Problem:
Score : 400 points

Problem Statement

There are N squares in a row.
The leftmost square contains the integer A, and the rightmost contains the integer B. The other squares are empty.

Aohashi would like to fill the empty squares with integers so that the following condition is satisfied:

For any two adjacent squares, the (absolute) difference of the two integers in those squares is between C and D (inclusive).

As long as the condition is satisfied, it is allowed to use arbitrarily large or small integers to fill the squares.
Determine whether it is possible to fill the squares under the condition.

Constraints

3 \leq N \leq 500000

0 \leq A \leq 10^9

0 \leq B \leq 10^9

0 \leq C \leq D \leq 10^9

All input values are integers.

Input

Input is given from Standard Input in the following format:

N A B C D

Output

Print YES if it is possible to fill the squares under the condition; print NO otherwise.

Sample Input 1

5 1 5 2 4

Sample Output 1

YES

For example, fill the squares with the following integers: 1, -1, 3, 7, 5, from left to right.

Sample Input 2

4 7 6 4 5

Sample Output 2

NO

Sample Input 3

48792 105960835 681218449 90629745 90632170

Sample Output 3

NO

Sample Input 4

491995 412925347 825318103 59999126 59999339

Sample Output 4

YES

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using static System.Math;
using System.Text;
using System.Threading;
using System.Numerics;

