-- Decompiled with the Synapse X Luau decompiler.

local l__LocalPlayer__1 = game.Players.LocalPlayer;
local v2 = require(l__LocalPlayer__1:WaitForChild("PlayerScripts"):WaitForChild("PlayerModule")):GetControls();
local v3 = game["Run Service"];
local l__mouse__4 = l__LocalPlayer__1:GetMouse();
local v5 = {};
local u1 = require(script.Parent);
local l__TweenService__2 = game:GetService("TweenService");
local l__UserInputService__3 = game:GetService("UserInputService");
local l__MinigameBackout__4 = script:FindFirstAncestor("MainUI").MinigameBackout;
local l__Parent__5 = script.Parent.Parent.Parent;
local function u6(p1)
	for v6 = #p1, 1, -1 do
		local v7 = math.random(v6);
		p1[v6] = p1[v7];
		p1[v7] = p1[v6];
	end;
end;
local function u7(p2)
	if u1.stopcam == true then
		return;
	end;
	u1.hum:UnequipTools();
	if p2 == "Padlock" then
		require(script.Padlock)(u1);
	end;
	local u8 = nil;
	u8 = coroutine.create(function()
		if p2 == "ElevatorBreaker" then
			u1.stopcam = true;
			u1.freemouse = true;
			u1.hideplayers = 2;
			local v8 = CFrame.new(0, 0, 0);
			local v9 = tick() + 2;
			local l__WorldCFrame__10 = workspace.ElevatorBreaker.Box:WaitForChild("ElevatorBreakerCameraCFrame",true).WorldCFrame
			u1.camShaker:ShakeOnce(2, 0.5, 0.5, 8);
			local l__CFrame__9 = u1.cam.CFrame;
			local l__FieldOfView__10 = u1.cam.FieldOfView;
			local u11 = false;
			task.spawn(function()
				for v11 = 1, 100000 do
					task.wait();
					local v12 = l__TweenService__2:GetValue((2 - math.abs(tick() - v9)) / 2, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut);
					if not (tick() <= v9) then
						break;
					end;
					u1.cam.CFrame = l__CFrame__9:Lerp(l__WorldCFrame__10, v12) * u1.csgo;
					u1.cam.FieldOfView = l__FieldOfView__10 + (57 - l__FieldOfView__10) * v12;
				end;
				u1.cam.CFrame = l__WorldCFrame__10 * u1.csgo;
				for v13 = 1, 10000000000000 do
					task.wait();
					u1.cam.CFrame = l__WorldCFrame__10 * u1.csgo;
					if u11 == true then
						break;
					end;
				end;
			end);
			wait(1);
			u1.char.PrimaryPart.Anchored = true;
			local l__ElevatorBreaker__14 = workspace:FindFirstChild("ElevatorBreaker", true);
			local l__ActivateEventPrompt__15 = l__ElevatorBreaker__14:FindFirstChild("ActivateEventPrompt");
			l__ActivateEventPrompt__15.Parent = nil;
			local v16 = l__ElevatorBreaker__14:Clone();
			v16.Parent = l__ElevatorBreaker__14.Parent;
			l__ActivateEventPrompt__15.Parent = v16;
			l__ActivateEventPrompt__15.Enabled = false;
			local l__Selector__17 = v16.XBoxUI:FindFirstChild("Selector", true);
			v16.XBoxUI.Enabled = l__UserInputService__3.GamepadEnabled;
			l__ElevatorBreaker__14:Destroy();
			v16:WaitForChild("DoorHinge").TargetAngle = 135;
			local l__Door__18 = v16.Door;
			l__Door__18.CFrame = l__Door__18.CFrame + Vector3.new(0, 0.05, 0);
			local l__SurfaceGui__19 = v16:WaitForChild("SurfaceGui");
			local u12 = {};
			local function v20()
				local v21 = 0;
				for v22, v23 in pairs(v16:GetChildren()) do
					if v23.Name == "BreakerSwitch" then
						local v24 = v23:GetAttribute("ID");
						local v25 = v23:GetAttribute("Enabled");
						for v26, v27 in pairs(u12) do
							if v27[1] == v24 and v27[2] == v25 then
								v21 = v21 + 1;
							end;
						end;
					end;
				end;
				return v21;
			end;
			local u13 = nil;
			local u14 = nil;
			local function u15(p3, p4)
				if p4 == nil then
					p4 = not p3:GetAttribute("Enabled");
				end;
				if p3:GetAttribute("Enabled") ~= p4 then
					p3.Sound:Play();
				end;
				p3:SetAttribute("Enabled", p4);
				if p3:GetAttribute("Enabled") == true then
					p3:FindFirstChild("PrismaticConstraint", true).TargetPosition = -0.2;
					p3.Light.Material = Enum.Material.Neon;
					p3.Light.Attachment.Spark:E(1);
					p3.Sound.Pitch = 1.3;
				else
