Showing off the Skyweaver tutorial - Web3 TCG
Channel: Alexis Ohanian
Date: 2021-12-10

In 2019, I wrote an article called Where Players Own Their Loot: Why Initialized Capital Invested in SkyWeaver — and it's been a delight watching this game grow ever since...

Growing up, I loved a collectible card game that was popular with my friends called Spellfire.

No, not Magic: The Gathering — the world famous card game, which has produced over 20 billion cards in the last decade. Instead, I played the knock-off made by the owners of Dungeons & Dragons. Though Spellfire was far less popular, we nevertheless spent countless hours playing, collecting, and trading these cards. The culture and community these collectible card games create have endured and thrived even as the internet has connected us and gaming has largely moved into the digital world.

Then Hearthstone showed up and resurfaced all those feelings in a beautiful digital package. 100 million registered players later, it’s a phenomenon. But there’s still something missing: real ownership. While I’ve spent real money to buy these cards that I can use in the game, I can’t trade them, sell them, or do anything with them other than log on to Hearthstone and play with them. And yet people still spend lots of money on them (the digital game card market is already $1.5B).

Enter SkyWeaver.

It’s a digital trading card game with blockchain superpowers.

SkyWeaver’s not only fun and remarkably polished, it’s a game in which you’ll actually own all of your cards — just like in the old days.