Reviewerly/exHarmony huggingface dataset:
Using Tactile and Multimodal Notifications on Smart Watches in Clinical Settings

Recent research has explored the use of wearable/hand-free devices, such as smartwatches, in clinical settings. Smart watch, in particular, can display information in different modalities, including visual, auditory and tactile, and thus has the potential to improve communication and notification in clinical environments that are overloaded with sensory information. However, few studies have examined the effectiveness of notifications received on smart watches and the factors that affect the performance while using smartwatches for notifications. This study investigated the effects of type of notifications (multimodal vs. tactile) and the environmental noise level on user performance while receiving notifications on a smart watch in a simulated nursing home setting. Eighteen participants performed four different tasks in a simulated clinical settings while they were asked to respond to tactile and multimodal (tactile and auditory) notifications received on a smartwatch. Results showed that the modality of notification did not affect user performance. However participants rated multimodal notification as more helpful. The noise level and type of task had a significant effect on performance. The results of the study indicate that the effectiveness of smartwatch notifications varies in different clinical settings with varying environmental features and with different of primary task. Adjustment of parameters for each setting would be necessary.
Applications of the Minimum Sobolev Norm and Associated Fast Algorithms

Author(s): Gorman, Christopher Henry | Advisor(s): Chandrasekaran, Shivkumar; Yang, Xu | Abstract: This dissertation focuses on the development, implementation, and analysis of fast algorithms for the Minimum Sobolev norm (MSN). The MSN method obtains a unique solution from an underdetermined linear system by minimizing a derivative norm in the appropriate Hilbert space. We obtain fast algorithms by exploiting the inherent structure of the underlying system. After performing an Inverse Discrete Cosine Transform, a small number of additional operations are required. Results show the method performs as well as Chebyshev interpolation when approximating smooth functions and better than a wide variety of smooth Chebyshev filters when attempting to approximate rough functions. One chapter is devoted to analyzing a stochastic norm estimate which is useful when computing low-rank approximations of matrices. This estimate allows us to compute approximations with relative error close to machine precision, which previously was not possible.
Prolog Coding Guidelines: Status and Tool Support

The importance of coding guidelines is generally accepted throughout developers of every programming language.Naturally, Prolog makes no exception.However, establishing coding guidelines is fraught with obstacles: Finding common ground on kind and selection of rules is matter of debate; once found, adhering to or enforcing rules is complicated as well, not least because of Prolog's flexible syntax without keywords.In this paper, we evaluate the status of coding guidelines in the Prolog community and discuss to what extent they can be automatically verified.We implemented a linter for Prolog and applied it to several packages to get a hold on the current state of the community.
Research Guides: Perpetual Access (PA): Welcome to Perpetual Access!

This guide provides information on what Perpetual Access is, and how it is being utilized at USC Libraries for Collection Management.
Prestandaundersökning av den patientnära analysmetoden Biosynex® D-dimer via jämförelse med den laborativa analysmetoden STA-Liatest® D-Di PLUS

The fibrinogen degradation product D-dimer is released in plasma during fibrinolysis. D-dimer analysis is mainly ordered for the exclusion of venous thromboembolism (VTE) in combination with a pre- ...
Penerapan Strategi Giving Questions And Getting Answer Menggunakan Media Bingo Untuk Meningkatkan Motivasi Dan Hasil Belajar Siswa Kelas V SDN Ngadirejo 02 Kecamatan Kartasura Kabupaten SukoharjoTahun Pelajaran 2018/2019

Yusnia Nur Afifah/A510150029. APPLICATION OF GIVING QUESTIONS AND GETTING ANSWER STRATEGY USING BINGO MEDIA TO INCREASE MOTIVATION AND LEARNING OUTCOMES OF STUDENTS CLASS V SDN NGADIREJO 02 KARTASURA, SUKOHARJO DISTRICT, YEAR 2018/2019. Thesis. Faculty of Teacher Training and Education, Muhammadiyah University of Surakarta. June, 2019.This research was conducted because of a problem in a class regarding the low motivation and learning outcomes of fifth grade students. One way to overcome this is by applying a giving questions and getting answer strategy using bingo media. This study aims to determine the application of the strategy of giving questions and getting answers using bingo media can increase motivation and learning outcomes of fifth grade students of SDN Ngadirejo 02 Kartasura District Sukoharjo Regency in the academic year 2018/2019. This type of research is classroom action research, with qualitative and quantitative data analysis techniques. Data collection techniques in this study were interviews, observation, tests and documentation. The results of this study indicate that the average learning motivation of fifth grade students of SDN Ngadirejo 02 in the pre cycle is 49.6%. After being given action in the first cycle, the average motivation to learn increased to 68%. After making improvements in the second cycle the average learning motivation increased to 90%. While the average learning outcomes of students in class V SDN Ngadirejo 02 in the pre cycle is 35%. After being given action in the first cycle, it increased to 70% and made improvements in the second cycle so that the average learning outcomes of fifth grade students increased to 100%. Thus the application of the strategy of giving questions and getting answers can increase motivation and learning outcomes of fifth grade students at SDN Ngadirejo 02.
BeckerGuides: ORCID: Populating ORCID

