Reviewerly/exHarmony huggingface dataset:
한국어교육을 위한 한국의 효 문화에 관한 연구 - [심청전]을 중심으로 -

Background: Learning a language is like learning a culture. Since ancient times, Korea has considered ‘HYO’ more important than anything else. Since Korean filial piety contains universality of mankind, its value is unique. When understanding and altruistic consideration for others and other societies are desperately needed, it seems natural to find the orientation of ‘HYO’, a sense of ethics that humanity must protect until the end. Therefore, from the point of view of Korean language education, Korean HYO is highly valued as a culture that can be taught to mankind with various backgrounds. Purpose: The purpose of this study is to confirm the modern value of filial piety culture in Korean language education by utilizing <Simcheong-jeon>, a representative classic novel that best expresses Korean filial piety sentiment. Methodology/Approach: First, by reviewing previous studies of <Shimcheong-jeon>, the common thematic consciousness is analyzed. Second, in the interpretation of HYO in Korea, traditional and modern interpretations are made, and the meaning of ‘HYO’ is reinterpreted from a modern point of view. Third, analyze the contents of <Simcheong-jeon> and review the contents of ‘HYO’ culture with Korean language education in mind from a modern point of view. Findings/Conclusions: The meaning of modern HYO can be interpreted as HYO in which mutual respect acts as a basic principle, HYO in which love for others is premised, and HYO in consideration and service based on understanding of differences and a sense of equality. In <Simcheong-jeon>, as Simcheong's HYO becomes the center, it includes the father's trust and faith in his daughter and Shimcheong's trust and faith in her parents. In addition, it was possible to find the HYO of the spirit of consideration and service through the understanding and love of the neighbors for Simcheong's. finally, the practical attitude of the emperor, who is in the highest position. Implications: If Korea's HYO culture is approached as a universal human value in terms of Korean language education by using <Shimcheong-jeon>, which has been reinterpreted as modern HYO, Korean HYO can be sublimated into a human culture. As an effort for that possibility, this study has significance.
Possibilities of STEAM Teaching in the Subject «Higher Mathematics»

The article deals with the issue of «STEAM education» in the context of rapid development in almost all areas of pedagogical science. What opportunities does it have for teachers and what is the power behind this word?! STEAM focuses on what education is. This article describes the goals and content of the discipline «Higher Mathematics» in the training of specialists in the field of technology in the context of STEAM education. The methodological basis for the formation of professional competence of STEAM specialists in the field of education and future technology is shown on the example of the discipline «Higher Mathematics». Due to the rapid development of STEAM education, it is planned to revise the methods of teaching mathematics in technical specialties. In order to address these important issues, a brief overview of the work of Russian and foreign scientists. Also, based on the content of the state educational standard 6B11329 – «Electric Power Engineering» defined. Important sections of mathematics for the specialty have been identified. The continuity between some sections of the discipline and the basic disciplines of the specialty is determined, and the connection of the sections of mathematics with the main educational disciplines is shown. There are specific examples of the use of logic elements that correspond to important block diagrams in the electrical system. If the future «electric power industry» is to form the competence of specialists in natural sciences, then the first place will be the question of how to implement the problems that students studying in technical specialties need to know, master, understand in the most important sections of mathematics. To do this, we need to be able not only to tell in the lesson about the connections between mathematics and the fundamental disciplines of the profession, but also to show examples that create this connection. If the specialist knows the logical connections shown in the article, in particular, the circuit in the electrical system connected in parallel, in series, as well as the equivalent circuit, the circuit of the electrical system in which the core is located, he can give examples and show them in practice. The article contains the views of the applicant's teaching experience and conclusions from the research. This research became the basis for the development of the methodological system of education STEAM.
The Possibilities of Applying Didactic Principles in Teaching Geography

