Reviewerly/exHarmony huggingface dataset:
The Impact of Knowledge Sharing on the Services Provided by of Security and Safety Employees in Saudi Telecom Company: أثر مشاركة المعرفة على الخدمات المقدمة من منسوبي الأمن والسلامة بشركة الاتصالات السعودية

The study aimed to identify the impact of knowledge sharing on the services (customer service, preventive services) provided by security and safety employees in Saudi Telecom Company, to identify obstacles to knowledge sharing they face, and to identify the impact of knowledge sharing on them according to personal variables. The study used the descriptive-analytical method, and its population consisted of security and safety employees in Saudi Telecom Company, and it was applied to a random sample of (104) employees. The study used the questionnaire as a main tool for the study. The study came out with a number of results: 1) The reality of knowledge sharing with the various departments of Saudi Telecom Company came high. There is a positive impact of sharing knowledge with the safety and security employees of STC on customer service. 2) There is a high positive impact of knowledge sharing with security and safety employees in Saudi Telecom Company on the preventive services provided by them. 3) The degrees of assessment of the respondents about the obstacles to knowledge sharing with the employees of security and safety in Saudi Telecom Company came in a neutral degree, and the highest expressions that expressed obstacles in terms of average, which respondents affirmed the existence of (the belief of some employees in the Saudi Telecom Company that their knowledge is the source of their strength they can from During which to achieve distinction from others, the absence of a culture of knowledge sharing among employees in STC. " 4) There is a positive impact of knowledge sharing on the services provided by the employees of security and safety in STC. 5) There are no statistically significant differences between the responses of the sample members regarding the effect of knowledge sharing on the services provided by the employees of security and safety in Saudi Telecom Company that are attributed to variables (years of experience, educational qualification). In light of the results, the study recommended the following: 1) The need to work on designing knowledge portals to facilitate the task of security employees within the telecommunications company to share knowledge. 2) The need to develop a clear and explicit strategy to enhance knowledge sharing among employees in the company.
USING CHILDREN SHORT STORIES TO DEVELOP STUDENTS’ READING COMPREHENSION ON NARRATIVE TEXT

This research is aimed to find out whether there is any significant improvement of using short stories method in students’ reading comprehension on narrative text. The participants for this research were one class consisting of thirty two students from the second grade of a junior high school in West Java. This research implemented pre-experimental design as research method. The data were obtained from the tests involving pre-test and post-test in order to know the students’ reading comprehension on narrative text before and after using short stories method. Type of the tests used was multiple choices in which every test consisted of twenty questions. The result of the instruments was analyzed quantitatively using statistical analysis. It can be seen in the result of the hypothesis testing through T-Test formula in the significance degree (α) = 0.05. The result showed that tobserved = 18.198 ≥ tcritical = 2.0395. Therefore the null hypothesis (Ho) of this research is rejected and alternative hypothesis (Ha) of this research is accepted. Then, the normalized gain of this research is categorized as medium with average value 0.45. Based on the result, it could be concluded that using short stories method has significant improvement to develop students’ reading comprehension on narrative text.
Autonomous Mobile Robot for Outdoor Slopes Using 2D LiDAR with Gimbal

The Nakanoshima Challenge is being held to develop an autonomous mobile robot that collects garbage for the Osaka Expo Pavilion in 2025. Autonomous mobile robots were developed to participate in this challege and run in public such as the actual city parks.
E-modul bahasa Inggris Kelas XI : giving adcive

By using this modul, you will be able to learn the differencebetween giving advice and giving opinion expressions andmake the examples of giving advice expressions.
독립군 활동을 통해 본 우리의 대비 방향 - 자유시 참변 전개과정을 중심으로 -

This paper examined the difficult anti-Japanese movement of the independence army activities of the 1920s in relatively detail through tragic incident of rusian FREEDOM city.It was too harsh a tragedy for the independent forces, who were only looking at the independence of the people while being cold and trembling in the absence of weapons and equipment, and little military support.As a result, independent military activities were reduced, forcing them to resist passively without much activity until the 1920-1945 period.In order to prepare for this difficult and difficult situation, we proposed measures to strengthen our intelligence capabilities and strengthen our military preparedness so as not to be swayed by the international situation.
Our Scientific and Cultural Heritage is a Factor for Increasing the Ideological Power of Youth

The achievements of our generation sciens and culture for century’s habe had a great impact on the development of science in world culture.The article considers the effective use of our scientific and cultural heritage in the educational sustem as an important factor in raising the ideological potential of youth.
LibGuides: Single Subject Design for School Psychology and Special Education: Specific Journals

