Baking High Poly To Low Poly (Zbrush And Substance Painter)
Channel: MadPonyInteractive
Date: 2019-04-01

In this video we will learn how to transfer the details of a high poly mesh to a low poly mesh. This process is called Baking.
The technique I'll be using in this particular video will show you how you can bake normal and displacement maps in Zbrush to later use in Substance Painter.

Recap: 11:41

Full Playlist: https://www.youtube.com/playlist?list=PLuvCsqbtUSFBrftw5OvegbHWSihn6rviK

Support me on Patreon: https://www.patreon.com/madponyinteractive https://www.buymeacoffee.com/MadPonyInt