Reviewerly/exHarmony huggingface dataset:
AutoRecon: Automated 3D Object Discovery and Reconstruction

A fully automated object reconstruction pipeline is crucial for digital content creation. While the area of 3D reconstruction has witnessed profound developments, the removal of background to obtain a clean object model still relies on different forms of manual labor, such as bounding box labeling, mask annotations, and mesh manipulations. In this paper, we propose a novel framework named AutoRecon for the automated discovery and reconstruction of an object from multi-view images. We demonstrate that foreground objects can be robustly located and segmented from SfM point clouds by leveraging self-supervised 2D vision transformer features. Then, we reconstruct decomposed neural scene representations with dense supervision provided by the decomposed point clouds, resulting in accurate object reconstruction and segmentation. Experiments on the DTU, BlendedMVS and CO3D-V2 datasets demonstrate the effectiveness and robustness of AutoRecon. The code and supplementary material are available on the project page: https://zju3dv.github.io/autorecon/.
Reducing the Label Bias for Timestamp Supervised Temporal Action Segmentation

Timestamp supervised temporal action segmentation (TSTAS) is more cost-effective than fully supervised counterparts. However, previous approaches suffer from severe label bias due to over-reliance on sparse timestamp annotations, resulting in unsatisfactory performance. In this paper, we propose the Debiasing-TSTAS (D-TSTAS) framework by exploiting unannotated frames to alleviate this bias from two phases: 1) Initialization. To reduce the dependencies on annotated frames, we propose masked timestamp predictions (MTP) to ensure that initialized model captures more contextual information. 2) Refinement. To overcome the limitation of the expressiveness from sparsely annotated timestamps, we propose a center-oriented timestamp expansion (CTE) approach to progressively expand pseudo-timestamp groups which contain semantic-rich motion representation of action segments. Then, these pseudo-timestamp groups and the model output are used to iteratively generate pseudo-labels for refining the model in a fully supervised setup. We further introduce segmental confidence loss to enable the model to have high confidence predictions within the pseudo-timestamp groups and more accurate action boundaries. Our D-TSTAS outperforms the state-of-the-art TSTAS method as well as achieves competitive results compared with fully supervised approaches on three benchmark datasets.
Transformer-based Unified Recognition of Two Hands Manipulating Objects

Understanding the hand-object interactions from an egocentric video has received a great attention recently. So far, most approaches are based on the convolutional neural network (CNN) features combined with the temporal encoding via the long shortterm memory (LSTM) or graph convolution network (GCN) to provide the unified understanding of two hands, an object and their interactions. In this paper, we propose the Transformer-based unified framework that provides better understanding of two hands manipulating objects. In our framework, we insert the whole image depicting two hands, an object and their interactions as input and jointly estimate 3 information from each frame: poses of two hands, pose of an object and object types. Afterwards, the action class defined by the hand-object interactions is predicted from the entire video based on the estimated information combined with the contact map that encodes the interaction between two hands and an object. Experiments are conducted on H2O and FPHA benchmark datasets and we demonstrated the superiority of our method achieving the state-of-the-art accuracy. Ablative studies further demonstrate the effectiveness of each proposed module.
Collaborative Noisy Label Cleaner: Learning Scene-aware Trailers for Multi-modal Highlight Detection in Movies

Movie highlights stand out of the screenplay for efficient browsing and play a crucial role on social media platforms. Based on existing efforts, this work has two observations: (1) For different annotators, labeling highlight has uncertainty, which leads to inaccurate and time-consuming annotations. (2) Besides previous supervised or unsupervised settings, some existing video corpora can be useful, e.g., trailers, but they are often noisy and incomplete to cover the full highlights. In this work, we study a more practical and promising setting, i.e., reformulating high-light detection as “learning with noisy labels”. This setting does not require time-consuming manual annotations and can fully utilize existing abundant video corpora. First, based on movie trailers, we leverage scene segmentation to obtain complete shots, which are regarded as noisy labels. Then, we propose a Collaborative noisy Label Cleaner (CLC) framework to learn from noisy highlight moments. CLC consists of two modules: augmented cross-propagation (ACP) and multimodality cleaning (MMC). The former aims to exploit the closely related audio-visual signals and fuse them to learn unified multimodal representations. The latter aims to achieve cleaner highlight labels by observing the changes in losses among different modalities. To verify the effectiveness of CLC, we further collect a large-scale highlight dataset named MovieLights. Comprehensive experiments on MovieLights and YouTube Highlights datasets demonstrate the effectiveness of our approach. Code has been made available at: https://github.com/TencentYoutuResearch/HighlightDetection-CLC.
Learning to Predict Scene-Level Implicit 3D from Posed RGBD Data

