Reviewerly/exHarmony huggingface dataset:
Protocol Integration for Vertical Systems

As AIoT standards, such as wired-wireless sensor and control networks, are established, the users are seeking vertical systems for inclusion of backend services. In this paper, we present an implemented case of integration of wired DALI standard and wireless Zigbee standard by embedding the former protocol into the latter protocol, and further extend from frontend to backend systems via smart gateways, device and connectivity management framework from perspectives of end-to-end service systems.
Library Guides: HIST 2110 - US Comprehensive Survey: Find Reliable Internet Sources

An introduction to the Library for students enrolled in HIST 2100: US Comprehensive Survey.
Improvement Design for Distributed Real-Time Stream Processing Systems

Abstract In the era of Big Data, typical architecture of distributed real-time stream processing systems is the combination of Flume, Kafka, and Storm. As a kind of distributed message system, Kafka has the characteristics of horizontal scalability and high throughput, which is manly deployed in many areas in order to address the problem of speed mismatch between message producers and consumers. When using Kafka, we need to quickly receive data sent by producers. In addition, we need to send data to consumers quickly. Therefore, the performance of Kafka is of critical importance to the performance of the whole stream processing system. In this paper, we propose the improved design of real-time stream processing systems, and focus on improving the Kafka’s data loading process. We use Kafka cat to transfer data from the source to Kafka topic directly, which can reduce the network transmission. We also utilize the memory file system to accelerate the process of data loading, which can address the bottleneck and performance problems caused by disk I/O. Extensive experiments are conducted to evaluate the performance, which show the superiority of our improved design.
Cbir system using integrated dwt and cnn architecture

Because of the rapid growth of multimedia technologies related to the Internet, a very large number of images are available; therefore, an efficient image retrieval method is required. In general, image-based retrieval is more effective than text-based retrieval because the features of an image are richer in information. In this article, we present an algorithm for CBIR using an elegant integration of DWT and deep learning neural network architecture, which yields the better outcomes in the area of machine learning and computer vision because of its excellent ability to extract features from an image. For calculating the resemblance between a query image and the database images, we used the Euclidean distance metric. The performance of the proposed method was evaluated in terms of precision and recall.
Use of training technology in the preparation of students of engineering specialties

The content of higher education is influenced by the market economy, computerization and technological development of society. To discover the potential of students, new approaches to learning are required. In Russia, in the field of vocational education, the technology of project training is implemented, which meets the new emerging requirements of the state and society. Project training technology contributes to the most productive training of students as highly qualified specialists, and also allows them to consciously address their activities, establish professional tasks and perform them independently. The purpose of the article is to consider the experience of using technology in the training of projects in graduates of engineering specialties. As a result of the theoretical analysis of the pedagogical literature, we selected the pedagogical conditions for the implementation of these technologies (didactic, psychological, social, pedagogical, organizational and pedagogical). At the Nizhny Novgorod State Pedagogical University named after Kozma Minin, the study was conducted among the students on the Construction and Technology training profiles. The total number of respondents was 212 people. According to the data received, 88% of the students noticed the effectiveness of the application of the project method in the study of the graphic disciplines, 72% indicated that the design method promotes a deeper study of the material. In general, the experiment showed that the level of training using the project's training technology was significantly higher.
ABILITY OF CHILDREN TO DRAW AND SPATIALLY MODEL “A TREE”

Many well-known educationalists and psychologists noticed that children included “a tree” in their drawings very early, which usually occurred next to a figure or a building. The drawing of the tree, which was treated as a substitute of graphical picture of a figure, constituted material for the research they conducted. Artistic activity is also one of the determinants of diagnosing child’s development and one of many opportunities to say about particular topics, which are preferred by the child. Another precious activity is -next to the drawing-spatial modelling of soft material. The research conducted with the use of the technique of analysis of the artistic works aimed at defining the course of development of “a tree” drawn and spatially modelled by children at preschool age. It was important for the conducted studies to distinguish models of “a tree” – created in two art techniques – typical of particular age along with their characteristic features (clarity of the message, colouring, details used). The subject of the study concerned artworks on flat surface and three dimensional models of a tree formed by children aged 3 to 6 years. Distinguished characteristic features of the drawn and spatially modelled “tree” may become helpful for teachers in assessing development of children.
Traditional Board Game Revitalization (Case Study of Bas-basan Sepur)

