Reviewerly/exHarmony huggingface dataset:
Alternate Model Growth and Pruning for Efficient Training of  Recommendation Systems

Deep learning recommendation systems at scale have provided remarkable gains through increasing model capacity (i.e. wider and deeper neural networks), but it comes at significant training cost and infrastructure cost. Model pruning is an effective technique to reduce computation overhead for deep neural networks by removing redundant parameters. However, modern recommendation systems are still thirsty for model capacity due to the demand for handling big data. Thus, pruning a recommendation model at scale results in a smaller model capacity and consequently lower accuracy. To reduce computation cost without sacrificing model capacity, we propose a dynamic training scheme, namely alternate model growth and pruning, to alternatively construct and prune weights in the course of training. Our method leverages structured sparsification to reduce computational cost without hurting the model capacity at the end of offline training so that a full-size model is available in the recurring training stage to learn new data in real-time. To the best of our knowledge, this is the first work to provide in-depth experiments and discussion of applying structural dynamics to recommendation systems at scale to reduce training cost. The proposed method is validated with an open-source deep-learning recommendation model (DLRM) and state-of-the-art industrial-scale production models.
Exploiting Spatial Dimensions of Latent in GAN for Real-time Image  Editing

Generative adversarial networks (GANs) synthesize realistic images from random latent vectors. Although manipulating the latent vectors controls the synthesized outputs, editing real images with GANs suffers from i) time-consuming optimization for projecting real images to the latent vectors, ii) or inaccurate embedding through an encoder. We propose StyleMapGAN: the intermediate latent space has spatial dimensions, and a spatially variant modulation replaces AdaIN. It makes the embedding through an encoder more accurate than existing optimization-based methods while maintaining the properties of GANs. Experimental results demonstrate that our method significantly outperforms state-of-the-art models in various image manipulation tasks such as local editing and image interpolation. Last but not least, conventional editing methods on GANs are still valid on our StyleMapGAN. Source code is available at https://github.com/naver-ai/StyleMapGAN.
Degenerate Gaussian factors for probabilistic inference

In this paper, we propose a parametrised factor that enables inference on Gaussian networks where linear dependencies exist among the random variables. Our factor representation is a generalisation of traditional Gaussian parametrisations where the positive-definite constraint (of covariance and precision matrices) has been relaxed. For this purpose, we derive various statistical operations and results (such as marginalisation, multiplication and affine transformations of random variables) which extend the capabilities of Gaussian factors to these degenerate settings. By using this principled factor definition, degeneracies can be accommodated accurately and automatically at little additional computational cost. As illustration, we apply our methodology to a representative example involving recursive state estimation of cooperative mobile robots.
On Addressing Practical Challenges for RNN-Transducer

In this paper, several works are proposed to address practical challenges for deploying RNN Transducer (RNN-T) based speech recognition system. These challenges are adapting a well-trained RNN-T model to a new domain without collecting the audio data, obtaining time stamps and confidence scores at word level. The first challenge is solved with a splicing data method which concatenates the speech segments extracted from the source domain data. To get the time stamp, a phone prediction branch is added to the RNN-T model by sharing the encoder for the purpose of force alignment. Finally, we obtain word-level confidence scores by utilizing several types of features calculated during decoding and from confusion network. Evaluated with Microsoft production data, the splicing data adaptation method improves the baseline and adaptation with the text to speech method by 58.03% and 15.25% relative word error rate reduction, respectively. The proposed time stamping method can get less than 50ms word timing difference from the ground truth alignment on average while maintaining the recognition accuracy of the RNN-T model. We also obtain high confidence annotation performance with limited computation cost.
Exploring 2D Data Augmentation for 3D Monocular Object Detection

Data augmentation is a key component of CNN based image recognition tasks like object detection. However, it is relatively less explored for 3D object detection. Many standard 2D object detection data augmentation techniques do not extend to 3D box. Extension of these data augmentations for 3D object detection requires adaptation of the 3D geometry of the input scene and synthesis of new viewpoints. This requires accurate depth information of the scene which may not be always available. In this paper, we evaluate existing 2D data augmentations and propose two novel augmentations for monocular 3D detection without a requirement for novel view synthesis. We evaluate these augmentations on the RTM3D detection model firstly due to the shorter training times . We obtain a consistent improvement by 4% in the 3D AP (@IoU=0.7) for cars, ~1.8% scores 3D AP (@IoU=0.25) for pedestrians & cyclists, over the baseline on KITTI car detection dataset. We also demonstrate a rigorous evaluation of the mAP scores by re-weighting them to take into account the class imbalance in the KITTI validation dataset.
Hierarchical Cross-Modal Agent for Robotics Vision-and-Language  Navigation

