Reviewerly/exHarmony huggingface dataset:
BubbleFormer: Bubble Diagram Generation via Dual Transformer Models

Abstract Bubble diagrams serve as a crucial tool in the field of architectural planning and graphic design. With the surge of Artificial Intelligence Generated Content (AIGC), there has been a continuous emergence of research and development efforts focused on utilizing bubble diagrams for layout design and generation. However, there is a lack of research efforts focused on bubble diagram generation. In this paper, we propose a novel generative model, BubbleFormer, for generating diverse and plausible bubble diagrams. BubbleFormer consists of two improved Transformer networks: NodeFormer and EdgeFormer. These networks generate nodes and edges of the bubble diagram, respectively. To enhance the generation diversity, a VAE module is incorporated into BubbleFormer, allowing for the sampling and generation of numerous high‐quality bubble diagrams. BubbleFormer is trained end‐to‐end and evaluated through qualitative and quantitative experiments. The results demonstrate that BubbleFormer can generate convincing and diverse bubble diagrams, which in turn drive downstream tasks to produce high‐quality layout plans. The model also shows generalization capabilities in other layout generation tasks and outperforms state‐of‐the‐art techniques in terms of quality and diversity. In previous work, bubble diagrams as input are provided by users, and as a result, our bubble diagram generative model fills a significant gap in automated layout generation driven by bubble diagrams, thereby enabling an end‐to‐end layout design and generation. Code for this paper is at https://github.com/cgjiahui/BubbleFormer .
Framing Analysis of Indonesian Fast Train on detik.com

Fast Train is a train that is currently the main focus of Indonesian citizens because it involves big names from officials like Luhut Binsar Pandjaitan. Several times his figure has resulted in heated discussions about fast trains and criticism for the country. Indonesia joins the fast train Together with China, which made an agreement with Indonesia to build fast train infrastructure and the results are still ongoing today. Detik.com as a media provider of news services provides news about fast trains, some of the data found also found positive indications from Detik.com for good news about fast trains. With framing analysis we can find out what the true meaning is behind the positive high-speed train news.
Implementation of EDFAT Technique in the Creation of “Galeri Foto Jurnalistik Antara” Photo Story

Photo story is a genre in photography which aims to capture various life events with a chronological plot that has a narrative aspect. It is enable us to tell a story in several photo that represent reality holistically. A photography technique known as EDFAT is also used to aid in the creation of works. The goal of this research is to use the EDFAT technique to create photo story works at Galeri Foto Jurnalistik Antara. The results of this study, "Galeri Foto Jurnalistik Antara" photo story is able to accommodate photos that are holistic visually and narratively due to the implementation of EDFAT: a) Entire, producing photos of locations, situations, events, activities, and objects that represent GFJA and Graha Bhakti Museum; b) Detail, produce photos of specific parts of the GFJA, the important elements in it are described in close-up and isolated through DOF; c) Frame, produces photos that highlight objects by utilizing the foreground and being able to frame discourse through visuals; d) Angle, produce photos with an unusual perspective so that the audience can enjoy objects from a unique perspective; e) Time, produce photos that philosophically want to describe the activities of visitors at GFJA.
PENERAPAN CROSS SELLING UNTUK MENINGKATKAN PENJUALAN PADA KLINIK KECANTIKAN DENGAN MENGGUNAKAN ALGORITMA APRIORI

The impact of the COVID-19 pandemic has been felt by all sectors, including the economic sector. UMKM have really felt the impact after the covid 19 pandemic with declining sales turnover..This study aims to classify products from UMKM that are not selling well and selling well. The K mens method was chosen for grouping because it is simple and the K means method can group according to the same criteria grouped into a data cluster, for different data entered into another cluster. There are 28 data sets which will be grouped into 2 clusters . With the criteria of total goods sold, total transactions, difference in days and final stock. The data was taken from January 2022 to August 2022. After clustering, it was found that C1 had 12 products that were selling well, and for C2 there were 16 products that were not selling well. Therefore, UMKM can carry out sales promotion strategies that are fast and precise so that products that are not selling well can increase sales volume. Promotions can be carried out in the form of discounted promotions, mailer promotions, and fractional promotions
Rancang Bangun Sistem Informasi Perpustakaan Pada SDN 21 Desa Sesap

