Reviewerly/exHarmony huggingface dataset:
SISTEM INFORMASI PERPUSTAKAAN BERBASIS WEB DI SEKOLAH HARAPAN LESTARI

Library management at Harapan Lestari School, such as borrowing books and book data, is still in a manual process, so there are often difficulties in making reports and in storing existing data. These problems make Sekolah Harapan Lestari have the desire to have an Information System in their library, which can overcome existing problems. Therefore a web-based library information system was designed by using PHP, MySql, and XAMPP with the System Development Life Cycle (SDLC) method in the hope of helping in the process of managing libraries in Harapan Lestari School.The function of the program, among others: from the Front End are the registration to become a member of the library, view the book catalog, make loans see the list of loans along with their status, see a list of returns, see a list of fines and their status, see a list of lost or damaged books and their status. From the Back End side, it can manage books, confirm various kinds of events in the library such as borrowing repayments, fines, replacing lost or damaged books, and reports
PEMBUATAN GAME ACTION “I AM ...” MENGGUNAKAN GYROSCOPE DAN AUGMENTED REALITY PADA ANDROID

“I am” is an action game with Gyroscope to directing player according to smartphone’s orientation and Augmented Reality to scan markers to obtain skills and items. “I am” is made with Unity Game Engine, C# to program, Adobe Photoshop and Illustrator to design User Interface and buttons. “I am” tells the story of a witch named Rogana which lost his memories with severe wounds. Rogana was defeated by Karan who can leap through dimension as he wish to. Karan has the ambition to become the strongest magician. Rogana survived and tried to take revenge on Karan. Testing on this game done by blackbox, alpha testing and beta testing through a questionnaire conducted by 31 people. Test results show that the game I am has a unique gameplay with Gyroscope and Augmented Reality features
PEMBUATAN GAME ANDROID TOWER DEFENSE “MYTH OF JAVA”

This game was designed using Unity Game Engine and is targeted to Android smartphone. Aseprite is used to design the sprite in this game. There are 8 stages in this game. Each stage has a different level of difficulty. The aim of this game is to destroy the opponent's tower while protecting the player's tower from being destroyed by the opponent’s. The win condition is when the opponent's tower has destroyed. Testing is done by blackbox testing, alpha testing by the supervisor, and beta testing through a survey of 40 respondents. The test results show that “Myth of Java” is a game that is quite interesting. This is because “Myth of Java” has several stages with different levels of difficulties. It also has a background story that takes from the mystical beliefs that exist in Java Island.
Virtual book exhibition as an information resource of the library (from the experience of the V. O. Sukhomlynskyi SSPL of Ukraine)

The question of the relevance of the use of information resources, their importance as a tool for presentation and preservation of cultural heritage by libraries and new relevant publications is revealed. The experience of the V. O. Sukhomlinsky State Scientific and Pedagogical Library of Ukraine as a branch information center, which provides for the modern needs of users in library and information products based on the widespread use of the latest information and communication technologies to create virtual exhibitions. Virtual exhibition is considered as one of the innovative forms of library work to provide a wide range of opportunities for exhibitors, which allows to significantly expand the audience of users of educational and information resources. The characteristic features and peculiarities of the virtual library exhibition, their models are studied, among which attention is paid to the expanded exhibitions — with sections, quotations, illustrations, text, video and audio materials. Examples of personal and thematic exhibitions created by the specialists of of the V. O. Sukhomlynskyi SSPL of Ukraine and posted on the library's website are given. The content of the concept of "virtual exhibition" is clarified, the main stages of its preparation, methods of creation using traditional Microsoft Office applications, PowerPoint, Internet services authorSTREAM, Calamеo, Prezi, PhotoPeach, which allow you to create them directly on the network. The requirements for the organization of virtual exhibitions in the library space, their place in the system of electronic information resources of the library, the importance of the virtual exhibition as a tool to promote the library fund, a current leader in a large flow of information to ensure intellectual and creative development of educators and a powerful library information resource.
Issues of state registration of intellectual property rights in the activities of libraries

