OPENRNDR shaders #5: contours, ColorType.Float32, shadeStyle, trails, renderTarget
Channel: In Conversations | Creative Coding & Art
Date: 25/10/2023

Alessandro and Abe decided to see what happens when they get together and record their conversations about OPENRNDR, their favorite creative coding framework. They try to figure out what is special about Kotlin.

In the last video of each recording session we don't plan in advance what we want to show, but improvise and see where things go.

That means you get to see our process instead of learning about the most optimized way of doing something.

Please leave your questions, suggestions or requests in the forum: https://openrndr.discourse.group