Reviewerly/exHarmony huggingface dataset:
A Novel Meta-Heuristic Optimization Algorithm in White Blood Cells燙lassification

Some human diseases are recognized through of each type of White Blood Cell (WBC) count, so detecting and classifying each type is important for human healthcare. The main aim of this paper is to propose a computer-aided WBCs utility analysis tool designed, developed, and evaluated to classify WBCs into five types namely neutrophils, eosinophils, lymphocytes, monocytes, and basophils. Using a computer-artificial model reduces resource and time consumption. Various pre-trained deep learning models have been used to extract features, including AlexNet, Visual Geometry Group (VGG), Residual Network (ResNet), which belong to different taxonomy types of deep learning architectures. Also, Binary Border Collie Optimization (BBCO) is introduced as an updated version of Border Collie Optimization (BCO) for feature reduction based on maximizing classification accuracy. The proposed computer aid diagnosis tool merges transfer deep learning ResNet101, BBCO feature reduction, and Support Vector Machine (SVM) classifier to form a hybrid model ResNet101-BBCO-SVM an accurate and fast model for classifying WBCs. As a result, the ResNet101-BBCO-SVM scores the best accuracy at 99.21%, compared to recent studies in the benchmark. The model showed that the addition of the BBCO algorithm increased the detection accuracy, and at the same time, decreased the classification time consumption. The effectiveness of the ResNet101-BBCO-SVM model has been demonstrated and beaten in reasonable ratios in recent literary studies and end-to-end transfer learning of pre-trained models.
SiamDLA: Dynamic Label Assignment for Siamese Visual Tracking

Label assignment refers to determining positive/negative labels for each sample to supervise the training process. Existing Siamese-based trackers primarily use fixed label assignment strategies according to human prior knowledge; thus, they can be sensitive to predefined hyperparameters and fail to fit the spatial and scale variations of samples. In this study, we first develop a novel dynamic label assignment (DLA) module to handle the diverse data distributions and adaptively distinguish the foreground from the background based on the statistical characteristics of the target in visual object tracking. The core of DLA module is a two-step selection mechanism. The first step selects candidate samples according to the Euclidean distance between training samples and ground truth, and the second step selects positive/negative samples based on the mean and standard deviation of candidate samples. The proposed approach is general-purpose and can be easily integrated into anchor-based and anchor-free trackers for optimal sample-label matching. According to extensive experimental findings, Siamese-based trackers with DLA modules can refine target locations and outperform baseline trackers on OTB100, VOT2019, UAV123 and LaSOT. Particularly, DLA-SiamRPN++ improves SiamRPN++ by 1% AUC and DLA-SiamCAR improves SiamCAR by 2.5% AUC on OTB100. Furthermore, hyper-parameters analysis experiments show that DLA module hardly increases spatio-temporal complexity, the proposed approach maintains the same speed as the original tracker without additional overhead.
IMMERSIVE TECHNOLOGIES IN PROFESSIONAL DISTANCE TRAINING OF PRIMARY SCHOOL TEACHERS

The article analyzes the peculiarities of the use of immersive learning technologies of primary school teacher training in the conditions of digitization in the educational environment of higher education institutions. The features of the using digital tools for training of primary school teachers for the performance of professional activities are analyzed. The interpretation of immersive learning technologies as the newest form of visualization and learning technology based on the features of "immersion" in alternative reality (augmented (AR), virtual (VR), mixed (MR)) are summarized; it deals with the visualization of educational material in the context of changing image perception. Peculiarities of the functioning of augmented, virtual and mixed reality technologies in the potential of software and technical resources are presented. The approaches to the classification of immersive learning technologies are highlighted and the author's scientific views are presented. The advantages and disadvantages of using immersive learning technologies in educational practice are determined. The organizational and pedagogical, didactic, methodical, psychological factors of immersive learning technologies as conditions and levers of influence on the use of digital technologies in the pedagogical process are formed. The initial principles of the organization of the pedagogical process in the conditions of digital technologies are determined. The peculiarities of the use of immersive technologies in the content of primary education and software and technical possibilities for their presentation are defined. The results of these studies point to the opinion on the importance of the application of augmented reality technologies in the conditions of the New Ukrainian School (NUS) and the readiness of primary school teacher to build a digital educational environment with the use of appropriate tools and resources.
Upaya Meningkatkan Hasil Belajar Siswa Dalam Memahami Unsur-Unsur Intrinsik Cerpen Melalui Metode Jigsaw Pada Siswa SMPN 1 Kota Bogor

