Reviewerly/exHarmony huggingface dataset:
Directions and Contents of ecological literature education - Focusing on the possibility of integrated operation and convergence subjects -

Education that prepares students for a better future must be framed concretely and systematically for sustainability. In addition, such a preparation should not only focus on one subject but be an amalgamation of all subjects. Ecological literature education can be identified by three dimensions: literary, educational, and social education. First, literary education should reflect changes in Korean literature. Recently, the volume of ecological literary works in Korean literature has increased significantly, and the ecological critical viewpoint has become one of the trends. Therefore, in literary education, there is a growing need to properly deal with and examine these literary trends. Second, literary education should be in response to the expansion of convergence education. Ecological literature education is a typical field where convergence education is possible and necessary and where academic achievements, knowledge, and experiences in various fields such as ecology, sociology, economics, politics, and pedagogy, as well as literature, must be combined. Third, it should nurture ecological literacy socially. The emotional and imaginative education that can be effectively raised through ecological literature education, such as emotional empathy on ecological and environmental issues, concern for nature, and imagination to seek alternatives, should be strengthened. Ecological literature education raises critical awareness of environmental issues and develops eco-sensitivity through literature. In order to effectively implement ecological literature education, it is desirable to pursue integrated classes with other related subjects and, furthermore, a form of convergence education. Ecological literature education can play a significant role in education in the future by cultivating ecological literacy.
Curry-Howard-Lambek Correspondence for Intuitionistic Belief

This paper introduces a natural deduction calculus for intuitionistic logic of belief $\mathsf{IEL}^{-}$ which is easily turned into a modal $λ$-calculus giving a computational semantics for deductions in $\mathsf{IEL}^{-}$. By using that interpretation, it is also proved that $\mathsf{IEL}^{-}$ has good proof-theoretic properties. The correspondence between deductions and typed terms is then extended to a categorical semantics for identity of proofs in $\mathsf{IEL}^{-}$ showing the general structure of such a modality for belief in an intuitionistic framework.
PENGARUH SISTEM PENGENDALIAN INTERNAL, BUDAYA TRI HITA KARANA PADA KINERJA PEMERINTAH

This study aims to obtain empirical evidence of the influence of internal control systems, Tri Hita Karana Culture on government performance. The analytical tool used is multiple linear regression. The population in this study is the Regional Device Organization (OPD) in the Badung District Government as many as 35 OPD. The sample was chosen using nonprobability sampling method with saturated sample technique. With the respondent of Regional Administration Organization Financial Administration Officer (PPK-OPD) consisting of one head of field / secretary / sub-district head, head of planning sub-section, and head of sub-finance section so that the number of respondents is 105 respondents. The results show that the internal control system has a positive effect on government performance. Tri Hita Karana culture has a positive effect on government performance
Library Research Guides: Smart Cookies Start at IU Libraries!: Explore IU Libraries!

Welcome new and incoming students! Learn about the IU Libraries and all that we can do to help you during your time as a student at IUB. Learn about services and resources that IU Libraries offers.
Expansion for Student about IoT Lecture for Engineer Using Raspberry Pi

We have provided “IoT using Raspberry Pi” course for engineers. We tried to customize this program for Kosen students. Kosen students have studied programming, and their classroom time is limited. Therefore, we omit a programming learning part and hardware driver developing part from the course for engineers. As a result, students learn to develop web applications using MQTT, Node-RED, HTML, CSS, JavaScript, and Raspberry Pi on cloud service. According to the result of implementation, students’ satisfaction level increased. The reason is that this theme included popular topics, which are IoT and cloud service. Also, students could apply some topics that students had learned along the way of this school. In this paper, we introduce a course for engineers and customize the course for Kosen students. The results of offering a customized course are also described.
Battle of Chaos (Networking Architecture, Accounts Database, and Game Feel)

