Reviewerly/exHarmony huggingface dataset:
Proposal of a Visualization System for a Hierarchical Clustering Algorithm: The Visualize Proximity Matrix

Visual data mining is a new and effective strategy for dealing with the growing phenomenon of information overload. There is an urgent need for effective visual data mining because the growth of data sets from different domains and sources has made exploring, managing and analyzing vast volumes of data increasingly difficult. Identifying location-based trends and anomalies in data from a numeric output is challenging. The outputs of data mining procedures are often quite difficult to interpret. There is no human input to data exploration or direct involvement in the data mining process. Thus, it is difficult to analyze, explore, understand and view the data. In data mining, massive data sets are clustered using an iterative process that includes human input but data mining algorithms can miss some knowledge and observations. In addition, many users cannot take the appropriate action to address problems or opportunities because the huge amounts of data prevent them from staying aware of what is happening in and around their environments. Visual data mining can help in dealing with information overload and it is effective in analyzing large complex data sets. Visual data mining assists users in gaining a deep visual understanding of data. In the information age, users need to study and observe vast amounts of data to acquire important knowledge, and thus the need for visual and interactive analytical tools is particularly pressing. Visual cluster analysis has long utilized shaded similarity matrices, and this study investigated how they can be used in clustering visualization. We focused on proposing an agglomerative hierarchical clustering method. Ensemble cluster visualization is also presented for handling large data sets. This study proposes the adoption of a shaded similarity matrix to visually cluster knowledge discovered using data mining. Using the technology acceptance model as the measuring tool, we questioned respondents to evaluate the visualization prototype. The findings demonstrated that the visualization was effective and easy to use, and satisfied users.
Training of Digital Data Management for Academic Services

In order to get the characteristics of excellent service, the academic services at Sahid University Surakarta carried out by academic staff need to be improved through a training. This training was held with the aim of improving the competence and ability of academic staff in utilizing digital technology and improving office application skills to improve the quality of academic services. The method of service applied is the method of mentoring. Participants are trained directly and assisted in carrying out their work. The results of this community service activity are an increase in participants' understanding and skills in utilizing digital technology to support academic services, the ability of participants to successfully install and configure computer devices needed to support academic services, and awareness of the importance of improving skills in managing digital technology can increase the efficiency and effectiveness of academic services.
EFEKTIVITAS LAYANAN INFORMASI DALAM MENCEGAH AGRESIVITAS SISWA

This research was motivated by variations in student behavior accompanied by aggressiveness, as well as the not yet optimal role of Guidance and Counseling teachers in providing information services to students at BNKP Telukdalam Christian Private Middle School. This research aims to; 1) describe the level of student aggressiveness before being provided with information services; 2) describe the level of student aggressiveness after being provided with information services; and 3) test the effectiveness of information services in preventing student aggressiveness. This research uses a quantitative approach with the Pre-Experimental Design method, namely the one group pretest-posttest design. The population in this study were class IX students of the BNKP Telukdalam Christian Private Middle School. The research sample was selected using a purposive sampling technique of 35 people. The research results showed that, 1) the level of student aggressiveness before providing information services was in the high category with an average score of 103.2 with a percentage of 68.8%; 2) the level of student aggressiveness after providing information services is in the low category with an average score of 75.14 with a percentage of 50.1%; and 3) based on the calculation results, Zcount = 5.16, N= 35 and α = 0.05. (5.16 &gt; 0.05) means that H0 is rejected and Ha is accepted, thus it can be stated that the information service is effective in preventing the aggressiveness of class IX students at BNKP Telukdalam Christian Private Middle School. Suggestions: 1) students are expected to be proactive in every information service activity; 2) for guidance and counseling teachers to carry out periodic needs assessments and analysis, optimize the provision of information services by utilizing media and using relevant methods; and 3) to school principals and teachers to fully support the BK service activity program.
Improving Student’s Vocabulary Using Information and Communications Technology

Vocabulary is important in English and has become the primary communication skill in the teaching and learning process. Based on the several problems found, the researchers are interested in implementing ICT in learning English in the classroom. The use of ICT in this research is to make the students more efficient and interested in learning progress. This study has conducted using classroom action research (CAR). This study was conducted in MTs Muhammadiyah Karangkajen, Special Region of Yogyakarta. This study focuses on improving the vocabulary mastery of grade VIII students using ICT. This study was conducted in the first semester of the academic year of 2022/2023.The participants of this study were grade VIII-F students of MTs Muhammadiyah Karangkajen. Vocabulary, learning activities, creativity, students' sense of happiness, and their participation in class discussions were all highlighted as areas for improvement. Students' vocabularies tend to improve when visual media are used in the classroom. Students see positive impacts on the growth of their vocabulary mastery as a result of the use of ICT in the classroom.
Implementation of TQM Education in Increasing Interest in Learning Tetum as the National Language of Timor Leste

