Reviewerly/exHarmony huggingface dataset:
Pengembangan Media Pembelajaran Berbasis Android Subtema 1 Keberagaman Budaya Bangsaku pada Kelas IV SD/MI

This study aims to determine the level of success of students' interest in learning when using Android-based learning media in subtopic 1 learning outcomes of the Cultural Diversity of My Nation. . The subjects of this research were at MI Al Falah 1 Kadur Pamekasan. The subjects of this research were Class IV students at MI Al Falah 1 Kadur Pamekasan. The results showed that the use of interactive and live video learning materials had an impact on the learning outcomes of subtopic 1 about the cultural diversity of my society. This can be seen after the t test was carried out. We can all know that the final result of checking the product is to get t_count = 2.954, namely left check, so t_count = 2.954 &gt; t_table = 1.710 whereas ????0 is rejected and ????1 is accepted. Then it can be calculated that the results show greater t_count and t_table 0 is rejected while 1 is accepted, so that there is a significant difference between student scores before and after using learning material from Android feature-based cartoon comics (66.33 &gt; 40.73). shows that the last test is better than the previous test. The conclusion drawn is that interactive animated video media based on Android social research papers "Android-Based Bench Cultural Diversity" is proven to be able to increase student interest in learning. students and have improved their abilities.
Classroom Oral Presentation: Students’ Challenges and How They Cope

Abstract. Classroom oral presentation is one of the techniques that has been used in any language classroom to provide an opportunity for language practice. This research investigates EFL students' challenges in classroom oral presentation and their strategies to face the challenges. The presentations covered group and individual presentations. Using a qualitative research approach and a descriptive design, authors collected data through in-dept interviews. Participants were four students of the English department of one private university in Yogyakarta, Indonesia, who had multiple experiences performing oral presentations in the classrooms that they had been attending for at least three years. The study found nervousness, group dynamics, audience, missing points, challenging content, language boundaries, and high self-expectation as the challenges the participants faced in classroom oral presentations. In addition, the study also discovered that strategies used to overcome the challenges were self-assurance, better preparation, peer discussions, directed eye contact, direct communication, backups, self-isolation, and presentation aids use. The implication is that in EFL classroom contexts, all factors surrounding the students might play a part in the way students view their experience and their success in an oral presentations. It also implied that eventually, students will have the ability to utilize the resources around them to solve their issues in an oral presentation. This gives an insight to how teachers can provide the environment that enables students to independently solve their problems. Keywords: Classroom Oral Presentation, Challenges, Strategies To Face The Challenges, CBI, CLT
Voice user interfaces in manufacturing logistics: a literature review

Abstract Due to the increasing digitalization in manufacturing logistics, devices to integrate the worker into the digital manufacturing system are necessary. A voice user interface (VUI) can be considered suitable for this purpose due to its flexibility and intuitive operability. Despite the popularity and acceptance of VUIs in everyday life, their use in industrial applications, especially in manufacturing logistics, is still rare. While VUIs have been successfully used in order picking for decades, hardly any other industrial fields of application exist. In this paper, we have identified various barriers to the use of VUI in industrial applications. We categorized them and identified four key barriers. We then conducted a systematic literature review to determine and compare already investigated application areas of VUIs, their characteristics, advantages and disadvantages. We found that in particular the operation of machines and industrial robots, as well as general data and information output on machine and system status, maintenance and employee training are frequently investigated. It is noticeable that VUIs are often used in combination with other user interfaces (UIs). Some challenges to VUI usage, such as high ambient noise levels, have already been solved through various approaches, while other challenges remain. Based on the results of the literature review, we put forward a research agenda regarding further suitable industrial application areas as well as general challenges for the use of VUIs in industrial environments.
Pengaruh Game Online terhadap Motivasi Belajar Siswa SMA PGRI 1 Jombang

Online games have become one of today's entertainment that is much loved by children, teenagers and even adults. With the rapid development of technology, there are more and more online games with various new features in them. This makes many people who spend a lot of time playing online games to the point of forgetting the time. The impact is that the time spent socializing and studying with their peers is relatively shorter. This is what makes their learning motivation reduced which makes their study time also decrease. This research was conducted to find out how much impact online games have for students on their learning motivation. This study uses quantitative methods to test several theories by examining the relationship between variables. To obtain data, the researchers used data collection techniques through the observation method, questionnaire method and literature study. The subjects of this study were 56 students at SMA PGRI 1 Jombang for the academic year 2022/2023 with details of 25 students in class XI IPS 3 and 31 students in class XI IPS 6. The analysis used in this study was a simple linear regression test. There are two prerequisites in analyzing data, namely validity and reliability tests, and normality and linearity tests. Based on the results of the tests performed, it can be concluded that the normality and linearity assumptions are met. Then a simple linear regression analysis can be performed. The interpretation of the simple linear regression model that is formed is that every increase in one unit of online game variables will reduce the learning motivation variable by 0.315
Construction of an Automatic Scoring Model for English Interpretations by using a Recurrent Neural Network

