Reviewerly/exHarmony huggingface dataset:
Code-Switching And Code-Mixing Used By English Teachers At Homy School Palangka Raya

Code-switching and code-mixing become one of the issues existing not only in informal situations but also in a formal situations such as in the teaching-learning process. Homy School Palangka Raya, the teacher should speak both Bahasa Indonesia and English which trigger the use of code-switching and code-mixing because this school applied two curriculums: national curriculum K-13 and UK curriculum. So, the objectives of this research are to identify the types of code-switching and code-mixing used by the teachers of English at Homy School Palangka Raya in English class and the influences on students’ understanding of the lessons. This descriptive qualitative research observed and collected the data by joining the class where the teachers were teaching. The research result showed that there were 53 (fifty-three) occurrences of code-mixing, in the form of the insertion of words (11), the insertion of phrase (29), the insertion of hybrid (10), and the insertion of idiom (2). While there were 67 (sixty-seven) occurrences of code-switching in the form of metaphorical (5) and conversational code-switching (30). Regarding the influences of code-switching and code-mixing on the students’ understanding of the English, the lesson revealed that most of the students (seventy-two percents) who claimed that the use of code-switching and code-mixing in the English teaching-learning process at Homy School Palangka Raya can make them understand easily and make their communication with their teacher more effective.
Development of Learning Media Based on Cross Puzzle Game in Science Learning to Improve Learning Outcomes

The interest of students in learning Science in Elementary Schools will increase if the teacher uses different learning media than usual. This research and development aim to create a product in the form of science learning media for grade 5 of elementary schools on the material of Animal Classification by the Type of Food as an effort to improve the student-learning outcomes. This study uses the 4D model adapted from the theory of Borg and Gall. This Cross Puzzle Game Media utilizes technology to develop a science-learning media. Two experts who are competent in their fields, namely Material Experts and Media Experts have validated this media. The results of the validation of material results from the media experts reached an average of 3,9 with the valid category, while the material experts got an average of 90% with the very decent category. So that, the assessment results of the Cross Puzzle game are valid and worthy of being used as a learning media to improve the student-learning outcomes.
Evidence by Criminal Cases About Fraud with Using of Electronic Payment Facilities

In this article specific debatable questions about evidence by criminal cases about fraud which was made with using of electronic payment facilities are considered.Practically there are some questions of delimitation of criminal from civil matters and also determination of mechanisms of stealing with using of electronic payment facilities and uncovering people who have committed a crime.In order to ensure crime solution and investigation of such crimes we should define specifics of collecting evidences for this category of criminal cases, opportunities and limits of using specific knowledge.Result of research is definition of content of subject of evidence and establishment of its limits, verification of using particular means of evidence for specific type of stealing.In this work there was made a distinction between criminal and civil matters with using of electronic payment facilities, basic means of evidence which is used in such category of cases were generalized and obligatory participation of specialist during the carrying out of processual actions was validated.
A Collaborative Ecosystem for Digital Coptic Studies

Scholarship on underresourced languages bring with them a variety of challenges which make access to the full spectrum of source materials and their evaluation difficult. For Coptic in particular, large scale analyses and any kind of quantitative work become difficult due to the fragmentation of manuscripts, the highly fusional nature of an incorporational morphology, and the complications of dealing with influences from Hellenistic era Greek, among other concerns. Many of these challenges, however, can be addressed using Digital Humanities tools and standards. In this paper, we outline some of the latest developments in Coptic Scriptorium, a DH project dedicated to bringing Coptic resources online in uniform, machine readable, and openly available formats. Collaborative web-based tools create online 'virtual departments' in which scholars dispersed sparsely across the globe can collaborate, and natural language processing tools counterbalance the scarcity of trained editors by enabling machine processing of Coptic text to produce searchable, annotated corpora.
DEVELOPING ENGLISH LEARNING MATERIALS FOR GRADE X STUDENTS OF BEAUTY STUDY PROGRAM AT SMK NEGERI 5 PONTIANAK

