Pushing Pixels with Lisp - Episode 27 - Daft 2D Engine (Part 0)
Channel: Baggers
Date: 2018-01-17

Back once again! Happy new year to you all and it's time to get lisping.

This year we are going to make a little 2d game engine with the core detail being that every creature/character/actor in the game runs concurrently and all functions are relative to the actor being updated. 

We start the stream with a little recap and then we start designing the api for the game, then we start mocking it up inside an existing project.

Thanks to everyone for showing up, it's a blast to be back :)