Let's Play Amayui: Castle Meister - Part 152 - Credits And Epilogue
Channel: B.J. Black
Date: 2017-10-21

Where to buy Amayui: http://www.dlsite.com/pro/dlaf/=/link/work/aid/bjblack/id/VJ010715.html.
Where to buy the Gualacuna Expansion Pack: http://www.dlsite.com/pro/dlaf/=/link/work/aid/bjblack/id/VJ011265.html.
How to buy both (or other games): https://www.youtube.com/watch?v=BsoEU2sZrSw.
And, if you want the interface patch- by ZAP Interface Translations- see http://www.zapinterlations.com/2017/06/amayui-castle-meister-interface.html.

Game Over. Please watch these credits.

Then there's the epilogue. The battle is over, but the journey goes on.

I wanted to mention a few things that I forgot:

The Routes. In a broad sense, there are two routes leading to two endings, A and B. However, this is decided by two criteria: whether Avaro is okay with Gaidal, and whether Katrito kindles the strength within herself to surmount the trials she must pass to claim leadership of the Dragon Tribes.

If Avaro dismisses Gaidal or Katrito becomes strong, you get the A route and ending. There are some minor differences if you do one and not the other; the best course, which we took, has both.

If, however, Katrito remains a little crybaby and Avaro is willing to accept Gaidal as a highly repugnant ally, you get the B route and ending.

Testimony of the wiki indicates that this is not a happy ending. You have been warned.

Avaro's decision about Gaidal is determined by a number of things- you have to do all of this in order to befriend (?) him: Buy the Blue Lead from the guy who kidnapped Micheju, craft it into the Magic Lead, then trade it to the guy who offers a bow. Craft the poison for the shifty-looking guy who asks for it (before the end of that chapter). Then, FAIL TO COMPLETE the Trankilo Hills' townpeoples' quests. Once you enter Chapter Six, you fight Gaidal's company in the first new map, but if you've done all this, you won't fight Gaidal himself.

As for Katrito, just get her up to level 12 and view all her scenes (the last necessary one is her first transformation attempt) before fighting Mikshuana and her angels at the end of Chapter Six.

Another thing I forgot: Stat caps. It would be one thing if they were intended to restrain save scummers. A bad thing, but one thing.

But they are too low for that. Hell, this Let's Play, leveling at a casual rate- you watched me do it- I was hitting multiple stat caps for most characters between rank ups, using the weaker Malwen Armlet once, for one character.

In other words, normal, typical, not-forced-at-all stat growth is too fast, so it needs stat caps to limit it? Why not just lower the stat growth rate and call it a day?

This also cheapens the Malwen accessories considerably. For every stat that I hit cap on, there's that much more reason not bother to with the Malwens at all. With the boost to growth, those wouldn't get any further; they'd just hit those caps sooner- then you wait for the next rank. Really exciting.

It still irritates me that they ever added that "feature" to Kamidori. Himegari didn't have them, and it made the game that much more fun. Maybe some people think having arbitrary constrictions limiting them is "fun," but they would be wrong. Having the freedom to do awesome shit, like having all your characters hit 100 in every stat, is fun. You might not exercise that particular freedom, but it's exciting to know that the option is there.

Last thing I forgot: Will I cover more? The EX game, the B route, and/or whatever other ideas surface? To those, I can answer: Probably not, almost certainly not, and maybe, maybe not.

Frankly, this has not been a popular Let's Play. It has taken a lot of time and effort, but produced little. The fact is, we want to get something out of our Let's Plays. Views, Likes, Subscribers, Comments. It is beneath us to beg for them at the end of every video, but they are still important to us- best case scenario, with enough of them, we could quit our day jobs and Let's Play full-time.

So, we will likely move on and never look back. In light of this Let's Play's insane length and lukewarm reception, it's unlikely that there will ever be enough demand to justify a return.