Hunt: Showdown - Trying To Recover From A Grievous Loss. Fail!! (Cooperative Collaboration Gameplay)
Channel: LIFE RPG
Date: 2018-04-03

Today is the day! Hunt: Showdown is ready to rock! My brother Niko and I are ready to hunt some demons and learn the ropes of the brutality that is Hunt : Showdown in this Cooperative Collaboration. Hunt Showdown is an amalgamation of many genres but they are all right down my alley. Let's do this thing!

Hunt Showdown currently doesn't run great on PC, lacking quite a bit of optimization but it is shaping up to be tasty. Find clues and hunt big boss monsters while avoiding other players... Or brutalizing them in quick and dangerous PVP. Hunt Showdown is a roguelike so the stakes are high. Do not lose your hunter, or you pay.

How do I get more money? By winning! It will probably be a while before we get our act together enough to get a cooperative collaboration win, but Hunt Showdown is a great game that makes me very hungry to prove myself. You will be seeing more Hunt Showdown on the channel, and I hope that you will enjoy our learning!

Visit NikoTheLegend's YouTube channel!: https://www.youtube.com/user/nicksorokin

Snag Hunt: Showdown on Steam here: http://store.steampowered.com/app/594650/Hunt_Showdown/

Join me on Discord dude: https://discord.gg/fmfCdmP
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Savage, nightmarish monsters roam the Louisiana swamps, and you are part of a group of rugged bounty hunters bound to rid the world of their ghastly presence. Banish these creatures from our world, and you will be paid generously—and given the chance to buy more gruesome and powerful weapons. Fail, and death will strip you of both character and gear. Your experience, however, remains in your pool of hunters—called your Bloodline—always.

HIGH RISK, HIGH REWARD, HIGH TENSION

Hunt’s competitive, match-based gameplay mixes PvP and PvE elements to create a uniquely tense experience where your life, your character, and your gear are always on the line. At the beginning of each match, up to five teams of two set out to track their monstrous targets. Once they’ve found and defeated one of these they will receive a bounty—and instantly become a target for every other Hunter left on the map. If you don’t watch your back, you’ll find a knife in it, and your last memory will be of another team of Hunters walking away with your prize. The higher the risk, the higher the reward–but a single mistake could cost you everything. 

PROGRESSION

Even in death, you will be able to progress among the ranks of Hunters via your Bloodline. Though one character may die, their experience will be transferred to your Bloodline, where it can be applied your other Hunters. If you make it off of the map alive, you will be able to use the money and experience you earn to kit out new Hunters and prepare for the next match. If you die, you lose everything but your experience.

DARK SIGHT

Dark Sight allows Hunters to see into the veil between worlds, making that which cannot be seen by mortal eyes visible to those who have been initiated. Use Dark Sight when you are tracking monsters, and a ghostly light will guide you toward your next target. Dark Sight also marks players carrying a bounty, making them more vulnerable to ambush while trying to escape.

Please stop giving Early Access games negative reviews simply because you do not understand what Early Access means. Early access has always been a model in which customers can pay to access various development stages before full release, while the developer is able to use those funds to continue work on the game. You are not buying an Early Access game to play a perfect well polished game. You are paying your money to be part of the experience and the process of developing a game. You should be providing feedback, suggestions and information a bugs and other issues. You should not be complaining about the obvious issues that Early access games have, nor should you be pushing away possible community members by posting negative reviews that have no substance. Some of us older gamers remember when a game came out, that was it! There was no input from the community and there were no patches to implement said input from the community. 
Give the developers a chance to not fulfil the promises they have made before you start trying to turn away potential community members.

I never played the alpha, so I cannot say what progress has been made from alpha to early access. I have been fairly impressed with the game so far. I feel it is a wonderful co-op and solo game to play. From what I know so far, there is no separate games for players who queue up as solo or co-op. Personally I think this is a great touch as the biggest team size is two players. - Toxic