Problem:
Score : 400 points

Problem Statement

A maze is composed of a grid of H \times W squares - H vertical, W horizontal.

The square at the i-th row from the top and the j-th column from the left - (i,j) - is a wall if S_{ij} is # and a road if S_{ij} is ..

There is a magician in (C_h,C_w). He can do the following two kinds of moves:

Move A: Walk to a road square that is vertically or horizontally adjacent to the square he is currently in.

Move B: Use magic to warp himself to a road square in the 5\times 5 area centered at the square he is currently in.

In either case, he cannot go out of the maze.

At least how many times does he need to use the magic to reach (D_h, D_w)?

Constraints

1 \leq H,W \leq 10^3

1 \leq C_h,D_h \leq H

1 \leq C_w,D_w \leq W

S_{ij} is # or ..

S_{C_h C_w} and S_{D_h D_w} are ..

(C_h,C_w) \neq (D_h,D_w)

Input

Input is given from Standard Input in the following format:

H W
C_h C_w
D_h D_w
S_{11}\ldots S_{1W}
\vdots
S_{H1}\ldots S_{HW}

Output

Print the minimum number of times the magician needs to use the magic. If he cannot reach (D_h,D_w), print -1 instead.

Sample Input 1

4 4
1 1
4 4
..#.
..#.
.#..
.#..

Sample Output 1

1

For example, by walking to (2,2) and then using the magic to travel to (4,4), just one use of magic is enough.

Note that he cannot walk diagonally.

Sample Input 2

4 4
1 4
4 1
.##.
####
####
.##.

Sample Output 2

-1

He cannot move from there.

Sample Input 3

4 4
2 2
3 3
....
....
....
....

Sample Output 3

0

No use of magic is needed.

Sample Input 4

4 5
1 2
2 5
#.###
####.
#..##
#..##

Sample Output 4

2

Solution in Go (1.14.1) (judge verdict: Wrong Answer)

package main

import (
	"bufio"
	"fmt"
	"math"
	"os"
)

var mod = 1000000007
var inf = 1000000007

func main() {
	r := bufio.NewReader(os.Stdin)
	var H, W int
	fmt.Fscan(r, &H)
	fmt.Fscan(r, &W)

	var ch, cw int
	fmt.Fscan(r, &ch)
	fmt.Fscan(r, &cw)
	ch--
	cw--
	var dh, dw int
	fmt.Fscan(r, &dh)
	fmt.Fscan(r, &dw)
	dh--
	dw--

	matrix := make([]string, H)
	for i := 0; i < H; i++ {
		fmt.Fscan(r, &matrix[i])
	}

	// 各ポイントへのコスト
	d := make([][]int, H)
	for i := 0; i < H; i++ {
		c := make([]int, W)
		for j := 0; j < W; j++ {
			c[j] = math.MaxInt64
		}
		d[i] = c
	}
	// スタートポイントのコストは0
	d[ch][cw] = 0

	var q Queue
	q.push(point{cw, ch})

	for !q.empty() {
		p, _ := q.pop()
		if p.x == dw && p.y == dh {
			break
		}

		for i := -2; i <= 2; i++ {
			for j := -2; j <= 2; j++ {
				if i == 0 && j == 0 {
					continue
				}
				cost := 0
				if abs(i) == 2 || abs(j) == 2 {
					cost = 1
				}

				//上下左右の探索対象を探す
				nx := p.x + i
				ny := p.y + j

				if 0 <= nx && nx < W && 0 <= ny && ny < H && matrix[ny][nx] != '#' && d[ny][nx] == math.MaxInt64 {
					// 探索対象ならキューに追加
					q.push(point{nx, ny})
					// ポイントへのコストは現在ポイントまでのコスト+1
					d[ny][nx] = d[p.y][p.x] + cost
				}
			}
		}
	}

	// ゴールポイントのコストを出力
	if d[dh][dw] == math.MaxInt64 {
		fmt.Println(-1)
	} else {
		fmt.Println(d[dh][dw])
	}

}

// Queue ...
type Queue []point

// pop ...
func (q *Queue) empty() bool {
	return len(*q) == 0
}

// push ...
func (q *Queue) push(i point) {
	*q = append(*q, i)
}

// pop ...
func (q *Queue) pop() (point, bool) {
	if q.empty() {
		return point{}, false
	} else {
		res := (*q)[0]
		*q = (*q)[1:]
		return res, true
	}
}

// permutations
func permutations(arr []int) [][]int {
	var helper func([]int, int)
	res := [][]int{}

	helper = func(arr []int, n int) {
		if n == 1 {
			tmp := make([]int, len(arr))
			copy(tmp, arr)
			res = append(res, tmp)
		} else {
			for i := 0; i < n; i++ {
				helper(arr, n-1)
				if n%2 == 1 {
					tmp := arr[i]
					arr[i] = arr[n-1]
					arr[n-1] = tmp
				} else {
					tmp := arr[0]
					arr[0] = arr[n-1]
					arr[n-1] = tmp
				}
			}
		}
	}
	helper(arr, len(arr))
	return res
}

