Reviewerly/exHarmony huggingface dataset:
Sharing Healthcare Records in the Cloud Using Attribute-Based Encryption and De-Duplication

Cloud based healthcare computing have changed the face of healthcare in many ways. The main advantages of cloud computing in healthcare are scalability of the required service and the provision to upscale or downsize the data storge, collaborating Artiﬁcial Intelligence (AI) and machine learning. The current paper examined various research studies to explore the utilization of intelligent techniques in health systems and mainly focused into the security and privacy issues in the current technologies. E-Healthcare is an emerging field of medical informatics, referring to the delivery of health services and information using the Internet and related technologies. Rendering efficient storage and security for all data is very important for cloud computing. Securing and privacy preserving of data is of high priority when it comes to cloud storage. E-Healthcare is the most important source in the healthcare society. E-healthcare system is now being popularized globally. Implementing the E-healthcare system will have more advantages such as online services for teleconsultation (second medical opinion), e-prescription, e-referral, telemonitoring, telecare etc. E-healthcare system provides high level of security and cost-effective use of patients records, information and communication in support of healthcare and health related issues.
STUDENTS' COMMUNICATION STYLE IN SPEAKING CLASS AT STKIP PGRI SUMATERA BARAT

This research is aimed at investigating the types of students’ communicatin style in speaking class. In teaching and learning proccess, the students ofcourse have different communication styles. It depends on the students’ skill and readiness in performing their skill of communication in speaking class. This research, then belongs to descriptive with qualitative approach. The researcher used random sampling to determine the participants. There are 54 videos of the students’s speaking collected, meanwhile the researcher only takes 11 documents as the participants. The instruments of this research are video recordings and document checklists. There are three communication styles that the researcher concerned with, namely passive, aggessive, and assertive. From the research findings, it can be obviously stated that there are two communication styles found from the students’ speaking performace- they are passive and assertive. In brief, aggressive style is not found at all.Keywords: Communication style, speaking
PERANCANGAN APLIKASI PENCARIAN RUTE WISATA KULINER BERBASIS ANDROID MENGGUNAKAN ALGORITMA DIJKSTRA DI KOTA TANGERANG SELATAN

South Tangerang is a city that has a culinary destination that is favored by many tourists. The difficulty of travelers in finding a place that is located in the alley or within a few tens of meters from the highway in South Tangerang need to be anticipated.. Application design the route of culinary tourism is an alternative that can minimize or even eliminate such difficulties. This research was conducted to develop an application created with the java programming language with the SDK and the application help of Google Maps API, and Location Based Service provides information on the geographical position of the place of food. The making of this app through several important stages, including requirements analysis, design, design implementation, and testing of the system are made.. Research and design of this application using the waterfall method and applying the algorithm of Dijkstra based on android. Use of this application is preceded by testing on the algorithm of Dijkstra and black box testing, so this app can be used properly. Based on the research that has been done, this application can be used to assist and facilitate tourists to find and to determine the shortest route to the location of the culinary tourism in the City of South Tangerang.
Heavy Metal Concentration of Surface Water, Sediment and Fishes Impacted by Crude Oil Pollution in Bodo/Bonny River, Nigeria

Heavy metals can be released into the aquatic environment through storm-water run-off and wastewater discharges and reprocessing from various industrial and anthropogenic activities. They have the potential to be toxic to biota above certain threshold concentrations while sediments in the marine ecosystems act as long-term sinks for many anthropogenic contaminants such as these organic pollutants. This study was therefore aimed at determining the heavy metal contents in the surface water, sediments and fishes from the Bodo/Bonny river. Sampling was done according to standard protocols. Surface water, sediment and fish samples were collected from 5 stations (BBW1, BBW2, BBW3, BBW4 and LFPW5) with LFPW5 serving as control. Sediment was collected from 0-15 and 15-30 cm. The fish gills, liver, kidney etc. were excised from the rib for heavy metals (Pb, Fe, Zn, Cr, Cd etc) analysis using sterile scalpel. The results of heavy metal in surface water samples show that Zinc had a range of 173.1±10.21 to 179.3±11.01 mg/kg in all sampling locations above the permissible limit of DPR limit of 5 mg/kg for Brackish/ Saline water. The sediment samples were loamy. The concentrations of trace metals in sediments revealed that Pb had the highest concentration of 48.61mg/kg at 0-15cm depth while Chromium had highest concentration of 41.54mg/kg at 15-30cm depth. Chromium, Cadmium and Copper increased with increase in depth at 15-30cm while Lead, Zinc and Iron took the reverse trend at 0-15cm depth. Heavy metal content of fish samples from the river water show that the mean concentration values in the fresh fish was in the increasing order of Copper &lt; Cadmium &lt; Nickel &lt; Lead &lt;Iron&lt; Zinc. The data generated from this study showed that there were actually heavy metals accumulations in fish tissues that were above the WHO permissible limits. The increased heavy metals concentration from all sites suggest that fishes that inhabit polluted areas risk bioaccumulation, which go on to affect the overall health of the human population that depend on such rivers for fishing, drinking or irrigation.
The Influence of Digital Comic Learning Media on Primary School Students’ Motivation in Social Studies

