Reviewerly/exHarmony huggingface dataset:
DataChest: a Constructive Data Physicalization Toolkit

Authors:
raw_author_name: Hans Brombacher
raw_affiliation_string: Department of Industrial Design, Eindhoven University of Technology, Netherlands
raw_author_name: Steven Houben
raw_affiliation_string: Department of Industrial Design, Eindhoven University of Technology, Netherlands

Abstract: Increasingly individuals use devices, diaries, or applications to track aspects of their lives. Visualizing diverse sets of data and exploring their relationships poses challenges when data is fragmented across different devices or sources. Constructive Physicalization offers an alternative approach by creating visualizations using tangible tokens, allowing for greater expressive freedom and a new visual mapping process. To address this, we developed DataChest. DataChest functions as a constructive data physicalization toolkit for self-tracking, enabling users to visualize and make sense of their data. Comprising of 1057 3D-printed components, including trays, tokens, and a guidebook. DataChest can be used to explore how individuals engage with their self-tracking data and gain insights into the effectiveness of different visualization approaches. Additionally, we introduce users to the toolkit by showcasing various data types and visualization expertise levels, reflecting different levels of toolkit complexity. Our insights are relevant for the development of constructive data physicalization toolkits.
Electronic Embedded Lace: A Sampler of Functional Interactive Tatting Techniques and Circuits

Authors:
raw_author_name: Amanda Shayna Ahteck
raw_affiliation_string: Massachusetts Institute of Technology, United States

Abstract: This paper presents an e-textile sampler of techniques embedding conductive thread and conventional electronic components in tatting lace. It has been proven that wires and connections to components can be made with the tatting structure of half-hitch knots around a foundational core thread. Structures for making components such as sensors entirely out of tatted lace made with conductive and insulating threads are proposed. Lace e-textiles are presented as appending existing garments with an embedded fabric to add functionality rather than replacement, providing opportunities for soft, deformable open lace structure textile interactions. At the event, the author aims to connect global lacemaking traditions and solicit contributions from the integrated textile community by demonstrating the tatting technique and samples of work.
A Phenomenological Approach to Enhancing Mixed Reality User Adoption for Improved Data Interpretation and Visualization in Digital Twin Environments

Authors:
raw_author_name: Andrew De Juan
raw_affiliation_string: Munster Technological University, Ireland

Abstract: The ever-increasing availability, use and convergence of data, in the context of industry, means a holistic approach to understanding its potential and possible limitations is required to unlock greater insights and productivity. The objective of my proposed research is to investigate an individual user's experience when presented with visualized data through mixed reality (MR) as the chosen modality. More specifically, data from industrial contexts i.e., manufacturing process data, systems data, energy data, etc. Thus, an immersive digital twin (DT) through a holographic medium and user interface. The incorporation of neurophenomenology in the methodology with observations on objective neural processes as well as phenomenological methods can create a multi-layered approach which will enable the analysis of user experiences from subjective, behavioral, and neurological perspectives. It explores whether the experiential feedback impacts the user positively or negatively and whether that transition from conventional 2-dimensional (2D) monitor interface to immersive 3D holograms have a significant impact on the human user due to this modality change with MR offering visuospatial context.
Hand Thought: Craft-oriented hybrid analogue/digital practice and a Digital Craft Ethos

Authors:
raw_author_name: Justin Marshall
raw_affiliation_string: School of Design, Northumbria University, United Kingdom

Abstract: Exploring the boundaries/edges of analogue and digital making practices, Hand Thought is a hybrid making research project that originated from an ongoing interest in investigating the aesthetic opportunities that digital design and production technologies holds for the craftsperson. Alongside this motivation this project seeks to explore and demonstrate how a disruptive craft-based approach to engaging with digital making tools can act as a stimulus to reconsider the relationship between hand and machine, and our wider relationship with technologies and how we assess their role and value.
Are Conferences Sus?: Fostering Conversations on the Sustainability of HCI Conferences Through Data Physicalization

Authors:
raw_author_name: Sarah Hayes
raw_affiliation_string: Dept. of Media Communications, Munster Technological University, Ireland
raw_author_name: Martin Valdemar Anker Lindrup
raw_affiliation_string: Department of Computer Science, Human-Centered Computing, Aalborg University, Denmark
raw_author_name: Kim Sauvé
raw_affiliation_string: University of Bath, United Kingdom
raw_author_name: Nathalie Bressa
raw_affiliation_string: CNRS i3 (UMR 9217), Télécom Paris, IP Paris, France
raw_author_name: Samuel Huron
raw_affiliation_string: Dpt. SES, CNRS i3, Télécom Paris, Institut Polytechnique de Paris, France
raw_author_name: Trevor Hogan
raw_affiliation_string: Human Data Interaction Group, Munster Technological University, Ireland

