Reviewerly/exHarmony huggingface dataset:
Pengembangan Video Tutorial Dampak Penggunaan Zat Aditif Pada Makanan Dan Minuman Mata Pelajaran IPA Sekolah Menengah Pertama

Authors:
raw_author_name: Indryani Indryani
raw_affiliation_string: Magister Teknologi Pendidikan, Universitas Jambi
raw_author_name: Muhammad Ali
raw_author_name: Boy Indrayana
raw_affiliation_string: Pendidikan Olahraga dan Kesehatan, Universitas Jambi

Abstract: The purpose of this study was to evaluate the development of video tutorials for junior high school science classes about the impacts of additive use on food and beverages, as well as to gauge the effectiveness of the tutorials. The five steps of the ADDIE development model analysis, design, development, implementation, and evaluation are used in this work. This study discovered that junior high school science classes have gone through multiple phases of developing video lessons on the impacts of utilising chemicals on food and beverages. Among them are validation from material experts, which received a very decent rating of 95.4 percent, and validation from media experts, which received a decent assessment of 86.4 percent. Field trials were conducted to measure the effectiveness of this video tutorial media. This includes a 93% science teacher trial with very decent assessments; a small group trial with 9 students showed a result of 84.8% with a decent assessment; and a large group trial with 25 students from class IX C at SMP Negeri 1 Muaro Jambi showed a result of 90.8% with a decent assessment. This development shows that video tutorials on the effects of additive use on food and beverages, especially those related to science lessons in junior high school, can be considered a feasible, efficient, and high-quality learning method. This development shows that video tutorials on the effects of additive use on food and beverages, especially those related to science lessons in junior high school, can be considered as feasible, efficient, and high-quality learning methods. Based on this development, it is suggested that many people, especially science teachers in junior high schools, consider using this video tutorial as one of the most useful learning media. Therefore, it is expected to increase students' understanding and interest in learning about the impact of the use of additives on food and beverages in science studies.
Copywriting Sebagai Pendukung Promosi Berbasis WEB

Authors:
raw_author_name: Abdul Waris
raw_affiliation_string: Politeknik Negeri Malang
raw_author_name: Rizka Rahmawati
raw_affiliation_string: Politeknik Negeri Malang, Indonesia
raw_author_name: Becik Gati Anjari
raw_affiliation_string: Politeknik Negeri Malang, Indonesia

Abstract: Copywriting is an important thing to do to increase the promotion carried out by Fiber to increase the sales of a product or service. The creativity produced in copywriting aims to invite readers to take action from a promotion. With the development of technology, copywriting is now not only presented in physical writing results but also becomes mandatory digitally to keep up with the development of online marketing communication media, such as social media and websites. The creativity of copywriting balanced with up-to-date communication media will be able to spearhead the advertising of a company or organization. The official website, which is generally an information medium, needs promotional writing like social media, in general, to make the official website an effective media utilization, an informative medium, and also a promotional communication medium between the website owner and stakeholders.
Rancang Bangun Game 3D Edukasi Basic Web Development Menggunakan Unity 3D

Authors:
raw_author_name: None Yunita Sari Siregar
raw_affiliation_string: Universitas Harapan Medan
raw_author_name: None Mufida Khairani
raw_affiliation_string: Universitas Harapan Medan

Abstract: The development of games is a media that is favored by the public which can have good or bad effects, where a game is basically made as for entertainment but there are also those who use games as educational media. This research was conducted to create a basic web development educational game packaged in the form of RPG (Role Playing Games) games with the result that providing basic web development education that can be played by all audience, where learning about web development is currently quite popular with some people. The game system design process is made using UML diagrams which will be applied to the unity 3D application and the assessment obtained through a questionnaire of 82% of respondents agreed that this game can be provide basic web development education. This game is also implemented using a finite state machine algorithm that controls enemy behavior in each state and collision detection for interaction with other objects. In this process create several interface designs and also for the finite state machine algorithm implemented to the enemy animator to control the state of enemy behavior, and the collision detection algorithm is applied to areas that have a collider to display the interface and also play background music.
Use of Social Networking Sites for Citizen Journalism

Authors:
raw_author_name: Amir Manzoor
raw_author_name: Munaza Bibi

Abstract: Social networking sites have become important platforms for obtaining political information. Nevertheless, a crucial inquiry in this context pertains to the reliability of social networking sites (SNS) as a political information source. This study investigated the extent to which politically engaged online users perceive social networking sites (SNS) as trustworthy. The positivist philosophical stance was adopted to explain the phenomena. Moreover, the deductive approach was intricated in this study to test the framed hypotheses. A digital survey strategy was used for individuals who frequently engage with social media platforms. The data was electronically collected from October 19 to November 1, 2023. The target population for this study was active social media users in Pakistan who were between the ages of 18 and 34 and data was gathered using the purposive sampling technique. The ultimate sample comprised 384 users via using the cross-sectional study design. This study found social networking sites (SNS) the least credible among the various traditional and online sources. The strongest indicator of social networking site (SNS) credibility was found to be the extent of reliance on these platforms. Moreover, it is concluded that utilizing social network sites (SNS) can be an as effective means to convince voters to support their campaigns.
Attitudes of first class teachers towards the use of the electronic achievement file in the assessment

