Religion and video games | Wikipedia audio article
Channel: wikipedia tts
Date: 2018-11-13

This is an audio version of the Wikipedia Article:
Religion and video games

Listening is a more natural way of learning, when compared to reading. Written
language only began at around 3200 BC, but spoken language has existed long ago.

Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain

Now learn the vast amount of general knowledge available on Wikipedia through
audio (audio article). You could even learn subconsciously by playing the audio
while you are sleeping! If you are planning to listen a lot, you could try using
a bone conduction headphone, or a standard speaker instead of an earphone.


You can find other Wikipedia audio articles too at:
https://www.youtube.com/channel/UCuKfABj2eGyjH3ntPxp4YeQ

In case you don't find one that you were looking for, put a comment.
This video uses Google TTS en-US-Standard-D voice.



SUMMARY
=======
The study of religion and video games is a subfield of digital religion, which the American scholar of communication, Heidi Campbell, defines as “Religion that is constituted in new ways through digital media and cultures.” (Campbell, 2012, p. 3). Video games once struggled for legitimacy as a cultural product, today, however, they are both business and art. 
Video games increasingly turn to religion not just as ornament but as core elements of their video game design and play. Games now involve moral decision, 
rely on invented religions,
and allow users to create and experience virtual religious spaces.
As one of the newest forms of entertainment, however, there is often controversy and moral panic when video games engage religion. This is clear, for instance, in Insomniac Games' use of the Manchester Cathedral in Resistance: Fall of Man. Concepts and elements of contemporary and ancient religions appear in video games in various ways: places of worship are a part of the gameplay of real-time strategy games like Age of Empires; narratively, games sometimes borrow themes from religious traditions like in Mass Effect 2.