Economy & Macro Mechanics [LotV] - (Legacy of Changes)
Channel: Polygon Gaming
Date: 2015-08-27

Introduction - 0:00
Static Defense - 8:00
Spell Casters - 11:40
Three Base Mining Cap - 17:02
Avilo: Expand or Die - (Video 2)
Killing Workers vs Killing Bases - (Video 2)
Worker Pairing - (Video 3)
Terrible, terrible damage - (Video 3)
FilterSC's Last Great Game - (Video 3)
Strategic Diversity - (Video 3)

"In StarCraft, everything flows from the economy: all strategies, all builds, and all approaches to the game, and any change to the economy will have extensive effects. Therefore, they must be examined closely. The economy in StarCraft II should be challenged, and examined critically – not to debase the work done by Blizzard, but to understand and examine the effects it has on strategic diversity in SCII. I believe that taking the economy changes at face value does a disservice to the Beta process."

A Treatise on the Economy of SCII - http://www.teamliquid.net/forum/legacy-of-the-void/482775-a-treatise-on-the-economy-of-scii
The Last Great Game: StarCraft's Legacy - http://www.teamliquid.net/forum/legacy-of-the-void/493163-the-last-great-game-starcrafts-legacy
Expand or Die - https://twitter.com/avilosc2/status/592248642293084160
Is Blizzard ever going to change the lotv economy? (WhiteWing's reply) - https://www.reddit.com/r/starcraft/comments/3h6w8c/is_blizzard_ever_going_to_change_the_lotv_economy/
Lalush explains worker pairing - https://www.reddit.com/r/starcraft/comments/2y65mb/lotv_economy_worker_pairing/cp6qe5b
iamcaustic's proposal for a 1.5:1 variant model: http://www.teamliquid.net/forum/starcraft-2/470856-lotv-economy-discussion
Uvantak's Worker Pairing Analysis - http://www.teamliquid.net/forum/legacy-of-the-void/479750-lotv-economy-worker-pairing
Breadth of Gameplay in SC2 - http://www.teamliquid.net/forum/starcraft-2/321242-breadth-of-gameplay-in-sc2

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