Reviewerly/exHarmony huggingface dataset:
$$\text {H}^2\text {TNE}$$: Temporal Heterogeneous Information Network Embedding in Hyperbolic Spaces

Temporal heterogeneous information network (temporal HIN) embedding, aiming to represent various types of nodes of different timestamps into low-dimensional spaces while preserving structural and semantic information, is of vital importance in diverse real-life tasks. Researchers have made great efforts on temporal HIN embedding in Euclidean spaces and got some considerable achievements. However, there is always a fundamental conflict that many real-world networks show hierarchical property and power-law distribution, and are not isometric of Euclidean spaces. Recently, representation learning in hyperbolic spaces has been proved to be valid for data with hierarchical and power-law structure. Inspired by this character, we propose a hyperbolic heterogeneous temporal network embedding ( $$\text {H}^2\text {TNE}$$ ) model for temporal HINs. Specifically, we leverage a temporally and heterogeneously double-constrained random walk strategy to capture the structural and semantic information, and then calculate the embedding by exploiting hyperbolic distance in proximity measurement. Experimental results show that our method has superior performance on temporal link prediction and node classification compared with SOTA models.
Structural Analysis of the Xinhua Information Agency in the 21st Century

A media company or mass media is a communication channel dedicated to informing its audience about current facts and events.People need to be informed about political, social, economic, local, international, and other events.This information can be used to make business and governmental decisions, to influence the way we see the eyes of the environment we live in, and to allow us to remain cognizant of what is happening in the world.The investigation of the structural and commercial strategies applied by Xinhua during the last 20 years allowed us to reach the main objective of this study, which could reveal a company with a long history of more than 90 years, able to evolve and adapt to its environment, to changes in the media and to new technologies, so as to be able to compete internationally with other institutions in the world.This research has enabled us to find some data of great value to academics in terms of technological breakthroughs generated by media, information agencies and Internet communication technologies.
Design and implementation of sferic removal method using multi-language programming

With the development of geophysical electromagnetic data processing and interpretation technology, it is very important to study new techniques and methods for developing electromagnetic software. Based on this background, this paper proposes a good method of sferic removal based on resource management and multi-language programming. This method introduces the mechanism to integrate Fortran and C# together in detailed including data conversion between two languages. Fortran algorithms are compiled as DLL libraries as back-end computing resource, WinForms developed by C# as front-end graphic user interface, users can use GUI to interact with back-end functions to complete sferic removal task. The experimental results show this method can deal with big sferic data and verify this way can work effectively and efficiently.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ANDROID PADA TOPIK PERSAMAAN KUADRAT BAGI PESERTA DIDIK KELAS XI SMK

This study aims to develop android-based interactive multimedia in mathematics subjects at SMKN 2 Padang which can be used to facilitate educators and students in the learning process. The media, which was developed with the help of smart apps creator software, is to determine the validity and practicality of products that combine several formats such as text, images, animation, video, and audio. This research is a development research (Research and Development) with the Plomp development model with stages, namely: initial investigation stage, development stage, and assessment stage, but in this study only two stages were carried out. The instruments in this research are validity and practicality questionnaires. The developed media was tested on three students in the One-to-one Evaluation and six students in the Small Group Evaluation with different cognitive abilities. Based on the results of the analysis of the validity data, it shows the level of validity with the percentage (1) Material expert assessment reaches 83.33% with a very valid category, (2) Media expert assessment reaches 83.157% with a very valid category, (3) Linguistics expert assessment, namely SMKN 2 Educators Padang reached 97.89% with a very valid category, and (4) Expert assessment reached 84.21% with a very valid category. Interactive multimedia also meets the practical criteria from the questionnaire responses of three students who have carried out One-to-One Evaluation with a percentage of 84.44%. While the results of the student response questionnaire on the Small Group Evaluation with a percentage of 92.22% the criteria are very practical. Keywords – Research development, android, interactive multimedia, Smart Apps Creator
Chain Message Game: Is It The Best Solution to Increase Student's Understanding in English Language Teaching?

