Reviewerly/exHarmony huggingface dataset:
SIMGA: A Simple and Effective Heterophilous Graph Neural Network with Efficient Global Aggregation

Graph neural networks (GNNs) realize great success in graph learning but suffer from performance loss when meeting heterophily, i.e. neighboring nodes are dissimilar, due to their local and uniform aggregation. Existing attempts in incoorporating global aggregation for heterophilous GNNs usually require iteratively maintaining and updating full-graph information, which entails $\mathcal{O}(n^2)$ computation efficiency for a graph with $n$ nodes, leading to weak scalability to large graphs. In this paper, we propose SIMGA, a GNN structure integrating SimRank structural similarity measurement as global aggregation. The design of SIMGA is simple, yet it leads to promising results in both efficiency and effectiveness. The simplicity of SIMGA makes it the first heterophilous GNN model that can achieve a propagation efficiency near-linear to $n$. We theoretically demonstrate its effectiveness by treating SimRank as a new interpretation of GNN and prove that the aggregated node representation matrix has expected grouping effect. The performances of SIMGA are evaluated with 11 baselines on 12 benchmark datasets, usually achieving superior accuracy compared with the state-of-the-art models. Efficiency study reveals that SIMGA is up to 5$\times$ faster than the state-of-the-art method on the largest heterophily dataset pokec with over 30 million edges.
Few-shot Joint Multimodal Aspect-Sentiment Analysis Based on Generative Multimodal Prompt

We have witnessed the rapid proliferation of multimodal data on numerous social media platforms. Conventional studies typically require massive labeled data to train models for Multimodal Aspect-Based Sentiment Analysis (MABSA). However, collecting and annotating fine-grained multimodal data for MABSA is tough. To alleviate the above issue, we perform three MABSA-related tasks with quite a small number of labeled multimodal samples. We first build diverse and comprehensive multimodal few-shot datasets according to the data distribution. To capture the specific prompt for each aspect term in a few-shot scenario, we propose a novel Generative Multimodal Prompt (GMP) model for MABSA, which includes the Multimodal Encoder module and the N-Stream Decoders module. We further introduce a subtask to predict the number of aspect terms in each instance to construct the multimodal prompt. Extensive experiments on two datasets demonstrate that our approach outperforms strong baselines on two MABSA-related tasks in the few-shot setting.
Crime Prediction and Analysis against women Using LRSRI-Missing Value Imputation and FIPSO - Optimum Feature Selection Methods

Data investigation is the method of considering crude measurements in arrange to draw conclusions around them. Many statistics evaluation techniques and tendencies had been automated into mechanical techniques and algorithms in such a manner that they provided raw statistics for human consumption. Machine learning could be a portion of artificial intelligence that permits computer frameworks to "analyze" their own statistics and improve them over time without being explicitly programmed. Machine learning algorithms can understand patterns in statistics and analyze them to make their own predictions. Lost esteem ascription is one of the foremost vital procedures in data pre-processing and it is additionally the most prepare of information examination. Ascription of lost information for a variable replaces lost information with a esteem inferred from an assess of the dispersion of that variable. Basic accusation employments as it were one suspicion. Numerous ascriptions employments diverse gauges to reflect the instability in evaluating this dispersion. In this article, The proposed method LRSRI used for impute the missing values on Crime against Women Data-set(CAW).The Linear Regression Imputation and Stochastic regression imputations are used in this method.Feature selection is another important data preprocessing techniques.This is often called attribute selection or feature selection. The most important problem in predictive modeling is the mechanical selection of features in the data. In this work,the proposed method FIPSO implemented for feature selection.This is feature importance and Particle Swarm Optimization based method.The main objective of this work is predict the crime rate against women in India based on 2001 to 2021 crime recorded against women in India.This Data set is collected from Data.gov.in.Finally The predicted result is compared with recent NCRB crime report.The proposed method LRSRI and FIPSO has given 98.34% accuracy of crime prediction.In feature,This outcome will be valuable for the crime office to control the CAW in India.
Progressive Learning of 3D Reconstruction Network from 2D GAN Data

This paper presents a method to reconstruct high-quality textured 3D models from single images. Current methods rely on datasets with expensive annotations; multi-view images and their camera parameters. Our method relies on GAN generated multi-view image datasets which have a negligible annotation cost. However, they are not strictly multi-view consistent and sometimes GANs output distorted images. This results in degraded reconstruction qualities. In this work, to overcome these limitations of generated datasets, we have two main contributions which lead us to achieve state-of-the-art results on challenging objects: 1) A robust multi-stage learning scheme that gradually relies more on the models own predictions when calculating losses, 2) A novel adversarial learning pipeline with online pseudo-ground truth generations to achieve fine details. Our work provides a bridge from 2D supervisions of GAN models to 3D reconstruction models and removes the expensive annotation efforts. We show significant improvements over previous methods whether they were trained on GAN generated multi-view images or on real images with expensive annotations. Please visit our web-page for 3D visuals: https://research.nvidia.com/labs/adlr/progressive-3d-learning
The Graph Database Interface: Scaling Online Transactional and Analytical Graph Workloads to Hundreds of Thousands of Cores

