Reviewerly/exHarmony huggingface dataset:
Literacy Learning in Early Grades: Teacher Thought on Teaching Literacy

The main problem in student's literacy skills in the early grades has not been implemented holistically. In addition, the teacher has not used the right model in literacy learning in the early grades. The main objective of this research was to analyses the process of learning literacy in elementary school. This study used a survey method involving 48 principals and 148 elementary school teachers. Interviews were used as an instrument to describe literacy learning in early grades of elementary schools. Information obtained from the field is tabulated and presented. This research showed that the procedures or models and learning media used by teachers are different. Teachers have made efforts to increase children's motivation in exploring literacy learning. Teachers believe that literacy is a very important need for every individual. Literacy in the early grades plays an important role in determining students learning success. Effective literacy learning in the early grades needs to pay attention to the learning environment and material that suit the needs of students. A pleasant learning experience and adult support can have a positive effect on reading skills. This skill will greatly affect subsequent literacy skills. If literacy learning in the initial class is not strong, it will be difficult for students to build a foundation for literacy in higher grades.
Social Harmony of Society as a Source of Politeness Learning for Elementary School Students

The problem encountered in this study is the lack of politeness character education in students which causes a lack of student politeness. The purpose of this study is to analyses the form of adherence to the principle of politeness in language that comes from the social harmony of the community which can be used as a source of learning politeness for elementary school students. This research uses qualitative research. The research design is a case study. The resource persons in this study were village heads, school principals, and teachers. In this study, the data collection techniques used was observation and interview techniques. In this study, researchers used triangulation to test the validity of the data, namely technical triangulation, and source triangulation. This research was conducted using interactive data analysis techniques, namely data collection, data reduction, data presentation, and concluding. The results showed that the language attitude of people was polite and could be used as a source of learning politeness for elementary school students. The implementation of politeness learning resources that come from the social harmony of the community is obtained from the kenduri tradition.
Role Playing with Digital Comics in Preventing Bullying and Cyberbullying Behavior in Elementary School

Education is a process that makes a humane benchmark for educators and devotees to achieve common educational goals. The process proceeds in a specific environment and uses a variety of actions. Lack of attention of teachers in the use of various methods and models to prevent bullying. This study aims to analyses the differences in student attitudes and students’ knowledge about the impact of bullying before and after applying role playing models with digital comic media. The participants of this study were 12 teachers. The method used was quantitative method with experiments. The sample taken was 20 four grader students in elementary school. The data collection method used in this study were observation pretests and post tests, and questionnaire. The data analyses ued in this study were normality test, homogeneity test, knowledge hypothesis test, and attitude hypothesis test. The results of the research showed that there was a significant influence of the use of role playing model and digital comic media in preventing bullying behavior in elementary school. This implementation allows teachers to use a model with media to attract students’ attention so that they can understand the lesson in the learning process easily.
Modeling the Role of Polysemy in Verb Categorization

Recent work has indicated that static word embeddings can predict human semantic categories (Majewska et al. 2021). In this paper, we consider the role of polysemy in semantic categorization, by comparing sense-level embeddings with previously studied static embeddings in their prediction of human-produced categories. We find that the polysemy is crucial for predicting human categories; sense-level embeddings dramatically outperform static embeddings in predicting semantic categories. Our findings highlight the role of polysemy in semantic categorization that is exclusively based on linguistic input.
Informational content vs. discourse orientation: experimental and computational perspectives

The aim of this study is to investigate how human speakers and computational language models process (i) the informational content and (ii) the discourse orientation of natural language sentences. These two dimensions of meaning have received little attention outside theoretical literature, especially in the computational linguistics domain. To help fill this void, we present the results of four experiments that exploit the specific semantics of two French adverbs, namely presque (≃ ’almost’) and à peine (≃ ’barely’), which put these two dimensions of meaning at odds. Each experiment focuses on one kind of population (humans or language models), and one kind of meaning (informational content or discourse orientation). Our results show that humans are indeed sensitive to informational content and discourse direction, as assumed in the theoretical literature. Language models exhibit a less transparent behavior. Their performances in dealing with the semantics of presque appear in line with predictions based on the way these models are trained, but this does not extend to à peine.
Knowledge and Thinking Skills in Li-Pro-GP Model of Instruction

