FluidNinja LIVE 1.1 - Sim Tiling and using TraceMesh to detect overlap
Channel: Andras Ketzer
Date: 2021-03-01

FluidNinja LIVE is real-time, responsive fluid simulation for Unreal. In this video we are demonstrating two new levels added to the project: Level 21 demonstrates features like sim area tiling, custom (non-planar) TraceMeshes, displacement and normals and precisely detecting surface impacts. Level 22 demonstrates the "MAX 20 SkeltalMeshes in a single sim area" rule.

Marketplace: https://www.unrealengine.com/marketplace/fluidninja-live
Twitter: https://twitter.com/FluidNinjaLIVE

FluidNinja LIVE Playlist
https://www.youtube.com/playlist?list=PLVCUepYV6TvOrOfQVLMCxl_JoU_cIkK8P

For baking fluids, see FluidNinja VFX Tools: 
https://unrealengine.com/marketplace/fluidninja-vfx-tools

FluidNinja VFX Tools Playlist
https://www.youtube.com/playlist?list=PLVCUepYV6TvPnVELcyGoSDhpoLO7PyT6_