Graph databases (GDBs) are crucial in academic and industry applications. The key challenges in developing GDBs are achieving high performance, scalability, programmability, and portability. To tackle these challenges, we harness established practices from the HPC landscape to build a system that outperforms all past GDBs presented in the literature by orders of magnitude, for both OLTP and OLAP workloads. For this, we first identify and crystallize performance-critical building blocks in the GDB design, and abstract them into a portable and programmable API specification, called the Graph Database Interface (GDI), inspired by the best practices of MPI. We then use GDI to design a GDB for distributed-memory RDMA architectures. Our implementation harnesses one-sided RDMA communication and collective operations, and it offers architecture-independent theoretical performance guarantees. The resulting design achieves extreme scales of more than a hundred thousand cores. Our work will facilitate the development of next-generation extreme-scale graph databases.
LLMScore: Unveiling the Power of Large Language Models in Text-to-Image Synthesis Evaluation

Existing automatic evaluation on text-to-image synthesis can only provide an image-text matching score, without considering the object-level compositionality, which results in poor correlation with human judgments. In this work, we propose LLMScore, a new framework that offers evaluation scores with multi-granularity compositionality. LLMScore leverages the large language models (LLMs) to evaluate text-to-image models. Initially, it transforms the image into image-level and object-level visual descriptions. Then an evaluation instruction is fed into the LLMs to measure the alignment between the synthesized image and the text, ultimately generating a score accompanied by a rationale. Our substantial analysis reveals the highest correlation of LLMScore with human judgments on a wide range of datasets (Attribute Binding Contrast, Concept Conjunction, MSCOCO, DrawBench, PaintSkills). Notably, our LLMScore achieves Kendall's tau correlation with human evaluations that is 58.8% and 31.2% higher than the commonly-used text-image matching metrics CLIP and BLIP, respectively.
Grover Speedup from Many Forms of the Zeno Effect

It has previously been established that adiabatic quantum computation, operating based on a continuous Zeno effect due to dynamical phases between eigenstates, is able to realise an optimal Grover-like quantum speedup. In other words is able to solve an unstructured search problem with the same $\sqrt{N}$ scaling as Grover's original algorithm. A natural question is whether other manifestations of the Zeno effect can also support an optimal speedup in a physically realistic model (through direct analog application rather than indirectly by supporting a universal gateset). In this paper we show that they can support such a speedup, whether due to measurement, decoherence, or even decay of the excited state into a computationally useless state. Our results also suggest a wide variety of methods to realise speedup which do not rely on Zeno behaviour. We group these algorithms into three families to facilitate a structured understanding of how speedups can be obtained: one based on phase kicks, containing adiabatic computation and continuous-time quantum walks; one based on dephasing and measurement; and finally one based on destruction of the amplitude within the excited state, for which we are not aware of any previous results. These results suggest that there may be exciting opportunities for new paradigms of analog quantum computing based on these effects.
SimOAP: Improve Coherence and Consistency in Persona-based Dialogue Generation via Over-sampling and Post-evaluation

Language models trained on large-scale corpora can generate remarkably fluent results in open-domain dialogue. However, for the persona-based dialogue generation task, consistency and coherence are also key factors, which are great challenges for language models. Existing works mainly focus on valuable data filtering, model structure modifying, or objective function designing, while their improvements are limited and hard to generalize to all types of pre-trained language models. However, we find that language models can produce consistent and coherent responses if we consider enough generations. Thus, the problems lay in large-scale response generation and target response selection. In this work, a simple but effective two-stage SimOAP strategy is proposed, i.e., over-sampling and post-evaluation. The over-sampling stage takes large-scale responses from existing trained models efficiently via off-the-shelf distilling and compressing methods, and the post-evaluation stage selects a good response based on multiple well-designed evaluation metrics from large-scale candidates. Experimental results show that the proposed plug-in SimOAP strategy improves the backbone models and outperforms the baseline strategies in both automatic and human evaluations.
Convergence Analysis of Over-the-Air FL with Compression and Power Control via Clipping

