Title: Console Wars (film)
Content:  Console Wars is a 2020 documentary directed by Jonah Tulis and Blake J. Harris. The film is about the 1990s console wars between Nintendo and Sega in the 16-bit era and the rise and fall of Sega in the home console market. It is based on Harris's 2014 book and is the first original film for CBS All Access, now Paramount+.
Title: Console game
Content:  A console game is a form of video game, consisting of manipulable images (and usually sounds) generated by a video game console and displayed on a television or similar audio-video system. The game itself is usually controlled and manipulated using a handheld device connected to the console, called a controller. The controller generally contains a number of buttons and directional controls such as analogue joysticks, each of which has been assigned a purpose for interacting with and controlling the images on the screen. The display, speakers, console, and controls of a console can also be incorporated into one small object known as a handheld game. Console games usually come in the form of an optical disc, ROM cartridge, digital download or in the case of dedicated consoles, stored on internal memory. The global console games market was valued at about $26.8 billion in 2018. The differences between consoles create additional challenges and opportunities for game developers, as the console manufacturers (e.g. Nintendo, Microsoft, Sony) may provide extra incentives, support and marketing for console exclusive games. To aid development of games for consoles, manufacturers often create game development kits that developers can use for their work.
Title: Console (computer games)
Content:  A console is a command line interface where the personal computer game's settings and variables can be edited while the game is running. Consoles also usually display a log of warnings, errors, and other messages produced during the program's execution. Typically it can be toggled on or off and appears over the normal game view. The console is normally accessed by pressing the backtick key ` (frequently also called the ~ key; normally located below the ESC key) on QWERTY keyboards or the ² on AZERTY keyboards, and is usually hidden by default. In most cases it cannot be accessed unless enabled by either specifying a command line argument when launching the game or by changing one of the game's configuration files.
Title: Electronic game
Content: Traditional console, also called "home console" - A multi-game system that uses the screen of a television to produce graphics. ; Handheld game console - A multi-game system the screen and controls of which are compacted into a single handheld device. ; Dedicated console - A (typically) single game system of either the Plug and play variety or the LCD game. ; Educational console - A multi-game console supporting primarily educational games. These consoles are often simplified for use by children. A console game is a form of interactive multimedia used for entertainment. The game consists of manipulable images (and usually sounds) generated by a video game console, and displayed on a television or similar audio-video system. The game 
Title: Electronic game
Content:  is usually controlled and manipulated using a handheld device connected to the console called a controller. The controller generally contains a number of buttons and directional controls (such as analog joysticks) each of which has been assigned a purpose for interacting with and controlling the images on the screen. The display, speakers, console, and controls of a console can also be incorporated into one small object known as a handheld game console. Console games are most frequently differentiated between by their compatibility with consoles belonging in the following categories: Within these categories the systems are differentiated between by their manufacturer and generation (corresponding to the year of their release). Console games are also often differentiated by game genre.
Title: Console war
Content:  In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and general marketing around their consoles. While console manufacturers are generally always trying to out-perform other manufacturers in sales, these console wars engage in more direct tactics to compare their offerings directly against their competitors or to disparage the competition in contrast to their own, and thus the marketing efforts have tended to escalate in back-and-forth pushes. While there have been many console wars to date, the term became popular between Sega and Nintendo during the late 1980s and early 1990s as Sega attempted to break into the United States video game market with its Sega Genesis console. Through a novel marketing approach and improved hardware, Sega had been able to gain a majority of the market within three years from launch, that had been dominated by Nintendo.
Title: Console game
Content:  Console games primarily started off as ports of arcade games. The timing of early consoles coincided with the golden age of arcade games which gave developers a good opportunity to maximise on their popularity despite console hardware not being strong enough to run the games as they were originally. Arcade game effectively had to be remade for consoles which usually meant lowering the quality in some way to make up for the hardware limitations. As technology improved and arcades reduced in popularity it was console original games that would start to be ported to other devices such as handheld consoles and PC. Some consoles lack the ability to play games from previous generations which allow a developer to release older games again but on the new consoles. The re-released game may be unchanged and simply be the 
Title: Console game
Content:  Storage mediums play an important role in the development of a console game as it creates a fixed limit on the amount and quality of content that a game can have. Unlike arcade games but similar to PC and handheld games, console games are generally distributed separately from their platforms and require a form of storage to hold their data. There are 3 primary types of storage medium for consoles – cartridges, optical disc and hard disk drive, all of which have considerably improved over time and provide more storage space to developers with each improvement.
Title: Console war
Content:  The video game console market started in 1972 with the release of the first home console, the Magnavox Odyssey. As more manufacturers entered the market and technology improvements, the market began to coalesce around the concept of console generations, groupings of consoles with similar technical specifications that vied in the consumer marketplace. Since 1972, there have been nine such console generations, with two to three dominant manufacturers controlling the marketplace as an oligarchy. As with most industries without a single dominant leader, console manufacturers have marketed their products in a manner to highlight them in a more favorable manner compared to their competitors', or to focus on features that their competitors 
Title: Home video game console
Content:   A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than personal computers, designed to have advanced graphics abilities but limited memory and storage space to keep the units affordable. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage. There have been numerous home video game consoles since the first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. As of 2021, there have been nine console generations, with the current leading manufactures being Sony, Microsoft, and Nintendo; past console manufacturers have included Atari, Fairchild, Intellivision Entertainment, Coleco, Sega, NEC, 3DO, and SNK.

Question: What genre is Console?
Answer: electronic music.
electrosonic.