Authors:
raw_author_name: None Rudinah Talal Ismail

Abstract: &#x0D; The aim of the current research is to identify the attitudes of the first-cycle teachers of the importance of using the electronic achievement file in the calendar. The importance of the research comes from the role occupied by modern evaluation tools in education. The electronic achievement file is one of the important tools in evaluating both the teacher and the student. The sample consisted of (173) male and female teachers.To achieve the aim of the research, the researcher used the descriptive analytical approach, and designed a trend questionnaire. The results showed that there were no statistically significant differences at the level of significance of 0.05 between the arithmetic means of the degree of attitudes to the importance of using the electronic achievement file in the evaluation due to the gender variable, and that the teachers' attitudes towards the use of electronic achievement files in the evaluation were weak, in light of the results of the study. A number of suggestions can be made:1- The need to start holding training courses for new and old teachers at all stages to familiarize them with the electronic achievement file and how to use it and apply it well in the evaluation.2- Working to provide the necessary requirements in the educational environment to activate the teachers' use of the electronic achievement file in evaluating students, especially modern computers and related computer programs, electricity..&#x0D; &#x0D;
6-Parts Haematology Parameters Evaluation Using Abbott Alinity H

Authors:
raw_author_name: Zefarina Zulkafli
raw_author_name: Shafini Mohamed Yusoff

Abstract: Nowadays, there are variety of automated hematology analyzers available in the market. However, the new product of diagnostic equipment should be evaluated and validated to ensure their capability. Thorough process of testing on all new hematology analyzers must be performed to certify that reliable result will be released and for patient safety. This study was carried out to evaluate automated hematology analyzers; Abbott Alinity H, in the Hospital Universiti Sains Malaysia setting. Blood samples send for complete blood count were selected randomly (n = 50) from healthy subjects and those who have different blood disorders. Blood specimens and quality control materials were analysed on the Abbott Alinity H to evaluate the precision. For correlation, the Sysmex XN-1000 was used as the comparative method. The study showed very good correlation between Abbott Alinity H and Sysmex, XN-1000 in the parameters such as white blood cell (WBC), red blood cell (RBC), hemoglobin (HGB), mean cell volume (MCV), platelet (PLT), neutrophil (NEU), lymphocyte (LYM), monocyte (MONO), eosinophil (EOS), and basophil (BASO). For the precision, all the parameters are performed well within allowable limits of performance for Abbott Alinity H. In conclusion, the Abbott Alinity H demonstrated an acceptable performance in term of precision and the analyzer was equivalent with the Sysmex XN-1000.
An Analysis of Students’ Obstacles in Learning English for Grade VIII Students at SMP Negeri 1 Selesai

Authors:
raw_author_name: None Anindya Nabila
raw_affiliation_string: STKIP Al Maksum Langkat, Indonesia
raw_author_name: None Resa Kristianda
raw_affiliation_string: STKIP Al Maksum Langkat, Indonesia
raw_author_name: None Edi Suprayetno
raw_affiliation_string: STKIP Al Maksum Langkat, Indonesia

Abstract: This research explores the obstacles faced by students at SMP Negeri 1 SELESAI in learning English, particularly in reading. The study was conducted through preliminary analysis and a questionnaire, revealing a strong preference among students for topics related to the internet and entertainment, which might distract them from focusing on reading English materials. The research also revealed that students prefer to learn in groups rather than individually, suggesting a strong influence of peer interactions. Despite the high interest in English, students still face numerous obstacles in their learning process, including a lack of understanding about word distribution and pronoun usage in English, and difficulty in understanding and interpreting complex terms and phrases. The study suggests potential solutions to overcome these challenges, such as the use of more varied and interesting teaching methods, increasing students' understanding of English sentence structure, and enhancing students' interest and motivation in learning English, especially in reading. Keywords: Obstacle;, English learning; motivation
Information Security Management System Assessment Model by Integrating ISO 27002 and 27004

Authors:
raw_author_name: Ruki Harwahyu
raw_affiliation_string: Universitas Indonesia

