Problem:
Score : 300 points

Problem Statement

There are N cities numbered 1 through N, and M bidirectional roads numbered 1 through M.
Road i connects City A_i and City B_i.

Snuke can perform the following operation zero or more times:

Choose two distinct cities that are not directly connected by a road, and build a new road between the two cities.

After he finishes the operations, it must be possible to travel from any city to any other cities by following roads (possibly multiple times).

What is the minimum number of roads he must build to achieve the goal?

Constraints

2 \leq N \leq 100,000

1 \leq M \leq 100,000

1 \leq A_i < B_i \leq N

No two roads connect the same pair of cities.

All values in input are integers.

Input

Input is given from Standard Input in the following format:

N M
A_1 B_1
:
A_M B_M

Output

Print the answer.

Sample Input 1

3 1
1 2

Sample Output 1

1

Initially, there are three cities, and there is a road between City 1 and City 2.

Snuke can achieve the goal by building one new road, for example, between City 1 and City 3.
After that,

We can travel between 1 and 2 directly.

We can travel between 1 and 3 directly.

We can travel between 2 and 3 by following both roads (2 - 1 - 3).

Solution in C# (.NET Core 3.1.201) (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Threading;
using System.Runtime.CompilerServices;
using System.Text;
using System.Diagnostics;
using System.Numerics;
using static System.Console;
using static System.Convert;
using static System.Math;
using static Template;
using SC = Scanner;

public partial class Solver
{
    public void Solve()
    {
        int N, M;
        sc.Make(out N, out M);
        var uf = new UnionFind(N);
        for (int i = 0; i < M; i++)
        {
            int a, b;
            sc.Make(out a, out b);a--;b--;
            uf.Union(a, b);
        }
        Console.WriteLine(uf.GroupCount-1);
    }
}

