Reviewerly/exHarmony huggingface dataset:
Artificial Intelligence Services at Academic Libraries in Tanzania: Awareness, Adoption and Prospects

Libraries use various information management systems for organizing, packaging, and repackaging services to mention a few. The reliability of these services is highly affected by several factors including; an increase in the number of users, limited resources, decentralized learning, and the emergence of digital resources. Bearing the benefits that AI technologies offer to libraries including cost-effective operations, improved services, and timely analyses, research to investigate the awareness and prospects have been conducted in various countries. Several studies investigated the level of adopting AI technologies for effective services in academic libraries for a particular study area. The general observation from such studies indicates that the level of AI adoption and awareness varies depending on a particular country under investigation. Therefore, due to the diversification of awareness and adoption levels from various areas, it is vital to investigate it in the Tanzanian context. This study aims to investigate the level of awareness and prospects of AI adoption in Tanzanian academic libraries using a qualitative approach in which 36 librarians from 7 giant and widespread higher learning institutions (HLI) are interviewed. The findings reported in this study indicate that the level of awareness is high (68.3%) while that of adoption is low (23%). Furthermore, the findings imply that the demand and readiness for the adoption of AI among librarians is very high. Therefore, this work provides new information to librarians, HLIs’ management, and policymakers regarding the trend of artificial intelligence adoption in academic libraries. The findings reported in this paper can be used by librarians and management to align their plans toward AI adoption for effective and better service delivery.
WIP: The Importance of Freehand Sketching and Technical Drawing

Abstract Work in Progress Paper: The Importance of Freehand Sketching and Technical Drawing Techniques Abstract This Work in Progress Paper discusses the importance of freehand sketching and technical drawing skills for students studying computer aided drawing. Freehand sketching is the process of drawing without any measuring instruments and is accomplished via pencil and eraser only whereas technical drawing is drawing by use of drafting equipment including t-squared, drawing triangles, and French curves. Freehand sketching has been shown to be important because it connects students' hand movements to their mental thinking ability. In addition, freehand sketching is a quick method of communicating and idea in a graphical format. With the advancement of computer technology, many universities have deemphasized freehand sketching and technical drawing skills over computer-aided design methods. This research aims to show how freehand sketching and technical drawing techniques taught to first-year civil engineering students impacts the students' understanding of computer-aided design (CAD). The objective of this research is to determine the students' perception of the helpfulness of the freehand and technical drawing and correlate these perceptions to the understanding of CAD techniques. Current as well as former students who have completed a first-year civil engineering graphics course will be surveyed to determine the effectiveness of this process.
Digital pathways in education: analysis of the evolution and future trends of educational technologies among teachers in the basic education network

This study delves into the intricate issue of implementing educational technologies in primary education, with a detailed focus on the challenges and opportunities that arise in this ever-evolving landscape. The main objective of the research is to analyze the past trajectory and future trends of educational technologies, with a special emphasis on the pivotal role played by teachers in the teaching-learning process. The adopted methodology involved a comprehensive literature review, allowing for a meticulous analysis of the extensive existing literature on the subject. The results obtained reveal that, despite the hurdles faced, such as inadequate technological infrastructure and resistance to change from some educators, educational technologies offer significant opportunities for innovation in the field of education. Furthermore, the analysis highlighted the pressing need for integrated strategies addressing both teacher training and curriculum adaptation to effectively incorporate these technologies. In conclusion, this study underscores the vital importance of a balanced and well-planned approach to the integration of educational technologies in primary education. This entails recognizing and addressing the challenges that arise while capitalizing on the opportunities offered by these tools, with the ultimate goal of enhancing the quality of education and student development. Therefore, the research emphasizes the need for a strategic and collaborative approach to maximize the positive impact of technologies in education.
The role of digital information and communication technologies in modern education

This research examined the role and impact of Information and Communication Technologies (ICTs) in modern education, addressing how these technologies transform teaching and learning. The central problem focused on the integration and effectiveness of ICTs in the educational environment. The main objective was to investigate the contributions, challenges, and future trends of ICTs in education. A literature review methodology was employed, examining academic sources and specialized publications. The findings indicated that ICTs offer significant opportunities to personalize learning, enhance interactivity, and facilitate educational access. However, challenges related to infrastructure, teacher training, and access equity were identified as significant barriers. The analysis underscored the need for inclusive educational policies and continuous training for educators. It is concluded that ICTs are fundamental in contemporary education, but their effective implementation requires attention to infrastructure issues, teacher training, and equity.
Design, Analysis, and Fabrication of A 3D Printed Violin for the Public

