Reviewerly/exHarmony huggingface dataset:
Augmented Reality-Based Interactive Teaching System for Motor Disassembly

The world is rapidly advancing towards technological progress, and with the rapid development of artificial intelligence and computer vision technology, it is increasingly necessary in today's education field to update and integrate technologies such as artificial intelligence into traditional classroom learning methods that can provide students with easy-to-accept and high-quality learning. The effectiveness of traditional educational practices largely depends on the task at hand. When practical exercises might expose participating students to potential risks, they could be harmed. Moreover, practical exercises might also require expensive, fragile, or rare equipment, which might be hard to guarantee in actual training. Due to these limitations, practical exercises often become low-fidelity simulations or are even excluded from educational practice altogether, being replaced by demonstrations by the teacher. In this paper, we introduce an interactive teaching system for motor disassembly based on Augmented Reality (AR). Due to years of development, the combination of AR with computer vision methods has not only seen significant improvements in object detection but also ensures smoother real-time performance. This holds the potential to support experimental results in real-world scenarios. Although there are many competitive AR system solutions available, but these systems cannot be acknowledged as cost-effective solution. Given the widespread availability of low-cost devices, our system only requires three basic cameras to easily achieve multi-view 3D reconstruction, building an augmented reality detection framework that safely supports the delivery of educational practice activities. As such, this research can be seen as the most cost-effective and efficient solution for AR-based educational practices. This system has been applied in the motor disassembly practical training courses, and a survey on its effectiveness was conducted to appreciate the importance and significance of the proposed design. The results of the system show that it achieved a detection speed of approximately 26 frames per second (FPS), ensuring smooth performance.
A Comparative Study of German and Japanese University Homepages

In the globalization era, a university’s homepage on the Internet has become more critical since it can give an insight into the technologies valued by the university. In this research, we compared the university homepages/websites in Germany and Japan. We aimed to learn about the differences between these countries’ university websites. We first compiled a list of 492 German and 716 Japanese university websites. We then conducted experiments where users from two countries accessed all the websites. We gathered and analyzed the performance metrics related to technical and loading speed-related data for comparison. The results show that Japanese websites perform better regarding returned HTTP error codes, fewer redirects, and smaller download sizes. Regarding the loading speed, we observed that the Japanese websites could be accessed faster on average, locally and from overseas, than their German counterparts.
The Recent Large Language Models in NLP

Over the past few years, Natural Language Processing (NLP) has evolved significantly thanks to the development of large Language Models (LMs). In this paper, we present a survey of four recent language models that we believe have had a significant importance in the NLP field lately: BERT (Google), ELMo (Allen Institute), GPT-3 (OpenAI), and LLaMA (Meta AI). For each model, we analyse its architecture, the dataset on which it was trained, its performance evaluation, as well as the strengths and challenges faced by each. Our paper compares the recent Language Models and their contributions to the field of NLP, and discusses future extensions.
Deep Learning based Enhanced Adaptive Despeckling for Ultrasound Images

Considering the inadequacies observed in traditional medical ultrasound image de-speckling techniques, this research presents an innovative solution: a feedforward convolutional neural network (CNN) model coupled with an adaptive multi-exposure fusion framework. The study initiates by curating a specialized ultrasound image training dataset.It then proposes a multi-exposure fusion framework with adaptive enhancement factors to improve image quality for more efficient feature extraction. The proposed method trains a speckle model through the neural network and achieves the extraction of a de-speckled image. Experimental results unequivocally demonstrate the method's unparalleled effectiveness in speckle noise reduction within medical ultrasound images while concurrently preserving intricate image details, thus exemplifying its potential in clinical applications.
The Role of D-Linking and Lexical Restriction in Locality Violations

The major contrast discussed in the literature to show an obviation of the wh-island effect often involves a bare wh- element in the role of the intervener (e.g. who) and a “complex” wh-phrase (e.g. which book) in the role of the moved item. This contrast is not minimal, since it is not sufficient to disentangle the role of D-linking (Pesetsky 1987) from that of the so-called “lexical restriction” (Friedmann, Belletti, and Rizzi 2009). In this work we try to fill this gap by contrasting, in an argumental wh- island configuration (e.g. “… [who read …]”), which NP vs. what NP both in English and in Italian (e.g. which/what book and quale/che libro). We argue that while both wh- phrases can be genuinely considered “lexically restricted”, the first, and not the second, has properties that make it allegedly D-linked (i.e. a canonical partitive interpretation is available). Our acceptability studies show that (in both languages) no significant difference is revealed in the scores attributed to the two extracted wh-phrases and no significant variance (e.g. indicating a binomial distribution) is observed in the condition what NP. The first result indicates that the “D-linking” hypothesis as an independent source of amelioration is inadequate; the second result suggests that also the hypothesis that the condition what/che NP might be ambiguous between a D-linked and a non-D-linked reading is unlikely.
Analisi comparata del fenomeno dell’intransitività scissa nelle varietà campane

