Reviewerly/exHarmony huggingface dataset:
Towards an Exploratory Visual Analytics System for Griefer Identification in MOBA Games

Multiplayer Online Battle Arenas (MOBAs) have gained a significant player base worldwide, generating over two billion US dollars in annual game revenue. However, the presence of griefers, who deliberately irritate and harass other players within the game, can have a detrimental impact on players' experience, compromising game fairness and potentially leading to the emergence of gray industries. Unfortunately, the absence of a standardized criterion, and the lack of high-quality labeled and annotated data has made it challenging to detect the presence of griefers. Given the complexity of the multivariant spatiotemporal data for MOBA games, game developers heavily rely on manual review of entire game video recordings to label and annotate griefers, which is a time-consuming process. To alleviate this issue, we have collaborated with a team of game specialists to develop an interactive visual analysis interface, called GrieferLens. It overviews players' behavior analysis and synthesizes their key match events. By presenting multiple views of information, GrieferLens can help the game design team efficiently recognize and label griefers in MOBA games and build up a foundation for creating a more enjoyable and fair gameplay environment.
Hutchinson Trace Estimation for High-Dimensional and High-Order Physics-Informed Neural Networks

Physics-Informed Neural Networks (PINNs) have proven effective in solving partial differential equations (PDEs), especially when some data are available by seamlessly blending data and physics. However, extending PINNs to high-dimensional and even high-order PDEs encounters significant challenges due to the computational cost associated with automatic differentiation in the residual loss. Herein, we address the limitations of PINNs in handling high-dimensional and high-order PDEs by introducing Hutchinson Trace Estimation (HTE). Starting with the second-order high-dimensional PDEs ubiquitous in scientific computing, HTE transforms the calculation of the entire Hessian matrix into a Hessian vector product (HVP). This approach alleviates the computational bottleneck via Taylor-mode automatic differentiation and significantly reduces memory consumption from the Hessian matrix to HVP. We further showcase HTE's convergence to the original PINN loss and its unbiased behavior under specific conditions. Comparisons with Stochastic Dimension Gradient Descent (SDGD) highlight the distinct advantages of HTE, particularly in scenarios with significant variance among dimensions. We further extend HTE to higher-order and higher-dimensional PDEs, specifically addressing the biharmonic equation. By employing tensor-vector products (TVP), HTE efficiently computes the colossal tensor associated with the fourth-order high-dimensional biharmonic equation, saving memory and enabling rapid computation. The effectiveness of HTE is illustrated through experimental setups, demonstrating comparable convergence rates with SDGD under memory and speed constraints. Additionally, HTE proves valuable in accelerating the Gradient-Enhanced PINN (gPINN) version as well as the Biharmonic equation. Overall, HTE opens up a new capability in scientific machine learning for tackling high-order and high-dimensional PDEs.
REBEL: A Regularization-Based Solution for Reward Overoptimization in Reinforcement Learning from Human Feedback

In this work, we propose REBEL, an algorithm for sample efficient reward regularization based robotic reinforcement learning from human feedback (RRLHF). Reinforcement learning (RL) performance for continuous control robotics tasks is sensitive to the underlying reward function. In practice, the reward function often ends up misaligned with human intent, values, social norms, etc., leading to catastrophic failures in the real world. We leverage human preferences to learn regularized reward functions and eventually align the agents with the true intended behavior. We introduce a novel notion of reward regularization to the existing RRLHF framework, which is termed as agent preferences. So, we not only consider human feedback in terms of preferences, we also propose to take into account the preference of the underlying RL agent while learning the reward function. We show that this helps to improve the over-optimization associated with the design of reward functions in RL. We experimentally show that REBEL exhibits up to 70% improvement in sample efficiency to achieve a similar level of episodic reward returns as compared to the state-of-the-art methods such as PEBBLE and PEBBLE+SURF.
Adaptive Differential Evolution with Diversification: Addressing Optimization Challenges

The existing variants of the Differential Evolution (DE) algorithm come with certain limitations, such as poor local search and susceptibility to premature convergence. This study introduces Adaptive Differential Evolution with Diversification (ADED), a method that dynamically modifies the neighborhood structure by evaluating the trial solutions' fitness. Developed to work with both convex and nonconvex objective functions, ADED is validated with 22 benchmark functions, including Rosenbrock, Rastrigin, Ackley, and DeVilliers-Glasser02. The development is carried out in Google Cloud using Jupyter Notebook and Python v3.10.12, with additional testing conducted on the multi-objective benchmark ZDT test suite. ADED distinguishes itself with its adaptive and diverse approach, which includes adaptive mutation and crossover-rates, diverse mutation tactics, diversification measurements, local search mechanisms, and convergence monitoring. The unique combination of these features collectively enhances ADED's effectiveness in navigating complex and diverse landscapes, positioning it as a promising tool for addressing challenges in both single- and multi-objective optimization scenarios.
Aurora:Activating Chinese chat capability for Mixtral-8x7B sparse Mixture-of-Experts through Instruction-Tuning

