Paper Mario Dark Star Edition [BS/GS]: Chapter 2 (2/2)
Channel: invb
Date: 2023-02-11

timestamps/strats below


[0:00 Blooper]
basically plays out the same as buzzard. difference being the margin for error is smaller, as the ink attack will instant-kill upon failing to block due to the poison damage. ironically i ran into the same issue as buzzard with running out of SP, but fortunately the 1 damage dive was enough

[1:46 Pyramid Stone]
definitely the easiest stone to get thanks to being able to first strike with bombette. then it's just power bomb + d-down pound to finish it

[2:42 Diamond Stone]
quake hammer + power bomb. couldn't quite do it in 1 turn since i redundantly attacked the dry bones with quake hammer

[3:31 Lunar Stone]
quake hammer + power bomb, but with the correct sequencing this time

[4:12 Tutankoopa]
first battle in this challenge that i would say requires multiple neurons to fire, even though i still only have sub-20 badges to work with.

the notable difficulties here are the chomps and the ruin's passive FP drain. since i have the skill issue of being unable to consistently block on my capture card w/o dodge master, i opt to use thunder bolts and bombette to immediately handle each chomp. using bombette is particularly useful here as bomb is cheaper than shell shot, meaning i can stall out needing to restore FP longer. further, i use the off-turns for bombette to use group focus, as this ensures that i don't run out of SP either for stellar power. 

as far as tutankoopa's attacks, you can afford to miss the first brick, but will fall behind on pacing if mario gets shrunk by his shell attacks. the second brick will always hit tutankoopa, meaning this is a free turn to use the cake to restore all my FP. past that, it's rinse-and-repeat.

and finally with the curses, the first curse has no effect due to my strategy for the chomps, and i get lucky on the second curse with the brick hitting tutankoopa instead of needing to nail the block.