Disney's Hercules (PS1) Walkthrough Gameplay Part 1 - Your Basic D.I.D.
Channel: كلاسيكيات
Date: 2019-09-18

Disney's Hercules, also known in Europe as Disney's Action Game Featuring Hercules, is an action video game for the PlayStation and Microsoft Windows, released on June 20, 1997 by Disney Interactive, based on the animated film of the same name. It was released a week prior to the film's release. You can find a tiny character called Herculad he is a mini version of Hercules. 

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The game follows the same storyline from the animated film. Hercules, son of Zeus, is stripped of his godhood and must prove that he is a true hero in order to regain his immortality, and join Zeus and the other gods on Mount Olympus. To do that, Hercules must pass several tasks and defeat many villains, and at the end, face Hades, ruler of the dead, who is also responsible for Hercules' losing of his immortality. 

The game is mainly two-dimensional, although in many missions the player can walk to other planes via pathways or stairs. There are ten levels and three difficulty modes: Beginner, Medium, and Herculean. The last two levels are playable only on Medium and Herculean difficulties. There are three rush levels in the game in which the player must run forward through the map and avoid obstacles without being able to stop or fight.

The player's health can be increased by picking up Hercules Action Figures (also known as Herculad) and drinking Herculade cups found throughout the game. The player's main weapon is the sword; Hercules can also punch, but this is a much more difficult way to defeat enemies. Weapon powerups, known as Gifts of the Gods, can be found throughout the game, consisting of the Lightning Sword (shoots lightning any direction Hercules aims when selected and fired), Fireball Sword (shoots fireballs that seek out onscreen enemies when selected and fired), and the Sonic Sword (affects enemy targets at close range with a circular sonic blast when selected and fired). There is also a helmet which grants the player a few seconds of invulnerability when activated. Powerups have limited action, and once their energy has depleted, they can no longer be used.