Reviewerly/exHarmony huggingface dataset:
Optimalisasi Pelayanan Digital Perpustakaan Universitas Wijaya Kusuma di Era Pandemi Covid 19

Libraries as one of the information service providers do not escape the obligation to break the chain of COVID 19, they work around this by closing, reducing the number of visitor and changing their information services from manual to electronic or digital information services, even though in previous activities electronic services have also been held but is increasing due to the impact of COVID 19. University libraries in general and the UWKS Library in particular already have organized digital services with electronic repositories, e-book collections, e-journal subscriptions in line with the needs of the academic community who need information quickly and often they get it without having to come to the library because of the ease of access from anywhere with the help of information technology. This study aims to describe the optimization of digital services at the Wijaya Kusuma University Library in its role in meeting the information needs of the academic community, using a qualitative descriptive research approach with librarian staff, user and the Head of the Wijaya Kusuma University Library as resource persons. The results show that the UWKS Library already has and serves digital information from various digital media, namely: E-library, E-reporitory, E-journal owned and managed by various study programs within the Wijaya Kusuma University Surabaya and subscribes to Emerald insight in in the fields of engineering and economics, but its utilization is still not maximized because there has been no socialization and training to utilize digital information sources properly and correctly
Corona Virus: Eating up the Brain of the Society

Covid-19 confinement has changed students, learners and even teachers to alternate their learning strategies and testing the efficiency and assessment process overall. Using both primary and secondary data from online authentic sources and field research by taking school-going students and undergrad students as sample, this paper examines the regular struggles and obstacles, that the learners had to face due to this pandemic. Both teachers and students had ti perform numerous combats to get victory over quality education. The second correspondents were HSC students of Bangladesh, especially, batch 2020. And the result shows that there is significantly negative impact which greatly makes the next generation brainless and no doubt, are jn great danger, as they are not only going to be the next future leaders but they will be the policy-makers of the nation. Additionally, the paper also focuses on the decisions taken by government and the possible results regarding education system of Bangladesh.
PEMODELAN JUMLAH WISATAWAN DENGAN AUTOREGRESSIVE INTEGRATED MOVING AVERAGE DAN RECURRENT ARTIFICIAL NEURAL NETWORK

Tourism has become a priority area for Indonesia's economic development. Tourism is expected to be one of the main drivers of Indonesia's economic growth through job and business creation, foreign currency earnings and infrastructure development. In addition, tourism can be used to introduce the identity and culture of the community. Therefore, tourism development will continue and increase through the expansion and utilization of national tourism resources and possibilities. In this study, the number of foreign tourist arrivals will be predicted using the ARIMA model and the Elman-RNN model, given that the pattern of tourist arrivals is not always linear. The data used is the data from the survey results of the Central Statistics Agency. The data is divided into two parts, namely in-sample data and out-sample data. Of the two models, the model of the Elman-RNN network is the best model with the smallest MAPE and RSME values.
Analysis Of Scientific Article Writing Ability

As an educator, it is necessary to have the ability to write scientific articles; as a writer, educators should understand various techniques before writing a scientific article. The author aims to analyze 1) The ability to understand article writing 2) The ability to find research problems 3) The ability to know the types of research 4) The ability to understand research methods 5) The ability to master writing techniques 6) the ability to use excellent and correct language. This research approach is descriptive qualitative. Sources of data are teachers and lecturers. The data collection technique in this research is a test. The data analysis technique uses the Miles and Huberman model. The results showed that the ability to write articles for teachers and lecturers was quite good; this was indicated by the respondents' answers stating 1) aspects of the ability to understand article writing with an average of 59.10% 2) aspects of finding problems in articles with an average of 60.6% 3) aspects of the ability to know the types of research with an average of 58.6% 4) aspects of understanding research methods with an average of 60.10% 5) aspects of mastery of writing techniques 53.0% and 6) aspects of using good and correct language with an average of 56.10%
Dampak Pandemi Covid-19 terhadap User Experience pada Perpustakaan Digital

The user interface of digital libraries during the special conditions of the COVID-19 pandemic is one of the leading indicators that need attention from libraries. Library users will always choose easy access, fast and recommended by library users by word of mouth. The User Interface will affect the user experience in using the digital library. This research is essential to find out the description of user experience in using digital libraries during the COVID-19 pandemic. This study aims to describe the user experience, which includes emotions, perceptions, attitudes, and responses in using digital libraries. This study uses a qualitative approach with a systematic literature review method using the Systematic Literature Review (SLR) software guide from Kitchenham. User experience in using digital libraries is influenced by emotions and perceptions of digital library users because the urgency of using digital library services is increasingly substantial during the pandemic. In conclusion, the impact of the COVID-19 pandemic has affected the user experience, especially in the crisis that has created user awareness to use digital libraries. Considering that research related to User Experience in digital libraries during the COVID-19 pandemic is still lacking, the researchers suggest that further research be carried out with a quantitative approach to obtain valid data.
THE EFFECT OF GANZE METHOD ON THE EIGHTH GRADE STUDENTS’ READING COMPREHENSION AT SMPN 16 KOTA TANGERANG

