Reviewerly/exHarmony huggingface dataset:
Integrity protection method for trusted data of IoT nodes based on transfer learning

In order to overcome the problems of high data storage occupancy and long encryption time in traditional integrity protection methods for trusted data of IoT node, this paper proposes an integrity protection method for trusted data of IoT node based on transfer learning. Through the transfer learning algorithm, the data characteristics of the IoT node is obtained, the feature mapping function in the common characteristics of the node data is set to complete the classification of the complete data and incomplete data in the IoT nodes. The data of the IoT nodes is input into the data processing database to verify its security, eliminate the node data with low security, and integrate the security data and the complete data. On this basis, homomorphic encryption algorithm is used to encrypt the trusted data of IoT nodes, and embedded processor is added to the IoT to realize data integrity protection. The experimental results show that: after using the proposed method to protect the integrity of trusted data of IoT nodes, the data storage occupancy rate is only about 3.5%, the shortest time-consuming of trusted data encryption of IoT nodes is about 3 s, and the work efficiency is high.
Identification of Most Significant Parameter in Estimation of Solar Irradiance at Any Location

This study explains the necessity of clean energy sources and techniques by which we estimate solar energy/irradiance at any location. One way to estimate or forecast solar energy potential uses meteorological variables which are collected from various agencies in India. Accurate forecasting of solar energy depends on the soft computing technique used. With the help of a soft computing technique, we can rank the parameter responsible for solar energy potential/irradiance as well as correlations associated among the parameters. Various soft computing techniques are discussed in this chapter with their relative advantages and disadvantages.
PENGEMBANGAN MOBILE POCKET BOOK BERBASIS ANDROID PADA STMIK NURDIN HAMZAH JAMBI

This research aimed to develop an Android-based mobile pocket book learning media and can be a supplement in understanding courses. This research uses a rapid application development (RAD) approach. And the source of this research is students who study the analysis and design of the seventh semester information system in the Nurdin Hamzah STMIK study program. To find out that the mobile pocket book application can be accepted by students, the researchers conducted a data collection technique by interviewing 40 student respondents. from 40 students 38 students who expressed interest in using a mobile pocket book. The mobile pocket book is produced in the form of an extension file. The application can be run on Android. Media that are made can give a positive response to students taking courses in the analysis and design of information.
ANALISIS FAKTOR-FAKTOR KESULITAN BELAJAR MATA PELAJARAN ILMU PENGETAHUAN SOSIAL PADA SISWA KELAS V DI SD INPRES BERTINGKAT MAMAJANG II KOTA MAKASSAR

This study aims to 1) determine the factors of learning difficulties in social studies subjects, 2) determine the solutions that can be given in dealing with learning difficulties in social studies subjects. This research is a qualitative research conducted at SD Inpres Bertingkat Mamajang II with the subject of the research is class V with high, medium and low social studies ability categories. The data were collected by using in-depth interviews, observation and documentation. The data analysis technique uses descriptive analysis techniques through data reduction, data display and data verification, while the validity of the data uses credibility, time triangulation, transperability, dependability, and confirmability. The results obtained were 1) Internal factors difficulty in learning come from student interest, motivation, and intelligence; External factors difficulty in learning are including the learning process and inadequate facilities / infrastructure. 2) Solutions to overcome student learning difficulties by increasing student interest and motivation in learning, carrying out a creative learning process, providing adequate supporting facilities / infrastructure for social studies learning. Keywords: Difficulty Learning Social Sciences
Processing of formulaic language in a first and second language

Does the processing advantage afforded by cross-language congruency extend to units beyond the word level, such as binomials (knife and fork)? By looking at the processing of binomials in two groups of bilinguals, L1 Chinese-L2 English and L1 English-L2 Chinese, this study explored cross-language influences in the processing of binomials in both directions, from a first language (L1) to a second language (L2) and from L2 to L1. These findings suggest that L1 influences the processing of L2 binomials, and that there may be some cross-linguistic influence in the opposite direction, i.e., from L2 on L1, although to a lesser extent. How to develop an integrated-writing test? Formulaic language, such as collocations (e.g., provide information; red rose), is frequently used by us. For some formulaic sequences, they can be modified and the modified form is also frequently used (e.g., provide some of the information). It has been well documented that more formulaic sequences enjoy a processing advantage over less formulaic ones. However, when it comes to formulaic sequences in their modified form, we are not sure: (1) whether this processing advantage still exists and (2) whether modification degree could affect the processing of formulaic sequences. In this presentation, Shang will report an eye-tracking study and try to answer these two questions from the perspective of Chinese formulaic language reading.
Psychophysiological (Individual) Prerequisites of The Teacher's Activity

