Problem:
Score : 400 points

Problem Statement

There is a directed graph with N vertices and M edges.
The i-th edge (1≤i≤M) points from vertex a_i to vertex b_i, and has a weight c_i.
We will play the following single-player game using this graph and a piece.

Initially, the piece is placed at vertex 1, and the score of the player is set to 0.
The player can move the piece as follows:

When the piece is placed at vertex a_i, move the piece along the i-th edge to vertex b_i. After this move, the score of the player is increased by c_i.

The player can end the game only when the piece is placed at vertex N.
The given graph guarantees that it is possible to traverse from vertex 1 to vertex N.

When the player acts optimally to maximize the score at the end of the game, what will the score be?
If it is possible to increase the score indefinitely, print inf.

Constraints

2≤N≤1000

1≤M≤min(N(N-1),2000)

1≤a_i,b_i≤N (1≤i≤M)

a_i≠b_i (1≤i≤M)

a_i≠a_j or b_i≠b_j (1≤i<j≤M)

-10^9≤c_i≤10^9 (1≤i≤M)

c_i is an integer.

In the given graph, there exists a path from vertex 1 to vertex N.

Input

Input is given from Standard Input in the following format:

N M
a_1 b_1 c_1
a_2 b_2 c_2
:
a_M b_M c_M

Output

Print the maximum possible score at the end of the game, if it is finite. If it is possible to increase the score indefinitely, print inf.

Sample Input 1

3 3
1 2 4
2 3 3
1 3 5

Sample Output 1

7

There are two ways to move the piece to vertex N=3:

vertex 1 → vertex 2 → vertex 3 : score 4+3=7

vertex 1 → vertex 3 : score 5

Thus, the maximum possible score at the end of the game is 7.

Sample Input 2

2 2
1 2 1
2 1 1

Sample Output 2

inf

It is possible to increase the score indefinitely by alternating between vertex 1 and 2.

Sample Input 3

6 5
1 2 -1000000000
2 3 -1000000000
3 4 -1000000000
4 5 -1000000000
5 6 -1000000000

Sample Output 3

-5000000000

Solution in C# (Mono 4.6.2.0) (judge verdict: Wrong Answer)

using System;
using System.Collections.Generic;
using System.Linq;
namespace Practice
{
    class Program
    {
        static void Main(string[] args)
        {
            Solve();
        }
        private const int MOD = 1000000007;
        private struct Node
        {
            public long v;
            public long c;
        }
        private static List<Node>[] g;
        private static long[] dist;
        static void Solve()
        {

            var o = ReadAndParseLongArr();
            var n = o[0];
            var m = o[1];
            g = new List<Node>[n];
            for(int i=0;i<g.Length;++i)
            {
                g[i] = new List<Node>();
            }
            for(int i=0;i<m;++i)
            {
                o = ReadAndParseLongArr();
                var a = o[0]-1;
                var b = o[1]-1;
                var c = -o[2];
                g[a].Add(new Node() { v = b, c = c });
            }
            BellmanFord(n, 0);
            if (!Negative())
            {
                var ans = dist[n - 1];
                Console.WriteLine(-ans);
            }
            else
            {
                Console.WriteLine("inf");
            }

        }

        private static void BellmanFord(long n, long s)
        {
            dist = new long[n];
            for(int i=0;i<n;++i)
            {
                dist[i] = long.MaxValue;
            }
            dist[s] = 0;
            for(int loop=0;loop<n-1;++loop)
            {
                for(int v=0;v<n;++v)
                {
                    foreach(var node in g[v])
                    {
                        if( dist[v] == long.MaxValue) { continue; }
                        if( dist[node.v] > dist[v] + node.c)
                        {
                            dist[node.v] = dist[v] + node.c;
                        }
                    }
                }
            }
        }
        private static bool Negative()
        {
            for(int v=0;v<g.Length;++v)
            {
                var list = g[v];
                foreach(var node in list)
                {
                    if (dist[v] == long.MaxValue) { continue; }
                    if ( dist[v] + node.c < dist[node.v])
                    {
                        return true;
                    }
                }
            }
            return false;
        }

