Reviewerly/exHarmony huggingface dataset:
FPGA Implementation of Forgy’s K-Means Clustering for Real Time Image Analysis

Partitioning the image into meaningful groups is one of the major task in image analysis which can be achieved using the unsupervised clustering algorithm.K-means algorithm is one of the popular unsupervised clustering algorithm.The Kmeans algorithm is time-consuming and requires intensive computation for a large data set as the input is compared with all the centroids.Also, the data needs to be stored internally due to iterative re-assignment process.An architecture to enhance the speed of clustering operation using minimal hardware for K-means clustering without any internal storage is proposed and implemented using Virtex 6 FPGA.A new methodology is proposed to reduce the distance computation.The performance of the architecture is 203fps for a grayscale image size of 256X256 and 102fps for a grayscale image of size 512X512.This shows that the proposed architecture can be used for real time image segmentation.
Create Solutions Using Chatbots

In this chapter, we focus on how we can create solutions using chatbots and look at some best use cases of chatbots. The objective of this chapter is to bring insight to how chatbots are valuable solutions in a variety of situations, such as automating the password reset process, rendering a knowledgeful response, and searching for information. Chatbots are used as solutions to business problems across industries—from call centers to medical practices, from banking to insurance, from IT to manufacturing.
IN VEHICLE INFOTAINMENT SYSTEM USING HAND GESTURES

In Vehicle Infotainment (IVI) is term that refers to vehicle systems that combines both entertainment and information delivery to drivers and passengers.These systems use audio as well as video interfaces, touch screens, keypads and other types of devices to provide these types of services.The recognition of dynamic gestures from static poses happens via a simple start-end definition of the gesture.The design of this system with an intuitive, robust, human machine interface based on the hand gestures which is been recognized by the machine.It relay's on the raspberry pi camera which recognizes the hand gestures and systematically assigned features for those actions.
Developing Blockchain Authentication for Hadoop using HDFS Client

The Apache Hadoop information system uses Kerberos authentication protocol provided by MIT for authentication.There are various security issues in the Kerberos protocol which are remained unsolved like single purpose of failure, DDoS, replay attacks are some examples.It illustrate the potential security threats or vulnerabilities and huge information issues in victimization of Hadoop.Here authors meant to presents weakness of Kerberos implementations and identify authentication needs that may enhance the security of huge information in distributed environments.The developing mechanism will be a new perspective of using blockchain in Hadoop for authentication instead of Kerberos.The mechanism is relies on the rising technology of blockchain that overcomes the shortcomings of Kerberos.The author has utilized blockchain basic concepts and created HDFS client model of blockchain-based authentication mechanism for big data framework which can coexist along with Hadoop setup, where it describes and implemented private blockchain methodology which could be implemented for a private organization in there Hadoop setup.Also, it provides the various basic operational feature for blockchain admin and HDFS client for end-user along with distributed local authentication mechanism using blockchain.
Orthogonal Center Learning with Subspace Masking for Person Re-Identification.

Person re-identification aims to identify whether pairs of images belong to the same person or not. This problem is challenging due to large differences in camera views, lighting and background. One of the mainstream in learning CNN features is to design loss functions which reinforce both the class separation and intra-class compactness. In this paper, we propose a novel Orthogonal Center Learning method with Subspace Masking for person re-identification. We make the following contributions: (i) we develop a center learning module to learn the class centers by simultaneously reducing the intra-class differences and inter-class correlations by orthogonalization; (ii) we introduce a subspace masking mechanism to enhance the generalization of the learned class centers; and (iii) we devise to integrate the average pooling and max pooling in a regularizing manner that fully exploits their powers. Extensive experiments show that our proposed method consistently outperforms the state-of-the-art methods on the large-scale ReID datasets including Market-1501, DukeMTMC-ReID, CUHK03 and MSMT17.
DO WE NEED A NEW THEORY OF DRAWING? EXPLORATION ON TECHNOLOGICAL CHANGE BETWEEN PHYSICAL AND DIGITAL VISUALISATION

