Game Design - Ironman VS Save Scumming  with Xcom & Fire Emblem feat. Francisco Landeros
Channel: The Seth Rokage
Date: 2019-09-25

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On this episode of game design we're going to delve into two of my favorite ways to play games, through the methods of Ironman and savescumming. Both of these practices generally revolve around the concept of permadeath. Ironman modes (whether it's forced by the game or as a meta difficulty challenge by the player) lock players into their decisions no matter how disastrous the results. Save scumming on the other hand creates ground hog day scenarios where you essentially reverse time through a chess match in order to get as good of an outcome as possible. 

#GameDesign #SaveScumming #Permadeath 

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