Bucketed Leaderboards using Nakama Server Runtime
Channel: Heroic Labs
Date: 2021-07-28

Learn how to setup Bucketed Leaderboads using Nakama Server Runtime Code.

As player bases in social games grow, their global leaderboards become static, with little movement at any particular skill or score level resulting in a reduced interest to complete and continue playing the game. This is where bucketed leaderboards can help.

https://heroiclabs.com/docs/nakama/concepts/leaderboards/
https://heroiclabs.com/docs/nakama/guides/concepts/bucketed-leaderboards/
https://github.com/heroiclabs/nakama-project-template/

Timestamps:
00:00 - Introduction
00:30 - What is a Bucketed Leaderboard?
01:18 - How we'll implement a Bucketed Leaderboard
02:44 - Implementation using Go
08:06 - Example using Unity
08:41 - Nakama Console view
09:05 - Wrap up

Nakama is the leading open source game server framework for building social and competitive online games in Godot, Unity, Unreal Engine, MonoGame, LibGDX, Defold, Cocos2d, Phaser, Macroquad and more. Use Nakama to create, deploy, scale and monetize competitive and social games.

https://heroiclabs.com
https://twitter.com/heroicdev

#heroiclabs #nakama #opensource #multiplayer #gamedev #golang