Reviewerly/exHarmony huggingface dataset:
Quantum Computing: Principles of Breaking Encryption

The basis of modern security relies on encryption methods that are practically impossible, but theoretically possible, to break. Quantum computing is a process by which a computer takes advantage of quantum mechanics to solve complex problems. IBM has been working on and has made quantum computers available for almost a decade now. These machines can be used for cryptography related problems like decrypting complex encryptions much faster than the classical computers we have today. So much faster in fact, that a quantum computer can factor a 300-digit number in the same amount of time that a normal computer could multiply the two numbers together, making our current encryption methods obsolete.
The Effect of Active Learning and the Role of Parents in Online Learning on Learning Outcomes of Class X Students in Office Administration SMK PAB 2 Helvetia

The purpose of this study was to determine the effect of active learning and the role of parents in online learning on the learning outcomes of class X students in Office Administration SMK PAB 2 Helvetia. the sample used was 57 students taken randomly from 133 students. The results obtained are that there is an influence between learning activity and the role of parents in online learning on the learning outcomes of class X students of Office Administration SMK PAB 2 Helvetia, either partially or simultaneously.
The Effect of Flipped Classroom Size on Students' Critical Thinking Abilities

purpose of this research is to determine the effect of flipped classroom size on students' critical thinking abilities. This type of research is meta-analysis. The data source comes from an analysis of 12 national and international journals published in 2018-2023. Data source search process via Google Scholar; ERIC, ScienceDirect, Wiley; ProQuest, DOAJ and EBSCO. Data selection using the PRISMA method consists of identification, screening, eligibility and inclusion. These findings conclude that the flipped classroom has a positive influence on students' critical thinking skills with a summary effect size value ( rRE= 0.799). The flipped classroom has a moderate influence on students' critical thinking abilities at school
HGCAN: Heterogeneous Graph Completion Method Based on Attribute Neighborhood

Recent research shows that the effect of heterogeneous graph embedding learning is vulnerable to non-attribute nodes. However, the existing methods mainly use first-order neighbor nodes to complete attributes, which cannot achieve a satisfactory completion effect on the heterogeneous graphs with random non-attribute nodes. Therefore, this paper put forward an attribute completion method of heterogeneous graphs based on attribute neighborhoods, which is called HGCAN. HGCAN employs two major stages of completion. Specifically, in the first stage, we use meta-paths to construct attribute neighborhoods of non-attribute nodes. The attribute neighborhoods aggregation can capture the semantic relations of attributed nodes to initially complete attributes. Then, the second stage uses structural information to obtain the distance relationships between nodes to further improve the preliminary completed attributes. Finally, HGCAN is combined with an existing heterogeneous graph embedding learning model to verify the validity of the completed attributes and make the system end-to-end. Extensive experiments carried out on the ACM dataset show the proposed mechanism's superior performance over state-of-the-art attribute-completion methods.
Economic Uncertainty and Bitcoin Volatility: Evidence During COVID-19

This research investigates the predictability of economic uncertainty indexes on the volatility of Bitcoin (BTC) during COVID-19. The economic uncertainty indexes include US economic policy uncertainty (EPU), Twitter economic uncertainty (TEU), Twitter market uncertainty (TMU), geopolitical risk index (GPR), and trade policy uncertainty (TPU) index. The empirical findings show that the Twitter market uncertainty (TMU) and geopolitical risk (GPR) uncertainty index are valuable predictors of BTC volatility. Moreover, the combination forecasts information for all economic uncertainty indexes is useful for BTC volatility forecasting. Also, we find evidence during high and low volatility and the Russia–Ukraine war. Our results show that Twitter market uncertainty and geopolitical risk uncertainty index are effective predictors of Bitcoin volatility during high volatility periods. During the Russia–Ukraine war, economic policy uncertainty (EPU), the Twitter market uncertainty index, and combination forecast information for all uncertainty indexes are effective for Bitcoin volatility prediction. Our findings are robust with the alternative method MCS test.
Sistem Informasi Bantuan Keuangan Pada Dinas Keuangan Aceh

Financial assistance information system is a crucial data processing activity within the Aceh Department of Finance, aimed at obtaining well-directed and easily accessible information regarding financial assistance reports. This research focuses on the design of the Financial Assistance Information System within the Aceh Department of Finance, utilizing the CodeIgniter framework along with programming languages such as HTML, PHP, CSS, JSON, AJAX, and MySQL as the supporting database. The purpose of this study is to understand and design the Financial Assistance Information System within the Aceh Department of Finance using the CodeIgniter framework and programming languages like HTML, PHP, CSS, JSON, AJAX, and MySQL as the supporting database. Data collection for this report was obtained through two methods: literature review involving relevant library books and other scholarly works, and field study involving interviews and direct observations related to this research. The financial assistance information system is administered by a finance department administrative staff responsible for recording and inputting financial assistance report data. The research findings conclude that the Financial Assistance Information System at the Aceh Department of Finance adheres to procedures, employing the CodeIgniter framework and programming languages such as HTML, PHP, CSS, JSON, AJAX, and MySQL as the supporting database.
REVIEW OF IOT AND DEVELOPING HAND GESTURE RECOGNITION EASY DEVICE (HGRED) FOR DISABLED PEOPLE

