Reviewerly/exHarmony huggingface dataset:
Analisis Inovasi Layanan Anak ”Kurenah Storytelling” Terhadap Peningkatan Kunjungan Pemustaka Di Perpustakaan Daerah Kota Padang Panjang

The main problem in this thesis is the interest of visiting users in children's services at the Padang Panjang City Library. The purpose of this study was to determine whether the innovation of children's services "KURENAH storytelling" influenced the interest of visiting users at the Regional Library of Padang Panjang City. This type of research is a fielresearch with qualitaative descriptive memethodsThe research was conducted at the Regional Library of Padang Panjang City with primary data sources being library managers and parents who came to visit the Regional Library of Padang Panjang City. Data obtained from interviews and documentation, the research method used is descriptive qualitative analysis. The results of the study show that the effect of implementing the child service innovation "KURENAH storytelling" on increasing user visits at the Padang Panjang City Library is assessed from several indicators, namely good service, facilities and infrastructure provided, attractiveness (promotion), and safety of the places visited. From these indicators, it can be seen that the increase in user visits at the Padang Panjang City Library has proven that the implementation of the child service innovation "KURENAH storytelling" has an effect on increasing user visits, but there is one indicator that is less influential due to the current Covid-19 condition.Keywords: Innovation, Children's services, Storytelling, Interest in visiting
Development of Interactive Media Assistance of Beginning Reading Teaching Materials in Class I Dyslexia Students in Elementary School, Medan Deli District

This research is motivated by the problem of reading disabilities in dyslexic students in elementary schools.This study aims to develop teaching materials for beginning reading with the help of interactive media.This research is a development research with a 4D model.The research subjects were 10 dyslexic students.The results of the feasibility study from material experts 93%, media experts 95%, and design experts 93%.The results of effectiveness based on the results of students' initial reading comprehension were determined from the results of the pretest 40% and the results of the posttest 87% then the results of the teacher's response were 91% and the results of the student's responses were 92%.Based on these results it can be concluded that the teaching materials for beginning reading assisted by interactive media are appropriate and effective for dyslexic students in class I SD Negeri Medan Deli District.
Development Of Augmented Reality Application Media Based On Project Based Learning Building Contruction Lessons In Class XI DPIB SMK Negeri 2 Binjai

This research aims to: 1) To determine how well Augmented Reality Media, which was designed for use in building construction instruction, is used in this study.2) To determine the viability of augmented reality media designed for use in building construction instruction.Borg and Gall's product devel
Development of Digital Student Worksheets to Improve Self Learning Students in History Subjects for Class X SMA Negeri 5 Binjai

This research is motivated by the lack of self learning student and low learning outcomes in history learning at school.The purpose of this research is to produce a digital student worksheet that is feasible and effective to improve self learning students in history subjects for class X SMA Negeri 5 Binjai.The development procedure used in this research is the development model from Borg and Gall and the instructional design step from Dick and Carey which is divided into 4 stages including the needs analysis stage, product design stage, validation and evaluation stage, and the final product stage.To see the effectiveness of the digital Student Worksheet, it can be analyzed through normality tests, homogeneity tests and hypothesis testing.The results of product validation show a percentage score of 90% for media expert validation, 98% for material expert validation and 96.18% for student response results.The results of the normality and homogeneity test showed that the research data had been declared normal and homogeneous.The results of the hypothesis test show that the t count value is 3.03 and the t table value is 1.99, where the t count > t table.The results of this study indicate that the Digital Student Worksheets is effective to improve self learning students for class X SMA Negeri 5 Binjai.
Correction: Chemical space: limits, evolution and modelling of an object bigger than our universal library

Correction for ‘Chemical space: limits, evolution and modelling of an object bigger than our universal library’ by Guillermo Restrepo et al. , Digital Discovery , 2022, 1 , 568–585, https://doi.org/10.1039/D2DD00030J.
Genuine three qubit Einstein–Podolsky–Rosen steering under decoherence: revealing hidden genuine steerability via pre-processing

