Computer-generated imagery | Wikipedia audio article
Channel: Subhajit Sahu
Date: 2019-01-13

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Computer-generated_imagery


00:01:52 1 Static images and landscapes
00:03:32 2 Architectural scenes
00:05:31 3 Anatomical models
00:07:52 4 Generating cloth and skin images
00:09:22 5 Interactive simulation and visualization
00:11:07 6 Computer animation
00:12:46 7 Virtual worlds
00:13:44 8 In courtrooms



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Speaking Rate: 0.81933778774788
Voice name: en-US-Wavenet-F


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SUMMARY
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Computer-generated imagery (CGI) is the application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, shorts, commercials, videos, and simulators. The visual scenes may be dynamic or static and may be two-dimensional (2D), though the term "CGI" is most commonly used to refer to 3D computer graphics used for creating scenes or special effects in films and television. Additionally, the use of 2D CGI is often mistakenly referred to as "traditional animation", most often in the case when dedicated animation software such as Adobe Flash or Toon Boom is not used or the CGI is hand drawn using a tablet and mouse.
The term 'CGI animation' refers to dynamic CGI rendered as a movie. The term virtual world refers to agent-based, interactive environments. Computer graphics software is used to make computer-generated imagery for films, etc. Availability of CGI software and increased computer speeds have allowed individual artists and small companies to produce professional-grade films, games, and fine art from their home computers. This has brought about an Internet subculture with its own set of global celebrities, clichés, and technical vocabulary. The evolution of CGI led to the emergence of virtual cinematography in the 1990s where runs of the simulated camera are not constrained by the laws of physics.