Unity's Shuriken Particle System: Velocity over Lifetime and Curves
Channel: Tyler Wissler
Date: 2014-01-04

In this week's video, I go over how to use velocity over lifetime, how it gives you more control over a particle's speed, and how to use the curve editor to get that precision. Thanks for watching!

In the next video, I'll go into more detail for the curve editor, and introduce manipulating multiple particle systems. If there's anything specific you want me to go over for particles, or if you have a question, post a comment below, and I'll make a tutorial on it!