Problem:
Score : 600 points

Problem Statement

We have a tree with N vertices numbered 1 to N. The i-th edge in this tree connects Vertex a_i and b_i.
For each k=1, ..., N, solve the problem below:

Consider writing a number on each vertex in the tree in the following manner:

First, write 1 on Vertex k.

Then, for each of the numbers 2, ..., N in this order, write the number on the vertex chosen as follows:

Choose a vertex that still does not have a number written on it and is adjacent to a vertex with a number already written on it. If there are multiple such vertices, choose one of them at random.

Find the number of ways in which we can write the numbers on the vertices, modulo (10^9+7).

Constraints

2 \leq N \leq 2 \times 10^5

1 \leq a_i,b_i \leq N

The given graph is a tree.

Input

Input is given from Standard Input in the following format:

N
a_1 b_1
:
a_{N-1} b_{N-1}

Output

For each k=1, 2, ..., N in this order, print a line containing the answer to the problem.

Sample Input 1

3
1 2
1 3

Sample Output 1

2
1
1

The graph in this input is as follows:

For k=1, there are two ways in which we can write the numbers on the vertices, as follows:

Writing 1, 2, 3 on Vertex 1, 2, 3, respectively

Writing 1, 3, 2 on Vertex 1, 2, 3, respectively

Sample Input 2

2
1 2

Sample Output 2

1
1

The graph in this input is as follows:

Sample Input 3

5
1 2
2 3
3 4
3 5

Sample Output 3

2
8
12
3
3

The graph in this input is as follows:

Sample Input 4

8
1 2
2 3
3 4
3 5
3 6
6 7
6 8

Sample Output 4

40
280
840
120
120
504
72
72

The graph in this input is as follows:

Solution in C# (Mono 4.6.2.0) (judge verdict: Wrong Answer)

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;

namespace V
{
    partial class Solver
    {
        Node[] nodes;

        public void Solve()
        {
            var n = Read;
            var edges = new List<Edge>();

            foreach (long i in C.Loop(n - 1))
            {
                var a = Read - 1;
                var b = Read - 1;

                var edge1 = new Edge() { from = a, to = b };
                var edge2 = new Edge() { from = b, to = a };
                edge1.reverseEdge = edge2;
                edge2.reverseEdge = edge1;

                edges.Add(edge1);
                edges.Add(edge2);
            }

            //edges = GetStarTree();
            //edges = GetLineTree();

            nodes = edges.GroupBy(x => x.from)
                .OrderBy(x => x.Key)
                .Select(x => new Node() { index = x.Key, edges = x.ToDictionary(xs => xs.to, xs => xs) })
                .ToArray();

            ComputeNodeDepth();
            ComputeNodeCount();

            Write("Finish");
        }

        List<Edge> GetStarTree()
        {
            var edges = new List<Edge>();

            foreach (long i in C.Loop(200000))
            {
                var edge1 = new Edge() { from = 0, to = i + 1 };
                var edge2 = new Edge() { from = i + 1, to = 0 };
                edge1.reverseEdge = edge2;
                edge2.reverseEdge = edge1;
                edges.Add(edge1);
                edges.Add(edge2);
            }

            return edges;
        }

        List<Edge> GetLineTree()
        {
            var edges = new List<Edge>();

            foreach (long i in C.Loop(200000))
            {
                var edge1 = new Edge() { from = i, to = i + 1 };
                var edge2 = new Edge() { from = i + 1, to = i };
                edge1.reverseEdge = edge2;
                edge2.reverseEdge = edge1;
                edges.Add(edge1);
                edges.Add(edge2);
            }

            return edges;
        }

        void ComputeNodeDepth()
        {
            var queue = new Queue<Node>();
            queue.Enqueue(nodes[0]);
            nodes[0].depth = 1;

            while (queue.Count > 0)
            {
                var node = queue.Dequeue();
                foreach (var edge in node.edges.Values)
                {
                    var child = nodes[edge.to];
                    if (child.depth > 0)
                        continue;

