Reviewerly/exHarmony huggingface dataset:
Effects of Using Digital Tools (Metaverse, Blender, PPT) for Digital Storytelling Activities in General Education Classes on Learner's Happiness and Learning Motivation: Focusing on Poster and Video Creation Activities

The purpose of this study is to investigate the impact of digital storytelling activities using digital tools (Metaverse, Blender, PPT) in a university-required general education course, A.C.T. (Action, Communication, Teamwork), on learners' happiness and learning motivation. The study involved 90 learners who took the A.C.T. course in the first semester of 2022 at a C university in the Seoul metropolitan area. Happiness and learning motivation were analyzed using pre-post tests and paired-samples t-tests. The analysis results revealed that both happiness and learning motivation significantly improved in the post-test compared to the pre-test. Therefore, it can be concluded that digital storytelling activities using digital tools have an impact on learners' happiness and learning motivation. Based on these findings, this study aims to provide implications and foundational data for the educational utilization and effective application of digital tools in teaching.
Analysis of Lecture Consulting Cases to Improve the Teaching Support Program for Newly Appointed Professors at the University.: Focusing on A University's Newly Appointed Professors’ Lecture Consulting Cases

The research aimed to determine the significance of lecture consulting experiences for newly appointed professors at A University and to understand its positive impact on efforts to enhance their teaching competence. The study revealed the following results: Firstly, newly appointed professors engaged in self-reflection on their teaching through lecture consulting. Secondly, there was a shift in their perception of lecture consulting. Newly appointed professors came to regard lecture consulting as a challenging yet worthwhile activity, one that is beneficial for their teaching. Thirdly, newly appointed professors held a positive view of the teaching support program designed to enhance their teaching competence. They recognized the necessity of such support programs, with a particular emphasis on their high interest and active participation in research on innovative teaching methods and activities related to its implementation.
Exploring Thriving Experiences of Four-Year College and University Students by Community Cultural Wealth in the Gyeonggi-Inchon Area

This study is to examine the thriving experiences of four-year college students through the utilization of community cultural wealth. By a grounded theory, we investigate students who attend three different universities in the Gyeonggi-incheon region, who are recognized successful by their college and university staff members. All the participants possessed both anticipatory and navigational capitals and with a few exceptions had a relatively clear vision for their career paths. The majority of the research participants are however in psychologically anxious state though they are recognized as successful. Based on the research a paradigm model are derived and participants are classified into three categories. Based on these categories students need for psychological stability and the experiences of diverse programs and opportunities to engage with various majors. Colleges have to offer chances for students to interact with peers beyond their department boundaries.
Development and Application of a Virtual Reality Based Pre-service Teacher EduTech Program

The paper aims to understand developing and applying a program for digital competence and awareness change of pre-service teachers and to analyze experience following the need to build an EduTech environment and foster digital literacy suggested in the 2022 revised national curriculum. The Tyler model, providing a rational process, was used to develop systematic programs. The evaluation was designed to check the changes in pre-service teachers' perceptions of EduTech, and a survey was planned to analyze the educational experience. A 6-times blended learning program was developed, and a virtual space and learning tools were produced. After applying the program, the results of the paired sample t-test showed a significant mean increase in the change of pre-service teachers' perceptions. It is hoped that study will effectively cultivate the EduTech capabilities of pre-service teachers and change their perceptions to respond to social changes.
Teaching Calculus in Universities for Artificial Intelligence

This study investigates the relationship between calculus education in current universities and the mathematical knowledge required for artificial intelligence and examines ways to address topics related to mathematics required for artificial intelligence in calculus subjects. As technologies related to artificial intelligence become established in daily life, education related to artificial intelligence has become essential in secondary education and universities. However, in a reality where the barrier to entry to acquire knowledge related to artificial intelligence is very high, we provide a curriculum that allows students to obtain mathematical knowledge related to artificial intelligence in a relatively easy calculus course rather than a difficult class in a major subject. we will provide direction for improvement.
A Case Study of Convergence Class through Realistic Media: Focusing on Korean Traditional Music Education Using STEAM

