Problem:
Score : 200 points

Problem Statement

There is a square in the xy-plane. The coordinates of its four vertices are (x_1,y_1),(x_2,y_2),(x_3,y_3) and (x_4,y_4) in counter-clockwise order.
(Assume that the positive x-axis points right, and the positive y-axis points up.)

Takahashi remembers (x_1,y_1) and (x_2,y_2), but he has forgot (x_3,y_3) and (x_4,y_4).

Given x_1,x_2,y_1,y_2, restore x_3,y_3,x_4,y_4. It can be shown that x_3,y_3,x_4 and y_4 uniquely exist and have integer values.

Constraints

|x_1|,|y_1|,|x_2|,|y_2| \leq 100

(x_1,y_1) ≠ (x_2,y_2)

All values in input are integers.

Input

Input is given from Standard Input in the following format:

x_1 y_1 x_2 y_2

Output

Print x_3,y_3,x_4 and y_4 as integers, in this order.

Sample Input 1

0 0 0 1

Sample Output 1

-1 1 -1 0

(0,0),(0,1),(-1,1),(-1,0) is the four vertices of a square in counter-clockwise order.
Note that (x_3,y_3)=(1,1),(x_4,y_4)=(1,0) is not accepted, as the vertices are in clockwise order.

Sample Input 2

2 3 6 6

Sample Output 2

3 10 -1 7

Sample Input 3

31 -41 -59 26

Sample Output 3

-126 -64 -36 -131

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Diagnostics;
using System.IO;
using System.Text;
using System.Linq;
using System.Collections.Generic;

class Program
{
    const string Yes = "Yes";
    const string No = "No";
    const long Mod = 1000000007;
    static void Main(string[] args) {
#if DEBUG
        MyDebugger.Test(process, "../TextFile1.txt");
        //MyDebugger.Test(process, "../TextFile2.txt");
        //MyDebugger.MakeTestCase("../TextFile2.txt");
#else
        object ret = process(new StreamReader(Console.OpenStandardInput()));
        Console.WriteLine(ret);
#endif
    }

    static object process(TextReader input) {
        var spl   = input.ReadLine().Split(' ');
        var x1     = int.Parse(spl[0]);
        var y1     = int.Parse(spl[1]);
        var x2     = int.Parse(spl[2]);
        var y2     = int.Parse(spl[3]);

        var xsub = x2 - x1;
        var ysub = y2 - y1;

        var x3 = x2 - ysub;
        var y3 = y2 + xsub;
        var x4 = x3 - xsub;
        var y4 = y3 - ysub;

        return x3 + " " + y3 + " " + x4 + " " + y4;
    }
}