Reviewerly/exHarmony huggingface dataset:
DESIGNING AN INFORMATION SYSTEM SIMULATION OF PSYCHOLOGICAL TEST QUESTIONS USING THE C4.5 METHOD AT THE WEB-BASED HRC LAVANDA PSYCHOLOGY BUREAU

Psychological tests or psychological tests are a diagnostic effort with specific measuring tools created by psychologists to reveal a picture of a person's potential or to distinguish a person's behaviour from others through particular problems. Not all psychological tests can be easily computerized, and an accounting application can be easily modelled mathematically. At the very least, it must be admitted that at this time, there are very few psychological tests in Indonesia that are well computerized. It will be troublesome if the test is intended for recruitment purposes, especially if the company concerned needs the test results as quickly and accurately as possible. Seeing this background, the author wants to help and provide easy solutions by utilizing the internet media, a field of information and media that is very useful for everyone. The C4.5 method is applied to classify personality test questions, interest aptitude tests, SPM tests, and arithmetic tests to produce accurate calculations for the classification of psychological test questions. With the information system for the psychological test questions using the C4.5 method, it is hoped that the public can more easily access the simulated psychological test questions easily and quickly
COMPARISON OF CLASSIFICATION ALGORITHMS FOR ANALYSIS SENTIMENT OF FORMULA E IMPLEMENTATION IN INDONESIA

The Formula E racing series has become one of the world's most prestigious competitions. In 2022, Indonesia hosted the famous Formula E race. The event possesses the potential for economic benefits for Indonesia worth 78 million euros through the arrival of 35,000 spectators. Indonesians are enthusiastic about Formula E since it allows their nation to encourage tourists and gain international prominence. However, some people do not support this event. Since they regard that amid the COVID-19 pandemic, it is preferable for the government to focus on people affected by the pandemic rather than support a Formula E event. This study compares the Support Vector Machine and Naive Bayes algorithms in classifying public opinion in the Formula E race. This study gets its information from user comments on social media platforms, especially Twitter. The stages start with text preprocessing and include cleaning, case folding, tokenization, filtering, and stemming. Proceed with weighting using the TF-IDF approach. Data testing uses a confusion matrix to evaluate the classification results by testing accuracy, precision, and recall. Categorizing public opinion using the SVM algorithm has an accuracy of 82 percent, a precision of 97.86 percent, and a recall of 77.90 percent. On the other hand, the accuracy of the Naive Bayes technique is more limited, at 87.54 percent. Society's opinion on Twitter shows positive sentiment towards implementing Formula E.
Analysis of School Participation Rates and Their Implications on Poverty Level in Mediation of Per Capita Income in Hulu Sungai Utara Regency

Poverty is the inability to meet the minimum standard of basic needs caused by various factors such as low access to education. This study aims to analyze the effect of school enrollment rates on per capita income, the effect of school enrollment rates and per capita income on the percentage of poor people, and the effect of school enrollment rates on the percentage of poor people through per capita income. This study uses a quantitative descriptive approach. Sampling in this study uses purposive sampling. The unit of analysis is data on School Participation Rate (APS), Percentage of Poor Population, and income per capita (GDP per capita) in Hulu Sungai Utara Regency. Furthermore, the data were analyzed using descriptive analysis and inferential analysis. The results showed that there was no significant effect of the school enrollment rate on per capita income, there was a significant effect of the school enrollment rate on the percentage of the poor population, and there was no negative and statistically significant effect of the per capita income on the percentage of the poor population, there was a negative mediating effect of the variable number School participation through per capita income to the percentage of poor people.
Resource allocation in Education and Socio-economic Education Development in the Small Industry in India

Economy of India can't accomplish the objective of sustainable economic development and education about small industries to the resource like human resources, until or unless it can put a generous sum in human resources. Education is a fundamental factor of development. It does not just improve the personal satisfaction of an individual yet in addition improves the social advantage of the public. The motivation behind this examination to discover how public expenditures on education can improve the economic and social state of the society in India. Regardless, the issue that whether further developed level of education coming about on the grounds that more education spending can advance economic growth is yet sketchy. A few economic and social analysts and researchers have maintained the two-sided connectivity between these two factors, yet some are recommending that economic growth essentially animates government to spend more on education, not the substitute way. The research question of this paper is "do education and expenditures on education get economic and social ith eduction of small industry advancement"? Considering this research issue, the current paper utilizes Granger Causality methods to conclude the causal connection between government's education spending and socio-economic development in India for the period 1972-2021. Results uncovered that there is no short run causality between government expenditure on education and socio-economic growth, yet economic growth influences public spending on education. This provides guidelines to the new education policy(NEP) makers that they should priorities their attention towards allocation of development and non-development expenditures of government’s budget to enhance the quality of education and welfare of individuals in the society. Special focus should be given on the compulsory primary education which is already a part of sustainable development goals.
Metode K-Means dalam Visualisasi Berbasis Google Map terhadap Klasterisasi Koordinat BTS (Base Transceiver Station)

