Problem:
Score : 700 points

Problem Statement

Snuke has a permutation (P_0,P_1,\cdots,P_{N-1}) of (0,1,\cdots,N-1).

Now, he will perform the following operation exactly once:

Choose K consecutive elements in P and sort them in ascending order.

Find the number of permutations that can be produced as P after the operation.

Constraints

2 \leq N \leq 200000

2 \leq K \leq N

0 \leq P_i \leq N-1

P_0,P_1,\cdots,P_{N-1} are all different.

All values in input are integers.

Input

Input is given from Standard Input in the following format:

N K
P_0 P_1 \cdots P_{N-1}

Output

Print the number of permutations that can be produced as P after the operation.

Sample Input 1

5 3
0 2 1 4 3

Sample Output 1

2

Two permutations can be produced as P after the operation: (0,1,2,4,3) and (0,2,1,3,4).

Sample Input 2

4 4
0 1 2 3

Sample Output 2

1

Sample Input 3

10 4
2 0 1 3 7 5 4 6 8 9

Sample Output 3

6

Solution in C# (Mono 4.6.2.0) (judge verdict: Wrong Answer)

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using static System.Console;
using static System.Convert;
using static System.Math;
//using static System.Globalization.CultureInfo;
using System.Text;
class Program
{
    public static bool chmin<T>(ref T num, T val) where T : IComparable<T>
    { if (num.CompareTo(val) == 1) { num = val; return true; } return false; }
    public static bool chmax<T>(ref T num, T val) where T : IComparable<T>
    { if (num.CompareTo(val) == -1) { num = val; return true; } return false; }
    public static void swap<T>(ref T v1, ref T v2)
    { var t = v2; v2 = v1; v1 = t; }
    public static void Fail() { WriteLine("No"); Console.Out.Close(); Environment.Exit(0); }
    static void Main(string[] args)
    {
        var sw = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false };
        Console.SetOut(sw);
        var p = new Program();
        for (var i = 1; i > 0; --i)
            p.Solve();
        Console.Out.Flush();
    }

    void Solve()
    {
        int num, k;
        Input.Make(out num, out k);
        var ps = Input.ar;
        var res = 0;
        var set = new Set<int>();
        var imos = new int[num + 1];
        for(var i = 0; i < num; i++)
        {
            set.Add(ps[i]);
            var l = set.Count - set.LowerBound(ps[i]) - 1;
            if(i+k-l<num)
            imos[i]++;
            if(i+l<num)
            imos[i + l]--;
            if (set.Count == k)
                set.Remove(ps[i - k + 1]);
        }
        for (var i = 1; i <= num; i++)
            imos[i] += imos[i - 1];
        var c = imos.Count(a => a > 0);
        WriteLine(c+1);
    }
}
public class Set<T> where T : IComparable<T>
{
    Node root;
    readonly Node nil;
    public bool IsMultiSet { get; }
    public Set(bool IsMultiSet = false)
    {
        nil = new Node(default(T));
        this.IsMultiSet = IsMultiSet;
        root = nil;
    }
    public bool Add(T v)
        => insert(ref root, v);

    public bool Remove(T v)
        => remove(ref root, v);

    public T this[int index] { get { return find(root, index); } }
    public int Count { get { return root.Count; } }
    public void RemoveAt(int k)
        => removeAt(ref root, k);
    public T[] Items
    {
        get
        {
            var ret = new T[root.Count];
            var k = 0;
            walk(root, ret, ref k);
            return ret;
        }
    }
    void walk(Node t, T[] a, ref int k)
    {
        if (t.Count == 0) return;
        walk(t.lst, a, ref k);
        a[k++] = t.Key;
        walk(t.rst, a, ref k);
    }

