Problem:
Score: 200 points

Problem Statement

Takahashi will do a tap dance. The dance is described by a string S where each character is L, R, U, or D. These characters indicate the positions on which Takahashi should step. He will follow these instructions one by one in order, starting with the first character.

S is said to be easily playable if and only if it satisfies both of the following conditions:

Every character in an odd position (1-st, 3-rd, 5-th, \ldots) is R, U, or D.

Every character in an even position (2-nd, 4-th, 6-th, \ldots) is L, U, or D.

Your task is to print Yes if S is easily playable, and No otherwise.

Constraints

S is a string of length between 1 and 100 (inclusive).

Each character of S is L, R, U, or D.

Input

Input is given from Standard Input in the following format:

S

Output

Print Yes if S is easily playable, and No otherwise.

Sample Input 1

RUDLUDR

Sample Output 1

Yes

Every character in an odd position (1-st, 3-rd, 5-th, 7-th) is R, U, or D.

Every character in an even position (2-nd, 4-th, 6-th) is L, U, or D.

Thus, S is easily playable.

Sample Input 2

DULL

Sample Output 2

No

The 3-rd character is not R, U, nor D, so S is not easily playable.

Sample Input 3

UUUUUUUUUUUUUUU

Sample Output 3

Yes

Sample Input 4

ULURU

Sample Output 4

No

Sample Input 5

RDULULDURURLRDULRLR

Sample Output 5

Yes

Solution in C++14 (GCC 5.4.1) (judge verdict: Accepted)

// need
#include <iostream>
#include <algorithm>
// data structure
#include <bitset>
#include <map>
#include <queue>
#include <set>
#include <stack>
#include <string>
#include <utility>
#include <vector>
#include <complex>
//#include <deque>
#include <valarray>
#include <unordered_map>
#include <unordered_set>
#include <array>
// etc
#include <cassert>
#include <cmath>
#include <functional>
#include <iomanip>
#include <chrono>
#include <random>
#include <numeric>

// input
#define INIT std::ios::sync_with_stdio(false);std::cin.tie(0);
#define VAR(type, ...)type __VA_ARGS__;MACRO_VAR_Scan(__VA_ARGS__);
template<typename T> void MACRO_VAR_Scan(T& t) { std::cin >> t; }
template<typename First, typename...Rest>void MACRO_VAR_Scan(First& first, Rest& ...rest) { std::cin >> first; MACRO_VAR_Scan(rest...); }
#define VEC_ROW(type, n, ...)std::vector<type> __VA_ARGS__;MACRO_VEC_ROW_Init(n, __VA_ARGS__); for(int w_=0; w_<n; ++w_){MACRO_VEC_ROW_Scan(w_, __VA_ARGS__);}
template<typename T> void MACRO_VEC_ROW_Init(int n, T& t) { t.resize(n); }
template<typename First, typename...Rest>void MACRO_VEC_ROW_Init(int n, First& first, Rest& ...rest) { first.resize(n); MACRO_VEC_ROW_Init(n, rest...); }
template<typename T> void MACRO_VEC_ROW_Scan(int p, T& t) { std::cin >> t[p]; }
template<typename First, typename...Rest>void MACRO_VEC_ROW_Scan(int p, First& first, Rest& ...rest) { std::cin >> first[p]; MACRO_VEC_ROW_Scan(p, rest...); }
#define VEC(type, c, n) std::vector<type> c(n);for(auto& i:c)std::cin>>i;
#define MAT(type, c, m, n) std::vector<std::vector<type>> c(m, std::vector<type>(n));for(auto& R:c)for(auto& w:R)std::cin>>w;
// output
#define OUT(dist) std::cout<<(dist);
#define FOUT(n, dist) std::cout<<std::fixed<<std::setprecision(n)<<(dist);
#define SOUT(n, c, dist) std::cout<<std::setw(n)<<std::setfill(c)<<(dist);
#define SP std::cout<<" ";
#define TAB std::cout<<"\t";
#define BR std::cout<<"\n";
#define SPBR(w, n) std::cout<<(w + 1 == n ? '\n' : ' ');
#define ENDL std::cout<<std::endl;
#define FLUSH std::cout<<std::flush;
#define SHOW(dist) {std::cerr << #dist << "\t:" << (dist) << "\n";}
#define SHOWVECTOR(v) {std::cerr << #v << "\t:";for(const auto& xxx : v){std::cerr << xxx << " ";}std::cerr << "\n";}
#define SHOWVECTOR2(v) {std::cerr << #v << "\t:\n";for(const auto& xxx : v){for(const auto& yyy : xxx){std::cerr << yyy << " ";}std::cerr << "\n";}}
#define SHOWQUEUE(a) {auto tmp(a);std::cerr << #a << "\t:";while(!tmp.empty()){std::cerr << tmp.front() << " ";tmp.pop();}std::cerr << "\n";}
#define SHOWSTACK(a) {auto tmp(a);std::cerr << #a << "\t:";while(!tmp.empty()){std::cerr << tmp.top() << " ";tmp.pop();}std::cerr << "\n";}
// utility
#define ALL(a) (a).begin(),(a).end()
#define FOR(w, a, n) for(int w=(a);w<(n);++w)
#define RFOR(w, a, n) for(int w=(n)-1;w>=(a);--w)
#define REP(w, n) for(int w=0;w<int(n);++w)
#define RREP(w, n) for(int w=int(n)-1;w>=0;--w)
#define IN(a, x, b) (a<=x && x<b)
template<class T> inline T CHMAX(T & a, const T b) { return a = (a < b) ? b : a; }
template<class T> inline T CHMIN(T& a, const T b) { return a = (a > b) ? b : a; }
// test
template<class T> using V = std::vector<T>;
template<class T> using VV = V<V<T>>;

template<typename S, typename T>
std::ostream& operator<<(std::ostream& os, std::pair<S, T> p) {
	os << "(" << p.first << ", " << p.second << ")"; return os;
}

#define random_shuffle "USE std::shuffle!";

// type/const
#define int ll
using ll = long long;
using ull = unsigned long long;
using ld = long double;
using PAIR = std::pair<int, int>;
using PAIRLL = std::pair<ll, ll>;
constexpr int INFINT = (1 << 30) - 1;                    // 1.07x10^ 9
constexpr int INFINT_LIM = (1LL << 31) - 1;              // 2.15x10^ 9
constexpr ll INFLL = 1LL << 60;                          // 1.15x10^18
constexpr ll INFLL_LIM = (1LL << 62) - 1 + (1LL << 62);  // 9.22x10^18
constexpr double EPS = 1e-10;
constexpr int MOD = 1000000007;
constexpr double PI = 3.141592653589793238462643383279;
template<class T, size_t N> void FILL(T(&a)[N], const T & val) { for (auto& x : a) x = val; }
template<class ARY, size_t N, size_t M, class T> void FILL(ARY(&a)[N][M], const T & val) { for (auto& b : a) FILL(b, val); }
template<class T> void FILL(std::vector<T> & a, const T & val) { for (auto& x : a) x = val; }
template<class ARY, class T> void FILL(std::vector<std::vector<ARY>> & a, const T & val) { for (auto& b : a) FILL(b, val); }
// ------------>8------------------------------------->8------------



signed main() {
	INIT;

	VAR(std::string, s);

	bool f = true;
	REP(i, s.size()) {
		if (i % 2 == 1 && s[i] == 'R') f = false;
		if (i % 2 == 0 && s[i] == 'L') f = false;
	}
	OUT(f ? "Yes" : "No")BR;

	return 0;
}