Reviewerly/exHarmony huggingface dataset:
DIGITALIZATION AND LANGUAGE LITERACY OF 6-YEAR-OLDS

Preschool is a sensitive period for laying the foundations for literacy and lifelong learning. Through innovation in education, we aim to introduce and give initial knowledge to future first-graders about the digital media era. The rapid pace of technological change creates the need for new and interesting ways of teaching by incorporating digital interactivity in educational games related to the development of key language skills. The comprehension and interpretation of the material in the educational field „Bulgarian language and literature“ by the children in the fourth age group „Smile“ is carried out through games with the help of electronic educational resources created by us, which provoke and stimulate the high results of the achievements.
A Decentralized Privacy-Preserving Blockchain for IoT and Big Data in Healthcare Applications

In latest years, the entire world is racing towards digitization; manually affected person record control systems are replaced with electronic fitness statistics (EHR) scenario to give the proper information to an appropriate character at best time for a minimum rate. However, such EHR structures are not designed to manipulate multi-institutional and lifelong clinical data of the sufferers. Because of a lack of statistics integrity and patient privacy, medical information is not shared with anyone for exclusive functions. Recently, healthcare organizations are turning up new technologies to support healthcare providers and patients. The reason is to provide manipulate for patients over their health facts. Healthcare facts across healthcare institutions are complicated, which probably increases the studies and medical electiveness. Due to privacy concerns, institutions are reluctant to share medical data and fear that sharing information will give others a competitive advantage. Furthermore, healthcare records are complex; sharing the records across the institution requires a specialized technical infrastructure. Blockchain generation is an appropriate driver to offer new insights and addresses key demanding situations in the healthcare area. Because of its decentralized nature, it affords new without borders, including healthcare services to sufferers. It also consents the healthcare providers to file and control the medical transactions via a community without any relevant authority. However, the effectiveness of statistics sharing among one of a kind companies and health center systems is confined via the interoperability challenge. This lack of coordination in data management remains a significant barrier in its implementation. In this chapter, new blockchain architecture is recommended for hospitals and the clinic, where they provide control to patients to increase their accessibility of medical records. With the power of Blockchain and cloud-based structures, the security of records is also enhanced. Every patient has their own space to manage and secure the medical record. The smart health wallet helps patients to access their records at anytime and anywhere. As the scientific records are various in nature, they get hold of care from multiple establishments. This chapter additionally discusses the blockchain technology version and hurdles in its implementation within the healthcare area. Furthermore, a brand new case study of the blockchain-based totally healthcare machine is presented together with its perils and pitfalls in the modern design architecture. Finally, the mitigations are provided to resolve the barrier between blockchain transparency and data confidentiality using crowdsourcing methodology.
SISTEM INFORMASI PENGOLAHAN DATA PASIEN PADA PUSKESMAS TENAM MUARA BULIAN

Pusat Kesehatan Masyarakat (Puskesmas) is a provider of public health services to always provide fast, precise and accurate health services. Pusat Kesehatan Masyarakat (Puskesmas) have the main function to provide medical services in the form of perfect care and treatment to the community Data processing is a function of administrative activities used by agencies or offices to provide information services to organizations to deal with many managements. This health center is the object of this research, because at this time the patient data processing system is still manual, this is due to the absence of an integrated data processing system and mechanism and the limited facilities and infrastructure of information services that are produced not as expected. The author tries to find a solution to the problem in processing this data by implementing a computer-based data processing system&#x0D;
Competencias personales, bienestar y gestión emocional a través de la metodología Dragon Dreaming. Proyecto de innovación docente.

This work explains the development of a teaching innovation project carried out with senior students of undergraduate university studies. This project consisted in the creation of a working group of students led by a teacher who carried out tutoring and accompaniment tasks. The participants have been enrolled into the educational system since they were 3 years old and suddenly, when they are about to finish their degree, the world stands up in front of them and for the first time, they have to face the uncertainty of the working world. The project was carried out under the Dragon Dreaming methodology (initially aimed at creating common projects). This methodology was applied for the personal and professional individual projects of the participating students. This methodology is based on awakening their creativity and connection with oneself and others. Objectives related to the development of inter and intrapersonal skills for decision making and emotional management related to overcoming the last year of their degree and their prospects for career opportunities were addressed. Communication skills were also approached and concerns not only professional, but also personal. The document we present addresses the proposed objectives, methodology, evaluation of the project and possible projection in other contexts or degrees.
The effect of playing electronic games on student behavior in public schools in Jordan from the teachers' point of view: أثر ممارسة الألعاب الإلكترونية على سلوكيات الطلبة في المدارس الحكومية في الأردن من وجهة نظر المعلمين

