INVERSION Teaser | Halo Infinite Forge Map
Channel: Omnomnomni
Date: 09/12/2022

UNSC contractors unearth an ancient energy source buried deep underground.

Designed as a medium-large map for 4x4 Capture the Flag, Inversion features two bases that are functionally symmetrical, but inverted — one above ground, the other below. The bridge and trench pathways provide ample cover along the sides of the map, while the wide-open ground level serves up edge-to-edge sight lines. Explore the map to find skill jumps, grapple plays, and plenty of opportunities to mind the gap.

Bookmark it here to play or reforge: https://www.halowaypoint.com/halo-infinite/ugc/maps/a204200f-45d7-4cb6-98e0-25bc723848b6

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This is my first Forge map and still a work in progress — any and all player feedback is greatly appreciated!

Known issues:
- As this is my first attempt at forging a map, I'm sure many things are broken or need to be changed. It might be too big. It might be unbalanced. Please bear with me. I'm learning.
- This map works with CTF, KOTH, and Slayer. Zones are also placed for Strongholds, but do not currently load for some reason. An Oddball spawn is also in the map, but this gametype has not been tested.
- Bots will almost certainly not be able to access one of the KOTH zones, although I did see one up there once, so who knows.
- Due to a bug in the Forge beta, some colors are displayed incorrectly. This mostly results in emissive blue elements being purple (which, honestly, might look better).
- Bots do not currently navigate "escape tunnels" in Dish (orange) and Ring (blue) bases.
- While rare, bots can get stuck in the Ring Base escape tunnel entrance area. Sometimes throwing a grenade at them or getting them into a combat situation will help them jump out.
- If jumping down the gravity lift tube from ground level, it is possible to get stuck inside the tube if you forgot to bring your grapple hook. If this happens, look for the glowing brick inside the tube to stand on. You can safely jump out of the tube from there.
- The launcher jump isn't broken. There's just a trick to it. ;-)