Abstract The goal of this project was to develop a high-quality violin that can be 3D printed and assembled at a low cost. This low-cost alternative to the traditional wooden violin would allow financially underprivileged people to participate in, and experience music and music education. Given the increase in accessibility of 3D printers, we focused on modeling a violin that can be 3D printed and constructed with off-the-shelf parts and a non-commercial 3D printer. During the creation of the model, we performed simulations of the governing physics and physical analyses. These physical analyses involved testing of the constructed instruments, measuring the sound acoustics and quality compared to a traditional violin. The structural and frequency simulation analyses allowed us to modify our prototypes without the need for numerous physical models as we experimented with the violin's shape. Our target was to build the violin for less than $50, making it nearly a quarter of the cost of an in-expensive traditional violin. Our methodology started with measuring a traditional violin and using the measurements to develop 3D printed violins using different modeling methods. The first method was a mesh model created in Blender, which allowed for the complex curves and angles of a violin to be created and modified. The second modeling method used SolidWorks, which is a traditional CAD modeling environment, and involved creating and modifying solid geometries to create the violin. Once printed, we were able to use sensors to measure and collect data on the instrument, such as the strength of the glue bonds, as well as its waveform, sound, and frequency responses. Structural and frequency analyses of the virtual models were conducted and compared to those available from the literature for traditional wooden violins. An analysis was also conducted to see how the acoustic pressure, tension and frequency change over time for a given instrument and its material composition. We revised the designs through multiple iterations to accommodate issues we encountered during the design and testing process. These modeling adjustments included the placement and alignment of the strings, the body wall thickness and infill to better match that of a traditional violin as well as creating more support for the neck of the violin due to material differences. Additionally, the model was modified so that the 3D printed violin's waveforms were close to its wooden counterpart. The prototype models were tested and assessed by independent music professors.
Recommendation Engine using Adamic Adar Measure

Abstract ABSTRACT In recent years, recommendation engines have gained a lot of success on many online giant commerce and entertainment platforms. Recommending similar products that users will like using the user's past behavior is a challenging problem especially because of the unpredictable nature of people's likes and dislikes. It also involves a guess about the future based on something that the user has never seen which makes it that much harder to predict mainly because people's tastes change all the time. What we can do is try to estimate those values as best as we can using the Adamic Adar measure by creating nodes and finding similarities between those nodes. Unlike most of the existing recommendation systems that use either collaborative filtering or content-based filtering to generate recommendations, this paper explores a slightly different approach by creating node pairs consisting of common neighbors but with a lower degree and calculating the Adamic Adar Coefficient of those two nodes. Adamic Adar Coefficient is a measure that is used to calculate the closeness of two nodes based on their common neighbor. This paper describes a recommendation engine built that can be used to predict similar items when a user is browsing an eCommerce, music or movie platform based on the user's behavior. It takes in the item's features such as description, price, title, ratings, etc., and creates nodes for each word to find commonalities between those nodes. It then generates nodes with the highest Adamic Adar Coefficient which will result in the items that are close in characteristics to the currently viewed item by the user. Adamic Adar Coefficient: If I and J are two nodes, the Adamic Adar Coefficient of I and J would be calculated as Whereas N(node) is a function that returns the set of neighboring nodes
Full Paper: Integrating the iPad Into the Engineering Classroom