In this work, we have considered the topic of pedagogical abilities and personal qualities of a teacher. We examined the requirements of society for the personality of the teacher, his subjective properties, the teacher's abilities and their relationship with individual characteristics, the general and professional-pedagogical qualities of the teacher's personality. We have studied the pedagogical abilities and personal qualities of the teacher, the structure of the subjective properties of the teacher, as well as the correspondence of the personal qualities (individual, congenital and actually personal, acquired during life) of a person of pedagogical activity.
El impacto del desarrollo de la creatividad y el bienestar infantil a través de pedagogías activas, como la Pedagogía Teatral, para el florecimiento de organizaciones educativas saludables

The Theatrical Pedagogy (PT), sometimes known as creative theater, is an active methodology that works with the internal world of the participants, focusing on their process of socio-emotional and creative learning over an artistic result. In recent decades, numerous studies have shown the positive effects of PT in children, developing positive emotions and creativity, however, a lack of rigor in the research methodologies of this type of pedagogy has been verified. For this reason, we created a mixed experimental methodology of pre-post test with control group, evaluating the objectives quantitatively and qualitatively. To this end, we created a PT pilot as a result of the adaptation of creative game and dramatic game programs. The participants were 159 children of school age enrolled in priority public and private schools (m = 9.7, de = 0.7). The focus of the pilot was on improving the mood and creativity of the children and see the effects they may have on the school climate. The participants were divided into two intervention groups: control (training in collective games) and experimental (training in theatrical pedagogy). The mood was measured with the SAM scale and the creativity with the subtests of figurative creativity of the EPoC battery. In addition, semidirective interviews with children and teachers were carried out to complement the quantitative analyzes. We postulate that after the trainings, the scores of the evaluations of mood and creativity would be significantly higher in the experimental group than in the control group. The results confirmed the hypothesis, also presenting relationships between the increase of creativity, well-being and the development of healthy relationships in school. The analyzes will be presented and discussed in relation to the implications for the development of healthy educational organizations.
LibGuides: Writing Resource Hub: Writing Resources

Welcome to our online Writing Resource Hub where you'll find information that will help you ACE your writing assignment. Resources for students who need help with the writing process, thesis statements, conclusions, etc.
Iterative method for phase extraction from phase-shifting interferograms with spatial noise

We investigate an iterative method for phase extraction from phase-shifting interferograms with spatial noise. A generation process of an error caused by the spatial noise is analyzed. A new constraint is proposed to reduce the error in which the modulation intensity have the same distribution of the bias intensity. A numerical simulation is presented to show the performance of the method.
Implementation of A Python-Based Website Voting Program

With the advent of the big data era, relying only on primitive manual operations will not be able to efficiently manage the large amount of information involved in voting activities. Voting event organizers can only obtain data manually, and it is difficult to ensure the timeliness and accuracy of the data. The purpose of this article is to research and analyze the implementation of the Python-based website voting program. This article first provides an overview of the basic theory of Python, and then extends it. The core technology is based on the problems and shortcomings of the current voting program in our country, and the design and research of the Python-based website voting program is carried out. This paper systematically expounds the target design, module design and database design of the voting program, and uses comparative analysis, observation and other research methods to research, analyze and implement the Python-based website voting program. Experimental research shows that compared with traditional voting websites, Python-based website voting programs have higher accuracy and better performance.
USING AUTOMATIC SPEECH RECOGNITION FOR PRONUNCIATION TRAINING – THE RECENT PRACTICES

Interaction of humans and machines has become an integral part of our daily lives on various levels. The benefits of artificial intelligence spark interest for foreign and second language learning. In the current global situation, which has challenged the traditional approaches to language learning, teachers face the challenge to find such tools which will improve communicative skills of their learners in distant learning and partially or fully substitute their physical presence. Pronunciation is a layer of language which can greatly benefit from the support of artificial intelligence (AI) in its training. Automatic speech recognition (ASR) provides a wide range of possibilities in their use in language learning, including providing feedback to learners and evaluation of their performance.The aim of the study is to provide an overview of the recent practices in practical usage of ASR in pronunciation training by meta-analysis of ten research studies published in the past ten years in academic journals. In the conclusion, the study provides implications for using ARS in ELT classrooms.The paper presents partial results of the project KEGA 001TTU-4/2019 Higher education of non-native teachers of foreign languages in national and international contexts: needs of non-native teachers of foreign languages in international research context.
Actos de currículo y estrategias de aprendizaje en las prácticas de culturas infantiles con tecnologías digitales

