Reviewerly/exHarmony huggingface dataset:
Pengembangan Buku Suplemen Berbasis Cerita Bergambar pada Mata Pelajaran IPAS di Kelas IV Sekolah Dasar

This research and development aims to produce a supplementary book product based on illustrated stories in the subject of IPAS on the material of Indonesia's cultural wealth in class IV Elementary School which is feasible to use to assist the learning process in the independent curriculum. The method used is the Research and development (R&amp;D) method by adapting the ADDIE model. 3 expert validators, 3 classroom teachers in the classroom, and 94 students were sampled in this study. strategies for collecting data through questionnaires and interviews. The results of research and development obtained a validity assessment according to the material expert validator in the content/material aspect obtained a percentage value of 82.23% with the criteria "Very Valid", according to the language expert validator in the language presentation aspect obtained a percentage value of 87.15% with the criteria "Very Valid", according to the design expert in the design aspect obtained a percentage value of 86.67% with the criteria "Very Valid", and according to the design expert validator in the graphical aspect obtained a percentage value of 82.50% with the criteria "Very Valid". These results are supported by the results of product trial activities and received a "Very Good" response from the teacher with a percentage value of 93.70% while responses from small group students obtained a percentage value of 85.52% which is the criterion of "Very Good", and large group responses obtained a percentage value of 88.81% which is the criterion of "Very Good". Therefore, it can be said that this picture story-based supplement book is suitable for use in the learning process.
Pengaruh Penggunaan Aplikasi BUPIN terhadap Peningkatan Hasil Belajar Siswa Madrasah Aliyah Plus Taruna Islam Al-Kautsar Kraksaan Probolinggo

This research was conducted to determine whether the implementation of the BUPIN (Interactive Learning Book) application can improve student learning outcomes. In this case, the researcher chose a comparative quantitative approach. The population selected by the researcher consists of all 62 students of MA Plus Taruna Islam Al-Kautsar in the academic year 2022/2023. The simple random sampling technique was used to determine the sample members, and the researcher selected 21 students from class X. The data collected by the researcher consisted of mid-term and final exam scores. The data were analyzed using one-way ANOVA, and the SPSS version 16.0 application was used to assist in data analysis. From the results of the analysis, the researcher obtained a significant value of less than 0.05 (0.000 &lt; 0.05). Therefore, it can be concluded that the use of the BUPIN (Interactive Learning Book) application can improve student learning outcomes.
Problematika Guru Bahasa Inggris dalam Pelaksanaan Pembelajaran Berbasis Teknologi Informasi dan Komunikasi

Currently it is very necessary and important to use Information and Communication Technology (ICT) in learning activities, especially by teachers during the learning process, but teachers still find it difficult and have problems in managing learning using ICT. So the purpose of this study was to find out the problems of teachers in implementing ICT-based learning in English subjects at MTsN Tanah Datar District. This type of research is phenomenology with a qualitative approach. The research locations were at MTsN Tanah Datar District, namely MTsN 1 Tanah Datar, MTsN 3 Tanah Datar, MTsN 6 Tanah Datar, MTsN 10 Tanah Datar, MTsN 12 Tanah Datar and MTsN 17 Tanah Datar. Informants in this study were English teachers at MTsN Tanah Datar District. The instrument in this study was an interview guide. Data collection techniques in this study were semi-structured interviews. The results showed that the teacher's problems in implementation were limited internet access/network, limited facilities/means, spending time preparing tools/means, not achieving learning targets.
Pengembangan Leaflet Dikaji dalam Dimensi Bernalar Kritis di Kelas IV SD Negeri 39 Pontianak Kota

The general objective of this research is to find out the leaflet development process which is studied in the dimension of critical reasoning on data and opportunity analysis elements in class IV SD Negeri 39 Pontianak Kota. The method used is Research and Development (RnD) by adopting the ADDIE development model. The data source in this study was a homeroom teacher, 32 students and 2 expert validators. Data collection techniques in this study were interviews, questionnaires and observation. The results of the research show that leaflet development is studied in the dimension of critical reasoning through three research steps, namely analysis, design, development. Researchers conducted a needs analysis and curriculum analysis. The steps taken at the design stage were to determine indicators of learning achievement and to design leaflet designs. Based on the results of the data obtained at the development stage, the feasibility of the leaflet development product is reviewed in the critical reasoning dimension obtaining the "very valid" criteria from the validator expert, namely in the presentation aspect getting an average of 5.00, in the design and graphic aspects the average is 4.92, and the material aspect has an average of 4.88. As well as the results of the response obtained the criteria of "very good" that is, on a small scale the average is 4.52 and large-scale trials get an average of 4.34.
Peningkatan Prestasi Belajar Siswa untuk Materi Energi dengan Menggunakan Media “Mention and Get”

