Reviewerly/exHarmony huggingface dataset:
Educational urbanistics in the context of didactics

Introduction. Educational urbanistics is a new emerging field focusing on urban objects and relations. The interest in educational urbanistics stems from its potential to act as a specific counterbalance to the increasing virtualisation of education. The purpose of thу present research is to conceptualise the resource of educational urbanistics and analyse its impact on the components of the didactic system in the educational process. Materials and methods. To identify the attitudes towards educational urbanistics, questionning (56 teachers of Velikiy Novgorod schools and 81 pedagogical-profile students of Federal state-funded educational institution of higher education “Novgorod State University named after Yaroslav the Wise” (Russian Federation) as well as interviewing (15 teachers and 12 pedagogues of Novgorod State University were interviewed) were applied as research methods. Results. Educational urbanistics, extending the spatial boundaries of the educational process by entering the urban environment, influences all of its components. The goal of education acquires dimension and profundity, turning to the roots of natural human existence. The educational content, unfolding in the course of socio-cultural and educational practices, is cultivated by the didactic resource of the urban environment. At the same time, different interpretations and lines of substantive development are offered, adjusted by the learners’ individual experience and interests that contribute to personalisation of the educational process. The technological toolkit is distinguished by activity-based nature: research activity, designing, metacognitive technologies. The range of achievable educational outcomes is extending, and the collaborative nature of pedagogical management is strengthening. The empirical study revealed a positive attitude to the phenomenon of educational urbanistics on the part of school teachers (81%) and university students (85%), but caused ambivalent attitude on the part of university teachers. Some urban objects that can serve and have already acted as didactic resources were concretised. Conclusion. The authors believe that the obtained results will form the basis for a holistic didactic concept of educational urbanistics, but they still need to be elaborated and specified. Educational urbanistics places special demands on the teacher’s didactic competence.
Authenticating Data Transfer Using RSA-Generated QR Codes

Lack of security measures for cybersecurity threat is somewhat vulnerable and can even put one’s digital life at high risk of phishing attack which is so alarming nowadays. Perpetrators may even use fictitious personal information to infiltrate various institutions for their malicious acts. It is the aim of this paper to present a security measure for a safe data transfer by means of vaccination card. Vaccination information is one of the most commonly acquired pieces of data today. However, because most internet data collection processes lack encryption, personal data becomes very vulnerable to threats. As a result, the researchers presented a Centralized Covid-19 Record System, which illustrates secure data transfer via RSA-generated QR codes. A descriptive research design was employed in which a survey questionnaire together with secondary data sources and online tools i.e., RSA Express Encryption/Decryption Calculator and QR code generator were utilized as data instruments. Through a culmination of knowledge on asymmetric cryptography, RSA algorithm, QR codes, and web system development, answers to the founded research questions were unveiled. The web system’s architecture comprises several components and sub-components building its digital makeup. For the system development process, the most essential structural components are the web browser, web server, and database server. Through a message encryption/decryption feature that makes use of the RSA algorithm in generating a key pair, cryptography was implemented in the system. The essential mathematical parameters comprising such features are RSA encryption algorithm, RSA decryption algorithm, and Euler phi function. As for the system development environment, several hardware and software requirements that build and support the system’s end-to-end process were also specified. Upon the employment of those specifications, the system was able to offer several security features including the 15-digit account user IDs and QR code scanning for log-in, secured acquisition of public and private keys, and an admin verification process. Lastly, it was found that asymmetric cryptosystem provides a secured channel for data transfer due to the computational difficulty of factoring the large integers that constitute modulo . Upon the strategic culmination of the study’s framework, well-established system architecture, required system specifications, and security measures, the researchers were able to successfully develop VacciFied.net, a Centralized Covid-19 Record System involving authenticated data transfer process.
Word Clap Game to Enhance Students' Vocabulary Mastery

This study aims to see the improvement of vocabulary mastery students by using word clap game at the fourth grade of SDN 173 Tiroang Kabupaten Pinrang. The object is IV class which is consisted 25 students. The sample is taken by using classroom random sampling. The design is pre-experimental with pre-test and post-test design and questionnaire to know the students’ respond. The students did the pre-test, got the treatment, did the post-test and questionnaire in the last meeting. Then the criterion of vocabulary mastery of students about noun that consist of three points are memorize, pronounce and writing. It aimed to know whether using word clap game is able to improve students’ vocabulary mastery. The result indicates that there is improvement of the students’ vocabulary mastery. It is indicated by the students’ mean score of post-test (79,52) is greater than pre-test (43,83). Even, for the level significant (p) 5% and (df) = N-1=25-1= 24, and the value of the T- table is 1.710, while the value of t-test is 4.592. It means that, the t-test value is greater than t-table (4.592 ≥ 1.710). Thus, it can be concluded that the vocabulary mastery students is significant better after getting the treatment. The students’ response through the questionnaire by using scale likert also had concluded on the finding, the result showed all the students’ answered positive and most of them got 81-100; the students are very interest in learning English by using word clap game.
Social Surveillance In The Covid Pandemic: A Case Study Of Shanghai After An Extent Lockdown

