Reviewerly/exHarmony huggingface dataset:
An Effective Health Information Exchange Using Blockchain Technology

Abstract: There is a tremendous difficulty in sharing information between organizations. The similarity is compromised because of heterogeneous information, and an impediment to information understanding happens because of the utilization of medical care wording. Assuming design and semantics are to have concurred; however, security and information consistency concerns remain. Centralized information stores are an alluring focus for cybercrime, and patient record that is being shared and seen reliably in an organization is an enormous issue. Blockchain is a circulated record innovation applied to a great extent in the monetary area. This guarantees the honesty of exchanges without outsider approval. Its elements of decentralized exchange approval, information provenance, information sharing, and information incorporation are ideal for the requirements of health information exchange. Keywords: EHR, HIE, Blockchain, SHA Algorithm, AES Rijndael Algorithm
Exploiting Danmu Interactions for Optimizing Crowdsourced Livecast Services

The past decade has witnessed dramatic growth of crowdsourced live broadcasting (livecast) service across the world. Many livecast platforms provide synchronized interaction mechanism for promoting viewer engagement. In such mechanism, viewers are quite heterogeneous in terms of watching channel preference and sensitivity on quality of experience (QoE), and their perceived service qualities can be easily affected by interactive message density and feedbacks from others. In this paper, we build a new quality model to capture these unique factors, and propose a two-level decision making strategy to cost-effectively map viewers to suitable edges. We cluster viewers based on their QoE sensitivities, and schedule for clusters rather than for individual viewers. Trace-driven experiments show that our method has comparable performance to individual based scheduling method, and is superior to other baselines.
Analysis of Errors in the English Writing of University Students’ Teaching Plans for Overseas Volunteer Service

초록·키워드 목차 오류제보하기 The purpose of this study is to analyze common errors in college students" English writing, identify frequent errors in college students" English writing, and propose useful methods to reduce these errors by using the analysis results. The English composition analyzed in this study was written in English by Korean university students who made a lesson plan for hygiene education in overseas volunteer activities. Therefore, the character can be different from other general English writings. As a result of the analysis, spelling errors were found most commonly, and other errors were found in the following order: word forms, verb forms, articles, subject-verb agreements, awkward sentences, prepositions, tenses, and collocations. When comparing the results of this study with the results of other studies, it is considered better to take these differences into consideration when guiding students" English writing, keeping in mind that the frequency of errors that occur depending on the type of English writing differs. #English writing error #error analysis #English writing #teaching English writing #overseas service #teaching plan #영작문 오류 #오류 분석 #영작문 #영작문 지도 #해외 봉사 #학습지도안 Ⅰ. 서론Ⅱ. 이론적 배경Ⅲ. 연구의 실제Ⅳ. 결과 및 논의Ⅴ. 결론 및 제언참고문헌Abstract
Application of the Lecture As an Interactive Method of Teaching the Theory of Life Safety

The article analyzes the prevailing opinion of modern scientists about the loss of effectiveness and justification for maintaining the status of the leading form of education for the lecture, in particular for the basic discipline "Life Safety". This is especially connected with the recent tragic events in the educational institutions of Russia. The widespread opinion that a lecture is not an effective form of education that does not arouse interest among most students and, when interactive forms and types of education are introduced, is moribund and basically useless, has no evidence base and is not always objective.&#x0D; The author has drawn conclusions and expresses a firm conviction that the lecture remains the main and so far indispensable form of cognition for reproduction, even in the online learning format. The article provides justifications for this paradigm. Modern technology and digitalization of the education system using interactive forms and methods, allows, through reading and practical demonstration of actions of a different nature, to intelligibly convey to first-year students complex forms of legislative and legal principles and theoretical aspects of life safety to protect the population and economic facilities in various emergency situations.
Achieving Sustainability in the Academic Institutes of Pakistan: A Techno-economic Analysis of 40 kWp Rooftop Photovoltaic Grid-tied System at University of Agriculture, Faisalabad

