Reviewerly/exHarmony huggingface dataset:
Intelligent Rube Goldberg Using Vex Robotics Development System

Rube Goldberg development is commonly used in early engineering education, especially in first-year programs and introduction to engineering courses as well as secondary school engineering activities.Regardless of the problem, the concept of utilizing Rube Goldberg in engineering education is about having engineering students understanding the problem solving process by experiencing it.They generate a design and see it through its development for a successful outcome.In the process of developing Rube Goldberg mechanisms, the students are able to practice skills such as communication, teamwork, time and project management, and experimentation.Rube Goldberg projects also assist in maintaining students' interest in science, mathematics and engineering.These projects are great way to teach engineering applications of basic science concepts such as magnetic induction, gravity, friction, or drag.This paper starts with a background on Rube Goldberg mechanisms and their utilization in engineering education.However, the main focus is given to employment of microcontrollers in Rube Goldberg mechanisms.The authors worked with a multidisciplinary group of freshmen software and mechanical engineering students to complete an Intelligent Rube Goldberg mechanism to assemble cheese sandwiches.VEX Robotics Development System was selected to complete the task at hand.The project was accomplished by generating an automated assembly line with Rube Goldberg contraption elements controlled by a VEX microcontroller.The Robot C programming language was used for programming.The project details, project evaluation and student responses are also included to conclude this paper.
So You Think You Know Dynamics?

This interactive presentation will explore undergraduate dynamics.The objective of this presentation is to encourage you to take a fresh look at undergraduate dynamics and mechanics.Hearing this presentation just might change your paradigm!Keep reading this abstract until you are convinced you should attend the session.The less you know about the session, the more fun it will be.However if you need to know more, read on!
The Civil Engineering Profession And Its Obligation For The Urban Infrastructure

Civil engineering education should be the primary supplier of engineers to address the engineering needs of the Urban Infrastructure.The Urban Infrastructure (UI) includes the distribution systems for the movement of people, goods and information.In its broadest sense, the infrastructure includes the systems of roadways, water supply, waste disposal, energy distribution (gas and electricity), communication networks (wired and wireless) and myriad subsystems that are necessary to provide a quality environment.The engineer is an essential member of the team of professionals that are responsible for the planning, design, construction and operation of efficient, effective, safe and secure facilities.The Civil Engineering discipline is the appropriate professional arena to meet these needs and civil engineering education is the appropriate educational foundation to prepare students to serve as engineers for the Urban Infrastructure.This paper presents some of the current problems associated with the urban infrastructure and suggests the role civil engineering education could play in addressing the educational requirements necessary for one wishing to "solve" the engineering problems of the urban environment.
Work in Progress: The Study Buddy, a Virtual Tutorial Agent

Abstract Work in Progress: The Study Buddy, a Virtual Tutorial AgentToday’s students have access to a bewildering amount of data brought to them via an astoundingarray of computational and communication technologies. Unfortunately, this unprecedentedaccess to information does not necessarily result in more effective learning. Ideally, studentswould explore this wealth of information independently, but their explorations are inhibited bythe lack of structure, time, and motivation.A potential solution is to provide virtual instructors or tutors to motivate and assist in student’sexploration of online information. To be effective, the tutors must engage the student’s attentionand encourage interaction. The virtual tutor must interact with students in the most natural andengaging fashion possible to maximize student engagement and motivation for exploration.Ideally, virtual tutors communicate in an open-ended conversational style using natural language.This paper describes a prototype virtual agent capable of natural language discussion of certainproperties of functions and relations. The paper identifies inherent problems involved in creatingsuch a technology, describes the solutions utilized for this project, and compares theseapproaches with other solutions found in the literature.The agent, named the Study Buddy, uses a natural language interface to accompany the studentin unguided exploration and discovery of course topics. The Study Buddy is capable ofproviding concept definitions, provide examples, respond to student questions, query studentunderstanding, and recommend additional web materials for reference. The Study Buddy isnovel in that it allows students to create their own examples to be used in the tutorial session.The framework used for knowledge representation and directing agent behaviors is intended tobe adaptable to new knowledge domains.The tutorial sessions are guided by a set of agent behaviors that map to specific course learningoutcomes. This reliance on learning outcomes is used to overcome two obstacles encountered innatural language interactions: overwhelming complexity and ambiguity of speech. Thesebehaviors allow reasonable reactions to student inquiries within the target subjects, and redirectconversation when students are off topic. The Study Buddy maintains a model of studentunderstanding of a topic to guide the tutorial session if the student does not wish to, or know howto, frame specific questions.The agent has been developed and tested for functionality, but is not yet deployed. Thus, nofield test data was acquired to assess the agent’s effectiveness in terms of motivating students toexplore classroom topics outside of the class. The work has been beneficial in establishing thefeasibility of the approach, identifying an architecture that may be used for more general coursetopics, and developing guidelines for effective use.
Panel Session: Case Study Teaching in Computing Curricula

