HOGWARTS LEGACY GAMEPLAY MAIN STORY-"SAN BAKAR'S TRIAL(4TH TRIAL) PC/60FPS/FHD PART #33
Channel: Everything Games
Date: 2023-03-22

FULL MAIN STORY GAMEPLAY-https://www.youtube.com/playlist?list=PLH2G4aENFvYz_iqui2W6gGiF6-ezwgagA

PLAY HOGWARTS LEGACY-https://www.hogwartslegacy.com/en-u

QUEST GUIDE: 
San Bakar's Trial is the thirty-eighth main quest within Hogwarts Legacy; where you complete the fourth and final Keeper Trial, learn the truth of what happened to Isidora, and encounter a powerful beast unlike any you've met before. This page is part of IGN's full Walkthrough for Hogwarts Legacy.

This page acts as a comprehensive breakdown of the San Bakar's Trial quest within Hogwarts Legacy, including a full walkthrough and coverage of any optional objectives.

Head to the Map Chamber
As you explain that Ranrok has Bragbor's journal with the last repository location to the Keepers and Professor Fig, they explain that the final Trial requires a lot of skill, and nuanced handling of beasts.

Cragcroft Shore
Travel to the Cragcroft Shore Floo Flame location north of the body of water to the right of the Manor Cape region. Meeting Professor Fig there, you'll need to cast Confringo on the large amount of foliage covering the stone carving ahead of you.

Doing so reveals a carving of a Graphorn, which explains the need for handling of beasts. As you set out to encounter and subdue the "Lord of the Shore", Professor Fig departs for the Map Chamber, as you must face this alone.

Head to the extreme southwest of the map, in the Clagmar Coast region, and you'll happen upon a large whale skeleton. Proceed into the den ahead to trigger a cutscene where the Graphorn known as the Lord of the Shore emerges. This begins a two-phase boss battle.

You can use your entire arsenal of spells, Ancient Magic, and Ancient Magic Throws to take down the Lord of the Shore. Something to be aware of during this fight is that the Graphorn's attacks are very fast, and often have little telegraphing, meaning you'll need to be ready to dodge at a moments notice. The game's lock-on feature is a lifesaver in this encounter, so be sure to make use of it as the Graphorn charges and leaps toward/around/behind you.

At 50% health, the Graphorn supercharges and becomes even more aggressive, dealing heavier blows that come at a much quicker rate. It will also pursue you more intensely, giving you even less respite than in the first phase. After you eventually whittle him down, a scene will begin where the Graphorn starts charging. You are given two options, "Kneel" or "Attack". Choose "Kneel" to bow before the creature, stopping it in it's tracks, allowing you to ride the Graphorn as it becomes your ally, and a permanent mount option from this point forward.

San Bakar's Pensieve
Now riding the Graphorn, run with it back to the Pensieve Chamber you visited with Fig at the beginning of the quest, using the Graphorn's charging ability to ram through any blockades that the Poachers have placed down on your path.

As you arrive at the Pensieve Chamber, stand with your Graphorn on the circular platform on the floor, gradually lighting it up, triggering a hidden portal doorway to reveal itself beneath the stone carving.

Dismount the Graphorn and head inside across the chamber to speak to San Bakars portrait, where he finally relents that you are worthy of this knowledge he's been reluctant to provide up until this point.

Continue down the stairs into the room beyond to view San Bakar's memories via the Pensieve. San Bakar visits the Morganach home to find Isidora's father devoid of all emotion, which he then relates to Rackham who has heard Isidora is even using her magic on her own students, which causes Rackham and the other Professors to confront Isidora near one of her repositories. After an argument, and a brief wand battle, San Bakar casts the killing curse, Avada Kedavra, killing Isidora.

As the memories end and you exit the Pensieve, turn around and use the enchanted stone passageway to return to the Map Chamber. As you arrive, approach Rackham's portrait to speak with the Keepers. It's revealed the repository in the memory, the final repository, is in the caverns beneath Hogwarts.

Having finally proven yourself, Rackham explains you will first need to create a wand using the Artefacts you found above each Keepers Pensieve. Professor Fig tells you to visit Ollivanders, but first inform Professor Weasley of all that is going on, as you'll need all the help you can get for the coming battle.

GUIDE SOURCE (https://www.ign.com/wikis/hogwarts-legacy/San_Bakar's_Trial)


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