Bringing a Game from the Quest Store to the Apple VisionOS App Store with the CEO of Puzzling Places
Channel: XR Bootcamp
Date: 2024-03-01

As you’d expect, the Vision Pro has launched many apps and games to try, and some of them have already been successful and available on the Quest Store before.

Puzzling Places is one of the only 2 (two) official Quest store games that managed to launch on the Apple Vision Pro on day one!

In this Open Lecture, Daniel Sproll from Puzzling Places will share his and his team's very challenging journey and what they learned while recreating their Unreal game in Unity, to make it ready for the launch day of Apple's VisionPro.

🧩 Key topics discussed

► Topic 1: Key Design Decisions you need to keep in mind when creating an app for AVP
► Topic 2: Useful Design Paradigms & UI/UX Concepts to learn to design for AVP
►Topic 3: Key technical challenges for 'volume app' development in Unity
►Topic 4: Comparison of how Puzzling Places looks and interacts on the Quest, vs. on AVP
► Topic 5: Initial feedback and reception of Puzzling Places & Outlook of the current App Store landscape

📣 Speakers

Daniel Sproll is a trained cognitive scientist turned founder, has been deeply involved in the virtual reality (VR) revolution for over a decade. His career trajectory spans from researching human navigational behavior in VR to pioneering early VR interaction design as a UX designer. As co-founder of realities.io he produced multiple award winning VR experiences and launched the indie VR hit Puzzling Places. 

Shahriar Shahrabi is the Creative Lead at Realities IO, a pioneering studio in VR/AR and immersive experiences. There he worked on the critically acclaimed Puzzling Places that launched across Meta Quest, PlayStation VR 2, and Pico and Apple Vision Pro. Previously Shahriar co-founded Grizzly Games, known for titles like SuperFlight and Islanders, and shares his game development insights through a blog covering topics from fluid simulation to art direction.

About realities.io:
Realities.io brings the real world into VR, fully explorable, interactive & with stunning photo-realism. By using novel capturing methods such as Photogrammetry, RIO focuses on large-scale and high-quality environment capture and reconstruction for 3D engines. RIO’s technology has powered a number of VR films and experiences, including [Home After War](http://homeafterwar.net/), which was awarded “Best Use of Immersive Arts” at SXSW 2019.

#applevisionpro #visionos #quest3 #games #puzzlingplaces 

ᯅ Join the Waiting List for Apple Vision Pro Master Class:  https://xrbootcamp.com/apple-vision-pro-masterclass/?utm_source=youtube&utm_medium=clipdescription&utm_campaign=avpmasterclass

Apple’s Vision Pro launched on February 2, and reviews are raving! 

⌚️Timestamps: 
0:00 Introduction of Speaker
1:55 Overview of the presentation
2:33 What is Puzzling Places and Core of the game
6:43 Key Design Dimensions for Apple Vision Pro
10:42 Tech stack comparison between Quest VR and AVP Volume App
15:53 Spatial Representation comparison between Quest VR and AVP Volume App
19:57 Interactions Comparison between Quest VR and AVP Volume App
22:22 Octopus Paradigm
23:32 Re-Design Takeaways
26:57 Initial Feedback
30:18 App Store Landscape 
40:10 Q&A