This paper presents the results of an intensive research on the phenomenon of split intransitivity in Campanian varieties. In the first part it presents the phenomenon according to the different theoretical approaches considered, in order to analyse the considerable amount of data presented in the following sections. The second part is devoted to the central Campanian varieties, in which the data from the metropolitan area of Naples, Salerno and the hinterland are exposed. The peculiarity of the Acerno variety, which is more isolated than the others, leads to present the data of this variety separately. The last part presents the data from the south of the region, the Cilento, divided into two different areas, which are very different from a sociolinguistic point of view. For each dialectal area, an attempt is made to identify the internal parameters that characterise the variation in the choice of the auxiliary and, where necessary, the authors recourse to sociolinguistic variation or contact among different varieties that may have had an influence on the phenomenon.
A Puzzle about Italian, again (ancora)

The present works focuses on the theoretical analysis of the Italian temporal particle ancora, in its aspectual (ancora/still) and non-aspectual (ancora/again) temporal uses. The gist of this proposal is that the additive component of the meaning of ancora comes about as an obligatory inference derived via exhaustification, rather than being presupposed. The interpretation of ancora under negation is subject to another instance of Exh, which operates on the alternatives triggered by the Rise-Fall intonation in Italian, similar to other focus particles like solo (only) and anche (also).
Italian – Spanish: Difficulties in Learning. A Survey of Literature

Italian and Spanish are two languages with a very high degree of similarity. The aim of this article is to define what are the main difficulties that learners of both languages experience in learning the opposite foreign language. Transfer is one of the main causes of errors found in interlanguages, but it is crucial to analyze its effects specifically and understand that it is not the sole cause. The perceived closeness can have both positive and negative implications depending on the various stages of learning, which does not seem to have a constant increasing trend, and the initial confidence tends to disappear over time. The role of the first language is crucial in learning related languages that cannot avoid undergoing Contrastive Analysis, since learners must activate comparison with their own linguistic heritage in an effort to reduce the risk of error fossilization.
Pengaruh Persepsi Mahasiswa, Motivasi, Ekspektasi Pendapatan Terhadap Pemilihan Karir Sebagai Profesi Akuntan

This study aims to describe the influence of student perception, motivation, and income expectations on career selection in the accounting profession. The sampling technique in this study used purposive sampling techniques so that the samples obtained were 124 students. This study used a quantitative approach. The data was analyzed using the help of the SPSS 22 program with a type of analysis, namely multiple linear regression analysis. The results obtained from this study show that student perception, motivation, and income expectations have a significant effect on career selection as an accountant profession. The results of simultaneous testing of student perceptions, motivation, and income expectations together affect career selection as a student accountant profession of the S1 Accounting study program, Faculty of Economics and Business, University of Muhammadiyah Metro.
Analisis Sistem Informasi Merekrut Karyawan Berbasis WEB pada Perusahaan PT.Erafone Artha Retailindo

Efficient and organized employee recruitment management is very important for the success of a company. In this digital era, web-based technology offers a great opportunity to improve the recruitment process by reducing time, costs and increasing the quality of prospective employees. This study aims to analyze and design an innovative and easy-to-use web-based recruitment system for the company PT ERAFONE ARTHA RETAILINDO to increase efficiency and accuracy in the recruitment process. The research method we use is waterfall and interviews with HR managers and the company's recruitment team to understand the process. current recruitment. We also carry out document analysis, such as historical data on previous recruitment and the recruitment platform used. The results of the system implementation show a significant increase in the response time of the recruitment process and the quality of candidates invited to further selection stages. The HR team also reported reduced workload and increased productivity due to the efficiency of the new recruitment system&#x0D; Keywords: Information systems, recruiting employees, system design, HR, waterfall&#x0D;
The Development of Interactive Flipbook Teaching Supplement Mechanism of Heavy Metal Toxicokinetic Based on Laboratory Research

