Real-time vs. turn-based gameplay | Wikipedia audio article
Channel: wikipedia tts
Date: 21/12/2018

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Turns,_rounds_and_time-keeping_systems_in_games


00:00:13 1 Real-time
00:01:44 2 Turn-based
00:03:45 3 Sub-types
00:04:07 3.1 Timed turns and time compression
00:06:00 3.2 Ticks and rounds
00:07:47 3.3 Active Time Battle
00:09:01 3.3.1 Notable games
00:09:09 3.4 Simultaneously executed and clock-based turns
00:10:51 3.5 Unit initiative and acting outside one's turn
00:12:24 3.6 Special turns and phases
00:13:27 3.7 Partially or optionally turn-based and real-time
00:14:46 3.8 Pausable real-time
00:18:07 4 Real-time vs. turn-based gameplay
00:20:37 5 See also



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SUMMARY
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In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based.