Reviewerly/exHarmony huggingface dataset:
Methodology of studying physical fields at the university

Problem and objective. The physical field as a transmitter of physical interaction is the most complex invisible object in the physics course of a technical university. There is no single mechanism for studying and description of classical fields: all fields are studied using different methods at different times. Purpose of the paper: to identify and substantiate the general approaches to formation of knowledge about physical fields and particular methods within the framework of these approaches. Methodology. The following methods were used in the research: theoretical analysis and generalisation of literature on the content of general physics course at universities; modelling a system of knowledge about physical fields on the basis of fundamental physical interaction, mathematical operators and relativistic theories; analysis of methods and approaches to forming the knowledge on physical fields that would be consistent with the above model and with modern didactic concepts on the structure of particular methodological systems. Results. The authors analysed a number of Russian and foreign methods forming the knowledge about physical fields at a technical university. The inductive and deductive approaches to studying physical fields were distinguished: their stages, content and significance of each stage for due mastering of physical and worldview-forming knowledge. The inductive approach highlights, in the first place, the connection of physical laws with experience, providing visualisation and understanding of the core of physical phenomena; however, additional work is required – generalisation of knowledge about physical fields. The deductive approach practices a unified way to explore any physical field; generalisation is made actually in parallel with the study of the new material; however, it requires preliminary work – the students’ mastering mathematical operators and their physical interpretation. Alongside with the general approaches, particular methods for studying physical fields have been shown: experiment, analogy, modelling. These methods and approaches to presentation of physics content form a basis for the construction of appropriate techniques. Conclusion. The highlighted methods and approaches to formation of ideas about physical fields as well as the methodologies for their development in technical university students meet all the requirements of the theory and practice of teaching general physics, having practical and worldview-forming significance.
Curriculum Development Model: The Prospect of Schools Cultivating Language Skills of Early Childhood Students

This study aims to determine the curriculum development model used to develop language skills in early childhood at Namira Kraksaan Kindergarten. This study uses a qualitative approach with a case study type of research. This research is located at Namira Kindergarten, Kraksaan, Probolinggo. The technique of data collection was through 2 instruments, namely observation and interview, which were conducted with 4 informants (the principal, Deputy Head of Curriculum, and homeroom teacher for grades A and B). The data analysis technique uses the Interactive Model with data reduction activities, data presentation, and drawing conclusions. Data validity with source and technique triangulation process. The results showed that the model used by Namira Kraksaan Kindergarten in developing language and literacy curriculum for early childhood students was a grassroots model or a bottom-up approach. This development model takes several steps, namely need assessment, review of the curriculum used, identification of problems, democratic problem solving, curriculum planning and formulation of a new curriculum. Competence and indicators of achieving competence in the new curriculum are aimed at stimulating aspects of children's language development in accordance with the characteristics and demands of the times. Therefore, with the curriculum development model presented by the school, it shapes the language and literacy development of preschool children, which begins with the development of listening and speaking and then gradually leads to the development of children's literacy.
Efektivitas Pelayanan Menggunakan OPAC (Online Public Accses Catalog) Dalam Meningkatkan Aksesibilitas Informasi Bagi Masyarakat

This research was conducted at the Central Lombok Regency Library and Archives Office, to know how the effectiveness of services using the OPAC (Online Public Access Catalog) application in improving information accessibility for the community and inhibiting factors in using the OPAC (online public access catalog) application. The method used in this study is quantitative with a descriptive type of research. The data collection techniques used are interviews, observations, and documentation. The data analysis technique used is the analysis flow model technique. To support this research, there are seven research steps used by researchers, namely (1) compiling a research design (2) Choosing a research field (3) Managing to license (4) Exploring and assessing the field (5) Choosing and utilizing informants (6) Preparing research equipment (7) Research ethics issues. One of the efforts made by the Central Lombok library to increase the level of visits and reading interest of the people of Central Lombok is the existence of OPAC or online catalogs that will provide convenience for users and staff in cataloging or searching for collections. The electronic catalog is also proven to be able to promote the collections in the library of central Lombok regency. So that the existing obstacles are of concern to the government, especially the library and archives office of central Lombok regency so that public interest in accessing information increases.
An Analysis of Library Management System Development in South Sulawesi

