Mass Effect 2 [#06] - Dossier: The Convict || Walkthrough
Channel: Ultrawide GC
Date: 2019-05-21

► Walkthrough: Mass Effect 2
► Playlist: http://bit.ly/2PXYxtA
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Mass Effect 2

Upon arriving at Purgatory, Shepard is confronted by several guards that insist that Shepard and the squad relinquish their weapons. The following conversation can yield a few morality points in either direction. After your point has been made, Warden Kuril will enter and will allow you to proceed, telling his guards that they are well equipped to handle three armed guests. Kuril will take you on a walkthrough of the facility. You are in the maximum-security wing and he explains how each pod is a self-contained cell that can be ejected if necessary. You can see giant arms moving cells and it moves three onto the walkway further along. Kuril tells you how to get to where you can retrieve Jack, once Cerberus' credits are transferred.
Once you have control again, move along the tunnel to where the cells are. Once you arrive at the first cell, one of the squad members with you may offer his or her thoughts. You can choose to converse with the guards, or you can walk past. If you choose to converse, you can earn a few morality points based on your conversation options. Moving past the guards and the prisoner, you can converse with the next prisoner and he gives you some inside details on how the prison really works. Apparently, the warden sells prisoners to earn some extra income. He asks if you can buy him, but once he learns that you have come for Jack he immediately changes his mind. You can question him about how dangerous Jack is. It isn’t good, but for the mission’s purposes, she’s perfect.

Continue down the hallway until you reach the door to outprocessing. The tech at the entrance tells you to go to the door at the end of the room. As you open the door, it reveals a cell. A cutscene plays where the Warden comes over the intercom and tells Shepard that they are too valuable to leave the station without a price tag. Tell him what you think of that and prepare for combat.

Betrayal 
Once the cutscene with the devious Warden ends, get your squad into cover and target the doors as Blue Suns mercs will come streaming in that door. FENRIS Mechs will also come through and try to harass you. Stay in cover and kill off the mercs before they do the same to you. Once the mercs are dead, gather up thermal clips and move out the door: the tube to your left is your target. Move your squadmates up to the first support pillars on either side to provide cover and take cover yourself, either behind the crate or at the entrance to the tube. Big surprise: more mercs will try to take you down; deal with them and move on. There is no real reason that you should move your squadmates or yourself, as the mercs will just come at you.
Pick up the clips once the mercs are down and enter the control booth for the super max wing. The tech inside will try to stop you -- deal with him -- then grab the refined element zero next to the door where you entered, the medi-gel near the exit, and then access the console. (If you shoot the Technician at point-blank range with a shotgun, then access the console, you will see him slide off the desk during the cutscene.) As you access the console, one of your squadmates will tell you that this will override the security for the whole prison. Doing it will continue the cutscene and Jack is shown to be fully revived and clearly angry at her incarceration. The three YMIR Mechs in the room are apparently no deterrent for her, as she breaks her restraints, unleashes her massive biotic powers on the YMIRs, and escapes. Now, it’s a chase...






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How I ran this game in 21:9 - 3440x1440 - 60 FPS:
Used the following mods: ALOT, No MiniGames, Cheat Console, ENB and Reshade, Increased Maximum Fuel and Probes
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Experience ultrawidescreen gaming without an annonying voice in the background. (No Commentary)

Walkthrough in 21:9 - Ultrawide - 3440x1440 - 60 FPS
Always with the best graphic option - Ultra.

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