Reviewerly/exHarmony huggingface dataset:
Organizational Climate in Contemporary Higher Education Organizations

Universities, as educational institutions, carry out a number of tasks represented in teaching, scientific research, community service and improving its level.These tasks are the pillar of development and modernization in societies on the one hand, and the formation of good people on the other hand.This makes it imperative for these institutions to take into account the provision of an internal university environment that is characterized by positive and organizational health.This is to be able to carry out the duties and responsibilities entrusted to it towards the community, as well as the students who make up the elite selected from that community.This requires university departments to strive tirelessly to ensure the stability of the environment in the university to be an incubator for science and knowledge.So that it provides society with all its economic, social and educational institutions with distinguished competencies, in a way that contributes to raising its level and advancing its services.Therefore, higher education institutions had to give the prevailing organizational climate a lot of attention, because it is of great importance in ensuring the stability of university environments.
Deteksi Tepi untuk Mendeteksi Kondisi Otak Menggunakan Metode Prewitt

The brain is an organ that is in the head as a controller of all functions of the human body, thus enabling humans to think and solve problems. Brain health conditions are very important in keeping the body's functions running properly. Several diseases can adversely affect brain health, such as cancer, tumors, meningitis, encephalitis and other brain diseases. Brain conditions can be identified through Magnetic resonance imaging (MRI). This study aims to identify brain conditions based on Brain Edge Detection on MRI images. The technique used is Prewitt method. The stages of the process carried out in edge detection begun with the pre-processing process in reducing the noise contained in the MRI image. The number of MRI images tested was 25. The results of this study can localize the edges of the image very well. The accuracy of this study is 85%, so this research can be recommended in identifying brain organs.
THE NOVELTY OF PLOT IN LEILA S CHUDORI'S PULANG

Literary works are built from the harmony of intrinsic elements such as theme, plot, characterization, setting, point of view, style, and mandate. Plot is one of the crucial elements in a story which can combine all the elements in a story to become harmonious. From the plot, we can know the events of the character’s characteristics and the conflicts faced by the story. It can clearly describe the storyline that wants to create by the writer. Pulang by Leila S Chudori is one of the novels that have a unique plot which is created from the letter’s media. The new way of conveying the plot is called novelty. The novelty is created for avoiding monotony in a story. Every stage of plot such as exposition, inciting moment, rising action, conflict/climax, falling action and denonement can be made to make a surprise so that the reader feels interested and curious about the next stage of plot. This is what Leila does to build her plot more interesting and unique. Leila in Pulang uses a regressive plot because the sequence of events told in fiction is not chronological, the story starts from the middle stage when Dimas Suryo is already in Paris. Besides the letter media that Leila uses in the story, she also used novelty for the renewal of the written media based on the developments of electronic media from 1965-1998. Through this kind of novelty, Leila succeeds in getting the reader to be influenced by Indonesia’s dark history which is written from a different perspective.
Pincaka (Pintar Hanacaraka): Pengembangan Media Berbasis Android Untuk Meningkatkan Kompetensi Menulis Huruf Jawa

The students of grade 11th MAN 2 Semarang have difficulty in writing Javanese script-based text. Hence, Android-based Pincaka (pintar hanacaraka) media is necessary to help them practice writing Javanese scripts. This research aims to develop Android-based Pincaka learning media. This research belongs to Research and Development which was done in five steps, including potentials and problems analysis, gathering information, product design, design validation, and design revision. The data was collected through observation, interview, and questionnaire. Then, the data were analyzed by using the descriptive qualitative analytical technique. The result of the study shows that students and teachers need supported media to learn to write Javanese scripts text. The content of the media consists of materials, exercises for writing various Javanese scripts text, and evaluation. The results of the media validation test obtained an average score of 3,875, while the material validation showed an average score of 3 from a range of 1 to 4. Therefore, the android-based pincaka (pintar hanacaraka) media can be used and developed to support the material lesson of writing Javanese text, both in class XI MAN 2 Kota Semarang and class XI SMA/SMK/MA in general.
Peningkatan Keterampilan Membaca Bacaan Berhuruf Jawa Melalui Model Pembelajaran Talking Stick Teknik Permainan Butakali

