Reviewerly/exHarmony huggingface dataset:
Library Guides: Creating a LibGuide: Review Project Updates

This guide will help you design an accessible, user-friendly LibGuide. Communication updates sent out to LibCurrent from Sarah Reifel
Methods of Creating Creativity through De-familiarization Technique and the Role of the Audience in Interactive Graphics

The theory of de-familiarization was first introduced in the field of literature and later due to its consistency and maturity, it was also studied in other fields and branches of art. The basis of interactive graphics is based on inviting the audience in the process of forming the work, and the de- familiarization technique can provide a platform for more creativity and interaction. The purpose of this study is to identify ways to create creativity through de-familiarization techniques and the role of the audience in interactive graphics. The question of what interactive graphics is and why they are formed is one of the issues that this research seeks to address. The main question of this article is how interactive graphics can create creative works to attract the audience through the familiarization technique? To achieve the desired goals, a qualitative research method with a descriptive-analytical nature was adopted and the studied works, which were collected through library resources, were analyzed by qualitative content analysis. The results showed that interactive graphic designers can create more creative and interactive works in the field of graphics through various methods of de- familiarization.
LibGuides: HI 103 - United States History 1492-1865: Childrose: Resource Sharing

This guide is designed to provide students with resources to successfully complete their historical game changer paper.
The readiness of teachers and students to use and perform tasks on natural science literacy

The article is devoted to the actual problem of the formation and assessment of the formation of natural science literacy in the framework of the content of the school physics course. Natural science literacy is a component of functional literacy – the central concept of the modern approach to determining educational achievements in the world practice of researching educational systems in different countries. The purpose of the article is to determine the state of readiness of the teacher and student for the development of natural science literacy. To this end, the problem of the formation of natural science literacy in Russia was considered from different angles: the readiness of teachers of the natural science subject area to use practice-oriented assignments in the classroom; the readiness of students to complete such tasks; analysis of the practice of constructing tasks in publications. The readiness of teachers was determined by a questionnaire, the readiness of students was determined by conducting cross-sectional work and analyzing its results. Conclusions were drawn on the basis of the conducted research. The main results of the study are: the statement of the fact of insufficient awareness of teachers about the essence of the concepts of “functional literacy” in general and “natural science literacy” in particular. As a result, it is stated that the students are not ready for a scientific explanation and modeling of a real situation.
ntust-nlp-2 at ROCLING-2021 Shared Task: BERT-based semantic analyzer with word-level information.

In this paper, we proposed a BERT-based dimensional semantic analyzer, which is designed by incorporating with word-level information. Our model achieved three of the best results in four metrics on “ROCLING 2021 Shared Task: Dimensional Sentiment Analysis for Educational Texts”. We conducted a series of experiments to compare the effectiveness of different pre-trained methods. Besides, the results also proofed that our method can significantly improve the performances than classic methods. Based on the experiments, we also discussed the impact of model architectures and datasets.
Research on the Influence of Perceived Value of Social Reading on Teenagers’ Reading Ability

Adolescence is the golden stage for developing reading ability. Reading ability is an important factor in promoting teenagers’ know-how and cognitive structure. For teenagers who are at the stage of forming views on the world, life, and values, reading is a key part of understanding the external world. This study is an empirical analysis conducted on 210 teenagers through questionnaires to explore the influence of perceived value of social reading on teenagers’ reading ability by using the structural equation model. The results show that first, the perceived value of social reading affects teenagers’ reading ability; second, social reading motivation is the mediator of the above relationship; third, the perceived value of social reading affects teenagers’ reading ability through reading motivation. In regard to that, it is proposed that the characteristics of perceived value should be made use to stimulate students’ learning motivation and improve teenagers’ reading ability in the process of policy formulation of governmental departments and the teaching in schools.
LibGuides: Teaching & Learning: ENWR

Overview of services provided by the Teaching & Learning department with recommended resources and more.
Development Of The Human Reproductive System Booklet As A Supplement To Natural Science Teaching Material Class IX SMP/MTs

The purpose of this study is to produce a booklet as a supplement to independent teaching materials on the material of the human reproductive system that has met valid criteria. This research is a developmet research that uses the Plomp model consisting of preliminary research, development or prototyping phase, assessment phase. Data were analyzed qualitatively and quantitatively. At the development stage, the booklet was validated by three validators who were experts in their fields covering four aspects of eligibility, namely the aspect of content worthiness, language worthiness, feasibility of presentation and feasibility of graphics. At the assessment stage the booklet is evaluated with a one to one evaluation document. The result of expert review (validation) obtained a validity value of 86, 65% with a very valid category. The validity test on the aspect of content worthiness was 82, 85% with a valid category, the presentation aspect was 90, 66%, and the graphic aspect was 87,77% with a very valid category. The conclusion thus obtained is that the resulting booklet meets very valid criteria.
Butterfly optimization algorithm based on convergence factor and salp swarm

