Mr. P: KNOCKOUT 🎮 Brawl Stars Gameplay
Channel: HOHOTEIKA
Date: 02/05/2023

Brawl Stars - MR. P: KNOCKOUT - Gameplay - Walkthrough (iOS, Android)

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Mr P.
VIEW CODE
“Mr. P. is an angry porter who throws suitcases at enemies. His Super summons porter robots to help him."
Mr. P. (eng. Mr. P ) is a mythical fighter of the Control class . It can be obtained for 1900 credits on the Starr Road.

General
Mr. P. has normal movement speed, medium-low health and medium damage, with a medium-range main attack he throws a suitcase that bounces off obstacles or enemies and deals low damage, and if it hits again, then double damage is medium. His Super sets up a station that summons porter robots with low health. His first gadget buffs and restores the health of a porter penguin present on the battlefield, and using his second gadget, Mr. P can create a porter penguin with his basic attack. With the first Star Power , Mr. P's suitcase deals 40% more damage every 4 seconds when flying over an enemy or wall.. With the second Star Power, porter penguins have 20% more health from base and 40% more damage.

Basic attacks
Attack: Your briefcase!
“Mr. P. throws the heavy suitcase with force. If the suitcase hits an obstacle or an enemy, it will bounce and fall with an explosion, dealing double damage in an area."

Super: Delivery Service
“Mr. P. is setting up a station for his porter drones. She summons little robotic penguins to attack and stalk opponents (and rowdy guests)."

Reinforcements
Star Power: Don't turn over
“Every 4 s. The explosion damage of Mr. P's next suitcase is increased by 40%"

Star Power: Turnstile
"The health of porter robots from the base is increased by 20%, and the damage is increased by 30%."

Gadget: Call
“Mr. P. empowers his porter, increasing his damage by 150 and his health by 1000 points. Charge per match: 3.»

Gadget: Additional Porter
“An additional weak porter robot spawns where the next attack hits. Charges per match: 3.

Usage Tips
Mr. P.'s attack flies far, allowing him to attack from afar. Use the suitcase's jump property to damage opponents behind walls - aim at obstacles and attack. Since the suitcase hits a stationary or fleeing target twice, Mr. P. is quite good at attacking. If you have little health left (or, in principle, you need to run away), then dodge, otherwise you will fall under his maximum damage.
Try not to fight in close combat and avoid getting into situations where you have to retreat, because your suitcases will only deal single damage.
Super put behind the walls on your side of the map. Beware of Throwers and AoE DPS - they can quickly destroy the station. Use Super to control and push the enemy from his position. Porter penguins force the enemy to waste ammunition, which makes him defenseless. They also see enemies in the bushes and will help you spot them easily. Although they have a small indicator of health and damage, penguins can cause a lot of trouble, forcing them to retreat. If you are playing against Mr. P. , try to destroy the base as soon as possible. Conversely, place your team's station in such a way that it is difficult to reach.
" Bell " Use to heal the porter when pushing the enemy. The gadget will not only fully restore his health, but also add 1000 to his maximum. Such a combination "annoys" the enemy even more, since it takes all the ammunition to destroy only one porter. And this guarantees the defenselessness of the opponent.
" Additional porter " is suitable for reconnaissance.
Mr. P is very good at 3v3. He can play any of these types of modes except Heist . Choose a rational place to place the station. Enter from the center of the map. Use suitcase jumps to attack behind walls. Can also play Clash , but not Solo Clash . A double collision is ideal, since when defending against attacking opponents alone, the character is bad, and an ally can cover him up close.




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