Armura (TEI 2012)
Channel: Chris Harrison
Date: 2012-02-20

In this research, we consider how the arms and hands can be used to enhance on-body interactions, which is typically finger input centric. To explore this opportunity, we developed Armura, a novel interactive on-body system, supporting both input and graphical output. Using this platform as a vehicle for exploration, we prototyped a series of applications and interactions. This helped to confirm chief use modalities, identify fruitful interaction approaches, and in general, better understand how interfaces operate on the body. This paper is the first to consider and prototype how conventional interaction issues, such as cursor control and clutching, apply to the on-body domain. Additionally, we bring to light several new and unique interaction techniques. 

Harrison, C., Ramamurthy, S., and Hudson, S. E. 2012. On-Body Interaction: Armed and Dangerous. In Proceedings of the Sixth International Conference on Tangible, Embedded, and Embodied Interaction (Kingston, Ontario, Canada, February 19 - 22, 2012). TEI '12. ACM, New York, NY.