namespace Program
{
    public static class AGC017B
    {
        static public int numberOfRandomCases = 0;
        static public void MakeTestCase(List<string> _input, List<string> _output, ref Func<string[], bool> _outputChecker)
        {
        }
        static public void Solve()
        {
            var N = NN;
            var A = NN;
            var B = NN;
            var C = NN;
            var D = NN;
            var tgtdif = Abs(A - B);
            for (var i = 0; i < N - 1; ++i)
            {
                var upper = (N - i - 1) * D - i * C;
                var lower = (N - i - 1) * C - i * D;
                if (upper >= tgtdif && tgtdif >= lower)
                {
                    Console.WriteLine("YES");
                    return;
                }
            }
            Console.WriteLine("NO");
        }
        static public void Main(string[] args) { if (args.Length == 0) { var sw = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false }; Console.SetOut(sw); } var t = new Thread(Solve, 134217728); t.Start(); t.Join(); Console.Out.Flush(); }
        static class Console_
        {
            static Queue<string> param = new Queue<string>();
            public static string NextString() { if (param.Count == 0) foreach (var item in Console.ReadLine().Split(' ')) param.Enqueue(item); return param.Dequeue(); }
        }
        static long NN => long.Parse(Console_.NextString());
        static double ND => double.Parse(Console_.NextString());
        static string NS => Console_.NextString();
        static long[] NNList(long N) => Repeat(0, N).Select(_ => NN).ToArray();
        static double[] NDList(long N) => Repeat(0, N).Select(_ => ND).ToArray();
        static string[] NSList(long N) => Repeat(0, N).Select(_ => NS).ToArray();
        static IEnumerable<T> OrderByRand<T>(this IEnumerable<T> x) => x.OrderBy(_ => xorshift);
        static IEnumerable<T> Repeat<T>(T v, long n) => Enumerable.Repeat<T>(v, (int)n);
        static IEnumerable<int> Range(long s, long c) => Enumerable.Range((int)s, (int)c);
        static void RevSort<T>(T[] l) where T : IComparable { Array.Sort(l, (x, y) => y.CompareTo(x)); }
        static void RevSort<T>(T[] l, Comparison<T> comp) where T : IComparable { Array.Sort(l, (x, y) => comp(y, x)); }
        static IEnumerable<long> Primes(long x) { if (x < 2) yield break; yield return 2; var halfx = x / 2; var table = new bool[halfx + 1]; var max = (long)(Math.Sqrt(x) / 2); for (long i = 1; i <= max; ++i) { if (table[i]) continue; var add = 2 * i + 1; yield return add; for (long j = 2 * i * (i + 1); j <= halfx; j += add) table[j] = true; } for (long i = max + 1; i <= halfx; ++i) if (!table[i] && 2 * i + 1 <= x) yield return 2 * i + 1; }
        static IEnumerable<long> Factors(long x) { if (x < 2) yield break; while (x % 2 == 0) { x /= 2; yield return 2; } var max = (long)Math.Sqrt(x); for (long i = 3; i <= max; i += 2) while (x % i == 0) { x /= i; yield return i; } if (x != 1) yield return x; }
        static IEnumerable<long> Divisor(long x) { if (x < 1) yield break; var max = (long)Math.Sqrt(x); for (long i = 1; i <= max; ++i) { if (x % i != 0) continue; yield return i; if (i != x / i) yield return x / i; } }
        static uint xorshift { get { _xsi.MoveNext(); return _xsi.Current; } }
        static IEnumerator<uint> _xsi = _xsc();
        static IEnumerator<uint> _xsc() { uint x = 123456789, y = 362436069, z = 521288629, w = (uint)(DateTime.Now.Ticks & 0xffffffff); while (true) { var t = x ^ (x << 11); x = y; y = z; z = w; w = (w ^ (w >> 19)) ^ (t ^ (t >> 8)); yield return w; } }
        static long GCD(long a, long b) { while (b > 0) { var tmp = b; b = a % b; a = tmp; } return a; }
        static long LCM(long a, long b) => a * b / GCD(a, b);
        static Mat<T> Pow<T>(Mat<T> x, long y) => Mat<T>.Pow(x, y);
