Reviewerly/exHarmony huggingface dataset:
RELATIONSHIP BETWEEN CHILD NUTRITION STATUS, FATHER'S LAST EDUCATION LEVEL ANDMOTHER'S LAST EDUCATION LEVEL WITH STUDENT LEARNING OUTCOMES SDN PLOSOREJO 1 PLOSOREJO VILLAGE RANDUBLATUNG BLORA REGENCY

The problems studied in this study are how respondents describe based on the nutritional status of the child, the last level of education of the father, the last level of education of the mother, and the student's learning outcomes, whether there is a relationship between the child's nutritional status, the father's last level of education, and the mother's last level of education with student learning outcomes. The purpose of this study was to find out the respondent's picture based on the child's nutritional status, the father's last level of education, the mother's last level of education, the mother's last level of education, the mother's final education level, the student's learning outcome, and the relationship between the child's nutritional status, the father's last level of education, and the mother's last level of education with the student's learning outcomes. This type of research is an analytic survey with a case control design. The population is all elementary school students in grades 4, 5 and 6 who are in Plosorejo I Elementary School, a total of 85 children. The sample was 62, consisting of 31 case groups and 31 control groups. Sampling technique with restrictions. The instruments used in this study are stepped on scales (seca), microtoise, class list books, student raport books. Bivariate analysis with Chi Square statistical test and to find out the magnitude of risk factors used Odds Ratio analysis. The results stated that the nutritional status (BB /TB) of students in grades 4, 5, and 6 of Plosorejo I elementary school was mostly normal, in the case group by 87.1% and the control group by 61.2%, the nutritional status (TB/U) was mostly normal, in the case group by 74.2% and the control group by 67.8%, the father's last education level was mostly elementary school, in the case group by 25.8% and the control group by 38.8%, and the last level of education of the mother partly also graduated from elementary school, in the case group by 35.4% and in the control group by 42%. From the results of statistical tests showed that there was a significant relationship between nutritional status (BB/TB) and learning outcomes (p value=0.040 and OR=4,623), there was no significant association between nutritional status (TB/U) and student learning outcomes (p value=0.780 and OR=1,369), no relationship of father's last education level with student learning outcomes (p value=0.786 and OR=0.744), and there was no significant association between the mother's last level of education and the student's learning outcomes (p value=0.057 and OR=0.291). The conclusion that can be taken is that there is a significant relationship between nutritional status (BB / TB) with learning outcomes, no significant association between nutritional status (TB / U) with student learning outcomes, no relationship of paternal education level with student learning outcomes, and no significant relationship between maternal education level and student learning outcomes.
Steganography Formation by utilizing Enhanced Least Significant Bit Algorithm

Steganography is the science and art of hiding secret messages in other messages so that the existence of those messages cannot be known. The letter sent does not attract attention with steganography, and the container media does not arouse suspicion. Steganography requires two properties, namely container media and secret messages. The LSB method (least significant bit)is the simplest and easiest steganography method to implement. An example of implementing this method is to use a digital image as a cover text. Each pixel in the image is 1 (one) to 3 (three) bytes in size. Pda bit arrangement in a byte ( 1 byte = 8 bits), there are the most significant bits ( MSB) and the least significant bits (LSB). For example, on 11010010 bytes, the first bit from the right is the MSB bit, and the last bit from the right is the LSB bit. The matching bit is replaced with the message bit is the LSB bit, because the modification only changes the byte value to one higher or one lower than the previous value
Analysis Of Voice Data Security Security By Using The Rc4 Algorithm

Data security and confidentiality is one of the most important aspects in the field of communication, especially communication using computer media. One of the fields of science that is used to secure data is cryptography. Cryptography is a science that uses mathematical equations to encrypt and decrypt data. Encryption is the process of converting plaintext (readable data) into ciphertext (unreadable data) and decryption is the opposite of encryption, which changes ciphertext back into plaintext. In this study, the RC4 algorithm will be discussed to encrypt and decrypt mp3 files stored on the computer.
Semi-public watermarking digital implementation in the concealment of text messages

The purpose of this study is to generate watermarking of an input image. The watermarking process will begin with the process of reading color image pixels. After that, the process will be continued by calculating the step message value inserted and inserting all the necessary values in the watermarking checking process. In the event of an attack, then at the time of watermarking formation, a specific noise value (randomly generated) will be calculated to be inserted into the image. After the process of watermarking formation, then the process can be continued with checking watermarking and extracting messages.
AN ANALYSIS OF STUDENTS’ AND TEACHER’S PERCEPTION ON ENGLISH ONLINE LEARNING

