Texture Mapping and Filtering
Channel: Brian Will
Date: 2013-09-14

Basics of perspective-correct texture mapping and filtering. Part of a larger series on game programming. Visit http://codeschool.org

UPDATE: Coming back to this video, even I had trouble following several parts, and I made the thing! I'll have to redo this one at some point. In the meantime, you'll probably have to pause and rewind some parts to understand it.