Problem:
Score: 400 points

Problem Statement

There is a cave.

The cave has N rooms and M passages. The rooms are numbered 1 to N, and the passages are numbered 1 to M. Passage i connects Room A_i and Room B_i bidirectionally. One can travel between any two rooms by traversing passages. Room 1 is a special room with an entrance from the outside.

It is dark in the cave, so we have decided to place a signpost in each room except Room 1. The signpost in each room will point to one of the rooms directly connected to that room with a passage.

Since it is dangerous in the cave, our objective is to satisfy the condition below for each room except Room 1.

If you start in that room and repeatedly move to the room indicated by the signpost in the room you are in, you will reach Room 1 after traversing the minimum number of passages possible.

Determine whether there is a way to place signposts satisfying our objective, and print one such way if it exists.

Constraints

All values in input are integers.

2 \leq N \leq 10^5

1 \leq M \leq 2 \times 10^5

1 \leq A_i, B_i \leq N\ (1 \leq i \leq M)

A_i \neq B_i\ (1 \leq i \leq M)

One can travel between any two rooms by traversing passages.

Input

Input is given from Standard Input in the following format:

N M
A_1 B_1
:
A_M B_M

Output

If there is no way to place signposts satisfying the objective, print No.

Otherwise, print N lines. The first line should contain Yes, and the i-th line (2 \leq i \leq N) should contain the integer representing the room indicated by the signpost in Room i.

Sample Input 1

4 4
1 2
2 3
3 4
4 2

Sample Output 1

Yes
1
2
2

If we place the signposts as described in the sample output, the following happens:

Starting in Room 2, you will reach Room 1 after traversing one passage: (2) \to 1. This is the minimum number of passages possible.

Starting in Room 3, you will reach Room 1 after traversing two passages: (3) \to 2 \to 1. This is the minimum number of passages possible.

Starting in Room 4, you will reach Room 1 after traversing two passages: (4) \to 2 \to 1. This is the minimum number of passages possible.

Thus, the objective is satisfied.

Sample Input 2

6 9
3 4
6 1
2 4
5 3
4 6
1 5
6 2
4 5
5 6

Sample Output 2

Yes
6
5
5
1
1

If there are multiple solutions, any of them will be accepted.

Solution in Haskell (GHC 8.8.3) (judge verdict: Accepted)

--{-# LANGUAGE BangPatterns #-}
--{-# LANGUAGE ScopedTypeVariables #-}
--{-# LANGUAGE FlexibleContexts #-}
--{-# LANGUAGE ViewPatterns #-}
--{-# LANGUAGE OverloadedStrings #-}
--{-# LANGUAGE Strict #-}
--{-# LANGUAGE NumericUnderscores #-}
--{-# LANGUAGE BlockArguments #-}
{-# LANGUAGE MultiWayIf #-}
{-# LANGUAGE CPP #-}

import qualified Data.Vector as V
import qualified Data.Vector.Unboxed as VU
import qualified Data.Vector.Unboxed.Mutable as VUM
import qualified Data.ByteString.Char8 as BC
import qualified Data.Map.Strict as MPS
import qualified Data.Map as MP
import qualified Data.Set as ST
import qualified Data.Sequence as SQ
import Data.Array
-- import Data.Array.Unboxed
import Data.Array.ST
import Data.Array.IO
import Data.Maybe
import Data.Ord
import Data.Ratio
import Data.Char
import Data.Bits
import Data.List
import Data.Tuple
import Data.Functor
import Data.IORef
import Data.STRef
import Control.Applicative
import Control.Monad
import Control.Monad.ST
import Control.Monad.State.Strict
import Debug.Trace

#if __GLASGOW_HASKELL__ >= 808
import qualified Data.OrdPSQ as PSQ
import qualified Data.Vector.Algorithms.Merge as VAM
import qualified Data.Heap as HP
import Numeric.Extra
import Data.Tuple.Extra
import Data.List.Extra

data OrdQ = Ascending | Descending
#endif

--------------------------------------------------------------------------
type V = VUM.IOVector Int
type Graph = V.Vector [Int]
type Distance = VUM.IOVector Int
type Queue = ST.Set (Int, Int)
data Direction = Directed | Undirected

buildGraph :: Direction -> Int -> V.Vector (Int, Int) -> Graph
buildGraph direction vertex pathInfo =
  case direction of
    Directed   -> V.accumulate f (V.replicate vertex []) pathInfo
    Undirected -> V.accumulate f (V.replicate vertex []) pathInfo'
  where
    f = flip (:)
    g (a,b) = (b,a)
    pathInfo' = pathInfo V.++ V.map g pathInfo

bfs :: Graph -> V -> SQ.Seq Int -> IO ()
bfs graph table xs =
    case SQ.viewl xs of
        SQ.EmptyL -> return ()
        x SQ.:< xs' -> do
            curr <- VUM.read table x
            ns <- flip filterM (graph V.! x) $ \n -> do
                curr <- VUM.read table n
                if (curr == 10^5)
                    then do
                        VUM.write table n x
                        return True
                    else
                        return False
            bfs graph table (foldl' (SQ.|>) xs' ns)

main = do
    [n,m] <- sLineToIntL
    xys <- V.replicateM m $ do
        [x,y] <- sLineToIntL
        return (x-1,y-1)
    table <- VUM.replicate n (10^5) :: IO V
    VUM.write table 0 0
    let g = buildGraph Undirected n xys
    bfs g table (SQ.singleton 0)
    putStrLn "Yes"
    VU.unsafeFreeze table >>= VU.mapM_ print . VU.map (+1) . VU.tail
--------------------------------------------------------------------------

