Why REALISM almost RUINED my VR Game.
Channel: Reality Wanderer
Date: 2024-02-04

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Yo! Welcome to the fifth DevLog of RAMEN4ROBOTS. In this DevLog I will talk about the process of throwing realism out of the window in favour of more fun and engaging movement. Often in VR Game Development there is this hyper focus on realism. Being close to Mirror's Edge is fun and all but why limit ourselves with movement a human could do? Especially when we are not a human but a hyper modern RAMEN delivery robot! 

What is RAMEN4ROBOTS?
R4R is a VR game heavily inspired by Jet Set Radio and Bomb Rush Cyberfunk with the goal of bringing similar gameplay to VR! All I could think of while playing those games is how awesome it would be to experience them in VR. In this DevLog series I will take you along in our journey to make that dream a reality. Funky Beats, Inline Skates, Parkour and Tricks included! 

Music Used:
The Sound (Rude Lee Remix) - Jet Set Radio Evolution
Concept of Love - Jet Set Radio 
Humming The Bassline - Jet Set Radio
Magical Girl - Jet Set Radio
Throwback Galaxy - Mario Galaxy 2
What U need - Sonic Rush
Staff Roll (SiIvaGunner) - Super Mario 64

Chapters:
00:00 Fixing Realism.
00:52 What I changed.
2:55 Mario 64 VR? 
5:00 Sonic Rush VR?!
5:45 Our goal. 
7:05 When DEMO???