Problem:
Score : 400 points

Problem Statement

Given is a tree G with N vertices.
The vertices are numbered 1 through N, and the i-th edge connects Vertex a_i and Vertex b_i.

Consider painting the edges in G with some number of colors.
We want to paint them so that, for each vertex, the colors of the edges incident to that vertex are all different.

Among the colorings satisfying the condition above, construct one that uses the minimum number of colors.

Constraints

2 \le N \le 10^5

1 \le a_i \lt b_i \le N

All values in input are integers.

The given graph is a tree.

Input

Input is given from Standard Input in the following format:

N
a_1 b_1
a_2 b_2
\vdots
a_{N-1} b_{N-1}

Output

Print N lines.

The first line should contain K, the number of colors used.

The (i+1)-th line (1 \le i \le N-1) should contain c_i, the integer representing the color of the i-th edge, where 1 \le c_i \le K must hold.

If there are multiple colorings with the minimum number of colors that satisfy the condition, printing any of them will be accepted.

Sample Input 1

3
1 2
2 3

Sample Output 1

2
1
2

Sample Input 2

8
1 2
2 3
2 4
2 5
4 7
5 6
6 8

Sample Output 2

4
1
2
3
4
1
1
2

Sample Input 3

6
1 2
1 3
1 4
1 5
1 6

Sample Output 3

5
1
2
3
4
5

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Collections;
using System.Collections.Generic;
using static Exter;
using System.Linq;
using System.Numerics;
#if DEBUG
#else
using console = System.Console;
#endif

public class App
{
    public static void Main(string[] args)
    {
         int n = (int)readarr[0];
         Point[] edge = new Point[n-1];
         List<int>[] connected = new List<int>[n];
         for(int i = 0;i<n;i++)
             connected[i] = new List<int>();
         for(int i = 0;i<n-1;i++)
         {
             var r = readarr;
             r[0]--;
             r[1]--;
             edge[i] = new Point((int)r[0],(int)r[1]);
             connected[(int)r[0]].Add((int)r[1]);
             connected[(int)r[1]].Add((int)r[0]);
         }
         int[] depth = new int[n];
         Queue<int> bfs = new Queue<int>();
         int[] color = new int[n];
         bfs.Enqueue(0);
         color[0] = -1;
         depth[0] = 1;
         while(bfs.Count > 0)
         {
             var current = bfs.Dequeue();
             var currentColor = 1;
             for(int i = 0;i < connected[current].Count;i++)
             {
                 if(color[connected[current][i]] == 0)
                 {
                     if(color[current]==currentColor)
                         color[connected[current][i]] = connected[current].Count;
                     else
                         color[connected[current][i]] = currentColor;
                     depth[connected[current][i]] = depth[current]+1;
                     currentColor++;
                     bfs.Enqueue(connected[current][i]);
                 }
             }
         }
         cout = color.Max();
         for(int i = 0;i<n-1;i++)
         {
             if(depth[edge[i].x] > depth[edge[i].y])
                 cout = color[edge[i].x];
             else
                 cout = color[edge[i].y];
         }
    }
    public static long Gcd(long a, long b)=>a > b ? GcdRecursive(a, b) : GcdRecursive(b, a);
    private static long GcdRecursive(long a, long b){if(b == 0) return a; return GcdRecursive(b, a % b);}
}
public class RollingHash
{
    long[] h;
    long m = 2147483647;
    int b = 524287;
    Power baser;
    public RollingHash(string s)
    {
        baser = new Power(b);
        h = new long[s.Length];
        h[0] = 0;
        for(int i = 1;i < s.Length;i++)
        {
            h[i] = (h[i-1] * b + s[i]) % m;
        }
    }
    public long Calc(int l,int r)
    {
        cout = h[r];
        cout = h[l] * baser.GetEntry(r-l-1);
        return 0;
    }
}
public class PriorityQueue<T> : IEnumerable<T> where T : IComparable
        {
            List<T> buffer = new List<T>();
            static void PushHeap(List<T> array, T elem)
            {
                int n = array.Count;
                array.Add(elem);
 
                while (n != 0)
                {
                    int i = (n - 1) / 2;
                    if (array[n].CompareTo(array[i]) < 0)
                    {
                        T tmp = array[n]; array[n] = array[i]; array[i] = tmp;
                    }
                    n = i;
                }
            }
            static void PopHeap(List<T> array)
            {
                int n = array.Count - 1;
                array[0] = array[n];
                array.RemoveAt(array.Count - 1);
 
