Reviewerly/exHarmony huggingface dataset:
Technology Acceptance of Wearable Collaborative Augmented Reality for Mathematics Education in A Junior High School

The Wearable Collaborative Augmented Reality (WcAR) represents a state-of-the-art advancement in computer technology, exhibiting diverse applications across various domains. Despite the increasing recognition of WcAR as an emerging educational technology, there exists a compelling need for further research, particularly in the context of mathematics education at the junior high school level. This research focuses on examining learners' acceptance of technology concerning Wearable Collaborative Augmented Reality (WcAR). The study utilizes data collected through questionnaires distributed after learners have interacted with the Hololens 2 device. To rigorously evaluate the proposed relationships, this investigation employs the methodology of Partial Least Squares Structural Equation Modeling (PLS-SEM). The findings of the study reveal a statistically significant positive correlation between three extension structures—Interaction, Imagination, and Innovation—and the constructs of the Technology Acceptance Model (TAM), namely Perceived Usefulness and Perceived Ease of Use. Consequently, these results offer empirical support for the assertion that Wearable Collaborative Augmented Reality (WcAR) technology has the potential to be an effective tool for enhancing junior high school mathematics instruction. This empirical validation establishes a crucial theoretical foundation for subsequent empirical research endeavors in this domain. Furthermore, the study also discovers that WcAR technology can cultivate students' spatial understanding, providing valuable practical insights for the field of mathematics education.
STUDENTS’ ERRORS IN ENGLISH VOWEL PRONUNCIATION

This research aimed to describe students’ error in English vowel pronunciation and the factors caused these errors at fourth semester students in English Education Department of UMMY Solok in 2021/2022 academic year. The researcher found some problems in English vowel pronunciation; students had lack of knowledge of pronunciation and understanding of English words, and students struggled as there are no similar sounds of their original language or mother tongue in English. This research was conducted by using descriptive quantitative. The sample of the research was all fourth semester students in English Education Department of UMMY Solok in 2021/2022 academic year, which consist of 14 students. The data were collected through pronunciation test and questionnaire. The results of this research showed that the level of students score in English vowel pronunciation was “very good”. However, there are five majors of students’ error. These errors occurred in the pronunciation of vowels /ɪ/, /ɒ/, /ɔ:/, /ɜ:/, and /ǝ/. Then, the factor affecting students to do errors was interlingual errors, the errors caused by the difference between pronunciations letters of students’ first language with the target language. It is hoped that this research will be useful for the lecturers, students and the next researchers.
THE EFFECT OF USING PICTIONARY GAMES ON STUDENTS’ VOCABULARY MASTERY

This research was conducted since most of the students still had problems in learning English, especially in vocabulary mastery. Most of the students had difficulties mastering vocabulary, lack of practice in English and students were not motivated to study English. Thus, this research aimed at finding out the effect of using Pictionary Game on students’ Vocabulary Mastery in seventh grade in SMPN 2 Bukittinggi. A quasi-experimental design was used in this study. This study employed two classes: experimental and control. The population was drawn from SMPN 2 Bukittinggi seventh-grade students. In this study, the sample was 28 students from the control group and 31 students from the experimental group. To analyze the data collection procedure, a t-test formula was used. According to the results for the experiment class's pre-test and post-test scores, the t-obtained (12,92) was greater than the t-table (2,042) with the degree of freedom (df) 30 and (0,025). The t- obtained in the calculation of the post-test for both classes was (2,011), which was higher than the t-table (1,672) with (df) 57 and =0,05. So, it can be concluded that the entire hypothesis were accepted. It has been indicated that using a Pictionary game can assist students in improving their vocabulary mastery.
Data Anonymization Techniques for Preserving Privacy in Public Release Data Model A Technical Review

The International Scientific Research Organization for Science, Engineering and Technology (ISROSET) is a Non-Profit Organization; The ISROSET is dedicated to improvement in academic sectors of Science (Chemistry, Bio-chemistry, Zoology, Botany, Biotechnology, Pharmaceutical Science, Bioscience, Bioinformatics, Biometrics, Biostatistics, Microbiology, Environmental Management, Medical Science, Forensic Science, Home Science, Library Science, Material Science Military Science, Physical Science, Physical Education Science, Educational Science, Fisheries, seed technology, Agriculture, Forestry Science, Mathematics, Physics, Statistics and Geology/Earth Science), Computer Science, Engineering and Information Technology, Commerce, Management, Economics Sociology and Social Science.
Syntax and Morphology Interface: A Study within Lexical- Functional Grammar

