Reviewerly/exHarmony huggingface dataset:
ENHANCED PRIVACY PROTECTION AGAINST LOCATION-DEPENDENT ATTACKS IN LOCATION BASED SERVICES USING SPATIAL CLOAKING

Use of Internet enabled mobile devices has facilitated the rapid Use of Internet enabled mobile devices has facilitated the rapid development of location-based services (LBS). LBS allow users to access useful information such as the nearest ATM, temple, and so on. Although users enjoy the convenience of LBS, they are being exposed to the risk of location disclosures which could lead to potential abuse of location data. Hence, location privacy protection has recently received considerable attention in LBS. There are numerous techniques presented by various researchers to protect the location-context of users. Location cloaking is an often used technique to protect location-contexts. Most of the existing location cloaking algorithms are only concerned with snapshot user locations and cannot effectively prevent users from location-dependent attacks when user location-contexts are continuously updated. This paper presents a solution to protect users from location-dependent attacks by improving the existing clique based cloaking algorithm. The main idea is to maintain maximum sized cliques required for location cloaking in an undirected graph. Thus, a qualified clique can be quickly identified and used to generate a cloaked region when a new request arrives. In addition, dummy queries are generated to protect users from unusual situations. Through maximum sized cliques and dummy query generation, more user queries get cloaked within a reasonable amount of time, thereby providing cloaked within a reasonable amount of time, thereby providing better privacy protection when using LBS applications. The experimental results showed that the proposed cloaking algorithm out performed existing algorithms such as IClique, OptClique and MMBClique in terms of its cloaking success rate and processing time.
PENDEKATAN STEGO-KRIPTO MODE CIPHER BLOCK CHAINING UNTUK PENGAMANAN INFORMASI PADA CITRA DIGITAL

The digital image can be one of the media for information security. The contents of information have an important value of effectiveness, one of which is as a support in decision making. Then the information needs to be done to safeguard the authority of parties who are not responsible. Such security can utilize Steganography and Cryptography (Stego-Crypto). The method used combines Stego-Crypto by randomizing information using Cipher Block Chaining (CBC) then the encryption results are secured through digital images. Based on the test results by measuring the capacity of information on the image produces test data if CBC can process characters in uppercase, spaces and other characters and the results of plaintext and ciphertext produce a ratio of 1: 2, but the LSB performance only accommodates characters depending on the number of sizes on digital image. Testing by evaluating the difference in pixel histogram, when viewed with an invisible not very visible difference, but the insertion of messages with 100-200 characters causes the addition of the average image size on stego images larger than 1: 4, the value of 1 from the original image. Besides, testing with the help of communication media, stego images or encrypted images is able to use email to send stego images because LSB is sensitive to the process of resizing images
Energy Management for Cyber-Physical Cloud Systems

This paper addresses the problem of proactive planning and optimizing the operation of a Systems of Systems (SoS) over a time horizon while considering the characteristics of each constituent system and complex interactions among them. We define a mathematical formalism for modeling complex systems composed of a mesh of sub-systems with linear and non-linear behaviors and abstractions like discrete time, atomic systems and interconnection of atomic system. The proposed modeling approach is simple enough to allow fast computations and simulations, and at the same time complex enough to capture the essential features of the real system thus allowing the mapping of proactive optimization problems to Mixed-Integer Optimal Control Problems. The proactive planning uses hierarchical optimization processes that compute predictions and optimization plans at various time granularities, each finer layer plan adjusting and refining the ones with higher granularity. To show case our approach we model a Data Center which is a well-known case of a large scale complex system aiming to plan and optimize its operation to use as much as possible the locally produced renewable energy and optimize its integration in smart grid advanced context. Simulation based results show a reduction of 5% of the carbon footprint and at the same time an increase in profit of more than 14% due to flexible energy shifting.
Peningkatan Hasil Belajar Luas Bangun Datar melalui Strategi Belajar Kooperatif Tipe Jigsaw bagi Siswa

&lt;p&gt;&lt;em&gt;Implementation of learning through Jigsaw type cooperative learning is by steps: dividing students into groups consisting of 4-6 people each group called the original group. Each origin group member is given a different topic. Every original group member who gets the same topic joins a group called the expert group. In expert groups, students discuss topics to be discussed according to the instructions of the Student Worksheet (LKS). After the discussion, each member of the expert group rejoined the original group to explain the topic discussed in the expert group. From the results of research that researchers have done, it appears that student learning outcomes have improved. The average value of students on a base score of 5.06, the actions are taken in the first cycle increased with an average of 6.9. Then the action is held again in cycle II, with an average student score reaching 8.3. From the results of this study, it can be concluded that through Jigsaw cooperative learning can improve student mathematics learning outcomes in class V UPT SDN 22 Tanah Bayang District. Therefore, it is suggested that teachers can carry out the learning process through Jigsaw cooperative learning with the aim of being able to improve student learning outcomes and interests.&lt;/em&gt;&lt;em&gt;&lt;/em&gt;&lt;/p&gt;
Comparative Study of the L1 Norm Regression Algorithms