We introduce a method that can learn to predict scenelevel implicit functions for 3D reconstruction from posed RGBD data. At test time, our system maps a previously unseen RGB image to a 3D reconstruction of a scene via implicit functions. While implicit functions for 3D reconstruction have often been tied to meshes, we show that we can train one using only a set of posed RGBD images. This setting may help 3D reconstruction unlock the sea of accelerometer+RGBD data that is coming with new phones. Our system, D2-DRDF, can match and sometimes outperform current methods that use mesh supervision and shows better robustness to sparse data.
Consistent View Synthesis with Pose-Guided Diffusion Models

Novel view synthesis from a single image has been a cornerstone problem for many Virtual Reality applications that provide immersive experiences. However, most existing techniques can only synthesize novel views within a limited range of camera motion or fail to generate consistent and high-quality novel views under significant camera movement. In this work, we propose a pose-guided diffusion model to generate a consistent long-term video of novel views from a single image. We design an attention layer that uses epipolar lines as constraints to facilitate the association between different viewpoints. Experimental results on synthetic and real-world datasets demonstrate the effectiveness of the proposed diffusion model against state-of-the-art transformer-based and GAN-based approaches. More qualitative results are available at https://poseguided-diffusion.github.io/.
Cross-GAN Auditing: Unsupervised Identification of Attribute Level Similarities and Differences Between Pretrained Generative Models

Generative Adversarial Networks (GANs) are notoriously difficult to train especially for complex distributions and with limited data. This has driven the need for tools to audit trained networks in human intelligible format, for example, to identify biases or ensure fairness. Existing GAN audit tools are restricted to coarse-grained, modeldata comparisons based on summary statistics such as FID or recall. In this paper, we propose an alternative approach that compares a newly developed GAN against a prior baseline. To this end, we introduce Cross-GAN Auditing (xGA) that, given an established “reference” GAN and a newly proposed “client” GAN, jointly identifies intelligible attributes that are either common across both GANs, novel to the client GAN, or missing from the client GAN. This provides both users and model developers an intuitive assessment of similarity and differences between GANs. We introduce novel metrics to evaluate attribute-based GAN auditing approaches and use these metrics to demonstrate quantitatively that xGA outperforms baseline approaches. We also include qualitative results that illustrate the common, novel and missing attributes identified by xGA from GANs trained on a variety of image datasets <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup>
Teleidoscopic Imaging System for Microscale 3D Shape Reconstruction

This paper proposes a practical method of microscale 3D shape capturing by a teleidoscopic imaging system. The main challenge in microscale 3D shape reconstruction is to capture the target from multiple viewpoints with a large enough depth-of-field. Our idea is to employ a teleidoscopic measurement system consisting of three planar mirrors and monocentric lens. The planar mirrors virtually define multiple viewpoints by multiple reflections, and the monocentric lens realizes a high magnification with less blurry and surround view even in closeup imaging. Our contributions include, a structured ray-pixel camera model which handles refractive and reflective projection rays efficiently, analytical evaluations of depth of field of our teleidoscopic imaging system, and a practical calibration algorithm of the teleidoscopic imaging system. Evaluations with real images prove the concept of our measurement system.
Towards Domain Generalization for Multi-view 3D Object Detection in Bird-Eye-View

Multi-view 3D object detection (MV3D-Det) in Bird-Eye-View (BEV) has drawn extensive attention due to its low cost and high efficiency. Although new algorithms for camera-only 3D object detection have been continuously proposed, most of them may risk drastic performance degradation when the domain of input images differs from that of training. In this paper, we first analyze the causes of the domain gap for the MV3D-Det task. Based on the covariate shift assumption, we find that the gap mainly attributes to the feature distribution of BEV, which is determined by the quality of both depth estimation and 2D image's feature representation. To acquire a robust depth prediction, we propose to decouple the depth estimation from the intrinsic parameters of the camera (i.e. the focal length) through converting the prediction of metric depth to that of scale-invariant depth and perform dynamic perspective augmentation to increase the diversity of the extrinsic parameters (i.e. the camera poses) by utilizing homography. Moreover, we modify the focal length values to create multiple pseudo-domains and construct an adversarial training loss to encourage the feature representation to be more domain-agnostic. Without bells and whistles, our approach, namely DG-BEV, successfully alleviates the performance drop on the unseen target domain without impairing the accuracy of the source domain. Extensive experiments on Waymo, nuScenes, and Lyft, demonstrate the generalization and effectiveness of our approach.
RA-CLIP: Retrieval Augmented Contrastive Language-Image Pre-Training