                    child.depth = node.depth + 1;
                    child.parent = node;
                    queue.Enqueue(child);
                }
            }
        }

        void ComputeNodeCount()
        {
            foreach (var node in nodes.OrderByDescending(x => x.depth))
            {
                if (node.parent == null)
                    continue;

                var parentEdge = node.edges[node.parent.index];
                var childNodeCount = node.edges.Values.Where(x => x.to != node.parent.index).Sum(x => x.nodeCount);
                parentEdge.reverseEdge.nodeCount = childNodeCount + 1;
                parentEdge.nodeCount = nodes.LongLength - parentEdge.reverseEdge.nodeCount;
            }
        }

        class Edge
        {
            public long from;
            public long to;
            public long nodeCount;
            public Mint wayCount;
            public Edge reverseEdge;
        }

        class Node
        {
            public long index;
            public Dictionary<long, Edge> edges;
            public Mint wayCount;
            public Edge checkedEdge;
            public long depth;
            public Node parent;
        }
    }
}
namespace V
{
    class StartingPoint
    {
        static void Main(string[] args)
        {
            try
            {
                var streamReader = args.Any() ? new StreamReader(args[0]) : new StreamReader(Console.OpenStandardInput());
                var streamWriter = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false };
                var scanner = new Scanner(streamReader);
                var printer = new Printer(streamWriter);
                var solver = new Solver(scanner, printer);
                solver.Solve();
                streamWriter.Flush();
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                if (args.Any() == false)
                    throw e;
            }

            if (args.Any())
                Console.ReadKey();
        }
    }
}
namespace V
{
    partial class Solver
    {
        public Solver(Scanner sc, Printer pr) { this.sc = sc; this.pr = pr; }
        private readonly Scanner sc;
        private readonly Printer pr;

        private IEnumerable<int> Loop(int n) => C.Loop(n);
        private IEnumerable<long> Loop(long n) => C.Loop(n);

        private int RdInt => sc.Int;
        private int ReadInt => sc.Int;
        private long Rd => sc.Long;
        private long Read => sc.Long;
        private long ReadLong => sc.Long;
        private double RdDouble => sc.Double;
        private double ReadDouble => sc.Double;
        private string Str => sc.Str;
        private string RdStr => sc.Str;
        private string ReadStr => sc.Str;
        private int[] ArrInt(int n) => sc.Ints(n);
        private int[] ArrInt(long n) => sc.Ints(n);
        private long[] Arr(int n) => sc.Longs(n);
        private long[] Arr(long n) => sc.Longs(n);
        private long[] ArrLong(int n) => sc.Longs(n);
        private long[] ArrLong(long n) => sc.Longs(n);
        private double[] ArrDouble(int n) => sc.Doubles(n);
        private double[] ArrDouble(long n) => sc.Doubles(n);
        private string[] ArrStr(int n) => sc.Strs(n);
        private string[] ArrStr(long n) => sc.Strs(n);

        private void Wr(string s) => pr.Write(s);
        private void Wr(object obj) => pr.Write(obj);
        private void Wr<T>(IEnumerable<T> ts) => pr.Write(ts);
        private void Wr(params object[] objs) => pr.Write(objs);
        private void Write(string s) => pr.Write(s);
        private void Write(object obj) => pr.Write(obj);
        private void Write<T>(IEnumerable<T> ts) => pr.Write(ts);
        private void Write(params object[] objs) => pr.Write(objs);
        private void YesNo(bool b) => Write(b ? "Yes" : "No");
        private void YESNO(bool b) => Write(b ? "YES" : "NO");
    }
    class Scanner
    {
        private readonly TextReader reader;
        public Scanner(TextReader reader) { this.reader = reader; }
        private Queue<string> strQueue = new Queue<string>();

        public string Str
        {
            get
            {
                if (strQueue.Count > 0)
                    return strQueue.Dequeue();

