Half-Life: Opposing Force w/ EAX & 3D spatial sound in MetaAudio (OpenAL Soft HRTF audio)
Channel: I Drink Lava - 3D Game Audio
Date: 2018-09-29

Use headphones only with any virtual surround features turned off. Enable Hardware Accleration in your browser for best video and audio playback. Best HRTF effects at 0:36, 3:44, 12:23, and 20:12.

https://github.com/LAGonauta/MetaAudio/releases
Up next is Half-Life: Opposing Force with EAX and OpenAL Soft HRTF through MetaAudio by LAGonauta. I already played two of the most interesting levels in the previous two videos, so don't expect to be on the edge of your seat. I will say that the new Occlusion effects make a big difference in this demonstration. It adds a lot more realism to the scene where the guard and scientist get killed at 1:29. I can't imagine Aureal A3D would've sounded any better than this. Also, you can really hear just how much more accurate MetaAudio is compared to DSOAL, CMSS-3D, and even Aureal A3D during the part where Otis kicks all the asses.

Sorry about the brain fart towards the end. I recorded this video after midnight and I was pretty out of it after my awful Surface Tension playthrough.


HRTF grade:
A+

Settings:
Windows Control Panel: Stereo
default_fov 115.63
Sound quality: High
al_doppler "0.3" (IMPORTANT: MetaAudio has a similar exaggerated Doppler problem to Yamagi Quake II. LAGonauta recommends this setting.)
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=128
default-hrtf=IRC_1037_44100
hrtf=true
resampler=linear

Links:
https://www.reddit.com/r/HalfLife/comments/8uitxw/halflife_with_openal_efx_surround_sound_and_hrtf/
https://www.nexusmods.com/newvegas/mods/65094
http://satsun.org/audio/
https://steamcommunity.com/app/70/discussions/0/828934913113943429

Credits:
https://commons.wikimedia.org/wiki/File:Half-Life_2_text_logo.svg
By Valve (The HalfLife2 font found in Half-Life 2 game files) [Public domain], via Wikimedia Commons



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