A Theory of 4th Wall Breaks for Video Games | Hyper Realism
Channel: The Game Overanalyser
Date: 2023-02-17

4th wall breaks in games are different, they foreground the inherently cybernetic nature of the medium . However, what if they also reveal aspects of a reality that we thought was only possible in games?

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Sources

- Computers as Theater , Brenda Laurel

- Half Real , Jesper Juul

- Mixed Realism , Timothy Welsh

- Metagames , Paragames and Orthogames https://marcuscarter.com/wp-content/uploads/2012/08/p11-carter.pdf

- Gaming , Alexander Galloway

-Postscript on the societies of control , Gilles Deleuze https://cidadeinseguranca.files.wordpress.com/2012/02/deleuze_control.pdf

- Gamer Theory , Mckenzie Wark

- The Age of Surveillance capitalism , Shoshanna Zuboff

- Additional Footage
MGS1 youtube Boss Fight Database  https://www.youtube.com/watch?v=QDJebjf_DkQ