Reviewerly/exHarmony huggingface dataset:
Securing the Digital Perimeter Intrusion Detection for Robust Data Protection in Cybersecurity

In cybersecurity, protecting the digital boundaries is very important to avoid data leaks and illegal access. In order to keep data safe, intrusion detection systems (IDS) are very important for keeping an eye on things and finding strange behavior. This paper suggests a new way to make IDS better at protecting the digital border. Propsoed method uses complex encryption algorithms to make sure that data is safer within the digital borders. When you protect private data, it stays safe even if someone breaks into your network and gets to the data without the decoding key. In addition, our system uses machine learning techniques to constantly look at network traffic trends and find strange things that could mean an attack. First, it gives you tracking and reports in real time, so you can quickly deal with security risks. The second reason is that encryption protects the privacy, security, and validity of data. Third, adding machine learning improves the accuracy of IDS by lowering the number of false alarms and finding new risks. The paper discuss strong data protection in cybersecurity, the digital boundaries must be protected with advanced encryption methods and IDS that are based on machine learning. This method improves network security, keeps private data safe, and lowers the risk of hacking.
IoT-Based Health Monitoring System: Design, Implementation, and Performance Evaluation

The Internet of Things (IoT) technology's rapid improvements have opened the door for creative solutions across a range of industries, including healthcare. An IoT-based health monitoring system that aims to revolutionise patient care and healthcare administration is described in this study along with its design, implementation, and performance evaluation. To continuously gather and send health-related data, our system makes use of a network of wearable sensors and gadgets that are seamlessly incorporated into a patient's daily life. Vital indicators like heart rate, blood pressure, temperature, and activity levels are tracked by these devices. To enable real-time analysis and storage, the data is safely sent to a centralised server. Both patients and healthcare professionals can access this information through a user-friendly smartphone application, enabling proactive healthcare decision-making. An effective and scalable architecture is used in the implementation of this system to guarantee the confidentiality, accuracy, and reliability of the data. The data is analysed using machine learning algorithms, which enables the early identification of abnormalities and trends that could portend serious health problems. The system can also produce warnings and notifications, ensuring prompt intervention when it's necessary. Our IoT-based health monitoring system's performance review indicates how well it performs in terms of enhancing healthcare outcomes. The solution gives healthcare professionals immediate access to crucial health information, allowing them to personalise treatment regimens, offer remote consultations, and make educated judgements. Continuous monitoring benefits patients by allowing for early intervention, fewer hospital stays, and an improvement in general health. Additionally, the system's scalability and versatility make it appropriate for a variety of healthcare settings, including small-scale home care and extensive hospital networks.
Profil guru sekolah dasar dalam mengimplementasikan pembelajaran daring berbasis media aplikasi

&lt;p&gt;&lt;em&gt;This study aims to 1) find out the profile of teachers in implementing online learning based on application media 2) find out the obstacles experienced by teachers in implementing online learning based on application media. This research was conducted at SD Negeri Mangkubumen Kidul No. 16 Surakarta uses a qualitative descriptive method. The subjects of this study were teachers of class I to class VI. Data collection techniques are observation, interviews, and documentation. Learning is carried out online using the internet and media applications such as whatsapp, zoom, google form, and google meet. The learning process is carried out with due regard to teacher competency standards, namely 1) pedagogic competency standards 2) professional competency standards 3) personality competency standards 4) social competency standards. In carrying out the learning process, the teacher encountered several obstacles. However, the process of implementing online learning at SD Negeri Mangkubumen Kidul No. 16 Surakarta can be said to be quite good.&lt;/em&gt;&lt;/p&gt;
Penggunaan google classroom sebagai media pembelajaran daring mata pelajaran PKn di kelas V sekolah dasar

