Problem:
Score : 500 points

Problem Statement

We have a grid with H horizontal rows and W vertical columns. Let (i,j) denote the square at the i-th row from the top and the j-th column from the left.

The square (i, j) has two numbers A_{ij} and B_{ij} written on it.

First, for each square, Takahashi paints one of the written numbers red and the other blue.

Then, he travels from the square (1, 1) to the square (H, W). In one move, he can move from a square (i, j) to the square (i+1, j) or the square (i, j+1). He must not leave the grid.

Let the unbalancedness be the absolute difference of the sum of red numbers and the sum of blue numbers written on the squares along Takahashi's path, including the squares (1, 1) and (H, W).

Takahashi wants to make the unbalancedness as small as possible by appropriately painting the grid and traveling on it.

Find the minimum unbalancedness possible.

Constraints

2 \leq H \leq 80

2 \leq W \leq 80

0 \leq A_{ij} \leq 80

0 \leq B_{ij} \leq 80

All values in input are integers.

Input

Input is given from Standard Input in the following format:

H W
A_{11} A_{12} \ldots A_{1W}
:
A_{H1} A_{H2} \ldots A_{HW}
B_{11} B_{12} \ldots B_{1W}
:
B_{H1} B_{H2} \ldots B_{HW}

Output

Print the minimum unbalancedness possible.

Sample Input 1

2 2
1 2
3 4
3 4
2 1

Sample Output 1

0

By painting the grid and traveling on it as shown in the figure below, the sum of red numbers and the sum of blue numbers are 3+3+1=7 and 1+2+4=7, respectively, for the unbalancedness of 0.

Sample Input 2

2 3
1 10 80
80 10 1
1 2 3
4 5 6

Sample Output 2

2

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

// ReSharper disable ArrangeTypeMemberModifiers
// ReSharper disable ConvertIfStatementToSwitchStatement
// ReSharper disable FunctionRecursiveOnAllPaths
// ReSharper disable InconsistentNaming
// ReSharper disable InlineOutVariableDeclaration
// ReSharper disable InvertIf
// ReSharper disable JoinDeclarationAndInitializer
// ReSharper disable MemberCanBeMadeStatic.Global
// ReSharper disable MemberCanBeMadeStatic.Local
// ReSharper disable NonReadonlyMemberInGetHashCode
// ReSharper disable PossibleNullReferenceException
// ReSharper disable RedundantUsingDirective
// ReSharper disable SuggestVarOrType_BuiltInTypes
// ReSharper disable SuggestVarOrType_Elsewhere
// ReSharper disable TailRecursiveCall
// ReSharper disable UnusedMember.Global
// ReSharper disable UnusedMember.Local
// ReSharper disable UseObjectOrCollectionInitializert

#if true && UTAKA_LOCAL

//#if false
#define UTAKA_DEBUG
#endif

//#define TOPCODER

using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Security.Cryptography;

namespace UtakaApp
{
    public partial class Program
    {
        public const string SiteName    = "AtCoder";
        public const string ContestName = "abc147";
        public const string ProblemName = "E";

        public int[] dx = {-1, 0, 1, 0};
        public int[] dy = {0, 1, 0, -1};

        public int H;
        public int W;

        public int[][] A;
        public int[][] B;

        public int[][] G;

        public void Solve()
        {
            H = cin.ReadInt;
            W = cin.ReadInt;

            A = JagArray2D<int>(H, W);
            B = JagArray2D<int>(H, W);

            G = JagArray2D<int>(H, W);

            for (int i = 0; i < H; i++)
            {
                for (int j = 0; j < W; j++)
                {
                    A[i][j] = cin.ReadInt;
                }
            }

            for (int i = 0; i < H; i++)
            {
                for (int j = 0; j < W; j++)
                {
                    B[i][j] = cin.ReadInt;
                }
            }

            for (int i = 0; i < H; i++)
            {
                for (int j = 0; j < W; j++)
                {
                    G[i][j] = Math.Abs(A[i][j] - B[i][j]);
                }
            }

            const int MaxV = 6400;

