Reviewerly/exHarmony huggingface dataset:
HANDWRITING RECOGNITION USING ARTIFICIAL INTELLIGENCE NEURAL NETWORK AND IMAGE PROCESSING

Due to increased usage of digital technologies in all sectors and in almost all day to day activities to store and pass information, Handwriting character recognition has become a popular subject of research.Handwriting remains relevant, but people still want to have Handwriting copies converted into electronic copies that can be communicated and stored electronically.Handwriting character recognition refers to the computer's ability to detect and interpret intelligible Handwriting input from Handwriting sources such as touch screens, photographs, paper documents, and other sources.Handwriting characters remain complex since different individuals have different handwriting styles.This paper aims to report the development of a Handwriting character recognition system that will be used to read students and lectures Handwriting notes.The development is based on an artificial neural network, which is a field of study in artificial intelligence.Different techniques and methods are used to develop a Handwriting character recognition system.However, few of them focus on neural networks.The use of neural networks for recognizing Handwriting characters is more efficient and robust compared with other computing techniques.The paper also outlines the methodology, design, and architecture of the Handwriting character recognition system and testing and results of the system development.The aim is to demonstrate the effectiveness of neural networks for Handwriting character recognition.
Silencing Tactics

Understanding how and why online professional knowledge sharing communities develop issues with gender inclusion is essential to building safe and respectful environments. Trans and nonbinary gender identities are under constant threat and scrutiny, and trans people frequently face harms in online environments. Through digital ethnography, I explore how an international online programming community, Stack Exchange, responded to the challenges of implementing trans and nonbinary inclusive language policies. I discuss the rhetorical strategies and silencing tactics deployed by the community in response to policy changes. The analysis draws on Dotson’s concept of testimonial smothering to argue that epistemic violence prevents dialogue about the importance of respecting preferred pronouns. The paper concludes with reflections on the implementation of pronoun policies in international communities.
The Development of a Lexical-Semantic Teaching Material Using Local Wisdom Values and Information Technology

The present study was enacted to develop a lexical-semantic teaching material using local wisdom values from North Sumatra, Indonesia, technology based. The research procedure was undertaken following Borg and Gall’s (1989) model consisting of nine stages. The study showcases three points: 1) the teaching material has been successfully developed; 2) the developed material has been creative and innovative; and 3) the validation of technological aspect was 91.75%, and the linguist validation was 93.61%. The data both explained that the teaching materials designed by lecturers were declared worthy of supporting student success in achieving lecture goals. The results of the validation of large group trials were 89.66 %, and the small group was 87.26%. Test results also showed that the resulting teaching materials were declared worthy of supporting the success of student learning outcomes in lexical semantic courses. Furthermore, the pre-test and post-test trials after teaching materials with the insight into the local wisdom of North Sumatra are effective in improving students’ ability to understand teaching materials and achieve lecture goals.
INFLUENCE OF THE OPTIMAL PARENTS' INVOLVEMENT TO STUDENTS ACHIEVEMENT IN ENGLISH LEARNING

This type of research is descriptive qualitative which aims to determine the influence of parents’ involvement to students achievement in English learning at SMPN 9 Pinrang. Data acquisition by conducting interviews with parents by asking eight questions. In this study, the research subjects were parents of eight class at SMPN 9 Pinrang whose samples was used a purposive sampling technique with the characteristics of the informants parents’ educational background, type of parents’ job, and number of family members. This study was shown by four components of the influence of parents’ involvement, namely: (1) parents as caregivers and educators (2) parents as advisors (3) parents as motivators (4) parents as facilitators.The results of this study the researcher found the influence of parents’ involvement on student achievement, namely parents as educators and caregivers, parents as advisors, parents as motivators and parents as facilitators. By conducting interviews with parents of students and seeing the value of knowledge and values ​​of students' attitudes in English learning.
The Analysis of the Physical Quantity N Grid, v, and dt in Solving the Schrödinger Equation Using the Crank-Nicolson Method