    bool insert(ref Node t, T key)
    {
        if (t.Count == 0) { t = new Node(key); t.lst = t.rst = nil; t.Update(); return true; }
        var cmp = t.Key.CompareTo(key);
        bool res;
        if (cmp > 0)
            res = insert(ref t.lst, key);
        else if (cmp == 0)
        {
            if (IsMultiSet) res = insert(ref t.lst, key);
            else return false;
        }
        else res = insert(ref t.rst, key);
        balance(ref t);
        return res;
    }
    bool remove(ref Node t, T key)
    {
        if (t.Count == 0) return false;
        var cmp = key.CompareTo(t.Key);
        bool ret;
        if (cmp < 0) ret = remove(ref t.lst, key);
        else if (cmp > 0) ret = remove(ref t.rst, key);
        else
        {
            ret = true;
            var k = t.lst.Count;
            if (k == 0) { t = t.rst; return true; }
            if (t.rst.Count == 0) { t = t.lst; return true; }


            t.Key = find(t.lst, k - 1);
            removeAt(ref t.lst, k - 1);
        }
        balance(ref t);
        return ret;
    }
    void removeAt(ref Node t, int k)
    {
        var cnt = t.lst.Count;
        if (cnt < k) removeAt(ref t.rst, k - cnt - 1);
        else if (cnt > k) removeAt(ref t.lst, k);
        else
        {
            if (cnt == 0) { t = t.rst; return; }
            if (t.rst.Count == 0) { t = t.lst; return; }

            t.Key = find(t.lst, k - 1);
            removeAt(ref t.lst, k - 1);
        }
        balance(ref t);
    }
    void balance(ref Node t)
    {
        var balance = t.lst.Height - t.rst.Height;
        if (balance == -2)
        {
            if (t.rst.lst.Height - t.rst.rst.Height > 0) { rotR(ref t.rst); }
            rotL(ref t);
        }
        else if (balance == 2)
        {
            if (t.lst.lst.Height - t.lst.rst.Height < 0) rotL(ref t.lst);
            rotR(ref t);
        }
        else t.Update();
    }

    T find(Node t, int k)
    {
        if (k < 0 || k > root.Count) throw new ArgumentOutOfRangeException();
        for (; ; )
        {
            if (k == t.lst.Count) return t.Key;
            else if (k < t.lst.Count) t = t.lst;
            else { k -= t.lst.Count + 1; t = t.rst; }
        }
    }
    public int LowerBound(T v)
    {
        var k = 0;
        var t = root;
        for (; ; )
        {
            if (t.Count == 0) return k;
            if (v.CompareTo(t.Key) <= 0) t = t.lst;
            else { k += t.lst.Count + 1; t = t.rst; }
        }
    }
    public int UpperBound(T v)
    {
        var k = 0;
        var t = root;
        for (; ; )
        {
            if (t.Count == 0) return k;
            if (t.Key.CompareTo(v) <= 0) { k += t.lst.Count + 1; t = t.rst; }
            else t = t.lst;
        }
    }

    private void rotR(ref Node t)
    {
        var l = t.lst;
        t.lst = l.rst;
        l.rst = t;
        t.Update();
        l.Update();
        t = l;
    }
    private void rotL(ref Node t)
    {
        var r = t.rst;
        t.rst = r.lst;
        r.lst = t;
        t.Update();
        r.Update();
        t = r;
    }


