Roblox/luau_corpus huggingface dataset:
--	local rocketScriptClone = RocketScript:Clone()
--	rocketScriptClone.Parent = Rocket
--	rocketScriptClone.Disabled = false
end


fireEvent.OnServerEvent:connect(function(player, target)
	if canFire and player.Character == tool.Parent then
		canFire = false
		
		-- Create a clone of Rocket and set its color
		local rocketClone = Rocket:Clone()
		--game.Debris:AddItem(rocketClone, 30)
		rocketClone.BrickColor = player.TeamColor
		rocketClone.Touched:connect(function(hit)
			if hit and hit.Parent and hit.Parent ~= player.Character and hit.Parent ~= tool then
				local explosion = Instance.new("Explosion", game.Workspace)
				explosion.Position = rocketClone.Position
				rocketClone:Destroy()
			end
		end)
		
		spawn(function()
			wait(30)
			if rocketClone then rocketClone:Destroy() end
		end)		
		
		-- Position the rocket clone and launch!
		local spawnPosition = (tool.Handle.CFrame * CFrame.new(2, 0, 0)).p
		rocketClone.CFrame = CFrame.new(spawnPosition, target) --NOTE: This must be done before assigning Parent
		rocketClone.Velocity = rocketClone.CFrame.lookVector * ROCKET_SPEED --NOTE: This should be done before assigning Parent
		rocketClone.Parent = game.Workspace		
		
		-- Attach creator tags to the rocket early on
		local creatorTag = Instance.new('ObjectValue', rocketClone)
		creatorTag.Value = player
		creatorTag.Name = 'creator' --NOTE: Must be called 'creator' for website stats
		local iconTag = Instance.new('StringValue', creatorTag)
		iconTag.Value = tool.TextureId
		iconTag.Name = 'icon'
		
		delay(attackCooldown, function()
			canFire = true
		end)
	end
end)
--Get initial waypoint for non-humanoid
local function getNonHumanoidWaypoint(self)
	--Account for multiple waypoints that are sometimes in the same place
	for i = 2, #self._waypoints do
		if (self._waypoints[i].Position - self._waypoints[i - 1].Position).Magnitude > 0.1 then
			return i
		end
	end
	return 2
end
--[[
	
	StreamableUtil.Compound(observers: {Observer}, handler: ({[child: string]: Instance}, maid: Maid) -> void): Maid
	
	Example:
	
		local streamable1 = Streamable.new(someModel, "SomeChild")
		local streamable2 = Streamable.new(anotherModel, "AnotherChild")
		
		StreamableUtil.Compound({S1 = streamable1, S2 = streamable2}, function(streamables, maid)
			local someChild = streamables.S1.Instance
			local anotherChild = streamables.S2.Instance
			maid:GiveTask(function()
				-- Cleanup
			end)
		end)
	
--]]


local Maid = require(script.Parent.Maid)


local StreamableUtil = {}


function StreamableUtil.Compound(streamables, handler)
	local compoundMaid = Maid.new()
	local observeAllMaid = Maid.new()
	local allAvailable = false
	local function Check()
		if (allAvailable) then return end
		for _,streamable in pairs(streamables) do
			if (not streamable.Instance) then
				return
			end
		end
		allAvailable = true
		handler(streamables, observeAllMaid)
	end
	local function Cleanup()
		if (not allAvailable) then return end
		allAvailable = false
		observeAllMaid:DoCleaning()
	end
	for _,streamable in pairs(streamables) do
		compoundMaid:GiveTask(streamable:Observe(function(_child, maid)
			Check()
			maid:GiveTask(function()
				Cleanup()
			end)
		end))
	end
	compoundMaid:GiveTask(Cleanup)
	return compoundMaid
end


return StreamableUtil
-- If there is only one item, any HP above that will be set to that color.
local SPECIAL_BALL_COLORS = {
    Tank = {
        [6] = Color3.fromRGB(135, 133, 146);
    },
    Summoner = {
        [1] = Color3.fromRGB(216, 144, 144);
    }
}

local BallColors = {}

function BallColors.Get(BallObject: Part)
    local HitPoints = math.ceil(BallObject:GetAttribute("HitPoints"))
    local Type = BallObject:GetAttribute("Type")

