Reviewerly/exHarmony huggingface dataset:
Decomposing spontaneous sign language into elementary movements: A principal component analysis-based approach

Sign Language (SL) is a continuous and complex stream of multiple body movement features. That raises the challenging issue of providing efficient computational models for the description and analysis of these movements. In the present paper, we used Principal Component Analysis (PCA) to decompose SL motion into elementary movements called principal movements (PMs). PCA was applied to the upper-body motion capture data of six different signers freely producing discourses in French Sign Language. Common PMs were extracted from the whole dataset containing all signers, while individual PMs were extracted separately from the data of individual signers. This study provides three main findings: (1) although the data were not synchronized in time across signers and discourses, the first eight common PMs contained 94.6% of the variance of the movements; (2) the number of PMs that represented 94.6% of the variance was nearly the same for individual as for common PMs; (3) the PM subspaces were highly similar across signers. These results suggest that upper-body motion in unconstrained continuous SL discourses can be described through the dynamic combination of a reduced number of elementary movements. This opens up promising perspectives toward providing efficient automatic SL processing tools based on heavy mocap datasets, in particular for automatic recognition and generation.
Pedagogical Digital Competence and its Acquisition in a Teacher Education Programme

Pedagogical digital competence can be characterised as an opportunity to improve the pedagogical process by using digital technologies in professional activities (From, 2017). In 2017, the European Commission presented a model of pedagogical digital competence, viewing teacher professional pedagogical competence, as well as demonstrating their impact and developing students’ digital literacy (Redecker, 2017). The aim of this study is to research pedagogical digital competence and its planned acquisition in one teacher professional bachelor study programme. As a result of the analysis of the theoretical literature, the concept of digital literacy and pedagogical competence was defined, and the understanding of pedagogical digital competence was provided. The empirical research looked at 1553 learning outcomes advertised in 201 course descriptions of one teacher professional bachelor study programme and analysed them from the perspective of pedagogical digital competence. As a result of the study, a concept-model of pedagogical digital competence was developed.
Study into the Development of a Light Weight Smart Life Buoy Prototype (LWSLB)

Life Buoy, also known as a life preserver, is a crucial safety tool on board any marine ships. The most common and conventional lifesaver is operated manually to save people from drowning, yet this method poses a risk for both the victim and rescuer. Hence, with the help of current technology, a smart lifebuoy has been developed, whereby the rescuer just operates the lifebuoy using remote control. Yet, the existing smart life buoy system has been found heavy and hard to be operated, especially for women, children, and other people with disabilities.This paper focuses on the development of a lightweight smart life buoy system and its characteristics. Arduino Uno R3, Arduino Nano, DC motor 775, Transmitter and Receiver kit were the main components used in the development of the lightweight smart life buoy system (LWSLB). The developed LWSLB system was tested at the National Defence University of Malaysia’ swimming pool due to Covid-19 lockdown, and data such as speed, range of remote connection and battery endurance were obtained. It has been found out that the developed LWSLB weighs just 3.5kg overall compared to Brand S which weighs 13.75kg. However, in terms of speed, Brand S proves to be faster at 4.17m/s compared to LWSLB which exhibits a speed of 1.25m/s.
Authentication protocol based on searchable encryption and multi-party computation with applicability for earth sciences

The current paper will take the first stab in developing a high implementation of Multi-Party Protocol (MPC) using a searchable encryption scheme with steganographic structure hidden in multiple types of files. We formalize our results in a MpCSES (Multi-party Computation with Searchable Encryption Scheme), a tool-assisted framework for building a high-confidence cryptographic proof of our scheme. The case study that we have chosen to explain.
Pelatihan Penggunaan KIT IPA dan Pengembangan LKPD Berbasis Praktikum untuk Guru IPA

Practicum is the most important part of learning science because science is based on physical symptoms in everyday life. Each topic of science learning should be taught through practicum or demonstration conducted in the laboratory. In public schools, generally, there are many study groups, making it difficult for teachers to schedule practicum activities. Integrated Instrument Components (KIT) is one solution to the limitations of tools in the laboratory. The practicum KIT is a set of practicum tools that are packaged in such a way in a box containing practicum tools. The results of the initial survey at partner schools show that: (1) Teachers have difficulty using the science practicum KIT. (2) Laboratory and KIT for science practicum are available at school. (3) Teachers have difficulty in developing student worksheets (LKPD). (4) The use of science laboratories is still lacking because science teachers' areas of expertise are physics education and biology education. The purpose of the community partnership program (PKM) activity is to improve the ability of science teachers to use the practical KIT and develop practicum-based LKPD in accordance with the tools available in the science kit. The method of carrying out activities is the method of lecture, discussion, demonstration, and practice. The activity data collection instruments are in the form of questionnaires, observation sheets, and LKPD assessment sheets. The results of the PKM activity show that the skills of the trainees using the science practicum KIT are in a good category. The ability to develop LKPD is included in the good category. The resulting LKPD is in a good category.
CyberGenomics: Application of Behavioral Genetics in Cybersecurity

