Reviewerly/exHarmony huggingface dataset:
Analisis Performa Algoritma Klasifikasi Naive Bayes dan C4.5 untuk Prediksi Penerima Bantuan Jaminan Kesehatan

Health is the basis of the level of humanity. However, in reality, not everyone with social welfare problems has national health insurance. The large number of patient files that must be checked makes it difficult for officers to identify potential beneficiaries. Based on these problems, a procedure or method is needed that can assist officers in identifying potential beneficiaries. From the results of the performance testing of the two models using a confusion matrix with 730 records used as training data and 313 records used as test data, the C4.5 classification algorithm gets the highest accuracy value, which is 99.04%. A total of 310 data records were predicted correctly with an error rate or error of 0.96% or as many as 3 data records from 313 data tested. While the Naive Bayes classification algorithm gets an accuracy value of 92.97%. A total of 291 data records were predicted to be correct with an error rate of 7.03% or as many as 22 data records were predicted to be incorrect from the 313 data tested
Locomotion-aware Foveated Rendering

Optimizing rendering performance improves the user's immersion in virtual scene exploration. Foveated rendering uses the features of the human visual system (HVS) to improve rendering performance without sacrificing perceptual visual quality. We collect and analyze the viewing motion of different locomotion methods, and describe the effects of these viewing motions on HVS's sensitivity, as well as the advantages of these effects that may bring to foveated rendering. Then we propose the locomotion-aware foveated rendering method (LaFR) to further accelerate foveated rendering by leveraging the advantages. In LaFR, we first introduce the framework of LaFR. Secondly, we propose an eccentricity-based shading rate controller that provides the shading rate control of the given region in foveated rendering. Thirdly, we propose a locomotion-aware log-polar mapping method, which controls the foveal average shading rate, the peripheral shading rate decrease speed, and the overall shading quantity with the locomotion-aware coefficients based on the eccentricity-based shading rate controller. LaFR achieves similar perceptual visual quality as the conventional foveated rendering while achieving up to 1.6× speedup. Compared with the full resolution rendering, LaFR achieves up to 3.8× speedup.
VRChoir: Exploring Remote Choir Rehearsals via Virtual Reality

Choral singing is a creative process that involves continuous, organized, nonverbal communication between conductors and singers. Since the COVID pandemic, choirs are moved to videoconferencing systems for rehearsals. However, the limitation of 2D video interfaces restricts the nonverbal communication, spatial awareness, and sense of presence in choral rehearsal. We designed, implemented, and evaluated VRChoir, a VR-based platform for choir rehearsals to improve these pain points. We evaluated VRChoir with conductors and singers with experience rehearsing in a remote environment. Our findings reveal that VR can be a starting point for improving the sense of presence and quality of non-verbal communication in remote music rehearsals.
An Overview of the 2nd International Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS)

The 2nd International Workshop on the eXtended Reality for Industrial and Occupational Supports (XRIOS) aims to identify the current state of XR research and the gaps in the scope of human factors and ergonomics, mainly related to industrial and occupational tasks, and discuss potential future research directions. XRIOS was held for the first time at IEEE VR 2022, where it served as the first venue to build an interdisciplinary research community that bridges XR developers/practitioners and human factors and ergonomics researchers interested in industrial and occupational XR applications. XRIOS 2023 follows the success of XRIOS 2022 in response to society's growing needs by expanding the XRIOS community and providing more opportunities.
Augmented Reality for Warehouse: Aid System for Foreign Workers

Order picking in inventory warehouses is one of the challenging tasks, especially for foreign workers due to language barriers found in current order picking instructions. To address this challenge, we took the user-centered design approach and developed an augmented reality (AR) aid system using a head-worn display (HWD). Unlike most AR warehouse aid systems that present icons or texts on fixed locations of the displays, we directly overlaid visual symbols atop the real-world to better guide foreign workers' tasks. Our pilot user study demonstrated the potential of the proposed system in improving user performance, perceived safety, and usability as compared to one of the current practices for order picking, verbal instructions. This work highlights the importance of the user-centered design of AR solutions that bridge the gap between end-users and available technologies in warehouses. The proposed AR job aid system could be developed further to support more complex warehouse tasks.
Motion Analysis and Reconstruction of Human Joint Regions for Sparse RGBD Images

We propose a motion deformation analysis framework that can re-construct the joint region of dynamic human only depending on extremely sparse RGBD images. In the framework, we analyze the deformation mechanism of the joint region from the perspective of its internal material. The non-rigid deformation of a joint region is transformed into the elastic deformation of multiple elements by introducing Finite Element Method. Considering the influence of joint position on the motion deformation analysis, we optimize the joint positions obtained from skeleton tracking prior. Experimental results verify the rationality and effectiveness of our framework.
‘Push the Industrial Complexity Away’: A Vision for using Data Collection and Mixed Reality as an Analysis Tool in Industrial Product Co-Design

