Commands & Colors Napoleonics Unboxing, What do you get in this card driven wargame?
Channel: Tabletop Bellhop
Date: 2022-07-26

Check out what you get with the most popular version of Richard Borg's Commands & Colors system, C&C Napoleonics. This block wargame takes the mechanics introduced in Commands & Colors Ancients and builds on them with more unit types, new rules and a whole new setting and campaign. 

AWARDS & HONORS
2012 Games Magazine Best New Historical Simulation Game Winner
2011 Golden Geek Best Wargame Nominee
2011 Golden Geek Best 2-Player Board Game Nominee
2010 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame Nominee

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Disclosure: I'm a huge fan of C&C Ancients and everyone keeps telling me this is better so I decided to give it a shot and picked up a copy for myself. 

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Index:
00:00 INTRO
04:03 OPENING MY COPY OF C&C NAPOLEONICS FOR THE FIRST TIME
15:52 INITIAL THOUGHTS ON COMMANDS & COLORS NAPOLEONICS

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From the publisher:

Commands & Colors: Wars of Napoleon 

The Napoleonic historical period has always been one of our favorites and was actually the second historical game that we developed using the Commands & Colors system. The Wars of Napoleon rules at first glance may seem more complex than other Commands & Colors games, but if you are familiar with the game system, you are only a few short steps away from taking Command. Even if you have never played before, learning the fundamentals of the game system is straightforward and will be an enjoyable endeavor. 

For the game group in Orlando, Wars of Napoleon is one of our favorites. There is a wealth of subtle and bold features that set it apart from other historical periods and it truly embraces the tactical doctrines of France and the various nations that fought against Napoleon.

The Napoleonic period showcases a unique balance between the roles of Infantry, Cavalry and Artillery on the battlefield.

In combat, a unit's battle strength is directly tied to the number of blocks present in the unit. Therefore, as a unit suffers block loses its combat effectiveness is reduced.

An Infantry unit, by forming square, can reduce the effectiveness of the most gallant Cavalry charge.

Artillery in combined arms combat along with an Infantry or Cavalry melee attack can produce the most devastating results.

As with other Commands & Colors games, the battle dice resolve combat quickly and the Command cards provide a fog of war and will present players with new challenges and opportunities for victory.

When in Command, the battlefield tactics you will need to execute conform remarkably well to the historical advantages and limitations inherent to each Napoleonic Army. For example, as the French Commander you will want to maneuver your infantry units into a position to take advantage of their melee attack dice bonus. While a British Commander will want his line infantry to take up a defensive position and stand and volley fire with a dice bonus. The other major powers also have similar seemingly simple advantages that can impact a battle and will influence your Command style for that army.
 
The core Wars of Napoleon game will feature French, British and Portuguese troops, while the expansions will showcase one Coalition army that opposed Napoleon. 

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Pick up your own copy of this wargame (affiliate links):
US: https://amzn.to/3zwCDGn
Canada: https://amzn.to/3PTLpUa


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