The disappearance of the amazing Samurai open-world game... Where has 'Ghost of Tsushima' gone?
Channel: MARCUS GHEE 1
Date: 16/07/2019

The disappearance of the amazing Samurai open-world game... Where has 'Ghost of Tsushima' gone?
The disappearance of the amazing Samurai open-world game... Where has 'Ghost of Tsushima' gone?
Published on Jul 9, 2019
Check out the awesome upcoming Samurai Open-World Fighting game on PS4 that hasn't been talked about for over a YEAR! Ghost of Tsushima has been under the radar for quite some time, with good reasons. (explained in the video) Are you excited for Ghost of Tsushima? Let me know in the comments below everyone!

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VentureBeat

Ghost of Tsushima: How U.S. dev Sucker Punch is making the ultimate samurai game

Dean Takahashi

 

1 year ago

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Ghost of Tsushima aims to be an authentic samurai game.

Can an American game studio make one of the best samurai video games ever? That’s the question for Sucker Punch as it develops Ghost of Tsushima, an action-adventure sword fighting game set during the 13th century Mongol invasion of Japan.

The last series Bellevue, Washington-based Sucker Punch worked on was Infamous, which starred a series of badass superhero Americans with plenty of attitude. But Chris Zimmerman, cofounder of Sucker Punch, believes his studio can meet that challenge of creating a samurai game that meets even Japanese tastes for authenticity.

We talked with Zimmerman in a group interview and in a small session with Ars Technica’s Kyle Orland at the Electronic Entertainment Expo (E3), the big game trade show in Los Angeles where Sony highlighted it as one of the top exclusives coming for the PlayStation 4. As you can see in the video below, the game has incredible graphics. It depicts Jin Sakai, the last samurai on the island of Tsushima as it faces the Mongol invasion in 1274. Based on what I’ve seen, this was one of my favorite games of E3.

Zimmerman went into a lot of detail about the research Sucker Punch has done to make sure the game lives up to expectations and how it will be crafted as a game with a universal story. Here’s an edited transcript of our interview. The game’s launch date hasn’t been set yet.

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Above: Chris Zimmerman is cofounder of Sucker Punch, maker of Ghost of Tsushima.

Image Credit: Dean Takahashi

Chris Zimmerman: We’re trying to build a time machine here, a machine that takes you back to this place in time: Tsushima during the Mongol invasion in 1274. For me, this part of the demo is a particularly good time machine. If you go to Japan, one thing that’s inescapable is just how green the place is. Wherever you look, it’s a green wall, verdant, lush. You look at this and think, “Didn’t they get carried away with all the stuff here?” No, this is what Japan looks like. When we were there, I thought, “I hope we can capture this in the game,” and I think this part of the demo does a great job of that. When we show this to our Japanese friends at Sony, they say, “I feel like I’m at home.” That’s what we’re aiming for.

When we started working on this section of the game, working on the combat for Ghosts, one of the taglines we had — which this shot really captures — is “mud, blood, and steel.” That sense of groundedness in reality, trying to transport you to that place and time and make you feel what it meant to be this character fighting back against incredible odds. It’s important for us that, as you play through something like this, you’re transported. That means every fight is different. This is not canned, not just a big set piece. This is just the game running.

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That’s the approach we took to building the demo we showed at the press conference. Not just, “Let’s build something for E3,” but, “Let’s take the game and show it.” That was important for us, that we capture what the game is about. The game is about mud, blood, and steel. It’s about being in a situation where these guys who have underestimated you have just learned that they shouldn’t have done that. It’s about tracking the flight of every speck of blood to see where it hits. It’s about tracking where the Mongols have gone so they have a realistic amount of blood on their costumes.

The short synopsis of that conversation — is anyone he
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