[#09] Unity Animation Rigging: Weapon Recoil Patterns using Overide Transform Constraint
Channel: TheKiwiCoder
Date: 2020-06-19

This video uses the Unity Animation Rigging Override Transform Constraint and CinemachineImpulseSource component  to achieve a weapon recoil effect. The Impulse source listener is used to add camera shake effects, while the Override Transform constraint is used to animate the character and the weapon. 

► Previous Video: https://youtu.be/HZuazvqaYkU

*** Share this video ***
https://youtu.be/JD7iDleSzDA
**********************

*** Subscribe ***
https://www.youtube.com/channel/UCjszZMwnOW4fO5VIDU_Wh1Q
*********************** 

Follow Me:
►https://www.patreon.com/thekiwicoder
►https://www.instagram.com/thekiwicoder/
►https://discord.gg/dX4trAG
Thank you!