The rapid changes experienced in the industrial development processes to ensure interconnectivity and customization have led to an increasing need to adopt collaborative design practices and consider end-users' context at earliest stages. Such contextual information generates large amounts of data that are usually oversimplistic, over-looking the spatial dimension in its representation and visualization. Usually, this is analyzed in post-processing using digital tools, which lack proper methods to analyze the information collected. This position paper proposes a vision for using data collection and Mixed Reality (MR), thus supporting industrial product co-design. This combination can be highly flexible in providing a perspective that overlays user feedback in a digital form on top of a physical artifact. As such, it may be possible to conduct co-design tasks in a more informed manner, having a higher level of awareness of the product characteristics. These and other arguments are presented and future directions are proposed.
Exploring Situated Instructions for Mixed Reality (MR) Remote Collaboration: Comparing Embedded and Non-Embedded Annotations

Remote collaboration using Mixed Reality (MR) enable off-site experts to assist on-site collaborators needing guidance. Different types of visualizations have been proposed for sharing situated information, e.g., embedded, non-embedded, others. However, the effectiveness of these visualizations have not been compared. This work describes a user study with 16 participants, aimed at comparing two conditions: C1 - Embedded and C2 - Non-Embedded annotations during a real-life scenario of remote maintenance. Two distinct devices were used: Hand-Held Device (HHD) and a Head-Mounted Display (HMD). This last using Embedded annotations was considered the better alternative, while HHD using Non-Embedded annotations were rated lower from all conditions analyzed.
Interaction models for surgical planning in eXtended Reality. Challenges in radiologist-surgeon communication

Extended Reality (XR) technologies have been included in medical applications, showing benefits for patient well-being. For medical image visualization, XR offers promising benefits but also design and evaluation challenges. In this preliminary work, direct observations and interviews were conducted with two expert health workers (one surgeon and one radiologist) who used an XR technology to perform immersive anatomic visualization for surgical planning for two years. Interaction requirements and expectations were collected, which provided a basis for the position that communication during surgical planning improves if the virtual environment offers interaction models for both medical specialties. Subsequently, a technical review of medical image visualization software in PC and XR platforms was carried out to analyze the interaction techniques provided to the users. Finally, interaction models were conceived to offset the lack of interaction techniques oriented to the surgeon's needs.
Pedagogical Orientation of the Concertmaster’s Activity as a Condition for the Professional Training of Future Actors (Competence Analysis)

The article actualizes the problem of expanding the use of professional competencies of the concertmaster, raises the question of considering the concertmaster as a subject of pedagogical activity in the framework of training future actors in a theater university, introduces the concept of “concertmaster-teacher”. The purpose of the article is to substantiate the expediency of the pedagogical orientation of the concertmaster’s activity as a necessary condition for the full development of professional competencies by future actors, with the subsequent application of this knowledge in practice. Methodology. The article provides an overview of the theoretical and methodological heritage of leading concertmasters, publications of modern researchers (E. M. Shenderovich, V. N. Chachava, V. N. Biktashev, N. A. Ravcheeva, E. R. Azeeva, etc.), which are devoted to concertmaster work. The author examines the professional competencies of the concertmaster from the point of view of their orientation to pedagogical activity in a theater university, as well as specifies the types of pedagogical activity of the concertmaster and the forms of its application in the system of professional training of future actors. At the same time, on the basis of competence analysis, the correlation between the successful professional training of future actors and the pedagogically-oriented activity of the concertmaster is revealed. The research data are listed in tables that make it possible to visually and simultaneously trace the relationship between various professional competencies and the areas of their application in various fields of activity (both concertmaster and future actors). Examples of successful activities of graduates-actors who have mastered professional training together with an accompanist at a theater university are given. Conclusion. The article concludes that the pedagogical orientation of the concertmaster’s activity is a necessary condition for the professional training of future actors, which is a positive potential in the system of higher theater education.
IMPACTOS DA PANDEMIA DA COVID-19 SOBRE O MERCADO FITNESS EM PERNAMBUCO

