Problem:
Score : 400 points

Problem Statement

Fennec and Snuke are playing a board game.

On the board, there are N cells numbered 1 through N, and N-1 roads, each connecting two cells. Cell a_i is adjacent to Cell b_i through the i-th road. Every cell can be reached from every other cell by repeatedly traveling to an adjacent cell. In terms of graph theory, the graph formed by the cells and the roads is a tree.

Initially, Cell 1 is painted black, and Cell N is painted white. The other cells are not yet colored.
Fennec (who goes first) and Snuke (who goes second) alternately paint an uncolored cell.
More specifically, each player performs the following action in her/his turn:

Fennec: selects an uncolored cell that is adjacent to a black cell, and paints it black.

Snuke: selects an uncolored cell that is adjacent to a white cell, and paints it white.

A player loses when she/he cannot paint a cell. Determine the winner of the game when Fennec and Snuke play optimally.

Constraints

2 \leq N \leq 10^5

1 \leq a_i, b_i \leq N

The given graph is a tree.

Input

Input is given from Standard Input in the following format:

N
a_1 b_1
:
a_{N-1} b_{N-1}

Output

If Fennec wins, print Fennec; if Snuke wins, print Snuke.

Sample Input 1

7
3 6
1 2
3 1
7 4
5 7
1 4

Sample Output 1

Fennec

For example, if Fennec first paints Cell 2 black, she will win regardless of Snuke's moves.

Sample Input 2

4
1 4
4 2
2 3

Sample Output 2

Snuke

Solution in C# (Mono 4.6.2.0) (judge verdict: Wrong Answer)

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

// using System.Numerics;
using System.Runtime.CompilerServices;
using System.Diagnostics;
using ll=System.Int64;
using static Contest_D.MyIO;



public class Contest_D
{
	static void swap1<T>(ref T a, ref T b) { T t = a; a = b; b = t; }
	static void swap2<T>(ref T a, ref T b) where T : IComparable { if (a.CompareTo(b)==1) swap1(ref a, ref b); }  // b の方が小さければ交換
	static bool chmin<T>(ref T a, T b) where T : IComparable { if (a.CompareTo(b)== 1) { a = b; return true; } return false; }  // b の方が小さければ a を更新
	static bool chmax<T>(ref T a, T b) where T : IComparable { if (a.CompareTo(b)==-1) { a = b; return true; } return false; }  // b の方が大きければ a を更新
	static bool inside(long i, long n) => (0<=i&&i<n);
	static bool inside(long x, long y, long w, long h) => (inside(x,w)&&inside(y,h));
	static T min<T>(params T[] a) where T : IComparable => a.Min();
	static T max<T>(params T[] a) where T : IComparable => a.Max();
	static long mod(long a, long m) { var v = a%m; return (v<0?v+m:v); }
	static T[][] init<T>(long len1,long len2,T val) where T : struct { T[][] m = new T[len1][]; for (int i=0;i<m.Length;i++) m[i] = Enumerable.Repeat(val,(int)len2).ToArray(); return m; }
	static T[][][] init<T>(long len1,long len2,long len3,T val) where T : struct { T[][][] m = new T[len1][][]; for (int i=0;i<m.Length;i++) m[i] = init(len2,len3,val); return m; }
	public const long MOD1 = 1000000007; // 10^9+7
	public const double EPS1 = 1e-8;
	public const long INF1 = 1000000000000000;  // 10^15

	public static void Main() {
		checked{
			long  n;
			MyIO.RM(out n);
			VT<ll,ll>[] abl;
			RL(n-1,out abl);


			VT<ll,ll,ll>[] edge = new VT<ll, ll, ll>[n-1];
			for (int i = 0; i < n-1; i++)
			{
				edge[i]=new VT<ll, ll, ll>(abl[i].Item1-1,abl[i].Item2-1,1);
			}

			ll[] prev;
			ll[] dist = Dijkstra(edge,n,0,out prev);
			ll[] rt = RestoreRoute(prev, n-1);
			VT<ll,ll> cut;
			if(rt.Length%2==1){
				cut = new VT<ll, ll>(rt[rt.Length/2],rt[rt.Length/2+1]);
			}else{
				cut = new VT<ll, ll>(rt[rt.Length/2-1],rt[rt.Length/2]);
			}

			UnionFind uf = new UnionFind(n);
			for (int i = 0; i < n-1; i++)
			{
				if(edge[i].Item1==cut.Item1&&edge[i].Item2==cut.Item2){}else{
					uf.Unite(edge[i].Item1,edge[i].Item2);
				}
			}


