Roblox/luau_corpus huggingface dataset:
--Right Arm
MakeWeld(car.Misc.Anims.R15.RightArm.Hand.Y,car.DriveSeat,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.RightArm.Hand.Z,car.Misc.Anims.R15.RightArm.Hand.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.RightArm.Hand.X,car.Misc.Anims.R15.RightArm.Hand.Z,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.RightArm.Hand.Parts,car.Misc.Anims.R15.RightArm.Hand.X)

MakeWeld(car.Misc.Anims.R15.RightArm.LowerArm.X,car.Misc.Anims.R15.RightArm.Hand.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.RightArm.LowerArm.Parts,car.Misc.Anims.R15.RightArm.LowerArm.X)

MakeWeld(car.Misc.Anims.R15.RightArm.UpperArm.X,car.Misc.Anims.R15.RightArm.LowerArm.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.RightArm.UpperArm.Parts,car.Misc.Anims.R15.RightArm.UpperArm.X)
--- subscribe the YouTube - PRO100zola 3k

local hum = script.Parent:WaitForChild("Humanoid")
local anim = hum:LoadAnimation(script:FindFirstChildOfClass("Animation"))
script.Parent.Parent.KnobAnim.Touched:Connect(function()
	anim:Play()
	script.Parent.Parent.KnobAnim.CanTouch = false
end)
-------------------------------------------------------------------
local ModelName = backup.Name
local CooldownTime = Settings.CooldownTime
local DeleteEmptyModels = Settings.DeleteEmptyModels
--playNstop
function module.playNstop2(anim, hum, dur)
	local animation = hum.Animator:LoadAnimation(animFold[anim] )
	animation:Play()
	task.delay(dur, function()
		animation:Stop()
	end)
end
--// B key, Dome Light
mouse.KeyDown:connect(function(key)
	if key=="b" then 
		veh.Lightbar.middle.SpotlightSound:Play()
		veh.Lightbar.Remotes.DomeEvent:FireServer(true)
	end
end)
--this returns a region3 that lines up on top of the baseplate to capture
--whatever room has been constructed on top of it, it is smart enough
--to capture a room that has been less-than-ideally set up
function RoomPackager:RegionsFromBasePlate(basePlate)
	local topCorners = self:TopCornersOfBasePlate(basePlate)

	--we farm the min and max x's and z's from the top corners
	--to get x and z coordinates for the region3 that will contain the room
	--we choose an arbitrary corner so that the initial values are in the data set
	local arbitraryCorner = topCorners[1]
	local minX = arbitraryCorner.X
	local minZ = arbitraryCorner.Z
	local maxX = arbitraryCorner.X
	local maxZ = arbitraryCorner.Z
	for _, corner in pairs(topCorners) do
		minX = math.min(minX, corner.X)
		minZ = math.min(minZ, corner.Z)
		maxX = math.max(maxX, corner.X)
		maxZ = math.max(maxZ, corner.Z)
	end

	--construct the region using these new corners we have constructed
	--keeping in mind that all corners in topCorners *should* have the same y value
	local minY = topCorners[1].Y
	local lowerCorner = Vector3.new(minX, minY, minZ)
	local maxY = minY + 70
	local upperCorner = Vector3.new(maxX, maxY, maxZ)

	local segmentHeight = math.floor(100000/(math.abs(maxX-minX)*math.abs(maxZ-minZ)))

	local regions = {}

	local currentHeight = minY
	while currentHeight - minY < 70 do
		currentHeight = currentHeight + segmentHeight
		lowerCorner = Vector3.new(lowerCorner.x, currentHeight - segmentHeight, lowerCorner.z)
		upperCorner = Vector3.new(upperCorner.x, currentHeight, upperCorner.z)
		table.insert(regions, Region3.new(lowerCorner, upperCorner))
	end

	return regions
end
--				AI.Head:BreakJoints()
			if Hit.Name ~= "Head" and Hit.Name ~= "Torso" then
			
