Reviewerly/exHarmony huggingface dataset:
PENGARUH MEDIA PEMBELAJARAN SWISH MAX TERHADAP HASIL BELAJAR PENGETAHUAN BAHAN MAKANAN SISWA SMK SWASTA ARINA SIDIKALANG

ABSTRACT This study aims to determine: (1) Student learning outcomes in the Foodstuff Knowledge lesson using Swish Max learning media; (2) Student learning outcomes in Foodstuff Knowledge lessons that do not use Swish Max learning media; (3) The effect of using Swish Max learning media on student learning outcomes in Foodstuff Knowledge lessons. Data analysis techniques used data descriptions, trend test, normality test using the chi square formula, homogeneity test, and hypothesis testing. The results showed that the learning outcomes of students using Swish Max learning media in the Foodstuff Knowledge lesson based on the level of tendency were categorized as high at 56.67 percent and learning outcomes that did not use Swish Max learning media in the Foodstuff Knowledge lesson based on the level of tendency were included in the category. tends to be sufficient at 60.00 percent. Keywords: Media, Swish Max ABSTRAK Penelitian ini bertujuan untuk mengetahui: (1) Hasil belajar siswa pada pelajaran Pengetahuan Bahan Makanan yang menggunakan media pembelajaran Swish Max ; (2) Hasil belajar siswa pada pelajaran Pengetahuan Bahan Makanan yang tidak menggunakan media pembelajaran Swish Max ; (3) Pengaruh penggunaan media pembelajaran Swish Max terhadap hasil belajar siswa pada pelajaran Pengetahuan Bahan Makanan. Teknik analisis data menggunakan deskripsi data, uji kecenderungan, uji normalitas menggunakan rumus chi kuadrat, uji homogenitas, dan uji hipotesis. Hasil penelitian menunjukkan bahwa hasil belajar siswa yang menggunakan media pembelajaran Swish Max pada pelajaran Pengetahuan Bahan Makanan berdasarkan tingkat kecenderungan termasuk kategori cenderung tinggi sebesar 56,67 persen dan hasil belajar yang tidak menggunakan media pembelajaran Swish Max pada pelajaran Pengetahuan Bahan Makanan berdasarkan tingkat kecenderungan termasuk kategori cenderung cukup sebesar 60,00 persen. Kata Kunci: Media, Swish Max
Perception of violin soundpost tightness through playing and listening tests

This study involved playing and listening (using recorded sounds) experiments to investigate how changes in soundpost length (for a fixed soundpost position) affect the perceptual qualities of the violin and what the threshold of change is below which players and luthiers do not perceive differences. A length-adjustable carbon fiber soundpost was employed. During the playing experiment, subjects played a provided violin on which the soundpost length was modified by the experimenter to find their optimal soundpost lengths. Then the experimenter varied the soundpost length randomly in ten trials within ±0.11 mm around their optimal lengths and asked subjects to always compare with the previous setting. The results showed that subjects' optimal soundpost lengths varied from 0.132 to 0.616 mm relative to the original length (53 mm), but subjects could not recognize length variation of 0.11 mm or less at above chance levels. During the listening experiment, subjects listened to 16 pairs of recordings through a computer interface and were asked, for each pair, whether the violin setup was the same or different. The results showed that subjects could differentiate soundpost lengths with a difference of about 0.198 mm at better than chance level.
PENERAPAN AUGMENTED REALITY BERBASIS ANDROID SEBAGAI MEDIA PENAMPIL INFORMASI TAMBAHAN PADA BROSUR PENERIMAAN MAHASISWA BARU UNIVERSITAS PANCA MARGA

Augmented Reality is a type of interactive technology that combines real objects and virtual objects at the same time and is displayed on the screen. Augmented Reality has been applied as a way of working based on image detection and it is commonly called a marker. By using the smartphone's camera and then detects the marker that has been printed. Augmented Reality is widely used in various purposes, the example is for advertising or promotion. In advertising, Augmented Reality can be used as a promotion or information that can make it more interesting. This research aims to apply AR technology to the campus promotion media on the University of Panca Marga's new student admission brochure. The stages taken in this research are literature study as well as observation, design, and implementation stages. The application of Augmented Reality was built using Unity 3D software, Android SDK, Vuforia SDK, and Sweet Home 3D. The results of the application of Augmented Reality technology can display 3D virtual objects, 2D, and video using the new student admission brochure used as a marker. The marker that is detected by the camera on the Android smartphone can display 3D UPM buildings, location plans, UPM profile videos, and faculty digital brochures. So users can see how the campus buildings are in real-time as well as some other information that has been provided. Based on the tests, all features can run well.
Modeling human planning in a life-like search-and-rescue mission

