Reviewerly/exHarmony huggingface dataset:
Objective unsupervised learning of behavioral dynamics at the frontier of information bottleneck principles, physics informed priors, and maximum mean discrepancy statistical testing

When studying model organisms in neuroscience, it is customary to observe their response to various sensory stimuli. A common way to characterize this response is to classify it into a set of discrete behaviors. Those behaviors are defined by specialists after careful observation. Recently, a growing body of literature aims to discover relevant segmentations of the output using unsupervised machine-learning techniques, allowing for objective definitions of a behavior (Berman et al., 2014; Luxem et al., 2020).
AESTHETIC AND ART HISTORY APPROACHESIN THE METHODOLOGY OF GENRE-STYLE RESEARCH OF NEO-AVANT-GARDE ACTIONISM

In the context of the postmodernist project completion the development of an art-historical methodology for the studying of the action art as one of the characteristic practices of the contemporary art becomes relevant. Combining genre-stylistic analysis with the principles of post-structuralist aesthetics is an important task in the study of the practices of neo-avangard art.
Encryption algorithms using chebyshev chaotic map: a survey

This International event is another small endeavor in the direction to bring together the experienced intellectual on one hand, and the young inquisitive minds on the other hand, to develop new thoughts, new ideas and new strategies to combat the challenges of changing pattern of world demand.I extend a warm welcome to all the participants from across the world to this mega event and hope that two days scientific deliberations of this august congregation will go a long way in shaping the philosophy and action, and make a valuable contribution to the field of Research and Development.
Acknowledgements

The present publication was prepared under the overall direction and guidance of Moctar Mohamed El Hacene, Leader of the Shared Economic Prosperity Cluster at the Economic and Social Commission for Western Asia (ESCWA). Mohamed Hedi Bchir, Report Coordinator, led a core team comprising Ahmed Moummi, Souraya Zein, Nathalie Khaled, Niranjan Sarangi, Khalid Abu-Ismail and Jan Gaska. Research assistance and administrative support were provided by Maroun Laoun, Bilal Farhat and Arpy Atamian. The team is grateful for the data support from the ESCWA Statistics, Information Society and Technology Cluster, particularly Majed Skaini, Roy Doumit, Wassim Hammoud, and Ramzi Fanous.
Should Students Keep on Learning Writing although Facing Problems and Feeling Less Confident?

Learning to write in English is not an easy task. Foreign language learners (EFL) need to put their best effort to produce an acceptable piece of writing in terms of content and language. This paper is intended to investigate the English Language Education problems in writing essays. This study uses a descriptive-quantitative design, by using mini-scale research on the 2020 batch of students taking essay writing courses this semester. The total population of the participants is 120 students, Yet, the researchers only took 17% of the total population as the respondents. The instrument used is a five-scale questionnaire in which all items exploring the students’ problems in writing. The researchers distributed the questionnaire randomly to 20 students by using a google form application. The result shows that the problems frequently faced by the students are the writers' block during writing. All students also felt that the lack of reading affects the progress of their writing. Furthermore, the students felt they have problems in using proper grammar and how to make the essay intact. As a result, there are 65% of the students do not have enough confidence in writing, and only 30% of them are sufficiently confident with their writing ability.
MENINGKATKAN PENGUASAAN VOCABULARIES SISWA MELALUI LAGU – LAGU BAHASA INGGRIS DI KELAS VIIl-2 SMP NEGERI 2 MARDINGDING SEMESTER GANJIL TAHUN PELAJARAN 2015/2016

ABSTRACTThis study aims to improve student learning outcomes in learning English by using themedia of English songs. The subjects of this study were 27 students of class VIII-2 ofSMP Negeri 2 Mardingding, Mardingding District, Karo Regency, consisting of 11 malestudents and 16 female students. The research method applied is a classroom actionresearch method. Through two learning cycles, each cycle is carried out with planning,implementation, observation and reflection activities. Based on the results of dataanalysis, it is known that by using the media of English songs in English lessons in classVIII-2 of SMP Negeri 2 Mardingding, Mardingding District, Karo Regency, 2015/2016Academic Year, mastery of students' vocabularies has increased from Cycle First toCycle Second. Mastery of students' vocabularies in the first cycle obtained an averagescore of 30 with the percentage of the acquisition score of the total score of 30% and thisis in the very poor category (not good). And far from KKM (70). In the second cycle ofvocabulary mastery students obtained an average score of 80 with a percentage of theacquisition score of a total score of 80% and this is in a good category and hasexceeded KKM (70). So, the increase in students' vocabularies mastery from cycle I tocycle II was 50%, while student learning outcomes after using English songs as media inlearning English also increased. Likewise, the number of students who have completedthe KKM has reached the indicators of success, where the standard is 80%, while theacquisition is 96%.&#x0D; Keywords: Using English songs improves mastery of English vocabularies
Aviation English in the system of professional education