The use of case studies is an effective method for introducing real-world professional practices into the classroom.Case studies have become a proven and pervasive method of teaching about professional practice in such fields as business, law, and medicine.Case studies can provide a means to simulate practice, raise the level of critical thinking skills, enhance listening/cooperative learning skills, and develop problem solving skills.Although the use of case studies in education has shown success in the above mentioned disciplines, it is yet to be adopted in any significant way in the computing education.Although many computing and engineering textbooks provide case studies to illustrate concepts and techniques, and there are various case study websites (e.g., http://sciencecases.lib.buffalo.edu/cs/,http://
Continued Assessment of Information Technology Software Integration in a Civil Engineering Program

Abstract Continued Assessment of Information Technology Software Integration in a Civil Engineering ProgramAptitude and skills in information technology remain critical in the Civil Engineering profession.Recognizing this, many universities include the development of information technologyknowledge in their vision and goals, as well as their ABET outcomes and objectives. The CivilEngineering program at XXXX is one such university. Since 2007, the program has includedindustry-leading software from AutoDesk and Bentley. The software has been introduced in asite design course, used in follow-on courses, and integrated into the program’s capstone course.Because of XXXX’s commitment to the development of cognitive, affective, and psychomotorskills with information technology, there has been a continuous study on the numerous andunique challenges associated with integrating such technologies into their courses and programs.An initial report provided a synopsis of efforts over the initial three semester’s time (2007-2008)and this paper will report on the follow-on study. Further assessment, new approaches, and acomparison of methods will be discussed all using the same framework of three studentdevelopment domains: cognitive, affective, and psychomotor. In so doing this new study willserve as a follow-up discussion on how the Civil Engineering Program at the XXXX continues tomeet these challenges and how the solutions can be applied in others programs.
A Secure Channel Using Social Messaging for Distributed Low-Entropy Steganography

Free, confidential and uncensored communication between two individuals is an essential requirement for the modern, digital age. Social communication and interaction between users of Online Social Networks (OSNs) enjoy certain security properties, but true end-to-end security cannot be achieved. In this chapter, we devise a secure channel between two OSN Friends using social messaging. Confidentiality is achieved through undetectable communication based on distributed low-entropy steganography, thus implementing a security control for message content vis-à-vis an untrusted OSN provider. A prototype solution, in the form of an Android mobile app, is implemented. This uses two channels of social messaging (Twitter and Google+) to demonstrate the feasibility of the proposed approach. The source code is publicly available, thus making it suitable for use by individuals (and organisations) as a cost-free, secure communication tool.
Utilizing Virtual Software To Provide Hands On Experience With Systems And Applications Software For Is Students

Her areas of interest include virtual technologies and increasing the number of women students within CIT.CIT offers degrees in both information
Maximizing Flow as a Metacontrol in Angband

Flow is a psychological state that is reported to improve people’s performance. Flow can emerge when the person’s skills and the challenges of their activity match. This paper applies this concept to artificial intelligence agents. We equip a decision-making agent with a metacontrol policy that guides the agent to activities where the agent’s skills match the activity difficulty. Consequently, we expect the agent’s performance to improve. We implement and evaluate this approach in the role-playing game of Angband.
Designing a Boolean Algebra Tool and Its Use in the Classroom

Abstract Designing a Boolean Algebra Tool and its use in the Classroom Computer Science (CS) students who take a course in Digital Logic during the secondyear of the CS curriculum study Boolean Algebra and its relationship to combinational logiccircuit description. A study of the "Boolean Theorems," which are rules that define the behaviorof Boolean Algebra operators, is part of this coursework. These rules, in theory, can be used toalgebraically simplify the equation of a circuit, which usually leads to a smaller circuit that willcost less to produce. A solid understanding of Boolean Algebra concepts is likewise needed tounderstand the more complicated aspects of combinational logic circuits. Additionally, studentstaking college-level mathematics and philosophy courses typically study Boolean Algebra. Normally in this class, the textbook shows a few, easy to simplify Boolean expressionsand implies that, in general, it is a matter of changing the order of the terms or adding the rightterm or application of one theorem that allows the student to reduce the complex expression intoone containing fewer operators and symbols. Problems usually contain hints as to how to changethe given expression into a simpler one using the “easy to verify” Boolean Theorems, not theones that aren’t intuitive. An interactive program that displays the steps in the simplification of Boolean Algebraexpressions would aid in the students' understanding. The Object-Oriented-Programming (OOP)paradigm can be used to implement such a program. A well-designed class hierarchy canrepresent the parts of a Boolean Algebra expression. These include Symbols, AND expressions,and OR expressions. Classes representing these parts are organized in a sub-class hierarchy. A properly organized hierarchy allows for the Boolean Theorems to be expressed usingthe principles of inheritance and operator overloading. A common convention in Boolean Algebrais using the '+' and '*' signs to represent OR and AND, respectively. The interactions betweenBoolean objects are centered around specifying how each object should behave as an operand ofthese operators. The use of this tool in its final form would allow the students to explore the BooleanAlgebra expression simplification by having the program show which theorems are being used ateach step of the reduction. Testing and assessment of this program in its current state by studentsand areas of possible improvement will be discussed. Future work in the project includes rigorous testing, verification of complex expressionsimplification, and adding a GUI for displaying results.
Perspectives of Gestures for Gestural-Based Interaction Systems: Towards Natural Interaction

