Reviewerly/exHarmony huggingface dataset:
Influence of detuning and Kerr nonlinearity on atom-atom entanglement in the double two-photon Jaynes–Cummings model

In this work, the authors investigated the dynamics of entanglement of two identical two-level atoms (qubits) in the framework of the two-photon double Jaynes–Cummings model, taking into account the detuning between atoms and the double frequency of the field modes of the resonators, as well as the Kerr medium in both resonators. The authors derived the time dependence of the negativity parameter for the Bell initial states of the atoms and the vacuum states of the resonator fields. The results showed that detuning and Kerr nonlinearity leads to stabilization of the entanglement for all initial Bell-type atomic states. For some initial atomic entanglement states, the detuning and Kerr environment in the resonators can prevent the effect of sudden death of the atom-atom entanglement.
Pengaruh Pemanfaatan Video Pembelajaran Terhadap Hasil Belajar Siswa SMK Negeri 1 Rambah Samo Dalam Mata Pelajaran Sistem Komputer Kelas X Teknik Komputer Dan Jaringan

Learning media is a communication tool used to convey learning material from teachers to students. Video is an audiovisual media that displays motion and contains messages in the form of facts. The purpose of this study was to determine how the influence of the use of instructional video media on student learning outcomes in the subject of Computer Systems Class X Computer and Network Engineering (TKJ). The research method used is a quantitative approach, with a Quasi experimental research type. The research design used was a pretest-posttest control group design. The location of this research is SMK Negeri 1 Rambah Samo. The sample in this study was class X Computer and Network Engineering (TKJ) as the experimental group and class XII Computer and Network Engineering (TKJ) as the control group. The sampling technique in this study using purposive sampling. For data collection techniques using tests. Data analysis techniques include normality test, homogeneity test and hypothesis testing (t-test). So it can be concluded that a significant effect on the use of instructional video media on student learning outcomes in the subject of Computer Systems class X Computer and Network Engineering (TKJ) at SMK Negeri 1 Rambah Samo. Suggestions that can be conveyed based on this research (1) the teacher explains the material using the learning video in more detail and more clearly at each stage, (2) students pay attention to the teacher when the subject matter is being explained, pay attention to the learning video that is being broadcast and note the subject matter then ask when it's not clear or can't.
Detecting Multi-label emotions from code-mixed Facebook Status Updates

Objectives: With the growth of Social Media and the increasing use of English-Hindi (Hinglish) in linguistically diverse countries such as India, it is becoming increasingly important to analyse Hinglish-language content on Social Media platforms like Facebook.Prior sentiment and emotion analyses have only focused on single-label classification, ignoring the possibility of coexisting emotions within one instance.By analysing code-mixed Facebook status updates, the study aims to investigate multiple emotions.Method: 15,995 English-Hindi mixed Facebook status updates are annotated with emotions like joy, sadness, anger, fear, trust, disgust, surprise, anticipation, and love.Different pre-processing techniques are used to normalize the noisy data to produce more accurate results.We apply five different multi-level classification algorithms with word-level and character n-gram approaches to test the best classification results.Findings: The results of the experiment indicate that a status update can evoke multiple emotions rather than just one.Precision, recall, F1 score, and accuracy using both Micro and Macro averaging are used to evaluate the performance of different classifiers.As compared to other classification algorithms, the Classifier Chains algorithm with its 2-6-gram approach has the highest accuracy of 86% with a precision of 0.98.As compared to other classifiers, the Classifier Chains algorithm offered better results due to its ability to consider the correlations between class labels.Applications: The article focuses on the multi-label emotion classification task, which examines whether a Facebook status update shows none, one, or more of the nine emotions as outlined by Plutchik's wheel of emotions.Considering the emotion of a text can support decision-making processes in various ways.
Grab and go alternatif layanan peminjaman buku Pustakalana Children’s Library di masa pandemi

The emergence of the Covid-19 pandemic has changed all life aspects, in which each individual’s activity is now constrained. Limiting activities to gather in one place has a big impact on all life aspects as well. Various sectors in Indonesia, such as logistics, health, offices, information services, education, and other life necessities are forced to find alternative solution in order to survive even if it were done without direct contact. Large-scale social restrictions known as PSBB have an impact on one of the public information services: libraries, one of which is a special libraries that is affected by social policies, especially in the book lending services. One of the special libraries that is affected in this field is the children’s library Pustakalana Children’s Library in Bandung . The research method used was qualitative with case study approach. Data were collected through in-depth interviews and literature review. The respondents interviewed were the director, visitors, and librarian of Pustakalana Children's Library. The result of this research is that Pustakalana Children's Library issued an innovative online book lending service amid Covid-19: Grab and Go. This services was created by the library as a result of large-scale social restrictions in Bandung. Grab and Go is an online-based circulation service, in which users are allowed to borrow books from home by accessing the provided web page. Books that are borrowed then will be sent by Pustakalana to the user’s address. With the Grab and Go service, Pustakalana is still able to carry out circulation activities even in the midst of social restrictions due to Covid-19 and makes it easier to disseminate information, particularly children's books to visitors Pustakalana Children’s Library Bandung.
Reliable Memory Model for Visual Tracking