The article outlines that librarians can create copyrighted works in the course of their duties. It is stated that the copyright to a work arises due to the fact of its creation; the copyright personal non-property right to the work belongs to its author, and the property right to the work, depending on the circumstances of creation may belong both to the author and, when creating official works, to the employer-library. Emphasized that libraries have created the right to protection of intellectual property. The creation and exercise of copyright does not require registration of the work or any other special design, as well as the implementation of any other formalities. It is substantiated that the state registration of copyright will give the subjects of property rights the opportunity to provide evidence of the ownership of the rights in case of disputes. The presence of a certificate of registration of copyright is a document that certifies the right of ownership of the work and allows: to confirm this right in case of misuse; enter the object of copyright in the authorized capital of the enterprise, institution, organization; decide and prohibit the use, receive appropriate remuneration; enter into agreements on the transfer of copyright, on the disposal of copyright, license agreements. Necessary documents for state registration of copyright to a work (application, copy of work) (published or unpublished) in material form, a document certifying the fact and date of publication of the work, in case of registration of copyright to an official work — an agreement on the distribution of property rights official work, other documents), requirements for copies of works submitted for registration, terms of consideration of applications for registration of copyright, the procedure for issuing the Certificate and its registration.
Breaking the State of the Art in dialects of Spanish Sentiment Analysis

Recent advances in neural language models such as ULMFit and BERT have shown impressive results on several Natural Language Processing (NLP) Tasks. However, this same performance for the Spanish language has not been equaled until now. In this work, we present a combined approach based on training a BERT language model within a modified ULMFit pipeline that allows us to obtain state-of-the-art results Spanish sentiment analysis for several dialects. In order to reinforce our approach we have performed our tests on relevant challenges (Martinez-Camara et al., 2017; 2018).
IMROVING READING COMPREHENSION AT THE TENTH GRADE STUDENTS OF SMAN 2 PAREPARE TROUGHT APPLICATION NUMBERED HEAD TOGETHER (NHT) LEARNINGMODEL

This research discussed how the use number head together to improve thestudents’ ability in reading.This research used quasi experimental design that applied a pretest and post-testdesign. The data was analyzed by using t-test (spssprograme). The population of thisresearch was the X grade students of SMA Negeri 2 Parepare in academic year2014/2015. There were two classes, a class for experimental class and a class for controlclass. It utilized cluster random sampling technique. The number of each class was 30students. The instrument used in this research was reading test (narrative text) use ofnumber head together (Nht) learning model.The result of this research was a significant difference between experimental groupand control group. This indicates the mean score of the post-test of experimental groupwas 84,25 while that of the control group was 77,56. Moreover, maen score of pre testwas 61,50 in experimental group and 64,75 in control group ,it means that H1 wasacceptable and the statistical hypothesis of Ho was rejected. it means that Using NHTsignificant develops the students’ ability in reading.
PEMODELAN MATEMATIKA: MODEL DAN SIMULASI JALUR EVAKUASI KORBAN BENCANA GEMPA BUMI DI BANGUNAN BERTINGKAT

The post-disaster evacuation process is something that must be done to minimize casualties. The process of evacuation should get the attention that more than the government and society. Often the process of evacuation was not done with good, so that raises some problems such as the slow evacuation, the buildup of victims in the evacuation route and increasing casualties due to slow handling. In the case of the earthquake, often found some victims do not evacuate and trapped in the rubble. Seeing the fact that, the process of evacuation of victims of the earthquake the Earth needs to be planned by well so that the evacuation can be done with good. The research is discussed about the development model of the evacuation of victims of the disaster earth on building multi-story. The stages of research begin with doing the characterization system. The next stage is the process of developing a mathematical model. After the model is developed, the method of achieving the model solution is further developed. The final stage of this research is the analysis of the model and concluding. The model is produced in the research is expected to result in a solution that is good and right for the evacuation of victims of the disaster earth on building multi-story.
Automatic Solar Tracking System: An Overview of Design and Fabrication

The major problem associated with the solar panel is its efficiency. Most of solar panels are less efficient because it is not able to convert the maximum of the sun’s energy. The issue is there with the non-movement of solar panel with the sun’s direction. This can be achieved by a solar tracking device that moves the panel with the direction of the sun. The tracker consists of the physical components such as Servo motor and frame. Second is the Control panel that consists of Light Dependent Resistor (LDR), a comparator and an Arduino UNO. This paper presents the design and Fabrication of the automatic solar tracking device. The model is based on the principle that when sunlight falls on LDR installed on the panel, the input is given to the Aurdino and then it gives a command to the servomotor to align its position where the intensity is maximum so that maximum efficiency is achieved.
Software Cost Estimation (Extension of Putnam’s Model)

The Putnam Estimation Model is a dynamic multivariable model that assumes a specific distribution of effort over the life of a software development project. The model has been derived from manpower distributions encountered on large projects total effort of 30 man- years or more). However, extrapolation to smaller software projects is possible, In Putnam model there is only one choice with the manager to use for cost estimation. Thus, the estimation is very restricted. Now we want that the manager should have some choice while estimating the value of K &amp; td (and thus cost estimations). So, in this paper, we want is to find a zone solution to the equations, so that manager can choose the value of &amp; as per his requirement within that solution zone. By doing so we can make the estimation more general.
A Methodology to improve Goodness of Fit when Replicating Empirical Data utilizing Artificial Intelligence

