Problem:
Score : 300 points

Problem Statement

Snuke has a fair N-sided die that shows the integers from 1 to N with equal probability and a fair coin. He will play the following game with them:

Throw the die. The current score is the result of the die.

As long as the score is between 1 and K-1 (inclusive), keep flipping the coin. The score is doubled each time the coin lands heads up, and the score becomes 0 if the coin lands tails up.

The game ends when the score becomes 0 or becomes K or above. Snuke wins if the score is K or above, and loses if the score is 0.

You are given N and K. Find the probability that Snuke wins the game.

Constraints

1 ≤ N ≤ 10^5

1 ≤ K ≤ 10^5

All values in input are integers.

Input

Input is given from Standard Input in the following format:

N K

Output

Print the probability that Snuke wins the game. The output is considered correct when the absolute or relative error is at most 10^{-9}.

Sample Input 1

3 10

Sample Output 1

0.145833333333

If the die shows 1, Snuke needs to get four consecutive heads from four coin flips to obtain a score of 10 or above. The probability of this happening is \frac{1}{3} \times (\frac{1}{2})^4 = \frac{1}{48}.

If the die shows 2, Snuke needs to get three consecutive heads from three coin flips to obtain a score of 10 or above. The probability of this happening is \frac{1}{3} \times (\frac{1}{2})^3 = \frac{1}{24}.

If the die shows 3, Snuke needs to get two consecutive heads from two coin flips to obtain a score of 10 or above. The probability of this happening is \frac{1}{3} \times (\frac{1}{2})^2 = \frac{1}{12}.

Thus, the probability that Snuke wins is \frac{1}{48} + \frac{1}{24} + \frac{1}{12} = \frac{7}{48} \simeq 0.1458333333.

Sample Input 2

100000 5

Sample Output 2

0.999973749998

Solution in C# (.NET Core 3.1.201) (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Threading;
using System.Runtime.CompilerServices;
using System.Text;
using System.Diagnostics;
using System.Numerics;
using static System.Console;
using static System.Convert;
using static System.Math;
using static Template;
using Pi = Pair<int, int>;

class Solver
{
    public Scanner sc;
    public void Solve()
    {
        int N, K;
        sc.Make(out N, out K);
        Frac res = (Max(0, N - K + 1), N);
        for (int i = 1; i <= Min(N, K - 1); i++)
        {
            Frac need = (1, 1);
            var now = i;
            while (now < K) { need *= (1, 2); now <<= 1; }
            res += need * (1, N);
        }
        Console.WriteLine(res.ToDouble());
    }
}

class Frac
{
    public long f, s;
    public void Normalize()
    {
        if (s < 0) { f = -f; s = -s; }
        var g = GCD(Abs(f), Abs(s));
        if (g == 0) { f = 0; s = 1; }
        else { f /= g; s /= g; }
    }
    public Frac(long f = 0, long s = 1) { this.f = f; this.s = s; Normalize(); }
    public double ToDouble() => (double)f / s;
    public override string ToString() => f + "/" + s;
    public static bool operator ==(Frac a, Frac b)
    {
        return a.f * b.s == a.s * b.f;
    }
    public static bool operator !=(Frac a, Frac b) => !(a == b);
    public static Frac operator +(Frac a, Frac b)
    {
        Frac rt = new Frac();
        rt.f = a.f * b.s + a.s * b.f;
        rt.s = a.s * b.s;
        rt.Normalize();
        return rt;
    }
    public static Frac operator -(Frac a, Frac b)
    {
        Frac rt = new Frac();
        rt.f = a.f * b.s - a.s * b.f;
        rt.s = a.s * b.s;
        rt.Normalize();
        return rt;
    }
    public static Frac operator *(Frac a, Frac b)
    {
        Frac rt = new Frac();
        rt.f = a.f * b.f;
        rt.s = a.s * b.s;
        rt.Normalize();
        return rt;
    }
    public static Frac operator /(Frac a, Frac b)
    {
        Frac rt = new Frac();
        rt.f = a.f * b.s;
        rt.s = a.s * b.f;
        rt.Normalize();
        return rt;
    }
    public static implicit operator Frac(long a) => new Frac(a);
    public static implicit operator Frac((long f, long s) p) => new Frac(p.f, p.s);
    public long GCD(long num1, long num2)
        => num1 < num2 ? GCD(num2, num1) :
           num2 > 0 ? GCD(num2, num1 % num2) : num1;
}

