Reviewerly/exHarmony huggingface dataset:
Pelatihan Teknik Penulisan Karya Ilmiah untuk Siswa MAN 2 Kota Probolinggo

The purpose of this training activity is to equip the students of MAN 2 Kota Probolinggo in producing good and interesting scientific work based on students' creative ideas, critical thinking, and innovative. The method of conducting this training includes three stages, the first stage of identifying students who have a desire to write scientific papers and carry out pretests. In the second stage, the delivery of material by means of lecture methods, discussions, and direct practice of the process of preparing scientific work. Next in stage 3, is the student evaluation stage through posttest. The results of this scientific writing technique training include a noticeable improvement in writing techniques, field coverage, and the use of the internet as a reference for scientific work. Increased knowledge of students who are more creative in thinking to find ideas and ideas that can be used as topics to make scientific papers so that it becomes provision for purposes at a higher level.
Mobile Application to Reduce Illiteracy in Rural Areas of Peru

Illiteracy is one of the main problems that Peru faces in education, it is known that the highest percentage of illiteracy occurs in rural areas of our Country. That is why the research work is focused on children and adults who cannot read or write. Therefore, a mobile application prototype was designed to reduce illiteracy in Peru where they can learn to read and write with the activities provided in the application. A hybrid methodology was used, which is the union of Design Thinking and soft systems and the Moqups tool, since they were the most appropriate to develop this work. In this way, the result was the design of a mobile application that will make children and adults who do not know how to read or write to learn with the appropriate educational methods, such as the alphabetical method and the syllabic method, which will make their learning easy. and simple. Likewise, you can take advantage of the use of technology to improve and strengthen education, since educational technology is a didactic and innovative tool that can be implemented in educational classrooms. Keywords— Mobile application, hybrid methodology, educational methods, illiteracy, educational technology.
Comparison of feed forward and cascade forward neural networks for human action recognition

Humans can perform an enormous number of actions like running, walking, pushing, and punching, and can perform them in multiple ways. Hence recognizing a human action from a video is a challenging task. In a supervised learning environment, actions are first represented using robust features and then a classifier is trained for classification. The selection of a classifier does affect the performance of human action recognition. This work focuses on the comparison of two structures of the neural network, namely, feed forward neural network and cascade forward neural network, for human action recognition. Histogram of oriented gradients (HOG) and histogram of optical flow (HOF) are used as features for representing the actions. HOG represents the spatial features of the video while HOF gives motion features of the video. The performance of two neural network architectures is compared based on recognition accuracy. Well-known publically available datasets for action and interaction detection are used for testing. It is seen that, for human action recognition applications, feed forward neural network gives better results in terms of higher recognition accuracy than Cascade forward neural network.
Educational and cognitive competence as a component of self-development of students of pedagogical institutions of higher education

The article reveals the concept of educational and cognitive competence as a component of self-development of students of pedagogical institutions of higher education. Emphasis is placed on the widespread introduction into pedagogical practice of a competency-based approach to determining the goals of the educational process and its results, the formation of educational and cognitive competence of future teachers as an integral part of self-development. The strategy of training specialists capable of continuous personal, professional and social growth, the essence of which is the free development of personality and ability to self-development, creative work, and competitiveness in the labor market is revealed.
Trends in the development of book printing and book distribution in the world's leading countries through the lens of reading problems

The features of book distribution systems in different countries of the world are investigated. The role of book clubs and book chains in the way of a book to its reader is revealed. The leading role of the state support for book publishing is outlined. Factors of state support for book publishing and book distribution, such as creating reading development programs, facilitating the opening of new bookstores, organizing book fairs, exhibitions, festivals and other events to support the book, establishing literary prizes and competitions, replenishing library funds, protecting copyright, have been identified. Possibilities of introduction of experience of leading countries of the world (in particular Canada) in support of book publishing and book distribution industry, such as granting of preferential credits, influence on book pricing, introduction of a "fixed" price during book realization, are investigated. The media habits of the inhabitants of different countries of the world have been researched, it has been found out how much time a person spends watching TV programs, listening to music on the radio, reading. Although in the modern world, residents are spending less and less time on the book, preferring other types of entertainment and leisure, the books are no less printable, book publishing remains a large business, valued at $ 151 billion and generating more than cinema, magazines, video games and music. In an effort to survive, book publishers are united in media conglomerates, most of their profits are from book sales. The readers' preferences been investigated. The competitiveness of paper and e-books has been investigated too. The advantages of paper books over e-books have been proved. Research shows that e-books are growing in popularity, but growth has slowed slightly since 2016. It is emphasized that paper books are the basis of reader's attention and demand.
Analisa Sentimen Kicauan Twitter Tokopedia Dengan Optimalisasi Data Tidak Seimbang Menggunakan Algoritma SMOTE

