Problem:
Score : 400 points

Problem Statement

There is a directed graph with N vertices and M edges.
The i-th edge (1≤i≤M) points from vertex a_i to vertex b_i, and has a weight c_i.
We will play the following single-player game using this graph and a piece.

Initially, the piece is placed at vertex 1, and the score of the player is set to 0.
The player can move the piece as follows:

When the piece is placed at vertex a_i, move the piece along the i-th edge to vertex b_i. After this move, the score of the player is increased by c_i.

The player can end the game only when the piece is placed at vertex N.
The given graph guarantees that it is possible to traverse from vertex 1 to vertex N.

When the player acts optimally to maximize the score at the end of the game, what will the score be?
If it is possible to increase the score indefinitely, print inf.

Constraints

2≤N≤1000

1≤M≤min(N(N-1),2000)

1≤a_i,b_i≤N (1≤i≤M)

a_i≠b_i (1≤i≤M)

a_i≠a_j or b_i≠b_j (1≤i<j≤M)

-10^9≤c_i≤10^9 (1≤i≤M)

c_i is an integer.

In the given graph, there exists a path from vertex 1 to vertex N.

Input

Input is given from Standard Input in the following format:

N M
a_1 b_1 c_1
a_2 b_2 c_2
:
a_M b_M c_M

Output

Print the maximum possible score at the end of the game, if it is finite. If it is possible to increase the score indefinitely, print inf.

Sample Input 1

3 3
1 2 4
2 3 3
1 3 5

Sample Output 1

7

There are two ways to move the piece to vertex N=3:

vertex 1 → vertex 2 → vertex 3 : score 4+3=7

vertex 1 → vertex 3 : score 5

Thus, the maximum possible score at the end of the game is 7.

Sample Input 2

2 2
1 2 1
2 1 1

Sample Output 2

inf

It is possible to increase the score indefinitely by alternating between vertex 1 and 2.

Sample Input 3

6 5
1 2 -1000000000
2 3 -1000000000
3 4 -1000000000
4 5 -1000000000
5 6 -1000000000

Sample Output 3

-5000000000

Solution in C# (Mono 4.6.2.0) (judge verdict: Wrong Answer)

// ReSharper disable ArrangeTypeMemberModifiers
// ReSharper disable ConvertIfStatementToSwitchStatement
// ReSharper disable FunctionRecursiveOnAllPaths
// ReSharper disable InconsistentNaming
// ReSharper disable InlineOutVariableDeclaration
// ReSharper disable InvertIf
// ReSharper disable JoinDeclarationAndInitializer
// ReSharper disable MemberCanBeMadeStatic.Global
// ReSharper disable MemberCanBeMadeStatic.Local
// ReSharper disable NonReadonlyMemberInGetHashCode
// ReSharper disable PossibleNullReferenceException
// ReSharper disable RedundantUsingDirective
// ReSharper disable SuggestVarOrType_BuiltInTypes
// ReSharper disable SuggestVarOrType_Elsewhere
// ReSharper disable TailRecursiveCall
// ReSharper disable UnusedMember.Global
// ReSharper disable UnusedMember.Local
// ReSharper disable UseObjectOrCollectionInitializert

#if true && UTAKA_LOCAL

//#if false
#define UTAKA_DEBUG
#endif

//#define TOPCODER

using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Security.Cryptography;
using static UtakaApp.Util;

namespace UtakaApp
{
    public partial class Program
    {
        /*
        https://atcoder.jp/contests/abc061/tasks/abc061_d
        */

        public const string SiteName    = "AtCoder";
        public const string ContestName = "abc061";
        public const string ProblemName = "D";

        public void Solve()
        {
            int N = cin.ReadInt;
            int M = cin.ReadInt;

            Edge[] edges = new Edge[M];

            for (int i = 0; i < M; i++)
            {
                int  a = cin.ReadInt - 1;
                int  b = cin.ReadInt - 1;
                long c = -cin.ReadLong;

                edges[i] = new Edge(c, a, b);
            }

            const long Inf = long.MaxValue;

            long[] dist;

            bool foundNegativeCycle = new BellmanFord().CalcAndCheckNegativeCycle(edges, N, 0, Inf, out dist);

            if (foundNegativeCycle)
            {
                cou.WriteLine("inf");
                return;
            }