&lt;p class="Abstract"&gt;Online learning in the pandemic is obstacle for both side of educational services user. Google Classroom learning media is one of the learning media that can support teaching and learning so that students can still attend school despite distance constraints. The purpose of this study is to describe the use Google Classroom and the obstacle faced in the learning process with Google Classroom as learning media. The research method used is the qualitative method with a phenomenological approach. This research was conducted at SDN Purwotomo No. 97 with a sample of 7 people. The instruments used are interviews, observations, and documentation. Based on the results of the study, the use of Google Classroom as a learning medium is considered effective by utilizing the features contained in Google Classroom and according to the circumstances of teachers and students. Common obstaacles are unstable signal networks and loss of students focus due pop-up notifications that appear during learning.&lt;/p&gt;&lt;p class="Abstract"&gt; &lt;/p&gt;
Studi hubungan antara penguasaan diksi dan kemampuan berpikir logis dengan keterampilan menulis hasil wawancara peserta didik kelas IV SD

Language skills that must be possessed by all students in schools include basic aspects, one of which is writing. The important thing when learning to write is mastering proper diction and logical thinking. There are problems that occur in the education system and schools throughout Indonesia in terms of writing skills, where teaching Indonesian is still monopolized by the knowledge aspect. Students learn language theory rather than language techniques so that the ability to compile a written work such as a report is inadequate. This research was conducted on fourth grade students of the Tambak District Elementary School in the academic year 2020/2021 with a sample size of 120 students. The whole data collection in this study used the test method to obtain test data from the writing skills of interview reports and data on students' diction and logical thinking. This study uses quantitative methods and the analysis technique used is normality test and hypothesis testing with regression analysis. The results of this study indicate that mastering proper diction and logical thinking has a positive and significant effect on the variable of skills in writing interview reports, either partially or simultaneously.
Motivasi belajar peserta didik kelas IV sekolah dasar pada pembelajaran STEAM di masa pandemi covid-19

Education system in Indonesia is experiencing new challenges due to the Covid-19 pandemic. Students learn form the home to avoid the spread of the corona virus. Changes ini learning methods form face to face in the calssroom to online learning have na impact on learning quality, motivation, and learning success. In this 21st century learning, studnets are required to continue o improve their academic mastery and implement it in everyday life. In hoped that STEAM (Science, Technology, Engineering, Art, and Mathematics) learning in this pandemic will be able to train 21st century skill for students. This reseacrh uses a descriptive quualitative approach, with purposive sampling technique. The subjects in this study were elementary school fourth grade students. In STEAM learning during the covid-19 pandmeic, the level of motivation of the subjects was different. The different in motivation due to the intrinsic and axtrinsic factors of the studnet. This research data analysis using the results of observations, interviews, and documentation.teh result of this study show that in general teh learning motivation of students in STEAM learning is quite good even in the condition of the covid-19 pandemic.
Efektivitas penggunaan aplikasi whatsapp sebagai media belajar bahasa indonesia di rumah di kelas V sekolah dasar

&lt;em&gt;This researchaimsto provide an overview of the effectiveness of using the WhatsApp application as a media for learning the Indonesian language at home. This research includes qualitative research with descriptivemethods and phenomenological approaches. Teachers and students of class V SD Negeri Pajang IV Surakarta that in total 27 students, were the subject of the study. Data collection techniques were used interviews, questionnaires, and documentation. The data validity test technique was used triangulation techniques. The data analysis technique was based on Miles and Huberman's interactive analysis technique through data reduction, data presentation, and drawing conclusions. The results showed that the use of the WhatsApp application as a media for learning the Indonesian language at home could be categorized as effective. Of the 11 descriptors 9 descriptors of media effectiveness have been achieved in the use of the WhatsApp application as a media for Indonesian language learning.&lt;/em&gt;
Hubungan pola asuh orang tua dengan prestasi belajar siswa kelas IV sd negeri 2 pluneng

&lt;em&gt;In this research, the main problem that is taken is about the parenting style of the parents. This research aims to determine the effect of parenting style on student achievement. Respondents in this study were 20 fourth grade students from the Pluneng 2 Elementary School, Kebonarum District, Klaten Regency.This research is a quantitative correlation study. Data collection was carried out using test and non-test techniques. The test technique is used to test students' knowledge. While the non-test technique in the form of a questionnaire was used on the parenting style variable. Data were collected by distributing questionnaires to students. Data analysis used simple linear regression analysis. The final results in this research obtained a correlation coefficient of 0.000 &amp;lt;0.05, which means that there is a relationship between parenting styles and student achievement and the two variables have a strong relationship. In simple linear regression analysis, the equation Y = 8.428 + 0.797 X shows that learning achievement will increase by 0.797 units for every additional unit in the parenting style variable. In the t-test calculation, the results obtained, namely the Thit value of 4.775, greater than the T-table, which is 2,100. So it can be concluded that Ho is rejected and Ha is accepted which means that "There is an influence between parenting style and learning achievement".&lt;/em&gt;
Analisis kesulitan menyelesaikan soal cerita materi fpb dan kpk kelas iv sekolah dasar ditinjau dari gaya kognitif

