Reviewerly/exHarmony huggingface dataset:
eVote – A Decentralized Voting Platform

In today’s world, widespread mistrust towards the government and interference in countries’ processes by external factors have made the democratic process of voting more critical than ever. Thus, we have proposed a system for online voting that uses IPFS along with Blockchain. The methodology proposed is transparent, secure and everyone involved in this system is accountable for their action, giving no room for data manipulation. The proposed system is free from human manipulation like vote stuffing and counting mistakes, and results are declared almost immediately after the polling is completed. A comparison between traditional and proposed method is drafted. The system proposed in the paper combines two state-of-the-art technologies, Blockchain and IPFS, to overcome flaws of traditional techniques that are in practice and also resolve the issues of transparency and security. The users of the system are themselves accountable for their actions. Thus, there is no scope that someone can manipulate data, and through this, we can conclude that the proposed system can save the literal values of “Right to Vote” of the people.
Realization of Intelligent Auxiliary Guiding System of Ball Sports with Animation Simulation and Computer Graphics

Recently, the integration of the vision and guiding system is a emerging research hotspot. This paper studies the realization of intelligent auxiliary guiding system of ball sports with animation simulation and computer graphics. As the core factor of the proposed model, the motion analysis framework is essential. In this paper, the time dimension is sampled at exactly the same time interval, so the joint connection of the time dimension is regular and can be calculated according to the traditional convolution method, the FFT action is applied here to calculate the overall performance of the model. The simulation system is applied to show the overall performance. The intelligent graphic model is considered for the study of the system. The experiment is conducted which verifies the designed system can enhance the traditional guiding model.
역사교육 내용선정 기준 - ‘의미 있는 역사’의 개념 탐색 -

This study explored the concept of “significant” history as the criterion for selecting content for school history. “Significant” histories are facts that have had a far-reaching or profound impact on historical actors and the society in those times based on historical discipline. History that is “significant” to students is history that is relevant to their lives. What is relevant to the lives of students is not only experienced or directly experienced, but also includes things that are the subject of thought and the basis of practice. Rather than past knowledge, teachers consider historical facts that can be applied practically to understand the present day and solve the problems of modern society as significant history.This concept of “significant history” gives the following implications for constructing the contents of history and national curriculum.First, in the syllabus organization of the curriculum, it is necessary to approach the problem of “what and how” to teach rather than only “what” to teach. And “how” refers to a viewpoint and approach to viewing historical facts rather than teaching and learning techniques.Second, we need to teach students “what is significant to them” rather than “what they can understand”. “Significant” history is one in which historical facts themselves are important, experienced or embodied in the lives of students, and connected to pupil’s social practices.Third, we need to allow students to experience history. Experiencing history implies experimental historical thinking instead of repeating past human behaviors.
SISTEM INFORMASI RANTAI PASOK PENETASAN D.O.C AYAM BOILER: (STUDI KASUS: GIRIWANGI JAYA FARM)

Such technology has a rapid impact on the whole life, especially the provision of information for an organization / agency or company that requires a data management system that is fast, precise and accurate. To support the effectiveness of this thesis entitled, “Sistem Informasi Rantai Pasok Penetasan D.O.C AYAM BOIER di Giriwangi Jaya Farm”. The background of the problem at the current Giriwangi Jaya Farm is From development, productivity and efficiency in an organization / agency or company in solving management problems, especially providing information regarding hatching data to the head of the hatchery data processing system aims to create effective and efficient performance, because it is easier to obtain information and does not need to waste much time Keywords: Information system, hatching, boiler chicken
Survey on 3D Content Encryption

&lt;p class="0abstract"&gt;The rapidly growing 3D content exchange over the internet makes securing 3D content became a very important issue. The solution for this issue is to encrypting data of 3D content, which included two main parts texture map and 3D models. The standard encryption methods such as AES and DES are not a suitable solution for 3D applications due to the structure of 3D content, which must maintain dimensionality and spatial stability. So, these problems are overcome by using chaotic maps in cryptography, which provide confusion and diffusion by providing uncorrelated numbers and randomness. Various works have been applied in the field of 3D content-encryption based on the chaotic system. This survey will attempt to review the approaches and aspects of the structure used for 3D content encryption methods for different papers. It found the methods that used chaotic maps with large keyspace are more robust to various attacks than other methods that used encryption schemes without chaotic maps. The methods that encrypting texture, polygon, and vertices for 3D content provide full protection than another method that provides partial protection.&lt;/p&gt;
Correction to: METUIGA “Methodology for the Design of Systems Based on Tangible User Interfaces and Gamification Techniques”

