Reviewerly/exHarmony huggingface dataset:
R Graphics for Climate Science

This unique text provides a thorough, yet accessible, grounding in the mathematics, statistics, and programming that students need to master for coursework and research in climate science, meteorology, and oceanography. Assuming only high school mathematics, it presents carefully selected concepts and techniques in linear algebra, statistics, computing, calculus and differential equations within the context of real climate science examples. Computational techniques are integrated to demonstrate how to visualize, analyze, and apply climate data, with R code featured in the book and both R and Python code available online. Exercises are provided at the end of each chapter with selected solutions available to students to aid self-study and further solutions provided online for instructors only. Additional online supplements to aid classroom teaching include datasets, images, and animations. Guidance is provided on how the book can support a variety of courses at different levels, making it a highly flexible text for undergraduate and graduate students, as well as researchers and professional climate scientists who need to refresh or modernize their quantitative skills.
Augmented Exploration : Travelling through unknown realities

This is a project exploring a possible future of embedded mobile augmented reality services in people's daily routine. The project was conduct- ed at Umea Institute of Design as a MFA Thesis in In ...
Exploration of Instructional Design Changes of Pre-service Mathematics Teachers by Restructuring the Lesson Plan

In mathematics education, in order to enhance the teaching expertise of teachers who determine the quality of school instruction, they have been interested in the teacher's ability to design lessons and have conducted various studies related to them. So, this study explored the change of instructional design through the lesson reflection of pre-service mathematics teachers who participated in practicum settings. As a result, in the lesson plan prepared by pre-service mathematics teachers, the motivation to induce learning in the introduction stage, to present the learning contents in the development stage, and to reconstruct the formative evaluation of the closing stage was the highest rate. And the categories of the reconstructed contents appeared intensively in terms of curriculum contents and teaching and learning methods. This result can be attributed to the lack of experience in designing and performing lessons by pre-service mathematics teachers, so it suggests that the opportunity to design and conduct classes that take into account the practical aspects of education should be provided in the preparation process for pre-service mathematics teachers.
Pengembangan Teknologi Virtual Reality pada Materi Perakitan Komputer untuk Siswa SMK Kelas X Teknik Komputer Jaringan

Basic Assembling subjects is one of the compulsory materials taught in class X Computer and Network Engineering (TKJ) SMK Batik 1 Surakarta. However, the process of learning activities of Computer Assembly materials uses instructional methods and is only limited to seeing 2D drawings. So it is less interactive and the objects displayed are less visible. For this reason, it is necessary to create interactive and visible learning media using Virtual Reality (VR) technology. The purpose of this research is to develop a learning media based (VR) to create learning activities on Computer Assembly material that are interactive and visible. The development method uses Research and Development (R&D), with the development model of the Multimedia Development Life Cycle (MDLC). The trial was conducted on 18 students of class X SMK Batik 1 Surakarta divided into 4 stages, namely the first stage after being given an explanation of the student computer assembly material filling the pretest, the second stage using Virtual Reality media, the third stage filling the posttest, and the fourth stage students filling the questionnaire questionnaire that uses the System Usability Scale (SUS) method. In addition to getting responses from participants, Virtual Reality-based media also received ratings from media experts and material experts. The assessment of media experts obtained an average rating of 92.5% and the assessment of material experts obtained an average rating of 85%. So it can be concluded the results in this study deserve to be used as learning media on computer assembly material. The existence of Virtual Reality-based learning media is can be a reference for the creation of more innovative learning media.
THE INFLUENCE OF SUBJECTIVE AND OBJECTIVE FACTORS IN THE RESTRICTION OF CREATIVE TEACHING

Creative teaching as a perspective and innovative approach presents a challenge not only for the teachers but for the students as well. The creative teaching as a complex educational process is characterized by a number of features, forms, methods, and factors. A subject of the research in this work refers to the subjective and the objective factors which prevent the creativity and affect the quality of the students’ creative abilities. The research in this work has theoretical and empirical character. In this research we used the descriptive method, the survey technique, and the questionnaire as an instrument. The goal of the research was to study the factors that prevent the students’ creativity.The influence of the subjective factors in restricting the creative teaching has been tested by the following categories: the fear of failure, conformism, low level of aspiration, weak motivation for creativity, the lack of curiosity and no initiative. However, regarding the limitation of the use of creative teaching, it is significant to study the objective factors such as the classical (stereotype) way of work, inadequate expert knowledge of the teachers, a great number of students in the classes, the lack of problem and research tasks, extensive curriculum, the frequent use of monologue – dialogue method, the teaching process being organized always in the same way. Removing or reducing the negative impact of the subjective and the objective factors represents a meaningful component in the process of building modern conditions for implementation of this extremely successful and progressive teaching form (creative teaching).
Circuit Theory Based on New Concepts and Its Application to Quantum Theory

