XR Design Theory and Practice for Digital Eyewear
Channel: Mike Alger
Date: 2020-02-07

References: https://docs.google.com/document/d/1mEvGUbMS7WjrHc8wwAfOYc48GGWKw1Rn5Qg4k_s50mQ/edit?usp=sharing

An explanation of how design theory applies to digital eyewear, how to approach the design of digital volumetric experiences, and a few use cases.

I read from my computer to the side because I’m bad at ad libbing.

Previous video: https://www.youtube.com/watch?v=id86HeV-Vb8

In this video, I'm not speaking on behalf of or representing any company. It's just my personal views.