Magic Leap Development  - Unity3d Debugger with editor input events and Magic Leap Remote Events
Channel: Dilmer Valecillos
Date: 13/04/2019

We must be able to easily debug our Unity3d experiences with the Magic Leap platform or any other platform. In this video, we go through debugging the input event coming from the keyboard when pressing the letter "G" to generate a level dynamically in the Unity editor, also I show you how we can simulate the trigger event generated from MLInput by running the Magic Leap Remote and binding the Control0 Trigger button to the letter "Z".

For information on what extensions to use with Unity3d in Visual Studio Code check out this video:
https://www.youtube.com/watch?v=Hsg_rwz5S2Q

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