Let's Analyze Wild ARMs 2 e01 - Kanon Part One
Channel: aetherspoon
Date: 11/11/2020

And now for something sorta-different, a Let's Analyze!
This video analyzes how *I think* Kanon's abilities work. This doesn't have the "smoking gun" effect that my WA1 work did, as they're... weird.
I'll be able to figure out more once we have her level three and four force abilities, but her martial arts moves are the ones I've analyzed here.

Here's the summary from watching the video:

ATP (attack power) = STR + Weapon + N*STR + ForceLevelIncrease, max 999?
(where N = number of times you've cast Hyper Weapon)

Base attack: (2 ± 0.1)*ATP
Or, if we want to specify things in terms of STR (which make sense when you look at Kanon's martial arts):
Base attack: (2 ± 0.1)*(STR + Weapon + N*STR + ForceLevelIncrease)

Half Element attack: Base Attack * 0.5
Weak Element attack: Base Attack * 3

Kanon's martial arts, however, use STR alone and not an easily-increased ATP at all. From what I'm seeing...
 • Left Edge: (2.8 ± 0.2)*STR
 • Pike Kick: (4.08 ± 0.2)*STR
 • Drive Cut: (5.15 ± 0.25)*STR
 • Wire Fist: (6.15 ± 0.3)*STR
 • Arc Kick: (7.35 ± 0.4)*STR
 • Vortex Cut: (8.27 ± 0.4)*STR
 • Phalanx: (9.28 ± 0.45)*STR
 • Eagle Claw: (12.5 ± 0.65)*STR

Now, what this COULD be, however, is that we have a flat ATP being added to each attack. However, assuming the ATP is flat and equivalent to what is going on for the above attacks, that'd be...

 • Left Edge: ATP = 106
 • Pike Kick: ATP = 275
 • Drive Cut: ATP = 416
 • Wire Fist: ATP = 548
 • Arc Kick: ATP = 706
 • Vortex Cut: ATP = 828
 • Phalanx: ATP = 961
 • Eagle Claw: ATP = 1386

These numbers don't really line up with anything or make sense though, so I'm not sure. My plan is to check back in again on Kanon Part 2 (much later on). If it is a flat bonus, the formulas I had for the martial arts should be horribly off, but if it is a muliplicative bonus the flat numbers would be really far off. We'll see... next time.