    if (Type and SPECIAL_BALL_COLORS[Type]) then
        local SpecialColors = SPECIAL_BALL_COLORS[Type]

        if (HitPoints >= next(SpecialColors)) then
            if (next(SpecialColors, next(SpecialColors)) == nil) then
                local _, Color = next(SpecialColors)
                return Color
            else
                for Threshold, Color in pairs(SpecialColors) do
                    if (HitPoints <= Threshold) then
                        return Color
                    end
                end
            end
        end
    end

    for Threshold, Color in pairs(DEFAULT_BALL_COLORS) do
        if (HitPoints == Threshold) then
            return Color
        end
    end
end

function BallColors.Fade(Color: Color3, Hits: number)
    return Color:Lerp(Color3.new(0, 0, 0), Hits / 7.5)
end

return BallColors
--[[
	Creates a Symbol with the given name.

	When printed or coerced to a string, the symbol will turn into the string
	given as its name.
]]
function Symbol.named(name)
	assert(type(name) == "string", "Symbols must be created using a string name!")

	local self = newproxy(true)

	local wrappedName = ("Symbol(%s)"):format(name)

	getmetatable(self).__tostring = function()
		return wrappedName
	end

	return self
end

return Symbol
-- and (IsServer or weaponInstance:IsDescendantOf(Players.LocalPlayer))

function WeaponsSystem.onWeaponAdded(weaponInstance)
	local weapon = WeaponsSystem.getWeaponForInstance(weaponInstance)
	if not weapon then
		WeaponsSystem.createWeaponForInstance(weaponInstance)
	end
end

function WeaponsSystem.onWeaponRemoved(weaponInstance)
	local weapon = WeaponsSystem.getWeaponForInstance(weaponInstance)
	if weapon then
		weapon:onDestroyed()
	end
	WeaponsSystem.knownWeapons[weaponInstance] = nil
end

function WeaponsSystem.getRemoteEvent(name)
	if not WeaponsSystem.networkFolder then
		return
	end

	local remoteEvent = WeaponsSystem.remoteEvents[name]
	if IsServer then
		if not remoteEvent then
			warn("No RemoteEvent named ", name)
			return nil
		end

		return remoteEvent
	else
		if not remoteEvent then
			remoteEvent = WeaponsSystem.networkFolder:WaitForChild(name, math.huge)
		end

		return remoteEvent
	end
end

function WeaponsSystem.getRemoteFunction(name)
	if not WeaponsSystem.networkFolder then
		return
	end

	local remoteFunc = WeaponsSystem.remoteFunctions[name]
	if IsServer then
		if not remoteFunc then
			warn("No RemoteFunction named ", name)
			return nil
		end

		return remoteFunc
	else
		if not remoteFunc then
			remoteFunc = WeaponsSystem.networkFolder:WaitForChild(name, math.huge)
		end

		return remoteFunc
	end
end

function WeaponsSystem.setWeaponEquipped(weapon, equipped)
	assert(not IsServer, "WeaponsSystem.setWeaponEquipped should only be called on the client.")
	if not weapon then
		return
	end

	local lastWeapon = WeaponsSystem.currentWeapon
	local hasWeapon = false
	local weaponChanged = false

	if lastWeapon == weapon then
		if not equipped then
			WeaponsSystem.currentWeapon = nil
			hasWeapon = false
			weaponChanged = true
		else
			weaponChanged = false
		end
	else
		if equipped then
			WeaponsSystem.currentWeapon = weapon
			hasWeapon = true
			weaponChanged = true
		end
	end

	if WeaponsSystem.camera then
		WeaponsSystem.camera:resetZoomFactor()
		WeaponsSystem.camera:setHasScope(false)

		if WeaponsSystem.currentWeapon then
			WeaponsSystem.camera:setZoomFactor(WeaponsSystem.currentWeapon:getConfigValue("ZoomFactor", 1.1))
			WeaponsSystem.camera:setHasScope(WeaponsSystem.currentWeapon:getConfigValue("HasScope", false))
		end
	end