This study aims to find out the truth of the application of the Chain Message Game to improve students' understanding in learning English. In line with the research objectives, this study uses the CAR (Classroom Action Research) method with a qualitative approach. The research subjects were 32 students from class VIII G who were given the action. The method of data collection is by using a list of observations and oral tests. Data analysis techniques include descriptive and percentage analysis. Descriptive analysis was used to analyze the data items written in the lesson plans, while the percentage was used to analyze students' answers to the oral and written tests. In this study, it was found that the use of the Chain Message Game was able to improve students' understanding in learning, besides that the use of the Chain Message Game was also able to increase student activity, enthusiasm, writing, speaking and listening skills of students in learning English.
Study on the Application of Biophilic Architecture in the Design of Creative Industry Center Buildings

The era of globalization has made it easier for the Indonesian people to access various information that has changed the way people view the education system, especially in the creative industry sector. Creative industries are industrial products that go through the process of developing creative ideas to produce innovative products. But the problem that often occurs is that there are no creative ideas due to the unsupportive atmosphere of the space. Biophilic architecture creates areas that can help everyone focus, improve physical and mental health, improve mood, help reduce stress, provide a positive physiological response, arouse curiosity, refresh memory and problem-solving skills, and need exploration. The method used in this study is a descriptive analysis method with a qualitative approach, with the initial step of collecting data in physical, non-physical data, and application development regulations through observation of the design site and literature review. This study aims to find out how the application of biophilic designs in creative industrial buildings creates a creative environment and optimizes human needs for green open spaces based on theoretical studies. This research will produce design concepts that can be input for the Medan city government
Pendampingan Pembuatan Media Pembelajaran Interaktif Ispring Presenter Berbasis HTML 5

The use of technology-based learning media is a common thing to be developed during the pandemic. This learning media must be able to accommodate the needs of students from the cognitive side and the side of student motivation in learning. The implementation of interesting learning is the key for teachers and students so they don't get bored in the routine of learning from home. Therefore, training on making interactive media for teachers at SD MI Banjarsari Metro Utara is very necessary. This activity uses the ABCD approach. The results of this activity are interactive learning media using ispring presenters that are ready to use and can be accessed from any mobile device using HTLM 5 technology.
An efficient secret sharing scheme based on Newton’s divided difference interpolation &amp; magic cube properties

In the present paper, a secret sharing method depend on mathematical properties of magic cube was proposed. This method allows to share a secret among a group of participants, so that specific group is able to reconstruct the secret parts by the use of Newton's Divided Difference Interpolation mathematical formula. The main aim is to build magic cube with any order (odd, doubly even, or singly even) of six magic square faces. Each face of magic square has a number of features that represented by start value, dimensions, and the difference between the consecutive values. The dimension of the magic cube will be embedded in the polynomial as a secret value. The points of the polynomial will be sent to a set of trusted participants by the dealer to resolve find the secret. The factorial will be calculated to the dimension in order to calculate the start number value. Moreover, the dimension will be calculated as a power value to propagate the difference between consecutive numbers of magic cube. Thus; the participants will be able to rebuild the original magic cube easily. These mathematical properties and the generated complexities that interested by the secret sharing and magic cubes will add more protection stages to the secret information.
Functioning of education in remote teaching mode – practice and exchange of experiences

This study aims to determine the practical aspects and functioning of higher education over distance in Ukraine. The subject of the work is the systematic approach to the analysis of the organization of higher education as a subject of research, the identification of problems and challenges by presenting higher education as an economic, market, management, and operational subsystem. During the investigation it was established that the dominance of asynchronous educational technologies, identified and characterized the thin sides within each of the subsystems of higher education, among which the most vulnerable are: technological support of optical networks and wide-format access for Internet users, especially in rural areas; weak infrastructure in universities for video conferencing and other forms of remote work; low digital competencies of teachers (up to 60% of surveyed teachers), low quality of university management and adaptation to change; slow use of innovative offline learning technologies. The introduction of the systematic approach to improving the quality of education through the strategic definition of goals, mission, and priorities of university development is substantiated; introduction of pedagogical design; creating a comfortable environment for students to study and research; providing EdTech tools for training and assessment; regular monitoring of the content and making sure that the design of educational courses were grounded. Among the applied steps, it is recommended to intensify the implementation of a dual education system adopted by the author of innovative teaching methods, particularly “flipped learning” technology.
Cross-lingual Transfer from Large Multilingual Translation Models to Unseen Under-resourced Languages

