Problem:
Score : 300 points

Problem Statement

We have N switches with "on" and "off" state, and M bulbs. The switches are numbered 1 to N, and the bulbs are numbered 1 to M.

Bulb i is connected to k_i switches: Switch s_{i1}, s_{i2}, ..., and s_{ik_i}. It is lighted when the number of switches that are "on" among these switches is congruent to p_i modulo 2.

How many combinations of "on" and "off" states of the switches light all the bulbs?

Constraints

1 \leq N, M \leq 10

1 \leq k_i \leq N

1 \leq s_{ij} \leq N

s_{ia} \neq s_{ib} (a \neq b)

p_i is 0 or 1.

All values in input are integers.

Input

Input is given from Standard Input in the following format:

N M
k_1 s_{11} s_{12} ... s_{1k_1}
:
k_M s_{M1} s_{M2} ... s_{Mk_M}
p_1 p_2 ... p_M

Output

Print the number of combinations of "on" and "off" states of the switches that light all the bulbs.

Sample Input 1

2 2
2 1 2
1 2
0 1

Sample Output 1

1

Bulb 1 is lighted when there is an even number of switches that are "on" among the following: Switch 1 and 2.

Bulb 2 is lighted when there is an odd number of switches that are "on" among the following: Switch 2.

There are four possible combinations of states of (Switch 1, Switch 2): (on, on), (on, off), (off, on) and (off, off). Among them, only (on, on) lights all the bulbs, so we should print 1.

Sample Input 2

2 3
2 1 2
1 1
1 2
0 0 1

Sample Output 2

0

Bulb 1 is lighted when there is an even number of switches that are "on" among the following: Switch 1 and 2.

Bulb 2 is lighted when there is an even number of switches that are "on" among the following: Switch 1.

Bulb 3 is lighted when there is an odd number of switches that are "on" among the following: Switch 2.

Switch 1 has to be "off" to light Bulb 2 and Switch 2 has to be "on" to light Bulb 3, but then Bulb 1 will not be lighted. Thus, there are no combinations of states of the switches that light all the bulbs, so we should print 0.

Sample Input 3

5 2
3 1 2 5
2 2 3
1 0

Sample Output 3

8

Solution in C++14 (GCC 5.4.1) (judge verdict: Accepted)

#ifndef LOCAL
#pragma GCC optimize("O3")
#endif
#include "bits/stdc++.h"
using namespace std;
#define sim template < class c
#define ris return * this
#define dor > debug & operator <<
#define eni(x) sim > typename \
  enable_if<sizeof dud<c>(0) x 1, debug&>::type operator<<(c i) {
sim > struct rge { c b, e; };
sim > rge<c> range(c i, c j) { return rge<c>{i, j}; }
sim > auto dud(c* x) -> decltype(cerr << *x, 0);
sim > char dud(...);
struct debug {
#ifdef LOCAL
~debug() { cerr << endl; }
eni(!=) cerr << boolalpha << i; ris; }
eni(==) ris << range(begin(i), end(i)); }
sim, class b dor(pair < b, c > d) {
  ris << "(" << d.first << ", " << d.second << ")";
}
sim dor(rge<c> d) {
  *this << "[";
  for (auto it = d.b; it != d.e; ++it)
    *this << ", " + 2 * (it == d.b) << *it;
  ris << "]";
}
#else
sim dor(const c&) { ris; }
#endif
};
#define imie(...) " [" << #__VA_ARGS__ ": " << (__VA_ARGS__) << "] "
typedef long long ll;
const int MAXN = 10 ; 
int bulb[MAXN][MAXN] ; 
int main(){
	for(int i=0;i<MAXN;i++){
		for(int j=0;j<MAXN;j++){
			bulb[i][j] = 0 ; 
		}
	}
	int n , m ; 
	cin >> n >> m ; 
	for(int i=0;i<m;i++){
		int k ;
		cin >> k ; 
		for(int j=0;j<k;j++){
			int x ; 
			cin >> x ; 
			x--;
			bulb[i][x] = 1 ; 
		}
	}
	int p[MAXN] ; 
	for(int i=0;i<m;i++){
		cin >> p[i] ; 
	}
	int res = 0 ; 
	for(int mask = 0 ; mask < (1<<n) ; mask++ ){
		vector<int> state ; 
		for(int j=0;j<n;j++){
			if ( mask & (1 << j) ){
				state.push_back(j) ; 
			}
		}
		debug() << imie(state) ; 
		int ans = 0 ; 
		for(int i=0;i<m;i++){
			int cnt = 0 ; 
			for(int c : state){
				if ( bulb[i][c] ){
					cnt++ ; 
				}
			}
			if ( cnt % 2 == p[i] ) ans++ ; 
		}
		if ( ans == m ) res++ ; 
	}
	cout << res << endl;
	return 0 ;
}