Reviewerly/exHarmony huggingface dataset:
Sovereign Digital Currencies: Parachute Pants or the Continuing Evolution of Money

Facebook’s Diem proposal, the growing interest in cryptocurrencies, and the decreasing use of cash have all raised concerns regarding the government’s ability to enact monetary policy and retain monetary sovereignty. While China has already launched their own sovereign digital currency (SDC), the U.S. Federal Reserve (the Fed) appears to be more concerned with getting an SDC “right rather than quickly.” As money and payment systems keep evolving, and the divergence between money and legal tender becomes greater, there is a need to investigate not only what effect any potential SDC would have on the financial system, including the possible disintermediation of banks, but also its impact on privacy and data security. In this article we delve into the evolution of money and why the government finds itself at a crossroads with regard to the establishment of an SDC. Although numerous reasons have been given for establishing a SDC, the one aspect that must be acknowledged is the potential for a global stablecoin to displace any potential SDC due to the network effect. We explore money alternatives, types of sovereign digital currencies, and the design decisions involved with creating an SDC. Whether direct or indirect, token-based or account-based, there are risks that must first be discovered and addressed. After discussing the global impact of SDCs, including the potential first-mover advantage and impact on reserve currency, we explore the future of money alternatives concluding policymakers in the U.S. have an unbelievably difficult series of decisions to make. This article endeavors to highlight some of the most pressing issues.
Video Watermarking Using Image Processing

Asian Journal of Organic & Medicinal Chemistry includes communications, full papers (articles), short papers, green chemistry, reviews, and perspectives. Specifically, these include synthesis, synthetic methods and regents, mechanism of reactions, biologically active compounds with their possible mechanism of action, natural products, in vitro and in vivo tests of compounds, computational chemistry, physical-analytical-inorganic chemistry, nanotechnology, drug carriers, proteomics and genomics. Rapid synthesis of new compounds following eco-friendly methods and their functions as medicinally active agents is certainly the central part of chemical and medicinal research in modern times. On the basis of this fact, significant emphasis is placed to rapid publication and disseminates original discoveries in this new journal.
Suggestions Regarding Universal Design Direction for User-centered Library Space and Furniture Plans

The major functions and services of libraries have rapidly changed, and accordingly, the design of their space and furniture also requires modifications. This study proposes a user-centered design direction by considering the design trends and guidelines of library space and furniture. It conducted a literature review focusing on content analysis and divided its research method into an analysis of trends in space and furniture design and a content analysis of design guidelines. As a result, the trend of library space and furniture design considering users can be explained by such concepts as openness/comfort, flexibility, diversity, convergence/efficiency, sustainability, identity, small scale/privacy, and consideration for children. This study found that the core of guidelines for a universal design application consisted of accessibility, diversity, flexibility, intuition, functionality, and supportability.
TIA Chatbot: Transient Ischemic Attack Chatbot

Every hospital and clinic have their own procedure to conduct medical check�up and some medical check-up are costly. This could affect the citizen from getting any medical check-up. Every doctor has concern towards their patient health condition and there are also ways for the doctor to inform on the condition of the patient itself whether it is good or bad. By developing this project, it is beneficial in terms of citizens perspective because it provides the necessary information towards their enquiries which concern to stroke matters. This project is expected to provide accuracy on information and details provided regarding on the issues and efficiency during the user interaction for the user to receive better recommendation on their current issuesthrough a Chatbot which an interactive communication bot.
Teknologi Augmented Reality Sebagai Media Pembelajaran Dalam Pengenalan Buah-Buahan (Kasus Paud Hidayatul Burhan)

Paud Hidayatul Burhan is an Early Childhood Education which is located in Pasirtanjung Village, Lemahabang District, Karawang Regency. Currently, teachers are demanded to be creative in providing education to their students with various methods such as the rationalization of plant themes for fruits and so on. Due to the lack of educational facilities for this use of media, it is necessary to use technology to attract children's interest and motivation to learn. In this case, the fruit learning media still uses conventional methods such as books to see its shape in 2D. The method used in the application of augmented reality in this study is markerless, so that the black and white square markers are replaced by pictorial markers presented in the Augmented Reality Book (AR Book) containing strawberries, lemons and cherries. From the results of alpha testing, the application made can function properly. From the results of the marker test, the application can display 3D objects at a marker distance of 5 cm - 60 cm, with a marker tilt angle of 30 ° - 60 ° and the marker is blocked by other objects up to 75%. From the results of the questionnaire calculation using the Likert's Sumated Rating (LSR) method, a score of 85 was obtained, so the assessment range was very positive, which means that the application can be implemented properly. And also the calculations carried out by the author in the evaluation of students showed that Ho was rejected because there was no significant effect on children's understanding, while H1 was accepted because of a significant influence on children's understanding.
Research Guides: Profiles in Teaching and Learning with Student Media Projects: Video as Ecological Tool: Reinvisioning a Sustainable Campus