					p3:FindFirstChild("PrismaticConstraint", true).TargetPosition = 0.2;
					p3.Light.Material = Enum.Material.Glass;
					p3.Sound.Pitch = 1.2;
				end;
				p3.Sound:Play();
			end;
			local u16 = 1;
			local function u17()
				if u11 == false then
					pcall(function()
						u13:Disconnect();
						u14:Disconnect();
					end);
					u11 = true;
					l__MinigameBackout__4.Visible = false;
					v16.XBoxUI.Enabled = false;
					u1.hideplayers = 0;
					v16:WaitForChild("DoorHinge").TargetAngle = 0;
					local l__basecamcf__28 = u1.basecamcf;
					local v29 = tick() + 0.5;
					u1.camShaker:ShakeOnce(2, 0.5, 0.5, 8);
					u1.char.PrimaryPart.Anchored = false;
					local l__CFrame__18 = u1.cam.CFrame;
					local l__FieldOfView__19 = u1.cam.FieldOfView;
					task.spawn(function()
						for v30 = 1, 100000 do
							task.wait();
							local v31 = l__TweenService__2:GetValue((0.5 - math.abs(tick() - v29)) / 0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut);
							if not (tick() <= v29) then
								warn("damn daniel. ar ar ar");
								break;
							end;
							u1.cam.CFrame = l__CFrame__18:Lerp(u1.basecamcf, v31) * u1.csgo;
							u1.cam.FieldOfView = l__FieldOfView__19 + (u1.fovspring - l__FieldOfView__19) * v31;
						end;
						u1.stopcam = false;
						u1.freemouse = false;
						l__ActivateEventPrompt__15.Enabled = true;
					end);
					coroutine.yield(u8);
				end;
			end;
			u13 = l__UserInputService__3.InputBegan:Connect(function(p5)
				if p5.UserInputType == Enum.UserInputType.MouseButton1 or p5.UserInputType == Enum.UserInputType.Touch then
					local v32 = u1.cam:ScreenPointToRay(p5.Position.X, p5.Position.Y);
					local v33, v34 = workspace:FindPartOnRay(Ray.new(v32.Origin, v32.Direction * 1000), u1.char);
					print(v33);
					if v33.Name == "BreakerSwitch" then
						u15(v33);
						u1.camShaker:ShakeOnce(0.5, 2, 0.06, 0.2);
						return;
					end;
				elseif p5.KeyCode == Enum.KeyCode.DPadUp or p5.KeyCode == Enum.KeyCode.DPadDown or p5.KeyCode == Enum.KeyCode.DPadLeft or p5.KeyCode == Enum.KeyCode.DPadRight then
					local v35 = math.floor(u16 / 2);
					if p5.KeyCode == Enum.KeyCode.DPadLeft then
						if u16 % 2 == 0 then
							u16 = math.clamp(u16 - 1, 0, 10);
						else
							print("cant do jack L");
						end;
					end;
					if p5.KeyCode == Enum.KeyCode.DPadRight then
						if u16 % 2 ~= 0 then
							u16 = math.clamp(u16 + 1, 0, 10);
						else
							print("cant do jack L");
						end;
					end;
					if p5.KeyCode == Enum.KeyCode.DPadUp then
						u16 = math.clamp(u16 - 2, 0, 10);
					end;
					if p5.KeyCode == Enum.KeyCode.DPadDown then
						u16 = math.clamp(u16 + 2, 0, 10);
					end;
					v16.XBoxUI.Enabled = true;
					for v36, v37 in pairs(v16.XBoxUI:GetChildren()) do
						if v37:GetAttribute("ID") == u16 then
							l__Selector__17.Parent = v37;
						end;
					end;
					return;
				elseif p5.KeyCode == Enum.KeyCode.ButtonA or p5.KeyCode == Enum.KeyCode.ButtonX then
					for v38, v39 in pairs(v16:GetChildren()) do
						if v39.Name == "BreakerSwitch" and v39:GetAttribute("ID") == u16 then
							u15(v39);
						end;
					end;
					return;
				elseif p5.KeyCode == Enum.KeyCode.ButtonB then
					u17();
				end;
			end);
			local l__MinigameBackout__40 = l__Parent__5.MinigameBackout;
			l__MinigameBackout__40.Visible = true;
			l__TweenService__2:Create(l__MinigameBackout__40, TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 3, true), {
				ImageColor3 = Color3.fromRGB(107, 129, 179), 
				Size = UDim2.new(0.1, 60, 0.1, 60)
			}):Play();
			u14 = l__MinigameBackout__40.MouseButton1Down:Connect(u17);
			spawn(function()
				for v41, v42 in pairs(v16:GetChildren()) do
					if v42.Name == "BreakerSwitch" and v42:IsA("BasePart") then
						delay(v42:GetAttribute("ID") / 10, function()
							l__TweenService__2:Create(v42, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 1, true), {
