Gio community call #4
Channel: GUI programming with Gio
Date: 2020-07-23

Recording of the 4th Gio (https://gioui.org) community call.

Presenters:

Chris Waldon: Material design components, Arbor distributed chat system, Sprig client.

Viktor Ogeman: Gio GPU rendering of vector graphics, affine transformations, future compute shader work.

Chat history:
https://paste.sr.ht/~eliasnaur/75c0ba4ecfb20f19f86d6adfe647231cae126a17

Links:
* Material components - https://git.sr.ht/~whereswaldon/materials
* Arbor - https://arbor.chat
* Sprig (Arbor GUI client) - https://git.sr.ht/~whereswaldon/sprig

* Compute shaders on the CPU - https://github.com/vron/compute

* Complex script issue - https://gioui.org/issue/146