Aiming at the shortcomings of the butterfly optimization algorithm, such as slow convergence speed, poor searching precision and easy to fall into local optimality. A butterfly optimization algorithm based on convergence factor and salp swarm is proposed, inspired by grey wolf algorithm and salp swarm algorithm, the convergence factor is integrated into global position and local position update respectively, the optimization precision of algorithm is improved; combined with the salp swarm leadership mechanism, the global search and local exploration capabilities of the algorithm are balanced. By testing 17 benchmark functions, all the experimental results show that the algorithm using the comprehensive improved strategy has some advantages in terms of convergence speed, optimization accuracy and robustness.
A Winning Strategy for SIM

Computer programs that play games have been extensively studied in recent years. One reason for the popularity of game-playing programs is that games have well-defined problem environments and are sufficiently complex to provide a useful source of problem situations for testing different heuristic techniques. This chapter introduces a winning strategy for SIM which is based on a simple evaluation function. The objective for developing the computer program is to find a heuristic strategy simple enough to be useful as a guide for the second player when playing the game by hand, while sufficiently powerful to guarantee a high probability of winning. The chapter describes the heuristic approach employed in the program. It discusses the results of playing over one thousand games. The chapter compares the compared to the approach taken by Nairn and Sperry.
Aspek Sosial Dalam Novel Aroma Karsa Karya Dee Lestari: Tinjauan Sosiologi Sastra Dan Implementasinya Sebagai Bahan Ajar Sastra Di SMA

This research aims to, describe (1) the sociohistoric of Dee Lestari, (2) thestructure of AK novel by Dee Lestari, (3) the social aspects in AK novel by DeeLestari, and (4) the implementation of social aspects in AK novel created by DewiLestari in teaching literature at senior high school. The research method isdescriptive qualitative. The techniques of collecting data are through library, heedand taking notes. The type of research is library research and the data validationuses triangluation theory. The reseach results are: (1) Dee Lestari's sociohistoricalbackground with the original name Dewi Lestari Simangunsong, a reliable writerand musician with many works that she has created. (2) The structure of AK novelwhich consists of adventurous theme, mixed plot, main and supporting charactersand has setting of place, setting of time, and cultural setting. (3) The social aspectsin this novel are the social life which is attached to the characters, as well asreview of cultural, socio-environmental, and economic aspects. (4) The resultswill be implemented into literary teaching materials at senior high school in KD3.11 of class XI, considering into language, psychological aspects, and aspects ofstudents' cultural backgrounds.
The intertwined futures of information policy and information literacy

This chapter discusses the relationship between information policy and information literacy, a connection that has impacts spanning individual behaviour and national political processes. With the growth of the internet - especially social media - as a primary information source, the links between information policy and information literacy have become more significant. After exploring the development of these issues, this discussion focuses on the information and the pandemic as a specific lens for understanding them. The chapter concludes with a consideration of the information policy/information literacy connection as a future avenue in information policy.
The Actuality of Augmented Reality

Augmented reality (AR) provides an interactive experience where the reality is overlaid with digital information and visuals to enhance our actual reality. It’s about looking out in the world and mixing it up with digital objects to see something as real as the true world, but more productive and fulfilling is AR. There are multiple examples, be it social networking app Snapchat putting a dog nose on your face, lenskart showing your new look with glasses or those guidelines helping you park your car, it’s all managed with AR. If gaming is considered, then the biggest example is the Pokemon Go which became an inescapable sensation in 2016. AR uses face recognition in camera-enabled devices in which finger touch of user create mouse gesture that in turn detect the object and convert it into 3D graphics display in real world. Tracking and registration are the real challenges of AR; apart from the entertainment business, AR is also serving immensely in other serious fields too such as navigation, medical training, armed forces, and education. AR should not be confused with virtual reality (VR) as VR cuts you from the true reality by creating a new space which seems true but is “virtual.” In contrast, AR enhances your &quot;actual&quot; reality without destroying the essence of your surroundings. So, when the reality is not enough, and VR is too much, AR should be just right!
Interrelation of types of separate forms of logic and linguistic models and types of sentences of natural language

