Reviewerly/exHarmony huggingface dataset:
Improving Children's Early Reading Skills Through Inductive Models of Pictorial Words in Kindergarten

Improving children’s early reading skills through pictorial inductive gamest at kindergarten Al-hiro Sidoarjo is the goal to be achieved in this study; this research uses a type of classroom action research; the approach used in this study is qualitative. The data collection methods used are observation and documentation. The data analysis technique used descriptive analysis from the beginning to the end of the study. With a focus on children's early reading skills, early reading skills are children's ability to recognize letters, read combinations of letters in syllables, and read combinations of syllables into a simple word consisting of two patterned syllables. The letters taught consist of consonants and vowels comprised of a, i, u, e, and o. The teaching of syllables introduced in the k-v-k-v pattern (consonant-vowel-consonant-vowel) is formed from the letters a, b, d, e, i, k, l, m, o, p, s, t, and u. Based on the results of the study, it can be concluded that to improve children's early reading skills through picture word inductive games, the teacher must at least do it based on the standards set. The increase in success can be seen in indicators 1) letter recognition, 2) syllable recognition, and 3) combining syllables into simple words. This increase can be seen in the rise in early reading ability in group B of the action research class at Al Izhar Kindergarten Makassar. This increase can be seen from the average learning outcomes assessment category obtained by children in the first cycle, the average ability is in the starting to develop sort, and the second cycle increases in the developing category as expected (BSH). 15 students are in the nascent category according to expectations. the expectation of the children being observed) the students can enter the excellent type.
Use of Number Card Playing Method to Improve Early Childhood Numeracy Skills

The improvement of numeracy skills carried out in group B through number card playing activities at PGRI Ujung Indah Kindergarten, Mallusetasi District, is expected to increase through this study. The approach used in this research is qualitative. This research uses classroom action research (Classroom Action Research). Data collection is carried out using observation and documentation methods, data is collected and then analyzed using descriptive analysis techniques through the initial elaboration of the research until the end of the treatment given. The study's results during the first treatment process showed a percentage rate of 20%. In cycle II there was an increase with a percentage of 87%. For the activity aspect of pairing numbers on objects from the lowest to the highest numbers, the number in cycle I was as much as 33%, and an increase in cycle II showed a rise to 87%. Based on this data, the indicator of learning success is achieved because it has been at ≥ 70%.
PENGARUH PENERAPAN LEMBAR KEGIATAN PESERTA DIDIK (LKPD) BERBASIS PENDEKATAN SAINTIFIK TERHADAP HASIL BELAJAR SISWA PADA MATERI SISTEM KOORDINASI KELAS XI DI SMA NEGERI 1 SEKAMPUNG

The aims of this study was to determine the effect of LKPD based on a scientific approach on cognitive learning outcomes and which one is higher between the average cognitive learning outcomes of the Coordination System Biology using LKPD based on a scientific approach and those without using LKPD. The research method used is a quasi-experimental research method (Quasy Experiment). The experimental design used was the Test-Only control design, namely this design has 2 groups, the first group is the experimental class group and the control class group. The sample in this study was obtained by cluster random sampling, random sampling was obtained by drawing, namely class XI MIPA-1 as the control class and MIPA-2 as the experimental class. The instrument in this study was a test with a total of 17 questions. Based on the research results, it can be seen that the average value of the experimental class is 86.44 and the average value of the control class is 70.88. Based on the results of hypothesis testing using two-party t-test obtained –t1 - &lt; t1 t1 (-2,00&lt; 28,93 &gt; 2,00) means that learning outcomes in the experimental class using LKPD are not the same as learning outcomes in the control class that do not use LKPD. Then based on the hypothesis test using one-party t-test results obtained -tdaf&lt;thit (-1.67 &lt;28.41) means that the learning outcomes of the experimental class using LKPD are greater than the learning outcomes of the control class that do not use LKPD in SMA Negeri 1 Sekampung.&#x0D;
Establishment and Nationalization of Innovative Repository in Kenya: A Collaborative Approach to Scholarly Data Management.

This paper investigates the establishment and nationalization of innovative academic repositories in Kenya. It argues for collaborative efforts of the key stakeholders such as academic institutions, private organizations, and government departments that can be leveraged to create a centralized repository that hosts publications, books, videos, audio, research papers, academic journals, copyrights, innovative ideas, sustainability models, and discoveries. The methodology employed in this research is Literature Review of secondary sources. This involved systematically gathering and synthesizing previous research to identify challenges in accessing scholarly resources and collaborative approaches to establish a comprehensive repository. The study showed that the benefits of establishing a comprehensive repository include enhanced access, data preservation, and increased collaboration. The paper also acknowledges potential challenges such as limited technology access, and financial constraints, and suggests strategies that curb these challenges to ensure the repository’s success and sustainability. In conclusion, a centralized repository in the country will improve the sharing of knowledge, enhance Kenya’s global position in the intellectual space, and attract multinational collaborations, that will stimulate socio-economic development. The key recommendations include promoting collaboration among stakeholders, making the system user-friendly and secure, and formulating regulatory frameworks to ensure security.
Building a Culture of Reading through a Mandatory Reading Activity Program