-- Input Util
int :: IO Int
int = bsToInt <$> BC.getLine

double :: IO Double
double = bsToDouble <$> BC.getLine

str :: IO String
str = BC.unpack <$> BC.getLine

strBS :: IO BC.ByteString
strBS = BC.getLine

-- convert
bsToInt :: BC.ByteString -> Int
bsToInt = fst . fromJust . BC.readInt

bsToDouble :: BC.ByteString -> Double
bsToDouble = read . BC.unpack

bsToIntTuple :: BC.ByteString -> (Int, Int)
bsToIntTuple bs = (a,b)
    where
        Just (a,bs') = parseInt bs
        Just (b,_) = parseInt bs'

bsToIntTriple :: BC.ByteString -> (Int, Int, Int)
bsToIntTriple bs = (a,b,c)
    where
        Just (a,bs') = parseInt bs
        Just (b,bs'') = parseInt bs'
        Just (c,_) = parseInt bs''

parseInt :: BC.ByteString -> Maybe (Int, BC.ByteString)
parseInt = BC.readInt . BC.dropWhile isSpace

-- single line
fromSLineL :: (BC.ByteString -> a) -> IO [a]
fromSLineL f =  map f . BC.words <$> strBS

-- from single line to List / VU.Vector
sLineToIntL :: IO [Int]
sLineToIntL = fromSLineL bsToInt

sLineToDoubleL :: IO [Double]
sLineToDoubleL = fromSLineL bsToDouble

sLineToStrL :: IO [String]
sLineToStrL = fromSLineL BC.unpack

sLineToStrBSL :: IO [BC.ByteString]
sLineToStrBSL = fromSLineL id

sLineToIntV :: Int -> IO (VU.Vector Int)
sLineToIntV n = VU.unfoldrN n parseInt <$> BC.getLine

sLineToDoubleV :: IO (VU.Vector Double)
sLineToDoubleV = VU.fromList . map bsToDouble . BC.words <$> BC.getLine

-- multiple lines
fromMLinesL :: Int -> (BC.ByteString -> a) -> IO [a]
fromMLinesL n f = replicateM n (f <$> strBS)

fromMLinesV :: VU.Unbox a => Int -> (BC.ByteString -> a) -> IO (VU.Vector a)
fromMLinesV n f = VU.replicateM n (f <$> strBS)

-- from multiple lines to List / VU.Vector
mLinesToIntL :: Int -> IO [Int]
mLinesToIntL n = fromMLinesL n bsToInt

mLinesToDoubleL :: Int -> IO [Double]
mLinesToDoubleL n = fromMLinesL n bsToDouble

mLinesToStrL :: Int -> IO [String]
mLinesToStrL n = fromMLinesL n BC.unpack

mLinesToStrBSL :: Int -> IO [BC.ByteString]
mLinesToStrBSL n = fromMLinesL n id

mLinesToTupleL :: Int -> IO [(Int, Int)]
mLinesToTupleL n = fromMLinesL n bsToIntTuple

mLinesToTripleL :: Int -> IO [(Int, Int, Int)]
mLinesToTripleL n = fromMLinesL n bsToIntTriple

mLinesToIntV :: Int -> IO (VU.Vector Int)
mLinesToIntV n = fromMLinesV n bsToInt

mLinesToDoubleV :: Int -> IO (VU.Vector Double)
mLinesToDoubleV n = fromMLinesV n bsToDouble

mLinesToTupleV :: Int -> IO (VU.Vector (Int, Int))
mLinesToTupleV n = fromMLinesV n bsToIntTuple

mLinesToTripleV :: Int -> IO (VU.Vector (Int, Int, Int))
mLinesToTripleV n = fromMLinesV n bsToIntTriple

-- output
yesnoL :: Bool -> IO ()
yesnoL cond
    | cond = putStrLn "Yes"
    | otherwise = putStrLn "No"

yesnoU :: Bool -> IO ()
yesnoU cond
    | cond = putStrLn "YES"
    | otherwise = putStrLn "NO"

-- others
strToChr :: String -> Char
strToChr [x] = x

chrToStr :: Char -> String
chrToStr x = [x]

m1 :: Int -> Int
m1 = subtract 1

toDouble :: Int -> Double
toDouble = fromIntegral

toInt :: Double -> Int
toInt = floor

sqToList :: SQ.Seq a -> [a]
sqToList sq =
    case SQ.viewl sq of
        l SQ.:< sq' -> l : sqToList sq'
        SQ.EmptyL -> []

#if __GLASGOW_HASKELL__ >= 808
sortV :: (Ord a, VU.Unbox a) => VU.Vector a -> VU.Vector a
sortV v = VU.create $ do
    w <- VU.thaw v
    VAM.sort w
    return w

buildPQL :: Ord a => OrdQ -> [a] -> PSQ.OrdPSQ Int Int a
buildPQL oq xs =
    case oq of
        Ascending -> f $ zip3 [1..l] [1..l] $ sort xs
        Descending -> f $ zip3  [1..l] (map negate [1..l]) $ sort xs
    where
        l = length xs
        f = foldl' g PSQ.empty
        g acc (k,p,v) = PSQ.insert k p v acc

buildPQV :: (Ord a, VU.Unbox a) => OrdQ -> VU.Vector a -> PSQ.OrdPSQ Int Int a
buildPQV oq xs =
    case oq of
        Ascending -> f $ VU.zip3 (VU.generate l (+1)) (VU.generate l (+1)) $ sortV xs
        Descending -> f $ VU.zip3  (VU.generate l (+1)) (VU.generate l $ negate . (+1)) $ sortV xs
    where
        l = VU.length xs
        f = VU.foldl' g PSQ.empty
        g acc (k,p,v) = PSQ.insert k p v acc
#endif