The supervision of the Telecommunication Tower or Base Transceiver Station (BTS) in Kerinci Regency is carried out by the Kerinci Regency Communication and Information Office. Supervision is carried out by monitoring and monitoring all BTS locations in Kerinci Regency. The problem faced by the Supervisory Team is the grouping of BTS based on the proximity of the distance between BTS based on the number of supervisory teams. This study aims to make it easier for the BTS Supervisory Team to carry out supervision by clustering coordinate points based on the proximity of the distance between BTS based on the number of supervisory teams with visualization based on google map. BTS coordinate data is used as a reference point for grouping. The data used in this study is the BTS coordinate point data in 2021, sourced from the E-Government Service Division of the Communication and Information Office of Kerinci Regency. The dataset consists of 78 BTS coordinate points. Data processing in this study uses the clustering method using the K-Means algorithm. The results in this study obtained 3 BTS Clusters, namely Cluster 1 (L2) Near Distance (JD), Cluster 2 (L1) Medium Distance (JM), Cluster 3 (L3) Long Distance (JJ). The results of visualization of the BTS cluster based on google map provide convenience for the BTS supervisory team in conducting surveillance based on the cluster
Development Of Learning Tools For Case Method-Based Cake Decoration Courses In Improving Students' Critical Thinking Skills

This study aims to determine the process and application of cake decorating learning tools in improving students' critical thinking skills. The results of the study indicate that the Inner Case Method-based learning device has met the validity criteria. Based on the results obtained in the field, there is an increase in the percentage of each data in the field from the simulation stage then an increase is made at the trial stage. Based on the data analysis, the learning device developed meets the criteria with a validity value of 3.86 which means it is valid without revision, a practical value of 3.32 which means a high level of practicality, and can increase the average critical thinking ability test score by 74%.
Collaborative Virtual Reality Environment for Training Load Movement with Overhead Bridge Cranes

In the last decade, the rapid development and the price reduction of immersive Virtual Reality (iVR) devices allow its application to a wide range of applications. The sense of immersion and presence that these iVR devices produce surpasses any other display. These unique characteristic opens up new ways of training in Occupational Risk Prevention (ORP). iVR can create applications in collaborative training environments that mimic real situations and reinforce collaborative work and avoids unnecessary risks to the user in their training, as well as to other people or equipment that would exist if working with real equipment. Overhead cranes are one of the most interesting elements for the application of iVR training simulators. Firstly, because they are present throughout the production space and their movement involves the displacement of heavy loads that are not always well balanced. In addition, these movements occur in areas where other operators might be present and, in some cases, their collaboration is necessary during the movement stage. This research presents the design of a collaborative iVR application for training the movement of loads with overhead cranes. This developed application focuses on providing the user with the ability to proficiently operate an overhead crane. The usefulness of the iVR application was tested with 3 experienced overhead crane operators and 29 undergraduate students. These users reported that the experience was enjoyable and felt that the iVR environment was realistic and that the application would be useful to train how to handle an overhead bridge crane.
E-Book for education in pandemic era

During the COVID-19 pandemic when lectures are conducted online, and students are prohibited from going to campus or leaving their house, learning materials that are easily accessible are required, one of which is e-books.E-books enable easy reading and is highly accepted among students.In addition, to face creative industry competition, electronic textbooks are very much needed.This research is to find out if e-books will help students in the learning process and make studies easier for students.The study aims to ascertain the level of acceptance of e-books for academic use among students.This study uses a survey method in the elective small class for making illustration concepts with a total class enrolment of 15 students.The instrument used was a questionnaire to measure response to the e-book.The results of the questionnaire showed that 99% of students stated that using e-books facilitates and helps the learning process.The results of this study reveal that students have a high acceptance rate of e-books for academic use.Moreover, ebooks are easy to integrate with the online learning media used.The results of this study are expected to encourage universities to strengthen the use of e-books as learning and teaching materials in lectures.
Digital space design as a show room (case study: Art exhibition 2021 Unjuk Rupa: Life after pandemic)