                string[] strs = null;
                do
                {
                    strs = reader.ReadLine().Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
                } while (strs.Any() == false);

                foreach (var s in strs.Skip(1))
                    strQueue.Enqueue(s);

                return strs[0];
            }
        }

        public int Int => int.Parse(this.Str);
        public long Long => long.Parse(this.Str);
        public double Double => double.Parse(this.Str);

        public static bool TypeEquals<T1, T2>() => typeof(T1).Equals(typeof(T2));
        public static T1 ChangeTypes<T1, T2>(T2 t2) => (T1)System.Convert.ChangeType(t2, typeof(T1));
        public static T1 Convert<T1>(string s) =>
            TypeEquals<T1, int>() ? ChangeTypes<T1, int>(int.Parse(s)) :
            TypeEquals<T1, long>() ? ChangeTypes<T1, long>(long.Parse(s)) :
            TypeEquals<T1, double>() ? ChangeTypes<T1, double>(int.Parse(s)) :
            TypeEquals<T1, char>() ? ChangeTypes<T1, char>(s[0]) : ChangeTypes<T1, string>(s);

        public Pair<TX, TY> P2<TX, TY>() => new Pair<TX, TY>(Convert<TX>(this.Str), Convert<TY>(this.Str));
        public Pair3<TX, TY, TZ> P3<TX, TY, TZ>() => new Pair3<TX, TY, TZ>(Convert<TX>(this.Str), Convert<TY>(this.Str), Convert<TZ>(this.Str));
        public Pair4<TX, TY, TZ, TW> P4<TX, TY, TZ, TW>() => new Pair4<TX, TY, TZ, TW>(Convert<TX>(this.Str), Convert<TY>(this.Str), Convert<TZ>(this.Str), Convert<TW>(this.Str));
    }
    static class ScannerExtension
    {
        public static int[] Ints(this Scanner scanner, int n) => scanner.Ints((long)n);
        public static int[] Ints(this Scanner scanner, long n) => scanner.ScanStrs<int>(n).ToArray();
        public static long[] Longs(this Scanner scanner, int n) => scanner.Longs((long)n);
        public static long[] Longs(this Scanner scanner, long n) => scanner.ScanStrs<long>(n).ToArray();
        public static double[] Doubles(this Scanner scanner, int n) => scanner.Doubles((long)n);
        public static double[] Doubles(this Scanner scanner, long n) => scanner.ScanStrs<double>(n).ToArray();
        public static string[] Strs(this Scanner scanner, int n) => scanner.Strs((long)n);
        public static string[] Strs(this Scanner scanner, long n) => scanner.ScanStrs<string>(n).ToArray();
        private static IEnumerable<T> ScanStrs<T>(this Scanner scanner, long n) { for (long i = 0; i < n; i++) yield return Scanner.Convert<T>(scanner.Str); }

        public static Pair<TX, TY>[] Pairs<TX, TY>(this Scanner scanner, int n) => scanner.Pairs<TX, TY>((long)n);
        public static Pair<TX, TY>[] Pairs<TX, TY>(this Scanner scanner, long n) => scanner.ScanPairs<TX, TY>(n).ToArray();
        public static Pair<long, long>[] Pairs(this Scanner scanner, int n) => scanner.Pairs((long)n);
        public static Pair<long, long>[] Pairs(this Scanner scanner, long n) => scanner.ScanPairs<long, long>(n).ToArray();
        public static Pair<int, int>[] PairsInt(this Scanner scanner, int n) => scanner.PairsInt((long)n);
        public static Pair<int, int>[] PairsInt(this Scanner scanner, long n) => scanner.ScanPairs<int, int>(n).ToArray();
        private static IEnumerable<Pair<TX, TY>> ScanPairs<TX, TY>(this Scanner scanner, long n) { for (long i = 0; i < n; i++) yield return scanner.P2<TX, TY>(); }