The article proposes an apparatus of logic and linguistic modeling for extracting knowledge from electronic text documents. Different types of forms of logic and linguistic models have been singled out for the formalized representation of complex sentences of natural language. The author formulates the rules and carries out the classification of separate forms of logic and linguistic models depending on syntactic constructions of sentences natural language. Such separate forms of logic and linguistic models are templates with certain logical operations, which are used depending on the punctuation marks and connecting words applied in sentences. The specific order of simple predicates depends on the logical connections between simple sentences in the structure of the complex one. This allows to develop an algorithm for further analysis of textual information and its recovery from formal models of knowledge representation. Figs.: 1. Refs.: 12 titles.
Image Compression Using Discrete Cosine Transform (DCT)

Image compression is a vital process that can be important to current lifestyle. It can be defined as a method that reducing the size of an image so that the users can stored many images in a system without losing the quality of the original image. This project proposes a new image compression that used method discrete cosine transformation (DCT). The effectiveness of this method has been reasonable so that the image can be reduced in size but maintaining the quality. MATLAB software is an important platform for this project in order to write a program and perform the progress of project phase by phase to achieve the expected result.
Interactive animation in secure administration of medications

Introduction: The objective of this research was to strengthen the nursing staff in the safe administration of medicines through an interactive animation, oriented towards the welfare of the subject of care that requires therapeutic attention in the different health services. Methodology: Qualitative-quantitative cross-sectional study (mixed), with literature review in the first phase and in the second phase quasi-experimental execution, applying ethical considerations such as: Pre-test and post-test validation by experts. Results: The applicability of interactive animation provides strengthening in the perception of nursing staff about the importance of adherence in the practice of ethics in safe administration of medicines in health services. Applying in this part, the quantitative phase with quasi-experimental design type to the nursing student population of the University Foundation of the Andean Area, who study 8 semester and which is taken as a sample in the morning session 29 students and in the afternoon session 19 nursing students. Where it was evidenced in the day tomorrow with the students of nursing that 51.7% had theoretical knowledge and that with the realization of the posttest improved to 86.2%, as for the ethical ethical responsibility in the pretest 62% have adherence to the ethics in safe administration of medications and that with the post-test changed to 93% improving the perception of adherence to ethics in safe administration of medicines. In the pretest and posttest results made to the students of the afternoon session, 52.6% have theoretical knowledge in the pre-test and with a result of 89.4% in the post-test; in the part of ethical legal responsibility, 68.4% was obtained in the pre-test and 89.4% in the post-test. The above described was improved with interactive animation, strengthening the theoretical and ethical knowledge in safe administration of intravenous medications to the subject that requires therapeutic attention. Conclusion: It is concluded that interactive animation is a program that helps the nursing profession know that it has the task and duty to administer pharmacological treatments applying ethics in the practice of the same, since the user that requires a treatment has the right to have its organic and systemic integrity protected. Additionally, in relation to the study carried out, it is evident that through interactive animation, the theoretical and practical knowledge in safe drug administration was strengthened.
Autonomous charging system for a three-wheeled robot

This work is about the design, implementation and testing of an autonomous charging system for a three wheel drive service robot. The purpose is to find a way to autonomously drive the robot from a position close to the charging station towards the station itself. This was one subsection of an autonomous driving project from California State University, Los Angeles. At the beginning a research about the state of the art of this technology has been presented together with references to relative works and papers. The introduction also includes a comparison among the different charging systems employed for market and custom service robots and an overview of the different docking algorithm strategies. Then, in order to achieve a successful docking operation, it has been necessary to design the docking algorithm inspired by the state of the art and compatible for both the robot and the charging station. The algorithm takes advantage of a vision system for detecting and tracking an AR tag. The odometry information is also extracted to have a feedback of the robot pose. The development system used to test the algorithm has been the ROS/Linux framework. The first part of the work delves on the simulation stage conducted on Gazebo environment. The functionalities of the camera and the robot differential drive have been implemented in the simulation as part of the relevant elements of robot model. The camera topic is visualized on Rviz and the AR tag is tracked by the mean of a code reading ROS library. This library is capable to mark the tag and even to extract the pose from it. Then, the algorithm has been translated in C++ functions that communicate on ROS. The pose data coming from the tag are manipulated in order to extract distance, angle and orientation between the camera (robot) and the station (tag). Based on these dimensions, the algorithm provides command signals to the robot to reach the station. The second part is focused on the building of a custom robot. The robot is equipped with a stereocamera (ZED by Stereolabs) and encoder sensors to get odometry information (i.e. wheel velocity). The camera is connected to the NVIDIA Jetson Nano embedded board, that represents the core of the robot. It allows you to perform the algorithm ROS functions, computing the desired speed. The robot implements an Arduino platform that provides the encoder sensors data as output to the Jetson. At the end, a feedback control system takes as input the desired speed and the actual speed and calculate the control output voltage for the motor drivers. In the simulation stage, the robot is capable to recognize the AR tag and to accomplish a successful docking operation, following the developed strategy. As far as the prototype robot is concerned, the software ecosystem works correctly and the drivers send correct signals to the wheels. Even if the path that the robot follows is different from the simulation algorithm and it can be addressed as an improvement to do on the control system as a project next step, this represents a quite satisfying first step for this ambitious project.
The Measurement Items of Leadership Factors toward Successful Technopreneur in UAE