	if WeaponsSystem.gui then
		WeaponsSystem.gui:setEnabled(hasWeapon)
-- создание обрамления
me = script.Parent
window=script.Parent.Parent
--[=[
	@param ... any
	@return args: table
	Deserializes the arguments and returns the deserialized values in a table.
]=]
function Ser.DeserializeArgs(...: any): Args
	local args = table.pack(...)
	for i,arg in ipairs(args) do
		if type(arg) == "table" then
			local ser = Ser.Classes[arg.ClassName]
			if ser then
				args[i] = ser.Deserialize(arg)
			end
		end
	end
	return args
end
--[[
	    ___      _______                _       _______
	   / _ |____/ ___/ /  ___ ____ ___ (_)__   /__  __/
	  / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-<     / /
	 /_/ |_|   \___/_//_/\_,_/___/___/_/___/	/_/   
						SecondLogic @ Inspare
						Avxnturador @ Novena
]]
local FE = workspace.FilteringEnabled
local car = script.Parent.Car.Value
local handler = car:WaitForChild("AC6_FE_Sounds")
local _Tune = require(car["A-Chassis Tune"])
local BOVact = 0
local BOVact2 = 0

local BOV_Loudness = 3	--volume of the BOV (not exact volume so you kinda have to experiment with it)
local BOV_Pitch = 1 	--max pitch of the BOV (not exact so might have to mess with it)
local TurboLoudness = 2 --volume of the Turbo (not exact volume so you kinda have to experiment with it also)

script:WaitForChild("Whistle")
script:WaitForChild("BOV")

for i,v in pairs(car.DriveSeat:GetChildren()) do
	for _,a in pairs(script:GetChildren()) do
		if v.Name==a.Name then v:Stop() wait() v:Destroy() end
	end
end

car.DriveSeat.ChildRemoved:connect(function(child)
	if child.Name=="SeatWeld" then
		for i,v in pairs(car.DriveSeat:GetChildren()) do
			for _,a in pairs(script:GetChildren()) do
				if v.Name==a.Name then v:Stop() wait() v:Destroy() end
			end
		end
	end
end)

handler:FireServer("newSound","Whistle",car.DriveSeat,script.Whistle.SoundId,0,script.Whistle.Volume,true)
handler:FireServer("newSound","BOV",car.DriveSeat,script.BOV.SoundId,0,script.BOV.Volume,true)
handler:FireServer("playSound","Whistle")
car.DriveSeat:WaitForChild("Whistle")
car.DriveSeat:WaitForChild("BOV")
local ticc = tick()
local _TCount = 0
if _Tune.Aspiration == "Single" then _TCount = 1 elseif _Tune.Aspiration == "Double" then _TCount = 2 end

while wait() do
	local psi = (((script.Parent.Values.Boost.Value)/(_Tune.Boost*_TCount))*2)
	
	BOVact = math.floor(psi*20)
	WP = (psi)
	WV = (psi/4)*TurboLoudness
	
	BP = (1-(-psi/20))*BOV_Pitch
	BV = (((-0.5+((psi/2)*BOV_Loudness)))*(1 - script.Parent.Values.Throttle.Value))

	if BOVact < BOVact2 then if car.DriveSeat.BOV.IsPaused then if FE then handler:FireServer("playSound","BOV") else car.DriveSeat.BOV:Play() end end end
	if BOVact >= BOVact2 then if FE then handler:FireServer("stopSound","BOV") else car.DriveSeat.BOV:Stop() end end
	
	if FE then
		handler:FireServer("updateSound","Whistle",script.Whistle.SoundId,WP,WV)
		handler:FireServer("updateSound","BOV",script.BOV.SoundId,BP,BV)
	else
		car.DriveSeat.Whistle.Pitch = WP
		car.DriveSeat.Whistle.Volume = WV
		car.DriveSeat.BOV.Pitch = BP
		car.DriveSeat.BOV.Volume = BV
	end
	if (tick()-ticc) >= 0.1 then
		BOVact2 = math.floor(psi*20)
		ticc = tick()
	end
end
--[AUTO SIZE]--
function AutoSizeModule.Resize()
	local Offset = 0
	for _, Ui in pairs(PluginGui:GetChildren()) do
		if Ui:IsA("Frame") then
			Offset = Offset + Ui.AbsoluteSize.Y
		end
	end
	if PluginGui.AbsoluteSize.Y < Offset then
		PluginGui.CanvasSize = UDim2.new(0,0,0, Offset)
	end
	if PluginGui.AbsoluteSize.Y > Offset then
		PluginGui.CanvasSize = UDim2.new(0,0,1,0)
	end
end
PluginGui.Changed:Connect(AutoSizeModule.Resize)
return AutoSizeModule
-- Right Leg
		character:FindFirstChild("LeftUpperLeg").LocalTransparencyModifier = 0
		
