Problem:
Score : 300 points

Problem Statement

We have N switches with "on" and "off" state, and M bulbs. The switches are numbered 1 to N, and the bulbs are numbered 1 to M.

Bulb i is connected to k_i switches: Switch s_{i1}, s_{i2}, ..., and s_{ik_i}. It is lighted when the number of switches that are "on" among these switches is congruent to p_i modulo 2.

How many combinations of "on" and "off" states of the switches light all the bulbs?

Constraints

1 \leq N, M \leq 10

1 \leq k_i \leq N

1 \leq s_{ij} \leq N

s_{ia} \neq s_{ib} (a \neq b)

p_i is 0 or 1.

All values in input are integers.

Input

Input is given from Standard Input in the following format:

N M
k_1 s_{11} s_{12} ... s_{1k_1}
:
k_M s_{M1} s_{M2} ... s_{Mk_M}
p_1 p_2 ... p_M

Output

Print the number of combinations of "on" and "off" states of the switches that light all the bulbs.

Sample Input 1

2 2
2 1 2
1 2
0 1

Sample Output 1

1

Bulb 1 is lighted when there is an even number of switches that are "on" among the following: Switch 1 and 2.

Bulb 2 is lighted when there is an odd number of switches that are "on" among the following: Switch 2.

There are four possible combinations of states of (Switch 1, Switch 2): (on, on), (on, off), (off, on) and (off, off). Among them, only (on, on) lights all the bulbs, so we should print 1.

Sample Input 2

2 3
2 1 2
1 1
1 2
0 0 1

Sample Output 2

0

Bulb 1 is lighted when there is an even number of switches that are "on" among the following: Switch 1 and 2.

Bulb 2 is lighted when there is an even number of switches that are "on" among the following: Switch 1.

Bulb 3 is lighted when there is an odd number of switches that are "on" among the following: Switch 2.

Switch 1 has to be "off" to light Bulb 2 and Switch 2 has to be "on" to light Bulb 3, but then Bulb 1 will not be lighted. Thus, there are no combinations of states of the switches that light all the bulbs, so we should print 0.

Sample Input 3

5 2
3 1 2 5
2 2 3
1 0

Sample Output 3

8

Solution in C# (.NET Core 3.1.201) (judge verdict: Accepted)

#region いつもの
using System;
using System.Collections.Generic;
using System.Linq;
using AtCoderProject;
using AtCoderProject.Reader;
using IEnumerable = System.Collections.IEnumerable;
using IEnumerator = System.Collections.IEnumerator;
using Unsafe = System.Runtime.CompilerServices.Unsafe;
using BigInteger = System.Numerics.BigInteger;
using StringBuilder = System.Text.StringBuilder;
using static AtCoderProject.Global;
using static AtCoderProject.NumGlobal;