This study aims to describe the characteristics and analyze the feasibility of interactive flipbook teaching supplements on heavy metal toxicokinetic mechanisms based on laboratory research as supporting teaching materials in the learning process. This research was conducted at the Laboratory of the State University of Semarang and SMA N 12 Semarang. The type of research is research and development (RnD). The subjects of this study were material experts and media experts to assess the feasibility of materials and designs of laboratory research-based interactive flipbook teaching supplements, as well as students of class XII MIPA 4 and teachers of biology subjects at SMA N 12 Semarang to see the effectiveness of teaching supplements through response questionnaires response. The results showed that the characteristics of the interactive flipbook teaching supplement were developed to contain the results of the latest laboratory research as a learning resource for students, easy to use and exciting, and could help understand the material. The feasibility of interactive flipbook teaching supplements based on laboratory research is based on assessing material expert validators at 88.86% and media expert validators at 93.75%. Based on the responses of students and teachers, teaching supplements are considered exciting and suitable for use, with percentages of 86.39% and 96.25%, respectively. It shows that the interactive flipbook teaching supplement based on laboratory research produced in this study is considered to meet the characteristics of an interactive teaching supplement containing research and is suitable to be used to support the fulfillment of KD material on the digestive system and excretory system.
The Development of a Reading Literacy Ability Test Refers on Problem-Based Biology Learning for High School Students

Reading literacy is a prerequisite for achieving 21st century skills. To measure students' reading literacy skills, the Indonesian Ministry of Education and Culture released a Minimum Competency Assessment program known as AKM. This study aims to develop a reading literacy test instrument refers on Problem-Based biology learning for high school students. The test was developed using references from the AKM test model.&#x0D; The type of research used is Research and Development (R&amp;D) with a 4-D model. In this study, the data collected were qualitative data and quantitative data. The qualitative data is the design result of a reading literacy test. The quantitative data includes the validity of the content of the instrument, the characteristics of the question items, the implementation of Problem-Based biology learning, and the level of student literacy ability. The data is analyzed descriptively using a variety of appropriate criteria according to the type of data collected.&#x0D; The reading literacy ability test refers on Problem-Based biology learning contains questions in the form of multiple choice (6 items), complex multiple choice (12 items), matching (3 items), short answer question (2 items) and essay (7 items). The question items are arranged with the content of the informational text and the context of the scientific text on the excretory system material. The validity rate is very valid (93.14%). The test questions have a "medium" difficulty level with a P value of 0.671. The differentiating index of the question item is included in the "good" criteria with a value of Rpbis 0.380. The reliability of the question item is very high (Alpha 0.854). The functioning of the choices is categorized as good. The percentage of implementation the Problem-Based biology learning is very high (100%). The reading literacy level of class XI students of Godong 1 Public SHS is dominated by the proficient level (54%) while class XI students of Semarang 12 Public SHS are dominated by an advanced level (46%).&#x0D; Based on the results of the research, it can be concluded that the reading literacy test refers on Problem-Based biology learning developed is very valid to be used in measuring high school students' literacy ability.
The Development of E-Leaflet Teaching Materials Using QR-Code in Human Excretory System Material

The Covid-19 pandemic was caused by the SARS CoV-2 virus which resulted in changes in almost all aspects of people's lives in the world. One of them occurred in the field of education. In the education sector, the learning process takes place online and requires a variety of additional technologies to support the learning process. During the online learning process, teaching materials are also needed that are appropriate to the conditions that occur. The purpose of this research was to develop appropriate teaching materials for use during the Covid-19 pandemic. The type of research used is research development or Research and Development (R&amp;D).&#x0D; The validation test results carried out by media experts were 94.53% and the material expert validation results were 90.43%. In small-scale product trials, the final test results showed that only 13.9% of students did not pass. In the practicality questionnaire responses, students showed that 19% of students considered this teaching material practical and 81% considered this teaching material very practical. Whereas in the large-scale trial conducted in 3 classes with a total of 108 students, the final test results showed that only 7.4% of students did not pass. In the response questionnaire given to the teacher, the percentage results were 96.35% which was included in the very valid category. In the student response questionnaire, 11% of students considered this teaching material practical and the remaining 89% of students considered this teaching material very practical.&#x0D; Based on the results of the research that has been done, it can be concluded that e-leaflet teaching materials using qr-codes on human excretory system material are feasible and practical to use in the online learning process during the Covid-19 pandemic.
The Effectiveness of Mobile Apps Based Interactive Multimedia to Improve Students' Conceptual Understanding of Human Digestive System Material

