Problem:
Score : 500 points

Problem Statement

Ibis is fighting with a monster.

The health of the monster is H.

Ibis can cast N kinds of spells. Casting the i-th spell decreases the monster's health by A_i, at the cost of B_i Magic Points.

The same spell can be cast multiple times. There is no way other than spells to decrease the monster's health.

Ibis wins when the health of the monster becomes 0 or below.

Find the minimum total Magic Points that have to be consumed before winning.

Constraints

1 \leq H \leq 10^4

1 \leq N \leq 10^3

1 \leq A_i \leq 10^4

1 \leq B_i \leq 10^4

All values in input are integers.

Input

Input is given from Standard Input in the following format:

H N
A_1 B_1
:
A_N B_N

Output

Print the minimum total Magic Points that have to be consumed before winning.

Sample Input 1

9 3
8 3
4 2
2 1

Sample Output 1

4

First, let us cast the first spell to decrease the monster's health by 8, at the cost of 3 Magic Points. The monster's health is now 1.

Then, cast the third spell to decrease the monster's health by 2, at the cost of 1 Magic Point. The monster's health is now -1.

In this way, we can win at the total cost of 4 Magic Points.

Sample Input 2

100 6
1 1
2 3
3 9
4 27
5 81
6 243

Sample Output 2

100

It is optimal to cast the first spell 100 times.

Sample Input 3

9999 10
540 7550
691 9680
700 9790
510 7150
415 5818
551 7712
587 8227
619 8671
588 8228
176 2461

Sample Output 3

139815

Solution in C++14 (GCC 5.4.1) (judge verdict: Accepted)

#pragma comment(linker, "/STACK:36777216")
//#pragma GCC optimize ("O2") ·
/**
 *    This code has been written by YueGuang, feel free to ask me question. Blog: http://www.moonl1ght.xyz
 *    created:
 */
#define LOCAL
#include <functional>
#include <algorithm>
#include <iostream>
#include <fstream>
#include <sstream>
#include <iomanip>
#include <numeric>
#include <cstring>
#include <climits>
#include <cassert>
#include <complex>
#include <cstdio>
#include <string>
#include <vector>
#include <bitset>
#include <queue>
#include <stack>
#include <cmath>
#include <ctime>
#include <list>
#include <set>
#include <map>

//#include <tr1/unordered_set>
//#include <tr1/unordered_map>
//#include <array>

using namespace std;

#define REP(i, n) for (int i=0;i<n;++i)
#define FOR(i, a, b) for (int i=a;i<b;++i)
#define DWN(i, b, a) for (int i=b-1;i>=a;--i)
#define REP_1(i, n) for (int i=1;i<=n;++i)
#define FOR_1(i, a, b) for (int i=a;i<=b;++i)
#define DWN_1(i, b, a) for (int i=b;i>=a;--i)
#define REP_C(i, n) for (int n____=n,i=0;i<n____;++i)
#define FOR_C(i, a, b) for (int b____=b,i=a;i<b____;++i)
#define DWN_C(i, b, a) for (int a____=a,i=b-1;i>=a____;--i)
#define REP_N(i, n) for (i=0;i<n;++i)
#define FOR_N(i, a, b) for (i=a;i<b;++i)
#define DWN_N(i, b, a) for (i=b-1;i>=a;--i)
#define REP_1_C(i, n) for (int n____=n,i=1;i<=n____;++i)
#define FOR_1_C(i, a, b) for (int b____=b,i=a;i<=b____;++i)
#define DWN_1_C(i, b, a) for (int a____=a,i=b;i>=a____;--i)
#define REP_1_N(i, n) for (i=1;i<=n;++i)
#define FOR_1_N(i, a, b) for (i=a;i<=b;++i)
#define DWN_1_N(i, b, a) for (i=b;i>=a;--i)
#define REP_C_N(i, n) for (int n____=(i=0,n);i<n____;++i)
#define FOR_C_N(i, a, b) for (int b____=(i=0,b);i<b____;++i)
#define DWN_C_N(i, b, a) for (int a____=(i=b-1,a);i>=a____;--i)
#define REP_1_C_N(i, n) for (int n____=(i=1,n);i<=n____;++i)
#define FOR_1_C_N(i, a, b) for (int b____=(i=a,b);i<=b____;++i)
#define DWN_1_C_N(i, b, a) for (int a____=(i=b,a);i>=a____;--i)

