We Happy Few (video game) | Wikipedia audio article
Channel: wikipedia tts
Date: 21/12/2018

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/We_Happy_Few


00:01:44 1 Gameplay
00:05:12 2 Plot
00:05:21 2.1 Setting
00:07:53 2.2 Story
00:13:32 3 Development
00:16:27 3.1 Influences
00:19:02 3.2 Announcement and development
00:23:32 3.3 Promotion and release
00:27:16 4 Reception
00:27:32 4.1 Accolades
00:27:41 5 Film adaptation



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SUMMARY
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We Happy Few is an action-adventure game developed by Compulsion Games and published by Gearbox Publishing for Microsoft Windows, PlayStation 4, and Xbox One. It was released as an early access title in 2016 for Windows, with all versions of the full game seeing wide release in 2018.
Played from a first-person perspective, the game combines role-playing, survival, and light roguelike elements. Taking place within the mid-1960s, following an alternative version of World War II, players take control over one of three characters, each of whom seek to complete a personal task while escaping the fictional city of Wellington Wells – a crumbling dystopia on the verge of societal collapse, due to the overuse of a hallucinogenic drug that keeps its inhabitants blissfully unaware about the truth of their world, while leaving them easily manipulated and lacking morals.
The developers focused on creating a story with strong narratives, while underlining gameplay with a sense of paranoia, and designing in-game decisions to moral gray areas and weight, which influence and affect later parts of the game. Design of the game's setting was based on various elements of 1960s British culture, with Compulsion Games seeking inspiration on dystopian societies from various influences in the media, such as Brazil, Nineteen Eighty-Four and Brave New World. Work on the game began with a Kickstarter funding campaign in 2015, before the developers were acquired by Microsoft Studios in 2018 while they supported them with work on a version for the Xbox One.
It received mixed reception upon release, with praise mostly focusing on its themes, story and characters, while being criticized for its gameplay mechanics, perceived repetitiveness, and various technical issues.