Reviewerly/exHarmony huggingface dataset:
대한정형도수물리치료학회 비대면 강의 체계 구축 연구 : 포스트 코로나19 대비 델파이 기법 분석 적용 사례

Background: The purpose of this study is to identify the elements for the construction of the Korean academy of orthopedic manipulative physical therapy’s (KAOMPT's) non-face-to-face lecture system using the Delphi method. Methods: The Delphi method was applied to 50 expert panel members of the Central Committee and the Provincial Branch of the KAOMPT. The Delphi survey was conducted in two rounds, and the first Delphi survey collected opinions on 40 questions on 12 topics. The second Delphi survey was collected into 25 questions on 4 topics. As a result of the survey, the content validity ratio (CVR), consensus and convergence were measured. Referring to the number of expert panels and previous studies were determine a CVR of at least 2.29, a consensus of at least .75 and a convergence of 0 to .5. Result: In the first Delphi result, out of the total 40 items, 20 items with high content validity ratio were found, and 10 items found double agreement. In the second Delphi result, 13 out of the total 25 items had a content validity ratio higher than 2.29, and 5 items found a double agreement. Conclusion: This study derived items on the role of central and municipal councils, lecture support and lecture room construction, non-face regular course and special lecture operation and personnel for the establishment of non-face-to-face lecture system. Based on this content, it is expected that it will help establish a non-face-to-face lecture system in 2021 through a pilot non-face-to-face lecture that will be implemented in the future.
Design and Development of IoT based Drone Fumigator

A Drone is an unmanned or un-crewed aerial vehicle that has operational control from a ground location and is inherently used to perform tasks or missions that are not feasible for engagement of a manned aeronautical vehicle. Its design and construction allow a Vertical Takeoff and Landing methodology (VTOL) configuration and its compact dynamics and remote location accessibility gives it an edge over conventional methods of performing daily life chores. Parallelly, Fumigation is a manned process of spraying mosquito/ rodent repellants along the breeding areas, usually involving use of Class III category hazardous chemicals and intoxicants, that can potentially cause respiratory damages to the personnel involved for the job. The aim of the group was to coherently form a physical union between the two technologies and incorporate remote operation benefits. This project will provide better service at input stage of dealing with the chemicals, as we propose a new bio-organic mixture as a replacement to the intoxicants, possessing the same repellant properties over its counterpart. Also, at the output stage, this project eliminates the time, labor and resource invested in doing the job by allowing IoT based automation technology. The Drone design has been carried out using daily life available materials for easy maintenance and light weight operation and the electronic board controls have been carried out using ArduPilot Mission Planner system software while the IoT controls have been setup by AdaFruit IO and Google Assistant calibration. Fumigator design has been homologated as per weight considerations and channeled via nozzles for effective spraying of repellant. Basic Python coding and manual calibration has been used to setup the functionality of the project. Hence, this project sheds light over our practical knowledge & implementation skills gained from studying Mechanical Engineering. The goal of this project, Drone Fumigation is to incorporate automation to the manned task of repellant spraying and cut short the health concerns plaguing the user involved in the process.
Security Analysis of a Path Validation Scheme With Constant-Size Proof

We analyze a path validation scheme with constant-size proof (published in IEEE Transactions on Information Forensics and Security) and demonstrate that this scheme fails to achieve unforgeability. An adversary can forge a valid proof with a non-negligible probability.
When is Particle Filtering Efficient for Planning in Partially Observed Linear Dynamical Systems

Particle filtering is a popular method for inferring latent states in stochastic dynamical systems, whose theoretical properties have been well studied in machine learning and statistics communities. In many control problems, e.g., partially observed linear dynamical systems (POLDS), oftentimes the inferred latent state is further used for planning at each step. This paper initiates a rigorous study on the efficiency of particle filtering for sequential planning, and gives the first particle complexity bounds. Though errors in past actions may affect the future, we are able to bound the number of particles needed so that the long-run reward of the policy based on particle filtering is close to that based on exact inference. In particular, we show that, in stable systems, polynomially many particles suffice. Key in our proof is a coupling of the ideal sequence based on the exact planning and the sequence generated by approximate planning based on particle filtering. We believe this technique can be useful in other sequential decision-making problems.
Application of modify RSA cryptography and randomly LSB steganography on color images of fluid flow in a channel

