Wartile Alpha Gameplay : Kill The Figurines!! Tabletop-Inspired RTS. On Kickstarter Now! (Steam PC)
Channel: LIFE RPG
Date: 2016-03-17

Wartile is a tabletop inspired RTS with card game elements. The Wartile alpha build is extremely promising. Wartile could do with some tweaking of mechanics here and there, but overall imagining this game on a larger scale makes my naughty feel all tingly.

Wartile is gorgeous, but in order to please the intended audience the real-time strategy elements will need to be looked at. Wartile's gameplay plods, it looks on at its more streamlined counterparts. Some refining may occur that makes me eat my words of course :P

Let's bring this beauty to life. Please support Wartile on Kickstarter: https://www.kickstarter.com/projects/739372650/wartile

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In WARTILE miniature figures battle it out in a real time strategy video game. Position your figurines, use their strengths and be mindful of their weaknesses, activate their special abilities and play your action cards to gain the upper hand on the playing field.

In the Viking Conquest campaign, players will get their first taste of the charming medieval fantasy universe we’ve been working on for years now. Collect and lead a group of Viking warriors through a series of battle boards forged by the Viking king’s desire to rule Scandinavia and England to write his place in history in blood. 

Beautifully crafted diorama Battle Boards, with a true table top feel 
Take control of miniature figurines with an attitude 
Assemble your deck of Godly and tactical Cards 
A new take on strategy – a cooldown system provides a refreshing take on the real time strategy genre 
Customize your units with weapons, armor & new abilities found throughout the game 
Expand your collection of figurines & widen your palette of possibilities 
Venture into the first Viking Campaign rich on Mythology, story and lore 
Play against friends in quest oriented multiplayer matches or go full competitive

Wartile is an interesting take on the real-time strategy (or RTS) genre, with lovely tiled maps that look almost like wonderfully elaborate table-top boards. The sort one hopes we’ll be able to have on our own tables in the near-future of augmented reality games.

For now, however, WARTILE (which should not be confused with “Wart Isle”) remains a PC game with 3D graphics you can only play on a 2D screen. It’s quite nice on the eyes, but more than that it’s a very unique look.

There’s also a WARTILE demo currently available for download. That’s wonderful for two reasons. It means gamers will have a very solid sense of what they’re getting into prior to backing, but it also means that developer Playwood Project Aps has a working version of the game already built. This isn’t some theoretical project, it’s an actual game that’s on the road to completion—something I’ve long believed all video game projects on Kickstarter should achieve before the crowdfunding begins.

I say this well aware that such a line of criticism is very much subjective and a matter of taste. Some people prefer turn-based games, like XCOM, while others prefer RTS offerings such as the old WarCraft games. Honestly, I enjoy both types of games, though I generally find that turn-based strategy is more enjoyable than real-time strategy.

But with WARTILE it goes a bit deeper than mere preference. Here we have a game that’s tile-based, that’s designed to be “a living and breathing tabletop video game” and yet plays like an RTS with cool-down timers. Given the cool-down timer between moving, the game leans a little toward turn-based, but it’s really more of an RTS with a twist than the other way around. A proper emulation of table-top gaming would be fully turn-based. And given this is a game that looks more like a turn-based table-top miniatures game than almost any other game I’ve seen, I think it would work better as such. At the very least, I think I’d be a lot more enthusiastic about WARTILE if that were the case.

Maybe I’ll whistle a different tune when I play the final build, but for now I’m left wishing this were a different type of game to go along with its remarkable aesthetic. Oh well. -Erik Kain, Forbes