Video game art | Wikipedia audio article
Channel: wikipedia tts
Date: 20/12/2018

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Video_game_art


00:01:50 1 Techniques
00:01:58 1.1 Machinima
00:02:19 1.2 In-game intervention and performance
00:03:02 1.3 Site-specific installations and site-relative mods
00:03:37 1.4 Real-time performance instruments
00:03:59 1.5 Generative art mods
00:04:50 2 See also
00:05:27 3 Notes
00:05:36 4 Sources
00:06:33 5 External links



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SUMMARY
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Video game art is a specialized form of computer art employing video games as the artistic medium. Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention and performance, sampling, etc. It may also include the creation of art games either from scratch or by modifying existing games. Notable examples of video game art include Cory Arcangel's "Super Mario Clouds" and "I Shot Andy Warhol," Joseph Delappe's projects including "Dead in Iraq" and the "Salt Satyagraha Online: Gandhi's March to Dandi in Second Life," the 2004-2005 Rhizome Commissions "relating to the theme of games," Paolo Pedercini's Molleindustria games such as "Unmanned" and "Every Day the Same Dream", and Ian Bogost's "Cowclicker."
Artistic modifications are frequently made possible through the use of level editors, though other techniques exist. Some artists make use of machinima applications to produce non-interactive animated artworks, however artistic modification is not synonymous with machinima as these form only a small proportion of artistic modifications. Machinima is distinct from art mods as it relies on different tools, though there are many similarities with some art mods.Like video games, artistic game modifications are often interactive and may allow for single-player or multiplayer experience. Multiplayer works make use of networked environments to develop new kinds of interaction and collaborative art production.