Problem:
Score : 500 points

Problem Statement

You are going to hold a competition of one-to-one game called AtCoder Janken. (Janken is the Japanese name for Rock-paper-scissors.)
N players will participate in this competition, and they are given distinct integers from 1 through N.
The arena has M playing fields for two players. You need to assign each playing field two distinct integers between 1 and N (inclusive).
You cannot assign the same integer to multiple playing fields.
The competition consists of N rounds, each of which proceeds as follows:

For each player, if there is a playing field that is assigned the player's integer, the player goes to that field and fight the other player who comes there.

Then, each player adds 1 to its integer. If it becomes N+1, change it to 1.

You want to ensure that no player fights the same opponent more than once during the N rounds.
Print an assignment of integers to the playing fields satisfying this condition.
It can be proved that such an assignment always exists under the constraints given.

Constraints

1 \leq M

M \times 2 +1 \leq N \leq 200000

Input

Input is given from Standard Input in the following format:

N M

Output

Print M lines in the format below.
The i-th line should contain the two integers a_i and b_i assigned to the i-th playing field.

a_1 b_1
a_2 b_2
:
a_M b_M

Sample Input 1

4 1

Sample Output 1

2 3

Let us call the four players A, B, C, and D, and assume that they are initially given the integers 1, 2, 3, and 4, respectively.

The 1-st round is fought by B and C, who has the integers 2 and 3, respectively. After this round, A, B, C, and D have the integers 2, 3, 4, and 1, respectively.

The 2-nd round is fought by A and B, who has the integers 2 and 3, respectively. After this round, A, B, C, and D have the integers 3, 4, 1, and 2, respectively.

The 3-rd round is fought by D and A, who has the integers 2 and 3, respectively. After this round, A, B, C, and D have the integers 4, 1, 2, and 3, respectively.

The 4-th round is fought by C and D, who has the integers 2 and 3, respectively. After this round, A, B, C, and D have the integers 1, 2, 3, and 4, respectively.

No player fights the same opponent more than once during the four rounds, so this solution will be accepted.

Sample Input 2

7 3

Sample Output 2

1 6
2 5
3 4

Solution in C (GCC 9.2.1) (judge verdict: Accepted)

#include<stdio.h>
#include<stdlib.h>
#include<string.h>

#define ll long long
#define INF 1<<31-1
#define LNF 9223372036854775807
#define PI 3.14159265358979
#define MIN(x,y) ((x)<(y)?(x):(y))
#define MAX(x,y) ((x)<(y)?(y):(x))
#define FOR(i,a,n) for(i=a;i<n;i++)
#define MOD 1000000007
//#define MOD 998244353
#define NUM 200010
 
void swap(int* a,int* b){int tmp=*a;*a=*b;*b=tmp;}
int abs(int a){if(a<0)return -a;return a;}
int dup(int a,int d){if(a%d==0)return a/d;else return a/d+1;}
int mod(int a,int m){if(a<0)return a%m+m;else return a%m;}

void swapl(ll* a,ll* b){ll tmp=*a;*a=*b;*b=tmp;}
ll absl(ll a){if(a<0)return -a;return a;}
ll dupl(ll a,ll d){if(a%d==0)return a/d;else return a/d+1;}
ll modl(ll a,ll m){if(a<0)return a%m+m;else return a%m;}

ll GCD(ll a,ll b){ll c=1,tmp=MAX(a,b);b=MIN(a,b);a=tmp;while(c!=0){c=a%b;a=b;b=c;}return a;}
ll LCM(ll a,ll b){return a*b/GCD(a,b);}

ll factorial(ll n, ll m) {return n < m ? 1 : n*factorial(n-1, m);}

int upll(const void*a, const void*b){return*(ll*)a<*(ll*)b?-1:*(ll*)a>*(ll*)b?1:0;}
int downll(const void*a, const void*b){return*(ll*)a<*(ll*)b?1:*(ll*)a>*(ll*)b?-1:0;}
void sortup(ll*a,int n){qsort(a,n,sizeof(ll),upll);}
void sortdown(ll*a,int n){qsort(a,n,sizeof(ll),downll);}

// ll dp[]


int main(){
  ll n, m;
  ll s, i;
  ll t, u;
  
  scanf("%lld%lld", &n, &m);

  if(n % 2 == 1){
    for (i = 1; i <= m; i++)
    {
        printf("%lld %lld\n", i, n + 1 - i);
    }
  }
  else
  {
      s = n/2;
      t = s+1;
      u = n-1;
    for (i = 1; (s-i)>=1 && i <= m ; i++)
    {
        printf("%lld %lld\n", i, s);
        s-=1;
    }
    for (; i <= m; i++)
    {
        printf("%lld %lld\n", u, t);
        u--;t++;
    }
    
  }
  
  
  return 0;
}