public class UnionFind
{
    public int GroupCount { get; private set; }
    protected int[] data;
    public virtual int this[int i] => Find(i);
    public UnionFind(int size)
    {
        data = Create(size, () => -1);
        GroupCount = size;
    }
    protected int Find(int i) => data[i] < 0 ? i : (data[i] = Find(data[i]));
    public int Size(int i) => -data[Find(i)];
    public virtual bool Union(int u, int v)
    {
        u = Find(u); v = Find(v);
        if (u == v) return false;
        if (data[u] > data[v]) swap(ref u, ref v);
        GroupCount--;
        data[u] += data[v];
        data[v] = u;
        return true;
    }
}
#region Template
public partial class Solver
{
    public SC sc = new SC();
    static void Main(string[] args)
    {
        Console.SetOut(new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false });
        var sol = new Solver();
        int testcase = 1;
        //testcase = sol.sc.Int;
        //var th = new Thread(sol.Solve, 1 << 26);th.Start();th.Join();
        while (testcase-- > 0)
            sol.Solve();
        Console.Out.Flush();
    }
}
public static class Template
{
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static bool chmin<T>(ref T a, T b) where T : IComparable<T> { if (a.CompareTo(b) > 0) { a = b; return true; } return false; }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static bool chmax<T>(ref T a, T b) where T : IComparable<T> { if (a.CompareTo(b) < 0) { a = b; return true; } return false; }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static void swap<T>(ref T a, ref T b) { var t = b; b = a; a = t; }
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static void swap<T>(this IList<T> A, int i, int j) { var t = A[i]; A[i] = A[j]; A[j] = t; }
    public static T[] Create<T>(int n, Func<T> f) { var rt = new T[n]; for (var i = 0; i < rt.Length; ++i) rt[i] = f(); return rt; }
    public static T[] Create<T>(int n, Func<int, T> f) { var rt = new T[n]; for (var i = 0; i < rt.Length; ++i) rt[i] = f(i); return rt; }
    public static void Out<T>(this IList<T> A, out T a) => a = A[0];
    public static void Out<T>(this IList<T> A, out T a, out T b) { a = A[0]; b = A[1]; }
    public static void Out<T>(this IList<T> A, out T a, out T b, out T c) { A.Out(out a, out b); c = A[2]; }
    public static void Out<T>(this IList<T> A, out T a, out T b, out T c, out T d) { A.Out(out a, out b, out c); d = A[3]; }
    public static string Concat<T>(this IEnumerable<T> A, string sp) => string.Join(sp, A);
    public static char ToChar(this int s, char begin = '0') => (char)(s + begin);
    public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> A) => A.OrderBy(v => Guid.NewGuid());
    public static int CompareTo<T>(this T[] A, T[] B, Comparison<T> cmp = null) { cmp = cmp ?? Comparer<T>.Default.Compare; for (var i = 0; i < Min(A.Length, B.Length); i++) { int c = cmp(A[i], B[i]); if (c > 0) return 1; else if (c < 0) return -1; } if (A.Length == B.Length) return 0; if (A.Length > B.Length) return 1; else return -1; }
    public static string ToStr<T>(this T[][] A) => A.Select(a => a.Concat(" ")).Concat("\n");
    public static int ArgMax<T>(this IList<T> A, Comparison<T> cmp = null) { cmp = cmp ?? Comparer<T>.Default.Compare; T max = A[0]; int rt = 0; for (int i = 1; i < A.Count; i++) if (cmp(max, A[i]) < 0) { max = A[i]; rt = i; } return rt; }
    public static T PopBack<T>(this List<T> A) { var v = A[A.Count - 1]; A.RemoveAt(A.Count - 1); return v; }
    public static void Fail<T>(T s) { Console.WriteLine(s); Console.Out.Close(); Environment.Exit(0); }
}
public class Scanner
{
    public string Str => Console.ReadLine().Trim();
    public int Int => int.Parse(Str);
    public long Long => long.Parse(Str);
    public double Double => double.Parse(Str);
    public int[] ArrInt => Str.Split(' ').Select(int.Parse).ToArray();
    public long[] ArrLong => Str.Split(' ').Select(long.Parse).ToArray();
    public char[][] Grid(int n) => Create(n, () => Str.ToCharArray());
    public int[] ArrInt1D(int n) => Create(n, () => Int);
    public long[] ArrLong1D(int n) => Create(n, () => Long);
    public int[][] ArrInt2D(int n) => Create(n, () => ArrInt);
    public long[][] ArrLong2D(int n) => Create(n, () => ArrLong);
    private Queue<string> q = new Queue<string>();
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public T Next<T>() { if (q.Count == 0) foreach (var item in Str.Split(' ')) q.Enqueue(item); return (T)Convert.ChangeType(q.Dequeue(), typeof(T)); }
    public void Make<T1>(out T1 v1) => v1 = Next<T1>();
    public void Make<T1, T2>(out T1 v1, out T2 v2) { v1 = Next<T1>(); v2 = Next<T2>(); }
    public void Make<T1, T2, T3>(out T1 v1, out T2 v2, out T3 v3) { Make(out v1, out v2); v3 = Next<T3>(); }
    public void Make<T1, T2, T3, T4>(out T1 v1, out T2 v2, out T3 v3, out T4 v4) { Make(out v1, out v2, out v3); v4 = Next<T4>(); }
    public void Make<T1, T2, T3, T4, T5>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5) { Make(out v1, out v2, out v3, out v4); v5 = Next<T5>(); }
    public void Make<T1, T2, T3, T4, T5, T6>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6) { Make(out v1, out v2, out v3, out v4, out v5); v6 = Next<T6>(); }
    public void Make<T1, T2, T3, T4, T5, T6, T7>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6, out T7 v7) { Make(out v1, out v2, out v3, out v4, out v5, out v6); v7 = Next<T7>(); }
    public (T1, T2) Make<T1, T2>() { Make(out T1 v1, out T2 v2); return (v1, v2); }
    public (T1, T2, T3) Make<T1, T2, T3>() { Make(out T1 v1, out T2 v2, out T3 v3); return (v1, v2, v3); }
    public (T1, T2, T3, T4) Make<T1, T2, T3, T4>() { Make(out T1 v1, out T2 v2, out T3 v3, out T4 v4); return (v1, v2, v3, v4); }
}

#endregion