With the depletion of natural energy resources, the installation of a Photovoltaic (PV) system is the most well-known and implementable technique of sustainable power generation. Integration of PV in the energy system tends to improve the energy mix while catering for the demand and supply gap. The Sustainable Development Goal (SDG-7) of the United Nations focuses on achieving affordable and clean energy via the integration of Renewable Energy (RE) sources. The academic institutes form a major load centers for the consumption of electrical energy. These institutes are rigorously working to achieve the SDG-7 by offsetting the conventional thermal energy generation by RE generation. This study conducted focuses on the design, performance and economic analysis of a 40kWp grid-tied PV system installed on the rooftop of ICT building in the vicinity of the University of Agriculture, Faisalabad. The system is simulated on the PVGIS (Photovoltaic Geographical Information System) tool by European Union. The grid-tied system is connected in a ring-main system which enables other departments to utilize surplus energy production. The installed system is analyzed for the span of six months from March 2020 to August 2020. The simulation and actual results are compared to evaluate the performance ratio of the system. The installed system is validated on-site for performance using string analyzers and thermal imagers. This integration of renewable energy in the University will help reduce the overall annual energy bill of the university. The economic analysis reveals an average energy cost of 3.125 Rs/kWh from the system. During the study span, the system is estimated to save over 19.34 tons of CO <inf xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</inf> . In addition to this, the net present value (NPV) calculated is positive which depicts the feasibility of the installed system. The internal rate of return (IRR) is found to be 19.25% with the breakeven point reaching just after 3.05 years i.e., in the year 2023. This RE integration complies directly with the sub goal 7.2 of the SDG 7 and sets a way forward for the future implementation of SDGs in academic institutes.
Different Clustering Algorithms in Data Mining

Clustering is the grouping together of similar data items into clusters. Clustering analysis is one of the main analytical methods in data mining; the method of clustering algorithm will influence the clustering results directly. This paper discusses the various types of algorithms like Hierarchical Clustering Algorithms Partitioning Method Nearest Neighbor algorithm K-Mean (A centroid based Technique) Density-Based clustering etc. This paper also deals with the problems of clustering algorithm such as time complexity and accuracy to provide the better results based on various environments.
Computer Technologies Accompanying Learning and Knowledge Control of Students: Design and Results of Application

Objects of research in the sphere of didactics and private techniques can be both the learning process and its result. In the national pedagogical literature, issues such as the principles of organization, the functions and stages of exercising control, pedagogical requirements to it, methods of control, etc. However, despite the studies carried out, the problem of control in training and evaluation of its results is still far from its solution. On the basis of theoretical analysis of modern trends in the development of teaching practice in the national higher school shows one of the ways to improve the process of pedagogical control through the use of computer technology. On the basis of didactic design and test methods in the article the model representation of students' knowledge control in support of computer technology: information-subject and operating, and the results of a pedagogical experiment with master's students are presented.
Digital Puppetry: Utilizing Extended Reality Technologies for Animations

In this work, we present an interaction design for a digital puppet in a virtual reality application. The prototype is inspired by the concept of analog puppetry and implemented in Unity <sup>1</sup><sup>1</sup>https://unity.com for the Quest and Quest 2. All limbs of the puppet can be animated from different perspectives with the controllers. Our approach may benefit game designers and researchers who seek to use puppetry as a game element or want to explore possibilities of puppetry in virtual reality for authoring tools.
A study on burnout of police interpreters : Focusing on culture acculturation, social support, and job stress.

This study focused on factors affecting the burnout of police interpreters who play a very important role in the criminal investigation. In particular, the effects of cultural acculturation, social support, and job stress on job burnout were analyzed based on theories and previous studies. In order to analyze the factors affecting the job burnout of police interpreters, a mixture of quantitative and qualitative research was conducted. As a result of the quantitative study, social support was analyzed to decrease job burnout, and job stress was analyzed to increase job burnout of police interpreters. However, cultural acculturation did not have a significant effect on job burnout. In the qualitative study, the specificity of the police interpretation system and procedural and structural problems in the interpretation process were identified that could affect the job burnout of police interpreters. Through the results of the mixed method study, policy alternatives and motivational measures were presented to improve the negative perceptions of police interpreters about the police organization and police investigations.
BuildAR: A Proof-of-Concept Prototype of Intelligent Augmented Reality in Construction

Augmented Reality (AR) holds great potential to support the productivity, safety, and decision making of construction workers. We propose that AR in construction needs intelligent sensing, understanding, and adaptation based on context: information about the worker, their work/tasks, and the surrounding environment. As a proof-of-concept of intelligent AR, we present the design of the BuildAR prototype, which illustrates how a context-aware AR system might support an assembly task conducted by steel workers.
Study of communication modalities for teaching distance information

We present an exploratory study to compare the haptic, visual, and verbal modalities for communicating distance information in a shared virtual environment. The results show that the visual modality decreased the distance estimation error while the haptic modality decreased the completion time. The verbal modality increased the sense of copresence but was the least preferred modality. These results suggest that a combination of modalities could improve communication of distance information to a partner. These findings can contribute to improving the design of collaborative VR systems and open new research perspectives on studying the effectiveness of multimodal interaction.
Résumés en Français