ORCID is a tool for authors to disambiguate their works from other researchers How to populate an ORCID profile
DevOps compliant guidelines for project inception-elaboration phases

DevOps is an ill-defined but trending approach to software development. Many companies are seduced by its promises of reduced costs and risks. DevOps life-cycle is often represented as a continuous ...
Representation of active and latent items in working-memory-guided behavior

Recent evidence suggests that working memories (WM) are encoded in qualitatively different states depending on their momentary task-relevance. Items that are used for current behaviour are thought to in an active state that is encoded in content-specific spiking, which is primed to drive behaviour. By contrast, currently irrelevant items can be held in a latent state that is not reflected in activity, but remains accessible for later use. It remains unknown, however, how latent working memories are transformed into active decision circuits when behavioural priorities change. We used time-resolved decoding of WM items using electroencephalography (EEG) in a task that required cued priority switches between decision boundaries, permitting independent decoding of active and latent boundaries on trials when their priority status switched (requiring transfer from a latent to an active state) vs. when the priority status was repeated. WM switches created transient performance costs that recovered after a single trial. EEG revealed that this behavioural cost is driven by lingering over-representation of the latent item. On priority switch trials, both the newly active and the previously active item could be decoded. Intriguingly, active and latent items were represented in distinct neural patterns: training a decoder on the active item did not permit decoding of the latent one, and vice versa. Importantly, the magnitude of latent item decoding tracked participants’ performance cost after switches. On priority repeat trials, only the active item could be recovered from EEG activity, with decoding of the latent item returning to chance. These findings suggest that priority shifts incur transient competition between items for active representation.
Fast and Small Electronics Adapted to a Various Quantum Experiments

The rapid development of quantum technologies enforces necessary to build a high-speed electronics, which allowed to the efficient and simultaneous recording of the different multi-photon coincidence detection events. This paper concerns the methodology of building and implementing in one chip many different fast and fully reconfigurable time interval measurement systems which can be used in specific quantum experiments.
DL4KG2019 - Workshop on Deep Learning for Knowledge Graphs

Proceedings of the Workshop on Deep Learning for Knowledge Graphs (DL4KG2019) co-located with the 16th Extended Semantic Web Conference 2019 (ESWC 2019).
Joseph R. Skeen Library & OSL: Interlibrary Loan (ILL): Fines and Fees

Learn how to use the Skeen Library Interlibrary Loan system! Information on ILL fines and fees
고등학교 과학동아리 천체 관측 교육 프로그램 개발 - 소형 망원경을 활용한 산개성단의 거리 탐구 -

The purpose of this study is to develop an astronomical observing education program that enables high school students to inquire the distance of astronomical bodies based on the research methods (observing open clusters and exploring collected big data) using small telescopes and DSLR cameras. After analyzing the 2015 revised science curriculum, we developed science club activity materials and teacher-student learning contents suitable for high school earth science education. A panel of six teachers and researchers of earth science education and astronomy, participated in developing the educational materials. The validity of the program was verified through establishing the agreement among the panels after in-depth discussions and clarifications. The program, developed with 10 lessons in total, showed high satisfactory content validity (CVI, .89) and conformity of school class (Likert’s 5 point scales, 4.17). The feedback of the panels and the Delphi analysis continued to improve the quality of the program. The pilot testing result with high school students (N=9) showed that the students’ satisfaction rate was high as 4.48. Using the astronomical observational education program of this study is expected to contribute in improving the convergence educational activity, interest, curiosity, and inquiry ability of students in the universe and the astronomical bodies.
Upaya Meningkatkan Kemampuan Bahasa Anak Melalui Pembelajaran Sains Pada Kelompok B

This study aims to improve children's language skills in group B at Kindergarten Aisyiyah Gebang in the 2018/2019 School Year through science learning. The research subjects were group B students at Aisyiyah Gebang Kindergarten 2018/2019 school year. This type of research is classroom action research (CAR) which was conducted in two cycles with four meetings. Procedure for research in each cycle there are several stages, namely planning, implementation, observation, and reflection. Data obtained using the method of observation, interviews, documentation and field notes. Data validity uses triangulation by searching data from various data sources. Based on the results of the research conducted in Cycle I and Cycle II showed an increase in the language skills of children in group B at Kindergarten Aisyiyah Gebang in the academic year 2018/2019. This can be seen from before the implementation of the cycle the results of the child obtained reached 39.13%, Cycle I amounted to 62.13%, and Cycle II amounted to 81.69%. The conclusions from the results of this study that through science learning can improve the language skills of children in group B at Aisyiyah Gebang Kindergarten 2018/2019 School Year.
LibGuides: SHS Teacher Tips: Journal Articles

