Problem:
Score : 400 points

Problem Statement

You have N items and a bag of strength W.
The i-th item has a weight of w_i and a value of v_i.

You will select some of the items and put them in the bag.
Here, the total weight of the selected items needs to be at most W.

Your objective is to maximize the total value of the selected items.

Constraints

1 ≤ N ≤ 100

1 ≤ W ≤ 10^9

1 ≤ w_i ≤ 10^9

For each i = 2,3,...,N, w_1 ≤ w_i ≤ w_1 + 3.

1 ≤ v_i ≤ 10^7

W, each w_i and v_i are integers.

Input

Input is given from Standard Input in the following format:

N W
w_1 v_1
w_2 v_2
:
w_N v_N

Output

Print the maximum possible total value of the selected items.

Sample Input 1

4 6
2 1
3 4
4 10
3 4

Sample Output 1

11

The first and third items should be selected.

Sample Input 2

4 6
2 1
3 7
4 10
3 6

Sample Output 2

13

The second and fourth items should be selected.

Sample Input 3

4 10
1 100
1 100
1 100
1 100

Sample Output 3

400

You can take everything.

Sample Input 4

4 1
10 100
10 100
10 100
10 100

Sample Output 4

0

You can take nothing.

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using static System.Console;
using static System.Convert;
using static System.Math;
using System.Text;
using Pi=csat.Pair<int,int>;
using PL=csat.Pair<long,int>;

namespace csat
{
    class Program
    {
        public static bool chmin<T>(ref T t,T v)where T:IComparable<T>
        {if(t.CompareTo(v)==1){t=v;return true;} return false;}
        public static bool chmax<T>(ref T t,T v)where T:IComparable<T>
        {if(t.CompareTo(v)==-1){t=v;return true;}return false;}
        public static void swap<T>(ref T t1,ref T t2)
        {var tm=t1;t1=t2;t2=tm;}
        public static void Fail<T>(T s)
        {WriteLine(s);Console.Out.Close();Environment.Exit(0);}
        static void Main(string[] args)
        {
            var sw=new StreamWriter(Console.OpenStandardOutput()){AutoFlush=false};
            Console.SetOut(sw);
            var p=new Program();
            for(var i=1;i>0;i--)
                p.Solve();
            Console.Out.Flush();
        }
        int num,w,f=-1,r;
        Dictionary<int,List<int>> dic;
        void Solve(){
            Input.Make(out num,out w);
            dic=new Dictionary<int,List<int>>();
            for(var i=0;i<num;i++){
                int ww,v;
                Input.Make(out ww,out v);
                if(f==-1)f=ww;
                if(!dic.ContainsKey(ww))
                    dic[ww]=new List<int>();
                dic[ww].Add(v);
            }
            for(var i=f;i<=f+3;i++)
                if(!dic.ContainsKey(i))
                    dic[i]=new List<int>();
            for(var i=f;i<=f+3;i++)
                dic[i].Sort((a,b)=>b-a);
            foreach(var list in dic.Values)
                for(var j=1;j<list.Count;j++)
                    list[j]+=list[j-1];
            dfs(f,0,w);
            WriteLine(r);
        }
        void dfs(int dep,int res,int wei) {
            if(dep==f+4){
                chmax(ref r,res);
                return;
            }
            dfs(dep+1,res,wei);
            for(var i=0;i<dic[dep].Count;i++)
                {
                    if((i+1)*dep>wei)break;
                    dfs(dep+1,res+dic[dep][i],wei-(i+1)*dep);
                }
        }
    }
 public class Input
{
    public static string read => ReadLine().Trim();
    public static int[] ar => read.Split(' ').Select(int.Parse).ToArray();
    public static int num => ToInt32(read);
    public static long[] arL => read.Split(' ').Select(long.Parse).ToArray();
    public static long numL => ToInt64(read);
    public static T[] create<T>(int n, Func<int, T> f)
        => Enumerable.Repeat(0, n).Select(f).ToArray();
    public static char[][] grid(int h)
        => create(h, _ => read.ToCharArray());
    public static int[] ar1D(int n)
        => create(n, _ => num);
    public static long[] arL1D(int n)
        => create(n, _ => numL);
    public static string[] strs(int n)
        => create(n, _ => read);
    public static int[][] ar2D(int n)
        => create(n, _ => ar);
    public static long[][] arL2D(int n)
        => create(n, _ => arL);
    public static List<T>[] edge<T>(int n)
        => create(n, _ => new List<T>());
    public static T GetValue<T>(string g)
    {
        var t = typeof(T);
        if (t == typeof(int))
            return (T)(object)int.Parse(g);
        if (t == typeof(long))
            return (T)(object)long.Parse(g);
        if (t == typeof(string))
            return (T)(object)g;
        if (t == typeof(char))
            return (T)(object)char.Parse(g);
        if (t == typeof(double))
            return (T)(object)double.Parse(g);
        if (t == typeof(bool))
            return (T)(object)bool.Parse(g);
        return default(T);
    }
    public static void Make<T1, T2>(out T1 v1, out T2 v2)
    {
        v1 = Next<T1>();
        v2 = Next<T2>();
    }
    public static void Make<T1, T2, T3>(out T1 v1, out T2 v2, out T3 v3)
    {
        Make(out v1, out v2);
        v3 = Next<T3>();
    }
    public static void Make<T1, T2, T3, T4>(out T1 v1, out T2 v2, out T3 v3, out T4 v4)
    {
        Make(out v1, out v2, out v3);
        v4 = Next<T4>();
    }
    public static void Make<T1, T2, T3, T4, T5>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5)
    {
        Make(out v1, out v2, out v3, out v4);
        v5 = Next<T5>();
    }
    public static void Make<T1, T2, T3, T4, T5, T6>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6)
    {
        Make(out v1, out v2, out v3, out v4, out v5);
        v6 = Next<T6>();
    }
    private static Queue<string> sc;
    public static T Next<T>() { sc = sc ?? new Queue<string>(); if (sc.Count == 0) foreach (var item in read.Split(' ')) sc.Enqueue(item); return GetValue<T>(sc.Dequeue()); }
    public static void Next<T>(ref T val) => val = Next<T>();
    public const long Inf = (long)1e18;
    public const double eps = 1e-6;
    public const string Alfa = "abcdefghijklmnopqrstuvwxyz";
    public const int MOD = 1000000007;
}
 
