Problem:
Score : 200 points

Problem Statement

There is a rectangle in the xy-plane, with its lower left corner at (0, 0) and its upper right corner at (W, H). Each of its sides is parallel to the x-axis or y-axis. Initially, the whole region within the rectangle is painted white.

Snuke plotted N points into the rectangle. The coordinate of the i-th (1 ≦ i ≦ N) point was (x_i, y_i).

Then, he created an integer sequence a of length N, and for each 1 ≦ i ≦ N, he painted some region within the rectangle black, as follows:

If a_i = 1, he painted the region satisfying x < x_i within the rectangle.

If a_i = 2, he painted the region satisfying x > x_i within the rectangle.

If a_i = 3, he painted the region satisfying y < y_i within the rectangle.

If a_i = 4, he painted the region satisfying y > y_i within the rectangle.

Find the area of the white region within the rectangle after he finished painting.

Constraints

1 ≦ W, H ≦ 100

1 ≦ N ≦ 100

0 ≦ x_i ≦ W (1 ≦ i ≦ N)

0 ≦ y_i ≦ H (1 ≦ i ≦ N)

W, H (21:32, added), x_i and y_i are integers.

a_i (1 ≦ i ≦ N) is 1, 2, 3 or 4.

Input

The input is given from Standard Input in the following format:

W H N
x_1 y_1 a_1
x_2 y_2 a_2
:
x_N y_N a_N

Output

Print the area of the white region within the rectangle after Snuke finished painting.

Sample Input 1

5 4 2
2 1 1
3 3 4

Sample Output 1

9

The figure below shows the rectangle before Snuke starts painting.

First, as (x_1, y_1) = (2, 1) and a_1 = 1, he paints the region satisfying x < 2 within the rectangle:

Then, as (x_2, y_2) = (3, 3) and a_2 = 4, he paints the region satisfying y > 3 within the rectangle:

Now, the area of the white region within the rectangle is 9.

Sample Input 2

5 4 3
2 1 1
3 3 4
1 4 2

Sample Output 2

0

It is possible that the whole region within the rectangle is painted black.

Sample Input 3

10 10 5
1 6 1
4 1 3
6 9 4
9 4 2
3 1 3

Sample Output 3

64

Solution in C++14 (GCC 5.4.1) (judge verdict: Accepted)

#include <iostream>
#include <algorithm>
#include <string>
#include <cmath>
#include <map>
#include <vector>
using namespace std;
int W, H, N;
vector<vector<bool>> men(101,vector<bool>(101,true));

void menseki(int X, int Y, int A){
    
    if(A == 1){
        for(int i = 1; i <= H; i++){
            for(int j = 1; j <= X; j++){
                men[i][j] = false;
            }
        }
        return ;    
    }
    
    if(A == 2){
        for(int i = 1; i <= H; i++){
            for(int j = X+1; j <= W; j++){
                men[i][j] = false;
            }
        }
        return ;
    }
    
    if(A == 3){
        for(int i = 1; i <= Y; i++){
            for(int j = 1; j <= W; j++){
                men[i][j] = false;
            }
        }
        return ;    
    }
    
    if(A == 4){
        for(int i = Y+1; i <= H; i++){
            for(int j = 1; j <= W; j++){
                men[i][j] = false;
            }
        }
        return ;    
    }
    
}


int main(void){

    int x, y, a;
    cin >> W >> H >> N;
    for(int i = 0; i < N; i++){
        cin >> x >> y >> a;
        menseki(x, y, a);
    }
    
    int menseki_Ans = 0;
    
    for(int i = 1; i <= H; i++){
        for(int j = 1; j <= W; j++){
            //cout << men[i][j] << " ";
            if(men[i][j]) menseki_Ans++;
        }//cout << endl;
    }
    
    cout << menseki_Ans << endl;
}