Problem:
Score : 200 points

Problem Statement

There is a square in the xy-plane. The coordinates of its four vertices are (x_1,y_1),(x_2,y_2),(x_3,y_3) and (x_4,y_4) in counter-clockwise order.
(Assume that the positive x-axis points right, and the positive y-axis points up.)

Takahashi remembers (x_1,y_1) and (x_2,y_2), but he has forgot (x_3,y_3) and (x_4,y_4).

Given x_1,x_2,y_1,y_2, restore x_3,y_3,x_4,y_4. It can be shown that x_3,y_3,x_4 and y_4 uniquely exist and have integer values.

Constraints

|x_1|,|y_1|,|x_2|,|y_2| \leq 100

(x_1,y_1) ≠ (x_2,y_2)

All values in input are integers.

Input

Input is given from Standard Input in the following format:

x_1 y_1 x_2 y_2

Output

Print x_3,y_3,x_4 and y_4 as integers, in this order.

Sample Input 1

0 0 0 1

Sample Output 1

-1 1 -1 0

(0,0),(0,1),(-1,1),(-1,0) is the four vertices of a square in counter-clockwise order.
Note that (x_3,y_3)=(1,1),(x_4,y_4)=(1,0) is not accepted, as the vertices are in clockwise order.

Sample Input 2

2 3 6 6

Sample Output 2

3 10 -1 7

Sample Input 3

31 -41 -59 26

Sample Output 3

-126 -64 -36 -131

Solution in C++14 (GCC 5.4.1) (judge verdict: Accepted)

#include <iostream>
#include <algorithm>
#include <string>
#include <vector>
#include <stack>
#include <queue>
#include <set>
#include <bitset>
#include <map>
#include <tuple>
#include <unordered_set>
#include <unordered_map>
#include <list>
#include <numeric>
#include <utility>
#include <iterator>
#include <cstdio>
#include <cmath>
#include <cstdlib>
#include <cstring>
#include <climits>
#include <ctime>
#include <cassert>
#include <random>
#include <cstring>


#define rep(i,n) for(int i=0;i<int(n);i++)
#define all(x) (x).begin(),x.end()
#define pb push_back

using namespace std;
using ll = long long;

const ll mod = 1000000007;
int dx[4]={1,0,-1,0};
int dy[4]={0,1,0,-1};
int ddx[8]={-1,-1,0,1,1,1,0,-1};
int ddy[8]={0,1,1,1,0,-1,-1,-1};
bool debug=false;

/*---------------------------------------------------*/

int main(){
  int x1, y1, x2, y2;
  cin >> x1 >> y1 >> x2 >> y2;
  int x = x2 - x1, y = y1 - y2;
  cout << x2 + y << " " << y2 + x << " " << x1 + y << " " << y1 + x << endl;
  return 0;
}