Reviewerly/exHarmony huggingface dataset:
A Study on Reading Activities for Cultivating Digital Literacy in Korean for Academic Purposes: Focusing on a Method of Conducting Activities

This study aims to propose reading activities for the cultivation of digital literacy targeting learners of Korean for academic purposes. To this end, we reviewed previous studies on digital literacy and Korean reading activities. It was confirmed that most textbooks do not present specific methods for addressing integrated language activities in Korean.&#x0D; Therefore, in this study, we suggest a method and stages of integrated reading-writing and reading-speaking activities to a number of participants proposing reading activities that can be applied in actual educational settings. This study is unique as it specifically outlines activities for cultivating learners’ digital literacy not previously presented in textbooks. In consequence, it is expected that if studies on ways of conducting classroom activities accumulate, the results of this application will be notable and Korean textbooks reflecting the changed learning environment will be developed in the future.
The Educational Utilization Plan for the ‘Gugak Dictionary’ of the National Gugak Center - Focusing on Instrument Items -

This study discusses the educational utilization plan for the Gugak Dictionary of the National Gugak Center. This dictionary, which had been publicly released when 2022 revised curriculum empathizing digital and AI education was publicly announced and the establishment of educational materials for future education was urgent, could be a good learning material for gugak (Korean traditional music) education. Unlike the existing online dictionaries that are text-oriented, it offers the wide and systemic data including images, music sources, and videos to be very useful for gugak education. Moreover, 3D instruments introduced for the first time can be used as the efficient teaching materials to understand the structure of instruments and the names of parts and to explore timbre. Hence, this study, excluding the compilation item of the Dictionary working in progress, prepares the learning design process centered on pyeon'gyeong among the instrument items.&#x0D; The learning design process offered in this study can be applied in teaching 51 instruments listed in the Dictionary and can be linked with other subjects. It is hoped that the Gugak Dictionary can lead the spread of gugak and contribute the vitalization of the gugak education by establishing more diverse materials and contents.
A Case Study of Industry-University Linked Capstone Design Classes in the Humanities and Social Sciences: IPA and FGI Analysis

Purpose – The purpose of this study is to examine the effectiveness of industry-university linked capstone design classes within the humanities and social sciences. Also, sharing the result of the study further encourages capstone design classes within the humanities and social sciences. Design/Methodology/Approach – An importance-satisfaction survey was conducted in the two classes of 2022. After explaining the purpose of the survey and data utilization plan to a total of 27 students, the questionnaire was distributed, and 24 responses were used for analysis. In addition, at the end of each semester, focus group interviews were conducted for participating students. Findings – As a result of the IPA analysis, areas of maintaining superiority, maintaining the status quo, areas of major improvement, and areas of low priority were identified. In the area of ​​maintaining superiority, many items corresponding to the unique characteristics of capstone design classes, such as problem-based approach and creative exploration, were included. In the areas of focus improvement, there were many items related to companies, such as meetings with business executives, and advice and guidance from corporate executives. Research Implications – This study is meaningful in that it was used as basic data by analyzing the effectiveness of industry-university linked capstone design classes in humanities and social sciences, in a situation where there are not many studies. In addition, it is meaningful that all student thoughts and opinions on the capstone design class were synthesized through IPA analysis and FGI analysis for students that participated in the class.
Cognitive Apprenticeship Learning-based Media Literacy Education Research: Focusing on the impact on academic achievement and learning attitudes of undergraduate international students

The purpose of this study is to conduct media literacy education based on the theory of cognitive apprenticeship and to find out the educational effects. This study presupposes that media literacy education is necessary in Korean language education. Media literacy education through the cognitive apprenticeship learning method is expected to have high educational effects. First, classes for media literacy education were organized and tasks were set. And media literacy education was implemented. Media literacy education was conducted for two years, and a total of 102 learners participated in the experiment. Classes were conducted based on the educational content set in this study. As a result of the learner’s pre-post verification, it was confirmed that there is an educational effect in ‘learner’s vocabulary use ability’, ‘reading comprehension ability’, ‘confidence in writing’, and ‘efficacy in writing’. The satisfaction of the learners was high, and the educational effect was confirmed in the learning testimonials.
Exploring Korean Folktale Education as a Means of Enhancing Cultural Literacy in Korean Language Learning

