Openage rC3 annual status report extravaganza (with Q&A)
Channel: openage
Date: 2020-12-31

Openage is a free open-source engine rewrite for Age of Empires II and other Genie Engine games.

Talk

0:00 Introduction
6:45 nyan API and the new converter
20:51 Next steps

Q&A

25:41 How will you address pathfinding?
29:24 How deterministic is your engine?
32:42 Do you plan a snapshot/replay system?
34:16 Do you have or plan any fuzzers?
34:38 How well do you think will curve+prediction work with the mechanics of AoE2?
39:14 Can a single process contain multiple instances of the engine?
39:44 What are your crazy ideas for the future?
44:24 What do you plan to achieve next year?
45:49 Could you support a GLES renderer? (+ support for Linux phones)


Further reading for the presented topics:
Slides (this talk): https://stuff.sft.mx/openage/lightning_rc3.pdf
Nyan: https://blog.openage.sft.mx/t0-nyan-api-integration.html
Modding: https://blog.openage.sft.mx/d0-openage-modding-api-introduction.html


Github: https://github.com/SFTtech/openage
Website: http://openage.sft.mx/
Blog: https://blog.openage.sft.mx/
Subreddit: https://www.reddit.com/r/openage/