Teacher have to determine source of learning correctly so that he or she can manage student activity and the items of materials to be given better. Source of learning is object reference and or materials utilized for the activity of learning such as media printing and electronic, guest teacher, and also physical environment like nature, cultural and social. Relate to the mentioned, on academic year 2022 / 2023 one of the source of learning which is used for Science lesson in al muslim Bekasi is Science book arranged by al muslim Surabaya. There are some constraint faced in study of Science when using this book, for example : the items which many and enough heavily, while number of hours Iesson of Science in al muslim Bekasi only 4 hours in week. Besides, less available time which enough for a lesson teacher to draw up materials or appliances to test-drive in verification activity. Finally, in learning and teaching process the result is not maximal. Activity of review (lesson items) usually make bored student, because review only through oral questions. Therefore, designed a media of game " Mention and Get" used as variation of review activity in science learning, specially for the items of energi. Its result, by using media of game " Mention and Get" student learn evaluation can increase mount 20 %, from 64 % (first condition) becoming 84 % the result of final tes. Besides, from student observation also show the make-up of student motivation, from 70 % at first siclus become 90 % at second siclus and 97 % at third ciclus. While teacher performance aspect show " Good” category which increase from 76 % at first ciclus, becoming 84 % at second ciclus and 92 % at third ciclus. From the result, can be concluded that usage of media of game " Mention and Get" can improve student learn evaluation for the items of Energi, at science Iesson in class III Imam Syafi'i of al muslim elementary school Bekasi.
Pengembangan Media E-Book Menggunakan Aplikasi Canva Materi Sistem Pencernaan Manusia Muatan IPA di Kelas V SD Negeri 39 Pontianak Kota

The study you described adopts a research and development approach that combines qualitative and quantitative methods. Theipurpose ofsthe research is to create an E-book using the Canva application. The researchers utilizd three research instruments: observation, interviews, and questionnaires. Preliminary data for the study was gathered through interviews with homeroom teachers of VB classes at SD Negeri 39 Pontianak Kota on Thursday, July 21, 2022. The collected data revealed that the 2013 curriculum was being implemented, and thematic books were used as learning resources. Theme 3, which focuses on thehhuman digestive system, was chosen for the development of the E-book. The research involved fifth-grade studentssat SD Negerik39 Pontianak Kota, and the results indicated that the E-book media created using the Canva application is highly suitable for supporting learning activities in natural science content for Theme 3. The trial activities yielded a feasibility percentage value of 100% in the aspect of language, categorizing it as "Very Good." Moreover, the expert validator's assessment in the final stage resulted in a feasibility percentage of 92.50%, also classified as "Very Good." Regarding the design aspect, the trial activities attained a feasibility percentage of 99.30%, falling within the "Very Good" category. This assessment aligns with the expert validator's evaluation in the final stage, which resulted in a feasibility percentage of 98.52%, also classified as "Very Good." In terms of material, the trial activities achieved a feasibility percentage of 99.75%, categorizing it as "Very Good." This finding is supported by the expert validator's assessment in the final stage, which yielded a feasibility percentage of 97.72%, also classified as "Very Good."
Pengaruh Game Edukasi “Secil” terhadap Keterampilan Membaca Permulaan Anak Usia Dini di Taman Kanak-kanak

Skills of early reading are very urgent to be stimulated in early ages. The purpose of research is to reveal the "Secil" Educational Game (Small Learning Series) effect on Early Childhood Early Reading Skills in Kindergarten Fadhilah Amal 3 Padang. This research used an approach in quantitative in the shape of a Quasi Experiment. The technique for data collection was in the shape of action test (pre-test and post-test). The technique for sampling was Purposive Sampling, we know as class B1 and class B2, all of which consisted of 10 children. The technique for data analysis was conducted by using statistics with the support of the SPSS 21.0 application for windows. The result given that, there were an increase score of the control class which is at 254 for pre-test and post-test at 315. Meanwhile, the control class average is for pre-test is at 25.4 and post-test at 31.5. Thus, there is an improve in children's early reading skills by using the "Secil" educational game in the experimental group with pre-test score is at about 265 and a post-test at about 443. Overall, the average score for the pre-test is 26.5 and the post-test is 44.3. The result given that, there is an improve of early reading skills in the class for experimental compare to control class. Therefore, the android-based "small" educational game is very effective to increase early children early reading skills.
THE RELATIONSHIP BETWEEN STUDENT PERCEPTIONS IN UTILIZING OBS VIDEO MEDIA AND STUDENT MOTIVATION TO LEARNING OUTCOMES

