Reviewerly/exHarmony huggingface dataset:
НЕФОРМАЛЬНА ІЛЮСТРАЦІЯ І ДИЗАЙН УКРАЇНСЬКИХ ДИТЯЧИХ ВИДАНЬ 2000–2010 РР.: ЗА ГРАФІЧНИМ НАПРАЦЮВАННЯМ ВИПУСКНИКІВ ЛЬВІВСЬКОЇ НАЦІОНАЛЬНОЇ АКАДЕМІЇ МИСТЕЦТВ

The article analyzes the experience of some illustrators, graduates of the Lviv National Academy of Arts, whose creative program has developed since the beginning of the XXI century. There are common features of professional criteria of artists working on publishing projects for children: general approaches to solving the system «author – text – vision», stylistics, metaphorical and plastic imagery, interpretation of elements of ethnic tradition and modern design technologies. The aim of the article is to analyze the conceptual approaches of a group of modern illustrators of children’s publications, which were formed in a common educational environment – in LNAM. The rich factual material examines the multiplicity of authorial approaches to the interpretation of classical literary forms or innovations in different versions of the aesthetics of modern book graphics. Graduates of the Department of Graphic Design, as well as other departments of LNAM, cooperate with various publishers, including «Kamenyar», «Apriori», «Old Lion Publishing House», «Svichado», «Svit», implementing original formal ideas. The relevance of the article is that for the first time the typology of the basic principles of solving spatial illustration complexes, which belong to the characteristic features of Lviv academic professional art education features of decorative interpretation of plastic form and appeal to folk tradition. In addition, examples of other ways of compositional organization of sheets with illustrations of children’s publications are considered. The most interesting representatives of such aesthetics with the so-called «associative chains» are Romana Romanyshyn and Andriy Lesiv, who work in the family creative workshop «Agrafka». The object of research is the works of graphics of children’s publications of Ukrainian publishers, which specialize, among others, in the production of books for children. The subject of the research is figurative and expressive means of illustrators of Ukrainian children’s publications of 2000–2010.
PERANCANGAN SISTEM INFORMASI KEUANGAN BERBASIS WEB PADA PT. RAJAWALI PENTA GRAFIKA JAKARTA

The financial management process at PT. Rajawali Penta Grafika Jakarta is said to be computerized, by relying on paper for archiving financial data, so that errors often occur in the process of recording transactions and calculations so that employee performance is less efficient, and obtaining this non-financial information takes a long time. This is an obstacle so that when the finance department is outside the company, it cannot make transactions and allows managers to see the financial situation quickly. Seeing the problems that occur, it is necessary to build a web-based financial information system that can facilitate the performance of the financial department and managers in the financial data processing process and can provide more systematic financial information. The application development method is the waterfall method, while the data research method used is observation, interviews, and literature studies. The design method used is Flowmap. The programming language used is CodeIgniter Framework, PHP and MySQL database. This system includes two levels of access rights for the Finance Section and Manager and some content, namely dashboard, transaction data, and financial reports. With the construction of this financial information system, it can facilitate the performance of financial staff in activities and analyze financial reports at PT. Rajawali Penta Grafika Jakarta better.
Παρουσίαση του Προγράμματος Μεταπτυχιακών Σπουδών «Περιβαλλοντική Εκπαίδευση» του Τ.Ε.Π.Α.Ε.Σ. Πανεπιστημίου Αιγαίου

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Aplikasi Media Belajar Menulis Huruf dan Angka Bilingual Berbasis Web

Learning media is now very developed where everyone can learn anywhere by using a smartphone to get the material or learning they want to know. Everyone needs learning usually starting from the basic learning taught since childhood. Where basic learning starts from the introduction and writing of letters and numbers. It is necessary to know how to write letters and numbers so that the writing can be done more effectively. A child who is just learning to write is likely to have difficulty in recognizing letters and numbers. So that the author provides solutions, among others, by building a web-based bilingual letters and numbers learning media application to overcome these problems. This application is built with the waterfall method and uses PHP and MySQL programming languages. This web-based application bilingual learning media of writing letters and numbers can help parents in teaching their children in terms of how to write letters and numbers that are good, correct, easy and fun. This application has interactive videos so that it is more interesting and educative. In addition, this application uses two languages, Indonesian and English. Where when the numbers and letters are clicked, the sound will be heard in Indonesian and English. The data that has been successfully collected is in the form of letters and numbers taken from books, journals, articles, websites.
Analyzing the Relationship between the Personality Traits and Drug Consumption (Month-based user Definition) using Rough Sets Theory

