Reviewerly/exHarmony huggingface dataset:
Enhancing the Performance of Android

Abstract: In the present day, with the increasing popularity of the android operating system, applications being built on the Android SDK draw much attention. However, some applications built on android tend to have a cumbersome interface causing inconveniences to users. This can be reduced by eliminating the redundancies during the build of these applications. List view is commonly used in android applications to arrange a list of scrollable items in a sequential order. This consumes a considerable amount of memory and CPU utilization resulting in the degradation of the applications. One proposed solution to this can be the introduction of the RecyclerView. The RecyclerView traditionally replaces the GridView and the ListView which were previously used in android applications. This improvement is achieved by recycling the views which are out of the visibility of the user inturn enhancing both the ListView as well as the GridView. Networking in android was previously a nightmare for developers where they had to retrieve and analyze their own data. Data transfer is performed in Android applications using a Web REST API. Development speed can be enhanced by efficient data analysis by utilizing a library from the entire range of REST client libraries. REST (Representational State Transfer) has become the most commonly used way for creating, publishing, and consuming Web services, exploiting JavaScript Object Notation (JSON) as a data exchange format. The most used libraries for accessing the REST Web APIs today are Android Volley and Retrofit. An android device is hindered by limited power, memory and resources. Several architectures such as MVC(Model-View-Controller), MVP(Model-view-Presenter) and MVVM(ModelView-Viewmodel) are commonly used in the development of android applications. In order to develop applications with efficient CPU utilization, reduced memory usage and a lowered execution time, the most suitable of these architectures is to be utilized
Online Shopping E-commerce Android Application and E-commerce Website Development

Abstract: We are Designing an app that directly sells its products to the customer. As compared to other apps which have tie-ups with with multiple retailers. Eg: Amazon is an online shopping App which is collaborated with multiple companies, So Amazon becomes the 3rd party vendor. Due to our App there will be no such 3rd party vendor in the whole sale process because by using our App customers will be directly connected to the manufactures of the products. By using this application customers can directly get the required products of the Company directly from the company that to in manufacturing rates. By using the website of our client one will be able to compare wide range of products and also be able to purchase those. This report will be consisting all the design plan of the app as well as the design plan for the client website &amp; Search Engine Optimization for the same
The impact of psychosocial working conditions on information security behaviour in the nuclear industry

Purpose The purpose of this paper is to investigate the relations among job resources, value conflicts, information security climate and information security behaviour in the nuclear industry. Design/methodology/approach Longitudinal questionnaire data on information security climate and psychosocial working conditions were collected from two organisations in Sweden (response rate 62% and 59%, respectively). Findings A high occurrence of value conflicts decreased the participative information security behaviour, while psychosocial job resources and high job demands had positive effects on such behaviour. High rule-compliant information security behaviour led to fewer perceived value conflicts. When job resources were high, high job demands had a positive effect on rule compliance. Information security climate had a strong and positive cross-sectional relationship with information security behaviour but no longitudinal influence on behaviour. This suggests that the time interval, one year between measurements, may have been too long and events between measurements may have masked the causal process. Originality/value As one of very few longitudinal studies of information security, this study illuminated causal relationships regarding information security behaviour that have not been possible to identify in previous cross-sectional research. This enables better understanding of psychosocial phenomena and processes of importance for information security. This study does not provide conclusive results but indicates new important directions for research.
Efektifitas Pembelajaran E-learning Berbasis Sosial Media pada Anak di Masa Pandemi Covid-19

Covid-19 (Corona Virus Disease 19) is an outbreak of a disease originating from a new type of virus that was first discovered in Wuhan, China in December 2019 and has never been previously identified to attack human.the government issued new rules such as learning from home which is carried out using the e-learning method. This research (literature review) aims to find out the effectiveness of social media-based e-learning learning for children during the 19th pandemic. This study explores quantitative evidence published in electronic database such as Proquest and Google Sholar. By using a journal search strategy, the results were 4 articles that became the main references in the preparation of this research. Author can see a significant effect of e-learning on children during the covid-19 pandemic. Based on the results of research from the literature review, it can be concluded that e-learning learning for PAUD and elementary school age children is less effective, judging from the teachers and parents of students who say that children experience a decline in learning. It is hoped that in the future there will be a more effective and effecient online learning model that can be accepted by children, teachers and parents during this pandemic.
Embedded Implementation of Social Distancing Detector Based on One Stage Convolutional Neural Network Detector

