Reviewerly/exHarmony huggingface dataset:
THE CULTURAL VALUES OF THE GIFTED PERSONALITY IN THEIR TRADITIONAL AND PLURAL REPRESENTATIONS

The purpose of the work is to determine the typological features of a gifted person from the standpoint of its participation in traditional and innovative cultural and artistic activities. Methodology of the research is based on application of activity, critical-analytical, structural-functional and subject-axiological approach to revealing the specialization and existing reciprocity between different types of traditional and innovative cultural and artistic activities, to study the cultural values of gifted personality in traditional and plural representations. The scientific novelty of the work lies in identification of the specialization and the existing reciprocity between different types of traditional and innovative cultural and artistic activities; in defining the typology of people involved in the creation, dissemination and preservation of cultural property; in the study of the cultural values of gifted personality in traditional and plural representations. Conclusion. Based on the specialization and the existing reciprocity between different types of traditional and innovative cultural and artistic activities, the spiritual, intellectual, creative and entrepreneurial abilities of a gifted person involved in it, we identified six types of people: the creators of cultural values that create artistic culture and television products; substantial figures, who perform a certain prognostic function in society; people of real action, who are involved in the organization and development of the material infrastructure of culture (in these three types of cultural values are represented predominantly in traditional representations); virtual fashion designers, who display a predominantly postmodern view of the world and simulate virtual reality; merchants with essential goods engaged in the production of material goods and their timely delivery to consumers (these two types are dominated by plural representations of cultural values); a progression that seeks to tighten the cultural development of society to a higher level (its cultural values are represented both in traditional and plural representations). Defined representations of the cultural values of gifted personality direct scientists to deepen the idea of self-identification of a person in cultural and artistic activity.
Graphic DSL for Mobile Development

Due to the increase in the number of platforms, languages and methods which are used in mobile development, the general technology elaboration problem is quite relevant nowadays. Graphic languages simplify software development, allowing to present program structure in terms of visual diagrams. Besides, graphic languages allow software engineers to avoid a lot of mistakes at the initial stages of design and development. Graphic domain-specific languages (DSL) facilitate application development by use of concrete domain abstractions. In this approach the mobile application structure will be presented in the form of various controllers connected among themselves through ports and corresponding to some complete fragments of logic. Controllers in turn consist of various states which allow to describe a data flow in the controller using various element connections. In each state the UI form which contains the graphic primitives and events connected with primitives can be described. Besides, code generator for UbiqMobile platform is implemented which will allow to generate UbiqMobile applications by the visual diagrams. At the end of the article demonstration examples on which the implemented DSL language was tested are given. The application allowing the user to get the trains schedule is provided in the first example. In the second application the user can log in to receive a check-in code.
Fake Product Identifier

Counterfeit consumer goods are goods, often of inferior quality, made or sold under another's brand name without the brand owner's consent. Sale of these goods still remains a significant problem for shoppers. Grammatical and spelling mistakes, flawed fonts and logos, missing accessories, minute changes in design are some of the ways these products can be recognized as counterfeit. Our project aims at identifying such goods through photos captured by the user of the product. Product counterfeiting is a serious problem causing the industry estimated losses of billions of dollars every year. With the increasing spread of e-commerce, the number of counterfeit products sold online increased substantially. We propose the adoption of a semi-automatic workflow to identify likely counterfeit offers in offline platforms. The workflow includes steps to generate search queries for relevant product offers, to match and cluster similar product offers, and to assess the counterfeit suspiciousness based on different criteria. The goal is to support the periodic identification of many counterfeit offers with a limited amount of manual effort.
Benign Strategy for Recommended Location Service Based on Trajectory Data

A new collaborative filtered recommendation strategy oriented to trajectory data is proposed for communication bottlenecks and vulnerability in centralized system structure location services. In the strategy based on distributed system architecture, individual user information profiles were established using daily trajectory information and neighboring user groups were established using density measure. Then the trajectory similarity and profile similarity were calculated to recommend appropriate location services using collaborative filtering recommendation method. The strategy was verified on real position data set. The proposed strategy provides higher quality location services to ensure the privacy of user position information.
Optimization of Secure Data for Steganography and Digital Watermarking Scheme