This paper introduces a combination of three methods including a modified RSA cryptography, hidden text using steganography, and selection of random pixel from image to improve the general security level of the system. In this regard, the image is a carrier of the information transmitted through the media, and the fluid motion image is used to hide the information after it was encoded using modify RSA technique that before hiding it in a random way, because the image of fluid motion possesses the sinusoidal waves and turbulent motion.  In this paper, a combination of three techniques is utilized in order to prevent the intruders and attackers from detecting the information and sharing it with others. LSB technique is used for hiding the message in image-based steganography. In addition, pseudo number to choose the random number of pixel when hiding the message after encryption. Four measures including Peak Signal to Noise Ratio (PSNR), Mean Squared Error (MSE), Structural Similarity Index Measure (SSIM), and histogram are used to compare the original image and stego-image. The results demonstrated the outperformance of the proposed method so that neither the attacker nor the intruder could discover the information contained within the image, due to the large value of the PSNR, very small value of the MSE, stability of the SSIM, and matching the histograms.
A Study on Invisible Digital Image and Video Watermarking Techniques

Digital watermarking was introduced as a result of rapid advancement of networked multimedia systems. It had been developed to enforce copyright technologies for cover of copyright possession. This technology is first used for still images however recently they need been developed for different multimedia objects like audio, video etc. Watermarking, that belong to the information hiding field, has seen plenty of research interest. There's a lot of work begin conducted in numerous branches in this field. The image watermarking techniques might divide on the idea of domain like spatial domain or transform domain or on the basis of wavelets. The copyright protection, capacity, security, strength etc are a number of the necessary factors that are taken in account whereas the watermarking system is intended. This paper aims to produce a detailed survey of all watermarking techniques specially focuses on image watermarking types and its applications in today’s world.
Library Guides: Journal Publishing: Data Sharing

A guide to how to go about picking an appropriate journal to submit an article for publication and how to successfully navigate the process of submission.
On Random Kernels of Residual Architectures

We analyze the finite corrections to the neural tangent kernel (NTK) of residual and densely connected networks, as a function of both depth and width. Surprisingly, our analysis reveals that given a fixed depth, residual networks provide the best tradeoff between the parameter complexity and the coefficient of variation (normalized variance), followed by densely connected networks and vanilla MLPs. While in networks that do not use skip connections, convergence to the NTK requires one to fix the depth, while increasing the layers' width. Our findings show that in ResNets, convergence to the NTK may occur when depth and width simultaneously tend to infinity, provided with a proper initialization. In DenseNets, however, the convergence of the NTK to its limit as the width tends to infinity is guaranteed, at a rate that is independent of both the depth and scale of the weights. Our experiments validate the theoretical results and demonstrate the advantage of deep ResNets and DenseNets for kernel regression with random gradient features.
Students’ Perception on Guessing Game Use in Learning Vocabulary at SMPK Ignatius Slamet Riyadi

The objective of the current study is to describe the students’ perception on the application of guessing game as a pedagogical device for learning EFL vocabulary. Thissurvey method employed a questionnaire. The participants were 30 students of SMPK Igantius Slamet Riyadi. After analyzing the data and interpreting the findings, the results reveal that (1) the guessing game method was an ineffective way for mastering the English vocabulary, 58.91% out of 30 students disagreed. This is caused by the fact that (2) only a half of respondents experienced that guessing game was interesting (56.00%)and beneficial (59.59%). Only the easiness of guessing game received a positively moderate response (62.30%). To acquire the same frame of reference on the guessing game method as a conceptually influential procedure, a comprehensive study with a broader sample needs to be executed. Finally, it is hoped that the current report can address and provide informative data of the description of teaching and learning English atmosphere using guessing game method, so that it can be taken into account during the process of material selection, teaching procedure, and vocabulary material design by the English teacher at SMPK Ignatius Slamet Riyadi.
LibGuides: Resource Sharing/ILL at University of Richmond Libraries : CONTACT US

This guide summarizes uses, updates, and guidance for Resource Sharing/ILL at Boatwright Library and Parsons Music Library at the University of Richmond.
An Enhanced Trust Based Privacy Preservation Mechanism for Cloud Networks

Cloud Computing helps customers to take benefit from the variety of services, such as on-demand self-service, universal network connectivity, risk transfer, a usage-based payment and location-independent resource sharing. The privacy of cloud data is a critical concern in the cloud computing environment that necessitates unique attention. K-anonymity is a useful concept for preserving privacy in cloud computing. The concept of generalisation is most commonly used because of its little information loss. However, such algorithms are often computationally expensive, they struggle to perform well when dealing with massive amounts of data. This article examines the security risks and concerns that cloud consumers and service providers confront. This research study identifies the research gaps and proposes a method to address the problem.
DOKUMENTER POTRET “PASUKAN ORANGE” SEBAGAI BENTUK KEPEDULIAN TERHADAP LINGKUNGAN