This online gallery highlights a diversity of student created projects that Library Media Services has supported over the years. More in-depth description of each project can be found on secondary pages.
PERANCANGAN APLIKASI TRYOUT BERBASIS ANDROID UNTUK PERSIAPAN SELEKSI MASUK PERGURUAN TINGGI DI SMK

In the world of education today we are faced with more complex problems where qualified human resources and able to face the challenges of the times will be able to survive. Various efforts are carried out on an ongoing basis to improve the quality of education and teaching, including providing educational facilities and infrastructure, upgrading teachers, improving school curricula covering all fields of study taught in schools. For example in the academic section, at this time with a lot of media and questions provided in online media. So, with that, making this Android-based tryout application is one of the facilities that are considered to be able to help students who are trying to get into the college they want. This application is designed for students to take advantage of their Android to conduct a tryout or test to get into the desired college.Educational institutions today cannot be separated from the demands of the fast-paced and precise technological era. In this era of fast-paced and precise technology, it requires that the components of educational institutions are able and able to use and utilize existing technology. One of the uses of technology in educational institutions is expected to be able to overcome a problem and obstacle and find a solution to the problem. The current condition faced by students is the high cost incurred by parents in enrolling their children in tutoring (bimbel) related to preparation for college entrance. And for the next problem is the less than optimal use of cellphones. So that with this application, it is hoped that the use of mobile phones will be more useful and optimal again. Based on the problems that have been described, the researchers gave the title of this study with the title: Android- Based Tryout Application Design for Preparation for College Entrance Selection in Vocational High SchoolsTo fulfill the purpose of writing, the writing is designed using the mModel used in this study is the waterfall model (Waterfall I). According to Rossa (2013), the waterfall model provides a sequential or sequential software lifeflow approach starting with analysis, design, coding, testing, and support stages. The data collection methods used in this study are: observation method, library/library study method, and type literature study.The type of research used is product design. This research is a process to design and validate the products used in the preparation of college entrance selection. The author designed an android-based application for preparation for college entrance selection in SMK. Based on the results of the research that has been done, it can be concluded that an android-based application has been designed to prepare for the selection of higher education in SMK. This application has the advantage of being easy to access anywhere and anytime and an attractive appearance so that it can attract the attention of students to learn
FRAILTY VR: VR for the Rehabilitation of Frailty in the Elderly

Cyberpsychology, Behavior, and Social NetworkingVol. 24, No. 10 CyberEuropeFRAILTY VR: VR for the Rehabilitation of Frailty in the ElderlyCompiled by: Giuseppe Riva and Cosimo TuenaCompiled by: Giuseppe RivaAddress correspondence to: Dr. Giuseppe Riva, Humane Technology Lab, Catholic University of Milan, Largo Gemelli 1-20123 Milan, Italy E-mail Address: giuseppe.riva@unicatt.itHumane Technology Lab, Catholic University of Milan, Milan, Italy.Applied Technology for Neuro-Psychology Lab, Istituto Auxologico Italiano, Milan, Italy.Search for more papers by this author and Cosimo TuenaCosimo Tuena, Humane Technology Lab, Catholic University of Milan, Largo Gemelli 1-20123 Milan, Italy E-mail Address: cosimo.tuena@unicatt.itHumane Technology Lab, Catholic University of Milan, Milan, Italy.Applied Technology for Neuro-Psychology Lab, Istituto Auxologico Italiano, Milan, Italy.Search for more papers by this authorPublished Online:13 Oct 2021https://doi.org/10.1089/cyber.2021.29228.ceuAboutSectionsView articleView Full TextPDF/EPUB Permissions & CitationsPermissionsDownload CitationsTrack CitationsAdd to favorites Back To Publication ShareShare onFacebookTwitterLinked InRedditEmail View article"FRAILTY VR: VR for the Rehabilitation of Frailty in the Elderly." Cyberpsychology, Behavior, and Social Networking, 24(10), pp. 695–696FiguresReferencesRelatedDetails Volume 24Issue 10Oct 2021 InformationCopyright 2021, Mary Ann Liebert, Inc., publishersTo cite this article:Compiled by: Giuseppe Riva and Cosimo Tuena.FRAILTY VR: VR for the Rehabilitation of Frailty in the Elderly.Cyberpsychology, Behavior, and Social Networking.Oct 2021.695-696.http://doi.org/10.1089/cyber.2021.29228.ceuPublished in Volume: 24 Issue 10: October 13, 2021Online Ahead of Print:September 15, 2021PDF download
SISTEM INFORMASI SEWA RUMAH KOST DEFIRA BERBASIS ANDROID

