Reviewerly/exHarmony huggingface dataset:
Self-Actualization of the Main Characters in Ford County, by Grisham

This research aimed to obtain a deep depiction of self-actualization on the main character in Ford County the stories written by Grisham This research is a study of the psychology of literature, which is analyzed objectively by using the psychological theory of humanistic. The research refers to the combination between motivation theory of Maslow especially in Hierarchy of human needs and the concept of self-actualization by Rogers. In data analysis techniques, qualitative data in the form of expressions, utterances and occasions are needed through the content analysis method and analyzed through a structural literature approach based on the concept of literary theory. The focus of the study is self-actualization of the main characters, which can be observed from the seven short stories of Ford County. The focus of the study then would be divided into sub-focuses, which tends to the hierarchy of human needs, they are physiological needs, safety needs, love needs, self-esteem needs, and self-actualization needs. Another sub-focus is the concept of self-actualization’s achievement in forms of openness for experience, personal existence, strong belief, freedom, and creativity. The result of the research indicates that the main characters of the stories like Rogers, in Blood Drive, and Mack in Fish Files have D-Motivation in their Self-Actualization. Then the main characters of the stories like Raymond in Fetching Raymond, Sidney in Casino, Stanley in Michael Room, Gilbert in Quite Heaven and in Adrian Funny Boy, reflects B-Motivation in their own self-actualization.
Facebook and Conversation Analysis: The Structure and Organization of Comment Threads by Matteo Farina

Facebook and Conversation Analysis: The Structure and Organization of Comment ThreadsMatteo FarinaLondon, England: Bloomsbury AcademicUS $128.00ISBN: 9781350038301 (Hardback)232 pages2018
Reconstruction of Two-Dimensional to Three-Dimensional Ultrasound Images Through Volume Rendering Method Using ImageJ

Two approaches of 3D reconstruction process can be used which is either 3D surface model or voxel-based volume.The rendering technique determines the ability to visualize information in the 3D image.Surface-based viewing techniques, multiplane viewing techniques and volume-based rendering techniques are three basic types being used to visualize information in the 3D image.This research aimed to analyze the quality of the images obtained through a simple method of 2D visualization and reconstruction of 2D into 3D images by using image processing applications through 2D multiple image capture.Based on the results of his study, in the volume rendering technique, the view volume displayed through the coordinates xy, yz, and xz has not made it easy to observe the physiological structure of the uterus object in 3D.In xy coordinates, the uterus area can be seen more clearly and can be distinguished from the area of other organs around it.(
ANALYSIS OF THE APPLICATION OF COOPERATION AND IMPROVEMENT OF STORYTELLING SKILLS IN LEARNING ELEMNETARY SCHOOL STUDENTS

&lt;em&gt;The purpose of this study is to describe cooperation and storytelling skills in students in learning.This research is a qualitative descriptive study with observation techniques and questionnaire distribution with sample schools of SD Negeri 5 Panjer Kebumen in 2018/2019 academic year.The results of this study indicate: (1) the application of cooperation in learning causes positive dependence, increases sense of responsibility, facilitates communication, and fosters mutual respect. (2) by improving the ability to tell stories can improve skills in using grammar, accuracy of words and sentences, and fluency in conveying sentences.The conclusion with the application of cooperation in learning can improve storytelling skills.&lt;/em&gt;
Morphological errors in skills writing the requirement of the class vocational school of students Ceger private vocational schooleast Jakarta

Writing skills are one of four language skills, three of which are reading, listening andspeaking. Writing is a means of expressing ideas or ideas to communicate indirectly to others so thatthe person understands them. There are four types of essays, which are essays of description,argumentation, persuasion and narrative. This study uses a qualitative descriptive approach thatemphasizes the depth of appreciation of the interaction between concepts that are being studiedempirically using words or images. Research with this qualitative approach uses content analysismethod. The research method used to analyze the narrative essays is by using a qualitative methodthat focuses solely on morphological errors by examining the fields of affixation, reduplication,composition, and morphophonemic errors related to narrative essays of fifth grade students ofelementary school (SD). The purpose of this research is to analyze and obtain a clear picture ofmorphological errors in narrative essay writing skills of fifth grade elementary school students.Key Words: morphological errors, writing skills, narrative essays.
Higher Education Accountability, Robert Kelchen, Johns Hopkins University Press, Baltimore, 2018. 272 pp. ISBN: 978‐1‐42142‐473‐6. $39.95 (hardcover). eISBN: 978‐1‐42142‐474‐3