The present paper is aimed at providing information on the interaction of syntax and morphology within Lexical-Functional Grammar (hereinafter LFG). It is to introduce how c-structure and f-structure as levels of representation in LFG are assigned to sentences in English Language. This paper is also an investigation of how distinct syntactic relations are obtained when changing words or phrases in sentence structures. This is obviously shown in c-structure and f-structure. The former denotes the constituent structure of sentences which entails the composition of words into phrasal constituents hierarchically. Whereas, the latter represents the grammatical relations between the units of a sentence, which includes subject, object, complement, adverbial, and so forth. Further, the aim of the paper is to cast light on different important phenomena that are the principal concern of LFG viz head mobility, passive, and wh-movement. Finally, how changes of lexical forms of processes and participants assign verbs with different functions and changes the structure of sentences.
Effect of the Number of Hidden Layer Neurons on the Accuracy of the Back Propagation Neural Network

Back propagation neural network (BPNN) is one of the most basic and commonly used models in machine learning. Hidden layers play a crucial function in maximizing the performance of neural networks, especially when solving complicated issues that demand strict adherence to accuracy and time complexity requirements. The only reliable ways at the moment are just experience and attempting each situation, as the process of determining the amount of Hidden Layer neurons is still unclear. To investigate this relationship, this article conducted extensive experiments involving designing and training the BPNN model with varying numbers of hidden layer neurons. Leverage benchmark data sets and quantify accuracy with appropriate error metrics. The analysis in this article focuses on understanding the impact of different neuron counts on network performance. Under specific assumptions, the findings show a relationship between the quantity of hidden layer neurons and BPNN accuracy. According to statistics of some recent neural network applications, it can be observed that if the number of neurons in the hidden layer is decreased, it will have an effect on the network's accuracy because complex problems with a small number of hidden layers may cause the network to be incorrectly trained; However, relative to the accuracy gain, the time complexity rises orders of magnitude as the number of hidden layer neurons exceeds the ideal amount.
Learning Impact(s) of Smartphones on South African Rural University Students

Smartphones in some cases are considered a source of distraction for students during teaching and learning exercises. However, with the outbreak of the COVID-19 pandemic, the use of smartphones in educational institutions for teaching and learning purposes has become almost inevitable. Therefore, this study investigates the learning impact(s) of the use of smartphones on South African Rural Higher Education Students (SARHES). The quantitative method was adopted for the study. Convenience sampling was used in selecting the institution of learning, the department, the level, and the 75 respondents who participated in the study. Data were analysed using Statistical Package for the Social Sciences (SPSS) version 25. The findings of the study showed that students are significantly affected by the use of smartphones due to their cutting-edge features and functions, internet access, business advertisements, and mobile entertainment, as well as others. The study therefore highlights the need for conscious, consistent periodic seminars, workshops, talks, and colloquiums designed to help students see the importance of focus, planning and time management in the use of smartphones for learning in order to avoid distractions.
Italian Agri-Food Products Abroad: Word Formation Processes on Instagram

The present study focuses on the identification and categorization of some cases of lexical adaptation and innovation, i.e., compounds, acronyms and borrowings, in the American Instagram accounts of nine agri-food Italian companies selling their products worldwide. The aim of the analysis is to investigate how and to what extent word formation processes in advertising discourse contribute to enhancing Italian products abroad and to promoting the &amp;lsquo;made in Italy&amp;rsquo; concept. Examples of adapted and new terms gathered from the Instagram profile pages will be presented and examined within the promotional framework. Their presence will be then contextualised outside the American photo and video sharing social networking service to hypothesise their future lexicalisation.
Designing of e-voting application for mosque youth leader election (case study in masjid Al-Ishlahiyah Gampong Lambhuk)

