Problem:
Score : 700 points

Problem Statement

Tonight, in your favourite cinema they are giving the movie Joker and all seats are occupied. In the cinema there are N rows with N seats each, forming an N\times N square. We denote with 1, 2,\dots, N the viewers in the first row (from left to right); with N+1, \dots, 2N the viewers in the second row (from left to right); and so on until the last row, whose viewers are denoted by N^2-N+1,\dots, N^2.

At the end of the movie, the viewers go out of the cinema in a certain order: the i-th viewer leaving her seat is the one denoted by the number P_i. The viewer P_{i+1} waits until viewer P_i has left the cinema before leaving her seat.
To exit from the cinema, a viewer must move from seat to seat until she exits the square of seats (any side of the square is a valid exit). A viewer can move from a seat to one of its 4 adjacent seats (same row or same column).
While leaving the cinema, it might be that a certain viewer x goes through a seat currently occupied by viewer y; in that case viewer y will hate viewer x forever. Each viewer chooses the way that minimizes the number of viewers that will hate her forever.

Compute the number of pairs of viewers (x, y) such that y will hate x forever.

Constraints

2 \le N \le 500

The sequence P_1, P_2, \dots, P_{N^2} is a permutation of \{1, 2, \dots, N^2\}.

Input

The input is given from Standard Input in the format

N
P_1 P_2 \cdots P_{N^2}

Output

If ans is the number of pairs of viewers described in the statement, you should print on Standard Output

ans

Sample Input 1

3
1 3 7 9 5 4 8 6 2

Sample Output 1

1

Before the end of the movie, the viewers are arranged in the cinema as follows:

1 2 3
4 5 6
7 8 9

The first four viewers leaving the cinema (1, 3, 7, 9) can leave the cinema without going through any seat, so they will not be hated by anybody.

Then, viewer 5 must go through one of the seats where viewers 2, 4, 6, 8 are currently seated while leaving the cinema; hence he will be hated by at least one of those viewers.

Finally the remaining viewers can leave the cinema (in the order 4, 8, 6, 2) without going through any occupied seat (actually, they can leave the cinema without going through any seat at all).

Sample Input 2

4
6 7 1 4 13 16 10 9 5 11 12 14 15 2 3 8

Sample Output 2

3

Sample Input 3

6
11 21 35 22 7 36 27 34 8 20 15 13 16 1 24 3 2 17 26 9 18 32 31 23 19 14 4 25 10 29 28 33 12 6 5 30

Sample Output 3

11

Solution in C# (.NET Core 3.1.201) (judge verdict: Wrong Answer)

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Runtime.CompilerServices;
using System.Text;
using System.Diagnostics;
using System.Numerics;
using static System.Console;
using static System.Convert;
using static System.Math;
using static Template;
using Pi = Pair<int, int>;

class Solver
{
    int[][] dp;
    int N;
    int[] P;
    public void Solve(Scanner sc)
    {
        N = sc.Int;
        P = sc.ArrInt;
        dp = Create(N + 2, () => Create(N + 2, () => N));
        for(int i = 0; i <= N + 1; i++)
        {
            dp[0][i] = -1;
            dp[i][0] = -1;
            dp[i][N + 1] = -1;
            dp[N + 1][i] = -1;
        }
        for (int k = 0; k < 2; k++)
            for (int i = 1; i <= N; i++)
                for (int j = 1; j <= N; j++)
                {
                    eval(i, j);
                }
        var res = 0L;
        var use = Create(N + 2, () => new bool[N + 2]);
        for(int i = 0; i < P.Length; i++)
        {
            P[i]--;
            int h = P[i] / N + 1, w = P[i] % N + 1; 
            //Console.WriteLine(string.Join("\n", dp.Select(v=>string.Join(" ",v))));
            //Console.WriteLine();
            res += dp[h][w];
            use[h][w] = true;
            for(int j = 1; j <= N; j++)
            {
                chmin(ref dp[h][j], dp[h][j - 1] + (use[h][j] ? 0 : 1));
                chmin(ref dp[j][w], dp[j - 1][w] + (use[j][w] ? 0 : 1));
            }
            for (int j = N; j > 0; j--)
            {
                chmin(ref dp[h][j], dp[h][j + 1] + (use[h][j] ? 0 : 1));
                chmin(ref dp[j][w], dp[j + 1][w] + (use[j][w] ? 0 : 1));
            }
        }
        Console.WriteLine(res);
    }
    void eval(int h, int w, bool rem = false)
    {
        for (int j = 0; j < 4; j++)
        {
            int y = gh[j] + h, x = gw[j] + w;
            if (!Inside(y, x, N + 2, N + 2)) continue;
            chmin(ref dp[h][w], dp[y][x] + (rem ? 0 : 1));
        }
    }
    int[] gh = new[] { 0, 0, 1, -1 }, gw = new[] { 1, -1, 0, 0 };
    public static bool Inside(int h, int w, int H, int W)
        => 0 <= h && h < H && 0 <= w && w < W;
}

