Problem:
Score : 500 points

Problem Statement

You are going to hold a competition of one-to-one game called AtCoder Janken. (Janken is the Japanese name for Rock-paper-scissors.)
N players will participate in this competition, and they are given distinct integers from 1 through N.
The arena has M playing fields for two players. You need to assign each playing field two distinct integers between 1 and N (inclusive).
You cannot assign the same integer to multiple playing fields.
The competition consists of N rounds, each of which proceeds as follows:

For each player, if there is a playing field that is assigned the player's integer, the player goes to that field and fight the other player who comes there.

Then, each player adds 1 to its integer. If it becomes N+1, change it to 1.

You want to ensure that no player fights the same opponent more than once during the N rounds.
Print an assignment of integers to the playing fields satisfying this condition.
It can be proved that such an assignment always exists under the constraints given.

Constraints

1 \leq M

M \times 2 +1 \leq N \leq 200000

Input

Input is given from Standard Input in the following format:

N M

Output

Print M lines in the format below.
The i-th line should contain the two integers a_i and b_i assigned to the i-th playing field.

a_1 b_1
a_2 b_2
:
a_M b_M

Sample Input 1

4 1

Sample Output 1

2 3

Let us call the four players A, B, C, and D, and assume that they are initially given the integers 1, 2, 3, and 4, respectively.

The 1-st round is fought by B and C, who has the integers 2 and 3, respectively. After this round, A, B, C, and D have the integers 2, 3, 4, and 1, respectively.

The 2-nd round is fought by A and B, who has the integers 2 and 3, respectively. After this round, A, B, C, and D have the integers 3, 4, 1, and 2, respectively.

The 3-rd round is fought by D and A, who has the integers 2 and 3, respectively. After this round, A, B, C, and D have the integers 4, 1, 2, and 3, respectively.

The 4-th round is fought by C and D, who has the integers 2 and 3, respectively. After this round, A, B, C, and D have the integers 1, 2, 3, and 4, respectively.

No player fights the same opponent more than once during the four rounds, so this solution will be accepted.

Sample Input 2

7 3

Sample Output 2

1 6
2 5
3 4

Solution in C# (.NET Core 3.1.201) (judge verdict: Accepted)

#region いつもの
using System;
using System.Collections.Generic;
using System.Linq;
using AtCoderProject;
using AtCoderProject.IO;
using IEnumerable = System.Collections.IEnumerable;
using IEnumerator = System.Collections.IEnumerator;
using Unsafe = System.Runtime.CompilerServices.Unsafe;
using BigInteger = System.Numerics.BigInteger;
using StringBuilder = System.Text.StringBuilder;
using static AtCoderProject.Global;
using System.IO;
using System.Globalization;

namespace AtCoderProject
{
    using System.Diagnostics;
    public static class Global
    {
        public static T[] NewArray<T>(int len0, T value) => new T[len0].Fill(value);
        public static T[] NewArray<T>(int len0, Func<T> factory)
        {
            var arr = new T[len0];
            for (int i = 0; i < arr.Length; i++) arr[i] = factory();
            return arr;
        }
        public static T[][] NewArray<T>(int len0, int len1, T value) where T : struct
        {
            var arr = new T[len0][];
            for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, value);
            return arr;
        }
        public static T[][] NewArray<T>(int len0, int len1, Func<T> factory)
        {
            var arr = new T[len0][];
            for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, factory);
            return arr;
        }
        public static T[][][] NewArray<T>(int len0, int len1, int len2, T value) where T : struct
        {
            var arr = new T[len0][][];
            for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, len2, value);
            return arr;
        }
        public static T[][][] NewArray<T>(int len0, int len1, int len2, Func<T> factory)
        {
            var arr = new T[len0][][];
            for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, len2, factory);
            return arr;
        }
        public static T[][][][] NewArray<T>(int len0, int len1, int len2, int len3, T value) where T : struct
        {
            var arr = new T[len0][][][];
            for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, len2, len3, value);
            return arr;
        }
        public static T[][][][] NewArray<T>(int len0, int len1, int len2, int len3, Func<T> factory)
        {
            var arr = new T[len0][][][];
            for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, len2, len3, factory);
            return arr;
        }


