Title: SimTower
Content:  SimTower: The Vertical Empire (known as The Tower (ザ・タワー) in Japan) is a construction and management simulation video game developed by OpenBook Co., Ltd. and published by Maxis for the Microsoft Windows and Macintosh System 7 operating systems in November 1994. In Japan, it was published by OpenBook that same year and was later released for the Sega Saturn and 3DO in 1996. The game allows players to build and manage a tower and decide what facilities to place in it, in order to ultimately build a five-star tower. Random events take place during play, such as terrorist acts that the player must respond to immediately. Critical reception towards the game was generally positive. Reviews praised the game's formula, including its open-ended nature and its ability to immerse the player into the game. Criticism targeted the game's lack of documentation, which some reviewers found made it harder to learn how to play the game. The in-game speed was also criticized for being too slow, which was a crucial issue in the game because time must pass for the player to earn income to purchase new facilities.
Title: SimTower
Content:  Developed by Yoot Saito of OpenBook, SimTower was originally titled The Tower. It works on computers running the Microsoft Windows or Macintosh System 7 operating systems; the game will operate on 68k-based Macs at a minimum. It requires 8-bit colors and four megabytes of random-access memory. Graphics and sounds used in SimTower are similar to those of previous Sim games, and high-resolution graphics are also used. The sound effects are kept to a minimum; noises that are played in the background include office "buzz" and elevator bells. While attending Waseda University, Saito played SimCity on the Macintosh, which prompted him to pursue video game creation after graduating. His first game was a simulation title that was part of a future media project for a publishing house. When Saito asked to develop a second, the business refused 
Title: SimTower
Content:  it was ported to the Sega Saturn and 3DO Interactive Multiplayer in Japan. The South China Morning Post praised the game's formula, noting that it followed in the footsteps of previous open-ended Maxis games. Comparing SimTower to SimCity 2000, the review remarked that it was more interesting to watch people live out their lives in a tower rather than to observe cars moving around. They also appreciated the "homely" feeling of SimTower, in contrast with other Sim games such as SimEarth and SimLife, which they felt were too universal to take on a personal identity. Benjamin Svetkey of Entertainment Weekly praised 
Title: SimTower
Content:  by before he could make enough money to purchase new additions for his building. Dragon magazine's reviewers Jay and Dee praised the visuals and gameplay. However, the two commented that the game can feel slow because it lacks gameplay elements and options present in other strategy games. In 1995, the Software and Information Industry Association listed SimTower as the "Best Simulation Program" in the Consumer software category of their annual Codie awards. The game was followed by Yoot Tower (called The Tower II in Japan), also designed by Yoot Saito, which was initially released on November 24, 1998, for the Macintosh. 
Title: SimTower
Content:  was later made available for the Windows operating systems in January 1999. Yoot Towers gameplay is similar to that of SimTower—players build hotels, resorts, and office buildings, and work towards building a five-star tower. Vivarium launched a version of SimTower for the Game Boy Advance, called The Tower SP, published by Nintendo in Japan on April 28, 2005, and by Sega in the United States on March 15, 2006. A version of SimTower called The Tower DS was published by DigiToys in Japan on June 26, 2008. Yoot Tower was also released for iPad devices via the online iOS App Store.
Title: The Tower SP
Content:  The Tower SP is a 2005 construction and management simulation video game for the Game Boy Advance. It is a port and revision of SimTower (1994), known as The Tower in Japan, with some elements of Yoot Tower (1998). In the game, the player is tasked to construct a tower for their company boss, Yama.
Title: SimTower
Content:   SimTower allows the player to build and manage the operations of a modern, multi-use skyscraper. They must plan where to place facilities in the tower that include restaurants, condominiums, offices, hotel rooms, retail stores and elevators. To prevent tenants from vacating their properties, the player must keep their stress low by fulfilling their demands for medical centers, parking lots, recycling facilities, clean hotel rooms staffed with housekeepers, and an efficient transportation system, which involves managing elevator traffic. SimTower, which was built around an elevator simulation program, places a strong emphasis on good elevator management. The game begins with a one-star tower with limited building options. To increase 
Title: SimTower
Content:  game and commented that it is "more fun than [the concept] sounds". However, he stated that the gameplay may be too much for fans of the series. A reviewer for Next Generation panned the game, saying it lacks the bustling interactivity of previous games in the Sim franchise: "There are bug infestations and the occasional fire with which to deal, but most of the time, SimTower sees you standing around waiting for cash reserves to grow in order to add more floors. Not much fun at all." Australia's The Age found SimTower a pleasing return to form for Maxis, after the 
Title: SimTower
Content:  SimTower was successful in Japan, earning the developers a profit. The Nihon Keizai Shimbun awarded Saito the "Best Young Manager/Venture of the Year" for his work on the game. After the initial Japanese release, Maxis president Jeff Braun contacted Saito regarding a worldwide release; SimCity creator Will Wright had informed Braun of the game. The company localized the game for sale in the United States, and changed the name to capitalize on the popularity of the Sim franchise and increase sales figures. Maxis published SimTower for the Windows and Macintosh System 7 operating systems in November 1994 in the United States. In 
Title: SimTower
Content:  of the disappointing SimFarm. Lisa Karen Savignano of Allgame stated that the game had decent graphics and sound. However, she also felt that SimTower had good replay value due to the non-linear gameplay, giving the game four stars out of five. The game was criticized by the South China Morning Post for lacking documentation, making it more difficult to learn how to play the game. They also predicted that players would be unhappy with the game's speed, as time plays an important role in earning money from tenants. Before the player can purchase new facilities, a long period of time must 

Question: What genre is SimTower?
Answer: construction and management simulation.
CMS.
Construction and management simulation video games.
miniscape.