Call of duty - Modern Warfare : Sins of the Father [Mission 14] {Gameplay/Walkthrough}
Channel: theRedLad
Date: 2017-09-20

Call of duty : Modern Warfare  
Mission 14: Sins of the Father  
[No Commentary]

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IGN Review : They say war is hell. Infinity Ward's Call of Duty 4: Modern Warfare takes you to the very depths of Hades. The long-awaited COD4, IW's follow-up to the excellent Call of Duty 2, is a jarring, intense, and gripping take on war in the new millennia. The enemies are smarter, the weapons are deadlier, and the grenades all too plentiful. COD4 will shake loose your fillings and have you begging for more.

Infinity Ward was born out of the success of retelling some of the greatest battles in World War II. The company has become synonymous with the virtual beach at Normandy. So it was quite a gamble to break from the comfort zone of Nazi-occupied Europe and leap into present day. The gamble paid off. Ghost Recon, Rainbow Six, and every other military-based shooter has been put on notice. There is a new standard to judge this sub-genre and it is Call of Duty 4.

The meticulous care IW took to faithfully recreate WWII-era weaponry was also given to bringing modern armaments to life. Many of the incredible tools of war used today come into play in COD4. You'll man the weapons of the AC-130 Gunship, which flies above the battlefield and fires 105mm rounds that decimate the enemy; make big explosions with Javelin missiles, which drop straight down to hit the thinner top armor of tanks; and cycle through a small arsenal of both light and heavy guns featuring a variety of scopes and augmentations. With an astonishing number of enemies in the field (half of whom seem to carry rocket launchers), you are going to need every last bit of modern tech to survive. 
Unlike Infinity Ward's previous iterations of Call of Duty, Modern Warfare tells one contiguous story. Though you will hop between perspectives of the British S.A.S. and the U.S. Marines, each leap continues the progression of a single storyline. It's an effective tool. While the story itself--which revolves around stolen Russian nukes and Mid-Eastern terrorists bent on destroying the Great Satan (that's you and your grandma)--isn't exactly cutting edge, it's enjoyable. And more importantly, IW finds ways to make you care for every last one of your teammates. Of course, no good guys die in war, right? There aren't so much "twists" as there are shocking moments in the storyline. You may find yourself in disbelief not only at some of the events that take place, but in the direct manner in which the most startling moments are often told. There are a few too many shell-shocked slow-mo moments that seem to drag to the point of almost being frustrating, but credit Infinity Ward for not backing down from wartime melodrama.
The real change comes in the combat. This is one intense shooter, mainly because there are just so many enemies. And they are smarter thanks to some refined AI. Granted, there are going to be moments when enemies get stuck in dumb routines or stand in the open waiting to be mowed down, but overall the bad guys prove themselves to be resourceful and without mercy. Though a linear shooter that essentially funnels you through corridors, there are a considerable number of side paths. These almost always lead to flanking positions. If you do not flank the enemy, rest assured they will flank you. Enemies usually know to stay in cover. And they also know that you, being a well-trained soldier, aren't going to fight in the open. That's why they fire RPGs and toss so many damned grenades. They are trying to flush you out. And since most cars explode and will kill you if you are standing beside them, quite often you'll be forced to move.
Also to your advantage when taking on zealots eager to end all life in the Western World are smarter bullet physics. When you shoot at a wall, your bullets don't necessarily stop dead in their tracks. The caliber of the bullet, distance and substance of the wall all determine how much the bullet is slowed. Wood and drywall won't usually stop a bullet. So you can shoot through walls to hit enemies taking cover. This isn't just a fun little gimmick; this is a fairly significant element woven throughout the single-player campaign.
COD4's single-player is made great because it is such a white-knuckle experience. That would not be possible if the sound and visuals weren't impeccable. This is a gorgeous game from top to bottom. It runs almost perfectly, with only a few rare framerate hiccups, and offers rich details, great texture work, excellent animations for your allies, awesome particle effects, and some stellar lighting. The sound is equally impressive. Combat is loud. The shouts of your allies, the curses of your enemies, the ominous clink of a grenade falling at your feet, all go to creating an immersive experience. You may well lose yourself in combat, drawn in by the visuals and the sound. This is a technically excellent effort that won't disappoint.