Every cultural product has its own characteristics and feature. Culture will become a distinguishing factor in the globalization era, especially in the context of the creative industry. A traditional board game is one of the cultural products with huge potential but few explorations. When the other cultural product could be explored and transform into new cultural creative product design in daily life for particular segmentation, traditional could be another content to explore in order to inherit a value for today generation through the game by making it more adaptive. On the other hand, exploring traditional games in order to make it more adaptive in today era, requires a different approach from the other cultural product. The proper model is required to give a better impact on the exploration process. Using a research model for traditional board game renaissance this study will set up three levels of the traditional game exploration; outer, middle, and inner which is represent physical looks, gameplay, and the concept of the game. Combining these three levels, and set up the action in redesign the physical looks, modify the gameplay, and also adapt the game concept this study will show a brief process of how to turn a traditional board game into each level of transformation. In that way, the transformation of traditional board games into today market is not always put it into digital form. In order to make a better understanding of how to explore traditional board games properly,  a traditional board game from Indonesia called Bas-basan Sepur will use as a case study. By using descriptive method and design thinking to discover the lack and improve the game potentially in each level to make the adaptive version of it, these studies show in practical application and explore the traditional board in proper ways to make it more adaptive. Exploring and developing in order to make a revitalization from a traditional board game into a modern board game which more adaptive in today market and player. Finally, this study is expected to be a pilot project to explore another traditional board game especially in Indonesia.
Building a digital workflow one step at a time

How to know when to add various technologies to your office from scanners to mills to 3D printers.
Sequential Moore-Penrose Inverse Based Extreme Learning Machine with Growth of Hidden Nodes

One of the open problems in neural network research is how to automatically determine network architectures for given application. The extreme learning machine (ELM) have been proposed for generalized single-hidden-layer feedforward networks (SLFNs) which perform well in both regression and classification application. In this paper, an error-minimized incremental algorithm based on Sequential Moore-Penrose Inverse is proposed, to automatically determine the number of hidden nodes in SLFNs. This approach, Sequential Moore-Penrose inverse based ELM (SMP-ELM), is able to add random hidden nodes to SLFNs one by one or group by group. During the growth of the networks, the output weights are updated incrementally. Simulation results demonstrate and verify that our new approach can achieve more compact network structure with better generalization performance.
THE PECULIARITY OF THE VALUE ORIENTATIONS OF MODERN PRESCHOOLERS

The article deals with the problem of value orientations of modern preschoolers. The authors clarify the concepts of «value», «value orientations», define the place of value orientations in the structure of the personality of a preschooler, the role of the teacher in the development of the value system of children.The article describes the empirical study of the value orientations of children of senior preschool age: diagnostic tools are characterized, the procedure of diagnosing is described, and the results are analyzed. The authors indicate the trends in the change of value orientations of children, infer which value orientations are dominate and typical for modern elder preschoolers.The article is intended for public reading and for those who are interested in pedagogical research.
Conformative Filtering for Implicit Feedback Data

Implicit feedback is the simplest form of user feedback that can be used for item recommendation. It is easy to collect and is domain independent. However, there is a lack of negative examples. Previous work tackles this problem by assuming that users are not interested or not as much interested in the unconsumed items. Those assumptions are often severely violated since non-consumption can be due to factors like unawareness or lack of resources. Therefore, non-consumption by a user does not always mean disinterest or irrelevance. In this paper, we propose a novel method called Conformative Filtering (CoF) to address the issue. The motivating observation is that if there is a large group of users who share the same taste and none of them have consumed an item before, then it is likely that the item is not of interest to the group. We perform multidimensional clustering on implicit feedback data using hierarchical latent tree analysis (HLTA) to identify user “taste” groups and make recommendations for a user based on her memberships in the groups and on the past behavior of the groups. Experiments on two real-world datasets from different domains show that CoF has superior performance compared to several common baselines.
INTEREST-RELATED EDUCATION TEACHER'S ROLE IN VALUES CREATING

In the past, the professional and private life of the teacher was of equal importance to be a model for the child. Later, these areas were separated, and it was even advisable for the teacher to avoid expressing their values. Adolescents want school to give them understanding of values and relationships. Unlike general education, interest-related education is voluntary. Positive feedback on after-school activities is linked to improvements in school performance. Interest-related education strengthens mental health and the ability to overcome psychological difficulties. Nowadays there are different opinions about where the child's morale develops at home, school or elsewhere. Educational institutions have a close connection with the values of education and teachers have a moral impact on schoolchildren. The paper examines several value-oriented creation methods. The author of the paper carried out a study of interest-related education students about their values and experience in out-of-school activities. It is concluded that interest-related education has no pronounced impact on value orientation.
ABOUT INFLUENCE OF THE INDEX OF SOCIAL WELLBEING OF SCHOOLS ON EDUCATIONAL RESULTS

