North American video game crash of 1983 | Wikipedia audio article
Channel: wikipedia tts
Date: 20/12/2018

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Video_game_crash_of_1983


00:01:25 1 Causes and factors
00:01:34 1.1 Prior history
00:02:17 1.2 Flooded console market
00:04:07 1.3 Competition from home computers
00:11:17 1.4 Inflation
00:12:25 1.5 Loss of publishing control
00:16:47 2 Fallout effects
00:16:57 2.1 Immediate effects
00:22:01 2.2 Long-term effects



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SUMMARY
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The video game crash of 1983  (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in North America. The crash was attributed to several factors, including market saturation in the number of game consoles and available games, and waning interest in console games in favor of personal computers. Revenues peaked at around $3.2 billion in 1983, then fell to around $100 million by 1985 (a drop of almost 97 percent). The crash was a serious event that brought an abrupt end to what is retrospectively considered the second generation of console video gaming in North America.
The crash shook the then-booming industry, and led to the bankruptcy of several companies producing home computers and video game consoles in the region. It lasted about two years. Analysts of the time expressed doubts about the long-term viability of video game consoles and software. The North American video game console industry recovered a few years later, mostly due to the widespread success of the Nintendo Entertainment System (NES) in 1985; Nintendo designed the NES as the Western branding for its Famicom console originally released in 1983 to avoid the missteps that caused the 1983 crash and avoid the stigma that video games had at that time.