Problem:
Deque

For a dynamic array $A = \{a_0, a_1, ...\}$ of integers, perform a sequence of the following operations:

push($d$, $x$): Add element $x$ at the begining of $A$, if $d = 0$. Add element $x$ at the end of $A$, if $d = 1$.

randomAccess($p$): Print element $a_p$.

pop($d$): Delete the first element of $A$, if $d = 0$. Delete the last element of $A$, if $d = 1$.

$A$ is a 0-origin array and it is empty in the initial state.

Input

The input is given in the following format.

$q$
$query_1$
$query_2$
:
$query_q$

Each query $query_i$ is given by

0 $d$ $x$

or

1 $p$

or

2 $d$

where the first digits 0, 1 and 2 represent push, randomAccess and pop operations respectively.

randomAccess and pop operations will not be given for an empty array.

Output

For each randomAccess, print $a_p$ in a line.

Constraints

$1 \leq q \leq 400,000$

$0 \leq p < $ the size of $A$

$-1,000,000,000 \leq x \leq 1,000,000,000$

Sample Input 1

11
0 0 1
0 0 2
0 1 3
1 0
1 1
1 2
2 0
2 1
0 0 4
1 0
1 1

Sample Output 1

2
1
3
4
1

Solution in C# (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Runtime.CompilerServices;
using System.Text;
using System.Diagnostics;
using System.Numerics;
using static System.Console;
using static System.Convert;
using static System.Math;
using static Template;
using Pi = Pair<int, int>;

class Solver
{
    public void Solve(Scanner sc)
    {
        var Q = sc.Int;
        var deq = new Deque<int>();
        while (Q-- > 0)
        {
            int q = sc.Next<int>();
            if (q == 0)
            {
                int d, x;
                sc.Make(out d, out x);
                if (d == 0) deq.PushHead(x);
                else deq.PushTail(x);
            }
            else if (q == 1)
            {
                var p = sc.Next<int>();
                WriteLine(deq[p]);
            }
            else { var d = sc.Next<int>(); if (d == 0) deq.PopHead(); else deq.PopTail(); }
        }
    }
}

