Title: Star Trek: First Contact
Content:  The majority of First Contacts effects were handled by Industrial Light & Magic under the supervision of John Knoll. Smaller effects sequences, such as phaser fire, computer graphics, and transporter effects, were delegated to a team led by visual-effects supervisor David Takemura. Accustomed to directing episodes for the television series, Frakes was frequently reminded by effects artist Terry Frazee to "think big, blow everything up". Most of the effects sequences were planned using low-resolution computer-generated animatics. These rough animated storyboards established length, action and composition, allowing the producers and director to ascertain how the sequences would play out before they were shot. First Contact was the 
Title: Star Trek: First Contact
Content:  shooting in Arizona and California, before production moved to new sets for the ship-based scenes. The Borg were redesigned to appear as though they were converted into machine beings from the inside-out; the new makeup sessions took four times as long as their appearances on the television series. Effects company Industrial Light & Magic rushed to complete the film's special effects in less than five months. Traditional optical effects techniques were supplemented with computer-generated imagery. Jerry Goldsmith produced the film’s score. Star Trek: First Contact was released on November 22, 1996, and was the highest-grossing film on its opening weekend. It eventually made $92 million in the United States and Canada with an additional $54 million in 
Title: Star Trek: First Contact
Content:  First Contact was the first Star Trek film to make significant use of computer-generated starship models, though physical miniatures were still used for the most important vessels. With the Enterprise-D destroyed during the events of Generations, the task of creating a new starship fell to veteran Star Trek production designer Herman Zimmerman. The script's only guide on the appearance of the vessel was the line "the new Enterprise sleekly comes out of the nebula". Working with illustrator John Eaves, the designers conceived the new Sovereign-class Enterprise-E as "leaner, sleeker, and mean enough to answer any Borg threat you can imagine". Braga 
Title: Star Trek: First Contact
Content:  Star Trek: First Contact is a 1996 American science fiction film directed by Jonathan Frakes (in his motion picture directorial debut) and based on the franchise Star Trek. It is the eighth film in the Star Trek film series, the second to star the cast of Star Trek: The Next Generation. In the film, the crew of the USS Enterprise-E travel back in time from the 24th century to the mid-21st century to stop the cybernetic Borg from conquering Earth by changing their past. After the release of Star Trek Generations in 1994, Paramount Pictures tasked writers Brannon Braga and Ronald D. Moore with developing the next film in the series. Braga and Moore wanted to feature 
Title: Star Trek: First Contact
Content:  Principal photography took a more leisurely pace than on The Next Generation because of a less hectic schedule; only four pages of script had to be filmed each day, as opposed to eight on the television series. First Contact saw the introduction of cinematographer Matthew F. Leonetti to the Star Trek franchise; Frakes hired him out of admiration for some of his previous work on films such as Poltergeist and Strange Days. Leonetti was unfamiliar with the Star Trek mythos when Frakes approached him; to prepare for the assignment, he studied the previous four films in the franchise, each with a different 
Title: Star Trek: First Contact (video game)
Content:  Star Trek: First Contact is a 1988 video game published by Simon & Schuster Interactive. The games was published for the Apple II and for MS DOS.
Title: Star Trek: First Contact
Content:  In December 1992, Paramount Pictures executives approached Star Trek: The Next Generation producer Rick Berman and engaged him to create two films featuring the cast of the television series. Berman decided to develop two screenplays simultaneously, and prioritize the most promising one for the first film. The effort of writers Brannon Braga and Ronald D. Moore was chosen and developed into Star Trek Generations. Two months after the release of Generations, Paramount decided to produce the second feature for a winter holiday 1996 release. Paramount wanted Braga and Moore, who had written the Generations script and a number of Next Generation episodes, to pen the screenplay. 
Title: Star Trek: First Contact
Content:  inspired by a New York City production of Sweeney Todd: the Demon Barber of Fleet Street in which the stage surrounded the audience, giving a sense of realism. The shot was filmed as three separate elements merged with digital effects. The crew used a 50 mm lens to make it easier for the effects team to dissolve the closeup shots with the other elements. Starting from Stewart's eye, the camera pulled back 25 ft, requiring the key light to increase in intensity up to 1,000 foot-candles so that there was enough depth to keep the eye sharp. The surface of the 
Title: Star Trek: First Contact
Content:  than any ILM digital doodle. Here is real acting! In a Star Trek film!" The special effects were generally praised. Jay Carr of The Boston Globe said that First Contact successfully updated Star Trek creator Gene Roddenberry's concept with more elaborate effects and action. Thompson's assessment mirrored Carr's; he agreed that the film managed to convey much of the original 1960s television show, and contained enough "special effects wonders and interstellar gunplay" to sate all types of viewers. Ebert wrote that while previous films had often looked "clunky" in the effects department, First Contact benefited from the latest in effects technology. A dissenting opinion was offered by Scott, who 
Title: Star Trek: First Contact (video game)
Content:  Star Trek: First Contact is a game in which Captain James T. Kirk, commander of the Enterprise, must contact aliens sending out a pulse signal before the Klingons do.

Question: Who was the producer of Star Trek: First Contact?
Answer: Rick Berman.
Richard Keith Berman.
Richard Keith "Rick" Berman.