Problem:
Score: 100 points

Problem Statement

A triple of numbers is said to be poor when two of those numbers are equal but the other number is different from those two numbers.

You will be given three integers A, B, and C. If this triple is poor, print Yes; otherwise, print No.

Constraints

A, B, and C are all integers between 1 and 9 (inclusive).

Input

Input is given from Standard Input in the following format:

A B C

Output

If the given triple is poor, print Yes; otherwise, print No.

Sample Input 1

5 7 5

Sample Output 1

Yes

A and C are equal, but B is different from those two numbers, so this triple is poor.

Sample Input 2

4 4 4

Sample Output 2

No

A, B, and C are all equal, so this triple is not poor.

Sample Input 3

4 9 6

Sample Output 3

No

Sample Input 4

3 3 4

Sample Output 4

Yes

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Text;
using System.Collections.Generic;
using System.Linq;
using System.Collections;

namespace Equeue
{
    
    
    class Equeue
    {
      static Node[] Nodes;
        static void Main(string[] args)
        {
            var ABC = Console.ReadLine().Split(' ').Select(x => long.Parse(x)).ToArray();
            var A = ABC[0];
            var B = ABC[1];
            var C = ABC[2];
          
            if((A==B && A != C) || (A==C && B != A) || (B==C && B != A)){
              Console.WriteLine("Yes");
            }else{
              Console.WriteLine("No");
            }

            
        }
      
      
        static bool WFS(long st){
          var q = new Queue<Node>();
          var tmp = Nodes[st];
          tmp.loc = 100;
          q.Enqueue(tmp);
          
          while(q.Count > 0){
            tmp = q.Dequeue();
            foreach(KeyValuePair<long,long> item in tmp.adj) {
              var child = Nodes[item.Key];
              //Console.WriteLine(item.Key+" "+child.loc+" "+item.Value);
              if(child.loc != -1 && (child.loc != (item.Value+tmp.loc))){
                return false;
              }else if(child.loc == -1){
                child.loc = item.Value+tmp.loc;
                q.Enqueue(Nodes[item.Key]);
                //Console.WriteLine(item.Key+" "+child.loc+" "+item.Value);
              }
              
            }
          }
          return true;
        }      
      
    }
  


    public class Node{
      public long loc = -1;
      public Dictionary<long,long> adj = new Dictionary<long,long>();
    }
  
  
    public class PriorityQueue<T> : IEnumerable<T>
    {
        private readonly List<T> _data = new List<T>();
        private readonly IComparer<T> _comparer;
        private readonly bool _isDescending;

        public PriorityQueue(IComparer<T> comparer, bool isDescending = true)
        {
            _comparer = comparer;
            _isDescending = isDescending;
        }

        public PriorityQueue(Comparison<T> comparison, bool isDescending = true)
            : this(Comparer<T>.Create(comparison), isDescending)
        {
        }

        public PriorityQueue(bool isDescending = true)
            : this(Comparer<T>.Default, isDescending)
        {
        }

        public void Enqueue(T item)
        {
            _data.Add(item);
            var childIndex = _data.Count - 1;
            while (childIndex > 0)
            {
                var parentIndex = (childIndex - 1) / 2;
                if (Compare(_data[childIndex], _data[parentIndex]) >= 0)
                    break;
                Swap(childIndex, parentIndex);
                childIndex = parentIndex;
            }
        }

        public T Dequeue()
        {
            var lastIndex = _data.Count - 1;
            var firstItem = _data[0];
            _data[0] = _data[lastIndex];
            _data.RemoveAt(lastIndex--);
            var parentIndex = 0;
            while (true)
            {
                var childIndex = parentIndex * 2 + 1;
                if (childIndex > lastIndex)
                    break;
                var rightChild = childIndex + 1;
                if (rightChild <= lastIndex && Compare(_data[rightChild], _data[childIndex]) < 0)
                    childIndex = rightChild;
                if (Compare(_data[parentIndex], _data[childIndex]) <= 0)
                    break;
                Swap(parentIndex, childIndex);
                parentIndex = childIndex;
            }
            return firstItem;
        }

        public T Peek()
        {
            return _data[0];
        }

        private void Swap(int a, int b)
        {
            var tmp = _data[a];
            _data[a] = _data[b];
            _data[b] = tmp;
        }

        private int Compare(T a, T b)
        {
            return _isDescending ? _comparer.Compare(b, a) : _comparer.Compare(a, b);
        }

        public int Count => _data.Count;

        public IEnumerator<T> GetEnumerator()
        {
            return _data.GetEnumerator();
        }

        IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
    }
}