AMNESIA & Outsmarting Horror | Screen Therapy
Channel: Screen Therapy
Date: 2019-10-31

Horror games have a lot to offer us, psychologically, if we play mindfully. We get good practice developing our emotional resilience in the face of fear and we can use it as a tool to strengthen helpful coping strategies instead of unhelpful ones we might be using more often.

In honor of Halloween I put horror research to the test and played the golden-oldie, Amnesia: The Dark Descent. 

I'm a scaredy-cat (though, honestly, it's due to high anxiety levels) and have gone too long without challenging myself with something like this. I've spent a lot of time with Hedonic, feel-good, media and my fear regulation skills have gotten flabby. Playing Amnesia: The Dark Descent, armed with Media Psychology research, helped me feel stronger, more competent, and more emotionally resilient - all of which increased feelings of well-being for me quite a bit. :) 

"Let's Experience" Let's Play Series Trailer: https://youtu.be/9kBRbU8j0Z8

The Horror Paradox | Media Psychology & Mental Health: https://youtu.be/i6WETyFnHBo

Animal Crossing and Mental Health | Media Psychology & Well-Being : https://youtu.be/NGb7S27DbNo 

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Game:
Amnesia: The Dark Descent (2010) by Frictional Games

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Sources in Order of Appearance:


Robinson, M. J., & Knobloch-Westerwick, S. (2016). Mood Management through Selective Media Use for Health and Well-Being. The Routledge Handbook of Media Use and Well-Being: International Perspectives on Theory and Research on Positive Media Effects. 
Bartsch, A., & Hartmann, T. (2017). The role of cognitive and affective challenge in entertainment experience. Communication Research, 44(1), 29-53. 

Rigby, C. S., & Ryan, R. M. (2016). Motivation for entertainment media and its eudaimonic aspects through the lens of self-determination theory. The Routledge handbook of media use and well-being: International perspectives on theory and research on positive media effects, 34-48. 
Zuckerman, Marvin (2009). "Chapter 31. Sensation seeking". In Leary, Mark R.; Hoyle, Rick H. (eds.). Handbook of Individual Differences in Social behavior. New York/London: The Guildford Press. pp. 455–465. ISBN 978-1-59385-647-2.  
 

Caprara, G. V., Barbaranelli, C., Borgogni, L., & Perugini, M. (1993). The “Big Five Questionnaire”: A new questionnaire to assess the five factor model. Personality and individual Differences, 15(3), 281-288.
Jeronimus BF, Riese H, Sanderman R, Ormel J (October 2014). "Mutual reinforcement between neuroticism and life experiences: a five-wave, 16-year study to test reciprocal causation". Journal of Personality and Social Psychology. 107 (4): 751–64. doi:10.1037/a0037009. PMID 25111305.  
  

Gross, J. J. (1998). Antecedent-and response-focused emotion regulation: divergent consequences for experience, expression, and physiology. Journal of personality and social psychology, 74(1), 224.  


Nabi, R. L., & Prestin, A. (2016). The Tie that Binds: Reecting on Emotion’s Role in the Relationship between Media Use and Subjective Well-Being. In The Routledge Handbook of Media Use and Well-Being (pp. 69-82). Routledge. 
Huta, V. (2016). An overview of hedonic and eudaimonic well-being concepts. Handbook of media use and well-being: International perspectives on theory and research on positive media effects, 14-33.   
  

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Music in Order:

Intro: [ALEDASHX] - TRICK OR TREAT  
Outro: Harmful Logic - Dance Of Death  
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