Problem:
Score: 400 points

Problem Statement

Chokudai made a rectangular cake for contestants in DDCC 2020 Finals.

The cake has H - 1 horizontal notches and W - 1 vertical notches, which divide the cake into H \times W equal sections. K of these sections has a strawberry on top of each of them.

The positions of the strawberries are given to you as H \times W characters s_{i, j} (1 \leq i \leq H, 1 \leq j \leq W). If s_{i, j} is #, the section at the i-th row from the top and the j-th column from the left contains a strawberry; if s_{i, j} is ., the section does not contain one. There are exactly K occurrences of #s.

Takahashi wants to cut this cake into K pieces and serve them to the contestants. Each of these pieces must satisfy the following conditions:

Has a rectangular shape.

Contains exactly one strawberry.

One possible way to cut the cake is shown below:

Find one way to cut the cake and satisfy the condition. We can show that this is always possible, regardless of the number and positions of the strawberries.

Constraints

1 \leq H \leq 300

1 \leq W \leq 300

1 \leq K \leq H \times W

s_{i, j} is # or ..

There are exactly K occurrences of # in s.

Input

Input is given from Standard Input in the following format:

H W K
s_{1, 1} s_{1, 2} \cdots s_{1, W}
s_{2, 1} s_{2, 2} \cdots s_{2, W}
:
s_{H, 1} s_{H, 2} \cdots s_{H, W}

Output

Assign the numbers 1, 2, 3, \dots, K to the K pieces obtained after the cut, in any order. Then, let a_{i, j} be the number representing the piece containing the section at the i-th row from the top and the j-th column from the left of the cake. Output should be in the following format:

a_{1, 1} \ a_{1, 2} \ \cdots \ a_{1, W}
a_{2, 1} \ a_{2, 2} \ \cdots \ a_{2, W}
:
a_{H, 1} \ a_{H, 2} \ \cdots \ a_{H, W}

If multiple solutions exist, any of them will be accepted.

Sample Input 1

3 3 5
#.#
.#.
#.#

Sample Output 1

1 2 2
1 3 4
5 5 4

One way to cut this cake is shown below:

Sample Input 2

3 7 7
#...#.#
..#...#
.#..#..

Sample Output 2

1 1 2 2 3 4 4
6 6 2 2 3 5 5
6 6 7 7 7 7 7

One way to cut this cake is shown below:

Sample Input 3

13 21 106
.....................
.####.####.####.####.
..#.#..#.#.#....#....
..#.#..#.#.#....#....
..#.#..#.#.#....#....
.####.####.####.####.
.....................
.####.####.####.####.
....#.#..#....#.#..#.
.####.#..#.####.#..#.
.#....#..#.#....#..#.
.####.####.####.####.
.....................

Sample Output 3

12 12 23 34 45 45 60 71 82 93 93 2 13 24 35 35 17 28 39 50 50
12 12 23 34 45 45 60 71 82 93 93 2 13 24 35 35 17 28 39 50 50
12 12 56 89 89 89 60 104 82 31 31 46 13 24 35 35 61 61 39 50 50
12 12 67 67 100 100 60 9 9 42 42 57 13 24 6 72 72 72 72 72 72
12 12 78 5 5 5 20 20 20 53 68 68 90 24 6 83 83 83 83 83 83
16 16 27 38 49 49 64 75 86 97 79 79 90 101 6 94 94 105 10 21 21
16 16 27 38 49 49 64 75 86 97 79 79 90 101 6 94 94 105 10 21 21
32 32 43 54 65 65 80 11 106 95 22 22 33 44 55 55 70 1 96 85 85
32 32 43 54 76 76 91 11 106 84 84 4 99 66 66 66 81 1 96 74 74
14 14 3 98 87 87 102 11 73 73 73 4 99 88 77 77 92 92 63 63 63
25 25 3 98 87 87 7 29 62 62 62 15 99 88 77 77 103 19 30 52 52
36 36 47 58 69 69 18 29 40 51 51 26 37 48 59 59 8 19 30 41 41
36 36 47 58 69 69 18 29 40 51 51 26 37 48 59 59 8 19 30 41 41

Solution in C# (Mono 4.6.2.0) (judge verdict: Wrong Answer)

