Title: Half-Life 2: Episode Two
Content:  Half-Life 2: Episode Two is a 2007 first-person shooter game developed and published by Valve. Following Episode One (2006), it is the second of two shorter episodic games that continue the story of Half-Life 2 (2004). Players control Gordon Freeman, who travels through the mountains surrounding City 17 to a resistance base with his ally Alyx Vance. Like previous Half-Life games, Episode Two combines shooting, puzzle-solving, and narrative, but adds expansive environments and less linear sequences. Episode Two was released for Windows on Valve's distribution service Steam, and at retail as a part of a compilation of Valve games, The Orange Box, for Xbox 360 and PlayStation 3. The PlayStation version was produced by Electronic Arts. Episode Two received positive reviews. A third Half-Life 2 episode was announced for Christmas 2007, but was canceled as Valve abandoned episodic development. After canceling several further Half-Life projects, Valve released a prequel, Half-Life: Alyx, in 2020.
Title: Half-Life (series)
Content:  Episode Two was released for Windows, Xbox 360 and PlayStation 3 on October 10, 2007 as part of the compilation The Orange Box. It was distributed digitally on Steam and at retail by Electronic Arts. Episode Two focuses on expansive environments, travel and less linear play. As Freeman, the player travels with Alyx into the surrounding countryside, pursued by Combine forces. Episode Twos new technologies and gameplay features were praised by reviewers; however, though it was significantly longer than Episode 1, the length was again a point of criticism.
Title: Half-Life 2: Episode Two
Content:  Half-Life 2: Episode Two received an average score of 90.68% based on 22 reviews on the review aggregator GameRankings. On Metacritic, it has an average score of 90 out of 100 based on 21 reviews, indicating "universal acclaim". Dan Adams of IGN rated the game 9.4 out of 10 and praised its improved visuals and expansive environments, but cited the short six-hour length as a drawback. He said: "Any way you look at it, Episode Two stands out, even among the Half-Life series, as something special ... a burly experience packed into roughly six hours or so that offers up all the diversity, level design, 
Title: Half-Life 2: Episode Two
Content:  Half-Life 2: Episode Three was scheduled for release by Christmas 2007, but was cancelled as Valve abandoned episodic development and were developing a new game engine, Source 2. After cancelling several further Half-Life games, Valve released Half-Life: Alyx in 2020.
Title: Half-Life 2: Episode One
Content:  Half-Life 2: Episode Two was released in 2007. Episode Three was scheduled for release by Christmas 2007, but was canceled as Valve found the episodic model contrary to their growing ambition for new installments. After canceling several further Half-Life projects, Valve released a prequel, Half-Life: Alyx, in 2020.
Title: Half-Life 2
Content:  Half-Life 2 was followed by two episodic sequels: Episode One (2006) and Episode Two (2007). After canceling several further Half-Life projects, Valve released a prequel, Half-Life: Alyx, in 2020.
Title: Half-Life (video game)
Content:  Half-Life 2 was announced at E3 2003 and released in 2004. The player controls Freeman 20 years after the Black Mesa incident in the dystopic City 17, where he joins a rebellion against an alien regime. It was followed by the episodic games Half-Life 2: Episode One (2006) and Half-Life 2: Episode Two (2007). Another sequel, Half-Life: Alyx, was released in 2020.
Title: Half-Life 2: Episode Two
Content:  Episode Two was the second in a planned trilogy of shorter episodic games that would continue the story of Half-Life 2 (2004). It was developed simultaneously with Episode One (2006) by a team led by David Speyrer. This schedule of simultaneous development aided them in streamlining the story between the two games to create an immersive story. The technology used was the same for both games, allowing the development teams to quickly fix any technical problems that might arise from either game; this happened often because of the multi-platform release. The team originally planned the ending to feature a comical sequence with Lamarr, Kleiner's pet headcrab, floating in space outside the rocket Gordon launches into space; however, Valve president Gabe Newell requested killing off a major character to create a cliffhanger for Episode Three. An announcement was made 
Title: Half-Life 2
Content:  through its new distribution service Steam after delaying it by over a year. A year before release, a hacker stole an unfinished version and leaked it online. Half-Life 2 was released on November 16, 2004 and received acclaim for its advanced physics, animation, sound, AI, graphics, and narrative. It won 39 Game of the Year awards, and has been cited as one of the best games of all time. By 2011, it had sold 12 million copies. Valve released a deathmatch mode in 2004. Half-Life 2 was followed by a free extra level, Lost Coast (2005), and the episodic sequels Episode One (2006) and Episode Two (2007). After canceling several further Half-Life projects, Valve released a prequel, Half-Life: Alyx, in 2020.
Title: Half-Life 2: Episode Two
Content:  thoughtful gameplay we've known while making sure to propel the story forward and leave us wanting more." Bit-tech.net awarded the game a 10 out of 10 score, citing approval of how the story turns and the introduction of side stories and new characters. 1UP.com said it was "vivid, emotionally engaging, and virtually unsurpassed". PC Gamer UK felt Episode Two was "the most sumptuous chapter of the Half-Life saga, and by a country mile". The New York Times enjoyed the gameplay, saying that battles "often require as much ingenuity as they do fast reflexes". Computer and Video Games said that although the Source engine was "starting 

Question: when was half life 2 episode 2 released?
Answer: in 2007.
October 10, 2007.