Online learning causes students to have difficulty understanding concepts. Students need interesting and interactive learning media without space and time limitations such as interactive multimedia based on mobile apps. The purpose of this study was to analyze the effectiveness of the interactive multimedia of the human digestive system based on mobile apps to increase students' understanding of concepts and to analyze the profile comparison of their conceptual understanding. This type of research used nonequivalent control group design, XI MIPA 1 as the experimental class using interactive multimedia and XI MIPA 2 as the control class using video. Data analysis using test instruments and questionnaires. The results showed that there was a significant difference in the average learning outcomes in the experimental class compared to the control class with an average value of 81.8 &gt; 76.1. The increased understanding of concepts in the experimental class and the control class were in the moderate category and significantly different with an N-gain 0.63 &gt; 0.48. The class that completes classically is the experimental class with a score of 88.89%. The profile of understanding the concept of the experimental class is higher than the control class on all indicators. The experimental class gave a good to very good response and the teacher gave a very good response to the application of interactive multimedia. The conclusion of this study is that the interactive multimedia of the human digestive system based on mobile apps is effective for increasing students' understanding of concepts and the profile of students' conceptual understanding in the experimental class is higher than that of the control class.
Development of E-Module Materials on Plants Structure and Tissue Function Based on Discovery Learning for High School Students

The use of printed teaching materials in schools is less attractive to students and students' interest and motivation to learn is relatively below average, hence, the basic competencies set have not been achieved. Advances in science and technology can be used to procure more varied teaching materials such as E-modules. The purpose of this study is to analyze the feasibility, practicality and effectiveness of E-modules in the learning process. The research design used is development (R&amp;D) using the ADDIE model with the stages of analysis, design, development, implementation, and evaluation. Eligibility of the E-module is determined based on the validation of material experts and media experts. The practicality of the E-module is determined based on student responses and teacher responses. The effectiveness of the E-module is determined based on the interest and motivation of students to learn. The results showed that the material expert validation value was 87% (very feasible) and the media expert validation value was 93% (very feasible). The results of the practicality of the E-module are that the teacher thinks it is very practical, on the small scale test all students think it is practical, on the large scale test 49% of students think it is very practical and 51% of students think it is practical. The results of the effectiveness of the e-module on a small scale test are 40% of students think it is very effective and 60% of students think it is effective, on a large scale test 66% of students think it is very effective and 34% of students think it is effective. Conclusion, E-module structure and function of plant tissue based on discovery learning is feasible, practical, and effective to be used as a learning medium.
Development of Educational Game-Based Student Worksheets on Reproductive System Materials to Improve Student Interest and Learning Outcomes

Learning media is an important thing that plays a very important role in the learning process in the classroom. Based on the results of the interview, it is known that the learning media at SMA N 1 Kendal still uses limited sources, namely package books and Student Worksheets which are still conventional. The speaker mentioned that one of the materials that were considered difficult was the Reproductive System material. The development of educational game-based Student Worksheets (LKPD) is needed to overcome problems that arise. This study aims to determine the validity of LKPD media and the effectiveness of using educational game-based LKPD on Reproductive System material in increasing student interest and learning outcomes. The research was designed with 4D research methods: Define, design, develop, and disseminate. The research design used is a one-group pretest-posttest design. The sampling technique uses the purposive sampling method. The validity of the LKPD developed gets very feasible criteria for use for learning media on the Reproductive System material. The results of LKPD validation obtained a percentage of 89.85% from media experts, and 97.5% from material experts, both of whom are in the very decent category. Validation results by students obtained a percentage of 81.47% with the category of very decent. Analysis of learning outcomes obtained an N-gain score of 74.75% with medium and high categories and for classical completion, students obtained results of 85.04%. Based on the results of research and data analysis that has been carried out, it was concluded that LKPD based on educational games on the Reproductive System material is suitable for use as a learning medium and is effective in increasing student interest and learning outcomes at SMA Negeri 1 Kendal.
The Beauty of Pointers

Talk to any folk familiar with programming for an advice on pointers and the most likely advice you will get is avoid pointers at all costs. Very little is said about pointers that show them in good light. We try to show in this paper that pointers are probably the best feature that a programming language can offer. There are too many beautiful (and even ugly) things that can only be done with pointers. Pointers are the most powerful feature of languages that allow their use. Obviously extreme power requires extreme responsibility. Careless use of them is known to lead to the most difficult logical errors to fix. Pointers are the closest thing to hell before you understand them. Pointer bugs can cause a program crash in random ways which makes them more difficult to debug. Nonetheless, even with their problems, pointers are irresistibly powerful programming constructs. Many advanced programming and debugging problems only make sense with a complete understanding of pointers and memory. There's a lot of nice, tidy code you can write without knowing about pointers. But once you learn to use the power of pointers, you can never go back.