        public static Pair3<TX, TY, TZ>[] Pairs3<TX, TY, TZ>(this Scanner scanner, int n) => scanner.Pairs3<TX, TY, TZ>((long)n);
        public static Pair3<TX, TY, TZ>[] Pairs3<TX, TY, TZ>(this Scanner scanner, long n) => scanner.ScanPairs3<TX, TY, TZ>(n).ToArray();
        public static Pair3<long, long, long>[] Pairs3(this Scanner scanner, int n) => scanner.Pairs3((long)n);
        public static Pair3<long, long, long>[] Pairs3(this Scanner scanner, long n) => scanner.ScanPairs3<long, long, long>(n).ToArray();
        public static Pair3<int, int, int>[] Pairs3Int(this Scanner scanner, int n) => scanner.Pairs3Int((long)n);
        public static Pair3<int, int, int>[] Pairs3Int(this Scanner scanner, long n) => scanner.ScanPairs3<int, int, int>(n).ToArray();
        private static IEnumerable<Pair3<TX, TY, TZ>> ScanPairs3<TX, TY, TZ>(this Scanner scanner, long n) { for (long i = 0; i < n; i++) yield return scanner.P3<TX, TY, TZ>(); }

        public static Pair4<TX, TY, TZ, TW>[] Pairs4<TX, TY, TZ, TW>(this Scanner scanner, int n) => scanner.Pairs4<TX, TY, TZ, TW>((long)n);
        public static Pair4<TX, TY, TZ, TW>[] Pairs4<TX, TY, TZ, TW>(this Scanner scanner, long n) => scanner.ScanPairs4<TX, TY, TZ, TW>(n).ToArray();
        public static Pair4<long, long, long, long>[] Pairs4(this Scanner scanner, int n) => scanner.Pairs4((long)n);
        public static Pair4<long, long, long, long>[] Pairs4(this Scanner scanner, long n) => scanner.ScanPairs4<long, long, long, long>(n).ToArray();
        public static Pair4<int, int, int, int>[] Pairs4Int(this Scanner scanner, int n) => scanner.Pairs4Int((long)n);
        public static Pair4<int, int, int, int>[] Pairs4Int(this Scanner scanner, long n) => scanner.ScanPairs4<int, int, int, int>(n).ToArray();
        private static IEnumerable<Pair4<TX, TY, TZ, TW>> ScanPairs4<TX, TY, TZ, TW>(this Scanner scanner, long n) { for (long i = 0; i < n; i++) yield return scanner.P4<TX, TY, TZ, TW>(); }
    }
    class Pair<TX, TY> { public TX X { get; } public TY Y { get; } public Pair(TX x, TY y) { this.X = x; this.Y = y; } }
    class Pair : Pair<long, long> { public Pair(long x, long y) : base(x, y) { } }
    class PairInt : Pair<int, int> { public PairInt(int x, int y) : base(x, y) { } }
    class Pair3<TX, TY, TZ> { public TX X { get; } public TY Y { get; } public TZ Z { get; } public Pair3(TX x, TY y, TZ z) { this.X = x; this.Y = y; this.Z = z; } }
    class Pair3 : Pair3<long, long, long> { public Pair3(long x, long y, long z) : base(x, y, z) { } }
    class Pair3Int : Pair3<int, int, int> { public Pair3Int(int x, int y, int z) : base(x, y, z) { } }
    class Pair4<TX, TY, TZ, TW> { public TX X { get; } public TY Y { get; } public TZ Z { get; } public TW W { get; } public Pair4(TX x, TY y, TZ z, TW w) { this.X = x; this.Y = y; this.Z = z; this.W = w; } }
    class Pair4 : Pair4<long, long, long, long> { public Pair4(long x, long y, long z, long w) : base(x, y, z, w) { } }
    class Pair4Int : Pair4<int, int, int, int> { public Pair4Int(int x, int y, int z, int w) : base(x, y, z, w) { } }
    class Printer
    {
        private readonly TextWriter writer;
        public Printer(TextWriter writer) { this.writer = writer; }
        public void Write(string obj) { writer.WriteLine(obj); }
        public void Write(object obj) { writer.WriteLine(obj); }
        public void Write<T>(IEnumerable<T> ts) { writer.WriteLine(string.Join(" ", ts)); }
        public void Write(params object[] objs) { writer.WriteLine(string.Join(" ", objs)); }
    }
    static class Extension
    {
        public static bool TryRemove<T>(this HashSet<T> ts, T t)
        {
            if (ts.Contains(t))
            {
                ts.Remove(t);
                return true;
            }
            else
            {
                return false;
            }
        }
    }
    class C
    {
        public class Tree
        {
            public Tree() { to = new Dictionary<long, long[]>(); }
            public Tree(Scanner sc, long n, bool base1 = true, bool singleDirection = false) { Adjust(sc.Pairs(n), base1, singleDirection); }
            public Tree(Pair<long, long>[] edges, bool base1 = true, bool singleDirection = false) { Adjust(edges, base1, singleDirection); }
            public Tree(IEnumerable<long> ps, IEnumerable<long> qs, bool base1 = true, bool singleDirection = false) { Adjust(ps.Zip(qs, (p, q) => new Pair<long, long>(p, q)).ToArray(), base1, singleDirection); }