Providing high quality education is one of the important priorities of the State educational policy in the Russian Federation. The main problem of inequality in education is currently associated with the breakdown of schools on educational outcomes. Along with the successful and wealthy schools elevated (gymnasium and lyceums) a whole group of schools with persistently low results students. In these schools concentrate children from disadvantaged families and families with low social status, children with deviant behavior. Accounting of contextual factors at assessment of educational results of pupils is an important task. Especially relevant it looks concerning group of schools which are in adverse social conditions. For identification of such schools it is offered to use an integrated indicator - the index of social wellbeing of school (ISWS). The purpose of work to investigate communication of the index of social wellbeing of schools with educational results. The described technique was approved in the Pskov region. Results of the analysis allowed to classify schools by four groups: high educational results – high ISWS; low educational results – low ISWS; low educational results – high ISWS; high educational results – low ISWS. According to the analysis there is possible a differentiated policy for different groups of schools.
Layered Nb-REE ores in the Tomtor Complex (Arctic Siberia): Formation conditions

We study a unique deposit of Nb-REE ores that occur as three orebodies overlying weathered rocks of the Tomtor ultramafic alkaline-carbonatite complex in the northern Sakha Republic (Yakutia). The formation conditions of the rich Tomtor ores remain poorly constrained. Our hypothesis is that these ores, composed of detrital and authigenic minerals, were deposited in a hydrothermal lake. The Eh-pH parameters of water are reconstructed from REE distribution in ores and in monazite, with reference to results of thermodynamic calculations. The stability fields of hydrous Ce, La, and Nd phosphates in the Pourbaix diagrams are proximal in a region within a small range of pH (4-6) and Eh (-0.25 -+0.25 V). Monazite apparently formed by dehydration of the precursor phase of hydrous REE phosphate. This inference is supported by coexistence of Fe 3+ and Fe 2+ minerals.
Promoting the Development of Productive Thinking of Younger Students

Questions about mental abilities are judged not because a person can imitate by imitation, but by what he can achieve independently when solving new problems, which is accomplished by productive thinking
Just In Time Delivery: Leveraging Operating Systems Knowledge for Better Datacenter Congestion Control

Network links and server CPUs are heavily contended resources in modern datacenters. To keep tail latencies low, datacenter operators drastically overprovision both types of resources today, and there has been significant research into effectively managing network traffic and CPU load. However, all of this work looks at the two resources in isolation. In this paper, we make the observation that, in the datacenter, the allocation of network and CPU resources should be co-designed for the most efficiency and the best response times. For example, while congestion control protocols can prioritize traffic from certain flows, it is wasted work if the traffic arrives at an overloaded server that will only enqueue the request. Likewise, allocating more CPU resources to an application will not improve its performance if network congestion is causing a bottleneck in its requests. This paper explores the potential benefits of such a co-designed resource allocator and considers the recent work in both CPU scheduling and congestion control that is best suited to such a system. We propose a Chimera, a new datacenter OS that integrates a receiver-based congestion control protocol with OS insight into application queues, using the recent Shenango operating system.
WP 5.4: networking deep seismic sounding data and products. SERA project

Contribution at SERA Annual Science Meeting 2019 in Edinburgh, 15-16 May 2019. Further details at http://www.sera-eu.org/home.
INTRODUCTION OF POST–NON–CLASSICAL HUMANITARIAN CONCEPT OF CHAOS IN THE EDUCATIONAL AREA: SOCIAL AND PHILOSOPHICAL ASPECTS OF THE PROBLEM OF SOCIALIZATION OF THE INDIVIDUAL

The article proposes the application of the theory of chaos in the educational sphere, which will expand the methodological arsenal of synergetics in the educational space and social philosophy, open up new opportunities for understanding the educational process from the standpoint of self–organization and non–linearity, as well as helping to solve the problem of socialization of the individual.
User-generated Contents Problem in Amendment Process of Copyright Law (著作權法修訂中的“用戶創造內容”問題 : 以中國內地與香港的比較為視角)

