Title: Fortnite: Save the World
Content:  Fortnite: Save the World is a cooperative hybrid-third-person shooter tower defense survival video game developed and published by Epic Games. The game was released as a paid-for early access title for Microsoft Windows, macOS, PlayStation 4 and Xbox One on July 25, 2017, with plans for a full free-to-play release announced in late 2018. Epic eventually opted to move the game to pay-to-play in June 2020. The retail versions of the game were published by Gearbox Software, while online distribution of the PC versions is handled by Epic's launcher. Fortnite is set on contemporary Earth, where the sudden appearance of a worldwide storm causes 98% of the world's population to disappear, and zombie-like creatures rise to attack the remainder. Considered by Epic as a cross between Minecraft and Left 4 
Title: Fortnite: Save the World
Content:  On June 29, 2020, Epic announced that they had designed to end Save the Worlds early access period and make it a full release, but at the same time abandoning the original free-to-play plans and keeping the game a premium title. With this change, they were no longer able to continue to support common shared items between the Save the World and Battle Royale modes of Fortnite. With this, Epic planned to include Ventures, season-long events to give players new challenges in the Save the World mode alongside recurring annual events. Long-term players of the Save the World mode criticized Epic for this change; they had long seen the mode receive less care than Fortnite Battle Royale with many features that had been planned now dropped, and that the game's campaign that was to have had taken place over four major acts was effectively only 75% complete and appeared to be no longer a priority. A campaign hashtag "#SaveSaveTheWorld" grew among both these players as well as sympathetic Fortnite Battle Royale players to try to convince Epic to put more development resources into this mode.
Title: Fortnite: Save the World
Content:  of Fortnite Battle Royale, which was first released in early access around September 2017 and gained considerable attention by early 2018, Epic split off a separate development team to focus on improvements for this mode. Epic said that their attention to Fortnite was causing some of their other games to see lower player populations, leading them to reduce development efforts on these games, particularly Paragon. By the end of January 2018, Epic announced it was shutting down Paragon by April of that year, providing refunds to all players. Players on a Fortnite-dedicated Reddit forum had expressed concerns that a similar fate could befall 
Title: Fortnite: Save the World
Content:  Save the World mode of Fortnite, as externally, the Save the World mode has not received the same attention in providing updates and improvements compared to the Battle Royale mode since that mode's release. Epic's Ed Zobrist said that as of March 2018 that the retention rates for "Save the World" have been high, and have grown since the release of Fortnite Battle Royale, and the company has since improved communications with the player base, such as providing development road maps and known bug lists. In October 2018, Epic announced that the game's free-to-play release would not happen until at least 2019, which 
Title: Fortnite: Save the World
Content:  By June 2017, Epic Games announced that Fortnite was now set for a 2018 release across Windows, macOS, and the PlayStation 4 and Xbox One consoles. Leading up to this free-to-play release, the game was offered as a paid early access period starting on July 25, 2017 for all platforms; players who pre-ordered Founder's Packs were granted access to the game on July 21. The lengthy period since the game's alpha phases was ascribed to developing Fortnite as a games-as-a-service model, according to creative lead Donald Mustard. While the game had been in a playable state for the two years before this, Epic wanted 
Title: Fortnite
Content:  on December 6, 2018. While the Save the World and Creative versions have been successful for Epic Games, Fortnite Battle Royale in particular became an overwhelming success and a cultural phenomenon, drawing more than 125 million players in less than a year, earning hundreds of millions of dollars per month. Fortnite as a whole generated US$9 billion in gross revenue up until December 2019. Save the World is available only for Windows, macOS, PlayStation 4, and Xbox One, while Battle Royale and Creative were released for all those platforms, and also for Nintendo Switch, iOS, and Android devices. The game also launched with the release of the next-generation PlayStation 5 and Xbox Series X/S consoles.
Title: Fortnite World Cup
Content:  Epic Games had launched Fortnite in its original planned form, now known as Fortnite: Save the World, as an early access title in July 2017, around the same time that the first influential battle royale game, PlayerUnknown's Battlegrounds (PUBG) was released. Inspired by this, Epic created a variation of Fortnite and released it as Fortnite Battle Royale in September 2017. While free-to-play, the game was supported by microtransactions. Fortnite Battle Royale rapidly became popular, and by June 2018, with the game ported to computer, consoles, and mobile devices, had reached 125 million players. Total 2018 revenue for Fortnite Battle Royale was estimated at US$2.4 billion by analysis firm SuperData Research. Epic designated US$100 million of these revenues to position Fortnite Battle Royale as an esport. The inaugural Fortnite World Cup was first announced in February 2019. While Epic planned to run the event in 2020, the COVID-19 pandemic led Epic to cancel the event for the year, though will still hold other Fortnite seasonal championship events known as Fortnite Champion Series.
Title: Fortnite
Content:  Fortnite is an online video game developed by Epic Games and released in 2017. It is available in three distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite: Save the World, a cooperative hybrid-tower defense-shooter-survival game for up to four players to fight off zombie-like creatures and defend objects with traps and fortifications they can build; Fortnite Battle Royale, a free-to-play battle royale game in which up to 100 players fight to be the last person standing; and Fortnite Creative, in which players are given complete freedom to create worlds and battle arenas. Save the World and Battle Royale were released in 2017 as early access titles, while Creative was 
Title: Fortnite
Content:  Tencent took a large stake in Epic as part of this, leading to the departure of several executives, including Cliff Bleszinski, who had been a key part of Fortnites development. Fortnites approach was changed to be Epic's testbed for games as a service, and further slowed the development. Epic was able to prepare to release Fortnite as a paid early access title in July 2017, with plans to release it as free-to-play sometime in 2019 while gaining feedback from players to improve the game. With the release of Fortnite Battle Royale, the player-versus-environment mode was distinguished as "Save the World". Ultimately, Epic opted to release Save the World as a premium title, bringing it out of early access on June 29, 2020.
Title: Fortnite: Save the World
Content:  out of peanut butter and chocolate. When they showed this approach to other developers, they found that the concept was an idea that others had had but never worked towards any final product, and from that knew they had something with potential to build on. As the game was at its very preliminary stages at the VGA reveal, the goal of this reveal was to seek public interest in the title and potential publishing partners as to decide on the game's release platforms and timeframe. During the July 2012 San Diego Comic Con, Epic announced that Fortnite would be an exclusive personal computer title, and the first one to be developed by 

Question: when did fortnite save the world first come out?
Answer: July 25, 2017.