This guide is for students studying single subject design for school psychology or special education
Klasifikasi Nodul Kanker Payudara pada Citra Ultrasonografi (USG) berdasarkan Fitur Posterior

Breast cancer is a deadly disease, especially in women. Based on Estimated New Female Breast Cancer Cases and Deaths by Age, US, 2017 the number of Carcinoma In Situ cases for all ages reached 63,410 cases, for Carcinoma Invasive cases it reached 252,710 cases and for the death rate reached 40,610. Ultrasonography is one of the most commonly used methods for screening for breast cancer, this ultrasound method is cheaper and safer. But the results of screening using ultrasonography are very subjective. Therefore, we need a system that is able to diagnose the severity of breast cancer with various parameters, one of which is the posterior feature. The posterior characteristics used are divided into three classes namely posterior acoustic enhancement, posterior acoustic shadow and no features. This final project proposes a simple method, namely by extracting areas that are suspected of having posterior characteristics. The initial stage of pre-processing starts with manually cropping the nodule image then filtering the image using an adaptive median filter. Then the segmentation process is done using the active contour method. The characteristics of segmentation results in feature extraction by taking the average intensity value from the area under the nodules using the method of mean comparison. Finally the classification is done using Multilayer Perceptron (MLP The final results after the selection of features showed 73.25% accuracy performance, 80.3% specification, 51.3% sensitivity. This indication shows that the classification process can work well.
Content Of Pedagogical-Corrective Work On Interdiscipline Formation Of Geometric Concepts For Students With Limited Disabilities

The scientific-theoretical bases of interdisciplinary formation of geometric concepts for students with intellectual disabilities are analyzed. The content of pedagogical-corrective work on interdisciplinary formation of geometric concepts for students with intellectual disabilities is covered.
THE USE OF WORDWALL ONLINE GAME TO ENHANCE EYL STUDENTS’ VOCABULARY: A CREATIVE ACTIVITY FOR THE TEACHERS AND PARENTS

Teaching vocabulary takes an important role and becomes very first instructional process in EFL, which is suggested to be introduced to the EFL students, as they are young as possible. However, its implementation still raises some challenges, especially when it is applied for nowadays young learners which mostly are digital native generation.  Moreover, the young learners have certain characteristics that distinguish them from the older learners. For these reasons, applying the suitable methods, choosing appropriate materials and designing creative activities become a must for both teachers and parents. By considering the characteristic of nowadays young learners, using online game such as Wordwall online game is aimed can be one of solutions to introduce English vocabulary. The Wordwall online game can be used by both teachers and parents in teaching vocabulary because this platform serves some advantages, such as: 1) several games are provided; 2) teachers and parents can design their own games by considering what materials will be taught, the age of the learners, and so on; 3) free to use; 4) the learners will be challenged to do some fun activities and get their points directly after finishing it; and 5) the games can be printed, just in case students getting lack of internet access.
GAMES ON ANDRIOD APP IS SUPPORTING THE STUDENT'S ENGLISH LANGUAGE

English is one of the most difficult subjects, especially since this subject are presented in every semester in the school whether it is junior or in high school. In addition, this lesson is also considered boring, one of the factors causing it is the process of learning in the classroom that still uses conventional methods of lectures and media, it is better if this lesson is presented in a new form, which is more interesting and raises the passion of learning towards students. One of the emerging technologies today is the android app, almost every student has android with a quota of data package of course, and it allows students to be able to access it anywhere and anytime. One of the applications that exist on android is a language game, or a form of game that directs students in learning English. Teachers can take the advantage of this game's application to intersperse the learning process in the classroom. In addition, the game's application on android is accessible to students anytime and anywhere, so students can learn not only in the classroom but also in outside the classroom, at home, anywhere. In addition to appealing, game applications on android is a form of mobile-based learning implementation that can increase interest and student learning achievements, because indirectly students will be trained through the game they always play in this android app.
Intelligent Health Monitoring System of Large Bridge Structure Based on Finite Element Analysis

Large bridges are the economic lifeline of a country, and the construction and maintenance of bridges are an important part of a country's infrastructure construction. During the service life of large bridges, due to the influence of environmental erosion, material aging, fatigue, overload and excess flow, and various natural disasters, the damage of structural components will accumulate continuously, which may lead to the destruction of local components of bridge structures. In order to effectively achieve the purpose of health monitoring, it is generally necessary to use the structural health monitoring system composed of sensors and computer systems to monitor the bridge structure online for a long time. In order to evaluate the correlation between the measured load and the response state of large bridge structures in real time, an online structural analysis and state evaluation method of bridge health monitoring system is proposed. The finite element analysis program kernel is compiled, and the finite element model of bridge structure is embedded in the program kernel. Through authorized database interface, the real-time load data in the health monitoring system is read, and the load data is statistically analyzed, and compared with the measured response value of the structure in the health monitoring system, and the bridge structure is evaluated.
Actualisation of interdisciplinary connections on the example of mastering the “Minimax” principle in game theory

