Reviewerly/exHarmony huggingface dataset:
The Impact of the Communicative Behaviour in Social Media on the University Brand Image

Purpose: Communicative behaviour as a state of relationship which influences bilateral feelings, needs, and thoughts for more unambiguous and open communication (Ivanov &amp; Werner, 2010) can affect the brand image. Correspondingly, communication from the side of the universities toward students through social media has a significant role.&#x0D; Facebook is a powerful communicational channel. It effectively and efficiently took control of the business sector, advertising sector, and furthermore, educational realm. It has an enduring influence on the way how people communicate, and as time passes, it becomes an essential part of their lives.&#x0D; The article presents the behaviours of Georgian higher educational institutions in social media, especially on Facebook, and the attitude of the existing or potential students towards communicative behaviour of HEIs. The findings show what kind of influence does communication in Facebook has on customer perception and correspondingly brand image.&#x0D; Study design/methodology/approach: Considering the sensitivity and nature of the research two types of studies were selected. Observing the behaviour of the universities directly on their Facebook pages was selected as the leading type of the research, since the content, as well as their responsiveness and engagement in further communication, is clearly visible visually. In addition, we have decided to listen to the customers themselves. Because of this reason focus groups of existing and potential students were selected to talk about their expectations and the reality in terms of communicative behaviour of the universities.&#x0D; Findings: The results of both, observation as well as focus group research showed the lacks and lapses of communicative behaviour of Georgian universities on social media, specifically on Facebook. The most crucial ones were detected to be the following: delays in distributing valuable information, content not so much significant and interesting for students, indirect answers to student queries or ignoring at all.&#x0D; Originality/value: Considering the globalizing landscape branding has become crucial for the universities for different reasons. Not only attracting potential students but also for retaining the existing ones and being exceptional they have to follow modern trends. Communication, direct or indirect, being one of the most significant for branding deserves more attention. The value of the current research is showing the expectations of the existing and potential customers and presents the gaps between “what is done” and “what should be done”.
THE RELATIONSHIP BETWEEN THE CONTENTS OF LESSONS AND THE FLUCTUATION CHANGE IN THE NUMBER OF HOUSING EDUCATION LESSONS IN DOMESTIC SCIENCE AT SENIOR HIGH SCHOOL (IN CHIBA PREFECTURE)

Since 1999, the number of required credits in Domestic Science in high school education has decreased from four to two. The authors sent out questionnaires to Chiba Prefecture Domestic Science high school teachers. They analyzed the result of the questionnaires and how the contents of lesson would be changed in accordance with the number of lesson hours. They also tried to find out the relationship between the contents of classroom lectures and practical training, hoping that the usual lessons and practical lessons would be unified in a better positive outlook.
IMPLEMENTASI MEDIA DAKON-MATIKA PADA MATA KULIAH MATEMATIKA KELAS TINGGI MAHASISWA PGSD UNIVERSITAS HKBP NOMENSEN PEMATANGSIANTAR

The study carried out on the cognitive development of students, found that the ability of elementary school teacher education students at Universitas HKBP Nomensen Pematangsiantar in involving learning media still needs to be improved. Elementary school teacher education students must have the ability to use concrete objects in learning mathematics, including things related to their daily experiences. The purpose of this study was to find out how to implement the use of Dakon-matika media in high-class mathematics courses for students at the Universitas HKBP Nomensen Pematangsiantar. This research is a qualitative research with a descriptive approach with a sample of 40 students who take high grade mathematics courses. The data collection instrument used was an observation sheet on student activities in making and using Dakon-matika media. The assessment used uses a benchmark reference scoring system. As for analyzing the data obtained and answering the research questions, univariate statistical tests were used. Students are declared to have passed in the manufacture and use of Dakon-matika media if at least the student gets a score of 75. The results show that the ability of students to create and use Dakon-matika media still needs to be improved in order to meet the specified graduate learning outcomes.
Our Data Heritage

