Cosmic Leap Review : Bite-Size Momentum-Based Platforming. Many Unlockable Skins (Steam PC Gameplay)
Channel: LIFE RPG
Date: 2016-04-15

My first hour with Cosmic Leap was a strange one, and I wasn't sure it would be able to pull me in. Slowly, new obstacles were added and Cosmic Leap began to show its true potential.

While I don't think Cosmic Leap ramps up the difficulty fast enough, it was able to net an average review score largely due to its tongue-in-cheek story and fantastic soundwork. For $2? It's good.

If you enjoy speedrunners and unlockable skins, Cosmic Leap might be able to pull you in. While I wish the difficulty would've been a touch higher Cosmic Leap has large merit for its tiny size.

Cosmic Leap text review:http://www.indiegamebundles.com/cosmic-leap-review/

Take a look at Cosmic Leap on Steam: http://store.steampowered.com/app/420850/

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In Cosmic Leap, time your jumps from planet to planet, avoid the obstacles thrown in your path and blast off to safety with your rocketship!

Play through 100 small levels that will test your reaction skills! Are you COSMIC enough to clear all the levels?!? Can you collect all the coins? Can you finish the levels while the counter is still warming up? Can you beat the COSMIC levels? Then, and only then, can you call yourself, truly ... COSMIC! 

I am writing this review after "only" 50 minutes of playtime. "Only", because this is a very fast game, where levels should be finished in under 10 seconds sometimes. So 50 minutes is a looong time for playing this game and feels like 5 hours or so.

Whether you are looking for a few minutes of distraction or want to try a speedrun after mastering all levels forth and back, this game is well worth its small price.

Pro:
- Each level is more or less easy to win, but hard to nearly impossible to master
- I like the school grade measuring system for level success. Makes you want to try it "only one more time" ;-)
- the retro-modern, cathode-ray tube, 8-Bit, pseudo-3D graphics
- Support! The game creator/programmer was able to help me with a specific technical issue within hours. Double plus LIKE!

Neutral:
- the storyline. Not every game must have one. This one fits into the overall game look and feel, but I would not have missed it if it did not have one.

Cons:
- when playing for a while, the music may get a bit monotonous. This is my personal experience, which may not be applicable to other players.

[removed]Cons: - possible issues with screen resolution in full screen mode. Unity does not remember the set screen resolution. This is a Unity platform specific flaw on some systems (like mine, unfortunately) for which the programmer cannot be blamed for. Windowed mode works fine, so this is no real issue.
[Edit Mar 24th: solved. The game creator reactivated the Unity config screen which allows to set fullscreen in the correct resolution. Again: double plus LIKE!] -Dä Pappa


In some ways Cosmic Leap is like the saying that people give about writing – that everybody has a book in them. In this case, it feels as though everybody has a game in them and this is one of Michael’s. It’s a very basic space-themed action platformer where you have to hop from one planet to the next avoiding the obstacles along the way. There’s really not a whole lot more to the game than that. It’s a very basic concept that has been executed somewhat well.

The problem that I have with the game itself is the controller scheme. I’m not entirely sure why I struggled so mightily controlling my little space dude but I did and so did the friends that I had try the game out to see if it was just me. If the controls were tighter then the quality of the game would improve immeasurably. As is it’s not something that I can point too many holes at but it’s not something that you’ll find me singing the praises of. It’s a mediocre platformer – there are many better games in the genre than this one but there are also a number that are significantly worse. Thus it sits somewhere in the middle not without its problems but not without some enjoyment to be had.

What I would love to point out is that Hall very thoughtfully included the ability for disabled gamers to be able to play the game. This is something that not enough developers endeavor to do. There are a lot of disabled gamers out there and they deserve to enjoy their hobby just as much as the rest of us. Therefore a special ‘kudos’ to Hall for implementing the ability for one handed gamers to be able to play his game. Obviously I cannot vouch for how the game plays and the dev himself suggests that some levels may prove difficult but the ability to play that way has definitely been implemented into the game. -Steamified