Procedural Mountain Building - Part 2: Shading
Channel: Wobbe Koning
Date: 2016-02-23

The Second part of a series showing how to procedurally build a mountain in Autodesk Maya 2016. How to switch m,aterials based on world space coordinates.
In Autodesk Maya, rendering with Mental Ray (at the end at least. 
Posted for my classes at Monmouth University.