Problem:
Score : 400 points

Problem Statement

Fennec and Snuke are playing a board game.

On the board, there are N cells numbered 1 through N, and N-1 roads, each connecting two cells. Cell a_i is adjacent to Cell b_i through the i-th road. Every cell can be reached from every other cell by repeatedly traveling to an adjacent cell. In terms of graph theory, the graph formed by the cells and the roads is a tree.

Initially, Cell 1 is painted black, and Cell N is painted white. The other cells are not yet colored.
Fennec (who goes first) and Snuke (who goes second) alternately paint an uncolored cell.
More specifically, each player performs the following action in her/his turn:

Fennec: selects an uncolored cell that is adjacent to a black cell, and paints it black.

Snuke: selects an uncolored cell that is adjacent to a white cell, and paints it white.

A player loses when she/he cannot paint a cell. Determine the winner of the game when Fennec and Snuke play optimally.

Constraints

2 \leq N \leq 10^5

1 \leq a_i, b_i \leq N

The given graph is a tree.

Input

Input is given from Standard Input in the following format:

N
a_1 b_1
:
a_{N-1} b_{N-1}

Output

If Fennec wins, print Fennec; if Snuke wins, print Snuke.

Sample Input 1

7
3 6
1 2
3 1
7 4
5 7
1 4

Sample Output 1

Fennec

For example, if Fennec first paints Cell 2 black, she will win regardless of Snuke's moves.

Sample Input 2

4
1 4
4 2
2 3

Sample Output 2

Snuke

Solution in C# (Mono 4.6.2.0) (judge verdict: Runtime Error)

using System;
using System.Linq;
using System.IO;
using System.Collections.Generic;
using System.Text;

namespace AtCoder {
    public class Program {
        static int[] getKeys() {
            var Keys = Console.ReadLine().Split(' ');
            int N = Keys.Length;
            int[] Ns = new int[N];
            for (int i = 0; i < N; i++) {
                Ns[i] = int.Parse(Keys[i]);
            }
            return Ns;
        }
        static int[] getKeys(char delimiter) {
            var Keys = Console.ReadLine().Split(delimiter);
            int N = Keys.Length;
            int[] Ns = new int[N];
            for (int i = 0; i < N; i++) {
                Ns[i] = int.Parse(Keys[i]);
            }
            return Ns;
        }
        static long[] getKeys_L(char delimiter = ' ') {
            var Keys = Console.ReadLine().Split(delimiter);
            int N = Keys.Length;
            long[] Ns = new long[N];
            for (int i = 0; i < N; i++) {
                Ns[i] = long.Parse(Keys[i]);
            }
            return Ns;
        }

        public static void Show<T>(T[,] map) {
            int H = map.GetLength(0);
            int W = map.GetLength(1);
            Console.WriteLine("-------------------------");
            for (int i = 0; i < H; i++) {
                for (int j = 0; j < W; j++) {
                    Console.Write(map[i, j] + " ");
                }
                Console.WriteLine();
            }
            Console.WriteLine("-------------------------");
        }
        public static void Show<T>(T[,] map, string delimiter) {
            int H = map.GetLength(0);
            int W = map.GetLength(1);
            Console.WriteLine("-------------------------");
            for (int i = 0; i < H; i++) {
                for (int j = 0; j < W; j++) {
                    Console.Write(map[i, j] + delimiter);
                }
                Console.WriteLine();
            }
            Console.WriteLine("-------------------------");
        }
        public static void Show<T>(IEnumerable<T> ts) {
            foreach (var item in ts) {
                Console.Write(item + " ");
            }
            Console.WriteLine();
        }
        public static void Show<T>(IEnumerable<T> ts, string delimiter) {
            foreach (var item in ts) {
                Console.Write(item + delimiter);
            }
            Console.WriteLine();
        }
        public static void ShowDictionary<T1, T2>(Dictionary<T1, T2> dictionary) {
            foreach (var item in dictionary) {
                Console.WriteLine(item);
            }
        }
        static T[] getUniform<T>(int length, T value) {
            T[] Ts = new T[length];
            for (int i = 0; i < length; i++) {
                Ts[i] = value;
            }
            return Ts;
        }
        static void setUniform<T>(T[] ts, T value) {
            int length = ts.Length;
            for (int i = 0; i < length; i++) {
                ts[i] = value;
            }
        }
        static T[,] getUniform<T>(int row, int col, T value) {
            T[,] Ts = new T[row, col];
            for (int i = 0; i < row; i++) {
                for (int j = 0; j < col; j++) {
                    Ts[j, i] = value;
                }
            }
            return Ts;
        }
        static void setUniform<T>(T[,] ts, T value) {
            int N = ts.GetLength(0);
            int M = ts.GetLength(1);
            for (int i = 0; i < M; i++) {
                for (int j = 0; j < N; j++) {
                    ts[j, i] = value;
                }
            }
        }

        static int N;
        static void Main() {
            N = int.Parse(Console.ReadLine());
            int[] Keys;
            var reachable = new bool[N, N];
            for (int i = 0; i < N - 1; i++) {
                Keys = getKeys();
                reachable[Keys[0] - 1, Keys[1] - 1] = true;
                reachable[Keys[1] - 1, Keys[0] - 1] = true;
            }
            var fromF= WFS(reachable, 0);
            var fromS= WFS(reachable, N - 1);
            int f = 0, s = 0;
            for (int i = 0; i < N; i++) {
                if (fromF[i] <= fromS[i]) {
                    f++;
                } else {
                    s++;
                }
            }
            Console.WriteLine(f > s ? "Fennec" : "Sunuke");
        }

        static int[] WFS(bool[,] map, int from) {
            var visited = new bool[N];
            var distance = new int[N];
            Queue<Tuple<int,int>> vs = new Queue<Tuple<int, int>>();
            vs.Enqueue(new Tuple<int, int>(from, 0));
            while (vs.Count() > 0) {
                var n = vs.Dequeue();
                visited[n.Item1] = true;
                distance[n.Item1] = n.Item2;
                for (int i = 0; i < N; i++) {
                    if (!visited[i] && map[i, n.Item1]) {
                        vs.Enqueue(new Tuple<int, int>(i, n.Item2 + 1));
                    }
                }
            }
            return distance;
        }
    }
}