Real Color Pixel - Ban Subpixel Render Defect, won the silver award of the 2nd IFIA INV Competition
Channel: Real Color Pixel - Stop Digital Eye Strain Sources
Date: 2022-12-09

Stop being fool and hurt by subpixel rendering untold native defects that the screen engineer lied that the maximum brightness of each pixel color was 255. In fact it emits more than X times harshly brightness.  Learn the real physical sources of your digital eye strain. To Prevent your eyesight from continuing to be damaged, you must ban the use of imitation color sub-pixel rendering products and switch to the newly invented "Real color pixel" products with standard luminous brightness!

Some vested interests use Wikipedia and others to spread unsubstantiated claims that subpixel rendering can increase/ improve the effective resolution of color display devices. and block the Real Color Pixel info. Such as Wikipedia and communities.
 
The real state subpixel rendering model I created that shows what you actually see subpixel rendering look like! Blurry, false color, bright light that is X times stronger than it actually mentions is. (X Value: See this website to find out.)

All models - shows the real state subpixel rendering is real source of digital eye strain, and Inventor Yuen Chiu Wong's solution "Real Color Pixel"- soft brightness, focusable solid true color pixel technology.

Stop be fooled anymore again, too many people those who only rely on copying old knowledge, adding personal opinions, and know nothing about the real physical source of digital eye strain on the screen, why are you always trust?

Why have display manufacturers not developed "pure" true-color "pixel" products that do not harm our eyes for decades? The invention of optical true true color pixels that solve the shortcomings of sub-pixel products was disclosed in 2013.

But I found that there are still a large number of people spreading the argument that it is impossible to have solid true color pixel technology on this ten years. In addition, there are still vested interests who have always claimed that “digital eye strain” is an inevitable problem of “digital products”, and believe that it is caused by improper use by users. There are a large number of experts who have not even studied the true source of the physical nature of digital eye strain, and they do not know that "digital eye strain" is the disadvantage of "sub-pixel products"! But spread large number of articles have been written saying that “digital eye strain” can be solved by rest and relief! Such as the 20-20-20 rule.

＊　　　＊　　　＊　　　＊　　　＊　　　＊　　　＊　 
(More introductions to the invention) 
https://www.youtube.com/watch?v=kQW_qn_ywqo&list=PLO9Lci0_G8AikTkJSrJ2UGC5C8f3Cx40e

(中文版) (更多有關 本發明的介紹) 
https://www.youtube.com/watch?v=dxlr2iGl44c&list=PLO9Lci0_G8Aj0Q60RpsPhdaUEQH-gX1_2