How To Make A Game With Unity Multiplayer Netcode | Client Network Transform & 3rd Person Camera
Channel: Dilmer Valecillos
Date: 2021-11-27

Today I am very excited to bring you another video explaining how ClientNetworkTransform component works for authoritative clients where we leave the responsability of syncing transforms to the ClientNetworkTransform component instead of using NetworkVariables as I showed you previously. We will also be looking into how to add a 3rd person camera to our existing playyer prefab and how we can set it up at runtime since our player gets created by the NetworkManager.

The Unity Multiplayer demo shown in this video can be freely downloaded from GitHub at:
https://github.com/dilmerv/UnityMultiplayerPlayground

Important Relay documentation available at:
https://docs.unity.com/relay/introduction.htm
https://docs-multiplayer.unity3d.com/docs/relay/relay

Recommended and very populate Multiplayer solution for Unity: (Photon 2 Unity Networking)
https://assetstore.unity.com/packages/tools/network/photon-pun-2-120838?aid=1101l7LXo

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