Problem:
Score: 400 points

Problem statement

We have an H \times W grid whose squares are painted black or white. The square at the i-th row from the top and the j-th column from the left is denoted as (i, j).

Snuke would like to play the following game on this grid. At the beginning of the game, there is a character called Kenus at square (1, 1). The player repeatedly moves Kenus up, down, left or right by one square. The game is completed when Kenus reaches square (H, W) passing only white squares.

Before Snuke starts the game, he can change the color of some of the white squares to black. However, he cannot change the color of square (1, 1) and (H, W). Also, changes of color must all be carried out before the beginning of the game.

When the game is completed, Snuke's score will be the number of times he changed the color of a square before the beginning of the game. Find the maximum possible score that Snuke can achieve, or print -1 if the game cannot be completed, that is, Kenus can never reach square (H, W) regardless of how Snuke changes the color of the squares.

The color of the squares are given to you as characters s_{i, j}. If square (i, j) is initially painted by white, s_{i, j} is .; if square (i, j) is initially painted by black, s_{i, j} is #.

Constraints

H is an integer between 2 and 50 (inclusive).

W is an integer between 2 and 50 (inclusive).

s_{i, j} is . or # (1 \leq i \leq H, 1 \leq j \leq W).

s_{1, 1} and s_{H, W} are ..

Input

Input is given from Standard Input in the following format:

H W
s_{1, 1}s_{1, 2}s_{1, 3} ... s_{1, W}
s_{2, 1}s_{2, 2}s_{2, 3} ... s_{2, W}
: :
s_{H, 1}s_{H, 2}s_{H, 3} ... s_{H, W}

Output

Print the maximum possible score that Snuke can achieve, or print -1 if the game cannot be completed.

Sample Input 1

3 3
..#
#..
...

Sample Output 1

2

The score 2 can be achieved by changing the color of squares as follows:

Sample Input 2

10 37
.....................................
...#...####...####..###...###...###..
..#.#..#...#.##....#...#.#...#.#...#.
..#.#..#...#.#.....#...#.#...#.#...#.
.#...#.#..##.#.....#...#.#.###.#.###.
.#####.####..#.....#...#..##....##...
.#...#.#...#.#.....#...#.#...#.#...#.
.#...#.#...#.##....#...#.#...#.#...#.
.#...#.####...####..###...###...###..
.....................................

Sample Output 2

209

Solution in C++14 (GCC 5.4.1) (judge verdict: Wrong Answer)

 #include <iostream>
#include <cstdio>
#include <algorithm>
#include <cmath>
#include <vector>
#include <list>
#include <set>
#include <map>
#include <queue>
#include <stack>
#include <cctype>
#include <cassert>
#include <climits>
#include <string>
#include <bitset>
#include <cfloat>
#include <unordered_set>
#include <iomanip>
using namespace std;
typedef long double ld;
typedef long long int ll;
typedef unsigned long long int ull;
typedef pair<int,int> pii;
typedef vector<int> vi;
typedef vector<char> vc;
typedef vector<bool> vb;
typedef vector<double> vd;
typedef vector<string> vs;
typedef vector<ll> vll;
typedef vector<pair<int,int> > vpii;
typedef vector<vector<int> > vvi;
typedef vector<vector<char> > vvc;
typedef vector<vector<string> > vvs;
typedef vector<vector<ll> > vvll;
#define rep(i,n) for(int i = 0; i < (n); ++i)
#define rrep(i,n) for(int i = 1; i <= (n); ++i)
#define irep(it, stl) for(auto it = stl.begin(); it != stl.end(); it++)
#define drep(i,n) for(int i = (n) - 1; i >= 0; --i)
#define fin(ans) cout << (ans) << endl
#define mp(p,q) make_pair(p, q)
#define pb(n) push_back(n)
#define all(a) a.begin(), a.end()
#define rall(a) a.rbegin(), a.rend()
#define Sort(a) sort(a.begin(), a.end())
#define Rort(a) sort(a.rbegin(), a.rend())
#define MATHPI acos(-1)
int dx8[8] = {1, 0, -1, 0, 1, -1, -1, 1};
int dy8[8] = {0, 1, 0, -1, 1, 1, -1, -1};
int dx4[4] = {1, 0, -1, 0};
int dy4[4] = {0, 1, 0, -1};
template <class T> inline bool chmax(T& a,T b){if(a<b){a=b;return 1;} return 0;}
template <class T> inline bool chmin(T& a,T b){if(a>b){a=b;return 1;} return 0;}
struct io{io(){ios::sync_with_stdio(false);cin.tie(0);}};
const int INF = INT_MAX;
const ll LLINF = 1LL<<60;
const ll MOD = 1000000007;
const double EPS = 1e-9;


//ポイントは先に経路固定→bfsと思いつくこと、でその最短のdist=最低限使う白の個数
//今回みたいなスタートとゴールがあり、最初か、途中かに盤面をいじれる場合
//①探索しながら盤面変化、②先に経路固定してそのコストを考える
int WALL = -2;
int DOT = -1;

int H,W;
vvi dist(110,vi(110,-1));//到達不能は-1条件なので　INFだったらINF入れればいい
vvi G(110,vi(110));//多めにとっておかないとREっぽい？

queue<pii> que;
void bfs(vvi &G){
    dist[0][0] = 1;
    que.push(make_pair(0,0));
    while(!que.empty()){
        pii v = que.front();
        que.pop();
        int curX = v.first,curY = v.second;
        for(auto dx:dx4){
            for(auto dy:dy4){
                int nextX = curX + dx,nextY = curY + dy;
                if(nextX < 0 || nextX >= W || nextY < 0 || nextY >= H || G[nextX][nextY] == WALL) continue;
                if(dist[nextX][nextY] == -1){
                  dist[nextX][nextY] = dist[curX][curY] + 1;
                  que.push(make_pair(nextX,nextY));
                }
                
            }
        }
    }
}

int main(void) {
    cin >> H >> W;
    
    
    int white = 0;
    rep(i,H){
        rep(j,W){
           char c;
           cin >> c;
           if(c == '.'){
               G[i][j] = DOT;
               white++;
           }else if( c == '#'){
               G[i][j] = WALL;
           }
        }
    }

    bfs(G);

    if(dist[H-1][W-1] == -1) fin(-1);
    else fin(white-dist[H-1][W-1]);
}