The behaviour of genuine EPR steering of three qubit states under various environmental noises is investigated. In particular, we consider the two possible steering scenarios in the tripartite setting: (1 $$\rightarrow $$ 2), where Alice demonstrates genuine steering to Bob-Charlie and (2 $$\rightarrow $$ 1), where Alice-Bob together demonstrate genuine steering to Charlie. In both these scenarios, we analyse the genuine steerability of the generalized Greenberger–Horne–Zeilinger (gGHZ) states or the W-class states under the action of noise modelled by amplitude damping (AD), phase flip (PF), bit flip (BF) and phase damping (PD) channels. In each case, we consider three different interactions with the noise depending upon the number of parties undergoing decoherence. We observed that the tendency to demonstrate genuine steering decreases as the number of parties undergoing decoherence increases from one to three. We have observed several instances where the genuine steerability of the state revives after collapsing if one keeps on increasing the damping. However, hidden genuine steerability of a state cannot be revealed solely from the action of noise. So, the parties having a characterized subsystem perform local pre-processing operations depending upon the steering scenario and the state shared with the dual intent of revealing hidden genuine steerability or enhancing it.
Neuroadaptive global sliding mode control for nonlinear systems and its application

Abstract One type of adaptive controller on the basis of an original dual‐loop recursive fuzzy neural network (DRFNN) with two closed loop structures for a kind of nonlinear dynamic systems is designed in this paper. Though the conventional FNN could approximate arbitrary smooth functions, the inner network parameters need to be set up in advance. Usually, the setting of the base width and central vector are lack of theoretical guidance to some degree and need to be debugged many times. However, the initial values of the center vector and the base width can be arbitrarily set and stable to optimal ones in the light of adaptive mechanism of the proposed dual recursive FNN. Besides, the dynamic dual recursive FNN possesses the ability of storing more beneficial information through constructing signal back loops, meanwhile accuracy of the approximation is higher than the traditional FNN. Furthermore, the learning speed and detection accuracy can be improved due to the fact that expert knowledge is a priori knowledge in the network structure by including if‐then rules of this FNN. To validate effectiveness of the developed scheme, simulations and three suits of experiments are carried out on a set of active power filter to demonstrate that this presented global sliding mode control using DRFNN can achieve expected performance. Eventually, some comparisons among FNN and the proposed DRFNN are implemented to suggest the dual recursive FNN can obtain more superior properties.
A Study on Factors Affecting the Career Maturity of College Freshmen: Focusing on the Level of Entrepreneurial Aptitude and Self-efficacy

Objectives The purpose of this study is to explore the relationship between the factors affecting the career maturity of college freshmen enrolled in local universities, and to analyze the effect of entrepreneurial aptitude level and self-efficacy on career maturity.&#x0D; Methods For this purpose, the entrepreneurship aptitude test, the job search readiness test, and the career readiness test were conducted for freshmen at University A in Chungcheong Province. In addition, descriptive statistics, correlation analysis, and multiple regression analysis were performed using a total of 257 responses.&#x0D; Results First, the correlation analysis for each sub-factor of entrepreneurial aptitude level, career maturity, and job search readiness showed a positive relationship. Second, it was shown that the level of entrepreneurial aptitude and job search readiness had a positive effect on career maturity. Third, it was found that the sub-factors of self-efficacy in entrepreneurial aptitude level and job search readiness were affecting career maturity.&#x0D; Conclusions Based on the main research results, it was suggested that a startup education program and a self- efficacy improvement program are needed for college freshmen at local universities.
RANCANG BANGUN SISTEM APLIKASI PEMINJAMAN MOBIL INTERNAL PADA PT.GARDATAMA LOGISTIK BERBASIS JAVA

The process of collecting data on internal car loans at PT. Gardatama Logistik still uses the manual method and does not yet have a supporting application system.The administrative division in charge of collecting data on internal car loans is still recorded in the ledger and stored on the file rack.This can lead to errors in recording and reporting of internal car loans or even losing files that have been recorded.The purpose of this study is to change the internal car loan system which was originally manual to computerized in order to make it easier to collect car inventory data at the company.The research methodology is grounded research and the data collection used is a field study method, namely by conducting direct observations such as interviews and observations, as well as library research methods, namely data collection carried out by taking data from various books in the library, journals and other books.which can be used as a basis for analyzing problems that can be discussed in research, as well as.The system development method used is the Waterfall method.Internal car loan application system at PT. Gardatama Logistik aims to provide convenience in carrying out data processing on borrowing, returning and reporting cars within the company to be easier, faster and structured.
PERANCANGAN APLIKASI PENJUALAN PLASTIK PADA TOKO PLASTIK BAJ MANDIRI BERBASIS JAVA

