GIII Battle Mechanics discussion (vs. Excise Omega)
Channel: Quasar Nebula
Date: 2022-08-08

Also my audio recording setup.
Timestamps, links, and corrections below!
***

Enable debug mode: https://grandia.fandom.com/wiki/User_blog:Liam48D/To_access_Grandia_III%27s_debug_mode...
BlackHole Mac loopback audio driver: https://existential.audio/blackhole/

0:00:00 Audio recording setup (w/ Mumble & BlackHole)
0:06:14 Field & Battle debug menu introduction
0:15:20 Vs. Excise Omega (battle start)
0:16:07 Damage Ratio pt. 1
0:17:40 Spell damage formula speculation
0:18:30 Auto-Cancel pt. 1
0:20:15 Failing to launch enemy after long combo
0:21:15 Sway/dodge pt. 1, Damage Ratio pt. 2
0:22:12 Auto-Cancel pt. 2
0:23:30 Aerial combos pt. 1, Damage Ratio pt. 3
0:25:52 Recoil/Prone animations pt. 1
0:27:10 Auto-Cancel pt. 3, "active" non-time-freezing spells pt. 1, Recoil/Prone pt. 2
0:32:20 Sway pt. 2, Recoil/Prone pt. 3
0:33:50 Sway pt. 2, Recoil/Prone pt. 3 (see Correction 1)
0:34:40 "Active" spells pt. 2, Sway pt. 3
0:35:28 Recoil/Prone pt. 4, Auto-Cancel pt. 4
0:35:58 Damage Ratio pt. 4
0:38:08 Auto-Cancel pt. 5
0:38:32 Damage Ratio pt. 5, Counters vs. Counterattacks
0:40:10 Auto-Cancel pt. 6
0:43:00 Auto-Cancel pt. 6, Damage Ratio pt. 6
0:46:20 Damage Ratio pt. 7
0:47:02 Auto-Cancel pt. 7
0:50:30 "Remembered" previous target discussion
0:53:00 Aerial combos pt. 2, Damage Ratio pt. 8
0:56:35 Recoil/Prone pt. 4, Damage Ratio pt. 9, Sway pt. 3
0:59:00 Damage Ratio pt. 10
1:00:38 Highlighted character cursor UI discussion
1:05:48 Secret method "hidden value" speculation
1:10:02 Damage Ratio pt. 11
1:11:45 Recoil/Prone pt. 5, Damage Ratio pt. 12
1:13:08 Damage Ratio pt. 13
1:13:52 Mac vs. Linux performance
1:14:41 "Active" spells pt. 3
1:15:18 Damage Ratio pt. 14
1:15:48 Damage Ratio pt. 14 (see Correction 2)
1:16:40 Recoil/Prone pt. 6, Sway pt. 4
1:17:51 "Instantaneous" Special Moves discussion (AFK here)
1:24:34 "Instantaneous" Special Moves discussion
1:27:25 Vs. Excise Omega fin, Outro

Correction 1: Close, but not quite! Characters are actually completely invulnerable while counterattacking. The Excise swayed from Burnstrike and attacked Alfina, and she dodged due to her own high sway rate (she's equipped with Perception). In fact, Alfina counterattacked too, but the Excise was still invulnerable and took no damage - it only took damage from Burnstrike once it was finally vulnerable (idle) again.


Correction 2: For Dahna's hit, there's nothing to do with the Excise being invisible (it actually is visible when her Critical card makes contact)—the reason her Counter adds 30% damage ratio is just that she doesn't have Jolt Counter equipped.