Pengembangan Media Pembelajaran Berbasis Aplikasi Android Materi Integrasi Nasional dalam Bingkai Bhinneka Tunggal Ika bagi Siswa Kelas X SMAN 1 Puri Mojokerto

Abstrak Penelitian pengembangan ini memiliki tujuan untuk mendeskripsikan proses pengembangan media pembelajaran dan kelayakan empiris media pembelajaran berbasis aplikasi android materi Integrasi Nasional dalam Bingkai Bhinneka Tunggal Ika bagi siswa kelas X SMAN 1 Puri Mojokerto. Proses pengembangan media pembelajaran berdasarkan model pengembangan Borg and Gall, dan menggunakan teori Kerucut Pengalaman Dale. Penelitian ini menggunakan pendekatan campuran (Mixed Design) dan bersifat dominant less dominant. Subjek ujicoba penelitian yaitu validator, pengamat dan siswa kelas X IPS 4 SMAN 1 Puri Mojokerto. Hasil penelitian yaitu proses pengembangan berdasarkan model pengembangan Borg and Gall dan dibatasi sampai tahap ketujuh yang meliputi potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, ujicoba produk dan revisi produk. Kelayakan media pembelajaran berdasarkan tingkat kevalidan memperoleh persentase 91.5% dengan kriteria sangat layak, kepraktisan media diperoleh dari angket respon siswa mendapat skor perolehan 78.9% dengan kategori layak. Tingkat efektivitas media dinilai berdasarkan hasil tes siswa yang memperoleh nilai tuntas sebesar 79.1% dengan kriteria baik, dan peningkatan pengetahuan rata-rata sebesar 0.43 dengan kriteria sedang. Penilaian aktivitas siswa mendapat persentase sebesar 96.9% pada kategori sangat baik. Dapat disimpulkan bahwa media pembelajaran berbasis aplikasi android sangat layak digunakan sebagai media pembelajaran PPKn. Kata Kunci: Media Pembelajaran, Android, PPKn. Abstract This development research has the aim to describe the process of developing learning media and the empirical feasibility of learning media based on the android application National Integration material in the Unity in Diversity Frame for students of class X SMAN 1 Puri Mojokerto. The process of developing instructional media is based on the Borg and Gall development model, and uses the Dale Experience Cone theory. This study uses a mixed approach (Mixed Design) and is dominant less dominant. The subjects of the research trial were validators, observers and students of class X IPS 4 of SMAN 1 Puri Mojokerto. The result of the research is the development process based on the Borg and Gall development model and is limited to the seventh stage which includes potential and problems, data collection, product design, design validation, design revision, product testing and product revision. The feasibility of instructional media based on the level of validity obtained a percentage of 91.5% with very feasible criteria, the practicality of the media obtained from the questionnaire responses of students received a score of 78.9% with a decent category. The level of effectiveness of the media was assessed based on the results of student tests that obtained a complete score of 79.1% with good criteria, and an increase in average knowledge of 0.43 with moderate criteria. Student activity assessment gets a percentage of 96.9% in the excellent category. It can be concluded that the learning media based on Android application is very feasible to use as a learning media for PPKn. Keywords: Learning Media, Android, PPKn.