#region Template
public static class Template
{
    static void Main(string[] args)
    {
        Console.SetOut(new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false });
        var sol = new Solver() { sc = new Scanner() };
        //var th = new Thread(sol.Solve, 1 << 26);th.Start();th.Join();
        sol.Solve();
        Console.Out.Flush();
    }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static bool chmin<T>(ref T a, T b) where T : IComparable<T> { if (a.CompareTo(b) > 0) { a = b; return true; } return false; }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static bool chmax<T>(ref T a, T b) where T : IComparable<T> { if (a.CompareTo(b) < 0) { a = b; return true; } return false; }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static void swap<T>(ref T a, ref T b) { var t = b; b = a; a = t; }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static void swap<T>(this IList<T> A, int i, int j) { var t = A[i]; A[i] = A[j]; A[j] = t; }
    public static T[] Create<T>(int n, Func<T> f) { var rt = new T[n]; for (var i = 0; i < rt.Length; ++i) rt[i] = f(); return rt; }
    public static T[] Create<T>(int n, Func<int, T> f) { var rt = new T[n]; for (var i = 0; i < rt.Length; ++i) rt[i] = f(i); return rt; }
    public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> A) => A.OrderBy(v => Guid.NewGuid());
    public static int CompareTo<T>(this T[] A, T[] B, Comparison<T> cmp = null) { cmp = cmp ?? Comparer<T>.Default.Compare; for (var i = 0; i < Min(A.Length, B.Length); i++) { int c = cmp(A[i], B[i]); if (c > 0) return 1; else if (c < 0) return -1; } if (A.Length == B.Length) return 0; if (A.Length > B.Length) return 1; else return -1; }
    public static int ArgMax<T>(this IList<T> A, Comparison<T> cmp = null) { cmp = cmp ?? Comparer<T>.Default.Compare; T max = A[0]; int rt = 0; for (int i = 1; i < A.Count; i++) if (cmp(max, A[i]) < 0) { max = A[i]; rt = i; } return rt; }
    public static T PopBack<T>(this List<T> A) { var v = A[A.Count - 1]; A.RemoveAt(A.Count - 1); return v; }
    public static void Fail<T>(T s) { Console.WriteLine(s); Console.Out.Close(); Environment.Exit(0); }
}
public class Scanner
{
    public string Str => Console.ReadLine().Trim();
    public int Int => int.Parse(Str);
    public long Long => long.Parse(Str);
    public double Double => double.Parse(Str);
    public int[] ArrInt => Str.Split(' ').Select(int.Parse).ToArray();
    public long[] ArrLong => Str.Split(' ').Select(long.Parse).ToArray();
    public char[][] Grid(int n) => Create(n, () => Str.ToCharArray());
    public int[] ArrInt1D(int n) => Create(n, () => Int);
    public long[] ArrLong1D(int n) => Create(n, () => Long);
    public int[][] ArrInt2D(int n) => Create(n, () => ArrInt);
    public long[][] ArrLong2D(int n) => Create(n, () => ArrLong);
    private Queue<string> q = new Queue<string>();
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public T Next<T>() { if (q.Count == 0) foreach (var item in Str.Split(' ')) q.Enqueue(item); return (T)Convert.ChangeType(q.Dequeue(), typeof(T)); }
    public void Make<T1>(out T1 v1) => v1 = Next<T1>();
    public void Make<T1, T2>(out T1 v1, out T2 v2) { v1 = Next<T1>(); v2 = Next<T2>(); }
    public void Make<T1, T2, T3>(out T1 v1, out T2 v2, out T3 v3) { Make(out v1, out v2); v3 = Next<T3>(); }
    public void Make<T1, T2, T3, T4>(out T1 v1, out T2 v2, out T3 v3, out T4 v4) { Make(out v1, out v2, out v3); v4 = Next<T4>(); }
    public void Make<T1, T2, T3, T4, T5>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5) { Make(out v1, out v2, out v3, out v4); v5 = Next<T5>(); }
    public void Make<T1, T2, T3, T4, T5, T6>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6) { Make(out v1, out v2, out v3, out v4, out v5); v6 = Next<T6>(); }
    public void Make<T1, T2, T3, T4, T5, T6, T7>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6, out T7 v7) { Make(out v1, out v2, out v3, out v4, out v5, out v6); v7 = Next<T7>(); }
    //public (T1, T2) Make<T1, T2>() { Make(out T1 v1, out T2 v2); return (v1, v2); }
    //public (T1, T2, T3) Make<T1, T2, T3>() { Make(out T1 v1, out T2 v2, out T3 v3); return (v1, v2, v3); }
    //public (T1, T2, T3, T4) Make<T1, T2, T3, T4>() { Make(out T1 v1, out T2 v2, out T3 v3, out T4 v4); return (v1, v2, v3, v4); }
}
public class Pair<T1, T2> : IComparable<Pair<T1, T2>>
{
    public T1 v1;
    public T2 v2;
    public Pair() { }
    public Pair(T1 v1, T2 v2)
    { this.v1 = v1; this.v2 = v2; }

    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public int CompareTo(Pair<T1, T2> p)
    {
        var c = Comparer<T1>.Default.Compare(v1, p.v1);
        if (c == 0)
            c = Comparer<T2>.Default.Compare(v2, p.v2);
        return c;
    }
    public override string ToString() => $"{v1.ToString()} {v2.ToString()}";
    public void Deconstruct(out T1 a, out T2 b) { a = v1; b = v2; }

    public static implicit operator Pair<T1,T2>((T1 f, T2 s) p) => new Pair<T1, T2>(p.f, p.s);
}

public class Pair<T1, T2, T3> : Pair<T1, T2>, IComparable<Pair<T1, T2, T3>>
{
    public T3 v3;
    public Pair() : base() { }
    public Pair(T1 v1, T2 v2, T3 v3) : base(v1, v2)
    { this.v3 = v3; }

    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public int CompareTo(Pair<T1, T2, T3> p)
    {
        var c = base.CompareTo(p);
        if (c == 0)
            c = Comparer<T3>.Default.Compare(v3, p.v3);
        return c;
    }
    public override string ToString() => $"{base.ToString()} {v3.ToString()}";
    public void Deconstruct(out T1 a, out T2 b, out T3 c) { Deconstruct(out a, out b); c = v3; }

    public static implicit operator Pair<T1, T2, T3>((T1 f, T2 s, T3 t) p) => new Pair<T1, T2, T3>(p.f, p.s, p.t);
}
#endregion