Foundry VTT - Session 16: Module Updates and Getting Ready
Channel: ClayGolem
Date: 2024-03-02

Interested in using Foundry VTT to run your D&D games? Me too.
Join me on this journey of discovery, where will create a new adventure in Foundry, explore the tools and settings, and look at ways in which various Mods can bring it to life.

Warning - I am a novice, so am likely to make mistakes, and do some things "the hard way".  But that's part of the fun.

We finish the Stormwreck Isle. Again. But with the Modules we want to move forward with! I think we're actually ready to play, this time!

Time Stamps:
0:00 - Intro
1:40 - Sorting the Add on Modules
7:00 - Midi QoL settings
15:20 - Checking Workflow in Combat
18:13 - Concentration Settings
19:50 - Reactions Settings
22:45 - Mechanics Settings
25:00 - Testing our Merged Modules
28:00 - Rage gone wrong
30:30 - Eldritch Blast
33:10 - Melee Attack On Raging PC
35:00 - Bless gone wrong, and Debugging it
39:50 - Fixing Spell Conflicts
41:15 - Checking Tine's Up Still Works
43:35 - Outro