Problem:
Score : 200 points

Problem Statement

Takahashi has a deposit of 100 yen (the currency of Japan) in AtCoder Bank.

The bank pays an annual interest rate of 1 % compounded annually. (A fraction of less than one yen is discarded.)

Assuming that nothing other than the interest affects Takahashi's balance, in how many years does the balance reach X yen or above for the first time?

Constraints

101 \le X \le 10^{18}

All values in input are integers.

Input

Input is given from Standard Input in the following format:

X

Output

Print the number of years it takes for Takahashi's balance to reach X yen or above for the first time.

Sample Input 1

103

Sample Output 1

3

The balance after one year is 101 yen.

The balance after two years is 102 yen.

The balance after three years is 103 yen.

Thus, it takes three years for the balance to reach 103 yen or above.

Sample Input 2

1000000000000000000

Sample Output 2

3760

Sample Input 3

1333333333

Sample Output 3

1706

Solution in C# (Mono-csc 3.5.0) (judge verdict: Wrong Answer)

using System.Collections;
using System.Text;
using System.Threading.Tasks;
using static System.Math;
using static System.Console;
using System.Collections.Generic;
using System.Linq;
using System;
using System.Numerics;
using System.Data.SqlTypes;

class Program
{

    static void Main()
    {
        double X = double.Parse(ReadLine());

        long money = 100;
        int count = 0;
        while (money<X)
        {
            money = (long)((float)money*1.01f);
            count++;
        }

        WriteLine(count);
    }




    public class PriorityQueue<T> : IEnumerable<T>
    {
        private readonly List<T> _data = new List<T>();
        private readonly IComparer<T> _comparer;
        private readonly bool _isDescending;

        public PriorityQueue(IComparer<T> comparer, bool isDescending = true)
        {
            _comparer = comparer;
            _isDescending = isDescending;
        }

        public PriorityQueue(Comparison<T> comparison, bool isDescending = true)
            : this(Comparer<T>.Create(comparison), isDescending)
        {
        }

        public PriorityQueue(bool isDescending = true)
            : this(Comparer<T>.Default, isDescending)
        {
        }

        public void Enqueue(T item)
        {
            _data.Add(item);
            var childIndex = _data.Count - 1;
            while (childIndex > 0)
            {
                var parentIndex = (childIndex - 1) / 2;
                if (Compare(_data[childIndex], _data[parentIndex]) >= 0)
                    break;
                Swap(childIndex, parentIndex);
                childIndex = parentIndex;
            }
        }

        public T Dequeue()
        {
            var lastIndex = _data.Count - 1;
            var firstItem = _data[0];
            _data[0] = _data[lastIndex];
            _data.RemoveAt(lastIndex--);
            var parentIndex = 0;
            while (true)
            {
                var childIndex = parentIndex * 2 + 1;
                if (childIndex > lastIndex)
                    break;
                var rightChild = childIndex + 1;
                if (rightChild <= lastIndex && Compare(_data[rightChild], _data[childIndex]) < 0)
                    childIndex = rightChild;
                if (Compare(_data[parentIndex], _data[childIndex]) <= 0)
                    break;
                Swap(parentIndex, childIndex);
                parentIndex = childIndex;
            }
            return firstItem;
        }

        public T Peek()
        {
            return _data[0];
        }

        private void Swap(int a, int b)
        {
            var tmp = _data[a];
            _data[a] = _data[b];
            _data[b] = tmp;
        }

        private int Compare(T a, T b)
        {
            return _isDescending ? _comparer.Compare(b, a) : _comparer.Compare(a, b);
        }

        public int Count => _data.Count;

        public IEnumerator<T> GetEnumerator()
        {
            return _data.GetEnumerator();
        }

        IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
    }
    public class PriorityQueue<TKey, TValue> : IEnumerable<TValue>
    {
        private readonly List<KeyValuePair<TKey, TValue>> _data = new List<KeyValuePair<TKey, TValue>>();
        private readonly bool _isDescending;
        private readonly Func<TValue, TKey> _keySelector;
        private readonly IComparer<TKey> _keyComparer;

        public PriorityQueue(Func<TValue, TKey> keySelector, bool isDescending = true)
            : this(keySelector, Comparer<TKey>.Default, isDescending)
        {
        }

        public PriorityQueue(Func<TValue, TKey> keySelector, IComparer<TKey> keyComparer, bool isDescending = true)
        {
            _keySelector = keySelector;
            _keyComparer = keyComparer;
            _isDescending = isDescending;
        }

        public void Enqueue(TValue item)
        {
            _data.Add(new KeyValuePair<TKey, TValue>(_keySelector(item), item));
            var childIndex = _data.Count - 1;
            while (childIndex > 0)
            {
                var parentIndex = (childIndex - 1) / 2;
                if (Compare(_data[childIndex].Key, _data[parentIndex].Key) >= 0)
                    break;
                Swap(childIndex, parentIndex);
                childIndex = parentIndex;
            }
        }

