Mass Effect 2 [#03] - Freedom's Progress || Walkthrough
Channel: Ultrawide GC
Date: 2019-05-18

► Walkthrough: Mass Effect 2
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Mass Effect 2

Freedom's Progress is the third and final mission in the prologue, where Commander Shepard's embryonic team investigates the recently attacked colony of Freedom's Progress. Your mission is to recover any clues or information as to who is responsible, with help from newfound squadmates Jacob Taylor and Miranda Lawson.

You start in the shuttle, talking with Jacob and Miranda. When Jacob asks for specific orders, there are morality points available: you can get Paragon points for emphasizing looking for survivors, or Renegade points for prioritizing the mission over everything else.

Freedoms progress surfaceOn arrival, be sure to check the Squad menu and assign your available points to powers. Proceed through the door and make your way through the colony, until you find a large door. To the left are some spare parts, which you can salvage for 1000 credits. Through the door, there will be two LOKI Mechs in front of you, and when they are defeated, two more appear to your right, which are accompanied by two FENRIS Mechs. A few seconds later, another LOKI mech will appear where the first two were. Combat Notes: For the first battle of a prologue mission, this can get surprisingly tricky on higher difficulty levels since the LOKI mechs flank the one obvious cover position and the FENRIS mechs approach relentlessly. You'll need to be quite nimble in switching directions and concentrating on the most threatening target. An alternative tactic if you're having trouble is to remain inside the large door.
In the next building, there is a Med Kit with 1 medi-gel, and a Wall Safe worth 2000 credits. Outside, there will be one LOKI Mech and one FENRIS mech, and some salvageable spare parts worth 1000 credits.

Further on, your squad will run into Tali'Zorah vas Neema and a group of quarians under her command, all of whom express great distrust for Cerberus. Tali explains that their mission is to find Veetor, an unstable and sensitive quarian who came to the colony on Pilgrimage. They suspect that Veetor, nervous to begin with, must have suffered damage to his suit during the attack, with the subsequent infection causing him to become paranoid and reprogram the security mechs. The two squads decide to work together to find him. Demanding they lower their arms gets you Renegade points, and allows you to explain why you joined Cerberus ("No choice" gives Paragon, "For humanity" gives Renegade). Questioning whether Veetor is still alive garners Renegade points, as does telling them that you're taking charge and rejecting Tali's plan. For Paragon points, suggest cooperation and agree with Tali.

Outside, Tali will warn of security drones, which you will see fly past you. In the next building, one LOKI mech is bundled up next to a Wall Safe worth 2000 credits. The time it takes for him to stand up is enough to do significant damage. Outside again, two Assault Drones and one Rocket Drone will appear, and three more of the same will replace them after they are dead. Tip: If you're replaying and have Stasis it will destroy any drone you use it on.

Tali will contact you saying that Prazza and the other quarians went on ahead, despite her protests, in an attempt to locate and remove Veetor before Cerberus can question him. In the building on the right will be some ammo, and a Med Kit worth 100 credits, if your medi-gel is full. Proceed through the empty room on the left, then downstairs, where you'll run into two Assault Drones and one Rocket Drone, each with a back-up (same as last Drone incident). Tip: Quickly returning to the top of the staircase gives you the best cover for taking out the drones.

Around the stairs to the left is some ammo and some spare parts worth 1000 credits, and in the middle sits a 100-credit Med Kit. Proceed to the large gate and order your squad mates to take cover on either side of it, then hide yourself behind the obstruction in front of the entrance. Once in position, Tali will open the door remotely.

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How I ran this game in 21:9 - 3440x1440 - 60 FPS:
Used the following mods: ALOT, No MiniGames, Cheat Console, ENB and Reshade, Increased Maximum Fuel and Probes
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Experience ultrawidescreen gaming without an annonying voice in the background. (No Commentary)

Walkthrough in 21:9 - Ultrawide - 3440x1440 - 60 FPS
Always with the best graphic option - Ultra.

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