Kevin Slavin: Interview Excerpts from CLOUDS (2014)
Channel: The Frank-Ratchye STUDIO for Creative Inquiry
Date: 2023-04-05

This video presents excerpts of raw interview footage from CLOUDS (2014). Directed by Jae Minard and James George, CLOUDS is an interactive, generative, computational documentary that allows the viewer to explore different perspectives on the intersection of code and culture. Filmed using the RGBD 3D cinema format and created entirely with open-source software, CLOUDS uses a data-driven story engine to present an endless, ever-changing conversation about the role of computational thinking in contemporary arts and design. More information is at cloudsdocumentary.com.

Kevin Slavin (@slavin_fpo) argues that we're living in a world designed for and increasingly controlled by algorithms. As an entrepreneur he has successfully integrated digital media, game development, technology, and design. He co-founded Area/Code, where he designed real-world games using location-aware technologies. His very popular TED talk, 'How Algorithms Shape Our World' has received over 2 million views. He now leads the Playful Systems group at the MIT Media Lab. [2014 Biography]

00:05 1. from code to magazines to code
00:43 2. learning to code
01:32 3. printing code
02:33 4. game designers
03:47 5. algo trading 1
04:18 6. algo trading 2
04:39 7. algo trading 3
05:04 8. algo culture 1
05:52 9. algo culture 2
06:42 10. algo culture 3
07:01 11. No consequences 1
07:15 12. no consequences 2
08:23 13. Draft mode
08:48 14. Biological computation 1
09:37 15. computation was invented
10:26 16. computation is unnatural
10:41 17. invented as opposed to discovered 1
11:25 18. invented as opposed to discovered 2
11:40 19. math havoc 1
12:00 20. math havoc 2
12:22 21. machines crash
13:10 22. autonomous machines crash
13:38 23. algo trading 4
14:09 24. algo trading 5
14:38 25. algo chess 1
16:27 26. algo chess 2
16:50 27. algo chess 3
17:35 28. Networked intelligence
17:52 29. Getting smarter together
18:11 30. tracking rendition flights
19:17 31. collaboration with machines
19:35 32. Tools of perception
20:18 33. Distributable perceptual model
21:08 34. human perception
22:09 35. computer perception
22:49 36. reality in the eyes of data
23:35 37. Big games 1
24:36 38. non-mimetic reality
25:32 39. area code 1
26:06 40. Area code 2
27:03 41. immersive games
27:34 42. Race to versimilitude
28:08 43. Acknolwedgement of artifice
29:37 44. algo stories 1
30:01 45. algo stories 2
30:26 46. algo trading 6
31:35 47. storytelling human to human
32:24 48. algo stories 3
33:30 49. algo stories 4
34:11 50. cognition vs computation 1
35:52 51. cognition vs computation 2
36:11 52. algo culture 4
37:04 53. crash and burn

Directors: Jae Minard and James George
Executive Producer: Golan Levin (CMU)
Producer: Winslow Porter
Design Director: Bradley G Munkowitz