Deep Learning has revolutionized our ability to solve complex problems such as Vision-and-Language Navigation (VLN). This task requires the agent to navigate to a goal purely based on visual sensory inputs given natural language instructions. However, prior works formulate the problem as a navigation graph with a discrete action space. In this work, we lift the agent off the navigation graph and propose a more complex VLN setting in continuous 3D reconstructed environments. Our proposed setting, Robo-VLN, more closely mimics the challenges of real world navigation. Robo-VLN tasks have longer trajectory lengths, continuous action spaces, and challenges such as obstacles. We provide a suite of baselines inspired by state-of-the-art works in discrete VLN and show that they are less effective at this task. We further propose that decomposing the task into specialized high- and low-level policies can more effectively tackle this task. With extensive experiments, we show that by using layered decision making, modularized training, and decoupling reasoning and imitation, our proposed Hierarchical Cross-Modal (HCM) agent outperforms existing baselines in all key metrics and sets a new benchmark for Robo-VLN.
Fitting Segmentation Networks on Varying Image Resolutions Using Splatting

Data used in image segmentation are not always defined on the same grid. This is particularly true for medical images, where the resolution, field-of-view and orientation can differ across channels and subjects. Images and labels are therefore commonly resampled onto the same grid, as a pre-processing step. However, the resampling operation introduces partial volume effects and blurring, thereby changing the effective resolution and reducing the contrast between structures. In this paper we propose a splat layer, which automatically handles resolution mismatches in the input data. This layer pushes each image onto a mean space where the forward pass is performed. As the splat operator is the adjoint to the resampling operator, the mean-space prediction can be pulled back to the native label space, where the loss function is computed. Thus, the need for explicit resolution adjustment using interpolation is removed. We show on two publicly available datasets, with simulated and real multi-modal magnetic resonance images, that this model improves segmentation results compared to resampling as a pre-processing step.
One Ring to Rule Them All: a simple solution to multi-view  3D-Reconstruction of shapes with unknown BRDF via a small Recurrent ResNet

This paper proposes a simple method which solves an open problem of multi-view 3D-Reconstruction for objects with unknown and generic surface materials, imaged by a freely moving camera and a freely moving point light source. The object can have arbitrary (e.g. non-Lambertian), spatially-varying (or everywhere different) surface reflectances (svBRDF). Our solution consists of two smallsized neural networks (dubbed the 'Shape-Net' and 'BRDFNet'), each having about 1,000 neurons, used to parameterize the unknown shape and unknown svBRDF, respectively. Key to our method is a special network design (namely, a ResNet with a global feedback or 'ring' connection), which has a provable guarantee for finding a valid diffeomorphic shape parameterization. Despite the underlying problem is highly non-convex hence impractical to solve by traditional optimization techniques, our method converges reliably to high quality solutions, even without initialization. Extensive experiments demonstrate the superiority of our method, and it naturally enables a wide range of special-effect applications including novel-view-synthesis, relighting, material retouching, and shape exchange without additional coding effort. We encourage the reader to view our demo video for better visualizations.
Towards Rolling Shutter Correction and Deblurring in Dynamic Scenes

Joint rolling shutter correction and deblurring (RSCD) techniques are critical for the prevalent CMOS cameras. However, current approaches are still based on conventional energy optimization and are developed for static scenes. To enable learning-based approaches to address real-world RSCD problem, we contribute the first dataset, BS-RSCD, which includes both ego-motion and object-motion in dynamic scenes. Real distorted and blurry videos with corresponding ground truth are recorded simultaneously via a beam-splitter-based acquisition system. Since direct application of existing individual rolling shutter correction (RSC) or global shutter deblurring (GSD) methods on RSCD leads to undesirable results due to inherent flaws in the network architecture, we further present the first learning-based model (JCD) for RSCD. The key idea is that we adopt bi-directional warping streams for displacement compensation, while also preserving the non-warped deblurring stream for details restoration. The experimental results demonstrate that JCD achieves state-of-the-art performance on the realistic RSCD dataset (BS-RSCD) and the synthetic RSC dataset (Fastec-RS). The dataset and code are available at https://github.com/zzh-tech/RSCD.
Weakly-supervised Instance Segmentation via Class-agnostic Learning with  Salient Images

