Hitman : Club 27 [Mission 7] {Walkthrough/Gameplay}
Channel: theRedLad
Date: 2019-05-09

Hitman 
Season 1
Mission 7 : Club 27
[No Commentary]

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IGN Review :

Ratlike cunning, glacial patience, a truly bloodthirsty capacity for improvisation - all definitely components of Hitman 2016's brilliance, but the secret ingredient here may well be just a teeny-weeny dash of class envy. The game's sixth and final downloadable map, a high-tech mountaintop spa in Hokkaido, is my second favourite after the amazing second episode set in Mediterranean beauty-spot Sapienza. The map descends from a surgery overlooking an exquisitely tended Zen garden to a sushi restaurant and, glory of glories, an open-air hot spring where you'll gaze out at prayer lanterns drifting along a distant valley.

I'd love to spend a weekend in a spa like that. I doubt I'll ever have the pleasure, and that's why all of the map's residents need to die so urgently. Striding through crystal-clear water whose warmth I could all too readily imagine, I glanced at the billionaire playboys and power-brokers lounging on the rocks nearby and felt a sense of resentment no cackling villain has ever provoked. Look at you all, you lucky bastards. Look, at you all - happy as pigs in slurry. Well then, let's see if you're still smiling after I set off this landmine in the sauna.

Hitman is a game for the times because it's essentially about taking revenge on the impossibly rich - not just by killing them outright, but by breaching their sanctums, winding your way into their routines, impersonating their most trusted confidantes or protectors and, in general, hollowing their lives out until the final blow comes to seem like an act of mercy. It's not just a question of murder, but dethronement, as you sniff out various bankers, generals, celebs or black market gun-runners at the height of their affluence and bring them rudely crashing earthwards.

The key break from tradition in this, the sixth game in the series, is its episodic release strategy, which has helped developer Io Interactive and Square Enix introduce a new generation of players to the age-old practice of replaying maps to slaughter different targets in ever-more underhand, gruesome or just plain stupid ways. With months to burn between map drops, and a wealth of optional objectives, more challenging "Escalation" hits and player-created Contracts to carry out, there's never been greater reason to dip back into a chapter.

If you're worrying that you've missed something by waiting for this week's on-disc release, however, know that Hitman holds up superbly as a traditional all-in-one package, and remains a tremendous return to form for the series. The maps are larger, busier and, with the possible exception of 2006's Blood Money, more entertaining to abuse than those of previous games - each studded with secret routes, distractions, hazards, disguises and sequences of interactions you might trigger, then gently steer to a lethal conclusion. If each map's greater scale and bustle may daunt, the initial approach is much as it was in previous titles. You fumble your way around the outskirts of restricted areas, searching for outfits (most of which must be "borrowed" from an unconscious bystander) that allow you to enter those areas unchallenged, and gleaning clues about your target's location, activities and weaknesses as you go.

Io has reworked Hitman's social camouflage system following 2012's unwieldy Hitman Absolution - it's a lot less ambiguous, but still capable of surprising you. Optional HUD aids - white markers over heads, and a rising note like a boiling kettle when you're attracting attention - make it easy to spot characters who can see through a particular disguise. Even without them, though, there's a consistency to the world's behaviour that older instalments have occasionally lacked. It makes sense, for example, that a hotel's head of staff would notice that one of her flunkeys has been supplanted by a weird bald guy with eyes of frozen steel, whereas the waiter folding sheets in the laundry might just assume you're a new hire.