This paper tries to compare more accurate and efficient L1 norm regression algorithms. Other comparative studies are mentioned, and their conclusions are discussed. Many experiments have been performed to evaluate the comparative efficiency and accuracy of the selected algorithms.&#x0D; &#x0D;
Learners’ Preferences of iBook Features for Academic Writing

This study presents undergraduate learners' favourite iBook features in learning AcademicWriting.Today, many undergraduate learners are struggling, especially in Academic Writing course and other soft skills required in higher education institutions.This resulted in increased drop out rates due to the problems of low student achievement, boredom and alienation in the classroom [8].These issues are present among undergraduate learners in this study.Therefore, in the present study, an iBook for Academic Writing has been identified to maximize students' engagement and learning potential in the classroom.This research applied a qualitative approach by using Graphics Prompted Interview (GPI).GPI uses personal ecological data gathered before the interview to stimulate discussion during the meeting [10].The researchers selected three undergraduate learners who had completed their Academic Writing course in their previous semester, within a university in Malaysia.The learners were prompted with graphics of iBook features and then were interviewed on the most appealing features to be included in an iBook for Academic Writing.Results of the study indicated that Interactive Galleries, Scrolling Sidebar, Media, Chapter Review and HTML Modules are the most appealing features in learning Academic Writing using iBook.Findings also showed that students significantly favoured these iBook features, for more fun learning journey, and also to facilitate their learning in Academic Writing.
Language Error Analysis in MPBI-UMS Students Speech Who Roled as Police Officers

This study aims to describe language errors made by the Klaten police officers when giving speeches. The method used in this study is qualitative. The data collection technique used is refer to and record. The data analysis method used is the Agih method. Data analysis techniques use extending techniques and reading merkah techniques. The results of this study were (1) phonological errors 5. (2) spelling field errors 1. (3) morphological errors, 1 pleonasms, and 9 prepositions. (4) syntax errors, 6 word waste errors, 6 repetition errors and 1 sentence ineffectiveness. (5) sociolinguistic errors, 3 code switching errors.
Profiling of User Satisfaction Level toward Ciputra Information System (CIS)

This study aims to determine the average level of user satisfaction toward an information system named Ciputra Information System (CIS) which used by Universitas Ciputra on daily basis. There five dimensions used in this study to measure the satisfaction level of users toward CIS; which is Competence of e-Service Support Staff, System availability, Service Portfolio, Responsiveness, and Reliability. The analytical tool used in this study is descriptive statistics and supported by phenomenology. The population in this study are clustered in three group; they are students, lecturers, and operational staffs. The cluster sampling method are used for the clustered population to obtain the statistics data through the questionnaire. The level of satisfaction for each sample group is 3.99 for students, 3,705 for lecturers, and 3,838 for non-lecturer staff with an overall average score of 3,844. There are only two factors that get an average above 4,0; namely Competence of e-Service Support Staff and System availability.&#x0D; Keywords: Satisfaction Level; Information System (IS); IS Performance
Points of Failure: A Systematic Review of information-flow using Medication Use Cases

Background: Medication errors pose a significant problem in the clinical environment, causing adverse events which impact patient safety.Problem: The introduction of electronic information and clinical systems have reduced medication errors but have also been identified as creating new types of errors. Method: Using the previously developed Hermon model, this research aimed to identify and understand medication errors due to clinical information-flow in the Australian General Practice (primary care) setting. The research used existing general practice medication error report cases from the Threat to Patient Safety (TAPS) Study to map against the Hermon model, and validated this mapping through consultations with general practitioners.Findings: The findings informed the refinement of the Hermon Model, and assisted in identifying medication errors points of information-flow failure in general practice information-flow.Impact: This study has significance to improve patient safety and inform the development of general practice desktop systems through identification and understanding of information-flow points of failure which result in medication errors.
Sistem Pendukung Keputusan Pemilihan Tanaman Obat untuk berbagai Macam Penyakit Menggunakan Metoda FUZZY di Toko Miswar Flora (Studi Kasus : Penyakit Demam)

