History of games | Wikipedia audio article
Channel: Subhajit Sahu
Date: 2018-12-21

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/History_of_games


00:01:38 1 Pre-modern
00:02:19 1.1 Mesopotamia and the Mediterranean world
00:06:05 1.1.1 Gallery
00:06:13 1.2 Middle East
00:08:54 1.3 India
00:11:32 1.4 East Asia
00:14:20 1.4.1 Gallery
00:14:28 1.5 Africa
00:15:31 1.6 Americas
00:17:28 1.7 European games
00:20:44 1.7.1 Gallery
00:20:52 2 Modern games
00:21:01 2.1 Professional board games
00:23:30 2.2 Commercial board games
00:28:47 2.3 Card games
00:32:01 2.4 Miniature wargaming
00:34:05 2.5 Role playing games
00:35:24 2.6 Other indoor games
00:36:56 2.7 Outdoor games
00:37:54 2.8 Electronic games



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SUMMARY
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The history of games dates to the ancient human past.  Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome, agreed upon rules, competition, separate place and time, elements of fiction, elements of chance, prescribed goals and personal enjoyment.
Games capture the ideas and worldviews of their cultures and pass them on to the future generation. Games were important as cultural and social bonding events, as teaching tools and as markers of social status. As pastimes of royalty and the elite, some games became common features of court culture and were also given as gifts. Games such as Senet and the Mesoamerican ball game were often imbued with mythic and ritual religious significance. Games like Gyan chauper and The Mansion of Happiness were used to teach spiritual and ethical lessons while Shatranj and Wéiqí (Go) were seen as a way to develop strategic thinking and mental skill by the political and military elite.
In his 1938 book, Homo Ludens, Dutch cultural historian Johan Huizinga argued that games were a primary condition of the generation of human cultures. Huizinga saw the playing of games as something that “is older than culture, for culture, however inadequately defined, always presupposes human society, and animals have not waited for man to teach them their playing.”  Huizinga saw games as a starting point for complex human activities such as language, law, war, philosophy and art.