            BitSet[][] dp = new BitSet[H][];
            for (int i = 0; i < H; i++)
            {
                dp[i] = new BitSet[W];

                for (int j = 0; j < W; j++)
                {
                    dp[i][j] = new BitSet(MaxV * 2 + 1);
                }
            }

            int initV = G[0][0];

            dp[0][0].SetTrue(MaxV + initV);
            dp[0][0].SetTrue(MaxV - initV);

            for (int i = 0; i < H; i++)
            {
                for (int j = 0; j < W; j++)
                {
                    if (j < W - 1)
                    {
                        int rv = G[i][j + 1];

                        var newBitSet1 = new BitSet(dp[i][j]);
                        newBitSet1.ShiftPositive(rv);

                        var newBitSet2 = new BitSet(dp[i][j]);
                        newBitSet2.ShiftNegative(rv);

                        dp[i][j + 1].Or(newBitSet1);
                        dp[i][j + 1].Or(newBitSet2);
                    }

                    if (i < H - 1)
                    {
                        int bv = G[i + 1][j];

                        var newBitSet1 = new BitSet(dp[i][j]);
                        newBitSet1.ShiftPositive(bv);

                        var newBitSet2 = new BitSet(dp[i][j]);
                        newBitSet2.ShiftNegative(bv);

                        dp[i + 1][j].Or(newBitSet1);
                        dp[i + 1][j].Or(newBitSet2);
                    }
                }
            }

            int ans = int.MaxValue;

            for (int i = 0; i <= MaxV; i++)
            {
                if (dp[H - 1][W - 1].Get(i))
                {
                    ans = Math.Min(ans, Math.Abs(MaxV - i));
                }
            }

            cou.WriteLine(ans);
        }

        public void Solve2()
        {
            H = cin.ReadInt;
            W = cin.ReadInt;

            A = JagArray2D<int>(H, W);
            B = JagArray2D<int>(H, W);

            G = JagArray2D<int>(H, W);

            for (int i = 0; i < H; i++)
            {
                for (int j = 0; j < W; j++)
                {
                    A[i][j] = cin.ReadInt;
                }
            }

            for (int i = 0; i < H; i++)
            {
                for (int j = 0; j < W; j++)
                {
                    B[i][j] = cin.ReadInt;
                }
            }

            for (int i = 0; i < H; i++)
            {
                for (int j = 0; j < W; j++)
                {
                    G[i][j] = Math.Abs(A[i][j] - B[i][j]);
                }
            }

            const int MaxV = 6400;

            // dp[i][j][k] : [i行][j列][値があるかどうか]
            bool[][][] dp = JagArray3D<bool>(H, W, MaxV + 1);

            var initV = G[0][0];
            dp[0][0][initV] = true;

            for (int i = 0; i < H; i++)
            {
                for (int j = 0; j < W; j++)
                {
                    for (int k = 0; k <= MaxV; k++)
                    {
                        if (dp[i][j][k])
                        {
                            // 右
                            if (j < W - 1)
                            {
                                var nv = G[i][j + 1];

                                var v1 = nv + k;
                                if (Math.Abs(v1) <= MaxV)
                                {
                                    dp[i][j + 1][Math.Abs(v1)] = true;
                                }

                                var v2 = nv - k;
                                if (Math.Abs(v2) <= MaxV)
                                {
                                    dp[i][j + 1][Math.Abs(v2)] = true;
                                }
                            }
                            // 下

                            if (i < H - 1)
                            {
                                var nv = G[i + 1][j];

                                var v1 = nv + k;
                                if (Math.Abs(v1) <= MaxV)
                                {
                                    dp[i + 1][j][Math.Abs(v1)] = true;
                                }

                                var v2 = nv - k;
                                if (Math.Abs(v2) <= MaxV)
                                {
                                    dp[i + 1][j][Math.Abs(v2)] = true;
                                }
                            }
                        }
                    }
                }
            }

            for (int i = 0; i <= MaxV; i++)
            {
                if (dp[H - 1][W - 1][i])
                {
                    cou.WriteLine(i);
                    return;
                }
            }
        }
    }

    public class BitSet
    {
        public readonly int     Length;
        public readonly ulong   LastMask;
        private         ulong[] data;

        public BitSet(int length)
        {
            data     = new ulong[((length - 1) >> 6) + 1];
            Length   = length;
            LastMask = (~0UL) >> ((~length) & 63);
        }

        public BitSet(BitSet bitSet)
        {
            Length = bitSet.data.Length;
            data   = new ulong[Length];

