Problem:
Score : 600 points

Problem Statement

Snuke stands on a number line. He has L ears, and he will walk along the line continuously under the following conditions:

He never visits a point with coordinate less than 0, or a point with coordinate greater than L.

He starts walking at a point with integer coordinate, and also finishes walking at a point with integer coordinate.

He only changes direction at a point with integer coordinate.

Each time when Snuke passes a point with coordinate i-0.5, where i is an integer, he put a stone in his i-th ear.

After Snuke finishes walking, Ringo will repeat the following operations in some order so that, for each i, Snuke's i-th ear contains A_i stones:

Put a stone in one of Snuke's ears.

Remove a stone from one of Snuke's ears.

Find the minimum number of operations required when Ringo can freely decide how Snuke walks.

Constraints

1 \leq L \leq 2\times 10^5

0 \leq A_i \leq 10^9(1\leq i\leq L)

All values in input are integers.

Input

Input is given from Standard Input in the following format:

L
A_1
:
A_L

Output

Print the minimum number of operations required when Ringo can freely decide how Snuke walks.

Sample Input 1

4
1
0
2
3

Sample Output 1

1

Assume that Snuke walks as follows:

He starts walking at coordinate 3 and finishes walking at coordinate 4, visiting coordinates 3,4,3,2,3,4 in this order.

Then, Snuke's four ears will contain 0,0,2,3 stones, respectively.
Ringo can satisfy the requirement by putting one stone in the first ear.

Sample Input 2

8
2
0
0
2
1
3
4
1

Sample Output 2

3

Sample Input 3

7
314159265
358979323
846264338
327950288
419716939
937510582
0

Sample Output 3

1

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using static System.Console;
using static System.Convert;
using static System.Math;
//using static System.Globalization.CultureInfo;
using System.Text;
class Program
{
    public static bool chmin<T>(ref T num, T val) where T : IComparable<T>
    { if (num.CompareTo(val) == 1) { num = val; return true; } return false; }
    public static bool chmax<T>(ref T num, T val) where T : IComparable<T>
    { if (num.CompareTo(val) == -1) { num = val; return true; } return false; }
    public static void swap<T>(ref T v1, ref T v2)
    { var t = v2; v2 = v1; v1 = t; }
    static void Main(string[] args)
    {
        var sw = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false };
        Console.SetOut(sw);
        new Program().Solve();
        Console.Out.Flush();
    }
    int[] ar;
    void Solve()
    {
        var num = Input.num;
        ar = Input.ar1D(num);
        var dp = Input.create(5, _ => long.MaxValue/2);
        dp[0] = 0;
        for(var i=0;i<num;i++)
        {
            var newdp = Input.create(5, _ => long.MaxValue/2);
            for (var j = 0; j < 5; j++)
                for (var k = j; k < 5; k++)
                    chmin(ref newdp[k],dp[j] + calc(i, k));
            dp = newdp;
        }
        WriteLine(dp.Min());
    }
    long calc(int i,int j)
    {
        if (j == 0 || j == 4)
            return ar[i];
        if(j==1||j==3)
        {
            if (ar[i] == 0) return 2;
            else return ar[i] % 2;
        }
        return 1 - ar[i] % 2;
    }
}

public struct ModInt
{
    public const long MOD = (int)1e9 + 7;
    //public const long MOD = 998244353;
    public long num { get; set; }
    public ModInt(long n = 0) { num = n; }
    private static ModInt[] _fac;//階乗
    private static ModInt[] _inv;//逆数
    private static ModInt[] _facrev;//1/(i!)
    public override string ToString()
        => num.ToString();
    public static ModInt operator +(ModInt l, ModInt r)
    {
        l.num += r.num;
        if (l.num >= MOD) l.num -= MOD;
        return l;
    }
    public static ModInt operator -(ModInt l, ModInt r)
    {
        l.num -= r.num;
        if (l.num < 0) l.num += MOD;
        return l;
    }
    public static ModInt operator *(ModInt l, ModInt r)
        => new ModInt(l.num * r.num % MOD);
    public static ModInt operator /(ModInt l, ModInt r)
        => l * Pow(r, MOD - 2);
    public static implicit operator long(ModInt l)
        => l.num;
    public static implicit operator ModInt(long n)
    {
        n %= MOD; if (n < 0) n += MOD;
        return new ModInt(n);
    }

    public static ModInt Pow(ModInt m, long n)
    {
        if (n == 0) return 1;
        if (n % 2 == 0) return Pow(m * m, n >> 1);
        else return Pow(m * m, n >> 1) * m;
    }

    public static void CombBuild(int n)
    {
        _fac = new ModInt[n + 1];
        _facrev = new ModInt[n + 1];
        _inv = new ModInt[n + 1];
        _inv[1] = 1;
        _fac[0] = _fac[1] = 1;
        _facrev[0] = _facrev[1] = 1;
        for (var i = 2; i <= n; i++)
        {
            _fac[i] = _fac[i - 1] * i;
            _inv[i] = MOD - _inv[MOD % i] * (MOD / i);
            _facrev[i] = _facrev[i - 1] * _inv[i];
        }
    }

