Reviewerly/exHarmony huggingface dataset:
Teacher’s Strategy Of Teaching Writing At SMK Muhammadiyah 01 Sukoharjo In 2019/2020 Academic Year

The purposes of this research are: (1) To describe the teacher’s strategies ofteaching writing at SMK Muhammadiyah 01 Sukoharjo; (2) To describe how theteacher applies the strategies; and (3) To describe the problems faced by theteacher. This type of research is qualitative descriptive. The data were field notes,transcripts and documents. The data sources were teaching writing process,English teacher, and students. The data were collected through observation,interviews, and documentation and were analyzed by using data reduction, datadisplay, and conclusion drawing. The results of this study indicated that theteacher used four strategies (1) providing comprehensible input, (2) using visualaids, (3) using cooperative learning, and (4) giving writing tasks. The problemsfaced by the teacher coming from the students' side were (1) lack of studentinterest, (2) lack of vocabulary mastery, and (3) lack of independence in doingexercise.
FPGA-based Fast Algorithm of Correcting Saturated Pixel in Image

This paper proposes a novel method to correct saturated pixels in images. This method is based on the YCbCr color space and separately corrects the chrominance and the luminance of saturated pixels. In this algorithm, the saturated image is processed on the scan line, which is beneficial to the hardware implementation and the correction effect is good. Through the results of the joint simulation of MATLAB and Modelsim, it can be concluded that the hardware algorithm of this paper can use less resources to achieve fast correction. This paper uses Altera DE4 high-level development platform for hardware implementation. The calculation results show that highspeed image and video processing by FPGA is feasible and efficient, and it can be done frame by frame for highdefinition video. It has broad practical application prospects.
An Approach to Fine Tuning Database Performance in Application Software

Database tuning is crucial step to enhance the performance of the application software. There are many tools available in Microsoft to evaluate the performance of the stored procedures and identify them. This paper presents a comparative performance of actual and tuned sample stored procedures in SQL Server 2008 R2 of Application software (Microsoft). The results showed there is a marginal gain in the efficiency after the database tuning.
Towards Automated Factchecking: Developing an Annotation Schema and Benchmark for Consistent Automated Claim Detection

In an effort to assist factcheckers in the process of factchecking, we tackle the claim detection task, one of the necessary stages prior to determining the veracity of a claim. It consists of identifying the set of sentences, out of a long text, deemed capable of being factchecked. This paper is a collaborative work between Full Fact, an independent factchecking charity, and academic partners. Leveraging the expertise of professional factcheckers, we develop an annotation schema and a benchmark for automated claim detection that is more consistent across time, topics and annotators than previous approaches. Our annotation schema has been used to crowdsource the annotation of a dataset with sentences from UK political TV shows. We introduce an approach based on universal sentence representations to perform the classification, achieving an F1 score of 0.83, with over 5% relative improvement over the state-of-the-art methods ClaimBuster and ClaimRank. The system was deployed in production and received positive user feedback.
LibGuides: Diversity in STEM Education: Dissertations

This Library Guide contains resources for students interested in Diversity in STEM education (Science, Technology, Engineering, and Mathematics)
Determination of Film Recommendations using the Generalized Sequence Pattern (GSP) Association Method

Along with the development of the times, films are used as a medium of communication and as a medium of entertainment that can be watched by fans everywhere. The high level of film enthusiasts makes viewing patterns that can be used as recommendation data. Besides, this system can provide benefits to the company concerned. This study used the Generalized Sequential Pattern (GSP) Algorithm with the Association Mining method. The primary function is to find the sequence or sequential of a set of attributes that often appear together to see the results to find out the recommendation data information after the previous film runs out.
과업중심교수법을 활용한 신학교 교양영어수업의 학생들 인식 연구

