# Sid Meier

| Sid Meier |
| --- |
| Sid Meier pada tahun 2007 |
| Lahir | 24 Februari 1954 Sarnia, Ontario, Kanada |
| Almamater | Universitas Michigan |
| Pekerjaan | Pemrogram permainan video, desainer permainan video, produser permainan video |
| Tahun aktif | 1982—sekarang |
| Tempat kerja | Firaxis Games |
| Dikenal atas | *Civilization* |
| Suami/istri | Susan Meier |
| Anak | Ryan Meier |
| **Penghargaan (2008) Game Developers Choice Award - Lifetime Achievement (en)
 |
|   |

**Sidney K. "Sid" Meier** (lahir 24 Februari 1954) adalah seorang pemrogram dan desainer permainan video keturunan Kanada-Amerika dari beberapa permainan video strategi dan permainan video simulasi, lalu yang paling dikenal adalah *Civilization*. Meier turut mendirikan MicroProse tahun 1982 dan merupakan Direktur dari Pengembangan Kreatif untuk pngembang permainan komputer Firaxis Games, yang ia dirikan bersama Jeff Briggs dan Brian Reynolds tahun 1996. Dia telah memenangkan beberapa penghargaan bergengsi untuk kontribusinya kepada industri permainan video.

## Permainan

Berikut ini adalah permainan video yang dikembangkan dan/atau diproduksi oleh Sid Meier:

### 1980an

| Game | Release | Notes |
| --- | --- | --- |
| *Spitfire Ace* | 1982 | The first project in which Meier played a major role in the game creation stage. |
| *Hellcat Ace* | 1982 |  |
| *Floyd of the Jungle* | 1982 |  |
| *NATO Commander* | 1984 |  |
| *Solo Flight* | 1984 |  |
| *Kennedy Approach* | 1985 |  |
| *F-15 Strike Eagle* | 1985 |  |
| *Silent Service* | 1985 | A World War II submarine simulation game, and Meier's first foray out of flight sims. |
| *Crusade in Europe* | 1985 |  |
| *Decision in the Desert* | 1985 |  |
| *Conflict in Vietnam* | 1986 |  |
| *Gunship* | 1986 |  |
| *Sid Meier's Pirates!* | 1987 |  |
| *Red Storm Rising* | 1988 | Naval warfare game based on the novel by Tom Clancy. |
| *F-19 Stealth Fighter* | 1988 |  |
| *F-15 Strike Eagle II* | 1989 |  |
| *Sword of the Samurai* | 1989 |  |

### 1990an

| Game | Release year | Notes |
| --- | --- | --- |
| *Covert Action* | 1990 |  |
| *Sid Meier's Railroad Tycoon* | 1990 | A business simulation game that paints the early development of railroads in the United States and Europe. With the release of *Sid Meier's Railroads!*, this series now has four installments. |
| *Sid Meier's Civilization* | 1991 | A megahit turn-based strategy game, sparking Meier's most successful game franchise to date that sold over 8 million copies as of 2008. |
| *Pirates! Gold* | 1993 |
| *Sid Meier's Colonization* | 1994 | A turn-based strategy game themed on the early European colonization of the New World. |
| *Sid Meier's Civilization II* | 1996 | Follow-up to Sid Meier's successful *Civilization*; Brian Reynolds was lead designer on the game. |
| *Magic: The Gathering* | 1997 | This would be the last game that Sid Meier worked on for MicroProse. |
| *Sid Meier's Gettysburg!* | 1997 | Sid Meier's first real-time tactical game. |
| *Sid Meier's Antietam!* | 1998 | *Sid Meier's Gettysburg* and *Antietam* are part of his Civil War set. |
| *Sid Meier's Alpha Centauri* | 1999 | Brian Reynolds was lead designer on this adaptation of *Civilization* to an outer space theme. |

### 2000an

| Game | Release | Notes |
| --- | --- | --- |
| *Sid Meier's Civilization III* | 2001 | Jeff Briggs designed the third installment of the series, with more complex rules, graphics and gameplay. |
| *Sid Meier's SimGolf* | 2002 | A golfing simulation in which the player built their own golf course and played it against computer players, co-created by Maxis. (Not to be confused with Maxis' 1996 title *SimGolf*.) |
| *Sid Meier's Pirates!* | 2004 | Follow-up to the acclaimed *Pirates!* game from 1987, updating the graphics and featuring some entirely new gameplay elements. |
| *Sid Meier's Civilization IV* | 2005 | Designed by Soren Johnson. A full 3D engine replaces the isometric maps of *Civilization II* and *III*. |
| *Sid Meier's Railroads!* | 2006 | When Take 2 shut down PopTop Software and folded it into Firaxis, Meier once again became responsible for the *Railroad Tycoon* series, and this is billed as the sequel to *Railroad Tycoon 3*. |
| *Sid Meier's Civilization Revolution* | 2008 | A seventh generation console edition of *Civilization*. |
| *Sid Meier's Pirates! Mobile* | 2008 | The game was developed and published by Oasys Mobile and was led by one of the original programmers for *Pirates! Gold*. |
| *Sid Meier's Railroad Tycoon Mobile* |  | Developed by Blue Heat and published by Oasys Mobile. This mobile version allows players to build their own transportation empire. |
| *Sid Meier's Civilization IV: Colonization* | 2008 | A 2008 remake of the 1994 *Colonization*, and a standalone game based on the *Civilization IV* engine. |

### 2010an

| Game | Release | Notes |
| --- | --- | --- |
| *Sid Meier's Civilization V* | 2010 | Headed by Jon Shafer, new features include Social Policy (which replaces "Civics" system), unit stacking change, City-States, fully animated leaders and replacing the squares on the board with hexagons. |
| *Sid Meier's CivWorld* | 2011 | A massively multiplayer online game that runs on Adobe Flash, and was released on Facebook. |

## Refereni

## Pranala luar

* Sid Meier's biography and his games history at Firaxis.com Diarsipkan 2013-01-20 di Wayback Machine.
* Sid Meier di MobyGames
* Sid Meier di IMDb (dalam bahasa Inggris)