Race The Sun : Dayton Dissects
Channel: LIFE RPG
Date: 2014-08-31

Chasing the sun? You might as well chase a rainbow...

This is something a crazy person would do... A CRAZY PERSON!

So you shouldn't be surprised to find me doing it.

Check out my Facebook: www.fb.com/thebrandondayton
Stalk me on the Twitter! www.twitter.com/daytondoes
I'm even on Anook! http://www.anook.com/daytondoes
Twitch stream? Someday: http://www.twitch.tv/daytondoes
Visiting my website is also a thing! www.daytondoes.weebly.com

Buy Race The Sun on Steam!: http://store.steampowered.com/app/253030/

Race the Sun is an endless runner platform game developed by Flippfly and was released on August 19, 2013 for Microsoft Windows, OS X, and Linux platforms. In Race the Sun, the player controls a solar-powered spaceship, dodging various objects on the way such as laser beams, other ships and other stationary obstacles, while gathering pick ups that can be used in game, all while the sun slowly sets on the horizon. The game ends either when the player hits an object and the ship gets destroyed, or when the sun sets.

Flippfly has announced that the game will be coming to the PlayStation 3, PlayStation 4, and PlayStation Vita in October 2014

In Race the Sun, the player controls a solar-powered spacecraft as it races through a minimalist landscape with abstract shapes and various obstacles. Levels are pseudo-procedurally-generated and separated into distinct regions, each region having different sets of challenges. The ship's speed remains constant as long as the ship remains in direct sunlight, but if the ship falls into shadow or clips objects, the ship's speed will drop. Direct collision with an object will cause the ship to be destroyed and end the run. Further, if the player's ship remains in shadow too long - such as when the sun finally sets - the ship will stall and the run wil be over. The player continually earns points as long as the ship is moving. Throughout each region are various collectable objects. The most common are blue pyramids that, if five are collected without any collisions, will boost the player's scoring multiplier by one. Others give the player's ship a short speed boost, a single-time jump feature to clear obstacles, and a single-time use shield to prevent the ship's destruction on a direct collision.

There is a larger meta-game feature while requires the player to complete various missions, three presented at any time, to earn experience points to build an experience level. Missions include scoring metrics, avoiding collisions during multiple regions, or colliding a number of times; some of which can be completed over multiple race attempts. Gaining a level grants a reward that helps in future races, such as starting with a higher scoring multiplier, gaining a booster for the ship to help collect powerups or store multiple jump boost, and the like.

The regions and levels change on a daily basis for all players, and online scoreboards allow users to compare their performance to others.