Control UI & 3D Objects With Eye Tracking (MRTK 3 Gaze Interactors)
Channel: Dilmer Valecillos
Date: 2022-07-13

Gaze Interactors with indirect pinch selection and gaze hover are really cool features available in MRTK 3 public preview and this video I walk you through how to setup the Gaze Interactors for UI and 3D Object selection.

📌 MRTK 3 Gaze features covered today:
- Fuzzy Gaze Interactor 
- Gaze Pinch Interactor
- Excluding Interactors from interacting with certain objects
- Binding to Is Gaze Hovered, Is Gaze Pinch Hovered, and Is Gaze Pinch Selected
- Binding to gaze actions / events through code instead of the inspector
- Small overview of MRTK 3 material examples

👉 Get the Unity project shown in this video by becoming Patron:
https://www.patreon.com/dilmerv

📌 MRTK 3 Software Requirements: 
https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/mrtk3-overview/#software-requirements

📌 MRTK 3 Supported Hardware:
- Microsoft HoloLens 2
- Meta Quest (experimental)
- Windows Mixed Reality (experimental)
- SteamVR (experimental)
- Oculus Rift on OpenXR (experimental) 

📌 Support me by Subscribing to avoid missing future videos!
https://www.youtube.com/dilmerv

📌 Support me in Patreon so I can keep doing stuff like this for free!
https://www.patreon.com/dilmerv

📌 Get XR & game development tips from me in Twitter 
https://www.twitter.com/dilmerv

🥽 Learn & Get my XR Training from:
https://www.learnxr.io

👉 My Blog / 🔥 Newsletter (Subscribe to get up to date XR news)
https://blog.learnxr.io

#xr #metaverse #unity