This guide will improve teaching and learning by connecting teachers to educational technology resources
A Study on Multilingual Transfer Learning in Neural Machine Translation: Finding the Balance Between Languages

Transfer learning is an interesting approach to tackle the low resource languages machine translation problem. Transfer learning, as a machine learning algorithm, requires to make several choices such as selecting the training data and more particularly language pairs and their available quantity and quality. Other important choices must be made during the preprocessing step, like selecting data to learn subword units, the subsequent model’s vocabulary. It is still unclear how to optimize this transfer. In this paper, we analyse the impact of such early choices on the performance of the systems. We show that systems performance are depending on quantity of available data and proximity of the involved languages as well as the protocol used to determined the subword units model and consequently the vocabulary. We also propose a multilingual approach to transfer learning involving a universal encoder. This multilingual approach is comparable to a multi-source transfer learning setup where the system learns from multiple languages before the transfer. We analyse subword units distribution across different languages and show that, once again, preprocessing choices impact systems overall performance.
Categorising cyber security threats for standardisation

Copyright: 2019 The Author. Due to copyright restrictions, the attached PDF file only contains the abstract of the full text item. For access to the full text item, kindly consult the publisher's website
LibGuides: Library Contact: Library Hours

Connect with Link Library. This guide contains contact information, hours of operation, holiday schedule, and other general information about visiting or getting in touch Current holiday schedule and hours
Penerapan model pembelajaran connecting, organizing, reflecting, extending (core) untuk meningkatkan kemampuan berpikir kritis materi kegiatan ekonomi pada peserta didik kelas v sekolah dasar

T he purpose of this study to improve the ability to think critically on the material of economic activities by applying the Connecting, Organizing, Reflecting, Extending (CORE) learning model for 5 th  grade students of Elementary School  students at semarang on 2018/2019, totalling 21 students. The procedure of this research consisted of 2 cycle, each cycle consisted of 2 learning process . Data collection on this research was done by  observati ng , interview ing , critical thinking te sting , and documentati ng . This research used interactive  analysis ( Miles and Huberman model ) for analyse the research’s data . Based on the results of the study showed that the pre-action class average score was 58. 29 ( 28.57% ) , it increased to  6 3,1 ( 60% ) in the first cycle, and it increased to  7 3 . 79 ( 80.95% ). Based on the above data it can be concluded that the application of the c onnecting, o rganizing, r eflecting, e xtending (CORE) learning models can improve the critical thinking skills of economic activity material in fifth grade students .
Smart Contract-based Decentralized Privacy System for Securing Data Ownership Management

Recently, Zyskind et al. proposed a decentralized personal data management system which keeps privacy through blockchain and off-blockchain storage, so-called the decentralized privacy (DP) system. This system helps users ensure data ownership and fine-grained access control for third-party service providers. However, in this DP system, the permission power is delegated to blockchain and the users' data are stored in the off-blockchain distributed hashtable. Therefore, this induces extra communication overhead to connect these two distinct functionalities. In this paper, we present a conceptually simple solution directly from smart contracts with cryptographic primitives. This system is called the smart contract-based decentralized privacy (SCDP) system to overcome the above-mentioned efficiency issues. We propose the basic SCDP system as a warm-up to introduce the design principle based on symmetric encryption. Moreover, the strong SCDP system is provided by using ciphertext-policy attribute-based encryption to support more flexible scenarios of access control and also eliminate some limitations of the basic system. Finally, we discuss some analyses in the aspects of security, access control, and data segmentation.
Build design introduction to university profiles using the logo with the augmented reality method

The development of smartphones that make people dependent on a gadged on lifestyle, as well as in the aspect of introducing a new thing in terms of product detail explanation and introduction in terms of promotion to increase imagination in real form with that trend develop smartphone-based technology that combines cyberspace and real through images and objects that are more called Augmanted Reality. Augmented Reality (AR) is a term for an environment that combines the real world and a virtual world created by a computer so that the boundary between the two becomes very thin. This system is closer to the real environment. With the aim of using augmanted reality promotion can be more interactive and more interesting, the audience can get to know the explanation aided with an object. More specifically with the marker method that uses the logo as an object, the marker itself is the main key so that the object being scanned raises the output object because in research that gets a logo can be easily found anywhere and will not change for a long time. From these objects will bring up objects that can be identified, namely the 3D building of Universitas Maarif Hasyim Latif which appears with a marker scan that is the logo as the object, so that with the help of these objects it is hoped that the impact can help visually explain Universitas Maarif Hasyim Latif building and become a different promotional media. and more sophisticated because Augmented Reality is a technology that is developing at this time.
The Ecological Scopes of Cognitive Models for Joint Probability Judgment