Views Icon Views Article contents Figures & tables Video Audio Supplementary Data Peer Review Share Icon Share Twitter LinkedIn Tools Icon Tools Get Permissions Cite Icon Cite Search Site Citation Résumés en Français. Am J Intellect Dev Disabil 1 May 2022; 127 (3): 264–265. doi: https://doi.org/10.1352/1944-7558-127.3.264 Download citation file: Ris (Zotero) Reference Manager EasyBib Bookends Mendeley Papers EndNote RefWorks BibTex toolbar search Search Dropdown Menu toolbar search search input Search input auto suggest Search
The Sloped Shoes: Influence Human Perception of the Virtual Slope

At present, there is little research on redirected walking in the direction of the slope. In this study, people were allowed to walk uphill or downhill in virtual environments by changing the slope of users&#x0027; shoes, while they walked on a flat wooden board in physical environments. We can explore the impact of the shoe slope on users&#x0027; perception of walking uphill or downhill in the virtual world. We find that the slope of the shoes affects participants&#x0027; perception, increasing their sense of realism when walking uphill and downhill in the virtual world. With increasing or decreasing the shoe slope, participants&#x0027; perception of the possibility of walking uphill or downhill will also change and establish corresponding detection thresholds.
Multi-Touch Smartphone-Based Progressive Refinement VR Selection

We developed a progressive refinement technique for VR object selection using a smartphone as a controller. Our technique combines progressive refinement with the marking menu-based CountMarks, which uses multi-finger touch gestures to &#x201C;short-circuit&#x201D; multi-item marking menus. Users can indicate a specific item in a sub-menu by pressing a specific number of fingers on the screen while swiping in the desired menu&#x0027;s direction. This reduces the number of steps in progressive refinement selection.
Contact Spot on a Display Surface

Touchscreens have become the main input interface for mobile phones, tablets, also actively used in general-purpose PCs, terminals and other devices, gradually replacing more traditional methods such as buttons, mouse and keyboard input. However, many existing solutions are costly and require specific design with special materials, causing limitations on universality and reliability. Especially, large touchscreens would be unfeasible. We offer a system based on acoustic contact localization where several microphones are used to register a sound wave propagating through the surface material. It is sufficient to use few microphones to localize the contact with a good accuracy, making system cheaper, simpler, more universal and reliable.
Konstruktioita ja verkkoja

Arvioidut teokset Adele E. Goldberg: Explain me this. Creativity, competition, and the partial productivity of constructions. Princeton: Princeton University Press 2019. 195 s. isbn 978-0-691-17426-6. Holger Diessel: The grammar network. How linguistic structure is shaped by language use. Cambridge: Cambridge University Press 2019. 280 s. isbn 978-1-108-49881-4.
The Demographic and institutional Determinants affecting Manpower’s development at the government sector

This study aimed to apply the measurement of the impact of determinants of the change management process (CMP) on the competitive performance (CP) of the employees at the government sector in a practical environment by comparison between the employees’ expectation at the Government of Ras Al-Khaimah compared to the expectation of employees at Ajman Government. Thus, the Emirate of Ajman within the UAE was selected to apply the same scale of measuring which has same conditions of the work of the government sector and similar geographical aspects like the Emirate of RAK. The results have shown a significant impact of the role of direct determinants which were assumed by the current study in the influence of improving the competitiveness of the employees during the implementation to any change management process planned at the level of government sectors. There were five key determinants respectively in terms of impact strength, and those determinants were creation and innovation, institutional values, quality and excellence systems, administrative and legal aspects and finally, the role of leadership.
Features of pre-professional pedagogic training of schoolchildren on the basis of higher education institutions

One of the key benchmarks in the development of the education system is the high-quality training of pedagogues. Currently, there is a search for the most effective ways of continuous pedagogic education, in which pre-professional pedagogic training of schoolchildren is an important stage. The article examines the problem of pre-professional pedagogic training of schoolchildren, it analyses the features of its solution in the conditions of higher education. The study was based on monitoring materials received from the constituent entities of the Russian Federation on the problem of pre-professional pedagogic training, as well as regulatory documents of educational organisations that regulate this activity. Based on the results of the generalisation of experience, the authors present the target guidelines of educational institutions dealing with this problem. Description of the forms and methods of organising pedagogic classes on the basis of universities are of practical interest. The revealed features make it possible to use various formats for including higher education in solving the problem of pre-professional pedagogic training of pupils. The paper highlights the most promising models of organising work with schoolchildren – the model “Pedagogic pre-university“ and the model “Networked pedagogic classˮ. The article is of scientific and practical importance for headmasters and teaching staff of educational organisations involved in the development of the content of pre-professional pedagogic training of schoolchildren, mechanisms and organisational and pedagogic conditions for organising this activity.
Moving Soon? Rearranging Furniture using Mixed Reality

