Mass Effect 2 [#23] - Samara: The Ardat-Yakshi || Walkthrough
Channel: Ultrawide GC
Date: 2019-06-07

► Walkthrough: Mass Effect 2
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Mass Effect 2

Samara tells Shepard that the person she has been hunting for the past 400 years is on Omega. She reveals that her target is her own daughter, Morinth. Morinth is an Ardat-Yakshi, an asari with a rare genetic disorder that causes her mates to die during sex.
Once on Omega, EDI informs Shepard that she is unable to discern any pattern in the deaths on Omega that would point to an Ardat-Yakshi. She advises Shepard to seek out Aria T'Loak who could possibly have information. Aria says the Ardat-Yakshi's last victim, a young human woman named Nef, stayed in the apartments nearby.

The apartments are close to the entrance to the quarantine zone for the Dossier: The Professor mission. Shepard finds Nef's mother, Diana, grieving there. Morality points may be earned in the conversation with Diana. She gives permission for Shepard to search Nef's room for clues.

Inside there is a note, a diary with 3 entries to listen to, and a statue to examine. You learn that Morinth likes the elcor artist Forta, the vid Vaenia, the drug Hallex, and that the password for the VIP section of Afterlife is Jaruut's name. You and Samara agree on a plan to use yourself as bait to lure Morinth into a trap.

Travel to the VIP section of Afterlife (near the Omega Market) and use Jaruut's name to get in. Samara and Shepard then review their plans to trap Morinth.
Near the club entrance is the human male Vij, looking for tickets for a band named Expel 10, in hopes of impressing an asari. If you want, tell him to lay off for Renegade points. Shepard can then interact with the people in the club to attract Morinth's attention.

After three successful activities, Morinth will ask you to join her, so you cannot do them all. Warning: Somehow failing to make an impression on at least four activities will result in complete mission failure. You're alive, but Morinth will have left, and Samara's loyalty remains unsecured for the rest of the game.

These are the activities:

Prevent the death of an undercover journalist. Talk to the smoking human Horftin to begin this mini sidestory. Unlike the other activities, you can hear Horftin out if you refused him the first time. Horftin and his companion Moirall had been profiling gang leaders in secret, and Horftin has learned that Moirall's cover has been blown. Talk to Florit, the gang leader in question, on the other side of the club, and use the agreed-upon warning phrase within Moirall's hearing in this order: "terminal" and "eternity". Note that any other dialogue choices will annoy Florit and he refuses to deal with you further, worrying Horftin and causing the failure of this segment.
Stop a turian from soliciting an asari dancer. Meln has been insistent in acquiring Hallia for activities other than dancing. If you choose to intervene, Meln even alludes to wanting you in on his fun if you're playing a female Shepard. You'll deliver a beatdown on the turian whichever the case. If not, Hallia kneecaps Meln herself, causing the failure of this segment.
Dance with Waera. You must choose the Paragon line on her if you want to dance. The two other lines result in you not making a good impression.
Insult Verf. The krogan talks trash against humans as you walk into his corner of the bar. If you challenge him to a fight outside, Shepard and Verf have a staredown. Shepard wins. If you choose any other reply, you'll fail to register on Morinth's attention.
Intimidate Vertin and Huck. Two turian would-be muggers are discussing their plans for the night in a corner of the bar, apparently to make enough credits to get their boss Hink off their backs. If you intimidate them, it results in a quick fight and some Renegade points. If you don't want the renegade points, you can tell them to get out but not after bribing them. Note that you won't actually lose any credits.
Buy the club a round of drinks. You only get one chance to talk to the bartender Edwin. If you have enough Paragon points, you can smoothly convince him to issue a round of drinks "on the house". Alternatively, you can offer to buy the club one round yourself. Again, you won't lose credits.
To maximize morality points, the player should Intimidate the krogan Verf, Charm the bartender 

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How I ran this game in 21:9 - 3440x1440 - 60 FPS:
Used the following mods: ALOT, No MiniGames, Cheat Console, ENB and Reshade, Increased Maximum Fuel and Probes
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Experience ultrawidescreen gaming without an annonying voice in the background. (No Commentary)

Walkthrough in 21:9 - Ultrawide - 3440x1440 - 60 FPS
Always with the best graphic option - Ultra.

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