Problem:
Score : 400 points

Problem Statement

We have a board with a 2 \times N grid.
Snuke covered the board with N dominoes without overlaps.
Here, a domino can cover a 1 \times 2 or 2 \times 1 square.

Then, Snuke decided to paint these dominoes using three colors: red, cyan and green.
Two dominoes that are adjacent by side should be painted by different colors.
Here, it is not always necessary to use all three colors.

Find the number of such ways to paint the dominoes, modulo 1000000007.

The arrangement of the dominoes is given to you as two strings S_1 and S_2 in the following manner:

Each domino is represented by a different English letter (lowercase or uppercase).

The j-th character in S_i represents the domino that occupies the square at the i-th row from the top and j-th column from the left.

Constraints

1 \leq N \leq 52

|S_1| = |S_2| = N

S_1 and S_2 consist of lowercase and uppercase English letters.

S_1 and S_2 represent a valid arrangement of dominoes.

Input

Input is given from Standard Input in the following format:

N
S_1
S_2

Output

Print the number of such ways to paint the dominoes, modulo 1000000007.

Sample Input 1

3
aab
ccb

Sample Output 1

6

There are six ways as shown below:

Sample Input 2

1
Z
Z

Sample Output 2

3

Note that it is not always necessary to use all the colors.

Sample Input 3

52
RvvttdWIyyPPQFFZZssffEEkkaSSDKqcibbeYrhAljCCGGJppHHn
RLLwwdWIxxNNQUUXXVVMMooBBaggDKqcimmeYrhAljOOTTJuuzzn

Sample Output 3

958681902

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;

namespace ARC081D
{
    class Program
    {
        static void Solve(Input input)
        {
            var n = input.NextInt();
            var s1 = input.Next();
            var s2 = input.Next();

            // 横方向は全て1マスで良いので便宜上圧縮して考える
            var line1 = new List<char>();
            var prev = ' ';
            foreach (var ch in s1)
            {
                if (prev != ch)
                {
                    line1.Add(ch);
                    prev = ch;
                }
            }

            var line2 = new List<char>();
            prev = ' ';
            foreach (var ch in s2)
            {
                if (prev != ch)
                {
                    line2.Add(ch);
                    prev = ch;
                }
            }

            Console.WriteLine(pat(line1, line2, 0, 0, 0, 3) % MOD);
        }

        static long pat(List<char> l1, List<char> l2, int x, int y, int fromy, int cnum)
        {
            var c = cnum;

            if (x > 0)
            {
                c--;
                if (l1[x] == l2[x] && l1[x - 1] != l2[x - 1])
                {
                    // aab
                    // aab みたいな並び

                    // 2カ所接している
                    c--;
                }
            }
            if (fromy != y && l1[x] != l2[x])
            {
                // 上か下はもう決定済み
                c--;
            }

            int nextx = x, nexty = y;

            // 移動先
            if (y != fromy)
            {
                nextx++;
            }
            else
            {
                if (l1[x] != l2[x])
                {
                    // 横長ドミノなので、縦移動
                    nexty = (y + 1) % 2;
                }
                else
                {
                    // 縦長ドミノなので、横移動
                    nextx++;
                }
            }

            // 横長が連続した場合だけ特殊
            if (x > 0)
            {

                if (l1[x - 1] != l2[x - 1] && l1[x] != l2[x])
                {
                    nextx = x + 1;
                    nexty = 0;
                    c = 3;
                }
            }

            if (nextx < l1.Count())
            {
                // 移動先が縦長ブロックなら、便宜上yを上側に移動する
                if (l1[nextx] == l2[nextx]) nexty = 0;

                return c * pat(l1, l2, nextx, nexty, y, cnum) % MOD;
            }
            else
            {
                // 末尾探索完了
                return c;
            }
        }

        #region Main
        public static void Main(string[] args)
        {
            // 出力が少ないときはこれをセットする方が時間かかるけれど
            // その場合は出力がボトルネックになっていないので、まあ良しとする
            var needsFlushOutput = true;
            if (needsFlushOutput)
            {
                // 細かく出力しないようにする
                var sw = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false };
                Console.SetOut(sw);
            }

            // 通常は引数無しで、ファイルから読み出したい場合はpath指定する
            var input = new Input();
            // 仮想的に標準入力をセットする
            //input.SetText("");


            Solve(input);

            Console.Out.Flush();
        }
        #endregion

        #region Competitive Template
#pragma warning disable CS0414
        static readonly int MOD = (int)1e9 + 7;
#pragma warning restore CS0414

        class Input
        {
            // 変な改行コードがたまに混じっているので、一応セパレート指定する
            // スペース単独指定の方がもちろん早い
            static readonly char[] separator = { ' ', '\r', '\n' };
            Queue<string> q { get; set; }
            StreamReader sr;

