Reviewerly/exHarmony huggingface dataset:
Wireless Sensor Networks and Internet of Things for E-Services Applied Natural Language Processing and Deep Learning

Introduction:The internet of things integration with wireless sensor networks can monitor and record the physical conditions of the environment and forward the collected data to a central location.Natural language processing provides a human-data relationship (H2DR) that deep learning uses to train models of artificial neural networks representing human thoughts.Objective: To present methods on how remote systems collect data and semantically analyze and determine a situation.www.videleaf.comMethod and Material: Natural language processing applied deep learning on content extraction and evaluation was examined to showcase the strength of e-services based on WSNs and IoTs. Results:Based on WSNs and IoTs on e-services, a score of 3.61 out of 5 grades was recorded. Conclusion:The study concluded that WSNs and IoTs applied NLP and DL are the best network technologies for E-services to achieve, content awareness, context extraction, summarization, and security standards.
ʺImplementation of interactive learning methods in institutions of higher military education during the teaching of the discipline "Military Social Work"

functions of social work in the military are analyzed.The functions of military social work in Ukraine are considered, including providing servicemen and their families with social support, which involves the organization of social and household services and ensuring interaction with the public, thus stimulating the development of military-civilian cooperation.It is the study of the discipline "Military social work" that helps to ensure the effectiveness of interaction with the public, to ensure high-quality information about the possibilities of social work in military teams, and also to maintain mutual understanding between the military and the public sector.It was concluded that in order to achieve the maximum result of training, it is necessary to combine the use of traditional and innovative forms of training.The topics of practical classes implemented in the discipline "Military and social work" at the National Academy of the National Guard of Ukraine were considered.It was concluded that today an important component of military-professional activity is cooperation with the civil sector, in particular with civil society institutions, religious organizations.Thus, using only traditional training methods, it is not possible to acquire skills that will help military personnel in civil-military cooperation.That is why interactive teaching methods are becoming increasingly useful today in higher military education institutions.
"Development of the creative potential of children in the system of vocational training of future teachers

knowledge to create new cultural objects.Endowments, as natural human resources, are prerequisites for the formation and development of abilities that improve throughout life.The author defined that creative potential is a set of skills and abilities, as well as personal qualities that in the process of creative activity contribute to self-affirmation, self-realization and self-development of the individual.It was found that the creative potential of children develops primarily during education, so special attention needs to be paid to the training of future teachers.The author formed and highlighted the stages of vocational training of future teachers for the development of children's creative abilities, including the identification of creative abilities, the process of developing creative abilities, and control over individual development of creative potential and pedagogical practice.Emphasis is placed on the need for future teachers to master different ways of developing the creative potential of children, including children with special educational needs: problemsolving and research tasks, participation in competitions and contests, individual creative work etc. Development of children's creative potential in the system of vocational training of future teachers is a purposeful educational process aimed at mastering professional and special knowledge and skills, special methods and technologies necessary for future activities to identify and develop creative potential of children, including children with special educational needs.
The power of intention in detecting social engineering attacks

Social engineering attacks are increasing over the years along with the growth in Internet users. Our study aims to find ways to improve users’ protection against these attacks. Finding a suitable way to enhance users’ detection will have the impact of reducing the number of victims. Our study uses quantitative methods including experiment (role play) and a questionnaire to collect data. The findings suggest that raising users’ intention to validate the authenticity of received messages will increase their ability to make a robust decision about deceptive messages. The detection rate significantly increased when users have been alerted about social engineering attacks.
Walking Out of the Weisfeiler Leman Hierarchy: Graph Learning Beyond Message Passing

We propose CRaWl, a novel neural network architecture for graph learning. Like graph neural networks, CRaWl layers update node features on a graph and thus can freely be combined or interleaved with GNN layers. Yet CRaWl operates fundamentally different from message passing graph neural networks. CRaWl layers extract and aggregate information on subgraphs appearing along random walks through a graph using 1D Convolutions. Thereby it detects long range interactions and computes non-local features. As the theoretical basis for our approach, we prove a theorem stating that the expressiveness of CRaWl is incomparable with that of the Weisfeiler Leman algorithm and hence with graph neural networks. That is, there are functions expressible by CRaWl, but not by GNNs and vice versa. This result extends to higher levels of the Weisfeiler Leman hierarchy and thus to higher-order GNNs. Empirically, we show that CRaWl matches state-of-the-art GNN architectures across a multitude of benchmark datasets for classification and regression on graphs.
Enhancing Reasoning Capabilities of Large Language Models: A Graph-Based Verification Approach

