Problem:
Score : 600 points

Problem Statement

There is an arithmetic progression with L terms: s_0, s_1, s_2, ... , s_{L-1}.

The initial term is A, and the common difference is B. That is, s_i = A + B \times i holds.

Consider the integer obtained by concatenating the terms written in base ten without leading zeros. For example, the sequence 3, 7, 11, 15, 19 would be concatenated into 37111519. What is the remainder when that integer is divided by M?

Constraints

All values in input are integers.

1 \leq L, A, B < 10^{18}

2 \leq M \leq 10^9

All terms in the arithmetic progression are less than 10^{18}.

Input

Input is given from Standard Input in the following format:

L A B M

Output

Print the remainder when the integer obtained by concatenating the terms is divided by M.

Sample Input 1

5 3 4 10007

Sample Output 1

5563

Our arithmetic progression is 3, 7, 11, 15, 19, so the answer is 37111519 mod 10007, that is, 5563.

Sample Input 2

4 8 1 1000000

Sample Output 2

891011

Sample Input 3

107 10000000000007 1000000000000007 998244353

Sample Output 3

39122908

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using static System.Math;
using System.Text;

namespace Program
{
    public static class ABC129F
    {
        static public void Solve()
        {
            var L = NextLong;
            var A = NextLong;
            var B = NextLong;
            var M = NextLong;
            Mod._mod = M;

            var lim = 1L;
            var ans = new Mat<Mod>(new Mod[,] { { 0, A, 1 } });
            var totalN = 0L;
            for (int i = 0; i < 19; ++i)
            {
                lim *= 10;
                if (lim - A - 1 < B) continue;
                var n = (lim - A - 1) / B - totalN + 1;
                if (totalN + n >= L) n = L - totalN;
                totalN += n;
                var mat = new Mat<Mod>(new Mod[,]{
                    {lim, 0, 0},
                    {1, 1, 0},
                    {0, B, 1}
                });
                mat = Pow(mat, n);
                ans *= mat;
                if (totalN == L) break;
            }