The aim of the research is to know the effect of using Ganze Method is effective to be used on the Eight Grade Students’ Reading Comprehension at SMPN 16 Kota Tangerang. Ganze Method is a method of teaching reading comprehension that gives the opportunities to the students to outline and translate the text by the students own words. Reading comprehension is complex highly process that increases students’ knowledge, the context of the text, and expectation by interaction between the students. Ganze method applied in teaching reading could be an effective method. It was very helpful for the improvement of the students’ reading comprehension. The method used in this research was quantitative method. The design of this research was quasi - experiment to know the effectiveness of using Ganze method on the students’ reading comprehension. The result can be seen that using Ganze Method as the method is effective on the students’ reading comprehension. It could be seen from the average of post - test result in Experimental Class was 80.98, and the average of pre-test was 61.25. The average of post-test result in controlled class was 67.42, and the average of pre-test was 60.11. The result of the t – test of post-test also showed that there was a significant difference between experimental and control class, t – count of ɑ = 5% and dƒ = 68 was 4.92, and for t – table was 1.99. The calculation proved that t-count was higher than t-table. It can be concluded that Ganze method can be considered to use for teaching reading comprehension since it can expand the students’ knowledge and information with the text easily.
ANALISIS SISTEM INFORMASI WEB LSP UAD MENGGUNAKAN USER EXPERIENCE QUESTIONNAIRE (UEQ)

The progress of the world has been so fast that workers in various professions have increasingly needed recognition. University and Vocational School graduates need fields to test the ability of the profession they do. Ahmad Dahlan University (UAD) is one of the universities that has a professional testing institution called the UAD Professional Certification Institute (LSP). LSP UAD functions as an institution to test the professions required by prospective UAD graduates themselves. Until now, LSP UAD has ten schemes that can be tested on prospective study program graduates. To simplify the information related to the scheme, students can see on the LSP UAD website, information is also available for other LSPs and accessories. However, the UAD LSP web has not tested the satisfaction of web users such as student users. This paper was created to test user satisfaction or User Experience (UX) for users to improve information services on the web. Analysis on the UAD LSP web used the User Experience Questionnaire (UEQ) method to 15 students who had used the web as respondents. UEQ's assessment refers to six aspects, namely: efficiency, attractiveness, accuracy, clarity, novelty, and stimulation. The results of the analysis showed that the average respondent gave an impression with results above average in the aspects of clarity, accuracy, stimulation, and novelty. Meanwhile, attractiveness and efficiency get good scores.
Dry Eye Syndrome among Game Addicts

Abstract: Game is one of the entertainments most often played today. Age differences are not a problem for those who enjoy games. However, the use of computers and cellphones by game addicts can have a bad effect on their health, especially the eye health. Playing games causes lack of eye blinking, therefore, it can cause dry eye syndrome. This study aimed to describe the occurrence of dry eye syndrome due to playing games on game addicts. This was a literature review study using three databases namely ClinicalKey, PubMed, and Google Scholar. The keywords used were Dry Eye Syndrome on game addict. The result showed that external factors such as excessive use of games continuously and playing games that required high concentration caused eye strain and lacks of blinking for a long time without adequate rest were the highest factors that caused dry eye syndrome in game addicts which could occur acutely. This syndrome was often occurred in productive ages from children to adults. In conclusion, dry eye syndrome is highly potential to occur among game addicts. Keywords: dry eye syndrome; game addiction Abstrak: Game merupakan salah satu hiburan yang paling sering dimainkan oleh masyarakat saat ini. Perbedaan usia tidak menjadi masalah bagi pencinta game. Penggunaan komputer dan gawai oleh pecandu game dapat berdampak buruk bagi kesehatan terutama kesehatan mata, Bermain game menyebabkan kurangnya kedipan mata sehingga dapat menyebabkan dry eye syndrome. Penelitian ini bertujuan untuk mendeskripsikan terjadinya dry eye syndrome akibat bermain game pada pecandu game. Jenis penelitian ialah suatu literature review. Pencarian data menggunakan tiga database ClinicalKey, PubMed, dan Google Scholar dengan kata kunci Dry eye syndrome on game addict. Hasil penelitian menunjukkan bahwa faktor eksternal seperti penggunaan game yang berlebihan terus menerus dan jenis game konsentrasi tinggi menyebabkan ketegangan mata, dan kurang berkedip dalam waktu lama tanpa istirahat yang merupakan faktor tertinggi penyebab dry eye syndrome pada pecandu game yang dapat terjadi secara akut, lebih sering terjadi pada usia produktif mulai dari anak hingga dewasa. Simpulan penelitian ini ialah dry eye syndrome berpotensi tinggi terjadi pada pecandu game.Kata kunci: sindroma dry eye; game addiction
Creativity and Adaptive Resources of the Personality in Childhood

