Problem:
Score : 300 points

Problem Statement

Dolphin resides in two-dimensional Cartesian plane, with the positive x-axis pointing right and the positive y-axis pointing up.

Currently, he is located at the point (sx,sy). In each second, he can move up, down, left or right by a distance of 1.

Here, both the x- and y-coordinates before and after each movement must be integers.

He will first visit the point (tx,ty) where sx < tx and sy < ty, then go back to the point (sx,sy), then visit the point (tx,ty) again, and lastly go back to the point (sx,sy).

Here, during the whole travel, he is not allowed to pass through the same point more than once, except the points (sx,sy) and (tx,ty).

Under this condition, find a shortest path for him.

Constraints

-1000 ≤ sx < tx ≤ 1000

-1000 ≤ sy < ty ≤ 1000

sx,sy,tx and ty are integers.

Input

The input is given from Standard Input in the following format:

sx sy tx ty

Output

Print a string S that represents a shortest path for Dolphin.

The i-th character in S should correspond to his i-th movement.

The directions of the movements should be indicated by the following characters:

U: Up

D: Down

L: Left

R: Right

If there exist multiple shortest paths under the condition, print any of them.

Sample Input 1

0 0 1 2

Sample Output 1

UURDDLLUUURRDRDDDLLU

One possible shortest path is:

Going from (sx,sy) to (tx,ty) for the first time: (0,0) → (0,1) → (0,2) → (1,2)

Going from (tx,ty) to (sx,sy) for the first time: (1,2) → (1,1) → (1,0) → (0,0)

Going from (sx,sy) to (tx,ty) for the second time: (0,0) → (-1,0) → (-1,1) → (-1,2) → (-1,3) → (0,3) → (1,3) → (1,2)

Going from (tx,ty) to (sx,sy) for the second time: (1,2) → (2,2) → (2,1) → (2,0) → (2,-1) → (1,-1) → (0,-1) → (0,0)

Sample Input 2

-2 -2 1 1

Sample Output 2

UURRURRDDDLLDLLULUUURRURRDDDLLDL

Solution in C# (Mono 4.6.2.0) (judge verdict: Wrong Answer)

using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
namespace Program {
    class MainClass {
        //C#7.0/////////////////////////////////////////////////////
        int sx, sy, tx, ty;
        void Solve() {
            io.i(out sx, out sy, out tx, out ty);

            //x
            for(int x = sx; x != tx;) {
                if (x < tx) {
                    x++;
                    Console.Write("R");
                } else {
                    x--;
                    Console.Write("L");
                }
            }
            //y
            for (int y = sy; y != ty;) {
                if (y < ty) {
                    y++;
                    Console.Write("U");
                } else {
                    y--;
                    Console.Write("D");
                }
            }

            //x
            for (int x = tx; x != sx;) {
                if (x < sx) {
                    x++;
                    Console.Write("R");
                } else {
                    x--;
                    Console.Write("L");
                }
            }
            //y
            for (int y = ty; y != sy;) {
                if (y < sy) {
                    y++;
                    Console.Write("U");
                } else {
                    y--;
                    Console.Write("D");
                }
            }

            io.br();

