Reviewerly/exHarmony huggingface dataset:
A Comparison of Distractor Selection Among Proficiency Levels in Reading Tests: A Focus on Summarization Processes in Japanese EFL Learners

This study aimed to compare selection patterns of distractors (incorrect options) according to test taker proficiency regarding Japanese students’ summarization skills of an English paragraph. Participants included 414 undergraduate students, and the test comprised three summarization process types—deletion, generalization, and integration. Within the questions, which represented summary candidates for a final version of a test, distractors were created reflecting typical student errors related to each summarization process. Six distractor types were tested. Results showed that distractors that were missing important information for the summary functioned well for determining low-, middle-, and high-proficiency students regarding deletion items. For generalization items, both distractor types, those containing examples and those with inappropriate superordinates, were attractive for low- and middle-proficiency students. Regarding integration items, it was found that distractors missing the author’s viewpoint in the summary were more attractive only for less-proficient students. Several tips to guide future item writing are provided.
The functions and concept of e-consortia in academic library in present era

The present paper explores the concept of e-consortium. The consortia are being a relationship of similarly invested libraries and in the present setting to give access to e-journals and databases. It can have its very own structure of administration and can go about as a corporate body for sake all individuals with set objectives. This paper also explores the elements of resource sharing, need Library consortium, e-consortia through network and targets of consortium.
Pemanfaatan Framework Bootstrap Dalam Merancang Website Responsif Untuk Toko D2 Adventure

Now the most important approach for websites is responsive design. This will allow the Now the most important approach for websites is responsive design. This will allow the website to look and function properly on mobile devices, tablets and various types of computers. Web bootstrap technology is a framework for responsive web design development. That is, the web display made by bootstrap will adjust the screen size of the browser that is used both desktop, tablet or mobile device. In this study, the author uses a form of case study research, while the research method used is Research and Development. The data collection techniques used are observation, interview, documentation study and internet access. The software design model used is the Rapid Application Development model consisting of planing, design, construction. To model the system from starting to model system information for companies to applications, the author uses Unifield Modeling Language. Software uses PHP programming language, with MySQL database, and Bootstrap framework. The results of this design produce a website-based application on D2 Adventure that is more responsive, websites look and function well on mobile devices, tablets, and various types of computers. The online sales website at D2 Adventure can attract new consumers, reduce, risk when heating, and enhance the online image of D2 Adventure so that it is better known to the public.
Voiced Controlled Braille Embosser

This abstract presents an innovative method to create a Braille Embosser, which would be controlled by voice. The required embossed character will be provided by printer after giving the voice command. The technique would be most helpful for visually impaired people to perform their typing task. Creating a speech controlled printer using various electrical and mechanical domains such as digital signal processing, analog circuit design, and interfacing the electrical bobbins is the main objective of this project. Graphic printing is becoming more and more important in the life of blind people. Until now, unfortunately, braille printer can't print graphic. Thus, in this project, a graphic printing method for embosser has been introduced which utilizes voice recognition and edge detection to convert English alphabets to corresponding actual Braille language. Then, it utilizes faster scan method to read the input voice and print the graphic with dot style. This can achieve graphic printing with different sizes of image onto A4 paper clearly and completely. This voice controlled braille embosser can be used for identifying the graphic printing as well.
Mortality Prediction using Machine Learning Techniques: Comparative Analysis

In recent past, data mining, artificial intelligence, and machine learning have gained enormous attention to improve hospital performance. In some hospitals, medical personals want to improve their statists by decreasing the number of patients dying in the hospital. The research is focused on the mortality prediction of measurable outcomes, including the risk of complications & length of hospital stay. The duration spent in the hospital of the patient plays an important role both for patients & healthcare providers, influenced by numerous factors. LOS (length of stay) in critical care has great importance, both to the patient experience as well as the cost of care and is influenced by the complex environmental factors of the Hospitals. LOS is a parameter that is used to identify the extremity of illness & health-related resource utilization. This paper provides the improved prediction rate that a patient survives or dies in the range of length of stay in the hospital. It also anchors the analytical methods for the length of stay and mortality prediction.
Orkney quartet will bring music to museum