This article proposes a framework for current use and future potential for drawing to present, represent, simulate and visualise the world within the education, industry, practice and research landscapes.Today's metamodernism allows to reimagine this paper's focus as an act of drawing, rejecting and redrawing together modernism and post-modernism to visualise solutions for complex matters of concern.Modernist technology, built on Monge's orthographic projection, initiated computer-aided design and made possible to specify matters of fact and function that lacked ornament digitally.While postmodernists deconstructed modernity with the irony of acrobatic aesthetics and technology based on a renewed approach of "art for art's sake".Fittingly, current incremental innovations are bringing about new forms of connection, informed knowledge, involvement, narratives and storytelling that can help the reinterpretation and agency of drawing for this day and age.Particularly, these developments query whether a designer's first-person observer-independent world view is enough to elicit ideation, conceptualisation and design.New product development teams are gradually becoming distributed globally and work in their own simulated virtual world environments.Their drawings structure simulations that can be tested digitally to save on material development and production, can be prototyped easily as material artefacts because new types of manufacturing, and increasingly, are becoming the end goal of design activity.Drawing principles are changing their application from the corner of two-dimensional emersion of individual ideas to the opposite of three-dimensional immersion into the design environment as embodied cognitive and enactivated experiences that express its participants' interaction with real and simulated environments.
Problems of learning and intervention

This article refers to the different learning problems that the students present and that should have detected in time by the teachers so that they receive the pedagogical intervention in a timely manner. Among these difficulties are learning disorders, such as dyslexia, dyscalculia, dysgraphia, discography, dyslalia, and attention deficit and hyperactivity. The objective is to meet the educational needs of students with appropriate strategies and methodologies to avoid school failure; the methodology used was a bibliographic review to find out the causes and the treatment that the teacher must apply in the teaching-learning process of the student.
Mathematical Analysis on Information-Theoretic Metric Learning With Application to Supervised Learning

This article presents a concrete mathematical analysis on Information-Theoretic Metric Learning (ITML). The analysis provides a theoretical foundation for ITML, by supplying well-posedness, strong duality, and convergence. Our analysis suggests the correction of a typo in the original ITML article that may lead to the loss of accuracy in the metric learning. The necessity of this correction is confirmed by several numerical experiments on supervised learning.
EDUCATION INNOVATION THROUGH MATERIAL INNOVATION IN PRIMARY EDUCATION: THE ‘GROW-IT-YOURSELF’ WORKSHOP

In recent years more STEM (Science, Technology, Engineering and Mathematics) topics have been incorporated in mainstream public education.Although the benefits of STEM instruction are broadly recognised in secondary school curricula, STEM topics in primary education are rather limited, leaving a gap in manipulative skills building and in preparation processes for the next school level.This paper reflects on the outcomes of a design workshop attended by 12 primary school students (9 to 12 years old) in Belgium.Mycelium, a fungi-based natural material now used in innovative sustainable applications, served as a means to introduce early learners engineering basics through selfmade learning tools.Students grew their own 3-D structures to build a 'Grow-It-Yourself' biodegradable playground using mycelium as a primary source.The paper stems from an in-progress research that investigates the opportunities of how mycelium as a material innovation can be used as a medium to create innovation in primary education through a learning-by-design approach.Reflections on the workshop's instructional guidelines are included along with an extension of the call for support for primary school teachers delivering STEM topics in their classes.
Survey Paper on Data Mining Algorithms Applied for Recommendation System

As a standout amongst the best ways to deal with building recommender frameworks, collaborative filtering (CF) utilizes the known inclinations of a gathering of clients to make suggestions or forecasts of the obscure inclinations for different clients. In this paper, we initially present CF undertakings and their primary difficulties, for example, information sparsity, adaptability, synonymy, security insurance, and so forth, and their conceivable arrangements. We at the point present three principle algorithms of data mining strategies: content based filtering, user based filtering, agglomerative clustering (that join CF with other suggestion systems), with models for delegate calculations of every classification, and examination of their prescient execution and their capacity to address the difficulties.From fundamental strategies to the cutting edge, we endeavor to show a complete review for CF systems, which can be filled in as a guide for research and practice around there.
The Inference System for Fault Diagnosis

A knowledge-based fault diagnosis system uses prior knowledge and context knowledge for prediction to improve fault diagnosis performance. The proposed representative fault diagnosis system consists of three levels. With this structure, fault diagnosis can be flexibly performed even in a complicated environment. The three-level consists of the fault diagnosis level, the learning level, and the information processing level. The Fault diagnosis level is able to express the correlation by using the data obtained from the controller and diagnose the fault by logically inferring it. The learning level links the logical language perceived by humans and the numerical data processed by the computer, and keeps it consistent with the situation. The information processing level acquires the feature value required by the higher level in the candidate region among the numerous data obtained from the controller and sends it to the higher level. The proposed algorithm can effectively diagnosis faults by using additional prior knowledge and situation data.
MULTIDIMENSIONAL EVALUATION OF USER INTERFACES USABILITY ENRICHED WITH DECISION SUPPORT SYSTEMS ANALYSIS

