Reviewerly/exHarmony huggingface dataset:
PEDAGOGICAL ASPECTS OF THE APPLICATION OF THE METHOD OF CONJUGATE INFLUENCE IN PHYSICAL EDUCATION CLASSES

The article raises the problem of physical education classes with students who have a low level of functional fitness and development of motor abilities. The low level of physical and technical training of applicants negatively affects the further process of continuous training in physical culture at the university. The analysis of scientific and edu- cational literature, the data of empirical research, allows us to consider the simultaneous pedagogical influence on the education of two or more physical qualities and abilities as one of the ways to improve the health of the younger generation. The author substantiates the need for coupled pedagogical influences as a factor that allows, with a lim- ited time of classes, to simultaneously solve tasks to increase the level of technical and physical perfection. The use of the developed and tested methodology of simultaneous conjugate exposure places high demands on the teacher’s professional knowledge and competencies. The author comes to the conclusion that the purposeful and systematic application of the method of conjugate exposure contributes to a significant increase in the level of functional readi- ness of students.
TRANSFORMATION OF EDUCATION. FUTURE PERSONNEL TRAINING: FROM WORK EXPERIENCE

The article reveals the features of the transformation of modern education and training of future personnel. Based on the study of topical aspects of the development of student research activities, an analysis was carried out, indicating a close relationship between the level of development of scientific activity of university students and the qualitative improvement of human resources. The main trends and conditions are identified, taking into account which the development of the domestic educational sphere is taking place today. The fundamental role of institutions of higher education in the process of training qualified specialists, who in the future will largely determine the main directions of development of the Russian state, is outlined. A set of skills and competencies has been identified, which is key in the context of the comprehensive development of the student’s personality.
GAMIFICATION TECHNIQUES AS A MEANS OF INCREASING STUDENTS’ MOTIVATION TO LEARN FOREIGN LANGUAGES IN THE CONDITIONS OF DIGITALIZATION OF THE EDUCATIONAL PROCESS

The paper focuses on the results of scientific papers’ analysis on gamification in educational process. The paper dwells upon the main approaches to the definition of the term «gamification», generalizes and systematizes the knowledge of the phenomenon in educational context. The paper presents the advantages of the gamified approach in digitalization of the educational process. Special attention is given to the problem of formation of the students’ high cognitive motivation when they are involved into gamified classes both in in-class and distance learning formats.
Chatbot For Children Assistance

Abstract: Children of age 3 to 7 are unaware of language and they face trouble while learning new things so this chatbot application is designed for them to make their start towards learning easy and in interactive way. This application will help them to learn basic things required in daily life and also will entertain them. This application is helpful to enhance their skills. This is designed to provide an interactive learning medium which results in fast progress of child. A chatbot is artificial intelligence (AI) software that can simulate a conversation (or a chat) with a user in natural language through messaging applications, websites, and mobile apps or through the telephone. A chatbot is often described as one of the most advanced and promising expressions of interaction between humans and machines. Machine Learning and artificial intelligence are fast growing technologies and are used in any area to make human activities easy and fast. Chatbots are way more than simple conversational agents. They can be connected to various APIs which will for example enable them to deal with a wider range of children requests. Multifunctional chatbot assistance built using this technology will help children in day to day activity. During 19 pandemic some issues are raised as big concern one of them is children health and growth. Parents are unable to give their proper attention to their child due to work pressure, work from home. Chatbot assistance will help them out in daily activities and give guidelines which will beneficial to their health and growth. Chatbot will work as their study partner.
AyushMed App Using Flutter &amp; Node.js

Abstract: This paper describes about AyushMed android application. Android applications can easily be installed on users mobile phone. This app allows customers to purchase homeopathy medicines online. AyushMed app focuses on Ayurveda, Yoga and Naturopathy, Unani, Siddha and Homeopathy. Not only medicines would be available but the medicine would also have an alternative home remedy. AyushMed app focuses on holistic improvement of life and living a more sustainable lifestyle. The app will pop up banners describing the purpose behind ancient traditions. The app will motivate users to live a more meaningful life. The main purpose of the project was to allow Indians with the availability of 100 % indigenous, home-grown ayurvedic medicines at a price cheaper the allopathic medicines and having zero to absolutely no side effects.
Wheelchair Controlled by Speech and Vision

