IndieCade East 2015: Play Design and the Opposite of Boredom - Gonzalo Frasca
Channel: IndieCade
Date: 2016-12-20

You know the feeling: a videogame that is confusing, with an awful tutorial and worse level design. You give it a try, you get frustrated and you abandon it. Every day, millions of kids feel exactly the same at school – the only difference is that they can’t quit. Forget about rescuing players from the tyranny of AAA games: we are facing the meanest, greediest, most conservative Boss monster ever. And there’s plenty we can do to fight him.

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