\|/JP | ArmA 3 vs Ghost Recon Wildlands | Helicopters
Channel: Jay Plays
Date: 2023-02-13

Breapoint's helicopters are similar enough if not identical to those of Wildlands if I'm correctly remembering them.

This video will be comparing Ghost Recon Wildlands' helicopters against those of ArmA 3. Considering the size of Ubisoft and the fact that the game was released more than 3 years after that of Bohemia Interactive, Wildlands must be a superior experience in every way. ...right?

Wannabe-Ghosts, remember to "dislike" the video after you wipe the tears from your eyes. Let your voice be heard, even if it's not as squeaky as mine is!

Ubisoft needs to stop with the open-world nonsense and go back to making a refined open-level product. They took an open-level squad-based tactical first-person shooter with mod support, removed the squad, the tactical nature, the first-person perspective, and the mod support, and they threw it into an open world full of boring repetitive side missions and uselessly empty space. Ghost Recon was supposed to become something closer to Ground Branch or ArmA 3, not Grand Theft Auto or Just Cause.

Ghost Recon Wildlands (March, 2017) Ubisoft
ArmA 3 (September, 2013) Bohemia Interactive

0:00 Intro & input devices
0:06 ArmA settings
0:34 ArmA HUD customization
0:42 Wildlands HUD customization and settings
1:04 Wildlands FPP start and take-off
2:24 ArmA FPP start and take-off
2:42 ArmA AFM gauges
2:54 Wildlands TPP start and combat
3:24 ArmA combat
6:34 How Wildlands feels
7:07 How ArmA feels
8:19 Wildlands roll, yaw, and pitch
9:16 ArmA roll, yaw, and pitch
9:44 Wildland ascend and descend 
10:30 ArmA ascend and descend
11:09 Wildlands trees and bushes
12:36 ArmA bushes and trees
13:53 Wildlands flying for fun
14:26 ArmA flying for fun
15:13 Wildlands rolling and flipping
15:41 ArmA rolling and flipping
16:18 Wildlands momentum and FPP landing
16:44 ArmA momentum and air effects
17:11 Wildlands powerlines
17:35 ArmA powerlines
17:50 ArmA FPP landing
18:20 ArmA skid landing
18:50 ArmA TPP start and airfoil effect
19:43 Wildlands physics
20:01 Outro and conclusion