			else
				Hit.Parent.Humanoid:TakeDamage(10)
			end -- kill

			Logic = 0
			Hit = nil

		elseif Hit.Parent.Name == AIName then
--[=[
	Yields until the frame deferral is done
]=]
function StepUtils.deferWait()
	local signal = Instance.new("BindableEvent")
	task.defer(function()
		signal:Fire()
		signal:Destroy()
	end)

	signal.Event:Wait()
end
--put this script inside the decal you want to change
--to find the decal texture, insert the decal you want on a brick. Look into the brick and click the decal. Scroll Down and it says texture.
--copy the url into the "insert texture here" spot

while true do --Loop
script.Parent.Texture = "http://www.roblox.com/asset/?id=1744472418" 
wait(0.06)
script.Parent.Texture = "http://www.roblox.com/asset/?id=1744472673" 
wait(0.06)
script.Parent.Texture = "http://www.roblox.com/asset/?id=1744473988" --Insert decal's first texture 
wait(0.06)
script.Parent.Texture = "http://www.roblox.com/asset/?id=1744474392" --second texture
wait(0.06) --wait 1 second, you can change this and make it different for every one
script.Parent.Texture = "http://www.roblox.com/asset/?id=1744475067" 
wait(0.06)
script.Parent.Texture = "http://www.roblox.com/asset/?id=1744474392" 
wait(0.06)
script.Parent.Texture = "http://www.roblox.com/asset/?id=1744473988" 
wait(0.06)
script.Parent.Texture = "http://www.roblox.com/asset/?id=1744472673" --second texture
wait(0.06) --wait 1 second, you can change this and make it different for every one
script.Parent.Texture = "http://www.roblox.com/asset/?id=1744472418" 
wait(0.06)
end
-- Important script, don't delete.
local StaminaValue = script.Parent.StaminaValue
local StaminaBarBG = script.Parent.StaminaBarBG
local StaminaBar = StaminaBarBG.StaminaBar
local TweenService = game:GetService("TweenService")

local function updateStaminaBar()
	local StaminaPercent = StaminaValue.Value / 100
	local newBarSize = UDim2.new(StaminaPercent, 0, 1, 0)

	local StaminaTween = TweenService:Create(
		StaminaBar, 
		TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.In),
		{Size = newBarSize}
	)

	StaminaTween:Play()
end

updateStaminaBar()

StaminaValue:GetPropertyChangedSignal("Value"):Connect(updateStaminaBar)
--// All global vars will be wiped/replaced except script
--// All guis are autonamed client.Variables.CodeName..gui.Name

return function(data, env)
	if env then
		setfenv(1, env)
	end
	
	local gui = script.Parent.Parent
	local playergui = service.PlayerGui
	local str = data.Message
	local time = data.Time or 15
	
	local log  = {
		Type = "Hint";
		Title = "Hint";
		Message = str;
		Icon = "rbxassetid://7501175708";
		Time = os.date("%X");
		Function = nil;
	}

	table.insert(client.Variables.CommunicationsHistory, log) 
	service.Events.CommsPanel:Fire(log)
	
	--client.UI.Make("HintHolder")
	local container = client.UI.Get("HintHolder",nil,true)
	if not container then 
		local holder = service.New("ScreenGui")
		local hTable = client.UI.Register(holder)
		local frame = service.New("ScrollingFrame", holder)
		client.UI.Prepare(holder)
		hTable.Name = "HintHolder"
		frame.Name = "Frame"
		frame.BackgroundTransparency = 1
		frame.Size = UDim2.new(1, 0, 0,150)
		frame.CanvasSize = UDim2.new(0, 0, 0, 0)
		frame.ChildAdded:Connect(function(c)
			if #frame:GetChildren() == 0 then
				frame.Visible = false
			else
				frame.Visible = true
			end
		end)
		
		frame.ChildRemoved:Connect(function(c)
			if #frame:GetChildren() == 0 then
				frame.Visible = false
			else
				frame.Visible = true
			end
		end)
		
