Reviewerly/exHarmony huggingface dataset:
THE PROBLEM OF PERSONAL PROFESSIONAL PLAN DESIGNING BY STUDENTS

Personal professional plan is the result of student problem solving of choosing future path, an important component of which is to identify opportunities for the realization and development of professional knowledge and skills. Analysis of personal professional plan allows one to analyze the main components of professional self-determination of the individual. The results of the empirical research indicate a blurry prospect of professional development, a sense of possible professional unrealizability. A rather high level of disintegration in the motivational and personal sphere is revealed. The most chosen areas of according to the criterion of for students were: «gnosis» and « self-confidence» . The predominance of accessibility over value is found in the sphere of “gnosis: such experiences are characterized by lack of interest in cognition, low motivation, indifference. This may indicate not only that this sphere takes up too much space in life, but also the underestimation of what one has, sense of unrealization at the same time with the low importance of the given sphere. This result stands together with the fact that the areas of interesting work and active strenuous life are the least valuable and the least accessible for this sample of students. Personal professional plan is formed at the stage of completion of training in the higher education institutions, it is refined and reconsidered. Empirical data demonstrates uncertainty of student identity, but the formedness of cognitive, motivational, value, and activity-practical components of identity . The lack of a practical plan for the implementation of personal professional plan, or its blur ring, as well as the lack of a backup plan for the implementation, reveals the uncertainty and confusion of students at the threshold of professional life. Key words: personal professional plan, professiona l identit y, professiona l development, professional self-identity of individual, students. Отримано: 04. 0 9 .2019 Відрецензовано: 12 .0 9 .2019 Опубліковано: 30 .09.2019 DOI:  http://doi.org/10.31108/3.2019.3.3.4 * * * * * Завантажити/прочитати статтю PDF
EFFECT OF USING GIST STRATEGY THROUGH RECOUNT TEXT TOWARD STUDENTS’ READING COMPREHENSION AT ASY-SYUKRIYYAH COLLEGE

The lecturer found some constraints in students of understanding English text such as limited vocabulary, the students were lack of stock of the words, the students who have little knowledge of vocabulary will face some difficulties to understand the written language. The students` lack of knowledge about the text, they are hard to understand what the text tells about it. This research used Experimental design. The writer has taught two different classes at Asy-Syukriyyah College in Tangerang. They were control and experimental class. The population of this research is 100 students that consist of two classes. The writer used cluster random sampling technique to measure the reading comprehension test. In collecting data, the writer will give reading comprehension test to the students using multiple choice, questioners in teaching learning using GIST strategy in reading comprehension. The test has given to get the objective data of student`s achievement in reading comprehension by using GIST strategy in experiment class. The writer would apply two test: there are pre-test and post-test. Students reading comprehension increased after given treatment by using GIST strategy of experiment class. Based on the data analysis of post-test, it has shown that values t count more than t table, where t count was 2.18 while t table was 1.99, so hypothesis statistic (H1) was accepted. This suggest that GIST strategy was more effective than conventional learning.
Generating Software Product Line Model by Resolving Code Smells in the Products’ Source Code

Software Product Lines (SPLs) refer to some software engineering methods, tools and techniques for creating a collection of similar software systems from a shared set of software assets using a common means of production. This concept is recognized as a successful approach to reuse in software development. Its purpose is to reduce production costs by reusing existing features and managing the variability between the different products with respect of particular constraints. Software Product Line engineering is the production process in product lines and the development of a family of systems by reusing core assets. It exploits the commonalities between software products and preserves the ability to vary the functionalities and features between these products. The adopted strategy for building SPL can be a top-down or bottom-up. Depending from the selected strategy, it is possible to face an inappropriate implementation in the SPL Model or the derived products during this process. The code can contain code smells or code anomalies. Code smells are considered as problems in source code which can have an impact on the quality of the derived products of an SPL. The same problem can be present in many derived products from an SPL due to reuse or in the obtained product line when the bottom-up strategy is selected. A possible solution to this problem can be the refactoring which can improve the internal structure of source code without altering external behavior. This paper proposes an approach for building SPL from source code using the bottom-up strategy. Its purpose is to reduce code smells in the obtained SPL using refactoring source code. This approach proposes a possible solution using reverse engineering to obtain the feature model of the SPL.
Improving Students’ Ability in Writing Narrative Text through Picture Series in the Twelfth Grade Students of Vocational School

