Battle Royale. But It's An FPS. Totally 100% Different! : Fear the Wolves (Steam PC Review Gameplay)
Channel: LIFE RPG
Date: 04/09/2018

Have you heard of Fear the Wolves? I bet you haven't... And if you have heard of Fear the Wolves, it's not the kind of conversation that will last for long. "Did you play Fear the Wolves bro?" "Yea, it's generic and boring." Conversation complete. That's Fear the Wolves.

I hate to come at Fear the Wolves so hard, but I gotta call things how I see 'em. The playerbase for Fear the Wolves has been shrinking exponentially... The fact that it's an early access title with a plethora of framerate issues are the final nails in Fear the Wolves' coffin.

Every game has its own twist, and Fear the Wolves is no different in that respect. There is a weather system that could be halfway interesting if it was a bit more fleshed out, but that is simply not enough to set Fear the Wolves apart. At least it's better than Radical Heights.

Get your dose of disappointment by throwing money away on Fear the Wolves on Steam: https://store.steampowered.com/app/819500/Fear_The_Wolves/

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Fear the Wolves is a competitive Battle Royale FPS by Vostok Games, bringing a nuclear aftermath to the brutal 100-player arena. The game drops players, in squads or as lone wolves, into the oppressive environments of a radiation-ravaged Chernobyl spread across a 25km2 map. The classic Battle Royale mode forces them to fight to be the last man standing out of 100 fighters. while another, to-be-unveiled mode brings an exciting twist to the genre.

To secure the top spot, players will need to worry about more than just other survivors. Across the hostile wastes, everyone is threatened by deadly anomalies and the dynamically-changing weather – voted for by players and spectators, both in-game and on streaming platforms. As time wares on and day turns to dusk, survivors must stay on their toes and constantly adapting to new situations.

Protective gear allows players to explore dangerous off-limit radioactive zones inaccessible to less-equipped opponents - but filled with powerful loot. All the while, the howls of mutated creatures echo through the wasteland. Wolves and much worse lay in wait for foolish players who don’t keep their wits about them.

Further breaking the mold of the genre, every game is made truly unique by the irregular and unpredictable spread of deadly radiation, which organically closes in on players with different stages of toxicity, all of which can be battled and avoided in different ways. Safety is rarely certain, and adept players will need to read the environment to determine when it is no longer wise to remain in an area.

Finally, every match ends with a dramatic race to the extraction helicopter, with only one of the handful of survivors able to make it. Will you pick off stragglers from a rooftop until you are the only one alive? Or would you rather make a mad dash for freedom, leaving your pursuers behind and escaping under the cover of night? Each extraction is unique, with the final area layout and your skills deciding the winner. Cosmetic customization options and a deep progression system reward you for your victories and close-calls.

All this, rival players, tight shooting mechanics, and an arsenal of guns, attachments, armour, and melee weapons mean no two matches are the same.

I was pre-alpha tester. We convinced the dev team to delay the early access launch. After the delay, we still tried to make them delay it. They didn't. And it shows. This game is a concept, nothing more. And the concept is great, but the game itself is pathetic.

Give it time and maybe it'll be a good game. But seeing how Survarium turned out I doubt it. Slapping the Early Access title on a game is not an excuse to make your game into a mess. You will not be able to get a playerbase unless you were to make it free to play.

Oh also, don't believe the screenshots, those aren't even close to the graphics of the game. The gameplay footage you see on steam is also not an accurate representation of what the game actually is.

The game is overall, much better than it was during the pre-alpha, but it is still not a good game. You can be sympathetic for the game because it is in early access, but the fact of the matter is, you will not be able to spark interest in your audience if your game is barely playable during early access. This game is a prime example of Vostok Games attempting to use their reputation as former S.T.A.L.K.E.R. (great game btw) developers to filch a little bit of money.

This game has a great concept, a battle royale more concerned with struggling to find ammunition and good equipment, it has PVE... ... ... - Shadow Mercenary