Problem:
Score : 300 points

Problem Statement

AtCoDeer the deer and his friend TopCoDeer is playing a game.
The game consists of N turns.
In each turn, each player plays one of the two gestures, Rock and Paper, as in Rock-paper-scissors, under the following condition:

(※) After each turn, (the number of times the player has played Paper)≦(the number of times the player has played Rock).

Each player's score is calculated by (the number of turns where the player wins) - (the number of turns where the player loses), where the outcome of each turn is determined by the rules of Rock-paper-scissors.

(For those who are not familiar with Rock-paper-scissors: If one player plays Rock and the other plays Paper, the latter player will win and the former player will lose. If both players play the same gesture, the round is a tie and neither player will win nor lose.)

With his supernatural power, AtCoDeer was able to foresee the gesture that TopCoDeer will play in each of the N turns, before the game starts.
Plan AtCoDeer's gesture in each turn to maximize AtCoDeer's score.

The gesture that TopCoDeer will play in each turn is given by a string s. If the i-th (1≦i≦N) character in s is g, TopCoDeer will play Rock in the i-th turn. Similarly, if the i-th (1≦i≦N) character of s in p, TopCoDeer will play Paper in the i-th turn.

Constraints

1≦N≦10^5

N=|s|

Each character in s is g or p.

The gestures represented by s satisfy the condition (※).

Input

The input is given from Standard Input in the following format:

s

Output

Print the AtCoDeer's maximum possible score.

Sample Input 1

gpg

Sample Output 1

0

Playing the same gesture as the opponent in each turn results in the score of 0, which is the maximum possible score.

Sample Input 2

ggppgggpgg

Sample Output 2

2

For example, consider playing gestures in the following order: Rock, Paper, Rock, Paper, Rock, Rock, Paper, Paper, Rock, Paper. This strategy earns three victories and suffers one defeat, resulting in the score of 2, which is the maximum possible score.

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Collections.Generic;

class Program
{
    static string InputPattern = "InputX";

    static List<string> GetInputList()
    {
        var WillReturn = new List<string>();

        if (InputPattern == "Input1") {
            WillReturn.Add("gpg");
            //0
        }
        else if (InputPattern == "Input2") {
            WillReturn.Add("ggppgggpgg");
            //2
        }
        else {
            string wkStr;
            while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
        }
        return WillReturn;
    }

    static void Main()
    {
        List<string> InputList = GetInputList();
        string s = InputList[0];

        int Score=0;
        for (int I = 0; I <= s.Length - 1; I++) {

            //自分がグーで相手がパー
            if (I % 2 == 0 && s[I] == 'p') Score--;

            //自分がパーで相手がグー
            if (I % 2 == 1 && s[I] == 'g') Score++;
        }
        Console.WriteLine(Score);
    }
}