Writing is one of productive skills, and teaching writing needs to concern many aspects. One of them is teaching aid. Appropriate teaching aid, like picture series, can help students optimize their learning process in writing. The research objective is to discover the effectiveness of picture series in improving students’ writing ability of narrative text. The writer used an experimental method. The population of this research was the students of SMKN 2 Tangerang Selatan. The samples were taken from two classes of the twelfth graders majoring in Accounting. The writer took 31 students for the samples in experiment class and 32 students in control class. The data that the writer got from the research were using the t-test formula. The findings show that using picture series is effective in improving students’ writing ability. The result is tobserved = 2.73 and ttable = 1.67. Because to &gt; tt , it means there is a significant effectiveness to improve in students’ writing ability using picture series. The findings are expected to be useful for the students to help them improve their English writing ability of narrative text. Additionally, it gives information to the teachers to know appropriate teaching aids to teach writing ability for the students.
Pedagogical morality: methodological aspects of research

Pedagogical morality: methodological aspects of research
RANCANG BANGUN APLIKASI PEMANDU WISATA MUSEUM SUMBAWA BERBASIS ANDROID DENGAN MEMANFAATKAN QUICK RESPONSE CODE (QR CODE)

The Sumbawa Regional Museum is a storage and exhibition of Sumbawa Regency historic objects. This research aims to design and build application that can be used to manage the addition, updating or deletion of data objects from the Sumbawa Regional Museum collection and can be used by visitors of the Sumbawa Regional Museum to view information about museum collection objects by scanning the Quick Response Code (QR Code) which has been pasted on museum collection objects. Researcher built an application that can run on the android and web platforms, developed using the Java and PHP programming language, and using MySQL as a database. The software development method uses Waterfall Model until the software testing stage using the blackbox method. Data collection techniques in research using interview and documentation. The results of this research are museum tour guide application and museum collection data management
Comparison of query optimization techniques in content based image retrieval (CBIR)

With increasing the popularity of World Wide Web, storing digital contents increases enormously, in that case, it is important to implement convenient information systems which manage the collections of these digital contents efficiently. This paper concentrates on hastening techniques for efficient retrieval of images. Content-Based Image Retrieval (CBIR) systems are used by common approaches. These systems support retrieving similar images depend on content properties (e.g., color, shape, and texture) by retrieving automatically similar images to a pattern or user-defined specification. The CBIR generally used in several applications by applying different techniques in each application which in turns enhance the retrieval process. The paper aims to evaluate some of these applications and compare them to find out the proper methods that return the best results in these CBIR systems.
A Model of Learning Promotion according to the Threefold Training for the Elderly in Sangha Administration Region 1

The purposes of this research were 1) to study the principles, concepts and theory of learning promotion for the elderly, 2) to develop a model of learning promotion according to the Threefold Training for elderly in Sangha Administration Region 1, and 3) to propose the model of learning promotion according to the Threefold Training for elderly in Sangha Administration Region 1. Participatory Action Research was designed. Qualitative data were collected using interview from 10 key informants and using focus group discussion with 10 experts. Content analysis was used to analyze qualitative data whereas quantitative data was analyzed by using descriptive statistics. Results indicated that 1) the elderly had opinions on the model of learning promotion according to the Threefold Training for elderly in Sangha Administration Region 1 in overall was at 4.77 percent. Considering in each aspect, Athipanya Sikka promote learning accounted for 4.65 percent, Atitsilasikha was at 4.71 percent, and Athichittasikha according to the learning promotion process according to the Threefold Training accounted for 4.78 percent by synthesis as a form of learning promotion activities following the Threefold Training for the elderly. 2) Development of a learning promotion model according to the Threefold Training using the 3 happiness activities consisted of 1) physical health activities by practicing 3 minutes of left-hand and right-hand swinging, 3 minutes of up and sitting in a chair. 2) Healthy and enjoyable activities focus on recreational activities, singing or dancing which is to enhance physical health and the mind to have fun. These three healthy activities have brought happy and bright by integrating with religious activities. 3) A model of learning promotion according to the Threefold Training for elderly in Sangha Administrative Region 1 reflected the common concept exchange knowledge and plan for 3 happiness activities which were 1) healthy physical health activities, 2) happy health activities, and 3) bright happy healthy activities integrated with the Threefold Training (Trisikkhā), namely “Athipanyasikkha” to promote learning. "Atisin Sikka" and acted according to the plan observe the results of the "Athipanya" practice, the change of learning, well-being, lifestyles of the elderly in Thai society.
Blockchain for Cybersecurity of Government E-Services: Decentralized Architecture Benefits and Challenges

Traditional government e-services are based on centralized data stores, processing, and management systems and solutions, which have several constraints, for example, single point of failure, trust concentration, absence of transparency, tracking, and verifiability. The paper discusses the applicability of a decentralized approach to building government e-services. Financial, operational, and security benefits of the decentralized approach comparing to the centralized one are outlined. The main cybersecurity challenges are identified. Authors present how Blockchain technology utilization could solve the identified issues.
The Cost of Information in the Blockchain: A Discussion of Routledge and Zetlin-Jones (2018)

