Title: Dragon Age: Inquisition
Content:  Initially, the team had the choice to revisit Jade Empire (2006), or create a new intellectual property (IP). However, they were content to develop a new installment in the Dragon Age franchise as they believed it had more "pull" and consumer "awareness" than Jade Empire, and recognized that creating a new IP would be too large an undertaking. David Gaider returned as the game's lead writer, while Mike Laidlaw and Mark Darrah served as its creative director and executive producer, respectively. Jeremie Voillot and Michael Kent served as joint audio directors of Inquisition, reprising their similar roles from Dragon Age II.
Title: Dragon Age
Content:  Dragon Age: Inquisition is the sequel to Dragon Age II, released worldwide in November 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The game puts the players in the role of the Inquisitor, a warrior, mage, or rogue coming from an elven, human, dwarven or Qunari background, who survived a cataclysmic event which led to the creation of a mysterious tear in the sky called the "Breach", which is unleashing dangerous demons upon the world. The Inquisitor is viewed by some as the 'chosen one', as they have a 'Mark' on their hand capable of closing the Breach, and eventually becomes the leader of the titular Inquisition in an attempt to stop Corypheus, an ancient Darkspawn, who opened the Breach in the course of his attempt to conquer Thedas and achieve godhood. Dragon Age: Inquisition received critical acclaim since its release, with critics praising its story, voice acting, soundtrack, detailed environments, and engaging combat. It was awarded over 150 year-end accolades and nominated for more, including Game of the Year and Best Role-playing awards from several gaming publications.
Title: Dragon Age: Inquisition
Content:  replacing Inon Zur, the composer used for the previous games. Officially announced in September 2012 as Dragon Age III: Inquisition, the game was released worldwide in November 2014 for Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. Upon release, the game received critical acclaim, with critics praising its exploration gameplay, combat, visuals, writing, characters and customization. The game received some criticism for its filler content, technical issues, tactical view, and aspects of its narrative. Commercially, it was one of the most successful games released by BioWare. It was awarded numerous accolades and nominated for more, including Game of the Year by several gaming publications. Several narrative downloadable content (DLC) packs were released to support Inquisition. A sequel is in development.
Title: Dragon Age: Inquisition
Content:  Dragon Age: Inquisition is a 2014 action role-playing video game developed by BioWare and published by Electronic Arts. The third major game in the Dragon Age franchise, Inquisition is the sequel to Dragon Age II (2011). The story follows a player character known as the Inquisitor on a journey to settle the civil unrest in the continent of Thedas and close a mysterious tear in the sky called the "Breach", which is unleashing dangerous demons upon the world. Dragon Age: Inquisitions gameplay is similar to its predecessors, although it consists of several semi-open worlds for players to explore. Players control the Inquisitor or their companions mainly from a third-person perspective, although a traditional role-playing game top-down camera angle is also available. The 
Title: Music of Dragon Age: Origins
Content:  The music of Dragon Age: Origins, a role-playing video game developed by BioWare and published by Electronic Arts in 2009, was composed and arranged by Israeli American music composer Inon Zur and American singer-songwriter Aubrey Ashburn, and performed by the Northwest Sinfonia. The game features an orchestral soundtrack with a choir, used both in-game and during cutscenes. The score also features contributions from Simon Pressey, who was Audio Director at BioWare and acted as musical supervisor for the project, as well as vocal performances by Ashburn who had since become a frequent collaborator with Zur. Several vocal tracks were produced for the game, 
Title: Dragon Age: Inquisition
Content:  game's original soundtracks was an intentional change, as Voillot and Kent wanted to introduce to the franchise a new emotional flavour. For Kent and Voillot, the key challenges for Inquisition were centered on creating high quality audio across the enormous scale of content the player encounters, while at the same time creating a "dynamic, believable soundscape" to immerse them in the setting of Thedas. Voillot also liaised with audio programmers in harnessing the audio functionality of the Frostbite engine for a role-playing game, which he said differs greatly from first-person shooters in terms of technical requirements. Voillot pushed for the removal of key rote tasks including tagging 
Title: Dragon Age: Inquisition – Trespasser
Content:  Dragon Age: Inquisition – Trespasser is a downloadable content (DLC) pack developed by BioWare and published by Electronic Arts for the 2014 action role-playing video game Dragon Age: Inquisition. It was released for Xbox One, PlayStation 4, and Microsoft Windows through Electronic Arts' digital distribution platform Origin, on September 8, 2015. The pack follows members of the Inquisition as they uncover a conspiracy to invade southern Thedas, while at the same time being confronted over their relevancy as an organization two years after a cataclysmic series of events which unfolded in Inquisition. As the Inquisition works to undermine a secret invasion by the Qunari, its leadership will eventually have to decide whether the organization itself should continue to exist. Trespasser is the final major single-player narrative DLC pack released for Dragon Age: Inquisition, and sets up a story thread which connects Inquisition and the upcoming Dragon Age 4. It received positive reviews from video game publications.
Title: Characters of Dragon Age: Inquisition
Content:  After closing the Breach and facing the Elder One, they are placed as the Inquisitor, head of the Inquisition. The Inquisitor is customizable, with the player given the choice over their gender, class (mage, rogue or warrior), race, and voice set. Most of their responses are controlled by the player through a dialogue wheel. With the Dragon Age series, developers wished to focus more on the world than build an arc around a single protagonist. Mark Darrah noted how Hawke, the protagonist of Dragon Age II, was "really a leaf in the wind", and contrasted them against the Inquisitor, acting 
Title: Dragon Age: Inquisition
Content:  Dragon Age: Inquisition is an action role-playing game similar to its predecessors. At the beginning of the game, the player chooses a race for their player character: human, dwarf, elf, or Qunari, a playable race for the first time in the series. Players customize the Inquisitor's physical appearance and gender, among other things. Players can access a cloud-based online interactive story creator called Dragon Age Keep, and detail the major plots of the previous two Dragon Age games and import a world state in Inquisition without requiring replay of the initial games. The game has a semi-open world structure, as the world is broken up into several sections, which players can freely explore. To allow players to 
Title: Dragon Age: Inquisition – Jaws of Hakkon
Content:  Dragon Age: Inquisition – Jaws of Hakkon is a downloadable content (DLC) pack developed by BioWare and published by Electronic Arts for the 2014 action role-playing video game Dragon Age: Inquisition. It was initially released for Xbox One and Microsoft Windows through Electronic Arts' digital distribution platform Origin, on March 24, 2015, and for PlayStation 3, PlayStation 4, and Xbox 360 on May 26, 2015. The pack follows the Inquisition's exploration of the Frostback Basin, an overgrown wilderness area populated by Avvar barbarian tribes and the site of an ancient Tevinter fortress, to determine the fate of the last Inquisitor and the powerful dragon he hunted. Jaws of Hakkon is the first major single-player narrative DLC pack released for Dragon Age: Inquisition. It received mixed reviews from video game publications, with critics praising the in-game environments, combat difficulty, well-written side characters, and the lore and history introduced by the pack's narrative, while the main narrative's lack of flair and quality of the pack's quests were met with a less enthusiastic reception.

Question: Who was the composer of Dragon Age: Inquisition?
Answer: Inon Zur.