Chapter 1: What is Interaction Design
Channel: Vasiliki - HCI
Date: 2021-03-28

Additional material

Examples of bad design

(00:37) XEROX Video - Ethnography and the PARC Copier: 
https://youtu.be/DUwXN01ARYg 

(01:50) Hawai in panic video
https://youtu.be/qJan6Ywjxkw

(01:50) The employee who did the "mistake" talks about his experience
https://youtu.be/WWNI6Vv65fQ 

(01:50) Usability explanation of the menu that caused trouble in Hawaii
https://www.nngroup.com/articles/error-prevention/

Examples of good design 

(03:20) Djajadiningrat, T., Wensveen, S., Frens, J., & Overbeeke, K. (2004). Tangible products: redressing the balance between appearance and action. Personal and Ubiquitous Computing, 8(5), 294-309. https://link.springer.com/article/10.1007/s00779-004-0293-8

(04:27) The Video link to the marble answering machine: 
https://youtu.be/RgVbXV1krgU 

Users' participation and the different design mentalities
(07:10) Liem, A., & Sanders, E. B. N. (2011, July). The impact of human-centred design workshops in strategic design projects. In International Conference on Human Centered Design (pp. 110-119). Springer, Berlin, Heidelberg. https://cpb-us-w2.wpmucdn.com/u.osu.edu/dist/1/8276/files/2015/02/LiemSanders-19tqzxi.pdf