Problem:
Score : 300 points

Problem Statement

AtCoDeer the deer and his friend TopCoDeer is playing a game.
The game consists of N turns.
In each turn, each player plays one of the two gestures, Rock and Paper, as in Rock-paper-scissors, under the following condition:

(※) After each turn, (the number of times the player has played Paper)≦(the number of times the player has played Rock).

Each player's score is calculated by (the number of turns where the player wins) - (the number of turns where the player loses), where the outcome of each turn is determined by the rules of Rock-paper-scissors.

(For those who are not familiar with Rock-paper-scissors: If one player plays Rock and the other plays Paper, the latter player will win and the former player will lose. If both players play the same gesture, the round is a tie and neither player will win nor lose.)

With his supernatural power, AtCoDeer was able to foresee the gesture that TopCoDeer will play in each of the N turns, before the game starts.
Plan AtCoDeer's gesture in each turn to maximize AtCoDeer's score.

The gesture that TopCoDeer will play in each turn is given by a string s. If the i-th (1≦i≦N) character in s is g, TopCoDeer will play Rock in the i-th turn. Similarly, if the i-th (1≦i≦N) character of s in p, TopCoDeer will play Paper in the i-th turn.

Constraints

1≦N≦10^5

N=|s|

Each character in s is g or p.

The gestures represented by s satisfy the condition (※).

Input

The input is given from Standard Input in the following format:

s

Output

Print the AtCoDeer's maximum possible score.

Sample Input 1

gpg

Sample Output 1

0

Playing the same gesture as the opponent in each turn results in the score of 0, which is the maximum possible score.

Sample Input 2

ggppgggpgg

Sample Output 2

2

For example, consider playing gestures in the following order: Rock, Paper, Rock, Paper, Rock, Rock, Paper, Paper, Rock, Paper. This strategy earns three victories and suffers one defeat, resulting in the score of 2, which is the maximum possible score.

Solution in C++ (GCC 9.2.1) (judge verdict: Accepted)

#include <bits/stdc++.h>
#define rep(i,n) for (int i = 0; i < n; ++i)
#define ALL(c) (c).begin(), (c).end()
#define SUM(x) std::accumulate(ALL(x), 0LL)
#define MIN(v) *std::min_element(v.begin(), v.end())
#define MAX(v) *std::max_element(v.begin(), v.end())
#define EXIST(v, x) (std::find(v.begin(), v.end(), x) != v.end())
using namespace std;

using ll = long long;

template<class T> inline bool chmax(T& a, T b) { if (a < b) { a = b; return true; } return false; }
template<class T> inline bool chmin(T& a, T b) { if (a > b) { a = b; return true; } return false; }
template<class T> inline void dump(vector<T> v) { for (auto& x : v) cerr << x << " "; cerr << endl; }
template<class T> inline void dump(vector<pair<T, T>> v) { for (auto& p : v) cerr << p.first << " " << p.second << endl; }
template<class T> inline void dump(vector<vector<T>> vv) { for (auto& v : vv) {for (auto& x : v) cerr << x << " "; cerr << endl;} }

constexpr int INF = 1e9+5;
constexpr long long INFLL = 1LL<<60;
constexpr double eps = (1e-9);

int main() {
  cin.tie(0);
  ios::sync_with_stdio(false);

  string s;
  cin >> s;

  int ans = 0;
  rep(i, s.size()) {
    if (i % 2 == 0) {   // g を出す
      if (s[i] == 'p') ans--;
    } else {  // p を出す
      if (s[i] == 'g') ans++;
    }
  }

  cout << ans << endl;

  return 0;
}