Unity3d HDRP - High Definition Rendering Pipeline Intro to Volume, Procedural Sky, & Post-Processing
Channel: Dilmer Valecillos
Date: 2019-05-09

Introduction to new Unity3d HDRP High Definition Rendering Pipeline where I explain how to use HDRP volumes, procedural sky parameters, and introduction to 4-5 post processing effects built specifically for HDRP.

*** The source code can be downloaded from GitHub and as a way to thank me for this code please support me by SUBSCRIBING or supporting me in Patreon. ***

https://github.com/dilmerv/UnityHDRPDemonstrations

*** EQUIPMENT USED TO RECORD THIS VIDEO ***

- Photography Photo Portrait Studio 600W Day Light Umbrella - https://amzn.to/2WwI0Tc
- 1350W Photography Lighting Softbox Lighting Kit - https://amzn.to/2MgvV0r
- LimoStudio 6 x 9 ft. Green Muslin Backdrop with Ring Metal Holding Clips - https://amzn.to/30NofpT
- AmazonBasics 60-Inch Lightweight Tripod with Bag - https://amzn.to/2Wd8utF
- Canon EOS Rebel T6 Digital SLR Camera Kit - https://amzn.to/2WcnRlV

*** DO YOU WANT TO RENDER A SCENE LIKE THIS? MY RECOMMENDED VIDEO CARDS ***

- EVGA GeForce RTX 2080 XC GAMING - https://amzn.to/2K7MGZi
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- Gigabyte GeForce RTX 2070 Windforce 8G Graphics Card - https://amzn.to/2MdujEU
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The model shown in this video can be downloaded from:
https://poly.google.com/view/7gKBDgP5jDR 

Also I like to thank "Nick Slough" for this model and give him the appropriate credits for his work.

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