Prisoner Of War (Functionality test PCSX2 1.7 Nightly)
Channel: markiceyy
Date: 01/07/2023

In the past this game barely worked for me so I decided to revisit it again in this version being (1.7.4665) and record it!

I've overclocked certain settings so they're more heavier then on a normal PS2 for a quality overhaul and ended up with a pretty good result.

Hardware (none of these are overclocked)
Intel Core i5 3570k (3.40GHz)
NVIDIA GeForce GTX 1060 (6GB Vram)
DDR3 Ram (8GB)

PCSX2 settings
Renderer: Vulkan
Adapter: Gpu brand/model

DISPLAY
Fullscreen Mode: Borderless Fullscreen
Aspect Ratio: Fit to Window/Fullscreen
FMV Aspect Ratio: OFF (but I might enable it in the next test
Deinterlacing: Automatic (Default)
Bilinear Filtering: Bilinear (Smooth)

Enable Widescreen Patches (OFF but I might enable it in the next test)
Anti-Blur (ON)

RENDERING
Internal Resolution: 3x Native (1080p)
Mipmapping: Automatic (Default)
Texture Filtering: Bilinear (PS2)
Trilinear Filtering: Automatic (Default)
Anisotropic Filtering: OFF (Default)
Dithering: Unscaled (Default)
Blending Accuracy: Basic (Recommended)
Texture Preloading: Full (Hash Cache)

POST PROCESSING
Contrast Adaptive Sharpening: (None Default) Sharpness 50%
FXAA: ON