Metro-Exodus : Dead City [Mission 5] {Walkthrough/Gameplay}
Channel: theRedLad
Date: 22/03/2019

Metro Exodus
Mission 5 : Dead City 
[No Commentary]

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IGN Review :

It turns out that what makes Metro – a series named and known for its dark, subterranean survival-horror atmosphere – work was never really dependent on being underground at all. The third game, Metro Exodus, successfully brings its lengthy single-player campaign to the post-apocalyptic surface without sacrificing any of the series’ signature tension.

In an era where most first-person shooters seem to be intent on constantly upping the tempo, Metro Exodus is refreshing in its demand that you take your time. This is not a run-and-gun experience; it’s a stay-low-and-go-slow crawl through some of the most atmospheric and detail-rich settings I’ve ever experienced in a story-driven shooter. With a storyline that sidesteps the supernatural themes of its predecessors in favour of focussing on a more affecting human experience, and level design that affords you significantly more freedom without giving you too much room to relax, Metro Exodus feels like the full realization of this series’ potential.

Picking up two years after the events of Metro: Last Light, the largely self-contained story of Metro Exodus follows the plight of main protagonist Artyom, his wife Ana, and a crew of surviving Spartan Rangers led by Colonel Miller as they set out from nuclear-war-ravaged Moscow in search of safe harbour aboard the train Aurora. That mobility brings a dazzling variety of settings we’ve never seen in a Metro game: their year-long, cross-continental journey ushers in a seasonal shift as you reach each stop, taking you from snow-blanketed sprawls of urban decay to sand-swept deserts and lush forest settings, each incredibly well-realised and populated by a healthy variety of deadly mutants and pockets of humanity both friendly and hostile.

Metro Exodus takes the fear-inducing formula of the series and transplants it into expansive, sandbox-like levels without losing any of the oppressive tension that makes the Metro games memorable and distinctive among post-apocalyptic first-person shooters. It’s a frequently exhilarating and densely atmospheric journey across a Russian dystopia brimming with detail and deadly inhabitants, and well worth the trip for its consistently effective use of survival horror and hair-raising action.