Reviewerly/exHarmony huggingface dataset:
The Impact of Training on Administrative Creativity at Private Banks in Hodeida City

This study aimed to assess the impact of training on administrative creativity at private banks in Hodeida city, as creativity is an important factor for making banks pioneering in the services they offer and, accordingly, for strengthening their sustainability in the market. To achieve the study objective, the descriptive analytical method was used; and a questionnaire was administered to collect data from a sample of (133) participants who were selected from the study population (164) members working at (8) private banks in Hodeida city by the complete census method. After applying statistical analysis to test the study hypothesis, such as simple linear regression, t-test of two independent groups and one-way of analysis of variance, the study results revealed that the assessment degree of training and administrative creativity received a high score. There was also a significant positive impact of training on administrative creativity. Results also reported absence of statistically significant differences between the mean scores of the participants attributed to gender, age, education, employment level andyears of experience. However, there were statistically significant differences between the mean scores of the participants’ responses attributed to the number of training courses. The study concluded with stressing the need to include training among the strategic priorities at private banks in Hodeida city. The required resources should also be allocated for training as it hasimpact on administrative creativity.
Study of Goal Oriented Obstacle Avoidance for Mobile Robot

—This paper suggests simultaneous mechanism which makes UGV to secure its safety and recreate optimum path right after obstacle avoidance occurs. Research target and sensors is shown and the suggested optimum region path algorithm is presented. Also, this paper provides the performance of suggested algorithm by simulation, and will propose the direction of the future plans. The fixed and varying weight algorithm satisfy the constraints, once the robot arrives at the goal position in the simulation. However, the fixed weight algorithm was not able to drive on the shortest path, which is optimal, with many other successful weight values. On the other hand, the varying weight algorithm successfully generated the optimized path by changing the weight values in term of local environment. Especially, in the second simulation, the robot was able to safely arrive to the goal with little time period. This paper proposed VTV and Local Optimal path algorithm that the robot can generate the optimal path to the goal position without colliding obstacles as adapting Fuzzy controller which continuously optimizes the weight values of the cost function in terms of local environment
Development of students' creative abilities using аrt technologies (using the example of quilling and ebru methods)

The development of students’ creative abilities is analyzed in the article. Art technologies are offered to train future creators and competitive specialists who are able to make decisions in complex non-standard situations. The concepts of “creativity” and “creative abilities” in the conceptual apparatus of the study are compared. The conditions and the proposed principles are considered, with the help of which it is possible to organize the educational process for the continuous development of students’ creative abilities. The content of the quilling technique, the Ebru technique aimed at the development of creativity among students are presented in the article. The use of art technologies helps to relieve tension, emotional stress of a person. The effective use of art technologies helps to stabilize the psychological microclimate in the academic building and in the classroom. Art-technology is the teaching of intellectual activity through artistic creativity. Art technologies allow students to express themselves, as well as in the form of psychological assistance to clients, they can increase the self-esteem of a person who is capable of self-regulation and self-control. The results of an experimental work in which 100 people took part are presented in the practical part of the research. The research was conducted on the basis of the Al-Farabi Kazakh National University. On the basis of the created methodology mediated by the techniques of quilling and Ebru, students’ self-esteem was normalized, emotional stability and creative abilities were developed Key words: creative activity, independent work, exploratory activity, student, art technology, educational process, the ability.
Commanditaire Vennootschap: An Indonesian Micro Small Medium Enterprise, Environmental Crime Responsibility

Commanditaire Vennootschap, a popular entity for micro small medium enterprise in Indonesia, is an incorporated business entity as a perpetrator of environmental crime is obliged to maintain the function of the environment and manage the pollutions or environmental damages.Pollutions or environmental damages caused by an economical content and will be increase as the progress of economical.It is a duty of every person to maintain the functions of the environment and manages the pollutions or environmental damages.The responsibility of an incorporate business entity to environmental protection and management may be convicted to the business entity, and also those who govern the environmental crimes and people who lead the offense.The incorporate responsibility in environmental crime may be convicted to the association and to the agents that consist by general partner and limited partner on a duty that caused a pollutions and environmental damages.
The Solution for XML External Entity Vulnerability in Web Application Security

