The Sims 1 - Proof of Concept Failed Speedrun
Channel: DoctorDos0016
Date: 18/01/2014

I've been planning on a doing a speedrun of The Sims with the goal to be to get a sim to the top of a career ladder in as little real time as possible. I failed due to a few small mistakes and a few bugs I didn't expect when actually trying to do this as fast as I could.

This is done with a fresh install of the original game. No mods or expansion packs.

Sub 30-minutes seems like it would be possibility with a good run. I've yet to actually complete a run yet though so that can certainly be off.

It primarily works by taking advantage of the fact that in the tutorial, your sim's mood decreases at a heavily reduced rate, allowing you to pull multiple all-nighters to get all the skills you need to reach the top of the business career.

After getting all the stats, you then reset the tutorial to avoid having to create more families, and move your original sim elsewhere so he'll appear as a wandering neighbor. You then load the new tutorial family and end the tutorial. Then once your wandering businessman shows up you greet him and get in a hottub trapping them until they become friends with both of the new Newbies. You reset the tutorial again making yet another copy of the Newbies, and repeated until 14 friends. I made the mistake of freeing the wrong Bob Newbie causing me to lose the run.

Had I succeeded in getting the 14 friends, I would then go back to the empty lot the businessman Bob Newbie lived in, get promoted, evict him and move him back in to reset his mood (to a point eligible for a promotion), repeatedly until I hit the Business Mogul job, the top of the Business career track.

Maybe next time!

(My desktop is a mess so I just grabbed a random cute image I had saved so you didn't have to see it. That's by this guy: http://huiro.deviantart.com/ )