20230218 0249 U3DSBVRGE. UE 5.1 Plugins. Recompiles and reloads C++ code for game systems on the fly
Channel: U3DSBVRGE
Date: 2023-02-18

Why so much time passed from last video. because I had to do  - find solution for my project : C++ more, plugins, subsystems. And I am still in beginning.
I faced issues when I tried auto recompile C++ files in my plugin.
The ineresting thing that it worked. But stopped.
I didn't find solution for compile my plugin via Visual studio code. But found how to do that in Unreal editor.
In toolBar of window select Tools - Debug - Modules. find your custom plugin and click "Recompile"
Also I faced : "Warning: RebindPackages not possible (no packages specified)"
when clicked : "Recompiles and reloads C++ code for game systems on the fly".
If you want to develop subsystem inside your custom plugin for faster iteration I recomend create C++ folder and later transfer all files into your plugin when code will be ready.