Problem:
Score : 500 points

Problem Statement

In Takahashi Kingdom, which once existed, there are N cities, and some pairs of cities are connected bidirectionally by roads.
The following are known about the road network:

People traveled between cities only through roads. It was possible to reach any city from any other city, via intermediate cities if necessary.

Different roads may have had different lengths, but all the lengths were positive integers.

Snuke the archeologist found a table with N rows and N columns, A, in the ruin of Takahashi Kingdom.
He thought that it represented the shortest distances between the cities along the roads in the kingdom.

Determine whether there exists a road network such that for each u and v, the integer A_{u, v} at the u-th row and v-th column of A is equal to the length of the shortest path from City u to City v.
If such a network exist, find the shortest possible total length of the roads.

Constraints

1 \leq N \leq 300

If i ≠ j, 1 \leq A_{i, j} = A_{j, i} \leq 10^9.

A_{i, i} = 0

Inputs

Input is given from Standard Input in the following format:

N
A_{1, 1} A_{1, 2} ... A_{1, N}
A_{2, 1} A_{2, 2} ... A_{2, N}
...
A_{N, 1} A_{N, 2} ... A_{N, N}

Outputs

If there exists no network that satisfies the condition, print -1.
If it exists, print the shortest possible total length of the roads.

Sample Input 1

3
0 1 3
1 0 2
3 2 0

Sample Output 1

3

The network below satisfies the condition:

City 1 and City 2 is connected by a road of length 1.

City 2 and City 3 is connected by a road of length 2.

City 3 and City 1 is not connected by a road.

Sample Input 2

3
0 1 3
1 0 1
3 1 0

Sample Output 2

-1

As there is a path of length 1 from City 1 to City 2 and City 2 to City 3, there is a path of length 2 from City 1 to City 3.
However, according to the table, the shortest distance between City 1 and City 3 must be 3.

Thus, we conclude that there exists no network that satisfies the condition.

Sample Input 3

5
0 21 18 11 28
21 0 13 10 26
18 13 0 23 13
11 10 23 0 17
28 26 13 17 0

Sample Output 3

82

Sample Input 4

3
0 1000000000 1000000000
1000000000 0 1000000000
1000000000 1000000000 0

Sample Output 4

3000000000

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using static System.Console;
using static System.Convert;
using static System.Math;
//using static System.Globalization.CultureInfo;
using System.Text;
class Program
{
    private static void chmin<T>(ref T num, T val) where T : IComparable<T>
        => num = num.CompareTo(val) == 1 ? val : num;
    private static void chmax<T>(ref T num, T val) where T : IComparable<T>
        => num = num.CompareTo(val) == -1 ? val : num;
    static void Main(string[] args)
    {
        var pr = new Program();
        var sw = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false };
        Console.SetOut(sw);
        pr.Solve();
        Console.Out.Flush();
    }
    void Solve()
    {
        var num = Input.num;
        var ar = Input.arL2D(num);
        var v = Enumerable.Repeat(0, num).Select(_ => new long[num]).ToArray();
        for (var i = 0; i < num; i++)
            for (var j = 0; j < num; j++)
                v[i][j] = ar[i][j];
        for (var k = 0; k < num; k++)
            for (var i = 0; i < num; i++)
                for (var j = 0; j < num; j++)
                    chmin(ref v[i][j], v[i][k] + v[k][j]);
        for(var i=0;i<num;i++)
            for(var j=0;j<num;j++)
                if(v[i][j]!=ar[i][j])
                { WriteLine(-1);goto END; }
        var res = 0L;
        for (var i = 0; i < num; i++)
            for (var j = i + 1; j < num; j++) {
                var b = false;
                for (var k = 0; k < num; k++)
                    if (i != k && j != k)
                        b |= ar[i][j] == ar[i][k] + ar[k][j];
                if (!b) res += ar[i][j];
            }
        WriteLine(res);
        END:;
    }
}

