Reviewerly/exHarmony huggingface dataset:
Meta OOD Learning For Continuously Adaptive OOD Detection

Out-of-distribution (OOD) detection is crucial to modern deep learning applications by identifying and alerting about the OOD samples that should not be tested or used for making predictions. Current OOD detection methods have made significant progress when in-distribution (ID) and OOD samples are drawn from static distributions. However, this can be unrealistic when applied to real-world systems which often undergo continuous variations and shifts in ID and OOD distributions over time. Therefore, for an effective application in real-world systems, the development of OOD detection methods that can adapt to these dynamic and evolving distributions is essential. In this paper, we propose a novel and more realistic setting called continuously adaptive out-of-distribution (CAOOD) detection which targets on developing an OOD detection model that enables dynamic and quick adaptation to a new arriving distribution, with insufficient ID samples during deployment time. To address CAOOD, we develop meta OOD learning (MOL) by designing a learning-to-adapt diagram such that a good initialized OOD detection model is learned during the training process. In the testing process, MOL ensures OOD detection performance over shifting distributions by quickly adapting to new distributions with a few adaptations. Extensive experiments on several OOD benchmarks endorse the effectiveness of our method in preserving both ID classification accuracy and OOD detection performance on continuously shifting distributions.
Fine-grained Visible Watermark Removal

Visible watermark removal aims to erase the watermark from watermarked image and recover the background image, which is a challenging task due to the diverse watermarks. Previous works have designed dynamic network to handle various types of watermarks adaptively, but they ignore that even the watermarked region in a single image can be divided into multiple local parts with distinct visual appearances. In this work, we advance image-specific dynamic network towards part-specific dynamic network, which discovers multiple local parts within the watermarked region and handle them adaptively. Specifically, we propose a query-based multi-task framework, in which part query embeddings are jointly used in two branches to predict part masks and restore watermarked parts. Extensive experiments demonstrate the effectiveness of our fine-grained watermark removal network.
Stabilizing Visual Reinforcement Learning via Asymmetric Interactive Cooperation

Vision-based reinforcement learning (RL) depends on discriminative representation encoders to abstract the observation states. Despite the great success of increasing CNN parameters for many supervised computer vision tasks, reinforcement learning with temporal-difference (TD) losses cannot benefit from it in most complex environments. In this paper, we analyze that the training instability arises from the oscillating self-overfitting of the heavy-optimizable encoder. We argue that serious oscillation will occur to the parameters when enforced to fit the sensitive TD targets, causing uncertain drifting of the latent state space and thus transmitting these perturbations to the policy learning. To alleviate this phenomenon, we propose a novel asymmetric interactive cooperation approach with the interaction between a heavy-optimizable encoder and a supportive light-optimizable encoder, in which both their advantages are integrated including the highly discriminative capability as well as the training stability. We also present a greedy bootstrapping optimization to isolate the visual perturbations from policy learning, where representation and policy are trained sufficiently by turns. Finally, we demonstrate the effectiveness of our method in utilizing larger visual models by first-person highway driving task CARLA and Vizdoom environments.
BoxSnake: Polygonal Instance Segmentation with Box Supervision

Box-supervised instance segmentation has gained much attention as it requires only simple box annotations instead of costly mask or polygon annotations. However, existing box-supervised instance segmentation models mainly focus on mask-based frameworks. We propose a new end-to-end training technique, termed BoxSnake, to achieve effective polygonal instance segmentation using only box annotations for the first time. Our method consists of two loss functions: (1) a point-based unary loss that constrains the bounding box of predicted polygons to achieve coarse-grained segmentation; and (2) a distance-aware pairwise loss that encourages the predicted polygons to fit the object boundaries. Compared with the mask-based weakly-supervised methods, BoxSnake further reduces the performance gap between the predicted segmentation and the bounding box, and shows significant superiority on the Cityscapes dataset. The source code has been available at https://github.com/Yangr116/BoxSnake.
Predict to Detect: Prediction-guided 3D Object Detection using Sequential Images

Recent camera-based 3D object detection methods have introduced sequential frames to improve the detection performance hoping that multiple frames would mitigate the large depth estimation error. Despite improved detection performance, prior works rely on naive fusion methods (e.g., concatenation) or are limited to static scenes (e.g., temporal stereo), neglecting the importance of the motion cue of objects. These approaches do not fully exploit the potential of sequential images and show limited performance improvements. To address this limitation, we propose a novel 3D object detection model, P2D (Predict to Detect), that integrates a prediction scheme into a detection framework to explicitly extract and leverage motion features. P2D predicts object information in the current frame using solely past frames to learn temporal motion features. We then introduce a novel temporal feature aggregation method that attentively exploits Bird’s-Eye-View (BEV) features based on predicted object information, resulting in accurate 3D object detection. Experimental results demonstrate that P2D improves mAP and NDS by 3.0% and 3.7% compared to the sequential image-based baseline, proving that incorporating a prediction scheme can significantly improve detection accuracy.
UnitedHuman: Harnessing Multi-Source Data for High-Resolution Human Generation