Cybersecurity (CS) is a contemporary field for research and applied study of a range of aspects from across multiple disciplines. A cybersecurity expert has an in-depth knowledge of technology but is often also recognized for the ability to view technology in a non-standard way. This paper explores how CS specialists are both a combination of professional computing-based skills and genetically encoded traits. Almost every human behavioral trait is a result of many genome variants in action altogether with environmental factors. The review focuses on contextualizing the behavior genetics aspects in the application of cybersecurity. It reconsiders methods that help to identify aspects of human behavior from the genetic information. And stress is an illustrative factor to start the discussion within the community on what methodology should be used in an ethical way to approach those questions. CS positions are considered stressful due to the complexity of the domain and the social impact it can have in cases of failure. An individual risk profile could be created combining known genome variants linked to a trait of particular behavior using a special biostatistical approach such as a polygenic score. These revised advancements bring challenging possibilities in the applications of human behavior genetics and CS.
PENGEMBANGAN MEDIA TRAVEL GAME PADA PEMBELAJARAN PERKALIAN DAN PEMBAGIAN BILANGAN PECAHAN MATEMATIKA DI KELAS V SEKOLAH DASAR

in learning Mathematics in class V there is material about multiplication and division of numbers. During the learning process, the media used is still not optimal, so students do not think much in learning. So in this study, a travel game media was developed to overcome this problem. This study aims to describe the process of developing travel game media and produce travel game media for teachers and students of fifth grade elementary school that are valid, practical, and effective. The type of research used in this research is research and development (R&amp;D). This development procedure refers to the 4D development model which consists of several stages, namely (1) defining, (2) design phase, (3) development phase, (4) dissemination phase. The subjects in this study were fifth grade elementary school students. The results of the assessment of learning media conducted by two validators had an overall score of 83.1% with a very valid category. The results of the practicality of learning media are seen from the implementation of the lesson plans with an average of 89.4%, the results of the teacher's responses with an average of 92.18%, the results of student responses 92.2% so it can guarantee that the results of the practicality of the media meet the very practical category, Effective results of learning media obtained from the fifth grade students of SDN 05 Koto Baru has a value of 92.2% to increase interest in learning and the average student learning outcome is 80% so that the travel game learning media developed can be declared valid, practical, and effective.&#x0D;
Quality and Benefits of Translation Model of Transfer Text in Foreign Exchange Services Transaction at Bank Negara Indonesia Surakarta

This is a qualitative descriptive study analyzes the social process in translation model of foreign exchange service texts at Bank Negara Indonesia Surakarta. The analysis is based on Functional Systemic Linguistics, translation principles and banking policies. The objectives are to: (1) examine the translation quality models (2) explore the benefits of translation models, (3) verify the foreign exchange service text in English and Indonesia (4) know the employees ’ ability toward foreign exchange services (5) reveal the customer’s ability in understanding the transfer transactions. Data are lexicogrammatically system, cohesion and text structure. Samples were taken at Bank Negara Indonesia Surakarta, as it provides overseas services using transaction tools in English and Indonesian texts. The quality of translation is analyzed based on group, lexis, clause, mood structure, theme/rheme and transitivity system; while the benefits of translation is based on tenor enlighten ing the affect, contact and status; whereas mode focused on channels and media. The findings show that quality of translation model of foreign exchange text is stated very good and useful. It is easily understood by customers who applied foreign exchange transactions at Bank Negara Indonesia Surakarta
Waqf Blockchain in Indonesia

Abstract: The emergence of innovation in the world of digital finance in recent years has received attention from various parties commonly known as financial technology. This innovation is in the form of crowdfunding and blockchain platforms. These two innovations can not only be used for commercial, but also social purposes, including waqf. There is a huge potential of cash waqf in Indonesia. However, the realization is relatively still low. This study aims to analyze at a glance waqf blockchain in Indonesia that can optimize the realization of waqf development in Indonesia. Qualitative research methods is used in this paper through the study of literature. The results of the study show that Indonesia is very likely to implement waqf blockchain because the Muslim population reaching more than 80%, the flexible concept of waqf fiqh and the emergence of the halal industry. The most challenges faced are related to waqf literacy to increase public awareness. Investigating about perceived intention to use waqf blockchain through questionnaire and a deep interview with the stakeholders is important for the future research.&#x0D; Keywords: technology, blockchain, waqf.
Creation and utilization of maker spaces in academic libraries: Bridging the gap between theory and practice

