Problem:
Score: 400 points

Problem Statement

In Takahashi Kingdom, there is a east-west railroad and N cities along it, numbered 1, 2, 3, ..., N from west to east.
A company called AtCoder Express possesses M trains, and the train i runs from City L_i to City R_i (it is possible that L_i = R_i).
Takahashi the king is interested in the following Q matters:

The number of the trains that runs strictly within the section from City p_i to City q_i, that is, the number of trains j such that p_i \leq L_j and R_j \leq q_i.

Although he is genius, this is too much data to process by himself. Find the answer for each of these Q queries to help him.

Constraints

N is an integer between 1 and 500 (inclusive).

M is an integer between 1 and 200 \ 000 (inclusive).

Q is an integer between 1 and 100 \ 000 (inclusive).

1 \leq L_i \leq R_i \leq N (1 \leq i \leq M)

1 \leq p_i \leq q_i \leq N (1 \leq i \leq Q)

Input

Input is given from Standard Input in the following format:

N M Q
L_1 R_1
L_2 R_2
:
L_M R_M
p_1 q_1
p_2 q_2
:
p_Q q_Q

Output

Print Q lines. The i-th line should contain the number of the trains that runs strictly within the section from City p_i to City q_i.

Sample Input 1

2 3 1
1 1
1 2
2 2
1 2

Sample Output 1

3

As all the trains runs within the section from City 1 to City 2, the answer to the only query is 3.

Sample Input 2

10 3 2
1 5
2 8
7 10
1 7
3 10

Sample Output 2

1
1

The first query is on the section from City 1 to 7. There is only one train that runs strictly within that section: Train 1.
The second query is on the section from City 3 to 10. There is only one train that runs strictly within that section: Train 3.

Sample Input 3

10 10 10
1 6
2 9
4 5
4 7
4 7
5 8
6 6
6 7
7 9
10 10
1 8
1 9
1 10
2 8
2 9
2 10
3 8
3 9
3 10
1 10

Sample Output 3

7
9
10
6
8
9
6
7
8
10

Solution in C# (Mono 4.6.2.0) (judge verdict: Time Limit Exceeded)


using System.Collections;
using System.Text;
using System.Threading.Tasks;
using static System.Math;
using static System.Console;
using System.Collections.Generic;
using System.Linq;
using System;
using System.Numerics;


class Program
{

    static void Main()
    {
        #region 入力
        int[] NMQ = ReadInts;
        #endregion

        int N = NMQ[0];
        int M = NMQ[1];
        int Q = NMQ[2];
        var trains = new Dictionary<Vector2Int, int>();

        for (int i = 0; i < M; i++)
        {
            string[] lr = ReadLine().Split(' ');
            Vector2Int v = new Vector2Int(int.Parse(lr[0]), int.Parse(lr[1]));
            if (trains.ContainsKey(v)) trains[v]++;
            else trains.Add(v, 1);
        }

        int[,] map = new int[N+1, N+1];

        for (int i = 1; i <= N; i++)
        {
            int count = 0;
            for (int j = 0; j <= N; j++)
            {
                Vector2Int v = new Vector2Int(i, j);
                if (trains.ContainsKey(v)) count += trains[v];
                map[i, j] = map[i - 1, j] + count;
            }
        }

        int[] ans = new int[Q];
        for (int i = 0; i < Q; i++)
        {
            int[] lr = ReadInts;
            ans[i] = map[lr[1], lr[1]] - map[lr[0]-1, lr[1]] - map[lr[1], lr[0]-1] + map[lr[0]-1, lr[0]-1];
        }


        WriteLine(string.Join("\n",ans));
        ReadLine();
    }


    struct Vector2Int
    {
        public Vector2Int(int x, int y)
        {
            X = x;
            Y = y;
        }
        public int X;
        public int Y;
        public double Magnitude => Math.Sqrt(X * X + Y * Y);

        public static Vector2Int zero => new Vector2Int(0, 0);
        public static Vector2Int u => new Vector2Int(0, 1);
        public static Vector2Int r => new Vector2Int(1, 0);
        public static Vector2Int d => new Vector2Int(0, -1);
        public static Vector2Int l => new Vector2Int(-1, 0);
        public static Vector2Int[] AllDirections => new Vector2Int[4] { u, r, d, l };

        public static Vector2Int operator +(Vector2Int a, Vector2Int b)
        {
            return new Vector2Int(a.X + b.X, a.Y + b.Y);
        }
        public static Vector2Int operator -(Vector2Int a, Vector2Int b)
        {
            return new Vector2Int(a.X - b.X, a.Y - b.Y);
        }
        public static bool operator ==(Vector2Int a, Vector2Int b)
        {
            return a.X == b.X && a.Y == b.Y;
        }
        public static bool operator !=(Vector2Int a, Vector2Int b)
        {
            return a.X != b.X || a.Y != b.Y;
        }
        public static Vector2Int operator *(Vector2Int v, int n)
        {
            return new Vector2Int(v.X * n, v.Y * n);
        }
        public static Vector2Int operator *(int n, Vector2Int v)
        {
            return new Vector2Int(v.X * n, v.Y * n);
        }
    }
    struct Vector3Int
    {
        public Vector3Int(int x, int y, int z)
        {
            X = x;
            Y = y;
            Z = z;
        }
        public int X;
        public int Y;
        public int Z;