The article describes the didactic principles of the formation of a system-activity approach in teaching geography. The forms and methods of teaching and conditions for the best use of didactic principles in pedagogical practice are considered. The use of modern didactic opportunities in the educational process and the expansion of the diversity of the content of the studied material increase the motivation and interest of students in learning, create conditions for creative cooperation and competition, encourage students to self-esteem and self-esteem. A well-chosen didactic teaching principle ensures the development of students' personality through their involvement in various independent purposeful actions, forms universal educational goals and achievements that form the basis of the educational process. The article describes the didactic conditions and principles of the formation of a system-activity approach in teaching geography. The forms and methods of teaching and conditions for the best use of didactic principles in pedagogical practice are considered. The use of modern didactic opportunities in the educational process and the expansion of the diversity of the content of the studied material increase the motivation and interest of students in learning, create conditions for creative cooperation and competition, encourage students to self-esteem and self-esteem. A well-chosen didactic teaching principle ensures the development of students' personality through their involvement in various independent purposeful actions, forms universal educational goals and achievements that form the basis of the educational process. Therefore, the essence of education of the XXI century is to develop a reliable inner core and goal-setting skills in order to find their own way in an increasingly uncertain, dynamically developing, unstable and increasingly complex world through a system-activity approach and natural science literacy. The principle of the system-activity approach is to form the personality of students and promote them in development when they perceive knowledge not in a ready-made form, but in the process of their own activities aimed at «discovering new knowledge». The technology of the system-activity method assumes the ability to extract knowledge by fulfilling special conditions in which students, relying on the acquired knowledge, independently discover and comprehend the educational problem. The ability of students to apply school knowledge in life is the most important aspect of the system-activity approach, functional literacy and the necessary skills of modern school education.
Spatiotemporal Database Schema for Data Driven Applications in Smart Agriculture

Background: Data driven sustainable agriculture involves the collection, storage, processing, and analysis of enormous spatiotemporal data related to crop production processes, systems, infrastructure, and environment.Literature survey on smart agriculture research projects indicates that there is a need for improving handling of spatiotemporal data.There are gaps in handling spatial and temporal variability of parameters, division of crop field into management zones to reduce the variability for optimizing application of inputs such as fertilizers, water or pesticides.These gaps are to be addressed at design level of spatiotemporal database for smart agriculture.Objective: To engineer a spatiotemporal database schema that can be used for data driven sustainable agriculture.Methods: The methodology involves spatiotemporal data representation and modeling, Object oriented analysis and design of the database and Verification of the database using life cycle model and algorithmic steps.Findings: The resulting database is capable to store spatial and temporal variability of soil, plant and water parameters as well as handle spatial split, spatial merge, geometry and location changes of spatiotemporal objects.Novelty: Novel Use cases in smart agriculture along with spatiotemporal attributes are identified so that efficient applications can be realized.Adaption of the spatiotemporal database schema for Smart Irrigation System and its implementation methodology are presented.
Preserving the Privacy of the Healthcare, Clinical and Personal Data using Blockchain

Objective:The healthcare sector produces more data in every day.The security and privacy of this data are prone to misuse.This work aims to use blockchain technology to create healthcare systems that provide users with privacy, control, and data security.Methods: This study envisages a new method to secure private healthcare data and allows only the patients, doctors, and a few medically equipped persons to access the precious data by incorporating a recognition method, authorization of the user, user access monitoring, verification using digital signature and storing the confidential data in the blockchain.Finding: An elliptical curve (EC) method with a digital signature is used to generate recognition.If permission is granted the hash key will be held off-chain to reduce the burden of checking with the main blockchain.The blockchain 3.0 revolution has conveyed hopes for the healthcare sector.In blockchain 3.0, the multi-party computation protocol provides the healthcare data with the highest level of security and privacy to handle the ownership of the user data to the users and allow them to grant permission to the required personnel.Novelty: The decentralization of the data is done and by using blockchain technology in the healthcare sector, the users will have ownership and the privacy of the precious data can be maintained properly.Also, the user can decide who can access their private data.This proposed work can perform non-monetary transactions on the blockchain, which is extensively used in various sectors like supply chain, video streaming, the internet of things, and non-fungible tokens.
INTEGRATING MOBILE GAME APPLICATION IN ENHANCING STUDENTS’ WILLINGNESS TO COMMUNICATE IN ENGLISH

English is an important communication medium for Malaysians, particularly in higher education and business. As a result, substantial effort has been invested in producing students who can communicate effectively in a variety of social and professional settings. It is believed that, as a result of the new learning standard, mobile game applications offer a greater opportunity to enhance language learning, particularly English, for Gen-Z students. One of the mobile gaming applications utilised for this study was Languinis, an original, free word puzzle mobile game. An administered questionnaire was administered to 120 ESL students as part of a mixed-methods approach. A semi-structured interview with 10 ESL students was also conducted. The data of the investigation revealed that few pupils are familiar with the Languinis word game. Nonetheless, the finding also revealed that the students enjoyed using the mobile game application to improve their vocabulary, which they then utilised in their spoken interactions. As a result, their Willingness to Communicate (WTC) in English has improved.
A Comparative Approach for Facial Expression Recognition in Higher Education Using Hybrid-Deep Learning from Students' Facial Images