Along with the intense competition in the business of selling basic necessities, entrepreneurs are required to provide optimal service to their consumers so that they are satisfied when buying goods.As done by the BAJ Mandiri Plastic Shop to attract consumers by providing cheaper and affordable prices with other stores.The purpose of this study is to create a plastic application in order to assist the independent BAJ plastic shop in building an application for managing purchase data and incoming goods data, searching for goods data, facilitating payment transactions and managing outgoing goods data, with the hope of processing sales data and presenting information that has been This is done not yet integrated in order to make it easier for the design of this integrated and systematic application system to be made.The research method used by the author is a quantitative method.The research design used is the Grounded Research Method.This system uses a Java program based on Netbeans and MySql as a management database.The author concludes, by using this application, it can provide several advantages, including building an efficient and effective purchase data application and incoming goods data, making it easier for stores to carry out the process of searching for goods data, making it easier for stores to carry out payment system activities, building outbound goods management applications that are efficient and effective.effective and efficient.
PERANCANGAN APLIKASI ADMINISTRASI HUMAN RESOURCE PADA PT. PIONIR ALFA SEJAHTERA BERBASIS JAVA

The purpose of research and build a human resource administration application in PT.Pionir Alfa Sejahtera is to simplify employee administration process such as daily attendance, performance appraisals, pay slip, calculating salaries and leave balance.This application can help human resource staff in processing data more easily and quickly because computerization produces accurate data and reports for all parties who need it.This research focuses on the application of employee administration and data management, where the method uses descriptive qualitative.The purpose of research is collect data by direct observation, interviews, literature study in obtaining the required information.After doing the research, the writer concludes that Javabased human resource application system at PT. Pionir Alfa Sejahtera can help data processing and analyst become more accurate.
SISTEM INFORMASI PELAYANAN JASA ZAHRA LAUNDRY JAKARTA TIMUR BERBASIS JAVA

Zahra Laundry still uses manual methods in processing data, and even the loss of recap data is very vulnerable.The purpose of this research is to develop and implement a more effective and efficient Laundry data management information system.Making reports more easily and accurately because it uses a system.The method used in this study is a qualitative method with a grounded theory type.and the data collection method used is observation, interviews and literature study and the method of developing this research system uses the Waterfall method.While the results of this study have designed an information system for Zahra Laundry services with a Data Flow Diagram (DFD) system design tool, Entity Relationship Diagram (ERD), with Java programming language with NetbeansIDE, and MySQL database using Xampp.The Zahra Laundry Service Information System has several outputs, namely reports on types of laundry, customers, receipts and transaction reports that have computerized database-based storage that is integrated into the application to be more effective and accurate.
SISTEM INFORMASI RESERVASI JASA TREATMENT PADA LATASIA SALON

Latasia Salon is one of the businesses engaged in the beauty sector.The problem faced by salon is the reservation process that is less fast and requires a long time.Seeing the problems that exist in this Latasia Salon, the authors build a web-based system.From the above problems, the purpose of implementing this Conservation Information System is to maximize the use of the Treatment Service Reservation Information System at Latasia Salon.This research uses the R & D (Research & Development) research method as the basis of research.Research activities are carried out to obtain data or information about user needs such as data menus that will be used for system creation.While development activities are carried out to design, build, and produce information.The results of this study are in the form of a reservation information system consisting of several forms and report data.The admin is given the authority to access the entire system while the customers are given the right of access to place an order and view the treatment and product menu.
Empirical Study of Real-time One-Stage Object Detection Methods on Recyclable Waste Dataset

One-stage object detection methods have proven their advantage in terms of both speed and accuracy for addressing vision tasks in real-time scenarios, including Recyclable Waste detection, which has become a prevalent topic during the COVID-19 pandemic. Previous research into this subject has faced many obstacles, mainly due to the requirement of detecting highly deformable and often translucent objects in cluttered scenes without the context information usually present in human-centric datasets. In this paper, we aim to explore the performance of state-of-the-art one-stage object detectors on ZeroWaste dataset, the first in-the-wild industrial-grade waste detection benchmark. Our experiments showed that recent one-stage detectors, namely the YOLO-based detectors, can obtain very competitive results on the benchmark. YOLOv7, thanks to its many improvements, is the current best performer at 33.2% mAP on the ZeroWaste benchmark, to the best of our knowledge. Implementation details are available at our GitHub repository.
Navigation method of fire-fighting robot based on a commercial electronic map

