Ye Kingdom: 1000 Logs Needed | Se1 Ep24
Channel: NorthWestTrees Gaming
Date: 13/10/2023

Welcome back to Medieval Dynasty. Today we delivered that parcel to that town, we then updated our quest to harvest 1000 logs. We built a new storage building near that town and set up a new wood shed to help collect the needed wood for the quest. We also put a plan together to figure out a way to give the logs to the person.

═══ Chapters ═══
0:00 - Intro
0:08 - Potions that we need
3:05 - Parcel of faeces
6:17 - Storage shed 2
9:15 -  Going home
11:42 - Upgrading buildings
14:40 - Making a new bow
17:33 - Recap of today
18:56 - Outro

═══ About the Series ═══
► Season: 1
► Episode: 24

We will be starting our first save in the wonderful game called Medieval Dynasty. This game is a first-person city builder with survival aspects and logistical systems. Though still in development at the time of recording this season, it is very refined and I feel it will be stable enough to play part of a series.

═══ About the Game ═══
The game Medieval Dynasty has a bit of everything in it. You travel to a faraway land called the valley and end up living off the land. Over time you grow a small settlement from the ground up while discovering what happened to your uncle.

You will need to learn how to survive against the elements of each season, wildlife, and player and villager needs, there are also bandits in these parts ready to hurt anyone that crosses their path.

You will find many tasks that need doing, from farming, woodwork and mining, crafting tools, and building houses very important, early on Lots of this has to be done by the player but late game you can automate tasks by assigning villagers in your settlement to do things for you.

Welcome to Medieval Dynasty and my brand-new series.

═══ NWTG Sites ═══
► My Official Website
https://www.northwesttreesgaming.com
► My Official GitHub
https://github.com/northwesttreesgaming

═══ Related Tags ═══
#northwesttreesgaming 
#medieval 
#medievaldynasty 
#gaming
#games
#gameplay
#letsplays