Nonviolent video game | Wikipedia audio article
Channel: wikipedia tts
Date: 19/12/2018

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Nonviolent_video_game


00:01:44 1 Video game violence and attendant controversies
00:07:01 1.1 Education
00:07:33 1.2 Research
00:10:09 1.3 Lawsuits and legislation
00:17:42 1.4 Degrees of violence
00:18:51 2 Gender perspective
00:21:10 3 Religious perspective
00:22:21 3.1 Christian games
00:25:42 3.2 Hindu games
00:27:02 3.3 Buddhist games
00:28:42 3.4 Jewish games
00:29:25 3.5 Muslim games
00:30:05 3.6 Sikh games
00:30:32 3.7 Bahá'í games
00:31:10 3.8 Taoist games
00:31:28 3.9 Religion neutral games
00:32:04 4 Types of non-violent video games
00:33:54 4.1 Traditionally non-violent games
00:35:49 4.2 Non-violent action games
00:38:36 4.2.1 Non-violent first person shooters
00:44:52 4.3 Non-violent role-playing games
00:46:45 4.4 Non-violent strategy games
00:49:24 4.5 Non-violent sports games and non-violent vehicle simulations
00:51:06 5 See also



Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.

Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain

Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.

You can find other Wikipedia audio articles too at:
https://www.youtube.com/channel/UCuKfABj2eGyjH3ntPxp4YeQ

You can upload your own Wikipedia articles through:
https://github.com/nodef/wikipedia-tts



"The only true wisdom is in knowing you know nothing."
- Socrates



SUMMARY
=======
Nonviolent video games are video games characterized by little or no violence. As the term is vague, game designers, developers, and marketers that describe themselves as non-violent video game makers, as well as certain reviewers and members of the non-violent gaming community, often employ it to describe games with comparatively little or no violence. The definition has been applied flexibly to games in such purposive genres as the Christian video game. However, a number of games at the fringe of the "non-violence" label can only be viewed as objectively violent.
The purposes behind the development of the nonviolent genre are primarily reactionary in nature. As video quality and level of gaming technology have increased, the violent nature of some video games has gained worldwide attention from moral, political, gender, and medical/psychological quarters. The popularity of violent video games and increases in youth violence have led to much research into the degree to which video games may be blamed for societally negative behaviors. Despite the inconclusive nature of the scientific results, a number of groups have rejected violent video games as offensive and have promoted the development of non-violent alternatives. The existence of a market for such games has in turn led to the manufacture and distribution of a number of games specifically designed for the nonviolent gaming community. Video game reviewers have additionally identified a number of games belonging to traditionally violent gameplay genres as "nonviolent" in comparison to a typical game from the violent genre. Despite the fact that some of these games contain mild violence, many of them have entered the argot of nonviolent gamers as characteristic non-violent games.