Problem:
Score : 300 points

Problem Statement

The season for Snuke Festival has come again this year. First of all, Ringo will perform a ritual to summon Snuke. For the ritual, he needs an altar, which consists of three parts, one in each of the three categories: upper, middle and lower.

He has N parts for each of the three categories. The size of the i-th upper part is A_i, the size of the i-th middle part is B_i, and the size of the i-th lower part is C_i.

To build an altar, the size of the middle part must be strictly greater than that of the upper part, and the size of the lower part must be strictly greater than that of the middle part. On the other hand, any three parts that satisfy these conditions can be combined to form an altar.

How many different altars can Ringo build? Here, two altars are considered different when at least one of the three parts used is different.

Constraints

1 \leq N \leq 10^5

1 \leq A_i \leq 10^9(1\leq i\leq N)

1 \leq B_i \leq 10^9(1\leq i\leq N)

1 \leq C_i \leq 10^9(1\leq i\leq N)

All input values are integers.

Input

Input is given from Standard Input in the following format:

N
A_1 ... A_N
B_1 ... B_N
C_1 ... C_N

Output

Print the number of different altars that Ringo can build.

Sample Input 1

2
1 5
2 4
3 6

Sample Output 1

3

The following three altars can be built:

Upper: 1-st part, Middle: 1-st part, Lower: 1-st part

Upper: 1-st part, Middle: 1-st part, Lower: 2-nd part

Upper: 1-st part, Middle: 2-nd part, Lower: 2-nd part

Sample Input 2

3
1 1 1
2 2 2
3 3 3

Sample Output 2

27

Sample Input 3

6
3 14 159 2 6 53
58 9 79 323 84 6
2643 383 2 79 50 288

Sample Output 3

87

Solution in C# (Mono 4.6.2.0) (judge verdict: Runtime Error)


using System.Collections;
using System.Text;
using System.Threading.Tasks;
using static System.Math;
using static System.Console;
using System.Collections.Generic;
using System.Linq;
using System;
using System.Numerics;


class Program
{

    static void Main()
    {
        #region 入力
        int N = ReadInt;
        int[] As = ReadInts;
        int[] Bs = ReadInts;
        int[] Cs = ReadInts;
        #endregion

        Array.Sort(As);
        Array.Sort(Bs);
        Array.Sort(Cs);

        Dictionary<int, int> a_b = new Dictionary<int, int>();
        Dictionary<int, int> b_c = new Dictionary<int, int>();

        int b = N - 1;

    

        int c = N - 1;
        for (int b2 = N - 1; b2 >= 0; b2--)
        {
            int sizeB = Bs[b2];
            b_c.Add(b2, 0);
            if (b2 != N - 1) b_c[b2] = b_c[b2 + 1];
            if (c < 0) continue;
            while (true)
            {
                int sizeC = Cs[c];
                if (sizeB < sizeC)
                {
                    b_c[b2]++;
                    c--;
                    if (c < 0) break;
                }
                else
                {
                    break;
                }
            }
        }



        for (int a = N - 1; a >= 0; a--)
        {
            int sizeA = As[a];
            a_b.Add(a, 0);
            if (a != N - 1) a_b[a] = a_b[a + 1];
            if (b < 0) continue;
            while (true)
            {
                int sizeB = Bs[b];
                if (sizeA < sizeB)
                {
                    a_b[a]+=b_c[b];
                    b--;
                    if (b < 0) break;
                }
                else
                {
                    break;
                }
            }
        }

        //foreach (var item in a_b)
        //{
        //    WriteLine(item.Value);
        //}

        WriteLine(a_b.Values.Sum());
        ReadLine();
    }

    struct Vector2Int
    {
        public Vector2Int(int x, int y)
        {
            X = x;
            Y = y;
        }
        public int X;
        public int Y;
        public double Magnitude => Math.Sqrt(X * X + Y * Y);

        public static Vector2Int zero => new Vector2Int(0, 0);
        public static Vector2Int u => new Vector2Int(0, 1);
        public static Vector2Int r => new Vector2Int(1, 0);
        public static Vector2Int d => new Vector2Int(0, -1);
        public static Vector2Int l => new Vector2Int(-1, 0);
        public static Vector2Int[] AllDirections => new Vector2Int[4] { u, r, d, l };

        public static Vector2Int operator +(Vector2Int a, Vector2Int b)
        {
            return new Vector2Int(a.X + b.X, a.Y + b.Y);
        }
        public static Vector2Int operator -(Vector2Int a, Vector2Int b)
        {
            return new Vector2Int(a.X - b.X, a.Y - b.Y);
        }
        public static bool operator ==(Vector2Int a, Vector2Int b)
        {
            return a.X == b.X && a.Y == b.Y;
        }
        public static bool operator !=(Vector2Int a, Vector2Int b)
        {
            return a.X != b.X || a.Y != b.Y;
        }
        public static Vector2Int operator *(Vector2Int v, int n)
        {
            return new Vector2Int(v.X * n, v.Y * n);
        }
        public static Vector2Int operator *(int n, Vector2Int v)
        {
            return new Vector2Int(v.X * n, v.Y * n);
        }
    }
    struct Vector3Int
    {
        public Vector3Int(int x, int y, int z)
        {
            X = x;
            Y = y;
            Z = z;
        }
        public int X;
        public int Y;
        public int Z;

