Problem:
Score : 600 points

Problem Statement

The squirrel Chokudai has N acorns.
One day, he decides to do some trades in multiple precious metal exchanges to make more acorns.

His plan is as follows:

Get out of the nest with N acorns in his hands.

Go to Exchange A and do some trades.

Go to Exchange B and do some trades.

Go to Exchange A and do some trades.

Go back to the nest.

In Exchange X (X = A, B), he can perform the following operations any integer number of times (possibly zero) in any order:

Lose g_{X} acorns and gain 1 gram of gold.

Gain g_{X} acorns and lose 1 gram of gold.

Lose s_{X} acorns and gain 1 gram of silver.

Gain s_{X} acorns and lose 1 gram of silver.

Lose b_{X} acorns and gain 1 gram of bronze.

Gain b_{X} acorns and lose 1 gram of bronze.

Naturally, he cannot perform an operation that would leave him with a negative amount of acorns, gold, silver, or bronze.

What is the maximum number of acorns that he can bring to the nest?
Note that gold, silver, or bronze brought to the nest would be worthless because he is just a squirrel.

Constraints

1 \leq N \leq 5000

1 \leq g_{X} \leq 5000

1 \leq s_{X} \leq 5000

1 \leq b_{X} \leq 5000

All values in input are integers.

Input

Input is given from Standard Input in the following format:

N
g_A s_A b_A
g_B s_B b_B

Output

Print the maximum number of acorns that Chokudai can bring to the nest.

Sample Input 1

23
1 1 1
2 1 1

Sample Output 1

46

He can bring 46 acorns to the nest, as follows:

In Exchange A, trade 23 acorns for 23 grams of gold. {acorns, gold, silver, bronze}={ 0,23,0,0 }

In Exchange B, trade 23 grams of gold for 46 acorns. {acorns, gold, silver, bronze}={ 46,0,0,0 }

In Exchange A, trade nothing. {acorns, gold, silver, bronze}={ 46,0,0,0 }

He cannot have 47 or more acorns, so the answer is 46.

Solution in C# (Mono 4.6.2.0) (judge verdict: Runtime Error)

using System;
using System.Linq;

namespace D
{
    class Program
    {
        static void Main(string[] args)
        {
            // 入力を取得
            var n = int.Parse(Console.ReadLine());
            var inputsA = Console.ReadLine().Split().Select(int.Parse).ToArray();
            var inputsB = Console.ReadLine().Split().Select(int.Parse).ToArray();

            var storeA = new Store(inputsA);
            var storeB = new Store(inputsB);

            // 差額が A/B どちらかが全て（金銀銅）高いならば、安い方で買い、高い方で売る
            // そうでなければ、まず A で安いものを買い、B で高く売る
            // そのあと、B で安いものを買い、A で高く売る
            var goldDiffAB = storeA.Gold - storeB.Gold;
            var silverDiffAB = storeA.Silver - storeB.Silver;
            var bronzeDiffAB = storeA.Bronze - storeB.Bronze;

            var maxAcorn = n;
            if (goldDiffAB >= 0 && silverDiffAB >= 0 && bronzeDiffAB >= 0)
            {
                maxAcorn = OneWayResale(n, storeA, storeB);
            }
            else if (goldDiffAB <= 0 && silverDiffAB <= 0 && bronzeDiffAB <= 0)
            {
                maxAcorn = OneWayResale(n, storeB, storeA);
            }
            else
            {
                maxAcorn = MultipleResale(n, storeA, storeB);
            }

            // 解答の出力
            Console.WriteLine(maxAcorn);
        }

        static int OneWayResale(int n, Store high, Store low)
        {
            var goldDiff = high.Gold - low.Gold;
            var silverDiff = high.Silver - low.Silver;
            var bronzeDiff = high.Bronze - low.Bronze;

            var maxAcorns = n;
            for (var i = 0; i <= n / low.Gold; i++)
            {
                var remindAcorn = n - low.Gold * i;
                for (var j = 0; j <= remindAcorn / low.Silver; j++)
                {
                    var bronzeCount = (remindAcorn - low.Silver * j) / low.Bronze;
                    var acornCount = n + goldDiff * i + silverDiff * j + bronzeDiff * bronzeCount;
                    if (acornCount > maxAcorns) maxAcorns = acornCount;
                }
            }
            return maxAcorns;
        }

        static int MultipleResale(int n, Store storeA, Store storeB)
        {
            var higherG = storeA.Gold > storeB.Gold;
            var higherS = storeA.Silver > storeB.Silver;
            var higherB = storeA.Bronze > storeB.Bronze;
            
            var pseudoStoreA = new Store(higherG ? storeA.Gold : 0, higherS ? storeA.Silver : 0, higherB ? storeA.Bronze : 0);
            var pseudoStoreB = new Store(higherG ? storeB.Gold : 0, higherS ? storeB.Silver : 0, higherB ? storeB.Bronze : 0);

            var maxAcornAB = OneWayResale(n, pseudoStoreB, pseudoStoreA);

            pseudoStoreA = new Store(!higherG ? storeA.Gold : 0, !higherS ? storeA.Silver : 0, !higherB ? storeA.Bronze : 0);
            pseudoStoreB = new Store(!higherG ? storeB.Gold : 0, !higherS ? storeB.Silver : 0, !higherB ? storeB.Bronze : 0);

            return OneWayResale(maxAcornAB, pseudoStoreA, pseudoStoreB);
        }

        struct Store
        {
            public readonly int Gold, Silver, Bronze;

            public Store(int[] prices)
            {
                Gold = prices[0];
                Silver = prices[1];
                Bronze = prices[2];
            }

            public Store(int gold, int silver, int bronze)
            {
                Gold = gold;
                Silver = silver;
                Bronze = bronze;
            }
        }
    }
}