Reviewerly/exHarmony huggingface dataset:
PointVoxel: A Simple and Effective Pipeline for Multi-View Multi-Modal 3D Human Pose Estimation

Recently, several methods have been proposed to estimate 3D human pose from multi-view images and achieved impressive performance on public datasets collected in relatively easy scenarios. However, there are limited approaches for extracting 3D human skeletons from multimodal inputs (e.g., RGB and pointcloud) that can enhance the accuracy of predicting 3D poses in challenging situations. We fill this gap by introducing a pipeline called PointVoxel that fuses multi-view RGB and pointcloud inputs to obtain 3D human poses. We demonstrate that volumetric representation is an effective architecture for integrating these different modalities. Moreover, in order to overcome the challenges of annotating 3D human pose labels in difficult scenarios, we develop a synthetic dataset generator for pretraining and design an unsupervised domain adaptation strategy so that we can obtain a well-trained 3D human pose estimator without using any manual annotations. We evaluate our approach on four datasets (two public datasets, one synthetic dataset, and one challenging dataset named BasketBall collected by ourselves), showing promising results. The code and dataset will be released soon.
MMICT: Boosting Multi-Modal Fine-Tuning with In-Context Examples

Although In-Context Learning (ICL) brings remarkable performance gains to Large Language Models (LLMs), the improvements remain lower than fine-tuning on downstream tasks. This paper introduces Multi-Modal In-Context Tuning (MMICT), a novel multi-modal fine-tuning paradigm that boosts multi-modal fine-tuning by fully leveraging the promising ICL capability of multi-modal LLMs (MM-LLMs). We propose the Multi-Modal Hub (M-Hub), a unified module that captures various multi-modal features according to different inputs and objectives. Based on M-Hub, MMICT enables MM-LLMs to learn from in-context visual-guided textual features and subsequently generate outputs conditioned on the textual-guided visual features. Moreover, leveraging the flexibility of M-Hub, we design a variety of in-context demonstrations. Extensive experiments on a diverse range of downstream multi-modal tasks demonstrate that MMICT significantly outperforms traditional fine-tuning strategy and the vanilla ICT method that directly takes the concatenation of all information from different modalities as input.
Accurate optimal quantum error correction thresholds from coherent information

Quantum error correcting (QEC) codes protect quantum information from decoherence, as long as error rates fall below critical error thresholds. In general, obtaining thresholds implies simulating the QEC procedure using, in general, sub-optimal decoding strategies. In a few cases and for sufficiently simple noise models, optimal decoding of QEC codes can be framed as a phase transition in disordered classical spin models. In both situations, accurate estimation of thresholds demands intensive computational resources. Here we use the coherent information of the mixed state of noisy QEC codes to accurately estimate the associated optimal QEC thresholds already from small-distance codes at moderate computational cost. We show the effectiveness and versatility of our method by applying it first to the topological surface and color code under bit-flip and depolarizing noise. We then extend the coherent information based methodology to phenomenological and quantum circuit level noise settings. For all examples considered we obtain highly accurate estimates of optimal error thresholds from small, low-distance instances of the codes, in close accordance with threshold values reported in the literature. Our findings establish the coherent information as a reliable competitive practical tool for the calculation of optimal thresholds of state-of-the-art QEC codes under realistic noise models.
Compress &amp; Align: Curating Image-Text Data with Human Knowledge

The massive growth of image-text data through web crawling inherently presents the challenge of variability in data quality. This paper introduces a novel algorithm, rooted in human knowledge, to compress this vast corpus of web-crawled image-text datasets to a compact and high-quality form. Our method unfolds in three major steps. First, we collect an image-text dataset, wherein each image is associated with multiple captions sourced from diverse origins. Then, to systemically capture human preferences regarding the best caption paired with each image, we establish a comprehensive set of both subjective and objective criteria for critically guiding the alignment assessment from labelers. Lastly, we train a reward model on the annotated dataset to internalize the nuanced human understanding of image-text alignment. The resulting reward model thus can act as a human-like referee to filter misaligned/low-quality image-text pairs. Extensive experiments demonstrate that we are able to secure (or even improve) model performance by compressing the image-text datasets up to ~90%. An impressive example is that, by aggressively reducing the total training sample from 130M to 15.5M (e.g., ~9x smaller), our BLIP-B/16 models still consistently show superior performance compared with the full-size-dataset counterpart on image-text retrieval (Flickr30K, COCO) by ~2.5% in Recall@1, and on image-captioning (Nocaps, COCO) by ~10.0% in CIDEr and ~2.7% in SPICE.
Audio-Visual LLM for Video Understanding

