Recoding & Remixing Computerart Joachim Wedekind #scratch2017bdx
Channel: iCAP Université Claude Bernard Lyon 1
Date: 21/07/2017

Recoding & Remixing Computerart
Fri Jul 21, 2017
 12:30 PM - 1:30 PM
 Lecture room 1
Description
In an early article on "Scratch: Programming for All" Resnick et al. (2009) emphasized that they "wanted to make it easy for everyone, of all ages, backgrounds, and interests, to program [.. and] to prepare people for [..] using programming to express their ideas." In my retirement I am engaged in helping adults and senior people to use digital media as tools and a source of inspiration. Therefore in my interpretation of "Programming for All", those people are included as addressees. According to Papert's constructionism people learn with particular effectiveness when they are engaged in "constructing personally meaningful artifacts. People don't get ideas; they make them". What does that mean for the learning of adults, and what does it mean for them to learn how to program? Unfortunately many (if not most) of the introductions to program with Scratch et al. concentrate on the development of games. But for my addressees those games are not that motivating. Therefore I took my own area of interest - Computerart - as a starting point: There are several striking parallels between many works of the (early) Computerart and the well known examples of the turtle graphics of Logo. In my presentation I will demonstrate the interrelation between basic graphic elements of early Computerart and fundamental programming concepts (e.g. repetitive patterns & loops, coding of pictorial elements & lists). It can be shown that many of the Powerful ideas of computer science can be directly related to the methods needed in an aesthetic laboratory, not only to recode & remix early Computerart. Many graphical examples will show the consequences of this approach; the famous work "Gravel" by Georg Nees will be used to exemplify the power of Scratch/Snap! & Co. for Recoding & Remixing. A final note shall document, that with the inclusion of animation, the reaction to sensors, and the interaction with observers, also the door to contemporary media art can be opened.