Unlocking the Power of Eye-Tracking with Oculus Meta Quest Pro and Unity
Channel: Dilmer Valecillos
Date: 2023-03-04

Eye tracking with Meta Quest Pro is accessible through Oculus Integration Movement SDK and recently Unity made it available with the new Oculus Eye Gaze Input Adapter.

💡This feature allows enhancing XR experiences by making interactions aware of gaze which provides:

📌 Gaze hovering: basic hover enter and exit actions
📌 Gaze selection & deselection: trigger by how long you look at an object & fully configurable 
📌 Gaze assist: creates a volume surrounding target object for ease of selection & fully configurable as well

👉 Helpful VR eye tracking resources:

VR Tutorial for Eye tracking with Movement SDK:
https://youtu.be/ZoySn7QlMfQ

VR Tutorial for Eye tracking with the XR Interaction  Toolkit:
https://youtu.be/4ZgI5QhyO4Y

👍 Unity XR Toolkit eye tracking subsystems are based on OpenXR & therefore many platforms could also adhere to that implementation which makes XR Toolkit implementation a better fit for a wider range of devices. 

👎 Oculus didn't follow OpenXR standards and created their own OpenXR custom backend.

📣 Additional XR development training available at https://learnxr.io/xr-courses and we are currently offering early enrollment presale which ends Mach 13th !

📌 Support me by Subscribing to avoid missing future videos!
https://www.youtube.com/@dilmerv

📣 Consider becoming a Patreon today:
https://www.patreon.com/dilmerv and GET MY "Full Source Code" Tier

💡 What do you get from Patreon ?
👉 Access to this video GitHub repo + all code I work on for each video
👉 Access to special Patreon discord group where I can answer questions 

📌 Get XR & game development tips from me in Twitter 
https://www.twitter.com/dilmerv

🥽 Learn & Get my XR Training from:
https://www.learnxr.io

👉 My Blog / 🔥 Newsletter (Subscribe to get up to date XR news)
https://blog.learnxr.io

#xr #metaverse #unity #openxr