Humans have a strong class-agnostic object segmentation ability and can outline boundaries of unknown objects precisely, which motivates us to propose a box-supervised class-agnostic object segmentation (BoxCaseg) based solution for weakly-supervised instance segmentation. The BoxCaseg model is jointly trained using box-supervised images and salient images in a multi-task learning manner. The fine-annotated salient images provide class-agnostic and precise object localization guidance for box-supervised images. The object masks predicted by a pretrained BoxCaseg model are refined via a novel merged and dropped strategy as proxy ground truth to train a Mask R-CNN for weakly-supervised instance segmentation. Only using $7991$ salient images, the weakly-supervised Mask R-CNN is on par with fully-supervised Mask R-CNN on PASCAL VOC and significantly outperforms previous state-of-the-art box-supervised instance segmentation methods on COCO. The source code, pretrained models and datasets are available at \url{https://github.com/hustvl/BoxCaseg}.
Classically-Verifiable Quantum Advantage from a Computational Bell Test

We propose and analyze a novel interactive protocol for demonstrating quantum computational advantage, which is efficiently classically verifiable. Our protocol relies upon the cryptographic hardness of trapdoor claw-free functions (TCFs). Through a surprising connection to Bell's inequality, our protocol avoids the need for an adaptive hardcore bit, with essentially no increase in the quantum circuit complexity and no extra cryptographic assumptions. Crucially, this expands the set of compatible TCFs, and we propose two new constructions: one based upon the decisional Diffie-Hellman problem and the other based upon Rabin's function, $x^2 \bmod N$. We also describe two unique features of our interactive protocol: (i) it allows one to discard so-called "garbage bits", thereby removing the need for reversibility in the quantum circuits, and (ii) there exists a natural post-selection scheme, which significantly reduces the fidelity needed to demonstrate quantum advantage. Finally, we design several efficient circuits for $x^2 \bmod N$ and describe a blueprint for their implementation on a Rydberg-atom-based quantum computer.
GrooMeD-NMS: Grouped Mathematically Differentiable NMS for Monocular 3D  Object Detection

Modern 3D object detectors have immensely benefited from the end-to-end learning idea. However, most of them use a post-processing algorithm called Non-Maximal Suppression (NMS) only during inference. While there were attempts to include NMS in the training pipeline for tasks such as 2D object detection, they have been less widely adopted due to a non-mathematical expression of the NMS. In this paper, we present and integrate GrooMeD-NMS -- a novel Grouped Mathematically Differentiable NMS for monocular 3D object detection, such that the network is trained end-to-end with a loss on the boxes after NMS. We first formulate NMS as a matrix operation and then group and mask the boxes in an unsupervised manner to obtain a simple closed-form expression of the NMS. GrooMeD-NMS addresses the mismatch between training and inference pipelines and, therefore, forces the network to select the best 3D box in a differentiable manner. As a result, GrooMeD-NMS achieves state-of-the-art monocular 3D object detection results on the KITTI benchmark dataset performing comparably to monocular video-based methods. Code and models at https://github.com/abhi1kumar/groomed_nms
Fully Convolutional Scene Graph Generation

This paper presents a fully convolutional scene graph generation (FCSGG) model that detects objects and relations simultaneously. Most of the scene graph generation frameworks use a pre-trained two-stage object detector, like Faster R-CNN, and build scene graphs using bounding box features. Such pipeline usually has a large number of parameters and low inference speed. Unlike these approaches, FCSGG is a conceptually elegant and efficient bottom-up approach that encodes objects as bounding box center points, and relationships as 2D vector fields which are named as Relation Affinity Fields (RAFs). RAFs encode both semantic and spatial features, and explicitly represent the relationship between a pair of objects by the integral on a sub-region that points from subject to object. FCSGG only utilizes visual features and still generates strong results for scene graph generation. Comprehensive experiments on the Visual Genome dataset demonstrate the efficacy, efficiency, and generalizability of the proposed method. FCSGG achieves highly competitive results on recall and zero-shot recall with significantly reduced inference time.
Zeno crossovers in the entanglement speed of spin chains with noisy  impurities

We use a noisy signal with finite correlation time to drive a spin (dissipative impurity) in the quantum XY spin chain and calculate the dynamics of entanglement entropy of a bipartition of spins, for a stochastic quantum trajectory. We compute the noise averaged entanglement entropy of a bipartition of spins and observe that its speed of spreading decreases at strong dissipation, as a result of the Zeno effect. We recover the Zeno crossover and show that noise averaged entanglement entropy can be used as a proxy for the heating and Zeno regimes. Upon increasing the correlation time of the noise, the location of the Zeno crossover shifts at stronger dissipation, extending the heating regime.
Seasonal Contrast: Unsupervised Pre-Training from Uncurated Remote  Sensing Data