The strong and weak interactions in quantum theory represent the physical phenomena that bind quanta. We attempt to apply impedance matching that represents the connection of circuit elements in analog circuit theory to these interactions. The interactions in quantum theory are related to the phase in gauge theory. The phase can be given to the connected state of circuit elements using cascade matrices, which can determine the phase of circuits. We show that asymmetric LC ladder circuits are suitable for representing the interactions of quanta in terms of the phase as well as the quantized wave equations. We also show that the equivalent circuits for the connection of quarks and gluons can be represented as LC ladder circuits.
DSC Library: Online Communication: Academic & Professional Email Guide

This guide is designed to provide students with guidance on the proper forms and protocols for communicating online both in college and professionally
tutormentorteambeen playing with innovation systems and specifically ...

@tutormentorteambeen playing with innovation systems and specifically system agent network theory to analyze #connectedlearning in #clmooc, #indieweb and #ds106 post is perfect, gonna leach a
Investigation of Large-scale Brine Circulation as Mechanism of Ore Formation in the Kalahari and Postmasburg Fe-Mn Fields, South Africa

The Kalahari and Postmasburg ore fields are host to giant, economically significant and texturally diverse iron and manganese ores. While hydrothermal metasomatism has been well-demonstrated in the Kalahari district to have locally upgraded the sedimentary manganese orebodies, ore-genesis in the Postmasburg field has been attributed primarily to surficial lateritic processes. However, many ore occurrences in the latter show comparable alkali metasomatic signals to that seen in the Kalahari field. Initial results from our ongoing mineralogical, geochemical and isotopic study, document the regional similarities, the metasomatic nature of the alkali-rich assemblages (replacements, vug-fills, veins) and the remarkable enrichment of the mineralizing fluids in Na, K, Ba, Sr, Ca, Mg, Li, S, Pb, As and V. The widespread occurrence of barite, aegirine, banalsite, natrolite, witherite, phlogopite and other Ba- or Na-bearing silicates observed across Postmasburg ores and neighboring lithologies correlate well with alteration mineralogy described from the Kalahari field. Sulfur isotopes from barite suggest a model invoking fluids of at least partly evaporitic origin, being responsible for the observed alkali metasomatism in both fields. Hydrothermal brine migration is further buttressed by the enrichment in radiogenic Sr-87 in barite, consistent with Ba in the involved fluid(s) being derived from basement.
AugGAIL : Augmented Generative Adversarial Imitation Learning for Robotic Manipulation Tasks

GAIL is an imitation learning model that has shown successful results for control tasks in continuous state-action space through adversarial learning methods that are similar to GANs. This learning model can obtain an expert-like task policy with fewer trial errors than pure reinforcement learning methods. However, it associates with low data efficiency in that it requires many interactions with the environment in order to reach the expert’s performance level. To overcome this limitation, we propose a novel imitation learning model, AugGAIL. AugGAIL has several important extensions compared to GAIL such as replacing TRPO-based policy updates with more efficient PPO-based ones, incorporating task-oriented rewards into the original reward function, applying a novel data sampling strategy to train the discriminator more efficiently, and pre-training the policy network similar to that of behavioral cloning. In this study, we applied the AugGAIL learning model to several robotic object manipulation tasks with continuous state-action space, including pick-up, pick-and-place, and stack. In various experiments using a simulated Jaco arm robot, AugGAIL showed higher efficiency and performance than other imitation learning models.
Research Guides: Scholarly Communication for Librarians: OER and Creative Commons

This guide contains information and resources shared at the Scholarly Communication Boot Camp sessions.
Developing a Multimedia Learning Module (MLM) Android-Based to Enhance Students’ Interest toward Work and Energy Material

This research is aimed to test the multimedia learning module feasibility as a product to be used for learning; examining the enhancement of students’ interest in learning by operating multimedia learning module android-based. This research is typically Research and Development (R&D) by a research model, ADDIE, stands for Analysis, Design, Development, Implementation, and Evaluation. The multimedia learning module (MLM) has been validated by professional and experienced validators. Also, validation from the concerned teacher about work and energy material before it is ready to be tested. The media testing took place in Senior High School 3 Samarinda was undergone by the tenth grade of IPA 1 students as experimental group meanwhile the tenth grade of IPA 2 students as the control group. Both classes consist of 32 students and had been evaluated to analyze their interests. The result showed that multimedia learning module android-based toward work and energy material is applicable and quite good as effective as enhancing students’ learning interest.
Keyword Extraction from Swedish Court Documents