Abstract: Against the backdrop of a climate crisis, HCI researchers and designers are reflecting upon, reconsidering, and re-imagining the work that we do through the lens of sustainability. In this Studio, we propose to adopt this critical perspective to Sustainable HCI through an examination and reflection on the environmental impact of research conferences. Our Studio builds upon our prior work that explored sustainable methods and toolkits for facilitating data physicalization workshops. We apply the tools and strategies developed through this prior work within a Studio in which participants are facilitated to engage with, reflect upon, and create with data relating to the sustainability of HCI conferences such as Tangible, Embedded and Embodied Interaction (TEI). Through the creation of data artefacts that can be displayed, worn, or shared throughout the conference beyond the Studio, we aim to spark wider conversations about the environmental sustainability of TEI2024, as well as HCI conferences more generally.
Hybrid Crochet: Exploring Integrating Digitally-Fabricated and Electronic Materials with Crochet

Authors:
raw_author_name: Valkyrie Savage
raw_affiliation_string: Department of Computer Science, University of Copenhagen, Denmark

Abstract: Human-computer interaction research with yarn-based crafts has concentrated on those that can be done by machine, like knitting and weaving. Crochet, on the other hand, has received little attention in HCI, because it cannot be automated. We explore integrating both electronics and digitally-fabricated materials—like 3D prints—into handcrafted crochet objects. We use 3D printed structures to guide crochet stitches by constraining stitch sizes and placement, and infill patterns to change the works' form, stiffness, and appearance. We also explore printed ring structures that bridge soft crochet and hard electronics, and whether different conductors can be crocheted. We demonstrate combining these primitives to build crocheted input devices like buttons and an interactive octopus. Our techniques can help crafters design and create interactive crochet objects.
Knitting Interactive Spaces: Fabricating Data Physicalizations of Local Community Visitors with Circular Knitting Machines

Authors:
raw_author_name: Lee Jones
raw_affiliation_string: iStudio, Queen's University, Canada
raw_author_name: Greta Grip
raw_affiliation_string: Independent Artist, Canada
raw_author_name: Boris Kourtoukov
raw_affiliation_string: Independent Artist, Norway
raw_author_name: Varvara Guljajeva
raw_affiliation_string: Computational Media and Arts, Hong Kong University of Science and Technology (Guangzhou), China
raw_author_name: Mar Canet Sola
raw_affiliation_string: Baltic Film, Media and Arts School, Tallinn University, Estonia
raw_author_name: Sara Nabil
raw_affiliation_string: iStudio, Queen's University, Canada

Abstract: Innovations in digital fabrication technologies are increasingly enabling artists and designers to create data physicalizations in real time. In this paper, we discuss how we adapted a circular knitting machine to physicalize visitors at a local art gallery during the pandemic recovery year. To evaluate this year-long installation, we conducted design critiques with 15 individuals including those who worked in the building and lived alongside it for a year, as well as subject matter experts. We then iteratively worked with 11 of those individuals to gain insights for re-deploying the visualization for interpretation. Overall, this paper contributes long-term reflections and recommendations for using digital fabrication for real-time data physicalizations.
Feeling Data through Movement: Designing Somatic Data Experiences with Dancers

Authors:
raw_author_name: Laura J Perovich
raw_affiliation_string: Art + Design, Northeastern University, United States

Abstract: The proliferation of data throughout society has produced an increased interest in novel ways to represent information to provide new insights, re-humanize data, or allow broader participation. Many novel data representations allow people to physically interact with information by picking up, touching, and manipulating artefacts that encode data through their material properties. In this paper, we draw on the arts to explore how we might design for deeper physical engagement with data. How can we feel data through movements, instead of through objects? We examine nine instructional movement sequences created by five dancers as part of a larger workshop on data and dance. Our findings shed light on promising design strategies for somatically-focused data representations including observations on the relational, layered, and emotionally engaged approaches taken by dancers. We also reflect on these approaches in relation to soma design and identify areas for future work in "data somatics."
Towards a Minimalist Embodied Sketching Toolkit for Wearable Design for Motor Learning

Authors:
raw_author_name: José Manuel Vega-Cebrián
raw_affiliation_string: Department of Computer Science and Engineering, Universidad Carlos III de Madrid, Spain
raw_author_name: Elena Márquez Segura
raw_affiliation_string: Department of Computer Science and Engineering, Universidad Carlos III de Madrid, Spain
raw_author_name: Ana Tajadura-Jiménez
raw_affiliation_string: Department of Computer Science and Engineering, Universidad Carlos III de Madrid, Spain and UCL Interaction Centre, University College London, United Kingdom