This study aims to identify and describe the increase in Literature Learning Outcomes in Understanding the Intrinsic Elements of Short Stories through the Jigsaw Method for Junior High School Students. The background problem is that students' ability to understand short stories is still not good. This problem can be reduced by using the Jigsaw method. This Classroom Action Research was conducted in two cycles by taking the setting at Junior High School Students (SMP Negeri 1) Bogor City class IX-E with a total of 37 students as a sample. The sample was given a test instrument listening to the reading of short stories in order to obtain an intrinsic element appreciation test score. The conclusion of this study is the average ability of students in Pre-Cycle 57. In Cycle I the level of achievement was still low with an average score of 71 and the number of students who completed 22 people so that the percentage of completeness only reached 71%. In Cycle II it was classified as good with an average score of 82 and the number of students who completed reached 28 people so that the percentage of completeness reached 87%. This proves that there is an increase in the ability to understand the intrinsic elements of short stories through the Jigsaw method. This means that the Jigsaw method is relatively effective in an effort to improve the ability to understand the intrinsic elements of short stories that are read to class IX-F students of Junior High School Students (SMP Negeri 1) Bogor City.
The Effect Of Online Learning On Interest In Learning Mathematics In Elementary Schools

This research is quantitative research with a causal approach. The purpose of this study is to find out the effect of online learning on interest in learning mathematics in grade IV at elementary school (SD Negeri 01 Pasir Muncang). Research data for the two variables in this study were obtained using a questionnaire instrument. Test the validity of the parent tutoring instrument using the Pearson Product Moment Correlation formula and the mathematics learning outcomes instrument using the Biseral Correlation Coefficient formula. Test the reliability of online learning instruments and interest in learning mathematics using the Alpha Cronbach formula. The population in this study were fourth grade students at elementary school (SD Negeri 01 Pasir Muncang), totaling 88 students. The samples taken were 47 students obtained using the Taro Yamane formula. Testing Prerequisite analysis in the form of normality test (Liliefors). After the normality test, homogeneity testing (Fisher) was then carried out. Data that has been declared normal and homogeneous is used to test the hypothesis whose results show that there is an effect of online learning on interest in learning mathematics. The simple correlation regression analysis technique produces a relationship model which is expressed in the form of a regression equation, namely Å¶ = 15.90 + 0.89X. This can be seen from the calculation results tcount (13.24) is greater than ttable (1.72), thus tcount (13.24) &gt; ttable (1.72) which means the correlation coefficient of online learning with interest in learning mathematics stated to be significant, this shows that there is an influence between online learning and interest in learning mathematics at elementary school.
Técnicas de entrada de texto em sistemas de realidade virtual que visam a inclusão de pessoas com deficiência em membros superiores: uma revisão sistemática

upper limb disabilities: a systematic review
Que Te Inspira: codesign em processo de rebranding e fortalecimento do protagonismo estudantil

From the concept of the design and codesign processes' importance for social innovation, and that designers can play an extremely significant role, not only with technical knowledge, but also as facilitators and mediators, generating value and disseminating knowledge, a case study was conducted in an initiative inside an outreach project, which was conceptualized by design students at UFRJ.This exploratory descriptive study with a qualitative approach reports the initial findings of the way a design process, specifically graphic design, manifested itself as an axis of development and strengthening of student leadership in a university's outreach project, which culminated in a new visual identity, social media communication, and a better understanding of their purpose and possibilities, stimulating a sense of identification and belonging in the students
Iniciativas em design de embalagens em decorrência da pandemia da Covid-19

This paper is a discussion about the novelty of phenomena due to the Covid-19 pandemic that draws attention due to the speed of it´s unfolding, specifically in the packaging sector.It is possible to identify some transformations, specially driven to economic and logistical issues.However, it is still difficult to measure the impacts on packaging design projects.Therefore, this article aims to analyze technological or communicational changes related do packaging design projects, applied by selected companies, that were related to the pandemic in the years of 2020 and 2021.The observed cases were selected on the "Embalagem Marca" portal and in the main national and international design awards that present specific packaging design categories.The result is a speech analysis based on the texts and images available in the sources, followed by a category systematization, in order to present a relevant overview of actions implemented in this period.
Design de uma Plataforma para Criação de Conteúdos Educacionais em Realidade Aumentada

