Creative industries | Wikipedia audio article
Channel: wikipedia tts
Date: 02/01/2019

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Creative_industries


00:01:39 1 Definitions
00:06:44 2 How creative workers are counted
00:08:28 3 Properties or characteristics
00:10:55 4 Difference from the 'cultural industries'
00:11:54 5 The creative class
00:12:20 5.1 The creative class and diversity
00:13:11 6 Economic contribution
00:18:38 6.1 In the US
00:21:16 7 Wider role
00:24:01 8 See also



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SUMMARY
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The creative industries refers to a range of economic activities which are concerned with the generation or exploitation of knowledge and information. They may variously also be referred to as the cultural industries (especially in Europe (Hesmondhalgh 2002, p. 14) or the creative economy (Howkins 2001), and most recently they have been denominated as the Orange Economy in Latin America and the Caribbean (Buitrago & Duque 2013).
Howkins' creative economy comprises advertising, architecture, art, crafts, design, fashion, film, music, performing arts, publishing, R&D, software, toys and games, TV and radio, and video games (Howkins 2001, pp. 88–117). Some scholars consider that education industry, including public and private services, is forming a part of creative industry. There remain, therefore, different definitions of the sector (Hesmondhalgh 2002, p. 12)(DCMS 2006).
The creative industries have been seen to become increasingly important to economic well-being, proponents suggesting that "human creativity is the ultimate economic resource" (Florida 2002, p. xiii), and that "the industries of the twenty-first century will depend increasingly on the generation of knowledge through creativity and innovation" (Landry & Bianchini 1995, p. 4).