Guild Wars 2 - Path of Fire: Hallowed Ground & Facing the Truth [SPOILERS]
Channel: Game Slobs
Date: 2017-09-30

Guild Wars 2 - Path of Fire: Hallowed Ground & Facing the Truth

We entered the portal at the Tomb of Primeval Kings, only to be separated and transported to a strange, desolate landscape. After searching the area, I was able to reunite with the others and discovered a mysterious puzzle that had been hidden by a sandstorm.

Kasmeer believed the puzzle to be a challenge set by the gods, and she was proven right. After completing the puzzle, a portal opened up before us, leading to...perhaps, the gods?

We entered the portal and found ourselves in a library unlike any other I've ever seen. We came hoping to find the gods, but Kormir, the Goddess of Truth, was the only deity we found. She granted us an audience in her sanctum and answered some of our questions, but in this case the truth was hard to hear.
Kormir told us the gods had left Tyria completely to avoid a cataclysmic battle with the Elder Dragons that would have destroyed the world they were trying to preserve. As Kormir described it, Balthazar refused to accept this decision and went so far as to threaten the other gods if they went through with their plan.
In response, the rest of the Six stripped Balthazar of his power and chained him in the Mists, where he remained until Rytlock unwittingly released him. Once freed, Balthazar set out to recover his lost power, defeat the Elder Dragons, and claim their magic for himself in order to take vengeance on the other gods for imprisoning him.
Kormir concluded by saying the other gods were long gone, and she was about to follow them, so they could not and would not help us against Balthazar. Learning the gods had abandoned Tyria was painful, especially for Kasmeer. But she ultimately accepted that, as Kormir pointed out, the time for prayers is past. This world belongs to us mortals now, and it's our responsibility to defend it.
Before she left to reunite with her fellow gods, Kormir provided us with a single bit of guidance in our fight against Balthazar: to seek answers in the desert. It's not much to go on, but I've instructed the team to split up and search: Kasmeer will go north, Canach and Rytlock will ask Canach's contacts in the Order of Shadows, and I'll head south to scour the Riverlands. Balthazar is our problem to solve, and while knowing the solution is out there isn't as good as knowing the solution itself, it's a start.

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