Online education has become increasingly common due to the Covid-19 pandemic.A key difference between online and face-to-face education is that instructors often cannot see their students' facial expressions online.This is problematic because facial expressions can help an instructor gauge engagement and understanding.Therefore, it would be useful to find a mechanism whereby students' facial expressions during an online lecture could be monitored.This information can be used as feedback for teachers to change a particular teaching method or maintain another method.This research presents a system that can automatically distinguish students' facial expressions.These comprise eight expressions (anger, attention, disgust, fear, happiness, neutrality, sadness, and surprise).The data for this research was collected from pictures of 70 university students' facial expressions.The data included 6720 images of students' faces distributed equally among the eight expressions mentioned above, that is, 840 images for each category.In this paper, pre-trained deep learning networks (AlexNet, MobileNetV2, GoogleNet, ResNet18, ResNet50, and VGG16) with transfer learning (TL) and K-fold validation (KFCV) were used for recognizing the facial expressions of students.The experiments were conducted using MATLAB 2021a and the best results were recorded by ResNet18 for F1-score and for AUC curve 99%, and 100% respectively.
PERANCANGAN APLIKASI PENGOLAHAN DATA (E-ARSIP) DOKUMEN BERITA ACARA PENGIRIMAN BARANG BERBASIS WEB

PT. Daya Eka Samudera is a company engaged in Marine Cargo Expedition (EMKL) since 2012. Most of the data processing in this company has not been computerized, such as processing of receipt data, and news of goods receipt. So, it has several problems such as difficulty in finding the Minutes of Receipt of the desired goods because they have to look for one by one, invalid data between physical and expedition books. It is quite vulnerable to manipulation, and data may be lost due to scattered or damaged expedition books. The analysis that has been carried out, using the PIECES method on the running system, found various shortcomings that require an E-Archive data processing application. The purpose of this research is to design a Web-based E-Archive application. The results have been achieved by creating an application for data processing systems e-archive documents for delivery of goods. works well, as designed
RANCANGAN SISTEM INFORMASI PENDUKUNG KEPUTUSAN PENETAPAN BONUS KARYAWAN MENGGUNAKAN METODE TOPSIS

Information is important in carrying out an activity. Information technology is an important tool in supporting the performance of companies, both public and private, on a small, medium, or large scale. Information is expected to facilitate the work and achieve organizational goals. Information is an element that links management functions consisting of planning, operation, and control. Without information, a company will have difficulty in carrying out its operational activities. Therefore, to support the implementation of product and regular company information, a computerized system is needed. Employees can determine the progress of a company based on the performance of its employees. Generally, companies provide compensation in the form of bonuses to maintain a balance in the work ability of an employee to become more enthusiastic and responsible. In an effort to obtain complete and accurate data and information, the research method used to collect data and facts related to the problem discussed, field study research was carried out as a data collection technique. Based on the results of the analysis of hardware and software requirements, the proposed system design is declared technologically feasible and can be used. The system is designed using a web-based operational system, so that the resulting information can be accessed anytime and anywhere
REKAYASA SISTEM PENANGANAN KLAIM PERBAIKAN MOBIL PADA BENGKEL DENGAN METODE KARAKTERISTIK RELEVANSI

PT Jakarta Teknologi Utama is a company engaged in car body repair services or body repair specialists, which is the official workshop of a company engaged in insurance. The repair service process at this time still adheres to the old system, which only prioritizes the quality of repairing the vehicle, without paying attention to customer comfort from other factors. Based on the background of the problem formulation, how to design a claim handling information system, so that the application can not only record claims data recording activities but can also produce accurate reports on claims from customers. This research aims to design a claim handling information system at the workshop. The results achieved are in the form of an application consisting of inputs, processes, and reports, the design runs as planned
PERANCANGAN SISTEM INFORMASI PERSEDIAAN BARANG BERBASIS WEB DENGAN ANALISA PIECES