Contrastive Language-Image Pre-training (CLIP) is attracting increasing attention for its impressive zero-shot recognition performance on different down-stream tasks. However, training CLIP is data-hungry and requires lots of image-text pairs to memorize various semantic concepts. In this paper, we propose a novel and efficient framework: Retrieval Augmented Contrastive Language-Image Pre-training (RA-CLIP) to augment embeddings by online retrieval. Specifically, we sample part of image-text data as a hold-out reference set. Given an input image, relevant image-text pairs are retrieved from the reference set to enrich the representation of input image. This process can be considered as an open-book exam: with the reference set as a cheat sheet, the proposed method doesn't need to memorize all visual concepts in the training data. It explores how to recognize visual concepts by exploiting correspondence between images and texts in the cheat sheet. The proposed RA-CLIP implements this idea and comprehensive experiments are conducted to show how RA-CLIP works. Performances on 10 image classification datasets and 2 object detection datasets show that RA-CLIP outperforms vanilla CLIP baseline by a large margin on zero-shot image classification task (+12.7%), linear probe image classification task (+6.9%) and zero-shot ROI classification task (+2.8%).
Gated Stereo: Joint Depth Estimation from Gated and Wide-Baseline Active Stereo Cues

We propose Gated Stereo, a high-resolution and long-range depth estimation technique that operates on active gated stereo images. Using active and high dynamic range passive captures, Gated Stereo exploits multi-view cues alongside time-of-flight intensity cues from active gating. To this end, we propose a depth estimation method with a monocular and stereo depth prediction branch which are combined in a final fusion stage. Each block is supervised through a combination of supervised and gated self-supervision losses. To facilitate training and validation, we acquire a long-range synchronized gated stereo dataset for automotive scenarios. We find that the method achieves an improvement of more than 50 % MAE compared to the next best RGB stereo method, and 74 % MAE to existing monocular gated methods for distances up to 160 m. Our code, models and datasets are available here <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup> <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup> https://light.princeton.edu/gatedstereo/.
Mod-Squad: Designing Mixtures of Experts As Modular Multi-Task Learners

Optimization in multi-task learning (MTL) is more challenging than single-task learning (STL), as the gradient from different tasks can be contradictory. When tasks are related, it can be beneficial to share some parameters among them (cooperation). However, some tasks require additional parameters with expertise in a specific type of data or discrimination (specialization). To address the MTL challenge, we propose Mod-Squad, a new model that is Modularized into groups of experts (a ‘Squad’). This structure allows us to formalize cooperation and specialization as the process of matching experts and tasks. We optimize this matching process during the training of a single model. Specifically, we incorporate mixture of experts (MoE) layers into a transformer model, with a new loss that incorporates the mutual dependence between tasks and experts. As a result, only a small set of experts are activated for each task. This prevents the sharing of the entire backbone model between all tasks, which strengthens the model, especially when the training set size and the number of tasks scale up. More interestingly, for each task, we can extract the small set of experts as a standalone model that maintains the same performance as the large model. Extensive experiments on the Taskonomy dataset with 13 vision tasks and the PASCAL-Context dataset with 5 vision tasks show the superiority of our approach. The project page can be accessed at https://vis-www.cs.umass.edu/Mod-Squad.
ORCa: Glossy Objects as Radiance-Field Cameras

Reflections on glossy objects contain valuable and hidden information about the surrounding environment. By converting these objects into cameras, we can unlock exciting applications, including imaging beyond the camera's field-of-view and from seemingly impossible vantage points, e.g. from reflections on the human eye. However, this task is challenging because reflections depend jointly on object geometry, material properties, the 3D environment, and the observer's viewing direction. Our approach converts glossy objects with unknown geometry into radiance-field cameras to image the world from the object's perspective. Our key insight is to convert the object surface into a virtual sensor that captures cast reflections as a 2D projection of the 5D environment radiance field visible to and surrounding the object. We show that recovering the environment radiance fields enables depth and radiance estimation from the object to its surroundings in addition to beyond field-of-view novel-view synthesis, i.e. rendering of novel views that are only directly visible to the glossy object present in the scene, but not the observer. Moreover, using the radiance field we can image around occluders caused by close-by objects in the scene. Our method is trained end-to-end on multi-view images of the object and jointly estimates object geometry, diffuse radiance, and the 5D environment radiance field. For more information, visit our website.
Angelic Patches for Improving Third-Party Object Detector Performance

