Problem:
Score : 200 points

Problem Statement

There is a rectangle in the xy-plane, with its lower left corner at (0, 0) and its upper right corner at (W, H). Each of its sides is parallel to the x-axis or y-axis. Initially, the whole region within the rectangle is painted white.

Snuke plotted N points into the rectangle. The coordinate of the i-th (1 ≦ i ≦ N) point was (x_i, y_i).

Then, he created an integer sequence a of length N, and for each 1 ≦ i ≦ N, he painted some region within the rectangle black, as follows:

If a_i = 1, he painted the region satisfying x < x_i within the rectangle.

If a_i = 2, he painted the region satisfying x > x_i within the rectangle.

If a_i = 3, he painted the region satisfying y < y_i within the rectangle.

If a_i = 4, he painted the region satisfying y > y_i within the rectangle.

Find the area of the white region within the rectangle after he finished painting.

Constraints

1 ≦ W, H ≦ 100

1 ≦ N ≦ 100

0 ≦ x_i ≦ W (1 ≦ i ≦ N)

0 ≦ y_i ≦ H (1 ≦ i ≦ N)

W, H (21:32, added), x_i and y_i are integers.

a_i (1 ≦ i ≦ N) is 1, 2, 3 or 4.

Input

The input is given from Standard Input in the following format:

W H N
x_1 y_1 a_1
x_2 y_2 a_2
:
x_N y_N a_N

Output

Print the area of the white region within the rectangle after Snuke finished painting.

Sample Input 1

5 4 2
2 1 1
3 3 4

Sample Output 1

9

The figure below shows the rectangle before Snuke starts painting.

First, as (x_1, y_1) = (2, 1) and a_1 = 1, he paints the region satisfying x < 2 within the rectangle:

Then, as (x_2, y_2) = (3, 3) and a_2 = 4, he paints the region satisfying y > 3 within the rectangle:

Now, the area of the white region within the rectangle is 9.

Sample Input 2

5 4 3
2 1 1
3 3 4
1 4 2

Sample Output 2

0

It is possible that the whole region within the rectangle is painted black.

Sample Input 3

10 10 5
1 6 1
4 1 3
6 9 4
9 4 2
3 1 3

Sample Output 3

64

Solution in C++ (GCC 9.2.1) (judge verdict: Wrong Answer)

#include <iostream>
//#include <vector>
//#include <string>
//#include <algorithm>
//#include <math.h>
//#include <queue>
//#include <stack>
//#include <iomanip>

// sometimes used
//#include <set>
//#include <map>
//#include <numeric>
//#include <list>
//#include <deque>
//#include <unordered_map>

typedef long long LL;
//typedef long double LD;
using namespace std;
 
//#define MOD 1000000007
//#define MAX 100100
//#define NIL -1
//#define INFTY 1000000000000000000

int main(){
    LL w;
    LL h;
    LL n;
    cin >> w >> h >> n;
    LL x;
    LL y;
    LL a;

    LL max_x=w;
    LL min_x=0;
    LL max_y=h;
    LL min_y=0;

    for(LL i=0; i<n; i++){
        cin >> x >> y >> a;
        if(a==1){
            min_x=x;
        }else if(a==2){
            max_x=x;
        }else if(a==3){
            min_y=y;
        }else{
            max_y=y;
        }
    }

    if(min_x>=max_x || min_y>=max_y){
        cout << 0 << endl;
    }else{
        cout << (max_x-min_x)*(max_y-min_y) << endl;
    }

    return 0;
}