Reviewerly/exHarmony huggingface dataset:
The Feasibility of Chinese–English Machine Translation Applied to Academic Texts: Using Thesis Abstracts from National Digital Library of Theses and Dissertations (NDLTD) in Taiwan

In 2016, Google upgraded its translation system Google Translate (GT) from statistical-based machine translation (SMT) to neural-based machine translation (NMT), the latest machine translation (MT) technology so far, resulting in faster translation speed and higher accuracy.However, according to Angkana Tongpoon-Patanasorn and Karl Griffith (2020), most previous studies focused on statistical-based GT, while few tested the quality of GT's latest NMT system.This study explores the feasibility of applying GT to Chinese-English academic texts and analyzes whether the English translation produced by GT meets the requirements of English academic writing (AW).The original data used in this study is comprised of Chinese abstracts collected from the website of National Digital Library of Theses and Dissertations in Taiwan.Specifically, twenty most clicked thesis abstracts from each of the five most clicked disciplines, i.e., Engineering, Business and Management, Society and Behavior, Education, and Humanities, are selected, amounting to a total of 100 abstracts.Through a qualitative coding method and content analysis, the results show that three AW features can be found in the English translation output, including this-format, mid-positioning of adverbs, and passive voice.In terms of verb choice, nearly half of the abstracts show use of phrasal verbs, indicating GT's inability to constantly adopt single-word verbs when translating academic texts from Chinese into English.Also, GT performs best on abstracts from Engineering discipline.By exploring the feasibility of applying GT to Chinese-English academic texts, this study may help contribute to a better understanding of and facilitating use of MT in academic circles.
Using E-Comics Based on Realistic Mathematics Education in Transformation Geometry

The very rapid development of technology in the era of Society 5.0, requires lecturers to package learning that is interesting for students, one of which is with media and learning approaches from abstract material to concrete material. The purpose of this research is to produce e-comic products with a realistic approach. mathematics education in geometry transformation courses that can be used in online tutorials for 4th semester mathematics education study program students at Universitas Terbuka. This research method uses the Dick &amp; Carey development design by including eight steps. Based on the results of student questionnaire responses using e-comic media with a realistic mathematics education approach, namely based on the results of student assessment responses, an average value of 86% was obtained, which means that e-comic media is classified as good as a learning medium. Meanwhile, based on the test of the effectiveness of the use of media on students, it is obtained t count 3.285 &gt; t table 2.002 from the two results from the t-test through comparison it can be concluded that H 0 is rejected and H a is accepted, which means that it means that there is a difference in the average learning outcomes between tutor class scores and the class media score. This means that the e-comic media learning outcomes with the RME approach to this transformation geometry material is effectively used for students of mathematics education program at the Universitas Terbuka. Keywords: development research, e-comics, realistic mathematics education. Abstrak: Perkembangan teknologi yang sangat pesat di era Society 5.0, menuntut dosen mengemas pembelajaran yang menarik bagi mahasiswa, salah satunya dengan media dan pendekatan pembelajaran dari materi abstrak ke materi konkret. Tujuan dari penelitian ini adalah untuk menghasilkan produk e-comic dengan pendekatan yang realistis. pendidikan matematika pada mata kuliah transformasi geometri yang dapat digunakan dalam tutorial online bagi mahasiswa program studi pendidikan matematika semester 4 di universitas terbuka. Metode penelitian ini menggunakan desain pengembangan Dick &amp; Carey dengan memasukkan delapan langkah. Berdasarkan hasil respon angket mahasiswa penggunaan media e-comic dengan pendekatan realistic mathematics education yaitu berdasarkan hasil respon penilaian mahasiswa diperoleh nilai rata-rata sebesar 86% yang artinya media e-comic tergolong baik sebagai media pembelajaran. Sedangkan berdasarkan uji keefektifan penggunaan media pada siswa diperoleh t hitung 3,285 &gt; t tabel 2,002 dari kedua hasil uji t melalui perbandingan dapat disimpulkan bahwa H 0 ditolak dan H a diterima, dimana artinya ada perbedaan rata-rata hasil belajar antara nilai kelas tutor dengan nilai kelas media. Artinya media hasil belajar e-comic dengan pendekatan RME pada materi geometri transformasi ini efektif digunakan untuk mahasiswa program pendidikan matematika di Universitas Terbuka. Kata kunci: penelitian pengembangan, e-comics, pendidikan matematika realistic. DOI: http://dx.doi.org/10.23960/jpmipa/v23i4.pp1769-1778
Robust Wheel Detection for Vehicle Re-Identification