        static Mod Pow(Mod x, long y) { Mod a = 1; while (y != 0) { if ((y & 1) == 1) a.Mul(x); x.Mul(x); y >>= 1; } return a; }
        static long Pow(long x, long y) { long a = 1; while (y != 0) { if ((y & 1) == 1) a *= x; x *= x; y >>= 1; } return a; }
        static List<long> _fact = new List<long>() { 1 };
        static void _B(long n) { if (n >= _fact.Count) for (int i = _fact.Count; i <= n; ++i) _fact.Add(_fact[i - 1] * i); }
        static long Comb(long n, long k) { _B(n); if (n == 0 && k == 0) return 1; if (n < k || n < 0) return 0; return _fact[(int)n] / _fact[(int)(n - k)] / _fact[(int)k]; }
        static long Perm(long n, long k) { _B(n); if (n == 0 && k == 0) return 1; if (n < k || n < 0) return 0; return _fact[(int)n] / _fact[(int)(n - k)]; }
        static Func<TR> Lambda<TR>(Func<Func<TR>, TR> f) { Func<TR> t = () => default(TR); return t = () => f(t); }
        static Func<T1, TR> Lambda<T1, TR>(Func<T1, Func<T1, TR>, TR> f) { Func<T1, TR> t = x1 => default(TR); return t = x1 => f(x1, t); }
        static Func<T1, T2, TR> Lambda<T1, T2, TR>(Func<T1, T2, Func<T1, T2, TR>, TR> f) { Func<T1, T2, TR> t = (x1, x2) => default(TR); return t = (x1, x2) => f(x1, x2, t); }
        static Func<T1, T2, T3, TR> Lambda<T1, T2, T3, TR>(Func<T1, T2, T3, Func<T1, T2, T3, TR>, TR> f) { Func<T1, T2, T3, TR> t = (x1, x2, x3) => default(TR); return t = (x1, x2, x3) => f(x1, x2, x3, t); }
        static Func<T1, T2, T3, T4, TR> Lambda<T1, T2, T3, T4, TR>(Func<T1, T2, T3, T4, Func<T1, T2, T3, T4, TR>, TR> f) { Func<T1, T2, T3, T4, TR> t = (x1, x2, x3, x4) => default(TR); return t = (x1, x2, x3, x4) => f(x1, x2, x3, x4, t); }
        static List<T> LCS<T>(T[] s, T[] t) where T : IEquatable<T> { int sl = s.Length, tl = t.Length; var dp = new int[sl + 1, tl + 1]; for (var i = 0; i < sl; i++) for (var j = 0; j < tl; j++) dp[i + 1, j + 1] = s[i].Equals(t[j]) ? dp[i, j] + 1 : Max(dp[i + 1, j], dp[i, j + 1]); { var r = new List<T>(); int i = sl, j = tl; while (i > 0 && j > 0) if (s[--i].Equals(t[--j])) r.Add(s[i]); else if (dp[i, j + 1] > dp[i + 1, j]) ++j; else ++i; r.Reverse(); return r; } }
        static long LIS<T>(T[] array, bool strict) { var l = new List<T>(); foreach (var e in array) { var i = l.BinarySearch(e); if (i < 0) i = ~i; else if (!strict) ++i; if (i == l.Count) l.Add(e); else l[i] = e; } return l.Count; }
        class PQ<T> where T : IComparable
        {
            List<T> h; Comparison<T> c; public T Peek => h[0]; public int Count => h.Count;
            public PQ(int cap, Comparison<T> c, bool asc = true) { h = new List<T>(cap); this.c = asc ? c : (x, y) => c(y, x); }
            public PQ(Comparison<T> c, bool asc = true) { h = new List<T>(); this.c = asc ? c : (x, y) => c(y, x); }
            public PQ(int cap, bool asc = true) : this(cap, (x, y) => x.CompareTo(y), asc) { }
            public PQ(bool asc = true) : this((x, y) => x.CompareTo(y), asc) { }
            public void Push(T v) { var i = h.Count; h.Add(v); while (i > 0) { var ni = (i - 1) / 2; if (c(v, h[ni]) >= 0) break; h[i] = h[ni]; i = ni; } h[i] = v; }
            public T Pop() { var r = h[0]; var v = h[h.Count - 1]; h.RemoveAt(h.Count - 1); if (h.Count == 0) return r; var i = 0; while (i * 2 + 1 < h.Count) { var i1 = i * 2 + 1; var i2 = i * 2 + 2; if (i2 < h.Count && c(h[i1], h[i2]) > 0) i1 = i2; if (c(v, h[i1]) <= 0) break; h[i] = h[i1]; i = i1; } h[i] = v; return r; }
        }
        class PQ<TK, TV> where TK : IComparable
        {
            PQ<Tuple<TK, TV>> q; public Tuple<TK, TV> Peek => q.Peek; public int Count => q.Count;
            public PQ(int cap, Comparison<TK> c, bool asc = true) { q = new PQ<Tuple<TK, TV>>(cap, (x, y) => c(x.Item1, y.Item1), asc); }
            public PQ(Comparison<TK> c, bool asc = true) { q = new PQ<Tuple<TK, TV>>((x, y) => c(x.Item1, y.Item1), asc); }
            public PQ(int cap, bool asc = true) : this(cap, (x, y) => x.CompareTo(y), asc) { }
