How to Model A Gauss Turret in Blender
Channel: Making Stuff With Evan
Date: 2017-01-24

In the interim between Game Dev Season 1 and Season 2 we are building tower defense assets. Learn the basics of game asset creation, uv mapping, texturing, and animation with Blender. 

In this episode we create 3 different levels of a Gauss Turret in Blender. The final poly count for each model is between 420 and 550. Stay tuned. Tomorrow we will do UV mapping and texturing. 

Let me know if you have any questions! I'm here to help.