Practical Unit Testing 2014
Channel: Andrew Fray
Date: 2014-04-07

A screencast of the unit tests talk I gave at GDC in 2014. It's about making nimble unit tests that won't slow down iteration. It was presented at a gamesdev conference, but it's applicable to most types of development.

It assumes some basic knowledge of unit testing libraries.

Me on twitter: http://www.twitter.com/tenpn
My blog: http://andrewfray.wordpress.com

GDC TDD advocacy talk: http://gdcvault.com/play/1013416/Backwards-Is-Forward-Making-Better (free on the GDC vault!)

Recommended books:
Roy Osherove, Art of Unit Testing: http://www.amazon.com/The-Art-Unit-Testing-examples/dp/1617290890/ref=sr_1_1?ie=UTF8&qid=1396861058
Michael Feathers: Working Effectively with Legacy Code: http://www.amazon.com/Working-Effectively-Legacy-Michael-Feathers/dp/0131177052/ref=sr_1_1?ie=UTF8&qid=1396861112
Freeman & Pryce: Growing Object-Orientated Software, Guided by Tests: http://www.amazon.com/Growing-Object-Oriented-Software-Guided-Tests/dp/0321503627/ref=sr_1_1?s=books&ie=UTF8&qid=1396861166

The original GDC talk is on the vault here if you have an account: http://gdcvault.com/play/1020353/Practical-Unit There's very little difference in content, but some people might prefer the live dynamic.