Reviewerly/exHarmony huggingface dataset:
Effect of Packet Tracer Simulator Media on Motivation and Learning Outcomes of Basic Network TKJ Students of Cokroaminoto Vocational School, Kotamobagu

Abstract – The aim of this study was to determine the effect of packet tracer simulator media on the motivation and learning outcomes of basic network students TKJ SMK Cokroaminoto Kotamobagu. Method used _ in study this is quasi experiment or experiment pseudo . Data collection techniques using documentation , questionnaires , and tests whereas technique data analysis using SPSS 26.0 assistance . Research results show that there is positive and significant influence in the use of Cisco media package Tracer to motivation and outcomes student learning on basic network learning at Cokroaminoto Vocational School Kotamobagu . this _ is known from Independent test results Sample T-Test. Obtained Sig.(2-tailed) value of 0.000 &lt;0.05 so could concluded that there is influence positive and significant in use of Cisco Packet Tracer media against motivation study students on learning network elementary school at Cokroaminoto Vocational School Kotamobagu . Whereas from Independent test results Sample T-Test. Obtained Sig.(2-tailed) value is 0.0 0 1 &lt; 0.05 so could concluded that use of Cisco Packet Tracer capable media increase results study student class X TKJ at SMK Cokroaminoto Kotamobagu . Research results show class _ control with total respondent as many as 27 have a mean of 7 0 , 37 and in class experiment with total Respondents 27 had a mean of 7 9.00 . On the Independent Sample Test obtained Sig.(2-tailed) value is 0.000. Because the sig.(2-tailed) value is 0.000 &lt;0.05, there is a significant difference in learning motivation in the two classes. And on class control with total respondent as many as 27 have a mean of 8 0.3 7 and in class experiment with total respondent 27 has mean 8 7 , 22 . On the Independent Sample Test obtained the value of Sig.(2-tailed) is 0.00 1 . Because the value of sig.(2-tailed) 0.00 1 &lt;0.05, there is a significant difference in learning outcomes in the two classes. It can be seen that the better the students' mastery of the packet tracer simulator media, the motivation and student learning outcomes are increasing.
Storyboard Development for Geospatial e-Tourism Based Augmented Reality

One of the important factors in designing an e-tourism based on the mobile application is the ease of use. Some of the problems often encountered by e-tourism users include the complex nature of the application, making it difficult for users to navigate. To answer user needs related to the ease of display on the application, it is necessary to design a good interface using tools and methods that are fast but effective and efficient. In the initial cycle of user interface design, a storyboard is needed as an initial description of the display that will be made. The storyboard is used as a visualization of ideas so that it can provide an overview of the appearance of the application that will be made. The storyboard makes production performance easier and eliminates trial and error. In developing this geospatial augmented reality, mobile application storyboard, we use the design sprint method. This method is widely used in start-up environments to develop software interfaces and product innovation in the consumer area. This method consists of the stages of understand, define, sketch, decide, prototype and evaluate. The use of the design method has a fast process but still provides optimal results. The results of this study indicate that the development of mobile applications using the design sprint method is able to reduce the time and energy which is relatively longer when using other methods. We conclude that storyboards can make it easier for developers to realize initial sketches into application prototypes that are high fidelity or close to the final appearance.
Data Access Control in the Cloud Computing Environment for Bioinformatics

Bioinformatics is a branch of science that applies computational science in the biological world. In bioinformatics, large sizes of biological data (genome) are processed in the cloud computing platform. Due to the advantages of cloud computing, such as reduced cost scalability, high performance, unlimited storage and many more, the applications of cloud computing in bioinformatics are increasing exponentially. However, cloud computing has some disadvantages like security, privacy, transferability, etc. Among all these problems, access control is a critical issue in the cloud computing environment. The main objective of this paper is to present many access control models along with their advantages and disadvantages. Moreover, some of the popular cloud-based bioinformatics applications are also introduced for the benefit of researchers.
Governance by Algorithms, Governance of Algorithms: Human-Machine Politics in Decentralised Autonomous Organisations (DAOs)

