Title: Transport Tycoon
Content:  Transport Tycoon is a video game designed and programmed by Chris Sawyer, and published by MicroProse in 1994. It is a business simulation game, presented in an isometric view in 2D with graphics by Simon Foster, in which the player acts as an entrepreneur in control of a transport company, and can compete against rival companies to make as much profit as possible by transporting passengers and various goods by road, rail, sea and air. Transport Tycoon Deluxe is an expanded and improved version of the original game, released in 1995. A version for Android and iOS was released on 3 October 2013 using assets from the sequel, Chris Sawyer's Locomotion. A fan-made game engine recreation OpenTTD is also available.
Title: Transport Tycoon
Content:  A reviewer for Next Generation gave the DOS version four out of five stars, commenting, "The best economic sim since Civilization, Microprose's new Transport Tycoon has all the features of Sid Meier's Railroad Tycoon mixed with the look and ease of Maxis' SimCity 2000 and a host of new features ... that give the game a feel that is all its own." He further lauded the game for its graphics, "pleasant" music, sound effects, addictive play, and realistic simulation of the growth of cities and towns. Next Generation reviewed the Transport Tycoon Scenario, rating it three stars out of five, and stated that "A solid upgrade for a great game."
Title: Transport Tycoon
Content:  On 15 July 2013, Sawyer's 31X Ltd and Origin8 Technologies announced that they were working on a mobile version of Transport Tycoon. Sawyer was originally focusing on funding for the game, but ended up overseeing the design and helped with the debugging. The game was released for iOS and Android on 3 October 2013. The game is single player and uses graphics from Chris Sawyer's Locomotion.
Title: Transport Tycoon
Content:  in the Arctic environment would not grow without regular deliveries of food, and those in the tropical environment also need access to fresh water. The main game runs over the course of a century, from 1950 to 2050. Due to trademark issues with using names of real vehicles in the original Transport Tycoon, the default names were replaced with fictional ones in Transport Tycoon Deluxe. Players however are allowed to rename their vehicles and stations as they please, which can be useful for identifying individual services in a network. Players are also able to rename towns, which provides for a more personalized game play.
Title: OpenTTD
Content:  OpenTTD gameplay is very similar to Transport Tycoon Deluxe, on which it is based, although there are many improvements in both options within the game and ease of use. A player's aim is to build a transportation network using trucks, buses, trains, airplanes and boats to link together industries and towns on the map and transport the cargo they produce. Every time a vehicle makes a delivery of some cargo, players receive an income, allowing them to build more infrastructure (rails, stations, etc.), build more vehicles, modify the terrain, and interact with towns, via their local authorities. The default game runs from 1950 to 2050, during which a player aims to get as high a performance rating 
Title: Transport Tycoon
Content:  After the success of Transport Tycoon Deluxe, Chris Sawyer turned his attention towards a sequel, but during development he changed his mind and produced RollerCoaster Tycoon, which turned out to be a runaway hit. After RollerCoaster Tycoon 2 was done, work on the third version was left to another development team, and Sawyer returned to work on a Transport Tycoon sequel, Chris Sawyer's Locomotion. It was released in September 2004 and was described by Sawyer as the "spiritual successor to Transport Tycoon". It received poor reviews and was deemed a commercial failure on release, but sales through the digital rereleases are unknown. Regardless, there is an active Locomotion community that continues to produce modifications.
Title: OpenTTD
Content:  There was a prior attempt to modify Transport Tycoon Deluxe to run on more modern operating systems. OpenTTD was preceded by a commercial conversion of Transport Tycoon Deluxe to run on Windows 95. It was created in 1996 by the FISH technology group, but Nola released in 1999 as part of a compilation of older Tycoon games. This release was still greatly restricted in operating systems and computer architectures it could run on. Similarly, there was an earlier success aiming to open Transport Tycoon Deluxe to modification by users. TTDPatch, initially created by Josef Drexler in 1996–97 and still being developed in 2010, changes the behaviour of Transport Tycoon Deluxe as it is running, to introduce many new features to the game, such as new graphics, vehicles, industries, etc. TTDPatch is restricted by the same operating system and computer architecture limits as Transport Tycoon Deluxe and has limited control over what features of the game can be altered.
Title: Train Fever
Content:  On 11 April 2016, Urban Games announced Transport Fever as a successor to Train Fever, described as a "next generation transport simulation game coming to PC on the 8 November 2016. Players build up a thriving transport company and create complex rail-road-water-air networks. In addition to the genre-typical endless game mode, two historical campaigns offer real world challenges from more than 150 years of transportation history". A video trailer for Transport Fever was also released on the same day. Transport Fever was released on 8 November 2016. It is based on the same engine and has new transport types, larger map sizes and better gameplay. A sequel to Transport Fever, titled Transport Fever 2, was announced on 24 April 2019 and released on 11 December 2019. The game features many new simulation elements, such as creating a procedurally-generated map at the user's discretion, the introduction of Asian transport vehicles including the 0 Series Shinkansen, and a brand new noise pollution element, the idea of which is that the population reduces with greater noise pollution, meaning the purchase of quieter vehicles is favourable.
Title: Transport Tycoon
Content:  Transport Tycoon Deluxe is an expanded and improved version of the original game. The primary difference between the games is how signals operate. The original Transport Tycoon allows only bi-directional signals, which allow trains to pass in either direction. The deluxe version introduced uni-directional signals, that only allow a train to pass in a single direction. The change in gameplay from this alteration to signals is significant, as the old bi-directional signals would allow a train to travel in both directions. This is similar in concept to having a single lane street that would allow traffic from either end. Unsurprisingly, it was possible for two 
Title: Chris Sawyer
Content:  Inspired by Sid Meier's Railroad Tycoon, Sawyer began to develop his own title which made use of an isometric gameworld system he had been designing as a personal project. His management simulation game Transport Tycoon was released by MicroProse in 1994 and became a classic of the "tycoon" series of games. A year later, he improved and extended the game, giving it the title Transport Tycoon Deluxe. The title sold well, and Sawyer immediately sought to create a sequel. While working on the basic game engine for this sequel, Sawyer had used some of the revenue from Transport Tycoon to travel across Europe and the United States and developed an interest in roller coasters, and changed the project into what would become RollerCoaster Tycoon, which was originally titled White Knuckle 

Question: What genre is Transport Tycoon?
Answer: business simulation game.
management simulation game.
management simulation video games.
tycoon games.
business simulation video game.
economic simulation game.
economic simulation video game.
management game.
management video game.
tycoon video game.
business game.
business video game.
economic game.
economic video game.
tycoon.