AROUND A (SIMPLE) BREAKOUT IN 80~ ENGINES 1 : P5PLAY
Channel: TheCornerStore
Date: 2024-02-16

This is the first video of a new series of code along videos where we wil attempt to make a very simple breakout : keyboard usage, sprite plotting, collision handling and score rendering and updating. Each time, a different framework, library, lenguage or tool will be used.

Here, the p5js javascript library will be used, also the p5play library (https://p5play.org/learn/index.html) by Quinton Ashley will complement the p5js capacities by adding sprite handling (position, size, direction and speed), overlaping handling for collisions and keyboard event handling. This library can also use the Box2D engine for physics, sound and animation handling among other features.

The coding is made in openprocessing, (https://openprocessing.org/)

#p5 #p5play #gameprogramming #creativecoding #coding #javascript