Reviewerly/exHarmony huggingface dataset:
Digital library: Lecturers' perceptions of facilitating learning resources in the industrial era 4.0

This research explores lecturers' perceptions of digital libraries as a learning resource for the industrial era 4.0 that can be used anytime and anywhere to solve the low interest in developing lecturers because of the difficulty of accessing references to conventional libraries, which require lecturers to visit the library building. Data was collected through semi-structured interviews with 15 lecturers, and data analysis was performed using thematic analysis. The analysis results found four main themes: benefits, challenges, recommendations, and positive and negative impacts of digital libraries. The research concluded that the existence of a digital library can make it easy for lecturers to browse the references needed quickly, easily, and flexibly just by entering the library's website page. This research contributes to solving the problem of lecturers in Indonesia over the limited learning resources in conventional libraries that are difficult to access online and require particular visiting time because they have to come directly during library operating hours. Therefore, support from the government, university leaders, and the wider community is needed to develop a digital library system to facilitate lecturers in Indonesia having adequate learning resources for the industrial era 4.0.
Analysing the Nexus between the Financial Sector and Economic Growth in Nigeria: A Comparative Investigation using, BVAR, Linear Regression (OLS), and PPML Models

Aims: This study aims to analyze the complex relationship between the financial sector and economic growth in Nigeria. The study aims to provide comprehensive insights into this nexus by employing a comparative investigation using three distinct models: Linear Regression, Poisson Pseudo Maximum Likelihood (PPML), and Bayesian Vector Autoregression (BVAR).&#x0D; Methodology: The study then applied three different models, with a specific focus on the BVAR(2) model, supported by various diagnostic tests and stability assessments. The inclusion of Linear regression analysis and Poisson Pseudo Maximum Likelihood Estimator (PPML) enhances the depth of the study, providing nuanced insights into the impact of specific financial sector variables on economic growth.&#x0D; Results: The BVAR (2) model emerges as the optimal choice, demonstrating its reliability in capturing dynamic interactions and offering a powerful tool for policymakers. Specific results, such as the significant negative impact of D(CPS) in the regression analysis and the high R-squared in PPML, provide actionable insights into areas requiring policy interventions and underscore the substantial contribution of the financial sector to economic growth.&#x0D; Conclusion: The comparative assessment of model performances, favoring the BVAR model, guides future research and policy considerations, providing a reliable framework for further investigations. The study's insights are positioned as valuable for policymakers seeking to enhance economic growth through strategic interventions in the financial sector. Overall, the abstract succinctly encapsulates the aims, methodology, results, and concluding implications of the study on the nexus between the financial sector and economic growth in Nigeria.
Study of Academic Achievement of Mathematics Subject in the Context of Study Habits of Students

Students have different study habits from one another and from location to location. It is a crucial component of education since students' study practices have a big effect on their achievement in academics. Parents, educators, administrators, and members of the public are increasingly concerned about the poor level of mathematical comprehension in our country. Researchers and educators have worked very hard to determine the causes of the low performance in the subject. Despite all of these initiatives, the issues persist. Students' study habits are a powerful indicator of both their academic performance in mathematics and the quality of their education. It is unrealistic to expect students to acquire all there is to know about a subject from their teachers in the classroom; students' study habits are a combination of what they learn in and outside of the classroom. Sorenson (1991) listed several beneficial study habits, one of which is that the main goal of study should be understanding. One must focus on this for an extended period of time rather than rushing through. Effective study techniques, according to Crow &amp; Crow (1992), include setting up a specific workspace, creating a timetable, and taking concise, well-organized notes.
Analyze and Forecast the Cyber Attack Detection

Abstract: The relentless evolution of digital technologies has ushered in an era of unprecedented connectivity and convenience, but it has also exposed our digital infrastructure to a growing spectrum of cyber threats. In this context, the importance of robust cyber attack detection mechanisms cannot be overstated.The increasing complexity and sophistication of cyber threats necessitate equally advanced detection techniques. Cyber attack detection plays a pivotal role in safeguarding digital assets and maintaining the integrity of critical systems. This abstract delves into the foundational principles and contemporary strategies employed in this domain. Detecting cyber attacks presents a multifaceted challenge due to the ever-evolving tactics employed by malicious actors.
PENGARUH PENGGUNAAN MEDIA TORSO TERHADAP HASIL BELAJAR IPA SISWA KELAS IV SD YPK ELIM MALANU KOTA SORONG

