Crash Landed On An Alien Planet?? ...Again?! : Artificier Gameplay (Steam PC Early Access Review)
Channel: LIFE RPG
Date: 12/04/2018

Here we are again! Crafting and attempting to survive on an alien planet with Artificier. What sets Artificier apart is a good amount of magic! Of course magic is only as good as the science behind it, right? In Artificier you will start with basic potions but before long you can cast spells and command golems to do your bidding!

Artificier is a new take on a well-worn genre, but I think it does just enough to set itself apart. If you enjoy steampunk spellcasting then Artificier might just be down your alley! Artificier succeeded on Kickstarter for good reason. The aesthetic is very cool! While still in a very early access stage, Artificier doesn't need sound assets to reel me in.

I haven't progressed very far at all in Artificier, but I did learn some tips and tricks that might help out someone just starting in Artificier. Hopefully I can help you learn how to play and get your bearings on the strange and magical planet of Alcor 3B. There is a lot to uncover, and I enjoy that Artificier lets your discover your own way.

Artificier has quite a linkswarm available. Artificier's developer information is at the top, under that you can find all the info for supporting and keeping in touch with your friend Dayton Does.

Follow the developers of Artificier on Twitter here: https://twitter.com/psilocybegames
Support the developers via Patreon here: http://patreon.com/psilocybegames

Check out Artificier's Steam page. Artificier will be available for purchase Q2 of 2018: http://store.steampowered.com/app/658830/Artificer/

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Artificer is a single-player survival RPG all about crafting magic - elixirs, spells, artifacts, rituals, and golems. Experience the story of an astute science officer marooned on a planet governed by arcane powers. Delve into the dangerous world of mystical research to uncover new recipes and rituals on a journey to unlimited power.

Featuring consumable based combat after which you'll be able to dissect your enemies (even better than seeing them driven before you) to learn their weaknesses and harvest alchemical ingredients. 

How are spells created? Where do artifacts come from? What is the origin of magic? If you always wanted a game that tackles these question - here it is. Artificer is a survival RPG focused on researching and crafting magic spells, devices and potions.

You are a science officer posted on colony ship "Hawking". While in transit the ship suffers a critical malfunction and the fusion core overloads. After a heroic attempt to evacuate the crew you jump into the shuttle and launch yourself towards the nearest planet capable of sustaining life - Alcor 3B. 

You crash on a world where fears and hopes influence reality directly. A world where magic is real. Dazzled by the phenomenon you gather your wits and embark on a quest to master the magical arts, save yourself and your fellow crewmates in the process.

The planet Alcor 3B, known as Temsir is the stage for Artificer. Once a seat of power of an incredibly advanced civilization. One of their most ingenious invention was a nanorobot swarm, able to manipulate matter on the atomic level. The technology, called the Mist, survived its creators mysterious demise and continues to function.

Superstitions and beliefs, hopes and dreams - even the simplest thoughts of plants and animals are interpreted as commands by the nanorobots. As a result Temsir evolved unique lifeforms - attuned to magic.

Millenia of evolution driven by living matter's interaction with the Mist created an astounding ecosystem. From Tesla Trees that harvest storm electricity to small Piq mammals that can effectively become invisible - it's all magical and out there to be studied and discovered. Or to kill you.

Our aim in Artificer is to create a truly alien world, with genuine ecosystem connections between the species - that will be reflected in the game. Artificer is a survival RPG centered on creating magic. You'll spend your time on Temsir crafting artifacts, researching arcane arts, exploring and fighting monsters.

You'll have to study the magical domains in order to unlock new crafting blueprints. Exploring the world by examining creatures, plants and anomalies will yield research points. These points will be used in research minigames ultimately leading to magical discoveries!

We want the resource harvesting to be an adventure. There will be a challenge on top of every resource - be it poisonous centipede symbionts inhabiting trees or intelligent swarms of insects emerging when you disturb the earth with your pickaxe.