Problem:
Score : 400 points

Problem Statement

There are N towns in the State of Atcoder, connected by M bidirectional roads.

The i-th road connects Town A_i and B_i and has a length of C_i.

Joisino is visiting R towns in the state, r_1,r_2,..,r_R (not necessarily in this order).

She will fly to the first town she visits, and fly back from the last town she visits, but for the rest of the trip she will have to travel by road.

If she visits the towns in the order that minimizes the distance traveled by road, what will that distance be?

Constraints

2≤N≤200

1≤M≤N×(N-1)/2

2≤R≤min(8,N) (min(8,N) is the smaller of 8 and N.)

r_i≠r_j (i≠j)

1≤A_i,B_i≤N, A_i≠B_i

(A_i,B_i)≠(A_j,B_j),(A_i,B_i)≠(B_j,A_j) (i≠j)

1≤C_i≤100000

Every town can be reached from every town by road.

All input values are integers.

Input

Input is given from Standard Input in the following format:

N M R
r_1 ... r_R
A_1 B_1 C_1
:
A_M B_M C_M

Output

Print the distance traveled by road if Joisino visits the towns in the order that minimizes it.

Sample Input 1

3 3 3
1 2 3
1 2 1
2 3 1
3 1 4

Sample Output 1

2

For example, if she visits the towns in the order of 1, 2, 3, the distance traveled will be 2, which is the minimum possible.

Sample Input 2

3 3 2
1 3
2 3 2
1 3 6
1 2 2

Sample Output 2

4

The shortest distance between Towns 1 and 3 is 4. Thus, whether she visits Town 1 or 3 first, the distance traveled will be 4.

Sample Input 3

4 6 3
2 3 4
1 2 4
2 3 3
4 3 1
1 4 1
4 2 2
3 1 6

Sample Output 3

3

Solution in C# (Mono 4.6.2.0) (judge verdict: Accepted)

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Library;
using static Library.Input;

namespace AtCoderTemplate {
    class ProgramD {
        static void Main () {
            int N = NextInt, M = NextInt, R = NextInt;
            var list = IntList;
            var matrix = Enumerable.Range(0, N).Select(_ => Enumerable.Repeat(int.MaxValue >> 4, N).ToArray()).ToArray();

            for (int i = 0; i < M; i++)
            {
                int a = NextInt - 1, b = NextInt - 1, c = NextInt;
                matrix[a][b] = c;
                matrix[b][a] = c;
            }

            for (int k = 0; k < N; k++)
            {
                for (int i = 0; i < N; i++)
                {
                    for (int j = 0; j < N; j++)
                    {
                        matrix[i][j] = Math.Min(matrix[i][j], matrix[i][k] + matrix[k][j]);
                    }
                }
            }

            list.Sort();
            int sum = int.MaxValue;
            foreach (var item in AllPermutation(list.ToArray()))
            {
                sum = Math.Min(Enumerable.Range(1, R - 1).Select(x => matrix[item[x - 1] - 1][item[x] - 1]).Sum(), sum);
            }
            System.Console.WriteLine(sum);
        }

        static List<T[]> AllPermutation<T>(params T[] array) where T : IComparable
        {
            var a = new List<T>(array).ToArray();
            var res = new List<T[]>();
            res.Add(new List<T>(a).ToArray());
            var n = a.Length;
            var next = true;
            while (next)
            {
                next = false;

                // 1
                int i;
                for (i = n - 2; i >= 0; i--)
                {
                    if (a[i].CompareTo(a[i + 1]) < 0) break;
                }
                // 2
                if (i < 0) break;

                // 3
                var j = n;
                do
                {
                    j--;
                } while (a[i].CompareTo(a[j]) > 0);

                if (a[i].CompareTo(a[j]) < 0)
                {
                    // 4
                    var tmp = a[i];
                    a[i] = a[j];
                    a[j] = tmp;
                    Array.Reverse(a, i + 1, n - i - 1);
                    res.Add(new List<T>(a).ToArray());
                    next = true;
                }
            }
            return res;
        }
    }
    
}

namespace Library {
    class Input {
        static IEnumerator<string> enumerator = new string[] { }.AsEnumerable ().GetEnumerator ();

        public static string Line => Console.ReadLine ();

        public static string[] StrArr => Line.Split (' ');

        public static int NextInt => int.Parse (NextWord ());

        public static long NextLong => long.Parse (NextWord ());

        public static List<int> IntList => StrArr.Select (int.Parse).ToList ();

        public static List<long> LongList => StrArr.Select (long.Parse).ToList ();

        public static IEnumerable<long[]> TakeLine (int N) {
            return Enumerable.Repeat (0, N).Select (_ => Console.ReadLine ().Split (' ').Select (long.Parse).ToArray ());
        }

        public static string NextWord () {
            while (!enumerator.MoveNext ()) {
                enumerator = StrArr.AsEnumerable ().GetEnumerator ();
            }
            return enumerator.Current;
        }
    }
}