Automatic scoring of English interpretations is a technology that evaluates content accuracy and pronunciation. The technology is of great practical significance for English interpreting tests. This paper uses DNN-HMM speech recognition to evaluate the interpretations of English translators. Post-probabilistic features of phonemes to the speech vector are decoded in the sub-recognition framework. The correlation between posterior probability and manual scoring is analyzed. The calculation of a posterior probability feature depends highly on recognition performance. To improve recognition performance, a Recurrent Neural Network (RNN) is used to construct speech recognition models. Through comparison experiments, results show that the correlation between the RNN model’s scoring method and manual scoring is 0.781. The recognition accuracy of the RNN model is 0.923 on the training set and 0.915 on the test set. The posterior probability error of the RNN model is 0.028 for the training set and 0.033 for the test set. Therefore, the RNN structure has more reasonable and scientific scoring performance in automatic English interpretation.
Quick Filter Media Sampler Simplifies Collection Efforts

OpflowVolume 49, Issue 7 p. 8-8 Columns Quick Filter Media Sampler Simplifies Collection Efforts John Meyers, John MeyersSearch for more papers by this author John Meyers, John MeyersSearch for more papers by this author First published: 01 September 2023 https://doi.org/10.1002/opfl.1853Read the full textAboutPDF ToolsRequest permissionExport citationAdd to favoritesTrack citation ShareShare Give accessShare full text accessShare full-text accessPlease review our Terms and Conditions of Use and check box below to share full-text version of article.I have read and accept the Wiley Online Library Terms and Conditions of UseShareable LinkUse the link below to share a full-text version of this article with your friends and colleagues. Learn more.Copy URL Share a linkShare onEmailFacebookTwitterLinkedInRedditWechat No abstract is available for this article. Volume49, Issue7September 2023Pages 8-8 RelatedInformation
Petrography and Geochemistry of the Baska Piwaza Ore Mineralization, Halgurd Mountain, Iraqi Kurdistan Region: Insights on the Genesis

This paper is the first attempt to study the mineralogical and geochemical features of mineralization hosted within the volcanic rocks of the Baska Piwaza section, at Halgurd Mountain, which is the highest mountain in Kurdistan and the whole of Iraq. The host lithologies in the studied section represent mostly volcanic rocks (basalts to andesites), and secondary sedimentary lithologies, such as radiolarian chert. There are two main stages of oxide and sulfide mineralization that can be recognized under three-time epochs which are early, middle and late stages that caused the formation of oxide and sulfides ore minerals. The most dominant oxide mineral is hematite, with minor contribution of magnetite, goethite, and rutile. In terms of sulfides, pyrite is the predominant mineral phase with secondary contribution of chalcopyrite. The petrographic study and XRD data of the host volcanic rocks reveal that the most abundant minerals are plagioclase, K-feldspar, pyroxene, and amphibole, while the secondary minerals are quartz, calcite, clinochlore, sericite, prehnite, pumpellyite, and muscovite. Additionally, the radiolarian chert is comprised by quartz, hematite, calcite, ankerite, clay minerals, and apatite which is characterized by low silica content and high iron oxide. Low concentration of TiO2 ,and Fe2O3 are suggesting the quartz vein occurred with the volcanic rocks are formed due to low hydrothermal fluid. Field observation, petrographical and geochemical data indicate that the rocks of the Baska Piwaza section are influenced by hydrothermal alteration, due to the high value of Loss On Ignition (LOI) and the high ratio of alkalis (Na2O+K2O). Moreover, evidences of chloritization and sericitization of the mafic minerals, and feldspar minerals respectively support the hydrothermal impact.
A PEMODELAN JUMLAH KEJADIAN BANJIR DI KABUPATEN DAN KOTA PROVINSI JAWA TIMUR DENGAN METODE GEOGRAPHICALLY WEIGHTED REGRESSION (GWR)

