Reviewerly/exHarmony huggingface dataset:
Death Comes But Why: A Multi-Task Memory-Fused Prediction for Accurate and Explainable Illness Severity in ICUs

Abstract Predicting the severity of an illness is crucial in intensive care units (ICUs) if a patient‘s life is to be saved. The existing prediction methods often fail to provide sufficient evidence for time-critical decisions required in dynamic and changing ICU environments. In this research, a new method called MM-RNN (multi-task memory-fused recurrent neural network) was developed to predict the severity of illnesses in intensive care units (ICUs). MM-RNN aims to address this issue by not only predicting illness severity but also generating an evidence-based explanation of how the prediction was made. The architecture of MM-RNN consists of task-specific phased LSTMs and a delta memory network that captures asynchronous feature correlations within and between multiple organ systems. The multi-task nature of MM-RNN allows it to provide an evidence-based explanation of its predictions, along with illness severity scores and a heatmap of the patient’s changing condition. The results of comparison with state-of-the-art methods on real-world clinical data show that MM-RNN delivers more accurate predictions of illness severity with the added benefit of providing evidence-based justifications.
Convergence of Wavelet Expansion at Generalized Continuous Points

The purpose of this paper is to discuss convergence of wavelet expansion at generalized continuous points.Our result generalizes the result of Zhao [11].As an application our result generalizes the results about convergence of wavelet expansion of a function at a continuous point.
PENDAMPINGAN PENINGKATAN KEMAMPUAN LITERASI DAN NUMERASI PADA SISWA SDN 1 MANGIR KECAMATAN ROGOJAMPI KABUPATEN BANYUWANGI

Based on a joint agreement between the community service team and partners, in this case, SDN 1 Mangir, it is necessary to provide assistance to improve students' literacy and numeracy skills. The purpose of the service is to improve literacy and numeracy skills in SDN 1 Mangir students through mentoring activities. The methods used include observation, design, implementation, and evaluation. The place of service is held at SDN 1 Mangir. The service instrument used is in the form of observation sheets, reading interest rubrics in the Pojok Literasi, and tests of literacy and numeracy skills. The results of community service activities show that 1) partners respond positively to the implementation of community service activities, 2) the implementation of community service activities are in accordance with the achievement targets, and 3) literacy skills of 92.2% and numeration of 68.7%. Community service activities really help SDN 1 Mangir as a partner in improving students' literacy and numeracy skills.
Mediating Role of E-Word of Mouth on the Relationship between Visual Social Media Marketing and Customer Purchase Intention in Jordanian Real Estate Companies

This research examines the effect of visual social media marketing on customer purchase intention in Jordanian real estate companies while considering the mediating role of electronic word of mouth.Jordanian real estate companies are currently dealing with difficult marketing conditions and an environment that is becoming more competitive.A thorough study of the prior and current literature served as the foundation for the conceptual model of the investigation.The research model includes the visual social media marketing dimensions (informative content, entertainment content, and remunerative content) as independent variables that influence customers' purchase intentions as a dependent variable through electronic word of mouth as a mediating factor.The research uses descriptive and analytical techniques.To collect 300 questions disseminated via Google Forms, a convenience sample strategy was used.Received 225 replies.To analyze data and assess hypotheses, PLS was used in structural equation modeling (SEM).The findings of the hypothesis demonstrate a strong influence of visual social media marketing and electronic word of mouth on purchase intention.The association between visual social media marketing and purchase intention is mediated through electronic word of mouth.The findings offer Jordanian real estate companies' insights into the most effective ways to use visual social media marketing to entice customer to make purchases.
Social Media Use in the Context of Increasing Corporate Quality: A Study on Patient Communication and Satisfaction

