Reviewerly/exHarmony huggingface dataset:
A Survey of Digital Literacy Skills among Librarians in Zambia

The purpose of the study was to investigate digital literacy skills among library professionals in Zambia and to examine the extent to which digital skills are being used in libraries to enhance service delivery. The main objective of this study was to investigate digital literacy skills among library professionals in Zambia and to explore the extent to which these skills are being used in libraries to enhance service delivery. A survey research design was chosen for this study in which data was collected via online questionnaires. The study used purposive sampling technique to select a sample of 81 respondents. The study found that there is still low digital literacy among librarians and as a consequence it was recommended that more efforts should be devoted to incorporate digital literacy programmes in the institutions’ curricular, as well as more training programmes for librarians. The paper provides insight into the state of digital literacy levels of library professionals in Zambia. The results of this study would inform policy direction with regard to the development of new or expanded digital literacy skills programs that meets the needs of library professionals in the digital era.
Functional Reactive Programming in ClientSide web applications

En esta tesis hemos hecho un estudio sobre el paradigma de programacion funcional reactiva (FRP) centrado en el desarrollo de aplicaciones web. Hemos elaborado un estudio de la literatura relacionada con este paradigma, asi como de los paradigmas en los que este esta basado: la programacion funcional y reactiva. Para conocer las aplicaciones practicas de paradigma, hemos presentado un caso de uso en el que hemos desarrollado una aplicacion web para la plataforma “Initative for Digital Transformation” (https://idt.in.tum.de/) en el cual hemos aplicado FRP como el principal paradigma de programacion. Hemos presentado las herramientas y librerias mas relevantes de FRP para aplicaciones web con Angular (framework usado en el caso de uso), destacando el uso de RxJS, una libreria con enfoque declarativo que permite la gestion de los datos de la aplicacion a traves de Observables y stream de datos; y que esta estrechamente unido a Angular. Hemos explicado como la aplicacion implementa este paradigma, desde su implicacion en el desarrollo de la arquitectura de la aplicacion hasta como se aplica en el diseno de los diferentes componentes y funcionalidades de la aplicacion. Finalmente, hemos evaluado los posibles efectos positivos y adversos que el uso de FRP proporciona en el proceso de deteccion y actualizacion de cambios en la UI, el consumo de memoria de la aplicacion y las posibles perdidas de memoria causadas por la liberacion de los recursos destinados a los stream de datos.---ABSTRACT---In this thesis we have made a study on the reactive functional programming paradigm (FRP) focused on the development of web applications. We have conducted a review of the literature related to this paradigm, as well as the paradigms on which it is based: functional and reactive programming. In order to know the practical applications of this paradigm, we have presented a use case in which we have developed a web application for the Initiative for Digital Transformation platform (https://idt.in.tum.de/) in which we have applied FRP as the main programming paradigm. We have presented the most relevant tools and libraries for the implementation of FRP in web applications with Angular (framework used in the use case) highlighting the use of RxJS, a library with a declarative approach that allows managing the data of an application through Observables and data streams and that is strongly linked to Angular. We have explained how the application implements this paradigm, from its involvement in the development of the application architecture to how it is applied in the design of the different components and functionalities of the application. Finally, we have evaluated the possible positive and adverse effects that the use of FRP may have on application performance. These evaluations have measured the benefits that FRP brings in the process of detecting and updating changes in the UI, the application's memory consumption and the possible memory leaks caused by the incorrect release of resources destined to the data streams.
Implementation of Educative Recreative Architecture on Children's Library in Banda Aceh

Indonesia is one of the country that has low interest in reading, even though we all know it has something to do in a person’s intelligence. To increase the interest in reading, it has to be started by introducing books since earlier age. Children needs to know about books more often to increase their interest in reading. It need some facilities to make it happen, such as libraries for children. This library has to match with the character of children that loves to play. Therefore, entertaining and educating theme fits well to this library. This theme provides entertaining facilities such as playground, story-telling, perform stage, etc. with these facilities, hopefully will create a fun situation while studying. Keywords: entertaining, educating, children’s library.
LibGuides: Argent, Jasmine: Search Strategies