Scientists and practitioners frequently resort to replicating empirical data when testing the validity of scientific theories or testing hypothesis. Commonly known probability distribution (Normal, Binomial, Exponential, etc.) are habitually assumed to fit the empirical data. To avoid complicated probability distributions, analysts find themselves tolerating poor values for the goodness of fit. In this paper, a methodology is introduced for replicating empirical data that succeeded in obtaining goodness of fit close to 100% compared to 87% goodness of fit using a known probability distribution. Moreover, Artificial Intelligence (AI) is developed spatially for this research to enhance accuracy further.
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One of the factors that is hindering the adoption of nonmonotonic description logics in applications is performance. Even when monotonic and nonmonotonic inferences have the same asymptotic complexity, the implementation of nonmonotonic reasoning may be significantly slower. This happens also with the family of nonmonotonic logics DLN. In this work we address this issue by introducing two optimizations for reasoning in DLN. The first optimization, called optimistic evaluation, aims at exploiting incremental reasoning in a better way. The second is a module extractor for DLN, that has the purpose of focusing reasoning on a relevant subset of the knowledge base. The proposed optimization iterates the module extractor that, unlike classical module extractors, is not idempotent, in general. We prove that the proposed optimizations are correct and complete, and assess them through extensive experiments. Our results prove that optimized DLN reasoning is often compatible with interactive query answering, which brings nonmonotonic description logics closer to practical applications.
Rancang Bangun Aplikasi E-Voting Pemilihan Boulo Vuyu Berbasis Android Di Dinas Pariwisata Kab. BolMong Utara

The election of Putra and Putri Daerah is one of the activities held every year by the Tourism Office, including in Bolaang Mongondow Utara. If in Jakarta elections like this are called Abang Noni Jakarta elections, then in Bolaang Mongondow Regency, it is called Boulo Vuyu election. Bolaang Mongondow District Tourism Office is one part of the Republik Indonesia tourism ministry in the area, tasked with providing services to local and local communities. One of the activities is often organized by the Tourism Office of Bolaang Mongondow Utara Regency, which is the election activity of Boulo Vuyu. The activity can encourage and motivate people to preserve, develop, and promote regional arts and culture in the community, especially in the younger generation. The research aims to design an e-voting design application that can select the favourite Boulo Vuyu, using waterfall research methods, then generate the design of e-voting applications that can solve the problems. The study results concluded that the Application could facilitate the committee in evaluating the number of participants who follow boulo vuyu and the people who conducted the selection of the favourite Boulo Vuyu.
Perspectives on Design Thinking in Business and Innovation Ma

The business world has never been more erratic or unpredictable. Competition comes not only for product, services and technology, but also for sales channels, policies, people and brand. In order to survive in today’s unpredictable world, organizations must actively create, embrace and implement new ideas. This requires the creative thinking of the entire team. The concept of design thinking allows to realize such requirements. At-present design thinking is considered as a way to solve problems of a business or organization by empathy, deep understanding of the client, the user, the consumer of goods and services. This approach to decision making helps the reduction of the risks of wasted resources and time by introducing new design thinking methods based on key aspects. First, design thinking is human-centered, it emphasizes the importance of deep learning people’s needs and lives while creating value before starting to develop solutions. Second, design thinking is a method based on the ability to create new ideas and innovate. Third, design thinking in business allows you to develop multiple options so you don’t risk everything and consider the desires of all stakeholders while still in the search phase, which means being able to manage a portfolio of new ideas. Finally, the process is iterative. It involves doing experimental research in the real world instead of doing analysis using historical data. It is a process of constantly shaping and testing prototypes and changing perceptions of current tools in the business. These and other aspects are discussed in more detail in the article and underline the relevance of the research topic. Among other issues, the article considers the concept of “design thinking”, justified the history of development, the popularity of this new type of management tool in the economic space, highlighted the main features of design thinking, the stages of implementation, the basic tools and their capabilities. The author offered to consider design thinking as a way of the decision of a certain question in other way with use of completely different approach. It is another way of thinking or product mapping, which relies on the concept of design. This can include convergent and divergent thinking, testing and phasing, examining customers’ opinions, views and tastes, and doing ethnographic research. And if all abovementioned factors are combined, this process is called design thinking. And if we add design thinking to management, we can get a number of quantitative and balanced methods of solving individual business-issues. That’s why the article reveals the specifics of using design thinking on the example of certain companies, such as RealtimeBoard, Netflix, Airbnb, and presents the results of empirical research of French companies on the scope of design thinking. Focuses on selected areas of design thinking application in different business areas (business design, human resource management, etc.). In this article is presented a vision for future trends in design thinking.
VIRTUAL TOUR IN PRIMARY SCHOOL