Large Language Models (LLMs) have showcased impressive reasoning capabilities, particularly when guided by specifically designed prompts in complex reasoning tasks such as math word problems. These models typically solve tasks using a chain-of-thought approach, which not only bolsters their reasoning abilities but also provides valuable insights into their problem-solving process. However, there is still significant room for enhancing the reasoning abilities of LLMs. Some studies suggest that the integration of an LLM output verifier can boost reasoning accuracy without necessitating additional model training. In this paper, we follow these studies and introduce a novel graph-based method to further augment the reasoning capabilities of LLMs. We posit that multiple solutions to a reasoning task, generated by an LLM, can be represented as a reasoning graph due to the logical connections between intermediate steps from different reasoning paths. Therefore, we propose the Reasoning Graph Verifier (RGV) to analyze and verify the solutions generated by LLMs. By evaluating these graphs, models can yield more accurate and reliable results.Our experimental results show that our graph-based verification method not only significantly enhances the reasoning abilities of LLMs but also outperforms existing verifier methods in terms of improving these models' reasoning performance.
Tree-of-Mixed-Thought: Combining Fast and Slow Thinking for Multi-hop Visual Reasoning

There emerges a promising trend of using large language models (LLMs) to generate code-like plans for complex inference tasks such as visual reasoning. This paradigm, known as LLM-based planning, provides flexibility in problem solving and endows better interpretability. However, current research is mostly limited to basic scenarios of simple questions that can be straightforward answered in a few inference steps. Planning for the more challenging multi-hop visual reasoning tasks remains under-explored. Specifically, under multi-hop reasoning situations, the trade-off between accuracy and the complexity of plan-searching becomes prominent. The prevailing algorithms either address the efficiency issue by employing the fast one-stop generation or adopt a complex iterative generation method to improve accuracy. Both fail to balance the need for efficiency and performance. Drawing inspiration from the dual system of cognition in the human brain, the fast and the slow think processes, we propose a hierarchical plan-searching algorithm that integrates the one-stop reasoning (fast) and the Tree-of-thought (slow). Our approach succeeds in performance while significantly saving inference steps. Moreover, we repurpose the PTR and the CLEVER datasets, developing a systematic framework for evaluating the performance and efficiency of LLMs-based plan-search algorithms under reasoning tasks at different levels of difficulty. Extensive experiments demonstrate the superiority of our proposed algorithm in terms of performance and efficiency. The dataset and code will be release soon.
Learning representations by forward-propagating errors

Back-propagation (BP) is widely used learning algorithm for neural network optimization. However, BP requires enormous computation cost and is too slow to train in central processing unit (CPU). Therefore current neural network optimizaiton is performed in graphical processing unit (GPU) with compute unified device architecture (CUDA) programming. In this paper, we propose a light, fast learning algorithm on CPU that is fast as CUDA acceleration on GPU. This algorithm is based on forward-propagating method, using concept of dual number in algebraic geometry.
Pigeons.jl: Distributed Sampling From Intractable Distributions

We introduce a software package, Pigeons.jl, that provides a way to leverage distributed computation to obtain samples from complicated probability distributions, such as multimodal posteriors arising in Bayesian inference and high-dimensional distributions in statistical mechanics. Pigeons.jl provides simple APIs to perform such computations single-threaded, multi-threaded, and/or distributed over thousands of MPI-communicating machines. In addition, Pigeons.jl guarantees a property that we call strong parallelism invariance: the output for a given seed is identical irrespective of the number of threads and processes, which is crucial for scientific reproducibility and software validation. We describe the key features of Pigeons.jl and the approach taken to implement a distributed and randomized algorithm that satisfies strong parallelism invariance.
WHATSNEXT: Guidance-enriched Exploratory Data Analysis with Interactive, Low-Code Notebooks

Computational notebooks such as Jupyter are popular for exploratory data analysis and insight finding. Despite the module-based structure, notebooks visually appear as a single thread of interleaved cells containing text, code, visualizations, and tables, which can be unorganized and obscure users' data analysis workflow. Furthermore, users with limited coding expertise may struggle to quickly engage in the analysis process. In this work, we design and implement an interactive notebook framework, WHATSNEXT, with the goal of supporting low-code visual data exploration with insight-based user guidance. In particular, we (1) re-design a standard notebook cell to include a recommendation panel that suggests possible next-step exploration questions or analysis actions to take, and (2) create an interactive, dynamic tree visualization that reflects the analytic dependencies between notebook cells to make it easy for users to see the structure of the data exploration threads and trace back to previous steps.
Wheeler maps