Rapid developments in information and internet technologies have made the use of these technologies widespread in every stage of our lives.As a result of these developments, social media, which is an interactive environment where consumers can share their feelings, thoughts, ideas and information, has taken its place in the internet world.Consumers, who spend most of their time on the internet in their daily life, can obtain information about the product, brand or business in an easier and cheaper way without the limitation of time and place, and can share their positive or negative experiences with their social circles by making use of various social media tools in their purchasing processes.As in every field, both consumers and businesses benefit from social media in health services.In this study, it was aimed to determine the use of social media by individuals in choosing a hospital and to determine the quality effect on patient satisfaction.In this context, the use of social media in the context of increasing the institutional quality of a private health institution and its reflection on patient communication and satisfaction were investigated.In-depth interview method, one of the qualitative research techniques, was used in the research.In the study, 5 managers and 5 patients were interviewed.Semi-structured interview technique was used as data collection method.The obtained data were analyzed using descriptive statistics and direct quotations.The results have revealed that the Use of Social Media has gained great importance in the context of increasing institutional quality.It has also been determined that social media plays an important role in patients' choice of health institution and makes patient-hospital communication interactive.In addition, being interactive in patient-hospital relations plays an important role in the quality of the institution.
SOSIALISASI SEKOLAH DASAR TV SEBAGAI MEDIA PEMBELAJARAN MASA PANDEMI COVID-19 DI SDN 1 RAWAK

Based on a letter from the Ministry of Education and Culture (Kemendikbud) concerning Guidelines for Implementing Learning from Home in the Emergency Period of the Spread of Covid-19, it is explained that the purpose of implementing Belajar Dari Rumah (BDR) is to ensure the fulfillment of students' rights to obtain education services during an emergency Covid-19. Therefore, the local authorities through the dinas pendidikan adopted a separate policy in the form of limited face to face learning. Implementation of BDR by holding a face to face learning process faces challenges in terms of providing interesting and fun learning resources. One that can be applied is to develop learning media that are interesting and fun and can be reached both online and offline. Various interactive learning media are available in various forms, one of which is already available on the Sekolah Dasar TV on youtube platform page. With the presence of Sekolah Dasar TV through the youtube page, it is hoped that it will be able to produce learning interactions like in the classroom.Key words: media, pandemic.
ENSEMBLE-BASED HUMAN ACTIVITY RECOGNITION FOR MULTI RESIDENTS IN SMART HOME ENVIRONMENT

The ensemble methods play a vital role in machine learning for obtaining a high-performing model for the study dataset, and combining multiple classifiers to build a best-predictive model. On the other hand, Feature selection helps to remove irrelevant variables in the dataset in order to construct better predictive models. Therefore this research aimed to develop a robust model for activity recognition for multi-residents in smart homes using the ARAS dataset. The study employed Tree-based feature selection to cater to feature selection; two ensemble approaches, hard and soft voting, in line with five base learner classifiers: Logistic Regression (LR), Linear Discriminant Analysis (LDA), Naïve Bayes (NB), Random Forest (RF), and K-nearest neighbor (KNN), were applied to build the human activity recognition (HAR) model. The experimental results show that RF performed best compared to the rest of the classifiers, with an accuracy of 99.1%, and 99.2% in houses A and B, respectively. In comparison to prior findings, Feature Selection and ensemble methods enhanced prediction accuracy in the ARAS dataset.
Heuristic Evaluation on Affective 4-Dimensional Augmented Reality Mathematics for Children with Low Vision

Low-vision children need engaging technology to explore learning materials regardless of visual impairment, which usually restricts their access to innovative learning tools. Understanding and learning fractions in Mathematics could be challenging for them as it requires conceptualization and visualization of the divisional concept. Having considered their ability to visualize the learning content, this study introduced a mobile 4-Dimensional Augmented Reality with the inclusion of affective attributes, which are feeling, thought, emotion, and action, known as Affective 4-Dimensional Augmented Reality Mathematics for Low Vision (ARM4LV). Before the apps are introduced to the targeted users, this study conducts a heuristic evaluation to extract comments and suggestions from the perspective of experts and validate the prototype. The heuristic evaluation is based on Nielsen and Molich’s 10 Heuristics with nine principles and engaged with six experts. They were involved in two phases of evaluation sessions. Results revealed that all experts strongly agreed that the prototype is usable and applicable to low vision needs with the overall mean score being 4.7. However, it still requires some improvement and enhancement in terms of user control expectations which will be further explored in the future.
Heritage Languages Acquired, Learned, and Used among Kalimantan University Students, Indonesia: A Perception