            public PQ(bool asc = true) : this((x, y) => x.CompareTo(y), asc) { }
            public void Push(TK k, TV v) => q.Push(Tuple.Create(k, v));
            public Tuple<TK, TV> Pop() => q.Pop();
        }
        public class UF
        {
            long[] d;
            public UF(long s) { d = Repeat(-1L, s).ToArray(); }
            public bool Unite(long x, long y) { x = Root(x); y = Root(y); if (x != y) { if (d[y] < d[x]) { var t = y; y = x; x = t; } d[x] += d[y]; d[y] = x; } return x != y; }
            public bool IsSame(long x, long y) => Root(x) == Root(y);
            public long Root(long x) => d[x] < 0 ? x : d[x] = Root(d[x]);
            public long Count(long x) => -d[Root(x)];
        }
        struct Mod : IEquatable<Mod>, IEquatable<long>
        {
            static public long _mod = 1000000007; long v;
            public Mod(long x) { if (x < _mod && x >= 0) v = x; else if ((v = x % _mod) < 0) v += _mod; }
            static public implicit operator Mod(long x) => new Mod(x);
            static public implicit operator long(Mod x) => x.v;
            public void Add(Mod x) { if ((v += x.v) >= _mod) v -= _mod; }
            public void Sub(Mod x) { if ((v -= x.v) < 0) v += _mod; }
            public void Mul(Mod x) => v = (v * x.v) % _mod;
            public void Div(Mod x) => v = (v * Inverse(x.v)) % _mod;
            static public Mod operator +(Mod x, Mod y) { var t = x.v + y.v; return t >= _mod ? new Mod { v = t - _mod } : new Mod { v = t }; }
            static public Mod operator -(Mod x, Mod y) { var t = x.v - y.v; return t < 0 ? new Mod { v = t + _mod } : new Mod { v = t }; }
            static public Mod operator *(Mod x, Mod y) => x.v * y.v;
            static public Mod operator /(Mod x, Mod y) => x.v * Inverse(y.v);
            static public bool operator ==(Mod x, Mod y) => x.v == y.v;
            static public bool operator !=(Mod x, Mod y) => x.v != y.v;
            static public long Inverse(long x) { long b = _mod, r = 1, u = 0, t = 0; while (b > 0) { var q = x / b; t = u; u = r - q * u; r = t; t = b; b = x - q * b; x = t; } return r < 0 ? r + _mod : r; }
            public bool Equals(Mod x) => v == x.v;
            public bool Equals(long x) => v == x;
            public override bool Equals(object x) => x == null ? false : Equals((Mod)x);
            public override int GetHashCode() => v.GetHashCode();
            public override string ToString() => v.ToString();
            static List<Mod> _fact = new List<Mod>() { 1 };
            static void B(long n) { if (n >= _fact.Count) for (int i = _fact.Count; i <= n; ++i) _fact.Add(_fact[i - 1] * i); }
            static public Mod Comb(long n, long k) { B(n); if (n == 0 && k == 0) return 1; if (n < k || n < 0) return 0; return _fact[(int)n] / _fact[(int)(n - k)] / _fact[(int)k]; }
            static public Mod Perm(long n, long k) { B(n); if (n == 0 && k == 0) return 1; if (n < k || n < 0) return 0; return _fact[(int)n] / _fact[(int)(n - k)]; }
        }
        struct Mat<T>
        {
            T[,] m;
            public Mat(T[,] v) { m = (T[,])v.Clone(); }
            static public implicit operator Mat<T>(T[,] v) => new Mat<T>(v);
            public T this[int r, int c] { get { return m[r, c]; } set { m[r, c] = value; } }
            static public Mat<T> operator +(Mat<T> a, T x) { var tm = (T[,])a.m.Clone(); for (int r = 0; r < tm.GetLength(0); ++r) for (int c = 0; c < tm.GetLength(1); ++c) tm[r, c] += (dynamic)x; return tm; }
            static public Mat<T> operator +(Mat<T> a, Mat<T> b) { var tm = (T[,])a.m.Clone(); for (int r = 0; r < tm.GetLength(0); ++r) for (int c = 0; c < tm.GetLength(1); ++c) tm[r, c] += (dynamic)b[r, c]; return tm; }
            static public Mat<T> operator -(Mat<T> a, T x) { var tm = (T[,])a.m.Clone(); for (int r = 0; r < tm.GetLength(0); ++r) for (int c = 0; c < tm.GetLength(1); ++c) tm[r, c] -= (dynamic)x; return tm; }