This research aims to find out and describe whether there is an influence of Torso Media on improving the learning achievement of science subjects at fourth grade students, at SD YPK Elim Malanu, Sorong City. In this study, researchers used a multiple choice test which was given twice (pretest and posttest) to 32 students as the research sample. The method used is a quantitative method, with data analysis techniques using the paired sample t test. The results of the research show that there is an influence of Torso Media on improving the learning outcomes of science subjects at fourth grade students. It was seen from 13,806&gt;2.0422, or tcount &gt; ttable, so that Ho is rejected and Ha is accepted. The conclusion is the using of Torso media has a significant effect on improving student learning outcomes in science subjects and based on the sig value, namely 0.00 &lt; 0.05, it can be concluded that Ho is rejected and Ha is accepted. It means that there is an average difference between the pre-test and post-test, and there is an influence from learning using Torso Media on Learning outcomes of fourth grade students at YPK Elim Malanu Elementary School, Sorong City.
PEMBENTUKAN KARAKTER PEDULI SOSIAL MELALUI PEMBELAJARAN IPS DI SDI ENDE 14

This research aims to describe the formation of social caring character through learning Social Sciences at SDI Ende 14, Mautapaga Village, East Ende District, Ende Flores Regency, East Nusa Tenggara. This study uses a qualitative method. Data collection techniques in this research were interviews, observation and documentation as well as questionnaires. The data analysis techniques in this research are data reduction, data presentation and drawing conclusions. The results of this research show that the formation of a socially caring character through learning Social Sciences is able to change the character of students for the better. Apart from learning in class, social care character formation is carried out through direct learning practices. After getting the theory from the teacher and being able to practice it in direct learning, students apply the character of social care, it becomes a habit and becomes a culture at SDI Ende 14, Mautapaga Village, East Ende District, Ende Flores Regency, East Nusa Tenggara.
MENINGKATKAN KEMAMPUAN BERFIKIR KRITIS PESERTA DIDIK MELALUI MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) DI KELAS VII C SMPN 7 MATARAM PADA ELEMEN NEGARA KESATUAN REPUBLIK INDONESIA TAHUN PELAJARAN 2022/2023

This study aims to improve students' critical thinking skills through the application of the Problem Based Learning (PBL) learning model on the material about the elements of the Unitary State of the Republic of Indonesia in class VII C SMPN 7 MATARAM in the 2022/2023 academic year. The research method used is classroom action research with a cycle of planning, implementation, observation, and reflection. The subjects of this study were students of class VII C consisting of 30 students. Data were obtained through observation, written tests, interviews and documentation to measure students' critical thinking skills. The results showed that the application of the Problem Based Learning (PBL) learning model was effective in improving students' critical thinking skills. In the first cycle, only 43.33% of students reached the minimum completion criteria. However, after applying the PBL model in the second cycle, the percentage of students who reached the minimum completeness increased to 73.33%. And in the third cycle the percentage of students who reached the minimum completeness increased to 93.33%. In addition, the observation results also showed an increase in students' activities and participation during learning. Learners actively discuss, exchange opinions, and find solutions to the problems given. This shows an increase in students' critical thinking skills. Based on the results of this study, it can be a reference for teachers and other researchers who are interested in improving students' critical thinking skills through innovative learning approaches.
IMPLEMENTASI MODEL PEMBELAJARAN COOPERATIVE LEARNING TIPE JIGSAW DALAM MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR MATEMATIKA

The aim of this research is to determine the increase in students' Mathematics learning activities and outcomes by implementing the Jigsaw type cooperative learning model in class XI IPA.1 of SMA Negeri 1 Ampel for the 2021/2022 academic year. The research was carried out in the even semester of the 2021/2022 academic year for 2 months, namely from April to May 2022. The data collection method in this research used the test method and observation method. Data collection tools include test items, observation guidelines, and test results sheets. The research results are presented as follows: (1) Implementation of the Jigsaw type cooperative learning model can increase the mathematics learning activities of class XI IPA.1 students at SMA Negeri 1 Ampel for the 2021/2022 academic year. The student activity score in cycle I was 6.86 (fair), cycle II was 7.43 (good) and cycle III was 8.29. (2) Implementation of the Jigsaw type cooperative learning model can improve the mathematics learning outcomes of class XI IPA.1 students at SMA Negeri 1 Ampel for the 2021/2022 academic year. The number of students who achieved the KKM score in cycle I to cycle III was 18 people or 95%. Apart from that, the average class score in cycle I was 73.46; in cycle II was 74.62; and in cycle III it was 77.31.
HOW READING HABIT SUPPORT STUDENTS SELF REGULATED (SRL) IN LITERAL READING SUBJECT AT THE 1ST SEMESTER IN ACADEMIC YEAR 2022/2023 UNIVERSITAS PANCA SAKTI BEKASI

