Reviewerly/exHarmony huggingface dataset:
Two-Stream Network for Korean Natural Language Understanding

This study pioneers a dual-stream network architecture tailored for Korean Natural Language Understanding (NLU), focusing on enhancing comprehension by distinct processing of syntactic and semantic aspects. The hypothesis is that this bifurcation can lead to a more nuanced and accurate understanding of the Korean language, which often presents unique syntactic and semantic challenges not fully addressed by generalized models. The validation of this novel architecture employs the Korean Natural Language Inference (koNLI) and Korean Semantic Textual Similarity (koSTS) datasets. By evaluating the model's performance on these datasets, the study aims to determine its efficacy in accurately parsing and interpreting Korean text's syntactic structure and semantic meaning. Preliminary results from this research are promising. They indicate that the dual-stream approach significantly enhances the model's capability to understand and interpret complex Korean sentences. This improvement is crucial in NLU, especially for language-specific applications. The implications of this study are far-reaching. The methodology and findings could pave the way for more sophisticated NLU applications tailored to the Korean language, such as advanced sentiment analysis, nuanced text summarization, and more effective conversational AI systems. Moreover, this research contributes significantly to the broader field of NLU by underscoring the importance and efficacy of developing language-specific models, moving beyond the one-size-fits-all approach of general language models. Thus, this study is a testament to the potential of specialized approaches in language understanding technologies.
Impelentasi Kegiatan Bumi Gelisah dalam Menumbuhkan Minat Baca Siswa SDN Kondangjaya III

The aim of this research is to find out whether the Restless Earth program (Wednesday Thursday School Literacy Movement) can cultivate students' interest in reading at SDN Kondangjaya III. The research method used is descriptive qualitative. Data collection techniques include observation, interviews, and documentation. Data analysis techniques are carried out in three action steps: data reduction, data presentation, and conclusion. The results show that the Restless Earth program can cultivate students' interest in reading with positive support from the school and the role of teachers who are able to motivate students. The Restless Earth activity is carried out every Wednesday and Thursday for 15 minutes before learning begins. The books used are non-curricular books. Facilities provided by the school include the school library, reading corner, posters, and pictures related to reading activities.
Penerapan Aplikasi Klasifikasi Hukum Tajwid Menggunakan Image Processing

Tajwid is an important science that regulates the way of reading the verses of the Al-Qur’an properly. Learning Tajwid means knowing the meaning that corresponds to the correct recitation. Learning to read the Al-Qur’an tends to be done traditionally in a place of learning or by calling a teacher to the house. Learning in this way has some drawbacks, such as the limited availability of trained and competent teachers because not all areas have sufficient access to these teachers. Dependence on schedules and locations can be a constraint for students with limited mobility or busy schedules. The role of the teacher is still important in learning tajwid, especially in providing effective explanations, guidance, and feedback. However, to overcome these shortcomings, integration with independent and technology-based learning methods can help improve the accessibility, flexibility, and quality of tajwid learning. The classification of tajwid laws using image processing allows users to see the results of inputting images of verses of the Al-Qur’an into the type of detected nun sukun tajwid and how to recite it. The initial stage of this system in detecting tajwid laws from uploaded images is the input of images by users, which can be done in two ways, namely by directly taking pictures using a smartphone camera or uploading images from the gallery. This is followed by the OCR process to detect the Arabic text contained in the image and provide diacritics for that Arabic text. Finally, letter classification is carried out after nun sukun and classification of tajwid laws contained in accordance with the detected letters after nun sukun. This system has an accuracy rate of 92.18% from the classification results that have been carried out.
E-Dharmagita Learning Model Innovation with Mobile and Multimedia Technology

Purpose: Yadnya ceremony is a sacred sacrifice performed with sincere and wholehearted devotion by Hindus to God, spiritual leaders or teachers, fellow humans, the ancestors, and Bhuta_Kala. The implementation of the Yadnya ceremony is_usually accompanied by a spiritual chant of the Hindus known as Dharmagita. Nowadays, a lot of young generations do not know and are even more indifferent to the Dharmagita. Using books as a source of Dharmagita information is less attractive since there are no audio examples or recordings of correct songs that can be listened to. The Android-based e-Dharmagita application was built to overcome these problems to facilitate the younger generation in getting more interesting information about Dharmagita.Methods: e-Dharmagita was constructed with the support of mobile and multimedia technology. In addition, the information presented was related to the Yadnya Ceremony by implementing a complex Tree Algorithm.Results: This research produced an e-Dharmagita Application, of which user acceptance testing using the PSSUQ Method resulted in a score incudes in the excellent category. Therefore, the application could be accepted well in the implementation the Information Technology in Balinese Culture and Hinduism, especially the innovation of a more modern and attractive Dharmagita learning model.Novelty: The Dharmagita learning model using a mobile application is a new model that has not existed before.
Effective Strategies for Blended Teaching of Elementary School Mathematics Based on the Smart Education Platform

