Bevy Game Engine Tutorial - Window and First Sprite (Ep1)
Channel: Logic Projects
Date: 2022-03-11

Update: In bevy 0.7 vsync is replaced by the PresentMode enum (where Fifo is vsync and is the default)

In this tutorial we will use Bevy to create a window and render a sprite from a sprite sheet.  We cover many of the basic features of Bevy.  The goal of this series is to create a classic RPG style game in Bevy and to explain how things are done along the way.

Git:
https://github.com/mwbryant/rpg-bevy-tutorial/tree/tutorial1

Resources: 
Final Game: https://github.com/mwbryant/monster-fighter
Blog Reference: https://www.logicprojects.net/2022/03/bevy-game-engine-tutorial-introduction.html
Bevy: https://bevyengine.org/
Bevy Cheatbook: https://bevy-cheatbook.github.io/
Bevy Examples: https://github.com/bevyengine/bevy/tree/main/examples
Unity ECS Comic: https://docs.unity3d.com/Packages/com.unity.entities@latest/

Chapters:
0:00 Introduction
1:43 Project Creation
2:34 First Window
3:00 VSCode Setup
3:24 Basic Resources
4:30 ECS Explaination
5:11 Camera System
6:22 Asset Management
8:41 First Sprite
10:05 Outro