Pushing Pixels with Lisp - Episode 24 - Accelerated Particles
Channel: Baggers
Date: 2017-11-22

This week we had a go at making a particle system where the particles were updated on the gpu using transform feedback before being used as per-instance data when drawing.

It seemed to work rather well except for finding that the current per-instance data abstraction might be too restrictive.

If you would like to join us live then these are streamed every Wednesday at 8pm CEST over at https://www.twitch.tv/baggers___