&lt;p&gt;&lt;em&gt;This study aims to determine the influence of digital comics learning media on primary school students’ motivation in social studies. The method used in this research was experimental quantitative research. The subjects of this research were fourth grade students at MIT Fatahillah Depok, namely class IV A as control class and class IV B as experimental class, totaling 29 students for each class. The instruments used in this research were in the form of questionnaires and documentation. The data was validated using correlation product moment and to test the reliability used Cronbach Alpha. After the data was declared valid and reliable, it was continued with the calculation of the normality test using the Liliefors test and the homogeneity test using the Fisher test. The results of hypothesis testing in this study used the t test and obtained t&lt;sub&gt;count&lt;/sub&gt; was 4.392 and t&lt;sub&gt;table&lt;/sub&gt; was 1.673. Therefore, this study proves that there is an influence of using digital comics learning media on primary school students’ motivation in social studies.&lt;/em&gt;&lt;em&gt;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Keywords: &lt;/strong&gt;&lt;em&gt;Learning Media, Digital Comic, Motivation, Social Studies, Primary School.&lt;/em&gt;&lt;/p&gt;
PENINGKATAN HASIL BELAJAR IPA MELALUI MODEL PEMBELAJARAN KOOPERATIF TIPE TEBAK KATA

The purpose of this research was to describe the implementation process play letter and word and to understand improving early reading ability of children in group B1 through play letter and word. The study was conducted on group B Kindergarten with of fiftten children. This study used action research methods by Kemmis and Taggart which consist of 4 stages (plan, action, observation and reflection). This study consisted of two cycles, each cycles consisting of 8 sessions. Data collecting techniques used observation, field notes and documentation. Data analysis using quantitative and qualitative data. Quantitative data analysis with descriptive statistics that compare the result obtained from the first cycle and the second cycle. Analysis of qualitative data by analizing data from the observation, fields notes and documentation during the study to the steps of data reduction, data display and data verification. The result of this study showed that there was the improving early reading ability through play letter and word using learning style visual, auditory and kinesthetic with score in pre cycle 34,8 had improvement to 51,4 and become 63,5 in cycle II and excellent growing category.
Enhancing EFL Speaking Skill Through Student Mobility Program (Case of Non English Department Students)

Internalization program especially student mobility program incampus is important not only to improve the quality of the campusbut also to improve the students’ quality. By joining the program, thestudent can learn many thing, such as culture, all about SDGs, ect.The main thing of the student mobility program is the EFL haschance to practice their skill to speaking during the program. Theprogram done virtually for 2 weeks. This research aims to describethe speaking improvement through student mobility program. Thisresearch belongs to pre-experimental design with pre-test and posttest.The population and sample is 10 students as the representativeof Indonesia campus, and the sampling technique used is totalsampling. The data was analysed statistically and provided thequalitative data to strength the research. There are five indicatorsthat have been improved, such as pronunciation, grammar,vocabulary, fluency, and comprehension. It can be concluded thatthere is a significant different before and after joining studentmobility program.
AN ANALYSIS OF STUDENTS’ LEARNING STRATEGIES IN SPEAKING

This study attempted to analyze the students’ learning strategies in speaking. The purpose of the study is to describe the types of speaking learning strategies, the dominant ones. It was presented a qualitative descriptive research. The sources of data were taken from students of Potensi Utama University which located at Jl.K.L.Yos Sudarso, Km. 6.5 No. 3A Tanjung Mulia Medan. Twenty three students’ were taken as subject of this research. The data were collected by used questionnaire. Based on the obtained information, the data were analyzed. The data analysis found out the findings indicates that were 6 learning strategies (memory strategy, cognitive strategy, compensation strategy, meta-cognitive strategy, affective strategy, social strategy) in speaking by the students. They were used; 3students (13%) in memory strategy; 13students, (57%) in cognitive strategy; 3students (13%) in compensation strategy; 1student (4%) in meta-cognitive strategy; 2students (9%) in affective strategy; 1student (4%) in social strategy. It was found that, cognitive strategy was dominantly applied. The finding shows that this study has significance implications in teaching and learning English especially in speaking for specific purposes. Finally, the finding shows that six learning strategies was finding in the students’ speaking. It is proved that the students have fulfilled the standard in certain speaking learning strategies as stated by Oxford (1990).
Implementation of methods of assessment of competencies of students and young professionals in the educational process

