Age of Empires II [#18] - Jihad! || Walkthrough
Channel: Ultrawide GC
Date: 2019-05-18

► Walkthrough: Age of Empires II: HD Edition - The Age of Kings
► Playlist: http://bit.ly/2GA5uNp
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Age of Empires II: HD Edition - The Age of Kings

This scenario will require that the player builds up an economy quickly and mount an attack, while at the same time putting up an effective defense against powerful opponents. The player starts with a walled city containing all major buildings (except the Castle, University, Monastery, and Siege Workshop), but no military units. Because there is so much to do in a short period of time, it is advisable to change the game speed to slow.

The Tripoli Guard, a band of soldiers that have no city and cannot create units, will be the first enemy civilization to attack you. Their forces include a few Knights, several Crossbowmen, Mangonels, and a Battering Ram. They're not nearly as dangerous as Tyre and Tiberias, but this attack can still cause quite a bit of damage early in the scenario.

Of the three main opponents, Ascalon is perhaps the least threatening. It's located in the south corner of the map and is heavily fortified. Ascalon starts with an impressive army and navy, but they will not create any units making it easy to wear down their forces.

However, their three Villagers will begin constructing a Wonder early in the game (shortly before the Tripoli Guard's attack). It is essential to build up quickly and destroy it, as you'll lose if it stands for 350 "years". Ascalon's forces consist of Crossbowmen, Cavaliers, Onagers, Galleons, Heavy Demolition Ships, Fast Fire Ships, and Cannon Galleons.

Tiberias is sited to the east of the player's city and is also heavily fortified. They start in the Castle Age and attack with Knights, Camels, and Battering Rams. They may eventually advance to the Imperial Age and add the occasional Trebuchet. Their first of many attacks will closely follow the Tripoli Guard.

Tyre is sited to the north of the player's city on an island, surrounded by Keeps and Bombard Towers. It will attack almost exclusively by sea with all types of ships (including Elite Cannon Galleons), though its first attack (shortly following Tiberias) will include Bombard Cannons and Cataphracts as well. Tyre starts in the Imperial Age.

The player also has an ally, Hebron, which is sited to the northeast of the player's base. They do not have a military, but will send Trade Carts to the player's Market. Hebron's key feature is its Market, as the player can optionally send their own Trade Carts to it for gold as long as it remains standing.

The enemy factions generally don't bother attacking Hebron at all, although it's possible that they will at some point, especially Tiberias (which they can do even if the player accepts their offer of a truce).

Defending the city and advancing to the next age
Create as many Villagers as possible - try to ensure that the Town Center is never idle. First priorities are food and wood. Fishing Ships will be helpful at first, but Farms are more reliable as Tyre's warships will soon decimate anything placed in the water. Start mining the stone outside the city once there is enough wood for a Mining Camp, and aim for at least five Villagers on each resource (seven on food and wood), plus a few more to construct buildings.

Try to build the University and Monastery sooner rather than later. The Siege Workshop can wait, as you won't need it for quite a while (if ever). Build Castles as soon as you have the stone. Build the first one southwest of your Archery Range, the second northeast of your Market, and the third next to your Docks. Optionally add a fourth one in the south corner of your city, after the player has depleted the gold there. Demolish Houses as necessary - remember that one Castle is as good as four Houses.

All this is easier said than done, of course, because the player will soon be under attack from all sides. Create around 3-5 Knights and around 1-3 Camels to counter the first few attacks, concentrating on Rams and other siege weapons. The player should begin producing military units when they get the message that Ascalon has started building its Wonder. Once your first Castle is up, switch to Mamelukes for the defense. They aren't quite as powerful as Knights, but they make up for it with their anti-cavalry bonus and their ranged attack (allowing them to damage Rams from behind walls).






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How I ran this game in 21:9 - 3440x1440 - 60 FPS:
Runs like this out of the Box.
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Experience ultrawidescreen gaming without an annonying voice in the background. (No Commentary)

Walkthrough in 21:9 - Ultrawide - 3440x1440 - 60 FPS
Always with the best graphic option - Ultra.

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