Problem:
Score : 400 points

Problem Statement

There is a directed graph with N vertices and M edges.
The i-th edge (1≤i≤M) points from vertex a_i to vertex b_i, and has a weight c_i.
We will play the following single-player game using this graph and a piece.

Initially, the piece is placed at vertex 1, and the score of the player is set to 0.
The player can move the piece as follows:

When the piece is placed at vertex a_i, move the piece along the i-th edge to vertex b_i. After this move, the score of the player is increased by c_i.

The player can end the game only when the piece is placed at vertex N.
The given graph guarantees that it is possible to traverse from vertex 1 to vertex N.

When the player acts optimally to maximize the score at the end of the game, what will the score be?
If it is possible to increase the score indefinitely, print inf.

Constraints

2≤N≤1000

1≤M≤min(N(N-1),2000)

1≤a_i,b_i≤N (1≤i≤M)

a_i≠b_i (1≤i≤M)

a_i≠a_j or b_i≠b_j (1≤i<j≤M)

-10^9≤c_i≤10^9 (1≤i≤M)

c_i is an integer.

In the given graph, there exists a path from vertex 1 to vertex N.

Input

Input is given from Standard Input in the following format:

N M
a_1 b_1 c_1
a_2 b_2 c_2
:
a_M b_M c_M

Output

Print the maximum possible score at the end of the game, if it is finite. If it is possible to increase the score indefinitely, print inf.

Sample Input 1

3 3
1 2 4
2 3 3
1 3 5

Sample Output 1

7

There are two ways to move the piece to vertex N=3:

vertex 1 → vertex 2 → vertex 3 : score 4+3=7

vertex 1 → vertex 3 : score 5

Thus, the maximum possible score at the end of the game is 7.

Sample Input 2

2 2
1 2 1
2 1 1

Sample Output 2

inf

It is possible to increase the score indefinitely by alternating between vertex 1 and 2.

Sample Input 3

6 5
1 2 -1000000000
2 3 -1000000000
3 4 -1000000000
4 5 -1000000000
5 6 -1000000000

Sample Output 3

-5000000000

Solution in C++14 (GCC 5.4.1) (judge verdict: Wrong Answer)

#include <bits/stdc++.h>

using namespace std;

using ll = long long;
using ld = long double;

using vi = vector<int>;
using vvi = vector<vi>;
using vll = vector<ll>;
using vvll = vector<vll>;
using vb = vector<bool>;
using vs = vector<string>;

typedef pair<ll, ll> P;

#define bit(n) (1LL << (n))

//#define int long long

#define all(v) v.begin(), v.end()

#define rep(i, n) for (ll i = 0; i < n; i++)
#define REP(i, n) for (ll i = 1; i < n; i++)

#define FOR(i, a, b) for (ll i = (a); i < (b); i++)
#define FORm(i, m) for (auto i = m.begin(); i != m.end(); i++)

template <class T>
inline void chmax(T& a, T b) {
  a = std::max(a, b);
}
template <class T>
inline void chmin(T& a, T b) {
  a = std::min(a, b);
}

#define mod (ll)(1e9 + 7)
const long long INF = 1LL << 60;

struct Edge {
  int to;
  ll cost;
};
using Graph = vector<vector<Edge>>;

// Bellman Ford
// 戻り値: goalに行くまでの最小コスト。負の閉路が存在する場合は-INFとなる。
ll bellman_ford(const Graph& G, const int start, const int goal) {
  const int n = G.size();

  // 始点からそこまで行くのにかかるのコスト
  vector<ll> cost(n, INF);
  cost[start] = 0;

  for (int i = 0; i < n; i++) {
    // すべての辺を走査
    for (int from = 0; from < n; from++) {
      for (auto e : G[from]) {
        // 更新
        if (cost[e.to] > cost[from] + e.cost) {
          cost[e.to] = cost[from] + e.cost;
          // 頂点数と同じ回数ループしても更新出来る場合、負の閉路が存在する
          if (i == n - 1) {
            return -INF;
          }
        }
      }
    }
  }
  return cost[goal];
}

signed main() {
  cin.tie(0);
  ios::sync_with_stdio(false);
  cout << fixed << setprecision(20);

  ll n, m;
  cin >> n >> m;

  Graph G(n + 1);

  rep(i, m) {
    int a, b;
    ll c;
    cin >> a >> b >> c;
    G[a].push_back((Edge){b, -c});
  }

  ll ans = bellman_ford(G, 1, n);
  ans *= -1;

  if (ans == INF) {
    cout << "inf" << endl;
  } else {
    cout << ans << endl;
  }

  return 0;
}