--------END RIGHT DOOR --------

game.Workspace.audiencebackleft1.Part1.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.audiencebackleft1.Part2.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.audiencebackleft1.Part3.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.audiencebackleft1.Part4.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.audiencebackleft1.Part5.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.audiencebackleft1.Part6.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.audiencebackleft1.Part7.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.audiencebackleft1.Part8.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.audiencebackleft1.Part9.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)

game.Workspace.audiencebackright1.Part1.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.audiencebackright1.Part2.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.audiencebackright1.Part3.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.audiencebackright1.Part4.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.audiencebackright1.Part5.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.audiencebackright1.Part6.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.audiencebackright1.Part7.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.audiencebackright1.Part8.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.audiencebackright1.Part9.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)

game.Workspace.post1.Light.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.post2.Light.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)

game.Workspace.sidesquares.l11.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.sidesquares.l12.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.sidesquares.l21.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.sidesquares.l31.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)

game.Workspace.sidesquares.l13.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.sidesquares.l23.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.sidesquares.l33.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.sidesquares.l34.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)

game.Workspace.sidesquares.l14.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.sidesquares.l15.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.sidesquares.l24.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.sidesquares.l25.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)
game.Workspace.sidesquares.l35.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value)

end
wait(0.25)

until game.Workspace.DoorFlashing.Value == false

end

end
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)