Reviewerly/exHarmony huggingface dataset:
Will Large-scale Generative Models Corrupt Future Datasets?

Recently proposed large-scale text-to-image generative models such as DALL•E 2 [47], Midjourney [42], and StableDiffusion [51] can generate high-quality and realistic images from users’ prompts. Not limited to the research community, ordinary Internet users enjoy these generative models, and consequently, a tremendous amount of generated images have been shared on the Internet. Meanwhile, today’s success of deep learning in the computer vision field owes a lot to images collected from the Internet. These trends lead us to a research question: "will such generated images impact the quality of future datasets and the performance of computer vision models positively or negatively?" This paper empirically answers this question by simulating contamination. Namely, we generate ImageNet-scale and COCO-scale datasets using a state-of-the-art generative model and evaluate models trained with "contaminated" datasets on various tasks, including image classification and image generation. Throughout experiments, we conclude that generated images negatively affect downstream performance, while the significance depends on tasks and the amount of generated images. The generated datasets and the codes for experiments will be publicly released for future research. Generated datasets and source codes are available from https://github.com/moskomule/dataset-contamination.
Generalizable Decision Boundaries: Dualistic Meta-Learning for Open Set Domain Generalization

Domain generalization (DG) is proposed to deal with the issue of domain shift, which occurs when statistical differences exist between source and target domains. However, most current methods do not account for a common realistic scenario where the source and target domains have different classes. To overcome this deficiency, open set domain generalization (OSDG) then emerges as a more practical setting to recognize unseen classes in unseen domains. An intuitive approach is to use multiple one-vs-all classifiers to define decision boundaries for each class and reject the outliers as unknown. However, the significant class imbalance between positive and negative samples often causes the boundaries biased towards positive ones, resulting in misclassification for known samples in the unseen target domain. In this paper, we propose a novel meta-learning-based framework called dualistic MEta-learning with joint DomaIn-Class matching (MEDIC), which considers gradient matching towards inter-domain and inter-class splits simultaneously to find a generalizable boundary balanced for all tasks. Experimental results demonstrate that MEDIC not only outperforms previous methods in open set scenarios, but also maintains competitive close set generalization ability at the same time. Our code is available at https://github.com/zzwdx/MEDIC.
MDCS: More Diverse Experts with Consistency Self-distillation for Long-tailed Recognition

Recently, multi-expert methods have led to significant improvements in long-tail recognition (LTR). We summarize two aspects that need further enhancement to contribute to LTR boosting: (1) More diverse experts: (2) Lower model variance. However, the previous methods didn’t handle them well. To this end, we propose More Diverse experts with Consistency Self-distillation (MDCS) to bridge the gap left by earlier methods. Our MDCS approach consists of two core components: Diversity Loss (DL) and Consistency Self-distillation (CS). In detail, DL promotes diversity among experts by controlling their focus on different categories. To reduce the model variance, we employ KL divergence to distill the richer knowledge of weakly augmented instances for the experts’ self-distillation. In particular, we design Confident Instance Sampling (CIS) to select the correctly classified instances for CS to avoid biased/noisy knowledge. In the analysis and ablation study, we demonstrate that our method compared with previous work can effectively increase the diversity of experts, significantly reduce the variance of the model, and improve recognition accuracy. Moreover, the roles of our DL and CS are mutually reinforcing and coupled: the diversity of experts benefits from the CS, and the CS cannot achieve remarkable results without the DL. Experiments show our MDCS outperforms the state-of-the-art by 1% ~ 2% on five popular long-tailed benchmarks, including CIFAR10-LT, CIFAR100-LT, ImageNet-LT, Places-LT, and iNaturalist 2018. The code is available at https://github.com/fistyee/MDCS
UniFace: Unified Cross-Entropy Loss for Deep Face Recognition

As a widely used loss function in deep face recognition, the softmax loss cannot guarantee that the minimum positive sample-to-class similarity is larger than the maximum negative sample-to-class similarity. As a result, no unified threshold is available to separate positive sample-to-class pairs from negative sample-to-class pairs. To bridge this gap, we design a UCE (Unified Cross-Entropy) loss for face recognition model training, which is built on the vital constraint that all the positive sample-to-class similarities shall be larger than the negative ones. Our UCE loss can be integrated with margins for a further performance boost. The face recognition model trained with the proposed UCE loss, UniFace, was intensively evaluated using a number of popular public datasets like MFR, IJB-C, LFW, CFP-FP, AgeDB, and MegaFace. Experimental results show that our approach outperforms SOTA methods like SphereFace, CosFace, ArcFace, Partial FC, etc. Especially, till the submission of this work (Mar. 8, 2023), the proposed UniFace achieves the highest TAR@MR-All on the academic track of the MFR-ongoing challenge. $\color{Blue}{\mathbf{Code}}$ is publicly available.
Adverse Weather Removal with Codebook Priors

