BBBB544. Still searching for the SOUL of a game with Jess Metheringham. What defines our game?
Channel: Stuff by Bez
Date: 16/02/2022

Continuing the conversation from yesterday. 

In part 1, we decided that the soul can be formed during the initial SPARK, or it can be discovered during the EXPLORATION once you start designing. 

Games are continually changed during design and development. We can add/cut/change, but we need to be mindful of the SOUL of the game. 



What is the core? What is the 'best bit'? Are these the same? If not, what's the difference?



At what point is it appropriate to determine this? When should we write a 'vision document'? When should we change the core of the game, or remove a founding element?

_____



Jessica Metheringham is making a journey from politics to boardgames! She first worked in parliament, then monitoring elections, and then doing parliamentary work on social justice campaigns. Jessica ran workshops about how to engage with politics, using some RPG techniques. In 2019 she ran her first Kickstarter, for Disarm the Base, a game about disarming war planes. 



Jessica is now working on a feminist dungeon crawler set in a library - Library Labyrinth. She remains politically active, involved in the Quaker community, and is a loving mother.



https://twitter.com/dissentgames        

https://disarmthebase.com/         

https://librarylabyrinth.com/         

https://dissentgames.com/