Godot 4 Editor Explained & 2D Workflow Basics
Channel: Brett Makes Games
Date: 2023-03-30

When I first started using Godot 4, coming from a code-only game development background, I was a bit overwhelmed with the editor. After spending some time working on various projects, I picked up on it pretty quickly and thought I'd share the basics of using it and working with Node2D scenes. I explain the basics of the Godot editor in this video, perfect for beginners just picking up the engine.

Because the 3D editor is so different, I'll make a separate video walking through just that.

The basic gist of working Godot is that you create scenes that consist of nodes. You add behavior to nodes by attaching scripts. And you lay out and modify nodes in the editor and inspector.

Chapters
00:00 - New Project & Renderer
02:13 - Editor Walkthrough
04:20 - Creating a Node2D Scene
06:09 - Displaying an Image
07:48 - A Second Scene
09:24 - Button Node
11:20 - Attaching a Script & GDScript Basics
13:27 - Wiring Up a Button's Signal
14:58 - Switching Scenes
15:55 - Outro

Godot version used: Godot 4.0

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