International Journal of Computer Sciences and Engineering (A UGC Approved and indexed with DOI, ICI and Approved, DPI Digital Library) is one of the leading and growing open access, peer-reviewed, monthly, and scientific research journal for scientists, engineers, research scholars, and academicians, which gains a foothold in Asia and opens to the world, aims to publish original, theoretical and practical advances in Computer Science,Information Technology, Engineering (Software, Mechanical, Civil, Electronics & Electrical), and all interdisciplinary streams of Computing Sciences. It intends to disseminate original, scientific, theoretical or applied research in the field of Computer Sciences and allied fields. It provides a platform for publishing results and research with a strong empirical component. It aims to bridge the significant gap between research and practice by promoting the publication of original, novel, industry-relevant research.
Intercultural Dialogue In The Context Library Interaction

The purpose of the article is to reveal the significance and features of intercultural dialogue in library interaction on the basis of foreign experience. The methodology of the research is based on the application of socio-cultural scientific approach in conjunction with socio-communicative, which allows to reveal and analyze the intercultural dialogue and peculiarities of its organization in the process of library interaction with readers - representatives of different cultures and among library specialists from different countries. The scientific novelty of the article is to broaden the concept of intercultural dialogue as an important process of library user services and the form of library interaction aimed at establishing a common understanding in the context of the development of cultural diversity. Conclusions. 1. The organization of intercultural dialogue as an important aspect of library professional interaction with users and colleagues and partners is sufficiently provided with official documents of the national and international levels. 2. Priority trends in the use of intercultural dialogue in the library sector are service of national minorities, migrants, refugees and users of libraries from other countries and library international cooperation. 3. In the development of the organization of intercultural dialogue in the process of servicing library users and involvement in the library services of broad segments of the polycultural population in foreign experience has become widespread: the creation of "humanistic" libraries, the organization of special services for migrants and refugees, the establishment of intercultural dialogue centers and linguistic divisions in libraries . 4. In the process of international library interaction, the importance of the use of intercultural dialogue is important when organizing and conducting international conferences and implementing joint international projects. 5. Interactive traditional and virtual forms are used to communicate between participants in the intercultural dialogue.
FINGAE - An Revolutionary Payment Method

Payment can be done whenever we have to purchase anything true or unknown and promising payment gateway such as Paytm phonepe etc. details of the sender is soon before the Payment procedure is preceded and fulfilled payment can be done via safe gateway.We can pay for whatever we buy in the absence of our phone. Record of all payment gateway option present verification about payment and details of the user and also the confirmation of the purchase. The present paper introduces the proposed bio measurements system to verify the portable installment additionally gives the security at the remote transmission level. Biometrically verified portable installment framework is much sheltered and secure and exceptionally simple to utilize, likewise no compelling reason to recall passwords and emit codes. The present paper presents the proposed bio estimations part to check the versatile portion furthermore gives the security at the remote transmission level.I.
Real-Time Emotion Recognition through Facial Expressions

Emotions are distinct and consistent response to internal or external events that plays a vital role in every human's life. Facial expressions are the most effective way to exhibit emotions and recognizing them, is a biometric feature that carries the emotion of the person. In this proposed work, we've come across emotion recognition by analysing the facial expressions. The common human emotions are happy, sad, fear, Anger, surprise and disgust. These inputs are accustomed to collect the current mood or emotional condition by analysing the human's facial expressions. It's a motivation for additional analysis in computer-based emotion recognition system and its impact on social and private competency. We've trained the model using a supervised learning algorithm referred to as SVM, to acknowledge the various emotions of an individual. Eigenface together with PCA this is used as a result of it'll turn out to produce appreciable efficiency compared to different algorithms.
PENGARUH MODEL PEMBELAJARAN COOPERATIVE INTEGRATED READING AND COMPOSITION (CIRC) TERHADAP KETERAMPILAN MENULIS TEKS FABEL SISWA KELAS VII SMP NEGERI 8 PADANG

ABSTRACT The purpose of this study is three, namely, first, describing the writing skills of the fable text of class VII students of SMP Negeri 8 Padang before using based on CIRC models. Second, describe the writing skills of the fable text of grade VII students at SMP Negeri 8 Padang after using based on CIRC models. Third, describing the effect of based on CIRC models on the writing skills of the fable text in grade VII students at SMP Negeri 8 Padang. There are two data of this study, namely the score of the results of the test writing skills in the fable text of the seventh grade students of SMP Negeri 8 before and after using the based on CIRC models. Based on the results of the study, it was concluded three things, namely first, the writing skills of the fable text of class VII SMP Negeri 8 Padang before using the based CIRC models in the Enough qualifications (C) with an average value of 64,38. Second, the report writing skills of the fable results of the seventh grade students of SMP Negeri 8 Padang after using the based on the CIRC models in the Good qualifications (B) with an average value of 83,60. Third, there is a significant effect in the use of based on the CIRC models on the report writing skills of the fable text results of class VII students at SMP Negeri 8 Padang because of the tcount&gt; ttable (7.63 &gt; 1.70). Kata Kunci: Pengaruh, Model Cooperative Integrated Reading and Composition, Fabel
Palang Pintu Kereta Api Otomatis Berbasis Arduino

