Reviewerly/exHarmony huggingface dataset:
Flouting Maxims In “White House Down“ Movie

Cooperative principles theorized by Grice (1975) explained the way people use the language well and efficiently. There are four maxims in order to have achieve connection during conversation which are maxim of quality, maxim of quantity, maxim of relation, and maxim of manner. The fact is people often not follow and disobey the Cooperative principle and flouts maxim, it is called flouting maxim. The aim of this research was to discuss about the types of maxim which were flouted in the movie "White House Down" written by James Vand Erbilt. As the result, there were 15 data found in the research which flouted, maxim of quantity 4 data, maxim of quality 2 data, maxim of manner 5 data, and 4 data maxim of relation.
Teaching To Work With Linear Texts Is A Way Of Doing Homework

The article describes the results of the study of an essential problem in modern education, involving students' doing homework assignments based on linear texts.Modern research in the field of linguistics, psycholinguistics, and cognitive psychology concludes that schoolchildren find it increasingly hard to read and understand linear text, preferring smaller forms of nonlinear texts.However, educational and scientific texts that students face every day in school classes or when reading literary works, are linear texts.In this regard, it becomes necessary to purposefully teach schoolchildren skis of working with linear texts, primarily to promote their productive independent activity.The article explains the concepts of a text and a linear text, suggesting the definitions to which the authors adhere.It states the relevance of teaching schoolchildren to work with linear text when organizing homework in the Russian language and literature classes, and suggests the most effective ways and techniques of working with linear texts.These techniques make it possible for schoolchildren to prepare for lessons independently, understanding texts fully and correctly.The article is based on experimental research and is addressed to special subject teachers, school administrators, methodologists, researchers in the field of education, as well as textbook and curriculum developers.
An Enhanced Optimization Technique to Implement Dino Game using Machine Learning Techniques

In this task, we put in force both characteristic-extraction based algorithms and a give up-to-cease deep reinforcement gaining knowledge of approach to learning to manipulate Chrome offline dinosaur recreation at once from excessive-dimensional recreation display screen input. Results show that as compared with the pixel feature primarily based algorithms, deep reinforcement learning is extra powerful and powerful. It leverages the high-dimensional sensory enter at once and avoids capacity errors in feature extraction. Finally, we advise unique schooling methods to address magnificence imbalance issues caused by the boom in-game speed. After education, our Deep-Q AI can outperform human specialists.
The Notion of Media Culture: An Attempt at Deconstruction

In modern Russian cultural studies, the concept of "media culture" appears: as a marker of a popular research trend, and as a "floating signifier"a conceptual "semi-finished product" that blurs the content of this research trend, introducing elements of chaos into its scientific space.The concept of "media culture", its theoretical foundations, and conceptual parameters are identified as the object of this research.The aim of the research is to deconstruct the concept of "media culture".The research methodology combines some ideas of poststructuralism, hermeneutics, axiology, phenomenology, and self-organization theory.The main content of the article is: a) "demolition" (dismantling) of the process of formation of the concept "media culture", identifying the elements of which are assembled the modern theory of media culture, detection of inherent contradictions; and identifying bottlenecks in the domestic theory of media culture; b) build a theory of media culture, aimed at overcoming existing contradictions and gaps.Conclusions: the concept of "media culture" means a certain fragment of cultural reality, one of the forms of culture that has a multi-layered phenomenal and nominal content, a complex structure, vital functions and complex mechanisms of dynamics.
Politeness Strategy in Shanghai Knights Film

Language is a communication tool for every human being and is used to convey ideas, messages, intentions, feelings, opinions to others or even to meet daily needs. Intercultural communication is a communication that frequently occurs in the community. Pragmatics is a branch of linguistics that discusses aspects of language as a communication tool. When combined with culture, intercultural communication that occurs in society can be understood. In order for a speaker's language to be accepted in a society, he needs to fully understand the rules that apply in that society, including an understanding of the appropriate use of certain language functions or speech acts. There is a close relationship between pragmatics and the concept of politeness. Politeness is fundamental in pragmatics because this is a universal phenomenon in the use of language in social contexts. The focus of this research is to identify the politeness strategies used by the two main characters in the Shanghai Knights film, Chon Wang and Roy O'Bannon, and analyze them in terms of the cultural background of the two main characters. This is a qualitative descriptive study. The results show that the politeness strategy used is strongly influenced by their cultural background. The strategy used most often is the bald-on record strategy while the Off-record politenses strategy is the strategy that is the least used by the two main characters of the film. This suggests that an understanding of politeness strategies is needed to realize face-threatening actions (FTA). In other words, politeness strategies are used to maintain continuity and success in communicating.
Implementasi pembelajaran fully online e-learning berbasis moodle

