Reom Anatomical Mesh Explained
Channel: Complex Ace
Date: 2021-05-15

I was working with the developers of MB-Lab [Free Character creator add-on for Blender] To make a customizable humanoid character [Reom]. 
https://www.youtube.com/watch?v=Pr7CgvV6Bpo
But instead of  opting for standard topology, I'm working on an experimental "Anatomical Topology" with the sole aim to follow the  natural contour of the muscles
The rig uses a standard single shoulder bone with arm-twist bones and weight painting, no additional blendshapes or deformation bones are used.
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Base topology:      3K polys
Render:                  SubD 1 at 12K polys
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Blender Artist thread:
https://blenderartists.org/t/reom-anatomical-mesh-for-mb-lab/1299362/3
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Reom will be available for FREE as a part of future MB-Lab releases