Human generation has achieved significant progress. Nonetheless, existing methods still struggle to synthesize specific regions such as faces and hands. We argue that the main reason is rooted in the training data. A holistic human dataset inevitably has insufficient and low-resolution information on local parts. Therefore, we propose to use multisource datasets with various resolution images to jointly learn a high-resolution human generative model. However, multi-source data inherently a) contains different parts that do not spatially align into a coherent human, and b) comes with different scales. To tackle these challenges, we propose an end-to-end framework, UnitedHuman, that empowers continuous GAN with the ability to effectively utilize multi-source data for high-resolution human generation. Specifically, 1) we design a Multi-Source Spatial Transformer that spatially aligns multi-source images to full-body space with a human parametric model. 2) Next, a continuous GAN is proposed with global-structural guidance and CutMix consistency. Patches from different datasets are then sampled and transformed to supervise the training of this scale-invariant generative model. Extensive experiments demonstrate that our model jointly learned from multi-source data achieves superior quality than those learned from a holistic dataset. Project page: https://unitedhuman.github.io/.
Manipulate by Seeing: Creating Manipulation Controllers from Pre-Trained Representations

The field of visual representation learning has seen explosive growth in the past years, but its benefits in robotics have been surprisingly limited so far. Prior work uses generic visual representations as a basis to learn (task-specific) robot action policies (e.g., via behavior cloning). While the visual representations do accelerate learning, they are primarily used to encode visual observations. Thus, action information has to be derived purely from robot data, which is expensive to collect! In this work, we present a scalable alternative where the visual representations can help directly infer robot actions. We observe that vision encoders express relationships between image observations as distances (e.g., via embedding dot product) that could be used to efficiently plan robot behavior. We operationalize this insight and develop a simple algorithm for acquiring a distance function and dynamics predictor, by fine-tuning a pre-trained representation on human collected video sequences. The final method is able to substantially outperform traditional robot learning baselines (e.g., 70% success v.s. 50% for behavior cloning on pick-place) on a suite of diverse real-world manipulation tasks. It can also generalize to novel objects, without using any robot demonstrations during train time. For visualizations of the learned policies please check: https://agi-labs.github.io/manipulate-by-seeing/.
3D-Aware Generative Model for Improved Side-View Image Synthesis

While recent 3D-aware generative models have shown photo-realistic image synthesis with multi-view consistency, the synthesized image quality degrades depending on the camera pose (e.g., a face with a blurry and noisy boundary at a side viewpoint). Such degradation is mainly caused by the difficulty of learning both pose consistency and photo-realism simultaneously from a dataset with heavily imbalanced poses. In this paper, we propose SideGAN, a novel 3D GAN training method to generate photo-realistic images irrespective of the camera pose, especially for faces of side-view angles. To ease the challenging problem of learning photo-realistic and pose-consistent image synthesis, we split the problem into two subproblems, each of which can be solved more easily. Specifically, we formulate the problem as a combination of two simple discrimination problems, one of which learns to discriminate whether a synthesized image looks real or not, and the other learns to discriminate whether a synthesized image agrees with the camera pose. Based on this, we propose a dual-branched discriminator with two discrimination branches. We also propose a pose-matching loss to learn the pose consistency of 3D GANs. In addition, we present a pose sampling strategy to increase learning opportunities for steep angles in a pose-imbalanced dataset. With extensive validation, we demonstrate that our approach enables 3D GANs to generate high-quality geometries and photo-realistic images irrespective of the camera pose.
Theoretical and Numerical Analysis of 3D Reconstruction Using Point and Line Incidences

We study the joint image of lines incident to points, meaning the set of image tuples obtained from fixed cameras observing a varying 3D point-line incidence. We prove a formula for the number of complex critical points of the triangulation problem that aims to compute a 3D point-line incidence from noisy images. Our formula works for an arbitrary number of images and measures the intrinsic difficulty of this triangulation. Additionally, we conduct numerical experiments using homotopy continuation methods, comparing different approaches of triangulation of such incidences. In our setup, exploiting the incidence relations gives a notably faster point reconstruction with comparable accuracy.
Multi-Directional Subspace Editing in Style-Space

