Problem:
Score : 500 points

Problem Statement

We have a deck consisting of N cards. Each card has an integer written on it. The integer on the i-th card from the top is a_i.

Two people X and Y will play a game using this deck. Initially, X has a card with Z written on it in his hand, and Y has a card with W written on it in his hand. Then, starting from X, they will alternately perform the following action:

Draw some number of cards from the top of the deck. Then, discard the card in his hand and keep the last drawn card instead. Here, at least one card must be drawn.

The game ends when there is no more card in the deck. The score of the game is the absolute difference of the integers written on the cards in the two players' hand.

X will play the game so that the score will be maximized, and Y will play the game so that the score will be minimized. What will be the score of the game?

Constraints

All input values are integers.

1 \leq N \leq 2000

1 \leq Z, W, a_i \leq 10^9

Input

Input is given from Standard Input in the following format:

N Z W
a_1 a_2 ... a_N

Output

Print the score.

Sample Input 1

3 100 100
10 1000 100

Sample Output 1

900

If X draws two cards first, Y will draw the last card, and the score will be |1000 - 100| = 900.

Sample Input 2

3 100 1000
10 100 100

Sample Output 2

900

If X draws all the cards first, the score will be |1000 - 100| = 900.

Sample Input 3

5 1 1
1 1 1 1 1

Sample Output 3

0

Sample Input 4

1 1 1
1000000000

Sample Output 4

999999999

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Library;
using static Library.Input;

namespace AtCoderTemplate {
    class ProgramD {
        static void Main () {
            int N = NextInt, Z = NextInt, W = NextInt;
            var list = IntList;

            if(list.Count() > 1) {
                Console.WriteLine(Math.Max(Math.Abs(list.Last() - W), Math.Abs(list.Last() - list[N - 2])));
            } else {
                Console.WriteLine(Math.Abs(list.Last() - W));
            }
        }
    }

}

namespace Library {
    class Input {
        static IEnumerator<string> enumerator = new string[] { }.AsEnumerable ().GetEnumerator ();

        public static string Line => Console.ReadLine ();

        public static string[] StrArr => Line.Split (' ');

        public static int NextInt => int.Parse (NextWord ());

        public static long NextLong => long.Parse (NextWord ());

        public static List<int> IntList => StrArr.Select (int.Parse).ToList ();

        public static List<long> LongList => StrArr.Select (long.Parse).ToList ();

        public static IEnumerable<long[]> TakeLine (int N) {
            return Enumerable.Repeat (0, N).Select (_ => Console.ReadLine ().Split (' ').Select (long.Parse).ToArray ());
        }

        public static string NextWord () {
            while (!enumerator.MoveNext ()) {
                enumerator = StrArr.AsEnumerable ().GetEnumerator ();
            }
            return enumerator.Current;
        }
    }
}

namespace Library {
    
    class Modular {
        public const int mod = 1000000007;
        public readonly long value;
        public Modular (long value) { this.value = value; }
        public static implicit operator Modular (long a) {
            var m = a % mod;
            return new Modular ((m < 0) ? m + mod : m);
        }
        public static Modular operator + (Modular a, Modular b) {
            return a.value + b.value;
        }
        public static Modular operator - (Modular a, Modular b) {
            return a.value - b.value;
        }
        public static Modular operator * (Modular a, Modular b) {
            return a.value * b.value;
        }
        public static Modular Pow (Modular a, int n) {
            switch (n) {
                case 0:
                    return 1;
                case 1:
                    return a;
                default:
                    var p = Pow (a, n / 2);
                    return p * p * Pow (a, n % 2);
            }
        }
        public static Modular operator / (Modular a, Modular b) {
            return a * Pow (b, mod - 2);
        }
        private static readonly List<int> facs = new List<int> { 1 };
        private static Modular Fac (int n) {
            for (int i = facs.Count; i <= n; ++i) {
                facs.Add ((int) (Math.BigMul (facs.Last (), i) % mod));
            }
            return facs[n];
        }
        public static Modular Ncr (int n, int r) {
            return (n < r) ? 0 :
                (n == r) ? 1 :
                Fac (n) / (Fac (r) * Fac (n - r));
        }
        public static explicit operator int (Modular a) {
            return (int) a.value;
        }
    }

}
namespace Library {
    class MyMath {
        public static long Gcd (long a, long b) {
            return b == 0 ? a : Gcd (b, a % b);
        }

        public static long Sqrt (long n) {
            if (n < 0) return 0;
            long a = 0, tmp = 0, b = 0;
            for (int i = 62; i >= 0; i -= 2) {
                tmp = (b << 1) + 1 <= (n >> i) ? 1 : 0;
                a = a << 1 | tmp;
                n -= (((b << 1) + 1) * tmp) << i;
                b = (b << 1) + tmp + tmp;
            }
            return a;
        }

        public static long Nck (int n, int k) {
            if (k == 0) return 1;
            if (n == 0) return 0;
            return n * Nck (n - 1, k - 1) / k;
        }
    }
}

namespace Library {
        public class PriorityQueue<T> {

        readonly List<T> _heap = new List<T> ();
        readonly Comparison<T> _comparison;

        public PriorityQueue (Comparison<T> comparison) {
            _comparison = comparison;
        }

        public PriorityQueue () : this (Comparer<T>.Default.Compare) { }

        public PriorityQueue (IComparer<T> comparer) : this (comparer.Compare) { }

        public void Enqueue (T item) {
            _heap.Add (item);

            int childID = _heap.Count - 1;
            int parentID = (childID - 1) / 2;

            while (childID > 0 && _comparison (_heap[parentID], _heap[childID]) > 0) {
                Swap (parentID, childID);
                childID = parentID;
                parentID = (parentID - 1) / 2;
            }
        }

        public T Dequeue () {
            var first = _heap.First ();
            _heap[0] = _heap.Last ();
            _heap.RemoveAt (_heap.Count - 1);

            int parentID = 0;
            int childID = parentID * 2 + 2;
            if (childID >= _heap.Count || _comparison (_heap[childID], _heap[childID - 1]) > 0) childID--;

            while (childID < _heap.Count && _comparison (_heap[parentID], _heap[childID]) > 0) {
                Swap (parentID, childID);
                parentID = childID;
                childID = parentID * 2 + 2;
                if (childID >= _heap.Count || _comparison (_heap[childID], _heap[childID - 1]) > 0) childID--;
            }

            return first;
        }

        void Swap (int parent, int child) {
            var tmp = _heap[parent];
            _heap[parent] = _heap[child];
            _heap[child] = tmp;
        }

        public T Peek () { return _heap[0]; }
        public int Count => _heap.Count;
        public bool Any () { return _heap.Any (); }
        public List<T> Data => _heap;
    }
}

namespace Library {
    
    public class UnionFind {
        public int[] Parents { get; set; }
        public UnionFind (int size) {
            Parents = Enumerable.Repeat (-1, size).ToArray ();
        }

        public int Find (int num) {
            if (Parents[num] < 0) return num;

            Parents[num] = Find (Parents[num]);
            return Parents[num];
        }

        public int Size (int num) {
            return -Parents[Find (num)];
        }

        public bool Same (int a, int b) {
            return Find (a) == Find (b);
        }

        public void Unite (int a, int b) {
            int x = Find (a), y = Find (b);

            if (Size (x) > Size (y)) {
                Parents[x] += Parents[y];
                Parents[y] = x;
            } else {
                Parents[y] += Parents[x];
                Parents[x] = y;
            }
        }
    }
}