Intro to Blender WS3 (Hydrant UV Unwrap + Texturing)
Channel: FamiLAB
Date: 2020-04-12

This is a virtual workshop introducing the basics of Blender3D; the free and open-source 3D modelling, animation, and simulation tool comparable to 3DS Max or Maya from Autodesk, but without the price tag.

This is Part 2 of a two part project demonstrating how to make a realistic fire hydrant for video games using Blender3D; Part 1 introduced the basics of 3D modelling with a Sub-D workflow, Part 2 covers UV Unwrapping and PBR texturing the model.

We will be using the latest release version of Blender available, version 2.82
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Docs & Links:

UI Intro Slides: http://bit.ly/FamiBlenderWS1

Google Drive folder: https://drive.google.com/drive/folders/11JAKP7mr4M0pZoU8YHCVmPNgRcd4iLpb?usp=sharing
Old Tut Series: https://www.youtube.com/watch?v=guu2UuM4-Go&list=PLAtV7VHdHmqjIGlsYxDNGAL0NplWFru00
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TIMESTAMPS
0:00 Intro & Recap
0:55 Sub-Division High Poly Discussion
4:00 Low-Poly and Normal Maps Intro
5:23 Normal Maps Theory
8:10 Making the Low-Poly
13:32 UV Unwrapping
35:10 Exporting to Marmoset Toolbag
36:21 Marmoset Toolbag + Maps Baking
47:35 Exporting for Substance Painter
48:20 Substance Painter Intro
51:10 Explaining PBR Overview
56:00 Starting SP Project
57:20 Importing Baked Maps
1:02:55 Paint Texturing
1:18:40 Water Stains Spots + Mask Generators
1:28:35 Chipped Paint + Rusty Metal
1:35:11 Dirt Grunge
1:38:50 Exporting Textures
1:42:50 Importing Textures in Blender
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Contact for questions/concerns: Blackhart@m.familab.org