Fixing flat or bent non-planar quads in Blender
Channel: ICICation
Date: 2024-03-01

The geometry of an object becomes even more important when any non-triangular surface becomes non-planar. Here we look at some simple quad based surfaces to find out how graphics software processes them. We will cover why there can be issues and how to avoid them.

0:00 ICIC Lead in
0:11 Flat corner shown
0:55 Everything is a planar triangle
2:43 The missing link
4:32 Geometry saves the day
5:52 Summary of best practices