The Last of Us: Let's Play/Walkthrough Part 42 - Giraffe! Salt Lake City! Fireflies are near!
Channel: AloversGaming
Date: 2013-09-18

After Ellie kills David we skip to Spring. Now in Salt Lake City Joel notices a difference in Ellie's personality. She is more distant, quite and slightly depressed... very un-Ellie. She talks about her dream of being on a plane while it falls from the sky, and doesn't seem interested in anything that's happening around her. As we get closer to to Salt lake City we start to come across some unusual sights.. like a group of giraffes right next to a quarantine zone! Ellie also returns to Joel his picture of himself with Sarah at a football match. All seems to be going fine until they head underground right into a heavily infested tunnel.

This game keeps getting more depressing. 

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"The Last of Us" uses a third-person perspective and will take control of Joel, while Ellie will be controlled by the AI. The game will involve gun fighting and melee combat as well as a cover system. The player will fight off the Infected -- former humans -- and the Survivors -- humans that are not infected, but are hostile towards Joel and Ellie. A new gameplay mechanic is a feature the developers call "dynamic stealth", meaning that there are many different types of strategies and techniques that the player can use at any given time as they approach a new situation, to which enemies will react differently.
Naughty Dog has developed an AI system called "Balance of Power". This new system allows enemies to react realistically to any combat situation they are placed in by taking cover if they see the player, calling for help if they need it and even taking advantage of the player's weaknesses, such as when Joel runs out of ammunition or when he is being attacked by other enemies. The player's variety of abilities mean they have multiple ways of accomplishing the same objective - this is typified in the crafting gameplay ability which allows the player to gather various items in the world and combine them to make weapons or items, for example gathering alcohol and rags and choosing to create a healing pack or a Molotov cocktail. The player will need to craft items quickly and at a carefully chosen time, due to the action not pausing while crafting takes place.