Mad Max : Fumehead's Debt [Mission 10] {Gameplay/Walkthrough}
Channel: theRedLad
Date: 15/11/2017

Mad Max
Mission 10 : Fumehead's Debt
[No Commentary]

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IGN Review : The same day Mad Max: Fury Road arrived at my house on Blu-ray to be obsessively watched and rewatched, Max came to my PC in an open-world action RPG by Avalanche Studios, developers of the Just Cause series. In it, Max finds himself left for dead in the desert—and worse, his iconic Interceptor stolen—after a run-in with a hulking warlord named Scabrous Scrotus. Max quickly joins forces with a fawning, Quasimodo-like mechanic named Chumbucket who agrees to help Max build a new car so he may seek revenge and get his original wheels back. To acquire all the parts and upgrades needed to turn this rusty jalopy into a war machine, Max reluctantly makes deals with the leaders of several desert outposts and sets about clearing their turf of threats, conquering enemy camps, scavenging for scrap metal, and engaging in high speed car-to-car combat and melee brawls with enemy goons.

As you explore the wasteland you'll randomly encounter lone vehicles or multi-car war parties bristling with spikes, loaded with explosives, or carrying crews of hooting War Boys. Luckily, you've got something they don't, and it's one of the most enjoyable weapons I've used in a game: a kickass car-mounted harpoon. Target a car's doors and you can tear them off. Target a rear bumper and you can slingshot your car into it for extra ramming damage. Yank off armor, piece by piece, to expose a gas tank which you can then detonate with a shotgun blast. As you upgrade the harpoon you'll gain the ability to tear off a car's wheel, completely neutralizing it. Best of all, you can a rip a driver right out of his seat, either through an unarmored windshield or a door you've removed, and then catapult him through the air. It's a blast. You're not always the hunted, either: sometimes enemy drivers will realize they've bitten off more than they can chew and beat a hasty retreat, meaning you get to become the pursuer.