Q's Basic ESO Guide // Dungeon Healing (Vet Darkshade Caverns II Hard Mode)
Channel: Bad Quanta
Date: 2022-07-16

Running vet Darkshade Caverns II in a suboptimal build with squishy DPS and a tank without a self-heal. Showing you dont need amazing gear or even the right morphs to do content in this game. 

Sets worn: Sentinal of Rz 2pc, 5pc Order's Wrath (front), 5pc Spell Power Cure (backbar), 1pc Markyn, 1pc Trainee. Pretty much entirely the wrong traits and enchantments on every piece. Wearing 5 light and 2 heavy pieces. Gold doesn't make a difference.

Optimal with this gear: 5-1-1 armor (5 light, 1 medium, 1 heavy for max undaunted passives). 7 Divines, all Max Magicka glyphs. 2x Magicka Regeneration/infused Rings, 1x Infused Spell Damage ring. Ice Staff with Frost Enchant/Charged front Bar, and Spell Power Cure Resto with Precise/Weapon Power enchantment.

Wrong Morphs used: Rapid Regen should be Radiating Regen. Healing Springs should be duration morph not magicka restore (because it sucks).

Oh and I didn't have a Mundus on becauseI forgot. ;( I'd use Magicka regen.

Notes: I did not run perfectly, in fact I havent run dungeons in a while so im very rusty and my mistakes show: Running out of resources, having the wrong morphs and forgetting Combat Prayer is also a big heal and wasting time swapping to the front for Breath of Life.

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Bar setup for you: 
* Class big heal (Twilight for sorc, Breath for Templar, Fungal Growth for Warden, Stone Fist for DKs, Malevolent Offering for Nightblades and Rend Flesh for Necros)

* 2-3 Heal over time effects (ex: Energy Orb from Undaunted, Radiating Regen, Healing Springs in resto staff, any class heals)

* good effects/dps that give synergies (Shards for templar, Liquid lightning for sorcs, etc)

* COMBAT PRAYER (very important)

* any class/all class buffs you can fit (ie Warhorn)

* Finally some DPS you can fit in depending on content. 

Equipment options: Mother's Sorrow (high Crit, drops from Deshann/traders), Order's Wrath (High Crit, Craftable), Seducer (Sustain magicka set, craftable), etc. Basically you want two sets that either increase crit (and thus heal power). or Sustain when starting out. If you get a set like Spell Power Cure that buffs your group, fit that one in as you get it. Just try to stay away from DPS sets or Defensive sets and you should be fine for all non-DLC vet dungeons with ease (and most DLC dungeons too!)