This research was aimed to develop supplementary material for the first semester of Tenth grade students of Beauty Study Program at SMK Negeri 5 Pontianak. The procedure of this research was ADDIE, it was conducted through the following steps: analyzing the needs, designing the framework, developing the materials, try out the materials, and evaluating the materials. The needs analysis reveals the students of Beauty Study Program needed a particular materials supporting their knowledge about communicating with costumers at a salon. The supplementary materials provided 4 units. They are Dear costumers, may I have your name?; Congrats for your new position!; I would like to dye my hair; and keep your attention, please. Based on the implementation, the students were more enthusiastic in learning English. All of the students follow the teaching and learning process actively since the first time. Based on the expert validation this product considered as valid to be used by the students, as well as the feedback from the participant prove that this supplementary material appropriate to be used. In conclusion, the English learning materials for the grade X students of Beauty Study Program at SMK Negeri 5 Pontianak has successfully developed and could be used as a supplementary material. First, the researcher suggests that the need analysis sheets should be applied in order to meet specific needs of the learners. Second, the prototype is needed to help the researcher develop the supplementary material based on the criteria. Third, evaluation by expert perception is needed to find out the feasibility of supplementary material and feedback is needed in order to make the developing material be more excellent.
A WEB-BASED INFORMATION SYSTEM FOR LECTURER’S PERFORMANCE APPRAISAL USING GAMIFICATION CONCEPTS AND RATING SCALE METHODS

Online learning is widely used by every educational institution during the Covid-19 pandemic. Without face-to-face meetings, lecturers are required to present quality learning with feedback from students. The problem that arises is that EDOM is considered too long in terms of data processing, while lecturers are required to carry out quality teaching at each meeting. If students lose interest in a lecture due to the performance of the lecturer who is unable to make each virtual class attractive, the lecture activity will be ineffective. With the existence of a performance measurement system with the application of gamification that can measure the performance of lecturers at each meeting, lecturers can receive feedback while pursuing rewards or ratings on their performance. This study uses the waterfall model and produces a web-based information system that can be used as evaluation material in improving the quality of online learning.
Uydu Görüntülerinden Çok Ölçekli Uçak Tespiti

Abstract Satellite image analysis is a research area in which many research studies are carried out for civil and military applications in the field of image processing. Satellite imagery has many applications including recognition, detection and classification of regions, buildings, roads, aircraft and other man-made objects. Among these, especially aircraft detection is strategically important for military applications, and forms the basis of this study. In the first phase of the study, a new dataset of aircrafts is created from Google Earth images to compensate the shortage of data set in this area. In the second stage, the detection of air vehicles was carried out using algorithms based on Convolutional Neural Network (CNN). Region-based Fully Convolutional Network (R-FCN), Single Shot Multi Box Detector (SSD) and Faster R-CNN methods are used for this process. The obtained accuracy rate for R-FCN, SSD and Faster R-CNN are 98.01%, 69.71% and 96.56%, respectively.
Computerized Ophthalmic Diagnostic Testing: An Engineer Looks Back at Lessons Learned

Medical & Surgical Ophthalmology Research Computerized Ophthalmic Diagnostic Testing: An Engineer Looks Back at Lessons Learned Harley R Myler* Professor of Electrical Engineering, Lamar University, USA *Corresponding author: Harley R Myler, Professor of Electrical Engineering, Lamar University, USA Submission: December 8, 2020;Published: December 15, 2020 DOI: 10.31031/MSOR.2020.03.000554 ISSN 2578-0360 Volume3 Issue1
Толерантність: норма і вимога сучасної освіти

International scientific and practical conference «Pedagogy and Psychology in the Modern World: the art of teaching and learning» : conference proceedings, February 26–27, 2021. Riga, Latvia : «Baltija Publishing». 444 pages.
Research on the Cultivation of Practical Teaching Ability of Organic Chemistry Based on the Core Literacy of Normal Students

As an important spiritual core to implement the educational goal of education for morality, core literacy provides strong theoretical support for the reform of the normal students' professional curriculum and points out a clear direction of reform.The key to the core literacy of normal students is the comprehensive literacy of disciplines.Only by improving the comprehensive literacy of normal students can their core literacy be improved, so as to enhance their teaching strength.The primary and secondary education in our countries, can be driven by excellent normal students, showing a strong vitality.As the enhancement and extension of chemistry knowledge in high school, organic chemistry teaching in university has become an important cornerstone for normal students to improve their professional abilities.Therefore, the concept of core literacy should be integrated into the normal education of organic chemistry.In the teaching process, normal students internalize "what they have learned" into "what they have used", so as to cultivate their own core literacy and lay a solid foundation to become excellent educators in the future.
Aprendizaje experiencial, interiorizar haciendo