There is no doubt that the use of drugs has significant consequences for society, it introduces risk into the human life and causing earlier mortality and morbidity.Being a conscientious member of society, we must go ahead to prevent these young minds from life-threatening addiction.Owing to the computational complexity of wrapper approaches, the poor performance of filtering techniques, and the classifier dependency of embedded approaches, artificial intelligence and machine learning systems can provide useful tools for raising the prediction rate of drug users.Recently, the psychologists approved the recent personality traits Five Factor Model (FFM) for understanding human individual differences.The aim of this work is to propose a rough sets theory based method to investigate the relationship between drug user/non-user (monthbased user definition) and the personality traits.The data of five factor personality profiles, impulsivity, sensation-seeking and biographical information of users of 21 different types of legal and illegal drugs are used to fetch all reducts and finally a set of classification rules are created to predict the drug user/nonuser(month-based user definition).The outcomes demonstrate the novelty of the current work which can be summarized as The set of generalized classification rules which pronounced with logic functions build a knowledge base with excellent accuracy to analyze drug misuse successfully and may be worthy in many applications.
MUSIC-PERFORMANCE INTERPRETATION IN THE STRUCTURE OF PROFESSIONAL COMPETENCE OF THE FUTURE TEACHER OF MUSIC ART

The article reveals the essence and significance of musical-performing interpretation as the main and important component in the structure of professional competence of the future teacher of musical art. The analysis of scientific works allowed us to conclude that the artistic-interpretative process is a complex, multifunctional formation, requires for its implementation a set of artistic-interpretive skills, which as a system-forming factor in the structure of musical-performing competence, are further represented in practical artistic and creative activity signs of the formation of professional competence of the future teacher of music art. Introspective search related to the clarification of internal structural components of the artistic-interpretive process, its content and features, allowed to determine the phenomenon of musical-performing competence of future music teacher as an integrated professionally significant personal quality that involves the formation of artistic and interpretive skills musical and performing arts and their successful implementation in professional activities. Qualitative characteristics of artistic and interpretive skills (emotional and figurative thinking, empathy, identification, individual uniqueness, creative self-expression) are formed through the assimilation of various interrelated types and forms of musical activity: performing (instrumental, vocal, conducting and choral); self-creative (music, improvisation, composition, arranging); reflexive and evaluative (critical judgment, analysis, introspection, reflection). The formation of artistic and interpretive skills is aimed at achieving the following pedagogical goals: to involve students in the process of joint creativity, to influence the development of the spiritual world by means of musical performance, to develop associative thinking, the ability to comprehend artistic and intonational meaning of music, -unique attitude to a musical work, to influence the development of the ability to self-expression and self-actualization in their own work.
PKM IMPLEMENTASI SISTEM INFORMASI WEB MOBILE PADA PEMINJAMAN KENDARAAN OPERASIONAL

Borrowing operational vehicles is currently still done manually, so employees who want to borrow and use operational vehicles for work purposes still have to come to the facilities and infrastructure section to see the availability of vehicles, then fill out the usage form manually, in addition to making loan reports also still use recording into the book. Based on these conditions, this study aims to design an information system for operational vehicle loans. The stages of system development in making this information system use the Prototyping model method which consists of the planning stage, the analysis stage, the design stage, and the implementation stage. Using the PHP programming language in its manufacture and MySQL Server as the database. The result of the research is a mobile web-based operational car loan information system that helps employees and the infrastructure department in the process of borrowing operational vehicles. This information system can also generate operational vehicle loan reports.
The Validity of The Encyclopedia Mandailing Ethnomedicine in The Area of Mount Sorik Marapi as a Student Learning Resource

This study aims to determine the validity of the encyclopedia Mandailing ethnomedicine in the area Mount Sorik Marapi as a student learning resource in ethnobotany.Subjects according to material experts, learning experts, design experts, responses from lecturers, and also responses from students.This type of research is development research using the ADDIE model.This research only reached the development stage.The results showed that based on the assessment of material experts of 85.5%, learning experts of 91.75%, and design experts of 96.67%, the average assessment of biology lecturers was 91.33%, and the average assessment of students by 89.33%.It can be concluded that the encyclopedia of ethnomedicine is appropriate to be used as a learning resource that can be used by students to support learning in ethnobotany courses.
Identify User Behavior based on Tweet Type on Twitter Platform using Agglomerative Hierarchical Clustering

