GoldenEye 007 (1997 video game) | Wikipedia audio article
Channel: wikipedia tts
Date: 2018-12-20

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/GoldenEye_007_(1997_video_game)


00:01:48 1 Gameplay
00:06:04 2 Plot
00:09:30 3 Development
00:09:39 3.1 Design
00:12:24 3.2 Production
00:18:58 4 Reception
00:22:06 5 Legacy
00:22:15 5.1 Retrospective acclaim
00:25:10 5.2 Influence
00:26:53 5.3 Successors



Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.

Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain

Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.

Listen on Google Assistant through Extra Audio:
https://assistant.google.com/services/invoke/uid/0000001a130b3f91
Other Wikipedia audio articles at:
https://www.youtube.com/results?search_query=wikipedia+tts
Upload your own Wikipedia articles through:
https://github.com/nodef/wikipedia-tts



"There is only one good, knowledge, and one evil, ignorance."
- Socrates



SUMMARY
=======
GoldenEye 007 is a first-person shooter video game developed by Rare and based on the 1995 James Bond film GoldenEye. It was released for the Nintendo 64 video game console in August 1997. The game features a single-player campaign in which players assume the role of British Secret Intelligence Service agent James Bond as he fights to prevent a criminal syndicate from using a satellite weapon against London to cause a global financial meltdown. The game includes a split-screen multiplayer mode in which up to four players can compete in different types of deathmatch games.
GoldenEye 007 was developed over a period of two and a half years by an inexperienced team led by Martin Hollis, who had previously worked on the coin-op version of Killer Instinct. It was partially conceived as an on-rails shooter inspired by Sega's Virtua Cop, before being redesigned as a free-roaming shooter. The game was highly acclaimed by the gaming media and sold over eight million copies worldwide, making it the third-best-selling Nintendo 64 game. It received the BAFTA Interactive Entertainment Games Award and four awards from the Academy of Interactive Arts & Sciences.
Retrospectively, GoldenEye 007 is considered an important game in the history of first-person shooters for demonstrating the viability of game consoles as platforms for the genre, and for signalling a transition from the then-standard Doom-like approach to a more realistic style. It pioneered features such as atmospheric single-player missions, stealth elements, and a console multiplayer deathmatch mode. The game is frequently cited as one of the greatest video games of all time. A spiritual successor, Perfect Dark, was released in 2000, while a reimagining of the game, also titled GoldenEye 007, was released in 2010.