Call Of Juarez: The Cartel
Channel: Stash Magazine
Date: 2014-05-19

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Game Trailer 1:31
Client: UBISOFT
Director: GARSON YU
Animation: YU+CO http://www.yuco.com Garson Yu, yU+co's founder and creative director: "Ubisoft came to us with the over-arching concept of dust as both a unifying visual device throughout the trailer (taking viewers from scene-to-scene) and a symbolic one referencing the drug traffic that fuels the game's storyline. It was a great idea that inspired our creative execution, and challenged us to build on it and come up with more and more clever, yet subtle, visual metaphors for dust." To make the ambitious six-week production schedule, yU+co employed MotionScan, a new system of facial motion capture able to record an actor's entire head including textures and hair. After extensive casting, yU+co shot the actors in two separate setups. In the first, the cast acted the scenes from the neck up using the MotionScan technology. In a separate take yU+co captured the body movements using traditional motion then combined both sets of data using After Effects. The results where then comped into the 3D scenes created in Maya. 

For yU+co, Hollywood, CA CD: Garson Yu Animation director: Richard Taylor CG super: Andrew Honacker EP: Carol Wong Producer: Sarah Coatts Associate producer: Ryan Wilk Project coordinator/asset manager: Jacob Medendorp Rigging TD: Amy Hay, Joe Spadaro, Juan Carlos Lighter: Andy Lewis, Jeremy Lei, Luis Cayo Hair/cloth TD: Vincent Delay Hair TD: Chris Christman Character animator: Hunter Brown Compositor/designer: Gary Garza Compositor: Stevan Del George, Joel Ashman, Rick Makoul Character modeler/texture artist: Samuel Perez, Leo An FX TD: John Roumieh, Karen Smith Editor: Jason Sikora VFX editor: Mike Parks Motion capture: Just Cause Productions, Marina Del Rey, CA Reuben Langdon Facial MotionScan: Depth Analysis, Sydney Aus. & Culver City, CA Oliver Bao

Toolkit After Effects, Maya, MotionScan



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