Reviewerly/exHarmony huggingface dataset:
Groundwater quality in awe and environs, middle benue trough, nigeria

Groundwater quality is an important thing to be determined; because it is commonly used as a source of clean water for domestic, agricultural and industry purposes. Fifty three groundwater samples (seventeen from wells, five from springs and thirty one from boreholes) were sampled for this research work. Inductively Coupled Plasma Mass Spectrophotometer (ICP-MS) was used to analyze for the major cations while titration was used for SO4 and HCO3. Cl was analyzed using the Ion Chromatographic Method (IC). From the results obtained, Total dissolved solids (TDS), Electrical conductivity (EC), and Strontium (Sr) classified the groundwater in the study area into three as fresh, brackish and saline water. The concentrations of major ions in all the fresh water and some of the brackish water in the study area met the World Health Organization (WHO) Standard for drinking water while the concentrations of the major ions in the saline water are above the WHO permissible values for drinking water. This indicates that the saline water from the study area are not good for domestic, agriculture and industrial uses. Four types of water are obtained from the groundwater based on Total Hardness (TH) as: 75 mg/l as soft; 75–150 mg/l as moderately hard; 150–300 mg/l as hard; and &gt;300 mg/l as very hard. Both extreme degrees of very soft (&lt;75 mg/l) and very hard (&gt;300 mg/l) are considered as undesirable features in water. About 90% of the groundwater in the study area are suitable for domestic, livestock and irrigation purposes but only about 51% of the groundwater samples can be used by industries without being treated.&#x0D;
Origin and Significance of Paleoproterozoic Jhamarkotra Phosphorite using Geochemical and Isotopic studies, Aravalli Supergroup, Rajasthan, NW India

Jhamarkotra phosphorite deposits are among the oldest stromatolitic phosphorite deposits belonging to the Paleoproterozoic Aravalli Supergroup, NW India.The detrital zircons from the Jhamarkotra Formation indicate the presence of large populations of 1.9 and 1.7 Ga, indicating that the phosphorites might have been deposited during the Late Paleoproterozoic (McKenzie et al., 2013).The δ 13 C values of carbonates from the Ghasiar (northern part of the Paleoproterozoic Aravalli belt) show positive excursion (δ 13 C carb ranges from 5.4 to 11.1 ‰ V-PDB).The dolomites from the Jhamarkotra region hosting the stromatolitic phosphorites show positive excursion in organic carbon (δ 13 C org ranges from -23.30 to -11.10 ‰ V-PDB; Sreenivas et al., 2001).This work reports carbon and oxygen isotope compositions and geochemical data of phosphorite-bearing sediment cores from the Jhamarkotra mine area.The geochemical studies indicate that the unaltered phosphatic stromatolitic section has a P 2 O 5 range of 10 to 20 %.However, the mineralized portion resulting in P 2 O 5 enrichment due to hydrothermal alteration ranges between 26 and 36 %.The average δ 13 C carb of carbonate samples from the drill cores is -0.48 ± 1.95 ‰, and average δ 18 O carb is -11.44 ± 1.46 ‰.Significant differences in terms of the δ 18 O carb values, Rare Earth Element (REE) patterns, High Field Strength Elements (HFSE) are observed between phosphatic stromatolites and those of nonphosphatic dolomites.The δ 18 O carb values are about 3 to 4 ‰ lower in the phosphorite-rich zones when compared to the dolomites.Also, the Heavy REEs are enriched in phosphorites with a distinct lowering of HFSE.The uranium concentrations of the phosphorite enriched zone are also higher.The Jhamarkotra phosphorites appear to result from the upwelling of cold deep water into shallow marine environments.
The basics of Arete: Measuring the Visual

Visual literacy is to determine the core meanings of images and to display a set of skills in this long process.These named skills can be varied until the ability to make contextual, metaphoric and philosophic understanding can be the interpretation level and can identify the complexity of an image.The ability to interpret, negotiate, and make meaning from visual information as presented in an image, on a diagram, or on a single photo may go a long way in a modern liberal education.All kind of images, who saturate our daily lives through social media require a heightened level of visual literacy from both sides, this of the teacher and that of the educated to be.Social sciences and health sciences, rely heavily on images as data sources and require a serious level of visual literacy to understand the scientific world.On the other hand arts, literature, film use the conventions of visual languagesymbols, images, soundand suppose to make them accessible almost to everyone.To analyze authentic film messages requires interpretive comprehension skills such as making inferences on cause and effect, logic and impact, identifying point of view, and considering the specific techniques used to construct an arete, meaning an arete, as defined in ancient Greek paideia.People of modern world, as personalities and active citizens, instead of being passive recipients of media, can be creative and actively engaged with the medium of picture.Visuals appear to be both as proposition and as evidence; on the other hand, they are used to document, to design, to model, to experience virtually and to show the visible and non-visible.Using visuals in scientific studies requires solid research, interpretation and evaluation skills particular to the innovative visual materials.
The analysis of the demand for scientific and methodological support for the organization of students’ project and research activities

