EGSR 2021 Day 3
Channel: EGSR 2021
Date: 2021-07-02

The third day of EGSR 2021.

Talks:
0:00:00 Sampling Clear Sky Models using Truncated Gaussian Mixtures
0:17:11 Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions
0:34:00 Practical product sampling for single scattering in media
0:59:46 Keynote: Learning to See Stuff - by Roland Fleming
2:09:38 High Performance Rendering (intro)
2:11:09 Rendering Point Clouds with Compute Shaders and Vertex Order Optimization
2:28:05 Moving Basis Decomposition for Precomputed Light Transport
2:46:57 Fast Polygonal Splatting using Directional Kernel Difference
3:03:00 Fast Analytic Soft Shadows from Area Lights