SimAnt for SNES : Pt1. Bug Life. Learning How To Play Again! (Sim Ant Gameplay, Tips, and Tricks)
Channel: LIFE RPG
Date: 2017-01-18

SimAnt is a SNES game that I grew up renting from BlockBuster almost every weekend they had it available. I never found a copy of Sim Ant for sale, so I assume lots of people enjoyed it as much as I did... Now it is time to share the adventure on YouTube!

While SimAnt was released on a ton of platforms, including the Amiga I decided it was best to play the version that I had grown up with, so to the SNES it was! Was is better on Mac, DOS, or the Amiga? Probably... But I'm mostly here for the nostalgia factor!

So sit back friends, as SimAnt infests your soul! We will collect food, be killed in glorious battle, destroy other insects to keep our SimAnt colony alive while we build our numbers to become a large enough force to take down the stinky, power-hungry red ants.

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SimAnt: The Electronic Ant Colony is a 1991 life simulation video game by Maxis and Maxis's third product, focusing on ants. It was designed by Will Wright, maker of other 'Sim' games such as SimCity and The Sims. In 1992, it was named "Best Simulation Program" at the Software Publisher Association's CODiE Awards.

The game is essentially a simulation of an ant colony. Wright was inspired by E. O. Wilson's study of ant colonies. The game consists of three modes: a Quick Game, a Full Game, and an Experimental Game. It was released for the IBM PC, Amiga, Macintosh, and Super NES. The Super NES version adds eight scenarios, where the goal in each is to eliminate the enemy red ants in various locales, each with different hazards.

In SimAnt, the player plays the role of an ant in a colony of black ants in the back yard of a suburban home. The ant colony must battle against enemy red ants. The ultimate goal is to spread throughout the garden, into the house, and finally to drive out the red ants and human owners. In this respect, SimAnt differed from other 'Sim' games that were open-ended and had no victory conditions.

In the Quick Game, the player establishes a black ant colony in a small patch of yard, shown in top-down perspective. The computer opponent establishes a competing red ant colony in the same patch. Underground ant colonies are depicted in a side view. The player has direct control of a single ant at a time, indicated by a yellow color, and may switch control to a different ant at any time by either double-clicking the desired ant or choosing Exchange from the Yellow Ant menu and clicking on it. The player's yellow ant may influence the behavior of other black ants by leaving pheromone trails to destinations such as food and enemy ant colonies and can control the other ants in a limited way (by ordering a certain number to follow it, for instance). The quick game is won or lost when either the red or black colony in said patch is defeated.

The player's yellow ant may pick up food and pebbles, engage in trophallaxis (by receiving regurgitated food from friendly ants), and attack enemy ants. Groups of ants (or yellow ant with his recruits) may attack and kill bigger enemies like spiders, caterpillars, and antlions. Natural hazards include human footsteps, electrical outlets, bugspray, spiders, antlions, lawnmowers, and rain, which washes away pheromone trails and can flood the bottom of ant nests.

In the Full Game, the player begins with an ant colony in an overhead view, much like the Quick Game. The region of this overhead view is a single square of a map containing a yard and house. The player spreads to other areas by producing young queens and drones to mate with each other. The full game is lost when the black colonies are eliminated and won when the red colonies are eliminated and the humans are driven out of the house.

The Experimental Game is similar to the Quick Game, except the player can also control red ants and spiders and has access to a set of experimental tools. These tools allow the player to place pheromone trails, maze walls, rocks, ants, pesticides and food.

The boxed game also comes with a thoroughly researched instruction manual, which not only covers game mechanics, but also contains a large amount of information regarding ants and ant societies.

There are a variety of creatures in SimAnt such as spiders, antlions, caterpillars, pillbugs, birds, roaches, flies, and even humans. The roaches and flies can only be found inside the house. The spider, caterpillars, and the antlions can all be killed by sufficiently large swarms. Dead spiders and caterpillars will eventually turn into food. They will eventually be replaced. Dead antlions are not replaced. -SimAnt text wall courtesy of Wikipedia.