Problem:
Score : 500 points

Problem Statement

There is an infinitely long street that runs west to east, which we consider as a number line.

There are N roadworks scheduled on this street.
The i-th roadwork blocks the point at coordinate X_i from time S_i - 0.5 to time T_i - 0.5.

Q people are standing at coordinate 0. The i-th person will start the coordinate 0 at time D_i, continue to walk with speed 1 in the positive direction and stop walking when reaching a blocked point.

Find the distance each of the Q people will walk.

Constraints

All values in input are integers.

1 \leq N, Q \leq 2 \times 10^5

0 \leq S_i < T_i \leq 10^9

1 \leq X_i \leq 10^9

0 \leq D_1 < D_2 < ... < D_Q \leq 10^9

If i \neq j and X_i = X_j, the intervals [S_i, T_i) and [S_j, T_j) do not overlap.

Input

Input is given from Standard Input in the following format:

N Q
S_1 T_1 X_1
:
S_N T_N X_N
D_1
:
D_Q

Output

Print Q lines. The i-th line should contain the distance the i-th person will walk or -1 if that person walks forever.

Sample Input 1

4 6
1 3 2
7 13 10
18 20 13
3 4 2
0
1
2
3
5
8

Sample Output 1

2
2
10
-1
13
-1

The first person starts coordinate 0 at time 0 and stops walking at coordinate 2 when reaching a point blocked by the first roadwork at time 2.

The second person starts coordinate 0 at time 1 and reaches coordinate 2 at time 3. The first roadwork has ended, but the fourth roadwork has begun, so this person also stops walking at coordinate 2.

The fourth and sixth persons encounter no roadworks while walking, so they walk forever. The output for these cases is -1.

Solution in C# (Mono 4.6.2.0) (judge verdict: Wrong Answer)

using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;

namespace Program
{
    public class ABC128E
    {
        static public void Main(string[] args)
        {
            var N = NextInt;
            var Q = NextInt;
            var list = new List<Tuple<long, int, long>>();
            for (int i = 0; i < N; ++i)
            {
                var S = NextLong;
                var T = NextLong;
                var X = NextLong;
                list.Add(Tuple.Create(S - X, 1, X));
                list.Add(Tuple.Create(T - X, -1, X));
            }
            list.Sort((x, y) => x.Item1.CompareTo(y.Item1));
            var Qlist = NextIntList(Q);
            var nowKouji = new SortedSet<long>();
            var koujiIdx = 0;
            var min = -1L;
            for (int i = 0; i < Qlist.Count; ++i)
            {
                if (koujiIdx < list.Count)
                {
                    while (list[koujiIdx].Item1 <= Qlist[i])
                    {
                        if (list[koujiIdx].Item2 < 0)
                        {
                            nowKouji.Remove(list[koujiIdx].Item3);
                        }
                        else
                        {
                            nowKouji.Add(list[koujiIdx].Item3);
                        }
                        ++koujiIdx;
                        if (list.Count == koujiIdx) break;
                    }
                    if (nowKouji.Any())
                    {
                        min = nowKouji.Min();
                    }
                    else
                    {
                        min = -1;
                    }
                }
                Console.WriteLine(min);
            }
        }

