Balance of Power (video game) | Wikipedia audio article
Channel: wikipedia tts
Date: 2018-12-21

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Balance_of_Power_(video_game)


00:01:46 1 Gameplay
00:03:22 2 Development
00:07:19 3 Reception
00:12:30 4 Sequels
00:14:26 5 See also



Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.

Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain

Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.

Listen on Google Assistant through Extra Audio:
https://assistant.google.com/services/invoke/uid/0000001a130b3f91
Other Wikipedia audio articles at:
https://www.youtube.com/results?search_query=wikipedia+tts
Upload your own Wikipedia articles through:
https://github.com/nodef/wikipedia-tts



"There is only one good, knowledge, and one evil, ignorance."
- Socrates



SUMMARY
=======
Balance of Power is a computer strategy game of geopolitics during the Cold War, created by Chris Crawford and published in 1985 on the Apple Macintosh by Mindscape, followed by ports to a variety of platforms over the next two years.
In the game the player takes the role of the President of the United States or General Secretary of the Soviet Union. The goal is to improve the player's country's standing in the world relative to the other superpower. During each yearly turn, random events occur that may have effects on the player's international prestige. The player can choose to respond to these events in various ways, which may prompt a response from the other superpower. This creates brinkmanship situations between the two nations, potentially escalating to a nuclear war, which ends the game.
Crawford was already fairly well known for earlier games, especially Eastern Front (1941). His 1984 announcement that he was moving to the Macintosh platform to work on an entirely new idea in gaming generated considerable interest. It was widely reviewed after its release, including an extremely positive review in The New York Times Magazine. It was praised for its inventive nonaction gameplay that was nevertheless exciting and a distinct alternative to the more common arcade games of the era. It has been named as one of the most innovative computer games of all time.
Hugely successful on the Mac, the addition of an IBM PC port late in the year made it a best seller. Ultimately selling over a quarter million units although it only ran on relatively new platforms, it represented a not-insignificant fraction of all video game sales through 1985 and 86. It spawned a number of sequels and copycats, but none of these were as successful as the original.