How to build a multiplayer game - Stefan Schindler RustFest.Global Pre-Event
Channel: Rust
Date: 2020-11-03

How coding a system with so many independently moving parts is less about the bits and bytes but more about the high-level capabilities rust offers.
In this talk Stefan Schindler @dns2utf8 focused on how he designed the whole system from concept to implementation including hosting it on a CO2 neutral server.

Join the Zürisee Community on Matrix:
#rust-zuerisee:matrix.coredump.ch


Checkout https://rustfest.global/