		container = hTable
		hTable:Ready()
	end
	container = container.Object.Frame
	
	--// First things first account for notif :)
	local notif = client.UI.Get("Notif")
	local topbar = client.UI.Get("TopBar")
	
	container.Position = UDim2.new(0,0,0,((notif and 30) or 0) + ((topbar and 40) or 0) - 35)
	
	local children = container:GetChildren()
	
	gui.Position = UDim2.new(0,0,0,-100)
	gui.Frame.msg.Text = str
	local bounds = gui.Frame.msg.TextBounds.X
	
	local function moveGuis(m,ignore)
		m = m or 0
		local max = #container:GetChildren()
		for i,v in pairs(container:GetChildren()) do
			if v~=ignore then
				local y = (i+m)*28
				v.Position = UDim2.new(0,0,0,y)
				if i~=max then v.Size = UDim2.new(1,0,0,28) end
			end
		end
	end
	
	local lom = -1
	moveGuis(-1)
	gui.Parent = container
	if #container:GetChildren()>5 then lom = -2 end
	UDim2.new(0,0,0,(#container:GetChildren()+lom)*28)
	moveGuis(-1)
	--gui:TweenPosition(UDim2.new(0,0,0,(#container:GetChildren()+lom)*28),nil,nil,0.3,true,function() if gui and gui.Parent then moveGuis(-1) end end)
	
	if #container:GetChildren()>5 then
		local gui = container:GetChildren()[1]
		moveGuis(-2,gui)
		gui:Destroy()
		--gui:TweenPosition(UDim2.new(0,0,0,-100),nil,nil,0.2,true,function() if gui and gui.Parent then gui:Destroy() end end)
	end
	
	wait(data.Time or 5)
	
	if gui and gui.Parent then 
		moveGuis(-2,gui)
		gui:Destroy()
		--gui:TweenPosition(UDim2.new(0,0,0,-100),nil,nil,0.2,true,function() if gui and gui.Parent then gui:Destroy() end end)
	end
end
--[[
	Default mapping function used for non-mapped bindings
]]
local function identity(value)
	return value
end

local Binding = {}
-- Types
export type Constructor = {
	new: (data: {[any]: any}, public: {[any]: any}?) -> ({}, {[any]: any}),
}
-- local Packages = script.Parent.Parent
-- local LuauPolyfill = require(Packages.LuauPolyfill)
-- local Symbol = LuauPolyfill.Symbol

local exports: { [string]: any } = {}
-------- OMG HAX

r = game:service("RunService")


local damage = 18


local slash_damage = 18


sword = script.Parent.Handle
Tool = script.Parent


local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "http://www.roblox.com/asset/?id=10730819"
SlashSound.Parent = sword
SlashSound.Volume = 1


local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1


function blow(hit)
	local humanoid = hit.Parent:findFirstChild("Humanoid")
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
	if humanoid~=nil and humanoid ~= hum and hum ~= nil then
		-- final check, make sure sword is in-hand

		local right_arm = vCharacter:FindFirstChild("Right Arm")
		if (right_arm ~= nil) then
			local joint = right_arm:FindFirstChild("RightGrip")
			if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
				tagHumanoid(humanoid, vPlayer)
				humanoid:TakeDamage(damage)
				wait(1)
				untagHumanoid(humanoid)
			end
		end


	end
end


function tagHumanoid(humanoid, player)
	local creator_tag = Instance.new("ObjectValue")
	creator_tag.Value = player
	creator_tag.Name = "creator"
	creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end


function attack()
	damage = slash_damage
	SlashSound:play()
	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Slash"
	anim.Parent = Tool
end


function swordUp()
	Tool.GripForward = Vector3.new(-1,0,0)
	Tool.GripRight = Vector3.new(0,1,0)
	Tool.GripUp = Vector3.new(0,0,1)
end

function swordOut()
	Tool.GripForward = Vector3.new(0,0,1)
	Tool.GripRight = Vector3.new(0,-1,0)
	Tool.GripUp = Vector3.new(-1,0,0)
end