Despite recent advancements in unified adverse weather removal methods, there remains a significant challenge of achieving realistic fine-grained texture and reliable background reconstruction to mitigate serious distortions.Inspired by recent advancements in codebook and vector quantization (VQ) techniques, we present a novel Adverse Weather Removal network with Codebook Priors (AWRCP) to address the problem of unified adverse weather removal. AWRCP leverages high-quality codebook priors derived from undistorted images to recover vivid texture details and faithful background structures. However, simply utilizing high-quality features from the codebook does not guarantee good results in terms of fine-grained details and structural fidelity. Therefore, we develop a deformable cross-attention with sparse sampling mechanism for flexible perform feature interaction between degraded features and high-quality features from codebook priors. In order to effectively incorporate high-quality texture features while maintaining the realism of the details generated by codebook priors, we propose a hierarchical texture warping head that gradually fuses hierarchical codebook prior features into high-resolution features at final restoring stage.With the utilization of the VQ codebook as a feature dictionary of high quality and the proposed designs, AWRCP can largely improve the restored quality of texture details, achieving the state-of-the-art performance across multiple adverse weather removal benchmark.
How Much Temporal Long-Term Context is Needed for Action Segmentation?

Modeling long-term context in videos is crucial for many fine-grained tasks including temporal action segmentation. An interesting question that is still open is how much long-term temporal context is needed for optimal performance. While transformers can model the long-term context of a video, this becomes computationally prohibitive for long videos. Recent works on temporal action segmentation thus combine temporal convolutional networks with self-attentions that are computed only for a local temporal window. While these approaches show good results, their performance is limited by their inability to capture the full context of a video. In this work, we try to answer how much long-term temporal context is required for temporal action segmentation by introducing a transformer-based model that leverages sparse attention to capture the full context of a video. We compare our model with the current state of the art on three datasets for temporal action segmentation, namely 50Salads, Breakfast, and Assembly101. Our experiments show that modeling the full context of a video is necessary to obtain the best performance for temporal action segmentation.
EQ-Net: Elastic Quantization Neural Networks

Current model quantization methods have shown their promising capability in reducing storage space and computation complexity. However, due to the diversity of quantization forms supported by different hardware, one limitation of existing solutions is that usually require repeated optimization for different scenarios. How to construct a model with flexible quantization forms has been less studied. In this paper, we explore a one-shot network quantization regime, named Elastic Quantization Neural Networks (EQ-Net), which aims to train a robust weight-sharing quantization supernet. First of all, we propose an elastic quantization space (including elastic bit-width, granularity, and symmetry) to adapt to various mainstream quantitative forms. Secondly, we propose the Weight Distribution Regularization Loss (WDR-Loss) and Group Progressive Guidance Loss (GPG-Loss) to bridge the inconsistency of the distribution for weights and output logits in the elastic quantization space gap. Lastly, we incorporate genetic algorithms and the proposed Conditional Quantization-Aware Accuracy Predictor (CQAP) as an estimator to quickly search mixed-precision quantized neural networks in supernet. Extensive experiments demonstrate that our EQ-Net is close to or even better than its static counterparts as well as state-of-the-art robust bit-width methods. Code can be available at https://github.com/xuke225/EQ-Net.
ACTIVE: Towards Highly Transferable 3D Physical Camouflage for Universal and Robust Vehicle Evasion

Adversarial camouflage has garnered attention for its ability to attack object detectors from any viewpoint by covering the entire object’s surface. However, universality and robustness in existing methods often fall short as the transferability aspect is often overlooked, thus restricting their application only to a specific target with limited performance. To address these challenges, we present Adversarial Camouflage for Transferable and Intensive Vehicle Evasion (ACTIVE), a state-of-the-art physical camouflage attack framework designed to generate universal and robust adversarial camouflage capable of concealing any 3D vehicle from detectors. Our framework incorporates innovative techniques to enhance universality and robustness, including a refined texture rendering that enables common texture application to different vehicles without being constrained to a specific texture map, a novel stealth loss that renders the vehicle undetectable, and a smooth and camouflage loss to enhance the naturalness of the adversarial camouflage. Our extensive experiments on 15 different models show that ACTIVE consistently outperforms existing works on various public detectors, including the latest YOLOv7. Notably, our universality evaluations reveal promising transferability to other vehicle classes, tasks (segmentation models), and the real world, not just other vehicles.
Calibrating Uncertainty for Semi-Supervised Crowd Counting

