Houdini Designer V - Rendering on Models - Substance Designer in Houdini
Channel: 3DGO
Date: 23/01/2023

Part V We conclude our series by applying our COPS setups to some models and rendering our COPs based material in Karma. 

This series looks at re-creating substance designer style materials in Houdini. This process  has alot of potential as Houdini SOPs allow for alot of flexibility in creating base shapes which we can refine using heightfields and COPs to create a substance designer style material. 

Part I We create a very basic system for creating our materials.
https://youtu.be/vkCGAjh9msE

Part II We create some noise generators in COPs to get more interesting patterns.    https://youtu.be/5w3bot3wRx8

Part III Creating a colour and occlusion map.
https://www.youtube.com/watch?v=kFlKtYT-jsg

Part IV Creating noise for our normal and height maps.
https://youtu.be/Ulen6WP5P3g


Model Test Setup 0:25
Fixing Viewport Transparency 1:20
Solaris Setup 3:28
Material Creation 4:15
Rendering Workflow 5:38
Enhancing our Desktop 7:00
Render Textures to Disk 8:49
Displacement & Normals 10:27
Interactive COPs Materials 14:18
Open GL Viewport 16:06
Improving the Lighting 19:45
Conclusion 22:55

Animation, Visual Effects, Sidefx, Game Art, Houdini, Substance Designer, Procedural modelling, materials, Real-time, CG, modelling, Rocks, Cliffs, Generators, Height maps, Painter, Unreal, Maya, Unity.