Persistently, data has been part of our lives through the ages. Our use of data is nearly always private, often small, but has continually formed a part of how we live our everyday lives. Very often it is stored, saved, and preserved as part of our arts and crafts through the ages. It is important that we do not let the current ‘big data’ revolution with all its emphasis on bigness and power, alienate us from our deep connection with data. It is important that we share the potentially empowering aspects of the use of small, situated, and embedded data. I will discuss this in relation to my continued research towards promoting data comprehension by creating appropriate interactive technologies that can help people negotiate the everyday transformation of data into understanding. Specifically, I will talk about my research into extending the available visual representations, using interaction to expand the potential of existing visualizations, and into broadening the potential of information visualization by investigating engagement with new audiences. Just as data has in the past, it still has the potential to enrich our daily lives. Let’s not get dis-inherited!
SENTIMENT ANALYSIS OF THREE-PERIOD POLEMICS USING K-NEAREST NEIGHBOR WITH TF-IDF WEIGHTING

The issue of changing the presidential term which was originally 2 periods of government into 3 periods raises pros and cons in the community. Many 3-period hashtags have sprung up on social media twitter. So that conducted research on sentiment analysis of presidential election polemics 3 period. The purpose of the study was to produce the value of classification on the issue of presidential election change discourse into 3 periods using the K-NN method and whether the k-NN method proved to be well used for classifying text in the review of presidential election polemics 3 periods. Dataset totaling 1152 data, data is processed using Python and Jupyter Notebook as a text editor. The data is classified into positive reviews and negative reviews, then the data is divided into training data and test data with a ratio of 90:10. Weighting words using TF-IDF and sentiment classification using K-NN method. From the results of classification using the K-NN method obtained the highest accuracy when the value of k=17 and k = 18 with an accuracy of 85.3%. The results of the analysis of public sentiment to review the issue of discourse on the change of presidential term into 3 periods tend to be negative with a percentage of 21.26% positive sentiment and 78.74% negative sentiment.
INVESTIGATING STUDENTS’ SPEAKING ANXIETY FACTOR IN BILINGUAL PROGRAM AT JUNIOR HIGH SCHOOL STUDENTS

Education is an effort to develop human quality; with the development of technology, education develops in the language aspect. English is a popular language today. However, many students still experience speaking anxiety. This research was conducted on bilingual students who focus on two foreign languages. This study aims to find out what are the factors that cause students' speaking anxiety in English. This research uses a descriptive qualitative method with a case study approach. Four students from the bilingual class were taken for interview. This study resulted in the factors causing students' speaking anxiety from embarrassment about negative responses, lack of confidence and lack of preparation, teacher's attitude, and an open evaluation.
FULL-SCALE CONSTRUCTION TESTS OF CAST-IN-PLACE CONCRETE BELLED PILES USING HIGH STRENGTH CONCRETE WITH LARGE BOTTOM AREA

This paper reports on full-scale construction tests of cast-in-place concrete belled piles using high strength concrete with large bottom area, and the following conclusion are drawn. 1) The proposed technique enables the excavation with an expanded bottom shape having a bottom area lager than the size of the used bucket. 2) A scraper-type tool can reliably treat slime to the periphery of the pile bottom. 3) The pile constructed by casting concrete met design dimensions and strength.
HUBUNGAN AKTIVITAS BELAJAR KELOMPOK DENGAN HASIL BELAJAR MUATAN IPS SISWA KELAS IV SDN GUGUS 05 KALIJAGA KECAMATAN AIKMEL TAHUN PELAJARAN 2020/2021

