Object Oriented Programming Pillars in Godot - Abstraction
Channel: Pigdev
Date: 2019-05-14

Object Oriented Programming has 4 major pillars that sustains its design and provides the outcomes that OOP was designed for. In this video we will talk about Abstraction, the ability to model attributes and behaviors of objects, events or phenomenons in a specific context.

#gamedevelopment #godotengine #programming #opensource
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