HOW TO USE THE UEVR INJECTOR BY PRAYDOG.
Channel: Mick  Manchester. VR  modding Channel.
Date: 01/01/2024

The Praydog VR mod (UEVR) could convert over 11,000 unreal engine games into games playable in VR. 
And its FREE, we love FREE.
I'm running this on a 3060.

DOWNLOAD (Praydogs VR Injector) MOD HERE:
https://github.com/praydog/UEVR/releases/tag/1.0

😞😞Unfortunately the link for the injector has been removed by YouTube😞😞
This is probably because the UEVR injector is flagged by Windows defender (this is a false positive) please google 'Praydog VR mod download' and turn Windows defender off. 

DOWNLOAD GAME LAUNCHER HERE:
https://github.com/Raicuparta/rai-pal/releases/tag/v0.3.3

EVERYTHING ELSE IS EXPLAINED HERE:
https://docs.google.com/spreadsheets/d/1ZcjCQwzPOltaRZnpYU5_HPihEDareZq_0Ww1DZQ4USw/htmlview#

DISCORD (Flat2VR Forum) HERE:
https://discord.gg/JbDAvKtT

Important Note: 
UEVR is sometimes detected as a false-positive by Windows Defender or other Virus scanners. You may need to make an exception, temporarily disable defender or even re-download / rename the file.
Once enough people downloads UEVR, this issue will go away.


To-dos before injection

Disable HDR (it will still work without it, but the game will be darker than usual if it is)
Start as administrator if the game is not visible in the list
Pass -nohmd to the game's command line and/or delete VR plugins from the game directory if the game contains any existing VR plugins
Disable any overlays that may conflict and cause crashes (Rivatuner, ASUS software, Razer software, Overwolf, etc...)
Disable graphical options in-game that may cause crashes or severe issues like DLSS Frame Generation
Consider disabling Hardware Accelerated GPU Scheduling in your Windows Graphics settings
In-Game Menu
Press the Insert key or L3+R3 on an XInput based controller to access the in-game menu, 
which opens by default at start-up. With the menu open, hold RT for various shortcuts:

RT + Left Stick: Move the camera left/right/forward/back
RT + Right Stick: Move the camera up/down
RT + B: Reset camera offset
RT + Y: Recenter view
RT + X: Reset standing origin

Quick overview of rendering methods

Native Stereo
When it works, it looks the best, performs the best (usually). Can cause crashes or graphical bugs if the game does not play well with it.

Temporal effects like TAA are fully intact. DLSS/FSR2 usually work completely fine with no ghosting in this mode.

Fully synchronized eye rendering. Works with the majority of games. Uses the actual stereo rendering pipeline in the Unreal Engine to achieve a stereoscopic image.

Synchronized Sequential
A form of AFR. Can fix many rendering bugs that are introduced with Native Stereo. Renders two frames sequentially in a synchronized fashion on the same engine tick.

Fully synchronized eye rendering. Game world does not advance time between frames.

Looks normal but temporal effects like TAA will have ghosting/doubling effect. Motion blur will need to be turned off.

This is the first alternative option that should be used if Native Stereo is not working as expected or you are encountering graphical bugs.

Skip Draw skips the viewport draw on the next engine tick. Usually works the best but sometimes particle effects may not play at the correct speed.

Skip Tick skips the next engine tick entirely. Usually buggy but does fix particle effects and sometimes brings higher performance.

AFR
Alternated Frame Rendering. Renders each eye on separate frames in an alternating fashion, with the game world advancing time in between frames. Causes eye desyncs and usually nausea along with it.

Not synchronized. Generally should not be used unless the other two are unusable in some way.

Buy your Quest headset using this link, and you will get $31/£25 to spend at the Meta Quest Store:
https://www.meta.com/referrals/link/Mick_Manchester

https://www.youtube.com/channel/UC-oRj63ebY9BZNjgFE1oHfQ?sub_confirmation=1