In the modern era like today, the development and advancement of technology are growing rapidly which affects various aspects of life in a society which require everything to be done quickly, precisely, and accurately, especially in the field of information systems, information is effective throughout the world. Information systems help everyone and provide convenience, effectiveness, and safety for their users. One of them is the boarding house rental information system, the boarding house is one of the lodging service providers or temporary living quarters, besides that the information system also helps boarding owners to promote their boarding house. The research objective is to determine the system that runs, design, and implement a boarding house rental information system in Defira Kost. This research was conducted by making observations, interviews, and literature study in the planning stage. This system was developed using the Java programming language and utilizing Google Maps and GPS. For programming software using Android Studio with MySQL database on XAMPP. The results of making the Information Application and Ordering Boarding Boarding Based on the Android Operating System is to make it easier for the public and prospective boarders to get information about boarding or can order boarding online. Thus this application can be useful for residents of the community, prospective residents of boarding houses, and boarding owners.
Meghan Markle case against UK newspaper heard at British court

The civil lawsuit accuses Mail on Sunday of copyright infringement, misuse of private information and violating the U.K.’s data protection law
Identifying the factors affecting internet memes to become viral on social media / Elly Atiqah Md Nawawi, Muhammad Faiz Izzuddin Hamdan and Nur Atiqah Mohd Zulkafli

Memes is a post that social network user usually post in social network to convey messages, feeling or opinion in sarcastic ways. Unfortunately, most of the social network users failed to use memes in a beneficial way such as for marketing and advertising. The tendency of people using memes nowadays should be exploited by the people in good and more useful ways. The aim of the study is to analyze the factors contributing to the largest number of internet memes shares or its virality. Besides that, the study also wants to find the best method that is suitable to predict number of shares of a meme. The data of the study is obtained from a famous Malaysian Facebook named 'Gags Malaysia'. Negative Binomial Regression (NBR) and Non-Linear Regression (NLR) method was used to find the factors that affects the Number of S.hares. NLR is used because the data was found not linear during the model adequacy checking process. While NBR was applied because there was over¬ dispersion issue exist when using Poisson Regression. R-square value was used to decide the best method to predict number of shares. Next, to find whether there is a relationship between the categorical variables, Chi-Square Test of Independence is applied. The result shown that NBR is chosen as the best method because the R¬ square value of NBR (1.000) is the perfect fit compared to NLR (0.1683). In the NBR analysis indicates that all variables are significant except for the main effect of Types of Memes and Self-enhancing, the main effect of Day of Posting and Weekdays and the Number of Comments. Lastly, The Chi-Square Test of Independence indicates that there was an association between Types of Memes and Day of Posting.
Data analysis on simplexes

Cutler and Breiman (1994) introduced the archetypal analysis (AA) in attempt to produce several “representative” observations for a particular dataset, called “archetypes”, such that the data as a whole can be well approximated by a convex combination of them. The archetypes, by themselves, are also considered being convex combinations of the original observations.
Development of the Principles of Fuzzy Rule-Based System for Hepatocelular Carcinoma Staging

The article proposes the principles for the development of a fuzzy rule-based physician decision support system n to determine the stages of the most common hepatocellular carcinoma (HCC) among malignant tumors of liver. The stages of HCC, i.e., critical situations, are expressed by different combinations of clinical signs of input data and emerging clinical conditions. These combinations shape the multiplicity of possible situations (critical situations) by forming linguistic rules that are in fuzzy relations with one another. The article presents the task of developing a fuzzy rules-based system for HCC staging by classifying the set of possible situations into given classes. In order to solve the problem, fuzzy rules of clinical situations and critical situations deviated from them are developed according to the possible clinical signs of input data. The rules in accordance with the decision-making process are developed in two phases. In the first phase, three input data are developed: nine rules are developed to determine possible clinical conditions based on the number, size, and vascular invasion of tumor. In the second phase, seven rules are developed based on possible combinations of input data on the presence of lymph nodes and metastases in these nine clinical conditions. At this stage, the rules representing the fuzzification of results obtained are also described. The latter provide an interpretation of results and a decision on related stage of HCC. It also proposes a functional scheme of fuzzy rules-based system for HCC staging, and presents the working principle of structural blocks. The fuzzy rule-based system for HCC staging can be used to support physicians to make diagnostic and treatment decisions.
The construction of the blended learning mode of “introduction to e-commerce” based on cloud class