FARA, a folk quartet from Orkney, is set to kick off live music for 2020 in Low Parks Museum, Hamilton.
President Indonesia’s Speeches: The Talk Meets Action in Functional Analysis

This study discusses the experiential function in Jokowi’s speeches. The experiential function deals with the processes found in the speeches. There are six processes in the experiential function such as material, mental, verbal, behavioural, relational, and existential process. The study is aimed to identify the processes and find out the dominant process in the speeches. The speeches consist of 325 clauses, and the dominant process is material process with 124 clauses or 38,15%, followed by relational process with 79 process or 24,3%, mental process with 51 clauses or 15,7%, existential process 33 clauses or 10,1%, behavioural process 20 clauses or 6,1%, and the least is verbal process 18 clauses or 5,5%. It shows that Jokowi’s speeches are the reflection of his slogan; ‘work, work, and work’. Jokowi has done a lot of work and he explained it in his speeches.
Perancangan Buku Ilustrasi Pop Up Candi Hindu-Budha Di Jawa Tengah Sebagai Media Edukasi Alternatif (Studi Kasus pada Anak Kelas V Sekolah Dasar Negeri 159 Sekejati Bandung)

The knowledge of history is the study of incidents in the past. Therefore, the knowledge of history has many benefits, including: history can create a better future by taking lessons and experiences from the past. History can be studied if there are forms of heritage, such as a temples. The center of the temple in Indonesia is located in Central Java, the center of the Hindu-Buddhist temple. This region has the Borobudur Temple, which is best known by the people of Indonesia and foreign tourists, because Borobudur Temple is the largest Buddhist temple in the world. But many other temples are interesting to be known by the community, especially by elementary school children who start studying history in fifth grade elementary school. Learning history in schools requires a variety of learning methods, so that students are enthusiastic and do not get bored while learning in class. In overcoming the history of learning methods that are less diverse in fifth grade elementary school children in Bandung, pop-up books were chosen as a solution to this problem because, the use of pop-up book media is a new experience for many students at school. Data collection techniques carried out by interview and observation using mixed methods. The main media is a pop up book entitled "Myths and Legends of Temples in Indonesia - Hindu-Buddhist Temple Edition in Central Java". Accompanied by supporting media, namely: stickers, carrying bags, tumblers, fans, and clothes. The design was made to increase insight and introduction of Hindu-Buddhist temples in Central Java to fifth grade students in Bandung.
The Effectiveness of Send-a-problem Technique to Teach Writing in the Eighth Grade of SMPN 2 Banyumas

Send-A-Problem is one of cooperative learning techniques in which the students are involved in a discussion to solve a problem.  It allows the students to practice together and learn from each other, so it is very effective to encourage the students’ self-esteem and creativity. This study aims to examine the effectiveness of Send-A-Problem technique for teaching writing of junior high school students. This experimental study was conducted at a Junior High School in Banyumas, in February 2012-March 2015. The samples of the study were taken by using cluster random sampling. The samples are two classes; those are VIIIE which was treated as experimental class taught by using Send-A-Problem and VIIIF which was treated as control class taught using by Guided Writing. Each of them consists of 30 students. The data was taken from writing test. The data was analyzed by using descriptive statistics and independent t-test. The result shows that (1) Send-A-Problem is more effective than Guided Writing for teaching writing of Junior High School. In conclusion, Send-A-Problem is an effective technique to teach writing for Junior High School students.
Generation of Space Shooter Level Using Genetic Approach

In this article, we used genetic algorithm and geometric-based approach to generating level for 2D space shooter game. We used the defined fitness value from game designer to limit the fitness value of the genetic algorithm process. And the geometric-based is used to generate base level from the best chromosome in genetic algorithm. The geometric generator will take a random object for each corresponding game element from the chromosome. This approach minize the time to generating the object, we directly used object geometry for the data in chromosome so it can minimize process and memory cost. This approached minimizing the content that must be created manually. From the result, to generation level with controlled difficulty, we must change the chromosome length too, so the fitness value can fit the target fitness and not show any linear difficulty. Our result showed this method capable of generating different level and controlled difficulty.
GAME EDUKASI BERBASIS ANDROID PADA MATERI HIMPUNAN