            private void Adjust(Pair<long, long>[] edges, bool base1, bool singleDirection)
            {
                var arrows = base1
                    ? edges.Select(x => new { from = x.X - 1, to = x.Y - 1 })
                    : edges.Select(x => new { from = x.X, to = x.Y });
                if (singleDirection == false)
                    arrows = arrows.Concat(arrows.Select(x => new { from = x.to, to = x.from }));
                to = arrows.GroupBy(x => x.from).ToDictionary(x => x.Key, x => x.Select(xs => xs.to).ToArray());
            }

            private long[] empty = new long[0];
            private Dictionary<long, long[]> to;
            public long[] To(long from)
            {
                long[] res = null;
                if (to.TryGetValue(from, out res))
                    return res;
                else
                    return empty;
            }
        }
        public class PriorityQueue<TKey, TState> where TKey : IComparable<TKey>
        {
            public int Count { get; private set; }
            private readonly Func<TState, TKey> keySelector;
            private readonly bool desc;
            private TState[] states = new TState[65536];
            private TKey[] keys = new TKey[65536];
            //[MethodImpl(MethodImplOptions.AggressiveInlining)]
            public PriorityQueue(Func<TState, TKey> keySelector, bool desc = false) { this.keySelector = keySelector; this.desc = desc; }
            public TState Top
            {
                //[MethodImpl(MethodImplOptions.AggressiveInlining)]
                get { ValidateNonEmpty(); return states[1]; }
            }
            //[MethodImpl(MethodImplOptions.AggressiveInlining)]
            public TState Dequeue()
            {
                var top = Top;
                var item = states[Count];
                var key = keys[Count];
                Count--;
                int index = 1;

                while (true)
                {
                    if ((index << 1) >= Count)
                    {
                        if (index << 1 > Count)
                            break;

                        if (key.CompareTo(keys[index << 1]) <= 0 ^ desc)
                            break;

                        states[index] = states[index << 1];
                        keys[index] = keys[index << 1];
                        index <<= 1;
                    }
                    else
                    {
                        var nextIndex = keys[index << 1].CompareTo(keys[(index << 1) + 1]) <= 0 ^ desc
                            ? (index << 1)
                            : (index << 1) + 1;

                        if (key.CompareTo(keys[nextIndex]) <= 0 ^ desc)
                            break;