The continuous development of educational technology has made the smart education platform an important part of modern teaching and learning, especially in elementary school mathematics teaching, which continues to show great potential. Smart education platforms have been described as revolutionary tools that have dramatically changed traditional teaching and learning methods through integrated technologies such as artificial intelligence, big data analytics, and cloud computing, and these platforms not only provide rich and diverse teaching resources but also support personalized learning paths and interactive learning experiences, thus effectively improving teaching efficiency and learning quality. The integration of smart education platforms with traditional offline teaching not only meets the requirements of the reform of the teaching mode but also optimizes the learning process of students and improves the learning effect. Based on this, this paper elaborates on the effective strategies of blended teaching of elementary school mathematics based on the wisdom education platform from different perspectives.
Effectiveness of Speedy English Grammar Application on Students’ Grammar Mastery in Simple Past Tense

The objective of this research is to examine the effectiveness of Speedy Grammar application on students' grammar mastery in simple past tense at the twelfth grade of a vocational school in Banten. This research employed a quasi-experimental method with achievement tests in collecting the data. Achievement tests included pre-test and post-test. This research was conducted at the twelfth grade of a vocational school in Banten. The samples of this research were 40 students that consisted of 20 students of experimental and 20 students of control class. The experimental class used Speedy English Grammar and the control class used English Grammar and Test application. The data were analyzed by using statistical of program SPSS 22. Based on the result of data analysis, the result showed that mean of post-test both experimental and control class different are 76.70 and 70.45 and for the result of t-test obtained sign score 0.000 ? ? = 0.05. The result indicated the alternative hypothesis was accepted and the null hypothesis was rejected. It is concluded that Speedy English Grammar application was effective in improving students' grammar mastery in simple past test at the twelfth grade of a vocational school in Banten.
Effect of Weight Control through Swimming Exercise on Oxygen Radicals and Heart Rate Changes in Overweight Women

The purpose of this study was to determine the effect of weight control through swimming exercise on oxygen radicals and heart rate in overweight women and to use it as data for a health promotion program. BRThe subjects of the study were 24 overweight women, divided into 12 SEG (Swimming Exercise Group) and 12 CG (Control Group), and compared and analyzed body weight and oxygen radicals between groups and before and after. The swimming exercise program was performed three times a week for 12 weeks, exercise time was 50 minutes, and exercise intensity was 50-75% HRR. Results 1. In the swimming exercise of overweight women, body weight showed a significant difference in the exercise group, a main effect was observed in the measurement period, and there appeared to be an interaction effect between period and group. 2. In the swimming exercise of overweight women, active oxygen showed a significant difference in the exercise group, a main effect was observed in the measurement period, and there appeared to be an interaction effect between period and group. 3. In the swimming exercise of overweight women, heart rate showed a significant difference in the exercise group, a main effect was observed in the measurement period, and there appeared to be an interaction effect between period and group. Therefore, swimming exercise in overweight women is effective in weight loss and also provides positive improvements in oxygen radicals and heart rate changes. Accordingly, it is believed that it is possible to provide exercise guidelines to improve health through swimming exercise for women who are overweight, and if they proceed considering the intensity and time of long-term exercise, they will live a prosperous life.
Evaluating ICT Competencies of Higher Education Faculty:A Comprehensive Quantitative Model after the Pandemic

