Reviewerly/exHarmony huggingface dataset:
Zeroing Neural Networks, an Introduction to, a Survey of, and Predictive  Computations for Discretized Time-varying Matrix Problems

This paper is designed to increase the knowledge and computational know-how for time-varying matrix problems and Zeroing Neural Networks in the West. Zeroing Neural Networks (ZNN) were invented for time-varying matrix problems 20 years ago in China and almost all of their advances have been made in and still come from its birthplace. ZNN methods have become a backbone for solving discretized sensor driven time-varying matrix problems in real-time, in theory and in on-chip applications for robots, in control theory and in engineering. They have become the method of choice for many time-varying matrix problems that benefit from or require efficient, accurate and predictive real-time computations. The typical discretized ZNN algorithm needs seven distinct steps for its initial set-up. The construction of discretized ZNN algorithms starts from a model with its associated error equation and the stipulation that the error function decrease exponentially fast. The error function differential equation is then mated with a convergent look-ahead finite difference formula to create a distinctly new multistep-style solver that predicts the future state of the system reliably from current and earlier state and solutions data. Matlab codes for discretized ZNN algorithms typically consist of one linear equations solve and one recursion of already available data per time step. This makes discretized ZNN based algorithms highly competitive with ordinary differential equation initial value path following or homotopy methods that are designed to work adaptively and gives ZNN different characteristics and applicabilities from multistep ODE initial value solvers. Discretized ZNN methods can solve problems given by sensor data with constant sampling gaps or from functional equations.
Introductory review to quantum information retrieval

Recently people started to understand that applications of the mathematical formalism of quantum theory are not reduced to physics. Nowadays, this formalism is widely used outside of quantum physics, in particular, in cognition, psychology, decision making, information processing, especially information retrieval. The latter is very promising. The aim of this brief introductory review is to stimulate research in this exciting area of information science. This paper is not aimed to present a complete review on the state of art in quantum information retrieval.
NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections

We present a learning-based method for synthesizing novel views of complex scenes using only unstructured collections of in-the-wild photographs. We build on Neural Radiance Fields (NeRF), which uses the weights of a multilayer perceptron to model the density and color of a scene as a function of 3D coordinates. While NeRF works well on images of static subjects captured under controlled settings, it is incapable of modeling many ubiquitous, real-world phenomena in uncontrolled images, such as variable illumination or transient occluders. We introduce a series of extensions to NeRF to address these issues, thereby enabling accurate reconstructions from unstructured image collections taken from the internet. We apply our system, dubbed NeRF-W, to internet photo collections of famous landmarks, and demonstrate temporally consistent novel view renderings that are significantly closer to photorealism than the prior state of the art.
Speculative Dereferencing of Registers:Reviving Foreshadow

Since 2016, multiple microarchitectural attacks have exploited an effect that is attributed to prefetching. These works observe that certain user-space operations can fetch kernel addresses into the cache. Fetching user-inaccessible data into the cache enables KASLR breaks and assists various Meltdown-type attacks, especially Foreshadow. In this paper, we provide a systematic analysis of the root cause of this prefetching effect. While we confirm the empirical results of previous papers, we show that the attribution to a prefetching mechanism is fundamentally incorrect in all previous papers describing or exploiting this effect. In particular, neither the prefetch instruction nor other user-space instructions actually prefetch kernel addresses into the cache, leading to incorrect conclusions and ineffectiveness of proposed defenses. The effect exploited in all of these papers is, in fact, caused by speculative dereferencing of user-space registers in the kernel. Hence, mitigation techniques such as KAISER do not eliminate this leakage as previously believed. Beyond our thorough analysis of these previous works, we also demonstrate new attacks enabled by understanding the root cause, namely an address-translation attack in more restricted contexts, direct leakage of register values in certain scenarios, and the first end-to-end Foreshadow (L1TF) exploit targeting non-L1 data. The latter is effective even with the recommended Foreshadow mitigations enabled and thus revives the Foreshadow attack. We demonstrate that these dereferencing effects exist even on the most recent Intel CPUs with the latest hardware mitigations, and on CPUs previously believed to be unaffected, i.e., ARM, IBM, and AMD CPUs.
PowerGossip: Practical Low-Rank Communication Compression in Decentralized Deep Learning

Lossy gradient compression has become a practical tool to overcome the communication bottleneck in centrally coordinated distributed training of machine learning models. However, algorithms for decentralized training with compressed communication over arbitrary connected networks have been more complicated, requiring additional memory and hyperparameters. We introduce a simple algorithm that directly compresses the model differences between neighboring workers using low-rank linear compressors applied on model differences. Inspired by the PowerSGD algorithm for centralized deep learning, this algorithm uses power iteration steps to maximize the information transferred per bit. We prove that our method requires no additional hyperparameters, converges faster than prior methods, and is asymptotically independent of both the network and the compression. Out of the box, these compressors perform on par with state-of-the-art tuned compression algorithms in a series of deep learning benchmarks.
Exploring Variational Deep Q Networks