The purpose of this paper is to examine the students’ experiences in Task Based Language Teaching (TBLT) in freshman’s College English Course in Seminary. In particular, the study was to explore students’ perceptions and satisfaction of TBLT implemented courses. TBLT is one of the communicative language teaching method which focuses on using authentic material to carry out meaningful tasks in order to develop learner’s target language. This research invites two freshman English classes (Theology and Christian Education Major) implementing TBLT approaches and examine their prior experiences in English learning at the beginning of the course and their experiences in a TBLT approach at the end of the course. Two surveys were performed for this and focus interview was also added to hear more about students’ underlying thoughts. The survey result showed that in terms of their prior experiences in English learning, both majors did not display significant difference and they both felt they weren’t competent in productive skills such as speaking and writing. Both groups said they had experienced communicative language teaching method and half of them felt good about it but the other half felt negative about such approach. Post survey revealed that the new way of using TBLT for college students were very positive for these students. They understood the value of TBLT and generally satisfied with this approach. However, there was a significant difference between Theology and Christian Education majors with regard to their satisfaction of collaborative work. While Theology students were highly content with working together despite of the different levels of English skills existed in each group, Christian Education found it somewhat unproductive when the group was formed with different levels and individuals with different motives. This leads to next step for English instructors to consider when implementing TBLT and more suggestions and recommendations are discussed. All in all, TBLT positively influenced students’ academic achievement as well as their affective factors in English learning but must be dealt with carefulness to meet individual needs.
Pemanfaatan Teknologi Augmented Reality Untuk Memilih Model Kacamata Di Central Optikal 165 Dengan Menggunakan Metode Markerless Berbasis Android

Implementation Technology Augmented Reality For Choosing Model Glasses In Central Optikal 165 With Using Markerless Method Android Based is an application android based. This application is made to make easier and attractive user when user doing selecting glasses, then application is opened front facing camera to detecting user’s face and showing 3D model object glasses. This application Implementation Glasses Augmented Reality Technology With Using Markerless Method Android Based is an application android based use UML paradigm with design Usecase Diagram, and Swimlane Diagram. While for make this application use Unity3D, and Android Studio.
Joint object contour points and semantics for instance segmentation

The attributes of object contours has great significance for instance segmentation task. However, most of the current popular deep neural networks do not pay much attention to the object edge information. Inspired by the human annotation process when making instance segmentation datasets, in this paper, we propose Mask Point R-CNN aiming at promoting the neural network's attention to the object boundary. Specifically, we innovatively extend the original human keypoint detection task to the contour point detection of any object. Based on this analogy, we present an contour point detection auxiliary task to Mask R-CNN, which can boost the gradient flow between different tasks by effectively using feature fusion strategies and multi-task joint training. As a consequence, the model will be more sensitive to the edges of the object and can capture more geometric features. Quantitatively, the experimental results show that our approach outperforms vanilla Mask R-CNN by 3.8\% on Cityscapes dataset and 0.8\% on COCO dataset.
Do Computer and Foreign language literacy affect native language (L1) reading strategies?

This research investigates metacognitive awareness, students reading strategies preferences and their correlation to independent demographic and educational variables. Data were gathered through the MARSI-2fGR inventory administered to a random sample of 632 students aged 12-24 from 68 schools in various urban, semi-urban and rural regions in Greece. The alternative factorial structure of the MARSI-2fGR inventory comprised of two factors, namely textor and textout, standing for text-oriented and beyond text reading strategies that Greek secondary students use. Results showed significant differences in favour of the textor reading strategies compared to the textout. It seems that other parameters affect the reading strategies preferences more than the family's socioeconomic status. Both variables of foreign language knowledge and computer literacy showed statistically significant differences. Therefore, it appeared that the more literate someone is in foreign languages and computers, the more reading strategies he/she declared to use. This research sheds new light on the way that Greek students read academic or school-related material.
LibGuides: Animation: Animation Resources

A collection of blogs, databases and videos to get you started. This research guide provides information on locating current and historical information on animation and prominent animators for your studies and interests.
Developing an Exercise on Design and Production using 3D CAD and LEGO Car Assembly Robot

