Reviewerly/exHarmony huggingface dataset:
Sparking curiosity through project-based learning in the early childhood classroom: strategies and tools to unlock student potential <b>Sparking curiosity through project-based learning in the early childhood classroom: strategies and tools to unlock student potential</b> , edited by Elizabeth Hoyle Konecni, Routledge, 2023, x + 176 pp., £22.99 (Paperback), ISBN 978-1-032-35507-8, £120.00 (Hardback), ISBN 978-1-032-36538-1, £22.99 (eBook), ISBN 978-1-003-33254-1

Click to increase image sizeClick to decrease image size AcknowledgmentThe authors are grateful to Lembaga Pengelola Dana Pendidikan (LPDP/Indonesia Endowment Fund for Education), which is part of the Ministry of Finance of the Republic of Indonesia, for supporting our master’s studies and this publication. The authors declare no competing interests.
MONITORING THE LOADING OF EXECUTIVE FUNCTIONS WHILE INSIGHT PROBLEM SOLVING USING A SINGLE TONE PARADIGM

Abandoning the strategy of consciously searching for a solution can be an insight mechanism. A number of studies have shown that control is important for both insightful and non-insightful tasks. From this it follows that the control has different functions. Insight occurs in several stages, at which the role of control is different. In the beginning, the task is solved as noninsightful and control is needed for intelligence. This continues until an impasse in the solution is reached. Next, intuitive processes come to the first role, and the role of control is decreasing. To study the dynamics of control, the subject performs a dual task, solving the main task (insightful or non-insightful, visual or verbal) and simultaneously reacting to sound stimuli (two levels of complexity of reactions). To study the role of control, we propose to use modally non-specific stimuli (sound signals) presented in the single tone paradigm. Twenty-five people took part in the study. No significant differences in dynamics were obtained. The probe-task was performed much more slowly from the middle stage of solving a non-insightful task to the end of the solution. The execution of the probe-task when solving the insightful task was uniform. A non-insightful task forces you to operate with voluminous intermediate data; this requires more resources of the central executor block.
USING SUBJECTIVE REPORT RATING SCALES TO REVEAL BASIC PROCESSES UNDERLYING INSIGHT SOLUTIONS IN ANAGRAM TASKS

The research attempted to evaluate the informativeness of subjective rating scales in order to reveal the processes underlying insightful solving of anagrams. Subjects divided into two groups solved anagrams evaluating their own solutions using rating scales of subjective characteristics taken from similar insight study (Danek et al., 2014): solution happiness, solution surprise, solution suddenness, solution certainty, and experience of an impasse. The subjects in the first group (the “Insight” group) solved regular anagrams. The second group (the “Implicit” group) solved anagrams based on a single pattern, which led to an implicit learning effect. It was expected that the values of the subjective rating scales would make it possible to separate insightful solutions of anagrams based on the realization of implicit knowledge from ordinary insightful solutions. The obtained results confirmed the validity of the assumption. The predictors of belonging to different groups were the scales of solution happiness, solution certainty and experience of an impasse. The study has demonstrated that it is possible to use subjective rating scales to separate insightful anagram solutions on the basis of processes that caused them. This indicates that such a subjective reporting technique is an informative method. The results of this study provide new possibilities for improving the self-reporting procedure in insight research.
A Study of Job Involvement Among Teacher Educators

Dr. Sarvepalli Radhakrishnan has written that "The place of a teacher in the society is very important. He is the center of transmitting intellectual traditions and technical skills from one generation to another and helps in advancing civilization. A true teacher is a student for life. Remains in the words of Rabindranath Tagore, a teacher can never teach in real sense as long as he himself is still learning. A lamp can never light another lamp until its own flame is burning. Transfer is the main means of protection and promotion, so education of any country can be understood only in the context of its culture. Teacher is a very important link in the process of education and in fact he is the guardian of the future of our children. It has been said to remove the darkness of ignorance and to illuminate the path of humanity by showing the light of knowledge. The Kothari Commission (1964-65) has also called teachers as nation builders. The meaning is that the teacher is more than an ordinary social person. Character is generous, tolerant, kind and modest Participation in work is an essential behavior related to job. Job involvement shows how dedicated a teacher is towards his job. If a teacher has high involvement with his job, he can get better results in the academic development of his students and in his own professional development. A good job involved teacher can never do things like negligence towards his work, being absent from work, not doing his work properly and not being loyal to his organization. If a teacher is not involved towards his job, then it affects the achievement of the students and which has a direct negative impact on the organization and the society. The research has been conducted to study the job involvement of teacher educators.
FACTORS IN THE DEVELOPMENT OF INFORMATION AND COMMUNICATIONS COMPETENCE IN TEACHERS IN A UNIVERSITY’S INTERNAL SYSTEM OF ADVANCED TRAINING