With the rapid development of information technology, it has a very important role in various fields, one of which is education. The library information system is a system that is very useful for managing, making things easier for staff and storing library book collections using the system. SD Negeri 21 Sesap Village has a library that stores various kinds of learning books, but the service is still done manually or still in the form of bookkeeping, so it is prone to errors, for example library member data, book data and borrower data. In this research, interview and literature study methods were used, and the programming language used was Hypertext Processor (PHP) and the database used MySQL. The aim of this paper is to design a computerized library information system at SD Negeri 21 Sesap Village to make it easier to manage book data and anticipate errors that occur in library management at SD Negeri 21 Sesap Village.
Hate speech and the harm in Indonesian judicial decisions

Indonesia’s hate speech provision under Article 28(2) of the Electronic Information and Transaction Law lacks an objective threshold. This article presents a case study of twenty-seven judicial decisions to investigate whether such lack had consequently limited or instead broadened the judiciary’s discretion in determining hate speech. The results of the study show that the construction of Article 28(2) has led to a broad determination of hate speech, as it reveals an inconsistency in considering the harm of hate speech. This paper discusses where the inconsistencies are found and why they are problematic when assessing harm. Furthermore, in light of the case studies, the paper took into perspective the recent development of the Criminal Code to suggest the way forward for Indonesia’s law on hate speech.
Actual Usage of Machine Translation by Japanese University Students and Verification of Test Results

The objective of this study is to investigate the actual situation of Japanese university students&amp;#39; use of machine translation (MT). The case study focuses on Japanese university students and not only investigates when students use MT, but also examines how their attitudes change before and after they use MT for their assignments. In this study, Google Translate was used as the MT tool, and Microsoft Excel was used for analysis. By analyzing these results, it was found that when students were allowed to use MT, they themselves decided whether or not to use it depending on their task. Of the skills in writing, reading and listening, it is also found that students tend to use MT the most for writing tasks and the least for listening tasks. In addition, no statistical significance of using MT was found for any of these skills, indicating that the use of MT does not necessarily mean that all language-related questions can be solved. These results could provide valuable data for the future introduction of MT into education. The survey included a diverse range of university students selected through an open application process. However, the sample size was limited, so an extensive survey should be undertaken in the future.
Strategies of Integrating of Physical Education and Academics

The new goal and approach to physical education teaching in vocational colleges is to promote the development of students’ moral, intellectual, physical, artistic, and practical skills. To achieve this, physical education should be integrated with academics. Therefore, we analyzed the existing problems and their causes in our college’s physical education teaching and developed basic reform ideas that incorporated physical education into academic education, interspersed physical education with academic education, and co-constructed the physical and academic education based on actual teaching experiences. Besides, each school should be given adequate physical education resources, and the management methods and regulations for physical education courses should be optimized. The integrated physical education curriculum system and content should also be improved and various extracurricular activities should be carried out. In addition, a new course evaluation index should be established, which will be used to determine new teaching goals and methods.
Mixed Reality Holographic Models for the Interactive and Synergetic Exploration of Space Structures in Architectural Design and Education

The purpose of this paper is to contextualize and introduce the academic potential of Augmented Reality (AR) models based on computer-generated holograms for the experimental exploration of spatial structures in architectural (interactive and immersive) design and education by multiple users. This work is driven by the potential impact of concurrently sharing and interacting with mixed reality (MR) scenes via holographic interfaces. With an interfaceable, scalable, and modular computational architecture, this platform is a powerful resource for multiple users, multiple formats (digital and physical), and multiple physical locations to design as well as assess structural and physical properties. The underlying didactic hypothesis is that holograph and MR offer an unparallel sense of immersion while enabling rapid virtual prototyping and project-driven synergy in combination with physical models. We present results on Augmented/Mixed reality as well as Virtual reality (VR) using devices such as the HoloLens and Vive head-mounted devices (HMD) and hand-held devices (HHD) such as the iOS iPad and iPhones and Android tablets all seeing the same time the same architectural holographic scene and interacting with it.
ANALISIS DESKRIPTIF KESULITAN BELAJAR SISWA SELAMA PEMBELAJARAN JARAK JAUH KELAS XI IPA

This study aims to determine what learning difficulties are experienced by students during distance learning. This research is a descriptive quantitative study to analyze students learning difficulties during distance learning in class XI science. The sampling technique used is cluster random sampling. Research data obtained from interviews and scale. The result showed that students had moderate learning difficulties with an average of 61, 63%. Learning experienced by students if left unchecked can affect the process and student learning outcomes so that there needs to be good cooperation from students and teachers to create effective learning sctivities.
Integration of Digital Image Correlation in Flexural Tests for the Corrosion Evaluation of Ferrocement Plates