This thesis addresses the problem of extracting keywords which represent the rulings and and grounds for the rulings in Swedish court documents. The problem of identifying the candidate keywords wa ...
Analysis of technology selection problems for software development

The developers have quite a wide selection of technologies for implementing software for securing information systems. The complexity of such systems also grows with the selection. The practical value of the system is to use it when deciding on the choice of information systems software development technology.
Estimation and validation of a clear sky hourly global solar radiation in Beni-Suef, Egypt

The availability of hourly and daily solar radiation data is considered one of the important design tools for several solar energy applications. The objective of this work is to develop a model to calculate the hourly solar radiation falling on a horizontal surface in Beni-Suef city, Egypt via a validated simulation model. This model will help the researches in upper Egypt universities along with the designing of solar energy projects in the Beni-Suef city residential and industrial zones. The average solar radiation is calculated daily on hourly basis throughout the year, then the monthly average solar radiation is estimated. The results indicate the maximum value of average solar radiation is in June as 8.1 kWh/m2/day. Solar radiation is also calculated with several tilt angles to find out the optimum tilt angle that enable the surface to receive maximum solar radiation. The calculations focused on empirical equations of solar radiation and the experimental measurements obtained from the nearest station to the location. The model describes solar equations and it can be used to estimate global irradiance. Also, it shows the parameters of the system and climate change of the specific site (Beni-Suef city). Results are validated by comparison between the measured, calculated, and published reference data for the specific site and obtained good agreement with each other. It is found also that the optimal tilt angle that receives maximum solar radiation is 29 deg. which comply with the latitude angle of Beni-Suef city.
Uso de APPS para mejorar la calidad de vida de los niños con síndrome de Down

There are certain types of application that focus on the education or learning of children with Down syndrome that being said would be only a perspective that has been approached of the union between technology as a learning tool, but these They only cover topics such as mathematics and learn to read but not to perform more strongly the use of linguistic and communicative therapies in a mobile App, the purpose is to make a mobile App that helps strengthen these speech weaknesses that these children with Down syndrome We must also bear in mind that in our country children with Down syndrome are an unprotected population which is rejected because of their condition, so projects focused on the development of their skills together with mobile technology are very few, of the projects they take with Courage this challenge, they are usually applications with very general topics that range from learning to read, write, speak and study, but these by covering so many options end up being very short with regard to the type of activities that usually develop in the application and are limited . It should also be stressed that most of the research and / or projects that relate this issue are developed in other countries, but if we turn our perspective to our country it will be very difficult for us to find projects that relate children who suffer from this disease with technology
LibGuides: Tech Tips: Microsoft Office

Wondering how to install Respondus LockDown on your personal computer? Need to learn how to save your Word document as a PDF file? Here are some resources!
LibGuides: History of Practical Effects in Movies: Special Effects Makeup and Prosthetics

Examples and the history of using practical effects in movies. Specific examples of makeup and prosthetics used in film
Frequency up/down conversion by multiphoton pumping in superconducting qubit circuits

We propose a versatile scheme for multiphoton frequency up/down conversion in ﬂux superconducting qubit circuits, driven by a pair of microwaves tuned near and far oﬀ the qubit resonance. Flux qubits can be engineered with strong anharmonicity such that the two lowest eigenstates are energetically well separated from the higher ones. We demonstrate the high order non-linear transitions between the two lowest levels in the three-photon regime, by coupling the qubit to bichromatic microwave ﬁelds with the same Rabi frequencies. Both up and down conversions are presented, and accurately interpreted with many-mode Floquet formalism. An intuitive graph theoretic approach elucidates the physics of multiphoton pumping and population trapping. The analytical solutions also illustrate how controllability is achievable for desired single- or multiphoton pumping processes in a wide range of frequencies. The proposed design and theoretical approach are applicable in maintaining the inter-connectivity of future superconducting quantum machines.
A NOTE ON AN ALTERNATIVE FORMULA FOR CALCULATING S2 AND ITS USES

This article is referred to the article of Stigler. That gives the proof of the joint distribution between the sample mean and the sample variance with the assumption that the population is normally. The machine formula of S^2 has been used during the proof by Stigler, the bivariate distribution is being needed and also the Induction Theory. Starting in this context and as part of statistical education, it has been brought a different viewpoint of doing the proofs of some important results and derivations of the sample mean distribution. It has been changed the scheme of proof replaying the machine formula with an alternative formula of S^2, which is a less used definition of the sample variance. Compared with Stigler this method of proof gives less calculation. It is of interest to know what the covariance of the sample mean and the sample variance is without the assumption of normality. One method of proof is being done by Zhang (2007). He did not use the well-known formula of the sample variance, but it has been used the alternative formula to give the same result in an easer way. It, also, has been used the fact that the third moment of the sample population exists. The computations were straightforward and did not require advanced mathematical notions. Is been showed an example of Poisson distributed to illustrate the fact that the covariance of the joint distribution of the sample variance and the sample mean were zero, but they were not independent. It has been constructed a table of joint probability and from this has been displayed the result. Starting from this example and regarding challenges in teaching Statistics we pretend in the future to apply the distribution of an average of Poisson random variables in advance Statistics.
LibGuides: Using Primo, the Library catalog, to Find Books & Articles: Details in a Library Record

