SMBX 2.0 (Beta 3) Mario Challenge - Uncle Broadsword
Channel: Lockirby2
Date: 2016-11-28

The last (or so it seems) character to play is Uncle Broadsword.

Uncle Broadsword plays like a weird mix between Link and Sword Kirby. He reminds me of Kirby because I feel like a lot of his moves tend to be fun to use and add flair when killing minor enemies, even if they aren't necessarily helpful when you think about it more analytically.

The video is a little bit longer than I'd like. I try to keep them from 15-30 minutes, but this is partially beta-testing here, so my priority is to keep in all the information I think is useful, as well as what's entertaining. I did the first recording session after playing most of the rest of the characters, so I had been LPing for the majority of the four preceding hours. Because of this, I am lower energy and half the things I say/do are just garbage. As for the second recording session, I had just finished my run with Snake, so I hope you like hearing me make fun of him. :P

I must have deleted a clip at 16:25. Oops... Nothing super important happened though, it's arguably better this way.




Some issues:
-At 10:21, I have a Leaf and I grab a shell. This allows me to jump indefinitely.
-At 21:21, a similar issue pops up to the one I had with Snake.
-At 29:44, I fight the Notion Thief. It seems like when the cutscenes here occur, Uncle Broadsword will react as if I pressed and held the slash button. If he's on the ground, this causes him to charge indefinitely, preventing the cutscene from continuing. I broke out of this with cheat codes.

Some Observations:
-Uncle Broadsword loses momentum if he slashes while moving in the air, but keeps momentum if he slashes while sliding across the ground.
-He is basically the opposite of Link in that regard.
-Because of this, he really doesn't like standing on a moving platform. If I try to jump and slash something above me, he'll stop and the platform will travel out from beneath him.
-However, sometimes it can be useful to hover for a bit before falling to the ground if there's danger below.
-Unlike Link, who will slash continuously if I press the slash button, Uncle Broadsword will do a two hit combo (assuming no powerup) and pause for a bit.
-If I'm being careless, it's entirely possible for an enemy to slip in and hit him during that pause.
-His platforming ability is better than Link, although he does lack a shield.
-Uncle Broadsword also can't slash in the water, which means that he is mediocre in water levels.
-Weirdly, Uncle Broadsword actually gets a few new abilities with a simple Mushroom.
-He can now do a three hit combo, which means nothing can hit him during the pause in his combo.
-The final stab of this combo cleans through glass boxes, and maybe some bosses too.
-It also means that he can get some extra distance in the air if I mess up a jump.
-He also gains a downstab ability. It's easy to mess up and send yourself rocketing down a hole.
-That being said, it's cool/useful when I actually intend to use it.
-Finally, he gains the ability to charge up his sword and slash.
-I can't think of any reason why this would be useful over a simple combo, but it looks cool!
-Ironically (considering how many abilities Uncle Broadsword gets with a mushroom), the Fire Flower does basically nothing as far as I can tell.
-It allows him to cut through ice blocks, but I can't see anything else that it does. Am I missing something?
-I got the Ice Sword off camera. It is basically short range Iceballs. Still, Uncle Broadsword can grab, it's not a waste of time
-The Leaf is probably Uncle Broadsword's powerup of choice. All the jump height of Luigi with the double jump of Toad gives him some serious air-time.
-Not to mention he already has all the attacking covered.
-I think Uncle Broadsword fits in nicely with the original cast.