Stalking Michael: Bone Chill Event Gameplay || Dead by Daylight
Channel: Lolanoko The Back Burner
Date: 2021-12-22

Hey hey! This was a really fun match in the Bone Chill Event against Michael Myers in Dead by Daylight aka DBD. I was tense the entire time while being chased by him! Did I survive? Come find out! 

There are plenty of funny moments as ankles get broke and screams to go around every which direction.

You know you enjoyed this video. The shenanigans will continue. 

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00:00 Intro
00:57 Chase Time
02:00 Escape?
03:55 Stabs!
05:28 Last Gen
06:50 Gather Up Courage!
08:15 I Need A Hero!

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Tags: #DBD #DeadbyDaylight #DeadbyDaylightBoneChill

Intro : Werq Kevin MacLeod (incompetech.com)
Outro :  Fearless First Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/


Game Description:

Dead by Daylight is a survival horror asymmetric multiplayer online game released for Microsoft Windows and Steam in June 2016, PlayStation 4 and Xbox One in June 2017, Nintendo Switch in September 2019, iOS and Android in April 2020, Stadia in October 2020, and PlayStation 5 and Xbox Series X/S in November 2020. It is a one-versus-four game in which one player takes on the role of a savage killer and the other four play as survivors; the killer must catch each survivor and sacrifice them to a malevolent force known as the Entity by impaling them on hooks, while the survivors must avoid being caught and fix five generators to open the exit gates.

The game is published by Canadian studio Behaviour Interactive, who acquired the publishing rights from Swedish studio Starbreeze Studios in January 2018. Alongside original characters, the game also includes characters from various franchises such as Halloween, Left 4 Dead, The Texas Chainsaw Massacre, A Nightmare on Elm Street, Saw, Evil Dead, Ghost Face, Stranger Things, Silent Hill, Crypt TV, Resident Evil, Hellraiser, and Ringu.

A group of four survivors must elude one killer bent on sacrificing them on meat hooks to an almighty malevolent being called the Entity. The survivors' perspectives are third-person, while the killer's perspective is first-person. The survivors can only fight back by stunning the killer or using items such as flashlights to blind them. Survivors can also vault over obstacles much faster than the killer, providing a means of escape. Survivors use these obstacles and tools to help them elude the killer for as long as they can. In order to escape, survivors must repair five of the seven generators scattered across the map to power up the exit gates. They must then open the exit gates and escape through them; the final survivor may also find an unmarked escape hatch to jump into, though the hatch can be shut if the killer finds it first. Repairing generators can be made quicker with items such as toolboxes, or if you do the generator with other survivors, and you can use certain perks to speed it up.

The Entity, a supernatural being hailing from the ancient Bloodweb, is awakened from its slumber and summoned by actions of great violence and malice. The killers, mostly serial murderers or victims of terrible tragedy, are pulled out of reality by it and convinced or forced to do its bidding. In order to maintain its existence, the Entity requires sacrifices and demands that they hunt and kill the survivors so it can feed off their hope and steal a piece of their souls upon death. In order to continue this hunt, the Entity blocks off the gateways of death and puts the dead into a dreamlike state that leads the survivors back to the Entity's purgatory-like world to get hunted again.

The survivors are pulled into the Entity's constructed world when they wander too close to the places the killers were taken from, disappearing from the real world without a trace. They end up at a campfire in the woods, where they rest between trials, until a killer pursues them again. Each trial takes place in a series of realms constructed by the Entity of areas related to each killer's history. Escaping from the grounds always takes the survivors back to the campfire, and offerings can be created to be burnt at it and appeal to the Entity. Since the Entity feeds off the hope of the survivors to escape, it helps them just as much as the killers, acting as an impartial observer of the hunt and stepping in only to claim those hung on its hooks.