Technology affects the world of daily life and even enters art.One technology that affects the art world is the digital exhibition space.As we know, the world of art is identified with exhibitions and direct performances attended by art lovers.Virtual showrooms become a choice so that exhibition activities can still be held amid the pandemic situation by inviting the appreciators of art to attend the exhibition.The literature study was conducted to review the theory or view of experts regarding the exhibition of artwork and digital showrooms.The results of the study digital showrooms can be used as an alternative space to run online, facilitate artists and audiences, even though the digital showroom cannot replace the real experience possessed by the conventional gallery.Art Exhibition 2021 Life After Pandemic is a case study of how the digital showroom functions to make artists' practice easier online.This study aims to provide an example of designing a digital space as a substitute for a conventional showroom.
Interrelated components: Environmental graphic design at Husein Sastranegara International Airport

Environmental Graphic Design (EGD) in a building is an important element.One implementation of EGD is at international airports, which can help passengers get information and find directions.This study discusses the EGD at Husein Sastranegara International Airport, which was designed by Nusaè.It has been redesigned following the design of the airport building, which was renovated in 2015.This international airport is the gateway to West Java for both local and foreign tourists.Descriptive qualitative research method by analyzing EGD is applied to Husein Sastranegara International Airport with pyramid signage.The findings of this study are that EGD at international airports does not only prioritize aesthetics, but also considers legibility and readability based on the habits of people who visit a site.The benefits of this research can be an inspiration and reference for design disciplines in the design of EGD.
Halal jewelry from marine biota waste in sustainable product design context

Nowadays, with the increasing world population, the production and consumption of disposable products is very high.Thus, causing waste that fills the land and sea.Not only waste from humans, but the Indonesian sea also produces marine biota waste that is usually stranded on the coasts.Waste of marine life on Santolo Beach, Garut, produces a negative impact on public health and causes environmental disturbance if left around the beach as only a part of it is decomposed in the soil and the rest remains as waste.The purpose of this paper is to design jewelry that also has a traceable supply chain, and can also contribute to the welfare of the environment and local community of Sagaranten, Sukabumi.This can be interpreted as halal jewellery.The author interprets and reinterprets the ethical halal to be applied to jewelry to be Halal in the context of Sustainable Product Design (SPD).This SPD will demonstrate the meaning of halal jewelry by processing, environmentally friendly materials as well as various other considerations in the social and economic fields to achieve sustainable profit-making products.
Painting with algorithms: The potential for using the P5.js programming language for new media artist

Generative art is an art form that uses the programming language.It is used by artists, designers, and programmers as a medium to create artwork with a digital media platform that has unlimited potential.This article attempts to show the tendency of new media artists to use programming languages, especially creative code such as JavaScript library p5.js as a medium for their works.This article focused on visual artworks of contemporary new media artists who use ideas that develop from images that were previously processed by artists in the field of painting, photography, cinema, and video art.The image can be processed in such a way with computer programming by using the qualitative method, with special attention on technology and how it influences the technicalities and ideas of art medium.The main data for this research is the interview article with a new media artist who uses p5.js, along with literature and journals about media art and computer art history, this research will determine how the artist sees the p5.js as a medium that enriches the new media art and contemporary art in Indonesia.
Implementation of user-centered design (UCD) approach to human-centered design (HCD)-based mass application (non-profit organization case)

Our study is to design an app and web to digitalize blood donation for Indonesian Red Cross (IRC), the national association in Indonesia that is engaged in the social and humanitarian field, among cities in Indonesia.This non-profit service comprises a complex administration system that is required to be managed.A mobile application with User-centered Design (UCD) can provide up-to-date data anywhere at any time will help the Indonesian Red Cross provide better service to blood donors.This study also uses in-depth interviews conducted directly with users and combines UCD theory used in the website creation process.Interviews were conducted directly with daily officers and people involved in the hope of providing a better user experience.After the data are collected, the app will make the data available both in the form of web for IRC officers and in mobile phones through the mobile apps.
Interactive Machine Learning of Musical Gesture