Higher Education QuarterlyVolume 73, Issue 3 p. 394-398 BOOK REVIEW Higher Education Accountability, Robert Kelchen, Johns Hopkins University Press, Baltimore, 2018. 272 pp. ISBN: 978-1-42142-473-6. $39.95 (hardcover). eISBN: 978-1-42142-474-3 Harry de Boer, Harry de Boer University of Twente, the NetherlandsSearch for more papers by this author Harry de Boer, Harry de Boer University of Twente, the NetherlandsSearch for more papers by this author First published: 15 April 2019 https://doi.org/10.1111/hequ.12205Read the full textAboutPDF ToolsRequest permissionExport citationAdd to favoritesTrack citation ShareShare Give accessShare full text accessShare full-text accessPlease review our Terms and Conditions of Use and check box below to share full-text version of article.I have read and accept the Wiley Online Library Terms and Conditions of UseShareable LinkUse the link below to share a full-text version of this article with your friends and colleagues. Learn more.Copy URL Share a linkShare onFacebookTwitterLinkedInRedditWechat Volume73, Issue3July 2019Pages 394-398 RelatedInformation
Penerapan K-Nearest Neighbor dalam Pendeteksian Abcessus

Abcessus is a collection of neutrophils that do not function anymore and have accumulated in tissue cavities infected with bacteria or parasites. This disease will cause swelling in the part of the skin tissue that contains pus and blood, this is due to the spread of skin tissue with staphylococcus aureus bacteria. The spread of infections carried out by bacteria will result in the release of toxins that cause inflammation and increase blood flow in the infected place. The high circulation of the disease among the community requires a concept of knowledge and information which can later be disseminated to the community so that it can reduce the risk of spreading this disease and can be done as soon as possible early treatment of people suffering from Abcessus. The concept of knowledge that will be formed is by transferring all forms of information and knowledge about Abcessus into the diagnosing application by applying the Expert System science that uses K-Nearest Neighbor analysis, later the method can produce the probability value or probability of diagnosing Abcessus for the symptoms that are felt clinically, of course, the knowledge and probability value of Abcessus will first be determined by an expert or expert in identifying the Abcessus. With the construction of diagnostic applications this can be used as a source to be used by the wider community in dealing with problems regarding diagnosis and knowledge of Abcessus, besides that it can also be used in the analysis of diagnostic conclusions by health or medical officers
Theoretical and Practical Problems of Early Training of Gifted

In the article the analysis of researches devoted to the actual pedagogical and psychological problem of the involvement of gifted children at an early age, in particular pre-schoolers and pupils of junior school age, is carried out.At the beginning of the analysis, it is concluded that for the gifted preschoolers, in addition to involving them in the formal educational process, a number of special educational programs have been developed.Such programs, in some cases, differ significantly from one another in the direction, content of educational activities, the form of their implementation, etc.It is also noted that today there is no single lasting theoretical basis for the construction of these programs.Differences concern both the structure and content of child giftedness, and the methods of detecting gifted preschoolers.At the same time, examples of efforts by psychologists and teachers aimed at building the theoretical foundations of gifted children of preschool age, organization of their education and upbringing, and their involvement in special educational programs are given.In general, it is concluded that the involvement of preschool children in special educational programs is an effective and not a substitute for the development of their intellectual potential.Moreover, the earlier gifted children feel such a burn by the teachers, society as a whole, the more efficient they develop and are more likely to realize the birth-born potential.However, early education conceals the danger of the intellectual overload of gifted preschoolers.As a result, special educational programs for preschoolers should be games of character with well-defined but not overestimated educational guidelines.Examples of special educational programs for preschoolers that meet the specified criteria are given.On the basis of the analyzed literature, a conclusion is drawn about the current challenges encountered by the developers of special educational programs for preschoolers.Among other things, it is continuity with similar programs for elementary, junior and high school students.Ideally, guidelines are set for the development of cross-cutting special educational programs for gifted from pre-school age to their education in higher education institutions.
Preservation of Conclusion Temple With "Historic Urban Landscape" Technique in The Islamic Indonesia University Environment

