Reviewerly/exHarmony huggingface dataset:
AI3SD Video: Linked Data – Examples and Heuristics

With their inherent flexibility and robustness to change, the decentralised interconnected knowledge graphs that lie at the heart of semantic web technologies are ideally suited for the challenges of converting the messy, often incomplete, and internally heterogeneous datasets of the Humanities into machine processable data. Although a matter of some debate, the reuse and adoption of known ontologies, schema, and taxonomies across disparate projects across the Arts, Humanities, and Social Sciences landscape has been steadily increasing over the last decade in particular. This talk will describe the practical approaches and heuristics of such Linked Data projects, commenting on the effect of political, institutional, and socio-cultural factors in their planning, implementation, and evaluation.
Implementation of Artificial Neural Networks to Predict The Number of Shares in Companies using The Learning Vector Quantization Method

Stock prediction is a very influential thing for a company, because stocks are relatively stable and even tend to increase and can affect the views of investors from various companies to invest their funds into a company. Therefore it is also important for a company to be able to predict profits and losses suffered by the company accurately. In predicting shares in PT. Sukses Anugrah Sejahtera in general still uses a system that is still manual, thus making data processing to predict stocks still inaccurate. To overcome the above problems by building and implementing an Artificial Neural Network system application using the Learning Vector Quantization method to help predict the number of shares of the company PT. Sukses Anugrah Sejahtera which starts from the prediction table, determines the initial weight, completes the first literacy to the fifth literacy classification / prediction so that it can determine the rise or fall of shares in PT.SAS companies.
PERAN TEKNOLOGI PENDIDIKAN DALAM PENGGUNAAN E-LEARNING SEBAGAI PLATFORM PEMBELAJARAN DIMASA PANDEMI C0VID-19

The COVID-19 pandemic has caused quite a stir in various sectors, including the economic, health, socio-cultural and evan education sectors. Various government policies issued, one of which is online learning, is an effort to prevent the spread of COVID-19, especially in the school environment, considering that schools are a dense element consisting of millions of people spread across Indonesia. Technology as a forum for implementing bold learning plays an important role, therefore researchers examine the role of e-learning in learning during the COVID-19 pandemic. With the research method, the research paper tries to examine whether this provides efficiency.
Особливості організації навчального процесу у вищій школі, спрямованого на розвиток лідерських якостей

The article examines the pedagogical features of the educational process for the development of leadership qualities. The given forms are methods and means, observance of which promotes the development of leadership qualities and prepares for leadership. Realizing the effective and practical potential, which is a set of knowledge, skills, qualities and abilities that are necessary for successful practical activities, the student feels the need to acquire certain leadership qualities due to their lack at different stages of activity. In practice, in the learning process, the activation of effective and practical potential is through methods that increase activity and interest among students, activate their creative thinking, the ability to think critically. Such methods include: business game, which simulates professional activities in the game. The use of business games in the learning process not only promotes the development of professional competencies of students, helps to analyze and interpret information, work in a group, but also helps to instill certain social skills and nurture proper self-esteem, which is the basis of leadership. Leadership qualities will develop more intensively in the organization of the educational process, which is based on the realization of effective and practical potential through group forms of interaction. Many factors contribute to the development of leadership qualities: motivational readiness, experience, education, various additional conditions in the life of the individual. Within the educational process, the teacher can choose methods, forms and means of learning that will require the development of leadership skills, provide new positive experiences and motivate personal change. A promising area of study of this topic is the empirical verification of trends identified in the theoretical plane.
A Note on Morphophonological Changes of Fulfulde Verb Suffixes

This paper attempts to analyse the changes of Fulfulde verb suffixes, with particular attention to Adamawa Dialect. The aim of the paper is to analyse verb suffixes to identify the nature of the changes and the conditions that trigger them. The study employed unstructured observation to collect the data and oral interview was used to validate them. Generative Phonology (GP) was adopted as the theoretical framework for data analysis in the study. The study reveals that both phonology and morphology interact in the process of changes that occur within the verb suffixes in Fulfulde. It shows that each voice has a single underlying suffix, which interacts with various tense suffixes to derive a complete verbal complex. Considering the various environments that have different suffixes with common characteristics across the three voices, the changes are found to be triggered by certain rule-based conditions.
Semantic Representation of Balinese Traditional Dance

