Reviewerly/exHarmony huggingface dataset:
Metode Fuzzy Sugeno untuk Penilaian Kinerja Guru SMK Tamansiswa 3 Jakarta

Determine model teacher or teachers who performed well is one effort in improving on teacher performance.The problem in smk tamansiswa 3 jakarta is no fixed on the performance assessment teachers. Thus there needs the assessment system on teacher performance that can help in determining teachers with management best performance helped build management for providing advice for teachers based on the total score earned by. This system made by using fuzzy logic sugeno.Criteria that are applied in this system readiness matter, among others: learning, media uses, objective, curriculum development, their mastery of the material, the presence of, class control, ability motivate students, ability create a class pleasing. Criteria divided into the fuzzy good , enough and bad .The result of this research was the assessment system uses the teacher performance with the accuracy of fuzzy sugeno 98,92 % .
The Challenges of The Multiprofessional Team in Facing Covid-19: a Literature Review

Objectives: to review in the literature the role and challenges of the multidisciplinary team in confronting Covid-19 and to collaborate to improve health approaches. Methods: this is an integrative literature review, carried out from July to August 2020. The data collection took place between the years 2019 to 2020, in the electronic databases PubMed and VHL (Virtual Health Library), through of the descriptors “multidisciplinary team at Covid-19”, present in the DeCS (Health Sciences Descriptors), in Portuguese and English. Results: After collecting the data, 112 (BVS = 109; PubMed = 03) scientific articles were identified, of which 100 (review = 10, duplicates = 8, outside the theme = 82) were excluded, resulting in 12 research eligible for the final sample and discussion of this work. Among the main approaches discussed, remote classes, professional training, the creation of team service protocols, the use of technology as a way to reduce the risk of contagion and optimize therapeutic approaches, disposition and guidance on the correct use of personal protective equipment and psychosocial support for health professionals, due to physical and emotional overload during the pandemic. Conclusion: Therefore, it is clear that the pandemic due to the new coronavirus poses great challenges to the entire social situation. Until then, the extent of its effects on the world population is immeasurable. Thus, it is highlighted that the integration of health professionals is considered the foundation and the most important strategy for facing Covid-19.
Determinants of Information Security Awareness among Employees of Capital Market Registrars in Lagos, Nigeria: An Empirical Study

The purpose of the study is to examine the determinants of information security awareness (ISA) among employees of Capital Market Registrars (CMRs) in Lagos, Nigeria based on established factors from the existing literatures on ISA. The main objectives of the study are; to determine the level of information security awareness among CMRs’ employees and to identify the components that influence information security awareness. This study utilised a survey design. Stratified random sampling technique was used to select the respondents for the study. A total of 326 copies of questionnaires were distributed among the employees in CMRs, of which 267 properly completed questionnaires were returned. Descriptive statistics and simple regression were used for data analysis. Finding revealed that information security policy, information security education, knowledge of technology, and employee’s behaviour significantly influenced information security awareness. The results of the study further revealed the strong correlation between employee’s behaviour and information security awareness. Overall, the study showed that the level of information security awareness is high, which implies that employees of CMRs in Lagos are aware of the potential threats and risk associated with information security. Based on these research findings, recommendations were therefore made.
Design of College Evaluation System Based on Artificial Intelligence and Deep Learning Technology

Artificial intelligence and deep learning technology are important technologies widely used in manufacturing industry.With the help of performance appraisal system to comprehensively evaluate the performance of teachers is a good measure. Therefore, it is very necessary to develop a performance appraisal system for university teachers by using artificial intelligence technology. This paper first demonstrates the feasibility of the development of performance appraisal system, and scientifically divides the user roles. According to the business requirements, the core business process of the system is established, and the system architecture and functional modules are designed. At the same time, this paper establishes the conceptual model and logical model of database. Finally, SSH framework and extjs framework are used to realize the functions of the system. In this paper, the reliability, stability and security of the system are tested to ensure that the system meets the functional and non functional requirements. The operation results show that the system has stable functions, simple operation and convenient maintenance, and basically meets the needs of users at different levels.
THE EFFECTIVENES OF ROLE PLAY IN IMPROVINGENGLISH SPEAKING SKILLTO THE TENTH GRADE STUDENTS OF MA NIDA’UL KHAIRAAT POMBEWE

