Reviewerly/exHarmony huggingface dataset:
연희전문학교의 3·1운동

In 1918 and 1919, the Yonhee district of Goyang County, on the outskirts of Kyeongseong (Joseon’s capital) was an ideal “new Hawaii.” The place was the site of rebellious resistance toward imperialism. It was also where the young intellectuals of the Joseon Dynasty learned of the changing outside worlds and gained knowledge and ideologies that connected the situation on the peninsula to the historic transition on a global scale. The knowledge of change and the principles of national self-determination were so much more than simple information. They became a world view and an ideology of freedom and equality that ultimately came to life through action. It was an idea of a republic that had to be materialized in reality.Putting these ideas into practice became the movement, and Minjok (Korean people as a whole) was recognized as the principal agent of the movement. Through the March 1st Movement, the young intellectuals attending Yonhee College began to clearly recognize Minjok as a political unit, an active agent that transformed the national ideals of a modern era into reality. The March 1st Movement thus marks the beginning of a modern Korea under nationalism.
Apply peer education in the teaching of fine arts as quality interactive education

The research (Application of peer education in the teaching of fine arts as the quality of interactive learning) has highlighted the effective educational environment in the development of the art education system by employing the method of peer education with the aim of producing a growth-oriented environment in building the learner's artistic personality in a balanced way haunted The cognitive and psychological aspect is dynamic and emotional to make it able to visualize and realize the effective benefit of artistic positions in order to promote knowledge at a faster rate that can be achieved as the quality of interactive learning. The problem was identified by the question: How effective is the application of peer education in the teaching of fine arts as quality in education? Followed by the importance and purpose of the terminology was defined and defined. In the intellectual framework he addressed (peer learning between endoscopy and application) and then addressed (quality attributes of performance in higher education) and the research reached a number of results including: The method of peer education has contributed to transferring the learning process from the usual method to a new learning method in terms of concentration of Students have not been transformed, leading to their self-confidence and the opportunity to take ownership of the learning elements of art and to increase understanding of the operational and applied practices in performance and this has led to the development of students ' ability in learning skills.
Federated Cloud Challenges in NASA's Earth Science Data Systems (Why So Difficult?)

NASA is presented with a number of opportunities and challenges in federating its Earth Science Data Systems in the burgeoning world of cloud computing. Cloud hosting of Earth Science data provides a new way of bringing data together, at least from a virtual location sense, and is one of the main motives for NASA to host data there. However, NASA is also faced with a Big Data Variety challenge, brought on by the variety of the EO datasets in its archives. This diversity requires many diverse science archives to service the different science communities. As a result, nearly every major function in the Earth Observing System Data and Information System (EOSDIS) must also be federated across its data centers. This pattern is repeated with many of the outside agencies and organizations that EOSDIS federates with, such as the Committee for Earth Observing Satellites, leading to pioneering work on deep federation in a joint project with the European Space Agency to develop a Multi-Mission Algorithm and Analysis Platform.
Mapping The Principal-Agent Relation In Social Media: A Data Mining Approach

Most of the research on social media is conducted to comprehend and to exploit the presence of public opinion in it. Meanwhile, there has been limited research that explores the engagement process and interaction results from social media accounts. Therefore, this study aims to map the interaction between government and society in social media in principal-agent context. Exploration made from tweets posted by @KemenDesa and citizens' tweets which are mentioning @KemenDesa dated from 1 October 2014 to 31 September 2017. The results give an idea of the engagement process and the content of the interaction so that the relationship between them in the principal-agent context can be mapped. In addition, the results of the analysis can also be used to evaluate the use of social media by public organizations and communities as an alternative medium to communicate.
The Generalized Harvey–Shack Surface Scatter Theory

Surface scatter of electromagnetic radiation is not caused directly by surface roughness, but rather by the effect of the phase variation induced on the transmitted or reflected wavefront as it propagates; i.e., surface scatter is a diffraction phenomenon caused directly by the propagation process. The scatter behavior is thus strongly affected by: (1) the statistical nature of the surface, (2) the propagating wavelength, (3) the angle of incidence, and (4) the refractive index of the media both before and after the interface of the surface encountered.
Bayesian pattern mixture model under nonignorable nonresponse for binary data