Vehicle re-identification is a demanding and challenging task in automated surveillance systems. The goal of vehicle re-identification is to associate images of the same vehicle to identify re-occurrences of the same vehicle. Robust re-identification of individual vehicles requires reliable and discriminative features extracted from specific parts of the vehicle. In this work, we construct an efficient and robust wheel detector that precisely locates and selects vehicular wheels from vehicle images. The associated hubcap geometry can hence be utilized to extract fundamental signatures from vehicle images and exploit them for vehicle re-identification. Wheels pattern information can yield additional information about vehicles in questions. To that end, we utilized a vehicle imagery dataset that has thousands of side-view vehicle collected under different illumination conditions and elevation angles. The collected dataset was used for training and testing the wheel detector. Experiments show that our approach could detect vehicular wheels accurately for 99.41% of the vehicles in the dataset.
Measurement of Academic Information System Services using Service Intelligence and Management Business Processes Control

The development and use of information technology today cannot be avoided by most organizations, including one of the universities in Bandung. Universities have utilized information technology to support processes and activities that occur within universities, especially academic processes. Processes related to academics are supported by a new academic information system that has just been implemented, to complement the previous academic information system. In addition to the use of information technology at the university, information technology services are also an important part so that information technology can be provided according to user needs and affect user satisfaction. Analysis of the management of academic information system services needs to be done to find out services related to academic information systems and information systems according to user needs and can provide satisfaction to users, especially in the academic field. The analysis was carried out using the criteria on service intelligence and COBIT 5.0 DSS06.02 control the processing of information.
Intonation as Means of Logic-Emotional Expressiveness in Professional Actor’s Verbal Action

The aim of the article is to reveal the peculiar features of intonation as one of the most essential means of a professional actor’s logic-emotional expressiveness, as well as to define the specificity of logical intonation of an utterance in the context of verbal activity. The research methodology. The author has applied typological, systems methods and the method of functional analysis to analyse intonation in the context of verbal activity by a professional actor. The method of terminological analysis has been used to specify basic terms and definitions of the research. The method of cognitive analysis has enabled the extrapolation of theoretical foundations of linguistics to the theatrical art. Scientific novelty. The article presents the research of intonation as the main means of logic-emotional expressiveness in the context of a professional actor’s verbal activity. The author has analysed the functions of intonation, peculiar features of its components, such as logical and verbal stress, pauses, rising and falling tones, speech melody, voice timbre, tempo, as well as intonation constructions in the theatrical speech. Moreover, the author has described some types of utterances with different emotional shades in the context of selecting language means by an actor to make a character expressive/well-marked. Conclusions. Connotative and emotional-stylistic differences in an actor’s speech when in an image appear as a result of cooperation between sentence syntactic structure, the lexis, intonation patterns used and denotative relations in the context. Emotional verbal expressiveness of a professional actor is a result of a complex work at all language levels: lexical, syntactical, and prosodic. Using intonation an actor can express various character’s emotions such as surprise, elation, joy, sadness, fear, and anger. Logical intonation in the professional actor’s speech comprises speech melody, tempo, and timbre. It is an inseparable component of a speech act and a powerful tool of influence on the audience. The spectators can understand through intonation only a specific emotion the actor expresses during the character presentation. Mastering stage speech at the professional level means a thorough selection of intonation means according to their communicative and pragmatic potential in a specific dramaturgic piece. Taking into account the influence of intonation pattern of a character’s mother tongue is one the essential elements of selecting verbal means of an actor’s expressiveness in the process of creating an image.&#x0D; Key words: intonation, logical intonation, logic-emotional expressiveness, stage speech, professional actor.
Experiences in the Training of Teaching Digital Competence for Using Digital Social Networks

Background/purpose -The training of teachers to use digital social networks implies a change in the cultural paradigm and new alternatives for the development of their digital skills.This research analyzes the effectiveness of a workshop-structured massive online open course (MOOC) to develop the teaching of digital skills associated with using digital social networks for educational purposes.Materials/methods -A quasi-experiment with pretest and posttest and intact groups was conducted.The population of the study was the teaching staff of Cuba's University of Informatics Science, with a sample of 30 teaching professors.Results -The statistical results justify that in the two experimental groups, the implementation of the MOOC was satisfactory as significant differences were evident.The results suggest and affirm that MOOCtype online courses are an appropriate means for the continuation of teacher training as professional development.It concludes by arguing challenges in teacher training to develop their digital skills, highlighting: (1) technological, social, and educational imaginary; and (2) teaching digital culture vs. cultural codes of the student body.Conclusion -The main contribution is the effectiveness of teacher training through the interaction and interactivity between the designed MOOC and learning activities conducted using Facebook, LinkedIn, and Telegram.
Estimation of Direct and Diffuse Solar Radiation on Bode, Bhaktapur