namespace AtCoderProject { public static class Global { public static T[] NewArray<T>(int len0, T value) => new T[len0].Fill(value); public static T[] NewArray<T>(int len0, Func<T> factory) { var arr = new T[len0]; for (int i = 0; i < arr.Length; i++) arr[i] = factory(); return arr; } public static T[][] NewArray<T>(int len0, int len1, T value) where T : struct { var arr = new T[len0][]; for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, value); return arr; } public static T[][] NewArray<T>(int len0, int len1, Func<T> factory) { var arr = new T[len0][]; for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, factory); return arr; } public static T[][][] NewArray<T>(int len0, int len1, int len2, T value) where T : struct { var arr = new T[len0][][]; for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, len2, value); return arr; } public static T[][][] NewArray<T>(int len0, int len1, int len2, Func<T> factory) { var arr = new T[len0][][]; for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, len2, factory); return arr; } public static T[][][][] NewArray<T>(int len0, int len1, int len2, int len3, T value) where T : struct { var arr = new T[len0][][][]; for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, len2, len3, value); return arr; } public static T[][][][] NewArray<T>(int len0, int len1, int len2, int len3, Func<T> factory) { var arr = new T[len0][][][]; for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, len2, len3, factory); return arr; } public static string AllLines<T>(IEnumerable<T> source) => string.Join("\n", source); public static string AllJoin<T>(IEnumerable<T> source) => string.Join(" ", source); public static string AllGrid<T>(IEnumerable<IEnumerable<T>> source) => AllLines(source.Select(AllJoin)); } public static class NumGlobal { public static int Pow(int x, int y) { int res = 1; for (; y > 0; y >>= 1) { if ((y & 1) == 1) res *= x; x *= x; } return res; } public static BigInteger ParseBigInteger(ReadOnlySpan<char> s) { /* 自前実装の方が速い */ BigInteger res; if (s.Length % 9 == 0) res = 0; else { res = new BigInteger(int.Parse(s.Slice(0, s.Length % 9))); s = s.Slice(s.Length % 9); } while (s.Length > 0) { var sp = s.Slice(0, 9); res *= 1000_000_000; res += int.Parse(sp); s = s.Slice(9); } return res; } public static int BitCount(int x) { x -= (x >> 1) & 0x55555555; x = (x & 0x33333333) + ((x >> 2) & 0x33333333); x = (x + (x >> 4)) & 0x0f0f0f0f; x += x >> 8; x += x >> 16; return x & 0x3f; } public static int BitCount(long x) { x -= (x >> 1) & 0x5555555555555555; x = (x & 0x3333333333333333) + ((x >> 2) & 0x3333333333333333); x = (x + (x >> 4)) & 0x0f0f0f0f0f0f0f0f; x += x >> 8; x += x >> 16; x += x >> 32; return (int)(x & 0x0000007f); } public static int MSB(int x) { x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; return BitCount(x) - 1; } public static int MSB(long x) { x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; x |= x >> 32; return BitCount(x) - 1; } public static int LSB(int x) { x |= x << 1; x |= x << 2; x |= x << 4; x |= x << 8; x |= x << 16; return 32 - BitCount(x); } public static int LSB(long x) { x |= x << 1; x |= x << 2; x |= x << 4; x |= x << 8; x |= x << 16; x |= x << 32; return 64 - BitCount(x); } } public static class Ext { public static bool UpdateMax(this ref int r, int val) { if (r < val) { r = val; return true; } return false; } public static bool UpdateMax(this ref long r, long val) { if (r < val) { r = val; return true; } return false; } public static bool UpdateMin(this ref int r, int val) { if (r > val) { r = val; return true; } return false; } public static bool UpdateMin(this ref long r, long val) { if (r > val) { r = val; return true; } return false; } public static long ToLong(this int i) => i; public static T[] Fill<T>(this T[] arr, T value) { Array.Fill(arr, value); return arr; } public static T[] Sort<T>(this T[] arr) { Array.Sort(arr); return arr; } public static string[] Sort(this string[] arr) => Sort(arr, StringComparer.OrdinalIgnoreCase); public static T[] Sort<T, U>(this T[] arr, Func<T, U> selector) where U : IComparable<U> => Sort(arr, (a, b) => selector(a).CompareTo(selector(b))); public static T[] Sort<T>(this T[] arr, Comparison<T> comparison) { Array.Sort(arr, comparison); return arr; } public static T[] Sort<T>(this