This chapter presents an overview of Interactive Machine Learning (IML) techniques applied to the analysis and design of musical gestures. We go through the main challenges and needs related to capturing, analysing, and applying IML techniques to human bodily gestures with the purpose of performing with sound synthesis systems. We discuss how different algorithms may be used to accomplish different tasks, including interacting with complex synthesis techniques and exploring interaction possibilities by means of Reinforcement Learning (RL) in an interaction paradigm we developed called Assisted Interactive Machine Learning (AIML). We conclude the chapter with a description of how some of these techniques were employed by the authors for the development of four musical pieces, thus outlining the implications that IML have for musical practice.
Psychological Safety as a catalyst for Knowledge Sharing

Abstract The power of knowledge has become one of the main pillars on which one can rely on in a world governed by unpredictability and constant change. The process of knowledge sharing requires a trust climate in which one voluntarily choose to exchange information, values, and beliefs, making Psychological Safety (PS) a shelter to consider under the current hypercompetitive environment, allowing individuals to freely speak up and take risks. The present paper brings into attention creativity, trust, innovation, and transformational leadership as significant pillars of PS, highlighting the bilateral relation between them in conjunction with its effect on Knowledge Sharing. Using a qualitative methodology through bibliometric research in VOSviewer, 759 publications were taken into account to design a statistical bibliography map created by 304 keywords. The results of the paper indicates a positive effect of PS on knowledge sharing process, which is being mediated by innovation, creativity, trust, and transformational leadership.
AI, intelligent robots and Romanian drivers’ attitudes towards autonomous cars

Abstract Products and services based on some form of Artificial Intelligence are beginning to represent an ever-increasing presence in consumers’ daily lives. Already, technologies such as algorithms based on machine learning, digital personal assistants, chatbots, smart devices generically labeled as the Internet of Things, and ultimately physical robots, are all becoming a daily presence in consumers’ lives, conscientiously or unconscientiously, all incorporating a certain degree and level of development and application of Artificial Intelligence. Artificial Intelligence is not without controversy and the debate around it concentrates on several aspects. From the get go, even attempting to define AI will lead to unavoidable debates about what it is and what it is not, how broad can the definition be, so as to cover many of the things we presently call Artificial Intelligence. Once a definition is agreed, usually a broad one, several categories emerge that could represent current applications of Artificial Intelligence, such as recommender algorithms, intelligent assistants, chatbots, and intelligent robots – with respect to the latter, autonomous vehicles are perhaps the most common occurrence. All of these applications of AI have many things in common, but none like the fact that their success depends on being able to feed on enormous amounts of consumer generated data. This opens the door to how this data, largely personal in its nature, is used and the underlying privacy issues that accompany it. To compound the problem, some promote the idea that Artificial Intelligence could advance to a level called AGI where machines would develop self-conscious attributes capable of escaping human control with all accompanying perils to the very existence of humanity. Equally important is how AI may impact on people’s lives, at present, but especially in the future, and how individuals eventually perceive, position themselves and are willing to accept Artificial Intelligence. This paper presents the results of a survey conducted among Romanian drivers in 2021 aimed at revealing how they position themselves in relation to the emergence of autonomous, self-driving cars. It identifies both potential benefits which drivers may associate with self-driving cars, as well as risks and concerns they might have. The balance between the two is critical in driving up acceptance of these technological advancements in our vehicles which are set to become the norm in a nearer or more distant future.
Formulas for counteracting cyber threats in regards to computer products supply chains

Abstract Technological evolutions have brought truly meaningful benefits, but also new challenges for which suppliers of computer product supply chains have had to find solutions. Cyber-attacks are being conducted by teams of cybercriminals who are highly skilled in computer science. There have been many episodes where governments of some countries financially supported such an attack on a public company or institution. The cyber-attacks problem is not new, and the economic damage it can do is truly impactful. I’ve undergone an analysis of relevant literature in order to identify the key factors and the limitations that supply chains are facing when it comes to computer products. Following ample research, I’ve formulated the research questions which I believe to be essential in providing answers that can bring contributions to the field: “What are the main challenges that computer products supply chains are facing?”, and “In what way can we limit these attacks?” The results of the analysis classify the challenges in three key dimensions: hijacking updates, undermining code signing, and destroying the free access code. These challenges can be diminished by different strategies of securing the supply chains. I have identified three essential ways to secure the computer products supply chains: risk management, vulnerability management, and practices for disclosing the identified vulnerabilities. The results of the study show that the challenges to public or private organizations can be limited by having a good understanding of the framework behind a cyber attack, as well as close collaboration between the supplier and the customer.