Problem:
Quick Sort

Let's arrange a deck of cards. Your task is to sort totally n cards. A card consists of a part of a suit (S, H, C or D) and an number. Write a program which sorts such cards based on the following pseudocode:

Partition(A, p, r)
1 x = A[r]
2 i = p-1
3 for j = p to r-1
4 do if A[j] <= x
5 then i = i+1
6 exchange A[i] and A[j]
7 exchange A[i+1] and A[r]
8 return i+1

Quicksort(A, p, r)
1 if p < r
2 then q = Partition(A, p, r)
3 run Quicksort(A, p, q-1)
4 run Quicksort(A, q+1, r)

Here, A is an array which represents a deck of cards and comparison operations are performed based on the numbers.

Your program should also report the stability of the output for the given input (instance). Here, 'stability of the output' means that: cards with the same value appear in the output in the same order as they do in the input (instance).

Input

The first line contains an integer n, the number of cards.

n cards are given in the following lines. Each card is given in a line and represented by a pair of a character and an integer separated by a single space.

Output

In the first line, print the stability ("Stable" or "Not stable") of this output.

In the following lines, print the arranged cards in the same manner of that of the input.

Constraints

1 ≤ n ≤ 100,000

1 ≤ the number of a card ≤ 109

There are no identical card in the input

Sample Input 1

6
D 3
H 2
D 1
S 3
D 2
C 1

Sample Output 1

Not stable
D 1
C 1
D 2
H 2
D 3
S 3

Sample Input 2

2
S 1
H 1

Sample Output 2

Stable
S 1
H 1

Solution in C# (judge verdict: Wrong Answer)

using System;

namespace ALDS1_6_C
{
    public static class Sort
    {
        public delegate void SwapperAction<T>(ref T a, ref T b);
        public static void QuickSort<T>(this T[] a, SwapperAction<T> swapper) where T : IComparable
        {
            QuickSort(a, 0, a.Length - 1, swapper);
        }

        private static void QuickSort<T>(T[] a, int s, int t, SwapperAction<T> swapper) where T : IComparable
        {
            if (s < t)
            {
                int mid = Partition(a, s, t, swapper);
                QuickSort(a, s, mid - 1, swapper);
                QuickSort(a, mid + 1, t, swapper);
            }
        }
        private static int Partition<T>(T[] a, int s, int t, SwapperAction<T> swapper) where T : IComparable
        {
            int p = s;
            T x = a[t];
            for (int i = s; i < t; ++i)
            {
                if (a[i].CompareTo(x) <= 0) swapper.Invoke(ref a[p++], ref a[i]);
            }
            swapper.Invoke(ref a[p], ref a[t]);
            return p;
        }
    }
    class Program
    {
        class Card : IComparable
        {
            public int num;
            public char kind;
            public int oldPos;
            public int CompareTo(object obj)
            {
                return num.CompareTo((obj as Card).num);
            }
            public override string ToString()
            {
                return kind.ToString() + " " + num; 
            }

            public static Card Parse(string str)
            {
                var strs = str.Split(' ');
                return new Card() { kind = strs[0][0], num = int.Parse(strs[1]) };
            }

            public static void Swapper(ref Card a, ref Card b)
            {
                Card t = a;
                a = b;
                b = t;
            }
        }
        static void Main(string[] args)
        {
            var n = int.Parse(Console.ReadLine());
            var cards = new Card[n];
            for (int i = 0; i < n; i++)
            {
                cards[i] = Card.Parse(Console.ReadLine());
                cards[i].oldPos = i;
            }
            cards.QuickSort(Card.Swapper);
            Console.WriteLine(IsStatble(cards) ? "Stable" : "Not stable");
            foreach (var card in cards) Console.WriteLine(card);
        }

        static bool IsStatble(Card[] cards)
        {
            Card pre = null;
            foreach (var card in cards)
            {
                if (pre == null) pre = card;
                else if (card.num != pre.num) pre = null;
                else if (card.oldPos < pre.oldPos) return false;
                else pre = card;
            }
            return true;
        }
    }
}