Ferrocement is a thin reinforced cementitious composites of hydraulic cement mortar with layers of wire steel mesh, which has been widely used in the roofing systems in major 20th-century architectures. However, few studies have analyzed its durability for preservation purposes and stiffens time-dependency evolution. In the present paper the results of a recent testing campaign on ferrocement specimens subjected to a corrosive environment are presented. The experimental campaign in monitored by 3D-Digital Image Correlation (DIC) signal processing. In particular, the external evidence obtained by the reconstruction of the strain field may be directly correlated with the 3-D localization of the micro-raking formation in the tested specimen obtained by AE detection. The aim was to assess the behavior of historical ferrocement (used by Pier Luigi Nervi in his constructions) and its durability for identifying the best procedures to protect and preserve it.
On Solutions of the Fokker–Planck Equations

In this paper, we find necessary and sufficient conditions for existence of a transformation of independent spatial variables that transforms the Fokker–Planck equation to an equation with constant coefficients. Using these conditions, we calculate explicit solutions for two-dimensional Fokker–Planck equations. Our motivation comes from applications in image processing, where the Fokker–Planck equation typically describes blurring processes.
APPLICATION OF CYBER LAW STUDIES WITH THE DEVELOPMENT OF AN INTERACTIVE MULTIMEDIA BASED E-MODULE

Cyber Crime, is a criminal phenomenon in the form of actions carried out in cyberspace which has made the public aware of the need for legal instruments that can be used as legal rules in dealing with cybercrime cases. Efforts to overcome cyber crime include enforcing cyber law as a defense against cyber crime. The development of technology which is increasingly sophisticated and increasingly pervasive in people's life activities amidst the increasingly widespread flow of globalization has resulted in positive and negative influences for technology users. Students, as part of society, also use IT in all their activities, from increasing their knowledge, entertainment, making friends and so on. In teaching and learning activities on campus, students utilize various technologies in the digital era to search for all information related to the assignments given by their lecturers, unlimited access to IT such as the use of contemporary communication models such as Line, WhatsApp, Twitter, Facebook, Instagram, email, video calls, voice calls, chats and so on, sometimes make students forget themselves and think that IT is an inseparable part of their world, sometimes they don't even care about the legal sanctions given by the campus or the state if they complain, babble, insult, Reproaches expressed on social media will have a negative impact. The lack of cyber law learning in students' learning lives means that interactive learning support media is needed which can encourage students to study cyber law by creating an interactive multimedia-based E-Module which can be accessed by students online using the Multimedia Development Life Cycle (MDLC) design method. Testing the application by distributing questionnaires to students who received the Cyber Low course. With this research, it is expected to be able to increase students understanding of cyber law.
Improving Sequential Recommendation with Global Item Transitions and Local Subsequences

Many recent sequential recommendation methods have aimed to enhance the modeling of users' diverse interests to provide more accurate and varied recommendations. Despite great success, existing models possess a limitation in their capacity to solely perceive items within a user behavior sequence. Such an approach may potentially constrain their ability to effectively discover users' multiple interests. In this paper, we present a novel approach that addresses this gap by harnessing global item transitions to uncover users' potential interests, subsequently modeling them as local subsequences. To achieve this objective, we represent global item transitions as a directed graph, constructed by amalgamating behavior sequences from the training set. This graph‐based representation allows the design of a specialized module capable of aggregating global item transitional information and uncovering local subsequences specific to individual users. Consequently, downstream sequence models can focus on pertinent item transitions, disregarding unrelated ones. We evaluate the effectiveness of our method on four public data sets, outperforming existing alternatives or delivering competitive results. © 2023 Institute of Electrical Engineer of Japan and Wiley Periodicals LLC.
The Current Trends, Techniques, and Challenges of Cybersecurity

Recently, the world witnessing rapidly growing in using computer systems based on networks, and no doubt that most of the systems are running over the internet which become a normal regular issue for governments, companies, organizations, institutions, and individuals. and the majority of these systems rely on using various cloud computing services that consequently at the same time have many advantages and disadvantages, and one of the disadvantages is that some security issues are arising, and these systems sometimes are increasingly affected by the number of security threats, and by default, the threats become troubles that gained the concerns of companies and governments. where researchers work hard to find solutions to those threats. Now the demand for finding tools techniques and skills for cybersecurity professionals has become an essential issue. This paper highlights the important aspects of cybersecurity such as Cybersecurity Institutions of cybersecurity, Attacks and Attackers, emergent technologies, techniques, and characteristics of cybersecurity. In addition, some Leading countries on global cybersecurity that provided the most powerful cyber will be demonstrated, and the comparison of some current states of the powerful countries that covered cyber security issues will be discussed. Further, this paper cover the Cyber security strategies, the evolution model for assessing cybersecurity, and the challenges that face cybersecurity will be deeply decussated.
Differences in the perception of the role of instructors among Western and Chinese students in online teaching practices