This research was aimed to find out the students’ and teacher’s perceptions of English online learning. This research was conducted by using Descriptive Qualitative Research. The technique of analyzing data researcher used three steps, there are: 1) data reduction, 2) data display, 3) conclusion.. The findings from the data analysis shows that students gave positive perception of English online learning where students said that the process of learning English is easier with online learning and English online learning can foster students’ independent learning attitudes but students found problem in implementing online English learning because limited of internet quota during this pandemic, not everyone has enough money to buy an internet quota. Teacher also gave a positive perception of English online learning in case of the process of learning. English online learning is not effective because teacher teach virtually in one place and students follow learning from other computers in different places, it will make it difficult for students to accept and achieve learning objectives. Therefore, in their opinion,s learning will be more effective if learning is carried out face-to-face, the delivery of learning materials is carried out directly by the teacher to students and will also be more easily accessible by students so that they can achieve the desired learning objectives.
THE INFLUENCE OF POWER POINT PRESENTATION TO IMPROVE STUDENTS’ READING SKILL OF SENIOR HIGH SCHOOL

This research was made to find out the influence of power point presentation in improving students’ reading skill. Beside that, this research has aim to find out the factors that influences the students’ reading skills improvement of narrative text. The researchers used classroom action research as the method of this research. The researchers also used test as an instrument by reading text in the power point presentation. From the result of the research, it shows that the students’ scores in reading text increasing. There is a major that influenced their improvement, which is the choice of material. The material should be new and relevant with the students’ imagination. Thus, they became interested in reading the text from the power point presentation.
CHALLENGES AND POTENTIAL SOLUTIONS OF MODERN HEALTH CARE SYSTEM USING INTERNET OF THINGS

Health is one of the sustainable development areas in all of the countries. The Internet of Things (IoT) is a process of interlinked computing devices, mechanical and digital machines, objects, animals or people that are provided with unique identifiers. Internet of Things (IoT) rises as a powerful domain where embedded devices and sensors can connect and exchange information over the Internet. Among all the application IOT (Internet of Things) has grease the wheels around the world and has gained a lot of popularity due to its efficiency and great performance, researchers are working very hard in order to convert nearly about each and every device with IOT. In this research paper we have explained the role of IOT technology in healthcare system. This technology has become the ultimate building blocks in the development of healthcare monitoring system. So in this paper we also highlighted the implementation of IOT in healthcare monitoring systems and the standard model for application in future internet of things healthcare system.
Design of Blockchain Technology for Banking Applications

The emergence of bitcoin has enabled the financial transactions with advantages across the world. Bitcoin is the successful currency used in business transactions. Huge security issues are related to financial transactions. Bitcoin is the most secure mode for cash payment and decentralized approach. The advantages of bitcoin are decentralization and anonymity, which attracts several users to utilize their business-related tasks. This paper presents the benefits, advantages over traditional banking and Blockchain implemented using ISECoins. The proposed work is faster than the traditional services in creating wallets.
A Preliminary Study on E-Teaching of the History of Chemistry through Constructing MOOC by Teachers and Students

Aiming at the current situation about teaching the history of chemistry and the "mobile learning" characteristics of post-2000s generations, the History of Chemistry MOOC was constructed through the cooperation between teachers and students, and thus the e-teaching of this course was carried out.Through the intelligent teaching tools "Superstar learning APP", teacher-student interaction was performed to activate the classroom.Through classroom presentation (sharing) and making small videos that reproduce the historical facts of chemistry, students self-explored a large amount of knowledge about history of chemistry, improved learning ability and cultivated core literacy.Through the combination with live function of Superstar learning APP, students enhanced learning interest.This teaching method provided a reference for self-made online resources for e-teaching.
Analysis and Implementation of PlayFair Chipper Algorithm in Text Data Encoding Process

This research discusses the implementation of Playfair Cipher to encode text data. Playfair Cipher is one of the classic cryptographic algorithms that use symmetry keys. Originally invented by Sir Charles Wheatstone and Baron Lyon Playfair, the algorithm used a 5x5 keyboard to encrypt and decrypt. The process of encryption and decryption is done by grouping the letters in a bigram. By using a 5x5 keyboard, we can encrypt plaintext (original text data to be encrypted) and decrypt the ciphertext (encrypted text data) by grouping it by removing the letter J from plaintext. The keypad is generated randomly by the software so that each encoding process (encryption and decryption) can use different keys. The software is also used to prove the correctness of the encryption and decryption results of the Playfair Cipher with cube keyboards. Cipher Playfair software is developed using the C++ language and is console-based in a Windows development environment.
Implementasi Pendidikan Karakter Dalam Pembelajaran Bahasa Indonesia di Sekolah Dasar

