The making of SWAT: Global Strike Team part 3
Channel: Matt Godbolt
Date: 2018-06-04

Part three of my series on creating the Xbox and PS2 game SWAT. In this episode I describe how the shadowing system worked, at least the geometric part of it.

I wish I could capture my own screenshots, but I don't have a capture board. I've done my best to find screenshots that show what I'm trying to say, but if I had my own capture setup I'd be able to do much better!

This video was created using kdenlive instead of rendering everything in Blender. It took only half a day to put everything together, instead of the usual several days.