Extremely Scuffed R5B2 Overload Duo
Channel: Biyte
Date: 2021-10-24

This was our first try with our new plan ("checkpoints"). The run starts with querying OSIPs and making sure there are 3 OSIP hormones in the "easy" scan room in the overload, so we only need to do that one room.

The plan is fairly normal gameplay until beating the extreme portion, then to enter the lockdown (overload) room after uplink, "checkpoint"  there, and delete the remaining mobs using glitch showcased in previous videos. As a side effect of leaving and re-entering, we also obtain infection immunity from fog (spitters still do their work). 

Overload/Prisoner Efficiency

8:32 First blood door  
12:45 Super beefing a scout room
17:20 Starting the extreme
25:30 Beefing more scouts...  
39:45 First uplink
41:30 Almost ruin everything
41:38 It turns out to be a cheese spot! (we never tried this before)
45:05 Almost got soft locked
48:05 The only scout we don't mess up (unless the previous 1/2 in the same room counts)
1:02:40 Starting 2nd uplink: showcasing my terrible aim
1:05:00~ Completed uplink
1:10:15  Entering lockdown room
1:11:05 "Checkpointing"
1:12:40 Deleting all non-alarm mobs by leave and rejoin a bugged lobby
1:17:02 Entering the overload and quickly getting rekt by spitters. The plan is to save the two important doors adjacent to the scan and do that scan. We miss the terminal that is right under staircase and try to find it in another room it sometimes spawns in...

getting extremely stressed in the overload - despite there being no natural dormant sleepers - the remainder of the run lol 

1:21:15 Making it to the scan door, and almost make a terrible call, causing us to almost not have enough cfoam. They start banging on the door before we even start the scan. 
1:22:27 Scan complete, cleaning up the stragglers and beginning to look for terminal 
1:25:30 Found terminal: slowly dealing with packs of 3 and finding OSIPs and resources
1:30:18  Found last OSIP (loot it after next fight)
1:31:30 Make a painful decision to look for a medpack that I quickly regret
1:33:20 Finally found the medpack... it was among a cluster of lockers we already did. We make our way back to the previous zone's terminal (though we don't know for sure where terminal is yet)
1:38:35 Finally got the terminal... turns out we walked passed the OSIPs. We go upstairs for a refresh, lament our struggles encountered despite  abusing a massive bug
1:40:15 Go find last 2 OSIP
1:42:25 We find the OSIPs and bulkhead key that we forgot to manage, head back to the HIGH mission
1:48:00 Discussing next course of action and stuff but then...
1:48:40 This bug doesn't immediately click in our minds, but we encountered this in C3 before (in a previous video), we're not sure what to do for a bit. My friend check's the GLPs as we notice we only have 3/9 lol.
1:51:40 Staring at the bugged room and deciding course of action, until we decide to just let them be after some theorizing.
1:53:27 Starting the power cell (zone 84) scan. We get lucky and the first wave spawns in the bugged room and not the Overload room, causing spawn cap for the rest of the mission. 
1:54:10 Scan complete, GLP, power cell hunting. 0 sleepers to fight. 
1:59:50 Blood door (previously we heard scout behind this door, but we had deleted it already by now)
2:02:29 Game starts getting extra weird, my C-foam starts disappearing and stuff. 22 Units to reinforce a door LOL 
2:03:13 Audio starts bugging
2:04:20 C-foaming the ladder (turns out to be useless), audio bugs out completely
2:05:27 Opening up the map and crashing my game. Luckily nothing major happens like another rollback where we don't want it, and run can continue after I restart...
2:07:18 I load back in
2:07:30 Final alarmed scan (no monsters appear due to spawn cap that)
2:08:55 Find both GLPs, great luck
2:09:41 Find the best weapon in the game (long range photon cannon) to slay strongest monsters, spitters
2:12:16 MonkaS
2:12:46 lol, shooting gallery.
2:14:40 They're stuck on the other side too.
Extraction.