This paper situates Decentralised Autonomous Organisations (DAOs) in organisational theory as an expression of ‘organising outside organisations’ through algorithmic governance. Digital networks, such as the internet, make organising outside of traditional organisational structures possible (Shirky, 2008). DAOs are an attempt at decentralised organisation towards independence from external political influence. DAOs aim for self-governance using algorithms grounded in public blockchain technology, ‘smart’ contracts, and public key cryptography in complement to the traditional rule of law to enforce behaviours. As a relatively recent phenomenon, DAOs remain under-theorised in the field of organisational studies. This paper locates DAOs as organisations in relation to the ‘organisational elements’ proposed by Ahrne and Brunsson (2011) to respond to the research question, ‘can algorithms, as a centralising process, be governed in a decentralised manner?’. I employ qualitative, digital ethnographic methods to trace the relations between human and non-human actors in decentralised networks to investigate algorithmic governance in the case of a DAO called “Gitcoin”. DAO constituents are engaged in both the governance of algorithms, and governance by algorithms. I argue that algorithmic governance in DAOs constitutes a novel form of ‘machine politics’ that elevates algorithms to the position of new political actors who shape and determine how humans behave as well as organisational outcomes, while simultaneously needing to draw on the organisational structure to govern them. This piece contributes to a research agenda on the social implications of algorithmic governance and decentralised modes of organising.
IT Infrastructure Library Framework Approach to the Measurement of e-Government Maturity

This research was conducted to improve E-Government services on the Manado smart city application to the smart city and determine the level of readiness and feasibility of the Manado smart city application using the ITIL method in the service design domain and transmission service using the Information Technology Infrastructure Library (ITIL) framework. The purpose of this study is to measure the level of marturity of the smart city and help the Manado city government in knowing the maturity level of Manado City towards a smart city. The research method used is the method of measuring the level of marturity using the ITIL framework. The results of this study show that this smart city application can be used at any time, especially at the Manado command center which can monitor the activities of each vehicle and various problems that cause congestion and can be seen from human resources for the usefulness of this application, there are still many who do not know and feel results, impact and benefits of this smart application. Many residents or residents of Manado do not use this smart city application technology.
Influence of technological didactics in the development of student learning

This article has the objective of socializing reflections that allow us to know the influence that technological didactics have on learning, for which an analysis of the integration of technological resources and teaching materials and strategies is carried out based on meaningful learning as a result of the proper use of ICT. It is based on a methodological strategy that predominantly qualitative perspective, allows to describe and explain the importance of technological teaching in learning, identifying technologies and their uses in teaching integrated into learning strategies, through the use of a diversity of methods, procedures and techniques for collecting information, with emphasis on bibliographic and documentary review, historical-logical and synthetic analytical methods, as well as observation. As a result, broad and enriching reflections and explanations on the subject in question are obtained, which can be useful to reorient current teaching strategies and pedagogical practices in Ecuadorian education.
The Longitudinal relationship of elementary students happiness, school adaptation, and math performance ability

Objectives In this study, the stability and causal relationship among the three factors of elementary school students happiness, school adaptation, and math performance over time were analyzed using longitudinal data.&#x0D; Methods Using data from the 9th wave(2016, 2nd grade) to 11th wave(2018, 4th grade) of Panel Study of Korean Children(PSKC) surveyed from 2008 to 2018 by the Parenting Policy Research Institute. A autoregressive cross-lagged modeling was applied. Data analysis was verified using the Mplus 7.4 program, a structural equation model analysis program.&#x0D; Results The main results of the study are as follows: First, the relationship between happiness, school adaptation and math performance ability at three points(2nd grade to 4th grade) was shown to have statistically significant effects on happiness at a previous time school adaptation and math performance ability at a later time. Second, cross-causal relationships the results of study have shown that happiness at the previous time has a statistically significant static effect on happiness at the later time and ability to perform math performance ability at the later time. Appeared the cross causal relationships between the three factors revealed a significant cross causal relationship in happiness and school adaptation. Finally, the statistical significance of the autoregressive cross-lagged modeling showed that there was a statically significant longitudinal mediating effect of school adaptation in the effect of happiness on math performance ability.&#x0D; Conclusions This study found that the stability and the direction of the longitudinal causal relationship between the three variables were appropriate by confirming that the happiness, school adaptation, and causality of elementary school students over time had a positive effect on their math performance. This study is significant in that it suggested the need to consider the environmental variables surrounding students, not the fragmentary method of controlling happiness, to efficiently help elementary school students math performance ability.
Design and Implementation of Bekantan Educational Game (BEG) as a Banjar Language Learning Media

&lt;p class="0abstract"&gt;The lack of recognition of the current Banjar language is one of the causes of knowledge and the introduction of children about the reduced Banjar language. In an attempt to recognize, introduce, and improve the re-knowledge of the Banjar language is to recommend the design and implementation of an educational game application called Bekantan Educational Game (BEG) containing material content and quizzes. Before this game application is used, it must be tested first. Test method used is black box testing, to test the functionality of game applications. Other tests are also conducted to obtain information about the material access frequency and reset quizzes by players. The result of black box testing is all the functionality in the BEG application in accordance with what is expected. The result of the frequency testing accessing the menu on BEG of Material Section is Wadai Banjar 2 Menu with 59 times, and the frequency reset on BEG of Quiz Section is a type of Drag and Drop quiz with 21 times and generate feedback from quiz in the form of final value with average 89.17%.&lt;/p&gt;
A Data-driven Analysis of a Cloud Data Center: Statistical Characterization of Workload, Energy and Temperature