The main purpose of this project is to see how far a self-coded Server can go, without needing to pay for premium server providing services. It is to experiment the limits of real-time multiplayer, and to do it’s best as possible to accommodate 200 players in a single match.This project is a Multiplayer Server Framework, where it can be reused for any kind of multiplayer game. A 5 on 5 MOBA (Multiplayer Online Battle Arena), A 5 on 5 FPS (First Person Shooter), a 6 on 6 MOBA FPS, a turn based strategy, a MMORPG (Massively Multiplayer Online Role Playing Game) and more.This project is done by only one person. The person handles the Software Architecture of the Framework, code cleanliness, code reusability, simplicity, and the way that the Server is launched for clients to connect. Plus the helpful softwares used to facilitate visualization of the SQL database, and more.This project is developed mainly using the C# Programming language, done with Microsoft Visual Studio 2017 as the IDE (Integrated Development Environment) of choice. It provides a lot of helpful tools on making for loops be written faster (with two taps of the tab button after typing for), it provides useful analysis such as code complexity, plus it has a lot of keyboard shortcuts to increase development efficiency.In the planning stage, facts and know-hows are gathered using online resources that is available on the topic. From valve software’s networking wiki to youtubers server tutorials. The following framework is also described using UML diagrams, Use Case Diagrams, Class Diagrams, Development Diagrams, and the project is done with the Personal Extreme Programming principle. Simplest design, Planning of maximum value to the industry, Small releases, Testing, Refactoring, Continuous Integration, Solo Code Ownership, Self-imposed coding standards and so on.The final Server Project has been tested using the test case and test plan. All test plans have been done and passed successfully to ensure that the goal of the Multiplayer Framework is achieved.
DEVELOPMENT A SYSTEM FOR CLASSIFYING AND RECOGNIZING PERSON’S FACE

The purpose of this article is to summarize the knowledge gained in the development and implementation of a neural network for facial recognition. Neural networks are used to solve complex tasks that require analytical calculations similar to what the human brain does. Machine learning algorithms are the foundation of a neural network. As input, the algorithm receives an image with people's faces, then searches for faces in this image using HOG (Histogram of oriented gradients). The result is images with explicit face structures. To determine unique facial features, the Face landmark algorithm is used, which finds 68 special points on the face. These points can be used to centerthe eyes and mouth for more accurate encoding. To get an accurate “face map” consisting of 128 dimensions, you need to use image encoding. Using the obtained data, the convolutional neural network can determine people's faces using the SVM linear classifier algorithm.
THE APPLICATION OF MOBILE DEVICES IN ACTIVE LEARNING AT THE UNIVERSITY: A REVIEW OF LITERATURE

The use of technology as an instrument to support learning is presented as a trend that is on the rise, because their versatility and adaptation to change have become an indispensable tool in the training practice of university students; from that a theoretical research was carried out on how the application of mobile devices in active learning in a university environment is approached in Ibero-America; the purpose is to give an account of what has been produced and researched regarding this topic and it is interference in the teaching and learning process.Heuristic and hermeneutics were used as methodologies for their construction.It includes the findings published between 2014 and 2018.It was determined to consider only the articles presented in indexed scientific journals, as well as extensive reports of international congresses held in Latin America and Spain.During the research, doctoral theses related to the topic to be treated were found, so they were also considered for analysis.A bibliographic matrix was designed in the Excel program where all the texts that made up the universe were cataloged, and then the documents were selected applying the filters with respect to the topics related to mobile devices and active learning in higher education.The analysis of the results was based on a qualitative methodology; they reflect that the researchers agreed that there is a wide potential for the pedagogical use of mobile devices, however, are still little used to support active learning in a university environment; likewise, it is highlighted that students prefer to use these devices for activities related to leisure and entertainment.It also appears that personal environments of mobile learning are shown as technological scenarios of recent introduction in university education, however, it is necessary to expand the research that allows measuring the impact that these methodologies have on the educational process.
Dimensionality Reduction for Sentiment Classification: Evolving for the Most Prominent and Separable Features