            Console.WriteLine(ans[0, 0]);
        }

        static public void Main(string[] args)
        {
            if (args.Length == 0)
            {
                var sw = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false };
                Console.SetOut(sw);
            }
            Solve();
            Console.Out.Flush();
        }
        static Random rand = new Random();
        static class Console_
        {
            private static Queue<string> param = new Queue<string>();
            public static string NextString()
            {
                if (param.Count == 0) foreach (var item in Console.ReadLine().Split(' ')) param.Enqueue(item);
                return param.Dequeue();
            }
        }
        static int NextInt => int.Parse(Console_.NextString());
        static long NextLong => long.Parse(Console_.NextString());
        static double NextDouble => double.Parse(Console_.NextString());
        static string NextString => Console_.NextString();
        static List<int> NextIntList(int N) => Enumerable.Repeat(0, N).Select(_ => NextInt).ToList();
        static List<long> NextLongList(int N) => Enumerable.Repeat(0, N).Select(_ => NextLong).ToList();
        static List<double> NextDoubleList(int N) => Enumerable.Repeat(0, N).Select(_ => NextDouble).ToList();
        static List<string> NextStringList(int N) => Enumerable.Repeat(0, N).Select(_ => NextString).ToList();
        static IEnumerable<T> OrderByRand<T>(this IEnumerable<T> x) => x.OrderBy(_ => rand.Next());
        static IEnumerable<T> Repeat<T>(T v, int n) => Enumerable.Repeat<T>(v, n);
        static List<T> Sort<T>(List<T> l) where T : IComparable
        {
            var tmp = l.ToArray(); Array.Sort(tmp); return tmp.ToList();
        }
        static List<T> Sort<T>(List<T> l, Comparison<T> comp) where T : IComparable
        {
            var tmp = l.ToArray(); Array.Sort(tmp, comp); return tmp.ToList();
        }
        static List<T> RevSort<T>(List<T> l) where T : IComparable
        {
            var tmp = l.ToArray(); Array.Sort(tmp, (x, y) => y.CompareTo(x)); return tmp.ToList();
        }
        static List<T> RevSort<T>(List<T> l, Comparison<T> comp) where T : IComparable
        {
            var tmp = l.ToArray(); Array.Sort(tmp, (x, y) => comp(y, x)); return tmp.ToList();
        }
        static IEnumerable<long> Prime(long x)
        {
            if (x < 2) yield break;
            yield return 2;
            var halfx = x / 2;
            var table = new bool[halfx + 1];
            var max = (long)(Math.Sqrt(x) / 2);
            for (long i = 1; i <= max; ++i)
            {
                if (table[i]) continue;
                var add = 2 * i + 1;
                yield return add;
                for (long j = 2 * i * (i + 1); j <= halfx; j += add) table[j] = true;
            }
            for (long i = max + 1; i <= halfx; ++i) if (!table[i] && 2 * i + 1 <= x) yield return 2 * i + 1;
        }
        static IEnumerable<long> Divisor(long x)
        {
            if (x < 1) yield break;
            var max = (long)Math.Sqrt(x);
            for (long i = 1; i <= max; ++i)
            {
                if (x % i != 0) continue;
                yield return i;
                if (i != x / i) yield return x / i;
            }
        }
        static long GCD(long a, long b)
        {
            while (b > 0) { var tmp = b; b = a % b; a = tmp; }
            return a;
        }
        class PQ<T> where T : IComparable
        {
            private List<T> h;
            private Comparison<T> c;
            public PQ(int cap, Comparison<T> c, bool asc = true) { h = new List<T>(cap); this.c = asc ? c : (x, y) => c(y, x); }
            public PQ(Comparison<T> c, bool asc = true) { h = new List<T>(); this.c = asc ? c : (x, y) => c(y, x); }
            public PQ(int cap, bool asc = true) : this(cap, (x, y) => x.CompareTo(y), asc) { }
            public PQ(bool asc = true) : this((x, y) => x.CompareTo(y), asc) { }
            public void Push(T v)
            {
                var i = h.Count;
                h.Add(v);
                while (i > 0)
                {
                    var ni = (i - 1) / 2;
                    if (c(v, h[ni]) >= 0) break;
                    h[i] = h[ni]; i = ni;
                }
                h[i] = v;
            }
            public T Peek => h[0];
            public int Count => h.Count;
            public T Pop()
            {
                var r = h[0];
                var v = h[h.Count - 1];
                h.RemoveAt(h.Count - 1);
                if (h.Count == 0) return r;
                var i = 0;
                while (i * 2 + 1 < h.Count)
                {
                    var i1 = i * 2 + 1;
                    var i2 = i * 2 + 2;
                    if (i2 < h.Count && c(h[i1], h[i2]) > 0) i1 = i2;
                    if (c(v, h[i1]) <= 0) break;
                    h[i] = h[i1]; i = i1;
                }
                h[i] = v;
                return r;
            }
        }
        class PQ<TKey, TValue> where TKey : IComparable
        {
            private PQ<Tuple<TKey, TValue>> q;
            public PQ(int cap, Comparison<TKey> c, bool asc = true) { q = new PQ<Tuple<TKey, TValue>>(cap, (x, y) => c(x.Item1, y.Item1), asc); }
            public PQ(Comparison<TKey> c, bool asc = true) { q = new PQ<Tuple<TKey, TValue>>((x, y) => c(x.Item1, y.Item1), asc); }
            public PQ(int cap, bool asc = true) : this(cap, (x, y) => x.CompareTo(y), asc) { }
            public PQ(bool asc = true) : this((x, y) => x.CompareTo(y), asc) { }
            public void Push(TKey k, TValue v) => q.Push(Tuple.Create(k, v));
            public Tuple<TKey, TValue> Peek => q.Peek;
            public int Count => q.Count;
            public Tuple<TKey, TValue> Pop() => q.Pop();
        }
        class Mod
        {
            static public long _mod = 1000000007;
            private long _val = 0;
            public Mod(long x) { _val = x % _mod; }
            static public implicit operator Mod(long x) => new Mod(x);
            static public explicit operator long(Mod x) => x._val;
            static public Mod operator +(Mod x) => x._val;
            static public Mod operator -(Mod x) => -x._val;
            static public Mod operator ++(Mod x) => x._val + 1;