Interactive Systems' User Interfaces can be considered as a special type of decision support system, as it exposes system's internal logic for supporting users' decision-making processes.Several evaluation methods can be used for investigating if the behaviour of a user interface complies with the best practices of human interface design.This paper investigates how Decision Support Systems methods and tools might assist in the analysis of Interactive System's User Interfaces.A research instrument is designed, as well as a multidimensional view of the data is created and presented.This work presents an alternative demarche for extending usability measurements of interactive interfaces, seeking to assist system designers and administrators in maintaining and improving their systems.
Formation of inter-ethnic tolerance of university students as a mechanism of successful inter-cultural education

The purpose of the article is to clarify the conceptual apparatus of the phenomenon "inter-ethnic tolerance" and analyze if there is a connection between intercultural education and the development of students' personal qualities, necessary for the realization of inter-cultural communication, first of all, and they have to be correlated to the formation of inter-ethnic tolerance as well.From the point of view of pedagogical science, a comprehensive analysis of this phenomenon gave the authors an opportunity to find out the essential characteristics of the studied phenomenon and trace the conditions of its formation in the multi-cultural educational environment of the university as a comprehensive analysis has become an integral part of the authors' research.On the basis of empirical approach (questionnaire, tests and interviewing), the authors of the article came to the conclusion about the levels of inter-ethnic tolerance' formation as a key, individually important personal quality.The research results have shown that the formation of more thoughtful and serious attitude of teachers towards this problem through the implementation of different students' activity that allows to involve them in the process of inter-ethnic communication is considered to be, to the authors' mind, the solution of the problem.To sum up, the upbringing of inter-ethnic tolerance enhances the students' learning opportunities due to the development of the inter-ethnic students' activity as well as the stimulation of the individual growth and enlargement of individual's potential in the process of the inter-ethnic communication.
IS/IT STRATEGIC PLANNING PADA SMK MUHAMMADIYAH 1 PURWOKERTO DENGAN METODE WARD & PEPPARD

This study aims to design strategic information systems and information technology (SI / IT) planning at Muhammadiyah 1 Purwokerto Vocational School using the Ward & Peppard method. With the increasing number of vocational schools in Banyumas, competition between schools, especially the private sector, is inevitable. One form of competition is by utilizing technology, technological developments in the world of education when not only as support but also as an enabler for the organization's business processes. To be able to compete in schools must have the right strategy by utilizing technology as a supporting tool to improve quality and quality. IS / IT strategic planning is a process of finding, collecting, researching a portfolio of technology-based SI applications that will support business processes and create the main objectives of an organization / company business. SI / IT also affects business processes to determine the strategic steps used in the strategic planning of the organization / company. IS / IT Strategic Planning Research at Muhammadiyah 1 Purwokerto Vocational School with Ward & Peppard will produce an IS / IT strategic planning proposal in the form of IT strategy (Information Technology), SI strategy (Information System), and IS / IT management strategy in document form. SI / IT solutions are generated to support the main business processes of Muhammadiyah 1 Purwokerto Vocational School in the form of application portfolio recommendations in the future.
Service selection in service oriented architecture using probabilistic approach and asynchronous queues with interceptor validation

In service Oriented Architecture, many services are offered with similar functionality but with different service quality parameters. Thus the service selection using a deterministic approach causes conflicts and inefficient results. We use asynchronous queue to model the service inventory architecture avoiding unnecessary locking of resources and thus allowing a provision to consumers to get their required services without intervening and with temporally decoupled fashion. Actually this kind of service selection strategy is considered in regards with game theory to eliminate fluctuations of queue length. It offers a discrete random service which is equal to some request requested by consumers, it means service can be provided based on probability mass function as a substitute of deterministic decisions for selecting a proper service provider as of the consumers. Once the request is taken out from the queue, it is delivered to the interceptor that has validation and sanitization module. It thus reduces the peak queue length and reduces periodic fluctuations in the queue length.
Range BLU: The Ultimate Companion Robot

This research presented the design and development of an intelligent companion robot called 'Range BLU (Orange Beloved Until) which is well-thought-out as a personal entertainment partner.This robot is equipped with advanced apparatuses and a number of cool sensors for straightforward maneuvers, environment distinguishing and responding accordingly.'Range BLU uses a number of communication protocols to accept the human expertise and performs a set of unfussy assistance in object handling, appliances executive, and atmosphere control.It is capable to work as entertainment partner in terms of voice, face and object recognition technology via owner's smart phones.In this paper, it has been concentrated on developing 'Range BLU in terms of its operations and functional activities to make a robot more humanoid with the help of human community.
Developing Students’ Reading Comprehension Using STAD Strategy: A Classroom Action Research at SMA Negeri 7 Pekanbaru