In sentiment classification, the enormous amount of textual data, its immense dimensionality, and inherent noise make it extremely difficult for machine learning classifiers to extract high-level and complex abstractions. In order to make the data less sparse and more statistically significant, the dimensionality reduction techniques are needed. But in the existing dimensionality reduction techniques, the number of components needs to be set manually which results in loss of the most prominent features, thus reducing the performance of the classifiers. Our prior work, i.e., Term Presence Count (TPC) and Term Presence Ratio (TPR) have proven to be effective techniques as they reject the less separable features. However, the most prominent and separable features might still get removed from the initial feature set despite having higher distributions among positive and negative tagged documents. To overcome this problem, we have proposed a new framework that consists of two-dimensionality reduction techniques i.e., Sentiment Term Presence Count (SentiTPC) and Sentiment Term Presence Ratio (SentiTPR). These techniques reject the features by considering term presence difference for SentiTPC and ratio of the distribution distinction for SentiTPR. Additionally, these methods also analyze the total distribution information. Extensive experimental results exhibit that the proposed framework reduces the feature dimension by a large scale, and thus significantly improve the classification performance.
A Study on Measures to Promote Exchanges in Educational Publishing with China

본 연구는 한국과 중국 조선족과의 교육출판의 교류 협력 방안을 모색하고자 했다. 이를 위해 먼저 한국과 중국의 교육출판 산업의 특징과 그동안의 교류 현황을 알아보았으며, 특히 중국 내에서도 연변 조선족 자치주를 중심으로 살펴보았다. 한국과 중국의 조선족 모두 저출산 현상 및 고령사회의 진입 등으로 인한 인구수 급감으로 교육 수요자가 감소하는 추세였으며, 본 연구는 이로 인해 파생된 여러 문제점들을 해결하기 위한 방안으로 다음과 같이 교육출판 교류 협력 방안을 제시하고자 한다. 첫째, 주기적이고 장기적인 관점에서의 교육출판 교류가 이루어져야 하고 둘째, 교육적인 측면만 강조하는 교류가 아닌 교육문화를 발전시킬 수 있는 방향으로 설정되어야 하며 셋째, 교육출판의 교류가 단순한 지원에 그치지 않고 상호 간의 윈-윈이 바탕이 되는 협력점을 도출하는 데에 주력해야 하고 넷째, 창의성과 전문성을 요구하는 시대적 인재의 육성을 위해 한국의 선진 교육 체제를 중국 조선족에 알릴 필요가 있다.This study aims to seek measures to promote exchanges and cooperation in educational publishing between Korea and China, particularly ethnic Koreans living in China. To do so, it examines the industry characteristics in both countries and the bilateral exchanges that have been going on in the past, particularly focusing on Yanbian Korean Autonomous Prefecture. Both Koreans and ethnic Koreans living in China have seen decreasing demand for education due to a sharp drop in the population resulting from low birth rates and their entry into a super-aged society. Accordingly, this study suggests the following measures for exchanges and cooperation in the field of educational publishing as a way to resolve the problems that have arisen therefrom. First, the exchanges should be made on a regular basis with a long-term perspective. Second, they should be set up in a way that can develop the educational culture, rather than merely highlighting the educational aspect. Third, they should focus on building a win-win partnership instead of providing one-sided support. Lastly, it is necessary to promote Korea’s advanced education system to ethnic Koreans living in China in order to nurture talents who reflect the values in today’s society, such as creativity and expertise.
Parallel Video Steganographic Method over Multi-core Processors

Steganography refers to the manner in which secret data is concealed under a non-secret data. This non-secret data is known to be a digital form of media that are used as a cover. There are extensive researches regarding the images of steganographic methods. Nevertheless, the cover files did not receive enough attention. This study aims at providing a more inclusive approach for video steganography method. The difference in video steganography lies in the fact that they allow both sender and receiver to exchange hidden data through the matching between the secret text and the video frame RGB channels values presented in pixels, and manageable through different sizes of video files. The traditional manner contains the secret data under the video itself. The proposed method is designed over multithreading technique (parallelized method) for performance enhancement purposes. The results show that this developed steganographic method is more secure compared to the traditional steganographic method. In addition, results show that parallelism has impacted the proposed method positively.
Design of a Tutorial System for the Associate Systems Engineering Professional (ASEP) Exam

