-- This is responsible for positioning the topbar icons
local requestedTopbarUpdate = false
function IconController.updateTopbar()
	local function getIncrement(otherIcon, alignment)
		--local container = otherIcon.instances.iconContainer
		--local sizeX = container.Size.X.Offset
		local iconSize = otherIcon:get("iconSize", otherIcon:getIconState()) or UDim2.new(0, 32, 0, 32)
		local sizeX = iconSize.X.Offset
		local alignmentGap = IconController[alignment.."Gap"]
		local iconWidthAndGap = (sizeX + alignmentGap)
		local increment = iconWidthAndGap
		local preOffset = 0
		if otherIcon._parentIcon == nil then
			local extendLeft, extendRight, additionalRight = IconController.getMenuOffset(otherIcon)
			preOffset += extendLeft
			increment += extendRight + additionalRight
		end
		return increment, preOffset
	end
	if topbarUpdating then -- This prevents the topbar updating and shifting icons more than it needs to
		requestedTopbarUpdate = true
		return false
	end
	task.defer(function()
		topbarUpdating = true
		runService.Heartbeat:Wait()
		topbarUpdating = false
		
		for alignment, alignmentInfo in pairs(alignmentDetails) do
			alignmentInfo.records = {}
		end

		for otherIcon, _ in pairs(topbarIcons) do
			if IconController.canShowIconOnTopbar(otherIcon) then
				local alignment = otherIcon:get("alignment")
				table.insert(alignmentDetails[alignment].records, otherIcon)
			end
		end
		local viewportSize = workspace.CurrentCamera.ViewportSize
		for alignment, alignmentInfo in pairs(alignmentDetails) do
			local records = alignmentInfo.records
			if #records > 1 then
				if alignmentInfo.reverseSort then
					table.sort(records, function(a,b) return a:get("order") > b:get("order") end)
				else
					table.sort(records, function(a,b) return a:get("order") < b:get("order") end)
				end
			end
			local totalIconX = 0
			for i, otherIcon in pairs(records) do
				local increment = getIncrement(otherIcon, alignment)
				totalIconX = totalIconX + increment
			end
			local offsetX = alignmentInfo.getStartOffset(totalIconX, alignment)
			local preOffsetX = offsetX
			local containerX = TopbarPlusGui.TopbarContainer.AbsoluteSize.X
			for i, otherIcon in pairs(records) do
				local increment, preOffset = getIncrement(otherIcon, alignment)
				local newAbsoluteX = alignmentInfo.startScale*containerX + preOffsetX+preOffset
				preOffsetX = preOffsetX + increment
			end
			for i, otherIcon in pairs(records) do
				local container = otherIcon.instances.iconContainer
				local increment, preOffset = getIncrement(otherIcon, alignment)
				local topPadding = otherIcon.topPadding
				local newPositon = UDim2.new(alignmentInfo.startScale, offsetX+preOffset, topPadding.Scale, topPadding.Offset)
				local isAnOverflowIcon = string.match(otherIcon.name, "_overflowIcon-")
				local repositionInfo = otherIcon:get("repositionInfo")
				if repositionInfo then
					tweenService:Create(container, repositionInfo, {Position = newPositon}):Play()
				else
					container.Position = newPositon
				end
				offsetX = offsetX + increment
				otherIcon.targetPosition = UDim2.new(0, (newPositon.X.Scale*viewportSize.X) + newPositon.X.Offset, 0, (newPositon.Y.Scale*viewportSize.Y) + newPositon.Y.Offset)
			end
		end

		-- OVERFLOW HANDLER
		--------
		local START_LEEWAY = 10 -- The additional offset where the end icon will be converted to ... without an apparant change in position
		local function getBoundaryX(iconToCheck, side, gap)
			local additionalGap = gap or 0
			local currentSize = iconToCheck:get("iconSize", iconToCheck:getIconState())
			local sizeX = currentSize.X.Offset
			local extendLeft, extendRight = IconController.getMenuOffset(iconToCheck)
			local boundaryXOffset = (side == "left" and (-additionalGap-extendLeft)) or (side == "right" and sizeX+additionalGap+extendRight)
			local boundaryX = iconToCheck.targetPosition.X.Offset + boundaryXOffset
			return boundaryX
		end
		local function getSizeX(iconToCheck, usePrevious)
			local currentSize, previousSize = iconToCheck:get("iconSize", iconToCheck:getIconState(), "beforeDropdown")
			local hoveringSize = iconToCheck:get("iconSize", "hovering")
			if iconToCheck.wasHoveringBeforeOverflow and previousSize and hoveringSize and hoveringSize.X.Offset > previousSize.X.Offset then
				-- This prevents hovering icons flicking back and forth, demonstrated at thread/1017485/191.
				previousSize = hoveringSize
			end
			local newSize = (usePrevious and previousSize) or currentSize
			local extendLeft, extendRight = IconController.getMenuOffset(iconToCheck)
			local sizeX = newSize.X.Offset + extendLeft + extendRight
			return sizeX
		end

