Title: History of video games
Content:  As early as 1950, computer scientists were using electronic machines to construct relatively simple game systems, such as Bertie the Brain in 1950 to play tic tac toe, or Nimrod in 1951 for playing Nim. These systems used either electronic light displays and mainly as demonstration systems at large exhibitions to showcase the power of computers at the time. Another early demonstration was Tennis for Two, a game created by William Higinbotham at Brookhaven National Laboratory in 1958 for three-day exhibition, using an analog computer and an oscilloscope for a display. Spacewar! is considered one of the first recognized video games that enjoyed wider distribution behind a single exhibition system. Developed in 1961 for the PDP-1 mainframe computer at Massachusetts Institute of Technology (MIT) by a group of students there, it allowed two players to simulate a space combat fight on the PDP-1's relatively simplistic monitor. The game's source code was shared with other institutions with a PDP-1 across the country as the MIT students themselves moved about, allowing the game to gain popularity.
Title: Early history of video games
Content:  completed in 1952; this is the first known computer game to be created for a general-purpose computer, rather than a machine specifically made for the game like Bertie. Strachey's program inspired Arthur Samuel to develop his own checkers game in 1952 for the IBM 701; successive iterations developed rudimentary artificial intelligence by 1955 and a version was shown on television in 1956. Also in 1951, Dietrich Prinz wrote the first limited program of chess for the University of Manchester's general-purpose Ferranti Mark 1 computer, one of the first commercially available computers. The program was only capable of computing "mate-in-two" problems as it was not 
Title: John Burgeson
Content:  John W. Burgeson (19 August 1931 – 12 September 2016) is a former IBM engineer who created the first computer baseball simulation game in 1961 on an IBM 1620 Computer in Akron, Ohio. Burgeson's invention was accepted and officially recognized by the National Baseball Hall of Fame in contribution. A baseball fan and long-time member of SABR, Burgeson initially wrote the program on his own time for enjoyment, He shared the program with the company, and they included it as part of the software that shipped with the 1620, for which it was the only game. The game was run by placing a deck of punch cards into a card 
Title: 1960s
Content: 1960 – The first working laser was demonstrated in May by Theodore Maiman at Hughes Research Laboratories. ; 1960 – Tony Hoare announces the Quicksort algorithm, the most common sorter on computers. ; 1961 – Unimate, the first industrial robot, was introduced. ; 1962 – First transatlantic satellite broadcast via the Telstar satellite. ; 1962 – The first computer video game, Spacewar!, was invented. ; 1962 – Red LEDs were developed. ; 1963 – The first geosynchronous communications satellite, Syncom 2, is launched. ; 1963 – First transpacific satellite broadcast via the Relay 1 satellite. ; 1963 – Touch-Tone telephones introduced. ; 1963 – Sketchpad was the first touch interactive computer graphics program. ; 1963 – The Nottingham Electronic Valve company produced the first home video recorder called the "Telcan". ; 1964 – 8-track tape audio format was developed. ; 1964 – The Compact Cassette was 
Title: Video game
Content:  Computer game by Alexander S. Douglas for the EDSAC in 1952; Tennis for Two, an electronic interactive game engineered by William Higinbotham in 1958; and Spacewar!, written by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer in 1961. Each game has different means of display: NIMROD has a panel of lights to play the game of Nim, OXO has a graphical display to play tic-tac-toe, Tennis for Two has an oscilloscope to display a side view of a tennis court, and Spacewar! has the DEC PDP-1's vector display to have two spaceships battle each other. These preliminary inventions paved the way for the 
Title: Early history of video games
Content:  first strategy video games ever made, the first game with a narrative, and the first edutainment game; it was also the first known game to be designed by a woman, teacher Mabel Addis. The creation of general programming languages like BASIC, which could be run on different hardware types, allowed for programs to be written for more than one specific computer, in turn letting games written in them to spread to more end players in the programming community than before. These games included a baseball simulation game written in BASIC by John Kemeny in 1965; a BASIC bingo game by Larry Bethurum in 1966; a basketball simulation game written 
Title: Early mainframe games
Content:  to the development of programs that in addition to highlighting the power of the computer also contained an entertainment aspect. The games created for the TX-0 by the small programming community at MIT included Tic-Tac-Toe, which used a light pen to play a simple game of noughts and crosses against the computer, and Mouse in the Maze, which let players set up a maze for a mouse to run through. When the Digital Equipment Corporation (DEC) PDP-1 computer was installed at MIT in 1961, the community built a video game to showcase its abilities, Spacewar!, which then became the first known video 
Title: History of arcade video games
Content:   While early video games running on computers had been developed as far back as 1950, the first video game to spread beyond a single computer installation, Spacewar!, was developed by students and staff at MIT on a PDP-1 mainframe computer in 1962. As the group that developed it migrated across the country to other schools, they took Spacewar!s source code to run on other mainframe machines at those schools. It inspired two different groups to attempt to develop a coin-operated version of the game. In 1969, Nolan Bushnell was invited by a colleague to see Spacewar! running on Stanford University's PDP-6 computer. Bushnell got the idea of 
Title: 1960s
Content:  ; 1964 – The first successful Minicomputer, Digital Equipment Corporation's 12-bit PDP-8, was marketed. ; 1964 – The programming language BASIC was created. ; 1964 – The world's first supercomputer, the CDC 6600, was introduced. ; 1964 – Fairchild Semiconductor released ICs with dual in-line packaging. ; 1967 – PAL and SECAM broadcast color television systems started publicly transmitting in Europe. ; 1967 – The first Automatic Teller Machine was opened in Barclays Bank, London. ; 1968 – Ralph Baer developed his Brown Box (a working prototype of the Magnavox Odyssey). ; 1968 – The first public demonstration of the computer mouse, the paper paradigm Graphical user interface, video conferencing, teleconferencing, email, and hypertext. ; 1969 – ARPANET, the research-oriented prototype of the Internet, was introduced. ; 1969 – CCD invented at AT&T Bell Labs, used as the electronic imager in still and video cameras. 
Title: Early history of video games
Content:  time, computers became smaller and faster, and the ability to work on them was opened up to university employees and undergraduate students by the end of the 1950s. These new programmers began to create games for non-academic purposes, leading up to the 1962 release of Spacewar! as one of the earliest known digital computer games to be available outside a single research institute. Throughout the rest of the 1960s increasing numbers of programmers wrote digital computer games, which were sometimes sold commercially in catalogs. As the audience for video games expanded to more than a few dozen research institutions with the 

Question: who invented the first computer game in 1962 and what was the name of the game?
Answer: Spacewar!.
Steve Russell.
Wayne Wiitanen.
Martin Graetz.