IndieCade 2013 - Playing Motive
Channel: IndieCade
Date: 03/09/2014

Emily Short and Nick Fortugno discuss the value of internal motive in video games and how its presence can help create a more captivating game narrative...if used correctly!

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"Playing Motive"
Featuring: Rand Miller and Emily Short and Nick Fortugno

One way we recognize quality works of story is by the author's use of interiority, the inner life of the characters. In this panel, Emily Short and Nick Fortugno discuss the way games have explored this technique, looking at games that investigate the perspectives and thoughts of their protagonists through their mechanics. Drawing from examples of narrative games they've chosen and others suggested by the audience, Emily and Nick contrast various interactive approaches to interiority: creating a deep character that the player is forced to play properly to win (a la God of War), creating an open character with fixed actions in whom the player can inject her own interiority (a la Walking Dead), inviting the player to articulate a motivation of her own choosing (as in Fallen London).

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