IK procedural walk animation part1: Importing and skinning your sprite
Channel: Manie Makes Games
Date: 2022-11-23

Hello world!
This is my first video and part one of a series about creating a character (spider or other ) that uses an inverse kinematics driven procedural walk animation. Sounds scary, but in the end it will all make sense ;-) . In this video I will highlight the requirements to set up your character rig and how to skin your character for basic animation.

I was inspired to do this series by these Youtube videos
https://www.youtube.com/watch?v=hrIimDYV0IA by  Leo Chaumartin
https://www.youtube.com/watch?v=9-7owO16syA&t=6s by  ThatOneUnityDev

I felt like I needed to explore how this works and try to help others take in the concepts and parts involved at a slightly more relaxed pace. 

To help you understand the topics covered I have linked to the Unity documentation for 2d Animation and IK below:
Introduction to 2D Animation
https://docs.unity3d.com/Packages/com.unity.2d.animation@10.0/manual/index.html
Preparing and importing artwork
https://docs.unity3d.com/Packages/com.unity.2d.animation@10.0/manual/PreparingArtwork.html

Skinning Editor
https://docs.unity3d.com/Packages/com.unity.2d.animation@10.0/manual/SkinningEditor.html

PSD File importer override script.
You can use this if your drawing app does not support psb files but does support psd files.
https://docs.unity3d.com/Packages/com.unity.2d.psdimporter@8.0/manual/PSD-override.html

And lastly here is a link to the Github repo for this project:
https://github.com/ManieBesselaar/IK_Spider.git

Come take this learning journey with me.
My name is Manie and I make games