Today, the rapid development of technology allows the widespread use of the Internet of Things (IoT) in everyday life. IoT can make human life easier, convenient, especially important for people with disabilities. This paper focuses on the review of IoT in various domains included for healthcare, smart cities, smart environment etc. IoT technology helps and contributes to disabled people to improve their living, helping them live a more automated and independent life. This study focuses on the problem faced by a regular individual to understand a disabled person's language. To overcome this problem, the glove prototype (Hand Gesture Recognition Easy Device) that can transform a person's nonverbal cues into words that the people around them can easily understand is created. Hand Gesture Recognition Easy Device to help disabled people, especially those who are paralyzed to understand their language and communicate with each other. Specifically, this purpose is to develop a smart glove which can sense the movement and send the signal from the push buttons to translate the language through the text. This can help the assistant know the wishes of the paralyzed person. It is hoped that the use of IoT- Hand Gesture Recognition Easy Device can disabled people and improve their quality of life.
Research on teaching mode driven by smart education concept

Background: The rapid development of science and technology, the Internet, big data, artificial intelligence and other technologies have had a huge impact on all walks of life in the society.With the continuous deepening of modern information technology such as artificial intelligence, big data, and the Internet of Things in education and teaching. Contribution: Smart education can promote the transformation of education concepts, reshape the space and structure of education and learning, promote fundamental changes in the level and structure of the education system, and lead the education system to overall innovation. Method: Propose a Smart education realizations teaching model that can bring prerequisites for the upgrading of digital education. Results: Smart education is a high level form of education modeling and an essential requirement for education information to enter a new stage. Conclusion: The proposed model can effectively address the shortcomings of traditional teaching methods and has effectiveness.
Implementation of Metaverse-Based Virtual Reality Technology in Archieving Subjects in Vocational High Schools

Background: The problem that occurs to the participants is that the learning media used in the learning process is currently not up to date, so that technological updates are needed to improve the quality of learning. However, to facilitate learning through the integration of the latest technology requires various teacher competencies, namely knowledge, attitudes and skills. Contribution: The contribution of this program is that the community service to conduct training and mentoring activities on how to develop metaversal-based virtual reality learning media to improve the quality of teachers at state vocational high school 1 Ngawi. Method: This service is carried out through five stages of activity, including analysis of field needs, manufacture of virtual reality products, early socialization, provide assistance and evaluation of the results of using virtual reality. Results: The result of this service activity is that the trainees understand the steps for developing learning media with virtual reality technology. This is based on the results of evaluating the achievement of training and mentoring programs involving 27 participants showing that based on the aspects of convenience, usefulness, attractiveness, and satisfaction, an average score of 92% is obtained. Conclusion: The conclusion of this program is that the metaverse-based virtual reality learning media that was introduced to the participants was very easy to apply, useful, interesting, and the participants were satisfied with the training provided
On a Two-Fold Algebra Based on the Standard Fuzzy Number Theoretical System

This paper is dedicated to studying the algebraic structure generated from the fusion of two-fold algebras with the standard fuzzy number theoretical system, where the novel fuzzy algebraic structure will be defined with a well-defined binary operation, and then its substructures will be studied concerning the corresponding operation such as hyperunder ideals, and two-fold fuzzy homomorphisms. Also, many examples will be illustrated to clarify the validity of our work.
Rancang Bangun Sistem Antrian Pintar Klinik Gigi Menggunakan Raspberry Pi

Large-Scale Social Restrictions were imposed in Indonesia in 2020 as a response to the 2019 coronavirus disease (Covid-19), which has become a pandemic, including in Indonesia. The government's appeal regarding social distancing has made many dental clinics move to provide excellent service while still paying attention to social distancing policies. implementation of new policies and ways to overcome challenges by minimizing physical contact while still running business optimally and meeting patient needs. Before the pandemic occurred, patients were required to take a queue number first at the service location and then wait for the number to be called. Under the current conditions, in the midst of the COVID-19 pandemic, you must avoid crowds and maintain physical distance when interacting socially. In the description of the problem, we propose a smart queue as a solution to avoid crowds when going to the dentist's office. Smart Queuing System based on IoT with a Raspberry Pi camera capable of scanning QR codes as validation and a Raspberry Pi serving as a queue validation data server. This system will be used for online queues at dentist clinics. An online registration system determines whether registration is open or closed at the time of registration. With this system, it is hoped that online registration will be more efficient and orderly.
Comparative Study of Machine Learning Models on Multiple Breast Cancer Datasets

