Problem:
Score : 200 points

Problem Statement

There is a rectangle in the xy-plane, with its lower left corner at (0, 0) and its upper right corner at (W, H). Each of its sides is parallel to the x-axis or y-axis. Initially, the whole region within the rectangle is painted white.

Snuke plotted N points into the rectangle. The coordinate of the i-th (1 ≦ i ≦ N) point was (x_i, y_i).

Then, he created an integer sequence a of length N, and for each 1 ≦ i ≦ N, he painted some region within the rectangle black, as follows:

If a_i = 1, he painted the region satisfying x < x_i within the rectangle.

If a_i = 2, he painted the region satisfying x > x_i within the rectangle.

If a_i = 3, he painted the region satisfying y < y_i within the rectangle.

If a_i = 4, he painted the region satisfying y > y_i within the rectangle.

Find the area of the white region within the rectangle after he finished painting.

Constraints

1 ≦ W, H ≦ 100

1 ≦ N ≦ 100

0 ≦ x_i ≦ W (1 ≦ i ≦ N)

0 ≦ y_i ≦ H (1 ≦ i ≦ N)

W, H (21:32, added), x_i and y_i are integers.

a_i (1 ≦ i ≦ N) is 1, 2, 3 or 4.

Input

The input is given from Standard Input in the following format:

W H N
x_1 y_1 a_1
x_2 y_2 a_2
:
x_N y_N a_N

Output

Print the area of the white region within the rectangle after Snuke finished painting.

Sample Input 1

5 4 2
2 1 1
3 3 4

Sample Output 1

9

The figure below shows the rectangle before Snuke starts painting.

First, as (x_1, y_1) = (2, 1) and a_1 = 1, he paints the region satisfying x < 2 within the rectangle:

Then, as (x_2, y_2) = (3, 3) and a_2 = 4, he paints the region satisfying y > 3 within the rectangle:

Now, the area of the white region within the rectangle is 9.

Sample Input 2

5 4 3
2 1 1
3 3 4
1 4 2

Sample Output 2

0

It is possible that the whole region within the rectangle is painted black.

Sample Input 3

10 10 5
1 6 1
4 1 3
6 9 4
9 4 2
3 1 3

Sample Output 3

64

Solution in C++14 (Clang 3.8.0) (judge verdict: Wrong Answer)

#define _USE_MATH_DEFINES
#include <algorithm>
#include <cstdio>
#include <functional>
#include <iostream>
#include <cfloat>
#include <climits>
#include <cstring>
#include <cmath>
#include <map>
#include <queue>
#include <set>
#include <sstream>
#include <stack>
#include <string>
#include <time.h>
#include <vector>
using namespace std;

typedef long long ll;
typedef unsigned long long ull;
typedef pair<int, int> i_i;
typedef pair<ll, int> ll_i;
typedef pair<double, int> d_i;
typedef pair<ll, ll> ll_ll;
typedef pair<double, double> d_d;
struct edge { int u, v; ll w; };
 
ll MOD = 1000000007;
ll _MOD = 1000000009;
double EPS = 1e-10;

int main() {
  int N;
  int a[100];
  i_i W, H;
  
  W.first = 0;
  H.first = 0;
  cin >> W.second >> H.second >> N;

  for (int i = 0; i < N; i++) {
    int x, y, a;
    cin >> x >> y >> a;

    switch (a) {
      case 1:
        if (W.first < x)
          W.first = x;
        break;
      case 2:
        if (W.second > x)
          W.second = x;
        break;
      case 3:
        if (H.first < y)
          H.first = y;
        break;
      case 4:
        if (H.second > y)
          H.second = y;
        break;
      default:
        break;
    }
  }

  if ((W.second - W.first) * (H.second - H.first) > 0)
    printf("%d", (W.second - W.first) * (H.second - H.first));
  else printf("0");
  
}