droidcon 2013: Incorporating touch feedback in your apps; Peter van der Linden, Immersion
Channel: droidcon
Date: 2013-04-25

Incorporating touch feedback in your apps; Peter van der Linden, Immersion

In an ocean of apps, how do you differentiate yours? Cool graphics and sound are now commonplace and no longer leave the same impression on gamers and avid mobile users. With touchscreens as the UI of choice in mobile devices, haptic feedback has started to get more attention in recent years but is still one of the most overlooked, yet valuable aspects of the mobile experience, especially in games. Come to this session to learn how to implement console-like gaming effects to get your games and other apps for increased revenue possibilities with handset manufacturers and carriers. We'll describe and explain the methods used by Sega, Rockstar Games and most of the Android hardware OEMs like Samsung, LG and Toshiba. You will learn how to simulate the feel of a machine gun, explosion or simple UI vibration events using predefined effects from a library. We will show how to create dynamic vibration events that modify effect magnitude or frequency, based on in-game events. This session will teach you the same methods Sega, Rockstar Games and Handy Games use to maximize the Android vibrate function using the free Immersion Corporation SDK, from simple UI to more complex gaming use-case scenarios. You will learn how to implement these vibration feedback effects into your own games, and learn core vibration design principles to follow when implementing gaming effects.

http://de.droidcon.com/2013/node/196