Heritage language is a language taught and learned from parents. It was integrated from generation to generation. In Kalimantan, heritage languages are very various and has developed due to many influences from internal and external factors. This research aims (1) to describe how students perceive the languages(s) they acquired, learned, and used and (2) to describe their use and perceptions on heritage languages maintenance. This research was a qualitative statistic. In collecting data, the researcher employed interview, questionnaire, and observation. In analyzing data, the researcher relied on Miles and Huberman model for qualitative data and statistic formulas for quantitative data. Based on the findings, it was found that (1) students perceive the languages they acquired, learned, and used in specific ways from the three languages mastered, such as involving in a language community, communicating with family members, friends, including learning from TV or film, and (2) students feel happy to use their HL to communicate with people with different backgrounds and show their identities. Therefore, it can be concluded that students acquire, learn, and use their languages into various ways, while maintaining those languages, they tend to involve in a language community and family members. Indeed, students from various ethnic backgrounds can make the learning process meaningful by knowing many local languages and cultures in a classroom.
A Study of Senior High Schools in Palembang: Students’ Errors in Writing

This research was intended to find out an error analysis of students' writing of eleventh grade of students of three senior high schools in Palembang. Quantitative content analysis research is conducted in this research as the methodology research. This research was conducted in three senior high schools in Palembang, namely, (1)SMA Muhammadiyah 6 Palembang which is accredited A, (2) SMA Nurul Amal Palembang which is accredited B, (3), SMA Muhammadiyah 8 Palembang which is accredited C. The total of participant of this research is 30 students. In collecting data, the researcher used writing sheet test and error checklist as the instrument of this research. The data was analyzed by using method of analyzing error by Ellis. The results of this research showed the errors of writing aspects on students writings of eleventh grade students of three high senior high schools in Palembang, namely, first is content errors, second is paragraph organizations errors, third is vocabulary error, forth is mechanic error, and fifth is grammar error. From the findings of this research could be conclude that some of eleventh-grade students in senior high schools in Palembang have less knowledge or lack information about five writing aspects as the essential knowledge to write text.
CRRESS - Session 3 - Should Reproducibility Be Part of the Undergraduate Curriculum?

Panelists will discuss teaching reproducibility (TIER Protocol), the involvement of undergraduates for replications based on restricted-access data, and other topics. The session is in person at the Southern Economic Association.
English Corner Using Creative Work: Supplement and Booster to Enhance Students’ English Performance

This study aims to investigate EFL students’ perception of English Corner (EC) and how EC is constructively designed and developed in English Education at Galuh University as a non-credit course that consists of five programs that all participants might optionally select dealing with their interests and talent. Singing, poetry reading, storytelling, drama, and public speaking are sophisticated complete packages to predominantly uphold participants’ English performance due to English as the only language used in EC. It is as opposed to the preliminary EC that originated in China that was undertaken for the public elsewhere. However, EC at Galuh University consists of the statement of the problem of this study consists of finding out how EC using creative work is developed and investigating EC participants’ perception of participating in EC using creative work. This is the exploration of the case study because EC has been practiced for the last four semesters in English Education. The data to be analyzed were collected from the observation and questionnaire from 40 participants of EC and the data analysis used Triangulation. The findings showed that all facilitators and participants get involved to opt, adjust and match the materials over steps and strategy. They opt for one of the programs following their interest and talent. Based on the questionnaire computation using SPSS, from the highest scale 5, the average of participants’ responses is 4,43 for improving their English vocabulary, 4,4 for improving their English speaking skills, 4,35 for improving their English grammar, 4,38 for affecting other academic courses, and 4,38 of dismissing their fear of making mistakes in using English vocabulary. In conclusion, EC using creative work is beneficial to use and it can be a booster and supplement to support participants’ English performance.
Generalized Code-Abiding Countermeasure

The widely used countermeasures against fault attacks are based on spatial, temporal, or information redundancy. This type of solution is very efficient, but it can be very expensive in terms of implementation cost. Thus, trying to propose a secure and efficient countermeasure for a lightweight cipher is a hard challenge, as the goal of a lightweight cipher is to be the lightest possible. This paper considers information redundancy based on parity bit code, with code-abiding transformations of the operations. This error detection code, with the code-abiding notion added, is very efficient against single fault injection and has a small overcost. The solution is tested on the LED lightweight cipher to measure its overhead. Moreover, a bitslice version of the cipher is used with the parity bit code applied to be robust against all the single-word fault injections. The challenge is to adapt the cipher functions in a way in which the parity bit is always considered, but without considering a heavy implementation. The advantage of our solution is that this countermeasure leads to a 100% fault coverage, with a reasonable overhead.
EСO-Environment of the Information—Analytical System of Scientific Personnel Training as a Means of Open Science

