Unity Level Design Tutorial with the Map Magic
Channel: Denis Pahunov
Date: 14/04/2016

MapMagic 1 is outdated - tutorials for MapMagic 2 could be found here:
https://www.youtube.com/playlist?list=PL8fjbXLqBxvbsJ56kskwA2tWziQx3G05m

A comprehensive tutorial about creating a vast (100km2) procedural island in Unity using the Map Magic tool.

Notes:
20:00 Since Unity 2018.3 Terrain Layers are used instead of Splat Textures in Textures Output. Assign the Layer asset instead of a texture in a Texture Output slots. See https://docs.unity3d.com/Manual/class-TerrainLayer.html for more information.

Since the tutorial is lengthy I do not expect you watching it at once, so there are links to different stages:
- Short Description, using of Raw Input: 1:17
- Generating height detalization: 9:00
- Texturing: 19:54
- Shore line: 28:55
- Trees and forests: 57:40
- Grass: 36:48
- Stones (objects): 45:57
- Key locations: 1:15:35
- Final results: 1:23:03

Map Magic Asset Store page: https://www.assetstore.unity3d.com/en/#!/content/56762

Evaluation version: http://www.denispahunov.ru/MapMagic/eval.html

You will need these plugins or 3rd party editors to achieve exactly the same results:
- MapMagic plugin itself
- AQUAS Lite water asset for Unity (costs $5 on Asset Store)
- Image editor with the ability to save 16bpc .raw files (like Gimp or Photoshop)

Note: Floor Generator is not used anymore! The objects will be placed on terrain surface automatically by default.