Reviewerly/exHarmony huggingface dataset:
E-Voting Ketua Osis Di Sekolah SMK Negeri 1 Kepahiang Berbasis Android

Android is one of the most widely used operating systems today. Android-based smartphones really help users in carrying out various activities such as online shopping, communicating, presentations, and many more. Android is a Linux-based operating system. The advantage of Android compared to other mobile phone or smartphone operating systems is that Android is open source code making it easier for developers to create and modify applications or features that do not yet exist on the Android operating system according to their own wishes such as E-Voting for Osis Chairs at SMK schools. Android-based Negeri 1 Kepahiang will implement a system call to get information besides E-Voting for Osis Chairs at the Android-based SMK Negeri 1 Kepahiang school, one of the systematic activities in managing student councilFaster and more focused and on time.
Geospatial Techniques and Methods for Monitoring and Assessment of Soil Contaminants

Soil is the medium that is fundamental for thriving life on earth, as it provides support to flora and fauna. Soil contamination is a prime source of health hazards for humans as well as animals. The use of soil extravagantly as a sink for dumping toxic and solid waste coupled with the use of enormous quantities of chemical fertilizers significantly alters the biological, physical, and chemical state of soil. This alteration causes depletion of the organic and biotic elements from the soil, leading to land degradation and desertification. The contaminants entering soil leach and percolate soil layers and are transported to surface and underground water sources, while some are absorbed by plants, which further enter the food chain, seriously affecting biotic life on earth. Currently, human interventions with the soil in terms of mining, industrialization, agriculture, and management result in the deterioration of the existing soil state. In India, nearly two-thirds of the land is under degradation. Soil contamination is a serious worldwide problem that requires quick and stern measures to constrain and reverse the process of land degradation. This study aims to highlight some of the geospatial methods and techniques that are used worldwide for the assessment and monitoring of soil contaminant dynamics. Moreover, the study also highlights the various effects of different soil contaminants on humans and the earth’s environment.
PEDAGOGICAL PROJECT AND PROJECT CULTURE OF FUTURE TEACHERS

The Pedagogical Project and Project Culture of Future Teachers is a relevant topic in the field of pedagogical education. In the modern world, where educational programs are changing, educational innovations are rapidly developing, and demands on pedagogical professionals are increasing, the ability for effective project design and implementation of educational activities becomes a crucial requirement. This article is dedicated to investigating the role of the pedagogical project and project culture in the preparation of future teachers. The author analyzes how project-based activities influence the development of creative and organizational skills of student-teachers, as well as their professional competence and readiness for the challenges of the contemporary educational environment. In particular, the article examines the impact of project culture on the formation of the pedagogical identity of future teachers. Positive changes in their cognitive interest, communication skills, creative thinking, and self-organization are analyzed. It is noted that the ability to work on projects fosters independence and self-confidence in students, which positively affects their professional self-assessment and preparedness for the challenges of pedagogical practice. The article also emphasizes the importance of implementing innovative teaching methods and interactive technologies in pedagogical practice. It is mentioned that project-based activities help future teachers to incorporate the latest pedagogical tools and approaches, ensuring high-quality preparation of students for life in the modern society. In conclusion, the author of the article draws attention to the significance of the pedagogical project and project culture in shaping competent and creative teachers. It is stated that the development of project skills in student-teachers contributes to the improvement of the educational process and the preparation of highly qualified professionals, ensuring success in the contemporary educational environment. We see the prospects for further research in the analysis of the experience of implementing project methods and project culture in pedagogical institutions of higher education and their impact on improving the quality of education.
Emotional Experience in Real and Virtual Environments – Does Prior VR Experience Matter?

Virtual reality (VR) has a great potential to induce emotions effectively and naturally. There are already existing concepts to use this technology, e.g., for the therapy of anxiety disorders or to train emotional and social skills for different user groups. Some research results show that visual stimuli are experienced emotionally different in a virtual environment than in a real environment. The aim of the study was therefore, to investigate whether a person’s emotional experience (induced by affective pictures) differs between real and virtual environments. Additionally, the influence of prior experience with VR on the emotional reactions was investigated. Furthermore, in an exploratory part the effect of immersive 360° videos in VR was studied. The results indicate an effect of VR on the psychophysiological responses. The subjective assessments show that the affective pictures were able to induce significantly different emotional responses in VR. In addition, significantly different emotional responses are evident in both, the subjective and psychophysiological parameters regarding the 360° VR-videos. Overall, prior VR experience did not show a significant effect.
CONTENTS OF THE TRAINING OF INTERIOR DESIGNERS IN THE HIGHER EDUCATION INSTITUTIONS OF PRC