Surveys from some research on Indonesian student’s literacy skills showed irregularity with Indonesia's literacy rate. Therefore, it can be said that most of Indonesians have already been literate, in terms of education. Nonetheless, their literacy skills in common still remains weak. Moreover, student’s low literacy skills are deemed as the result of low interest at reading. A number of problems in reading skill is closely associated with limited reading experiences and practices. The current research aims to describe student’s knowledge and thinking skills in a Li-Pro-GP model of instruction. The syntax of this learning model is project-based learning that is integrated with the School Literacy Movement (SLM) and Character Education Reinforcement (CER) programs. The research fell into a descriptive research model. Research subjects, seventh graders attending IPA instructions. Data of the research were analyzed descriptively, which indicated improvement in terms of knowledge and thinking skills amidst students. In addition, the highest level of language use was found at the test for Aspect C2, C4, C5, and C6, whilst the highest level of conceptual truth was indicated at Aspect C3. On the other hand, the lowest level of giving argumentation appeared at all aspects. In sum, the highest level of skills was indicated by the language use, while the lowest at the student’s confidence in giving argumentation.
Inclusion of videos in seminar design

In my seminar sessions, I aim to stimulate discussions, whether about methodological approaches, theory building or ethical considerations. However, the different university backgrounds in one seminar lead to different levels of knowledge in, and thus a strong self-imposed imbalance in, seminar discussions. To counter this problem, I am applying one of the lessons of the post-pandemic period in my face-to-face seminar sessions - the ability to exclude parts from seminar sessions by using technological tools that allow students to learn at their own pace. I have produced short videos on different topics of 'advanced academic practice' that students watch and align in preparation for the seminar sessions so that we can start the discussion at the same level in the seminar session. In the name of Open Science, all videos are on the university website and an OER repository for free availability to teachers and students.
A Large-Scale Dataset for Biomedical Keyphrase Generation

Keyphrase generation is the task consisting in generating a set of words or phrases that highlight the main topics of a document.There are few datasets for keyphrase generation in the biomedical domain and they do not meet the expectations in terms of size for training generative models.In this paper, we introduce kp-biomed, the first large-scale biomedical keyphrase generation dataset with more than 5M documents collected from PubMed abstracts.We train and release several generative models and conduct a series of experiments showing that using large scale datasets improves significantly the performances for present and absent keyphrase generation.
Event Detection in Football using Graph Convolutional Networks

The massive growth of data collection in sports has opened numerous avenues for professional teams and media houses to gain insights from this data. The data collected includes per frame player and ball trajectories, and event annotations such as passes, fouls, cards, goals, etc. Graph Convolutional Networks (GCNs) have recently been employed to process this highly unstructured tracking data which can be otherwise difficult to model because of lack of clarity on how to order players in a sequence and how to handle missing objects of interest. In this thesis, we focus on the goal of automatic event detection from football videos. We show how to model the players and the ball in each frame of the video sequence as a graph, and present the results for graph convolutional layers and pooling methods that can be used to model the temporal context present around each action.
Development of SIAKAD Applications in Balikpapan Schools using APXP: Advanced Personal Extreme Programming

The iteration process in Personal Extreme Programming (PXP) consists of Initialization, Design, Implementation, Testing, and Retrospective. There are still areas for improvement in this method. In the future, this method will be a problem because it can make the application unable to run after the retrospective process. One of the problems is the version update app on Android. We propose an Advanced PXP model (APXP) for an academic information system (SIAKAD) in Balikpapan Schools that contains PXP modifications at the beginning and end of the process. At the middle stage of APXP is system testing. Each process from 1-11 iterations produces Valid results. We add Deployment methods such as Blue-Green Deployment Strategy. The deployment process can change very quickly once the switch service changes in the APXP method. Furthermore, the deployment process has almost no issues with different versions of the service
Experience in monitoring the educational activities of students