Information dissemination can occur through any media, including social media. One of the social media that has become a forum for disseminating information is Twitter. Through user-uploaded tweets, not a few comments are positive (praise/support) or negative (blasphemy), depending on the tweet. This study chooses politics as a discussion. Data crawling was carried out to obtain a dataset and raise the topic of Joko Widodo as a President of Indonesia, whose work is considered poor by the public, so they want him to resign immediately. This makes it interesting because we can identify user behavior from tweets about the topic. The choice of this topic was based on a lot of users who discussed it, so it was trending on Twitter. Preprocessing stage aims to eliminate missing values. After that, it then goes through the feature extraction process. The agglomerative Hierarchical Clustering Algorithm of the clustering method is applied in this research. This algorithm can directly set how many clusters to facilitate the clustering process. The result obtained 3 clusters with different user behavior. Negative user behavior is found in cluster 1, while positive user behavior is found in cluster 2.
User Experience Analytics pada Sistem Informasi Politeknik Negeri Ujung Pandang

The Ujung Pandang State Polytechnic (PNUP) manages several departments, consisting of the Department of Electrical Engineering, the Department of Machinery, the Department of Civil, the Department of Chemistry, the Department of Accounting, and the Department of Commerce Administration. In managing how many significant programs, PNUP requires a quality information system to support academic activities by evaluating the system's quality that has been implemented. The PNUP Information System with the URL address https://.www.poliupg.ac.id/ has never been evaluated, where there are several complaints from students and admins regarding obstacles to using the information system. Complaints about the information system's use prompted researchers to research the quality of the PNUP information system. Therefore, the User Experience was analysed from the usability aspect, which was tested with several tools, namely Woorank, SEOquake, PageSpeed and using the SUS method. Testing with the usability aspect approach was carried out on the information system at PNUP. The test results using several tools, namely Woorank, got a score of 78. It was considered suitable for facilitating searches on search engines. Page Speed scored 67 for desktop use and 28 for mobile use. It was considered very bad in loading website pages which were considered to disturb user satisfaction and using the SUS method, with 180 respondents getting a score of 58.65, which is considered usable and has the potential to reduce visitors to the PNUP information system. It can be judged that the PNUP information system has not met the usability aspect.
The use of distance learning technologies in the process of teaching the discipline "History of Physical Culture" to students majoring in 017 Physical Culture and Sports: the challenges of time

The article describes the use of distance learning technologies in the teaching of the discipline «History of Physical Culture» to students majoring in 017 Physical Culture and Sports: the challenges of time. The use of information and communication technologies in modern higher education has a number of advantages, the main of which are increasing the level of access to education and giving students the opportunity to access the hosted educational and methodological complex of the discipline.&#x0D; The coronavirus pandemic has forced higher education institutions to adapt to a rapidly changing situation that was unimaginable a few months ago. The task of distance learning is to provide citizens with the opportunity to exercise the constitutional right to education and professional qualifications, training regardless of gender, race, nationality, social and property status, gender and nature of occupation, worldview, party affiliation, religion, religion, state of health, place of residence according to their abilities.&#x0D; With the help of the educational information portal, the teacher independently develops electronic courses and conducts training, sends messages to students, distributes, collects and checks tasks, maintains electronic journals, which significantly increases the efficiency of studying the discipline. The creation of an electronic course «History of Physical Culture» allows you to meet the challenges of time, increase and improve the effectiveness of learning and promote the development of creative abilities of students.
Facilitating Software Reuse Through Design Characteristics in Object-Oriented Paradigm

Software are used to increases quality as well as productivity that could be associated with lower costs. Implementing software with capability for reuse is difficult without sufficient support. This paper includes tutorial represents four important design characteristics in object-oriented paradigm for facilitating the production of more reusable software. It reviews the concepts of modularity, cohesion, coupling and information hiding and provides a discussion about their effect on software reuse. Object-oriented approach is having wide attention both in research environments and in industry. This tutorial is prepared for newbie developers of reusable software assets and for everyone else interested in the subject.
ROLE OF ARTIFICIAL INTELLIGENCE IN THE EDUCATIONAL PROCESS OF A PEDAGOGICAL UNIVERSITY

The article considers the problem of prospects and features of the use of artificial intelligence in the educational process in a pedagogical university. As a result of the SWOT-analysis, the authors conclude that there are strengths of artificial intelligence in this context: improving administration of the educational process, individualization of the learning process, availability of information about students’ academic achievements, objective assessment, reduction of students’ anxiety, global access to education. Weaknesses are: imperfection and limitations of artificial intelligence, insufficient scientific and methodological support, problems of organization and implementation of education, difficulties in implementing these technologies, high cost, negative impact on the labour market, insufficient level of information security.
Perancangan Sistem Layanan Dokumen Kependudukan Berbasis Web Studi Kasus Desa Neglasari Bogor

