Commodore 128 Assembly #38: Farm Game part 1: Planning the Graphics
Channel: Aaron Baugher
Date: 2019-04-11

No programming in this one, just deciding on the graphics system for the Farm game. Along the way I explained the different text modes on the VIC-II a bit: standard, multicolor, and extended background. But in the end I decided to use the 80-column screen, so we'll get to use the routines we wrote recently for that.