Setting up basic Navigation AI in Stingray: Part 3
Channel: Autodesk Stingray Learning Channel
Date: 2017-03-03

In the third part of this tutorial series we will focus on string manipulation. Now that we have created a navmesh and have our unit moving across the navmesh, we will want to spruce up the interactivity.  By using some simple but clever string manipulation, we will generate random start and end points for our tanks to move from and to.