Sekiro Shadows Die Twice Gameplay Part 14
Channel: One Man Kingdom Gaming
Date: 2022-08-09

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Following the Sengoku period, Isshin Ashina seized control of the land of Ashina.[1] During this time, a nameless orphan is adopted by the wandering shinobi known as "Owl", who named the boy "Wolf", and trained him in the ways of the shinobi. Two decades later, Ashina is on the brink of collapse due to the now elderly Isshin falling ill and the Interior Ministry, a group set on unifying Japan, steadily closing in. Desperate to save his clan, Isshin's adoptive grandson Genichiro seeks the immortal "Divine Heir" Kuro in hopes of using the "Dragon Heritage" in his blood to create an immortal army. Wolf, now a full-fledged shinobi and Kuro's personal bodyguard, fights Genichiro but loses the duel along with his left arm while Genichiro takes the boy. However, being immortal himself, Wolf survives and is found by a retired shinobi known as the "Sculpter", who nurses him back to health and gifts him a Shinobi Prosthetic.[3][8][9]

To rescue Kuro, Wolf assaults Ashina Castle whilst being forced to confront his own past: three years ago, Kuro's birthplace, the Hirata estate, was raided by bandits led by Wolf's former teacher, Lady Butterfly, who was attempting to kidnap Kuro. While Wolf was able to defeat her, he was then stabbed in the back by an unknown assailant but survived thanks to Kuro making him immortal through the Dragon's Heritage. Back in the present, Wolf once again confronts Genichiro and this time, defeats him. However, Genichiro survives by drinking an artificial replication of the Dragon Heritage known as the "Rejuvenating Waters", and flees. Kuro then asks Wolf to perform the "Immortal Severance" ritual, which would result in Kuro's death and prevent anyone from fighting over his immortality. Wolf reluctantly agrees to help and sets out to collect the necessary materials for the ritual. Wolf's quest also leads him to cross paths with Isshin, who gives him a new name: "Sekiro", the "one-armed wolf".

After collecting all the components for the ritual, Sekiro is confronted by Owl, who was thought to have been killed during the raid on Hirata and revealed to be the one who back-stabbed Sekiro back then. Owl reveals he also seeks the Dragon Heritage and orders Sekiro to renounce his loyalty to Kuro. If Sekiro sides with Owl, he is forced to fight Isshin's doctor, Emma, and Isshin himself. Upon defeating them, Sekiro proceeds to betray Owl while Kuro realizes he has been corrupted by bloodlust, resulting in the "Shura" ending. If Kuro is chosen, Sekiro fights and kills Owl. Sekiro then enters the Divine Realm to collect the final material for the ritual. Upon returning to Ashina, Sekiro discovers Isshin has succumbed to his illness and that the castle is under attack by the Interior Ministry. Sekiro eventually finds Kuro under attack by Genichiro, who challenges Sekiro for the Dragon Heritage, only to be defeated once again. Realizing Ashina is lost, Genichiro uses a ritual to revive Isshin in his prime so he might restore the clan, at the cost of his own life. Although he disagrees with Genichiro's methods, Isshin honors his grandson's wish and fights Sekiro.

After defeating Isshin, there are three possible endings. Performing the "Immortal Severance" ritual results in the eponymous standard ending, where the Dragon Heritage is removed at the cost of Kuro's life. Afterward, like the Sculptor before him, Sekiro retires as a shinobi and spends the remainder of his days carving Buddha Statues. Working with Emma to find an alternative way of severing immortality results in the "Purification" ending, where Sekiro sacrifices himself instead of Kuro. The final ending, "Dragon's Homecoming", is obtained by helping a character known as the "Divine Child of the Rejuvenating Waters": Kuro's body dies, but his spirit lives on inside the Divine Child, who goes on a journey with Sekiro to return the Dragon Heritage to its origin place