This study provides both analysis and a refined, research-ready implementation of Tang and Kucukelbir's Variational Deep Q Network, a novel approach to maximising the efficiency of exploration in complex learning environments using Variational Bayesian Inference. Alongside reference implementations of both Traditional and Double Deep Q Networks, a small novel contribution is presented - the Double Variational Deep Q Network, which incorporates improvements to increase the stability and robustness of inference-based learning. Finally, an evaluation and discussion of the effectiveness of these approaches is discussed in the wider context of Bayesian Deep Learning.
Unsupervised Cross-Modal Alignment for Multi-Person 3D Pose Estimation

We present a deployment friendly, fast bottom-up framework for multi-person 3D human pose estimation. We adopt a novel neural representation of multi-person 3D pose which unifies the position of person instances with their corresponding 3D pose representation. This is realized by learning a generative pose embedding which not only ensures plausible 3D pose predictions, but also eliminates the usual keypoint grouping operation as employed in prior bottom-up approaches. Further, we propose a practical deployment paradigm where paired 2D or 3D pose annotations are unavailable. In the absence of any paired supervision, we leverage a frozen network, as a teacher model, which is trained on an auxiliary task of multi-person 2D pose estimation. We cast the learning as a cross-modal alignment problem and propose training objectives to realize a shared latent space between two diverse modalities. We aim to enhance the model's ability to perform beyond the limiting teacher network by enriching the latent-to-3D pose mapping using artificially synthesized multi-person 3D scene samples. Our approach not only generalizes to in-the-wild images, but also yields a superior trade-off between speed and performance, compared to prior top-down approaches. Our approach also yields state-of-the-art multi-person 3D pose estimation performance among the bottom-up approaches under consistent supervision levels.
Automatic Dataset Builder for Machine Learning Applications to Satellite Imagery

Nowadays the use of Machine Learning (ML) algorithms is spreading in the field of Remote Sensing, with applications ranging from detection and classification of land use and monitoring to the prediction of many natural or anthropic phenomena of interest. One main limit of their employment is related to the need for a huge amount of data for training the neural network, chosen for the specific application, and the resulting computational weight and time required to collect the necessary data. In this letter the architecture of an innovative tool, enabling researchers to create in an automatic way suitable datasets for AI (Artificial Intelligence) applications in the EO (Earth Observation) context, is presented. Two versions of the architecture have been implemented and made available on Git-Hub, with a specific Graphical User Interface (GUI) for non-expert users.
Evaluating the performance of the LIME and Grad-CAM explanation methods on a LEGO multi-label image classification task

In this paper, we run two methods of explanation, namely LIME and Grad-CAM, on a convolutional neural network trained to label images with the LEGO bricks that are visible in them. We evaluate them on two criteria, the improvement of the network's core performance and the trust they are able to generate for users of the system. We find that in general, Grad-CAM seems to outperform LIME on this specific task: it yields more detailed insight from the point of view of core performance and 80\% of respondents asked to choose between them when it comes to the trust they inspire in the model choose Grad-CAM. However, we also posit that it is more useful to employ these two methods together, as the insights they yield are complementary.
MOR-UAV: A Benchmark Dataset and Baselines for Moving Object Recognition in UAV Videos

Visual data collected from Unmanned Aerial Vehicles (UAVs) has opened a new frontier of computer vision that requires automated analysis of aerial images/videos. However, the existing UAV datasets primarily focus on object detection. An object detector does not differentiate between the moving and non-moving objects. Given a real-time UAV video stream, how can we both localize and classify the moving objects, i.e. perform moving object recognition (MOR)? The MOR is one of the essential tasks to support various UAV vision-based applications including aerial surveillance, search and rescue, event recognition, urban and rural scene understanding.To the best of our knowledge, no labeled dataset is available for MOR evaluation in UAV videos. Therefore, in this paper, we introduce MOR-UAV, a large-scale video dataset for MOR in aerial videos. We achieve this by labeling axis-aligned bounding boxes for moving objects which requires less computational resources than producing pixel-level estimates. We annotate 89,783 moving object instances collected from 30 UAV videos, consisting of 10,948 frames in various scenarios such as weather conditions, occlusion, changing flying altitude and multiple camera views. We assigned the labels for two categories of vehicles (car and heavy vehicle). Furthermore, we propose a deep unified framework MOR-UAVNet for MOR in UAV videos. Since, this is a first attempt for MOR in UAV videos, we present 16 baseline results based on the proposed framework over the MOR-UAV dataset through quantitative and qualitative experiments. We also analyze the motion-salient regions in the network through multiple layer visualizations. The MOR-UAVNet works online at inference as it requires only few past frames. Moreover, it doesn't require predefined target initialization from user. Experiments also demonstrate that the MOR-UAV dataset is quite challenging.
A Combination of Theta*, ORCA and Push and Rotate for Multi-agent Navigation

