Title: Metroid
Content:  The Metroid series has been noted and praised for its unique style of video game music. Hirokazu "Hip" Tanaka, composer of the original Metroid, has said he wanted to make a score that made players feel like they were encountering a "living creature" and had no distinction between music and sound effects. The only time the main Metroid theme was heard was after Mother Brain is defeated; this is intended to give the player a catharsis. At all other times, no melodies are present in the game. The composer of Super Metroid, Kenji Yamamoto, came up with some of the games' themes by humming them to himself while riding his motorcycle to work. He was asked to compose the music for Metroid Prime to reinforce the series continuity. Metroid Prime's Dolby 
Title: Super Metroid
Content:  The music for Super Metroid was composed by Kenji Yamamoto and Minako Hamano, and uses 16-bit versions of music from previous games. The SNES sound hardware allowed the playback of samples simultaneously on eight channels, as opposed to three PSG channels and one noise channel of the NES. Yamamoto decided that rich and expressive sounds, such as a female chorus, would be required to portray the setting realistically. He composed the main theme by humming while riding his motorcycle from work. Yamamoto also served as a sound programmer, and wrote a program that sends sound data to the audio chip. He also created sound effects, including those created for an infant Metroid to convey different emotions. The simultaneous roles 
Title: Metroid (video game)
Content:   After Nintendo's release of commercially successful platforming games in the 1980s, including Donkey Kong (1981), Ice Climber (1985), Super Mario Bros. (1985), and the critically acclaimed adventure game The Legend of Zelda (1986), the company began work on an action game. The word "Metroid" is a portmanteau of the words "metro" and "android". It was co-developed by Nintendo's Research and Development 1 division and Intelligent Systems, and produced by Gunpei Yokoi. Metroid was directed by Satoru Okada and Masao Yamamoto (credited as "Yamamoto"), and featured music written by Hirokazu Tanaka (credited as "Hip Tanaka"). The scenario was created by Makoto Kano (credited with his last 
Title: Metroid
Content:   The central figures in the production and development of the Metroid series are Satoru Okada, who directed Metroid and created the series; Yoshio Sakamoto, who acted as a character designer for the first game and has directed or supervised the development of most of the subsequent games; Gunpei Yokoi, who headed the R&D1 division and produced the first two games; Makoto Kano, who wrote the scenario for Metroid, co-designed the second game, and produced the third; and Hiroji Kiyotake, who designed characters for the original game. The original Metroid, an action game for the Family Computer Disk System, was developed by Nintendo's Research and Development 1 (R&D1) and 
Title: Kenji Yamamoto (composer, born 1964)
Content:  Kenji Yamamoto (山本 健誌) is a Japanese video game musician working for Nintendo, where he is notable for composing music in many titles of the Metroid series, mainly Super Metroid and the Prime trilogy. Yamamoto also plays a role as a music director at Nintendo, overseeing the audio for several of their games. He frequently collaborates with fellow composers Minako Hamano and Masaru Tajima. Yamamoto utilizes heavy drums, piano, voiced chants, clangs of pipes, and electric guitar. In development of Super Metroid, Yamamoto came up with some of the game's themes by humming them to himself while riding his motorcycle home from work. He was asked 
Title: Metroid
Content:  Metroid (メトロイド) is a Japanese action-adventure game franchise created by Nintendo. The player controls bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic Metroid creatures. The first Metroid was developed by Nintendo R&D1 and released on the Nintendo Entertainment System in 1986. It was followed by Metroid II: Return of Samus (1991) for the handheld Game Boy and Super Metroid (1994) for the Super Nintendo Entertainment System. After a hiatus, Metroid Fusion (2002) and Metroid: Zero Mission (2004) were released for the Game Boy Advance. The first 3D Metroid game, Metroid Prime 
Title: Metroid
Content:  Logic II surround sound was mixed by a member of Dolby. Developers from Retro Studios noted how the 6 MB memory budget for all sound effects of a level in Metroid Prime was crucial in producing a quality soundtrack, as each sound had to be of high quality to be included. Composer Kenji Yamamoto used heavy drums, piano, voiced chants, clangs of pipes, and electric guitar. Metroid Prime 3: Corruption took advantage of the increased RAM in the Wii, allowing for higher-quality audio samples. Kenji Yamamoto, who composed the music for Super Metroid and the Prime trilogy, copied the musical design of the original Metroid in Metroid Prime 3, by keeping the music and themes dark and scary until the very end, when uplifting music is played during the credits.
Title: Metroid (video game)
Content:  as biological weapons to destroy Samus and all who oppose them. The game was developed by Nintendo Research & Development 1 (Nintendo R&D1) and Intelligent Systems. It was produced by Gunpei Yokoi, directed by Satoru Okada and Masao Yamamoto, and scored by Hirokazu Tanaka. It pioneered the Metroidvania genre, focusing on exploration and searching for power-ups used to reach previously inaccessible areas. Its varied endings for fast completion times made it an early popular title for speedrunning. It was also lauded for being one of the first video games to showcase a female protagonist. Metroid was both a critical and commercial success. 
Title: Super Metroid
Content:  a composer, a sound programmer and a sound effect creator gave Yamamoto ideas to produce a distinct Metroid soundtrack "with a sound programmer's ear, with a sound effect creator's ear, and with the approach methodology and theory of a composer." The arrangements and remixes of the game's themes were used in Metroid Prime and its sequels, because Yamamoto wanted to satisfy old Metroid fans, describing it as a "present" for them. A soundtrack album, Super Metroid: Sound in Action, was published by Sony Records on June 22, 1994. It contains 38 tracks and has a running time of 58:49. It includes the original Metroid soundtrack by Hirokazu Tanaka, and additional tracks arranged by Yoshiyuki Ito and Masumi Ito.
Title: Metroid (video game)
Content:  In his book Maestro Mario: How Nintendo Transformed Videogame Music into an Art, videogame scholar Andrew Schartmann notes the possible influence of Jerry Goldsmith's Alien score on Tanaka's music—a hypothesis supported by Sakamoto's acknowledgement of Aliens influence on the game's development. As Schartmann notes, "Much like Metroid, the movie owes some of its tensest moments to silence." Schartmann further argues that Tanaka's emphasis on silence was revolutionary to videogame composition: "Tanaka’s greatest contribution to game music comes, paradoxically, in the form of silence. He was arguably the first videogame composer to emphasize the absence of sound in his music. Tanaka’s score is an embodiment of isolation and atmospheric effect—one that penetrates deeply into the emotions." This view is echoed by GameSpot's History of Metroid, which notes how the "[game's music] superbly evoked the proper feelings of solitude and loneliness one would expect while infiltrating a hostile alien planet alone".

Question: Who was the composer of Metroid?
Answer: Hirokazu Tanaka.
Chip Tanaka.