36 Fragments of Midnight Review PS4 PS Vita
Channel: LL English Channel
Date: 2022-03-21

36 fragments of midnight is a basic platformer that gets frustrating. You know the stereotype. Siple rules, you get  a jump and double jump, one single life, and the obstacles have traps or difficult jumps and twists and you will have to repeat everything so many times till you learn it by muscle memory and pass. This game is like that. You have to collect 36 fragments on a map filled with obstacles. And once you collect everything, and return to the starting point you finish the game. It doesn’t have much content, unfortunately. It feels more like a flash game than a full game. Theoretically the map is randomly generated, but once you get used to all the obstacles, everything will feel the same. Even without getting used to the obstacles the game will feel like it’s the same.  The game doesn’t have checkpoints, nor lives. Once you die, you start with 0 fragments collected and start over. Also while the game works great on PS4, on Vita the framerate chugs. And I can’t understand why. The Vita can run this… but not this ?  Also due to the bad framerate there were times where the response time suffered. And in a frustrating game that’s the least you want. So beware if you play it on Vita. It doesn’t have performance issues constantly, but often enough to annoy you. 

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