--Knife Module Script
--MatrixComplexity
wait(.2)


local tool=script.Parent
local player=game.Players.LocalPlayer
local char=player.Character
local humanoid=char:FindFirstChild("Humanoid")
local camera=workspace.CurrentCamera
local rightC1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(0, (math.pi / 2), 0)
local leftC1 = CFrame.new(0, 0.7, 0) * CFrame.Angles(0, (math.pi / 2), 0)
local mouse=player:GetMouse()
local equipping=false
local gettingknife=false
local laserCharge=false
local playcharge=false
local justthrown=false
local canLaser=false
local justattacked=false
local thrownkniferotation=0
local Damage=110
local Attacking=false
local handle=nil
local WalkSpeeds={16,20}

SOUNDS={
	throwing={"153647554","153647549"},
	laserthrowing={"138499093"},
	shouts={"241084057","168209314","131076695"},
	striking={"153647529","153647534","153647539","153647540"},
	equip="153647514",
	wallhit={"153647563","153647564"},
	hitplayer={"153647516","153647519","153647522","153647526"},
	deaths={"146594640","146457047","146594648"},
}

SETTINGS={
	
	tool={
		mesh_id="http://www.roblox.com/asset/?id=121944778",
		mesh_type=Enum.MeshType.FileMesh,
		texture_id="http://www.roblox.com/asset/?id=121944805     ",
		mesh_offset=Vector3.new(0,0,0),
		mesh_scale=.9,
		tool_size=Vector3.new(1,1,1),
		tool_transparency=0,
		tool_color=BrickColor.Black(),
		default_tool_size=1,
	},
	
}

function DamageObject(hit)
	local char=hit.Parent
	if char and char~=player.Character and char.Name~="Arms_Model" and hit.Name~="Handle" then
		local h=char:FindFirstChild("Humanoid")
		if h and h.Health > 0 then
			h:TakeDamage(Damage)
			PlaySound("Hit1",char.Torso)
			if h.Health == 0 then
				PlaySound("Hit2",char.Torso)
			end
		end
	end
end

function PlaySound(name,ctorso)
	if name=="Throw" then
		tool.Handle.Sound.SoundId = "rbxassetid://" .. SOUNDS.throwing[math.random(1,#SOUNDS.throwing)]
		tool.Handle.Sound:Play()
	elseif name=="ThrowLaser" then
		tool.Handle.Sound.SoundId = "rbxassetid://" .. SOUNDS.laserthrowing[math.random(1,#SOUNDS.laserthrowing)]
		tool.Handle.Sound:Play()
	elseif name=="Equip" then
		tool.Handle.Sound.SoundId = "rbxassetid://" .. SOUNDS.equip
		tool.Handle.Sound:Play()
	elseif name=="Swing" then
		tool.Handle.Sound.SoundId = "rbxassetid://" .. SOUNDS.striking[math.random(1,#SOUNDS.striking)]
		tool.Handle.Sound:Play()
	elseif name=="Hit1" then
		local NewSound=tool.Handle.Sound:clone()
		NewSound.Parent=ctorso
		NewSound.SoundId = "rbxassetid://" .. SOUNDS.hitplayer[math.random(1,#SOUNDS.hitplayer)]
		NewSound:Play()
		NewSound:Destroy()
	elseif name=="Hit2" then
		local NewSound=tool.Handle.Sound:clone()
		NewSound.Parent=ctorso
		NewSound.SoundId = "rbxassetid://" .. SOUNDS.deaths[math.random(1,#SOUNDS.deaths)]
		NewSound:Play()
		NewSound:Destroy()
	elseif name=="Laser" then
		local NewSound=tool.Handle.Sound
		NewSound.SoundId = "rbxassetid://" .. SOUNDS.shouts[math.random(1,#SOUNDS.shouts)]
		NewSound:Play()
	end
end

