103 - Simulation Functionality Registration Framework (Bringup I)
Channel: StableCoder
Date: 2021-06-16

This session sees the initial bringup of a new framework for adding and removing functionality to the engine at runtime.

Using a new foe_simulation library, this is to be one of the *very* few items that relies on global state, and will deal with handling functionality registration, then using those registered items to add/remove functionality to Simulations at runtime through registering functions specific to pulled-in libraries that abstract much of the complexity to a library-local level.

2021/06/04