In this day reading habit was low performance especially in the Z generation who was born in the late 1990s and early 2000s. They didn’t familiar with newspaper or magazine but they look for the information by internet. So, this study aim to find out “How Reading Habit can Support Students Self Regulated in Literal Reading Subject.” This research used descriptive qualitative Methods. Creswell (2012, p.274) explained the purposes of descriptive method is to find the detailed explanation and description about the object of the research systematically. This research was conducted at the first semester of Universitas Panca Sakti in Bekasi. The subjects of this research were fifty six students at the first semester on literal reading class. The data collection get by two instruments namely interviews and questionnaire. This finding revealed during learning took place; the student who has reading habit can easier to do all Reading Test than the student hasn’t reading habit. They agreed that the students need to have their own learning skills during learning. The result proves that how reading habit can support the students’ self regulated learning especially in literal reading subject.
MENINGKATKAN NILAI KARAKTER PADA SISWA SEKOLAH DASAR DENGAN MELESTARIKAN BUDAYA GENDANG BELEQ BERBASIS TRI HITA KARANA

Education with low character causes a crisis of national identity among the younger generation. The purpose of this article is an attempt to improve. The method used in the article is to conduct a literature review of various previous studies (literature review). The purpose of writing this article is to analyze various relevant theories, the literature used is research or reviews that have existed in scientific works and are published in journals. The result of this research is implementing Tri Hita Karana in schools through the implementation of Education and Training (Soft Skills and Entrepreneurship) with a cultural content and encouraging students to always explore the knowledge and skills of successful people and collaborate with people who have great intelligence, guide and invites students to have faith and act exemplary by always living cleanly and keeping the environment clean. Implementing Tri Hita Karana in schools through the provision of Education and Training (Soft Skills and Entrepreneurship) with a cultural content and encouraging students to always explore the knowledge and skills of successful people and collaborate with people who have great intelligence, guiding and inviting students to believe and act exemplary by always living cleanly and keeping the environment clean.
MENINGKATKAN ETIKA BERSOSIAL MEDIA MELALUI BIMBINGAN KLASIKAL TEKNIK BRAINSTORMING SISWA KELAS XI MIPA 3

The aim of this research is to improve social media ethics by using classical guidance on brainstorming techniques for class XI MIPA 3 students at SMA Negeri 1 Ampel. This research is classroom action research. The subjects of this research were class XI MIPA 3 students with a total of 36 students. This research consists of three cycles with data collection techniques in this research using observation techniques. The data analysis technique used is qualitative descriptive analysis. The research results show that there has been an increase in social media ethics through classical guidance services using brainstorming techniques. In cycle I, there was an increase from pre-cycle 45.7% to 50% in cycle I and experienced another increase in cycle II of 60% and in cycle III to 81.25%. So, with classical guidance services, brainstorming techniques can improve social media ethics in class XI MIPA 3 students at SMA Negeri 1 Ampel Semester 2 for the 2021/2022 academic year.
Factors Affecting the Success of Agile Software Teams

Thousands of teams are using agile software development methods, especially Scrum. Few of them are really “living” Scrum and therefore successful. This paper discusses the factors that led the Scrum team to the successful. A survey about the success factors in agile projects especially that related to the Scrum teams is presented. We proposed a new framework for the success factors of the Scrum team. According to a questionnaire is distributed to evaluate the Scrum team performance, we concluded that some of the success factors are strongly or moderated applied, but others are applied with a low degree. We calculated the Adherence degree for each success factor according to our evaluation to know its importance in the success of the software project.
Using Prototypes in Agile Software Development

Prototypes have become an essential aspect of the development process in software development processes. Prototypes are used to generate ideas and test them with speed and flexibility in accepting changing requirements throughout the system’s life cycle. They constitute a clear difference in dealing with agile development processes in effectively addressing fluctuating requirements through continuous cooperation between developers and users. They allow developers to collect feedback from stakeholders early, ensuring that their requirements and expectations for the final product are met. Prototypes also allow testing and validation of additional requirements and functionality. In Agile software development, Prototypes are often used from the beginning of a project to accommodate recurring and fluctuating requirements and allow for flexible adaptation throughout the development process. This approach allows development teams to quickly respond to changing requirements and modify the prototype based on end-user feedback.
Approximation by frame-like multiwavelets

