Omega Strike : Pt1. Gunning and Platforming? Sounds Like My Kinda Game! (Steam PC Gameplay)
Channel: LIFE RPG
Date: 2017-10-16

A beautifully done platformer that features shooter and RPG elements? I can get behind that! Behold, Omega Strike has arrived! While the shooting can get a bit wonky with only 3 directions it gives incentive to switch between characters and things turn out pretty well overall. I am super excited for this title, so let's do this!

Omega Strike features some great visuals and music. I'm heavily reminded of some classic titles such as Lost Vikings and of course the ubiquitous Metroid-vania. Things seem to start out relatively slow, but I'm sure the controller-throwing frustration is just around the corner. We get eased in though. Omega Strike is a gentlemen.

You can shoot enemies corpses! I missed a secret in the first episode that I noticed in editing. This game has plenty of mystery to it and I'm excited to see what other surprises Omega Strike might hold. You can just run through levels and kill everything, but from now on I'll try a bit more to keep my eyes peeled for treasures!

Check out Omega Strike on Steam!: http://store.steampowered.com/app/680340/Omega_Strike/

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As Doctor Omega and his mutant armies march toward world domination, only a few brave freedom fighters stand in his way. Omega Strike is a metroidvania game with a huge, open-ended world and multiple playable characters. 

Defeat deadly enemies and learn new abilities for your heroes. Explore the world, find it's hidden treasures and upgrade your weapons in order to defeat Doctor Omega and his evil henchmen.

Omega Strike is a metroidvania that features a good deal of exploration and colorful characters. However, you'll need to be patient to see the game be what it should be. Early in the game, like in many games of the genre, powers are taken from you and must be reclaimed. In this case, two characters of your squad are kidnapped and need to be rescued. These multiple characters create the crux of the gameplay. You can freely switch between three squadmates to utilize their unique weapon and abilities. With all characters and their abilities unlocked, the game shows it's potential. The player can rapidly swap characters to defeat enemies and overcome light platforming and puzzles to find and defeat the boss characters. However, there are no other weapons, powerups, or combat upgrades availible beyond simply damage, range, and hp (at least not for the time I played). This makes the initial hour or two where the player can only control one of the characters excruciatingly anemic. 

The bosses are colorful and unique, and remind me greatly of classic Mega Man bosses. The enemies also display a great deal of variation, both mechanically and visually. The player characters don't quite keep up, and look and feel awfully generic. Exploration is critical, and is assisted by a good, but simple, map. A great deal of backtracking is required, as you'd expect of a metroidvania. Presentation wise, the music does a great job matching the environments, and the visuals are competent; at worst it looks like a bland SNES title.

Omega Strike, while lacking in innovation, is a fine metroidvania for fans of the genre that can provide several hours of play, as long as you have the patience to pull yourself through it's initial dullness. - UnlimitedAmmo

It would be easy to nitpick tiny details about the game that modern games in this genre do better, but as another reviewer stated, "were this game released in the SNES era, it would be a 10/10." I thoroughly enjoyed my stay--never got too tired of the soundtrack during my exploration to get 100%, which took me about 10 hours to do on "hard mode."

Bossfights are tedious and simple, but the tropey designs for each one is beautiful. One or two feel unfair, but if you adapt to the patterns it's pretty simple (you also have near-unlimited health packs if you do any side exploring).

The character-swapping mechanic is kind of pointless, as you have immediate access to the other hero's abilities with the press of a button (why not one character, 3 guns?), but I think part of its charm would be lost updating the gameplay to modern standards. Play control is up to par with modern games (honestly, probably better than most). 

Lastly, I got lost about 2/3 the way through the game and had to go map-by-map to find out where I was supposed to go next. This was my fault since only one map still had lots left to explore, but be aware that this game is really just a linear path gated by the next ability unlocked by defeating a boss. I'm not sure I see myself replaying Omega Strike any time soon. -[STA] Cheeto