Computer representation of surfaces | Wikipedia audio article
Channel: wikipedia tts
Date: 18/01/2019

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Computer_representation_of_surfaces


00:00:30 1 Open and closed surfaces
00:02:19 2 Flattening a surface
00:03:55 3 Surface patches
00:04:46 4 Faces
00:05:41 5 Skins and volumes
00:06:19 6 Transition to solids
00:06:43 7 Types of continuity
00:07:21 8 Surface visualization / display
00:08:53 9 CAD/CAM representation of a surface
00:09:39 10 CAE/FEA representation of a surface
00:10:28 11 VR/computer animation representation of a surface
00:11:25 12 See also



Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.

Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain

Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.

Listen on Google Assistant through Extra Audio:
https://assistant.google.com/services/invoke/uid/0000001a130b3f91
Other Wikipedia audio articles at:
https://www.youtube.com/results?search_query=wikipedia+tts
Upload your own Wikipedia articles through:
https://github.com/nodef/wikipedia-tts
Speaking Rate: 0.845059290378743
Voice name: en-GB-Wavenet-A


"I cannot teach anybody anything, I can only make them think."
- Socrates


SUMMARY
=======
In technical applications of 3D computer graphics (CAx) such as computer-aided design and computer-aided manufacturing, surfaces are one way of representing objects.  The other ways are wireframe (lines and curves) and solids.  Point clouds are also sometimes used as temporary ways to represent an object, with the goal of using the points to create one or more of the three permanent representations.