MMOs
Channel: Christian Labor
Date: 2015-10-13

The original MMO's were muds, and they were developing apace when World of Warcraft crashed onto the scene. I feel like WoW rebooted the development of these games and dragged them back to simplistic dungeon crawls. Some of the MUD's that were being developed paid careful attention to things like economics and skill trees, whereas WoW seems to me to have dumbed it all back down, which is I suppose to be expected as most gamers are not going to want to pay that much attention to such details. 

Anyhow, in this video I skim another shortfall of MMO's - their size downplays the importance of your character in the fictional setting. Why "role play" being perfectly average? I prefer the Minecraft model of multiplay, where I have control over the setting, who participates, and how. 

The music in the intro and close: 
"Gallows Hill" by Josh Woodward - licensed under a Attribution 3.0 United States License.
http://creativecommons.org/licenses/by/3.0/us/