Variable (computer science) | Wikipedia audio article
Channel: wikipedia tts
Date: 13/01/2019

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Variable_(computer_science)


00:01:44 1 Actions on a variable
00:03:14 2 Identifiers referencing a variable
00:04:29 3 Scope and extent
00:09:16 4 Typing
00:10:59 5 Parameters
00:11:41 6 Memory allocation
00:14:06 7 Naming conventions
00:16:33 8 Variable types(based on lifetime)
00:18:06 9 See also



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SUMMARY
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In computer programming, a variable or scalar is a storage location (identified by a memory address) paired with an associated symbolic name (an identifier), which contains some known or unknown quantity of information referred to as a value. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context. This separation of name and content allows the name to be used independently of the exact information it represents. The identifier in computer source code can be bound to a value during run time, and the value of the variable may thus change during the course of program execution.Variables in programming may not directly correspond to the concept of variables in mathematics. The latter is abstract, having no reference to a physical object such as storage location. The value of a computing variable is not necessarily part of an equation or formula as in mathematics. Variables in computer programming are frequently given long names to make them relatively descriptive of their use, whereas variables in mathematics often have terse, one- or two-character names for brevity in transcription and manipulation.
A variable's storage location may be referred by several different identifiers, a situation known as aliasing. Assigning a value to the variable using one of the identifiers will change the value that can be accessed through the other identifiers.
Compilers have to replace variables' symbolic names with the actual locations of the data. While a variable's name, type, and location often remain fixed, the data stored in the location may be changed during program execution.