espanolLa ensenanza de idiomas viene sufriendo una transformacion constante en lo que a metodologia se refiere. Atras quedaron esos tiempos en los que la unica forma de asimilar contenidos era a traves de papel y lapiz. Con el paso de los anos hemos sido capaces de reconocer que existen muchos estilos de aprendizaje y muchas formas de aprender tal y como indicaba Howard Gardner en su teoria sobre las inteligencias multiples. En este articulo, se presentara en que consiste el aprendizaje experiencial, se dara muestra de como se ha llevado a cabo en la EOI Lucena y se analizaran los resultados y efectos que este ha tenido dentro del alumnado. EnglishLanguage teaching is constantly changing regarding methodology. Gone are the days when a piece of paper and a pencil were the only tools to acquire knowledge. Over the years we have been able to discover that there are lots of learning styles and ways to learn just like Howard Gardner pointed out in his Multiple Intelligence theory. This article will explore what experiential learning is, will show how it has been introduced in the Official Language School in Lucena and will analyse the results and effects it has had among our students.
PENYULUHAN TENTANG PENGGUNAAN MODEL PEMBELAJARAN THINK TALK WRITE PADA SISWA KELAS X SMK YAPIM BIRU – BIRU

This counseling purpose to know use of the Think Talk Write (TTW) Learning Model on Students' Ability to Write Persuasion Texts by Class X Students of SMK YaPIM Biru - Biru which consists of 7 classes with a total population of 240 students. From the determined population, 64 students were determined with a total of two classes selected by cluster sampling, namely class X 3 and class X 4. The data information technique used was normality test using the F test, homogeneity test and hypothesis testing using the "t" test. The results of the research, concluded that the Talk Think Write (TTW) Study Model can improve student learning outcomes in writing persuasion texts.
The Virtual Learning Commons

We are now living in a world where one can download information onto smaller laptops, notebooks, and even cell phones. This opens the school library to the wide world, and, for school librarians, it requires them to rethink their role in the lives of students. Loertscher et al in their The New Learning Commons: Where Learners Win! Reinventing School Libraries and Computer Labs describe a physical facility with a “completely flexible learning space where neither computers nor books get in the way.” (p. 11) This open, flexible space has two major functions, the Open Commons and the Experimental Learning Center. The central focus was to transform the idea of a library as a storage and retrieval space into a fresh new learning space. By opening up the space and using various movable pieces of furniture, the space could be re-arranged at any time of the school day to accommodate individuals, small groups, and large groups while balancing the need for quiet, purposeful group work, mobile technology, project-based learning, and even performance.
jurnal PPKn Implementasi Karakter Kreatif Organisasi Ikatan Jamaah Majelis Ta'lim Untuk Memakmurkan Masjid

The research aims to investigate the implementation of creative character the of Al-Barkah Majlis Ta’lim Jama’ah Association to prosper the mosque. This research is a qualitative research with a descriptive method. The techniques of research used are conducted direct observations and interviews with the head, the deputy head, and the three members of Al-Barkah Majlis Ta’lim Jama’ah Association. The data collection techniques used in this research are direct observations and interviews with the subjects of the research. The result of the research showed that implementing creative character could bring a change to the organization. It brought prosperity to the mosque. This research is based on the fact that Al-Barkah Majlis Ta’lim Jama’ah Association could make a change by rebuilding the prosperity of the mosque that had not been used for Islamic activities in a while. Now the mosque is starting to be packed with Islamic activities again. From the conducted research, several activities are done by of Al-Barkah Majlis Ta’lim Jama’ah Association in implementing creative character. Therefore, it can be concluded that the implementation of creative character in the activities of Al-Barkah Majlis Ta’lim Jama’ah Association contributes to prosper the mosque.
Collective Intelligence Algorithms in Pedagogical Practice

The article considers the ideas of using artificial intelligence algorithms in pedagogics. It presents the methodology of the so-called collective pedagogical megasystem. The introduction of such an ephemeral construct is necessary only to understand the collective pedagogical intelligence system, formulate it in a model, find out its operation patterns and the laws it obeys. It would contribute to predicting pedagogical processes and phenomena and formulating new laws. The objective of the article is to demonstrate the application of collective intelligence algorithms in pedagogical practice for effective didactic decision-making. The matter is that in a real educational process, besides the well-known set of pedagogical conditions, there are some random and unpredictable reasons and factors that are hard to foresee or anticipate. Due to their stochastic nature, they occur spontaneously. These single reasons make a minor impact on the teaching methods selection, but in aggregate their influence gets so strong that they can upturn some prognostic conclusions. The problem also focuses on identifying the factors that would ensure the highest efficiency and productivity of studies among the known (expected) and random (unexpected) reasons. For these purposes, the most suitable algorithm for the selection training methods is the so-called ant algorithm which, on the one hand, considers the randomness of the influence parameters, and on the other, ensures steady and high productivity. A certain example was selected to demonstrate the process of applying the ant algorithm to reveal the best hierarchy of the pedagogical conditions (factors) that determines the optimum choice of the training method. The authors conclude that human intelligence is distributed and integrated at the same time, and the application of collective intelligence algorithms in pedagogical practice can yield some effective didactic decisions
Game Graph and Formats Approach for Mixlingual Data Ontology for Geological and Marketing Tasks