            cou.WriteLine(-dist[N - 1]);
        }
    }

    public class BellmanFord
    {
        /// <summary>
        /// 負の閉路が存在するかを返す
        /// 負の閉路が存在しない場合は、ノードsからの最短距離の配列も設定する
        /// </summary>
        public bool CalcAndCheckNegativeCycle(IList<Edge> edges, int nodeCount, int s, long inf, out long[] dist)
        {
            dist = new long[nodeCount];
            for (int i = 0; i < nodeCount; i++)
            {
                dist[i] = inf;
            }

            dist[s] = 0;

            int m = edges.Count;

            for (int loopCount = 0; loopCount < nodeCount; loopCount++)
            {
                bool update = false;

                for (int i = 0; i < m; i++)
                {
                    Edge e = edges[i];

                    if (dist[e.F] != inf && dist[e.T] > dist[e.F] + e.Cost)
                    {
                        dist[e.T] = dist[e.F] + e.Cost;
                        update    = true;

                        if (loopCount == nodeCount - 1)
                        {
                            return true;
                        }
                    }
                }

                if (!update)
                {
                    break;
                }
            }

            return false;
        }
    }

    public struct Edge : IComparable<Edge>, IEquatable<Edge>
    {
        public long Cost;
        public int  F;
        public int  T;

        public Edge(long cost, int f, int t)
        {
            Cost = cost;
            F    = f;
            T    = t;
        }

        public int CompareTo(Edge other)
        {
            if (Cost < other.Cost) return -1;
            if (Cost > other.Cost) return 1;

            int secondComparison = F - other.F;
            if (secondComparison != 0)
            {
                return secondComparison;
            }

            int thirdComparison = T - other.T;
            return thirdComparison;
        }

        public bool Equals(Edge other)
        {
            return Cost == other.Cost && F == other.F && T == other.T;
        }

        public override bool Equals(object obj)
        {
            if (ReferenceEquals(null, obj))
            {
                return false;
            }

            return obj is Edge && Equals((Edge)obj);
        }

        public override int GetHashCode()
        {
            unchecked
            {
                var hashCode = Cost.GetHashCode();
                hashCode = (hashCode * 397) ^ F;
                hashCode = (hashCode * 397) ^ T;
                return hashCode;
            }
        }

        public override string ToString()
        {
            return $"{nameof(Cost)}: {Cost}, {nameof(F)}: {F}, {nameof(T)}: {T}";
        }
    }


//=========================================================================================
// Debug IO
//=========================================================================================

    public partial class Program
    {
        //=========================================================================================
        // Main
        //=========================================================================================

        private readonly ConsoleInput cin;
        private readonly IConsole     cou;

        public Program(ConsoleInput cin, IConsole cou)
        {
            this.cin = cin;
            this.cou = cou;
        }

#if !TOPCODER
        public static void Main(string[] args)
        {
#if UTAKA_LOCAL
//#if false
            new TestCaseCheckerForAtCoder().TestProblems();
#else
            var cin = new ConsoleInput(System.Console.In);
            var console = new MyConsole();
            new Program(cin, console).Solve();
            console.Flush();
#endif
        }
#endif

        public void WriteEnumerable<T>(IEnumerable<T> A, string delimiter = " ")
        {
            var sb = new StringBuilder();
            foreach (T v in A)
            {
                sb.Append(v);
                sb.Append(delimiter);
            }

            if (sb.Length > 0)
            {
                sb.Length--;
            }

            cou.WriteLine(sb.ToString());
        }
    }

    public static class Util
    {
        //=========================================================================================
        // Library
        //=========================================================================================

        public static T[] Array1D<T>(int a, T defaultValue)
            where T : struct
        {
            var ret = new T[a];
            for (int i = 0; i < a; i++)
            {
                ret[i] = defaultValue;
            }

            return ret;
        }

        public static T[] Array1D<T>(int a)
            where T : struct
        {
            var ret = new T[a];
            return ret;
        }