The development of human civilization has an impact on the presence of technology which is the most inherent part of life, including in the education sector. 2020 is the year that makes most areas of life undergo changes due to the Covid-19 pandemic. In the field of education, the Covid-19 pandemic makes learning must be carried out online and no learning as usual is carried out face-to-face at school. Each educational institution has its own way of implementing learning during the pandemic, various applications and online learning strategies have become a new culture for educators and students. This study aims to analyze the implementation of fully online e-learning based on moodle used in SDIT Lukman Al Hakim Sleman Yogyakarta and to determine the supporting factors and inhibiting factors. This research is a qualitative research. The results showed the implementation of fully online e-learning based on moodle at SD IT Lukman Al Hakim Sleman Yogyakarta that learning was carried out online from the opening stage at the beginning of learning, then the learning process stage and the closing stage, but at three stages using a platform different. The supporting factor for fully online e-learning based on moodle is because schools provide paid service facilities so that the implementation of learning does not experience different capacity limitations with unpaid services, while the inhibiting factor is that there are still students who experience difficulties in online learning due to unstable networks. in the student's area.
Ontological Modelling of Learning Processes

The purpose of the article is to study, analyze and consider general problems and prospects for the use of ontologies in modelling learning processes.The research methodology consists of methods of semantic analysis of the basic concepts of this subject area (learning processes and learning management processes). The existing approaches to modelling of educational processes are considered in the article.The novelty of the research is the problem-solving of learning processes intellectualization based on formal ontological models.The conclusion of the research carried out in the article is that the work analyzed the existing problems and prospects for the use of ontologies in modelling learning processes. Taking into account the results of the analysis, the authors have developed a multilevel ontological model, which is important for solving problems of improving the efficiency of learning processes (especially distance, online-learning, e-learning) through the use of computer training systems.
To the problem of forming the experience of students' creative activity in pedagogical theory and practice

The article discusses approaches to the formation of the experience of students 'creative activity. The analysis of the philosophical and psychological-pedagogical literature devoted to the formation of the experience of students' creative activity is carried out. Significant shortcomings in solving the problem under study were revealed. Based on the theoretical provisions outlined in the above studies, and on the author's definition of the experience of creative activity, the main components of the structure of the experience of creative activity of students are highlighted.
Median Filtering Forensics based on Convolutional Neural Network and Local Optimal Oriented Patterns

Median filtering forensics has been an active area of research in recent times due to its inherent nature of preserving visual artifacts.To create a convincing image manipulation, Forgers often apply median filtering to destroy statistical traces introduced during image manipulation, hence, median filtering detection has gained wide attention from digital image forensics researchers recently.While many median filtering forensics methods have been developed, the performance of these approaches degrades in low-resolution images compressed with low compression quality factor.This study presents a novel method for median filtering detection based on Local Optimal Oriented Pattern (LOOP) and Convolutional Neural Network (CNN).Here, we employed LOOP, Local textural descriptors of images which can better capture textural variation introduced during image manipulation, as the input of the proposed model.To test the performance of the proposed method, we evaluate its performance using composite datasets formed from five publicly available image datasets.Experimental results demonstrate that the proposed method outperforms some exiting state of the art and could be potentially used to enhance median filtering detection in highly compressed low-resolution images.
Perbandingan Naïve bayes dan Certainty factor pada Sistem Pakar Untuk Mendiagnosa Dini Penyakit Glaukoma

Glaucoma is an eye disease that causes the second largest blindness after cataracts, this disease can cause decreased vision and can even be fatal, namely permanent blindness if it is not realized and treated immediately. Lack of information and education to the public to always maintain eye health is the basis for the purpose of making this expert system which aims to provide early diagnosis to people who are indicated to have glaucoma based on the symptoms or characteristics previously felt. The Naïve bayes method is a method that uses statistics and probability in predicting a person's chance of suffering from glaucoma based on the symptoms previously felt. It is made based on a website with PHP as the programming language and uses MySQL for the database. As for the comparison method used is the Certainty factor, which is a method that functions to determine a certainty value based on the calculation of the predetermined CF value by applying manual calculations. In the Naïve bayes method, the application can group symptom data and types of disease and can diagnose based on previous training data, while for the Certainty factor method based on the calculation of the value of the expert and the CF value that has been inputted by the user, it can produce a percentage of the diagnosis of the disease glaucoma in 96%.Keywords:Certainty factor, Expert System, Glaucoma, MySQL, Naïve bayes, PHP.
Deteksi Dini dan Penguatan Literasi Siswa Sekolah Dasar

