Problem:
Score : 600 points

Problem Statement

We have a tree with N vertices. The i-th edge connects Vertex A_i and B_i bidirectionally.

Takahashi is standing at Vertex u, and Aoki is standing at Vertex v.

Now, they will play a game of tag as follows:

1. If Takahashi and Aoki are standing at the same vertex, the game ends. Otherwise, Takahashi moves to a vertex of his choice that is adjacent to his current vertex.

2. If Takahashi and Aoki are standing at the same vertex, the game ends. Otherwise, Aoki moves to a vertex of his choice that is adjacent to his current vertex.

3. Go back to step 1.

Takahashi performs his moves so that the game ends as late as possible, while Aoki performs his moves so that the game ends as early as possible.

Find the number of moves Aoki will perform before the end of the game if both Takahashi and Aoki know each other's position and strategy.

It can be proved that the game is bound to end.

Constraints

2 \leq N \leq 10^5

1 \leq u,v \leq N

u \neq v

1 \leq A_i,B_i \leq N

The given graph is a tree.

Input

Input is given from Standard Input in the following format:

N u v
A_1 B_1
:
A_{N-1} B_{N-1}

Output

Print the number of moves Aoki will perform before the end of the game.

Sample Input 1

5 4 1
1 2
2 3
3 4
3 5

Sample Output 1

2

If both players play optimally, the game will progress as follows:

Takahashi moves to Vertex 3.

Aoki moves to Vertex 2.

Takahashi moves to Vertex 5.

Aoki moves to Vertex 3.

Takahashi moves to Vertex 3.

Here, Aoki performs two moves.

Note that, in each move, it is prohibited to stay at the current vertex.

Sample Input 2

5 4 5
1 2
1 3
1 4
1 5

Sample Output 2

1

Sample Input 3

2 1 2
1 2

Sample Output 3

0

Sample Input 4

9 6 1
1 2
2 3
3 4
4 5
5 6
4 7
7 8
8 9

Sample Output 4

5

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Collections;
using System.Collections.Generic;
//using System.Collections.Immutable;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using static System.Math;
using static Math2;
using static Output;
using static Utils;

public class CP
{
    Input sc;
    public void Solve()
    {
        sc = new Input();
        var t = 1;
        // var sw = new Stopwatch();
        // sw.Start();
        while (t-- > 0)
        {
            case1();
        }
        // sw.Stop();
        //Put(sw.ElapsedMilliseconds + "ms");

    }
    public void case1()
    {
        int n, u, v;
        sc.mul(out n, out u, out v);
        u--; v--;
        var e = Enumerable.Range(0, n).Select(_ => new List<int>()).ToArray();
        for (int i = 0; i < n - 1; ++i)
        {
            int a, b;
            sc.mul(out a, out b);
            --a; --b;
            e[a].Add(b);
            e[b].Add(a);
        }
        var ee = Graph.totp(e);
        var dista = Graph.dijkstra(ee, v);
        var distt = Graph.dijkstra(ee, u);
        long ans = 0;
        for (int i = 0; i < n; ++i)
        {
            if (distt[i] < dista[i]) { ans = Max(ans, dista[i] - 1); }
        }
        Put(ans);
    }
}
public static class Graph
{
    public static long[] dijkstra(List<Tuple<long, int>>[] edge, int from, long INF = Math2.INFL)
    {
        long[] ret = Enumerable.Range(0, edge.Length).Select(_ => INF).ToArray();
        var pq = new PriorityQueue<Tuple<long, int>>((a, b) => (int)(a.Item1 - b.Item1));
        ret[from] = 0;
        pq.Enqueue(new Tuple<long, int>(0, from));
        while (pq.Count > 0)
        {
            var p = pq.Dequeue();
            var v = p.Item2;
            if (ret[v] < p.Item1) continue;
            foreach (var e in edge[v])
            {
                if (ret[e.Item2] > ret[v] + e.Item1)
                {
                    ret[e.Item2] = ret[v] + e.Item1;
                    pq.Enqueue(new Tuple<long, int>(ret[e.Item2], e.Item2));
                }
            }
        }
        return ret;
    }
    public static long[][] Warshall_Floyd(List<Tuple<long, int>>[] edge)
    {
        var ret = new long[edge.Length][];
        for (int i = 0; i < edge.Length; ++i)
        {
            ret[i] = Enumerable.Repeat(INFL, edge.Length).ToArray();
        }
        for (int i = 0; i < edge.Length; ++i)
        {
            foreach (var x in edge[i])
            {
                ret[i][x.Item2] = x.Item1;
            }
        }
        for (int i = 0; i < edge.Length; ++i) ret[i][i] = 0;
        for (int k = 0; k < edge.Length; ++k)
        {
            for (int i = 0; i < edge.Length; ++i)
            {
                for (int j = 0; j < edge.Length; ++j)
                {
                    ret[i][j] = Min(ret[i][j], ret[i][k] + ret[k][j]);
                }
            }
        }
        return ret;

