A Game, Interrupted: Hitman 2 [2] The Finish Line // Smooth Sailing
Channel: Pudding Muffin
Date: 2021-02-22

A Game, Interrupted is a playthrough of a game that I do with a few rules:

1. No loading from a previous save.
2. If I die, the game is over.

It's effectively a hardcore run of games that generally are not designed for hardcore runs. When I die (and believe me, I will die), I will discuss what impact that has on the game's story. Usually, it will simply result in the antagonist winning. Sometimes, it may actually result in a better outcome. Who knows?

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That was a risky one. Decided to really embrace my desire to not die by killing those two innocent bystanders, which wasn't necessarily a clear choice, although it did not backfire on me. Throwing the screwdriver was also risky, but it did feel like I'd be able to get away. I didn't, however, think I wouldn't be detected at all.