        public static int Pow(int x, int y)
        {
            int res = 1;
            for (; y > 0; y >>= 1)
            {
                if ((y & 1) == 1) res *= x;
                x *= x;
            }
            return res;
        }
        public static BigInteger ParseBigInteger(ReadOnlySpan<char> s)
        {
            /* 自前実装の方が速い */
            BigInteger res;
            if (s.Length % 9 == 0)
                res = 0;
            else
            {
                res = new BigInteger(int.Parse(s.Slice(0, s.Length % 9)));
                s = s.Slice(s.Length % 9);
            }

            while (s.Length > 0)
            {
                var sp = s.Slice(0, 9);
                res *= 1000_000_000;
                res += int.Parse(sp);
                s = s.Slice(9);
            }
            return res;
        }
        public static int BitCount(int x) { x -= (x >> 1) & 0x55555555; x = (x & 0x33333333) + ((x >> 2) & 0x33333333); x = (x + (x >> 4)) & 0x0f0f0f0f; x += x >> 8; x += x >> 16; return x & 0x3f; }
        public static int BitCount(long x) { x -= (x >> 1) & 0x5555555555555555; x = (x & 0x3333333333333333) + ((x >> 2) & 0x3333333333333333); x = (x + (x >> 4)) & 0x0f0f0f0f0f0f0f0f; x += x >> 8; x += x >> 16; x += x >> 32; return (int)(x & 0x0000007f); }
        public static int MSB(int x) { x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; return BitCount(x) - 1; }
        public static int MSB(long x) { x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; x |= x >> 32; return BitCount(x) - 1; }
        public static int LSB(int x) { x |= x << 1; x |= x << 2; x |= x << 4; x |= x << 8; x |= x << 16; return 32 - BitCount(x); }
        public static int LSB(long x) { x |= x << 1; x |= x << 2; x |= x << 4; x |= x << 8; x |= x << 16; x |= x << 32; return 64 - BitCount(x); }


        public static bool UpdateMax(this ref int r, int val) { if (r < val) { r = val; return true; } return false; }
        public static bool UpdateMax(this ref long r, long val) { if (r < val) { r = val; return true; } return false; }
        public static bool UpdateMin(this ref int r, int val) { if (r > val) { r = val; return true; } return false; }
        public static bool UpdateMin(this ref long r, long val) { if (r > val) { r = val; return true; } return false; }

        public static long ToLong(this int i) => i;
        public static T[] Fill<T>(this T[] arr, T value)
        {
            Array.Fill(arr, value);
            return arr;
        }
        public static T[] Sort<T>(this T[] arr) { Array.Sort(arr); return arr; }
        public static string[] Sort(this string[] arr) => Sort(arr, StringComparer.OrdinalIgnoreCase);
        public static T[] Sort<T, U>(this T[] arr, Func<T, U> selector) where U : IComparable<U> => Sort(arr, (a, b) => selector(a).CompareTo(selector(b)));
        public static T[] Sort<T>(this T[] arr, Comparison<T> comparison) { Array.Sort(arr, comparison); return arr; }
        public static T[] Sort<T>(this T[] arr, IComparer<T> comparer) { Array.Sort(arr, comparer); return arr; }
        public static T[] Reverse<T>(this T[] arr) { Array.Reverse(arr); return arr; }
        public static (int index, T max) MaxBy<T>(this T[] arr) where T : IComparable<T>
        {
            T max = arr[0];
            int maxIndex = 0;
            for (int i = 0; i < arr.Length; i++)
            {
                if (max.CompareTo(arr[i]) < 0)
                {
                    max = arr[i];
                    maxIndex = i;
                }
            }
            return (maxIndex, max);
        }
        public static (TSource item, TMax max) MaxBy<TSource, TMax>
            (this IEnumerable<TSource> source, Func<TSource, TMax> maxBySelector)
            where TMax : IComparable<TMax>
        {
            TMax max;
            TSource maxByItem;
            var e = source.GetEnumerator();
            e.MoveNext();
            maxByItem = e.Current;
            max = maxBySelector(maxByItem);
            while (e.MoveNext())
            {
                var item = e.Current;
                var next = maxBySelector(item);
                if (max.CompareTo(next) < 0)
                {
                    max = next;
                    maxByItem = item;
                }
            }
            return (maxByItem, max);
        }
        public static (int index, T min) MinBy<T>(this T[] arr) where T : IComparable<T>
        {
            T min = arr[0];
            int minIndex = 0;
            for (int i = 0; i < arr.Length; i++)
            {
                if (min.CompareTo(arr[i]) > 0)
                {
                    min = arr[i];
                    minIndex = i;
                }
            }
            return (minIndex, min);
        }
        public static (TSource item, TMin min) MinBy<TSource, TMin>
            (this IEnumerable<TSource> source, Func<TSource, TMin> minBySelector)
            where TMin : IComparable<TMin>
        {
            TMin min;
            TSource minByItem;