Deep learning models have shown extreme vulnerability to distribution shifts such as synthetic perturbations and spatial transformations. In this work, we explore whether we can adopt the characteristics of adversarial attack methods to help improve robustness of object detection to distribution shifts such as synthetic perturbations and spatial transformations. We study a class of realistic object detection settings wherein the target objects have control over their appearance. To this end, we propose a reversed Fast Gradient Sign Method (FGSM) to obtain these angelic patches that significantly increase the detection probability, even without pre-knowledge of the perturbations. In detail, we apply the patch to each object instance simultaneously, strengthening not only classification, but also bounding box accuracy. Experiments demonstrate the efficacy of the partial-covering patch in solving the complex bounding box problem. More importantly, the performance is also transferable to different detection models even under severe affine transformations and deformable shapes. To the best of our knowledge, we are the first object detection patch that achieves both cross-model efficacy and multiple patches. We observed average accuracy improvements of 30% in the real-world experiments. Our code is available at: https://github.com/averysi224/angelic_patches.
BEV@DC: Bird's-Eye View Assisted Training for Depth Completion

Depth completion plays a crucial role in autonomous driving, in which cameras and LiDARs are two complementary sensors. Recent approaches attempt to exploit spatial geometric constraints hidden in LiDARs to enhance image-guided depth completion. However, only low efficiency and poor generalization can be achieved. In this paper, we propose BEV@DC, a more efficient and powerful multi-modal training scheme, to boost the performance of image-guided depth completion. In practice, the proposed BEV@DC model comprehensively takes advantage of LiDARs with rich geometric details in training, employing an enhanced depth completion manner in inference, which takes only images (RGB and depth) as input. Specifically, the geometric-aware LiDAR features are projected onto a unified BEV space, combining with RGB features to perform BEV completion. By equipping a newly proposed point-voxel spatial propagation network (PV-SPN), this auxiliary branch introduces strong guidance to the original image branches via 3D dense supervision and feature consistency. As a result, our baseline model demonstrates significant improvements with the sole image inputs. Concretely, it achieves state-of-the-art on several benchmarks, e.g., ranking Top-1 on the challenging KITTI depth completion benchmark.
ProTéGé: Untrimmed Pretraining for Video Temporal Grounding by Video Temporal Grounding

Video temporal grounding (VTG) is the task of localizing a given natural language text query in an arbitrarily long untrimmed video. While the task involves untrimmed videos, all existing VTG methods leverage features from video backbones pretrained on trimmed videos. This is largely due to the lack of large-scale well-annotated VTG dataset to perform pretraining. As a result, the pretrained features lack a notion of temporal boundaries leading to the video-text alignment being less distinguishable between correct and incorrect locations. We present ProTéGé as the first method to perform VTG-based untrimmed pretraining to bridge the gap between trimmed pretrained backbones and downstream VTG tasks. ProTéGé reconfigures the HowTo100M dataset, with noisily correlated video-text pairs, into a VTG dataset and introduces a novel Video-Text Similarity-based Grounding Module and a pretraining objective to make pretraining robust to noise in HowTo100M. Extensive experiments on multiple datasets across downstream tasks with all variations of supervision validate that pretrained features from ProTéGé can significantly outperform features from trimmed pretrained backbones on VTG.
Exploring the Effect of Primitives for Compositional Generalization in Vision-and-Language

Compositionality is one of the fundamental properties of human cognition (Fodor & Pylyshyn, 1988). Compositional generalization is critical to simulate the compositional capability of humans, and has received much attention in the vision-and-language (V&L) community. It is essential to understand the effect of the primitives, including words, image regions, and video frames, to improve the compositional generalization capability. In this paper, we explore the effect of primitives for compositional generalization in V&L. Specifically, we present a self-supervised learning based framework that equips existing V&L methods with two characteristics: semantic equivariance and semantic invariance. With the two characteristics, the methods understand primitives by perceiving the effect of primitive changes on sample semantics and ground-truth. Experimental results on two tasks: temporal video grounding and visual question answering, demonstrate the effectiveness of our framework.
Phone2Proc: Bringing Robust Robots into Our Chaotic World

Training embodied agents in simulation has become mainstream for the embodied AI community. However, these agents often struggle when deployed in the physical world due to their inability to generalize to real-world environments. In this paper, we present Phone2Proc, a method that uses a 10-minute phone scan and conditional procedural generation to create a distribution of training scenes that are semantically similar to the target environment. The generated scenes are conditioned on the wall layout and arrangement of large objects from the scan, while also sampling lighting, clutter, surface textures, and instances of smaller objects with randomized placement and materials. Leveraging just a simple RGB camera, training with Phone2Proc shows massive improvements from 34.7% to 70.7% success rate in sim-to-real ObjectNav performance across a test suite of over 200 trials in diverse real-world environments, including homes, offices, and RoboTHOR. Furthermore, Phone2Proc's diverse distribution of generated scenes makes agents remarkably robust to changes in the real world, such as human movement, object rearrangement, lighting changes, or clutter.