AGATHA WANTS TO PLAY! - Dark Deception Chapter 2
Channel: RealFlix Games
Date: 2022-06-21

Introduction
The chapter continues where the previous chapter left off, with Bierce reminding the protagonist in her ballroom on how many ring pieces they have left to collect, and then unlocking the portal to the next level.

Upon entering, Bierce notes the new obstacles that Malak has placed in the protagonist's path, blocking off the entrance to the nightmare. After instructing the protagonist to return to the ballroom's altar, she gifts them a power that boosts their speed for brief periods of time. This power not only allows the protagonist to outrun monsters while it's in effect but also allows them to destroy red barriers. The protagonist tests this ability by dashing through the barriers leading to the School.

Elementary Evil
Upon entering, Bierce asks the protagonist if they miss their school days. She tells the player that it was the last time they were innocent. She then notes another barrier, telling them they know what to do. The protagonist enters a hallway with a crashed school bus protruding through the left wall, and then sees a welcome sign on the wall, presumably written with someone's blood.
The protagonist then enters a school auditorium, where Agatha, a demonic girl with long, burnt arms, sharp fingers and a grinning face teleports inside and introduces herself to the protagonist, referring to them as a new friend and welcoming them as a new student. She creates a welcoming party for them and talks a little bit before disappearing.
Agatha then attempts to hunt down the protagonist in a game of Cat-and-Mouse as they collect the Soul Shards in the area. The protagonist discovers that unlike the previous nightmare, Agatha mainly patrols by herself in the hallways, and they skillfully evade the monster by listening for her voice when she talks. Although there are a few arbitrary encounters with Agatha, the protagonist outruns her with their speed boost and successfully collects all the shards in the first zone of the school.

As the protagonist heads towards the second zone after collecting about half of the shards, they find the ring altar in the middle of the schoolyard, and Bierce tells them that ring altars will be found in the heart of every nightmare. The protagonist proceeds forward and sees Malak in humanoid form, laughing maniacally as he strolls across an elevated walkway above the protagonist as he stares at them.

Upon entering zone 2, Agatha once again appears to 'greet' the protagonist, saying that it's been a while since she has played with anyone that long, but ends with saying playtime is over and she is ready to show the protagonist her true powers. Agatha then vanishes while laughing unnervingly. The protagonist then proceeds to collect the remaining shards, during which they find evading Agatha increasingly difficult as she continuously teleports to a location near them shortly after they make a sound when opening doors. She also attempts to cut the protagonist off during pursuit by teleportation. Nevertheless, the protagonist outwits Agatha and collects all the shards. 
Upon obtaining the ring piece, Agatha once again appears and berates the protagonist for stealing her things before Malak is summoned and pursues the protagonist in his demonic form.

The protagonist eventually escapes Malak and avoids the fake portals and returns to the auditorium, Agatha appear for once more as they reach for the main door. In a desperate move to stop the protagonist, she locks said door and makes all the chairs disappear, make the room darker and her boss fight begins. The protagonist outruns her and avoids the fake portals which begins to anger her. Bierce then unlocks it, startling Agatha and allowing the player to escape using that small window while Agatha screams hysterically behind them.

The protagonist then enters another log using a typewriter, commenting on a memory that they were reminded of when seeing Agatha, lamenting that she was almost the same age. They then state that memories betray them here.

In-between "Elementary Evil" and "Deadly Decadence"
Upon the player's return, Bierce comments on their success and then prepares them for another nightmare. In the entrance to the next level, Bierce comments on the spike pits added in, and gifts the protagonist the ability to teleport.

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