                        states[index] = states[nextIndex];
                        keys[index] = keys[nextIndex];
                        index = nextIndex;
                    }
                }

                states[index] = item;
                keys[index] = key;

                return top;
            }
            //[MethodImpl(MethodImplOptions.AggressiveInlining)]
            public void Enqueue(TState state)
            {
                var key = keySelector.Invoke(state);
                Count++;
                int index = Count;
                if (states.Length == Count)
                    Extend(states.Length * 2);

                while ((index >> 1) != 0)
                {
                    if (keys[index >> 1].CompareTo(key) <= 0 ^ desc)
                        break;

                    states[index] = states[index >> 1];
                    keys[index] = keys[index >> 1];
                    index >>= 1;
                }

                states[index] = state;
                keys[index] = key;
            }
            //[MethodImpl(MethodImplOptions.AggressiveInlining)]
            private void Extend(int newSize)
            {
                TState[] newStates = new TState[newSize];
                TKey[] newKeys = new TKey[newSize];
                states.CopyTo(newStates, 0);
                keys.CopyTo(newKeys, 0);
                states = newStates;
                keys = newKeys;
            }
            private void ValidateNonEmpty()
            {
                if (Count == 0)
                    throw new IndexOutOfRangeException();
            }
        }
        public class BinaryIndexTree
        {
            long length;
            long[] binaryIndexedTree;
            public BinaryIndexTree(long length)
            {
                this.length = length;
                binaryIndexedTree = new long[length + 1];
            }

            public void Add(long indexZeroBase, long additional)
            {
                // i += i & -i
                // 1が立っている最下位ビットを足す、の意味
                for (long i = indexZeroBase + 1; i <= length; i += i & -i)
                {
                    binaryIndexedTree[i] += additional;
                }
            }

            public long Sum(long indexZeroBase)
            {
                long result = 0;

                // i += i & -i
                // 1が立っている最下位ビットを引く、の意味
                for (long i = indexZeroBase + 1; i > 0; i -= i & -i)
                {
                    result += binaryIndexedTree[i];
                }

                return result;
            }
        }
        public static class BinarySearch
        {
            public static int GetFirstIndexGreater(long x, ref List<long> listOrdered)
            {
                var count = listOrdered.Count;

                if (count == 0)
                    return 0;

                if (listOrdered[count - 1] <= x)
                    return count;

                int low = 0;
                int high = listOrdered.Count - 1;

                while (low < high)
                {
                    var mid = (low + high) / 2;

                    if (listOrdered[mid] > x)
                        high = mid;
                    else
                        low = mid + 1;
                }

                return low;
            }
            public static int GetFirstIndexGreater(int x, ref List<int> listOrdered)
            {
                var count = listOrdered.Count;

                if (count == 0)
                    return 0;

                if (listOrdered[count - 1] <= x)
                    return count;

                int low = 0;
                int high = listOrdered.Count - 1;

                while (low < high)
                {
                    var mid = (low + high) / 2;

                    if (listOrdered[mid] > x)
                        high = mid;
                    else
                        low = mid + 1;
                }

                return low;
            }
            public static int GetLastIndexLess(long x, ref List<long> listOrdered)
            {
                var count = listOrdered.Count;

                if (count == 0)
                    return -1;

                if (listOrdered[0] >= x)
                    return -1;

                int low = 0;
                int high = listOrdered.Count - 1;

                while (low < high)
                {
                    var mid = (low + high + 1) / 2;

                    if (listOrdered[mid] < x)
                        low = mid;
                    else
                        high = mid - 1;
                }

                return low;
            }
            public static int GetLastIndexLess(int x, ref List<int> listOrdered)
            {
                var count = listOrdered.Count;

                if (count == 0)
                    return -1;

                if (listOrdered[0] >= x)
                    return -1;

                int low = 0;
                int high = listOrdered.Count - 1;

                while (low < high)
                {
                    var mid = (low + high + 1) / 2;

                    if (listOrdered[mid] < x)
                        low = mid;
                    else
                        high = mid - 1;
                }

                return low;
            }
        }
        public static class BellmanFord
        {
            public class Vertex
            {
                public long Distance { get; set; }

                public Vertex()
                {
                    Distance = long.MaxValue;
                }
            }

            public class Edge
            {
                public int From { get; private set; }
                public int To { get; private set; }
                public long Weight { get; private set; }

                public Edge(int from, int to, long weight)
                {
                    From = from;
                    To = to;
                    Weight = weight;
                }
            }

            private static void GetReachable(int origin, ref HashSet<int> reached, ref Dictionary<int, int[]> paths)
            {
                if (reached.Contains(origin))
                    return;

                reached.Add(origin);

                if (paths.ContainsKey(origin) == false)
                    return;

                foreach (var p in paths[origin])
                    GetReachable(p, ref reached, ref paths);
            }

