SimCity (DS) - Road to Recovery: Sudamer (Oopsieville)
Channel: Patrick So
Date: 2023-11-15

City Name:  Oopseeville

Winning Conditions: 
 Reach a population of 300,000 people.

Beginning Stats
Population:     35,000
Starting Funds: 73,147
Monthly Income: -4199

No messing around in this scenario.  The place is a mess, with a 
very wasteful road and rail system.  There are also numerous 
redundant monthly expense buildings.

First things first:  crush all the expense buildings you don't 
really need.  First demolish all fire departments, universities, 
libraries, and any redundant schools and hospitals.  Then destroy 
the rail system.  Finally, if you want to take time, clean up any 
unneeded roads.  Doing all this will give you a 1k + budget, with 
which you can start building up the city to 300k population.

Note that the recommendation is to keep some schools and hospitals.
Because of the long term nature of this map, you want to keep the 
city's Aura, Quality of Life, and Land value up.  Besides, you'll 
have a monthly profit anyways, from destroying all those other 
buildings.

One problem is that there is very little space that isn't hogged up
by very inefficient zoning and roadway.  There's only one solution...
You have to make yourself some space by smashing things.

Just pick one area (I chose the left corner) and build from there, 
smashing any already existing zoning in your way.  I built up 
towards the top, stacking the blocks flat, one on top of another, 
like 4-line tetris blocks.  

One tactic for large population is to build track housing blocks: 
long blocks of high land quality residential, with a small commercial 
block as a capstone.

In this block, intermix all the needed monthly expense and a few 
QoL/LV buildings, such as parks.  In particular, I recommend double 
zoos every other block, as that really brings in the population.  If
you want to go more frugal, try Large Parks or Stadiums.  

The basic layout is a 9 wide, long block, flanked by roads.  Place a 
small amount of commercial at the end.  In the middle is a single 
line of greenery.  

Just keep building as many of these track housing blocks as you can
a month.  It should take several hours of real time.

You may also want to build an airport, to increase commercial 
demand, possibly increasing its size after you reach 200 or 250k 
people.  This will increase commercial demand and make industrial
demand a little less important (negating some traffic concerns, 
making the commercial block capstone more effective and reducing
your need to do anything other than make these track housing blocks).

You will also need to build recycling buildings, to keep the 
garbage level of your city down.  Citizens hate garbage, which leads
to pollution and lowered QoL, which leads to slowing or stoppage of 
population growth.

Don't forgot to build a lot of extra pump stations, as your city 
will need water to grow once it reaches high levels.

Landmark Rewards: 
41. Moai (Chile)
42. United Nations (UN)
43. Bowser Castle (Nintendo)