Procedural Mountain Building - Part 3: Grass (Fur)
Channel: Wobbe Koning
Date: 2016-02-03

The third part of a series showing how to procedurally build a mountain in Autodesk Maya 2016. This particular video cheats on the procedural part a bit as it uses painted attribute maps for the fur.
In Autodesk Maya, rendering with Mental Ray. 
Posted for my classes at Monmouth University.