The study aimed to identify the effect of playing electronic games on students' behavior in public schools in Jordan from the teachers’ point of view, and to achieve the aim of the study, the corresponding study tool was prepared and its validity and reliability were confirmed. The study sample consisted of a number of public school teachers in the Northern Jordan Valley. In the governorate of Irbid, who numbered (45) teachers, and they were chosen by the intentional method, the researcher used the qualitative approach to suit the nature of the study and its objectives, and the study reached the following results: The results of the interviews of the respondents showed that there are unusual behaviors that appeared on students as a result of their merging with electronic games and this What all the interviewed individuals indicated, and the majority of the study sample indicated that there are changes in students ’behavior such as irritation, violence, hitting, blind imitation of some wrong behaviors, immoral habits and negative habits that affected their social habits with their peers, and most of the respondents indicated that the academic achievement of students who Playing electronic games has clearly decreased, and in light of the results of the study, the researcher presented many m The recommendations include conducting many studies and research on the impact of electronic games at different age stages, educating parents about the danger of electronic games on children, holding awareness and introducing workshops on the dangers and negatives of electronic games, highlighting the school’s role in addressing the problem of electronic games for students, by educating them and guiding them about the harms of this Games for their behaviors.
New media in health education (part 2)

Gastrointestinal NursingVol. 19, No. 9 EditorialNew media in health education (part 2)Benjamin WakefieldBenjamin WakefieldEditorSearch for more papers by this authorBenjamin WakefieldPublished Online:19 Nov 2021https://doi.org/10.12968/gasn.2021.19.9.5AboutSectionsView articleView Full TextPDF/EPUB ToolsAdd to favoritesDownload CitationsTrack CitationsPermissions ShareShare onFacebookTwitterLinked InEmail View article FiguresReferencesRelatedDetails 2 November 2021Volume 19Issue 9ISSN (print): 1479-5248ISSN (online): 2052-2835 Metrics History Published online 19 November 2021 Published in print 2 November 2021 Information© MA Healthcare LimitedPDF download
KAJIAN AWAL ANALISIS PEMILIHAN SUPPLIER DAN JASA PENGIRIMAN PART 3D PRINTER UNTUK MENGOPTIMALKAN BIAYA PRODUKSI

The 3D printing business is currently growing rapidly. Business people usually carry out various strategies to seizethe market widely. This is characterized by the growing sales of products, both conventionally and online.The proliferation of online businesses indirectly leads to intense price competition among business people.The existence of price competition between online business people is caused by different suppliers and alsoexpedition services offered differently. Therefore, this study aims to optimize production costs by selecting suppliersand delivery services by linear programming modeling. The result obtained from this study is the total cost requiredfor fast part delivery is Rp 900,500 and for long shipments is Rp 892,000, where the difference between fast and olddelivery is Rp 8500. The time required for fast delivery is 9 days and the long delivery is 17 days, so the timedifference between fast and long delivery is 8 days. For this condition, it can be concluded that the optimalproduction cost is Rp 900,500, although this cost is more expensive but the condition is optimal because it canreduce the waiting time for eight days to get all parts with a cost difference of Rp 8,500.
THE COGNITIVE INTERNET OF THINGS

It is not difficult to find that the structure of the Internet is getting more and more similar to brainstructure. The structure of the Internet from the perspective of neurology is very similar to the human brain,specifically the Internet virtual brain. When cognitive computing is applied to the Internet of Things, the resultis what we call Cognitive IoT, which we define as systems that infuse intelligence into and learn from the physicalworld. This paper explores the general relation between artificial intelligence and the Internet of Things, cloudcomputing, big data and the Industrial Internet from the perspective of cognitivism.
Depth Estimation of Monocular Road Images Based on Pyramid Scene Analysis Network

Considering the problem that the prediction accuracy is not accurate enough when the depth information is recovered from the monocular vision image, a method of depth estimation of road scenes based on pyramid pooling network is proposed. Firstly, using a combination of four residual network blocks, the road scene image features are extracted, and then through the sampling, the features are gradually restored to the original image size, and the depth of the residual block is increased. Considering the diversity of information in different scales, the features with same sizes extracted from the sampling process and the feature extraction process are merged. In addition, pyramid pooling network blocks are added to the advanced features extracted by four residual network blocks for scene analysis, and the feature graph output of pyramid pooling network blocks is finally restored to the original image size and input prediction layer together with the output of the upper sampling module. Through experiments on KITTI data set, the results show that the proposed method is superior to the existing method.
Training and support of IRBIS64 users to provide librarians’ professional development: PRO level. PROgram – PROmotion – PROfessionalism

Onrush of science and technology provides us with advanced instruments to be used in everyday life and professional activity and to develop professional competences continuously. However, to which extent are these innovations available? How to use software products to the maximum and efficiently? The multilevel system of training librarians in using IRBIS64 Library Automation System and other products, methods and technologies is discussed.
Pemanfaatan Teknologi Informasi dalam Pendidikan dan Pembelajaran di Era Revolusi Industri 4.0

