Beat Puncher - Machine Learning for Creative Practice (Goldsmiths, Univeristy of London)
Channel: Carlos González Díaz
Date: 2019-01-15

Beat Puncher is a small rhythm game where the player needs to beat a series of boxes following the rhythm of the music. The game uses the Leap Motion sensor for gameplay.

The project uses Machine Learning to classify the gestural interaction of each of the player's hand and decide whether or not a punch was performed. Inside the Unity editor, there are a series of scripts that allow the Interactive Machine Learning development pipeline. The developer can explore and modify the training and feature space using an interface. 

This project was developed as part of the Machine Learning for Creative Practice module at Goldsmiths, University of London.