In-game currency | Wikipedia audio article
Channel: wikipedia tts
Date: 22/12/2018

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Virtual_economy


00:00:46 1 Overview
00:03:34 1.1 Marketplace
00:09:03 2 Recent developments
00:09:12 2.1 More controlled markets
00:09:21 2.1.1 One-way currency
00:10:23 2.1.2 Price comparison
00:11:01 2.1.3 Taxation
00:12:15 2.1.4 Gambling regulation
00:13:49 2.2 Virtual crime
00:15:36 2.2.1 Black market
00:16:41 2.3 Stability
00:18:05 3 Capital
00:18:46 4 Other virtual economies
00:20:02 4.1 Moderation on social news and networking sites
00:20:52 5 Controversy



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SUMMARY
=======
A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an Internet game. People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun" (for instance, avatars in a virtual economy often do not need to buy food in order to survive, and usually do not have any biological needs at all). However, some people do interact with virtual economies for "real" economic benefit.
Despite primarily dealing with in-game currencies, this term also encompasses the selling of virtual currency for real money.