Mighty No. 9 - Prison
Channel: MegaQuint
Date: 2016-07-20

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 Now it's Call's time to shine. Unlike Beck, she can't dash into enemies to absorb them, nor can she shoot very fast as she can only have one shot on screen at a time. But she can still dash and she can hover as well. She also has a barrier which can be used to block projectiles, at the cost of the special weapon meter. So this stage place out like a makeshift stealth level. Fighting enemies is not recommended as you don't really have ways of killing them efficiently. Of course, that doesn't stop them from throwing a gauntlet at you halfway through the stage.

As for the boss fight, which is needlessly long and luck based, it revolves around K-9's eyesight. Destroying the camera does damage to it and makes it go blind. After it loses it's sight, it will hop to one side of the stage and unleash a flurry of bullets across the screen. You can block these with your barrier, but it won't last throughout the entire fight. So another method to avoid this is to duck right next to K-9 when he's shooting then quickly dash away when he's finished. He will then summon one of those carrier bots to drop off a crate. Inside will either be a bomb enemy, or one of those security enemies, which K-9 will promptly eat. Which comes out from the box is entirely luck based. If he eats the camera, his eye comes back and you'll have to destroy it again. If he eats the bomb, it'll blow up and he'll take massive damage, and then he'll restart his blind pattern again. Rinse and repeat until he's destroyed. __

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