Collectible card game | Wikipedia audio article
Channel: wikipedia tts
Date: 20/12/2018

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Collectible_card_game


00:02:17 1 Overview
00:05:10 1.1 Gameplay mechanics
00:09:21 1.2 Distribution
00:11:15 2 History of the Collectible Card Game
00:11:26 2.1 Prehistory
00:13:55 2.2 Wizards of the Coast and iMagic: The Gathering/i (1993-1994)
00:16:34 2.3 CCG craze (mid-1994-1995)
00:20:47 2.4 Stabilization and consolidation (1996-1997)
00:23:56 2.5 Wizards of the Coast dominates, Hasbro steps in (1998-1999)
00:26:24 2.6 Transitions and refining of the market (2000)
00:28:47 2.7 Franchise trends continue (2001-2002)
00:31:27 2.8 A second wave of new CCGs (2003-2005)
00:34:25 2.9 The CCG renaissance continues (2006-present)
00:38:41 3 Reception
00:39:12 4 Patent for "Trading Card Game Method of Play"
00:40:47 4.1 Embodiments of the invention
00:42:20 5 See also



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SUMMARY
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A collectible card game  (CCG), also called a trading card game (TCG) or many other names, is a kind of strategy card game that was created in 1993 and consists of specially designed sets of playing cards. These cards use proprietary artwork or images to embellish the card. CCGs may depict anything from fantasy or science fiction genres, horror themes, cartoons, or even sports. Game text is also on the card and is used to interact with the other cards in a strategic fashion. Games are commonly played between two players, though multiplayer formats are also common. Players may also use dice, counters, card sleeves, or play mats to complement their gameplay.
CCGs can be played with or collected, and often both. Generally, a CCG is initially played using a starter deck. This deck may be modified by adding cards from booster packs, which contain around 8 to 15 random cards. As a player obtains more cards, they may create new decks from scratch. When enough players have been established, tournaments are formed to compete for prizes.
Successful CCGs typically have thousands of unique cards, often extended through expansion sets that add new mechanics. Magic: The Gathering, the first developed and most successful, has over 17,000 distinct cards. By the end of 1994, Magic: The Gathering had sold over 1 billion cards, and between the time period of 2008 to 2016 sold over 20 billion. Other successful CCGs include Yu-Gi-Oh! which sold over 25 billion cards as of March 2011, and Pokémon which has sold over 25 billion cards as of March 2018. Other notable CCGs have come and gone, including Legend of the Five Rings, Star Wars, Lord of the Rings, Vampire: The Eternal Struggle, and World of Warcraft. Many other CCGs were produced but had little or no commercial success.Recently, digital collectible card games (DCCGs) have gained popularity, spurred by the success of Hearthstone. DCCGs do not use physical cards and instead use digital representations, with newer DCCGs foregoing card images altogether by using basic icons.