        }

        ////////////////////////////////////////////////////////////
        public static void Main(string[] args) { new MainClass().Stream(); }
        IO io = new IO();
        void Stream() { Solve(); io.writeFlush(); }
        //void Stream() { Test(); io.writeFlush(); }
        void Test() { }
        #region MockMacro
        //Hack Update
        //cannot use break,continue,goto
        void FOR(int a, int b, Action<int> act, int c = 1) { for (int i = a; i < b; i += c) act(i); }
        void FOR(int a, int b, Action<int> act, Func<int, bool> con, int c = 1) { for (int i = a; i < b && con(i); i += c) act(i); }
        void RFOR(int a, int b, Action<int> act, int c = 1) { for (int i = a; i >= b; i -= c) act(i); }
        void RFOR(int a, int b, Action<int> act, Func<int, bool> con, int c = 1) { for (int i = a; i >= b && con(i); i -= c) act(i); }
        void REP(int n, Action<int> act, Func<int, bool> con, int c = 1) { for (int i = 0; i < n && con(i); i += c) act(i); }
        void REP(int n, Action<int> act, int c = 1) { for (int i = 0; i < n; i += c) act(i); }
        void RREP(int n, Action<int> act, int c = 1) { for (int i = n - 1; i >= 0; i -= c) act(i); }
        void RREP(int n, Action<int> act, Func<int, bool> con) { for (int i = n - 1; i >= 0 && con(i); i--) act(i); }
        #endregion
    }
    #region default
    class IO {
        TYPE tp;
        string[] nextBuffer; int BufferCnt; char[] cs = new char[] { ' ' };
        StreamWriter sw = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false };
        public IO() { nextBuffer = new string[0]; BufferCnt = 0; Console.SetOut(sw); tp = new TYPE(); }
        public string Next() {
            if (BufferCnt < nextBuffer.Length) return nextBuffer[BufferCnt++];
            string st = Console.ReadLine();
            while (st == "") st = Console.ReadLine();
            nextBuffer = st.Split(cs, StringSplitOptions.RemoveEmptyEntries);
            BufferCnt = 0;
            return nextBuffer[BufferCnt++];
        }
        public string String => Next();
        public char Char => char.Parse(String);
        public int Int => int.Parse(String);
        public long Long => long.Parse(String);
        public double Double => double.Parse(String);
        public string[] arr => Console.ReadLine().Split(' ');
        public char[] arrChar => Array.ConvertAll(arr, char.Parse);
        public int[] arrInt => Array.ConvertAll(arr, int.Parse);
        public long[] arrLong => Array.ConvertAll(arr, long.Parse);
        public double[] arrDouble => Array.ConvertAll(arr, double.Parse);
        public T i<T>() { return tp.suitType<T>(String); }
        public void i<T>(out T v) { v = tp.suitType<T>(String); }
        public void i<T, U>(out T v1, out U v2) { i(out v1); i(out v2); }
        public void i<T, U, V>(out T v1, out U v2, out V v3) { i(out v1); i(out v2); i(out v3); }
        public void i<T, U, V, W>(out T v1, out U v2, out V v3, out W v4) { i(out v1); i(out v2); i(out v3); i(out v4); }
        public void i<T, U, V, W, X>(out T v1, out U v2, out V v3, out W v4, out X v5) { i(out v1); i(out v2); i(out v3); i(out v4); i(out v5); }
        public void ini<T>(out T[] a, int n) { a = new T[n]; for (int i = 0; i < n; i++) a[i] = tp.suitType<T>(String); }
        public void ini<T>(out T[] a, out T[] b, int n) { a = new T[n]; b = new T[n]; for (int i = 0; i < n; i++) { a[i] = i<T>(); b[i] = i<T>(); } }
        public void ini<T>(out T[,] a, int h, int w) { a = new T[h, w]; for (int i = 0; i < h; i++) for (int j = 0; j < w; j++) a[i, j] = i<T>(); }
        public void o<T>(T v) { Console.WriteLine(v); }
        public void o<T>(params T[] a) { Array.ForEach(a, n => o(n)); }
        public void o<T>(List<T> l) { o(l.ToArray()); }
        public void ol<T>(T v) { Console.Write(v + " "); }
        public void ol<T>(params T[] a) { Array.ForEach(a, n => ol(n)); br(); }
        public void ol<T>(List<T> l) { ol(l.ToArray()); }
        public void br() { o(""); }
        public void writeFlush() { Console.Out.Flush(); }
    }
    class Operation<T> {
        public Operation() {
            var availableT = new Type[] { typeof(int), typeof(long), typeof(double) };
            if (!availableT.Contains(typeof(T))) throw new NotSupportedException();
