Fail Forward ep2 - Tiny Odysseys
Channel: Fail Forward
Date: 2024-03-14

I'm Ash Plunkett, an Ex-BioWare dev & the otter behind otter make games

Do you tell stories?  In life?  In media?   How big of a story?   How many embellishments?   Most importantly, how do you want your audience to walk away feeling afterwards?

Twitter/X - https://twitter.com/OtterMakeGames
KoFi - ko-fi.com/ottermakegames

00:00 Introduction
00:14 Storytelling Day To Day
00:31 Big Big Story Good
00:43 Small Big Story Bad
01:00 Small Small Story Good
1:09 Big Small Story Bad
1:16 A Feel For Story Size
1:29 Story Size In Video Games
1:49 Storytelling In Gameplay
2:12 A Single Button Press...
2:33 Player's Story In Action
2:53 World's Story In Reaction
3:17 Non-Combat Interactions
3:33 How Long Is Too Long?
4:08 Itsy & Theme
4:56 Iterating Itsy's Water Interaction
5:49 Itsy Hit React Animation
6:06 User Experience & Player Agency
6:43 Rain Water Presentation
7:32 Stories Day To Day
8:48 Stay Tuned!
9:08 Bloopers