Web application security the basic requirement and follow as a minimum security standard nowadays to develop online applications. Most of the web applications are managing online transaction like transferring money, pay bills online and many more services related to finance. So, all the web transactions are exchanged of static data related to both the bank parties which is used to populate XML document. And the SOAP web services and REST protocol are used for exchange of two heterogeneous applications and the data is parsed by XML parser. XML External Entity attack occurs as XML input weakly parsed data. This attack refers problems like confidential information, denial of service and server side request information. In this paper we explain about XML External Entities, prevention measures, problems and expected solutions.
The students' language attitudes towards lecturers' code mixing: A SFL study

As the effort to have the insight into the existing status of a local language in Indonesia especially in the academic setting viewed as the respected discourse, this current study aims to delineate the attitudes of millennial students towards lecturer’s code mixing to Sundanese during courses. 42 responses reflecting respondents’ perspectives towards the issue were collected via qualitative questionnaire. To reveal the view of participants on the issue under the context of higher education, responses in the forms of 62 clauses were analysed by the transitivity framework of Halliday and Matthiessen. The findings of this SFL study shows that lecturer’s code mixing to Sundanese during courses were viewed by 74% of Sundanese and non-Sundanese participants in positive ways while the rest addressed it with negative attitude. The positive attitudes were respectively represented in material, mental, relational, and existential processes while the negative attitudes were constructed sequentially in relational, material and mental, verbal, and existential clauses. The main reasons in the positive attitudes as revealed by the transitivity analysis are associated with the needs to maintain and preserve local language especially Sundanese via the academic channel.&#x0D; HIGHLIGHTS:&#x0D; &#x0D; The processes of meaning making in positive-attitude responses are realized especially in material clauses to establish the importance of preserving local languages especially Sundanese through the academic channel.&#x0D; The processes of meaning making in negative-attitude responses are realized especially in relational clauses to give priority to the negative impact of using Sundanese on the academic aspect especially for non-Sundanese students.&#x0D;
Strategi promosi perpustakaan: Film animasi sebagai media edukasi bagi pemustaka

The animated series of Upin and Ipin has a unique series entitled “Aku Sebuah Buku”. It show a library representation of the local culture which is packaged with artistic living painting to attract and ease the understanding the meaning of the symbols displayed. The popularity of libraries has not increased until now, threfore a promotional strategy is needed as an effort to educate users to increase popularity. This study used a narrative method with a qualitative approach to find out the signs and markers displayed in the series. The respondents were 11 childrens who watched this film. The data analysis was carried out in three stages, namely data reduction, data presentation, and ideology interpreted by respondents and experts show that this film is building a positive image of a library for the open-minded society who has the biggest interest in books. It can be concluded that animation film has succesfull and become reliable as an educational medium alternative ineffective library promotion strategy in informing and persuading shildren to visit the library which can be seen from their interest and motivation to visit the library and oing the same things after watching the animated film of Upin and Ipin.
Impact of Work from Home on Employee Satisfaction: An Empirical Study on Bangladesh

This study is based on working from home and the aim is to assess the impact that working from home has on employee satisfaction within the organizations of Bangladesh.Additionally, the purpose is to address the variable's effects (flexibility, perceived autonomy & work-family balance, etc.) on the relationship between work from home and job satisfaction.As a result, this study focuses light on current insight into employees' attitudes of work from home along with its outcomes.A total of 68 employees participated in the study, which based on an online survey, and findings are mainly attained through primary data.This study will beneficial for the HR department of the organizations, policymaker, and future students because through this study they can find out the concept of the work from home and the impact of work from home that affects the employee's satisfaction.
Peningkatan Keaktifan dan Hasil Belajar pada Materi Bangun Datar menggunakan Papan Berpaku untuk Kelas IV

This research aims to improve the activeness and learning outcomes of fourth grade students of SD Negeri Banyuurip in Mathematics by using nailed board media. The subjects in this study were the fourth grade students of SD Negeri Banyuurip, totaling 10 students. Data collection techniques used are interviews, tests, observations, field notes, and documentation. The results of this study indicate that the nailed board media can increase the activity and learning outcomes of class IV SD Negeri Banyuurip. This is evidenced by the data obtained through observation and tests. The observations that have been made have shown good results, this is evident from the increase in the percentage in the pre-cycle and each cycle. In the pre-cycle stage, the percentage was 65.5%, the first cycle rose to 74.5%, and the second cycle rose again to 86%. This can be interpreted, that through observation, fourth grade students have reached the success indicator of 80% and are categorized as good. In addition to the results of observations, the tests that have been carried out have also increased, from the pre-test percentage of 49% of students completing the KKM, in post-test 1 in cycle 1 it increased by a percentage of 50%. In post-test 2, cycle two increased with a percentage of 86%. Thus, the achievement of the competencies produced by the percentage of 86% of students categorized as complete, exceeding the indicators of success with the achievement of class competencies reaching more than 75%.
DEVELOPMENT OF 3D AUGMANTED REALITY TEACHING MATERIALS BASED ON VIRTUAL TECHNOLOGY AS LEARNING MEDIA

