DevBlog 2 - More Physics Tweaks Part 7 - Produced for YouTube.mp4
Channel: BaysideGames
Date: 2011-07-07

Part 8: http://www.youtube.com/watch?v=LmWTqc1EpdE

Part of the ***FREE*** Bayside Games DevBlog Tutorial Series: http://baysidegames.net/blog
Robots Can't Jump is on iOS/Android: http://baysidegames.net/main/?page_id=13
Written using the fantastic Marmalade SDK: http://madewithmarmalade.com
Visit our DevBlog to learn more about RCJ's development!
Feel free to copy this video and spread it widely under the Creative Commons Attribution License.

Video Introduction:
In our 2nd DevBlog, we upgrade our Composite Input Method classes and remove old, broken quadrant mechanics and simplify the input model considerably. We create an input model concept and then implement it in code for the player's movement, then we port it over to touch input on iOS (and other mobile devices) using Marmalade's superb input library. We also use Iw2D to draw some lines to verify that our screen rectangles are in fact in the correct positions. Last but not least, we throw the game onto an iPhone and try out deploying a debug ARM executable...which is trickier than it seems.