East Java Province is a province that experiences many flood disasters. Floods are natural disaster events that are generally affected by the inability of an area to accommodate high rainfall, where rainfall is different in each region. This study aims to determine models and factors that can significantly cause floods in East Java Province with predictable variables including population density, number of rainy days, rainfall, humidity, population growth rate and development land use. The regression method that is able to model cases with these conditions is Geographically Weighted Regression (GWR). Source of research data were obtained from the Central Statistic Agency, POWER Data Access Viewer and Ministry of Environment and Forestry. The best model can be shown by the coefficient of determination, where the GWR obtains a greater coefficient of determination, namely 65.37% compared to the coefficient of determination in linear regression, which is equal to 31.19%, and the coefficient of determination of SAR is 36.26%.
The Influence of Association on Changes in Student Learning Behavior at SMA Negeri 6 Pekanbaru

This research was written against the backdrop of the existence of a phenomenon of changes in student learning behavior caused by the association of students at SMA Negeri 6 Pekanbaru. Changes in learning behavior such as students skipping study, unplugging, smoking, not paying attention to the teacher while studying and others. Based on this phenomenon, the authors are interested in conducting research with the aim of finding out whether there is social influence on changes in student learning behavior at SMA Negeri 6 Pekanbaru. The location of this research was conducted at SMA Negeri 6 Pekanbaru. The research method used is quantitative with data collection techniques, namely questionnaires (questionnaire), observation, interviews and documentation. Based on the results of statistical calculations, Tcount (12.782) Ttable (2.012) means that Ha is accepted. Based on the results of the linear regression equation, the equation is Y = -3.895 + 1.138X, meaning that if association (X) increases by 1, then changes in learning behavior (Y) increase by 1.138. So it can be concluded from the results of the T test that there is an influence of variable X on variable Y, meaning that Ha is accepted, namely: there is an influence on changes in student learning behavior at SMA Negeri 6 Pekanbaru.
Automated Thalassemia cell image segmentation using hybrid Fuzzy C-Means and K-Means

Thalassemia is a form of hereditary disease. Thalassemia is one of the world's most common illnesses. The morphology of red blood cells is most affected by this disorder. This research proposes a new method of automatically segmenting red blood cells from microscopic blood smear images. The research suggests a novel combination of image processing techniques and extensive preprocessing to achieve superior segmentation performance. In this work,&nbsp; the eleven designated color spaces, with six filters and three contrasts enhancing, Fuzzy c-means and K-means segmentation studied using five evaluation parameters. This evaluation is based on the ground truth image. The Photoshop program performs novel ground truth techniques for multi-object sense (RBC cells). The optimization of all image processing stages was obtained through local image datasets (258 images) obtained from seven thalassemia patients in the Erbil – thalassemia center and five samples of normal blood cells in Children Raparin Teaching Hospital. The image was captured with different light intensities (low, medium, high) and with /without a yellow filter in Biophysics Research lab /Education College / Salahaddin University –Erbil.&nbsp; This study found that the best light intensity for image slide capture utilizing a microscope was medium without using a yellow filter with an accuracy of 0.91± 0.14 and a performance of 95.34%.
WCGAN: Robust portrait watercolorization with adaptive hierarchical localized constraints

Deep learning has enabled image style transfer to make great strides forward. However, unlike many other styles, transferring the watercolor style to portraits is significantly challenging in image synthesis and style transfer. Pixel-correlation-based methods do not produce satisfactory watercolors. This is because portrait watercolors exhibit the sophisticated fusion of various painting techniques in local areas, which poses a problem for convolutional neural networks to accurately handle fine-grained features. Moreover, the common but problematic way of coping with multiple scales greatly impedes the performance of existing style transfer methods with fixed receptive fields. Although it is possible to develop an image processing pipeline mimicking various watercolor effects, such algorithms are slow and fragile, especially for inputs of different scales. As a remedy, this paper proposes WCGAN, a generative adversarial network (GAN) architecture dedicated to watercolorization of portraits. Specifically, a novel localized style loss suitable for watercolorization is proposed to deal with local details. To handle portraits of different scales and improve robustness, a novel discriminator architecture with three parallel branches of varying sizes of receptive fields is introduced. In addition, the application of WCGAN is expanded to video style transfer where a novel kind of video training data based on random crops is developed to efficiently capture temporal consistency. Extensive experimental results from qualitative and quantitative analyses demonstrate that WCGAN generates state-of-the-art, high quality watercolors from portraits.
Peningkatan Peningkatan Kemampuan Reading pada Siswa SMAN 3 Atambua melalui Recount Text

