TanBeard Plays Crash Bandicoot: The Wrath Of Cortex On PS2 (Gameplay W/O Commentary) #gameplayvideo
Channel: TanBeardGaming
Date: 2021-06-26

With the release of the surprisingly great N-Sane Trilogy and  Team Racing Nitro-Fueled on current home consoles, all I need is some more Crash Bandicoot goodness and enjoy the classic formula. Keep in mind, I wasn’t a PlayStation kid because I was more of a Nintendo fanboy than any other gaming console related to Sega and Microsoft. I did play the first three classic Crash games in restored format. The other ones that came after Twinsanity, not so much.  I realized how I miss out on other great titles and hell anything to do with this crazy Bandicoot where he saves his jungle by rotting Doctor Neo Cortex’s plan, and with the help of his sister, Coco, and the spirit mask, Aku Aku.  He was like the Sonic the Hedgehog of the PlayStation era and the symbol of the greatness of the early years of Sony’s system. Until everything changed, when Naughty Dog moved on to other games like Jak and Dexter, Uncharted, and recently their disappointing sequel of The Last Of Us. Granted, this is where the company went from awesome game developers to liberal ****heads. And we all know how it turns out to be a disaster. After the development of Team Racing, Naughty Dog marked their last run with the Crash Bandicoot franchise, as the next game was handled by Traveller’s Tales. The same company that made some great titles throughout the lifespan such as the Disney games, before moving on to the Lego games based on Movies and T.V Shows. Yeah, I still can’t believe it’s probably the longest series that these game developers ever made based on a toy brand. Who knows, I’m only dragging this too long so I decided to get my hands on The Wrath Of Cortex in 2017. I got the game back at Long Island Gaming Expo, and honestly, after the trilogy, I thought this was the PS2 exclusive when there are plenty of games that came early in 2001. It wasn’t until the very first time in the franchise that The Wrath Of Cortex was released in other versions, the OG Xbox and Nintendo GameCube. There was a lot of hype to see that Wrath of Cortex plays similarly to its predecessor when the team took a year of development and shipping in the next-gen console market during the early 2000s. Now, you would think it’s meant to be a sequel to Warped since that game was a lot of fun despite the dumb vehicle parts in certain levels. At that time, we looked back and realized that the developers didn’t even bother to put the four in the title. It wasn’t until we get the true sequel of Crash’s lifelong history of his games, It’s About Time, which came out last year, that people were hyped up to play it for nostalgia purposes. Now, we are wrong that this one isn’t meant to be the fourth installment. Weird, I know. I’m not sure if somebody thought they went back to replay The Wrath Of Cortex and realize it wasn’t as good as Warped. Perhaps it just came from me that I should have known better after playing it over again, and yeah I don’t think it’s not that bad. I’ll explain my reasoning for why it isn’t a great game. Prepare yourselves, because we won’t deal with these types of fanbases, get their panties out of the bunch and start going on a flamewar. Maybe it won’t ever happen but hey, I thought the Crash fans were cool. Better than the Sonic fanbases we dealt with.

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