Tool.Enabled = true

function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return 
	end

	

	attack()

	wait(1)

	Tool.Enabled = true
end


function onEquipped()
	UnsheathSound:play()
end


script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)


connection = sword.Touched:connect(blow)
--- BOOM!

local c = colors[math.random(1,#colors)]

for j=1,20 do

	local p = Instance.new("Part")
	p.Size = Vector3.new(1,1,1)
	--p.Transparency = 1
	p.Reflectance = 1
	p.Position = shell.Position + ( Vector3.new(math.random() - .5, math.random() - .5, math.random() - .5) * 10)
	p.Velocity =  shell.Velocity -- + (Vector3.new(math.random() - .5, math.random() - .5, math.random() - .5) * 20)

	
	local s = Instance.new("Sparkles")
	s.Color = c
	s.Parent = p

	local f = Instance.new("BodyForce")
	f.force = Vector3.new(0,98,0)
	f.Parent = p

	p.Parent = game.Workspace


	local debris = game:GetService("Debris")
	debris:AddItem(p, 5)

end

local sound = Instance.new("Sound")
	sound.SoundId = "rbxasset://sounds\\Rocket shot.wav"
	sound.Parent = script.Parent
	sound.Volume = 1
	sound:play()

local e = Instance.new("Explosion")
e.BlastRadius = 16
e.BlastPressure = 150000
e.Position = shell.Position
-- Global Pet Float

local maxFloat = .75
local floatInc = 0.035
local sw = false
local fl = 0

spawn(function() 
	while true do
	    wait()
	    if not sw then
	        fl = fl + floatInc
	        if fl >= maxFloat then
	            sw = true
	        end
	    else
	        fl = fl - floatInc
	        if fl <=-maxFloat then
	            sw = false
	        end
	    end
		script.Parent.globalPetFloat.Value = fl
	end
end)
-- Find the handle of the tool the player is holding
local function getPlayerToolHandle(player)
	local weapon = player.Character:FindFirstChildOfClass("Tool")
	if weapon then
		return weapon:FindFirstChild("Handle")
	end
end

local function isHitValid(playerFired, characterToDamage, hitPosition)
	-- Validate distance between the character hit and the hit position
	local characterHitProximity = (characterToDamage.HumanoidRootPart.Position - hitPosition).Magnitude
	if characterHitProximity > MAX_HIT_PROXIMITY then
		return false
	end

	-- Check if shooting through walls
	local toolHandle = getPlayerToolHandle(playerFired)
	if toolHandle then
		local rayLength = (hitPosition - toolHandle.Position).Magnitude
		local rayDirection = (hitPosition - toolHandle.Position).Unit
		local raycastParams = RaycastParams.new()
		raycastParams.FilterDescendantsInstances = {playerFired.Character}
		local rayResult = workspace:Raycast(toolHandle.Position, rayDirection * rayLength, raycastParams)

		-- If an instance was hit that was not the character then ignore the shot
		if rayResult and not rayResult.Instance:IsDescendantOf(characterToDamage) then
			return false
		end
	end

	return true
end
--[[
	Stores shared state for dependency management functions.
]]

local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)

type Set<T> = {[T]: any}
-- Value Changed
Humanoid.Changed:connect(function()
	if (Humanoid.WalkSpeed > 8) and (Hold == nil) then StandUp() end
end)
-- << LOAD ASSETS >>
local assetsToLoad = {main.gui}
main.contentProvider:PreloadAsync(assetsToLoad)
--[=[
	Attaches an `andThen` handler to this Promise that calls the given callback with the predefined arguments. The resolved value is discarded.

	```lua
		promise:andThenCall(someFunction, "some", "arguments")
	```

	This is sugar for

	```lua
		promise:andThen(function()
		return someFunction("some", "arguments")
		end)
	```