public class Pair<T1, T2> : IComparable<Pair<T1, T2>>
{
    public T1 v1 { get; set; }
    public T2 v2 { get; set; }
    public Pair() { v1 = Input.Next<T1>(); v2 = Input.Next<T2>(); }
    public Pair(T1 v1, T2 v2)
    { this.v1 = v1; this.v2 = v2; }
 
    public int CompareTo(Pair<T1, T2> p)
    {
        var c = Comparer<T1>.Default.Compare(v1, p.v1);
        if (c == 0)
            c = Comparer<T2>.Default.Compare(v2, p.v2);
        return c;
    }
    public override string ToString()
        => $"{v1.ToString()} {v2.ToString()}";
    public override bool Equals(object obj)
        => this == (Pair<T1, T2>)obj;
    public override int GetHashCode()
        => v1.GetHashCode() ^ v2.GetHashCode();
    public static bool operator ==(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) == 0;
    public static bool operator !=(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) != 0;
    public static bool operator >(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) == 1;
    public static bool operator >=(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) != -1;
    public static bool operator <(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) == -1;
    public static bool operator <=(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) != 1;
}
 
public class Pair<T1, T2, T3> : Pair<T1, T2>, IComparable<Pair<T1, T2, T3>>
{
    public T3 v3 { get; set; }
    public Pair() : base() { v3 = Input.Next<T3>(); }
    public Pair(T1 v1, T2 v2, T3 v3) : base(v1, v2)
    { this.v3 = v3; }
 
    public int CompareTo(Pair<T1, T2, T3> p)
    {
        var c = base.CompareTo(p);
        if (c == 0)
            c = Comparer<T3>.Default.Compare(v3, p.v3);
        return c;
    }
    public override string ToString()
        => $"{base.ToString()} {v3.ToString()}";
}
}