Rivers in Unity using RAM 2019 | #Unity #GameDev #Tutorial
Channel: Wizards Code
Date: 2019-11-08

Lets use River Auto Material 2019 to create a River in our Unity Terrain.

This series of videos explores how you can create great terrains for your games and show reels. I'll show you some of the tools from the Unity Asset Store that mean even non-artists, like me, can get amazing results, while real artists can get breathtaking results.

Full list of videos in this series: http://bit.ly/UnityTerrainsPlaylist

Asset Store Links:

Terrain
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Gaia (Procedural Worlds): http://bit.ly/UnityGaiaAsset
GeNa (Procedural Worlds): http://bit.ly/UnityGeNa
Complete Terrain Shader (Procedural Worlds): http://bit.ly/UnityCTS2019
Ambient Skies (Procedural Worlds): http://bit.ly/AmbientSkies
River Auto Material 2019: http://bit.ly/UnityRAM

Cut Scenes
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Pegasus (Procedural Worlds): http://bit.ly/UnityPegasusAsset

Models
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Animals (Janpec): http://bit.ly/JanpecAnimals
Bird Flock Bundle (Unluck Software): http://bit.ly/BirdFlock
Underwater Plants (Nobiax / Yughues): http://bit.ly/underwaterPlants

Don't forget to subscribe: http://bit.ly/WizardsCodeSubscribe

Comments encouraged, including constructive criticism - help me improve.

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Please watch: "Vegetation Studio Pro and Unity Terrain Optimization: How to improve Unity Terrain frame rate " 
https://www.youtube.com/watch?v=ddQgLj8IxSY
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