Carcinoma is one of the scariest and most frequently occurring cancers nowadays among females. It affects nearly around 10% of females all over the world at some point in their lives. Although the cure for this cancer is currently obtainable, the treatment is not effective enough if the disease is not identified at the early stages. Generally, some contemporary medical tests: roentgenogram, breast ultrasound, biopsy, etc., are used for identifying breast cancer. As an alternative, researchers are exploring machine learning techniques for classifying tumours at different stages, e.g., benign and malignant. Classification and data processing strategies can be effective mechanisms for the prediction of cancer. In this paper, we analyze six classification models: Decision Tree, K Nearest Neighbours, Random Forest, Logistic Regression, Extra Trees, and Support Vector Machine on three different datasets. We applied simple principle component analysis (PCA) to reduce dimensions of the datasets. Experimental results show that Random Forest obtained the best accuracy, recall, and F1 score among the six classification techniques for all three datasets. We also find that data attributes and values are important for accurate classification.
Baziyo: Development of a cryptogame with Unity on an Ethereum Blockchain Test Network

The importance of developing software that keeps pace with Web3 technologies is crucial in fostering discussions about their utilization in the current scientific landscape. Within this context, this research aims to present the development of a "criptogame" that utilizes blockchain technology to incorporate NFTs (Non-Fungible Tokens) into its mechanics. The text addresses fundamental concepts of Web3, making references to relevant literature. Subsequently, the development process is described, including specific methodologies and models. The obtained results consist of a puzzle game that incorporates NFTs as playable characters and enables the transfer of these assets between digital wallets.
Sharing Pengetahuan dan Informasi Terhadap Pentingnya TOEFL Untuk Siswa-Siswi SMAN 4 Pematang Siantar

TOEFL (Test of English as a Foreign Language) has now become a main requirement for career advancement or continuing higher level education. Many schools and campuses have a vision to prepare their students from an early age to be ready to enter the world of work by requiring TOEFL as a graduation requirement. This socialization aims to increase knowledge and information about TOEFL for class XII IPA 2 SMAN 4 Pematang Siantar, totaling 31 students. This activity was carried out using a lecture method by the socialization team using power points, a question and answer session, as well as discussions about TOEFL and its benefits. The location of this socialization activity was Jalan Pattimura No. 1, Pahlawan, East Siantar District. Carried out on November 20 2023. In writing this research journal used a qualitative descriptive method in collecting data. The results of this socialization activity can be concluded that students understand the socialization material. This can be seen from the structured delivery of material and the social activity schedule that is prepared so that it can help students focus more on understanding the material. Apart from that, several questions in the question and answer session show that the material can be absorbed by students well.
Socialization on Improving English Language Skills through TOEFL for Grade 12 Students of SMK Swasta HKBP Pematang Siantar

This socialization activity aims to introduce and provide knowledge and insight to students at the SMK Swasta HKBP Pematang Siantar about the TOEFL test. The socialization activity regarding the introduction of TOEFL to vocational school students, was held on December 5, 2023. Participants in this socialization activity were 12 grade vocational school students totaling 20 people. Participants gain new knowledge about the TOEFL test. There were three phases in conducting this socialization, namely preparation, implementation and evaluation. The results obtained from this socialization activity are, they know and understand what the TOEFL test is, types of questions in the TOEFL test, number of questions tested in the TOEFL test, duration and time for completing TOEFL questions, tips &amp; tricks for studying TOEFL and also the importance of TOEFL test. This socialization can also increase student's motivation to study English more seriously. They can view the TOEFL exam as a challenge to overcome and as a first step towards success in their future academic and professional careers. From the results above it can be concluded that this activity gave a positive impact for the students in the future
Sosialisasi Pengenalan TOEFL Sebagai Persiapan Studi Lanjut Pada Siswa-Siswi SMAN 4 Pematang Siantar

The aim of this research is to explore and highlight the effectiveness of TOEFL introduction outreach activities at SMA N 4 Pematang Siantar. The research method used is a quantitative descriptive method. In the preparation stage, the location of the activity was determined after internal discussions of the research team, and permission from the school was obtained. Open materials, such as PowerPoint, laptops, and projectors, are carefully prepared. The implementation stage includes introductions, TOEFL material presentations, and question and answer sessions, while the evaluation stage includes giving reading tests to students. The results of outreach activities show effectiveness in preparing students to face the TOEFL exam. Active student participation, relevant questions, and understanding seen from the reading test results indicate that the objectives of this activity have been achieved. This research provides a basis for the development of similar programs in other schools. The success of this activity can be used as an example to improve students' understanding of TOEFL in the future. The TOEFL introduction socialization activity at SMA N 4 Pematang Siantar succeeded in achieving learning objectives and had a positive impact on class XII PMIA 1 students
Inovasi Pendidikan Bahasa Indonesia: Pendekatan Teknologi dan Pembelajaran Berbasis Keterampilan

