Bringing it ALL together: Why Educational Games Should Be Awesome! 6
Channel: Andy on Games
Date: 2016-08-10

The big finish! This is what its all been building to: how theories of concept change, motivation, and instructional style come together to make games an excellent medium for meaningful change. Walking through why constructivist instruction is better for deep understanding, and how games specifically have even more advantages there.
Summarizing
Why Educational Games should Be Awesome!


References:

Lipton, P. (2004). Inference to the Best Explanation. International library of philosophy and scientific method. Routledge.


Posner, G. J., Strike, K. A,, Hewson, P. W., & Gertzog, W. A. (1982). Accommodation of a
scientific conception: Toward a theory of conceptual change. Science Education, 66,211-227.  http://www.fisica.uniud.it/URDF/laurea/idifo1/materiali/g5/Posner%20et%20al.pdf

Guzzetti, B. J., Snyder, T. E., Glass, G., & Gamas, W. S. (1993). Promoting
conceptual change in science: A comparative meta-analysis of instructional
interventions from reading education and science education. Reading Research
Quarterly, 28 (2), 116-159. 

Lawson:' learning cycle
Lawson, C.A. (1958). Language, thought, and the human mind. East Lansing, MI: Michigan State University Press.


Further Reading/Viewing:

On IBE:
http://www.informationphilosopher.com/knowledge/best_explanation.html

More on the magic circle:
https://en.wikipedia.org/wiki/Magic_Circle_(virtual_worlds)
Huizinga’s magic circle http://gamingconceptz.blogspot.com/2012/10/huizingas-magic-circle.html

On Rust:
Rust - Representing Race in Games - Extra Credits https://youtu.be/eh1zfdUTqBY
http://steamed.kotaku.com/rust-chooses-players-race-for-them-things-get-messy-1693426299

The learning cycle:
Using the learning cycle to teach biology concepts and reasoning patterns: 
http://s3.amazonaws.com/academia.edu.documents/40826808/Lawson_JBE35_4-2.pdf?AWSAccessKeyId=AKIAJ56TQJRTWSMTNPEA&Expires=1469584569&Signature=j0IwGDOKU%2FLLqMDqKEq%2F1NXHoeI%3D&response-content-disposition=inline%3B%20filename%3DUsing_the_learning_cycle_to_teach_biolog.pdf

Cellvival walkthrough https://youtu.be/k-9LTCgpOzU

Gee, J.P. (2003). What video games have to teach us about learning and literacy. NewYork: Palgrave Macmillan.

Hewson, P.W., & Hewson, M.G. (1984). The role of conceptual conflict in conceptual change and the design of science instruc-tion. Instructional Science, 13, 1-13.

Koslowski, B. (1996) Theory and evidence. MIT Press.

keywords: concept change, learning cycle, confirmation bias, cognitive dissonance, games for impact, perspective taking, education, instructional design, game design, educational game design, cognitive psychology