This research aims to describe (1) the implementation of the School Literacy Movement and (2) the implementation of the Compulsory Reading Activity program at Kyai Ibrahim Elementary School, Surabaya. This research uses a qualitative approach with a case study method. The research subjects were 13 people: 1 principal, 6 class teachers, 1 librarian, and 5 students. Research subjects were determined using snowball sampling technique. The data collection techniques used were observation, in-depth interviews and documentation. The data analysis technique used is an interactive analysis model consisting of data reduction, data presentation, as well as drawing conclusions and verification. Test the validity of the data using techniques credibility, transferability, dependability, and confirmability. Testing the credibility of the data was carried out by extending observations, increasing persistence in research, and discussions with colleagues. The results of the research show that SD Kyai Ibrahim Surabaya has implemented the school literacy movement and the mandatory reading activity program well. Activities that are the implementation of the school literacy movement include reading aloud and silent reading, arranging literacy-rich facilities and environments, creating an environment with a literacy feel, and involving the public. The activities that implement the mandatory reading program include reading 15 minutes before class, library visits, and extracurricular research.
<b>hdpGLM</b>: An <i>R</i> Package to Estimate Heterogeneous Effects in Generalized Linear Models Using Hierarchical Dirichlet Process

The existence of latent clusters with different responses to a treatment is a major concern in scientific research, as latent effect heterogeneity often emerges due to latent or unobserved features - e.g., genetic characteristics, personality traits, or hidden motivations - of the subjects. Conventional random- and fixed-effects methods cannot be applied to that heterogeneity if the group markers associated with that heterogeneity are latent or unobserved. Alternative methods that combine regression models and clustering procedures using Dirichlet process are available, but these methods are complex to implement, especially for non-linear regression models with discrete or binary outcomes. This article discusses the R package hdpGLM as a means of implementing a novel hierarchical Dirichlet process approach to estimate mixtures of generalized linear models outlined in Ferrari (2020). The methods implemented make it easy for researchers to investigate heterogeneity in the effect of treatment or background variables and identify clusters of subjects with differential effects. This package provides several features for out-of-the-box estimation and to generate numerical summaries and visualizations of the results. A comparison with other similar R packages is provided.
Classroom management as a component of primary school English teacher professional training

The article is focused on professional skills training for primary school English teachers within English Classroom Management, a new course on the undergraduate program Foreign Language Teaching (Early Foreign Language Teaching), field of study Pedagogical Education. The traditional course Foreign Language Teaching Methods does not pay enough attention to such important questions as dealing with discipline, lesson planning and using different formats of communication between students and between students and the teacher. The new course raises the problem of native and foreign language usage when teaching young learners, which is of special interest for both teachers and teacher interns. The article deals with the specifics of young learners’ and the teacher’s speech at a primary school English lesson. The article analyses the ways of introducing and carrying out instructions which are necessary for the teacher to manage an English class, as well as the phrases needed by the learners and available to the their level to communicate in English during the lesson. Special attention is paid to the problems of control and error correction in children’s writing and oral speech. The components important in the training of primary school English teachers include methodologically justified and effective use of technology, use of different approaches in organizing students’ work during the class (such as pair and group work, open class activities and individual work during the lesson), the ways to implement such approaches, the ways of effective learning , and consideration of psychological traits of young learners.
Study on the Construction of Water Polo Introductory Course for Ordinary College Students in Chinese Universities

Water balloon; Courses; Construct
Eliciting Model Steering Interactions from Users via Data and Visual Design Probes

Visual and interactive machine learning systems (IML) are becoming ubiquitous as they empower individuals with varied machine learning expertise to analyze data. However, it remains complex to align interactions with visual marks to a user's intent for steering machine learning models. We explore using data and visual design probes to elicit users' desired interactions to steer ML models via visual encodings within IML interfaces. We conducted an elicitation study with 20 data analysts with varying expertise in ML. We summarize our findings as pairs of target-interaction, which we compare to prior systems to assess the utility of the probes. We additionally surfaced insights about factors influencing how and why participants chose to interact with visual encodings, including refraining from interacting. Finally, we reflect on the value of gathering such formative empirical evidence via data and visual design probes ahead of developing IML prototypes.
GDN-CMCF: A Gated Disentangled Network With Cross-Modality Consensus Fusion for Multimodal Named Entity Recognition

