Problem:
Score : 400 points

Problem Statement

There is a directed graph with N vertices and M edges.
The i-th edge (1≤i≤M) points from vertex a_i to vertex b_i, and has a weight c_i.
We will play the following single-player game using this graph and a piece.

Initially, the piece is placed at vertex 1, and the score of the player is set to 0.
The player can move the piece as follows:

When the piece is placed at vertex a_i, move the piece along the i-th edge to vertex b_i. After this move, the score of the player is increased by c_i.

The player can end the game only when the piece is placed at vertex N.
The given graph guarantees that it is possible to traverse from vertex 1 to vertex N.

When the player acts optimally to maximize the score at the end of the game, what will the score be?
If it is possible to increase the score indefinitely, print inf.

Constraints

2≤N≤1000

1≤M≤min(N(N-1),2000)

1≤a_i,b_i≤N (1≤i≤M)

a_i≠b_i (1≤i≤M)

a_i≠a_j or b_i≠b_j (1≤i<j≤M)

-10^9≤c_i≤10^9 (1≤i≤M)

c_i is an integer.

In the given graph, there exists a path from vertex 1 to vertex N.

Input

Input is given from Standard Input in the following format:

N M
a_1 b_1 c_1
a_2 b_2 c_2
:
a_M b_M c_M

Output

Print the maximum possible score at the end of the game, if it is finite. If it is possible to increase the score indefinitely, print inf.

Sample Input 1

3 3
1 2 4
2 3 3
1 3 5

Sample Output 1

7

There are two ways to move the piece to vertex N=3:

vertex 1 → vertex 2 → vertex 3 : score 4+3=7

vertex 1 → vertex 3 : score 5

Thus, the maximum possible score at the end of the game is 7.

Sample Input 2

2 2
1 2 1
2 1 1

Sample Output 2

inf

It is possible to increase the score indefinitely by alternating between vertex 1 and 2.

Sample Input 3

6 5
1 2 -1000000000
2 3 -1000000000
3 4 -1000000000
4 5 -1000000000
5 6 -1000000000

Sample Output 3

-5000000000

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using static kyoupuro.Input;
using static kyoupuro.MyMath;
using static kyoupuro.Modular;

namespace kyoupuro {

    class Edge {
        public int A { get; set; }
        public int B { get; set; }
        public long C { get; set; }
    }

    class MainClass {

        public static void Main() {
            int N = NextInt, M = NextInt;
            var edges = TakeLine(M).Select(l => new Edge { A = (int)l[0] - 1, B = (int)l[1] - 1, C = (int)l[2] }).ToList();
            var d = Enumerable.Repeat(-100000000000000L, N).ToArray();

            d[0] = 0;
            for (int i = 0; i < N; i++) {
                foreach (var edge in edges) {
                    if (d[edge.A] > -100000000000000L && d[edge.B] < d[edge.A] + edge.C) {
                        d[edge.B] = d[edge.A] + edge.C;
                    }
                }
            }

            var negative = Enumerable.Repeat(false, N).ToArray();
            for (int i = 0; i < N; i++) {
                foreach(var edge in edges) {
                    if(d[edge.A] > -100000000000000L && d[edge.B] < d[edge.A] + edge.C) {
                        negative[edge.B] = true;
                    }

                    if(negative[edge.A]) {
                        negative[edge.B] = true;
                    }
                }
            }

            if(negative[N - 1]) {
                Console.WriteLine("inf");
            } else {
                Console.WriteLine(d[N - 1]);
            }
        }
    }

    class MyMath {
        public static long Gcd(long a, long b) {
            return b == 0 ? a : Gcd(b, a % b);
        }

        public static long Sqrt(long n) {
            if (n < 0) return 0;
            long a = 0, tmp = 0, b = 0;
            for (int i = 62; i >= 0; i -= 2) {
                tmp = (b << 1) + 1 <= (n >> i) ? 1 : 0;
                a = a << 1 | tmp;
                n -= (((b << 1) + 1) * tmp) << i;
                b = (b << 1) + tmp + tmp;
            }
            return a;
        }

        public static long Nck(int n, int k) {
            if (k == 0) return 1;
            if (n == 0) return 0;
            return n * Nck(n - 1, k - 1) / k;
        }
    }

