Blender - Basics and Normals
Channel: Danielle MacDonald
Date: 2012-06-07

An explanation of the very basics of Blender 2.63, the open source 3D modelling and animation software. This is enough to understand how Blender's interface is organized, and the very basics of getting started with 3D modelling.
I directly address 3D polygons and faces, backface culling, and normals, and how this is important to use in a game engine (such as Unity, like we're using).
Note that I'm doing this for my game design group, but I'm uploading it publicly in case anybody else finds it useful :)