AbstractThis study aims to describe the education and learning challenges based on information technology in the Industrial Revolution 4.0 Era and Indonesia's readiness to answer the challenges of education in the era of the industrial revolution 4.0 in building an information technology-based learning system. In Indonesia, readiness to face the challenges of education in the era of the industrial revolution 4.0 is to immediately improve the capabilities and skills of human resources through education by producing reliable operators and analysts in the field of education management as a driver for advancing information technology-based education in Indonesia to answer the challenges of Industry 4.0 which continues to advance rapidly. Education management policies in Indonesia currently encourage all levels of education, especially higher education to take advantage of advances in digital technology and educational computing in the era of the fourth industrial revolution. Some solutions that can be done include the suitability of curricula and policies in education, the readiness of human resources in utilizing ICT, optimizing the abilities of students, and developing the character of students, and the readiness of digital-based learning facilities and infrastructure.
The Definition of Digital Criminalistics as the Origin of a Misleading Direction in Science. Part 2

Purpose. To compare and analyze the trend of appearance of the pseudo-term ‘digital criminology’ in the science of criminology and prove that this is incorrect. Methodology: induction, deduction, synthesis, analysis, formal legal method, comparative legal method, logical method. Conclusions. The evolution of methods of committing crimes and instruments of crime does not always require the evolution of the science of criminology and the emergence of its varieties. You just have to assess the prospects of extrapolative ways and methods of proving the circumstances of the crimes in the era of digitalization of social relations, in terms of the provisions of modern criminal law and only criminal-legal research unit. The definition of ‘digital criminalistics’, which has recently appeared in science, actually misleads the scientific community with its novelty and originality, since such criminalistics in nature does not exist a priori. It is necessary to speak only about forensic or expert research of carriers of digital (electronic or computer) information. In criminalistics, it is logical to develop a new direction-the forensic study of electronic media of digital information and the use of computer expertise in establishing all the circumstances of the crime committed. And this is just a new section of forensic technology, studying a new subject of research for this naki. Here, the traditional forensic methodology should be applied, which will be aimed ‘atlinking’ the electronic carrier of digital information and the digital information itself to a specific crime and to a specific person. Scientific and practical significance. The research is aimed at orienting forensic theory and practice towards the study of specific objects and contributes to the fact that all these studies are further applicable to the practice of crime investigation, and not only for theoretical purposes.
Pengaruh Pemanfaatan Media Internet dan Buku Ajar Terhadap Hasil Belajar Siswa Dalam Mata Pelajaran Ekonomi di SMA Muhammadiyah 3 Surakarta

This study aims to: 1) determine the effect of using internet media on student learning outcomes in Economics at SMA Muhammadiyah 3 Surakarta. 2) determine the effect of textbook use on student learning outcomes in Economics at SMA Muhammadiyah 3 Surakarta. 3) knowing the effect of internet media use and textbooks on student learning outcomes in Economics at SMA Muhammadiyah 3 Surakarta. The type of research used in this is quantitative research with a census design. The data in this study are primary data. The method of collecting data using a questionnaire. This research was conducted at SMA Muhammadiyah 3 Surakarta in January 2020. The sample of this study was 41 students. The sampling technique uses nonprobability sampling techniques by means of saturated sampling. Methods of data analysis using multiple linear regression analysis. The results showed that there was a significant effect of the use of internet media on student learning outcomes with tcount 2.363> ttable 2.019 with p 0.023 ttable 2.019 with a significance probability value of 0.000 Ftable 3.24 with a SE value of 40.6% and SR 100%. From the R2 test results obtained 0.406 results so that internet media and textbooks have an influence of 40.6% on student learning outcomes.
DEVELOPING ENGLISH READING MATERIALS BASED ON PROBLEM BASED LEARNING FOR VOCATIONAL STUDENTS OF COMPUTER NETWORK ENGINEERING IN SMK CINTA RAKYAT PEMATANG SIANTAR