This research aims to evaluate the implementation of Total Quality Management (TQM) in schools, specifically focusing on Tetum language learning at Damea Liquitei Maubisse Elementary School. The study used a descriptive qualitative method to conduct field research involving the development team, teachers, and principals as key informants. The research sheds light on the concerted efforts to implement TQM in educational settings and its implications. Key areas of investigation include TQM goals in schools, challenges encountered in TQM application, and the tools utilized to develop Tetum language learning within the TQM framework. The findings contribute valuable insights to the broader discourse on enhancing educational quality through TQM practices.
Multivariate Analysis Approach to Factor-Affected Tuberculosis Disease

Tuberculosis is a disease caused by infection with the mycobacterium tuberculosis complex. Tuberculosis attack organ besides the lung, such as the pleura, lining of the brain, lining of the heart, lymph gland, bones, joint, skin, intestines, kidney, urinary tract, and genital. This disease is found in densely populated settlements with poor sanitation, lack of ventilation and sunlight and lack of rest. Moreover, the factors that will be analyzed in this research are Population Density (X1), Number of HIV/AIDS (X2), number of toddlers who experience nutrition (X3), Number of toddlers who experience BCG immunization (X4), number of toddlers who get exclusive breastfeeding (X5), Total families with PHBS (X6), number of residents with healthy homes (X7), number of families with clean water facilities (X8), number of families with ownership of latrine sanitation (X9), number of families with have landfills (X10), number of families have management waste place (X11), number of elementary education facilities (X12), Number of junior school education facilities (X13), Number of senior school education facilities (X14), Number of institutions fostered by neighborhood health (X15), Number of Posyandu (X16), Number Life Expectancy (X17), Literacy Rate (X18), Human Development Index (X19), Number of Tuberculosis sufferers (X20). This research aims to analyze what variables influence each other on the prevalence rate of tuberculosis in the city of Surabaya. The method used in this research is a multivariate analysis using factor analysis, cluster analysis, biplot analysis and discriminant analysis. This discriminant analysis determines accuracy by calculating the value (1-APER). The resulting research the Number of HIV/AIDS, number of residents with healthy homes, and Number of families with ownership of Sanitation (latrine, landfills, waste management) have a high correlation with the spread of tuberculosis in Surabaya. Meanwhile, areas with a high rate of tuberculosis are Tambaksari, Wonokromo, Sawahan, and Semampir. The classification analysis accuracy level was 90.32% and the accuracy of the resulting model or discriminant function was very high. So that discriminant analysis can be used for predicting the accuracy of tuberculosis prevalence rates.
Inter-Frame Video Compression based on Adaptive Fuzzy Inference System Compression of Multiple Frame Characteristics

Video compression is used for storage or bandwidth efficiency in clip video information. Video compression involves encoders and decoders. Video compression uses intra-frame, inter-frame, and block-based methods. Video compression compresses nearby frame pairs into one compressed frame using inter-frame compression. This study defines odd and even neighboring frame pairings. Motion estimation, compensation, and frame difference underpin video compression methods. In this study, adaptive FIS (Fuzzy Inference System) compresses and decompresses each odd-even frame pair. First, adaptive FIS trained on all feature pairings of each odd-even frame pair. Video compression-decompression uses the taught adaptive FIS as a codec. The features utilized are "mean", "std (standard deviation)", "mad (mean absolute deviation)", and "mean (std)". This study uses all video frames' average DCT (Discrete Cosine Transform) components as a quality parameter. The adaptive FIS training feature and amount of odd-even frame pairings affect compression ratio variation. The proposed approach achieves CR=25.39% and P=80.13%. "Mean" performs best overall (P=87.15%). "Mean (mad)" has the best compression ratio (CR=24.68%) for storage efficiency. The "std" feature compresses the video without decompression since it has the lowest quality change (Q_dct=10.39%).
Review of Duolingo Application in Learning English

This study aims to review the extent of the studies that have been carried out related to the Duolingo application in learning English. This study uses a descriptive quantitative research method with a content analysis approach. The data was obtained from the Google Scholar database in the form of journal articles about the Duolingo application in learning English which were published during the 2018-2022 period. The analysis was carried out by mapping the articles into three groups; the year of publication, type of research, and theme of study. The results of the study show that of 40 articles analyzed, the majority examine the use of the Duolingo application to facilitate learning vocabulary. Meanwhile, there are very few articles that examine the use of the Duolingo application to improve language skills. Therefore, in the future, researchers should conduct research on the Duolinggo application which is applied to improve English language skills.
THE EFFECTIVENESS OF TEAMS GAMES TOURNAMENT STRATEGY TO TEACH READING COMPREHENSION IN DESCRIPTIVE TEXT TO THE TENTH-GRADE STUDENTS OF SMK PEMUDA KUTOREJO

