post-7DRL update 6: too many things to list!
Channel: Ben Makes Games
Date: 14/04/2014

sorry I didn't post earlier; I got a bit distracted during the week working on totally-unrelated stuff. but that didn't stop me from working on Mysterious Space entirely!

below is the changelog for version 0.2.2 at the time of this post. I've got a couple more little things to finish up (which are not on the changelog yet), and then I'll post a link to a new version to play!

0.2.2
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Fixes
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* Alien Artfiacts that repair armor were not repairing armor! (fixed!)
* Fixed a bug in level generation that made some tunnels inaccessible (if a fuel crystal was placed in such a tunnel, the level was unbeatable!)
* Hull health bar is now displayed in the correct colors
* Fixed a bug preventing EMP weapons from being generated
* Fixed bug where Save & Quitting from the sector map resulted in a save game that could never be successfully loaded
* Fixed crash on game save when EMP bullets are on-screen
* Game no longer crashes when it fails to load a save game for any reason

Enemies
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* Enemies drop more items than before
* The drop rates of Swarming Sirrah members has been decreased; in terms of getting loot, killing an entire swarm is about equal to killing a single enemy of another type
* Swimming Sheliak's bullets are now fired from its center, rather than its upper-left corner; also, the bullet damage is reduced slightly

Levels
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* Extended level color schemes to include a "danger" color; this is used to color spiked walls and forcefield generators, so that they can be easily spotted by the player
* Levels generate with a few, randomly-placed crates; they are re-generated when passing back through the levels on your way back home

Equipment
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* EMP weapons now halve the cooldowns of weapons and shield regen rates of their targets, in addition to halving their movement speed
* Added "Berserker Armor" - doubles fire rate when it takes damage
* Added "Angry Armor" - like Angry Shields, fires a bullet every second
* Added "Regenerating Armor" - lower strength, but regenerates slowly
* Added "Scattershield" - every time its hit, fires a few bullets
* Slightly increased speed of bullets fired by Angry Shields

Alien Artifacts
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* Replaced obsolete "increased movement speed through level" Artifact with a "smart bomb"-type Artifact that clears the entire screen of enemies and enemy bullets

Logs
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* Added a new type of item: Logs; these uncommon drops explain the setting from varying points of view

UI
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* Added sounds for some UI menu actions which were missing them
* Added a sound effect when the player takes damage
* When a camera shake event is trigged, the intensity of the shake now reduces over time, instead of ending abruptly
* Added a "Game Over" sequence, followed by a screen containing some details about your game
* Can no longer choose "Continue Game" from the title menu if there are no saved games
* Fixed display of error message when game save direction is inaccessible
* When the game encounters an exception when loading a saved game, a message is now shown (the exception's description); will add human-readable messages later

Points
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* Points are no longer earned for each enemy bullet that never hits you
* Picking up Fuel is now worth 200 points (instead of none!)