Bennett Foddy: No Pain, No Game
Channel: IndieCade
Date: 2014-05-19

Historically, videogames have induced various different types of suffering in players. Frustration, confusion, boredom, shame, irritation. Commercial game development since the '90s has focused on the removal of suffering from games. In this talk, I argue the case for making the player suffer. 


Follow IndieCade on Twitter: http://twitter.com/indiecade
Like IndieCade on Facebook: https://www.facebook.com/IndieCade

Subscribe to our channel: https://www.youtube.com/indiecadeofficial