Pushing Pixels with Lisp - Episode 52 - Assimp part 2
Channel: Baggers
Date: 15/08/2018

We made a little progress on getting the textured sponza model loaded but found issues with the normals. We also went off on a few tangents which was fun.

Links from the stream:

https://github.com/3b/cl-vulkan
https://github.com/3b/cl-vulkan/blob/master/spec/vk.xml
http://www.crytek.com/cryengine/cryengine3/downloads
https://casual-effects.com/g3d/data10/research/model/dabrovic_sponza/sponza.zip