#define ECH(it, A) for (__typeof((A).begin()) it=(A).begin(); it != (A).end(); ++it)
#define rECH(it, A) for (__typeof((A).rbegin()) it=(A).rbegin(); it != (A).rend(); ++it)
#define REP_S(i, str) for (char*i=str;*i;++i)
#define REP_L(i, hd, suc) for (int i=hd;i;i=suc[i])
#define REP_G(i, u) REP_L(i,hd[u],suc)
#define REP_SS(x, s) for (int x=s;x;x=(x-1)&s)
#define DO(n) for ( int ____n = n; ____n-->0; )
#define REP_2(i, j, n, m) REP(i, n) REP(j, m)
#define REP_2_1(i, j, n, m) REP_1(i, n) REP_1(j, m)
#define REP_3(i, j, k, n, m, l) REP(i, n) REP(j, m) REP(k, l)
#define REP_3_1(i, j, k, n, m, l) REP_1(i, n) REP_1(j, m) REP_1(k, l)
#define REP_4(i, j, k, ii, n, m, l, nn) REP(i, n) REP(j, m) REP(k, l) REP(ii, nn)
#define REP_4_1(i, j, k, ii, n, m, l, nn) REP_1(i, n) REP_1(j, m) REP_1(k, l) REP_1(ii, nn)

#define ALL(A) A.begin(), A.end()
#define LLA(A) A.rbegin(), A.rend()
#define CPY(A, B) memcpy(A, B, sizeof(A))
#define INS(A, P, B) A.insert(A.begin() + P, B)
#define ERS(A, P) A.erase(A.begin() + P)
#define LBD(A, x) (lower_bound(ALL(A), x) - A.begin())
#define UBD(A, x) (upper_bound(ALL(A), x) - A.begin())
#define CTN(T, x) (T.find(x) != T.end())
#define SZ(A) int((A).size())
#define PB push_back
#define MP(A, B) make_pair(A, B)
#define PTT pair<T, T>
#define Ts *this
#define rTs return Ts
#define fi first
#define se second
#define re real()
#define im imag()

#define Rush for(int ____T=RD(); ____T--;)
#define Display(A, n, m) {                      \
REP(i, n){                                    \
REP(j, m-1) cout << A[i][j] << " ";     \
cout << A[i][m-1] << endl;                \
}                                            \
}
#define Display_1(A, n, m) {                    \
REP_1(i, n){                                \
REP_1(j, m-1) cout << A[i][j] << " ";   \
cout << A[i][m] << endl;                \
}                                            \
}

typedef long long LL;
//typedef long double DB;
typedef double DB;
typedef unsigned uint;
typedef unsigned long long uLL;

typedef vector<int> VI;
typedef vector<char> VC;
typedef vector<string> VS;
typedef vector<LL> VL;
typedef vector<DB> VF;
typedef set<int> SI;
typedef set<string> SS;
typedef map<int, int> MII;
typedef map<string, int> MSI;
typedef pair<int, int> PII;
typedef pair<LL, LL> PLL;
typedef vector<PII> VII;
typedef vector<VI> VVI;
typedef vector<VII> VVII;

template<class T> inline T& RD(T &);
template<class T> inline void OT(const T &);
//inline int RD(){int x; return RD(x);}
inline LL RD(){LL x; return RD(x);}
inline DB& RF(DB &);
inline DB RF(){DB x; return RF(x);}
inline char* RS(char *s);
inline char& RC(char &c);
inline char RC();
inline char& RC(char &c){scanf(" %c", &c); return c;}
inline char RC(){char c; return RC(c);}
//inline char& RC(char &c){c = getchar(); return c;}
//inline char RC(){return getchar();}

