Street Fighter 6 Dhalsim 4 frame Punish Counter combo guide
Channel: YogaLabFGC
Date: 07/03/2024

#streetfighter6 #dhalsim #yogalabfgc

Street Fighter 6 input buffer lets us reliably punish attacks that are -4 on block.
General notes:
-Back Medium Kick has longer range than back Medium Punch, so bMK is more reliable, while bMP usually leads to greater damage, but might whiff after Light Punch at greater ranges.
-Normal Parry used in some examples to demonstrate better punish possibilities, as it has same frame data as block, but less pushback. Spacing difference of block vs normal parry is further highlighted by use Luke's Flash Knuckle, a move with forward momentum and a lot of pushback. 

No SA:
00:09 meterless, long range
00:17 meterless, close range
00:22 2 Drive Gauge bars
00:29 3 bars
00:37 5 bars, long range
00:45 5 bars, close range
UPDATE: found a higher dmg 5 bars no SA option:
LP(PC), bMP xx DRC bMK xx qcfMK, bMK xx hcbPP, crHK - (2700 dmg)
(shoutout to the Dhalsim discord - join! https://discord.gg/FhYXQJxV)
00:54 6 bars
01:06 3 bars, corner
01:14 Normal Parry example, 5 bars, corner
01:22 6 bars, corner

SA1:
01:33 no bars spent
01:44 2 bars
01:54 2 bars, close range, near the corner (closer to the corner, HP version of SA1 is possible for extra damage)
02:03 5 bars
02:15 6 bars
02:26 5 bars, corner
02:37 6 bars, corner
02:50 6 bars, corner, normal parry example

SA2:
03:04 2 bars, long range
03:12 2 bars, close range (corner example shown, but works anywhere on the screen)
03:21 6 bars (UPDATE - better option: LP(PC), bMP/bMK DRC bMK xx qcfMK, bMK DRC dbHP, bMK xx SA2HK)
03:33 3 bars, corner
03:44 5 bars, corner
03:58 6 bars, corner
04:10 6 bars, corner, normal parry example

SA3:
04:24 no bars, long range
04:42 no bars, close range
04:59 2 bars, less damage than the previous one, but works at greater range because of OD Yoga Flame's forward momentum
05:14 3 bars, long range
05:32 3 bars, close range (corner example shown, but works anywhere on the screen)
05:49 5 bars
06:07 6 bars
06:27 2 bars, corner, normal parry
06:48 5 bars, corner, 
07:07 6 bars, corner, normal parry, 5003 damage


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