Abstract: Inspired by the strong concept of Intercorporeal Biofeedback, here we present the design and development of a minimalist embodied sketching toolkit for designing wearables for motor learning. The toolkit includes technology probes featuring minimalist wearable digital units that support hands-on explorations and the design of potential future interactions driven by movement with multisensory feedback. These units are self-contained and generate audiovisual or vibrotactile patterns in response to body inputs such as movement, spatial orientation, and touch. Here, we present and characterise the toolkit, together with its theoretical and empirical grounding and the design values driving the design process. The toolkit can be useful for those interested in an embodied design approach to designing wearables in general, and specifically for those targeting movement, such as in motor learning application domains. It can complement and be used with other assorted non-digital objects during Embodied Sketching sessions, like bodystorming.
Remote, but Tangible: Activities for Grandparents and Grandchildren across Physical Spaces

Authors:
raw_author_name: Verena Fuchsberger
raw_affiliation_string: University of Salzburg, Austria
raw_author_name: Lisa Hofer
raw_affiliation_string: University of Salzburg, Austria

Abstract: Being together virtually has become an alternative for many people, who cannot meet physically. In relationships among grandparents and grandchildren, for instance, online meetings have become an appreciated means to connect when meeting face-to-face is not, or not often enough, an option. However, although a variety of technologies exist to do so, they rarely take into account the physical space that they are situated within, i.e., the physical surroundings of the conversation partners. In the work presented in this paper we experimented with bridging distant physical spaces in playful ways. We designed four instances of intergenerational online meetings, and explored their experiential qualities in a workshop with grandparents and grandchildren. We found that the surrounding space indeed provided rich opportunities to facilitate joint tangible activities and experiences rather than being an unnoticed background. In this work in progress, we discuss how these spaces might be considered heterotopia, which invite free play and immersing together in the activities alike, and which seem to be promising to be explored further.
Feu Autonome Type 189: Untitled, One Dimensional Generative, Reconstructed, Found Object

Authors:
raw_author_name: Daniel Buzzo
raw_affiliation_string: CODE University of Applied Sciences, Germany

Abstract: This piece of art / research / prototype work explores the simplicity of randomness embodied in a simple everyday piece of industrial equipment. A piece of 1960s industrial cast off that was abandoned and found buried in a forest in Belgium, broken in fragments and reconstructed this work is an assemblage of heritages - combining Japanese Kintusgi, electronics and modern generative sensibility.
HACKLES: Simulating and Visually Representing the Anxiety of Walking Alone

Authors:
raw_author_name: Sydney Pratte
raw_affiliation_string: Computer Science, University of Calgary, Canada
raw_author_name: Anthony Tang
raw_affiliation_string: Singapore Management University, Singapore
raw_author_name: Lora Oehlberg
raw_affiliation_string: University of Calgary, Canada

Abstract: In this work, we compare the designs of two fashion-tech garments that communicate the anxiety felt when walking alone. While the two garments share a common vision, they are designed to be worn in two radically different settings and to communicate to different audiences: one directly communicates an empathetic experience to its wearer; the other a model wears at a runway show and must share its story to a general audience. We used Research Through Design (RtD) methods to design both fashion-tech garments. Then, we recorded and analyzed the design process for both garments via an annotated portfolio to compare how the audience and setting influenced the design approach and the final wearable. In this paper, we describe both fashion-tech designs and a comparison of their respective annotated portfolios. Our analysis highlights how wearable technology must respond to context to continue communicating its story to its intended audience.
MusicalAid: A Playful Collaborative Music Tool for People Finding it Difficult to Handle Common Instruments

Authors:
raw_author_name: Erik Grönvall
raw_affiliation_string: Digital Design Department, IT University of Copenhagen, Denmark

Abstract: MusicalAid is a tangible music system that allows people with different musical literacy and gross/fine motoric skills to play and create music together, either guided by a predefined rhythm or in a 'free play' mode. The system is composed of a main unit and a set of 'instruments', for example joysticks, a board with large buttons or soft interfaces like pillows with areas that act as switches. MusicalAid is designed so all instruments can at a basic level be synchronized to play to the same rhythm or beat, so they all sound at the same time. MusicalAid was originally developed for adults on the autistic spectrum with gross/fine-motoric limitations but MusicalAid can also allow people in general with different musical and motoric capabilities to play together. Therefore, MusicalAid enables a fun music experience for people that find handling traditional musical instruments challenging, or simply someone who just likes to jam.
PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday Life

Authors:
raw_author_name: Aryan Saini
raw_affiliation_string: Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
raw_author_name: Rakesh Patibanda
raw_affiliation_string: Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
raw_author_name: Nathalie Overdevest
raw_affiliation_string: Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
raw_author_name: Elise Van Den Hoven
raw_affiliation_string: Faculty of Engineering and Information Technology, University of Technology Sydney, Australia and Department of Industrial Design, Eindhoven University of Technology, Netherlands
raw_author_name: Florian ‘Floyd’ Mueller
raw_affiliation_string: Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia

Abstract: Prior research around the design of interactive systems has highlighted the benefits of supporting embodiment in everyday life. This resulted in the creation of body-centric systems that leverage movement. However, these advances supporting movement in everyday life, aligning with the embodiment theory, so far focused on sensing movement as opposed to facilitating movement. We present PneuMa, a novel wearable system that can facilitate movement in everyday life through pneumatic-based bodily extensions. We showcase the system through three examples: "Pardon?", moving the ear forward; "Greetings", moving a hand towards the "Bye-bye" gesture; "Take a break", moving the hands away from the keyboard, enabling the bodily extensions that support movement in everyday life. From the thematic analysis of a field study with 12 participants, we identified three themes: bodily awareness, Perception of the scenarios, and anticipating movement. We discuss our findings in relation to prior research around bodily extensions and embodied interaction to provide strategies to design bodily extensions that support movement in everyday life. Ultimately, we hope that our work helps more people profit from the benefits of everyday movement support.
Base and Stitch: Evaluating eTextile Interfaces from a Material-Centric View

Authors:
raw_author_name: Alice C Haynes
raw_affiliation_string: Human Computer Interaction Lab, Saarland University, Saarland Informatics Campus, Germany
raw_author_name: Courtney N. Reed
raw_affiliation_string: Sensorimotor Interaction, Max Planck Institute for Informatics, Saarland Informatics Campus, Germany and School of Biomedical Engineering &amp; Imaging Sciences, King's College London, United Kingdom
raw_author_name: Paul Strohmeier
raw_affiliation_string: Sensorimotor Interaction, Max Planck Institute for Informatics, Saarland Informatics Campus, Germany

Abstract: Fabrics are seen as the foundation for e-textile interfaces but contribute their own tactile properties to interaction. We examine the role of fabrics in gestural interaction from a novel, textile-focused view. We replicated an eTextile sensor and interface for rolling and pinching gestures on four different fabric swatches and invited 6 participants, including both designers and lay-users, to interact with them. Using a semi-structured interview, we examined their interaction with the materials and how they perceived movement and feedback from the textile sensor and a visual GUI. We analyzed participants' responses using a joint, reflexive thematic analysis and propose two key considerations for research in e-textile design: 1) Both sensor and fabric contribute their own, inseparable materiality and 2) Wearable sensing must be evaluated with respect to culturally situated bodies and orientation. Expanding on material-oriented design research, we proffer that the evaluation of eTextiles must also be material-led and cannot be decontextualized and must be grounded within a soma-aware and situated context.
Entangled Threads: Exploring the value and significance of bringing a craft ethos to debates around the IoT/connected things.

Authors:
raw_author_name: Jayne Wallace
raw_affiliation_string: School of Design, Northumbria University, United Kingdom
raw_author_name: Justin Marshall
raw_affiliation_string: School of Design, Northumbria University, United Kingdom
raw_author_name: Loraine Clarke
raw_affiliation_string: School of Computer Science, University of St Andrews, United Kingdom
raw_author_name: Martin Skelly
raw_affiliation_string: DJCAD, University of Dundee, United Kingdom

Abstract: Alongside the benefits of a world in which more and more things are internet connected (i.e., the IoT), scaffolded by increasingly powerful AI systems, there is a growing recognition of a flipside to this vision of the future. Issues associated with privacy, transparency, legibility and trust have been widely recognized – which the Mozilla Foundation has encapsulated in their Internet Health Reports [13]. This workshop will explore these tensions and concerns through the lens of craft, both as a practice and a conceptual ethos. We will use embroidery as a craft-oriented 'thinking through making' activity as the foundation for discussions of our craft characteristics of which consist of; bespokeness, localism, embodiment, provenance, authenticity, and care. Participants will gain a rich understanding of debates around IoT while being engaged in a 'thinking through doing' embodied approach to gaining new insights and leave with their own hand embroidered badge.
Diversifying Knowledge Production in HCI: Exploring Materiality and Novel Formats for Scholarly Expression

Authors:
raw_author_name: Miriam Sturdee
raw_affiliation_string: University of St Andrews, United Kingdom
raw_author_name: Hüseyin Uğur Genç
raw_affiliation_string: Industrial Design Engineering, TU Delft, Netherlands
raw_author_name: Vanissa Wanick
raw_affiliation_string: University of Southampton, United Kingdom

Abstract: This one-day studio aims to catalyze discussions and experimentation around non-textual academic documentation methods. With the understanding that human knowledge transcends written words, we aim to explore innovative ways to present and disseminate research outputs in diverse forms and of varying materiality. By bringing together researchers, practitioners, and academics from different disciplines and backgrounds, we seek to challenge the status quo of textual output and envision a future where knowledge production embraces the multisensory nature of human data.