Problem:
Score : 600 points

Problem Statement

The squirrel Chokudai has N acorns.
One day, he decides to do some trades in multiple precious metal exchanges to make more acorns.

His plan is as follows:

Get out of the nest with N acorns in his hands.

Go to Exchange A and do some trades.

Go to Exchange B and do some trades.

Go to Exchange A and do some trades.

Go back to the nest.

In Exchange X (X = A, B), he can perform the following operations any integer number of times (possibly zero) in any order:

Lose g_{X} acorns and gain 1 gram of gold.

Gain g_{X} acorns and lose 1 gram of gold.

Lose s_{X} acorns and gain 1 gram of silver.

Gain s_{X} acorns and lose 1 gram of silver.

Lose b_{X} acorns and gain 1 gram of bronze.

Gain b_{X} acorns and lose 1 gram of bronze.

Naturally, he cannot perform an operation that would leave him with a negative amount of acorns, gold, silver, or bronze.

What is the maximum number of acorns that he can bring to the nest?
Note that gold, silver, or bronze brought to the nest would be worthless because he is just a squirrel.

Constraints

1 \leq N \leq 5000

1 \leq g_{X} \leq 5000

1 \leq s_{X} \leq 5000

1 \leq b_{X} \leq 5000

All values in input are integers.

Input

Input is given from Standard Input in the following format:

N
g_A s_A b_A
g_B s_B b_B

Output

Print the maximum number of acorns that Chokudai can bring to the nest.

Sample Input 1

23
1 1 1
2 1 1

Sample Output 1

46

He can bring 46 acorns to the nest, as follows:

In Exchange A, trade 23 acorns for 23 grams of gold. {acorns, gold, silver, bronze}={ 0,23,0,0 }

In Exchange B, trade 23 grams of gold for 46 acorns. {acorns, gold, silver, bronze}={ 46,0,0,0 }

In Exchange A, trade nothing. {acorns, gold, silver, bronze}={ 46,0,0,0 }

He cannot have 47 or more acorns, so the answer is 46.

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using static System.Math;
using System.Text;

namespace Program
{
    public static class DIVERTA2019_2D
    {
        struct I
        {
            public long g;
            public long s;
            public long b;
        }
        static public void Solve()
        {
            var N = NextLong;
            var X = Repeat(0, 2).Select(_ => NextLongList(3)).Select(e => new I { g = e[0], s = e[1], b = e[2] }).ToList();
            var A = X[0];
            var B = X[1];
            if (A.g > B.g && A.s > B.s)
            {
                var tmpA = A.s;
                var tmpB = B.s;
                A.s = A.b;
                B.s = B.b;
                A.b = tmpA;
                B.b = tmpB;
            }
            var maxDonguriAtB = 0L;
            for (long i = 0; i * A.g <= N; ++i)
            {
                for (long j = 0; j * A.s <= N - i * A.g; ++j)
                {
                    var tmp = i * A.g + j * A.s;
                    if (tmp <= N)
                    {
                        var tmp2 = N - tmp;
                        if (A.b > B.b)
                        {
                            maxDonguriAtB = Max(maxDonguriAtB, i * B.g + j * B.s + tmp2);
                        }
                        else
                        {
                            maxDonguriAtB = Max(maxDonguriAtB, i * B.g + j * B.s + (tmp2 / A.b) * B.b + tmp2 % A.b);
                        }
                    }
                    if (A.s > B.s) break;
                }
                if (A.g > B.g) break;
            }
            var maxDonguri = 0L;
            for (long i = 0; i * B.g <= maxDonguriAtB; ++i)
            {
                for (long j = 0; j * B.s <= maxDonguriAtB - i * B.g; ++j)
                {
                    var tmp = i * B.g + j * B.s;
                    if (tmp <= maxDonguriAtB)
                    {
                        var tmp2 = (maxDonguriAtB - tmp);
                        if (B.b >= A.b)
                        {
                            maxDonguri = Max(maxDonguri, i * A.g + j * A.s + tmp2);
                        }
                        else
                        {
                            maxDonguri = Max(maxDonguri, i * A.g + j * A.s + (tmp2 / B.b) * A.b + tmp2 % B.b);
                        }
                    }
                    if (B.s >= A.s) break;
                }
                if (B.g >= A.g) break;
            }

