Title: Development of Grand Theft Auto V
Content:  was submitted for manufacturing. Media analyst Arvind Bhatia estimated the game's development budget exceeded US$137 million, and The Scotsman reporter Marty McLaughlin estimated that the combined development and marketing efforts exceeded GB£170 million (US$265 million), making it the most expensive video game ever made at its time. The proprietary Rockstar Advanced Game Engine (RAGE) was overhauled for the game to improve its draw distance rendering capabilities, and the Euphoria and Bullet engines handle further animation and environment rendering tasks. The team found they could render the game world with greater detail than in Grand Theft Auto IV because they had become familiar with the PlayStation 3 and Xbox 360's hardware. Art director Aaron Garbut said that while 
Title: Grand Theft Auto V
Content:  combined development and marketing budget at more than GB£170 million (US$265 million), which would make it the most expensive game ever made at that time. The open world was modelled on Southern California and Los Angeles, and its design and in-game render constituted much of the game's early work. Key members of the game world production team took field research trips throughout the region and documented their research with photo and video footage. Google Maps projections of Los Angeles were used by the team to help design Los Santos' road networks. To reflect and reproduce Los Angeles' demographic spread, the developers studied census data and watched documentaries 
Title: AAA (video game industry)
Content:  high as the hundreds of millions of dollars – the estimated cost of Grand Theft Auto V was approximately $265m. The same conditions also drove the growth of the indie game scene at the other end of the development spectrum, where lower costs enabled innovation and risk-taking. At around the period of transition from seventh to eighth generation of consoles, the cost of AAA development was considered by some to be a threat to the stability of the industry. Staffing and costs for eighth generation games increased; at Ubisoft, AAA game development involved 400 to 600 persons for open world games, split across multiple locations and countries. The failure of 
Title: Grand Theft Auto IV
Content:  largest map in the series, they considered it comparable in scope due to its verticality and level of detail. The budget climbed to over US$100 million, making it one of the most expensive video games to develop. It was released for the PlayStation 3 and Xbox 360 consoles in April 2008, and for Microsoft Windows in December. Upon release, the game received critical acclaim, with praise particularly directed at the narrative and open-world design. Grand Theft Auto IV broke industry sales records and became the fastest-selling entertainment product in history at the time, earning US$310 million in its first 
Title: Video game development
Content:  The costs of developing a video game varies widely depending on several factors including team size, game genre and scope, and other factors such as intellectual property licensing costs. Most video game consoles also require development licensing costs which include game development kits for building and testing software. Game budgets also typically include costs for marketing and promotion, which can be on the same order in cost as the development budget. Prior to the 1990s, game development budgets, when reported, typically were on the average of US$1–5 million, with known outliers, such as the US$20–25 million that Atari had paid to license the rights for E.T. the Extra-Terrestrial in addition to development costs. 
Title: Grand Theft Auto V
Content:  Within 24 hours of its release, Grand Theft Auto V generated more than US$815 million in worldwide revenue, equating to approximately 11.21 million copies sold for Take-Two Interactive. The numbers nearly doubled analysts' expectations for the title. Three days after its release, the game had surpassed one billion dollars in sales, making it the fastest-selling entertainment product in history. Six weeks after its release, Rockstar had shipped nearly 29 million copies of the game to retailers, exceeding the lifetime figures of Grand Theft Auto IV. On 7 October 2013, the game became the best-selling digital release on PlayStation Store for PlayStation 3, breaking the previous record set by The Last of Us, though numerical sales figures were not disclosed. It broke 
Title: Grand Theft Auto V
Content:  Rockstar North began to develop Grand Theft Auto V in 2008, around Grand Theft Auto IV release. Development was conducted by a team of more than 1,000 people, including Rockstar North's core team and staff from parent company Rockstar Games' studios around the world. The proprietary Rockstar Advanced Game Engine (RAGE) was overhauled for the game to improve its draw distance rendering capabilities. The Euphoria and Bullet software handle additional animation and rendering tasks. Having become familiar with the PlayStation 3 and Xbox 360 hardware over time, Rockstar found they were able to push the consoles' graphical capabilities further than in previous games. Analyst estimations place the 
Title: Development of Grand Theft Auto V
Content:   A team of approximately 1,000 people developed Grand Theft Auto V over several years. Rockstar Games released the action-adventure game in September 2013 for PlayStation 3 and Xbox 360, in November 2014 for PlayStation 4 and Xbox One, and in April 2015 for Microsoft Windows; PlayStation 5 and Xbox Series X/S versions are scheduled for March 2022. The first main Grand Theft Auto series entry since Grand Theft Auto IV, its development was led by Rockstar North's core 360-person team, who collaborated with several other international Rockstar studios. The team considered the game a spiritual successor to many of their previous projects like Red Dead Redemption and Max Payne 3. After its unexpected announcement in 2011, the game was fervently promoted with press 
Title: Grand Theft Auto V
Content:  Guinness World Records on 8 October: best-selling video game in 24 hours, best-selling action-adventure video game in 24 hours, highest-grossing video game in 24 hours, fastest entertainment property to gross US$1 billion, fastest video game to gross US$1 billion, highest revenue generated by an entertainment product in 24 hours, and most viewed trailer for an action-adventure video game. A digital version was released on 18 October for the Xbox 360, which went on to become the highest-grossing day-one and week-one release on Xbox Live. By May 2014, the game had generated nearly US$1.98 billion in revenue. As of August 2014, the game has sold-in over 34 million units to retailers for the PlayStation 3 and Xbox 360. By December 2014, the 
Title: Grand Theft Auto V
Content:  had shipped 45 million copies, including 10 million copies of the re-released version. By April 2018, the game had generated about US$6 billion and was estimated by MarketWatch to be the most profitable entertainment product of all time. As of September 2021, the game has shipped over 155 million copies worldwide across all platforms; more copies were sold in 2020 than any other year since the game's launch in 2013. In the United Kingdom, the game became the all-time fastest-selling game, selling more than 2.25 million copies in five days. This broke the record set by Call of Duty: Black Ops at two million copies over the same period. It broke the day one record by selling 1.57 million copies and 

Question: how much money did it cost to make gta v?
Answer: 137.