Reviewerly/exHarmony huggingface dataset:
AN ANALYSIS OF THE DIFFICULTIES ENCOUNTERED BY NONENGLISH STUDENTS IN SPEAKING ENGLISH(A Descriptive Study on Sixth Semester Students at Economics and Business Faculty of University of Pancasakti Tegal in Academic Year 2019/2020)

Ramdani Hilman. 1616500016: 2020. “An Analysis of the Difficulties Encountered by Non-English Students in Speaking English.” Research project Strata 1, English Education Department of Teacher Training and Education Faculty, Pancasakti University Tegal. First Advisor Drs. Rofiudin, M.Hum., Second Advisor Noeris Meiristiani, M.Pd.Speaking is the action of conveying information or expressing the idea and feelings in spoken language. This research explained an analysis of the difficulties encountered by non-English students in speaking English (a descriptive study on sixth semester students at Economics and Business faculty of University of Pancasakti Tegal in academic year 2019/2020).This research used a qualitative research method. The researcher chose the 6th semester of Class A as a sample consisted of 30 students. In collecting the data, the researcher used questionnaires and interviews. The researcher used four major phases of the data analysis, they were; google form, data reduction, data display, and conclusion drawing verification.From the data analysis, the researcher found some conclusion of students’ problems in mastering speaking skills at Economics and Business Faculty especially in Accounting Department as follows: first, the researcher found that the students’ problems in mastering speaking were: lack of vocabulary 100%, pronunciation 76.7%, grammar 86.7%, fluency 80% and difficulty to understand what the speaker said 90%. Second, the psychological factors of problems that students in mastering speaking skills were: unconfident 83%, fear to make mistakes 70%, anxiety 56%, and shyness 53%. Furthermore, students lack of motivation 66%.Keyword: Speaking, Descriptive Qualitative Research, Speaking Problems, Psychological Factors of Speaking Problems
Hardware Design and Development of Contactless Sensor System for Piano Playing

The art of planning the movement of hands in order to produce the desired sound of the piano is one of the important parts of piano technique. Various researches had attempted to unveil the technique of virtuoso pianists using technologies. These researches employ different types of sensors in order to capture motion data in piano playing. However, one area in this research had been under-represented, which is the finger position of the musician while playing the musical instrument. In piano technique, it is very important to study the finger position that could land on any position along the surface of one single key. Researches that embark on this area faced a common problem, the sensors used in these researches are directly in contact with the pianist, which causes a change of piano playing experience. Since piano playing consists of very delicate interaction between the pianist and the piano, such change of experience may affect the pianist’s performance. These sensors are considered to be intrusive to the piano playing experience. Concluding the challenges faced by current technologies, a non-intrusive and long-range capacitive sensor is developed. This sensor employs the RC oscillator method where the change of the capacitance is recorded in number of pulses. The size and shape of electrode is designed to be able to sense the required distance. This sensor is placed right under keyboard area of a piano to detect changes in capacitance when user’s finger approaches the keyboard. In this chapter, a prototype sensor is developed to sense different positions of the fingers on five keys of the piano out of the entire 88 keys. To validate the design, input data with known output position were collected and fed into an artificial neural network for training. The output of the neural network is shown in regression plots, where the overall coefficient of determination, R = 0.96747. Finally, another 500 sets of independent input data were used to test the network and the output shows R = 0.92004, with approximately 90% accuracy. The fit value and the accuracy are reasonably good for the data set. The output data represents the position of the fingers on the piano keyboard with approximately 7 mm deviation. This work enables pianists to store their piano playing behavior and piano technique data that could be easily shared to different users in digital form. Since each pianist plays the piano differently, this system could be used for storing and preserving a pianist’s piano technique.
A STUDY ON THE ABILITY OF 4th SEMESTER STUDENTS’ WRITING SKILL OF ENGLISH STUDY PROGRAM IN THE ACADEMIC YEAR 2018

The study is to answer the following questions; 1) Are the fourth semester students of English Study Program in the academic year 2018 able to write in English? 2) What is their level of Ability?The objectives of this study were to know the fourth semester students’ of English Study Program able to write English and their level of ability in English writing. The method of this study was Quantitative Descriptive method. The quantitative applied to count the result of test that administered to the students, while the quantitative is used to describe the ability of students in English writing. The sample of this study was 14 students, and the writer took all of them as the informants.The result of the study showed that, the average score of second semester students writing ability was 60 % which is classified as AVERAGE LEVEL. It means that the second semester students of English Study Program need to improve more their writing skill especially in English. Finally, it concluded that the fourth semester students of English Study Program at Institute Superior Cristal -Dili in the academic year 2018 were able to write in English and their level of ability was an average level.
Digital Ecosystem Improvements to Strengthen International Geothermal Synergies, Outreach, and Communication: A Case Study from AGEOCOL.

