Blender Map to Sphere Transition
Channel: Dezl
Date: 2022-08-26

#geometrynodes #blender
If you want to transform your object to it's UV's adapt this node.
Here the UV's are sized by y=pi and x=pi*2 because sphere : y=C=pi*2*r x=d=pi*r … idk look at some wiki :]



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