Mataram civilization is a Hindu-Buddhist civilization. In the ancient Mataram kingdom, many buildings or artifacts were built for ceremonies such as the temple. One of them is Kecah Temple or Pustakala Temple located in the Indonesian Islamic University (UII). The temple itself was built by a group of people around who were relics in the 9th - 10th century AD. This temple was discovered during the construction of the Library Building on December 9, 2009 which was then excavated by the Archaeological Heritage Preservation Hall (BP3K), in this temple there is a statue of God Ganesha which is interpreted as the god of intelligence and knowledge, which is very suitable for the Library Building gain knowledge. The existence of this temple is very guarded by the campus because UII is the only campus in Indonesia that has temples in the campus environment. However, this temple still lacks info about its original and historical name. The approach technique applied from the topic of "Urban Landscape Heritage" is the technique of preservation of Social Cohesion. In accordance with the definition of social cohesion, so that this building or temple can be maintained according to its function in the future, it is necessary to involve the opinions of visitors or respondents from the research. The research method used was observation and interviews of visitors to the library and the concluding temple museum to obtain statistical data and to study restoration techniques in the temple. The purpose of the study is to be able to find out information relating to the temple. Conclusion from the visitors about the concluding temple and review whether this temple is still suitable for use by Hindus as a ceremonial process or not. The results of the study can find a function of the Conclusion Temple which can be adapted to socio-cultural values ​​so as to uphold tolerance of social values.&#x0D; Keyword: Kimpulan temple, Library, Universitas Islam Indonesia, Preservation.
Option-based tasks: an effort to encourage the EFL students to learn

Teaching is to create environment for students to learn. However, there are times when students become reluctant to learn. One reason is the given learning tasks are irrational. A good example in the ELT context is a common reading comprehension class in which the teacher gets the students to produce oral or written answers to a series of ‘wh’ questions that follow a reading passage. It is too demanding. This paper aims to propose EFL learning tasks that adopt (or adapt) option-based techniques in an attempt to facilitate students’ learning. The paper begins with the rationale behind the adoption of each technique. Then, it discusses things to consider when preparing the tasks. A selected sample of such techniques for ELT will be presented in the last part of the paper.Keywords : Option-base tasks, ELT, techniques
Sparse Discriminant Preserving Projections for Face Recognition

Previous works have demonstrated that dimensionality reduction algorithms that combine sparse subspace learning (SSL) and discriminant information of sample data can improve the classification performance for some pattern recognition problems. However, most of these approaches introduce within-class sparse reconstruction matrix and within-class discriminative structure simultaneously, which may affect each other. To address this problem, in this paper, we propose a new dimensionality reduction algorithm called sparse discriminant preserving projections (SDPP).Different from the existing methods, SDPP uses between-class scatter as global discriminant information and integrates it with sparse reconstructive structure of samples in each class to establish the objective function. Since SDPP only takes into account the within-class sparsity reconstructive relationship and the between-class scatter information, it not only well preserves the sparse reconstruction relationship, but also improves classification performance. Experiments on face image databases demonstrate the superiority of the proposed algorithm.
Pengembangan Media “Comic Life” untuk Gerakan Literasi Siswa Kelas III di Sekolah Dasar

This research was conducted with the aim at 1) depicting how the development of "Comic Life" media products for literacy movements of third-grade students in elementary schools and 2) portraying the users’ responses to the development of "Comic Life" media products for literacy movements of third-grade students in elementary school. The results of this research indicate that 1) the media has fulfilled properness and organized criteria so that the media can be utilized for literacy activities in schools. This is espoused by the percentage acquisition of media experts as much as 90.6% withal excellent category. Moreover, the percentage of literacy experts gain 92% on the superior category. 2) The response outputs which were acquired from questionnaires of small group students yielded to the tone of 93.3% in a prime category. Furthermore, the outcomes from the large group questionnaire responses obtain in the tone of 95.1% on the convenient category.
A Dynamic Service Adaptation Algorithm for Seamless Integration of Cloud Infrastructure and Edge Devices

Service-oriented cloud-edge integration is a promising approach for the big IoT stream processing effectively in a distributed manner. Dynamic adaptation of cloud and edge service is of key importance to enable the seamless integration of cloud infrastructure and edge equipment. There exist several challenges, such as grasping the right moment and coping incomplete matching. Targeting at the challenges and based on our previous proactive data service model, the paper proposes a service adaptation approach, called as ALES, to enable the dynamic cloud-edge integration. The main contributions include: transforming the service adaptation problem into the improved maximal weight matching model in a dynamic bipartite graph. The M/M/c/∞ model in the queuing theory is modified to optimize the Kuhn-Munkres algorithm to minimize the average response time of the request of edge service. The effectiveness of the proposed approach is demonstrated by examining real cases of Chinese State Power Grid. Experimental results verify the effectiveness and efficiency of our approach.
Komparasi Algoritma Support Vector Machines dengan Algoritma Artificial Neural Network untuk Memprediksi Nilai Persetujuan Kredit Modal Kerja yang Diberikan Bank Umum

