Reviewerly/exHarmony huggingface dataset:
Convex Optimization Method for Quantifying Image Quality Induced Saliency Variation

Visual saliency plays a significant role in image quality assessment. Image distortions cause shift of saliency from its original places. Being able to measure such distortion-included saliency variation (DSV) contributes towards the optimal use of saliency in automated image quality assessment. In our previous study a benchmark for the measurement of DSV through subjective testing was built. However, exiting saliency similarity measures are unhelpful for the quantification of DSV due to the fact that DSV highly depends on the dispersion degree of a saliency map. In this paper, we propose a novel similarity metric for the measurement of DSV, namely MDSV, based on convex optimization method. The proposed MDSV metric integrates the local saliency similarity measure and the global saliency similarity measure using the function of saliency dispersion as a modulator. We detail the parameter selection of the proposed metric and the interactions of sub-models for the convex optimization strategy. Statistical analyses show that our proposed MDSV outperforms the existing metrics in quantifying the image quality induced saliency variation.
Development of Learning Media for Acehnese Culture Picture Books to Get to Know Local Culture in Early Childhood

Indonesia has so much cultural diversity. Culture is Indonesia’s national identity. Every culture cannot be separated from the cultural values of society in ancient times. This study intends to look at the development of picture book learning media with the theme of Acehnese culture to stimulate children to get to know the local culture. This study is commonly referred to as Research and Development (R&amp;D). The type of data in this research and development consists of two types of data, qualitative data, and quantitative data. Researchers took qualitative data by conducting observation, interviews, and documentation for the quantitative data obtained from research respondents, including material experts, media experts, cultural experts, and users of learning media. The results of this study are: (1) The development of picture book media is designed using Corel Draw to design layouts, depict illustrations, smoothing using snape, printing and giving to content/material experts, media experts, and cultural experts to determine the feasibility of the designed media. (2) The results from the content experts get a percentage of 100%, media experts get a percentage of 96%, cultural experts get a percentage of 96%, small-scale trials are 3.9%, and large-scale trials are 4.6%. Finally, this research contributes to in-depth knowledge that picture book learning media with the theme of Acehnese culture can stimulate children to get to know the local culture.
Person Re-Identification Using Deep Learning Approach: A Survey

Person Re-identification proof crosswise over various observation cameras with disjoint fields of view has turned out to be one of the most intriguing and testing subjects in the zone of wise video observation. Albeit a few techniques have been created, what's more, proposed, certain confinements and uncertain issues remain. In the majority of the current Re-identification proof approaches, highlight vectors are separated from sectioned still pictures or video outlines. Distinctive similitude or disparity measures have been applied to these vectors. A few strategies have utilized basic consistent measurements, while others have used models to acquire streamlined measurements. Some have made models dependent on neighborhood shading or surface data, and others have constructed models dependent on the stride of individuals. When all is said in done, the primary goal of every one of these methodologies is to accomplish a higher-exactness rate and lower computational costs.
VR Storytelling: Potentials and Limitations of Virtual Reality Narratives

In this introduction we will aim to outline some of the principal transformations that VR is imparting to audiovisual language and experience, with a particular focus on the impact of these innovations on storytelling. The essays of the section span a variety of theoretical approaches and backgrounds, argumentative styles and case studies (e.g. documentaries, games, art), but all of them share a similar rhetorical attitude: underscoring the potential and novelty of VR but, at the same time, identifying a series of remediations and limitations. In particular, they will show that most of the contemporary discourses on VR need to be reframed critically in order to reflect more objectively on complex notions and dynamics such as screen, interactivity, immersion, presence, embodiment, illusion and empathy.
Rancang Bangun Sistem Informasi Monitoring Absensi Karyawan Berbasis Website

Employee attendance is very important as a support that can encourage work productivity activities. Monitoring employee attendance also plays an important role in the employee performance appraisal process. However, the application of the employee attendance system at PT Indra Karya Persada is currently still using the attendance book manually by writing down the hours of entry and return in handwriting. Attendance that is done manually can cause problems in the form of inappropriate data, difficulty in searching for data, and the risk of losing data. In addition, the current employee attendance system has not accommodated employees if they have to work outside the office, they must come to the office to write down their attendance. For this reason, a computerized employee attendance system that can be accessed anywhere with an internet connection is needed, so that existing problems can be resolved properly. And the process of monitoring and daily employee attendance reports can be monitored properly
PENGARUH KUALITAS PELAYANAN TERHADAP KEPUASAN PELANGGAN PADA PERCETAKAN RUBY PRINTING

