Problem:
Score : 500 points

Problem Statement

N players will participate in a tennis tournament. We will call them Player 1, Player 2, \ldots, Player N.

The tournament is round-robin format, and there will be N(N-1)/2 matches in total.
Is it possible to schedule these matches so that all of the following conditions are satisfied? If the answer is yes, also find the minimum number of days required.

Each player plays at most one matches in a day.

Each player i (1 \leq i \leq N) plays one match against Player A_{i, 1}, A_{i, 2}, \ldots, A_{i, N-1} in this order.

Constraints

3 \leq N \leq 1000

1 \leq A_{i, j} \leq N

A_{i, j} \neq i

A_{i, 1}, A_{i, 2}, \ldots, A_{i, N-1} are all different.

Input

Input is given from Standard Input in the following format:

N
A_{1, 1} A_{1, 2} \ldots A_{1, N-1}
A_{2, 1} A_{2, 2} \ldots A_{2, N-1}
:
A_{N, 1} A_{N, 2} \ldots A_{N, N-1}

Output

If it is possible to schedule all the matches so that all of the conditions are satisfied, print the minimum number of days required; if it is impossible, print -1.

Sample Input 1

3
2 3
1 3
1 2

Sample Output 1

3

All the conditions can be satisfied if the matches are scheduled for three days as follows:

Day 1: Player 1 vs Player 2

Day 2: Player 1 vs Player 3

Day 3: Player 2 vs Player 3

This is the minimum number of days required.

Sample Input 2

4
2 3 4
1 3 4
4 1 2
3 1 2

Sample Output 2

4

All the conditions can be satisfied if the matches are scheduled for four days as follows:

Day 1: Player 1 vs Player 2, Player 3 vs Player 4

Day 2: Player 1 vs Player 3

Day 3: Player 1 vs Player 4, Player 2 vs Player 3

Day 4: Player 2 vs Player 4

This is the minimum number of days required.

Sample Input 3

3
2 3
3 1
1 2

Sample Output 3

-1

Any scheduling of the matches violates some condition.

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Text;
using static System.Math;
using static System.Array;
using static AtCoder.Tool;
namespace AtCoder
{
    class AC
    {
        const int MOD = 1000000007;
        const int INF = int.MaxValue / 2;
        const long SINF = long.MaxValue / 2;
        const double EPS = 1e-8;
        static readonly int[] dx = { 0, 1, 0, -1 };
        static readonly int[] dy = { 1, 0, -1, 0 };
        static List<List<int>> G = new List<List<int>>();
        //static List<List<Edge>>G = new List<List<Edge>>();
        //static List<Edge> E = new List<Edge>();
        static int N;
        static void Main(string[] args)
        {
            //var sw = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false };
            //Console.SetOut(sw);
            var cin = new Scanner();
            N = int.Parse(Console.ReadLine());
            int num = N * (N - 1) / 2;
            for (var i = 0; i < num; i++) G.Add(new List<int>());
            for(var i = 0; i < N; i++)
            {
                var A = cin.ReadSplit();
                for (var j = 0; j < N - 1; j++) A[j]--;
                for(var j = 0; j < N - 2; j++)
                {
                    G[Id(Min(i, A[j]), Max(i, A[j]))].Add(Id(Min(i, A[j + 1]), Max(i, A[j + 1])));
                }
            }
            var tps = Topological_Sort();
            if (tps.Count() != num) { Console.WriteLine(-1);return; }
            tps.Reverse();
            var dp = new long[num];
            dp[tps[0]] = 1;
            for (var i = 1; i < num; i++)
            {
                long d = 0;
                foreach(var v in G[tps[i]])
                {
                    d = Max(d, dp[v] + 1);
                }
                dp[tps[i]] = d;
            }

            Console.WriteLine(dp.Max());

