Ordinal Markup Episode 68: Proof that big numbers ≠ good gameplay in Incremental Games
Channel: SuperSpruce
Date: 2021-05-29

So many people these days seem to be obsessed with creating an incremental game with a ridiculously large (at least triple exponential) numbers. Maybe they're trying to set a record, now that we have a number library that can literally reach Graham's Number? Yes, I was victim to this, as The Unscaled Incremental (my best Incremental Game) scores 6th place on the (admittedly outdated) leaderboard of the Incremental Games with the largest numbers (this one: https://github.com/Reinhardt-C/Incremental-Limits/blob/master/limits.md)
     But this doesn't mean that the gameplay is good! There are plenty of examples of Incremental Games with amazing gameplay with numbers not much bigger than we see in day-to-day life, such as Kittens Game and A Dark Room.
     Why is this gameplay not good? You should already know if you've seen the last couple episodes, but this episode provides further proof of this in a more explained manner.
     Hope you enjoyed! 


Game link: https://patcailmemer.github.io/Ordinal-Markup/


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Fluffing a Duck by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100768
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