Title: Secret of Mana
Content:   Secret of Mana was directed and designed by Koichi Ishii, the creator of the game's Game Boy predecessor, Final Fantasy Adventure. He has stated that he feels Secret of Mana is more "his game" than other projects he has worked on, such as the Final Fantasy series. The game was programmed primarily by Nasir Gebelli and produced by veteran Square designer Hiromichi Tanaka. The team hoped to build on the foundation of Final Fantasy Adventure, and they included several modified elements from that game and from other popular Square titles in Secret of Mana. In addition to having better graphics 
Title: Secret of Mana
Content:  role-playing games, Secret of Mana features real-time battles with a power bar mechanic. The game has a unique Ring Command menu system, which pauses the action and allows the player to make decisions in the middle of battle. An innovative cooperative multiplayer system allows a second or third player to drop in and out of the game at any time. Secret of Mana was directed and designed by Koichi Ishii, programmed primarily by Nasir Gebelli, and produced by veteran Square designer Hiromichi Tanaka. The game received considerable acclaim for its brightly colored graphics, expansive plot, Ring Command menu system, and innovative real-time battle system. Critics also praised the soundtrack by Hiroki Kikuta and the customizable artificial intelligence 
Title: Secret of Mana
Content:   The original score for Secret of Mana was composed and produced by Hiroki Kikuta. Kenji Ito, who had composed the soundtrack for Final Fantasy Adventure, was originally slated for the project, but was replaced with Kikuta after he had started on other projects, such as Romancing SaGa. Secret of Mana was Kikuta's first video game score, and he encountered difficulties in dealing with the hardware limitations of the Super NES. Kikuta tried to express in the music two "contrasting styles" to create an original score which would be neither pop music nor standard game music. Kikuta worked on the music mostly by himself, spending nearly 24 hours a day in his office, alternating 
Title: Mana (series)
Content:  Secret of Mana was originally intended to be a launch title for the Super NES CD-ROM Adapter, but when the add-on was cancelled it was cut down into a standard Super NES cartridge, with many of the cut ideas appearing in other Square titles. Hirō Isono provided artwork for the game including forest landscapes. It was followed in 1995 by the then Japan-only Trials of Mana (Seiken Densetsu 3 in Japan); the game was originally planned to be released in English as Secret of Mana 2, but technical issues and localization costs prohibited the release. The final new game in the series' initial run is the 1999 Legend of 
Title: Music of the Mana series
Content:  Secret of Mana Original Soundtrack is a soundtrack album of music from Secret of Mana, released as Seiken Densetsu 2 Original Sound Version in Japan; the releases are identical aside from the packaging and localized English song titles. Secret of Mana was one of the first soundtrack releases in North America for the North American version of a game. The soundtrack was composed by Hiroki Kikuta. The soundtrack's music covers both "ominous" and "light-hearted" tracks, and is noted for its use of bells and "dark, solemn pianos". The title track to the game, "Fear of the Heavens", was designed by Kikuta to 
Title: Music of the Mana series
Content:  The scores for 1993's Secret of Mana, originally released as Seiken Densetsu 2 in Japan, and 1995's Trials of Mana, originally released as Seiken Densetsu 3 in Japan, were both composed by Hiroki Kikuta. Kikuta was originally chosen for Secret of Mana after Kenji Ito, who was originally slated for the project, was forced to drop it due to other demands on his time such as the soundtrack to Romancing SaGa. It was Kikuta's first video game score. Both games were produced for the Super Nintendo Entertainment System. Despite difficulties in dealing with the hardware limitations, Kikuta tried to express in the 
Title: Secret of Mana
Content:  journey in the final product. The plot that remained was different from the original conception, and Tanaka has said that the original story had a much darker tone. Ishii has estimated that up to forty percent of the planned game was dropped to meet the space limitations, and critics have suggested that the hardware change led to technical problems when too much happens at once in the game. Secret of Mana was announced as being released in July 1993 as recently as that April, marketed as a "Party Action RPG", before eventually being released in August instead for the 
Title: Secret of Mana
Content:  was a difficult technical challenge. An official soundtrack album, Seiken Densetsu 2 Original Sound Version, was released in Japan in August 1993, containing 44 musical tracks from the game. An English version, identical to the Japanese original aside from its localized packaging and track titles, was later released in North America in December 1994 as Secret of Mana Original Soundtrack, making Secret of Mana one of the first Japanese games to inspire a localized soundtrack release outside of Japan. An album of arranged music from Secret of Mana and its sequel Seiken Densetsu 3 was produced in 1993 as Secret of Mana+. The music in the album was all composed and arranged by 
Title: Secret of Mana
Content:  Secret of Mana, originally released in Japan as Seiken Densetsu 2, (2) is a 1993 action role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. It is the sequel to the 1991 game Seiken Densetsu, released in North America as Final Fantasy Adventure and in Europe as Mystic Quest, and it was the first Seiken Densetsu title to be marketed as part of the Mana series rather than the Final Fantasy series. Set in a high fantasy universe, the game follows three heroes as they attempt to prevent an empire from conquering the world with the power of an ancient flying fortress. Rather than using a turn-based battle system like 
Title: Legend of Mana
Content:  Legend of Mana was directed by Mana series creator Koichi Ishii, who had worked on the three previous games in the series. Many of the other developers were new to the series, including producer Akitoshi Kawazu, the director and producer of many games in Square's SaGa series, and designer Akihiko Matsui, who had been the director for Chrono Trigger. The game's character designs and illustrations were done by Shinichi Kameoka, who was also new to the series. Retro Gamer, in 2011, stated that although Ishii kept the game tied to previous titles in the series by reusing gameplay elements, Kawazu had a heavy influence on the gameplay 

Question: Who was the producer of Secret of Mana?
Answer: Hiromichi Tanaka.