Procedural Content Generation in Godot Part 2: Using Mazes
Channel: KidsCanCode
Date: 2018-09-11

In this series, we'll explore procedural content generation algorithms and how you can use them in Godot. In this part, we look at some additional functionality for our maze generator from part 1.

Follow the written version of the series here:
http://kidscancode.org/blog/2018/09/godot3_procgen2/

Code for this part can be downloaded here:
https://github.com/kidscancode/godot3_procgen_demos

Tiles by Kenney: https://kenney.nl/assets/road-textures

Support me on Patreon: http://patreon.com/kidscancode