            /// <summary>
            /// null: 負の無限大
            /// long.MaxValue: たどり着けない
            /// その他: 距離
            /// </summary>
            public static long? RunBellmanFord(int vertexCount, List<Edge> rawEdges, int source, int dest)
            {
                var forwards = rawEdges.GroupBy(x => x.From).ToDictionary(x => x.Key, x => x.Select(xs => xs.To).ToArray());
                var reverses = rawEdges.GroupBy(x => x.To).ToDictionary(x => x.Key, x => x.Select(xs => xs.From).ToArray());

                var fromSource = new HashSet<int>();
                var toDest = new HashSet<int>();

                GetReachable(source, ref fromSource, ref forwards);
                GetReachable(dest, ref toDest, ref reverses);

                var edges = rawEdges
                    .Where(e => fromSource.Contains(e.From))
                    .Where(e => fromSource.Contains(e.To))
                    .Where(e => toDest.Contains(e.From))
                    .Where(e => toDest.Contains(e.To))
                    .ToArray();

                // initialize distances
                var vertices = new List<Vertex>();
                for (int i = 0; i < vertexCount; i++)
                    vertices.Add(new Vertex());
                vertices[source].Distance = 0L;

                // update distances
                for (int i = 0; i < vertices.Count; i++)
                {
                    foreach (var e in edges)
                    {
                        var from = vertices[e.From];
                        var to = vertices[e.To];

                        if (from.Distance == long.MaxValue)
                            continue;

                        var newDistance = from.Distance + e.Weight;
                        if (to.Distance > newDistance)
                        {
                            to.Distance = newDistance;
                        }
                    }
                }

                // check negative cycle
                foreach (var e in edges)
                {
                    var from = vertices[e.From];
                    var to = vertices[e.To];

                    if (from.Distance + e.Weight < to.Distance)
                        return null;
                }

                return vertices[dest].Distance;
            }
        }
        public static long Gcd(int a, int b) => Gcd((long)a, (long)b);
        public static long Gcd(long a, long b)
        {
            if (a < b)
                return GcdImpl(b, a);
            else
                return GcdImpl(a, b);
        }
        private static long GcdImpl(long a, long b)
        {
            var remainder = a % b;
            if (remainder == 0)
                return b;
            else
                return GcdImpl(b, remainder);
        }
        public static long Lcm(int a, int b) => Lcm((long)a, (long)b);
        public static long Lcm(long a, long b)
        {
            return a / Gcd(a, b) * b;
        }
        public static long Pow(int n, int p) => Pow((long)n, (long)p);
        public static long Pow(long n, long p)
        {
            var res = 1L;
            for (long i = 0; i < p; i++)
                res *= n;
            return res;
        }
        public static Dictionary<long, long> Factorize(int n) => Factorize((long)n);
        public static Dictionary<long, long> Factorize(long n)
        {
            var res = new Dictionary<long, long>();
            var r = n;
            for (long i = 2; i * i <= r; i++)
            {
                var c = 0L;
                while (r % i == 0)
                {
                    c++;
                    r /= i;
                }
                if (c > 0)
                    res.Add(i, c);
            }
            if (r > 1)
                res.Add(r, 1);
            return res;
        }
        public static IEnumerable<long> Divisors(int n) => Divisors((long)n);
        public static IEnumerable<long> Divisors(long n)
        {
            var cache = new Stack<long>();
            for (long i = 1; i * i <= n; i++)
            {
                if (n % i == 0)
                {
                    yield return i;
                    cache.Push(i);
                }
            }

