Reviewerly/exHarmony huggingface dataset:
Towards Design of Life Cycle Model for Knowledge Management Systems: Process Perceptive

The knowledge System is reigning almost all sectors and acts as contemporary approaches toachieve expected goals, since an organization cannot away from the knowledge-acquiring process for long timeto understand global perceptive. The capturing and sharing of knowledge in and around the organization is notan easy task, however improper management of knowledge can leads to serious losses in an organization. Theuse of Life Cycle Model is essential to alleviate the effectiveness of the Knowledge Management System sinceLCM is all about process instead of technical aspects. The effectiveness of KMS is dependence on its degree ofacquired quality in associated process, whereas the LCM can helps to knowledge workers to prescribe aneffective quality assurance activities to perform and guarantee that, the product meets the specified standard atspecified phases. Therefore, there is a need of LCM for effective KMS since it is process-specific system. Thispaper proposes a KMS Life Cycle Model, which includes Key Quality Phases and its associated processes. Theevaluation of KMSLCM using reliability test also presented. The finding of the research work can use as roadmap by researcher interested in KMS effectiveness and design quality.
The Teaching Reform of Counseling Psychology based on Constructivism Learning Theory

Counseling psychology; Teaching reform; Constructivism; Colleges and universities
Pengaruh Penelitian Tindakan Kelas terhadap Prestasi Belajar Peserta Didik di Sdk St. Yoseph 3 Naikoten Kupang Tahun Ajaran 2019/2020

This research is focus to study the effect of classroom action research on student learning achievement at the SDK St. Yoseph 3 Naikoten Kupang in 2019/2020. This research was conducted at the SDK St. Yoseph 3 Naikoten Kupang and the problem studied is the decline in classroom action research activities of the teachers that cause in decrease of the student learning achievement. This type of research is quantitative research and the research sample includes teachers at the SDK St. Yoseph 3 Naikoten Kupang. The data collection technique used a questionnaire, and the research data was processed by computerized and analyzed using descriptive and inferential analysis models. The results of descriptive statistical analysis prove that the achievement of the classroom action research variable is 69.13% and the student learning achievement variable is 68.28%. While the results of inferential statistical analysis showed a positive and significant influence of the classroom action research variable on student learning achievement (t value of 1.060, sig value of 0.000 <0.005) and R2 is 61.5%. The result of this research showed that classroom action research has an effect on the student learning achievement at SDK St. Yoseph 3 Naikoten Kupang in 2019/2020.
SISTEM INFORMASI ABSENSI HARIAN SMPN 01 ABUNG TINGGI MENGGUNAKAN METODE WATERFALL UNTUK MENINGKATKAN KEDISIPLINAN SISWA

Usefulness of this absence occurs on the part of the student and the pengada learning process. One of the usefulness of this absence to the public among others is in the calculation of the possibility of employees in attendance and one of the usefulness of this attendance information to the principal, among others, to evaluate a service and the quality of teachers at SMPN 01 Abung Tinggi and making benchmarks forward to provide better knowledge. Taking this attendance data yourself manually has many drawbacks, such as invalid data when incoming data is wrong. Another drawback of retrieving data manually is the missing or corrupted data. Another drawback is the lack of efficiency and effectiveness in data processing. At SMPN 01 Abung Tinggi, the daily absence system that runs still manual so that there will be manipulation of data in attendance system, in this case the author tries to take advantage of the rapid development of technology, especially progress in the field of information technology, especially on computer technology. In examining a problem there must be a problem, and to avoid problems encountered, the authors limit the problem in the preparation of this thesis, just data recording, input data and create daily absence report SMPN 01 Abung Tinggi Lampung Utara, this study in accordance with the intent and goals to be achieved or right on the target is to facilitate employees in the process of making reports and leaders, making a computerized system well to simplify In the absence of data processing and designing data processing system daily attendance at SMPN 01 Abung Tinggi Kotabumi North Lampung.
Pengembangan Bahan Ajar Mata Kuliah Bahasa Indonesia S 2 Semester Satu Pendidikan Dasar Fkip Univ ersitas Bengkulu T.A. 2020/2021

The purpose of this research is to (a) develop teaching materials for Indonesian language courses for Master of Elementary Education (Dikdas) students, (b) to create Indonesian language lecture materials that support students' abilities as candidates for Masters in Basic Education, (c) availability of references Indonesian language material that can be used by students in lectures and the completion of their final project (thesis), and (d) the availability of various references to Indonesian subjects. In addition, the teaching materials for this Indonesian Language Course can be used for research activities; (a) increasing the literacy competence of teaching staff in the Primary Education Study Program, (b) increasing the quality of Indonesian language course material content, and (c) increasing libraries in the S-2 Dikdas Study Program, in improving the quality of lectures and student learning outcomes. This study was designed using a Research and Development approach. Research data collection techniques; interviews and documentation. Data analysis using qualitative analysis. The research output is expected to be; (a) a draft of Indonesian Language Course teaching materials for Master of Basic Education students, and (b) the results of the research will be published in the S-2 Basic Education journal, (c) a printed reference book, and (d) obtain an IPR.
Considering Registered Reports at C&amp;RL