Ehlers-Danlos Syndrome (EDS) is characterized by a set of 13 heterogeneous diseases that affect connective tissue, being Type III understood as the increase in the natural mobility of the joints.Understand the relationship of the psychomotor area in the rehabilitation of people with SED-TH; analyze the specific symptoms of Hypermobility; synthesize about the area of Psychomotricity, emphasizing rehabilitation, highlighting the relevance of psychomotor therapy in individuals who have the syndrome.A bibliographic research was carried out in the database of the Catalog of Theses and Dissertations, where we reviewed content, in national and international journals, regarding the themes on the Ehlers-Danlos Syndrome: Type Hipermobility and Psychomotor Rehabilitation.It is worth reporting that the study of the art of the articles took place during the period 2013 to 2020.We inferred the analysis of 44 dissertations in their entirety when we looked at them, all of which are available for reading.On the other hand, we conclude that even in the face of the studies carried out, there are still no studies directly addressing the relationship between the themes SED-TH and Psychomotor Rehabilitation.We reflect that the field of Psychomotricity can positively infer in individuals with SED-TH.However, we understand the need for further research involving the list of themes, as well as closer links between researchers and health professionals, in order to provide greater knowledge about EDS and its symptoms, in addition to promoting more reliable diagnostic methods and monitoring appropriate to the individual.
Sistem Pakar Psikologi Perkembangan Anak Menggunakan Algoritma Cosine

An expert system is a system that is used to find a solution to an existing problem by using the knowledge base that is stored in the system. Expert systems are not used to replace existing experts, but rather aim to help the work of experts. With this system, ordinary people can solve certain problems from simple to complex without the need for experts in that field. As for experts, this system can be used as an experienced assistant. The expert application that is being developed in this task aims to detect the psychology of child development based on the symptoms that are observed. This application uses the Cosine Algorithm as a calculation formulation. All symptoms will be displayed, and those selected will be automatically processed using the cosine algorithm to obtain disease results. When the symptoms are selected again, the data will be recalculated from the beginning based on the selected symptoms. Based on the results of the trials that have been conducted, it has been shown that while the calculation using the cosine algorithm is somewhat complex, the accuracy of the cosine calculation is high in determining the child's psychological condition based on the selected symptoms.
Analisis Kebutuhan Gim Visual Novel Legenda Ikan Mas Danau Toba

Fairy tales are easier on the mind because they seem to be recorded firmly in human memory. Fairy tales seem reserved for children and are cared for by parents or grandparents with full time at home. Fairy tales such as legends are still entertaining for all ages but are applied with visual media, for example, the Legend of Lake Toba Goldfish. Visual media connected with the advancement of gadget technology is increasing in specifications. Making visual media for legendary fairy tales is applied to Visual Novels. This research aims to analyze the feasibility of the needs of the Lake Toba Goldfish Legend Visual Novel Game with the Quest Preparation stage. This research is still in the needs analysis step based on the Feasibility Study stage, named Quest Preparation, which will enter the development stage. The needs analysis results determined that it has an original storyline or a happy ending. The final result of the analysis is that it has found suitability in functional requirements, storylines, boundaries, schedules, and teams. The game's development stage uses tools, namely Buildbox and a database management system with Firebase.
Dealing with the robotic trainer: strategies for managing emotions

Purpose This paper explores the management of emotions and emotional challenges that human trainees face when interacting with a robot or a humanoid trainer. Design/methodology/approach This study draws on existing academic and grey literature on robot and humanoids-based training with algorithms, bots, and artificial intelligence (AI). Findings The study highlights the need for personalized feedback, clear communication, and the establishment of trust between the trainee and robotic trainer. The study discusses the strategies to manage emotions like anger, disgust, fear, happiness, sadness, and surprise that are experienced by human trainees. Practical implications The research provides an accessible summary of setting realistic expectations for the emotional experience of working with a robotic trainer to help manage expectations and reduce disappointment. Originality/value The managers in charge of implementing robotic training programs can provide education and resources to help individuals effectively manage emotions when working with a robotic trainer.
Chinese spelling error correction by multi-task learning with pronunciation gap predictor

Chinese Spell Check (CSC) aims to detect and correct spelling errors in Chinese text, almost all of which are related to phonetic or visual similarity. Large-scale pre-trained models (PLMs) are currently making substantial progress on the CSC task. However, when correcting errors, PLMs tend to select those words that are semantically sound or expressively fluent, sometimes ignoring pronunciation similarities. Meanwhile, the models lack knowledge of pronunciation differences. To address this problem, we propose a multi-task learning model to help enhance the CSC task. The auxiliary task is to estimate the degree of pronunciation gap between the original input and the corresponding correct text from the granularity of each word. Specifically, we use the edit distance of Pinyin to measure the degree of pronunciation discrepancy. The edit distance scheme we use is modified, due to the specificity of the Pinyin structure. Experiments on a open available benchmark dataset demonstrate the effectiveness of our strategy.
Implementation of E-Sister Management Information System in Improving the Quality of Educators

