IonFury 2.0 Patch testing | FPS stability behavior in massive figthings | Interpolating test
Channel: Freddy San Martin
Date: 09/10/2021

Testing Ion Fury 2.0 Patch (r9770) Built Oct 6 202111

FPS stability behavior in massive fightings: 1:30
I can see the frametime/FPS are very stable with this last patch.
Is very enjoyable to play now.

My config are:
In game config: 4k - fullscreen - Vsync on - Unlimited FPS
Nvidia panel config for fury.exe: Tripple Buffer on - Antialiasing x4 - Forced vsync ON
Riva Tunner Statictics for fury.exe: Limited to 120fps for constant frametime
*At the bottom there's my HW setup.
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Animation interpolation when using frame limiter (nvidia panel VSYNC on):

open/close animation N°1: 13:15
open/close animation N°2: 17:05

On my case where I'm playing at 120hz, Youtube can't representante correctly the interpolation problem because YT only show 60FPS and the process of converting a 120FPS game to a recorded video at 60FPS I think theres some cutting/lost in the processing.

However, this problem can be seeing better here:

With the in-engine fps limit, everything is fine and smooth:
https://youtu.be/SS93OL9sd4s

An external fps limit results in an extremely juddery animation:
https://youtu.be/8IZipQ7vu2k

In game Vsync ON
https://youtu.be/HGmllwrcHoc

For comparison, back to 1.1 and Vsync seems to get interpolated correctly:
https://youtu.be/8qLWRjrrSwc

BUT: On my case 2.0 version can run smootly, here:
https://youtu.be/_GlEVkEzu0U

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GPU: NVIDIA GeForce RTX 2070
CPU: AMD Ryzen 5 5600X 6-Core Processor
Memoria: 16 GB RAM
Resolución actual: 3840 x 2160, 120Hz