namespace Library {
    
    class Modular {
        public const int mod = 1000000007;
        public readonly long value;
        public Modular (long value) { this.value = value; }
        public static implicit operator Modular (long a) {
            var m = a % mod;
            return new Modular ((m < 0) ? m + mod : m);
        }
        public static Modular operator + (Modular a, Modular b) {
            return a.value + b.value;
        }
        public static Modular operator - (Modular a, Modular b) {
            return a.value - b.value;
        }
        public static Modular operator * (Modular a, Modular b) {
            return a.value * b.value;
        }
        public static Modular Pow (Modular a, int n) {
            switch (n) {
                case 0:
                    return 1;
                case 1:
                    return a;
                default:
                    var p = Pow (a, n / 2);
                    return p * p * Pow (a, n % 2);
            }
        }
        public static Modular operator / (Modular a, Modular b) {
            return a * Pow (b, mod - 2);
        }
        private static readonly List<int> facs = new List<int> { 1 };
        private static Modular Fac (int n) {
            for (int i = facs.Count; i <= n; ++i) {
                facs.Add ((int) (Math.BigMul (facs.Last (), i) % mod));
            }
            return facs[n];
        }
        public static Modular Ncr (int n, int r) {
            return (n < r) ? 0 :
                (n == r) ? 1 :
                Fac (n) / (Fac (r) * Fac (n - r));
        }
        public static explicit operator int (Modular a) {
            return (int) a.value;
        }
    }

}
namespace Library {
    class MyMath {
        public static long Gcd (long a, long b) {
            return b == 0 ? a : Gcd (b, a % b);
        }

        public static long Sqrt (long n) {
            if (n < 0) return 0;
            long a = 0, tmp = 0, b = 0;
            for (int i = 62; i >= 0; i -= 2) {
                tmp = (b << 1) + 1 <= (n >> i) ? 1 : 0;
                a = a << 1 | tmp;
                n -= (((b << 1) + 1) * tmp) << i;
                b = (b << 1) + tmp + tmp;
            }
            return a;
        }

        public static long Nck (int n, int k) {
            if (k == 0) return 1;
            if (n == 0) return 0;
            return n * Nck (n - 1, k - 1) / k;
        }
    }
}

namespace Library {
        public class PriorityQueue<T> {

        readonly List<T> _heap = new List<T> ();
        readonly Comparison<T> _comparison;

        public PriorityQueue (Comparison<T> comparison) {
            _comparison = comparison;
        }

        public PriorityQueue () : this (Comparer<T>.Default.Compare) { }

        public PriorityQueue (IComparer<T> comparer) : this (comparer.Compare) { }

        public void Enqueue (T item) {
            _heap.Add (item);

            int childID = _heap.Count - 1;
            int parentID = (childID - 1) / 2;

            while (childID > 0 && _comparison (_heap[parentID], _heap[childID]) > 0) {
                Swap (parentID, childID);
                childID = parentID;
                parentID = (parentID - 1) / 2;
            }
        }

        public T Dequeue () {
            var first = _heap.First ();
            _heap[0] = _heap.Last ();
            _heap.RemoveAt (_heap.Count - 1);

            int parentID = 0;
            int childID = parentID * 2 + 2;
            if (childID >= _heap.Count || _comparison (_heap[childID], _heap[childID - 1]) > 0) childID--;

            while (childID < _heap.Count && _comparison (_heap[parentID], _heap[childID]) > 0) {
                Swap (parentID, childID);
                parentID = childID;
                childID = parentID * 2 + 2;
                if (childID >= _heap.Count || _comparison (_heap[childID], _heap[childID - 1]) > 0) childID--;
            }

            return first;
        }

        void Swap (int parent, int child) {
            var tmp = _heap[parent];
            _heap[parent] = _heap[child];
            _heap[child] = tmp;
        }

        public T Peek () { return _heap[0]; }
        public int Count => _heap.Count;
        public bool Any () { return _heap.Any (); }
        public List<T> Data => _heap;
    }
}

namespace Library {
    
    public class UnionFind {
        public int[] Parents { get; set; }
        public UnionFind (int size) {
            Parents = Enumerable.Repeat (-1, size).ToArray ();
        }

        public int Find (int num) {
            if (Parents[num] < 0) return num;

            Parents[num] = Find (Parents[num]);
            return Parents[num];
        }

        public int Size (int num) {
            return -Parents[Find (num)];
        }

        public bool Same (int a, int b) {
            return Find (a) == Find (b);
        }

        public void Unite (int a, int b) {
            int x = Find (a), y = Find (b);

            if (Size (x) > Size (y)) {
                Parents[x] += Parents[y];
                Parents[y] = x;
            } else {
                Parents[y] += Parents[x];
                Parents[x] = y;
            }
        }
    }
}