Tutorial 03 Part 3 - Rendered Landscape
Channel: Jess Dowson
Date: 19/09/2022

In this third and final tutorial of this series, we look at using topographic mapping data, point cloud terrain data and building massing data from the Digimap service to generate a rendered isometric landscape. In addition, we also incorporate the woodland generation script from the prior tutorial to provide an aesthetically useful method for rendering a low-poly woodland.

This is the third in a trilogy of tutorials looking at how to manipulate Ordnance Survey mapping data to provide an isometric aesthetic. 

Grasshopper extension used:
https://www.food4rhino.com/en/app/cockroach

00:00:00 Introduction
00:06:16 Meshing in Grasshopper
00:12:13 Creating the mesh base/boundary
00:17:53 Hatch/Patchwork boundary creation
00:22:15 Water line recreation
00:27:12 Utilising Google Earth
00:28:30 Woodland Script Adjustments
00:34:25 MeshSplit
00:42:10 UV Mapping in Rhino
00:47:20 Utilising VRay
00:57:12 Utilising Photoshop + Illustrator
01:02:38 Closing remarks