In recent time, library mannagement creates a space in the library called Makerspace where researchers work together and share ideas in their various areas of specialization.It promotes conversation, collaboration, creativities and innovations.Indeed, this study focused on creation and utilization of makerspaces in academic libraries as well as bridging the gap between its theory and practice.This study explored the creation and utilization of makerspaces in aacademic libraries.The study utilized the library research approach and relied on secondary data for analysis sourced from articles, journals, periodicals and publications.It furthermore, conceptualized makerspaces and provides considerations that would necessitate its establishment in academic libraries.The terms used in the framework are Piagetian and Vygotskian interpretation of constructivism.These terms were derive from constructionism and multiliteracies.Thus, masterspaces practice members' involvement.The two theories deepened and expanded the knowledge on learning that could enable the framework to be modified as the makerspaces issue and aids to deepen the understanding of the phenomenon rather than predicting.It also identified needs to design makerspaces, what is required in setting up a makerspace, the major tips to consider when developing a makerspace and discuss intensively how academic libraries utilize makerspaces.Finally, this study recommended that library management should not hesitate to establish makerspace in their respective institutional libraries as this will aid research and promote scholarship.
A Oil Palm Harvest Grouping Using K-Medoids Algorithm

Oil palm (Elaies Guinnnsiss Jacq) is one of the important industrial crops producing cooking oil, industrial oil, and fuel. Indonesia is the largest palm oil producer in the world. The rest of the processing of oil palm fruit is called janjang. Janjang also serves to be used as compost. The data that is processed in this research is the harvest data at PT. Surya Intisariraya Mandau. Data mining is the process of looking for patterns or information in selected data using certain techniques or methods. The processing steps are grouped using the K-Medoids method and then the data will be processed using RapidMiner tools. Where this grouping is done to minimize the amount of similarity of data and appropriate so that it becomes more valid data. This study aims to simplify the grouping of harvest data based on high, medium and low clusters.
Death Ground

Death Ground is a competitive musical installation-game for two players. The work is designed to provide the framework for the players/participants in which to perform game-mediated musical gestures against each-other. The main mechanic involves destroying the other player's avatar by outmaneuvering and using audio weapons and improvised musical actions against it. These weapons are spawned in an enclosed area during the performance and can be used by whoever is collects them first. There is a multitude of such power-ups, all of which have different properties, such as speed boost, additional damage, ground traps and so on. All of these weapons affect the sound and sonic textures that each of the avatars produce. Additionally, the players can use elements of the environment such as platforms, obstructions and elevation in order to gain competitive advantage, or position themselves strategically to access first the spawned power-ups.
Physics E-Book Design for High School Students Using Flip Pdf Professional Based on Edupark Hot Waterboom Solok Selatan

In facing the era of the industrial revolution 4.0, education is needed that can form a creative, innovative, and competitive generation. This can be achieved by optimizing the use of technology as a tool in education. In terms of education, the government made improvements to the learning system, namely curriculum development. The 2013 curriculum regulates learning resources, namely books, print and electronic media. But in reality the student books used in school only contain physics material and have not been fully integrated with the dimensions of attitude, spirituality, and local context. The existing teaching materials have not included the implementation of the 2013 curriculum and are not sufficient for students to learn independently. One solution to this problem is the physics e-book based on Edupark. This study aims to produce a physics e-book based on the Edupark Hot Waterboom in South Solok using a professional flip pdf for valid high school / MA students. The type of research used is development research using the Plomp development model. The plomp model is a research design suitable for developing research-based solutions in education. The plomp model is used to develop or validate theories about the learning process. The results of the validation test are used to test the advantages of the product that has been made and as a guide in making revisions to the e-book. The average value of each assessment component in the physics e-book based on the South Solok Water Boom Edupark can be determined from the average of the four assessment components including 1) content feasibility component 2) learning design component 3) display component and 4) software utilization component. From the percentage of the four components, the results of the e-book validation instrument were obtained by three validator experts with an average percentage of 85.11% with a very valid category
THE ANALYSIS OF CLAUSE COMPLEX OF ANALYTICAL EXPOSITION TEXTS WRITTEN BY THE ENGLISH TEACHERS OF SMKN 2 PALANGKA RAYA

