Mass Effect [#50] - UNC: Asari Diplomacy || Walkthrough
Channel: Ultrawide GC
Date: 22/02/2019

► Walkthrough: Mass Effect
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Mass Effect

As the circumstances in which you obtain this assignment varies, so will the ordering of your knowledge of events be affected. If you have already dealt with the mercs, skip to Dealing with Nassana. Otherwise, continue reading as normal.

Nassana will tell you that a group of mercenaries attacked a freighter where her sister was a crew member. However they since kidnapped her for ransom money, as their family is prestigious and well-known. Nassana says that she paid the ransom to the required account but that her sister was not released. As she is an important ambassador, by Citadel law, Nassana should have reported the situation to C-Sec. She explains that if her actions were discovered, she would lose everything. Having already found the mercenary location by tracking the ransom money she had paid, she asks for Shepard's help. Head to Sharjila to rescue Dahlia.

Dealing with the Pirates 
Upon landing on Sharjila in the Macedon System of the Artemis Tau cluster, you will notice that it is a Level 1 pressure hazard, so plan to limit your time outside the Mako or have at least one party member wear Devlon Industries armor. The stronghold is directly north of the Mako's landing site, and heavily defended. In four towers are Pirate Snipers and on the ground are a further five Pirates, including a krogan, and another Sniper. Deal with the krogan and the snipers first, preferably staying inside the Mako while snipers are about to avoid getting one-shotted by their Assassination ability, then switch to the regular grunt pirates. When they are all down, head into the stronghold.

Warning: Keep an eye on the Level 1 Hazard bar if you're fighting outside the Mako; Pirates can take a long time to kill so it's easy to lose track.
If you insist on fighting outside the Mako, you can skirt the perimeter and try to take out the snipers first. The cliffs are probably the best approach as you can duck back for cover against the snipers. If a Sniper Rifle is not available (your followers will typically not engage at that distance with their sniper rifles), a Pistol with the Marksman skill can be a fairly decent alternative. If you are unable to kill the snipers, try special ammunition to help knock them off their platforms to reduce their line of sight, allowing you to approach the camp from more directions and with more cover against the snipers. Another way to knock snipers off their platforms is to rush the camp with the Mako and just drive into or sideswipe the platforms, then flee and return on foot later (although you may inadvertently kill a pirate this way and thereby get reduced XP). Also, some pirates can be drawn out of the camp, allowing for divide-and-conquer attrition. Retreating far enough from the camp allows you to save the game, so if necessary you can divide your on-foot assault into phases.
Once inside, it is recommended that you save your game because there are a further seven Pirates, another two Snipers, one on the main floor, and a second on the upper floor catwalk, and their leader, the Asari Slaver. The wall directly in front of the door will provide some good cover, so use it. There is another krogan pirate in the main room as well, and like all krogan, can regenerate unless killed in the air. This battle can be tough especially if you let any of the pirates get behind you, so don't let that happen. The cover in front of the door is the best spot if you can hold it, but don't be afraid to backpedal into the entry room if you need to. If some enemies take cover hear opposite the entry door, there is a fuel tank that you can use to either severely wound, if not kill them. Using the Overload ability works great as it amplifies the explosion.

Generally the pirates will not rush the door. Therefore, to avoid an unnecessarily long battle of attrition, have your team wait in the entry room. Rush in but not too far, then back out. Each time you do, it should draw one or two pirates to a closer and more vulnerable position instead of one where they can easily retreat and wait for their health and shields to fully recharge. If necessary, lead them back into the entry room where the rest of your team can help kill it quickly with combined fire. Once the number of pirates has been thinned, it will be safer to advance deeper into the room.

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How I ran this game in 21:9 - 3440x1440 - 60 FPS:
Use the fix from  here: https://pcgamingwiki.com/wiki/Mass_Effect
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Walkthrough in 21:9 - Ultrawide - 3440x1440 - 60 FPS
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