The article analyzes the legal documents related to the training of future interior designers in higher education institutions of PRC, specializes the primary areas of the practical training of applicants and reveals innovative methods of teaching in HEI of PRC. The content of the training programs for future specialists in China is directly determined by place of work after the graduation and is also part of planning of the training of specialists, which matters for the quality of training. It has been emphasized that the main tasks of higher professional education in PRC are the training of highly qualified specialists who have developed professional competences and can easily adapt to new social challenges. An analysis of educational programs has been presented, the main tasks and challenges facing scholars and researchers of design education have been characterized. Educational programs for training future specialists in interior design include three categories: basic courses, main courses and additional courses. The article analyzes professional basic courses, which include drawing, colour, three basic compositions (planar composition, colour composition and volume spatial composition), project drawing, CAD, 3dsMax, expressive techniques and design history. It has been found out that the main problems of the content of the training of interior designers in PRC are the problems of the interconnection between professional basic courses and professional main courses, as well as the need to change teaching methods. It has been noted that the experience of PRC in the implementation of such pedagogical methods as “one system – three systems”, the use of a system of teaching assistants, the creation of a “design studio” model, “learning – practice – action” and project-oriented learning is particularly valuable. The importance of using the “design studio” educational method that is called to develop practical skills, where the student is the main subject and the teachers are the guides, has been emphasized.
THEORETICAL AND PEDAGOGICAL BASIS OF INDEPENDENT LEARNING OF STUDENTS THROUGH INFORMATION TECHNOLOGIES

In this article, the pedagogical requirements, criteria, software and stages for improving the mechanism of independent learning of students with the help of information technologies from today's point of view. Social, psychological, pedagogical, methodical literature on independent education based on information technologies are presented. Pedagogical requirements, criteria, software, forms and stages of creation are described as a whole integrated system through scientific theoretical research and analysis, as well as pedagogical requirements and criteria for information technology Reforms in the education system are discussed from the point of view of modern information technologies.
pedagigical model of artistic-esthetic competence development of future music teachers on the bases of discipline integration

In this article, the strengthening of high moral qualities, which are considered the main criterion of maturity in young people, the study of the necessity of spirituality in the life of an individual, society and the state based on social and moral criteria, the need for a high concept of spirituality for young people, spiritual highness are factors which ensure the stability of the country explaining that it is a vital necessity of high spirituality and the main criterion for the development of society, which is scientifically grounded. Also, in the article, it is emphasized that, in addition to achieving professional skills in the training of music education specialists, it is necessary to make wide use of the possibilities of music education disciplines in order to train competent specialists in the possession of universal qualities.
PEDAGOGICAL POSSIBILITIES OF INDEPENDENT WORK IN DEVELOPMENT OF NON-STANDARD THINKING

This article is a scientific and methodical analysis of the current situation, existing problems and shortcomings, issues related to the solution of creative and non-standard thinking and lessons among students in the educational institutions of our country. Approaches, recommendations regarding the use of non-standard and creative thinking in the lessons were put forward based on foreign and local experience. Based on the analysis of the studied situations, proposals were put forward to respond to the level of thinking and thinking of students and improve their skills.
A Study of Community-Based Ecological Governance Model of DAO Organizations

In the context of metaverse, blockchain technology provides new ideas for organizational governance in institutional systems. The DAO born based on blockchain is expected to become the underlying paradigm of governance within various organizations in the meta-universe. This paper analyzes the core f
Concept Bottleneck with Visual Concept Filtering for Explainable Medical Image Classification

Interpretability is a crucial factor in building reliable models for various medical applications. Concept Bottleneck Models (CBMs) enable interpretable image classification by utilizing human-understandable concepts as intermediate targets. Unlike conventional methods that require extensive human labor to construct the concept set, recent works leveraging Large Language Models (LLMs) for generating concepts made automatic concept generation possible. However, those methods do not consider whether a concept is visually relevant or not, which is an important factor in computing meaningful concept scores. Therefore, we propose a visual activation score that measures whether the concept contains visual cues or not, which can be easily computed with unlabeled image data. Computed visual activation scores are then used to filter out the less visible concepts, thus resulting in a final concept set with visually meaningful concepts. Our experimental results show that adopting the proposed visual activation score for concept filtering consistently boosts performance compared to the baseline. Moreover, qualitative analyses also validate that visually relevant concepts are successfully selected with the visual activation score.
Optical Games as Alternative Learning Media to Increase Students' Learning Interest in Interference and Light Diffraction Material

