Title: Rockstar North
Content:  TaxWatch UK, a UK-based investigative think tank, reported in July 2019 that Rockstar North had not paid any corporation tax between 2009 and 2018. Meanwhile, the studio received GB£42 million in tax credits through the UK government's video games tax relief (VGTR) scheme, 19% of the scheme's entire payout since its establishment in 2014. In statement released in January 2020, Rockstar Games stated that VGTR significantly supported the company's investments in the country. The company did not address the reported non-paying of corporation tax.
Title: Rockstar North
Content:  On 12 April 2016, Benzies sued Rockstar Games' parent company Take-Two Interactive for US$150 million in unpaid royalties, and for being dismissed without warning during his sabbatical, amongst several other accusations towards the president of Rockstar Games. In a document revealed by his attorney, Benzies claimed not only that Rockstar Games had not paid the due royalties but also that he was drawn into a scheme inserted into a so-called "2009 Royalty Plan" where Benzies would earn evenly split profits between the three called "Rockstar North Principals" (Sam Houser, Dan Houser and Benzies), a coalition created for the three by Dan and Sam Houser to try to separate from Take-Two Interactive, using the company's funds to do so. When Benzies was due his 
Title: Rockstar North
Content:  latter was set to have worldwide servers allowing players to compete with others in local cities. The company received various staffing changes following the acquisition: Jones left the company and founded Realtime Worlds, while DMA Design was headed by Leslie Benzies and Andrew Semple, among others. The studio had about 25 employees at the time of the changeover. Under new management from Rockstar Games and Take-Two Interactive, DMA Design developed Grand Theft Auto III, which was released for PlayStation 2 in October 2001. In March 2002, DMA Design became Rockstar Studios, being integrated into Rockstar Games, and renamed to Rockstar North in May 2002.
Title: Rockstar North
Content:  Valley in 1998, and both Tanktics and Wild Metal Country in 1999, before being acquired by French company Infogrames for GB£24 million (US$40 million). Game development at DMA Design generally involved taking risks and being unique. When an idea was pitched within the company, the question "What's different about it?" was asked; the team wished to make unique and innovative games, rather than mimicking the trend. By doing this, they found that they were taking risks in the business, witnessing the market reactions and seeking respect from players. The company also strongly valued the development of the games, as opposed to business and marketing. "It 
Title: Rockstar North
Content:  game sparked a successful series. The company was soon acquired by Gremlin Interactive. Following the release of Grand Theft Auto 2, Gremlin was acquired by Infogrames. After the Infogrames acquisition, the DMA Design assets were sold to Take-Two Interactive. In 2001, after the release of Grand Theft Auto III, DMA Design was ultimately renamed Rockstar North and became part of the Rockstar Games label. After the shift, the company worked on new titles, including Manhunt, provided support to other Rockstar games such as Red Dead Redemption and Max Payne 3, and continued the Grand Theft Auto franchise with Grand Theft Auto IV (2008) and Grand Theft Auto V (2013). Both games are considered to be among the best video games made, and Grand Theft Auto V became the second-best-selling game of all time. Leslie Benzies headed the studio since the Take-Two acquisition until his departure in 2016.
Title: Rockstar North
Content:  Rockstar North Limited (formerly DMA Design Limited) is a British video game development company and a studio of Rockstar Games based in Edinburgh. The company was founded as DMA Design in Dundee in 1987 by David Jones, soon hiring former classmates Mike Dailly, Russell Kay, and Steve Hammond. During its early years, DMA Design was backed by its publisher Psygnosis, primarily focusing on Amiga, Atari ST and Commodore 64 games. During this time, they created successful shooters such as Menace, and Blood Money, but soon turned to platform games after the release of Lemmings in 1991, which was an international success and led to several sequels and spin-offs. After developing Unirally for Nintendo, DMA Design was set to become one of their main second-party developers, but this partnership ended after Nintendo's disapproval of Body Harvest. In 1997, DMA released Grand Theft Auto, which was a huge success; 
Title: Rockstar North
Content:  did rule that Benzies "remains entitled to receive certain royalties" as part of his compensation. Sometime in 2018, Take-Two levied a legal warning against Benzies' new company Royal Circus Games, citing the similarity of its acronym (RCG) to Rockstar Games (RSG) as infringement of intellectual property; due to this, Benzies later renamed his company Build a Rocket Boy Games in October 2018. Take-Two had also decried their employment of Rockstar North staff as a deceptive tactic to create an affiliation between them. On 7 February 2019, Benzies' litigation with Take-Two had officially come to an end. All parties involved in the case successfully executed a confidential settlement, with each agreeing to bear its own costs and expenses, including, without limitation, attorney's fees.
Title: Rockstar North
Content:  from the studio, Kay said that the team members "know each other pretty well and understand each other's strengths and weaknesses". BMG Interactive, publisher of Grand Theft Auto, were bought by Take-Two Interactive in March 1998 for 1.85 million company shares, around 16% of their common stock, and some staff, including Sam and Dan Houser, were carried across to Rockstar Games, which was formed as a subsidiary of Take-Two Interactive in December 1998. During the changes in management, DMA Design lost many employees, including Kay, Hammond and Dailly. Several games were also scrapped during this time, including Nintendo 64 ports of Grand Theft Auto and 
Title: Rockstar North
Content:  PlayStation 2 in October 2004 and became the highest-selling PlayStation 2 game ever, with 17.33 million copies sold. It went on to sell 27.5 million copies total after ports to Xbox and PC were released in 2005. Following in 2005 and 2006 respectively, Liberty City Stories and Vice City Stories were two new instalments for PlayStation Portable, both developed by Rockstar Leeds under supervision from Rockstar North. Both games subsequently received ports to the PlayStation 2. After San Andreas was released, and due to growing staff numbers, the company moved from their Leith offices to a new location at Calton Square. Starting from an original team of around twenty-five, the studio now has over 360 staff.
Title: Rockstar Games
Content:  Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Sam and Dan Houser, Terry Donovan and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president. Since 1999, several companies acquired by or established under Take-Two have become part of Rockstar Games, such as Rockstar Canada (later renamed Rockstar Toronto) becoming the first one in 1999, and Rockstar Dundee the most recent in 2020. All companies organized under Rockstar Games bear the "Rockstar" name 

Question: Verify the following claims with "True" or "False": Rockstar North did not have a parent company back then.
Answer: False