How Video Games Create Meaning | Procedural Rhetoric, Meaningful Mechanics and the Dynamics of Play
Channel: The Game Overanalyser
Date: 2020-03-28

This video examines how video games communicate meaning, and the different theories designers and theorists have devised to answer that question. From Procedural rhetoric, to the aesthetics of play, and theories of dynamic emergent meaning, we are still debating how games fundamentally convey ideas, themes and emotions, and in this video, we survey the history of different theories of meaning for games, and how play expresses itself differently based on the game, the context and the culture it exists in. 

Sources

-Persuasive Games - Ian Bogost

-Hamlet on the Holodeck - Janet Murray

-Brenda Romero Train
https://www.gdcvault.com/play/1012259/Train-(or-How-I-Dumped

-Critical Play  Marie Flanagan

-Against Procedurality  Miguel Sicart
http://gamestudies.org/1103/articles/sicart_ap

-The Ethics of Computer Games  - Miguel Sicart

-Mechanics, Dynamics, Aesthetics
https://users.cs.northwestern.edu/~hunicke/MDA.pdf

-Dynamics - Clint hocking
https://www.gdcvault.com/play/1014597/Dynamics-The-State-of-the

-Warren Specter Gdc
https://www.youtube.com/watch?v=8IIL9fVfFw8

-Dynamics  Will Wright
https://www.youtube.com/watch?v=JBcfiiulw-8&t=1s

-The Ambiguity of Play  -Brian Sutton Smith