Title: Wizardry V: Heart of the Maelstrom
Content:  Wizardry V: Heart of the Maelstrom is the fifth scenario in the Wizardry series of role-playing video games. It was published in 1988 by Sir-Tech for the Commodore 64, Apple II, and IBM PC compatibles (as a self-booting disk). A port for the SNES and FM Towns was later developed and published by ASCII Entertainment in Japan. Wizardry V was released in the US for the Super Nintendo Entertainment System by Capcom in 1993, and subsequently re-released for the Satellaview subsystem under the name BS Wizardry 5.
Title: Wizardry V: Heart of the Maelstrom
Content:  The game was reviewed in 1989 in Dragon #145 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars. Computer Gaming Worlds Dennis Owens in 1989 noted the game's similarity to the first three games, saying, "Heart of the Maelstrom is, at once, both more simple than Return of Werdna and improved over the first three scenarios". He also noted, however, that the game played slowly due to extensive disk access. The magazine's Scorpia in 1991 and 1993 wrote that the game was "better than some, not as good as others". Compute! said that the game was good for both those new to and familiar with the series, but criticized the IBM PC version's use of CGA instead of EGA or VGA graphics. Reviewing the SNES version, GamePro opined that though the non-hostile monsters, riddles, and puzzles are admirable improvements from previous Wizardry games, the gameplay of Wizardry V is still outdated compared to other SNES RPGs such as Final Fantasy IV, noting in particular the need to repeatedly re-enter the same dungeon and the lack of multiple save slots.
Title: Wizardry V: Heart of the Maelstrom
Content:  Wizardry Vs design was based on a game that Bradley had previously written and pitched to Sir-Tech. Sir-Tech asked Bradley to rewrite the game to fit into the Wizardry franchise. This was finished in 1986, but Wizardry V was held back for two years while Wizardry IV: The Return of Werdna was completed. After Wizardry IV—which did not upgrade its graphics from the first game in the series—sold very poorly, Sir-Tech advertised Wizardry V as "breaking away from the Wizardry system of the past".
Title: Wizardry
Content:  Wizardry is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original Wizardry was a significant influence on early console role-playing games such as Final Fantasy and Dragon Quest. Originally made for the Apple II, the games were later ported to other platforms. The last game in the original series by Sir-Tech was Wizardry 8, released in 2001. There have since been various spin-off titles released only in Japan.
Title: Wizardry: Labyrinth of Lost Souls
Content:  Wizardry: Labyrinth of Lost Souls is a video game developed by Acquire and published by Xseed Games for the PlayStation 3, PlayStation Vita and iOS, followed later by a PC port. The game's Japanese title is Wizardry: Torawareshi Tamashii no Meikyū (ウィザードリィ 囚われし魂の迷宮). Although the Wizardry series was originally developed in the US by Sir-Tech, it has been kept alive in Japan by various developers. The dungeon-crawling role-playing game franchise hadn't been seen in the West since 2001's duo of Wizardry 8 for Microsoft Windows and Wizardry: Tale of the Forsaken Land for the PlayStation 2.
Title: Wizardry (The Edge)
Content:  Wizardry (also known as Spell of Destruction) is an adventure game with some action and role-playing elements, published by The Edge in 1985 for the Commodore 64. It was programmed by Steven T. Chapman (author of Quo Vadis) and the music was composed by Clever Music (Graham Jarvis and Rob Hartshorne) under the alias of Mike Alsop.
Title: Wizardry
Content:  In 1996, the series received the first (and, so far, only) spin-off developed in North America, titled Wizardry Nemesis. It is played as a solo adventure: one character only, with no supporting party or monsters. All players use the same character, without the ability to choose class or attributes. In addition, the game contains only 16 spells, compared to 50 in the first four adventures, and more in the subsequent ones. It is also the first Wizardry title where the player saw enemies in advance and thus could try to avoid them. The popularity of Wizardry in Japan inspired several original sequels, spinoffs, and ports, with the series long outliving the American original. As of 2017, thirty-nine different spin-offs were released in Japan, with four of them also making their way to North America: Wizardry: Tale of the Forsaken Land, Wizardry: Labyrinth of Lost Souls, Wizardry Online and Wizrogue: Labyrinth of Wizardry. The latest is also the last original game produced in the series, released in Japan in 2014, and officially released in English worldwide in 2017.
Title: Wizardry
Content:  Xth. These would later be ported to the PlayStation Vita, their ports localized as Operation Abyss and Operation Babel. Experience would go on to create several other DRPGs using Wizardry's mechanics as a starting point, including Students of the Round, Stranger of Sword City, and Demon Gaze. Starfish, the development team behind Wizardry Empire, would later go on to create Elminage, a series of DRPGs that retained the original Gothic aesthetic (and difficulty) of the western Wizardry games. Elminage was notable for using the expanded "kemonojin" races from Wizardry Asterisk, also by Starfish, as well as the summoner class from Wizardry: 
Title: Wizard (German band)
Content: Son of Darkness (1995) ; Battle of Metal (1997) ; Bound by Metal (1999) ; Head of the Deceiver (2001) ; Odin (2003) ; Magic Circle (2005) ; Goochan (2007) ; Thor (2009) ; ...Of Wariwulfs and Bluotvarwes (2011) ; Trail of Death (2013) ; Fallen Kings (2017) ; Metal in My Head (2021) 
Title: Wizardry
Content:  The original Wizardry series is composed of eight different titles. All of the titles were first released in North America, and then ported to Japanese computers. Some of the titles were also officially released in Europe. The first three games are a trilogy, with similar settings, plots, and gameplay mechanics. A second trilogy is formed by installments 6 through 8 – Bane of the Cosmic Forge, Crusaders of the Dark Savant and Wizardry 8 – with settings and gameplay mechanics that differed greatly from the first trilogy. The fourth game, The Return of Werdna, was a significant departure from the rest of the series. In it, the player controls Werdna ("Andrew," one 

Question: What genre is Wizardry V: Heart of the Maelstrom?
Answer: role-playing video game.
RPG.
RPVG.
role playing video game.
role-playing game.
role playing video games.
CRPG.
computer RPG.
computer role-playing video game.
RP video game.