Solving the Schrödinger equation may result in a wave function of a particle in a quantum system, which can afford the information with respect to the particle’s behavior. The Schrödinger equation is useful for examining probability density and determining a wave function of free particles. This research focuses on solving the Schrödinger equation using the Crank-Nicolson method in free particles. The Crank-Nicolson method is a method of solving partial differential equations in the form of the Schrodinger equation, this method is very stable and accurate in giving numerical results. The result indicates that probability density and the form of the wave function of free particles are identified by varying the v, N grid, and dt. When dt = 1, v = 1, and v = 2, and the N grid remains at a score of 100, we acquire the same forms of the wave function and probability density. And yet, when dt = 2, v =2, and the N grid remains at a score of 100, the form of the wave function and probability density is constricted in one area. The N grid and dt are the two most affecting factors on the three variants. Using the Crank-Nicolson method, we can determine the wave function and probability for free particles by varying the value of N grid, dt.
Bibliometric Analysis of Climate Change Articles on SCI Journal

This research used Bibliometric and spatial distribution to describe science research productivities of climate change articles on SCI during 2007-2018. Of 25278 articles on climate change field, total research publication and Article form is increasing from 2007 to 2018; gains 3325 articles of total scientific production; 2800 articles of Article form in 2018 year. Moreover, the Article form is the highest research production as well with 19917 articles (1st ranking). The USA has the highest publication in all the article types and total research productivity (23286 articles with 1st ranking) including 5369 independent articles (23.06%) and 17917 collaborative articles (76.94%). CLIMATIC CHANGE journal has the most research output with 1105 articles (4.37%) and 1st ranking. Vietnam is ranked 45th with 159 articles (0.63%) including 33 independent articles (50th ranking, 20.8%) and 126 collaborative articles (44th ranking, 79.2%). Further, research productivity is also revealed all the countries with different research productivity quantities on the world map as USA, Canada, Europe community, and some Asia countries has high publication. Particular, Independent publication is showed from small red round dot to big one, and cooperative publication is performed in different colors, in which USA has the most publication in dark blue and big red dot. Therefore, this paper revealed science growth, research publishing trend, and spatial distribution of countries on climate change articles, and it also provides knowledge as well as more understanding about climate change field.
Improving Student Speaking Skills Using the Hello English Application

Currently, the development of technology is very advanced. Technology can be used as an alternative to other media to gain learning about various English skills. With an application that can be used as a medium for learning English, of course, it will be very helpful for the general public or students who want to learn English instantly. One of the language skills that are very important in everyday life is speaking skills as an effective oral communication medium. The researcher used classroom action research to do this research. which aims to improve students' speaking skills using the Hello English application. This research was conducted in two cycles. The research procedure in this study consisted of four steps. Namely planning, implementation, observation, and reflection. Research instruments are in the form of observation sheets, questionnaires, tests, and documentation. From the findings and discussion, it is found that the Hello English application can improve students' speaking skills. This can be seen in test cycle 2. In cycle 2, the students' speaking scores showed that 20 students passed and 2 students failed. The average test score in cycle 2 was 8.05 and the percentage increase was 85.25%. This shows that in cycle 2 the student's score meets the success criteria of 75%. Thus, based on the results of cycle 2 the Hello English application can improve student’s speaking skills.
An Analysis of Student's Reading Interest in Scientific Article

The purpose of this study was to find alternative strategies to increase student interest in reading, especially Tadris English students at Zainul Hasan Islamic University with several aspects, the role of teachers in teaching reading skills, activities to increase reading interest, media interest in reading and efforts to increase reading interest. This research uses qualitative descriptive method. Consisting of this research are lecturers and students. Data were obtained through observation and documentation interviews. The result of this research is that lecturers know their role as an effort to increase reading interest. Lecturers also use sheet-shaped article media to support the learning process. Based on this research. based on the results of the study concluded that efforts to increase interest in reading at the University of Islam Zainul Hasan has increased.
Development of Flashcard Media Based on Blended Learning for PGSD Students at Khairun Ternate University

Education is an aspect of life that is closely related to human life, and education is one of the pillars that plays an important role in creating quality people. This study is based on a lack of student understanding of the use of interesting media in the learning process. The purpose of this study is to develop and test the feasibility and effectiveness of a 'flashcard-based blended learning' media. The type of research is research and development using the ADDIE model. Research methods are analysis, design, development, implementation and evaluation. The subjects were 30 PGSD fifth semester students. Observations, tests, interviews, questionnaires, and documents are used to collect records. Data analysis techniques using product data analysis, initial data analysis, hypothesis testing, and n-gain testing. The results showed that the media "Flashcard based on blended learning" was very feasible to use with an average percentage of material expert judgment of 86.63% and 90.21% of media experts. he average score on the test went up by 72%, which is evidence that the test was measuring something important. The N-Gain calculation shows that the data is likely to be significant, which means that the average score between the pretest and posttest was different significantly. Research shows that flashcard-based learning media is a good way to learn at Khairun University. However, more research is needed to make sure the media is developed specifically for students there and that it is used in the best way possible.
Effectiveness of the Application of ECOLA Method in Critical Reading Courses for Students of Indonesian Language and Literature Department IKIP Budi Utomo Malang