This study aims to investigate: (1) the effect of reliability on customers’ satisfaction, (2) the effect of responsiveness on customer satisfaction, (3) the effect of assurance on customer satisfaction, (4) the effect of empathy on customer satisfaction, (5) the effect of tangibles on customer satisfaction, and (60 the effects of reliability, responsiveness, assurance, empathy and tangible on customer satisfaction. This was a quantitative study. The research setting was Ruby Printing Bekasi, the research population comprised customers Ruby Printing. The research sample was selected using Lameshaw, resulting in 96,4 rounded to 100. The data collecting technique was a closed questionnaire with answer alternatives using the Likert Scale. The analysis technique was multiple linear regression analysis using F-test and t-test.
Content Analysis of English Textbook: Suitability between Skill Focus and Language Features

A textbook is one of the important things in supporting the teaching-learning process in high school. The material should follow the learning purposes. In this study, the descriptive qualitative method is used by analyzing the content of the textbook. The results of this research are divided into three parts, Compatibility; Skill Focus; and Language Features. The learning purposes and the materials are compatible. It is lack of skill focus in each skill, and the language features are compatible with the learning purposes. Therefore teachers should be more critical and creative in providing the material and conducting the teaching-learning activity smoothly.
Model Ontologi untuk Penjadwalan Kuliah di Program Studi Teknik Informatika Fakultas Teknik Universitas Muria Kudus

The purpose of this study is to build a data model for scheduling lectures at the Informatics Engineering Study Program, Faculty of Engineering, Muria Kudus University uses ontology as part of the implementation of semantic web technology. System built based on existing schedule data in the Informatics Engineering Study Program, such as data days, courses, credits, space and time stored in RDF / OWL format. The use of a lot of data with different storage formats becomes problems in finding valid information. To overcome this, it is necessary a system that can provide complete information is needed, namely with using semantic web technology. The semantic web is used to understand meaning of a word and concept, because it builds interconnected resources. Semantic web implementation is built using the ontology approach applied to RDF/OWL format. The results of this study are improving the ability of computers to search for more informationrich lecture schedules in the Informatics Engineering Study Program.
The relationship between the duration and rate of drug use and explicit/ implicit memory bias among opium and stimulant addicts

Introduction: Today, drug abuse as a multifaceted phenomenon has become one of the main problems in societies and has taken different forms. Aim: The present study aims to examine the relationship between the duration and the rate of drug use and explicit/ implicit memory bias among opium and stimulant addicts. Method: The study design was a casual-comparative study. The statistical population included all opium and stimulant addicts in Takab city in 2018, that 30 opium addicts and 30 stimulant (methamphetamine) addicts were selected by available sampling and were homogenized in terms of some demographic variables. The research instruments included a computerized explicit memory, a computerized word base completion test, an unstructured clinical interview, and a demographic information questionnaire. Statistical data were analyzed by descriptive statistics, Pearson correlation coefficient, t -test and SPSS-17 software. Results: The results showed that there is a relationship between the drug use duration and explicit/ implicit memory bias in opium (r=+0.68) and stimulant addicts (r=+0.79) and also between rate of drug use and explicit/ implicit memory bias in opium (r=+0.73) and stimulant addicts (r=+0.81, P&lt;0.05). In other words, with an increase in the duration and rate of drug use, the opium and stimulant addicts showed signs of higher explicit/ implicit memory bias even though stimulant addicts showed greater memory bias than the opium addicts (P&lt;0.05). Conclusion: Emphasis on cognitive processes including memory bias among drug addicts, is one of the solutions to consider in prevention and clinical treatment interventions.
The role of School Administration in the process of managing Distance Learning through the Microsoft Teams Program in following up Teachers in the State of Kuwait: دور الإدارة المدرسية في عملية إدارة التّعلم عن بُعد عبر برنامج ميكروسوفت تيمز (Microsoft Teams) في متابعة المعلمين في دولة الكويت

The study aimed to identify the role of school administration in the process of managing distance learning through the Microsoft Teams program in following up teachers in the State of Kuwait, and the descriptive analytical approach was used through the development of a questionnaire distributed to (74) teachers, who were chosen in a simple random way. The results showed that: - The role of school administration in the process of managing distance learning through the Microsoft Teams program in monitoring teachers from the teachers ’point of view in the State of Kuwait was of a moderate degree, where the arithmetic mean was (3.35), with a moderate degree of appreciation, and the student field came first. With an arithmetic mean (3.67), and a medium degree, followed in second place by the teacher's field with an arithmetic mean of (3.22), and with a moderate degree of appreciation, and in the third place came the field of means and technical tools with an average of (3.16), with a moderate degree of appreciation. - There are no statistically significant differences for the responses of the study sample on the areas of the school administration's role in the process of managing distance learning through Microsoft Teams in the follow-up of teachers. Uniforms for variables of gender, academic qualification and years of experience. Based on the findings of the study, the researcher recommends enriching teacher training programs in universities with courses related to distance learning, the use of computers and the Internet in education, and providing the moral and financial support necessary to spread the culture of using information and communication technology in the school community.
On the Learnability of Knowledge in Multi-Agent Logics

