LucasArts adventure games | Wikipedia audio article
Channel: wikipedia tts
Date: 2018-12-21

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/LucasArts_adventure_games


00:01:44 1 Games
00:01:53 1.1 Initial titles (1986–90)
00:05:22 1.2 The early Nineties (1990–93)
00:09:33 1.3 Later SCUMM games (1995–97)
00:12:23 1.4 3D graphics and GrimE (1998–2000)
00:14:45 1.5 Special editions and remakes (2009–present)
00:16:52 2 Canceled projects
00:20:05 3 Design philosophy
00:21:09 4 Games related to LucasArts adventures by descendant companies
00:24:34 5 Legacy
00:25:19 6 See also



Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.

Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain

Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.

Listen on Google Assistant through Extra Audio:
https://assistant.google.com/services/invoke/uid/0000001a130b3f91
Other Wikipedia audio articles at:
https://www.youtube.com/results?search_query=wikipedia+tts
Upload your own Wikipedia articles through:
https://github.com/nodef/wikipedia-tts



"There is only one good, knowledge, and one evil, ignorance."
- Socrates



SUMMARY
=======
From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or slapstick humor, with the exceptions of Loom and The Dig. Their game design philosophy was that the player should never die or reach a complete dead-end, although there were exceptions.
Many of the games shared similar game interfaces and technology, powered by SCUMM (Script Creation Utility for Maniac Mansion). After 1997, these games transitioned into 3D graphics with the GrimE game engine. Common features between the games include in-joke references to both other LucasArts games and Lucasfilm productions, as well as other running gags, such as Chuck the Plant and Sam & Max cameo appearances, that spanned numerous games. Most of the games were designed by the people with experience from creating preceding adventure games for LucasArts, and the same composers were involved in the majority of productions.
In 2004, after a string of titles that never reached release, LucasArts ceased development on graphic adventure games. Many of the development staff involved in the making of these games moved on to form new companies, continuing to produce similar games at studios such as Telltale Games, Double Fine Productions, and Autumn Moon Entertainment. In 2009, however, LucasArts announced a collaboration with Telltale to revive the Monkey Island series, one of the old LucasArts adventure franchises, as well as stating its intent to revisit its past portfolio. This collaboration brought the LucasArts developed special editions of the first two Monkey Island games and the Telltale helmed adventure game Tales of Monkey Island.