In January 2020, I presented at the Librarians Building Momentum for Reproducibility virtual conference. The theme of the presentation was preregistration and registered reports and their role in reproducibility of research results. The presentation was twofold in that it provided background information on these themes and then advocated for the adoption of a registered reports submission track in Library and Information Science journals. I asked attendees to notify me if they wanted to learn more and to join me in contacting LIS journals to advocate for this model. The first journal that we targeted was College &amp; Research Libraries. We drafted a letter that was sent to editor Wendi Arant Kaspar who discussed the topic with the editorial board and ultimately asked me to write a guest editorial for C&amp;RL.
Interweaving Technology : Understanding the Design and Experience of Interactive Performances

This thesis builds on the growing interest in studying interactive performances within the fields of Human-Computer Interaction (HCI) and Interaction Design (IxD). The overarching goal of this rese ...
ESSENTIAL REVIEW AND TREATMENT OF EDUCATIONAL DISORDERS IN PRIMARY EDUCATION IN THE REPUBLIC OF NORTH MACEDONIA

Facing the challenges of modern education, the changes that it brings with the emphasis on the uniqueness of each child, it has little time for a deeper focus from teaching staff on children with learning disabilities. Learning disabilities are problems that do not have the full label of needs, so they are often not experienced in a timely and usually that dont have a serious manner for special treatment. As a result, the consequences for children with learning disabilities are multiple, affecting self-esteem and motivation. Learning disability is actually a type of information processing problem that prevents a person from learning certain material, gaining ability and skill and using it effectively. Learning disabilities usually affect children with average or above average intelligence. It occurs as an inability to achieve the expected goals, abilities and skills provided for a certain age of a typical population of students, or students with average intelligence. Learning disabilities affect a child's abilities in reading, writing, math, or nonverbal skills. A child with learning disabilities in nonverbal skills may have problems interpreting facial expressions and nonverbal cues in social interactions, problems with appropriate language use in social situations, with physical coordination, with fine motor skills such as writing, with attention , by understanding reading at a higher level. Factors that may influence the development of learning disabilities include: family history and genetics, prenatal and neonatal risks, psychological trauma, physical trauma, unhealthy or polluted environment. Signs of possible learning disabilities include: insufficiently mastered reading, spelling, writing, or math skills, difficulty understanding and following instructions, short-term memory problems, poor walking coordination, sports or skills such as holding a pencil, having difficulty understanding the concept of time, having difficulty doing homework or activities that involve reading, writing or math, or a constant inability to complete homework without significant help, showing disobedience, hostility or excessive emotional reactions at school or while doing homework or reading. Early intervention is necessary because the problem can have huge consequences at all levels of student development. A child who has problems in primary school will not be able to handle the contents in high school and further in higher education. Children with learning disabilities may also experience anxiety, depression, low self-esteem, chronic fatigue, or loss of motivation. Therefore, timely detection and appropriate individual treatment of the problem is of particular importance. Due to that fact, the paper provides an overview for creating insight into the concept, causes, signs and suggestions for treating learning disorders of primary school students, through research of the problem in practice which has a special applicative meaning.
Turkish Rule-Based Official Document Type Detection

This study is the first stage of industrial application that will be used in the product named DATAMIN, which is being developed to help companies adapt Personal Data Protection Law (DPL) No. 6698 came into force in 2016 in Turkey, by extracting and relationing personal information in official documents. Rulebased official document type detection method based on matching control with flexible regular expressions and minimum edit distance was developed by determining the distinctive effect values of the field names in the documents. It was found that proposed method was highly effective and able to make accurate modeling when optical character recognition with high-quality was avaliable.
PHYSICAL EDUCATION AND SPORTS AND INFORMATION TECHNOLOGY TO HELP MATHEMATICS IN THIRD GRADE

