Alan Wake Gameplay Episode 2 | Part 10 | Saving Barry
Channel: MarioKart94
Date: 2023-01-30

Thanks for watching! LIKE the video if you enjoyed! Share, Subscribe!!
That dumb kidnapper messed with the wrong guy!! But now we gotta save Barry!!

Alan Wake Gameplay Episode 2 | Part 10 | Saving Barry

Follow me on:
Twitter: twitter.com/MKart94
Minds: minds.com/mariokart94
Instagram: instagram.com/mkart_94

Please flag hateful comments or spam...we don't need that here :D

Alan Wake is an action-adventure game developed by Remedy Entertainment. The story follows best-selling thriller novelist Alan Wake as he tries to uncover the mystery behind his wife's disappearance during a vacation in the small fictional town of Bright Falls, Washington, all while experiencing events from the plot in his latest novel, which he cannot remember writing, coming to life.

In its pacing and structure, Alan Wake is similar to a thriller television series, with episodes that contain plot twists and cliffhangers. The game itself consists of six episodes, and the storyline is continued by two special episodes, The Signal and The Writer, that were made available as downloadable content (DLC) within the same year of the game's release. Together, they make the first season of a longer story, expected to be continued in Alan Wake 2. Additionally, a six-episode live-action web series called Bright Falls acts as a prequel to the game, and a number of related books also expand upon the Alan Wake story.

Chiefly written by Sam Lake, Alan Wake took over five years to create. The game was originally developed as an open-world survival game as an anti-thesis to Remedy's prior linear Max Payne games, but struggled over three years in merging the gameplay with the action-thriller story they wanted to tell. After an intense two-month period, the team reworked the game to be a more traditional linear game broken into an episodic approach but which better supported the planned narrative structure and capable of reusing much of the open world assets already built. Microsoft Game Studios published the game for the Xbox 360 in May 2010, followed by a Windows port released by Remedy Entertainment in February 2012.