The study focuses on factors in the development of information and communications competence. The authors describe the effects of the application of information and communications technology as an applied basis for developing information and communications competence and the impact of pedagogical competence as a theoretical foundation for the development of information and communications competence. The obtained findings are utilized to propose a comprehensive strategy to facilitate the development of information and communications competence in teachers accounting for all the significant factors in it and including all stages of its development. The presented approach ensures consistent development of the competencies from the development of educational programs and to self-assessment and further improvement of the skills. Considering such factors as the educational environment, individual psychological characteristics, pedagogical experience, and motivation, it is possible to considerably improve the results and utilize ICT to increase the quality of education.
Mass-Market Augmented Reality: The Difficulty behind its Integration and the Path to Success

The failure of Google Glass changed the path of augmented reality (AR), delaying its integration into a mass market by years. Google Glass contained numerous technical limitations that companies are still facing today. The product also showcased the social issues that come with the technology. Shared privacy concerns among many cause consumer reluctance, with information tyrants such as Google leading and largely controlling AR development. In addition to privacy concerns, health concerns steer people away from the technology. Worse yet, the many negative connotations associated with AR give it a stigma that causes major social limitations. Without normalization of the technology, people will not be interested to invest large sums of money in a product centered on convenience rather than purpose. This lack of purpose and perceived unknowns, combined with the pragmatic elements of a low battery life and glitchy, bulky design, makes the technology unappealing. Companies today are attempting to circumnavigate these problems in multiple ways. Some are attempting to create a product with a centralized purpose that solves a problem. Others are using already established industries such as the smartphone or gaming market to sell a more manageable product. Some companies have abandoned the idea of selling AR products, and are instead using it as a service. &#x0D; Augmented reality is a field that still must develop due to its initial setbacks, compelling companies to become creative with the technology’s usage. The consumer market is not adapted to wearable AR, making normalization necessary for further progression in the field.
An Augmented System Based on Machine Learning for Boccia Assisted Gameplay

In order to promote the practice of sports, several approaches using technology have been employed to gamify and augment the user experience. Following this trend, the research group proposed an approach to encourage the practice of Boccia, while promoting social inclusion and reducing the amount of time it takes for newcomers to the sport to become proficient by gaining knowledge of game tactics. The present work focus on the detection, in real-time, of Boccia gestures for the framework proposed in a previous work by using a wearable device to detect the gestures. To evaluate the correct functioning of the system, several types of tests were carried out. First, the developed machine learning model was evaluated in terms of accuracy, recall, among others. Then, the gesture detection system was tested with 15 participants that executed the different Boccia gestures while using the wearable placed on the wrist. Finally, tests were carried out to integrate the gesture detection module into the framework proposed in a previous work. The tests yielded positive results that allowed the validation of the use of the system in the Boccia game.
Image augment self-supervised network for hand-drawn sketch 3D reconstruction

3D reconstruction from single hand-drawn sketches can be considered as a task of single-view reconstruction, which faces great challenge of lifting the dimension of the geometric representation of objects. Most of the reconstruction networks are based on deep learning technology with supervised training which are used to suffer from dataset labeling, while selfsupervised sketch-based 3D reconstruction remains challenging. In this paper, we propose a self-supervised 3D reconstruction network for hand-drawn sketch (IASSReNet), which introduces image information as an auxiliary to address the ambiguity and sparsity of sketch. In order to obtain image information, an image generator is firstly designed to provide augmented information for the reconstruction through a sketch feature enhancement module. To integrate the information from sketch and image, we use a spatially corresponding feature transfer module to fuse their feature. Finally, silhouettes are obtained from the predicted 3D mesh, and similarity constraints are applied to the sketch contour to perform self-supervised training on the network. Experimental results on multiple datasets show that our method outperforms other unsupervised methods and is competitive with some supervised methods.
Image classification model based on self-supervised deep learning