Background: language skills is essential processing that require in the learning processing. The students use language ability to listening, speaking, reading, and writing. Difficulty in the language skills may affects the academic achievement. The teacher needs to know how to do early detection learning difficulty. Awareness of language disorders and their correlation is important. The aims of this activity to increase teacher knowledge about language and learning difficulty. Also how to give basic activity to improve language and learning process. Methods: Mini seminar and mini workshop was used. Results: The teacher have a good knowledge about language and learning difficulty. Conclusion: This activity is effective to increase teacher awareness about language and learning process.
Teenagers, Digital Media, and Language Development: An Exploration of Potential and Challenges in Promoting English Skills

&lt;p&gt;Digital media has a significant role in the development of English for teenagers. The rapid development in digital technologies enables the teacher to be creative and innovative in teaching a second language, it can be used as a tool to enhance language learning, through increasing the opportunities for contact with native speakers and input from the target language. The research design used in this study was a literature study and collected data through navigating some relevant studies relating to social media. The researchers chose and analyzed the information about the potential and challenges of digital media in promoting English language development for teenagers. The challenges of fostering English language development through digital media in teenagers based on literature reviews are teachers’ problems. Digital media is a potential aid of promoting English language development in teenagers depends on the ability of teachers to minimize the challenges.&lt;/p&gt;
problemConquero at SemEval-2020 Task 12: Transformer and Soft Label-based Approaches

In this paper, we present various systems submitted by our team problemConquero for SemEval-2020 Shared Task 12 "Multilingual Offensive Language Identification in Social Media".We participated in all the three sub-tasks of OffensEval-2020, and our final submissions during the evaluation phase included transformer-based approaches and a soft label-based approach.BERT based fine-tuned models were submitted for each language of sub-task A (offensive tweet identification).RoBERTa based fine-tuned model for sub-task B (automatic categorization of offense types) was submitted.We submitted two models for sub-task C (offense target identification), one using soft labels and the other using BERT based fine-tuned model.Our ranks for sub-task A were Greek-19 out of 37, Turkish-22 out of 46, Danish-26 out of 39, Arabic-39 out of 53, and English-20 out of 85.We achieved a rank of 28 out of 43 for sub-task B. Our best rank for sub-task C was 20 out of 39 using BERT based fine-tuned model.
Infographics as an Effective Means of Forming Digital Competence of Secondary School Students

In the article the aspects of the problem of formation digital competence of secondary school students are considered. Attention is drawn to the fact that during the visualization with the use of multimedia technologies the basic didactic principle of clarity is realized. It is noted that an effective means of visualization of educational materials in high school is infographics. The types of visualization categories (time series, probability distribution, maps and cartograms, hierarchy, network) are given. Services for creating infographics (Piktochart, Visual.ly, Many Eyes) are specified.
Study of Online Teaching with Rain-Class during COVID-19 Period

Under the situation of COVID-19, Chinese students, especially in Wuhan, have to stay in isolation for a long time.To ensure students could continue their study works and receive a good education at home, teachers need to try their best to give lessons online.This article states online teaching experience with the Rain-Class platform in the epidemic period.The difference in teaching method and lesson design between traditional and online education as well as problems and influence are studied.Data of a questionnaire of online teaching was also included.Teachers should improve their teaching behaviour based on reflective pedagogical thinking in this period.
Pengembangan Bahan Ajar Pembelajaran Membaca Pemahaman Literal Berbasis Literasi Kitab Kuning Mahasiswa Program Studi PBSI STKIP Nurul Huda Sukaraja

To follow up on previous research and improve reading comprehension by developing literacy-based teaching materials for the yellow book were the reason for conducting this research. The research objective was to produce teaching materials learning products in the form of student worksheets for literal reading comprehension based on yellow book literacy in the PBSI STKIP Nurul Huda Sukaraja study program. This research was a kind of development research. The method used was the model development method. The population was all students of the PBSI study program first semester, with 15 students as a sample. The approach used was a mixed-method—data collection techniques in observation, interviews, questionnaires, and tests. The analysis technique that used was qualitative and quantitative data. The analysis findings showed that the teaching materials were in the form of student worksheets, which have special characters proven to help students learn literal reading comprehension material. Furthermore, based on quantitative analysis, it was found that the t-test of sig. (2 tailed) = 0.043 ≤ 0.05.
EFEKTIVITAS PENINGKATAN PENGETAHUAN KESEHATAN GIGI DAN MULUT MENGGUNAKAN MEDIA VIDEO DAN PERMAINAN ULAR TANGGA PADA SISWA SEKOLAH DASAR NEGERI CANDI 01 SEMARANG