The recent COVID-19 is a very dangerous disease that intimidates humanity. It spreads very fast and many rules must be respected to reduce its prevalence. One of the most important rules is the social distance which means keeping a safe distance between two persons. A safe distance must be one meter or more. Respecting such rules in public spaces is a very challenging task that needs the assistance of artificial intelligence tools. In this paper, we propose a social distance detector using convolutional neural networks. The detector was based on the Yolo model with a custom-made backbone to guarantee real-time processing and embedded implementation. The backbone was optimized to make it suitable for embedded resources. The inference model was evaluated on the Pynq platform. The model was trained and fine-tuned using the MS COCO dataset. The evaluation of the proposed model proved its efficiency with a precision of 87.98% while running in real-time. The achieved results proved the efficiency of the proposed model and the proposed optimization for embedded implementation.
Hand Gesture Recognizing Model Using Optimized Capsule Neural Network

Hand gestures are a sort of nonverbal communication that may be utilized for many diverse purposes, including deaf-mute interaction, robotic manipulation, human-computer interface (HCI), residential management, and healthcare usage. Moreover, most current research uses the artificial intelligence approach effectively to extract dense features from hand gestures. Since most of them used neural network models, the performance of the models influences the modification of the hyperparameter to enhance recognition accuracy. Therefore, our research proposed a capsule neural network, in which the internal computations on the inputs are better encapsulated by transforming the findings into a tiny vector of information outputs. Moreover, to increase the accuracy of recognizing hand gestures, the neural network has been optimized by inserting additional SoftMax layers before the output layer of the CapsNet. Subsequently, the findings of the tests were assessed and then compared. This developed approach has been beneficial across all tests when contrasted against state-of-the-art systems.
Pengembangan Perangkat Pembelajaran IPS SMP/MTs Kelas VIII untuk Melatih Keterampilan Sosial Siswa

Many students put down Social Studies as boring class, because the learning model is less variable and poor of media. So that the development of learning media in the form of Student Textbooks (Buku Ajar Siswa) is made. The study design using type 4-D (define, design, develop, disseminate) development and research plan one group pretest-posttest design. The collection data method is observation, test, and quetionnaires. in trial of textbook difficulty level in category at very low or very easy to understand and can be regarded as reliable instrument to measure feasibility RPP quality. Average score in each social skill including contributing ideas/opinions, being good listener, and respecting friend’s opinion was 89,69; 90,44; 90,03, which is on very high category. The student response toward components, newness, ease of understand, and practicing social skill of the device obtained percentage in a row was 72,92%, 79,69%, 79,69%, 65,63%, which shows the response of the student is very high. The study concludes that the learning device has high efecctiveness and quality to improve the study result and student’s social skill. Based on this research, so that it can be used by social studies teachers in order to develop devices according to the nature of the material being taught to suit the learning objectives.
Pemetaan Orthophoto Untuk Rencana Pembuatan Peta Rawan Longsor

Landslides are one of the natural disasters that often occur in Indonesia. The area can be seen geologically by having a hilly land surface with quite steep soil conditions. Several factors cause landslides such as rainfall, sloping slopes, soil type, and the presence of vibration. One region that is classified as a landslides prone area is Pandansari Village, Ngantang District, Malang Regency. This is because some areas of Malang Regency are hills with quite steep land slopes, erratic rainfall conditions and land used that is not under the type of soil. The process of data sampling and processing is carried out by utilizing photogrammetric mapping and Geographic Information Systems in identifying landslide disasters. The processed data is the result of the photogrammetric mapping, namely orthophoto and DEM which can later be used for the landslide identification process. The results of the research in the first year are in the form of orthophoto which will later be used as data for making landslide-prone maps for the Pandansari Village area, Ngantang District, Malang Regency, and landslide-prone maps by utilizing the required data parameters as supporting data for identifying the level of landslide susceptibility. This study will be useful for the of the Pandansari Villager, Ngantang District, Malang Regency to determine the level of vulnerability from low to very vulnerable class, so people can anticipate landslides.
Pengembangan Model Pembelajaran Diskusi dan Personal Investigation Berbasis E-Learning terhadap Domain Psikomotorik Siswa di SMK Negeri 1 Kota Jambi