            Console.WriteLine(maxDonguri);
        }

        static public void Main(string[] args)
        {
            if (args.Length == 0)
            {
                var sw = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false };
                Console.SetOut(sw);
            }
            Solve();
            Console.Out.Flush();
        }
        static Random rand = new Random();
        static class Console_
        {
            private static Queue<string> param = new Queue<string>();
            public static string NextString()
            {
                if (param.Count == 0) foreach (var item in Console.ReadLine().Split(' ')) param.Enqueue(item);
                return param.Dequeue();
            }
        }
        static int NextInt => int.Parse(Console_.NextString());
        static long NextLong => long.Parse(Console_.NextString());
        static double NextDouble => double.Parse(Console_.NextString());
        static string NextString => Console_.NextString();
        static List<int> NextIntList(int N) => Enumerable.Repeat(0, N).Select(_ => NextInt).ToList();
        static List<long> NextLongList(int N) => Enumerable.Repeat(0, N).Select(_ => NextLong).ToList();
        static List<double> NextDoubleList(int N) => Enumerable.Repeat(0, N).Select(_ => NextDouble).ToList();
        static List<string> NextStringList(int N) => Enumerable.Repeat(0, N).Select(_ => NextString).ToList();
        static IEnumerable<T> OrderByRand<T>(this IEnumerable<T> x) => x.OrderBy(_ => rand.Next());
        static IEnumerable<T> Repeat<T>(T v, int n) => Enumerable.Repeat<T>(v, n);
        static List<T> Sort<T>(List<T> l) where T : IComparable
        {
            var tmp = l.ToArray(); Array.Sort(tmp); return tmp.ToList();
        }
        static List<T> Sort<T>(List<T> l, Comparison<T> comp) where T : IComparable
        {
            var tmp = l.ToArray(); Array.Sort(tmp, comp); return tmp.ToList();
        }
        static List<T> RevSort<T>(List<T> l) where T : IComparable
        {
            var tmp = l.ToArray(); Array.Sort(tmp, (x, y) => y.CompareTo(x)); return tmp.ToList();
        }
        static List<T> RevSort<T>(List<T> l, Comparison<T> comp) where T : IComparable
        {
            var tmp = l.ToArray(); Array.Sort(tmp, (x, y) => comp(y, x)); return tmp.ToList();
        }
        static IEnumerable<long> Prime(long x)
        {
            if (x < 2) yield break;
            yield return 2;
            var halfx = x / 2;
            var table = new bool[halfx + 1];
            var max = (long)(Math.Sqrt(x) / 2);
            for (long i = 1; i <= max; ++i)
            {
                if (table[i]) continue;
                var add = 2 * i + 1;
                yield return add;
                for (long j = 2 * i * (i + 1); j <= halfx; j += add) table[j] = true;
            }
            for (long i = max + 1; i <= halfx; ++i) if (!table[i] && 2 * i + 1 <= x) yield return 2 * i + 1;
        }
        static IEnumerable<long> Divisor(long x)
        {
            if (x < 1) yield break;
            var max = (long)Math.Sqrt(x);
            for (long i = 1; i <= max; ++i)
            {
                if (x % i != 0) continue;
                yield return i;
                if (i != x / i) yield return x / i;
            }
        }
        static long GCD(long a, long b)
        {
            while (b > 0) { var tmp = b; b = a % b; a = tmp; }
            return a;
        }
        class PQ<T> where T : IComparable
        {
            private List<T> h;
            private Comparison<T> c;
            public PQ(int cap, Comparison<T> c, bool asc = true) { h = new List<T>(cap); this.c = asc ? c : (x, y) => c(y, x); }
            public PQ(Comparison<T> c, bool asc = true) { h = new List<T>(); this.c = asc ? c : (x, y) => c(y, x); }
            public PQ(int cap, bool asc = true) : this(cap, (x, y) => x.CompareTo(y), asc) { }
            public PQ(bool asc = true) : this((x, y) => x.CompareTo(y), asc) { }
            public void Push(T v)
            {
                var i = h.Count;
                h.Add(v);
                while (i > 0)
                {
                    var ni = (i - 1) / 2;