The changes in the system of higher engineering education (HEE), the development of the scientific vector of STEM and the demands of Industrial Revolution 4.0 determines the revision of the concept of Scientific Personnel Training (SPT) of engineering direction. It is important to modernize the content of such education and of focus on meeting stakeholders in the context of open science. Methodologically substantiated principles of the construction information-analytical system (IAS) in integration software engineering with scientific approaches to teaching in physics, will adequately affect the level of quality organization of the research in open science using the proposed ECO‑environment of IAS for SPT. The purpose of SPT, based on the fundamentalization of the practical logic and of the provisions of transdisciplinary, systematic, competency and synergetic approaches is to provide subjects of scientific education with methodological tools for solving research problems in specific knowledge areas. At the transdisciplinary level, taking into account the concepts of STEM and open science justified adaptive of the methodology of constructing the transdisciplinary IAS; the terminological is systematized; the adaptive processes of in ECO environment are revealed; the trajectory of development of transdisciplinary competence of applicants of scientific education is substantiated.
A Privacy-Preserving Desk Sensor for Monitoring Healthy Movement Breaks in Smart Office Environments with the Internet of Things

Smart workplace Internet of Things (IoT) solutions rely on several sensors deployed efficiently in the workplace environment to collect accurate data to meet system goals. A vital issue for these sensor-based IoT solutions is privacy. Ideally, the occupants must be monitored discreetly, and the strategies for maintaining privacy are dependent on the nature of the data required. This paper proposes a new sensor design approach for IoT solutions in the workplace that protects occupants' privacy. We focus on a novel sensor that autonomously detects and captures human movements in the office to monitor a person's sedentary behavior. The sensor guides an eHealth solution that uses continuous feedback about desk behaviors to prompt healthy movement breaks for seated workers. The proposed sensor and its privacy-preserving characteristics can enhance the eHealth solution system's performance. Compared to self-reporting, intrusive, and other data collection techniques, this sensor can collect the information reliably and timely. We also present the data analysis specific to this new sensor that measures two physical distance parameters in real-time and uses their difference to determine human actions. This architecture aims to collect precise data at the sensor design level rather than to protect privacy during the data analysis phase.
Interactive multimedia development in opportunity competence using macromedia flash

This study aims to produce an interactive multimedia on opportunity competencies using macromedia flash. This development research used the ADDIE design, which was carried out at SMA Negeri 5 Yogyakarta, and the research subjects were media experts, material experts, mathematics teachers and class XI students at SMA Negeri 5 Yogyakarta. Data collection instruments used validation sheets, evaluation sheets, and response questionnaires. The validation sheet is used for two validator lecturers. Evaluation sheets for media experts, material experts, teachers, and students. The response questionnaire for students. Quantitative data from Likert scale evaluation sheets (1-4) are calculated on average and then converted into five categories from very bad to very good, while qualitative data from student response questionnaires are scored according to their level and then the average is calculated then also converted into five category. The results showed that the interactive multimedia developed was in the good category, obtained from the media expert's evaluation sheet score of 3.06, material expert's score of 3.31, teacher's average score of 3.26, and student's average score of 3.12. The results of the student response questionnaire fall into the good category with an average score of 3.04.
Higher education management in western regions by educational power strategy and positive psychology

With the deepening of the strategy of strengthening the country through education, the innovation and development of higher education, system reform and teaching innovation in the western region have become the focus of researchers' attention, and the optimization of educational power strategy has always been an important basis for the development of teaching work. On the basis of fuzzy models Takagi and Sugeno (T-S), this paper constructs an educational resource recommendation model based on T-S fuzzy neural network, verifies the feasibility of the model, further combines the educational resource recommendation model with university teaching, and analyzes the application effect. The current situation of educational resources investigation in M College is analyzed. It is found that the full-time teachers' overall academic qualifications are not high, the proportion of young full-time teachers with certain experience is small, and the professional advantages of the school are not obvious. After applying the educational resource recommendation model, the accuracy of educational resource recommendation is obviously improved, and the design is feasible. The educational management mode with positive psychological emotions has a good teaching effect, which can greatly improve teachers' dedication and concentration. Positive psychological emotions can reduce the possibility of intensification of contradictions and the possibility of behavioral opposition. Teaching resource recommendation mode can improve college students' interest in the application of teaching resources to a certain extent, and their application satisfaction is obviously improved. This paper not only provides technical support for the improvement of teaching management resource recommendation mode, but also contributes to the optimization of teaching power strategy.