Title: Ultima Online expansions
Content:  Samurai Empire is the sixth expansion to the Ultima Online MMORPG, featuring an oriental-themed environment, allowing players to play archetypical characters the Samurai and Ninja. It also added a new area named the Tokuno Islands. It was developed and published by Electronic Arts and released on November 2, 2004.
Title: Ultima Online
Content:  The sixth expansion, Samurai Empire, launched in November 2004 was Japanese-themed. It offered two new professions, the Ninja and the Samurai, as well as new Japanese-themed housing tile sets. New lands, the Tokuno Islands, were added, with the cities being styled after ancient Japanese cities. Ultima Online was the first MMORPG to reach the 100,000 subscriber base, far exceeding that of any game that went before it. Subscriber numbers peaked at around 250,000 in July 2003, but then began a steady decline. In 2008 the game had around 100,000 subscribers. As of April 2008, Ultima Online held a market share below 0.6% of the massively multiplayer online 
Title: Ultima Online
Content:  Ultima Online (UO) is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems. Set in the Ultima universe, it is known for its extensive player versus player combat system. Since its release, it has added eight expansion packs, a booster pack and dozens of free content updates. The release of Ultima Online: Kingdom Reborn in 2007 brought a new game engine with upgraded visuals.
Title: Worlds of Ultima: The Savage Empire
Content:  Worlds of Ultima: The Savage Empire is a role-playing video game set in the Ultima series, published in 1990. It is considered a Worlds of Ultima game, as its setting differs from that of the main series. It uses the same engine as Ultima VI (and Martian Dreams). On June 18, 2012, Electronic Arts released the game as freeware through GOG.com.
Title: Ultima (series)
Content:  Ultima Online (1997), a MMORPG spin-off of the main series, has become an unexpected hit, making it one of the earliest and longest-running successful MMORPGs of all time. Its lore retconned the ending of Ultima I, stating that when the Stranger shattered the Gem of Immortality, he discovered that it was tied to the world itself, therefore its shards each contained a miniature version of Britannia. The player characters in Ultima Online exist on these "shards". Eight expansion packs for UO have been released (The Second Age, Renaissance, Third Dawn, Lord Blackthorn's Revenge, Age of Shadows, Samurai Empire, Mondain's Legacy and Stygian Abyss). The aging UO graphic engine was renewed in 2007 with the official Kingdom Reborn client. Ultima Online 2, later renamed to Ultima Worlds Online: Origin and canceled in 2001, would have introduced steampunk elements to the game world, following Lord British's unsuccessful 
Title: Worlds of Ultima: The Savage Empire
Content:  Dennis Owens reviewed the game for Computer Gaming World, and stated that "compared to any except its own brothers and sisters, The Savage Empire, despite its niggling problems (which show only because of the brilliance with which the entire line shines), must be considered dazzling and successful. Compared to its peers, however, the game presents what may be a disturbing view of a possible trend in the Ultima line: caricature." Computer Gaming World described Savage Empire as "not too difficult, but occasionally tricky. Good for filling in the hours while you wait for the next real Ultima". The editors of Game Player's PC Strategy Guide presented the game with their 1990 "Best PC Fantasy Role-Playing Game" award. They wrote, "Lushly beautiful graphics, coupled with a fine role-playing interface, evoke those great old 'lost world' tales from the heyday of the pulp magazines."
Title: Ultima Online
Content: Ultima Online 2, later renamed Ultima Worlds Online: Origin was announced in 1999. It was to add steampunk elements to the fantasy setting, set in a world where the past, present and future of Sosaria were merged by a mistake made by Lord British while attempting to merge the shards of the Gem of Immortality. Todd McFarlane was hired to design original monsters and regions for the game, as well as help shape the story. It was cancelled in 2001 before its release, citing the competitive nature of the massively multiplayer online gaming market—Electronic Arts feared the sequel would harm Ultima Online's subscription numbers. Some of the monsters and art 
Title: Ultima (series)
Content:  Lord of Ultima was a free-to-play browser-based MMORTS released in 2010 by EA Phenomic. It was the first release in the Ultima series since Ultima Online, and also the first title to have no involvement from series creator Garriott or founding company Origin. It has been criticized for having slow-paced gameplay and very weak connections to the Ultima franchise lore. EA announced on February 12, 2014 that Lord of Ultima would be shut down and taken offline as of May 12, 2014.
Title: Ultima Online
Content:  was $55 for the month. A writer for CNET Gamecenter found that the title was part of a trend of role-playing successes in October, alongside Fallout and Lands of Lore 2: Guardians of Destiny. He remarked, "If October's list is any indication, RPGs are back." Between Ultima Onlines launch on September 25 and November 13, the game sold 65,000 units. In Japan, its initial shipment of 5,000 units sold out within 15 minutes on shelves. Ultima Onlines sales rate was the fastest ever for an Internet-only game by 1997, and it led Electronic Arts to declare the title its fastest-selling computer game of 
Title: Lord of Ultima
Content:  Lord of Ultima was a free-to-play, browser-based, massively multiplayer real-time strategy (MMORTS) video game by Electronic Arts. The game started a beta test on April 20, 2010 and was developed by EA Phenomic. While it is, technically, part of the Ultima series of games, there was very little actual connection to the other games in the series. The game was a 2D strategy game similar to Evony. Though the game was nominally free, players could purchase "Funds" for real-world money, providing the game with its revenue stream. The "Funds" could be used for three types of enhancements: improved user-interface features through the purchase of "ministers" which reduce micro-management of resources; "artifacts" which provide increased resources and can speed completion of commands; and protection from player attacks. The game used pure JavaScript Web technology, and was not based on Adobe Flash, unlike many other browser-based games. EA announced 

Question: What genre is Ultima Online: Samurai Empire?
Answer: massively multiplayer online role-playing game.
MMORPG.
MMO.
RPG.
mmorpg.