We consider a Bayesian pattern mixture model to estimate the proportion of the finite population with missing data. The pattern mixture approach is a way to model missing data. We describe the Bayesian model considering two cases for the parameter of a prior distribution. To fit the model, we use Markov chain Monte Carlo methods. We use the Gibbs sampler with grid method to get the samples of the parameters. We use the National Crime Survey data summarized by Stasny (1991) to estimate the proportion of the finite population. When considering two cases of the parameter of a prior distribution, we saw that the inference for the parameter was not sensitive in our proposed model.
Pemanfaatan Sms Gateway Dalam Mendukung Proses Pelayanan Pelanggan Pada Gaudi Clothing

Many large companies today do not pay attention to customer service relationships. Companies that often consider products sold are superior products that are sought after by the public. While good service will make customers loyal to the company. Imagine the amount of loss received if you do not pay attention to customer service. One way to overcome this problem is by using technology and marketing concepts CRM (Customer Relationship Management). Application (Short Message Service) SMS Gateway as a technology used to support effective and efficient CRM concepts. At present, all customers have mobile phones, so SMS is chosen as a good facility to deliver information because it is fast and reaches directly to customers, besides because of its low cost. The purpose of this study is to study the implementation of SMS Gateways that facilitate companies in conveying information to Gaudi Clothing customers. With the SMS Gateway, companies can broadcast attractive promos and new products to customers. It is expected to reduce promotions through brochures due to printing costs and waste. In designing this system, the data collection methods used are literature studies, interviews, observations and questionnaires. Application of SMS Gateway with the help of Nexmo application. Based on the research conducted, the percentage value obtained was 70.75% which was proposed by the AGREE criteria. Gaudi Entrance Clothing. So using the SMS Gateway to support the customer service process on Gaudi Clothing, can be a good solution because it is useful to support the service process and relationships with customers of Gaudi Clothing
The Introduction of E-Learning Technologies Using Agile Software Development Methodology

The article analyzes the methodologies for implementing information systems in order to select the appropriate system for the created conditions of the project implementation: the introduction of e-learning technologies that imply a complex multifunctional e-learning system with the help of a small team and short implementation terms. The result of the analysis of methodologies for the implementation of information systems showed that none of the reviewed methodologies is suitable for the presented features of the project. Therefore, it was suggested to use Agile software development and IT projects managing Serum framework as a methodology for implementing information systems. For this purpose, the Agile software development was modified in accordance with the specifics of the implementing information systems methodologies. The process of implementing the e-learning system basing on Agile software development was described on the example of the implementation project done. The customer of the project has been Vladivostok Branch of the Russian Customs Academy.
Blockchain approach to solve collective decision making problems for swarm robotics

Recently, there are significantly increasing number of applications of swarm robotics for example targeted material delivery, precision farming, surveillance, defense and many other areas. Some qualities such as robot autonomy, decentralized control, collective decision-making ability, high fault tolerance etc. make swarm robotics suitable for solving these real-world problems. Blockchain, a decentralized ledger which is managed by a peer-to-peer network with cryptographic algorithms, provides a platform to perform different transactions in a secure way. The decentralized nature of swarm robotics makes it compatible to combine with blockchain technology and allows it to implement different decentralized decision making, behavior differentiation and other business models. This paper proposed a new distributed collective decision-making algorithm (best-of-n) for swarm robotics, where robots form a peer-to-peer network and perform different transactions using blockchain technology. For performance comparison, both collective decision-making algorithm with and without using blockchain have been implemented and their results have also been compared with respect to different metrics such as consensus time and exit probability. The performance shows that our proposed method gives a lower consensus time and higher exit probability value and therefore outperforms classical methods.
Symmetry and Similarity (Invited Talk)

Deciding if two graphs are isomorphic, or equivalently, computing the symmetries of a graph, is a fundamental algorithmic problem. It has many interesting applications, and it is one of the few natural problems in the class NP whose complexity status is still unresolved. Three years ago, Babai (STOC 2016) gave a quasi-polynomial time isomorphism algorithm. Despite of this breakthrough, the question for a polynomial algorithm remains wide open.Related to the isomorphism problem is the problem of determining the similarity between graphs. Variations of this problems are known as robust graph isomorphism or graph matching (the latter in the machine learning and computer vision literature). This problem is significantly harder than the isomorphism problem, both from a complexity theoretical and from a practical point of view, but for many applications it is the more relevant problem.My talk will be a survey of recent progress on the isomorphism and on the similarity problem. I will focus on generic algorithmic strategies (as opposed to algorithms tailored towards specific graph classes) that have proved to be useful and interesting in various context, both theoretical and practical.
A Model for Continuous Representation of the Amount of Knowledge of the Individual

