-- This function converts 4 different, redundant enumeration types to one standard so the values can be compared
function CameraUtils.ConvertCameraModeEnumToStandard(enumValue: 
		Enum.TouchCameraMovementMode | 
		Enum.ComputerCameraMovementMode | 
		Enum.DevTouchCameraMovementMode |
		Enum.DevComputerCameraMovementMode): Enum.ComputerCameraMovementMode | Enum.DevComputerCameraMovementMode
	if enumValue == Enum.TouchCameraMovementMode.Default then
		return Enum.ComputerCameraMovementMode.Follow
	end

	if enumValue == Enum.ComputerCameraMovementMode.Default then
		return Enum.ComputerCameraMovementMode.Classic
	end

	if enumValue == Enum.TouchCameraMovementMode.Classic or
		enumValue == Enum.DevTouchCameraMovementMode.Classic or
		enumValue == Enum.DevComputerCameraMovementMode.Classic or
		enumValue == Enum.ComputerCameraMovementMode.Classic then
		return Enum.ComputerCameraMovementMode.Classic
	end

	if enumValue == Enum.TouchCameraMovementMode.Follow or
		enumValue == Enum.DevTouchCameraMovementMode.Follow or
		enumValue == Enum.DevComputerCameraMovementMode.Follow or
		enumValue == Enum.ComputerCameraMovementMode.Follow then
		return Enum.ComputerCameraMovementMode.Follow
	end

	if enumValue == Enum.TouchCameraMovementMode.Orbital or
		enumValue == Enum.DevTouchCameraMovementMode.Orbital or
		enumValue == Enum.DevComputerCameraMovementMode.Orbital or
		enumValue == Enum.ComputerCameraMovementMode.Orbital then
		return Enum.ComputerCameraMovementMode.Orbital
	end

	if enumValue == Enum.ComputerCameraMovementMode.CameraToggle or
		enumValue == Enum.DevComputerCameraMovementMode.CameraToggle then
		return Enum.ComputerCameraMovementMode.CameraToggle
	end

	-- Note: Only the Dev versions of the Enums have UserChoice as an option
	if enumValue == Enum.DevTouchCameraMovementMode.UserChoice or
		enumValue == Enum.DevComputerCameraMovementMode.UserChoice then
		return Enum.DevComputerCameraMovementMode.UserChoice
	end

	-- For any unmapped options return Classic camera
	return Enum.ComputerCameraMovementMode.Classic
end

local function getMouse()
	local localPlayer = Players.LocalPlayer
	if not localPlayer then
		Players:GetPropertyChangedSignal("LocalPlayer"):Wait()
		localPlayer = Players.LocalPlayer
	end
	return localPlayer:GetMouse()
end

local savedMouseIcon: string = ""
local lastMouseIconOverride: string? = nil
function CameraUtils.setMouseIconOverride(icon: string)
	local mouse = getMouse()
	-- Only save the icon if it was written by another script.
	if mouse.Icon ~= lastMouseIconOverride then
		savedMouseIcon = mouse.Icon
	end

	mouse.Icon = icon
	lastMouseIconOverride = icon
end

function CameraUtils.restoreMouseIcon()
	local mouse = getMouse()
	-- Only restore if it wasn't overwritten by another script.
	if mouse.Icon == lastMouseIconOverride then
		mouse.Icon = savedMouseIcon
	end
	lastMouseIconOverride = nil
end

local savedMouseBehavior: Enum.MouseBehavior = Enum.MouseBehavior.Default
local lastMouseBehaviorOverride: Enum.MouseBehavior? = nil
function CameraUtils.setMouseBehaviorOverride(value: Enum.MouseBehavior)
	if UserInputService.MouseBehavior ~= lastMouseBehaviorOverride then
		savedMouseBehavior = UserInputService.MouseBehavior
	end

	UserInputService.MouseBehavior = value
	lastMouseBehaviorOverride = value
end

function CameraUtils.restoreMouseBehavior()
	if UserInputService.MouseBehavior == lastMouseBehaviorOverride then
		UserInputService.MouseBehavior = savedMouseBehavior
	end
	lastMouseBehaviorOverride = nil
end

local savedRotationType: Enum.RotationType = Enum.RotationType.MovementRelative
local lastRotationTypeOverride: Enum.RotationType? = nil
function CameraUtils.setRotationTypeOverride(value: Enum.RotationType)
	if UserGameSettings.RotationType ~= lastRotationTypeOverride then
		savedRotationType = UserGameSettings.RotationType
	end

	UserGameSettings.RotationType = Enum.RotationType.MovementRelative
	lastRotationTypeOverride = Enum.RotationType.MovementRelative
end

function CameraUtils.restoreRotationType()
	if UserGameSettings.RotationType == lastRotationTypeOverride then
		UserGameSettings.RotationType = savedRotationType
	end
	lastRotationTypeOverride = nil
end

return CameraUtils