Alice 2.2 Tutorial: dummy objects as position markers
Channel: David Hemer
Date: 2011-10-19

In this tutorial we demonstrate how we can use dummy objects as position markers. We look at an example involving a pool table where we use a dummy object to mark the position of one of the pockets. This dummy object is then used to accurately pot the cue ball in the pocket.

Note that the inaccuracy at the end of the video was due to a movement of the table. The code works fine.