This study aims to determine the relationship between group learning activities and the learning outcomes of class IV social studies content at SDN Kalijaga cluster 05, Aikmel sub-district. This type of research is quantitative with a correlational study approach. The techniques used for data collection are questionnaires and documentation. The data obtained were processed using the Product Moment correlation analysis technique assisted by the SPSS version 16.0 for windows program. The sampling technique used is Simple Random Sampling. The population in this study were all fourth grade students at SDN Gugus 05, Aikmel District, while the samples were grade IV at SDN 1 Kalijaga Selatan, SDN 1 Kalijaga Timur, SDN 2 Kalijaga and class IV at SDN 3 Kalijaga. The results showed that the group learning activity score was 41.4 (high). While the complete value of student learning outcomes for social studies content is 89.6 (good). The results of the hypothesis test show that there is a significant relationship between group learning activities and students' social studies content learning outcomes as indicated by a sig (2-tailed) value of 0.001 &lt;0.05 at a significance level of 5% with a Correlation Coefficient value of 0.399 (rcount)&gt; 0 ,2027 (rtable). So it can be concluded that Ha is accepted and Ho is rejected, which means that there is a significant relationship between group learning activities and the learning outcomes of social studies content for students at SDN Cluster 05 Kalijaga, Aikmel District, for the 2020/2021 academic year. This means that the better the group learning activities carried out by the teacher, the better the students' learning outcomes.&#x0D; Keywords : Group Study Activities, Social Studies Content Learning Outcomes
Contact Tracing in the COVID-19 Pandemic: How Digital Contact Tracing Affects Our Individual Rights

Abstract Amid public health crises, contact tracing becomes an imperative mechanism in combatting the threat at hand. In today’s day and age, technology has exploded, leaving the legal world to determine technologies’ effect on the law. As the COVID-19 pandemic wreaks havoc upon the world, how is contact tracing affected by the advent of modern technology, and how does the use of technology such as geolocation, artificial intelligence (AI), and facial recognition technology (FRT) comport with the rights to privacy, association, free exercise of religion, and equal protection? This paper will examine the current constitutional precedents to provide insight as to how the use of digital contact tracing would influence the rights of everyday citizens. Constitutional implications of digital contact tracing using geolocation, AI, and FRT are considered against the First, Fourth, and Fourteenth Amendments (more specifically, against freedom of religion, freedom of association, the right to privacy, and the right to equal protection). Given the novel aspects of geolocation, AI, and FRT, digital contact tracing could result in potential constitutional violations under certain circumstances. This research shows that while digital contact tracing using novel technology could be done in a legal way, there are just as many concerns to be had about potential constitutional abuses that could affect each and everyone’s lives.
Creating virtual doctors by deploying the deep learning model for identifying pneumonia disease using chest-Xray

Pneumonia is a lung infection that is caused due to viruses, bacteria, and fungus. Pneumonia is a type of disease that can be cured if it was founded in its early stages. The website designed using this research acts as a virtual doctor and identifies the presence of pneumonia. This is done with the help of the Deep Learning (DL) method named the Convolutional Neural Network (CNN). A dataset consisting of both normal and pneumonia affected images is collected and it is used to train, test, and validate the DL model. The images are the X-ray images of the chest of the human being. Along with the model, a website is designed using HTML. This website provides the result of whether the image uploaded is pneumonia-affected or not using the DL model. The model is then trained again and again to achieve higher accuracy. The model is then integrated with the website and it acts as a virtual doctor. This website can reduce the risk of pneumonia to reach a critical stage.
mspAI Experiments: Embarking on the begetting of our future NLP artificial intelligence ‘co-author’

Objective 1: Examining technical conditions, requirements, functionalities, and capabilities of different AI systems and platforms in a short period of time. This will enable us to make a decision on how to choose the system, the language and the right functioning options to get our AI up and running.
IMPLEMENTASI STRUKTUR CERITA ARCHPLOT PADA FILM ANIMASI HYBRID BERJUDUL BHUMI