            var e = source.GetEnumerator();
            e.MoveNext();
            minByItem = e.Current;
            min = minBySelector(minByItem);
            while (e.MoveNext())
            {
                var item = e.Current;
                var next = minBySelector(item);
                if (min.CompareTo(next) > 0)
                {
                    min = next;
                    minByItem = item;
                }
            }
            return (minByItem, min);
        }
        public static IComparer<T> Reverse<T>(this IComparer<T> comparer) => Comparer<T>.Create((x, y) => comparer.Compare(y, x));
        public static Dictionary<TKey, int> GroupCount<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector) => source.GroupBy(keySelector).ToDictionary(g => g.Key, g => g.Count());
        public static Dictionary<TKey, int> GroupCount<TKey>(this IEnumerable<TKey> source) => source.GroupCount(i => i);
        public static TValue Get<TKey, TValue>(this Dictionary<TKey, TValue> dic, TKey key)
        {
            dic.TryGetValue(key, out var v);
            return v;
        }
        public static TValue GetOrInit<TKey, TValue>(this Dictionary<TKey, TValue> dic, TKey key, TValue value)
        {
            if (dic.TryGetValue(key, out var v))
                return v;
            return dic[key] = value;
        }
    }
    public class ReverseComparer<T> : Comparer<T> where T : IComparable<T>
    {
        private static ReverseComparer<T> defaultComparer;
        public static new IComparer<T> Default => defaultComparer ??= new ReverseComparer<T>();
        public override int Compare(T y, T x) => x.CompareTo(y);
        public override bool Equals(object obj) => obj != null && GetType() == obj.GetType();
        public override int GetHashCode() => GetType().GetHashCode();
    }
    public class ΔDebugView<T> { private IEnumerable<T> collection; public ΔDebugView(IEnumerable<T> collection) { this.collection = collection ?? throw new ArgumentNullException(nameof(collection)); }[DebuggerBrowsable(DebuggerBrowsableState.RootHidden)] public T[] Items => collection.ToArray(); }
}
namespace AtCoderProject.IO
{
    using System.IO;
    using System.Text;
    using System.Diagnostics;
    using System.Runtime.CompilerServices;
    using System.Globalization;

    [DebuggerStepThrough]
    public class ConsoleReader
    {
        const int BufSize = 1 << 12;
        private readonly byte[] buffer = new byte[BufSize];
        private readonly Stream input;
        private readonly Encoding encoding;
        private int pos = 0;
        private int len = 0;
        public ConsoleReader(Stream input, Encoding encoding) { this.input = input; this.encoding = encoding; }
        public ConsoleReader(Stream input) : this(input, Console.InputEncoding) { }
        public ConsoleReader(string text) : this(new MemoryStream(Encoding.UTF8.GetBytes(text))) { }
        private void MoveNext() { if (++pos >= len) { len = input.Read(buffer, 0, buffer.Length); if (len == 0) { buffer[0] = 10; } pos = 0; } }

