Problem:
Score : 400 points

Problem Statement

A maze is composed of a grid of H \times W squares - H vertical, W horizontal.

The square at the i-th row from the top and the j-th column from the left - (i,j) - is a wall if S_{ij} is # and a road if S_{ij} is ..

There is a magician in (C_h,C_w). He can do the following two kinds of moves:

Move A: Walk to a road square that is vertically or horizontally adjacent to the square he is currently in.

Move B: Use magic to warp himself to a road square in the 5\times 5 area centered at the square he is currently in.

In either case, he cannot go out of the maze.

At least how many times does he need to use the magic to reach (D_h, D_w)?

Constraints

1 \leq H,W \leq 10^3

1 \leq C_h,D_h \leq H

1 \leq C_w,D_w \leq W

S_{ij} is # or ..

S_{C_h C_w} and S_{D_h D_w} are ..

(C_h,C_w) \neq (D_h,D_w)

Input

Input is given from Standard Input in the following format:

H W
C_h C_w
D_h D_w
S_{11}\ldots S_{1W}
\vdots
S_{H1}\ldots S_{HW}

Output

Print the minimum number of times the magician needs to use the magic. If he cannot reach (D_h,D_w), print -1 instead.

Sample Input 1

4 4
1 1
4 4
..#.
..#.
.#..
.#..

Sample Output 1

1

For example, by walking to (2,2) and then using the magic to travel to (4,4), just one use of magic is enough.

Note that he cannot walk diagonally.

Sample Input 2

4 4
1 4
4 1
.##.
####
####
.##.

Sample Output 2

-1

He cannot move from there.

Sample Input 3

4 4
2 2
3 3
....
....
....
....

Sample Output 3

0

No use of magic is needed.

Sample Input 4

4 5
1 2
2 5
#.###
####.
#..##
#..##

Sample Output 4

2

Solution in Go (1.14.1) (judge verdict: Wrong Answer)

package main

import (
	"bufio"
	"bytes"
	"fmt"
	"io"
	"os"
	"strconv"
)

var DEBUG = true

// -----------------------------------------------------------------------------

// IO helper functions

// Returns next token from input.  It must be initialized by SetInput()
// before the first call.
var nextToken func() ([]byte, error)
var nextLine func() ([]byte, error)

// Holds a buffer for output.  It must be initialized by SetOutput().
// All IO functions (read*() and [e]print*()) should write to OutputWriter
// instead of this.
var OutputBuffer *bufio.Writer

// Holds an io.Writer.  It must be initialized by SetOutput()
var OutputWriter io.Writer

// Set IO functions for interactive input/output.
func SetInteractive(w io.Writer, r io.Reader) {
	SetUnbufferedInput(r)
	OutputBuffer = nil
	OutputWriter = w
}

// Setup OutputBuffer and OutputWriter.
func SetOutput(w io.Writer) {
	OutputBuffer = bufio.NewWriter(w)
	OutputWriter = OutputBuffer
}

// Flushes OutputBuffer
func Flush() {
	if OutputBuffer != nil {
		OutputBuffer.Flush()
	}
}

// Returns true if c is a white space
func IsSpace(c byte) bool {
	switch c {
	case '\t', '\n', '\v', '\f', '\r', ' ':
		return true
	}
	return false
}

func IsNewLine(c byte) bool {
	switch c {
	case '\n', '\r':
		return true
	}
	return false
}

// Setup nextToken with input buffer.
func SetInput(r io.Reader) {
	buf := new(bytes.Buffer)
	var b []byte

	var i int
	rest := func() ([]byte, error) {
		for i < len(b) && IsSpace(b[i]) {
			i++
		}
		if i == len(b) {
			return nil, io.ErrUnexpectedEOF
		}
		j := i
		for i < len(b) && !IsSpace(b[i]) {
			i++
		}
		return b[j:i], nil
	}
	initial := func() ([]byte, error) {
		io.Copy(buf, r)
		b = buf.Bytes()
		nextToken = rest
		return rest()
	}
	nextToken = initial

	restLn := func() ([]byte, error) {
		for i < len(b) && IsNewLine(b[i]) {
			i++
		}
		if i == len(b) {
			return nil, io.ErrUnexpectedEOF
		}
		j := i
		for i < len(b) && !IsNewLine(b[i]) {
			i++
		}
		return b[j:i], nil
	}

	initialLn := func() ([]byte, error) {
		io.Copy(buf, r)
		b = buf.Bytes()
		nextLine = restLn
		return restLn()
	}
	nextLine = initialLn
}

