Reviewerly/exHarmony huggingface dataset:
Learning Fault Models of Cyber Physical Systems

Cyber Physical Systems (CPSs) comprise sensors and actuators which interact with the physical environment over a computer network to achieve some control objective. Bugs in CPSs can have severe consequences as CPSs are increasingly deployed in safety-critical applications. Debugging CPSs is therefore an important real world problem. Traces from a CPS can be lengthy and are usually linked to different parts of the system, making debugging CPSs a complex and time-consuming undertaking. It is challenging to isolate a component without running the whole CPS. In this work, we propose a model-based approach to debugging a CPS. For each CPS property, active automata learning is applied to learn a fault model, which is a Deterministic Finite Automata (DFA) of the violation of the property. The L* algorithm (L*) will find a minimum DFA given the queries and counterexamples. Short test cases can then be easily extracted from the DFA and executed on the actual CPS for bug rectification. This is a black-box approach which does not require access to the PLC source code, making it easy to apply in practice. Where source code is available, the bug can be rectified. We demonstrate the ease and effectiveness of this approach by applying it to a commercially supplied miniature lift controlled by a Programmable Logic Controller (PLC). Two bugs were discovered in the supplier code. Both of them were patched with relative ease using the models generated. We then created 20 mutated versions of the patched code and applied our approach to these mutants. Our prototype implementation successfully built at least one model for each mutant corresponding to the property violated, demonstrating its effectiveness.
Harnessing Cross-lingual Features to Improve Cognate Detection for Low-resource Languages

Cognates are variants of the same lexical form across different languages; for example "fonema" in Spanish and "phoneme" in English are cognates, both of which mean "a unit of sound".The task of automatic detection of cognates among any two languages can help downstream NLP tasks such as Cross-lingual Information Retrieval, Computational Phylogenetics, and Machine Translation.In this paper, we demonstrate the use of cross-lingual word embeddings for detecting cognates among fourteen Indian Languages.Our approach introduces the use of context from a knowledge graph to generate improved feature representations for cognate detection.We then evaluate the impact of our cognate detection mechanism on neural machine translation (NMT), as a downstream task.We evaluate our methods to detect cognates on a challenging dataset of twelve Indian languages, namely, Sanskrit, Hindi, Assamese, Oriya, Kannada, Gujarati, Tamil, Telugu, Punjabi, Bengali, Marathi, and Malayalam.Additionally, we create evaluation datasets for two more Indian languages, Konkani and Nepali 1 .We observe an improvement of up to 18% points, in terms of F-score, for cognate detection.Furthermore, we observe that cognates extracted using our method help improve NMT quality by up to 2.76 BLEU.We also release 2 our code, newly constructed datasets and cross-lingual models publicly.
Scientific and theoretical synthesis of the research on the individual’s creative potential problem

The article highlights the results of scientific and theoretical reflection on interdisciplinary approaches to the interpretation of the creative potential phenomenon and its content.&#x0D; From the philosophical studies of the past to modern scientific research, human potential has been studied as a biologically and socioculturally determined substantial basis of human life. Creativity is defined through the parameter of uniqueness along with the universal ability to develop, that leads to a qualitative transformation, renewal of existing things, a qualitatively new activity.&#x0D; The basis of creative potential is the parameter of "infinite complexity". It is expressed in the uniqueness, unpredictability of ways to create and to get new knowledge, skills, abilities, to build connections with the world, etc.&#x0D; The paper presents interpretation of individual’s creative potential as a holistic dynamic resource characterized by latency, nonlinearity of development, polysemantic, instability, unpredictability, transgressiveness. Ability to transgress is the main resource for the individual’s realization and for the progressive development of society and civilization, however it enables powerful destructive consequences. The latter makes the research of internal regulations for the development of individual’s creative potential quite perspective.
Activity Recognition Based on DCNN and Kinect RGB Images

Recognizing daily activities of elderly people can detect abnormal activity of elder people living alone. Therefore, activity recognition has received much attention in recent years. This study aims to recognize daily activities of people by employing RGB activity images and deep convolutional neural network (DCNN). In this study, the Cornell Activity Dataset (CAD-60) collected by RGB-D camera via the Microsoft Kinect is employed to train the DCNN model. Then, the DCNN model is used to classify activity images. Experimental results of 4-fold cross validation show that the precision, recall, specificity, accuracy, and F1-score of 95.5%, 95.6%, 99.8%, and 99.6%, and 95.3%, respectively, are achieved. The result is superior to other existing systems, indicating the application potential of our work.
DIGITAL PROJECTS AS A COMPONENT OF CULTURAL AND EDUCATIONAL ACTIVITY OF ODESA NATIONAL SCIENTIFIC LIBRARY

