I cry out for god, but he never responds : Dead space 2 : Part 12
Channel: SanguineSam
Date: 2019-03-16

Hello everyone welcomes to my let's play, I'm trying to make this playthrough as much as a long play as possible

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Welcome to Dead Space 2, a game I get extremely giddy for. 😀

The player controls Isaac Clarke from a third-person perspective, looking over the character's right shoulder. As in the previous game, the game uses the Resource Integration Gear (RIG) suit, an in-world heads-up display (HUD) system that uses holograms projected from Isaac's suit and weapons to show information such as messages and ammunition count. In vacuum areas, a timer appears on Isaac's right shoulder, counting how much oxygen his suit has before he suffocates. The RIG also uses gauges on Isaac's back to display his health and stasis module levels. If Isaac's health or air reaches zero, or if the player fails to survive a quick-time event, Isaac will die, forcing the player to restart from the last checkpoint.[6]

Early in the game, Isaac acquires the stasis module, which slows down enemies and otherwise-impassable moving obstacles (e.g. active heavy machinery) to allow Isaac to pass through safely; and the kinesis module, which allows Isaac to carry and fire objects telekinetically. The player can upgrade their weapons and armor at work benches, using power nodes. There are also automated stores, where the player can buy and sell various items, and gain new weapons and suits through acquiring schematics found throughout the Sprawl.[6]

Throughout the game, the player will come across different puzzles that impede progress. In some cases, Isaac must hack consoles to activate machines and open doors; in others, Isaac must repair or reposition mechanisms to proceed. The player regularly encounters zero-G environments, where Isaac is capable of maneuvering in all directions with thrusters attached to his suit. Both normal and zero-G environments may be in areas within the vacuum of outer space; in these situations, Isaac must refill his limited oxygen supply via oxygen dispensers.[6]

Much like in the first game, Isaac must fight the Necromorphs, organisms that mutate and take control of human corpses. To take down Necromorphs, the player must use "strategic dismemberment": in other words, slicing off limbs or sections of the Necromorphs' bodies.[7] For example, shooting a Slasher Necromorph in the head will, like many other types, have little effect; however, it can be stopped by shooting its bladed arms off.[8] Depending on how they are wounded, some Necromorphs, like the Pregnant and the Ubermorph, can adopt new stances and tactics, even sprouting new limbs or spawning more enemies in the process.[9]

Dead Space 2's main campaign offers five difficulty levels (listed in order of difficulty): Casual, Normal, Survivalist, Zealot and Hard Core. Hard Core is unlocked once the game has been completed on any other difficulty. Hard Core mode, which can only be enabled upon beginning the game, limits the player to three saves in the entire campaign. Item drops and credits are more rare, enemies are more challenging, and checkpoints are absent.

Dead Space 2 takes place three years after the events of Dead Space, in 2511 .[4]

Following his nightmarish encounter on the USG Ishimura, former engineer Isaac Clarke arrives on the Sprawl, a civilian space station built on the remains of Saturn's moon, Titan, which was broken into pieces in a planet-cracking operation. Here a new Necromorph outbreak begins. Isaac witnesses the panic that overtakes the station from the start.

The gameplay in Dead Space 2 is far more varied than in Dead Space. Players are now required to hack to access certain areas, which is managed via a minigame. Kinesis is now faster and now allows for impalement using pointed objects such as a Slasher's blades, a mop, and poles. Players can now navigate zero-gravity environments in a 360-degree motion, via a system of thrusters attached to Isaac's RIG. Like the first game, the primary enemies are the 'Necromorphs'; heavily mutated human corpses. The game is entirely linear, with no tram stops or loading screens throughout the story. Also unlike the first game, chapters are not named in-game.

Chillin Hard Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/