public class Deque<T>
{
    private T[] data;
    int offset, sz;
    public int Count { get; private set; }
    public Deque() { data = new T[sz = 16]; }
    public T this[int i]
    {
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        get { return data[MOD(i + offset)]; }
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        set { data[MOD(i + offset)] = value; }
    }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public int MOD(int v) => v & (sz - 1);
    private void Extend()
    {
        var t = new T[sz << 1];
        for (var i = 0; i < sz; i++)
            t[i] = data[MOD(offset + i)];
        offset = 0;
        data = t;
        sz <<= 1;
    }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public void PushHead(T item)
    {
        if (Count == sz) Extend();
        data[MOD(--offset)] = item;
        Count++;
    }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public T PopHead()
    {
        if (Count == 0) return default(T);
        Count--;
        return data[MOD(offset++)];
    }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public void PushTail(T item)
    {
        if (Count == sz) Extend();
        data[MOD(Count++ + offset)] = item;
    }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public T PopTail()
    {
        if (Count == 0) return default(T);
        return data[MOD(--Count + offset)];
    }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public bool Any() => Count > 0;
    public T[] ToArray()
    {
        var rt = new T[Count];
        for (int i = 0; i < Count; i++)
            rt[i] = this[i];
        return rt;
    }
}
#region Template
public static class Template
{
    static void Main(string[] args)
    {
        Console.SetOut(new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false });
        new Solver().Solve(new Scanner());
        Console.Out.Flush();
    }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static bool chmin<T>(ref T a, T b) where T : IComparable<T> { if (a.CompareTo(b) == 1) { a = b; return true; } return false; }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static bool chmax<T>(ref T a, T b) where T : IComparable<T> { if (a.CompareTo(b) == -1) { a = b; return true; } return false; }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static void swap<T>(ref T a, ref T b) { var t = b; b = a; a = t; }
    public static T[] Shuffle<T>(this IList<T> A) { T[] rt = A.ToArray(); Random rnd = new Random(); for (int i = rt.Length - 1; i >= 1; i--) swap(ref rt[i], ref rt[rnd.Next(i + 1)]); return rt; }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static T[] Create<T>(int n, Func<T> f) { var rt = new T[n]; for (var i = 0; i < rt.Length; ++i) rt[i] = f(); return rt; }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static T[] Create<T>(int n, Func<int, T> f) { var rt = new T[n]; for (var i = 0; i < rt.Length; ++i) rt[i] = f(i); return rt; }
    public static void Fail<T>(T s) { Console.WriteLine(s); Console.Out.Close(); Environment.Exit(0); }
}
public class Scanner
{
    public string Str => Console.ReadLine().Trim();
    public int Int => int.Parse(Str);
    public long Long => long.Parse(Str);
    public double Double => double.Parse(Str);
    public int[] ArrInt => Str.Split(' ').Select(int.Parse).ToArray();
    public long[] ArrLong => Str.Split(' ').Select(long.Parse).ToArray();
    public char[][] Grid(int n) => Create(n, () => Str.ToCharArray());
    public int[] ArrInt1D(int n) => Create(n, () => Int);
    public long[] ArrLong1D(int n) => Create(n, () => Long);
    public int[][] ArrInt2D(int n) => Create(n, () => ArrInt);
    public long[][] ArrLong2D(int n) => Create(n, () => ArrLong);
    private Queue<string> q = new Queue<string>();
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public T Next<T>() { if (q.Count == 0) foreach (var item in Str.Split(' ')) q.Enqueue(item); return (T)Convert.ChangeType(q.Dequeue(), typeof(T)); }
    public void Make<T1>(out T1 v1) => v1 = Next<T1>();
    public void Make<T1, T2>(out T1 v1, out T2 v2) { v1 = Next<T1>(); v2 = Next<T2>(); }
    public void Make<T1, T2, T3>(out T1 v1, out T2 v2, out T3 v3) { Make(out v1, out v2); v3 = Next<T3>(); }
    public void Make<T1, T2, T3, T4>(out T1 v1, out T2 v2, out T3 v3, out T4 v4) { Make(out v1, out v2, out v3); v4 = Next<T4>(); }
    public void Make<T1, T2, T3, T4, T5>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5) { Make(out v1, out v2, out v3, out v4); v5 = Next<T5>(); }
    public void Make<T1, T2, T3, T4, T5, T6>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6) { Make(out v1, out v2, out v3, out v4, out v5); v6 = Next<T6>(); }
    //public (T1, T2) Make<T1, T2>() { Make(out T1 v1, out T2 v2); return (v1, v2); }
    //public (T1, T2, T3) Make<T1, T2, T3>() { Make(out T1 v1, out T2 v2, out T3 v3); return (v1, v2, v3); }
    //public (T1, T2, T3, T4) Make<T1, T2, T3, T4>() { Make(out T1 v1, out T2 v2, out T3 v3, out T4 v4); return (v1, v2, v3, v4); }
}
public class Pair<T1, T2> : IComparable<Pair<T1, T2>>
{
    public T1 v1;
    public T2 v2;
    public Pair() { }
    public Pair(T1 v1, T2 v2)
    { this.v1 = v1; this.v2 = v2; }

    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public int CompareTo(Pair<T1, T2> p)
    {
        var c = Comparer<T1>.Default.Compare(v1, p.v1);
        if (c == 0)
            c = Comparer<T2>.Default.Compare(v2, p.v2);
        return c;
    }
    public override string ToString() => $"{v1.ToString()} {v2.ToString()}";
    public void Deconstruct(out T1 a, out T2 b) { a = v1; b = v2; }
}

public class Pair<T1, T2, T3> : Pair<T1, T2>, IComparable<Pair<T1, T2, T3>>
{
    public T3 v3;
    public Pair() : base() { }
    public Pair(T1 v1, T2 v2, T3 v3) : base(v1, v2)
    { this.v3 = v3; }

    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public int CompareTo(Pair<T1, T2, T3> p)
    {
        var c = base.CompareTo(p);
        if (c == 0)
            c = Comparer<T3>.Default.Compare(v3, p.v3);
        return c;
    }
    public override string ToString() => $"{base.ToString()} {v3.ToString()}";
    public void Deconstruct(out T1 a, out T2 b, out T3 c) { Deconstruct(out a, out b); c = v3; }
}
#endregion