MapleSEA Illusionary Shot/Inhuman Speed reuse/skill errors
Channel: BreadyBready
Date: 2020-10-22

Part 1 (The passive effect activation condition)
According to skill description, after active effect ends, the passive effect can be activated after attacking 10 times.

0:25
10 arrows fired, passive effect did not activate, it only activates on the 11th.

0:34
Same thing, 22nd arrow fired to activate. No other skills are used that count into the attack count.

0:41
Same thing, 33rd arrow fired to activate. No other skills are used that count into the attack count.

1:00
Use uncountable arrows instead of hurricane. More accurate counting expected, but its still 11 usages to activate instead of 10.

1:17
Use uncountable arrows 7 times before cooldown ends.

1:30
Use uncountable arrows another 4 times after reuse and active effect ends. Passive effect activated.

Part 1 Conclusions
1) It is 11 attacks instead of 10 attacks. (Is it an error?)
2) Attack/usage count carries over to next reuse cycle to activate the passive effect.

Part 2 (Reuse error testing / "chewing" of keypresses)
Sometimes, the "active and passive effects cannot activate together" clause has an error and does not allow reusing of the skill (active effect) even though passive effect is not ongoing.
Test conditions used
1) Facing target / target in range
2) Back-facing target / no target in range

2:30
1st attempt, facing target. Normal activation.

3:00
2nd attempt, facing target. Normal activation.

3:31
3rd attempt, facing target. Normal activation.

4:00
Back facing target. Notice the skill effect played and disappeared (working normal since there is no target to shoot at)

4:03
Turn back to face target. Skill effect reappeared even though it should not (because it is more than 1 second apart), but did not fire any arrows as it is more than 1 second ago since it activated.

4:15
Reusing of skill. Notice the top right icon showing the skill. It lingered for 6 seconds when it should be 3 seconds.

4:31
Activating the passive effect, and immediately turning back. 2 seconds later, turn back to face target. Skill effect reappeared when it should not.

4:37
Reactivating the passive effect, and turning back immediately. 3 seconds later, turn back to face target. Skill effect reappeared when it should not.

4:43
Massive turning front and back, but it does not matter because the skill effect remains until I turn back to face the target, or an abnormally long time (more than 1 second)

4:58
Reactivating the passive effect, and turning back immediately. 3 seconds later, turn back to face target. Skill effect reappeared when it should not.

5:15
Reactivating the passive effect while back facing target. Try to reuse the skill after 1 second from the reactivation by double clicking. Notice it did not use the skill. 3 seconds later, turn back to face target. Skill effect reappeared when it should not, and reusing the skill is possible.

5:46
Activating passive effect, and try to reuse the skill after 1 second from the reactivation by double clicking. Notice it did not use the skill.

5:51
Turn back to face the target and the skill effect appeared. Only then is the skill reusable. After reusing, immediately turn back to back-face target. Notice the top right showing the skill icon remains for an extended period when it should have disappeared after 3 seconds. Turn back to face the target, skill effect shows up and then the icon disappears.

Part 2 Conclusions
1) It works perfectly when you are facing the target when the passive/active effect ends.
2) If you are not facing the target when the passive/active effect ends, the skill status gets stuck. This means:
a) When the active effect ends, it is still stuck at the "active effect" status, thus not counting the attacks to activate the passive effect (skill icon remains at the top right)
b) When the passive effect ends, it is still stuck at the "passive effect on" status, thus not counting the attacks to activate the passive effect (no skill icon because it is a passive effect)
c) (Serious error) When the passive effect ends, it is still stuck at the "passive effect on" status, thus the skill is unable to be reused (because the active and passive effect cannot activate together) until it somehow releases on its own, or when you face back the target, thus creating the phenomenon that "the skill is not working despite smashing the skill button many times". Due to this error, it decreases the already low efficiency of the skill.