The volatility of crypto currencies hinders their ability to be media of exchange or stores of value, leading to the implementation of exchange-rate pegs in an attempt to stabilize these currencies.This strategy has been used by crypto currencies such as US Dollar Tether, Steem Backed Dollar and TrueUSD; and was previously adopted in countries such as Brazil, Mexico and Argentina.However, an exchangerate peg is vulnerable to speculative attacks if it is not 100% backed by reserves, as discussed in Obstfeld (1996).Using insights from the bank-run literature, Routledge and Zetlin-Jones (2018) build on Green and Lin (2003) and propose a model of speculative attacks.They show that adjustments to the exchange rate can prevent speculative attacks in equilibrium.They also show how to implement such contracts using blockchain technology.In this discussion paper, I provide a cautionary tale.I show also in a version of Green and Lin (2003) that the information content in the blockchain prevents agents from attaining all the gains from risk sharinghighlighting the downsides of too much public information.
PENGARUH MODEL PROBLEM BASED LEARNING TERHADAP KETERAMPILAN MENULIS TEKS EKSPLANASI SISWA KELAS VIII SMP NEGERI 4 SOLOK SELATAN

ABSTRACTThis article aims to describe the effect of the problem based leaerning model on explanatory text writing as found on eight grade at SMP Negeri 4 Solok Selatan.The type the research is quantitative with the experimental method. There are three results found from the research, these are (1) eight grade students expansive writing skills as found at SMP Negeri 4 Solok Selatan before they were tought using the problem based learning model it were already in a qualitied stage with the average valve is 70,67, (2) eight grade students explanatory writing skills of SMP Negeri 4 Solok Selatan after being tought using the problem based learning model is in a better qualified stage with the average valve is 86,86, and (3) eight grade student explanatory writing skills of SMP Negeri 4 Solok Selatan using the problem based learning model have been in a good stage even without using the problem based learning model. Kata Kunci: Pengaruh, Model Problem Based Learning, Keterampilan Menulis Teks Eksplanasi
Analysis the Difficulty of Indonesian Language Class V Elementary School / Analisis Tingkat Kesulitan Bahasa Indonesia Kelas V Madrasah Ibtidaiyah

Indonesian Language subject is often considered easy by studensts, students are able to answer questions even though they don’t study it, and get the highest score compared to other subjects. This study aims to explain the level of difficulty and cognitive level of question of Bahasa Indonesia subject in Class V MIN 2 Banda Aceh. The question were given in the examination of odd semester 2019. The type of this research is quantitative descriptive by examining the relationship between one variable with another variable. Data collection techniques to get more detailed information wasgained by interviewing Teacher of Bahasa Indonesia Subject of Class V MIN 2 Banda Aceh. Object of this study was question sheet of Bahasa Indonesia in semester 2019, and student answers. The results showed that the difficulty level of the questions was 25% in the easy category, 65% the medium category, and 10% in the difficult categories. On the other hand, the cognitive level of questions is87.5% in the categories C1, 5% in the categories C2 questions and 7.75% in the categories C6 questions while C3, C4, and C5 categories are not found.
Deep ChaosNet for Action Recognition in Videos

Current methods of chaos-based action recognition in videos are limited to the artificial feature causing the low recognition accuracy. In this paper, we improve ChaosNet to the deep neural network and apply it to action recognition. First, we extend ChaosNet to deep ChaosNet for extracting action features. Then, we send the features to the low-level LSTM encoder and high-level LSTM encoder for obtaining low-level coding output and high-level coding results, respectively. The agent is a behavior recognizer for producing recognition results. The manager is a hidden layer, responsible for giving behavioral segmentation targets at the high level. Our experiments are executed on two standard action datasets: UCF101 and HMDB51. The experimental results show that the proposed algorithm outperforms the state of the art.
Problems in Scientific Research

Scientific research faces many problems and obstacles especially in developing countries. So, from the early beginning, if we start with a problem, then ways and methods will also be accompanied by obstacles which may lead to more complications. The aim of this study was to clarify some of the most important problems in the field of scientific research in our organization and to suggest solutions for them. Some of these research problems are addressed as follows: 1) is there a difficulty in choosing the research topic? 2) is the topic common or rare? 3) is the research proposal approved from the ethical committee? 4) which material and methods will be used? 5) how can we interpret our results? 6) are references available? 7) where does the financial support come from?8) will this work be done in a team? 9) where are we going to publish this research?, and 10) how shall we apply our research? To achieve the goal of certain research, we should spend more times in choosing our research topic and to allocate our resources particularly if they are limited. Again, working in a team and surely, applying our results will help more and more in solving many research problems.
The Effectiveness of Brainstorming and Brainwriting Strategies to Teach Writing for Students with High and Low Interest in the Academic Year of 2019/2020