This study describes the implementation of character education in Indonesian language learning, including planning, implementation, and assessment. This research is descriptive research with a qualitative approach. The results obtained in this study are that character education in learning Indonesian content at SDN 2 Tukadmungga has been carried out both in planning, implementing, and assessing learning but not all of it has been implemented because it is still in the covid-19 pandemic. At the learning planning stage, the teacher has entered the character values that will be applied in learning in the syllabus and lesson plans. The implementation of learning Indonesian content at SDN 2 Tukadmunga is enough to be carried out through online learning via WhatsApp. Assessment of Indonesian language content learning includes effective assessment.
IMPROVING THE STUDENTS’ WRITING SKILLS OF NARRATIVE TEXT THROUGH BEYOND CENTERS AND CIRCLE TIME METHOD

This research was aimed to improve the students’ writing skill of narrative text through beyond centers and circle time method. The subjects of this study were 25 students at 10th grade in vacational high school MAS AL-HIDAYAH academic year 2018/2019. This research was conducted by using classroom action research that consist of 2 cycles. The technique of analyzing data for quantitative data was the students’ score of test. While for qualitative data, the researcher used the technique by Miles and Huberman. The result of this research showed that the mean of the students score was 54,72 in which there were 5 from 25 students who passed the standart minimum score or KKM. In the post test I, there were 10 or 20% who improved and the score mean was 65,12. Meanwhile, in the post test II, the mean score was 78,12. There were 18 students or 72% passed the standart minimum score. It indicated that beyond centers and circle time method could improve the students’ writing skill of narrative text. This result was strengthened by the observation and the interview result that students were more active in the class and enjoy the learning process. They were also active in learning proccess.
Implementation of Linear Congruent Method For Guess the Drawing Game

In face guessing game is a game with pictures that will be scrambled and questions in this guess the face game application. Linear Congruent methods are used to generate random values used to randomize images and questions displayed on the guess the face game. Random value generation will be used in this game using lcm formula Xn = ( a (Xn-1) + b mod m. The constantly changing variable value in the game has a significant effect on the random value displayed. The ever-changing administration of a, Xn and b can avoid fixed or repetitive patterns of consecutive random value generation effects. In addition, the provision of variable changes can also prevent the repetition of questions that will be randomized in a row. While to avoid the exit of unwanted random values and used variable m as a limiter maximum value. The implementation of the above method can be concluded that the game guess the face of badminton athletes displays varied images and questions that users can play with their respective difficulty levels.
Penerapan Model Pembelajaran Bahasa Berbasis Tugas (TBLT) dan Materi Otentik dalam Pembelajaran Reading Comprehension di SMA Negeri 2 Kota Ternate

Convensional Learning Model, such as lecturing method which makes teacher as the learning center without notice to the activeness and participation of students in the classroom still becomes teachers’ favourite style in teaching reading comprehension. Consequently, the learning process tends to be monotonous. This factor can answer the reason why the students’ achievement in reading skill at SMA 2 Ternate is not optimal. Then, this is suspected to be a factor in the occurrence of these problems. Therefore, the researcher applied TBLT (Task Based Language Teaching) and combine it with authentic material in reading comprehension.&#x0D; This research is a quasi-experimental research with the nonequivalent pretest-posttest group design. The total population of this study were students of XI SMA Negeri 2 Ternate, who were class XI students of SMA Negeri 2 Kota Ternate. One of the XI classes was used as the experimental class and another one became the control class, then it analyzed by using SPSS 20.0. The selection of the class was based on the observation to see the similarity of students' abilities in these classes.&#x0D; The result showed that the TBLT method combined with the authentic material in the Reading Comprehension could increase: (1) the learning motivation of XI SMA 2 Ternate students; (2) increasing the student learning outcomes. It can be seen from the results of the Paired Sample t-test table that the significance = 0.000 is less than the significant level (α) = 0.05, then H0 is rejected. Therefore, it can be concluded that there has been an increasing of learning outcomes in the experimental class from pre-test to post-test. Based on the result, the TBLT method can be recommended as a method used to increase English learning motivation.
3D Image Side Sharpening Using Fourier Phase Only Synthetis Method

