Let's Play No Rest For the Wicked Episode 0 Menus and Character Creation
Channel: The Preacher Plays
Date: 19/04/2024

Welcome to the Preacher Plays: No Rest For the Wicked

A brand new Early Access Action RPG (my favorite)!
Special thanks to @MoonGameStudios and Private Division for providing the game key so I can share this with you.
No Rest For the Wicked Roadmap: https://norestforthewicked.com/ about 2/3 down the page.

A Story of Politics and Plague
The year is 841 - King Harol is dead. Rumors begin to emerge about the return of a great plague known as the Pestilence. You are a Cerim, a member of an ancient sect devoted to vanquishing the plague. Called to investigate these rumors, you board a merchant ship to the backwater Isola Sacra. While en route, a rebel group known as the Risen seizes the ship - leaving it wrecked as it collides into the island’s rocks. Washed up on the shores of Isola Sacra, you wake up naked and unarmed. As you find your bearings, you end up caught between a vast political struggle and a fight for survival.

A Hand-Crafted World
Isola Sacra is a living, breathing world that has been painstakingly hand-crafted. Traverse through vibrant, seamless, interactive environments: if something looks climbable, it is, if an object is too thin to walk over, you may just need to balance your way across. Each step, climb, and jump should be intentional. We’ve abandoned the traditional point-and-click in favor of a WASD or controller control scheme. Searching every inch may prove fruitful, revealing secret areas and loot.

Sacra is everchanging. Return to previously explored areas to find new threats to tackle and resources to scavenge. Each time you visit a region, a drastically different experience will be waiting.

The Way I Play
I tend to play with a very high value on exploration.  Come join me for the fun!

Thank you so much for your comments, keep them coming and help me become a better player, just be gentle and don't give me spoilers.
https://www.youtube.com/@preacherplays?sub_confirmation=1