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Text.RegularExpressions;

public class ABC
{
    //          long[] sp = Console.ReadLine().Split().Select(long .Parse).ToArray();
    //          int[] sp = Console.ReadLine().Split().Select(int.Parse).ToArray();
    //          int N =  int.Parse(Console.ReadLine());
    //CompLib.Collections.PriorityQueue<?>

    public static void Main()
    {
        int H, W, K;
        new readint(out H, out W, out K);

        string[,] s = new string[H+2, W+2];

        for (int i = 1; i < H+1; i++)
        {
            string read = Console.ReadLine();
            for (int j = 1; j < W+1; j++)
            {
                s[i, j] = "" + read[j-1];
            }
        }

        for (int j = 0; j < W + 2; j++)
        {
            s[0, j] = "#";
            s[H+1, j] = "#";
        }

        for (int i = 1; i < H+1; i++)
        {
            s[i, 0] = "#";
            s[i, W+1] = "#";
        }


        int cutnumber = 1;

        for (int i = 1; i < H+1; i++)
        {
            for (int j = 1; j < W + 1; j++)
            {
                //#を見つけたら、上、左にどこまでいけるか
                if (s[i, j] == "#")
                {
                    //上に伸ばす
                    int uedistance = 0;
                    for (; s[i, j - uedistance-1] == "."; uedistance++) 
                    {
                    }
                    //上確定

                    int hidaridistance = 0;
                    while (true)
                    {
                        bool oshimai = false;
                        for (int i_uehaba = 0; i_uehaba <= uedistance; i_uehaba++)
                        {
                            if (s[i - hidaridistance-1, j - i_uehaba] != ".")
                            {
                                oshimai = true;
                                break;

                            }
                            

                        }
                        if (oshimai) break;
                        hidaridistance++;
                    }

                    int shitadistance = 0;
                    while (true)
                    {
                        bool oshimai = false;
                        for (int i_yokohaba = 0; i_yokohaba <= hidaridistance; i_yokohaba++)
                        {
                            if (s[i - hidaridistance + i_yokohaba, j +shitadistance+1] != ".")
                            {
                                oshimai = true;
                                break;

                            }


                        }
                        if (oshimai) break;
                        shitadistance++;

                    }

                    int migidistance = 0;
                    while (true)
                    {
                        bool oshimai = false;
                        for (int j_tatehaba = 0; j_tatehaba <= uedistance + shitadistance; j_tatehaba++)
                        {
                            if (s[i - hidaridistance + migidistance+1, j -uedistance + j_tatehaba] != ".")
                            {
                                oshimai = true;
                                break;

                            }


                        }
                        if (oshimai) break;
                        migidistance++;

                    }

                    ;
                    //下いって右、右行って下、どっちのほうが面積が取れるか

                    for (int left = i-hidaridistance; left <= i + migidistance; left++)
                    {
                        for (int right = j - uedistance; right <= j + shitadistance; right++)
                        {
                            s[left, right] = ""+cutnumber;
                        }

                    }

                    cutnumber++;
                }
            }



        }
        for (int i = 1; i < H + 1; i++)
        {
            for (int j = 1; j < W + 1; j++)
            {
                if (j != W)
                {
                    Console.Write(s[i, j] + " ");

                }
                else
                {
                    Console.Write(s[i, j]);
                }
            }
            Console.WriteLine();
        }
            ;


    }



    public static int comparer(Tuple<int, int> a, Tuple<int, int> b)
    {
        if (a.Item1 > b.Item1) return 1;
        else if (a.Item1 < b.Item1) return -1;
        else if (a.Item2 > b.Item2) return -1;
        else if (a.Item2 < b.Item2) return 1;
        else return 0;
    }
}



class readint
{



    public readint(out int i)
    {
        i = int.Parse(Console.ReadLine());

    }
    public readint(out int a, out int b)
    {
        int[] sp = Console.ReadLine().Split().Select(int.Parse).ToArray();
        a = sp[0];
        b = sp[1];

    }
    public readint(out int a, out int b, out int c)
    {
        int[] sp = Console.ReadLine().Split().Select(int.Parse).ToArray();
        a = sp[0];
        b = sp[1];
        c = sp[2];
    }
    public readint(out int a, out int b, out int c, out int d)
    {
        int[] sp = Console.ReadLine().Split().Select(int.Parse).ToArray();
        a = sp[0];
        b = sp[1];
        c = sp[2];
        d = sp[3];

    }

}

class readlong
{


    public readlong(out long i)
    {
        i = long.Parse(Console.ReadLine());

    }
    public readlong(out long a, out long b)
    {
        long[] sp = Console.ReadLine().Split().Select(long.Parse).ToArray();
        a = sp[0];
        b = sp[1];

