The Truth About Hunt: Showdown's Worst Bug
Channel: Ribbitual Gaming
Date: 2023-02-19

The Reload Bug might be one of Hunt: Showdown's oldest remaining bugs, continuing to exist as the constantly reported issue that's been plaguing the playerbase for almost two years. 

With surprisingly little verifiable information to be found about it, I wanted to see if I could set the record straight. After testing the bug on live servers over the course of several weeks, with nearly the entirety of the arsenal, I am delighted to say that I can.

Thank you again to everyone who assisted in this endeavor!

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*Official Ribbitual© Key Take-Aways!*

Are you an important business person rushing from meeting to meeting with no time to spare? Or perhaps an aspiring entrepreneur juggling 3 separate side-hustles with relentless determination? Don’t have time for a whole YouTube video, but still want to know what’s up with the Reload Bug? Not to worry, I’ve got you covered with the Official Ribbitual© Key Take-Aways!

The Reload Bug will be triggered if you attempt to reload your gun within 4 seconds of using the last charge of a tool, consumable, or world item. This means that there is often time for you to use an item, shoot, and then reload before the window closes. The Romero and Crossbow appear to have windows in the 5-6 second range, respectively. 

You can also trigger a second variation of the bug by switching ammo types on a weapon with a split ammo pool instead of reloading. When a gun is bugged in this way, the ammo will fail to load every time you attempt to swap ammo types for the rest of the match.

While you don’t need to fix the reload bug on a weapon with a single ammo type, as a second reload should complete successfully, you may find the following solution helpful if you manage to bug a weapon with a split ammo pool. 

Animation cancels are the key to fixing these kinds of bugged weapons. Any action that involves a player animation will fix this version of the reload bug, provided you initiate the action right as the ammo counter is filling. Swapping to a second weapon, a tool, consumable, or world item will work, as well as vaulting, climbing a ladder, or going into Darksight. 

If you realize you’ve completed an action that would trigger the bug, and don’t want to wait the 4-6 seconds needed before reloading, you can circumvent the bug in a similar manner to fixing it. Simply swap to anything on your toolbar, or go into Darksight, before pressing your reload input.

Don't ask me why this works.

The new weapons added alongside the Devil’s Moon event appear to be immune to the bug, excluding the LeMat Carbine’s secondary fire. 

The Stalker Beetle won’t trigger the bug.

Thank you for all of the support and kind comments, it really means a lot.

*Chapters*
00:00 A Brief History
01:50 What Triggers the Bug
02:55 The False Start
03:23 The Ghost Reload
04:08 Split Ammo Pools
05:19 The Fix
06:38 Event Weapons
07:22 Things to Note
08:07 Developer Acknowledgement 
08:32 Parting Thoughts & Sick Outro

Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements, from the makers of Crysis. Set in the darkest corners of the world, it packs the thrill of survival games into a match-based format.