The Witcher 3: Wild Hunt [#188] - Skellige: The Tower Outta Nowheres || Walkthrough
Channel: Ultrawide GC
Date: 2018-10-13

► Walkthrough: The Witcher 3: Wild Hunt
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The Witcher 3: Wild Hunt

As Geralt arrived on Urialla Harbor at the island of An Skellig, a terrible storm had quickly engulfed the place. Amidst the battering rain, the witcher was able to overhear talk of a magical tower that the villagers wanted gone. Geralt approached the fishermen in their time of need as they called out to him. A fisherman soon led the witcher aside and pointed towards a tower in the distance set atop a knoll. Apparently, the knoll had for centuries known no structures built atop it except for one morning when this tower had appeared out of nowhere. Coincidentally or not, the weather had suddenly beset the island an endless downpour of rain ever since. Worried about the safety of their livelihood, this led the fisherman to ask Geralt for help to drive away the storm by dealing with the tower. According to the man, the whole village had already tried visiting the tower to decide whether to welcome its owner or drive them off but upon entry, they could not get past a water-like sheet of magic. They sent a druid and five other villagers in but none ever came back. If Geralt agrees to investigate the tower, the fisherman may also ask him to find out what happened to the men they sent. The witcher now decided to pay this tower a visit.

After slaying a cyclops on the way, he reached the tower and entered it to find a stairwell blocked on the way up but leading to a portal on the way down. Upon entering said portal, Geralt got teleported to an underground chamber guarded by a golem. The portal closed behind him and a voice uttered: "Intruder detected! Cease your intrusion. Leave at once. Failure to leave when summoned. Intruder neutralization commenced!" After this most welcoming greeting, the golem started lunging at the witcher but Geralt triumphed nevertheless.

Inspecting the new environment, he found two of the remains of those that came before him flanked by three large doorways blocked by magical barriers. Behind one of the barriers was a man urging him to come closer. Upon approach, the man recognized the witcher and mistook him to be sent by King Tankred or the Society of Magic. Apparently, the man had thought that he was still in Kovir. Geralt swiftly corrected him on where they were and who hired him. He explained that the tower was outfitted with a Defensive Regulatory Magicon, a magical defensive system designed to make sure only the owner had access by locking down all rooms to deny access to any intruder. This system had apparently done just that to its owner so the man explained that to deactivate the system, Geralt must find a treatise made by the previous owner called "Gottfried's Omni-opening Grimoire" for the man to circumvent the security measures and take the tower back to Kovir.

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How I ran this game in 21:9 - 3440x1440 - 60 FPS:
Mods installed:
Auto Apply Oils v1.31.1
AutoLoot - No Accidental Stealing
Better Icons all inclusive.
Better Trophies
Fast Travel from Anywhere
Health Regen Options 1.21
High Quality Faces (with Hairs and Beards)
Improved Signs Mod updated to 1.21
Indestructible Items (1.30)
More Money For Traders
Nitpicker's Patch 1.12
No Fall Damage (1.30)
No Water Droplets on Screen
NoDirtyLensEffect
The Witcher 3 HD Reworked Project 5.0fix
WeathersEnhanced
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Experience ultrawidescreen gaming without an annonying voice in the background. (No Commentary)

Walkthrough in 21:9 - Ultrawide - 3440x1440 - 60 FPS
Always with the best graphic option - Ultra.

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