Website-based library services have been implemented in various libraries in Indonesia, especially those in South Sulawesi. Almost every librarian employee (librarian) routine is greatly helped by the presence of this technology. This research method was carried out with the aim of conducting a survey of 33 libraries that have implemented a library automation system. While the rest also adopted a similar system. The research method uses qualitative descriptive method through questionnaire surveys and direct visits to several libraries in South Sulawesi. We first do further exploration. The survey results showed that of the 33 libraries that filled out the questionnaire, 24 of them had used the library automation system because of the convenience provided by the use of this technology. The results of the analysis of the data obtained during the research show that the use of the Library Management System in the library fulfills two main aspects of the Technology Acceptance Model (TAM) theory. Utilization of the Library Management System is considered useful to help work in the library, including to assist users in the process of searching for information, the library provides services to users more quickly.
Pengaruh Literasi Digital Terhadap Perilaku Pencarian Informasi Mahasiswa Fakultas Teknologi Informasi

This research was aimed to examine the effect of digital literacy on the information seeking behavior of Information Technology faculty students class of 2019, Satya Wacana Christian University. Data collection was carried out by distributing 100 questionnaires directly to 2019 batch of information technology faculty students as respondents. The research method used is quantitative. The method used is simple linear regression analysis, by testing the statistical hypothesis t-test. The results of the study show that digital literacy influences the information seeking behavior of students of the Faculty of Information Technology class of 2019 at Satya Wacana Christian University. The magnitude of the influence of digital literacy on information seeking behavior is 65.9 percent of information seeking behavior (Y) is influenced by digital literacy while the remaining 34.1% is influenced by other factors such as libraries, reading gardens, and others.
Pola Perilaku Pencarian Informasi Dosen Pembelajaran Jarak Jauh Dalam Perspektif Leckie di Era New Normal

The policy taken by the state regarding the education sector is implementing distance learning (online learning). Thus both students, students, teachers, and lecturers must adapt to these conditions so that learning continues to run as it should. In relation to this phenomenon, the purpose of this research is to identify and describe models of information-seeking behavior, especially by Distance Learning Lecturers or (PJJ) at the Faculty of Law, Sosial and Political Science (FHISIP), Universit as Terbuka in meeting their information needs. The research used descriptive qualitative design. The subjects in this study were FHISIP Lecturers at the Universitas Terbuka while the object was the information seeking behavior of FHISIP Lecturers at the Open University. Overall, the data analysis technique performed begins with data collection, data reduction, data presentation, and drawing conclusions. As for data validation, researchers used triangulation . This research found that the roles and tasks carried out by the pjj lecturers sequentially are: as educators, researchers, and community service as well as carrying out activities to support distance learning. Of all these roles, the intensity of information seeking is highest in the first role, namely as an educator because the process of fulfilling information needs is carried out every day and The characteristics of the information needs of informants as a whole are based on age, area of specialization, recent education and experience. Based on these factors, it can be concluded that senior informants have a wider range of information needs than junior informants.
Exploring Students’ Presences in Online English Classroom: A Discourse Analysis

This study aims to determine how student presences (teaching, social, and cognitive) manifest in online discussions. This study takes place in a pragmatic class in English Magister Class where the researcher is also one of the students. The case study design was applied to this qualitative study, where the sample was taken purposively, consisting of 18 students and two lecturers. The data findings were analyzed using the Computer-Mediated Communication (CMC) act taxonomy by Herring et al. (2005). The results revealed that from three presences in Community of Inquiry (CoI), not all students were involved in the discussion, and not all problems or questions raised reached the resolution stage as the goal of cognitive presence. However, there is one thing that can be underlined in the master's study that the authors encountered is that there is no activity in the form of rejecting, which is a speech act that says that they do not agree with other people's opinions, so they look like they agree and follow the direction of the discussion as has been presented by the facilitator.
The Use of Monopoly Game as Learning Media to Support Students’ Vocabularies Achievement