    }
    public static bool IsBipartiteGraph(List<Tuple<long, int>>[] edge)
    {
        var color = Enumerable.Repeat(-1, edge.Length).ToArray();
        Func<int, int, bool> dfs = null;
        dfs = (int v, int c) =>
        {
            color[v] = c;
            foreach (var nv in edge[v])
            {
                if (color[nv.Item2] == c) return false;
                if (color[nv.Item2] == -1 && !dfs(nv.Item2, 1 - c)) return false;
            }
            return true;
        };
        for (int i = 0; i < edge.Length; ++i)
        {
            if (color[i] == -1)
            {
                if (!dfs(i, 0))
                {
                    return false;
                }
            }
        }
        return true;
    }
    public static List<Tuple<long, int>>[] totp(List<int>[] lis)
    {
        var ret = new List<Tuple<long, int>>[lis.Length];
        for (int i = 0; i < lis.Length; ++i)
        {
            ret[i] = new List<Tuple<long, int>>();
            foreach (var x in lis[i])
            {
                ret[i].Add(new Tuple<long, int>(1, x));
            }
        }
        return ret;
    }
    public static long[][] tomat(List<Tuple<long, int>>[] edge)
    {
        var ret = new long[edge.Length][];
        for (int i = 0; i < edge.Length; ++i)
        {
            ret[i] = new long[edge.Length];
            for (int j = 0; j < edge.Length; ++j)
            {
                ret[i][j] = Math2.INFL;
            }
        }
        for (int i = 0; i < edge.Length; ++i)
        {
            foreach (var x in edge[i])
            {
                ret[i][x.Item1] = x.Item2;
            }
        }
        return ret;
    }
    public static List<Tuple<long, int>>[] toli(long[][] s)
    {
        var ret = new List<Tuple<long, int>>[s.Length];
        for (int i = 0; i < s.Length; ++i) ret[i] = new List<Tuple<long, int>>();
        for (int i = 0; i < s.Length; ++i)
        {
            for (int j = 0; j < s.Length; ++j)
            {
                if (s[i][j] != 0) ret[i].Add(new Tuple<long, int>(s[i][j], j));
            }
        }
        return ret;
    }

}
public class BinarySearch
{
    public static int Lower_Bound<T>(IList<T> Array, T Target)
    {
        return Lower_Bound<T>(Array, Target, Comparer<T>.Default.Compare);
    }
    public static int Lower_Bound<T>(IList<T> Array, T Target, Comparison<T> Comp)
    {
        var cmp = Comparer<T>.Create(Comp);
        var l = -1; //always ng
        var r = Array.Count(); //always ok
        while (r - l > 1)
        {
            var mid = l + (r - l) / 2;
            var res = cmp.Compare(Array[mid], Target);
            if (res >= 0) r = mid;
            else l = mid;
        }
        return r;
    }
    public static int Upper_Bound<T>(IList<T> Array, T Target)
    {
        return Upper_Bound<T>(Array, Target, Comparer<T>.Default.Compare);
    }
    public static int Upper_Bound<T>(IList<T> Array, T Target, Comparison<T> Comp)
    {
        var cmp = Comparer<T>.Create(Comp);
        var l = -1;
        var r = Array.Count;
        while (r - l > 1)
        {
            var mid = l + (r - l) / 2;
            var res = cmp.Compare(Array[mid], Target);
            if (res > 0) r = mid;
            else l = mid;
        }
        return r;
    }
    public static bool Contains<T>(IList<T> Arr, T Target)
    {
        return Contains<T>(Arr, Target, Comparer<T>.Default.Compare);
    }
    public static bool Contains<T>(IList<T> Arr, T Target, Comparison<T> Comp)
    {
        return (Upper_Bound(Arr, Target, Comp) - Lower_Bound(Arr, Target, Comp) > 0);
    }
}
public static class Math2
{
    public const int INF = 1 << 29;
    public const long INFL = 1L << 60;
    public const long MOD = 1000000007;
    public const long MOD2 = 998244353;

