American Mcgee's Grimm: A Boy Learns What Fear Is(No Commentary)Gameplay Let's Play
Channel: Andrei
Date: 16/11/2015

Album : https://andrewvonverejan.bandcamp.com/album/the-dream-of-ivories
In American McGee's Grimm, the player controls Grimm, a dwarf who creates a trail of darkness wherever he goes. The premise is that Grimm has become sick of how "saccharine sweet" fairy tales have become, and has made it his goal to revert lighthearted fairy tales to their darker, original versions by running and jumping through fantasy worlds, making things darker as he passes by them, using a downward move (called a "butt-stomp") to increase the distance his dark powers reach. By converting enough objects, Grimm can increase the level of his Dark-O-Meter (a bar that shows the effect of Grimm's powers), increasing the power and radius of his dark aura, as well as his running and jumping abilities. Certain characters complicate this process by attempting to clean the areas Grimm has converted, but these enemies can be stopped once Grimm's Dark-O-Meter reaches a high enough level. Of course, Grimm does more than simply "restore" classic tales to their original unedited versions: he practically reduces many to dark parodies, the original message of the story obliterated, which suits Grimm just fine.

Season 1

Episode 1. "A Boy Learns What Fear Is" (Released July 31)[9] When a young boy goes on a quest to find the true meaning of fear, his trek takes a turn for the darker when Grimm appears to muck things up! Traverse on a quest for fear through the boy's hometown, the gallows, a local school, a graveyard and a haunted castle... and that's the uplifting part of the story! Happily ever after ends now!