#3 Modelling the Low Polygon Barrel (Retopology, Retopologize) - Maya High Poly to Low Poly Tutorial
Channel: Game Dev Academy
Date: 2017-01-02

In this step we'll model the barrel again but this time we'll be using a much lower polygon count. We'll use vertex snapping to make sure that we're essentially "tracing" the high polygon barrel. It's important that the 2 versions of the barrel are as similar as possible to ensure that the normal map baking works well.

You can get the files I used for this tutorial by becoming a patron on Patreon - https://www.patreon.com/user?u=1002988&ty=h

Use this link to watch this tutorial series as one long video: https://youtu.be/avlt97wVcyk

Here are the links to each individual step of this tutorial:
Introduction: https://youtu.be/wcem2Nm_a0Q
Finding Textures and Reference: https://youtu.be/V22yiupKWOA
High Poly Modelling: https://youtu.be/K2HWyIYJC7M
Low Poly Modelling: https://youtu.be/KHA7GX6vau4
UV Mapping: https://youtu.be/fYOVcCn8bB8
Baking Normal Map: https://youtu.be/7QeZlXo3PS0
Create Texture Maps: https://youtu.be/qYB6hAYXoho
Create Material/Shader: https://youtu.be/OXCrR5X_eTc

If you're struggling to follow along with this tutorial then you should complete my beginners tutorial first - https://youtu.be/tElsku3aKQI

You will need a copy of Maya in order to complete this tutorial. Click here to learn how to download Maya for free - https://youtu.be/9Ef4uxfBkG0

Connect with me on Linkedin: https://uk.linkedin.com/in/shane-whittington-76175a62
Like my Facebook page: https://www.facebook.com/OnlineMediaTutor
Follow me on Twitter: https://twitter.com/mediatutor