Diecast 384: Mythic Tier Cyberpunk Spire
Channel: Paul Spooner
Date: 12/06/2022

Listen to all the Diecast episodes with Shamus Young here: https://www.shamusyoung.com/twentysidedtale/?cat=287

Show Notes:
00:00 Ren Faire
06:59 Summer Game Fest 2022
11:35 Diablo Immortal
19:18 Amazing Cultivation Simulator
22:30 Midnight Fight Express
26:59 Mythic tier
29:47 Homeworld: Deserts of Kharak
39:20 Cyberpunk spire
41:20 Mailbag: Collectibles and Unlockables
Dear Diecast,

What do you think makes collectibles and unlockables satisfying or unsatisfying? Any Do's and Don't's you have when it comes to video games putting in things to find and pick up, and/or for reward systems in relation to the player's behaviour? 

If you were designing a game and had to have collectibles in it, how would you know if you're offering the player an engaging activity or a dull chore? How might you lessen the odds of the latter?


All the best,
Andrew

52:26 Mailbag: New experience increases appreciation of old thing
Dear Diecast, 

Excitement tends to come from new, novel experiences but sometimes a new thing can show why an old thing is great. I tried Master of Orion 2016 out and found it slow and claustrophobic in its menu-heaviness. 40 minutes later I bailed out and hopped back onto good old MOO2...but with new appreciation for some things. Of particular note were the drag-and-drop interface and flexibility of the game's systems. To put it simply: I realized that MOO2 was designed to be played. It facilitates play almost to the point of feeling tactile, like a physical board game. I hadn't fully realized this. 

Have you had an experience where a new game or software made you see something old in a new way? 

Reinvigoratedly, 
Chris P.

1:01:07 Outro