Credit may be meant money provision orcollection that can be equavalent with that, basedon credit approval or loan agreement between bankand other party who oblige lender to pay off thedebt after specific terms period with interestexpenses. Commercial Bank is a bank that operateits business in conventional and or based onsyariah principle which is in operation provide inand out payment service. In this business operation,commercial bank provides loan/credit facility to thecustomer in Rupiah and foreign currency. Workingcapital credit is a credit used to finnance workingcapital purposes are depleted in one or several timethe production. For example: to buy raw material,salary, rent a building, purchase merchandise andso forth. Working capital credit approval providedby commercial bank need to predict because it hasincreased of credit provision provided bycommercial bank that can be used as measurementof economic growth and country stability or asmeasurement of economic growth indicator frommonetary sector by Bank of Indonesia. In thisresearch will conducted working capital creditvalue approval prediction will be provided bycommercial bank using support vector machinealgorithm that is compared with artificial neutralnetwork algorithm. From the result of testing onsupport vector machine algorithm using kernel dotproviding the accuracy result : 68,8% and RMSE :11928,594 and the result acquired using artificialneutral network algorithm providing the accuracyresult : 84,7% and RMSE : 5806,350. This resultshows that the best performance for workingcapital credit value approval provided bycommercial bank is artificial neutral networkalgorithm.
THE USE OF ENGLISH IN ONLINE ARTICLES PROMOTING SOUTH KALIMANTAN

Abstract: When compared to popular destinations like Bali or Jogjakarta, the number of tourists visiting South Kalimantan is of course lower. It takes sustainable efforts for South Kalimantan tourism board and related parties to promote this province tourism. Online English articles promoting South Kalimantan are sadly not that many in number. When English articles describing about tourist destinations and hospitality of Banjarese people are hardly found online, at least the articles are well written in order to sell the tourism of this province better. However, language barrier may cause the writers of the articles to use English incorrectly. This study is set to contribute to the promotion of South Kalimantan tourism in terms of foreign language usage. The study is descriptive research because its main objectives are to describe how English is used in articles promoting South Kalimantan and to suggest possible improvements for the misuse of English found in the articles. This research is conducted for three months, December 2017 – February 2018. The location of the research is Banjarmasin. The data of this research are collected from six websites promoting South Kalimantan. After the articles becoming the data of this study are collected, they are read carefully in order to determine the accuracy of the English used in the articles and to find the language phenomena being questioned in this research. After making the decision on the accuracy of English usage in the articles, the researchers then focus to find the misuses of English in the investigated articles. The results of the study are useful to review how English is used in online articles promoting this province. The conclusions drawn for this study are (1) the English used in online articles promoting South Kalimantan are generally accurate though several misuses of the language are still found, (2) syntactic problems in the articles do not disturb of the flow of the stories being told. Thus, the writers of the articles have been successful in promoting South Kalimantan through their writings, (3) Semantic problems in the articles are not that many though improvements are still neededrole, and how it promotes active students’ interaction.
The Implementation of IT- Based Teaching Media to Teaching Media to Teach Skill in Reading Javanese Alphabets

This research aimed at investigating the students' skill on reading Javanese alphabets using IT-based teaching media at MAN (State Islamic High School) Kutowinangun.This was a quasi experimental research.The data analysis used t-test.The finding was the average score of reading skill in control group was 73.50.Meanwhile the average score of experimental group was 82.00.Hypothesis testing used t-test.Tcount was 4.359 and ttable was 1.670.The conclusion drawn from the research was IT-based interactive teaching media can improve students' skill in reading Javanese alphabets.
Johnathan Nightingale on Scaling Engineering Management

In Episode 352 of “Software Engineering Radio,” guest Johnathan Nightingale talks with host Travis Kimmel about scaling engineering management. Portions not included here go into more depth about the organizational structure of engineering teams, seniority in management, career growth, management titles, predictability in management, and goals. To hear the full interview, visit http://www.se-radio.net.
Classification of object states using VGG Neural Network

In this paper, we talked about dataset of images that consists of eleven cooking object states.With this dataset, we recognized object by classifying and knowing the state of the object.This was done by designing a convolution neural network.The neural network was trained using vgg-19 and we obtained our accuracy to be 70.3percent.
Collaborative System Architecture for Developing Digital Electronic Games

Educational electronic games have been gaining lots of space inside classrooms because of their contribution to the learning and motivation of the students. However, the development process of a game is complex and, normally, involves many people with different profiles, making it impossible for the teachers to develop games according to their pedagogical needs. Even though the existence of technical barriers, the teacher’s involvement in this process is fundamental, since they are the ones that have the expertise on the pedagogical components of the process. Through a collaborative process, it is possible to merge all needed elements for the development of educational electronic games, since it allows mutual help among the participants. Furthermore providing individual learning to each collaborator, through the exchange of ideas and experience gain throughout the project development. This article has the objective of creating a community for collaborative development, that includes the pedagogical features on the development of educational electronic games. For this we will present a collaborative system model, based on the roots of the 3C collaboration model: communication, coordination and cooperation.&#x0D;