Max Payne : Backstabbing Bastard [Chapter 20] {Gameplay/Walkthrough}
Channel: theRedLad
Date: 30/08/2017

Max Payne 
Part 3 : A Bit Closer to Heaven
Chapter 20:  Backstabbing Bastard  
[No Commentary]

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IGN Review :  Created by Finnish developer Remedy Entertainment, Max Payne has been in production for a very long time. It's a gritty third-person shooter that's clearly inspired by the stylish cinematography and choreography of the Hong Kong action movie genre, particularly the work of director John Woo. Like many of Woo's films, Max Payne is rife with gunplay that's almost indescribably beautiful to watch--and yet actually playing it is even better. Max Payne does have a few weaknesses, most notably in that it isn't very long and lacks any multiplayer features--but these things are hardly detrimental. After all, it's not often you get an outstanding and original action game that's not just different from all other shooters to date, but also in many ways superior.
The action in Max Payne is dramatic, great-looking, and intense...

Max will brandish an impressive variety of highly authentic real-world weapons throughout the game, including pistols, submachine guns, shotguns, sniper rifles, grenades, Molotov cocktails, and more. He can carry as many weapons as he can get his hands on, though you'll have to keep track of your ammunition reserves. There will always be plenty of bad guys around to soak up all your lead, so you'll have to use your different weapons as strategically and as conservatively as possible. Besides, Max is rather vulnerable--a bullet in the head, let alone a grenade, can kill him. But he can unflinchingly withstand relatively minor wounds. You can then completely recover the damage he's sustained by using painkillers, which you'll find scattered about in desks and bathrooms and such. 

These sorts of design decisions--the fact that you can carry an entire arsenal and keep on shootdodging even if you've been shot, as well as the fact that painkillers cure lead poisoning--stand in sharp contrast with the game's incredibly realistic appearance. But these aspects of the game are what help make it so much fun. Max Payne isn't about fumbling for clips and putting tourniquets on wounds; it's about finesse, style, and fast pacing. Because of how it plays and how well the settings of the game are laid out, Max Payne's pacing is relentless (it really helps that the game's loading times during missions are almost instantaneous). Because of how it looks, its sense of style is extraordinary. And because of how it controls, it's all about finesse. It's a game of pure, intense action. 

When a game has been in development for an inordinate length of time, you never can tell how it will finally turn out. Oftentimes, such games end up overwrought, incomplete, or behind the times. But once in a while, the extra time and effort paid by the developers is plainly apparent in the finished product. That's the case with Max Payne. Don't worry about what it doesn't have--you'll relish this highly polished, tightly focused, graphically stunning shooter for what it is. The game's incredible technical accomplishments and its original play mechanics all combine to make it one of the very finest shooters ever made.