Diving Into Unity OpenXR ML2 Gaze Features - Eye Tracking!
Channel: Dilmer Valecillos
Date: 2024-03-28

Today, I'd like to go over a few Eye Tracking/Gaze Features that are now part of the new Magic Leap OpenXR support released recently. 

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We will cover the gaze interaction profile setup, requesting eye tracking permissions through C#, and creating a prototype that makes use of eye tracking data to interact with virtual content.

📌 The Unity Project shown today w/ OpenXR & Gaze Features can be cloned from GitHub: https://github.com/dilmerv/MagicLeapEyeTracking

ℹ️ Recommended resources:
👉 Magic Leap OpenXR Development Docs: https://developer-docs.magicleap.cloud/docs/guides/unity-openxr/getting-started/openxr-unity-getting-started

👉 Eye Gaze Overview: https://developer-docs.magicleap.cloud/docs/guides/unity-openxr/eye-gaze/eye-tracking-overview

Huge thanks to​ @MagicLeap @MagicLeapDevs for sponsoring this ML2 video.

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#unity #openxr #magicleap