Into The Breach : Rift Walkers Embrace The Dusty Desert! (Steam PC Gameplay Playthrough)
Channel: LIFE RPG
Date: 18/03/2018

Into the Breach is an amazing roguelite strategy game from the geniuses at Subset Games. Into the Breach excels at the infamous one more turn syndrome and ends up being a game that is very hard to put down.

The Rift Walkers are here to save the day! Or perhaps not... But should they fail, Into the Breach offers infinite timelines! Choose your team of mechs and jump Into the Breach to smash giant insects!

If you enjoyed the Advance Wars series, Into The Breach will be right down your alley! I'd highly suggest picking it up and playing around with the varied mechs and loadouts available. Into the Breach!!

Check out Into The Breach on Steam and become a Rift Walker timelord: http://store.steampowered.com/app/590380/

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Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.

Description
The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.

Into the Breach is a single-player game coming to Windows, Mac, and Linux (although not simultaneously). There is no planned release date. Ben Prunty, FTL’s composer, is making an original soundtrack for the game, and award-winning sound designers PowerUp Audio are heading up the rest of the audio. Chris Avellone is lending his writing talents and world building skills to the team as well.

Features
    Defend the Cities: Civilian buildings power your mechs. Defend them from the Vek and watch your fire!
    Perfect Your Strategy: All enemy attacks are telegraphed in minimalistic, turn-based combat. Analyze your opponent’s attack and come up with the perfect counter every turn.
    Build the Ultimate Mech: Find powerful new weapons and unique pilots as you battle the Vek infestation across Corporate-Nation islands.
    Another Chance: Failure is not an option. When you are defeated, send help back through time to save another timeline!

The world has ended, and you have failed it. The monstrous insects known as the Vek have destroyed the last vestiges of humanity, but all is not lost for you can slip through temporal breaches into new timelines where there is still hope. Commanding a team of three pilots and their giant mechs, it’s up to you to stop the invasion you couldn’t stop before. As you save cities and islands from the crawling onslaught you’ll earn the trust and aid of corporations, offering you new weapons and upgrades to support your strikes against the invaders. Once you’ve secured enough resources you can take the battle to the Vek hive and attempt to save the timeline once and for all.

Of course, if you fail there are always other timelines. Into the Breach isn’t a roguelike but it has a similar structure, where every game has some slightly randomized elements due to existing in a new timeline. I’m always a fan of integrating story with game systems and the structure of saving or abandoning timelines as you work through new runs of the game is extremely clever.

As genius as the premise is, it’s the gameplay that makes this one stand apart. Each mission takes place on a small, gridded battlefield between your three mechs and whatever the Vek can throw at you. All you have to do to win is survive usually five turns, after which the giant insects get so disheartened I guess they give up and go home. But it’s not just about your mechs surviving, because each map has buildings that form the local power grid. This grid is essentially your life bar, and if too many buildings are toppled by the monsters, you lose. New Vek burrow up from the ground almost every turn, too, so it’s imperative that you keep up with their attacks and find some way to counter them.

The thing is, you get to see attacks coming before they happen. At the beginning of each turn, the Vek make their moves and prepare to attack with giant mandibles or acid globs or whatever else they have cooking. After that, you get to use your three mechs to mitigate as much damage as possible to the grid, your objectives, and yourselves. It’s not a straight shootout either, because most weapons can push or pull enemies, too. Because of how enemies work and how short missions are, you’ll soon find most of your strategy revolves around moving enemies away from their targets rather than killing them. - Audish