The type of documentary that the creator uses in creating this documentary is a portrait documentary. The “Orange Army” documentary tells efforts to make Jakarta clean and comfortables as linked to the use of natural resources, in order to preserve the environment, it should be considered its maintenance and structure. Then humans would be the proper human caretaker. The orange army’s performance was therefore needed in Jakarta on both the cleanliness and safety of the area. It also gave the people a sense of community the capital of Jakarta. to instill concern for the surroundings that not only the orange army but also the people. The method used in this documentary filmmaking through the weaving stages of theme, research, storytelling, the scheduling of producer and shaping of the creator’s story as a producer used the narrative approach in the documentary, by dividing three stages represents the application of the plot element in the narrative approach. To make it easier for the audience to understand the contents of the “orange army”documentary. The application pf styles and approaches is selected to help convey messages through both visual and nonmonotonous images. And so, the documentary can be inspiring to the watching to understand the story in order to better understabd the problems that are being experienced in the neighbothood.
Breathe (2018) [REF2021 collection]

Breathe is a ghost story for the smartphone that uses data pulled from the reader’s phone to personalise the story to every reader. It was commissioned as part of the AHRC-funded project, Ambient Literature, which focused on the study of emergent forms of literature that make use of novel technologies and social practices in order to create evocative experiences for readers.This Collection documents a single-component creative practice research output with contextualising information. This includes a complete read-through of the Breathe work itself (the output), as well as a 300 word statement, research timeline, a short film documenting the research for the project, and two excerpted chapters, the introductory chapter and an interview with Kate Pullinger (chapter 12), from Ambient literature: towards a new poetics of situated writing and reading practices, an edited book published by Palgrave Macmillan, of which the researcher is a co-editor.
Russian philosophy on the national identity of Russian science

The article is devoted to the study of the educational function of the national scientific culture. Russian scientific culture has a number of features, the main of which is its identity. Scientific culture is the basis, the basis for the social institutions of society. Many works, including those of modern scientists, are devoted to the study of the scientific culture of Russia and its functions. One of the most important, in our opinion, is educational, which will be discussed in this article.
Search results for WordPress security

Problogbooster is a top tech blog offers insights into blogging, SEO, affiliate marketing, WordPress, Android, hosting, and Adsense optimization.
MENINGKATKAN MOTIVASI BELAJAR PADA MATA PELAJARAN IPS TEMA KEGIATAN EKONOMI MELALUI STRATEGI BERMAIN PERAN DI SDN KALISARI 2/513 SURABAYA TAHUN PELAJARAN 2019/2020

Learning motivation of students who study low economic activity in social learning. Therefore, this research was conducted. The purpose of this research is to increase motivation to learn social research through role-playing strategies for fourth-grade students of SDN Kalisari 2/513 Surabaya in the 2019/2020 odd semester. To achieve this goal, researchers use role-playing strategies to increase social research motivation on economic activities based on their theories and understanding. This collective action research was carried out in four stages, namely planning, implementation, observation, and reflection. The subjects of this study were fourth-graders from SDN Kalisari 2/513 Surabaya. Data collection techniques through interviews, observations, documents, and field notes. Use the interactive analysis for technical data analysis. Use source or data triangulation to check data validity. The analysis shows that student motivation has increased. Under the initial conditions before using role-play, the completeness of learning strategies for student motivation was 34.5%. After using role-playing learning strategies in the cycle, the integrity of my students' learning motivation increased by 67.8%. Because the researchers did not achieve the expected results, the second cycle continued. In the second stage, the completeness of students' learning motivation increased to 84.6%. From the first cycle to the second cycle, student motivation to learn increases. Based on the results of the study, it can be concluded that the role-playing learning strategy can increase the social learning motivation of fourth-grade students at SDN Kalisari 2/513 Surabaya in 2019/2020.
Anger Expression In Comments On Senator Fraser Anning Post In Facebook Social Media