At the modern stage of development of cultural and educational activities of libraries, the introduction of innovative forms of work with the use of information and computer technologies has significantly intensified. The main activities of Odesa National Scientific Library, which is one of the leading cultural, educational, scientific and information institutions of Ukraine, are customer service, information activities, the formation of documentary resources and their preservation, socio-cultural activities, research, cooperation with domestic and foreign libraries, research and educational institutions, international library cooperation and others. Each of these areas is to some extent fulfilled through digital projects implemented with the use of computer information technology, and match all the main functions of socio-cultural activities, which include information, cognitive, cultural and educational, communicative and organizational, practical, entertaining, aesthetic, creative, relaxing, etc.Among the most effective digital projects are projects of web portal development (odnb.odessa.ua), project sites "Virtual Museum of the History of the ONSL", "Digital collection of ONSL publications", "Digital Library"73Treasures of Ukraine "," Old Engraving ", a virtual exhibit of new arrivals, an electronic catalog, collections of databases on local lore, and ONSL content on social networks are also very popular.Thanks to these projects, ONSL actively implements and develops virtual services, trying to provide information, research, educational, cultural and other needs of library users by means of information and telecommunication technologies, in particular:• provides online a significant array of information about the composition and structure of library collections through the reference and search engines of electronic catalogs;• ensures the functioning of the web portal and the 24/7 availability of e-library, digital collections, in particular, digitized documents from the library, which strengthens Ukraine's integration into the European and world information space, including worthy representation of the historical and cultural heritage of Ukraine;• promotes digital resources of libraries, archives, museums of Ukraine and the world to help scholars and educators;• provides reference assistance in finding and selecting sources of information through virtual reference services;• accepts and completes orders for electronic delivery of documents,• accepts and completes orders for indexing documents according to UDC system;• organizes and implements a significant number of online projects aimed at meeting research, educational, cultural and other needs of citizens;• promotes the acquisition of digital literacy skills, the use of digital data;• studies and makes available new ideas online, practices initiated in library institutions during quarantine period, information on best international practices;• actively communicates with users and colleagues on social networks.
Usе of educational technology portfolio in the process of preparing of future teachers of technology for the organization of the students` project activity

The article reveals the methodological aspects of preparing a teacher of technology for the organization of project activities of students by means of a portfolio. An analysis of the difficulties associated with the formation of students' competencies of the new Ukrainian school on the basis of their involvement in the implementation of creative projects in the lessons of technology. The essence of portfolio as an educational technology is outlined and the possibilities of portfolio in students' project activity are substantiated, which allows to structure students' project activity, increase their creativity in project activity, etc. Educational technology portfolio is defined as a purposeful and interconnectedexecution process of students completing independent tasks to select the optimal or best results of educational (design and technological) activities, for the purpose of their presentation or evaluation. The implementationction of a portfolio in students' project activities allows to expand the possibilities of formative assessment of students, as well as to use the portfolio as a separate assessment technology. The structure and content of the portfolio of a teacher of technology are considered separately, the main methodological approaches of its introduction in the lessons of technology are outlined.
An Investigation into Outbreak of Malaria in Bareilly District of Uttar Pradesh, India

Uttar Pradesh is the largest state of India and is comprised of 75 revenue districts. It has vast area of 243,286 km² and 230 million population (199.81 million as per 2011 census) with population density of 828 persons per km². The topographical &amp; environmental conditions including availability of rich irrigation facilities provide congenial conditions for development of different vectors transmitting various diseases. All the six Vector Borne Diseases (VBD) namely malaria, dengue, Chikungunya, Japanese Encephalitis (JE), Kala-azar &amp; Lymphatic filariasis are prevalent in Uttar Pradesh and are now modifiable in the state since 2016. Among these, malaria, JE, dengue etc. are epidemic prone and claim lives during outbreak, if remained unattended in light of the NVBDCP operational guidelines. During July/ August, 2018, district Bareilly experienced outbreak of malaria, which claimed several lives according to various reports appeared in the media. A team of Officers from Regional Office for Health &amp; Family Welfare (ROH &amp; FW), Lucknow visited Bareilly district of UP during September, 2018 to assess the various factors responsible for the present outbreak and to guide &amp; support the district health authorities for proper implementation of the various intervention measures to contain the outbreak. The detailed investigations revealed that the reasons for outbreak may be assigned to the excessive rainfall in the district, poor surveillance due to inadequate number of peripheral health workers, lack of laboratory facilities and improper monitoring &amp; lack of timely actions. The screening of people for malaria with bivalent antigen based RDT kits reflected high malaria positivity both Plasmodium vivax (P.v.) &amp; Plasmodium falciparum (P.f.) incidence but no fever related death was confirmed due to malaria.
Design and Implementation of Hybrid VM Migration Algorithm in Intra-cluster Environment

