Architecture Scenes Made Easy in Unreal Engine 5 - Dash Tutorial
Channel: POLYGONFLOW
Date: 2024-04-09

In this tutorial, Tamas showcases how Dash improves the workflows when making realistic archviz interiors in Unreal Engine. This includes procedural vegetation, light strings and staircases, and of course, placing AI-tagged assets with our Physics Painter. 

As most of the tools in Dash are non-destructive and offer real-time modification it is perfect for architecture projects in UE5 where one wants the ability to easily adjust certain parts of the environment procedurally. As a large bonus, our Content Library makes it easier than ever to find the perfect assets among your many different asset packs. 


Try Dash for FREE: https://www.polygonflow.io/
Join our Discord community: https://bit.ly/DashDiscord

In case you missed it, Dash 1.6 is now available, more info here: https://bit.ly/Dash160Notes

Instagram: https://www.instagram.com/polygonflow3d/
Twitter/X: https://twitter.com/polygonflow
LinkedIn: https://www.linkedin.com/company/polygonflow/

Building Model and Staircase Model: https://drive.google.com/drive/folders/1o4om01Ia0cSVaMjV6_0M81_FP21OqDS9?usp=sharing

ArchViz Interior:
https://www.unrealengine.com/marketplace/en-US/product/archvis-interior-rendering

High Tech Pack 1:
https://www.unrealengine.com/marketplace/en-US/product/twinmotion-high-tech-pack-1

Chairs & Tables Pack 1:
https://www.unrealengine.com/marketplace/en-US/product/twinmotion-chairs-tables-pack-1

Storages Pack 1:
https://www.unrealengine.com/marketplace/en-US/product/twinmotion-storages-pack-1

Replica Freifrau Doze Armchair Model:
https://www.poliigon.com/model/replica-freifrau-doze-armchair-model-cool-brown/4266

Qie Chandelier by Bentu Design:
https://dimensiva.com/3dmodels/qie-chandelier-by-bentu-design/

BeoLab 18 by Bang & Olufsen:
https://dimensiva.com/3dmodels/beolab-18-by-bang-olufsen/

Last Floor Lamp by Zero Lighting:
https://dimensiva.com/3dmodels/last-floor-lamp-by-zero-lighting/


00:00 Introduction
00:33 Adding and Adjusting Materials
01:00 AI Tagging Assets
01:50 Procedural Staircase with Radial Scatter 
02:55 Creating and Adjusting Cameras 
03:11 Foliage Wall
05:02 Scattering Plants and Pots
06:16 Placing Assets with Physics Simulation
07:41 Procedural Cables
09:16 Scattering Hanging Foliage
10:03 Placing Decals
11:18 Physics Painting Details
11:54 Procedural Terrain
12:28 Scattering Trees from Another UE Project
13:46 Adding Lights
14:54 Procedural Light Strings
16:28 Post Processing


Music Credits:
Chillpeach - Vanilla Candy
https://www.youtube.com/watch?v=SZJMXDZUBME

Chillpeach - Twisted Donut
https://www.youtube.com/watch?v=9HlMUOKXojc