This study aims to determine the difficulties in solving the story problem material of HCF and LCM in students of class IV MI Syafaat Muhammadiyah with a cognitive style field dependent and field independent. The research method used is qualitative with a case study approach. subjects were selected by purposive sampling, obtained 6 research subjects based on the results of the GEFT test. Data collection techniques in this study used the test, interview, and documentation methods. The analytical framework was developed based on Newman’s error category. The results of the analysis obtained five error types, namely (1) reading errors, (2) comprehension errors, (3) transformation errors, (4) process skills errors, (5) encoding errors. From the results of the analysis, it was found that the difficulty of students in solving story problems was (a) lack of comprehension of the problem posed, (b inability to translate the problem into mathematical form), (c) lack of strategy knowledge, (d) inability to use the correct mathematics. The difficulties that most often occur to students are difficulties in applying the HCF and LCM concepts and difficulties in carrying out mathematical arithmetic operations.
Perbandingan kompetensi literal dan apresiatif siswa kelas iv sd dalam memahami isi teks fiksi

&lt;strong&gt;&lt;em&gt;Abstract&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;. Understanding the content of reading text is one of the language skills included in reading skills. This study aims to describe the ability of fourth grade students in understanding the contents of fictional texts in terms of Barrett's taxonomy theory, developed by focusing on literal comprehension and appreciation comprehension. This research is a descriptive qualitative research. The subjects in this study were fourth grade students and fourth grade teachers at Soropadan Elementary School. The data collection used in this research was observation, tests, interviews with fourth grade students and fourth grade teachers, and document studies. The data analysis technique in this study used the interactive data analysis technique of the Miles and Huberman model. Data validity testing technique uses source and technique triangulation. The results of this study show that the percentage obtained on the literal understanding comprehension is 91.35% and 35.79% on the appreciation comprehension. The results of the study show that students perform better in literal comprehension than in appreciation comprehension.&lt;/em&gt;
Analisis kesalahan paragraf dalam menulis karangan deskripsi peserta didik kelas VI pada pembelajaran bahasa Indonesia

&lt;p&gt;This study aims to describe paragraph errors in the description essay. Paragraph errors in the form of, (1) Element completeness errors, (2) Unity errors, and (3) Cohesion errors. Then the most dominant error and the cause of paragraph errors in the description essay of grade VI elementary school. This research is qualitative descriptive research, the subjects in this study were sixth grade students. Data collection using document studies and interviews. The validity test technique used is triangulation of sources and techniques. The technical data analysis used is the analysis of Tarigan-language fragments. The results of this study are as follows. Element completeness errors were found to be 48.56%, unity errors of 25.44%, and cohesiveness errors of 25.83%. The most dominant error is the error of elemental completeness. Factors causing paragraph errors caused by students include: lack of student interest in Indonesian language, especially writing and reading, lack of vocabulary, and low motivation of students to learn Indonesian. While the factors that come from the class teacher are in the form of choosing inappropriate learning models or strategies, delivery that is only fleeting in a short time.&lt;/p&gt;
Pengembangan media pembelajaran berbasis e-flipbook melalui canva pada materi satuan waktu untuk peserta didik kelas III sekolah dasar