Future design and production engineers will need to acquire digital technology and systems thinking in addition to production science. In our laboratory, we are conducting an exercise for undergraduate students as a cornerstone project to experience the basics of digital manufacturing. Specifically, this exercise incorporates design by 3D CAD, modeling by 3D printer, and offline teaching of LEGO car assembly robot. The exercise consists of two sessions. In the first session, students were free to design the roof parts of the LEGO car using 3D CAD (FUSION360) under the restrictions of the dimension. In the second session, an offline teaching exercise was conducted using the robot simulation software WinCapsⅢ(DENSO WAVE) on the robot movement to attach the roof to the base of the LEGO car. In the exercise, we motivated the students by giving them the task of attaching the roof to the base in the shortest possible time, avoiding obstacles installed along the route. By transferring the data created by offline teaching to the actual robot controller, each taught operation is reproduced on the actual machine, and the roof assembly time is competed. It was found that the exercise is useful for engineer education because positive opinions, such as the fun and meaningful class, were obtained from the students who took the class.
RANCANG BANGUN APLIKASI PENCARIAN PASANGAN CANIS LUPUS FAMILIARIS BERBASIS APLIKASI MOBILE DENGAN METODE PROFILE MATCHING

Difficulty finding partner recommendations for Canis Lupus Familiaris requires time and energy for Canis Lupus Familiaris owners, coming to PetShop Canis Lupus Familiaris communities, seeing information on social media and asking friends who own Canis Lupus Familiaris are activities of Canis Lupus Familiaris owners for Canis Lupus Familiaris communities, looking at information on social media and asking friends who own Canis Lupus Familiaris are activities of Canis Lupus Familiaris owners. Find a partner’s recommendation for Canis Lupus Familiaris. Decision support system in obtaining partner recommendations foe Canis Lupus Familiaris comparing between individual and group competencies in the form of ideal aspects and helath aspects of Canis Lupus Familiaris, different competencies are known so as to produce ranking Canis Lupus Familiaris is a method of Profile Matching and utilizing mobile, this application designed using Unified Modeling Langguage and to test the system using the User Accepatance Test. The results of this system can be designed to build a partner search application for Canis Lupus Familiaris which can help Canis Lupus Familiaris owners get the right partner recommendation for Canis Lupus Familiaris Keywords : Profile Matching, Canis Lupus Familiaris, UAT, Mobile
Students’ Reflection Levels by Feedback Type in Asynchronous Online Group Discussion Activities

온라인 그룹토론활동에서 시각적 피드백과 교수자 피드백은 학습자의 참여도와 상호작용을 촉진하고, 학업성취도를 향상시키는 것으로 그 효과가 검증되어왔다. 그러나 토론활동은 비판적 사고력 향상을 목적으로 한다는 점에서 토론활동을 통해 드러나는 학습자들의 성찰 수준과의 관련성을 살펴볼 때 그 교육적 효과가 보다 더 명확해질 수 있다. 이 연구의 목적은 온라인 그룹토론활동에서 피드백 유형에 따라 학습자의 성찰적 사고 수준이 서로 어떤 특성을 보이는지 질적 차원에서 탐구하는 것이다. 연구 참여자는 2020년 2학기에 A대학교에서 개설된 교양교과목 ‘인간삶과 교육’을 수강하는 4개 분반 학습자 115명이다. 온라인 토론활동을 수행하는 동안 2개 분반(64명)에는 시각 및 언어적 피드백을 제공하였고 다른 2개 분반(51명)에는 교수자 피드백을 제공하였다. 연구 참여자들은 온라인 토론활동 이후 성찰활동을 수행하도록 안내 받았으며, 이 연구에서는 학습자들이 작성한 성찰내용을 Kember와 그의 동료들의 성찰 수준 모델을 재구성한 기준에 따라 분석되었다. 그리고 연구 참여자 중 8명의 자발적 참여자를 모집하여 4명씩 두 집단으로 나누어 포커스그룹면담을 수행하였다. 연구결과, 두 집단의 공통적 특성으로 ‘비성찰’과 ‘이해 성찰’ 수준에서 ‘공감과 차이에 대한 느낌형 성찰’을 수행하고 있었으며, 빈도는 낮았으나 ‘비판적 성찰’ 수준에서 ‘사회적 문제에 대한 인식형 성찰’을 하고 있는 것으로 나타났다. 한편, ‘성찰’ 수준에서 시각 및 언어적 피드백 집단은 ‘나-동료 상호작용 중심의 과정 성찰’과 ‘동료와의 상호작용으로 더욱 명료해지는 내용 성찰’의 특성을 갖는 것으로 나타났으며, 교수자 피드백 집단은 ‘나-주제 상호작용 중심의 과정 성찰’과 ‘주장의 합리성에 대해 내재적으로 검토하는 내용 성찰’의 특성을 갖는 것으로 나타났다. 연구 결과를 기반으로 피드백 유형에 따른 연구 참여자들의 성찰 수준별 특성이 갖는 의미를 논의하고, 교육적 효과를 높이기 위한 온라인 토론시스템의 피드백 설계에 주는 시사점을 제안하였다.The purpose of this study is to qualitatively explore the characteristics of learners reflective thinking levels according to type of feedback in online group discussion activities. The research participants were 115 students from four classes taking the liberal arts course Human Life and Education at a university in the fall semester of 2020. During the online discussion activity, visual and linguistic feedback was provided to two classes (64 students), and teacher feedback was provided to another two classes (51 students). Participants were guided to perform reflection activities after the discussion activity; the contents of reflection were analyzed according to the criteria for reconstructing the reflection-level model of Kember and his colleague. In addition, eight volunteer participants were recruited from among the sample and divided into two groups of four to conduct focus group interviews. As a result of the study, both groups performed “feeling reflection on empathy and difference” and “perceived reflection on social problems” as common features. In reflection level, visual and linguistic feedback groups were found to have the characteristics of a “I-peer interaction centered reflection” and a “reflection become clearer through interaction with colleagues” Otherwise, teacher feedback group was found to have the characteristics of a “I-topic interaction centered reflection” and a “reflection on inherently examining the rationality of the argument.”
LibGuides: A Beginner's Guide to Astronomy: Databases