Bali is an island in Indonesia that is rich in culture, for example, is a traditional dance. The traditional dance performance is diverse from one village to another village in Bali. The traditional Balinese dance knowledge should be captured dan documented well in a digital form so that it can be shared easily to different people and generation across the world. The use of ontology as an information representation technique is the preferred solution in this matter because ontology can be used to enhance the development of semantic applications, especially when dealing with semantic webs. In this project, the ontology was built using Protege ontology development tool. We follow the methontology ontology development method where this methodology clearly describes each of its activity. In this study, we focus to describe two variants of Balinese traditional dance (Barong dance and Pendet dance). In the future, we expect that more type of dance can be documented using our proposed ontology.&#x0D; Keywords: Balinese Dance, Ontology,Semantic Web
The resilience of France’s local currency ecosystem in the face of the digital transition

In less ten years, local complementary currencies have proliferated throughout France, and a dynamic ecosystem has been established. Although nearly all of these currencies developed by issuing paper money, they are now increasingly transitioning to a digital form. This article notes the issues at stake in this transition and discusses the ways in which local currencies and cryptocurrencies may be complementary or in competition in the French context, which has been marked over the past few years by the upsurge in the number of fintech actors. Although the adoption of nonneutral technological solutions has established a logic of increasing returns, France’s local currency ecosystem is proving resilient enough to overcome the risks associated with these external players acting out of financial interest.
School Leader`s Perceptions about STEAM Education to develop STEAM Schools in Pakistan

The purpose of this study is to gain an understanding of the School leaders’ perception about   STEAM education to develop STEAM schools in Karachi. This study unveils the background information, aims, scope, objectives and researcher`s interest in selecting the topic for research. This study was conducted with three school leaders working in private STEAM schools in Karachi. Qualitative research design was used to conduct the study about the perception of School leaders who have implemented STEAM Education in schools. Data was collected from three STEAM schools in Karachi. Semi- structured interviews were used to collect the data which were design to explore the perceptions of School leaders about STEAM education. This study aimed to have better understanding about leaders’ own experiences, their preferred teaching style, their vision of STEAM instruction, and their practices feedback at school level. Data was coded and categorized into themes by thematic analysis technique to analyze the data. This study identified that knowledge about STEAM education, Perceived importance of STEAM Education, Integration of STEAM education, Practices of STEAM education and future perspectives of STEAM education are the main factors to develop STEAM schools in Pakistan. Findings of the study revealed that school leader should have background knowledge about STEAM education. School leaders should devise some activities at initial level and align traditional subjects with STEAM subjects in order to integrate STEAM in school. Professional development training for teachers is needed to practice STEAM in classes. School leader emphasized on importance of STEAM education that STEAM prepares students for the world beyond and develop 21st century skills. School leaders believed that students studied in STEAM schools successfully pursue their careers in the field of science and Technology. This study also has some limitations and discusses some recommendation for the implementation of STEAM education in Schools.
Design and Implementation of Brightness Configurable Bi-Histogram Equalization Based on FPGA

Abstract In order to improve the contrast of images in different brightness environments, based on brightness preserving Bi-Histogram Equalization(BBHE), a Brightness configurable Bi-Histogram Equalization(BCBHE) system is proposed and implemented by FPGA in this paper. The system implements the BBHE algorithm, and adds the brightness configurable logic unit to realize the brightness configurable image contrast enhancement. The test results of the video processing platform of Genesys 2 development board show that: the design obtains BBHE images with different brightness configurations, and achieves the best contrast enhancement visual effect by setting image brightness threshold in different field environment. At the same time, based on the parallel operation characteristics of the FPGA, it meets the requirements of real-time image processing.
Microplastics monitoring protocol: plastic fragments

Examples of the plastic fragments include:  • Fragment of plastic coating  • Dark brown polygonal plastic fragment  • Red (top surface) and white polygonal plastic fragment, most likely from a coating  • Blue fragment of plastic, showing soft curves. Most likely from a coating  • Red polygonal plastic fragment, showing smooth but somewhat pitted surface  • White polygonal piece of plastic showing scratch marks  • Two pieces of plastic, polygonal, one blue, one white-ish View other images via Cloudstor - https://cloudstor.aarnet.edu.au/plus/s/kmy3N07GmuU5p0L
Intellectual Property Rights and Its Protection in Cyberspace and media laws