Abstract: The voice assistant module and eye tracking are both used in the smart wheelchair designed for individuals with disabilities. A module for image processing, a wheelchair-controlled voice associate module, and restricted by appliances are among the two modules found in the smart wheelchair. The wheelchair-mounted camera that can take pictures and handle those images makes up the picture processing module. To obtain pupil movement in the 2D bearing, the acquired image was put into a Raspberry Pi microcontroller process using Open CV. The student is then remotely moved to the wheelchair management module. Additionally, the procedures are controlled by the movement of the eyes. Technology such as speech recognition offers a means for people to communicate with wheelchairs.
Academic performance at the cognitive level in language and literature in higher basic students

The objective of the research is to identify academic performance at the cognitive level in Language and literature in the Higher Basic students of the Carlos María Educational Unit, from Santa Rita - Chone. Experts have been warning for years that education in Latin America has serious deficiencies and this reality is verified in the reports that are made on the subject, in the PISA tests, showing that the levels are below the global standards of school performance. In the study, didactic strategies are proposed for the development of language and creativity in the teaching-learning process that led to improving reading and writing, to raise the cognitive level and develop knowledge in the expression of language. The research was explanatory in the field with a bibliographic review; the quantitative approach, using scientific, inductive, deductive, analytical, synthetic, and statistical methods. The results obtained even though teachers apply strategies to motivate students to practice the language, parents, even though they have completed secondary education and have mastery of reading; They do not spend the necessary time to help their children.
Moral, Legal, and Ethical Issues of Technology in Education

This work depicts the ethical and moral issues of technology in the education system as with the advancement in networks technology and connecting world at a single click, which opens the door for everyone to exchange information. Educating tutees not to prejudice to harm anyone intentionally or unintentionally is at utmost need to make them computer literate before pushing them to cyberspace to explore within an ethical manner to real-world technological situations. As technology is growing faster than individuals can comprehend, the ethical implications of its application need to be addressed. In this, we have focused on technology rules and the reasons for those rules, and why these are important for an individual to follow.
COMPUTER ASSISTED TEST UNTUK PENGELOMPOKAN JABATAN TEKNISI MENGGUNAKAN ALGORITMA K-MEANS (STUDI KASUS : PT. XYZ)

&lt;em&gt;Computer assisted test to classify technician positions using the K-means algorithm is a system built with the ability to measure abilities as well as determine the area of expertise of technicians at PT. XYZ. The purpose of making this computer-assisted test information system is to improve the technical exam system that is still manual into a computerized technician exam system by changing the procedure into a computer that uses storage media in the form of a database. The computer assisted test information system was created by referring to the SDLC (System Development Life Cycle) method which has the characteristic of working on each phase in Waterfall, which must be completed first before proceeding to the next phase. The system built is a website-based application that has two main interfaces, namely the admin interface and the technician interface. Admin interface that functions to manage users or technicians, manage question banks and manage test scores. While the User interface serves to work on exam questions. The test score data will be processed by the K-means algorithm to determine the area of expertise of each technician. This research was conducted by Muhamad Ramadhan, a student of the 2020 POLSUB information systems study program. M. Ramadhan assessed the suitability of the system with the design made by testing the system using black box testing which showed 100% success of system functionality and User Acceptences Testing (UAT) which showed ergonomic values. which is quite high at 93.25%.&lt;/em&gt;
The effectiveness of communicative language approach in enhancing English speaking skills of EFL adult learners in Egypt

This research aims at investigating the effectiveness of using communicative activities in developing the English speaking ability of Egyptian college students. The study adopted the quasi-experimental pretest- posttest control group design. A group of 40 first year college students were selected from a private university in Cairo in the Academic year 2016- 2017 (20 students in the experimental group and 20 students in the control group). Students of the experimental group were taught by means of the proposed program of the current study; while students in the control group received regular instruction. The equipment and materials consisted of a pre-posttest administered to both groups before and after the treatment and an analytic speaking rubric for assessment. Quantitative data collected were statistically analyzed to validate the research hypotheses. Results of data analysis revealed that the experimental group students outperformed their control group counterparts in overall speaking proficiency. There were statistically significant differences between the mean scores of the experimental group on the pre-posttest in favor of the post- test scores.
The Case of an Online Hands-on Class based on Video Lecture Content

The purpose of this study is to present the case of an online practice class applying video lecture content. For this purpose, the researcher designed a hands-on class on the topic of “making an electric car” for pre-service teachers. In order to produce video lecture content, various teaching and learning materials such as a website for teaching, demonstration videos, and class materials were prepared in advance. Based on these, a total of four video lectures were produced on the topics of “Introduction of theories related to electric car manufacturing activity,” “Electric car manufacturing process,” and “Solving engineering problems related to electric car activity.” The “modified CORDTRA analysis method” was used to examine the resulting video lecture content. The analysis result was presented as a CORDTRA diagram, which revealed the content covered by the video lectures. This study can be used as a precedent for assessing examples of online practice classes. In addition, the “modified CORDTRA analysis method” presented in this study can be utilized as a new method to analyze video lectures.
IMPLEMENTASI ALGORITMA J48 DENGAN TEKNIK BAGGING UNTUK PREDIKSI KIPI PESERTA VAKSINASI COVID-19