            var p1 = Expression.Parameter(typeof(T));
            var p2 = Expression.Parameter(typeof(T));
            Add = Expression.Lambda<Func<T, T, T>>(Expression.Add(p1, p2), p1, p2).Compile();
            Sub = Expression.Lambda<Func<T, T, T>>(Expression.Subtract(p1, p2), p1, p2).Compile();
            Mul = Expression.Lambda<Func<T, T, T>>(Expression.Multiply(p1, p2), p1, p2).Compile();
            Div = Expression.Lambda<Func<T, T, T>>(Expression.Divide(p1, p2), p1, p2).Compile();
            Mod = Expression.Lambda<Func<T, T, T>>(Expression.Modulo(p1, p2), p1, p2).Compile();
            EQ = Expression.Lambda<Func<T, T, bool>>(Expression.Equal(p1, p2), p1, p2).Compile();
            GT = Expression.Lambda<Func<T, T, bool>>(Expression.GreaterThan(p1, p2), p1, p2).Compile();
            GE = Expression.Lambda<Func<T, T, bool>>(Expression.GreaterThanOrEqual(p1, p2), p1, p2).Compile();
            LT = Expression.Lambda<Func<T, T, bool>>(Expression.LessThan(p1, p2), p1, p2).Compile();
            LE = Expression.Lambda<Func<T, T, bool>>(Expression.LessThanOrEqual(p1, p2), p1, p2).Compile();
        }
        public Func<T, T, T> Add { get; private set; }
        public Func<T, T, T> Sub { get; private set; }
        public Func<T, T, T> Mul { get; private set; }
        public Func<T, T, T> Div { get; private set; }
        public Func<T, T, T> Mod { get; private set; }
        public Func<T, T, bool> EQ { get; private set; }
        public Func<T, T, bool> GT { get; private set; }
        public Func<T, T, bool> GE { get; private set; }
        public Func<T, T, bool> LT { get; private set; }
        public Func<T, T, bool> LE { get; private set; }
    }
    class OP {
        //Matを簡潔に...
        public T Add<T>(T a, T b) { var op = new Operation<T>(); return op.Add(a, b); }
        public T Sub<T>(T a, T b) { var op = new Operation<T>(); return op.Sub(a, b); }
        public T Mul<T>(T a, T b) { var op = new Operation<T>(); return op.Mul(a, b); }
        public T Div<T>(T a, T b) { var op = new Operation<T>(); return op.Div(a, b); }
        public T Mod<T>(T a, T b) { var op = new Operation<T>(); return op.Mod(a, b); }
        public bool EQ<T>(T a, T b) { var op = new Operation<T>(); return op.EQ(a, b); }
        public bool GT<T>(T a, T b) { var op = new Operation<T>(); return op.GT(a, b); }
        public bool GE<T>(T a, T b) { var op = new Operation<T>(); return op.GE(a, b); }
        public bool LT<T>(T a, T b) { var op = new Operation<T>(); return op.LT(a, b); }
        public bool LE<T>(T a, T b) { var op = new Operation<T>(); return op.LE(a, b); }
    }
    class TYPE {
        public bool typeEQ<T, U>() { return typeof(T).Equals(typeof(U)); }
        public T convertType<T, U>(U v) { return (T)Convert.ChangeType(v, typeof(T)); }
        public T suitType<T>(string s) {
            if (typeEQ<T, int>()) return convertType<T, int>(int.Parse(s));
            if (typeEQ<T, long>()) return convertType<T, long>(long.Parse(s));
            if (typeEQ<T, double>()) return convertType<T, double>(double.Parse(s));
            if (typeEQ<T, char>()) return convertType<T, char>(char.Parse(s));
            return convertType<T, string>(s);
        }
    }
    class PQueue<T> where T : IComparable {
        public List<T> heap;
        private Comparison<T> comp;
        private IComparer<T> comparer;
        private int size = 0;
        private int type;
        public PQueue(int type = 0) : this(Comparer<T>.Default) { this.type = type; }
        public PQueue(IComparer<T> comparer) : this(16, comparer.Compare) { this.comparer = comparer; }
        public PQueue(Comparison<T> comparison) : this(16, comparison) { }
        public PQueue(int capacity, Comparison<T> comparison) { this.heap = new List<T>(capacity); this.comp = comparison; }
        public void Enqueue(T item) {
            this.heap.Add(item); var i = size++;
            while (i > 0) { var p = (i - 1) >> 1; if (Compare(this.heap[p], item) <= 0) break; this.heap[i] = heap[p]; i = p; }
            this.heap[i] = item;
        }
        public T Dequeue() {
            var ret = this.heap[0]; var x = this.heap[--size]; var i = 0;
            while ((i << 1) + 1 < size) {
                var a = (i << 1) + 1; var b = (i << 1) + 2; if (b < size && Compare(heap[b], heap[a]) < 0) a = b;