The low learning outcomes of reading Javanese letters in class VIII H SMP Negeri 1 Kesesi for the even semester 2021/2022 school year requires teachers to find ways to arouse students' feelings of pleasure towards the learning. This study aims to determine the magnitude of the increase in reading skills in Javanese letters and to describe changes in student learning behavior after using the Talking Stick learning model with the Butakali game technique (Word and Sentence Hunt). This research is qualitative research with two cycles using test and non-test data collection techniques. The test technique is used to obtain the value of learning outcomes. The non-test technique was carried out to obtain student data. The process of data analysis is carried out during the implementation of learning on the data that has been collected. The results showed an increase in reading skills in Javanese letters and changes in students' learning behavior. The average score achieved by students in reading Javanese letters in the initial conditions the average achieved was 65.44, increasing to 73.38 in the first cycle, and increased to 81.03 in the second cycle. In terms of changes in learning behavior, it is in the form of an increase in positive behavior and a significant decrease in negative behavior after using the Talking Stick learning model of the Butakali game technique (Word and Sentence Hunt) in learning to read Javanese letters.
Nilai-nilai Pendidikan dalam Novel Mitra Sejati Karya Tulus Setiyadi

This study aims to describe the intrinsic elements in the novel Mitra Sejati by Tulus Setiyadi and the educational values ​​in the novel Mitra Sejati by Tulus Setiyadi. This type of descriptive qualitative research. The data sources for the novel Mitra Sejati by Tulus Setiyadi and the data for this study are quotes that contain intrinsic elements and educational values. Data collection techniques used library techniques and note-taking techniques. The instrument used by the researcher himself was the main instrument. The validity of the data used triangulation of sources, researchers, and theories. The analysis of this research uses an interactive analysis model. The technique of presenting the results of the analysis used the informal presentation method. The results found (1) intrinsic elements include: (a) the theme of the novel Mitra Sejati is friendship and the struggle of two children in continuing their education (b) The characters and characterizations consist of the main characters, namely Arga and Bayu, the additional characters are Pak Karyo, Ratih, Mbok Suminah, Mas Guntur, Mbah Kromo, Budhe Tumi, Indri, Nuning, Raras (c) The plot used is a forward plot (d) The setting consists of place setting, time setting, and socio-cultural setting (e) The point of view used is the point of view the third person's point of view is omniscient. (2) educational values ​​consist of: (a) the value of religious education includes 2 (two) aspects (b) the value of moral education includes 2 (two) aspects and (c) the value of cultural education includes 2 (two) aspects. In this study, it was concluded that the researcher only examined the intrinsic elements and educational values ​​of the Mitra Sejati novel by Tulus Setiyadi.
Some analysis on conjugacy search problem for Diffie-Hellman protocol

The field in nonabelian group-based cryptosystem have gain attention of the researchers as it expected to offers higher security when confronted with quantum computational due to more complex algebraic structures. Hence, this paper intents to give an overview on Diffie-Hellman protocol considering the mathematically hard problem such as the conjugacy search problem in a group G. In this paper we provide examples for G of non abelian group particularly the group of SL(2,3).
INDONESIAN JUNIOR HIGH SCHOOL STUDENTS' INTEREST IN READING BOOKS

This research aimed to investigate Indonesian junior high school students' interest in reading books in the digital era, the factors that influence their interest, and the teacher's efforts to increase their interest in reading books in the digital era. The participants of this study were the students and the English teacher of VIII A and VIII B classes of MTs Muhammadiyah 2 Kalijambe Sragen in the academic year 2021/2022. The researcher used a mixed-method research design using quantitative and qualitative data and analysis. The data were collected through interviews and observations. The results revealed that the students' interest in reading books in the digital era was 31%. Several factors influenced the students' interest in reading books, both internal and external. The students' willingness and laziness/boredom were revealed as the internal factors, while the external factors were gadgets, the types of text or reading materials, and free time. The teacher's efforts to increase the students' interest in reading were by providing interesting books, having reading activities together, creating a comfortable place and atmosphere, and analyzing texts together. This study implies the prominent role of a teacher in increasing students' interest in reading books.
Accounting Information System And Prevention Of Fraudulent Drug Supply At The Kardinah Tegal General Hospital

This study aims to determine the application of accounting information systems, internal control, factors causing stock outs, and prevention of fraud in drug supplies at Kardinah Tegal Hospital. Data collection methods used in this study were observation, interviews, and documentation. The data used consists of primary data and secondary data. The data analysis technique used is descriptive qualitative method. The results of the study explain that the application of the accounting information system for drug supplies as a whole is good, including: 1) Kardinah Hospital Tegal has operated a Pharmacy Hospital Management Information System (SIMRS) as an information system and efficient management of medicines starting from planning, procurement, receipt , distribution, and administration of invoice payments, 2) There are SOPs related to the logistics management of pharmaceutical supplies, out-of-stock handling procedures that aim to improve optimal prescription services but in practice there are inconsistencies with SOPs so it is recommended for SOP revisions, 3) The current internal control has been appropriate and has implemented internal control standards according to the Committee of Sponsoring Organization (COSO), and 4) The factors causing the scarcity of medicine supplies include vacancies at distributors, delays in delivery of goods, late payments to partners, and na available is not sufficient. To prevent fraud, Kardinah Tegal Hospital must implement healthy practices to minimize fraud, both internally and externally.
Students’ Strategies and Challenges to Understand Materials in Asynchronous Learning

