Texture Baking - Hi-Poly to Low-Poly in Blender 2.8
Channel: Ima Nartist
Date: 05/02/2020

Just a quick demo. I should add that you need to save out the image (Hit ALT-S in the Image View window to save to disk). Also, I used a scene with lighting and floor. This bake would only be good for an object that does not move in an animation. For a moving object, I would get rid of the floor (so the  bottom of the boot is not obscured, and use even lighting to avoid baking in shadows.