Author(s): Yang, Zhutian; Kryven, Marta; Shrobe, Howard; Tenenbaum, Josh | Abstract: The ability to plan under a variety of constraints, environments, and uncertainties is one of the greatest puzzles of human intelligence. Planning in human-like domains remains intractable for machine learning algorithms, where the greatest challenges is designing appropriate representations and state-evaluation heuristics. How do humans navigate their natural world so efficiently? Which computations drive them? Existing studies have investigated planning in simple tasks, such as gambles and multi-armed bandits, with little resemblance to natural tasks. We analyze human behavior in a search-and-rescue mission in a large 3D environment, designed to simulate a real-world context. We propose a hierarchical planning framework, which jointly solves an orienteering problem on the high level and a set of local Partially Observable Markov Decision Processes on the low level. Using this framework, we evaluate alternative computational models of human planning that captures core mental representations of human spatial planning.
ANALISIS ALGORITMA C4.5 UNTUK PENENTUAN KELAYAKAN PELAMAR BEKERJA PADA PT INDOLAND

Judging from the development of science and technology (IPTEK) today, everyone is competing to catch up in business, expertise and education, especially the issue of globalization which is starting to enter Indonesia where quality resources are the benchmark in recruiting workers to join. labor. Based on data from the Central Statistics Agency (BPS) the number of the workforce in February 2020 was 137.91 million people, an increase of 1.73 million people compared to February 2019. Likewise in Batam, which is known as an industrial center which makes many job candidates come here to complain. fate. In this case the job owner must be more selective in increasing the criteria for employees to be accepted including PT. Indoland, this research will utilize the datamining algorithm analysis technique C4.5 to analyze the criteria for accepting prospective employees at PT. Indoland by using entorpy calculations and the highest profit from several the variables that have been determined, the criteria that greatly affect acceptance are education, age and health which are the main considerations.
SISTEM INFORMASI PEMETAAN DATA ALUMNI DAN LOWONGAN KERJA : Studi Kasus : SMK Nurul Islam Cianjur

Today, the development of technology and information is growing rapidly in various aspects of life. One of them is in the academic field, from elementary school to lectures. Nowadays schools have used information technology a lot in their academic management, which makes it easy to manage related data.Vocational school is a vocational secondary education which has the role to prepare students to be ready to enter the workforce. SMK hasan institution called the Special Labor Exchange (BKK). Special job fairs are service institutions for the placement of workers in secondary education units and higher education units. The Special Work Exchange is a bridge between SMKs and the industrial world.Cianjur Nurul Islam Vocational School is a private school in the form of a foundation, in this school there is also a Special Work Exchange (BKK) program preferred for alumni of Cianjur Vocational School Nurul Islam students, and also for other schools.
Are the Futures Computable? Knightian Uncertainty &amp; Artificial Intelligence

The growing sophistication of artificial intelligence (AI) tools promises to revolutionize organizing processes in the near future, transforming how firms identify, gather, analyze, and utilize information from their internal and external operating environments. The business venturing process, however, presents a unique set of challenges for AI tools since entrepreneurs often must navigate informational environments characterized by Knightian Uncertainty, defined as an unbounded set of future possibilities which cannot be measured or predicted. Because these uncertainties are by definition, unmeasurable using probabilistic tools, the presence of unmeasurable sources of Knightian Uncertainty logically raises questions about the long-term viability and relevance of AI tools to the field of entrepreneurship. In this study, we examine these questions through the lens of computational theory – namely the Church-Turing computability thesis – to examine the extent to which particular classes of AI tools are capable of addressing the unique epistemic problems intrinsic to Knightian Uncertainty in entrepreneurship. In doing so, our comprehensive analysis of the organizational implications of AI tools through the lens of modern computational theory allows us to identify the effective limits and boundary conditions of AI tools to navigate entrepreneurial environments characterized by Knightian Uncertainty. We conclude the paper with a robust future research agenda at the intersection of artificial intelligence and entrepreneurship theory.
THE INCREASING THE STUDENTS’ MOTIVATION, SPEAKING ABILITY THROUGH INTEGRATIVE ORIENTATION AT THE FIRST GRADE OF SMA MUHAMMADIYAH 1 METRO

