Splinter Cell HRTF headphone audio 🎧 (no EAX reverb) DSOAL - OpenAL Soft
Channel: I Drink Lava - 3D Game Audio
Date: 2019-02-15

Turn your volume way up and use headphones only with any virtual surround like Windows Sonic turned off. Best HRTF effects at 0:00, 1:00, 4:45, 5:45, 7:00, 8:45, and 9:10.

This was the failed first attempt at recording Splinter Cell before I realized I forgot to change the boost= alsoft.ini setting for hardware-accurate EAX reverb. I decided to keep this video because I felt it was easier to hear just how accurate the spatialization was without the reverb.

HRTF grade:
A

Settings:
Windows Control Panel: Stereo
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=128
sources=256
default-hrtf=irc_1037_44100
hrtf=true
resampler=linear
boost=-12

Links:
https://www.nexusmods.com/newvegas/mods/65094
https://mega.nz/#!OTpDkQhY!i6NIUTAwopa2pilAiEL-pBxPOzrPLD_vHQMcCRdFLLs
(download personalized HRTF presets here)

Credits:
https://cdn.freebiesupply.com/logos/large/2x/tom-clancys-splinter-cell-logo-png-transparent.png
(Logo is copyrighted by Ubisoft. I claim no ownership of this logo. Use of this logo falls under fair use laws for non-profit usage.)

#3dsound #spatialaudio #binaural #3daudio #360audio #8daudio #hrtf #headphones #audiophile #gameaudio #mod #splintercell #tomclancy #ubisoft
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