Educational institutions currently have various needs in implementing and managing their organizational organizations. One of the needs of educational institutions is the provision of access to data and information obtained from the process of collecting, recording, managing, duplicating, storing and sending until the information is received by decision makers. In accordance with the 1945 Constitution ARTICLE 28C, the first paragraph which reads, every person has the right to develop himself through meeting his basic needs, has the right to receive education and to benefit from science and technology, arts and culture, in order to improve his quality of life and for the welfare of mankind, but these activities if done manually it will be less effective because of the tendency of the current human mindset to want everything fast and easy so that it can be completed on time in the process and provide maximum output of course the management information system is a part of management science starting from planning, organizing, leadership and control to achieve successful activities in a research organization. This research was conducted at SMA Unggulan Hafsa Zainul Hasan BPPT Genggong Probolinggo that the institution has used a management information system (electronic integrated system) in order to respond to all changes and developments, especially in the field of education, both in the process of teaching and learning activities or, in employee administration services. The management information system in the field of education was developed to meet the needs of madrasa/school institutions, Haf-sa Zainul Hasan Superior High School BPPT Ganggong Probolinggo as one of the leading labeled Islamic education institutions is an institution that always maintains service quality by implementing the latest IT technology utilizing information systems management based on E-SISTER in providing educational services to consumers. The services provided are not only related to academics, such as online learning, integrated presence with whatsae-sisters of student guardians, but also non-academic services such as administration and others
IMPLEMENTASI MODEL PEMBELAJARAN GENRE BASED APPROACH DALAM PENGAJARAN MENULIS TEKS IKLAN (ADVERTISEMENT) MELALUI LESSON STUDY

Writing skill is one of the most important language skills to be mastered by students. There have been many learning models developed for writing especially in English but not all English teachers know and implement these learning models. One learning model that has been extensively researched and proven to be effective in teaching English writing skills is the Genre Based Approach. The English teacher's mastery of the Genre Based Approach learning model is very important because apart from being proven effective, it is also recommended by the government, especially in the implementation of the independent curriculum. It is projected for learning in the coming year, GBA will be required to be used as a model for learning English in schools, including in vocational schools. The service method is carried out using the lesson study model. Lesson study is carried out in three cycles until finally the students get a score that exceeds the KKM score. In addition to quantitative data in the form of increasing students' English writing scores, the volunteers also distributed questionnaires that asked students' perceptions after learning using the Genre Based Approach. From the answers to the questionnaire it can be concluded that GBA cognitively adds to their insights and this insight can be used for ideas in writing and affectively GBA makes them interested and challenged to write.
4CPS-069 Experience of onco-haematology patients in outpatient therapy with comprehensive medication management in the context of a COVID 19 pandemic

<h3>Background and Importance</h3> The opening of a pharmaceutical care service for onco-haematology patients (OHP) in the midst of the health care crisis caused by the COVID19 pandemic, made it possible to maintain the healthcare activity, avoid the collapse and provide the opportunity to implement Comprehensive Medication Management (CMM). <h3>Aim and Objectives</h3> To investigate the pharmacotherapeutic experience of OHP in outpatient therapy with CMM services; to know important aspects perceived for the identification of barriers/facilitators that determine the quality of the service and proposals for improvement. <h3>Material and Methods</h3> Descriptive observational design with a qualitative approach, using informal and semi-structured in-depth interviews (participant observation and peer review) during January-June 2021. ATLAS.ti software was used for content analysis. Oncohaematology patients in outpatient therapy with any medication-related problem and who received CMM services were interviewed. Those who, due to cognitive limitation, could not be interviewed or who did not have a caregiver/family member available were excluded. <h3>Results</h3> 19 interviews were conducted: 57.89% patients and 42.10% caregivers; 57.89% were women. All patients were very satisfied with the care received, the vast majority preferred to be attended by a pharmacist, and valued telepharmacy as an alternative or complementary option. The vision of the pharmacy professional as an expert in medicines improves. They suggest improvement related to location, waiting times and greater accessibility of the pharmacist. After the researchers’ reflective process, were identified as barriers: care pressure, limited time/resources, lack of interlevel coordination, and facilitators: prioritisation of interventions, integration of pharmacist in the multidisciplinary team, trust in the pharmacist and the new model of care. Improvement strategies: provision of human/material resources with release of pharmacist’s time to provide the CMM, extension of hours, information management with the development of personal learning environment and use of programs for recording/integration of information and interventions. <h3>Conclusion and Relevance</h3> Delving into patients‘ experiences can be key to improving the quality of care. In our case, the implementation of the CMM service in OHP has been a challenge and an opportunity in the current context of the COVID-19 pandemic. The pharmacy adapted to the needs and implemented a new model of care with excellent acceptance by users. <h3>References and/or Acknowledgements</h3> <h3>Conflict of Interest</h3> No conflict of interest