The COVID-19 pandemic, which has occurred for more than two years, has affected all aspects of life, including the world of education. Along with the increasingly sloping case of the spread of the COVID-19 virus, now many schools are starting to re-implement the offline learning system. Students accustomed to learning with an online pattern must get used to returning to learning with an offline pattern. In this transitional period, of course, various problems arise, one of which is the decline in student interest in learning. This study develops one of the learning media in the form of an application game to increase student interest in learning. This study aims to determine the feasibility of game-based learning media to increase student interest in light interference and diffraction. The research method used is the research and development method with the 4D model method. The findings in this study are games can be used as an alternative learning media to increase students' interest in learning the material. Based on the stages that have been carried out, the results of the feasibility test of the Instagram comic learning media product are declared very feasible.
Pengaruh Motivasi Terhadap Hasil Belajar Bahasa Jepang siswa Kelas X IPS 1 SMA Negeri Padang

This research is motivated by the assumption that motivation affects Japanese learning outcomes. The purpose of this study was to determine the effect of motivation on Japanese language learning outcomes for students of class X IPS 1 SMA Negeri 8 Padang.This research method is a quantitative method. This study using purposive sampling, namely the technique of determining the sample with certain considerations. The subjects of this study were all students of class X IPS 1 SMA Negeri 8 Padang totaling 38 people. The instruments used in this study were tests and non-tests. The test in this study was taken from the student learning outcomes document, while the non-test was a motivational questionnaire. The data processing technique uses a Likert scale (Very high = 4, High = 3, Normal = 2, Low = 1). The data analysis technique used a simple regression analysis technique to answer the motivational research on learning outcomes.The results of this study indicate that there is a positive and significant effect of learning motivation on learning outcomes of Japanese language subjects for students of Class X Social Sciences 1 SMA Negeri 8 Padang, a significance value of 0.045 &lt;0.05 was obtained. With the value of r-square = 0.107, which means the influence/contribution of motivation to learning outcomes is 10.7%. In conclusion, motivation affects learning outcomes.
ANALISIS PENYEBAB KESULITAN BELAJAR KANJI MAHASISWA PRODI PENDIDIKAN BAHASA JEPANG UNIVERSITAS NEGERI PADANG

“Analysis of the causes of difficulty in learning kanji for students of Japanese language education study program”. Thesis. Japanese Language Education Study Program, Department of English Language and Literature, Faculty of Language and Arts, Padang State University. This study aims to find out what are the causes of students' difficulties in learning kanji in the Japanese Language Education Study Program, Padang State University. This type of research is descriptive quantitative. The population in this study amounted to 60 students. The sample in this study was the entire population using total sampling technique. Data collection techniques using a questionnaire with a Likert scale. The data analysis technique used is descriptive with percentages. The results of this study are the average of the questionnaires causing difficulty in learning kanji Japanese Language Education Study Program, Padang State University, which obtained results of 70.65% based on the category classified as "High". Which has a low impact meaning on causing kanji learning difficulties. Both in terms of external and internal.
Efektivitas media flash card terhadap penguasaan kosakata bahasa Jepang siswa SMA di kota Padang Panjang

This research is motivated by the students ability to master Japanese vocabulary. Based on interview with teachers and the result of students answer from questionnare, the authors found several obstacles experienced by students, namely first, learning media is needed that attracts students interest. Second, the difficulty of students in remembering japanese vocabulary is still lacking. Third, student learning outcomes on mastery of japanese vocabulary are still low.The purpose of this study to describe the effectiveness flash card media in mastering Japanese vocabulary for Grade Xl IPS class students of SMAN 3 Padang Panjang. This research is Quantitative research using quasi-experiment. This research use posttest-only control group design and use purposive sampling technique. The population of this research are the Xl grade IPS students who consisted of 5 classes, namely Xl IPS1-Xl IPS 5 with the number of 151 people.The samples of this study are class Xl IPS 3 as the control class of 13 people,and class Xl IPS 5 as the experimental class of 14 people.Treatment in this research are 3 times. The instrument of this study use an objective test of 20 questions. Based on the result, so that-test with a significant level of 0,05, it was obtained that tcount&lt;ttabel was1,17&lt;1,70. So that,(H1)is rejected so that it can be concluded that the flash card media is not effective in mastering Japanese vocabulary for the Xl IPS class students of SMAN 3 Padang Panjang.
ANALISIS KESULITAN BELAJAR CHOUKAI MAHASISWA TAHUN ANGKATAN 2019 PRODI PENDIDIKAN BAHASA JEPANG UNIVERSITAS NEGERI PADANG