A frequently mentioned benefit of gesture-based input to computing systems is that it provides naturalness in interaction. However, it is not uncommon to find gesture sets consisting of arbitrary (hand) formations with illogically-mapped functions. This defeat the purpose of using gestures as a means to facilitate natural interaction. The root of the issue seems to stem from a separation between what is deemed as gesture in the computing field and what is deemed as gesture linguistically. To find a common ground, this paper explores the fundamental aspects of gestures in the literature of psycho-linguistic-based studies and HCI-based studies. The discussion focuses on the connection between the two perspectives – in the definition aspect through the concept of meaning and context, and in the classification aspect through the mapping of tasks (manipulative or communicative) to gesture functions (ergotic, epistemic or semiotic). By highlighting how these two perspectives interrelate, this paper provides a basis for research works that intend to propose gestures as the interaction modality for interactive systems.
Legal method and interpretation in international IP law: pluralism or systemic coherence

This chapter focuses on legal interpretation, reflecting on policy options between pluralism and harmonisation in two separate levels: (1) the desirability of establishing, or not, further harmonisation of interpretative rules, criteria and praxis in IP law; (2) whether internal harmonisation or systemic coherence between different areas of law and regulation that affect the same object or legal fact is a desirable interpretative objective in IP law. The point of departure for the analysis is biomedical innovation and digitalisation, using as examples technologies such as synthetic biology, 3D printing, and gene editing that present a multitude of horizontal challenges and consequently an opportunity for debating policy choices between ‘functional pluralism’ or ‘systemic coherence’. It is argued that emerging technologies do not necessarily require legal coherence, but systemic coherence can play an important role in legal responses to global technology-induced business models and social phenomena.
Crime authors Pauline Rowson and Graham Hurley to appear at CSI Southampton

Join international crime authors Pauline Rowson and Graham Hurley at CSI Southampton 2017 Saturday 28 October Southampton Library where they will be debating crime fiction with crime experts from Hampshire police
THE EFFECT OF TEACHING STRATEGIES AND SEL-EFFICACY ON STUDENTS’ ACHIEVEMENT IN READING COMPREHENSION

The objective of this experimental research were to find out whether: (1) The students’ achievement in reading comprehension taught by using Annotation strategy was higher than that taught by using Compensation strategy, (2) the students’ achievement in reading comprehension with high self-efficacy was higher than that low self-efficacy, and (3) there was interaction between teaching strategies and self-efficacy on the students’ achievement in reading comprehension. The population of this research was the students in grade IX of SMP Negeri 18 Medan of 2016/2017 academic year. There were 52 students as samples of this research by applying cluster random sampling technique. The instruments of this research were reading comprehension test and questionaire sheet. The data were analyzed using ANOVA at the level of significant α = 0.05. The result of the data analysis proved that: (1) the students’ achievement in reading comprehension taught by using Annotation strategy was higher than that taught by using Compensation strategy, with Fobs (66.73) ˃ Ftab (4.10), (2) the students’ achievement in reading comprehension with high self-efficacy was higher than that with low self-efficacy, with Fobs (94.83) ˃ Ftab (4.10), (3) there was interaction between teaching strategies and self-efficacy, with Fobs (11.29) ˃ Ftab (4.10). Keywords: teaching strategies, self-efficacy, reading comprehension
Improving Learning Technology Design through the Identification of Anthropologically Invariant Learning Behaviors in the Adoption of Educational Technology

