2022-01-08 13 Banner Saga Notes
Channel: Justin Aquino
Date: 08/01/2022

Attrition-based Combat: reduce each other's resources, and resources is the effectivity of reducing the other party's resources. 
Basic Principles: 
1) Train to be able to promote, gather Renown to level them up. Exponential cost of Leveling up. So it's cheaper to keep them all at a similar level. 
2) Combat User Interface: Information and Context. 
2.1) Click on the Information to see the Stats. Upper left to toggle stats overlay. Look at their ARM vs your STR. Check your Order of Initiative.
2.2) Try to eliminate Enemies by reducing their STR before their turn to force them to attack your ARM. 
2.3) Cause them to Bottleneck or Funnel that way less of them are Attacking you. 
2.4) Read the Stats of the Unit before the Combat Begins. Before you click READY. 
3) Strategy. How to Prepare and Position.
3.1) How Units Work: Dmg, Tanks, and Support. 
3.2) Dmg dealers finish off Opponents.
3.3) Tanks soften them up, lowering their ARM.
3.4) Support reducing their ARM or STR before the Units turn. You have to check if the Bottlenecking buys the characters a turn to reduce a stat to take them down.  

4) Risks and Main Challenges. With enough working memory and planning you can win enough to fight a second wave - which rewards you with an Item.
4.1) Bots final position is subject to chance, Since damage is all known quantities positioning is where the Bot can make a suboptimal roll (RNG) and the Player can capitalize on that mistake. 
4.2) There is no room for error because the turns are at the Players own pace. So if I'm in a hurry or tired for several retries I make mistakes. Misclicking determines Injuries. 
4.3)  Sometimes the % chance to Hit is your only option and you can miss a 90% chance or an Enemy manages to Dodge at 5-15%.