Survivor Squad Gauntlets : Dayton Dissects
Channel: LIFE RPG
Date: 2014-11-30

Survivor Squad Gauntlets is a lot like Left4Dead2, except you don't need to rely on a prepubescent child to have your back.

Lots of cool special infected, a map editor, and ranking leaderboard make this game an instant classic.

Once the scavenging and crafting from the original Survivor Squad is implemented, I could spend many hours here.

Check out my Facebook: www.fb.com/thebrandondayton
Stalk me on the Twitter! www.twitter.com/daytondoes
I'm also on Anook! http://www.anook.com/daytondoes
Twitch stream? Sunday@4PM PST: http://www.twitch.tv/daytondoes
Visiting my website is also a thing! www.daytondoes.weebly.com

Survivor Squad: Gauntlets is a Strategy-Action game where you command your squad of survivors through various Gauntlets filled with devious traps whilst fighting the Infected! 

Control your Squad from a top-down perspective commanding each individual Survivor. Line of sight is very important so you must move your Survivors as a unit and cover every corner. Don't let yourself be caught off guard! 

In Survivor Squad: Gauntlets you can create your own or play the various Gauntlets that have been built by the community and compete in a global leaderboard! 
Create your Gauntlets using a very powerful editor that lets you place all kinds of Objects and interact with them through dozens of possible Event Actions. Your imagination is the limit! 


This is an ALPHA version and as such several planned features are not included yet. If you're not a fan of Early Access then simply add the game to your wishlist and come back around March 2015. 
If you do enjoy participating in the development of the game then make sure you post all your suggestions on the forums! Part of reason for going with Early Access is because I want the game to allow for nearly endless possible scenarios and for that I need the community to tell me what features they want implemented to fullfill their wildest creations!

Why Early Access?
“Howdy and welcome to Survivor Squad: Gauntlets! 

I want the final game to be a top-down sandbox where just about any scenario can be created, in order to achieve that goal I want to get as much feedback as possible to be able to create a game where even I don't know what's the limit! 
As they say two heads are better than one... and thousands of heads are better than two!”
Approximately how long will this game be in Early Access?
“ESTIMATED POSSIBLE release date for V1.00 - March 2015 
Naturally this is subject to change based on how fast I can develop the features I have planned and based on how many features are suggested by the community.”
How is the full version planned to differ from the Early Access version?
“Planned Features for V1.00: 
Playable Tutorial with simple premade Gauntlets for learning the controls 
In depth Gauntlet Editor Tutorial with several premade Gauntlets explaining uses for each Event/Object 
Lots of visual Sprites 
Active Sprites 
Player made Achievements 
In-game Objective markers 
Performance improvements for huge levels 
Survivor Incapacitate/Revive 
Gauntlet rules, no-damage or full damage 
Player profile progression 
Change starting Survivor amount and equipment 
Featured Gauntlets 
Daily challenges 
Steam Achievements 
Steam Trading Cards 

Add features suggested by the community that are feasible and fit the game


Possible Features before or after V1.00: 
Gauntlet Tournaments 
Gauntlet Campaigns 
Workshop integration for custom portraits, weapons, sprites 
Different escape types 
Crouch and stealth oriented gameplay 
New Weapons 
New Gadgets 
New Infected Types 
Checkpoint system 
Gauntlet build/play timelapse recording 
Saving and loading prefabricated modules 
Neutral NPCs 
Bandits 
Gauntlet rules, infection timer 
Custom Survivor formations
”
What is the current state of the Early Access version?
“Currently the game has: 
6 Developer Gauntlets 
37 Objects 
71 Events 
5 Conditions

You can edit the Developer Gauntlets to get an idea of what is possible to create by combining Objects/Events/Conditions.”
Will the game be priced differently during and after Early Access?
“No”
How are you planning on involving the Community in your development process?
“If you enjoy participating in the development of the game then make sure you post all your suggestions on the forums! Part of reason for going with Early Access is because I want the game to allow for nearly endless possible scenarios and for that I need the community to tell me what features they want implemented to fullfill their wildest creations!”