The aim of this research is to investigate how effective was brainstorming and brainwriting strategy to teach writing to students with different interest.This paper showed that the result of experimental research on writing skills to students with high and low interest at MTs Ma'arif Nu 1 Kembaran.A 2x2 factorial design of experimental research was used to collect the data from 60 students which divided into two groups; they were experimental group one and experimental group two.They were treated with different strategies: Brainstorming and strategy and Brainwriting strategy.The instrument of this research was observation checklist, questionnaire, and test (pre-test and post-test).The data was analysed using ANOVA to prove the hypothesis.The result showed that brainwriting was more effective to teach writing to students with high and low interest.Based on the analysis of ANOVA, there were no interaction among strategies, writing skills and students' interest.
KORELASI PENGUASAAN KOSAKATA BIDANG LINGKUNGAN HIDUP DAN KETERAMPILAN MENULIS TEKS EKSPLANASI SISWA KELAS XI SMK NEGERI 2 PADANG

ABSTRACT The purpose of this study is to describe the following matters. First, it describes the mastery of the vocabulary in the environmental field of class XI students of SMK Negeri 2 Padang. Second, describing the explanatory writing skills of the eleventh grade students of SMK Negeri 2 Padang. Third, explaining the correlation between the mastery of environmental vocabulary and the writing skills of explanatory text for grade XI students of SMK Negeri 2 Padang. This type of research is quantitative research with descriptive methods. Based on the results of the study, the following three things can be concluded. First, the vocabulary mastery of the environmental field of class XI students of SMK Negeri 2 Padang is in good qualifications (77.85). Second, the explanatory text writing skills in class XI students of SMK Negeri 2 Padang are in good qualifications (77.93). Third, there is a significant correlation between vocabulary mastery in the field of environment and writing skills in explanatory text for class XI students of SMK Negeri 2 Padang on the degree of freedom n-1 and a significant level of 95% so that it can be concluded that H0 is rejected and H1 is accepted because the test results prove that tcount is greater ttable 4.93&gt; 1.68. Kata Kunci: Korelasi, Kosakata Bidang Lingkungan Hidup, Menulis Teks Eksplanasi
VIRTUAL LABS IN DISTANCE LEARNING

The article describes the types and structures of innovative teaching materials with computer support, the class of practical training tools, as well as the functions and significance of virtual laboratories, new information technologies, the possibilities of new information technologies, the main types of educational activities using new technologies, the goals of innovative training, current forms and methods of cooperation between teachers and students in order to activate their intellectual and creative resources.
Multiple Correlation of Reading Perception and Reading Interest to Reading Habit during the Pandemic Covid-19 in the Junior High School

There are still many students who have low reading comprehension. This is because students are less interested in reading. In addition, students also do not have the habit of reading, which affects students’ abilities. This study aims to analyze the dual relationship between reading perception, reading interest, and students’ reading habits during the Covid-19 pandemic. EFL learning is carried out through an online platform, namely Google Classroom. The population of this study was the seventh-grade students who found 70 students. The design used is a quantitative research design. Data was collected using the Reading Perception Scale, Reading Interest Scale, and Reading Habits Scale. Data were analyzed descriptively and inferentially using Multiple Correlations from a combination of predictor variables and criteria. The results showed that the students’ reading perception was moderate; moderate reading interest; sensible reading habits; and four the double correlation of reading perception and reading interest on reading habits proved to have a significant and high positive correlation (R = 0.851 with = 0.01). This research implies that students need to improve their reading experience, reading motivation, time spent reading, and frequent reading activities. This also has implications for EFL teachers to provide learning materials and appropriate learning approaches/methods/techniques in reading skills.
Desain Aplikasi Pelayanan Administratif berbasis Android

The village administrative office in Jenggala village is one of the offices that have trouble doing services to the public, especially in making official letters.The lack of facilities in managing and making official letters applied by the people can disrupt the staff's performance and slow down the official letters' pace.Some of the problems that occur are general administrative work done manually, limited working hours at the office, public data loss previously submitted, and poor reporting.The head office does not know all messages and information presented in a certain period.The researcher aims to create an android-based administration service application to facilitate the public in making the official letters as needed.Researchers design the application to be fast, precise, and effective communication between the people and the officer.Researchers built applications to facilitate the village government in managing the reports in making official letters delivered by the citizen of Jenggala.Therefore, the application tends to provide convenience and flexibility in making official letters in Jenggala Village.