Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move?
Channel: Bernhard Riecke: iSpace Lab
Date: 22/03/2020

Short talk presented by Bernhard for the SeatedVR  workshop at IEEE VR 2020, here's the link and further information
Riecke, B. E., & Zielasko, D. (2020). Towards an affordance of embodied locomotion interfaces in VR: How to know how to move? SeatedVR: 1st Workshop on Seated Virtual Reality at IEEE Virtual Reality, 1–2.
pdf can be found here: https://sites.google.com/view/seated-vr/program

draft guidelines, in a nutshell (more in the paper and video): 
- Design for explorability & discoverablity
- Low-latency closed feedback (action-perception) loop
- Utilize constraints & create clear physical affordances
    - Until new virtual/learned affordances are established
- Improve input mappings
    - Conventional, isomorphic, metaphoric
- Utilize metaphors 
  -   It’s like a… (desktop, surfing, flying like a bird…)
- Show, don’t tell

Feel free to contact us  with any Questions/feedback:
Bernhard Riecke,  iSpaceLab.com/Riecke
Daniel Zielasko, sites.google.com/view/danielzielasko