Reviewerly/exHarmony huggingface dataset:
A Normative Survey on Auditory Perception and Semantic Descriptors of Musical Timbres

Timbre are commonly described using semantic descriptors such as ’dark’, ’bright’ and ’warm’. The use of such descriptors are useful and largely practiced by trained individuals in music related industries. Such descriptors are subjective as it could be interpreted differently by different individuals determined by factors such as training and exposure. Semantic descriptors also lacks granularity, in a sense that the descriptor does not indicate the amount or intensity of the description. A numerical representation for timbral description addressees these issues. Computational approach for numerical measure of timbre are at present under study by music technology researchers. Such studies requires a benchmarking process in order for viability tests. To provide a set of data that can be used for benchmarking, a survey on auditory perception and semantic descriptors of musical timbres were conducted. The conducted survey looks to find out if a general consensus can be observed for semantic description of musical timbres using a normative survey methodology. This article reviews the conducted survey, presenting the survey’s approach, results and findings
Algoritma Classifier Untuk Menganalisis Faktor Pemilihan Hunian Tempat Tinggal

Batam City is the largest city in the RIAU archipelago, the population is also included in the island with the largest population when compared to other islands. According to data from the Central Statistics Agency (BPS), Batam City recorded the projected population growth in Batam in 2019 as many as 1,376,009 people. The development of the increasing population will gradually start to cause new problems, namely the problem of housing or housing. When viewed from the incident so far, the factors or reasons for choosing a residential place to live are not understood by the community so that when they buy, problems often occur, such as not matching the price or problems with developers such as difficult mortgage management and an unsuitable environment and many problems. other. This study will analyze the choice of residential housing with the C4.5 datamining technique and rapid mining as data testing tools, the results of this study show that the main factors for housing selection are clean water sanitation, accessibility, accessibility and price after testing the accuracy of C4.5 data. 25 sample data obtained 88.00% accuracy of the performance of this algorithm.
The impact of transformational leadership on the strategic success – An applied in universities in the North sector of Jordan –: أثر اَلْقِيَادَة اَلتَّحْوِيلِيَّة في تحقيق اَلنَّجَاح اَلْاسترَاتِيجِي – دِرَاسَة مَيْدَانِيَّة في اَلْجَامِعَات اَلْعَامِلَة في إِقْلِيم شِمَال الأردن –

The study was aimed to identify the impact of transformational leadership on the strategic success in a university in the North sector of Jordan. A questionnaire was developed as a main tool for collection data. Sample was selected by proportional stratified. The study used descriptive and descriptive statistical methods to analyze their data. The study found the level of application of transformational leadership and the strategic success came a medium degree. And there is a statistically significant impact on the level of transformational leadership in the strategic success, and it was explained (%67) of the variation in the strategic success. The study recommends the necessity to encouraging leaders in universities to continue practicing the application of the transformational leadership style because of its advantages and impact on the effectiveness of universities through adopting policies and systems that work on renewed and continuous improvement, and increasing attention to social and human aspects that motivate and motivate workers.
Content Analysis of Figures in Ethics Textbooks of Elementary School

The purpose of this study is to provide basic data that can be used to reconstruct ethics textbooks for 3rd to 6th elementary grades by analyzing the content concerning figures introduced to the pupils.As for the research method, all four types of elementary school moral education textbooks were analyzed.The results are as follows.First, the total number of figures included in elementary school moral education textbooks was 52.Second, out of all figures who were introduced, 24 figures (46.1%) were introduced in a simple form, and 28 of them (53.9%) were introduced by using specific details.No significant difference existed between the number of figures which were introduced simply and those introduced by using specific content.Third, responsibility, which was classified within a system of content areas and which is the core value of the relationship with nature and transcendence, was introduced the most often through 23 figures (44.2%).Fourth, in some areas no moral figuresrs were introduced in connection to the core values of each content area.The cases of justice, which is a core community value, and of sincerity, which is a core value in relation to oneself, were not introduced.The necessity of introducing figures in all areas and core values requires further discussion, but the phenomenon of bias in introducing figures needs to be resolved.
Development of Lectora Inspire Learning Media on Short Stories with Ecology Content for Class XI Students of SMA Negeri 1 Percut Sei Tuan