The learning model itself has many types, designs and forms that can be selected according to the situation, conditions, time and place of implementation of the implementation of the learning model. In fact, the use of the learning model itself tends to be an option for a teacher when teaching and learning activities take place so that the delivery of material can be more optimal, moreover the learning is held in a class that is large enough and requires facilities so that the delivery of material can be carried out properly. The psychomotor domain of most of the students in both the control and experimental classes was the same. That is, the ability to apply the message from the material presented will not necessarily succeed if it only relies on intelligence alone if it is not accompanied by better direction, apart from the intervention of the teacher in the field of study concerned so that students are better at working on practical questions better. Thus, the ability of students is not only measured by the extent to which they are able to know, understand, and absorb new sources of information from messages conveyed on the subject matter given alone. However, the benchmark of how and to what extent students will be able to apply to a problem at hand must certainly be considered again, especially in teaching and learning activities through e-learning.
Analisis Spasial Terhadap Tingkat Kerawanan Banjir DAS Kenali Kecil Menggunakan Metode SNI 8197:2015

Floods are the most common disasters in almost all places, including Indonesia and Jambi City in particular. Areas that are directly exposed to the threat of flooding are in the Watershed. Land conversion is one of the causes of flooding in the Kenali Kecil watershed. This study uses the standard SNI 8197:2015 regarding the Flood Hazard Mapping Method 1:50,000 and 1:25,000 scale. The approach used is landscape analysis, which emphasizes the process of forming natural systems on the earth's surface. This study aims to analyze and produce a map of the level of flood vulnerability in the Kenali Kecil watershed area. The data needed in this study are ten days of rainfall data, slope data and land cover data. Slope data was obtained from DEMNas data processing and land cover data was obtained from manual digitizing of Google Earth's High-Resolution Satellite Imagery data. Data processing uses ArcMap software with scoring and overlay techniques. The results showed that the Kenali Kecil watershed had a dendritic pattern with an area of 15.68 km2 and located in 5 villages, namely: Bagan Pete, Kenali Besar, Penyengat Rendah, Mendalo Darat and Pematang Gajah. The basic rainfall of the Kenali Kecil watershed is 204.21 mm, the slope is mostly &gt;4% and the land cover is mostly residential. Based on the SNI 8197:2015 procedure and the results of the scoring and overlay process with ArcMap, the flood susceptibility level of the Kenali Kecil watershed is at a medium hazard level of 8.25 km2 (52.6%) and a height of 7.43 km2 (47.4%).
The Students’ Difficulties in Reading Comprehension at The Second Semester (A2) FKIP in Batanghari University Jambi Academic Year 2021

In this researcher centers on the troubles in reading comprehension by the second semester of students ‘of FKIP in Batanghari University. In this plan, analyst utilized quantitative method. Subject of the analyst is students’ second semester (A2). The researcher used Purposive sampling to select the sample consists of 10 students. There was just only one class of the second semester. The technique of collecting data was by using a test by multiple choice consisted of 20 question items and questionnaire with Likert scale was utilized to gather information. Based on the finding of students’ reactions in questionnaire, they were with score weak criterion. The researcher it can be concluded that the most under studies had trouble in Reading Comprehension. Furthermore, Reading Comprehension test only two students got high scores 90. And Average 49, 5. It is demonstrates that the students have troubles in answering reading comprehension test The researcher it can be concluded that the most students had difficulty in Reading Comprehension. It is recommended that to have a great of perusing comprehension, understudies ought to learn more approximately the perusing comprehension and continuously perusing English content such as perusing aptitudes and doing hone perusing test.
Memikirkan Kembali Kurikulum Literasi Media di Sekolah Dasar

The emergence of information and technologies massively brings about changes in society. The later implicate to the increasing use and ownership of the digital media. These changes entangled educational concerns in which elementary age students have been active users of digital media and have more times interact in a connected internet digital manner without cultivated with literacy media curriculum at school in which consequently bearing literacy media divide. Reflected from the phenomenon, it is urged for government to rethinking media literacy curriculum for elementary school. This article intended to overview potentially educational policies of integration literacy media into curriculum. This article used qualitative research with library research approach. The references derive from books, scientific journals, government documents, and research reports. All the data analyzed through processes of data reduction, data display, and drawing conclusion. The results showed that it is urges to integrate literacy media into elementary school curriculum in order to prevent the media literacy divide among students.
Pembiayaan Pendidikan Formal Tingkat Dasar

