Super Metroid glitched TAS comparison v1.1
Channel: amaureaLua
Date: 18/02/2012

(Third time's the charm! This time the video is fairly bugfree. Sorry for all the buggy versions before. The original script did not correctly handle the in-game frame number moving backwards, which happens when the game is reset and when loading an older save. That has been fixed now.)

Cpadolf has recently completed a new Super Metroid glitched TAS. This is the fastest Super Metroid category, and the new movie is the third one of its kind. The movies being compared are:

main: Submission #3465: cpadolf's SNES Super Metroid in 21:25.12 http://tasvideos.org/3465S.html
gray: [1270] SNES Super Metroid (JPN/USA) "glitched" by Cpadolf in 21:35.57 (2009-04-08) http://tasvideos.org/1270M.html
purple: [1139] SNES Super Metroid (JPN/USA) "glitched" by Cpadolf & hero of the day in 22:01.18 (2008-06-29) http://tasvideos.org/1139M.html

As usual I use a room offsets and only display in-game frames. Skipping non-in-game frames means that the boring item scenes and room transitions are cut out, but it may make things a bit confusing in this run as it also cuts out the game over/save/load parts which are part of setting up the mother brain skip glitch. See http://www.youtube.com/watch?v=sX9L3r1Zu48 for Cpadolf's uncut version if you're confused about what happens here.

The boxes at the top show how many frames behind the two old movies were at at the time of room entry compared to the new one. The new movie ends up 627 real-time frames ahead of the old record, but most of these are from optimized door transitions, so the number of in-game frames won is only 143.

The status line at the bottom shows the frame number, the in-game frame number (corresponding to what is shown on the screen), the x-position and y-position (in hexadecimal, to save space), and similar with the x-speed and y-speed. The last numbers are the charge beam counter, the speed boost level and the shinespark timer, but those are all 0 for this movie.

The comparison is done using a rerecording version of snes9x with lua support (http://code.google.com/p/snes9x-rr/), using this script: http://tasvideos.org/forum/viewtopic.php?t=6539&postdays=0&postorder=asc&start=168