Existing research has demonstrated that refining large language models (LLMs) through the utilization of machine-generated instruction-following data empowers these models to exhibit impressive zero-shot capabilities for novel tasks, without requiring human-authored instructions. In this paper, we systematically investigate, preprocess, and integrate three Chinese instruction-following datasets with the aim of enhancing the Chinese conversational capabilities of Mixtral-8x7B sparse Mixture-of-Experts model. Through instruction fine-tuning on this carefully processed dataset, we successfully construct the Mixtral-8x7B sparse Mixture-of-Experts model named "Aurora." To assess the performance of Aurora, we utilize three widely recognized benchmark tests: C-Eval, MMLU, and CMMLU. Empirical studies validate the effectiveness of instruction fine-tuning applied to Mixtral-8x7B sparse Mixture-of-Experts model. This work is pioneering in the execution of instruction fine-tuning on a sparse expert-mixed model, marking a significant breakthrough in enhancing the capabilities of this model architecture. Our code, data and model are publicly available at https://github.com/WangRongsheng/Aurora
MonoLSS: Learnable Sample Selection For Monocular 3D Detection

In the field of autonomous driving, monocular 3D detection is a critical task which estimates 3D properties (depth, dimension, and orientation) of objects in a single RGB image. Previous works have used features in a heuristic way to learn 3D properties, without considering that inappropriate features could have adverse effects. In this paper, sample selection is introduced that only suitable samples should be trained to regress the 3D properties. To select samples adaptively, we propose a Learnable Sample Selection (LSS) module, which is based on Gumbel-Softmax and a relative-distance sample divider. The LSS module works under a warm-up strategy leading to an improvement in training stability. Additionally, since the LSS module dedicated to 3D property sample selection relies on object-level features, we further develop a data augmentation method named MixUp3D to enrich 3D property samples which conforms to imaging principles without introducing ambiguity. As two orthogonal methods, the LSS module and MixUp3D can be utilized independently or in conjunction. Sufficient experiments have shown that their combined use can lead to synergistic effects, yielding improvements that transcend the mere sum of their individual applications. Leveraging the LSS module and the MixUp3D, without any extra data, our method named MonoLSS ranks 1st in all three categories (Car, Cyclist, and Pedestrian) on KITTI 3D object detection benchmark, and achieves competitive results on both the Waymo dataset and KITTI-nuScenes cross-dataset evaluation. The code is included in the supplementary material and will be released to facilitate related academic and industrial studies.
Noise Morphing for Audio Time Stretching

This letter introduces an innovative method to enhance the quality of audio time stretching by precisely decomposing a sound into sines, transients, and noise and by improving the processing of the latter component. While there are established methods for time-stretching sines and transients with high quality, the manipulation of noise or residual components has lacked robust solutions in prior research. The proposed method combines sound decomposition with previous techniques for audio spectral resynthesis. The time-stretched noise component is achieved by morphing its time-interpolated spectral magnitude with a white-noise excitation signal. This method stands out for its simplicity, efficiency, and audio quality. The results of a subjective experiment affirm the superiority of this approach over current state-of-the-art methods across all evaluated stretch factors. The proposed technique notably excels in extreme stretching scenarios, signifying a substantial elevation in performance. The proposed method holds promise for a wide range of applications in slow-motion media content, such as music or sports video production.
SIG: Speaker Identification in Literature via Prompt-Based Generation

Identifying speakers of quotations in narratives is an important task in literary analysis, with challenging scenarios including the out-of-domain inference for unseen speakers, and non-explicit cases where there are no speaker mentions in surrounding context. In this work, we propose a simple and effective approach SIG, a generation-based method that verbalizes the task and quotation input based on designed prompt templates, which also enables easy integration of other auxiliary tasks that further bolster the speaker identification performance. The prediction can either come from direct generation by the model, or be determined by the highest generation probability of each speaker candidate. Based on our approach design, SIG supports out-of-domain evaluation, and achieves open-world classification paradigm that is able to accept any forms of candidate input. We perform both cross-domain evaluation and in-domain evaluation on PDNC, the largest dataset of this task, where empirical results suggest that SIG outperforms previous baselines of complicated designs, as well as the zero-shot ChatGPT, especially excelling at those hard non-explicit scenarios by up to 17% improvement. Additional experiments on another dataset WP further corroborate the efficacy of SIG.
Tuning-Free Inversion-Enhanced Control for Consistent Image Editing

