Open Game Studio "Rolling ball" live session (part 1), 2016 Jan 31
Channel: Michael Kapelko
Date: 08/02/2016

This is a record of the 1st part of Open Game Studio "Rolling ball" live session that took place on 31 Jan 2016 at LiveCoding: https://www.livecoding.tv/kornerr/

The second part: https://youtu.be/851IlFT7y18

The resulting game is available at SourceForge: http://sourceforge.net/projects/osrpgcreation/files/Games/RollingBall

More live session downloads at our web site: http://opengamestudio.org

This record contains the following steps to create a simple "Rolling ball" game:
* create NAME.ogs project by copying wam.ogs and stripping all unnecessary scene nodes then files
* push it to github
* create models
** plain track part
** catching track part
** ball
** cleaner
** cleaner base
* export them
* build the track of 2 levels
** use cleaner pipes as incoming and outgoing pipes
* make the ball move forward and rotate at the same time
* make the ball slide down and rotate at the same time
* make the ball slide down the track
* make the ball slide down all 8 tracks
* make rolling sound when ball is moving
* make certain tracks selectable
* create selection point nodes