Students could enrich their knowledge by reading books or from the other sources, whether in academic or non academic purposes. Reading activity helped to improve the students’ learning in class, especially in English learning. Moreover, besides writing, speaking, and listening, reading had become one of the essential skills. In improving the reading skill, students also had to improve their comprehension through reading some texts. This research was aimed to measure the effectiveness of using Teams Games Tournament strategy to teach reading comprehension in descriptive text to the tenth-grade students of SMK PEMUDA Kutorejo. The method which had applied in this research was quasi-experimental research. There were two classes, experimental and control classes which had been given the post-test. The average score in control class was 62,90 and experiment class was 76,83. After collecting the data, the researcher had to calculate and analyze them by using t-test formula. The result showed the t-value was 7,97, which is greater than t-table 1,67 at 0,05 levels of significance for df is 60. As a conclusion, Teams Games Tournament strategy was effective when it is implemented in reading comprehension through descriptive text in tenth-grade class. It could be an alternative way to teach reading descriptive text for the better strategy which has given by those teacher to find out the students comprehension in their reading skill.
An Analysis of Students' Reading Comprehension in Narrative Text

This study was conducted to analyze students' reading comprehension of narrative texts. A qualitative descriptive method with observations, interviews, and documentation is utilized as instruments. The results showed that students had a variety of abilities in understanding narrative texts, from the interviews and existing observational data. Moreover, it was found that 11 students understood this material because they could explain the meaning, cite the examples, mention the general structure, and determine the general structure of narrative texts in the text entitled "Lake Toba." It was also found that four students understood this material quite well, but imperfectly because they did not mention all the general structures of narrative texts; the other five students did not understand this material because, during the interview, they could not explain the meaning, examples, and general structure of this material. based on the student's ability to answer the questions posed by the researcher.
Students' Perception of the Use of Video Conference Application (Zoom Cloud Meetings) in Fostering EFL Learners' Speaking Ability on Speech

This thesis is entitled "Students' Perception on the Use of Video Conference Application (Zoom Cloud Meetings) in Fostering EFL Learners' Speaking Ability Speech". The presented study aimed to find out students' perception of using a video conference application (Zoom Cloud Meetings) in the virtual speech class of Nurul Huda University Sukaraja Buay Madang Oku Timur. The method used in this study was the descriptive qualitative method. The results of this study were: that using Zoom Cloud Meetings as an online platform for conducting English speech classes was adequately effective, students also showed a positive response to using the Zoom Cloud Meetings application. So that online learning can run smoothly. There are only a few differences in activities that happened during the English speech virtual classroom and English speech conventional classroom, the problems that often occur during the class are poor internet connection and internet quota, and some solutions implemented make it better for the students to looking for a strategic place with the stable internet signal inside, sharing each notes of the material, and decided to use Wireless Fidelity (WiFi) in their houses.
ANALISIS NILAI-NILAI MORAL DALAM NOVEL SELIMUT MIMPI KARYA R. ADRELAS

This research is motivated by means of the moral values in the novel Blanket of dreams via R. Adrelas. The reason of this examine is to describe moral values, specifically honesty, discipline, social care, empathy, admire for others, religiosity, independence, and responsibility inside the novel Rompis by way of R. Adrelas's Mimpi. The method used in this studies is a qualitative method with a descriptive research type. primarily based at the effects of the look at, it changed into observed that the values of honesty are suitable, well mannered, honest in work and movements, the price of area, the value of social care, particularly caring for fellow humans, supporting individuals who are more difficult genuinely with out asking for remuneration, the price of empathy, specifically being capable of placed oneself in a function others, to apprehend and sense what others sense, the value of, namely the cost of respecting others, specifically respecting parents and respecting the honour of a female, the cost of religiosity, namely perfection only belongs to God the creator, but our circumstance as humans should in no way forget the writer (God), and in no way judge fellow humans because simplest God has the right to judge, the cost of independence, and the fee of obligation can be achieved thru the tasks given can be executed properly. based totally on the consequences of the study, it can be concluded that the moral values contained within the novel cover Mimpi by using R. Adrelas are proven from conduct, lifestyles lessons, training that may be learned in accordance with the values that exist in society. it's miles advised to readers, they can increase their knowledge and information of moral values in literary works, specially R. Adrelas's clean Dream novel. For future researchers, it's miles hoped that this research may be used as a reference or reference. The researcher also hopes that destiny researchers can continue deeper research, especially the unconventional Blanket of dreams with the aid of R. Adrelas.
Pengembangan Media Literasi Digital “LOTIKA” Berbasis Android dalam Meningkatkan Kemampuan Pemahaman Konsep Matematika Mahasiswa