This guide is for teens and adults alike to take their first steps into learning more about one of the world's the oldest fields of scientific study! databases
Vocathon – the usefulness of board games in vocabulary learning through the multiple intelligences approach / Lilly Metom ... [et al.]

This paper presents a survey study of an innovation project, titled ‘VOCATHON’. It is a language board game that is specifically designed for learning vocabulary at the tertiary level by adapting the psychological basis of Multiple Intelligences Theory by Howard Gardner. Past research has identified that learners’ predominant intelligences are significant predictors for language learning that can be manipulated to motivate acquisition and obtain effective outcomes. Vocabulary learning is a crucial process of language acquisition, in which it engages learners’ knowledge of word definitions, word formation, collocation, synonyms, and etc. This innovation project comprises a set of board game, which includes lexicons from two fields of discipline, namely, Social Sciences and Science and Technology. This project focuses on the employment of providing the learners with vocabulary items that reflect their multiple intelligences. For this purpose, this study aims to identify the diploma students’ acceptance and feedback of the board game by employing the survey method towards the learning of vocabulary through the use of VOCATHON. Based on the survey conducted after playing the board game, the majority of the participants gave positive responses. VOCATHON is asserted to be an effective and practical language board game because it is able to manipulate learners’ multiple intelligences as a learning strategy for enhancing their vocabulary skills and motivating their interest in the learning process. By adapting the right approach, it is important to guide students with diverse multiple intelligences in acquiring vocabulary in order to make language learning more effective and fun.
Rujukan terma kerajaan tempatan (Local government reference of terms) / Suzei Mat Nurudin, Nor Suhaiza Md Khalid and Zarina Mohd Zain

The local government or also known as the local authority is the last tier and most important unit in the government’s administrative structure in Malaysia after the federal and state governments. Local government is fully responsible for the delivery of services as well as the provision of basic facilities to the local people within its administrative area that has been designated by the state government. The existence of local government acted as a facilitator to the federal government and the state government because the roles and responsibilities held by the local government are very large and essential to the nation’s development. This study discussed students’ understanding of local government where the average between people and students is particularly confused about the concepts that are often used in the local government as well as local government-related jurisdictions. With the creation of these Pocket Dictionary on local Government, Glossary of local government terms and QR Code Mode for Local Government Terms Word Index, it help students and the local people to better understand the local government in Malaysia by knowing the concepts related.
Should consumers be prohibited from storing card data on the internet?

