Nakama in Unity #7 - Device Authentication in Fish Game
Channel: Heroic Labs
Date: 2021-04-06

In this video, I'll show you how we added device authentication in the Fish Game demo project. I'll cover some of the more production ready features that were implemented.

https://github.com/heroiclabs/fishgame-unity
https://github.com/heroiclabs/nakama-unity
https://heroiclabs.com
https://www.twitter.com/heroicdev

Nakama in Unity connecting docs:
https://heroiclabs.com/docs/nakama/client-libraries/unity-client-guide/#authenticate

Playlist:
https://www.youtube.com/playlist?list=PLOAExZcDNj9tut2gSUlw46OKK4iB--uW1

Nakama is the leading open source game server framework for building social and competitive online games in Godot, Unity, Unreal Engine, MonoGame, LibGDX, Defold, Cocos2d, Phaser, Macroquad and more. Use Nakama to create, deploy, scale and monetize competitive and social games.

https://heroiclabs.com
https://twitter.com/heroicdev

#heroiclabs #nakama #opensource #multiplayer #gamedev #unity #unity3d #unity2d