Leadership factors motivate the organization to move towards its success through influencing and directing in a cohesive way for better performance. It focuses on leading, influencing, commanding, and guiding employees in an organization. The Global Competitiveness Report year, 2017-2018 for the World Economic Forum shows that UAE rated 23rd place out of 80 countries in the world for entrepreneurship ranking. Therefore, entrepreneurs need to become successful technopreneurs that emphasize innovation and technology perspectives. The study focus on the relationship between Leadership Factors (LF) in Devolved Decision-Making (DM), Collaborative Achievement (CA), Agility Factor (AF), Purpose and direction (PD), and Authenticity Factor (AT), Digital Enablers (DE) in Digital Access (DA), Digital Commerce (DC), Digital Communication (DCM), and Digital Literacy (DL), Entrepreneurial Skills (ES) in Interpersonal Skills (IS), Critical Thinking Skills (CT), and Practical Skills (PS) and Successful Technopreneur (ST) in Knowledge-Economy (KE), Value Chain (VC), and High-Technology (HT). Moreover, the results obtained through PLS-SEM to test the hypotheses of the finding. The estimations of path coefficients, p-values, and t-values at an important level of 0.05 were assessed to test the hypotheses. Based on these values, all the hypotheses of the present study were accepted.
Product Sales System at Multi Level Marketing PT. Multi Success International Based Website

Technological developments have changed the face of the world of commerce, where all trade processes have been facilitated by technology, even all processes can be replaced by technology, from the process of product promotion or introduction to communication between potential buyers and traders. But there are still many companies and traders who are still using a system that has not been computerized properly, there are still many processes that are done manually so that it slows down and even complicates the process of buying and selling because the data is still manual. For example PT. MSI, which is engaged in the trade of beauty and health products, still uses manual processes in handling the sale of its products. Therefore, in this study the author designs and makes a sales system that is able to cover the company's shortcomings in the sales process.
The Implementation Of Schoology In Saturday English Gathering (SEGA) Program At Department Of English Education Universitas Muhammadiyah Surakarta 2020 Academic Year

This study is intended to describe the implementation of Schoology, the problems faced and the solution given by tutors and tutees in implementing Schoology in the Saturday English Gathering (SEGA) program at Department of English Education Universitas Muhammdiyah Surakarta 2020 academic year. The methodology used in this research is descriptive qualitative. The researcher used interviews to collect the data. The research subjects are tutors and tutees of SEGA program in the 2020 academic year. The objects of the research are statements from tutors and tutees of SEGA program at the Department of English Education Universitas Muhammadiyah Surakarta 2020 academic year. To analyze the data, the researcher used grounded theory. The results are shown 1) Schoology is applied as a class management tool and discussion forum, 2) The problems are tutees tended to be careless about the deadline posted in Schoology and tutors felt difficult to manage the Schoology at the beginning of the process, 3) The solutions given by tutors and tutees is to use additional platforms to help the tutor shared material and provide feedback directly.
PELATIHAN ENTERPRENEUR ENGINEERING DALAM MEMBANGUN JIWA WIRAUSAHA BAGI LULUSAN TEKNIK DI PROVINSI GORONTALO

The purpose of implementing this Community Service program is to provide knowledge and skills insights for graduates about entrepreengineering, which can be used to demonstrate soft skills in the workplace or as a support in planning a project. This activity is carried out by providing training, including lectures, discussions, and simulations on the preparation of the Budget Plan (RAB) and Detail Engineering Drawing (DED). These targets and partners are alumni and users of work graduates such as consulting companies and contractors. The implementation of community service activities has been running according to the agreed plan. In the implementation process, this activity is carried out on an ongoing basis to implement the PKM program. This program has a lasting impact on preparing graduates who are excellent and ready to work