Teachers must use appropriate games to improve student's English vocabulary and speaking skills based on their prior knowledge, and the Monopoly game is ideal for developing students' vocabulary achievements. This research goal is to determine the effectiveness of Monopoly games in improving students' vocabulary and speaking skills. The researchers used a mixed method. Researchers collected quantitative data from classroom action research (CAR) in the tenth grade DKV A of SMK Ma'arif 1 Kebumen using purposive sampling of about 30 students, and the results of the analysis were qualitative. From October to November 2022, research was conducted. The collecting data used were observation and tests. The results of the study use percentages and averages in analyzing data. The results of the analysis are as follows: (1) the implementation of the Monopoly game in vocabulary mastery motivates students to increase their vocabulary and speak English, (2) the observations show that students enjoy playing Monopoly games while learning vocabulary, and (3) the test results show that all students have passed the test and improved their skills in speaking English. It can be concluded that the use of Monopoly games can support improving vocabulary mastery and developing speaking skills.
Training in the field of cultural heritage and tourism in the Republic of Tatarstan

This article deals with the experience of the Institute of International Relations of KFU in training personnel in the field of cultural heritage and tourism, examines main features of curricula, its scientific and applied components, innovation in the educational process and its uniqueness. It analyzes the current key areas with high demand for graduates of these specialties and its reasons, as well as the main spheres and organizations of employment of alumni.
Early Prediction of Coronary Heart Disease Using the Boruta Method

This paper discusses the application of machine learning in the healthcare sector for the prediction of heart disease. Because technology is a valuable tool in the healthcare industry, we intend to discuss the development of a machine learning model that measures many health-related characteristics in this study. The algorithm described in this research might identify whether a person is at risk of developing chronic heart disease during the following ten years. After balancing the unbalanced dataset and feature selection, the accuracy attained was 83–84% using various models such as Logistic Regression, Random Forest Classifiers, and Linear Discriminant Analysis. The paper focuses on analyzing a varied and diverse dataset whereas other papers referenced and cited have drawbacks such as the size of the dataset being too small or geographically limited. These anomalies have been kept in consideration while working on this paper.
Supplemental Material: Genesis of volcanic-hosted Cu vein deposits in the foreland fold-thrust belt, southeastern Tibetan Plateau: Insights from ore geology, C-O-S-Pb-Cu isotopes, and fluid inclusions at Wenyu

&lt;p&gt;Table S1: Descriptions of samples. Table S2: Electron microprobe data and calculated formulas of sulfides from the Wenyu Cu deposit. Table S3: Microthermometric data of fluid inclusions. Table S4: In-situ oxygen isotope data for quartz at Wenyu. Table S5: In-situ sulfur-oxygen isotope data for sulfates at Wenyu. Table S6: In-situ sulfur isotope data for sulfides at Wenyu.&lt;/p&gt;
3D Data in Libraries, Museums, and Archives: on the Issue of Digital Curation

Рецензія на книгу: Moore, J., Rountrey, A. and Kettler, H.S. eds., 2022. 3D Data Creation to Curation: Community Standards for 3D Data Preservation. Chicago: Association of College and Research Libraries.
Some Aspects of Using Node.js and MongoDB in Creating Educational Web Applications

The purpose of the article is to study and analyze various components of the Full Stack JavaScript concept and to consider common problems and prospects for developing a prototype educational web application based on it. The research methods are the main methodological approaches and technological tools for the development of intelligent learning systems with elements of gamification based on the use of an appropriate multi-level ontological model. These methods include, in particular: systemic and comparative analyses to identify the features of creating scalable and high-performance web applications; the method of expert evaluation, which involves analyzing literature and information resources, conducting interviews and surveys of experts, as well as the processes of developing and testing scalable and high-performance web applications. The scientific novelty of the research is the analysis of modern technologies for the development of online educational process support platforms, the results of which can be used in the preparation of their e-learning support software product, which is a user’s assistant in the process of studying the relevant educational content, and may even become an independent unit – an online course. Conclusions. The paper investigates the existing views on the modern approach to the development of high-performance websites using the main components of the Full Stack JavaScript concept: Node.js, Express and MongoDB. The strengths and weaknesses of well-known e-learning support platforms are analyzed. This analysis led to the choice of the Full Stack JavaScript concept for the development of modern web applications. We used technologies such as HTML, CSS, and JavaScript for front-end development. For backend development, we used Node.js together with Express. The MongoDB database was used to store data (as documents). The proposed approach to developing a prototype of an educational web application has demonstrated the possibility of such an implementation of each component of Full Stack JavaScript when the web application provides minimalistic functions of an online learning platform, achieving the required level of both educational content and the level of competencies that users of the application can potentially obtain. The Full Stack JavaScript concept provides one of the best solutions for developing modern web applications, reducing the separation between frontend and backend and facilitating development flexibility. This allows you to create scalable and high-performance educational web applications using a single language. Considering the results of this analysis, a decision has been made to develop a prototype of an educational web application based on the Full Stack JavaScript concept that would provide minimalistic functions of an online learning platform.
Open Access Principles Implementation in Ukraine: Current State and Future Perspectives