Motivated by challenges in pangenomic read alignment, we propose a generalization of Wheeler graphs that we call Wheeler maps. A Wheeler map stores a text $T[1..n]$ and an assignment of tags to the characters of $T$ such that we can preprocess a pattern $P[1..m]$ and then, given $i$ and $j$, quickly return all the distinct tags labeling the first characters of the occurrences of $P[i..j]$ in $T$. For the applications that most interest us, characters with long common contexts are likely to have the same tag, so we consider the number $t$ of runs in the list of tags sorted by their characters' positions in the Burrows-Wheeler Transform (BWT) of $T$. We show how, given a straight-line program with $g$ rules for $T$, we can build an $O(g + r + t)$-space Wheeler map, where $r$ is the number of runs in the BWT of $T$, with which we can preprocess a pattern $P[1..m]$ in $O(m \log n)$ time and then return the $k$ distinct tags for $P[i..j]$ in optimal $O(k)$ time for any given $i$ and $j$. We show various further results related to prioritizing the most frequent tags.
Characterizing Usability Issue Discussions in Open Source Software Projects

Usability is a crucial factor but one of the most neglected concerns in open source software (OSS). While far from an ideal approach, a common practice that OSS communities adopt to collaboratively address usability is through discussions on issue tracking systems (ITSs). However, there is little knowledge about the extent to which OSS community members engage in usability issue discussions, the aspects of usability they frequently target, and the characteristics of their collaboration around usability issue discussions. This knowledge is important for providing practical recommendations and research directions to better support OSS communities in addressing this important topic and improve OSS usability in general. To help achieve this goal, we performed an extensive empirical study on issues discussed in five popular OSS applications: three data science notebook projects (Jupyter Lab, Google Colab, and CoCalc) and two code editor projects (VSCode and Atom). Our results indicated that while usability issues are extensively discussed in the OSS projects, their scope tended to be limited to efficiency and aesthetics. Additionally, these issues are more frequently posted by experienced community members and display distinguishable characteristics, such as involving more visual communication and more participants. Our results provide important implications that can inform the OSS practitioners to better engage the community in usability issue discussion and shed light on future research efforts toward collaboration techniques and tools for discussing niche topics in diverse communities, such as the usability issues in the OSS context.
RAH! RecSys-Assistant-Human: A Human-Centered Recommendation Framework with LLM Agents

The rapid evolution of the web has led to an exponential growth in content. Recommender systems play a crucial role in Human-Computer Interaction (HCI) by tailoring content based on individual preferences. Despite their importance, challenges persist in balancing recommendation accuracy with user satisfaction, addressing biases while preserving user privacy, and solving cold-start problems in cross-domain situations. This research argues that addressing these issues is not solely the recommender systems' responsibility, and a human-centered approach is vital. We introduce the RAH Recommender system, Assistant, and Human) framework, an innovative solution with LLM-based agents such as Perceive, Learn, Act, Critic, and Reflect, emphasizing the alignment with user personalities. The framework utilizes the Learn-Act-Critic loop and a reflection mechanism for improving user alignment. Using the real-world data, our experiments demonstrate the RAH framework's efficacy in various recommendation domains, from reducing human burden to mitigating biases and enhancing user control. Notably, our contributions provide a human-centered recommendation framework that partners effectively with various recommendation models.
Noisy-Correspondence Learning for Text-to-Image Person Re-identification

Text-to-image person re-identification (TIReID) is a compelling topic in the cross-modal community, which aims to retrieve the target person based on a textual query. Although numerous TIReID methods have been proposed and achieved promising performance, they implicitly assume the training image-text pairs are correctly aligned, which is not always the case in real-world scenarios. In practice, the image-text pairs inevitably exist under-correlated or even false-correlated, a.k.a noisy correspondence (NC), due to the low quality of the images and annotation errors. To address this problem, we propose a novel Robust Dual Embedding method (RDE) that can learn robust visual-semantic associations even with NC. Specifically, RDE consists of two main components: 1) A Confident Consensus Division (CCD) module that leverages the dual-grained decisions of dual embedding modules to obtain a consensus set of clean training data, which enables the model to learn correct and reliable visual-semantic associations. 2) A Triplet Alignment Loss (TAL) relaxes the conventional Triplet Ranking loss with the hardest negative samples to a log-exponential upper bound over all negative ones, thus preventing the model collapse under NC and can also focus on hard-negative samples for promising performance. We conduct extensive experiments on three public benchmarks, namely CUHK-PEDES, ICFG-PEDES, and RSTPReID, to evaluate the performance and robustness of our RDE. Our method achieves state-of-the-art results both with and without synthetic noisy correspondences on all three datasets. Code is available at https://github.com/QinYang79/RDE.
Graph4J -- A computationally efficient Java library for graph algorithms