                for (int i = 0, j; (j = 2 * i + 1) < n;)
                {
                    if ((j != n - 1) && (array[j].CompareTo(array[j + 1]) > 0))
                        j++;
                    if (array[i].CompareTo(array[j]) > 0)
                    {
                        T tmp = array[j]; array[j] = array[i]; array[i] = tmp;
                    }
                    i = j;
                }
            }
            public int Count
            {
                get
                {
                    return buffer.Count;
                }
            }
            public void Push(T elem)
            {
                PushHeap(this.buffer, elem);
            }
            public T Peek()
            {
                return buffer[0];
            }
 
            public T Pop()
            {
                T a = buffer[0];
                PopHeap(this.buffer);
                return a;
            }
            public IEnumerator<T> GetEnumerator()
            {
                var v = new List<T>(buffer);
                while(v.Count != 0)
                {
                    yield return v[0];
                    PopHeap(v);
                }
            }
            IEnumerator IEnumerable.GetEnumerator()
            {
                return this.GetEnumerator();
            }
        }
public class Power
    {
        public int Base;
        private List<long> Value = new List<long>();
        public Power(int v)
        {
            if(v==1)
                new ArgumentOutOfRangeException();
            long prev = -1;
            long g = v;
            Base = v;
            
            while(g > prev)
            {
                Value.Add(g);
                prev = g;
                g *= g;
            }
        }
        public long GetEntry(int exponent)
        {
            long s = 1;
            for(int i = 0;(1<<i)<=exponent;i++)
            {
                if((exponent & (1<<i)) != 0)
                {
                    s *= Value[i];
                }
            }
            return s;
        }
    }
public static class Exter
{
    public static IEnumerable<long> PrimeFactors(long n)
    {
        int i = 2;
        long tmp = n;

        while (i * i <= n)
        {
            if(tmp % i == 0){
                tmp /= i;
                yield return i;
            }else{
                i++;
            }
        }
        if(tmp != 1) yield return tmp;
    }
    public class LoopArray<T>
    {
        public readonly int Length;
        private T[] arr;
        public LoopArray(int Capacity)
        {
            Length = Capacity;
        }
        public LoopArray(T[] ar)
        {
            arr = new T[ar.Length];
            Array.Copy(ar,arr,ar.Length);
        }
    }
    public class Point
    {
        public Point(int cx, int cy)
        {
            x = cx;
            y = cy;
        }
        public int x;
        public int y;
    }
    public static IEnumerable<Result> ListAll<T1,T2,Result>(IEnumerable<T1> a,IEnumerable<T2> b,Func<T1,T2,Result> f)
    {
        foreach(var v in a)
        {
            foreach(var w in b)
               yield return f(v,w);
        }
    }
    public static IEnumerable<Result> ListAll<T1,T2,Result>(IEnumerable<T1> a,IEnumerable<T2> b,Func<T1,T2,Result> f,Func<T1,T2,bool> s)
    {
        foreach(var v in a)
        {
            foreach(var w in b)
               if(s(v,w)) yield return f(v,w);
        }
    }
    public static int ToInt(this long v)=>(int)v;
    public static int ToInt(this string v)=>int.Parse(v);
    public static int Max(params int[] p)=>p.Max();
    public static long Max(params long[] p)=>p.Max();
    public static int Min(params int[] p)=>p.Min();
    public static long Min(params long[] p)=>p.Min();
    public static int Gcd(int a, int b)=>a > b ? GcdRecursive(a, b) : GcdRecursive(b, a);
    private static int GcdRecursive(int a, int b)=>b == 0 ? a : GcdRecursive(b, a % b);
    public static object cout
    {
        set
        {
            console.Write(value.ToString());
            console.WriteLine();
            
        }
    }
    public static void ToCout<t>(this IEnumerable<t> v)
    {
        cout = string.Join(",",v);
    }
    public static long[] readarr
    {
        get 
        {
            preadarr = console.ReadLine().Split().Select(s=>long.Parse(s)).ToArray();
            return preadarr;
        }
    }
    public static long[] preadarr;
}


#if DEBUG
public static class console
{
    static int cursorLine = 0;
    static readonly string[] cin = System.IO.File.ReadAllLines("Input.txt");
    static public string ReadLine()
    { 
        if(cursorLine == cin.Length)
            cout = "Out";
        return cin[cursorLine++];
    }
    static public void WriteLine()
    {
        Console.WriteLine();
    }
    static public void WriteLine<T>(T input)
    {
        Console.WriteLine(input);
    }
    static public void Write<T>(T input)
    {
        Console.Write(input);
    }
    static public void WriteLine(string s,params object[] arr)
    {
        Console.WriteLine(s,arr);
    }
}
#endif