Reviewerly/exHarmony huggingface dataset:
Uso de estrategias apoyadas en TIC y virtualidad: una oportunidad para explorar las posibilidades del entorno digital

During the second semester of 2021, the Laboratory of Educational Technology and Digital Culture of the Faculty of Communications and Philology of the University of Antioquia undertook the diagnosis of the use of strategies supported by ICT virtuality during the years 2020 and 2021, in undergraduate, during the time that the remote emergency education generated by COVID - 19 lasted. The study was carried out from an interpretive constructivist paradigm, with a qualitative approach and from design-based research. The results show that both students and teachers transferred in most cases their traditional practices from face-to-face to digital environments. Some found in this situation an opportunity to creatively explore the new contexts offered by cyberspace and rethink the new training dynamics for the post-pandemic future. The findings of this research aim to contribute to reflection in the field and to the formulation of the Educational Project of the Faculty of Communications and Philology that is under construction.
Educación a distancia durante el confinamiento: Principales afectaciones para el alumnado de un campus universitario en México

As a result of the confinement provoked by the COVID-19 pandemic, educational institutions around the world employed various remote strategies to continue with the students' educational process; however, given the long period of confinement, various affectations emerged, mainly related to emotional, physical health, social, academic, and technical issues. The objective of this research was to determine the main effects that students at a university campus in Mexico had while studying in the distance mode during the confinement, as well as to identify if there is a difference between the effects found among the students of the different disciplinary areas that conform the campus. A total of 475 students were surveyed and the means of the responses were compared, showing that the main effects were emotional, physical and academic, as well as that there are significant differences in three of the six disciplinary areas investigated. It was also found that the social affectation was not significant. The findings confirm that four of the five most frequent affectations found in the literature were also present in the university students of the Campus in all their disciplinary areas, which confirms that it is essential to have holistic visions of distance learning in order to face the challenges that educational systems will face in the future.
PENGEMBANGAN MEDIA PEMBELAJARAN MOBILE LEARNING "NUMET" UNTUK MENINGKATKAN KEMAMPUAN NUMERASI SISWA SEKOLAH DASAR

Numerical ability is an ability that is measured in the Minimum Competency Assessment. If we look at the results of PISA, the numeracy skills of Indonesian students are still at a low level compared to other countries. These problems need to find a solution if we want to improve the quality of our education. Learning based on mobile learning applications is an alternative, where with this application students can study anywhere. Then a learning media based on Mobile Learning Numeracy will be developed called "NuMet" which is expected to help students improve their numeracy skills. The purpose of this study was to find out whether the NuMet application developed was effective and practical in helping students improve their numeracy skills. The research method used in this research is the Research and Development (R&amp;D) ADDIE model. Then, to find out the effectiveness of NuMet, it was analyzed by using the Paired Sample t-Test. The Numet product developed was declared valid by experts, then the NuMet application was effective in improving elementary school students' mathematical numeracy skills, this can be seen from the sig (2-tailed) value of 0.000 &lt;0.05. As for practicality, the average practicality score is 75.67, so the developed NuMet is practical with good criteria. The implication of this research is that the results of developing the NuMet application can assist teachers in improving students' numeracy skills in order to face the minimum competency assessment.
Juggling the Various Facets of Modern Anatomic Pathology: A Perspective

Anatomic pathology, along with the role of anatomic pathologists, has significantly evolved over the past several years [...]
Classification of Student Graduation using Naïve Bayes by Comparing between Random Oversampling and Feature Selections of Information Gain and Forward Selection

Class-imbalanced data with high attribute dimensions in datasets frequently contribute to issues in a classification process as this can affect algorithmsâ€™ performance in the computing process because there are imbalanced numbers of data in each class and irrelevant attributes that must be processed; therefore, this needs for some techniques to overcome the class-imbalanced data and feature selection to reduce data complexity and irrelevant features. Therefore, this study applied random oversampling (ROs) method to overcome the class-imbalanced data and two feature selections (information gain and forward selection) compared to determine which feature selection is superior, more effective and more appropriate to apply. The results of feature selection then were used to classify the student graduation by creating a classification model of NaÃ¯ve Bayes algorithm. This study indicated an increase in the average accuracy of the NaÃ¯ve Bayes method without the ROs preprocessing and the feature selection (81.83%), with the ROs (83.84%), with information gain with 3 selected features (86.03%) and forward selection with 2 selected features (86.42%); consequently, these led to increasing accuracy of 4.2% from no pre-processing to information gain and 4.59% from no pre-processing to forward selection. Therefore, the best feature selection was the forward selection with 2 selected features (GPA of the 8th semester and the overall GPA), and the ROs and both feature selections were proven to improve the performance of the NaÃ¯ve Bayes method.
Media Belajar Asah Hitung Matematika Berbasis Android

