Half-Life | Chapter 5 - We've Got Hostiles | PC Gameplay
Channel: Old Nerd Playing Old PC Games
Date: 2021-04-30

Old Nerd's No Commentary Gameplay - Retro PC Games Walkthrough
Title: Half-Life
Chapter 5 - We've Got Hostiles
Difficulty: Hard
Controls: Keyboard + Mouse ⌨🖱
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ℹ️ ABOUT ℹ️
Half-Life, stylized as HλLF-LIFE, is a science fiction first-person shooter developed and published by Valve. The player takes the perspective of the scientist Gordon Freeman who struggles to escape an underground research facility after a failed experiment causes a massive alien invasion through a dimensional rift. Designed initially for Microsoft Windows and later brought to other platforms such as PS2 and OS X, the game uses a considerably modified version of the Quake engine, called GoldSrc.

ℹ️ DEVELOPMENT ℹ️
Half-Life was the first product for Kirkland, Washington-based developer Valve Software, which was founded in 1996 by former Microsoft employees Mike Harrington and Gabe Newell. They settled on a concept for a horror-themed 3D action game, and licensed the Quake engine from id Software. Valve eventually modified the engine a great deal, notably adding skeletal animation and Direct3D support; a developer later stated that seventy percent of the engine code was rewritten. At first Valve had difficulties finding a publisher, many believing their project "too ambitious" for a studio headed by newcomers to the video game industry. However, Sierra On-Line had been very interested in making a 3D action game, especially one based on the Quake engine, and so signed them for a one-game deal.

The original code name for Half-Life was Quiver, after the Arrowhead military base from Stephen King's novella The Mist, which served as an early inspiration for the game. Gabe Newell explained in an interview that the name Half-Life was chosen because it was evocative of the theme, not clichéd, and had a corresponding visual symbol: the Greek letter lambda, which represents the decay constant in the half-life equation.

The first public appearances of Half-Life came in early 1997; it was a hit at the Electronic Entertainment Expo that year, where they primarily demonstrated the animation system and artificial intelligence. Valve Software hired science fiction author Marc Laidlaw in August 1997 to work on the game's characters, story, and level design. Half-Life was originally planned to be shipped in December 1997, to compete with Quake II, but was postponed when Valve decided the game needed significant revision.

In a 2003 "Making of..." feature in Edge, Newell discussed the team's early difficulties with level design. In desperation, a single level was assembled including every weapon, enemy, scripted event and level design quirk that the designers had come up with so far. This single level inspired the studio to press on with the game. As a result, the studio completely reworked the game's artificial intelligence and levels in the year leading up to its release. At E3 1998 it was given Game Critics Awards for "Best PC Game" and "Best Action Game" at the expo. The release date was delayed several times in 1998 before the game was finally released in November of that year.

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