The purpose of this study is to overcome the limitations of theoretical classes through convergence education, away from the boundaries of theory-centered classes of Korean traditional music. Accordingly, the background of STEAM, which is the predecessor of convergence classes, was examined and applied. Under the theme of “Daechwita.”, Korean traditional music classes were implemented through realistic media by introducing STEAM to Korean traditional music classes and video classes through cooperation with broadcasting videos and teachers. Based on this, through the convergence class conducted as the fourth Korean traditional music class and the third video class, students conducted the class with the aim of playing the fourth chapter of “Daechwita”. In particular, it was confirmed that interest and understanding improved the highest in Korean traditional music classes, and interest improved the highest in video classes. The development of the media went beyond just the joy of life and achieved the convergence of subjects that were felt to be their respective areas in the field of learning, thereby providing a more rich place for learning.
Budget Analysis for Culture and Arts Education: Focusing on Seventeen Metropolitan Culture and Art Education Support Centers in the Metropolitan Area

This study aims to explore future development directions for revitalizing local culture and arts education by confirming the details of the regional culture and arts education budget and ordinance enactment. The data of the study were examined by referring to the current status of regional culture and arts education support centers in 17 metropolitan and provincial governments by year provided by the Korea Culture and Arts Education Promotion Agency. In addition, as a public institution, its influence was confirmed by grasping the timing, status, and details of the ordinance, which is the legal basis for the operation of the business of culture and art education support center. Through this, this paper has significance as an objective and quantitative data for future research on culture and arts education.
Sistem Informasi Jasa Repaint Vespa Pada Bengkel Cat Karya Mandiri

The aim of this research is to develop a web-based information system for repaint services at Karya Mandiri Paint Workshop. In constructing this system, the researcher employed the waterfall methodology, which consists of five phases: system requirements analysis, system design, implementation, system testing, and maintenance. This study resulted in a web-based application for the information system of repaint services at Karya Mandiri Paint Workshop. The system allows for customer data entry, order data input, addition of paint color data, and recording of repaint order queues. The built repaint service system can assist Karya Mandiri Paint Workshop and has been verified through blackbox testing to function effectively
The Effects of Large Disaster Information Acquisition Level on Police Role Recognition

This thesis is a study aimed at examing the effect of the level of information acquisition on the perception of the role of the police in order to reduce the damage of a disaster in the event of a large-scale disaster and suggesting improvement measures. Recently, as society develops, the world becomes more complex and diverse, so when disaster occurs, it tends to become larger and more severe. In order to reduce damage from large-scale disasters, it is necessary to actively follow the control of agencies responding to disasters. In many cases, it is not possible to respond effectively due to problems. As a result of statistical analysis based on the contents of the survey, it was found that the more effective the information, the less aware the role of the police is in Korean citizens, proving that the existing disaster information delivery system needs to be improved. In order to improve this, it is necessary to provide important information stably and repeatedly in a unified way rather than providing a lot of information. Suggested ways to improve the current system.
A Study on the Importance, Attitude, and Intention of Use of Korean Food Education Content Based on Virtual Reality

This study investigated the importance, consumer attitude, and intention to use VR-based Korean food education contents of Koreans in their 20s and 50s with Korean food experience. Through this, we identified differences in perceptions of importance between Koreans and foreigners and identified areas that should be considered first in the development of educational content. As a result of the analysis, five questions about VR-based Korean food education contents recognized that Koreans were more important than foreigners. The average value of each item was high at around 4 points, indicating that Koreans had the highest figure in “fine simulation”, foreigners had the highest figure in “convenience”, and attitudes had a statistically significant positive (+) effect on the intention to use. Based on the results of this study, I would like to suggest the necessity and direction of developing Korean food education contents based on virtual reality.
A Morpheme Analyzer based on Transformer using Morpheme Tokens and User Dictionary

Since morphemes are the smallest unit of meaning in Korean, it is necessary to develop an accurate morphemes analyzer to improve the performance of the Korean language model. However, most existing analyzers present morpheme analysis results by learning word unit tokens as input values. However, since Korean words are consist of postpositions and affixes that are attached to the root, even if they have the same root, the meaning tends to change due to the postpositions or affixes. Therefore, learning morphemes using word unit tokens can lead to misclassification of postposition or affixes. In this paper, we use morpheme-level tokens to grasp the inherent meaning in Korean sentences and propose a morpheme analyzer based on a sequence generation method using Transformer. In addition, a user dictionary is constructed based on corpus data to solve the out-of-vocabulary problem. During the experiment, the morpheme and morpheme tags printed by each morpheme analyzer were compared with the correct answer data, and the experiment proved that the morpheme analyzer presented in this paper performed better than the existing morpheme analyzer.
A Study on Yun Dong-ju's Poetry through Bibliographic Data Analysis 4