In the process of the Fourier Phase Only Synthetis method on two images, the observer must get the impression that the imagery actually changes shape to an intermediate form before it changes to the destination image. These changes must occur in a regular and consistent manner to achieve the image of the goal. This sharpening system is one of the systems that aims for this form change process is widely used in applications in the field of entertainment, computer animation, scientific visualization and education. The sharpening system on the 3-dimensional side of the image aims to identify the pattern of the image. Good image quality if it has good contrast and can describe clear ridges and valleys structures. Based on previous research that the study was conducted improvements with Fourier Phase Only Synthetis where the algorithm used simultaneously estimates all the intrinsic properties of. The quality of image sharpening relates to the clarity of ridge structure on the image side. A good image will have a good contrast and will well depict ridges and valleys, if the fingerprint imagery is of poor quality then it will have less contrast so it will less clearly describe the boundaries of ridges (hills). From the implementation of Fourier Phase Only Synthetis Analysis, using the main parameters ridge orientation image, has been successfully obtained the results of image side improvement well. This image side improvement will greatly help to improve the quality of 3-dimensional image extraction, by specifying constant values to get the bestresults.
Puzzle Game With a Combination of Forward Chaining and Backward Chaining Methods

This research discusses how to find a solution in the secret code puzzle game. Because the author sees a fairly difficult solution in the game, a solution is needed to get the answer. In this secret code puzzle game, the writer uses four methods to find a solution, namely: Forward Chaining and Backward Chaining. The purpose of this final project is to create software to find a secret code puzzle game solution that we usually play in IQ test games. Explain how the four methods used by the author to find a solution work and also compare the speed of the four methods used to find out which method is the fastest. The results achieved are the authors make software in order to determine which method is the fastest and which method is late in solving the questions provided so that the author can find out which method is suitable for finding solutions in the secret code puzzle game and also the author succeeded in making the game. The secret code puzzle becomes a computer game
Evaluasi Sistem Pengendalian Intern Penerimaan Kas Pada Pdam Tirta Anoa Kota Kendari

This research aims to evaluate the suitability of internal control of cash receipts at the PDAM Tirta Anoa in the city of kendari. Data collection methods in this research are interviews and documentation. This research uses descriptive analysis that explains the evaluation of the internal control system.The results of the research show that strenght of the internal control system of cash receipts at the PDAM Tirta Anoa in the city of kendari is the existence of password authorization in the operation of SIPDAM and training for employees. However, it also has a weakness in the internal control system of cash receipts to the city where the city of kendari, such as document storage has not been handled properly, and when electricity is off all transactions are stopped as well. In general, the internal control system of cash receipts at the PDAM Tirta Anoa in the city of kendari is good enough, although it has several weakness.The conclusion of this research is.internal control system also has adequate cash enough receipts and operating effectively viewed from the insur-suppotring elements in the internal control of cash receipts
Technological Monopoly of English for Informatics (Technopoly Etics) to Improve Student Motivation in Learning English

Student motivation comes out as a pivotal element in learning English. The presence of an interesting and joyful class environment is indispensably necessary to keep the student motivation up in following the whole learning activities. One out of the ways to increase student motivation in learning English is by employing supportive instructional media. Here, the researchers applied Technopoly Etics, an accustomed board combined from monopoly and technology (QR code). The data were gathered through observation (teaching activities) and interview. The findings show that student motivation and participation in following the class gradually rose once being taught with the aforementioned media.
Implementasi Metode Certainty Factor pada Sistem Pakar Bimbingan Konseling Siswa Bermasalah

The main thing in the development of education is the quality of education. One of the determinants of the quality of education is counseling guidance. The problem so far is that most students who have problems feel embarrassed in doing counseling directly to the BK teacher and usually consult with their friends so that they cannot solve the problems they face. This makes it difficult for BK teachers to deal with student problems, so we need a system that can help and solve problems experienced by students. The purpose of this study is to design an expert system that overcomes the problems suffered by students using the certainty factor method that can provide solutions based on the types of problems suffered by the students. The expert system development methodology in this study uses the waterfall methodology which consists of needs analysis, design, coding, and testing. The result of this research is in the form of an expert system application for counseling problem students who apply a web-based certainty factor method that can make it easier for students to find out the types of problems they face based on the problems symptoms entered. This study concludes that the expert system application that was built has a good level of convenience based on the results of usability testing using the SUS (System Usability Scale) method of 76.5%.
AIRBNB SOFTWARE ARCHITECTURE MODELING USING UML EXTENSIONS

Airbnb is a California based company that operates an online marketplace for lodging and homestays for vacation rentals, and tourism activities. Modeling a prototype of the application with all the integral features intact would help us understand the core working and success of the company. The Unified Modeling Language (UML) is a language for the specification, visualization and documentation of object-oriented software systems. In order to understand the features of the miniature Airbnb, we try to model the system using UML diagrams. In this study, the proposed extension to UML covers aspects of use case diagram, sequence diagram, activity diagram and class diagram of the miniature Airbnb model at various levels and perspectives.