The paper introduces a new concept – trans-forest. A forest is a complex of additional connected trees. The skeleton of the graph is the basic multi-hierarchy. Subjects and “forces” are sources of moves on the playing field of the trans-forest based on the rules of the generative grammars of Montague. Each move of all generative grammars is synchronized with the meta-generative grammar – the “daemon of time”. Each turn over a trans-forest can be done by moving the present marker on the time tree to the “Next” position. Particular attention is paid to the format tree and trans-connections between trees and its levels, since it is the format tree that determines human behavior in certain situations. An algorithm of evolutionarily justified expansions is proposed, the purpose of which is to ensure well-being for the subject himself and other subjects. The proposed trans-forest model is intended for modeling educational, language IT marketing, geological and other situations from the point of view of graph theory and game theory
Aplikasi Jaring Amal Sebagai Media Promosi Bagi Penyandang Difabel

Having physical limitations is not a barrier for people with diffable to continue working and produce creative work and be able to contribute to society. The creative work has not been maximally introduced to the community, only through word of mouth promotion of the surrounding community. This study aims to promote the work of people with diffable so that it is more valuable. The method used in software development in this study is the wa-terfall method, while the tools used in the design of this application are unified modeling language and this application is built using a web-based programming language. This re-search results in an online shopping application while doing charity (net of charity) that makes it easy to do promotions and transactions for people based on humanity
Problems of Proof of Illegal Use of Copyright for Computer Programs

The article deals with the problem of criminal law evaluation of the use of access to a protected copyright object imitating a computer program access key.An analysis of the mechanism of the commission of the crime and the problems of proof arising in such criminal cases is provided.These circumstances are due to the development of software used for computer operation.The need to protect the legitimate interests of their rights holders, that is, the fight against "piracy," becomes particularly urgent.First of all, these rights are regulated by copyright, but the criminal law does not ignore them.In the investigation of such criminal cases, there are difficulties in identifying copyright objects.As a method of accessing a protected copyright object, a computer program access key simulation is used.Such a method is called "crack."Can such imitation be referred to as an object of copyright when the right holder sets the access key to the computer program as an independent object of sale.The study is devoted to refuting the argument about the possibility of identifying the simulation of access to the computer program and the access key itself as the use of a single copyright object.
USING STORY TELLING TO IMPROVE STUDENTS’ VOCABULARY MASTERY AT CLASS VIII OF SMP NEGERI 3 LASALIMU

The purpose of this study was to determine the increase in vocabulary mastery of the eight grade students of SMP Negeri 3 Lasalimu through local stories. This study used a pre-experimental design. The sample in this study were students of class VIII, amounting to 14 students. The instrument used in this study was a test. The results obtained are: 1) the pretest results obtained an average value of 43.21 and the posttest obtained an average value of 66.07%; 2) based on the results of hypothesis testing, sig. (2-tailed) is 0.000 &lt;0.05, so it can be concluded that Ho was rejected and H1 was accepted. Therefore the use of regional folklore has a positive influence on vocabulary mastery of students in class VIII SMP Negeri 3 Lasalimu in the 2018/2019 academic year.
The International Journal of Zero Balancing and Transformative Touch: A Welcome by Founder Dr. Fritz Smith

This journal holds the promise of allowing the benefits of transformative touch to be more widely shared by way of contributions from all of the touch modality communities that have so much to offer the world today.
Inclusive Human Development in Sub-Saharan Africa

This study assesses the role of income levels (low and middle) in modulating governance (political and economic) to influence inclusive human development. The empirical evidence is based on interactive quantile regressions and forty-nine countries in sub-Saharan Africa for the period 2000-2002.The following main findings are established. First, low income modulates governance (economic and political) to positively affect inclusive human development exclusively in countries with above-median levels of inclusive human development. It follows that countries with averagely higher levels of inclusive human development are more likely to benefit from the relevance of income levels in influencing governance for inclusive development. Second, the importance of middle income in modulating political governance to positively affect inclusive human is apparent exclusively in the median while the relevance of middle income in moderating economic governance to positively influence inclusive human development is significantly apparent in the 10th and 75th quantiles. Third, regardless of panels, income levels modulate economic governance to affect inclusive human development at a higher magnitude, compared to political governance. Policy implications are discussed in the light of the post-2015 agenda of sustainable development goals and contemporary development paradigms. This study complements the extant sparse literature on the inclusive human development in Africa.