The_Legend_of_Zelda:_Twilight_Princess

context: The Legend of Zelda: Twilight Princess (Japanese: ゼルダの伝説 トワイライトプリンセス, Hepburn: Zeruda no Densetsu: Towairaito Purinsesu?) is an action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. It is the thirteenth installment in the The Legend of Zelda series. Originally planned for release on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was released worldwide in December 2006.[b]
qas: answers: text: action-adventure
question: What category of game is Legend of Zelda: Twilight Princess?

answers: text: GameCube and Wii
question: What consoles can be used to play Twilight Princess?

answers: text: November 2006
question: When was Twilight Princess launched in North America?

answers: text: December 2006
question: When could GameCube owners purchase Twilight Princess?

answers: text: Nintendo
question: What company developed Legend of Zelda: Twilight Princess?

answers: text: 2005
question: What year was the Legend of Zelda:Twilight Princess originally planned for release?

answers: text: 2006
question: What year was the Wii version of Legend of Zelda: Twilight Princess released?

context: The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a Hylian and a wolf, and is assisted by a mysterious creature named Midna. The game takes place hundreds of years after Ocarina of Time and Majora's Mask, in an alternate timeline from The Wind Waker.
qas: answers: text: Link
question: Who is the main character of the story?

answers: text: Hyrule
question: What land does Link serve to protect?

answers: text: Midna
question: What character helped Link in Twilight Princess?

answers: text: Link
question: Who is the protagonist is Legend of Zelda?

answers: text: Midna
question: What is the name of the mysterious creature that assists Link?

answers: text: The Wind Waker
question: This storyline takes place alternate from what storyline?

context: At the time of its release, Twilight Princess was considered the greatest entry in the Zelda series by many critics, including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN, and The Washington Post. It received several Game of the Year awards, and was the most critically acclaimed game of 2006. In 2011, the Wii version was rereleased under the Nintendo Selects label. A high-definition port for the Wii U, The Legend of Zelda: Twilight Princess HD, will be released in March 2016.
qas: answers: text: Game of the Year
question: What accolade did Twilight Princess receive after its release?

answers: text: Nintendo Selects
question: Under which brand was Twilight Princess for the Nintendo Wii published?

answers: text: March 2016
question: When is the HD version of Twilight Princess slated for launch?

answers: text: Twilight Princess
question: At the time of release which episode of the Legend of Zelda series was considered the greatest entry?

answers: text: several
question: How many Game of the Year awards did Twilight Princess receive?

answers: text: 2006
question: What year was Twilight Princess the most critically acclaimed game?

answers: text: 2016
question: What year will the game release a high-definition port for the Wii U console?

context: The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and item collection. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge.[c] Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, bombs, and the Clawshot (similar to the Hookshot introduced earlier in the The Legend of Zelda series).[d] While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming.[c]
qas: answers: text: combat, exploration, and item collection
question: What are the three main activities in The Legend of Zelda: Twilight Princess?

answers: text: Ocarina of Time
question: Twilight Princess uses the control setup first employed in which previous game?

answers: text: L-targeting
question: What can be used to shoot without the need to manually target enemies?

answers: text: sword
question: What is Link's main weapon?

answers: text: Clawshot
question: What secondary weapon in Twilight Princess is analogous to a weapon featured in previous games?

answers: text: action-adventure
question: What genre of game is Twilight Princess?

answers: text: Ocarina of Time
question: Twilight Princess follows the control scheme introduced in what game?

answers: text: sword and shield
question: What 2 main weapons does Link use in combat?

answers: text: L-targeting
question: What control can be used while targeting that allows the player to forego manual targeting?

context: The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects.[e] The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still.[f]
qas: answers: text: one
question: Many different types of interaction can be controlled by how many buttons?

answers: text: on-screen display
question: Where can players see what action will be performed in different scenarios?

answers: text: on the ground
question: If Link is not moving, where will he put the projectile he's carrying?

answers: text: context-sensitive button mechanic
question: What mechanic allows one button to serve many functions?

answers: text: on-screen display
question: What shows what action the button will trigger?

context: The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version.[g]
qas: answers: text: Wii Remote
question: Where is the speaker located on the Wii console?

