Problem:
Score : 500 points

Problem Statement

We have a deck consisting of N cards. Each card has an integer written on it. The integer on the i-th card from the top is a_i.

Two people X and Y will play a game using this deck. Initially, X has a card with Z written on it in his hand, and Y has a card with W written on it in his hand. Then, starting from X, they will alternately perform the following action:

Draw some number of cards from the top of the deck. Then, discard the card in his hand and keep the last drawn card instead. Here, at least one card must be drawn.

The game ends when there is no more card in the deck. The score of the game is the absolute difference of the integers written on the cards in the two players' hand.

X will play the game so that the score will be maximized, and Y will play the game so that the score will be minimized. What will be the score of the game?

Constraints

All input values are integers.

1 \leq N \leq 2000

1 \leq Z, W, a_i \leq 10^9

Input

Input is given from Standard Input in the following format:

N Z W
a_1 a_2 ... a_N

Output

Print the score.

Sample Input 1

3 100 100
10 1000 100

Sample Output 1

900

If X draws two cards first, Y will draw the last card, and the score will be |1000 - 100| = 900.

Sample Input 2

3 100 1000
10 100 100

Sample Output 2

900

If X draws all the cards first, the score will be |1000 - 100| = 900.

Sample Input 3

5 1 1
1 1 1 1 1

Sample Output 3

0

Sample Input 4

1 1 1
1000000000

Sample Output 4

999999999

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Text;
using static System.Math;
using static System.Array;
using static AtCoder.Tool;

namespace AtCoder
{
    class AC
    {
        const int MOD = 1000000007;
        const int INF = int.MaxValue / 2;
        const long SINF = long.MaxValue / 2;
        const double EPS = 1e-8;
        static readonly int[] dx = { 0, 1, 0, -1 };
        static readonly int[] dy = { 1, 0, -1, 0 };
        //static List<List<int>> G = new List<List<int>>();
        //static List<List<Edge>>G = new List<List<Edge>>();
        //static List<Edge> E = new List<Edge>();

        static int N, Z, W;
        static int[] a;
        static void Main(string[] args)
        {
            //var sw = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false };
            //Console.SetOut(sw);
            var cin = new Scanner();

            var input = cin.SplitRead();
            N = input[0];
            Z = input[1];
            W = input[2];
            a = cin.SplitRead();
            if (N == 1) { Console.WriteLine(Abs(a[0] - W));return; }
            Console.WriteLine(Max(Abs(a[N - 1] - W), Abs(a[N - 1] - a[N - 2])));
            

            //Console.Out.Flush();
        }
        struct Edge
        {
            public int from;

            public int to;
            public long dist;
            public Edge(int t, long c)
            {
                from = -1;
                to = t;
                dist = c;
            }
            public Edge(int f, int t, long c)
            {
                from = f;
                to = t;
                dist = c;
            }

        }
        struct Pair<T, U> : IComparable<Pair<T, U>>
        where T : IComparable<T>
        where U : IComparable<U>
        {
            public T first;
            public U second;
            private readonly bool CompWithFirst;

            public Pair(T f, U s, int comp)
            {
                first = f;
                second = s;
                CompWithFirst = comp == 1;
            }
            public Pair(T f,U s)
            {
                first = f;
                second = s;
                CompWithFirst = true;
            }

            public int CompareTo(Pair<T, U> other)
            {
                return CompWithFirst ? first.CompareTo(other.first) : second.CompareTo(other.second);
            }
        }
    }
    public class PriorityQueue<T> where T : IComparable<T>
    {

        private List<T> Q;
        private readonly int r;

        public PriorityQueue(bool ascending)
        {
            if (ascending)
            {
                r = 1;
            }
            else
            {
                r = -1;
            }
            Q = new List<T>();
        }


        private void PushHeap(List<T> list, T item)
        {
            int n = list.Count();
            list.Add(item);

            while (n != 0)
            {
                int pIndex = (n - 1) / 2;

                if (list[n].CompareTo(list[pIndex]) * r > 0)
                {
                    Swap(Q, n, pIndex);
                }
                else { break; }

                n = pIndex;
            }
        }

        private void PopHeap(List<T> list)
        {
            int n = list.Count() - 1;
            list[0] = list[n];
            list.RemoveAt(n);

            int cur = 0;
            int comp;

            while (2 * cur + 1 <= n - 1)
            {
                int c1 = 2 * cur + 1;
                int c2 = 2 * (cur + 1);
                if (c1 == n - 1)
                {
                    comp = c1;
                }
                else
                {

                    comp = list[c1].CompareTo(list[c2]) * r > 0 ? c1 : c2;
                }

                if (list[cur].CompareTo(list[comp]) * r < 0)
                {
                    Swap(Q, cur, comp);
                }
                else { break; }

                cur = comp;
            }
        }

        private void Swap(List<T> list, int a, int b)
        {
            T keep = list[a];
            list[a] = list[b];
            list[b] = keep;
        }



        public void Enqueue(T value)
        {
            PushHeap(Q, value);
        }

        public T Dequeue()
        {
            T ret = Q[0];
            PopHeap(Q);
            return ret;
        }

        public T Peek()
        {
            return Q[0];
        }

        public int CountItem()
        {
            return Q.Count();
        }
    }
    public class Scanner
    {
        public int[] SplitRead()
        {
            int[] array = Console.ReadLine().Split().Select(int.Parse).ToArray();
            return array;
        }
        public long[] SplitReadL()
        {
            long[] array = Console.ReadLine().Split().Select(long.Parse).ToArray();
            return array;
        }
    }
    public static class Tool
    {
        static public void Initialize<T>(ref T[] array, T initialvalue)
        {
            for (var i = 0; i < array.Length; i++)
            {
                array[i] = initialvalue;
            }
        }

        static public T MaxLot<T>(params T[] val) where T : IComparable<T>
        {
            T ret = val[0];
            for (var i = 1; i < val.Count(); i++)
            {
                if (ret.CompareTo(val[i]) < 0) { ret = val[i]; }
            }
            return ret;
        }
        static public T MinLot<T>(params T[] val) where T : IComparable<T>
        {
            T ret = val[0];
            for (var i = 1; i < val.Count(); i++)
            {
                if (ret.CompareTo(val[i]) > 0) { ret = val[i]; }
            }
            return ret;
        }
    }

}