Reviewerly/exHarmony huggingface dataset:
THE CORRELATION AMONG READING HABITS, READING MOTIVATION, AND READING COMPREHENSION OF THE ELEVENTH GRADE STUDENTS OF SMA NEGERI 10 PALEMBANG

&#x0D; &#x0D; &#x0D; &#x0D; The effect of comprehension is determined not only by whether or not the text makes sense but also by the information it contains. The purpose of this research was to determine whether or not there was a correlation among class XI students' reading habits, reading motivation, and reading comprehension at SMA Negeri 10 Palembang. 130 students from classes XI MIA 5, XI MIA 6, and XI MIA 7 were chosen using the purposive sampling technique. The correlational method applies to this study. Questionnaires and tests have been data collection instruments. To analyze the data, the writer used Kolmogorov-Smirnov normality testing, SEM-PLS for correlation analysis, with SmartPLS version 3.2.9. The latent variable correlation results for the significance of reading habits and reading comprehension in students show the correlation value (0,989) was higher than r-table (0,172). This means that the significant value of correlation was included in the very high category, and the results of the latent variable correlation on the significance of students' reading motivation and reading comprehension show that the correlation value (1,000) was higher than the r-table (0,172). This means that the significant value of correlation was included in the very high category. The correlation coefficient was found to be significant. It also implies there was a statistically significant correlation among their reading habits, reading motivation, and reading comprehension. The null hypothesis (Ho) was rejected, and the alternative hypothesis (Ha) was accepted, as determined by the writer. In conclusion, this result is explained by the fact that there was a significant relationship among reading habits, reading motivation, and reading comprehension.&#x0D; &#x0D; &#x0D; &#x0D;
Pola Komunikasi Interpersonal Antar Pustakawan Dan Pemustaka Dalam Meningkatkan Kualitas Pelayanan Pada Perpustakaan Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar

The library is a work unit in the form of a place for collecting, storing and maintaining library material collections that are managed and systematically arranged in a certain way, to be used sustainably by users as a source of information. Good library management can support education and the learning process in higher education, with good communication patterns it will have an impact on the quality of service at the library. Universitas Hindu Negeri I Gusti Bagus Sugriwa is a university that has just changed its status to a university in 2020. Based on this formulation, the theories used to dissect the formulation of the problem are: (1) Communication Planning Theory, (2) Discourse Theory, and (3) Social Action Theory. This research took place in the library of Universitas Hindu Negeri I Gusti Bagus Sugriwa. The type of research used is qualitative, with the determination of informants using purposive sampling method. Collecting data using observation methods, interviews with guidelines assisted by voice recorder research tools and cellphones, literature and documentation. Data analysis carried out in this study used data reduction, data presentation, and data verification. The findings of this study, namely in its implementation, the existence of librarians in establishing communication with users using verbal and non-verbal communication patterns in providing information to users so that users make it easier to find library materials in the library of Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar, will have an impact on the quality of existing resources, Libraries in service to users use an open management system in serving users where users look for library materials on library shelves according to the field they are involved in.
Employing Large Language Models for Dialogue-Based Personalized Needs Extraction in Smart Services

Research concerning the personalization of services encompasses approaches such as machine learning and dialogue agents; however, the explainability of the recommendation process remains a challenge. Previous studies have proposed dialogue-based needs extraction systems utilizing the 6W1H need model, but extracting complex needs using simple natural language processing proved challenging. In this research, we embark on the development of an Application Programming Interface (API) that extracts user needs from natural language by leveraging the rapidly advancing Large Language Models (LLM), and on constructing a dialogue-based needs extraction system using this API. For evaluation, we conducted a verification on 100 needs with the aim of assessing the accuracy and comprehensiveness of the outputs from the needs extraction and restoration API. Through this study, it became feasible to extract needs with high accuracy and comprehensiveness from complex natural language using LLM.
Does Positive Organizational Climate Embed Employees? Evidence from Pakistan

The primary objective of the current study has been to assess the impact of a positive organizational climate on organizational embeddedness. It intends to foresee whether the following elements of organizational climate i.e. perceived organizational support, trust, and procedural justice result in fostering organizational embeddedness or not. For this, data had been collected from employees of different organizations in Pakistan, particularly Karachi. The sample size for the study is 411 while only those employees had been contacted who have spent at least a year in the current organization. Moreover, the data from employees have been gathered through a questionnaire and then the results have been assessed using SPSS and Smart PLS. The results depict a positive relationship between organizational climate and organizational embeddedness. Thus, the study implies that if organizations want to embed their employees, then they should ensure the provision of support, trust, and procedural justice.
Vocabulary acquisition in adults with dyslexia

