Problem:
Score : 200 points

Problem Statement

There is a rectangle in the xy-plane, with its lower left corner at (0, 0) and its upper right corner at (W, H). Each of its sides is parallel to the x-axis or y-axis. Initially, the whole region within the rectangle is painted white.

Snuke plotted N points into the rectangle. The coordinate of the i-th (1 ≦ i ≦ N) point was (x_i, y_i).

Then, he created an integer sequence a of length N, and for each 1 ≦ i ≦ N, he painted some region within the rectangle black, as follows:

If a_i = 1, he painted the region satisfying x < x_i within the rectangle.

If a_i = 2, he painted the region satisfying x > x_i within the rectangle.

If a_i = 3, he painted the region satisfying y < y_i within the rectangle.

If a_i = 4, he painted the region satisfying y > y_i within the rectangle.

Find the area of the white region within the rectangle after he finished painting.

Constraints

1 ≦ W, H ≦ 100

1 ≦ N ≦ 100

0 ≦ x_i ≦ W (1 ≦ i ≦ N)

0 ≦ y_i ≦ H (1 ≦ i ≦ N)

W, H (21:32, added), x_i and y_i are integers.

a_i (1 ≦ i ≦ N) is 1, 2, 3 or 4.

Input

The input is given from Standard Input in the following format:

W H N
x_1 y_1 a_1
x_2 y_2 a_2
:
x_N y_N a_N

Output

Print the area of the white region within the rectangle after Snuke finished painting.

Sample Input 1

5 4 2
2 1 1
3 3 4

Sample Output 1

9

The figure below shows the rectangle before Snuke starts painting.

First, as (x_1, y_1) = (2, 1) and a_1 = 1, he paints the region satisfying x < 2 within the rectangle:

Then, as (x_2, y_2) = (3, 3) and a_2 = 4, he paints the region satisfying y > 3 within the rectangle:

Now, the area of the white region within the rectangle is 9.

Sample Input 2

5 4 3
2 1 1
3 3 4
1 4 2

Sample Output 2

0

It is possible that the whole region within the rectangle is painted black.

Sample Input 3

10 10 5
1 6 1
4 1 3
6 9 4
9 4 2
3 1 3

Sample Output 3

64

Solution in C (GCC 9.2.1) (judge verdict: Accepted)


#pragma warning(disable:4996)

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define _USE_MATH_DEFINES
#include <math.h>
#include <float.h>

#pragma region 定義
typedef long long  ll;
typedef unsigned long long  ull;


#define _itoa(A,N) sprintf(A, "%d", N);

int i_dsort(const void* a, const void* b);
int i_asort(const void* a, const void* b);

int  _gcd(int a, int b);
int  _swp(int* a, int* b);
int _cknum(char* a, int n);
int _atoi(char* s, int len);

int s_asort(const void* a, const void* b);
int s_dsort(const void* a, const void* b);

//昇順
int s_asort(const void* a, const void* b) {
	return(strcmp((char*)a, (char*)b));
}
int s_dsort(const void* a, const void* b) {
	return(strcmp((char*)b, (char*)a));
}

int i_dsort(const void* a, const void* b) {
	return(*(int*)b - *(int*)a);
}
int i_asort(const void* a, const void* b) {
	return(*(int*)a - *(int*)b);
}

int _gcd(int a, int b) {
	int r, tmp;
	if (a < b) { tmp = a; a = b; b = tmp; }
	r = a % b;
	while (r) {
		if (!r) break;
		a = b; b = r;
		r = a % b;
	}
	return(b);
}
// puts("Yes\n") puts("No\n")
// scanf("%d.%d") 浮動小数点入力を整数２つで得る


//#define pai  3.1415926535 
//#define  _USE_MATH_DEFINES でM_PIが使える

#define deg_rad(X)  (X*(M_PI/180))


int _swp(int* a, int* b)
{
	int tmp;
	tmp = *b; *b = *a; *a = tmp;
	return 0;
}
#define _abs(x) ((x)>0?(x):-(x))
#define _min(x,y) ((x)<(y)?(x):(y))
#define _max(x,y) ((x)<(y)?(y):(x))

int _cknum(char* a, int n) {
	int i;
	char t = '0';

	for (i = 0; i < n; i++) {
		if (a[i] < '0' || a[i]>'9') return 1;
	}
	return 0;
}


int _atoi(char* s, int len) {
	char tmp[20];
	memcpy(tmp, s, len);
	tmp[len] = 0x00;
	return (atoi(tmp));
}

//素因数分解　pf素数が入る　pc 素数の数
ll _pfact(ll a);
static ll pf[100000000];
static ll pc;

ll _pfact(ll a) {
	long i, r;
	if (a % 2 == 0) {
		pf[pc] = 2; pc++;
		return(_pfact(a / 2));
	}
	r = sqrt(a);
	for (i = 3; i <= r; i += 2) {
		if (a % i == 0) {
			pf[pc] = i; pc++;
			return(_pfact(a / i));
		}
	}
	if (a != 1) {
		pf[pc] = a; pc++;
	}
	return 0;

}


#pragma endregion


// 123 C-Five Transportations
int main(void) {
	int n, w, h;
	int x, y, a;
	int x0 = 0, y0 = 0;

	scanf("%d %d %d", &w, &h, &n);

	for (int i = 0; i < n; i++) {
		scanf("%d %d %d", &x, &y, &a);
		switch (a) {
		case 1:x0 =_max(x0,x); break;
		case 2:w = _min(w, x); break;
		case 3:y0 =_max(y0,y); break;
		case 4:h  =_min(h,y);  break;
		}
		//printf("\n%d %d %d %d\n", w, h, x0, y0);

	}

	w = (w < x0) ? 0 : w - x0;
	h = (h < y0) ? 0 : h - y0;
	printf("%d\n", w * h);

	return 0;
}