The skills-based learning approach is a learning approach that is directed so that students can develop the life skills needed to maintain survival and develop themselves. This research aims to examine and describe Indonesian language education innovations using a technology approach and skills-based learning, by identifying the benefits, impacts and challenges faced in its implementation. The research method in this writing uses a type of research in the form of literature study. Results and discussion of this research There are several benefits, impacts and challenges in its implementation, which require support and cooperation from all parties involved in Indonesian language education, as well as improving facilities, literacy, readiness, discipline, responsibility, ethics, skills, competence, and professionalism of teachers and students.&#x0D; &#x0D;
INVESTIGATION INTO MP3 PLAYER NOISE LEVELS WHEN USING NOISE CANCELLING HEADPHONES

In the last 5 years the prevalence of the iPod/Mp3 players has grown exponentially.The use of devices with in-ear earphones under urban conditions has been reported widely in the press anecdotally and researched recently.This study compared listening levels for 20 test subjects under quiet conditions and that representative of a London Underground train journey.Calibrated recordings of underground trains running in tunnels were played through a loudspeaker in an anechoic chamber, whilst pop music, rock music or speech podcasts were played through Bose noise cancelling headphones.The noise levels were measured using a Binaural Head and Torso.The participants had time to adjust the volume to a comfortable setting on each occasion.Results showed that the listening levels were significantly lower using the Bose headphones than with the supplied in-ear earphones.Only 10% of subjects listening to the rock music at levels above the upper exposure limit based on 1 hour of listening.
No rasto das Inquirições I: Introdução

The Inquirições Gerais are a theme of great relevance for the study of political, social and economic history in Portugal. Conducted between 1220 and 1343, during the reigns of Afonso II, Afonso III, Dinis and Afonso IV, these registries had different purposes with each king. It was mostly through this process of royal inquiry that, in a decisive way, a governmental policy executed from a centralized power was built, which began in the first half of the 13th-century, and that was later heavily recovered halfway through the same century, having been an important tool for the same policy. The results of the Inquiriçõeswere copied, organized and archived in codexes, of which twenty-four still exist today. These manuscripts are among the most relevant written artefacts from the Portuguese Middle Ages. The livros de inquiriçõesrepresent not only copies of the original documents but were also recompiled, reorganized and even altered, containing marks of the many recastings and of systematic use through the centuries.
PKM PASCA PANEN UBI JALAR UNGU DAN OLAHANNYA BAGI SISWA SISWI NEGERI 1 BAWEN SEMARANG

Students of SMK Negeri 1 Bawen in gaining knowledge about postharvest handling and horticultural preparations are only given in general for horticultural crops and practicum given only certain fruits, so that postharvest handling and purple sweet potato preparations have not been given specifically. This community service activity aims to: Provide information to the community, especially at SMK Negeri 1 Bawen Semarang Regency, about the importance of handling purple sweet potato postharvest and how to process it and provide skills in processing purple sweet potatoes into purple rice and purple sweet potato ice cream. The target audience in community service is students of SMK Negeri 1 Bawen Semarang Regency who are in accordance with the Department of Agricultural Product Technology. The results of the implementation showed that the target was students of SMK Negeri 1 Bawen increased their knowledge and understanding of the importance of post-harvest handling and tomato processing with practice. This is based on questions and answers, interviews and questionnaires distributed before and after the activity. The evaluation was carried out using questionnaires before and after the implementation given to 70 participants who participated. The results of the evaluation show that: a. Before the implementation of the activity, 80% of participants had never received counseling on post-harvest handling, b. Before the implementation 75% did not know about the processing of purple sweet potatoes and 25% knew, after the implementation 85% knew and 20.67% knew very much about the processing of purple sweet potatoes, c. 100% of participants did not know about processing purple sweet potatoes into purple rice and after counseling 3.33% did not know, 96.67% knew and 10% knew very well, d. 100% of extension participants did not know how to process purple sweet potatoes into ice cream and after counseling 86.67% knew and 13.33% knew how to process purple sweet potato becomes ice cream, e. Knowledge of the benefits of purple sweet potatoes of extension participants before the activity 66.7% did not know, 33.33% knew and 6.67% knew very well, and after the activity 73.33% knew and 26.66% knew very well, and f. Knowledge of processed purple sweet potatoes in addition to being purple rice and purple sweet potato ice ream states 100% tofu