Godot Engine live enginedev - GDScript revisions 1.5
Channel: willnationsdev
Date: 30/07/2022

#godot #godotengine #gamedev #gamedevelopment #softwaredevelopment #opensource #gdscript #cplusplus #cpp #cppprogramming

Round 1.5 of GDScript revisions for Godot 4.0. Deadline August 3rd. Goals:

- Segregate class name and editor integration of `class_name` using `@export`.
- Allow a GDScript to have an `@global` top-level class annotation to add GDScript-wide global classes, enums, constants, and static functions.