Preview this conference paper: Digital Ecosystem Improvements to Strengthen International Geothermal Synergies, Outreach, and Communication: A Case Study from AGEOCOL., Page 1 of 1 < Previous page | Next page > /docserver/preview/fulltext/2214-4609/2021/first-eage-workshop-on-geothermal-energy-in-latin-america/D1-4-1.gif
Elliptic curves over finite fields and determinants with Legendre symbol entries

Determinants with Legendre symbol entries have close relations with charactersums and elliptic curves over finite fields. In recent years, Sun, Krachun andhis cooperators studied this topic. In this paper, we confirm some conjecturesposed by Sun and investigate some related topics. For instance, given any integers $c,d$ with $d\ne0$ and $c^2-4d\ne0$, we showthat there are infinitely many odd primes $p$ such that$$\det\bigg[\left(\frac{i^2+cij+dj^2}{p}\right)\bigg]_{0\le i,j\le p-1}=0,$$where $(\frac{\cdot}{p})$ is the Legendre symbol. This confirms a conjecture ofSun.
Foundation of the Digital Global Economy

A medium to facilitate the exchange of value has been the sole necessity for the mere existence of currency. As the civilization moved from using metals, paper, and plastic to facilitate exchange, our requirements from a currency became refined. Some of those requirements were the prevention of counterfeiting and accountability. As the human civilization moves forward, the solution to some of the problems faced by us are discovered by humans. Cryptocurrency is a decentralized form of currency mined by computers by solving complex equations in exchange for a reward of the very same commodity. This article aims to study the major cryptocurrencies and the concept of blockchain, how they operate, how it will be affecting India, and what are the consequences of banning this form of currency. This research is carried out by evaluating white papers of Bitcoin and Ethereum (the two main cryptocurrencies of present time) along with research papers and news articles found with the help of search engines and online discussion threads.
Population Data Management Information System Of Population And Civil Registration Department

Population data is the main supporting component needed in data processing in the population office, population data must be recorded and managed so that it becomes a complete, structured and clearly organized database. The data that has been successfully obtained is used for monitoring the population in the environment. The Sleman Regency Population and Civil Registration Office has been using various systems based on each sector, but with this there are still some obstacles faced in the process of collecting population data in Sleman Regency. The purpose of this research is to describe the implementation of the Population Administration Information System in the Management of Identity Cards (KTP) at the Department of Population and Civil Registration in Sleman Regency. Data collection was carried out by the stages of field studies, literature studies, data collection by means of interviews to observation, data processing, then analysis and conclusions. The data were analyzed qualitatively and quantitatively. This research is also used as material for an overview of the flow of the existing system in the Office of Population and Civil Registration (DUKCAPIL) of Sleman Regency, regarding the feasibility and efficiency of database management from systems related to population data in Sleman Regency. The results of this study are in the form of a data entry flow design to an information system that can be used as a reference or guide and produce physical forms in the form of KIA, KK and KTP in the Department of Population and Civil Registration of Sleman Regency.
The Effect of Mobile Legend Game on Vocabulary Mastery of the Tenth Grade Student of SMAN 1 Cluring

Vocabulary is one basic component to be mastered. It is reasonably, remembering that the four language skills need knowledge of words because they will get nothing without vocabulary. The large the students master vocabulary the better they perform their language. This study is to measure whether there is a significant effect of Mobile Legends Game on the students’ vocabulary mastery the researcher used experimental design. The research was conducted at SMAN 1 Cluring from 1st August until 31thAugust 2018, in the academic year 2018/2019. The population of the research was Tenth grade students at SMAN 1 Cluring. They were 31 students as respondents of the research and taken by using cluster random sampling. The sample was X IPA 1 as the experimental class. The total numbers of the respondents were 31 students. The technique of collecting data was giving a test. The tests used in this research is vocabulary test in the form of multiple choice. The data was analyzed by using t-test formula. Based on the result of the data analysis of T-test formula, it can be known that the result of t- test is higher than the t table. That is 7,833 &gt; 2,048. The degree of freedom in the level significant is 30 the valuable of ttable is 2.048 from the analysis. It shows that “There is a significant effect of Mobile Legend Game on the vocabulary mastery of the tenth grade students at SMAN 1 Cluring in the 2018/2019 Academic year. Based on the result, the English teachers could use Mobile Legends as the alternative teaching media to make students Vocabulary mastery. Further, students are suggested to use Mobile Legends to increase their vocabulary.
A Study of Personality Development and Religiousity on Academic Achievement of High School Students