Topicality of this work is associated with the lack of practical interaction of the studied disciplines of higher mathematics and computer science. The authors argue that in order to increase interest, it is necessary to actively use information technologies right inside the classes in higher mathematics. At the same time, the authors believe that a student must understand the theory of certain types of calculations, must be able to perform them manually and only then, must apply automated calculation methods. Examples of the implementation of game theory in the mathematical application Mathcad are given, while students themselves develop the programme according to the proposed algorithm, which undoubtedly develops logical thinking and shows students the visual use of interdisciplinary connections between two subjects studied – mathematics and computer science. The text contains examples of author's texts of mathematical problems aimed at training students of a military higher education institution. According to the authors, when studying the topic under consideration, it is possible to form the competences necessary for a modern specialist.
Mathematical elucidation of the traditional Japanese fan focusing on its structure

Japanese traditional fan has the variety of three-dimensional expression that differs from two-dimensional expression. The image painted on the fan deforms, when it is folded into convex-concave configuration and fixed to the bamboo bones，due to the difference between the shrinking percentage of the outer arc and the inner arc. Many of the fans made until the Edo era are thought to be painted in consideration of the deformation, but this idea is not recognized in the field of traditional Japanese art. Therefore, many culturally valuable fans, which are more or less damaged due to aging, have lost their bones and damaged edges, and stretched flat like paintings. The fan surface is preserved but the original value of the fan is lost. In this study, we create a digital fan model by proposing approximate formulas for clarifying the deformation on the fan face according to parameters such as length of the bamboo bones, to support the opinion that three-dimensional configuration is essential for folding fans. We then validate the digital model with an actual fan. Regarding shape and area, there was good results, although further study is necessary to improve it. Furthermore, we obtain the original plan view from images of the folded fan as a reverse problem, which is useful for product development that makes use of the characteristics of folding fans.In future study, we would like to upgrade this model to the tool that assists the difficult task of reproducing folding fan without its original configuration. Also we would like to capture precious folding fans in three-dimensional space applying this model and to exhibit those fans in a digital museum, to give opportunities not only to enjoy the value of them but also to encourage the research of the Japanese traditional culture.
Implementing the Book List

Our first requirement is to develop a book list. From the perspective of the acceptance tests, all we have to do is to make sure that the page contains a list of books – we don’t need to worry about what technology will be used to implement the page. And it doesn’t matter if the page is dynamically generated or just static HTML, as long as there is a list of books on the page.
Customer's Perception of Data Theft at Canadian Banks

This paper investigates how customers perceive the multiple data theft scandals occurring in Canadian Banks. To this end, we conducted a survey on 120 students from the University of Quebec at Outaouais. Two major points emerged from this survey: first, bank customers believe that their information is not sufficiently protected by the banks; second, customers want more protection from the bank through deposit insurance and from the government through new laws that would require banks to pay full damages to customers in the case of data theft.
THE USE OF COMMUNITY LANGUAGE LEARNING (CLL) METHODTO IMPROVE STUDENTS’ SPEAKING ABILITY

This aim of this research study is to know whether the result of Use Community Language Learning (CLL) Method to improve Students’ Speaking Ability is higher than use conventional method. The problem is formulated 1) To know how far the students’ speaking ability by using conventional method. 2) To know how far is the improvement of students’ speaking ability by using Community Language Learning method. This research designed as Quantitative by using Classroom Action Research (CAR. The sample was 32 of senior high school of SMA Swasta Muhammadiyah Padangsidimpuan by use cluster random sampling technique. The finding of this research is 1) The mean score of students’ speaking ability before and after using CLL method in pretest, posttest 1 and posttest 2 is 59.5, 70,5 and 78.25 categorize “enough” . 2) The students’ percentage who pass the KKM of students’ speaking ability before and after using CLL method in pretest, cycle 1 1 and cycle 2 is 15.62, 53.12 and 90.25 categorize in” good”. So, the hypothesis is accepted.
PENGEMBANGAN MEDIA PEMBELAJARAN GAME 2 DIMENSI PENGENALAN KOMPONEN KOMPUTER BERBASIS ANDROID DI SMK MUHAMMADIYAH 2 KLATEN UTARA