Approximation properties of multivariate quasi-projection operators [Formula: see text] generated by vectors of compactly supported functions [Formula: see text], [Formula: see text] are studied. Error estimates in [Formula: see text]-norm are obtained for a wide class of such operators. For refinable function vectors [Formula: see text], [Formula: see text] quasi-projection operators are related to dual multiwavelet systems. Although the general scheme for the construction of dual multiwavelet frames in the multivariate case is known, its realization in practice is a difficult task because of the necessity of providing some additional properties. The notion of frame-like multiwavelets is a relaxed version of multiwavelet frames. Frame-like multiwavelets retain frame-type decompositions waiving the usual frame condition. This simplifies the problem of frame-like multiwavelets construction. Approximation properties of frame-like multiwavelets are established. Algorithms for constructing frame-like multiwavelets with the desired approximation order are suggested.
Learning Logic Specifications for Policy Guidance in POMDPs: an Inductive Logic Programming Approach

Partially Observable Markov Decision Processes (POMDPs) are a powerful framework for planning under uncertainty. They allow to model state uncertainty as a belief probability distribution. Approximate solvers based on Monte Carlo sampling show great success to relax the computational demand and perform online planning. However, scaling to complex realistic domains with many actions and long planning horizons is still a major challenge, and a key point to achieve good performance is guiding the action-selection process with domain-dependent policy heuristics which are tailored for the specific application domain. We propose to learn high-quality heuristics from POMDP traces of executions generated by any solver. We convert the belief-action pairs to a logical semantics, and exploit data- and time-efficient Inductive Logic Programming (ILP) to generate interpretable belief-based policy specifications, which are then used as online heuristics. We evaluate thoroughly our methodology on two notoriously challenging POMDP problems, involving large action spaces and long planning horizons, namely, rocksample and pocman. Considering different state-of-the-art online POMDP solvers, including POMCP, DESPOT and AdaOPS, we show that learned heuristics expressed in Answer Set Programming (ASP) yield performance superior to neural networks and similar to optimal handcrafted task-specific heuristics within lower computational time. Moreover, they well generalize to more challenging scenarios not experienced in the training phase (e.g., increasing rocks and grid size in rocksample, incrementing the size of the map and the aggressivity of ghosts in pocman).
Utilizing Emerging Technology Trends and Artificial Intelligence in Higher Education

Today’s higher education is characterized by accelerated technological advances and a growing need for adaptation. This research focuses on the utilization of emerging technological trends and artificial intelligence (AI) as innovative solutions to enhance the quality and effectiveness of teaching and learning. The problem lies in the necessity of strategically harnessing the potential of emerging technologies and AI in higher education. The objective is to thoroughly examine the implementation of emerging technologies and artificial intelligence within the realm of higher education. A comprehensive systematic review was conducted, involving the analysis of 240 articles selected from searches within the Scopus, SpringerLink, and Web of Science databases the selection process employed rigorous inclusion and exclusion criteria, to achieve this, we utilized the PRISMA methodology with a systematic approach. Consequently, our findings indicate that the integration of emerging technologies and artificial intelligence in higher education offers valuable guidance for decision-making and enhances the effectiveness of educational strategies in the digital era.
Cyberbullying Dilingkungan Sekolah : Upaya Pencegahan Dan Penanganannya

Modern times bring rapid development of information technology in various parts of the world. In addition, technology also brings various positive and negative impacts in our lives. One of the negative impacts of the advancement of information technology is the emergence of cyberbullying. The rapid development of technology among adolescents increases the risk of cyberbullying behavior and this is a new problem that is a serious challenge in social life and must get full attention in the digital world. In addition, cyberbullying that occurs in the school environment has become an issue that is widely discussed in various situations. Cyberbullying has a negative impact on the mental health and academic condition of the victim. Therefore, further analysis of the factors of cyberbullying behavior is needed to find effective ways to prevent and deal with the phenomenon of cyberbullying in the school environment. This effort is carried out in the hope that students will no longer abuse social media as access to carry out cyberbullying and be wiser in using social media
STUDENT PREFERENCE TO USE QRIS (QUICK RESPONSE CODE INDONESIAN STANDARD) AS A DIGITAL PAYMENT INSTRUMENT

Technological developments result in innovations in financial services called financial technology (fintech). The result of fintech development is the existence of QRIS (Quick Response Code Indonesian Standard) as an easy and practical digital payment system. QRIS attracts the attention of young people, namely students, to switch from cash to non-cash payments with QRIS. The problem in this study is how students prefer to use QRIS as a digital payment tool? is the seller involved in students' preferences in using QRIS as a digital payment tool? To answer this problem, researchers used a qualitative approach by collecting data through interviews with three types of informants, namely sellers, students who make cash payments, and students who make cash payments, and students who make payments with QRIS. The result of this study is that students' preferences in using QRIS depend on ingrained payment habits in the canteen. However, even so, the preference for QRIS convenience can support the efficiency of buying and selling transactions in canteens.