New Zombie Survival Game 2024 - Unreal Engine 5 - Update #8
Channel: RJH Studios
Date: 2024-04-06

Feel free to join the newly set-up game Discord where we are growing the community.  Community Feedback and Suggestions are always welcome, so feel free to drop by and follow the games progress

Discord - https://discord.gg/hYuQ2me2SP

This is the latest update showing a number of changes to the game development progress

Apologies in advance, my voice starts to get a bit croaky, but i wanted to cover and explain as much as possible while showing gameplay along with additions to the game systems as development progresses.

Below i've listed the changes covered in this video:

00:00:00 Start
00:00:30 Steam Integration     
00:01:20 Loading Screen Placeholders    
00:02:20 New Equipment Slots     
00:02:45 Temperature System (World/Player/Insulation)
00:03:20 Cold/Hot Damage Effects
00:05:25 Looting changes      
00:06:00 Eating/Drinking/Healing Animations    
00:08:00 Map Size 10km x 10km = 100km2     
00:10:00 Lakes/Foliage/Performance changes    
00:11:40 Gathering Animations     
00:13:10 Gathering Destruction effects    
00:14:20 Ambient Sounds            
00:14:47 New foliage (Plants/Grass/Rocks/Logs)    
00:15:50 AI Activation       
00:19:35 Zombie Reaction Animations    
00:20:10 Player Damage Effects      
00:22:20 Vehicle Interactions      
00:24:05 Sound Sliders      
00:25:00 Resource Vendors     
00:26:10 Landmarks      
00:27:05 Player Markers      
00:29:20 Airdrops      
00:34:20 Crafting/Building Radial Menu    
00:36:10 Base Building (Radial Base Building Menu)  
00:37:10 Additional Weather Effects (Vehicles/World Items) 
00:41:20 Base Building       
00:46:10 Advanced Crafting     
00:52:30 Crowbar/Scrap Metal Gathering    
00:53:40 Night Aurora      
00:56:00 Game Saving      

At 56:00 game saving, the game has saved correctly including all player progress and base building.

Item spawners are currently set to spawn on game start, and then later on a timer. This will be changed in a future update so that items only spawn on a timer at random.

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