Problem:
Score : 100 points

Problem Statement

We have N+M balls, each of which has an integer written on it.

It is known that:

The numbers written on N of the balls are even.

The numbers written on M of the balls are odd.

Find the number of ways to choose two of the N+M balls (disregarding order) so that the sum of the numbers written on them is even.

It can be shown that this count does not depend on the actual values written on the balls.

Constraints

0 \leq N,M \leq 100

2 \leq N+M

All values in input are integers.

Input

Input is given from Standard Input in the following format:

N M

Output

Print the answer.

Sample Input 1

2 1

Sample Output 1

1

For example, let us assume that the numbers written on the three balls are 1,2,4.

If we choose the two balls with 1 and 2, the sum is odd;

If we choose the two balls with 1 and 4, the sum is odd;

If we choose the two balls with 2 and 4, the sum is even.

Thus, the answer is 1.

Sample Input 2

4 3

Sample Output 2

9

Sample Input 3

1 1

Sample Output 3

0

Sample Input 4

13 3

Sample Output 4

81

Sample Input 5

0 3

Sample Output 5

3

Solution in C++14 (GCC 5.4.1) (judge verdict: Accepted)

/*by freesteed*/
#include <bits/stdc++.h>
using namespace std;
#define rep(i,a,n) for (int i=a;i<n;i++)
#define pb push_back
#define fill(x,c) memset(x,c,sizeof(x))
#define fi first
#define se second
#define sz(A) (int)(A.size())
#define all(x) (x).begin(),(x).end()
#define caset int ___T; cin>>___T; for(int cs=1;cs<=___T;cs++)
#define get_be(c,x) (lower_bound(c.begin(),c.end(),x)-c.begin())
//get_be biger & equal
typedef long long ll;
typedef pair<int,int> PII;
typedef vector<int> VI;
const ll mod=1e9+7;
const ll oo=1e9+10;
const int Max = 1e6+10;
ll powmod(ll a,ll b) {ll res=1;a%=mod; assert(b>=0); for(;b;b>>=1){if(b&1)res=res*a%mod;a=a*a%mod;}return res;}
//ll a[Max];
ll n,m;
void solve(){
	 cin>>n>>m;
	 cout<<(n>=2?(n*(n-1))/2:0)+(m>=2?(m*(m-1))/2:0);
}
int main() {
	ios_base::sync_with_stdio(0), cin.tie(0), cout.tie(0);
	//caset{
		solve();
	//}
  	return 0;
}