    public static ModInt Fac(ModInt n)
        => _fac[n];
    public static ModInt Div(ModInt n)
        => _inv[n];
    public static ModInt FacRev(ModInt n)
        => _facrev[n];
    public static ModInt Part(ModInt n, ModInt r)
    {
        if (n < r) return 0;
        return _fac[n] * _facrev[n - r];
    }
    public static ModInt Comb(ModInt n, ModInt r)
    {
        if (n < r) return 0;
        if (n == r) return 1;
        var calc = _fac[n];
        calc = calc * _facrev[r];
        calc = calc * _facrev[n - r];
        return calc;
    }
}

public class Input
{
    public static string read => ReadLine().Trim();
    public static int[] ar => read.Split(' ').Select(int.Parse).ToArray();
    public static int num => ToInt32(read);
    public static long[] arL => read.Split(' ').Select(long.Parse).ToArray();
    public static long numL => ToInt64(read);
    public static T[] create<T>(int n, Func<int, T> f)
        => Enumerable.Repeat(0, n).Select(f).ToArray();
    public static char[][] grid(int h)
        => create(h, _ => read.ToCharArray());
    public static int[] ar1D(int n)
        => create(n, _ => num);
    public static long[] arL1D(int n)
        => create(n, _ => numL);
    public static string[] strs(int n)
        => create(n, _ => read);
    public static int[][] ar2D(int n)
        => create(n, _ => ar);
    public static long[][] arL2D(int n)
        => create(n, _ => arL);
    public static List<T>[] edge<T>(int n)
        => create(n, _ => new List<T>());
    public static T GetValue<T>(string g)
    {
        var t = typeof(T);
        if (t == typeof(int))
            return (T)(object)int.Parse(g);
        if (t == typeof(long))
            return (T)(object)long.Parse(g);
        if (t == typeof(string))
            return (T)(object)g;
        if (t == typeof(char))
            return (T)(object)char.Parse(g);
        if (t == typeof(double))
            return (T)(object)double.Parse(g);
        if (t == typeof(bool))
            return (T)(object)bool.Parse(g);
        return default(T);
    }
    public static void Make<T1, T2>(out T1 v1, out T2 v2)
    {
        v1 = Next<T1>();
        v2 = Next<T2>();
    }
    public static void Make<T1, T2, T3>(out T1 v1, out T2 v2, out T3 v3)
    {
        Make(out v1, out v2);
        v3 = Next<T3>();
    }
    public static void Make<T1, T2, T3, T4>(out T1 v1, out T2 v2, out T3 v3, out T4 v4)
    {
        Make(out v1, out v2, out v3);
        v4 = Next<T4>();
    }
    public static void Make<T1, T2, T3, T4, T5>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5)
    {
        Make(out v1, out v2, out v3, out v4);
        v5 = Next<T5>();
    }
    public static void Make<T1, T2, T3, T4, T5, T6>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6)
    {
        Make(out v1, out v2, out v3, out v4, out v5);
        v6 = Next<T6>();
    }
    private static Queue<string> sc;
    public static T Next<T>() { sc = sc ?? new Queue<string>(); if (sc.Count == 0) foreach (var item in read.Split(' ')) sc.Enqueue(item); return GetValue<T>(sc.Dequeue()); }
    public static void Next<T>(ref T val) => val = Next<T>();
    public const long Inf = (long)1e18;
    public const double eps = 1e-6;
    public const string Alfa = "abcdefghijklmnopqrstuvwxyz";
    public const int MOD = 1000000007;
}

public class Pair<T1, T2> : IComparable<Pair<T1, T2>>
{
    public T1 v1 { get; set; }
    public T2 v2 { get; set; }
    public Pair() { v1 = Input.Next<T1>(); v2 = Input.Next<T2>(); }
    public Pair(T1 v1, T2 v2)
    { this.v1 = v1; this.v2 = v2; }

    public int CompareTo(Pair<T1, T2> p)
    {
        var c = Comparer<T1>.Default.Compare(v1, p.v1);
        if (c == 0)
            c = Comparer<T2>.Default.Compare(v2, p.v2);
        return c;
    }
    public override string ToString()
        => $"{v1.ToString()} {v2.ToString()}";
    public override bool Equals(object obj)
        => this == (Pair<T1, T2>)obj;
    public override int GetHashCode()
        => v1.GetHashCode() ^ v2.GetHashCode();
    public static bool operator ==(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) == 0;
    public static bool operator !=(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) != 0;
    public static bool operator >(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) == 1;
    public static bool operator >=(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) != -1;
    public static bool operator <(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) == -1;
    public static bool operator <=(Pair<T1, T2> p1, Pair<T1, T2> p2)
        => p1.CompareTo(p2) != 1;
}

public class Pair<T1, T2, T3> : Pair<T1, T2>, IComparable<Pair<T1, T2, T3>>
{
    public T3 v3 { get; set; }
    public Pair() : base() { v3 = Input.Next<T3>(); }
    public Pair(T1 v1, T2 v2, T3 v3) : base(v1, v2)
    { this.v3 = v3; }

    public int CompareTo(Pair<T1, T2, T3> p)
    {
        var c = base.CompareTo(p);
        if (c == 0)
            c = Comparer<T3>.Default.Compare(v3, p.v3);
        return c;
    }
    public override string ToString()
        => $"{base.ToString()} {v3.ToString()}";
}