Title: Never 7: The End of Infinity
Content:  interpretation was that development team did not want to confirm or deny whether the game's world was connected to that of the Memories Off series, saying that while characters with similar names may appear, they wanted to leave the player to decide for themselves what the answer would be. The game's soundtrack was composed by Takeshi Abo, and features "geometric music" because of the game's theoretical and science fiction elements. Prior to composing the music, he read through the game's story, to understand the setting and each character's personality as much as possible. He would write his impressions of the plot, with a focus 
Title: Never 7: The End of Infinity
Content:  on cute female characters in to perform well commercially. Abo composed music based on his first impressions of reading the game's story, with a focus on its "emotional flow". Because of the science fiction and theoretical themes, he composed what he describes as "geometric music". RPGFan praised the game for its plot, its intimate scope, and its music, whereas Famitsu found the game's mood boring. As the science fiction elements were well received, later entries in the series gradually moved away from the dating theme and became more focused on science fiction. The PlayStation Portable version of the game was the 967th best selling video game of 2009 in Japan.
Title: Never 7: The End of Infinity
Content:  Never 7: The End of Infinity is a visual novel video game developed by KID. It was originally published by KID on March 23, 2000, for the PlayStation as Infinity, and has since been released on multiple platforms. The game is the first game in the Infinity series, and is followed by Ever 17: The Out of Infinity, Remember 11: The Age of Infinity, the spin-off 12Riven: The Psi-Climinal of Integral, and the reboot . The story follows Makoto Ishihara, a college student who attends a seminar camp on an island together with three other students; he also befriends three other people whom he meets on the island. The game takes 
Title: Never 7: The End of Infinity
Content:  over the course of a week, and consists of the player reading the story, occasionally making choices that affect the direction of the plot; on the sixth day, one of the characters dies, and the game moves back in time to the beginning, letting the player use knowledge from the first set of six days to make new choices, to try to prevent the death. The game was directed by Takumi Nakazawa, planned and written by Kotaro Uchikoshi, and composed for by Takeshi Abo. Uchikoshi included science fiction elements, but was unable to make heavy use of use them, as his superiors at KID thought that the game needed to 
Title: Never 7: The End of Infinity
Content:   The game was directed by Takumi Nakazawa, while Kotaro Uchikoshi was the planner and scenario writer. Development began immediately after Uchikoshi's first visual novel, Memories Off, was finished. He was unable to make heavy use of science fiction themes in Never 7, as his superiors at KID told him that the game needed to include cute girl characters in order to sell; he kept science fiction themes light, and the game was designed with a focus on dating game elements, with the main focus being to develop a relationship with a girl. The Dreamcast version includes new scenarios not available in the PlayStation version. 
Title: Never 7: The End of Infinity
Content:  was a metaphor for the idea that delusions become reality while reality becomes a delusion. The game's title comes from how Makoto is unable to escape the infinite loop and reach April 7, and how most of the seven characters die at some point during the game. It is also based on the belief that 7 is a lucky number. The game was designed to be open to speculation and multiple interpretations, a design philosophy that was carried over to later entries in the series and was part of what led to Infinity being chosen as the series title. One example of the openness 
Title: Infinity (video game series)
Content: Never 7: The End of Infinity is the first game in the series. It was originally released for PlayStation on March 23, 2000, under the name Infinity, and was later released for Neo Geo Pocket, Dreamcast, Microsoft Windows, PlayStation 2, Macintosh computers, PlayStation Portable, Android, and iOS. The game follows Makoto, a student who spends a week in a lodge with other students and uses a sixth sense to prevent bad things from happening. ; Ever 17: The Out of Infinity is the second game in the series. It was originally released for PlayStation 2 and Dreamcast on August 29, 2002, and was later released for 
Title: Never 7: The End of Infinity
Content:   Never 7 is a visual novel in which the player reads the story, and presses a button to advance through the text. At certain points, the player gets to make choices which affect the direction the plot proceeds in; these involve choosing what location to move to, and what the player character should say, as well as subtler choices such as whether to look a girl in the eyes or to take her hand. The game is presented from a first-person perspective, with pre-rendered backgrounds and 2D character portraits accompanying the text. The visuals mostly consist of still images, but with characters often changing their expression while talking. After six days 
Title: Never 7: The End of Infinity
Content:  After Never 7, four more Infinity games were made: Ever 17: The Out of Infinity, Remember 11: The Age of Infinity, 12Riven: The Psi-Climinal of Integral, and ; Nakazawa worked on Ever 17 and Remember 11, and Uchikoshi worked on all except Code_18. As the science fiction elements of Never 7 had been positively received by critics, Uchikoshi gradually focused more on science fiction and less on romance with each new game, with Remember 11 not featuring any dating elements at all. Originally, Never 7 was not intended to be part of a series, but during the development of Ever 17, it was decided to connect the worlds of the two games.
Title: Never 7: The End of Infinity
Content:  passed in the game's story, the game moves back in time to the beginning, allowing the player to make new choices based on the knowledge they have gained through the first six days to try to prevent certain events. Depending on the choices the player makes, the game either ends on a "bad ending" on the sixth day, or continues into a "good ending" on the seventh day. After finishing the game, a picture gallery and a music test are made available in an omake mode. When replaying parts of the game, the player is able to use a fast forward function to move past sections of text that they have 

Question: Who was the composer of Never 7: The End of Infinity?
Answer: Takeshi Abo.