Where did that come from? - Tests for Habitability of Space, Why VR is not for kids, content ideas
Channel: Kiernan Holland
Date: 14/06/2020

Everytime I open my mouth, out spills subliminal thoughts and stuff conjured insitu (which means I'm coming up with stuff without deep research, just freeform from-seat-of-my-pants or thinking-out-of-my-hat or pulling-our-of-my-ass or shitting-ideas cognition) ..

I discuss in starting about the fact that children have smaller heads, the headset is too heavy, babies haven't the eye separation to see three dimensional shapes and it wouldn't even matter because their brains probably haven't developed enough to understand dimension or even shapes. You will notice that the game of peekaboo is mysterious to babies because they aren't aware of things like things that appear and reappear, possibly from different angles. And why in grocery stores children have a hard time dealing with before and after, preposition, disorientation, location, etc.. These are things a child can't understand even if presented on a ipad screen, not until they are mature enough. But some children would be susceptible to blinking and disorientation that might trigger epilepsy.. There may be other reasons outside of just outside of that like just simply getting the headsets to a size and weight that it is manageable for them. Then they need the dexterity to use controllers. But you could introduce adult perception content at a much younger age, making them better at perceiving location, faces and shape recognition, by making items small enough for their limited eyesight and perspective to grasp. 

I also ponder the kinds of content and camera concerns needed to view stuff smaller than three inches, like making smaller ccds, using a smaller lens pack, smaller overall cameras, possible uses, I didn't talk about using VR and smaller cameras to do maintenance tasks on electronics in space satellite/station and the like, to go in and identify problem areas in machines you wouldn't want to dismantle, which would be another market for smaller VR cameras, is checking the status of the visible wear of a machine or to do tests on things that are densely packed after being manufactured. 

Then I ultimately touch on concerns of making gravity work in zero-G and why it would not be like the experience of gravity on earth. A space wheel can create the effects of gravity so long as you are adhering to the wheel, however the minute you jump up, what is going to keep you from dropping off into zero-G ?, and how fast would the surface have to be moving to create realistic gravity? Also I talk about how to create AI at least to determine what kind of intelligence the AI robots or observation devices on mars collect as the time it takes for observations to reach earth slow interaction. I just had an idea, the AI would need to have the concerns of a rock climber, not the intelligence, just the approaches to dealing with things the AI would encounter on mars such  as what to do if you lose balance, the use of a walking stick to traverse hills, etc.