The purpose of this paper is to shed new light on Yun Dong-ju's life and poetry by analyzing the “Chosun Ilbo”, “Boy”, and “Moon woo”, which are important bibliographic data during Yun Dong-ju's Yeonhui Technical College. This paper examined Yun Dong-ju's “An impression paiting of My younger Brother” published in the “Chosun Ilbo” ‘Student Page’ in October 1938, in connection with the post-impressionism art and discussed Yun Dong-ju's interest in the modern succession of traditional Chosun Dynasty culture. In addition, Yun Dong-ju met Yun Seok-joong when he released ‘A Mountain Cry’ in “Boy” in March 1939, and Yun Seok-joong will publish four of Yun Dong-ju's poetry ‘A Mountain Cry’, ‘Sunlight and Wind’, ‘Sunflower Face’ and ‘Baby Dawn’ in the magazine “A young student” after liberation, and three except ‘A mountain cry’ were released for the first time since liberation. In June 1941, Yun Dong-ju announces “A New Way” and “Self-potrait in a Well” in the magazine “Moon woo” published by Yeonhui Technical College, which shows the will of Yeonhui Technical College students to open a new era based on our traditional culture despite the harsh reality of Japan's Imperial New Folkization Policy.
Exploring the meaning and critical engagement of Cultural Studies Researcher: Focusing on Won Yong-jin’s journey of practical intervention with Cultural Action

This paper aims to discuss the journey and meaning of Won Yong-jin's critical engagement in commemoration of his retirement as a professor and co-representative of Cultural Action. Although cultural researchers are engaged in activities to criticize reality with civic groups, Won Yong-jin has a slightly different meaning in that he was an early founding member of the civic group ‘Cultural Action’ and carried out critical activities as a co-representative until his retirement as a professor. The government's cultural policy criticism, journalism, and media literacy movements that he has been involved in for a long time later expanded into regional movements, climate crisis, blacklist movement for cultural artists, and critical discourse on digital technology. He has been seeking to form popular politics and has engaged in critical intervention focusing on political and social agendas. As a result of examining his journey into practical politics, it was found that his theoretical orientation, which considered the value of social participation as a cultural studies researcher, worked even more strongly through Cultural Action.
Developing TRIZ Based Instructional Model to Improve Technological Problem-solving Competency: Applying STEP-ABC

The purpose of this study is to develop an instructional model based on TRIZ to improve students' technological problem-solving competency in context of middle school technology subject. To achieve the purpose of the study, it was conducted as follows: analysis → design → development(drafting) → evaluation → analysis → finalization based on Richey and Klein(2012)'s development research method. To derive the model, it derived the core values, core activity processes, and supporting elements of the model through literature research, drafted the model, and developed STEP-ABC. To secure the content validity, it conducted member checking, expert formative evaluation FGI consisting of educational technology and TRIZ experts based on triangulation. In order to synthesize the feedback received through the evaluation and revise and supplement the draft model, it conducted a survey of in-service teachers as SME and supplemented the literature study to revise the core values and core activity processes to make them more intuitive, and derived the final model.
Analysis of Public Perceptions and Influencing Factors of the Goal of International Development Cooperation

Purpose: The purpose of this study is to examine the perception of the Korean and American people on international development cooperation, which has different policy goals, means, and policy targets with domestic policies.&#x0D; Originality: In international relations, a new approach is needed according to the diversification of actors such as the state-market-civil society. It is necessary to pay attention to the perception or values of ordinary citizens, which have been relatively neglected in the existing international relations theories.&#x0D; Methodology: This study conducted a survey of 1,500 people in each country to find out the perception of Korean and American people on ODA. It asked which of the three aid goals, realism, idealism, and global communitarianism, was the most desirable goal. First, the difference in perception between the people of the two countries was analyzed through a chi-square test. Second, a multinomial logistic regression analysis was conducted to find out the factors influencing public perception of ODA goals.&#x0D; Result: First, it was found that conservatives are more likely to pursue realistic goals, and progressives are more likely to pursue global communitarianism. Second, people who are more interested in domestic policy are more likely to see that their country's economic and social interests should be pursued for ODA goals. Third, when the household's economic level did not deteriorate due to COVID-19, the probability of considering the socio-economic development of the recipient country as a more important goal increased. Fourth, it can be interpreted that individuallevel variables have a greater impact in emerging donor countries, while policies and politics variables have a more impact on traditional donor countries.&#x0D; Conclusion and Implication: It is necessary to engage people in international development cooperation as important actors to improve the quality of international development cooperation of South Korea, as a global pivotal country.
PERANCANGAN UI/UX APLIKASI “DENGERIN” BERBASIS MOBILE MENGGUNAKAN METODE DESIGN THINKING