According to the constitutional mandate, it is obligatory to provide education for citizens. To provide quality education, a large amount of funding is needed. The education budget of 20% of the APBN is not sufficient to provide education for all citizens who have the right to education. The private sector is expected to participate in providing education. The government provides financial assistance to support private schools that need it. The research was conducted qualitative methods. Data collection was carried out through literature study, then completed with interviews and observations, to see the conditions that occurred. Funding sources for basic level formal education institutions consist of school tuition, government assistance (BOS) and assistance from the community. However, not all elementary schools can take advantage of these three sources of funding. Public schools do not charge tution, there are private schools that have not or have not yet received BOS. Based on these sources of funds, schools prepare estimates of cash receipts and disbursements. Then a pro forma balance statement is prepared, to see the profit or loss that will be experienced. After that, schools already have budget implementation guidelines or RAPBS.
Gamma Noise Removal Using High Order Total Bounded Variation Approach

In this article, the author proposed a new method for image despeckling and deblurring under Gamma noise and blur, based on high-order total bounded variation model. The suggested technique avoids the staircase effect, although preserves the edges, textures and fine features in the recovered image. In addition, the author proposed a strongly convex model to get the global optimal solution. To solve this algorithm numerically, split Bregman (SB) method is introduced. Following that, experimental results are provided to testify both in terms of efficiency and effectiveness. The proposed algorithm is better than compared to the standard total bounded variation approach.
Perancangan Magazine Motor Custom di Kota Padang

Custom motorcycle was born to adapt to a builder and owner's will on character, shape, idea, and imagination. The custom culture is a primary part of a custom motorcycle. Printed media such as magazine plays an active role in developing custom culture in Padang. Magazine becomes a source of information capturing history on years and objects which are used as content. This magazine contains specifications and descriptions from some custom motorcycle's owners. With macro and micro photography techniques, the information is expected to be easily understood. The purpose of this design is to provide information regarding custom motorcycles with people interested in the custom motorcycle scheme as the target audience. The method of this design is Four-D method: define, design, development, disseminate. The method of analysis is 5W+1H (what, where, who, when, why, and how). The main medium in this design is magazine, simply arranged so it is easy to understand, and supported by media such as t-shirt, headband, tote bag, keychain, sketchbook, sticker, and Instagram feed so the information of this design is right on target.Keywords: Custom Motorcyle, Magazine.
PERANCANGAN MOTION GRAPHIC BAHAYA GAME ONLINE BAGI REMAJA KOTA PADANG

The purpose of this design is to provide encouragement to teens in overcoming the dangers of playing excessive online games. The design method used is the glass box method which is a rational and logical design, and through several stages that are considered by the designer.Designing interesting and well-conveyed motion graphics, the designer conducts research and data collection by observing, interviewing and studying literature. With this problem the solution to overcome the dangers of online games in adolescents is to socialize audio visual form of motion graphics about the dangers of playing online games for adolescents in the city of Padang. This design is supported by several supporting media such as: Poster, T-shirt, Totebag, Key Chain, Sticker, Notebook, CD Cover and CD Label.Kata Kunci : Motion Graphic, Game Online, ILM, a Teenager, Padang City.
Differentially Private Histograms in the Shuffle Model from Fake Users

There has been much recent work in the shuffle model of differential privacy, particularly for approximate $d$-bin histograms. While these protocols achieve low error, the number of messages sent by each user -- the message complexity -- has so far scaled with $d$ or the privacy parameters. The message complexity is an informative predictor of a shuffle protocol's resource consumption. We present a protocol whose message complexity is two when there are sufficiently many users. The protocol essentially pairs each row in the dataset with a fake row and performs a simple randomization on all rows. We show that the error introduced by the protocol is small, using rigorous analysis as well as experiments on real-world data. We also prove that corrupt users have a relatively low impact on our protocol's estimates.
BAHAN AJAR E-BOOK PENDIDIKAN AGAMA ISLAM: STUDI PADA SEKOLAH MENENGAH PERTAMA NEGERI 1 MUARA TELANG

This research is motivated because there is a problem that there are many students whose interest in learning is lacking, especially for textual learning. Students prefer to learn instantaneously using internet facilities. done by the teacher. Whereas on the other hand, there is a problem of students not daring to express their opinions in class because of the lack of knowledge of the students themselves. This research uses qualitative methods. data using observation, interviews, and documentation. Data analysis uses qualitative data analysis techniques. The results showed that the implementation of e-books in PAI learning at SMP Negeri 1 Muara Telang ran smoothly because it was supported by communication and interaction factors between individual students and teachers well established, the characteristics of teachers and students who had the ability to use e-books, attitudes and the mindset of the teacher and students to work together towards progress together and the financial situation of parents who support, the good habits of parents, students and the environment from the socio-cultural aspects and a conducive school climate cooperate with each other for school progress. The obstacles in implementation are the unprepared attitude of students and the state of equipment that is not supportive.&#x0D;