International scientific conference «Innovative projects and programs on psychology, pedagogy and education» : conference proceedings, December 10–11, 2021. Riga, Latvia : “Baltija Publishing”, 2021. 212 pages.
A 59 Years (1962-2021) Bibliometric Analysis of Organizational Support Research Articles

Organizational support is an administrative concern that emphasises well-being and appreciates employees' contributions.This study aims to determine the revolution of organizational support through published articles.This study employed 3 bibliometric analysis methods: descriptive analysis using Microsoft Excel, citation analysis using Publish or Perish software, and VOSviewer visualisation mapping.A total of 5527 articles within the last six decades (1962 -2021) were retrieved from the Scopus database for analysis.A majority of the articles were published in the United States of America in the areas of Business, Management, and Accounting.Based on the review, the annual article publication trend has significantly increased each year.The University of Toronto was the most influential institution publishing organizational support articles, whereas, Robert Eisenberger is a wellknown author in this area.Also, the International Journal of Human Resource Management is an active source in this topic and Taylor & Francis is a well-known thriving publisher."Perceived Organizational Support" is the most popular article in this field.The information obtained from this study can be utilised by organizations, organizational policymakers, and researchers to identify future research gaps.
ENGLISH TO NUPE MACHINE TRANSLATION SYSTEM USING RULEBASED APPROACH

In Nigeria, the dominance of English as a medium of communication is worrying as minor indigenous languages are heading towards extinction.The main objective of this study is to develop a language framework that could take English input and translate it into Nupe.The theoretical framework was first considered.Due to the differences between the systems between English and Nupe and the lack of similar arrangements in English and Nupe languages, Transfer Rule-Based Machine Translation was used in the development of the system.It is used because it allows manual speech tagging, design and modelled of language translation systems.This process was designed using Unified Modeling Language (UML).UML is used to design the system flowchart, sequence diagram, use case diagram and class diagrams.A bilingual (dictionary) database is designed to store source language (English) and target language (Nupe) words with the Python programming language interpreter and test the translation grammar using a natural language application(NLTK).The results show that the system can provide translation of acceptable quality.The system can benefit many kinds of people as it allows them to process their translations quickly and easily.
Проблеми підручникотворення для здобувачів освіти з порушеннями зору в Україні

International scientific conference «Innovative projects and programs on psychology, pedagogy and education» : conference proceedings, December 10–11, 2021. Riga, Latvia : “Baltija Publishing”, 2021. 212 pages.
ACTIVITY DOMINANT OF PRACTICE-ORIENTED PREPARATION OF FUTURE PRIMARY SCHOOL TEACHERS FOR THE ORGANIZATION OF INTERACTIVE EDUCATIONAL INTERACTION OF STUDENTS

In the article reveals the features of the activity dominant of practice-oriented of preparation of future primary school teachers for organization of interactive educational interaction of students and highlights its effective components: the creation of a student-centered environment in the process of preparation of future primary school teachers for organization of interactive educational interaction of students (overcoming the inertia of thinking, moving to a new level of building relationships between participants in the educational process, in particular providing a pedagogical partnership in systems «teacher-student» and «student-student» based on a dialogue where participants interact as active subjects); the focus of the teacher’s activity on the practical-oriented nature of preparing students for organization of interactive educational interaction of students (activation of creative and personal potential of future teachers, modeling of practice-oriented situations in the process of didactic-methodological preparation and learning to solve them through faculties); involvement of applicants for higher education in reflexive activity during their preparation for organization of interactive educational interaction of younger students (stimulating students to self-determination and formation of personal «self-concept»; systematic implementation of pedagogical reflection of their own actions in the context of the problem under study). It is determined that the quality of vocational education largely depends on the directions and ways to improve the practice-oriented training of higher education seekers, which is based on the introduction of interactive forms and methods of teaching. The expediency is substantiated of creating a system of interactive professional tasks in the process of preparation of future primary school teachers. The author notes that there is a change in the functions of the teacher, in particular, actively implementing innovative technologies; a new type of pedagogical thinking is formed, which is based on practice-oriented learning of students, the ability to create a comfortable student-centered environment. In modern realities, special importance is attached to the mobility of students, their choice of individual learning trajectory, the ability to carry out personal and professional reflection, the pursuit of self-improvement. Key words: practice-oriented preparing of future primary school teachers, activity dominant, interactive-professional tasks, partnership pedagogy, student-centered educational environment, reflective activity.
Usability Analysis of University Websites in Pakistan