One of the key challenges towards the deployment of over-the-air federated learning (AirFL) is the design of mechanisms that can comply with the power and bandwidth constraints of the shared channel, while causing minimum deterioration to the learning performance as compared to baseline noiseless implementations. For additive white Gaussian noise (AWGN) channels with instantaneous per-device power constraints, prior work has demonstrated the optimality of a power control mechanism based on norm clipping. This was done through the minimization of an upper bound on the optimality gap for smooth learning objectives satisfying the Polyak-{\L}ojasiewicz (PL) condition. In this paper, we make two contributions to the development of AirFL based on norm clipping, which we refer to as AirFL-Clip. First, we provide a convergence bound for AirFLClip that applies to general smooth and non-convex learning objectives. Unlike existing results, the derived bound is free from run-specific parameters, thus supporting an offline evaluation. Second, we extend AirFL-Clip to include Top-k sparsification and linear compression. For this generalized protocol, referred to as AirFL-Clip-Comp, we derive a convergence bound for general smooth and non-convex learning objectives. We argue, and demonstrate via experiments, that the only time-varying quantities present in the bound can be efficiently estimated offline by leveraging the well-studied properties of sparse recovery algorithms.
A Generalist Dynamics Model for Control

We investigate the use of transformer sequence models as dynamics models (TDMs) for control. We find that TDMs exhibit strong generalization capabilities to unseen environments, both in a few-shot setting, where a generalist TDM is fine-tuned with small amounts of data from the target environment, and in a zero-shot setting, where a generalist TDM is applied to an unseen environment without any further training. Here, we demonstrate that generalizing system dynamics can work much better than generalizing optimal behavior directly as a policy. Additional results show that TDMs also perform well in a single-environment learning setting when compared to a number of baseline models. These properties make TDMs a promising ingredient for a foundation model of control.
Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold

Synthesizing visual content that meets users' needs often requires flexible and precise controllability of the pose, shape, expression, and layout of the generated objects. Existing approaches gain controllability of generative adversarial networks (GANs) via manually annotated training data or a prior 3D model, which often lack flexibility, precision, and generality. In this work, we study a powerful yet much less explored way of controlling GANs, that is, to "drag" any points of the image to precisely reach target points in a user-interactive manner, as shown in Fig.1. To achieve this, we propose DragGAN, which consists of two main components: 1) a feature-based motion supervision that drives the handle point to move towards the target position, and 2) a new point tracking approach that leverages the discriminative generator features to keep localizing the position of the handle points. Through DragGAN, anyone can deform an image with precise control over where pixels go, thus manipulating the pose, shape, expression, and layout of diverse categories such as animals, cars, humans, landscapes, etc. As these manipulations are performed on the learned generative image manifold of a GAN, they tend to produce realistic outputs even for challenging scenarios such as hallucinating occluded content and deforming shapes that consistently follow the object's rigidity. Both qualitative and quantitative comparisons demonstrate the advantage of DragGAN over prior approaches in the tasks of image manipulation and point tracking. We also showcase the manipulation of real images through GAN inversion.
ConsistentNeRF: Enhancing Neural Radiance Fields with 3D Consistency for Sparse View Synthesis

Neural Radiance Fields (NeRF) has demonstrated remarkable 3D reconstruction capabilities with dense view images. However, its performance significantly deteriorates under sparse view settings. We observe that learning the 3D consistency of pixels among different views is crucial for improving reconstruction quality in such cases. In this paper, we propose ConsistentNeRF, a method that leverages depth information to regularize both multi-view and single-view 3D consistency among pixels. Specifically, ConsistentNeRF employs depth-derived geometry information and a depth-invariant loss to concentrate on pixels that exhibit 3D correspondence and maintain consistent depth relationships. Extensive experiments on recent representative works reveal that our approach can considerably enhance model performance in sparse view conditions, achieving improvements of up to 94% in PSNR, 76% in SSIM, and 31% in LPIPS compared to the vanilla baselines across various benchmarks, including DTU, NeRF Synthetic, and LLFF.
Difference of Submodular Minimization via DC Programming

Minimizing the difference of two submodular (DS) functions is a problem that naturally occurs in various machine learning problems. Although it is well known that a DS problem can be equivalently formulated as the minimization of the difference of two convex (DC) functions, existing algorithms do not fully exploit this connection. A classical algorithm for DC problems is called the DC algorithm (DCA). We introduce variants of DCA and its complete form (CDCA) that we apply to the DC program corresponding to DS minimization. We extend existing convergence properties of DCA, and connect them to convergence properties on the DS problem. Our results on DCA match the theoretical guarantees satisfied by existing DS algorithms, while providing a more complete characterization of convergence properties. In the case of CDCA, we obtain a stronger local minimality guarantee. Our numerical results show that our proposed algorithms outperform existing baselines on two applications: speech corpus selection and feature selection.
MENINGKATKAN HASIL BELAJAR MATEMATIKA PADA TEMA 6 ENERGI DAN PERUBAHANNYA MELALUI PENERAPAN MODEL PROJECT BASED LEARNING DAN MEDIA POWTOON DI SEKOLAH DASAR