English is an international language which is learned by many people to catch up with the development of the world, especially in education, science, and technology. Therefore, it is very important to master it in order to be able to perform smooth communication with other people from other countries. Realizing the importance of English, the government of Indonesia has declared English as the first foreign language which is taught in Indonesia, starting from elementary school until university levels. The research is classroom action research (CAR), the aim of this research is to find the result of the implementing of integrative orientation. The first previous research is “ The Correlation Between The Students’ Motivation And The Students’ English Learning Achievement at the second semester of SMA PGRI 1 Bumi Nabung by Reza Pradana”. In this research found the information of the english learning achievement toward students’ motivation. The researcher assumed that motivation corelating the students’ achievement, in other words if the students’ want to get the good achievement especially english learning so the students’ must have good motivation too. It can be concluded that any corelation of motivation toward english learning achievement.This research, the researcher will use the Classroom Action Research (CAR), because classroom action research was one of the effort to increase the teaching program quality in all educational level intend Senior High School. Action research will be done the researcher or teacher as manager of teaching program. Classroom action research is mean that the teacher can know what do and dissolve the problem in their class.
The Effect of Using the Tools of the Second Generation of Web (2.0) for Developing the Scientific Concepts and Skills of Writing English Correspondence among Students of the Higher Institute of Administrative Services at The Public Authority for Applied Education and Training in Kuwait

In fact, the current era is characterized by a great number of discoveries, scientific theories and its technological applications, such discoveries and theories, that were earlier some sort of imagination, have become a reality leading to advancement of science and the development of nations in all fields
Imported Goods Delivery Service Administration Procedures at PT Tritunggal Agung Sejahtera Jakarta

PT. Tritunggal Agung Sejahtera is a company engaged in export and import goods shipping services. Because of the current shipping service much needed by the wider community and also made easy by ordering goods through social media, then PT Tritunggal Agung Sejahtera guarantee the best service at all times when sending goods by coordinating and monitoring all shipments of goods are assisted by the latest computer systems. Data collection methods in the preparation of the final project is a method of obsevation, interviews, and analysis methods library study of qualitative analysis method. PT Tritunggal Agung Sejahtera can be called a trucking company because it sends shipments of imported goods by focusing on shipping goods via land by renting containers or trucks in carrying out its services. PT Tritunggal Agung Sejahtera using a computerized administration system which is the Cube application as a support for the administrative process of sending imported goods, such as inputting documents that have been received by customers until the payment of bills.
Development of emotional intelligence among future teachers using interactive educational technologies

The article investigates emotional intelligence and the modes of its formation and development among future social teachers. The hypothesis: the use of interactive educational technologies in teaching humanitarian subjects among future social teachers in practical classes in the form of socio-psychological training (TPS) contributes to the development of emotional intelligence. Students at the Faculty of Social Sciences of L.N. Gumilyov Eurasian National University (ENU after L.N. Gumilyovy) and students from the Faculty of Pedagogy at K.Zhubanov Aktobe Regional State University participated in the study. To achieve the goals, humane disciplines for social teachers used the SPT with the aim of updating students' creative potential, developing empathy and other components of emotional intelligence (EI). An analysis of EI indicators for subjects in the early and late stages of the study confirmed our hypothesis that the use of interactive educational technologies in teaching humanitarian subjects among future social teachers in the form of socio-psychological training (TPS) has a positive impact on o formation and further development of the intrapersonal and interpersonal aspects of emotional intelligence.
Dynamic magnetic field entanglement stabilization

A method for stabilizing oscillations and maximizing entanglement in a decoherence free Heisenberg spin dimer using a time varying magnetic field is presented. Unentangled and fully entangled initial states are investigated. A stabilizing magnetic field intensity function was found for both initial states. These time varying magnetic field intensity functions are different from each other, implying that the magnetic intensity variation needed to stabilize the system depends on the initial state. The time varying magnetic field functions were found using simulated annealing optimization. This work proves that it is possible to remove the oscillatory nature of entanglement and maximize entanglement in decoherence free systems.
ANCANG BANGUN ALAT INFORMASI TERDISPLAY VIDEOTRON BERBASIS MIKROKONTROLER

Abstract : At present the media for delivering information in public places is growing. one of them by utilizing Videotron display for information delivery media, in general the information is displayed on paper and billboards. This method has the disadvantage that the information displayed is less attractive than it cannot be updated at any time and it costs more if the information is displayed repeatedly. In this research, an information update tool has been designed on an electronic information board using a microcontroller-based videotron display. This system is useful for changing information that can be updated at any time. This system utilizes a microcontroller which can be programmed with powerled tools, various kinds of information that can be displayed including: Text, clock, image and audio video. In the design of information devices displaying videotron-based microcontractors shows the results of testing the tool works well and testing tools with respondents who get good results too. . Keywords: Information Board, Microcontroller Based Videotron
Collusion between Algorithms: a literature review and limits to enforcement

