Snatcher (video game) | Wikipedia audio article
Channel: wikipedia tts
Date: 21/12/2018

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Snatcher_(video_game)


00:02:08 1 Gameplay
00:03:14 2 Plot
00:06:52 3 Development and release
00:07:02 3.1 PC-8801 and MSX2
00:10:05 3.2 PC Engine
00:11:41 3.3 Sega CD
00:14:21 3.4 PlayStation and Sega Saturn
00:14:45 4 Reception
00:17:40 4.1 Retrospective
00:19:32 5 Legacy
00:21:38 5.1 iSD Snatcher/i
00:22:50 5.2 iSdatcher/i



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SUMMARY
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Snatcher is a cyberpunk graphic adventure game developed and published by Konami. It was written and designed by Hideo Kojima and first released in 1988 for the PC-8801 and MSX2 in Japan. Snatcher is set in the future in an East Asian metropolis where humanoid robots dubbed "Snatchers" have been discovered killing humans and replacing them in society. The player takes on the role of Gillian Seed, an amnesiac who joins a Snatcher hunting agency hoping it will help him remember his past. Gameplay is primarily through a menu-based interface through which the player can choose to examine items, search rooms, speak to characters, explore a semi-open world, and perform other actions.
Kojima wanted Snatcher to have a cinematic feel, so the setting and story are heavily influenced by science fiction cinema, especially Blade Runner, and other cyberpunk works such as Akira and The Terminator. Development on the PC versions took more than twice as long as the average game of the time, even after Kojima was asked to trim more than half his initial story. The game was released to positive reviews, but poor sales. It garnered a cult following, and was remade as a role-playing game, SD Snatcher, for the MSX2. This was followed by a remake of the original adventure game using CD-ROM technology, released for the PC Engine Super CD-ROM² System in 1992.
Looking to provide a more interactive experience to gamers in the West, Konami localized the PC Engine version of Snatcher for the Sega CD in 1994. The game received mostly positive reviews for its cinematic presentation and mature themes which were uncommon in video games at the time. It has been retrospectively acclaimed as both one of the best adventure and cyberpunk games of all time, and identified as a foundation for the themes Kojima explored later in the Metal Gear series. The game was a significant inspiration on Goichi Suda, who worked with Kojima to produce a radio drama prequel, Sdatcher. The English version of Snatcher has never been rereleased, despite desire from fans.