        /// <summary>
        /// 要素数 (a, b) の、defaultValue で満たされた配列を作成します。
        /// </summary>
        /// <typeparam name="T">配列の型</typeparam>
        /// <param name="a">1次元の要素数</param>
        /// <param name="b">2次元の要素数</param>
        /// <param name="defaultValue">デフォルト値</param>
        /// <returns>指定した条件で初期化された配列</returns>
        public static T[,] Array2D<T>(int a, int b, T defaultValue)
            where T : struct
        {
            var ret = new T[a, b];
            for (int i = 0; i < a; i++)
            {
                for (int j = 0; j < b; j++)
                {
                    ret[i, j] = defaultValue;
                }
            }

            return ret;
        }

        public static T[,,] Array3D<T>(int a, int b, int c, T defaultValue)
            where T : struct
        {
            T[,,] ret = new T[a, b, c];

            for (int i = 0; i < a; i++)
            {
                for (int j = 0; j < b; j++)
                {
                    for (int k = 0; k < c; k++)
                    {
                        ret[i, j, k] = defaultValue;
                    }
                }
            }

            return ret;
        }

        /// <summary>
        /// 要素数 (a, b) の、defaultValue で満たされたJag配列を作成します。
        /// </summary>
        /// <typeparam name="T">配列の型</typeparam>
        /// <param name="a">1次元の要素数</param>
        /// <param name="b">2次元の要素数</param>
        /// <param name="defaultValue">デフォルト値</param>
        /// <returns>指定した条件で初期化された配列</returns>
        public static T[][] JagArray2D<T>(int a, int b, T defaultValue)
            where T : struct
        {
            var ret = new T[a][];
            for (int i = 0; i < a; i++)
            {
                var row = new T[b];
                ret[i] = row;

                for (int j = 0; j < b; j++)
                {
                    row[j] = defaultValue;
                }
            }

            return ret;
        }

        /// <summary>
        /// 要素数 (a, b) のdefault値で満たされたJag配列を作成します。
        /// </summary>
        /// <typeparam name="T">配列の型</typeparam>
        /// <param name="a">1次元の要素数</param>
        /// <param name="b">2次元の要素数</param>
        /// <returns>初期化された配列</returns>
        public static T[][] JagArray2D<T>(int a, int b)
            where T : struct
        {
            var ret = new T[a][];
            for (int i = 0; i < a; i++)
            {
                ret[i] = new T[b];
            }

            return ret;
        }

        public static T[][][] JagArray3D<T>(int a, int b, int c, T defaultValue)
            where T : struct
        {
            var ret = new T[a][][];
            for (int i = 0; i < a; i++)
            {
                T[][] aRow = new T[b][];
                ret[i] = aRow;

                for (int j = 0; j < b; j++)
                {
                    T[] bRow = new T[c];
                    aRow[j] = bRow;

                    for (int k = 0; k < c; k++)
                    {
                        bRow[k] = defaultValue;
                    }
                }
            }

            return ret;
        }

        public static T[][][] JagArray3D<T>(int a, int b, int c)
            where T : struct
        {
            var ret = new T[a][][];
            for (int i = 0; i < a; i++)
            {
                T[][] aRow = new T[b][];
                ret[i] = aRow;

                for (int j = 0; j < b; j++)
                {
                    T[] bRow = new T[c];
                    aRow[j] = bRow;
                }
            }

            return ret;
        }

        public static T[][][][] JagArray4D<T>(int a, int b, int c, int d, T defaultValue)
            where T : struct
        {
            var ret = new T[a][][][];
            for (int i = 0; i < a; i++)
            {
                T[][][] aRow = new T[b][][];
                ret[i] = aRow;

                for (int j = 0; j < b; j++)
                {
                    T[][] bRow = new T[c][];
                    aRow[j] = bRow;

                    for (int k = 0; k < c; k++)
                    {
                        T[] cRow = new T[d];
                        bRow[k] = cRow;

                        for (int l = 0; l < d; l++)
                        {
                            cRow[l] = defaultValue;
                        }
                    }
                }
            }

            return ret;
        }

        public static T[][][][] JagArray4D<T>(int a, int b, int c, int d)
            where T : struct
        {
            var ret = new T[a][][][];
            for (int i = 0; i < a; i++)
            {
                T[][][] aRow = new T[b][][];
                ret[i] = aRow;

                for (int j = 0; j < b; j++)
                {
                    T[][] bRow = new T[c][];
                    aRow[j] = bRow;

                    for (int k = 0; k < c; k++)
                    {
                        T[] cRow = new T[d];
                        bRow[k] = cRow;
                    }
                }
            }

            return ret;
        }

        public static T[][][][][] JagArray5D<T>(int a, int b, int c, int d, int e, T defaultValue)
            where T : struct
        {
            var ret = new T[a][][][][];
            for (int i = 0; i < a; i++)
            {
                T[][][][] aRow = new T[b][][][];
                ret[i] = aRow;

                for (int j = 0; j < b; j++)
                {
                    T[][][] bRow = new T[c][][];
                    aRow[j] = bRow;

                    for (int k = 0; k < c; k++)
                    {
                        T[][] cRow = new T[d][];
                        bRow[k] = cRow;