template<class T> inline T& RDD(T &);
inline LL RDD(){LL x; return RDD(x);}

template<class T0, class T1> inline T0& RD(T0 &x0, T1 &x1){RD(x0), RD(x1); return x0;}
template<class T0, class T1, class T2> inline T0& RD(T0 &x0, T1 &x1, T2 &x2){RD(x0), RD(x1), RD(x2); return x0;}
template<class T0, class T1, class T2, class T3> inline T0& RD(T0 &x0, T1 &x1, T2 &x2, T3 &x3){RD(x0), RD(x1), RD(x2), RD(x3); return x0;}
template<class T0, class T1, class T2, class T3, class T4> inline T0& RD(T0 &x0, T1 &x1, T2 &x2, T3 &x3, T4 &x4){RD(x0), RD(x1), RD(x2), RD(x3), RD(x4); return x0;}
template<class T0, class T1, class T2, class T3, class T4, class T5> inline T0& RD(T0 &x0, T1 &x1, T2 &x2, T3 &x3, T4 &x4, T5 &x5){RD(x0), RD(x1), RD(x2), RD(x3), RD(x4), RD(x5); return x0;}
template<class T0, class T1, class T2, class T3, class T4, class T5, class T6> inline T0& RD(T0 &x0, T1 &x1, T2 &x2, T3 &x3, T4 &x4, T5 &x5, T6 &x6){RD(x0), RD(x1), RD(x2), RD(x3), RD(x4), RD(x5), RD(x6); return x0;}
template<class T0, class T1> inline void OT(const T0 &x0, const T1 &x1){OT(x0), OT(x1);}
template<class T0, class T1, class T2> inline void OT(const T0 &x0, const T1 &x1, const T2 &x2){OT(x0), OT(x1), OT(x2);}
template<class T0, class T1, class T2, class T3> inline void OT(const T0 &x0, const T1 &x1, const T2 &x2, const T3 &x3){OT(x0), OT(x1), OT(x2), OT(x3);}
template<class T0, class T1, class T2, class T3, class T4> inline void OT(const T0 &x0, const T1 &x1, const T2 &x2, const T3 &x3, const T4 &x4){OT(x0), OT(x1), OT(x2), OT(x3), OT(x4);}
template<class T0, class T1, class T2, class T3, class T4, class T5> inline void OT(const T0 &x0, const T1 &x1, const T2 &x2, const T3 &x3, const T4 &x4, const T5 &x5){OT(x0), OT(x1), OT(x2), OT(x3), OT(x4), OT(x5);}
template<class T0, class T1, class T2, class T3, class T4, class T5, class T6> inline void OT(const T0 &x0, const T1 &x1, const T2 &x2, const T3 &x3, const T4 &x4, const T5 &x5, const T6 &x6){OT(x0), OT(x1), OT(x2), OT(x3), OT(x4), OT(x5), OT(x6);}
inline char& RC(char &a, char &b){RC(a), RC(b); return a;}
inline char& RC(char &a, char &b, char &c){RC(a), RC(b), RC(c); return a;}
inline char& RC(char &a, char &b, char &c, char &d){RC(a), RC(b), RC(c), RC(d); return a;}
inline char& RC(char &a, char &b, char &c, char &d, char &e){RC(a), RC(b), RC(c), RC(d), RC(e); return a;}
inline char& RC(char &a, char &b, char &c, char &d, char &e, char &f){RC(a), RC(b), RC(c), RC(d), RC(e), RC(f); return a;}
inline char& RC(char &a, char &b, char &c, char &d, char &e, char &f, char &g){RC(a), RC(b), RC(c), RC(d), RC(e), RC(f), RC(g); return a;}
inline DB& RF(DB &a, DB &b){RF(a), RF(b); return a;}
inline DB& RF(DB &a, DB &b, DB &c){RF(a), RF(b), RF(c); return a;}
inline DB& RF(DB &a, DB &b, DB &c, DB &d){RF(a), RF(b), RF(c), RF(d); return a;}
inline DB& RF(DB &a, DB &b, DB &c, DB &d, DB &e){RF(a), RF(b), RF(c), RF(d), RF(e); return a;}
inline DB& RF(DB &a, DB &b, DB &c, DB &d, DB &e, DB &f){RF(a), RF(b), RF(c), RF(d), RF(e), RF(f); return a;}
inline DB& RF(DB &a, DB &b, DB &c, DB &d, DB &e, DB &f, DB &g){RF(a), RF(b), RF(c), RF(d), RF(e), RF(f), RF(g); return a;}
inline void RS(char *s1, char *s2){RS(s1), RS(s2);}
inline void RS(char *s1, char *s2, char *s3){RS(s1), RS(s2), RS(s3);}
template<class T0,class T1>inline T0& RDD(T0&a, T1&b){RDD(a),RDD(b); return a;}
template<class T0,class T1,class T2>inline T1& RDD(T0&a, T1&b, T2&c){RDD(a),RDD(b),RDD(c); return a;}

