#7 How to create a Stingray PBS PBR Shader Material in Maya - Maya High Poly to Low Poly Tutorial
Channel: Game Dev Academy
Date: 2017-01-30

In this final step of the tutorial we will build the Stingray PBS shader in Maya using the diffuse, normal, roughness and metallic maps we created in the previous step. Barrel complete! :)

This tutorial is sponsored by environment-textures.com - check them out! - https://www.environment-textures.com

You can get the files I used for this tutorial by becoming a patron on Patreon - https://www.patreon.com/user?u=1002988&ty=h

Use this link to watch this tutorial series as one long video: https://youtu.be/avlt97wVcyk

Here are the links to each individual step of this tutorial:
Introduction: https://youtu.be/wcem2Nm_a0Q
Finding Textures and Reference: https://youtu.be/V22yiupKWOA
High Poly Modelling: https://youtu.be/K2HWyIYJC7M
Low Poly Modelling: https://youtu.be/KHA7GX6vau4
UV Mapping: https://youtu.be/fYOVcCn8bB8
Baking Normal Map: https://youtu.be/7QeZlXo3PS0
Create Texture Maps: https://youtu.be/qYB6hAYXoho
Create Material/Shader: https://youtu.be/OXCrR5X_eTc

If you're struggling to follow along with this tutorial then you should complete my beginners tutorial first - https://youtu.be/tElsku3aKQI

You will need a copy of Maya in order to complete this tutorial. Click here to learn how to download Maya for free - https://youtu.be/n_SjClie5bw

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