                if (Compare(heap[a], x) >= 0) break; heap[i] = heap[a]; i = a;
            }
            heap[i] = x; heap.RemoveAt(size);
            return ret;
        }
        public T Peek() { return heap[0]; }
        public int Count { get { return size; } }
        public bool Any() { return size > 0; }
        public bool Empty() { return !Any(); }
        public bool Contains(T v) { return heap.Contains(v); }
        private int Compare(T x, T y) { return type == 0 ? x.CompareTo(y) : y.CompareTo(x); }
    }
    #endregion
    #region other
    class Mat {
        OP op;
        public Mat() { op = new OP(); }
        public int mod = 1000000007;//10^9+7
        public long Pow(long a, long b) {
            if (b == 0) return 1;
            if (b % 2 == 1) return (a % mod * Pow(a % mod, b - 1) % mod) % mod;
            else return Pow(a * a % mod, b / 2) % mod;
        }
        public long Fact(long n) {
            return (n != 0) ? (n % mod * (Fact(n - 1) % mod) % mod) : 1;
        }
        public long C(long n, long r) {
            if (r == 0 || n == r) return 1;
            else return (Fact(n) % mod * Pow((Fact(n - r) % mod * Fact(r) % mod) % mod, mod - 2) % mod) % mod;
        }
        public bool isPrime(long n) {
            if (n == 2) return true; if (n < 2 || n % 2 == 0) return false;
            for (long v = 3; v <= (long)Math.Sqrt(n); v += 2) if (n % v == 0) return false;
            return true;
        }
        public long LCM(long a, long b) { return a * (b / GCD(a, b)); }
        public long LCM(params long[] a) { return a.Aggregate((v, n) => LCM(v, n)); }
        public long GCD(long a, long b) { if (a < b) Swap(ref a, ref b); return b == 0 ? a : GCD(b, a % b); }
        public long GCD(params long[] array) { return array.Aggregate((v, next) => GCD(v, next)); }
        public void Swap<T>(ref T a, ref T b) { T tmp = a; a = b; b = tmp; }
        public T Max<T>(params T[] v) { return v.Max(); }
        public T Min<T>(params T[] v) { return v.Min(); }
        public double Dis(int x1, int y1, int x2, int y2) { return Math.Sqrt(Math.Pow((x2 - x1), 2) + Math.Pow((y2 - y1), 2)); }
        public int mDis(int x1, int y1, int x2, int y2) { return Math.Abs(x1 - x2) + Math.Abs(y1 - y2); }
        public int Digit(long n) { return (n == 0) ? 1 : (int)Math.Log10(n) + 1; }
        public int DigVal(int n, int dig) { return (n % (int)Pow(10, dig)) / (int)Pow(10, dig - 1); }
        public int[] DigValArr(int n) { int[] ret = new int[Digit(n)]; M.REP(ret.Length, i => ret[i] = DigVal(n, i + 1)); return ret; }
        public int Clamp(int n, int a, int b) { return (n < a) ? a : (b < n) ? b : n; }
        public long Clamp(long n, long a, long b) { return (n < a) ? a : (b < n) ? b : n; }
        public double Clamp(double n, double a, double b) { return (n < a) ? a : (b < n) ? b : n; }
        public long Tousa(long a, long d, int n) { return a + (n - 1) * d; }
        public long TousaSum(long a, long d, int n) { return n * (2 * a + (n - 1) * d) / 2; }
    }
    class AssociativeArray<T> {//hack:配列時要初期化
        public Dictionary<T, int> dic;
        public AssociativeArray() { dic = new Dictionary<T, int>(); }
        public AssociativeArray(params T[] a) { dic = new Dictionary<T, int>(); Add(a); }
        public void Add(params T[] a) { M.REP(a.Length, i => { if (!conK(a[i])) dic[a[i]] = 0; dic[a[i]]++; }); }
        public void Set(T k, int v) { if (!dic.ContainsKey(k)) dic[k] = 0; dic[k] = v; }
        public void Remove(params T[] a) { M.REP(a.Length, i => { if (conK(a[i])) dic.Remove(a[i]); }); }
        public T[] Keys() { return dic.Keys.ToArray<T>(); }
        public int Val(T k) { return (dic.ContainsKey(k)) ? dic[k] : 0; }
        public int ValSum => dic.Values.Sum();
        public int KeyNum => dic.Keys.Count;
        public int MaxVal => dic.Values.Max();
        public int MinVal => dic.Values.Min();
        public T MaxKey => dic.First(d => d.Value == MaxVal).Key;
        public T MinKey => dic.First(d => d.Value == MinVal).Key;
        public bool conK(T k) { return dic.ContainsKey(k); }
        public bool anyK(params T[] k) { return k.Any(key => conK(key)); }
        public bool allK(params T[] k) { return k.All(key => conK(key)); }