Augmented Reality (AR) is feasible in most cell phones that students carry today.Researches have already demonstrated the effectiveness of this new media in improving student engagement, attention and learning.However, AR is still little used in schools, due to the limited availability of didactic content in this format and because they demand knowledge of technology and/or programming to be created.In this article we present and discuss the process of conception and design of a platform for the creation and publication of AR content in the cloud, aimed at elementary and high school teachers, free and open source, which does not require advanced technical knowledge and is easy to use, configure and use.Initial tests of the developed functional prototype have shown promising results.
&amp;quot;... A great creation, to step beyond the limits of one&amp;apos;s own century&amp;quot; (On the occasion of the anniversary of Corresponding Member of the Russian Academy of Sciences L.I. Borodkin)

The article is dedicated to the anniversary of the Corresponding Member of the Russian Academy of Sciences, Doctor of Historical Sciences, Professor, Head of the Department of Historical Informatics of the Faculty of History of Lomonosov Moscow State University. M.V. Lomonosov L.I. Borodkin.
Meningkatkan Hasil Belajar Siswa SMP Kelas Ix Melalui Penerapan Model Pembelajaran Teams Games Tournaments Pada Materi Sistem Reproduksi Manusia

This research departs from the phenomenon that occurs in the classroom that the low understanding and learning outcomes of students in learning Natural Sciences about the Human Reproductive System. Therefore, a teacher needs to consider learning strategies so that they can improve student learning outcomes. The research was carried out at Junior High School (SMP Negeri 8 Kota Bogor) and aimed (1) to determine the use of the Teams games tournaments learning model to improve student learning outcomes in science subjects regarding the Human Reproductive System (2) to describe the process of improving student learning outcomes in science subjects about systems Human Reproduction before and after using the Teams games tournaments model, (3) To measure the magnitude of the increase in student learning outcomes in science subjects about Human Reproductive Systems after using the Teams games tournaments model. The results of this study indicate that the application of the Teams games tournaments learning model can be a fun variation of learning for students so that it is proven to improve student learning outcomes. Before the implementation of the Teams games tournaments learning model, student learning outcomes only reached an average value of 70, then there was an increase after the implementation of the Teams games tournaments learning model to 77 in cycle 1 and 86 in cycle 2. From the description above, the researcher concluded that the application of the Teams games tournaments learning model adapted to learning materials can create a pleasant learning situation so that there is an increase in student learning outcomes. Therefore, researchers suggest that the application of the Teams games tournaments learning model be socialized and used as an alternative in science learning in schools within the Bogor City Education Office.
A Spectral Learning Based Model to Evaluate Semantic Textual Similarity

Abstract Semantic Textual Similarity (STS) is a task in NLP that compares two sentences in a sentence-pair and scores the relationship between them using the degree of semantic equivalence. It has wide applicability in various fields. Consequently, the research around the task is constantly evolving. The demand for new as well as improved methods is endless. Numerous methods have been proposed that largely belong to either unsupervised or supervised learning approaches. The model proposed here is fairly simple and provides a fresh take on this classification problem using spectral learning. The model does not engage a large labeled corpus or lexical database like most STS supervised and unsupervised methods. Although, supervised STS methods achieve an accuracy that outperforms humans in some cases, but are often held back due to a lack of interpretation of the features instrumental in molding the decision-making process. The proposed model on the other hand generates features (latent knowledge) that are easy to ascertain and have a mathematical foundation. Given a sentence pair, the work focuses on finding latent states and variables from each sentence and performs classification by generating a similarity score. The latent variables are a result of projections learned by performing Canonical Correlation Analysis (CCA) amongst the sentence pair. To perform matching and determine the similarity score, Cosine similarity and Word Mover’s Distance (WMD) are employed. The performance of the proposed model does exhibit an improvement over various sophisticated supervised techniques such as LSTM and BiLSTM.
Identification and Audit Response of Financial Fraud in Listed Companies in Pharmaceutical Industry

Financial fraud is the conscious misstatement and neglect of financial information by enterprises, which is often difficult to be detected due to the asymmetric nature of information. In recent years, frequent lightning in the capital market, especially the high incidence of financial fraud in listed companies in the pharmaceutical industry, has greatly jeopardized the market order. Therefore, the article discusses the common fraudulent means and differences that the two companies have in conjunction with the financial reports and related announcement information of Kangmei Pharmaceutical and Kangdexin, dissects the abnormal characteristics of identifying financial fraud risks, and proposes corresponding audit response ideas and methods to safeguard the capital market order and investors' interests.
Risk Assessment Method of Cloud Environment