About the Library's tool for searching print and online collections for books, articles and more.
Research Guides: Remote Cowles Library Resources & Support: Book Return

Resources and services to assist with remote learning and instruction during the COVID-19 crisis Instructions for returning library materials before the end of the semester
LibGuides: SLS 1122/NSE: Using the DTC Library: Home

This guide is a navigational tool to library resources, databases, citation guides and staff.
It's all about absorption: Learning by teaching in immersive virtual reality

Immersive virtual reality (IVR) is a methodological enrichment offering innovations and promising applications in education and training. However, there is little empirical evidence of its educational value. Since previous research indicates that learning by teaching is an effective way to improve learning, we investigated the educational outcome of teaching an avatar in IVR and compared it to a less immersive desktop setting and a control condition (writing a summary). Besides the learning outcome, presence and immersive tendency were assessed. We found that teaching an avatar in IVR enhanced learning outcome, but only when the personality trait absorption was high. Moreover, participants in IVR reported higher presence but presence scores did not influence the learning outcome. The findings highlight the crucial role of tendency of absorption by media content. IVR is beneficial, but not per se; a IVR setting may be suitable for one person, but not for another.
Mastering software engineering with the help of the level model of competencies acquisition

Abstract The paper proposes the use of an activity-based approach to acquiring the competencies of software engineering with the help of the author’s model of level acquiring professional competencies. The approach allows the teacher to organize training software engineering so that students acquire needed knowledge, skills and abilities on the basis of a student’s independent productive action aimed at mastering the levels of organization of thinking and professional activities of the software engineer in the process of designing and developing software products. The author’s model is implemented to design level assignments for students to master some basic concepts of a software engineering course.
LibGuides: Catalog and Account Navigation 101: Home

This will introduce you to the Pamunkey Regional Library catalog and your personal account. Here, you will learn how to search for materials, place holds, view checkouts, and renew items from home.
English-Slovene term candidates KAS-biterm 1.0

KAS-biterm is an automatically generated glossary of English terms with their translations into Slovene. The pairs, possibly with their English and Slovene acronyms, were extracted from the Corpus of Academic Slovene KAS 1.0 (http://hdl.handle.net/11356/1244), where they have been annotated with the kas-biterm tool (https://github.com/clarinsi/kas-biterm) trained on the Bilingual terminology extraction dataset KAS-biterm 1.0 (http://hdl.handle.net/11356/1199). Note that only Query 1 was used for pre-selection of the sentences and for training the tool, and that the bi-lingual terms from the KAS corpus have been filtered to remove noise.The glossary is encoded in TEI-Lex0 (https://github.com/DARIAH-ERIC/lexicalresources) and gives, for each entry, also up to three examples of use, together with their bibliographic information. Various parts of the lexical entries also have links to the appropriate queries to CLARIN.SI noSketch Engine conconrdancer. The TEI encoded corpus is also available in a variant that is a much smaller document as it does not contain the examples of use and links.
LibGuides: PYP Exhibition: Sustainable Development Goals

This LibGuide includes resources to help Grade 5 students, their teachers and mentors focus on reliable and age-appropriate sources for researching XN lines of inquiry. The Sustainable Development Goals should provide a starting point for the PYP Exhibition exploration of an issue.
The Role of Data Quality and Heterogeneity on the Calibration of Neural Networks

Author(s): Zhao, Yuan | Advisor(s): Oymak, Samet | Abstract: Neural networks have been widely studied and used in recent years due to its highclassification accuracy and training efficiency. With the increase of network depth, however,the models become worse calibrated, meaning they cannot reflect the true probabilities. Onthe other hand, in many applications such as medical diagnosis, facial recognition and selfdriving cars, the calibrated output probabilities are of critical importance. Therefore, theunderstanding of the cause of deep neural network uncalibration is of much concern.The influence of model structures on the output calibration has been explored.However, the impact of the training dataset quality and heterogeneity, such as dataset sizeand label noise remains unclear. In this thesis, the impact of data quality and heterogeneityon the output calibration is investigated theoretically and experimentally. Afterwards, thedefect of calibration methods using single global parameter are discussed. To overcomethe calibration issues resulting from the dataset heterogeneity, we propose an improvedcalibration technique that can give better performance.