TEMPORIS 6 SOLO PVM CLASS TIER LIST [DOFUS]
Channel: Juse
Date: 09/09/2021

SRAM - SITUATIONAL (Lowkey GOD)

The problem with using Infinitisibility on double is it swaps with you after it dies, could kill you if it’s role is to lock. Start off by using your Infinitisibility on a tofu or high mp summon (To run away fastest). Keep tofu on an extreme corner cell of map while double locks and you deal ranged dmg while perma invis. By the time enemies reach the summon, you resummon on the other side of map, apply Infinitisibility to that and run to the opposite side again. Insane for achieves but not ideal for speed farm.
 
Alternatively, look for and use the highest ranged companion to snipe, push back and displace enemies while pairing Infinitisibility with it. Keep the companion the fuck away from enemies as to not take 50% damage received by it (See comments section for how this works). Make sure you move after doing damage while invis as that reveals your cell to enemies. Limited abuse, as on small maps your ally would be exposed to attacks which could kill you fast and long ranged enemies could fuck you either way. Double is up 100% of the time (Dies after 3 turns, 3 turn cd) so you could prevent long ranged enemies attacking your companion/tofu with double’s lock. Forces you to go agility though or use a lock pet/trophies

How to get summon skill: https://youtu.be/pjeK6DBgl3Y

ECA - B TIER
Eca could be justified as A tier but here's why I chose B. The 50% power per crit end game isn’t significant, and forces you to use low ap cost spells to maximise number of crits over 2 turns. Your first 1-2 spells will be a negligible damage difference. The power roll on the gamble spell is 1/3, 25% crit is sexy but damage or ap is better imo, any class can get enough crit, like 60% is ideal. Levelling up, won't be critting much and eca needs a turq to shine which is probably a 120+ at least quest line (needs lord crow & soft oak runs). Do you really want to grind all the way to 200 and still get the same power buff on crit as level 1?

MASQ - B TIER
Masq gets B tier because of the insane power buff from psychopath mask early. Best ranged class imo, above eca and xel:
"Level 1: 50 Power
Level 30: 100 Power
Level 80: 180 Power
Level 140: 250 Power"
The level 80, +80 power spike is huge. Shield is 10% of max hp. The 2 ap cost of all masks is refunded when switching to a mask different to the mask you wore at the end of last turn which is a nice little bonus when trying to gap close with coward +3 mp or tank with intrepid 10% shield and switch back to psychopath the following turn for free to deal damage. Eca eventually outshines masq once eca gets enough crit (easily at 200 in treadfast/strigide)

ENI - B TIER
"Eniripsas regain up to 21% of their HP at the start of each turn
7% without any conditions
7% if they have suffered enemy damage since their last turn
7% if they have less than 50% of their HP."
Eni heals for 14% of max hp every turn if hit once, that alone is significant to speed farm without bread and has great synergy with sustain spells like the agi filthipint spell at 88. End game however, ero will be a problem

C - TIER CLASSES
Trash, don't play any of these

ROGUE
Rogue bomb explosion damage is low,  13 to 15 at max rank at 120 from the 1st hit taken... and only a 2 cell aoe around you. Shitter sac

FECA
Feca glyph damage is low, 18 to 22 at max rank at 140 and 10% of max hp shield. Lasts 2 turns. Decent, but could probably get elemental drain or concentration for the same 2 ap cost which deal a lot more. Isolation shield is also trash, +650 sp at 180 with a 2 turn cd. All allies get this, however for solo pvm, could just use a shield spell such as fermentation on any other class

OSA/FOG
Both support classes. Fog turrets can give mp and heal allies. Osa has a 50% of summon hp heal. Great support in pvp, trash in solo pvm

Osa's true potential is yet to be revealed: 
Sit...Stay! - 2 ap - cd 2 turns
"The caster increases the Vitality of an allied scrollmagic summon and passes on 50% of their Power (100% if it is their own summon)"
If you whore power in a set, 1k+ power is easily achievable endgame, then your own summon would get that. Broken? Will have to see. There are bound to be new summons in temp 6 and temp 4 had a shitload of them even throughout the mid to end game. For levelling up however, you won't have much power. It is a risk going osa to play for the end game power transfer to your own summon but potentially could be overpowered if you further buffed yourself with % power spells such as powerful shooting, wheel of fortune, power etc. before using Sit...Stay! That could well be +1500 power transferred to the summon not to mention it gains bonus vit from the same spell. The amount of vit buffed is not mentioned. You'd want ranged summons ideally to avoid being 1 turned end game with AoE spells to delete mobs

Couldn’t fit everything in here so please read the comments for additional notes!

Music:
JPB - High Ft. Aleesia

#Dofus #Temporis6 #TemporisVI #Tierlist #SoloPvM