&lt;p class="Abstract"&gt;Learning media is an intermediary in learning to make it easier for teachers to convey material to students. This study aims to determine the process and results of developing e-&lt;em&gt;flipbook&lt;/em&gt; based learning media through Canva that are valid and practical. This study uses the Research and Development (RnD) development research method through the Borg and Gall model modified by Sukmadinata which includes 3 stages, namely preliminary study, model development and model testing. This research is limited to the development stage. The data analysis technique used is descriptive qualitative. Research instruments in the form of observation, interviews, documentation studies, and questionnaires. The results of the research produced valid learning media because it obtained an assessment from material experts of 86.52% and an assessment of media experts of 85.5%. And produce learning media that is practical because it gets an assessment from students with a result of 95.66%. The theoretical implication of this research is that learning media is declared valid and can be used as a reference in further learning and research. The practical implication is that the media is presented in the form of an interesting digital book with the addition of quizzes, pictures, learning videos and evaluation questions.&lt;/p&gt;
Pengaruh model pembelajaran multiliterasi terhadap keterampilan berpikir kritis ditinjau dari self regulated learning mahasiswa

&lt;p class="Abstract"&gt;&lt;em&gt;As a teacher candidate, it is important for a student to master the 21&lt;sup&gt;st&lt;/sup&gt; century skills, namely the 4C. Critical thinking is one of the directions of 21&lt;sup&gt;st&lt;/sup&gt; century education. As prospective educators, students need to master critical thinking skills which are supported by good self-regulated learning as a provision so that later they are able to conduct meaningful learning in class. This study aims to determine the effect of applying the multiliteracy learning model on students' critical thinking skills in terms of the students' self-regulated learning. The type of research method used is a quantitative experiment with a 2 x 3 factorial design. Based on the results of hypothesis testing using the two-way ANOVA test with different cells, the results are F&lt;sub&gt;obs&lt;/sub&gt; &amp;gt;&lt;/em&gt;&lt;em&gt; F&lt;/em&gt;&lt;em&gt;&lt;sub&gt;α&lt;/sub&gt;&lt;/em&gt;&lt;em&gt; with details, namely&lt;/em&gt;&lt;em&gt; F&lt;sub&gt;a&lt;/sub&gt; &amp;gt; F&lt;/em&gt;&lt;em&gt;&lt;sub&gt;α&lt;/sub&gt;&lt;/em&gt;&lt;em&gt; (18,03901 &amp;gt; 3,986269479), F&lt;sub&gt;b&lt;/sub&gt; &amp;gt; F&lt;/em&gt;&lt;em&gt;&lt;sub&gt;α&lt;/sub&gt;&lt;/em&gt;&lt;em&gt; (27,5862 &amp;gt; 3,135917934), and F&lt;sub&gt;ab&lt;/sub&gt; &amp;gt; F&lt;/em&gt;&lt;em&gt;&lt;sub&gt;α&lt;/sub&gt;&lt;/em&gt;&lt;em&gt;&lt;/em&gt;&lt;em&gt;(139,2992 &amp;gt; 3,135917934). Referring to these results, it can be seen that the multiliteracy learning model has an effect on students' critical thinking skills, self-regulated learning has an effect on students' critical thinking skills, and there is an interaction between the multiliteracy learning model and the level of self-regulated learning on critical thinking skills.&lt;/em&gt;&lt;/p&gt;
Penerapan model pembelajaran project based learning untuk meningkatkan kreativitas peserta didik pada pembelajaran ipa tema 8 lingkungan sahabat kita kelas 5 sekolah dasar

&lt;p class="Abstract"&gt;The study's goals were to: 1) explain how project-based learning can help students become more creative when studying Science Theme 8: Our Friends' Environment; and 2) use project-based learning to help students become more creative when studying Science Theme 8: Neighborhood of Our Friends. This kind of inquiry is called class action. In order to gather information, researchers used observation, interviews, product originality evaluations, and document reviews. To verify the accuracy of the data, researchers utilized source triangulation and technique triangulation. Techniques for data reduction, data visualization, and inference were employed to evaluate the outcomes. The study's findings indicate that project-based learning in the classroom can help pupils become more creative. Student originality for Cycle I was rated at 74.35, Cycle II at 86.85, and Cycle III at 91.02. demonstrates a rise in student creativity. Cycle I to Cycle III saw an increase of 16.67. Students' creativity falls under the categories of moderate creativity in cycle I, high creativity in cycle II, and high creativity in cycle III.&lt;/p&gt;&lt;p class="Abstract"&gt;&lt;strong&gt;Kata kunci:&lt;/strong&gt; Creativity, Project Based Learning, Science.&lt;/p&gt;
Analisis kelayakan video pembelajaran Bahasa Indonesia kelas V Sekolah Dasar dalam E-Learning WELING