Semi-supervised crowd counting is an important yet challenging task. A popular approach is to iteratively generate pseudo-labels for unlabeled data and add them to the training set. The key is to use uncertainty to select reliable pseudo-labels. In this paper, we propose a novel method to calibrate model uncertainty for crowd counting. Our method takes a supervised uncertainty estimation strategy to train the model through a surrogate function. This ensures the uncertainty is well controlled through-out the training. We propose a matching-based patch-wise surrogate function to better approximate uncertainty for crowd counting tasks. The proposed method pays a sufficient amount of attention to details, while maintaining a proper granularity. Altogether our method is able to generate reliable uncertainty estimation, high quality pseudolabels, and achieve state-of-the-art performance in semi-supervised crowd counting.
Vision HGNN: An Image is More than a Graph of Nodes

The realm of graph-based modeling has proven its adaptability across diverse real-world data types. However, its applicability to general computer vision tasks had been limited until the introduction of the Vision Graph Neural Network (ViG). ViG divides input images into patches, conceptualized as nodes, constructing a graph through connections to nearest neighbors. Nonetheless, this method of graph construction confines itself to simple pairwise relationships, leading to surplus edges and unwarranted memory and computation expenses. In this paper, we enhance ViG by transcending conventional "pairwise" linkages and harnessing the power of the hypergraph to encapsulate image information. Our objective is to encompass more intricate inter-patch associations. In both training and inference phases, we adeptly establish and update the hypergraph structure using the Fuzzy C-Means method, ensuring minimal computational burden. This augmentation yields the Vision HyperGraph Neural Network (ViHGNN). The model’s efficacy is empirically substantiated through its state-of-the-art performance on both image classification and object detection tasks, courtesy of the hypergraph structure learning module that uncovers higher-order relationships. Our code is available at: https://github.com/VITA-Group/ViHGNN.
XMem++: Production-level Video Segmentation From Few Annotated Frames

Despite advancements in user-guided video segmentation, extracting complex objects consistently for highly complex scenes is still a labor-intensive task, especially for production. It is not uncommon that a majority of frames need to be annotated. We introduce a novel semi-supervised video object segmentation (SSVOS) model, XMem++, that improves existing memory-based models, with a permanent memory module. Most existing methods focus on single frame annotations, while our approach can effectively handle multiple user-selected frames with varying appearances of the same object or region. Our method can extract highly consistent results while keeping the required number of frame annotations low. We further introduce an iterative and attention-based frame suggestion mechanism, which computes the next best frame for annotation. Our method is real-time and does not require retraining after each user input. We also introduce a new dataset, PUMaVOS, which covers new challenging use cases not found in previous benchmarks. We demonstrate SOTA performance on challenging (partial and multi-class) segmentation scenarios as well as long videos, while ensuring significantly fewer frame annotations than any existing method. Project page: https://max810.github.io/xmem2-project-page/
FSAR: Federated Skeleton-based Action Recognition with Adaptive Topology Structure and Knowledge Distillation

Existing skeleton-based action recognition methods typically follow a centralized learning paradigm, which can pose privacy concerns when exposing human-related videos. Federated Learning (FL) has attracted much attention due to its outstanding advantages in privacy-preserving. However, directly applying FL approaches to skeleton videos suffers from unstable training. In this paper, we investigate and discover that the heterogeneous human topology graph structure is the crucial factor hindering training stability. To address this limitation, we pioneer a novel Federated Skeleton-based Action Recognition (FSAR) paradigm, which enables the construction of a globally generalized model without accessing local sensitive data. Specifically, we introduce an Adaptive Topology Structure (ATS), separating generalization and personalization by learning a domain-invariant topology shared across clients and a domain-specific topology decoupled from global model aggregation. Furthermore, we explore Multi-grain Knowledge Distillation (MKD) to mitigate the discrepancy between clients and server caused by distinct updating patterns through aligning shallow block-wise motion features. Extensive experiments on multiple datasets demonstrate that FSAR outperforms state-of-the-art FL-based methods while inherently protecting privacy.
MixPath: A Unified Approach for One-shot Neural Architecture Search

Blending multiple convolutional kernels is proved advantageous in neural architecture design. However, current two-stage neural architecture search methods are mainly limited to single-path search spaces. How to efficiently search models of multi-path structures remains a difficult problem. In this paper, we are motivated to train a one-shot multi-path supernet to accurately evaluate the candidate architectures. Specifically, we discover that in the studied search spaces, feature vectors summed from multiple paths are nearly multiples of those from a single path. Such disparity perturbs the supernet training and its ranking ability. Therefore, we propose a novel mechanism called Shadow Batch Normalization (SBN) to regularize the disparate feature statistics. Extensive experiments prove that SBNs are capable of stabilizing the optimization and improving ranking performance. We call our unified multi-path one-shot approach as MixPath, which generates a series of models that achieve state-of-the-art results on ImageNet.
A Large-scale Study of Spatiotemporal Representation Learning with a New Benchmark on Action Recognition

