The Ugly TRUTH of Hexblade Warlock
Channel: Funky Dungeon Master
Date: 05/05/2022

Hexblade Warlock is a OP class dip option in D&D 5e. It removes the MAD-ness for Charisma gishes and gives shield and armor proficiencies for Charisma casters, on top of the Hexblade's Curse damage boost to weapon and spell damage rolls alike. It just does too much! Let's "fix" it!

Click for Treantmonk's analysis of the Warlock subclasses and why Hexblade Warlock is OP as a multiclass dip: https://youtu.be/8mcZ7NoA_Tk?t=2648
Click for RPGBOT's analysis of the Hexblade Warlock abilities and Hexblae as a multiclass option: https://rpgbot.net/dnd5/characters/classes/warlock/subclasses/
https://rpgbot.net/dnd5/characters/multiclassing/

New abilities now read:
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**Hex Warrior**
(Hexblade's 1st level ability)
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
[2nd paragraph about Charisma-weapon removed]
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**Pact of the Blade**
You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon options). You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. [The Charisma-weapon thing] When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.
Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.
You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.
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I'm an avid consumer of D&D optimization content like Treantmonk and RPGBOT. And I want to use that knowledge to make the game more fun for optimizers and non-optimizers alike. Thus, born the Thien's Balance Homebrew series for D&D 5th edition 🥂: https://youtube.com/playlist?list=PLOlGNxI48E1xaHdQJCdVRNd0fcSf-aBqT

By making all the player options balanced, I hope to remove trap options for players that don't like to worry much about the nitty-gritty game mechanics. Also, when all the player options are roughly equivalent in power, we can worry a bit less about picking a powerful option and more about which option brings out the flavor we want.

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Support me on Patreon: https://www.patreon.com/thienthenguyen while I meme more music and D&D content.

The song used in the videos is written just for this occasion. Let me know in the comments if I should release them as standalone "OST" for community usage. If ya wanna duet my music, check me out on Tiktok @makeitbetter01
Bandcamp: https://thienthenguyen.bandcamp.com/
Spotify: https://open.spotify.com/artist/6Z2C9rBETpD3aRkKZvUVAO?si=oER5XzxVSvyx-0jQIe1jtg

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Dungeon and Dragons, Dungeon and Dragons 5e
DnD, DnD 5e, D&D, D&D 5e
Warlock, Warlock Invocation, Warlock Spellcasting, Warlock Pact Magic, Warlock subclass, warlock class
Homebrew, Homebrew 5e, Homebrew Buff
Flavor, Optimization, Baldur's Gate 3, Music, Groovy Music, Bass, funk, futurewave, retrowave, synthwave
Balance, balanced, Balancing, Balance Player Options, Power level, Power creep, weak, powerful, OP, underpower, overpower, balancing homebrew

#DungeonAndDragons #DnD #Homebrew