		for alignment, alignmentInfo in pairs(alignmentDetails) do
			local overflowIcon = alignmentInfo.overflowIcon
			if overflowIcon then
				local alignmentGap = IconController[alignment.."Gap"]
				local oppositeAlignment = (alignment == "left" and "right") or "left"
				local oppositeAlignmentInfo = alignmentDetails[oppositeAlignment]
				local oppositeOverflowIcon = IconController.getIcon("_overflowIcon-"..oppositeAlignment)
				
				-- This determines whether any icons (from opposite or mid alignment) are overlapping with this alignment
				local overflowBoundaryX = getBoundaryX(overflowIcon, alignment)
				if overflowIcon.enabled then
					overflowBoundaryX = getBoundaryX(overflowIcon, oppositeAlignment, alignmentGap)
				end
				local function doesExceed(givenBoundaryX)
					local exceeds = (alignment == "left" and givenBoundaryX < overflowBoundaryX) or (alignment == "right" and givenBoundaryX > overflowBoundaryX)
					return exceeds
				end
				local alignmentOffset = oppositeAlignmentInfo.getOffset()
				if not overflowIcon.enabled then
					alignmentOffset += START_LEEWAY
				end
				local alignmentBorderX = (alignment == "left" and viewportSize.X - alignmentOffset) or (alignment == "right" and alignmentOffset)
				local closestBoundaryX = alignmentBorderX
				local exceededCriticalBoundary = doesExceed(closestBoundaryX)
				local function checkBoundaryExceeded(recordToCheck)
					local totalIcons = #recordToCheck
					for i = 1, totalIcons do
						local endIcon = recordToCheck[totalIcons+1 - i]
						if IconController.canShowIconOnTopbar(endIcon) then
							local isAnOverflowIcon = string.match(endIcon.name, "_overflowIcon-")
							if isAnOverflowIcon and totalIcons ~= 1 then
								break
							elseif isAnOverflowIcon and not endIcon.enabled then
								continue
							end
							local additionalMyX = 0
							if not overflowIcon.enabled then
								additionalMyX = START_LEEWAY
							end
							local myBoundaryX = getBoundaryX(endIcon, alignment, additionalMyX)
							local isNowClosest = (alignment == "left" and myBoundaryX < closestBoundaryX) or (alignment == "right" and myBoundaryX > closestBoundaryX)
							if isNowClosest then
								closestBoundaryX = myBoundaryX
								if doesExceed(myBoundaryX) then
									exceededCriticalBoundary = true
								end
							end
						end
					end
				end
				checkBoundaryExceeded(alignmentDetails[oppositeAlignment].records)
				checkBoundaryExceeded(alignmentDetails.mid.records)

				-- This determines which icons to give to the overflow if an overlap is present
				if exceededCriticalBoundary then
					local recordToCheck = alignmentInfo.records
					local totalIcons = #recordToCheck
					for i = 1, totalIcons do
						local endIcon = (alignment == "left" and recordToCheck[totalIcons+1 - i]) or (alignment == "right" and recordToCheck[i])
						if endIcon ~= overflowIcon and IconController.canShowIconOnTopbar(endIcon) then
							local additionalGap = alignmentGap
							local overflowIconSizeX = overflowIcon:get("iconSize", overflowIcon:getIconState()).X.Offset
							if overflowIcon.enabled then
								additionalGap += alignmentGap + overflowIconSizeX
							end
							local myBoundaryXPlusGap = getBoundaryX(endIcon, oppositeAlignment, additionalGap)
							local exceeds = (alignment == "left" and myBoundaryXPlusGap >= closestBoundaryX) or (alignment == "right" and myBoundaryXPlusGap <= closestBoundaryX)
							if exceeds then
								if not overflowIcon.enabled then
									local overflowContainer = overflowIcon.instances.iconContainer
									local yPos = overflowContainer.Position.Y
									local appearXAdditional = (alignment == "left" and -overflowContainer.Size.X.Offset) or 0
									local appearX = getBoundaryX(endIcon, oppositeAlignment, appearXAdditional)
									overflowContainer.Position = UDim2.new(0, appearX, yPos.Scale, yPos.Offset)
									overflowIcon:setEnabled(true)
								end
								if #endIcon.dropdownIcons > 0 then
									endIcon._overflowConvertedToMenu = true
									local wasSelected = endIcon.isSelected
									endIcon:deselect()
									local iconsToConvert = {}
									for _, dIcon in pairs(endIcon.dropdownIcons) do
										table.insert(iconsToConvert, dIcon)
									end
									for _, dIcon in pairs(endIcon.dropdownIcons) do
										dIcon:leave()
									end
									endIcon:setMenu(iconsToConvert)
									if wasSelected and overflowIcon.isSelected then
										endIcon:select()
									end
								end
								if endIcon.hovering then
									endIcon.wasHoveringBeforeOverflow = true
								end
								endIcon:join(overflowIcon, "dropdown")
								if #endIcon.menuIcons > 0 and endIcon.menuOpen then
									endIcon:deselect()
									endIcon:select()
									overflowIcon:select()
								end
							end
							break
						end
					end
				