answers: text: chime
question: What sound do users here when uncovering secrets in the game?

answers: text: Wii Remote
question: What part of the Wii is employed to use weapons?

answers: text: Nunchuk
question: Aside from the sword, what is another weapon that Link can use?

answers: text: two
question: How many weapons can be equipped by Link if playing Twilight Princess on a GameCube?

answers: text: motion
question: The Wii version makes use of what kind of sensors?

answers: text: Wii Remote
question: What device on the Wii allows for sounds of a bowstring to be heard?

context: The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting.
qas: answers: text: nine
question: How many dungeon instances are provided in Twilight Princess?

answers: text: enemies
question: What does Link fight in dungeons?

answers: text: overworld
question: What provides a bridge between the different dungeons?

answers: text: Epona
question: What is the name of Link's steed?

answers: text: puzzles
question: What must Link solve throughout the game?

answers: text: boss
question: Who must Link fight at the end of a dungeon level?

answers: text: overworld
question: What connects the dungeons?

context: When Link enters the Twilight Realm, the void that corrupts parts of Hyrule, he transforms into a wolf.[h] He is eventually able to transform between his Hylian and wolf forms at will. As a wolf, Link loses the ability to use his sword, shield, or any secondary items; he instead attacks by biting, and defends primarily by dodging attacks. However, "Wolf Link" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster) and digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails.[i] He also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows Link to "warp" to any of several preset locations throughout the overworld.[j] Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes.[k]
qas: answers: text: Wolf
question: What form does Link take in the Twilight Realm?

answers: text: biting
question: What is Link's main form of offense in wolf form?

answers: text: Poes
question: Hostile spirits are also known as what?

answers: text: Midna
question: Who provides helpful information to Link?

answers: text: human
question: Link's wolf form is faster than what other form?

answers: text: Wolf
question: What does Link transform into when he enters the Twilight Realm?

answers: text: small imp-like creature
question: Who is Midna?

answers: text: enemy ghosts
question: What are Poes?

context: The artificial intelligence (AI) of enemies in Twilight Princess is more advanced than that of enemies in The Wind Waker. Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and can detect Link from a greater distance than was possible in previous games.
qas: answers: text: artificial intelligence
question: What does AI stand for?

answers: text: The Wind Waker
question: What is a game whose enemies have more rudimentary programming than those in Twilight Princess?

answers: text: react
question: What do enemies do to defeated companions?

answers: text: artificial intelligence
question: What feature of the enemies in Twilight Princess is more advanced?

answers: text: Link
question: Who can enemies detect from a greater distance than in previous games?

context: There is very little voice acting in the game, as is the case in most Zelda titles to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. The character of Midna has the most voice acting—her on-screen dialog is often accompanied by a babble of pseudo-speech, which was produced by scrambling the phonemes of English phrases[better source needed] sampled by Japanese voice actress Akiko Kōmoto.
qas: answers: text: nods and facial expressions
question: Through what can Link's reaction and mood can be discerned?

answers: text: Midna
question: Which person has the most spoken dialogue in the game?

answers: text: Akiko Kōmoto
question: Who provided the basis for Midna's voice?

answers: text: Japan
question: What country does Akiko Komoto come from?

answers: text: grunts
question: What does Link say when attacking?

answers: text: nods and facial expressions
question: How does Link express emotions?

answers: text: Midna
question: What character has the most voice acting?

answers: text: Akiko Kōmoto
question: Who does the voice of Midna?

context: Twilight Princess takes place several centuries after Ocarina of Time and Majora's Mask, and begins with a youth named Link who is working as a ranch hand in Ordon Village. One day, the village is attacked by Bulblins, who carry off the village's children with Link in pursuit before he encounters a wall of Twilight. A Shadow Beast pulls him beyond the wall into the Realm of Twilight, where he is transformed into a wolf and imprisoned. Link is soon freed by an imp-like Twilight being named Midna, who dislikes Link but agrees to help him if he obeys her unconditionally. She guides him to Princess Zelda. Zelda explains that Zant, the King of the Twilight, has stolen the light from three of the four Light Spirits and conquered Hyrule. In order to save Hyrule, Link must first restore the Light Spirits by entering the Twilight-covered areas and, as a wolf, recover the Spirits' lost light. He must do this by collecting the multiple "Tears of Light"; once all the Tears of Light are collected for one area, he restores that area's Light Spirit. As he restores them, the Light Spirits return Link to his Hylian form.
qas: answers: text: ranch hand
question: What is Link's job at the start of Twilight Princess?