Remote sensing and automatic earth monitoring are key to solve global-scale challenges such as disaster prevention, land use monitoring, or tackling climate change. Although there exist vast amounts of remote sensing data, most of it remains unlabeled and thus inaccessible for supervised learning algorithms. Transfer learning approaches can reduce the data requirements of deep learning algorithms. However, most of these methods are pre-trained on ImageNet and their generalization to remote sensing imagery is not guaranteed due to the domain gap. In this work, we propose Seasonal Contrast (SeCo), an effective pipeline to leverage unlabeled data for in-domain pre-training of remote sensing representations. The SeCo pipeline is composed of two parts. First, a principled procedure to gather large-scale, unlabeled and uncurated remote sensing datasets containing images from multiple Earth locations at different timestamps. Second, a self-supervised algorithm that takes advantage of time and position invariance to learn transferable representations for remote sensing applications. We empirically show that models trained with SeCo achieve better performance than their ImageNet pre-trained counterparts and state-of-the-art self-supervised learning methods on multiple downstream tasks. The datasets and models in SeCo will be made public to facilitate transfer learning and enable rapid progress in remote sensing applications.
SetVAE: Learning Hierarchical Composition for Generative Modeling of  Set-Structured Data

Generative modeling of set-structured data, such as point clouds, requires reasoning over local and global structures at various scales. However, adopting multi-scale frameworks for ordinary sequential data to a set-structured data is nontrivial as it should be invariant to the permutation of its elements. In this paper, we propose SetVAE, a hierarchical variational autoencoder for sets. Motivated by recent progress in set encoding, we build SetVAE upon attentive modules that first partition the set and project the partition back to the original cardinality. Exploiting this module, our hierarchical VAE learns latent variables at multiple scales, capturing coarse-to-fine dependency of the set elements while achieving permutation invariance. We evaluate our model on point cloud generation task and achieve competitive performance to the prior arts with substantially smaller model capacity. We qualitatively demonstrate that our model generalizes to unseen set sizes and learns interesting subset relations without supervision. Our implementation is available at https://github.com/jw9730/setvae.
Coarse-to-Fine Domain Adaptive Semantic Segmentation with Photometric  Alignment and Category-Center Regularization

Unsupervised domain adaptation (UDA) in semantic segmentation is a fundamental yet promising task relieving the need for laborious annotation works. However, the domain shifts/discrepancies problem in this task compromise the final segmentation performance. Based on our observation, the main causes of the domain shifts are differences in imaging conditions, called image-level domain shifts, and differences in object category configurations called category-level domain shifts. In this paper, we propose a novel UDA pipeline that unifies image-level alignment and category-level feature distribution regularization in a coarse-to-fine manner. Specifically, on the coarse side, we propose a photometric alignment module that aligns an image in the source domain with a reference image from the target domain using a set of image-level operators; on the fine side, we propose a category-oriented triplet loss that imposes a soft constraint to regularize category centers in the source domain and a self-supervised consistency regularization method in the target domain. Experimental results show that our proposed pipeline improves the generalization capability of the final segmentation model and significantly outperforms all previous state-of-the-arts.
Learning Scene Structure Guidance via Cross-Task Knowledge Transfer for  Single Depth Super-Resolution

Existing color-guided depth super-resolution (DSR) approaches require paired RGB-D data as training samples where the RGB image is used as structural guidance to recover the degraded depth map due to their geometrical similarity. However, the paired data may be limited or expensive to be collected in actual testing environment. Therefore, we explore for the first time to learn the cross-modality knowledge at training stage, where both RGB and depth modalities are available, but test on the target dataset, where only single depth modality exists. Our key idea is to distill the knowledge of scene structural guidance from RGB modality to the single DSR task without changing its network architecture. Specifically, we construct an auxiliary depth estimation (DE) task that takes an RGB image as input to estimate a depth map, and train both DSR task and DE task collaboratively to boost the performance of DSR. Upon this, a cross-task interaction module is proposed to realize bilateral cross task knowledge transfer. First, we design a cross-task distillation scheme that encourages DSR and DE networks to learn from each other in a teacher-student role-exchanging fashion. Then, we advance a structure prediction (SP) task that provides extra structure regularization to help both DSR and DE networks learn more informative structure representations for depth recovery. Extensive experiments demonstrate that our scheme achieves superior performance in comparison with other DSR methods.
QuestEval: Summarization Asks for Fact-based Evaluation

Summarization evaluation remains an open research problem: current metrics such as ROUGE are known to be limited and to correlate poorly with human judgments. To alleviate this issue, recent work has proposed evaluation metrics which rely on question answering models to assess whether a summary contains all the relevant information in its source document. Though promising, the proposed approaches have so far failed to correlate better than ROUGE with human judgments. In this paper, we extend previous approaches and propose a unified framework, named QuestEval. In contrast to established metrics such as ROUGE or BERTScore, QuestEval does not require any ground-truth reference. Nonetheless, QuestEval substantially improves the correlation with human judgments over four evaluation dimensions (consistency, coherence, fluency, and relevance), as shown in the extensive experiments we report.