Changes in people's lifestyles are caused by the ease of use of technology, especially in the entertainment sector. In the field of entertainment, music is certainly no stranger to society, from children to parents. With digital advances and internet technology, music can be heard by millions of music lovers from all over the world. Music applications can increase interest and attract user attention to continue using them or diminish because they are bored using them. Problems that often occur when listening to music include not being user friendly, prices are quite expensive especially for students or students and also the services provided are less attractive. This study aims to find out how to increase user interest and keep it interesting using a music application. Therefore, the author tries to design a music application, namely the Dengerin Application. This design uses the Design Thinking method because it can produce creative solutions. In testing using a usability testing system with a score of 77,5. The result of this research is the design of mobile-based “Dengerin” application interface ehich was designed using figma.
State-of-the-Art Knowledge Distillation for Recommender Systems in Explicit Feedback Settings: Methods and Evaluation

Recommender systems provide users with the most favorable items by analyzing explicit or implicit feedback of users on items. Recently, as the size of deep-learning-based models employed in recommender systems has increased, many studies have focused on reducing inference time while maintaining high recommendation accuracy. As one of them, a study on recommender systems with a knowledge distillation (KD) technique is actively conducted. By KD, a small-sized model (i.e., student) is trained through knowledge extracted from a large-sized model (i.e., teacher), and then the trained student is used as a recommendation model. Existing studies on KD for recommender systems have been mainly performed only for implicit feedback settings. Thus, in this paper, we try to investigate the performance and accuracy when applied to explicit feedback settings. To this end, we leveraged a total of five state-of-the-art KD methods and three real-world datasets for recommender systems.
A Study on Privacy Protection Technology based on Blockchain and Zero Knowledge Proof

As the utilization value of personal information increases, discussions on how to provide personal information are active, but information required by institutions to utilize personal information is being exposed more than necessary. Therefore, personal privacy protection is essential to overcome the problems and limitations of personal information protection. In this study, a decentralized identity information management model that overcomes the problems and limitations of the centralized identity management method of personal information and manages and selectively provides personal information by the information owner himself and demonstrates the excellence of personal information by implementing the Smart Personal Information Provision System (SPIPS) in the PBFT consensus algorithm through experiments.
Hubungan Penggunaan Metode Belajar Aktif Tipe Quis Team Terhadap Hasil Belajar Peserta Didik

The Relationship between the Use of Active Learning Methodes of Quis Team Type and the learning Outcomes of Students in Christian Religius Education and Character Education Class VIII SMP Negeri 4 Tarutung for the 2023/2024 Academic Year” The aim of this research is to determine the positive and significant relationship of using the Quis Team type method on the learning outcomes of students in Christian Education class VIII Negeri 4 Tarutung for the 2023/2024 Academic Year. The method used in this research is a quantitave research method with descriptive and inferential statistical approaches. The population is all class VIII student of SMP Neeri 4 Tarutung for the 2023/2024 academic year, totaling 103 people and sample of 36 people was collected using a positive closed questionnaire with 22 itmes for variable 1) Test the analysis requirements: a) positive relationship tes obtained rxy = 0,567 &gt; rTable (a=0.05,n=36) =0,329. b) Testing a significant relationsip obtained t count = 4,016 &gt; tTable(a=0,05,dk=n-=34) = 2.042. 2) Test the effect: a) Test the regression equation, obtained the regression equation Y=34,36+0,63X. b) Regression coefficient of determination test(r2)= 32,2%. 3) Test the hypothesis using the F test to obtain Fcount &gt; Ftable=(a=0,05, dk numerator k=11, dk denominator=n-2=36-2=34) namely 16.09 &gt; 2.16. Thus Ha is accepted and Ho is rejected. Thesis: Department of Christian Religius Education, Tarutung State Christian Institute.
3D Human Pose Estimation: A Survey

This comprehensive review article explores the latest research advancements in the realm of estimating 3D human pose. Traditional methods such as PSM, SVM are discussed. Besides, this review also talks about deep learning-based approaches, including direct approaches, 2D-to-3D lifting and volumetric model approach for single person, top-down approaches and bottom-up approaches for multi-person pose estimation. The analysis covers the strengths and challenges of various methods, encompassing issues such as model generalization, occlusion robustness, and computational efficiency. Current research issues are identified, and future directions are proposed. By summarizing and evaluating existing methods, this paper aims to provide valuable insights for researchers in both academia and industry, driving the evolution of 3D human pose estimation for better practical applications.