American Dad Speedrun In 5.29 (Read Description) (Scene Load Exploit)
Channel: jdam_studios
Date: 2019-12-06

After many, many months, I have finally done it! I present to you American Dad (PS4) in 5.29 seconds. Here's a brief explanation as to how I performed this not very well known exploit.

American Dad is split into many different 'scenes' as to save on memory.

In the opening scene where the camera zooms into the Smiths' bedroom, pressing X to skip the scene at the last frame forces the game to load the next scene, where Stan jumps into his slippers, using the low-poly ground mesh of the zoom-in scene. There is a small mass of polygons in the air positioned where Stan reaches the apex of his jump, causing him to cancel the animation and simply drop to the floor. But, mashing X and O (jump and kick) IMMEDIATELY after Stan touches these polygons builds up momentum downwards, causing Stan to launch into the floor (this causes the after-image artifacting) and force-load the scene where Stan picks up the paper.

While still mashing X and O, you have to carefully maneuver Stan past his paper loving self and a large instant-kill damage barrier using the movement stick. Colliding with the new instance of Stan results in a memory overload and a total console crash. A memory overload is not what we want, yet... Moving into just the right spot, just past the paper, force-loads the van on the road scene.
Here, it gets very tricky. You'll notice that Stan's model is very glitchy, this is because this instance of 'Underwear Stan' is supposed to be nowhere near the road. The game spawns you inside the van, but on the top-most rendering layer. Here, while Stan is still considered to be in the air, you MUST make pixel perfect wall jumps inside the van to keep building up Stan's speed. I haven't found a very consistent way to do this, I guess I was just lucky here.

Here's the fun part, if you manage to keep Stan's speed constant throughout this method, during this scene, you will cause a memory overload, which forces the game to load TWO scenes ahead, which is the flagpole/title drop, effectively skipping over the scene where Stan stops the van, and gets out. Seemingly, as a final gift from the game for doing so well, the title drop starts and ends much faster than normal, saving those final precious milliseconds.

Hello, The Boiz, you know who who you are.