Usability analysis of a website determines how easy it is for the user to navigate between the pages, find information of interest, and his overall experience of the usage. Good website design is focused on the user experience. Usability is one of the major factors deciding the product's value. It can decide what value the product holds for its user hence the importance of website usability cannot be ignored. In this research, we have used different, manual, and automated heuristic evaluation methods to determine the usability of different Pakistani University websites. Our main goal is to provide some insight on the usability of these University websites as no such work has been done in the past on this. We evaluate a system based on heuristic evaluation and usability standards to measure its score. We also conducted an online survey on University students to get their feedback on their University website. We concluded that the user experience of most of the University websites in Pakistan fails from the usability perspective and students usually have to face a hard time finding the relevantinformation.
The Program for Cooperative Cataloging in the Time of COVID-19 (Interim Update)

"The Program for Cooperative Cataloging in the Time of COVID-19 (Interim Update)." Cataloging & Classification Quarterly, 60(2), pp. 139–140
Augmented Reality for Topeng Malangan Face Recognition as a Media for Cultural Education

Topeng Malangan is one of Malang's original culture that needs to be preserved. However, the survey results show that 65.9% of respondents are not familiar with Topeng Malangan. Currently Topeng Malangan is less popular among the people of Malang city, because Topeng Malangan art is rarely performed and only a little introduced through dance learning in elementary schools. There are 76 Topeng Malangan figures with six famous figures, namely Raden Gunung Sari, Dewi Sekartaji, Dewi Ragil Kuning, Bapang, Panji Asmoro Bangun, and Klono Sewandono. This research produces face recognition software through Augmented Reality using a marker tracking model. Two-dimensional marker as the printed or the cellphone screen displayed figures, will be performed as a three-dimensional image of the mask face. In addition to three-dimensional images, figuring character information, text and sound are also showed according to the characteristics of the Topeng Malangan from Desa Kemantren Kecamatan Jabung, Kabupaten Malang, Jawa Timur. The blackbox testing of the application shows that all application parameters are functioning properly. This application can be used as a learning medium in the form of educational games about Topeng Malangan figures and culture
Socio-Anthropological Problems of Education in the Consumer Society and Information Technologies

This paper aims to show the inconsistency of the process and results of informatization for people, culture, and society, where consumption becomes its characteristic feature. We note that with the wide spread of education in the modern world, which to a certain extent became possible due to the development of information technologies, its depth disappears, and it becomes less qualitative. The research is based on the dialectical method, and it allows us to identify both positive and negative aspects of the introduction of information technology in the educational process. The system and structural-functional methods proved to be useful for a comprehensive analysis of education in the context of social changes, establishing a number of relationships and transforming the cognitive abilities of a person as a subject of education. The research novelty lies in the identification of changes that occur in the subjects of the educational process under the influence of the introduction of information technologies. Such socio-anthropological changes became an important philosophical and scientific problem that requires further interdisciplinary research.
Instructional Material Based on WhatsApp for Speaking Classroom in Private University: A Need Analysis

In teaching and learning, instructional material is important in need analysis for the students Need analysis is the way to know the necessities, lacks, and wants in the environment. The objective of the research is to know the characteristic of need analysis in instructional material based on Instagram for speaking classroom in Private University.The sample of this study is the students in Universitas Muhammadiyah Luwuk Banggai, there are 20 students in speaking classroom. The data obtained fromthe questionnaire and interview which based on google form and conversation between the students and lecturer. The result of this study shows that the characteristics of need analysis of students in speaking classroomat Universitas Muhammadiyah Luwuk Banggai which consists of materials covers of speaking through WhatsApp, some quizzes are implemented, the material touches of technology, the material is provided by grammar, vocabularies, spelling, pronunciation, answer key, review, and conclusion. Based on the findings, it concludes that need analysis is important for instructional material by using WhatsApp in speaking classroomto know the necessities, lacks, and wants. Hopefully, this study can be a contribution to learning and teaching material in speaking classroom for the technology acceptance for the students and lecturer
Metadata for better data – growing and improving the Cambridge Structural Database

The Cambridge Structural Database (CSD) 1 is a database of over 1.1 million small molecule organic and metal-organic crystal structures.Each structure added to the database is curated to ensure important details about the structure are recorded alongside the entry.This curation process is particularly important for structures submitted directly to the CSD as a CSD Communication, with no accompanying journal article.As the CSD continues to grow and new techniques emerge it is essential that information is recorded consistently to ensure the data is findable.Consistency also allows the CSD to be utilised in data-driven approaches, such as machine learning, reducing the need for curation before it is ingested into models.In addition to processing new data each year, the CCDC undertakes a series of improvement projects to assess the data stored in the CSD, ensure it is consistent and correct any errors.Ongoing projects also aim to capture additional information about the structure, such as if a specialist refinement technique is used.In addition, the CCDC is working towards updating the underlying format of the database, allowing new metadata about the structure to be stored.This poster will present highlights from work to continue to improve and grow the CSD.
Experience of Self-Understanding as a Humanities Block of Professional Development

