Designing lights in Castle Game Engine editor and related new features
Channel: Castle Game Engine
Date: 01/04/2022

Demonstration of new Castle Game Engine ( https://castle-engine.io/ ) features:

- Light components (point light, spot light, directional light - easily add and manipulate them in a 3D world)

- New properties to control lights: RenderOptions.ReceiveSceneLights, RenderOptions.ReceiveGlobalLights, Scene.CastGlobalLights

- By default we now use Phong shading

- DefaultMaxLightsPerShape is now by default a big number: 64 instead of previous 8

See https://castle-engine.io/wp/2022/04/01/design-lights-using-castle-game-engine-new-light-components-and-related-features-with-video/