DRG 6x2: Industrial Sabotage ft. OMEN tower (true solo scout)
Channel: ojb
Date: 24/05/2023

No bosco, one iron will revive. Featuring min clips M1k + jumbo shells boomstick + pheromone grenades in Fungus Bogs. Solo OMEN tower also included.

Probably the slowest mission type in the game unless you are engineer for cheese strats. Made a bit slower by side quests like machine events and crates and such. Though overall, this is yet another map type where pheromones absolutely just destroy most of the difficulty. The hacks are much easier to handle when the bugs are too distracted to even go after hack-c.

Got a bit flustered during the caretaker fight and had to pop my iron will. Couldn't quite make out where the gaps in the repulsion wave were (man, I need younger eyes or a mod that improves the visibility on these things lol), and then I let the shredders psych me out into a slime pit. I believe the technical term for this scenario is "comedy of errors". I'm pretty sure if I had remembered pheromone grenades I could have just let the shredders eat themselves and been less stressed, but I'm too used to running IFGs and having my grenades be entirely useless in the caretaker fight that I forgot about them entirely.

This map was pretty neat overall and stacked with side activities: as I play for myself and have zero interest in trying to be entertaining for youtube, you bet your sweet booty I'm gonna do all the side stuff and mine some goodies even if it isn't really fun to watch (though I did put timestamps so you can skip over things). The map wasn't really a layout I remember seeing before so that was nice. Other good news was that the hack locations weren't super toxic to connect up (though the second one being in the death pit would have been much rougher as any other class but scout).

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Random things:
- Shredder waves in the caretaker fight can be neutered by using the lightning AOE caused by standing on the caretaker's platform. It straight up kills a ton of them and makes that stage a lot more palatable. I wanna say I learned this tech from a comment by @virryn on some other video, but I may be misattributing credit owed to someone else. Anyway, the tip is god tier tech and I love it.
- Kill silicate harvesters on sight if they're in areas you need to stick around in. Seriously. 99% of the time they're completely harmless. But then there's that 1% of the time where they WILL extract revenge and end your run. I have severe harvester PTSD don't mind me.
- I find keeping hack-c hacking constantly is usually not worth it (when solo, at least). The bugs on top of the little bugger are usually difficult to kill efficiently (they hide in terrain, they can't be blow-through killed, etc.). Instead, I prefer to fight on my own terms. If hack-c gets stopped, so be it. Restarting isn't the end of the world as long as you don't take forever to do so, and I find it much more consistent in terms of difficulty. Like, trying to keep hack-c going without stopping forces you to play stupidly. I like the more RNG smoothed out approach where you go with the flow and let the bug state determine how you react.

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Loadout:
23112 Minimal Clips
21213 Jumbo Shells
Pheromone Grenades

Perks: 
Dash / Iron Will
Resupplier / Deep Pockets / Born Ready

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Highlights:

0:00 Build
0:59 Mission start
17:46 Starting first hack
20:05 End of first hack
25:02 Starting second hack
28:06 End of second hack; start of chores
33:23 OMEN tower (drone version)
35:20 OMEN done, handling remaining side quests
39:50 Chores finished; prepping caretaker arena
42:23 Start of caretaker
46:40 Comedy of errors (death sequence)
49:00 End of caretaker
51:54 Final stats page