Pushing Pixels with Lisp - Episode 77 - GPU occlusion culling (Part 3)
Channel: Baggers
Date: 2019-08-26

I really enjoyed this one. We took the things we had revised from last week and ported most of the compute shader from https://interplayoflight.wordpress.com/2017/11/15/experiments-in-gpu-based-occlusion-culling/. In doing so we found a few bugs and fixed a couple of them.

Next time we will be digging into the SSBOs and atomics to make the equivalent of the DirectX AppendBuffer.

Thanks to the gang for being a cracking bunch as ever :)