Effectively learning the appearance change of a target is the key point of an online tracker. When occlusion and misalignment occur, the tracking results usually contain a great amount of background information, which heavily affects the ability of a tracker to distinguish between targets and backgrounds, eventually leading to tracking failure. To solve this problem, we propose a simple and robust reliable memory model. In particular, an adaptive evaluation strategy (AES) is proposed to assess the reliability of tracking results. AES combines the confidence of the tracker predictions and the similarity distance, which is between the current predicted result and the existing tracking results. Based on the reliable results of AES selection, we designed an active–frozen memory model to store reliable results. Training samples stored in active memory are used to update the tracker, while frozen memory temporarily stores inactive samples. The active–frozen memory model maintains the diversity of samples while satisfying the limitation of storage. We performed comprehensive experiments on five benchmarks: OTB-2013, OTB-2015, UAV123, Temple-color-128, and VOT2016. The experimental results show that our tracker achieves state-of-the-art performance.
HERMENEUTICAL AND CULTURAL PRINCIPLES OF FORMATION OF A CHARISMATIC TEACHER-LEADER

The article analyzes the essence and meaning of key concepts that play a significant methodological role in the study and substantiates the need to apply hermeneutical and cultural principles in the process of forming a future charismatic teacher leader. It is proved that the main idea of the philosophical and pedagogical theory of hermeneutics is the idea of understanding that acts as a fundamental need of the individual. The rationale for this idea was initiated by the German philosopher F.Schleiermacher. The scientist sketched a “hermeneutical circle” in which a person stays their whole life. This circle is not a constant value, it tends to change, filli ng with cultural meanings of the individual. Based on the results of the analysis of the contribution of leading representatives of the philosophical theory of hermeneutics, the necessity of developing the course of Pedagogical Hermeneutics was proved in the article, and the leading directions for forming the future charismatic teacher-leader were determined.
ERRORS MADE BY THE TENTH GRADE STUDENTS OF SMA NEGERI 1 ULU MOROâ€™O IN THEIR WRITING RECOUNT TEXT COMPOSITION IN ACADEMIC YEAR 2020/2021

This study is about errors made by the tenth grade students of SMA Negeri 1 Ulu Moroâ€™o in writing recount text composition in academic year 2019/2020. The objectives of this study is to find outÂ types of errors made by the tenth grade students in their writing recount text composition and to find out the most dominant errors made by the tenth grade students in writing recount text composition. The instrument of the research is test and documentation. The research methodology is descriptive qualitative. The subject of this study is the tenth grade students of SMA Negeri 1 Ulu Moroâ€™o, which is consist of 30 students. The result of this study showed that there are four types of errors that occur; they are error of omission, error of addition, error of misformation and error of misordering. The data was taken from the test: it was written text. The findings showed that errors made by the students were 19,80% omission, 17,82% addition, 53,46% misformation, and 8,91% misordering. The writer observed 101 total errors. From the frequency of each error types, misformation was the error which most frequently produced by the students. The writer concluded that misformation was the dominant kind of errors made by the tenth grade students of SMA Negeri 1 Ulu Moroâ€™o in writing recount text composition.
THE DIFFERENCES OF PREGNANT WOMEN KNOWLEDGE LEVEL IN THE OWNERSHIP OF MCH HANDBOOK

AbstractBackground: The MCH (Maternal Child Health) Handbook is a mandatory handbook for mother and children that has function as information especially for pregnant women until childbirth and also newborn to toddlers. One of the utilization of MCH Handbook is by an active reading role is considered to be able to achieve the goal so that mothers can carry out health care independently so that pregnant women can detect complications as early as possible. Method : The research method is analytic Observational with cross-sectional design. The total sample is 114 pregnant women, using purposive sampling technique. The independent variable is the ownership of MCH Handbook which is categorized in 3 groups of reading activities and the dependent variable is the level of knowledge. Data analysis using Kruskal Wallis test. Result : The result showed that pregnant women who read entire contents of the MCH Handbook had a good level of knowledge is 47 respondents and none had sufficient or insufficient knowledge, while pregnant women who read some of the contents of the MCH Handbook had a good level of knowledge is 55 people and 2 others had enough knowledge.For the group of pregnant women who did not read the contents of MCH Handbook, there were 10 people and all of them had a good level of knowledge. The result of Kruskal Wallis test is p values = 0,365 ( p&gt;0,05). Conclusion : There is no different of the knowledge level on 3 reading group.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE NUMBER HEADS TOGETHER UNTUK MENINGKATKAN PARTISIPASI DAN PRESTASI BELAJAR ( Studi Pada Mata Pelajaran Matematika Siswa Kelas V SDN 11 Lahat )