This case study design aims to explore the effect of multimedia-integrated game-based learning on an adult dyslexic learner’s vocabulary development and retention, sixteen weeks after an intervention. The study contributes to the gap in the literature for English as a Foreign Language in adults with dyslexia in a university context by pinpointing differences in vocabulary retention in long-term memory. In the study, the learner’s retention of the previously learned vocabulary is evaluated, and 50 new words are introduced under the three new themes over three weeks. The results highlighted an increase in vocabulary acquisition and retention, which pointed out that game-based learning has a positive effect on the language development of adult learners with dyslexia. Keywords: Dyslexia; game-based learning; language development; long-term memory; vocabulary retention
Influence of Workforce Diversity and Inclusion on Organizational Citizenship Behaviors

Business Process Outsourcing (BPO) companies often experience high turnover rates, but employees tend to stay longer if there is strong organizational commitment. Organizational citizenship behaviors are believed to foster organizational commitment, and this behavior is enhanced by workforce diversity and inclusion. To investigate this relationship, this study gathered 273 BPO professionals through an online call for respondents to answer the adopted instruments. The researchers used statistical tools such as mean and standard deviation to measure workforce diversity and inclusion and organizational citizenship behavior. Pearson correlation coefficient and Multiple Linear Regression were used to measure relationship and influence among the variables. The findings revealed that there were slightly-high-to-high levels of workforce diversity and inclusion, as well as its indicators, and a moderate level of organizational citizenship behaviors. The study found a significant relationship between workforce diversity and inclusion, and organizational citizenship behaviors. Further analysis suggests that workforce diversity and inclusion significantly influence organizational citizenship behaviors. Thus, BPO companies are encouraged to foster workforce diversity and inclusion to increase organizational citizenship behaviors, leading to higher organizational commitment and employee retention.
Techniques to Restrict an Interval of a Lower Bound in Fuzzy Scheduling Problems

In this paper, a fuzzy scheduling problem with triangular fuzzy numbers for processing times and due dates is provided. Each of the n operations is to be performed on a single machine without interruption and then becomes ready for processing at time zero. We generalized some ideas by giving a definition and a theorem to find a relation between the fuzzy lower bound and the fuzzy optimal solution for a problem with number of efficient solutions that minimizes total fuzzy completion time and maximum fuzzy tardiness. Also the results show how to choose the best defuzzification method in fuzzy scheduling
Analyzing Code Switching Used as a Bridge of Misunderstanding in Classroom for Students at SMAN 1 Deli Tua

This research was directed to analyze (1) the types of code switching used in classroom during the English course (2) the reasons why teachers and students at SMA Negeri 1 DELI TUA using code switching in class and (3) the effect of code switching. The researcher adopted descriptive- qualitative method since the data dealt with words instead of numbers and applied Hoffman theory to analyze the problems. Technique for collecting data used by researcher was triangulations, those are observation, questionnaires, and interview. Intra sentential switching, Establishing continuity with previous speaker , and Emblematic got 22,22%, and each Inter sentential switching, Intra lexical and Involving a Change of Pronunciation are 11,11% percentages. There are several code switching occurred on the class and researcher placed based on the functions and they are 57,14% of Repetitive function, 28,57% of Interjection and the last is 14,28% for Quoting somebody else is found during the observation.
A Study on the Mechanism and the Hierarchy of Semantic Role Arrangement of Sentence-Initial Multiple Arguments Based on Word Order Acceptability Data

This paper extracted a large number of sentences with multiple arguments at the sentence beginning position from various genres of modern Chinese corpus data through coding programs as well as artificial methods. After changing the order of arguments of sentence-initial position in the extracted sentences, word order acceptability data was constructed through verification by native speakers. For the large amount of data constructed in this way, the quantity and ratio of combinations of semantic-roles that the multiple arguments at sentence-initial position play were statistically analyzed. Based on the analysis so far, it has been possible to induce the constraints on the multi-argument arrangement and establish the hierarchy of the semantic role for topicalization.Among obligatory arguments that appear at the beginning of a sentence, the arguments used as the object precede the arguments used as the subject. Among optional arguments, Time, Locative, and Cause arguments precede other arguments. Source and Goal arguments have something in common: they tend to precede other arguments when they express time. However, when they represent locative meaning, they shows different characteristics. The locative Source follows the obligatory arguments, and the locative Goal precedes the obligatory arguments. Instrument, Manner and Material are closest to the predicate, and Beneficiary and Recipient precede obligatory arguments. The word order of multiple arguments at sentence-initial position is influenced by iconicity, semantic relationship with the verb, and whether or not they are obligatory arguments.
A Study on Transaction in Theater Education

