Just Get Through Review : Procedural Pixel Platforming. Endless Replayability.
Channel: LIFE RPG
Date: 01/01/2016

Just Get Through is a fantastic procedural platformer with endless obstacles to overcome. Luckily you can throw dynamite to get through almost anything. But use it sparingly! Just Get Through was a fantastic game to review. I will return to this beauty.

Just Get Through has tight controls, a nice difficulty curve, tons of gameplay options, color palette swaps, and again... the dynamite! Just Get Through's dev reached out to me via email, and I'm delighted to share this game with you friends. Ultra-value steal!!

Just Get Through game, Just Get Through review, Just Get Through Gameplay, Lets Play Just Get Through, Just Get Through Steam, how to play Just Get Through by Brandon Dayton.

Just Get Through is on Steam!: http://store.steampowered.com/app/338190/

Just Get Through text review coming soon to indiegamebundles.com!

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Just Get Through is a fast, randomly generated platformer with roguelike elements. Featuring a destructible environment, a sandbox mode, user-created custom levels, various gamemodes, color palettes, deadly traps, explosions and much more. Have fun!

The platformer Just Get Through is the latest game by the german, one-man game studio Retrific. This randomly generated 'roguelike' game features various gamemodes, daily runs, steam leaderboards, a sandbox, user-generated levels, randomly generated levels, explosions, traps, precise walljumping and much much more. This is your next level platformer challenge. You play as a dude trapped somewhere in a jungle-like environment. You try to escape but there is no exit - only those portals. And everytime you jump through one of them, you just land in another dungeon with even more traps. 

Use your skill and your explosives to get through an infinite amount of levels and to reach the first place in the global online highscore. 
Or play user-made custom levels, that were created in the powerful sandbox mode. 

Just Get Through is a procedurally generated platformer made by a single developer. Many of those projects fail but this time we got awesome and cheap platformer that offers a lot of fun and challenge for the price of five euros.

Pros:
- Randomly generated levels. Even though you'll learn most of the level patterns, you will still be seeing something new.
- It's a challenge. You might think it's easy but that's just first levels. The difficulty gets high and the level patterns are evil, especially if combined.
- You can use bombs to make your own path through the level. You can blow up almost any block in any level. Hard part? No problem, bomb is your good friend.
- Many modes. Daily runs, weekly runs, sandbox, coin mode,... 
- You can get lost. Later levels are huge and the game generates many dead ends. Note: Dead ends may also contain deadly traps. Or the way towards the dead end. Or any other way.
- Graphics are pretty, you unlock color palettes (for levels) through your game progress.
- Level editor. For those who doesn't like generated levels and want to show their level design skill.
- It's cheap. You won't get broke, so... just get through! -Samurai Vader

Great fun, good music to keep your mind immersed. Nice basic features. Explosive terrain, perks all based on the basic gameplay yet each varied enough to stay interesting. Choose one from three [randomly rolled to choose from] each time you choose.

You can play nice and fast or good and slow. Varied traps and good controls [very light complaints and I put controls #1 on games that are above decent.] Incredible replay unless you just plain don't like the game. Daily runs if you feel like boosting the competitive aspect.

Really a good pure platformer. Blow up terrain, watch out for traps, stay alive until you die.

Basics: Get to the portal each level, anyway you can or want. Each time the level gets harder/different. After [2-3?] levels you pick a perk from a pool of three chosen at random. 

More TNT? Slower wall slide? More HP? Faster movement? Faster movement gain faster? TNT explosion on impact? More TNT totals? I'm sure there are more.

No enemies I know of, so the traps while have their own [certainly not easy at all!] danger, it has a depth of certainty so dying is quite often your own fault. Though again, not easy since you need to react if you fall and need to dodge or move fast. Perks help and you can/must use all your advantages. -Chris