We study the problem of multi-agent navigation in static environments when no centralized controller is present. Each agent is controlled individually and relies on three algorithmic components to achieve its goal while avoiding collisions with the other agents and the obstacles: i) individual path planning which is done by Theta* algorithm; ii) collision avoidance while path following which is performed by ORCA* algorithm; iii) locally-confined multi-agent path planning done by Push and Rotate algorithm. The latter component is crucial to avoid deadlocks in confined areas, such as narrow passages or doors. We describe how the suggested components interact and form a coherent navigation pipeline. We carry out an extensive empirical evaluation of this pipeline in simulation. The obtained results clearly demonstrate that the number of occurring deadlocks significantly decreases enabling more agents to reach their goals compared to techniques that rely on collision-avoidance only and do not include multi-agent path planning component
A Case For Adaptive Deep Neural Networks in Edge Computing

Edge computing offers an additional layer of compute infrastructure closer to the data source before raw data from privacy-sensitive and performance-critical applications is transferred to a cloud data center. Deep Neural Networks (DNNs) are one class of applications that are reported to benefit from collaboratively computing between the edge and the cloud. A DNN is partitioned such that specific layers of the DNN are deployed onto the edge and the cloud to meet performance and privacy objectives. However, there is limited understanding of: (a) whether and how evolving operational conditions (increased CPU and memory utilization at the edge or reduced data transfer rates between the edge and the cloud) affect the performance of already deployed DNNs, and (b) whether a new partition configuration is required to maximize performance. A DNN that adapts to changing operational conditions is referred to as an 'adaptive DNN'. This paper investigates whether there is a case for adaptive DNNs in edge computing by considering three questions: (i) Are DNNs sensitive to operational conditions? (ii) How sensitive are DNNs to operational conditions? (iii) Do individual or a combination of operational conditions equally affect DNNs? (iv) Is DNN partitioning sensitive to hardware architectures on the cloud/edge? The exploration is carried out in the context of 8 pre-trained DNN models and the results presented are from analyzing nearly 8 million data points. The results highlight that network conditions affects DNN performance more than CPU or memory related operational conditions. Repartitioning is noted to provide a performance gain in a number of cases, but a specific trend was not noted in relation to its correlation to the underlying hardware architecture. Nonetheless, the need for adaptive DNNs is confirmed.
Predicted Composite Signed-Distance Fields for Real-Time Motion Planning in Dynamic Environments

We present a novel framework for motion planning in dynamic environments that accounts for the predicted trajectories of moving objects in the scene. We explore the use of composite signed-distance fields in motion planning and detail how they can be used to generate signed-distance fields (SDFs) in real-time to incorporate predicted obstacle motions. We benchmark our approach of using composite SDFs against performing exact SDF calculations on the workspace occupancy grid. Our proposed technique generates predictions substantially faster and typically exhibits an 81--97% reduction in time for subsequent predictions. We integrate our framework with GPMP2 to demonstrate a full implementation of our approach in real-time, enabling a 7-DoF Panda arm to smoothly avoid a moving robot.
Attribute-aware Diversification for Sequential Recommendations

Users prefer diverse recommendations over homogeneous ones. However, most previous work on Sequential Recommenders does not consider diversity, and strives for maximum accuracy, resulting in homogeneous recommendations. In this paper, we consider both accuracy and diversity by presenting an Attribute-aware Diversifying Sequential Recommender (ADSR). Specifically, ADSR utilizes available attribute information when modeling a user's sequential behavior to simultaneously learn the user's most likely item to interact with, and their preference of attributes. Then, ADSR diversifies the recommended items based on the predicted preference for certain attributes. Experiments on two benchmark datasets demonstrate that ADSR can effectively provide diverse recommendations while maintaining accuracy.
Learning to Play Two-Player Perfect-Information Games without Knowledge

In this paper, several techniques for learning game state evaluation functions by reinforcement are proposed. The first is a generalization of tree bootstrapping (tree learning): it is adapted to the context of reinforcement learning without knowledge based on non-linear functions. With this technique, no information is lost during the reinforcement learning process. The second is a modification of minimax with unbounded depth extending the best sequences of actions to the terminal states. This modified search is intended to be used during the learning process. The third is to replace the classic gain of a game (+1 / -1) with a reinforcement heuristic. We study particular reinforcement heuristics such as: quick wins and slow defeats ; scoring ; mobility or presence. The four is another variant of unbounded minimax, which plays the safest action instead of playing the best action. This modified search is intended to be used after the learning process. The five is a new action selection distribution. The conducted experiments suggest that these techniques improve the level of play. Finally, we apply these different techniques to design program-players to the game of Hex (size 11 and 13) surpassing the level of Mohex 3HNN with reinforcement learning from self-play without knowledge.
Contrastive Explanations in Neural Networks