answers: text: children
question: What do the Bulbins take from Ordon?

answers: text: Midna
question: Who releases Link from the Realm of Twilight?

answers: text: Tears of Light
question: What does Link have to gather in order to complete each area?

answers: text: Ordon Village
question: Where is Link working as a ranch hand?

answers: text: Bulblins
question: Who attacks the village?

answers: text: Tears of Light
question: What must Link collect?

context: During this time, Link also helps Midna find the Fused Shadows, fragments of a relic containing powerful dark magic. In return, she helps Link find Ordon Village's children while helping the monkeys of Faron, the Gorons of Eldin, and the Zoras of Lanayru. Once Link has restored the Light Spirits and Midna has all the Fused Shadows, they are ambushed by Zant. After he relieves Midna of the Fused Shadow fragments, she ridicules him for abusing his tribe's magic, but Zant reveals that his power comes from another source as he uses it to turn Link back into a wolf, and then leaves Midna in Hyrule to die from the world's light. Bringing a dying Midna to Zelda, Link learns he needs the Master Sword to return to human form. Zelda sacrifices herself to heal Midna with her power before vanishing mysteriously. Midna is moved by Zelda's sacrifice, and begins to care more about Link and the fate of the light world.
qas: answers: text: Fused Shadows
question: What does Link assist Midna in collection?

answers: text: Zant
question: Who attacks Link and Midna when they've finished their collection tasks?

answers: text: Master Sword
question: What weapon can transform Link back to his original self?

answers: text: Zelda
question: Who saves Midna?

answers: text: Lanayru
question: Where do the Zoras come from?

answers: text: Fused Shadows
question: What does Link help Midna find?

answers: text: Zant
question: Who ambushes Link and Midna?

answers: text: Master Sword
question: What does Link discover he needs to find to return to human form?

answers: text: Zelda
question: Who sacrifices herself to save Midna?

context: After gaining the Master Sword, Link is cleansed of the magic that kept him in wolf form, obtaining the Shadow Crystal. Now able to use it to switch between both forms at will, Link is led by Midna to the Mirror of Twilight located deep within the Gerudo Desert, the only known gateway between the Twilight Realm and Hyrule. However, they discover that the mirror is broken. The Sages there explain that Zant tried to destroy it, but he was only able to shatter it into fragments; only the true ruler of the Twili can completely destroy the Mirror of Twilight. They also reveal that they used it a century ago to banish Ganondorf, the Gerudo leader who attempted to steal the Triforce, to the Twilight Realm when executing him failed. Assisted by an underground resistance group they meet in Castle Town, Link and Midna set out to retrieve the missing shards of the Mirror, defeating those they infected. Once the portal has been restored, Midna is revealed to be the true ruler of the Twilight Realm, usurped by Zant when he cursed her into her current form. Confronting Zant, Link and Midna learn that Zant's coup was made possible when he forged a pact with Ganondorf, who asked for Zant's assistance in conquering Hyrule. After Link defeats Zant, Midna recovers the Fused Shadows, but destroys Zant after learning that only Ganondorf's death can release her from her curse. Returning to Hyrule, Link and Midna find Ganondorf in Hyrule Castle, with a lifeless Zelda suspended above his head. Ganondorf fights Link by possessing Zelda's body and eventually by transforming into a beast, but Link defeats him and Midna is able to resurrect Zelda.
qas: answers: text: Shadow Crystal
question: What does Link obtain that gives him control over his transformations?

answers: text: Mirror of Twilight
question: Where does Midna take Link after he acquires the Master Sword?

answers: text: Ganondorf
question: Who was the Mirror of Twilight used to fight prior to Zant?

answers: text: Hyrule Castle
question: Where is Ganondorf located after Zant's defeat?

answers: text: Zelda's
question: Whose body is used as a proxy by Ganondorf in order to fight Link?