T[] arr, IComparer<T> comparer) { Array.Sort(arr, comparer); return arr; } public static T[] Reverse<T>(this T[] arr) { Array.Reverse(arr); return arr; } public static (int index, T max) MaxBy<T>(this T[] arr) where T : IComparable<T> { T max = arr[0]; int maxIndex = 0; for (int i = 0; i < arr.Length; i++) { if (max.CompareTo(arr[i]) < 0) { max = arr[i]; maxIndex = i; } } return (maxIndex, max); } public static (TSource item, TMax max) MaxBy<TSource, TMax>(this IEnumerable<TSource> source, Func<TSource, TMax> maxBySelector) where TMax : IComparable<TMax> { TMax max; TSource maxByItem; var e = source.GetEnumerator(); e.MoveNext(); maxByItem = e.Current; max = maxBySelector(maxByItem); while (e.MoveNext()) { var item = e.Current; var next = maxBySelector(item); if (max.CompareTo(next) < 0) { max = next; maxByItem = item; } } return (maxByItem, max); } public static (int index, T min) MinBy<T>(this T[] arr) where T : IComparable<T> { T min = arr[0]; int minIndex = 0; for (int i = 0; i < arr.Length; i++) { if (min.CompareTo(arr[i]) > 0) { min = arr[i]; minIndex = i; } } return (minIndex, min); } public static (TSource item, TMin min) MinBy<TSource, TMin>(this IEnumerable<TSource> source, Func<TSource, TMin> minBySelector) where TMin : IComparable<TMin> { TMin min; TSource minByItem; var e = source.GetEnumerator(); e.MoveNext(); minByItem = e.Current; min = minBySelector(minByItem); while (e.MoveNext()) { var item = e.Current; var next = minBySelector(item); if (min.CompareTo(next) > 0) { min = next; minByItem = item; } } return (minByItem, min); } public static IComparer<T> Reverse<T>(this IComparer<T> comparer) => Comparer<T>.Create((x, y) => comparer.Compare(y, x)); public static Dictionary<TKey, int> GroupCount<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector) => source.GroupBy(keySelector).ToDictionary(g => g.Key, g => g.Count()); public static Dictionary<TKey, int> GroupCount<TKey>(this IEnumerable<TKey> source) => source.GroupCount(i => i); public static TValue Get<TKey, TValue>(this Dictionary<TKey, TValue> dic, TKey key) { dic.TryGetValue(key, out var v); return v; } public static TValue GetOrInit<TKey, TValue>(this Dictionary<TKey, TValue> dic, TKey key, TValue value) { if (dic.TryGetValue(key, out var v)) return v; return dic[key] = value; } } public class ReverseComparer<T> : Comparer<T> where T : IComparable<T> { private static ReverseComparer<T> defaultComparer; public static new IComparer<T> Default => defaultComparer ?? (defaultComparer = new ReverseComparer<T>()); public override int Compare(T y, T x) => x.CompareTo(y); public override bool Equals(object obj) => obj != null && GetType() == obj.GetType(); public override int GetHashCode() => GetType().GetHashCode(); } public class ΔDebugView<T> { private IEnumerable<T> collection; public ΔDebugView(IEnumerable<T> collection) { this.collection = collection ?? throw new ArgumentNullException(nameof(collection)); }[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.RootHidden)] public T[] Items => collection.ToArray(); } }
namespace AtCoderProject.Reader { using System.IO; using System.Text; using System.Diagnostics; using System.Runtime.CompilerServices;[DebuggerStepThrough] public class ConsoleReader { const int BufSize = 1 << 12; private readonly byte[] buffer = new byte[BufSize]; private readonly Stream input; private readonly Encoding encoding; private int pos = 0; private int len = 0; public ConsoleReader(Stream input, Encoding encoding) { this.input = input; this.encoding = encoding; } public ConsoleReader(Stream input) : this(input, Encoding.UTF8) { } public ConsoleReader(string text) : this(new MemoryStream(Encoding.UTF8.GetBytes(text))) { } private void MoveNext() { if (++pos >= len) { len = input.Read(buffer, 0, buffer.Length); if (len == 0) { buffer[0] = 10; } pos = 0; } } public int Int { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { int res = 0; bool neg = false; while (buffer[pos] < 48) { neg = buffer[pos] == 45; MoveNext(); } do { res = checked(res * 10 + (buffer[pos] ^ 48)); MoveNext(); } while (48 <= buffer[pos]); return neg ? -res : res; } } public int Int0 => this.Int - 1; public long Long { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { long res = 0; bool neg = false; while (buffer[pos] < 48) { neg = buffer[pos] == 45; MoveNext(); } do { res = res * 10 + (buffer[pos] ^ 