Personality development of the high school students is essentially the product of organism environment interaction. The home provides the child which micro-level environment. Religion which practiced in the home of high school student play a vital role in shaping the personality. Academic achievement is defined as the aggregate marks obtained by students in high school examination of U.P. Board, Allahabad. Personality development is defined and understood in term of the ten personality needs as measured by MPI. 60% students were found to be high achievers and 40% students were found to be low achievers. Need of achievement, autonomy, succourance, dominance, nurturance, abasement, endurance is causally related to academic achievement. Need of exhibition, affiliation, aggression and religiousity is not causally related to academic achievement.Personality is the set of emotional qualities, way of behaving etc. that makes a person different from other people. It is a forceful determinant of human achievement. Personality development is the development of the organized pattern of behaviours and attitudes that make a person distinctive. Personality development occurs by the ongoing interaction of temperament, character and environment. Personality development is the enhancement of some definite life skill which is essential to make the growth of happiness and success possible in one’s life. These skills are like the pillars of our whole career. Hence the success and the failure of our ventures in life depend on the choice of those skills. If we start building our life on the basis of some incorrect skills then fall is unavoidable. You may get success but it can never be long lasting. So for long lasting development in life in term of happiness and success, we need to develop ourselves first.Personality is a forceful determinant of human activities and achievement. Personality development of the high school students is essentially the product of organism environment interaction. The home provides the child which micro-level environment which has well set structural characteristics such as complexity, clarity, strength etc. Which may be promotive or restrictive and context characteristics such as tasks, goals, paths, rules, roles, expectancies and norms etc. Religion which practiced in the home of high school student play a vital role in shaping the personality.
Digital Branch: Tails and Tales Summer Reading 2021: Grade 5-6 Booklists

In addition to our robust reading clubs the children's department has a summer chock full of amazing events and programs for all ages. We are excited to assist you in finding that just right summer read or audiobook that makes this season sing!
EGCC Libguides: Industrial Trades: Drafting & Design

Library resources for our CDL, Drafting & Design, Electrical, Machining, Manufacturing, and Welding Students.
Development of an improved collaborative filtering-based similarity model for User-Item Matrix

Computer-assisted information technology has a potential to provide knowledge about any specific theme in a given area. The access to information about any subject helps in making smart choices regarding various fields related to business endeavors, education, policy-making and other related subject matters. In order to streamline retrieval of information, there are a range of recommendation systems to execute effective dissemination of the knowledge. In this regard, collaborative filtering has been considered as the best approach for evolving effective and reliable recommendations.The major focus remains on the development of a similarity model that can deal with handling multi-tenancy, storing and processing a massive amount of data. Moreover, the envisaged model should also be successful in tackling safety concerns of the client's sensitive data on remote servers. In the present study, we proposed a new similarity model that overcomes the shortcomings of various existing similarity measure algorithms. The proposed model provides an affordable, personal and efficient recommendation system that facilitates simple and easy exploration of the related information.
Babysitter Finder Mobile Application with Geofencing

Babysitter is a person who takes care of children with paid amount of rate and working hourthat demanded by babysitter itself. Working parents need babysitters to look after their childrenwhile they are working. Finding a babysitter is a tedious work as some parent has their ownrequirement. Moreover, they had limited time. Other than that, parent usually finds babysitter manually by asking their relatives, neighbor and friends. This may lead to imprecise information about the babysitter. Therefore, a mobile application is developed to solve the problem. This application uses geofencing technology that suit with the problem statement and objectives of the project. Geofence is used to fence babysitter’s location within 500 metersfrom user. When parent enter in the babysitter’s location, the application will trigger notification that there is a nearby babysitter. Parent also can view babysitter’s profile such as age, contact details, location, availability and price. Thus, parent will get the accurate information about the babysitter since the information directly from the person. As conclusion, every function of the system has been tested and the result of each modules come out as the system expect. The objective of the system successful achieve which the system can pop up notification asindicator that user in the babysitter location. This is proved that the system can detect nearby babysitter location at the user current location. As well as user move out from the babysitter location, system can detect and give notification to user that they already exit from babysitter location
Playing with, and against, computers

2019 ACM Computing Prize recipient David Silver on developing the AlphaGo algorithm, his fascination with Go, and on teaching computers to play.
Investigating control and scientific performance of educators in universities