Abstract Background The global introduction of complex measures directed at the containment of the COVID‐19 spread has spurred a massive shift to distance learning among educational institutions. As far as such a learning mode is rather forced and, probably, only a few establishments faced no difficulties with it, the matter of assuring teaching activities' effectiveness in the practice of e‐learning is relevant. Objectives The main purpose of this article was to assess the efficiency of online‐based tools and technologies in the context of distance education and develop a set of recommendations aimed at improving the effectiveness of online teaching. Methods The research methodology was based on an empirical approach presupposing an exploratory questionnaire survey addressed to university students. As for the e‐learning platform used, the focus was set on Microsoft Teams. Results and Conclusions In general, the conducted investigation unveiled that the perception of the role of the instructor differs among Western and Chinese students in terms of willingness to accept psychological help and the feeling of safety during online lessons. Given this, it is reasonable to pay more attention to the psychological well‐being of international students. The comprehensive analysis of survey outcomes allowed the development of a set of recommendations able to enhance the effectiveness of teaching in online settings. These encompass, for example, giving preference to small student group formations, setting greater emphasis on means increasing students' motivation to learn, involvement of instructors in the development and delivery of video lectures, the introduction of automated student assessment, use of multimedia information, and informing students about possible ways of interaction.
CP‐NeRF: Conditionally Parameterized Neural Radiance Fields for Cross‐scene Novel View Synthesis

Abstract Neural radiance fields (NeRF) have demonstrated a promising research direction for novel view synthesis. However, the existing approaches either require per‐scene optimization that takes significant computation time or condition on local features which overlook the global context of images. To tackle this shortcoming, we propose the Conditionally Parameterized Neural Radiance Fields (CP‐NeRF), a plug‐in module that enables NeRF to leverage contextual information from different scales. Instead of optimizing the model parameters of NeRFs directly, we train a Feature Pyramid hyperNetwork (FPN) that extracts view‐dependent global and local information from images within or across scenes to produce the model parameters. Our model can be trained end‐to‐end with standard photometric loss from NeRF. Extensive experiments demonstrate that our method can significantly boost the performance of NeRF, achieving state‐of‐the‐art results in various benchmark datasets.
The role of interface configuration on performance accuracy in eyes-free touchscreen interaction

Abstract This paper describes the exploration of a new category of a touchscreen interface. An eyes-free interface harnesses innate human abilities and product affordances to allow reduced levels of visual attention. Interface design for eyes-free interaction with a featureless screen is highly challenging; however, it can be achieved by simplifying and optimizing menu layout patterns to take advantage of innate human abilities including proprioception and spatial memory. This opens up a range of possibilities for peripheral device control under one-handed thumb mobile interaction. To this end, two experiments with different modes of presentation were conducted to understand the effect of interface configurations on performance accuracy caused by spatial memory and proprioception. Spatial performance results from the interaction effect of both cognitive abilities on an eyes-free interface. Vertical, horizontal, diagonal, and curved layouts with different spacing patterns have been tested in both tap and draw input modes. The results revealed that evenly spaced button alignment close to the reference frame with symmetrical patterns within a square interface area and a comfortable thumb range positively affect accuracy. The conclusions describe how alignment patterns and the mode of presentation affect visual perception and spatial integration, and a framework for the development of an eyes-free interface is set out.
Analysing Adaption Processes of Hornets

In our research we study self-adapting multi-agent systems in the context of organisation-oriented design combined with the MAPE pattern (monitor, analyse, plan, and execute). We advocate a models@run.time approach for the planning phase to estimate the cost-benefit ratio of possible self-modifications. In this paper we develop key values to describe the dynamics of self-adapting systems. Our main objective is to compare adaption dynamics of similar systems, i.e., systems that differ only slightly, e.g., w.r.t. their organisational networks. We specify the MAPE-based adaption in the formalism of Hornets – a formalism that uses nets as tokens, i.e., they follow the nets-within-nets approach. We identify abstractions of the reachability graph that focus on the adaption aspects of the processes. We develop key measures for adaption processes on these abstracted graphs. The key measures are used e.g., to compare two variations of the same adapting system. The approach is illustrated by a case study: We analyse a Hornet-model of Axelrod’s well-known tournament where the playing agents adapt their strategies during the game.