The use of the ECOLA method in this study was to detect the effectiveness of critical reading skills in PBSI 2019A IKIP Budi Utomo Malang students. This type of research is PTK research with the Kemmis and Mc models. Taggart. This study used PBSI class 2019A student subjects as many as 30 students. Data collection techniques using qualitative and quantitative techniques. Qualitative data were obtained by conducting interviews and observations, while for quantitative data obtained from student pretests which were then calculated using the average formula. From the results obtained after implementing the Ecola method in learning critical reading it is very effective. Improvements can be seen from the ongoing learning process and also the results of the reading skill itself. Students also enjoy and are more active in participating in class learning, as well as the material provided by lecturers, students can understand it well. The results of improving critical reading skills using the ECOLA method can be seen from the significant increase in student scores. The average pre-test score was 76.5 for the first cycle, which was 78.6, and for the second cycle, it was 80.2. In addition, the number of students who achieved success indicators in the pre-action was 10 students, at the end of the first cycle there were 19 students, and at the end of the second cycle there were 27 students out of 30 students.
Online Vs Offline Reading Classes

This qualitative study was conducted to identify the EFL university students' perspectives on online and offline reading classes. This study involved ten English students of the seventh semester, from one of the private universities in Malang who have excellent scores in English reading classes. Using a semi-structured interview, the students were asked about problems, difficulties, advantages, and reading understanding in online and offline classes. The data were analyzed using content analysis. The investigation triangulation was performed by involving two data analysts to triangulate the data. The result found in this study are students frequently experience problems with unstable internet connections, communication difficulties with lecturers, textbook download troubles, and eyestrain from reading online content. Whereas, the advantages are students have more reading sources, have time and reading topics flexibility, and are cost-effective. Moreover, EFL university students' problems or difficulties in offline reading classes are more cost, limitation of reading time and topics, and few reading resources. While the advantages of offline reading classes are enjoyable, interactive, and communicative.
Analisis Visualisasi Konflik Kelas pada Visual Worldbuilding Animasi “Arcane: League of Legends”

AbstrakAnimasi “Arcane: League of Legends” merupakan hasil turunan media dari dunia game “League of Legends”. Namun Worldbuilding dikemas Arcane dengan cerdik dan alami sehingga bagi penonton yang bukan pemain atau belum mengetahui game “League of Legends” masih dapat menikmati animasi tersebut tanpa harus mencari penjelasan cerita dalam game terlebih dahulu. Artikel ini bertujuan untuk mengidentifikasi apa saja komponen atau setting Worldbuilding yang terdapat pada visual animasi tersebut, dan bagaimana storytelling atau narasi terkait konflik kelas disampaikan secara visual ke dalam komponen Worldbuilding tersebut. Metode penelitian untuk animasi menggunakan pendekatan deskriptif kualitatif dengan metode critical visual analysis serta memanfaatkan teori elemen Worldbuilding milik Kevin J. Anderson untuk menganalisa dan mengelompokkan komponen visual Worldbuilding yang didapat. Studi ini memberikan gambaran mengenai penerapan Worldbuilding ke dalam visual animasi, seperti persebaran unsur Worldbuilding dalam visual animasi, unsur Worldbuilding yang paling efektif disampaikan melalui visual animasi ini, serta hasil narasi yang didapat dari visual unsur Worldbuilding dalam animasi. Kata Kunci: animasi, arcane, konflik kelas, Worldbuilding Abstract"Arcane: League of Legends" animation is one of the derivative product from the "League of Legends" game universe, but the animation team were able to deliver the Worldbuilding in a clever and natural way so that viewers who are not players or don't know the game "League of Legends" can still enjoy the animation without have to find the game lore first. This article aims to identify what components or Worldbuilding settings are contained in the animation visuals, and how storytelling or narratives related to class conflicts are visually conveyed into the Worldbuilding components. The research method for animation uses a qualitative descriptive approach with critical visual analysis method and utilizes Kevin J. Anderson's theory of Worldbuilding elements to analyze and classify the obtained visual components of Worldbuilding. This study provides an overview of the application of Worldbuilding into visual animation, such as the distribution of Worldbuilding elements in animation visuals, the most effective Worldbuilding elements conveyed through this animated visual, as well as narrative results obtained from visual Worldbuilding elements in animation. Keywords: animation, arcane, class warfare, Worldbuilding
Pembelajaran Sejarah di Era Digital: Antara tantangan dan Peluang