The Covid 19 vaccination is considered to be the most effective way to prevent the spread of the Corona Virus, in addition to a clean lifestyle such as washing hands, wearing masks, and keeping a distance from other people. Several large vaccine manufacturing companies in the world have issued a product in the form of a Covid-19 vaccine with various levels of effectiveness. The vaccine is still being distributed throughout the world, including Indonesia. The vaccine obtained an emergency distribution permit from the authorized institution and was administered to community groups that meet the requirements. However, during the implementation of the vaccine, many AEFIs (Post Immunization Adverse Events) were found, such as dizziness, fever, headaches, and some even fainted. Although not dangerous but quite disturbing for people with solid activities. Therefore, it is necessary to predict whether participants will get AEFI or not. The data consists of 8 Attributes, after being processed using the J48 Algorithm, the results show that the attributes that have a strong influence are 7 Attributes, while the rest have no major effect. The accuracy level of the prediction model obtained is 91,22% with this level of accuracy, it means that the model can be utilized by the parties concerned to then be able to anticipate.
PERANCANGAN ANIMASI 3D TAMAN WISATA BINJAI PARK DESA JIRAK KABUPATEN SAMBAS

3D (three-dimensional) animation is now familiar to most people. The use of 3-dimensional animation is now also increasingly common in filmmaking, advertising, and even as a medium of designing objects and buildings. The purpose of this research was to design and create a 3-dimensional garden animation video that can be used as visualizing objects that appear more real and close to their original form, in the design and creation of this animation researchers use the MDLC (Multimedia Deveploment Life Cycle) method, namely concept, design, material collecting, assembly, testing, and distribution. After that, the process of modeling objects with modeling techniques used, namely primitive modeling and Polygonal Modeling then entered the environment, texture, animating camera operation to the rendering stage using the Blender application, then into pieces of 3-dimensional animated video. After the process is complete, the process of combining videos that have been made in the Blender application and the addition of text and audio using Adobe Premiere Pro cc software. The last stage is the final rendering process that produces a 3-dimensional animation video of the park as a whole in the .mp4 file format with a video duration of 4 minutes
Simulacra in mobile legends

The current era of online games is very admired, especially among teenagers. This phenomenon is due to the sophistication of technology as a fruit of human thought, one of which humans managed to create a Mobile Legends Online game. This paper will describe the research results with the theme of Mobile Legends analysis of Simulacra by Jean P. Baudrillard. The method used in this study is a descriptive-analytic method using a literature study on related sources. The author uses the theoretical basis of Jean P Baudrillard’s theory about simulacra and hyperreality. The results obtained from this study indicate that the Mobile Legends is the result of human simulation. The conclusion is that the game and all elements resulting from human visualization of reality will impact the player as described by Jean P. Baudrillard, such as simulation, implosion, subject’s death, loss of binary opposition, and death of reality.
LITERATUR REVIEW TENTANG SIKAP DAN PENGETAHUAN PETUGAS MEDIS TERHADAP KELNGKAPAN PENGISIAN RESUME MEDIS RAWAT INAP

A medical resume is a summary of all services received by patients during treatment or treatment carried out by health workers. The incompleteness of filling in inpatient medical resumes in hospitals still exists such as lack of attitude and knowledge of health workers, busyness of doctors, absence of SOPs, disagreement with the time limit for filling out medical resumes, which is 1x24 hours. The purpose of this study was to describe the attitudes and knowledge of medical officers to the completeness of filling out an inpatient medical resume. The data used is secondary data, then the data is analyzed by looking for similarities, dissimilarities, views, comparisons and summaries of several research results. The results of the study from 10 journals showed that there were still incomplete medical resumes, due to the lack of knowledge and attitude of officers regarding the importance of completing medical resumes, the unavailability of SOPs for filling out resumes, busy doctors serving patients, resulting in limited time to complete them and the discipline of the doctor in charge. which is still low. From the researcher's analysis, it was concluded that the high number of completeness of completing inpatient medical resumes in hospitals was due to undisciplined officers and the lack of knowledge of officers about filling out resumes. In order to increase the completeness of filling in inpatient medical resumes in hospitals, health workers need to cooperate with each other in filling out medical record documents, especially medical resume sheets in order to create a good, complete and accurate filling.
ASYNCHRONOUS ONLINE COMMUNICATION OF THE LEARNING MANAGEMENT SYSTEM FOR STUDENTS’ WRITING ABILITY