This study aims to determine the relationship between student's perceptions of the use of video OBS learning media and student learning motivation partially and collectively toward social studies learning outcomes. This research uses quantitative research, survey methods, and correlational techniques. The target population is junior high school students in Depok City. The sample in this study were Grade VIII students at Raudlatul Falah Middle School, Darul Ulum Middle School, and PGRI 363 Pondok Petir Middle School, taking samples using a random sampling technique. The study results were: 1) There was a positive relationship between students' perceptions of using video OBS learning media on social studies learning outcomes for students at SMP Bojong Sari Depok, 55%. 2) There is a positive relationship between student learning motivation and social studies learning outcomes for students at SMP Bojong Sari Depok 51%. 3) There is a positive relationship between student's perceptions of the use of video OBS learning media and students' learning motivation, together with the results of learning history in students at SMP Bojong Sari Depok 40%.
SOSIALISASI DAN PENYULUHAN PENGGUNAAN LISTRIK YANG AMAN DAN PRODUKTIF BAGI MASYARAKAT

Electricity users on a household scale range from children to adults. Like fire, although it has many benefits, electricity also holds potential dangers if handled improperly. Knowledge of how to use electricity safely and productively to reduce the level of electricity hazard and to support the efficiency and conservation of household electricity in a sustainable manner should be owned by electricity users in every home. With regard to the safe and productive use of household electrical appliances, counseling was carried out on the safe and productive use of household electrical appliances to the community in the Tengah- Tengah Village Environment, Central Maluku Regency. This activity is an extension activity led by Thematic KKN Students in Tengah-tengah Village in collaboration with PT PLN (Persero) UIW Maluku and North Maluku to provide education to the community about the importance of understanding the use of electrical energy by providing material and understanding to the community about the importance of using electrical equipment in accordance with SNI standards
SOSIALISASI PENANGANAN ORGANISME PENGGANGGU TANAMAN YANG RAMAH LINGKUNGAN PADA MALAM HARI

Actual Work Courses are college activities performed to apply the college students receiving on the lecture tables in a form of community service. This Individual Thenatic Program was conducted on June 2nd 2023, in Mamala, Side-disctrict Leihitu, The Disctrict of Maluku Tengah. The Program aims to addres the problems people face about production of Cloves and Nutmeg plants that are major commodities in Mamala. The Program is about socializing on Handling Disturbed Organisms (PEST) with ecological management (eco-friendly) especially at night that aims to reduce the bad use of chemical pesticides to the environment
Image Inpainting Exploiting Global Prior Refined Weighted Low-Rank Representation

Low-rank and nonlocal self-similarity are important priors for image restoration. Based on nonlocal self-similarity assumption, similar patches are grouped into a matrix that is of low-rank or approximately low-rank. Traditional algorithms model low-rank prior of local group matrices (intra-group) and ignore the global inter-group relationship, which will result in suboptimal performance without considering global consistency. Due to overlapping of patches, groups are dependent, however, conventional methods process each group independently. To make full use of the intrinsic relationship among groups, we consider all groups simultaneously and propose a global prior refined weighted low-rank representation model for image inpainting. The local-groups and the aggregation of all groups are taken into account in the proposed model. By introducing auxiliary variable, we decouple the local-global model and optimize iteratively using the alternating direction method of multipliers. The proposed global refinement model significantly improves the performance of local low-rank model. A new strategy for grouping similar patches is also proposed by dividing the neighborhood of a target patch into multiple subregions and searching for a given number of similar patches within each subregion. The proposed method is applied to various tasks (line inpainting, destriping, and depth map completion) and obtains promising performance.
Enhancing Agripreneurship and Agricultural Technology Adoption to Reduce Poverty

Purpose: The purpose of this study is to examine how agripreneurship and agricultural technology adoption could be enhanced to reduce poverty in the Tubah Sub-Division, Cameroon. Methods: The study adopted a mixed research design. The study made use of survey data collected with the help of a structured questionnaire. The data were analyzed using both descriptive and inferential statistics. Results: Results revealed that agripreneurship intention exerts a positive insignificant effect on poverty reduction in the Tubah Sub-Division. Education and training have an indirect significant effect on poverty reduction while community development programs are found to exert a positive and significant effect on poverty reduction. Implications: From a policy perspective, the creation of community-run organizations provides a strong basis for the development process. Agricultural extension services need to be strengthened to provide farmers with up-to-date information on the latest technologies, best practices, and market trends. This study provides a unique perspective on poverty reduction in rural areas by focusing on the opinions of small venture holders in the Tubah Sub-Division.
IMPLEMENTASI PROGRAM LAPAK BACA UNTUK MENINGKATKAN MINAT BACA ANAK-ANAK NEGERI HATIVE KECIL

