Porting from Direct X to OpenGL (/dev/world/2009)
Channel: AUC_ANZ
Date: 2014-12-14

Presenter: David Winder
Direct X is a technology for handling multimedia, including video, graphics and sound on Microsoft platforms. In order to port DirectX programs to iPhone and Macintosh, developers need to rewrite parts of their application to use OpenGL. This introductory talk will highlight the differences between the DirectX and OpenGL, and demonstrate basic porting with a series of examples. The concepts that will be covered include texture loading and display, and an example of using the matrix stack to view a 3D world.