#region よく使う便利関数
        private static bool isPrime(long x)
        {
            if (x == 2) { return true; }
            if (x < 2 || x % 2 == 0) { return false; }
            long i = 3;
            while (i * i <= x)
            {
                if (x % i == 0) { return false; }
                i = i + 2;
            }
            return true;
        }
        private static long lcm(long x, long y)
        {
            return x / gcd(x, y) * y;
        }
        private static long gcd(long x, long y)
        {
            return y > 0 ? gcd(y, x % y) : x;
        }
        private static long pow(long x, long n)
        {
            if (n == 0) { return 1; }
            long res = pow(x * x % MOD, n / 2);
            if (n % 2 == 1)
            {
                res = res * x % MOD;
            }
            return res;
        }
        private static int ReadAndParseInt()
        {
            return int.Parse(Console.ReadLine());
        }
        private static int[] ReadAndParseIntArr()
        {
            return Array.ConvertAll(Console.ReadLine().Split(' '), int.Parse);
        }
        private static long ReadAndParseLong()
        {
            return long.Parse(Console.ReadLine());
        }
        private static long[] ReadAndParseLongArr()
        {
            return Array.ConvertAll(Console.ReadLine().Split(' '), long.Parse);
        }

        private static void Swap<T>(ref T x, ref T y)
        {
            T t = x;
            x = y;
            y = t;
        }

        /// <summary>
        /// 指定した値以上の先頭のインデクスを返す
        /// </summary>
        /// <typeparam name="T">比較する値の型</typeparam>
        /// <param name="arr">対象の配列（※ソート済みであること）</param>
        /// <param name="start">開始インデクス [inclusive]</param>
        /// <param name="end">終了インデクス [exclusive]</param>
        /// <param name="value">検索する値</param>
        /// <param name="comparer">比較関数(インターフェイス)</param>
        /// <returns>指定した値以上の先頭のインデクス</returns>
        public static int LowerBound<T>(IReadOnlyList<T> arr, int start, int end, T value, IComparer<T> comparer)
        {
            int low = start;
            int high = end;
            int mid;
            while (low < high)
            {
                mid = ((high - low) >> 1) + low;
                if (comparer.Compare(arr[mid], value) < 0)
                    low = mid + 1;
                else
                    high = mid;
            }
            return low;
        }

        //引数省略のオーバーロード
        public static int LowerBound<T>(IReadOnlyList<T> arr, T value) where T : IComparable
        {
            return LowerBound(arr, 0, arr.Count, value, Comparer<T>.Default);
        }

        /// <summary>
        /// 指定した値より大きい先頭のインデクスを返す
        /// </summary>
        /// <typeparam name="T">比較する値の型</typeparam>
        /// <param name="arr">対象の配列（※ソート済みであること）</param>
        /// <param name="start">開始インデクス [inclusive]</param>
        /// <param name="end">終了インデクス [exclusive]</param>
        /// <param name="value">検索する値</param>
        /// <param name="comparer">比較関数(インターフェイス)</param>
        /// <returns>指定した値より大きい先頭のインデクス</returns>
        public static int UpperBound<T>(IReadOnlyList<T> arr, int start, int end, T value, IComparer<T> comparer)
        {
            int low = start;
            int high = end;
            int mid;
            while (low < high)
            {
                mid = ((high - low) >> 1) + low;
                if (comparer.Compare(arr[mid], value) <= 0)
                    low = mid + 1;
                else
                    high = mid;
            }
            return low;
        }

        //引数省略のオーバーロード
        public static int UpperBound<T>(IReadOnlyList<T> arr, T value)
        {
            return UpperBound(arr, 0, arr.Count, value, Comparer<T>.Default);
        }
#endregion
    }

    public class DisjointSet
    {
        private int[] rank;
        private int[] p;
        private int[] size;
        public DisjointSet(int n)
        {
            rank = new int[n];
            p = new int[n];
            size = new int[n];
            for(int i=0;i<n;++i)
            {
                MakeSet(i);
            }
        }
        public void MakeSet(int x)
        {
            p[x] = x;
            rank[x] = 0;
            size[x] = 1;
        }
        public bool IsSame(int x, int y)
        {
            return FindSet(x) == FindSet(y);
        }
        public void Unite(int x , int y)
        {
            Link(FindSet(x), FindSet(y));
        }
        public void Link(int x, int y)
        {
            if( rank[x] > rank[y])
            {
                p[y] = x;
                size[x] += size[y];
                size[y] = 0;
            }
            else
            {
                p[x] = y;
                size[y] += size[x];
                size[x] = 0;
                if( rank[x] == rank[y])
                {
                    rank[y]++;
                }
            }
        }
        public int FindSet(int x)
        {
            if( x != p[x])
            {
                p[x] = FindSet(p[x]);
            }
            return p[x];
        }
        public int Size(int x)
        {
            int root = FindSet(x);
            return size[root];
        }
    }
}