#region Template
public static class Template
{
    static void Main(string[] args)
    {
        Console.SetOut(new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false });
        new Solver().Solve(new Scanner());
        Console.Out.Flush();
    }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static bool chmin<T>(ref T a, T b) where T : IComparable<T> { if (a.CompareTo(b) > 0) { a = b; return true; } return false; }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static bool chmax<T>(ref T a, T b) where T : IComparable<T> { if (a.CompareTo(b) < 0) { a = b; return true; } return false; }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static void swap<T>(ref T a, ref T b) { var t = b; b = a; a = t; }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static void swap<T>(this IList<T> A, int i, int j) { var t = A[i]; A[i] = A[j]; A[j] = t; }
    public static T[] Create<T>(int n, Func<T> f) { var rt = new T[n]; for (var i = 0; i < rt.Length; ++i) rt[i] = f(); return rt; }
    public static T[] Create<T>(int n, Func<int, T> f) { var rt = new T[n]; for (var i = 0; i < rt.Length; ++i) rt[i] = f(i); return rt; }
    public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> A) => A.OrderBy(v => Guid.NewGuid());
    public static int CompareTo<T>(this T[] A, T[] B, Comparison<T> cmp = null) { cmp = cmp ?? Comparer<T>.Default.Compare; for (var i = 0; i < Min(A.Length, B.Length); i++) { int c = cmp(A[i], B[i]); if (c > 0) return 1; else if (c < 0) return -1; } if (A.Length == B.Length) return 0; if (A.Length > B.Length) return 1; else return -1; }
    public static int MaxElement<T>(this IList<T> A, Comparison<T> cmp = null) { cmp = cmp ?? Comparer<T>.Default.Compare; T max = A[0]; int rt = 0; for (int i = 1; i < A.Count; i++) if (cmp(max, A[i]) < 0) { max = A[i]; rt = i; } return rt; }
    public static T PopBack<T>(this List<T> A) { var v = A[A.Count - 1]; A.RemoveAt(A.Count - 1); return v; }
    public static void Fail<T>(T s) { Console.WriteLine(s); Console.Out.Close(); Environment.Exit(0); }
}
public class Scanner
{
    public string Str => Console.ReadLine().Trim();
    public int Int => int.Parse(Str);
    public long Long => long.Parse(Str);
    public double Double => double.Parse(Str);
    public int[] ArrInt => Str.Split(' ').Select(int.Parse).ToArray();
    public long[] ArrLong => Str.Split(' ').Select(long.Parse).ToArray();
    public char[][] Grid(int n) => Create(n, () => Str.ToCharArray());
    public int[] ArrInt1D(int n) => Create(n, () => Int);
    public long[] ArrLong1D(int n) => Create(n, () => Long);
    public int[][] ArrInt2D(int n) => Create(n, () => ArrInt);
    public long[][] ArrLong2D(int n) => Create(n, () => ArrLong);
    private Queue<string> q = new Queue<string>();
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public T Next<T>() { if (q.Count == 0) foreach (var item in Str.Split(' ')) q.Enqueue(item); return (T)Convert.ChangeType(q.Dequeue(), typeof(T)); }
    public void Make<T1>(out T1 v1) => v1 = Next<T1>();
    public void Make<T1, T2>(out T1 v1, out T2 v2) { v1 = Next<T1>(); v2 = Next<T2>(); }
    public void Make<T1, T2, T3>(out T1 v1, out T2 v2, out T3 v3) { Make(out v1, out v2); v3 = Next<T3>(); }
    public void Make<T1, T2, T3, T4>(out T1 v1, out T2 v2, out T3 v3, out T4 v4) { Make(out v1, out v2, out v3); v4 = Next<T4>(); }
    public void Make<T1, T2, T3, T4, T5>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5) { Make(out v1, out v2, out v3, out v4); v5 = Next<T5>(); }
    public void Make<T1, T2, T3, T4, T5, T6>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6) { Make(out v1, out v2, out v3, out v4, out v5); v6 = Next<T6>(); }
    public void Make<T1, T2, T3, T4, T5, T6, T7>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6, out T7 v7) { Make(out v1, out v2, out v3, out v4, out v5, out v6); v7 = Next<T7>(); }
    //public (T1, T2) Make<T1, T2>() { Make(out T1 v1, out T2 v2); return (v1, v2); }
    //public (T1, T2, T3) Make<T1, T2, T3>() { Make(out T1 v1, out T2 v2, out T3 v3); return (v1, v2, v3); }
    //public (T1, T2, T3, T4) Make<T1, T2, T3, T4>() { Make(out T1 v1, out T2 v2, out T3 v3, out T4 v4); return (v1, v2, v3, v4); }
}
public class Pair<T1, T2> : IComparable<Pair<T1, T2>>
{
    public T1 v1;
    public T2 v2;
    public Pair() { }
    public Pair(T1 v1, T2 v2)
    { this.v1 = v1; this.v2 = v2; }

    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public int CompareTo(Pair<T1, T2> p)
    {
        var c = Comparer<T1>.Default.Compare(v1, p.v1);
        if (c == 0)
            c = Comparer<T2>.Default.Compare(v2, p.v2);
        return c;
    }
    public override string ToString() => $"{v1.ToString()} {v2.ToString()}";
    public void Deconstruct(out T1 a, out T2 b) { a = v1; b = v2; }
}

public class Pair<T1, T2, T3> : Pair<T1, T2>, IComparable<Pair<T1, T2, T3>>
{
    public T3 v3;
    public Pair() : base() { }
    public Pair(T1 v1, T2 v2, T3 v3) : base(v1, v2)
    { this.v3 = v3; }

    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public int CompareTo(Pair<T1, T2, T3> p)
    {
        var c = base.CompareTo(p);
        if (c == 0)
            c = Comparer<T3>.Default.Compare(v3, p.v3);
        return c;
    }
    public override string ToString() => $"{base.ToString()} {v3.ToString()}";
    public void Deconstruct(out T1 a, out T2 b, out T3 c) { Deconstruct(out a, out b); c = v3; }
}
#endregion