Unity3d Oculus Quest Hand Tracking With Buttons And Physics
Channel: Dilmer Valecillos
Date: 2020-04-06

Today I am excited to share with you an experiment I did with Hand Tracking in (Oculus Quest) by using physic components to simulate buttons in virtual reality. These buttons can be pushed and are released automatically by Unity3d physics and buttons include Unity Events which are activated on button pressed and limits to ensure buttons min and max are kept within a distance.

Get the source code today in Patreon by using the link below and later next week as open source in Github: https://www.patreon.com/dilmerv

Recommended Unity Asset Shown In This Video:
https://assetstore.unity.com/packages/tools/physics/puppetmaster-48977?aid=1101l7LXo

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