template<class T> inline void RST(T &A){memset(A, 0, sizeof(A));}
template<class T> inline void FLC(T &A, int x){memset(A, x, sizeof(A));}
template<class T> inline void CLR(T &A){A.clear();}

template<class T0, class T1> inline void RST(T0 &A0, T1 &A1){RST(A0), RST(A1);}
template<class T0, class T1, class T2> inline void RST(T0 &A0, T1 &A1, T2 &A2){RST(A0), RST(A1), RST(A2);}
template<class T0, class T1, class T2, class T3> inline void RST(T0 &A0, T1 &A1, T2 &A2, T3 &A3){RST(A0), RST(A1), RST(A2), RST(A3);}
template<class T0, class T1, class T2, class T3, class T4> inline void RST(T0 &A0, T1 &A1, T2 &A2, T3 &A3, T4 &A4){RST(A0), RST(A1), RST(A2), RST(A3), RST(A4);}
template<class T0, class T1, class T2, class T3, class T4, class T5> inline void RST(T0 &A0, T1 &A1, T2 &A2, T3 &A3, T4 &A4, T5 &A5){RST(A0), RST(A1), RST(A2), RST(A3), RST(A4), RST(A5);}
template<class T0, class T1, class T2, class T3, class T4, class T5, class T6> inline void RST(T0 &A0, T1 &A1, T2 &A2, T3 &A3, T4 &A4, T5 &A5, T6 &A6){RST(A0), RST(A1), RST(A2), RST(A3), RST(A4), RST(A5), RST(A6);}
template<class T0, class T1> inline void FLC(T0 &A0, T1 &A1, int x){FLC(A0, x), FLC(A1, x);}
template<class T0, class T1, class T2> inline void FLC(T0 &A0, T1 &A1, T2 &A2, int x){FLC(A0, x), FLC(A1, x), FLC(A2, x);}
template<class T0, class T1, class T2, class T3> inline void FLC(T0 &A0, T1 &A1, T2 &A2, T3 &A3, int x){FLC(A0, x), FLC(A1, x), FLC(A2, x), FLC(A3, x);}
template<class T0, class T1, class T2, class T3, class T4> inline void FLC(T0 &A0, T1 &A1, T2 &A2, T3 &A3, T4 &A4, int x){FLC(A0, x), FLC(A1, x), FLC(A2, x), FLC(A3, x), FLC(A4, x);}
template<class T0, class T1, class T2, class T3, class T4, class T5> inline void FLC(T0 &A0, T1 &A1, T2 &A2, T3 &A3, T4 &A4, T5 &A5, int x){FLC(A0, x), FLC(A1, x), FLC(A2, x), FLC(A3, x), FLC(A4, x), FLC(A5, x);}
template<class T0, class T1, class T2, class T3, class T4, class T5, class T6> inline void FLC(T0 &A0, T1 &A1, T2 &A2, T3 &A3, T4 &A4, T5 &A5, T6 &A6, int x){FLC(A0, x), FLC(A1, x), FLC(A2, x), FLC(A3, x), FLC(A4, x), FLC(A5, x), FLC(A6, x);}
template<class T> inline void CLR(priority_queue<T, vector<T>, less<T> > &Q){while (!Q.empty()) Q.pop();}
template<class T> inline void CLR(priority_queue<T, vector<T>, greater<T> > &Q){while (!Q.empty()) Q.pop();}
template<class T> inline void CLR(stack<T> &S){while (!S.empty()) S.pop();}
template<class T> inline void CLR(queue<T> &Q){while (!Q.empty()) Q.pop();}