This study aims to determine the process of improving speaking skill through role play for tenth grade students of MANida'ul Khairaat Pombewe in the academic year 2020/2021. This study used pre-experimental design research methods. The researcher chose class 10thas a sample consisting of 10 students. In collecting the data, researchers used four types of instruments, namely: pre-test, treatment, post-test and documentation. The result of the data calculation showed that mean score of the students’ pre-test was 40.9, it was lower than the mean score of post-test 52.6. In analyzing the data the researchers used the 0.05 and 0.01 degree of significance and df (degree of freedom) N-1. This study has two hypothesis which are the null hypothesis or Ho (there is no improvement of using role play to the students’ speaking skill, and the alternative hypothesis or Ha (there is improvement of using role play to the students’ speaking skill). It can be concluded that Ho was rejected and Ha was accepted. The use of role play was effective to improve the students speaking skill at the tenth grade of students in MA Nida’ul Khairaat Pombewe.
THE EFFECT OF MUSICAL GESTURES ON AN AUDIENCE: EXAGGERATED OR DEADPAN GESTURES

In the last two decades the scope of scientific papers related to the study of musical gestures increased enormously thanks to the development of data collection technology. The aim of this paper was to contribute to this topical area of psychology of music through the study of musical gestures during performance, i.e. to explain and systematise the visual experience of the audience when a performer made exaggerated or deadpan gestures during performance. This study was based on the questionnaire research method where examinees rated the performance of two performers by using a scale from 1 to 5. During his performance the first performer made exaggerated gestures, while the other made deadpan ones. The results that we obtained proved that exaggerated gestures disturbed visual experience of the listeners regardless whether they were formally educated in music or not. The results also showed considerable achievements in the domain of musical gestures and could be largely used for both pedagogical and performing purposes.
EXPLORING STUDENTS’ ABILITY AND PROBLEMS IN WRITING OPINION COLUMN PIECE

The aims of this study are twofold. Firstly, it aims to explore English Education Department, STAI Miftahul Ulum Tanjungpinang students’ ability in writing opinion column piece. Secondly, it aims to investigate the problems faced by students when writing opinion column piece. A total of 10 students participated in this study. The research took place in January 2020. We used a test and a semi-structured interview to collect the data. The data were further analyzed using content analysis where the researcher scrutinized students’ works after they were given the task of completing an opinion column piece writing. In order to classify students’ ability, we adopted five indicators of writing opinion piece, namely: focus, ethos, pathos, logos and research and writing fluency. The study lead to the general findings that from the total of ten students, seven students fell under the category of average, three students fell under the category of good. Furthermore, most students expressed that generating ideas are difficult. The problems students faced and their detailed score are further elaborated on the paper.&#x0D;
PENGARUH PEMBELAJARAN DARING TERHADAP CAPAIAN HASIL BELAJAR SISWA SEKOLAH DASAR

This study aims to determine the effect of online learning on the learning outcomes of elementary school students. The research method is carried out through library research by collecting data information related to relevant matters from various sources such as journals, articles, news, books. The criteria for selecting documents, namely that there is a discussion of online learning and the learning outcomes obtained during online learning in elementary schools. The results showed that online learning had an influence on student learning outcomes. This is caused by internal and external factors from students. Elementary school age students are at the concrete operational stage where they are able to do logical reasoning for things that are concrete in nature, while for things that are abstract in nature they are still unable to do it. Students have certain characteristics so they need time to adapt to be able to adjust to online learning. The learning outcomes obtained by students depend on how students respond to the online learning that is being carried out. The role of teachers and parents is very important for the success of students in learning.
Fiction, Non-Fiction, and Family Writing

The boundaries of literary genres have long been contested. Stylometric investigations of genres — for example, to identify genre through distant reading — is by no means a new area for research. Computational methods are especially useful for large corpora that have not previously been the subject of many enquiries. This might mean the work of a non-canonical author or work that has not been published. Both are true of the primary text used in this paper: a notebook of anecdotes kept by Frances Eleanor Trollope between January 1879 and March 1890. These anecdotes were written in a prose style but were only intended for the consumption of family. While these methods have been used to analyze unpublished works the aim of this research is often to attribute authorship. This paper uses stylometry to compare Trollopewith her published works of both fiction and non-fiction.&#x0D;
Pemanfaatan Gform Dan Gboard untuk Tes Online Berbasis Handphone Android