                    if (c(v, h[ni]) >= 0) break;
                    h[i] = h[ni]; i = ni;
                }
                h[i] = v;
            }
            public T Peek => h[0];
            public int Count => h.Count;
            public T Pop()
            {
                var r = h[0];
                var v = h[h.Count - 1];
                h.RemoveAt(h.Count - 1);
                if (h.Count == 0) return r;
                var i = 0;
                while (i * 2 + 1 < h.Count)
                {
                    var i1 = i * 2 + 1;
                    var i2 = i * 2 + 2;
                    if (i2 < h.Count && c(h[i1], h[i2]) > 0) i1 = i2;
                    if (c(v, h[i1]) <= 0) break;
                    h[i] = h[i1]; i = i1;
                }
                h[i] = v;
                return r;
            }
        }
        class PQ<TKey, TValue> where TKey : IComparable
        {
            private PQ<Tuple<TKey, TValue>> q;
            public PQ(int cap, Comparison<TKey> c, bool asc = true) { q = new PQ<Tuple<TKey, TValue>>(cap, (x, y) => c(x.Item1, y.Item1), asc); }
            public PQ(Comparison<TKey> c, bool asc = true) { q = new PQ<Tuple<TKey, TValue>>((x, y) => c(x.Item1, y.Item1), asc); }
            public PQ(int cap, bool asc = true) : this(cap, (x, y) => x.CompareTo(y), asc) { }
            public PQ(bool asc = true) : this((x, y) => x.CompareTo(y), asc) { }
            public void Push(TKey k, TValue v) => q.Push(Tuple.Create(k, v));
            public Tuple<TKey, TValue> Peek => q.Peek;
            public int Count => q.Count;
            public Tuple<TKey, TValue> Pop() => q.Pop();
        }
        class Mod
        {
            static public long _mod = 1000000007;
            private long _val = 0;
            public Mod(long x) { _val = x % _mod; }
            static public implicit operator Mod(long x) => new Mod(x);
            static public explicit operator long(Mod x) => x._val;
            static public Mod operator +(Mod x) => x._val;
            static public Mod operator -(Mod x) => -x._val;
            static public Mod operator ++(Mod x) => x._val + 1;
            static public Mod operator --(Mod x) => x._val - 1;
            static public Mod operator +(Mod x, Mod y) => (x._val + y._val) % _mod;
            static public Mod operator -(Mod x, Mod y) => ((((x._val - y._val) % _mod) + _mod) % _mod);
            static public Mod operator *(Mod x, Mod y) => (x._val * y._val) % _mod;
            static public Mod operator /(Mod x, Mod y) => (x._val * Inverse(y._val)) % _mod;
            static public bool operator ==(Mod x, Mod y) => x._val == y._val;
            static public bool operator !=(Mod x, Mod y) => x._val != y._val;
            static public bool operator <(Mod x, Mod y) => x._val < y._val;
            static public bool operator >(Mod x, Mod y) => x._val > y._val;
            static public bool operator <=(Mod x, Mod y) => x._val <= y._val;
            static public bool operator >=(Mod x, Mod y) => x._val >= y._val;
            static public Mod Pow(Mod x, long y)
            {
                Mod a = 1;
                while (y != 0)
                {
                    if ((y & 1) == 1) a *= x;
                    x *= x;
                    y >>= 1;
                }
                return a;
            }
            static public long Inverse(long x)
            {
                long b = _mod, r = 1, u = 0, t = 0;
                while (b > 0)
                {
                    var q = x / b;
                    t = u; u = r - q * u; r = t;
                    t = b; b = x - q * b; x = t;
                }
                return r < 0 ? r + _mod : r;
            }
            override public bool Equals(object obj) => obj == null ? false : _val == ((Mod)obj)._val;
            public bool Equals(Mod obj) => obj == null ? false : _val == obj._val;
            public override int GetHashCode() => _val.GetHashCode();
            public override string ToString() => _val.ToString();
            static private List<Mod> _fact = new List<Mod>();
            static private List<Mod> _ifact = new List<Mod>();
            static private void Build(int n)
            {