To efficiently manage large-scale cloud data centers, it is critical to understand data centers' workload, energy, and thermal characteristics and their impact on the system through data-driven analysis. However, most publicly available traces solely focuses on application workloads ignoring energy and thermal aspects, forcing existing studies to rely on inaccurate and unrealistic analytical or simulation models. In this paper, we present a comprehensive data-driven analysis of a production cloud data center. We monitor and collect the physical machine-level metrics such as resource utilization, energy, and temperature for up to nine months, with a system size of over 26000 CPU cores hosting, on average 1300 virtual machines. We perform a systematic statistical analysis to characterize the monitored data, and study their distributions, variations, trends, and inter-dependencies. We also develop data-driven models to predict resource usage and energy consumption of a physical machine, and demonstrate the usefulness of our dataset through this use case. Our study reveals interesting insights into the energy and thermal phenomena of a data center. The outcome of this analysis helps to increase infrastructure efficiency and long-term strategic planning and improve key business KPIs. The ope-sourced dataset and artefacts enables to investigate new optimization approaches and use cases by researchers.
FedBed: Benchmarking Federated Learning over Virtualized Edge Testbeds

Federated Learning has become the de facto paradigm for training AI models under a distributed modality where the computational effort is spread across several clients without sharing local data. Despite its distributed nature, enabling FL in an Edge-Cloud continuum is challenging with resource and network heterogeneity, different AI models and libraries, and non-uniform data distributions, all hampering QoS and limiting innovation potential. This work introduces FedBed, a testing framework that enables the rapid and reproducible benchmarking of FL deployments on virtualized testbeds. FedBed aids users in assessing the numerous trade-offs that result from combining a variety of FL software and infrastructure configurations in Edge-Cloud settings. This reduces the time-consuming process that includes the setup of either a virtual physical or emulation testbed, experiment configurations, and the monitoring of the resulting FL testbed.
MedusoZoa – An Immersive and Interactive Virtual Reality Installation in a Museum

Museums are plural spaces that can exhibit different forms of art, cultural pieces, as well as educational content. In this environment, virtual reality (VR) is being used as a tool to enhance those spaces and create new experiences that were not possible before. This paper describes the process of creating such an experience by reporting on the conceptual development, technical development, deployment, and evaluation of MedusoZoa, an immersive and interactive VR system that was installed in the Câmara Cascudo Museum as part of the museum week. The system used a black-painted dark room with four projectors to create an experience were virtual beings – jellyfishes in this case – appeared to be swimming around the room, following a simple schooling behavior based on a classic flocking algorithm and interacted, using a Kinect v2 sensor, with the participants that entered the room.
UVM Libraries Research Guides: ESOL 095: Foundations of Graduate Writing - Ultsch (Fall 2019): Citing sources

An introduction to resources for students in the Global Gateways Program (GGP) Masters International Year (MIY).
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Subscribe to Pauline Rowson's monthly e newsletter for the latest news on her crime novels, her talks, interviews, articles and tips on writing
Free Lossless Audio Codec

This document defines FLAC, which stands for Free Lossless AudioCodec, a free, open source codec for lossless audio compression anddecompression.
Audience enthralled at CSI Southampton where crime fiction met crime fact

Crime authors Pauline Rowson and Graham Hurley met crime experts and police at CSI Southampton 28 October on a panel event which discussed crime fiction and crime fact to a delighted audience
Video Upload, Crime author Pauline Rowson - Do police officers read your crime novels?

Pauline Rowson, author of the Inspector Andy Horton crime novels and the Art Marvik mysteries answers the question from readers at Fordingbridge Library - do police officers read your crime novels?
SPAKE Pre-Authentication

This document defines a new pre-authentication mechanism for theKerberos protocol that uses a password authenticated key exchange.This document has three goals. First, increase the security ofKerberos pre-authentication exchanges by making offline brute-forceattacks infeasible. Second, enable the use of second factorauthentication without relying on FAST. This is achieved using theexisting trust relationship established by the shared first factor.Third, make Kerberos pre-authentication more resilient against timesynchronization errors by removing the need to transfer an encryptedtimestamp from the client.
ORCID: Using API Calls to Assess Metadata Completeness

The aim of this poster is to demonstrate the importance of adequate metadata in ORCID profiles to ensure name disambiguation. It is only through more complete metadata that ORCID will ensure success in terms of interoperability with institutional scholarly, publishing and funding bodies.
New instruments for Music Exploration