China is the first country to employ digital tracking systems (Jiankang Ma) on social media apps like WeChat and Alipay as monitoring devices to monitor people's travels to prevent the spread of Covid-19. The system collects citizens' individual information, including personal data (gender, I.D. number, etc.), personal health information (body temperature, contact with people from high-risk areas, etc.), travel history in the past 14 days, and health certification information (COVID-19 test by authorized organizations) to help effectively control the spread of COVID-19 pandemic. Although the health code policy showed effective outcomes after its implementation, there are significant worries regarding the system's potential for abuse or exploitation at the expense of individual rights due to the seeming unrestricted collection of personal data. Citizens began to question whether the Health Code is a technology for regulating the virus or a tool to surveil individuals' privacy, revealing the problem of information regulation policies of the Chinese government. This essay, therefore, will provide a deep insight into the operation mode of the Chinese Health code and seek the balance between the effectiveness of pandemic control and the infringement of citizens' privacy due to the unrestricted collection of personal information.
The Implementation of Blindfold Game to Improve Students' Vocabulary Mastery

In studying English, the first component that has to learn is vocabulary. Someone who wants to master 4 language skills, he has to master a few words even everything. When learning listening, needs vocabulary, reading needs vocabulary, especially when learning to write, all needs vocabulary. That is the reason why the students have to master the vocabulary in learning English. This research was aimed to see the improvement of vocabulary mastery of students before and after learning process through blindfold game. The results of the research are useful for the teacher and students. The teacher should aware that it is important to supplied before teaching make the students more active in learning process. The researcher was conducted at MTs DDI Lil Banat Parepare, the sample of this research were the students of VIII.C class which is consisted 19 students. This research was used pre-test and post-test data. The result of this research showed that there was improving of students’ vocabulary mastery. Based on the analysis, the researcher found that Blindfold game is able to improve the vocabulary mastery. The students’ vocabulary mastery was improved significantly by mean score of the pre-test was 46.05 and the mean score of posttests was 78.57, they showed that the mean score in post-test was better that the mean score in pre-test. Thus, alternative hypothesis ( ) stating that Blindfold game could improve the students’ vocabulary mastery and could make the classroom be active.&#x0D; &#x0D;
The Implementation of Cloze Procedure Technique in Enhancing Students' Reading Ability

This research is intended to investigate the effect of cloze procedure technique in teaching reading ability to the second-grade students of Senior High School SMAN 3 Pinrang. The study’s object is the class from XI MIPA 1 which consists of 32 students. The study is conducted through two cycles with each cycle consisted of three meeting. While the score of the students in cycle 2 is higher that cycle 1. Close procedure technique is effective in teaching reading ability. Almost all of the students are able to answer the question. It also can be concluded that the students who were taught by using close procedure technique have a better performance than those who were not. The study finds that the students’ knowledge about reading was good. It covered students’ vocabulary and grammar was good. They also fair hasty in deliver their reading.
The Influence of Reinforcement to Motivate the Students in Learning Speaking

This research was conducted to examine the effectiveness of reinforcement to motivate the students in learning speaking at SMPN 3 Batulappa. kab pinrang.This research used a pre-experimental method, by one group pre-test and post-test design. There were two variables they were independent variable the use of reinforcement strategy and dependent variable that is the students’motivation in learning speaking. The population of this research was a SMPN 3 Batulappa kab.pinrang, in academic year 2019/2020 which consists of one classes. The sample of this research was take one class of the population was class VIII.1 . In collecting data on students’motivation in learning speaking The researcher given pre-test before treatment, and post-test after treatment.The result calculation of mean score pre-test of students was 37.85 and mean score post-test of students was 67.85 it showed that the students speaking was increased. The result finding that score of t-test value was 4,51 while the score of t-table value was 1.725 for the level significance 0,5 degree of freedom 20. It showed that the alternative hypothesis (Ha) was accepted, which the t-test value was greater than t-table value. Besides. It meant that the reinforcement was interested for the students in learning speaking. Based on data analysis, the researcher concluded that using reinforcement able to motivate the students in learning speaking at SMPN 3 Batulappa kab pinrang.
Analysis of Students’ Personality in Their Speaking Ability at Second Grade of SMPN 2 Parepare

