Tekkit Lite Tutoiral - Episode 11:  Balkon's and Tekkit Weapons
Channel: TekkitLiteTutorial
Date: 13/07/2014

This episode is about some of the various new weapons added to Tekkit. I go through how to make and use most of the weapons. My personal favorites are the Musket, the nano-saber, and Halberd. Warhammers and blunderbuss are also pretty cool. Sorry about the volume inconsistencies and I'm hoping this potato quality is temporary since I uploaded a high resolution video. We'll see...

Notes: 
1 damage = 1/2 heart. (Default damage of punching something)
Zombies have 20 health (10 hearts) and 2 armor (unless wearing more)
Iron Sword - Durability (D): 251 Damage (Dmg): 6(Primary) / Block (Secondary)
All damage values are listed for iron weapons. Each material upgrade or downgrade changes damage by 2. Gold weapons have the same damage as wood items but have increased effects (i.e. knockback in most cases)

Weapons covered in this episode (in order.):
Spear - D: 251 Dmg: 7 / 7 (thrown)
Halberd - D: 251 Dmg: 7 (knockback) / 10
Knife - 7 / 7 (thrown, short range)
Battleaxe - D: 251 Dmg: 6 / (block). Can break wood items fast.
Warhammer - D: 251 Dmg: 8 / ??? (AOE smash attack). Can be used instead of an axe or shovel but breaks faster.
Flail - D: 251. Dmg: 8 / 8 (not really sure how this works)
Javelin - D: Unbreakable. Dmg: 1 / 4 (thrown, unrecoverable)
Dynamite (throwable) - D: 1. Dmg: 5 on direct hit
Boomerang - D: 251. Dmg ??? / 4 (thrown. Returns to spot from which it was thrown)
Musket w/ Bayonet - D: 251 (stab) / 63 (shot). Dmg: 7 (stab) / 20+ (shooting, medium range)
Crossbow - D: ???. Dmg: 1 (smacking) / 17 (shooting, long range)
Blowgun - D: ???. Dmg: 1 (smacking) / 2 (impact) + 1/sec for 5 sec Poison effect cannot kill.
Blunderbuss (shotgun) - D: ???. Dmg: 1 (smacking) / 4 per pellet, 10 pellet spread.
Fire Rod - D: 1. Dmg: 1 (smack) / Lights things on fire.
Gem/Bronze Weapons (nothing special)
Nano-Saber - D: EU dependent. Dmg: 1 (off) / 20 (on)