Dynamic maps and changes in complexity
Channel: Jonas Tykesson
Date: 2014-03-19

I know, it's a rather silly title but I went back to BF4 to try and figure out the reason why I liked some things and not others with regards to the dynamic maps.

Here's the theory: as the maps change, the complexity of the layout changes. If the change is towards lower complexity, the action becomes more intense and make the matches more aggressive.

Also: the UE4 has been officially released today, meaning most of my next videos are going to be blueprint tutorials.