The purpose of this study is to describe the application of the number heads together (NHT) learning method to increase student participation and achievement. This research uses classroom action research, which is followed by quasi-experiment. The subjects of the study were students of class 5A in semester 2 of the 2019/2020 school year in SD Negeri 11 Lahat, while for the experiment were students in grade 5B and grade 5C in SD Negeri 11 Lahat. Data collection techniques using assessment sheets and tests. Analysis of the data of this study uses the average (mean) and t test The results of the study show that the application of the cooperative learning model type Number Heads Together (NHT) not only increases student learning participation but also increases understanding of the material and this has the effect of increasing the results of student learning achievement. PTK taking techniques by observation and tests, while the experimental class only tests the Number Heads Together (NHT) learning model. Based on the analysis of this research data, that the application of the Number Heads Together (NHT) learning model can increase participation and mathematics learning achievement of 5th grade students at SD Negeri 11 Lahat.
Organization of Mathematical Distance Learning in Primary School

The article is devoted to researching the problem of using ICT by primary school teachers in teaching mathematics, in particular during distance learning caused by the COVID-19 pandemic. The results of comparative analysis of the most common online services are presented in three categories: 1) services for creating a virtual classroom and interactive exercises and other educational content (LearningApps, Google Classroom, Classtime, and Classdojo); 2) services for organizing a distance lesson (Padlet); 3) services for conducting a distance lesson in the form of a conference (Zoom, Skype, Microsoft Teams). The generalized results of the online survey of Ukrainian primary school teachers on the use of these online services in mathematics lessons are presented. Furthermore, methodological recommendations for the use of selected online services are reflected in the developed e-course “Internet resources for creating mathematical learning and game content for primary schoolchildren”.
Application of Visual MINTEQ Software in College Chemistry Teaching

The basic functions and features of Visual MINTEQ, a software for chemical equilibrium modeling, are presented in this paper.Some examples were given to illustrate the usage and application of this program in college chemistry teaching, including pH calculation of buffer solution, acid-base titration simulation, chemical species distribution curve plotting and precipitation-dissolution equilibrium prediction.It was found that the application of Visual MINTEQ software not only enriches the form of classroom teaching, but also improves the students' understanding and mastery of relevant theoretical knowledge, thus establishing a scientific and efficient research method for students' future studying career.
The application of a campus production line teaching system with mixed reality technology on the skilled training of students majoring in wooden furniture making

With the exception of the actual class time, it is impossible for students to start the furniture production line machines in the campus woodworking factory at any time, thus, outside of class time, students are not able to independently study the production process of furniture or see the production operation status of machine processing.In addition, due to the limitations of space in the teaching area of the school, the proper configuration cannot be established according to the process of a production line, which leads to a disordered machine layout that interferes with the corresponding production of the production line.Thus, this study develops a mixed reality (MR) teaching system by combining the teaching content of the furniture production line on campus with augmented reality (AR), meaning the application of AR Foundation technology.This system enables students to master a complete virtual furniture production line in a campus woodworking factory, which allows them to understand the state of actual production when the woodworking factory is not in operation.The assessment results of the students using the teaching system indicate that the students' understanding of production line concepts have been significantly improved, as represented by their feedback in all aspects of this study.
TREND, POTENTIAL AND CHALLENGES OF LOCAL LANGUAGES LEARNING DURING THE COVID 19 PANDEMIC

In Malaysia, and other countries around the globe, it appears that one who speaks a native language enters the sector of employment with abilities and talents. The reason is that they are able to communicate not only with the foreigner when they also speak international as well as the key national language, but also handsomely be able to explain as well as understand what the locals need through communication. Accordingly, in Malaysia and specifically in Sabah, children are encouraged to learn their native language either via a formal or informal learning process. This includes the use of the audio-lingual model, communicative approach, direct instruction, grammar-translation model, and total physical response. Nevertheless, the advent of the COVID-19 pandemic led to the change in the trend, potential, and challenges of native or local language learning. This paper presents a discussion on the trend, potential, and challenges of local language learning during the COVID-19 pandemic through the use of a qualitative approach, an approach in which required an examination of information gathered from various sources such as books, journals, and media reports. It is hoped that the paper helps readers to understand exactly is the new trend, potential, and challenges of local language learning during the COVID-19 pandemic.
The Development of Borneo Wildlife Game Platform

