Prince of Persia (1989) - Level 8 Fight
Channel: Old Nerd Playing Old PC Games
Date: 2022-12-01

Old Nerd's Nostalgia Shorts - Memorable moments from Old PC Games
Title: Prince of Persia (1989)
Scene: Fight in the Level 8
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ℹ️ ABOUT ℹ️
Prince of Persia is a fantasy cinematic platformer designed and implemented by Jordan Mechner for the Apple II and published by Broderbund in 1989. Taking place in ancient Persia, players control an unnamed protagonist who must venture through a series of dungeons to defeat the Grand Vizier Jaffar and save an imprisoned princess.

Much like Karateka, Mechner's first game, Prince of Persia used rotoscoping for its fluid and realistic animation. For this process, Mechner used as reference for the characters' movements videos of his brother doing acrobatic stunts in white clothes and swashbuckler films such as The Adventures of Robin Hood.

The game was critically acclaimed and is often listed among one of the greatest video games of all time, but not an immediate commercial success as it was released at the tail end of the Apple II's relevance. It sold many copies as it was ported to a wide range of platforms. It is believed to have been the first cinematic platformer and inspired many games in this subgenre, such as Another World.

ℹ️ PLOT ℹ️
The game is set in ancient Persia. While the sultan is fighting a war in a foreign land, his vizier Jaffar, a wizard, seizes power. His only obstacle to the throne is the Sultan's daughter (although the game never specifically mentions how). Jaffar locks her in a tower and orders her to become his wife, or she would die within 60 minutes (extended to 120 minutes in the Super NES version, which has longer and harder levels). The game's unnamed protagonist, whom the Princess loves, is thrown prisoner into the palace dungeons. In order to free her, he must escape the dungeons, get to the palace tower and defeat Jaffar before time runs out.

ℹ️ GAMEPLAY ℹ️
The main objective of the player is to lead the unnamed protagonist out of dungeons and into a tower before time runs out. This cannot be done without bypassing traps and fighting hostile swordsmen. The game consists of twelve levels (though some console versions have more). However, a game session may be saved and resumed at a later time only after level 2.

The player has a health indicator that consists of a series of small red triangles. The player starts with three. Each time the protagonist is damaged (cut by sword, fallen from two floors of heights or hit by a falling rock), the player loses one of these indicators. There are small jars containing potions of several colours and sizes. The red potions scattered throughout the game restore one health indicator. The blue potions are poisonous, and they take one life indicator as damage. There are also large jars of red potion that increase the maximum number of health indicators by one, and large jars of green potion that grants a temporarily ability to hover. If the player's health is reduced to zero, the protagonist dies. Subsequently, the game is restarted from the beginning of the stage in which the protagonist died but the timer will not reset to that point, effectively constituting a time penalty. There is no counter for the number of lives; but if time runs out, the princess will be gone and the game will be over, subject to variations per console versions.

ℹ️ RELEASES ℹ️
Prince of Persia (1989)
Prince of Persia 2: The Shadow and the Flame (1993)
Prince of Persia 3D: Arabian Nights (1999)
Prince of Persia: The Sands of Time (2003)
Prince of Persia: Warrior Within (2004)
Prince of Persia: The Two Thrones (2005)
Battles of Prince of Persia (2005)
Prince of Persia Classic (2007)
Prince of Persia (2008)
Prince of Persia: The Fallen King (2008)
Epilogue DLC (2009)
Prince of Persia: The Forgotten Sands (2010)
Prince of Persia: The Dagger of Time (2020)