Why Am I Watching So Much TV During Quarantine? | Media Psychology
Channel: Screen Therapy
Date: 2020-05-13

#quarantine #lockdown #mentalhealth #psychology #gaming #tv #movies

Thanks for watching "Why Am I Watching So Much TV During Quarantine? | Media Psychology"!

This isn't my usual kind of video, but I wanted to share my experience with my screen time during quarantine. I think a lot of us are seeing our screen time hours climb - I'm hoping that by sharing my own habits and my analysis of them through the lens of Media Psychology I might help others see their screen time in a new light. Ultimately, don't be too hard on yourself for watching and playing more, but by using Media Mindfulness (an awareness of Media Psychology ideas and an awareness of your feelings during/after a media encounter) you can learn to change your habits or get the most out of them if you aren't looking for change. 


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Sources:

Drotner, Kirsten (1999). "Dangerous Media? Panic Discourses 
and Dilemmas of Modernity". Paedagogica Historica. Routledge.

Plato. (1952). Plato's Phaedrus. Cambridge :University Press

What Is Media Psychology?” Https://Www.apadivisions.org, 
www.apadivisions.org/division-46/about/what-is. (2014).

Rigby, C. S., & Ryan, R. M. (2016). 
Motivation for entertainment media and its eudaimonic aspects through the lens of self-determination theory. 
The Routledge handbook of media use and well-being: International perspectives on theory and research on positive media effects, 34-48.

 Fuchslocher, A., Emmerich, K., Masuch, M., & Krämer, N. (2012). 
Social Health Games for Wellbeing: A Methodological Approach. In Designing Wellbeing 
Workshop at Designing Interactive Systems Conference (DIS), Newcastle, England.

Nabi, R. L., & Prestin, A. (2017). 
The tie that binds: Reflecting on emotion's role in the relationship between media use and subjective well-being.

Jones, C., Scholes, L., Johnson, D., Katsikitis, M., & Carras, M. C. (2014). 
Gaming well: links between videogames and flourishing mental health. Frontiers in psychology, 5, 260.

 Reinecke, L., & Oliver, M. B. (2017). Media use and well-being: Status quo and open questions. 
The Routledge handbook of media use and well-being: International perspectives on theory and research on positive media effects, 3-13

Reinecke, L., & Eden, A. (2016). Media-induced recovery as a link between media exposure and well-being. 
The Routledge handbook of media use and well-being: International perspectives on theory and research on positive media effects, 106.

 Huta, V. (2016). An overview of hedonic and eudaimonic well-being concepts. 
Handbook of media use and well-being: International perspectives on theory and research on positive media effects, 14-33..

Sedikides, C., Wildschut, et al. (2016). Nostalgia fosters self-continuity: 
Uncovering the mechanism (social connectedness) and consequence (eudaimonic well-being). Emotion, 16(4), 524.

Robinson, M. J., & Knobloch-Westerwick, S. (2016). Mood Management through Selective Media Use for 
Health and Well-Being. The Routledge Handbook of Media Use and Well-Being: International 
Perspectives on Theory and Research on Positive Media Effects.

Hartmann, T. (2016). Parasocial interaction, parasocial relationships, 
and well-being. The Routledge handbook of media use and well-being: 
International perspectives on theory and research on positive media effects, 131-144.

Hartmann, T. (2016). Parasocial interaction, parasocial relationships, 
and well-being. The Routledge handbook of media use and well-being: 
International perspectives on theory and research on positive media 
effects, 131-144.

Pajares, F., Prestin, A., Chen, J., & Nabi, R. L. (2009). Social cognitive theory and 
media effects. The SAGE handbook of media processes and effects, 283-297.

Rieger, D. (2017). Meaning, mortality salience and media use. Handbook of media use and well-being. Routledge.
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Music:

when in rome - biosphere
broken heartstrings - biosphere
waltz to the end of time - biosphere
ghost among the lanterns - biosphere
ACNH OST: New Horizons
Witcher 3 OST: The Fields of Ard Skellig
nothingtosay - Inspect
Screen Therapy Outro = "Never Really Gone" by Stuart Bateman

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Media:
Clueless
Portlandia
Parasite
Blast from the Past
Never Been Kissed
Bob Ross' The Joy of Painting
Kiki's Delivery Service
Pleasantville
Twilight (2008)
Penelope
Animal Crossing: New Horizons (2020)
Anne with an E (2018)
Terrace House (2019)
Markiplier (let's plays)
The Witcher 3: Wild Hunt (2016)
Hotel Rwanda
Schindler's List
Arrival

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