This study aims to investigate Dewey's transaction which claims that creativity can be expressed through the body of theater education based on cognitive science. To this end, first, the core of Dewey's philosophy of experience, transaction, was examined from the perspective of the body. Transaction means that the subject and object in interaction are not separated from each other, but they all change by influencing on each other. Since transaction is possible only through the human body, it can be interpreted as ‘thinking through the body’ from the perspective of cognitive science. Transaction in the process of experience is made up of qualitative thinking because it is premised on continuity. Qualitative thinking is the accumulation of quality in the body, which is a unique characteristic of being directly placed in a situation with the body and expressed again as the body. Dewey said that people can adapt to an unpredictable world by reconstructing experiences based on such qualitative thinking, and as a result, they can acquire life knowledge and grow. Based on this, he analyzed the transaction of the 'making improvisation' in theater education. Transaction, which is the reconstruction of Dewey's experiences in cognitive science, has been objectively proven through the mechanism of the body using memory and the brain function that processes thoughts and actions side by side. To sum up, first, becoming an active subject of experience and reconstructing experience to create a problem-solving method. Second, acquiring new problem-solving knowledge by reconstructing experience through integrated thinking through multilateral imagination of characters and groups. Third, expansion of the body occurs through role experiences outside of the habitual body. Fourth, semanticizing the result of experience and accumulating the acquired knowledge in the body again. As such, it can be seen that theater education can grow into a virtuous cycle structure of transaction through the body. The result of the interaction can be interpreted as creativity, the ability to survive an unpredictable tomorrow. As such, for competency-centered education for creativity, a complete understanding of the body is more important than anything else. Through this study, it is expected that the educational value of transaction through the body of theater education will be studied in various methodologies.
The Implementation of Brain-Writing Strategy to Enhance Hortatory Essay in High School Students’ Writing

This research explores the implementation of the brain-writing strategy as an instructional approach to address the writing challenges encountered by students of secondary school level. Writing difficulties often arise due to incomplete involvement in the different stages of the writing process, especially a pre-writing stage. The aim of this study is to overcome the issues by utilizing the brain-writing strategy on the teaching of hortatory writing, while evaluating its impact on both student performance and perception. A triangulation mixed method was employed as the research design, integrating multiple data collection techniques from an observation, tests, and a classroom survey on perception. The study took place in a public high school, with a purposive sampling technique utilized to select 36 eleventh-grade students as participants. This sampling method ensured the deliberate selection of participants based on specific criteria pertinent to the research objectives. The findings that was collected from some observations illuminated the implementation of brain-writing strategy as an instructional strategy to enhance students’ writing skills, especially in the content and structure. Through the analysis of data collected via various methods, the researchers gained insights into the improvements in students’ performance and their perceptions of the strategy. This research contributes to the existing knowledge on effective writing instruction and offers valuable information for educators seeking innovative strategies to enhance students’ hortatory writing abilities. Ultimately, the findings aim to inform educational practices and assist students in overcoming writing challenges.
Educational Gamification to Improve Knowledge and Sexist Attitudes in Teachers

Education is undergoing a constant transformation driven by the use of new technologies. The integration of these effective digital tools in the teaching-learning process has allowed changes in the way students access information and how educators facilitate learning. Therefore, the prevention of gender violence in the school environment is not limited only to students, but must be addressed at the level of the entire educational community, with the active participation of teachers being crucial as key agents to transform ingrained patterns. The objective of the research was to develop a training program for teachers in educational gamification tools to improve knowledge and attitudes against sexism. The study adopted a quantitative approach through a quasi-experimental design. The sample included 40 high school teachers, divided into an experimental group of 20 teachers and a control group of 20 teachers. A validated instrument on sexism was used, composed of 14 knowledge questions and 26 attitude questions, adapted from Bonilla (2018), based on the dimensions proposed by Fisher. The results showed a p-value of 0, indicating a significant difference between the means of the pre and post test, with a significance value of 0.00 in both variables. In conclusion, it is evident that the use of educational gamification tools leads to an improvement in both knowledge and attitudes against sexism among teachers.
From Artificial Intelligence and Bayesian Statistics to Neuroanatomy: Connections, Analogies, and Applications