	@param callback (...: any) -> any
	@param ...? any -- Additional arguments which will be passed to `callback`
	@return Promise
]=]
function Promise.prototype:andThenCall(callback, ...)
	assert(isCallable(callback), string.format(ERROR_NON_FUNCTION, "Promise:andThenCall"))
	local length, values = pack(...)
	return self:_andThen(debug.traceback(nil, 2), function()
		return callback(unpack(values, 1, length))
	end)
end
-- Module
local ModuleScripts = ReplicatedStorage:FindFirstChild("ModuleScripts")
local PlayerConverter = require(ModuleScripts:WaitForChild("PlayerConverter"))
--Update Camera Pos after Phys Update
RS.Heartbeat:Connect(function()
	if Mode == 1 then
		if UIS.MouseBehavior ~= Enum.MouseBehavior.Default and Camera.CameraType ~= Enum.CameraType.Custom then
			UIS.MouseBehavior = Enum.MouseBehavior.Default
			Camera.CameraType = Enum.CameraType.Custom
		end
	elseif Mode == 2 then
		UIS.MouseBehavior = Enum.MouseBehavior.LockCenter
		Camera.CameraType = Enum.CameraType.Scriptable
		local LookDelta = UIS:GetMouseDelta()
		local X = Look.X - LookDelta.Y*Sensitivity
		Look = Vector2.new((X >= MaxLook and MaxLook) or (X <= -MaxLook and -MaxLook) or X,
			(Look.Y - LookDelta.X*Sensitivity) % 360)
		
		Camera.CFrame = CFrame.new(HRP.Position + CamOffset)
			* CFrame.Angles(0,math.rad(Look.Y),0)
			* CFrame.Angles(math.rad(Look.X),0,0)
	end
end)

UIS.InputBegan:Connect(function(input)
	--Swap Between First and Third Person and Lock the Mouse
	if input.KeyCode == FPSLock then
		if Mode == 1 then
			Mode = 2
			HidePlayer()
		else
			Mode = 1
			ShowPlayer()
		end
	end
end)

Player.CharacterAdded:Connect(CharacterRespawn)
--[=[
	@within TableUtil
	@function DecodeJSON
	@param value any
	@return string

	Proxy for [`HttpService:JSONDecode`](https://developer.roblox.com/en-us/api-reference/function/HttpService/JSONDecode).
]=]
local function DecodeJSON(str: string): any
	return HttpService:JSONDecode(str)
end

TableUtil.Copy = Copy
TableUtil.Sync = Sync
TableUtil.Reconcile = Reconcile
TableUtil.SwapRemove = SwapRemove
TableUtil.SwapRemoveFirstValue = SwapRemoveFirstValue
TableUtil.Map = Map
TableUtil.Filter = Filter
TableUtil.Reduce = Reduce
TableUtil.Assign = Assign
TableUtil.Extend = Extend
TableUtil.Reverse = Reverse
TableUtil.Shuffle = Shuffle
TableUtil.Sample = Sample
TableUtil.Flat = Flat
TableUtil.FlatMap = FlatMap
TableUtil.Keys = Keys
TableUtil.Values = Values
TableUtil.Find = Find
TableUtil.Every = Every
TableUtil.Some = Some
TableUtil.Truncate = Truncate
TableUtil.Zip = Zip
TableUtil.Lock = Lock
TableUtil.IsEmpty = IsEmpty
TableUtil.EncodeJSON = EncodeJSON
TableUtil.DecodeJSON = DecodeJSON

return TableUtil
-- this is your choice now

script.Parent.Equipped:Connect(function()
	anim:Play() -- the anim starts playing
end)
------------------------------------------------------------
local TwinService = game:GetService("TweenService")
local AnimationHighLight = TweenInfo.new(2, Enum.EasingStyle.Sine ,Enum.EasingDirection.InOut)
local Info1 = {Position = Vector3.new(pos1,Positionn,pos3)}
local Info2 = {Position = Vector3.new(pos1,Positionn2,pos3)}
local AnimkaUp = TwinService:Create(Danger, AnimationHighLight, Info1 )
local AnimkaDown = TwinService:Create(Danger, AnimationHighLight, Info2 )
while true do
	AnimkaUp:Play()
	wait(2)
	AnimkaDown:Play()
	wait(2)
end
--// Recoil Settings	
	gunrecoil = -0.4; -- How much the gun recoils backwards when not aiming
	camrecoil = 0.23; -- How much the camera flicks when not aiming
	AimGunRecoil = -0.3; -- How much the gun recoils backwards when aiming
	AimCamRecoil = 0.21; -- How much the camera flicks when aiming
	
