Human–computer interface | Wikipedia audio article
Channel: wikipedia tts
Date: 19/01/2019

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Human%E2%80%93computer_interaction


00:01:12 1 Introduction
00:04:16 2 Goals for computers
00:06:33 3 Differences with related fields
00:08:02 4 Design
00:08:10 4.1 Principles
00:09:36 4.2 Methodologies
00:12:40 5 Display designs
00:13:24 5.1 Thirteen principles of display design
00:14:23 5.1.1 Perceptual principles
00:16:10 5.1.2 Mental model principles
00:16:52 5.1.3 Principles based on attention
00:18:14 5.1.4 Memory principles
00:19:47 6 Human–computer interface
00:21:32 7 Current research
00:21:45 7.1 User customization
00:22:16 7.2 Embedded computation
00:23:01 7.3 Augmented reality
00:23:31 7.4 Social computing
00:24:10 7.5 Knowledge-driven human–computer interaction
00:24:41 7.6 Emotions and human-computer interaction
00:25:41 7.7 Brain–computer interfaces
00:25:51 8 Factors of change
00:30:01 9 Scientific conferences
00:30:55 10 See also
00:31:35 11 Footnotes
00:31:44 12 Further reading
00:38:10 13 External links



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"I cannot teach anybody anything, I can only make them think."
- Socrates


SUMMARY
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Human–computer interaction (HCI) researches the design and use of computer technology, focused on the interfaces between people (users) and computers. Researchers in the field of HCI both observe the ways in which humans interact with computers and design technologies that let humans interact with computers in novel ways. 
As a field of research, human–computer interaction is situated at the intersection of computer science, behavioral sciences, design, media studies, and several other fields of study. The term was popularized by Stuart K. Card, Allen Newell, and Thomas P. Moran in their seminal 1983 book, The Psychology of Human–Computer Interaction, although the authors first used the term in 1980 and the first known use was in 1975. The term connotes that, unlike other tools with only limited uses (such as a hammer, useful for driving nails but not much else), a computer has many uses and this takes place as an open-ended dialog between the user and the computer. The notion of dialog likens human–computer interaction to human-to-human interaction, an analogy which is crucial to theoretical considerations in the field.