template<class T0, class T1> inline void CLR(T0 &A0, T1 &A1){CLR(A0), CLR(A1);}
template<class T0, class T1, class T2> inline void CLR(T0 &A0, T1 &A1, T2 &A2){CLR(A0), CLR(A1), CLR(A2);}
template<class T0, class T1, class T2, class T3> inline void CLR(T0 &A0, T1 &A1, T2 &A2, T3 &A3){CLR(A0), CLR(A1), CLR(A2), CLR(A3);}
template<class T0, class T1, class T2, class T3, class T4> inline void CLR(T0 &A0, T1 &A1, T2 &A2, T3 &A3, T4 &A4){CLR(A0), CLR(A1), CLR(A2), CLR(A3), CLR(A4);}
template<class T0, class T1, class T2, class T3, class T4, class T5> inline void CLR(T0 &A0, T1 &A1, T2 &A2, T3 &A3, T4 &A4, T5 &A5){CLR(A0), CLR(A1), CLR(A2), CLR(A3), CLR(A4), CLR(A5);}
template<class T0, class T1, class T2, class T3, class T4, class T5, class T6> inline void CLR(T0 &A0, T1 &A1, T2 &A2, T3 &A3, T4 &A4, T5 &A5, T6 &A6){CLR(A0), CLR(A1), CLR(A2), CLR(A3), CLR(A4), CLR(A5), CLR(A6);}
template<class T> inline void CLR(T &A, int n){REP(i, n) CLR(A[i]);}

template<class T> inline bool EPT(T &a){return a.empty();}
template<class T> inline T& SRT(T &A){sort(ALL(A)); return A;}
template<class T, class C> inline T& SRT(T &A, C cmp){sort(ALL(A), cmp); return A;}
template<class T> inline T& RVS(T &A){reverse(ALL(A)); return A;}
template<class T> inline T& UNQQ(T &A){A.resize(unique(ALL(A))-A.begin());return A;}
template<class T> inline T& UNQ(T &A){SRT(A);return UNQQ(A);}
template<class T, class C> inline T& UNQ(T &A, C cmp){SRT(A, cmp);return UNQQ(A);}


//}

/** Constant List .. **/ //{

const int MOD = int(1e9) + 7;
const int INF = 0x3f3f3f3f;
const LL INFF = 0x3f3f3f3f3f3f3f3fLL;
const DB EPS = 1e-9;
const DB OO = 1e20;
const DB PI = acos(-1.0); //M_PI;

const int dx[] = {-1, 0, 1, 0};
const int dy[] = {0, 1, 0, -1};

//}

/** Add On .. **/ //{
// <<= '0. Nichi Joo ., //{

template<class T> inline bool checkMin(T &a,const T b){return b < a ? a = b, 1 : 0;}
template<class T> inline bool checkMax(T &a,const T b){return a < b ? a = b, 1 : 0;}
template <class T, class C> inline bool checkUpd(T& a, const T b, C c){return c(b,a) ? a = b, 1 : 0;}
template<class T> inline T min(T a, T b, T c){return min(min(a, b), c);}
template<class T> inline T max(T a, T b, T c){return max(max(a, b), c);}
template<class T> inline T min(T a, T b, T c, T d){return min(min(a, b), min(c, d));}
template<class T> inline T max(T a, T b, T c, T d){return max(max(a, b), max(c, d));}
template<class T> inline T min(T a, T b, T c, T d, T e){return min(min(min(a,b),min(c,d)),e);}
template<class T> inline T max(T a, T b, T c, T d, T e){return max(max(max(a,b),max(c,d)),e);}
template<class T> inline T sqr(T a){return a*a;}
template<class T> inline T cub(T a){return a*a*a;}
template<class T> inline T ceil(T x, T y){return (x - 1) / y + 1;}
template<class T> T abs(T x){return x>0?x:-x;}
inline int sgn(DB x){return x < -EPS ? -1 : x > EPS;}
inline int sgn(DB x, DB y){return sgn(x - y);}

inline DB cos(DB a, DB b, DB c){return (sqr(a)+sqr(b)-sqr(c))/(2*a*b);}
inline DB cot(DB x){return 1./tan(x);};
inline DB sec(DB x){return 1./cos(x);};
inline DB csc(DB x){return 1./sin(x);};

//}
// <<= '1. Bitwise Operation ., //{
namespace BO{

    inline bool _1(int x, int i){return bool(x&1<<i);}
    inline bool _1(LL x, int i){return bool(x&1LL<<i);}
    inline LL _1(int i){return 1LL<<i;}
    inline LL _U(int i){return _1(i) - 1;};

    inline int reverse_bits(int x){
        x = ((x >> 1) & 0x55555555) | ((x << 1) & 0xaaaaaaaa);
        x = ((x >> 2) & 0x33333333) | ((x << 2) & 0xcccccccc);
        x = ((x >> 4) & 0x0f0f0f0f) | ((x << 4) & 0xf0f0f0f0);
        x = ((x >> 8) & 0x00ff00ff) | ((x << 8) & 0xff00ff00);
        x = ((x >>16) & 0x0000ffff) | ((x <<16) & 0xffff0000);
        return x;
    }