This interdisciplinary artistic research project was a collaboration between the composer Ivar Froundberg, Music Technologist Aleksander Refsum Jensenius and percussionist Kjell Tore Innervik. A project to enhance the possibilities of music performance for the many and for the few located at the Norwegian Academy of Music.
Extraterritoriality and digital patent infringement

Additive manufacturing techniques, colloquially known as 3D printing, will increasingly place pressure on the world’s patent systems in a manner akin to the challenges the copyright systems faced due to digital files. Unlike copyright, digital files themselves do not, under present patent law, constitute the patented invention itself. Under current US law, there should be infringement based on the digital files themselves – so-called digital infringement – if someone sells or offers to sell the file that will ‘print’ the patented invention. Additionally, some commentators have called for mechanisms to protect patent holders directly by permitting claims that are specific to digital files. While such digital infringement protects patent owners, it also risks considerable extraterritorial reach for US patents in terms of liability and damages. The chapter explores this dynamic and offers possible mechanisms for addressing these concerns.
Educational technology based on skill in learning era of 21 century

Abstract— In the perspective of instruction educational technology based on skill in this 21 century going together the ability of higher order thinking included creation activities, evaluation, and analysis, those were different with the problem that faced by human being on the previous period. Therefore, human quality needs to be enhanced so that able to confront and overcome a variety of problems and challenge in life. The raising of human quality only can be able to acquire through quality educational process. The quality educational process constitute either one of study in educational technology study field, where it could facilitate of learning so that achieving the result of learning which maximal by employing a variety of learning resource potential optimally. The potency of students’ knowledge can be benefitted by learning technology in augmenting and producing quality graduate and having competitiveness with ability of higher level thinking. To get the high quality graduate, its need the instrument through utilization of human resource development. A technology that emphasize on the effort neither of rising of human Performance, rather individually nor in organization scale. In this case, it is a technology which effort the raising of students’ Performance, educational Performance or learning designer and improvement of the institution. Keywords : educational technology; human quality; skill
Gramatical error analysis and error of vocabulary in writing speech with theme ‘Sumpah Pemuda’ class IX students in SMP Bekasi

The purpose of this study is to analyze the grammatical error of the affixation process in the text of speech with the theme Sumpah Pemuda of junior high school class IX Bekasi is on the use of dominant perfiks calculation percentage of 30% on errors in the use of perfiks se-. ke-, di-, ber-, mem-, meng-, me-, per-,Grammatical error of affixation process in speech texts with the theme 'Sumpah Pemuda’ of junior high school class IX Bekasi, ie the use of infix does not occur as calculated in percentage 0%. Writing in the text of the speech with the theme ‘Sumpah Pemuda’ of junior high school class IX Bekasi, namely on the suffix an-.yang reached 3.33%. Based on the calculation, the vocabulary error in writing the text of the speech with the theme ‘Sumpah Pemuda’ of 216.6%. the errors that often arise in the writing of the text of the speech with the theme Sumpah Pemuda' is the unwillingness and effectiveness of the word on the speech writing with the theme Sumpah Pemuda’.
Error Analysis Speaking on Foreign Speakers: Case Study of Brazilian You tuber

Bahasa Indonesia both orally and in writing that have rules of order in order to be used effectively. Foreign speakers are part of the Indonesian language learners because Indonesian becomes a foreign language for the learner. In the learning process found various errors. The purpose of this research is to explain and describe Indonesian language by foreign speaker, youtuber from Brazil. This research uses descriptive qualitative method with approach. The data source used video from youtube. Technique of data completion using note note. Then, the data is compiled by mistake. The results of the study indicate the existence of language errors at the level of phonology and morphology.
Psycholinguistics is definitely tied up to prosody

For almost two decades, phonologists, phoneticians and psycholinguists have devoted attention to the value of prosodic information during silent reading. Until then information on the influence of syntactic and semantic aspects in silent reading was the focus of attention in Psycholinguistics. Despite the joint efforts of researchers, there are many issues to be explored regarding two main domains. The first relates to individual prosodic parameters to languages that can have influence on the processing of sentences. The second refers to how the parser uses the prosodic information present in written stimulus on the understanding of silently reading. In both situations, it will be necessary to focus on methodological aspects in addition to theoretical ones. If on the one hand we already have strong evidence about the influence of prosody in silent reading, on the other hand it cannot be denied that measuring the prosody mentally organized by the reader during reading process is not an easy task. Thus, this article intends to emphasize the complexity concerning the theme and at the same time the needs for further investigation in each language alone. It presents some insights from the early researches in Portuguese language and offers some suggestions for future investigation.