The advent of data Technology (IT) and computers have created a replacement world withinthe cyberspace giving rise to varied legal challenges and sometimes solutions. IntellectualProperties (IP) like copyrights, trademarks, designs, layout AND circuit designs within thecurrent digital environment, are interwoven with the electronic technology. The changedenvironment demands more affirmative protective laws to protect new inventions andcreations and also to save lots of the important owners from economic losses. The protectionof digital content under the Copyright Act against intended and unintended infringements andviolations, may be a burning issue today. Various theories like no-faulty liability,contributory liability, and shark repellent theory are being applied to guard property Rights(IPR) within the digital media . The Indian media and broadcasting industry has grown byleaps and bounds in the past three decades. Access to the latest technology and informationhas increased exponentially in the internet age, sparking creativity among the public who arenow generating and sharing original works in significant volumes. Issues regarding thecreativity and originality of content generated by artificial intelligence are even beinggrappled with! This presents the media and broadcasting industry with numerous challengesregarding the protection of intellectual property.
The Economics of Hacking

Hacking is becoming more common and dangerous. The challenge of dealing with hacking often comes from the fact that much of our wisdom about conventional crime cannot be directly applied to understand hacking behavior. Against this backdrop, this essay reviews hacking studies, with a focus on discussing the new features of cyber-crime and how they affect the application of classical economic theory of crime in the cyberspace. Most findings of hacking studies can be interpreted with a parsimonious demand and supply framework. Hackers decide whether and how much to “supply” hacking by calculating the return on hacking over other opportunities. Defenders optimally tolerate some level of hacking risks because defense is costly. This tolerance can be interpreted as an indirect “demand” for hacking. Variations in law enforcement, hacking benefits, hacking costs, legal alternatives, private defense, and the dual use problem can variously affect the supply or demand for hacking, and in turn the equilibrium observation of hacking in the market. Overall, this essay suggests that the classical economic theory of crime remains a powerful framework to explain hacking behaviors. However, the application of this theory calls for considerations of different assumptions and driving forces, such as psychological motives and economies of scale in offenses, that are often less prevalent in conventional (offline) criminal behaviors, but that tend to underscore hacking in the cyberspace.
LibGuides: EGL 101 - David Jakalski - Fall 2021: Home

This libguide assists students in Prof. Jakalski's EGL 101 class, familiarizing them with the library's resources and offering MLA 8 citation information and supports.
PERAN PUSTAKAWAN DALAM MENINGKATKAN MINAT DAN KEBIASAAN MEMBACA SISWA DI SDN GUNUNG BATU 2 KOTA

THE ROLE OF LIBRARIANS IN INCREASING STUDENTS’ READING INTEREST IN SDN GUNUNG BATU 2, BOGOR CITY The purpose of this study was to determine the Role of Librarians in Increasing Student Reading Interest and Habits at SDN Gunung Batu 2, Bogor City. This research is a qualitative research with a descriptive approach. The subjects of this study were students and school librarians at SDN Gunung Batu 2, Bogor City. This research was conducted in the odd semester of 2019/2020. The data collection techniques used were observation, documentation, and interviews. Data collection techniques using the Miles and Huberman method, namely data reduction, data display, and drawing conclusions are carried out continuously until it is complete so that the data is saturated. Test the validity of the data using triangulation of sources and techniques as well as conducting a member check. And the research results show some findings, namely the background of the role of librarians in increasing students 'reading interest as a form of librarian's success in increasing students' reading interest and habits at SDN Gunung Batu 2, Bogor City. Furthermore, based on the results of observations, interviews, and documentation carried out in the field to related parties who know the problems of this thesis. Librarians provide a mandatory library system for all scheduled classes, hold reading corners, provide good service, hold the latest collections in the library, cooperate with regional libraries, always attend seminars or workshops, always include students in storytelling competitions, read poetry which is related to increasing students' reading interest and habits. In increasing students 'reading interest and habits, librarians certainly have a positive impact on students' reading interests and habits in accordance with the expectations of the librarian's own role. Because the role of the librarian has shown good development for students to be more like, happy, and enthusiastic about visiting the library so that the interest and reading habits of students at SDN Gunung Batu 2 Kota Bogor have increased every year according to the existing percentage.
The Application of Contextual Physics Teaching Materials Assisted by Android-Based Virtual Labs to Improve Students’ Science Process Skills During the Learning Activities in Covid-19 Pandemic

This paper discusses the application of contextual physics teaching materials assisted by android-based virtual labs to improve students' science process skills during the learning activities in the Covid-19 pandemic.These contextual physics teaching materials are applied to students from two classes, model and implementation class.Based on the research data, the comparison of students' pre-test and post-test results in the model and implementation class was comparable.Students in those classes experienced an improvement in science process skills.The research data signify that the application of contextual physics teaching materials assisted by androidbased virtual labs can improve students' science process skills during the learning activities in the Covid-19 pandemic.
Penerapan Teknologi Informasi dalam Synchronous E-Learning bagi Guru SD Negeri Mustikajaya VII Bekasi