This paper presents Audio-Visual LLM, a Multimodal Large Language Model that takes both visual and auditory inputs for holistic video understanding. A key design is the modality-augmented training, which involves the integration of modality-specific tokens engineered to activate the appropriate visual and/or auditory encoder selectively. This mechanism is pivotal in enabling end-to-end joint training with video data at different modalities, including visual-only, audio-only, and audio-visual formats. Moreover, we introduce a high-quality video instruction dataset, derived from GPT-4. This dataset allows Audio-Visual LLM to adeptly process a variety of task-oriented video instructions, ranging from multi-turn conversations and audio-visual narratives to complex reasoning tasks. Extensive experiments demonstrate that Audio-Visual LLM impressively achieves strong zero-shot results across a range of video understanding tasks. For example, Audio-Visual LLM achieves an accuracy of 53.7% on MSRVTT-QA, outperforming non-LLM-based InterVideo by 6.6% and LLM-based Valley by 4.4%, respectively. Additionally, our Audio-Visual LLM also achieves competitive performance on audio tasks (e.g., AudioCaps).
EgoPlan-Bench: Benchmarking Egocentric Embodied Planning with Multimodal Large Language Models

Multimodal Large Language Models (MLLMs), building upon the powerful Large Language Models (LLMs) with exceptional reasoning and generalization capability, have opened up new avenues for embodied task planning. MLLMs excel in their ability to integrate diverse environmental inputs, such as real-time task progress, visual observations, and open-form language instructions, which are crucial for executable task planning. In this work, we introduce a benchmark with human annotations, EgoPlan-Bench, to quantitatively investigate the potential of MLLMs as embodied task planners in real-world scenarios. Our benchmark is distinguished by realistic tasks derived from real-world videos, a diverse set of actions involving interactions with hundreds of different objects, and complex visual observations from varied environments. We evaluate various open-source MLLMs, revealing that these models have not yet evolved into embodied planning generalists (even GPT-4V). We further construct an instruction-tuning dataset EgoPlan-IT from videos of human-object interactions, to facilitate the learning of high-level task planning in intricate real-world situations. The experiment results demonstrate that the model tuned on EgoPlan-IT not only significantly improves performance on our benchmark, but also effectively acts as embodied planner in simulations.
Neutral Editing Framework for Diffusion-based Video Editing

Text-conditioned image editing has succeeded in various types of editing based on a diffusion framework. Unfortunately, this success did not carry over to a video, which continues to be challenging. Existing video editing systems are still limited to rigid-type editing such as style transfer and object overlay. To this end, this paper proposes Neutral Editing (NeuEdit) framework to enable complex non-rigid editing by changing the motion of a person/object in a video, which has never been attempted before. NeuEdit introduces a concept of `neutralization' that enhances a tuning-editing process of diffusion-based editing systems in a model-agnostic manner by leveraging input video and text without any other auxiliary aids (e.g., visual masks, video captions). Extensive experiments on numerous videos demonstrate adaptability and effectiveness of the NeuEdit framework. The website of our work is available here: https://neuedit.github.io
Gaussian Splatting SLAM

We present the first application of 3D Gaussian Splatting to incremental 3D reconstruction using a single moving monocular or RGB-D camera. Our Simultaneous Localisation and Mapping (SLAM) method, which runs live at 3fps, utilises Gaussians as the only 3D representation, unifying the required representation for accurate, efficient tracking, mapping, and high-quality rendering. Several innovations are required to continuously reconstruct 3D scenes with high fidelity from a live camera. First, to move beyond the original 3DGS algorithm, which requires accurate poses from an offline Structure from Motion (SfM) system, we formulate camera tracking for 3DGS using direct optimisation against the 3D Gaussians, and show that this enables fast and robust tracking with a wide basin of convergence. Second, by utilising the explicit nature of the Gaussians, we introduce geometric verification and regularisation to handle the ambiguities occurring in incremental 3D dense reconstruction. Finally, we introduce a full SLAM system which not only achieves state-of-the-art results in novel view synthesis and trajectory estimation, but also reconstruction of tiny and even transparent objects.
InstructAny2Pix: Flexible Visual Editing via Multimodal Instruction Following

The ability to provide fine-grained control for generating and editing visual imagery has profound implications for computer vision and its applications. Previous works have explored extending controllability in two directions: instruction tuning with text-based prompts and multi-modal conditioning. However, these works make one or more unnatural assumptions on the number and/or type of modality inputs used to express controllability. We propose InstructAny2Pix, a flexible multi-modal instruction-following system that enables users to edit an input image using instructions involving audio, images, and text. InstructAny2Pix consists of three building blocks that facilitate this capability: a multi-modal encoder that encodes different modalities such as images and audio into a unified latent space, a diffusion model that learns to decode representations in this latent space into images, and a multi-modal LLM that can understand instructions involving multiple images and audio pieces and generate a conditional embedding of the desired output, which can be used by the diffusion decoder. Additionally, to facilitate training efficiency and improve generation quality, we include an additional refinement prior module that enhances the visual quality of LLM outputs. These designs are critical to the performance of our system. We demonstrate that our system can perform a series of novel instruction-guided editing tasks. The code is available at https://github.com/jacklishufan/InstructAny2Pix.git
MonoNPHM: Dynamic Head Reconstruction from Monocular Videos