Academic practice showed that the control work in an advanced instructive foundation gains an articulated scientific direction, which permits us to discuss a solitary control and insightful action of instructors. The point of this exploration is to consider the control and logical movement of educators as the intentional, educated cycle regarding acquiring data, contemplating the status and improvement patterns, recognizing the need to change the course of the instructive interaction, to guarantee the outcome - the nature of understudies' schooling. The work depends on perception, investigation of the control and scientific movement of educators, speculation, systematization, amalgamation, educational test, master appraisal technique, quantitative and subjective examination of exploration results, and testing. The adequacy of the control and insightful movement of educators is guaranteed by the execution of the fundamental elements of the instructive cycle throughout control and scientific action dependent on refreshing the abstract situation of a person. Also, the usage of focused preparing of educators for the excellent execution of control and logical exercises.
Awari game in Facebook Chatbot

Supervisor: Dr. Tan, Chee Wei; First Reader: Dr. Wang, Cong; Second Reader: Prof. Tan, Kay Chen
The Application of Scrabble with Picture Puzzle to Increase English Vocabulary (An Experimental Study at the First Grade of SMAS Abulyatama)

This research is intended to find out the effectiveness of using scrabble with picture puzzle in increasing the students’ mastery of English vocabulary. The experimental research was used in this research. The students of this research were conducted at the first grade of SMAS Abulyatama. There are two classes namely experimental class and control class. The experimental class (X-b) consisted of 25 students and the control class (X-c) consisted of 26 students. The researcher used pre-test, post-test and also questionnaire to collect the data. The result of pre-test showed the mean score in experimental class is 62,4, while the mean score of control class is 59,03. After the treatment, the mean score of pre-test in experimental class is 71,8 and the mean score of control class is 67,30. It mean that the mean score of vocabulary mastery test of experimental score is higher than the mean score of control class. So, it  can be stated that the use of scrabble with picture puzzle has a good effect on students’ vocabulary mastery.
Designing a ranking system for purchased products based on the consumer’s and expert’s opinions using an aspect-based sentiment analysis approach

With the expansion of online sales sites, the desire to online shopping is increasing day by day due to its many benefits. Most customers, before deciding and choosing a product, check the previous buyers of the product opinions and choose their product based on it. There are different brands in the market and on the other hand reviewing a large volume of comments to make a decision to buy a product is a big challenge, the existence of automated text mining and sentiment analysis tools to review users' comments and opinions can be very useful and can be used as a way to rank products based on customer feedback. In this research, by examining more than 4500 customers and experts reviews about 70 products, the features considered by customers and sales site specialists have been extracted based on text mining methods, and by using aspect-based sentiment analysis, a product ranking system has been created.
The role of technology in crisis management/recall in food supply chains

This chapter considers the advances in governance and how this frames crisis management and product recalls in food supply chains. Effective food recalls following a food safety or legality related incident are supported by traceability systems that range from being paper based to those that apply the newest technology. This chapter is written to consider the value of Distributed Ledger Technologies (DLTs) for the improvements in food supply chain governance structures that are especially tested during product recalls. The focus is on identifying advantages of Blockchain systems within public-private partnerships (PPPs) for food governance. There is a great potential to reduce information asymmetry, which is a key barrier to supply chain development, innovation and efficiency, and effective crisis management and product recalls with the use of DLTs including Blockchain. PPPs for supply chain governance can deliver value at the supply chain and wider stakeholder level including developing Blockchain consortia to improve overall efficiency and integrity in data collection, storage and sharing.
LibGuides: Copyright, Intellectual Property, and Plagiarism: Copyright

A brief guide for students and faculty on the differences and similarities of intellectual properties, including copyright, and their resposibilites when using intellecutal properties
Impact of integrated thinking and reporting on organisational decision making: a case study of public sector enterprises in Jordon

Purpose: The key purpose of this study was to examine the impact of integrated thinking and reporting on organisational decision making in the context of public sector enterprises in JordonMethodology/Design: The primary quantitative data have been collected in this study through a survey questionnaire. The collected data has been analysed through SEM technique, in which the tests of Confirmatory Factor Analysis (CFA) and path assessment are conducted.Findings: The findings of this study reveal the significant impact of connectivity, effective governance, external focus, and integrated communication on organisational decision making. The variable of external financing is found to have a significant moderating impact on the association between connectivity and organisational decision making, and also between effective governance and organisational decision making.Research Limitations: The absence of qualitative data has been one of the major limitations of this study. Apart from that, the limited scope of this study on the public sector enterprises in Jordan has been another major research limitation.