function Throwtool(dPos)
		if not tool.Handle then return end
		local throwingHandle = tool.Handle:Clone()
		game:GetService("Debris"):AddItem(throwingHandle, 5)
		throwingHandle.Transparency=0
		throwingHandle.Parent = workspace
		if player.Character and player.Character.Humanoid then
			throwingHandle.Velocity = (player.Character.Humanoid.TargetPoint - throwingHandle.CFrame.p).unit * 150
			if canLaser then
				throwingHandle.Velocity = (player.Character.Humanoid.TargetPoint - throwingHandle.CFrame.p).unit * 9999
			end
			if mouse.Target ~= nil then
			if mouse.Target.Parent.Name~="Arms_Model" and mouse.Target.Name~="ThrownKnife" and mouse.Target.Name~="Handle" then
			targetpos=player.Character.Humanoid.TargetPoint
			else
			targetpos=Vector3.new(0,-10 ,0)
			end
			end
			-- set the orientation to the direction it is being thrown in
			throwingHandle.CFrame = CFrame.new(throwingHandle.CFrame.p, throwingHandle.CFrame.p + throwingHandle.Velocity) * CFrame.Angles(0, 0, math.rad(-90))
			local floatingForce = Instance.new('BodyForce', throwingHandle)
			floatingForce.force = Vector3.new(0, 196.2 * throwingHandle:GetMass() * 0.98, 0)
			local spin = Instance.new('BodyAngularVelocity', throwingHandle)
			spin.angularvelocity = throwingHandle.CFrame:vectorToWorldSpace(Vector3.new(0, -400, 0))
			spawnPos=player.Character.PrimaryPart.Position
			spawnPos = spawnPos + dPos*5
			if canLaser then
								 local Ray = Ray.new(tool.Handle.CFrame.p,(mouse.Hit.p - tool.Handle.CFrame.p).unit * 999) 
        local Hit,Position = game.Workspace:FindPartOnRay(Ray,char) 
       if Hit then
	    if Hit.Parent:FindFirstChild("Humanoid") then 
	        Hit.Parent.Humanoid:TakeDamage(110)
			laserCharge=true
	end end
        local RayPart = Instance.new("Part",workspace)
	RayPart.Name = "RayPart" 
	RayPart.BrickColor = BrickColor.new("Bright red")
	RayPart.Transparency = 0
	RayPart.Anchored = true 
	RayPart.CanCollide = false 
	RayPart.TopSurface = Enum.SurfaceType.Smooth 
	RayPart.BottomSurface = Enum.SurfaceType.Smooth 
	RayPart.formFactor = Enum.FormFactor.Custom 
	local Distance = (Position-tool.Handle.CFrame.p).magnitude 
	RayPart.Size = Vector3.new(0.2,0.2,Distance) 
	RayPart.CFrame = CFrame.new(Position,tool.Handle.CFrame.p) * CFrame.new(0,0,-Distance/2) 
	game.Debris:addItem(RayPart,.5)
	PlaySound("Laser")
			end
		end
		if throwingHandle then
			local touchedConn = throwingHandle.Touched:connect(function(hit)
				local char=hit.Parent
				camera.CameraSubject=humanoid
