Rust Experimental Pt9.: Fantastic Solo Raid. Frying the Big Fish. (Steam PC Gameplay)
Channel: LIFE RPG
Date: 19/07/2016

Rust is a PVP survival sandbox set in a post-apocalyptic world. Build a base, make friends and enemies, and do your darndest to become the king of your chosen Rust server. I am almost 300 hours into Rust, and I simply can't get enough!

Check out Rust on Steam: http://store.steampowered.com/app/252490/

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Rust, Rust, Rust, where do I begin. Would I recommend this game? Yes, but only if you know what you're getting yourself into.

Well, first off, Rust is a game of "Survival". But their definition of survival is... well... different. To be bluntly honest, the nature of the game encourages and rewards you for being an absolute bastard. For a game that plops you naked on a beach with nothing but a rock, there are alot of guns and powerful weapons players can get easily and very early on. The game appears to cater to clan and group wars, which I'll admit, makes for some excellent videos. But the fact of the matter is most people (myself included) don't want to play that way. This game becomes a HUGE investment of your time as typically, it will require hours to build a "raid-proof" home. And once your home is finished, you'll look out at the beautiful sunset and log off, confident your hard work has paid off, despite the fact that your home is only 30% actual home and the other 70% is pure armor. But when you log in less than 24 hours later, you find yourself waking up on noob beach. Because for every hour you spent building your home, some prick has spent double that left clicking the attack button with one hand while furiously fapping with the other to wreck your hard work. But if you can manage to build a good home on a good server, the game can be a very rewarding experience.

Rust for me had alot of disappointing, infuriating moments, which often keeps me from coming back to play. But it also had alot of great moments. The act of logging on alone was an anxiety, waiting at the loading screen wondering if I've been killed or if I was still safe. The intense feelings of paranoia from the presence of other players and of protecting my home. The adrenaline rushes of being shot at, and of going on intense raid missions. The excitement of assassinating a powerful kingpin (who deserved it) or gunning down a warring maruader. And finally, the feeling of looking out the window of my beautiful home at a beautiful view of the sunset or a full moon on the ocean. A game has never before invoked as much emotion out of me as Rust has.

I would reccomend these tactics for staying alive:
- Play "Native American" style. Plant your sleeping bag in a bush where no one will find it, and live a life of very little materialism. If you die or are robbed, you lost very little
- Hide. Build your home where no one will find it. Consider sacrificing a fort for a smaller home. It will be easier to raid, but harder to find. Raiders will assume there is a bigger bounty inside a bigger fort, but might decide not to waste their time on a smaller home because they'll think you're poor. Stay far away from the West and East coasts (where new players generally spawn), away from the middle of the map, and away from the road and rad towns. Build next to clusters of big rocks, or terrain that would be unappealing for travel (for example, tundra), and never in the open. You will likely be found eventually, but I have had games where I was either never found or if I was, players just left me alone. And it will give you lots of time to estabilsh your hold. 
- Understand raid tactics. You can lock your door, but can they blow a hole in your window? Come in from the roof or the foundation? Did you destroy the stairs so no one can get up to you? Did you build a third floor in case they blow up the first floor ceiling? Did you armor the hell out of your cupboard so they can't build their way around? There are lots of things to consider, and the game is constantly updating in ways that require new strategies.
- Raid a few homes yourself. I'm generally a peaceful player, but if I see someone setting up camp too close to my territory, I treat it like a threat. Because let's face it, it generally is. The players will eventually find your home if they haven't already, and you can't trust them not to come after you. Again, you can check the servers for population and you can scope out targets to determine if the player is currently online. Exploit weaknesses, get in, loot, and get out as fast as you can. Stay out of the road and weave through trees, bushes, and etc. Make sure no one sees you, catches your name, and make damn sure you aren't followed. -White Shadow