This automatic train doorstop is made by using two infrared sensors and the sensor's piezeotronic sensor will be controlled by Arduino, this sensor will be useful if it detects the arrival of a train, if the train has passed this sensor then automatically the doorstop will be closed, when the train passes one more sensor then the doorstop will open automatically. For information to the community that there will be a train passing, it must be equipped with a bazzer and other indicator lights. With this automatic doorstop, the level of accident at the railroad crossing will decrease.
Analisis Isi Buku Teks Teknologi Media Pembelajaran Sebagai Sumber Belajar Mahasiswa

In a textbook learning has an important role. Textbooks can also be seen as learning media, more than that textbooks can also be interpreted as the nutrient of learning, so that the existence of a textbook cannot be underestimated. Textbooks or textbooks are a significant learning tool for almost all subjects in the curriculum. Thus, in managing textbooks it is necessary to have an analysis of the contents of the book in order to see the advantages and disadvantages of this book. The method used in this research is Content Analysis which is commonly used in analyzing a text or book. The results of this study are that this book is very interesting and relevant to be used by teachers or educators in designing learning in accordance with the needs and learning objectives. Keywords: Content Analysis, Text Books, Instructional Media
PENGARUH STRATEGI PEMBELAJARAN KOOPERATIF NUMBERED HEAD TOGETHER DENGAN STUDENT TEAMS ACHIEVEMENT DIVISION DAN KECERDASAN GANDA TERHADAP HASIL BELAJAR IPS

Abstrak: Penelitian ini bertujuan untuk mengetahui: (1) hasil belajar kelompok siswa yang diajar dengan menggunakan strategi pembelajaran NHT lebih tinggi daripada siswa yang diajar dengan menggunakan strategi pembelajaran STAD; (2) kelompok siswa yang memiliki kecerdasan interpersonal memperoleh hasil belajar IPS lebih tinggi dibandingkan dengan kelompok siswa yang memiliki kecerdasan intrapersonal; dan (3) interaksi antara strategi pembelajaran NHT dan strategi pembelajaran STAD dan kecerdasan ganda (kecerdasan intrapersonal dan kecerdasan interpersonal) terhadap hasil belajar IPS. Metode yang digunakan dalam penelitian ini adalah metode penelitian eksperimen semu (quasi eksperiment). Hasil penelitian menunjukkan: (1) hasil belajar IPS siswa yang diajar dengan menggunakan strategi pembelajaran NHT (rata-rata 81,95) lebih tinggi dibandingkan hasil belajar siswa yang diajarkan dengan strategi pembelajaran STAD (rata-rata 79,10); (2) hasil belajar IPS siswa yang memiliki kecerdasan interpersonal (rata-rata 84,06) lebih tinggi dibandingkan kelompok siswa yang memiliki kecerdasan intrapersonal (rata-rata 77,64); dan (3) terdapat interaksi antara strategi pembelajaran dan kecerdasan ganda tehadap hasil belajar IPS siswa. Kata Kunci: strategi pembelajaran NHT, STAD, kecerdasan ganda, IPS Abstract: This study aims to determine: (1) the learning outcomes of groups of students taught using NHT learning strategies are higher than students taught by using STAD learning strategies; (2) groups of students who have interpersonal intelligence get higher social studies learning outcomes compared to groups of students who have intrapersonal intelligence; and (3) the interaction between NHT learning strategies and STAD learning strategies and multiple intelligences (intrapersonal intelligence and interpersonal intelligence) on social studies learning outcomes. The method used in this research is quasi-experimental research method. The results showed: (1) Social studies learning outcomes of students who were taught using the NHT learning strategy (an average of 81.95) were higher than the learning outcomes of students taught with the STAD learning strategy (an average of 79.10); (2) social studies learning outcomes of students who have interpersonal intelligence (on average 84.06) higher than groups of students who have intrapersonal intelligence (on average 77.64); and (3) there is an interaction between learning strategies and multiple intelligences towards students' social studies learning outcomes. Keywords: NHT learning strategies, STAD, multiple intelligence, social studies
Reputation Systems in E-commerce: Comparative Analysis and Perspectives to Model Uncertainty Inherent in Them