Information is an element that links management functions which consist of planning, operating, and controlling the company. Without information a company will not be able to carry out the company's operational activities properly. One of the information needed is inventory information. The warehouse department must record every time a transaction occurs, namely incoming goods, outgoing goods and stock of goods. This requires accuracy from the warehouse, so that in every report there is no error, this will be a problem for the company. This company needs a web-based inventory system in order to help the process of inventory better. The research method used is field research, with data collection techniques through observation and interviews. From the current system analysis is carried out using the PIECES method (Performance, Information, Economy, Control, Efficiency, and Services). The purpose of this study is to design a system that is able to produce accurate inventory data information and can provide real time stock data
Effect of DNN Approximation for Channel Estimation and Signal Detection on OFDM Applications

This paper offers a deep learning approximation to realize channel estimation and signal detection that creates the main communication structure skeleton for the orthogonal frequency-division multiplexing (OFDM) system known as an efficient modulation type on 5G. This letter offers an application of deep learning to handle the wireless OFDM channels' end-to-end conduct. First, channel state information (CSI) is predicted explicitly that differs from existing OFDM receivers, then detected the transmitted symbols utilizing the predicted CSI. In the end, CSI is predicted by the suggested deep learning approximation indirectly and transmitted symbols are directly recovered. The structure of the designed receiver occurs of a layer of DNN and soft decisions, which resolves the issues channel estimation error, time delay, and limitation of decoding between users in classic detection techniques. In the simulation results, it is observed that the receiver has powerful stability on the power distribution of user, not only convenient for the linear channel, but also for nonlinear channel when enhancement the number of users, also detection can be well on the receiver. Generally, the efficiency of the modulation system decreases with the features of the multipath channel utilized for transmission. Channel estimation and detection of symbols utilize to reduce the impacts of the channel, which needs high computation and bandwidth conventionally. This paper is used deep neural networks (DNN) for detecting the signal, in this way much effort in detecting the channel is prevented. The proposed method saves priceless bandwidth via used CP in OFDM with a big increase in SNR.
Pengukuran Aptitude dengan Uji Kraepelin Menggunakan Metode Linear Congruential Method (LCM)

Psychological tests are an important need in various spaces of human life. Not only related to matters of a clinical nature, psychological tests are also used in the workspace. Psychological tests are carried out as an effort to find out by knowing more about a person's personality. One of the methods used by psychologists is Kraepelin to get personality types. In practice, psychological tests in understanding an object, namely humans with all their attitudes and behavior, still use the old way. Psychological tests still use sheets or series of questions given to related objects and the calculation of results or assessments is still done manually. Errors in the assessment will affect the results so that it will lead to inappropriate perceptions. Making questions requires time and high accuracy, so the system is built using the Linear Congruential Method (LCM). LCM method is used to generate random numbers with better access time performance in terms of complexity and optimality. The 20 minute test application consists of 40 columns and 60 rows of questions with a time limit of 30 seconds for each column. The website-based Kraepelin test application can support all related parties, both the test organizers and test takers, to get real-time and accurate test results by applying the Kraepelin test using the LCM method. The implementation of the Kraepelin test is in accordance with the purpose of using the test, namely as a tool to measure aptitude (speed, accuracy, stability and work endurance). Based on the test results, the calculation of the score using the system will be faster with a calculation time of 2 seconds while the manual calculation is 5 minutes.
Perancangan Software Robot Pencari dan Penyusun Menara Lagori pada ABU Robocon 2022

Lagori is a traditional game and one of the games originating from southern India. This game is played by two teams, where the first team is the seeker and the second team is the pitcher. The game starts by throwing the ball by the seeker to break the stone tower called Lagori. While the seeker tries to pile up more stones, the hitter throws the ball to annoy them. The purpose of this final project is to design a search robot and a Lagori tower to take part in the Indonesian Robot Contest (KRI) 2022. This search robot and Lagori tower are designed based on the Contest procedure using the Atmega2560 microcontroller as a microcontroller, pneumatics are used to pull and remove the gripper, robot The search engine and the Lagori tower use a semi-automatic system, so a wireless joystick is used as a controller, making it easier for users to control it. The results of the search robot and tower testing are in accordance with the algorithm that has been embedded in the 2560, for the pwm setting it varies between 100 and 110 and is used as a speed controller and the robot moves directions such as forward, backward, forward, backward, left, and to the right. The I/O ports on the microcontroller are given logic (logic 1), while for pneumatics repelling and pulling the gripper arm, gripper motors, gripper motors, bohh ball drive motors, and off logic firing motors (logic 0).