Super Butchers N' Knives
Channel: kurnic
Date: 2014-11-01

Project made for the UPC FIB Videogames subject in the 2014 fall semester. This project went on for 5 weeks.

Dropbox download: https://dl.dropboxusercontent.com/u/1535152/SuperButchersNKnives.zip
Mega download: https://mega.co.nz/#!dhwRzDbZ!O2F2PANUSY7oYje-ZDboTxHn7qIalfH_Bb0Oy5Dz8bw

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Super Butchers n' Knives has been created by Oinkitronics (David Bigas and Albert Carrion) as a tribute to Super Ghouls n' Ghosts.

David's blog: http://mrbigas.wordpress.com/
Albert's blog: http://kurnic.wordpress.com/

Implemented in C++ with OpenGL and the help of the Glut and the Corona libraries. Audio implemented with “FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2014.”. Levels designed with Tiled (http://www.mapeditor.org/).

Resources:
Porki and enemies sprites are modifications of the original sprites from Super Ghouls n' Ghosts for Game Boy Advance.

The level tiles are an adaptation of: 
http://opengameart.org/content/open-pixel-platformer-tiles-sprites

The bloody font for the menu is an adaptation of:
http://www.algonet.se/~guld1/fonts/015.gif

Music: Haunted Graveyard tribute by Aitor Castella:
http://aitorcastella.com/

Sound effects made with Bfxr:
http://www.bfxr.net/