Connecting the dots (in video games world) by Alfonso Maestre at JBCNConf'19
Channel: Barcelona Jug
Date: 2019-07-31

I want to tell you three stories about video game development. That’s it. No big deal. Just three stories (or maybe more). At any software development, the relationship with your stakeholders is sometimes hard and sometimes hilarious (connecting the dots is not always easy). This also happens when developing video games, but goes even further when you work with so many different roles as designers, concept/2D/3D/UI/UX artists, client programmers, server programmers, netops, creative directions, productions, marketing... and many more. Would you like to know about the fun behind the scenes? :-)

http://www.jbcnconf.com/2019/infoTalk.html?id=5cddab5638da163e2eef7cde