6502 Assembly #15: Worm on the Commodore 128 Part 2
Channel: Aaron Baugher
Date: 2019-01-28

In this video we continue working on the Worm game started in #13, adding collision detection and the random placement of a digit on the screen for the player to guide the worm to. Next time, we'll start by debugging why the digit is always 5 instead of randomly 1-8 and always appears in the third quadrant of the screen.

You can find related resources and a link to the code repository here: https://aaron.baugher.biz/pages/6502-assembly-language-programming/