Procedural Audio in the new Unreal Audio Engine - PANow - 18th May 2017
Channel: Graham Gatheral
Date: 15/06/2017

Aaron McLeran and Dan Reynolds join us from Epic Games to demonstrate the blueprint system and procedural audio generation in the new Unreal Audio Engine. This presentation covers implementation details and shows how a combination of a flexible audio engine architecture and blueprint scripting can successfully create compelling procedural audio experiences for both music and sound design.

Procedural Audio Now! 18th May 2017 at Queen Mary University London.

unrealengine.com
proceduralaudionow.com