            static public Mat<T> operator -(Mat<T> a, Mat<T> b) { var tm = (T[,])a.m.Clone(); for (int r = 0; r < tm.GetLength(0); ++r) for (int c = 0; c < tm.GetLength(1); ++c) tm[r, c] -= (dynamic)b[r, c]; return tm; }
            static public Mat<T> operator *(Mat<T> a, T x) { var tm = (T[,])a.m.Clone(); for (int r = 0; r < tm.GetLength(0); ++r) for (int c = 0; c < tm.GetLength(1); ++c) tm[r, c] *= (dynamic)x; return tm; }
            static public Mat<T> operator *(Mat<T> a, Mat<T> b) { var nr = a.m.GetLength(0); var nc = b.m.GetLength(1); var tm = new T[nr, nc]; for (int i = 0; i < nr; ++i) for (int j = 0; j < nc; ++j) tm[i, j] = (dynamic)0; for (int r = 0; r < nr; ++r) for (int c = 0; c < nc; ++c) for (int i = 0; i < a.m.GetLength(1); ++i) tm[r, c] += a[r, i] * (dynamic)b[i, c]; return tm; }
            static public Mat<T> Pow(Mat<T> x, long y) { var n = x.m.GetLength(0); var t = (Mat<T>)new T[n, n]; for (int i = 0; i < n; ++i) for (int j = 0; j < n; ++j) t[i, j] = (dynamic)(i == j ? 1 : 0); while (y != 0) { if ((y & 1) == 1) t *= x; x *= x; y >>= 1; } return t; }
        }
        class Tree
        {
            long N; int l; List<long>[] p; int[] d; long[][] pr; long r; Tuple<long, long, int>[] e; Tuple<long, long>[] b; bool lca; bool euler; bool bfs;
            public Tree(List<long>[] p_, long r_) { N = p_.Length; p = p_; r = r_; lca = false; euler = false; }
            public Tuple<long, long>[] BFSRoot() { if (!bfs) { var nb = new List<Tuple<long, long>>(); var q = new Queue<long>(); var d = new bool[N]; nb.Add(Tuple.Create(r, -1L)); d[r] = true; q.Enqueue(r); while (q.Count > 0) { var w = q.Dequeue(); foreach (var i in p[w]) { if (d[i]) continue; d[i] = true; q.Enqueue(i); nb.Add(Tuple.Create(i, w)); } } b = nb.ToArray(); bfs = true; } return b; }
            public Tuple<long, long>[] BFSLeaf() => BFSRoot().Reverse().ToArray();
            public Tuple<long, long, int>[] Euler() { if (!euler) { var ne = new List<Tuple<long, long, int>>(); var s = new Stack<Tuple<long, long>>(); var d = new bool[N]; d[r] = true; s.Push(Tuple.Create(r, -1L)); while (s.Count > 0) { var w = s.Peek(); var ad = true; foreach (var i in p[w.Item1]) { if (d[i]) continue; d[i] = true; ad = false; s.Push(Tuple.Create(i, w.Item1)); } if (!ad || p[w.Item1].Count == 1) ne.Add(Tuple.Create(w.Item1, w.Item2, 1)); if (ad) { s.Pop(); ne.Add(Tuple.Create(w.Item1, w.Item2, -1)); } } e = ne.ToArray(); euler = true; } return e; }
            public long LCA(long u, long v) { if (!lca) { l = 0; while (N > (1 << l)) l++; d = new int[N]; pr = Repeat(0, l).Select(_ => new long[N]).ToArray(); d[r] = 0; pr[0][r] = -1; var q = new Stack<long>(); q.Push(r); while (q.Count > 0) { var w = q.Pop(); foreach (var i in p[w]) { if (i == pr[0][w]) continue; q.Push(i); d[i] = d[w] + 1; pr[0][i] = w; } } for (var k = 0; k + 1 < l; k++) for (var w = 0; w < N; w++) if (pr[k][w] < 0) pr[k + 1][w] = -1; else pr[k + 1][w] = pr[k][pr[k][w]]; lca = true; } if (d[u] > d[v]) { var t = u; u = v; v = t; } for (var k = 0; k < l; k++) if ((((d[v] - d[u]) >> k) & 1) != 0) v = pr[k][v]; if (u == v) return u; for (var k = l - 1; k >= 0; k--) if (pr[k][u] != pr[k][v]) { u = pr[k][u]; v = pr[k][v]; } return pr[0][u]; }
        }
        class Graph
        {
            int n; List<Tuple<int, int, long>> pathList; Dictionary<int, long>[] vtxPath; long INF = (long.MaxValue >> 1) - 1;
            public Graph(long _n)
            {
                n = (int)_n;
                pathList = new List<Tuple<int, int, long>>();
                vtxPath = Repeat(0, n).Select(_ => new Dictionary<int, long>()).ToArray();
            }
            public void AddPath(long a, long b, long c)
            {
                pathList.Add(Tuple.Create((int)a, (int)b, c));
                vtxPath[a][(int)b] = vtxPath[a].ContainsKey((int)b) ? Min(vtxPath[a][(int)b], c) : c;
