116 - Render Target Exploratory Work (Part II)
Channel: StableCoder
Date: 2021-08-06

This session continues and finished the exploratory phase for render targets. The exploratory work involves getting to grips with the problem space of, and surrounding the render targets, including changes to other sections of the codebase as necessary to support them.

First was to change rendering from going directly to the surface image to use the new offscreen image, adding depth buffers and testing, and eventually to add MSAA support, then resolving these multi-sampled images down to single-sampled images for eventual display.

2021/08/01