Low-resource machine translation has been a challenging problem to solve, with the lack of data being a big obstacle in producing good quality neural machine translation (NMT) systems.However, recent work on developing large multilingual translation models gives a platform for attempts to create NMT systems for extremely low-resource languages that can achieve reasonable and usable quality.We leverage the information in large multilingual translation models by performing cross-lingual transfer learning to extremely low-resource Finno-Ugric languages.Our experiments include seven languages with limited resources that are unseen by the original pre-trained translation model and five high-resource languages that have the potential to help during training, previously seen by the model during training.We report state-of-the-art results on multiple test sets and translation directions as well as analyze the low-resource languages in smaller language groups in order to track the source of our higher translation quality.
Analisis Sentimen Ulasan Hotel Bahasa Indonesia Menggunakan Support Vector Machine dan TF-IDF

Reviews of a service, especially hotel services, have an important role to play in consumer decisions. Tripadvisor is a guide and reference platform for travelers in finding information about the hotel services in various countries. There are many reviews about hotels on the platform so that readers are difficult to make decisions so it is necessary to conduct a sentiment analysis that aims to dig up information from existing reviews. The initial stage is by labeling (positive, neutral, negative) to the review. Then the preprocessing stage so that the review can be easily processed, then from that stage continued weighting using Term Frequency - Inverse Document Frequency (TF-IDF) using the best parameters, after weighting the data, then the next is the distribution of data into training data, validation and test. The data are entered into the machine learning process using Support Vector Machine (SVM) and obtained the accuracy of the model by 85%. For testing scenarios if not using slang handling get F1-Score by 80% and if not using stopword get F1-Score by 82%. On the evaluation of the performance of the model using K-Fold obtained the best results on the Fold-7 with a precision value of 87%, recall 86%, F1-score 86%, and accuracy of 87%.
Digital educational technologies and resources in teaching geometry using the example of dynamic environment GeoGebra

The organization of the educational process, characterized by high performance, requires providing students with an opportunity to acquire deep subject knowledge, including mathematics. Digital technologies and resources are a tool aimed at optimizing the learning process. This paper discusses basic concepts and definitions from the field of digitalization and mathematical education. The author lists the features of the organization of the educational process using the GeoGebra dynamic environment, theoretical and practical aspects of the use of the environment in solving planimetric problems both in the classroom and in the homework of students. The characteristic of the methodological and technical stages of the development of the worksheet is given. The content of the work contains an example of a task in the format of a worksheet. The program of the electronic educational module Animation Mathematics developed by the author is analyzed, aimed at achieving the main educational results by students of the 8th grade in the section Similarity of triangles. The approbation of the results of the study was carried out on the basis of school in Orenburg and showed that the use of GeoGebra in teaching geometry expands the prospects for pedagogical activity, optimizes the work of teachers and leads to an increase in the effectiveness of training.
PENINGKATAN KETERAMPILAN MENULIS MENGGUNAKAN MODEL SCAFFOLDED WRITING PADA SISWA KELAS V SDN 118/II CANDI

The problem of this research is that students have difficulty writing, students have difficulty in composing words in their own language and students are less developed in writing because of limited ideas, opinions and students' writing knowledge. When students are asked to write stories, students actually tell their ideas to their friends. This type of research is classroom action research (CAR). The data analysis technique of this research is qualitative data obtained from the results of teacher observation sheets and student observations, while quantitative data is learning outcomes obtained from learning outcomes tests. Based on the results of this study, it can be seen from the increase in the learning process with the percentage of teaching educators, namely cycle I meeting 1 66.66%, cycle I meeting 2 76.19% and cycle II meeting 1 85.7%, cycle II meeting 2 92, 30% and an increase in the learning process of students in cycle I meeting 1 53.84%, cycle I meeting 2 62.17% and cycle II meeting 1 73.07%, cycle II meeting 2 95.2% and the percentage of completeness of the number of students who achieved The KKM in the initial conditions was 36.3% or 8 students out of 22 students who achieved the KKM, in the first cycle the students who achieved the KKM were (54.5%) or (12) students from 22, and in the second cycle the students who achieved the KKM were ( 81.81%) or 18 of the 22 students. It can be concluded that the application of the Scaffolded writing model can improve the writing skill process of fifth grade students at SD Negeri 118/II Candi.
Web-Based Design of a Crime Information System Dashboard at the Musi Rawas Police Station

