Sprite (computer graphics) | Wikipedia audio article
Channel: wikipedia tts
Date: 2018-12-20

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Sprite_(computer_graphics)


00:01:26 1 History
00:04:27 2 Systems with hardware sprites
00:04:46 3 Use in 3D rendering
00:05:28 4 Synonyms
00:06:42 5 See also



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SUMMARY
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Sprite is a computer graphics term for a two-dimensional bitmap that is integrated into a larger scene.
Originally sprites referred to independent objects that are composited together, by hardware, with other elements such as a background. The composition occurs as each scan line is prepared for the video output device, such as a CRT, without involvement of the main CPU and without the need for a full-screen frame buffer. Sprites can be positioned or altered by setting attributes used during the hardware composition process. Examples of systems with hardware sprites include the Atari 8-bit family, Commodore 64, Amiga, Nintendo Entertainment System, Sega Genesis, and many coin-operated arcade machines of the 1980s. Sprite hardware varies in how many sprites are supported, how many can be displayed on a single scan line (which is often a lower number), the dimensions and colors of each sprite, and special effects such as scaling or reporting pixel-precise overlap.
Use of the term sprite has expanded to refer to any two-dimensional bitmap used as part of a graphics display, even if drawn into a frame buffer (by either software or a GPU) instead of being composited on-the-fly at display time.
The act of manually creating sprites, as opposed to pre-rendering them or using digitized images, is a form of pixel art. It is sometimes referred to as spriting, especially in the hobbyist community.