Hiring Managers at System Engineering companies have to select engineering candidates that will be value-added to the organization now and in the future and avoid costly bad hires. Interviews with Hiring Managers identified that they use Grade Point Average (GPA), work experience (e.g. internships), and skills (e.g. programming languages) to choose candidates for interview. To reduce their risk, they also use Professional Licenses as a discriminator. For entry-level Systems Engineers, the Associate Systems Engineering Professional (ASEP) certificate offered by INCOSE is the appropriate Professional License. A passing grade is 70% and only 60% of the people taking the exam pass. A tutorial system for students taking the exam is needed to minimize the risk of not passing the exam (i.e. guarantee passing the exam), reducing the time to study for the exam, and to make studying for the exam an enjoyable experience. The Concept-of-Operations for the Tutorial System is to assess student's knowledge with a diagnostic quiz, provide practice quizzes and supplemental materials, and evaluate students' performance with assessment quizzes. The tutorial is self-paced and includes repetition to avoid forgetting. The Tutorial System was implemented in Google Classroom In addition to Google classroom, an application called OwlCamp was created to provide the practice quizzes for the students. The Google Classroom learning management and OwlCamp have undergone verification testing and both satisfy the mission and design requirements. A Validation Test of the Tutorial System was conducted. Seventeen Senior Systems Engineering students were given a Diagnostic Test each week followed by supplemental learning materials, ending with assessment quizzes to test their knowledge. The null hypothesis tested is: “The ASEP Tutorial System will not improve the students’ grade between the diagnostic test and the Assessment quiz Using a 5% level of significance, the data shows that there is indeed a difference between diagnostics and assessments. A 5yearprojection with 10% market penetration for annual market size of 2250 SE students per year, generates cumulative revenue of $675,000. With nonrecurring development and testing cost of $75,205, and recurring maintenance costs of $1281 per year, the 5 year profit is estimated at $3,293,390. The 5 year ROI is 112.95% and the Break-even is in year 1.
Effect of image partitioning on content-based image retrieval using colour and texture

Abstract The current application of content-based image retrieval (CBIR) was urgently needed to process image retrieval in large image databases. Previous research had succeeded in combining feature extraction methods using texture and colour. Combining the two methods of Gray Level Co-Occurrence matrix with Colour moment produces a higher level of precision than that produced when method is applied individually. This research examined more deeply about the effect of image partitioning using the grid partitioning method. The results of precision and recall on the CBIR method would be compared with no partitions, two partitions and three image partitions. The results obtained indicated that the addition of image partitions did not affect the precision value. Thus, it can be concluded that increasing the image partition increases the recall value of the overall CBIR performance.
A Study of the Concepts and Utilization Types of Book Curation

오늘날 정보전달 기술의 발달 및 상품과 정보의 과잉 생산에 따른 새로운 문제들이 생겨났다. 출판산업에 있어서도 수많은 도서 가운데 발견성은 중요한 문제로 떠오르며 북큐레이션의 필요성이 제기되었다. 북큐레이션은 도서관, 서점, 개인 등이 주체가 되어 다양하게 활용되고 있으나 그 용어의 쓰임은 큐레이션의 일부로써 북큐레이션을 해석하는 경우가 많다. 따라서 본 연구는 다양한 영역에서 적용되며, 적용하는 주체에 따라 협소하게 해석하고 있는 개념을 다시 정립하고자 했다. 수많은 책 속에서 북큐레이션은 독자 개인의 능력, 관심분야, 취향 등에 따라 각각의 개개인 맞춤서비스가 가능하다. 이러한 역할은 단순히 도서정보를 알려주는 의미를 넘어 개인의 독서생활을 지원해준다. 이에 북큐레이션은 궁극적으로는 독자층을 확대하기 위한 서비스라고도 할 수 있다. 또한 독자층 확대를 위한 북큐레이션 유형의 기준은 책의 디스플레이와 전시형태를 기준으로 책과 책, 책과 소품, 책과 상황, 책과 개인으로 구분할 수 있다.Today, new issues have arisen in relation to the development of information transmission technology and the overproduction of products and information. In the publishing industry, the book discovery issue among numerous books becomes an important factor, which raised the necessity for book curation. Book curations are being used in various ways, led by libraries, bookstores, and individuals. In many cases, however, the term is interpreted as a part of the curation. It is only meant to display or display books on the bookshelf, causing problems that are used as concepts other than the value of books. Therefore, this study aims to reestablish the concept of book curation, which is applied in various areas and still is interpreted narrowly according to the subject to which it applies. The ultimate purpose of book curation is to develop and expand the readership. For this purpose, the curation service, which includes various methods and processes using the books as a medium, can be called book curation. Taking a look at the concept and importance of book curation, this study classified the types of book curation into books and books, books and props, books and circumstances, and books and individuals according to the characteristics of the site.
An Interview with Senior Scholars in Music Education to Shed Light on the Historical Footprints of the Korean Music Education Society