            static public Mod operator --(Mod x) => x._val - 1;
            static public Mod operator +(Mod x, Mod y) => (x._val + y._val) % _mod;
            static public Mod operator -(Mod x, Mod y) => ((((x._val - y._val) % _mod) + _mod) % _mod);
            static public Mod operator *(Mod x, Mod y) => (x._val * y._val) % _mod;
            static public Mod operator /(Mod x, Mod y) => (x._val * Inverse(y._val)) % _mod;
            static public bool operator ==(Mod x, Mod y) => x._val == y._val;
            static public bool operator !=(Mod x, Mod y) => x._val != y._val;
            static public bool operator <(Mod x, Mod y) => x._val < y._val;
            static public bool operator >(Mod x, Mod y) => x._val > y._val;
            static public bool operator <=(Mod x, Mod y) => x._val <= y._val;
            static public bool operator >=(Mod x, Mod y) => x._val >= y._val;
            static public Mod Pow(Mod x, long y)
            {
                Mod a = 1;
                while (y != 0)
                {
                    if ((y & 1) == 1) a *= x;
                    x *= x;
                    y >>= 1;
                }
                return a;
            }
            static public long Inverse(long x)
            {
                long b = _mod, r = 1, u = 0, t = 0;
                while (b > 0)
                {
                    var q = x / b;
                    t = u; u = r - q * u; r = t;
                    t = b; b = x - q * b; x = t;
                }
                return r < 0 ? r + _mod : r;
            }
            override public bool Equals(object obj) => obj == null ? false : _val == ((Mod)obj)._val;
            public bool Equals(Mod obj) => obj == null ? false : _val == obj._val;
            public override int GetHashCode() => _val.GetHashCode();
            public override string ToString() => _val.ToString();
            static private List<Mod> _fact = new List<Mod>();
            static private List<Mod> _ifact = new List<Mod>();
            static private void Build(int n)
            {
                if (n >= _fact.Count)
                    for (int i = _fact.Count; i <= n; ++i)
                        if (i == 0L) { _fact.Add(1); _ifact.Add(1); }
                        else { _fact.Add(_fact[i - 1] * i); _ifact.Add(_ifact[i - 1] * Mod.Pow(i, _mod - 2)); }
            }
            static public Mod Comb(int n, int k)
            {
                Build(n);
                if (n == 0 && k == 0) return 1;
                if (n < k || n < 0) return 0;
                return _ifact[n - k] * _ifact[k] * _fact[n];
            }
        }
        class Mat<T>
        {
            private T[,] m;
            public Mat(T[,] v) { m = (T[,])v.Clone(); }
            static public implicit operator Mat<T>(T[,] v) => new Mat<T>(v);
            public T this[int r, int c] { get { return m[r, c]; } set { m[r, c] = value; } }
            static public Mat<T> operator +(Mat<T> a, T x)
            {
                var tm = (T[,])a.m.Clone();
                for (int r = 0; r < tm.GetLength(0); ++r) for (int c = 0; c < tm.GetLength(1); ++c) tm[r, c] += (dynamic)x;
                return new Mat<T>(tm);
            }
            static public Mat<T> operator +(Mat<T> a, Mat<T> b)
            {
                var tm = (T[,])a.m.Clone();
                for (int r = 0; r < tm.GetLength(0); ++r) for (int c = 0; c < tm.GetLength(1); ++c) tm[r, c] += (dynamic)b[r, c];
                return new Mat<T>(tm);
            }
            static public Mat<T> operator -(Mat<T> a, T x)
            {
                var tm = (T[,])a.m.Clone();
                for (int r = 0; r < tm.GetLength(0); ++r) for (int c = 0; c < tm.GetLength(1); ++c) tm[r, c] -= (dynamic)x;
                return new Mat<T>(tm);
            }
            static public Mat<T> operator -(Mat<T> a, Mat<T> b)
            {
                var tm = (T[,])a.m.Clone();
                for (int r = 0; r < tm.GetLength(0); ++r) for (int c = 0; c < tm.GetLength(1); ++c) tm[r, c] -= (dynamic)b[r, c];
                return new Mat<T>(tm);
            }
            static public Mat<T> operator *(Mat<T> a, T x)
            {
                var tm = (T[,])a.m.Clone();
                for (int r = 0; r < tm.GetLength(0); ++r) for (int c = 0; c < tm.GetLength(1); ++c) tm[r, c] *= (dynamic)x;
                return new Mat<T>(tm);
            }
            static public Mat<T> operator *(Mat<T> a, Mat<T> b)
            {
                var nr = a.m.GetLength(0);
                var nc = b.m.GetLength(1);
                var tm = new T[nr, nc];
                for (int i = 0; i < nr; ++i) for (int j = 0; j < nc; ++j) tm[i, j] = (dynamic)0;
                for (int r = 0; r < nr; ++r) for (int c = 0; c < nc; ++c) for (int i = 0; i < a.m.GetLength(1); ++i) tm[r, c] += a[r, i] * (dynamic)b[i, c];
                return new Mat<T>(tm);
            }
            static public Mat<T> Pow(Mat<T> x, long y)
            {
                var n = x.m.GetLength(0);
                var t = (Mat<T>)new T[n, n];
                for (int i = 0; i < n; ++i) for (int j = 0; j < n; ++j) t[i, j] = (dynamic)(i == j ? 1 : 0);
                while (y != 0)
                {
                    if ((y & 1) == 1) t *= x;
                    x *= x;
                    y >>= 1;
                }
                return t;
            }
        }
        static Mat<T> Pow<T>(Mat<T> x, long y) => Mat<T>.Pow(x, y);
        static Mod Pow(Mod x, long y) => Mod.Pow(x, y);
        static long Pow(long x, long y)
        {
            long a = 1;
            while (y != 0)
            {
                if ((y & 1) == 1) a *= x;
                x *= x;
                y >>= 1;
            }
            return a;
        }
        static List<long> _fact = new List<long>();
        static void _Build(int n)
        {
            if (n >= _fact.Count)
                for (int i = _fact.Count; i <= n; ++i)
                    if (i == 0L) _fact.Add(1);
                    else _fact.Add(_fact[i - 1] * i);
        }
        static long Comb(int n, int k)
        {
            _Build(n);
            if (n == 0 && k == 0) return 1;
            if (n < k || n < 0) return 0;
            return _fact[n] / _fact[k] / _fact[n - k];
        }
    }
}