Ambisonic reproduction systems | Wikipedia audio article
Channel: wikipedia tts
Date: 2019-07-02

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Ambisonic_reproduction_systems


00:00:48 1 General considerations
00:00:58 1.1 Near-field effect
00:01:35 1.2 Speaker distance vs. angles
00:02:45 1.3 Horizontal vs. full-sphere accuracy
00:03:23 1.4 Phasing
00:04:16 1.5 Loudspeaker occlusion
00:05:03 1.6 Number of loudspeakers vs. source material resolution
00:05:56 2 Horizontal-only systems
00:07:05 2.1 Triangle
00:08:14 2.2 Square or rectangular setups
00:09:04 2.3 ITU 5.1
00:10:52 2.4 Hexagon
00:11:58 2.5 Octagon
00:13:07 3 Systems with limited height reproduction
00:13:18 3.1 Stacked rings
00:14:21 3.2 Upper hemisphere systems
00:14:57 4 Full-sphere systems: Platonic solids
00:15:30 4.1 Tetrahedron
00:16:24 4.2 Octahedron
00:17:14 4.3 Cube
00:17:57 4.4 Icosahedron
00:18:32 4.5 Dodecahedron
00:18:58 5 Irregular speaker layouts
00:19:24 6 Binaural stereo



Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.

Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain

Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.

Listen on Google Assistant through Extra Audio:
https://assistant.google.com/services/invoke/uid/0000001a130b3f91
Other Wikipedia audio articles at:
https://www.youtube.com/results?search_query=wikipedia+tts
Upload your own Wikipedia articles through:
https://github.com/nodef/wikipedia-tts
Speaking Rate: 0.9181282341292822
Voice name: en-GB-Wavenet-B


"I cannot teach anybody anything, I can only make them think."
- Socrates


SUMMARY
=======
The design of speaker systems for Ambisonic playback is governed by several constraints:

the desired spatial operating range (horizontal-only, hemispherical, full-sphere),
the predominant resolution (= Ambisonic order) of the expected program material,
the desired localisation performance and size of listening area versus the available number of speakers and amplification channels, and
the theoretically optimal distribution of speakers versus the actually available placement and/or rigging options.This page attempts to discuss the interaction of these constraints and their various trade-offs in theory and practice, as well as perceptional advantages or drawbacks of specific speaker layouts which have been observed in actual deployments.