The purpose of the article is to conduct a comprehensive, objective and critical analysis of the results of research on open access in Ukraine to assess the current state of the topic and identify the aspects which require deeper study in order to develop an effective mechanism for implementing the principles of open access in practice. Research methods. The method of narrative literature review with a defined search strategy and criteria for selecting publications in four databases, such as Dimensions, Scopus, Web of Science and the depository of electronic copies “Scientific Periodicals of Ukraine” was used. The inclusion criteria were articles published by authors affiliated with Ukrainian institutions. The scientific novelty lies in the fact that the literature analysis helped to expand and deepen knowledge about the thematic areas of open access research in Ukraine; to identify previously unknown links and contradictions between studies; and to identify areas that require further studies, which include, in particular, the analysis of factors and barriers that facilitate or prevent Ukrainian authors from disseminating their works in open access, the dynamics of growth and peculiarities of the distribution of the share of open access publications by year and field of study. Conclusions. Open access is one of the main components of Open Science. It serves as a tool for accelerating knowledge sharing, developing science, helping to eliminate inequality, and helping to solve several global problems. The research of Ukrainian scientists focuses on four primary areas of open access research: the development of open access policies at the level of institutions and the state, the introduction of institutional repositories, the launch of open access journals, and the regulation of copyright in open scientific communication.
K-Synapse: Intelligent Learning System with Elements of Gamification

The purpose of the article is to solve the problem of acquiring expert knowledge in the subject area of an online course, forming a knowledge base containing educational content (elements of educational material in the chosen discipline, test questions), and game components for organizing learning processes with elements of gamification in the author’s intelligent learning system K-Synapse. The research methods are the main methodological approaches and technological tools for developing intelligent learning systems with gamification elements based on the use of an appropriate multi-level ontological model. Such methods include, in particular, systemic and comparative analyses to identify the features of information learning systems with elements of intellectualization and gamification, the method of expert evaluation, which involves the analysis of literary sources and information resources, interviews and surveys of experts in the pedagogical, psychological and information technology fields, as well as the process of developing and testing an intelligent system. The scientific novelty of the research is the development of an expert knowledge acquisition system for the K-Synapse intelligent system, which combines the formation of an expert knowledge base and game components with elements of intellectual dialogue for different age categories and self-education. This development can be applied in the field of online education and cognitive skills development using the game form. Conclusions. Developing an expert knowledge acquisition system for the K-Synapse intelligent system is an important stage in developing education and self-education using innovative technologies. The preparation of an expert knowledge base and game components with elements of intellectual dialogue for different age categories will increase the efficiency of the learning process and increase students’ motivation for self-directed education. The K-Synapse system is an intelligent learning system with gamification elements and intellectual dialogue. This system provides, in particular, support for a wide range of topics, and knowledge (competencies, skills or abilities), that a student can acquire during training (in the process of playing); a wide range of topics and levels of test questions; helps the student by providing appropriate advice, tips, explanations of complex or incomprehensible issues (questions); monitors the learning process and controls the results; increases the level of student motivation to learn through the desire to achieve better results that other students have already had (this happens in an exciting game manner, not psychologically stressful). The successful implementation of the K-Synapse intelligent learning system will give students’ learning and cognitive activities an impetus for creativity, improve the quality of the educational process, and integrate this system into many modern information learning systems. Thus, such a system development can have great potential for improving education quality and increasing students’ competence.