            /// <summary>
            /// 特定のファイルから読み出したい場合はpath指定する
            /// </summary>
            /// <param name="path"></param>
            public Input(string path = "")
            {
                q = new Queue<string>();

                if (string.IsNullOrEmpty(path))
                {
                    sr = new StreamReader(Console.OpenStandardInput());
                }
                else
                {
                    sr = new StreamReader(path);
                }
            }

            /// <summary>
            /// 入力予約
            /// </summary>
            /// <param name="items"></param>
            public void SetText(IEnumerable<string> items)
            {
                foreach (var item in items)
                {
                    SetText(item);
                }
            }

            /// <summary>
            /// 入力予約
            /// </summary>
            /// <param name="s"></param>
            /// <returns></returns>
            public bool SetText(string s)
            {
                if (s == null) return false;

                foreach (var elem in s.Trim().Split(separator, StringSplitOptions.RemoveEmptyEntries))
                {
                    q.Enqueue(elem);
                }

                return true;
            }

            /// <summary>
            /// 内部queueに入力からの値をsplitして格納する
            /// </summary>
            /// <returns></returns>
            bool read()
            {
                var s = sr.ReadLine();
                if (s == null) return false;

                foreach (var elem in s.Trim().Split(separator, StringSplitOptions.RemoveEmptyEntries))
                {
                    q.Enqueue(elem);
                }

                if (!q.Any()) return read();

                return true;
            }

            /// <summary>
            /// 次のstringを一つ読み込む
            /// </summary>
            /// <returns></returns>
            public string Next()
            {
                if (!q.Any())
                {
                    if (!read())
                    {
                        return "";
                    }
                }

                return q.Dequeue();
            }

            /// <summary>
            /// 指定個数queueにたまるまでenqueueし続ける
            /// </summary>
            /// <param name="n"></param>
            /// <returns></returns>
            bool accumulate(int n)
            {
                while (q.Count() < n)
                {
                    if (!read()) return false;
                }

                return true;
            }

            public int NextInt() => int.Parse(Next());
            public long NextLong() => long.Parse(Next());
            public double NextDouble() => double.Parse(Next());

            /// <summary>
            /// n個の要素をparseして、それぞれにoffsetをaddした配列を返す
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="n"></param>
            /// <param name="offset"></param>
            /// <param name="parse"></param>
            /// <param name="add"></param>
            /// <returns></returns>
            T[] NextT<T>(int n, T offset, Func<string, T> parse, Func<T, T, T> add)
            {
                if (!accumulate(n)) return null;

                var a = new T[n];

                for (int i = 0; i < n; i++)
                    a[i] = add(parse(q.Dequeue()), offset);

                return a;
            }

            public string[] Next(int n) => NextT(n, "", x => x, (x, y) => x);
            public int[] NextInt(int n, int offset = 0) => NextT(n, offset, int.Parse, (x, y) => x + y);
            public long[] NextLong(int n, long offset = 0) => NextT(n, offset, long.Parse, (x, y) => x + y);
            public double[] NextDouble(int n, double offset = 0.0) => NextT(n, offset, double.Parse, (x, y) => x + y);
        }

        static class Utils
        {
            public static void Print<T>(IEnumerable<T> ie, string sep = " ") => Console.WriteLine(string.Join(sep, ie));
            public static void Print<T>(params T[] objs) => Print(objs);
            public static T Max<T>(params T[] objs) => objs.Max();
            public static T Min<T>(params T[] objs) => objs.Min();

            public static void Swap<T>(ref T x, ref T y) where T : struct { var t = x; x = y; y = t; }
            public static void Swap<T>(IList<T> list, int i, int j) where T : struct { var t = list[i]; list[i] = list[j]; list[j] = t; }

            /// <summary>
            /// vでfillされたT[d1][d2]配列を作成する
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="d1"></param>
            /// <param name="d2"></param>
            /// <param name="v"></param>
            /// <returns></returns>
            public static T[][] Create2DArray<T>(int d1, int d2, T v = default(T))
            {
                return
                    Enumerable.Repeat(0, d1).Select(_ =>
                    Enumerable.Repeat(v, d2).ToArray()).ToArray();
            }

            /// <summary>
            /// vでfillされたT[d1][d2][d3]配列を作成する
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="d1"></param>
            /// <param name="d2"></param>
            /// <param name="d3"></param>
            /// <param name="v"></param>
            /// <returns></returns>
            public static T[][][] Create3DArray<T>(int d1, int d2, int d3, T v = default(T))
            {
                return
                    Enumerable.Repeat(0, d1).Select(_ =>
                    Enumerable.Repeat(0, d2).Select(__ =>
                     Enumerable.Repeat(v, d3).ToArray()).ToArray()).ToArray();
            }
        }
        #endregion
    }
}