This study aims to propose an education plan for cultural literacy as a means to systematically understand culture in Korean language education, which has increasingly emphasized mutual cultural exchange and learning in recent years. To carry out these activities meaningfully, it is crucial to accurately read and understand each culture, and cultural literacy education can be an effective method for achieving this goal. This study demonstrates the significance of cultural literacy education, particularly through folktales that reflect the values, thoughts, and lives of Koreans in the past. We reconceptualize the concept of cultural literacy based on various studies and present a cultural literacy class model. Additionally, we select a representative Korean tale, “The Brother and Sister Who Became the Sun and the Moon,” and provide detailed class contents and activities based on the class model. By integrating various studies, this study summarizes the concept and elements of cultural literacy and proposes a specific plan for learning cultural literacy through Korean folktales. This research offers a valuable contribution to the field of cultural education by demonstrating the importance of cultural literacy and providing a practical approach to teaching it through a traditional Korean story.
A Development Plan of Research Projects of the Busan National Gugak Center - Focusing on Researching and Discovering Local Traditional Arts -

The Busan National Gugak Center should utilize its strengths as an institution to establish and implement long-term plans for research projects. This paper discusses the Busan National Gugak Center's development plans for research projects of related to the research and discovery of local traditional arts, emphasizing three aspects of 'examination in connection with existing research projects', 'expansion of the target area and period', and 'application of the perspectives of dissemination and assimilation'.&#x0D; First, it is necessary to link with existing research projects. As a research conducted by an institution, it will not only help maintain a certain direction, but will create comprehensive and large-scale research results by organically linking individual works of researching and discovering local traditional arts. As an example, this paper proposes a study that can be linked to the contents of the 'Yeongnam Dance Terminology Manual,' the data included in the results of the project based on the oral records of individual artists.&#x0D; Second, the expansion of the target area and period implies to break down the existing regional boundaries which relied on artists, intangible cultural heritages, and recording materials based in Busan and Yeongnam. If the target area to examine is expanded to the whole country and overseas for new data that has not been collected before, it can overcome the limitation that research projects have mainly focused on the late 20th century.&#x0D; Third, this study proposes to investigate the cultural identity of Busan and Yeongnam regions through the application of the perspectives of dissemination and assimilation. When viewed from a vertical and horizontal perspective in the context of the development of art history, Korea's local traditional arts have a relationship with other art items in the same region or with similar art items in other regions in the process of forming and developing overlapping activities of each artist. In other words, 'traditional art of Busan' or 'traditional art of Yeongnam' can be said to have local characteristics in the process of dissemination and assimilation, and in order to discover this, it is necessary to apply the perspective of dissemination and assimilation.
Digital Media Literacy Perceptions of Middle and High School Students in Korea

The Korea 2022 National Curriculum emphasize language literacy and digital literacy in preparation for the digital transition and increased social uncertainty. The purpose of the new curriculum is in line with the international community’s emphasis on digital media literacy. In the future when technology such as ChatGPT has become widespread, literacy based on digital technology will become increasingly important. Therefore, this study empirically explores the current middle and high school students’ perceptions of the components of digital media literacy. In the “Korean Language”, “Common Korean Language 1, 2,” and “Media Communication” segments of the 2022 revised Korean Language Curriculum. In addition, it is intended to provide basic information for digital media literacy classes considering the level and characteristics of learners.&#x0D; A test tool with 16 cognitive components and 10 affective components of digital media literacy was created, and students’ responses were collected. The overall average value was 3.5 points or higher, indicating a positive perception of digital media literacy.&#x0D; This analysis established the following. First, classes and evaluations involving digital familiarity are needed. Second, digital media challenges with clear goals and objectives should be presented. Third, classes and evaluations of the critical judgement of information are needed. Fourth, sufficient time should be provided for information sharing and communication through digital media.
A Study on the Contents of the Integrated Instruction for Judae Sori