Knowledge gap.The question arises how leaders can lead effectively, despite remote conditions: to what extent are leaders able to influence their employees when relying on technology-mediated communication (Driskell, Radtke, & Salas, 2003) and to what extent they predict transformational and transactional leadership work efficacy (Neufeld, Wan, & Fang, 2010)?News value.Differentiation between transactional contingent reward and management-by-exception leadership.Simultaneous investigation of all active leadership behavior defined in the full range of leadership model (Bass & Avolio, 1990) in a digital setting.
Pengaruh Kegiatan Pengembangan Profesi Terhadap Karier Pustakawan di Universitas Hasanuddin

Research purposes is analyze and describe the Effect of Professional Development of Librarians on Career Development of Librarians at Hasanuddin University. This research is quantitative. The research subject is Hasanuddin University librarian. Determination of respondents using purposive sampling method. The number of respondents was 48 civil servant librarians. Collecting data through the distribution of questionnaires and documentation. Descriptive statistical data analysis and multiple linear regression. The study found that partially only the innovative work of librarians affected the career development of librarians at Hasanuddin University. Meanwhile, self-development and scientific publications do not affect the career development of librarians at Hasanuddin University. Then simultaneously self-development, scientific publications and innovative works affect the career development of librarians at Hasanuddin University. Barriers to librarians in professional development are the lack of motivation of librarians; less confident; less focus; ability or knowledge and skills; limited time due to work; less productivity due to environmental factors; limited budget and forum for professional development activities; lack of attention and appreciation from the leadership or agency. Meanwhile, the lack of opportunity and narrow insight is not an obstacle. Furthermore, the obstacles for librarians in career development are lack of strength or ability, feeling satisfied with the position they have, lack of cooperation or a supportive network in their environment. Meanwhile, unsure of the librarian's competence, lack of responsibility such as lazy, likes to be late, often not in the office; lack of strength or ability; lack of information is not obstacle for librarians in career development activities.
The Digitalization of <i>Kitab Kuning</i>

To anticipate the burial of the Islamic treasures and to answer the community's needs in virtual reality.Accordingly, it is necessary to conserve the manuscript and study its contents.This has been successfully realized through various innovations and creativity of the Santris in digitizing Islamic boarding school books.Santri is present as promoters and initiators of digitizing the Kitab Kuning to actualize Islamic treasures so that they can be accessed more widely by people from various walks of life, wherever and whenever.The digitization of these books is presented in various forms, such as social media; Facebook; Instagram; Whatsapp; Youtube, website; Galeri Kitab Kuning, Smartphone application: Salaf, Kitab Kuning.Promoting Islamic treasures with a new face by digitizing the Kitab Kuning is notable for its audience.Contents containing Islamic values are nicely packaged in digital form to attract public interest to open, read and disseminate the content.Therefore, this research was conducted 1) to find out the role of digitizing the Kitab Kuning as a tool to actualize Islamic treasures 2) to uncover the role of santri as generators in the process of actualizing Islamic treasures.The results of this study are expected to open a new perspective that Santri can create the latest innovations by utilizing technological advances to contribute to world civilization.
Writing News Texts Ability through Approach Audiovisual Media

This research aims to improve the ability to write news texts through a process approach with audiovisual media students of class VIII D MTs Negeri 1 Lampung Timur. This research method is a Class Action Research method (CAR). Data collection techniques in observational research, documentation, and tests. Observation data analysis techniques and news text writing tests. Based on the analysis of observational data there is the ability to write news text through a process approach with student audiovisual media in cycle I which is 69.72 with a classic success indicator average score of 56.25%. In cycle II it is 71.87% with an average value of classical success indicators of 87.5%. Cycle III is increased by 80.62% with an average value of classical success indicators of 87.5%. Based on the results of the study concluded that there is an increase in the ability to write news texts through a process approach with audiovisual media students of class VIII D MTs Negeri 1 Lampung Timur.
PEMANFAATAN AIR REBUSAN JAMUR TIRAM PUTIH DALAM PEMBUATAN NATA DE JAMUR DENGAN PENAMBAHAN EKSTRAK KULIT BUAH NAGA MERAH (Hylocereus polyhrizus)

