IndieCade East 2016: Solace State: The People's Negotiation on the Politics of Affect - Tanya Kan
Channel: IndieCade
Date: 20/03/2018

Solace State: The People's Negotiation on the Politics of Affect
Speaker: Tanya Kan

Tanya Kan, solo developer of Vivid Foundry, discusses her design process in creating an experimental game that does not have many blueprints in existing conventions. Solace State is a game that arose out of examinations of political identities and the politics of affect. Over time, she has come to design around a game that can offer humanistic fictional storytelling of personal tragedies and hopes, as well as those shared within a community, involving citizens from all walks of life.

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