The Walking Dead: The Final Season - Episode 2 Suffer The Children : Good Choices Part 1
Date: NaT

➜ Welcome to Kojack’s Good, Bad, Ugly Series: In this series I explore choices based games different choices through the morality of what’s good, bad or sometimes even ugly decisions. 

The Walking Dead: The Final Season is an upcoming episodic adventure game developed by Telltale Games, and the fourth main game in their The Walking Dead video game series, based on Robert Kirkman's comic book series of the same name. The first of four episodes is expected to be released on August 14, 2018 for Microsoft Windows, PlayStation 4, Xbox One. A Nintendo Switch version is planned for later release.

As with other games in The Walking Dead series, The Final Season is a graphic adventure game, where the player controls the protagonist Clementine as she struggles to survive in the wake of a zombie apocalypse. The player can move Clementine around the environment to examine items, initiate conversation trees with non-player characters, and progress in the game. Decisions made by the player can affect future episodes, and The Final Season will use any previous saved games from The Walking Dead to bring a player's choices from these games into The Final Season; if the player has not played previous titles, they will be asked a brief set of questions to establish certain background determinants.[citation needed]

In portions of the game, the player will be required to react to quick time events in action-driven scenes, such as escaping from a "walker" (the name for zombies in the series). Failure to complete the events typically results in the death of Clementine or another key character, requiring the player to retry the event. The Final Season introduces more open-ended action sequences that give the player more control during the sequence

It is expected to be the concluding story involving Clementine, and will take place some years after the events of The Walking Dead: A New Frontier. The game represents the first major release by Telltale after a major restructuring; it is aimed to return to themes and elements from the first season, and is expected to be the last game Telltale releases with their Telltale Tool engine.

When it first debuted in 2012, Telltale’s game adaptation of The Walking Dead felt like something completely new. Sure, there were plenty of zombie games before, but this was different: it focused on human trauma and moral choices, instead of the headshot-fueled action at the heart of other games. Playing as Lee, you became the de facto parent for a young girl named Clementine, and the entire first season of the game was dedicated to keeping her safe.



The season’s first episode, “Done Running,” has Clem once again on the road, driving a beat-up old car in search of a home. She’s joined by AJ, a young boy who was born during the apocalypse, who she has assumed responsibility for. (If you’ve forgotten the plot or missed a few episodes, there’s a great optional catch-up tool you can check out before playing.) The two are starving and desperate, and so they search a nearby house for food. After a few zombie-related mishaps that I won’t spoil, they find themselves taking refuge at a nearby settlement in an abandoned school.


Good: I try my best to minimize any damage to family and friends

Bad: I try my best to be a duche not always possible but very funny to see when it happens

Ugly: In this choice I let time run out on my time options and see what havok I bring. I do have to make some choices but overall I let time choose for me. This is sometime referred to as Silent Choices. 

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