Pushing Pixels with Lisp - Episode 74 - Triplanar Mapping Part 2 (Plus research for next week)
Channel: Baggers
Date: 2019-08-09

Heya, this time we noddled around with an issue i've had with the normal generation from the heightmap. We then took a dive into the next thing we will be attempting GPU occlusion culling.

Shoutout to the gang who made it to the stream!

Links:
- https://interplayoflight.wordpress.com/2017/11/15/experiments-in-gpu-based-occlusion-culling/
- https://gamedevelopment.tutsplus.com/articles/use-tri-planar-texture-mapping-for-better-terrain--gamedev-13821
- https://www.kickstarter.com/projects/bouncyrock/talespire