NVScene 2008: Rendering Worlds with Two Triangles: Raytracing on the GPU (Iñigo Quilez) (remastered)
Channel: Jim Leonard
Date: 07/11/2017

With the introduction of powerful shaders, long unused techniques from the past are due to return: the use of raytracing allows programmers to implement various optical effects that are difficult or not possible with standard rasterizing methods. This talk will reveal the details about the implementation of such routines and the possible pitfalls to avoid.

This is a remastered version of https://www.youtube.com/watch?v=A1iW6Z_Jc4k from the original source tapes (mine).