Today, digital technologies allow creating and operated a virtual (online) platform that facilitates synchronous and asynchronous interaction with available resources between all parties to the learning process. In distance or blended learning, students independently organize, control, direct and regulate their activities. At the same time, monitoring, in particular by the teacher, plays a crucial role in creating internal feedback and, thus, in adopting appropriate rules. However, students may have unsatisfactory self-regulated learning outcomes due to poor monitoring. Therefore, external feedback between all actors involved in the various electronic learning management platforms is important. The article analyzes the possibilities of monitoring the educational activities of students in the study of disciplines in the system of higher education for technical and economic specialties. The main components of the study and the possibility of obtaining information about the activity and success of student learning in the learning management systems Moodle and Microsoft Teams are considered. A detailed description of obtaining information about the student's actions on the page of the discipline in the Moodle system using the blocks "Action Reports" and "Monitoring" are presented. Opportunities for monitoring all active student groups with which the teacher works, using the Insights tab and other Microsoft Teams applications are presented. The mechanisms of obtaining statistical information about the work of students during classroom and extracurricular work are described.
Exploration of Learning Implementation for Deaf Students During the Covid-19 Pandemic

The Covid-19 pandemic has resulted in transformations in various fields of human life, one of which is education. The Covid-19 pandemic has forced the learning process to be carried out from home. All students, including deaf students, must study from home, and parents are required to be able to guide their children during the learning process at home. This study aims to explore the implementation of learning for deaf students during the Covid-19 pandemic. This research uses case study research method. Subjects involved in this study included teachers, deaf students, and parents. Data was collected using in-depth interviews and documentation studies. The analysis process was carried out in a qualitative descriptive manner. The results showed that during the Covid-19 pandemic, teachers made special teaching materials and conducted weekly assessments manually to facilitate deaf students. Deaf students or parents often go to school to pick up new teaching materials and bring last week's assessment results. This situation makes teachers need to make teaching for the deaf more simple and interesting to improve independent learning for students. The implication of this research is that the government provides special educational media for deaf children.
New Quality Metric for Compressed Images

The field of image processing has several applications in our daily life.The image quality can be affected by a wide variety of deformations during image acquisition, transmission, compression, etc. Image compression is one of the applications where the quality of the image plays an important role since it can be used to evaluate the performance of various image compression techniques.Many image quality assessment metrics have been proposed.This paper proposes a new metric to assess the quality of compressed images.The principle idea of this metric is to estimate the amount of lost information during image compression process using three components: error magnitude, error location and error distribution.We denote this metric as MLD, which combines the objective assessment (error magnitude) and the subjective assessment (error location and error distribution).First, the metric is used to estimate the quality of compressed images using the JPEG algorithm as this is a standard lossy image compression technique.Then, the metric is used to estimate the quality of compressed images using other compression techniques.The results illustrate that the proposed quality metric is correlated with the subjective assessment better than other well-known objective quality metrics such as SSIM, MSE and PSNR.Moreover, using the proposed metric the JPEG2000 algorithm produces better quality results as compared to the JPEG algorithm especially for higher compression ratios.
Aplikasi Administrasi Penjualan Dengan Menggunakan Vb.Net 2022

- The system of selling goods at the cashier still uses a method that is not yet computerized. This is very unfortunate because it does not take advantage of the technological system that is currently growing. Information technology that uses a computerized system in recording sales can be very useful, and in accordance with actual sales data, so there is little possibility of price manipulation and stock availability. This can also be used so that employees are better at processing sales transactions, which are currently only recorded in the register book or a sales ledger, and the stock of goods is recorded manually in the stock book. In addition, there is no proper recording of customer data, so that if the store wants to hold a sales promotion, it is difficult to contact customers. The design of the sales administration application program at Nad House Bakery can help staff who serve as cashiers in recording customer data, data on goods sold to sales transactions. So that sales reports do not need to be made or calculated manually. So besides including time efficiency, it can also be efficient for storage. Sales reports can also produce more precise data because they are stored in the database during the sales process
Sistem Informasi Manajemen dan reservasi Online (SI-RO) Pada Unit Bisnis PT. Gama Multi Yogyakarta