This reading stall program aims to increase interest in reading among children in Hative Kecil, aged 5-17 years. The approach method used is the sociological approach method. Based on abservations, it was shown that the existence of the reading boot program had quite an effect on increasing interest in reading among children in the country of Hative Kecil. Supported by interesting books in this reading stall program, thus increasing children`s interest in reading books. The role and attention of the State Government and the community is very important in developing reading stalls, so that they can continue to be used in the future
Evaluasi Pembelajaran Membaca Permulaan Siswa Kelas Rendah di Sekolah Dasar

This study aims to evaluate leraning to read Indonesian beginning in class II at Pondok Kacang Timur 03 Elementary School. This research uses a descriptive evaluation method with a qualitative approach. The data collected includes interviews with teachers and students, observation of evaluation activities. The results showed that the evaluation of early reading learning in the school used an outcome evaluation which consisted of formative and summative evaluations. Formative evaluation is carried out through oral tests, while summative evaluation is carried out through objective tests. Process evaluation is carried out t review the planning, implementation, and management of the learning process. Evaluation of students reading development is divided into process evaluation and product evaluation. Evaluation of learning outcomes inludes cognitive, affective, and psychomotor aspects. This study provides an overview of the evaluation of early reading learning in grade II at Pondok Kacang Timur Elementary School and can be used as a basis for improving the process of learning to read at that school.
Zero-Shot Evaluation Index Based on Robustness of CNN Output

Neural Architecture Search (NAS), which aims to automatically optimize the structure of a neural network for achieving excellent classification performance, has attracted considerable attention in recent years. Recently, zero-shot evaluation methods have been proposed for estimating classification performance without training to reduce the search time. However, these indices are still insufficient for finding the best-performing neural networks. In this study, we demonstrate that it is possible to evaluate convolutional neural networks (CNNs) using the robustness of the rectified linear unit (ReLU) output distribution to weights. We propose a new zero-shot CNN evaluation index based on this robustness index.
A Low-Cost Neural ODE with Depthwise Separable Convolution for Edge Domain Adaptation on FPGAs

High-performance deep neural network (DNN)-based systems are in high demand in edge environments. Due to its high computational complexity, it is challenging to deploy DNNs on edge devices with strict limitations on computational resources. In this paper, we derive a compact while highly-accurate DNN model, termed dsODENet, by combining recently-proposed parameter reduction techniques: Neural ODE (Ordinary Differential Equation) and DSC (Depthwise Separable Convolution). Neural ODE exploits a similarity between ResNet and ODE, and shares most of weight parameters among multiple layers, which greatly reduces the memory consumption. We apply dsODENet to a domain adaptation as a practical use case with image classification datasets. We also propose a resource-efficient FPGA-based design for dsODENet, where all the parameters and feature maps except for pre- and post-processing layers can be mapped onto on-chip memories. It is implemented on Xilinx ZCU104 board and evaluated in terms of domain adaptation accuracy, inference speed, FPGA resource utilization, and speedup rate compared to a software counterpart. The results demonstrate that dsODENet achieves comparable or slightly better domain adaptation accuracy compared to our baseline Neural ODE implementation, while the total parameter size without pre- and post-processing layers is reduced by 54.2% to 79.8%. Our FPGA implementation accelerates the inference speed by 23.8 times.
SIDE-lib: A Library for Detecting Symptoms of Python Programming Misconceptions

Extensive prior work has identified and described misconceptions held by novice programmers. Much of this prior work has involved at least some automatic detection of potential misconceptions using a variety of methods such as intercepting compiler error messages, pattern matching, and black-box testing. To the best of our knowledge, no independent and flexible tool for automatic detection of misconceptions is currently available to the research community, meaning that detection must be reimplemented from scratch for each new project that aims to understand or support novice programmers using automatic analysis. This is time-consuming work, particularly for misconceptions that require understanding of the context of a program beyond localised syntax patterns. In this paper, we introduce SIDE-lib, a standalone library for detecting symptoms of Python misconceptions. This library is made available with the goal of simplifying and speeding up research on Python misconceptions and the development of tools to support learning. We also describe example use cases for the library, including how we are using it in our ongoing research.
Jinter: A Hint Generation System for Java Exercises

Programming novices often struggle when solving exercises, slowing down progress and causing a dependency on external aid such as a teacher, a more experienced person, or online resources. We present Jinter, a tool to generate hints to solve small exercises involving Java methods. The hints are produced taking into account the current state of an exercise and a backing model solution. The aid may refer to spotting errors or missing parts to achieve the desired outcome while taking into account behavioral equivalences of programming constructs (e.g., loop structures, forms of assignment, boolean expressions, etc). We evaluated the approach by surveying 8 programming instructors, finding that about two-thirds of the automated hints either match or are related to those given by instructors.