This research was intended to describe the illocutionary act of anger expressions in the comments on Senator Fraser Anning posts in Facebook social media, classify the implicature of the anger expressions in the comments on Senator Fraser Anning posts in Facebook social media, and find out the maxim violated in the anger expressions reflected in the comments on Senator Fraser Anning posts in Facebook social media. In this research, the researcher applies a descriptive qualitative research, which employed a descriptive method. The object to be analyzed is the anger expression used by the comments in the Senator Fraser Anning posts in Facebook social media. The data of the research are utterances containing anger expression used in the comments posted on Facebook social media in 2019. This research applied documentation and observation as the method of data collection. The analysis was done using pragmatics analysis. Based on the result of analysis, the most dominant illocutionary act occur in the comment on Senator Fraser Anning posts in Facebook social media is representative that consists of stating which appear in 16 (44,4%) data, notifying in 7 (19,4%) data, denying in 2 (5,6%) data, and predicting or guessing in 1 (2,8%) data. Next is directive illocutionary act that consists of commanding in 1 (2,8%) data, and questioning or asking in 7 (19,4%) data. Expressive illocutionary act which categorized as expressing dislike or disagreement appear in 1 (2,8%) data. The last is commisive illocutionary act that appear in 1 (2,8%) data categorized as betting or challenging. The most dominant implicature of the anger expression found in the comments on Senator Fraser Anning posts in Facebook social media is generalized implicature which appear in 18 data (50%). Meanwhile, particularized implicature appear in 10 data (27,8%). The least is conventional implicature which appear in 8 data (22,2%). the most dominant maxim that violated in the comments on Senator Fraser Anning posts in Facebook social media is the maxim of manner which appear in 15 data (41,7%). Then followed by the maxim of quality which appear in 14 data (38,9%). The least maxim violated is the maxim of quantity which appear in 7 data (19,4%).
Penerapan Media Interaktif Berbasis Multimedia Untuk Meningkatkan Hasil Belajar Siswa

The purpose of this study was to determine the increase in student learning outcomes after the implementation of interactive media based on Adobe Flash CS6 Multimedia in students majoring in Teknik Audio Video (TAV) at SMK Negeri 1 Tanjung Raya. This type of research is a quasi-experimental design with Time Series design. The sample in this study was a class XI TAV student at SMK Negeri 1 Tanjung Raya. From the research that has been done, the average value of the experimental class pretest is 54.70 and the average posttest value of the experimental class is 84.32. Obtained the difference or effect of 29.62.Based on the pretest and posttest values ​​above obtained by the influence of Adobe Flash CS6 learning media by 54,14%. It can be concluded that the application of multimedia-based interactive media using Adobe Flash CS6 can improve student outcomes in Class XI TAV at SMK Negeri 1 Tanjung Raya.
LibGuides: CDS 3666: Researching the CDS Literature: Brainstorm a research topic

This guide provides an overview of library resources for students in CDS 3666 Honors Seminar.
New Key-Dependent S-Box Generation Algorithm on AES

Aims: Cryptography means 'hidden secrets'. The primary purpose of cryptography is to protect networks and data over a wireless communication channel. The cryptographic approach secures the data of a network from any internal or external attacks. Background: There are several kinds of cryptographic techniques, such as Data Encryption Standard (DES), RSA (Rivest- Shamir- Adleman), Advanced Encryption Standard (AES), Blowfish, Twofish, etc. Out of these algorithms, AES shows wide acceptance for its superiority in providing confidentiality to secret information. Another cause for extensive acceptance is that AES is simple, convenient to implement, has a low charge, and higher security. Several changes have been proposed to modify AES by cryptographers and researchers all around the world. Objective: This research paper offers a new key-dependent s-box generation algorithm for AES. Methods: A list of irreducible polynomials of degree 8 is used to generate the s-box depending on the secret key to provide more invulnerable ciphertext in comparison to standard AES. This design of this proposed model is easy and convenient to implement than different dynamic s-box technology algorithms. Results : The metrics chosen for overall performance evaluation are Frequency Distribution, Chi-square Test, Avalanche Effect, and Strict Avalanche Criterion. Conclusion: The proposed algorithm satisfies the desired property of these metrics and provides better security in contrast to standard AES.
Matemática en tiempos de Pandemia: rol de la familia en los procesos de enseñanza y aprendizaje de la matemática

The experience that will be described is carried out in the San Jose Central Regional Office, in the Ismael Coto Fernandez public school, located in the center of the country. The institution houses a population of 500 students in alternate hours. The main objective of this experience is to share the way in which the understanding of mathematical skills is developed, breaking down the barriers of presence and empowering the family to play a leading role in the teaching and learning processes of mathematics. The family got involved, cared about their children’s education and collaborated with the teachers. The students easily adapted to distance education. The participation of parents in the educational process for their children, achieved positive student attitudes, because, they felt supported. In addition, it was observed that the improved presentation of tasks and academic performance improved in general terms.
Augmented Reality Based Shooting Game

In this developing world of technology, there are so many things going on at the same time. Humans are progressing in so many fields at the time for the betterment of human race. An innovation that holds its place among these is Augmented Reality (AR). AR refers to displaying virtual objects into the real world. This research work presents the features and functionalities of AR based shooting games which require precise “aiming” and “timing” to shoot its target down in order to survive. It is not like everyday survival game as it is based on the augmented reality. The proposed system created using AR Foundation is for both iOS and Android.