Problem:
Score : 400 points

Problem Statement

Fennec and Snuke are playing a board game.

On the board, there are N cells numbered 1 through N, and N-1 roads, each connecting two cells. Cell a_i is adjacent to Cell b_i through the i-th road. Every cell can be reached from every other cell by repeatedly traveling to an adjacent cell. In terms of graph theory, the graph formed by the cells and the roads is a tree.

Initially, Cell 1 is painted black, and Cell N is painted white. The other cells are not yet colored.
Fennec (who goes first) and Snuke (who goes second) alternately paint an uncolored cell.
More specifically, each player performs the following action in her/his turn:

Fennec: selects an uncolored cell that is adjacent to a black cell, and paints it black.

Snuke: selects an uncolored cell that is adjacent to a white cell, and paints it white.

A player loses when she/he cannot paint a cell. Determine the winner of the game when Fennec and Snuke play optimally.

Constraints

2 \leq N \leq 10^5

1 \leq a_i, b_i \leq N

The given graph is a tree.

Input

Input is given from Standard Input in the following format:

N
a_1 b_1
:
a_{N-1} b_{N-1}

Output

If Fennec wins, print Fennec; if Snuke wins, print Snuke.

Sample Input 1

7
3 6
1 2
3 1
7 4
5 7
1 4

Sample Output 1

Fennec

For example, if Fennec first paints Cell 2 black, she will win regardless of Snuke's moves.

Sample Input 2

4
1 4
4 2
2 3

Sample Output 2

Snuke

Solution in C# (Mono 4.6.2.0) (judge verdict: Wrong Answer)

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using static System.Console;
using static System.Math;
using System.Numerics;
using System.Runtime.InteropServices.WindowsRuntime;
//using CS_Contest.Graph;
using CS_Contest.Loop;
using CS_Contest.Utils;
using static Nakov.IO.Cin;
using static CS_Contest.IO.IO;
using static CS_Contest.Utils.MyMath;


namespace CS_Contest {
	using Li = List<int>;
	using LLi = List<List<int>>;
	using Ll = List<long>;
	using ti3 = Tuple<int, int, int>;
	using ti2 = Tuple<int, int>;
	internal class Program {
		private static void Main(string[] args) {
			var sw = new StreamWriter(OpenStandardOutput()) { AutoFlush = false };
			SetOut(sw);
			new Calc().Solve();
			Out.Flush();
		}

		public class Calc {
			public void Solve() {
				int N = NextInt();
				var g=new CostGraph(N);

				(N-1).REP(i =>
				{
					int ai = NextInt() - 1, bi = NextInt() - 1;
					g.Add(ai,bi,1,false);
				});

				var dist = Utils.Utils.Repeat(i => Enumerable.Repeat(int.MaxValue, N).ToArray(), 2);

				Action<int, int, int> dfs = null;
				dfs = (crr, dis, fs) =>
				{
					if (dist[fs][crr] != int.MaxValue) return;
					dist[fs][crr] = dis;
					foreach (var edge in g.Adjacency[crr]) {
						dfs(edge.To, dis + 1, fs);
					}
				};

				dfs(0, 0, 0);
				dfs(N - 1, 0, 1);

				var fc = 0;
				var sc = 0;

				for (int i = 0; i < N; i++) {
					if (dist[0][i] <= dist[1][i]) fc++;
					else sc++;
				}

				if(fc<sc) "Snuke".WL();
				else "Fennec".WL();

				return;
			}
		}
		public class CostGraph {
			public struct Edge {
				public int To { get; set; }
				public long Cost { get; set; }


				public Edge(int to, long cost) {
					To = to;
					Cost = cost;
				}

			}

			public int Size { get; set; }
			public List<List<Edge>> Adjacency { get; set; }
			public const long Inf = (long)1e15;

			public CostGraph(int size) {
				Size = size;
				Adjacency = new List<List<Edge>>();
				Size.REP(_ => Adjacency.Add(new List<Edge>()));
			}

			public void Add(int s, int t, long c, bool dir = true) {
				Adjacency[s].Add(new Edge(t, c));
				if (!dir) Adjacency[t].Add(new Edge(s, c));
			}

