Minecart Rapid Transit Line - Part 1 (Minecraft)
Channel: Frumple
Date: 26/12/2010

IMPORTANT NOTE: Unfortunately, this version of the MRT station no longer works as of Minecraft Beta 1.6. Instead, take a look at the new version 3.0 of my station here:
http://www.youtube.com/watch?v=kNhqEHGXdBs

Original reddit post: http://www.reddit.com/r/Minecraft/comments/erp69/my_10stop_minecart_rapid_transit_line_with/

Created using Camtasia Studio 7.0 Trial.

Texture pack: Quandary 3.1 - June

Part 2: http://www.youtube.com/watch?v=cProTqr_4XE

Some links:

- Minecraft Save File (Mediafire) http://www.mediafire.com/file/m8de0a7hezhzmbb/rapid_transit_line_savefile.zip
- MCEdit Schematics (Mediafire) http://www.mediafire.com/file/cso6v3f622b24sv/rapid_transit_line_schematics.zip

- Top-down map with station names http://i.imgur.com/q0mXs.jpg
- Isometric day map http://i.imgur.com/kHay3.jpg
- Isometric night map http://i.imgur.com/FdjDK.jpg

- Scenic Image Gallery http://frumple.imgur.com/minecart_rapid_transit_line__gallery

Bugs and problems you should be aware of:

- As mentioned in the video, these stations probably won't work in SMP at the moment. They use perpetual motion boosters, which I believe don't work too well in SMP. If I have time, I might try to retrofit the stations with the new Door Booster design.

- Also mentioned in the video, exiting a cart causes the cart to rotate, which can occasionally screw up the automatic cart takeaway system.

- Chunk errors galore. When you're entering or leaving an area with a station, a chunk that encompasses a part of the station may reset itself back to its natural terrain. If you run into this problem, you can reload the original savefile or use MCEdit to restore the chunk. I'm not sure if it's a Minecraft bug or maybe my computer is too slow. The biggest culprits for the chunk error are Nanthaven and Bleakwood stations (probably because of all the trees), and you may notice a single burst of really lengthy lag (looks like Minecraft is freezing) when travelling between these stations.

- The stations don't have any sort of mechanism to detect if the hopper is full, so if you try to load a full hopper, you'll probably end with some loose carts stationary on the loading track. This is by design, since at the moment I don't know of a good way to implement this sort of detection, nor have I seen any other minecart systems that do this well. In case you do get a cart stuck on the track, you can just climb the maintenance ladder and clear the carts yourself.

I'd like to thank the following people and their creations for making this all possible:

- Notch for creating Minecraft (of course)
- codewarrior for creating MCEdit
- copyboy for creating INVEdit
- ZomBuster for creating Cartograph

- Lando_Calrissian's Minecart System and Hopper http://www.reddit.com/r/Minecraft/comments/dlsip/minecraft_minecart_system/ - for inspiration and the cool use of the hopper
- zombicidalscientist's Minecart Hopper http://www.reddit.com/r/Minecraft/comments/dm36z/minecart_hopper_based_on_lando_calrissians_station/ - for improvements to Lando_calrissian's hopper
- narc0tiq's Minecart System http://www.reddit.com/r/Minecraft/comments/dotnk/lots_of_people_were_showing_off_their_minecart/ - for inspiration...and the word 'detrain' :P
- Hatter's Ultimate Subway System http://www.reddit.com/r/Minecraft/comments/dzcsl/hatters_ultimate_smp_subway_station_design_2_and/ - for inspiration and sheer awesomeness