Sending a Chat Message [Com.Unity.Transport] - 3/5
Channel: Mercenary Camp
Date: 2021-02-25

We create a Net Message that is going to be used to send data through a "Data" Network Event.
As we saw in the previous Server Client videos, you can receive up to 4 different type of Network Event. Connection, Disconnection, Data and None. All the information that will be flowing from our custom Server and client logic will be passed along in the "Data" section. In this video, we create a Network message of type "Net_ChatMessage" and fill it up, Serialize it and send it to the server.

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