Reviewerly/exHarmony huggingface dataset:
Education and social capital in the context of postmodern society

The aim of the e-Conference was to bring together scholars, administrators and students from different countries, and to discuss theoretical and practical issues in different areas of Humanities and Social Sciences. The e-Conference is organized as a kind of a multi-disciplinary forum which provided the appropriate opportunities for inter-disciplinary communications. The following areas of study are covered by the e-Conference: Philosophy, Anthropology, Psychology, Science of Education, History, Linguistics, Arts, Sociology, Political Science, Law, and Economics.
DATA ENCODING BASED ON TRICOLOR MATRIX BARCODES

Background. Nowadays, matrix barcodes in general and QR codes in particular are widely used in multiple applications, when it is important to input data into a computer system in a fast and secure way (both error-free and protected from third parties). Their popularity was significantly increased since the era of smartphones had begun, and so consequently, new use cases and new problems have arisen. Specifically, one of the important issues is representing more information as a barcode symbol.Objective. The objective of the research is to develop a data barcoding method based on grayscale tricolor 2D barcode which enables representing more amounts of information with preservation of the area of a graphical symbol.Methods. The research is based on both the coding theory and the multicolor barcode concept, which allow to increase amounts of data that can be encoded and represented by one matrix barcode symbol. The proposed BGW barcoding method uses a combination of data transformations between several notation systems with the purpose of data compression.Results. The method of data encoding based on tricolor matrix barcodes is proposed and described. This method allows to compress input alphanumeric data and transform it into a 2D barcode symbol composed of BGW (black, gray, white) barcode patterns. Two use cases for the proposed method application are considered in the paper. The first use case concerns enhanced information input. The second one addresses the data protection issue.Conclusions. The proposed BGW barcoding method enables compact representation of a textual data. One of the benefits of the proposed method lies in a possibility to not only encode data but to compress it. Due to data compression, more information can be represented keeping the same dimensions of the graphically coded symbol. Depending on the parameters, especially barcode symbol digital capacity, compression can be up to 20–25%.
PUBLISHING ACTIVITY PERFORMED BY UNIVERSITY LIBRARIES OF THE SYSTEM OF EDUCATION LIBRARIES UNDER THE MES OF UKRAINE AND THE NAES OF UKRAINE

The paper focuses on the analysis of library publishing at higher education institutions (HEI) of engineering and professional teachers’ training level during 2013–2017. These libraries belong to the system of education libraries under the Ministry of Education and Science of Ukraine and the National Academy of Educational Sciences of Ukraine. V.O. Sukhomlynskyi State Scientific and Pedagogical Library of Ukraine lead this system.In Ukraine HEI library publishing is often discussed in professional periodicals, at conferences and seminars. The author analysed publications produced during the last decade covering various aspects of university library publishing in Ukraine and the world. The main aim is to study 2013–2017 publishing activity at 35 libraries of teachers’ training universities, which are included to the system of education libraries under the Ministry of Education and Science of Ukraine and the National Academy of Educational Sciences of Ukraine. The author of the paper analysed their web-sites and publications available in the holdings of V. O. Sukhomlynskyi SSPL of Ukraine, and used the information given in the reference book Leading education libraries in space and time: monitoring their activity paying attention to the mention period. The analysis has shown that university library publishing is a various and manysided activity, since such libraries function as informational, methodological, and educational centers. Many publications are electronic documents, and an e-document can exist either with or without a printed equivalent of the same publication. The following various publications are produced at university libraries: bibliographic, practical, reference, teaching, research, popular science, informative, normative, instructive, advertising, serial, and review publications. They cover currant library practice, popularise information resources and library service, and further library integration into the overall cultural and information space of the country. In addition, librarians write papers for periodicals and serials. It was found out that the most popular product published at university libraries was bibliographic tools, half of which were biobibliographic ones. Research publications are mainly presented in the form of conference proceedings, information analysis documents, historical and regional research. It is mentioned that the most popular subject matter of guidelines was library information resources (formation and access to them).University library products also include reference books, digests, tables with significant and memorable dates, periodicals, serials, posters, booklets, guide books, prospectuses, programs, invitation cards, and instructions for users.
Multi-modal video retrieval using Dilated Pyramidal Residual network

