Zbrush and Maya - Managing UV's
Channel: MadPonyInteractive
Date: 2019-04-14

In this video I will share some of the processes I go trough in Maya to change my UV seams position and optimise UV space.

We may come back to UV's on later videos (specially in retopology) and talk a bit more about texel density but for this example this will do.

Remember you can use your application of  choice like Blender, 3DS Max, etc.

GOZ instructions: http://docs.pixologic.com/user-guide/zbrush-other-programs/goz/installingupgrading/

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