    private class Node
    {
        public Node(T key)
        {
            Key = key;
        }
        public int Count { get; private set; }
        public sbyte Height { get; private set; }
        public T Key { get; set; }
        public Node lst, rst;
        public void Update()
        {
            Count = 1 + lst.Count + rst.Count;
            Height = (sbyte)(1 + Math.Max(lst.Height, rst.Height));
        }
        public override string ToString()
        {
            return string.Format("Count = {0}, Key = {1}", Count, Key);
        }
    }
}
public class Input
{
    public static string read => ReadLine().Trim();
    public static int[] ar => read.Split(' ').Select(int.Parse).ToArray();
    public static int num => ToInt32(read);
    public static long[] arL => read.Split(' ').Select(long.Parse).ToArray();
    public static long numL => ToInt64(read);
    public static T[] create<T>(int n, Func<int, T> f)
        => Enumerable.Repeat(0, n).Select(f).ToArray();
    public static char[][] grid(int h)
        => create(h, _ => read.ToCharArray());
    public static int[] ar1D(int n)
        => create(n, _ => num);
    public static long[] arL1D(int n)
        => create(n, _ => numL);
    public static string[] strs(int n)
        => create(n, _ => read);
    public static int[][] ar2D(int n)
        => create(n, _ => ar);
    public static long[][] arL2D(int n)
        => create(n, _ => arL);
    public static List<T>[] edge<T>(int n)
        => create(n, _ => new List<T>());
    public static T GetValue<T>(string g)
    {
        var t = typeof(T);
        if (t == typeof(int))
            return (T)(object)int.Parse(g);
        if (t == typeof(long))
            return (T)(object)long.Parse(g);
        if (t == typeof(string))
            return (T)(object)g;
        if (t == typeof(char))
            return (T)(object)char.Parse(g);
        if (t == typeof(double))
            return (T)(object)double.Parse(g);
        if (t == typeof(bool))
            return (T)(object)bool.Parse(g);
        return default(T);
    }
    public static void Make<T1, T2>(out T1 v1, out T2 v2)
    {
        v1 = Next<T1>();
        v2 = Next<T2>();
    }
    public static void Make<T1, T2, T3>(out T1 v1, out T2 v2, out T3 v3)
    {
        Make(out v1, out v2);
        v3 = Next<T3>();
    }
    public static void Make<T1, T2, T3, T4>(out T1 v1, out T2 v2, out T3 v3, out T4 v4)
    {
        Make(out v1, out v2, out v3);
        v4 = Next<T4>();
    }
    public static void Make<T1, T2, T3, T4, T5>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5)
    {
        Make(out v1, out v2, out v3, out v4);
        v5 = Next<T5>();
    }
    public static void Make<T1, T2, T3, T4, T5, T6>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6)
    {
        Make(out v1, out v2, out v3, out v4, out v5);
        v6 = Next<T6>();
    }
    private static Queue<string> sc;
    public static T Next<T>() { sc = sc ?? new Queue<string>(); if (sc.Count == 0) foreach (var item in read.Split(' ')) sc.Enqueue(item); return GetValue<T>(sc.Dequeue()); }
    public static void Next<T>(ref T val) => val = Next<T>();
    public const long Inf = (long)1e18;
    public const double eps = 1e-6;
    public const string Alfa = "abcdefghijklmnopqrstuvwxyz";
    public const int MOD = 1000000007;
}

public class Pair<T1, T2> : IComparable<Pair<T1, T2>>
{
    public T1 v1 { get; set; }
    public T2 v2 { get; set; }
    public Pair() { v1 = Input.Next<T1>(); v2 = Input.Next<T2>(); }
    public Pair(T1 v1, T2 v2)
    { this.v1 = v1; this.v2 = v2; }

    public int CompareTo(Pair<T1, T2> p)
    {
        var c = Comparer<T1>.Default.Compare(v1, p.v1);
        if (c == 0)
            c = Comparer<T2>.Default.Compare(v2, p.v2);
        return c;
    }
    public override string ToString()
        => $"{v1.ToString()} {v2.ToString()}";
    public override bool Equals(object obj)
        => this == (Pair<T1, T2>)obj;
    public override int GetHashCode()
        => v1.GetHashCode() ^ v2.GetHashCode();
    public static bool operator ==(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) == 0;
    public static bool operator !=(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) != 0;
    public static bool operator >(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) == 1;
    public static bool operator >=(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) != -1;
    public static bool operator <(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) == -1;
    public static bool operator <=(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) != 1;
}

public class Pair<T1, T2, T3> : Pair<T1, T2>, IComparable<Pair<T1, T2, T3>>
{
    public T3 v3 { get; set; }
    public Pair() : base() { v3 = Input.Next<T3>(); }
    public Pair(T1 v1, T2 v2, T3 v3) : base(v1, v2)
    { this.v3 = v3; }

    public int CompareTo(Pair<T1, T2, T3> p)
    {
        var c = base.CompareTo(p);
        if (c == 0)
            c = Comparer<T3>.Default.Compare(v3, p.v3);
        return c;
    }
    public override string ToString()
        => $"{base.ToString()} {v3.ToString()}";
}