Empathy, Critical Thinking and Videogames in the College Classroom
Channel: AQPC Association québécoise de pédagogie collégiale
Date: 10/03/2023

As part of the 2020-2021 Pedagogical Research and Experimentation Program (PREP) grant offered by the Quebec Ministry of Education to private CEGEP institutions in Quebec we experimented with the use of entertainment-based videogames in our college classrooms. Our research measured whether the integration of the videogames we choose had a measurable impact on our student’s critical thinking skills and empathy levels in both the Humanities and the Special Care Counselling program. Our presentation will present an overview of our project, share our experience implementing an entertainment-based videogame in an online-only classroom environment (due to the pandemic), and offer some guidelines that other teachers can use if they decide to implement videogames in their own classrooms.