Educational game is a game that can encourage someone to think more actively and creatively in learning. During this time, learning Discrete Mathematics courses in the Informatics Education Study Program still uses media in the form of books, Power Point (PPT), and blackboards. That makes students less interested in learning. Therefore, an Android-based educational game was developed to be able to achieve learning goals in Discrete Mathematics courses, especially set topics. The research data used is the 2017 batch of Informatics Education students. The development model used is ADDIE with five stages, namely Analyze (Design), Design (Development), Development (development), Implementation (implementation), and Evaluation (evaluation). Test results by learning media experts reach 99%. The test results by material experts reached 82%. The results of individual, small group and large group trials reached 90%, 84% and 86% respectively. Based on the assessment, Android-based educational game media was declared feasible to be used as learning media in the Discrete Mathematics subject set material.
Consilience and Convergent Education: A Critical Review

융복합교육과 윌슨의 통섭 이론은 지식의 가치를 실용성에 두고 있다는 공통점을 지닌다. 이러한 관점에 의하면 지식은 세상을 파악하는 이해의 산물로서 가치가 있는 것이 아니라, 세상을 바꾸고 개선하는 도구로서의 의미를 지닌다. 이것은 지식을 실용적 관점에서 설명한다는 점에서 문제이다. 한편 다양한 지식의 형식을 무시한 지식의 융복합이나 학문의 통섭은 불가능하다. 지식이 여러 가지로 분화된 것은 각각의 지식의 형식이 다르기 때문이며, 지식의 형식이 다른 만큼, 해당 지식에서 옳고 그름을 사정하는 기준 역시 그 지식의 형식에 의존한다. 융복합교육은 기존의 분과별 교과교육의 대안이 될 수 없다. 여러 교과를 함께 가르치는 것이 교과를 나누어 가르치는 것보다 효과적이라는 주장은 타당하지 않다. 다양한 지식을 융합하는 일은 학습자가 여러 지식의 관점들을 자신의 안목으로 내면화하는 일을 통해서 가능하며, 여러 교과를 임의적으로 합쳐서 제시한다고 해서 융합이 잘 이루어지는 것은 아니다.Convergent education and Wilson s theory of consilience have something in common that puts the value of knowledge into practicality. In this view, knowledge is not valuable as a product of understanding to the world, but as a tool to change and improve the world. This is a problem in that knowledge is explained from a practical point of view. On the other hand, the convergence of knowledge and the consilience of scholarship, ignoring various forms of knowledge, are impossible. The differentiation of knowledge is because each form of knowledge is different, and as the form of knowledge is different, the criteria for assessing right and wrong in the knowledge also depend on the form of knowledge. Convergent education can not be an alternative to the existing divisional curriculum. It is not valid to say that teaching several subjects together is more effective than teaching them separately. The convergence of various knowledges is possible through the learner s internalization of the various perspectives of knowledge in his own eyes, and the fusion does not work well if the various subjects are presented in a random combination.
A fission-fusion (FF) selection scheme for genetic algorithms

Genetic algorithm (GA), which is one of the most popular optimization techniques, mainly consists of three evolutionary operators, such as selection, crossover, and mutation. The selection process has also a significant contribution to make the search process efficient. There are a few selection schemes for GA available in the literature. However, these have several disadvantages. Moreover, these are not found to be adaptive in nature. In this paper, a novel selection strategy, namely fission-fusion selection (FFS) is proposed. The operating principle of the proposed FFS is based on the several features of the fission-fusion social structure of different primates. Moreover, it is designed to be adaptive in nature and it is able to shift the focus of the search process either towards exploration or exploitation depending on the need of the situation. In addition, there is no extra user-defined parameter in this approach. The performance of a real-coded genetic algorithm (RGA) with the proposed FFS has been measured using a set of six test functions of several attributes. Moreover, the results are compared to that of RGAs with four other popular selection methods. Both the results of this experiment and that of the time-study reveal that the RGA with the proposed FFS has superior performance compared to others in terms of both the quality of solution and convergence speed. Nevertheless, the supreme performance of the proposed algorithm has also been established through the statistical analysis.
Results of Applying Selective Local Contrasting Parameters for Individual Parts of the Image