answers: text: Shadow Crystal
question: What allows Link to switch between his two forms?

answers: text: Gerudo Desert
question: What is the only known gateway between Twilight Realm & Hyrule?

answers: text: Midna
question: Who is revealed as the true ruler of Twilight Realm?

answers: text: Ganondorf
question: Who did Zant form a pact with?

answers: text: beast
question: What does Ganondorf transform into?

context: Ganondorf then revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadows. However, as Hyrule Castle collapses, it is revealed that Ganondorf was victorious as he crushes Midna's helmet. Ganondorf engages Link on horseback, and, assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and they duel on foot before Link strikes down Ganondorf and plunges the Master Sword into his chest. With Ganondorf dead, the Light Spirits not only bring Midna back to life, but restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home before destroying the Mirror of Twilight with a tear to maintain balance between Hyrule and the Twilight Realm. Near the end, as Hyrule Castle is rebuilt, Link is shown leaving Ordon Village heading to parts unknown.
qas: answers: text: helmet
question: What possession of Midna does Ganondorf destroy?

answers: text: Ordon Village
question: Where does Link depart from at the end of the game?

answers: text: Zelda
question: Which character helps Link get Ganondorf off of his horse?

answers: text: chest
question: To what part of his body does Link deliver the killing blow to Ganondorf?

answers: text: Light Spirits
question: Who resurrects Midna after the fight with Ganondorf?

answers: text: Link and Zelda
question: Who does Midna teleport?

answers: text: Midna's helmet
question: What does Ganondorf crush?

answers: text: Mirror of Twilight
question: What does Midna destroy?

context: In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]
qas: answers: text: 2003
question: In what year did Nintendo reveal the start of development on what would become Twilight Princess?

answers: text: Game Developers Conference
question: At what event was a potential follow-up to The Wind Waker mentioned?

answers: text: North American
question: What region of the world did Nintendo want to design the next Legend of Zelda game for?

answers: text: horseback combat
question: What was one feature that could not be implemented in Ocarina of Time?

answers: text: 2003
question: What year did Nintendo announce a new Legend of Zelda was in the works for Gamecube?

answers: text: Eiji Aonuma
question: Who was the director that unintentionally announced a Zelda game was in the works?

answers: text: horseback combat
question: What was the specific area of gameplay that had not been done in Ocarina of Time?

context: In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the Nintendo DS in 2007, in the form of Phantom Hourglass. Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified The Wind Waker engine.
qas: answers: text: four
question: How long did it take to implement riding horses in a believable manner?

answers: text: Electronic Entertainment Expo 2004
question: Where did Nintendo preview the horseback riding feature?

answers: text: Nintendo DS
question: What console was home to the sequel for The Wind Waker?

answers: text: Phantom Hourglass
question: What was the name of the second Wind Waker game?

answers: text: 2004
question: When did the company release a trailer of the horseback riding aspect?

context: Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' latest installment. It was suggested that Link transform into a wolf, much like he metamorphoses into a rabbit in the Dark World of A Link to the Past.[m] The story of the game was created by Aonuma, and later underwent several changes by scenario writers Mitsuhiro Takano and Aya Kyogoku. Takano created the script for the story scenes, while Kyogoku and Takayuki Ikkaku handled the actual in-game script. Aonuma left his team working on the new idea while he directed The Minish Cap for the Game Boy Advance. When he returned, he found the Twilight Princess team struggling. Emphasis on the parallel worlds and the wolf transformation had made Link's character unbelievable. Aonuma also felt the gameplay lacked the caliber of innovation found in Phantom Hourglass, which was being developed with touch controls for the Nintendo DS. At the same time, the Wii was under development with the code name "Revolution". Miyamoto thought that the Revolution's pointing device, the Wii Remote, was well suited for aiming arrows in Zelda, and suggested that Aonuma consider using it.[n]
qas: answers: text: rabbit
question: What does Link morph into in A Link to the Past?

answers: text: The Minish Cap
question: Aonuma left the Twilight Princess development team to work on which other game?

answers: text: Revolution
question: What was the working name for the Wii prior to release?

answers: text: Miyamoto
question: Who proposed that the Wii Remote be used in the control scheme for Twilight Princess?