// Setup nextToken without input buffer.
func SetUnbufferedInput(r io.Reader) {
	buf := bufio.NewReader(r)
	var b []byte

	var i int
	nextToken = func() ([]byte, error) {
		var err error
		if i == len(b) {
			b, err = buf.ReadBytes('\n')
			if err != nil {
				return nil, err
			}
			i = 0
			j := len(b) - 1
			for 0 <= j && IsSpace(b[j]) {
				j--
			}
			b = b[0 : j+1]
		}
		for i < len(b) && IsSpace(b[i]) {
			i++
		}
		j := i
		for i < len(b) && !IsSpace(b[i]) {
			i++
		}
		if i == j {
			return nil, io.ErrUnexpectedEOF
		}
		return b[j:i], nil
	}
}

// -----------------------------------------------------------------------------

// IO functions

// Reads next token and return it as []byte
func readb() []byte {
	b, err := nextToken()
	if err != nil {
		panic(err)
	}
	return b[:len(b):len(b)]
}

// Reads next token and return it as string
func reads() string {
	return string(readb())
}

// Read next line as []byte.  Trailing '\n' will not be included.
// See also comments on readb()
func readbln() []byte {
	b, err := nextLine()
	if err != nil {
		panic(err)
	}
	return b[:len(b):len(b)]
}

// Read next line as string
func readsln() string {
	return string(readbln())
}

// Reads next token and return it as int64
func readll() int64 {
	i, err := strconv.ParseInt(reads(), 10, 64)
	if err != nil {
		panic(err.Error())
	}
	return i
}

// Reads next token and return it as int
func readi() int {
	return int(readll())
}

// Reads next token and return it as float64
func readf() float64 {
	f, err := strconv.ParseFloat(reads(), 64)
	if err != nil {
		panic(err.Error())
	}
	return f
}

// Write args to OutputWriter with the format f
func printf(f string, args ...interface{}) (int, error) {
	return fmt.Fprintf(OutputWriter, f, args...)
}

// Write args to OutputWriter without format
func println(args ...interface{}) (int, error) {
	return fmt.Fprintln(OutputWriter, args...)
}

// Write args to stderr with the format f
func eprintf(f string, args ...interface{}) (int, error) {
	return fmt.Fprintf(os.Stderr, f, args...)
}

// Write args to stderr without format
func eprintln(args ...interface{}) (int, error) {
	return fmt.Fprintln(os.Stderr, args...)
}

func debugf(f string, args ...interface{}) {
	if !DEBUG {
		return
	}
	fmt.Fprintf(os.Stderr, f, args...)
}

func debug(args ...interface{}) {
	if !DEBUG {
		return
	}
	fmt.Fprintln(os.Stderr, args...)
}

// -----------------------------------------------------------------------------

// Utilities

func sumSlice(a []int) int {
	var res int
	for _, v := range a {
		res += v
	}
	return res
}

func sumSlicell(a []int64) int64 {
	var res int64
	for _, v := range a {
		res += v
	}
	return res
}

func readInts(N int) (int, []int) {
	if N == 0 {
		N = readi()
	}
	a := make([]int, N)
	for i := range a {
		a[i] = readi()
	}
	return N, a
}

func readIntsll(N int) (int, []int64) {
	if N == 0 {
		N = readi()
	}
	a := make([]int64, N)
	for i := range a {
		a[i] = readll()
	}
	return N, a
}

