Is The Grapple A Gimmick? Xbox One & X Graphics Comparison, Drop Wall Delay, & More. Halo Infinite
Channel: GameoverTV
Date: 2021-08-04

Does the grapple suck and is it just a gimmick?

0:00 Intro

0:34 Does the grapple suck? 

Nah, it doesn’t suck but for me it’s just feels like a gimmick almost a half way meet in the middle place where 343 loved Spartan Charge from Halo 5 which I loved and Jet Packs from Halo 4 (which I didn’t like) but a minority of the community didn’t like Spartan Charge as well as the Jet Packs and so we ended up with a grapple. It’s decent, but I don’t feel bad ass when I use it and what I am saying could be quite controversial. Some of the kills I have seen with the grapple are quite impressive when it’s been used and you can fetch things from a distance, but flying towards something feels a bit odd. If I was to pick between the grapple and the Spartan Charge, I would pick the Spartan Charge all day long as I can do so much more with it and I am not limited to when I can use it. Maybe the grapple will grow on me, as, you can move away from tight situations, grab weapons and get the drop on the enemy a lot quicker. I would of loved to see the grapple as an addition to the truly great mechanics of Halo 5, not to replace the Spartan Charge altogether. 

2:26 - Graphics Between Xbox One & Xbox X

I’m planning to get an X soon but right now I am ok with my Xbox One until Halo actually comes out and I have to say the graphics were very good. 
I wasn’t too happy about the drop of frames, I initially thought it was down the Xbox One, but watching other content creators, and Jack Frag using a 3090 RTX with the same issue, I realised it wasn’t my very underpowered box. Lots of people had these frame issues, some didn’t of course, I just would have wanted something smoother so my shots would connect better.  I did watching other Halo feeds on better machines and wow, the graphics on tech demo were very impressive. 

3:24 AI Companion

For my AI I had the British dude, Butler I think his name was and I never actually tried to change it but how annoying was that British guys voice. Some stuff is actually witty, but some stuff is damn right cringe, like “needler obtained or Drop Wall obtained”. Not shit Sherlock, I know, I just picked it up. You can change voices by customizing you AI in the menus, I never tried it but I should of. I am quite happy that these voices can be changed though, of course their will be paid DLC for this, but if it customises your play time, I don’t see any issues with it, especially if they can be funny at times. 


4:11 Unlimited Sprint stays in Halo Infinite!

4:50 Drop Wall Pros & Cons

I didn’t get why speed of the drop wall popping up was so slow. The bubble shield in Halo 4 was instant, but this drop wall had a delay. The animation for throwing it wasn’t great either, I hope they make that better when released, but still, why the delay. Is it so it’s not classed as over powered? I actually love the idea, and love that you can shoot it to break the panels, but I think it should pop out quicker. It’s like I had to put down the wall, run away or take cover for a few seconds and come back. By that time, the enemy has legged it and I’m standing there waiting to be shot at defending a piece of grass for nothing and then ditching my drop wall. Kind of pointless. Make it appear quicker and maybe only have one and not two when picking it up.

05:23 Map Designs of Halo Infinite

The maps were great, technically, but lacked so much imagination just like Halo 5. But not in the map design, but the map ascetics. If you go back to Halo 1-3, plus ODST the maps looked amazing. When people talk about the good old days of Halo, the first thing will come to their mind is Zanzibar, Beaver Creek, Coagulation, Lockout, Ivory Tower, Guardian, Boardwalk, Zenith, The Pit and many more. In Infinite and in Halo 5, they just feel like a concrete jungle maps or just metal walls and boxes everywhere. Like I am fighting in a big old factory and then it changes to a different location. The map designs are great, but just like in Halo 5, the maps were very mediocre looking.

Saying all of that, I was happy to see that guns are on walls with a respawn metre, that was pretty cool, guns just lying on the floor was always a bit weird, though the shotgun and the needler felt very underpowered, especially the shotgun, but that pistol… oh wow… proper bad ass. 

The tight corridors that turned into open spaces was a great idea and really loved the design choices to traversal all over the map, I love feeling like I can parkour especially with clamber, but I tell you what, if I had that Spartan Charge at my disposal, I would of definitely made more landings and felt like a real bad ass ha ha! Im flogging a dead horse here. 

6:43 Do You Agree or Disagree?

What did you think to my pros and cons to this Halo Infinite Technical Demo, did you have some I missed out? Did you agree or disagree with any of them? 

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