Super Mario 64D: Dimension Ripper (Four-Dimensional/4D Levels in SM64)
Channel: Drew Naylor
Date: 31/03/2023

I realized that you can make 4D levels in Super Mario 64 using areas, so I made a prototype ROM hack about it.

This happens to be the first new ROM hack I've made in years (almost a decade [give or take, because I've been doing this for a while now, since 2011], I think, which is cool because my channel is a decade old as of tomorrow when I'm writing this), and the first with a custom level I've shown off publicly.

- Seizure Warning: The walls aren't entirely solid due to using Google SketchUp to quickly get a prototype up and running instead of Blender, so there are some that you can get stuck in and it can cause the screen to flash rapidly. There's also some obnoxious Z-fighting because I placed some boxes too close to each other. I edited this out of the video, but it's an issue if you play the level yourself.
- I got this idea mainly from two different videos: one for seeing geometry in Parallel Universes, and another for traveling directly to PU's with the D-Pad. I'll add them below if I can find them. I was thinking there could be a way to travel to a PU to go around a wall then travel back, but it wouldn't work very well due to the lack of objects like coins in them.
- If you want to play this yourself (perhaps to not be spoiled before I play it), a link to the ROM Hacks page on my website below has a link to the ZIP file with the IPS patch.
- I ran Mario 64 at 1600x900 instead of 1920x1080 because that was too sharp and it hurt my eyes to look at.
- Editing the ROM was done using SM64 ROM Manager. Sadly, Toad's Tool 64 no longer works on newer Nvidia driver versions, or something, so I had to use something else.

You can download this ROM hack from here, just click the "Super Mario 64D: Dimension Ripper" link on the page and it'll take you to OneDrive: https://drew-naylor.com/pages/rom-hacking-pages/rom-hacks.html

Here are some videos that may help you understand what's going on in this video, as well as ones I got ideas from:

4D Miner introduction video with an explanation of what a fourth dimension would be like and how it can be used in games: https://youtu.be/u8LMyWcKL_c

Parallel Universes Made Visible: https://youtu.be/F-FBYTV-1BQ

Kaze's video on going directly to PU's with the D-Pad (at some parts the screen changes often when changing the PU due to the camera having to move to catch up to Mario, so just be warned): https://youtu.be/RpaaPhLaSiQ

And if you don't know what Parallel Universes in Mario 64 are, here's a Pannenkoek2012 video explaining it (I don't remember if pause-buffering is used and I don't want to rewatch the entire video to find out, but if it is, then those parts might rapidly flash): https://youtu.be/kpk2tdsPh0A

Finally, here's my own playlist for my Mario 64 videos: https://m.youtube.com/playlist?list=PLBGdykie_JzUxdDY0hVnjrpTgFUErOoHi

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(This video was edited with Adobe Premiere Pro CC. Rendered/encoded with libx264 via Voukoder, Media Encoder CC. Recorded with OBS. Thumbnail automatically picked by YouTube.)

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Thank you and please enjoy the video.