Problem:
Score : 100 points

Problem Statement

An elementary school student Takahashi has come to a variety store.

He has two coins, A-yen and B-yen coins (yen is the currency of Japan), and wants to buy a toy that costs C yen. Can he buy it?

Note that he lives in Takahashi Kingdom, and may have coins that do not exist in Japan.

Constraints

All input values are integers.

1 \leq A, B \leq 500

1 \leq C \leq 1000

Input

Input is given from Standard Input in the following format:

A B C

Output

If Takahashi can buy the toy, print Yes; if he cannot, print No.

Sample Input 1

50 100 120

Sample Output 1

Yes

He has 50 + 100 = 150 yen, so he can buy the 120-yen toy.

Sample Input 2

500 100 1000

Sample Output 2

No

He has 500 + 100 = 600 yen, but he cannot buy the 1000-yen toy.

Sample Input 3

19 123 143

Sample Output 3

No

There are 19-yen and 123-yen coins in Takahashi Kingdom, which are rather hard to use.

Sample Input 4

19 123 142

Sample Output 4

Yes

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ProgrammingContest
{
    class Writer : IDisposable
    {
        private System.IO.TextWriter writer;
        private StringBuilder sb;
        private bool isReactive;
        public Writer(string path)
            : this(new System.IO.StreamWriter(path))
        {
        }
        public Writer(bool isReactive)
            : this(null, isReactive)
        {
        }
        public Writer(System.IO.TextWriter writer = null,
                        bool isReactive = false)
        {
            this.writer = (writer ?? Console.Out);
            this.isReactive = isReactive;
            if (!this.isReactive)
            {
                this.sb = new StringBuilder();
            }
        }
        public void Dispose()
        {
            if (!this.isReactive)
            {
                this.writer.Write(sb.ToString());
            }
            if (!this.writer.Equals(Console.Out))
            {
                this.writer.Dispose();
            }
        }
        public void Write(object val)
        {
            if (this.isReactive)
            {
                this.writer.Write(val.ToString());
                this.writer.Flush();
            }
            else
            {
                this.sb.Append(val.ToString());
            }
        }
        public void Write(string format, params object[] vals)
        {
            if (this.isReactive)
            {
                this.writer.Write(format, vals);
                this.writer.Flush();
            }
            else
            {
                this.sb.AppendFormat(format, vals);
            }
        }
        public void WriteLine(object val = null)
        {
            this.Write((val ?? string.Empty).ToString() + System.Environment.NewLine);
        }
        public void WriteLine(int val)
        {
            this.WriteLine(val.ToString());
        }
        public void WriteLine(long val)
        {
            this.WriteLine(val.ToString());
        }
        public void WriteLine(string val)
        {
            this.WriteLine((object)val);
        }
        public void WriteLine(string format, params object[] vals)
        {
            this.Write(format + System.Environment.NewLine, vals);
        }
    }

    class Scanner : IDisposable
    {
        private Queue<string> buffer;
        private char[] sep;
        private System.IO.TextReader reader;
        public Scanner(string path, char[] sep = null)
            : this(new System.IO.StreamReader(path), sep)
        {
        }
        public Scanner(System.IO.TextReader reader = null,
                        char[] sep = null)
        {
            this.buffer = new Queue<string>();
            this.sep = (sep ?? new char[] { ' ' });
            this.reader = (reader ?? Console.In);
        }
        private void CheckBuffer()
        {
            if (this.buffer.Count == 0 && this.reader.Peek() != -1)
            {
                string str = string.Empty;
                for (; string.IsNullOrEmpty(str);
                    str = this.reader.ReadLine()) ;

                str.Split(this.sep).ToList()
                   .ForEach(el => this.buffer.Enqueue(el));
            }
        }

        public void Dispose()
        {
            if (!this.reader.Equals(Console.In))
            {
                this.reader.Dispose();
            }
        }

        public string Next
        {
            get
            {
                this.CheckBuffer();
                return this.buffer.Dequeue();
            }
        }
        public string[] GetStringArray(int N)
        {
            return Enumerable.Range(0, N)
                             .Select(e => this.Next)
                             .ToArray();
        }

        public int NextInt
        {
            get
            {
                return int.Parse(this.Next);
            }
        }
        public int[] GetIntArray(int N)
        {
            return Enumerable.Range(0, N)
                             .Select(e => this.NextInt)
                             .ToArray();
        }

        public double NextDouble
        {
            get
            {
                return double.Parse(this.Next);
            }
        }
        public double[] GetdoubleArray(int N)
        {
            return Enumerable.Range(0, N)
                             .Select(e => this.NextDouble)
                             .ToArray();
        }

        public long NextLong
        {
            get
            {
                return long.Parse(this.Next);
            }
        }
        public long[] GetLongArray(int N)
        {
            return Enumerable.Range(0, N)
                             .Select(e => this.NextLong)
                             .ToArray();
        }

        public bool IsEnd
        {
            get
            {
                this.CheckBuffer();
                return this.buffer.Count == 0;
            }
        }
    }

    class MainClass : IDisposable
    {
        Scanner sc;
        Writer wr;
        const string backPath = "..";
        char dirSep = System.IO.Path.DirectorySeparatorChar;
        string inFilePath = string.Empty;
        string outFilePath = string.Empty;
        public MainClass()
        {
            this.inFilePath = MainClass.backPath
                            + this.dirSep
                            + MainClass.backPath
                            + this.dirSep
                            + "in.txt";
            this.outFilePath = MainClass.backPath
                             + this.dirSep
                             + MainClass.backPath
                             + this.dirSep
                             + "out.txt";

            this.wr = new Writer(this.IsReactive);
            //this.wr = new Writer(this.outFilePath);
#if DEBUG
            if (!this.IsReactive)
            {
                this.sc = new Scanner(this.inFilePath);
            }
            else
            {
                this.sc = new Scanner();
            }
#else
            this.sc = new Scanner();
#endif
        }
        static void Main(string[] args)
        {
            using (var mainClass = new MainClass())
            {
                mainClass.Solve();
            }
        }

        public void Dispose()
        {
            if (this.sc != null)
            {
                this.sc.Dispose();
                this.sc = null;
            }
            if (this.wr != null)
            {
                this.wr.Dispose();
                this.wr = null;
            }
#if DEBUG
            Console.WriteLine("続行するには何かキーを押してください...");
            Console.ReadKey();
#endif
        }

        void MakeTestCase()
        {
            var rand = new Random();
            if (this.wr != null)
            {
                this.wr.Dispose();
            }
            this.wr = new Writer(inFilePath);


        }

        void Solve()
        {
            wr.WriteLine(sc.NextInt + sc.NextInt >= sc.NextInt ? "Yes" : "No");
        }

        private bool IsReactive { get; } = false; // TODO: reactive check !!
    }
}