CoH 2 - 2vs2 #001 Wehrmacht - Lose Tank = Surrender
Channel: MotW1337
Date: 2015-01-28

► CoH 2 2vs2: Wehrmacht #001 • PLAYLIST: http://goo.gl/izqmgd
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«COMPANY OF HEROES 2»
More Information about the Game: https://motw1337.com/games/strategy/company-of-heroes-2/
Real-Time Strategy Game by Relic Entertainment
Official Homepage: http://www.companyofheroes.com
Sega is the Copyright Holder © 2013

«LET'S MULTIPLAY COMPANY OF HEROES 2»
Multiplayer Gameplay by Man of the West (2015).
Official Page: https://www.motw1337
Recorded with Xsplit: http://bit.ly/XsplitForYou

IMPORTANT NOTE:
If you like the game please assist the developers and buy the original game or ingame content!

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• Outro Music: https://www.youtube.com/user/oldshoeofficial

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Company of Heroes 2 is a real-time strategy video game developed by Relic Entertainment and published by Sega for Microsoft Windows, OS X, and Linux. It is the sequel to the critically acclaimed 2006 game Company of Heroes. As with the original Company of Heroes, the game is set in World War II but with the focus on the Eastern Front, with players primarily controlling the side of the Soviet Red Army during various stages of the Eastern Front, from Operation Barbarossa to the Battle of Berlin. Company of Heroes 2 runs on Relic Entertainment's proprietary Essence 3.0 game engine

In January 2013, Sega acquired Relic Entertainment and along with it the Company of Heroes intellectual property from THQ. The game was released on June 25, 2013 in North America and Europe.

The resource-generation system from the first game has been modified. Players will still capture specific flagged points all over the map to collect munitions and fuel credits, which will be invested in assembling their units. Most armies can construct caches to increase the fuel or munitions income from these points, though some points produce a higher income of one material. Instead of the soldier units actually gathering at the flagged point itself, capturing the point is possible if the player's units are inside a specific zone with no enemy units in the same zone. The accumulation of these resources and the size of the player's army can be much faster if players capture various flagged points all over the map. In order for a player to receive the benefits of a flagged point he owns, it must be part of his contiguous area of captured territory, thus allowing an unbroken chain ("supply line") to be traced back to his headquarters. Thus, the resource intake and population cap will be curtailed if the opposing side captures territory that isolates ("cuts off") owned points from other allied sections in the map. Manpower is used to build common units, and the amount will decrease the larger a player's army grows.

Units can occupy a civilian building and use it as a temporary strongpoint. However, the occupants can be flushed out through attacks by artillery or soldiers using flamethrowers and grenades. The building-damage system from Company of Heroes is retained and enhanced; wooden buildings set afire will continue burning until they are reduced to cinders. The Soviets' main structure is the Regimental Field Headquarters, which is used to produce conscripts and field engineers. The Special Rifle Command, Support Weapon Kampaneya, Mechanized Armor Kampaneya, and the Tankoviy Battalion Command are the respective Soviet equivalents of the original game's barracks; weapons support center, vehicle center, and tank hall. A field hospital can help treat seriously injured soldiers.

The game's Essence 3.0 engine introduces the TrueSight system, which aims to better emulate troop visibility in real combat. In contrast to overhead visibility seen in other strategy games, TrueSight more accurately represents a unit's visibility range based on environmental conditions and type of unit.
Source: https://en.wikipedia.org/wiki/Company_of_Heroes_2