In the version of this paper that was originally published, it was not mentioned that the basic idea and requirements of the application for teaching visually impaired children about shapes, presented in the case study, had been taken from the Jafri et al.'s work (see below). Therefore the following references have been added:
Towards Energy Efficient Cloud Computing Using Dependency Graph

Nowadays, research are being directed in the field of large system models. These large system models generally manages the distributed environment to break down and understand behavior of the systems. A large number of the system give simulation of the distributed environment to run their experiments. Hence, when there is an expansion in demand of cloud and distributed system, side by side it is important to maintain the power consumption and efficiency of the framework. This is a most challenging assignment to perform. In this paper, we give energy optimizing model with the help of migration manager to manage the productivity of the entire system. We will contrast DVFS algorithm with on Demand and Conservative mode of operation in cloud. We will exhibit our experiment in CloudSim software.
Temporal Localization of Topics Within Videos

Searching and localizing special moments or important events in any video such as baby’s first steps, game-winning goal, lectures, medical diagnosis techniques and protagonist dialogues can be very useful and productive, but it is a time-consuming job to manually search for the anticipated clip from the plethora of videos. This is where temporal localization concept comes into play with the help of robust deep learning techniques and Intelligent video analytics. Studying patterns, recognizing key objects and spotting anomalies in the videos can be performed swiftly using intelligent video analytics. Increasing the number of meta tags assigned to a video, accuracy of searching within the video as well as from the bucket of videos can potentially improved. The system calculates the screen time of prime characters in a video, auto-generates tags using subtitle and object classifiers and further, localize topics within a video with the help of generated tags.
Distorted pinhole model for image warping in lane detection applications

Perspective distortion is a typical transformation reproduced by the pinhole model. However, camera lenses introduce radial distortion that reduces the accuracy of image processing tasks, such as lane detection for visual navigation. This paper proposes an image warping method based on the distorted pinhole camera model for lane detection applications. The theoretical principles of the imaging process are analyzed. The usefulness of this method is illustrated by estimating the pose of a ground vehicle using lane lines. The results show that the proposed approach is feasible for visual feedback in robot navigation applications.
Factors of Developing Interest in Subjects from the Perspective of Students

Using a descriptive method, through an essay test, students' interests in subjects were explored, with the aim of improving the educational process. The results show that students develop situational and individual interest in subjects, predominantly due to the personality of the teacher who competently processes teaching contents, directly and indirectly encourages students to participate, achieves a positive relationship with students, contributes to a pleasant atmosphere. The development of interests is also influenced by the profit that students perceive for their own development, everyday life and further education; content of a specific subject; achieved a positive achievement. Possibilities for influencing the more intensive and wider development of students' interest in subjects are: introduction of continuous formative evaluation of teaching and learning, systematic instructive-pedagogical work; compulsory public lessons; regular control and instructional-pedagogical tour of classes; inclusion of training of pedagogical and methodological education in the portfolio of continuous professional development of teachers; choice of forms and methods of work that encourage active participation of students, with the inclusion of interesting, current examples of importance for everyday life and creating an opportunity for positive achievement of students.
A Quick Look at Mobile Game Development

Every person these days has a mobile phone, so it is no surprise the mobile game market has skyrocketed. Additionally, the rising number of mobile devices worldwide will result in an estimated 4.78 billion mobile users worldwide by 2020. Gaming industry worldwide is expanding, and smartphone is playing a significant role in this expansion. The development of mobile games has resulted in scalability for the gaming industry. The growing smartphone penetration and technology advancement with the increasing adoption of trending technologies for developing games are some major factors developing the market for the mobile gaming industry. With the changing perception of phones as a technology for everyone, a new possibility for game development emerged. Game development is not seen as something only a few trained people or multi-million dollar company can do. With the help of technology and the internet, everyone has easy access to it. People can learn about game development from scratch even without having mentors or classes.  Knowing all the possibilities and opportunities, as students majoring in the IT fields, there is a promising future career path. Along with learning the usual materials taught in college, mobile game development will definitely give a huge impact. Students can do it as an additional skill set for what they are studying and also as a step towards being a game developer. This webinar was held as an introduction of mobile game development to students to also encourage them to start developing one.
EFFECTING THE MONITORING OF EDUCATION NATIONAL STANDARDS THROUGH THE PRINCIPLE OF WEB-BASED TRANSPARENCY IN THE OFFICE OF THE MINISTRY OF RELIGION OFFICE, PAMEKASAN DISTRICT