				camera.CameraType=Enum.CameraType.Custom
				if char and char~=player.Character and char.Name~="Arms_Model" and hit.Name~="Handle" and hit.Name~="RayPart" then
					local h=char:FindFirstChild("Humanoid")
					if h and h.Health > 0 then
						throwingHandle:Destroy()
						laserCharge=true
						if hit.Name~="Head" or hit.className=="Hat" then
						h:TakeDamage(Damage)
						PlaySound("Hit1",char.Torso)
						if h.Health == 0 then
							PlaySound("Hit2",char.Torso)
						end
						else
						h:TakeDamage(Damage * 2)
						print("Headshot!")
						char.Head.Transparency=1
						char.Head.CanCollide=false
						if char.Head:FindFirstChild("face") then char.Head:FindFirstChild("face").Transparency=1 end
						for _,v in pairs(char:GetChildren()) do
							if v.className=="Hat" then
								v:Destroy()
							end
						end
						for i = 1, 7 do
							local blood=Instance.new("Part")
							blood.FormFactor="Custom"
							blood.Size=Vector3.new(1,.2,1)
							blood.BrickColor=BrickColor.Red()
							blood.TopSurface=0
							blood.BottomSurface=0
							game:GetService("Debris"):AddItem(blood,5)
							blood.Parent=workspace
							blood.Position=char.Head.Position + Vector3.new(math.random(0.2,0.8),0,math.random(0.2,0.8))
						end
						local sound = Instance.new("Sound")
						sound.SoundId = "rbxassetid://142347633"
						sound.Parent=char.Head
						sound.Pitch=1.1
						sound:Play()
						end
						PlaySound("Hit1")
						if h.Health == 0 then
							PlaySound("Hit2")
						end
					elseif hit.Name~="Handle" or hit.Name~="IgnoreThrowingKnives" and hit.Parent.Name~="Arms_Model" and hit.Name~="RayPart" and hit.CanCollide==true then
						local sound=Instance.new("Sound")
						sound.Parent=hit
						sound.SoundId = "rbxassetid://" .. SOUNDS.wallhit[math.random(1,#SOUNDS.wallhit)]
						sound:Play()
						sound:Destroy()
						print("Hit Object: " .. hit.Name)
						local newknife=tool.Handle:clone()
						newknife.Name="ThrownKnife"
						newknife.CFrame = CFrame.new(spawnPos, spawnPos + dPos) * CFrame.Angles(math.pi/-2, 0, 0)
						newknife.Position = targetpos
						throwingHandle:Destroy()
						newknife.Anchored=true
						newknife.CanCollide=true
						newknife.Transparency=0
						newknife.Parent=workspace
						wait(7)
						for i=1,10 do
							newknife.Transparency=i*.1
							wait()
						end
						newknife:Destroy()
					end
				end
		    end)
		end
		end
		-- must check if it still exists since we waited
		if throwingHandle then
			throwingHandle.CanCollide = true
		end

