Using Zbrush 4 with Sculpty Maker and zSculpty
Channel: Don Whitaker
Date: 16/08/2010

***UPDATE****  Pixologic have posted a fix for the Polypaint to Texture problems we've been having with the default zbrush 4 primtives. Grab the plugin here:  http://bit.ly/bAkkZa

ZBrush 4 came out last week - Huzzah! Shiny new toys and tools. :) But, it wouldn't be ZBrush or sculpted prims without a few quirks and wrenches thrown into the mix.

The process presented here is still necessary if you want to use the non-square sculptmap version of the zsculpty plugin.

Turns out that many folks are experiencing a problem with the default UV maps on the zb4 primitive shapes. The ones we need to use for exporting  via SculptyMaker and Polypaint texturing. After much poking around, cursing, and messaging with Nancyan in the zbrush forums, we've come up with a workaround that should ease the transition.

BTW - This video is has closed caption subtitles which can be automatically translated to most languages.

More info at http://www.shiny-life.com/2010/08/16/zbrush-4-and-sculpty-maker-video/