&lt;p&gt;&lt;em&gt;&lt;strong&gt;Abstract&lt;/strong&gt;&lt;br /&gt;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;The purpose of this community service is to train teachers to use the GForm and GBoard applications in Online Tests. The target of this training is all Islamic religious education teachers and Madrasah teachers. It is expected from this training that teachers are better able to use handphone in online learning. This training using online training with training media using Telegram and Google Classroom, where the participants involved must be able to actively participate in activities and be able to use the GForm and GBoard applications in Online Tests. The results showed that there was a change in ability among 206 teachers regarding using the GForm and GBoard applications in Online Tests. Among them, there are 123 teachers who are able to use GForm and GBoard for online tests in the following aspects (1) Socialization and Schedule Sharing, (2) Submission of Materials and Assignment and (3) Discussion (4) Evaluation. Meanwhile, 83 people did not attend this training&lt;/em&gt;&lt;/p&gt;
Design interactive forms for Web sites and scale them to the user

The main objective is to develop the graphic design of websites by integrating the concept of (art and design theory) and the concept of (style), whether in describing and analyzing the design of websites or the approved experiences after its development and its effectiveness with the user audience.
An Investigation of Logarithm Decreasing Inertia Weight Particle Swarm Optimization in Global Optimization Problem

This research investigates Logarithm Decreasing Inertia Weight (LogDIW) to improve the performance of Particle Swarm Optimization (PSO).The general problem of PSO algorithm is premature convergence when solving complex optimization problem.Some researchers try to solve the problem by modifying the PSO or proposing another PSO variants.Some PSO variants proved to have a better performance than the original PSO.The purpose of this research is to obtain some experimental facts to prove the efficiency of LogDIWPSO if the parameters are tuned correctly and to show that the LogDIWPSO performs better compared to the other PSO variants.In the early step of the experiment, a percentage value of search space boundary is obtained.This step is important to compute the velocity threshold of LogDIW based on the optimization problem.The next experiment is done to measure the performance of LogDIWPSO using six benchmark functions in optimization problems and to prove the superiority of LogDIWPSO compared to the other PSO variants.The experiment result shows that LogDIW achieves better performance than the other PSO variants.
Two-Stage Domain Adapted Training For Better Generalization In Real-World Image Restoration And Super-Resolution

It is well-known that in inverse problems, end-to-end trained networks overfit the degradation model seen in the training set, i.e., they do not generalize to other types of degradations well. Recently, an approach to first map images downsampled by unknown filters to bicubicly downsampled look-alike images was proposed to successfully super-resolve such images. In this paper, we show that any inverse problem can be formulated by first mapping the input degraded images to an intermediate domain, and then training a second network to form output images from these intermediate images. Furthermore, the best intermediate domain may vary according to the task. Our experimental results demonstrate that this two-stage domain-adapted training strategy does not only achieve better results on a given class of unknown degradations but can also generalize to other unseen classes of degradations better.
تقييم دور المكاتب الخارجية في استعادة الصورة الذهنية للمقصد السياحي المصري خلال الازمات

This study aims to activate the role of the external offices of the Egyptian General Authority for Tourism Promotion in restoring the mental image of the tourist destination during crises. The current study relies on the descriptive analytical approach through reviewing theoretical studies related to the subject of the study, as well as conducting the field study through the survey method, where two hundred questionnaires were distributed to the employees of the Egyptian General Authority for Tourism Activation and the employees of the Ministry of Tourism in order to identify their orientations and opinions towards dimensions The study, and the data received from the One hundred, six and eighty valid questionnaires from the statistical forms were analyzed using the SPSS Statistical Program for Social Sciences version twenty Four to reach the results of the study. The study found that the external offices of the Tourism Promotion Authority contribute mainly to improving the mental image of Egypt. Based on the extracted results, a set of recommendations was developed, the most prominent of which is the increase in the number of external offices for the Egyptian General Authority for Tourism Promotion.
Structure-Based Pattern Recognition to Aid Identification and Criminal Proceedings of Disclosure in Collective in Belo Horizonte