// -----------------------------------------------------------------------------

// Simple math functions

const (
	// big prime
	INF  = 1000000007
	INF2 = 1000000009
	INF3 = 998244353
)

func min(a, b int) int {
	if a < b {
		return a
	}
	return b
}

func minll(a, b int64) int64 {
	if a < b {
		return a
	}
	return b
}

func minf(a, b float64) float64 {
	if a < b {
		return a
	}
	return b
}

func max(a, b int) int {
	if a < b {
		return b
	}
	return a
}

func maxll(a, b int64) int64 {
	if a < b {
		return b
	}
	return a
}

func maxf(a, b float64) float64 {
	if a < b {
		return b
	}
	return a
}

func abs(a int) int {
	if a < 0 {
		return -a
	}
	return a
}

func absll(a int64) int64 {
	if a < 0 {
		return -a
	}
	return a
}

func absf(a float64) float64 {
	if a < 0 {
		return -a
	}
	return a
}

// egcd(a, b) returns d, x, y:
//   d is gcd(a,b)
//   x, y are  integers that satisfy ax + by = d
func egcd(a, b int) (int, int, int) {
	if b == 0 {
		return a, 1, 0
	}
	d, x, y := egcd(b, a%b)
	return d, y, x - a/b*y
}

func egcdll(a, b int64) (int64, int64, int64) {
	if b == 0 {
		return a, 1, 0
	}
	d, x, y := egcdll(b, a%b)
	return d, y, x - a/b*y
}

func gcd(a, b int) int {
	d, _, _ := egcd(a, b)
	return d
}

func gcdll(a, b int64) int64 {
	d, _, _ := egcdll(a, b)
	return d
}

// set up IO functions
func init() {
	// for non-interactive
	SetInput(os.Stdin)
	SetOutput(os.Stdout)

	// Enable below when interactive.  Its ok to leave above intact.
	SetInteractive(os.Stdout, os.Stdin)
}

var m [][]int
var h, w int

func main() {
	defer Flush()
	h, w = readi(), readi()
	ch, cw := readi(), readi()
	dh, dw := readi(), readi()
	m = make([][]int, h)
	for i := 0; i < h; i++ {
		m[i] = make([]int, w)
		s := reads()
		for j := 0; j < w; j++ {
			m[i][j] = int(s[j])
		}
	}

	answer := solve(ch, cw, dh, dw)
	println(answer)
}

func solve(ch, cw, dh, dw int) int {
	move1(ch-1, cw-1, 0)
	updated := false
	for {
		for i := 0; i < h; i++ {
			for j := 0; j < w; j++ {
				if m[i][j] != '#' && m[i][j] != '.' {
					if m[i][j] == '.' {
						continue
						// panic(fmt.Sprintf("unexpected state at %d %d", i, j))
					}
					updated = updated || move2(i, j, m[i][j])
				}
			}
		}
		if updated {
			// for i := 0; i < h; i++ {
			// 	println(m[i])
			// }
			updated = false
		} else {
			break
		}
	}
	if m[dh-1][dw-1] == '.' {
		return -1
	}
	return m[dh-1][dw-1]
}

func move1(x, y, point int) {
	for i := -1; i <= 1; i++ {
		for j := -1; j <= 1; j++ {
			if i != 0 && j != 0 {
				continue
			}
			if x+i >= 0 && x+i < h && y+j >= 0 && y+j < w {
				if m[x+i][y+j] == '.' {
					m[x+i][y+j] = point
					move1(x+i, y+j, point)
				}
			}
		}
	}
}

func notWall(x, y int) bool {
	return m[x][y] != '#'
}

func move2(x, y, point int) bool {
	updated := false
	for i := -2; i <= 2; i++ {
		for j := -2; j <= 2; j++ {
			if x+i >= 0 && x+i < h && y+j >= 0 && y+j < w {
				if m[x+i][y+j] == '.' || (notWall(x+i, y+j) && m[x+i][y+j] > point+1) {
					m[x+i][y+j] = point + 1
					move1(x+i, y+j, point+1)
					updated = true
				}
			}
		}
	}
	return updated
}