Problem:
Building a Space Station

You are a member of the space station engineering team,
and are assigned a task in the construction process of the station.
You are expected to write a computer program to complete the task.

The space station is made up with a number of units, called cells.
All cells are sphere-shaped, but their sizes are not necessarily uniform.
Each cell is fixed at its predetermined position
shortly after the station is successfully put into its orbit.
It is quite strange that two cells may be touching each other,
or even may be overlapping.
In an extreme case, a cell may be totally enclosing another one.
I do not know how such arrangements are possible.

All the cells must be connected,
since crew members should be able to walk
from any cell to any other cell.
They can walk from a cell A to another cell B, if,
(1) A and B are touching each other or overlapping,
(2) A and B are connected by a `corridor',
or (3) there is a cell C such that walking from A to C, and also from B to C
are both possible.
Note that the condition (3) should be interpreted transitively.

You are expected to design a configuration,
namely, which pairs of cells are to be connected with corridors.
There is some freedom in the corridor configuration.
For example, if there are three cells A, B and C,
not touching nor overlapping each other,
at least three plans are possible in order to connect all three cells.
The first is to build corridors A-B and A-C,
the second B-C and B-A, the third C-A and C-B.
The cost of building a corridor is proportional to its length.
Therefore, you should choose a plan with the shortest
total length of the corridors.

You can ignore the width of a corridor.
A corridor is built between points on two cells' surfaces.
It can be made arbitrarily long, but of course the shortest one is chosen.
Even if two corridors A-B and C-D intersect in space, they are
not considered to form a connection path between (for example) A and C.
In other words, you may consider that two corridors never intersect.

Input

The input consists of multiple data sets.
Each data set is given in the following format.

n

x1 y1 z1 r1

x2 y2 z2 r2

...

xn yn zn rn

The first line of a data set contains an integer n,
which is the number of cells.
n is positive, and does not exceed 100.

The following n lines are descriptions of cells.
Four values in a line are x-, y- and z-coordinates of
the center, and radius (called r in the rest of the problem) of
the sphere, in this order.
Each value is given by a decimal fraction, with
3 digits after the decimal point.
Values are separated by a space character.

Each of x, y, z and r is positive
and is less than 100.0.

The end of the input is indicated by a line containing a zero.

Output

For each data set, the shortest total length of the corridors
should be printed, each in a separate line.
The printed values should have 3 digits after the decimal point.
They may not have an error greater than 0.001.

Note that if no corridors are necessary, that is,
if all the cells are connected without corridors,
the shortest total length of the corridors is 0.000.

Sample Input

3
10.000 10.000 50.000 10.000
40.000 10.000 50.000 10.000
40.000 40.000 50.000 10.000
2
30.000 30.000 30.000 20.000
40.000 40.000 40.000 20.000
5
5.729 15.143 3.996 25.837
6.013 14.372 4.818 10.671
80.115 63.292 84.477 15.120
64.095 80.924 70.029 14.881
39.472 85.116 71.369 5.553
0

Output for the Sample Input

20.000
0.000
73.834

Solution in C# (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Library;
using static Library.Input;

namespace AtCoderTemplate {
    class ProgramC {
        private class Unit{
            public double X {get;set;}
            public double Y {get;set;}
            public double Z {get;set;}
            public double R {get;set;}
        }
        
        private class Edge : IComparable<Edge> {
            public int From {get;set;}
            public int To {get;set;}
            public double Weight {get;set;}
            public int CompareTo(Edge edge) {
                if (this.Weight < edge.Weight) return -1;
                else if (this.Weight == edge.Weight) return 0;
                else return 1;
            }
        }

        static void Main () {
            while (true)
            {
                int n = NextInt;
                if (n == 0) return;

                var pq = new PriorityQueue<Edge>();
                var uf = new UnionFind(n);
                var units = new List<Unit>();

                for (int i = 0; i < n; i++)
                {
                    var input = StrArr.Select(double.Parse).ToArray();

                    for (int j = 0; j < units.Count; j++)
                    {
                        double tmp = Math.Sqrt((units[j].X - input[0]) * (units[j].X - input[0]) + (units[j].Y - input[1]) * (units[j].Y - input[1]) + (units[j].Z - input[2]) * (units[j].Z - input[2]));
                        pq.Enqueue(new Edge{From = j, To = i, Weight = tmp - units[j].R - input[3]});
                    }

                    units.Add(new Unit{X = input[0], Y = input[1], Z = input[2], R = input[3]});
                }

                double result = 0;
                while (pq.Any())
                {
                    var tmp = pq.Dequeue();

                    if (!uf.Same(tmp.From, tmp.To))
                    {
                        uf.Unite(tmp.From, tmp.To);
                        result += Math.Max(0, tmp.Weight);
                    }
                }