Since knowledge engineering is an inherently challenging and somewhat unbounded task, machine learning has been widely proposed as an alternative. In real world scenarios, we often need to explicitly model multiple agents, where intelligent agents act towards achieving goals either by coordinating with the other agents or by overseeing the opponents moves, if in a competitive context. We consider the knowledge acquisition problem where agents have knowledge about the world and other agents and then acquire new knowledge (both about the world as well as other agents) in service of answering queries. We propose a model of implicit learning, or more generally, learning to reason, which bypasses the intractable step of producing an explicit representation of the learned knowledge. We show that polynomial-time learnability results can be obtained when limited to knowledge bases and observations consisting of conjunctions of modal literals.
Formation of high school teacher’s professional competence

The article analyzes research and scientific publications on the personal, professional, and pedagogical qualities of a high school teacher.Professional activity is characterized as a special form of highly qualified, mental activity of a creative nature, aimed at learning, comprehensive development of students, the formation of professional knowledge, skills, abilities and education of an active life position.The article describes the main types of communication between teachers and students, components of the psychological and pedagogical structure, professionalism of teachers and their skills.The requirements to the teacher's personality, his creative approach to the work is outlined, the article also reveals the stages of the process of self-improvement and self-development.Teacher's professional competence is a set of professional and personal qualities, which are necessary for successful pedagogical activity.A professionally competent teacher is a professional with a sufficiently high level of pedagogical activities, pedagogical communication.It is somebody who achieves consistently high results in teaching. Professional competence's development is first of all creative individuality, ability to adapt in a changing pedagogical environment. The socio-economic and spiritual development of society directly depends on the professional level of teachers.The changes should take place in the modern education system and make it necessary to improve the qualifications and teacher's professionalism or their professional competence.Their role in the process of professional development is an important part in the innovative activity.Therefore, it is essential for a teacher to be ready for professional development.If it is not enough for a teacher to work in a traditional system to master pedagogical techniques, but also provide educational activities at a professional level and achieve more or less successful learning.In this case teacher is ready to innovation.Thus, competence is not a simple sum of knowledge, skills and abilities.It includes cognitive (knowledge), operational (modes of activity and readiness to carry out activities) and axiological (the presence of certain values) aspects.Competence "is a personal characteristic, a set of knowledge, skills, and flexible thinking, and competence in predetermined requirements for the educational training, curriculum, competence "anatomy"; a set of specific professional or functional characteristics".
A Cultural Content Analysis in English Textbook “English on Target” for SMA/MA Grade X

&lt;strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/strong&gt;This study was conducted to find out the representation of cultural content in English language textbook. The object of the research was an English textbook “English on Target” for SMA/MA grade X. The method used by this research was descriptive content analysis. Some underlying models proposed by Moran (2001) and Cortazzi and Jin (1999) were used as the main framework to analyze the textbook. The data were collected from all texts in reading exercises of the textbook. The analysis revealed two main facts. Firstly, dimension of product is dominant in the textbook followed by practices, persons, perspectives and communities. Secondly, most of those types of culture are presented in target culture followed by source culture, culture-free, and international culture. The result showed that the representation of culture indicated that there were some elements of cultural content lack of presentation in the textbook.&lt;strong&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/strong&gt;
Formation of Socially - Active Civic Competence of Students of Secondary Schools in the Process of Teaching the Subject "Fundamentals of State and Law" on The Basis of Innovative Technologies

The article discusses the issues of the formation of socially active civic competence of students in schools, which are relevant for society and the education system, and some results of the research carried out in pilot schools on this topic. In this regard, the presence of a problematic situation in the practice of teaching students the subject "Foundations of State and Law" is stated. Teaching this subject and its content has potential socio-didactic and educational opportunities that contribute to the effective formation of socially active civic competence of senior students. The author proposes to use such opportunities in the context of the implementation of innovative educational technology in the process of teaching this subject and educational developmental technology in extracurricular training sessions with senior students.
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ANALISIS QUALITY OF SERVICE (QoS) LIVE STREAMING WIRELESS IP CAMERA XONZ BERBASIS SMARTPHONE ANDROID

