LESSON 15 | TIME-BASED EFFECTS |  AUDIO ENGINEERING & MUSIC PRODUCING
Channel: Recording Connection Audio Institute
Date: 2013-10-27

Lesson Fifteen of our audio engineering and music production curriculum deals with time-based effects:  http://www.recordingconnection.com/courses/audio-engineering/audio-lesson-15   Think about yelling inside of a canyon, okay? Let's say, you're at the Grand Canyon. You yell as loud as possible, and all of a sudden you hear these things. It's like your own voice is bouncing back at you. 

What's happening is that sound is hitting a surface and it's traveling, and your ears are receiving different parts of that signal at different times. So it sounds like an echo. Now, in the early days of recording, the way that they would simulate these things is they would actually put a microphone inside a chamber - it was called an echo chamber - and they would put a speaker, and then they would put a microphone at the end of that chamber. And then they would record the audio that went through it. 

We now have the ability to simulate these things using electronics or using plug-ins. Adding time-based effects can make your mix more interesting. It can also allow you to simulate environments, space, depth. If you've ever sung in the shower and you hear how amazing that sounds, what it's doing is you're muddling those frequencies because everything's kind of bouncing off the hard surfaces, so it sounds more blended together. So time-based effects are a huge part of adding depth, adding interest to a mix. 

This is Lesson Fifteen of the Recording Connection Recording Programs.