Abstract Beginning in 2016, the University embarked on the Digital Citizen Initiative with the goal of including an iPad as standard issue for all students and faculty. From 2016 to 2019, pilot programs were conducted to test the use of the iPad in both classroom and laboratory settings. In the Fall of 2019, all incoming first-year students at the University were issued an iPad along with an Apple pencil and protective cover. Laptop-, tablet-, or Chromebook-per-child programs are becoming more and more prevalent in P-12 environments. As today's students matriculate to college, they expect a technology-rich learning environment that is an improvement from what they experienced in their primary and secondary education. Mobile computing has become more commonplace in many industry and professional settings. As we work to educate future professionals, it is important that the on-campus experience is preparing students for life after the University. The file management improvements to the iPad combined with the creation of an active stylus, the Apple pencil, have created a powerful mobile productivity platform that can be useful in the traditional ECE classroom. The authors performed a pilot study on the use of the iPad in multiple ECE courses, including Circuits and Electronics. Initially, the iPads were used to perform homework digitally, allowing for easy integration with the University's learning management system (LMS). Based on the results of this pilot, the use of the iPad has been expanded to include the use of the iPad for circuit simulation, hand sketching, and digital lab notebooks. The authors have also used the iPad for assignment grading, again allowing for improved assignment feedback, modernized grading workflows, and efficient integration with the University's LMS. In this paper, insights into the use of the iPad in the ECE classroom will be discussed, including student perceptions from the pilot program. Example student work will be included to compare work completed on the iPad to work traditionally composed on paper. The authors' thoughts on further integration possibilities will also be discussed. Ultimately, the iPad has been seen as a value-additive augmentation to the ECE classroom by many students.
Research for Undergraduates experiences from various academic institutions

Abstract Research for Undergraduates experiences from various academic institutions Abstract The opportunities for doing research by undergraduate students help them to pursue further career interests in Science, Technology, Engineering, and Mathematics (STEM) field. Involving undergraduate students in research will make them take more interest in studies and motivate them to pursue graduate degrees. The undergraduate students at the XYZ institution can get involved in research usually conducted in the summer period for an 8-week or 10-week duration. The name of the program is "Multi-campus Research Experience for Undergraduates" (MC-REU) and it is administered by the College of Engineering at the XYZ institution. There are 21 campuses functioning under the system of XYZ University in Pennsylvania. To enhance the research opportunities for the undergraduate students in most of the campuses, the program MC-REU was started. The MC-REU program supports University undergraduate students to conduct research with the University faculty. Selected students will complete their proposed research project in conjunction with two University faculty members — one from the student's home campus and one based at University Park (Main Campus). The goals of the MC-REU are (1) to promote undergraduate students participating in research early in their academic program to broaden their education and increase their chances of entering graduate studies, and (2) to promote mutual awareness and collaboration among faculty across the Commonwealth. In the same way, a few more educational institutions are also heavily involved with Undergraduate Research, particularly during summer semesters. Those undergraduate students that are involved with undergraduate research were paid scholarships to cover boarding and lodging. This paper will explain some of the REU experiences from different educational institutions and draw conclusions based on the students' feedback. Students will not take any courses towards their academic accomplishments during the summer in which they are engaged in research. They will work 40 hours per week for the 10-week or 8-week period. During the 8-week or 10-week time period, they are also compensated with financial help.
Promoting quality STEM Education in the time of Social Distancing

Abstract Promoting quality STEM Education in the time of Social Distancing The pandemic produced by COVID-19 has forced a radical change in the strategies and methodologies used to share and transmit knowledge. With the closure of the Schools / Universities, the educational process has been radically transformed from one day to the next. STEM education, based on collaborative work, inquiry, experimentation, problem-solving, and project generation, encounters many obstacles in the present situation: students do not have access to laboratories, materials, and other essential supplies to implement an educational process of quality. The Institution has developed alternative ways to promote quality STEM education for our students when learning from their homes with the present limitations. These activities allow students to explore phenomena through "virtual" labs (not simulations), project generation using a supply of pre-existing materials (constraints that any project has at any time), and in particular, the development of projects based in easy to find at home materials. In this paper, the author will present three strategies to promote STEM education through remote learning: 1) Laboratory activities for college-level students 2) Hands-on activities for high-school students through informal education settings, and 3) Activities for the public at large through social media (Facebook live and YouTube) and sponsored by public institutions. The author implemented these strategies successfully in a university setting, in Out of School Time (OST) programs in the City for nonprivileged student groups, and with multiple public institutions partners in different countries.
Mixed Reality Game for Active Geotechnical Engineering Learning