[Bahasa]: Kegiatan pengabdian ini bertujuan untuk merancang sistem informasi pemilihan ketua remaja masjid di Gampong Lambhuk Banda Aceh. Perancangan dan pembuatan sistem ini mengimplementasikan model software development life cycle (SDLC). Model ini merupakan model pengembangan sistem yang paling sederhana. Salah satu model SDLC yang paling banyak diterapkan dan dapat dipahami dengan mudah adalah model waterfall. Metode pengembangan sistem ini mampu menyusun sistem dari bagian-bagian kecil. Model ini diawali dengan analisis kebutuhan dari sistem yang akan dirancang, desain sistem dan software, penerapan dan pengujian, serta evaluasi dan perbaikan sistem. Hasil testing melalui black-box test adalah tidak ditemukan adanya eror ketika aplikasi berbasis web ini dijalankan dan aplikasi ini berjalan dengan lancar. Pemungutan suara menggunakan e-voting ini dapat membantu menjangkau semua pemilih dan pemilih bisa menyampaikan suaranya tanpa harus hadir ke lokasi pemilihan. Implementasi sistem informasi pemilihan (e-voting) Remaja Mesjid ini juga dapat membantu pelaksanaan kegiatan pemilihan ketua remaja masjid berjalan efisien, cepat dan transparan. Kata kunci: e-voting, sistem informasi, Metode SSDLC (System Development Life Cycle), waterfall [English]: This study aims to design an information system to elect mosque youth leaders in Gampong Lambhuk Banda Aceh. The design and manufacture of this system implement the software development life cycle (SDLC) model. This model is the most straightforward system development model. The waterfall model is one of the most widely applied SDLC models and can be easily understood. This system development method can compile a system from small parts. This model begins with analyzing the system's needs, system and software design, implementation and testing, and system evaluation and improvement. The results of testing through black-box tests are that no errors are found when this web-based application is run, and this application runs smoothly. Voting using e-voting can help reach all voters, and voters can cast their votes without having to be present at the election location. Implementing e-voting can also help elect the mosque's youth chairperson. Furthermore, these activities run efficiently, quickly, and transparently. Keywords: e-voting, information system, System Development Life Cycle, waterfall
English Cultural Terminologies in Tourism of North Sumatera Brochures : Translation Studies

This research aimed to describe the cultural terms used in tourism brochure in north sumatera. This research is motivated by the researcher’s interest because the researcher wants to find out what are the cultural terms that can be found in tourism brochure in north sumatera so that th researcher can atudying and learn the meaning of each word that is found in tourism brochure. There are 30 data that the researcher has pick. From the 30 data, there are 15 data contain communicative translation, 9 data contain free translation, 4 data contain adaptive translation, and 2 data contain idiomatic translation. This research used qualitative methods and the purpose of this research is to understanding the meaning of each cultural terms that is found in the tourism brochure.
Content analysis of academic library website with special reference to the central universities in Northeast India

In this study, an assessment has been made to analyze the library website content of central universities in Northeast India. The current research is based on a checklist prepared using various criteria and assessments conducted by previous researchers. The methodology of the study includes the use of ‘Yes’ and ‘No’ criteria for content analysis, with data being tabulated and analyzed using Microsoft Excel. The analysis covers topics such as the availability of library websites or web portals, the accessibility of these websites, design factors, site descriptions, statements of responsibility/contact information, website aids and tools, e-resources, and Web 2.0 applications. This study highlights the varying degrees of website quality and services offered by central university libraries in Northeast India and provides a comprehensive assessment of their online presence.
MARCR: Method of allocating resources based on cost of the resources in a heterogeneous cloud environment

The cloud is an intelligent technology that provides requested services to users. It offers unlimited services for the users. Many small and medium-scale industries are startup their businesses to the next level using cloud computing. The services have been provided to the users by allocating the requested resources. Allocating resources without waste and with the finest allocation is a critical task in the cloud. This paper proposes a method for allocating resources using the cost of the resource. Resource allocation follows a priority system when allocating resources. The proposed method gives priority to low-cost resources. The cost denotes the service cost of the resource. The requested resource is assigned to the user by the CSP, who provides the specific resource at a low cost. This proposed method suggests a UHRAM for collecting and allocating the resources from the different CSPs. UHRAM is a centralized hub for delivering requested resources to users, and it maintains a repository of details about the resources from all CSPs in the heterogeneous cloud. The proposed method is implemented with the user’s data. The results from the comparison show that the proposed cost-based resource allocation method is more efficient than existing methods.
Predict The Caloric Expenditure and Pose Estimation Through the Assistance of The Virtual Gym Coach

This research paper introduces a novel virtual gym assistant leveraging Google's Mediapipe library, designed for diverse multimodal machine learning and deep learning pipelines. The system offers real-time guidance by analyzing user movements during specific exercises using posture estimation algorithms. Developed with Mediapipe's deep algorithms and pose estimation module, the system captures user movements through the identification of body landmarks, facilitating rep counting for each exercise. Angles and landmarks are then processed and transmitted to various machine learning models, enabling the classification of correct postures and reps. Through machine learning algorithms, the system evaluates the accuracy of user-performed reps. Utilizing diverse fitness datasets and custom data, the results demonstrate that the proposed system delivers precise and personalized feedback, enhancing exercise performance and minimizing the risk of injury. Additionally, the system calculates caloric expenditure, providing comprehensive support for users through the Virtual Gym Coach.
DEVELOPMENT OF A ROADMAP FOR METACOMPETENCIES FORMATION IN THE HUMANITARIAN PROFILE: PERSPECTIVES AND TECHNIQUES