Quality of Service (QoS) on Live Streaming has the main parameters, namely bandwidth, jitter, loss and delay, which are measured on the implementation of Wireless IP Camera based on Android Smartphone. The test tools used iperf and ping software, to capture data packets. The network design in this study uses Xonz Wireless IP Camera, wifi router, Server/Laptop and Android Smartphone to monitor or access the services provided. Surveillance/reconnaissance or surveillance by accessing live streaming can be done from anywhere as long as there is still an intranet network. wifi router provides DHCP service, Server/Laptop provides a Virtual Machine using MS Windows Server 2003 Operating System. Web Server is not installed on Real Machine but on Virtual Machine. The smartphone used has the Android Operating System version 4.4.2. IP Camera Xonz model XZ-12Z-HR/W has one major drawback that it can only be accessed via Internet Explorer Browser which can only run on MS Windows Operating System. Some applications that are already available on Google Play and installed on Android Smartphones cannot detect the Wireless IP Camera. The outcome or impact of this research is the creation of a simple Live Streaming application that can be accessed by all browsers on all platforms including Android Smartphones. Measurements were made using iperf and ping. The results showed that the Xonz IP Camera can still be used for mobile room monitoring as far as a maximum of about 20 m from the wifi router and still meets the standard QoS values ​​set by TIPHON and ITU-T G.114.
Pengembangan Media Booklet Kimia Berbasis SETS pada Kelas X SMA

A variety of actions have been made in the face of globalization problems in the 21st century, especially in aspects of education. This is not strangely we are tailored to the most important part of the nation's lives in the future of the progress of the community's intelligence. So in the world of government's interest seeking to apply various curriculum on the educational aspect in Indonesia, the 2013 curriculum. This curiosity of Indonesia wants students to become more independent in mastering the concept of learning and not only accept only, but involved actively seeking problems and finding answers from the problem itself, while teachers are only the guidance to achieve the objective of the learning optimally. To achieve this, then the teacher must use the learning media in the delivery of information that can be used to reveal the learning content. So researchers are interested in using print media as learning media in the form of booklet media that is almost a hurry by rapidly growing digital technology media. Through this booklet media can cause students 'attention and interest in understanding material transmitted with small and less thick book, the content of the main appearing is simply accompanied by the image in supporting students' understanding in learning. In order for the use of this booklet to run the maximum, it takes a learning approach is the sets to add a more fun and interesting learning atmosphere so that the students' obtained science is not forgotten. Where this research uses R &amp; D research to obtain products and test the effectiveness of product development. Through the current MOBIOBER BOOKET-based media initiator researcher has data qualitative and quantitative analysis of product feasibility by validator 79.8% with valid criteria. While the test of the book-based book-based physician from the response questionnaire of 85.1% to 10 students with criteria is very practical, while from the response of the teacher's response obtained a percentage of 86.3% of its criteria is very practical.
Efficient hardware implementation for lightweight mCrypton algorithm using FPGA

&lt;p&gt;The lightweight cryptography is used for low available resources devices such as radio frequency identification (RFID) tags, internet of things (IoTs) and wireless sensor networks. In such case, the lightweight cryptographic algorithms should consider power consumption, design area, speed, and throughput. This paper presents a new architecture of mCrypton lightweight cryptographic algorithm which considers the above-mentioned conditions. Resource-shared structure is used to reduce the area of the new architecture. The proposed architecture is implemented using ISE Xilinx V14,5 and Spartan 3 FPGA platform. The simulation results introduced that the proposed design area is 375 of slices, up to 302 MHz operating frequency, a throughput of 646 Mbps, efficiency of 1.7 Mbps/slice and 0.089 Watt power consumption. Thus, the proposed architecture outperforms similar architectures in terms of area, speed, efficiency and throughput.&lt;/p&gt;
PENENTUAN TINGKAT KEKUMUHAN PERMUKIMAN KUMUH KOTA PALEMBANG DENGAN METODE ALGORITMA K-MEANS CLUSTERING DAN ALGORITMA ID3

Slum settlers are a condition of uninhabitable settlements. Slums are devided into 4 levels, namely : high slums, medium, light and not slum. To produce these four levels, method is used namely K-Means Clustering Algorithm and the ID3 Algorithm is used to give priority with pre determined attributes then accumulated with the results of clustering classified as slum level. The accuracy test is performe by using the confusion matrix method, where the data results from the K-Means Clustering method compared to the baseline data. The results obtained from the accuracy with confusion matrix is 0,70%, which means the level of truth (accuracy) between the result of the baseline data with research data is 70%.