Grenouille bleue EP3: Les jeux vidéos rendent ils violent ?
Channel: This is Science
Date: 28/06/2015

Troisième épisode de la grenouille bleue, à propos des jeux vidéos, et de la violence.

Co-écrit, présenté, et réalisé par Nans et Boris Burgarella. Cliquez sur "plus" pour voir les sources

Sources:
Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., … Saleem, M. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. Psychological Bulletin, 136(2), 151–173. http://doi.org/10.1037/a0018251


Bastian, B., Jetten, J., & Radke, H. R. M. (2012). Cyber-dehumanization: Violent video game play diminishes our humanity. Journal of Experimental Social Psychology, 48(2), 486–491.http://doi.org/10.1016/j.jesp.2011.10.009

Dahlen, E. R., & White, R. P. (2006b). The Big Five factors, sensation seeking, and driving anger in the prediction of unsafe driving. Personality and Individual Differences, 41(5), 903–915.http://doi.org/10.1016/j.paid.2006.03.016

Ferguson, C. J. (2007). Evidence for publication bias in video game violence effects literature: A meta-analytic review. Aggression and Violent Behavior, 12(4), 470–482. http://doi.org/10.1016/j.avb.2007.01.001
7.

Fournis, G., Nabhan-Abou, N., Gautier, L., Orsat, M., Garré, J.-B., & Gohier, B. (2015). L’écran et le truand: influence des jeux vidéo violents sur le passage à l’acte criminel. In Annales Médico-psychologiques, revue psychiatrique. Elsevier. Retrieved from http://www.sciencedirect.com/science/article/pii/S0003448714003771

Greitemeyer, T. (2015). Everyday sadism predicts violent video game preferences. Personality and Individual Differences, 75, 19–23. http://doi.org/10.1016/j.paid.2014.10.049

Greitemeyer, T., & Mügge, D. O. (2014). Video games do affect social outcomes a meta-analytic review of the effects of violent and prosocial video game play. Personality and Social Psychology Bulletin, 0146167213520459.

Kruk, M. R., Halász, J., Meelis, W., & Haller, J. (2004). Fast Positive Feedback Between the Adrenocortical Stress Response and a Brain Mechanism Involved in Aggressive Behavior. Behavioral Neuroscience, 118(5), 1062–1070. http://doi.org/10.1037/0735-7044.118.5.1062

Lajunen, T., & Parker, D. (2001). Are aggressive people aggressive drivers? A study of the relationship between self-reported general aggressiveness, driver anger and aggressive driving. Accident Analysis & Prevention, 33(2), 243–255. http://doi.org/10.1016/S0001-4575(00)00039-7

Triberti, S., Villani, D., & Riva, G. (2015). Moral positioning in video games and its relation with dispositional traits: The emergence of a social dimension. Computers in Human Behavior, 50, 1–8.http://doi.org/10.1016/j.chb.2015.03.069