Streaming media | Wikipedia audio article
Channel: wikipedia tts
Date: 02/10/2019

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Streaming_media


00:02:08 1 History
00:03:46 1.1 Multimedia compression
00:05:18 1.2 Late 1990s to early 2000s
00:07:42 1.3 Etymology
00:08:24 1.4 Business developments
00:11:19 2 Use of streaming media by consumers
00:14:09 2.1 Transition from a DVD based to streaming based viewing culture
00:15:34 2.2 The roots of music streaming: Napster
00:18:40 2.2.1 The fight for intellectual property rights: iA&amp;M Records, Inc. v. Napster, Inc./i
00:20:38 2.3 Music streaming platforms
00:23:11 3 Bandwidth and storage
00:24:34 4 Protocols
00:25:17 5 Protocol challenges
00:25:34 6 Applications and marketing
00:25:55 7 Recording
00:27:33 8 Copyright
00:31:25 9 Greenhouse gas emissions
00:32:26 10 See also
00:33:05 11 References
00:33:27 12 Further reading



Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.

Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain

Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.

Listen on Google Assistant through Extra Audio:
https://assistant.google.com/services/invoke/uid/0000001a130b3f91
Other Wikipedia audio articles at:
https://www.youtube.com/results?search_query=wikipedia+tts
Upload your own Wikipedia articles through:
https://github.com/nodef/wikipedia-tts
Speaking Rate: 0.9778608880299284
Voice name: en-AU-Wavenet-B


"I cannot teach anybody anything, I can only make them think."
- Socrates


SUMMARY
=======
Streaming media is multimedia that is constantly received by and presented to an end-user while being delivered by a provider. The verb "to stream" refers to the process of delivering or obtaining media in this manner; the term refers to the delivery method of the medium, rather than the medium itself, and is an alternative to file downloading, a process in which the end-user obtains the entire file for the content before watching or listening to it.
A client end-user can use their media player to start playing digital video or digital audio content before the entire file has been transmitted. Distinguishing delivery method from the media distributed applies specifically to telecommunications networks, as most of the delivery systems are either inherently streaming (e.g. radio, television, streaming apps) or inherently non-streaming (e.g. books, video cassettes, audio CDs). For example, in the 1930s, elevator music was among the earliest popular music available as streaming media; nowadays Internet television is a common form of streamed media. The term "streaming media" can apply to media other than video and audio, such as live closed captioning, ticker tape, and real-time text, which are all considered "streaming text".
Live streaming is the delivery of Internet content in real-time much as live television broadcasts content over the airwaves via a television signal. Live internet streaming requires a form of source media (e.g. a video camera, an audio interface, screen capture software), an encoder to digitize the content, a media publisher, and a content delivery network to distribute and deliver the content. Live streaming does not need to be recorded at the origination point, although it frequently is.
There are challenges with streaming content on the Internet. If the user does not have enough bandwidth in their Internet connection, they may experience stops, lags, or slow buffering of the content. Some users may not be able to stream certain content due to not having compatible computer or software systems.
Some popular streaming services include the video sharing website YouTube; Netflix, Prime Video, Hulu and others which stream films and television shows; Spotify and Apple Music which stream music; and the video game live streaming sites Twitch and Mixer.