Problem:
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Circumscribed Circle of A Triangle.

Write a program which prints the central coordinate $(p_x, p_y)$ and the radius $r$ of a circumscribed circle of a triangle which is constructed by three points $(x_1, y_1)$, $(x_2, y_2)$ and $(x_3, y_3)$ on the plane surface.

Input

Input consists of several datasets. In the first line, the number of datasets $n$ is given. Each dataset consists of:

$x_1$ $y_1$ $x_2$ $y_2$ $x_3$ $y_3$

in a line. All the input are real numbers.

Output

For each dataset, print $p_x$, $p_y$ and $r$ separated by a space in a line. Print the solution to three places of decimals. Round off the solution to three decimal places.

Constraints

$-100 \leq x_1, y_1, x_2, y_2, x_3, y_3 \leq 100$

$ n \leq 20$

Sample Input

1
0.0 0.0 2.0 0.0 2.0 2.0

Output for the Sample Input

1.000 1.000 1.414

Solution in C# (judge verdict: Accepted)

using System;

class main
{
    static void Main(string[] args)
    {
        var n = int.Parse(Console.ReadLine());        
        for( int i = 0; i < n; i++ )
        {
            string[] s1 = Console.ReadLine().Split(' ');
            double x1 = double.Parse(s1[0]);
            double y1 = double.Parse(s1[1]);
            double x2 = double.Parse(s1[2]);
            double y2 = double.Parse(s1[3]);
            double x3 = double.Parse(s1[4]);
            double y3 = double.Parse(s1[5]);
            double a = Math.Sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
            double b = Math.Sqrt((x2 - x3) * (x2 - x3) + (y2 - y3) * (y2 - y3));
            double c = Math.Sqrt((x3 - x1) * (x3 - x1) + (y3 - y1) * (y3 - y1));
            double r = (a * b * c) / Math.Sqrt((a + b + c) * (-a + b + c) * (a - b + c) * (a + b - c));
            double x = (((x1 * x1 + y1 * y1) * (y2 - y3)) + ((x2 * x2 + y2 * y2) * (y3 - y1)) + ((x3 * x3 + y3 * y3) * (y1 - y2))) / ((x1 * (y2 - y3)) + (x2 * (y3 - y1)) + (x3 * (y1 - y2))) * 0.5;
            double y = (((x1 * x1 + y1 * y1) * (x2 - x3)) + ((x2 * x2 + y2 * y2) * (x3 - x1)) + ((x3 * x3 + y3 * y3) * (x1 - x2))) / ((y1 * (x2 - x3)) + (y2 * (x3 - x1)) + (y3 * (x1 - x2))) * 0.5;
            Console.WriteLine("{0:F3} {1:F3} {2:F3}", x, y, r);
        }
    }
}