Combat Mission (computer game series) | Wikipedia audio article
Channel: wikipedia tts
Date: 21/12/2018

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Combat_Mission


00:00:52 1 History
00:02:58 2 Game series
00:05:05 3 Common technical details
00:08:07 3.1 Game concepts
00:14:12 3.2 Sound and music
00:14:49 3.3 Physics engine
00:15:24 3.4 Unit commands and tactics
00:17:29 3.5 Realism
00:22:54 4 Games
00:23:03 4.1 CMX1 game engine
00:23:12 4.1.1 iCombat Mission: Beyond Overlord/i
00:23:49 4.1.2 iCombat Mission II: Barbarossa to Berlin/i
00:25:27 4.1.3 iCombat Mission 3: Afrika Korps/i
00:26:28 4.2 CMX2 game engine
00:26:56 4.2.1 iCombat Mission: Shock Force/i
00:27:57 4.2.2 iCombat Mission: Afghanistan/i
00:28:40 4.2.3 iCombat Mission: Campaigns/i
00:29:35 4.2.4 iCombat Mission: Battle for Normandy/i
00:30:33 4.2.5 iCombat Mission: Touch/i
00:31:29 4.2.6 iCombat Mission: Fortress Italy/i
00:32:11 4.2.7 iCombat Mission: Red Thunder/i
00:32:51 4.2.8 iCombat Mission: Black Sea/i
00:33:27 4.2.9 iCombat Mission: Final Blitzkrieg/i
00:33:56 4.2.10 iCombat Mission: Shock Force 2/i
00:35:39 5 User created content



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SUMMARY
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Combat Mission is the name of a successful series of computer games simulating tactical battles. The series has progressed through two distinct game engines. The original game engine, referred to as 'CMx1' by the developer, Battlefront.com, powered a trio of games set in the Second World War. Combat Mission: Shock Force was released in July 2007 as the debut of the 'CMx2' game engine. The Combat Mission games are a mixture of turn-based strategy and simultaneous real-time execution. The game environment is fully three-dimensional, with a "Wego" style of play wherein each player enters their orders into the computer simultaneously during pauses in the action, and then are powerless to intervene during the action phase. More familiar turn-based games use an "I-go/You-go" system of play.