Problem:
Score : 500 points

Problem Statement

There are N towns on a line running east-west.
The towns are numbered 1 through N, in order from west to east.
Each point on the line has a one-dimensional coordinate, and a point that is farther east has a greater coordinate value.
The coordinate of town i is X_i.

You are now at town 1, and you want to visit all the other towns.
You have two ways to travel:

Walk on the line.
Your fatigue level increases by A each time you travel a distance of 1, regardless of direction.

Teleport to any location of your choice.
Your fatigue level increases by B, regardless of the distance covered.

Find the minimum possible total increase of your fatigue level when you visit all the towns in these two ways.

Constraints

All input values are integers.

2≤N≤10^5

1≤X_i≤10^9

For all i(1≤i≤N-1), X_i<X_{i+1}.

1≤A≤10^9

1≤B≤10^9

Input

The input is given from Standard Input in the following format:

N A B
X_1 X_2 ... X_N

Output

Print the minimum possible total increase of your fatigue level when you visit all the towns.

Sample Input 1

4 2 5
1 2 5 7

Sample Output 1

11

From town 1, walk a distance of 1 to town 2, then teleport to town 3, then walk a distance of 2 to town 4.
The total increase of your fatigue level in this case is 2×1+5+2×2=11, which is the minimum possible value.

Sample Input 2

7 1 100
40 43 45 105 108 115 124

Sample Output 2

84

From town 1, walk all the way to town 7.
The total increase of your fatigue level in this case is 84, which is the minimum possible value.

Sample Input 3

7 1 2
24 35 40 68 72 99 103

Sample Output 3

12

Visit all the towns in any order by teleporting six times.
The total increase of your fatigue level in this case is 12, which is the minimum possible value.

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using static kyoupuro.Input;
using static kyoupuro.MyMath;

namespace kyoupuro {

    class MainClass {

        public static void Main() {
            var n = NextInt;
            var a = NextLong;
            var b = NextLong;
            var x = LongList;
            long count = 0;

            for (int i = 1; i < n; i++) {
                count += Math.Min((x[i] - x[i - 1]) * a, b);
            }

            Console.WriteLine(count);
        }
    }

    class MyMath {
        public const long mod = 1000000007;

        public static long Gcd(long a, long b) {
            return b == 0 ? a : Gcd(b, a % b);
        }

        public static long Sqrt(long n) {
            if (n < 0) return 0;
            long a = 0, tmp = 0, b = 0;
            for (int i = 62; i >= 0; i -= 2) {
                tmp = (b << 1) + 1 <= (n >> i) ? 1 : 0;
                a = a << 1 | tmp;
                n -= (((b << 1) + 1) * tmp) << i;
                b = (b << 1) + tmp + tmp;
            }
            return a;
        }
    }

    public class PriorityQueue<T> {

        readonly List<T> _heap = new List<T>();
        readonly Comparison<T> _comparison;

        public PriorityQueue(Comparison<T> comparison) {
            _comparison = comparison;
        }

        public PriorityQueue() : this(Comparer<T>.Default.Compare) { }

        public PriorityQueue(IComparer<T> comparer) : this(comparer.Compare) { }

        public void Enqueue(T item) {
            _heap.Add(item);

            int childID = _heap.Count - 1;
            int parentID = (childID - 1) / 2;

            while (childID > 0 && _comparison(_heap[parentID], _heap[childID]) > 0) {
                Swap(parentID, childID);
                childID = parentID;
                parentID = (parentID - 1) / 2;
            }
        }

        public T Dequeue() {
            var first = _heap.First();
            _heap[0] = _heap.Last();
            _heap.RemoveAt(_heap.Count - 1);

            int parentID = 0;
            int childID = parentID * 2 + 2;
            if (childID >= _heap.Count || _comparison(_heap[childID], _heap[childID - 1]) > 0) childID--;

            while (childID < _heap.Count && _comparison(_heap[parentID], _heap[childID]) > 0) {
                Swap(parentID, childID);
                parentID = childID;
                childID = parentID * 2 + 2;
                if (childID >= _heap.Count || _comparison(_heap[childID], _heap[childID - 1]) > 0) childID--;
            }

            return first;
        }

        void Swap(int parent, int child) {
            var tmp = _heap[parent];
            _heap[parent] = _heap[child];
            _heap[child] = tmp;
        }

        public T Peek() { return _heap[0]; }
        public int Count => _heap.Count;
        public bool Any() { return _heap.Any(); }
        public List<T> Data => _heap;
    }

    class Input {
        static IEnumerator<string> enumerator = new string[] { }.AsEnumerable().GetEnumerator();

        public static string Line => Console.ReadLine();

        public static string[] StrArr => Line.Split(' ');

        public static int NextInt => int.Parse(NextWord());

        public static long NextLong => long.Parse(NextWord());

        public static List<int> IntList => StrArr.Select(int.Parse).ToList();

        public static List<long> LongList => StrArr.Select(long.Parse).ToList();

        public static string NextWord() {
            while (!enumerator.MoveNext()) {
                enumerator = StrArr.AsEnumerable().GetEnumerator();
            }
            return enumerator.Current;
        }
    }
}