We present a mixed reality (MR) system to help users with a houseful of furniture moving from an existing home into a new space, inheriting the preferences of furniture layout from the previous scene. With the RGB-D cameras mounted on a mixed reality device, Microsoft HoloLens 2, our system first reconstructs the 3D model of the ex-isting scene and leverages a deep learning-based approach to detect and to group objects, e.g., grouping the bed with nightstand. Then, our system generates a personalized furniture layout by optimizing a cost function, incorporating the analyzed relevance of between and within groups, and the spatial constraints of the new layout. The experiment results show that our system can transfer furniture layout to new spaces automatically, keeping the user&#x0027;s preferences well.
Igor Stravinsky, Fanfare for a New Theatre (1964)

This fanfare for two trumpets uses five forms of its twelve-tone series. The series is derived from its first three notes, A♯–A–B, and its four segmental trichords are of the same type. Furthermore, its pitch-class trichords are held invariant in all five series forms, creating an extraordinary degree of motivic repetition among the parts. The hexachords found within each part are also formed between the parts.
Algorithm Allows Changing the Required Voice to a Predetermined One Using a Surrogate Voice

This article describes the algorithm for changing the input voice to a predefined voice. The main principle and new principle of the algorithm is the creation of a surrogate voice, the use of which will significantly reduce the time spent on the operation of the algorithm. The work consists of 3 main stages: training the neural network model according to the given parameters of the initial voice; calculation of filters that affect the characteristics of speech: tempo, speed, intonation, defects, as well as musical characteristics; applying the received filters to the input - variable voice.
Theoretical understanding and implementation of heritage of Kostroma University’s Historicopedagogic Faculty in a new reality

The article contains a theoretical understanding of the unique experience and heritage of the Historical and Pedagogic Faculty of Nekrasov Kostroma State Pedagogic Institute in the new reality. The article considers the special organisation of the life of this structural unit of the university, its external design, the educational process, the ‟system of pedagogic practices”, the extracurricular social life of the peers, which contributed to the personal and professional development of students and later allowed graduates to successfully self-actualise in various spheres of life. The stages of personal and professional development of students are highlighted, which remain topical and can be used in the conditions of modern higher professional education. The positive role of professional training of students through the ‟system of pedagogic practices” is shown. The scientific traditions of the faculty, laid down by Anatoliy Lutoshkin and Lev Umanskiy, transmitted by highly professional teaching staff, allowing acquiring the skills of research activity, are presented. The diversity of the creative side of the faculty's life is analysed, creating conditions for the self-expression of the personality of each student and embodied in the life scenarios of graduates. The article emphasises the value of the existing student self-government at the faculty, based on teamwork, capable of providing the necessary flexibility, stimulating creative work and adding some cooperation and support to the atmosphere. Promising directions of using the experience of personal and professional formation and development in the conditions of modern higher professional education are outlined.
[DC] The impact of the Informational load of Presence Illusions on Users Attention and Memory

Presence has become an expected outcome for most VR experiences due to its positive relationship with engagement, task performance, behavior change, and other experiences. However, current literature reports contradictory results regarding presence, cognitive load, working memory, and attention. This study explores the cognitive load of presence under the framework of illusions to understand how these illusions impact users&#x0027; attention and memory. Quantify and hierarchize the information built by presence (Place and Plausibility of illusion), attempt to contribute knowledge to further design, and effectively manage attention and distraction on Virtual reality experiences. This document discussed our theoretical direction and a proposed psychophysiological study.
Distant Hand Interaction Framework in Augmented Reality

Recent augmented reality (AR) head-mounted displays support shared experiences among multiple users in real physical spaces. While previous research looked at different embodied methods to enhance interpersonal communication cues, so far, less research looked at distant interaction in AR and, in particular, distant hand communication, which can open up new possibilities for scenarios, such as large-group collaboration. In this demonstration, we present a research framework for distant hand interaction in AR, including mapping techniques and visualizations. Our techniques are inspired by virtual reality (VR) distant hand interactions, but had to be adjusted due to the different context in AR and limited knowledge about the physical environment. We discuss different techniques for hand communication, including deictic pointing at a distance, distant drawing in AR, and distant communication through symbolic hand gestures.