Geometry in the Year 3 Math curriculum faces students with a new challenge – the concept of angle, its elements and the types of angles. For young students, this is not an easy task, especially since nine-year-olds do not need to work with these concepts in their daily lives. It is difficult for children to determine the type of angle using the drawing triangle. The report describes a binary lesson in the conditions of distance learning at „Alexander Georgiev-Kodzhakafaliyata“ Primary School, in which with the help of Physical Education and sports the difficult geometric material becomes accessible. Following the method of experiential learning, students, performing physical exercises, assimilate abstract concepts more easily. At the same time, the theoretical knowledge of physical education is strengthened, as well as the skills acquired in information technology are improved. No less important are the additional physical activities and emotional experience in class and during homework – a small project through which students practice revised theoretical knowledge of physical education and mathematics.
Character Alignment in Morphologically Complex Translation Sets for Related Languages

For languages with complex morphology, word-to-word translation is a task with various potential applications, for example, in information retrieval, language instruction, and dictionary creation, as well as in machine translation. In this paper, we confine ourselves to the subtask of character alignment for the particular case of families of related languages with very few resources for most or all members. There are many such families; we focus on the subgroup of Semitic languages spoken in Ethiopia and Eritrea. We begin with an adaptation of the familiar alignment algorithms behind statistical machine translation, modifying them as appropriate for our task. We show how character alignment can reveal morphological, phonological, and orthographic correspondences among related languages.
LSTM-Based Online Learning with Extended Kalman Filter Based Training Algorithm

In this study, we work on online learning with long short term memory (LSTM) based networks is investigated. For LSTM-based online learning, a computationally efficient training algorithm based on extended Kalman filter (EKF) is proposed. We show the considerable performance improvements achieved by the proposed algorithm through comparing with conventional LSTM methods in simulations. Results particularly show that the proposed algorithm achieves very similar performance with conventional methods in 25-40 times shorter training time depending on the network complexity.
SISTEM MONITORING DAN EVALUASI NILAI SISWA BERBASIS DASHBOARD BERDASARKAN KEY PERFORMANCE INDICATOR (STUDI KASUS : SMP KARTIKA II-2 BANDARLAMPUNG)

Abstract – In the world of education, every school must have a good, quality and national standard teaching system. This step can be achieved by learning to make annual repairs and evaluations such as Bandar Kartika II Junior High School. The evaluation process is carried out by the teacher and the school curriculum development team which is conducted every semester. This step starts by collecting all student data from learning grades to non-academic activities. These data are scattered in the form of excel documents or homeroom records used as information. Information is obtained from operators who play a role in gathering all data for curriculum meeting decisions. The process of collecting data often experiences obstacles such as incorrect data entry, copy and paste data from teachers often error when inputted on the application value operator. Still have to be verified manually by curriculum sections and large program sizes that require high specifications on a PC or laptop. Not all teachers provide complete information for non-academic assessments. Then the evaluation process always does not have accurate data, especially the operator must wait for completing the evaluation recap.The application of monitoring and evaluating student grades is done by the assessment method using KPI (Key Performance Indicator) with the weight of the assessment that has been set by the school and has 3 assessments namely Tests, Measurements, and Assessments. Designed using UML (Unifield Modeling Language), Usecase Diagrams, Activity Diagrams, and Prototyping as a system development method, based on the results of implementation carried out with the application of testing using ISO / IEC 25010 Quality in Use Model (Usability) obtained 88% and 83% results for testing functionality so that the system can be concluded to be feasible to use. Key words: Monitoring System, Evaluation of Value, Students, Dashboard, Key Performance Indicator
E-Budgeting ATK pada Badan Pengelolaan Keuangan dan Aset Daerah Kabupaten Gianyar

Financial Management and District Asset Agency of Gianyar District is an official government agent of Gianyar District that has the authority to execute the district autonomy in terms of income, financial management, and asset administration. The agency has faced the difficulties in budgeting process of stationary which is not transparent, that will be lead to misappropriation of the budget and there is no clear and detail of the budget of the stationary. This condition will cause inefficient of budgeting for the stationary. The purpose of this research is to build an e-budgeting of stationary on Financial Management and District Asset Agency of Gianyar District that has the correlation with budgeting plan of stationary where a system can be used to manage the budget of the stationary in terms of additional transaction or deduction of stationary. In this research, there are four methods used, those are interview, observation, documentation and literary research. The design of the system is done by analyzing the needs system and was designed by using Data Flow Diagram (DFD) in order to design system and data flow. In this design, the system has been made and a trial of functional system has been done by using Blackbox Testing Method using 24 scenario of trial system, which from that trial showed can be concluded that the system was done appropriately based on the design system.
Procedural Creation of Behavior Trees for NPCs

Based on an emerging need for automated AI generation, we present a machine learning approach to generate behavior trees controlling NPCs in a “Capture the Flag” game. After discussing the game’s mechanics and rule set, we present the implemented logic and how trees are generated. Subsequently, teams of agents controlled by generated trees are matched up against each other, allowing underlying trees to be refined by learning from victorious opponents. Following three program executions, featuring 1600, 8000 and 16000 matches, highest scoring trees are presented and discussed in this paper.
Cultural and Educational Environment in the Global Era: Heuristic Potential for Reaching Integrity

