AI takeovers in popular culture | Wikipedia audio article
Channel: wikipedia tts
Date: 2019-03-26

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/AI_takeovers_in_popular_culture


00:01:07 1 Early examples
00:02:17 2 iThe Moon is a Harsh Mistress/i
00:03:33 3 Asimov's short stories
00:04:00 3.1 Multivac
00:04:43 4 iDune/i series
00:05:25 5 iI Have No Mouth, and I Must Scream/i
00:06:21 6 iBattlestar Galactica/i
00:07:37 7 iColossus/i
00:08:37 8 iOne True/i
00:09:20 9 iTerminator/i
00:10:07 10 iThe Transformers/i
00:10:52 11 iThe Memory of Earth/i
00:11:35 12 iThe Matrix/i
00:12:24 13 iI, Robot/i
00:13:21 14 i9/i
00:13:58 15 iPower Rangers RPM/i
00:14:39 16 iMass Effect/i
00:15:32 17 iThe 100/i
00:15:56 18 i2001: A Space Odyssey/i



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Voice name: en-US-Wavenet-D


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SUMMARY
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AI takeover is a common theme in science fiction. Fictional scenarios typically differ vastly from those hypothesized by researchers in that they involve an active conflict between humans and an AI or robots with anthropomorphic motives who see them as a threat or otherwise have active desire to fight humans, as opposed to the researchers' concern of an AI that rapidly exterminates humans as a byproduct of pursuing arbitrary goals. This theme is at least as old as Karel Čapek's R. U. R., which introduced the word robot to the global lexicon in 1921, and can even be glimpsed in Mary Shelley's Frankenstein (published in 1818), as Victor ponders whether, if he grants his monster's request and makes him a wife, they would reproduce and their kind would destroy humanity.
The word "robot" from R.U.R. comes from the Czech word, robota, meaning laborer or serf. The 1920 play was a protest against the rapid growth of technology, featuring manufactured "robots" with increasing capabilities who eventually revolt.