Cold Acid Flask Falconer @ 1049 Frostbite Damage - Starting Corruption Push | Last Epoch 1.0
Channel: Juse
Date: 2024-03-02

Update 2: https://youtu.be/1zhzGyxIE2Y?si=pSh4IHz0ci7NU2ON

https://www.lastepochtools.com/planner/BZ3Dvl1o

Aspirational (will never get this): https://www.lastepochtools.com/planner/Av9YJgWo

Level 97 gameplay in corruption 170.

Still using -3 throw cost rings. Thought i'd share this before I upgrade for cunts who want to play the build but don't have the funds to get -4/-5 rings yet. It's playable with the experimental mana affix on a belt (try get 20+). You'll auto consume a pot with Elecoe's with direct Acid Flask casts which also refill the birds charges to stack more Frostbite and spawn a 7s cold pool (you can have 3 out). Swapped to Bleeding Heart ammy x throwing damage leech blessing (Throwing damage leech blessing only affects Trap and Shuriken hit damage and Flask DoT but not frostbite DoT off flasks. Can be replaced for % void res.) is insane sustain. Really nice with Smoke Traps node capping your dodge at 85% and glancing blows at 100%. Almost rank 7 merchant guild so can buy other exalted gear soon. Need rank 8 to buy 4 lp uniques though which takes ages for casuals. Plenty of -4 rings out, only seen one -5 which had throwing speed/ele res/flat health and was up for 500k. Using freeze rate multi/cold res idols atm but will probably change to flat/% health soon. I'll upload some dummy testing once I get -5 rings. Tried Hive Mind + summon bee on Acid Flask hit ft. frostbite bees today, they suck for cold and don't even move, might work for fire DoT as Kelthan Blasting Agent gives ignite buffs. You wanna change the cold dam blessing i've got on to freeze rate multiplier, it scales Frostbite damage harder. Cold res or armour % blessing. Throw leech or % res. All resists to crit strike avoidance later.

EDITS:
- Removed 1 points in Ash Compartment and chucked it into Flash Frozen. Free chill. Cold res shred still stacks up to 10 fast. Would affect clear speed but is worth the extra tankiness. Chill = -12% AS/CS/MS for 4s, stacks 3 times.
- Removed 1 points in Ash Compartment and chucked it into Sky Signal. Only scales falcon damage- 3% cold pen for 3s but it stacks infinitely and you can often get 40+ stacks. You can maintain the buff if you detonate a trap every 3s.

Loot filter: https://drive.google.com/file/d/1VD6tuoWmeLzPUBpMVnd0u0s_LdHpApv3/view?usp=sharing

Notes:
- Frostbite = A DoT that deals Cold Damage and increases chance to be Frozen by 20%. It has 36 base damage and lasts 3 seconds. Can stack with no limit but only the first 30 stacks increase chance to be Frozen. The build aims to stack as many frostbite DoTs within its duration by using Explosive Trap to fling out a fucktonne of Acid Flasks to shred shit fast. The dmg ramps up nice vs bosses. It's got over 200% Frostbite chance (applies multiple stacks per Flask hit) off of the core 3 uniques: Frostbite Shackles/Snowdrift/Volatile Ice. It’s got double cold penetration. Every 10% freeze rate multiplier you’ve got converts to 2% cold penetration via Snowdrift. Every 5% uncapped cold res converts to 3% cold pen via the Knowledge of Immunity Acid Flask node. No pen cap.
- Penetration bypasses a given amount of % resistances of the enemy. This even can go into the negative, so even on enemies with 0 resistance (which most enemies have) it will increase your dmg. Shred = -5% (or -2% vs bosses) res to enemies, stacks up to x times.
- Base dam of frostbite scales harder with freeze rate multi than cold damage.
- You wanna be able to sustain the Clustered Explosives node in Explosive Trap. It's a huge DPS boost but extremely mana hungry. You want Acid Flask to cost 0 mana to be able to spam Trap freely, -5 on both rings (T7) is the goal but they're pricey. -4s are reasonable. 
- Looking for 2 main things on gear: elemental DoT and freeze rate multiplier. 
- Elecoe's additional Flask damage doesn't affect your DoT. It's solid for crit builds. We're mainly using it for the +2 levels to 3 of our throwing skills and the all round amazing stats it gives. Was buffed in 1.0 to give % dodge rating as an implicit. Pots won't be an issue with leech.
- Ash compartment is our only source of cold shred so you want at least 1 point in it. Works with Rending Talons.
- The Smoke Traps node gives INSANE dodge and 100% gb (no benefit over 100 sadge) - we're at 90% gb without it active.
- Gear was bought for 50-300k ea.
- Explosive Trap- Instrument of the Alchemist node flings aren’t direct Flask casts thus can't refill the bird's charges.
- Tried dagger with poison nodes, wand has better damage, survivability and can get mana implicit.

ATB

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