FUNCTIONS={
	
	CHECKFORFIRSTPERSON=function()
		if (camera.focus.p - camera.CoordinateFrame.p).magnitude > 1 then
			return false
		else
			return true
		end
	end,
	
	ANIMS=function(state)
		if state then
			mouse.Icon="http://www.roblox.com/asset/?id=54019936"
			--Start Animation
			local mesh=Instance.new("FileMesh")
			mesh.MeshId=SETTINGS.tool.mesh_id
			mesh.TextureId=SETTINGS.tool.texture_id
			mesh.Scale=Vector3.new(SETTINGS.tool.mesh_scale,SETTINGS.tool.mesh_scale,SETTINGS.tool.mesh_scale)
			mesh.Parent=tool.Handle
			if SETTINGS.tool.mesh_scale==.1 then
				tool.GripPos = Vector3.new(0, -0.55, 0)
			elseif SETTINGS.tool.mesh_scale==.2 then
				tool.GripPos = Vector3.new(0, -0.6, 0)
			elseif SETTINGS.tool.mesh_scale==.3 then
				tool.GripPos = Vector3.new(0, -0.65, 0)
			elseif SETTINGS.tool.mesh_scale==.4 then
				tool.GripPos = Vector3.new(0, -0.7, 0)
			elseif SETTINGS.tool.mesh_scale==.5 then
				tool.GripPos = Vector3.new(0, -0.75, 0)
			elseif SETTINGS.tool.mesh_scale==.6 then
				tool.GripPos = Vector3.new(0, -0.8, 0)
			elseif SETTINGS.tool.mesh_scale==.7 then
				tool.GripPos = Vector3.new(0, -0.85, 0)
			elseif SETTINGS.tool.mesh_scale==.8 then
				tool.GripPos = Vector3.new(0, -0.9, 0)
			elseif SETTINGS.tool.mesh_scale==.9 then
				tool.GripPos = Vector3.new(0, -0.95, 0)
			elseif SETTINGS.tool.mesh_scale==1 then
				tool.GripPos = Vector3.new(0, -1, 0)
			else
				print("Invalid tool size! Set to default: " .. SETTINGS.tool.default_tool_size )
				mesh.Scale=Vector3.new(SETTINGS.tool.default_tool_size,SETTINGS.tool.default_tool_size,SETTINGS.tool.default_tool_size)
				if SETTINGS.tool.default_tool_size==.1 then
				tool.GripPos = Vector3.new(0, -0.55, 0)
			elseif SETTINGS.tool.default_tool_size==.2 then
				tool.GripPos = Vector3.new(0, -0.6, 0)
			elseif SETTINGS.tool.default_tool_size==.3 then
				tool.GripPos = Vector3.new(0, -0.65, 0)
			elseif SETTINGS.tool.default_tool_size==.4 then
				tool.GripPos = Vector3.new(0, -0.7, 0)
			elseif SETTINGS.tool.default_tool_size==.5 then
				tool.GripPos = Vector3.new(0, -0.75, 0)
			elseif SETTINGS.tool.default_tool_size==.6 then
				tool.GripPos = Vector3.new(0, -0.8, 0)
			elseif SETTINGS.tool.default_tool_size==.7 then
				tool.GripPos = Vector3.new(0, -0.85, 0)
			elseif SETTINGS.tool.default_tool_size==.8 then
				tool.GripPos = Vector3.new(0, -0.9, 0)
			elseif SETTINGS.tool.default_tool_size==.9 then
				tool.GripPos = Vector3.new(0, -0.95, 0)
			elseif SETTINGS.tool.default_tool_size==1 then
				tool.GripPos = Vector3.new(0, -1, 0)
			else
				print("Invalid default size! Un-equipping and removing Knife...")
				if humanoid then
					humanoid:Unequiptools()
					tool:Destroy()
				end
			end
			end
			torso=char:FindFirstChild("Torso")
			leftarm=torso:FindFirstChild("Left Shoulder")
			if leftarm then
				leftarm.Parent=nil
				newarmweld=Instance.new("Weld")
				newarmweld.Name="LeftWeld"
				newarmweld.Part0=torso
				newarmweld.C0 = CFrame.new(-1.5, 0.7, 0)
				newarmweld.C1 = CFrame.new(0, 0.7, 0)
				newarmweld.Part1=char:FindFirstChild("Left Arm")
				newarmweld.Parent=torso
			end
			humanoid.WalkSpeed=WalkSpeeds[2]
			for i = 1, 15, 3 do
				if equipped then
					torso:FindFirstChild("Right Shoulder").C1 = rightC1 * CFrame.Angles((-i * (math.pi / 90)),(-i * (math.pi / 90)),(i * (math.pi / 210)))
					torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, .7, 0) * CFrame.Angles((-i * (math.pi / 60)),(i * (math.pi / 90)),(-i * (math.pi / 240)))
				end
				wait()
			end
		else
			humanoid.WalkSpeed=WalkSpeeds[1]
			torso:FindFirstChild("Right Shoulder").C1 = rightC1 * CFrame.new(0,-0.2,0)
			tool.GripForward = Vector3.new(0,0,-1)
			newarmweld:Destroy()
			leftarm.Parent=torso
			mouse.Icon=""
			torso:FindFirstChild("Neck").C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
			torso:FindFirstChild("Right Shoulder").C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
		end
		end
}