XYZ Vibrant Library has a number of useful resources to help find information on your family history.
MCO Concept Ontologies

A concept is a thing that defines relations among elements. The Modern Conflict Ontology (MCO) sub-ontologies that represent two such relations are described here: semantic concepts and stocks-and-flows. The first involves similarities in the meanings of words or phrases. The second involves standard active relationships among the Actor, Action, and Object classes. These relate to common usage relationships among entities. The relationships in both of these ontologies are obvious to humans, but have to be specified to a computer. Specifying these relationships has the additional benefit of providing cues to humans building a restricted ontology or knowledge base (instantiated ontology). In creating such a restricted ontology, the idea is to omit as many elements as possible; however, the relationships in these two ontologies provide a reminder to reconsider elements that might be otherwise discarded.
MARTIN GUNTAU (1933–2019), MINERALOGIST AND HISTORIAN OF SCIENCE

Views Icon Views Article contents Figures & tables Video Audio Supplementary Data Peer Review Share Icon Share Facebook Twitter LinkedIn MailTo Tools Icon Tools Get Permissions Cite Icon Cite Search Site Citation PETER SCHIMKAT; MARTIN GUNTAU (1933–2019), MINERALOGIST AND HISTORIAN OF SCIENCE. Earth Sciences History 1 December 2020; 39 (2): 476–480. doi: https://doi.org/10.17704/1944-6187-39.2.476 Download citation file: Ris (Zotero) Reference Manager EasyBib Bookends Mendeley Papers EndNote RefWorks BibTex toolbar search Search Dropdown Menu toolbar search search input Search input auto suggest Search
Games as a Cultural Institute of the “Digital” Space

The article examines the problem of modernization and the formation of new cultural institutions of the 21st century on the materials of the formation of media games on the Internet. The actual practice of expanding the game fields deserves attention from researchers for various reasons. First, the game is interesting in itself as a cultural phenomenon that had arisen in the history of humanity before culture itself, then entered into it and became an integral part of social practices. Second, during revolutionary technological changes in the field of the information interaction of people and the emergence of the so-called digital environment, games known to humanity turn from a class of physical and mental exercises into imagination games based on the technical power of computer devices and network communications. The nomenclature of games is expanding, their genre diversity is growing, the design is being fortified; games content is differentiated and deepened, their mythology is being formed. Thus, the “digital” space of our time is in the stage of continuous shaping. Its architectonics predetermines the formation on the Internet of the institution of the game as a newly-formed one, among the formation factors of which the decisive ones stand out – media and mythogenesis. Media determines a qualitatively different state of historically known game formats, while mythogenesis contributes to the accelerated institutionalization of the media games in the social practices. The study of the problems is based on the results of the work of the researchers on the social significance of the game in the “digital” space of the 21st century and the content analysis of the media games by their types. In this study, the formation of media games as the cultural intitution of the “digital” sphere is established. The functioning of the new formation takes place in the conditions and conventions of unlimited time and space. Keywords: cultural institute, media, digital space, games, mythogenesis
The influence of international student projects on learning and study environment among the national and international space students

The influence of international student projects on learning and study environment among the national and international space students
Developing Active Reading Textbook For Third Semester Student Of English Study Program

This research is aimed to design the teaching material: Active Reading text book. The researchers applied the Pebble Pond Model to design the book. The model consists of six different phases namely, problem, progression, analysis, strategy, design and production. Merril (2002). The result of the research is expected to help the lecturers to teach active reading course and deliver the knowledge through the reading material to the students. After identifying students’ problem in comprehend ESL texts, analyzing the students’ needs, designing the draft, and arranging the materials, the researchers designed the book based on the available syllabus. The Active Reading book is designed to assist the students in learning reading at the third semester. The book consists of the reading material completed by the reading strategies. The various ESL texts will help the students be successful readers.
The Construction of Non-profit Organizations' Technology Acceptance Index-Taking Primary Schools as an Example