Cloud technology usage in nowadays companies constantly grows every year. Moreover, the COVID-19 situation caused even a higher acceleration of cloud adoption. A higher portion of deployed cloud services, however, means also a higher number of exploitable attack vectors. For that reason, risk assessment of the cloud environment plays a significant role for the companies. The target of this paper is to present a risk assessment method specialized in the cloud environment that supports companies with the identification and assessments of the cloud risks. The method itself is based on ISO/IEC 27005 standard and addresses a list of predefined cloud risks. Besides, the paper also presents the risk score calculation definition. The risk assessment method is then applied to an accounting company in a form of a case study. As a result, 24 risks are identified and assessed within the case study where each risk included also exemplary countermeasures. Further, this paper includes a description of the selected cloud risks.
The Adoption of Mobile Technology for Learning in Public Universities in Ogun State, Nigeria

This study examines the characteristics that influence undergraduate students in public universities in Ogun State to use mobile learning technologies. Based on primary data collected using self-designed questionnaire, the study explored the effect of undergraduate students' perceived satisfaction, perceived ease of use, and perceived accessibility on the use of mobile devices in the classroom, as well as whether there is any difference in undergraduate students' perceptions of the usefulness of mobile technology for learning based on sex and age. Data from a random sample of 400 students from two public colleges in Ogun State was analyzed using the regression Analysis of Variance (ANOVA) technique. Undergraduate students' evaluations of satisfaction, ease of use, and accessibility have been found to have a direct impact on the usage of mobile technology for learning in public universities. Furthermore, it was discovered that, while age and gender have no significant joint and independent influence on the use of mobile technology for learning in public universities, undergraduate students' perceptions of accessibility, satisfaction, and ease of use have a positive significant joint and independent influence. The study discovered that undergraduate students' evaluations of satisfaction, ease of use, and accessibility encourage them to adopt mobile technology for studying in public universities in Ogun State. Undergraduates should be encouraged by obtaining, providing, or funding mobile learning technologies, according to the study. A section for M-learning applications should also be created to provide students with a visual and auditory tutorial.
METHODOLOGICAL BASIS FOR THE APPLICATION OF COSMISM TO THE DEVELOPMENT OF PEDAGOGICAL THEORY AND PRACTICE

Th e relevance of the stated issue is connected with the incompleteness of the transformation in modern education, which requires the search for innovative tools and methods to solve existing problems. Th e application of cosmism methodology to pedagogical practice seems important in the context of educational system modernization based on the principles of personality-oriented education and universal values. Taking into account the insuffi cient knowledge of the ontology of pedagogical cosmism, the chosen direction of research seems to be relevant. Th e purpose of the work is to study practice-oriented application of the ideas of cosmism in the framework of humanistic paradigm development to student-centered education in modern educational environment. Results. Th e most signifi cant results of the study, characterizing its scientifi c novelty, are the following:1. Th e methodological basis of the concept of cosmism lies in the assumption of the organic unity of Man, Mankind and the Cosmos, supporting the legitimacy of cosmic consciousness as a concept, defi ning Man as a unique Microcosm. 2. In the framework of the pedagogical concept of cosmism, the main direction is the spiritual education of the child, which consists in the discovery of the “higher self ”, controlling all spheres of the personality. It also involves the improvement of the emotional, mental, physical and spiritual spheres of personality in order to form a unique quality, elevating a person to the next stage of spiritual evolution. 3. Modern trends in educational policy are consonant with the ideas, formed in pedagogical concept of cosmism. Th ey include systemic integrity of the tasks, principles and directions of education and upbringing, regarding education as a process of development, and the ability of self-improvement of the individual. 4. Application of the ideas of cosmism is focused on solving the problems that modern education faces, including the ethical problem of education and the search for the best solutions to develop talents. Th ese problems also include pedagogical assistance to self-improvement, and foundation of a new type of school, supporting sustainable and continuous development. Conclusion. On the basis of the concept of cosmism and of the methodological guidelines of cosmopedagogy, analyzed in the work, it was concluded that comprehensive development of the individual is possible through the disclosure of creative energy aimed at harmonizing the inner world.