tool.Equipped:connect(function ()
	equipped=true
	PlaySound("Equip")
	FUNCTIONS.ANIMS(true)
end)
tool.Unequipped:connect(function ()
	equipped=false
	FUNCTIONS.ANIMS(false)
end)
tool.Handle.Touched:connect(function (hit)
	if Attacking then
		DamageObject(hit)
	end
end)
tool.Activated:connect(function ()
	if Attacking then return end
	if not tool.Enabled then return end
	justthrown=false
	justattacked=false
	if not gettingknife and not justthrown and not Attacking then
	HeldTime=time()
	end
	playcharge=true
	wait(.15)
	while gettingknife do
		wait()
	end
	local speed=1
	for i = 1, 15, speed do
		if playcharge and equipped and not gettingknife and not justthrown and not Attacking then
		torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.5, 0.5, 0, 0.195277825, -0.747909963, 0.634426773, 0.482016951, 0.636551082, 0.602048457, -0.854123056, 0.188237742, 0.484809577) * CFrame.Angles((i * (math.pi / 50)), 0, (-i * (math.pi / 25)))
		torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, .7, 0, 0.858912528, 0.165011853, 0.484809607, -0.464581847, 0.649385393, 0.602048457, -0.215483144, -0.742340684, 0.634426773) * CFrame.Angles((-i * (math.pi / 75)),(i * (math.pi / 180)),0)
		player.Character["Right Arm"].RightGrip.C1 = CFrame.new(0, -0.800000012, 0.05, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.Angles((-i * (math.pi / 150)),0,0)
		wait()
		end
	end
	if playcharge then
	canLaser=true
	end
end)
tool.Deactivated:connect(function ()
	if not tool.Enabled then return end
	currTime=time()
	playcharge=false
	if HeldTime and currTime - HeldTime > 0.2 and
			currTime - HeldTime > 0.01 and not justthrown and not gettingknife then
			if not Attacking and not justattacked then
			print("Throw")
			if canLaser then
				PlaySound("ThrowLaser")
			else
				PlaySound("Throw")
			end
			tool.Handle.Transparency=1
			local targetPos = player.Character.Humanoid.TargetPoint
			local lookAt = (targetPos - player.Character.PrimaryPart.Position).unit
			local switchEvenOddParity = 1
			local angle = math.ceil((1-1)/2)*math.pi/12*switchEvenOddParity
			Throwtool(CFrame.Angles(0, angle, 0) * lookAt)
			wait()
			canLaser=false
			HeldTime=0
			gettingknife=true
			mouse.Icon="http://www.roblox.com/asset/?id=54020165"
			player.Character["Right Arm"].RightGrip.C1 = CFrame.new(0, -0.800000012, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
			for i = 1, 15, .8 do
				if equipped then
				torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.5, 0.5, 0, 0.0719629526, 0.22870943, 0.970831275, -0.981789052, 0.187819958, 0.0285283029, -0.175816804, -0.955204487, 0.238060504) * CFrame.Angles(0, 0, (i * (math.pi / 15)))
				torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, 0.7, 0, 0.703028679, -0.151466534, 0.694844246, -0.673604906, 0.171488613, 0.718921423, -0.228050426, -0.973472893, 0.0185328126) * CFrame.Angles((i * (math.pi / 60)),(-i * (math.pi / 180)),(i * (math.pi / 60)))
				wait()
				end
			end
			justthrown=true
			tool.Handle.Transparency=0
			PlaySound("Equip")
			mouse.Icon="http://www.roblox.com/asset/?id=54019936"
			tool.GripForward = Vector3.new(0,0,-1)
			for i = 1, 15, 1 do
				if equipped then
				torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.5, 0.5, 0, -0.071962975, -0.22870943, 0.970831275, 0.981789052, -0.187820047, 0.0285283029, 0.175816894, 0.955204487, 0.238060504) * CFrame.Angles(0, 0, (-i * (math.pi / 30)))
				wait()
				end
			end
			gettingknife=false
			for i = 1, 15, 3 do
				if equipped then
					torso:FindFirstChild("Right Shoulder").C1 = rightC1 * CFrame.Angles((-i * (math.pi / 90)),(-i * (math.pi / 90)),(i * (math.pi / 210)))
					torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, .7, 0) * CFrame.Angles((-i * (math.pi / 60)),(i * (math.pi / 90)),(-i * (math.pi / 240)))
				end
				wait()
			end
			end
	else
		if not justthrown and not gettingknife then
		if Attacking then return end
		print("Attack")
		HeldTime=0
		Attacking=true
		justattacked=true
		if math.random(1,2)==1 then
			for i = 1, 15, 3 do
		if equipped and not gettingknife and not justthrown then
		torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.5, 0.5, 0, 0.195277825, -0.747909963, 0.634426773, 0.482016951, 0.636551082, 0.602048457, -0.854123056, 0.188237742, 0.484809577) * CFrame.Angles((i * (math.pi / 65)), 0, (-i * (math.pi / 30)))
		torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, .7, 0, 0.858912528, 0.165011853, 0.484809607, -0.464581847, 0.649385393, 0.602048457, -0.215483144, -0.742340684, 0.634426773) * CFrame.Angles((-i * (math.pi / 75)),(i * (math.pi / 180)),0)
		wait()
		end
			end
			PlaySound("Swing")
	for i = 1, 15, 3 do
				if equipped and not gettingknife and not justthrown then
				torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.5, 0.5, 0, 0.0719629526, 0.22870943, 0.970831275, -0.981789052, 0.187819958, 0.0285283029, -0.175816804, -0.955204487, 0.238060504) * CFrame.Angles(0, 0, (i * (math.pi / 15)))
				torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, 0.7, 0, 0.703028679, -0.151466534, 0.694844246, -0.673604906, 0.171488613, 0.718921423, -0.228050426, -0.973472893, 0.0185328126) * CFrame.Angles((i * (math.pi / 60)),(-i * (math.pi / 180)),(i * (math.pi / 60)))
				wait()
				end
	end
				for i = 1, 15, 3 do
				if equipped and not justthrown and not gettingknife then
				torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.5, 0.5, 0, -0.071962975, -0.22870943, 0.970831275, 0.981789052, -0.187820047, 0.0285283029, 0.175816894, 0.955204487, 0.238060504) * CFrame.Angles(0, 0, (-i * (math.pi / 30)))
				wait()
				end
			end
			for i = 1, 15, 3 do
				equipping=true
		if equipped and not gettingknife and not justthrown then
			torso:FindFirstChild("Right Shoulder").C1 = rightC1 * CFrame.Angles((-i * (math.pi / 90)),(-i * (math.pi / 90)),(i * (math.pi / 210)))
			torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, .7, 0) * CFrame.Angles((-i * (math.pi / 60)),(i * (math.pi / 90)),(-i * (math.pi / 240)))
		end
		wait()
			end
			Attacking=false
		else
			for i = 1, 15, 3 do
				if equipped and not gettingknife and not justthrown then
					torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.3, 0.5, 0, 0.195277825, -0.747909963, 0.634426773, 0.482016951, 0.636551082, 0.602048457, -0.854123056, 0.188237742, 0.484809577) * CFrame.Angles((i * (math.pi / 40)),(-i * (math.pi / 45)),(i * (math.pi / 60)))
				end
				wait()
			end
			PlaySound("Swing")
			for i = 1, 15, 3 do
				if equipped and not gettingknife and not justthrown then
					torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.2, 0.5, -.3, 0.852928281, -0.428775758, 0.29776603, 0.516928136, 0.614185035, -0.596290231, 0.0727913082, 0.662516415, 0.745502114) * CFrame.Angles((-i * (math.pi / 45)),0,0)
					torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.200000003, 0.7, 0, 0.849384904, 0.16895318, 0.5, -0.48470962, 0.624545038, 0.612372398, -0.208810255, -0.762494743, 0.612372398) * CFrame.Angles((i * (math.pi / 60)),(-i * (math.pi / 180)),(i * (math.pi / 60)))
				end
				wait()
			end
			for i = 1, 15, 3 do
				if equipped and not gettingknife and not justthrown then
					torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.3, 0.5, -0.300000012, 0.852928281, -0.472260833, -0.222447708, 0.516928136, 0.82349503, 0.233754784, 0.0727913082, -0.314365625, 0.946507096) * CFrame.Angles((i * (math.pi / 45)),0,0)
				end
				wait()
			end
			for i = 1, 15, 3 do
				if equipped and not gettingknife and not justthrown then
					torso:FindFirstChild("Right Shoulder").C1 = rightC1 * CFrame.Angles((-i * (math.pi / 90)),(-i * (math.pi / 90)),(i * (math.pi / 210)))
					torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, .7, 0) * CFrame.Angles((-i * (math.pi / 60)),(i * (math.pi / 90)),(-i * (math.pi / 240)))
				end
				wait()
			end
			Attacking=false
		end
		end
	end
end)

mouse.Move:connect(function ()
	if equipped and mouse then
		if (mouse.Hit.p - mouse.Origin.p).unit.y < 0.25 and (mouse.Hit.p - mouse.Origin.p).unit.y > -0.25 then
		torso:FindFirstChild("Right Shoulder").C0 = CFrame.new(.9,.5,0) * CFrame.Angles(0,math.rad(90),0) * CFrame.Angles(0, 0, math.asin((mouse.Hit.p - mouse.Origin.p).unit.y))
		torso:FindFirstChild("LeftWeld").C0 = CFrame.new(-1.5,0.5,0) * CFrame.Angles(0, 0, math.asin((mouse.Hit.p - mouse.Origin.p).unit.y))
		torso:FindFirstChild("Neck").C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-90),0,math.rad(180)) * CFrame.Angles(math.asin(-(mouse.Hit.p - mouse.Origin.p).unit.y), 0, 0)
		end
	end
end)