武漢肺炎（COVID-19）的震撼教育震天嘎響，教育單位如臨大敵，戒慎恐懼。在此之際，各種在家學習、停課不停學的線上學習模式應運而生。然而，此時大家才意識到，原來科技的基礎建設與運用能力（科技接受）如此重要，許多學校在停班、停課後，紛紛以視訊、線上學習的模式進行課程，大大地顛覆了傳統的教育方式與思維。事實上，自翻轉教室理論提出後，民間推動不遺餘力，學校反而像是跟隨者，急起直追。本文綜整相關文獻，建構小學的科技力構面與指標。研究結果發現，學校科技力可由科技效益（B）、行政科技化（A）與科技素養化（A）等3個構面及14個衡量指標所構成，即學校科技化BAA模型。經由問卷調查分析發現，非營利組織對於科技接受的認知，肯定科技接受可以提高學校行政之工作效率、提升教學內容品質與協助營造更專業的學習成長環境等，其具體效益更表現在學校的科技有用性之滿意度、科技支援性即推廣之可行性與科技之易用性，進而提升學校效能。學校的科技化是必然趨勢，而且牽動著學校各個層面的經營與管理效能。本研究結果可以做為學校導入科技工具與實施科技教育成功的指標量測參考，對於強化學校經營、課程規劃、學校行政科技化與親師生互動溝通e化等，提供一個有利的學術理論基礎。 Wuhan's pneumonia (COVID-19) shocked the educational institutes as afraid as confronting a giant enemy On this occasion, various online learning modules of studying at home and suspending classes have emerged However, it was only at this time that everyone realized that the original technology infrastructure and application capabilities (as called Technology Acceptance) were so important Many schools used courses such as video and online learning after suspension of classes, which greatly subverted traditional education methods and thinking In fact, since the theory of flipping classrooms has been put forward, the public has spared no effort to promote it Instead, the school is like a follower, catching up in a hurry This study integrates the relevant literature, constructs the elementary technology facets and indicators of primary schools, collects data through questionnaire surveys, uses structural equation models for testing, statistics, and quantitative analysis, and attributes the elements, facet relevance, and intermediary effects of technology factors with regression predictive This approach found that school science and technology can be composed of 3 constructs (Benefits of technology, technological Administration, technological Accomplishment as technological school BAA-model) with 14 measurement indicators Each construct is highly correlated and has an indirect intermediary effect In other words, school science and technology is an inevitable trend and it affects the school Operational and management effectiveness at all levels The results of this research can be used as a reference for the measurement of technological forces indicators in schools, and provide a favorable academic theoretical basis for strengthening school management, curriculum planning, school administrative accounting and interactive communication between teachers and students
LibGuides: Remote Resources for SLC: Bookable Study Space

Overview of services and resource available during the COVID-19 pandemic. Updated regularly.
New Digital Generationand E-Learning In Higher Education Nueva Generacion Digital: Medio De Aprendizaje En La Formacion Academica Superior

Students who currently enroll in university classes for their higher education, have a different perspective than students a decade ago. New generation students have been emerged in digital technology. They utilize mobile devices connected to social networks that potentially become an effective educational tool. However, occasionally material resources of public and perhaps private universities are not sufficient to ensure that these tools can be potentially used by the teachers during the learning process. In other instances a lack of teacher training may be present. These factors could impact statistical results of the use of mobile devices in public universities. We find this to be the case at Autonomus University of the State of Mexico, UAEMex, in its four University Centers of the UAEMex, Valle de MA©xico, Ecatepec, Valle de Chalco and Zumpango. We conduct a survey of 5,890 individuals. Results indicate teachers use mobile devices at a rate between 2-11% for all academic centers. Students use is about 17-30%, except for Ecatepe, which is less than 10%. This research shows the statistical results obtained through question examinations of the use of digital tools in the classrooms. We also show how application of the PACIE methodology (presence, scope, training, interaction and E-learning) encourages Teachersâ€™ personal initiative in the use of new generation digital tools
基于子词级别词向量和指针网络的朝鲜语句子排序(Korean Sentence Ordering Based on Sub Word Level Word Vector and Pointer Network)