This study aims to produce learning media products Lectora inspire on ecologically charged short stories for class XI students of SMA Negeri 1 Percut Sei Tuan, determine the feasibility of Lectora inspire learning media on ecologically charged short stories for class XI students of SMA Negeri 1 Percut Sei Tuan, and its effectiveness the product developed in the form of learning media Lectora inspire on ecologically charged short stories for class XI students of SMA Negeri 1 Percut Sei Tuan.The research method used is a research and development method that refers to the DDD-E model (Decide, Design, Develop, Evaluate).The results showed that: (1) the results of the validation of the material included the feasibility of content obtaining an average of 84,09% with very good criteria, the feasibility of presenting an average of 83,33% with very good criteria, and language eligibility getting an average of 86,25% with very good criteria.The results of the validation of design experts obtained an average of 90.17% with very good criteria.(2) The results of individual trials obtained an average of 81.25% with good criteria, small group trials obtained an average of 86.34% with very good criteria, and limited field trials obtained an average of 90.1% with very good criteria.(3) The results of the effectiveness of learning media are obtained through student learning outcomes in the pretest and posttest.The average score at the pretest was 70.36 and at the post-test was 82.06.
Penerapan AI Melalui Pendekatan Heuristik Semilaritas Pada Game Edukasi Anak Usia Dini

Game is one of the rapidly growing industries in everyday life. Currently the game is very popular in all circles, both among children, teenagers and adults. However, there are still many games that only prioritize addictive elements and ignore educational elements. Therefore, here the author will build a game that has an educational element as a learning medium. This study will apply AI to an early childhood educational game through a heuristic semilarity approach to the habits of early childhood in answering questions such as equating in everyday life. This research will produce a game that can improve intelligence, creativity and memory at an early age such as guessing pictures, counting and arranging words randomly.
The Concept of «Interactivity» Through the Prism of Pedagogical Education

The article considers the genesis of the concept of «interactivity» in modern psychological, pedagogical and methodological research. It is determined that interactivity runs through the entire history of pedagogical education. The paper analyzes the concept of «interactivity» in pedagogy, methods of teaching foreign languages, programming, telecommunications, multimedia, design, cultural studies, literature, sociology. The purpose of the educational process is to prepare future teachers for professional activities in rapidly changing conditions, the formation of thinking as a factor in the formation of the modern personality of the future teacher and the introduction of democratic values in future teachers of the new generation. It is noted that the competence approach in the organization of the educational process requires the teacher to change the learning process: its structure, forms of organization of activities, the principles of interaction of subjects. It is established that in interactive learning the interaction of the teacher and the future teacher changes: the activity of the teacher gives way to the activity of future teachers, and the task of the teacher is to create conditions for their initiative. The learning process is organized in such a way that almost all its participants are involved in the process of cognition, they have an opportunity to understand and reflect on what they know and think. It is found that the peculiarity of interactive methods is the high level of mutually directed activity of the subjects of interaction, emotional, spiritual unity of the participants.
Collection-level and item-level description in the digital environment

The need to provide trustworthy metadata and long-term access to digitised materials brings digital humanities projects close to fundamental concerns of archives and libraries. This chapter explores the possibility of creating a cross-domain metadata model that might enhance discovery and reliability of information across all three fields. We investigate the possibilities of harmonisation between the concepts of the information resource in two recent conceptual data models, IFLA Library Reference Model (IFLA LRM) and Records in Contexts (RiC), using as the example a repository of digitised historical resources about one of the oldest Croatian bookstores. By choosing an example at the intersection of digital scholarship and library and archival practices, we explore metadata goals and objectives that should be taken into account while planning any digital heritage repository.
Educational Experiment for Hyphotetical Simulation on Line in a Pandemic Context with Natural Sciences Students

During the years 2020 and 2021, in practically all the universities in the world, face-to-face school activities were suspended, causing a great negative impact in those disciplines where practical practices of an experimental nature or carrying out field work are essential.With the intention of bringing first-time students to the biology degree at UNAM-Iztacala, an experimental exercise was designed, applied and evaluated, with true data that came from an exploration of numerical skills shown by the same students, practice that was done online.Being an experiment, linked to mathematics education and given the pandemic situation that is still in force, an attempt was made to extend with due epistemological prudence, the behavior of the results of the numerical ability observed in these students, with some indicators on the way in which the immunization of human communities with respect to the COVID-19 pandemic is presumably being achieved.Recognizing the notorious difference between the domains of a presumed "numerical sufficiency" on the part of the examined students and that which concerns a presumable "immunization" in a hypothetical population, the exercise did allow to make some analogies, between the predictions of results that can be expected and what is observed in an experimental trial.
Steganography Using Data Encryption

