Tutorial 03 Part 2 - Woodland Generation
Channel: Jess Dowson
Date: 26/08/2022

In this tutorial, we will look at woodland generation using a recursive generator, the galapagos solver and the kangaroo physics plugin. The purpose behind this method is to provide a means for someone to generate a low-poly randomised woodland without resorting to using proprietary (and costly) 'CADBlocks' found through services such as VRay or Enscape.

I am grateful to those who have themselves provided tutorials looking in to how to build a recursive generator for trees, as well as using kangaroo for further scattering and randomisation. The tutorials I've watched and built upon are linked below, and I thoroughly recommended anyone who is interested in the background to watch them as well.

This is the second in a trilogy of tutorials looking at how to manipulate Ordnance Survey mapping data to provide an isometric aesthetic. 

Grasshopper extensions used: 

https://www.food4rhino.com/en/app/cockroach
https://www.food4rhino.com/en/app/anemone
https://www.giuliopiacentino.com/weaverbird/
https://www.food4rhino.com/en/app/rhinopolyhedra
https://www.food4rhino.com/en/app/pufferfish
Kangaroo 2 (Integrated into Rhino 7 distributions)

Background research:

https://www.youtube.com/watch?v=alTlA6oDXq0
https://www.youtube.com/watch?v=QA8p1z_nAAo
https://www.youtube.com/watch?v=OrJr0mz0Qmk
https://www.youtube.com/watch?v=g3CPe1bPhEw
https://www.grasshopper3d.com/forum/topics/path-mapper-help-1

00:00:00 Introduction
00:01:23 Rhino Setup
00:14:03 Step 01 - Recursion
00:31:01 Step 02 - Tidying Points
00:37:25 Step 03 - Meshing
00:43:36 Step 04 - Area Calculations
00:47:30 Step 05 - Using Galapagos
00:55:47 Step 06 - Kangaroo Physics
01:09:32 Step 07 - Distributing our Woodland
01:18:13 Recap
01:20:08 Close