This paper describes a new technique for finding disentangled semantic directions in the latent space of StyleGAN. Our method identifies meaningful orthogonal subspaces that allow editing of one human face attribute, while minimizing undesired changes in other attributes. Our model is capable of editing a single attribute in multiple directions, resulting in a range of possible generated images. We compare our scheme with three state-of-the-art models and show that our method outperforms them in terms of face editing and disentanglement capabilities. Additionally, we suggest quantitative measures for evaluating attribute separation and disentanglement, and exhibit the superiority of our model with respect to those measures <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup> .
General Planar Motion from a Pair of 3D Correspondences

We present a novel 2-point method for estimating the relative pose of a camera undergoing planar motion from 3D data (e.g. from a calibrated stereo setup or an RGBD sensor). Unlike prior art, our formulation does not assume knowledge of the plane of motion, (e.g. parallelism between the optical axis and motion plane) to resolve the under-constrained nature of SE(3) motion estimation in this context. Instead, we enforce geometric constraints identifying, in closed-form, a unique planar motion solution from an orbital set of geometrically consistent SE(3) motion estimates. We explore the set of special and degenerate geometric cases arising from our formulation. Experiments on synthetic data characterize the sensitivity of our estimation framework to measurement noise and different types of observed motion. We integrate our solver within a RANSAC framework and demonstrate robust operation on standard benchmark sequences of real-world imagery. Code is available at: https://github.com/jdibenes/gpm.
Tracking without Label: Unsupervised Multiple Object Tracking via Contrastive Similarity Learning

Unsupervised learning is a challenging task due to the lack of labels. Multiple Object Tracking (MOT), which inevitably suffers from mutual object interference, occlusion, etc., is even more difficult without label supervision. In this paper, we explore the latent consistency of sample features across video frames and propose an Unsupervised Contrastive Similarity Learning method, named UCSL, including three contrast modules: self-contrast, cross-contrast, and ambiguity contrast. Specifically, i) self-contrast uses intra-frame direct and inter-frame indirect contrast to obtain discriminative representations by maximizing self-similarity. ii) Cross-contrast aligns cross- and continuous-frame matching results, mitigating the persistent negative effect caused by object occlusion. And iii) ambiguity contrast matches ambiguous objects with each other to further increase the certainty of subsequent object association through an implicit manner. On existing benchmarks, our method outperforms the existing unsupervised methods using only limited help from ReID head, and even provides higher accuracy than lots of fully supervised methods.
Multi-Scale Bidirectional Recurrent Network with Hybrid Correlation for Point Cloud Based Scene Flow Estimation

Scene flow estimation provides the fundamental motion perception of a dynamic scene, which is of practical importance in many computer vision applications. In this paper, we propose a novel multi-scale bidirectional recurrent architecture that iteratively optimizes the coarse-tofine scene flow estimation. In each resolution scale of estimation, a novel bidirectional gated recurrent unit is proposed to bidirectionally and iteratively augment point features and produce progressively optimized scene flow. The optimization of each iteration is integrated with the hybrid correlation that captures not only local correlation but also semantic correlation for more accurate estimation. Experimental results indicate that our proposed architecture significantly outperforms the existing state-of-theart approaches on both FlyingThings3D and KITTI benchmarks while maintaining superior time efficiency. Codes and pre-trained models are publicly available at https://github.com/cwc1260/MSBRN.
Segmenting Known Objects and Unseen Unknowns without Prior Knowledge

Panoptic segmentation methods assign a known class to each pixel given in input. Even for state-of-the-art approaches, this inevitably enforces decisions that systematically lead to wrong predictions for objects outside the training categories. However, robustness against out-of-distribution samples and corner cases is crucial in safety-critical settings to avoid dangerous consequences. Since real-world datasets cannot contain enough data points to adequately sample the long tail of the underlying distribution, models must be able to deal with unseen and unknown scenarios as well. Previous methods targeted this by re-identifying already-seen unlabeled objects. In this work, we propose the necessary step to extend segmentation with a new setting which we term holistic segmentation. Holistic segmentation aims to identify and separate objects of unseen, unknown categories into instances without any prior knowledge about them while performing panoptic segmentation of known classes. We tackle this new problem with U3HS, which finds unknowns as highly uncertain regions and clusters their corresponding instance-aware embeddings into individual objects. By doing so, for the first time in panoptic segmentation with unknown objects, our U3HS is trained without unknown categories, reducing assumptions and leaving the settings as unconstrained as in real-life scenarios. Extensive experiments on public data from MS COCO, Cityscapes, and Lost&Found demonstrate the effectiveness of U3HS for this new, challenging, and assumptions-free setting called holistic segmentation. Project page: https://holisticseg.github.io.
ImbSAM: A Closer Look at Sharpness-Aware Minimization in Class-Imbalanced Recognition