The presence of information technology that is currently developing is an advantage that can be utilized in everyday life, the use of information technology, especially communication media, is underutilized optimally. Especially in the field of education in the delivery of learning material. Delivering material that is done in a conventional way is deemed less able to attract students' interest in learning because it feels boring. In this case the researcher aims to develop learning media that is expected to be able to attract students' learning attention by making 2-dimensional game learning media based on android, especially in computer and basic network subjects, where in the delivery of this material provides basic material on the introduction of computer components. The method used in this research is ADDIE, where the steps that make this learning media are 1) analysis 2) Design 3) Development 4) Implementation 5) Evaluation. This media is tested tested to obtain feasibility results from media experts, materials and users with the results 1) The results of the media expert test with a percentage of interpretation value above 50% are categorized as feasible. 2) The results of the material test with the interpretation percentage value above 75% are categorized as feasible. 3) Data from 22 test results with 100% success, which means all functions function properly. 4) The results of the user assessment of 20 respondents used the Likert formula with the result of 78.62% which means agree / good / like.
한국어교육 문법 체계로서의 접속에 대한 소고

This study aims to establish a connection as one of the grammatical systems of Korean Education as a Foreign Language. In the meantime, research and education have focused on sentence access and access to Korean language. Therefore, the connection of words and phrases was relatively neglected. Due to such a tendency, the contents of access to grammar and textbooks used in Korean language education were not reflected well. Therefore, this discussion analyzed how access is reflected in grammar books and Korean textbooks that have been used in Korean language education. It also argued that it is necessary to reflect the existing educational system by examining the characteristics of grammar categories that are responsible for the function of access in Korean. Finally, a new grammar system of Korean Education was proposed as an alternative that could supplement the existing grammar system, including access. Chapter 2 analyzed existing grammar and textbooks, Chapter 3 analyzed the aspects of the Korean access function category, and Chapter 4 presented alternatives to supplement the existing frame. Chapter 5 presents the deficiencies in this discussion regarding access and further advances in access discussion. (National Institute of Korean Language)
코로나19로 인한 대학의 원격수업품질과 강의만족의 구조적 관계연구: 커뮤니케이션 조절효과를 중심으로

The purpose of this study is to verify the moderating effect of communication on structural relationships between lecture satisfaction and COVID-19 class quality (contents quality, system quality) perceived by university students. To achieve the purpose of this study, a questionnaire survey was conducted with students who took lectures in the form of distance learning (online classes) at K University located in Gyeongsangnam-do, South Korea. As for the sampling method, convenience sampling was used, and the survey was conducted for a period of about one month from May to June 2020. 210 questionnaires were distributed, and 184 copies among them were used as data for analysis. Results of analysis using the IBM SPSS Statistic 20.0 program and the AMOS 20.0 program are as follows:First, it was found that COVID-19 class quality (contents quality, system quality) perceived by the university students had positive (+) influencing relationships with lecture satisfaction, and thus Research Question 1 and Research Question 2 were accepted. Second, it was found that communication had a moderating effect on the relationship between lecture satisfaction and contents quality perceived by the university students, and thus Research Question 3 was accepted. Lastly, as a result of analysis carried out to test whether the relationship between lecture satisfaction and system quality perceived by the university students varied according to the levels of communication, no significant difference was found between two models, and thus Research Question 4 was rejected.From this study, it was confirmed that although among COVID-19 class quality, as for contents quality that can be controlled by the instructor, the maximum performance management is made possible by using communication between the instructor and the learner, as for system quality that cannot be controlled by the instructor, performance management is difficult despite the instructor's communication efforts. Therefore, it is stressed that at the level of education quality management, education service providers' active investment in improvement in the quality of education system as well as the persistent improvement of the system is required, and it is suggested that the instructor's ability in communication management is important particularly in such a learning environment as COVID-19.
Web Mining in e-Procurement: A Case Study in Indonesia

E-procurement is an electronic procurement system that became a key factor required to manage financial aspect of a country with appropriate controls and protected by legal policies. The Presidential Regulation in Indonesia expect all government institutions to run the e-procurement process following the procurement principles, namely effective, efficient, transparent, open, competitive, fair and accountable. However in the implementation of e-tendering, which is part of e-procurement, found there are practices that not in accordance with the procurement principles. In this study, an in-depth analysis conducted to evaluate the tender activities of the ministry in Indonesia. We apply data mining process towards the national procurement portal to analyze tender data and find the hidden pattern that would be useful to support the decision-making process. This study combines several techniques, e.g. web mining and statistical analysis approach. Our finding includes correlation patterns among a number of values existing in e-procurement portal.