Nakama in Unity #12 - Sending Player Position and Input in Fish Game
Channel: Heroic Labs
Date: 2021-04-06

In this video, I'll show you how we sent player position and input across the network in the Fish Game demo project.

https://github.com/heroiclabs/fishgame-unity
https://github.com/heroiclabs/nakama-unity
https://heroiclabs.com
https://www.twitter.com/heroicdev

Sending data messages docs:
https://heroiclabs.com/docs/nakama/concepts/client-relayed-multiplayer/#send-data-messages

Playlist:
https://www.youtube.com/playlist?list=PLOAExZcDNj9tut2gSUlw46OKK4iB--uW1

Nakama is the leading open source game server framework for building social and competitive online games in Godot, Unity, Unreal Engine, MonoGame, LibGDX, Defold, Cocos2d, Phaser, Macroquad and more. Use Nakama to create, deploy, scale and monetize competitive and social games.

https://heroiclabs.com
https://twitter.com/heroicdev

#heroiclabs #nakama #opensource #multiplayer #gamedev #unity #unity3d #unity2d