The structure of the storyline archplot is a storyline that has a goal orientation where the occurrence of a good or bad event that makes a character's life change, encourages the desire of the character to struggle consciously or unconsciously to restore his life as before. Characters will be encouraged to undergo a missionary journey based on their desire to fight the forces of antagonism (inner, personal, extra-personal). Characters may or may not achieve their goals. Archplot has the characteristics of 3 acts, 6 stages and 5 turning points. These three rounds consist of beginning/Set-Up (act 1), middle confrontation (act 2), end resolution (act 3). While the six parts consist of Set-Up, new situation, progress, complications &amp; higher stakes, final push, and aftermath. Then, the turning point of the story consists of opportunity, change of plans, point of no return, major setback and climax. The animated film “BHUMI” was made using hybrid animation techniques. This technique is a combination of two-dimensional and three-dimensional animation media. ABSTRAKmerupakan alur cerita yang mempunyai orientasi tujuan dimana terjadinya suatu peristiwa baik atau buruk yang membuat kehidupan karakter berubah, mendorong keinginan dari karakter untuk berjuang secara sadar maupun tidak sadar untuk mengembalikan kehidupannya seperti semula. Karakter akan didorong untuk menjalani suatu perjalanan misi didasari keinginannya melawan kekuatan antagonisme (inner, personal, extra-personal). Karakter bisa atau tidak bisa mencapai tujuannya. Archplot mempunyai ciri-ciri terdapat 3 babak (acts), 6 bagian (stages) dan 5 titik balik cerita (turning points). Ketiga babak ini terdiri dari beginning/Set-Up (act 1), middle confrontation (act 2), end resolution (act 3). Sedangkan keenam bagian terdiri dari Set-Up, new situation, progress, complications &amp; higher stakes, final push, dan aftermath. Lalu, titik balik cerita terdiri dari opportunity, change of plans, point of no return, major setback dan climax. Film animasi “BHUMI” ini dibuat dengan teknik animasi hybrid. Teknik ini merupakan kombinasi media animasi dua dimensi dan tiga dimensi.
Academic research on MALL in Brazil: a systematic review

This paper aims at presenting an overview of academic research developed in Brazil on foreign language Mobile Assisted Language Learning (MALL) from 2009 to 2019. A systematic review was conducted on the Catalog of Theses and Dissertations from CAPES. The search retrieved 15 publications, mostly published from 2017 to 2019. It was revealed that the majority of studies were developed on a Language Studies program of the Southeast region and that there are more dissertations (from master studies) than theses (from PhD studies) published on the subject matter. The objectives found were: (i) evaluation of language learning applications; (ii) evaluation of other types of electronic resources related to education; (iii) development of language learning application; (iv) systematic review; (v) survey on MALL; (iv) assessment of language learning activities mediated by mobile devices at schools. The results pointed out the need for modernizing language learning applications in terms of language views, methodologies, and game elements. The use of MALL in class was fruitful to improve linguistic proficiency, collaboration, and agency.
A STUDY ON EFFECTS OF BOLLARD ARRAY PLACED BETWEEN ROADWAY AND SIDEWALK ON PEDESTRIAN’S SENSE OF SAFETY

This study examined the sense of safety that bollard arrays give pedestrians. A total of 18 subjects experienced a virtual environment, including bollard arrays near the boundary between a sidewalk and a roadway. Participants had to adjust the bollard arrays’ height to convey a sense of safety when the car passed by. In experiment 2, the subjects’ eye height was intentionally manipulated by adjusting the floor of the VR space. Results suggest that the height of the reassuring bollard increased with the gap between bollards. Besides, the lower the eye height, the lower the height of the reassuring bollard.
SQRT: A Secure Querying Scheme of Routing Table Based on Oblivious Transfer

The user equipment and directory server stay in the state of asymmetric information in anonymous networks, so that it is hard to coordinate information leakage prevention and information sharing when we explore the routing addressing technology. The severe security risk faced by existing anonymous networks, such as Tor and I2P, is the leakage of privacy information of routing nodes. This paper tries to resolve this problem and proposes a novel secure querying scheme of the routing table (SQRT) based on oblivious transfer, which can effectively ensure that both user equipment and directory server faithfully follow the routing querying protocol and protect the privacy information of both parties to the greatest extent. The SQRT scheme can realize that the directory server cannot only send the required routing nodes to the user equipment, but can also ensure that the directory server cannot know the exact routing nodes received by the user equipment and protect the information of other routing nodes in the directory server from disclosure. Security analysis shows that in the scenario where the directory server and user equipment are semi-honest, respectively, the SQRT scheme can ensure the privacy of both directory server and user equipment. The experimental simulation results show that compared with existing schemes, the SQRT scheme has obvious performance advantages in terms of the degree of anonymity, protocol running time, and communication traffic.
Two Complicated PKs to Protect Secret Messages