This community service aims to improve the ability of SD Negeri Mustikajaya VII Bekasi teachers in utilizing information technology for synchronous e-learning. This needs to be done considering that the COVID-19 pandemic has changed the way people live today. Learning activities that are normally done face-to-face must now be done remotely. One of them is by implementing online learning. The method used for this service is online training using the Zoom meeting application. In this training, the material presented is Google Meet and Google Drive. Participants were asked several questions about Google Meet and Google Drive both before and after the training was held. This is done to determine the increase in the ability of participants in both materials. Participants are also given assignments regarding the two materials to practice the material that has been presented. The results of this activity indicate an increase in the ability of teachers to use Google Meet and Google Drive for online learning purposes.
Efektivitas Model Pembelajaran Problem Based Learning (PBL) dengan Media Rainbow Card dalam Pembelajaran Menulis Teks Deskripsi Siswa Kelas VII SMP Negeri Model Terpadu Madani Palu

This study describes the effectiveness of the Problem Based Learning (PBL) model with Rainbow card media in learning to write descriptive text for students in 7 th graders of SMP Negeri Model Terpadu Madani Palu. This research was a descriptive study. Data in the form of values obtained from students' scores in writing descriptive text were processed and analyzed using the described numbers. The sample was chosen by simple random sampling and the Cerdas Istimewa class with 23 students was picked. Data were collected from descriptive text and the score of a test. The scoring of the written results was in accordance with the assessment criteria for writing descriptions, which were title, identification, description, cover and language use. The results of the average score of students by applying the PBL learning model through the Rainbow Card media in learning to write descriptive texts was 87.8 which were categorized as complete in the Minimum Completeness Criteria (KKM) that has been determined by the school. The percentage value of writing descriptive text achieved was 99.7%. So it was proven that the application of the PBL learning model through the Rainbow Card media in learning to write descriptive text was considered effective.
PERANCANGAN SISTEM INFORMASI PERSEDIAAN OBAT BERBASIS WEB PADA APOTEK DERMAPINK TEMBESI

Dermapink Pharmacy is a business entity engaged in the supply and sale of drugs. The process of recording data in and out of drugs contains a lot of duplicate data and a high error rate to process data and produce the necessary reports. With that in order to be optimal, it is advisable to use an inventory information system. The purpose of this study was to design a drug supply information system at Dermapink Tembesi pharmacies in accordance with correct accounting standards. Methods of data collection are done by means of interviews, observation, documentation and analysis of the systems used by the company. The result of this research is to produce a web-based inventory information system with the FIFO method which provides convenience in providing information on inventory data through incoming and outgoing goods using data flow diagrams, DFD, ERD and MySQL for data processing. The result of this research is that the existence of this inventory system can produce reports of incoming and outgoing drug stock expenditures per period more quickly, efficiently and accurately and facilitate the processing of drug purchase and sale transaction data at the Dermapink Pharmacy.
CHALLENGES ARISING FROM STUDYING IN HIGHER EDUCATION IN REMOTE MODE

Remote learning has evolved continuously since the end of the last century. One can venture to say that it developed almost as fast as new digital communication solutions until the Covid-19 pandemic emerged. The global epidemic significantly accelerated the massive adoption of remote learning as the main form of education during the quarantine period. The paper presents the evolution of remote education due to the epidemiological situation in the world and, above all, in Poland. The fundamental differences between the full-time and remote teaching modes were presented, as well as the challenges that the entire academic society had to face with such a large reorganization of the method of conducting classes. Finally, the authors post their recommendations for the further development of remote education.
Group 2: Final Project Presentation

This record contains the PowerPoint slides of the final project presentation delivered by Group 2 members on the Virtual Reality / 3D Motion Project.
An exploration on the use of realia-mediated instruction for teaching English for young learners

This study aims to investigate how teachers and young learners use realia in a private English course in the Indonesian context and to explore the viewpoints of teachers on using realia for young learners learning English. To gather the data, this study employed a qualitative research method with interpretivism paradigm. Three English teachers in a private English course involved in this study. To gain rich data, interviews with three English teachers and observations in Kids classes were conducted. Two themes emerged for research question 1 were realia is used to teach vocabulary and realia is used to assess students understanding. Three emerging themes for research question 2 were realia helps students engaged in learning process, realia helps students maximize their multi-sensory English learning experience, and realia increases students communication skill. Implications and recommendations were provided and further elaborated based on the results of the study.