		}




	}
}
namespace Nakov.IO {
	using System;
	using System.Text;
	using System.Globalization;

	public static class Cin {
		public static string NextToken() {
			StringBuilder tokenChars = new StringBuilder();
			bool tokenFinished = false;
			bool skipWhiteSpaceMode = true;
			while (!tokenFinished) {
				int nextChar = Console.Read();
				if (nextChar == -1) {
					tokenFinished = true;
				} else {
					char ch = (char)nextChar;
					if (char.IsWhiteSpace(ch)) {
						if (!skipWhiteSpaceMode) {
							tokenFinished = true;
							if (ch == '\r' && (Environment.NewLine == "\r\n")) {
								Console.Read();
							}
						}
					} else {
						skipWhiteSpaceMode = false;
						tokenChars.Append(ch);
					}
				}
			}

			string token = tokenChars.ToString();
			return token;
		}

		public static int NextInt() {
			string token = Cin.NextToken();
			return int.Parse(token);
		}
		public static long NextLong() {
			string token = Cin.NextToken();
			return long.Parse(token);
		}
		public static double NextDouble(bool acceptAnyDecimalSeparator = true) {
			string token = Cin.NextToken();
			if (acceptAnyDecimalSeparator) {
				token = token.Replace(',', '.');
				double result = double.Parse(token, CultureInfo.InvariantCulture);
				return result;
			} else {
				double result = double.Parse(token);
				return result;
			}
		}
		public static decimal NextDecimal(bool acceptAnyDecimalSeparator = true) {
			string token = Cin.NextToken();
			if (acceptAnyDecimalSeparator) {
				token = token.Replace(',', '.');
				decimal result = decimal.Parse(token, CultureInfo.InvariantCulture);
				return result;
			} else {
				decimal result = decimal.Parse(token);
				return result;
			}
		}

	}
}

namespace CS_Contest.Loop {
	public static class Loop {
		public static void REP(this int n, Action<int> act) {
			for (var i = 0; i < n; i++) {
				act(i);
			}
		}

		public static void ForeachWith<T>(this IEnumerable<T> ie, Action<int, T> act) {
			var i = 0;
			foreach (var item in ie) {
				act(i, item);
				i++;
			}
		}

		public static void Foreach<T>(this IEnumerable<T> ie, Action<T> act) {
			foreach (var item in ie) {
				act(item);
			}
		}
	}
}

namespace CS_Contest.IO {
	using Li = List<int>;
	using Ll = List<long>;

	public static class IO {
		public static void WL(this object obj) => WriteLine(obj);
		public static void WL(this string obj) => WriteLine(obj);
		public static void WL<T>(this IEnumerable<T> list) => list.ToList().ForEach(x => x.WL());

		public static Li NextIntList() => ReadLine().Split().Select(int.Parse).ToList();
		public static Ll NextLongList() => ReadLine().Split().Select(long.Parse).ToList();

		public static T Tee<T>(this T t, Func<T, string> formatter = null) {
			if (formatter == null) formatter = arg => arg.ToString();
			formatter(t).WL();
			return t;
		}
		public static void JoinWL<T>(this IEnumerable<T> @this, string sp = " ") => @this.StringJoin(sp).WL();
		public static void W(this object @this) => Write(@this);
	}


}

namespace CS_Contest.Utils {
	using Li = List<int>;
	using Ll = List<long>;
	public static class Utils {
		public static List<T> Repeat<T>(Func<int, T> result, int range) =>
			Enumerable.Range(0, range).Select(result).ToList();

		public static bool Within(int x, int y, int lx, int ly) => !(x < 0 || x >= lx || y < 0 || y >= ly);

		public static void Add<T1, T2>(this List<Tuple<T1, T2>> list, T1 t1, T2 t2) => list.Add(new Tuple<T1, T2>(t1, t2));

		public static string StringJoin<T>(this IEnumerable<T> l, string separator = "") => string.Join(separator, l);

		public static Queue<T> ToQueue<T>(this IEnumerable<T> iEnumerable) {
			var rt = new Queue<T>();
			foreach (var item in iEnumerable) {
				rt.Enqueue(item);
			}
			return rt;
		}
		public static void Swap<T>(ref T x, ref T y) {
			var tmp = x;
			x = y;
			y = tmp;
		}
		public static Dictionary<TKey, int> CountUp<TKey>(this IEnumerable<TKey> l) {
			var dic = new Dictionary<TKey, int>();
			foreach (var item in l) {
				if (dic.ContainsKey(item)) dic[item]++;
				else dic.Add(item, 1);
			}
			return dic;
		}
		public static int Count<T>(this IEnumerable<T> l, T target) => l.Count(x => x.Equals(target));

		public static IEnumerable<T> SkipAt<T>(this IEnumerable<T> @this, int at) {
			var enumerable = @this as T[] ?? @this.ToArray();
			for (var i = 0; i < enumerable.Count(); i++) {
				if (i == at) continue;
				yield return enumerable.ElementAt(i);
			}
		}
	}

	public class Map<TKey, TValue> : Dictionary<TKey, TValue> {
		public Map() : base() { }
		public Map(int capacity) : base(capacity) { }

		public new TValue this[TKey index] {
			get {
				TValue v;
				return this.TryGetValue(index, out v) ? v : base[index] = default(TValue);
			}
			set { base[index] = value; }
		}
	}

	public static class MyMath {
		
		public static T EMin<T>(params T[] a) where T : IComparable<T> => a.Min();
		public static T EMax<T>(params T[] a) where T : IComparable<T> => a.Max();

	}


}