Increasing the message protection degree is a vital issue. In this paper research a new, simple, secure and efficient method of message cryptography will be proposed. The method will use two private keys for encryption decryption. The first key is to be generated from a secret image_key; the second key is to be generated using chaotic logistic map model. The two key will form a complicated complex key which cannot be hacked, thus will secure the transmitted messages from being hacked. The PK will be very sensitive to any changes: image_key, selected image color, message length and chaotic parameters. Any minor change in the decryption phase will generate new PK, and a corrupted damaged decrypted message will be produced. A set of analyses (sensitivity, quality and throughput) will be performed to prove the improvements and efficiency provides by the proposed method.
Application of Data Mining to Determine Promotion Strategy Using Algorithm Clustering at SMK Yadika 1

The Promotion Strategy is very important to achieve the desired target, in determining the School Promotion Strategy for the results of new student admissions and in recommending the right promotion that can be used to overcome the problems faced by SMK Yadika which experienced a decrease in the number of new students from the 2017/2018 class entering 267 new student, then experiencing difficulties in determining promotion strategies, and promotion decisions taken by the school are sometimes not right on target, even though the position of SMK Yadika has a very strategic environment or place that can produce and get a lot of students. This study aims to apply the K-Means algorithm in the Promotion Strategy grouping which produces seven clusters based on the K Optimal Davies Bouldin Index so that it can be used to determine the right promotion strategy and develop an information system prototype to assist schools in compiling and deciding the right promotion. The results of this research, schools can carry out promotions based on the origin of the student's school, promotions based on the field of study of interest, promotions based on the study program expertise, promotions based on competency skills, and promotions based on the district where the student lives or domicile. With the results of clustering using the K-Means methodology, Cluster 1 (17.71%), cluster 2 (32.67%), cluster 3 (10.43%), cluster 4 (5.7%), cluster 5 (4.55 %), cluster 6 (3.34%), and cluster 7 (25.78%).
Redefining Access to Large Audiovisual Archives through Embodied Experiences in Immersive Environments

Audiovisual archives are the mnemonic archives of the 21st century, with important cultural institutions increasingly digitizing their video collections. However, these remain mostly inaccessible, due to the sheer amount of content combined with the lack of innovative forms of engagement through compelling frameworks for their exploration. The present research therefore aims at redefining access to large video collections through embodied experiences in immersive environments. The author claims that, once users are empowered to be actors of the experience rather than mere spectators, their creativity is stimulated and narrative can emerge.
PENGARUH METODE PEMBELAJARAN TUTOR SEBAYA TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS III SDN SIMPANG WARGA 1 KECAMATAN ALUH-ALUH

This research was motivated by the low learning outcomes of grade 3 students at SDN Simpang Warga, Aluh-aluh District in Mathematics. This is because the teacher only uses the lecture method in teaching. In this study, researchers applied the peer tutoring method to mathematics learning outcomes. The method used in this research is pre-experimental design with the type of one group pre-test design and the sampling technique of Non Probalility Sampling with the type of purposive sampling. The data mining tool used Paired Sample T-test analysis and regression formula. The results showed that the use of the peer tutoring method was fairly good based on the Paired Sample T-test hypothesis test with a confidence level of 95% Sig. 0.05, it was obtained the results of the t-test pre-test and post-test that the Sig. (2-tailed) 0.001 &lt;0.05 and tcount = 3.956&gt; t table of 2.063 with a significant level of 5% and the linear regression hypothesis test obtained tcount&gt; ttable (2.091&gt; 2.069) and a significance of 0.048 &lt;0.05. This means that H0 is rejected and Ha is accepted, so it can be concluded that there is a significant influence between the peer tutor method on student learning outcomes at SDN Simpang Warga, Aluh-aluh District.Key words: Methods, Peer Tutors, Education, Mathematics, Results, Learning.