        public int Int
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get
            {
                int res = 0;
                bool neg = false;
                while (buffer[pos] < 48) { neg = buffer[pos] == 45; MoveNext(); }
                do { res = checked(res * 10 + (buffer[pos] ^ 48)); MoveNext(); } while (48 <= buffer[pos]);
                return neg ? -res : res;
            }
        }
        public int Int0 => this.Int - 1;
        public long Long
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get
            {
                long res = 0;
                bool neg = false;
                while (buffer[pos] < 48) { neg = buffer[pos] == 45; MoveNext(); }
                do { res = res * 10 + (buffer[pos] ^ 48); MoveNext(); } while (48 <= buffer[pos]);
                return neg ? -res : res;
            }
        }
        public long Long0 => this.Long - 1;
        public string String
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get
            {
                var sb = new List<byte>();
                while (buffer[pos] <= 32) MoveNext();
                do { sb.Add(buffer[pos]); MoveNext(); } while (32 < buffer[pos]);
                return this.encoding.GetString(sb.ToArray());
            }
        }
        public string Ascii
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get
            {
                var sb = new StringBuilder();
                while (buffer[pos] <= 32) MoveNext();
                do { sb.Append((char)buffer[pos]); MoveNext(); } while (32 < buffer[pos]);
                return sb.ToString();
            }
        }
        public string Line
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get
            {
                var sb = new List<byte>();
                while (buffer[pos] < 32) MoveNext();
                do { sb.Add(buffer[pos]); MoveNext(); } while (buffer[pos] != 10 && buffer[pos] != 13);
                return this.encoding.GetString(sb.ToArray());
            }
        }
        public char Char
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get
            {
                while (buffer[pos] < 32) MoveNext();
                char res = (char)buffer[pos];
                MoveNext();
                return res;
            }
        }
        public double Double => double.Parse(this.Ascii);

        [DebuggerStepThrough]
        public struct RepeatReader
        {
            ConsoleReader cr;
            int count;
            public RepeatReader(ConsoleReader cr, int count) { this.cr = cr; this.count = count; }
            public T[] Select<T>(Func<ConsoleReader, T> factory) { var arr = new T[count]; for (var i = 0; i < count; i++) arr[i] = factory(cr); return arr; }
            public string[] Line { get { var arr = new string[count]; for (var i = 0; i < count; i++) arr[i] = cr.Line; return arr; } }
            public string[] String { get { var arr = new string[count]; for (var i = 0; i < count; i++) arr[i] = cr.String; return arr; } }
            public string[] Ascii { get { var arr = new string[count]; for (var i = 0; i < count; i++) arr[i] = cr.Ascii; return arr; } }
            public int[] Int { get { var arr = new int[count]; for (var i = 0; i < count; i++) arr[i] = cr.Int; return arr; } }
            public int[] Int0 { get { var arr = new int[count]; for (var i = 0; i < count; i++) arr[i] = cr.Int0; return arr; } }
            public long[] Long { get { var arr = new long[count]; for (var i = 0; i < count; i++) arr[i] = cr.Long; return arr; } }
            public long[] Long0 { get { var arr = new long[count]; for (var i = 0; i < count; i++) arr[i] = cr.Long0; return arr; } }
            public double[] Double { get { var arr = new double[count]; for (var i = 0; i < count; i++) arr[i] = cr.Double; return arr; } }

            public static implicit operator int[](RepeatReader rr) => rr.Int;
            public static implicit operator long[](RepeatReader rr) => rr.Long;
            public static implicit operator double[](RepeatReader rr) => rr.Double;
            public static implicit operator string[](RepeatReader rr) => rr.Ascii;
        }
        public RepeatReader Repeat(int count) => new RepeatReader(this, count);