            bitSet.data.CopyTo(data, 0);
            LastMask = bitSet.LastMask;
        }

        public bool Get(int index) => (data[index >> 6] >> (index & 63) & 1) == 1;

        public void SetTrue(int index) => data[index >> 6] |= (1UL << (index & 63));

        public void SetFalse(int index) => data[index >> 6] &= ~(1UL << (index & 63));

        public void Or(BitSet bitSet)
        {
            for (int i = 0; i < data.Length; i++) data[i] |= bitSet.data[i];
        }

        public void And(BitSet bitSet)
        {
            for (int i = 0; i < data.Length; i++) data[i] &= bitSet.data[i];
        }

        public void Xor(BitSet bitSet)
        {
            for (int i = 0; i < data.Length; i++) data[i] ^= bitSet.data[i];
        }

        public void ShiftPositive(int width)
        {
            var blockShiftLength = width >> 6;
            var bitShiftLengtha  = width & 63;
            var bitShiftLengthb  = 64 - bitShiftLengtha;
            for (int i = data.Length - 1; i >= 0; i--)
            {
                data[i] = ((0 <= i - blockShiftLength ? data[i - blockShiftLength] << bitShiftLengtha : 0) | (bitShiftLengthb != 64 && 0 <= i - blockShiftLength - 1 ? data[i - blockShiftLength - 1] >> bitShiftLengthb : 0));
            }

            data[data.Length - 1] &= LastMask;
        }

        public void ShiftNegative(int width)
        {
            var blockShiftLength = width >> 6;
            var bitShiftLengtha  = width & 63;
            var bitShiftLengthb  = 64 - bitShiftLengtha;
            for (int i = 0; i < data.Length; i++)
            {
                data[i] = ((i + blockShiftLength < data.Length ? data[i + blockShiftLength] >> bitShiftLengtha : 0) |
                           (bitShiftLengthb != 64 && i + blockShiftLength + 1 < data.Length ? data[i + blockShiftLength + 1] << bitShiftLengthb : 0));
            }

            data[data.Length - 1] &= LastMask;
        }
    }

//=========================================================================================
// Debug IO
//=========================================================================================

    public partial class Program
    {
        //=========================================================================================
        // Main
        //=========================================================================================

        private readonly ConsoleInput cin;
        private readonly IConsole     cou;

        public Program(ConsoleInput cin, IConsole cou)
        {
            this.cin = cin;
            this.cou = cou;
        }

#if !TOPCODER
        public static void Main(string[] args)
        {
#if UTAKA_LOCAL
//#if false
            new TestCaseCheckerForAtCoder().TestProblems();
#else
            var cin = new ConsoleInput(System.Console.In);
            var console = new MyConsole();
            new Program(cin, console).Solve();
            console.Flush();
#endif
        }
#endif


        //=========================================================================================
        // Library
        //=========================================================================================

        public static T[] Array1D<T>(int a, T defaultValue)
            where T : struct
        {
            var ret = new T[a];
            for (int i = 0; i < a; i++)
            {
                ret[i] = defaultValue;
            }

            return ret;
        }

        public static T[] Array1D<T>(int a)
            where T : struct
        {
            var ret = new T[a];
            return ret;
        }

        /// <summary>
        /// 要素数 (a, b) の、defaultValue で満たされた配列を作成します。
        /// </summary>
        /// <typeparam name="T">配列の型</typeparam>
        /// <param name="a">1次元の要素数</param>
        /// <param name="b">2次元の要素数</param>
        /// <param name="defaultValue">デフォルト値</param>
        /// <returns>指定した条件で初期化された配列</returns>
        public static T[,] Array2D<T>(int a, int b, T defaultValue)
            where T : struct
        {
            var ret = new T[a, b];
            for (int i = 0; i < a; i++)
            {
                for (int j = 0; j < b; j++)
                {
                    ret[i, j] = defaultValue;
                }
            }

            return ret;
        }

        public static T[,,] Array3D<T>(int a, int b, int c, T defaultValue)
            where T : struct
        {
            T[,,] ret = new T[a, b, c];

            for (int i = 0; i < a; i++)
            {
                for (int j = 0; j < b; j++)
                {
                    for (int k = 0; k < c; k++)
                    {
                        ret[i, j, k] = defaultValue;
                    }
                }
            }

