Title: Unreal (1998 video game)
Content:  While many game companies went from FM synthesis or General MIDI in the early 1990s to enhanced CD audio and pre-rendered audio, many of the Epic Games used the less common system of module music, composed with a tracker, which used stored PCM sound samples of musical instruments sequenced together to produce music. Epic had been using this technology for other games such as Jazz Jackrabbit and One Must Fall: 2097, which allowed relatively rich music to be stored in files usually smaller than one megabyte. This technology allowed easy implementation of dynamic music for mood changes in Unreal. The Unreal soundtrack was written by MOD music authors Alexander Brandon and Michiel van den Bos with a few selected tracks by Dan Gardopée and Andrew Sega. Unreals music engine also supports CD audio tracks. The game also made use of the Aureal 3D technology.
Title: Unreal Tournament 2004
Content:  The soundtrack for Unreal Tournament 2004 was composed by Kevin Riepl, Starsky Partridge, and Will Nevins. It contains grand orchestral scores, hard rock, and minimalistic electronic songs. The game also includes almost all tracks from Unreal Tournament 2003.
Title: Unreal Championship 2: The Liandri Conflict
Content:  The soundtrack for Unreal Championship 2 was composed by Kevin Riepl.
Title: Unreal Tournament 3
Content:  Unreal Tournament 3: The Soundtrack is primarily based on the original Unreal Tournament score, which was composed by Straylight Productions and Michiel van den Bos. Jesper Kyd and Rom Di Prisco remixed many of UT99's tracks and composed several other original tracks, which were released on November 20, 2007 by Sumthing Else. Sandhya Sanjana was featured as a guest vocalist. Kevin Riepl did also contribute in music production for the game, scoring the cutscenes as well as a few in-game music tracks.
Title: Unreal (1990 video game)
Content:  Unreal is a 1990 video game released by Ubi Soft for the Amiga. The game, divided in 8 chapters, combined two different genres: In five levels, the player controls a pterodactyl-like creature in a pseudo-3D rail shooter environment. Three levels belong to the side-scrolling platform game genre where the player controls a barbarian fighting monsters and solving puzzles. Ports for MS-DOS and Atari ST were released in 1991.
Title: Unreal (1998 video game)
Content:  Unreal is a first-person shooter video game developed by Epic MegaGames and Digital Extremes and published by GT Interactive in May 1998. It was powered by Unreal Engine, an original game engine. The game reached sales of 1.5 million units by 2002. Since the release of Unreal, the franchise has had one sequel and two different series based on the Unreal universe. One official bonus pack, the Epic-released Fusion Map Pack, can be downloaded free of charge. Unreal Mission Pack: Return to Na Pali, developed by Legend Entertainment, was released in June 1999, and added 17 new missions to the single-player campaign of Unreal. Unreal and Return to Na Pali would later be bundled together as Unreal Gold. Additionally, the games were updated to run on the Unreal Tournament version of the game engine.
Title: Unreal (1998 video game)
Content:  Unreal was jointly developed by Epic MegaGames and Digital Extremes and mostly funded with the proceeds from Epic Pinball, Epic's best selling shareware game. In the February 1997 issue of Next Generation, lead designer James Schmalz recalled how it started: "I made the terrain first. A Magic Carpet-type terrain ... I was experimenting with a cavern-set, robot-type game, and I progressed to the continuous mesh technique that we have now, so I changed it from caverns to outdoors. By then I had these polygon creatures, like this dragon flying around - that was the first good polygon creature we made up. From there we added buildings, and [lead programmer] Tim [Sweeney] 
Title: Unreal (video game series)
Content:  Unreal is a series of first-person shooter video games developed by Epic Games. The series is known for its exhibition of the namesake Unreal Engine that powers the games and is available for other developers to license. Publishing rights for the series have changed hands several times. GT Interactive was the original publisher and would be later succeeded by Infogrames, Atari, and Midway Games.
Title: Unreal (1998 video game)
Content:  In the United States, Unreal debuted in third place on PC Data's computer game sales chart for the week ending May 23, 1998, at an average retail price (ARP) of $50. It climbed to first place the following week, while its ARP dropped to $40. Finishing May as the country's second-highest computer game seller of the month, behind StarCraft, Unreal proceeded to alternate with StarCraft between positions 1 and 2 on the weekly charts through the May 31–June 27 period. Jason Ocampo of Computer Games Strategy Plus characterized the games' competition for first place as a "tug-of-war". Unreal ultimately held at #2 behind StarCraft on the monthly chart for June as 
Title: Matt Uelmen
Content:  Matt Uelmen (born July 31, 1972)   is an American video game music composer and sound designer. He is best known for his work in Blizzard Entertainment's Diablo series, which was recognized with the inaugural Excellence in Audio award by the IGDA in 2001. He also worked as a sound designer for the real-time strategy game StarCraft, and worked on World of Warcrafts expansion The Burning Crusade in 2007. From 2009 until the studio's closure in 2017, Matt Uelmen worked as a member of the Runic Games team, as a composer and sound designer for the Torchlight games.

Question: Who was the composer of Unreal?
Answer: Alexander Brandon.