Day 27 of Fights in Tight Spaces Daily Play Through 30/12/2021
Channel: stephendann
Date: 2021-12-30

Fights in Tight Spaces is available from Steam.  Buy it, it's an awesome game. https://store.steampowered.com/app/1265820/Fights_in_Tight_Spaces/

Today was a murderous day, and a win for the NPCs. Ther 1.42 multiplier cards completely negated blocks and counters, single punch kills were on offer for most of the run, and Run 2 fell short of the possible Medbay miracle.

Runs 1 and 3 just fell short.  This was a really tough set of levels, and someone will be able to best it, and get through, but I really had the heart knocked out of me at the Round 2, and did not get the best of my third and final.

00:55 Run 1 starts
09:09 Run 1 ends: Death by Santa
13:46 Run 2 starts
46:20 Run 2 ends so close to the end game.  Turns out having a shotgun deliver a drunken monk is a generally unlucky outcome. And terribly planned, and very messy.
50:52 Run 3 starts
01:20 Run 3 goes out whimpering in the corner (and the coroner) . I was not so much grounded, as my opponents were well santa'd.  

This is my Daily Play play through. Each day, I try to play to complete the level, score as well as I can, and see how  I did yesterday.  There are a couple of self imposed rules for the run. 

The iFITS / iSITS Protocol guidelines are:
* No more than 3 play through attempts in the day. 
* If I end on a medical center break below half health, I buy the health pack.
* No restarts.  I break the run, I bought the run.
* Rollbacks are fine
* First win is the final win.  Once I complete, that's the day's play video done. Video length will vary for that -  if it's a very good or very bad day, it's quick 45 minutes. If it's a Very Especially Frustrating Day, it's 3 x 45 minute runs to failure.
* Playing for the top 10 legit score placement on the first two runs, playing to complete on the third.

Playing for Top 10 (legit score) means skipping events, and prioritizing fights, and harder fights (lieutenants) over 'safer' lower scoring runs, not spending cash at the gym or medical (unless below 50%), and picking cash earning over other options if there's a choice. Health and money have multiplier effects at the end, and Fights (indicated by the different venue) result in points. 

Playing to complete means I can go "Event, Event, Last Round" as a fair strategy, including using gyms, going for shorter routes and using the cash to top up health.  Finishing the game is the priority if we're on round 3.  Lower risk means lower reward for the finish and if it's a bad run, I live with that scoreboard placement.   

Filming is usually around 10am Brisbane Standard Time (AEST, no DST, no worries) which usually is within the first hour of the new daily play's existence. I get to go first. Then everyone else can better my runs.

T-Shirt of the day is the Nightwing logo in red. Available from ebay.

#fightsintightspaces #roguelike #playthrough #stephendann #deckbuilding #fits

Audio from the opening sequence is licenced through Envato Elements
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Version 1 of Fights in Tight Spaces (FITS) released officially, and I've decided that the daily play through, being as it is FITS, should be the SITS, so if I Fits, I Sits.  I am rapidly approaching 900 hours of play time for my $35 investment, so this game has the replayability.