Old Games - Heretic / E4M6 - Halls of the apostate / PC
Channel: Old Nerd Playing Old PC Games
Date: 2020-08-11

Old Nerd's Nostalgic Gameplay ▪ No Commentary ▪ Full-HD / 1080p
Title: Heretic
Episode 4 - The ossuary ▪ Level 6 - Halls of the apostate
Difficulty: Thou art a smite-meister (4/5)
Controls: Mouse & Keyboard ⌨🖱
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ℹ About ℹ
Heretic is a dark fantasy first-person shooter video game released in 1994. It was developed by Raven Software and published by id Software through GT Interactive. The game was released on Steam on August 3, 2007.

Using a modified version of the Doom engine, Heretic was one of the first first-person games to feature inventory manipulation and the ability to look up and down. It also introduced multiple gib objects that spawned when a character suffered a death by extreme force or heat. Previously, the character would simply crumple into a heap. The game used randomized ambient sounds and noises, such as evil laughter, chains rattling, distantly ringing bells, and water dripping in addition to the background music to further enhance the atmosphere. The music in the game was composed by Kevin Schilder. An indirect sequel, Hexen: Beyond Heretic, was released the following year. Heretic II was released in 1998, which served as a direct sequel continuing the story.

ℹ Plot ℹ
Three brothers (D'Sparil, Korax, and Eidolon), known as the Serpent Riders, have used their powerful magic to possess seven kings of Parthoris, turning them into mindless puppets and corrupting their armies. The Sidhe elves resist the Serpent Riders' magic. The Serpent Riders thus declared the Sidhe as heretics and waged war against them. The Sidhe are forced to take a drastic measure to sever the natural power of the kings destroying them and their armies, but at the cost of weakening the elves' power, giving the Serpent Riders an advantage to slay the elders. While the Sidhe retreat, one elf (revealed to be named Corvus in Heretic II) sets off on a quest of vengeance against the weakest of the three Serpent Riders, D'Sparil. He travels through the "City of the Damned", the ruined capital of the Sidhe (its real name is revealed to be Silverspring in Heretic II), then past the demonic breeding grounds of Hell's Maw and finally the secret Dome of D'Sparil.

The player must first fight through the undead hordes infesting the location where the elders performed their ritual. At its end is the gateway to Hell's Maw, guarded by the Iron Liches. After defeating them, the player must seal the portal and so prevent further infestation, but after he enters the portal guarded by the Maulotaurs, he finds himself inside D'Sparil's dome. After killing D'Sparil, Corvus ends up on a perilous journey with little hope of returning home.

ℹ Gameplay ℹ
The gameplay of Heretic is heavily derived from Doom, with a level-based structure and an emphasis on finding the proper keys to progress. Many weapons are similar to those from Doom; the early weapons in particular are near-exact copies in functionality to those seen in Doom. Raven added a number of features to Heretic that differentiated it from Doom, however, notably interactive environments, such as rushing water that pushes the player along, and inventory items. In Heretic, the player can pick up many different items to use at their discretion. These items range from health potions to the "morph ovum", which transforms enemies into chickens. One of the most notable pickups that can be found is the "Tome of Power" which acts as a secondary firing mode for certain weapons, resulting in a much more powerful projectile from each weapon, some of which change the look of the projectile entirely. Heretic also features an improved version of the Doom engine, sporting the ability to look up and down within constraints, as well as fly. However, the rendering method for looking up and down merely uses a proportional pixel-shearing effect rather than any new rendering algorithm, which distorts the view considerably when looking at high-elevation angles.
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