Pros and Cons of Gamification in Language Learning
Channel: Mark Bacon
Date: 2021-08-07

Language learning apps rely on gamification quite heavily... but should we get totally absorbed in gamification as humans? Well yes... but actually no.
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📃 Referenced Resources
- https://yukaichou.com/gamification-examples/octalysis-complete-gamification-framework/
- https://www.youtube.com/watch?v=Yr_poW-KK1Q
- http://www.refold.la/

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I record, edit, and upload a wide variety of videos of how my weeks go, various events happening alongside my projects planning and creation processes. Currently a double Computer Science and Language & Mind major at NYU, and minoring in Game Design at NYU Tisch, so I'm happy to answer any and all questions either in the comments or by email (in the "About" section). From animation to NYU, ask away! I look forward to seeing you in future videos.

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⏰ Timestamps
00:00 - Video Kickoff
00:29 - Topic Introduction
01:34 - Gamification Intro
02:54 - Pros of Gamification: Engaging Aesthetics
03:49 - Pros of Gamification: Making the Arbitrary Meaningful
04:49 - Pros of Gamification: Social Interactions
05:50 - Hey! Lingo First Impressions
10:12 - Cons (Dangers) of Gamification
12:15 - Cons (Dangers) of Gamification: Streaks as a Primary Reward
14:28 - Cons (Dangers) of Gamification: The Nitty Gritty
16:04 - Cons (Dangers) of Gamification: Is Gamification Limiting?
17:36 - Gamification Overview
19:26 - Hey! Lingo Final Review
25:28 - Concluding Thoughts

#languagelearning #gamification #heylingo

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