Secret success of VR games | Yuki & Pixel Ripped VR | Meta Business Podcast
Channel: VR Essentials
Date: 2021-11-28

VR Monetization & Creative Production | Yuki & Pixel Ripped VR | Meta Business Podcast 

In this video we talk to Pedro, the guy in charge of production and Kako Creative Director for Arvore Studios who have released two of the most successful titles in VR called Pixel Ripped and Yuki VR.

Spotify version available at vressentias.io
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Timestamps
54:00 How did Kako (Arvore Creative Director) and Pedro (Arvore Production manager) Meet 
01:18:19 Are VR gaming studios popular in Sao Paulo Brazil?
02:44:56 What type of VR Gaming studios are based in Sau Paulo Brazil?
03:06:13 When was Arvore Studios founded?
03:32:29 How did Pedro get into VR Gaming Industry?
07:08:11 What languages and how did you learn about VR when starting in the industry?
07:45:05 What set of skills did you (Pedro) need to learn on the job?
08:23:47 How long did it take you (Pedro) to feel comfortable after learning these new skills?
08:53:47 What is the biggest difference between a game designer and a programmer?
11:33:15 Kako, how did you get into Virtual Reality and the industry?
14:45:58 When did you both know VR was for you?
19:08:48 How did you (kako) Adapt from a Film/Advertising background to doing creative direction in the VR industry?
21:12:31 What VR experiences help you (Kako) to learn more about VR?
25:08:59 How did Yuki VR and Pixel Ripped come about?
26:59:57 Personal experience in pixel Ripped when in Vr for the first time
31:06:24 Does Yuki VR Creation have a similar story to Pixel Ripped?
35:10:31 Why did the creative direction of Yuki change and when?
37:20:57 What was the target market in mind for Pixel Ripped and Yuki?
39:53:53 How does an agency take into consideration the revenue aspect of a VR Game?
40:22:49 Is monetization taken into account from the start of production?
42:18:57 What is the advertising thought process during production during the production of a VR game?
47:10:05 Why create a Vr game like YUKI when Brazil is more known for its football sports culture?
50:44:15 How many Maps/Levels are created in Yuki Vr?
51:54:49 What were the main design production challenges when creating Yuki VR?
53:11:57 What is involved in your process when Testing of a VR game?
58:15:12 Whsy did you choose to use Unity and not Unreal as your principle VR game engine?
59:03:47 How challenging is it to scale a Map/Level in VR when creating an experience similar to Yuki using Unity?
01:00:24:00 Was Pixel Ripped more challenging than Yuki?
01:03:58:38 How easy is it to port Yuki and Pixel Ripped VR onto various platforms?
01:04:54:19 How difference is the experience when playing Yuki VR using a Facebook MEta Quest 2 vs a PCVR/Hp Reverb G2 or a Pico Neo 3 Pro?
01:08:15:20 How do you host a game Or use servers when creating a VR experience?
01:10:47:30 What are your favorite headsets for testing Yuki Vr and Pixel Ripped?
01:11:26:21 What is my favorite vr headset (Pedro question to me)
01:13:21:01 What are the most challenging areas when developing a VR game for PCVR?
01:15:47:43 Did you create YUKI VR so people would have a standing experience?
01:23:13:42 Does the pace in YUKI VR change? How did you settle for the gameplay speed?
01:29:20:29 How much time does ti take to develop a level/Map in Yuki Vr game?
01:31:57:53 How do you deceive on the art direction of a new map in Yuki Vr?
01:33:04:34 What is involved in the production process when creating a VR game?
01:37:20:22 Do you model a prototype of the game before adding final prefabs?
01:40:38:05 Arvore show us actual drawings from the initial production process
01:42:14:28 Are you working / porting the game to Pico Interactive Neo VR headets?
01:43:29:24 have you thought of porting the gam to HTC Vive Focus 3 enterprise market?
01:44:58:56 What is the most important advice you can give to anyone who wants to get into the VR industry? (Kako Answer)
01:46:07:08 (Pedro answer same question)
01:50:20:46 What is the working culture like at Arvore or the VR industry in Brazil?