Resident Evil 3: Nightmare (Part 2) - Nemesis Gives Up
Channel: Baron Von Lag
Date: 2021-01-26

I really wanted to use the creepy Nikolai face as the thumbnail, but I've gotta keep up the 'Nemesis is a Lord of Cinder' stroyline. I'm typing up a revised outline of REmake 3 that incorporates more of the original into its framework. I definitely care too much but I might use this in the future anyway.

The core would be to have Nemesis play a more active role, pursuing and fighting the player more often. The player is encouraged to defeat Nemesis as he would act like the original game: run and have him chase you through the area, or defeat him so he's down for a while.

- Firstly, have a reenactment of the original opening. Show the police and UBCS being over run by the zombies, including Mikhail's squad being ambushed and Marvin being attacked by an infected cop.

- Start off in Jill's apartment, getting ready for her 'Last Escape'. Have the Uptown section between her apartment and the Subway station be more fleshed out like the original. Jill progresses through the streets on her way to the RPD (and bar along the way). Have her meet Dairo who doesn't want to become one of those undead monsters. Just leave him alone.

- Have Brad appear in the background on the way to the bar. Keep his original fate of being bitten by a zombie. He could try to hold the doors closed and either chickens out and runs off resulting in a bite or is attacked through the door like the remake. He 'vaguely' alludes to Nemesis following them and runs off to the RPD. Progress through a few more streets to the burnable wall in the alley. The first two Cerberus are encountered just after this, next to the first safe room. The RPD is just around the corner. There's a gate across the street from the safe room that requires a lock pick.

- Nemesis doesn't ambush Jill in her apartment and attacks her at the RPD. He kills Brad and gives you a chance to either run or stand your ground. Fighting him yields an item and knocks him out for a while so you can explore more easily. Running away causes him to peruse you through the RPD like the original. Jill reaches the S.T.A.R.S. office where she obtains her lock pick. 

- Nemesis gets back up and start chasing Jill again, replacing the opening of the remake. He breaks through a window (without ruining REmake 2's precious canon somehow) and chases her to the entrance. He smashes the shower room wall on the way. The locked gate leads through to the subway entrance where Jill meets Carlos. This starts a boss fight with Nemesis. Carlos intervenes after dealing enough damage and assists Jill with the rocket launcher and things play out like the remake. A safe room before the fight would provide a chance to learn Nemesis' mechanic and perfect dodge timings.

- Downtown is expanded somewhat, including the Stagla gas station being accessible with a few items, the blocked off areas for when launcher Nem shows up, and a couple additional streets including the newspaper office and other cut locations. This is to add more areas to explore and provides more room to outmaneuver (and possibly loose) Nemesis. This section plays out mostly to same with the exception of more to explore.

- The cars blocking the street to the left of the power station are missing which let's the player loop back to the ladder shortcut. A pack of Cerberus could be added here to deter the player from taking this route when Nemesis shows up. Power plant is mostly unchanged but maybe add a room or two prior to the nest featuring a puzzle (remember those?). 

-Nemesis ambushes you directly in-front of the power station, giving you the option to go the original route to through the mechanic's or to the rooftop shortcut. Defeating Nemesis keeps him down until the correct the station control 'puzzle' is solved, which lets him chase you back to the station. 

- The sewer section could play out the same after this, introducing the Hunter Gammas or possibly Gravedigger. Flamethrower Nemesis shows up and forces you to the rooftop for the fight.  Launcher Nem shows up in the same place but you are encouraged to fight him on the way back to the station as opposed acting as a setpiece. Mikhail's death plays out the same but you're given a brief chance to fight Nemesis in the train car. Nikolai is still a dick. What surprise.

- The Carlos RPD section could changed to him and Tyrel making there way to the hospital earlier on their way to capture Dr. Bard. There could be a safe house Bard was meant to be hiding, maybe somewhere near the orphanage added in REmake 2. This might happen after the Clock Tower fight and ties into the hospital section.

- Jill exits out into a expanded area including entrance to the park and some parts of Clock Tower. Nemesis reappears after a bit, falls into the water (he still can't swim) and chases Jill. The fight acts more like the original: his tentacles are a ranged attack and he going for grabs. Jill is infected at the end of the fight.

Continued in part 3.

#ResidentEvil3 #ResidentEvil #Nemesis