			MyIO.WM(uf.Size(0)<uf.Size(n-1)?"Snuke":"Fennec");
		}
	}

public class UnionFind {
    private long[] data;

    public UnionFind(long size) {
        data = new long[size];
        for (int i = 0; i < size; i++) data[i] = -1;
    }
    public bool Unite(long x, long y) {
        x = Find(x);
        y = Find(y);

        if (x != y) {
            if (data[y] < data[x]) { var t = y; y = x; x = t; }
            data[x] += data[y];
            data[y] = x;
        }
        return x != y;
    }
    public bool IsSameGroup(long x, long y) { return Find(x) == Find(y); }
    public long Find(long x) { return data[x] < 0 ? x : data[x] = Find(data[x]); }
    public long Size(long x) { return -data[Find(x)]; }
	public Dictionary<long,long> AllSizes(){
		Dictionary<long,long> ret = new Dictionary<long, long>();
		for (int i = 0; i < data.Length; i++)  if(data[i]<0) ret[i] = -data[i];
		return ret;
	}
}
	public static long[] Dijkstra(VT<long,long,long>[] inEdges, long V, long start, out long[] prev) {
		long[] dist = Enumerable.Repeat(long.MaxValue, (int)V).ToArray();
		prev = Enumerable.Repeat(-1L, (int)V).ToArray();
		Dictionary<long,long>[] G = new Dictionary<long,long>[V]; 
		for(int i=0;i<V;i++) G[i] = new Dictionary<long,long>();
		foreach(var e in inEdges){
			G[e.Item1][e.Item2] = e.Item3;
			G[e.Item2][e.Item1] = e.Item3;
		}

		PriorityQueue<VT<long, long>> que = new PriorityQueue<VT<long, long>>(V, (x,y)=>(x.Item1.CompareTo(y.Item1)));
		dist[start] = 0;
		que.Enqueue(new VT<long, long>(dist[start], start));
		while(0<que.Count) {
			VT<long, long> q = que.Dequeue();
			if(dist[q.Item2] < q.Item1) continue;
			foreach(var e in G[q.Item2]){
				var next_cost = q.Item1 + e.Value;
				if(dist[e.Key] <= next_cost) continue;
				dist[e.Key] = next_cost;
				que.Enqueue(new VT<long, long>(dist[e.Key], e.Key));
               	prev[e.Key] = q.Item2;
			}
		}
		return dist;
	}
	public static long[] RestoreRoute(long[] prev, long end){
		List<long> path = new List<long>();
		for(long u = end; u >= 0; u = prev[u]) path.Add(u);
		path.Reverse();
		return path.ToArray();
	}
public class PriorityQueue<T>
{
    private readonly List<T> heap;
    private readonly Comparison<T> compare;
    private int size;
    public PriorityQueue() : this(Comparer<T>.Default) {} 
    public PriorityQueue(IComparer<T> comparer) : this(16, comparer.Compare) { }
    public PriorityQueue(Comparison<T> comparison) : this(16, comparison) { }
    public PriorityQueue(long capacity, Comparison<T> comparison)
    {
        this.heap = new List<T>((int)capacity);
        this.compare = comparison;
    }
    public void Enqueue(T item)
    {
        this.heap.Add(item);
        var i = size++;
        while (i > 0)
        {
            var p = (i - 1) >> 1;
            if (compare(this.heap[p], item) <= 0)
                break;
            this.heap[i] = heap[p];
            i = p;
        }
        this.heap[i] = item;

    }
    public T Dequeue()
    {
        var ret = this.heap[0];
        var x = this.heap[--size];
        var i = 0;
        while ((i << 1) + 1 < size)
        {
            var a = (i << 1) + 1;
            var b = (i << 1) + 2;
            if (b < size && compare(heap[b], heap[a]) < 0) a = b;
            if (compare(heap[a], x) >= 0)
                break;
            heap[i] = heap[a];
            i = a;
        }
        heap[i] = x;
        heap.RemoveAt(size);
        return ret;
    }
    public T Peek() { return heap[0]; }
    public long Count { get { return size; } }
    public bool Any() { return size > 0; }
}





#region MyIO

public struct VT<T,U>
{
	public T Item1; public U Item2;
    public VT(T a,U b) { Item1 = a; Item2 = b; }
}
public struct VT<T,U,V>
{
	public T Item1; public U Item2; public V Item3;
    public VT(T a,U b,V c) { Item1 = a; Item2 = b; Item3 = c; }
}
public struct VT<T,U,V,W>
{
	public T Item1; public U Item2; public V Item3; public W Item4;
    public VT(T a,U b,V c,W d) { Item1 = a; Item2 = b; Item3 = c; Item4 = d; }
}

public static class MyIO
{
	class Prt : System.IO.StreamWriter
	{
		public override IFormatProvider FormatProvider { get { return System.Globalization.CultureInfo.InvariantCulture; } }
		public Prt(System.IO.Stream s) : base(s,new UTF8Encoding(false,true)) {}
		public Prt(System.IO.Stream s,Encoding e) : base(s,e) {}
	}
	
