Pushing Pixels with Lisp - Episode 81 - Generating Distance Fields
Channel: Baggers
Date: 2019-10-16

Woo, this went well. In this episode we implement a method for generating voronoi diagrams (which can be trivially extended to distance functions). We port the code for a technique known as 'jump flooding'.

As always thanks to the lovely folks who made it forthe live feed and also to you for checking this out here.

Peace

# source materials
https://blog.demofox.org/2016/02/29/fast-voronoi-diagrams-and-distance-dield-textures-on-the-gpu-with-the-jump-flooding-algorithm/
https://www.shadertoy.com/view/4syGWK

# mfiano's effects
https://www.youtube.com/watch?v=cUjfvQSmk2w
https://www.youtube.com/watch?v=lvCoxYbAlVU

# other
https://fr.wikipedia.org/wiki/Lisp#/media/Fichier:Lisplogo.png
https://www.algorithm-archive.org/contents/jarvis_march/jarvis_march.html
http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/
https://github.com/borodust/bodge-nuklear