We introduce the concept of steganography, which is largely hiding a system inside a system. We introduce additives The payload system is the system to be hidden. The cowl box is the medium wherein the payload system is hidden. The cowl system is the system that extracts the payload system from the duvet box and executes the payload system as a subprocess. We advocate what an implementation can be like the usage of photograph steganography and eventually video steganography. The payload system is a fixed of instructions. The payload system is damaged into payload additives, elements of the payload system. Each payload element is hidden right into a body of the video. Upon gambling the video, the payload system is extracted and executed. In the system, we pass over software program libraries and document sorts attempted and used. Impediments with inside the implementations are encountered and proposals for destiny paintings are offered Steganography consists of the concealment of data inside pc documents in virtual steganography digital communications might also additionally encompass steganographic coding internal of a delivery layer, which includes a report document, photo document, program, or protocol. Media documents are perfect for steganographic transmission due to their huge size.
Penerapan Message Diggest Algorithm MD5 untuk Pengamanan Data Karyawan PT. Swifect Berbasis Desktop

In the era of Society 5.0, technological progress is unstoppable. Technological advances in the era of society 5.0 have become the main needs of humans in helping daily work. Technology is used as a medium for finding information to transportation tools that are integrated with the intervention of digital technology. Almost every company has technology to support their business development needs. And especially in agencies in this era, employee data is also processed using technology, but with the integration of employee data into technology, a lot of sensitive data must be protected in order to avoid misuse by irresponsible people. Therefore, the main objective of this research is to develop the application of the Message Diggest Algorithm (MD5) Cryptography Algorithm in employee data applications. This application is very appropriate to make it easier for companies to manage their employee data and ensure data security. To secure sensitive data from each employee, the process carried out is by encrypting each sensitive data so that it is not easy to read by others who have no interest or authority over the data. And the desktop-based application was made using Visual Basic. The research was carried out with two methods, namely the method to test the compilation speed of MD5 and to test the validation of the decrypted data from the MD5. And from the results of the study, the average speed of 500-515 milliseconds and data consistency obtained valid results from all tests.
Research on the Teaching Principles of English Reading on the Micro-learning Platform

This paper studies the teaching principle of English reading course on the micro-learning platform.It focuses on discussing the characteristics and principles of the teaching design of English reading on the micro-learning platform.Micro-learning has some characteristics like flexibility and interactivity.The teaching practice has been carried out based on micro-learning platform.After the practice, the author summarizes some teaching principles in English reading teaching.To optimize the effect of reading teaching, teachers should give full play to the advantages of micro-learning platform such as high efficiency and interest-led guidance.On the micro-learning platform the English reading teaching process should follow the principles of autonomy, integrity interest and cooperation.
The implementation of Mind-mapping technique to improve student’s descriptive text writing ability

The objectives of this research were to find out if there was any significant difference on students' writing ability in a descriptive text before and after the implementation of mind-mapping technique and to investigate the students’ perception toward the use of mind-mapping technique in teaching writing ability. The population of this research was the first year students of SMA Surya Dharma 2 Bandarlampung. The sample of this research was X Science 1 which consisted of 33 students. The data were taken from the tests and they were analyzed by using paired sample t-test. The result of the research showed that there was a significant difference on students’ writing ability since t-value&gt;t-table (20.967 &gt; 2.0345). The mean score of post-test (68.98) and the pre-test score (62.73). It gained 6.25. In addition, the second result showed that the mean of the questionnaire was 78.78. It means the students’ perception toward the implementation of the strategy was positive. Most of the students agreed that the strategy was applied in teaching reading process. Briefly, it could be concluded that mind-mapping technique enabled to improve the students’ achievements in writing ability and showed positive impact to students toward the use of the technique in teaching process. Keywords: Writing ability, Descriptive text, Mind-mapping technique
TEACHER’S PERSPECTIVE : ENGLISH IN ELEMENTARY SCHOOL, IS IT NECESSARY OR NOT?