句子排序是多文档摘要系统和机器阅读理解中重要的任务之一,排序的质量将直接 影响摘要和答案的连贯性与可读性。因此,本文采用在中英文上大规模使用的深度 学习方法,同时结合朝鲜语词语形态变化丰富的特点,提出了一种基于子词级别词 向量和指针网络的朝鲜语句子排序模型,其目的是解决传统方法无法挖掘深层语义 信息问题。 本文提出基于形态素拆分的词向量训练方法(MorV),同时对比子词n元 词向量训练方法(SG),得到朝鲜语词向量;采用了两种句向量方法:基于卷积神经网 络(CNN)、基于长短时记忆网络(LSTM),结合指针网络分别进行实验。结果表明本文 采用MorV和LSTM的句向量结合方法可以更好地捕获句子间的语义逻辑关系,提升句 子排序的效果。 关键词: 词向量 ;形态素拆分 ;指针网络 ;句子排序
Four-Layer Distance Metric and Distance-based Kernel Functions for Inductive Logic Programming

Inductive Logic Programming (ILP) is a field of study focusing developingmachine learning algorithms using logic programming to describe examples andhypotheses. This makes ILP techniques capable to deal with relational data,i.e. non-vector data. To learn from ILP data, an algorithm must be able tohandle non-linear data. Hypotheses generated from ILP techniques are in form ofHorn clauses, which can be interpreted by human. This is a benefit overconventional learning algorithms that generate black-box hypotheses orclassification models. Nevertheless, learning algorithms used by ILP techniquesare based on covering algorithms. It requires high comput
A novel Customer Service Recommendation Algorithm for Power Users

Abstract Aiming at the large amount of power user data and the fact that the collaborative filtering recommendation technology fails to consider the relationship between users and customer service staff, a k-means clustering and user portrait recommendation method is proposed. This method firstly uses clustering technology clustering the power users’ portrait label vectors to gather similar users together, and makes recommendations based on the cluster to which the users belong. Secondly, through calculating the user portrait label vector similarity between the attributes of the service feature vector to establish the connection between the user and the customer service, and improve the traditional grading forecast method, the user and the personnel of the service of similarity index is integrated into it. Finally, the personnel of the service will be recommended from the two aspects of service quality and service fits.
Building a three-dimensional quantum lattice algorithm for maxwell equations

A three-dimensional quantum lattice algorithm (QLA) for electromagnetic wave propagation is being developed by stitching together the individual QLAs for 1D wave propagation in the three orthogonal Cartesian directions
Guides: Blackboard, Zoom, and Teams Resource Guide for Students: Microsoft Teams

General resource guide for learning, understanding, and navigating Blackboard at Western Technical College
Deconstructing the Word ‘Education’in Study of ‘Educational Innovation’

본 연구는 1970년대에 본격적으로 등장하여 기존의 ‘교육학’에서 종종 논의되는 ‘교육혁신’ 용어에 붙박힌 ‘교육’ 개념의 해체를 시도하는 연구이다. 이를 위해 본 연구는 ‘교육혁신’ 논의의 역사를 고찰하고 이를 통해 해체 대상 문헌을 선정하였다. 이후 본 연구는 본격적으로 해체 대상 문헌에서 ‘교육혁신’ 용어에 붙박힌 ‘교육’ 개념을 공동화된 ‘교육’ 개념, 기능주의 교육관에 터한 ‘교육’ 개념, 관습적 교육관에 터한 ‘교육’ 개념 등으로 구분하여 비판적으로 논의하고 해체를 시도하였다. 특히 ‘교육혁신’ 용어에서의 ‘교육’은 학교태로서의 ‘교육’, 학교(체제)로서의 ‘교육’, 학교태 또는 학교(체제)로서의 ‘교육’ 등과 같이 관습적 교육관에 터해 사용되는 경우가 두드러졌다. 마지막 장에서는 이상의 해체를 가능케한 배경 이론과 더불어 해체된 ‘교육혁신’ 용어의 재건 가능성에 대해 간략하게 논의하였다.This study attempts to deconstruct the concept of ‘education’ embedded in the term ‘educational innovation’ that was introduced in the 1970s and often appears in existing ‘education’ discussions. For this reason, the history of the discussion of ‘educational innovation’ was considered in this study and the literature to be deconstructed was selected accordingly. And then this study attempted to discuss critically and deconstruct ‘education’, the concept embedded in the term ‘educational innovation’ from the literature selected to be deconstructed, by dividing it into the common concept of ‘education’, the concept of ‘education’ by functionalism, and the concept of ‘education’ by perspective of conventional education. In particular, ‘education’ in the term ‘educational innovation’ was prominently used based on the perspective of conventional education such as ‘education’ as a schooling, ‘education’ as a school(system), and ‘education’ as a schooling or school(system). Finally, in addition to the above background theory of deconstructing, the possibility of reconstructing the deconstructed term ‘educational innovation’ was briefly discussed.
Adversarially-learned Inference via an Ensemble of Discrete Undirected Graphical Models