            return ret;
        }

        /// <summary>
        /// 要素数 (a, b) の、defaultValue で満たされたJag配列を作成します。
        /// </summary>
        /// <typeparam name="T">配列の型</typeparam>
        /// <param name="a">1次元の要素数</param>
        /// <param name="b">2次元の要素数</param>
        /// <param name="defaultValue">デフォルト値</param>
        /// <returns>指定した条件で初期化された配列</returns>
        public static T[][] JagArray2D<T>(int a, int b, T defaultValue)
            where T : struct
        {
            var ret = new T[a][];
            for (int i = 0; i < a; i++)
            {
                var row = new T[b];
                ret[i] = row;

                for (int j = 0; j < b; j++)
                {
                    row[j] = defaultValue;
                }
            }

            return ret;
        }

        /// <summary>
        /// 要素数 (a, b) のdefault値で満たされたJag配列を作成します。
        /// </summary>
        /// <typeparam name="T">配列の型</typeparam>
        /// <param name="a">1次元の要素数</param>
        /// <param name="b">2次元の要素数</param>
        /// <returns>初期化された配列</returns>
        public static T[][] JagArray2D<T>(int a, int b)
            where T : struct
        {
            var ret = new T[a][];
            for (int i = 0; i < a; i++)
            {
                ret[i] = new T[b];
            }

            return ret;
        }

        public static T[][][] JagArray3D<T>(int a, int b, int c, T defaultValue)
            where T : struct
        {
            var ret = new T[a][][];
            for (int i = 0; i < a; i++)
            {
                T[][] aRow = new T[b][];
                ret[i] = aRow;

                for (int j = 0; j < b; j++)
                {
                    T[] bRow = new T[c];
                    aRow[j] = bRow;

                    for (int k = 0; k < c; k++)
                    {
                        bRow[k] = defaultValue;
                    }
                }
            }

            return ret;
        }

        public static T[][][] JagArray3D<T>(int a, int b, int c)
            where T : struct
        {
            var ret = new T[a][][];
            for (int i = 0; i < a; i++)
            {
                T[][] aRow = new T[b][];
                ret[i] = aRow;

                for (int j = 0; j < b; j++)
                {
                    T[] bRow = new T[c];
                    aRow[j] = bRow;
                }
            }

            return ret;
        }

        public static T[][][][] JagArray4D<T>(int a, int b, int c, int d, T defaultValue)
            where T : struct
        {
            var ret = new T[a][][][];
            for (int i = 0; i < a; i++)
            {
                T[][][] aRow = new T[b][][];
                ret[i] = aRow;

                for (int j = 0; j < b; j++)
                {
                    T[][] bRow = new T[c][];
                    aRow[j] = bRow;

                    for (int k = 0; k < c; k++)
                    {
                        T[] cRow = new T[d];
                        bRow[k] = cRow;

                        for (int l = 0; l < d; l++)
                        {
                            cRow[l] = defaultValue;
                        }
                    }
                }
            }

            return ret;
        }

        public static T[][][][] JagArray4D<T>(int a, int b, int c, int d)
            where T : struct
        {
            var ret = new T[a][][][];
            for (int i = 0; i < a; i++)
            {
                T[][][] aRow = new T[b][][];
                ret[i] = aRow;

                for (int j = 0; j < b; j++)
                {
                    T[][] bRow = new T[c][];
                    aRow[j] = bRow;

                    for (int k = 0; k < c; k++)
                    {
                        T[] cRow = new T[d];
                        bRow[k] = cRow;
                    }
                }
            }

            return ret;
        }

        public static T[][][][][] JagArray5D<T>(int a, int b, int c, int d, int e, T defaultValue)
            where T : struct
        {
            var ret = new T[a][][][][];
            for (int i = 0; i < a; i++)
            {
                T[][][][] aRow = new T[b][][][];
                ret[i] = aRow;

                for (int j = 0; j < b; j++)
                {
                    T[][][] bRow = new T[c][][];
                    aRow[j] = bRow;

                    for (int k = 0; k < c; k++)
                    {
                        T[][] cRow = new T[d][];
                        bRow[k] = cRow;