        [DebuggerStepThrough]
        public struct SplitReader
        {
            ConsoleReader cr;
            public SplitReader(ConsoleReader cr) { this.cr = cr; }
            public string[] String { get { while (cr.buffer[cr.pos] <= 32) cr.MoveNext(); var list = new List<string>(); do { if (cr.buffer[cr.pos] < 32) cr.MoveNext(); else list.Add(cr.String); } while (cr.buffer[cr.pos] != 10 && cr.buffer[cr.pos] != 13); return list.ToArray(); } }
            public string[] Ascii { get { while (cr.buffer[cr.pos] <= 32) cr.MoveNext(); var list = new List<string>(); do { if (cr.buffer[cr.pos] < 32) cr.MoveNext(); else list.Add(cr.Ascii); } while (cr.buffer[cr.pos] != 10 && cr.buffer[cr.pos] != 13); return list.ToArray(); } }
            public int[] Int { get { while (cr.buffer[cr.pos] <= 32) cr.MoveNext(); var list = new List<int>(); do { if (cr.buffer[cr.pos] < 32) cr.MoveNext(); else list.Add(cr.Int); } while (cr.buffer[cr.pos] != 10 && cr.buffer[cr.pos] != 13); return list.ToArray(); } }
            public int[] Int0 { get { while (cr.buffer[cr.pos] <= 32) cr.MoveNext(); var list = new List<int>(); do { if (cr.buffer[cr.pos] < 32) cr.MoveNext(); else list.Add(cr.Int0); } while (cr.buffer[cr.pos] != 10 && cr.buffer[cr.pos] != 13); return list.ToArray(); } }
            public long[] Long { get { while (cr.buffer[cr.pos] <= 32) cr.MoveNext(); var list = new List<long>(); do { if (cr.buffer[cr.pos] < 32) cr.MoveNext(); else list.Add(cr.Long); } while (cr.buffer[cr.pos] != 10 && cr.buffer[cr.pos] != 13); return list.ToArray(); } }
            public long[] Long0 { get { while (cr.buffer[cr.pos] <= 32) cr.MoveNext(); var list = new List<long>(); do { if (cr.buffer[cr.pos] < 32) cr.MoveNext(); else list.Add(cr.Long0); } while (cr.buffer[cr.pos] != 10 && cr.buffer[cr.pos] != 13); return list.ToArray(); } }
            public double[] Double { get { while (cr.buffer[cr.pos] <= 32) cr.MoveNext(); var list = new List<double>(); do { if (cr.buffer[cr.pos] < 32) cr.MoveNext(); else list.Add(cr.Double); } while (cr.buffer[cr.pos] != 10 && cr.buffer[cr.pos] != 13); return list.ToArray(); } }

            public static implicit operator int[](SplitReader sr) => sr.Int;
            public static implicit operator long[](SplitReader sr) => sr.Long;
            public static implicit operator double[](SplitReader sr) => sr.Double;
            public static implicit operator string[](SplitReader sr) => sr.Ascii;
        }
        public SplitReader Split => new SplitReader(this);