The concept of mathematical calculations is often used in everyday life. To enhance students' ability to count, it is necessary to practice counting. By doing a lot of soa; mathematical calculations students can get used to counting numbers. This numeracy lesson is also applied to the teaching and learning process in schools. The teaching and learning process in schools can be assisted by learning media so that they can achieve learning objectives. Android, which is easy to apply to various types of devices, is chosen to create an application for sharpening math calculations. This application can be downloaded and used anytime and anywhere. The ADDIE development model consists of analysis, design, development, implementation, and evaluation. The ADDIE model already contains components that are arranged systematically. The results of the validity test by the material expert are 81 , 95%. While the results of the media expert test with graphic aspects, button functions and efficiency are 81 , 36%.
Efektivitas Penggunaan Aplikasi Quizizz untuk Meningkatkan Motivasi Berprestasi Mahasiswa pada Pembelajaran Daring

The purpose of this research is to determine the effectiveness of using the Quizizz application in increasing student achievement motivation in online learning. This is quasi-experimental research with a quantitative approach. The research was conducted in the even semester of the 2021/2022 academic year at the Accounting Education Study Program, Faculty of Economics, UNY. The research sample consisted of an experimental class consisting of 32 students and a control class consisting of 32 students. The instrument of data collection was done with a closed questionnaire which was developed referring to the Likert scale with five alternative answers. The independent sample t-test was used to analyze the data. The findings demonstrated that the Quizizz application's effectiveness in boosting student achievement motivation significantly. The implication is that if the lecturer intends to increase student achievement motivation, they can use the Quizizz application in learning assessment.
Signatures of cross-modal alignment in children's early concepts

Whether supervised or unsupervised, human and machine learning is usually characterised as event-based. However, learning may also proceed by systems alignment in which mappings are inferred between systems, such as visual and linguistic systems. Systems alignment is possible because items that share similar visual contexts, such as a car and a truck, will also tend to share similar linguistic contexts. Because of the mirrored similarity relationships, the visual and linguistic systems and can be aligned at some later time absent either input. We considered whether children's early concepts are learned by systems alignment. We found that children's early concepts are close to optimal for inferring novel concepts through system alignment. Structurally, children's early concepts are distinguished by their dense semantic neighbourhoods. Artificial agents using these structural features were highly effective, including in domains that exclude children's early concepts. For children, system alignment and event-based learning appear complementary. Artificial systems can benefit from incorporating these developmental principles.
Studying gravitation phenomena in a foreign-language audience using the example of the “Gravity” movie

The rapid development of digital technologies and actualization of online education create the necessary conditions for the active use of a video material when teaching foreign students. Its application in the process of learning physics is definitely of considerable practical importance. However, the film demonstration is not a goal in itself – the system of previewing, viewing, and post-viewing tasks plays a key role, which allows ensuring a qualitative understanding of the information, improves the students’ motivation, and promotes the formation of interest in the studied discipline. This paper was aimed to describe the main stages and methods of work with a video film in a physics class. The authors focused their attention on the visual demonstration of the basic laws and phenomena of physics; for this purpose, the Oscar-winning film “Gravity” by Alfonso Cuaron was chosen. The paper presents the types of tasks and exercises that allow preparing students for watching and understanding the film, as well as controlling the assimilation of theoretical and practical information. During the study, the authors conducted the surveys of the students to identify difficulties of film perception, the quality of understanding and acquiring of the studied material, pros and cons of organizing a lesson. As a result of the study, the authors identified that such form of a lesson allows the students to present the studied material, solve problems, form hypotheses, scientifically argue their point of view, and competently answer questions. The practical orientation of this paper is in the presentation of a well-planned lesson adapted to the level of a student – a pre-university training student, a bachelor, or a master.
The Italian Constitution Facing the Test of the Covid-19 Pandemic

The article analyses the Italian Government’s response to the recent Covid-19 pandemic and, more precisely, the centralization of decisions and the consequent marginalization of Parliament and Regions. The author assesses the compatibility of the governmental emergency measures with the Italian Constitution (which does not expressly regulate the “state of emergency”) and with the principle of proportionality, in order to verify whether the compression of some fundamental rights and constitutional competencies was justified by the contingent crisis.
Connect.Me: A Step Towards Hybrid Intelligence