            }
            public long[,] WarshallFloyd()
            {
                var ret = new long[n, n];
                for (var i = 0; i < n; i++)
                    for (var j = 0; j < n; j++)
                        ret[i, j] = vtxPath[i].ContainsKey(j) ? vtxPath[i][j] : INF;
                for (var k = 0; k < n; k++)
                    for (var i = 0; i < n; i++)
                        for (var j = 0; j < n; j++)
                            ret[i, j] = Min(ret[i, j], ret[i, k] + ret[k, j]);
                return ret;
            }
            public Tuple<long[], int?[], bool[]> BellmanFord(long s)
            {
                var dist = Repeat(INF, n).ToArray();
                var pred = new int?[n];
                var neg = new bool[n];
                dist[s] = 0;
                for (var i = 1; i < n; i++)
                    foreach (var path in pathList)
                        if (dist[path.Item2] > (dist[path.Item1] == INF ? INF : dist[path.Item1] + path.Item3))
                        {
                            dist[path.Item2] = dist[path.Item1] + path.Item3;
                            pred[path.Item2] = path.Item1;
                        }
                for (var i = 0; i < n; i++)
                    foreach (var path in pathList)
                        if (dist[path.Item2] > (dist[path.Item1] == INF ? INF : dist[path.Item1] + path.Item3) || neg[path.Item1])
                        {
                            dist[path.Item2] = dist[path.Item1] + path.Item3;
                            neg[path.Item2] = true;
                        }
                return Tuple.Create(dist, pred, neg);
            }
            public Tuple<long[], int?[]> Dijkstra(long s)
            {
                var dist = Repeat(long.MaxValue >> 2, n).ToArray();
                var pred = new int?[n];
                dist[s] = 0;
                var q = new PQ<long, int>();
                q.Push(0, (int)s);
                while (q.Count > 0)
                {
                    var u = q.Pop().Item2;
                    foreach (var path in vtxPath[u])
                    {
                        var v = path.Key;
                        var alt = dist[u] + path.Value;
                        if (dist[v] > alt)
                        {
                            dist[v] = alt;
                            pred[v] = u;
                            q.Push(alt, v);
                        }
                    }
                }
                return Tuple.Create(dist, pred);
            }
        }
        class BT<T> where T : IComparable
        {
            class Node { public Node l; public Node r; public T v; public bool b; public int c; }
            Comparison<T> c; Node r; bool ch; T lm;
            public BT(Comparison<T> _c) { c = _c; }
            public BT() : this((x, y) => x.CompareTo(y)) { }
            bool R(Node n) => n != null && !n.b;
            bool B(Node n) => n != null && n.b;
            long C(Node n) => n?.c ?? 0;
            Node RtL(Node n) { Node m = n.r, t = m.l; m.l = n; n.r = t; n.c -= m.c - (t?.c ?? 0); m.c += n.c - (t?.c ?? 0); return m; }
            Node RtR(Node n) { Node m = n.l, t = m.r; m.r = n; n.l = t; n.c -= m.c - (t?.c ?? 0); m.c += n.c - (t?.c ?? 0); return m; }
            Node RtLR(Node n) { n.l = RtL(n.l); return RtR(n); }
            Node RtRL(Node n) { n.r = RtR(n.r); return RtL(n); }
            public void Add(T x) { r = A(r, x); r.b = true; }
            Node A(Node n, T x) { if (n == null) { ch = true; return new Node() { v = x, c = 1 }; } if (c(x, n.v) < 0) n.l = A(n.l, x); else n.r = A(n.r, x); n.c++; return Bl(n); }
            Node Bl(Node n) { if (!ch) return n; if (!B(n)) return n; if (R(n.l) && R(n.l.l)) { n = RtR(n); n.l.b = true; } else if (R(n.l) && R(n.l.r)) { n = RtLR(n); n.l.b = true; } else if (R(n.r) && R(n.r.l)) { n = RtRL(n); n.r.b = true; } else if (R(n.r) && R(n.r.r)) { n = RtL(n); n.r.b = true; } else ch = false; return n; }