Developments in the existing tourism sector D.I Yogyakarta is periodically growing rapidly. The number of tourists who come from various regions makes the people of Yogyakarta Special Region provide various attractions offered, ranging from culinary tours, natural attractions, cultural tours and others, as an attraction that is in demand by tourists traveling. During this time homestay and guesthouse managed by Gama Multi still apply manual method in the process of booking, service, and reporting that is with microsoft excel. So the use of computers in homestay and guest house operations is less than optimal because it is not supported by a computerized system. The need for a computerized system that can improve the online service system so that it can provide ease of management and reservation with data stored neatly and easily searchable. Information system built using a qualitative descriptive method for data collection and waterfall method software development. The application is built in the form of a receptionist website making it easier for the receptionist to manage orders to check-in guests, service transactions, and up to checkout guests. Admin website application to facilitate the Gama accommodation in managing lodging data and does not need to make a manual report because the report is programmed (automatically).
Implementasi Penerapan Aplikasi E-Raport Menggunakan Metode RAD Pada SDN Rawa Badak Utara

SDN Rawa Badak Utara 03 is one of the educational institutions under the guidance of the government and in 2019 SDN RBU 03 implemented the E-report application in accordance with the provisions called for by the government in rule number 23 of 2016 concerning educational assessment standards. However, in the implementation of the E-report application, there are several shortcomings that teachers complain about, such as the teacher being required to first record student grades in a blank format that is downloaded from the E-report and then enter the student's grades through the excel application and re-upload it so that this is make data collection time so quite time consuming. Based on these complaints, the authors would like to propose a solution to develop the development version of the E-report application to make it easier and more effective in managing student grade data. In the stage of developing the E-report version 2 application (the author's version) the author uses the RAD (Rappid Application Development) method because the method used in the development of additional software has a relatively short development cycle. RAD has 3 stages that are structured and interdependent at each stage, while the stages are as follows: (1) Planning requirements consisting of system requirements analysis, (2) RAD design workshop which is a stage where the design involves users, (3) Implementation which is the stage of the system that has been agreed upon, built and refined and then tested. With the E-report the author's version it makes teachers save more time by only entering grades once into the E-report application without having to download a blank format to input grades and make it easier for teachers to see the grades of students who do not reach the KKM or who do not. achieved.
For sustainable educational design for all

This contribution intends to propose some reflections on sustainable and accessible educational design, starting from the analysis of today’s educational contexts called upon to promote processes of pedagogical revisitation on the wave of both the profound discomforts and the unprecedented opportunities offered by the pandemic. In the name of the generative gaze that should accompany every process of change between past and future, between awareness achieved and the search for new territories to be explored, the school narrative of a pupil with special needs is proposed, aimed at enhancing the inclusive design interventions concerted and synergic between secondary school, family and out-of-school.
IMPLEMENTASI KNOWLEDGE MANAGEMENT SYSTEM PADA CERITA RAKYAT INDONESIA

Culture is the intellectual, spiritual, and aesthetic development of a group of people. Indonesia has a very rich cultural diversity, one of which is folklore. Folklore is a story of the past that describes the cultural characteristics of a nation. However, the current development, the dissemination, delivery, and storage of Indonesian folklore is fading and decreasing. In fact, every knowledge in folklore has benefits that have a positive impact, especially in the dissemination or sharing of Indonesian moral values and cultural norms. In the midst of the development of information technology today, the condition of the folklore makes the role of the application to help in contributing to improve the situation that occurs from Indonesian folklore. The problem that has occurred until now is the limited application of collaborative media in the process of delivering, disseminating, and storing existing knowledge, resulting in the process of sharing knowledge being hampered. To solve these problems, in this study a Knowledge Management System (KMS) was created. This KMS was developed with web-based Web 2.0 technology. This KMS was also developed with a feature that can provide traffic information that is useful for showing information from each user activity. With this KMS, the knowledge sharing process runs effectively and the knowledge shared by each user is more collaborative and provides the development of new knowledge.