Software prototyping | Wikipedia audio article
Channel: wikipedia tts
Date: 11/01/2019

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Software_prototyping


00:01:18 1 Overview
00:03:44 2 Outline of the prototyping process
00:05:03 3 Dimensions of prototypes
00:05:21 3.1 Horizontal prototype
00:06:10 3.2 Vertical prototype
00:06:54 4 Types of prototyping
00:07:19 4.1 Throwaway prototyping
00:11:56 4.2 Evolutionary prototyping
00:15:04 4.3 Incremental prototyping
00:15:32 4.4 Extreme prototyping
00:16:30 5 Advantages of prototyping
00:17:58 6 Disadvantages of prototyping
00:22:58 7 Best projects to use prototyping
00:24:26 7.1 Dynamic systems development method
00:26:49 7.2 Operational prototyping
00:29:35 7.3 Evolutionary systems development
00:30:54 7.4 Evolutionary rapid development
00:35:26 8 Tools
00:37:08 8.1 Screen generators, design tools, and software factories
00:38:04 8.2 Application definition or simulation software
00:39:41 8.3 Requirements Engineering Environment
00:42:39 8.4 LYMB
00:43:03 8.5 Non-relational environments
00:43:44 8.6 PSDL
00:45:07 9 See also
00:45:21 10 Notes



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SUMMARY
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Software prototyping is the activity of creating prototypes of software applications, i.e., incomplete versions of the software program being developed. It is an activity that can occur in software development and is comparable to prototyping as known from other fields, such as mechanical engineering or manufacturing.
A prototype typically simulates only a few aspects of, and may be completely different from, the final product. 
Prototyping has several benefits: the software designer and implementer can get valuable feedback from the users early in the project. The client and the contractor can compare if the software made matches the software specification, according to which the software program is built. It also allows the software engineer some insight into the accuracy of initial project estimates and whether the deadlines and milestones proposed can be successfully met. The degree of completeness and the techniques used in prototyping have been in development and debate since its proposal in the early 1970s.