The paper presents the results of a large-scale study of the current state of the problem of students project and research activities organization in Russian schools and institutions of additional education for children. About twenty thousand teachers and administrative and managerial workers from 67 regions of Russia took part in this study. It was carried out on the basis of the Federal Center for Scientific and Methodological Support of Teaching Staff at Herzen State Pedagogical University. The content of the paper examines the demand for different types of scientific and methodological support of subject teachers in the implementation of students project research activities, the degree of modern teachers awareness and mastery of project learning technologies, including evaluation of the quality of projects and research. The paper deals with the problems related to the organization of project and research work in classes with in-depth study of subjects as well as the organization of independent activity of students at all stages of projects and research. Special attention is paid to the analysis of problems and difficulties arising during the implementation of educational projects and research, which are differentiated, based on the content, into 3 groups (methodological, organizational-methodical and methodical, resource-informational nature). In this regard, possible ways of solving them are proposed at the level of schools and centers of scientific and methodological support of teaching staff.
ID, EGO, DAN SUPER EGO TOKOH UTAMA DALAM NOVEL MARIPOSA KARYA LULUK HF

This study aims to describe the personality structure of the character experienced by the main character in the Mariposa novel and its relevance in learning Indonesian language and literature in high school which includes id, ego, and super ego, as well as assessing the feasibility of the personality structure in terms of the criteria for selecting learning materials and curriculum aspects. This research method is descriptive qualitative. The research data source is the Mariposa novel by Luluk HF. The data analysis technique of this research is steps. The results of the analysis show that Acha has personality aspects of id, ego, and superego. The most prominent personality aspect of Acha's character is the id aspect, so that Acha's character has a personality that is difficult to control and is easily influenced by the environment. The ego aspect that Acha has is that it is difficult to control himself, while the superego aspect of the main character Acha is being able to apologize and realize his mistakes.
DEVELOPMENT OF E-LKPD BASED ON THE SSCS (SEARCH, SOLVE, CREATE, AND SHARE) MODEL IN SCIENCE LESSONS FOR CLASS V STUDENTS IN ELEMENTARY SCHOOL

This study aims to develop an E-LKPD product based on the SSCS Model (Search, Solve, Create, and Share) in science subjects for fifth grade elementary school students. This study uses the Research and Development (R&amp;D) method with a 4D development model. Research respondents were teachers and students of fifth grade elementary school. Data collection techniques in this study were carried out through interview instruments, questionnaires, observation, and documentation. The data analysis technique used descriptive qualitative and quantitative analysis. The results of this study indicate that the feasibility value by media experts gets a percentage of 93.75% in the very feasible category, the feasibility value by linguists gets a percentage of 80% in the appropriate category, and the feasibility value of material experts gets a percentage of 92.5% with the appropriate category. very worthy. Furthermore, the small group trial response showed 91.67% results or in other words the students gave a positive response. This shows that the E-LKPD based on the SSCS (Search, Solve, Create, and Share) model is very suitable for use in science subjects in fifth grade elementary school.
THE ROLE OF INNOVATIVE EDUCATIONAL PLATFORMS IN FRENCH LANGUAGE LEARNING

The scientific article explores the essence and functions of innovative educational platforms in the process of French language learning. The publication is the result of the author's research internship in France at the College of Saint-Joseph and the Lycée Pasteur in Besançon. The purpose of the research is to investigate and characterize the role of innovative educational platforms in the study of the French language. The following research methods were used: analysis of scientific publications related to the research problem, methods of systematization and generalization for the description and analysis of innovative educational platforms in the context of learning a foreign (French) language. It is established that during the intensive development of new technologies French teachers tend to actively use them in foreign language teaching, as the degree of perception and assimilation of knowledge by students depends on the correct choice of teaching methods, presentation and explanation of the lesson topic. In today's conditions, domestic teachers also actively use innovative educational platforms in the process of learning foreign languages. French is no exception. There are several objective reasons for this. Particularly important among them is the need to diversify the learning process, enhance the cognitive activity of students and expand their interests. Increasingly, foreign language teachers are moving from traditional to innovative methods to keep up with the times, help students master the material well and get positive results from foreign language activities. The relevance and timeliness of using educational platforms is obvious, as it is highlighted by the problems and challenges that contemporary teachers face. We are talking, first of all, about distance learning of subjects and disciplines. The use of the latest technologies in a foreign language lesson helps to involve students in creative collaboration and creates an environment for activity learning. This makes the learning process interesting and non-standard for students, whereas for teachers the latest technologies offer an endless choice of pedagogical resources that they can use depending on their educational needs.
PEDAGOGICAL CONDITIONS OF FORMATION OF GRAPHIC COMPETENCE OF FUTURE TEACHERS OF LABOR EDUCATION BY MEANS OF DIGITAL TECHNOLOGIES