This study is motivated to make people have a wide range of thoughts of empathizing with Korean life through minyo (folk song) education and further to educate minyo that reflects locality. Accordingly, it examines educational contents utilizing judae sori, a folk song which has been handed down in the Incheon area, selecting an integrated educational method to obtain various information through the subject and develop communication skills.&#x0D; The study was conducted as follows. First, it set a learning structure goal, reviewing the concept and necessity of integrated education. Second, it extracted the contents at a level that elementary school students can learn, examining the contents of judae sori . Third, it selected a subject corresponding to the extracted contents of judae sori and set a guidance direction for teaching and learning of judae sori , examining the 2015 revised curriculum. Fourth, it composed the contents of integrated instruction of judae sori and specified the instruction contents through teaching activities.&#x0D; The results of the study are as follows. Judae sori includes geographical elements of learning the location and background of the region, cultural and historical elements of learning the background of the era in which the song was sung, ethical elements of learning through the connection between music and labor, and musical elements of learning singing. In elementary schools, these integrated elements of judae sori have a direct relationship with the subjects of society, ethnics, and music, while they can be reconstructed at the teacher's discretion in the subjects of Korean literature and arts according to the contents of the curriculum . It integrates the elements that make up judae sori and the corresponding subjects to select instructional contents, and plans learning activities in the stages of introduction, development, and organization following the set learning structure to design specific instructional contents for judae sori .…
The relationship between grit, academic self-efficacy, and college life adjustment in female college students" sports activities

This study analyzes the relationship between grit, academic self-efficacy, and college life adaptation of female college students" sports activities, and prepares measures to induce increased sports activities and college life adaptation of female college students through this in the future. The purpose is to provide useful data for establishing an effective operation plan for preparation. In order to secure basic data for the study, female college students who had experience directly participating in sports activities during college life from November 15 to December 28, 2022 were selected as the population, and the convenience table ball extraction method among non-probability sampling methods was used. A sample of 222 people was drawn. For the data used in the actual analysis, 215 questionnaire data were used for the actual analysis, excluding the questionnaires of 7 persons who were judged to be difficult to use due to missing survey details or double answers. The research results are as follows. First, it was found that the persistence of effort of female college students participating in sports activities had a significant effect on academic self-efficacy, but it did not have a significant effect on the consistency of interest. Second, it was found that the persistence of female college students participating in sports activities had a significant effect on their adaptation to college life, but it did not have a significant effect on the consistency of interest. Third, the academic self-efficacy of female college students participating in sports activities was found to have a significant effect on college life adaptation.
A Study on the College Student Liberal History Class Using Media Literacy

Today, interest in education using media literacy is hot at home and abroad. However, there are few studies that have utilized media literacy in history subjects. This study is an implementation study of liberal arts history classes using media literacy targeting college students. Classes were held online zoom in the first semester of 2022. The results of the study are as follows.&#x0D; First, students showed more interest in familiar contents in the course of classes using film media, and also had new curiosity. Second, when students were well aware of the background knowledge, they tended to analyze the media more critically. Third, students were able to gain confidence when they recognized that their knowledge was accurate during the discussion process and were supported by peers and instructors. Fourth, it is believed that the diversity of university members can be sufficiently helpful in understanding the diversity of historical interpretation.&#x0D; This study presented a direction for how to introduce and utilize media literacy in history education in the future. Although the limitations of this study are clear since it is an experiment targeting one school, more research is expected to be conducted in the future.
A Study on Korean Reading Education Using Jigsaw Model

The purpose of this study is to explore the possibility of teaching-learning and verify its effectiveness by applying the Jigsaw model as a new method of Korean reading education.&#x0D; The Jigsaw IV model was modified to design a step-by-step procedure applied to Korean reading education. It consisted of six stages: the introduction stage, the original group stage, the expert group stage, the original group stage, the evaluation stage, and the feedback stage.&#x0D; In order to experiment on the experience and effectiveness of Jigsaw activities, the fourth week of classes was conducted on 35 Chinese and Japanese. In order to confirm the results of the experiment, data were collected by conducting surveys and interviews. As a result of the analysis, learners’ explanatory ability, understanding, and concentration increased. It also works for interaction and problem-solving skills. Learning motivation and interest have increased, and anxiety about learning can be resolved. In addition, Korean language skills were further improved by adding various activities through classes linked to other areas.&#x0D; Through this study, it will be an example of confirming that the Jigsaw model is an effective and applicable teaching-learning technique for Korean reading classes.
TEACHING AND LEARNING ENGLISH THROUGH MOBILE APPLICATIONS