                        for (int l = 0; l < d; l++)
                        {
                            T[] dRow = new T[e];
                            cRow[l] = dRow;

                            for (int m = 0; m < e; m++)
                            {
                                dRow[m] = defaultValue;
                            }
                        }
                    }
                }
            }

            return ret;
        }

        public static T[][][][][] JagArray5D<T>(int a, int b, int c, int d, int e)
            where T : struct
        {
            var ret = new T[a][][][][];
            for (int i = 0; i < a; i++)
            {
                T[][][][] aRow = new T[b][][][];
                ret[i] = aRow;

                for (int j = 0; j < b; j++)
                {
                    T[][][] bRow = new T[c][][];
                    aRow[j] = bRow;

                    for (int k = 0; k < c; k++)
                    {
                        T[][] cRow = new T[d][];
                        bRow[k] = cRow;

                        for (int l = 0; l < d; l++)
                        {
                            T[] dRow = new T[e];
                            cRow[l] = dRow;
                        }
                    }
                }
            }

            return ret;
        }

        /// <summary>
        /// ジャグ配列をコピーして返す。
        /// </summary>
        public static T[][] CopyJagArray2D<T>(T[][] source)
            where T : struct
        {
            int   len  = source.Length;
            T[][] dest = new T[len][];

            for (int i = 0; i < len; i++)
            {
                T[] inner       = source[i];
                int innerLength = inner.Length;
                T[] newer       = new T[innerLength];
                Array.Copy(inner, newer, innerLength);
                dest[i] = newer;
            }

            return dest;
        }
    }

    public class IntLargeComparer : IComparer<int>
    {
        public static IntLargeComparer Instance = new IntLargeComparer();

        public int Compare(int x, int y)
        {
            return y - x;
        }
    }

    public class LongLargeComparer : IComparer<long>
    {
        public static LongLargeComparer Instance = new LongLargeComparer();

        public int Compare(long x, long y)
        {
            if (x > y) return -1;
            if (x < y) return 1;
            return 0;
        }
    }

    public static class UtakaExtentions
    {
        /// <summary>
        /// 配列をコピーします
        /// </summary>
        public static T[] Copy<T>(this IList<T> a)
        {
            T[] ret = new T[a.Count];

            for (int i = 0; i < a.Count; i++) ret[i] = a[i];

            return ret;
        }
    }

    public class ConsoleInput
    {
        private readonly char          _separator = ' ';
        private readonly TextReader    _stream;
        private readonly Queue<string> inputStream;

        public ConsoleInput(TextReader stream, char separator = ' ')
        {
            _separator  = separator;
            _stream     = stream;
            inputStream = new Queue<string>();
        }

        public string Read
        {
            get
            {
                if (inputStream.Count != 0)
                {
                    return inputStream.Dequeue();
                }

                var tmp = _stream.ReadLine().Split(_separator);
                for (var i = 0; i < tmp.Length; ++i)
                {
                    inputStream.Enqueue(tmp[i]);
                }

                return inputStream.Dequeue();
            }
        }

        public string ReadLine   => _stream.ReadLine();
        public int    ReadInt    => int.Parse(Read);
        public long   ReadLong   => long.Parse(Read);
        public double ReadDouble => double.Parse(Read);

        public string[] ReadStrArray(long N)
        {
            var ret = new string[N];
            for (long i = 0; i < N; ++i)
            {
                ret[i] = Read;
            }

            return ret;
        }

        public int[] ReadIntArray(long N)
        {
            var ret = new int[N];
            for (long i = 0; i < N; ++i)
            {
                ret[i] = ReadInt;
            }

            return ret;
        }

        public long[] ReadLongArray(long N)
        {
            var ret = new long[N];
            for (long i = 0; i < N; ++i)
            {
                ret[i] = ReadLong;
            }

            return ret;
        }
    }

    public interface IConsole
    {
        void Flush();
        void Write(object obj);
        void Write(string str);
        void WriteLine(object obj);
        void WriteLine(string str);
        void WriteLine();
    }

    public class MyConsole : IConsole
    {
        public MyConsole()
        {
            var sw = new StreamWriter(Console.OpenStandardOutput()) {AutoFlush = false};
            Console.SetOut(sw);
        }

        public void Flush()
        {
            Console.Out.Flush();
        }

        public void Write(object obj)
        {
            Write(obj.ToString());
        }

        public void Write(string str)
        {
            Console.Write(str);
        }

        public void WriteLine(object obj)
        {
            WriteLine(obj.ToString());
        }

        public void WriteLine(string str)
        {
            Console.WriteLine(str);
        }

        public void WriteLine()
        {
            Console.WriteLine();
        }
    }