Pyramidal Residual Network achieved high accuracy in image classification tasks. However, there is no previous work on sequence recognition tasks using this model. We presented how to extend its architecture to form Dilated Pyramidal Residual Network (DPRN), for this long-standing research topic and evaluate it on the problems of automatic speech recognition and optical character recognition. Together, they formed a multi-modal video retrieval framework for Vietnamese Broadcast News. Experiments were conducted on caption images and speech frames extracted from VTV broadcast videos. Results showed that DPRN was not only end-to-end trainable but also performed well in sequence recognition tasks.
PAPERLESS OFFICE SEBUAH KEBUTUHAN KANTOR MASA DEPAN DI INDONESIA

The development of computer technology and information and communication technology has entered all aspects of life both personally and business institutions such as offices. Work behavior patterns that still apply traditional offices with modern office equipment only produce work effectiveness, but have not produced work efficiency. In this paper, we will describe the results of traditional work behavior patterns, especially the use of wasteful paper, and how to make the most of information technology that has been owned to change traditional behavior patterns into modern ones which will result in a maximum reduction in paper use. Thus the achievement of work productivity is not only in the form of work effectiveness, but work efficiency can be achieved by applying modern work behavior. This change in work behavior indirectly plays a role in helping to improve the environment, because each sheet of paper used is the result of logging as the main ingredient. The application of modern work behavior patterns will have a significant impact if carried out jointly and thoroughly at each office.
PERPUSTAKAAN GAMPONG DAN MINAT BACA BUKU AGAMA PADA MASYARAKAT ACEH

A library is a work unit in the form of a place to store collections of library materials that are systematically arranged in a certain way to be used continuously by the user as a source of information. Village library is an inseparable part of the world of education. Villages that have a complete library will be able to develop wider community knowledge. But in reality, the facilities in the village library are inadequate, for example, collection materials such as textbooks, religious books and general information that are only a few or incomplete. The purpose of this study was to determine the effect of the gampong library on the interest in reading religious books for the people in Aceh province. The research design used is a quantitative method, while for the sample in this study are in Aceh Province. The total number of residents to be studied is 300 people. Data collection techniques in this study were observation, interviews, and questionnaires. Based on the results of the study, the results of the Acehnese community on reading religious books available in the gampong library can be said to be very good, this can be seen from the percentage results where the percentage of people's learning interest averages above 60%. Then it can be concluded that there is an influence of the gampong library on the interest in reading religious books for the people in Aceh province.
SENTIMENT ANALYSIS OF MOVIES REVIEWS USING IMPROVISED RANDOM FOREST WITH FEATURE SELECTION

Human psychology has perpetually influenced by means of others suggestion and experiences. Our experiences about whatever are very a lot influenced by means of different's experiences, and at any time when we have to make a choice or answer, we regularly search out different's reports, so folks are excited to understand other's experiences for his or her profit because of this computerized sentiment analysis systems are required. Sentimental evaluation, also known as opinion mining, is a ordinary language processing system used to extract the feeling or perspective of common lots regarding a given subject or product.This paper proposes a prediction model for the sentiment analysis of movies review using improvised random forest classification algorithm. The proposed work consists of hybrid approach of feature selection with classification for prediction analysis in text mining. Gini Index feature selection technique is used for optimizing the features. The experimental results of the proposed model are evaluated with respect to existing techniques and showed that the proposed technique achieved 90.69% accuracy and precision, recall class parameters of propose technique are also better than the existing techniques.
VERIFICATION OF THE EFFECTIVENESS OF THE METHOD OF USING GAMING SIMULATORS AS A MEANS OF FORMING PROFESSIONAL SOFT COMPETENCIES OF FUTURE PROGRAMMERS-ENGINEERS: THE RESULTS OF A PEDAGOGICAL EXPERIMENT

The use of modern information and communication technologies, in particular game simulators, in the educational process can improve the quality of educational material and enhance the educational effects of the use of innovative pedagogical programs and techniques, since it provides teachers with additional opportunities for building individual educational trajectories for students. The purpose of this article is to experimentally verify the effectiveness of the methodology of using gaming simulators as a means of generating the professional competencies of future engineer programmers. Methods of research: pedagogical experiment, expert evaluation, statistical processing of data. The criteria for diagnosing the effectiveness of the developed methodology are as follows: the occupational-activity criterion is characterized by the following indicators: ability to plan and prioritize; ability to solve problems; the ability to focus on the end result; ability to report; the ability to demonstrate professional integrity and ethics; ability to innovate; the motivational-volitional criterion is characterized by the following indicators: ability to motivate, continuous learning and self-development; ability to make decisions; ability to initiative; ability to adapt; the communicative criterion is characterized by the following indicators: communicative ability; ability to support interpersonal relationships; ability to work in a team; ability to cooperate. The results of the pedagogical experiment (staging, forming and control stages) are presented, which give grounds to confirm the hypothesis that the effectiveness of the formation of professional soft competencies of future engineers-programmers will significantly increase if the implementation of the methodology of the use of gaming simulators in the training of future engineers-programmers.
Aplikasi Simulasi Tes Toefl Berbasis Android di Fakultas Keguruan dan Ilmu Pendidikan Universitas Hamzanwadi