        public double Magnitude => Math.Sqrt(X * X + Y * Y + Z * Z);

        public static Vector3Int zero => new Vector3Int(0, 0, 0);
        public static Vector3Int u => new Vector3Int(0, 1, 0);
        public static Vector3Int r => new Vector3Int(1, 0, 0);
        public static Vector3Int d => new Vector3Int(0, -1, 0);
        public static Vector3Int l => new Vector3Int(-1, 0, 0);

        public static Vector3Int operator +(Vector3Int a, Vector3Int b)
        {
            return new Vector3Int(a.X + b.X, a.Y + b.Y, a.Z + b.Z);
        }
        public static Vector3Int operator -(Vector3Int a, Vector3Int b)
        {
            return new Vector3Int(a.X - b.X, a.Y - b.Y, a.Z - b.Z);
        }
        public static bool operator ==(Vector3Int a, Vector3Int b)
        {
            return a.X == b.X && a.Y == b.Y && a.Z == b.Z;
        }
        public static bool operator !=(Vector3Int a, Vector3Int b)
        {
            return a.X != b.X || a.Y != b.Y || a.Z != b.Z;
        }
        public static Vector3Int operator *(Vector3Int v, int n)
        {
            return new Vector3Int(v.X * n, v.Y * n, v.Z * n);
        }
        public static Vector3Int operator *(int n, Vector3Int v)
        {
            return new Vector3Int(v.X * n, v.Y * n, v.Z * n);
        }
    }

    #region Reader
    static Vector2Int ReVec2Int { get {
            string[] s = Console.ReadLine().Split(' ');
            return new Vector2Int(int.Parse(s[0]), int.Parse(s[1]));
        } }
    static Vector2Int[] ReadVec2Ints(int n)
    {
        List<Vector2Int> list = new List<Vector2Int>();
        for (int i = 0; i < n; ++i)
        {
            var ab = ReadInts;
            list.Add(new Vector2Int(ab[0], ab[1]));
        }
        return list.ToArray();
    }
    static HashSet<Vector2Int> ReadVec2IntHash(int n)
    {
        HashSet<Vector2Int> hash = new HashSet<Vector2Int>();
        for (int i = 0; i < n; ++i)
        {
            var ab = ReadInts;
            hash.Add(new Vector2Int(ab[0], ab[1]));
        }
        return hash;
    }
    static string ReadStr => Console.ReadLine();
    static string[] ReadStrs => Console.ReadLine().Split(' ');
    static int ReadInt => Convert.ToInt32(Console.ReadLine());
    static int[] ReadInts => Console.ReadLine().Split(' ').Select(s => Convert.ToInt32(s)).ToArray();
    static long ReLong => Convert.ToInt64(Console.ReadLine());
    static long[] ReadLongs => Console.ReadLine().Split(' ').Select(s => Convert.ToInt64(s)).ToArray();
    static long[,] ReLongMatrix(int r, int c)
    {
        var mat = new long[r, c];
        for (int i = 0; i < r; ++i)
        {
            var x = ReadLongs;
            for (int j = 0; j < c; ++j)
            {
                mat[i, j] = x[j];
            }
        }
        return mat;
    }
    static Tuple<string, string>[] ReTupleStr(int n)
    {
        List<Tuple<string, string>> list = new List<Tuple<string, string>>();
        for (int i = 0; i < n; ++i)
        {
            var ab = ReadStrs;
            list.Add(new Tuple<string, string>(ab[0], ab[1]));
        }
        return list.ToArray();
    }
    static Tuple<long, long>[] ReTupleLong(int n)
    {
        List<Tuple<long, long>> list = new List<Tuple<long, long>>();
        for (int i = 0; i < n; ++i)
        {
            var ab = ReadLongs;
            list.Add(new Tuple<long, long>(ab[0], ab[1]));
        }
        return list.ToArray();
    }
    static Tuple<int, int>[] ReadTupleInt(int n)
    {
        List<Tuple<int, int>> list = new List<Tuple<int, int>>();
        for (int i = 0; i < n; ++i)
        {
            var ab = ReadInts;
            list.Add(new Tuple<int, int>(ab[0], ab[1]));
        }
        return list.ToArray();
    }
    static Tuple<double, double>[] ReTupleDouble(int n)
    {
        List<Tuple<double, double>> list = new List<Tuple<double, double>>();
        for (int i = 0; i < n; ++i)
        {
            var ab = ReadLongs;
            list.Add(new Tuple<double, double>(ab[0], ab[1]));
        }
        return list.ToArray();
    }
    static Dictionary<int, HashSet<int>> ReAdjacencyList(int N, int M)
    {
        Dictionary<int, HashSet<int>> dict = new Dictionary<int, HashSet<int>>();
        for (int i = 0; i <= N; ++i)
        {
            dict.Add(i, new HashSet<int>());
        }
        for (int i = 0; i < M; ++i)
        {
            var ab = ReadInts;
            dict[ab[0]].Add(ab[1]);
            dict[ab[1]].Add(ab[0]);
        }
        return dict;
    }
    #endregion
}