Problem:
Score : 800 points

Problem Statement

Takahashi has received an undirected graph with N vertices, numbered 1, 2, ..., N.
The edges in this graph are represented by (u_i, v_i).
There are no self-loops and multiple edges in this graph.

Based on this graph, Takahashi is now constructing a new graph with N^2 vertices, where each vertex is labeled with a pair of integers (a, b) (1 \leq a \leq N, 1 \leq b \leq N).
The edges in this new graph are generated by the following rule:

Span an edge between vertices (a, b) and (a', b') if and only if both of the following two edges exist in the original graph: an edge between vertices a and a', and an edge between vertices b and b'.

How many connected components are there in this new graph?

Constraints

2 \leq N \leq 100,000

0 \leq M \leq 200,000

1 \leq u_i < v_i \leq N

There exists no pair of distinct integers i and j such that u_i = u_j and v_i = v_j.

Input

The input is given from Standard Input in the following format:

N M
u_1 v_1
u_2 v_2
:
u_M v_M

Output

Print the number of the connected components in the graph constructed by Takahashi.

Sample Input 1

3 1
1 2

Sample Output 1

7

The graph constructed by Takahashi is as follows.

Sample Input 2

7 5
1 2
3 4
3 5
4 5
2 6

Sample Output 2

18

Solution in C# (.NET Core 3.1.201) (judge verdict: Wrong Answer)

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Threading;
using System.Runtime.CompilerServices;
using System.Text;
using System.Diagnostics;
using System.Numerics;
using static System.Console;
using static System.Convert;
using static System.Math;
using static Template;

class Solver
{
    public Scanner sc;
    public void Solve()
    {
        int N, M;
        sc.Make(out N, out M);
        var g = Create(N, () => new List<int>());
        var uf = new UnionFind(N);
        for (var i = 0; i < M; i++)
        {
            int a, b;
            sc.Make(out a, out b);
            a--; b--;
            uf.Union(a, b);
            g[a].Add(b);
            g[b].Add(a);
        }
        long now = N;
        var col = new int[N];
        var cn = 0;var use = new bool[N];
        int one = 0, mul = 0;
        for(int i = 0; i < N; i++)
        {
            if (use[uf[i]]) continue;
            use[uf[i]] = true;
            if (uf.Size(i) == 1) one++;
            else mul++;
        }
        use = new bool[N];
        void dfs(int i,int p,ref bool bip)
        {
            use[i] = true;cn++;
            foreach (var e in g[i])
            {
                if (col[e] != 0)
                {
                    bip &= (col[i] ^ col[e]) == 3;
                    continue;
                }
                col[e] = col[i] ^ 3;
                dfs(e, i, ref bip);
            }
        }
        var res = 0L;
        for (int i = 0; i < N; i++)
        {
            if (use[i]) continue;
            bool bip = true;
            col[i] = 1;
            dfs(i, -1, ref bip);
            res++;
            res += ToInt32(bip && cn > 1);
            if (cn == 1) one--;
            else mul--;
            if (cn == 1) res += (now - 1) * 2;
            else res += 2L * one * cn + 2 * mul;
            now -= cn;cn = 0;
        }
        Console.WriteLine(res);
    }
}