        public TValue Dequeue()
        {
            var lastIndex = _data.Count - 1;
            var firstItem = _data[0];
            _data[0] = _data[lastIndex];
            _data.RemoveAt(lastIndex--);
            var parentIndex = 0;
            while (true)
            {
                var childIndex = parentIndex * 2 + 1;
                if (childIndex > lastIndex)
                    break;
                var rightChild = childIndex + 1;
                if (rightChild <= lastIndex && Compare(_data[rightChild].Key, _data[childIndex].Key) < 0)
                    childIndex = rightChild;
                if (Compare(_data[parentIndex].Key, _data[childIndex].Key) <= 0)
                    break;
                Swap(parentIndex, childIndex);
                parentIndex = childIndex;
            }
            return firstItem.Value;
        }

        public TValue Peek()
        {
            return _data[0].Value;
        }

        private void Swap(int a, int b)
        {
            var tmp = _data[a];
            _data[a] = _data[b];
            _data[b] = tmp;
        }

        private int Compare(TKey a, TKey b)
        {
            return _isDescending ? _keyComparer.Compare(b, a) : _keyComparer.Compare(a, b);
        }

        public int Count => _data.Count;

        public IEnumerator<TValue> GetEnumerator()
        {
            return _data.Select(r => r.Value).GetEnumerator();
        }

        IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
    }



    /// <summary>
    /// 最小公倍数
    /// </summary>
    /// <param name="a"></param>
    /// <param name="b"></param>
    /// <returns></returns>
    public static long Lcm(long a, long b)
    {
        return a * b / Gcd(a, b);
    }

    /// <summary>
    /// 最大公約数
    /// </summary>
    /// <param name="a"></param>
    /// <param name="b"></param>
    /// <returns></returns>
    public static long Gcd(long a, long b)
    {
        if (a < b)
            // 引数を入替えて自分を呼び出す
            return Gcd(b, a);
        while (b != 0)
        {
            var remainder = a % b;
            a = b;
            b = remainder;
        }
        return a;
    }

    public static long GetInv(long a, long mod = 1000000007)
    {
        return PowerMod(a, mod - 2, mod);
    }
    public static long Combination(long a, long b, long mod = 1000000007)
    {
        if (b < 0 || b > a) return 0;
        if (b > a / 2) b = a - b;
        long numerator = Factorial(a, mod);
        long denominator = (Factorial(b, mod) * Factorial(a - b, mod)) % mod;

        return (numerator * GetInv(denominator, mod)) % mod;
    }
    public static long Factorial(long n, long mod = 1000000007)
    {
        if (n == 0) return 1;
        if (n == 1) return 1;
        long ans = n;
        for (int i = 2; i < n; i++)
        {
            ans = (ans * i) % mod;
        }

        return ans;
    }
    private static long PowerMod(long a, long n, long mod = 1000000007)
    {
        if (n == 0) return 1;
        if (n == 1) return a;

        long p = PowerMod(a, n / 2, mod);
        if (n % 2 == 1) return ((p * p) % mod * a) % mod;
        else return (p * p) % mod;
    }


    struct Vector2Int
    {
        public Vector2Int(int x, int y)
        {
            X = x;
            Y = y;
        }
        public int X;
        public int Y;
        public double Magnitude => Math.Sqrt(X * X + Y * Y);

        public static Vector2Int zero => new Vector2Int(0, 0);
        public static Vector2Int u => new Vector2Int(0, 1);
        public static Vector2Int r => new Vector2Int(1, 0);
        public static Vector2Int d => new Vector2Int(0, -1);
        public static Vector2Int l => new Vector2Int(-1, 0);
        public static Vector2Int[] AllDirections => new Vector2Int[4] { u, r, d, l };
        public static Vector2Int[] AllDirections8 => new Vector2Int[8] { u, r, d, l, u + r, r + d, d + l, l + u };


        public static Vector2Int operator +(Vector2Int a, Vector2Int b)
        {
            return new Vector2Int(a.X + b.X, a.Y + b.Y);
        }
        public static Vector2Int operator -(Vector2Int a, Vector2Int b)
        {
            return new Vector2Int(a.X - b.X, a.Y - b.Y);
        }
        public static bool operator ==(Vector2Int a, Vector2Int b)
        {
            return a.X == b.X && a.Y == b.Y;
        }
        public static bool operator !=(Vector2Int a, Vector2Int b)
        {
            return a.X != b.X || a.Y != b.Y;
        }
        public static Vector2Int operator *(Vector2Int v, int n)
        {
            return new Vector2Int(v.X * n, v.Y * n);
        }
        public static Vector2Int operator *(int n, Vector2Int v)
        {
            return new Vector2Int(v.X * n, v.Y * n);
        }
    }
    struct Vector3Int
    {
        public Vector3Int(int x, int y, int z)
        {
            X = x;
            Y = y;
            Z = z;
        }
        public int X;
        public int Y;
        public int Z;

        public double Magnitude => Math.Sqrt(X * X + Y * Y + Z * Z);

