The Secret to make Unreal Engine 5.2 PHOTOREALISTIC Revealed
Channel: Game Dev Academy
Date: 2023-03-12

This video is all about making the visuals in Unreal Engine look as photorealistic as possible. It's not quite a tutorial but it does cover the workflow I used to get the foliage and lighting to look incredibly realistic as quickly as possible.

PATREON
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RESOURCES USED
Height Maps: https://www.youtube.com/watch?v=QUayz48Gg2Q
Megascans: https://quixel.com/megascans/
Barn: https://sketchfab.com/3d-models/the-free-cars-barn-cd0efbd358304d82962c505c3c1d917e
Trees: https://www.unrealengine.com/marketplace/en-US/product/city-park-environment-collection
https://www.unrealengine.com/marketplace/en-US/product/open-world-demo-collection
Sky HDRI: https://polyhaven.com/a/industrial_sunset_02_puresky

MORE TUTORIALS FROM ME
Unreal Engine 4 for Beginners: https://youtu.be/a0qNO6_xPx0
Creating Your First Game in Unreal Engine 4: https://youtu.be/icR_EgXrS6o
Maya Tutorial for Beginners 2021 | 2022: https://youtu.be/tZieJcA5vf0

MY PC SPECS (Affiliate links)
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Motherboard: https://amzn.to/30RfX21
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PSU: https://amzn.to/2PN6bYL
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VIDEO CHAPTERS
Introduction 00:00
Landscape Mood Board 00:34
Creating the project 01:02
New level 01:13
Creating a landscape using a height map 01:21
Finding a nice view 01:38
Adding a material to the landscape 02:00
Adding grass foliage 02:30
Using path tracing 03:26
Fixing grass culling distance 04:13
Tweaking material colours in the material instance 04:40
Using a HDRI image for the sky 04:49
Adding the cobblestone wall 05:50
Adding trees 06:38
Adding the barn 07:45
Adding the hedges 08:09
Landscape layer blend for field materials 08:40
Finishing touches 09:23
Finalise lighting 09:35
Final render 10:20
Conclusion 10:35