Player 1 Start: Gamification in Sakai
Channel: Apereo Foundation
Date: 03/06/2014

Purpose of the Session:
In this flipped presentation we will design and apply Gamification principles to the creation of courses in Sakai. The online instruction before the presentation will provide the basics of Gamification theory and how to apply it to education.

Content of the Discussion:
During the presentation we will collaborate as educators to design gamified classes in order to gain mastery of the subject of gamification, and its ability to be used with Sakai. We will explore different grading schema, types of engagement, and group work dynamics based on video games to help engage students in the learning process.

Outcomes Attendees will take away: 
Attendees will take away courses designed with the gamification model, new ideas on how to apply gamification to the classroom, and a shared collaborative space to hold gamification education information and communication.