                if (n >= _fact.Count)
                    for (int i = _fact.Count; i <= n; ++i)
                        if (i == 0L) { _fact.Add(1); _ifact.Add(1); }
                        else { _fact.Add(_fact[i - 1] * i); _ifact.Add(_ifact[i - 1] * Mod.Pow(i, _mod - 2)); }
            }
            static public Mod Comb(int n, int k)
            {
                Build(n);
                if (n == 0 && k == 0) return 1;
                if (n < k || n < 0) return 0;
                return _ifact[n - k] * _ifact[k] * _fact[n];
            }
        }
        class Mat<T>
        {
            private T[,] m;
            public Mat(T[,] v) { m = (T[,])v.Clone(); }
            static public implicit operator Mat<T>(T[,] v) => new Mat<T>(v);
            public T this[int r, int c] { get { return m[r, c]; } set { m[r, c] = value; } }
            static public Mat<T> operator +(Mat<T> a, T x)
            {
                var tm = (T[,])a.m.Clone();
                for (int r = 0; r < tm.GetLength(0); ++r) for (int c = 0; c < tm.GetLength(1); ++c) tm[r, c] += (dynamic)x;
                return new Mat<T>(tm);
            }
            static public Mat<T> operator +(Mat<T> a, Mat<T> b)
            {
                var tm = (T[,])a.m.Clone();
                for (int r = 0; r < tm.GetLength(0); ++r) for (int c = 0; c < tm.GetLength(1); ++c) tm[r, c] += (dynamic)b[r, c];
                return new Mat<T>(tm);
            }
            static public Mat<T> operator -(Mat<T> a, T x)
            {
                var tm = (T[,])a.m.Clone();
                for (int r = 0; r < tm.GetLength(0); ++r) for (int c = 0; c < tm.GetLength(1); ++c) tm[r, c] -= (dynamic)x;
                return new Mat<T>(tm);
            }
            static public Mat<T> operator -(Mat<T> a, Mat<T> b)
            {
                var tm = (T[,])a.m.Clone();
                for (int r = 0; r < tm.GetLength(0); ++r) for (int c = 0; c < tm.GetLength(1); ++c) tm[r, c] -= (dynamic)b[r, c];
                return new Mat<T>(tm);
            }
            static public Mat<T> operator *(Mat<T> a, T x)
            {
                var tm = (T[,])a.m.Clone();
                for (int r = 0; r < tm.GetLength(0); ++r) for (int c = 0; c < tm.GetLength(1); ++c) tm[r, c] *= (dynamic)x;
                return new Mat<T>(tm);
            }
            static public Mat<T> operator *(Mat<T> a, Mat<T> b)
            {
                var nr = a.m.GetLength(0);
                var nc = b.m.GetLength(1);
                var tm = new T[nr, nc];
                for (int i = 0; i < nr; ++i) for (int j = 0; j < nc; ++j) tm[i, j] = (dynamic)0;
                for (int r = 0; r < nr; ++r) for (int c = 0; c < nc; ++c) for (int i = 0; i < a.m.GetLength(1); ++i) tm[r, c] += a[r, i] * (dynamic)b[i, c];
                return new Mat<T>(tm);
            }
            static public Mat<T> Pow(Mat<T> x, long y)
            {
                var n = x.m.GetLength(0);
                var t = (Mat<T>)new T[n, n];
                for (int i = 0; i < n; ++i) for (int j = 0; j < n; ++j) t[i, j] = (dynamic)(i == j ? 1 : 0);
                while (y != 0)
                {
                    if ((y & 1) == 1) t *= x;
                    x *= x;
                    y >>= 1;
                }
                return t;
            }
        }
        static Mat<T> Pow<T>(Mat<T> x, long y) => Mat<T>.Pow(x, y);
        static Mod Pow(Mod x, long y) => Mod.Pow(x, y);
        static long Pow(long x, long y)
        {
            long a = 1;
            while (y != 0)
            {
                if ((y & 1) == 1) a *= x;
                x *= x;
                y >>= 1;
            }
            return a;
        }
        static List<long> _fact = new List<long>();
        static void _Build(int n)
        {
            if (n >= _fact.Count)
                for (int i = _fact.Count; i <= n; ++i)
                    if (i == 0L) _fact.Add(1);
                    else _fact.Add(_fact[i - 1] * i);
        }
        static long Comb(int n, int k)
        {
            _Build(n);
            if (n == 0 && k == 0) return 1;
            if (n < k || n < 0) return 0;
            return _fact[n] / _fact[k] / _fact[n - k];
        }
    }
}