Icewind Dale: Enhanced Edition / #1 / PC Playthrough 1080p
Channel: Old Nerd Playing Old PC Games
Date: 2020-12-23

Old Nerd's Voiceless Nostalgic Gameplay - Retro PC Games 1080p
Title ▪ Icewind Dale: Enhanced Edition
Part 1 ▪ The Beginning - First Equipment & First Quest
Controls ▪ Mouse + Keyboard ⌨🖱
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ℹ️ ABOUT ℹ️
Icewind Dale is a role-playing video game developed by Black Isle Studios and originally published by Interplay Entertainment for Windows in 2000 and by MacPlay for the Macintosh in 2002 (both the Classic Mac OS and OS X). The game takes place in the Dungeons & Dragons Forgotten Realms campaign setting and the region of Icewind Dale, and utilises the 2nd edition ruleset. The story follows a different set of events than those of R. A. Salvatore's The Icewind Dale Trilogy novels: in the game, an adventuring party becomes enlisted as a caravan guard while in Icewind Dale, in the wake of strange events, and eventually discover a plot that threatens the Ten Towns of Icewind Dale and beyond.

Icewind Dale received positive reviews, being praised for its musical score and gameplay. It was a commercial success, with sales above 400,000 units worldwide by early 2001. An expansion, Icewind Dale: Heart of Winter, was released in 2001, and a sequel, Icewind Dale II, followed in 2002. A remake by Overhaul Games, entitled Icewind Dale: Enhanced Edition, was published for several platforms in 2014.

ℹ️ GAMEPLAY ℹ️
Icewind Dale's gameplay operates on a similar basis to that of Baldur's Gate, in that it incorporates a modified version of the Advanced Dungeons & Dragons 2nd edition ruleset, with the rules' intricacies automatically computed; the game keeps track of statistics and controls dice rolling. It uses a similar user interface though with cosmetic changes, and focuses mainly on combat, often against large groups of enemies, with dialogue driving the main story. The player is able to order a character(s) to engage in movement, dialogue, combat, or other actions such as pickpocketing within each game location. Combat has a real-time as opposed to a turn-based system, though with the option of pausing at any time so the player can give the party orders which are carried out when the game is resumed. Along with the same inventory system and paper-doll mechanics, the game's story is divided into chapters, with a journal system archiving quests and notable entries on specific story-related information from non-player characters.

Players begin the game by creating an adventuring party of up to six characters, either by creating new characters or importing those from a previous game. Each new character created requires the player to provide them with their name, gender, race, class, and alignment, and then determine their ability scores and weapon proficiencies. The class of a character affects what alignments are available to them, what weapons and combat styles they can use, and how proficient they can be in them. Characters designated as thieves require the player to allocate points to the various thieving skills, and spellcasters need a few 1st level spells selected for their spellbook and then one memorised for use at the start of the game. Once a party is created, characters earn experience points in the game through completing quests and defeating enemies, and level up upon earning enough. Leveling up will automatically increase a character's hit points, grants spellcasters access to more spell slots including higher levels of magic, sometimes allows additional weapon proficiencies, and allows thieves to improve their thieving abilities.

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