Minecraft Snapshot 21w14a Does NOT Solve Inventory Problems | R.I.P. MINECRAFT INVENTORY
Channel: The Duke of Kook
Date: 2021-04-07

Earlier today, the new Minecraft 21w14a was released, and they’ve implemented a huge change, which is both really exciting, and completely opposite what they were trying to accomplish. 

After adding copper, and Deepslate ore variants to the game, Mojang and players were faced with the largest, issue in Minecraft: The ancient Inventory system. 

Bundles were touted as the solution to this problem, and Ironically already solved the problem devs were worried about with this new update, but they don’t increase the total number of items you can carry at one time, and are actually significantly less efficient to use with the new mechanics they’ve added. 

If we look at the changelog on the reddit, it says “Added Raw Copper, Raw Iron and Raw Gold items” and then a few lines further down it explains that they have new ore-items drop, in place of the ore block itself, and that these blocks are now affected by Fortune, meaning more ore per block! 

At it’s core, I really like this change. The same sized ore veins will be worth on average 2 times more using Fortune 3.

But then I read this part, “This is to prevent cluttering the inventory, and have consistency with Fortune on all ores” 

That’s not at all what this change will do, though. By adding these three items to the game, they’ve increased the total number of available blocks that a player can put in one of the 27 inventory slots, and have actually decreased the amount of ore a player can pick up on a mining session, while increasing the levels of danger a player experiences looking for that ore.

This video explains why it doesn’t prevent inventory clutter, and how it’s going to change processing your ore.