Abstract Our fully-integrated mixed reality game system, called multiphysics enriched mixed reality for integrated geotechnical education (MERGE), focuses on improving student education in the context of geotechnical engineering. This work allows students to participate in online learning in a more inclusive way while playing a game. The game is meant as an "integrated geotechnical learning experience". By providing students visualization, collaboration, and simulation tools, we hope to promote problem-solving and improved learning. A big part of that is leveraging mixed reality technology to improve student access to lab equipment. By gamifying the learning, we also focus on improving student interest in geotechnical engineering. Due to the virtual nature of the game, everyone will have access to the same lab equipment and the same opportunity to experience the material. They are also able to progress through the game at their own pace, which helps keep the interest of the students while they are learning. Learning by playing games is not a new concept, but the potential has not been reached yet. Our goal is to provide a fulfilling learning experience while keeping the students engaged in a fun game. The MERGE platform is inspired by popular mixed reality games, allowing students to see computer-generated models superimposed into the world through the camera on their mobile device. Building on recent advancements in cyberinfrastructure, MERGE is meant to provide an attractive and motivating environment to support students' geotechnical engineering skills. Throughout gameplay, students' strategic thinking will be tested through carefully designed games that relate to geotechnical problems. Additionally, the game uses their GPS to create a map of the real world around them, giving players the ability to explore their local environment to advance their game progress. Initial gameplay mainly focuses on a lab assignment involved with the study, construction, and implementation of geothermal piles, which are special foundations that utilize the earth's temperature to heat and cool the associated building. The main contribution of this work is a discussion of the educational technology and processes behind implementing a mixed reality educational game. We provide developmental insights and educational background as well as results from preliminary game testing to inform researchers who seek to develop similar games.
Neighbor list artifacts in molecular dynamics simulations

Molecular dynamics (MD) simulations are widely used in biophysical research. To aid non-expert users, most simulation packages provide default values for key input parameters. In MD simulations using the GROMACS package with default parameters, we found large membranes to deform under the action of a semi-isotropically coupled barostat. As the primary cause, we identified overly short outer cutoffs and infrequent neighbor list updates that result in missed long-range non-bonded interactions. Small but systematic imbalances in the apparent pressure tensor then induce unphysical asymmetric box deformations that crumple the membrane. We also observed rapid oscillations in averages of the instantaneous pressure tensor components and traced these to the use of a dual pair list with dynamic pruning. We confirmed that similar effects are present in MD simulations of neat water in atomistic and coarse-grained representations. Whereas the slight pressure imbalances likely have minimal impact in most current atomistic MD simulations, we expect their impact to grow in studies of ever-larger systems with coarse-grained representation, in particular in combination with anisotropic pressure coupling. We present measures to diagnose problems with missed interactions and guidelines for practitioners to avoid them, including estimates for appropriate values for the outer cutoff r_l and the number of time steps nstlist between neighbor list updates.
Blockchain technology in modern accounting: A comprehensive review and its implementation challenges

In an era where technological advancements redefine traditional paradigms, this paper delves into the transformative impact of blockchain technology on the accounting sector. The study embarks on a scholarly journey, exploring the intricate interplay between blockchain and accounting practices, with a focus on its evolution, adoption, and the challenges it presents. The aim is to unravel the potential of blockchain as a catalyst for change in accounting, examining its implications from a multi-dimensional perspective. Adopting a qualitative research methodology, the study employs an analytical framework to dissect the integration of blockchain in various accounting sectors. This approach facilitates a comprehensive exploration of the subject, ensuring a thorough understanding of blockchain's impact on accounting practices. The paper navigates through the realms of blockchain adoption, comparative analysis with traditional systems, implementation challenges, and emerging trends, culminating in a rich tapestry of insights. The findings reveal that blockchain technology is not merely an emerging trend but a paradigm shift in accounting. It offers enhanced transparency, efficiency, and security, surpassing traditional accounting systems. However, the journey towards a blockchain-dominated future is fraught with challenges, including technological integration, skill development, and regulatory compliance. Conclusively, the study posits that blockchain technology is poised to revolutionize accounting practices. It recommends a harmonious blend of technological innovation with ethical and regulatory frameworks, emphasizing the need for education and skill development in blockchain technology. The study serves as a clarion call to accounting professionals and educators to adapt to this technological evolution, envisioning a future where accounting transcends traditional boundaries and embodies trust, transparency, and transformative innovation.