DRG 6x2: 4 Eggs - shield disrupt + lethal enemies + full omelette (true solo scout)
Channel: ojb
Date: 2023-06-25

No deaths, no bosco. Featuring min clips m1k + double barrel boomstick + pheromone grenades in Glacial Strata. The "full omelette" means pulling all 4 eggs at once.

I think glacial is the toughest biome in the game currently, and by a significant margin over the others. It has reasonably difficult enemies in the form of shockers (perhaps my most respected enemy, lethal shockers don't mess around) and the fact that their praetorian variant is actually pretty tough (no gas to explode, tough to stay ignited for bonfires due to fire resist, plus their snow spit has some brutal slowdown). This is on top of loads of unfavorable mechanics in the terrain: ice spikes that block tunnels, black ice floors that affect aim because of impacts on movement, snow drifts that slow you down if stepped on; not to mention ice vents that can harm visibility and prevent entire areas from being holdable. If this wasn't enough, ice storms are the most dangerous weather in the game, as the freeze, slowdown, and visibility effects can each be run ending. Luckily for me, scout is the class least impacted by all these downsides, especially with the new double barrel letting you wave clear without fire spread.

I'm honestly not sure if shield disruption and lethal enemies can co-exist in a map in the vanilla game (update: yes they can). I forced it using the "Buyable Missions" mod that I just installed today. It's quite neat and convenient for testing out builds on certain maps and modifiers without relying on the map generator to make it for you. Shield disrupt + lethal enemies is a decently tricky combination that forces you to manage your spacing and positioning more strictly than you would without it. I don't think it's the most difficult combo in the game (swarmaggedon might be trickier as solo scout, and I hate low grav enough that - controversially - I might rank swarmaggedon+low grav as my #1 most difficult scout combo lol). 

For regular, non-weirdo players unlike myself, I would hazard a guess that lethal enemies + mactera plague would be the most difficult combination, but that's mostly because the average player doesn't bring along a mactera solution nor do they build a generalist loadout that handles single target and waves without needing to rely on teammates. I guess it's worth pointing out that the more coordinated the team is (e.g. are you playing with friends on modded) that the need to have each player lean more generalist versus more specialist greatly dissolves. It's why you'll see most modded drillers kitted out full wave clear and most modded gunners kitted out max damage; you don't need your driller being able to solo handle a bulk det just as you won't need your scout to handle a swarmer swarm. In the solo realm I hang out in, you need a more generalist build to react to anything the game might throw at you.

Anyway, this leads us to the main reason I'm posting this video today. We need to come together as a community and solve the game's most difficult unsolved question:

What do we call pulling all eggs at the same time?

I propose the following naming scheme, but I don't think it's quite perfect yet and I am definitely open to workshopping it:

- 4 eggs at once is the omelette
- 6 eggs at once is the bacon and eggies
- 8 eggs at once is the english breakfast

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Loadout:
23112 Minimal Clips
12233 Double Barrel
Pheromone Grenades

Perks: 
Dash / Iron Will
Resupplier / Deep Pockets / Born Ready

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Highlights:

0:00 Build
0:52 Mission start
9:38 Breaking into main cave (initial spawns handled)
12:11 Prepping eggs for easier pulling versus shockers
13:41 Most dangerous ambient (no space to kite effectively)
17:11 Det-accelerated egg pulling
18:01 Fourth egg pulled
20:03 Final cleanup
22:14 Extract
23:46 Final stats page