Tourist Trophy (video game) | Wikipedia audio article
Channel: wikipedia tts
Date: 21/12/2018

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Tourist_Trophy_(video_game)


00:01:13 1 Gameplay
00:01:22 1.1 Modes
00:01:37 1.1.1 Arcade mode
00:02:16 1.1.2 TT mode
00:05:04 1.1.3 Semi-pro mode
00:05:29 1.2 Other features
00:05:38 1.2.1 Photo mode ("Best Shot")
00:07:14 1.2.2 Replay/ghost files
00:08:18 1.2.3 Challenge mode and race events
00:08:47 1.2.4 Progress and rewards
00:09:56 2 Development
00:12:49 3 Original soundtrack
00:13:07 3.1 Track listing
00:14:43 4 Reception
00:15:24 5 Possible sequel



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SUMMARY
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Tourist Trophy: The Real Riding Simulator (ツーリスト・トロフィー, Tsūrisuto torofī) is a 2006 motorcycle racing game. It was designed by Polyphony Digital, the same team that makes the popular Gran Turismo auto racing series. It was largely created off of Gran Turismo 4's game engine. Tourist Trophy is one of only four titles for the PlayStation 2 that is capable of 1080i output, another being Gran Turismo 4, the physics engine of which is heavily used in Tourist Trophy.
Tourist Trophy was first released in China on January 26, 2006, then in Japan on February 2, 2006. The NTSC edition was officially released on April 4, 2006 with seven extra motorcycles, new riding gear, seven bonus background music (BGM) tracks, enhanced visual effects, an exclusive "Semi-Pro Mode" and bike profiles. The PAL edition was launched on June 1, 2006 in Australia, and in Europe the next day. The PAL version offers two additional motorcycles and five new BGM tracks performed by European artists Infadels, Vitalic and Hystereo.