Portal 2 - GDC Post Mortem: Creating a Sequel to a Game That Doesn't Need One (Optimized Version)
Channel: The Cool Eevee
Date: 2022-07-13

In this GDC 2012 talk, Valve's Erik Wolpaw and Chet Faliszek discuss how Valve created Portal 2, the sequel to the beloved game nobody thought needed a sequel. The talk covers the entire process from inception to the completion and reception of the game.

The audio has been synced for better pacing and it cuts seamlessly between the writers themselves and the PowerPoint they made.

Final Portal 2 upload for a while.

#portal #valve #e3 #pax #gamescom #beta #lightbridge #repulsion #propulsion #gametrailers  #rare  #hardtofind  #restored #erikwolpaw #chetfalizsek #interview #pressconference #corehub #multicore #gdc #ign #fstop #sequel 

00:00 Introdutions
00:28 Sequels
00:49 Good News
01:16 Uh Oh
02:04 Why Make Portal 2?
02:40 Where To Start?
03:35 Keep: Aperture
03:57 Cut: Chell, GLaDOS & Portals
04:19 F-Stop
04:39 New Antagonist
05:08 Betty
05:42 New Era Of Aperture
06:15 New Environments (F-Stop Introductory Cutscene)
07:32 Good News & Bad News
07:53 Add Back: Chell, GLaDOS & Portals
10:12 Add: Paint (Still Cut: Cake)
10:41 Early Test Intro
12:40 Bad News: Training
13:12 Portal 1 Carousel
13:36 Portal 2 Carousel
13:58 Bad News: Plasma Balls
14:27 Good News: Lasers
14:52 Lasers Facts (Original Neurotoxin Generator Puzzle)
16:22 Good News: Signs
16:34 Elevator Rooms
17:07 Aperture Ruins
17:28 Wheatley
18:42 Problems Wheatley Caused
18:55 Problem: Gating
19:46 Paranoid Sphere
22:34 Problem: Temp Audio
24:43 Morgan Freeman Sphere
25:18 Problem: Dying
26:18 Story: Single Player VS Co-op
26:49 Co-op Story
27:51 Dorfeldt Comic
29:00 Single Player Story
26:49 Co-op Story Continued
31:31 Portal Kombat
32:05 The End
32:28 What We Knew
33:09 Early Ending: Chell Speaks
34:55 The End Continued
37:48 The Result
38:23 Q&A