Dengue Fever is a disease that often attacks the community. Sufferers of Dengue Fever are increasing every year. In this case natural treatments are still widely found drugs that can cure Dengue Fever and Typhoid Fever (tipes), to produce which medicinal plants are good, and examples according to Dengue Fever and Typhoid disease (typhus) still experience trouble. To overcome the selection of the right medicinal plants, a decision support system was created using Fuzzy Logic, Fuzzy Mamdani using Matlab system test aids. The method used in decision making is the fuzzy method. The method is because the fuzzy method can be used in making multi-criteria decisions and quite well in solving identification problems that require many criteria. On the results of testing existing data obtained data by comparison between data and processes in the matlab application, the valid level of application testing is 94.4%. Based on the results of the test carried out in this study, the Decision Support System is expected to help the community to determine the symptoms that arise so that it can be known about the fever between dengue fever and typhoid (typhus) so that the selection of medicinal plants is appropriate and can be used.
PENGEMBANGAN ASSESMENT PEMBELAJARAN BERBASIS ONLINE TEKS DESKRIPSI MATA PELAJARAN BAHASA INDONESIA SMP

This study aims to describe: (1) the development of online-based learning assessment text material description of Indonesian subjects in class VI; (2) strengths and limitations experienced in developing online-based learning assessment text material description of Indonesian junior high school subjects. This research is a type of development research (R n D) assessment using Quizcreator software / applications. Taking the place of research in SMP Negeri 1 Bantul, Bantul City, Yogyakarta Province. Sources of data in this study are assessment instruments, informants, and documents. Data collection techniques are done by observation, interviews, and document analysis. Data validity test is done by method triangulation, source triangulation, and informant review. Data analysis techniques with interactive analysis which includes data reduction, data presentation, and drawing conclusions or verification. The steps to obtain the results of the development of online-based learning assessment text material description Indonesian subjects in grade VII Junior High Schools are carried out through the stages: (1) The process of studying the curriculum and textbooks so that the scope of questions can be determined namely KI / KD 3.1, 4.1 and 3.2, 4.2 ,; (2) Formulating instructional goals; (3) Writing questions based on a grid with Quiz Creator software which includes 12 steps; (4) Making an answer key. Making the answer key in the fifth stage has been carried out simultaneously with the fourth stage; (5) Making a grid or blueprint assessment tool obtained as many as 30 multiple choice questions and 2 essay questions can be sorted in the following indicators. Work on the problems begins by clicking Continue and Submit. Then choose the answer that is considered correct. The last stage, it can be seen how many responses are correct and will be seen in the column. The column consists of total questions, overall scores, percentage level scores, middle scores, scores obtained and time spent. If you want to know the location of the error, you can click the error review article. For example the product can be accessed at http://ermawati1991.blogspot.co.id/2017/11/latihan-teks-descriptions.html.
English for Young Learners: Pembelajaran Bahasa Inggris dengan “Aksi” (Aktif, Kreatif, Santai Dan Inovatif) bagi Anak-Anak Paud SS Melati Jaya di Desa Sribulan Kecamatan Buay Pemuka Bangsa Raja Kabupaten OKU Timur

This program aimed to know English learning with AKSI (Active, Creative, Relaxed and Innovative) in TK / PAUD SS Melati Jaya, BP. Raja OKU Timur. Based on the results of the teaching process in this program, it can be seen that the English learning of children with AKSI (Active, Creative, Relaxed and Innovative), through 5 method: Teaching Methods with Bilingual / bilingual concepts (English &amp; Indonesian), 2) Student Oriented Teaching Methods, 3) Learning by Playing Teaching Methods, 4) Life Skills Teaching Methods, and 5) Fun &amp; Easy Teaching Methods. The results of this program show that (1) The use of AKSI (Active, creative, Relaxed and Innovative) through 5 methods used in English learning can increase student motivation according to their character at an early age, (2) The application of methods found new ideas that learning that implemented with the use of learning media or teaching aids that support the achievement of learning goals and is carried out continuously and makes students not bored and very pleasant.
Agnes Nathania PENERAPAN VIRTUAL REALITY TERHADAP DESAIN INTERIOR DI BANDUNG PLANNING GALLERY

In the era of the industrial revolution 4.0., there is already a lot of showroom that uses VR (Virtual Reality). Theexistence of this technology can attract people interest to explore the museum, because it has new andsophisticated elements in it. VR facilities that are increasingly becoming a trend in this museum are used aseducational media and must be accompanied by good implementation to give a good influence as well. Onegallery that has implemented VR facilities in it is the Bandung Planning Gallery. VR facilities in this gallery canvisualize the future of Bandung in 2031 so that people can imagine the future of Bandung. Therefore, thisgallery which is claimed to be a gallery with high technology becomes the object of analysis using qualitativefield observation methods. Through the results of the analysis of the application of VR in this Gallery, theauthors hope that other showrooms can apply VR well in the interior. The implementation of VR will make iteasier for people to learn technology and be ready to face the next era.
Rancang Bangun Aplikasi Kraepelin Test Berbasis Web Menggunakan Metode Bubble Sort