E-commerce is a runaway activity growing at an unprecedented rate all over the world and drawing millions of people from different spots on the globe. At the same time, e-commerce affords ground for malicious behavior that becomes a subject of principal concern. One way to minimize this threat is to use reputation systems for trust management across users of the network. Most of existing reputation systems are feedback-based, and they work with feedback expressed in the form of numbers (i.e. from 0 to 5 as per integer scale). In general, notions of trust and reputation exemplify uncertain (imprecise) pieces of information (data) that are typical for the field of e-commerce. We suggest using fuzzy logic approach to take into account the inherent vagueness of user’s feedback expressing the degree of satisfaction after completion of a regular transaction. Brief comparative analysis of well-known reputation systems, such as EigenTrust, HonestPeer, Absolute Trust, PowerTrust and PeerTrust systems is presented. Based on marked out criteria like convergence speed, robustness, the presence of hyper parameters, the most robust and scalable algorithm is chosen on the basis of carried out sets of computer experiments. The examples of chosen algorithm’s (PeerTrust) fuzzy versions (both Type-1 and Interval Type-2 cases) are implemented and analysed.
HLR: Generating Adversarial Examples by High-Level Representations

Neural networks can be fooled by adversarial examples. Recently, many methods have been proposed to generate adversarial examples, but these works mainly concentrate on the pixel-wise information, which limits the transferability of adversarial examples. Different from these methods, we introduce perceptual module to extract the high-level representations and change the manifold of the adversarial examples. Besides, we propose a novel network structure to replace the generative adversarial network (GAN). The improved structure ensures high similarity of adversarial examples and promotes the stability of training process. Extensive experiments demonstrate that our method has significant improvement on the transferability. Furthermore, the adversarial training defence method is invalid for our attack.
Text Summarization for GRE Exam

Automatic text summarization is a process of producing a expressive summary importance of the main points from the source text document. The brief summary formed by the automatic text summarizer allows individual to read the brief summary quickly and easily, understanding the contents of the original text document into a brief summary without reading the entire document. The main reason for automatic text summarizer is to create a summary using less number of words and sentences. There are two types of text summarization techniques: Extractive and Abstractive. In extractive summarization technique, the relevant sentences from the source document are extracted in a proper order to form a meaningful summary. The relevant sentences are selected on the basis of their comparison with other sentences in the document and their score. While the abstractive summarization technique uses the natural language generation technology for generating the summary. It creates a synopsis like of a human. It is not desirable for a human to create a summary manually from the large text document. This project consists GUI in python using Tkinter library. Tkinter library helps to add GUI feature in python. It is a standard Python interface to the Tk GUI toolkit shipped with Python. Python with tkinter outputs the fastest and easiest way to create the GUI applications. Creating a GUI using tkinter is an easy task.
Research on Educational Reform of Higher Vocational Colleges Guided by Information Technology

With the development of China's economy and the advancement of science and technology, the information age comes.Higher vocational education has encountered many challenges while gaining opportunities.Therefore, this paper analyzes the application of online open curriculum construction and information-based teaching reform in higher vocational colleges.This paper mainly focuses on how informationization can help the self-study of higher vocational students, conducts certain discussion and analysis in this era background.The training of practical courses is a necessary way to train highquality technical and skilled talents in higher vocational colleges.Through the reform of the teaching methods of practical training courses, the informatization teaching of practical training courses is intensified, and the Internet training platform and handheld learning are adopted.The combination of platform, multimedia information technology and traditional blackboard-books will reform the teaching methods of training courses, give full play to the advantages of teaching resources and information-based teaching, accelerate the process of reforming the informationbased teaching methods of higher vocational colleges, and improve the quality of professional and technical personnel training.
A Type-Theoretical Reduction of Morphological, Syntactic and Semantic Compositionality to a Single Level of Description

The paper presents NLC, a new formalism for modeling natural language (NL) compositionality.NLC is a functional type system (i.e. one based on mathematical functions and their types).Its main features include a close correspondence with NL and an integrated modeling of morphological, syntactic and semantic compositionality.The paper also presents an implementation of NLC in Coq.The implementation formalizes a diverse fragment of NL, with NLC expressions type checking and failing to type check in exactly the same ways that NL expressions pass and fail their acceptability tests.Among other things, this demonstrates the possibility of reducing morphological, syntactic and semantic compositionality to a single level of description.The level is tentatively identified with semantic compositionality -an interpretation which, besides being supported by results from language processing, has interesting implications on NL structure and modeling.