Problem:
Score : 300 points

Problem Statement

"Pizza At", a fast food chain, offers three kinds of pizza: "A-pizza", "B-pizza" and "AB-pizza". A-pizza and B-pizza are completely different pizzas, and AB-pizza is one half of A-pizza and one half of B-pizza combined together. The prices of one A-pizza, B-pizza and AB-pizza are A yen, B yen and C yen (yen is the currency of Japan), respectively.

Nakahashi needs to prepare X A-pizzas and Y B-pizzas for a party tonight. He can only obtain these pizzas by directly buying A-pizzas and B-pizzas, or buying two AB-pizzas and then rearrange them into one A-pizza and one B-pizza. At least how much money does he need for this? It is fine to have more pizzas than necessary by rearranging pizzas.

Constraints

1 ≤ A, B, C ≤ 5000

1 ≤ X, Y ≤ 10^5

All values in input are integers.

Input

Input is given from Standard Input in the following format:

A B C X Y

Output

Print the minimum amount of money required to prepare X A-pizzas and Y B-pizzas.

Sample Input 1

1500 2000 1600 3 2

Sample Output 1

7900

It is optimal to buy four AB-pizzas and rearrange them into two A-pizzas and two B-pizzas, then buy additional one A-pizza.

Sample Input 2

1500 2000 1900 3 2

Sample Output 2

8500

It is optimal to directly buy three A-pizzas and two B-pizzas.

Sample Input 3

1500 2000 500 90000 100000

Sample Output 3

100000000

It is optimal to buy 200000 AB-pizzas and rearrange them into 100000 A-pizzas and 100000 B-pizzas. We will have 10000 more A-pizzas than necessary, but that is fine.

Solution in C (GCC 9.2.1) (judge verdict: Wrong Answer)


#pragma warning(disable:4996)

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define _USE_MATH_DEFINES
#include <math.h>
#include <float.h>

#pragma region 定義
typedef long long  ll;
typedef unsigned long long  ull;


#define _itoa(A,N) sprintf(A, "%d", N);

int i_dsort(const void* a, const void* b);
int i_asort(const void* a, const void* b);

int  _gcd(int a, int b);
int  _swp(int* a, int* b);
int _cknum(char* a, int n);
int _atoi(char* s, int len);

int s_asort(const void* a, const void* b);
int s_dsort(const void* a, const void* b);

//昇順
int s_asort(const void* a, const void* b) {
	return(strcmp((char*)a, (char*)b));
}
int s_dsort(const void* a, const void* b) {
	return(strcmp((char*)b, (char*)a));
}

int i_dsort(const void* a, const void* b) {
	return(*(int*)b - *(int*)a);
}
int i_asort(const void* a, const void* b) {
	return(*(int*)a - *(int*)b);
}

int _gcd(int a, int b) {
	int r, tmp;
	if (a < b) { tmp = a; a = b; b = tmp; }
	r = a % b;
	while (r) {
		if (!r) break;
		a = b; b = r;
		r = a % b;
	}
	return(b);
}
// puts("Yes\n") puts("No\n")
// scanf("%d.%d") 浮動小数点入力を整数２つで得る


//#define pai  3.1415926535 
//#define  _USE_MATH_DEFINES でM_PIが使える

#define deg_rad(X)  (X*(M_PI/180))


int _swp(int* a, int* b)
{
	int tmp;
	tmp = *b; *b = *a; *a = tmp;
	return 0;
}
#define _abs(x) ((x)>0?(x):-(x))
#define _min(x,y) ((x)<(y)?(x):(y))
#define _max(x,y) ((x)<(y)?(y):(x))

int _cknum(char* a, int n) {
	int i;
	char t = '0';

	for (i = 0; i < n; i++) {
		if (a[i] < '0' || a[i]>'9') return 1;
	}
	return 0;
}


int _atoi(char* s, int len) {
	char tmp[20];
	memcpy(tmp, s, len);
	tmp[len] = 0x00;
	return (atoi(tmp));
}

//素因数分解　pf素数が入る　pc 素数の数
ll _pfact(ll a);
static ll pf[100000000];
static ll pc;

ll _pfact(ll a) {
	long i, r;
	if (a % 2 == 0) {
		pf[pc] = 2; pc++;
		return(_pfact(a / 2));
	}
	r = sqrt(a);
	for (i = 3; i <= r; i += 2) {
		if (a % i == 0) {
			pf[pc] = i; pc++;
			return(_pfact(a / i));
		}
	}
	if (a != 1) {
		pf[pc] = a; pc++;
	}
	return 0;

}


#pragma endregion

//ABC  -B Half and Half

int main(void) {
	int     a, b,c, x, y;
	long    ans=0;

	scanf("%d %d %d %d %d", &a,&b,&c,&x,&y);

    if (a * x > 2 * c * x && b * y > 2 * c * y) {
		printf("%ld\n",2 * (long)c * (long)((x < y) ? y : x));
		return 0;
	}

	if ((2 * c - a) < b)
		ans = 2 * c * y + a * ((x - y < 0) ? 0 : x - y);
	else if ((2 * c - b) < a)
		ans = 2 * c * x + b * ((y - x < 0) ? 0 : y - x);
	else ans = a * x + b * y;

	printf("%ld\n", ans);
	return 0;
}