answers: text: Mitsuhiro Takano
question: Who created the script for the story scenes?

answers: text: Wii Remote
question: What device seemed well-suited for Link's arrow shooting ability?

context: Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass. Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel.[o]
qas: answers: text: pointing-based
question: What kind of interface was used for in-game archery?

answers: text: 2005
question: What was the originally-planned launch year for Twilight Princess?

answers: text: Satoru Iwata
question: Which Nintendo employee was confident in the potential of developing two versions of Twilight Princess?

answers: text: 2005
question: What was the original release date for Gamecube?

context: Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (then codenamed "Revolution"), but it was not clear to the media if this meant Twilight Princess or a different game.
qas: answers: text: GameCube
question: What console boasted compatibility with the Wii?

answers: text: E3 2005
question: Where did Nintendo provide a limited number of Twilight Princess previews?

answers: text: Wii
question: At E3 in 2005, what console did Nintendo reveal the next Zelda game would be developed for?

answers: text: At E3 2005
question: When did Nintendo announce Zelda would appear on the Wii?

context: The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonuma thought it felt strange to swing the Wii Remote with the right hand to control the sword in Link's left hand, so the entire Wii version map was mirrored.[p] Details about Wii controls began to surface in December 2005 when British publication NGC Magazine claimed that when a GameCube copy of Twilight Princess was played on the Revolution, it would give the player the option of using the Revolution controller. Miyamoto confirmed the Revolution controller-functionality in an interview with Nintendo of Europe and Time reported this soon after. However, support for the Wii controller did not make it into the GameCube release. At E3 2006, Nintendo announced that both versions would be available at the Wii launch, and had a playable version of Twilight Princess for the Wii.[p] Later, the GameCube release was pushed back to a month after the launch of the Wii.
qas: answers: text: swinging gesture
question: What kind of movement interfaced with the sword in Twilight Princess?

answers: text: NGC Magazine
question: Who provided information about the game's controls in December of 2005?

answers: text: Wii controller
question: What ended up not being supported in the GameCube version of Twilight Princess?

answers: text: 2006
question: In what year did Nintendo reveal that the two different releases of Twilight Princess were planned for launch at the same time as the Wii?

answers: text: a month
question: How long was the GameCube version of Twilight Princess delayed?

answers: text: NGC Magazine
question: What magazine mentioned players would be able to use the Revolution controller?

answers: text: E3 2006
question: When did Nintendo announce both versions of Twilight Princess would be available at the Wii launch?

context: Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus on comfort and ease.[q] The camera movement was reworked and item controls were changed to avoid accidental button presses.[r] In addition, the new item system required use of the button that had previously been used for the sword. To solve this, sword controls were transferred back to gestures—something E3 attendees had commented they would like to see. This reintroduced the problem of using a right-handed swing to control a left-handed sword attack. The team did not have enough time before release to rework Link's character model, so they instead flipped the entire game—everything was made a mirror image.[s] Link was now right-handed, and references to "east" and "west" were switched around. The GameCube version, however, was left with the original orientation. The Twilight Princess player's guide focuses on the Wii version, but has a section in the back with mirror-image maps for GameCube users.[t]
qas: answers: text: control scheme
question: What did early users find hard to use about the game?

answers: text: sword
question: Using items in the game took over the controls used for what weapon?

answers: text: E3 attendees
question: Who wanted gestures implemented for sword control?

answers: text: right
question: When Twilight Princess was finally released for Wii, in what hand did Link wield his sword?

answers: text: comfort and ease
question: What features did Aonuma work to improve after the demo complaints?

context: The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen.
qas: answers: text: Toru Minegishi and Asuka Ohta
question: Who wrote the music for Twilight Princess?

answers: text: Koji Kondo
question: Who was in charge of overseeing audio production?

answers: text: Michiru Ōshima
question: Who worked adapting the score for performance by an orchestra?

answers: text: Koji Kondo
question: Who wrote the music used in the game's trailer and demo?

answers: text: Michiru Ōshima
question: Who created orchestral arrangements for the game?

answers: text: Yasuzo Takemoto
question: Who was to conduct the ensemble that would perform the pieces?

context: Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield.
qas: answers: text: live
question: What kind of instruments are favored by Kondo?