Artificial Intelligence (AI) is drastically transforming the world around us. Rather than replacing humans, hybrid intelligence combines human and machine intelligence to leverage each of their individual strengths. We summarize different requirements and approaches identified to achieve hybrid intelligence and focus on conversational AI to build a cognitive agent that supports knowledge management within an organization. The agent automatically extracts knowledge from artifacts provided or published by the users. In addition, the knowledge base steadily grows while the agent talks to the users and the users provide feedback and the system is continuously learning to extract new types of entities and relations to answer more questions based on the knowledge graph and to access other sources of information. The first types of entities and relations extracted already support users in finding colleagues with relevant skills or interests. Based on information provided by the agent, collaboration among employees and, thus, knowledge sharing and transfer is encouraged. The collaboration between the cognitive agent as an AI artifact and employees combined with a system that learns and adapts while in use stressing explainability and trust in its answers entails a step towards hybrid intelligence.
PELATIHAN BAHASA INGGRIS MELALUI PEMBUATAN KERAJINAN TANGAN DARI SAMPAH NON ORGANIK PADA SISWA SD

The title of this Service Community Activity is the Training of English through the activity of making handy crafts from nonorganic wastes in elementary school students. The activity was done by given the training to the students to learn English vocabulary through the making of handy crafts from nonorganic wastes such as flower arrangement. The purpose of the training is to help the students in learning various English vocabularies. Through this training the students are expected to be able to mention and remember the English vocabulary related to the activity. For example, the students can pronounce the words such as: flower petals (kelopak bunga), leaves (daun), flower pistil (putik bunga), stalk (tangkai), cut out (menggunting), stringing (merangkai) and etc. This activity was held for one month starting from doing observation, preparing of the proposal, doing the training and ended by preparing the report. The activity and the training was held on January 2022 of the second week. During the training, the students were taught about the English vocabulary while aranging the flowers from the nonorganic waste. After doing the training, the result that can be found that the students were able to mention and pronounce the English vocabulary well and the students also could make and create the handy craft (flowers) from the nonorganic waste. Based on the result of the service community activity to the students of SDN 3 Muara Batu can be concluded that the training was done successfully.
PELATIHAN PEMBUATAN VIDEO PEMBELAJARAN DARING DENGAN MENGGUNAKAN POWTOON DAN SCREENCASTIFY

In time of the Covid-19 pandemic, with the necessity to run online lectures, there are obstacles in designing an online learning media that is easy to use by teachers and easy to understand by students. This community service program provides training on how to make learning videos by utilizing the Powtoon and Screencastify applications for teachers which is carried out by mentoring to improve teacher abilities. The sustainability of the program is fully returned to the teachers who participated in the training to continue the implementation of this learning application after the program is finished. From the results of the questionnaire evaluating the results of the training, it can be seen that there are positive results in terms of increasing competitiveness and values ​​in the field of education for fostered partners. This is shown by when the material is delivered, participants are given the option to practice making learning videos in groups and individually using the Powtoon and Screencastify applications. The participants were very enthusiastic about participating in this training. This is because they have just used these two applications for making learning videos. All of them were satisfied with this activity and the participants hoped that there would be retraining activities in the future.
PELATIHAN PENGGUNAAN SOFTWARE AUDACITY SEBAGAI MEDIA PENGEMAS MATERI AJAR YANG MENARIK

Face-to-face restrictions on elementary school students during the pandemic force teachers to have creative and innovative ideas in conducting distance learning. Unlike learning for junior or senior high school students who have better understanding of lessons using simpler methods, elementary school students need more detailed methods of learning. Audacity is an application with script writing and voice recording techniques that are able to help elementary school students develop better understanding in distance lessons. Training on the application of interesting and innovative learning media using the Audacity application at SD Negeri 44 Banda Aceh aims to assist teachers at SD Negeri 44 Banda Aceh in using interesting and innovative software-based learning media with script writing and voice recording techniques, so that they can produce effective teaching materials that can be easily understood by students.
The Role of School Activities in Highlighting the Characteristics of Talent Among Primary School Students

This study aimed to reveal the status-quo of the role of school activities in highlighting the characteristics of the talented among the primary school students.The study used the descriptive methods and made use of a questionnaire for collecting data that was administered to a sample consisting of 243 primary school teachers distributed over the six educational districts in Kuwait (Al-Ahmadi -Al-Farwaniyah -Jahra -Hawally -Al-Asimah -Mubarak Al-Kabeer).The results of the study indicated that the total role of school activities in highlighting the characteristics of the talented among the primary school students came to a medium degree, and that the status-quo of the role of school activities in highlighting the characteristics of the talented in terms of (mental, cognitive, social, and physical) among primary school students from the viewpoints of teachers came to a degree Medium, while the status-quo of the role of school activities in highlighting the characteristics of the talented in terms of (emotional) among primary school students from the viewpoints of teachers to a high degree.The results also indicated that there were differences in the responses of the study sample due to the gender variable in favor of females, and there were no differences in the sample responses due to the variables of the educational region.
Analysis of Data Communication on gunshot wound for Fast Fighting Engineering Exercises LoRa 1278 based

