Improving a Unity Fly Through using Pegasus | #Unity #GameDev #Tutorial
Channel: Wizards Code
Date: 25/09/2019

In this eighth episode we will improve the fly through previously built using Pegasus from Procedural Worlds. At the end of the video we'll a smoother path for the camera to follow. See https://www.youtube.com/watch?v=-4Rc3elhEp0 if you don't know what Pegasus is yet.

This series of videos exploresyou how you can create great terrains for your games and show reels. I'll show you some of the tools from the Unity Asset Store that mean even non-artists, like me, can get amazing results, while real artists can get breathtaking results.

Full list of videos in this series: http://bit.ly/UnityTerrainsPlaylist

Asset Store Links:

Procedural Worlds, Gaia: http://bit.ly/UnityGaiaAsset
Procedural Worlds, Pegasus: http://bit.ly/UnityPegasusAsset
Procedural Worlds, Complete Terrain Shader: http://bit.ly/UnityCTS2019

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Please watch: "Vegetation Studio Pro and Unity Terrain Optimization: How to improve Unity Terrain frame rate " 
https://www.youtube.com/watch?v=ddQgLj8IxSY
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