JoJo's and Damage Calculation
Channel: GaryButternubs
Date: 2023-01-01

"I plan to have some new stuff by May." 
- Doofus, April 1, 2022

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬
0:00 - Intro
2:23 - Damage Calculation Basics
4:27 - Hit | Base Damage
4:51 - Hit | Tandem & Custom Combo Scaling
5:07 - Hit | Timestop Scaling
5:19 - Hit | Combo Scaling
5:59 - Hit | Damage Level
6:37 - Hit | DIO AI Attack Buff
7:38 - Hit | AI Difficulty
8:15 - Hit | Guts
8:38 - Hit | Defense
9:24 - Hit | AI DIO Defense Buff
9:43 - Hit | Attacker Health Damage Buff
10:53 - Hit | Remote Mode
11:17 - Hit | Final Damage Calculation
11:23 - Hit | Stand Gauge Damage
12:27 - Block | Intro
12:35 - Block | Chip Damage
13:23 - Block | Stand Gauge Damage
14:06 - Code Intro
14:51 - Bit Manipulation | Shifts
15:36 - Bit Manipulation | Rotations
16:30 - Bitwise Operators Intro
16:36 - Bit Manipulation | AND
16:47 - Bit Manipulation | OR
16:55 - Bit Manipulation | XOR
17:10 - General Outline of Damage Calculation Process
19:21 - Conclusion
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Heritage for the Future Training Mode for FightCade 2 and Final Burn Neo (does not work with FBA-rr): https://github.com/maximusmaxy/JoJoban-Training-Mode-Menu-FBNeo/releases

My notes on damage calculation: https://docs.google.com/document/d/11Odj-kBkabRrRIGQqd2ZfXFSDIZz0jryp4NTT7ZcRIY/edit?usp=sharing

"Turbo Speeds in Capcom Fighting Games" by Veri7as: https://youtu.be/y9NU10a-pgI

"SFⅢ New Generation: An In-Depth Look「Mechanics & Characters」" by riiya: https://youtu.be/HEzt5EoZhPQ

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