Problem:
Score : 300 points

Problem Statement

AtCoDeer the deer and his friend TopCoDeer is playing a game.
The game consists of N turns.
In each turn, each player plays one of the two gestures, Rock and Paper, as in Rock-paper-scissors, under the following condition:

(※) After each turn, (the number of times the player has played Paper)≦(the number of times the player has played Rock).

Each player's score is calculated by (the number of turns where the player wins) - (the number of turns where the player loses), where the outcome of each turn is determined by the rules of Rock-paper-scissors.

(For those who are not familiar with Rock-paper-scissors: If one player plays Rock and the other plays Paper, the latter player will win and the former player will lose. If both players play the same gesture, the round is a tie and neither player will win nor lose.)

With his supernatural power, AtCoDeer was able to foresee the gesture that TopCoDeer will play in each of the N turns, before the game starts.
Plan AtCoDeer's gesture in each turn to maximize AtCoDeer's score.

The gesture that TopCoDeer will play in each turn is given by a string s. If the i-th (1≦i≦N) character in s is g, TopCoDeer will play Rock in the i-th turn. Similarly, if the i-th (1≦i≦N) character of s in p, TopCoDeer will play Paper in the i-th turn.

Constraints

1≦N≦10^5

N=|s|

Each character in s is g or p.

The gestures represented by s satisfy the condition (※).

Input

The input is given from Standard Input in the following format:

s

Output

Print the AtCoDeer's maximum possible score.

Sample Input 1

gpg

Sample Output 1

0

Playing the same gesture as the opponent in each turn results in the score of 0, which is the maximum possible score.

Sample Input 2

ggppgggpgg

Sample Output 2

2

For example, consider playing gestures in the following order: Rock, Paper, Rock, Paper, Rock, Rock, Paper, Paper, Rock, Paper. This strategy earns three victories and suffers one defeat, resulting in the score of 2, which is the maximum possible score.

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using static System.Console;
using static System.Math;

//using CS_Contest.Graph;
using CS_Contest.Loop;
using CS_Contest.Utils;
using static Nakov.IO.Cin;
using static CS_Contest.IO.IO;
using static CS_Contest.Utils.MyMath;


namespace CS_Contest {
	using Li = List<int>;
	using LLi = List<List<int>>;
	using Ll = List<long>;
	using ti3 = Tuple<int, int, int>;
	using ti2 = Tuple<int, int>;
	internal class Program {
		private static void Main(string[] args) {
			var sw = new StreamWriter(OpenStandardOutput()) { AutoFlush = false };
			SetOut(sw);
			new Calc().Solve();
			Out.Flush();
		}

	    public class Calc
	    {
	        public void Solve() {
	            // ARC062 D
	            var s = ReadLine();
	            var N = s.Length;

	            var g = 1;
	            var p = 0;
	            var w = 0;
	            var l = 0;
	            var d = 0;
	            foreach (var item in s.Skip(1)) {
	                if (g > p) {
                        // pを出せる
	                    if (item == 'p') {
                            //あいこ
	                        d++;
                        }
	                    else {
                            //勝ち
	                        w++;
	                    }

	                    p++;
	                }
	                else {
                        //ｐを出せない
	                    if (item == 'p') {
                            //入れ替えれば出せる
                            //勝ったところをあいこにしてこっちをあいこにする
	                        if (w > 0) {
	                            w--;
                            }
	                        else {
	                            l++;
	                        }
	                    }

	                    g++;
	                }
	            }
                (w-l).WL();
	            return;
	        }
	    }
	}
}
namespace Nakov.IO {
	using System;
	using System.Text;
	using System.Globalization;

	public static class Cin {
		public static string NextToken() {
			StringBuilder tokenChars = new StringBuilder();
			bool tokenFinished = false;
			bool skipWhiteSpaceMode = true;
			while (!tokenFinished) {
				int nextChar = Console.Read();
				if (nextChar == -1) {
					tokenFinished = true;
				} else {
					char ch = (char)nextChar;
					if (char.IsWhiteSpace(ch)) {
						if (!skipWhiteSpaceMode) {
							tokenFinished = true;
							if (ch == '\r' && (Environment.NewLine == "\r\n")) {
								Console.Read();
							}
						}
					} else {
						skipWhiteSpaceMode = false;
						tokenChars.Append(ch);
					}
				}
			}

			string token = tokenChars.ToString();
			return token;
		}

		public static int NextInt() {
			string token = Cin.NextToken();
			return int.Parse(token);
		}
		public static long NextLong() {
			string token = Cin.NextToken();
			return long.Parse(token);
		}
		public static double NextDouble(bool acceptAnyDecimalSeparator = true) {
			string token = Cin.NextToken();
			if (acceptAnyDecimalSeparator) {
				token = token.Replace(',', '.');
				double result = double.Parse(token, CultureInfo.InvariantCulture);
				return result;
			} else {
				double result = double.Parse(token);
				return result;
			}
		}
		public static decimal NextDecimal(bool acceptAnyDecimalSeparator = true) {
			string token = Cin.NextToken();
			if (acceptAnyDecimalSeparator) {
				token = token.Replace(',', '.');
				decimal result = decimal.Parse(token, CultureInfo.InvariantCulture);
				return result;
			} else {
				decimal result = decimal.Parse(token);
				return result;
			}
		}