                        for (int l = 0; l < d; l++)
                        {
                            T[] dRow = new T[e];
                            cRow[l] = dRow;

                            for (int m = 0; m < e; m++)
                            {
                                dRow[m] = defaultValue;
                            }
                        }
                    }
                }
            }

            return ret;
        }

        public static T[][][][][] JagArray5D<T>(int a, int b, int c, int d, int e)
            where T : struct
        {
            var ret = new T[a][][][][];
            for (int i = 0; i < a; i++)
            {
                T[][][][] aRow = new T[b][][][];
                ret[i] = aRow;

                for (int j = 0; j < b; j++)
                {
                    T[][][] bRow = new T[c][][];
                    aRow[j] = bRow;

                    for (int k = 0; k < c; k++)
                    {
                        T[][] cRow = new T[d][];
                        bRow[k] = cRow;

                        for (int l = 0; l < d; l++)
                        {
                            T[] dRow = new T[e];
                            cRow[l] = dRow;
                        }
                    }
                }
            }

            return ret;
        }

        /// <summary>
        /// ジャグ配列をコピーして返す。
        /// </summary>
        public static T[][] CopyJagArray2D<T>(T[][] source)
            where T : struct
        {
            int   len  = source.Length;
            T[][] dest = new T[len][];

            for (int i = 0; i < len; i++)
            {
                T[] inner       = source[i];
                int innerLength = inner.Length;
                T[] newer       = new T[innerLength];
                Array.Copy(inner, newer, innerLength);
                dest[i] = newer;
            }

            return dest;
        }
    }

    public class IntLargeComparer : IComparer<int>
    {
        public static IntLargeComparer Instance = new IntLargeComparer();

        public int Compare(int x, int y)
        {
            return y - x;
        }
    }

    public class LongLargeComparer : IComparer<long>
    {
        public static LongLargeComparer Instance = new LongLargeComparer();

        public int Compare(long x, long y)
        {
            if (x > y) return -1;
            if (x < y) return 1;
            return 0;
        }
    }

    public static class UtakaExtentions
    {
        /// <summary>
        /// 配列をコピーします
        /// </summary>
        public static T[] Copy<T>(this IList<T> a)
        {
            T[] ret = new T[a.Count];

            for (int i = 0; i < a.Count; i++) ret[i] = a[i];

            return ret;
        }
    }

    public class ConsoleInput
    {
        private readonly char          _separator = ' ';
        private readonly TextReader    _stream;
        private readonly Queue<string> inputStream;

        public ConsoleInput(TextReader stream, char separator = ' ')
        {
            _separator  = separator;
            _stream     = stream;
            inputStream = new Queue<string>();
        }

        public string Read
        {
            get
            {
                if (inputStream.Count != 0)
                {
                    return inputStream.Dequeue();
                }

                var tmp = _stream.ReadLine().Split(_separator);
                for (var i = 0; i < tmp.Length; ++i)
                {
                    inputStream.Enqueue(tmp[i]);
                }

                return inputStream.Dequeue();
            }
        }

        public string ReadLine   => _stream.ReadLine();
        public int    ReadInt    => int.Parse(Read);
        public long   ReadLong   => long.Parse(Read);
        public double ReadDouble => double.Parse(Read);

        public string[] ReadStrArray(long N)
        {
            var ret = new string[N];
            for (long i = 0; i < N; ++i)
            {
                ret[i] = Read;
            }

            return ret;
        }

        public int[] ReadIntArray(long N)
        {
            var ret = new int[N];
            for (long i = 0; i < N; ++i)
            {
                ret[i] = ReadInt;
            }

            return ret;
        }

        public int[] ReadIntArrayMinus1(long N)
        {
            var ret = new int[N];
            for (long i = 0; i < N; ++i)
            {
                ret[i] = ReadInt - 1;
            }

            return ret;
        }

        public long[] ReadLongArray(long N)
        {
            var ret = new long[N];
            for (long i = 0; i < N; ++i)
            {
                ret[i] = ReadLong;
            }

            return ret;
        }
    }

    public interface IConsole
    {
        void Flush();
        void Write(object obj);
        void Write(string str);
        void WriteLine(object obj);
        void WriteLine(string str);
        void WriteLine();
    }

    public class MyConsole : IConsole
    {
        public MyConsole()
        {
            var sw = new StreamWriter(Console.OpenStandardOutput()) {AutoFlush = false};
            Console.SetOut(sw);
        }

        public void Flush()
        {
            Console.Out.Flush();
        }

        public void Write(object obj)
        {
            Write(obj.ToString());
        }

        public void Write(string str)
        {
            Console.Write(str);
        }

        public void WriteLine(object obj)
        {
            WriteLine(obj.ToString());
        }

        public void WriteLine(string str)
        {
            Console.WriteLine(str);
        }

        public void WriteLine()
        {
            Console.WriteLine();
        }
    }