We present Monocular Neural Parametric Head Models (MonoNPHM) for dynamic 3D head reconstructions from monocular RGB videos. To this end, we propose a latent appearance space that parameterizes a texture field on top of a neural parametric model. We constrain predicted color values to be correlated with the underlying geometry such that gradients from RGB effectively influence latent geometry codes during inverse rendering. To increase the representational capacity of our expression space, we augment our backward deformation field with hyper-dimensions, thus improving color and geometry representation in topologically challenging expressions. Using MonoNPHM as a learned prior, we approach the task of 3D head reconstruction using signed distance field based volumetric rendering. By numerically inverting our backward deformation field, we incorporated a landmark loss using facial anchor points that are closely tied to our canonical geometry representation. To evaluate the task of dynamic face reconstruction from monocular RGB videos we record 20 challenging Kinect sequences under casual conditions. MonoNPHM outperforms all baselines with a significant margin, and makes an important step towards easily accessible neural parametric face models through RGB tracking.
Improving the Robustness of 3D Human Pose Estimation: A Benchmark and Learning from Noisy Input

Despite the promising performance of current 3D human pose estimation techniques, understanding and enhancing their generalization on challenging in-the-wild videos remain an open problem. In this work, we focus on the robustness of 2D-to-3D pose lifters. To this end, we develop two benchmark datasets, namely Human3.6M-C and HumanEva-I-C, to examine the robustness of video-based 3D pose lifters to a wide range of common video corruptions including temporary occlusion, motion blur, and pixel-level noise. We observe the poor generalization of state-of-the-art 3D pose lifters in the presence of corruption and establish two techniques to tackle this issue. First, we introduce Temporal Additive Gaussian Noise (TAGN) as a simple yet effective 2D input pose data augmentation. Additionally, to incorporate the confidence scores output by the 2D pose detectors, we design a confidence-aware convolution (CA-Conv) block. Extensively tested on corrupted videos, the proposed strategies consistently boost the robustness of 3D pose lifters and serve as new baselines for future research.
SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstruction

Creating high-quality 3D models of clothed humans from single images for real-world applications is crucial. Despite recent advancements, accurately reconstructing humans in complex poses or with loose clothing from in-the-wild images, along with predicting textures for unseen areas, remains a significant challenge. A key limitation of previous methods is their insufficient prior guidance in transitioning from 2D to 3D and in texture prediction. In response, we introduce SIFU (Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstruction), a novel approach combining a Side-view Decoupling Transformer with a 3D Consistent Texture Refinement pipeline.SIFU employs a cross-attention mechanism within the transformer, using SMPL-X normals as queries to effectively decouple side-view features in the process of mapping 2D features to 3D. This method not only improves the precision of the 3D models but also their robustness, especially when SMPL-X estimates are not perfect. Our texture refinement process leverages text-to-image diffusion-based prior to generate realistic and consistent textures for invisible views. Through extensive experiments, SIFU surpasses SOTA methods in both geometry and texture reconstruction, showcasing enhanced robustness in complex scenarios and achieving an unprecedented Chamfer and P2S measurement. Our approach extends to practical applications such as 3D printing and scene building, demonstrating its broad utility in real-world scenarios. Project page https://river-zhang.github.io/SIFU-projectpage/ .
Polar Linear Canonical Wavelet Transform: Theory and Its Application

The polar wavelet transform (PWT) has been proven to be a powerful mathematical tool for signal and image processing in recent years. Due to the increasing demand for directional representations of signals in engineering, it is impossible to fully exploit the intrinsic directional features of signals to describe high-dimensional signals like images. Focusing on this problem, the polar linear canonical wavelet transform (PLCWT) is proposed in this paper. Firstly, the theory of the PLCWT is investigated in detail, including its definition, basic properties and inversion formula. Secondly, the convolution and correlation theorems of the PLCWT are derived. Thirdly, uncertainty principles related to the PLCWT are obtained. Finally, the potential application of the PLCWT in image edge detection is discussed. Simulation results verify the correctness and effectiveness of the proposed method.
RAFIC: Retrieval-Augmented Few-shot Image Classification

