Killing Floor 2 : Pt4. Stories Of Our First Kisses, In The Midst Of Murder (Steam PC Coop Gameplay)
Channel: LIFE RPG
Date: 31/12/2017

Killing Floor 2 is a gore-filled slaughter-fest featuring tons of zombie classes and player classes! We're playing on normal mode because we're scrubby, but a good time is going to be had by all!

I went mixed things up for this round of Killing Floor 2 and my buddy Niko goes Commando. Get it?? Giggity. Killing Floor 2 has some fantastic gameplay, and all of the guns are a pleasure to fire.

Killing Floor 2 was released quite a while ago, but just like the original Killing Floor, KF2 is an instant classic in the eyes of Dayton Does. Need to blow off some steam? KILL, FLOOR, KILL, FLOOR!!!

Killing Floor 2 is on Steam: http://store.steampowered.com/app/1250/

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Killing Floor is a Co-op Survival Horror FPS set in the devastated cities and countryside of England after a series of cloning experiments for the military goes horribly wrong. You and your friends are members of the military dropped into these locations with a simple mission: Survive long enough to cleanse the area of the failed experiments! 

I've been playing Killing Floor for years and it is without a doubt one of my favourite games here.

+ The combat and carnage is unparalleled: explosions, dismemberment, and headshots look and sound great
+ The class and perk system is incredibly robust: classes have unique roles, pros/cons, levelling is addictive
+ Huge variety of weapons and maps adds a ton of replayability
+ Best free seasonal updates of any game out there

Fair warning, this is a skill-based game and it is difficult. Newcomers should start on Normal difficulty to learn the ropes and have fun. Playing on Suicidal and Hell On Earth requires a lot of experience, working as a team, and in-depth knowledge of game mechanics. For many people however - myself included - this is the real draw of the game. If you put in the time, playing on HoE with 5 other experienced players all working together is some of the most fun you can have online. There is also nothing more exhilarating than being the last one alive on Wave 10 knowing your entire team is watching and relying on you to stay alive. -[ϟ] KAESLAX 

I like pulling weeds. It’s repetitive labor, but it feels good every time I yank a prickly stem and up pops a bundle of roots with a puff of dirt. It feels good to make visible progress from one side of the garden to the other. I like popping Zed heads in  Killing Floor 2 for sort of the same reason. It's a splash of blood and guts rather than a puff of dirt, but it’s more therapeutic than it sounds.

KF2’s gardens are a biotics lab (run by someone who might as well be called Dr. Mad von Scientist), a snowy facility, and a section of post-civilization Paris. Its weeds are the monstrously malformed Zeds. They’re nasty weeds. The bulk are skinny, pasty and zombie-like, but then there are specials like hulking chainsaw dudes, fat vomiting fellas, and shrieking Sirens.

The game design is about as stereotypically 'video gamey’ as you get, in a good way: up to six players work together to hack, burn, shoot, and explode increasingly nasty hordes of the monsters, pausing briefly between waves to refill ammo and armor, get new weapons, and set up for the next attack. I compare it to weed pulling because wave-assault games are really about cleaning up. There’s a counter in the upper left which displays how many Zeds are left in the current wave, and ripping a whole wave from the Earth is delightful. It’s every weed pulled, every checkbox checked, every typo corrected, every errant nose hair plucked. It’s triumph over disorder and victory over to-do lists.

Even though I appreciate their purpose, I don’t enjoy dealing with Scrakes (and their Fleshpound brothers) above Normal difficulty. I like managing a crowd, dropping the Zed counter at a steady beat. Scrakes are sponges, and sponges just don’t have the same appeal. I can’t shoot their limbs off, and it’s generally hard to tell how injured they are. When one’s after you, it becomes a chase rather than a game of positioning, circling round and round feeding them lead until they bite it.

Taking out the boss is a team effort.
Then there’s the boss, who’s that times a thousand. He’s sort of like extra credit, and his design isn’t especially exciting: he runs around yelling silly things with a German accent (because video game boss), lobbing grenades, shooting, and sometimes charging and grabbing. He could be a cooler, less traditional boss, but I don’t really expect that from Killing Floor 2. I expect him, first and foremost, to be hard, and he’s damn hard above Normal. -PCGamer