Deathloop PC - Detailed Review - The Meaning of Insanity
Channel: MGN TV
Date: 2021-09-16

https://mgn.gg

Deathloop Review - so the Story of Deathloop is you wake up without your memories stuck in a time-loop and you need to work out what is going on. Or as the MC would put it WHAT THE S*** IS GOING ON…

Now the second part of Arcane’s was their power of world building. Dishonoured 1 and 2 were fictional worlds that felt very real. There were many reasons for this from prop placement to details littered around the levels, dialogues and so on. As alluded to earlier, the prop placement is very random and the entire island feels very gamey, it does not feel like a real living breathing world, unlike Dishonoured and Prey. It honestly feels like they put very little effort into making this entire island anything other than it existing for a gimmick feel like an actual island. It goes for a more realistic style than D1 and 2 yet somehow feels less realistic, everything feels clearly placed for either your amusement or with no thought. While there were things there for your amusement in D1 and 2 it felt entirely organic due to well thought out placement. Something Deathloop does not have, all the world building I came to expect of Arcane has been thrown out the window.

The world building simply is not here, and there seems to be no attempt or interest to do so. The narration between the MC and antagonist is pretty much focused on just a swearing war, constant bickering with no real attempt to add to back store or build lore. Furthermore, even the information you gather is pretty much handed out in a very uncreative manner. As alluded to before, the world just feels like it exists as a plot point, an afterthought just there so the game can be played out.  It is a major back step for Arcane and one of their strongest points has completely disappeared.

Art

There were always two things about Ackane that they excelled at: Art and world building. The Art in Deathloop is an unorganized wishy washy mix match which does not hold a candle to Dishonoured. Everything feels off, scaling, colour usage and so on, it just has a very weird feel to it that doesn’t really work. They went for this 80s kind of style but did not pull it off. On top of that all artistic integrity seems to have left Arcane, prop placement is very random making the world feel very gamey. This was an island built on a gimmick and yet it feels like 0 effort was made making the island, which is what I want to talk about next.

Here is a screenshot of Dishonoured 2. Notice the prop placement, the use of lighting, the curled up wallpaper telling a story of this room? Multiple points of detail trying to make this room speak.

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