That study presents a proposal for a model of representation of human knowledge with the objective of quantifying its conceptual and interrelated volume, in order to more accurately enable academic monitoring and inference of professional competences. Strongly based on the model conceived by David Ausubel [3], the proposed model reproduces the cognitive structure by its connections and propagations of received conceptual reinforcements. The prototype is in advanced phase of conceptual modeling and laboratory implementation, already having some experiments with student evaluations.
ProTestA: Identifying and Extracting Protest Events in News Notebook for ProtestNews Lab at CLEF 2019

This notebook describes our participation to the Protest- New Lab, identifying protest events in news articles in English. Systems are challenged to perform unsupervised domain adaptation against three sub-tasks: document classification, sentence classification, and event ex- traction. We describe the final submitted systems for all sub-tasks, as well as a series of negative results. Results indicate pretty robust perfor- mances in all tasks (average F1 of 0.705 for the document classification sub-task, average F1 of 0.592 for the sentence classification sub-task; av- erage F1 0.528 for the event extraction sub-task), ranking in the top 4 systems, although drops in the out-of-domain test sets are not minimal.
Athlete-Trainer Interaction Dashboard in Performance Analysis

The article covers the theme of Smart Watches applied to high competition nautical sports, with a focus on the surf market for athletes within the context of competition and training. The underlying surfing competitions are related to the two most known championships from the World Surf League (WSL): World Circuit Tour (WCT) and World Qualifying Series (WQS). At this level of competition, the athlete needs to have a direct communication with the trainer in order to obtain technical guidance or information about his/her performance, including scores obtained during the competition (e.g., wave, competing athletes), technical instructions for correcting maneuvers, urgent messages (e.g., change of board or momentary injuries). The proposed model is extensible to training contexts, where the athlete has to comply with training plans and can receive technical instructions from the coach. The proposed solution was designed for two views: Athlete's view for smartwatch-type equipment and Coach's view for tablet-type equipment. The coach, at land, has the role of an observer of the athlete's performance at sea. The methodology for development of this undergoing research project is based on the Design Science Research Methodology (DSRM) together with the User Centered Design (UCD) and Design Thinking (DT).
The Blockchain-trust nexus: A new era for inter-organizational trust meaning and formation

While contracts and trust are critical elements in managing inter-organizational collaborations, the relationship nature between the two is debatable. However, pertaining literature suggests that this controversy can be explained by considering the actual contract execution; how contracts and trust are developed and utilized in a relationship. Therefore, in this research we propose that the emerging blockchain technology, by enabling automatic contract execution through so called smart contracts, has the potential to transform trust formation mechanism in inter-organizational tie. Specifically, by drawing on extant literature and present use cases, we theorize how the implementation of smart contracts by organizations can trigger different kinds of trust dynamics. We develop a model that explains the nexus between smart contracts and inter-organizational trust, and postulates conditions that moderate this nexus. To stimulate future research, we propose new conceptualizations of the blockchain-trust nexus, and elaborate on its normative implications.
Geological problems halt Braskem facility

Braskem is suspending chlor-alkali and ethylene dichloride operations at its plants in Maceió, in Brazil’s Alagoas state. The company says the decision may also impact polyvinyl chloride operations in Alagoas and vinyl-related plants in Bahia, Brazil. The shutdown follows the appearance of fissures in buildings and a small earthquake in Maceió, near where Braskem extracts sodium chloride–containing brine. Brazilian geologists say the salt extraction plus erosion from heavy rains could have led to ground instability.
Teachers’ Perception on Using Kio-Kit to Enhance Teaching and Learning STEM Subjects in Zanzibar

In the current situation, teachers are encouraged to use interactive, student-centered approaches than using traditional approaches that mainly focus on ‘chalk and talk’. Student-centered approaches, also learner-centered, involve methods of teaching that shift the focus of instruction from the teacher to the student. When these approaches are powered by technology, they can doubly enhance teaching and learning. The most current technology that gains popularity in Africa in teaching and learning process is the Kio-Kit technology which promised to improve the quality of teaching and learning. It is a digital education toolbox which contains different forms of digital contents to help students in their learning process. The box contains 40 Kio tablets in which students use them to access the contents available in the Kio-Kit box. This paper aims to discuss the perception of using this type of technology from school teachers who have been trained intensively to use them to enhance the teaching and learning of STEM subjects. During the exploration, we confirmed that Kio-Kit technology enhances teaching and learning and helps the students gain necessary skills for the 21st century digital era. The results also reveal STEM teachers’ readiness to use the Kio-Kit technology in the classroom. Further, the paper describes the challenges encountered during the exploration of Kio-Kit in classroom and some suggestions are proposed.
Distributed High-Dimension Matrix Operation Optimization on Spark

