Phanaeus vindex CG Sculpt Part 10: Baking Detail Texture Maps
Channel: Eric Keller
Date: 2019-01-21

A brief description of the workflow I am using for this Rainbow Scarab Beetle. I show how I created displacement maps in ZBrush and how I exported parts of the model, both low and high poly versions, and the used these versions to bake maps in Substance Painter. Its a fairly and technical episode.