Problem:
Score : 300 points

Problem Statement

N tiles are arranged in a row from left to right. The initial color of each tile is represented by a string S of length N.

The i-th tile from the left is painted black if the i-th character of S is 0, and painted white if that character is 1.

You want to repaint some of the tiles black or white, so that any two adjacent tiles have different colors.

At least how many tiles need to be repainted to satisfy the condition?

Constraints

1 \leq |S| \leq 10^5

S_i is 0 or 1.

Input

Input is given from Standard Input in the following format:

S

Output

Print the minimum number of tiles that need to be repainted to satisfy the condition.

Sample Input 1

000

Sample Output 1

1

The condition can be satisfied by repainting the middle tile white.

Sample Input 2

10010010

Sample Output 2

3

Sample Input 3

0

Sample Output 3

0

Solution in Go (1.6) (judge verdict: Wrong Answer)

package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

var sc = bufio.NewScanner(os.Stdin)

func nextInt() int {
	sc.Scan()
	i, e := strconv.Atoi(sc.Text())
	if e != nil {
		panic(e)
	}
	return i
}

func nextStr() string {
	sc.Scan()
	s := sc.Text()
	return s
}

func getRuneAt(s string, i int) rune {
	rs := []rune(s)
	return rs[i]
}

func main() {
	sc.Split(bufio.ScanWords)
	s := nextStr()
	var target string
	if Count0(s) >= len(s) {
		target = Make0Line(len(s))
	} else {
		target = Make1Line(len(s))
	}
	fmt.Print(Count(s, target))
}

func Count0(s string) int {
  count := 0
  for i := 0; i < len(s); i++ {
    hoge ,_ :=strconv.Atoi(string(getRuneAt(s, i)))
		if hoge == 0 {
			count++
		}
	}
	return count
}

func Make0Line(l int) string {
	var s string
  for i := 1; i <= l; i++ {
		if i%2 == 0 {
			s += "1"
		} else {
			s += "0"
		}
	}
	return s
}

func Make1Line(l int) string {
	var s string
  for i := 1; i <= l; i++ {
		if i%2 == 0 {
			s += "0"
		} else {
			s += "1"
		}
	}
	return s
}

func Count(in string, target string) int {
	var count = 0
  for i := 0; i < len(in); i++ {
		if getRuneAt(in, i) != getRuneAt(target, i) {
			count++
		}
	}
	return count
}