        public void Show() { foreach (var v in dic) { Console.WriteLine(v.Key + " : " + v.Value); } }
        //:sort->array
    }
    class TreeDis {
        public List<Tuple<long, long>>[] g; public long[] a2other; private int type;
        public TreeDis(int type = 0) { this.type = type; }//0->bfs,other->dfs
        public void Init(long n) { g = new List<Tuple<long, long>>[n + 1]; M.REP(g.Length, i => g[i] = new List<Tuple<long, long>>()); }
        public void Run(long[] a, long[] b) { M.REP(a.Length, i => { g[a[i]].Add(Tuple.Create(b[i], 1L)); g[b[i]].Add(Tuple.Create(a[i], 1L)); }); }
        public void Run(long[] a, long[] b, long[] w) { M.REP(a.Length, i => { g[a[i]].Add(Tuple.Create(b[i], w[i])); g[b[i]].Add(Tuple.Create(a[i], w[i])); }); }
        public long[] a2iArr(long a) { a2other = new long[g.Count()]; if (type == 0) BFS(a); else DFS(a); return a2other; }
        private void BFS(long a) {
            var q = new Queue<Tuple<long, long>>(); q.Enqueue(Tuple.Create(a, -1L));
            while (q.Count > 0) {
                var c = q.Dequeue();
                foreach (var v in g[c.Item1]) {
                    if (v.Item1 == c.Item2) continue;
                    a2other[v.Item1] = a2other[c.Item1] + v.Item2; q.Enqueue(Tuple.Create(v.Item1, c.Item1));
                }
            }
        }
        private void DFS(long a) {
            var s = new Stack<Tuple<long, long>>(); s.Push(Tuple.Create(a, -1L));
            while (s.Count > 0) {
                var c = s.Pop();
                foreach (var v in g[c.Item1]) {
                    if (v.Item1 == c.Item2) continue;
                    a2other[v.Item1] = a2other[c.Item1] + v.Item2;
                    s.Push(Tuple.Create(v.Item1, c.Item1));
                }
            }
        }
    }
    class Dijkstra {
        private int Index = -1; private long INF = (int)1e9; private long[,] m;
        public Dijkstra() { }
        public void init(int n) {
            Index = n + 1; m = new long[Index, Index];
            M.REP(Index, i => M.REP(Index, j => m[i, j] = INF)); M.REP(Index, i => m[i, i] = 0);
        }
        public void AddPath(long f, long t, long w) { m[f, t] = Math.Min(m[f, t], w); m[t, f] = m[f, t]; }
        public long GetMinCost(long f, long t) {
            long[] w = new long[Index];
            M.REP(Index, i => w[i] = INF); w[f] = 0;
            var pq = new PQueue<Tuple<long, long>>(); pq.Enqueue(Tuple.Create(0L, f));//cost<-from
            while (pq.Count > 0) {
                var c = pq.Dequeue(); if (c.Item2 < c.Item1) continue;
                M.REP(Index, i => {
                    long w2i = m[c.Item2, i] == INF ? INF : c.Item1 + m[c.Item2, i];
                    if (w2i < w[i]) { w[i] = w2i; pq.Enqueue(Tuple.Create(w2i, (long)i)); }
                });
            }
            return w[t];
        }
    }
    class WarshallFloyd {
        int INF;
        public WarshallFloyd() { INF = (int)(1e8); }
        public WarshallFloyd(int INF) { this.INF = INF; }
        public int[,] Run(int[,] m) {
            int edgeLength = m.GetLength(0);
            for (int i = 0; i < edgeLength; i++)
                for (int j = 0; j < edgeLength; j++)
                    for (int k = 0; k < edgeLength; k++)
                        m[j, k] = Math.Min(m[j, k], m[j, i] + m[i, k]);
            return m;
        }
        public int[,] Init(int n) {
            int[,] m = new int[n, n];
            for (int i = 0; i < n; i++)
                for (int j = 0; j < n; j++)
                    m[i, j] = INF;
            for (int i = 0; i < n; i++)
                m[i, i] = 0;
            return m;
        }
    }
    class UnionFind {
        public long[] parent; public long[] depth;
        public void Init(long n) { parent = new long[n]; depth = new long[n]; M.REP(n, i => parent[i] = i); }
        public long Find(long x) { return (parent[x] == x) ? x : parent[x] = Find(parent[x]); }
        public void Unite(long x, long y) {
            x = Find(x); y = Find(y); if (x == y) return;
            if (depth[x] < depth[y]) parent[x] = y; else { parent[y] = x; if (depth[x] == depth[y]) depth[x]++; }
        }
        public bool Same(long a, long b) { return Find(a) == Find(b); }
    }
    class Time { public bool isLeapYear(int y) { return (y % 400 == 0 || (y % 4 == 0 && y % 100 != 0)); } }

