Walking Dead Virtual Ethnography
Channel: Scott Meech
Date: 2017-07-15

Virtual Ethnography for ETEC 565G

This ethnography only scratches the surface, to have properly gone into more detail would have made this project much longer than the project requirements were.

Things left out of this video were: reference to the multitude of wikis made about the game, social media pages about the game.
Additional study is recommended to further understand how the engagement levels of the game caused through cultural and social pressures and expectations can translate into an educational setting.

Resources:

https://blog.applovin.com/mobile-game-communities-for-retention-and-engagement/

Macfadyen, L. P. (2006). Virtual Ethnicity: The new digitization of place, body, language, and memory. Electronic Magazine of Multicultural Education, 8(1). Retrieved from:  https://connect.ubc.ca/courses/1/SIS.UBC.ETEC.565G.66A.2017S1-2.85757/db/_3352968_1/embedded/MacfadyenEMME2006.pdf 

Willis, Judy. (2011). A Neurologist Makes the Case for the Video Game Model as a Learning Tool. Edutopia Blog. Retrieved from: https://www.edutopia.org/blog/neurologist-makes-case-video-game-model-learning-tool