Pushing Pixels with Lisp - Episode 18 - Shadow Mapping Basics
Channel: Baggers
Date: 2017-09-27

Wahey! it worked this week without the need for a 'bonus' episode to clean it all up :) The goal this time was to implement shadow mapping a neat little technique for realtime shadows.

We based our implementation on the always excellent learnopengl.com tutorial you can find here: https://learnopengl.com/#!Advanced-Lighting/Shadows/Shadow-Mapping

Thanks as ever to chat who were lovely and to all of you folks watching, seeing that view count creep up is a cool motivator, but don't be afraid to reach out in the comments, on twitter or on IRC, always fun to talk some lisp :)