I Spoke With a 343 Dev About Making Halo Infinite Campaign, Slipspace Engine and Level Design!
Channel: KevinKoolx
Date: 2022-02-18

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I Spoke with a 343 Dev About Making Halo Infinite! Slipspace Engine, Pandemic and Level Design!

Timestamps
Intro - 0:00
Kolbe Campaign Involvement - 1:11
Working Through the Pandemic - 5:46
Kolbe Proved Gaming Media Wrong - 9:09
Working with Slipspace Engine, Easy or Hard? - 13:50
Level Design Creative Process - 18:17
Difficulties of Make Open World Halo - 22:36
Halo Infinite Campaign Cut Content - 28:45
Limited Biomes Challenging to Create Levels? - 30:42

I Spoke With a 343 Dev About Making Halo Infinite Campaign, Slipspace Engine and Level Design!

Sources
Kolbe Artstation: https://kolbepayne.artstation.com/
Armory of reckoning gameplay: https://youtu.be/67It9RvDhMk
Ransom Keep Gameplay: https://youtu.be/PynwxfTqtJA
Annex Ridge Gameplay: https://youtu.be/zDr749oQr8w
Redoubt of Sundering Gameplay: https://youtu.be/oZH6ubdJmds
Kolbe Tweet: https://twitter.com/kolbepayne/status/1347245693237301248?s=20&t=hwW7HvBnvbrYPqU5F3T1mw
https://twitter.com/kolbepayne/status/1347245693237301248?s=20&t=9FKoKnvbjpASnWU5eqMXKw
https://www.nme.com/news/gaming-news/halo-infinite-gameplay-designer-leaves-343-industries-for-gunfire-games-2853488?utm_source=hootsuite&utm_medium=&utm_term=&utm_content=&utm_campaign=


#Halo #HaloInfinite #Podcast