This paper describes proposed research to identify invariants in human learning behavior through accumulation and categorization of learning activity found independent of culture and through quantitative analysis of the historical records of technological selection and rejection.The results of this research may be used to improve the design criteria for more effective development and application of learning technologies, such as deployed in on-line courses and in emerging high immersion game-based learning systems.Furthermore, with better-designed learning technology systems and devices, leading to broader diffusion and successful implementation, then criteria for technological literacy might be determined more effectively.Objectives of the research include: 1) identifying anthropological invariants in early learning; 2) identifying invariant learning behavior in later stages of learning, including identifying vestiges or artifact behaviors from early learning; 3) documenting the adoption rates, performance, and substitution of major learning technologies in technologically advanced societies; 4) demonstrating through the historical record of education technology adoption and rejection invariant learning behaviors as cause for the selection and rejection of educational technologies; 5) identifying design criteria and potential improvements in the ongoing development and application of select learning technologies based on the research results.The initial goal of the research is to achieve preliminary results in each of the proposed objectives, demonstrate the scholarly and practical merits of such research, and to position research teams to attract continued research funding to pursue the objectives at length.
Successfully Teaching Supply Chain Management Content In A Technical Curriculum

This paper explains how supply chain management is being taught at the graduate and undergraduate levels in engineering and technology programs.It overviews the objectives, content areas, teaching methodologies and evaluation methods that were developed for a course.
ANALISIS KUALITAS AIR MINUM DALAM KEMASAN (AMDK) DI YOGYAKARTA DITINJAU DARI PARAMETER FISIKA DAN KIMIA AIR

Backgroud: Nowadays, bottled water has become the most substitute water for cooking drinking water. Although bottled water seemed attractive, it is crucial to assess its quality.&#x0D; Objective: This quantitative study aimed to determine the quality of the 5 brands of bottled water circulating in Yogyakarta, in terms of physical parameters (temperature, smell, taste, color, turbidity, and TDS electroconductivity) and chemical parameters of water (pH, the presence of Cl-ions, and the presence of metals such as Cr, Fe, Zn, Cd).&#x0D; Methods: The sampling technique used was purposive sampling. The instrument used to determine the quality of bottled water is the standard of drinking water quality standards.&#x0D; Result: The results showed that five samples of bottled water circulating in Yogyakarta, are all qualified bottled water both in terms of physical parameters (temperature, smell, taste, color, turbidity, electroconductivity, and TDS) and chemical parameters of water (pH , the presence of Cl-ions, and the presence of metals such as Cr, Fe, Zn, Cd).&#x0D; Conclusion: Five samples of bottled water circulating in Yogyakarta were suitable for consumption.&#x0D; Keywords: Bottled water, water analysis, water quality, water chemistry parameters&#x0D;
Perplexed Bayes Classifier based Secure &amp; Intelligent Approach for Aspect Level Sentiment Analysis.

In this work, we are using machine learning methods to classify a review document. We are using two machine learning methods - Naive Bayes classifier and perplexed Bayes classifier. First we will briefly introduce the Naive Bayes classifier, its shortcomings and perplexed Bayes classifier. Further, we will be training the classifiers using a small training set and will use a test set with reviews having dependency among its features. We will then show that how Naive Bayes classifier fails to classify such reviews and will be showing that perplexed Bayes classifier can be used to classify the given test set, having dependency among its features.
Bundle Protocol Agent Application Data Model

This document describes the Application Data Model (ADM) for a BundleProtocol Agent (BPA) in compliance with the template provided by [I-D.birrane-dtn-adm].
Interactive Musical Partner: A Demonstration of Musical Personality Settings for Influencing the Behavior of an Interactive Musical Generation System

The Interactive Musical Partner (IMP) is software designed for use in duo improvisations, with one human improviser and one instance of IMP, focusing on a freely improvised duo aesthetic. IMP has Musical Personality Settings (MPS) that can be set prior to performance, and these MPS guide the way IMP responds to musical input. The MPS also govern the probability of particular outcomes from IMP's creative algorithms. The IMP uses audio data feature extraction methods to listen to the human partner, and react to, or ignore, the human‚Äôs musical input, based on the current MPS. This demonstration shows how the MPS interface with IMP's generative algorithm.
Design Anthropology as Ontological Exploration and Inter-Species Engagement

This chapter discusses the potential for a design anthropology that, while firmly grounded in a material-experimental practice, is also informed by, and explorative of, those ideas in contemporary anthropology that are related to what is commonly referred to as the ontological turn. It shows that material-speculative approaches that address non-humans are capable of generating questions-not-yet-posed that have relevance for contemporary design anthropology. The chapter begin by briefly mapping some of the current positions in design anthropology in order to situate our approach in relation to them. This is followed by a condensed account of how we understand and are interested in the so-called ontological turn in anthropology. That leads us to a presentation and analysis of the experimental project, which will fuel a discussion of the differences involved in attending ethno-graphically or experimentally to a series of other-than-human encounters.