[GUI] Earth Spirit - Boulder Smash Remake "Billiards"
Channel: The6thMessenger
Date: 2014-07-28

This is a remake suggestion, for Earth Spirit. If you liked the video demo, please support the suggestion at PlayDota Forum.

"Earth Spirit smashes the target enemy, ally, or Stone Remnant, knocking it back in the direction he is facing. The knocked back target deals damage to all units it hits. If the target was a Stone Remnant, damaged targets are also stunned, and the travel distance is improved, as well as it could impact with another Stone Remnants, creating a new instance of Boulder Smash. Stone Remnants can't be hit more than once per cast, or during flight. There are two additional instances of damage and stun; once when cast, the other when the Stone Remnants impacts another stone remnant without bounces remaining, as it deals damage and stun over an area one last time."

Range: 150
Radius: 200
Slam Distance: 500/600/700/800 (2000 when using a Stone Remnant)
Slam Speed: 1200
Damage: 50/75/100/125
Max Damage: 150/300/500/750 (Stone Remnant)
Stun Duration: 0.75/1.25/1.75/2.25 seconds (Stone Remnant)
Bounce Limit: 1/2/3/4 (Stone Remnant)
Cooldown: 22/18/14/10
Manacost: 100

Note:
- The secondary targets will be only recognized if it is within 120 degrees cone in front of the primary target.
- Should the target (if a stone remnant) impacts a Stone Remnant in it's path, such Stone Remnant will be launched as if it was cast with Boulder Smash, and stops the last stone remnant.
- Flight path of secondary Boulder Smashes generated by other Stone Remnants could be erratic, as they will not follow the same direction as the Primary Target, but will have a direction based on their own by calculating the angle from the Primary Target to the secondary Stone Remnant that is to be launched by a secondary Boulder Smash when it impacts. This means, you can curve your shots.
- Assuming you have used 5 Stone Remnants successfully, you could have dealt as much as 750 magic damage.
- Should the Primary Target impacts a valid Secondary Target, the Primary Target stops and ends it's instance of Boulder Smash. This means, there could be only one instance of flight as per cast.
- Each Stone Remnant can only be bounced up once by a single cast.
- Should the current flying stone remnant impacts another stone remnant, without any bounce remaining, the entire Boulder-Smash chain stops. But it deals damage over the area one last time.

As Always, values are debatable.

Follow this suggestion at: http://www.playdota.com/forums/showthread.php?p=9332986#post9332986

Explanation:

Earth Spirit is good for combination attacks, by using his Stone Remnant right?

But so far, i have noticed that it will be extremely problematic for him as it doesn't deal a lot of damage with his skills unless properly chained. Very disruptive granted, but then again you have to rely solely only on few things to kill.

If you would please go here; http://dota2.gamepedia.com/Earth_Spirit, you can see that Earth Spirit is technically a Carry Nuker. And i find that questionable, mainly because he doesn't have that much good auto attack (decent but not his money maker), and so far his Magnetize and Geomagnetic grip only has decent damage, and you can't use Magnetize frequently. If anything, he should have been a Disabler Nuker, not a Carry.

So, this idea is simple; Spam him with Skill Shot Chain Reactions!

Boulder Smash - What happens is that the Primary Target (The target which you cast Boulder Smash on), it could hit other Stone Remnants during it's flight. And those Secondary Stone Remnants will also be launched as if they were used in a separate instance of Boulder Smash. But the Primary Target will be stopped when it hits a valid Secondary Target. With this, it is entirely possible to make an Arcing shot, provided you know what you are doing. The Secondary Targets are eligible in another instance of damage.

Think of it like Billiards, if you are having a hard time imagining what happens.