Problem:
Score : 400 points

Problem Statement

A maze is composed of a grid of H \times W squares - H vertical, W horizontal.

The square at the i-th row from the top and the j-th column from the left - (i,j) - is a wall if S_{ij} is # and a road if S_{ij} is ..

There is a magician in (C_h,C_w). He can do the following two kinds of moves:

Move A: Walk to a road square that is vertically or horizontally adjacent to the square he is currently in.

Move B: Use magic to warp himself to a road square in the 5\times 5 area centered at the square he is currently in.

In either case, he cannot go out of the maze.

At least how many times does he need to use the magic to reach (D_h, D_w)?

Constraints

1 \leq H,W \leq 10^3

1 \leq C_h,D_h \leq H

1 \leq C_w,D_w \leq W

S_{ij} is # or ..

S_{C_h C_w} and S_{D_h D_w} are ..

(C_h,C_w) \neq (D_h,D_w)

Input

Input is given from Standard Input in the following format:

H W
C_h C_w
D_h D_w
S_{11}\ldots S_{1W}
\vdots
S_{H1}\ldots S_{HW}

Output

Print the minimum number of times the magician needs to use the magic. If he cannot reach (D_h,D_w), print -1 instead.

Sample Input 1

4 4
1 1
4 4
..#.
..#.
.#..
.#..

Sample Output 1

1

For example, by walking to (2,2) and then using the magic to travel to (4,4), just one use of magic is enough.

Note that he cannot walk diagonally.

Sample Input 2

4 4
1 4
4 1
.##.
####
####
.##.

Sample Output 2

-1

He cannot move from there.

Sample Input 3

4 4
2 2
3 3
....
....
....
....

Sample Output 3

0

No use of magic is needed.

Sample Input 4

4 5
1 2
2 5
#.###
####.
#..##
#..##

Sample Output 4

2

Solution in C# (.NET Core 3.1.201) (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Threading;
using System.Runtime.CompilerServices;
using System.Text;
using System.Diagnostics;
using System.Numerics;
using static System.Console;
using static System.Convert;
using static System.Math;
using static Template;
using SC = Scanner;

public partial class Solver
{
    public void Solve()
    {
        int H, W, Ch, Cw, Dh, Dw;
        sc.Make(out H, out W, out Ch, out Cw, out Dh, out Dw);
        var G = sc.Grid(H);
        Cw--;Ch--;Dh--;Dw--;
        var dist = Create(H, () => Create(W, () => int.MaxValue>>1));
        var que = new Deque<(int h,int w)>();
        //始点
        dist[Ch][Cw] = 0;
        que.PushHead((Ch, Cw));
        while (que.Any())
        {
            var p = que.PopHead();
            for (var i = 0; i < gh.Length; i++)
            {
                int nh = p.h + gh[i], nw = gw[i] + p.w;
                if (!Inside(nh, nw, H, W) || dist[nh][nw] <= dist[p.h][p.w] || G[nh][nw] == '#') continue;

                dist[nh][nw] = dist[p.h][p.w];
                que.PushHead((nh, nw));
            }
            for(int i=-2;i<=2;i++)
                for(int j = -2; j <= 2; j++)
                {
                    int nh = p.h + i, nw = j + p.w;
                    if (!Inside(nh, nw, H, W) || dist[nh][nw] <= dist[p.h][p.w]+1|| G[nh][nw] == '#') continue;
                    dist[nh][nw] = dist[p.h][p.w] + 1;
                    que.PushTail((nh, nw));
                }
        }
        if (dist[Dh][Dw] == int.MaxValue / 2) Fail(-1);
        Console.WriteLine(dist[Dh][Dw]);
    }
    int[] gh = new[] { 0, 0, 1, -1 }, gw = new[] { 1, -1, 0, 0 };
    public static bool Inside(int h, int w, int H, int W)
        => 0 <= h && h < H && 0 <= w && w < W;
}

