Development of BioShock Infinite | Wikipedia audio article
Channel: wikipedia tts
Date: 2019-06-06

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Development_of_BioShock_Infinite


00:02:38 1 Development
00:06:44 1.1 Story and setting
00:16:19 1.2 Character development
00:24:36 1.3 Technical and gameplay development
00:37:27 1.4 Impact
00:42:06 2 Marketing
00:42:15 2.1 Announcement
00:45:25 2.2 Release trailers
00:48:46 2.3 Other marketing
00:50:42 2.4 Tie-in media
00:52:50 2.5 iBioShock Infinite: Industrial Revolution/i
00:54:45 2.6 Downloadable content



Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.

Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain

Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.

Listen on Google Assistant through Extra Audio:
https://assistant.google.com/services/invoke/uid/0000001a130b3f91
Other Wikipedia audio articles at:
https://www.youtube.com/results?search_query=wikipedia+tts
Upload your own Wikipedia articles through:
https://github.com/nodef/wikipedia-tts
Speaking Rate: 0.9405722453551235
Voice name: en-US-Wavenet-C


"I cannot teach anybody anything, I can only make them think."
- Socrates


SUMMARY
=======
The development of BioShock Infinite began after BioShock's release in August 2007. 2K Games published BioShock Infinite on 26 March 2013 for Microsoft Windows, PlayStation 3 and Xbox 360 as the third game in the BioShock series. The five-year development, led by studio Irrational Games, began under the moniker "Project Icarus". Irrational's creative lead, Ken Levine was inspired by events at the turn of the 20th Century and the expansion of the concept of American Exceptionalism set by the 1893 World's Fair in Chicago. His story took these events to create a tale set in 1912 where the player, as former Pinkerton agent Booker DeWitt, is challenged to rescue the young woman Elizabeth that has been kept aboard the floating city of Columbia in the middle of a civil war between its founder Father Zachary Comstock and the Vox Populi, the underclass revolting against him.
Though development initially started in Rapture, the underwater city of the first two BioShock games, the team found this to be too limiting and created the open-aired city of Columbia that allowed for expanded opportunities for combat. The Irrational team referenced much of the media from the turn of the century, as well as more recent events such as the various "Occupy" protests, to shape the game's story and world. Central to the game was the character of Elizabeth, who Levine wants to be more of a companion akin to Half-Life 2's Alyx Vance rather than an escort mission. Levine took a novel approach for his story by bringing the voice actors for Booker and Elizabeth, Troy Baker and Courtnee Draper, respectively, into the studio to develop the characters and help refine the story.
Irrational and 2K Games used a number of different marketing approaches to promote the game. They worked with various gaming magazines to create promotional artwork reflecting the turn of the 20th Century, and developed tie-in video clips teasing the game's mythology in the style of In Search Of.... A standalone browser game, BioShock Infinite: Industrial Revolution, was developed by Lazy 8 Studios under Irrational's direction to promote the main game and provide the player with in-game rewards. Additional promotional media included an art book, figurines of various characters in the game, a prequel novella, a board game, and a contest to have the winner have their name used within the game.