Abstract: The rapid development of information and communication technology has also led to a significant increase in cybercrime activities. According to the Annual Cybersecurity Monitoring Report by the National Cyber and Cryptography Agency, there were 495 million instances of traffic anomalies or attempted attacks in 2020, which rose to 1.6 billion in 2021 in Indonesia. Implementing the ISO 27001 standard for information security management system (ISMS) can help mitigate these cyber-attack attempts. However, with various levels of resources and organizational commitment, different levels of ISMS maturity can be achieved. Therefore, there is a need for an ISMS assessment model. This is crucial, considering cyber incidents such as data breaches in organizations that have implemented or are certified with ISO 27001. This research proposed a concept of ISMS assessment model by integrating ISO 27002 and 27004 to a case study (Directorate XYZ), where the guidance function of ISO 27002 is transformed into assessment parameters and ISO 27004 for measuring performance. Using this model, the score of the case study’s ISMS was found to be 53.925, which is still below the established standard of 80.
Decision Support System for Selection of Internet Services Providers using the ROC and WASPAS Approach

Authors:
raw_author_name: Teotino Gomes Soares
raw_affiliation_string: Dili Institute of Technology, Dili
raw_author_name: Alfry Aristo Jansen Sinlae
raw_affiliation_string: Universitas Katolik Widya Mandira, Kupang
raw_author_name: Arief Herdiansah
raw_affiliation_string: Universitas Muhammadiyah Tangerang, Tangerang
raw_author_name: Arisantoso Arisantoso
raw_affiliation_string: Sekolah Tinggi Teknologi Informasi NIIT, Jakarta

Abstract: Along with the growth of the internet service provider industry, selecting an Internet Service Provider (ISP) has become an important decision to ensure optimal internet access. However, with so many ISP options available, consumers often face difficulties in choosing the service that best suits their needs. The aim of this research is to produce a decision support system that can help users choose the ISP that best suits their needs and preferences using the ROC (Rank Order Centroid) approach as a weighting technique and the WASPAS (Weighted Aggregated Sum Product Assessment) approach to determine the best alternative. The ROC approach is used to obtain criteria weights based on the ranking order of the importance of the criteria. On the other hand, the WASPAS method is used to determine the best alternative through weighted addition and multiplication, producing a final value that reflects the extent to which each alternative meets the specified criteria. The outcomes of the case study reveal a ranking of alternatives from highest to lowest scores, as follows: First Media (A2) achieving 0.8629, Indihome (A3) at 0.8416, MyRepublic (A5) with 0.7954, Biznet (A1) scoring 0.7844, and Oxygen (A4) at 0.7469. The usability testing yields an average score of 89%, suggesting that the system is apt for utilization, as it aligns with the functionalities users are seeking.
A Study on the Development of Digital Literacy Competency for College Students in Metaverse-based Extracurricular Program

Authors:
raw_author_name: Youngmin Choi
raw_author_name: Sangmin Lee

Abstract: Thrning.
A Time-Varying Fuzzy Parameter Zeroing Neural Network for the Synchronization of Chaotic Systems

Authors:
raw_author_name: Jie Jin
raw_affiliation_string: School of Information and Electrical Engineering, Hunan University of Science and Technology, Xiangtan, China
raw_author_name: Weijie Chen
raw_affiliation_string: School of Information and Electrical Engineering, Hunan University of Science and Technology, Xiangtan, China
raw_author_name: Aijia Ouyang
raw_affiliation_string: School of Information Engineering, Zunyi Normal University, Zunyi, China
raw_author_name: Fei Yu
raw_affiliation_string: School of Computer and Communication Engineering, Changsha University of Science and Technology, Changsha, China
raw_author_name: Haiyan Liu
raw_affiliation_string: Hunan key laboratory of the research and development of novel pharmaceutical preparations, Changsha Medical University, Changsha, China

Abstract: Zeroing neural network (ZNN) has been applied to various time-varying problems solving, and numerous ZNN models have been developed in recent years, such as power-type varying-parameter ZNN (PT-VR-ZNN) for solving time-varying quadratic minimization problems, adaptive fuzzy-type ZNN (AFT-ZNN) for solving time-variant matrix inversion and fuzzy power ZNN (FPZNN) for solving time-varying quadratic programming problems. As a time-varying problem and imperative research hot spot in science and engineering, the synchronization of chaotic systems has developed for decades. However, the research on chaos synchronization using ZNN method is rarely reported. Therefore, this paper proposes a time-varying fuzzy parameter ZNN (TVFP-ZNN) model to realize chaotic systems synchronization against the external noises. The most prominent feature of the TVFP- ZNN model is that the time-varying fuzzy parameter generated by the fuzzy logic system is applied in this model. Moreover, the above mentioned three models are also applied to realize the same chaotic systems synchronization for comparison. Compared with above three models, the proposed TVFP-ZNN model not only possesses the fastest convergence speed, but also maintains strongest robustness to noises. Besides, the excellent performances of the TVFP-ZNN model are verified by rigorous mathematical validation. Furthermore, the effectiveness and robustness of the proposed TVFP-ZNN model for chaotic systems synchronization are verified by comparative numerical simulation results. Finally, the process of the proposed TVFP-ZNN model for chaotic system synchronization is displayed on the oscilloscope based on the field programmable gate array (FPGA) to further illustrate its practical application ability.
FURTHER INVESTIGATION INTO THE LOUDNESS OF RUNNING REVERBERATION

