uphill rush part 1 Just for playing
Channel: Just for playing
Date: 30/09/2016

Fans of mobile, free-to-play games can fell trees, slay bad guys, build cities and color-code rows of candy anytime and anywhere they have Internet access and a phone, tablet or computer. And they can enjoy the chase for hours at a time—without paying a dime.

Eventually, though, the players will reach a level that they cannot surpass, or they will find themselves in a sticky situation that they can't get out of without paying for a solution.

At that point, 97.7 percent of players will shut off the game and log back on some other day for another round of free play, according to a report by the mobile marketing company Swrve.1 The remainder, however, will pull out their credit cards and buy another life, a mightier champion or a boatload of doughnuts with the hope of outsmarting the challenge and advancing to ever-higher levels of play.