	}
}

namespace CS_Contest.Loop {
	[DebuggerStepThrough]
	public static class Loop {
		public static void REP(this int n, Action<int> act) {
			for (var i = 0; i < n; i++) {
				act(i);
			}
		}

		public static void ForeachWith<T>(this IEnumerable<T> ie, Action<int, T> act) {
			var i = 0;
			foreach (var item in ie) {
				act(i, item);
				i++;
			}
		}

		public static void Foreach<T>(this IEnumerable<T> ie, Action<T> act) {
			foreach (var item in ie) {
				act(item);
			}
		}

	}

	public class Generate
	{
	    public static IEnumerable<int> Seq(int e) => Seq(0, e, 1);
		public static IEnumerable<int> Seq(int s, int e) => Seq(s, e, 1);
		public static IEnumerable<int> Seq(int s, int e, int a) {
			while (s != e) {
				yield return s;
				s += a;
			}
		}
		public static List<T> Repeat<T>(Func<int, T> result, int range) =>
			Enumerable.Range(0, range).Select(result).ToList();
	}
}

namespace CS_Contest.IO {
	using Li = List<int>;
	using Ll = List<long>;

	public static class IO {
		public static void WL(this object obj) => WriteLine(obj);
		public static void WL(this string obj) => WriteLine(obj);
		public static void WL<T>(this IEnumerable<T> list) => list.ToList().ForEach(x => x.WL());

		public static Li NextIntList() => ReadLine().Split().Select(int.Parse).ToList();
		public static Li NextIntList(int n) => Enumerable.Repeat(0, n).Select(x => ReadLine()).Select(int.Parse).ToList();
		public static Ll NextLongList() => ReadLine().Split().Select(long.Parse).ToList();

		public static T Tee<T>(this T t, Func<T, string> formatter = null) {
			if (formatter == null) formatter = arg => arg.ToString();
			formatter(t).WL();
			return t;
		}
		public static void JoinWL<T>(this IEnumerable<T> @this, string sp = " ") => @this.StringJoin(sp).WL();
		public static void W(this object @this) => Write(@this);

	    public static T[,] GetBox<T>(int h, int w, Func<int, int, T> getFunc) {
	        var rt = new T[h, w];
	        for (int i = 0; i < h; i++) {
	            for (int j = 0; j < w; j++) {
	                rt[i, j] = getFunc(i, j);
	            }
	        }

	        return rt;
	    }

	}


}

namespace CS_Contest.Utils {
	using Li = List<int>;
	using Ll = List<long>;
	[DebuggerStepThrough]
	public static class Utils {
	    public static bool AnyOf<T>(this T @this, params T[] these) where T:IComparable {
	        return these.Contains(@this);
	    }

		public static bool Within(int x, int y, int lx, int ly) => !(x < 0 || x >= lx || y < 0 || y >= ly);

		public static void Add<T1, T2>(this List<Tuple<T1, T2>> list, T1 t1, T2 t2) => list.Add(new Tuple<T1, T2>(t1, t2));

		public static string StringJoin<T>(this IEnumerable<T> l, string separator = "") => string.Join(separator, l);

		public static Queue<T> ToQueue<T>(this IEnumerable<T> iEnumerable) {
			var rt = new Queue<T>();
			foreach (var item in iEnumerable) {
				rt.Enqueue(item);
			}
			return rt;
		}
		public static void Swap<T>(ref T x, ref T y) {
			var tmp = x;
			x = y;
			y = tmp;
		}

	    public static List<Tuple<TKey, TValue>> ToTupleList<TKey, TValue>(this Map<TKey, TValue> @this) =>
	        @this.Select(x => Tuple.Create(x.Key, x.Value)).ToList();


		public static Map<TKey, int> CountUp<TKey>(this IEnumerable<TKey> l) {
			var dic = new Map<TKey, int>();
			foreach (var item in l) {
			    dic[item]++;
			}
			return dic;
		}
		public static int Count<T>(this IEnumerable<T> l, T target) => l.Count(x => x.Equals(target));

		public static IEnumerable<T> SkipAt<T>(this IEnumerable<T> @this, int at) {
			var enumerable = @this as T[] ?? @this.ToArray();
			for (var i = 0; i < enumerable.Count(); i++) {
				if (i == at) continue;
				yield return enumerable.ElementAt(i);
			}
		}
	    public static int LowerBound<T>(this List<T> @this, T x) where T : IComparable
	    {
            int lb = -1, ub = @this.Count;
	        while (ub - lb > 1)
	        {
	            int mid = (ub + lb) >> 1;
	            if (@this[mid].CompareTo(x) >= 0) ub = mid;
	            else lb = mid;
	        }
	        return ub;
	    }
	    public static int UpperBound<T>(this List<T> @this, T x) where T : IComparable
	    {
	        int lb = -1, ub = @this.Count;
	        while (ub - lb > 1)
	        {
	            int mid = (ub + lb) >> 1;
	            if (@this[mid].CompareTo(x) > 0) ub = mid;
	            else lb = mid;
	        }
	        return ub;
	    }
    }

	public class Map<TKey, TValue> : Dictionary<TKey, TValue> {
		public Map() : base() { }
		public Map(int capacity) : base(capacity) { }

		public new TValue this[TKey index] {
			get {
				TValue v;
				return this.TryGetValue(index, out v) ? v : base[index] = default(TValue);
			}
			set { base[index] = value; }
		}
	}

	public static class MyMath {
		
		public static T EMin<T>(params T[] a) where T : IComparable<T> => a.Min();
		public static T EMax<T>(params T[] a) where T : IComparable<T> => a.Max();

	}


}