A joint probability judgment is an estimation of the probability that a number of uncertain events will occur simultaneously. Many cognitive theories suggest processes by which the probability esti ...
The Implementation of Fly High and Catch Me Game in Teaching Reading Activity for The Ninth Grade Students in SMP Islam Diponegoro Surakarta in The Academic Year 2018/2019

This research aimed to determine the result of the implementation of Fly High and Catch Me game in teaching reading activity. The procedure of Fly High and Catch Me game in teaching reading activity, the problems that the teacher faced from applying the game in teaching reading activity, the solutions that the teacher had to solve the problems, and the students’ responses towards the implementation of Fly High and Catch Me game in teaching reading activity. The method that was used in this research was descriptive qualitative, and the technique of collecting data was from interview and classroom observation. This research used the theory from Hadfield (1990) as the reference in finding and implementing the result of the implementation of Fly High and Catch Me game in teaching reading activity. The procedures of the implementation of using the game in teaching reading activity were; the students flew the paper airplane, the students translated and found the moral value of the story, the students presented the result in front of the classroom. The problems faced by the teacher from applying the game in teaching reading activity were; some of the students were being careless and dependent to their smart friends, some of the students only focused on their own text, and some of the students misused the teacher’s rules. The solutions that the teacher had to solve the problems that she faced in implementing the Fly High and Catch Me game in teaching reading activity were; the teacher divided the task in the problematic group, the teacher actively supervised and assisted the students during the game, the teacher motivated the students, and the teacher emphasized the students to find the moral value of the story in the text. The result of the study showed that all of the respondents gave very positive responses towards the implementation of the Fly High and Catch Me game in teaching reading activity.
Indexing and Storage

In the last two chapters, we learned how to read from and write to the Ethereum network. Reads can be made as regular calls to contracts, or by querying logged events, while writes are always performed in the context of a transaction. However, these operations only accommodate for basic use cases. If we want to display aggregate data from the blockchain, querying events client-side quickly falls short. Similarly, if we want to store large amounts of information in a contract, gas costs make it economically infeasible. In this chapter, we will work with off-chain components to solve both problems. We will first go through the process of indexing blockchain data in a server to query it from a client application and then go into off-chain storage solutions. We will also review techniques for handling reorganizations and testing along the way, as well as discussing the value of centralized vs. decentralized solutions.
MULTI-DRONE CONTROL SYSTEM

Planning and controlling traffic for multiple drones in a system without intercommunication betweenthe drones is a daunting proposition. This paper presents a thesis work developing a multi-droneco ...
Analisis Manfaat Penggunaan Media Pembelajaran Berbasis Teknologi Komputer Terhadap Tingkat Pemahaman Siswa Pada Kelas Rendah Di SD IT Muhammadiyah Al Kautsar Kartasura

This study aim to (1) describe how to use a learning media based on computer technology for the elementary teacher in Muhammadiyah IT Al-Kautsar elementary school Kartasura (2) describe how to use and aim a learning media based on computer technology for elementary teacher in Muhammadiyah IT Al-Kautsar elementary school Kartasura (3) describe the students comprehension toward the using of learning media based on computer technology in Muhammadiyah IT Al-Kautsar elementary school Kartasura. Type of this study is qualitative with qualitative design research. Technique of collecting data uses observation, interview and field note. The researcher uses triangulation method and triangulation of data source in validity data. Data Collection Technique are descriptive qualitative of analyzing data uses data reduction, data display and drawing conclusion. The result of this study shows that (1) the using of learning media based on computer technology for elementary class is relly good because the school has provided the equipment that needed for teachers and students in learning process (2) the using and aim learning media based on computer technology in this school is to pay attention the students, help and facilitate in extending the material as communication with society and make an enthusiastic learning process that can improve in the study (3) the difference of students comprehension toward the using of learning media based on computer technology learning has increased. The use of learning media is felt to be very influential on the level of student understanding of the material delivered by the teacher. Then a teacher is required to be able to follow the development of learning media according to the times.
Giovan Battista Giorgini e il 'dicentramento' del 1861

The article provides a new perspective on the relationship between the linguistic theses of Giorgini, a follower of Manzoni, and the political theses relating to the administrative structure of the new Italian state founded in 1861. As shown by his political pamphlets examined here, Giorgini was profoundly opposed to all forms of federalism and decentralisation supported by other politicians of the time. This position, in which he was the undisputed leader, was associated with the choice of the Florentine language, which the Manzonians wanted to impose on the whole nation