                System.Console.WriteLine(result.ToString("F3"));
            }
        }
    }

}

namespace Library {
    class Input {
        static IEnumerator<string> enumerator = new string[] { }.AsEnumerable ().GetEnumerator ();

        public static string Line => Console.ReadLine ();

        public static string[] StrArr => Line.Split (' ');

        public static int NextInt => int.Parse (NextWord ());

        public static long NextLong => long.Parse (NextWord ());

        public static List<int> IntList => StrArr.Select (int.Parse).ToList ();

        public static List<long> LongList => StrArr.Select (long.Parse).ToList ();

        public static IEnumerable<long[]> TakeLine (int N) {
            return Enumerable.Repeat (0, N).Select (_ => Console.ReadLine ().Split (' ').Select (long.Parse).ToArray ());
        }

        public static string NextWord () {
            while (!enumerator.MoveNext ()) {
                enumerator = StrArr.AsEnumerable ().GetEnumerator ();
            }
            return enumerator.Current;
        }
    }
}

namespace Library {
    
    class Modular {
        public const int mod = 1000000007;
        public readonly long value;
        public Modular (long value) { this.value = value; }
        public static implicit operator Modular (long a) {
            var m = a % mod;
            return new Modular ((m < 0) ? m + mod : m);
        }
        public static Modular operator + (Modular a, Modular b) {
            return a.value + b.value;
        }
        public static Modular operator - (Modular a, Modular b) {
            return a.value - b.value;
        }
        public static Modular operator * (Modular a, Modular b) {
            return a.value * b.value;
        }
        public static Modular Pow (Modular a, int n) {
            switch (n) {
                case 0:
                    return 1;
                case 1:
                    return a;
                default:
                    var p = Pow (a, n / 2);
                    return p * p * Pow (a, n % 2);
            }
        }
        public static Modular operator / (Modular a, Modular b) {
            return a * Pow (b, mod - 2);
        }
        private static readonly List<int> facs = new List<int> { 1 };
        private static Modular Fac (int n) {
            for (int i = facs.Count; i <= n; ++i) {
                facs.Add ((int) (Math.BigMul (facs.Last (), i) % mod));
            }
            return facs[n];
        }
        public static Modular Ncr (int n, int r) {
            return (n < r) ? 0 :
                (n == r) ? 1 :
                Fac (n) / (Fac (r) * Fac (n - r));
        }
        public static explicit operator int (Modular a) {
            return (int) a.value;
        }
    }

}
namespace Library {
    class MyMath {
        public static long Gcd (long a, long b) {
            return b == 0 ? a : Gcd (b, a % b);
        }

        public static long Sqrt (long n) {
            if (n < 0) return 0;
            long a = 0, tmp = 0, b = 0;
            for (int i = 62; i >= 0; i -= 2) {
                tmp = (b << 1) + 1 <= (n >> i) ? 1 : 0;
                a = a << 1 | tmp;
                n -= (((b << 1) + 1) * tmp) << i;
                b = (b << 1) + tmp + tmp;
            }
            return a;
        }

        public static long Nck (int n, int k) {
            if (k == 0) return 1;
            if (n == 0) return 0;
            return n * Nck (n - 1, k - 1) / k;
        }
    }
}

namespace Library {
        public class PriorityQueue<T> {

        readonly List<T> _heap = new List<T> ();
        readonly Comparison<T> _comparison;

        public PriorityQueue (Comparison<T> comparison) {
            _comparison = comparison;
        }

        public PriorityQueue () : this (Comparer<T>.Default.Compare) { }

        public PriorityQueue (IComparer<T> comparer) : this (comparer.Compare) { }

        public void Enqueue (T item) {
            _heap.Add (item);

            int childID = _heap.Count - 1;
            int parentID = (childID - 1) / 2;

            while (childID > 0 && _comparison (_heap[parentID], _heap[childID]) > 0) {
                Swap (parentID, childID);
                childID = parentID;
                parentID = (parentID - 1) / 2;
            }
        }

        public T Dequeue () {
            var first = _heap.First ();
            _heap[0] = _heap.Last ();
            _heap.RemoveAt (_heap.Count - 1);

            int parentID = 0;
            int childID = parentID * 2 + 2;
            if (childID >= _heap.Count || _comparison (_heap[childID], _heap[childID - 1]) > 0) childID--;

            while (childID < _heap.Count && _comparison (_heap[parentID], _heap[childID]) > 0) {
                Swap (parentID, childID);
                parentID = childID;
                childID = parentID * 2 + 2;
                if (childID >= _heap.Count || _comparison (_heap[childID], _heap[childID - 1]) > 0) childID--;
            }

            return first;
        }

        void Swap (int parent, int child) {
            var tmp = _heap[parent];
            _heap[parent] = _heap[child];
            _heap[child] = tmp;
        }

        public T Peek () { return _heap[0]; }
        public int Count => _heap.Count;
        public bool Any () { return _heap.Any (); }
        public List<T> Data => _heap;
    }
}

namespace Library {
    
    public class UnionFind {
        public int[] Parents { get; set; }
        public UnionFind (int size) {
            Parents = Enumerable.Repeat (-1, size).ToArray ();
        }

        public int Find (int num) {
            if (Parents[num] < 0) return num;

            Parents[num] = Find (Parents[num]);
            return Parents[num];
        }

        public int Size (int num) {
            return -Parents[Find (num)];
        }

        public bool Same (int a, int b) {
            return Find (a) == Find (b);
        }

        public void Unite (int a, int b) {
            int x = Find (a), y = Find (b);

            if (Size (x) > Size (y)) {
                Parents[x] += Parents[y];
                Parents[y] = x;
            } else {
                Parents[y] += Parents[x];
                Parents[x] = y;
            }
        }
    }
}