Image classification methods are extremely devised to dispose the predictions of images labels through extracting the features. Existing methods mainly utilize unsupervised deep learning method, which will cause numerous computation costs and require human to label the images data set. Therefore, we propose a novel self-supervised deep learning method to solve the image classification issue. Initially, we extract the feature vectors of input data through utilizing a residual network. Subsequently, the self-supervised framework is established with a loss function to optimize the training results. At last, we simulate our proposed method on CIFAR-10 and MNIST classification tasks data set to evaluate the performance and compare our method with existing unsupervised learning methods. From our continuous experimental results and comparison simulations, we can conclude that our devised method can achieve the classification tasks for various input images with reasonable computation costs.
A Data Hiding Approach for Secured Data Communication

"In the digital era preserving the privacy of confidential information is the crucial issue in authentication and secret communication. Cryptography, steganography, data anonymization are few techniques used to preserve the information. Steganography is the process of hiding information into other non-secret sources of information like text, image or audio, so that secret information is not visible to the naked eye. This paper proposes a novel Prime Number Based Embedding (PNBE) approach for efficient data hiding to encode the data in images without any visual distortion. This approach proposes a novel scheme for identifying the embedding location of the data in the image and PNBE algorithm for the encoding and decoding of messages. The proposed approach is demonstrated with benchmark images. The data encoding capacity and quality are tested on different sized images. Experimental results show better hiding capacity in terms of bytes ranging from 6,327 to 12,448 based on the size of the image. The quality of the image is described as Peak to Signal Noise Ratio (PSNR), which computes the quality difference between original and compressed images. The efficiency of the proposed approach is demonstrated using PSNR with higher values. It is observed from the results that the proposed approach outperforms the existing ones in terms of embedding capacity and quality of the images. "
The role of university libraries in the development of the scientific and research field of the university

The article discusses the role of university libraries in the creation of scientific research and master theses. Traditional functions of the library and modern services due to the development of technology. The role of the library in improving the quality of scientific research papers is described. Library support and services offered play a crucial role in producing a quality research paper. Information literacy is a major concern of libraries. Often, the support provided by the library in creating a master's or doctoral thesis exceeds the support provided by lecturers. In addition to learning about scientific style, reliability of sources and the latest scientific innovations, one of the services of the library serves to introduce a culture of academic integrity to young researchers, which is manifested in the use of the anti-plagiarism system and its implementation in the university space. The trainings conducted by the library for students and academic staff increase information literacy and enable users to correctly find, sort and reflect the necessary information in their papers. The purpose of the article is to study and present the role of university libraries and the challenges they face in parallel with the development of modern technologies. Based on statistical data, the changes that occurred in the university as a result of offering additional library services are presented. Several areas of the university library's work were discussed: increasing the existing fund, the process of digitizing the printed fund, acquiring scientific bases, providing access to the bases of the academic circle of the university, introducing the culture of academic and research activities, conducting trainings for students, and others. The paper presents the results of the library's work according to the updated principle, according to the years. The result is quantitatively evaluated and purposefully presented in the form of distribution on diagrams. It is worth noting, not only the trend of increasing the number of users, but also the improved quality of the academic works performed by them, the indicator of academic honesty and responsibility has also increased.
Socio-cultural aspects of the introduction of distance learning

In the spring of 2020, school closures as a result of the global COVID-19 pandemic left a billion students out of school. Teachers were transferred to the emergency of distance learning. Countries and families found themselves in a severe economic crisis, which further deepened inequality in access to education. In order to overcome the mentioned challenges, the governments have started to evaluate the educational losses for the implementation of remedial initiatives, which is considered by a number of researchers and organizations as an alternative way to reduce the effect of closing schools. However, monitoring and research of the expected learning losses for the new school year was not carried out, therefore, after the first wave of school closures, the system began to work without a remediation strategy. Emergency distance learning (ERT), which is a temporary transition of teaching to an alternative delivery mode. In the background of the crisis, teachers tried to cope with the situation., which they never expected, everything was done according to the instructions of the administration. The situation led to a decrease in professionalism and efficiency. The Ministry of Education and Science was able to restore the learning process in a distance format in the shortest time, however, the efforts made by the state to ensure universal and inclusive participation of students turned out to be ineffective for the most vulnerable and high-risk group of students, especially in the context of reducing digital inequality. &nbsp;The purpose of our research is to consider, based on empirical materials, what experiences did secondary school teachers encounter during the ERT's COVID-19 pandemic? &nbsp
«Dynamic Axiology» of Contemporary Popular Culture

