ÜberRadiant - Water [reup] - Level Editor for Elite Force 2
Channel: Chrissstrahl
Date: 2023-02-26

Playlist: https://www.youtube.com/watch?v=b79uwWUCEF8&list=PLY5l50S914c29-3bp15L5WV95fgUurrG5&index=13

In this video I will talk about things related to water.


DOWNLOAD SOURCE:
https://www.moddb.com/games/star-trek-elite-force-ii/downloads/uberradiant-level-editor-tutorial-sourcefiles-by-chrissstrahl


DEPTH 43
No submerging
- This is also the height of the player camera when crouching
- Camera standing height is 85

DEPTH 44
Crouched Player Camera Submerging
- There is a bug that the screen of the player is not tainted with the water color, until the theoretical fullsize Bounding Box is submerged at 96 units depth

DEPTH 49,
Crouched Player Camera Submerging
Crouched Player Boundingbox Submerging
- This is also the height of the player boundingbox when crouching

DEPTH 85,
Crouched Player Camera Submerging
Crouched Player Boundingbox Submerging
- This is also the height of the player camera when standing

DEPTH 86,
Crouched Player Camera Submerging
Crouched Player Boundingbox Submerging
Standing Player Camera Submerging

DEPTH 96,
Crouched Player Camera Submerging
Crouched Player Boundingbox Submerging
Standing Player Camera Submerging
Standing Player Boundingbox Submerging
- The camera of the player is now tainted in water color.
- This is a bug which is fixed in the HZM Coop Mod


YOU CAN SET ATTRIBUITES ON THE WORLD
TO CHANGE THE COLOR AND INTENSITY
OF THE WATER TAINT
Key:      watercolor
Value:    0.50 1.00 0.25
Key:      wateralpha
Value:    0.75

FOR LAVA COLOR AND INTENSITY
Key:      lavacolor
Value:    1.00 0.00 0.00
Key:      lavaalpha
Value:    0.75


SELECTED LIQUID SHADERS
attrexian-colony/acwater1
attrexian-colony/acwater1_noEnvMap
attrexian-colony/toxicwater
drull_ruins2_exterior/swampwater1b
drull_ruins2_exterior/swampwater1c
k-7_starbase/toxicgoo
liquids/clear_ripple2
liquids/green1_dm
starfleet/sfwater1
drull_ruins3_exterior/lavahell


WATER SOUNDS CAN BE FOUND IN
pak30.pk3/sound/environment/water/
Make sure you copy the exact name of the sound, since the game
might have dificulties playing that sound on a server if the
name has a capital letter while it should have all lower letters.


MAKE SURE YOU USE A BACKSLASH IN THE SOUNDPATH
Do not use the Forward sclash that you are used to from Windows.
The game requires you to use the Backslash for any Paths given.
Example: sound/environment/water/milk1.wav