Pong clone in rust with the bevy game engine - Part 6: Responding to window resizes
Channel: Max Bruckner
Date: 2020-12-07

https://github.com/FSMaxB/bevy-pong-clone

In this series I'm trying to write a clone of the classic pong game in the game engine bevy using the rust programming language. I'm completely new to data driven development and ECSs (Entity Component System), so you're watching me learn!

Part 6: Using the window resize events to dynamically update ball and paddle.