Unity3d Procedural Buildings - How To Add Rounded Corners To Procedural Buildings? (Part 8)
Channel: Dilmer Valecillos
Date: 2019-12-22

Today I focus on adding a new options which allows generating building with rounded corners, this implementation is optional and the code handles whether rounded corners are used or not, I also show you how the code works and how the 3D models are structured to accomplish this functionality.

Some of you asked about the source code and it will be available via Patreon in the next few days and thereafter in GitHub available to everyone.
https://www.patreon.com/dilmerv

Recommended Assets for Today:

Digger - Terrain Caves & Overhangs
https://assetstore.unity.com/packages/tools/terrain/digger-terrain-caves-overhangs-135178?aid=1101l7LXo

Amplify Shader Editor
https://assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570?aid=1101l7LXo

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