Rendering cadnano models in Maya (Part 4/4)
Channel: Shawn Douglas
Date: 01/12/2016

Additional notes at http://sdouglas.github.io/lr-notebook/projects/tutorials/2016-11-29/

Here we set up an ambient occlusion shader on its own render layer. We then configure the render settings so the separate render layers will each be saved to its own layer in a layered Photoshop PSD file. We can then easily composite the two layers (by multiplying the ao layer on top of the ss layer) for the final desired appearance.