Cinematic Game Design | Uncharted, Metal Gear Solid and How Cinema has Influenced Video Games
Channel: The Game Overanalyser
Date: 2020-11-09

Cinema has influenced game design from the very inception of the medium, whether it be thematic inspiration, adapting licensed properties or even when crafting mechanics. This video traces the history of both cinema and games, and how games have both been hampered and elevated by their replication of cinematic techniques. Cinematic games are often seen as restrictive when it comes to player agency, but by understanding the techniques game designers use to craft dynamic play, perhaps we can find a way to reconcile the language of both mediums, and craft experiences that transcend classification.

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Sources

-The 5 C's of Cinematography  , Joseph Mascelli
 
-Death to the 3 act structure  GDC talk
https://www.youtube.com/watch?v=m6Hjfu0-oZY&t=6s

-Cinematic games are dead, Matthew Weise
https://www.youtube.com/watch?v=82z_sZRl93M

-Narrative mechanics, Daniel Burwen
https://www.youtube.com/watch?v=_4o8_BBGL7o

-The Cinematic influences of Uncharted -CrayTray
https://www.youtube.com/watch?v=oAC6FRWho0s&list=PLFnZ-YWZXyLIzhI6TAwjcQmszzSpw2flM&index=6

- Kojima at the Movies
http://junkerhq.net/favoritefilms.html