    class Modular {
        public const int mod = 1000000007;
        public readonly long value;
        public Modular(long value) { this.value = value; }
        public static implicit operator Modular(long a) {
            var m = a % mod;
            return new Modular((m < 0) ? m + mod : m);
        }
        public static Modular operator +(Modular a, Modular b) {
            return a.value + b.value;
        }
        public static Modular operator -(Modular a, Modular b) {
            return a.value - b.value;
        }
        public static Modular operator *(Modular a, Modular b) {
            return a.value * b.value;
        }
        public static Modular Pow(Modular a, int n) {
            switch (n) {
                case 0:
                    return 1;
                case 1:
                    return a;
                default:
                    var p = Pow(a, n / 2);
                    return p * p * Pow(a, n % 2);
            }
        }
        public static Modular operator /(Modular a, Modular b) {
            return a * Pow(b, mod - 2);
        }
        private static readonly List<int> facs = new List<int> { 1 };
        private static Modular Fac(int n) {
            for (int i = facs.Count; i <= n; ++i) {
                facs.Add((int)(Math.BigMul(facs.Last(), i) % mod));
            }
            return facs[n];
        }
        public static Modular Ncr(int n, int r) {
            return (n < r) ? 0
                 : (n == r) ? 1
                            : Fac(n) / (Fac(r) * Fac(n - r));
        }
        public static explicit operator int(Modular a) {
            return (int)a.value;
        }
    }

    public class PriorityQueue<T> {

        readonly List<T> _heap = new List<T>();
        readonly Comparison<T> _comparison;

        public PriorityQueue(Comparison<T> comparison) {
            _comparison = comparison;
        }

        public PriorityQueue() : this(Comparer<T>.Default.Compare) { }

        public PriorityQueue(IComparer<T> comparer) : this(comparer.Compare) { }

        public void Enqueue(T item) {
            _heap.Add(item);

            int childID = _heap.Count - 1;
            int parentID = (childID - 1) / 2;

            while (childID > 0 && _comparison(_heap[parentID], _heap[childID]) > 0) {
                Swap(parentID, childID);
                childID = parentID;
                parentID = (parentID - 1) / 2;
            }
        }

        public T Dequeue() {
            var first = _heap.First();
            _heap[0] = _heap.Last();
            _heap.RemoveAt(_heap.Count - 1);

            int parentID = 0;
            int childID = parentID * 2 + 2;
            if (childID >= _heap.Count || _comparison(_heap[childID], _heap[childID - 1]) > 0) childID--;

            while (childID < _heap.Count && _comparison(_heap[parentID], _heap[childID]) > 0) {
                Swap(parentID, childID);
                parentID = childID;
                childID = parentID * 2 + 2;
                if (childID >= _heap.Count || _comparison(_heap[childID], _heap[childID - 1]) > 0) childID--;
            }

            return first;
        }

        void Swap(int parent, int child) {
            var tmp = _heap[parent];
            _heap[parent] = _heap[child];
            _heap[child] = tmp;
        }

        public T Peek() { return _heap[0]; }
        public int Count => _heap.Count;
        public bool Any() { return _heap.Any(); }
        public List<T> Data => _heap;
    }

    public class UnionFind {
        public int[] Parents { get; set; }
        public UnionFind(int size) {
            Parents = Enumerable.Repeat(-1, size).ToArray();
        }

        public int Find(int num) {
            if (Parents[num] < 0) return num;

            Parents[num] = Find(Parents[num]);
            return Parents[num];
        }

        public int Size(int num) {
            return -Parents[Find(num)];
        }

        public bool Same(int a, int b) {
            return Find(a) == Find(b);
        }

        public void Unite(int a, int b) {
            int x = Find(a), y = Find(b);

            if (Size(x) > Size(y)) {
                Parents[x] += Parents[y];
                Parents[y] = x;
            } else {
                Parents[y] += Parents[x];
                Parents[x] = y;
            }
        }
    }

    class Input {
        static IEnumerator<string> enumerator = new string[] { }.AsEnumerable().GetEnumerator();

        public static string Line => Console.ReadLine();

        public static string[] StrArr => Line.Split(' ');

        public static int NextInt => int.Parse(NextWord());

        public static long NextLong => long.Parse(NextWord());

        public static List<int> IntList => StrArr.Select(int.Parse).ToList();

        public static List<long> LongList => StrArr.Select(long.Parse).ToList();

        public static IEnumerable<long[]> TakeLine(int N) {
            return Enumerable.Repeat(0, N).Select(_ => Console.ReadLine().Split(' ').Select(long.Parse).ToArray());
        }

        public static string NextWord() {
            while (!enumerator.MoveNext()) {
                enumerator = StrArr.AsEnumerable().GetEnumerator();
            }
            return enumerator.Current;
        }
    }
}