    public static long Power(long a, long b, long MOD = 1000000007) //i^N
    {
        long res = 1;
        while (b > 0)
        {
            if ((b & 1) != 0) res = res * a % MOD;
            a = a * a % MOD;
            b >>= 1;
        }
        return res;
    }
    public static long Power2(long a, long b) //i^N
    {
        long res = 1;
        while (b > 0)
        {
            if ((b & 1) != 0) res = res * a;
            a = a * a;
            b >>= 1;
        }
        return res;
    }
    public static long GCD(long a, long b)
    {
        if (a == 0) return b;
        while (b > 0)
        {
            var r = a % b;
            a = b;
            b = r;
        }
        return a;
    }
    public static long LCM(long a, long b) => (b / GCD(a, b)) * a;
    public static long Comb(long n, long r, int MOD = 1000000007)
    {
        if (r > n - r) r = n - r;
        long Nume = 1;
        long Deno = 1;

        if (r > n - r) r = n - r;
        for (long i = 1; i <= r; ++i)
        {
            Deno = (Deno * i) % MOD;
            Nume = Nume * (n - i + 1) % MOD;
        }
        return (Nume * inv(Deno)) % MOD;
    }
    public static long Comb2(long n, long r)
    {
        long Nume = 1;
        long Deno = 1;

        if (r > n - r) r = n - r;
        for (long i = 1; i <= r; ++i)
        {
            Deno *= i;
            Nume *= n - i + 1;
        }
        return Nume / Deno;
    }
    public static long inv(long x, int MOD = 1000000007)
    {
        return Power(x, MOD - 2, MOD);
    }
}
public static class Utils
{
    public static int popcnt(long a)
    {
        int cnt = 0;
        while (a > 0)
        {
            if ((a & 1) == 1) ++cnt;
            a >>= 1;
        }
        return cnt;
    }
    public static void Swap<T>(ref T A, ref T B)
    {
        T x = A;
        A = B;
        B = x;
    }
    public static int DigitSum(string N)
    {

        int ret = 0;
        for (int i = 0; i < N.Length; ++i) ret += N[i] - '0';
        return ret;
    }
    public static string ConvertBase(long N, int K)
    {
        StringBuilder ret = new StringBuilder();
        while (N > 0)
        {
            var r = N % K;
            N /= K;
            ret.Append(r);
        }
        return new string(ret.ToString().ToCharArray().Reverse().ToArray());
    }
    public static bool NextPermutation<T>(IList<T> lis, Comparison<T> cmp)
    {
        int n = lis.Count;
        int i = n - 1;
        while (i - 1 >= 0)
        {
            if (cmp(lis[i - 1], lis[i]) < 0) break;
            --i;
        }
        if (i == 0) return false;
        int j = i;
        while (j + 1 < n)
        {
            if (cmp(lis[i - 1], lis[j + 1]) > 0) break;
            ++j;
        }
        var _q = lis[j];
        lis[j] = lis[i - 1];
        lis[i - 1] = _q;
        int k = i;
        int l = n - 1;
        while (k < l)
        {
            var _p = lis[k];
            lis[k] = lis[l];
            lis[l] = _p;

            ++k;
            --l;
        }
        return true;
    }
    public static bool NextPermutation<T>(IList<T> lis) => NextPermutation(lis, Comparer<T>.Default.Compare);
}
public class PriorityQueue<T>
{
    List<T> _item;
    public int Count { get { return _item.Count; } }
    bool _isascend { get; set; }
    public T Peek { get { return _item[0]; } }
    Comparison<T> Comp;
    public PriorityQueue(bool IsAscend = true, IEnumerable<T> list = null) : this(Comparer<T>.Default.Compare, IsAscend, list) { }
    public PriorityQueue(Comparison<T> cmp, bool IsAscend = true, IEnumerable<T> list = null)
    {
        _item = new List<T>();
        _isascend = IsAscend;
        this.Comp = cmp;
        if (list != null)
        {
            _item.AddRange(list);
            Build();
        }
    }

    private int Compare(int i, int j) => (_isascend ? -1 : 1) * Comp(_item[i], _item[j]);
    private void Swap(int i, int j) { var t = _item[i]; _item[i] = _item[j]; _item[j] = t; }
    private int Parent(int i) => (i - 1) >> 1;
    private int Left(int i) => (i << 1) + 1;
    public T Enqueue(T val)
    {
        int i = _item.Count;
        _item.Add(val);
        while (i > 0)
        {
            int p = Parent(i);
            if (Compare(i, p) > 0)
                Swap(i, p);
            i = p;
        }
        return val;
    }
    private void Heapify(int index)
    {
        for (int i = index, j;
            (j = Left(i)) < _item.Count; i = j)
        {
            if (j != _item.Count - 1 && Compare(j, j + 1) < 0) j++;
            if (Compare(i, j) < 0)
                Swap(i, j);
        }
    }
    public T Dequeue()
    {
        T val = _item[0];
        _item[0] = _item[_item.Count - 1];
        _item.RemoveAt(_item.Count - 1);
        Heapify(0);
        return val;
    }
    private void Build()
    {
        for (var i = (_item.Count >> 1) - 1; i >= 0; i--)
            Heapify(i);
    }
    public bool Any() => Count > 0;
}
class Program
{
    static void Main(string[] args)
    {
        var CP = new CP();
        CP.Solve();
    }
}
public static class Output
{