This paper shows results of the existing image local contrasting method enhancement. CLAHE and «windowed CLAHE» are compared to the processed image's characteristics and it's artifacts. It is concluded that using windowed CLAHE with different window sizes and brightness limitation level for each object in the image is superior.
The Emergence of Global Migration Governance 2.0: The Case of GCM

본 연구의 목적은 2018년 12월 유엔 총회에서 채택된 ‘이주에 관한 글로벌 컴팩트’의 등장을 글로벌 이주 거버넌스의 제도적 변화로 이해하고, 그 성격을 역사적 제도주의의 이론적 틀을 활용하여 분석하는 것이다. 국제이주 문제가 다른 국제관계적 이슈와 연계되면서 그 복합성이 증대되어 글로벌 거버넌스적인 해결방식이 중요해졌음에도 불구하고, 글로벌 이주 거버넌스는 저발전된 상태였다. 본 연구는 ‘이주에 관한 글로벌컴팩트’의 등장에 주목하여 글로벌 이주 거버넌스의 역사적 발전과정을 분석함으로써 ‘이주에 관한 글로벌 컴팩트’의 성격과 전망을 도출하고자 한다. 또한 글로벌 이주 거버넌스의 제도적 변화의 유형을 ‘중첩’으로 파악하고, 기존 제도의 중심성이 지속되는 가운데 유엔 내 제도적 변화와 같은 새로운 요소가 추가된 것에 주목하고자 한다. 마지막으로 본 연구는 ‘이주를 위한 글로벌 컴팩트’는 향후 국제이주와 관련된 다양한 행위자들에게 공통의 규범을 제시하고, 제도화된 토론의 장을 제공할 것으로 전망한다.This paper aims to examine ‘Global Compact for Migration,’ which was adopted by the UN Assembly in December, 2018. It also focuses on institutional change of global migration governance, and its characteristics by utilizing theoretical framework drawn from historical institutionalism. Although the issues of international migration have become more complex due to its linkage with other IR issues, global migration governance is quite underdeveloped. This research pays attention to the emergence of GCM, and analyzes the historical development of global migration governance. From those analyses, this paper tries to assess the characteristics of GCM, and to prospect its future. This paper regards the characteristics of institutional change shown in the case of GCM as ‘layering,’ and it pays attention to what the new elements were added to the previous institutional settings such as the institutional changes within the UN. Finally, this research expects that GCM will provide a variety of actors in the area of international migration with the common norms and an institutionalized space for discussion.
When Paper Goes Viral: Handmade Signs as Vernacular Materiality in Digital Space

This article examines the role of digitally mediated handmade signs in contemporary social movements. Bringing together theories of memetic practice, vernacular authority, and material traditions, we argue that vernacular materiality occurs wherever users turn to handmade, physical messages and material signifiers to transmit meaning online. Juxtaposing the humble and personalized aesthetics of handwritten messages against the polished, programmed, and virtual aesthetics of digital media, users mobilize vernacular materiality to disrupt hegemonic spaces and narratives by harnessing the affordances of physical and social media.
Radiometric Scale Transfer Using Bayesian Model Selection