answers: text: 50
question: How many people would be in the orchestra Kondo imagined using for the soundtrack?

answers: text: November 19, 2006
question: When was the soundtrack of Twilight Princess made available?

answers: text: Nintendo Power
question: Which publication was associated with the soundtrack release?

answers: text: Media
question: Who made the requests for Kondo to use orchestral music throughout the game?

answers: text: November 19, 2006
question: When were track versions of the game's sountrack released?

answers: text: soundtrack
question: What were replicas of the Master Sword and Hylian Shield bundled with?

context: Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability.
qas: answers: text: buffer overflow vulnerability
question: What kind of error was found in Twilight Princess for Wii?

answers: text: Executable and Linkable Format
question: What does ELF stand for?

answers: text: 4.0
question: Which issue of the Wii Menu fixed the issue with Twilight Princess?

answers: text: Twilight Hack
question: What was the name of the hack discovered?

answers: text: 3.3 and 3.4
question: What versions of the Wii Menu prevented copying the exploited files?

answers: text: 4.0
question: What version of the Wii patched the hack vulnerability?

context: A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016.
qas: answers: text: Tantalus Media
question: Which company is responsible for the HD version of Twilight Princess?

answers: text: Wii U
question: For which console is Twilight Princess HD being made?

answers: text: November 12, 2015
question: When were plans for Twilight Princess HD revealed?

answers: text: March 5, 2016
question: On what date is Twilight Princess HD scheduled for Australian release?

answers: text: The Legend of Zelda: Twilight Princess HD
question: What is the name of the remastered game?

answers: text: Tantalus Media
question: What company is developing the remaster?

answers: text: Amiibo
question: What kind of functionality will the remaster feature?

answers: text: March 4, 2016
question: When will the game be released in America?

context: Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage.
qas: answers: text: Wolf Link Amiibo figurine
question: What special item is included with certain versions of Twilight Princess HD?

answers: text: Link and Toon Link
question: Which two Amiibo figures reload Link's stock of arrows?

answers: text: Zelda and Sheik
question: Which two Amiibo figures heal Link?

answers: text: Ganondorf
question: Which Amiibo figure makes Link lose more health when attacked?

answers: text: Cave of Shadows
question: What is the name of the area that players with the Wolf Link Amiibo can access?

answers: text: Wolf Link Amiibo
question: What will special bundles of the game contain?

answers: text: Cave of Shadows
question: What is the level called that the special Amiibo will unlock?

answers: text: Link and Toon
question: What characters will be able to replenish arrows?

answers: text: Zelda and Sheik
question: What figures restore health?

context: A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed]
qas: answers: text: GameStop
question: What company included the soundtrack as a reward for ordering the game prior to release?

answers: text: 20
question: How many tracks were recorded on the preorder CD?

answers: text: Japan, Europe, and Australia
question: In what areas is the content of the GameStop bonus CD provided for all versions of the game?

answers: text: CD
question: What was included as a Gamestop preorder item?

context: Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created.
qas: answers: text: perfect
question: What kind of scores did Twilight Princess receive from many video game review sources?

answers: text: GameRankings and Metacritic
question: Which sites gave the Wii copy of Twilight Princess scores of 95% and 95?

answers: text: GameTrailers
question: Who counted the game among the best ever made?

answers: text: universal critical acclaim
question: What was the reception of Twilight Princess?

answers: text: perfect
question: What scores did it receive from major game publications?

answers: text: 95
question: What is the average score of Twilight Princess on Metacritic?

answers: text: GameTrailers
question: What reviewer called Twilight Princess "One of the greatest games ever created"?