This study tries to explore the students’ improvement on reading comprehension and their results of completeness in learning using STAD type cooperative learning strategy. Using classroom action research (CAR), this study succeeded in finding out that the average score of the class in the first cycle using STAD was found reaching 51.42, while in the second cycle succeed with 74.28. The analysis of this study also reveals the percentage of student learning completeness in the first cycle test reached 21.43%, while the second cycle test managed to increase the score into 85.71%. The percentage of students' understanding in the first cycle showed only 51.42%, while in the second cycle extended into 74.28%. The analysis based on the observation sheet recorded on the first cycle reached 74.30%, while in the second cycle it increased into 91.66%. From The observation sheet for teacher, learning management in the first cycle recorded 84.17%, while in the second cycle it also increased into 90.47%. The data from observation sheet on group discussion in the first cycle managed also recorded 54.76%, while in the second cycle it showed a significant increasing into 90.47%. This study showed that students' reading comprehension has showing a significant increasing using the STAD Cooperative Learning Method in SMAN 7 Pekanbaru.&#x0D;
Securing Emails and Office 365

The most common form attack usually starts with an e-mail. Receiving an e-mail with abusive attachments and URLs can be part of the first round of reconnaissance or be precise preexploitation reconnaissance, which, if successful, will continue to execute backdoors and make way for the attacker to enter the corporate device and network until reaching domain dominance. Our goal is to ensure that we have security products in place to help mitigate threats coming any organization’s way.
Design Messages in Chatbots

In this chapter we focus on how we can create messages effectively in chatbots to build a greater customer experience. We aim to develop an understanding of the customer experience, design messages in chatbots with various messaging properties, and see how to create a rich and intuitive customer experience by adding controls and card functionalities in the messages. Let’s being with introduction to customer experience.
cswordpress Yes I quickly learned this last ...

@cswordpress Yes I quickly learned this last year working to teach a student who is blind to code for the first time. My normal tools
Autokommunikation. Hvad er det?

Auto-communication is communication directed to the sender himself or herself, but communicated via theoutside world in an external media with a self-corroborating function. Auto-communication is an overlookedphenomenon in media and communication research. Therefore, the purpose of this article is to examine thephenomenon of auto-communication as a special type of communication by stating its specific textual traits andits function for the sender: to stimulate the self-esteem and to confirm the identity. The article distinguishesbetween an unreflected auto-communication and a planned and strategic use of auto-communication. Autocommunicationexists on an organizatorial level, for example, in self-referential and inside advertisings which areirrelevant to the consumer. Auto-communication also exists on an individual level, for example in personalupdatings on Facebook, which are only relevant to the sender because of the egocentric, superficial and trivialcharacter of the content.
Elements of Menippean Satire in B.S. Johnson’s Christie Malry’s Own Double-Entry

Menippean satire is an ancient form of prose whose inclusiveness still prevents scholars from reaching an agreement on its one generic definition.While in its classical understanding the genre is regarded as long-extinct, some argue that its elements were carried on to the works of postmodern authors unafraid to experiment with new means of literary expression -B.S. Johnson being their prime example.At first, the author's outward hostility towards well-established conventions makes it highly unlikely for him to draw inspiration from ancient genres such as the Menippean satire.Is it then possible that while still being an uncompromised experimenter, he was also a worthy successor of classical parodists?Echoing James E. Irby's (Borges's editor's) claim that that "all writers are more or less faithful amanuenses of the spirit, translators and annotators of pre-existing archetypes," this paper aims to analyze affinities between Johnson's penultimate novel, Christie Malry's Own Double-Entry (1973), and the features of the Menippean satire as specified by, among others, Mikhail Bakhtin in Problems of Dostoyevsky 's Poetics (1984) and H. Rikonnen in Menippean Satire as a Literary Genre (1987).While in its classical understanding this ancient form of prose is regarded long-extinct, these scholars argue that its elements can be found in the works of the more inventive modern authors.In fact, as Brian McHale suggests: "Postmodernist fiction is the heir of Menippean satire and its most recent historical avatar" (Postmodernist Fiction, 1987, p. 172).The paper is an attempt at presenting Johnson more in line with classical tradition, suggesting that it is possible to analyze his works in a broader critical spectrum and thus move them from the peripheral to the mainstream literary discourse.It also raises the question of the (im)possibility of an artistic creation in total isolation from any formerly known conventions.