Beginners Blender 3D: Tutorial 4 - Creating and Modifying Objects (2.78 HD Update)
Channel: bpwebmedia
Date: 21/02/2017

How to add and transform objects to create simple models using Blender.

1. When you first start Blender, you are provided with a cube, a lamp and a camera by default.
2. Delete the cube object by selecting it by right clicking and then pressing ‘x’, then ‘delete’
3. Another feature of Blender is the 3D cursor. Whenever you left click anywhere in the viewing pane, the 3D cursor will move to the point where you clicked. 
4. When you create or add new objects to the project, they appear on the 3D cursor. 
5. Choose front view by pressing ‘1’ and ortho by pressing 5 if you’re in perspective mode
6. Press ‘Shift+C’ to centre the scene and also show all objects on the stage, which can be useful if you have a lot of objects and want to see where everything is
7. Add an object from the ‘Add’ dropdown menu at the top or simply by pressing ‘shift+A’
8. Choose the ‘Mesh’ menu and select a ‘UV Sphere’ to add to the project
9. A UV sphere is an object made up of polygons, which are basically flat squares
10. Edit the geometry of the object in the Object Tool section on the left of the viewing pane
11. If the Object tool bar is not visible, press ‘t’ to bring it on-screen. 
12. Reduce the number of segments and rings of your UV sphere to 12. Too many polygons in an object like this takes far too long to render so it’s better to have as few as possible
13. Add a second sphere by duplicating the first one by pressing ‘shift+d’. Always click the left mouse button to lock in changes. Resize and scale the sphere by pressing ‘s’. When you are resizing, if you press ‘z’, ‘x’ or ‘y’, your scaling will align to an axis
14. Duplicate and scale the sphere again for the head. We are building a snowman!
15. Add a new UV sphere by pressing Shift+A. Reduce the polygons down to 12. Resize smaller.
16. Press ‘r’ to rotate the sphere and then type ‘-90’ to rotate the eyeball. 
17. It is important to know where your object is from both front and side view and where the front of your object is. 
18. Reposition the eye so that it is on the front of the snowman’s face.
19. Add a mouth and buttons in the same way using the ‘Icospheres’ this time, not UV Spheres
20. Create and arm by adding a cylinder object. In the Object tool bar, reduce the number of vertices to 12. You can only change the geometry of an object when you first create it.
21. Use the Scale gizmo to make the cylinder smaller and longer like a twig arm
22. Duplicate the cylinder, press ‘s’ and ‘z’ to make it smaller on the z axis. 
23. Move the finger by pressing ‘g’ and rotate it by pressing ‘r’ until it’s in the right position
24. Repeat this process for the other 2 fingers – duplicate, scale, move and rotate
25. We now need to select and move all 4 of the cylinders at the same time
A) Right click on each one, while holding the shift key down to multiple select, or
B) Press ‘b’ on the keyboard to ‘Box Select’, which allows you to draw a box over objects
26. Press ‘r’ to rotate and ‘g’ to grab and move into place. Duplicate the arm on the other side
27. Make a top hat using 2 cylinder objects and scaling them for the base and the top of the hat
28. Switch between front and side view to make sure it’s in the right place
29. Make a carrot nose with a ‘Mesh – Cone’, scale, rotate and move into position. Check views
Right click on the body – in Object tools, select ‘smooth’ to flatten out all the polygons.
30. You can add the same material to multiple objects by first selecting the objects one-by-one (hold down shift and select with the right mouse button) and make sure to select the object with the material last. Then press Ctrl+L and choose 'Materials'. The material will be copied to all of the selected objects. This will save you time so you dont' have to add the material to each object individually.