        static class Console_
        {
            private static Queue<string> param = new Queue<string>();
            public static string NextString()
            {
                if (param.Count == 0) foreach (var item in Console.ReadLine().Split(' ')) param.Enqueue(item);
                return param.Dequeue();
            }
        }
        static int NextInt => int.Parse(Console_.NextString());
        static List<int> NextIntList(int N)
        {
            var ret = new List<int>(N);
            for (int i = 0; i < N; ++i) ret.Add(NextInt);
            return ret;
        }
        static long NextLong => long.Parse(Console_.NextString());
        static List<long> NextLongList(int N)
        {
            var ret = new List<long>(N);
            for (int i = 0; i < N; ++i) ret.Add(NextLong);
            return ret;
        }
        static string NextString => Console_.NextString();
        static void Sort<T>(List<T> l) where T : IComparable => l.Sort();
        static void RevSort<T>(List<T> l) where T : IComparable => l.Sort((x, y) => y.CompareTo(x));
        static IEnumerable<long> Prime(long x)
        {
            if (x < 2) yield break;
            yield return 2;
            var halfx = x / 2;
            var table = new bool[halfx + 1];
            var max = (long)(Math.Sqrt(x) / 2);
            for (long i = 1; i <= max; ++i)
            {
                if (table[i]) continue;
                var add = 2 * i + 1;
                yield return add;
                for (long j = 2 * i * (i + 1); j <= halfx; j += add) table[j] = true;
            }
            for (long i = max + 1; i <= halfx; ++i) if (!table[i]) yield return 2 * i + 1;
        }
        static IEnumerable<long> Divisor(long x)
        {
            if (x < 1) yield break;
            var max = (long)Math.Sqrt(x);
            for (long i = 1; i < max; ++i)
            {
                if (x % i != 0) continue;
                yield return i;
                if (i != x / i) yield return x / i;
            }
        }
        static long GCD(long a, long b)
        {
            long tmpa = a, tmpb = b;
            while (tmpb > 0) { var tmp = tmpb; tmpb = tmpa % tmpb; tmpa = tmp; }
            return tmpa;
        }
        class PQ<T> where T : IComparable
        {
            private List<T> h;
            private Comparison<T> c;
            public PQ(int cap, Comparison<T> c, bool asc = true) { h = new List<T>(cap); this.c = asc ? c : (x, y) => c(y, x); }
            public PQ(Comparison<T> c, bool asc = true) { h = new List<T>(); this.c = asc ? c : (x, y) => c(y, x); }
            public PQ(int cap, bool asc = true) : this(cap, (x, y) => x.CompareTo(y), asc) { }
            public PQ(bool asc = true) : this((x, y) => x.CompareTo(y), asc) { }
            public void Push(T v)
            {
                var i = h.Count;
                h.Add(v);
                while (i > 0)
                {
                    var ni = (i - 1) / 2;
                    if (c(v, h[ni]) >= 0) break;
                    h[i] = h[ni]; i = ni;
                }
                h[i] = v;
            }
            public T Peek => h[0];
            public int Count => h.Count;
            public T Pop
            {
                get
                {
                    var r = h[0];
                    var v = h[h.Count - 1];
                    h.RemoveAt(h.Count - 1);
                    if (h.Count == 0) return r;
                    var i = 0;
                    while (i * 2 + 1 < h.Count)
                    {
                        var i1 = i * 2 + 1;
                        var i2 = i * 2 + 2;
                        if (i2 < h.Count && c(h[i1], h[i2]) > 0) i1 = i2;
                        if (c(v, h[i1]) <= 0) break;
                        h[i] = h[i1]; i = i1;
                    }
                    h[i] = v;
                    return r;
                }
                private set { }
            }
        }
        class PQ<TKey, TValue> where TKey : IComparable
        {
            private PQ<Tuple<TKey, TValue>> q;
            public PQ(int cap, Comparison<TKey> c, bool asc = true) { q = new PQ<Tuple<TKey, TValue>>(cap, (x, y) => c(x.Item1, y.Item1), asc); }
            public PQ(Comparison<TKey> c, bool asc = true) { q = new PQ<Tuple<TKey, TValue>>((x, y) => c(x.Item1, y.Item1), asc); }
            public PQ(int cap, bool asc = true) : this(cap, (x, y) => x.CompareTo(y), asc) { }
            public PQ(bool asc = true) : this((x, y) => x.CompareTo(y), asc) { }
            public void Push(TKey k, TValue v) => q.Push(Tuple.Create(k, v));
            public Tuple<TKey, TValue> Peek => q.Peek;
            public int Count => q.Count;
            public Tuple<TKey, TValue> Pop => q.Pop;
        }
        static class Mod
        {
            static public long _mod = 1000000007;
            static public long Add(long x, long y) => (x + y) % _mod;
            static public long Sub(long x, long y) => (x - y) % _mod;
            static public long Multi(long x, long y) => (x * y) % _mod;
            static public long Div(long x, long y) => (x * Inverse(y)) % _mod;
            static public long Pow(long x, long y)
            {
                var a = 1L;
                while (y != 0)
                {
                    if ((y & 1) == 1) a = Mod.Multi(a, x);
                    x = Mod.Multi(x, x);
                    y >>= 1;
                }
                return a;
            }
            static public long Inverse(long x)
            {
                var b = _mod;
                var r = 1L;
                var u = 0L;
                while (b > 0L)
                {
                    var q = x / b;
                    var t = u; u = r - q * u; r = t;
                    t = b; b = x - q * b; x = t;
                }
                return r < 0 ? r + _mod : r;
            }
            static private List<long> _fact = new List<long>();
            static private List<long> _ifact = new List<long>();
            static private void Build(int n)
            {
                if (n >= _fact.Count)
                    for (int i = _fact.Count; i <= n; ++i)
                        if (i == 0L) { _fact.Add(1); _ifact.Add(1); }
                        else { _fact.Add(Mod.Multi(_fact[i - 1], i)); _ifact.Add(Mod.Multi(_ifact[i - 1], Mod.Pow(i, _mod - 2))); }
            }
            static public long Comb(int n, int k)
            {
                Build(n);
                if (n == 0 && k == 0) return 1;
                if (n < k || n < 0) return 0;
                return Mod.Multi(Mod.Multi(_ifact[n - k], _ifact[k]), _fact[n]);
            }
        }
    }
}