Problem:
Score : 200 points

Problem Statement

There is a rectangle in the xy-plane, with its lower left corner at (0, 0) and its upper right corner at (W, H). Each of its sides is parallel to the x-axis or y-axis. Initially, the whole region within the rectangle is painted white.

Snuke plotted N points into the rectangle. The coordinate of the i-th (1 ≦ i ≦ N) point was (x_i, y_i).

Then, he created an integer sequence a of length N, and for each 1 ≦ i ≦ N, he painted some region within the rectangle black, as follows:

If a_i = 1, he painted the region satisfying x < x_i within the rectangle.

If a_i = 2, he painted the region satisfying x > x_i within the rectangle.

If a_i = 3, he painted the region satisfying y < y_i within the rectangle.

If a_i = 4, he painted the region satisfying y > y_i within the rectangle.

Find the area of the white region within the rectangle after he finished painting.

Constraints

1 ≦ W, H ≦ 100

1 ≦ N ≦ 100

0 ≦ x_i ≦ W (1 ≦ i ≦ N)

0 ≦ y_i ≦ H (1 ≦ i ≦ N)

W, H (21:32, added), x_i and y_i are integers.

a_i (1 ≦ i ≦ N) is 1, 2, 3 or 4.

Input

The input is given from Standard Input in the following format:

W H N
x_1 y_1 a_1
x_2 y_2 a_2
:
x_N y_N a_N

Output

Print the area of the white region within the rectangle after Snuke finished painting.

Sample Input 1

5 4 2
2 1 1
3 3 4

Sample Output 1

9

The figure below shows the rectangle before Snuke starts painting.

First, as (x_1, y_1) = (2, 1) and a_1 = 1, he paints the region satisfying x < 2 within the rectangle:

Then, as (x_2, y_2) = (3, 3) and a_2 = 4, he paints the region satisfying y > 3 within the rectangle:

Now, the area of the white region within the rectangle is 9.

Sample Input 2

5 4 3
2 1 1
3 3 4
1 4 2

Sample Output 2

0

It is possible that the whole region within the rectangle is painted black.

Sample Input 3

10 10 5
1 6 1
4 1 3
6 9 4
9 4 2
3 1 3

Sample Output 3

64

Solution in C (Clang 3.8.0) (judge verdict: Wrong Answer)

#include<stdio.h>
#include<string.h>
int main(void)
{
	int count = 0, katati[20][20] = { 0 }, wide, height, kaisu, x, y, z, i, n, t, a;
	scanf("%d%d%d", &wide, &height, &kaisu);
	for (i = 0; i < kaisu; i++)
	{
		scanf("%d%d%d", &x, &y, &z);
		if (z == 1)
		{
			for (t = height; t >=0; t--)
			{
				
				for (n = 0; n < x; n++)
					{
						katati[t][n] = 1;
					}
			}
		}
		if (z == 2)
		{
			for (t = height; t >= 0; t--)
			{

				for (n = x; n <wide  ; n++)
				{
					katati[t][n] = 1;
				}
			}
		}
		

		if (z == 3)
		{
			for (t = 0; t < y; t++)
			{

				for (n = 0; n < wide; n++)
				{
					katati[t][n] = 1;
				}
			}
		}

		if (z == 4)
		{
			for (t = y; t < height; t++)
			{

				for (n = 0; n < wide; n++)
				{
					katati[t][n] = 1;
				}
			}
		}
	}
	for (i = 0; i < height; i++)
	{
		for (n = 0; n < wide; n++)
		{
			if (katati[i][n]==0)
			count++;
		}
		printf("\n");
	}
	printf("%d", count);
return 0;
}