Object Oriented Programming Pillars in Godot - Encapsulation
Channel: Pigdev
Date: 2019-05-06

Object Oriented Programming has 4 major pillars that sustains its design and provides the outcomes that OOP was designed for. In this video we will talk about Encapsulation, the ability to hide implementation details and provide an easy to interact interface to client classes.

#gamedevelopment #godotengine #programming #coding
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