Procedural Grass Clumps in Houdini and Houdini Engine - Part 11
Channel: Indie-Pixel
Date: 24/02/2019

In this mini series we are going to look at how to create a gass clump asset and scattering system, in a completely procedural way, using Houdini and the Houdini Engine for Unity. You will get a full end to end workflow for creating procedural grass clumps and a scattering system.