Mastering Game Mechanics
Channel: Rym DeCoster
Date: 2013-04-28

Presented at PAX East 2013 on Saturday on the Tabletop Theatre, our 21st PAX panel/lecture, in "Mastering Game Mechanics" we take you through a variety of "game mechanics" and consider their use and purpose.

From the PAX East Schedule:

Despite the staggeringly vast variety of games out there in the world, they draw primarily from a core set of basic mechanics.  Many games which at first seem very different share fundamental design patterns, subgames, and strategies.  What is a "draft," and more importantly, what is its true function?  Where to rondels come into play?  What is the purpose of an arbitrary decision?  What does "skill based movement" mean for a game?  Are all auctions created equally?

Whether you are a player, maker, or even simply observer of games, understanding these core components will provide a surprising degree of insight into their nature. Join us in our 21st PAX panel to explore the nature, lexicon, design, and strategy of game mechanics, drawing from videogames, board games, even role playing games and sports.

This is essentually a "part 1."  In the same room for the following slot, we continued with Practical Game Theory -  http://www.youtube.com/watch?v=hZDxLi6Xc40