Psychological testing has now become an important enough part of life to be able to understand and recognize one's potential and personality. One of the instruments used by psychologists is Kraepelin test. Kraepelin test is part of a psychological test that measures speed, accuracy, constancy, and endurance at work. The scoring process is currently done manually, so it requires time, calculation process and high accuracy, for this research makes a website-based application with the aim to facilitate scoring so that it can anticipate misperceptions about the results of other people's tests because scoring errors are done manually. Kraepelin test in this application uses the UI version which amounts to 40 question lines referring to the standard standards of the Kraepelin Test norm. To maintain the rigidity of the problem, the Bubble Sort method is used. Psychology Expert Test obtained the percentage of suitability between the application with the manual, namely: Panker (Speed) 100%, Tianker (Accuracy) 100%, Janker (Constancy) 100% and Hanker (Endurance) 100%.
Reflection on Learning to Read Japanese Language Through Contextual Approach for Indonesian Students

In the term of language skills, reading skills are advanced skills after listening and speaking. For learners of foreign languages, in this case is Indonesian students, the urge in mastering this skill becomes a massive obstacle. Especially in learning Japanese, the most common problem encountered is the difference in writing characters, vocabulary, and grammar compared to Indonesian. As an effort to help students overcome these problems, reading learning through a contextual approach is carried out for first semester students in Japanese Language Study Program, Faculty of Languages and Arts, Universitas Negeri Jakarta. One component in the contextual approach to learning is reflection. Through this activity, students are expected to find a connection between information or knowledge they gained with their daily experiences. Thus, they will find the meaning of learning. This study aimed to determine the impact of self-reflection and its relation to the ability to read Japanese for beginner-level Indonesian students. This research method uses descriptive analysis method. From the reflections of 20 Indonesian students who were learning Japanese for the first time show that vocabulary skills were the most supportive factor in mastering reading skills compared to grammatical abilities.
Metode Couple Linear Congruential Generator (CLCG) untuk Ujian Sekolah Berbasis Web

IN SMA N 2 Kota Pariaman school exams still use the answer sheet media at the time of publication. After the exam is complete the answer sheet of the exam will also be corrected by the subject teacher who will discuss the students' problems, each student also receives the same question. SMA N 2 Kota Pariaman was chosen as a research location because this school has not used the Application during school exams, it is easy to achieve and economical. The application to be used can randomize randomly so that exam questions can be varied and dynamic. With the application of the application that is expected to carry out school examinations will be better and obtained optimally by students, teachers, school management and parents / guardians of students. For this reason, the authors will conduct research consisting of the design of Computer Based Test applications using the Coupled Linear Congruential Generator (CLCG) method. The development of the Computer Based Test (CBT) model by using a Coupled Linear Congruent Generator (CLCG) can prevent the questioning of questions for students. CLCG is a random number generator based on the Linear Congruent Generator (LCG). CLCG uses the xj matrix to get random numbers. organized by rows and columns. The matrix prefers a range of numbers and has no arithmetic relationship between its elements. The matrix will have different row and column addresses. The value of the elements of the matrix obtained from the process with the Linear Congruent Generator to get as many random numbers as is done. CBT is one way of overcoming questions in each student. The use of LCG in the matrix value element can have a more complicated random pattern. Reducing the question answer key by entering the answer key time after the exam is finished. Languages supported using the CLCG method can optimize student abilities and reduce the level of cheating. Reducing the question answer key by entering the answer key time after the exam is finished.&#x0D; Keywords: CBT Appliaction, Couple Linear Congruential Generator, Linear Congruential Generator, Random Number, School Exam.
Multi-view Fuzzy Clustering Algorithm Based on Non-Negative Matrix Factorization and Partition Adaptive Fusion

Nonnegative matrix decomposition (NMF), as a new method of matrix decomposition and feature extraction, is an effective method of clustering by linearly separating data in high-dimensional big data processing and pattern recognition. Aiming at the challenge of how to better realize the cooperation among perspectives in Multi-view clustering task, a new perspective fusion strategy is proposed. This strategy firstly sets a partition for each perspective, and then obtains a fusion weight matrix through adaptive learning to carry out adaptive fusion for the partition of each perspective, and at the same time integrates the feature extraction process into the clustering task, and finally obtains the global partition result by using the perspective integration method. The above strategies are applied to the classical FCM fuzzy clustering framework, and Alternating Direction Method of Multipliers (ADMM) optimization model is adopted to solve the problem. Experimental results on simulated data sets and real data sets have shown that the proposed algorithm has better adaptability and better clustering performance than several correlation clustering algorithms when dealing with multi-perspective clustering tasks.