English Abstract: User-generated content (UGC) is a type of human creativity action trigged by the Internet and the accompanying online communities of interest. According to the laws in Mainland China and Hong Kong, most UGC are possibly copyright infringements. However, the phenomenon of UGC is also firmly connected to copyright exceptions and the concept of transformative use that developed from judicial practices. In order to cope with the challenges brought by the digital and internet technologies to the traditional copyright regime, Mainland China has launched the third revision process to the Copyright Law of China, and published the third draft on June 2014, which adjusted the copyright exceptions part greatly. Hong Kong has proposed its Copyright (Amendment) Bill in 2014. By added a section about infringement by communicating to pubic, it has expanded the coverage of copyright protection from specific forms of communication to the public to all electronic forms of communication. It also added an extra exception about satire, caricature and pastiche. Compared with the copyright exceptions part of the said draft of the Copyright Law of China, Hong Kong’s proposal is more reasonable therefore worth considering. For other types of UGC other than parody, it is suggested that the copyright owners should step in early and establish a good communication and cooperation with their UGC creators. Only by updating their commercial models and utilizing legal instruments such as licenses and self-binding announcements, copyright owners can achieve a win-win situation with UGC creators. Chinese Abstract: 用戶創造內容是隨着互聯網以及相伴而來的興趣社區的出現而引發的一種人類創作活動。不論按中國內地法律還是按香港地區法律,多數用戶創造內容創作行為存在侵犯著作權人專有權利的可能。但是,用戶創造內容也與著作權保護例外制度與司法實踐中發展出來的轉換性使用密切相關。為應對數字和網絡技術對傳統著作權制度帶來的挑戰,中國內地啟動了對《著作權法》的第三次修訂,於2014年6月公佈了《送審稿》,對著作權保護例外進行了一定程度的調整。香港地區於2014年6月提出了《2014年版權(修訂)條例草案》。《2014年草案》既通過規定向公眾傳播方式侵犯版權,將所規制之侵權傳播行為由僅限於有線、無線和廣播等特定形式的傳播,擴張至以任何電子形式進行的傳播,又規定了戲仿、諷刺、營造滑稽和模仿等版權保護例外。與內地《送審稿》之權利限制相比,香港《2014年草案》更為合理,值得借鑒。就戲仿等之外其他形式的用戶創造內容,著作權人應提前介入版權產品的市場化階段,與用戶創造內容創作者達成良好的溝通與合作。通過轉換商業模式、利用授權許可以及聲明等綜合性手段,著作權人才能實現與用戶創造內容創作者的共贏
THE AWARENESS OF AUDIOVISUAL AND CULTURAL REALITY OF FUTURE ELEMENTARY EDUCATION TEACHERS

Current cultural paradigm, founded on audiovisuality, creates new hierarchy, sets its own rules, brings dislocation on the stage of social communication, institutes new semiotic code, redefines the anthropological interpretation of a human being, at the same time generating different possibilities and different needs of a child at the elementary level of education. If one is to accept the assertion, that the organized process of education should be incorporated in cultural and civilizational context, and if one took into consideration the scientific research, claiming that as a result of new media expansion school pupils and students get to know the world mostly outside their schools, then cultivating teachersʼ awareness in the field of audiovisual culture consequences, especially within the system of elementary education, becomes the urgent need. Meanwhile, university courses, dealing with youngest pupils educational activities, very rarely offer lectures on anthropology, culture or media science, thus the knowledge which is absolutely necessary to run a reflective practice. Present article is by extension the comparison of research, which aimed at becoming acquainted with the amount of information on the subject of audiovisual culture and its implications, acquired by university students of elementary education courses. The method of diagnostic survey was applied in the research carried out in the year 2018, and the results demonstrate clearly the respondentsʼ weak uptake of modern world regularities, which, by overpraising audiovisuality, brings changes in every area of our life.
Data flow tracking-based block chain modelling

This article carries on the analysis to the recent global financial industry focus block chain, introduces the concept and scope of the technology, and to the financial payment service as an example, analyses the block chain technology to the centre, to trust four characteristics, collective maintenance and safety database etc. In this area chain-based technology in the financial field of application and research on the current situation, the international payment as an example, analyses the block chain payment mode and the traditional mode of payment differences, and that the international financial industry attention block chain technology, nature is to build a flat global integrated settlement system. Finally, we summarise the trend of the development of block chain technology innovation, and put forward some key issues that should be paid attention to. The rapid development of the financial chain block technology applications, we will study more in-depth later.
An Experimental Study on Virtual Machine Live Migration Impact on Services Performance

One important benefit of servers' virtualization is the reduction of the maintenance complexity of infrastructures. A key feature is servers' live migration which allows virtual servers to be exchanged between physical machines without stopping their services. However, virtualization also has some drawbacks caused by the overhead generated. Our research evaluated live migration process overhead, on real and virtual environments, noticed from the client's side regarding two different services: web and database. YCSB and ab Benchmark were adopted as workloads. Almost all tests on real environment overcame those on virtual, with both benchmarks. The impact of the live migration in the services was evident, proving to be more effective on real machines than on virtual machines. We found the DB service accommodated better to the virtual environment and to migration than Web service. We also considered an environment with multiple migrations which presented a higher degradation than when only one migration is performed.