Background: Dental caries is one of the serious health problems in school children. This put children on high risk of school achievement decreasing and lack of nutrition. It is important to provide them a health education which could be done by play program. There were two play programs proven as effective for health education namely snake ladder and watching video. However, little is known which program is more effective. This study aimed to investigate differences of increasing dental and mouth health knowledge using snake lader media and video. Methods: This study employed Pretest-Posttest nonequivalent control group design and conducted in Candi 01 Elementary School, Semarang City. The sample of 74 people divided into 2 groups, 1 snake ladder group and 2 groups. Each group consisted of 37 people. Result: It was found that the snake ladder game was more effective in increasing health knowledge, in the Mann-Whitney alternative test the p value was 0.000 (p &lt;0.005).Conclusion: There are differences in the benefits of health and oral knowledge using media videos and snake games on Candi 01 elementary school students in Semarang City.
PERANAN SISTEM INFORMASI AKUNTANSI DALAM MENGAMBIL KEPUTUSAN MANAJEMEN PADA PT WALET SOLUSINDO

The purpose of this study is to determine how big the role of accounting information systems is in management decision making.Information is one resource that is indispensable for management in making decisions.Accounting within the company plays an important role and can provide information about data expressed in units of money.To collect good financial data, a good information system is needed.The right business decisions can be made that are tailored to the information systems implemented in each company.The wrong decision will result in the policies set on the company or organization will also be wrong.Errors will also disrupt the operational activities of the organization, including the survival of the company or organization, both large and small are required to have a good and reliable information system, so as to produce relevant, accurate, and timely information.The application of accounting information systems in the company environment has developed.The results of the research carried out were that the accounting information system used at PT Walet Solusindo was good because it was done computerized, namely all existing accounting information was recorded into a computer so that if information was needed it could be obtained quickly and easily in the decision-making process.
MATHEMATICAL MODEL OF GROUND WATER LEVELS FORECASTING IN A DEVELOPED AREA

The main factor of the anthropogenic urban system is justified – it is the development (its weight), which most influences over time on the transformation of natural conditions. The main factor of the natural urban system is clarified – is the groundwater level, which, in turn, changes almost all the properties of base soils over time and creates the greatest impact on the anthropogenic system in the form of urban development. Natural and anthropogenic conditions under which flooding is observed are quite diverse, so to analyze the causes, forecast, calculate the protective structures, it is necessary to systematize these conditions, identify the main factors determining the flooding process and reject secondary ones that weakly affect this process. The geometric shape of layers or their separate parts in space, plan or sections, filtration of groundwater in space and time, characteristics of groundwater flows (direction, power, speed mode), conditions on the boundaries of the filtration area, initial conditions and more are the subject to modeling. Filtration of groundwater, which causes flooding of the territory in different hydrogeological conditions, in almost all cases can be considered as pressureless filtration of non-compressible fluid. The mathematical dependence is determined and a mathematical model for predicting changes in the groundwater level in the developed area in the time domain is proposed. A method for applying the proposed model using the numerical method of finite differences is given. The results of using this model are compared with data obtained using existing methods for determining the change in groundwater level. Analysis of the impact of development on the groundwater level is an integral part of the system of urban development of the natural area, so to predict changes in the groundwater level chosen finite-difference approximation of the differential equation of parabolic type. The forecasting technique is comparable to the existing groundwater level forecasting methods and shown good result convergence.
Ideophones in Dzə (Jenjo), an Adamawa language of Northeastern Nigeria

Ideophone is a phenomenon dominant in African languages. Dzə is an under-investigated and under-documented Adamawa language found in Taraba, Adamawa and Gombe States, Northeastern Nigeria. It was noticed that the language has a lot of ideophones. It became necessary to study it to understand its importance in the language. This study is to draw the attention of scholars working on Adamawa languages and ideophones. It will also thus form part of the grammar of Dzə someday. The study of ideophone is not exhaustive, especially in the minority languages of Northeastern Nigeria. The study shows that Dzə ideophones express intensity, emphasis and description. Dzə ideophones have unique phonological features and some of the sounds found in the conventional phonology of Dzə are not found in the ideophones. The phoneme /ŋ/ is common in the coda position of the ideophones. Ideophones modify verbs, adjectives and nouns in Dzə. They also function as adverbs and are elements that constitute a noun phrase. They augment other word classes like nouns, verbs and adjectives.