XCOM 2: #46 - Retard UFO
Channel: MotW1337
Date: 13/04/2016

► XCOM 2 Campaign • PLAYLIST: https://goo.gl/4ML2z0
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«XCOM 2»
More Information about the Game: https://motw1337.com/games/strategy/xcom-2/
Turn-based Tactics Video Game by Firaxis Games
Official Homepage: https://xcom.com
2K Games is the Copyright Holder © 2016

«LET'S PLAY XCOM 2»
Singleplayer Gameplay by Man of the West (2016).
Official Page: https://www.motw1337
Recorded with Xsplit: http://bit.ly/XsplitForYou

IMPORTANT NOTE:
If you like the game please assist the developers and buy the original game or ingame content!

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XCOM 2 is a turn-based tactics video game developed by Firaxis Games and published by 2K Games for Microsoft Windows, OS X, and Linux. It was released February 5, 2016. XCOM 2 is the sequel to 2012's reboot of the series, XCOM: Enemy Unknown. Taking place 20 years after the events of Enemy Unknown, it follows the continuity that XCOM, a military organization trying to fight off an alien invasion, has lost the war, and is now a resistance force against their occupation of Earth.

As with previous games in the series, XCOM 2 casts the player as the commander of the eponymous military organization, now a resistance force opposing the ongoing alien occupation of the planet. Players take control of the Avenger, the new mobile base for XCOM. Players are tasked to give commands to squad members in battles against aliens during missions, while commanding the engineering and research department of the base between missions to create and research improved and new gadgets, weapons and technologies to assist players in battle. Soldiers can be recruited, with each soldier class having their own skill trees and abilities. For example, the Grenadier class can gain access to explosives and grenade launchers, while the Ranger is equipped with melee weapons like swords. Armor and weaponry can also be researched and upgraded by the player in the Avenger base. Each mission's environment is influenced by the world's state, while maps are procedurally-generated to create a wide variety of levels, in which every map features different terrain and buildings in each play-through. Mods are also supported. Campaign, class and enemy types can be created by users and can be shared through Steam Workshop. A one-versus-one multiplayer mode also returns from Enemy Unknown. New enemies are also featured, such as units from the new faction, ADVENT, and more alien types like the Viper.

At the start of most missions, the player's squad will be concealed and will not be detected by any enemies. They can position their troops to plan their battle and ambush enemies. The player can also loot corpses of enemies to obtain weapons, upgrade parts and artifacts. Melee weapons are also featured. Players can also hack into enemies' mechanical weapons like turrets and temporarily shutdown or control them for themselves. Soldiers in the squad can be killed by enemies; however, their bodies can be carried back to extraction to keep their equipment should the player deem it necessary to abort the mission. Likewise, if a soldier is critically wounded and it is deemed necessary to abandon the mission, a soldier can carry the wounded soldier to extraction where they are revived upon leaving the map. XCOM 2 features faster combat than Enemy Unknown, as there are a lot of "hit-and-run" missions where players must rush into facilities to complete their objective quickly and return to the extraction point immediately. This includes semi-random attacks on the Avenger by alien UFO's, which will cause an automatic game loss if failed. The mission structure of the game is also different from other XCOM video games, as XCOM 2 features secondary objectives for the first time in the series. Reinforcements play a bigger role, and depending on the mission, ADVENT will continuously deploy new enemy troops. Another feature added is the Avatar Program, a research project run by the aliens, that gradually proceeds over time, and if completed is an automatic loss. This can be delayed by sabotaging alien research facilities and other semi-random events.

Source: https://en.wikipedia.org/wiki/XCOM_2