Problem:
Score : 500 points

Problem Statement

Ken loves ken-ken-pa (Japanese version of hopscotch). Today, he will play it on a directed graph G.
G consists of N vertices numbered 1 to N, and M edges. The i-th edge points from Vertex u_i to Vertex v_i.

First, Ken stands on Vertex S. He wants to reach Vertex T by repeating ken-ken-pa. In one ken-ken-pa, he does the following exactly three times: follow an edge pointing from the vertex on which he is standing.

Determine if he can reach Vertex T by repeating ken-ken-pa. If the answer is yes, find the minimum number of ken-ken-pa needed to reach Vertex T. Note that visiting Vertex T in the middle of a ken-ken-pa does not count as reaching Vertex T by repeating ken-ken-pa.

Constraints

2 \leq N \leq 10^5

0 \leq M \leq \min(10^5, N (N-1))

1 \leq u_i, v_i \leq N(1 \leq i \leq M)

u_i \neq v_i (1 \leq i \leq M)

If i \neq j, (u_i, v_i) \neq (u_j, v_j).

1 \leq S, T \leq N

S \neq T

Input

Input is given from Standard Input in the following format:

N M
u_1 v_1
:
u_M v_M
S T

Output

If Ken cannot reach Vertex T from Vertex S by repeating ken-ken-pa, print -1.
If he can, print the minimum number of ken-ken-pa needed to reach vertex T.

Sample Input 1

4 4
1 2
2 3
3 4
4 1
1 3

Sample Output 1

2

Ken can reach Vertex 3 from Vertex 1 in two ken-ken-pa, as follows: 1 \rightarrow 2 \rightarrow 3 \rightarrow 4 in the first ken-ken-pa, then 4 \rightarrow 1 \rightarrow 2 \rightarrow 3 in the second ken-ken-pa. This is the minimum number of ken-ken-pa needed.

Sample Input 2

3 3
1 2
2 3
3 1
1 2

Sample Output 2

-1

Any number of ken-ken-pa will bring Ken back to Vertex 1, so he cannot reach Vertex 2, though he can pass through it in the middle of a ken-ken-pa.

Sample Input 3

2 0
1 2

Sample Output 3

-1

Vertex S and Vertex T may be disconnected.

Sample Input 4

6 8
1 2
2 3
3 4
4 5
5 1
1 4
1 5
4 6
1 6

Sample Output 4

2

Solution in C++14 (GCC 5.4.1) (judge verdict: Accepted)

#define _CRT_SECURE_NO_WARNINGS
#include<iostream>
#include<sstream>
#include<cstdio>
#include<cstdlib>
#include<cstring>
#include<climits>
#include<cmath>
#include<string>
#include<vector>
#include<set>
#include<map>
#include<queue>
#include<numeric>
#include<functional>
#include<algorithm>
#include<bitset>
#include<tuple>
#include<unordered_set>
#include<unordered_map>
#include<random>
#include<array>
#include<cassert>
using namespace std;
#define INF (1<<29)
#define rep(i,n) for(int i=0;i<(int)(n);i++)
#define all(v) v.begin(),v.end()
#define uniq(v) v.erase(unique(all(v)),v.end())




int n, m;
vector<int> edge[100000];
int s, t;


int dis[100000][3];




int main() {
	ios::sync_with_stdio(0);
	cin.tie(0);

	cin >> n >> m;
	rep(i,m) {
		int u, v;
		cin >> u >> v;
		u--; v--;
		edge[u].push_back(v);
	}
	cin >> s >> t;
	s--; t--;

	rep(i, n)rep(j, 3)dis[i][j] = -1;
	queue<pair<int, int>> q;
	q.emplace(s, 0);
	dis[s][0] = 0;

	while(!q.empty()) {
		auto p = q.front();
		q.pop();

		for (int v : edge[p.first]) {
			int mod = (p.second + 1) % 3;
			if (dis[v][mod] == -1) {
				dis[v][mod] = dis[p.first][p.second] + 1;
				q.emplace(v, mod);
			}
		}
	}

	cout << (dis[t][0] == -1 ? -1 : dis[t][0] / 3) << endl;



	return 0;
}