In the era of big data, the mining of valuable information from massive data has been increasingly valued by industry, academia and governments. Mining massive data needs data mining algorithms such as principal component analysis, regression, and clustering, which often use large-scale matrix operations. When the dimension of the matrix is very large, it is difficult to perform high dimensional matrix operations, but the distributed method can effectively solve the problems of computational scalability and computational complexity brought by high-dimensional matrix. On the distributed platform, Spark, we proposed a distributed matrix operation execution strategy RPMM which performs better in both matrix computing concurrency and the overhead of data shuffling. At the same time, the local sensitive hash algorithm is introduced to provide faster row vector similarity computing. Moreover, compared to the matrix operation on a single machine, these distributed matrix operations can effectively solve the scalability problem of large matrix operations.
Search for the pair production of first generation scalar leptoquarks at $\sqrt{s}$=13 TeV

The quark and lepton sectors of the standard model (SM) are strikingly similar in terms of the number of particles and generations. This hints at a fundamental symmetry existing between the two sectors. Indeed, such a symmetry is part of many beyond-the-SM theories such as composite models, technicolor, grand unified SU(5), Pati-Salam SU(4) and E6 superstring-inspired theories. These models give rise to a new class of bosons called leptoquarks that carry both baryon and lepton numbers, a signature of their coupling to quarks and leptons. We perform a dedicated search for scalar leptoquarks using proton-proton collision data taken at a centre-of-mass energy of 13 TeV. The data were recorded by the CMS detector during the 2016 running of the LHC, and correspond to an integrated luminosity of 35.9 fb-1
Aplikasi Penyewaan Perlengkapan Studio Foto (Kamera dan Aksesoris) Berbasis Web di Cinema Kreatif Desain Pekanbaru

Cinema Kreatif Design Pekanbaru is a business entity in the field of camera rental services and photo studio equipment. The existing rental system is not yet effective, even though it already uses computers in processing data, but only uses Microsoft office applications, such as Microsoft Excel and Microsoft Word and companies experience obstacles in managing and processing data that is increasingly increasing. Errors in recording camera data and photo studio equipment that are rented and returned. This study aims to help companies provide information to customers or tenants about the specifications of cameras and photo studio equipment that they want to rent online by building a camera rental application and web-based photo studio equipment at the Cinema Kreatif Design Pekanbaru. The method used in making the application is the waterfall method, and the data collection techniques used by researchers are observation, interviews and literature. As a tool of analysis and design used is UML (Unified Modeling Language). The programming language used is PHP (Hypertext Preprocessor) and MySQL database. The results of the study can be concluded that with the application of camera rental and photo studio equipment, it is expected to help employees of Cinema Kreatif Design Pekanbaru in managing tool data, customer data, member data, rentals, returns and can reduce errors in the process of recording data and reduce errors in manufacturing report.
Computer Technologies in Education

The paper dwells upon the research of main advantages and challenges dealing with the introduction of computer technologies in education. The foundations of ICT implementation in educational process are given according to the UNESCO regulatory framework. The arguments in favor of distance learning are given such as a quick and constant access, interactivity, use of audio-visual aids, wider scope of students involved, cost-efficiency. However, the paper also considers some problematic aspects of implementation of these technologies in the educational process. Firstly, that is the choice of the most efficient and rational niches of ICT implementation in education. Secondly, that is high cost of initial investment. However, we can conclude, that high requirements to the quality of education make ICT implementation in education necessary and expenses justified.
PERANCANGAN DAN PEMBUATAN MEDIA PEMBELAJARAN INOVATIF BERBASIS IPTEK BAGI GURU SD PERAIRAN DI KECAMATAN PULAU RIMAU

The objectives of this community partnership (PKM) program are; a) To form Teacher Working Group (KKG); b) to improve teachers knowledge and skill about making instructional media with applied science and technology approach; c) to train the making of instructional media with applied science and technology approach; d) to train and assist the use of instructional media in the classroom. The method of adopting the action research implementation includes four stages: program planning, program implementation, observation and evaluation, and reflection. The results of program implementation are; a) 7 teacher working groups with 4 to 9 members formed based on the location of the area; b) the increased knowledge and skills of teachers on the making of instructional media with applied science and technology approach, from the enough to the good category; c) generated media (props) for elementary students; d) teachers ability to use instructional media in goodquality category.