Pandemic in Indonesia makes people in the education environment have to do learning from home, and students must do online learning. Asynchronous learning is one of the learning methods used in education as learning from home. This study aims to know the students' strategies and challenges in implementing the strategies in understanding the material in asynchronous learning. This study uses a descriptive qualitative design. To collect the data using an interview with six participants from the English Language Education Department at one of the private universities in Yogyakarta. The researcher found nine strategies used by students: reading the material, looking for additional material, making a note, watching the video, learning independently, studying together, translating the material, asking the friend and the teacher, and boosting the mood. There are five challenges that students face when implementing the strategies, namely, exhaustion, difficulty in comprehension, lack of confidence, absence of help, and mood swing.
The Influence of Picture Strip Story towards Students’ Speaking Skill

This research is aimed to find out the influence of picture strip story towards student’s speaking skill at the second grade students of SMP Negeri 1 Cisoka Kab. Tangerang. The purposes of the research are: 1) to identify students’ speaking skill at the second grade student in SMP Negeri 1 Cisoka; 2) to define the appropriate technique to influence students’ speaking skill at SMP Negeri 1 Cisoka; and 3) to identify the effectiveness of picture strip story on students’ speaking skill at the second grade students in SMP Negeri 1 Cisoka. This research used a quantitative method with quasi experiment design, with 73 students as samples and divided into two classes, namely the control class and the experiment class. The results show the mean of posttest the experiment class is higher than control class 63, 3. Based on the statistical calculation the value of t_o (5, 77), and df (71) in significance 5% (t_table= 2, 38) and significance 1% (t_table = 1, 66). From comparing the t_o and t_table the result is t_o &amp;gt; t_table= 5, 77 &amp;gt; 1, 66 and to &amp;gt; t_table= 5, 77 &amp;gt; 2, 38. It means that t_observation (t_o) is higher than t_table (t_t), so Null Hypothesis (H_o) is rejected and Alternative Hypothesis (H_a) is accepted. It can be concluded that picture story can influence students’ speaking skills by improving several aspects including students’ fluency, vocabulary, pronunciation, grammar, and comprehension.&lt;p&gt; &lt;/p&gt;
English learning motivation and pragmatic competence: Correlational study of non-English major postgraduate students in java

This research aims to investigate the significant relationship between English learning motivation and pragmatic competence of non-English major postgraduate students and their current pragmatic competence. 350 non-English major postgraduate students from Javanese provinces (West, Central, and East Java) participated in this study. This study was quantitative research in the form of a correlational study by using one adapted questionnaire (Attitude and Motivation Test Battery (AMTB)) for English learning motivation and two kinds of adapted pragmatic competence tests (Multiple-choice Discourse Completion Test (MDCT) and Written Discourse Completion Test (WDCT)). The data were analyzed by using Normality Test, Linearity Test, Bivariate Pearson Product Moment, and Descriptive statistical analysis by IBM SPSS 26. The finding indicated English learning motivation correlated with English pragmatic competence. Although the correlation degree was 0.563 which had a moderate degree of correlation, they have a positive correlation which means the English learning motivation has contributed to the pragmatic competence. The current level of the non-English major postgraduate students’ pragmatic competence in Javanese provinces was categorized as still developing because the students hardly understand responses in the pragmatic competence test, especially in pragmatic awareness.
PSYCHOTHERAPEUTIC SUPPORT ALGORITHM FOR FORCED IMMIGRANTS

These graphic materials are a poster presentation for the III Congress with international participation "PSYCHOSOMATIC MEDICINE OF THE XXI CENTURY: REALITIES AND PERSPECTIVES". Which took place on November 4-6, 2022 in Kyiv on the Mediamed portal.
Concept of Virtual Reality Training of Facility Management Employees Using Eye Tracking