Scenarios in which the number of users overflows in cloud data or management center, in order to trim down thrifty cost and guarantee better service quality the hardware management and virtual machine management becomes very challenging. Migration of VM is a preparation procedure for most of cloud management undertaking and thus achieves fault tolerance. VM migration releases the inherent hardware and manages the system from performance degradation. VM Migration plans are arranged from three points of view: Mode; Space; and Granularity. The investigations on live Migration are extensively overviewed dependent on the three fundamental difficulties it faces: cost of migration; number of migration check and down time. This paper proposes a hybrid algorithm which helps in finding shortest path based on calculating the cost/weight of the path. A working implementation of an algorithm calculates a sensibly best sequence of Virtual machine migrations from a given first position to a given final position. The hybrid algorithm developed enhances the result approximately by 26% with respect to Dijkstra algorithm. The cost function calculated by the hybrid algorithm is always lesser than that of traditional Dijkstra algorithm.
Educational Experience in the Mobile Learning Environment: Consumer Behavior Perspective

&lt;p class="0abstract"&gt;The development of digital technologies necessitates the formation of digital literacy and entrepreneurship skills in the modern "digital generation". The study has as the objective to identify the aspects of consumer demand for educational services in the process of testing the conceptual model of mobile learning adapted to the modern business environment in the context of digital transformations of the socio-economic life. The concept of an educational course based on the Sakai mobile learning platform with a focus on the formation of digital literacy in the business segment has been proposed in the study. The educational and applied course "Entrepreneurship in the Digital Mode" was tested within the educational programs of the State University of Management (Lyubertsy, Russia) and Herzen State Pedagogical University of Russia (St. Petersburg, Russia). The experiment made it possible to identify key aspects of consumer demand for distance education based on the characteristics of the participants' perception of the advantages and effectiveness of mobile learning. Most participants confirmed their professional achievements and the fact of the implementation of personal educational goals. Mobile learning was described as an easy, comfortable, interesting, innovative and modern method of learning compared to traditional classroom lessons. In the process of mobile learning, students demonstrated an increase in personal responsibility and self-organization while practical classes and the synergy of the educational content with real business cases greatly contributed to their involvement and productivity. Until now, research has not dealt with real measurable in terms of real income from specific activities, the results of the application of mobile learning. The contribution of this study to the area under study is to establish pedagogical demands that can be satisfied with mobile learning.&lt;/p&gt;
STUDENTS’ WRITING ABILITY IN NARRATIVE PARAGRAPH AT THIRD SEMESTER OF ENGLISH EDUCATION PROGRAM OF STKIP YPM ACADEMIC YEAR 2020/2021

: Writing is the highest level in mastering of language after listening, speaking, and reading. It is unnatural act which is difficult, but it can be learned through practice continuously and intensively. In real condition, students have problem with writing, they were not comprehensible because the content of the composition was not relevant to the topic, the ideas were not clearly stated, the ideas and sentences were not well organized. The aim of this research is to find out the ability of the third semester students of English Department of STKIP YPM in writing a narrative paragraph. This research was descriptive quantitative method. It was done to find out the students’ ability in writing narrative paragraph. It was used in this research because in descriptive research the researcher has been described the events and indications. Meanwhile, quantitative approach was used to give the numeric in analyzing the data, give the table, and calculate the students’ numbers or points. Population of this research was the third semester students English Department of STKIP YPM Bangko. The researcher used total sampling in taking the sample because the total of population was 28 students. The instrument used to collect data in this research was written test. Based on the research finding and data analysis, it can be concluded that students’ ability in writing narrative paragraph. Based on the research finding and data analysis, it can be concluded that students’ ability in writing narrative paragraph, A was 2 students, A- was 4 students, B+ was 3 students, C+ was 8 students, C was 6 students, C- was 5 students. From the data above, 19 students had low score in qualification C+, C, and C-. Based on the table above, it can be seen the percentage of the students. It just 32 % students who got high score, but 68% students who got low score. It means that the higher of of percentage of the students’ ability who did not understand in writing narrative paragraph.
The Effectiveness of Problem Based Learning (PBL) Method Through Marquee Model to Cultivate Literacy

