Problem:
Score : 300 points

Problem Statement

Two foxes Jiro and Saburo are playing a game called 1D Reversi. This game is played on a board, using black and white stones. On the board, stones are placed in a row, and each player places a new stone to either end of the row. Similarly to the original game of Reversi, when a white stone is placed, all black stones between the new white stone and another white stone, turn into white stones, and vice versa.

In the middle of a game, something came up and Saburo has to leave the game. The state of the board at this point is described by a string S. There are |S| (the length of S) stones on the board, and each character in S represents the color of the i-th (1 ≦ i ≦ |S|) stone from the left. If the i-th character in S is B, it means that the color of the corresponding stone on the board is black. Similarly, if the i-th character in S is W, it means that the color of the corresponding stone is white.

Jiro wants all stones on the board to be of the same color. For this purpose, he will place new stones on the board according to the rules. Find the minimum number of new stones that he needs to place.

Constraints

1 ≦ |S| ≦ 10^5

Each character in S is B or W.

Input

The input is given from Standard Input in the following format:

S

Output

Print the minimum number of new stones that Jiro needs to place for his purpose.

Sample Input 1

BBBWW

Sample Output 1

1

By placing a new black stone to the right end of the row of stones, all white stones will become black. Also, by placing a new white stone to the left end of the row of stones, all black stones will become white.

In either way, Jiro's purpose can be achieved by placing one stone.

Sample Input 2

WWWWWW

Sample Output 2

0

If all stones are already of the same color, no new stone is necessary.

Sample Input 3

WBWBWBWBWB

Sample Output 3

9

Solution in C++14 (GCC 5.4.1) (judge verdict: Accepted)

// >>> TEMPLATES
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
using ld = long double;
#define int ll
#define double ld
#define rep(i,n) for (int i = 0; i < (int)(n); i++)
#define rep1(i,n) for (int i = 1; i <= (int)(n); i++)
#define repR(i,n) for (int i = (int)(n)-1; i >= 0; i--)
#define rep1R(i,n) for (int i = (int)(n); i >= 1; i--)
#define loop(i,a,B) for (int i = a; i B; i++)
#define loopR(i,a,B) for (int i = a; i B; i--)
#define all(x) (x).begin(), (x).end()
#define allR(x) (x).rbegin(), (x).rend()
#define pb push_back
#define eb emplace_back
#define mp make_pair
#define fst first
#define snd second
#define INF (numeric_limits<int>::max()/2-1)
#ifdef LOCAL
#include "debug.hpp"
#define dump(...) cerr << "[" << __LINE__ << ":" << __FUNCTION__ << "] ", dump_impl(#__VA_ARGS__, __VA_ARGS__)
#define say(x) cerr << "[" << __LINE__ << ":" << __FUNCTION__ << "] " << x << endl
#define debug if (1)
#else
#define dump(...) (void)(0)
#define say(x) (void)(0)
#define debug if (0)
#endif
template <class T> using pque_max = priority_queue<T>;
template <class T> using pque_min = priority_queue<T, vector<T>, greater<T> >;
template <class T, class = typename T::iterator, class = typename enable_if<!is_same<T, string>::value>::type>
ostream& operator<<(ostream& os, T const& v) { bool f = true; for (auto const& x : v) os << (f ? "" : " ") << x, f = false; return os; }
template <class T, class = typename T::iterator, class = typename enable_if<!is_same<T, string>::value>::type>
istream& operator>>(istream& is, T &v) { for (auto& x : v) is >> x; return is; }
template <class T, class S> istream& operator>>(istream& is, pair<T,S>& p) { return is >> p.first >> p.second; }
struct IOSetup { IOSetup() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(15); } } iosetup;
template <class F> struct FixPoint : private F {
    constexpr FixPoint(F&& f) : F(forward<F>(f)) {}
    template <class... T> constexpr auto operator()(T&&... x) const { return F::operator()(*this, forward<T>(x)...); }
};
struct MakeFixPoint {
    template <class F> constexpr auto operator|(F&& f) const { return FixPoint<F>(forward<F>(f)); }
};
#define MFP MakeFixPoint()|
#define def(name, ...) auto name = MFP [&](auto &&name, __VA_ARGS__)
template <class T, size_t d> struct vec_impl {
    using type = vector<typename vec_impl<T,d-1>::type>;
    template <class... U> static type make_v(size_t n, U&&... x) { return type(n, vec_impl<T,d-1>::make_v(forward<U>(x)...)); }
};
template <class T> struct vec_impl<T,0> { using type = T; static type make_v(T const& x = {}) { return x; } };
template <class T, size_t d = 1> using vec = typename vec_impl<T,d>::type;
template <class T, size_t d = 1, class... Args> auto make_v(Args&&... args) { return vec_impl<T,d>::make_v(forward<Args>(args)...); }
template <class T> void quit(T const& x) { cout << x << endl; exit(0); }
template <class T> constexpr bool chmin(T& x, T const& y) { if (x > y) { x = y; return true; } return false; }
template <class T> constexpr bool chmax(T& x, T const& y) { if (x < y) { x = y; return true; } return false; }
template <class It> constexpr auto sumof(It b, It e) { return accumulate(b,e,typename iterator_traits<It>::value_type{}); }
template <class T> int sz(T const& x) { return x.size(); }
template <class C, class T> int lbd(C const& v, T const& x) {
    return lower_bound(v.begin(), v.end(), x)-v.begin();
}
template <class C, class T> int ubd(C const& v, T const& x) {
    return upper_bound(v.begin(), v.end(), x)-v.begin();
}
// <<<

int32_t main() {
    string s; cin >> s;
    int n = s.size();
    int cnt = 0;
    rep (i,n-1) if (s[i] != s[i+1]) cnt++;
    cout << cnt << endl;
}