Chip's Challenge 2 - 07: Trial and Error
Channel: roundthewheel
Date: 22/06/2020

Lots to get out there today.
First and foremost, **EPILEPSY/PHOTOSENSITIVITY WARNING FOR DESERT OASIS**
Originally I was going to re-record the material from Desert Oasis onward because I was able to turn off conveyor animation thanks to some kind assistance, but unfortunately it turns out that doing that does not, for whatever reason, de-animate the random-direction ones, so I just decided to keep what I had because it had good puzzle-feeling-out material. I've still turned it off for future episodes however.
Also, from episode 08 onward the game will use the Windows sound effects, which most people are probably more familiar with and have more nostalgia for anyway. I'm told Chuck was very proud of being able to sample the original Lynx sound effects, but I'm gonna be real: they're clangy, abrasive, and annoying. So it's all Windows sounds from here on out: oofs, bummers, popping noises, and shimmery teleporters. They'll also be less annoying in the event that I set them too loud, because they're somewhat more muted in nature.
Finally, keen-eyed observers may notice that the clock shows an inconsistent time between the first block pushed to the exit in "Trial of Elements" and the edit that cuts straight to the second one. This is because I'm an idiot and managed to irreversibly screw up the second block push (put it on the wrong side of the force floor) and had to do the level all over again. I maintain that that part adds a second half to that level that it doesn't need, not to mention a momentum-killing burst of tedium.

0:00 Long Lost Friend - Dungeon Explorer II (PC-Engine) - "Ancient Ruins of Hyvoris"
7:17 Desert Oasis - Monopoly (PC, 1995) - "In the Pocket"
12:55 Trial of Elements - La-Mulana - "Primitive Dance"

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Twitter: @roundthewheel