Unity Re-Order Amature Bones and Export for Blender and Import (Valheim)
Channel: Hugo the Dwarf
Date: 2022-02-18

This video is aimed at modding Valheim but the following steps may apply to other Unity-based projects as well.

These steps are how to match the Visual Bone Order of a Skinned Mesh to the Internal Bone Order, and how to setup the root bone for exporting so that you can import into Blender, and have anything you export from using that armature work correctly in Unity without any odd deformations.

This Video is in combination with this document I wrote: https://docs.google.com/document/d/1DTlhR1_qlXTlCTvBHNYgd2107cQx8cUXAy4FrqWr2O4/edit#heading=h.hr2h4lue8t0x

And the Link to the Resources used are here: https://drive.google.com/file/d/16cxzPuilN9_UFQ1kWm7P_pln3PIa5she/view?usp=sharing