The article analyzes the methodological recommendations for higher education standards development related to the quality implementation competence approach in higher education and updating educational programs. In particular, based on the specialty “Management”, a list of necessary competencies that students must master in the process of learning is described in detail. An analysis of the recommendations of the project “TUNING” on methodologies for developing and updating curricula is carried out, as well as the main trends in the development of higher education following the approved Roman Communique are identified. The methods and ways of assessing competencies, which are used in leading companies and are the most effective, in particular, “the 360-degree estimation method” are studied. The relevant recommendations of this method in the educational process to assess the competencies of students and graduates they received as a result of training are formulated. A copy of the questionnaire for students to assess time management competency is developed. SWOT analysis is also considered in detail as another method for evaluation mastering a certain competence by students and an example of SWOT-analysis that can be implemented by young professionals to identify their strengths and weaknesses is shown. Recommendations for using the method of introspection for students, which should be focused on a specific competence to be assessed are given. To achieve effective results of the employment of graduates and high evaluation by employers of the quality of student training in higher education institutions, an important and necessary factor to be implemented while studying are certain methods of assessing competencies that students acquire in the learning process. Teachers are encouraged to use methods that are successfully applied in the company and business structures. It is important to emphasize that such methods of assessing competencies will help students in their further professional growth and orient them in the directions, which still need to work over.
Identifikasi Sampah Berdasarkan Tekstur Dengan Metode GLCM dan GLRLM Menggunakan Improved KNN

Inorganic garbage is a type of garbage which takes a long time to decompose naturally, and it is important to recycle this type of garbage to avoid it stacking up in the environment. Before the recycle process, the inorganic garbage will be grouped which needs an identification of its form of material. The digital image processing can be used to create a system which could identify the form of material the inorganic garbage is by analyzing the features. In this research, the feature that will be used is the texture feature. The texture feature will be extracted using the Gray Level Co-Occurrence Matrix, and Gray Level Run Length Matrix method. And for the material of garbage identification will use the Improved KNN classification method. The results of the test by using 50 images as data testing from 5 different material of garbage which is cardboard, glass, metal, paper, and plastic type of garbage have the highest mean of accuracy 90,4% by using the GLRLM method with 135° angle of extraction. Meanwhile the accuracy when combining the extraction methods, which is adding up the value of GLCM and GLRLM, have the highest mean of accuracy 88% with 0° angle of extraction
IMPLEMENTASI APLIKASI GOOGLE CLASSROOM PADA MATA PELAJARAN IPA TERPADU SELAMA PANDEMI COVID-19 DI KELAS VII-1 SMP NEGERI 2 TEBING TINGGI

This purposes of this research is to improve learning result on science subject through google classroom application. Google classroom can be used to assist students in developing problem solving skills This classroom action research conducted by 2 cycles of the four phases: planning, implementation, observation, reflection. The subjects were students from class VII- Junior High School State 2 Tebing Tinggi which amounted to 37 students. This study used a qualitative descriptive analysis technique. The results showed that the use of the google classroom application of science subjects can improve student learning result characterized by increased mastery learning students, namely the first cycle (70,2%), cycle II (89,1%) and complete learn the clasical equal to 89.1 %. Key word : google-classroom, science
Type-WA*: Using Exploration in Bounded Suboptimal Planning

Previous work on satisficing planning using greedy best-first search (GBFS) has shown that non-greedy, randomized exploration can help escape uninformative heuristic regions and solve hard problems faster. Despite their success when used with GBFS, such exploration techniques cannot be directly applied to bounded suboptimal algorithms like Weighted A* (WA*) without losing the solution-quality guarantees. In this work, we present Type-WA*, a novel bounded suboptimal planning algorithm that augments WA* with type-based exploration while still satisfying WA*'s theoretical solution-quality guarantee. Our empirical analysis shows that Type-WA* significantly increases the number of solved problems, when used in conjunction with each of three popular heuristics. Our analysis also provides insight into the runtime vs. solution cost trade-off.
TEACHING DURING A PANDEMIC

was the day that the Norwegian Government put Norway in lockdown due to the COVID-19 pandemic.The implication of this was that all kindergartens, pre-schools, elementary schools, high-schools, colleges, and universities were closed from Friday the 13 th March.The universities, and all the other teaching institutions, were instructed by the government that teaching was to go on as normal as possible, only digitally.In other words, students were not to miss any teaching and there was no adjusting of curriculum.By the following Wednesday, all our teaching was digital; lectures, rehearsals in regular bachelor and master courses, and mentoring of bachelor, master, and PhDprojects.This was done regardless of what pedagogic and didactic background the teachers have.This was also to be done from home, where most of the teachers did not have an office or teaching aids other than their computer.This paper looks at the didactic methods for digital teaching and mentoring and compare them to how this was done in a crisis, where we had to make it work.The paper also looks at the recommended ways of conducting digital home exams in regards of testing the curriculum and not having the opportunity to control the environment in which the students are taking the exam.And last, it also investigates if the teaching and examination process impacted the students' grades and satisfaction.
Enhancement of medical images using fuzzy logic