During the criminal action of theft and robbery of public transportation, sudden movements and the lack of real-time information about the event's occurrence can cost the patrimony or even the lives of innocent people.This paper demonstrates a proposed structure, based on Multilayer Perceptron (MLP) and Support Vector Machines (SVM), Internet of Things (IoT), Microcomputers and Cloud Computing; to assist the monitoring of public transport in the city of Belo Horizonte (3 million inhabitants) and help on the recognition of the behavior of a criminal event.The proposed structure captures conversations on the bus and, when identifying terms from an assault, considers the bus as in a risk situation, without the need to expose the victims during the occurrence.A comparative analysis was carried out based on the Area Under the Curve (AUC), of the pattern recognition structures, where it was used: a database with a 57-word dictionary; six types of MLP, with variations of: neurons in the hidden layer, periods and the test and validation set (constituting 108 tests and an average execution time of 42.36 seconds); SVM with K-Fold Cross Validation, with three types of Kernels (averaging 8.51 seconds).An AUC of 0.948 was obtained using SVM.This structure has an implantation architecture based on Microphones, Raspberry Pi 3 Model B and Google Voice API for capturing and processing speech during the collective journey.The system administration consolidation uses a Cloud Computing platform and it was estimated that each unit could cost between 400 to 600 Brazilian reais.
ANALISIS DAN PERANCANGAN SISTEM INFORMASI AKUNTANSI BERBASIS WEB PADA CV. CILI CREATIVE LABS

CV Creative Chile Labs is one of the companies engaged in the provision of special trip and transport package services in Bali with the local and non-local customers. During the course of the company all company financial records are still in a manual system with the help of Ms. Exel Of course, with the manual system there are several obstacles faced by the company such as poor data management, delays in obtaining financial statements every month, the absence of monitoring tools that control the entry and exit of cash, and the difficulty in managing company data for future planning. Seeing this problem the authors do the analysis andprovide solutions for companies in the form of making financial management systems or accounting information systems based on WEB. This system will assist companies in recording costs, COGS, collecting customer data, and making profit and loss statements. With this system the owner of the company can monitor all activities of customer service and finance to make better decisions in the future.
Performance Comparison between VM Based Webserver and Docker Container Webserver

Cloud computing is a type of Internet-based computing that provides shared computer processing resources, services and data to computers on demand. It offers an innovative business model for organizations to adopt IT services at a reduced cost with increased reliability and scalability. Virtualisation is one of backbone technology of cloud computing. But today, container based technology especially Docker offering better performance than Virtual Machine. It is famous for its light weight operation and better scaling. But still it is lagging in Disk I/O and network bandwidth intensive applications. So it is important to analyse and compare various performance parameters of VMs and Docker Images before implementation. Main Parameters will be CPU, Memory, Disk Utilization and Network Bandwidth. In this research paper, we compare performance metrics between Webserver deployed in Virtual machine and Docker webserver.
Perancangan Game RPG (Role Playing Game) “Nusantara Darkness Rises”

Games are generally used for entertainment, so by playing games the players will feel happy. Games can also be used as learning media with the concept of learning while playing. Each game has a set of logical functions and rules that guide the course of the game, as well as targets that must be achieved in each level. Each game has different logic and target functions. RPG(Role Playing Game) is one of the most popular game genres. In RPG games, it allows players to take on the roles of multiple imaginary characters and collaborate to complete in-game challenges. This study aims to create a game with the RPG genre with the theme of Indonesian culture and history. The tools used for designing this game are RPG Maker Mv, which is a special software for creating RPG genre games. In the design stage, the author uses the ADDIE method with stages consisting of Analysis, Design, Development, Implementation, and Evaluation. The result of this research is an RPG game entitled "Nusantara Darkness Risess". It is hoped that with this game, it can attract people's interest to study Indonesian history and culture
THE EMPLOYING OF MOBILE PHONES AND TABLETS APPLICATIONS IN PIANO TEACHING (A COMPARATIVE STUDY BETWEEN FLOWKEY AND YOUSICIAN)

The rapid technological development and the spread of using all kind of smart phones devices became an indispensable part ofhuman life. And with many electronic applications in various side of important life which serve many users depending on theirage, interests and specialties; employment in the educational process has become an urgent necessity to benefit from it in raisingthe efficiency of the educational process. This research aims to employ the available mobile and tablet applications on app storesfor both Operating system (IOS and Android). As a strong motivator for learners and influential in the quality and results of theoverall educational process as well as clarification positive in enhancing leaming outcomes and improving the educationalenvironment that is appropriate for modern effective education, and of course using these applications doesn't eliminate the roleof teacher but helping him significantly to interact with the leamer and applications to create an educational environment exceedthe traditional classroom to expanding the interactive creative thinking of students. The researcher chose two application (F lowkey- Yousician) according to their ratings on (Google Play - App Store) to compare between them, as both applications can be usedon both Operating system IOS and Android. They are also allow some features as (training - learning - performance assistancerehearsal - sound recording - video presentation - listening - support - organization). key words: Mobile Phones Applications,Tablets, Piano Teaching, App Stores, Google Play, Operating system, Android, IOS, Flowkey, Yousician.