public class UnionFind
{
    public int GroupCount { get; private set; }
    protected int[] data;
    public virtual int this[int i] => Find(i);
    public UnionFind(int size)
    {
        data = Create(size, () => -1);
        GroupCount = size;
    }
    protected int Find(int i) => data[i] < 0 ? i : (data[i] = Find(data[i]));
    public int Size(int i) => -data[Find(i)];
    public virtual bool Union(int u, int v)
    {
        u = Find(u); v = Find(v);
        if (u == v) return false;
        if (data[u] > data[v]) swap(ref u, ref v);
        GroupCount--;
        data[u] += data[v];
        data[v] = u;
        return true;
    }
}
#region Template
public static class Template
{
    static void Main(string[] args)
    {
        Console.SetOut(new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false });
        var sol = new Solver() { sc = new Scanner() };
        //var th = new Thread(sol.Solve, 1 << 26);th.Start();th.Join();
        sol.Solve();
        Console.Out.Flush();
    }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static bool chmin<T>(ref T a, T b) where T : IComparable<T> { if (a.CompareTo(b) > 0) { a = b; return true; } return false; }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static bool chmax<T>(ref T a, T b) where T : IComparable<T> { if (a.CompareTo(b) < 0) { a = b; return true; } return false; }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static void swap<T>(ref T a, ref T b) { var t = b; b = a; a = t; }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static void swap<T>(this IList<T> A, int i, int j) { var t = A[i]; A[i] = A[j]; A[j] = t; }
    public static T[] Create<T>(int n, Func<T> f) { var rt = new T[n]; for (var i = 0; i < rt.Length; ++i) rt[i] = f(); return rt; }
    public static T[] Create<T>(int n, Func<int, T> f) { var rt = new T[n]; for (var i = 0; i < rt.Length; ++i) rt[i] = f(i); return rt; }
    public static void Out<T>(this IList<T> A, out T a) => a = A[0];
    public static void Out<T>(this IList<T> A, out T a, out T b) { a = A[0]; b = A[1]; }
    public static void Out<T>(this IList<T> A, out T a, out T b, out T c) { A.Out(out a, out b); c = A[2]; }
    public static void Out<T>(this IList<T> A, out T a, out T b, out T c, out T d) { A.Out(out a, out b, out c); d = A[3]; }
    public static bool iob(int v) => v != 0;
    public static string Concat<T>(this IEnumerable<T> A, string sp) => string.Join(sp, A);
    public static char ToChar(this int s, char begin = '0') => (char)(s + begin);
    public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> A) => A.OrderBy(v => Guid.NewGuid());
    public static int CompareTo<T>(this T[] A, T[] B, Comparison<T> cmp = null) { cmp = cmp ?? Comparer<T>.Default.Compare; for (var i = 0; i < Min(A.Length, B.Length); i++) { int c = cmp(A[i], B[i]); if (c > 0) return 1; else if (c < 0) return -1; } if (A.Length == B.Length) return 0; if (A.Length > B.Length) return 1; else return -1; }
    public static int ArgMax<T>(this IList<T> A, Comparison<T> cmp = null) { cmp = cmp ?? Comparer<T>.Default.Compare; T max = A[0]; int rt = 0; for (int i = 1; i < A.Count; i++) if (cmp(max, A[i]) < 0) { max = A[i]; rt = i; } return rt; }
    public static T PopBack<T>(this List<T> A) { var v = A[A.Count - 1]; A.RemoveAt(A.Count - 1); return v; }
    public static void Fail<T>(T s) { Console.WriteLine(s); Console.Out.Close(); Environment.Exit(0); }
}
public class Scanner
{
    public string Str => Console.ReadLine().Trim();
    public int Int => int.Parse(Str);
    public long Long => long.Parse(Str);
    public double Double => double.Parse(Str);
    public int[] ArrInt => Str.Split(' ').Select(int.Parse).ToArray();
    public long[] ArrLong => Str.Split(' ').Select(long.Parse).ToArray();
    public char[][] Grid(int n) => Create(n, () => Str.ToCharArray());
    public int[] ArrInt1D(int n) => Create(n, () => Int);
    public long[] ArrLong1D(int n) => Create(n, () => Long);
    public int[][] ArrInt2D(int n) => Create(n, () => ArrInt);
    public long[][] ArrLong2D(int n) => Create(n, () => ArrLong);
    private Queue<string> q = new Queue<string>();
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public T Next<T>() { if (q.Count == 0) foreach (var item in Str.Split(' ')) q.Enqueue(item); return (T)Convert.ChangeType(q.Dequeue(), typeof(T)); }
    public void Make<T1>(out T1 v1) => v1 = Next<T1>();
    public void Make<T1, T2>(out T1 v1, out T2 v2) { v1 = Next<T1>(); v2 = Next<T2>(); }
    public void Make<T1, T2, T3>(out T1 v1, out T2 v2, out T3 v3) { Make(out v1, out v2); v3 = Next<T3>(); }
    public void Make<T1, T2, T3, T4>(out T1 v1, out T2 v2, out T3 v3, out T4 v4) { Make(out v1, out v2, out v3); v4 = Next<T4>(); }
    public void Make<T1, T2, T3, T4, T5>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5) { Make(out v1, out v2, out v3, out v4); v5 = Next<T5>(); }
    public void Make<T1, T2, T3, T4, T5, T6>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6) { Make(out v1, out v2, out v3, out v4, out v5); v6 = Next<T6>(); }
    public void Make<T1, T2, T3, T4, T5, T6, T7>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6, out T7 v7) { Make(out v1, out v2, out v3, out v4, out v5, out v6); v7 = Next<T7>(); }
    public (T1, T2) Make<T1, T2>() { Make(out T1 v1, out T2 v2); return (v1, v2); }
    public (T1, T2, T3) Make<T1, T2, T3>() { Make(out T1 v1, out T2 v2, out T3 v3); return (v1, v2, v3); }
    public (T1, T2, T3, T4) Make<T1, T2, T3, T4>() { Make(out T1 v1, out T2 v2, out T3 v3, out T4 v4); return (v1, v2, v3, v4); }
}

#endregion