First Impressions - Five Nights at Freddy's 3
Channel: whatthefraggingheck
Date: 2015-05-28

Yeah, I'm late to the party, shut up.

The third in my First Impressions series is the third in the Five Nights at Freddy's series, fittingly. This game is without a doubt the most terrifying, but only because they don't even tell you what you're supposed to be doing. This game introduces brand new mechanics while stripping away the old mechanics and doesn't tell you how to use them, only that they are there and that they are available to you for use. 

What really took me by surprise is the fact all of the animatronics from the previous two games don't appear to HUNT you, but rather they HAUNT you. For some reason having your ventilation deactivated will cause you to hallucinate a jumpscare in which a burnt, beat up, and dysfunctional animatronic jumps at the camera in their own unique way.

They're really pulling some Mad Max sort of mental state here with the security guard. I'm sure there's a ton of lore to go into and swim about in which really would merit it's own video entirely, but I was absent during this game's release for quite a long time and don't know if I should make a theoristic video on this game as I did the last with me being up in Colorado for so long.

For a person who hates to be scared but has an unusual drawing to horror titles, this game is terrifying but only for one reason, which is the inevitable jumpscare that follows a simple mistake or pressing a button too late. The environment is creepy as much as it is geniunely scary at times, and I wish that the suspense being built up wasn't being built for a dumb jumpscare where he comes around your laptop screen and stares you to death. 

In fact, I hadn't noticed until I rewatched my video that at around the 12:55 mark the animatronic creepily raises it's head and watches me flip my maintenance pannel up from behind the glass. It's just the simple thought of this thing hunting you down that easily makes this game frightening enough without having to resort to jumpscares to terrify your audience. 

I will say Scott Cawthon has learned from his previous titles and taken the best things from them and converted them into a pretty alright game that's genuinely makes you panic and hyperventilate at times but looses it's charm at the cheap scare tactics. It's not so much the actual physical animatronic's death screen but the hallucinations of jumpscares that really put me off about this game. I cared much more for the way Springjaw stalked you and watched your every move, the way he hid in the shadows of the establishment as you frantically jumped around cameras trying to locate him, and the fact there was no f**king music box in this one. I also loved the small details such as the shapes of the old animatronics embedded in the static of the cameras. Turn up the video quality and look closely... they're in there.

Bonus for opening this description box - 
Each Springjaw encounter or sighting listed below (excludes cameras): 
6:58 - Spotted in the doorway
7:46 - Death
12:55 - Spotted in the window (Didn't notice in-game)
13:47 - Walks past the window (Didn't notice in-game)
17:09 - Walks past the window (Didn't notice in-game)
17:59 - Death