The research aims is to how the students’ personality and do extrovert students get better speaking scores than introvert students in speaking ability. There are many students have basic in speaking because majority of the student study English in the course but some of student still lack speaking. One of the factors is from their personalities, such as self-confidence, nervous, and has personality extrovert and introvert. This study applies quantitative which employed descriptive quantitative research design. The data is started classifying students’ personality by using questionnaire and then the students’ speaking score by using test. The finding reveals that extrovert students get better speaking score than introvert students in speaking ability. In addition, the result of students’ speaking test showed that from the basic of determine the result by Mann Whitney This showed the Asymp.Sig&gt; 0,05 so hypothesis accepted it can answer this second research question, which is to know do the extrovert students get better speaking score than introvert students in speaking ability.
Integrative Motivation of Students in Learning English: Case Study on Rumah Bambu Pintar in Pinrang

This study aims to see the students’ integrative motivation at Rumah Bambu Pintar in Pinrang, the objective of this study is to get the empirical data of the integrative motivation of the students in learning English. The method used in this study is a qualitative method using observation, interview, and documentation.It aimed to know the students’ integrative motivation in learning English. Based on the result, it can be concluded that many students want to speak with native speaker and improve their skill in English, there were one students only want to speak with native speaker, and there were six students want to improve their skill in English such as; writing, listening, speaking, and reading. Many students want to improve their skill in speaking. The students learnt English because they want to know the adaption of word sounds, pronunciations, word orders, and another behavioral in English.
Improving Students' Reading Comprehension through Read, Encode, Annotate and Ponder (REAP) Technique

Reading is very important comprehension in learning English. There are many techniques that can be used by teachers to improve the students’ reading comprehension, but there are many obstacles they have in using learning technique. The problem arises when many students got bored in reading. They have limited vocabularies which make them have low motivation to read the text. To solve this problem, the researcher used read, Encode, Annotate, and Ponder (REAP) technique as a technique to improve the students’ reading comprehension. This technique was chosen to find out the main idea in the story reading assignment and also make students were active in the class. The purpose in this study was to find the students’ reading comprehension before and after the learning process by using Read, Encode, Annotate, and Ponder (REAP) technique.&#x0D; The design in this research was pre-experimental with pre-test and post-test design. The population of this research was the eighth grade students of MTs Guppi Kaluppang Kab. Enrekang. There are 41 students and they were divided into two classes. The sample was taken by using random sampling technique. The researcher took the class VIII A which was consisting of 20 students as the sample in this researcher.&#x0D; The result in this research was indicated that there was improvement of the students’ reading comprehension. It was indicated by the students’ mean score post-test (88,45) was greater than pre-test (51.00). Even, for the level significant (p) 5% and df = 19, and the value of table is 1.729, while the value of t-test is 19.60. It means that the t-test value was greater than t-table (19.60 ≥ 1.729). Thus, it can be conclude that the students’ reading comprehension is significant better after getting the treatment. The students’ response through the questionnaire also had calculated on the finding, the result showed all the students’ answered positive and most of them got 50%-74.99%. The main score of the students was 71.45 from 20 students which was categorized responsive.
Increasing Students' Speaking Ability by Using Magic Disc

This study is aimed to see the improvement of speaking skill students before and after learning process through magic disc at the first grade of SMAN 4 Barru. The result of the research are useful for the teacher and students. The teacher should aware that is important to supplied before teaching and the students also can be easer to express their ideas, make the students more active in learning process.The subject of the study is X IPS.2 class which consisted 25 students. The design in this was pre-experimental with pre-test and post-test design. The students did the pre-test, got the treatment and did the post-test. Then the criterion of this research is the speaking skill students about telling their story that consist of four points are, fluency, accuracy, content and pronunciation. It aimed to know whether through magic disc is effective to increase students speaking ability.The first result of the data analyzed that the students’ achievement on the pre-test was (4,8) and post-test was (5,7) This showed that magic discwas a good media in English learning process at SMAN 4 Barru. After analyzing the data by using the t-test formula, the result of the t-test value (7,09) is bigger than the t-table value (1,7108)&#x0D; &#x0D;
The Use of Relay Race Game to Increase The Students' Performance Speaking Ability