This study aimed to enhance the Information and Communication Technology (ICT) skills of faculty members in a higher education institution. The faculty’s limited proficiency in ICT impeded the integration of technology instruments across different topics. A training program was devised, executed, and assessed to tackle these problems within six months. Online courses were developed for participants under the training’s criteria. Quantitative data collection involved administering a pre-test and post-test, which were subsequently analyzed using descriptive statistics. The assessed competencies encompassed the utilization of computers in instructional activities and the development and implementation of educational initiatives. The findings indicated that 75% of the faculty did not typically include technology in their instructional methods, whereas 41% recognized the potential of technology to enhance and innovate teaching practices. Only 66.67% of the participants possessed knowledge of fundamental components of computers, while the same percentage was aware of basic peripherals. Additionally, 58.33% of the participants demonstrated proficiency in installing computer programs. The program sought to enhance the educational quality and showed positive modifications in formulating strategies for integrating ICTs into the curriculum. The results showcased the efficacy of the training program in improving teaching skills in the field of information and communication technologies (ICTs), enhancing the teaching methods of faculty members, and providing the opportunity to deliver courses either fully online or in a blended format.
The Influence of Technology in the World of Education

This study investigates the influence of technology in the world of education. With the rapid advancement of digital technology, its impact on educational practices and outcomes has become increasingly significant. Through a comprehensive review of existing literature, this research explores the multifaceted influence of technology on various aspects of education, including teaching methods, learning experiences, student engagement, and educational outcomes. The study examines how technology has transformed traditional classroom settings, facilitating the adoption of innovative teaching strategies such as flipped classrooms, blended learning, and personalized instruction. Additionally, it investigates the role of educational technology tools such as learning management systems, interactive whiteboards, and educational apps in enhancing instructional delivery and facilitating student learning. Furthermore, the research explores the broader implications of technology in education, including its potential to democratize access to education, bridge learning gaps, and foster lifelong learning. It also addresses challenges associated with technology integration, such as digital divide, privacy concerns, and the need for teacher professional development. Moreover, the study discusses emerging trends in educational technology, such as the use of artificial intelligence, virtual reality, and gamification, and their potential to revolutionize educational practices and outcomes. By synthesizing empirical evidence and theoretical frameworks, this research provides insights into the transformative power of technology in education and its implications for educational policy and practice. Ultimately, this study contributes to a deeper understanding of the influence of technology in the world of education and highlights the opportunities and challenges associated with its integration into teaching and learning environments. It serves as a foundation for future research and informs evidence-based strategies for leveraging technology to enhance educational outcomes and promote lifelong learning.
Application of Inventory Information Systems as a Work Practice Management Strategy in Improving Technology Learning in Education Management

This study aims to investigate the application of Inventory Information Systems (IIS) as a work practice management strategy to enhance technology learning in education management. The research explores how the integration of IIS into educational institutions' management systems can improve the efficiency and effectiveness of technology learning processes. Through a comprehensive literature review, this study examines the potential benefits of employing IIS, such as streamlining inventory management, optimizing resource allocation, and facilitating data-driven decision-making in educational settings. Additionally, the research evaluates the challenges and limitations associated with implementing IIS in education management, including infrastructure requirements, staff training needs, and data security concerns. By analyzing case studies and empirical evidence, this study seeks to provide insights into best practices for integrating IIS into education management to foster enhanced technology learning outcomes. The findings of this research contribute to the development of strategies aimed at leveraging inventory information systems as a tool for advancing technology learning in educational institutions.
THE IMPLEMENTATION OF THE COOPERATIVE INTEGRATED READING AND COMPOSITION (CIRC) MODEL IN TEACHING ANALYZING THE STRUCTURE AND LANGUAGE OF DESCRIPTIVE TEXTS

This study aims to determine if the Cooperative Integrated Reading and Composition (CIRC) model is effective in teaching class VII students at SMP NU Kaplongan Indramayu about the structure and language of descriptive texts. The researchers chose the CIRC model because it is relevant and helpful in teaching students about descriptive texts. The study was conducted at NU Kaplongan Middle School, with a total of 204 students from 6 classes. The sample for the study included 34 students from class VII E and 34 students from class VII F. The data collected included initial and final tests from both the experimental and control classes. The results of the study are as follows. The t-value value for both research groups is 5.892, while the t-table value is 1.996. Therefore, the t-value is greater than the t-table value, indicating that the alternative hypothesis stating the significant influence of the CIRC learning model on the ability to study descriptive texts is accepted. Additionally, the CIRC learning model brings about significant changes in teaching methods and student learning. It promotes active, creative, effective, and enjoyable learning experiences. It also helps students develop problem-solving skills and encourages teamwork and mutual respect.
PENGARUH GAYA HIDUP DAN KELOMPOK REFERENSI TERHADAP KEPUTUSAN PEMBELIAN LAPTOP GAMING MERK ACER ( Studi Kasus Pada Komunitas Game Online di Kota Surabaya Timur )

