Far Cry-New Dawn :  Breakout [Mission 3] {Walkthrough/Gameplay}
Channel: theRedLad
Date: 2019-04-04

Far Cry: New Dawn
Mission 3 : Breakout 
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IGN Review :

I liked the ending to Far Cry 5. There, I said it. (Spoilers for the ending of Far Cry 5 ahead, though the existence of this game probably already ruined that for you.) It may be an unpopular opinion, but I appreciated that, for once, we didn’t vanquish the bad guy, save the day, and walk off into the sunset. Joseph Seed kind of won. So I’m a little bummed that the very silly developments of Far Cry: New Dawn walk back a lot of that bleak, dark finale. That said, the very familiar Far Cry gameplay formula is just as fun as ever in the post-apocalypse, and I had a blast clearing outposts, hunting for treasure, and absolutely brutalizing the Highwaymen who have seized control of what’s left of Hope County, Montana.

Much like Far Cry Primal was to Far Cry 4, Far Cry: New Dawn is a standalone sequel to Far Cry 5 that redresses the same map, but here the events are set years later instead of millennia before. (It’s not mandatory, but to really get the most out of it you’ll want to have played Far Cry 5 first.) Many characters return, you’ll revisit locations that have been damaged or otherwise altered, and the events of Far Cry 5 are mentioned often.
Despite its post-apocalyptic setting, this really feels like more Far Cry 5. It’s only been 17 years since the bombs dropped, but Hope County was far from leveled and nature has already completely returned, bringing with it lots of pink flowers. That means this version of Hope County looks and feels... mostly the same. Longtime series comic relief Hurk Drubman Jr. even jokes that your character seems familiar and he gets a sense of deja vu that you’ve done all this before. To make things feel comically similar, if you finished Far Cry 5 you even unlock the outfit your character, the Rookie, wore. You’re running around the same map wearing the same outfit, only now there are a lot of pink flowers around and some buildings are covered in rubble. It looks completely fine, but not up to the level of something like Ubisoft’s own Assassin’s Creed Odyssey.

That, along with the occasional graphical bug, is one of the features that makes New Dawn feel like a more “budget” version of Far Cry – which is probably why Ubisoft’s asking $40 instead of $60. But returning to the same map didn’t keep me from enjoying it. You start out in a different spot than you did in Far Cry 5, and the whole thing needs to be uncovered from fog all over again. Every so often I’d stumble onto a location that I remembered, and that familiarity is actually kind of cool. It’s also fun to take a friend through in the two-player co-op, even if they missed Far Cry 5.

You’re given a lot of freedom to invest your scavenged resources in your home base to upgrade everything from the available selection of weapons to health, and those decisions can meaningfully affect your playstyle throughout the roughly eight-hour campaign and its many hours of surrounding activities. If you choose to upgrade your armory, for example, you can quickly find yourself with weapons that are a higher level than your current enemies, making you feel like an overpowered Rambo-type character.

That customization extends to your nameless, speechless character in some kind of absurd ways: You can spend perk points on a bigger inventory, greater lung capacity, or… a double jump? Yes, you control a human in the not-too-distant future America, and one of your perks is jumping and then jumping again while you’re in the air. Sure, why not? It may not be realistic (even by Far Cry’s action movie standards of realism), but this Blood Dragon-ish upgrade definitely makes getting around the rugged terrain of Hope County easier.
Ubisoft describes New Dawn as “a light RPG,” and the RPG elements are very light indeed. Yes, numbers fly out of enemies when you shoot them and there are a few escalating levels of enemy difficulty (i.e. how big a damage sponge they are) which is good to know. But you don’t earn experience points or level up, because that progression is handled by gathering and spending resources in camp.While the main map is largely recycled, we do get a much-needed change of scenery in the new Expedition missions, which shuttle you away from Hope County to exotic locales like Alcatraz, an amusement park, and a crashed space station. Your mission in each is to find and steal a package, then make it back to your helicopter alive with every enemy in the area hot on your tail (they home in on the GPS signal from the package, so there’s no stealthing your way out of these). Frantically running towards the extraction point makes for some genuinely tense moments, and every mission is replayable with randomized item locations and escalating difficulty.