Blueprint Communication 2.1 & 2.2 (Event Dispatch Function)
Channel: Capr1corn
Date: 2021-09-05

The Event Dispatcher Function is useful for when you need to broadcast an event into the world for anyone to hear but you don't have a reference to the objects ahead of time. The listening objects only needs a reference to the dispatcher and you can bind an event to do anything you want.

0:00 Introduction
0:11 Graphical Overview
1:04 Example Demonstration
1:49 Example Breakdown
4:08 Tutorial
8:10 Test it out
9:00 Add Functionality
9:47 Dispatch to Many Objects
10:17 Wrap up

This video is part of a tutorial playlist that can be found here:
https://www.youtube.com/playlist?list=PL-nPYJfUK0LWfhZvS2oam_VyV2cPSru8k

Blueprint Communication level documentation:
https://docs.unrealengine.com/en-US/Resources/ContentExamples/Blueprints/index.html?utm_source=editor&utm_medium=docs&utm_campaign=doc_actors#blueprint_communicationmap