Parallax Occlusion Mapping (POM) in Blender 2.8 Test
Channel: MrRolord - Tiro Artworks
Date: 2019-11-20

Hello Guys, here I quick wanted to show you one of my latest projects I've been working on. I created a Nodesetup for Blender which allows to do Parallax Occlusion Mapping. For this I've been reworking and refining a concept from someone who did this for the BGE. With a bit of trial and error I managed to port the whole thing to Blender 2.8, where it now can be used with cycles as well as with eevee.

The biggest problem to solve was that the Textur appears flat when looked on from a low angle. Also "ghosting" on Round objects can be prevented now by adjusting the lift value. I am quite proud of this project, since I've been working quite a while on it.

I am still working on it and tweaking little issues. As soon as its finished Ill make it available for you guys.