Game development | Wikipedia audio article
Channel: wikipedia tts
Date: 2018-12-20

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Video_game_development


00:01:54 1 Overview
00:07:44 2 History
00:16:31 3 Roles
00:16:40 3.1 Producer
00:17:28 3.2 Publisher
00:19:26 3.3 Development team
00:20:43 3.3.1 Designer
00:21:27 3.3.2 Artist
00:22:13 3.3.3 Programmer
00:24:04 3.3.4 Level designer
00:25:05 3.3.5 Sound engineer
00:25:31 3.3.6 Tester
00:26:14 4 Development process
00:27:52 4.1 Pre-production
00:29:10 4.1.1 High concept
00:29:28 4.1.2 Pitch
00:30:24 4.1.3 Concept
00:31:36 4.1.4 Game design document
00:32:23 4.1.5 Prototype
00:34:05 4.2 Production
00:34:46 4.2.1 Design
00:35:35 4.2.2 Programming
00:36:08 4.2.3 Level creation
00:37:00 4.2.4 Art production
00:37:08 4.2.5 Audio production
00:38:23 4.2.6 Testing
00:40:27 4.3 Milestones
00:42:56 4.3.1 First playable
00:43:35 4.3.2 Alpha
00:44:19 4.3.3 Code freeze
00:44:38 4.3.4 Beta
00:45:03 4.3.5 Code release
00:45:28 4.3.6 Gold master
00:45:42 4.3.7 Crunch time
00:46:45 4.4 Post-production
00:47:06 4.4.1 Maintenance
00:49:19 5 Outsourcing
00:50:49 6 Marketing
00:51:56 6.1 Trade show demo
00:52:56 6.2 Localization
00:55:14 7 Indie development
00:56:05 8 Game industry
00:56:28 8.1 Culture
00:56:59 8.2 Locales
00:57:07 8.2.1 United States
00:58:08 8.3 Education
00:59:00 8.4 Stability
00:59:57 9 See also



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SUMMARY
=======
Video game development is the process of creating a video game. The effort is undertaken by a game developer, who may range from a single person to an international team dispersed across the globe. Traditional commercial PC and console games are normally funded by a publisher, and can take several years to reach completion. Indie games can take less time and can be produced at a lower cost by individuals and smaller developers. The independent game industry has seen a substantial rise in recent years with the growth of new online distribution systems, such as Steam and Uplay, as well as the mobile game market, such as for Android and iOS devices.
The first video games were non-commercial, and were developed in the 1960s. They required mainframe computers to run and were not available to the general public. Commercial game development began in the 1970s with the advent of first-generation video game consoles and early home computers like the Apple I. Due to low costs and low capabilities of computers, a lone programmer could develop a full game. However, approaching the 21st century, ever-increasing computer processing power and heightened consumer expectations made it difficult for a single person to produce a mainstream console or PC game. The average cost of producing a triple-A video game slowly rose from US$1–4 million in 2000 to over $5 million in 2006, then to over $20 million by 2010.
Mainstream PC and console games are generally developed in phases. First, in pre-production, pitches, prototypes, and game design documents are written. If the idea is approved and the developer receives funding, a full-scale development begins. This usually involves a team of 20–100 individuals with various responsibilities, including designers, artists, programmers, and testers.