								Color = Color3.fromRGB(107, 107, 148)
							}):Play();
						end);
					end;
				end;
			end);
			wait(3);
			for v43 = 1, 3 do
				for v44 = 1, 10 do
					u12[v44] = { v44, math.random(1, 5) >= 3 };
				end;
				for v45 = 1, 100 do
					u6(u12);
					l__SurfaceGui__19.Frame.Code.Frame.Visible = true;
					for v46, v47 in pairs(u12) do
						l__SurfaceGui__19.Frame.Code.Text = string.format("%.2i", v47[1]);
						if v47[2] == true then
							l__SurfaceGui__19.Frame.Code.Frame.BackgroundTransparency = 0;
							v16.Box.Beep.Pitch = 1.5;
						else
							l__SurfaceGui__19.Frame.Code.Frame.BackgroundTransparency = 1;
							v16.Box.Beep.Pitch = 1;
						end;
						v16.Box.Beep:Play();
						task.wait(0.66);
						if u11 == true then
							break;
						end;
					end;
					if u11 == true then
						break;
					end;
					wait(1.33);
					if v45 >= 5 then
						spawn(function()
							for v48, v49 in pairs(v16:GetChildren()) do
								if v49.Name == "BreakerSwitch" then
									local v50 = v49:GetAttribute("ID");
									v49.Hint.TextLabel.TextTransparency = 1;
									v49.Hint.TextLabel.Text = v50;
									v49.Hint.Enabled = true;
									l__TweenService__2:Create(v49.Hint.TextLabel, TweenInfo.new(3, Enum.EasingStyle.Exponential, Enum.EasingDirection.InOut, 0, v50 / 20), {
										TextTransparency = 0
									}):Play();
								end;
							end;
						end);
					end;
					local v51 = v20();
					l__SurfaceGui__19.Frame.Code.Text = "...";
					l__SurfaceGui__19.Frame.Code.Frame.Visible = false;
					l__SurfaceGui__19.Frame.Bar.Filled:TweenSize(UDim2.new(v51 / 10, 0, 1, 0), "InOut", "Linear", 3, true);
					v16.Box.Progress:Play();
					l__TweenService__2:Create(v16.Box.Progress, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {
						PlaybackSpeed = 1.01 + v51 / 10
					}):Play();
					wait(3);
					if u11 == true then
						break;
					end;
					v16.Box.Progress:Stop();
					if v51 == 10 then
						if v43 == 3 then
							l__MinigameBackout__40.Visible = false;
						end;
						pcall(function()
							v16.Box.Correct:Play();
							u1.camShaker:ShakeOnce(1, 1, 0.06, 0.5);
							local v52 = l__SurfaceGui__19.Frame.Squares[tostring(v43)];
							v52.BackgroundTransparency = 0;
							v52.Size = UDim2.new(0, 9, 0, 9);
							v52:TweenSize(UDim2.new(0, 5, 0, 5), "In", "Quart", 0.5, true);
							l__SurfaceGui__19.Frame.Squares.Text = v43 .. "/3";
							wait(1);
							v16.Box.Progress.PlaybackSpeed = 1.01;
							l__SurfaceGui__19.Frame.Bar.Filled:TweenSize(UDim2.new(0, 0, 1, 0), "InOut", "Quad", 0.5, true);
							if v43 == 3 then
								for v53, v54 in pairs(v16:GetChildren()) do
									if v54.Name == "BreakerSwitch" then
										delay(v54:GetAttribute("ID") / 20, function()
											u15(v54, true);
										end);
									end;
								end;
								return;
							end;
							for v55, v56 in pairs(v16:GetChildren()) do
								if v56.Name == "BreakerSwitch" then
									delay(v56:GetAttribute("ID") / 20, function()
										if v56:GetAttribute("Enabled") ~= false then
											u15(v56, false);
										end;
									end);
								end;
							end;
							wait(3);
						end);
						break;
					end;
				end;
				if u11 == true then
					break;
				end;
			end;
			if u11 == true then
				return;
			end;
			print("SENT SIGNAL");
			u1.remotes:WaitForChild("EBF"):FireServer();
			l__SurfaceGui__19.Frame.Code.Visible = false;
			l__SurfaceGui__19.Frame.Squares.Visible = false;
			l__SurfaceGui__19.Frame.Line.Visible = false;
			l__SurfaceGui__19.Frame.Bar.Visible = false;
			l__SurfaceGui__19.Frame.TextLabel.Visible = true;
			wait(1);
			u17();
		end;
	end);
	coroutine.resume(u8);
end;
u1.remotes:WaitForChild("EngageMinigame").OnClientEvent:Connect(function(...)
	u7(...);
end);