This article aims to understand the types of learning strategies in the practices of children's cultures with digital technologies. Thus, with a plural look at the phenomenon, we used multi-referential epistemology bricolating with the strategies of the research methodology with children. Therefore, this qualitative research was based on the assumptions of inspiration in ethnography for listening to the voices of participating children. The research devices used for data construction were: field diary and observation lasting four months in the private family space of two children aged three and five years. Among the results, we identify how children have unique learning strategies when they are immersed in virtual spaces with digital technologies. In this contact, they learn foreign language words, letters, colors, numbers, shapes and, in addition, make a connection with school contente, that is, they produce curriculum acts.
METHODS FOR RESOLVING CONFLICTS IN AN EDUCATIONAL ORGANIZATION AND THE ROLE OF A LEADER IN CONFLICT MANAGEMENT

The article presents the structural methods of resolving conflict situations, methods of managing an acute conflict situation, tactical styles of behavior of the parties involved in the conflict; the analysis of situations in which the head of an educational organization is a direct participant in the conflict is presented, his ability to influence the development of conflict confrontation, to manage the resolution of disagreements remain preferable; Tips have been prepared that can help reduce the stress of educational workers.
THE VIRTUAL LABORATORIES AS A MEANS OF TRAINING STUDENTS IN ENGINEERING EDUCATION IN THE CONDITIONS OF COVID-19

THE VIRTUAL LABORATORIES AS A MEANS OF TRAINING STUDENTS IN ENGINEERING EDUCATION IN THE CONDITIONS OF COVID-19
AgentCraft: An Agent-Based Minecraft Settlement Generator

AgentCraft is an entry for the Generative Design in Minecraft (GDMC) AI Settlement Generation Competition, including the optional Chronicle Generation challenge. It makes use of an agent-based simulation to organically produce a plausible settlement and a written history of the settlement’s development. Uniquely, AgentCraft utilizes the HTTP Server version of the competition framework to show the agents constructing the settlement in real time—a visual technique that can’t be achieved with the earlier MCEdit framework. In this paper, we aim to provide a point of reference for future agent-based settlement generators by describing how our competition entry works and discussing the benefits and downsides of the agent-based approach. Additionally, we propose a new optional challenge for the GDMC competition, centering on the development of settlement simulations whose inhabitants can be directly observed or interacted with by the player.
The Urgence of Disaster Applications in The Era of Community 5.0

People have been familiar with applications since the introduction of computers as a tool in completing work, whether in offices, companies and other businesses, where applications are now not a rare item because almost all people have smartphones. The Inarisk Disaster Application and BMKG Info that have been issued by BNPB and BMKG is an application that can be accessed by the general public to find out the possible places where disasters will occur around us, both natural and non-natural disasters. Indonesia is one of the countries that is very prone to disasters where Indonesia has several tectonic plates and is also traversed by the ring of fire zone which is very susceptible to various kinds of disasters so that a breakthrough is needed in making applications that can be connected and accessible to the public, not only those who have smartphones. live in urban areas but people live in remote areas. The government's efforts in realizing a more comprehensive disaster application need to be realized immediately because society is currently moving towards society 5.0. where all work and activities are supported by application-based technology, in addition to the existence of disaster applications, it means that the community and government can carry out early detection and prevention of possible disasters that will occur.
Incorporating Text Specificity into a Convolutional Neural Network for the Classification of Review Perceived Helpfulness

Reviews are valuable sources of information to support the decision making process. Therefore, the task of classifying reviews according to their helpfulness has paramount importance to facilitate the access of truly informative content. In this context, previous studies have unveiled several aspects and architectures that are beneficial for the task of review perceived helpfulness prediction. The present work aims to further investigate the influence of the text specificity aspect, defined as the level of details conveyed in a text, with the same purpose. First, we explore an unsupervised domain adaptation approach for assigning text specificity scores for sentences from product reviews and we propose an evaluation measure named Specificity Prediction Evaluation (SPE) in order to achieve more reliable specificity predictions. Then, we present domain-oriented guidelines on how to incorporate, into a CNN architecture, either hand-crafted features based on text specificity or the text specificity prediction task as an auxiliary task in a multitask learning setting. In the experiments, the perceived helpfulness classification models embodied with text specificity showed significant higher precision results in comparison to a popular SVM baseline.
Establishing the Price of Privacy in Federated Data Trading

