Jewels of the Oracle Let's Play: Easy Mode Part 3
Channel: Erika Redmark
Date: 2017-10-14

0:00 The Very Start of the Video
0:01 Panditah of the Seventh Mountain  
13:40 Values of Al-Jabara
20:03 Square of Ganj Dareh
26:36 Hall of Order and Succession
54:00 The End of the Video. Actually not really but for a second I made you think Hall of Order and Succession was insanely long.

Of course, I have some commentary of mine own, but first; we take a look at all the puzzles in the one house that gives easy mode versions to all puzzles; the House of Kausalam. With exception of one puzzle, they are all made easier because they give us a better starting point, even though the puzzle mechanics are otherwise unchanged. Despite this, solving all of these puzzles is much easier, and in some cases a bit (or a lot) different from their hard mode counterparts.

11:10 - Yah, neither combination works. I tried placing 9 in the middle, and 9 in the bottom middle, and then swapped the two 9s. I mean, it's not like they're the same number or anything.

15:50 - I used a non-mathy reasoning here. The mathy reasoning is

Solve both for d 
d = 10 - a
d = 9 - b
Set them equal to each other
10 - a = 9 - b
Move nine to other side
1 - a = - b
I fucking hate negatives so multiply everything by -1
-1 + a = b
And rearrange terms on the left side so it makes more sense
a - 1 = b
And say 'b equals' first 
b = a - 1

18:10 "if you don't" then I will make an offensive comment that I removed because instead of being funny it ended up being demeaning. I'm sorry. 

20:34 I would really like to know if the puzzle is solvable in this state: the game is tricked into visually keeping the numbers 'grayed out' when reset for the non-resetables. This overlooked issue, I wonder, would it prevent the solution from working until fixed (it's easily fixed by selecting one of the matching numbers in the puzzle and then unselecting it, syncing them again). In fact, it's almost impossible not to fix, especially when I can't control anything. Maybe one day I'll figure out how to slow this down enough to be able to put that question to the test; is this glitch only visual, or does it affect function? 

26:00 Notice the order of numbers? Even numbers are  8 6 4 2 from top left to bottom right. Odd numbers are 1 3 5 7 9 from top left to bottom right. I thought that was cool.

29:15 Winnable state: as in, they slide in in the right order. In hard mode, you'd have to break part of the puzzle and reform it in such a way to swap the order of two tiles so they slide in right.

The only non-Jewels music used here is the Phospherous Caves track from Lode Runner: The Legend Returns (Or Mad Monks Revenge; it's in both)