Problem:
Score : 200 points

Problem Statement

There is a rectangle in the xy-plane, with its lower left corner at (0, 0) and its upper right corner at (W, H). Each of its sides is parallel to the x-axis or y-axis. Initially, the whole region within the rectangle is painted white.

Snuke plotted N points into the rectangle. The coordinate of the i-th (1 ≦ i ≦ N) point was (x_i, y_i).

Then, he created an integer sequence a of length N, and for each 1 ≦ i ≦ N, he painted some region within the rectangle black, as follows:

If a_i = 1, he painted the region satisfying x < x_i within the rectangle.

If a_i = 2, he painted the region satisfying x > x_i within the rectangle.

If a_i = 3, he painted the region satisfying y < y_i within the rectangle.

If a_i = 4, he painted the region satisfying y > y_i within the rectangle.

Find the area of the white region within the rectangle after he finished painting.

Constraints

1 ≦ W, H ≦ 100

1 ≦ N ≦ 100

0 ≦ x_i ≦ W (1 ≦ i ≦ N)

0 ≦ y_i ≦ H (1 ≦ i ≦ N)

W, H (21:32, added), x_i and y_i are integers.

a_i (1 ≦ i ≦ N) is 1, 2, 3 or 4.

Input

The input is given from Standard Input in the following format:

W H N
x_1 y_1 a_1
x_2 y_2 a_2
:
x_N y_N a_N

Output

Print the area of the white region within the rectangle after Snuke finished painting.

Sample Input 1

5 4 2
2 1 1
3 3 4

Sample Output 1

9

The figure below shows the rectangle before Snuke starts painting.

First, as (x_1, y_1) = (2, 1) and a_1 = 1, he paints the region satisfying x < 2 within the rectangle:

Then, as (x_2, y_2) = (3, 3) and a_2 = 4, he paints the region satisfying y > 3 within the rectangle:

Now, the area of the white region within the rectangle is 9.

Sample Input 2

5 4 3
2 1 1
3 3 4
1 4 2

Sample Output 2

0

It is possible that the whole region within the rectangle is painted black.

Sample Input 3

10 10 5
1 6 1
4 1 3
6 9 4
9 4 2
3 1 3

Sample Output 3

64

Solution in C++14 (GCC 5.4.1) (judge verdict: Wrong Answer)

#include <iostream>
#include <string>
#include <algorithm>
#include <functional>
#include <vector>
#include <stack>
#include <queue>
#include <deque>
#include <set>
#include <map>
#include <cstdio>
#include <cmath>
#include <tuple>
#include <iomanip>
#include <numeric>
#include <unordered_map>
#include <sstream>   
#include<limits.h>
#include<list>
#include <array>
using namespace std;
#define i64  long long
#define int  long long
 
#define I32_MAX 2147483647
#define I64_MAX 9223372036854775807
#define INF I64_MAX
#define MOD 1000000007


void solve(void)
{ 

  int W ,H, N;
  cin>>W>>H>>N;
  int W_b = 0, W_e = W, H_b = 0, H_e = H;

  for (int i = 0; i < N; i++)
  {
    int X,Y,A;
    cin>>X>>Y>>A;
    if(A == 1)
    {
      W_b = max(W_b,X);
    }
    else if (A ==2)
    {
      W_e = min(W_e,X);
    }
    else if (A ==3)
    {
      H_b = max(H_b,Y);
    }
    else if(A == 4)
    {
      H_e = min(H_e,Y);
    }  
  }

  cout<<max(0LL,(H_e - H_b)*(W_e - W_b))<<endl;
  
  
  
  return;  
}



int32_t main(int32_t argc, const char *argv[])
{
  std::ios::sync_with_stdio(false);
  std::cin.tie(0);

  // std::cout << std::fixed;
  // std::cout << std::setprecision(8);

  solve();

 
  return 0;
}