The article presents a research study conducted to examine the effectiveness of mobile devices in teaching and learning English from the perspective of university students. The research aimed to investigate the interest of students in using mobile apps for learning English, explore the potential of educational applications downloaded on students' mobile phones, and assess the integration of mobile devices into classroom activities at university for English language learning. The study collected responses from students studying at the university located in Atyrau through an online questionnaire created using Google Forms. The responses were analyzed by the authors, and follow-up interviews were conducted with a subset of students to link the reported mobile device use to its actual use for language learning. The article proposes that the use of mobile devices as an educational tool in the process of university study has the potential to expand perceptions of tutorial experience in teaching and learning English. In general, the use of mobile devices as an educational tool in university education has become increasingly common in recent years. Mobile devices such as smartphones and tablets offer students and educators the flexibility to access course materials, participate in collaborative activities, and communicate with each other anytime, anywhere. It is important to ensure that mobile devices are integrated into the curriculum thoughtfully and intentionally, taking into account the specific needs and goals of the students and the course. Keywords: information technologies, software, and hardware, application of the Microsoft Office software package, sociological research, the effectiveness of sociological research.
Finding Collaborations based on Co-Changed Files

Collaboration is essential in software development, but finding suitable collaborators can be challenging in large projects like open-source ones. In this work, we proposed investigating collaborative development based on similar code interests and tool-supported strategies to help developers find suitable collaborators. Five empirical studies were conducted, including interview and survey studies. Two strategies based on co-changed files and a prototype tool named COOPFINDER were provided and evaluated for their effectiveness. GitHub users and non-users found the strategies and the tool useful. Our results suggest that fostering collaborations in projects can prevent wasted resources and sustain project continuity.
Synthesis

The Learn, Experience, Reflect framework is discussed as an overarching guide to training design. The Learn component focuses on the declarative information that learners need to fully learn from the Experience and Reflect portions of training. This often includes didactic presentation of information. The Experience component is generally scenario based and should be used to support learners in applying new knowledge and abstract concepts to realistic situations. The Reflect component employs strategies to encourage learners to reflect on what they have learned and how to apply their new knowledge in the future. Examples and links to theoretical models are provided for each component, along with discussions of how best to employ the capabilities of augmented reality to designing training elements for each component.
Scaffolding and Reflection

This chapter describes two principles for supporting trainees. The Scaffolding Principle describes how support should be adapted to accommodate a trainee’s current skill to keep them in a “high challenge/high support” learning mode. The Reflection Principle describes ways in which training should encourage active reflection in trainees so they can learn how to constantly reflect on their own performance and apply new insights to future situations. The chapter provides examples of intelligent tutoring systems that employ adaptive scaffolding techniques, along with other types of learning applications. The chapter also discusses strategies for encouraging learners to reflect on their training experiences.
Scenario Building

Building scenarios for training recognition skills in complex domains requires the addition of hard-to-detect cues and unexpected events. This chapter describes the Periphery Principle, which emphasizes the importance of including critical cues in nonobvious ways so trainees learn how to seek them, and the Perturbation Principle, which encourages training designers to incorporate unexpected events into training scenarios so trainees learn to adapt to novel situations. The chapter presents methods for identifying peripheral cues and important perturbations for a particular domain or task, and gives examples of critical cue inventories and complexity tables that can be useful tools for training designers.
Introduction

Augmented reality technology enables the creation of training that more closely resembles real-world environments without the cost and complexity of organizing large- scale training exercises in high-stakes domains that require recognition skills (e.g., military operations, emergency medicine). Augmented reality can be used to project virtual objects such as patients, medical equipment, colleagues, and terrain features onto any surface, transforming any space into a simulation center. Augmented reality can also be integrated into an existing simulation center. For example, a virtual patient can be mapped onto a physical manikin so learners can practice assessments skills on the highly tailorable virtual patient, and practice interventions on the physical manikin using the tools they use in their everyday work. This chapter sets the stage by describing how the author drew from their own experiences, reviewed scientific literature, and consulted with skilled instructors to articulate eleven design principles for creating augmented reality training.