Game creation system | Wikipedia audio article
Channel: wikipedia tts
Date: 2018-12-20

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Game_creation_system


00:00:46 1 Development history
00:02:35 2 Features
00:02:44 2.1 Tools
00:03:19 2.2 Scripting
00:03:46 3 Usage
00:04:20 4 See also



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SUMMARY
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A game creation system (GCS) is a consumer-targeted game engine and a set of specialized design tools (and sometimes a light scripting language), engineered for the rapid iteration of user-derived video games. Examples include Novashell and Pie in the Sky.Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game designers, with often little to no coding required for simple behaviors. Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of Unity, Construct, and GameMaker: Studio in the growth of the indie game development community. Currently the Independent Games Festival recognizes games produced with similar platforms.