This study examines the interaction between artificial intelligence (AI), Bayesian statistics, and various key brain structures, such as the hippocampus, amygdala, and thalamic nuclei. The goal is to explore how Bayesian inference can contribute to the development of AI systems that simulate and optimize essential aspects of human cognition, such as decision-making, attention, learning, and memory. By analyzing the functions of these structures within the framework of Bayesian statistics, possible avenues are identified for improving the adaptability and efficiency of AI systems in problem-solving and decision-making. Additionally, the relevance of Brodmann areas in the context of AI and Bayesian statistics is considered. The knowledge gained from this study can provide a solid foundation for the design of increasingly advanced and human-centric AI systems, facilitating more effective and understandable interaction between humans and AI technologies.
A Framework to Enhance Information Security Governance in SMEs

In the modern organizational landscape, information technology plays a pivotal role in shaping business processes. The increasing reliance on IT necessitates a focus on the confidentiality, availability, and integrity of both enterprise and customer data, making information security a paramount concern. This study delves into the challenges faced by Small and Medium-sized Enterprises (SMEs) in Fort Portal Central Division during their information security governance efforts, highlighting issues such as limited resources, budget constraints, time limitations, and a lack of expertise in drafting and ensuring compliance with security policies. To address these challenges, a comprehensive framework for improving Information Security Governance in SMEs was developed and evaluated. Primary data were collected from 351 respondents, including Proprietors, Directors, CEOs, Managers, and operations personnel, shedding light on the specific hurdles faced by SMEs. The proposed framework underwent rigorous evaluation based on design science parameters, demonstrating efficiency and usability. The results of the evaluation revealed that the developed framework effectively addressed the identified challenges, fulfilling the study's objective. The study recommends SMEs in Fort Portal City to implement the framework to enhance their Information Security Governance efforts. Additionally, policy makers in Uganda, including the National Information Technology Authority Uganda (NITA-U) and Uganda Investments Authority (UIA), can leverage the designed framework to make informed decisions regarding SMEs and information security management and governance. This research contributes valuable insights to the broader discourse on information security governance in SMEs, particularly within the context of Fort Portal City.
ANALISIS SENTIMEN ULASAN APLIKASI LINKEDIN DALAM GOOGLE PLAY STORE DENGAN MODEL NAÏVE BAYES

In the era of digitalization, mobile applications have become a basic necessity in individual lives, especially in the work context. LinkedIn, as a mobile application that focuses on providing job and recruitment information. With the significant growth of LinkedIn users in 2023 with 930 registered users, many users will provide reviews on the Google Play Store regarding their experiences. The aim of this research is to collect information on reviews on the Google Play Store regarding the LinkedIn application service through sentiment analysis using the data mining classification method with the Naïve Bayes model. Through previous research, this method is considered better than other classification methods. After applying this model through testing on test data, test results were obtained which showed that the majority of LinkedIn application reviews had negative sentiment with an accuracy value of 84% which was presented in bar charts and wordcloud.
Pengenalan Konsep Dasar Animasi 2D dan 3D kepada Anak SMA/SMK di Wilayah Provinsi Banten

Given the rapid development of technology, education in the field of technology becomes crucial for everyone. One of the roles of technology education in fostering someone's creativity can be achieved through learning about things that require creativity, such as animation in the digital world. The Information Systems Program at Atma Jaya Catholic University of Indonesia organized a community service activity in the form of a workshop on November 25, 2023, covering the introduction to the basic concepts of 2D and 3D animation. The workshop was facilitated by Edwar Juanda, S.Ds., M.Ikom, as the speaker, and was attended by 90 participants from high schools and vocational schools in various areas around the Banten province. The workshop proceeded smoothly, and the participants appeared very enthusiastic and active throughout the event. Particularly during the workshop session, participants took turns trying out Virtual Reality tools provided by the speaker. It is hoped that this workshop will provide a broader insight into the younger generation regarding the application of technology, especially in the creation of 2D and 3D animations.