Wolfenstein 3D's map renderer
Channel: Matt Godbolt
Date: 23/02/2018

Wolfenstein 3D was a triumph of early 90s engineering. It was an action packed 3d first person shooter - arguably the first - and it ran well on a 12 MHz 286 PC.

How on earth was such a feat pulled off? Find out by watching this in-depth analysis of how the map renderer worked.

Apologies for the small size of the graphics: this was an early video of mine and my later presentations look better!

The Wolfenstein 3D source is available at: https://github.com/id-Software/wolf3d

Source for this presentation: : https://github.com/mattgodbolt/wolf-doom-quake