This study was conducted to investigate the analysis of clause complex of analytical exposition text written by the English teachers of SMKN 2 Palangka Raya. Considering that teachers have important role in education field, in which teachers have a function as the model in teaching learning process, especially in teaching English and it is the consideration that the subjects of the study will be the English teachers. The study design of this study was descriptive qualitative. By means of a descriptive study under Systemic Functional Linguistics theory as suggested by Halliday &amp; Matthiessen (2014), the writers employ the analysis of taxis systems which cover elaboration, extension, and enhancement. Besides, logico-semantic relation is also analyzed which covers projection and expansion The data will be analyzed through systemic functional approach in which the analysis of the data will be based the clauses and its taxis (protasis and hypotaxis) along with its logico-semantic relations from text by the teacher.
Análisis Factorial sobre el Uso de las TIC en Instituciones Educativas de Paraguay - [Factor Analysis on the Use of ICT in Educational Institutions in Paraguay]

The objective of this study is to gather information on the use and scope of ICT in the classroom and to deepen knowledge about the teaching experience in secondary education in Paraguay.It is part of a larger study that follows an exploratory qual-quan approach by means of an online questionnaire with closed and open-ended questions consisting of 30 questions on access to and use of technology in the classroom, teacher skills and training, and level of institutional support.A descriptive statistical analysis was carried out to identify the profile of teachers in terms of the level of ICT skills and limited access to technological resources in secondary education institutions.In addition, three factors associated with the professional perception of ICT and 7 factors associated with the degree of appropriation of ICT were identified by means of Exploratory Factor Analysis.
Toneblocks: Block-based musical programming

Block-based coding environments enable novices to write code that bypasses the syntactic complexities of text. However, we see a lack of effective block-based tools that balance programming with expressive music making. We introduce Toneblocks, a prototype web application intended to be intuitive and engaging for novice users with interests in computer programming and music. Toneblocks is designed to lower the barrier of entry while increasing the ceiling of expression for advanced users. In Toneblocks, users produce musical loops ranging from static sequences to generative systems, and can manipulate their properties live. Pilot usability tests conducted with two participants provide evidence that the current prototype is easy to use and can produce complex musical output. An evaluation offers potential future improvements including user-defined variables and functions, and rhythmic variability.
Forensic Science Research Summary for Forgery Detection of Digital Images

An important measure of proof collection, storage, and authentication in forensic sciences, which decide the safety and security of any system documents, which can be either portable document formats or scanned images. To gather evidence, or plan a forensic investigation digital images are secured with different modern methodologies. Digital image analysis includes image recovery and surveillance for image information improvement. The goal of forgery detection is to maximize the extraction of information from manipulated images, particularly noisy and post-processed images. Because digital image processing is becoming popular with many advantages in scientific and engineering applications, the forgery techniques are also growing at a rapid rate. Therefore, the main focus is on different types of forgery detection in digital image processing with the help of all transform techniques and comparing their best results for further improvement in order to generate a new approach for a future forensic science investigation.
Relationship between quality of work-life and individual work performance: Moderating role of organizational culture

The study aimed to find the contingent role of organizational culture upon relation and cooperation, and facilities provided to employees at the workplace to enhance individual’s work performance. A cross-survey approach was adopted. A total of 400 complete questionnaires were used in the analysis. SPSS-25 was used for the analysis of data. Hierarchical multiple regression was employed to test the hypotheses. It was found that there is a significant moderating role of organizational culture upon relation and cooperation, and facilities provided to employees to enhance individual work performance. The study finds that there is an intense need to improve the quality of work-life and workplace of health professionals so they deliver their best to achieve organizational objectives. The study recommends that there is a need to a supportive culture because it plays an instrumental role in bringing the desired level of performance which ultimately leads the organization to success. This study was conducted in healthcare organizations; the findings of this study could only be generalized into the health sector.
Distance learning as a strategic channel for the development of tutoring services

This article is devoted to the development of distance learning, namely, the possibilities for the development of additional education, corporate training and tutoring business. The events of March-May 2020 gave impetus to the development of distance education, schools and universities were transferred to online learning. The authors emphasize that, despite the ideal external conditions for the development of distance education, the success of this business also depends on the typology and specialization of distance education. The authors present the features of the development of distance education by country. To understand the possibility and readiness of the development of online education in the Russian Federation, the authors carried out a SWOT analysis and a PEST analysis according to the content of the passport of the National Project "Education".