In facility management, employees’ unique skills and high technical knowledge are necessary to operate buildings efficiently and safely. Employees acquiring professional skills requires the use of an effective training procedure. Traditional facility management training is often challenging because it requires using real devices in a work environment. It is only sometimes possible to stop these devices. Additionally, there is a risk of equipment damage or injury to employees. Therefore, organizing staff training in virtual reality (VR) seems interesting. Properly conducted training of employees in virtual reality allows for the reconstruction of identical test conditions for all participants, thanks to which high comparability of training results is achieved. In addition, virtual training allows for an in-depth analysis of each participant’s results. We can carefully analyze their movement, how they perform a task, and even their attention directed to critical elements. To be able to perform such an in-depth analysis, it was proposed to use eye-tracking technology in the VR glasses used during training and evaluation in the VR environment. Eye movement tracking allows for an accurate analysis of the focus of each participant on the critical elements of the devices in the decision-making process. It enables obtaining much more comprehensive information on the concentration and correctness of the employee’s actions. The result of the conducted research is the development of the concept of a VR environment for training and evaluating facility management staff using eye-tracking technology, enabling employees to improve and verify their qualifications in a very comfortable way without the need to access the existing infrastructure. The developed training procedure also allows the classification of training participants as fast and slow learners, which is very important for the employer, as it identifies employees who require additional training support. The developed approach was verified during the realization of selected training conducted with 100 employees working in facility management and was implemented as a commercially offered training service.
Penulisan Karya Ilmiah sebagai Salah Satu Tools Meningkatkan Kemampuan Berpikir Kritis

Writing scientific papers is one way to improve critical thinking skills. In an era of increasingly developing information, critical thinking skills are needed to obtain accurate and valid information. The purpose of this study is to determine how writing scientific papers can improve critical thinking skills. The research method used is a literature study using various sources related to scientific writing and critical thinking skills. The results of the study show that writing scientific papers can improve critical thinking skills because it involves the process of data collection, data analysis, and problem-solving. In addition, writing scientific papers also trains the ability to select relevant and valid information, as well as draw conclusions based on existing facts. However, writing scientific papers also has challenges that must be faced, such as difficulties in organizing information, writing systematically, and paying attention to grammar. Therefore, special training is needed to improve scientific writing skills in order to improve critical thinking skills.
A QR Code Used for Personal Information Based On Multi-Layer Encryption System

Protecting and concealing sensitive data in the modern world is challenging. Due to insufficient protection and privacy, it is feasible for critical information to be fabricated. This led to a significant financial loss for someone. The intended recipient must be trusted with sensitive information and be able to independently authenticate the accuracy of the information by independently checking the specifics. There are several driving the rise in QR codes used for information transmission. Due to their enormous capacity for storing information, QR codes are vital for dissemination. However, most currently deployed QR code solutions employ insecure data formats and never employ encryption. Secure QR Code is data protection and data concealing available technology. The Quick Response (QR) code is widely used and accessible without extensive technical training. Now, the user data stored in a QR code is effectively public knowledge and occasionally even illegally used. To address the abovementioned issues, this study's authors propose a novel QR code encryption system. Using the image's mathematical processing method, we may apply the equivalence class principle to the ordered equations of the two-dimensional code, producing the desired cryptographic result. This method exploits the unique visual properties of the QR code. Only a QR code reader can decode the code's useful information, which is too complex for standard reading methods. It will be utilised to address issues in speedy business client data protection Security, commodity anticounterfeiting, and bicycle sharing QR codes.
DOUBLE NERF: REPRESENTING DYNAMIC SCENES AS NEURAL RADIANCE FIELDS

Abstract. Neural Radiance Fields (NeRFs) are non-convolutional neural models that learn 3D scene structure and color to produce novel images of a given scene from a new view point. NeRFs are closely related to such photogrammetric problems as camera pose estimation and bundle adjustment. NeRF takes a number of oriented cameras and photos as an input and learns a function that maps a 5D pose vector to an RGB color and volume destiny at point. The estimated function can be used to draw an image using a volume rendering pipeline. Still NeRF have a major limitation: they can not be used for dynamic scene synthesis. We propose a modified NeRF framework that can represent a dynamic scene as a superposition of two or more neural radiance fields. We consider a simple dynamic scene consisting of a static background scene and moving object with a static shape. We implemented our DoubleNeRF model using TensorFlow library. The results of evaluation are encouraging and demonstrate that our DoubleNeRF model achieves and surpasses the state of the art in the dynamic scene synthesis. Our framework includes two neural radiance fields for a background scene and dynamic objects. The evaluation of the model demonstrates that it can be effectively used for synthesis of photorealistic dynamic image sequence and videos.