PC Engine | Wikipedia audio article
Channel: wikipedia tts
Date: 2019-07-07

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/TurboGrafx-16


00:02:57 1 History
00:11:31 2 Add-ons
00:11:40 2.1 TurboGrafx-CD/CD-ROM²
00:12:54 2.2 Super CD-ROM²
00:14:05 2.3 Arcade Card
00:15:30 3 Variations
00:15:46 3.1 Core models
00:18:55 3.2 HuCard-only models
00:20:51 3.3 Duo models
00:22:23 3.4 Third-party models
00:24:12 3.5 Other foreign markets
00:25:22 4 Peripheral compatibility
00:27:25 5 Video formats
00:27:50 6 Technical specifications
00:30:36 6.1 Display
00:30:44 6.1.1 Resolution
00:32:35 6.1.2 Color
00:33:16 6.1.3 Sprites
00:34:19 6.1.4 Tiles
00:35:20 6.2 Audio capacity
00:37:21 6.3 Region protection
00:39:13 7 CD hardware technical specifications and information
00:44:51 7.1 Corresponding CD-ROM products
00:48:04 7.2 Drive unit
00:48:26 8 Reception
00:50:22 9 Legacy
00:52:28 10 Emulation
00:52:58 11 See also



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SUMMARY
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The TurboGrafx-16, known in Japan and France as the PC Engine, is a cartridge based home video game console   manufactured and marketed by NEC Home Electronics, and designed by Hudson Soft. It was released in Japan on October 30, 1987 and in the United States on August 29, 1989. It also had a limited release in the United Kingdom and Spain in 1990, known as simply TurboGrafx and based on the American model, while the Japanese model was imported and distributed in France in 1989. It was the first console released in the 16-bit era, although it used an 8-bit CPU. Originally intended to compete with the Nintendo Entertainment System (NES), it ended up competing with the Sega Genesis, and later on the Super Nintendo Entertainment System (SNES).
The TurboGrafx-16 has an 8-bit CPU, a 16-bit video color encoder, and a 16-bit video display controller. The GPUs are capable of displaying 482 colors simultaneously, out of 512. With dimensions of just 14 cm × 14 cm × 3.8 cm (5.5 in × 5.5 in × 1.5 in), the Japanese PC Engine is the smallest major home game console ever made. Games were stored on a HuCard cartridge, or in CD-ROM optical format with the TurboGrafx-CD add-on.
The TurboGrafx-16 failed to break into the North American market and sold poorly, which has been blamed on inferior marketing. Despite the "16" in its name and the marketing of the console as a 16-bit platform, it used an 8-bit CPU, a marketing tactic that was criticized by some as deceptive. Developer Doug Snook of ICOM Simulations said the CPU was a performance problem.However, in Japan, the PC Engine, introduced into the market at a much earlier date, was very successful, where it gained strong third-party support and outsold the Famicom at its 1987 debut, eventually becoming the Super Famicom's main rival. Lots of revisions - at least 17 distinct models - were made, such as portable versions and a CD-ROM add-on. An enhanced model, the PC Engine SuperGrafx, was intended to supersede the standard PC Engine, but failed to break through and was quickly discontinued. The entire series was succeeded by the PC-FX in 1994, only released in Japan.