Multimodal named entity recognition (MNER) is a crucial task in social systems of artificial intelligence that requires precise identification of named entities in sentences using both visual and textual information. Previous methods have focused on capturing fine-grained visual features and developing complex fusion procedures. However, these approaches overlook the heterogeneity gap and loss of original modality uniqueness that may occur during fusion, leading to incorrect entity identification. This article proposes a novel approach for MNER called a gated disentangled network with cross-modality consensus fusion (GDN-CMCF) to address the above challenges. Specifically, to eliminate cross-modality variation, we propose a cross-modality consensus fusion module that generates a consensus representation by learning inter-and intramodality interactions with a designed commonality constraint. We then introduce a gated disentanglement module to separate modality-relevant features from support and auxiliary modalities, which further filters out extraneous information while retaining the uniqueness of unimodal features. Experimental results on two real public datasets are provided to verify the effectiveness of our proposed GDN-CMCF. The source code of this article can be found at https://github.com/HaoDavis/ GDN-CMCF.
A Study on Instrumentalization Levels and Computer Programming Self-efficacy in a Mathematics Classroom Using Scratch: Focused on the Property of Equality

The study investigated students’ instrumentalization levels and computer programming self-efficacy in mathematics classrooms while using Scratches, to understand the properties of equality. 32 of 7th-grade students from D middle school in Gyeonggi-do participated in the program consisting of 7 lesson units. To investigate individual students' levels of instrumentalization, each worksheet they worked on using Scratches was saved into computers after each lesson. Questionnaires measured self-efficacy regarding computer programming at the study's beginning and the end. The level of students' instrumentalization was revealed to be variously from level 0 to 4. In the beginning, 9% of students corresponded to level 3 or 4, but more than 80% of students reached level 3 or above at the end. In addition, computer programing self-efficacy was improved significantly.
PENGEMBANGAN MODUL BERBASIS DISCOVERY LEARNING DISERTAI NILAI KARAKTER BERBANTU QR CODE PADA MATERI PENCEMARAN LINGKUNGAN UNTUK SISWA KELAS X

The purpose of this development research is to produce a product in the form of a discovery learning-based module with appropriate QR Code-assisted character values ​​so that it can be used by students and increase knowledge. This type of development research using 4D models initiated by Thiagarajan, Sammel and Sammel (1974). This 4D development model has four stages, namely define, design,develop and desseminate, but in development research it only reaches the develop stage. The product that has been developed by this researcher has been validated by design experts, getting a percentage of 93% with the "very good" criteria, material expert validation getting a presentation of 89% with the "very good" criteria, and small group trials getting a percentage of 82% with the "very good" criteria. ". Based on the results of expert validation and small group testing, the product that has been developed in the form of a module is suitable for use by students during the learning process
Development of mobile, online/offline-linked math learning content to promote group creativity

In this study, in order to support the expression of group creativity of high school students, we developed mathematics learning contents linked with mobile and online/offline that obtain the maximum and minimum values ​​of the function within a limited range. This learning content was developed in connection with the ‘environment’, a cross-curricular learning topic. We explored the concept of group creativity in school mathematics. Its manifestation process, elements of group creativity expression process, and mobile and on/offline implementation functions were also explored. Then, we developed a hybrid app, ‘Making the Best Box that Thinks of the Earth’, which can express group creativity through mobile and online/offline-linked cooperative learning. A learning management system (LMS) and a teaching and learning guidance plan were also developed to efficiently operate mobile and online/offline-linked math learning using the app in schools. Our study found that the hybrid app, ‘Creating the Best Box that Thinks of the Earth’, was suitable for promoting group fluency and group sophistication based on complementary-metacognitive interaction.
STIMULASI KETERAMPILAN BAHASA RESEPTIF ANAK MELALUI KEGIATAN MENDENGARKAN CERITA DI TK MIFTAHUL ULUM PANDAWANGI MALANG

Early childhood education is the initial foundation of all aspects of development that children have, one of which is language development. Language development is a very important aspect, especially in the ability to read. Receptive language is a child's ability to understand, hear and listen to information or understand meaning. Receptive language skills of children aged 3-6 years become the basis for expressing emotions, messages, socializing, and learning to the next stage of development. This study is to find out the children's receptive language skills through storytelling activities. This study is a class action study. The results of this study showed that there was an increase in the children's receptive language skills in the second cycle of listening to pictorial stories from 13 children. In listening activities there are 2 children developing as expected, 11 children develop very well. In the retelling activity there are 4 children developing as expected, 9 children develop very well.
Nigerian Youths, Social Media Bill Regulation and the Gathering Storm: Where are the Library Services

