Overworld | Wikipedia audio article
Channel: wikipedia tts
Date: 19/12/2018

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Overworld


00:01:13 1 Types
00:01:22 1.1 Role-playing video games
00:02:40 1.2 iThe Legend of Zelda/i series
00:04:09 1.3 Platform games
00:05:58 1.4 Home level
00:07:04 2 Navigation
00:09:03 3 Audio design
00:09:51 4 See also
00:10:07 5 Notes and references



Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.

Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain

Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.

You can find other Wikipedia audio articles too at:
https://www.youtube.com/channel/UCuKfABj2eGyjH3ntPxp4YeQ

You can upload your own Wikipedia articles through:
https://github.com/nodef/wikipedia-tts



"The only true wisdom is in knowing you know nothing."
- Socrates



SUMMARY
=======
An overworld is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres.
Overworlds generally feature a top-down view or a third-person perspective of the fictional world within the game. It often contains varied terrain (including caves, mountains, forests, and bodies of water) and a collection of towns and other locations (most commonly dungeons or levels). When the party enters one of these locations the world map display may remain on the screen, be replaced by the local geography, or be hidden until the party exits the location. In many games, the player is able to travel on the world map; in other games, the player uses the world map to select their next location. Typically, a dungeon houses a host of enemies, while a town usually is safe. In some games, there are a series of world maps. Some games allow the player to view only a portion of the world map at the beginning of the game, with new locations becoming visible as the game progresses, whereas other games show the entire world map from the beginning. The opposite term "underworld" refers to the world underneath the ground.