Mass Effect 2 [#16] - Garrus: Eye for an Eye || Walkthrough
Channel: Ultrawide GC
Date: 2019-05-31

► Walkthrough: Mass Effect 2
► Playlist: http://bit.ly/2PXYxtA
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Mass Effect 2

Upon arriving at the Citadel, EDI advises Shepard to talk to C-Sec. Go talk to Captain Bailey, and he says that Fade has contacts in the warehouses. Go down to the Shipping Warehouse on Level 26. Inside is a volus with two krogan bodyguards. Talk to the volus. You can use a Renegade interrupt, causing Shepard and Garrus to shoot the bodyguards dead. Otherwise, they draw their guns, scaring the bodyguards off. The volus tells them Fade is a former C-Sec officer named Harkin and that he can be found in the old prefab factory in the Factory District, but he's protected by Blue Suns mercenaries. Shepard lets the volus go, but Garrus warns that if they don’t find Harkin then they will be back for him. Head out of the warehouse and use a Rapid Transit terminal to go to the Factory District.

At the Factory District, Shepard meets Harkin and two Blue Suns troopers. Harkin, noticing Shepard and Garrus, flees leaving the two Blue Suns mercenaries. The cutscene places you in cover so use it and take out the Blue Suns. Go through the door and search the trash to the left for 600 credits. The table across from the entrance has a med kit on it. To the left two LOKI Mechs will suddenly emerge from the blue shipping container. Take them out before they have a chance to hurt you and then use the elevated cover to combat more Blue Suns and LOKI Mechs as you move through the area.
Use the elevated cover in this area as much as you can, but keep an eye out for flankers, especially the mechs, as they persistently try to walk around the cover to get to you. Insanity Tip: Generally give priority targeting to mechs for this reason - the Blue Suns mostly won't move to flank you.

Move along until you reach a narrowing in the path. On the right is another shipping container that will produce more mechs when you get close. Take them out and any others you missed and the area will be clear. Before moving on there is an easily-missed wall safe on the left that can be bypassed for 1,500 credits. Moving beyond the area, Medi-gel, and a circuit board for 900 credits. This is a good point to save the game.

While you are still getting the Medi-gel and bypassing the circuit board Garrus will comment that Harkin is still here, he can smell it. Move across and take cover behind the crates and optionally use the elevated cover to the left. LOKI Mechs will be present, more will come from overhead, and even more will emerge from the shipping container on the right. On top of all that there are some Blue Suns that just don’t seem to get the message that you are coming through and open fire. Tip: You'll be tempted to take up position on the elevated cover as you come around the corner, but it can become a deathtrap when mechs are introduced on your right flank. Either stay back in the first place or be ready to pull back quickly - don't get overextended because pulling back too late from the mechs often exposes you to fire from the Blue Suns.
Take out the targets based on whatever system you use to rank threats, then when you get a chance move up and stay in cover. Use the pillars and crates further up but don’t go too far because an open container on your right has a Blue Sun Trooper in it wielding a shotgun. Take him out as you are moving up and then get in cover.

More LOKI Mechs will drop from the passing cranes and more Blue Suns mercenaries will appear at the other end, in several waves that can merge together if you advance too quickly. The final group includes a few Blue Suns Legionnaires along with the Troopers and mechs, so when the fighting gets toughest you'll know you're almost done.

Once no enemies appear, or you reach the power cells and medkit, then come back and bypass the two circuit boards for 900 credits each. Move into an area that resembles an office. Well it has a desk anyway. The goodies in the area are Medi-gel, power cells, a laptop that can be hacked for 4,500 credits, and 2,000 units of iridium. Access the bridge controls, save your game and then proceed.


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How I ran this game in 21:9 - 3440x1440 - 60 FPS:
Used the following mods: ALOT, No MiniGames, Cheat Console, ENB and Reshade, Increased Maximum Fuel and Probes
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Experience ultrawidescreen gaming without an annonying voice in the background. (No Commentary)

Walkthrough in 21:9 - Ultrawide - 3440x1440 - 60 FPS
Always with the best graphic option - Ultra.

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