Title: The Zero Game
Content:  The Zero Game is a 2004 novel written by Brad Meltzer which follows two senior Congressional staffers who become involved in the clandestine Zero Game. They discover the game has a more sinister underpinning when someone close to them is murdered. According to WorldCat, the book is in 2173 libraries.
Title: Zero game
Content:  In combinatorial game theory, the zero game is the game where neither player has any legal options. Therefore, under the normal play convention, the first player automatically loses, and it is a second-player win. The zero game has a Sprague–Grundy value of zero. The combinatorial notation of the zero game is: { | }. A zero game should be contrasted with the star game {0|0}, which is a first-player win since either player must (if first to move in the game) move to a zero game, and therefore win.
Title: The Zero Game
Content:  The pieces of Meltzer's Zero Game include two jaded Capitol Hill staffers, a clandestine game, an explosive secret, and one idealistic Senate page. The Capitol Hill staffers are named Matthew Mercer and Harris Sandler. They play the Zero Game, a game only a select few on Capitol Hill even know about, including their bosses, two of the most powerful Senators and Congressmen on Capitol Hill. Just being "in the know" enough to play proves to the two staffers that they are true power brokers in D.C. They soon discover, though, that the Zero Game is more than it appears. One of the two ends up dead. The other must recruit on a young Senate page named Viv to help keep him alive and finish the Zero Game to its shocking conclusion.
Title: Golf Zero
Content:  Golf Zero is a 2017 platform golfing game developed by Colin Lane Games AB.
Title: Zero-K
Content:  Zero-K is a free multi-platform open source real-time strategy video game. Initially based on content from Total Annihilation on the open source Spring Engine, it was forked and all proprietary content replaced, and evolved into a completely new game with unique features. Among the games powered by the Spring Engine, Zero-K makes extensive use of Lua scripting for interface and gameplay changes/enhancements, as well as unique real-time strategy concepts such as a flat technology tree.
Title: SFZero
Content:  SFZero or SF0 is a web-based community game invented in San Francisco. It is a type of alternate reality game. SFZero players earn points by completing a wide variety of different tasks, often with a focus on creativity, exploration, community, or performance. Although the game was originally intended for San Francisco residents, its player base has expanded to include many other locales both in and outside of America. SFZero is the creation of Ian Kizu-Blair, Sam Lavigne and Sean Mahan of Playtime Antiboredom, a "nonprofit organization dedicated to producing free immersive art games that use new technologies in significant ways."
Title: Zero-player game
Content:  A zero-player game or no-player game is a simulation game that has no sentient players.
Title: Zero Critical
Content:  The game is a traditional 2D game created in Director. Istvan Pely began developing the game circa 1997 with his team, Sherban Young (screenplay writer) and Seth W. Jones (musician and sound editor). It was initially titled Satin Rift but it was subsequently published by Bethesda Softworks in 1999 under the name Zero Critical. The game was set to take place a year after the events of Symbiocom to which there are very few references. Zero-Critical was rather intended as a direct sequel to Majestic (Part I: Alien Encounter) (1995) as it concludes the events of that game. The plot revolves around the disappearance of 
Title: Zero-player game
Content:  A zero-player game can refer to game of pure chance, these games evolve entirely according to chance, the players have no decisions to make and have no impact on how the game progresses. Examples of such games include bunco, Snakes and Ladders, bingo and roulette. One of the main differences is the zero field. Zeros increase the gambling advantage, you need to keep as low as possible, and that means that the best option with one zero will be the best option.
Title: Zero (Drakengard)
Content:  her sisters. Zero was created by Taro Yoko, the game's director and co-writer, and designed by Kimihiko Fujisaka. Yoko wanted an unusual type of protagonist that had not been featured very often in games. Fujisaka crafted her to emulate the dark tones of the series, although he also added features to create a feminine vibe, such as the flower in her eye. Despite being criticized for her characterization and personality, she has also been praised for her interactions with the other characters and for standing out among video game protagonists. Fans of the Drakengard series in Japan have also received her positively.

Question: Who is the author of The Zero Game?
Answer: Brad Meltzer.