		character:FindFirstChild("LeftLowerLeg").LocalTransparencyModifier = 0
		
		character:FindFirstChild("LeftFoot").LocalTransparencyModifier = 0
-- The data store service
local dataStore = dataStoreService:GetOrderedDataStore(DataParam)
--		carSeat.Parent.Body.Dash.Screen.G.Radio.Song.Text = ""
--		carSeat.Parent.Body.Dash.Screen.G.Radio.Title.Text = ""
	end
end

F.volumech = function(v)
	carSeat.Parent.Body.MP.Sound.Volume = v
	carSeat.Parent.Body.Dash.Screen.G.Radio.VOLMENU.VolumeText.Text = "VOLUME: "..v
end

F.updateSong = function(Song)
	carSeat.Stations.mood.Value = 5
	carSeat.Parent.Body.MP.Sound:Stop()
	wait()
	carSeat.Parent.Body.MP.Sound.SoundId = "rbxassetid://"..Song
	wait()
	carSeat.Parent.Body.MP.Sound:Play()
--	aButton:TweenPosition(ApositionNormal, "InOut", "Sine", 0.1)
end)
aButton.MouseLeave:Connect(function()
	aButton:TweenSize(sizeNormal, "InOut", "Sine", 0.1)
-- ROBLOX devation: Circular dependency, inline type
-- local bindModule = require(script.Parent.Parent.bind)
-- type EachTests = bindModule.EachTests
type EachTests = Array<{
	title: string,
	arguments: Array<any>,
}>
local interpolationModule = require(script.Parent.interpolation)
type Templates = interpolationModule.Templates
local interpolateVariables = interpolationModule.interpolateVariables
-- Setup animation objects
function scriptChildModified(child)
    local fileList = animNames[child.Name]
    if (fileList ~= nil) then
        configureAnimationSet(child.Name, fileList)
    end
end

script.ChildAdded:connect(scriptChildModified)
script.ChildRemoved:connect(scriptChildModified)


for name, fileList in pairs(animNames) do 
    configureAnimationSet(name, fileList)
end
--{{NUMBERS}} : FADE TIMES AND MORE.
Settings.RandomOffset = {-4, 4}
Settings.FadeOutTime = 1;
Settings.FadeInTime = 1;
Settings.IndicatorLength = 0.5;
-------------------------
function onClicked()
R.Function1.Disabled = true
R.Function2.Disabled = false
R.BrickColor = BrickColor.new("Institutional white")
N.One1.BrickColor = BrickColor.new("Really black")
N.One2.BrickColor = BrickColor.new("Really black")
N.One4.BrickColor = BrickColor.new("Really black")
N.Four1.BrickColor = BrickColor.new("Really black")
N.Three4.BrickColor = BrickColor.new("Really black")
N.Two1.BrickColor = BrickColor.new("Really black")
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
----------------------------------------------------------------------------
---  Functionality Loop  ---------------------------------------------------
----------------------------------------------------------------------------

RunService.Heartbeat:Connect(function(deltaTime)
	accumulatedChance += deltaTime * Settings.Rate

	if CanShow and ScreenBlockCFrame.LookVector.Y > -0.4 and not UnderObject(ScreenBlockCFrame.Position) then
		for i = 1, math.floor(accumulatedChance) do
			CreateDroplet()
		end

		accumulatedChance %= 1
	else
		accumulatedChance %= 1
	end
end)
--// Hash: 0218d61d1d1792385ae2692ae364231570b8f02b5ace6792db021c339736f38d55bc1e6ce32cce0d947d549bcde07a8a
-- Decompiled with the Synapse X Luau decompiler.