Visual explanations are logical arguments based on visual features that justify the predictions made by neural networks. Current modes of visual explanations answer questions of the form $`Why \text{ } P?'$. These $Why$ questions operate under broad contexts thereby providing answers that are irrelevant in some cases. We propose to constrain these $Why$ questions based on some context $Q$ so that our explanations answer contrastive questions of the form $`Why \text{ } P, \text{} rather \text{ } than \text{ } Q?'$. In this paper, we formalize the structure of contrastive visual explanations for neural networks. We define contrast based on neural networks and propose a methodology to extract defined contrasts. We then use the extracted contrasts as a plug-in on top of existing $`Why \text{ } P?'$ techniques, specifically Grad-CAM. We demonstrate their value in analyzing both networks and data in applications of large-scale recognition, fine-grained recognition, subsurface seismic analysis, and image quality assessment.
Convergence of Sparse Variational Inference in Gaussian Processes Regression

Gaussian processes are distributions over functions that are versatile and mathematically convenient priors in Bayesian modelling. However, their use is often impeded for data with large numbers of observations, $N$, due to the cubic (in $N$) cost of matrix operations used in exact inference. Many solutions have been proposed that rely on $M \ll N$ inducing variables to form an approximation at a cost of $\mathcal{O}(NM^2)$. While the computational cost appears linear in $N$, the true complexity depends on how $M$ must scale with $N$ to ensure a certain quality of the approximation. In this work, we investigate upper and lower bounds on how $M$ needs to grow with $N$ to ensure high quality approximations. We show that we can make the KL-divergence between the approximate model and the exact posterior arbitrarily small for a Gaussian-noise regression model with $M\ll N$. Specifically, for the popular squared exponential kernel and $D$-dimensional Gaussian distributed covariates, $M=\mathcal{O}((\log N)^D)$ suffice and a method with an overall computational cost of $\mathcal{O}(N(\log N)^{2D}(\log\log N)^2)$ can be used to perform inference.
Byzantine-Resilient Distributed Hypothesis Testing With Time-Varying  Network Topology

We study the problem of distributed hypothesis testing over a network of mobile agents with limited communication and sensing ranges to infer the true hypothesis collaboratively. In particular, we consider a scenario where there is an unknown subset of compromised agents that may deliberately share altered information to undermine the team objective. We propose two distributed algorithms where each agent maintains and updates two sets of beliefs (i.e., probability distributions over the hypotheses), namely local and actual beliefs (LB and AB respectively for brevity). In both algorithms, at every time step, each agent shares its AB with other agents within its communication range and makes a local observation to update its LB. Then both algorithms can use the shared information to update ABs under certain conditions. One requires receiving a certain number of shared ABs at each time instant; the other accumulates shared ABs over time and updates after the number of shared ABs exceeds a prescribed threshold. Otherwise, both algorithms rely on the agent's current LB and AB to update the new AB. We prove under mild assumptions that the AB for every non-compromised agent converges almost surely to the true hypothesis, without requiring connectivity in the underlying time-varying network topology. Using a simulation of a team of unmanned aerial vehicles aiming to classify adversarial agents among themselves, we illustrate and compare the proposed algorithms. Finally, we show experimentally that the second algorithm consistently outperforms the first algorithm in terms of the speed of convergence.
Cluster-Based Information Retrieval by using (K-means)- Hierarchical Parallel Genetic Algorithms Approach

Cluster-based information retrieval is one of the Information retrieval(IR) tools that organize, extract features and categorize the web documents according to their similarity. Unlike traditional approaches, cluster-based IR is fast in processing large datasets of document. To improve the quality of retrieved documents, increase the efficiency of IR and reduce irrelevant documents from user search. in this paper, we proposed a (K-means) - Hierarchical Parallel Genetic Algorithms Approach (HPGA) that combines the K-means clustering algorithm with hybrid PG of multi-deme and master/slave PG algorithms. K-means uses to cluster the population to k subpopulations then take most clusters relevant to the query to manipulate in a parallel way by the two levels of genetic parallelism, thus, irrelevant documents will not be included in subpopulations, as a way to improve the quality of results. Three common datasets (NLP, CISI, and CACM) are used to compute the recall, precision, and F-measure averages. Finally, we compared the precision values of three datasets with Genetic-IR and classic-IR. The proposed approach precision improvements with IR-GA were 45% in the CACM, 27% in the CISI, and 25% in the NLP. While, by comparing with Classic-IR, (k-means)-HPGA got 47% in CACM, 28% in CISI, and 34% in NLP.