#if UTAKA_LOCAL

    public class DebugConsole : IConsole
    {
        private readonly StringBuilder mSb;

        public DebugConsole()
        {
            mSb = new StringBuilder();
        }

        public void Flush()
        {
            // 何もしない
        }

        public void Write(object obj)
        {
            Write(obj.ToString());
        }

        public void Write(string str)
        {
            mSb.Append(str);
        }

        public void WriteLine(object obj)
        {
            WriteLine(obj.ToString());
        }

        public void WriteLine(string str)
        {
            mSb.AppendLine(str);
        }

        public void WriteLine()
        {
            mSb.AppendLine();
        }

        public string GetAllOutput()
        {
            return mSb.ToString();
        }
    }

#endif

#if UTAKA_LOCAL

    public class TestCaseCheckerForAtCoder
    {
        private string GetDirectoryPath()
        {
            var problemPart = string.IsNullOrEmpty(Program.ProblemName)
                ? ""
                : $"/{Program.ProblemName}";

            return
                $"{Environment.GetFolderPath(Environment.SpecialFolder.UserProfile)}/AlgorithmPrac/{Program.SiteName}/{Program.ContestName}{problemPart}";
        }

        private string GetInputFilePath(int testCaseNumber)
        {
            return $"{GetDirectoryPath()}/sample-{testCaseNumber}.in";
        }

        private string GetOutputFilePath(int testCaseNumber)
        {
            return $"{GetDirectoryPath()}/sample-{testCaseNumber}.out";
        }

        public bool TestProblem(int testCaseNumber)
        {
            var inputFilePath  = GetInputFilePath(testCaseNumber);
            var outputFilePath = GetOutputFilePath(testCaseNumber);

            TextReader inputStream = new StreamReader(inputFilePath);
            var        cin         = new ConsoleInput(inputStream);

            var debugConsoleWriter = new DebugConsole();

            new Program(cin, debugConsoleWriter).Solve();

            var output = debugConsoleWriter.GetAllOutput();

            TextReader outputStream = new StreamReader(outputFilePath);
            var        outputAnswer = outputStream.ReadToEnd();

            Dbg.WriteLine(output);
            Dbg.WriteLine(outputAnswer);

            var isCorrect = output == outputAnswer;

            return isCorrect;
        }

        public void TestProblems(int targetTestCaseNumber = -1)
        {
            if (targetTestCaseNumber >= 0)
            {
                Console.WriteLine($"!!!!!!!!!!!! Check TestCase {targetTestCaseNumber} !!!!!!!!!!");
            }

            bool isSuccessAll = true;

            int testCaseNumber = 0;
            while (true)
            {
                testCaseNumber++;

                bool foundTargetTest = targetTestCaseNumber == testCaseNumber;

                if (targetTestCaseNumber >= 0 && !foundTargetTest)
                {
                    continue;
                }

                var inputFileName = GetInputFilePath(testCaseNumber);
                if (!File.Exists(inputFileName))
                {
                    break;
                }

                Console.WriteLine($"TestCase {testCaseNumber} =====================================================");

                var result = TestProblem(testCaseNumber);

                if (result)
                {
                    Console.WriteLine("Success");
                }
                else
                {
                    isSuccessAll = false;
                    Console.WriteLine("Failure *****");
                }

                if (foundTargetTest)
                {
                    break;
                }
            }

            if (isSuccessAll)
            {
                Console.WriteLine("!!!!!!!!! All Success !!!!!!!!!");
            }
        }
    }

#endif

    public static class Dbg
    {
        [Conditional("UTAKA_DEBUG")]
        public static void WriteLine(string str)
        {
            Console.WriteLine(str);
        }

        [Conditional("UTAKA_DEBUG")]
        public static void WriteLine()
        {
            Console.WriteLine();
        }

        [Conditional("UTAKA_DEBUG")]
        public static void Write(string str)
        {
            Console.Write(str);
        }
    }
}