"SCommodore" (an OpenMPT Roland SC-88Pro cover of Sophie Fay's "FamiCommodore", with QuadOscview@XQ)
Channel: The Glitch in the Game
Date: 08/08/2020

Happy Roland Day 2020 (August 8th 2020)! This particular Roland Day 2020 is special:
"8/08" references the Roland TR-808 Drum Machine, and "8/8/20" references the Roland SC-8820 synth that works perfectly with the MIDIs below! As a celebration of this day, here's a fine proper release that works good on mobile without headphones for a change:


Now then:

This is a 56fps 4096x2304 Quadraphonic version of my OpenMPT SC-88Pro cover of "FamiCommodore" by Sophie Fay. 



The normal 4K Stereo version is here and will not be deleted because I know that some people are limited to more conventional setups. Hence why this video isn't unlisted while the 4K Stereo one is.
The 4K Stereo one is below:

https://www.youtube.com/watch?v=f4HaxT7xAgs 


However, that normal Stereo version has some quirks with speakers like the ones in my Samsung Galaxy S8. These issues are not present in this XQ Quadraphonic version, which works completely fine on my Samsung Galaxy S8 internal speaker with no gremlins at all, which is quite nice indeed!

Now for the rest of the description:


This is a Roland SC-88Pro OpenMPT cover of Sophie Fay's 2016 N163 song "FamiCommodore", which Sophie did because she hadn't perfected her SID skills yet. This particular cover is based on a composite MIDI done by stgiga in Sekaiju and Cakewalk, which is a mix of wackypack/ledinred/hackysack's Yamaha SYXG50 MIDI and the Nokia 3510 MIDI. A synthier version of the Nokia 3510 MIDI by YouTuber "Miku-chan" that was used in a Touhou PC98 Soundfont cover was used as the third MIDI in the triple MIDI used for this. The 4GiB SC-88Pro Soundfont that the MIDI patches were mapped to was made by stgiga.
ZmeyKolbasnik's unpublished Roland GS version provided the Doctor Solo, P5 pure Square wave, and the "Power" drums. Other interesting patch choices were made too. The 4K Oscilloscope view uses nyanpasu64's "corrscope", with orange lines that mimic acrouzet's Halloween videos as well as the SC-88Pro's orange&black display. The module is MPTM because I wanted to use the random filter resonance variation to mimic the spirit of the inconsistency in a SID. I also enabled extended filter range to make the effect a bit nicer. The 1.28.10 build of OpenMPT was used because the new edition doesn't do drums at all. The wav files used for both the master audio as well as each corrscope channel were done at 64bit float with no dithering to maximize quality. I used crf 17 in corrscope to make the quality a bit better. The Corrscope channel wav files were non-dithered 192khz 64bit float, but YouTube likes 96khz better, so the master corrscope audio was set to a 96khz 64bit float quad wav file with no dithering so that YouTube wouldn't mess up anything, and the bitrate is 512kbps.
The presets used hark back to some retro Roland synths, and the module is 22MiB due to the size of the Soundfont used. The XG drums in HiDef (the Soundfont) add to the accuracy of the module. Also in theory this can be played on MS-DOS via ompt123, but I haven't quite figured out the details behind how to do that yet. Also, this cover also harks back to retro rock too. Also, there is Surround Sound at play here, but since YT and 5.1 are kinda iffy, I decided to do the master as Quadraphonic. It still has the effect though. The image used for the thumbnail is a Commodore 128D and a Famicom Devkit stacked using Pixlr. 



I have also attached a lossless MO3 version of the mptm module (with an 8-letter file name, so that the module can be played using OMPT123 on DOS environments (386+387 or better, with a Sound Blaster 16 or better) that don't do long file names, because MO3 has a 3 character file extension instead of mptm's 4 letter extension). The MO3 format is by un4seen, and OpenMPT+OMPT123 can read it, although you have to use the tool by un4seen AFTER you make the actual module. In lossless mode (which I used), every part of the original MPTM is preserved (MO3 is explicitly compatible with MPTM), which means that using the MO3 module is how one can properly play the module on DOS without long filename support. I hope that the MO3 version proves to be helpful for that situation. The Win32 OMPT123 has the same system requirements as regular OpenMPT, which is quite unfortunate to users with older machines. So being able to use a 386+387 to play an SC88Pro song with no true MIDI device is nice!


Now for the files:
Soundfont used: http://stgigafunware.weebly.com/creations.html

MIDI file set: https://drive.google.com/file/d/1k9ySlYM_bIiJHnm1ok3tNRppfsBsnfdt/view

(The "dry" one (no reverb, chorus, or CC94) is for use with Strix Soundfont Team Soundfonts.) (the "damp" one is for use with real Roland Devices (it has Reverb and Chorus, but no CC94)) The "wet" one (Reverb, Chorus, and CC94) is for use with OpenMPT and HiDef. 



Module file: https://drive.google.com/file/d/1A7aKvuAsz6bC5P-hxC9jCRqx_BBBCgP0/view


MO3 file:

https://drive.google.com/file/d/1VgdpdUDBy5WRKXaDrTZZ0Pd7rGMABOOO/view?usp=sharing