    }
    public readlong(out long a, out long b, out long c)
    {
        long[] sp = Console.ReadLine().Split().Select(long.Parse).ToArray();
        a = sp[0];
        b = sp[1];
        c = sp[2];
    }
    public readlong(out long a, out long b, out long c, out long d)
    {
        long[] sp = Console.ReadLine().Split().Select(long.Parse).ToArray();
        a = sp[0];
        b = sp[1];
        c = sp[2];
        d = sp[3];

    }

}







class Util
{





    public static long GCD(long a, long b)
    {
        if (a < b)
            swap(ref a, ref b);
        if (a % b == 0) return b;
        return GCD(b, a % b);

    }
    public static int GCD(int a, int b)
    {
        if (a < b)
            swap(ref a, ref b);
        if (a % b == 0) return b;
        return GCD(b, a % b);
    }

    public static void swap<T>(ref T a, ref T b)
    {
        T temp = b;
        b = a;
        a = temp;

    }
    public static long LCM(long a, long b)
    {
        return a * b / GCD(a, b);
    }
    public static long LCM(int a, int b)
    {
        return Math.BigMul(a, b) / GCD(a, b);
    }


    public static int M = (int)(Math.Pow(10, 9)) + 7;
    private static int[] factorial_modM;
    public static int Multiple_modM(int a, int b)
    {
        return (int)(Math.BigMul(a, b) % M);
    }
    public static void factorial_modM_Prepare(int n)
    {
        factorial_modM = new int[n + 1];
        factorial_modM[0] = 1;
        for (int i = 1; i <= n; ++i)
        {
            factorial_modM[i] = Multiple_modM(factorial_modM[i - 1], i);
        }
    }
    public static int Factorial(int n)
    {
        return factorial_modM[n];
    }
    public static int Pow(int a, int m)
    {
        switch (m)
        {
            case 0:
                return 1;
            case 1:
                return a;
            default:
                int p1 = Pow(a, m / 2);
                int p2 = Multiple_modM(p1, p1);
                return ((m % 2) == 0) ? p2 : Multiple_modM(p2, a);
        }
    }
    public static int Div(int a, int b)
    {
        return Multiple_modM(a, Pow(b, M - 2));
    }
    public static int nCr_modM(int n, int r)
    {
        if (r < 0) return 0;

        if (n < r) { return 0; }
        if (n == r) { return 1; }
        int res = Factorial(n);
        res = Div(res, Factorial(r));
        res = Div(res, Factorial(n - r));
        return res;
    }

}

class UnionFind<T>
{
    public int tree_height;
    public UnionFind<T> parent;
    public T item
    {
        get;
        private set;
    }

    public UnionFind(T item)
    {
        tree_height = 0;
        parent = this;
    }

    public UnionFind<T> FindAdam()
    {
        if (parent == this) return this;
        else
        {
            UnionFind<T> ParentOfParent = parent.FindAdam();
            parent = ParentOfParent;//縦長な構成をつなぎ直している
            return ParentOfParent;
        }
    }
    public static void Unite(UnionFind<T> a, UnionFind<T> b)
    {
        UnionFind<T> ParentOfA = a.FindAdam();
        UnionFind<T> ParentOfB = b.FindAdam();
        if (ParentOfA.tree_height < ParentOfB.tree_height)
        {
            ParentOfA.parent = ParentOfB;
            ParentOfB.tree_height = Math.Max(ParentOfA.tree_height + 1, ParentOfB.tree_height);
        }
        else
        {
            ParentOfB.parent = ParentOfA;
            ParentOfA.tree_height = Math.Max(ParentOfB.tree_height + 1, ParentOfA.tree_height);
        }

    }

}

//Treap 平衡二分木
class Treap<T> where T : IComparable
{
    private class Node
    {
        private static Random g_rand = new Random();
        private readonly int m_rank = g_rand.Next();
        private readonly T m_value;
        private Node m_lch;
        private Node m_rch;
        private int m_count;

        public Node(T value)
        {
            m_value = value;
            m_count = 1;
        }

        private static int Count(Node node)
        {
            return (node != null) ? node.m_count : 0;
        }

        private Node Update()
        {
            m_count = Count(m_lch) + Count(m_rch) + 1;
            return this;
        }

        public static Node Merge(Node a, Node b)
        {
            if (a == null) { return b; }
            if (b == null) { return a; }

            if (a.m_rank < b.m_rank)
            {
                a.m_rch = Merge(a.m_rch, b);
                return a.Update();
            }
            else
            {
                b.m_lch = Merge(a, b.m_lch);
                return b.Update();
            }
        }