The progress of a nation is largely determined by the quality of education. The more quality a nation's education is, the more potential it is to increase the dignity of that nation. Therefore, the government created a National Education Standard as a benchmark for minimum standards that must be achieved and even exceeded by educational units in the territory of the Republic of Indonesia. The implementation of the National Education Standards must be regularly monitored by school supervisors and reported to the relevant authorities. The principle of web-based transparency is one of the strategies that need to be taken in order to streamline the monitoring of the National Education Standards
Analysis of Producing Real Time Device Knowledge Exploitation IOT and R Programming to Discover Early Errors

Nowadays, cyber physical systems (CPS), big data analytics, cloud computing and Internet of Things (IoT) are more significant in industries and day-to-day life with its autonomous, design and implementation. Still now, many industries are doing manual checking of their hardware which prompts loss of cash and notoriety. So every time it is not possible to monitor the hardware and generate reports whenever it is required. So for the betterment, it is proposed to make a device which wills monitored all the time and generate reports when needed. In this proposed technique, various sensors are proposed to record the details of the device such as the vibration frequency and temperature levels at different time intervals to detect the health of the hardware. Those real sensor data are obtained into systems, processed using Eclipse IDE using java language and are saved in data storage. The data which is used by everyone including the workers, operating officers, owner, supervisor, service team, service vendors and admin will store in public cloud so all will be able to view the real time data whenever and from wherever they are. Using code written in Eclipse will gather the require data, then the data is processed in an excel file to R studio where it is converted to a csv file and then used as a data-set. Then, with the help clustering and classification technique the big data is been is processed. Finally, the data is summarized, and the status of the device is predicted. Thus, the workers will be notified in advance when the device is about to get damaged. This aims at evolving the physically operating factories into smart factories which make every device resourceful.
Utilization of the Alumni Site of SMA Negeri 1 Kelam Permai

&lt;p&gt;One who has an important role in school development is alumni, but regarding alumni, many schools have not utilized alumni in school contributions, one of which is SMA Negeri 1 Kelam Permai. So far, the alumni data collection at SMA Negeri 1 Kelam Permai has not been carried out in a structured and online manner. In collecting data on alumni, it is still done by recording in written documents which results in data management cannot be done quickly and errors often occur, and it is difficult to update information about alumni. In carrying out this service, the author uses the lecture method and direct system demonstration to participants. The lecture method is used because it is efficient to interact directly with the participants. While the demonstration method is used to teach participants how to use the system. The purpose of this service is to teach participants how to use a website that can help schools quickly and accurately in the process of collecting data and managing alumni data in obtaining information about alumni.&lt;/p&gt;
Development Request Form Web Application for Students

This paper presents a request form web application for students. The objectives aim to solve document management systems such as system delay, the accuracy of document verification, or human problem, for example, incorrect information or don’t understand words and distorting the meaning of the information. Therefore, they have to submit new documents, which are time-consuming and costly. In this paper, we will solve the problem by developing the request form web application to improve the efficiency of the document system and solve the redundancy while using web applications. Laravel Framework is a tool for developing modern web applications, uses the MVC concept of data design, also known as Model, View, and Controller. It makes the system development process more efficient. There are 34 trial users, and the results are divided into three parts: Part 1: System User Interface satisfactions are 85.29% good to very good, 17.65% moderate. Part 2: Usage side satisfactions are 80.15% good to very good, 19.86% moderate. Part 3: satisfaction system capability is 83.33% good to very good, 14.71% moderate, and 2.94% Fair.
Subjectivity Analysis of Code-Mixed (English-Malay-Slang) Text Translated to English Using Supervised Learning and Lexicon Based Approaches

Subjectivity analysis is a natural language processing task that classifies a text as subjective or objective. A subjective text expresses personal feelings, judgement, views or belief whereas objective text states factual information. Subjectivity analysis on Malaysian social media text is especially challenging due to code-mixing, the practice of mixing multiple languages in a single message. In addition, there is lack of resources for the Malay language and especially the informal languages commonly used in social media. This project focuses on developing a subsystem for performing subjectivity analysis on code-mixed English-Malay-Slang text. The subsystem consists of two modules: translation and subjectivity analysis. In the translation module, the code-mixed text is tagged to identify language, named entities and elongated words before translated into English. In subjectivity analysis module, the translated text will be classified as either subjective or objective. In order to perform translation on the text, only words that are tagged as slang and Malay language will be translated. Slang will be translated based on the list of slangs that previously gathered. Malay words will be translated using English word that is translated from the Malay word in advance using public machine translation services. To perform subjectivity analysis on the text, features that are selected to be extracted from the text are part-of-speech features and emotion lexicon features. The supervised learning models that will be used are Multinomial naive Bayes model, Bernoulli naive Bayes model and Nearest Centroid model. It is found that all combination performs quite equally except Bernoulli naive Bayes with emotion lexicon features. The combination that performed the best is Nearest Centroid model with emotion lexicon features.
Alpha Trolley / Nur Syahirah Mohd Iqbal Ali