To assist soldiers in training agility and accuracy, a technology is needed for movement and targets, many factors need to be considered, such as field conditions, target movement and personnel movement towards the technology used, understanding of shooting theory and the physical and psychological conditions of the personnel themselves. To realize this application, the writer uses communication to move the gunshot wound to be tested using a long-range radio nRF24l01 which functions to send and receive data between the sensor and the gunshot wound, and Lora 1278 is used to transmit data obtained from the detection of microwave radar sensors processed by Arduino which is then sent to the receiver on a gunshot wound. Parameters consisting of throughput, delay, packet loss, RSSI, and SNR greatly affect the quality of data transmission, and from testing the best data quality can be obtained at a distance of 50 meters. Based on the test data for the distance of 80 m, 70 m, and 50 m, the greatest delay value was obtained at a distance of 80 m at 0.143 s, with packet loss of 0.75%.&#x0D;
RESILIEN SITY (REMAJA SIAP PEDULI BENCANA DENGAN SIMULASI VIRTUAL REALITY)

Background: Flood disaster is one of the most frequent disasters in Indonesia. Flood disaster management is needed in order to prevent disasters and minimize all risks of disaster impacts that occur. Innovations to increase public awareness of youth groups through programs Resilien Sity (Dusaster Preparedness in Adolescent with Virtual Reality Simulation). Objective: to determine the effect of VR simulation on the level of knowledge and disaster preparedness among adolescents in Bugasur Village. Method: The method of this research is pre-experimental design with one group pretest-posttest design. The sample is 38 people and the sample is taken using a non-probability sampling method, the type of purposive sampling. Results: There is an effect of VR simulation on the level of community knowledge in dealing with flood disasters (p-value &lt; 0.000, p-value &lt; 0.05). There is no effect of VR simulation on community preparedness in dealing with flood disasters in Bugasur Village, Kedaleman, Gudo District, Jombang Regency (p-value &lt; 0.302, p-value &lt; 0.05). Conclusion: BPBD and OPD follow-up regarding the development of VR Simulations is needed in formulating various disaster policies. Subsequent research on replicating VR simulations in other locations that have a flood risk, as well as perception variables, with a larger population and sample.
THE ROLES OF VISUAL ELEMENTS IN ENGLISH SPOKEN MEDIA FOR EFL TEACHING SPEAKING: A LITERATURE REVIEW

Speaking is the ability to say a sentence to communicate or articulate intentions, ideas, beliefs, and feelings that are formed and organized in a suitable way for the listener's needs so that what is expressed can be understood. Someone must communicate orally in spoken communication, efficiently and transmitting information to the listener or other so that the audience can comprehend the speaker's stated goals and objectives. In Indonesia, the problems faced by students regarding their speaking performance is related to not only their linguistic and personality factors, but also the types of classroom tasks provided by the teachers. Thus, this section suggests that teachers have an important role in fostering learners ability to speak English well. To address this issue, teacher can use audio visual media. Visual elements contained in the media, can help in advancing the student’s language aptitude. The use of the visual content, particularly that of video, assists the learning in their academic endeavours.
COMBINING OF HERRINGBONE TECHNIQUE WITH THINK PAIR SHARE (TPS) STRATEGY IN READING COMPREHENSION

This research investigated combining of Herringbone technique with Think Pair Share (TPS) strategy in reading comprehension. The design of this research was quasi-experimental with non-equivalent groups pretest-posttest. Two groups were used in the study; the experimental and control groups were given different treatments. The researcher taught the experimental group using the Herringbone technique with the TPS strategy, while the researcher taught the control group using the conventional method. The population of this study was the seventh grade of Junior High School in Bangkalan. The data were obtained by administering the reading test to two intact groups. The research was started by giving pre-tests, treatments, and post-tests to experimental and control groups. The data of the test were analyzed by using the analysis of covariance (ANCOVA). Results indicated that combining of herringbone technique with the TPS strategy was effective than the conventional technique. However, when examined in terms of post-test, both showed a statistically significant difference in reading comprehension. Based on the findings of this research, combining herringbone with think pair share appeared to be a plausible alternative for teaching English reading comprehension to the seventh-year students of Junior High School in Bangkalan.