Few-shot image classification is the task of classifying unseen images to one of N mutually exclusive classes, using only a small number of training examples for each class. The limited availability of these examples (denoted as K) presents a significant challenge to classification accuracy in some cases. To address this, we have developed a method for augmenting the set of K with an addition set of A retrieved images. We call this system Retrieval-Augmented Few-shot Image Classification (RAFIC). Through a series of experiments, we demonstrate that RAFIC markedly improves performance of few-shot image classification across two challenging datasets. RAFIC consists of two main components: (a) a retrieval component which uses CLIP, LAION-5B, and faiss, in order to efficiently retrieve images similar to the supplied images, and (b) retrieval meta-learning, which learns to judiciously utilize the retrieved images. Code and data is available at github.com/amirziai/rafic.
Towards Enhanced Human Activity Recognition through Natural Language Generation and Pose Estimation

Vision-based human activity recognition (HAR) has made substantial progress in recognizing predefined gestures but lacks adaptability for emerging activities. This paper introduces a paradigm shift by harnessing generative modeling and large language models (LLMs) to enhance vision-based HAR. We propose utilizing LLMs to generate descriptive textual representations of activities using pose keypoints as an intermediate representation. Incorporating pose keypoints adds contextual depth to the recognition process, allowing for sequences of vectors resembling text chunks, compatible with LLMs. This innovative fusion of computer vision and natural language processing holds significant potential for revolutionizing activity recognition. A proof of concept study on a Kinetics700 dataset subset validates the approach's efficacy, highlighting improved accuracy and interpretability. Future implications encompass enhanced accuracy, novel research avenues, model generalization, and ethical considerations for transparency. This framework has real-world applications, including personalized gym workout feedback and nuanced sports training insights. By connecting visual cues to interpretable textual descriptions, the proposed framework advances HAR accuracy and applicability, shaping the landscape of pervasive computing and activity recognition research. As this approach evolves, it promises a more insightful understanding of human activities across diverse contexts, marking a significant step towards a better world.
Nonlinear Expectation Inference for Direct Uncertainty Quantification of Nonlinear Inverse Problems

Most existing inference methods for the uncertainty quantification of nonlinear inverse problems need repetitive runs of the forward model which is computationally expensive for high-dimensional problems, where the forward model is expensive and the inference need more iterations. These methods are generally based on the Bayes' rule and implicitly assume that the probability distribution is unique, which is not the case for scenarios with Knightian uncertainty. In the current study, we assume that the probability distribution is uncertain, and establish a new inference method based on the nonlinear expectation theory for 'direct' uncertainty quantification of nonlinear inverse problems. The uncertainty of random parameters is quantified using the sublinear expectation defined as the limits of an ensemble of linear expectations estimated on samples. Given noisy observed data, the posterior sublinear expectation is computed using posterior linear expectations with highest likelihoods. In contrary to iterative inference methods, the new nonlinear expectation inference method only needs forward model runs on the prior samples, while subsequent evaluations of linear and sublinear expectations requires no forward model runs, thus quantifying uncertainty directly which is more efficient than iterative inference methods. The new method is analysed and validated using 2D and 3D test cases of transient Darcy flows.
AI Control: Improving Safety Despite Intentional Subversion

As large language models (LLMs) become more powerful and are deployed more autonomously, it will be increasingly important to prevent them from causing harmful outcomes. Researchers have investigated a variety of safety techniques for this purpose, e.g. using models to review the outputs of other models, or red-teaming techniques to surface subtle failure modes. However, researchers have not evaluated whether such techniques still ensure safety if the model is itself intentionally trying to subvert them. In this paper, we develop and evaluate pipelines of safety techniques ("protocols") that are robust to intentional subversion. We investigate a scenario in which we want to solve a sequence of programming problems, using access to a powerful but untrusted model (in our case, GPT-4), access to a less powerful trusted model (in our case, GPT-3.5), and limited access to high-quality trusted labor. We investigate protocols that aim to never submit solutions containing backdoors, which we operationalize here as logical errors that are not caught by test cases. We investigate a range of protocols and test each against strategies that the untrusted model could use to subvert them. One protocol is what we call trusted editing. This protocol first asks GPT-4 to write code, and then asks GPT-3.5 to rate the suspiciousness of that code. If the code is below some suspiciousness threshold, it is submitted. Otherwise, GPT-3.5 edits the solution to remove parts that seem suspicious and then submits the edited code. Another protocol is untrusted monitoring. This protocol asks GPT-4 to write code, and then asks another instance of GPT-4 whether the code is backdoored, using various techniques to prevent the GPT-4 instances from colluding. These protocols improve substantially on simple baselines.
Alternative Characterization of Entanglers and Some Applications

In this paper, we represent $n$-qubits as hypermatrices and consider various applications to quantum entanglement. In particular, we use the higher-order singular value decomposition of hypermatrices to prove that the $\pi$-transpose is an LU invariant. Additionally, through our construction we show that the matrix representation of the combinatorial hyperdeterminant of $2n$-qubits can be expressed as a product of the second Pauli matrix, allowing us to derive a formula for the combinatorial hyperdeterminant of $2n$-qubits in terms of the $n$-tangle.