&lt;p&gt;&lt;strong&gt;Abstract&lt;/strong&gt;. This study aims to describe the feasibility of learning Indonesian language learning videos in WELING E-Learning. This research is qualitative descriptive research with a case study approach. The results of this research data come from the evaluation of learning media validation questionnaires using the LORI evaluation framework which has 8 indicators, namely content quality, learning goal alignment, feedback and adaptation, motivation, presentation design, interaction usability, accessibility, reusability, standards compliance which will be divided into 2 aspects, namely media aspects and material aspects. Assessment of the feasibility of learning media was carried out by 3 learning media experts, 3 learning material experts, and 6 elementary school teachers. Apart from using a questionnaire assessment, the video was also tested on fifth grade students at SD Ta'Mirul Islam Surakarta. There are 7 Indonesian learning videos in WELING E-Learning which have very good results to be used as learning media with several revisions.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Keywords &lt;/strong&gt;: Learning media, learning videos, Feasibility of learning media&lt;/p&gt;
Penggunaan media boneka wayang untuk meningkatkan keterampilan menyimak peserta didik kelas iv sekolah dasar

&lt;span class="s14"&gt;&lt;span class="bumpedFont20"&gt;This study aims to improve the listening skills of the fourth grade students of SD Negeri Krikilan 1 Kalijambe. This research is&lt;/span&gt;&lt;/span&gt;&lt;span class="s14"&gt;&lt;span class="bumpedFont20"&gt; a Classroom Action Research (CAR) with a qualitative descriptive research method. The data sources for this study were fourth grade teachers, fourth grade students, and fourth grade Indonesian language learning activities at SD Negeri Krikilan 1 Kalijambe&lt;/span&gt;&lt;/span&gt;&lt;span class="s14"&gt;&lt;span class="bumpedFont20"&gt;. Data collection techniques are carried out by observation, interviews, documentation, and tests.&lt;/span&gt;&lt;/span&gt;&lt;span class="s14"&gt;&lt;span class="bumpedFont20"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class="s14"&gt;&lt;span class="bumpedFont20"&gt;The data validity test technique used is source triangulation and technique triangulation. The data analysis technique used is Miles and Huberman's interactive data analysis model such as data collection, data reduction, data presentation, and drawing conc&lt;/span&gt;&lt;/span&gt;&lt;span class="s14"&gt;&lt;span class="bumpedFont20"&gt;lusions. The result of this classroom action research is that there is an increase in the listening skills of the fourth graders of SD Negeri Krikilan 1 Kalijambe in each cycle. This research was conducted in 3 (three) cycles.&lt;/span&gt;&lt;/span&gt;&lt;span class="s14"&gt;&lt;span class="bumpedFont20"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class="s14"&gt;&lt;span class="bumpedFont20"&gt;The results of cycle I on the&lt;/span&gt;&lt;/span&gt;&lt;span class="s14"&gt;&lt;span class="bumpedFont20"&gt; evaluation activities of listening to folklore with classical completeness were achieved at 22.72%. In cycle II, classical completeness increased by 72.72%. And experienced another increase in cycle III that is equal to 81.81%. But in cycle III there were&lt;/span&gt;&lt;/span&gt;&lt;span class="s14"&gt;&lt;span class="bumpedFont20"&gt; 4 students who could not reach the predetermined KKM score. While the results of the first cycle of listening to folklore post test activities were 40.90%. In cycle II, classical completeness increased to 50% and increased again in cycle III to 86.36%. Th&lt;/span&gt;&lt;/span&gt;&lt;span class="s14"&gt;&lt;span class="bumpedFont20"&gt;e conclusion from this study is that the use of wayang puppet media can improve the listening skills of the people in class IV SD Negeri Krikilan 1 Kalijambe Sragen in the 2022/2023 academic year.&lt;/span&gt;&lt;/span&gt;