Problem:
Score : 200 points

Problem Statement

There is a rectangle in the xy-plane, with its lower left corner at (0, 0) and its upper right corner at (W, H). Each of its sides is parallel to the x-axis or y-axis. Initially, the whole region within the rectangle is painted white.

Snuke plotted N points into the rectangle. The coordinate of the i-th (1 ≦ i ≦ N) point was (x_i, y_i).

Then, he created an integer sequence a of length N, and for each 1 ≦ i ≦ N, he painted some region within the rectangle black, as follows:

If a_i = 1, he painted the region satisfying x < x_i within the rectangle.

If a_i = 2, he painted the region satisfying x > x_i within the rectangle.

If a_i = 3, he painted the region satisfying y < y_i within the rectangle.

If a_i = 4, he painted the region satisfying y > y_i within the rectangle.

Find the area of the white region within the rectangle after he finished painting.

Constraints

1 ≦ W, H ≦ 100

1 ≦ N ≦ 100

0 ≦ x_i ≦ W (1 ≦ i ≦ N)

0 ≦ y_i ≦ H (1 ≦ i ≦ N)

W, H (21:32, added), x_i and y_i are integers.

a_i (1 ≦ i ≦ N) is 1, 2, 3 or 4.

Input

The input is given from Standard Input in the following format:

W H N
x_1 y_1 a_1
x_2 y_2 a_2
:
x_N y_N a_N

Output

Print the area of the white region within the rectangle after Snuke finished painting.

Sample Input 1

5 4 2
2 1 1
3 3 4

Sample Output 1

9

The figure below shows the rectangle before Snuke starts painting.

First, as (x_1, y_1) = (2, 1) and a_1 = 1, he paints the region satisfying x < 2 within the rectangle:

Then, as (x_2, y_2) = (3, 3) and a_2 = 4, he paints the region satisfying y > 3 within the rectangle:

Now, the area of the white region within the rectangle is 9.

Sample Input 2

5 4 3
2 1 1
3 3 4
1 4 2

Sample Output 2

0

It is possible that the whole region within the rectangle is painted black.

Sample Input 3

10 10 5
1 6 1
4 1 3
6 9 4
9 4 2
3 1 3

Sample Output 3

64

Solution in C (GCC 5.4.1) (judge verdict: Wrong Answer)

// Ver19.03
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define INF (1 << 29) * 2
#define LLINF 4545454545454545454
#define MOD 1000000007
#define ll long long
#define ull unsigned long long
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#define MIN(a, b) ((a) < (b) ? (a) : (b))
int upll(const void *a, const void *b) { return *(ll *)a < *(ll *)b ? -1 : *(ll *)a > *(ll *)b ? 1 : 0; }
int downll(const void *a, const void *b) { return *(ll *)a < *(ll *)b ? 1 : *(ll *)a > *(ll *)b ? -1 : 0; }
void sortup(ll *a, int n) { qsort(a, n, sizeof(ll), upll); }
void sortdown(ll *a, int n) { qsort(a, n, sizeof(ll), downll); }

int main()
{
  ll w, h, n;
  ll x, y, a;
  ll ww = 0, hh = 0;
  scanf("%lld%lld%lld", &w, &h, &n);
  for (int i = 0; i < n; i++)
  {
    scanf("%lld%lld%lld", &x, &y, &a);
    if (a == 1)
      ww = x;
    if (a == 2)
      w = x;
    if (a == 3)
      hh = y;
    if (a == 4)
      h = y;
  }
  printf("%lld\n", MAX(0, (h - hh)) * MAX(0, (w - ww)));
  return 0;
}