        public static Tuple<Node, Node> Split(Node t, int k)
        {
            if (t == null) { return new Tuple<Node, Node>(null, null); }

            if (k <= Count(t.m_lch))
            {
                var pair = Split(t.m_lch, k);
                t.m_lch = pair.Item2;
                return new Tuple<Node, Node>(pair.Item1, t.Update());
            }
            else
            {
                var pair = Split(t.m_rch, k - Count(t.m_lch) - 1);
                t.m_rch = pair.Item1;
                return new Tuple<Node, Node>(t.Update(), pair.Item2);
            }
        }

        public int FindIndex(T value)
        {
            int L = Count(m_lch);
            if (value.CompareTo(m_value) < 0)
            {
                return (m_lch != null) ? m_lch.FindIndex(value) : 0;
            }
            else if (value.CompareTo(m_value) > 0)
            {
                return (m_rch != null) ? m_rch.FindIndex(value) + L + 1 : L + 1;
            }
            else
            {
                return L;
            }
        }

        public T this[int i]
        {
            get
            {
                int L = Count(m_lch);
                if (i < L)
                {
                    return m_lch[i];
                }
                else if (i > L)
                {
                    return m_rch[i - L - 1];
                }
                else
                {
                    return m_value;
                }
            }
        }
    }

    private Node node;

    public void Insert(T value)
    {
        if (node != null)
        {
            int k = node.FindIndex(value);
            var pair = Node.Split(node, k);
            node = Node.Merge(Node.Merge(pair.Item1, new Node(value)), pair.Item2);
        }
        else
        {
            node = new Node(value);
        }
    }

    public int FindIndex(T value)
    {
        return node.FindIndex(value);
    }

    public T this[int i]
    {
        get
        {
            return node[i];
        }
    }
}

static class Permutation<T>
{
    private static void Search(List<T[]> perms, Stack<T> stack, T[] a)
    {
        int N = a.Length;
        if (N == 0)
        {
            perms.Add(stack.Reverse().ToArray());
        }
        else
        {
            var b = new T[N - 1];
            Array.Copy(a, 1, b, 0, N - 1);
            for (int i = 0; i < a.Length; ++i)
            {
                stack.Push(a[i]);
                Search(perms, stack, b);
                if (i < b.Length) { b[i] = a[i]; }
                stack.Pop();
            }
        }
    }
    public static IEnumerable<T[]> All(IEnumerable<T> src)
    {
        var perms = new List<T[]>();
        Search(perms, new Stack<T>(), src.ToArray());
        return perms;
    }
}

namespace CompLib.Collections
{
    #region PriorityQueue
    /// <summary>
    /// 指定した型のインスタンスを最も価値が低い順に取り出すことが可能な可変サイズのコレクションを表します．
    /// </summary>
    /// <typeparam name="T">優先度付きキュー内の要素の型を指定します．</typeparam>
    /// <remarks>内部的にはバイナリヒープによって実装されています．</remarks>
    public class PriorityQueue<T>
    {
        readonly List<T> heap = new List<T>();
        readonly Comparison<T> cmp;

        /// <summary>
        /// デフォルトの比較子を使用してインスタンスを初期化します．
        /// </summary>
        /// <remarks>この操作は O(1) で実行されます．</remarks>
        public PriorityQueue() { cmp = Comparer<T>.Default.Compare; }

        /// <summary>
        /// デリゲートで表されるような比較関数を使用してインスタンスを初期化します．
        /// </summary>
        /// <param name="comparison"></param>
        /// <remarks>この操作は O(1) で実行されます．</remarks>
        public PriorityQueue(Comparison<T> comparison) { cmp = comparison; }

        /// <summary>
        /// 指定された比較子を使用してインスタンスを初期化します．
        /// </summary>
        /// <param name="comparer"></param>
        /// <remarks>この操作は O(1) で実行されます．</remarks>
        public PriorityQueue(IComparer<T> comparer) { cmp = comparer.Compare; }

        /// <summary>
        /// 優先度付きキューに要素を追加します．
        /// </summary>
        /// <param name="item">優先度付きキューに追加される要素</param>
        /// <remarks>最悪計算量 O(log N) で実行されます．</remarks>
        public void Enqueue(T item)
        {
            var pos = heap.Count;
            heap.Add(item);
            while (pos > 0)
            {
                var par = (pos - 1) / 2;
                if (cmp(heap[par], item) <= 0)
                    break;
                heap[pos] = heap[par];
                pos = par;
            }
            heap[pos] = item;

