Components, Queries, and Timers - Bevy 0.8 Intro Series (Ep2)  (Updated to 0.9 Check Description)
Channel: Logic Projects
Date: 2022-08-17

Update: The git repo is updated to Bevy 0.9.  We need to #[derive(Resource)] for GameAssets now and timer takes a TimerMode enum instead of a bool to select if it is repeating or not.
 
In this video we cover many more core concepts in Bevy.  We create our own components and learn how to query for entities.  We also cover using timers and loading in models from blender

Git: https://github.com/mwbryant/bevy-tower-defense-tutorial/tree/part-2
Discord Invite: https://discord.gg/w674Ze7ud7
Patreon: https://patreon.com/logicprojects

Resources: 
Bevy: https://bevyengine.org/
Bevy Cheatbook: https://bevy-cheatbook.github.io/
Bevy Examples: https://github.com/bevyengine/bevy/tree/main/examples

Chapters:
0:00 Introduction
0:16 Egui Inspector
1:56 Tower Component
3:02 Querying For the Tower
5:05 Bullet Lifetimes
7:37 Model Loading
11:10 Outro