Problem:
Score : 500 points

Problem Statement

You are going to hold a competition of one-to-one game called AtCoder Janken. (Janken is the Japanese name for Rock-paper-scissors.)
N players will participate in this competition, and they are given distinct integers from 1 through N.
The arena has M playing fields for two players. You need to assign each playing field two distinct integers between 1 and N (inclusive).
You cannot assign the same integer to multiple playing fields.
The competition consists of N rounds, each of which proceeds as follows:

For each player, if there is a playing field that is assigned the player's integer, the player goes to that field and fight the other player who comes there.

Then, each player adds 1 to its integer. If it becomes N+1, change it to 1.

You want to ensure that no player fights the same opponent more than once during the N rounds.
Print an assignment of integers to the playing fields satisfying this condition.
It can be proved that such an assignment always exists under the constraints given.

Constraints

1 \leq M

M \times 2 +1 \leq N \leq 200000

Input

Input is given from Standard Input in the following format:

N M

Output

Print M lines in the format below.
The i-th line should contain the two integers a_i and b_i assigned to the i-th playing field.

a_1 b_1
a_2 b_2
:
a_M b_M

Sample Input 1

4 1

Sample Output 1

2 3

Let us call the four players A, B, C, and D, and assume that they are initially given the integers 1, 2, 3, and 4, respectively.

The 1-st round is fought by B and C, who has the integers 2 and 3, respectively. After this round, A, B, C, and D have the integers 2, 3, 4, and 1, respectively.

The 2-nd round is fought by A and B, who has the integers 2 and 3, respectively. After this round, A, B, C, and D have the integers 3, 4, 1, and 2, respectively.

The 3-rd round is fought by D and A, who has the integers 2 and 3, respectively. After this round, A, B, C, and D have the integers 4, 1, 2, and 3, respectively.

The 4-th round is fought by C and D, who has the integers 2 and 3, respectively. After this round, A, B, C, and D have the integers 1, 2, 3, and 4, respectively.

No player fights the same opponent more than once during the four rounds, so this solution will be accepted.

Sample Input 2

7 3

Sample Output 2

1 6
2 5
3 4

Solution in C++ (GCC 9.2.1) (judge verdict: Wrong Answer)

#include <bits/stdc++.h>
#define rep(i,n) for(int i=0; i<(n); i++)
#define reps(i,s,n) for(int i=(s); i<(n); i++)
#define all(v) v.begin(),v.end()
#define outve(v) for(auto i : v) cout << i << " ";cout << endl
#define outmat(v) for(auto i : v){for(auto j : i) cout << j << " ";cout << endl;}
#define in(n,v) for(int i=0; i<(n); i++){cin >> v[i];}
#define out(n) cout << (n) << endl
#define fi first
#define se second
#define pb push_back
#define mod 1000000007
#define infi 1900000000
#define infl 1100000000000000000
#define cyes cout << "Yes" << endl
#define cno cout << "No" << endl
#define csp << " " <<
#define outset(n) cout << fixed << setprecision(n);
using namespace std;
using ll = long long;
using ld = long double;
using vi = vector<int>;
using vvi = vector<vector<int>>;
using vs = vector<string>;
using vl = vector<ll>;
using vvl = vector<vector<ll>>;
using pii = pair<int,int>;
using pll = pair<ll,ll>;
using vvp = vector<vector<pair<int,int>>>;
template<typename T> using ve = vector<T>;
template<typename T> using pq2 = priority_queue<T>;
template<typename T> using pq1 = priority_queue<T,vector<T>,greater<T>>;
template<typename T> bool chmax(T &a, T b) {if(a < b) {a = b;return 1;}return 0;}
template<typename T> bool chmin(T &a, T b) {if(a > b) {a = b;return 1;}return 0;}




int main(){
    
    ios::sync_with_stdio(false);
    cin.tie(nullptr);

    int N,M;
    cin >> N >> M;
    
    vi a,b;
    rep(i,N/2) a.pb(i+1);
    rep(i,N/2) b.pb(N-a[i]+1);
    
    
    int i = 0;
    int j = 0;
    while (i < M) {
        
        if(abs(a[j]-b[j]) != N-abs(a[j]-b[j])) {
            cout << a[j] csp b[j] << endl;
            i++;
            j++;
        }
        else j++;
    }
    
    
    
    

    return 0;
}