    inline LL reverse_bits(LL x){
        x = ((x >> 1) & 0x5555555555555555LL) | ((x << 1) & 0xaaaaaaaaaaaaaaaaLL);
        x = ((x >> 2) & 0x3333333333333333LL) | ((x << 2) & 0xccccccccccccccccLL);
        x = ((x >> 4) & 0x0f0f0f0f0f0f0f0fLL) | ((x << 4) & 0xf0f0f0f0f0f0f0f0LL);
        x = ((x >> 8) & 0x00ff00ff00ff00ffLL) | ((x << 8) & 0xff00ff00ff00ff00LL);
        x = ((x >>16) & 0x0000ffff0000ffffLL) | ((x <<16) & 0xffff0000ffff0000LL);
        x = ((x >>32) & 0x00000000ffffffffLL) | ((x <<32) & 0xffffffff00000000LL);
        return x;
    }

    template<class T> inline bool odd(T x){return x&1;}
    template<class T> inline bool even(T x){return !odd(x);}
    template<class T> inline T low_bit(T x) {return x & -x;}
    template<class T> inline T high_bit(T x) {T p = low_bit(x);while (p != x) x -= p, p = low_bit(x);return p;}
    template<class T> inline T cover_bit(T x){T p = 1; while (p < x) p <<= 1;return p;}
    template<class T> inline int cover_idx(T x){int p = 0; while (_1(p) < x ) ++p; return p;}

    inline int clz(int x){return __builtin_clz(x);}
    inline int clz(LL x){return __builtin_clzll(x);}
    inline int ctz(int x){return __builtin_ctz(x);}
    inline int ctz(LL x){return __builtin_ctzll(x);}
    inline int lg2(int x){return !x ? -1 : 31 - clz(x);}
    inline int lg2(LL x){return !x ? -1 : 63 - clz(x);}
    inline int low_idx(int x){return !x ? -1 : ctz(x);}
    inline int low_idx(LL x){return !x ? -1 : ctz(x);}
    inline int high_idx(int x){return lg2(x);}
    inline int high_idx(LL x){return lg2(x);}
    inline int parity(int x){return __builtin_parity(x);}
    inline int parity(LL x){return __builtin_parityll(x);}
    inline int count_bits(int x){return __builtin_popcount(x);}
    inline int count_bits(LL x){return __builtin_popcountll(x);}

} using namespace BO;//}


// <<= '2. Number Theory .,//{
namespace NT{
#define gcd __gcd
    inline LL lcm(LL a, LL b){return a*b/gcd(a,b);}

    inline void INC(int &a, int b){a += b; if (a >= MOD) a -= MOD;}
    inline int sum(int a, int b){a += b; if (a >= MOD) a -= MOD; return a;}

    /* 模数两倍刚好超 int 时。
     inline int sum(uint a, int b){a += b; a %= MOD;if (a < 0) a += MOD; return a;}
     inline void INC(int &a, int b){a = sum(a, b);}
     */

    inline void DEC(int &a, int b){a -= b; if (a < 0) a += MOD;}
    inline int dff(int a, int b){a -= b; if (a < 0) a  += MOD; return a;}
    inline void MUL(int &a, int b){a = (LL)a * b % MOD;}
    //inline int pdt(int a, int b){return (LL)a * b % MOD;}
    inline int pdt(int x,int y) {
        int ret; __asm__ __volatile__ ("\tmull %ebx\n\tdivl %ecx\n":"=d"(ret):"a"(x),"b"(y),"c"(MOD));
        return ret;
    }


    inline int gcd(int m, int n, int &x, int &y){

        x = 1, y = 0; int xx = 0, yy = 1, q;

        while (1){
            q = m / n, m %= n;
            if (!m){x = xx, y = yy; return n;}
            DEC(x, pdt(q, xx)), DEC(y, pdt(q, yy));
            q = n / m, n %= m;
            if (!n) return m;
            DEC(xx, pdt(q, x)), DEC(yy, pdt(q, y));
        }
    }

    inline int sum(int a, int b, int c){return sum(a, sum(b, c));}
    inline int sum(int a, int b, int c, int d){return sum(sum(a, b), sum(c, d));}
    inline int pdt(int a, int b, int c){return pdt(a, pdt(b, c));}
    inline int pdt(int a, int b, int c, int d){return pdt(pdt(a, b), pdt(c, d));}