public class Input
{
    public static string read => ReadLine().Trim();
    public static int[] ar => read.Split(' ').Select(int.Parse).ToArray();
    public static int num => ToInt32(read);
    public static long[] arL => read.Split(' ').Select(long.Parse).ToArray();
    public static long numL => ToInt64(read);
    public static T[] create<T>(int n, Func<int, T> f)
        => Enumerable.Repeat(0, n).Select(f).ToArray();
    public static char[][] gred(int h)
        => create(h, _ => read.ToCharArray());
    public static int[] ar1D(int n)
        => create(n, _ => num);
    public static long[] arL1D(int n)
        => create(n, _ => numL);
    public static string[] strs(int n)
        => create(n, _ => read);
    public static int[][] ar2D(int n)
        => create(n, _ => ar);
    public static long[][] arL2D(int n)
        => create(n, _ => arL);
    public static List<T>[] edge<T>(int n)
        => create(n, _ => new List<T>());
    public static T GetValue<T>(string g)
    {
        var t = typeof(T);
        if (t == typeof(int))
            return (T)(object)int.Parse(g);
        if (t == typeof(long))
            return (T)(object)long.Parse(g);
        if (t == typeof(string))
            return (T)(object)g;
        if (t == typeof(char))
            return (T)(object)char.Parse(g);
        if (t == typeof(double))
            return (T)(object)double.Parse(g);
        if (t == typeof(bool))
            return (T)(object)bool.Parse(g);
        return default(T);
    }
    public static void Make<T1, T2>(out T1 v1, out T2 v2)
    {
        v1 = Next<T1>();
        v2 = Next<T2>();
    }
    public static void Make<T1, T2, T3>(out T1 v1, out T2 v2, out T3 v3)
    {
        Make(out v1, out v2);
        v3 = Next<T3>();
    }
    public static void Make<T1, T2, T3, T4>(out T1 v1, out T2 v2, out T3 v3, out T4 v4)
    {
        Make(out v1, out v2, out v3);
        v4 = Next<T4>();
    }
    public static void Make<T1, T2, T3, T4, T5>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5)
    {
        Make(out v1, out v2, out v3, out v4);
        v5 = Next<T5>();
    }
    public static void Make<T1, T2, T3, T4, T5, T6>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6)
    {
        Make(out v1, out v2, out v3, out v4, out v5);
        v6 = Next<T6>();
    }
    private static Queue<string> sc;
    public static T Next<T>(){ sc = sc ?? new Queue<string>(); if (sc.Count == 0) foreach (var item in read.Split(' ')) sc.Enqueue(item);return GetValue<T>(sc.Dequeue()); }
    public static void Next<T>(ref T val) => val = Next<T>(); 
    public const long Inf = (long)1e18;
    public const double eps = 1e-6;
    public const string Alfa = "abcdefghijklmnopqrstuvwxyz";
    public const int MOD = 1000000007;
}

public class Pair<T1, T2> : IComparable<Pair<T1, T2>>
{
    public T1 v1 { get; set; }
    public T2 v2 { get; set; }
    public Pair() { v1 = Input.Next<T1>(); v2 = Input.Next<T2>(); }
    public Pair(T1 v1, T2 v2)
    { this.v1 = v1; this.v2 = v2; }

    public int CompareTo(Pair<T1, T2> p)
    {
        var c = Comparer<T1>.Default.Compare(v1, p.v1);
        if (c == 0)
            c = Comparer<T2>.Default.Compare(v2, p.v2);
        return c;
    }
    public override string ToString()
        => $"{v1.ToString()} {v2.ToString()}";
    public override bool Equals(object obj)
        => this == (Pair<T1, T2>)obj;
    public override int GetHashCode()
        => v1.GetHashCode() ^ v2.GetHashCode();
    public static bool operator ==(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) == 0;
    public static bool operator !=(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) != 0;
    public static bool operator >(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) == 1;
    public static bool operator >=(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) != -1;
    public static bool operator <(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) == -1;
    public static bool operator <=(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) != 1;
}

public class Pair<T1, T2, T3> : Pair<T1, T2>, IComparable<Pair<T1, T2, T3>>
{
    public T3 v3 { get; set; }
    public Pair() : base() { v3 = Input.Next<T3>(); }
    public Pair(T1 v1, T2 v2, T3 v3) : base(v1, v2)
    { this.v3 = v3; }

    public int CompareTo(Pair<T1, T2, T3> p)
    {
        var c = base.CompareTo(p);
        if (c == 0)
            c = Comparer<T3>.Default.Compare(v3, p.v3);
        return c;
    }
    public override string ToString()
        => $"{base.ToString()} {v3.ToString()}";
}