The purpose of this study was to improve learning outcomes for students by using the Project Based Learning learning model for class III-D students at SDN Bondongan, Bogor City, semester II of the 2022/2023 school year. The research used is Collaborative Classroom Action Research (PTKK) which is qualitative descriptive using a qualitative approach and validated using a quantitative approach by collecting data at SDN Bondongan, Bogor City. The subjects of this research were students of class III-D SDN Bondongan Kota Bogor with a total of 27 students, 15 girls and 12 boys. The object of this research is the improvement of student learning outcomes on Theme 6: Energy and its Changes in mathematics subjects using the Project Based Learning learning model and the use of powtoon media. This research was conducted in two cycles and through four stages which include: planning, implementation, observation and reflection. Data were obtained through observation, learning implementation, direct tests and documentation. The results of this study indicate that the application of the Project Based Learning learning model can improve student learning outcomes. The increase in student learning outcomes can be measured from the evaluation results of cycle I and cycle II with an increase in student learning outcomes that have met the achievement of learning outcomes, namely in cycle I by 75.37% (12 students) and in cycle II by 84.63% (21 students). The results of research in class III-D at SDN Bondongan, Bogor City have been achieved well, namely there is an increase in learning outcomes by applying the Project Based Learning model and the use of powtoon media.
A Study on the Hullyeon-dae during the Gabo Reform Period

The Hullyeon-dae was the only military organization in Joseon based on the new military system during the Gabo Reform as a result of the military reform that began in July 1894. It was composed of four battalions, two were central battalions located in Seoul, and the other two were local battalions located in Pyongyang and Jeonju. Securing the initiative of the Hullyeon-dae actually meant Joseon’s military control. The conflict took place between Park Young-hyo and Cho Hee-yeon in the first and Park Young-hyo and King Gojong in the second.&#x0D; The Hullyeon-dae was disbanded due to public criticism after taking part in the Eulmi Incident. Regarding the motive for the Hullyeon-dae’s participation in the Eulmi Incident, it usually refers to the conflict between the Royal faction and the pro-Japanese enlightenment faction. However, after Park Young-hyo’s outster, most of the Hullyeon-dae officers advocated political neutrality. The problem was the repercussions of rumors on the disbandment of the Hullyeon-dae. The officers of the Hullyeon-dae, who felt threatened by this rumors, cooperated with Japan’s plan to kill the queen bacause of their interests, which was their Motive for participating in the Eulmi Incident.
Combining Color Texture and Shape Features In a Multi-Input Convolutional Neural Network for Efficient Face Recognition In Unconstrained Environments

Abstract Developing an effective feature representation for face recognition in an un-constrained environment is still a challenging research field. However, in that environment, face images suffer from several issues that could affect the achieved results such as facial expression, occlusion, low resolution, noise, illumination and pose variation. In this paper, an end-to-end multi-input deep convolu-tional neural network architecture was designed for face recognition. The newly designed CNN structure can take full advantage of multi-modal 2D/3D features extracted from face such as: 3DMM-Mesh LBP image, LBPC image, and the face image itself. Through experiments conducted on the LFW, YTF, Multi-PIE, and Bosphorus databases, the obtained results showed a significant improvement compared to traditional state-of-the-art methods which demonstrated the strength of introducing a multi-input convolutional neural network for face recognition in uncontrolled environments.
PROFESSIONAL COMMUNICATIVE INTERACTION OF EDUCATION SEEKERS

Huge volumes of modern information, the dynamics of globalization processes, the evolution of international interaction of Ukraine, the certainty of the Western vector of development of Ukrainian society are the basis for the relevance of the study of the problem of formation of the ability of future professionals to interact professionally.The implementation of the humanistic paradigm within the framework of the higher education system provides for the formation of appropriate settings for the introduction of a dialogic approach, which means insurance of the foundation for professional interaction.This problem concerns such key social and psychological issues as activity motives, interests and needs of the individual, the organization of interaction in the process of professional activity, the existence of a certain level of communication, etc.The modern slogan of the Ukrainian educational reform is the rational construction and implementation of the system of professional training on the principles of the humanistic concept of interpersonal and professional pedagogy.Журнал «Перспективи та інновації науки» (Серія «Педагогіка», Серія «Психологія», Серія «Медицина») № 9(27) 202349Taking this into account, it is important to solve this problem through a detailed theoretical analysis of the psychological and pedagogical context of professional interaction.The formation of the ability of any specialists to interact professionally in modern society has taken a significant place.The article reveals the essence of the problem of forming of the professional interaction ability of future specialists of the border guard service of Ukraine.The content and features of their professional activity are analysed in order to grasp the meaning of professional interaction in the law enforcement border guard agency.The results of research of theoretical and methodological approaches to the formation of the professional interaction ability are presented.The content of the concept of professional interaction training of future border guard officers is determined (the corresponding methodological approaches, didactic principles, objectives, tasks, and pedagogical conditions are outlined).