        public static implicit operator int(ConsoleReader cr) => cr.Int;
        public static implicit operator long(ConsoleReader cr) => cr.Long;
        public static implicit operator double(ConsoleReader cr) => cr.Double;
        public static implicit operator string(ConsoleReader cr) => cr.Ascii;
        public void Deconstruct(out ConsoleReader o1, out ConsoleReader o2) => (o1, o2) = (this, this);
        public void Deconstruct(out ConsoleReader o1, out ConsoleReader o2, out ConsoleReader o3) =>
            (o1, o2, o3) = (this, this, this);
        public void Deconstruct(out ConsoleReader o1, out ConsoleReader o2, out ConsoleReader o3, out ConsoleReader o4) =>
            (o1, o2, o3, o4) = (this, this, this, this);
        public void Deconstruct(out ConsoleReader o1, out ConsoleReader o2, out ConsoleReader o3, out ConsoleReader o4, out ConsoleReader o5) =>
            (o1, o2, o3, o4, o5) = (this, this, this, this, this);
        public void Deconstruct(out ConsoleReader o1, out ConsoleReader o2, out ConsoleReader o3, out ConsoleReader o4, out ConsoleReader o5, out ConsoleReader o6) =>
            (o1, o2, o3, o4, o5, o6) = (this, this, this, this, this, this);
        public void Deconstruct(out ConsoleReader o1, out ConsoleReader o2, out ConsoleReader o3, out ConsoleReader o4, out ConsoleReader o5, out ConsoleReader o6, out ConsoleReader o7) =>
            (o1, o2, o3, o4, o5, o6, o7) = (this, this, this, this, this, this, this);
        public void Deconstruct(out ConsoleReader o1, out ConsoleReader o2, out ConsoleReader o3, out ConsoleReader o4, out ConsoleReader o5, out ConsoleReader o6, out ConsoleReader o7, out ConsoleReader o8) =>
            (o1, o2, o3, o4, o5, o6, o7, o8) = (this, this, this, this, this, this, this, this);
    }
    public class ConsoleWriter : StreamWriter
    {
        public ConsoleWriter(Stream output) : base(output, Console.OutputEncoding) { }
        public ConsoleWriter(Stream output, Encoding encoding) : base(output, encoding) { }

        public override void Write(bool b) => Write(Program.Result(b));
        public override void Write(double d) => Write(Program.Result(d));
        public void WriteLineJoin<T>(IEnumerable<T> col) => WriteMany(' ', col);
        public void WriteLines<T>(IEnumerable<T> col) => WriteMany('\n', col);
        public void WriteLineGrid<T>(IEnumerable<IEnumerable<T>> cols)
        {
            var en = cols.GetEnumerator();
            while (en.MoveNext())
                WriteLineJoin(en.Current);
        }
        private void WriteMany<T>(char sep, IEnumerable<T> col)
        {
            var en = col.GetEnumerator();
            if (!en.MoveNext())
                return;
            Write(en.Current.ToString());
            while (en.MoveNext())
            {
                Write(sep);
                Write(en.Current.ToString());
            }
            WriteLine();
        }
    }
}
public class Program
{
    [System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)] public ConsoleReader cr;
    [System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)] public ConsoleWriter cw;
    public Program(Stream input, Stream output) : this(new ConsoleReader(input), new ConsoleWriter(output)) { }
    public Program(ConsoleReader reader, ConsoleWriter writer) { this.cr = reader; this.cw = writer; CultureInfo.CurrentCulture = CultureInfo.InvariantCulture; }
    static void Main() => new Program(Console.OpenStandardInput(), Console.OpenStandardOutput()).Run();
    private void Run(Action calc) { calc(); cw.Flush(); }
    private void Run<T>(Func<T> calc) { cw.WriteLine(calc()); cw.Flush(); }
    private void Run(Func<double> calc) { cw.WriteLine(calc()); cw.Flush(); }
    private void Run(Func<bool> calc) { cw.WriteLine(calc()); cw.Flush(); }
    public static string Result(double d) => d.ToString("0.####################", CultureInfo.InvariantCulture);
    #endregion
    public static string Result(bool b) => b ? "Yes" : "No";
    public void Run() => Run(() =>
    {
        N = cr;
        M = cr;
        cw.WriteLines(CalcImpl().Take(M));
    });
    IEnumerable<Pair> CalcImpl()
    {
        if (N % 2 == 1)
            for (int i = 0; i < N; i++)
                yield return new Pair(i, N - i - 2);
        else
        {
            for (int i = 0; i < N / 4; i++)
                yield return new Pair(i, N - i - 1);
            for (int i = N / 4; i < N; i++)
                yield return new Pair(i, N - i - 2);
        }
    }
    int N, M;
}
struct Pair
{
    public int x;
    public int y;
    public Pair(int x, int y)
    {
        this.x = x;
        this.y = y;
    }
    public int Diff => Math.Abs(x - y);
    public override string ToString() => $"{x + 1} {y + 1}";
}