Blade Symphony Gameplay : All New Vanguard Class
Channel: LIFE RPG
Date: 2015-01-18

Blade Symphony gameplay, Blade Symphony review, Blade Symphony Vanguard, Blade Symphony all characters by Brandon Dayton.

Judgement is a brutal knight. Phalanx is a lithe fencer. Ryoku is a dancing blade-master. Pure is an acrobatic aerial-master. Vanguard is all new, and similar to Judgement but a bit faster.

This third-person sword-swinging melee smash-fest isn't about mashing buttons, its about stringing attacks together to turn your opponent into a mushy pile of meaty bits. Mmm... Blade Symphony.

Check out Blade Symphony on Steam: http://store.steampowered.com/app/225600/

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Prove that you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in skill-based tactical swordplay, in 2vs2 team duels, or participate in sandbox FFA game modes.

Blade Symphony is fully integrated with Steam Workshop for player designed custom swords and more. 

Pair your character up with a sword type to completely change your way of approaching combat. Fencing foils and sabres are great for parrying, feinting, and thrust attacks. The mighty Katana can slice up your opponents handedly by cutting multiple times over a single attack.

There are no unlockable advantages in Blade Symphony! All unlockables are cosmetic only. You care about proving your skill and so should the game.

Each character has a totally unique fighting style suited to how you want to play.

Judgement is a hard-hitting, whiskey drinking Murai Knight. His moves require both patience and precision. You’ll want to bait your opponent into an attack and punish with Judgement’s crushing heavy stance.

phalanx

You chose Phalanx because you like fencing and parrying. Out-manoeuvring your opponent is what Phalanx is best at. His attacks are long range and contain powerful thrusting moves that can pick off an opponent from a distance.

Forget out-smarting or out-powering your adversaries. You like speed, and you like hurling your slashes a million miles per hour in your opponent’s face. Ryoku can dish out massive damage over a short period of time, and be in and out of position before his opponent can react.

BE CREATIVE

Each character has three combat stances and over forty different attacks.

Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him!

BE SKILLFUL

By switching stances mid-combo you can chain attacks into your own flurry of death.

The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, then roll away

BE PRECISE

Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to become the best.