Linearity (video games) | Wikipedia audio article
Channel: wikipedia tts
Date: 2018-12-22

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Nonlinear_gameplay


00:01:14 1 Classification
00:01:23 1.1 Branching storylines
00:04:53 1.1.1 Visual novels
00:08:10 1.1.2 Role-playing games
00:12:06 2 Level design
00:13:26 2.1 Open worlds and sandbox modes
00:14:18 3 Early examples
00:14:32 4 See also



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SUMMARY
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A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order.
A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open-world game environment independently from the game's main objectives, if any objectives are provided at all.
A game that is significantly nonlinear is sometimes described as being open-ended or a sandbox, though that term is used incorrectly in those cases, and is characterized by there being no "right way" of playing the game. Whether intentional or not, a common consequence of open-ended gameplay is emergent gameplay.