This study aims to develop and appropriateness discover of the Android-based TOEFL test simulation application at FKIP of Hamzanwadi University and discover the response of students to the Android-based TOEFL test simulation application at FKIP of Hamzanwadi University. This research is Research and Development with ADDIE development model. The results of this study are the Android-based TOEFL Test Simulation Application at FKIP of Hamzanwadi University, with the display in the form of a main menu page consisting of six navigation buttons: navigation structure material, listening material, reading material, tips and trick, simulation test, and developer profile. The results of the media expert feasibility test are based on two aspects of assessment, namely the software engineering aspect and the display aspect are in the very feasible category with a total percentage of eligibility of 91%. And the results of the feasibility test from material experts are based on two aspects of assessment, namely the aspect of material content and language &amp; communication, which is in the feasible category with a total percentage of eligibility of 79%. Meanwhile, based on student responses tested to 30 students on the developed application is positive with a total percentage of 78%.
Pengaruh Efektivitas Penggunaan SIA, Pelatihan SIA, dan LOC Internal Pada Kinerja Karyawan LPD Kota Denpasar

Determination of the sample in this study using a sampling technique with nonprobability sampling method, especially the purposive sampling method. This research was conducted on all LPDs in Denpasar City. The number of samples taken were 35 LPDs with 105 observations. Data collection is done by questionnaire instrument. The results of this questionnaire were measured using a Likert scale. The data analysis technique used is multiple linear regression analysis. Based on the results of the study, it is known that the effectiveness variables of the use of SIA, SIA training, and internal LOC have a positive effect on the performance of LPD employees in Denpasar City. This shows that the use of SIA that is more effective, routine in conducting training accompanied by confidence in individual users will provide convenience and benefits for employees who have an influence on improving the performance of LPD employees in Denpasar City.&#x0D; Keywords: Effectiveness of the use of SIA, SIA training, Internal LOC, employee performance
PLACE OF EDUCATIONAL COWORKING IN THE DEVELOPMENT OF PROFESSIONAL COMPETENCY OF PEDAGOGES AT QUALIFICATION IMPROVEMENT COURSES

The problems of educational coworking as a medium-model, which can be an instrument of internal motivation for the development of professional competence of teachers, are revealed. The purpose of the research: definiting the place of educational coworking in the development of professional competence of teachers in advanced training courses. The historical aspect of the emergence of a modern model of coworking is disclosed. It is noted that the main principles of coworking are openness, accessibility, infrastructure support of activities, horizontal links and relationships, the existence of a community of like-minded people, the sustainability of the organization, maintaining forms of communication, mutual assistance in the implementation of projects, the ability to create a team within the framework of coworking. The conceptual model of educational coworking as a technology of organization of innovative activity of teachers and the form of content-project activity according to the individual trajectory of education is presented. The author proves that «educational coworking» determines the content and structure of the teacher’s professional competence development, hence it is a modern model for organizing educational opportunities for teachers. It is determined that in the process of implementation of an individual trajectory, it is important to choose the optimal model of education, based on a combination of theoretical training material and acquisition of professional skills in training sessions. Therefore, the model of modern educational coworking should be based on the updated structure of the development of professional competence of teachers. It is educational coworking, as a new complex of interrelated actions and procedures that can provide teachers with the quality of educational services to throughout their professional life, flexibly responding to professional-personal demands.
Survey Energy Management Approaches in Data Centres

Data centers are today the technological backbone for any company.However, the failure to control energy consumption leads to very high operating costs and carbon dioxide emissions.On the other hand, reducing power consumption in data centers can lead to a degradation of application performance and quality of service in terms of SLA Service Level Agreement.It is therefore essential to find a compromise in terms of energy efficiency and resource consumption.This paper highlights the different approaches of energy management, related studies, algorithms used, the advantages and weaknesses of each approach related to server virtualization, consolidation and deconsolidation of virtual machines.
Efektifitas penyuluhan antara metode ceramah dengan pengisian teka teki silang terhadap pengetahuan dan tingkat kebersihan gigi dan mulut murid MTS Ar-Raudhatul Islamiyah, Mempawah