Augmented Reality is a concept that combines virtual reality with world and a way to explore 3D objects. This game-based learning application has advantages in terms of more interactive and effective use, and is complemented by simple object modelling that can be widely applied in various media and is very supportive of interface technology through smartphone applications. The purpose of this research is to produce a learning media product by utilizing the development of Augmanted Reality- based 3D Virtual Technology using the marker and Unity 3D platforms in high school ICT Subjects in learning in the era of the industrial revolution 4.0 which is valid, practical and effective to foster critical thinking skills, improving and developing life skills that are realized through the achievement of student competencies. The type of research used is development research with a 4D (Four-D) model approach including the stages of define, design, develop and disseminate. Based on the results of the validation test research, the results obtained from the Content aspect of the media were 0.835 with the Valid category, from the media experts assessed from the media format aspect of 0.84 in the Valid category, and the media presentation aspect obtained Aiken's V value of 0.845 with the Valid category. The practicality of Augmanted Reality-based 3D Virtual Media was obtained from the teacher's response and student responses, from the teacher's response it was obtained an average of 88.57% with the very practical category and the student response was 81.63% with a very practical level of practicality. The effectiveness of 3D virtual media based on Augmanted Reality is obtained from the students' learning scores after using the media with the number of students who passed is 17 students (85%) out of 20 students and stated that the media is effective to improve student learning outcomes through the Gain score test with a value of 0.53 with category moderate. It is hoped that this application and can be developed again by researchers so that this application can help and support teachers in supporting the success of the student learning process.
Teaching Reform of Software Process and Project Management

Engineering education professional certification is an internationally accepted engineering education quality assurance system and an important basis for realizing international mutual recognition of engineering education and engineer qualification.The purpose is to ensure that engineering graduates have the comprehensive ability to adapt to social engineering work.The evaluation is oriented by training objectives and graduation requirements.There are seven aspects of engineering education professional certification, of which the most core is students.The ultimate goal is to meet the graduation requirements, and the specific guarantee is the training goal.Passing the
TANJUNGPURA SCIENCE AND TECHNOLOGY LABORATORY

Along with the rapid development of Science and Technology (IPTEK) globally, which seems to spread to various segments in the world, it creates competition for every country to take part in the progress of science and technology. To achieve this goal, a mature strategy is needed for equitable distribution of science and technology, a good synergy between institutions and human resources is needed. West Kalimantan has the potential in terms of territory and existing human resources to have the development center, because Universitas Tanjungpura is the largest university in West Kalimantan which has the potential to become a center for science and technology activities, of course with flexible laboratory facilities as a forum for development. The purpose of this design is to produce a design for the Tanjungpura Science and technology laboratory building. Design starts from determining the problem in the design, collecting primary and secondary data related to the design process. Primary data in the form of a field survey on Jl. Prof. Dr. Hadari Nawawi and secondary data from books, journals, and data from related institutions. The data is then processed and analyzed to produce floor plans, views, section and the perspective of exterior and interior. Adaptable architecture design considering physical aspects, spatial aspects, building character and contextual aspects in the design process. This concept resulted in a building design consisting of several separate masses then connected by bridges to achieve spatial attachment, flexible spaces that are comfortable and safe for users and their environment. Standarized and adaptability are the core of the Tanjungpura Science and technology laboratory design
CULTURAL OBSTACLE IN THE COMMUNICATION BETWEEN NATIVE SPEAKER AND NON NATIVE SPEAKER IN ENGLISH.

This research describes the cultural obstacles in the communication oral and written between native speaker and non native speaker in English. The obstacles of cultural is one of main obstacles in the two peoples of communication in the different culural. The research,especially describes the one case of communication between Indonesian people and British people in the social media WhatsApp. The main data of the research is the communication transcript in the social media WhatsApp. Besides of that, the data comes from the interview with the responden. &#x0D; The research is the case study of the Indonesian people and British people. The data analysis uses qualitative and descriptive method. The result of research shows the miscommunication from different cultural in English. This miscommunication not only caused of the skill of language(language competence) but also difference of cultural between of two peoples.&#x0D; Suggested to the English learner that not only learns in the languages aspects but also learns in the cultural aspects, because both of them coud not separate and interplay each others.
IMPLEMENTASI APLIKASI KAHOOT SEBAGAI MEDIA PEMBELAJARAN BERBASIS GAME DALAM PELAJARAN PENDIDIKAN AGAMA KATOLIK