This research is research and development (Research and Development) which aims to produce a product in the form of android-based digital literacy media "Lotika" in improving students' ability to understand mathematical concepts. The development of this media refers to the Luther model. This model consists of 6 stages of development namely Concept, Design, Material Collecting, Assembly, Testing, and Distribution. The instruments used to collect data in development research these are documentation, observation, assessment sheets, questionnaires and concept understanding tests. Documentation and observation is carried out to find out potential problems and initial analysis of product design. The assessment sheet is used to determine the feasibility of teaching material products that have been developed from the responses of experts. While the questionnaire is used to determine the practicality of the product that has been developed and has been validated by experts. While the concept understanding ability test is used to see whether there is an increase in conceptual understanding ability after using the media. The results of the analysis of the validator's assessment on the media aspect obtained an average score of 3.38 and on the media spec 3.44 so that these two aspects are in the very good category. For the results of user response data, an average score was obtained in the small group product trial of 3.75 and in the field test 3.48 so that the two trials were in the very good category. While the results of measuring the ability to understand concepts obtained an N-Gain of 0.31 which is in the medium category. Based on the results of this analysis, it can be concluded that the products that have been developed and have been tested can be used in the learning process. The products developed are stated to be valid and practical to use and these products can improve students' ability to understand mathematical concepts in understanding mathematical logic material in the moderate category.
Pengembangan Media Pop-Up Book untuk Meningkatkan Kemampuan Pemecahan Masalah

Abstract. The problems in this study are: 1) what is the procedure for developing pop-up book media, 2) what is the validity of the product being developed, 3) what is the practicality of the product being developed, 4) what are the differences in student learning outcomes before and after using pop-up book media . This study aims to determine: 1) the procedure for developing pop-up book media, 2) the validity of the product being developed, 3) the practicality of the product being developed, 4) knowing the differences before and after student learning outcomes using pop-up book media. The type of research used is Research and Development. The results of this study indicate that the percentage of validity has a high level of validity with the assessment of material experts 95% (very valid), design experts 95% (very valid), linguists 85% (very valid), learning experts 100% (very valid). The results of the practicality analysis have an average value of 91.1%, including the very practical category. The results of the data analysis stated that the pre-test and post-test showed that the average N-Gain Score was 0.69 in the presentation. The N-Gain Score was 69.55%, which was quite effective. The minimum N-Gain value is 20% and the highest is 100%. There is a significant difference in learning outcomes around the flat shape before and after using the pop-up book media, so it can be concluded that the pop-up book media developed is feasible to try out.
Toward an Explainable Artificial Intelligence Approach to Enhance Medical Imaging Classification Models

Recent studies in eXplainable Artificial Intelligence (XAI) have been focusing on demystifying neural networks, which are considered algorithmic black-boxes. This is particularly important given the plethora of AI solutions, and in certain domains, such as healthcare and finance, due to regulation and compliance requirements. These XAI approaches yielded discussion points (e.g., evidence of model sufficiency), but overlooked connecting the explanations with steps to enhance model performances, as well as acquiring domain knowledge from them. The key difference is that the data enhancement strategies can improve model performance without re-training. In this study, we propose a novel XAI approach that utilizes visual explanations, in combination with domain knowledge, to guide data enhancement practices. The approach provides guidelines for future data enhancement, as well as knowledge elements in the form of explanation on the enhancement. We evaluated the proposed approach using a medical imaging dataset, and demonstrated the feasibility and effectiveness of the proposed approach.
Attention-driven Text-guided Image Manipulation

The main content of Text-guided Image Manipulation (TGIM) research is the use of textual information to modify the corresponding content in the input image. Based on generative adversarial networks (GAN), this research has achieved impressive manipulation performance. Nevertheless, the quality of image manipulation still needs to be further improved. In this paper, an attention-driven TGIM method is proposed to further improve the quality of image manipulation. Specifically, the proposed method uses an attention mechanism to fine-tune the whole process of image manipulation at the word level. Through attentional fine-tuning, the quality of image manipulation can be continuously improved to realize high-quality image manipulation effects. The proposed method is experimentally validated on a public Caltech-UCSD birds-200-2011 (CUB) dataset, and the qualitative and quantitative comparison results demonstrate the superior performance of the proposed method on TGIM. Compared to the existing TGIM methods, the proposed method improves the Inception Score (IS) by 22.6% and reduces Fréchet Inception Distance (FID) by 13.4%.