	CamShake = 8; -- THIS IS NEW!!!! CONTROLS CAMERA SHAKE WHEN FIRING
	AimCamShake = 6; -- THIS IS ALSO NEW!!!!
	
	Kickback = 0.6; -- Upward gun rotation when not aiming
	AimKickback = 0.3; -- Upward gun rotation when aiming
--[=[
	@within Matter

	:::info Topologically-aware function
	This function is only usable if called within the context of [`Loop:begin`](/api/Loop#begin).
	:::

	@param ... any

	Logs some text. Readable in the Matter debugger.
]=]
local function log(...)
	local state = topoRuntime.useFrameState()

	if state.logs == nil then
		return
	end

	local segments = {}

	for i = 1, select("#", ...) do
		local value = select(i, ...)

		if type(value) == "table" then
			segments[i] = format.formatTable(value)
		else
			segments[i] = tostring(value)
		end
	end

	table.insert(state.logs, table.concat(segments, " "))

	if #state.logs > 100 then
		table.remove(state.logs, 1)
	end

	return state.deltaTime
end

return log
--Gear Ratios
Tune.FinalDrive		= 3.92			-- Gearing determines top speed and wheel torque
Tune.Ratios			= {				-- Higher ratio = more torque, Lower ratio = higher top speed
	--[[Reverse]]	3.70		,	-- Copy and paste a ratio to add a gear
	--[[Neutral]]	0			,	-- Ratios can also be deleted
	--[[ 1 ]]		3.53		,	-- Reverse, Neutral, and 1st gear are required
	--[[ 2 ]]		2.04		,
	--[[ 3 ]]		1.38		,
	--[[ 4 ]]		1.03		,
	--[[ 5 ]]		0.81		,
	--[[ 6 ]]		0.64		,
}
Tune.FDMult			= 1.6			-- Ratio multiplier (Change this value instead of FinalDrive if car is struggling with torque ; Default = 1)
-- Decompiled with the Synapse X Luau decompiler.