            public void Remove(T x) { r = Rm(r, x); if (r != null) r.b = true; }
            Node Rm(Node n, T x) { if (n == null) { ch = false; return n; } n.c--; var r = c(x, n.v); if (r < 0) { n.l = Rm(n.l, x); return BlL(n); } if (r > 0) { n.r = Rm(n.r, x); return BlR(n); } if (n.l == null) { ch = n.b; return n.r; } n.l = RmM(n.l); n.v = lm; return BlL(n); }
            Node RmM(Node n) { n.c--; if (n.r != null) { n.r = RmM(n.r); return BlR(n); } lm = n.v; ch = n.b; return n.l; }
            Node BlL(Node n) { if (!ch) return n; if (B(n.r) && R(n.r.l)) { var b = n.b; n = RtRL(n); n.b = b; n.l.b = true; ch = false; } else if (B(n.r) && R(n.r.r)) { var b = n.b; n = RtL(n); n.b = b; n.r.b = true; n.l.b = true; ch = false; } else if (B(n.r)) { ch = n.b; n.b = true; n.r.b = false; } else { n = RtL(n); n.b = true; n.l.b = false; n.l = BlL(n.l); ch = false; } return n; }
            Node BlR(Node n) { if (!ch) return n; if (B(n.l) && R(n.l.r)) { var b = n.b; n = RtLR(n); n.b = b; n.r.b = true; ch = false; } else if (B(n.l) && R(n.l.l)) { var b = n.b; n = RtR(n); n.b = b; n.l.b = true; n.r.b = true; ch = false; } else if (B(n.l)) { ch = n.b; n.b = true; n.l.b = false; } else { n = RtR(n); n.b = true; n.r.b = false; n.r = BlR(n.r); ch = false; } return n; }
            public T this[long i] { get { return At(r, i); } }
            T At(Node n, long i) { if (n == null) return default(T); if (n.l == null) if (i == 0) return n.v; else return At(n.r, i - 1); if (n.l.c == i) return n.v; if (n.l.c > i) return At(n.l, i); return At(n.r, i - n.l.c - 1); }
            public bool Have(T x) { var t = FindUpper(x); return t < C(r) && At(r, t).CompareTo(x) == 0; }
            public long FindUpper(T x, bool allowSame = true) => allowSame ? FL(r, x) + 1 : FU(r, x);
            long FU(Node n, T x) { if (n == null) return 0; var r = c(x, n.v); if (r < 0) return FU(n.l, x); return C(n.l) + 1 + FU(n.r, x); }
            public long FindLower(T x, bool allowSame = true) { var t = FL(r, x); if (allowSame) return t + 1 < C(r) && At(r, t + 1).CompareTo(x) == 0 ? t + 1 : t < 0 ? C(r) : t; return t < 0 ? C(r) : t; }
            long FL(Node n, T x) { if (n == null) return -1; var r = c(x, n.v); if (r > 0) return C(n.l) + 1 + FL(n.r, x); return FL(n.l, x); }
            public T Min() { Node n = r, p = null; while (n != null) { p = n; n = n.l; } return p == null ? default(T) : p.v; }
            public T Max() { Node n = r, p = null; while (n != null) { p = n; n = n.r; } return p == null ? default(T) : p.v; }
            public bool Any() => r != null;
            public long Count() => C(r);
            public IEnumerable<T> List() => L(r);
            IEnumerable<T> L(Node n) { if (n == null) yield break; foreach (var i in L(n.l)) yield return i; yield return n.v; foreach (var i in L(n.r)) yield return i; }
        }
        class Dict<K, V> : Dictionary<K, V>
        {
            Func<K, V> d;
            public Dict(Func<K, V> _d) { d = _d; }
            public Dict() : this(_ => default(V)) { }
            new public V this[K i] { get { V v; return TryGetValue(i, out v) ? v : base[i] = d(i); } set { base[i] = value; } }
        }
        class Deque<T>
        {
            T[] b; int o, c;
            public int Count;
            public T this[int i] { get { return b[gi(i)]; } set { b[gi(i)] = value; } }
            public Deque(int cap = 16) { b = new T[c = cap]; }
            int gi(int i) { if (i >= c) throw new Exception(); var r = o + i; return r >= c ? r - c : r; }
            public void PushFront(T x) { if (Count == c) e(); if (--o < 0) o += b.Length; b[o] = x; ++Count; }
            public T PopFront() { if (Count-- == 0) throw new Exception(); var r = b[o++]; if (o >= c) o -= c; return r; }
            public T Front => b[o];