In the world of education, learning media has a very important role. The position of learning media as a tool or means of conveying messages from teachers to students. In learning activities, the media has the function of attention, cognitive function, afective function and compensatory function. One of the media learning that can be used is the Kahoot application. Media learning in the form of visuals has the benefit of being able to attract students' attention and motivate students to learn. Kahoot is a game-based visual media that is easily accessed and used by teachers and students. Game-based learning media is favored by the digital generation. Kahoot can be used as a teaching medium for Catholic religion education. In its utilization, it can be used for brainstorming, pretest-posttest, to find out understanding regarding the presented subject matter.
Interdisciplinary and Transdisciplinary Security Research

Purpose: This paper aims to explain and present research conditions in the interdisciplinary and transdisciplinary approach of researching security sciences. Design/Methodology/Approach: The desire for a holistic explanation of research problems urges the researchers to conduct transdisciplinary research. Such an approach does not exclude carrying out monodisciplinary research. Still, the interdependence of research sub-jects and overlapping of cognitive areas of many disciplines make it necessary to perceive and conduct research to explain research problems from a holistic perspective. In the research process, the qualitative research strategy was used, including researching the content of the literature on the subject, dialectics, and constant comparison. Findings: Originally, conducting research was monodisciplinary and constituted the unquestionable ontological, epistemological, and axiological assumptions of the scientific disciplines emerging at that time. Still, it is more and more justified to research a holistic approach because it broadens the knowledge and results. Practical Implications: Due to the widening cognitive scope of scientific disciplines and situating the research subject on the borderline of many of them and entering the research subject into interactions with other research subjects, the necessity of researching the borderline of two or more disciplines is more and more frequently observed. It gives the research an interdisciplinary character. Originality/value: In the security sciences, where security systems are researched, one cannot conclude their entirety based on a single subsystem or element. Hence, it is well-founded to perform research from an interdisciplinary and transdisciplinary perspective to holistically consider and explain complex security problems.
Perancangan Sistem Perpustakaan Berbasis Web

The research objective is to build a web-based library application. The research method consists of data collection, while the application implementation uses string matching, exact matching, and string matching algorithms. Entity-relationship diagrams are also used in building relationships in the database. Use cases are used as a description of the scope of a system that is built. The conclusion of this study is that; 1) This information facility system is very effective in influencing library admins to look for borrowed books, 2) Providing integration that produces non-digital information in one application, and 3) Librarians can take advantage of web-based automation and manage the circulation of book loans and book returns.
ORGANIZATIONAL (CORPORATE) CULTURE AS A FACTOR OF OFFICIAL INTERACTION IN THE MILITARY AND PROFESSIONAL ENVIRONMENT

Introduction. The professional activity of servicemen is a special kind, where the coordination of their actions is important for the performance of the task, the preservation of life. This is the kind of professional activity in which mistakes of mutual understanding, inconsistency of actions are very expensive. Therefore, it is expedient and promising to focus on the peculiarities of the formation and functioning of service interaction in the military-professional environment under the influence of its existing organizational culture. Purpose. The study is driven by a desire to focus on defining organizational (corporate) culture as a factor in the existence of a military unit in general and on service interaction in the interests of the ability to perform military service tasks. Methods. To achieve the goal of the study, the following methodological tools were selected: Parametric sociometry, for which a questionnaire was developed. To assess the socio-psychological characteristics of military unit a relatively new method for research in military psychology and very well known in organizational psychology (management psychologists), namely the method of diagnosing organizational culture K. Cameron and R. Quinn OSAI (Organization Culture Assessment Instrument) was used. A survey was also conducted on the level of readiness for service of each serviceman and the intensity of service. Results. The application of these methods in the empirical study made it possible to obtain information of an empirical nature, which was processed by applying factor analysis by the method of "principal component analysis" in the software SPSS - 20. Conclusion. Service interaction of servicemen in the performance of their combat missions is extremely necessary not only to achieve appropriate results, but also to save lives. It is not common enough in the vast majority of situations. Organizational and psychological features of the formation of service interaction in the performance of military service tasks are strong formal leadership, a sufficient level of complexity, as well as the intensity of service tasks, through which servicemen are more focused on each other and, thus, more focused on better service tasks.