Why Aim Assist Sucks in Infinite PART 3 | Reticles & Bullet Magnetism. 343 BROKE Bullet Magnetism!!!
Channel: Critical Infinite
Date: 2022-08-19

You know me. When I make a promise... 

Chapters:
00:00 Intro
00:18 The Birth of Precision Weapons
02:22 Bullet Magnetism Enlarges the center of the screen
03:44 The Reticle is tied to your FOV
04:48 What 343 Changed...
07:55 Why is Red Reticle and What does it Do?
10:46 Headshot Prioritization Explained
12:14 343 DID WHAT?!

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Sources:

Halo 2: Uncut Episode 1 (Cut Content Restoration Mod)
https://www.youtube.com/watch?v=5c0RsNiRWYg&t=279s

Halo Theme Kazoo Orchestra (ft. my desk)
https://www.youtube.com/watch?v=l_DfCFHOD9E

In this episode of aiming in halo, we go in depth on reticles, and how halo uses auto aim to enlarge the center of the screen. Where other games leave the center of the screen as is, Halo uses a form of aim assist to give the player a larger than usual shape to aim with. Getting shooters to work compentently on console was a chalange, but Bungie prevailed by changing what the game considered to be the screens center. 

However, in the modern mcc, the delicate balance between the retricle, the aim assist and the player's FOV is oftem overlooked. Your reticle is meant to closely corelate to the degree of bullet magnetism of the current weapon. Halo was not designed to support scalable FOV's. 

343's reticles, are more visable than bungie's. However,  they are less transparent, and can serve to obfuscate targets rather than highlight them. 

More importantly, 343 removed Red Reticle for all pc players reguardless of input method. in this video, i explain why red reticle is crucial, as it outlines that the weapons bullet magnetism is still valid at the players current range. By removing  this feature for pc players entirely, you leave them stranded without critical info they need to aim properly. 

Most puzzlingly, 343 removed Headshot Prioritization, a critical feature introduced in halo 2 to equalize the aim assist around a targets head. This results in uneven gun play as players will experience more aim assist above players than below them. 

Many of these changes can be most vicious in campaign where targets have small/narrow heads. 

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343 industries vs. the world