	static char[] sp = new char[] {' '};
	[MethodImpl(256)]
	static bool eq<T,U>() => typeof(T).Equals(typeof(U));
	[MethodImpl(256)]
	static T ct<T,U>(U a) => (T)Convert.ChangeType(a,typeof(T));
	static T cv<T>(string s) =>
		eq<T,int>()    ? ct<T,int>(int.Parse(s))
	  : eq<T,long>()   ? ct<T,long>(long.Parse(s))
	  : eq<T,double>() ? ct<T,double>(double.Parse(s,System.Globalization.CultureInfo.InvariantCulture))
	  : eq<T,char>()   ? ct<T,char>(s[0])
					   : ct<T,string>(s);
	public static string[] RM<T>(out T a) {
		var z = Console.ReadLine().Split(sp,StringSplitOptions.RemoveEmptyEntries); 
		a = cv<T>(z[0]);
		return z;
	}
	public static string[] RM<T,U>(out T a,out U b) {
		var z = RM<T>(out a); 
        b = cv<U>(z[1]);
		return z;
	}
	public static string[] RM<T,U,V>(out T a,out U b,out V c) {
		var z = RM<T,U>(out a,out b); 
        c = cv<V>(z[2]);
		return z;
	}
	public static string[] RM<T,U,V,W>(out T a,out U b,out V c,out W d) {
		var z = RM<T,U,V>(out a,out b,out c); 
        d = cv<W>(z[3]);
		return z;
	}
	public static string[] RM<T,U,V,W,X>(out T a,out U b,out V c,out W d,out X e) {
		var z = RM<T,U,V,W>(out a,out b,out c,out d); 
        e = cv<X>(z[4]);
		return z;
	}
	public static string[] RM<T,U,V,W,X,Y>(out T a,out U b,out V c,out W d,out X e,out Y f) {
		var z = RM<T,U,V,W,X>(out a,out b,out c,out d,out e); 
        f = cv<Y>(z[5]);
		return z;
	}
	public static string[] RA<T>(out T[] a) {		
		var z = Console.ReadLine().Split(sp,StringSplitOptions.RemoveEmptyEntries);
		a = z.Select(cv<T>).ToArray();
		return z;
	}
	public static string[][] RL<T>(long n,out T[] a) {
		a = new T[n];
		var y = new string[n][];
		for(int i=0;i<n;i++) y[i] = RM(out a[i]);
		return y;
	}
	public static string[][] RL<T,U>(long n,out VT<T,U>[] a) {
		a = new VT<T,U>[n];
		var y = new string[n][];
		for(int i=0;i<n;i++) {
			T o; U p;
			y[i] = RM(out o,out p);
			a[i] = new VT<T,U>(o,p);
		}
		return y;
	}
	public static string[][] RL<T,U,V>(long n,out VT<T,U,V>[] a) {
		a = new VT<T,U,V>[n];
		var y = new string[n][];
		for(int i=0;i<n;i++) {
			T o; U p; V q;
			y[i] = RM(out o,out p,out q);
			a[i] = new VT<T,U,V>(o,p,q);
		}
		return y;
	}
	public static string[][] RL<T,U,V,W>(long n,out VT<T,U,V,W>[] a) {
		a = new VT<T,U,V,W>[n];
		var y = new string[n][];
		for(int i=0;i<n;i++) {
			T o; U p; V q; W r;
			y[i] = RM(out o,out p,out q,out r);
			a[i] = new VT<T,U,V,W>(o,p,q,r);
		}
		return y;
	}
	public static string[][] RX<T>(long n,out T[][] a) {
		a = new T[n][];
		var y = new string[n][];
		for(int i=0;i<n;i++) y[i] = RA(out a[i]);
		return y;
	}

	static void wwp(Action act){
		var s = new Prt(Console.OpenStandardOutput()){AutoFlush = false};
		Console.SetOut(s);
		act();
		Console.Out.Flush();
		s.AutoFlush = true;
		Console.SetOut(s);
	}
	[MethodImpl(256)]
	static string wfm(Type t) =>t.Equals(typeof(double)) ? "{0:F10}" : "{0}";
	public static void WM(params object[] a) {
		wwp(()=>{
			for(int i=0;i<a.Length;i++) {
				var f = wfm(a[i].GetType()) + ((i<a.Length-1) ? " " : Environment.NewLine);
				Console.Write(f,a[i]);
			}
		});
	}
	public static void WA<T>(IList<T> a) {
		wwp(()=>{
			var f = wfm(typeof(T));
			var g = f + " ";
			var h = f + Environment.NewLine;
			for(int i=0;i<a.Count;i++) Console.Write(((i<a.Count-1) ? g : h),a[i]);
		});
	}
	public static void WL<T>(IList<T> a) {
		wwp(()=>{
			var f = wfm(typeof(T)) + Environment.NewLine;
			foreach(T x in a) Console.Write(f,x);
		});
	}


}

#endregion


}