The problem of formation of self-understanding by future teachers was studied in many humanities topics in modern education and establishes higher academic requirements to professional teachers. Computers and information technologies have changed the nature of professional activity of educators so they should share ideas of humanities as a “human measure” of education. This teacher expert is aware to be an instrument of professional activity and is able to apply principle of humanities. The principle means the unity of noninterference into the inner world of a child and influence on his or her value- meaningful sphere. The research is aimed to give foundation from the point of view of anthropological and humanities approach, interdisciplinary knowledge of cognitive sciences, the experience of self-understanding of the humanities block of professional development of future teachers and reveal the conditions for formation this experience at the university. The research uses methods of analysis, questionnaires, project testing, observation, dialogue, and content-analysis. Three hundred twenty students of the Kalmyk State University named after B.B. Gorodovikov participated in the experiment. The article and its results may be of great interest for post-graduates and graduates of pedagogical faculty making research in the field of humanity principle of education and also can be used in projecting basic educational programs for future teachers and professional development of educators.
USING RANDOM TEXT STRATEGYTOWARD STUDENTS’ READING COMPREHENSION AT TENTH GRADE STUDENT OF SMA NEGERI 1 WUNDULAKO

This research aimed at finding out the effects of using random text strategy toward students’ reading comprehension at the tenth grade student of SMA Negeri 1 Wundulako. The problem of this research was “is there any effect of using random text strategy towards students’ reading comprehension at the tenth grade of SMA Negeri 1 Wundulako?”. The objective of this research was to find out the effects of using random text strategy, the data and information about students’ reading comprehension at the tenth grade of SMA Negeri 1 Wundulako. This research was focused on the effect of using random text strategy towards student’s reading comprehension. The material applied that was narrative text. The design of this reasearch was Quasi – Experimental. The population of this research was the tenth grade students of SMA Negeri 1 Wundulako, and the sample of this research was 25 students of class X.IPS.3 as the experimental class, and 25 students of class X.MIPA.2 as the control class. Based on the result of the research it was find that mean score of post-test 75.028 was higher than pre-test 46.104 and the value of tcount 34.170 was higher than ttable 2.064 at significant level 0,05 and degree freedom =24. It means that H0 was rejected and H1 was accepted. It can be concluding that there was an effects of using random text strategy towards students’ reading comprehension at the tenth grade of SMA Negeri 1 Wundulako.
Survey paper on Hand Gesture Recognition Based Virtual Mouse

Abstract—The invention of computer has been a turning point in the history. It makes our day-to-day life much simpler. The way to communicate with computer i.e., Human Computer Interaction (HCI), is through input and output devices. Mouse is one of the input devices. Mouse is an important part of Human Computer Interaction (HCI). With evolving technology, the cursor can be controlled without physical mouse hardware but using tip of a finger, hand gestures, etc. These hand movements can be recorded through webcam. The movement of the cursor can also be controlled by color detection or fingertip tracking using a webcam. This new era technology is useful in many fields, in many situations. This can be accomplished using extra hardware component or developing a software system. This is achieved through various image processing techniques and gesture recognition techniques without extra hardware. In this paper we have proposed a system which uses hand gesture recognition-based Convolutional Neural Network (CNN) model for controlling the mouse. Keywords—Virtual mouse, Hand Gesture Recognition, CNN model
Development of Media Game on Acid-Base Material and Its Effect on Self-Regulated Learning

This study aimed to obtain an Android-based chemistry racing challenge game as a learning media for acid-base materials that are valid, practical, and effective to facilitate students' self-regulated learning. The research method used is research and development (R&amp;D). The instruments used are validation sheets, student response questionnaire sheets, self-regulated learning questionnaire sheets, and test question sheets. The research subjects were 18 students of SMA Muhammadiyah 2 Sidoarjo. The validation results get a score mode of ≥ 3 with a good category. The practicality test scored ≥ 61% for each goal with a very practical category. The effectiveness of games as learning media is seen from student learning outcomes and self-regulated learning. The classical completeness achieved is 61%, and students' self-regulated learning achieved ≥ 80.1% with a very good category. Thus, it can be concluded that the Chemistry Racing Challenge game is valid, practical and effective as a game learning media.
The use of graphic literacy in the construction of images in the study of perspective in educational institutions of professional, technical, art and pedagogical orientation

International scientific conference «Innovative projects and programs on psychology, pedagogy and education» : conference proceedings, December 10–11, 2021. Riga, Latvia : “Baltija Publishing”, 2021. 212 pages.