Through observations made on students of SMPN 2 Pangale Kab, Mamuju Tengah, specially in class VIII it was found that students did not show motivation in learning English in school. Therefore, the researcher decided to use a Relay Race game to solve problems. Expected via a Relay Race Games are used, students motivation can be increased and improved see how the steps in the game can improve students motivation in learning English second year students of SMPN 2 Pangale Kab, Mamuju Tengah. The design of this study is a quantitative method using a quasi-experimental design (nonequivalent control group) with to groups, namely the exprtmental group and the control group. The study population was second year students in SMPN 2 Pangale Kab, Mamuju Tengah consisting of two classes in which the total number was 40 student. The sample of this research was purposive sampling technique. Researchers tookone class, VIII which was divided into two groups, the first group was VIII (A) as an experimental group consisting of 20 students and the second group was VIII (B) because the control group consisted of 20. Data collected trought pretes and posttest. The the method Relay Race game can improve students English ability the apply the discussion method. The results of this study indicate how students speak significantly improve.
The Implementation of Observe and Remember Game to Improve Vocabulary Mastery

This research was aimed to see the improvement of vocabulary mastery students after learning process by using observe and remember game at the eighth grade students of SMPN 2 Cempa Kabupaten Pinrang. The results of the research are useful for the teacher and students.&#x0D; In this research, the researcher used pre-experimental method. The population of this research was the eighth grade SMPN 2 Cempa. The sample was one class VIII.3 consisted of 21 students. The sampling technique in this research used classroom random sampling. In collecting the data, the researcher used instrument in form vocabulary test consisted of matching and multiple choice questions in pre-test and post-test. The researcher collected the data through giving pre-test, treatment, and post-test. The researcher also gave questionnaire to know the responses of students to observe and remember game.&#x0D; Based on the calculation, the result showed that the mean score of pos-test (84,04) was higher than the mean score of pre-test (63,09) and obtained that α= 0,05 and (df) = N-1 = 21-1= 20, and the value of the t-table is 1,72472, while the value of t-test was 13,09. It means that the t-test value is greater than t-table (13,09≥1,72472). Thus it can be concluded that the vocabulary mastery students was better after getting the treatment. So, the null hypothesis(H0) was rejected and the alternative hypothesis (Ha) was accepted. The second result of analyzed data that 84.23 of the students were interested in using observe and remember game, in other word most of them interested to apply observe and remember game. Based on the research result, it was concluded that observe and remember game was improve students’ vocabulary mastery at the eighth grade of SMPN 2 Cempa.
Applying High Order Thinking Skill (Hots) on Teaching Reading Skills for The X Grade Students of SMAN 2 Kalukku

The aim of this research was to find out whether or not the students’ reading ability improved through High Order Thinking Skill (HOTS) for the X grade students of SMAN 2 Kalukku. The method was used was quantitative method. The instrument used to collect the data was reading test. The number of test consisted of 15 and the form is multiple choices. The population of this research was the grade of X students of SMAN 2 Kalukku. The number of the population was 119. The sample of this research was X IPS 1, the number of the students was 27. In analyzing the data collected through quantitative analysis. The result of this research was the applying of HOTS can improved the students’ reading ability for the X grade students of SMAN 2 Kalukku. It is supported by the result of the test which given for the students after given treatment. The result showed that there was an enhancement significantly between pre-test and post-test. The mean score of pre-test is 64.59 while post-test is 83.00. The result of the t-test analysis is 16.883 than t-table value was 2.056. It showed that the t-test value was greater than the t-table value (16.883 &gt; 2.056).&#x0D; Keywords: High Order Thinking Skill (HOTS), Quantitative research, and Reading Skills
The Implementation of Cooperative Script Learning Model to Increase Students' Intensive Speaking Skill

Intensive speaking is drills or repetitions focusing on specific phonological or grammatical points, such as minimal pairs or repetition of a series of imperative sentences, where learners are going over to practice some phonological or grammatical aspect of language. Cooperative script learning model is a learning where students work in pairs and take turns verbally summarizing the parts of the material being studied.The purpose of this research was to know the difference students’ intensive speaking skill before and after using cooperative script learning model atSMK DDI Parepare.The samples of this research were 23 students from XI TKJ (Teknik Komputer dan Jaringan) class and XI PMR (Bisnis Daring danPemasaran) class. The researcher used cluster sampling technique to decide the sample.The researcher used pre-experimental design in one group was given pre-test, treatment and post-test design.To collect the data, the researcher used tests that are pre-test and post-test. The researcher also gave observation.The result in this research was indicated that there was the improvement of the students’ intensive speaking skill. It was indicated by the students’ mean score of post-test (7) was greater than pre-test (5.5). Even, for the level significant (p) 5 % and df = 21, and the value of table is 1.721, while the value of t-test is 12.5. It means that the t-test value is greater than t-table (12.5 1.721). Thus, it can be concluded that the students’ intensive speaking skill is significant better after getting the treatment. So, the null hypothesis (H0) is rejected.