The main objective of the study is to estimate direct solar radiation (IB) and diffuse solar radiation (ID) on Bode, Bhaktapur (27.68° N, 85.39° E, 1297 m a. s. l.) for a period of one year (2013). Daily data of Aerosol optical depth (AOD), total ozone column are derived from NASA website. The maximum and minimum monthly average of diffuse solar radiation values were found 318±95 W/m2 in April and 108 ± 20 W/m2 in August respectively. The maximum and minimum monthly average of direct solar radiation values were found 975±74 W/m2 in February and 748 ± 126 W/m2 in March respectively. The annual average of diffuse solar radiation and direct solar radiation are found 216 ± 88 W/m2 and 864 ± 125 W/m2 respectively. Result of this research work is beneficial for the further identification, impact and analysis of direct solar radiation diffuse solar radiation at different places.
Indonesian provincial clustering using Elbow method for the national food security during pandemic

The Covid-19 pandemic had an impact on the joints of socio-economic life, especially in fulfilling the basic needs. It also caused the declining of global food security, especially in Indonesia. This study aims to develop regional mapping to determine food security priorities and to achieve equal distribution of food security throughout Indonesia. The research method used in this research is quantitative research with the Elbow method. The Elbow method is used to find the optimal cluster size. The data used are from the Food Security Agency of the Indonesian Ministry of Agriculture and Central Statistics Agency in a range of 2020 to 2021. In the process to identify priority areas in Indonesia, it is necessary to have provincial clustering. It is also necessary to minimize food budget allocations that are not well-targeted, causing losses, and not achieving an equal distribution of food security programs. Looking from a more visionary perspective, the success of clustering provides an opportunity for the government to focus more on allocating budget, resources, and time according to the results of the clustering. Based on the results of the provincial clustering, two clusters were obtained, namely provinces with high food security (Cluster 1) and low food security (Cluster 2). Cluster 1 has lower constituent components than Cluster 2.
Grammar Book Based on Games for Fifth Grade of MI Kebokicak Jombang

In MI Kebokicak, teaching learning still used the usual method without media and was still lack of facilities and infrastructure. Eventhough learning media was eded to facilitate teachers in transferring knowledge and making it easier for students to understand English material. Therefore, the purpose of this study was to develop Grammar Book based on Games to help fifth grade students at MI Kebokicak. The research method used was Research and Development, this development used ADDIE learning model which consisted of five steps, those were: 1) Analyze, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. The results of this assessment indicated that the Grammar Book based on Games media had “very good” feasibility, according to media expert getting an average of 83.33 and material expert 73.33. Subject of this research was students of fifth grade students at MI Kebokicak Jombang. The students responses of try out result 84.8 which that meant this learning mediagood category. It can be concludeammar Book based on Games feasible was ready to use.
The Effectiveness of Training Package based on Executive Functions of Delis-Kaplan on Reading skill of Dyslexic students

The Effectiveness of Training Package based on Executive Functions of Delis-Kaplan on Reading skill of Dyslexic students
Review of Web Content Management Systems and their Increasing Demand in Market

Abstract: Content Management System (CMS) enables a user to create, edit, view and deploy the websites without having the technical knowledge to create a website from scratch. CMS-based Web applications have increased their presence in the market because of the advantages they offer with regard to information and content management. There are many CMS available in the web development tools market. In this research paper we’ll discuss about CMS available in market like wordpress, wix, squarespace and shopify for analysis and how they have grown over the years ,and how they are performing in today’s world. There are various features provided by CMS On the basis of these available features the CMS are comparatively analysed. The user can choose best CMS according to their need and technological platform.
Analysis of textbook descriptions of『 Korean History』 from the perspective of human rights and Teaching plan - Focusing on the 5.18 Democratization Movement -

