Unity3d Procedural Buildings - How To Add Vegetation To Balconies? (Part 9)
Channel: Dilmer Valecillos
Date: 2019-12-26

Procedural generation of buildings in Unity where I focus on adding vegetation to give the buildings more life. 

In this video I show you few of the balconies prefabs I recently added and also how to add a new prefab and associate the prefab with my ProGen implementation.

Some of you asked about the source code and it will be available via Patreon in the next few days and thereafter in GitHub available to everyone.
https://www.patreon.com/dilmerv

Recommended Assets for Today:

Digger - Terrain Caves & Overhangs
https://assetstore.unity.com/packages/tools/terrain/digger-terrain-caves-overhangs-135178?aid=1101l7LXo

Amplify Shader Editor
https://assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570?aid=1101l7LXo

*** Support me by Subscribing to the channel as it will help me in bringing a lot more content ***
http://bit.ly/2NmnFMu

Get realtime indie development tips from me in Twitter 
https://www.twitter.com/dilmerv

Subscribe to my indie development videos & game releases newsletter
https://www.dilmergames.com

Blog about Indie development and startup 
https://www.dilmergames.com/blog