Fallout: Brotherhood of Steel (PS2) - Nadia: Part 6 [Normal]
Channel: Louis B
Date: 14/12/2015

Arguably the final nail in Interplay Entertainment's metaphorical coffin; I have thrown this phrase around before but calling Fallout: Brotherhood of Steel a black sheep to the progression of the series is no laughing matter to many role-playing fans.

For such a beloved and strongly guarded franchise, I can see why there were those who did not like this entry into the Fallout franchise. Brotherhood of Steel disregards much of the credible writing that made it a success to begin, with a lot of the wit and satire of 1 and 2 missing, annoyingly, it outright refuses to follow simple series continuity at times. In terms of gameplay, Interplay dropped the turn-based tactical combat for real-time hack 'n' slash combat, similar to Baldur's Gate: Dark Alliance – only with guns. These changes arguably alienated fans the most.

Yet the actual “badness” that Fallout: Brotherhood of Steel supposedly represents is still exaggerated in my opinion. While I do admit Brotherhood of Steel doesn't quite replicate Dark Alliance's formula with as much finesse as it did for its own respective franchise in 2001, the core gameplay functions adequately.

Like in old Fallout, you have several different starting protagonists, all with their own abilities and skills. There are over fifty available weapons to pick up, ranging from melee weapons to full-blown mini nukes and eight consecutive grades of armour: cloth, leather, riot, metal, combat, Tesla, power armor and advanced power armour, again, not unlike Fallout 1 or 2.

There is also less emphasis on traveling, and in general, Fallout: Brotherhood of Steel places a greater priority on a linear narrative. Even so, how your journey pans out is still primerly open to the user experience. Dialogues with non-playable characters are presented in a multiple choice format, with the possibility of better or alternative outcomes to a situation depending on what you say or do. Side-quests provide the opportunity to better yourself for the more arduous moments later on and exploring for lootable items always brings a level of risk and reward into gameplay. The usual adventure RPG tropes still come into play.

tl;dr, this is far from as terrible as most make-out and actually can be very fun to play, especially in co-op with a friend.

This playthrough is of Nadia’s campaign on Normal difficulty. I don't do EVERYTHING but I try my best to get the lump of Brotherhood of Steel's content done and dusted. 

New videos are always being added on to my channel so do be on the lookout for those. 

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A LEGAL NOTICE:
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Any copyrighted footage I use is covered under fair use laws, or more specifically those listed under Section 30(1) of the UK Copyright, Designs and Patents Act 1989 and under section 107 of US Copyright Act 1976. This video exists purely for the purpose of research and crticism. I do not make a profit from any uploaded content, nor do I intend to. Thank you for watching.