Porting Godot to Vulkan - Juan Liniestky | GodotCon Brussels 2020
Channel: Godot Engine
Date: 2020-02-19

GodotCon Brussels 2020 | Godot Engine lead developer Juan Linietsky gives an overview of the engine's current state and the work done so far to port Godot to the Vulkan graphics API. He also covers upcoming changes and the main motivations behind the intended rendering backends for Godot 4.0.

Juan on Twitter: https://twitter.com/reduzio
Godot's development branch for 4.0 with Vulkan support: https://github.com/godotengine/godot/tree/master
Godot Engine website: https://godotengine.org

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Speaker: Juan Linietsky (reduzio) – https://twitter.com/reduzio
Event: GodotCon Brussels 2020
Date & Location: 3 February 2020, Brussels, Belgium

Video recording and editing: Aina
License: CC-BY 4.0 © Juan Linietsky