        }

        /// <summary>
        /// 優先度付きキューから最も価値が低い要素を削除し，返します．
        /// </summary>
        /// <returns>優先度付きキューから削除された要素．</returns>
        /// <remarks>最悪計算量 O(log N) で実行されます．</remarks>
        public T Dequeue()
        {
            var ret = heap[0];
            var pos = 0;
            var x = heap[heap.Count - 1];

            while (pos * 2 + 1 < heap.Count - 1)
            {
                var lch = pos * 2 + 1;
                var rch = pos * 2 + 2;
                if (rch < heap.Count - 1 && cmp(heap[rch], heap[lch]) < 0) lch = rch;
                if (cmp(heap[lch], x) >= 0)
                    break;
                heap[pos] = heap[lch];
                pos = lch;
            }
            heap[pos] = x;
            heap.RemoveAt(heap.Count - 1);
            return ret;

        }
        /// <summary>
        ///  優先度付きキューに含まれる最も価値が低い要素を削除せずに返します．
        /// </summary>
        /// <returns>優先度付きキューに含まれる最も価値が低い要素．</returns>
        /// <remarks>この操作は O(1) で実行されます．</remarks>
        public T Peek() { return heap[0]; }

        /// <summary>
        /// 優先度付きキュー内の要素の数を取得します．
        /// </summary>
        /// <returns>優先度付キュー内にある要素の数</returns>
        /// <remarks>最悪計算量 O(1) で実行されます．</remarks>
        public int Count { get { return heap.Count; } }
        /// <summary>
        /// 優先度付きキュー内に要素が存在するかどうかを O(1) で判定します．
        /// </summary>
        /// <returns>優先度付キュー内にある要素が存在するならば true，そうでなければ　false．</returns>
        /// <remarks>この操作は O(1) で実行されます．</remarks>
        public bool Any() { return heap.Count > 0; }

        /// <summary>
        /// 優先度付きキューに含まれる要素を昇順に並べて返します．
        /// </summary>
        /// <remarks>この操作は計算量 O(N log N)で実行されます．</remarks>
        public T[] Items
        {
            get
            {
                var ret = heap.ToArray();
                Array.Sort(ret, cmp);
                return ret;
            }
        }
    }
    #endregion
}

/// <summary>
/// SEGTREEは1-BASE運用でございます
/// よろしくおねがいします
/// </summary>
/// <typeparam name="T"></typeparam>

class Segtree<T>
{
    int n;//高さ
    T[] tree;//本体
    Func<T, T, T> f;//更新関数。a -> b -> ab使ったなにか
    T exnum;//初期値
    int count;
    public Segtree(int m, Func<T, T, T> f, T ex)
    {
        this.count = 0;
        this.f = f;
        this.exnum = ex;
        n = 1;
        while (n < m) n <<= 1;

        tree = new T[(n << 1) - 1];
        for (int i = 0; i < tree.Length; i++) tree[i] = ex;
    }
    public Segtree(int m, T ini, Func<T, T, T> f, T ex) : this(m, f, ex)
    {
        this.count = 0;
        for (int i = 0; i < m; ++i) tree[i + n - 1] = ini;
        all_update();
    }
    public void assign_without_update(int j, T x)
    {
        tree[j + n - 1] = x;
    }
    public void update(int j, T x)//j番目をxにする
    {
        int i = j + n - 1;
        tree[i] = x;
        while (i > 0)
        {
            i = (i - 1) >> 1;
            tree[i] = f(tree[(i << 1) + 1], tree[(i << 1) + 2]);
        }
        this.count++;
    }


    public void all_update()
    {
        for (int i = n - 2; i >= 0; i--)
            tree[i] = f(tree[(i << 1) + 1], tree[(i << 1) + 2]);
    }
    public T look(int i) { return tree[i + n - 1]; }

    public void delete(int j)
    {
        int i = j + n - 1;
        tree[i] = exnum;
        int moved = 0;

        while (true)
        {
            tree[i + 1] = tree[i];
            T check = tree[i];
            moved++;
            if (moved + j + 2 > count)
            {
                break;
            }

        }
        all_update();
    }


    // [s, t)
    public T run(int s, int t) { return query(s, t, 0, 0, n); }
    T query(int s, int t, int k, int l, int r)
    {
        if (r <= s || t <= l) return exnum;
        if (s <= l && r <= t) return tree[k];

        return f(query(s, t, (k << 1) + 1, l, (l + r) >> 1), query(s, t, (k + 1) << 1, (l + r) >> 1, r));
    }
}