Kenan Bölükbaşı: An Automated Sprite Rendering System using Blender – LGM 2014
Channel: Libre Graphics Meeting
Date: 2014-08-11

An Automated Sprite Rendering System using Blender
Kenan Bölükbaşı
http://www.kenanb.com

SLIDES: http://www.kenanb.com/static/doc/libre-graphics-meeting-2014-presentation/sprite-rendering_kenan-bolukbasi.pdf

I'll present the system we use in our game company, Ekseriya Games, for automation of sprite rendering for 2.5D mobile games using fully Libre/FOSS solutions underneath including Blender, OpenCollada, ImageMagick, Linux, Bash & rsync etc. It makes the job of the designers much easier by automating everything possible and by making visual revisions on all graphics a one minute job. The system uses 3D models generated in the design department as Collada exchange files. Afterwards the system automatically: - imports the model - adds shading, texturing, lighting, cameras, environment & effects - adjust settings and renders sprite - generates atlas - compiles/runs the game demo My presentation explains: why?, what? (including live demo), how? (briefly), why libre graphics solutions? and Q&A.

CG Generalist and developer, currently employed in a game company, Ekseriya Games. FOSS & Lİbre Graphics supporter. Lives in Istanbul, Turkey. He has been using a fully open source software stack for 6 years as a professional, mostly Blender, Gimp, Inkscape, LibreCAD and ImageMagick on Arch Linux.