        public static Vector3Int zero => new Vector3Int(0, 0, 0);
        public static Vector3Int u => new Vector3Int(0, 1, 0);
        public static Vector3Int r => new Vector3Int(1, 0, 0);
        public static Vector3Int d => new Vector3Int(0, -1, 0);
        public static Vector3Int l => new Vector3Int(-1, 0, 0);

        public static Vector3Int operator +(Vector3Int a, Vector3Int b)
        {
            return new Vector3Int(a.X + b.X, a.Y + b.Y, a.Z + b.Z);
        }
        public static Vector3Int operator -(Vector3Int a, Vector3Int b)
        {
            return new Vector3Int(a.X - b.X, a.Y - b.Y, a.Z - b.Z);
        }
        public static bool operator ==(Vector3Int a, Vector3Int b)
        {
            return a.X == b.X && a.Y == b.Y && a.Z == b.Z;
        }
        public static bool operator !=(Vector3Int a, Vector3Int b)
        {
            return a.X != b.X || a.Y != b.Y || a.Z != b.Z;
        }
        public static Vector3Int operator *(Vector3Int v, int n)
        {
            return new Vector3Int(v.X * n, v.Y * n, v.Z * n);
        }
        public static Vector3Int operator *(int n, Vector3Int v)
        {
            return new Vector3Int(v.X * n, v.Y * n, v.Z * n);
        }
    }

    #region Reader
    static Vector2Int ReadVec2Int
    {
        get
        {
            string[] s = Console.ReadLine().Split(' ');
            return new Vector2Int(int.Parse(s[0]), int.Parse(s[1]));
        }
    }
    static Vector2Int[] ReadVec2Ints(int n)
    {
        List<Vector2Int> list = new List<Vector2Int>();
        for (int i = 0; i < n; ++i)
        {
            var ab = ReadInts;
            list.Add(new Vector2Int(ab[0], ab[1]));
        }
        return list.ToArray();
    }
    static HashSet<Vector2Int> ReadVec2IntHash(int n)
    {
        HashSet<Vector2Int> hash = new HashSet<Vector2Int>();
        for (int i = 0; i < n; ++i)
        {
            var ab = ReadInts;
            hash.Add(new Vector2Int(ab[0], ab[1]));
        }
        return hash;
    }
    static string ReadStr => Console.ReadLine();
    static string[] ReadStrs => Console.ReadLine().Split(' ');
    static int ReadInt => Convert.ToInt32(Console.ReadLine());
    static int[] ReadInts => Console.ReadLine().Split(' ').Select(s => Convert.ToInt32(s)).ToArray();
    static long ReadLong => Convert.ToInt64(Console.ReadLine());
    static long[] ReadLongs => Console.ReadLine().Split(' ').Select(s => Convert.ToInt64(s)).ToArray();
    static long[,] ReLongMatrix(int r, int c)
    {
        var mat = new long[r, c];
        for (int i = 0; i < r; ++i)
        {
            var x = ReadLongs;
            for (int j = 0; j < c; ++j)
            {
                mat[i, j] = x[j];
            }
        }
        return mat;
    }
    static Tuple<string, string>[] ReTupleStr(int n)
    {
        List<Tuple<string, string>> list = new List<Tuple<string, string>>();
        for (int i = 0; i < n; ++i)
        {
            var ab = ReadStrs;
            list.Add(new Tuple<string, string>(ab[0], ab[1]));
        }
        return list.ToArray();
    }
    static Tuple<long, long>[] ReTupleLong(int n)
    {
        List<Tuple<long, long>> list = new List<Tuple<long, long>>();
        for (int i = 0; i < n; ++i)
        {
            var ab = ReadLongs;
            list.Add(new Tuple<long, long>(ab[0], ab[1]));
        }
        return list.ToArray();
    }
    static Tuple<int, int>[] ReadTupleInt(int n)
    {
        List<Tuple<int, int>> list = new List<Tuple<int, int>>();
        for (int i = 0; i < n; ++i)
        {
            var ab = ReadInts;
            list.Add(new Tuple<int, int>(ab[0], ab[1]));
        }
        return list.ToArray();
    }
    static Tuple<double, double>[] ReTupleDouble(int n)
    {
        List<Tuple<double, double>> list = new List<Tuple<double, double>>();
        for (int i = 0; i < n; ++i)
        {
            var ab = ReadLongs;
            list.Add(new Tuple<double, double>(ab[0], ab[1]));
        }
        return list.ToArray();
    }
    static Dictionary<int, HashSet<int>> ReAdjacencyList(int N, int M)
    {
        Dictionary<int, HashSet<int>> dict = new Dictionary<int, HashSet<int>>();
        for (int i = 0; i <= N; ++i)
        {
            dict.Add(i, new HashSet<int>());
        }
        for (int i = 0; i < M; ++i)
        {
            var ab = ReadInts;
            dict[ab[0]].Add(ab[1]);
            dict[ab[1]].Add(ab[0]);
        }
        return dict;
    }
    #endregion
    static void Swap<T>(ref T a, ref T b)
    {
        T temp = a;
        a = b;
        b = temp;
    }

    static long mod = (int)Pow(10, 9) + 7;

}