Transform and Vector SDL Game #Part 5
Channel: Madsycode
Date: 2020-02-03

#Game #SDL2 #2D #Engine #2020

In this video, we will create our Transform and Vector2D classes to establish the base of our coordinates system. Vector will be use by our Physik system to handle things like Rigidbody. Transform in the other side is a core component of all game object that need to be drawn on the screen.

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