Excellent and efficient service and right on target is a priority that is expected by every agency, both government and private institutions. Neglasari village is one of the government agencies directly related to population administrative services. These services include, among others, birth registration, death certificates, and population transfers. The service at the Neglasari village office still uses paper as a recording tool. With this condition, errors (human error) often occur archive accumulation and loss or damage to resident archives. To anticipate these problems, a digital-based data processing system is needed. The system is built with a prototype and web-based model so that administrative services for residents are direct users who can interact with the system in real-time so that the chance of error is minimal. Another benefit of this system is that it is hoped that there will be no queues and long waiting times in managing administrative documents, besides that the efficiency and effectiveness of village staff performance will be better..
Pengaruh Model Game Based Learning Berbantuan Media Kubus Magic Terhadap Kemampuan Berhitung Siswa Kelas I

This study aims to determine the effect of game-based learning model assisted by magic cube media on the numeracy ability of grade I students of MI NA Trasan Bandongan, Magelang District. This research method is pre-experimental with a one group pre-test post-test design model. The research subject were selected using a total sampling technique using the entire class 1 population. The sample used is 20 students. Method of data collection was carried out using a multiple choice test totaling 25 questions. The multiple-choice instrument validation test uses the product moment formula, while reliability test using Cronbach’s alpha formula by SPSS for Windows version 25. Data analysis using non-parametric statistic technique that is Wilcoxon sign rank test by SPSS for Windows version 25. The results of this research shows game-based learning model assisted by magic cube media has a positive effect on the numeracy ability of grade 1 students. This is evidenced from the results of the Wilcoxon sign rank test analysis with the probability of Asymp. Sig. (2-tailed) 0,000&lt;0,05. Based on the results of the analysis and discussion, there is a difference in the average score on the posttest results as musch as 91 and the pretest results with an average score of 73. The results of this research can be conclude that the use of game-based learning model assisted by magic cube media has a positive effect on the numeracy ability of grade 1 students.
The Effect of the Use of Smartphones on Intensive Reading Students’ Achievement

The purpose of this study was to describe the effect of using Smartphones on the student's achievement of Intensive Reading learning at St Augustine Hippo Catholic University. The development of information technology has been so fast, that it has affected every aspect of human life. In addition, the development of information and communication technology has a positive impact on humans but it can also have a negative effect, especially on mobile communication devices (smartphones). The method used in this research is a quantitative research survey design. The research findings indicate several essential points, namely: (1) Improvement of students' learning achievement in Intensive Reading, (2) Students are more active in conducting learning activities in class, and (3) The quality of teaching and learning process increases significantly. It can be concluded that the use of a Smartphone could increase students’ achievement.
The Effectiveness of Task Based Intruction (TBI) toward Students’ Interest in Learning English Vocabulary at SMPN 1 Sambelia

This research was aimed at find out whether or not using Task Based Intructionhas positive effect toward students’ interest in learning English vocabulary. Thisresearch was an experimental research.The population the second year students of SMPN 1 Sambelia in academic year 2021/2022 was 209 students. The sample of the research was 54 students. The sample was taken by cluster random sampling technique. The instrument that was used test (20 items) and questionnaire. The score were analyzed by used descriptive and inferential analysis. Descriptive analysis was used to describe mean, mode, median, and standard deviation of group according to AnasSudijono:2007, and inferential analysis was used to describe the value of t-test for comparison between t-table. It was showed that the value of-test = 2.575 was higher than the value of t-table = 1.675. So, using Task Based Intruction approach has positive effect toward students’ interest in learning English vocabulary at SMPN 1 Sambelia.
Cooperative Group-Based Speech Writing Training Investigation on Student Class VI SD Pulibuah Districts Raya Kahean

Speech is a activity speak in front general or give a speech for express his opinion, or give an idea about something. Speech usually brought by a which give orations and statement about something things/events that are important and worthy of discussion. Speech is one of the theories of lesson language indonesian . See condition child in time now, more consequence progress technology like smartphone, it is very rare that there is direct communication between one another In real life, everyone is busy with communicating in cyberspace. When again time for them to practice speaking face to face with the other person? Reflecting on In this case, we are motivated to do service to students in order to go through In this they practice speaking formally/officially as well as train critical thinking. Because from an early age, students trained so that they are able to communicate, convince listeners against argument delivered. Result student more brave communicate with good in life daily more on situation official because communicate is wrong one capital for reach success in time front.