Image enhancement is one of the most critical subjects in computer vision and image processing fields. It can be considered as means to enrich the perception of images for human viewers. All kinds of images typically suffer from different problems such as weak contrast and noise. The primary purpose of image enhancement is to change an image's visual appearance. Many algorithms have recently been proposed for enhancing medical images. Image enhancement is still deemed a challenging task. In this paper, the fuzzy c-means clustering (FCM) technique is utilized to enhance the medical images. The method of enhancement consists of two stages. The proposed algorithm conducts a cluster test on the image pixels. It then increases the difference of gray level between the diverse objects to accomplish the enhancement purpose of the medical images. The experimental results have been tested using various images. The algorithm enhanced the small target of the image to a reasonable limit and revealed favorable performance. The results of image enhancement techniques were evaluated by using terms of different criteria such as peak signal to noise ratio (PSNR), mean square error (MSE) and average information contents (AIC), showing promising performance.
Creative-digital diagnostics and reflexive development of school students in the course of studying Natural Sciences

The authors of the article raises an issue that is relevant from the perspective of modern education connected with difficulties of using the results of psychological diagnostics of students’ creative thinking carried out with the help of traditional testing techniques within the framework of the actual learning process. To address this issue, it is recommended to use the solutions suggested by the “forming” and “reflexive” approaches to this problem and conduct a synthesis of these two approaches using modern digital technologies. This way, it will provide us with an opportunity to turn developing (forming) procedures into diagnostic and turn diagnostic means into developing. Such a conceptual and technological symbiosis allowed us to create a computer networking system “CREO DATUM” enabling its users to carry out creative-digital diagnostics and psycho-pedagogical support of reflexive development of students’ creative potential at the same time based on the material of one of the natural sciences taught within the school curriculum, namely chemistry. This system includes a database of domain-specific creative tasks by solving which students demonstrate their thinking abilities; digitalization of this process in the online mode allows teachers to monitor and assess the dynamics of such parameters of their creative potential as divergence and criticality. This tool enables the teacher and student to predict the area of future development promptly and select further creative tasks on the subject via “CREO DATUM” taking into consideration the strengths and weaknesses of previous creative efforts. Experimental testing of the “CREO DATUM” system allowed us to categorize the students who took part in the research. Four groups have been identified: children with high creative potential, ones with low creative potential, divergents, and analysts. Methodological recommendations have been developed for each category of students based on the material of a natural science subject aimed at psychological and pedagogical support of their development.
ENHANCING CREATIVITY AND TECHNICAL COMPETENCE FOR DESIGN STUDENTS USING VIRTUAL REALITY TOOLS

Teaching large groups of varying abilities and course ideologies has always been a problem.Many tools have been implemented and suggested over time.The paper highlights these tools and then sets the scene for the use of Virtual Reality and why it is the tool to use.This paper will look at how VR, through case studies, has been used to enhance the teaching and learning of Design and Engineering students.The pitfalls and the lessons learnt which would feed into the next iteration of the process.A discussion of the relationship of these tools and nurturing creativity is also included in the study.It is always, envisioned at the start, what would the ideal platform and outcome should be and then reflect critically on what was achieved because it was achievable.
Perancangan Sistem Informasi Agribisnis Berbasis E-commerce (Studi Kasus Kelompok Tani Sri Rezki)

The development of the world of technology is currently growing rapidly. With the development of technology requires us to always be able to process a data so that it becomes an information itself becomes a reference. The Sri Rezeki Farmers Group really needs an appropriate and accurate computerized system that can help market products to the public. Because of the many competition from other companies, marketing will be built to be built, namely an online sales application. Using Dreamweaver as an application for web design, MySQL for databases, PHP for coding and XAMPP as a database connection, an information system for online sales or distribution is built on the website. The results obtained after the implementation testing phase of the system are quite satisfying because it can meet the needs of the user while facilitating the process of selling or marketing online.
Digital libraries in research institutes and organizations

In the ear of information and R & D the new information era where IT makes remarkable progress and internet resources increase rapidly, proper access to information resource is more important than any other things.Especially In users of research Institute organizations demands more sophisticated services from this new digital environment, Such as e-journals, e-books, e-databases and web resources.In order to meet the growing needs for integrated e-resources, a proper digital library with high-quality services is very essential to meet the requirements of the users.This paper goes in to the details of Digital Library Responsibility and its importance in Research Institute and R & D Organizations.