Mighty No. 9 (Blind) Finale: which was full of seething rage
Channel: Colorful Arty
Date: 2016-07-25

THIS. HORRIBLE. LEVEL. HUGE rage incoming:

This level made me more angry than any other video I have posted, INCLUDING BEAR STORMIN'! The only time recording I have been more infuriated was the Bear Stormin' episode that never aired due to no progress getting done and my rage reaching unhealthy levels. The problem with this level was the same problem I had with Bear Stormin': unnecessary, unwarranted punishment.

This level demanded a precision so great, that there is no way you would be able to win on your first, second, third, or even fourth attempt. Plus, when you die 3 times, it's game over, and you HAVE to replay the ENTIRE FREAKING STAGE AGAIN! The amount of times I had to go through the flipping stage just to reach the boss I couldn't beat was nothing short of infuriating! The boss itself I really enjoyed... at least the first form, but the second form was unfair for the following reasons. 1) There was no checkpoint between forms. 2) When you hit the boss when it was flashing, 50% of the time you would take a lot of damage too, despite the dash making you invincible while dashing through such enemies. 3) Several of the boss's attacks were flat out impossible to avoid without knowing the exact trick AHEAD of time. And finally 4) there is almost no indication that you can dash into the boss due to the purple boss turning... PURPLE when you are allowed to. So many terrible choices were made by the developers in this fight. If they had even fixed 1 or 2 of these problems, it would have been bearable, but no; they didn't. Had this not been a Let's Play, I would have surely given up on this game.

Before this final level, I was intending on giving this game a decent overall score, but that final level lowered it greatly. I was not having fun by the end of this. My main problem with this game is that it could have been great; it had so much potential, but all of the bad choices made by the developers made the game suffer greatly. If they make a sequel, they should remove lives altogether like in Rayman Origins and Legends, greatly reduce the dialogue in the game, make the music MUCH better, reduce the instant-death, AND possibly make the graphics go 8-bit, which would make it more Megaman-like and greatly reduce the lag.

This level made me so angry because I couldn't beat the boss due to unreasonable amounts of precision and prior knowledge needed to beat it, and that resulting in the game punishing me by sending me back to the start of the level: the section I had ALREADY BEATEN! You know how angry this level made me? I actually changed my Youtube profile picture to an angry, red Arty just because of this level, and I have never done this before! The final unedited recording was 2 HOURS! This made matching up the audio to the video an impossible feat due to Elgato recording the video at inconsistently different speeds than the commentary was.

Sorry for the rant, but it had to be said. My next Let's Play WILL be better, I promise.