Along with the development of technology, social media is now often used to provide an assessment, one of which is Twitter is one of the most popular microblogging. On Twitter, users don't just review a product, but they often complain or share their experiences about their level of satisfaction while using Tokopedia. Sentiment analysis on tokopeida provides useful indicators for various purposes which can be found in comments, feedback or criticism. This study uses the Naïve Bayes and Random Forest algorithms to provide the expected classification results, the analysis will be carried out by comparing several combinations of algorithms that will be tested on twitter tweets about Tokopedia, including the combination with Synthetic Minority Oversampling Technique (SMOTE) to optimize unbalanced data. In the Tokopedia Twitter tweet test, SMOTE was able to increase the accuracy of the Naive Bayes algorithm to 86.93%, an increase of 3.4% from the previous 83.53%. Meanwhile, Random Forest with SMOTE has an accuracy value of 88.44%, an increase of 1.55% from the previous Random Forest test of 86.89%.
Reading competence as a basis for the formation of a media literate personality

The article examines the features of the formation and development of reading competence as the basis of a media literate personality of the student; the essence of reading competence as the ability of the individual to perceive and comprehend texts, information in order to realize themselves in society and future professional life is revealed. The views of methodological scholars on reading competence are presented. It was found that at the present stage of development of society there are some problems in the formation of reading competence.
The ASTHMAXcel PRO Mobile Application's Field Testing Results: Exit Interviews

The ASTHMAXcel PRO mobile application is an asthma self-management tool that provides education and adherence support to adult patients. We field tested the ASTHMAXcel PRO mobile platform and studied its impact on patients’ asthma control, knowledge and hospitalization rates. As part of the field testing, participants also participated in an exit interview to give feedback on what worked well in this version of the app and what could be improved upon in future versions. Interviews were conducted by phone and asked seven empirical questions to understand what details and features would be useful to future users of the application. Recordings were transcribed and qualitatively analyzed. 28 patients (female = 21), ages 20-70 years old, were enrolled with 25 patients completing the study and interviews. There were a few common themes among the interviews. Participants used words like “good”, “helpful”, “informative”, and “easy-to-use” to describe the application. Most users found the videos to be “understandable” and “concise,” but found the animations “too childish for adults”. Regarding app features, medication reminders were popular among users. A few popular proposed features were to be able to set doctor appointments/consultations within the app, a journal feature to write notes about one’s asthma symptoms/experience, and a way to be notified about bad weather for asthmatics (air quality and pollen counts). Field-testing participants found ASTHMAXcel PRO helpful in their asthma management. We plan to implement proposed features to present a more comprehensive and effective tool.
Baga Dorbet Cycle of the Jangar. The Song of How Bogdo Jangar Defeated Mangas Utu Tsagan and The Song of How Bogdo Jangar Defeated the Mangas Khan Kürül Erdeni: Plot Formation Patterns Revisited

Introduction. The article studies plot formation patterns in The Song of How Bogdo Jangar Defeated Mangas Utu Tsagan and The Song of How Bogdo Jangar Defeated the Mangas Khan Kürül Erdeni included in the Baga Dorbet cycle of the Jangar (early narratives recorded in 1862). Materials. The work explores original Clear Script texts of the songs kept at the Manuscript Department of St. Petersburg University Library under the title ‘(Handwritten Records of) the Jangar (Made in B[aga] Dorbet District)’. Goals. The paper aims at examining the plot formation patterns in early songs of the Jangar through the use of descriptive and comparative research methods. Results. The analysis of plots shows the epic poems are interrelated and arranged in special sequence. The set of intertwined motifs serves to shape a plot based on some conflict (song one — an ultimatum of the enemy, song two — a horse raid) determining and determined by exposition, climax, and denouement. Plots of combats involving Bumba’s heroes are successive chains of separate episodes aimed at revealing the key idea of the epic — glorification of heroic exploits undertaken by Bogdo Jangar and his warriors for the sake of Motherland’s liberation from hostile invaders.
Study on Comparative Analysis of Camera Calibration

