2022.06.28 - Warden Maze Game Playtest 1
Channel: teh3l3m3nts Minecraft Server
Date: 2022-06-30

This is a prototype for a warden-based maze minigame.  This is just a layout trial with some testing to see how balanced the size is with 2 wardens walking around.  At this point, light doesn't seem to be a help, and the warden/size ratio feels pretty balanced.

This is a very early prototype.  I want to test the following:

1) Are ender pearls/snowballs effective in escape/distracting a warden?
2) Do any potions have an effect on the difficulty, like night vision?
3) Can sculk sensors be used as an added difficulty element, for example, requiring a player to make a sound to open a passageway?
4) If you make the map bigger and add more wardens, do they bunch up?  Is there a size/count ratio that works best?
5) Does removing the wool from the treasure room, and thus making the treasure chest a warden trigger, make the game too difficult?