Empyrion Galactic Survival Alpha 12.3 | Getting Started Tutorial Part 12
Channel: The Bearded OG
Date: 31/07/2020

Welcome to Empyrion Galactic Survival Alpha 12 where we walk through an in-depth guide on how to get started in the game.

#EmpyrionGame #anoldguygaming

Part 12 Index
-Cement block salvage test 2:28
-Sinking the building core with page down and vertical positioning 7:20
-Changing camera views in a vessel 8:50
-Adjusting your crosshair 12:00
-Using multiple survival tools 15:35
-Checking skills for crafting 19:40
-Crafting a small constructor 21:44
-Constructor bug 23:04
-Placing generators and fuel tanks 24:23
-Directly accessing equipment 26:33
-Carefully placing equipment in the early game. (Can’t pickup with the survival tool) 28:45
-Setting up input and output containers 29:14
-Using the free power of your portable constructors 32:54
-Fueling your base 35:30
-Powering up your base 36:45
-Accidentally pressing Y 37:14
-Generator heat and fuel tank radiation 39:45
-Using your small constructor 40:30
-Using the constructor filter 43:20
-Containers, Controllers & Extensions 44:44
-Quick access from constructor to container 46:46
-Placing your food processor and fridge 48:25
-Transferring items between containers 51:54
-Container types and sizes 52:58
-Auto group and custom groups 53:55
-Naming containers and selecting items in the P menu 58:05
-Container volume limits 1:02:10
-Everything costs CPU 1:02:38

Series Content:
Part 1-  Starting a new game and crash-landing.
Parts 2,3,4-  In-depth HUD and menu coverage.
Part 5-  Gathering basic resources with the survival tool.
Part 6-  Early game vehicles, weapons, hunting and under water safety tips.
Part 7-  Camera views and base location.
Part 8-  Starting the base, wireless access and your first set of armor.
Part 9-  Mining and Salvaging 101.
Part 10- Building your base- The block menu, block placing methods.
Part 11- Building your base- The symmetry plane, using the multi-tool.
Part 12- Equipping your base.
Part 13- Texturing, coloring, creative mode and the Creative Library.
Part 14- Texturing and coloring the base.
Part 15- Deep sea diving and searching for promethium.
Part 16- Reputation, drone mining 101, how the planetary map works, sniping Zirax for XP
Part 17- Salvaging mechanics, hover bike upgrades, gathering cobalt in the irradiated biome, hovercraft hunting for EZ XP.
Part 18- Controllers and extensions, using the hand drill.
Part 19 & 20- Building a greenhouse.
Part 21- First Zirax attack, base defenses, solar farm
Part 22- Custom power switch,  Talon and Polaris reputation quests, exploring a Polaris compound.
Part 23- Alien POIs, abominations and phat lootz.
Part 24- Building a landing pad and medical equipment.
Part 25- Using the selection tool.
Part 26 & 27- Block Tutorial.
Part 28- More base defenses.
Part 29- Building your first hover vessel part 1
Part 30- Building your first hover vessel part 2
Part 31- Building your first hover vessel part 3
Part 32- Painting and using your hover vessel
Part 33- Building your first small vessel part 1
Part 34- Building your first small vessel part 2
Part 35- Decorating your first small vessel.
Part 36- Your first trip to space.
Part 37- Gearing up for a fight, your first major POI.
Part 38- Your first major POI part 2.
Part 39- Steam workshop basics, bringing in the capital vessel.
Part 40- Capital vessel skirmish, voyage to the stars.
Part 29- Building your first hover vessel part 1.

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Credits:
Music tracks provided by the You Tube Audio Library. All tracks selected are "Attribution Not Required" with a few exceptions in which I'll provide attribution.

Intro animation- MacLoBuzz Templates http://bit.ly/2vgbB6N

Intro music- 
I Wouldn't Let Me In (Instrumental) by Aina Haina is licensed under an Attribution-NonCommercial 3.0 International License. http://bit.ly/2w7VtmE

I Wouldn't Let Me In Video http://bit.ly/2wI2hJ2