Teaser: Physics joints in Castle Game Engine: hinge, ball, grab, rope
Channel: Castle Game Engine
Date: 06/10/2022

A quick video demonstrating new Castle Game Engine features using physics joints: 

- hinge (rotation around an axis)
- ball (free rotation)
- grab (follow a specified point)
- rope (one object is tied to another with an invisible rope - it can move and rotate, as long as the rope distance is preserved).

We can design and simulate everything in CGE editor. This is all open-source, on Castle Game Engine physics_j branch. 

Andrzej Kilijański and Michalis Kamburelis work on making it merged to CGE master :) If you like this work, support us: https://www.patreon.com/castleengine .

We use physics engine Kraft for the underlying computation ( https://www.patreon.com/bero/posts ).