    #endregion
    #region Ex
    static class StringEX {//文字
        public static string Reversed(this string s) { return string.Join("", s.Reverse()); }
        public static string Repeat(this string s, int n) { return string.Concat(Enumerable.Repeat(s, n).ToArray()); }
        public static int toInt(this string s) { int n; return (int.TryParse(s.TrimStart('0'), out n)) ? n : 0; }
        public static int toInt(this char c) { return toInt(c.ToString()); }
        public static int toInt(this char[] c) { return toInt(new string(c)); }
        public static string toString(this char[] c) { return new string(c); }
    }
    static class NumericEx {//数値
        public static string pad0<T>(this T v, int n) { return v.ToString().PadLeft(n, '0'); }
    }
    static class ArrayEX {
        public static T[] Sort<T>(this T[] a) { Array.Sort(a); return a; }
        public static void Set<T>(this T[] a, T v) { M.REP(a.Length, i => a[i] = v); }
        public static void Set<T>(this T[,] a, T v) { M.REP(a.GetLength(0), i => M.REP(a.GetLength(1), j => a[i, j] = v)); }
    }
    static class BitEx {
        public static bool Any(this BitArray b) { foreach (bool f in b) if (f) return true; return false; }
        public static bool All(this BitArray b) { foreach (bool f in b) if (!f) return false; return true; }
        public static bool None(this BitArray b) { return !Any(b); }
        public static void Flip(this BitArray b, int index) { b.Set(index, !b.Get(index)); }
    }
    static class M {
        public static void REP(int n, Action<int> a) { for (int i = 0; i < n; i++) a(i); }
        public static void REP(long n, Action<long> a) { for (long i = 0; i < n; i++) a(i); }
    }
    #endregion
}