Abstract This paper was on Nigerian Youths, social media bill regulation and the gathering storm: where are the library services? The paper endeavors to review the flight between Youths of Nigeria and government on the issues of social media bill which did not augur well with them. The present government in the bid to censor social media made a bill to regulate all social media spaces, to the Youths that was unacceptable. The role of social media to everyday life cannot be pushed outside. Librarians are using it to reach their users which are mostly Youths. Based on this, the paper reviewed keys areas: social media for library services; role of libraries in driving selfregulation. Social media usage is essential in libraries as it will help library staff keep themselves abreast of new innovations in their career and further help to provide services that will meet the varying needs of their patrons. Regulations over privacy issues on social media concern what data should be collected by the platforms, what data can be sold, what content should be online and who should be in control. Keywords: Social Media, Librarians, Libraries, Youths, Bill, and Gathering Storm.
The Impact of the COVID-19 Pandemic on Library Users

Abstract Library services had always been rendered to users with ease and satisfaction before the emergence of corona virus in the year 2019. At the dawn of the year 2019, the world witnessed a paradigm shift in her history, one of its kinds in more than a century. That is what many scholars within the main stream termed the COVID-19 Era. This pandemic incepted some peculiar challenges to the academia, leaving the stakeholders of education system at a cross road, hence the question of to be or not to be? In a dramatic turn, the abrupt and unexpected outbreak of the pandemic forced the library professionals, to ascertain ways of working in a rapid time frame to still maintain their value. Hence, in other to solve this bedeviling challenge to the advantage of the Library users, there was a shift to digital platform. Given the nature of the challenges faced by librarians in providing library services during this pandemic era, the purpose of this paper is to decipher the effects this era has caused in the academic activities of the Users of the Library and to profer solutions. However, one must not fail to acknowledge the positive impact of technology during this era and how technology became the academic saviour during the period of lockdown. Conferences and lectures were attended through webinars via zoom, Google meet, etc. In the midst of the challenges brought by the Covid-19 pandemic, one could also witness a blessing in disguise, following the enthronement of technology in academic activities and other spheres of life. Hence, as much as the era is quite challenging, it has brought a revolution in the academia and moreso in the use of Library. Most librarians are now computer literates in order to meet with the taste of time and still be relevant in the profession. Keywords: Covid-19, Pandemic, Library, Library Users.
A Contextualized Meaning-Recall Vocabulary Testing Platform

In contextualized vocabulary assessment, target words appear in extended context. Compared to tests employing single-word or limited-context prompts, research suggests that contextualized assessment is more reliable and demonstrates better concurrent validity. In meaning-recall vocabulary assessment, examinees retrieve target-word meaning from memory and typically demonstrate knowledge via a written L2-to-L1 translation. Compared to multiple-choice formats, meaning-recall yields more reliable data, correlates more strongly with reading comprehension, and is less influenced by guessing and test strategies. To facilitate these approaches to vocabulary assessment, this article introduces a resource for teachers and researchers to create, administer, and mark contextualized meaning-recall tests. Users input a passage, select target items, and share the test URL with examinees. Examinees then provide L1 translations or L2 synonyms, definitions, or explanations of target words in input boxes below the lines of text. Raters mark responses online, and these judgments can be saved for partial automatic marking in future test use. 文脈化された語彙測定では、ターゲット項目が段落の中に現れる。単一語彙または限られた文脈の項目を用いるテストに比べて、文脈化された測定はより信頼性が高く、より優れた併存的妥当性を示している。意味想起語彙テストでは、受験者はターゲット語彙の意味を思い出し、通常は第二言語（L2）から第一言語（L1）への書記による翻訳で知識を示す。多肢選択形式と比較して、意味想起はより信頼性のあるデータをもたらし、読解力とより強い相関を示し、推測やテスト戦略の影響を受けにくい。語彙測定へのこれらのアプローチを支持するために、本稿では教師や研究者が文脈化された意味想起テストを作成、実施、採点するためのリソースを紹介している。利用者は文章を入力し、問題項目を選択、テストのURLを受験者と共有する。受験者は、テキストの下にある入力ボックスに対象語のL1翻訳やL2同義語、定義、またはその説明を入力する。採点者はオンラインで回答を評価し、正答とみなされる解答は将来のテスト利用時の自動採点のために保存できる。
Librarians as Bridges between Ignorance, Misinformation and the Citizens

Abstract The public domain is recently being filled with information of diverse forms due to the introduction of Information Communication and Technology (ICT) coupled with the various social media platforms. Individuals abuse and misuse of these social media platforms are giving rise to the spread of fake news and misinformation daily. The power of misinformation supplied through online sources now poses a threat to the life of innocent people in society. To ameliorate the situation, the library and its professionals have to play an important role because they are adequately equipped to filter information that is published into the public domain. The paper, therefore, examines the role of librarians as a bridge between Ignorance, Misinformation and the Citizens. It concludes by charging librarians to develop the skills necessary for quality information delivery in the era of information overflow. Keywords: Libraries, Librarians, ICT, Social Media, Misinformation, Fake News, Ignorance.