Problem:
Score : 300 points

Problem Statement

You are playing the following game with Joisino.

Initially, you have a blank sheet of paper.

Joisino announces a number. If that number is written on the sheet, erase the number from the sheet; if not, write the number on the sheet. This process is repeated N times.

Then, you are asked a question: How many numbers are written on the sheet now?

The numbers announced by Joisino are given as A_1, ... ,A_N in the order she announces them. How many numbers will be written on the sheet at the end of the game?

Constraints

1≤N≤100000

1≤A_i≤1000000000(=10^9)

All input values are integers.

Input

Input is given from Standard Input in the following format:

N
A_1
:
A_N

Output

Print how many numbers will be written on the sheet at the end of the game.

Sample Input 1

3
6
2
6

Sample Output 1

1

The game proceeds as follows:

6 is not written on the sheet, so write 6.

2 is not written on the sheet, so write 2.

6 is written on the sheet, so erase 6.

Thus, the sheet contains only 2 in the end. The answer is 1.

Sample Input 2

4
2
5
5
2

Sample Output 2

0

It is possible that no number is written on the sheet in the end.

Sample Input 3

6
12
22
16
22
18
12

Sample Output 3

2

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using static System.Console;
using static System.Convert;
using static System.Math;
using System.Text;
using Pi=csat.Pair<int,int>;
using PL=csat.Pair<long,int>;

namespace csat
{
    class Program
    {
        public static bool chmin<T>(ref T t,T v)where T:IComparable<T>
        {if(t.CompareTo(v)==1){t=v;return true;} return false;}
        public static bool chmax<T>(ref T t,T v)where T:IComparable<T>
        {if(t.CompareTo(v)==-1){t=v;return true;}return false;}
        public static void swap<T>(ref T t1,ref T t2)
        {var tm=t1;t1=t2;t2=tm;}
        public static void Fail<T>(T s)
        {WriteLine(s);Console.Out.Close();Environment.Exit(0);}
        static void Main(string[] args)
        {
            var sw=new StreamWriter(Console.OpenStandardOutput()){AutoFlush=false};
            Console.SetOut(sw);
            var p=new Program();
            for(var i=1;i>0;i--)
                p.Solve();
            Console.Out.Flush();
        }
        void Solve(){
            var num=Input.num;
            var dic=new Dictionary<int,int>();
            for(var i=0;i<num;i++){
                var a=Input.num;
                if(!dic.ContainsKey(a))
                    dic[a]=0;
                dic[a]++;
            }
            var res=0;
            foreach(var v in dic.Values)
                if(v%2==1)res++;
            WriteLine(res);
        }
    }
public class Input
{
    public static string read => ReadLine().Trim();
    public static int[] ar => read.Split(' ').Select(int.Parse).ToArray();
    public static int num => ToInt32(read);
    public static long[] arL => read.Split(' ').Select(long.Parse).ToArray();
    public static long numL => ToInt64(read);
    public static T[] create<T>(int n, Func<int, T> f)
        => Enumerable.Repeat(0, n).Select(f).ToArray();
    public static char[][] grid(int h)
        => create(h, _ => read.ToCharArray());
    public static int[] ar1D(int n)
        => create(n, _ => num);
    public static long[] arL1D(int n)
        => create(n, _ => numL);
    public static string[] strs(int n)
        => create(n, _ => read);
    public static int[][] ar2D(int n)
        => create(n, _ => ar);
    public static long[][] arL2D(int n)
        => create(n, _ => arL);
    public static List<T>[] edge<T>(int n)
        => create(n, _ => new List<T>());
    public static T GetValue<T>(string g)
    {
        var t = typeof(T);
        if (t == typeof(int))
            return (T)(object)int.Parse(g);
        if (t == typeof(long))
            return (T)(object)long.Parse(g);
        if (t == typeof(string))
            return (T)(object)g;
        if (t == typeof(char))
            return (T)(object)char.Parse(g);
        if (t == typeof(double))
            return (T)(object)double.Parse(g);
        if (t == typeof(bool))
            return (T)(object)bool.Parse(g);
        return default(T);
    }
    public static void Make<T1, T2>(out T1 v1, out T2 v2)
    {
        v1 = Next<T1>();
        v2 = Next<T2>();
    }
    public static void Make<T1, T2, T3>(out T1 v1, out T2 v2, out T3 v3)
    {
        Make(out v1, out v2);
        v3 = Next<T3>();
    }
    public static void Make<T1, T2, T3, T4>(out T1 v1, out T2 v2, out T3 v3, out T4 v4)
    {
        Make(out v1, out v2, out v3);
        v4 = Next<T4>();
    }
    public static void Make<T1, T2, T3, T4, T5>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5)
    {
        Make(out v1, out v2, out v3, out v4);
        v5 = Next<T5>();
    }
    public static void Make<T1, T2, T3, T4, T5, T6>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6)
    {
        Make(out v1, out v2, out v3, out v4, out v5);
        v6 = Next<T6>();
    }
    private static Queue<string> sc;
    public static T Next<T>() { sc = sc ?? new Queue<string>(); if (sc.Count == 0) foreach (var item in read.Split(' ')) sc.Enqueue(item); return GetValue<T>(sc.Dequeue()); }
    public static void Next<T>(ref T val) => val = Next<T>();
    public const long Inf = (long)1e18;
    public const double eps = 1e-6;
    public const string Alfa = "abcdefghijklmnopqrstuvwxyz";
    public const int MOD = 1000000007;
}
 
public class Pair<T1, T2> : IComparable<Pair<T1, T2>>
{
    public T1 v1 { get; set; }
    public T2 v2 { get; set; }
    public Pair() { v1 = Input.Next<T1>(); v2 = Input.Next<T2>(); }
    public Pair(T1 v1, T2 v2)
    { this.v1 = v1; this.v2 = v2; }
 
    public int CompareTo(Pair<T1, T2> p)
    {
        var c = Comparer<T1>.Default.Compare(v1, p.v1);
        if (c == 0)
            c = Comparer<T2>.Default.Compare(v2, p.v2);
        return c;
    }
    public override string ToString()
        => $"{v1.ToString()} {v2.ToString()}";
    public override bool Equals(object obj)
        => this == (Pair<T1, T2>)obj;
    public override int GetHashCode()
        => v1.GetHashCode() ^ v2.GetHashCode();
    public static bool operator ==(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) == 0;
    public static bool operator !=(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) != 0;
    public static bool operator >(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) == 1;
    public static bool operator >=(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) != -1;
    public static bool operator <(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) == -1;
    public static bool operator <=(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) != 1;
}
 
public class Pair<T1, T2, T3> : Pair<T1, T2>, IComparable<Pair<T1, T2, T3>>
{
    public T3 v3 { get; set; }
    public Pair() : base() { v3 = Input.Next<T3>(); }
    public Pair(T1 v1, T2 v2, T3 v3) : base(v1, v2)
    { this.v3 = v3; }
 
    public int CompareTo(Pair<T1, T2, T3> p)
    {
        var c = base.CompareTo(p);
        if (c == 0)
            c = Comparer<T3>.Default.Compare(v3, p.v3);
        return c;
    }
    public override string ToString()
        => $"{base.ToString()} {v3.ToString()}";
}
}