Unity's Shuriken Particle System: Size by Speed
Channel: Tyler Wissler
Date: 06/03/2014

In this week's video, I explain how to use size by speed, and what its limitations are, while awkwardly gasping for air. Sorry that this week's video is so late and short, but I've been feeling pretty sick over the last few days and didn't want to vomit into the microphone. Thank you for your patience, and as always, thank you for watching!

Next week, I'll go over the renderer tab in Unity, and hopefully go over some basic textures. If you have any questions because I went too fast, or if you're just curious about something, feel free to comment below, and I'll answer to the best of my ability!