           
            //Console.Out.Flush();
        }

        static int Id(int i,int j)
        {
            return i * N - (i * (i + 1) / 2) + (j - i) - 1;
        }
        static List<int> Topological_Sort()
        {
            var ret = new List<int>();
            var Nodes = new Queue<int>();
            int num = G.Count();
            var Link = new int[num];
            Initialize(ref Link, 0);
            for (var i = 0; i < num; i++)
            {
                foreach (var nx in G[i]) { Link[nx]++; }
            }
            //Console.WriteLine(string.Join("-", Link));
            for (var i = 0; i < num; i++)
            {
                if (Link[i] == 0) { Nodes.Enqueue(i); }
            }

            while (Nodes.Any())
            {
                var nd = Nodes.Dequeue();
                ret.Add(nd);
                foreach (var nx in G[nd])
                {
                    Link[nx]--;
                    if (Link[nx] == 0)
                    {
                        Nodes.Enqueue(nx);
                    }
                }
            }

            return ret;
        }

        struct Edge
        {
            public int from;

            public int to;
            public long dist;
            public Edge(int t, long c)
            {
                from = -1;
                to = t;
                dist = c;
            }
            public Edge(int f, int t, long c)
            {
                from = f;
                to = t;
                dist = c;
            }

        }
        struct Pair<T, U> : IComparable<Pair<T, U>>
        where T : IComparable<T>
        where U : IComparable<U>
        {
            public T first;
            public U second;
            private readonly bool CompWithFirst;

            public Pair(T f, U s, int comp)
            {
                first = f;
                second = s;
                CompWithFirst = comp == 1;
            }
            public Pair(T f, U s)
            {
                first = f;
                second = s;
                CompWithFirst = true;
            }

            public int CompareTo(Pair<T, U> other)
            {
                return CompWithFirst ? first.CompareTo(other.first) : second.CompareTo(other.second);
            }
        }
    }

    public class PriorityQueue<T> where T : IComparable<T>
    {

        private List<T> Q;
        private readonly int r;

        public PriorityQueue(bool ascending)
        {
            if (ascending)
            {
                r = 1;
            }
            else
            {
                r = -1;
            }
            Q = new List<T>();
        }


        private void PushHeap(List<T> list, T item)
        {
            int n = list.Count();
            list.Add(item);

            while (n != 0)
            {
                int pIndex = (n - 1) / 2;

                if (list[n].CompareTo(list[pIndex]) * r > 0)
                {
                    Swap(Q, n, pIndex);
                }
                else { break; }

                n = pIndex;
            }
        }

        private void PopHeap(List<T> list)
        {
            int n = list.Count() - 1;
            list[0] = list[n];
            list.RemoveAt(n);

            int cur = 0;
            int comp;

            while (2 * cur + 1 <= n - 1)
            {
                int c1 = 2 * cur + 1;
                int c2 = 2 * (cur + 1);
                if (c1 == n - 1)
                {
                    comp = c1;
                }
                else
                {

                    comp = list[c1].CompareTo(list[c2]) * r > 0 ? c1 : c2;
                }

                if (list[cur].CompareTo(list[comp]) * r < 0)
                {
                    Swap(Q, cur, comp);
                }
                else { break; }

                cur = comp;
            }
        }

        private void Swap(List<T> list, int a, int b)
        {
            T keep = list[a];
            list[a] = list[b];
            list[b] = keep;
        }



        public void Enqueue(T value)
        {
            PushHeap(Q, value);
        }

        public T Dequeue()
        {
            T ret = Q[0];
            PopHeap(Q);
            return ret;
        }

        public T Peek()
        {
            return Q[0];
        }

        public int Count()
        {
            return Q.Count();
        }

        public bool Contains(T search)
        {
            return Q.Contains(search);
        }
    }
    public class Scanner
    {
        public int[] ReadSplit()
        {
            int[] array = Console.ReadLine().Split().Select(int.Parse).ToArray();
            return array;
        }
        public long[] ReadSplitL()
        {
            long[] array = Console.ReadLine().Split().Select(long.Parse).ToArray();
            return array;
        }
    }
    public static class Tool
    {
        static public void Initialize<T>(ref T[] array, T initialvalue)
        {
            for (var i = 0; i < array.Length; i++)
            {
                array[i] = initialvalue;
            }
        }
        static public void Swap<T>(T[] a, int i, int j)
        {
            T k = a[i];
            a[i] = a[j];
            a[j] = k;
        }

        static public void Display<T>(T[,] array2d, int n, int m)
        {
            for(var i = 0; i < n; i++)
            {
                for(var j = 0; j < m; j++)
                {
                    Console.Write($"{array2d[i, j]} ");
                }
                Console.WriteLine();
            }
        }

    }

}