public class Deque<T>
{
    private T[] data;
    int offset, sz;
    public int Count { get; private set; }
    public Deque() { data = new T[sz = 16]; }
    public T this[int i]
    {
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        get { return data[MOD(i + offset)]; }
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        set { data[MOD(i + offset)] = value; }
    }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public int MOD(int v) => v & (sz - 1);
    private void Extend()
    {
        var t = new T[sz << 1];
        for (var i = 0; i < sz; i++)
            t[i] = data[MOD(offset + i)];
        offset = 0;
        data = t;
        sz <<= 1;
    }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public void PushHead(T item)
    {
        if (Count == sz) Extend();
        data[MOD(--offset)] = item;
        Count++;
    }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public T PopHead()
    {
        if (Count == 0) return default(T);
        Count--;
        return data[MOD(offset++)];
    }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public void PushTail(T item)
    {
        if (Count == sz) Extend();
        data[MOD(Count++ + offset)] = item;
    }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public T PopTail()
    {
        if (Count == 0) return default(T);
        return data[MOD(--Count + offset)];
    }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public bool Any() => Count > 0;
    public T[] ToArray()
    {
        var rt = new T[Count];
        for (int i = 0; i < Count; i++)
            rt[i] = this[i];
        return rt;
    }
}
#region Template
public partial class Solver
{
    public SC sc = new SC();
    static void Main(string[] args)
    {
        Console.SetOut(new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false });
        var sol = new Solver();
        int testcase = 1;
        //testcase = sol.sc.Int;
        //var th = new Thread(sol.Solve, 1 << 26);th.Start();th.Join();
        while (testcase-- > 0)
            sol.Solve();
        Console.Out.Flush();
    }
}
public static class Template
{
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static bool chmin<T>(ref T a, T b) where T : IComparable<T> { if (a.CompareTo(b) > 0) { a = b; return true; } return false; }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static bool chmax<T>(ref T a, T b) where T : IComparable<T> { if (a.CompareTo(b) < 0) { a = b; return true; } return false; }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static void swap<T>(ref T a, ref T b) { var t = b; b = a; a = t; }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static void swap<T>(this IList<T> A, int i, int j) { var t = A[i]; A[i] = A[j]; A[j] = t; }
    public static T[] Create<T>(int n, Func<T> f) { var rt = new T[n]; for (var i = 0; i < rt.Length; ++i) rt[i] = f(); return rt; }
    public static T[] Create<T>(int n, Func<int, T> f) { var rt = new T[n]; for (var i = 0; i < rt.Length; ++i) rt[i] = f(i); return rt; }
    public static void Out<T>(this IList<T> A, out T a) => a = A[0];
    public static void Out<T>(this IList<T> A, out T a, out T b) { a = A[0]; b = A[1]; }
    public static void Out<T>(this IList<T> A, out T a, out T b, out T c) { A.Out(out a, out b); c = A[2]; }
    public static void Out<T>(this IList<T> A, out T a, out T b, out T c, out T d) { A.Out(out a, out b, out c); d = A[3]; }
    public static string Concat<T>(this IEnumerable<T> A, string sp) => string.Join(sp, A);
    public static char ToChar(this int s, char begin = '0') => (char)(s + begin);
    public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> A) => A.OrderBy(v => Guid.NewGuid());
    public static int CompareTo<T>(this T[] A, T[] B, Comparison<T> cmp = null) { cmp = cmp ?? Comparer<T>.Default.Compare; for (var i = 0; i < Min(A.Length, B.Length); i++) { int c = cmp(A[i], B[i]); if (c > 0) return 1; else if (c < 0) return -1; } if (A.Length == B.Length) return 0; if (A.Length > B.Length) return 1; else return -1; }
    public static int ArgMax<T>(this IList<T> A, Comparison<T> cmp = null) { cmp = cmp ?? Comparer<T>.Default.Compare; T max = A[0]; int rt = 0; for (int i = 1; i < A.Count; i++) if (cmp(max, A[i]) < 0) { max = A[i]; rt = i; } return rt; }
    public static T PopBack<T>(this List<T> A) { var v = A[A.Count - 1]; A.RemoveAt(A.Count - 1); return v; }
    public static void Fail<T>(T s) { Console.WriteLine(s); Console.Out.Close(); Environment.Exit(0); }
}
public class Scanner
{
    public string Str => Console.ReadLine().Trim();
    public int Int => int.Parse(Str);
    public long Long => long.Parse(Str);
    public double Double => double.Parse(Str);
    public int[] ArrInt => Str.Split(' ').Select(int.Parse).ToArray();
    public long[] ArrLong => Str.Split(' ').Select(long.Parse).ToArray();
    public char[][] Grid(int n) => Create(n, () => Str.ToCharArray());
    public int[] ArrInt1D(int n) => Create(n, () => Int);
    public long[] ArrLong1D(int n) => Create(n, () => Long);
    public int[][] ArrInt2D(int n) => Create(n, () => ArrInt);
    public long[][] ArrLong2D(int n) => Create(n, () => ArrLong);
    private Queue<string> q = new Queue<string>();
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public T Next<T>() { if (q.Count == 0) foreach (var item in Str.Split(' ')) q.Enqueue(item); return (T)Convert.ChangeType(q.Dequeue(), typeof(T)); }
    public void Make<T1>(out T1 v1) => v1 = Next<T1>();
    public void Make<T1, T2>(out T1 v1, out T2 v2) { v1 = Next<T1>(); v2 = Next<T2>(); }
    public void Make<T1, T2, T3>(out T1 v1, out T2 v2, out T3 v3) { Make(out v1, out v2); v3 = Next<T3>(); }
    public void Make<T1, T2, T3, T4>(out T1 v1, out T2 v2, out T3 v3, out T4 v4) { Make(out v1, out v2, out v3); v4 = Next<T4>(); }
    public void Make<T1, T2, T3, T4, T5>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5) { Make(out v1, out v2, out v3, out v4); v5 = Next<T5>(); }
    public void Make<T1, T2, T3, T4, T5, T6>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6) { Make(out v1, out v2, out v3, out v4, out v5); v6 = Next<T6>(); }
    public void Make<T1, T2, T3, T4, T5, T6, T7>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6, out T7 v7) { Make(out v1, out v2, out v3, out v4, out v5, out v6); v7 = Next<T7>(); }
    public (T1, T2) Make<T1, T2>() { Make(out T1 v1, out T2 v2); return (v1, v2); }
    public (T1, T2, T3) Make<T1, T2, T3>() { Make(out T1 v1, out T2 v2, out T3 v3); return (v1, v2, v3); }
    public (T1, T2, T3, T4) Make<T1, T2, T3, T4>() { Make(out T1 v1, out T2 v2, out T3 v3, out T4 v4); return (v1, v2, v3, v4); }
}

#endregion