MCreator Tutorial: Biome Specific Blocks | 1.8.3
Channel: NorthWestTrees MCreator
Date: 07/05/2019

Welcome back to another MCreator tutorial!

Today we will take a look at how we can make blocks update based on the biome they are placed in, this can be done through many triggers for blocks such as when the block is placed by the player or through a tick update procedure to happen automatically.

The method is still the same, you must test for the biome that will trigger the update, then you need to replace the block with a new block you wish it to be for that biome.

► PROJECT FILES / DOWNLOAD
You can find assets, procedures, and workspaces on the GitHub project page below.
https://github.com/MCreator-Examples/Projects/discussions/53

► SERIES 
In this series, I create community suggestions from scratch using the MCreator program and then make tutorials on how to set up the project for your own mods. Some projects are more complex than others but I aim to make them easy for everyone to follow. These videos are also a collaboration with Pylo the development company that makes MCreator.

► OFFICIAL LINKS 
OFFICIAL WEBSITE 
Official NorthWestTrees Gaming website!
https://www.northwesttreesgaming.com

► RELATED LINKS
MCreator's Official Website
https://www.mcreator.net/

MCToolkit's Official Website
https://www.mctoolkit.net/