A Longitudinal look at Edutainment
Channel: Jamie Dimitra Ashton
Date: 2018-01-29

This video was put together for an assignment requesting a contribution to the UBC MET Design wiki
http://etec.ctlt.ubc.ca/510wiki/Edutainment

Created by Jamie Dimitra Ashton
www.jdbacreatives.com

References:

Cox, C. D., Cheon, J., Crooks, S. M., & Lee, J. (2017). Use of Entertainment Elements in an Online Video Mini-Series to Train Pharmacy Preceptors. American Journal of Pharmaceutical Education, 81 (1), pp, 1–13.

Dandashi, A., Karkar, A. G., Saad, S., Barhoumi, Z., Al-Jaam, J., & Saddik, A. E. (2015). Enhancing the Cognitive and Learning Skills of Children with Intellectual Disability through Physical Activity and Edutainment Games. International Journal of Distributed Sensor Networks, 11 (6). 

Guy, Retta., & Marquis, G. (2016). The Flipped Classroom: A Comparison of Student Performance Using Instructional Videos and Podcasts Versus the Lecture-Based Model of Instruction. Issues in Informing Science & Information Technology, 13, 1–13. 

Lynch-Arroyo, R., & Asing-Cashman, J. (2016). Using Edutainment to Facilitate Mathematical Thinking and Learning: An Exploratory Study. Journal of Mathematics Education, 9, 37–52. 

Van Eck, R. (2006). Digital game-based learning: It's not just the digital natives who are restless. Educase Review, 41 (2), 1–16.