BBBB771. Does everything have to be modelled? ft. Matteo Menapace
Channel: Stuff by Bez
Date: 01/10/2022

BBBB771. Does everything have to be modelled? ft. Matteo Menapace

When Matteo Menapace and Matt Leacock worked on Daybreak, they decided to ignore the selfishness of governments, the friction between politicians, and the egos involved. 

Any game has to be a simplification of reality. We don't know how to model everything accurately, and even if we did it would probably be an unfocused overcomplicated mess.

How do we decide what to model and what to leave out? What messages does that send to players? 


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Matteo designs cooperative games and facilitates playful workshops for people to engage with real-world challenges. Previously games designer in residence at the V&A in London, he is now co-designing Daybreak, a board game about stopping climate change.

https://ma.tteo.me/    
https://twitter.com/baddeo    
Daybreak: https://www.backerkit.com/c/alex-hague/daybreak

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Bez loves games and is your usual host. Bez is a game designer, developer, and self-publisher. Bez loves socialising, dancing, engaging with music, and playing games.      


https://www.kickstarter.com/projects/bybez/selecting-seven-cards-speedily-searching-for-synergies                                    
http://www.stuffbybez.com/     
https://stuffbybez.bigcartel.com/       
https://twitter.com/stuffByBez