Consistent editing of real images is a challenging task, as it requires performing non-rigid edits (e.g., changing postures) to the main objects in the input image without changing their identity or attributes. To guarantee consistent attributes, some existing methods fine-tune the entire model or the textual embedding for structural consistency, but they are time-consuming and fail to perform non-rigid edits. Other works are tuning-free, but their performances are weakened by the quality of Denoising Diffusion Implicit Model (DDIM) reconstruction, which often fails in real-world scenarios. In this paper, we present a novel approach called Tuning-free Inversion-enhanced Control (TIC), which directly correlates features from the inversion process with those from the sampling process to mitigate the inconsistency in DDIM reconstruction. Specifically, our method effectively obtains inversion features from the key and value features in the self-attention layers, and enhances the sampling process by these inversion features, thus achieving accurate reconstruction and content-consistent editing. To extend the applicability of our method to general editing scenarios, we also propose a mask-guided attention concatenation strategy that combines contents from both the inversion and the naive DDIM editing processes. Experiments show that the proposed method outperforms previous works in reconstruction and consistent editing, and produces impressive results in various settings.
A Language-based solution to enable Metaverse Retrieval

Recently, the Metaverse is becoming increasingly attractive, with millions of users accessing the many available virtual worlds. However, how do users find the one Metaverse which best fits their current interests? So far, the search process is mostly done by word of mouth, or by advertisement on technology-oriented websites. However, the lack of search engines similar to those available for other multimedia formats (e.g., YouTube for videos) is showing its limitations, since it is often cumbersome to find a Metaverse based on some specific interests using the available methods, while also making it difficult to discover user-created ones which lack strong advertisement. To address this limitation, we propose to use language to naturally describe the desired contents of the Metaverse a user wishes to find. Second, we highlight that, differently from more conventional 3D scenes, Metaverse scenarios represent a more complex data format since they often contain one or more types of multimedia which influence the relevance of the scenario itself to a user query. Therefore, in this work, we create a novel task, called Text-to-Metaverse retrieval, which aims at modeling these aspects while also taking the cross-modal relations with the textual data into account. Since we are the first ones to tackle this problem, we also collect a dataset of 33000 Metaverses, each of which consists of a 3D scene enriched with multimedia content. Finally, we design and implement a deep learning framework based on contrastive learning, resulting in a thorough experimental setup.
Zero-shot Causal Graph Extrapolation from Text via LLMs

We evaluate the ability of large language models (LLMs) to infer causal relations from natural language. Compared to traditional natural language processing and deep learning techniques, LLMs show competitive performance in a benchmark of pairwise relations without needing (explicit) training samples. This motivates us to extend our approach to extrapolating causal graphs through iterated pairwise queries. We perform a preliminary analysis on a benchmark of biomedical abstracts with ground-truth causal graphs validated by experts. The results are promising and support the adoption of LLMs for such a crucial step in causal inference, especially in medical domains, where the amount of scientific text to analyse might be huge, and the causal statements are often implicit.
Compressing Image-to-Image Translation GANs Using Local Density Structures on Their Learned Manifold

Generative Adversarial Networks (GANs) have shown remarkable success in modeling complex data distributions for image-to-image translation. Still, their high computational demands prohibit their deployment in practical scenarios like edge devices. Existing GAN compression methods mainly rely on knowledge distillation or convolutional classifiers' pruning techniques. Thus, they neglect the critical characteristic of GANs: their local density structure over their learned manifold. Accordingly, we approach GAN compression from a new perspective by explicitly encouraging the pruned model to preserve the density structure of the original parameter-heavy model on its learned manifold. We facilitate this objective for the pruned model by partitioning the learned manifold of the original generator into local neighborhoods around its generated samples. Then, we propose a novel pruning objective to regularize the pruned model to preserve the local density structure over each neighborhood, resembling the kernel density estimation method. Also, we develop a collaborative pruning scheme in which the discriminator and generator are pruned by two pruning agents. We design the agents to capture interactions between the generator and discriminator by exchanging their peer's feedback when determining corresponding models' architectures. Thanks to such a design, our pruning method can efficiently find performant sub-networks and can maintain the balance between the generator and discriminator more effectively compared to baselines during pruning, thereby showing more stable pruning dynamics. Our experiments on image translation GAN models, Pix2Pix and CycleGAN, with various benchmark datasets and architectures demonstrate our method's effectiveness.
Enhanced Latent Multi-view Subspace Clustering

