#19 Use a Scalar Parameter & Multiply to control Texture Sizes | UE4 Tutorial for Beginners
Channel: Game Dev Academy
Date: 2017-11-13

In this part of my Unreal Engine 4 Beginners Tutorial, I'll show you how to make use of a scalar parameter together with a multiply node to allow you to controlling the scaling and tiling of your textures.

To view this whole tutorial series in one video click here - https://youtu.be/a0qNO6_xPx0

Click here for more information on how to download the assets required for this tutorial - https://gumroad.com/l/SbmkC

Click here for my Unreal Engine 4 Blueprints tutorial: https://youtu.be/icR_EgXrS6o

Support my channel on Patreon to get access to the project and assets I'm using in this series, as well as the written version of this series - https://www.patreon.com/user?u=1002988&ty=h

If you want to take your learning beyond what I have been able to cover in my videos then I recommend checking out the following:
Introduction to Unreal Engine 4: Pluralsight Course - Use this link for 10 day free trial! https://pluralsight.pxf.io/c/1197846/424552/7490?u=https%3A%2F%2Fwww.pluralsight.com%2Fcourses%2Fintroduction-unreal-engine-4-1609 (affiliate link)

Books - US Links
An Introduction to Unreal Engine 4 - http://amzn.to/2sfwQAb (affiliate link)
Unreal Engine 4 Game Development Essentials - http://amzn.to/2rFPoNc (affiliate link)
Books - UK Links
An Introduction to Unreal Engine 4 - http://amzn.to/2rQSN7H (affiliate link)
Unreal Engine 4 Game Development Essentials - http://amzn.to/2rQOlpM (affiliate link)

You will need to have Unreal Engine 4 installed on your PC in order to follow these videos. Check out this video to learn how to download and install Unreal Engine 4 - https://youtu.be/wSESd1EaJt4

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