Alpha Trolley Sdn.Bhd is a partnership company that focusing on produces the technology based products. We are located at Rawang, Selangor. Alpha Trolley focuses on wholesale business structure, that mean our operation is to produces mass of product and sell to the wholesaler or retailer that will use for their customer. Our company comes up with the new technology based product which the product is a shopping trolley with an attachment of navigator and barcode scanner. It is well design product and easily to use for everyone who are usually grocery shopping. Thus, Alpha Trolley is offering the new product that gives more advantages compared to its closest competitors which is a shopping trolley with attachment of navigator and a barcode scanner. It is very convenient for the users to use and it is attach on every shopping trolley. The material used by this product for the handler is polymer plastic which has a good insulator and will prevent for the users getting an electrostatic when use the shopping trolley. This product is a multipurpose shopping trolley and the company is wants the entire shopper to have a great shopping experience.
PENERAPAN METODE THINK TALK WRITE DALAM PEMBELAJARAN MENULIS TEKS IKLAN PADA SISWA MTs MOHAMAD TOHA CIMAHI

This research is motivated by the low interest of students in learning Indonesian subjects, because for those in Indonesian subjects some of the material requires them to be clever in expressing ideas or ideas, especially in writing ad text. Researchers use the think talk write method to motivate students, help develop ideas and imagination in writing ad text. The Think Talk Write method is a learning method that pumps students' motivation in developing their own business skills. This study aims to determine the differences in the ability and implementation of learning students who are given the application of the Discovery Learning treatment model in the control class and students who applied the think talk write treatment method in the experimental class. In this study the method used is the Quasi Experimental Design used is the pretest-postest Control Group Design. The objects that were sampled in this study were 30th grade VIII-A students, and 30th grade VIII-B students. Based on the results of the study, it can be concluded that the think talk write method is better than the Discovery Learning model. When students are treated with the think talk write method the value obtained is very good, can be seen from the posttest results the average student gets a score of 76.70, compared to when students are treated (treatment) using the average Discovery Learning model the students only get a score of 56.50.
KESALAHAN EJAAN PADA PROPOSAL SKRIPSI MAHASISWA BIPA UIN RADEN MAS SAID SURAKARTA

One of the reasons for graduating students to become a bachelor of education must go through the scientific paper article stage. Thesis is one of the final assignments of academics, especially students as a form of accountability and implementation in a field which is held independently. This article was created to analyze spelling errors in the thesis proposals of BIPA students where there are still many errors in sentences, especially the spelling that is not in accordance with PUEBI. This research is interesting to study because it can see changes in the forms of language errors made by BIPA IAIN Surakarta students. Considering that in written or spoken language there is still a discrepancy with the rules of their second language, namely Indonesian. This is motivated by their first language which is still inherent in BIPA IAIN Surakarta learners. This study uses a qualitative descriptive approach to the process of solving problems and resolving them based on existing information objectively. Through detailed information sources, by looking for spelling errors and describing the error data found in several samples of BIPA IAIN Surakarta students. Analysis of the research data, the authors provide an overview under study in the form of a description. After researching the student's proposal, the results of the study showed that there were 68 language errors. 24% use of letters, 22% use of words, 32% use of punctuation, and 22% use typography. One thing that often happens is the use of punctuation marks.
Puppetry as a Pedagogical Tool in Developing Imagination for Kindergarten Children: KSA Vision 2030

ABSTRACT This study aimed at investigating the effectiveness of employing puppetry as a pedagogical tool in developing imagination for kindergarten children Thirty-six kindergarten children were recruited from two public kindergarten schools in Riyadh city, during the academic year 2019-2020. Children were randomly divided into two groups of experimental and control, with equal number of children in each group (n=18). The research used the quasi-experimental approach due to its suitability to the nature of the research, which relies on the experimental design based on two groups, one experimental and the other is control, and by using the pre- and post-testing for the two groups. T-test was used. As predicted, puppetry resulted in increasing creative thinking skills (fluency, originality and imagination).
Facebook and Twitter reducing distribution of New York Post Hunter Biden story

Facebook and Twitter limited the distribution of a story in the New York Post about a purported email between Hunter Biden and an adviser to a Ukrainian energy company.