Protoss Immortal Counter with Voidrays! Starcraft 2 Legacy of the Void HD Ultra Archon mode
Channel: Ninja VloggerGamerTravelerFoodie
Date: 2016-01-22

We are on our road to diamond in SC 2, legacy of the void.  Hope you like this video where we counter Immortals with Voidrays in this PvP!

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StarCraft II: Legacy of the Void is a standalone expansion pack to the military science fiction real-time strategy game StarCraft II: Wings of Liberty, and the third part of the StarCraft II trilogy developed by Blizzard Entertainment. Wikipedia

Protoss
The Protoss receive alterations to the Nexus' Photon Overcharge, which can now be only cast on Pylons and no more on Nexuses, but the availability and low costs of a Pylon compared to a Nexus allows for multiple Photon Overcharges for defensive or offensive purposes. Also, the Chrono Boost ability can no longer be cast on multiple structures, but instead focuses on a single structure infinitely, though it's limited to one per Nexus. The Oracle from Heart of the Swarm now has its Revelation and Envision abilities combined in one. It can also now cast a Stasis Ward, an invisible mine-like structure that, when detonated, traps units in a small radius in stasis, much alike the Stasis Field ability from the Arbiter of StarCraft: Brood War. The Warp Prism, the trademark Protoss air transport, now has the ability to pick up units at a longer, safe range, but still must get on point to unload any cargo or deploy its psionic field utilized to warp-in Protoss units. The Carrier now has the ability of launching interceptors at a longer range and safer distance. The Immortal loses its trademark Hardened Shields from HotS/WoL and instead receives the 'Barrier' ability, which mitigates damage temporarily. As for new units, the Protoss receive the Adept, a Gateway/Warp Gate unit which excels against units like the Terran Marine or Zerg Hydralisk and can use 'Psionic Transfer', creating a psionic copy of the unit to which the Adept teleports after a few seconds, favoring hit-and-run tactics. Another new unit is the Disruptor, built from the Robotics Facility and requiring the Robotics Bay. It attacks by discharging a ball of energy which can be player-controlled and directed at the opponent, dealing massive damage. The Disruptor is reminiscent of the Protoss Reaver from Brood War in that precise micromanagement is required to deliver greater damage.

Terran
The Terrans virtually remain unaltered of their macro mechanics inherited from Wings of Liberty, meaning they can still deploy MULEs and Extra Supplies. Terran Medivacs can now pick up Siege Tanks in Siege Mode and deploy them instantly, while the Banshee receives a speed upgrade which can be researched at a Fusion Core. The Battlecruiser can now warp instantly to any location, regardless of visibility. The Reaper from Heart of the Swarm gains a grenade-like ability that deals minimal damage, but knocks back and temporarily stuns enemy units. The Widow Mine remains unaltered, except it now has a targeting beam when it fires, which gives further warning to opponents. For new units, the Terrans receive the Cyclone, a Factory-built unit that uses its missile launcher system to lock on to targets and fire at both ground and air targets while moving, similar to the Protoss Phoenix. Another new Terran unit is the Liberator, which can engage aircraft with its normal area-of-effect attack, but can also deploy a powerful cannon to attack ground targets. *                                                                              
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