Nakama in Unity #13 - Receiving Player Position and Input in Fish Game
Channel: Heroic Labs
Date: 06/04/2021

In this video, I'll show you how we received player position and input from across the network and updated the player instances using prediction and interpolation in the Fish Game demo project.

https://github.com/heroiclabs/fishgame-unity
https://github.com/heroiclabs/nakama-unity
https://heroiclabs.com
https://www.twitter.com/heroicdev

Playlist:
https://www.youtube.com/playlist?list=PLOAExZcDNj9tut2gSUlw46OKK4iB--uW1

Nakama is the leading open source game server framework for building social and competitive online games in Godot, Unity, Unreal Engine, MonoGame, LibGDX, Defold, Cocos2d, Phaser, Macroquad and more. Use Nakama to create, deploy, scale and monetize competitive and social games.

https://heroiclabs.com
https://twitter.com/heroicdev

#heroiclabs #nakama #opensource #multiplayer #gamedev #unity #unity3d #unity2d