48); MoveNext(); } while (48 <= buffer[pos]); return neg ? -res : res; } } public long Long0 => this.Long - 1; public string String { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { var sb = new List<byte>(); while (buffer[pos] <= 32) MoveNext(); do { sb.Add(buffer[pos]); MoveNext(); } while (32 < buffer[pos]); return this.encoding.GetString(sb.ToArray()); } } public string Ascii { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { var sb = new StringBuilder(); while (buffer[pos] <= 32) MoveNext(); do { sb.Append((char)buffer[pos]); MoveNext(); } while (32 < buffer[pos]); return sb.ToString(); } } public string Line { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { var sb = new List<byte>(); while (buffer[pos] < 32) MoveNext(); do { sb.Add(buffer[pos]); MoveNext(); } while (buffer[pos] != 10 && buffer[pos] != 13); return this.encoding.GetString(sb.ToArray()); } } public double Double => double.Parse(this.Ascii);[DebuggerStepThrough] public struct RepeatReader { ConsoleReader cr; int count; public RepeatReader(ConsoleReader cr, int count) { this.cr = cr; this.count = count; } public T[] Select<T>(Func<ConsoleReader, T> factory) { var arr = new T[count]; for (var i = 0; i < count; i++) arr[i] = factory(cr); return arr; } public string[] Line { get { var arr = new string[count]; for (var i = 0; i < count; i++) arr[i] = cr.Line; return arr; } } public string[] String { get { var arr = new string[count]; for (var i = 0; i < count; i++) arr[i] = cr.String; return arr; } } public string[] Ascii { get { var arr = new string[count]; for (var i = 0; i < count; i++) arr[i] = cr.Ascii; return arr; } } public int[] Int { get { var arr = new int[count]; for (var i = 0; i < count; i++) arr[i] = cr.Int; return arr; } } public int[] Int0 { get { var arr = new int[count]; for (var i = 0; i < count; i++) arr[i] = cr.Int0; return arr; } } public long[] Long { get { var arr = new long[count]; for (var i = 0; i < count; i++) arr[i] = cr.Long; return arr; } } public long[] Long0 { get { var arr = new long[count]; for (var i = 0; i < count; i++) arr[i] = cr.Long0; return arr; } } public double[] Double { get { var arr = new double[count]; for (var i = 0; i < count; i++) arr[i] = cr.Double; return arr; } } public static implicit operator int[](RepeatReader rr) => rr.Int; public static implicit operator long[](RepeatReader rr) => rr.Long; public static implicit operator double[](RepeatReader rr) => rr.Double; public static implicit operator string[](RepeatReader rr) => rr.Ascii; } public RepeatReader Repeat(int count) => new RepeatReader(this, count);[DebuggerStepThrough] public struct SplitReader { ConsoleReader cr; public SplitReader(ConsoleReader cr) { this.cr = cr; } public string[] String { get { while (cr.buffer[cr.pos] <= 32) cr.MoveNext(); var list = new List<string>(); do { if (cr.buffer[cr.pos] < 32) cr.MoveNext(); else list.Add(cr.String); } while (cr.buffer[cr.pos] != 10 && cr.buffer[cr.pos] != 13); return list.ToArray(); } } public string[] Ascii { get { while (cr.buffer[cr.pos] <= 32) cr.MoveNext(); var list = new List<string>(); do { if (cr.buffer[cr.pos] < 32) cr.MoveNext(); else list.Add(cr.Ascii); } while (cr.buffer[cr.pos] != 10 && cr.buffer[cr.pos] != 13); return list.ToArray(); } } public int[] Int { get { while (cr.buffer[cr.pos] <= 32) cr.MoveNext(); var list = new List<int>(); do { if (cr.buffer[cr.pos] < 32) cr.MoveNext(); else list.Add(cr.Int); } while (cr.buffer[cr.pos] != 10 && cr.buffer[cr.pos] != 13); return list.ToArray(); } } public int[] Int0 { get { while (cr.buffer[cr.pos] <= 32) cr.MoveNext(); var list = new List<int>(); do { if (cr.buffer[cr.pos] < 32) cr.MoveNext(); else list.Add(cr.Int0); } while (cr.buffer[cr.pos] != 10 && cr.buffer[cr.pos] != 13); return list.ToArray(); } } public long[] Long { get { while (cr.buffer[cr.pos] <= 32) cr.MoveNext(); var list = new List<long>(); do { if (cr.buffer[cr.pos] < 32) cr.MoveNext(); else list.Add(cr.Long); } while (cr.buffer[cr.pos] != 10 && cr.buffer[cr.pos] != 13); return list.ToArray(); } } public long[] Long0 { get { while (cr.buffer[cr.pos] <= 32) cr.MoveNext(); var list = new List<long>(); do { if (cr.buffer[cr.pos] < 32) cr.MoveNext(); else list.Add(cr.Long0); } while (cr.buffer[cr.pos] != 10 && cr.buffer[cr.pos] != 13); return list.ToArray(); } } public