function Format(p1)
	return string.format("%02i", p1);
end;
function convertToHMS(p2, p3, p4)
	local v1 = nil;
	local v2 = (p2 - p2 % 60) / 60;
	p2 = p2 - v2 * 60;
	local v3 = (v2 - v2 % 60) / 60;
	v1 = v2 - v3 * 60;
	if p4 then
		return Format(v3), Format(v1), Format(p2);
	end;
	if p3 then

	else
		return Format(v1) .. ":" .. Format(p2);
	end;
	return Format(v3) .. ":" .. Format(v1) .. ":" .. Format(p2);
end;
return convertToHMS;
-- Make Connection strict
setmetatable(Connection, {
	__index = function(_tb, key)
		error(("Attempt to get Connection::%s (not a valid member)"):format(tostring(key)), 2)
	end,
	__newindex = function(_tb, key, _value)
		error(("Attempt to set Connection::%s (not a valid member)"):format(tostring(key)), 2)
	end
})
-- Setup animation objects
for name, fileList in pairs(animNames) do 
	animTable[name] = {}
	animTable[name].count = 0
	animTable[name].totalWeight = 0
		
	-- check for config values
	local config = script:FindFirstChild(name)
	if (config ~= nil) then
		--		print("Loading anims " .. name)
		local idx = 1
		for _, childPart in pairs(config:GetChildren()) do
			animTable[name][idx] = {}
			animTable[name][idx].anim = childPart
			local weightObject = childPart:FindFirstChild("Weight")
			if (weightObject == nil) then
				animTable[name][idx].weight = 1
			else
				animTable[name][idx].weight = weightObject.Value
			end
			animTable[name].count = animTable[name].count + 1
			animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
			--			print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
			idx = idx + 1
		end
	end
		
	-- fallback to defaults
	if (animTable[name].count <= 0) then
		for idx, anim in pairs(fileList) do
			animTable[name][idx] = {}
			animTable[name][idx].anim = Instance.new("Animation")
			animTable[name][idx].anim.Name = name
			animTable[name][idx].anim.AnimationId = anim.id
			animTable[name][idx].weight = anim.weight
			animTable[name].count = animTable[name].count + 1
			animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
			--			print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
		end
	end
end
--[[**
	ensures value is a number where min < value

	@param min The minimum to use

	@returns A function that will return true iff the condition is passed
**--]]
function t.numberMinExclusive(min)
	return function(value)
		local success = t.number(value)
		if not success then
			return false
		end

		if min < value then
			return true
		else
			return false
		end
	end
end
--> variables
local fovCamera = game.Workspace:WaitForChild("Camera")
local fovCode = script.Parent.Parent.idb
--!strict
type Array<T> = { [number]: T }
type PredicateFunction = (any, number, Array<any>) -> boolean

return function(array: Array<any>, predicate: PredicateFunction): number
	for i = 1, #array do
		local element = array[i]
		if predicate(element, i, array) then
			return i
		end
	end
	return -1
end
--[Setup]:

Neck.MaxVelocity = 1/3 -- Don't change this.
--[[*
 * Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 ]]

local exports = {}

local function pluralize(word: string, count: number): string
	return ("%s %s%s"):format(tostring(count), word, if count == 1 then "" else "s")
end
exports.default = pluralize
return exports
--local runner = lt.RunL
--local runner2 = lt.RunR
local l1 = lt.LeftIn
-------- OMG HAX

r = game:service("RunService")


local damage = 10


local slash_damage = 15


sword = script.Parent.Handle
Tool = script.Parent


local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.Parent = sword
SlashSound.Volume = 1


local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1


function blow(hit)
	local humanoid = hit.Parent:findFirstChild("Humanoid")
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
	if humanoid~=nil and humanoid ~= hum and hum ~= nil then
		-- final check, make sure sword is in-hand

		local right_arm = vCharacter:FindFirstChild("Right Arm")
		if (right_arm ~= nil) then
			local joint = right_arm:FindFirstChild("RightGrip")
			if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
				tagHumanoid(humanoid, vPlayer)
				humanoid:TakeDamage(damage)
				wait(1)
				untagHumanoid(humanoid)
			end
		end


	end
end


function tagHumanoid(humanoid, player)
	local creator_tag = Instance.new("ObjectValue")
	creator_tag.Value = player
	creator_tag.Name = "creator"
	creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end


function attack()
	damage = slash_damage
	SlashSound:play()
	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Slash"
	anim.Parent = Tool
end


function swordUp()
	Tool.GripForward = Vector3.new(-1,0,0)
	Tool.GripRight = Vector3.new(0,1,0)
	Tool.GripUp = Vector3.new(0,0,1)
end

function swordOut()
	Tool.GripForward = Vector3.new(0,0,1)
	Tool.GripRight = Vector3.new(0,-1,0)
	Tool.GripUp = Vector3.new(-1,0,0)
end