In the Japanese language education listening skill know as choukai. but For students of the Japanese Language Education Study Program at Padang State University, there must be difficulties affecting students in terms of internal and external factors. Based on the preliminary study conducted by the researcher, it was found that there were some difficulties in learning choukai, therefore the authors decided to research and search more fully the factors that cause choukai learning difficulties.This study aims to describe the factors that cause difficulties in learning choukai at 2019 academic year students of Japanese Language Education Study Program, the type of research is descriptive quantitative. The populations of this study was amounted to 59 students. The sample of the study was the entire population using a total sampling technique, namely all students in the 2019 Japanese Language Education Study Program, Universitas Negeri Padang. The data collection technique used is a questionnaire with a likert scale. The data analysis technique used is descriptive with percentage. The result of this study were obtained factors that cause difficulties to learn listening students are, internal factors 1) the students physical condition on decline or sick, 2) students experience not used to communicating with native speakers. Exsternal factors 1) the speaking style factor, the speaker which is too fast, 2) the speaker factor that uses the hatsuon is very fast cause students have difficulty getting informasion.
Pengaruh Metode Role Play terhadap Kemampuan Berbicara Bahasa Jepang Siswa SMAN 7 Padang

Japanese lessons in Indonesian schools have limited learning methods, especially in ability to speak Japanese which has an impact on student’s interest in speaking Japanese. Therefore, a method is needed such as a role play method to help improve student’s speaking ability in Japanese. The purpose of this study was to determine the effect of the role play method on ability to speak Japanese in class X IPS 4 SMAN 7 Padang. This research was a quantitative research with a quasi-experimental type, with a posttest only control group design. While the sampling technique used purposive sampling technique. The sample in this study were students of class X IPS 4 with a total 32 students, 16 students as the control class and 16 students as experimental class. The data in this study are the posttest result from the control class and the experimental class. The result of data analysis,obtained t_count and t_table a significant level of 0,05% is 2.04 with degree of freedom dk=n1+n2. This means t_count &gt; t_table (2,72&gt;2,04). The hypothesis is accepted, because t_count &gt; t_table. So, the role play method has an effect on the ability to speak Japanese in class X IPS 4 students of SMAN 7 Padang.
USING VIDEO-BLOGGING (VLOGGING) TO ENHANCE STUDENTS’ SPEAKING SKILL

Speaking skills are essential for career achievement, however absolutely not constrained to one's expert goals. Speaking skills can improve one's personal life and in this manner realize the balanced development that we should all look for. But it was different in Design, Communication and Visual (DKV) students of ITSNU Pasuruan. The result of preliminary study-test showed that there were only 45% students (8 Students out of 18 students) got passed the standard minimum of achievement ≥75. So, the researcher planned to do the action research. He proposed to uses Video-blogging (Vlogging) to improve student’s speaking skill. The steps were planning, implementing, observation and reflection. There were two criteria of successful. The individual successful score of the test was if the students got ≥75 and the classical successful of the test was if the average scores of the students got ≥85%. After carrying out video-blogging (Vlogging) in cycle I the students motivated to speak up. 13 students or 73% could achieve criteria of success in cycle I. But the criteria of success were not fulfilled yet. So, it continued in cycle II with some revision. And at the end of cycle was evaluated. The result in test of cycle 2 was 85% (16 students) which they could achieve criteria of success. It showed that Video-blogging (vlogging) could improve significantly in speaking skill.
PRAGMATIC FAILURE ISSUE: STUDENTS’ FAILURE TO RESPOND AN INVITING POLITELY

The present study is conducted to investigate how non English department students produce pragmatic failures in responding the expressions, how do non English department students successfully respond to the pragmatics in responding to the expression and how do non English department students repair their pragmatic failure in responding the expressions. As the data analysis, the students’ answers of questionnaires and students’ answers of interviews are taken. This study uses descriptive qualitative method to analyze and interpret the results of questionnaires and interviews. The researcher believes that by studying the questionniares’ answers of non English department students and observing the students’ answers during interviews can answer the research questions. Pragmatic failures are the failure of non English department students to understand the intended meaning of some expressions. There are two kinds of pragmatic failures which produced by non English department students to respond the expressions are pragmalinguistic failures and sociopragmatic failures. From data analysis of producing pragmatic failures of non English department students, most of students fail to respond to the given contexts politely. Implicitly, the more they fail to respond the context, the more they produce sociopragmatic failures.