The aim of this study was to determine the effectiveness of the Problem Based Learning (PBL) method to cultivate students’ literacy. By using the marquee model, the students can focus on writing which would be the topic of problems that would be discussed through the PBL method. The method used a quasi experimental design. The result of this research showed that PBL method through Marquee media was effective to improve the literacy culture of students at Universitas Hasyim Asy’ari (UNHASY) Tebuireng Jombang. The literacy culture before using PBL method through Marquee was 75% of children rarely do literacy activities. After using PBL method through Marquee was 90% children often do literacy activities. Hence, it can be concluded that the problem basic learning (PBL) method through marquee can improve the students’ literacy culture of Indonesian language and literature education, mathematics education. Because there was an increase from 75% to 90% of students who like to read, this indicates that PBL through marquee was effective in improving literacy culture.&#x0D; Keyword: Problem Based Learning, Marquee Model, Cultivate Literacy
Dynamical Analysis and Circuit Design for Malasoma System

In this paper, the Malasoma system based cubic function is presented. This system contains operational amplifiers, resistors, capacitors, multipliers, and voltage sources. The first stage, we analyze the Malasoma model and execute its stability. The phase portraits and bifurcation diagram are used to analyze the dynamic behaviors of the Malasoma model. The proposed circuit was modelled by utilizing NI’s MultiSim software environment. The electronic circuit is realized by using off-the-shelf components. MATLAB and MultiSim simulation results show a good agreement.
The Effect of Mobile Application Learning Style on Mute Deaf Student’ Motivation

Technology innovation in teaching and learning such as mobile applications, has become a learning style nowadays.The purpose of this study is to identify the teaching and learning model using a mobile application and examine the level of mute-deaf students' motivation.This study used a survey method to obtain the data.The population of this study is 1045 students and 122 have been chosen using a random sampling technique.Linear regression test was used to measure the student's motivation levels using the Statistical Packages for Social Science 21 (SPSS) software.The findings indicate that pedagogical strategies and mobile devices significantly correlated with students' motivation level of P <0.05.It can be concluded that Mobile application is an innovative product that affects students to improve the motivation levels.
Research on the Deep Integration of Information Technology and Primary School Mathematics Teaching

&lt;p&gt;In the 21st century, with the development of information technology, the education sector has gradually integrated information technology with subject teaching to promote students’ learning efficiency. The introduction of information technology into the classroom by primary school mathematics teachers can make abstract mathematics knowledge more tangible, thus enabling students to understand and master knowledge more quickly. Nowadays, information-based teaching has become an inevitable trend. In this paper, the deep integration of information technology and primary school mathematics teaching is studied in order to improve the level of primary school mathematics teaching.&lt;/p&gt;
RANCANG BANGUN APLIKASI KINERJA PENELITIAN DAN PENGABDIAN MASYARAKAT DOSEN ILMU KOMPUTER UNIVERSITAS BANTEN JAYA BERBASIS WEB

According to Law article. 20 of 2003 concerning the National Education System, Article 20 clearly states that universities are obliged carry out research and community service, in addition carry out education. Faculty of Computer Science, University of Banten Jaya at processes ranging from administration and in research and data management this community service still uses the manual method so that when LPPM institutions want to monitor research and community service activities experience difficulty. For that, it is necessary to have an application that can facilitate institutions and faculties in monitoring research activities and community dedication. This study uses the Waterfall design method, while the method data collection used is by observation interviews and studies References. Tools used in designing this system using modeling Unified Modeling Language. Applications tested using black box method. The results of testing this application conclude that the function which is expected everything in accordance with the wishes.
Formative Assessment Of Educational Achievements Of Students In Primary Education: Teacher Training

Assessment should help the student in the development of his educational independence, the ability to learn.Formative assessment is fully consistent with modern educational values and objectives.It has been proven that formative assessment improves the quality of education.However, many teachers do not use methods that help students learn.What is it about formative assessment that is daunting or difficult for teachers?What are the strategies for building the related competence of teachers?The purpose of the study is to propose a strategy for preparing student teachers for their use of formative assessment procedures in the classroom.Research hypothesis: this strategy is to introduce formative assessment into the process of professional education of student teachers.The study is aimed at identifying the connection between formative assessment and research-reflective independence of students, as well as the development of techniques for formative assessment.Methods used: constructive-genetic, modeling, analysis of the experience of university teachers in the use of formative assessment, an experiment in Moscow pedagogical universities.Diagnostic techniques: questioning, analysis of technological maps of lessons.Indicators and scales of competence levels have been developed, including knowledge, performance, and creativity.Experimental teaching has shown a positive dynamic in the formative assessment competence of future teachers.The teacher applies formative assessment in the classroom if he is convinced of its effectiveness.The strategy for preparing student teachers for the use of formative assessment in the classroom is to involve them in the procedures of formative assessment in the process of professional education.