DEVELOPING ENGLISH READING MATERIALS BASED ON PROBLEM BASEDLEARNING FOR VOCATIONAL STUDENTS OF COMPUTER NETWORKENGINEERING IN SMK CINTA RAKYAT PEMATANG SIANTAR* Benny Saragih** Prof. Amrin Saragih, M.A., Ph.D.ABSTRACTSaragih, Benny, Registration Number: 2133121015, Developing English Reading MaterialsBased on Problem Based Learning for Vocational Students of Computer NetworkEngineering in SMK Cinta Rakyat Pematang Siantar. A Thesis. English EducationProgram, State University of Medan, 2020.This research was aimed to develop appropriate reading materials based on Problem BasedLearning for the eleventh-grade students of Computer Network Engineering program in SMKCinta Rakyat Pematang Siantar. This study was conducted by using the Research andDevelopment design through five phases, such as; a. gathering information and data, b; analyzingdata, c. designing new materials, d. validating by experts, and e. developing the final product. Thesubject of this study was the eleventh-grade computer network engineering students of SMKCinta Rakyat Pematang Siantar. The data were collected from the existing textbook, syllabus,interview with English teacher and distributing questionnaires for 25 students. Based on the needanalysis, it was concluded that the students were in need of appropriate reading materials whichare related to computer science, particularly in form of procedure texts. In response to thisinformation, some relevant and appropriate reading materials were developed, namely; a. How tostart Windows PowerShell, b. Installing Avast Antivirus, c. How to Create Ad-hoc Connection,and d. Troubleshooting Computer Problems. These developed procedure text have been revisedand validated by a team of experts which consisted of an English lecturer and an English teacherbefore acquiring the final product. The first expert evaluated the final product with a score of 4.12from the total of 5 points. The second expert evaluated the final product with a score of 4.03 fromthe total of 5 points. Based on the Likert scale, the final product is categorized as suitable withstudents‟ need. Therefore, the developed reading materials are considered appropriate for theeleventh-grade students of Computer Network Engineering program in SMK Cinta RakyatPematang Siantar.Keywords: Research and Development, Vocational School, English for Specific Purposes,Computer Network Engineering
A Neural Network Based on WXLNet and Multi-Task Lable Embedding for Sentiment Analysis

Sentiment analysis is an important field in natural language processing, the development of which has been greatly promoted by deep learning recently. However, previous studies focused on the structure of the model, and did not make full use of text semantics and label information. Moreover, the traditional model does not perform well in complex fine-grained sentiment classification. In this paper, we propose a new deep neural network model WXLNet-MTLE. By modifying XLNet language model, the utilization of text information and the language expression ability have been greatly improved. At the same time, we add Multi-Task Lable Embedding to improve the generalization ability of our model in its downstream sentiment analysis tasks. Comparative analysis are carried out on the data sets of 3 different tasks and 8 different scenarios. The experimental results show that WXLNet-MTLE performs better in sentiment analysis of multiple scenes than the other models.
ENHANCING THE YOUTH’ PARTICIPATION IN RESEARCH AND PROMOTING TOLERANCE: EXPERIENCE OF ORGANIZING A SUMMER SCHOOL

Promoting the participation of the youth in research is considered to be one of the most important priorities of modern education, the successful implementation of which determines the succession and sustainability of science. To implement this priority, various types of knowledge transfer activities are organized. Summer schools are considered to be a successful form of non-formal education that provides a possibility to attract the youth to a research issue, deepen their knowledge and arouse interest in research in general. In addition, summer schools successfully develop young people's soft skills and provide an excellent experience of international communication, allowing them to meet colleagues and make friends.Within the framework of the project No. lzp-2020 / 2-0136 "The Baltic Germans of Latgale in the context of socio-ethnic relations from the 17th to the beginning of the 20th century", funded by the Latvian Council of Science, conducting interdisciplinary scientific research on the Baltic German cultural heritage in Latgale region, in the summer of 2021, the international scientific summer school “Baltic Germans’ heritage in Latgale of the 16th - 20th century” was organized. The aim of the article is to analyse the scientific and educational specifics of the summer school, as well as other peculiarities of the activity, which were determined by the theme of the project. At the end of the summer school, the participants provided both oral and written feedback, which is used in the article to analyse the strengths and the weaknesses of the summer school. The peculiarities of the summer school were determined by the focus of the project on the research of the cultural heritage of the ethnic minority (Baltic Germans), which is especially relevant today, as it stimulates interest in the culture of ethnic minorities. By becoming better aware of this culture, the young people’s tolerance is developed.The Baltic German culture and history in the region of Latgale have not been thoroughly studied, therefore the summer school is of unique importance. It provided the participants with the opportunity to get informed about the results of recent and yet unpublished studies. At the same time, the organizers and lecturers of the summer school, who are also the researchers of the project, had the challenge to present the research results to the participants of the summer school in the most compelling way possible, so that they would be remembered and would arouse further interest. In order to achieve these results, classes and lectures at cultural heritage sites were chosen as the most successful solution, which allowed the participants to get to know the Baltic German cultural heritage on-site and to understand its place in the multi-ethnic region of Latgale.
Quantum-Enhanced Electro-Optic Sampling

We propose a realistic setup for electro-optic sampling with heralded quantum gates stemming from bright entangled twin beams. The signal-to-noise ratio is increased 7-fold without breaking the weak-measurement condition.