Video game hardware | Wikipedia audio article
Channel: wikipedia tts
Date: 22/12/2018

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Video_game


00:02:22 1 History
00:06:11 2 Overview
00:06:20 2.1 Platforms
00:07:01 2.1.1 PC
00:07:44 2.1.2 Home console
00:08:33 2.1.3 Handheld
00:09:23 2.1.4 Arcade
00:10:35 2.1.5 Web browser
00:11:14 2.1.6 Mobile
00:11:53 2.1.7 Virtual reality
00:12:30 2.1.8 Blockchain
00:12:51 2.2 Genres
00:14:21 2.3 Classifications
00:14:29 2.3.1 Casual games
00:15:37 2.3.2 Serious games
00:18:14 2.3.3 Educational games
00:19:29 2.4 Controllers
00:21:34 3 Development
00:23:40 3.1 Downloadable content
00:24:39 3.1.1 Expansion packs
00:25:59 3.2 Modifications
00:26:46 3.3 Cheating
00:27:31 3.4 Glitches
00:28:17 3.5 Easter eggs
00:28:57 4 Theory
00:31:50 5 Emulation
00:33:16 6 Social aspects
00:33:25 6.1 Demographics
00:35:50 6.2 Culture
00:36:54 6.3 Multiplayer
00:39:00 7 Behavioral effects
00:43:29 7.1 Objections to video games
00:45:22 7.2 Possible benefits
00:47:59 7.2.1 Self-determination theory
00:48:33 7.2.2 Well-being
00:49:22 7.2.3 Problem-solving skills
00:50:43 7.2.4 Group relations
00:51:16 7.2.5 Physical activities
00:51:58 8 Ratings and censorship
00:52:38 8.1 United States
00:53:56 8.2 Europe
00:54:44 8.2.1 Germany: BPjM and USK
00:55:50 8.3 Japan
00:56:39 9 Commercial aspects
00:56:48 9.1 Game sales
00:58:37 9.2 Conventions
00:59:32 9.3 eSports
01:01:05 9.4 Copyright of video games
01:01:43 10 Museums
01:03:20 11 See also



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SUMMARY
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A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial.
The electronic systems used to play video games are known as platforms; in addition to general-purpose computers like a laptop/desktop being used, there are devices created exclusively for the playing of video games. Platforms range from large mainframe computers to small handheld computing devices. Video games are developed and released for specific platforms; for example, a video game that is available to Steam may not be available to Xbox One. Specialized video games such as arcade games, in which the video game components are housed in a large, typically coin-operated chassis, while common in the 1980s in video arcades, have gradually declined due to the widespread availability of affordable home video game consoles (e.g., PlayStation 4, Xbox One and Nintendo Switch) and video games on desktop/laptops and smartphones.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.