Tool.Enabled = true

function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return 
	end

	

	attack()

	wait(1)

	Tool.Enabled = true
end


function onEquipped()
	UnsheathSound:play()
end


script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)


connection = sword.Touched:connect(blow)
-- Get references to the DockShelf and its children
local dockShelf = script.Parent.Parent.Parent.Parent.Parent.DockShelf
local aFinderButton = dockShelf.CSafari
local Minimalise = script.Parent
local window = script.Parent.Parent.Parent
-------------------------
function onClicked()
R.Function1.Disabled = true

FX.ROLL.BrickColor = BrickColor.new("CGA brown")
FX.ROLL.loop.Disabled = true

FX.REVERB.BrickColor = BrickColor.new("CGA brown")
FX.REVERB.loop.Disabled = true

FX.ECHO.BrickColor = BrickColor.new("CGA brown")
FX.ECHO.loop.Disabled = true

FX.PHASER.BrickColor = BrickColor.new("CGA brown")
FX.PHASER.loop.Disabled = true

FX.SLIPROLL.BrickColor = BrickColor.new("CGA brown")
FX.SLIPROLL.loop.Disabled = true

FX.FILTER.BrickColor = BrickColor.new("CGA brown")
FX.FILTER.loop.Disabled = true

FX.SENDRETURN.BrickColor = BrickColor.new("Really red")
FX.SENDRETURN.loop.Disabled = true

FX.TRANS.BrickColor = BrickColor.new("CGA brown")
FX.TRANS.loop.Disabled = true

FX.MultiTapDelay.BrickColor = BrickColor.new("CGA brown")
FX.MultiTapDelay.loop.Disabled = true

FX.DELAY.BrickColor = BrickColor.new("CGA brown")
FX.DELAY.loop.Disabled = true

FX.REVROLL.BrickColor = BrickColor.new("CGA brown")
FX.REVROLL.loop.Disabled = true
R.loop.Disabled = false
R.Function2.Disabled = false
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
--TextStuff
local Text = script.Parent
local RebirthFormule = game:GetService("ReplicatedStorage").GameProperties.RebirthFormule
local MultiplierFormule = game:GetService("ReplicatedStorage").GameProperties.MultiplierFormule
local Formula = Multiplier.Value + MultiplierFormule.Value

Text.Text = Formula
 
Multiplier.Changed:Connect(function()
	local FormulaUpdate = Multiplier.Value + MultiplierFormule.Value
	Text.Text = FormulaUpdate
end)
--[=[
	Recursively prints the table. Does not handle recursive tables.

	@param _table table -- Table to stringify
	@param indent number? -- Indent level
	@param output string? -- Output string, used recursively
	@return string -- The table in string form
]=]
function Table.stringify(_table, indent, output)
	output = output or tostring(_table)
	indent = indent or 0
	for key, value in pairs(_table) do
		local formattedText = "\n" .. string.rep("  ", indent) .. tostring(key) .. ": "
		if type(value) == "table" then
			output = output .. formattedText
			output = Table.stringify(value, indent + 1, output)
		else
			output = output .. formattedText .. tostring(value)
		end
	end
	return output
end
-- [ ADVANCED ] --
--[[
	[Horizontal and Vertical limits for head and body tracking.]
	Setting to 0 negates tracking, setting to 1 is normal tracking, and setting to anything higher than 1 goes past real life head/body rotation capabilities.
--]]
local HeadHorFactor = 0.8
local HeadVertFactor = 0.5
local BodyHorFactor = 0.4
local BodyVertFactor = 0.4
--wait(math.random(0,5)/10)
while true do
	wait(0.5)
	local target = findNearestTorso(script.Parent.Torso.Position)
	if target ~= nil then
		script.Parent.Humanoid:MoveTo(target.Position, target)
	end
	end