Writing for Games: Dialogue: Ambient
Channel: Dan Cox
Date: 2024-04-09

Writing for Games is a series covering narrative patterns and concepts found in game design and development.

This video discusses ambient dialogue. Many games include non-playable characters having conversations in the world. These happen ambiently, and the player-character can experience them.

Slides: https://drive.google.com/file/d/1wiYyx4QnWOXjWenicoEbyHecxchWBS7Z/view?usp=sharing

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Want to learn more? 

Check out the following recommended books:

Berger, R. (2019). Narrative design and transmedia: A writer’s guide to storytelling in today’s video games (1st edition). CRC Press.

Breault, M. (2020). The art and craft of narrative design: Writing for games. CRC Press.

Bryant, R. D., & Giglio, K. (2015). Slay the dragon: Writing great video games. Michael Wiese Productions.

Howard, J. (2022). Quests: Design, theory, and history in games and narratives (Second edition). Taylor and Francis.

Megill, A. (2023). The game writing guide: Get your dream job and keep it (First edition). CRC Press.

Nicklin, H. (2022). Writing for games: Theory and practice (First edition). CRC Press.

Skolnick, E. (2014). Video game storytelling: What every developer needs to know about narrative techniques. Watson-Guptill.

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Created by Dan Cox ( @DanCox  )