// Union-Find
type unionFind struct {
	d []int
}

func newUnionFind(n int) *unionFind {
	uf := new(unionFind)
	uf.d = make([]int, n)
	for i := 0; i < n; i++ {
		uf.d[i] = -1
	}
	return uf
}

func (uf *unionFind) find(x int) int {
	if uf.d[x] < 0 {
		return x
	}
	uf.d[x] = uf.find(uf.d[x])
	return uf.d[x]
}

func (uf *unionFind) unite(x, y int) bool {
	rootX := uf.find(x)
	rootY := uf.find(y)
	if rootX == rootY {
		return false
	}

	if uf.d[rootX] < uf.d[rootY] {
		uf.d[rootX] += uf.d[rootY]
		uf.d[rootY] = rootX
	} else {
		uf.d[rootY] += uf.d[rootX]
		uf.d[rootX] = rootY
	}

	return true
}

func (uf *unionFind) same(x, y int) bool {
	return uf.find(x) == uf.find(y)
}

func (uf *unionFind) size(x int) int {
	return -uf.d[uf.find(x)]
}

// mod
func modpow(a, n, mod int) int {
	res := 1
	for n > 0 {
		if n%2 != 0 {
			res = res * a % mod
		}
		a = a * a % mod
		n = n / 2
	}
	return res
}

func modinv(n, mod int) int {
	return modpow(n, mod-2, mod)
}

func modcomb(n, a, mod int) int {
	x := 1
	y := 1
	for i := 0; i < a; i++ {
		x = x * (n - i)
		x %= mod
		y = y * (i + 1)
		y %= mod
	}
	return x * modpow(y, mod-2, mod) % mod
}

func modfactorial(n, mod int) int {
	result := 1
	for i := 1; i <= n; i++ {
		result = (result * i) % mod
	}
	return result
}

// Combination ...
type Combination struct {
	facts, invs []int
	mod         int
}

// NewCombination ...
func NewCombination(n, mod int) Combination {
	return Combination{
		facts: make([]int, n+1),
		invs:  make([]int, n+1),
		mod:   mod,
	}
}

func (cmb *Combination) calc(n, k int) int {
	ret := cmb.facts[n] * cmb.invs[k]
	ret %= cmb.mod
	ret = ret * cmb.invs[n-k]
	ret %= cmb.mod
	return ret
}

func (cmb *Combination) init(n int) {
	cmb.facts[0] = 1
	// 階乗を算出
	for i := 1; i <= n; i++ {
		cmb.facts[i] = cmb.facts[i-1] * i % cmb.mod
	}
	// 逆元を算出
	cmb.invs[n] = modinv(cmb.facts[n], cmb.mod)
	for i := n - 1; i >= 0; i-- {
		cmb.invs[i] = cmb.invs[i+1] * (i + 1) % cmb.mod
	}
}

// Utility
func min(x, y int) int {
	if x < y {
		return x
	}
	return y
}

func max(x, y int) int {
	if x > y {
		return x
	}
	return y
}

func abs(x int) int {
	if x < 0 {
		return -x
	}
	return x
}

func primeFactor(x int) map[int]int {
	res := make(map[int]int)
	for i := 2; i*i <= x; i++ {
		for x%i == 0 {
			res[i]++
			x = x / i
		}
	}
	if x != 1 {
		res[x] = 1
	}
	return res
}

func divisor(x int) []int {
	res := make([]int, 0)
	for i := 1; i*i <= x; i++ {
		if x%i == 0 {
			res = append(res, i)
			if i != x/i {
				res = append(res, x/i)
			}
		}
	}
	return res
}

func gcd(x, y int) int {
	if y == 0 {
		return x
	}
	return gcd(y, x%y)
}

func lcm(x, y int) int {
	return x / gcd(x, y) * y
}

func reverseString(s string) string {
	r := []rune(s)
	for i, j := 0, len(r)-1; i < len(r)/2; i, j = i+1, j-1 {
		r[i], r[j] = r[j], r[i]
	}
	return string(r)
}

func pow(a, n int) int {
	ret := 1
	for i := 1; i <= n; i++ {
		ret *= a
	}
	return ret
}

// Stack ...
type Stack []int

// pop ...
func (s *Stack) empty() bool {
	return len(*s) == 0
}

// push ...
func (s *Stack) push(i int) {
	*s = append(*s, i)
}

// pop ...
func (s *Stack) pop() (int, bool) {
	if s.empty() {
		return 0, false
	} else {
		index := len(*s) - 1
		res := (*s)[index]
		*s = (*s)[:index]
		return res, true
	}
}

// priority_queue
type intHeap []int

func (h intHeap) Len() int           { return len(h) }
func (h intHeap) Less(i, j int) bool { return h[i] > h[j] }
func (h intHeap) Swap(i, j int)      { h[i], h[j] = h[j], h[i] }
func (h *intHeap) Push(x interface{}) {
	*h = append(*h, x.(int))
}
func (h *intHeap) Pop() interface{} {
	old := *h
	n := len(old)
	x := old[n-1]
	*h = old[0 : n-1]
	return x
}

// sortable points
type point struct {
	x int
	y int
}

type points []point

func (p points) Len() int {
	return len(p)
}

func (p points) Less(i, j int) bool {
	return p[i].x < p[j].x
}

func (p points) Swap(i, j int) {
	p[i], p[j] = p[j], p[i]
}