«Dynamic Axiology» of contemporary popular culture represents a pivotal apparatus for deconstructing deeply-embedded processes that underpin the value paradigms of the modern sociocultural matrix. This conceptual framework elucidates the mechanisms of value interaction, adaptation, and transformation within the milieu of dynamic sociocultural modifications. An astute interpretation of this logic facilitates a profound comprehension of the multidimensionality and intricacy of global human history. Cultural identifiers, propagated through global communicative networks, can augment their primordial context, yet when integrated into new sociocultural environments, often exhibit transformed connotations. Concurrently, what is observed is not merely a nonlinear cultural influence, but a dynamic value exchange that conceptually enriches both interacting facets. A significant concern in axiological analysis is the commodification of values. Amidst globalization and technological advancements, popular culture emerges as the primary conduit for transmitting standardized values, leading to the homogenization of cultural landmarks and the reinforcement of hedonistic tendencies. Popular culture confronts the quandary of value ephemerality. Phenomena that rapidly gain traction also swiftly diminish, engendering a «disposable» culture. Axiological instability results in individuals losing bearings in a world dominated by randomness and unpredictability. Among other axiological dissonances, the conflict between authenticity and simulacrum stands out. In a realm where images and symbols eclipse reality, discerning authentic experiences from their imitations becomes challenging. The informatic-technological dimension is pivotal in the discourse of «dynamic axiology», highlighting the acceleration, intricacy, and modification of value interactions, revealing new horizons and issues for both individual subjects and collective identities. Explicating these processes is imperative for the intellectual scrutiny of axiological dynamics in contemporary contexts. The economic component, notably the advertising industry, as a formidable influence mechanism on public consciousness, plays a significant role in shaping the axiological foundations of contemporary popular culture. It is evident that this influence isn’t always beneficial or positive, considering the potential deleterious ramifications for individual and collective value systems.
RANCANG BANGUN SISTEM INFORMASI KEHADIRAN TERINTEGRASI BERBASIS WEB

Attendance is an important factor for an institution, especially in the field of education, in order to achieve goals related to student discipline.There are many ways to improve the attendance information system to make it better, one of which is by using computer technology through a website-based integrated attendance system. At the MSI Imadun Ghoffar Batam school, currently they still use the manual method in the attendance system, namely by recording student attendance using a book. This method is less efficient because if the attendance book is lost or exposed to water, it will inconvenience the school and harm students. In addition, the risk of errors and loss of attendance data is also greater.Based on the problems above, we have created an attendance system at MSI Imadun Ghoffar that is integrated web-based. This system is used by parents and homeroom teachers respectively. The research method used in data collection is research and library methods. Software development uses the waterfall method. By using an integrated web-based attendance system, the attendance process, data search, and attendance recap calculations are made easier and also minimize loss and errors in recording attendance data.
RANCANG BANGUN SISTEM INFORMASI MANAJEMEN KARYAWAN

The employee management information system at Nazra Swim School (NSS) was created with the aim of improving the performance and service of employees at Nazra Swim School (NSS). Nazra Swim School has a lot of data, one of which is employee data that needs to be stored and processed. Employee data processing is currently still done manually. To facilitate the processing of employee data, an information system is needed to process employee data so that the resulting information is more accurate, efficient and precise. This employee management information system is done using the waterfall method. This information system design includes document flowcharts, system flowcharts, data flow diagrams, context diagrams, database design, conceptual data model (CDM), physical data model (PDM) and user interface design. The employee management information system is designed using the programming language PHP, Notepad++ and MySQL database. implementation of a web-based employee management information system can help administration and employees in managing employee data automatically.
RANCANGAN ALAT PEMBANGKIT LISTRIK TENAGA BATERAI

Many factors could affect electricity distribution to seclusion places or the outer part of an island that needs electricity, for instance the power plant center is located very far away, low population, and difficult access to electricity. This is a design to establish a battery power generator that has the same concept with a common generator that could result in electricity power up to 36 kWh, this power can supply electricity to 30 houses with 1,2 kWh for each house. The goal of this research is to re-designing a generator by considering user needs. A survey had been made to acknowledge what customers might need from this product and axiomatic design is used to compile a parameter design using mapping process from customer attribute and functional requirement.