한국음악교육학회는 1956년에 창립한 우리나라 최초의 음악교육학회로서 60여년의 역사를 자랑하는 우리나라 최고의 학회로 반세기가 넘는 동안 우리나라 음악교육 발전에 큰 영향을 끼치며 발전해 왔다. 이 학회의 발전사는 연혁에 잘 정리되어 있지만, 시대적 상황과 사건의 계기 등을 밝히는 자료는 찾기가 어렵다. 그래서 본 연구에서는 학회의 발자취를 조명하기 위해 학회 발전에 공헌한 3명의 원로학자들과의 인터뷰를 하였다. 이 인터뷰를 통해 역사적 뒤안길에 숨겨진 음악교육학회의 생생한 발자취를 밝힐 수 있었을 뿐 아니라, 학회가 담당해야 할 시대적 사명과 역할, 그리고 내일의 음악교육을 위한 그들의 바람도 들을 수 있었다. 따라서 이 자료는 한국음악교육학회의 귀중한 사료 뿐 아니라 미래의 음악교육을 열어가는 혜안이 될 것이다.The Korean Music Education Society is the first association of music education and the best academic society of South Korea established in 1956. For more than half a century, this association have been developed with great influence on the development of music education in Korea. The history of the society is well organized in the series, but it is hard to find data that shed light on the period situation and the motives of the event. So, in this study, this study interviewed three senior scholars who contributed to the development of the society to follow its footsteps. Not only did this interview reveal the vivid footsteps hidden in the historical backtrack, but it also listened to the mission and role of the society, and their desire for tomorrow s music education. Thus, this research will not only serve as be a valuable source of The Korean Music Education Society, but also a great idea to open up future music education.
Obscuration of Chat using Steganography and AES on GIF image format

The objective of this project is to obscure/hide and encrypt textual chat data into a well-known image format Graphics Interchange Format commonly known as GIF using the concept of steganography.Steganography can be achieved by applying the LSB or Least Significant Bit Algorithm.The textual data that is used for communication in social media messenger services can be encrypted by symmetric encryption algorithm which is known as Advanced encryption standard.GIF's are currently used massively in social media messaging services and the work could be included in most of the social media instant messaging chat APIs which are built and based upon the idea of security fundamentals.
A Mixed Initiative Semantic Web Framework for Process Composition

Semantic Web technologies offer the prospect of significantly reducing the amount of effort required to integrate existing enterprise functionality in support of new composite processes; whether within a given organization or across multiple ones. A significant body of work in this area has aimed to fully automate this process, while assuming that all functionality has already been encapsulated in the form of semantic web services with rich and accurate annotations. In this article, we argue that this assumption is often unrealistic. Instead, we describe a mixed initiative framework for semantic web service discovery and composition that aims at flexibly interleaving human decision making and automated functionality in environments where annotations may be incomplete and even inconsistent.
MFNR: Multi-Frame Method for Complete Speckle Noise Removal in Ultrasound images Using KDE

Speckle noise is one of the most difficult noises to remove especially in medical applications. It is a nuisance in ultrasound imaging systems which is used in about half of all medical screening systems. Thus, noise removal is an important step in these systems, thereby creating reliable, automated, and potentially low cost systems. Herein, a generalized approach MFNR (Multi-Frame Noise Removal) is used, which is a complete Noise Removal system using KDE (Kernal Density Estimation). Any given type of noise can be removed if its probability density function (PDF) is known. Herein, we extracted the PDF parameters using KDE. Noise removal and detail preservation are not contrary to each other as the case in single-frame noise removal methods. Our results showed practically complete noise removal using MFNR algorithm compared to standard noise removal tools. The Peak Signal to Noise Ratio (PSNR) performance was used as a comparison metric. This paper is an extension to our previous paper where MFNR Algorithm was showed as a general purpose complete noise removal tool for all types of noises
Analysis of the target audience of the educational services market on the example of Moscow universities

Е. Е. Жукова, М