Breaking Bottles in Houdini for Unity
Channel: 3DGO
Date: 01/12/2020

We going to pre - fracture a bottle in Houdini. If you want a dynamic simulation you could use this in Unity's rigid body system but we are going to simulate in Houdini so the result will be pre-baked. This will keep it lightweight and make the simulation very art direct-able. It will also be more optimised than simulating in engine making this workflow more mobile/VR friendly. 

It is important to note that FBX export does not work in Houdini Apprentice. This is because FBX is licensed from AutoDesk :( However Houdini Indie is exceptional value at approx €200 :)

You can find out more about sidefx Labs here https://www.sidefx.com/products/sidefx-labs/
They are a must have for game artists working in Houdini.


Overview 0:00
Prep models and cutter geo 0:20
Setup our Boolean 2:50
Set up our fracturing simulation 4:50
Export out our FBX 7:40
Import the FBX into Unity 11:30
Setup the FBX animation in Unity 12:30




Game Art, Houdini, Simulation, Bottles, Breaking, Shattering, Shooting Bottles, Mobile destruction, VR, Fracturing, Shards, Glass