The digital era has brought enormous changes to various sectors. It has such a significant impact on human life. These changes also had an impact on the education sector. Mainly for learning history. This article tries to present the challenges and opportunities for learning history in the digital era. This article is presented using a descriptive-qualitative approach based on library research. The results of the study show that the main challenges faced by history teachers are how to integrate technology in teaching history and how to teach students to process digital information critically. In addition, some history teachers also face difficulties in accessing quality historical resources.
Online learning experiences of learners with special education needs in Institutes of Higher Education.

This study was focused on assessing the online learning experiences for learners with special education needs in Institutes of Higher Education.The study was motivated by the effect of the adoption of online learning by Institutes of Higher Education during the COVID-19 pandemic.Student disabilities ranges from hearing impairment, visual impairment, and low concentration span.In Institutes of Higher Education there is unplanned inclusive education hence need to understand the experiences of these learners.The objectives of the study were to assess the perceived ease of use of Google classroom by leaners, the perceived usefulness of Google classroom, the perceived usefulness of screen casts and the perceived ease of online assessments by students.An exploratory research design was adopted for the study and a case study of one tertiary institution in Zimbabwe was considered for analysis.Key informant sampling technique was adopted in selecting lecturers for the study.These were the key informants since the lecturers are members of the faculty disability committee.Snowball random sampling technique was adopted for selecting students.A sample size of 4 lecturers and 50 students was used.The data was collected using focus group with the students and interviews were conducted with lecturers.The findings were that most lecturers were not aware that they had learners with special education needs in their classes.It was also found out that Google classroom was seen as a very useful and easy to use platform for online learning.It was also noted that screencasts and online assessments were very effective for online learning.Students also highlighted that they had data and gadgets challenging for online learning.An area for further study suggested was on inclusive education and attainment of Education 5.0 in institutions of Higher learning in Zimbabwe.
Augmented reality development using multimedia development life cycle (MDLC) method in learning media

Practical classroom learning in the multimedia department requires props, where props range from damage. To address this need, learning media are made by applying Augmented Reality. Learning media presents actual images without holding and seeing the objects in real terms so that there is no damage to the props. This research was conducted to create learning media for students of SMK Negeri 1 Banyuwangi majoring in multimedia as an Android-based teaching aid. Stages of research using the development method in the form of Multimedia Model Life Cycle (MDLC). The concept stage analyzes and applies the Augmented Reality (AR) method, the design stage performs application planning according to the needs of learning media. The data collection stage conducted interviews with teachers and students while the stages of making learning media used Blender, Unity and Visual Studio software. At the trial stage of the application by making a guidebook, it was carried out for students at SMK Negeri 1 Banyuwangi. For the stages of distributing learning media using the Likert scale method through distributing questionnaires. The results of the application trials and questionnaire distribution, the responses of students about learning media, the results show the interpretation of respondents by combining a value of 72.22%, which means students accept this learning media. The results of this research can create learning media for multimedia majors that can reduce the risk of damage to props and provide cool and fun learning media.
Telehealth: a proposed protocol for telemonitoring in the context of the Covid-19 pandemic

Introduction: facing COVID-19 pandemic, alternative measures were adopted to reduce community transmission and prevent the collapse of the health system. Objective: This paper was motivated by the authors' professional experience during the COVID19 pandemic. The study aims to improve a guide protocol of telemonitoring in the city of ContagemMG, which could ensuring standardization of care for confirmed and/ or suspected patients of COVID-19, in residential isolation. Method: documentary evidence, descriptive estudy based on a literature review, followed by the elaboration of a protocol presented as a flowchart. The study evaluated the data from telemonitoring in the city of Count from July 2020 to May 2021, and it was approved by the Ethics Committee. Results: 25,498 consultations were carried out by telemonitoring, and most patients had symptoms (80.5%) and were discharged by telecare (97.54%). Conclusion: The number of calls and the risk of worsening in people who have had symptoms are elements that demand rigor in the follow-up by call center. Therefore, they reinforce the need for a clinical protocol. The protocol was developed specifically for the city of count, it was made based on internal documents of the helth system of the city and also in empirical aspects. It is suggested to update with new discoveries about the disease..