100 Oculus Barber Chain Lightning Sorc VS T100 Bosses - Diablo 4 Season 1
Channel: Juse
Date: 2023-08-20

Cleared multiple T100s with the full build, with both Tactician and Territorial on the 7th board, in pre-100 gear. No elixir required. No +all stats required so you can prioritise int then dex paragon nodes. This isn't a bossing or Lilith build. It's damage doesn't compare to a 2h staff or Omnipower heart with Esu's Ferocity key passive combo which are ideal for bosses but are generally glass and have no mobility. It excels in speed farming NM, open world content and facetanking T100s. Most of the T100 bosses we can facetank and some take a little longer, but they're all 100% killable. We trade off some damage for insane mobility and tankiness. You will have a blast getting it to level 100 and then be rewarded with the 7th board as every node is required for the final glyph.

Build: https://d4builds.gg/builds/b7c3da2d-665b-49a0-bec5-1281ee56210e/

Gear 5:33
Skill tree 5:57
Paragon 6:11
Enchantments 6:54
Stats 6:58

Notes:
- Tal Rasha heart was bugged and gave additive not multiplicative damage, this has been fixed so the build is now stronger than ever!
-  Glyphs used are all level 21. Tactician OR Territorial on the 7th board. Territorial gives 15% (buffed by 5% in 1.1.1) close damage reduction but additive damage so would do a lot less than Tactician (x10% dmg).
- Level 5 3.1s Barber, level 4 19.5% Revenge & 11.8%/8s Tal Rasha hearts used. Go 3.0s - 3.2s max Barber, 3.0s being ideal. Yet to drop a 4.0s Barber to test.
- 20/20 paragon renown used.
- Static Surge does not affect your mana sustain with the use of a +3.0 (max) Recharging aspect + perma Unleash.
- Unleash glyph over Enchanter. x6.7% multiplicative dmg over Enchanter's additive dmg and frees up more nodes so we can get even tankier! Unleash procs every 2 CLs (about 28 mana each with 30% mana cost red). The x6.7% mana regen is why we can drop Static Surge, is nice with Recharging aspect bounces and scales with your willpower.
- Lightning Spear is used for the free 2s stuns, nice with Control glyph, Everliving aspect, for general survivability vs non-bosses and to build stagger meter faster vs bosses. Note: bosses can't be stunned. Another option is 3/3 in Convulsions if you ceebs casting LS, I use AutoHotkey. LS has a small cast delay which could fuck you.
- Life on kill on helm/focus are personal pref, could go armor % on helm or dmg red on focus. 100% flexible. You have no sustain outside of pot.
- Your evade charges are actual Teleports in random directions which proc your Protection/Shimmering Teleport (30% dmg red/30% hp shield) 
- Protection barrier doesn't stack.

1.1.1 changes that affect the build:
Greater Chain Lightning
- Each time Chain Lightning bounces, it deals 5% increased damage for its duration.
Aspect of Unbroken Tether
- Additional Chain Lightning bounces increased from 2 to 4.
These two buffs will be insane for Barber and as chain lightning can still bounce through you (base spell effect), will increase single target damage too.
Recharging Aspect
- Each time Chain Lightning bounces, you gain 1.5-3 Mana. Better than Prodigy?
Aspect of Frozen Orbit
- Damage increased from 20-30% to 30-40%.
Oppressive Rare Node
- Damage red from Vulnerable enemies increased from 4% to 5%
Smoldering Embers Rare Node
- Damage red from burning enemies increased from 4% to 5%.
- Bonus damage redfrom burning enemies increased from 4% to 5%.

Why Oculus over a 2h staff?

- Use with Tactician glyph, x10% damage for 4s after a defensive skill is used.
- Insane mobility with Teleport on a base 4-5s cooldown.
- 30% dmg red off Shimmering Teleport and 30% max life shield off Protection for 3s which also works with every evade tp.
- More frequent unstoppable. Rotate with Flame Shield to break all crowd control.
- High + ranks paired with Revenge heart explosions, which procs every Teleport, adds free damage to Barber.
- Faster attacks per second, 1.20 vs 1.00. When used with Accelerating aspect, damage becomes comparable especially with a 4s Barber. 
- Higher base crit, cooldown and mana cost red due to use of a focus.
- As a melee build, Teleport being up frequently means we can reposition faster ontop of enemies to apply chill for Penitent Greaves and Hoarfrost. Note: Chilling bosses will build up their stagger meter but you don’t get the 10% PG bonus until they’re actually staggered. Elites and Champions can be chilled.
- Zoomies in town as Penitent Greaves gives movement speed on evade and Oculus gives +4 evade charges.


Music:
https://www.youtube.com/watch?v=7tNtU5XFwrU&t=0s&ab_channel=NCSArcade

Lilith's Lords Diablo 4 Community: https://discord.gg/PX6bj8YM42

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