The use of the Internet is one of the solutions to tackle the communication problems during the covid-19 pandemic. Online activity, which can be done to facilitate learning a language, especially English, is preferable to be synchronous and asynchronous online communication. This research focuses on using asynchronous online communication of the learning management system to enhance students' writing ability in pre-intermediate writing subjects during the covid-19 pandemic. The method of the research is a quantitative method with One-Group Pretest-posttest design. The research population is the second-semester students, and the sample of the research is pre-intermediate writing class C, which consists of 23 students. The data analysis results show that the student's average score on the pre-test is 76.96, and the mean score of the post-test is 79.83, which means that the mean score of the post-test is higher than the mean score of the pre-test. In other words, the gained score is 2.87. Wilcoxon test for non-parametric statistics is applied to decide the hypothesis. The calculation of the test statistic showed that the z test result is 2.62 with a 2-tailed significance is 0.009. It indicates that the result is significant since 0.009 is less than 0.05 (0.009 &lt; 0.05). It means that the Null hypothesis (H0) is rejected, while the Alternative hypothesis (H1) is accepted. Therefore, it can be concluded that there is a significant effect of using asynchronous online communication of the learning management system (www.schoology.com) on students' writing ability. The study implies that this LMS model is visible in ELT, especially to improve the students' four skills, such as writing ability.
An Image Contour Extraction Model Based on Depth Information and Phase Information

Edge extraction in images is very important for the understanding of image semantics. The Fourier components at various step, line, roof and other edge feature points in an image have the largest homophily, and the underlying features of the image are extracted using the phase congruency information of the image, which is consistent with the human visual mechanism. Meanwhile, different targets are at different depths in the image. Integrating the edge features at different depths is easier to obtain meaningful target contours. In this paper, we propose a contour extraction model based on depth information and phase information, and the accuracy and superiority of the algorithm in this paper are proved by natural image experiments.
STUDENTS’ PERCEPTION ON THE USE OF ENGLISH SONGS IN AUDITORY LEARNING : LISTENING SKILL

The purpose of this study is to take a look at how the use of English songs affect students who have an auditory learning style and their perception on the effects, therefore literature review will be used as a method of achieving the purpose of this study. Literature review is done by doing surveys on multiple scholarly sources such as journal articles on a specific matter. Based on the findings throughout this study, there are some aspects to be discussed by the writer. The first aspect is about how different students have different learning styles. People have their own unique learning style and when they are able to identify their own learning style, it is easier for them to include techniques corresponding to their learning style into their learning process. From all the journals that have been reviewed, the most outstanding part found is the fact that music has an enormous impact on learning, especially language learning. It is widely known that classical music increases concentration, but less research is done around the use of foreign songs to learn a foreign language. By understanding the students’ perception on learning, instructors are more capable of creating the correct approach to students. Therefore, it is necessary for instructors to understand the relationship between songs, music, motivation, and learning.
Pengaruh Kecerdasan Emosional Terhadap Hasil Belajar Matematika Siswa Sekolah Dasar

This study aims to determine the effect of emotional intelligence on the mathematics learning outcomes of fourth-grade students of SD Inpres Kalabahi Tengah VI. This study uses ex-post-facto quantitative research, with the independent variable being emotional intelligence and the dependent variable being learning outcomes. The population and samples used were all fourth-grade students of SD Inpres Kalabahi Tengah VI, Alor, East Nusa Tenggara with a total of 20 students. The instrument used in this research is the emotional intelligence scale and documents, while the data analysis technique uses descriptive and inferential statistical analysis with simple regression analysis. The results of this study found that (a) the results of the descriptive analysis resulted in the finding that the emotional intelligence of the fourth-grade students of SD Inpres Kalabahi Tengah VI was in the moderate category with a percentage of 90%, while the mathematics learning outcomes of the fourth graders of SD Inpres Kalabahi Tengah VI were in the category medium with a percentage of 100%; (b) the results of the inferential analysis found that the regression equation obtained Y= 81.693 + 0.027X; (c) significant test results obtained a significant value of 0.738 where a significant value 0.05 (0.738 0.05), thus accepted; (d) the conclusion of this study shows that there is no influence of emotional intelligence on mathematics learning outcomes for fourth-grade students at SD Inpres Kalabahi Tengah VI, Alor, East Nusa Tenggara.