Several error factors exist when restoring three-dimensional images from two-dimensional images acquired by cameras.In particular, studies that interpret error factors from camera parameters are critical to stereo convergence and three-dimensional image restoration performance.Several error factors exist when restoring three-dimensional images from two-dimensional images acquired by cameras.In particular, in order to interpret the error factors arising from the camera parameters, the camera inspection was performed by applying the methods of calibration of the Tsai camera and the Direct Linear Transformation (DLT) camera calibration using various images entered by the camera.The camera inspection was carried out by applying the method of calibration of the Tsai camera and the method of calibration of the DLT camera.The performance of each camera calibration method was compared by presenting the results of evaluating stereo convergence and restoration performance using camera parameters obtained through camera tests.Modeling techniques for the camera test process were presented through this study.In the future, it is believed that these findings will be used as basic data for image information correction when obtaining image information from the imaging system.
Penerapan Data Mining Dalam Pengelompokan Data Member Card Mitra10 Untuk Meningkatkan Rewards Terhadap Konsumen dengan Metode Fuzzy Subtractive Clustering

Data clustering of Mitra10 member card, it is only based on the payment day by customer. And the total point only based on 0,25% calcutation of each payment. This is not so efficient knowing that there are so many ungrouping data that can be use for increase the rewards to the customer. In order to clustering the data of member card total point, it need a method of data clustering. The method election really affecting the result of data clustering. After all of the member card Mitra10 data transformed to the number form, then the datas can be grouping to fuzzy subtractive clustering algorythm. The data need to divided to some cluster : Select the amount of the cluster. In this research the data will be divided to 3 cluster. Select the center point of each cluster and fisrt center point selected randomly to generate main center point of each cluster. One data will be part of one cluster that has the smallest distance from the center cluster. Example for the first data, smallest distance get by cluster 1, so that the first data will be member of cluster 1. And so for the second data , smallest distance in cluster 3, so it will be member of cluster 3. In this iteration, center point of each cluster does not changed and there is no moving data to another cluster. Cluster 1 result: Has center (1,413, 1,195, 1,695) cluster 1 dominated by the bronze group. Cluster 2 result: Has center (2,658, 1,219, 1,585) cluster 2 dominated by the silver group. Cluster 3 result: Has center (4, 1,8, 3) cluster 3 dominated by the silver group
Special Negative Database (SNDB) for Protecting Privacy in Big Data

Despite the importance of big data, it faces many challenges.The most important big data challenges are data storage, heterogeneity, inconsistency, timeliness, security, scalability, visualization, fault tolerance, and privacy.This paper concentrates on privacy which is one of the most pressing issues with big data.As mentioned in the Literature Review below there are numerous methods for safeguarding privacy with big data.This paper introduces an efficient technique called Specialized Negative Database (SNDB) for protecting privacy in big data.SNDB is proposed to avoid the drawbacks of all previous techniques.SNDB is based on deceiving bad users and hackers by replacing only sensitive attribute with its complement.Bad user cannot differentiate between the original data and the data after applying this technique.
Building an Excellence Capabilities Portfolio in Higher Education: A Case Study of Higher Colleges of Technology, UAE

The Higher Colleges of Technology (HCT) has developed and deployed a set of distinctive and dynamic capabilities in alignment with the UAE national agenda. These capabilities drive an ambitious strategy that anticipates and ensures future readiness; creates student-centric value; enables and empowers human capital; exploits the full potential of digital enablement; leverages through smart partnerships and resource optimization; builds capacity for knowledge exchange; and synergizes through collaboration, co-creation, and stakeholder orientation. This study presents HCT’s methodology as a case study to develop its capabilities portfolio, structure, main connectors (internal and external forces), and business operational model and capabilities dynamics that support HCT’s continuous transformation and leading position. The study proposes a model and practices to develop and unify standards for higher education institutions (HEIs) in their journey towards building distinctive and dynamic capabilities and achieving excellence maturity.
Social and Political Drivers Affecting Wheat Production in Nigeria