Undirected graphical models are compact representations of joint probability distributions over random variables. To solve inference tasks of interest, graphical models of arbitrary topology can be trained using empirical risk minimization. However, to solve inference tasks that were not seen during training, these models (EGMs) often need to be re-trained. Instead, we propose an inference-agnostic adversarial training framework which produces an infinitely-large ensemble of graphical models (AGMs). The ensemble is optimized to generate data within the GAN framework, and inference is performed using a finite subset of these models. AGMs perform comparably with EGMs on inference tasks that the latter were specifically optimized for. Most importantly, AGMs show significantly better generalization to unseen inference tasks compared to EGMs, as well as deep neural architectures like GibbsNet and VAEAC which allow arbitrary conditioning. Finally, AGMs allow fast data sampling, competitive with Gibbs sampling from EGMs.
Online Voting System via Smartphone

A democratic framework comprises of rules which must be followed for a vote to be viewed as substantial and checked to yield a conclusive outcome. The task clarified where typical procedure of political decision in Marine society, that is Persatuan Nelayan Kebangsaan (PNK) Daerah Manjung Utara, Perak to choose their association for the network. Essentially tallying polling forms need to consider quite a while that hauled the outcomes to be distributed on the following day. Besides, procedure of ascertaining requires labor whom could be predisposition or exploitative individual while doing the computation. In extra, the outcome could be setting aside a long effort to appear. In this way, it will make the voters continue standing by to know the outcome. The Voting System utilizing Android Application is progressively effective that the great technique to do a political decision. The task has build up an intuitive GUI board for casting a ballot framework. In addition, Apps Inventor 2 had been utilized to structure the whole task. The database that made additionally does the computation of the information before move the information to the official site. This framework has better exactness contrasted with the conventional strategy for tallying.
Effective Pedagogical Technologies In Improving The Skills Of Written Discourse

The article is devoted to the consideration of the problem of effective pedagogical technologies in developing written discourse in a social context. The author examines the academic literature of the last 30 years devoted to this issue, as well as the possibilities of realizing the social context of teaching techniques for improving written discourse in pedagogy.
An Empirical Exploration of Local Ordering Pre-training for Structured Prediction

Recently, pre-training contextualized encoders with language model (LM) objectives has been shown an effective semi-supervised method for structured prediction.In this work, we empirically explore an alternative pre-training method for contextualized encoders.Instead of predicting words in LMs, we "mask out" and predict word order information, with a local ordering strategy and word-selecting objectives.With evaluations on three typical structured prediction tasks (dependency parsing, POS tagging, and NER) over four languages (English, Finnish, Czech, and Italian), we show that our method is consistently beneficial.We further conduct detailed error analysis, including one that examines a specific type of parsing error where the head is misidentified.The results show that pre-trained contextual encoders can bring improvements in a structured way, suggesting that they may be able to capture higher-order patterns and feature combinations from unlabeled data.
MCCC Library Guides: OER's at MCCC: Creative Commons

Monroe County Community College Faculty Professional Development Day January 7, 2020 Information about open licenses from Creative Commons and how to choose one for your materials.
Research Libraries’ Support Services for Open Access and Open Science

Explains in detail about impact of Open Access, it’s policy, publishing, scholarly record, Open research and the library support in the research cycle. Further, Components of Open Science, Research Data Management, Scientific Social Network are touches upon. Finally, the Role of Libraries and librarians are highlighted, giving the example of Research library services being provided in the KAUST library.