Mosin Nagant New Sniper Weapon PUBG Vikendi 2.0 is Back with Dinoland in Season 7
Channel: UNPARALLEL Gaming
Date: 2020-04-14

Vikendi is ready to be brought back into the fight in Update 7.1!

Vikendi has had quite a few changes since you saw it last. We’ve updated terrain, adjusted snow levels (and then readjusted them based on your test feedback), changed cities and landmarks, added a multi-track railway system to help navigate the island, and even converted the quaint Dino Park into Dinoland, the Prehistoric Park of the Future!
For those who want to embrace the culture of Vikendi, Survivor Pass: Cold Front is also available with new missions, rewards, and glimpses into the island’s ill-fated past. There’s also plenty of Dinoland merch available in the pass and we know some of you are just dying to play bullet tag while dressed as the lovable Alex the T-Rex. All in all, there are over 100 rewards to unlock, so pick up the pass and make Dinoland the new happiest place on Earth.

Vikendi is back!
Better than ever, with updated landmarks, trains and a slight change in season.

Trains have been added and can be found moving along multiple tracks across Vikendi
There is a major train line that extends along the perimeter of Vikendi, with 6 connected tracks towards the inland areas of the island
Trains stop temporarily at train stations across the map
Reduced snow cover
Snow cover is reduced more on the Southern areas of the island
Snowbikes and Snowmobiles have been removed
Motorcycle and Motorcycle with sidecar will spawn instead, being more versatile vehicles for the updated terrain
Weather will be either Clear or Snowy.
Moonlight has been removed for now, but will return with visual improvements at a later date.
General map optimizations have been made
You can play the updated Vikendi in custom matches
A new Cargo Depot has been added
Dino Park has been replaced by the bigger, more spectacular Dinoland
Tovar and Movatra have been removed

New Weapon: Mosin-Nagant

We know weapon choice is important to you, but there is also the problem of there eventually being just too much choice, especially when a certain few weapons remain the most popular picks over everything else. We want to keep adding new weapons to the game but at some point finding the exact gun you want would suffer and as the overall list grows, maintaining balance between everything would also become more difficult. Because of this eventuality, we’ve decided to test out the idea of shared stat weapons. For all intents and purposes, the Mosin-Nagant is a Kar98k. The stats, attachments, ammunition, etc. are all directly copied from the Kar98k, but the Mosin will feature its own look and sound. The Mosin-Nagant Sniper Rifle  has been added to Vikendi and Erangel, but not in the same way as we have other weapons.

The hope here is to be able to give more weapon diversity without diminishing the availability of the weapons you love to use, but we know a choice like this might be met with mixed feelings. Are more weapons in the game a good thing, even if some of them share stats, or should we be more selective with what we put in and make sure all weapons are unique? The Mosin is coded as its own weapon, so we could always adjust its stats in the future to make it unique, but we’d like to at least test out this idea first.

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