Corpus-Based Sampler Performance
Channel: kriista
Date: 2020-05-04

Here is a short performance using a corpus-based sampler that uses audio analysis to play back samples from a large sample library (3094 individual samples).

The sampler uses custom software (built in Max) to analyze the audio coming from a Sensory Percussion pickup to browse the sample library using loudness, spectral centroid ("brightness") and spectral flatness ("noisiness"), rather than having to individually map each sample to a position or region on the drum.

There is additional processing in the video using a real-time sampling granulator (the orange button on my controller). Other than that, all the sounds are from the acoustic drum and the sample playback engine.

This will be one of the patches that is included in my upcoming Sensory Percussion Tools.

Sensory Percussion:
https://sunhou.se

Audio analysis using FluCoMa and AHarker externals:
https://www.flucoma.org
http://alexanderjharker.co.uk/Software.html

Sample Library is the HISS and a ROAR Metal Resonance:
https://hissandaroar.com/v3/soundlibrary/sd013-metal-resonance/