Hardware Corruptions without a Flash Cart
Channel: Ircluzar
Date: 18/04/2021

This video documents my research on "Circuit bleeding" hardware corruptors and how to make them. It covers how the Hardware Nes Corruptor and the Snes Cart Interface are made.

The device was tested live on twitch.tv/ircluzar

Footage of the Hardware Nes Corruptor MKII:
https://www.youtube.com/watch?v=D0aCLLDLPIY

Footage of the original Hardware Nes Corruptor by Vinesauce:
https://www.youtube.com/watch?v=CzwsCyM2bUo

Early Footage of the original Hardware Nes Corruptor:
https://www.youtube.com/watch?v=s_UGYN5yuWs

Extra notes:
I wasn't very clear in the video about certain points. My method for corrupting videogames on real hardware is based around the idea that you can short circuit pins of one or two chips together and then apply resistance in the middle to reduce the short circuit. This causes some sort of small electricity bleeding without it being too much so that it crashes the game. My comprehension of why this works is that by linking two electronic circuits together and applying the right amount of resistance, you can put the console in a state where it will function but starts interpreting things wrongly from time to time. My best guess about how this would happen internally is that this probably confuses the chips into interpreting 0s as 1s and 1s as 0s sometimes, depending on what is happenning on the other side. I have tested this extensively with the Nes and it seems like it doesn't kill the console. I haven't tested it for too long with the snes but as a safety measure, if you were to replicate this method, don't leave the probes in interfaces for long times with too little resistance (in a state where it would always crash). If you wish to mod your console(s) for this kind of circuit bending, you can use my research documentation at your own risk.

Songs used in this video:
https://www.youtube.com/watch?v=4qmtB1mVYwk