The key input quantity to climate modelling and weather forecasts is the solar beam irradiance, i.e., the primary amount of energy provided by the sun. Despite its importance the absolute accuracy of the measurements are limited&mdash;which not only affects the modelling but also ground truth tests of satellite observations. Here we focus on the problem of improving instrument calibration based on dedicated measurements. A Bayesian approach reveals that the standard approach results in inferior results. An alternative approach method based on monomial based selection of regression functions, combined with model selection is shown to yield superior estimations for a wide range of conditions. The approach is illustrated on selected data and possible further enhancements are outlined.
PHENOMENOLOGY: STUDENTS AND LECTURERS INTERRACTION IN COMMUNICATION AT ENGLISH DEPARTMENT IAIN LANGSA

In the teaching and learning process in the college or university, communication is one of the things needed as a milestone for lecturers and students. Such communication occurs between lecturers and especially for students at English Education Department IAIN Langsa. Different ways of communicating create different impressions and different impact for students. This is what researchers want to find out. So the purpose of this study is to reveal the communication that exists between lecturers and students in the English Education Department IAIN Langsa has an effective or not. This research is a qualitative research, through data with an observation and interview given to the students. The researcher took a sample of 100 students starting from 3 rd semester until last semester. The results of the study showed that communication between students has been included in the effective category. Then it can be concluded that the communication that has been established by lecturers and by students specifically at English Education Department is effective communication.
APLIKASI IDENTIFIKASI KEMATANGAN PISANG DENGAN METODE THRESHOLDING DAN RGB RATIO

Banana is a kind of berry fruit which has ovaled shape and has yellow, green or brown color with smooth flesh and commonly sweet. Almost all banana has yellow skin while ripe, although some of them have orange, red, green, purple or even black. Color space consists of crominant and luminant component, whereas element that is often used for skin color is crominant element and use RGB and YCbCr, because this YCbCr color space achieve the best result for skin. Skin color detected could be used to determine maturity level of banana. The process of identification of banana maturity will begin by changing the inserted RGB image into a grayscale image. After that, the grayscale image obtained will be converted into a black and white image so that objects can be grouped in it. Then, the pixel color of the image in the detected area will be changed to the YCbCr color space. Based on the YCbCr value obtained, the level of maturity of the banana will be detected. RGB Ratio method could be used to detect banana maturity level accurately. Application achieved could be used to detect banana maturity level for input image. Based on the results of testing process, obtained information that the accuracy of the identification process of banana maturity is 90%.
Peningkatan Pembelajaran Melalui Situs Media Online dengan Metode Blended Learning Pada Masyarakat Desa Bojongcae

This community service activity is intended to provide more knowledge to the residents of Bojongcae- Lebak Regency, especially for parents, and children and teenagers who relied on manual and limited teaching material for education with increasing the ability of partner groups in the world of education. The partner groups in this study are housewives who are members of the PKK group, and teenagers who have the ability to speak English better than housewives and other teenagers.The material provided in this community service program is internet based using social media instragram with the account name "ayokita.belajar". The material chosen by the service team are learning of English language and learning of skills related to daily needs, the selection of material and social media was agreed by the partner group, with this activity the partner group is expected to be able to provide teaching materials more creative, innovative and easily understood. Moreover, addition of knowledge about study by e-learning is expected that the process of providing subject matter can be more modern and follow more sophisticated technological developments. The result of this community service activity is that partner groups can create a training or learning activity with English-language material and training videos to improve their daily skills. Measurement of learning with social media have done by way of children and adolescents given questions about material that has been uploaded on social media Instagram
Particle swarm optimisation with multi-strategy learning

To ease the conflict between diversity and convergence rate encountered by Particle Swarm Optimisation (PSO), a multi-strategy learning PSO Algorithm (Multi-strategy Learning PSO, MSLPSO) is proposed. The proposed method can effectively preserve the heuristic information; a modified differential mutation is combined with PSO to expand search range and to increase the diversity of the population. The inferior particle adopts opposition-based learning when the population was trapped into local optimum. This mechanism can improve the diversity and can help the particles' flight away from the local optimum. Gaussian disturbance is applied to elite particles to further improve the diversity of particles. Twelve benchmark function tests from CEC2005 are used to evaluate the performance of the proposed algorithm. The results show that the proposed multi-strategy learning has performed consistently well compared to other state-of-art PSO algorithms.