Guiding shortest paths – Houdini Tutorial
Channel: Konstantin Magnus
Date: 25/10/2021

How to guide shortest paths through a mesh with noise and distance to surface.
PATREON: https://www.patreon.com/konstantinmagnus

0:00 Introduction
0:47 Mesh Preparation
1:41 Fill with Tetrahedra
2:56 Starts and Endings
4:56 Shortest paths
5:46 Smoothing paths
7:26 Inserting a hole
8:55 Noisy paths
10:46 Distance to surface
13:01 Adding thickness
15:43 Meshing
17:45 Discussion

Houdini File: https://procegen.konstantinmagnus.de/guiding-shortest-paths
Curve-based UV Unrapping Shader: https://forums.odforce.net/topic/43213-biological-modelling-methods/?do=findComment&comment=204915
Curve-based UV Unrapping (VEX wrangle): https://forums.odforce.net/topic/43213-biological-modelling-methods/?do=findComment&comment=227670