    public static void Put(string a) => Console.WriteLine(a);
    public static void Put(params object[] i) => Put(string.Join(" ", i));
    public static void Put<T>(IEnumerable<T> a) => Put(string.Join(" ", a));
    public static void PutV<T>(IEnumerable<T> a) { foreach (var z in a) Put(z); }
    public static void YN(bool i)
    {
        if (i) Put("Yes");
        else Put("No");
    }
}
public class Input
{
    public static string Str => Console.ReadLine();
    public static bool IsTypeEqual<T, U>() => typeof(T).Equals(typeof(U));
    public static T ConvertType<T, U>(U a) => (T)Convert.ChangeType(a, typeof(T));
    public static T Cast<T>(string s)
    {
        if (IsTypeEqual<T, int>()) return ConvertType<T, int>(int.Parse(s));
        else if (IsTypeEqual<T, long>()) return ConvertType<T, long>(long.Parse(s));
        else if (IsTypeEqual<T, double>()) return ConvertType<T, double>(double.Parse(s));
        else if (IsTypeEqual<T, char>()) return ConvertType<T, char>(char.Parse(s));
        else if (IsTypeEqual<T, BigInteger>()) return ConvertType<T, BigInteger>(BigInteger.Parse(s));
        else return ConvertType<T, string>(s);
    }
    public static T[] Castarr<T>(string[] s)
    {

        var ret = new T[s.Length];
        int i = 0;
        if (IsTypeEqual<T, char>())
        {
            var list = new List<T>();
            foreach (var t in s)
            {
                foreach (var u in t)
                {
                    list.Add(ConvertType<T, char>(char.Parse(u.ToString())));
                }
            }
            return list.ToArray();
        }
        foreach (var t in s)
        {
            if (IsTypeEqual<T, int>()) ret[i++] = ConvertType<T, int>(int.Parse(t));
            else if (IsTypeEqual<T, long>()) ret[i++] = ConvertType<T, long>(long.Parse(t));
            else if (IsTypeEqual<T, double>()) ret[i++] = ConvertType<T, double>(double.Parse(t));
            else if (IsTypeEqual<T, BigInteger>()) ret[i++] = ConvertType<T, BigInteger>(BigInteger.Parse(t));
            else ret[i++] = ConvertType<T, string>(t);
        }
        return ret;
    }
    Queue<string> q = new Queue<string>();
    void next() { var ss = Str.Split(' '); foreach (var item in ss) q.Enqueue(item); }
    public T cin<T>() { if (!q.Any()) next(); return Cast<T>(q.Dequeue()); }
    public void mul<T>(out T t) { t = cin<T>(); }
    public void mul<T, U>(out T t, out U u) { t = cin<T>(); u = cin<U>(); }
    public void mul<T, U, V>(out T t, out U u, out V v) { t = cin<T>(); u = cin<U>(); v = cin<V>(); }
    public void mul<T, U, V, W>(out T t, out U u, out V v, out W w) { t = cin<T>(); u = cin<U>(); v = cin<V>(); w = cin<W>(); }
    public void mul<T, U, V, W, X>(out T t, out U u, out V v, out W w, out X x) { t = cin<T>(); u = cin<U>(); v = cin<V>(); w = cin<W>(); x = cin<X>(); }
    public void mul<T, U, V, W, X, Y>(out T t, out U u, out V v, out W w, out X x, out Y y) { t = cin<T>(); u = cin<U>(); v = cin<V>(); w = cin<W>(); x = cin<X>(); y = cin<Y>(); }
    public void mul<T, U, V, W, X, Y, Z>(out T t, out U u, out V v, out W w, out X x, out Y y, out Z z) { t = cin<T>(); u = cin<U>(); v = cin<V>(); w = cin<W>(); x = cin<X>(); y = cin<Y>(); z = cin<Z>(); }
    public T[] cinarr<T>() { return Castarr<T>(Str.Split(' ')); }
}