Latent multi-view subspace clustering has been demonstrated to have desirable clustering performance. However, the original latent representation method vertically concatenates the data matrices from multiple views into a single matrix along the direction of dimensionality to recover the latent representation matrix, which may result in an incomplete information recovery. To fully recover the latent space representation, we in this paper propose an Enhanced Latent Multi-view Subspace Clustering (ELMSC) method. The ELMSC method involves constructing an augmented data matrix that enhances the representation of multi-view data. Specifically, we stack the data matrices from various views into the block-diagonal locations of the augmented matrix to exploit the complementary information. Meanwhile, the non-block-diagonal entries are composed based on the similarity between different views to capture the consistent information. In addition, we enforce a sparse regularization for the non-diagonal blocks of the augmented self-representation matrix to avoid redundant calculations of consistency information. Finally, a novel iterative algorithm based on the framework of Alternating Direction Method of Multipliers (ADMM) is developed to solve the optimization problem for ELMSC. Extensive experiments on real-world datasets demonstrate that our proposed ELMSC is able to achieve higher clustering performance than some state-of-art multi-view clustering methods.
TACO: Topics in Algorithmic COde generation dataset

We introduce TACO, an open-source, large-scale code generation dataset, with a focus on the optics of algorithms, designed to provide a more challenging training dataset and evaluation benchmark in the field of code generation models. TACO includes competition-level programming questions that are more challenging, to enhance or evaluate problem understanding and reasoning abilities in real-world programming scenarios. There are 25433 and 1000 coding problems in training and test set, as well as up to 1.55 million diverse solution answers. Moreover, each TACO problem includes several fine-grained labels such as task topics, algorithms, programming skills, and difficulty levels, providing a more precise reference for the training and evaluation of code generation models. The dataset and evaluation scripts are available on Hugging Face Hub (https://huggingface.co/datasets/BAAI/TACO) and Github (https://github.com/FlagOpen/TACO).
Fast-NTK: Parameter-Efficient Unlearning for Large-Scale Models

The rapid growth of machine learning has spurred legislative initiatives such as ``the Right to be Forgotten,'' allowing users to request data removal. In response, ``machine unlearning'' proposes the selective removal of unwanted data without the need for retraining from scratch. While the Neural-Tangent-Kernel-based (NTK-based) unlearning method excels in performance, it suffers from significant computational complexity, especially for large-scale models and datasets. Our work introduces ``Fast-NTK,'' a novel NTK-based unlearning algorithm that significantly reduces the computational complexity by incorporating parameter-efficient fine-tuning methods, such as fine-tuning batch normalization layers in a CNN or visual prompts in a vision transformer. Our experimental results demonstrate scalability to much larger neural networks and datasets (e.g., 88M parameters; 5k images), surpassing the limitations of previous full-model NTK-based approaches designed for smaller cases (e.g., 8M parameters; 500 images). Notably, our approach maintains a performance comparable to the traditional method of retraining on the retain set alone. Fast-NTK can thus enable for practical and scalable NTK-based unlearning in deep neural networks.
Training Neural Networks with Internal State, Unconstrained Connectivity, and Discrete Activations

Today's most powerful machine learning approaches are typically designed to train stateless architectures with predefined layers and differentiable activation functions. While these approaches have led to unprecedented successes in areas such as natural language processing and image recognition, the trained models are also susceptible to making mistakes that a human would not. In this paper, we take the view that true intelligence may require the ability of a machine learning model to manage internal state, but that we have not yet discovered the most effective algorithms for training such models. We further postulate that such algorithms might not necessarily be based on gradient descent over a deep architecture, but rather, might work best with an architecture that has discrete activations and few initial topological constraints (such as multiple predefined layers). We present one attempt in our ongoing efforts to design such a training algorithm, applied to an architecture with binary activations and only a single matrix of weights, and show that it is able to form useful representations of natural language text, but is also limited in its ability to leverage large quantities of training data. We then provide ideas for improving the algorithm and for designing other training algorithms for similar architectures. Finally, we discuss potential benefits that could be gained if an effective training algorithm is found, and suggest experiments for evaluating whether these benefits exist in practice.
Stochastic Approximation of Variational Quantum Imaginary Time Evolution

The imaginary-time evolution of quantum states is integral to various fields, ranging from natural sciences to classical optimization or machine learning. Since simulating quantum imaginary-time evolution generally requires storing an exponentially large wave function, quantum computers are emerging as a promising platform for this task. However, variational approaches, suitable for near-term quantum computers, struggle with a prohibitive number of measurements and impractical runtimes for relevant system sizes. Here, we suggest a stochastic approach to variational quantum imaginary-time evolution, which allows a significant reduction in runtimes. Our approach allows trading off invested resources and accuracy, which makes it also suitable for ground state preparation, where simulating the exact dynamics is not required. We demonstrate the efficiency of our algorithm in simulations and show a hardware experiment performing the imaginary-time evolution of the transverse field Ising model on 27 qubits.