Problem:
Diameter of a Convex Polygon

Find the diameter of a convex polygon g. In other words, find a pair of points that have maximum distance between them.

Input

n
x1 y1
x2 y2
:
xn yn

The first integer n is the number of points in g.

In the following lines, the coordinate of the i-th point pi is given by two real numbers xi and yi. The coordinates of points are given in the order of counter-clockwise visit of them. Each value is a real number with at most 6 digits after the decimal point.

Output

Print the diameter of g in a line. The output values should be in a decimal fraction with an error less than 0.000001.

Constraints

3 ≤ n ≤ 80000

-100 ≤ xi, yi ≤ 100

No point in the g will occur more than once.

Sample Input 1

3
0.0 0.0
4.0 0.0
2.0 2.0

Sample Output 1

4.00

Sample Input 2

4
0.0 0.0
1.0 0.0
1.0 1.0
0.0 1.0

Sample Output 2

1.414213562373

Solution in C# (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ConsoleApplication1
{
    class Program
    {
        static void Main(string[] args)
        {
            int n = int.Parse(Console.ReadLine());

            Point[] pt = new Point[n];

            for (int i = 0; i < n; i++)
            {
                double[] input = Array.ConvertAll(Console.ReadLine().Split(' '), double.Parse);
                pt[i] = new Point(input[0], input[1]);
            }

            Console.WriteLine(ConvexDiameter(pt));
        }

        static double ConvexDiameter(Point[] pt)
        {
            int n = pt.Length;

            int maxY = 0;
            int minY = 0;

            for (int i = 1; i < n; i++)
            {
                if (pt[i].y > pt[maxY].y) maxY = i;
                if (pt[i].y < pt[minY].y) minY = i;
            }

            double maxDist = (pt[maxY] - pt[minY]).Norm;

            int a = maxY;
            int b = minY;

            do
            {
                if ((pt[(a + 1) % n] - pt[a]).Cross(pt[(b + 1) % n] - pt[b]) >= 0) b = (b + 1) % n;
                else a = (a + 1) % n;

                if ((pt[a] - pt[b]).Norm > maxDist)
                {
                    maxDist = (pt[a] - pt[b]).Norm;
                }
            } while (a != maxY || b != minY);

            return Math.Sqrt(maxDist);
        }
    }

    class Point : IComparable<Point>
    {
        static readonly double EPS = 1E-10;

        internal double x, y;

        public Point(double x, double y)
        {
            this.x = x;
            this.y = y;
        }

        public double Abs { get { return Math.Sqrt(Norm); } }
        public double Norm { get { return x * x + y * y; } }

        public double Dot(Point p) { return x * p.x + y * p.y; }
        public double Cross(Point p) { return x * p.y - y * p.x; }

        public static Point operator +(Point a, Point b) { return new Point(a.x + b.x, a.y + b.y); }
        public static Point operator -(Point a, Point b) { return new Point(a.x - b.x, a.y - b.y); }
        public static Point operator *(Point p, double d) { return new Point(p.x * d, p.y * d); }
        public static Point operator /(Point p, double d) { return new Point(p.x / d, p.y / d); }
        public static bool operator <(Point a, Point b) { return Math.Abs(a.x - b.x) > EPS ? a.x < b.x : a.y < b.y; }
        public static bool operator >(Point a, Point b) { return Math.Abs(a.x - b.x) > EPS ? a.x > b.x : a.y > b.y; }
        public static bool operator ==(Point a, Point b) { return Math.Abs(a.x - b.x) < EPS && Math.Abs(a.y - b.y) < EPS; }
        public static bool operator !=(Point a, Point b) { return Math.Abs(a.x - b.x) >= EPS || Math.Abs(a.y - b.y) >= EPS; }

        public int CompareTo(Point other)
        {
            return Math.Abs(x - other.x) < EPS ? (int)(x - other.x) : (int)(y - other.y);
        }

        public override bool Equals(object obj)
        {
            Point other = obj as Point;
            return Math.Abs(x - other.x) < EPS && Math.Abs(y - other.y) < EPS;
        }

        public override int GetHashCode()
        {
            return x.GetHashCode() ^ y.GetHashCode();
        }

        public override string ToString()
        {
            return string.Format("{0} {1}", x, y);
        }
    }

    class Segment
    {
        internal Point p1, p2;

        public Segment(Point p1, Point p2)
        {
            this.p1 = p1;
            this.p2 = p2;
        }
    }

    class Circle
    {
        internal Point p;
        internal double r;

        public Circle(Point p, double r)
        {
            this.p = p;
            this.r = r;
        }
    }
}