Problem:
Score : 200 points

Problem Statement

There is a rectangle in the xy-plane, with its lower left corner at (0, 0) and its upper right corner at (W, H). Each of its sides is parallel to the x-axis or y-axis. Initially, the whole region within the rectangle is painted white.

Snuke plotted N points into the rectangle. The coordinate of the i-th (1 ≦ i ≦ N) point was (x_i, y_i).

Then, he created an integer sequence a of length N, and for each 1 ≦ i ≦ N, he painted some region within the rectangle black, as follows:

If a_i = 1, he painted the region satisfying x < x_i within the rectangle.

If a_i = 2, he painted the region satisfying x > x_i within the rectangle.

If a_i = 3, he painted the region satisfying y < y_i within the rectangle.

If a_i = 4, he painted the region satisfying y > y_i within the rectangle.

Find the area of the white region within the rectangle after he finished painting.

Constraints

1 ≦ W, H ≦ 100

1 ≦ N ≦ 100

0 ≦ x_i ≦ W (1 ≦ i ≦ N)

0 ≦ y_i ≦ H (1 ≦ i ≦ N)

W, H (21:32, added), x_i and y_i are integers.

a_i (1 ≦ i ≦ N) is 1, 2, 3 or 4.

Input

The input is given from Standard Input in the following format:

W H N
x_1 y_1 a_1
x_2 y_2 a_2
:
x_N y_N a_N

Output

Print the area of the white region within the rectangle after Snuke finished painting.

Sample Input 1

5 4 2
2 1 1
3 3 4

Sample Output 1

9

The figure below shows the rectangle before Snuke starts painting.

First, as (x_1, y_1) = (2, 1) and a_1 = 1, he paints the region satisfying x < 2 within the rectangle:

Then, as (x_2, y_2) = (3, 3) and a_2 = 4, he paints the region satisfying y > 3 within the rectangle:

Now, the area of the white region within the rectangle is 9.

Sample Input 2

5 4 3
2 1 1
3 3 4
1 4 2

Sample Output 2

0

It is possible that the whole region within the rectangle is painted black.

Sample Input 3

10 10 5
1 6 1
4 1 3
6 9 4
9 4 2
3 1 3

Sample Output 3

64

Solution in C (GCC 5.4.1) (judge verdict: Wrong Answer)

/*

結果:
*/
#define _USE_MATH_DEFINES
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <limits.h>  
#include <stdbool.h>   
#define inf (INT_MAX-1)
#define INF 9223372036854775807
#define PI 3.14159265358979323846;
#define EPS 1e-10
#define sq(n) ((n)*(n))
#define rep(i,n) for(i=0;i<n;i++)
#define rev(i,n) for(i=n-1;i>=0;i--)
/*
#define sort(a,n) qsort(a,n,sizeof(TYPE),cmp)
#define sort_r(a,n) qsort(a,n,sizeof(TYPE),cmp_r)
*/
#define chsort(s,n) qsort(s,n,sizeof(char),cmp)
#define chsort_r(s,n) qsort(s,n,sizeof(char),char_cmp_r)
#define TYPE long long
#define ll long long
#define MEMSET(a) memset(a,0,sizeof(a))
#define MEMSET_U(a) memset(a,-1,sizeof(a))
const int mod = (int)1e09 + 7;

//#define DEBUG1
//#define DEBUG2
//#define DEBUGF
#define DUMMY

int in(void) { int i; scanf("%d", &i); return i; }
long long llin(void) { long long i; scanf("%lld", &i); return i; }
double din(void) { double i; scanf("%lf", &i); return i; }
void chin(char s[]) { scanf("%s", s); }

void print(int a) { printf("%d\n", a); }
void llprint(long long a) { printf("%lld\n", a); }
void dprint(double a) { printf("%.10f\n", a); }
void print2(int a, int b) { printf("%d %d\n", a, b); }
int Max(int a, int b) { if (a > b) { return a; }return b; }
int Min(int a, int b) { if (a < b) { return a; }return b; }
long long llmax(long long a, long long b) { return a > b ? a : b; }
long long llmin(long long a, long long b) { return a < b ? a : b; }
double dmax(double a, double b) { return a > b ? a : b; }
double dmin(double a, double b) { return a < b ? a : b; }
//long long llmax(long long a, long long b) { return a > b ? a : b; }
//long long llmin(long long a, long long b) { return a < b ? a : b; }
//double dmax(double a, double b) { return a > b ? a : b; }
int cmp(const void *a, const void *b) { return *(TYPE *)a - *(TYPE *)b; }
int cmp_r(const void *a, const void *b) { return *(TYPE *)b - *(TYPE *)a; }
int char_cmp(const void *a, const void *b) { return strcmp((char *)a, (char *)b); }
int char_cmp_r(const void *a, const void *b) { return strcmp((char *)b, (char *)a); }
void swap(int *a, int *b) { int t = *a; *a = *b; *b = t; }

//int main() {
//	int W, H, N;
//	int xu = 100, xd = 0, yu = 100, yd = 0;
//	int ans = 0;
//	scanf("%d%d%d", &W, &H, &N);
//	xu = W;
//	yu = H;
//	int **num = (int **)malloc(sizeof(int *) * N);
//	for (int i = 0; i < N; i++) {
//		num[i] = (int *)malloc(sizeof(int) * 3);
//		num[i][0] = 0;
//		num[i][1] = 0;
//		num[i][2] = 0;
//	}
//	for (int i = 0; i < N; i++) {
//		scanf("%d%d%d", &num[i][0], &num[i][1], &num[i][2]);
//		if (num[i][2] == 1 && num[i][0] > xd) { xd = num[i][0]; }
//		if (num[i][2] == 3 && num[i][0] > yd) { yd = num[i][1]; }
//		if (num[i][2] == 2 && num[i][0] < xu) { xu = num[i][0]; }
//		if (num[i][2] == 4 && num[i][0] < yu) { yu = num[i][1]; }
//	}
//	if (xd >= xu || yd >= yu || xd >= W || xu == 0 || yd == H || yu == 0) {
//
//	}
//	else {
//		ans = (xu - xd)*(yu - yd);
//	}
//	printf("%d\n", ans);
//
//#ifdef DEBUGF
//	getch();
//#endif
//	return 0;
//}

int main() {
	int W, H, N;
	int tmp = 0, ans = 0;

	scanf("%d%d%d", &W, &H, &N);
	int **num = (int **)malloc(sizeof(int *) * N);
	for (int i = 0; i < N; i++) {
		num[i] = (int *)malloc(sizeof(int) * 3);
		num[i][0] = 0;
		num[i][1] = 0;
		num[i][2] = 0;
	}
	int xmin = 0, xmax = W, ymin = 0, ymax = H;

	for (int i = 0; i < N; i++) {
		scanf("%d%d%d", &num[i][0], &num[i][1], &num[i][2]);
		if (num[i][2] == 1) { xmin = Max(xmin, num[i][0]); }
		if (num[i][2] == 3) { ymin = Max(ymin, num[i][1]); }
		if (num[i][2] == 2) { xmax = Min(xmax, num[i][0]); }
		if (num[i][2] == 4) { ymax = Min(ymax, num[i][1]); }
	}

	tmp = (xmax - xmin)*(ymax - ymin);
	if (tmp <= 0) {
		ans = 0;
	}
	else {
		ans = tmp;
	}

	printf("%d\n", ans);

#ifdef DEBUGF
getch();
#endif
return 0;
}