Problem:
Score : 600 points

Problem Statement

Kenkoooo found a simple connected graph.
The vertices are numbered 1 through n.
The i-th edge connects Vertex u_i and v_i, and has a fixed integer s_i.

Kenkoooo is trying to write a positive integer in each vertex so that the following condition is satisfied:

For every edge i, the sum of the positive integers written in Vertex u_i and v_i is equal to s_i.

Find the number of such ways to write positive integers in the vertices.

Constraints

2 \leq n \leq 10^5

1 \leq m \leq 10^5

1 \leq u_i < v_i \leq n

2 \leq s_i \leq 10^9

If i\neq j, then u_i \neq u_j or v_i \neq v_j.

The graph is connected.

All values in input are integers.

Input

Input is given from Standard Input in the following format:

n m
u_1 v_1 s_1
:
u_m v_m s_m

Output

Print the number of ways to write positive integers in the vertices so that the condition is satisfied.

Sample Input 1

3 3
1 2 3
2 3 5
1 3 4

Sample Output 1

1

The condition will be satisfied if we write 1,2 and 3 in vertices 1,2 and 3, respectively.
There is no other way to satisfy the condition, so the answer is 1.

Sample Input 2

4 3
1 2 6
2 3 7
3 4 5

Sample Output 2

3

Let a,b,c and d be the numbers to write in vertices 1,2,3 and 4, respectively.
There are three quadruples (a,b,c,d) that satisfy the condition:

(a,b,c,d)=(1,5,2,3)

(a,b,c,d)=(2,4,3,2)

(a,b,c,d)=(3,3,4,1)

Sample Input 3

8 7
1 2 1000000000
2 3 2
3 4 1000000000
4 5 2
5 6 1000000000
6 7 2
7 8 1000000000

Sample Output 3

0

Solution in C# (Mono 4.6.2.0) (judge verdict: Wrong Answer)

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using static System.Console;
using static System.Convert;
using static System.Math;
//using static System.Globalization.CultureInfo;
using System.Text;
class Program
{
    private static bool chmin<T>(ref T num, T val) where T : IComparable<T>
    { if (num.CompareTo(val) == 1) { num = val; return true; } return false; }
    private static bool chmax<T>(ref T num, T val) where T : IComparable<T>
    { if (num.CompareTo(val) == -1) { num = val; return true; } return false; }
    private static void swap<T>(ref T v1, ref T v2)
    { var t = v2; v2 = v1; v1 = t; }
    static void Main(string[] args)
    {
        var pr = new Program();
        var sw = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false };
        Console.SetOut(sw);
        pr.Solve();
        Console.Out.Flush();
    }
    long a=-1;
    int[] co;
    long[] dist;
    List<Pair<long, int>>[] edge;
    bool f;
    void Solve()
    {
        int num, m;
        Input.Make(out num, out m);
        edge = Input.edge<Pair<long, int>>(num);
        for(var i = 0; i < m; i++)
        {
            int u, v, s;
            Input.Make(out u, out v, out s);
            u--;v--;
            edge[u].Add(new Pair<long, int>(s, v));
            edge[v].Add(new Pair<long, int>(s, u));
        }
        co = new int[num];
        dist = Enumerable.Repeat(-1L, num).ToArray();
        dist[0] = 0;
        dfs(0, 1);
        if(f)
        { WriteLine(0);return; }
        if(a!=-1)
        { WriteLine(Enumerable.Range(0,num).All(v=>(co[v]==1&&dist[v]+a>0)||(co[v]==2&&dist[v]-a>0))?1:0);return; }
        var max = long.MaxValue;
        var min = 1L;
        for (var i = 0; i < num; i++)
            if (co[i] == 1)
                chmax(ref min, -dist[i]);
            else chmin(ref max, dist[i]);
        WriteLine(Max(0, max - min));
    }

    public void dfs(int index,int c)
    {
        co[index] = c;
        foreach (var e in edge[index])
        {
            if (f) goto F;
            if (co[e.v2] != 0)
            {
                if (co[e.v2] != co[index])
                {
                    f = dist[e.v2] + dist[index] != e.v1;
                    continue;
                }
                var d = (co[index] == 1 ? 1 : -1) * (e.v1 - dist[index] - dist[e.v2]);
                if (a == -1)
                    a = d / 2;
                if (d % 2 != 0 || a != d / 2||a<=0)
                    f = true;
                continue;
            }
            dist[e.v2] = e.v1 - dist[index];
            dfs(e.v2, c ^ 3);
        }
    F:;
    }
}

