Surforge Poly Lasso Tool
Channel: Making Stuff With Evan
Date: 2017-02-20

Get Surforge: https://www.assetstore.unity3d.com/#!/content/79171?aid=1100lJDH
In this episode I cover the main features of the poly lasso tool.

Video Key Points:
    - Create an icosphere in Blender
    - UV Unwrap
    - Go back to unity, visualize comparison between uv and unity plane
    - Work on basic cube 
    - If you activated poly lasso tool and clicked in the scene view and its not creating any points than you might need to reset your editor. The author knows about this error and he is working hard to fix it. There will be lots of bug fixes and feature improvements in version 1.1.
    - Create shapes by clicking, then hit space to map those shapes to the object
    - This is just projecting the shapes onto the model so there is no additional overhead on the model
    - We can create a shape point by point
    - Backspace to remove last point
    - Wine bottle demo
        - change to pipe pattern
        - create left half of bottle
        - continue shape with symmetry in numpad direction
        - I'll do a whole video about symmetry later
    - By double clicking to fill a uv island
    - Move construction plane up to definte vertical position of objects you are creating. It allows you to create multi-layered 3d looking textures
    - We can break shapes by using ctrl and left click. Make sure you have the shape selected, and make sure you go the whole way across. You can't crack a shape, you need a complete break
        - Can be used with symmetry
        - pieces will inherit the properties of the original
    - We are free to use unity's standard transform tools to move these around
    - Automatically close shapes with enter or double click
    - Bring in blender model
    - Fill the uv islands with double click
    - Show the different colors
    - Cut corners to make emission
    - Create a light in the center triangle (uv display, uv snapping)
    - PolyLasso UV snapping
        - UVs, to polylasso objects, to perpendiculars of self points, etc.