script.Parent.MouseButton1Down:Connect(function()
	script.Parent.Parent.Visible = false;
	if not game.Players.LocalPlayer.Character:FindFirstChild("Old Ring") or not (game.Players.LocalPlayer.Days.Value >= 20) then
		for v1 = 1, #"..." do
			script.Parent.Parent.Parent.DialogText.TextLabel.Text = string.sub("...", 1, v1);
			wait();
		end;
		script.Parent.Parent.Parent.Dialog2.Visible = true;
		return;
	end;
	for v2 = 1, #"..." do
		script.Parent.Parent.Parent.DialogText.TextLabel.Text = string.sub("...", 1, v2);
		wait();
	end;
	script.Parent.Parent.Parent.Dialog3.Visible = true;
	game:GetService("ReplicatedStorage").HouseCreator:Clone().Parent = game.Players.LocalPlayer.PlayerGui;
end);
--Precalculated paths
local t,f,n=true,false,{}
local r={
[58]={{73,76,72,71,61,59,41,30,56,58},t},
[49]={{73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45,49},t},
[16]={n,f},
[19]={{73,76,72,71,61,59,41,30,56,58,20,19},t},
[59]={{73,76,72,71,61,59},t},
[63]={{73,76,72,71,61,59,41,30,56,58,23,62,63},t},
[34]={{73,76,72,71,61,59,41,39,35,34},t},
[21]={{73,76,72,71,61,59,41,30,56,58,20,21},t},
[48]={{73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45,49,48},t},
[27]={{73,76,72,71,61,59,41,39,35,34,32,31,29,28,27},t},
[14]={n,f},
[31]={{73,76,72,71,61,59,41,39,35,34,32,31},t},
[56]={{73,76,72,71,61,59,41,30,56},t},
[29]={{73,76,72,71,61,59,41,39,35,34,32,31,29},t},
[13]={n,f},
[47]={{73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45,49,48,47},t},
[12]={n,f},
[45]={{73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45},t},
[57]={{73,76,72,71,61,59,41,30,56,57},t},
[36]={{73,76,72,71,61,59,41,39,35,37,36},t},
[25]={{73,76,72,71,61,59,41,39,35,34,32,31,29,28,27,26,25},t},
[71]={{73,76,72,71},t},
[20]={{73,76,72,71,61,59,41,30,56,58,20},t},
[60]={{73,76,72,71,61,60},t},
[8]={n,f},
[4]={n,f},
[75]={{73,75},t},
[22]={{73,76,72,71,61,59,41,30,56,58,20,21,22},t},
[74]={{73,74},t},
[62]={{73,76,72,71,61,59,41,30,56,58,23,62},t},
[1]={n,f},
[6]={n,f},
[11]={n,f},
[15]={n,f},
[37]={{73,76,72,71,61,59,41,39,35,37},t},
[2]={n,f},
[35]={{73,76,72,71,61,59,41,39,35},t},
[53]={{73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45,49,48,47,52,53},t},
[73]={{73},t},
[72]={{73,76,72},t},
[33]={{73,76,72,71,61,59,41,39,35,37,36,33},t},
[69]={{73,76,72,71,61,69},t},
[65]={{73,76,72,71,61,59,41,30,56,58,20,19,66,64,65},t},
[26]={{73,76,72,71,61,59,41,39,35,34,32,31,29,28,27,26},t},
[68]={{73,76,72,71,61,59,41,30,56,58,20,19,66,64,67,68},t},
[76]={{73,76},t},
[50]={{73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45,49,48,47,50},t},
[66]={{73,76,72,71,61,59,41,30,56,58,20,19,66},t},
[10]={n,f},
[24]={{73,76,72,71,61,59,41,39,35,34,32,31,29,28,27,26,25,24},t},
[23]={{73,76,72,71,61,59,41,30,56,58,23},t},
[44]={{73,76,72,71,61,59,41,39,35,34,32,31,29,28,44},t},
[39]={{73,76,72,71,61,59,41,39},t},
[32]={{73,76,72,71,61,59,41,39,35,34,32},t},
[3]={n,f},
[30]={{73,76,72,71,61,59,41,30},t},
[51]={{73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45,49,48,47,50,51},t},
[18]={n,f},
[67]={{73,76,72,71,61,59,41,30,56,58,20,19,66,64,67},t},
[61]={{73,76,72,71,61},t},
[55]={{73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45,49,48,47,52,53,54,55},t},
[46]={{73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45,49,48,47,46},t},
[42]={{73,76,72,71,61,59,41,39,40,38,42},t},
[40]={{73,76,72,71,61,59,41,39,40},t},
[52]={{73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45,49,48,47,52},t},
[54]={{73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45,49,48,47,52,53,54},t},
[43]={n,f},
[7]={n,f},
[9]={n,f},
[41]={{73,76,72,71,61,59,41},t},
[17]={n,f},
[38]={{73,76,72,71,61,59,41,39,40,38},t},
[28]={{73,76,72,71,61,59,41,39,35,34,32,31,29,28},t},
[5]={n,f},
[64]={{73,76,72,71,61,59,41,30,56,58,20,19,66,64},t},
}
return r
--CHANGE THIS LINE--
Signal = script.Parent.Parent.Parent.ControlBox.SignalValues.Signal2a -- Change last word
--// Aim|Zoom|Sensitivity Customization
	ZoomSpeed = 0.1; -- The lower the number the slower and smoother the tween
	AimZoom = 60;
	CycleAimZoom = 60;
	MouseSensitivity = 0.5; -- Number between 0.1 and 1
	SensitivityIncrement = 0.05;