#5 Baking Normal Maps in Maya (Texture Baking) - Maya High Poly to Low Poly Tutorial
Channel: Game Dev Academy
Date: 2017-01-16

In this step we'll use Transfer Maps in Maya to bake a couple of textures from the high poly barrel to the low poly one. We'll start with baking the normal map but we'll also create a colour ID map to help with creating the texture maps in Photoshop.

You can get the files I used for this tutorial by becoming a patron on Patreon - https://www.patreon.com/user?u=1002988&ty=h

Use this link to watch this tutorial series as one long video: https://youtu.be/avlt97wVcyk

Here are the links to each individual step of this tutorial:
Introduction: https://youtu.be/wcem2Nm_a0Q
Finding Textures and Reference: https://youtu.be/V22yiupKWOA
High Poly Modelling: https://youtu.be/K2HWyIYJC7M
Low Poly Modelling: https://youtu.be/KHA7GX6vau4
UV Mapping: https://youtu.be/fYOVcCn8bB8
Baking Normal Map: https://youtu.be/7QeZlXo3PS0
Create Texture Maps: https://youtu.be/qYB6hAYXoho
Create Material/Shader: https://youtu.be/OXCrR5X_eTc

If you're struggling to follow along with this tutorial then you should complete my beginners tutorial first - https://youtu.be/tElsku3aKQI

You will need a copy of Maya in order to complete this tutorial. Click here to learn how to download Maya for free - https://youtu.be/9Ef4uxfBkG0

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