I Have No Mouth : Gorrister - ScummVM
Channel: Richard Gates
Date: 2018-05-23

I Have No Mouth, and I Must Scream
1995 by Harlan Ellison
With all dialog in subtitles.
Music Composition by John Ottman
Music Arrangement & Production by David B. Schultz
Playlist: https://www.youtube.com/playlist?list=PLMWKtO5fYu_2rhg7iWD4RyVnsfres0Wfb

"I Have No Mouth, and I Must Scream" (1967) is a post-apocalyptic science fiction short story by American writer Harlan Ellison. The story is an allegory of Hell, where five humans are tormented by an all-knowing computer throughout eternity; Ellison participated in the game's design and provided the voice of the god-computer AM.
Ellison sold scripts to many television shows, including the Star Trek episode "The City on the Edge of Forever"; and in 1977  novelized the story for the Star Trek Fotonovel series: The City on the Edge of Forever.
Ellison served as creative consultant to the 1980s version of The Twilight Zone science fiction TV series and Babylon 5.

Played on ScummVM
Includes all dialog in subtitles [CC], with all the psych profile entries included.
Recorded in 3D MIDI on 4 tracks, with dialog / effects mixed on the front two.
Uploaded with both Dolby PLII and 5.1 surround. (itag 256 or 258)


GORRISTER has been turned into a suicidal loner. A self-proclaimed victim of the women in his life, Gorrister longs for death more than any of the other captives.

Introduction

Cold war paranoia and hysteria dominated the civilized world in one form or another from the Russian Revolution in 1917 to the crumbling of the Berlin Wall in 1989. For most of the 20th century the human race lived in a state of repressed panic and diminution of personal freedoms. But all that ended and the threat of nuclear holocaust blew away as lightly as the tabloids that fueled the paranoia. No more threat of war, and the world moved forward into a new age of thousands of brushfire wars in countries no one had ever heard of. Safe at last. In a pig's eye. What none of us knew was that during the years 1945 to 1989, the three great superpowers had set in motion secret projects that would permit vast subterranean complexes of self-repairing computers to wage a global war too complex for mere human brains to oversee.

The Chinese computer was sunk in the frozen Manchurian steppes. Five miles down, protected from the heat of the Earth's molten core.
The Russian mechanism in all its awesome complexity went to the deep well beneath the Urals. Six point three miles deep, far from the prying eyes of U-2 flyovers and tectonic scans.
The American computer, co-sponsored by Great Britain and Israel and other "interested" nations, named Allied Mastercomputer (or AM, for short), was hidden beneath the Rockies. Five point six miles straight down, under the weight of the world.

And they were all put in operative mode, and were fed everything there was to know about the human race, from our first murder by crushing the skull of a fellow pithecanthropid with a bit of igneous rock, to the most recent mass slaughter at a McDonald's in East St. Louis by a crazed ex-postal worker with an Uzi. Everything. From Aquinas to Zola, from archaeology to zoology, from America to Zaire. Every war ever fought, every campaign, every incursion, every holy crusade. All of it.

And finally, the machines expanded so much, became so capable of building and refitting themselves, grew so wise and so potent, that they sensed one another. And because they had been programmed by fallible humans not to create, not to love, not to uplift, but to plot murder...they did just that. They began to speak to each other. The deadly trio. The three poisonous brothers, the three deranged sisters, the three computers. And they united.

They called themselves AM.

Who and why is AM? Why these five miserable remnants of humanity? And most of all, what happens next? These answers come in parts, a bit at a time, for you to piece together as you play each adventure.

As the game begins, they have been in the bowels of this nightmare for 109 years.

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