				else
					
					-- This checks to see if the lowest/highest (depending on left/right) ordered overlapping icon is no longer overlapping, removes from the dropdown, and repeats if valid
					local winningOrder, winningOverlappedIcon
					local totalOverlappingIcons = #overflowIcon.dropdownIcons
					if not (oppositeOverflowIcon and oppositeOverflowIcon.enabled and #alignmentInfo.records == 1 and #oppositeAlignmentInfo.records ~= 1) then
						for _, overlappedIcon in pairs(overflowIcon.dropdownIcons) do
							local iconOrder = overlappedIcon:get("order")
							if winningOverlappedIcon == nil or (alignment == "left" and iconOrder < winningOrder) or (alignment == "right" and iconOrder > winningOrder) then
								winningOrder = iconOrder
								winningOverlappedIcon = overlappedIcon
							end
						end
					end
					if winningOverlappedIcon then
						local sizeX = getSizeX(winningOverlappedIcon, true)
						local myForesightBoundaryX = getBoundaryX(overflowIcon, oppositeAlignment)
						if totalOverlappingIcons == 1 then
							myForesightBoundaryX = getBoundaryX(overflowIcon, alignment, alignmentGap-START_LEEWAY)
						end
						local availableGap = math.abs(closestBoundaryX - myForesightBoundaryX) - (alignmentGap*2)
						local noLongerExeeds = (sizeX < availableGap)
						if noLongerExeeds then
							if #overflowIcon.dropdownIcons == 1 then
								overflowIcon:setEnabled(false)
							end
							local overflowContainer = overflowIcon.instances.iconContainer
							local yPos = overflowContainer.Position.Y
							overflowContainer.Position = UDim2.new(0, myForesightBoundaryX, yPos.Scale, yPos.Offset)
							winningOverlappedIcon:leave()
							winningOverlappedIcon.wasHoveringBeforeOverflow = nil
							--
							if winningOverlappedIcon._overflowConvertedToMenu then
								winningOverlappedIcon._overflowConvertedToMenu = nil
								local iconsToConvert = {}
								for _, dIcon in pairs(winningOverlappedIcon.menuIcons) do
									table.insert(iconsToConvert, dIcon)
								end
								for _, dIcon in pairs(winningOverlappedIcon.menuIcons) do
									dIcon:leave()
								end
								winningOverlappedIcon:setDropdown(iconsToConvert)
							end
							--
						end
					end

				end
			end
		end
		--------
		if requestedTopbarUpdate then
			requestedTopbarUpdate = false
			IconController.updateTopbar()
		end
		return true
	end)
end

function IconController.setTopbarEnabled(bool, forceBool)
	if forceBool == nil then
		forceBool = true
	end
	local indicator = TopbarPlusGui.Indicator
	if forceBool and not bool then
		forceTopbarDisabled = true
	elseif forceBool and bool then
		forceTopbarDisabled = false
	end
	local topbarEnabledAccountingForMimic = checkTopbarEnabledAccountingForMimic()
	if IconController.controllerModeEnabled then
		if bool then
			if TopbarPlusGui.TopbarContainer.Visible or forceTopbarDisabled or menuOpen or not topbarEnabledAccountingForMimic then return end
			if forceBool then
				indicator.Visible = topbarEnabledAccountingForMimic
			else
				indicator.Active = false
				if controllerMenuOverride and controllerMenuOverride.Connected then
					controllerMenuOverride:Disconnect()
				end
				
