Problem:
Score : 100 points

Problem Statement

A biscuit making machine produces B biscuits at the following moments: A seconds, 2A seconds, 3A seconds and each subsequent multiple of A seconds after activation.

Find the total number of biscuits produced within T + 0.5 seconds after activation.

Constraints

All values in input are integers.

1 \leq A, B, T \leq 20

Input

Input is given from Standard Input in the following format:

A B T

Output

Print the total number of biscuits produced within T + 0.5 seconds after activation.

Sample Input 1

3 5 7

Sample Output 1

10

Five biscuits will be produced three seconds after activation.

Another five biscuits will be produced six seconds after activation.

Thus, a total of ten biscuits will be produced within 7.5 seconds after activation.

Sample Input 2

3 2 9

Sample Output 2

6

Sample Input 3

20 20 19

Sample Output 3

0

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System; 
using System.Text;
using System.Collections.Generic;
using System.Collections;
using System.Linq; 
using E = System.Linq.Enumerable; 


class Program {
    static void Main(string[] args) {
        
        var NAB = Console.ReadLine().Split(' ').Select(x => long.Parse(x)).ToArray();
        var N = NAB[0];
        var A = NAB[1];
        var B = NAB[2];
        
        Console.WriteLine((B/N)*A);
     }
}
     
     
                   
public class PriorityQueue<T> : IEnumerable<T> { private readonly List<T> _data = new List<T>(); private readonly IComparer<T> _comparer; private readonly bool _isDescending; public PriorityQueue(IComparer<T> comparer, bool isDescending = true) { _comparer = comparer; _isDescending = isDescending; } public PriorityQueue(Comparison<T> comparison, bool isDescending = true) : this(Comparer<T>.Create(comparison), isDescending) { } public PriorityQueue(bool isDescending = true) : this(Comparer<T>.Default, isDescending) { } public void Enqueue(T item) { _data.Add(item); var childIndex = _data.Count - 1; while (childIndex > 0) { var parentIndex = (childIndex - 1) / 2; if (Compare(_data[childIndex], _data[parentIndex]) >= 0) break; Swap(childIndex, parentIndex); childIndex = parentIndex; } } public T Dequeue() { var lastIndex = _data.Count - 1; var firstItem = _data[0]; _data[0] = _data[lastIndex]; _data.RemoveAt(lastIndex--); var parentIndex = 0; while (true) { var childIndex = parentIndex * 2 + 1; if (childIndex > lastIndex) break; var rightChild = childIndex + 1; if (rightChild <= lastIndex && Compare(_data[rightChild], _data[childIndex]) < 0) childIndex = rightChild; if (Compare(_data[parentIndex], _data[childIndex]) <= 0) break; Swap(parentIndex, childIndex); parentIndex = childIndex; } return firstItem; } public T Peek() { return _data[0]; } private void Swap(int a, int b) { var tmp = _data[a]; _data[a] = _data[b]; _data[b] = tmp; } private int Compare(T a, T b) { return _isDescending ? _comparer.Compare(b, a) : _comparer.Compare(a, b); } public int Count => _data.Count; public IEnumerator<T> GetEnumerator() { return _data.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() => GetEnumerator(); }