With the rapid development of the Internet and the popularization of information technology, blended learning integrating the advantages of online teaching and offline class has been promoted and widely used in teaching practice. As an intelligent teaching assistant, cloud class APP has become an important teaching platform for the construction and implementation of blended learning. Combined with the key characteristics of cloud class platform, this paper constructs a hybrid teaching mode of “Introduction to e-commerce” from three aspects of online course teaching, offline classroom teaching, course assessment and evaluation, and puts forward four points for attention combined with teaching practice.
Computer-Aided Hierarchical Interactive Gesture Modeling Under Virtual Reality Environment

Computer-Aided Design and Applications is an international journal on the applications of CAD and CAM. It publishes papers in the general domain of CAD plus in emerging fields like bio-CAD, nano-CAD, soft-CAD, garment-CAD, PLM, PDM, CAD data mining, CAD and the internet, CAD education, genetic algorithms and CAD engines. The journal is aimed at all developers and users of CAD technology to ptovide CAD solutions for various stages of design and manufacturing. The journal publishes all about Computer-Aided Design and Computer-Aided technologies.
Closed-Loop Knowledge Risk Management in IT Company

Today, organizations are surrounded by a volatile environment, which may change at any time and can be a new risk. Therefore, organizations must arm themselves with comprehensive knowledge to be able to deal with the risks posed by an unstable environment. In order for organizations to obtain comprehensive risk information, Knowledge Risk Management (KRM) is needed, which is the intersection of two previously separate fields, namely Risk Management (RM) and Knowledge Management (KM). How can KM reduce risk leading to better risk management? how can the KM process increase RM? and what is the mutually reinforcing integration between RM and KM? To address these questions, the researcher conducted a systematic literature review (SLR) of 42 relevant empirical studies. In order to improve the efficiency of the RM process using the KM process, a knowledge-based risk management (KBRM) process will be used. Utilization of KRM can significantly support the achievement and maintenance of competitive advantage and bring several benefits to software development.
건축물 하자발생요소 연계유형 분류체계 및 하자관리조직 업무분장의 제안

Design and construction technology of apartment building project is progressing, but the defect management has not been improved relatively since move in. At the time of construction completion, various finishing works are intensively performed, and similar defects occur repeatedly because systematic defect management cannot be performed due to lack of quality managers. In addition, precede related studies, it was carried out focusing on the establishment of defect management system, and analysis of relationship of defect occurrence factors (defect location, originalcause material, etc.) and specific defect cause was insufficient. From this point of view, the objective of this study is to formalize the combination of defect occurrence factors and propose the methodology of collaboration for defect prevention targeting 44 cases of defect screening. In order to carry out the purpose of this study, classification structure of defect cause and serial process of defect occurrence were considered, and relationship of defect occurrence factors for each priority management defect was analyzed. Based on related law and case study, we developed the linkage type of defect occurrence information involving defect judgment criteria for each priority management defect and proposed the plans of organization job assignment for main defect management.
Electronic Customer Satisfaction Using Electronic Personalization And Social Media Marketing Model

Electronic personalization and social media considered innovative models used in the marketing strategy to achieve customer satisfaction by adopting modern tools that offer products and services based on personal preferences. The study employed a quantitative approach using a questionnaire distributed to a convenience sample consisted of (622) customers in the five-star hotels in Jordan. (573) questionnaires were valid and tested using AMOS.4. The study results indicated that social media marketing has a significantly positive impact on customer satisfaction and electronic personalization and there is a significantly positive impact of social media marketing on customer satisfaction through the intermediate role of electronic personalization. Accordingly, the management of five stars' hotels should be Adopt electronic marketing tools and models to enhance the level of customer satisfaction in the global competition.
Augmented Reality Musical Service Part 1 for Non-face-to-face Watching by Multiple Audiences

We propose an augmented reality(AR) musical service in which virtual actors perform on the stage of the real world, even if actors and audiences do not meet. The AR musical service proposed in this paper applied augmented reality technology using an AR platform we are developing. Here, part 1 of the augmented reality musical service is defined as the main performance of the augmented reality based musicals. First, we generated a map of a real stage space in the real world that can provide non-face-to-face musicals using AR technology. In addition, we created an AR application that can show virtual actors, their performance, their songs, and virtual stage props and effects appearing in the proposed AR musical service. Finally, we used AR technology to allow multiple audiences to enjoy the proposed AR musical service together in the stage space of the real world. In this paper, it was possible to confirm whether multiple audiences could watch the proposed AR musical service together in which the virtual actors perform on a real stage as if it were real musicals.