Graph algorithms play an important role in many computer science areas. In order to solve problems that can be modeled using graphs, it is necessary to use a data structure that can represent those graphs in an efficient manner. On top of this, an infrastructure should be build that will assist in implementing common algorithms or developing specialized ones. Here, a new Java library is introduced, called Graph4J, that uses a different approach when compared to existing, well-known Java libraries such as JGraphT, JUNG and Guava Graph. Instead of using object-oriented data structures for graph representation, a lower-level model based on arrays of primitive values is utilized, that drastically reduces the required memory and the running times of the algorithm implementations. The design of the library, the space complexity of the graph structures and the time complexity of the most common graph operations are presented in detail, along with an experimental study that evaluates its performance, when compared to the other libraries. Emphasis is given to infrastructure related aspects, that is graph creation, inspection, alteration and traversal. The improvements obtained for other implemented algorithms are also analyzed and it is shown that the proposed library significantly outperforms the existing ones.
Spatial-Temporal Alignment Network for Action Recognition

This paper studies introducing viewpoint invariant feature representations in existing action recognition architecture. Despite significant progress in action recognition, efficiently handling geometric variations in large-scale datasets remains challenging. To tackle this problem, we propose a novel Spatial-Temporal Alignment Network (STAN), which explicitly learns geometric invariant representations for action recognition. Notably, the STAN model is light-weighted and generic, which could be plugged into existing action recognition models (e.g., MViTv2) with a low extra computational cost. We test our STAN model on widely-used datasets like UCF101 and HMDB51. The experimental results show that the STAN model can consistently improve the state-of-the-art models in action recognition tasks in trained-from-scratch settings.
Semantic-Human: Neural Rendering of Humans from Monocular Video with Human Parsing

The neural rendering of humans is a topic of great research significance. However, previous works mostly focus on achieving photorealistic details, neglecting the exploration of human parsing. Additionally, classical semantic work are all limited in their ability to efficiently represent fine results in complex motions. Human parsing is inherently related to radiance reconstruction, as similar appearance and geometry often correspond to similar semantic part. Furthermore, previous works often design a motion field that maps from the observation space to the canonical space, while it tends to exhibit either underfitting or overfitting, resulting in limited generalization. In this paper, we present Semantic-Human, a novel method that achieves both photorealistic details and viewpoint-consistent human parsing for the neural rendering of humans. Specifically, we extend neural radiance fields (NeRF) to jointly encode semantics, appearance and geometry to achieve accurate 2D semantic labels using noisy pseudo-label supervision. Leveraging the inherent consistency and smoothness properties of NeRF, Semantic-Human achieves consistent human parsing in both continuous and novel views. We also introduce constraints derived from the SMPL surface for the motion field and regularization for the recovered volumetric geometry. We have evaluated the model using the ZJU-MoCap dataset, and the obtained highly competitive results demonstrate the effectiveness of our proposed Semantic-Human. We also showcase various compelling applications, including label denoising, label synthesis and image editing, and empirically validate its advantageous properties.
Data-to-text Generation for Severely Under-Resourced Languages with GPT-3.5: A Bit of Help Needed from Google Translate

LLMs like GPT are great at tasks involving English which dominates in their training data. In this paper, we look at how they cope with tasks involving languages that are severely under-represented in their training data, in the context of data-to-text generation for Irish, Maltese, Welsh and Breton. During the prompt-engineering phase we tested a range of prompt types and formats on GPT-3.5 and~4 with a small sample of example input/output pairs. We then fully evaluated the two most promising prompts in two scenarios: (i) direct generation into the under-resourced language, and (ii) generation into English followed by translation into the under-resourced language. We find that few-shot prompting works better for direct generation into under-resourced languages, but that the difference disappears when pivoting via English. The few-shot + translation system variants were submitted to the WebNLG 2023 shared task where they outperformed competitor systems by substantial margins in all languages on all metrics. We conclude that good performance on under-resourced languages can be achieved out-of-the box with state-of-the-art LLMs. However, our best results (for Welsh) remain well below the lowest ranked English system at WebNLG'20.