"Teutoburg" a multi-agent reconstruction
Channel: Wilbefast
Date: 2013-01-01

One of my (legion) university projects this semester - make something interesting using agent-oriented programming. What could be more interesting than a blood-bath? The project is a reconstruction of the battle of the Teutoburg Forest:
https://en.wikipedia.org/wiki/Battle_of_the_Teutoburg_Forest

More information (soon):
http://wilbefast.com

Video was captured using x11grab and ffmpeg:
ffmpeg -f alsa -i pulse -f x11grab -acodec pcm_s16le -r 30 -s 1280x800 -i :0.0+0,0 -vcodec libx264 -crf 0 -vpre lossless_ultrafast -threads 0 capture.mkv

Edited using OpenShot as Pitivi, my favourite, is refusing to import my H264-encoded videos. Audio was captured and cleaned using Audacity.

Project source code:
https://github.com/wilbefast/teutoburg

The engine that was used, my current WIP "Ambition":
https://github.com/wilbefast/ambition-engine
https://github.com/wilbefast/lwjgl-ambition

My partner for this project, Chloe 'Patre':
https://github.com/Patre

The two music tracks that were used (in order):
opengameart.org/content/heroism
http://opengameart.org/content/orchestral-battle-music