Games are a unique, interesting, and fun entertainment medium.Games can contain education, introduction to certain flora and fauna, work and daily life, intelligence and dexterity.The game built in this study aims to introduce the flora and fauna found in the forests of East Borneo (Kalimantan), Indonesia as the object of a plat former game.Games are built using the Game Development Life Cycle method in order to make good and organized games.The GDLC method contain 6 stages, first is the initiation for the initial idea, second is to preproduction for the asset creation, third stage is production for the system creation, forth is the testing for the trial, fifth is the beta for the external trial, and the sixth stage is to release for publication.The results of the study resulted in the Borneo Wildlife game platform.This game introduces the unique flora and fauna in East Borneo, Indonesia, such as Black Orchids, Ironwood trees, Proboscis monkeys, Mahakam dolphins and Hornbills, as well as how to protect and preserve their nature.The game received 46 downloads from March 1, 2021 to May 24, 2021.
Youth Sociolect In The Discourse Of Network Forum

The article deals with the linguistic and culturological field “Internet” in modern youth sociolect. The author of the article considers that the functioning of language in the global Internet has been studied by many linguists. The change of linguistic personality occurs in conjunction with the formation of a virtual picture of the world, including the linguistic one, reflecting life in the space of Internet with its specific features. All this significantly affects the linguistic situation and requires serious linguistic research.
Implementation of K-Means Clustering on High School Students Management

The quality of national education and teaching needs to be monitored continuously in every stage and step of educational activities. The monitoring is intended as an effort to control the quality of education and furthermore as a guarantee of the quality of education. Therefore, a method is needed to facilitate the grouping of high school student data. With the k-means clustering approach, the division of student groups can be done based on the national final exam scores. In this study, students were clustered using the K-Means algorithm. By using K-Means, it aims to facilitate the grouping of the highest and lowest Pemtangssiantar High School students. The result is a picture that shows the grouping of students based on national final exam scores.
Deep Causal Graphs for Causal Inference, Black-Box Explainability and Fairness

Causal Estimation is usually tackled as a two-step process: identification, to transform a causal query into a statistical estimand, and modelling, to compute this estimand by using data. This reliance on the derived statistical estimand makes these methods ad hoc, used to answer one and only one query. We present an alternative framework called Deep Causal Graphs: with a single model, it answers any identifiable causal query without compromising on performance, thanks to the use of Normalizing Causal Flows, and outputs complex counterfactual distributions instead of single-point estimations of their expected value. We conclude with applications of the framework to Machine Learning Explainability and Fairness.
Kesalahan Morfologis pada Teks Ceramah Peserta Didik Kelas XI SMA

This study aims to describe morphological errors and the causes of morphological errors in lecture texts by class XI students of SMA Negeri 1 Mranggen in the 2020/2021 academic year. The data collection method used in this research is the documentation method with the see techniques and note techniques as well as the interview method. The research used used mixed methods by combining qualitative data, then followed by quantitative data as supporting data. The technique for presenting the results of the analysis in this study uses informal techniques, namely pouring out the results of the analysis by outlining the data that has been obtained in the form of morphological errors in the lecture texts of class XI students of SMA Negeri 1 Mranggen in the 2020/2021 school year and the causes of these errors. The results of data analysis will be presented in a descriptive form. The results of this study indicate that there are language errors of morphological types consisting of affixation errors of transitive verbs, prefixes meng-, prefixes ber-, suffixes -kan, and suffixes -i, affixation errors of intransitive verbs prefixes ber- and prefixes ter-, to word errors. compound. The factors causing morphological errors were also found, namely lack of understanding of the structure and writing rules, difficulty in choosing the right words, lack of understanding of words with affixes or compound words, and being influenced by the first language or mother tongue.
Catwalkgrader: A Catwalk Analysis and Correction System using Machine Learning and Computer Vision

In recent years, the modeling industry has attracted many people, causing a drastic increase in the number of modeling training classes. Modeling takes practice, and without professional training, few beginners know if they are doing it right or not. In this paper, we present a real-time 2D model walk grading app based on Mediapipe, a library for real-time, multi-person keypoint detection. After capturing 2D positions of a person's joints and skeletal wireframe from an uploaded video, our app uses a scoring formula to provide accurate scores and tailored feedback to each user for their modeling skills.