Houdini COPs QuickTips - Intro Ramp Tip
Channel: 3DGO
Date: 21/02/2023

This quick tip series looks at make working with Houdini's compositor easier and more fun. 

This is the follow up to a series I did on re-creating substance designer style materials in Houdini. Which you can find below.

Part I We create a very basic system for creating our materials.
https://youtu.be/vkCGAjh9msE

Part II We create some noise generators in COPs to get more interesting patterns.    https://youtu.be/5w3bot3wRx8

Part III Creating a colour and occlusion map.
https://www.youtube.com/watch?v=kFlKtYT-jsg

Part IV Creating noise for our normal and height maps.
https://youtu.be/Ulen6WP5P3g

Awesome Intro 0:00
Series Overview 0:10
Setup Ramp 0:50
Ramp Tip 1:15
Added Bonus 2:05


Animation, Visual Effects, Sidefx, Game Art, Houdini, Substance Designer, Compositing, COPs, Procedural modelling, materials, Real-time, CG, modelling, Rocks, Cliffs, Generators, Height maps, Painter, Unreal, Maya, Unity.