Pushing Pixels with Lisp - Episode 22 - Single Stage Pipelines
Channel: Baggers
Date: 2017-11-08

This week, rather than trying to explore a specific graphical technique we worked on CEPL itself.

A number of times in previous streams we have written pipelines where the only goal is to run a fragment shader on a fullscreen quad. We explore minimizing the boilerplate in this kind of code by allowing pipelines that only have a fragment stage. 

We then looked into what it would mean to only have a vertex stage in a pipeline and started designing a possible abstraction over transform feedback buffers for CEPL.

Feel free to ping me here, on reddit or by email if you have any CEPL related questions, and If you are interested in seeing these live you can subscribe over here: https://www.twitch.tv/baggers___

See you next week!