The research entitled designing a dashboard of criminal information system at Musi Rawas Police. Research conducted at the Musi Rawas District Police can conclude that the resulting system can make it easier for admins to process criminal data and can make it easier for leaders to find out the level of crime that occurred.
IMPROVED INTELLIGENT BASE TECHNIQUE FOR PATH AND SOLUTION IN ROBOTIC USING PREWILL EDGE DETECTION PARADIGM

The major contribution in this research paper is concerned with the development of a humanoid robot using edge detection technique which selects features of the principal parts of the object and eliminates parts that are not necessary. The developed prototype of the motorized robot shows that robots in real life exhibit some level of intelligence. In the design process, the model of a humanoid robot was developed first using the simulink library tools in Matlab/Simulink environment. This research paper has improved autonomous path finding robots by incorporating very powerful and well-structured program/codes that gives the robot the ability to predict and make smart decision lending to efficient execution of desired assignment (picking of dirt in the surrounding).Result shows that the developed robot has simplified the way No robot interacts with object thereby saving cost and energy. A motorized autonomous path finding robot was designed and constructed to demonstrate the working principle of robot. The motorized robot and the humanoid robot have the capability to detect obstacle along its part at 30cm away from the obstacle. When the robot is switched on, it initializes after which forward movement until it gets 30cm closer to an obstacle it then stops, reverse backwards and then change direction. When it moves 30cm close to another obstacle, it stops reverse backwards, then turns left or right to another direction, and will continue to behave that way until the power button is switched off.
The Reality Of The Practice Of Electronic Administration In Primary Schools In Marka Province

This study aims to identify the reality of applying E-management among the directors of Jordanian basic schools in Marka Province, in Amman, from the school teachers’ viewpoints. Also, it identifies the different responses of the sample members, which include the following variables (gender, scientific qualification, number of teaching- year experience, and number of ICT courses). To achieve the objectives of the study, the descriptive survey method was used, and a questionnaire was developed as a data collection instrument. This questionnaire comprised of (20) items, being distributed to four Dimensions, electronic planning, electronic implementation, electronic communication, and electronic control. After checking the validity and reliability of the instrument, it was applied to a random stratified sample of 300 male and female teachers. The study results indicated that the degree of applying E-Management was "average.” Besides, there were statistically significant differences (α = 0.05) due to the impact of the number of courses in all Dimensions and in the general description. These differences were for the benefit of teachers who had received more than two courses. There was a statistically significant difference in E-implementation for the interest of teachers from the Bachelor Degree holders and less. However, the results showed statistically significant differences in the reality of applying E-Management as a whole and in (communication, implementation, and censorships) domains. The differences followed the variable number of teaching- year experience to be for the benefit of teachers who experienced teaching for 10 years and more. In light of these results, the researcher suggests a set of recommendations including deploying the cultural E-management، develop annual plans for training programs.
The Role of Digital Books in Learning from Home During the Covid Pandemic of Low Grade Students in Elementary Schools

Digital books in the learning process from home become an important solution in the process of distributing knowledge to students.This happens because learning activities from home require a good collaboration between teachers, students, parents, and teaching materials used in transferring knowledge to students.Through learning activities using this digital book, understanding the concept of student learning materials can develop from the level of understanding to the level of achievement.The purpose of this study was to find out the role of the use of digital books on the learning achievement of low-grade students in elementary schools during the learning process from home.The results detect mapping the role of digital books for students in the learning process and the impact of using digital books on student achievement.
Web based Village Head Election Information System Using the RFID Method

Indonesia is a democratic country that holds general elections every five years. The general election is carried out starting from the village level, namely the Village Head Election (Pilkades). Pilkades are still mostly done manually when selecting candidates. The purpose of this study is to utilize more modern and more efficient technology, by using pure web-based application technology to reduce fraud and minimize unauthorized votes that often occurred in previous years. The results of the research on the proven RFID method that has been developed are functionally all features run smoothly with the black-box testing method and are compatible in various versions of Laptops and Android. Compared to manual input techniques because of the speed and accuracy in the selection and calculation of the number of voter data.