Hero's Journey: How do you use Monomyth archetypes, if you have less characters/shorter story?
Channel: Josh Coker
Date: 2016-10-17

If you're looking for more information on the Monomyth/Hero's Journey, check out my new book on the subject: 

https://www.amazon.com/Mythological-Storytelling-Stages-Journey-Monomyth-ebook/dp/B07173NJCN/ref=sr_1_1?ie=UTF8&qid=1495518569&sr=8-1&keywords=mythological+storytelling

In this video Josh explains how you can use Monomyth (also known as the Hero's Journey) archetypes in a narrative that has less characters or is a short story. 

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The main take-aways are as follows:

1) Monomyth means the “one story." It's also known as the Hero's Journey (and loosly associated with the Fool's Journey). Elements of the monomyth can be found in nearly all forms of mythology and fairytales from around the world. 

2) The Hero's Journey is comprised of a three act structure.
The three main phases (or acts, or stages, or major plot events--depending on what you're writing) are: 

--Separation (or Departure)
--Initiation (or Trials/Tests)
--Return 

Today we are exploring the second phase, Initiation. In particular, we are looking at the definition of the ultimate boon.  

In most mythology the archetypes we see are hero, shadow, mentor, herald, goddess, threshold guardian, trickster, and shapeshifter. Beyond that, there are several other roll archetypes that have been used over the years. For example, the reason and emotion archetypes, or the fool, the rival, the magi, etc...

This post is just to cover a small section of the Monomyth. Over the course of the next few months Josh intends to provide several detailed explanations on the different aspects of the Hero’s Journey, and analyze more advanced steps in the narrative structure of the monomyth.