double[] Double { get { while (cr.buffer[cr.pos] <= 32) cr.MoveNext(); var list = new List<double>(); do { if (cr.buffer[cr.pos] < 32) cr.MoveNext(); else list.Add(cr.Double); } while (cr.buffer[cr.pos] != 10 && cr.buffer[cr.pos] != 13); return list.ToArray(); } } public static implicit operator int[](SplitReader sr) => sr.Int; public static implicit operator long[](SplitReader sr) => sr.Long; public static implicit operator double[](SplitReader sr) => sr.Double; public static implicit operator string[](SplitReader sr) => sr.Ascii; } public SplitReader Split => new SplitReader(this); public static implicit operator int(ConsoleReader cr) => cr.Int; public static implicit operator long(ConsoleReader cr) => cr.Long; public static implicit operator double(ConsoleReader cr) => cr.Double; public static implicit operator string(ConsoleReader cr) => cr.Ascii; public void Deconstruct(out ConsoleReader o1, out ConsoleReader o2) => (o1, o2) = (this, this); public void Deconstruct(out ConsoleReader o1, out ConsoleReader o2, out ConsoleReader o3) => (o1, o2, o3) = (this, this, this); public void Deconstruct(out ConsoleReader o1, out ConsoleReader o2, out ConsoleReader o3, out ConsoleReader o4) => (o1, o2, o3, o4) = (this, this, this, this); public void Deconstruct(out ConsoleReader o1, out ConsoleReader o2, out ConsoleReader o3, out ConsoleReader o4, out ConsoleReader o5) => (o1, o2, o3, o4, o5) = (this, this, this, this, this); public void Deconstruct(out ConsoleReader o1, out ConsoleReader o2, out ConsoleReader o3, out ConsoleReader o4, out ConsoleReader o5, out ConsoleReader o6) => (o1, o2, o3, o4, o5, o6) = (this, this, this, this, this, this); public void Deconstruct(out ConsoleReader o1, out ConsoleReader o2, out ConsoleReader o3, out ConsoleReader o4, out ConsoleReader o5, out ConsoleReader o6, out ConsoleReader o7) => (o1, o2, o3, o4, o5, o6, o7) = (this, this, this, this, this, this, this); public void Deconstruct(out ConsoleReader o1, out ConsoleReader o2, out ConsoleReader o3, out ConsoleReader o4, out ConsoleReader o5, out ConsoleReader o6, out ConsoleReader o7, out ConsoleReader o8) => (o1, o2, o3, o4, o5, o6, o7, o8) = (this, this, this, this, this, this, this, this); } }
public class Program
{
    [System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)] private ConsoleReader cr; public Program(ConsoleReader consoleReader) { this.cr = consoleReader; }
    static void Main() => Console.WriteLine(new Program(new ConsoleReader(Console.OpenStandardInput())).Result());
    #endregion
    public string Result() => Calc() switch { bool b => b ? "Yes" : "No", double d => d.ToString("0.####################"), object o => o.ToString(), };
    public object Calc()
    {
        N = cr;
        M = cr;
        s = cr.Repeat(M).Select(cr => cr.Repeat(cr.Int).Int0);
        p = cr.Repeat(M).Select(cr => cr.Int == 1);
        return Enumerable.Range(0, 1 << N).Count(Calc);
    }
    bool Calc(int num)
    {
        for (int i = 0; i < M; i++)
        {
            var c = false;
            foreach (var b in s[i])
            {
                if (num.On(b)) c = !c;
            }
            if (c != p[i]) return false;
        }
        return true;
    }

    int N;
    int M;
    bool[] p;
    int[][] s;
}

static class Bit { public static string ToBitString(this int num, int padLeft = sizeof(int) * 8) => Convert.ToString(num, 2).PadLeft(padLeft, '0'); public static string ToBitString(this long num, int padLeft = sizeof(long) * 8) => Convert.ToString(num, 2).PadLeft(padLeft, '0'); public static string ToBitString(this ulong num, int padLeft = sizeof(ulong) * 8) => Convert.ToString(unchecked((long)num), 2).PadLeft(padLeft, '0'); public static bool On(this int num, int index) => ((num >> index) & 1) != 0; public static bool On(this long num, int index) => ((num >> index) & 1) != 0; public static bool On(this ulong num, int index) => ((num >> index) & 1) != 0; public static IEnumerable<int> Bits(this int num) { for (var i = 0; num > 0; i++, num >>= 1) if ((num & 1) == 1) yield return i; } public static IEnumerable<int> Bits(this long num) { for (var i = 0; num > 0; i++, num >>= 1) if ((num & 1) == 1) yield return i; } public static IEnumerable<int> Bits(this ulong num) { for (var i = 0; num > 0; i++, num >>= 1) if ((num & 1) == 1) yield return i; } }