Dental and oral health education provided through counseling, you should use one of the various types of counseling methods available to facilitate the acceptance of information. The media presenters of counseling materials in learning dental and oral health are needed. One of the learning media in dental and oral health education is counseling using crossword media as an alternative that can be used as an extension media. Media crossword puzzle is a game media that can be used as an extension media in dental and oral health education and can attract the interest of counseling participants. The purpose of this study was to determine the effectiveness of counseling between lecture methods by filling in crossword puzzles on the knowledge and level of dental and oral hygiene in Class VIII and VII students of Mempawah District Arraudhatul Islamiyah MTs in 2018. The population in the study was 74 people. The research sample was taken purposively with certain criteria. Group I numbered 30 people and research subjects II amounted to 30 people. The research used was quasi-experimental research with Pre-Post observation research design, Wilcoxon Signed Rannks Test statistical test to measure knowledge before and after treatment and paired t-test, to measure the level of dental and oral hygiene before and after treatment, Effectiveness Test with percent to measure the effectiveness of counseling and filling in crossword puzzles. With a measuring instrument questionnaire to measure knowledge and PHP index checks to measure the level of dental and oral hygiene. The results of the study that knowledge and level of dental and oral hygiene were both counseling with refinement and filling in crossword puzzles between before and after there were significant differences p &lt;0.05. Counseling by filling in crosswords is more effective in increasing knowledge with an average difference of 22.0% while lecture counseling is 20.1%. The improvement of dental and oral hygiene of the crossword group was 68.2% while the lecture was 54.4%.
Computer Students Attitudes on the Integration of m-Learning Applications

Technology has an important role in the lives particularly in the field of education nowadays because of its accessibility and affordability.Mobile learning (m-Learning) which is form of e-learning is a novel approach in the arena of educational technology that offers personal, informal, blended learning and flexible learning opportunities to learners and instructors.The present study is an attempt to determine the computer students' attitudes on the integration of m-Learning app (WhatsApp).A total numbers of 143 student participants participated in the experiment.The study used quasiexperimental research design.The learners were performed intact groups of a public university.They were asked to complete the assignments through WhatsApp application.Two questionnaires were used to gather the data.The data was analyzed descriptively.Findings of the data showed that learners had positive attitudes towards the integration of m-Learning apps.The study also reports the suggestions for the future research and implications for the teachers.
Managing Variation: An Industrial Perspective on Product Line Engineering

If nothing endures but change, then to make the products of our labor enduring, we must build them to accommodate change. If they cannot, they will be cast aside. Change can be thought of as occupying a time window: A solution needs to do something different a year from now, and then something different from that six months later, and so forth. An extremely interesting special case is when that time window shrinks to zero: Our solution needs to do and be a dozen different things right now. In many sectors, that special case turns out to be, in fact, the most common case. The so-called general case, where a single solution evolves over time, turns out to be a less interesting special case. This talk will explore the foundations for the field of product line engineering, which is the engineering of a family of systems that are similar but vary from each other. We will explore various techniques for handling this need, from the earliest to the most up to date, and show how the approaches transcend just software but apply across all engineering disciplines and all levels of an enterprise. Finally, we relate how this concept is being applied in industry today, and show where it is saving companies tens to hundreds of millions of dollars annually.
A Novel Scalable and Effective Partitioning Approach for Big Data Reduction

The continuous increment of data size makes the traditional instance selection methods ineffective to reduce big training datasets in a single machine. Recent approaches to solving this technical problem partition the training dataset into subsets prior to apply the instance selection methods into each subset separately. However, the performance of the applied instance selection methods to subsets is negatively affected, especially when the number of partitioned subsets is increased. In this work, we propose a novel scalable and effective automated partitioning approach, called overlapped distance-based class-balance partitioning. This approach distributes the training dataset instances to the partitioned subsets based on a given distance metric and ensures the equal representation of data classes into partitioned subsets. Moreover, the instances might be assigned to two subsets once they satisfy the dynamic threshold. We implement and test empirically the scalability and effectiveness of the proposed approach using condensed nearest neighbor method over eight standard datasets. The proposed approach is compared empirically and analytically with stratification partitioning approach and a non-overlapped version from our approach with respect to 1) the reduction rate, classification accuracy, and effectiveness metrics, and 2) the scalability aspect, where the number of subsets is increased. The comparison results demonstrate that our approach is more scalable and effective than other partitioning approaches with respect to these standard datasets.