As fire-fighting robots perform emergency tasks in an outdoor long-distance environment such as urban fire rescue, a global prior map is hard to be obtained, so most fire-fighting robots are remotely controlled by humans to reach the target location. To solve this problem, we propose a navigation method based on a commercial electronic map like the 2D AutoNavi map (knowns as Gaode in Chinese), which can plan rough sub-target points to guide local motion planning. Global planner uses the commercial electronic map API to plan rough global sub-target points and then aligns the global sub-target points data with the real positioning information. In the local grid map, the local planner performs local planning tasks in order of sub-target points. During the local movement, the sub-target point of each segment is corrected in real time according to the actual environmental information. Extensive experiments have been carried out in outdoor environment. The results prove that this method has better real-time performance for fire-fighting robots' outdoor navigation and is easy to deploy with no prior map.
Investigating the Effect of Leader Humility on Innovative Work Behavior: The Role of Civility Climate and Job Insecurity

Humility is a leadership model inherent in Asian culture and is believed to impact employees' productive behavior and attitudes positively. By examining how leader humility affects the workplace's civility climate and innovative work behavior (IWB), the current study seeks to address the scarcity of studies on these relationships. We also posited that the perceived civility climate mediated the relationship between leader humility and IWB and examined the role of job insecurity as a boundary condition. PLS-SEM was applied to test hypotheses from data on 328 employees in various sectors in Jakarta. The analysis results indicate humility could promote perceived civility and innovative work behavior. In addition, we discovered that civility climate acted as a mediator in leader humility and IWB relationship. Moreover, we empirically reveal unique findings regarding the role of job insecurity as a moderator in the leader-humility-IWB and civility climate-IWB relationship. The present study is the first attempt to explore the role of intermediate civility climate in the relationship between leader humility and IWB. Moreover, we add job insecurity as a boundary condition to provide new insights into explaining IWB
Spherical Graph Drawing by Multi-dimensional Scaling

We describe an efficient and scalable spherical graph embedding method. The method uses a generalization of the Euclidean stress function for Multi-Dimensional Scaling adapted to spherical space, where geodesic pairwise distances are employed instead of Euclidean distances. The resulting spherical stress function is optimized by means of stochastic gradient descent. Quantitative and qualitative evaluations demonstrate the scalability and effectiveness of the proposed method. We also show that some graph families can be embedded with lower distortion on the sphere, than in Euclidean and hyperbolic spaces.
Aizuchi in Japanese Language Online Class in Medan: Lecturer-Student Interaction

Aizuchi is more frequently used in modern Japanese conversation than any other language. As a result, proper aizuchi usage is a significant indicator of Japanese conversational ability. In recent years, online classes are a state of learning that must be implemented due to the pandemic that is sweeping the world. This research examines the application of the frequency and form of aizuchi in student and lecturer interactions in online classrooms. Given the increasing importance of distance communication skills in foreign language learning in the future, this is an attempt to communicate the cultural context of indigenous learners in a global environment. Additionally, this type of research on distance communication between foreign language learners makes critical recommendations for the future facilitation of distance language learning. This research is qualitative research with a descriptive method. The data is aizuchi sourced from student interaction with lecturers in virtual classes at the Japanese department, Universitas Sumatera Utara and Universitas Harapan Medan. Data collection uses the record and note method. Interactive data analysis was used in analyzing the data. The results indicate that students in Japanese online classes rarely use aizuchi. The forms of aizuchi used by students are tandokukei (singular) and kurikaeshikei (singular repetition). In conclusion, students use aizuchi very limitedly, which does not help keep communication smooth and ultimately results in a tendency to get stuck or misunderstood in online class interactions.
OPTIMIZATION OF ACCESS POINT ARRANGEMENT AND PLACEMENT IN THE INDOOR ROOM OF SMP NEGERI 6 SALATIGA USING GENETIC ALGORITHM

Access points are generally only recommended to load up to 40 clients only. Thus, proper placement and arrangement of access points in a room or building can optimize the signal strength received by users. The purpose of this study is to optimize the arrangement and placement of access points built using the genetic algorithm method. In the system built, the user is required to input the number of populations, iterations and the number of nodes 1 and 2. In the program implementation, the population functions to load the genes resulting from the possible placement of the access point based on the iteration results. The access point placement optimization system using the genetic algorithm method has been successfully implemented, the system can perform calculations in processing the ideal access point placement. Access point placement using genetic algorithms can provide recommendations for network architecture design in terms of the coverage area that needs to be used so that designers can save time on node point design and estimate the ideal price in determining the number of access points for network installation and can assist in determining the required coverage area. ideal for schools.