Diplomacy (board game) | Wikipedia audio article
Channel: wikipedia tts
Date: 21/12/2018

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Diplomacy_(game)


00:02:36 1 History
00:03:41 2 Basic setting and overview
00:06:37 3 Comparison with other war games
00:07:42 4 Gameplay
00:08:14 4.1 Negotiation phase
00:09:24 4.2 Movement phase
00:10:55 4.3 End-of-year and supply centers
00:11:43 5 Variants
00:12:06 5.1 Rulebook provision for fewer than seven players
00:14:15 5.1.1 Alternative way to play
00:16:13 5.2 Commercially published iDiplomacy/i variants
00:16:39 5.2.1 Machiavelli
00:17:20 5.2.2 Kamakura
00:17:35 5.2.3 Colonial Diplomacy
00:18:50 5.2.4 Hundred
00:19:08 5.2.5 Ard-Rí
00:19:34 5.2.6 Classical
00:19:54 5.2.7 Diplomacy of the Three Kingdoms
00:20:20 5.3 iDiplomacy/i variants not commercially published
00:21:19 6 Tournaments
00:21:59 6.1 Tournament play
00:22:33 6.2 Major championship tournaments
00:23:45 6.3 Other major face-to-face tournaments
00:24:24 6.4 Major play-by-email tournaments
00:25:26 7 Other ways to play
00:26:01 7.1 Postal play and postal hobby
00:27:58 7.2 Online
00:29:23 7.3 iDiplomacy/i computer games
00:30:27 8 Reception
00:31:16 9 See also



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SUMMARY
=======
Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in 1959. Its main distinctions from most board wargames are its negotiation phases (players spend much of their time forming and betraying alliances with other players and forming beneficial strategies) and the absence of dice and other game elements that produce random effects. Set in Europe in the years leading to the Great War, Diplomacy is played by two to seven players, each controlling the armed forces of a major European power (or, with fewer players, multiple powers). Each player aims to move his or her few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map; these supply centers allow players who control them to produce more units. Following each round of player negotiations, each player can issue attack orders and take control of a neighboring province when the number of provinces adjacent to the attacking province that are given orders (written down and declared in advance) to support the attacking province exceeds the number of provinces adjacent to the province under attack that are given orders to support the province under attack. 
Diplomacy was the first commercially published game to be played by mail (PBM); only chess, which is in the public domain, saw significant postal (long distance) play earlier. Diplomacy was also the first commercially published game to generate an active hobby scene with amateur fanzines; only science-fiction, fantasy and comics fandom saw fanzines earlier. Competitive face-to-face Diplomacy tournaments have been held since the 1970s. Play of Diplomacy by e-mail (PBEM) has been widespread since the late 1980s.Diplomacy has been published in the United States by Games Research, Avalon Hill, and Hasbro; the name is currently a registered trademark of Hasbro's Avalon Hill division. Diplomacy has also been licensed to various companies for publication in other countries. Diplomacy is also played on the Internet, adjudicated by a computer or a human gamemaster.
In its catalogue, Avalon Hill advertised Diplomacy as John F. Kennedy and Henry Kissinger's favourite game. Kissinger described it as his favourite in an interview published in a games magazine. Authors Isaac Asimov and Ray Bradbury, and American broadcast journalist Walter Cronkite were also reported to be fans of the game. British journalist, broadcaster, and former Member of Parliament and Cabinet Minister Michael Portillo is known to have played the game whilst studying at Harrow County School for Boys.