Physically based rendering | Wikipedia audio article
Channel: wikipedia tts
Date: 2019-06-07

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Physically_based_rendering


00:00:50 1 History
00:01:50 2 Process
00:03:35 2.1 Surfaces
00:05:02 2.2 Volumes
00:06:01 3 Application



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Speaking Rate: 0.7204727288728804
Voice name: en-US-Wavenet-C


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SUMMARY
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Physically based rendering (PBR) is an approach in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world.   Many PBR pipelines have the accurate simulation of photorealism as their goal.  Feasible and quick approximations of the bidirectional reflectance distribution function and rendering equation are of mathematical importance in this field.  Photogrammetry may be used to help discover and encode accurate optical properties of materials.  Shaders may be used to implement PBR principles.