Introduction. Effective implementation of the process of formation of graphic competence of future teachers of labor education by means of digital technologies is possible only under the condition of special organization of the educational process in pedagogical institutions of higher education. The effectiveness of professionalgraphic training of students depends not only on its content and didactic tools (forms, methods and teaching aids), but also a set of measures (pedagogical conditions) aimed at providing the most favorable educational environment. Purpose. The purpose of the article is to identify, investigate and theoretically substantiate the basic pedagogical conditions for the effective formation of graphic competence of future teachers of labor training by means of digital technologies. Methods. Achieving the goal of the study was carried out using the following methods of scientific knowledge: analysis of psychological, pedagogical and methodological literature on the problems of graphic training of students in higher education; generalization of the results of dissertation research; study and systematization of domestic and foreign experience of teaching professional-graphic disciplines of future teachers of labor education. Results. It is established that the effectiveness of the process of forming graphic competence of students with the use of digital technologies is determined by compliance with a set of such pedagogical conditions: 1) readiness of teachers and students for the systematic use of digital technologies in the educational process; 2) stimulating the motivation of teachers and students to use digital technologies; 3) rational combination of traditional forms, methods and means of teaching professional-graphic disciplines with didactic possibilities of digital technologies; 4) diversification and differentiation of educational tasks of a graphic nature through the use of didactic opportunities of digital technologies. Originality. For the first time the basic pedagogical conditions of effective formation of graphic competence of future teachers of labor training by means of digital technologies in pedagogical establishments of higher education are revealed, researched and theoretically substantiated. Conclusion. It can be argued, that the effective implementation of the process of forming graphic competence of future teachers of labor education with the use of digital technologies is possible only if a set of reasonable pedagogical conditions that best reflect the features of professional-graphic training of students in pedagogical institutions of higher education. Separate pedagogical conditions can not fully ensure the effectiveness of the process of formation of graphic competence of students, so it is necessary to combine them organically and comprehensively.
The implementation of Climbing grammar mountain game to improve students’ noun phrase achievement in descriptive text of the first grade students at SMA Negeri 15 Bandar Lampung

This present study aimed to find out 1) whether there is a significant difference in students’ noun phrase achievement in their descriptive writing, 2) what aspect of noun phrases improves the most. The population and sample of this research is the first year of SMAN 15 Bandar Lampung in the academic year of 2021/2022. The data were analyzed using SPSS 16.0. The results showed there was a statistically significant difference of students’ noun phrase achievement between the pretest and posttest of writing descriptive tests with the significant level on both tests is below 0.005. That is inferred, the climbing grammar mountain could aid students’ noun phrase achievement. The t-value is 19.706 (higher than t-table 2.048). Furthermore, climbing grammar mountain had a statistically significant effect on every single aspect of noun phrase. In addition, pre-determiner is noun phrase aspect improves the most and followed by post modifier, central determiner, post determiner, pre modifier, head. The implementation of climbing grammar mountain provides students with descriptive writing as media where students can absorb and relate the materials being learnt with their real life
TEACHERS’ REASON TO ENGAGE STUDENTS IN LEARNING DESCRIPTIVE TEXT THROUGH ONLINE

ABSTRACTOnline learning is learning that takes place over the Internet. It uses electronic media (usually a computer) for a variety of learning purposes to access the learning materials and to interact with the teacher and with other students. Furthermore, students’ engagement in online learning is very important because online learners seem to have fewer opportunities to be engaged with the institution. Hence, it is essential to create multiple opportunities for student engagement in the online environment. The objective of this study is to elaborate the reasons in engaging students to learn descriptive text through online learning. This study was conducted at grade VII of Junior High School students. A qualitative descriptive research design was applied and the data gathered from the sentences of teacher and students during online learning and when teacher was interviewed. This study followed the theory of Kuh (2009) about the reasons of engaging students during the learning through online learning. Furthermore, the result of the study showed that there were two reasons of engaging the students in learning descriptive through online; they were: 1) the engagement contributes students' better understanding and 2) the engagement is needed for cognitive development.
To be Smart, Music Teaching can be Different