The Covid 19 pandemic which requires online learning has caused learning difficulties for students at the junior high school level, especially in English subjects which they have only formally get because in elementary school there are no more English lessons. Especially in rural areas where students' insight is very limited and parents’ ability to assist their children in learning is also quite limited, it is become a big problem. English is really a new thing that they get, while with face-to-face learning, they lost opportunities to ask and discuss learning difficulties to their teacher. This study aims to find out how the perspective of elementary school teachers on English lessons, whether they consider it necessary or not if English is taught since elementary school related to a lot of students find difficulties to learn English in junior high school. 9 teachers participated in this research. They are spread evenly in various places in Majalengka district. Data were obtained through observation, questionnaires and interviews by google form and whatsapp and analyzed by qualitative. The results of the study finds that 100% of the teachers agreed English should taught in elementary schools. The obstacles might be faced if English is applied in elementary schools, 55,5 % said facilities and infrastructure, 22,2% said nothing and 11,1% students’ interest in learning english and 11,1% said that they don’t have English teacher. And their expectations are students able to speak in daily conversation (22,2%) and 77,8% hope students know basic english to make them easier in learning English at the next level.
Evaluasi Kualitas Website Mitratel dengan Pendekatan Webqual Dan Importance Performance Analysis

PT. Dayamitra Telekomunikasi or Mitratel is a subsidiary of PT Telkom Indonesia (Persero) Tbk which is engaged in providing telecommunications infrastructure. Mitratel has been in the telecommunications tower business since 2008. To date, Mitratel has managed more than 13,700 telecommunication towers spread throughout Indonesia. The choice of a website as a company's communication medium with the public is the right decision considering that the website can provide information or messages to anyone who wants that information even though they are in different parts of the world. The website built by the company can provide information related to the company's activities that are considered worthy to be known by the public. Through the website, the public can also find out the company in sufficient detail, starting from the profile, vision and mission, history, contacts, and activities carried out by the company. So far, the Mitratel website has never been evaluated, so the authors evaluate using the Webqual method and Importance Performance Analysis. The results obtained indicate that there are still many parts of the Mitratel website that must be improved.
Task-based language teaching to improve students’ speaking achievement

The objectives of this research were to investigate a significant improvement in students’ speaking achievement in term of complexity, accuracy and fluency aspect after the implementation of TBLT approach. The topic of the material that this research took was Narrative text in an online class. This research was conducted at the tenth grade of SMA Global Madani, Bandar Lampung. Class 10 Science 2 consisted of 15 students was chosen as the sample of this research by random sampling. The design used was the one group pre-test post-test. Speaking test was the instrument to measure the pre-test and post-test. The mean of pre-test (58) showed an increase in post-test (64). The results of the t-value (8,235) is higher than the t-table score (2.1315) with the significant of two tailed 0,000 lower than 0.05. This means H1 is accepted.
INTELLIGENT DATA MODEL FOR ARABIC MORPHOLOGY: MORPHOSCRIPT LANGUAGE

This paper aims to propose a specific formalism for Arabic morphology modeling that is too complex to model exhaustively with classical approaches. Therefore, it was necessary to find out an adequate representation of formalism. We designed, thus, a declarative, object-oriented language, referenced to us: MorphoScript, which allowed us to represent the complete morphological knowledge that we could identify optimally. The study that we are presenting here aims to propose an adequate data model of natural language morphological components and composition rules. We will thus present the basic elements and the theoretical and technical foundations of a language reproducing and assisting a morphological analysis process and the principles that guided the conception of this data model fully based on class concepts. Therefore, it is an object-oriented language using inheritance as basic support to define the morphological links between the different morphological classes. We have also used aggregation concepts and an annotation indexing system allowing the morphological designer a better representation of morphological knowledge.
On Generator of Random Problems for Linear Programming on Cluster Computing Systems

The article presents and evaluates a scalable FRaGenLP algorithm for generating random linear programming problems of large dimension n on cluster computing systems. To ensure the consistency of the problem and the boundedness of the feasible region, the constraint system includes 2 n +1 standard inequalities, called support inequalities. New random inequalities are generated and added to the system in a manner that ensures the consistency of the constraints. Furthermore, the algorithm uses two likeness metrics to prevent the addition of a new random inequality that is similar to one already present in the constraint system. The algorithm also rejects random inequalities that cannot affect the solution of the linear programming problem bounded by the support inequalities. The parallel implementation of the FRaGenLP algorithm is performed in C++ through the parallel BSF-skeleton, which encapsulates all aspects related to the MPI-based parallelization of the program. We provide the results of large-scale computational experiments on a cluster computing system to study the scalability of the FRaGenLP algorithm.