In March 2020, the Reserve Bank of India’s guidelines on Payment Aggregators and Payment Gateways prohibited merchants from storing data on cards used by customers. This paper argues that such a prohibition on card data storage impacts upon the ease of transactions for consumers, and effectively tilts consumer preference towards other payment instruments. This runs the risk of technological choices in the industry being made or substantially shaped by the regulator. The documents released lack a cost-benefit analysis of this prohibition and do not demonstrate that the chosen intervention is the best one. This raises concerns in the light of emerging Indian jurisprudence on the standards of regulatory governance to be met by statutory regulatory agencies. We show alternative approaches to address concerns relating to breaches of card information stored by consumers on the internet. These include better security standards and liability frameworks.
Universum of education in the context of the whole and part

Although at present there are quite a few studies on the philosophy of education, nevertheless, their authors pay insufficient attention to understanding the phenomenon of education as a universal phenomenon of social life. This article analyzes education not only as a socio-cultural phenomenon, but is considered more broadly as an integral (single-separate) system with many components. This allows us to formulate the main question of the philosophy of education, to present education as a universe, closely linking the state, society and person into a single whole. In this regard, the authors intend to show that the solution of the numerous problems facing society in crisis situations depends on the solution of the main issue of the philosophy of education. They proceed from the fact that the essence of education lies in the ascent of man to universal nature, as Hegel spoke about in his time, and the most important component of this process is the awakening of spirituality. The need to bring the real educational process into conformity with its idea (meaning) is revealed as the most important condition and criterion for the effectiveness of education. The idea of education carries the maximum generalized potential of studying the phenomenon of education and shows that education as a whole cannot be reduced or viewed through the prism of any one of its components.
One-Handed Text Entry in Mobile-Based Virtual Reality: An Ambiguous Keyboard Technique

This paper presents a text entry technique for mobile-based VR on a one-handed ambiguous keyboard. The one-handed keyboard prototype comprises an alternative 16 keys (4 × 4) custom mechanical keyboard with strong tactile bump switches, 3D printed adapted keycaps, and a camera to track which keys the user’s fingers are hovering over. This technique is an intuitive and user-centered solution that focuses on providing visual and tactile feedback in real-time, improving the typing experience and performance. For demonstration purposes, additional devices—a Samsung Galaxy S8, a Samsung Gear VR headset, and a VR hand controller—were used alongside the designed keyboard prototype. This technique has shown to be a potential extension or alternative for short-term text entry compared to standard mobile VR ray-casting selection techniques. Improvements and empirical comparisons based on user studies will compose the next stages of this research.
Library Guides: Data Sets Collection Policy: Purchase Program

The purpose of the data sets collection policy and program is to encourage the appropriate use of data in research. It seeks to assist in developing a library collection with a broader range of data sets available and accessible for use by the Tulane comm
Covid-19 and the Cyber Pandemic: A Plea for International Law and the Rule of Sovereignty in Cyberspace

There has been an important increase in threats and attacks in cyberspace during the Covid-19 crisis. Incidentally, States and other actors have condemned this cyber pandemic and highlighted the incompatibility of these behaviours with international law and the framework of responsible State behaviour. From the perspective of international law, the rule of sovereignty appears to have a central role to play in addressing the malicious cyber activities that have taken advantage of the coronavirus pandemic. Indeed, most of these malicious cyber activities may only constitute breaches of sovereignty. Sovereignty is, however, among the most unsettled and contentious parts of international law, even among the so-called `like-minded' States, which have expressed very different interpretations. Building on these observations, the present article investigates the different types of cyber operations that unfolded during the Covid-19 pandemic and questions their characterization in relation to the rules and principles of international law. It assesses the theoretical role of the rule of sovereignty in crisis management during a cyber pandemic as well as its actual use in State practice. Ultimately, it demonstrates the centrality of this rule of international law and how the current sanitary crisis may constitute a plea for its application - or perhaps its rejuvenation - and for its further development in State practice.