[VERIFIED!] "Land of Frogs" by TheZinkYT (me) and more (Insane Demon) | Geometry Dash
Channel: TheZinkYT
Date: 2022-07-18

ID: 81949828
Replacement song: https://www.mediafire.com/file/7huwxlfe5o2ouvh/1105895.mp3/file

Check out the awesome song on YouTube here: https://www.youtube.com/watch?v=cuL48NyEL6o

Decorators:
0:00 ausk
0:08 FlashWings576/DataGhost
0:17 NukeIIX/HideousToaster
0:23 Zeptrus/MrSupremeGD
0:32 Aqualime
0:40 classic10
0:42 Kutsu

Playtesters: Moosh, PrankOrigami, skzyl, Haiden

Thumbnail: RevoltZy (thank you!)

Alright so Land of Frogs. Wow, where do I even start! I built the layout for this level 10 months ago. Ten. My first collab "Has Been" took barely 3 months. I knew I wanted to be more ambitious with this one, but I obviously wasn't as prepared as I thought I was. In short, the idea for this level originally was to have two creators work on each part. One creator who was more skilled with an artsy style would build the base for the part, and another creator who was more skilled with an effect style would finish it off. That idea seems cool on paper but I wanted to make sure each creator was compatible and happy with who they were working with. On top of that, I wasn't sure at first exactly where I wanted each part to begin and end. I wasn't and am still not the best host, so there was some confusion which led to creators dropping and some other setbacks. None of that is on them by the way, I should have thought and laid out my idea more beforehand. However, that didn't stop this wonderful team of creators from working their butts off to make something truly special. I was more strict with who I asked to build in this and which section of the level I wanted each creator to build in, and for good reason. I'll get to that in a moment. I can't stress enough how thoughtful each of these creators were. I think they obviously saw I had a special idea in mind for this level, so they made sure everything they built was how I wanted it to be. I worked with each of them individually to make sure the details were on point for what I wanted this to be, but to be honest most of them got it on the first try. If you couldn't tell, this level is inspired by the wonderful Disney show Amphibia. That show means a lot to me, so to be able to make something this great with such talented people is a blessing. I truly hope you enjoy this, we poured our hearts into it.

Hidden meaning in the level (I RECOMMEND NOT READING THIS UNTIL YOU PLAY THE LEVEL YOURSELF FIRST) (possible spoilers for Amphibia):
As for the level itself, it obviously takes a much different approach than my first collab. I still want these levels to be a series so this is the second level in my "cartoon" series if that makes sense. It's not really a direct sequel. Anyways, the gameplay I made is a completely different style than the first. That's because Amphibia and BoJack have completely different styles. I made the layout a while ago so the details are a bit fuzzy, but I did put as much thought if not more into it than I did for Has Been. I'll leave the specific details up to interpretation, but basically the level is supposed to be a sort of metaphor for Anne's journey through the land of Amphibia. You start by rising up into a brand new world, go through some twists and turns along the way, and end up falling down out of the world, leaving your friends behind. There are lots of specific references to the show just like there were in Has Been, but I think this time it'll be more fun if you interpret them for yourselves. I'll give you a few examples: the three pads in the drop part represent the Calamity Trio (which is why the bg flashes their colors at that time), the wave behind the rock is supposed to be nerve-wracking (just like it is to run from a giant boulder AKA Anne's problems), and the level itself is supposed to be harder and more difficult to swallow as it goes along (just like the show.) I know a lot of people don't like click-sync/spammy gameplay, but I really do so I hope it's not much of a problem here. I wanted the level to feel more upbeat and jumpy to play because, well, I think you can figure that one out. As I said I chose the creators and assigned them to their parts on purpose because I knew they could make the level feel how I wanted it to. The level is darker for the majority of it, until you get to aqua's part which is supposed to be the climax of the level. Just like Amphibia, at some point Anne makes a change to be brighter about her being stuck there, but in the end she still has to leave any way. That's why it's mostly dark in the background until then, and  goes back to being dark right after. People change a LOT, just like this level does. But in the end, we have to let go eventually. I hope that made some sense. This level isn't perfect, but I wouldn't change one thing about it.

Thanks for watching!
Discord (easiest way to contact me): TheZinkYT#8671
Twitter: https://twitter.com/TheZinkYT
Twitch: https://www.twitch.tv/thezinkttv
Monitor Refresh Rate: 144hz (288fps bypass)
Mouse: Logitech G502
Microphone: Blue Snowball iCE