Problem:
Score : 500 points

Problem Statement

Ken loves ken-ken-pa (Japanese version of hopscotch). Today, he will play it on a directed graph G.
G consists of N vertices numbered 1 to N, and M edges. The i-th edge points from Vertex u_i to Vertex v_i.

First, Ken stands on Vertex S. He wants to reach Vertex T by repeating ken-ken-pa. In one ken-ken-pa, he does the following exactly three times: follow an edge pointing from the vertex on which he is standing.

Determine if he can reach Vertex T by repeating ken-ken-pa. If the answer is yes, find the minimum number of ken-ken-pa needed to reach Vertex T. Note that visiting Vertex T in the middle of a ken-ken-pa does not count as reaching Vertex T by repeating ken-ken-pa.

Constraints

2 \leq N \leq 10^5

0 \leq M \leq \min(10^5, N (N-1))

1 \leq u_i, v_i \leq N(1 \leq i \leq M)

u_i \neq v_i (1 \leq i \leq M)

If i \neq j, (u_i, v_i) \neq (u_j, v_j).

1 \leq S, T \leq N

S \neq T

Input

Input is given from Standard Input in the following format:

N M
u_1 v_1
:
u_M v_M
S T

Output

If Ken cannot reach Vertex T from Vertex S by repeating ken-ken-pa, print -1.
If he can, print the minimum number of ken-ken-pa needed to reach vertex T.

Sample Input 1

4 4
1 2
2 3
3 4
4 1
1 3

Sample Output 1

2

Ken can reach Vertex 3 from Vertex 1 in two ken-ken-pa, as follows: 1 \rightarrow 2 \rightarrow 3 \rightarrow 4 in the first ken-ken-pa, then 4 \rightarrow 1 \rightarrow 2 \rightarrow 3 in the second ken-ken-pa. This is the minimum number of ken-ken-pa needed.

Sample Input 2

3 3
1 2
2 3
3 1
1 2

Sample Output 2

-1

Any number of ken-ken-pa will bring Ken back to Vertex 1, so he cannot reach Vertex 2, though he can pass through it in the middle of a ken-ken-pa.

Sample Input 3

2 0
1 2

Sample Output 3

-1

Vertex S and Vertex T may be disconnected.

Sample Input 4

6 8
1 2
2 3
3 4
4 5
5 1
1 4
1 5
4 6
1 6

Sample Output 4

2

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using static System.Console;
using static System.Convert;
using static System.Math;
//using Debug;
//using static System.Globalization.CultureInfo;
using System.Text;
class Program
{
    static void Main(string[] args)
    {
        var sw = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false };
        Console.SetOut(sw);
        Solve();
        Console.Out.Flush();
        //WriteLine(Solve());
    }
    static void Solve()
    {
        var nm = Input.ar;
        var adj = Enumerable.Repeat(0, 3).Select(v => Enumerable.Repeat(0, nm[0]).Select(_ => new List<Pair<int,int>>()).ToArray()).ToArray();
        while (nm[1]-- > 0)
        {
            var uv = Input.ar;
            uv[0]--;uv[1]--;
            for (var j = 0; j < 3; j++)
                adj[j][uv[0]].Add(new Pair<int, int>((j + 1) % 3, uv[1]));
        }
        var st = Input.ar;
        st[0]--;st[1]--;
        var que = new Queue<Pair<int, int>>();
        var dist = Enumerable.Repeat(0, 3).Select(v => Enumerable.Repeat(-1, nm[0]).ToArray()).ToArray();
        dist[0][st[0]] = 0;
        que.Enqueue(new Pair<int, int>(0, st[0]));
        while (que.Any())
        {
            var p = que.Dequeue();
            foreach (var ad in adj[p.v1][p.v2])
            {
                if (dist[ad.v1][ad.v2] != -1) continue;
                dist[ad.v1][ad.v2] = dist[p.v1][p.v2] + 1;
                que.Enqueue(ad);
            }
        }
        WriteLine(dist[0][st[1]] % 3 == 0 ? dist[0][st[1]] / 3 : -1);
    }
}

public class Input
{
    public static string read => ReadLine().Trim();
    public static int[] ar => read.Split(' ').Select(int.Parse).ToArray();
    public static int num => ToInt32(read);
    public static long[] arL => read.Split(' ').Select(long.Parse).ToArray();
    public static long numL => ToInt64(read);
    public static char[][] gred(int h)
        => Enumerable.Repeat(0, h).Select(_ => read.ToCharArray()).ToArray();
    public static int[] ar1D(int n)
        => Enumerable.Repeat(0, n).Select(_ => num).ToArray();
    public static long[] arL1D(int n)
        => Enumerable.Repeat(0, n).Select(_ => numL).ToArray();
    public static string[] strs(int n)
        => Enumerable.Repeat(0, n).Select(_ => read).ToArray();
    public static int[][] ar2D(int n)
        => Enumerable.Repeat(0, n).Select(_ => ar).ToArray();
    public static long[][] arL2D(int n)
        => Enumerable.Repeat(0, n).Select(_ => arL).ToArray();
    public static T getValue<T>(string g)
    {
        var t = typeof(T);
        if (t == typeof(int))
            return (T)(object)int.Parse(g);
        if (t == typeof(long))
            return (T)(object)long.Parse(g);
        if (t == typeof(string))
            return (T)(object)g;
        if (t == typeof(char))
            return (T)(object)char.Parse(g);
        if (t == typeof(double))
            return (T)(object)double.Parse(g);
        if (t == typeof(bool))
            return (T)(object)bool.Parse(g);
        return default(T);
    }
    public static string[] Make<T1, T2>(out T1 v1, out T2 v2)
    {
        var r = read.Trim().Split(' ');
        v1 = getValue<T1>(r[0]);
        v2 = getValue<T2>(r[1]);
        return r;
    }
    public static string[] Make<T1, T2, T3>(out T1 v1, out T2 v2, out T3 v3)
    {
        var r = Make(out v1, out v2);
        v3 = getValue<T3>(r[2]);
        return r;
    }
    public static string[] Make<T1, T2, T3, T4>(out T1 v1, out T2 v2, out T3 v3, out T4 v4)
    {
        var r = Make(out v1, out v2, out v3);
        v4 = getValue<T4>(r[3]);
        return r;
    }
    public static string[] Make<T1, T2, T3, T4, T5>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5)
    {
        var r = Make(out v1, out v2, out v3, out v4);
        v5 = getValue<T5>(r[4]);
        return r;
    }
    public const long Inf = (long)1e18;
    public const double eps = 1e-6;
    public const string Alfa = "abcdefghijklmnopqrstuvwxyz";
    public const int MOD = 1000000007;
}

public class Pair<T1, T2> : IComparable<Pair<T1, T2>>
{
    public T1 v1 { get; set; }
    public T2 v2 { get; set; }
    public Pair() : this(default(T1), default(T2)) { }
    public Pair(T1 v1, T2 v2)
    { this.v1 = v1;this.v2 = v2; }

    public int CompareTo(Pair<T1, T2> p)
    {
        var c = Comparer<T1>.Default.Compare(v1, p.v1);
        if (c == 0)
            c = Comparer<T2>.Default.Compare(v2, p.v2);
        return c;
    }
    public override string ToString()
        => $"{v1.ToString()} {v2.ToString()}";
    public static bool operator >(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) == 1;
    public static bool operator >=(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) != -1;
    public static bool operator <(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) == -1;
    public static bool operator <=(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) != 1;
}