        public double Magnitude => Math.Sqrt(X * X + Y * Y + Z * Z);

        public static Vector3Int zero => new Vector3Int(0, 0, 0);
        public static Vector3Int u => new Vector3Int(0, 1, 0);
        public static Vector3Int r => new Vector3Int(1, 0, 0);
        public static Vector3Int d => new Vector3Int(0, -1, 0);
        public static Vector3Int l => new Vector3Int(-1, 0, 0);

        public static Vector3Int operator +(Vector3Int a, Vector3Int b)
        {
            return new Vector3Int(a.X + b.X, a.Y + b.Y, a.Z + b.Z);
        }
        public static Vector3Int operator -(Vector3Int a, Vector3Int b)
        {
            return new Vector3Int(a.X - b.X, a.Y - b.Y, a.Z - b.Z);
        }
        public static bool operator ==(Vector3Int a, Vector3Int b)
        {
            return a.X == b.X && a.Y == b.Y && a.Z == b.Z;
        }
        public static bool operator !=(Vector3Int a, Vector3Int b)
        {
            return a.X != b.X || a.Y != b.Y || a.Z != b.Z;
        }
        public static Vector3Int operator *(Vector3Int v, int n)
        {
            return new Vector3Int(v.X * n, v.Y * n, v.Z * n);
        }
        public static Vector3Int operator *(int n, Vector3Int v)
        {
            return new Vector3Int(v.X * n, v.Y * n, v.Z * n);
        }
    }

    #region Reader
    static Vector2Int ReVec2Int { get {
            string[] s = Console.ReadLine().Split(' ');
            return new Vector2Int(int.Parse(s[0]), int.Parse(s[1]));
        } }
    static Vector2Int[] ReadVec2Ints(int n)
    {
        List<Vector2Int> list = new List<Vector2Int>();
        for (int i = 0; i < n; ++i)
        {
            var ab = ReadInts;
            list.Add(new Vector2Int(ab[0], ab[1]));
        }
        return list.ToArray();
    }
    static string ReStr => Console.ReadLine();
    static string[] ReadStrs => Console.ReadLine().Split(' ');
    static int ReadInt => Convert.ToInt32(Console.ReadLine());
    static int[] ReadInts => Console.ReadLine().Split(' ').Select(s => Convert.ToInt32(s)).ToArray();
    static long ReLong => Convert.ToInt64(Console.ReadLine());
    static long[] ReLongs => Console.ReadLine().Split(' ').Select(s => Convert.ToInt64(s)).ToArray();
    static long[,] ReLongMatrix(int r, int c)
    {
        var mat = new long[r, c];
        for (int i = 0; i < r; ++i)
        {
            var x = ReLongs;
            for (int j = 0; j < c; ++j)
            {
                mat[i, j] = x[j];
            }
        }
        return mat;
    }
    static Tuple<string, string>[] ReTupleStr(int n)
    {
        List<Tuple<string, string>> list = new List<Tuple<string, string>>();
        for (int i = 0; i < n; ++i)
        {
            var ab = ReadStrs;
            list.Add(new Tuple<string, string>(ab[0], ab[1]));
        }
        return list.ToArray();
    }
    static Tuple<long, long>[] ReTupleLong(int n)
    {
        List<Tuple<long, long>> list = new List<Tuple<long, long>>();
        for (int i = 0; i < n; ++i)
        {
            var ab = ReLongs;
            list.Add(new Tuple<long, long>(ab[0], ab[1]));
        }
        return list.ToArray();
    }
    static Tuple<int, int>[] ReTupleInt(int n)
    {
        List<Tuple<int, int>> list = new List<Tuple<int, int>>();
        for (int i = 0; i < n; ++i)
        {
            var ab = ReadInts;
            list.Add(new Tuple<int, int>(ab[0], ab[1]));
        }
        return list.ToArray();
    }
    static Tuple<double, double>[] ReTupleDouble(int n)
    {
        List<Tuple<double, double>> list = new List<Tuple<double, double>>();
        for (int i = 0; i < n; ++i)
        {
            var ab = ReLongs;
            list.Add(new Tuple<double, double>(ab[0], ab[1]));
        }
        return list.ToArray();
    }
    static Dictionary<int, HashSet<int>> ReAdjacencyList(int N, int M)
    {
        Dictionary<int, HashSet<int>> dict = new Dictionary<int, HashSet<int>>();
        for (int i = 0; i <= N; ++i)
        {
            dict.Add(i, new HashSet<int>());
        }
        for (int i = 0; i < M; ++i)
        {
            var ab = ReadInts;
            dict[ab[0]].Add(ab[1]);
            dict[ab[1]].Add(ab[0]);
        }
        return dict;
    }
    #endregion
}