This article provides a concept, specifically about a virtual tour. And about when it appeared. We learned what methods are used in a virtual tour. What a verticular tour is useful for.
DEVELOPING THE CREATIVE QUALITIES OF FUTURE TEACHERS

Creative mechanisms for developing students' organizational skills in the process of independent learning in higher education institutions around the world are applied to the educational process. In this regard, to implement large-scale projects to develop students' organizational skills in higher education, modeling the independent learning process, saving students' time and using it effectively, creating electronic information educational resources, using modern pedagogical and information and communication technologies, developing students' creative thinking and practical skills Systematic work is underway.
ANALYSIS OF STUDENTS’ MATTER ABILITY IN SPEAKING FOR DEBATE AT FOURTH SEMESTER IN MUHAMMADIYAH UNIVERSITY OF BENGKULU

Matter in debate is the content of debate. Matter is seen as the main thing in conveying the arguments. However, the students often do not attentive on their matter in which reduce the quality of their debate performance. The aim of this study is to identify how students’ matter ability in speaking for debate at fourth semester in Muhamadiyah University of Bengkulu. The data were taken from three steps, namely ; exercise, middle test, and final examination and were analyzed on elements of matter following Simon Queen (2005). This research used a descriptive method. The subjects of this research were 34 students at fourth semester who attended the course as speaking for debate at the English Study Program, Muhammadiyah University Of Bengkulu. The result showed that the students is low criteria with a percentage of 27%. Not all the students have understood about use of the elements of matter. It is suggested that English students need to learn more about the elements of matter and evaluate their arguments.&#x0D; Keywords: Speaking, debate, matter ability
English Studentsâ€™ Self Instruction Strategy in Following Microteaching Class

This research was aimed to investigate the strategy of self instruction which is applied by English students as pre-service teacher in following microteaching. The researcher used a descriptive quantitative data to obtain the data about self instruction implemented by students in following microteaching class. The population of this research was 6th semester of English students who enrolled Microteaching class at the English Education Program of Muhammadiyah University of Bengkulu Academic Year 2020/2021. There were 46 students who become the population of this research. The researcher used a questionnaire and observation checklist as the instrument of this research. The finding showed that there were five strategies of self instruction namely; cognitive modelling stage, overt external guidance, overt self guidance, faded overt self guidance, and covert self instruction. Moreover, the dominant role of lecturer was Overt External Guidance.Â Keywords: Self Instruction Strategy, Microteaching Class
English Studentsâ€™ Satisfaction With Online Learning At Class

Studentsâ€™ satisfaction is a condition where students can achieve what students want and feel satisfied. This research was done to find out students satisfaction with online learning at class This research is a qualitative research. Researcher used questionnaire as the instruments in collecting data. They were distributed to 60 students at class. There are six types of satisfaction analyzed by researchers, namely: Language Learning Potential, Learner Fit, Meaning Focus, Authenticity, Positive Impact and practicality. After analyzing the indicators, the result of the study show that studentsâ€™ satisfaction with online learning is in satisfied classification with the highest options percentage (49%).Keywords: Studentsâ€™ Satisfaction, Online Learning
Neural Network-Augmented Locally Adaptive Linear Regression Model for Tabular Data

Creating an interpretable model with high predictive performance is crucial in eXplainable AI (XAI) field. We introduce an interpretable neural network-based regression model for tabular data in this study. Our proposed model uses Ordinary Least Squares (OLS) regression as a base-learner, and we re-estimate the parameters of our base-learner by using neural networks, which is a meta-learner in our proposed model. The meta-learner updates the regression coefficients using the confidence interval formula. We extensively compared our proposed model to other benchmark approaches on public datasets for regression task. The results showed that our proposed neural network-based interpretable model showed outperformed results compared to the benchmark models. We also applied our proposed model to the synthetic data to measure model interpretability, and we showed that our proposed model can explain the correlation between input and output variables by approximating the local linear function for each point. In addition, we trained our model on the economic data to discover the correlation between the central bank policy rate (CBPR) and inflation over time. As a result, it is drawn that the effect of central bank policy rates on inflation tends to strengthen during a recession and weaken during an expansion. Finally, these experiments showed that our proposed neural network-based interpretable model could be applicable for many real-world applications where data type is tabular and explainable models are required.