Currently, the humanities face challenges and needs related to the formation of metacompetencies in students and professionals in the field. Metacompetencies are skills and strategies that contribute to successful knowledge acquisition and development of personal qualities. The authors consider metacompetencies as supra-subject abilities including metacognition, metaplanning, metacognition and self-regulation. Metacompetencies such as critical thinking, creative problem solving, communication skills, and self-reflection play an important role in success in the liberal arts professions. This article proposes an approach to developing a Roadmap for metacompetency development in a humanities major based on a literature review and expert opinion. The key components and stages of Roadmap development are considered, as well as methods and tools that can be used to create the Roadmap; examples of successful Roadmap implementation are presented. The study utilizes qualitative methods such as research literature review, expert interviews, and group discussions to identify key aspects of metacompetencies. The perspectives and methods presented in the article can be useful for educators, administrators and researchers interested in developing effective educational programs and practices for students in the humanities. This contributes to improving the quality of education, increasing the professional training of graduates and their competitiveness in the labor market.
THE USE OF ONLINE PLATFORMS AND DIGITAL TECHNOLOGIES IN THE SYSTEM OF HIGHER EDUCATION OF THE REPUBLIC OF KAZAKHSTAN

The article "The use of online platforms and digital technologies in the system of higher education of the Republic of Kazakhstan" considers the topical issue of using online platforms and digital technologies in the educational process in Kazakhstan. This paper provides an overview of existing national and international projects aimed at developing online education in Kazakhstan. Also shown are the results of a study on students' perception of the possibilities of online education and the level of their readiness to use digital technologies in the educational process, the advantages and disadvantages of online education and digital technologies are considered, recommendations for improving the quality of education when using these technologies in higher education of the Republic of Kazakhstan. The purpose of this article is to study the use of online platforms and digital technologies in the higher education system of the Republic of Kazakhstan. To achieve the purpose, an analysis of scientific publications was carried out, a review of world research, also conducted a survey and interviews among students, teachers and ICT experts of Baishev University and Aktobe Regional University named after K. Zhubanov. The results of the study show that the use of online platforms and digital technologies in higher education of the Republic of Kazakhstan has great potential to improve the quality of education and expand the accessibility of education. However, to use these technologies effectively, barriers must be removed and problems that may limit their effectiveness must be addressed. In general, the article presents scientific findings that can help improve the use of online platforms and digital technologies in higher education in the Republic of Kazakhstan.
EXPERIMENTAL STUDY OF EMOTIONAL BURNOUT OF SECONDARY SCHOOL TEACHERS

The article is dedicated to an experimental study of the burnout of secondary school teachers. The authors conducted a study based on the concept of experimental testing of the program of correctional and developmental work with secondary school teachers to prevent burnout. The article shows the study results of the extent of professional burnout of secondary school teachers and it substantiates the need to establish a systematic approach to the prevention of burnout syndrome among school teachers, since the majority of teachers, as indicated by statistical data of the Republic of Kazakhstan, are women, who are exposed to chores and a shortage of time required for family and personal life in addition to their occupation stressors. The article explores the potential for secondary school teachers to nurture and refine their professional skills. It also describes the development of new teaching methods and technologies, participation in professional trainings and courses, reading special literature and following current trends in education. The paper underlines that mitigating burnout is not only vital but also paves the way for the development of a teacher's personal brand, which hinges on continuous self-reflection, feedback from both students and peers, and a commitment to ongoing professional growth.
Development of Sahabat Masjid Asset and Financial Information System

Sahabat Masjid is a community that cares about alleviating poverty and improving the welfare of the community. This community is located in Sorosutan sub-district of Umbulharjo Yogyakarta. To date, Sahabat Masjid has recorded 27 independent orphans (not joining orphanages) covering Tamansiswa area to Tamanan, and Giwangan to the west to Salakan. In addition, this community also assists in handling the sick and the glorification of the dead. Sahabat Masjid collects funds from the community. Currently, Sahabat Masjid is experiencing problems in the process of recording, verifying, and making reports. In addition, financial recording is carried out by manual bookkeeping and the accessibility is still limited. Therefore, an information system to manage its assets and finances is needed. The method of implementing this program consisted of 5 (five) stages, namely preparation of system requirements, asset information system planning, system development and testing, application usage training, and program evaluation. By developing an asset information system, the management of the organization becomes more effective and efficient.