----------------------------------
------------FUNCTIONS-------------
----------------------------------

function UnDigify(digit)
	if digit < 1 or digit > 61 then
		return ""
	elseif digit == 1 then
		return "1"
	elseif digit == 2 then
		return "!"
	elseif digit == 3 then
		return "2"
	elseif digit == 4 then
		return "@"
	elseif digit == 5 then
		return "3"
	elseif digit == 6 then
		return "4"
	elseif digit == 7 then
		return "$"
	elseif digit == 8 then
		return "5"
	elseif digit == 9 then
		return "%"
	elseif digit == 10 then
		return "6"
	elseif digit == 11 then
		return "^"
	elseif digit == 12 then
		return "7"
	elseif digit == 13 then
		return "8"
	elseif digit == 14 then
		return "*"
	elseif digit == 15 then
		return "9"
	elseif digit == 16 then
		return "("
	elseif digit == 17 then
		return "0"
	elseif digit == 18 then
		return "q"
	elseif digit == 19 then
		return "Q"
	elseif digit == 20 then
		return "w"
	elseif digit == 21 then
		return "W"
	elseif digit == 22 then
		return "e"
	elseif digit == 23 then
		return "E"
	elseif digit == 24 then
		return "r"
	elseif digit == 25 then
		return "t"
	elseif digit == 26 then
		return "T"
	elseif digit == 27 then
		return "y"
	elseif digit == 28 then
		return "Y"
	elseif digit == 29 then
		return "u"
	elseif digit == 30 then
		return "i"
	elseif digit == 31 then
		return "I"
	elseif digit == 32 then
		return "o"
	elseif digit == 33 then
		return "O"
	elseif digit == 34 then
		return "p"
	elseif digit == 35 then
		return "P"
	elseif digit == 36 then
		return "a"
	elseif digit == 37 then
		return "s"
	elseif digit == 38 then
		return "S"
	elseif digit == 39 then
		return "d"
	elseif digit == 40 then
		return "D"
	elseif digit == 41 then
		return "f"
	elseif digit == 42 then
		return "g"
	elseif digit == 43 then
		return "G"
	elseif digit == 44 then
		return "h"
	elseif digit == 45 then
		return "H"
	elseif digit == 46 then
		return "j"
	elseif digit == 47 then
		return "J"
	elseif digit == 48 then
		return "k"
	elseif digit == 49 then
		return "l"
	elseif digit == 50 then
		return "L"
	elseif digit == 51 then
		return "z"
	elseif digit == 52 then
		return "Z"
	elseif digit == 53 then
		return "x"
	elseif digit == 54 then
		return "c"
	elseif digit == 55 then
		return "C"
	elseif digit == 56 then
		return "v"
	elseif digit == 57 then
		return "V"
	elseif digit == 58 then
		return "b"
	elseif digit == 59 then
		return "B"
	elseif digit == 60 then
		return "n"
	elseif digit == 61 then
		return "m"
  	else
    	return "?"
	end
end
function IsBlack(note)
	if note%12 == 2 or note%12 == 4 or note%12 == 7 or note%12 == 9 or note%12 == 11 then
		return true
	end
end

local TweenService = game:GetService("TweenService")
function Tween(obj,Goal,Time,...)
    local TwInfo = TweenInfo.new(Time,...)
    local twn = TweenService:Create(obj, TwInfo, Goal)
    twn:Play()
    twn.Completed:wait()
	return
end

function max(key)
	local Properties = {}
	Properties.Size = Vector3.new(7,key.Size.Y,key.Size.Z)
	Tween(key,Properties,.1,Enum.EasingStyle.Linear)
	Properties = {}
	Properties.Size = Vector3.new(.4,key.Size.Y,key.Size.Z)
	Tween(key,Properties,.1,Enum.EasingStyle.Linear)
	return
end

function notmax(key,amt)
	local Properties = {}
	Properties.Size = Vector3.new(key.Size.x + amt,key.Size.Y,key.Size.Z)
	Tween(key,Properties,.1,Enum.EasingStyle.Linear)
	Properties = {}
	Properties.Size = Vector3.new(.4,key.Size.Y,key.Size.Z)
	Tween(key,Properties,.1,Enum.EasingStyle.Linear)
	return
end

function hit(key,amt)
	if key then
		if key.Size.x + amt >= 7 then
			max(key)
		else
			notmax(key,amt)
		end
	end
	return
end

function HighlightPianoKey(note1,transpose)
	if not Settings.KeyAesthetics then return end
	local key = Keys.Keys:FindFirstChild(note1)
	local note2 = note1 + 1
	local note3 = note1 + 2
	local note0 = note1 - 1
	local note01 = note1 - 2
	if note2 == 62 then
		note2 = Keys.Keys:FindFirstChild("1")
	else
		note2 = Keys.Keys:FindFirstChild(note2)
	end
	if note3 == 62 then
		note3 = Keys.Keys:FindFirstChild("1")
	elseif note3 == 63 then
		note3 = Keys.Keys:FindFirstChild("2")
	else
		note3 = Keys.Keys:FindFirstChild(note3)
	end
	if note0 == 0 then
		note0 = Keys.Keys:FindFirstChild("61")
	else
		note0 = Keys.Keys:FindFirstChild(note0)
	end
	if note01 == 0 then
		note01 = Keys.Keys:FindFirstChild("61")
	elseif note01 == -1 then
		note01 = Keys.Keys:FindFirstChild("60")
	else
		note01 = Keys.Keys:FindFirstChild(note01)
	end
	coroutine.resume(coroutine.create(hit),key,3)
	coroutine.resume(coroutine.create(hit),note2,1.5)
	coroutine.resume(coroutine.create(hit),note3,.6)
	coroutine.resume(coroutine.create(hit),note0,1.5)
	coroutine.resume(coroutine.create(hit),note01,.6)
	return
end