Social and political factors are believed to be affecting agricultural operations in a way that stagnates their growth or leads to the total collapse of the system. A study on social and political factors affecting wheat crop production in Nigeria was conducted with the aim of exploring those factors for proper solutions. Primary data was collected through national stakeholders’ focus group discussion while time series data of the country's wheat production, harvested area, and imports was collected. MAXQDA statistical software was used to analyze the focus group discussion report, while compound growth rate analysis was used to compare the growth rate of the variables under study. The results indicated the extent to which political factors affect wheat production in Nigeria more than others. The degree to which external social factors affect the sector was less when compared with political factors and more than internal social factors. Non-adoption of recommended agronomic practices and the knowledge level of the farmers were the major internal social factors. While the major external social factors were consumer food habits, consumer demand for convenience, low produce prices, and high input costs. Political factors identified were social security issues, inconsistent government policies, and intricacies in implementation, the role of the publication media, role playing by the milling industries, international trade interests, and lack of political will. The result also indicated that the total average growth rate of production was negative, and positive growth was recorded in the harvested area, with a high percentage recorded in imports. For Nigeria to achieve the desired outcome, focused commitments and the adoption of a multi-dimensional approach are required.
Performance Comparison of Algorithms in Cake Cutting Game

In recent years, games have become a hot field with great commercial value.And artificial intelligence in games became a important part of game design.In order to develop a sophisticated and efficient game AI, the algorithm implemented in the AI will play a role that cannot be ignored.Man-machine combat is a part of almost every game.However, how to choose the most appropriate algorithm to make computer players have better efficiency and winning rate, so as to bring real players a better experience is still a problem to be studied.Cake cutting is a simple game.We construct this game as an example to judge the efficiency comparison of four algorithms in this game, match different algorithms in pairs, and find the algorithm with the highest winning rate by considering factors such as first hand and then hand, the running time, memory occupation and CPU occupation rate of the game which are the factors for us to judge the efficiency.After research, we find that Minimax theorem is the algorithm with the best winning rate when taking no care of running time.
METHOD OF DISPLAYING THE RESULTS OF TRIAL PLAN FOR COLLISION AVOIDANCE

A method of displaying the results of trial plan for collision avoidance is proposed. It is considered that in general form this plan can be represented by segments of its own ship movement with a constant velocity vector, and sections of this vector change. The basic requirements for displaying trial plan results are formulated. It is accepted that the domains of danger, which are used in solving the tasks to avoid collision are formed at the target and are convex shapes which are symmetrical about the target course line. These domains can be smooth closed curves or closed broken lines (polygons). A program for simulating the execution of an anti-collision plan is proposed to obtain data on this process. It is noted that the risk of passing the target is the greatest one at the moment when the shortest distance between its domain and own ship is small. The vessels’positions, special point and closest to own ship point of the domain up to this moment are considered to be displayed as trial data. Such data along the own ship path to avoid collision are called informational marks. They represent the demanding attention areas, and allow making the reasonable conclusion on acceptability of anticollision plan. Algorithms for calculating elements of informational marks, when using elliptical and polygonal danger domains for targets, are determined. To test the procedure of simulating the implementation of the evading plan and the proposed method of displaying information, a special program was compiled in the Borland Delphi language. This program was used to test the plans to avoid collision in many collision situations applying various forms of targets danger domains. The display of testing results for two segments of the evading plan in a situation with six targets, using circular danger domains with a center shifted towards the nose from the center of the target mass, is presented. Target and own ship dimensions are included in the size of each domain.
NEW TECHNOLOGIES AND THEIR INTERCONNECTION IN THE CREATION AND PROCESSING OF 3DMODELS AND SCENES

Abstract. This article focuses on the content and processing of the prepared dissertation thesis, which deals with the possibilities of using new technologies and software tools such as procedural generation of 3D models, game engines, rendering programs, virtual and augmented reality, eye tracking and BIM in cartographic processing and 3D landscape visualization. The dissertation focuses on the interconnection of these technologies, on new methods of processing and on the combination of the use of modern software equipment with already existing methods of processing into one complete process. For these purposes, the possibilities of using, among other things, software development kits (SDK), plugins and extensions of existing programs will be explored. Great emphasis will be placed on the Unity game engine and the ability to use its individual parts (rendering engine, physics engine, scripting, simulation, and AI) to create new workflows and new types of processing / outputs. The main goal of this dissertation is to find and document the possibilities of interconnection of individual technologies, especially those that are not commonly used or can be considered new (no scientific articles were found that would use these methods of interconnection). The result of the dissertation will be new working procedures and more realistic visualizations of 3D models and scenes corresponding to the technologies available today. An equally important part of the dissertation will be the creation of sample projects for individual programs, test data, work procedures and general teaching materials to simplify the use of these technologies in teaching and in departmental projects.