How to import a rigged Tilt Brush model into Unity to use with TiltBrush SDK
Channel: im019
Date: 2017-10-04

If you make a model in Tilt Brush, rig it in any 3D software and import into Unity to use with TiltBrush SDK you're gonna run into some issues. This is how to make it work.

I do not own TiltBrush or any VR hardware (too expensive :c ) so I won't be able to help you with further questions. I made this for a client and decided to make it public so it can help other people with the same issue.

So, what you gotta do is modify a couple of scripts, you can download them: http://www.mediafire.com/file/9lgunc5pp27wkle/Scripts.zip
Or change it yourself: https://pastebin.com/PRe1q0q9
And:
- Apply scale, rotation, and location
- NO N-GONS [ Edit mode | A (select every face) | Ctrl + T (Triangulate) ]
- Origin to geometry / feet of the character
- Clean materials
- Minimize number of faces

UPDATE 17/12/17: I just realized the audio for some reason is not following the recording. I'm sorry for that....