-- Request limit bookkeeping:
local Budgets = {}

local budgetRequestQueues = {
	[Enum.DataStoreRequestType.GetAsync] = {};
	[Enum.DataStoreRequestType.GetSortedAsync] = {};
	[Enum.DataStoreRequestType.OnUpdate] = {};
	[Enum.DataStoreRequestType.SetIncrementAsync] = {};
	[Enum.DataStoreRequestType.SetIncrementSortedAsync] = {};
}

local function initBudget()
	for requestType, const in pairs(ConstantsMapping) do
		Budgets[requestType] = const.START
	end
	Budgets[Enum.DataStoreRequestType.UpdateAsync] = math.min(
		Budgets[Enum.DataStoreRequestType.GetAsync],
		Budgets[Enum.DataStoreRequestType.SetIncrementAsync]
	)
end

local function updateBudget(req, const, dt, n)
	if not Constants.BUDGETING_ENABLED then
		return
	end
	local rate = const.RATE + n * const.RATE_PLR
	Budgets[req] = math.min(
		Budgets[req] + dt * rate,
		const.MAX_FACTOR * rate
	)
end

local function stealBudget(budget)
	if not Constants.BUDGETING_ENABLED then
		return
	end
	for _, requestType in pairs(budget) do
		if Budgets[requestType] then
			Budgets[requestType] = math.max(0, Budgets[requestType] - 1)
		end
	end
	Budgets[Enum.DataStoreRequestType.UpdateAsync] = math.min(
		Budgets[Enum.DataStoreRequestType.GetAsync],
		Budgets[Enum.DataStoreRequestType.SetIncrementAsync]
	)
end

local function checkBudget(budget)
	if not Constants.BUDGETING_ENABLED then
		return true
	end
	for _, requestType in pairs(budget) do
		if Budgets[requestType] and Budgets[requestType] < 1 then
			return false
		end
	end
	return true
end

if RunService:IsServer() then
	-- Only do budget/throttle updating on server (in case package required on client)

	initBudget()

	delay(0, function() -- Thread that increases budgets and de-throttles requests periodically
		local lastCheck = tick()
		while wait(Constants.BUDGET_UPDATE_INTERVAL) do
			local now = tick()
			local dt = (now - lastCheck) / 60
			lastCheck = now
			local n = #Players:GetPlayers()

			for requestType, const in pairs(ConstantsMapping) do
				updateBudget(requestType, const, dt, n)
			end
			Budgets[Enum.DataStoreRequestType.UpdateAsync] = math.min(
				Budgets[Enum.DataStoreRequestType.GetAsync],
				Budgets[Enum.DataStoreRequestType.SetIncrementAsync]
			)

			for _, budgetRequestQueue in pairs(budgetRequestQueues) do
				for i = #budgetRequestQueue, 1, -1 do
					local request = budgetRequestQueue[i]

					local thread = request.Thread
					local budget = request.Budget
					local key = request.Key
					local lock = request.Lock
					local cache = request.Cache

					if not (lock and (lock[key] or tick() - (cache[key] or 0) < Constants.WRITE_COOLDOWN)) and checkBudget(budget) then
						table.remove(budgetRequestQueue, i)
						stealBudget(budget)
						coroutine.resume(thread)
					end
				end
			end
		end
	end)

	game:BindToClose(function()
		for requestType, const in pairs(ConstantsMapping) do
			Budgets[requestType] = math.max(
				Budgets[requestType],
				Constants.BUDGET_ONCLOSE_BASE * (const.RATE / Constants.BUDGET_BASE)
			)
		end
		Budgets[Enum.DataStoreRequestType.UpdateAsync] = math.min(
			Budgets[Enum.DataStoreRequestType.GetAsync],
			Budgets[Enum.DataStoreRequestType.SetIncrementAsync]
		)
	end)

end

function MockDataStoreManager.GetGlobalData()
	return Data.GlobalDataStore
end

function MockDataStoreManager.GetData(name, scope)
	assert(type(name) == "string")
	assert(type(scope) == "string")

	if not Data.DataStore[name] then
		Data.DataStore[name] = {}
	end
	if not Data.DataStore[name][scope] then
		Data.DataStore[name][scope] = {}
	end

	return Data.DataStore[name][scope]
end

function MockDataStoreManager.GetOrderedData(name, scope)
	assert(type(name) == "string")
	assert(type(scope) == "string")

	if not Data.OrderedDataStore[name] then
		Data.OrderedDataStore[name] = {}
	end
	if not Data.OrderedDataStore[name][scope] then
		Data.OrderedDataStore[name][scope] = {}
	end

	return Data.OrderedDataStore[name][scope]
end

function MockDataStoreManager.GetDataInterface(data)
	return Interfaces[data]
end

function MockDataStoreManager.SetDataInterface(data, interface)
	assert(type(data) == "table")
	assert(type(interface) == "table")

	Interfaces[data] = interface
end

function MockDataStoreManager.GetBudget(requestType)
	if Constants.BUDGETING_ENABLED then
		return math.floor(Budgets[requestType] or 0)
	else
		return math.huge
	end
end

function MockDataStoreManager.YieldForWriteLockAndBudget(callback, key, writeLock, writeCache, budget)
	assert(type(callback) == "function")
	assert(type(key) == "string")
	assert(type(writeLock) == "table")
	assert(type(writeCache) == "table")
	assert(#budget > 0)

	local mainRequestType = budget[1]

	if #budgetRequestQueues[mainRequestType] >= Constants.THROTTLE_QUEUE_SIZE then
		return false -- no room in throttle queue
	end

	callback() -- would i.e. trigger a warning in output

	table.insert(budgetRequestQueues[mainRequestType], 1, {
		Key = key;
		Lock = writeLock;
		Cache = writeCache;
		Thread = coroutine.running();
		Budget = budget;
	})
	coroutine.yield()

	return true
end

function MockDataStoreManager.YieldForBudget(callback, budget)
	assert(type(callback) == "function")
	assert(#budget > 0)

	local mainRequestType = budget[1]

	if checkBudget(budget) then
		stealBudget(budget)
	elseif #budgetRequestQueues[mainRequestType] >= Constants.THROTTLE_QUEUE_SIZE then
		return false -- no room in throttle queue
	else
		callback() -- would i.e. trigger a warning in output

		table.insert(budgetRequestQueues[mainRequestType], 1, {
			After = 0; -- no write lock
			Thread = coroutine.running();
			Budget = budget;
		})
		coroutine.yield()
	end

	return true
end

function MockDataStoreManager.ExportToJSON()
	local export = {}

	if next(Data.GlobalDataStore) ~= nil then -- GlobalDataStore not empty
		export.GlobalDataStore = Data.GlobalDataStore
	end
	export.DataStore = Utils.prepareDataStoresForExport(Data.DataStore) -- can be nil
	export.OrderedDataStore = Utils.prepareDataStoresForExport(Data.OrderedDataStore) -- can be nil

	return HttpService:JSONEncode(export)
end