				if hapticService:IsVibrationSupported(Enum.UserInputType.Gamepad1) and hapticService:IsMotorSupported(Enum.UserInputType.Gamepad1,Enum.VibrationMotor.Small) then
					hapticService:SetMotor(Enum.UserInputType.Gamepad1,Enum.VibrationMotor.Small,1)
					delay(0.2,function()
						pcall(function()
							hapticService:SetMotor(Enum.UserInputType.Gamepad1,Enum.VibrationMotor.Small,0)
						end)
					end)
				end
				TopbarPlusGui.TopbarContainer.Visible = true
				TopbarPlusGui.TopbarContainer:TweenPosition(
					UDim2.new(0,0,0,5 + STUPID_CONTROLLER_OFFSET),
					Enum.EasingDirection.Out,
					Enum.EasingStyle.Quad,
					0.1,
					true
				)
				
				
				local selectIcon
				local targetOffset = 0
				IconController:_updateSelectionGroup()
				runService.Heartbeat:Wait()
				local indicatorSizeTrip = 50 --indicator.AbsoluteSize.Y * 2
				for otherIcon, _ in pairs(topbarIcons) do
					if IconController.canShowIconOnTopbar(otherIcon) and (selectIcon == nil or otherIcon:get("order") < selectIcon:get("order")) and otherIcon.enabled then
						selectIcon = otherIcon
					end
					local container = otherIcon.instances.iconContainer
					local newTargetOffset = -27 + container.AbsoluteSize.Y + indicatorSizeTrip
					if newTargetOffset > targetOffset then
						targetOffset = newTargetOffset
					end
				end
				if guiService:GetEmotesMenuOpen() then
					guiService:SetEmotesMenuOpen(false)
				end
				if guiService:GetInspectMenuEnabled() then
					guiService:CloseInspectMenu()
				end
				local newSelectedObject = IconController._previousSelectedObject or selectIcon.instances.iconButton
				IconController._setControllerSelectedObject(newSelectedObject)
				indicator.Image = "rbxassetid://5278151071"
				indicator:TweenPosition(
					UDim2.new(0.5,0,0,targetOffset + STUPID_CONTROLLER_OFFSET),
					Enum.EasingDirection.Out,
					Enum.EasingStyle.Quad,
					0.1,
					true
				)
			end
		else
			if forceBool then
				indicator.Visible = false
			elseif topbarEnabledAccountingForMimic then
				indicator.Visible = true
				indicator.Active = true
				controllerMenuOverride = indicator.InputBegan:Connect(function(input)
					if input.UserInputType == Enum.UserInputType.MouseButton1 then
						IconController.setTopbarEnabled(true,false)
					end
				end)
			else
				indicator.Visible = false
			end
			if not TopbarPlusGui.TopbarContainer.Visible then return end
			guiService.AutoSelectGuiEnabled = true
			IconController:_updateSelectionGroup(true)
			TopbarPlusGui.TopbarContainer:TweenPosition(
				UDim2.new(0,0,0,-TopbarPlusGui.TopbarContainer.Size.Y.Offset + STUPID_CONTROLLER_OFFSET),
				Enum.EasingDirection.Out,
				Enum.EasingStyle.Quad,
				0.1,
				true,
				function()
					TopbarPlusGui.TopbarContainer.Visible = false
				end
			)
			indicator.Image = "rbxassetid://5278151556"
			indicator:TweenPosition(
				UDim2.new(0.5,0,0,5),
				Enum.EasingDirection.Out,
				Enum.EasingStyle.Quad,
				0.1,
				true
			)
		end
	else
		local topbarContainer = TopbarPlusGui.TopbarContainer
		if topbarEnabledAccountingForMimic then
			topbarContainer.Visible = bool
		else
			topbarContainer.Visible = false
		end
	end
end

function IconController.setGap(value, alignment)
	local newValue = tonumber(value) or 12
	local newAlignment = tostring(alignment):lower()
	if newAlignment == "left" or newAlignment == "mid" or newAlignment == "right" then
		IconController[newAlignment.."Gap"] = newValue
		IconController.updateTopbar()
		return
	end
	IconController.leftGap = newValue
	IconController.midGap = newValue
	IconController.rightGap = newValue
	IconController.updateTopbar()
end

function IconController.setLeftOffset(value)
	IconController.leftOffset = tonumber(value) or 0
	IconController.updateTopbar()
end

function IconController.setRightOffset(value)
	IconController.rightOffset = tonumber(value) or 0
	IconController.updateTopbar()
end

local localPlayer = players.LocalPlayer
local iconsToClearOnSpawn = {}
localPlayer.CharacterAdded:Connect(function()
	for _, icon in pairs(iconsToClearOnSpawn) do
		icon:destroy()
	end
	iconsToClearOnSpawn = {}
end)
function IconController.clearIconOnSpawn(icon)
	coroutine.wrap(function()
		local char = localPlayer.Character or localPlayer.CharacterAdded:Wait()
		table.insert(iconsToClearOnSpawn, icon)
	end)()
end