Algorithms play an increasingly important role in economic activity, as they become faster and smarter.Together with the increasing use of ever-larger data sets, they may lead to significant changes in the way markets work.These developments have raised concerns not only over the right to privacy and consumers' autonomy, but also concerning competition.Infringements of antitrust laws involving the use of algorithms have occurred in the past.However, current concerns are of a different nature as they relate to the role algorithms can play as facilitators of collusive behavior in repeated games, and the role increasingly sophisticated algorithms can play as autonomous implementers of firms' strategies, as they learn to collude without any explicit instructions provided by human agents.In particular, it is recognized that the use of 'learning algorithms' can facilitate tacit collusion and lead to an increased blurring of borders between tacit and explicit collusion.Several authors, who have addressed the possibilities for achieving tacit collusion equilibrium outcomes by algorithms interacting autonomously, have also considered some form of exante assessment and regulation over the type of algorithms used by firms.By using wellknown results in the theory of computation, this paper shows that such an option faces serious challenges to its effectiveness due to undecidability results.Ex-post assessment may be constrained as well.Notwithstanding several challenges faced by current software testing methodologies, competition law enforcement and policy have much to gain from interdisciplinary collaboration with computer science and mathematics.
RANCANG BANGUN MODEL SISTEM PENGELOLAAN DOKUMEN DALAM PENINGKATAN PELAYANAN ADMINISTRASI PADA SUBBAGIAN TATA USAHA PIMPINAN DI BAGIAN PROTOKOL KABUPATEN LAMPUNG TIMUR

Documents are one of the important factors in measuring the level of achievement of organized activities in government. The development of science and technology currently causes changes in all aspects of life, as well as in administrative activities. At present many parties are utilizing electronic media in document management. Using electronic media in document management will facilitate data management. This research is an exploratory research with a system approach in the form of Soft System Methodology (SSM) which is an approach to solve complex unstructured problem situations. The analysis used is to use 7 (seven) stages in Soft System Methodology (SSM). From the results of the study it can be concluded that the management of documents to improve administrative services leadership can be done through the use of an input system for documents or letters electronically so as to streamline time, Lack of understanding of JFU in existing technology so that it is a bit difficult to implement the existing system, Lack of understanding of the manuscript service so that there is often a lack of understanding of correspondence. Requirement of protocol training for all protocols so that they can understand their respective duties and functions and Standard Operating Procedures that have not been optimal for managing incoming and outgoing letters and the absence of Standard Operating Procedures for the Secretary of the Regent.
Smart Media Player on Gesture Recognition using Real Time Image Processing

This paper proposes an advanced media player which is capable of playing and pausing video by identifying if the user is viewing at the display or not. When the user is viewing towards the computer display, then the media player will play the video. On the other hand, if the user is not looking at the screen or looks away from it or the player is unable to identify the user’s face, then the video stream will be paused with immediate effect. It can also be used to control different highlights of the media player viz., volume up and down, forward and rewind and all using different hand gestures by real time image processing.
A Photocomposition Search System to Improve Your Photo Skills

With the progress being made in information technology, many photos can be taken and shared. In addition, we have more chances to see evaluated photos and see more photos shared with others on social media. Moreover, there is more information available about how to take better photos. Herein, we create a photocomposition search system called PCSS to develop photography skills. PCSS is created with the idea of “learning by looking”. In this research, we evaluated and experimented with PCSS at a university and in a city park. Although the participants did not feel that they were good at photography, they received some photocomposition knowledge from PCSS.
Virtual AI Assistant

The present research studies the ways in which new processes can be taken into consideration to make a user based information intuitive Virtual Personal Assistant (VPA). It will take a glimpse at cases of clever projects with usual standard language making that are currently reachable, with numerous classifications of assistance, and examine the likely effectiveness of one unambiguous piece of programming as a VPA. This associates with the ability to convey socially via steady language management, holding and breaking down information inside the setting of the client. It is suggested that novel developments may before long make the likelihood of virtual individual associates a real time scenario in future. Investigations led on this outline, combined with client analysis, have provided proof that a fundamental program with feature language formulating calculations in the kind of a VPA, with necessary ordered language handling and the ability to work deprived of the necessity for other type of human information (or programming) may as of now be appropriate..
Finding a Structure: Evaluating Different Modelling Languages Regarding Their Suitability of Designing Agent-Based Models

Several approaches to standardize the creation of agent-based models exist, but there is no perfect way to do it yet. In this study we analyze, whether two modelling languages (i*Star, UML) can help in designing agent-based models. We identified requirements for building agent-based models and analyzed to what extent the requirements can be met by applying modeling languages. We reflect whether the application of modeling languages can profitably facilitate the creation of agent-based models. We found that modeling languages can meet some requirements for creating agent-based models. Finally, modeling languages offer an added value to the creation of agent-based models, but their application also requires more time than creating a model without their application. However, when creating agent-based models, a considerable amount of time should be spent to decide what the model would depict. Our approach can be helpful in the future for creation of agent-based models.