Rikunarita-ORG/Wikinium huggingface dataset:
# First-person shooter

Freedoom, a first-person shooter
A **first-person shooter** (**FPS**) is a type of video game. In a first-person shooter, a player sees through the eyes of a character. The character uses a gun to shoot objects or enemies. The character travels and shoots in a three-dimensional world.

## History

The first first-person shooters were made in the 1970s and 1980s.  In the 1970s, schools like the Massachusetts Institute of Technology (MIT) and the University of Illinois made *Maze War* and *Spacism.* These games were not sold. In 1980, arcades got a tank game called *Battlezone.* In 1983, home computers got *Battlezone.* It was the first successful first-person shooter sold to many people.

In the 1990s, first-person shooters were very popular. Many people played the first-person shooters *Wolfenstein 3D* and *Doom* because they were shareware. In 1998, *Half-Life* was made. *Half-Life* was different because it had a strong narrative.
# Multiplayer video game

**Multiplayer** is a term for games, usually video games, meaning more than 2 people can play it. It was popularized by gaming systems like the Nintendo 64 that allowed 4 joysticks to be plugged into a home console unit for head-to-head play, competitive, or cooperative play.
# Steam (service)

Steam Logo since 2014
**Steam** is an internet-based digital distribution, digital rights management, multiplayer and social networking program developed and distributed by Valve Corporation. Steam has its own store where the user can purchase video games and other software. It is available for Microsoft Windows, OS X and Linux, and also has an application with fewer functions for smartphones which is available for Android and iOS. Steam can also be used as a communication software, meaning that you can talk with people if they are your friends on Steam.

## Popularity

The Steam platform is considered to be one of the largest digital distribution platform for PC gaming, and was estimated by Screen Digest to have 75% of the market space in October 2013. In 2015, users purchasing titles through Steam or through Steam keys from third-party vendors totaling around $3.5 billion representing 15% of the global PC game sales for the year, based on estimations made by the tracking website Steam Spy. By the end of 2015, the service had over 125 million registered accounts, with 12.5 million concurrent users. The success of the Steam platform has led to the development of a line of Steam Machine micro-console, as well as SteamOS, an in-house fork of the Debian operating system. As of February 2015, Steam has over 125 million users.

## Other websites

* Media related to Steam (software) at Wikimedia Commons