Authors:
raw_author_name: D. Griesinger

Abstract: Many acousticians associate and with early reflected energy. (See Barron, Ando, Beranek, etc.) While such association is certainly correct in some cases, recent work (Morimoto and Plosselt, Gold, Soulodre, Gardner, Kahle, Griesinger) shows that spaciousness and envelopment are determined (mostly or in part) by sound energy arriving later than 100ms. (For example, Gold finds that early lateral reflections in a time range from 25-40ms added to a 2.0 second RT reverberant field REDUCE spatial impression.) In (8) we show that lateral energy causes source broadening for frequencies below 200 300Hz, and a feeling of being surrounded by an acoustic field for higher frequencies. This second sensation can be easily called spatial impression, spaciousness, or envelopment, but the arrival time is not critical for many types of music. When the music has sharp attacks the first 50ms can be separately distinguished, and the acoustic impression of this segment alone can be heard. However, in a concert hall the majority of the spaciousness and envelopment perceived comes from energy arriving later than this. For a soloist on stage, Gade has shown that any first order reflection arriving before about 75ms is inaudible, at least if it arrives in the medial plane. Thus musician self support must involve times later than this. In (2) we introduce the concept of reverberant loudness as a way of understanding these conflicting observations. reverberant loudness depends on the ratio of the loudness of an event stream which contains the musical notes the direct stream and the stream which represents the background noise and reverberation. To understand reverberant loudness in halls, we must understand how the ear separates incoming sound into these two streams, and this is particularly difficult when the majority of the sound is reflected. The results of a series of experiments into these issues have, as usual, been surprising.
Strategic Coalition for Data Pricing in IoT Data Markets

Authors:
raw_author_name: Shashi Raj Pandey
raw_affiliation_string: Department of Electronic Systems, Connectivity Section, Aalborg University, Aalborg, Denmark
raw_author_name: Pierre Pinson
raw_affiliation_string: Department of Technology, Management and Economics, Technical University of Denmark, Denmark; Dyson School of Design Engineering, Imperial College London, London, U.K
raw_author_name: Petar Popovski
raw_affiliation_string: Department of Electronic Systems, Connectivity Section, Aalborg University, Aalborg, Denmark

Abstract: This paper establishes a market for trading Internet of Things (IoT) data that is used to train machine learning models. The data, either raw or processed, is supplied to the market platform through a network, and the price of such data is controlled based on the value it brings to the machine learning model under the adversity of the correlation property of data. Eventually, a simplified distributed solution for a data trading mechanism is derived that improves the mutual benefit of devices and the market. Our key proposal is an efficient algorithm for data markets that jointly addresses the challenges of availability and heterogeneity in participation, as well as the transfer of trust and the economic value of data exchange in IoT networks. The proposed approach establishes the data market by reinforcing collaboration opportunities between devices with correlated data to limit information leakage. Therein, we develop a network-wide optimization problem that maximizes the social value of coalition among the IoT devices of similar data types; at the same time, it minimizes the cost due to network externalities, i.e., the impact of information leakage due to data correlation, as well as the opportunity costs. Finally, we reveal the structure of the formulated problem as a distributed coalition game and solve it following the simplified split-and-merge algorithm. Simulation results show the efficacy of our proposed mechanism design toward a trusted IoT data market, with up to 32.72% gain in the average payoff for each seller.
Two new infinite families of APN functions in trivariate form

Authors:
raw_author_name: Kangquan Li
raw_affiliation_string: College of Science, National University of Defense Technology, Changsha, China; Hunan Engineering Research Center of Commercial Cryptography Theory and Technology Innovation, Changsha, China
raw_author_name: Nikolay Kaleyski
raw_affiliation_string: Department of Informatics, University of Bergen, Bergen, Norway

Abstract: We present two infinite families of APN functions in trivariate form over finite fields of the form F <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2<sup>3<i>m</i></sup></sub> . We show that the functions from both families are permutations when <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">m</i> is odd, and are 3-to-1 functions when <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">m</i> is even. In particular, our functions are AB permutations for <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">m</i> odd. Furthermore, we observe that for <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">m</i> = 3, i.e. for F <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2<sup>9</sup></sub> , the functions from our families are CCZ-equivalent to the two bijective sporadic APN instances discovered by Beierle and Leander. We thus generalize these sporadic instances into an infinite family of APN functions. We also perform an exhaustive computational search for quadratic APN functions with binary coefficients in trivariate form over F <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2<sup>3<i>m</i></sup></sub> with <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">m</i> ≤ 5 and report on the results.