Nata de mushroom is one of the products produced by fermenting boiled water of white oyster mushrooms. White oyster mushroom boiled water has a high carbohydrate content of about 57.6%-81.8% dry weight and a high water content of 86.6%. So that it can be used in the manufacture of nata de mushrooms with the addition of red dragon fruit peel extract. The purpose of this study was to determine the organoleptic and chemical characteristics of nata de mushroom. This research uses descriptive qualitative and quantitative methods. Data analysis using One Way Anova. The results of the study are expected to be well received by the public as well as the previous nata de leri, besides that the organoleptic test of nata can be liked and has high fiber and water content. This research is expected to be a source of learning biology at the high school level.
Transitivity Analysis of EFL Students’ Narrative Text in Vocational High School

Language cannot be understood one at a time without considering contextual information about the current circumstances and culture. As a result, language can only be understood when individuals comprehend the circumstance and culture. This study aimed at identifying the process types that characterize the students' narrative texts. This study applied a descriptive qualitative method. The researcher collected the data from narrative texts. There were 28 students selected to be the subjects of this study. The collected data, presented in sentences and clauses, were analyzed using Halliday's transitivity system. Findings show that the process type that are dominantly used in the students' narrative texts are material, behavioral, intensive attributive, verbal, mental, and existential processes. The material process was the most common process type used because the students' subjects were connected to past figures. The findings in this study of the students' narrative texts demonstrate that the students must use the linguistic elements of a narrative text to give information. The purpose of text types in students' narrative texts is to encourage readers to imagine the words and sentence patterns used in the texts. It may help to minimize misunderstandings about the contents of the narrative text. As a result, while creating a narrative text, the students must employ the proper specific meaning, generic structure, linguistic characteristics, and language elements to stimulate readers' interest in providing necessary information while entertaining them.
<i>Kanji</i> Flashcards and Apps Based on Augmented Reality

Kanji is one of the characters that must be mastered by students who are learning Japanese, apart from mastering hiragana and katakana.Based on the students" experience of difficulty in learning and memorizing kanji, flashcard is a method that can assist the memorization process.Therefore, this study intends to develop kanji flashcards and apps based on Augmented Reality (AR).AR is a technology that can insert certain information into the virtual world.This reality can be felt by the body senses through hearing, touching, and smelling.Questionnaire and documentation were used for the data collection method.This research begins with searching kanji characters such as kun-yomi, on-yomi, meaning, and number of scratches.Then, the collected data are used for card design.Later, it will be developed into a form of three-dimensional animation and projected using AR technology.The appeared animation from the AR-based card contains additional information that is not found on the physical card.It is hoped that students will find it easier and more fun to memorize kanji.This development can be a new breakthrough in technology usage in education.Based on data analysis, it is found that AR can be used as an alternative to learn kanji.
STUDENTS’ PERCEPTION ON THE USE OF VLOG AS LEARNING MEDIA FOR EF SPEAKING SKILL

The purpose of this study is to find out students’ perceptions toward a learning media for EFL speaking skills. The purpose of this study is to find out students’ perceptions toward a learning media for EFL speaking skills. In this research, the researcher used questionnaires. The method of data analysis was descriptive method, which is analysing the data by illustrating the object of the research. The population of this research was the second-grade students of SMA Lokon St. Nikolaus Tomohon. There were 4 classes that spread into 2 science classes and 2 social classes. There were 107-second year students. And the sample was taken from science and social class based on the teacher’s recommendation. There were 35 students participating in this research to answer the questionnaires. Based on the results of this study, it was found that the students’ perception toward the statements was dominated positively because students were having a great experience in watching Video Blog. As conclusion, YouTube English Vlog was considered effective to the second-year students of SMA Lokon St. Nikolaus Tomohon. English teachers were suggested to always do something creative, follow the technology, and improve what needs to be improved for example blending the media with some interesting stimulations.
Analisis dan Perancangan Sistem Informasi Penjualan Water Meter Equipment Berbasis Web

The purpose of this research was to analyze and design a web-based sales information system at CV. Ryan Jaya Bandung, where the sales, purchasing, and stock systems are still done manually. With this process, data loss often occurs, the lack of supervisory control, and the length of the data input process. Data collection was carried out by using literature study techniques, observation, and interviews. The method used in the development of information systems uses a prototype model and system testing using blackbox testing. Based on the results of the research conducted to produce a web-based sales information system following user expectations, and the test results show that the system built is following user needs.