Tailspin Devlog 07 - Actual Crafting and Transition Shaders
Channel: Alan Lawrey
Date: 2022-03-25

I've spent a while making a transition variant on the base shader that allows bringing objects into view. The shader makes use of a world plane (location and normal) to indicate where the transition should be happening, then a separate script just moves the graphical part of the object through that plane and it all comes together.

I've made progress on the other part of the crafting system, the actual creation part.

Chapters:
00:00 Intro
00:16 Transition Shaders
04:30 Fabricator

#indiedev #madewithunity #spacegame #shaders