context: On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has to offer". GamesRadar praised Twilight Princess as "a game that deserves nothing but the absolute highest recommendation". Cubed3 hailed Twilight Princess as "the single greatest videogame experience". Twilight Princess's graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles. Both IGN and GameSpy pointed out the existence of blurry textures and low-resolution characters. Despite these complaints, Computer and Video Games felt the game's atmosphere was superior to that of any previous Zelda game, and regarded Twilight Princess's Hyrule as the best version ever created. PALGN praised the game's cinematics, noting that "the cutscenes are the best ever in Zelda games". Regarding the Wii version, GameSpot's Jeff Gerstmann said the Wii controls felt "tacked-on", although 1UP.com said the remote-swinging sword attacks were "the most impressive in the entire series". Gaming Nexus considered Twilight Princess's soundtrack to be the best of this generation, though IGN criticized its MIDI-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts. Hyper's Javier Glickman commended the game for its "very long quests, superb Wii controls and being able to save anytime". However, he criticised it for "no voice acting, no orchestral score and slightly outdated graphics".
qas: answers: text: IGN and GameSpy
question: Which publications reported some issues with the graphics of Twilight Princess?

answers: text: Jeff Gerstmann
question: Which journalist criticized the Wii version for its controls?

answers: text: GameSpot
question: Which game publication does Jeff Gerstmann work for?

answers: text: Javier Glickman
question: Which game journalist was perturbed by a lack of voiced dialogue?

answers: text: Hyper
question: Which publication does Javier Glickman write for?

answers: text: IGN and GameSpy
question: What 2 critics suggested the game had blurry textures and low resolution?

answers: text: Gaming Nexus
question: What critic considered the CD to be the best of the generation?

answers: text: Javier Glickman
question: Who specifically commended the game for the very long quests?

context: Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Electronic Gaming Monthly, Game Informer, Games Radar, GameSpy, Spacey Awards, X-Play and Nintendo Power. It was also given awards for Best Adventure Game from the Game Critics Awards, X-Play, IGN, GameTrailers, 1UP.com, and Nintendo Power. The game was considered the Best Console Game by the Game Critics Awards and GameSpy. The game placed 16th in Official Nintendo Magazine's list of the 100 Greatest Nintendo Games of All Time. IGN ranked the game as the 4th-best Wii game. Nintendo Power ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade.
qas: answers: text: GameCube
question: The version of Twilight Princess fo which console won three IGN awards?

answers: text: 16th
question: What was Twilight Princess's rank among all Nintendo games according to Nintendo Magazine?

answers: text: 4th
question: Where did Twilight Princess place among Wii titles according to IGN?

answers: text: third
question: Where did Twilight Princess rank on Nintendo Power's list of Nintendo games in the 2000s?

answers: text: IGN and Nintendo Power
question: What 2 critics gave Twilight Princess awards for Best Graphics and Best Story?

answers: text: Best Console Game
question: What award did Game Critics Awards and GameSpy give Twilight Princess?

answers: text: 16th
question: What place did the game take in Nintendo's Official list of 100 Greatest Nintendo Games of All Time?

answers: text: 4th
question: What place did IGN give the game on the Wii console?

context: In the PAL region, which covers most of Africa, Asia, Europe, and Oceania, Twilight Princess is the best-selling entry in the Zelda series. During its first week, the game was sold with three of every four Wii purchases. The game had sold 5.82 million copies on the Wii as of March 31, 2011[update], and 1.32 million on the GameCube as of March 31, 2007[update].
qas: answers: text: PAL
question: What is the name of the area which includes most countries not located in North, Central or South America?

answers: text: 5.82 million
question: How many units of the Wii version of Twilight Princess had been purchased by the end of March 2011?

answers: text: 1.32 million
question: How many units of the GameCube version of Twilight Princess had been purchased by the end of March 2007?

answers: text: PAL region
question: What region is Twilight Princess the best -selling Zelda entry?

answers: text: 5.82 million
question: How many copies of the game had been sold as of March 2011?

answers: text: 1.32 million
question: How many copies of the game had been sold on Gamecube as of March 2007?

context: A Japan-exclusive manga series based on Twilight Princess, penned and illustrated by Akira Himekawa, was first released on February 8, 2016. The series is available solely via publisher Shogakukan's MangaOne mobile application. While the manga adaptation began almost ten years after the initial release of the game on which it is based, it launched only a month before the release of the high-definition remake.
qas: answers: text: Akira Himekawa
question: Who wrote and provided art for a Twilight Princess comic book series?

answers: text: Japan
question: The Twilight Princess manga was only available in what country?

answers: text: Shogakukan
question: Who published the Twilight Princess comic book series?

answers: text: mobile
question: What kind of device can access the Twilight Princess manga?