Problem:
Score : 300 points

Problem Statement

Fennec is fighting with N monsters.

The health of the i-th monster is H_i.

Fennec can do the following two actions:

Attack: Fennec chooses one monster. That monster's health will decrease by 1.

Special Move: Fennec chooses one monster. That monster's health will become 0.

There is no way other than Attack and Special Move to decrease the monsters' health.

Fennec wins when all the monsters' healths become 0 or below.

Find the minimum number of times Fennec needs to do Attack (not counting Special Move) before winning when she can use Special Move at most K times.

Constraints

1 \leq N \leq 2 \times 10^5

0 \leq K \leq 2 \times 10^5

1 \leq H_i \leq 10^9

All values in input are integers.

Input

Input is given from Standard Input in the following format:

N K
H_1 ... H_N

Output

Print the minimum number of times Fennec needs to do Attack (not counting Special Move) before winning.

Sample Input 1

3 1
4 1 5

Sample Output 1

5

By using Special Move on the third monster, and doing Attack four times on the first monster and once on the second monster, Fennec can win with five Attacks.

Sample Input 2

8 9
7 9 3 2 3 8 4 6

Sample Output 2

0

She can use Special Move on all the monsters.

Sample Input 3

3 0
1000000000 1000000000 1000000000

Sample Output 3

3000000000

Watch out for overflow.

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using static kyoupuro.Input;
using static kyoupuro.MyMath;
using static kyoupuro.Modular;

namespace kyoupuro {

    class MainClass {

        public static void Main() {
            int H = NextInt, K = NextInt;
            var list = LongList;

            Console.WriteLine(list.OrderByDescending(x => x).Skip(K).Sum());

        }
    }

    class MyMath {
        public static long Gcd(long a, long b) {
            return b == 0 ? a : Gcd(b, a % b);
        }

        public static long Sqrt(long n) {
            if (n < 0) return 0;
            long a = 0, tmp = 0, b = 0;
            for (int i = 62; i >= 0; i -= 2) {
                tmp = (b << 1) + 1 <= (n >> i) ? 1 : 0;
                a = a << 1 | tmp;
                n -= (((b << 1) + 1) * tmp) << i;
                b = (b << 1) + tmp + tmp;
            }
            return a;
        }
    }

    class Modular {
        public const int mod = 1000000007;
        public readonly long value;
        public Modular(long value) { this.value = value; }
        public static implicit operator Modular(long a) {
            var m = a % mod;
            return new Modular((m < 0) ? m + mod : m);
        }
        public static Modular operator +(Modular a, Modular b) {
            return a.value + b.value;
        }
        public static Modular operator -(Modular a, Modular b) {
            return a.value - b.value;
        }
        public static Modular operator *(Modular a, Modular b) {
            return a.value * b.value;
        }
        private static Modular Pow(Modular a, int n) {
            switch (n) {
                case 0:
                    return 1;
                case 1:
                    return a;
                default:
                    var p = Pow(a, n / 2);
                    return p * p * Pow(a, n % 2);
            }
        }
        public static Modular operator /(Modular a, Modular b) {
            return a * Pow(b, mod - 2);
        }
        private static readonly List<int> facs = new List<int> { 1 };
        private static Modular Fac(int n) {
            for (int i = facs.Count; i <= n; ++i) {
                facs.Add((int)(Math.BigMul(facs.Last(), i) % mod));
            }
            return facs[n];
        }
        public static Modular Ncr(int n, int r) {
            return (n < r) ? 0
                 : (n == r) ? 1
                            : Fac(n) / (Fac(r) * Fac(n - r));
        }
        public static explicit operator int(Modular a) {
            return (int)a.value;
        }
    }

    public class PriorityQueue<T> {

        readonly List<T> _heap = new List<T>();
        readonly Comparison<T> _comparison;

        public PriorityQueue(Comparison<T> comparison) {
            _comparison = comparison;
        }

        public PriorityQueue() : this(Comparer<T>.Default.Compare) { }

        public PriorityQueue(IComparer<T> comparer) : this(comparer.Compare) { }

        public void Enqueue(T item) {
            _heap.Add(item);

            int childID = _heap.Count - 1;
            int parentID = (childID - 1) / 2;

            while (childID > 0 && _comparison(_heap[parentID], _heap[childID]) > 0) {
                Swap(parentID, childID);
                childID = parentID;
                parentID = (parentID - 1) / 2;
            }
        }

        public T Dequeue() {
            var first = _heap.First();
            _heap[0] = _heap.Last();
            _heap.RemoveAt(_heap.Count - 1);

            int parentID = 0;
            int childID = parentID * 2 + 2;
            if (childID >= _heap.Count || _comparison(_heap[childID], _heap[childID - 1]) > 0) childID--;

            while (childID < _heap.Count && _comparison(_heap[parentID], _heap[childID]) > 0) {
                Swap(parentID, childID);
                parentID = childID;
                childID = parentID * 2 + 2;
                if (childID >= _heap.Count || _comparison(_heap[childID], _heap[childID - 1]) > 0) childID--;
            }

            return first;
        }

        void Swap(int parent, int child) {
            var tmp = _heap[parent];
            _heap[parent] = _heap[child];
            _heap[child] = tmp;
        }

        public T Peek() { return _heap[0]; }
        public int Count => _heap.Count;
        public bool Any() { return _heap.Any(); }
        public List<T> Data => _heap;
    }

    public class UnionFind {
        public int[] Parents { get; set; }
        public UnionFind(int size) {
            Parents = Enumerable.Repeat(-1, size).ToArray();
        }

        public int Find(int num) {
            if (Parents[num] < 0) return num;

            Parents[num] = Find(Parents[num]);
            return Parents[num];
        }

        public int Size(int num) {
            return -Parents[Find(num)];
        }

        public bool Same(int a, int b) {
            return Find(a) == Find(b);
        }

        public void Unite(int a, int b) {
            int x = Find(a), y = Find(b);

            if (Size(x) > Size(y)) {
                Parents[x] += Parents[y];
                Parents[y] = x;
            } else {
                Parents[y] += Parents[x];
                Parents[x] = y;
            }
        }
    }

    class Input {
        static IEnumerator<string> enumerator = new string[] { }.AsEnumerable().GetEnumerator();

        public static string Line => Console.ReadLine();

        public static string[] StrArr => Line.Split(' ');

        public static int NextInt => int.Parse(NextWord());

        public static long NextLong => long.Parse(NextWord());

        public static List<int> IntList => StrArr.Select(int.Parse).ToList();

        public static List<long> LongList => StrArr.Select(long.Parse).ToList();

        public static string NextWord() {
            while (!enumerator.MoveNext()) {
                enumerator = StrArr.AsEnumerable().GetEnumerator();
            }
            return enumerator.Current;
        }
    }
}