This research aims to investigate the influence of lifestyle and reference groups on purchasing decisions for Acer brand gaming laptops. This research uses a quantitative approach with a survey method through primary data collection or questionnaires. The respondents of this research are members of the kill the last community in East Surabaya. This research sample consisted of 90 respondents selected randomly. The data collected will be analyzed using multiple linear regression techniques and hypothesis testing to test the hypothesis of this research. The research results show that the reference group has a significant influence on the decision to purchase an Acer Brand Gaming laptop. In the current era of globalization, it causes an increase in population and technological developments. Human lifestyles change along with technological developments, resulting in a modern, digital and instantaneous human lifestyle. This causes the need for technology products to become a primary need, one of which is the need for laptops. The increase in people's lifestyles and knowledge from the reference group causes people to become more critical in choosing the laptop products offered, giving rise to competition between laptop companies in getting sympathy, in order to get purchasing decisions from consumers. The Acer company was founded by Stan Shih who comes from Taiwan. Acer laptops are one of the laptops that have always been the choice of people in the city of Surabaya
ANALISIS SENTIMEN ULASAN APLIKASI SHAZAM DI GOOGLE PLAY STORE MENGGUNAKAN SUPPORT VECTOR MACHINE

Shazam is a popular music recognition app on the Google Play Store. Shazam allows users to discover new songs and identify songs that are playing around them. In addition, it provides song lyrics, music videos, and song recommendations. User reviews give an idea of how users perceive the application, be it positive or negative. In this study, sentiment analysis was conducted on Shazam user reviews on the Google Play Store. The researchers used a Support Vector Machine (SVM) model to classify user reviews into two sentiments, namely positive and negative. Results show that SVM has 84% accuracy in predicting the sentiment of Shazam reviews. Furthermore, it can be shown that Shazam gets five times more positive responses than negative responses. Therefore, SVM is better at predicting positive reviews than negative reviews. This research can help interested parties to understand how users perceive the app as a whole.
Communication Prototype for Post-Stroke Patients Using Electrooculography (EOG)

The background of this prototype is meant for post-stroke patients who have difficulties owing to trouble completing daily activities, particularly speaking with others. They have trouble communicating, which reduces their quality of life after a stroke. The goal of developing novel communication aids for post-stroke patients is to make it easier for post-stroke patients to communicate with caretakers. Electrooculography (EOG) signals generated by the movement of the eye muscles during eye glances collected by the MaM Sense sensor are employed in post-stroke communication aids. The microcontroller processes the method's command signal, which is subsequently displayed on a 20 x 4 Character LCD. For the four communications utilized, the MaM Sense sensor reading was successful 80.5% of the time. Thus, communication tools for post-stroke patients can help them communicate while also assisting caretakers in understanding the patient's wants. Improvements will be made in the design and wireless technologies for EOG signal recovery in the future.
Pengaplikasian Media Pembelajaran Kotak Suara Pemilihan Umum Untuk Meningkatkan Minat Belajar Siswa di SMPN 5 Karawang Barat

Learning media is a means of communication for a teacher in conveying learning material, and is something that needs to be considered by the teacher. This is because through interesting and creative learning media it will stimulate students' interest in learning so that students will take part in learning enthusiastically. The purpose of this research is to attract student learning interest in the Civics learning process in class by using a new learning media, namely through the general election ballot box on the material Sovereignty of the Unitary State of the Republic of Indonesia and collaborating with subject teachers. The researcher uses a qualitative descriptive research method, which is a research method that describes the condition of objects in a real and natural way. In this study, the learning media of the general election ballot box as an independent variable binds to the variable of student learning interest. Data collection techniques were carried out in the form of direct observation in class, interviews with teachers and students and giving questionnaires to students. The results showed that class IX students tended to be active and able to receive learning material well on the subject of Sovereignty of the Unitary State of the Republic of Indonesia by implementing general election simulations. The purpose of this general election simulation is for students to understand the actual material, not only knowing the material but by practicing it directly to provide a clearer understanding of the material being taught