            var r = cache.Peek();
            if (r * r == n)
                cache.Pop();

            while (cache.Count > 0)
            {
                var i = cache.Pop();
                yield return n / i;
            }
        }
        public static IEnumerable<int> Loop(int n)
        {
            for (int i = 0; i < n; i++)
                yield return i;
        }
        public static IEnumerable<long> Loop(long n)
        {
            for (long i = 0L; i < n; i++)
                yield return i;
        }
    }
    struct Mint
    {
        public static long Divider { set { divider = value; } }
        private static long divider = 1000000007;
        public static void Set998244353() { divider = 998244353; }

        public long Value { get; }
        public override string ToString() => this.Value.ToString();

        public Mint(long value)
        {
            this.Value = value;
        }

        public static Mint operator +(Mint a, Mint b) => new Mint((a.Value + b.Value) % divider);
        public static Mint operator +(Mint a, long b) => a + new Mint(b);
        public static Mint operator +(Mint a, int b) => a + new Mint(b);

        public static Mint operator -(Mint a, Mint b)
        {
            var t = (a.Value - b.Value) % divider;
            if (t < 0)
                t += divider;
            return new Mint(t);
        }
        public static Mint operator -(Mint a, long b) => a - new Mint(b);
        public static Mint operator -(Mint a, int b) => a - new Mint(b);

        public static Mint operator *(Mint a, Mint b) => new Mint((a.Value * b.Value) % divider);
        public static Mint operator *(Mint a, long b) => a * new Mint(b);
        public static Mint operator *(Mint a, int b) => a * new Mint(b);

        public static Mint operator /(Mint a, Mint b) => new Mint((a.Value * InvImpl(b.Value)) % divider);
        public static Mint operator /(Mint a, long b) => a / new Mint(b);
        public static Mint operator /(Mint a, int b) => a / new Mint(b);

        public Mint Pow(long p) => new Mint(PowImpl(Value, p));
        public static Mint Pow(long a, long p) => new Mint(PowImpl(a, p));
        private static long PowImpl(long a, long p)
        {
            if (p == 0)
                return 1L;

            if (p == 1)
                return a;

            var halfP = p / 2;
            var halfPowered = PowImpl(a, halfP);
            var powered = halfPowered * halfPowered % divider;
            return p % 2 == 0 ? powered : powered * a % divider;
        }

        public static Mint Inv(long a) => new Mint(InvImpl(a));
        private static readonly Dictionary<long, long> invCache = new Dictionary<long, long>();
        private static long InvImpl(long a)
        {
            long cache = 0L;
            if (invCache.TryGetValue(a, out cache))
                return cache;

            var result = PowImpl(a, divider - 2);
            invCache.Add(a, result);
            return result;
        }

        public static Mint Fac(long a) => new Mint(FacImpl(a));
        private static readonly List<long> facCache = new List<long>() { 1L };
        private static long FacImpl(long a)
        {
            if (a >= divider)
                return 0;

            var val = 1L;
            var start = 1;
            for (int i = start; i <= a; i++)
            {
                val = (val * i) % divider;
            }

            return val;
        }

        public static Mint Perm(long n, long r) => new Mint(PermImpl(n, r));
        private static long PermImpl(long n, long r)
        {
            if (n < r)
                return 0L;

            if (r <= 0)
                return 1L;

            var nn = FacImpl(n);
            var nr = FacImpl(n - r);
            return (nn * InvImpl(nr)) % divider;
        }

        public static Mint Comb(long n, long r) => new Mint(CombImpl(n, r));
        private static long CombImpl(long n, long r)
        {
            if (n < r)
                return 0L;

            if (n == r)
                return 1L;

            if (n - r < r)
                return CombImpl(n, n - r);

            var nr = 1L;
            for (var i = n; i > n - r; i--)
            {
                nr *= i;
                nr %= divider;
            }
            var rr = FacImpl(r);

            return (nr * InvImpl(rr)) % divider;
        }
    }
}