#if UTAKA_LOCAL

    public class DebugConsole : IConsole
    {
        private readonly StringBuilder mSb;

        public DebugConsole()
        {
            mSb = new StringBuilder();
        }

        public void Flush()
        {
            // 何もしない
        }

        public void Write(object obj)
        {
            Write(obj.ToString());
        }

        public void Write(string str)
        {
            mSb.Append(str);
        }

        public void WriteLine(object obj)
        {
            WriteLine(obj.ToString());
        }

        public void WriteLine(string str)
        {
            mSb.AppendLine(str);
        }

        public void WriteLine()
        {
            mSb.AppendLine();
        }

        public string GetAllOutput()
        {
            return mSb.ToString();
        }
    }

#endif

#if UTAKA_LOCAL

    public class TestCaseCheckerForAtCoder
    {
        private string GetDirectoryPath()
        {
            var problemPart = string.IsNullOrEmpty(Program.ProblemName)
                ? ""
                : $"/{Program.ProblemName}";

            return
                $"{Environment.GetFolderPath(Environment.SpecialFolder.UserProfile)}/AlgorithmPrac/{Program.SiteName}/{Program.ContestName}{problemPart}";
        }

        private string GetInputFilePath(int testCaseNumber)
        {
            return $"{GetDirectoryPath()}/sample-{testCaseNumber}.in";
        }

        private string GetOutputFilePath(int testCaseNumber)
        {
            return $"{GetDirectoryPath()}/sample-{testCaseNumber}.out";
        }

        public bool TestProblem(int testCaseNumber)
        {
            var inputFilePath  = GetInputFilePath(testCaseNumber);
            var outputFilePath = GetOutputFilePath(testCaseNumber);

            TextReader inputStream = new StreamReader(inputFilePath);
            var        cin         = new ConsoleInput(inputStream);

            var debugConsoleWriter = new DebugConsole();

            new Program(cin, debugConsoleWriter).Solve();

            var output = debugConsoleWriter.GetAllOutput();

            TextReader outputStream = new StreamReader(outputFilePath);
            var        outputAnswer = outputStream.ReadToEnd();

            Dbg.WriteLine(output);
            Dbg.WriteLine(outputAnswer);

            var isCorrect = output == outputAnswer;

            return isCorrect;
        }

        public void TestProblems(int targetTestCaseNumber = -1)
        {
            if (targetTestCaseNumber >= 0)
            {
                Console.WriteLine($"!!!!!!!!!!!! Check TestCase {targetTestCaseNumber} !!!!!!!!!!");
            }

            bool isSuccessAll = true;

            int testCaseNumber = 0;
            while (true)
            {
                testCaseNumber++;

                bool foundTargetTest = targetTestCaseNumber == testCaseNumber;

                if (targetTestCaseNumber >= 0 && !foundTargetTest)
                {
                    continue;
                }

                var inputFileName = GetInputFilePath(testCaseNumber);
                if (!File.Exists(inputFileName))
                {
                    break;
                }

                Console.WriteLine($"TestCase {testCaseNumber} =====================================================");

                var result = TestProblem(testCaseNumber);

                if (result)
                {
                    Console.WriteLine("Success");
                }
                else
                {
                    isSuccessAll = false;
                    Console.WriteLine("Failure *****");
                }

                if (foundTargetTest)
                {
                    break;
                }
            }

            if (isSuccessAll)
            {
                Console.WriteLine("!!!!!!!!! All Success !!!!!!!!!");
            }
        }
    }

#endif

    public static class Dbg
    {
        [Conditional("UTAKA_DEBUG")]
        public static void WriteLine(string str)
        {
            Console.WriteLine(str);
        }

        [Conditional("UTAKA_DEBUG")]
        public static void WriteLine()
        {
            Console.WriteLine();
        }

        [Conditional("UTAKA_DEBUG")]
        public static void Write(string str)
        {
            Console.Write(str);
        }
    }
}