Unity3d Trigonometry Fundamentals - Circles with Mathf.Sine and Mathf.Cos (Sine and Cosine)
Channel: Dilmer Valecillos
Date: 2019-05-11

Unity3d Trigonometry calculations by showing you how to move a sphere over time in a circle manner, we also go through adding an inspector property for frequency and wave length. This example also shows you few hints to give you a better understanding of how the math works and I provide you with a website where you can learn the basic formulas for sine, cosine, and tangent.

Source code for this series can be downloaded or cloned from the link below and be sure to support me in Patreon if you can as a way of helping me in my journey ! THANK YOU!
https://github.com/dilmerv/UnityTrigonometry/

Check out Maths Is Fun to refer to the web examples shown in the video:
https://www.mathsisfun.com/sine-cosine-tangent.html

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