Yoshi's Island : Pt15. Platforming Is Just So Hard. Dammit! (Super Mario World 2 SNES Gameplay)
Channel: LIFE RPG
Date: 07/12/2016

Dayton Does is taking a trip to Yoshi's Island to retcon some of the retardery that took place during our playthrough of Super Mario World 2. Yoshi's Island is a prequel, even though it's the second game in the series. 

Not falling victim to the law of sequels, it offers a slew of tasty visuals, crunchy music, platforming that can't be beat... As well as a bunch of crazy ideas that couldn't be packed into just one series.

I hope you will enjoy it friends, and with all that said... Welcome to a strange and magical romp with your humble narrator through the scenic uhh.. scenery. Fuck it, this is Yoshi's Island!

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Super Mario World 2: Yoshi's Island,  is a 1995 platform video game developed and published by Nintendo for the Super Nintendo Entertainment System. Acting as a prequel to Super Mario World, the game casts players as Yoshi as he escorts Baby Mario through 48 levels in order to reunite him with his brother Luigi, who had been kidnapped by Baby Bowser's minions. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic and is the first to have Yoshi as its main character. The game introduces his signature abilities to flutter jump, produce eggs from swallowed enemies, and transform into vehicles.

Yoshi's Island is a two-dimensional side-scrolling platformer in which players help friendly dinosaurs known as Yoshis escort Baby Mario safely through 48 levels across six worlds in order to rescue his brother Luigi, who had been kidnapped by an evil Magikoopa named Kamek.

Each level casts players as a different colored Yoshi, who must escort Baby Mario on his back and reach the end of the level, where he is passed on to the next Yoshi. Similar to Super Mario World, Yoshi can use his tongue to ensnare enemies and put them into his mouth. When something is in his mouth, Yoshi can either spit it out as an attack, or swallow it to turn it into an egg. These eggs can then be thrown at an angle, even bouncing off walls, to attack enemies or reach far away or hard to reach items. Yoshi can carry up to six eggs at a time, with some colored eggs spawning items once they hit something. Yoshi can also eat watermelons that let him spit out seeds, or flaming enemies that let him spit out fire. Yoshi is also able to perform a flutter jump, in which he can kick his legs in mid-air to gain extra height or hover over long distances, and a ground pound, a downward attack that can hammer down on enemies and stumps.

The goal of each level is to protect Baby Mario, who rides on Yoshi's back. If Yoshi is hit by an enemy or obstacle, Baby Mario will float off into a bubble and a timer will start counting down. If the player fails to recover Baby Mario before the counter reaches zero, Baby Mario will be taken away by Koopas and Yoshi will lose a life. The timer can recover up to ten seconds, and Yoshi can collect stars to increase the amount of time on the counter. However, if Yoshi falls into a bottomless pit, gets crushed, or comes into contact with spikes or lava, he will automatically lose a life. In some areas, players can collect a Starman that transforms Baby Mario into Super Baby Mario. During these areas, players take control of Baby Mario who, for a short period, is invincible, can run on walls and ceilings, and can float using his cape. Additionally, some areas transform Yoshi into various vehicles, such as a helicopter or digger, allowing him to reach otherwise inaccessible areas for a short amount of time.

Each of the game's worlds feature eight main levels, with a boss appearing at the end of every fourth and eighth level. Hidden throughout each of these levels are five Flowers and twenty Red Coins, the latter of which are hidden behind specific coins in each level. Collecting Flowers adds flowers to the gate at the end of each level (not including boss levels). If the player manages to land on an open flower after jumping through the end gate, they can play a bonus game during which they can earn extra lives or bonus items that can be activated from the pause menu, such as additional stars or maginifying glasses that reveal the location of hidden Red Coins. At the end of each level, players receive a score based on how many Flowers and Red Coins they found, as well as how many stars they have remaining, with a maximum score of 100 awarded for finding all Flowers and Red Coins and ending the level with 30 stars. Completing all levels in a world with a score of 100 unlocks two additional levels for that world.