    inline int pow(int a, LL b){
        int c(1); while (b){
            if (b&1) MUL(c, a);
            MUL(a, a), b >>= 1;
        }
        return c;
    }

    template<class T> inline T pow(T a, LL b){
        T c(1); while (b){
            if (b&1) c *= a;
            a *= a, b >>= 1;
        }
        return c;
    }

    template<class T> inline T pow(T a, int b){
        return pow(a, (LL)b);
    }

    inline int _I(int b){
        int a = MOD, x1 = 0, x2 = 1, q; while (1){
            q = a / b, a %= b;
            if (!a) return x2;
            DEC(x1, pdt(q, x2));

            q = b / a, b %= a;
            if (!b) return x1;
            DEC(x2, pdt(q, x1));
        }
    }

    inline void DIV(int &a, int b){MUL(a, _I(b));}
    inline int qtt(int a, int b){return pdt(a, _I(b));}

    struct Int{
        int val;

        operator int() const{return val;}

        Int(int _val = 0):val(_val){
            val %= MOD; if (val < 0) val += MOD;
        }
        Int(LL _val):val(_val){
            _val %= MOD; if (_val < 0) _val += MOD;
            val = _val;
        }

        Int& operator +=(const int& rhs){INC(val, rhs);rTs;}
        Int operator +(const int& rhs) const{return sum(val, rhs);}
        Int& operator -=(const int& rhs){DEC(val, rhs);rTs;}
        Int operator -(const int& rhs) const{return dff(val, rhs);}
        Int& operator *=(const int& rhs){MUL(val, rhs);rTs;}
        Int operator *(const int& rhs) const{return pdt(val, rhs);}
        Int& operator /=(const int& rhs){DIV(val, rhs);rTs;}
        Int operator /(const int& rhs) const{return qtt(val, rhs);}
        Int operator-()const{return MOD-*this;}
    };

} using namespace NT;//}


//}



/** I/O Accelerator Interface .. **/ //{
#define g (c=getchar())
#define d isdigit(g)
#define p x=x*10+c-'0'
#define n x=x*10+'0'-c
#define pp l/=10,p
#define nn l/=10,n
template<class T> inline T& RD(T &x){
    char c;while(!d);x=c-'0';while(d)p;
    return x;
}
template<class T> inline T& RDD(T &x){
    char c;while(g,c!='-'&&!isdigit(c));
    if (c=='-'){x='0'-g;while(d)n;}
    else{x=c-'0';while(d)p;}
    return x;
}
inline DB& RF(DB &x){
    //scanf("%lf", &x);
    char c;while(g,c!='-'&&c!='.'&&!isdigit(c));
    if(c=='-')if(g=='.'){x=0;DB l=1;while(d)nn;x*=l;}
    else{x='0'-c;while(d)n;if(c=='.'){DB l=1;while(d)nn;x*=l;}}
    else if(c=='.'){x=0;DB l=1;while(d)pp;x*=l;}
    else{x=c-'0';while(d)p;if(c=='.'){DB l=1;while(d)pp;x*=l;}}
    return x;
}
#undef nn
#undef pp
#undef n
#undef p
#undef d
#undef g
inline char* RS(char *s){
    //gets(s);
    scanf("%s", s);
    return s;
}

LL last_ans; int Case; template<class T> inline void OT(const T &x){
    //printf("Case #%d: ", ++Case);
    //printf("%lld\n", x);
    //printf("%I64d\n", x);
    //printf("%.9f\n", x);
    //printf("%d\n", x);
    cout << x << endl;
    //last_ans = x;
}


//}/* .................................................................................................................................. */
const int maxn = 1e5+10;
int a[maxn], b[maxn];
const int N = 1e4+10;
int dp[N]= {0};
int main(){
    int h, n; RD(h, n);
    for(int i = 1; i <= n; i++){
        RD(a[i], b[i]);
    }

    FOR_1(i, 1, h) dp[i] = 1e9; dp[0] = 0;
    FOR_1(i, 1, n){
        FOR_1(j, 0, h){
            int x = max(0, j-a[i]);
            dp[j] = min(dp[j],dp[x]+b[i]);
        }
    }
    OT(dp[h]);
}