Learning English in class X Alam-1 SMA Negeri 3 Atambua specifically on the subject of reading, less attractive to students. As many as 20 students in the class generally did not dare to read the text, mispronounced words, were not fluent in reading and had low ability in translating texts. Responding to this problem, learning improvements are carried out through Recound text. The method used is Classroom Action Research through 2 cycles. In cycle 1, students are given reading texts related to Natural Sciences and each student takes turns reading the text for each paragraph. In cycle 2, students are given reading texts in the form of the History of the Proclamation of Indonesian Independence. The students were given the opportunity to sit in groups and then given the choice to read the text in front of the class or in their seats to create a fun learning atmosphere. Instruments for collecting research data using an assessment format that contains indicators and scores. The results showed that in cycle 1, the learning atmosphere was stiff and many students did not dare to read the text, misrepresented the words and did not translate the contents of the reading properly. Of the 20 students, 6% of students were categorized as very good, 9% good, 17% sufficient, 54% less, 9% low and 5% very low. In cycle 2, the results obtained were: 29% categorized very well, 29% good, 20% sufficient. For less, low and very low categories, there was a decrease in the number of students. Qualitatively, in cycle 2 the students did not feel awkward, afraid, or embarrassed. It was concluded that learning using recount text can improve the classroom atmosphere and improve student learning outcomes.
Matching Face with Voice Identity Using Static and Dynamic Stimuli in Accordance with Ethnicity

The current study tackles the ability of humans to match faces with voices depending on static and dynamic stimuli with ethnicity. The first aim of the current study is the possibility of matching a face with a voice using the static stimuli with the ethnicity and the second aim is the possibility of matching a face with a voice using dynamic stimuli with ethnicity and to find out which of the two gives a more accurate matching. In this study, the Cross-Modal was adopted. The results show that the participants successfully selected the true speakers in most of the items that are shown to them. The dynamic stimuli with the ethnicity gave more accurate results than the static ones.
Pembelajaran Bahasa Bahasa Asing dan Tolerance of Ambiguity: Sebuah Studi Kasus dari penguasaan Grammar

Tolerance for Ambiguity (TfA) which is commonly involved in the field of Human Resources in industry has been adopted in the development of the quality of foreign language learning, especially foreign language acquisition by learners. In this study, the reference is French language which is limited by Subject Verb Agreement involving the periodic verb [+Present]. There are two research objectives, namely (1) to describe the tendency of TfA level at the beginning of the lecture and (3) to describe the students' efforts in developing TfA. The results of the study using a qualitative descriptive approach show that, first, the students have a high level of TfA although the students still make mistakes in French but the problem is not too significant because the suffixes representing the features of Tense [+Present], Person [+1P, +2P, +3P] and Number [±Plural] on verbs from the grammar area Subject Verb Agreement (SVA). Secondly, a high level of TfA is well-established by the students because they have the ability to maintain and develop the aspect of efforts to master SVA in French.
SOFTWARE DEVELOPMENT PROJECT MANAGEMENT BASED ON WORK BREAKDOWN STRUCTURE AND ODOO ERP

Software Development Project Management is the most important part of the Software Development Life Cycle process. The stages in project development include Initiating, Planning, Executing, Monitoring and Controlling, and Closing. This research uses the Work Breakdown Structure approach, which is a method used in project management to break down complex work into smaller and more manageable parts. Work Breakdown Structure helps in organizing, classifying, and describing the work to be done in a project. Odoo ERP is part of the tools that can be used for project management. Testing the project module using Blackbox Testing. The test scenario includes functional testing of the project management module. Application testing shows good results and is following existing needs. The results show that software project management using the Work Breakdown Structure approach can be implemented properly with Odoo ERP tools.
PISA-Like Questions on News Items: A Novel Approach to Reading Literacy

Due to PISA inconsistencies and three years of learning loss, Indonesia's new curriculum paradigm focuses on core skills, particularly reading literacy. In 2021, the minimum competency assessment (MCA) took the place of the national assessment, and since then it has had teachers and students worried about academic success. This research aims to develop valid, practical, and effective PISA-like reading questions to prepare students for the MCA. The development study was used as a grand framework of design research, consisting of a preliminary evaluation stage and a formative evaluation stage. This research involved 45 15-year-old middle school students of varied reading literacy levels. The analysis in this research was conducted qualitatively based on data from interviews, document reviews, observations, and tests to see how students worked on PISA-like reading literacy questions. This research produced valid and practical PISA-like reading literacy questions according to the PISA 2022 framework. In terms of content, the PISA-like reading literacy questions focus on topics of news items. In terms of context, students explore new situations, especially in relation to health. Student competences are measured at the application and reasoning levels. This study suggests that PISA-like reading literacy questions can be a source of inspiration for teachers in designing questions, and they can be used to improve students' literacy skills.