The goal of building a benchmark (suite of datasets) is to provide a unified protocol for fair evaluation and thus facilitate the evolution of a specific area. Nonetheless, we point out that existing protocols of action recognition could yield partial evaluations due to several limitations. To comprehensively probe the effectiveness of spatiotemporal representation learning, we introduce BEAR, a new BEnchmark on video Action Recognition. BEAR is a collection of 18 video datasets grouped into 5 categories (anomaly, gesture, daily, sports, and instructional), which covers a diverse set of real-world applications. With BEAR, we thoroughly evaluate 6 common spatiotemporal models pre-trained by both supervised and self-supervised learning. We also report transfer performance via standard finetuning, few-shot finetuning, and unsupervised domain adaptation. Our observation suggests that the current state-of-the-art cannot solidly guarantee high performance on datasets close to real-world applications, and we hope BEAR can serve as a fair and challenging evaluation benchmark to gain insights on building next-generation spatiotemporal learners. Our dataset, code, and models are released at: https://github.com/AndongDeng/BEAR
FrozenRecon: Pose-free 3D Scene Reconstruction with Frozen Depth Models

3D scene reconstruction is a long-standing vision task. Existing approaches can be categorized into geometry-based and learning-based methods. The former leverages multi-view geometry but may face catastrophic failures due to the reliance on accurate pixel correspondence across views, while the latter mitigates these issues by learning 2D or 3D representation directly. However, without a largescale video or 3D training data, it can hardly be generalized to diverse real-world scenarios due to the presence of tens of millions or even billions of optimization parameters in the deep network.Recently, robust monocular depth estimation models trained with large-scale datasets have been proven to possess weak 3D geometry prior, but they are insufficient for reconstruction due to the unknown camera parameters, the affine-invariant property, and inter-frame inconsistency. To address these issues, we propose a novel test-time optimization approach that can transfer the robustness of affine- invariant depth models such as LeReS to challenging diverse scenes while ensuring inter-frame consistency, with only dozens of parameters to optimize per video frame. Specifically, our approach involves freezing the pre-trained affine-invariant depth model’s depth predictions, rectifying them by optimizing the unknown scale-shift values with a geometric consistency alignment module, and employing the resulting scale-consistent depth maps to robustly obtain camera poses and achieve dense scene reconstruction, even in low-texture regions. Experiments show that our method achieves state-of-the-art cross-dataset reconstruction on five zero-shot testing datasets. Code is available at: https://aim-uofa.github.io/FrozenRecon/
TARGET: Federated Class-Continual Learning via Exemplar-Free Distillation

This paper focuses on an under-explored yet important problem: Federated Class-Continual Learning (FCCL), where new classes are dynamically added in federated learning. Existing FCCL works suffer from various limitations, such as requiring additional datasets or storing the private data from previous tasks. In response, we first demonstrate that non-IID data exacerbates catastrophic forgetting issue in FL. Then we propose a novel method called TARGET (federatTed clAss-continual leaRninG via Exemplar-free disTillation), which alleviates catastrophic forgetting in FCCL while preserving client data privacy. Our proposed method leverages the previously trained global model to transfer knowledge of old tasks to the current task at the model level. Moreover, a generator is trained to produce synthetic data to simulate the global distribution of data on each client at the data level. Compared to previous FCCL methods, TARGET does not require any additional datasets or storing real data from previous tasks, which makes it ideal for data-sensitive scenarios.
Confidence-based Visual Dispersal for Few-shot Unsupervised Domain Adaptation

Unsupervised domain adaptation aims to transfer knowledge from a fully-labeled source domain to an unlabeled target domain. However, in real-world scenarios, providing abundant labeled data even in the source domain can be infeasible due to the difficulty and high expense of annotation. To address this issue, recent works consider the Few-shot Unsupervised Domain Adaptation (FUDA) where only a few source samples are labeled, and conduct knowledge transfer via self-supervised learning methods. Yet existing methods generally overlook that the sparse label setting hinders learning reliable source knowledge for transfer. Additionally, the learning difficulty difference in target samples is different but ignored, leaving hard target samples poorly classified. To tackle both deficiencies, in this paper, we propose a novel Confidence-based Visual Dispersal Transfer learning method (C-VisDiT) for FUDA. Specifically, C-VisDiT consists of a cross-domain visual dispersal strategy that transfers only high-confidence source knowledge for model adaptation and an intra-domain visual dispersal strategy that guides the learning of hard target samples with easy ones. We conduct extensive experiments on Office-31, Office-Home, VisDA-C, and Domain- Net benchmark datasets and the results demonstrate that the proposed C-VisDiT significantly outperforms state-of- the-art FUDA methods. Our code is available at https://github.com/Bostoncake/C-VisDiT.