Class imbalance is a common challenge in real-world recognition tasks, where the majority of classes have few samples, also known as tail classes. We address this challenge with the perspective of generalization and empirically find that the promising Sharpness-Aware Minimization (SAM) fails to address generalization issues under the class-imbalanced setting. Through investigating this specific type of task, we identify that its generalization bottleneck primarily lies in the severe overfitting for tail classes with limited training data. To overcome this bottleneck, we leverage class priors to restrict the generalization scope of the class-agnostic SAM and propose a class-aware smoothness optimization algorithm named Imbalanced-SAM (ImbSAM). With the guidance of class priors, our ImbSAM specifically improves generalization targeting tail classes. We also verify the efficacy of ImbSAM on two prototypical applications of class-imbalanced recognition: long-tailed classification and semi-supervised anomaly detection, where our ImbSAM demonstrates remarkable performance improvements for tail classes and anomaly. Our code implementation is available at https://github.com/cool-xuan/Imbalanced_SAM.
SparseBEV: High-Performance Sparse 3D Object Detection from Multi-Camera Videos

Camera-based 3D object detection in BEV (Bird’s Eye View) space has drawn great attention over the past few years. Dense detectors typically follow a two-stage pipeline by first constructing a dense BEV feature and then performing object detection in BEV space, which suffers from complex view transformations and high computation cost. On the other side, sparse detectors follow a query-based paradigm without explicit dense BEV feature construction, but achieve worse performance than the dense counterparts. In this paper, we find that the key to mitigate this performance gap is the adaptability of the detector in both BEV and image space. To achieve this goal, we propose SparseBEV, a fully sparse 3D object detector that outperforms the dense counterparts. SparseBEV contains three key designs, which are (1) scale-adaptive self attention to aggregate features with adaptive receptive field in BEV space, (2) adaptive spatio-temporal sampling to generate sampling locations under the guidance of queries, and (3) adaptive mixing to decode the sampled features with dynamic weights from the queries. On the test split of nuScenes, SparseBEV achieves the state-of-the-art performance of 67.5 NDS. On the val split, SparseBEV achieves 55.8 NDS while maintaining a real-time inference speed of 23.5 FPS. Code is available at https://github.com/MCG-NJU/SparseBEV.
Evaluating Data Attribution for Text-to-Image Models

While large text-to-image models are able to synthesize "novel" images, these images are necessarily a reflection of the training data. The problem of data attribution in such models – which of the images in the training set are most responsible for the appearance of a given generated image – is a difficult yet important one. As an initial step toward this problem, we evaluate attribution through "customization" methods, which tune an existing large-scale model toward a given exemplar object or style. Our key insight is that this allow us to efficiently create synthetic images that are computationally influenced by the exemplar by construction. With our new dataset of such exemplar-influenced images, we are able to evaluate various data attribution algorithms and different possible feature spaces. Furthermore, by training on our dataset, we can tune standard models, such as DINO, CLIP, and ViT, toward the attribution problem. Even though the procedure is tuned towards small exemplar sets, we show generalization to larger sets. Finally, by taking into account the inherent uncertainty of the problem, we can assign soft attribution scores over a set of training images.
Iterative Superquadric Recomposition of 3D Objects from Multiple Views

Humans are good at recomposing novel objects, i.e. they can identify commonalities between unknown objects from general structure to finer detail, an ability difficult to replicate by machines. We propose a framework, ISCO, to recompose an object using 3D superquadrics as semantic parts directly from 2D views without training a model that uses 3D supervision. To achieve this, we optimize the superquadric parameters that compose a specific instance of the object, comparing its rendered 3D view and 2D image silhouette. Our ISCO framework iteratively adds new superquadrics wherever the reconstruction error is high, abstracting first coarse regions and then finer details of the target object. With this simple coarse-to-fine inductive bias, ISCO provides consistent superquadrics for related object parts, despite not having any semantic supervision. Since ISCO does not train any neural network, it is also inherently robust to out-of-distribution objects. Experiments show that, compared to recent single instance superquadrics reconstruction approaches, ISCO provides consistently more accurate 3D reconstructions, even from images in the wild. Code available at https://github.com/ExplainableML/ISCO.
Test Time Adaptation for Blind Image Quality Assessment

While the design of blind image quality assessment (IQA) algorithms has improved significantly, the distribution shift between the training and testing scenarios often leads to a poor performance of these methods at inference time. This motivates the study of test time adaptation (TTA) techniques to improve their performance at inference time. Existing auxiliary tasks and loss functions used for TTA may not be relevant for quality-aware adaptation of the pre-trained model. In this work, we introduce two novel quality-relevant auxiliary tasks at the batch and sample levels to enable TTA for blind IQA. In particular, we introduce a group contrastive loss at the batch level and a relative rank loss at the sample level to make the model quality aware and adapt to the target data. Our experiments reveal that even using a small batch of images from the test distribution helps achieve significant improvement in performance by updating the batch normalization statistics of the source model.