Problem:
Score : 200 points

Problem Statement

Takahashi lives in another world. There are slimes (creatures) of 10000 colors in this world. Let us call these colors Color 1, 2, ..., 10000.

Takahashi has N slimes, and they are standing in a row from left to right. The color of the i-th slime from the left is a_i.
If two slimes of the same color are adjacent, they will start to combine themselves. Because Takahashi likes smaller slimes, he has decided to change the colors of some of the slimes with his magic.

Takahashi can change the color of one slime to any of the 10000 colors by one spell.
How many spells are required so that no slimes will start to combine themselves?

Constraints

2 \leq N \leq 100

1 \leq a_i \leq N

All values in input are integers.

Input

Input is given from Standard Input in the following format:

N
a_1 a_2 ... a_N

Output

Print the minimum number of spells required.

Sample Input 1

5
1 1 2 2 2

Sample Output 1

2

For example, if we change the color of the second slime from the left to 4, and the color of the fourth slime to 5, the colors of the slimes will be 1, 4, 2, 5, 2, which satisfy the condition.

Sample Input 2

3
1 2 1

Sample Output 2

0

Although the colors of the first and third slimes are the same, they are not adjacent, so no spell is required.

Sample Input 3

5
1 1 1 1 1

Sample Output 3

2

For example, if we change the colors of the second and fourth slimes from the left to 2, the colors of the slimes will be 1, 2, 1, 2, 1, which satisfy the condition.

Sample Input 4

14
1 2 2 3 3 3 4 4 4 4 1 2 3 4

Sample Output 4

4

Solution in C# (.NET Core 3.1.201) (judge verdict: Accepted)

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;

class Program
{
    static void Main(string[] args)
    {
        var sw = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false };
        Console.SetOut(sw);
        Solve();
        Console.Out.Flush();
    }
    static void Solve()
    {
        var N = sc.ReadInt();
        var A = sc.ReadIntArray(N);
        var ans = 0;
        var prev = -1;
        var count = 1;
        foreach (var a in A)
        {
            if (a == prev) count++;
            else prev = a;
            if (count == 2)
            {
                ans++;
                count = 1;
                prev = -1;
            }
        }
        Console.WriteLine(ans);
    }
    static Scanner sc = new Scanner();
}
class Scanner
{
    string[] S = new string[0];
    int Index = 0;
    char[] Separators = new char[] { ' ' };

    public string Next()
    {
        if (this.Index < this.S.Length) return this.S[this.Index++];
        var line = "";
        while (line == "") line = Console.ReadLine();
        this.S = line.Split(this.Separators, StringSplitOptions.RemoveEmptyEntries);
        if (this.S.Length == 0) return this.Next();
        this.Index = 0;
        return this.S[this.Index++];
    }
    public string ReadStr()
    {
        return this.Next();
    }
    public char ReadChar()
    {
        return this.Next()[0];
    }
    public int ReadInt()
    {
        return int.Parse(this.Next());
    }
    public uint ReadUInt()
    {
        return uint.Parse(this.Next());
    }
    public long ReadLong()
    {
        return long.Parse(this.Next());
    }
    public double ReadDouble()
    {
        return double.Parse(this.Next());
    }
    public Tuple<int, int> ReadTup(int add = 0)
    {
        return Tuple.Create(this.ReadInt() + add, this.ReadInt() + add);
    }
    public Tuple<long, long> ReadTupLong(int add = 0)
    {
        return Tuple.Create(this.ReadLong() + add, this.ReadLong() + add);
    }
    public Tuple<int, int, int> ReadTup3(int add = 0)
    {
        return Tuple.Create(this.ReadInt() + add, this.ReadInt() + add, this.ReadInt() + add);
    }
    public Tuple<int, int, int, int> ReadTup4(int add = 0)
    {
        return Tuple.Create(this.ReadInt() + add, this.ReadInt() + add, this.ReadInt() + add, this.ReadInt() + add);
    }
    public int[] ReadIntArray(int n)
    {
        var array = new int[n];
        for (int i = 0; i < array.Length; i++)
        {
            array[i] = this.ReadInt();
        }
        return array;
    }
    public long[] ReadLongArray(int n)
    {
        var array = new long[n];
        for (int i = 0; i < array.Length; i++)
        {
            array[i] = this.ReadLong();
        }
        return array;
    }
    public double[] ReadDoubleArray(int n)
    {
        var array = new double[n];
        for (int i = 0; i < array.Length; i++)
        {
            array[i] = this.ReadDouble();
        }
        return array;
    }
    public char[] ReadCharArray(int n)
    {
        var array = new char[n];
        for (int i = 0; i < array.Length; i++)
        {
            array[i] = this.ReadChar();
        }
        return array;
    }
    public string[] ReadStrArray(int n)
    {
        var array = new string[n];
        for (int i = 0; i < array.Length; i++)
        {
            array[i] = this.ReadStr();
        }
        return array;
    }
    public Tuple<long, long>[] ReadTupLongArray(int n, int add = 0)
    {
        var array = new Tuple<long, long>[n];
        for (int i = 0; i < n; i++)
        {
            array[i] = this.ReadTupLong(add);
        }
        return array;
    }
    public Tuple<int, int>[] ReadTupArray(int n, int add = 0)
    {
        var array = new Tuple<int, int>[n];
        for (int i = 0; i < n; i++)
        {
            array[i] = this.ReadTup(add);
        }
        return array;
    }
    public Tuple<int, int, int>[] ReadTup3Array(int n, int add = 0)
    {
        var array = new Tuple<int, int, int>[n];
        for (int i = 0; i < n; i++)
        {
            array[i] = this.ReadTup3(add);
        }
        return array;
    }
    public Tuple<int, int, int, int>[] ReadTup4Array(int n, int add = 0)
    {
        var array = new Tuple<int, int, int, int>[n];
        for (int i = 0; i < n; i++)
        {
            array[i] = this.ReadTup4(add);
        }
        return array;
    }
}