public class Input
{
    public static string read => ReadLine().Trim();
    public static int[] ar => read.Split(' ').Select(int.Parse).ToArray();
    public static int num => ToInt32(read);
    public static long[] arL => read.Split(' ').Select(long.Parse).ToArray();
    public static long numL => ToInt64(read);
    public static T[] create<T>(int n, Func<int, T> f)
        => Enumerable.Repeat(0, n).Select(f).ToArray();
    public static char[][] grid(int h)
        => create(h, _ => read.ToCharArray());
    public static int[] ar1D(int n)
        => create(n, _ => num);
    public static long[] arL1D(int n)
        => create(n, _ => numL);
    public static string[] strs(int n)
        => create(n, _ => read);
    public static int[][] ar2D(int n)
        => create(n, _ => ar);
    public static long[][] arL2D(int n)
        => create(n, _ => arL);
    public static List<T>[] edge<T>(int n)
        => create(n, _ => new List<T>());
    public static T GetValue<T>(string g)
    {
        var t = typeof(T);
        if (t == typeof(int))
            return (T)(object)int.Parse(g);
        if (t == typeof(long))
            return (T)(object)long.Parse(g);
        if (t == typeof(string))
            return (T)(object)g;
        if (t == typeof(char))
            return (T)(object)char.Parse(g);
        if (t == typeof(double))
            return (T)(object)double.Parse(g);
        if (t == typeof(bool))
            return (T)(object)bool.Parse(g);
        return default(T);
    }
    public static void Make<T1, T2>(out T1 v1, out T2 v2)
    {
        v1 = Next<T1>();
        v2 = Next<T2>();
    }
    public static void Make<T1, T2, T3>(out T1 v1, out T2 v2, out T3 v3)
    {
        Make(out v1, out v2);
        v3 = Next<T3>();
    }
    public static void Make<T1, T2, T3, T4>(out T1 v1, out T2 v2, out T3 v3, out T4 v4)
    {
        Make(out v1, out v2, out v3);
        v4 = Next<T4>();
    }
    public static void Make<T1, T2, T3, T4, T5>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5)
    {
        Make(out v1, out v2, out v3, out v4);
        v5 = Next<T5>();
    }
    public static void Make<T1, T2, T3, T4, T5, T6>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6)
    {
        Make(out v1, out v2, out v3, out v4, out v5);
        v6 = Next<T6>();
    }
    private static Queue<string> sc;
    public static T Next<T>() { sc = sc ?? new Queue<string>(); if (sc.Count == 0) foreach (var item in read.Split(' ')) sc.Enqueue(item); return GetValue<T>(sc.Dequeue()); }
    public static void Next<T>(ref T val) => val = Next<T>();
    public const long Inf = (long)1e18;
    public const double eps = 1e-6;
    public const string Alfa = "abcdefghijklmnopqrstuvwxyz";
    public const int MOD = 1000000007;
}

public class Pair<T1, T2> : IComparable<Pair<T1, T2>>
{
    public T1 v1 { get; set; }
    public T2 v2 { get; set; }
    public Pair() { v1 = Input.Next<T1>(); v2 = Input.Next<T2>(); }
    public Pair(T1 v1, T2 v2)
    { this.v1 = v1; this.v2 = v2; }

    public int CompareTo(Pair<T1, T2> p)
    {
        var c = Comparer<T1>.Default.Compare(v1, p.v1);
        if (c == 0)
            c = Comparer<T2>.Default.Compare(v2, p.v2);
        return c;
    }
    public override string ToString()
        => $"{v1.ToString()} {v2.ToString()}";
    public override bool Equals(object obj)
        => this == (Pair<T1, T2>)obj;
    public override int GetHashCode()
        => v1.GetHashCode() ^ v2.GetHashCode();
    public static bool operator ==(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) == 0;
    public static bool operator !=(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) != 0;
    public static bool operator >(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) == 1;
    public static bool operator >=(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) != -1;
    public static bool operator <(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) == -1;
    public static bool operator <=(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) != 1;
}

public class Pair<T1, T2, T3> : Pair<T1, T2>, IComparable<Pair<T1, T2, T3>>
{
    public T3 v3 { get; set; }
    public Pair() : base() { v3 = Input.Next<T3>(); }
    public Pair(T1 v1, T2 v2, T3 v3) : base(v1, v2)
    { this.v3 = v3; }

    public int CompareTo(Pair<T1, T2, T3> p)
    {
        var c = base.CompareTo(p);
        if (c == 0)
            c = Comparer<T3>.Default.Compare(v3, p.v3);
        return c;
    }
    public override string ToString()
        => $"{base.ToString()} {v3.ToString()}";
}