Batman-Arkham Asylum : Caves [Mission 6] {Gameplay/Walkthrough}1
Channel: theRedLad
Date: 2017-10-29

Batman: Arkham Asylum
Mission 6 : Caves
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IGN Review : his series has been filling in various gaps leading up to the events of the Arkham Knight game. With this newest issue, writer Pete Tomasi answers the question of how Batman acquires his swanky new Batmobile. If that were all issue #4 set out to do, it wouldn't be much of a comic. Luckily, Tomasi finds ample room for fun and adventure along the way.

The first of the three chapters collected in this issue is easily the most enjoyable, as it features Bruce Wayne and Lucius Fox traveling to Europe for a mix of fundraising and car shopping. This series has done a great job of spotlighting characters who don't normally receive much attention in the games, and this issue is no exception. The dynamic between the two characters is a hoot, and the sight of Batman villains and screaming in German is certainly memorable. Guest artist Robson Rocha renders it all with a dynamic quality  I only wish this segment lasted a bit longer. It might have been nice to see Bruce's failed attempts at raising funds to restore Gotham rather than simply hearing about it after the fact.

The other two chapters shift focus back to Gotham as Penguin dispatches Tweedle Dee, Tweedle Dum and the all-new villain Tweedle Die to intercept the new Batmobile mid-shipment. This storyline feels perhaps a bit overlong where the previous one was too brief, but it definitely has its moments as well. Among the highlights is the debut of King Shark's son, Kid Shark, and the first glimpse of the new Batmobile in action. Regular artist Viktor Bogdonavic returns for these chapters. While his figure work is of varying quality, he nails the spectacle as Batman battle his foes in mid-air and unleashes his newest toy. Alongside the action, Tomasi reminds readers how well he understands the Batman/Gordon dynamic with a terrific scene between the two characters.