Mass Effect 2 [#18] - Jack: Subject Zero || Walkthrough
Channel: Ultrawide GC
Date: 2019-06-02

► Walkthrough: Mass Effect 2
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Mass Effect 2

In the shuttle before the mission Jack will give some dialogue about what happened there, as well as the environment, and the location of where the landing pad is because of it. Jack comments that Cerberus built the place to last. As the shuttle is on final approach to the decommissioned facility, EDI comes over the comm and tells the squad that she is detecting multiple thermal signatures from the complex but none near the landing zone. Time to crash their party.
After the shuttle drops off the squad head around and down into the facility. Upon entering the base proper, Jack will comment about the massive amount of containers and how she doesn’t remember the room from her escape. Hack the terminal on the other side of the room for 3000 credits before moving on. The next room has an active security console that gives some interesting information. Apparently the people at the facility were acting outside the Illusive Man's orders and had gone rogue. Turn off the console and you move on. The next room upon entering appears to be a large room, like an atrium, and Jack comments that she saw sunlight through the skylights. From the way she describes it, it was her first glimpse of sunlight. Head down the stairs and to the right. Easily Missed: Before going under the elevated catwalk, turn to your right and a locked crate will be there that you can bypass for 3000 credits.

Once you pass under the catwalk be ready for an attack because varren will come around the corner and attack. Take them out before they have a chance to kill you or your squadmates. Combat Notes: Jack's Pull power will disable varren once you have their armor down - note that her Shockwave on the other hand often misses these highly mobile enemies. If you gradually pull back firing as they come on that gives you more time. If one gets right up in your face don't be afraid to melee it - that's often quicker than trying to aim at it running around.
Once the varren are down move to where there is an old bloodstain. Select it to begin a conversation with Jack about what happened. Shepard learns that it was an arena where Jack was pitted against the other kids. Apparently they also drugged her because every time she killed she was rewarded, that continues with warm feelings. In addition, if she hesitated she was shocked. Once you have learned enough move on. The next hallway contains Medi-gel, and a security console that when activated will display a security guard telling that the subjects have rioted and that Jack could get out. He goes on to say that all other subjects are expendable but save Jack. Jack turns off the console at that point and you can earn 2 morality points based on your response. Open the door and move down the stairs. The stairs contain a fresh kill and Jack will comment that no one is supposed to be here. Bypass the door on the first landing to get some element zero.

After getting down the stairs and entering the next room, you will suddenly come under attack by vorcha and krogan from the Blood Pack. It's a good idea to put yourself and squad into cover among the large metal operating tables — but beware close quarters with the Pyro and krogan. The attackers appear on the upper and ground level ahead of you; take these out quickly or it will be a short fight, and not in the good way. Once all the members of the first wave fall, or even before that, the windows to your left shatter as three more vorcha attack. Switch cover if you need to and let them know the price for ambushing you like that. Tip: Target priority should be Pyro, then krogan, then the rest. As usual the Pyro will explode if you can hit him with Incinerate after his armor is down, and you can use fire or warp to stop the krogan regenerating once his own armor is also down. Those are the two most dangerous enemies in the room and should be dealt with immediately.

Once they are all down, Jack will question why this small facility had a morgue, and your other squadmate will comment, provoking a rebuttal from Jack. Head to the other end of the room, to the right, opposite of the now dead ambushing vorcha, and hack a datapad for 3000 credits.






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How I ran this game in 21:9 - 3440x1440 - 60 FPS:
Used the following mods: ALOT, No MiniGames, Cheat Console, ENB and Reshade, Increased Maximum Fuel and Probes
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Experience ultrawidescreen gaming without an annonying voice in the background. (No Commentary)

Walkthrough in 21:9 - Ultrawide - 3440x1440 - 60 FPS
Always with the best graphic option - Ultra.

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