This paper outlines the main referent features of the culture‒education sphere in the framework of globalizing world order, viewed with the help of philosophical concepts, in particular, the heuristic. The relevance of the topic is determined by the problem of the transforming conditions of human life, which influence the formation of his personality as a result of civilizational changes in the globalizing world. The heterogeneity of the cultural space leads humanity to an awareness of the crisis and the search for non-standard solutions. The article sets the objective of revealing the possibilities whereby the education sector can influence the vector of civilizational developments, and of showing new perspectives of such a research. In following this, the study is based on the methodology of systems analysis, and on the interdisciplinary approach which is innovative in a sense that it highlights the heuristic nature of cognitive activity as a wide-format, conceptual solution of the central problem. The theoretical substantiation of the need to maintain the dynamic stability of the cultural and educational environment of Russia exposes the problem of the integrity of the national cultural and educational space. In this respect, the idea brought about is that heuristic can be applied as an analytical tool, balancing the vision on global and national civilizational processes. This can establish a stronger coherence of political and cultural bodies on the both levels mentioned, with heuristic foundation of sustainable development, public administration and governance. The results make it possible to single out a number of program documents of global importance that consolidate the concept of sustainable development as a priority for managing civilizational processes, contributing to the renewal of goal-setting and the formation of a new vision, a new way to treat the reality. The sustainable path that Russia took determines the tools for modeling the integrity of the cultural and educational space, based on the parameters of the balance of material needs, moral values, and ensures coordination of the goals of culture and education.
Occluded Pedestrian Detection Based on Joint Attention Mechanism of Channel-wise and Spatial Information

Pedestrian detector performance is damaged because occlusion often leads to missed detection. In order to improve the detector's ability to detect pedestrian, a single-stage detector based on feature-guided attention mechanism is proposed. Firstly, a feature attention module is designed, which preserves the association between the feature channels while retaining spatial information, and guides the model to focus on visible region. Secondly, the attention module is used to fuse shallow and deep features, then high-level semantic features of pedestrians are extracted. Finally, pedestrian detection is treated as a high-level semantic feature detection problem. Pedestrian location and scale are obtained through heat map prediction, then the final prediction bounding box is generated. This way, the proposed method avoids the extra parameter settings of the traditional anchor-based method. Experiments show that the proposed method is superior to other comparison algorithms for the accuracy of occlusion target detection on CityPersons and Caltech pedestrian database. At the same time, the proposed method achieves a faster detection speed and a better balance between detection accuracy and speed.
THE EFFECT OF ROLE PLAY AND SIMULATION TECHNIQUES IN TEACHING SPEAKING ON NURSING STUDENTS’ SPEAKING ABILITY

This paper aims to find the influence of Role Play and Simulation teachiing English speaking ability for nursing student of level II semester IV STIKes Santa Elisabeth Medan, and this research uses ecperimental research design. The population sample in this study uses purposive random sampling. The number of samples are 90 of nursing students of semester IV. The samples are devided into 3 parts, 30 students as control group and 60 students as experimental group. 30 students as a group of role play and 30 students as simulation group. The research data collection technique uses pre-test and post-test in term of conservation bertween nurse and patient, nurse with doctor and nurse with patient‟s family in giving therapeutic communication. In analyzing the data, the researcher uses ANNOVA test and the data is calculated using Tukey formula. The final result indicates that the test value of F (Fobs) is 495,042. This result means higher than the F-table (Ft) value of 3.10 or 495,042>3.10. The value of p probability is 0.000 smaller than the value significance alpa 0,05. Thus Ho is rejected and H1 is accepted. From the results of this research data can be concluded that the role play techniques and simulation technique is significant effect in teaching nursing students the ability to speak in English and it could be concluded also that the simulation technique is more effective in teaching English speaking with the difference of the average value of 10.767 class with the technique higher simulation of classes with role play technique
BUSINESS MODELS FOR INTEROPERABLE IOT ECOSYSTEMS

Internet of Things (IoT) was the solution on a huge number of the connected and specified “things” in the business field. Moreover, IoT companies also often transformed their applications for numerous industries. This transformation required cost strategies in designing service structures. This overview showed that the IoT ecosystem embraced the business models. The shareholders were still looking for the formula while the business ecosystems had a lack of various actors, business models, and business tools. Therefore, it was concluded that the IoT ecosystem were potential for the business models on condition that the interoperability and the interconnection of a system were well-prepared. Keywords: IoT, Interoperability, Business Model