When music deep learning is brought into high school music classes, traditional classroom forms are far from meeting the requirements of music education in the new era. The music deep learning classroom supported by virtual reality technology can pay more attention to students' perception and understanding of music and the connection between music and themselves in the classroom with the help of various teaching modes. Through the study of virtual reality technology, information technology, the fusion of science and a variety of teaching techniques, from body design, collaborative knowledge construction and distributed cognition, scaffolding instruction, the micro genetic method, will be a brand new music classroom, music classroom and the process of situation have to free from traditional constraints. With the proposal of blended learning environment, the construction of music classroom will develop in the course of continuous transformation. Guided by deep learning and supported by virtual reality technology, music classroom will display strong vitality and vitality by integrating various teaching modes.
Improving The Ability of Problem Solving in Physics Using Android-Based Teaching Materials

This study aims to develop interactive teaching materials to improve the problem solving.The research used Research and Development (R&D) method that develop by Robert Maribe Branch with the ADDIE development model that includes Analysis, Design, Development, Implementation, and Evaluation.The validity of teaching materials was obtained from material and media experts.The practical was obtained from students and one teacher.Student trials included small groups of 5 students and field trials of 20 students.The results showed that the interactive teaching materials developed were valid and suitable to be used based on a very good assessment category by the experts with a percentage score of 87% by material experts and 86% by media experts.Teaching materials are also practical which can be seen from the results of student needs.The effectiveness of teaching materials can be seen from the impact of these teaching materials which can improve students' problem solving abilities with an ngain analysis of 0.49 (medium category).Based on this description, the interactive teaching materials that have been developed are valid, practical, and effective so that they can improve problem solving skills.
Classification Of Tomato Maturity Levels Based on RGB And HSV Colors Using KNN Algorithm

Tomatoes (Lycopersiconeculentum Mill) are vegetables that are widely produced in tropical and subtropic areas. Accordingto (Harllee) tomatoes are grouped into 6 levels of maturity, namely green, breakers, turning, pink, light red, and red. One waythat can be used to classify the level of maturity of tomatoes in the field of informatics is to utilize digital image processingtechniques. This study classifies the maturity of tomatoes using K-Nearest Neighbor (KNN) based on the Red Green Blue andHue Saturation Value color features. The KNN algorithm was chosen as a classification algorithm because KNN is quite simplewith good accuracy based on the minimum distance using Euclidean Distance. The research conducted received the highestaccuracy result of 91.25% at the value of K = 7 with the test data 80. This shows that the KNN algorithm successfully classifiedthe maturity of tomatoes by utilizing the color image of RGB and HSV.
SOCIAL ENGINEERING: AN INTRODUCTION

The phrase “social engineering” can be used to describe a range of computer exploitation techniques used to trick users. It poses a serious risk to people, businesses, organizations, and governments. This essay discusses the idea of social engineering and its effects on society.
Teaching styles that favor motivation in students of basic secondary education

The article aims to reflect on the teaching styles that favor motivation in students of basic secondary education. The investigation assumes a documentary design; It is based on theoretical postulates to carry out the process of reflection, analysis and interpretation of the information. The findings obtained show that the teaching styles of teachers largely serve their personal convenience and to a lesser extent the group. This results in ignorance on the part of educators and learners about their way of teaching and learning, which directly affects the way in which motivation is present in the teaching and learning processes in schools.
PENGEMBANGAN KARAKTER MOBILE GAME PERANG PUPUTAN KLUNGKUNG

Combining culture and technology is one solution to digitizing an area's local wisdom. Technology is expected to be an educational medium for the younger generation to know the history and meaning of a historical story. The island of Bali has a lot of the previous history, one of which is about the Puputan Klungkung war. Based on the results of questionnaires to 40 respondents by simple random sampling, 77.5% of respondents did not know the history of the Klungkung puputan and its meaning. To maintain the history of the puputan war, it is necessary to introduce the next generation but keep abreast of technological developments so that the research aims to design a media in the form of a mobile game. This mobile game media was chosen because of its popularity in Indonesian society, both among children to adults, thus creating interest in playing media games. The game design adapts to the scheme of the design pattern by using simple, cultured, and informative concepts. This development resulted in the design of the character of the king of Klungkung and the Dutch army and the layout design of the game Puputan Klungkung.