            public void PushBack(T x) { if (Count == c) e(); var i = o + Count++; b[i >= c ? i - c : i] = x; }
            public T PopBack() { if (Count == 0) throw new Exception(); return b[gi(--Count)]; }
            public T Back => b[gi(Count - 1)];
            void e() { T[] nb = new T[c << 1]; if (o > c - Count) { var l = b.Length - o; Array.Copy(b, o, nb, 0, l); Array.Copy(b, 0, nb, l, Count - l); } else Array.Copy(b, o, nb, 0, Count); b = nb; o = 0; c <<= 1; }
            public void Insert(int i, T x) { if (i > Count) throw new Exception(); this.PushFront(x); for (int j = 0; j < i; j++) this[j] = this[j + 1]; this[i] = x; }
            public T RemoveAt(int i) { if (i < 0 || i >= Count) throw new Exception(); var r = this[i]; for (int j = i; j > 0; j--) this[j] = this[j - 1]; this.PopFront(); return r; }
        }
        class SegTree<T>
        {
            int n; T ti; Func<T, T, T> f; T[] dat;
            public SegTree(long _n, T _ti, Func<T, T, T> _f) { n = 1; while (n < _n) n <<= 1; ti = _ti; f = _f; dat = Repeat(ti, n << 1).ToArray(); for (var i = n - 1; i > 0; i--) dat[i] = f(dat[(i << 1) | 0], dat[(i << 1) | 1]); }
            public SegTree(List<T> l, T _ti, Func<T, T, T> _f) : this(l.Count, _ti, _f) { for (var i = 0; i < l.Count; i++) dat[n + i] = l[i]; for (var i = n - 1; i > 0; i--) dat[i] = f(dat[(i << 1) | 0], dat[(i << 1) | 1]); }
            public void Update(long i, T v) { dat[i += n] = v; while ((i >>= 1) > 0) dat[i] = f(dat[(i << 1) | 0], dat[(i << 1) | 1]); }
            public T Query(long l, long r) { var vl = ti; var vr = ti; for (long li = n + l, ri = n + r; li < ri; li >>= 1, ri >>= 1) { if ((li & 1) == 1) vl = f(vl, dat[li++]); if ((ri & 1) == 1) vr = f(dat[--ri], vr); } return f(vl, vr); }
            public T this[long idx] { get { return dat[idx + n]; } set { Update(idx, value); } }
        }
        class LazySegTree<T, E>
        {
            int n, height; T ti; E ei; Func<T, T, T> f; Func<T, E, T> g; Func<E, E, E> h; T[] dat; E[] laz;
            public LazySegTree(long _n, T _ti, E _ei, Func<T, T, T> _f, Func<T, E, T> _g, Func<E, E, E> _h) { n = 1; height = 0; while (n < _n) { n <<= 1; ++height; } ti = _ti; ei = _ei; f = _f; g = _g; h = _h; dat = Repeat(ti, n << 1).ToArray(); laz = Repeat(ei, n << 1).ToArray(); for (var i = n - 1; i > 0; i--) dat[i] = f(dat[(i << 1) | 0], dat[(i << 1) | 1]); }
            public LazySegTree(List<T> l, T _ti, E _ei, Func<T, T, T> _f, Func<T, E, T> _g, Func<E, E, E> _h) : this(l.Count, _ti, _ei, _f, _g, _h) { for (var i = 0; i < l.Count; i++) dat[n + i] = l[i]; for (var i = n - 1; i > 0; i--) dat[i] = f(dat[(i << 1) | 0], dat[(i << 1) | 1]); }
            T Reflect(long i) => laz[i].Equals(ei) ? dat[i] : g(dat[i], laz[i]);
            void Eval(long i) { if (laz[i].Equals(ei)) return; laz[(i << 1) | 0] = h(laz[(i << 1) | 0], laz[i]); laz[(i << 1) | 1] = h(laz[(i << 1) | 1], laz[i]); dat[i] = Reflect(i); laz[i] = ei; }
            void Thrust(long i) { for (var j = height; j > 0; j--) Eval(i >> j); }
            void Recalc(long i) { while ((i >>= 1) > 0) dat[i] = f(Reflect((i << 1) | 0), Reflect((i << 1) | 1)); }
            public void Update(long l, long r, E v) { Thrust(l += n); Thrust(r += n - 1); for (long li = l, ri = r + 1; li < ri; li >>= 1, ri >>= 1) { if ((li & 1) == 1) { laz[li] = h(laz[li], v); ++li; } if ((ri & 1) == 1) { --ri; laz[ri] = h(laz[ri], v); } } Recalc(l); Recalc(r); }
            public T Query(long l, long r) { Thrust(l += n); Thrust(r += n - 1); var vl = ti; var vr = ti; for (long li = l, ri = r + 1; li < ri; li >>= 1, ri >>= 1) { if ((li & 1) == 1) vl = f(vl, Reflect(li++)); if ((ri & 1) == 1) vr = f(Reflect(--ri), vr); } return f(vl, vr); }
            public T this[long idx] { get { Thrust(idx += n); return dat[idx] = Reflect(idx); } set { Thrust(idx += n); dat[idx] = value; laz[idx] = ei; Recalc(idx); } }
        }
    }
}