This paper attempts to understand the relationship between the right to resistance and democracy through the debate on human rights and citizenship (national rights), which has been discussed for a long time in academia. In the 2015 revised high school『 Korean History』 textbook, the part dealing with the democratization movement from the April 19 Revolution to the June Democratic Uprising was analyzed as the subject of analysis, and it was used in integrated society textbooks such as ‘human rights’ and ‘basic rights’ of the people. From the point of view of human rights, we would like to examine how the May 18th democratization movement can be reconstructed in class. So, based on the concept of human rights learned in the integrated society textbook, we will understand the historical context and understand human rights and basic rights of the people. Through the process of critically thinking and judging historical facts through controversial concepts, students can participate in the production of historical knowledge. The concept of human rights, which is an issue, allows students to critically think and judge the history of Democracy in Korea.
Blockchain-Based Anonymous Authentication in Edge Computing Environment

Authentication is an important requirement for the security of edge computing applications. The existing authentication schemes either frequently rely on third-party trusted authorities, leading to the security risk of user information disclosure, or have high authentication overhead, causing certain pressure on the computation and communication of lightweight terminal equipment in the edge environment. In this paper, we proposed a blockchain-based anonymous authentication scheme for edge computing environments. We first designed a blockchain-based authentication architecture to store a small number of authentication elements in the blockchain network, and provide a decentralized and trusted authentication environment to ensure device anonymity and improve the security of authentication processes. Then, an elliptic cryptographic curve-based authentication scheme is proposed. It uses the chameleon hash function to dynamically generate the authentication data according to the elements stored in the blockchain and negotiate the session key, which effectively reduces the computational overhead in the authentication process. The experimental results show that the proposed scheme achieves a secure authentication process and effectively reduces the authentication overhead by up to 43.16% compared to three state-of-the-art schemes.
THE CORRELATION BETWEEN GRAMMAR MASTERY AND SPEAKING SKILL OF THE ELEVEN GRADE STUDENTS OF SMAN 1 KOTO KAMPAR HULU

This study sought to determine the relationship between students' speaking abilities and their command of grammar. The correlation approach was applied in this study. Students in SMAN 1 Koto Kampar Hulu's eleventh grade made up the study's population. There were 31 pupils in the sample, and random sampling was used. Grammar tests and interview tests were two different types of tools. According to the research, the grammar proficiency of the eleventh graders at SMAN 1 Koto Kampar Hulu was rated as inadequate. The students' speaking ability was rated as fair and represented by the mean score (69, 52). The average score revealed it (70,32). The rate of correlation between students' speaking prowess and their command of grammar was at a "significant" level (rxy was 0.615), where rxy (0.615) &gt; r table (0,367). It shows that there was a substantial and positive link between students' speaking ability and their command of grammar among SMAN 1 Koto Kampar Hulu students in the eleventh grade.
APLIKASI GAME KAHOOT DALAM BELAJAR UNTUK MENINGKATKAN KEGIATAN BELAJAR SISWA DALAM MAINKAN PELAJARAN IMAN KEPADA RASUL ALLAH

&#x0D; &#x0D; &#x0D; Based on observations that have been made at SMP Karya Budi Cileunyi Bandung, the problem found is the low learning activity of students in PAI subjects. The low level of student learning activity is caused by various factors, namely the use of inappropriate and inappropriate learning methods or media, so that students cannot easily understand and master the material presented. The method that will be used is to apply the kahoot game which aims to be able to improve and improve the quality of teachers in the PAI learning process on the material of faith in Allah's Apostle. Specifically, the purpose of this study was to find out the results of student learning activities before implementing the kahoot game in PAI learning, to find out the process of implementing the kahoot game in PAI learning by observing the activities of teachers and students, and to determine the increase in the results of student learning activities after the implementation of the kahoot game in learning PAI. This kahoot game application emphasizes learning styles that involve the role of student learning activities through competitive participation with their peers in the learning they are studying and learning. This type of research is Classroom Action Research (CAR). The method of data collection is observation with observation sheets and documentation. The data analysis used is descriptive qualitative. The results of data analysis showed that the percentage of student learning activities before using the Kahoot game in PAI learning. So it can be concluded that the implementation of PAI learning by using kahoot games can improve student learning activities.&#x0D; &#x0D; &#x0D;
Thinking and Practice of Integrating Information Technology into College Physical Education Teaching

With the continuous development of information technology, the application scope of information technology is expanding. The integration of information technology and physical education teaching can effectively stimulate students' enthusiasm for training, mobilize their enthusiasm for learning, cultivate their sense of cooperation, and establish the awareness of lifelong sports. For this reason, physical education teachers should deeply explore the way of integration of information technology and physical education teaching. From the perspective of integration, this paper constructs a learner centered environment based on modern information technology. Taking people's active learning activities as the main line, it explores the way of deep integration of modern information technology and physical education teaching and puts forward countermeasures for effective integration of information technology and college physical education curriculum.