Personal data is becoming one of the most essential resources in today’s information-based society. Accordingly, there is a growing interest in data markets, which operate data trading services between data providers and data consumers. One issue the data markets have to address is that of the potential threats to privacy. Usually some kind of protection must be provided, which generally comes to the detriment of utility. A correct pricing mechanism for private data should therefore depend on the level of privacy. In this paper, we propose a model of data federation in which data providers, who are, generally, less influential on the market than data consumers, form a coalition for trading their data, simultaneously shielding against privacy threats by means of differential privacy. Additionally, we propose a technique to price private data, and an revenue-distribution mechanism to distribute the revenue fairly in such federation data trading environments. Our model also motivates the data providers to cooperate with their respective federations, facilitating a fair and swift private data trading process. We validate our result through various experiments, showing that the proposed methods provide benefits to both data providers and consumers.
Pengembangan LKPD Menulis Teks Prosedur Berbasis Warisan Budaya Sulawesi Selatan Untuk Siswa Kelas XI SMA/MA

Abstract. Research and development is aimed to (1) describe the form of student worksheet write a text-based procedure cultural heritage of South Sulawesi, (2) to test the feasibility of student worksheet write text-based procedure cultural heritage of South Sulawesi. This type of research is research and development (R&D) with the design development of Borg and Gold. The design of the model Borga nd Gold through the stages of modification according to the need soft his research, namely in whom a preliminary study, planning, product development, trial experts and practitioners as well as the revision of the results of test experts and practitioners. Furthermore, the data research and development of this use of quantitative and qualitative data. Quantitative data derived from the assessment of a number of validation experts while the qualitative data taken from comments, suggestions, and criticism from experts and practitioners. Research and development is to produce a product in the form of student worksheet write a text-based procedure culture of South Sulawesi for the students of class XI SMA /MA. The results of research and development is to obtain the value on the component feasibility of contents 0,79 (decent), the feasibility of the presentation of 0.81 (very feasible), the feasibility of the language of 0.72 (feasible), the feasibility of the graphic is 0.77 (feasible), and the implications of LKPD student worksheet to the development of theability to write 0,83 (very feasible). Based on the assessment of experts and practitioners against student worksheet showratings category feasible, then it is declared student worksheet is feasible for use in high school. Keywords: student worksheet, write, text procedure, culinary, dance, craft, culture, South Sulawesi
CREATING AND USING DIGITAL INTERACTIVE MATERIALS FOR KIDS 3–7 YEARS old IN KINDERGARTEN „MARGARITKA“

Kindergarten „Margaritka“, Plovdiv, works and strives to implement activities and policies in the field of educational integration, ensuring equal access to quality education for all children and does not lag behind the emerging modern trends. It increasingly combines established forms of pedagogical interaction with children whose mother tongue is different from Bulgarian with those in which information and communication technologies are utilised. With this idea the pedagogical staff focused on developing a model for digital creation of educational content material to support the learning of the Bulgarian language by children, for a more successful adaptation and socialization in the transition from kindergarten to school.
ONLINE LEARNING AS A TYPE OF EDUCATIONAL ACTIVITY IN ADDITIONAL ADULT EDUCATION

The paper discusses the issues of the online education of grown-ups, online education technologies, the digitalization of education, and the effectiveness of the teacher's work teaching students online. Adult pedagogy is based on the fact that an adult student is capable of independent learning, and their desire to learn grows out of a personal desire to improve their qualifications or learn something new in order to be a valuable specialist in the market. That is why teachers face the problem of choosing technologies for teaching adults, both technological and methodological. The need to use student-centered technologies in vocational education in general and in additional education in particular is essential. Personally-oriented approach is supposed to suit this thus leading to students’ conscious development. The survey conducted by the authors comprises 125 students from various faculties who belonged to different age groups. After examining the question of different ways of education – traditional one and online education of adult students – and comparing students’ opinions about these forms we found out that the convenience factor of learning is the one to prevail while choosing a particular training program. The same applies to the training format: the more structured material is preferable (the item including the organization of the material was chosen by the fifth part of the respondents) than personal characteristics (only 15% of the respondents considered personal characteristics to be the main criterion for choosing a training program).Taking into account Knowles' six assumptions about the adult student it is suggested that teachers might use online forms of education that include contract learning, discussion platforms, experiential learning, portfolios, partner selection, and self-directed work which seem to be the most appropriate. Thus a collaborative learning format is the logical continuation of these assumptions for the online class.