Reviewerly/exHarmony huggingface dataset:
ALIPHATIC HYDROCARBONS IN PETROLEUM-ABUNDANT SOILS IN BASRAH CITY, IRAQ

The sources, allocation and seasonal changes of aliphatic hydrocarbons (AH) has been studied in the soil of Basrah province (southern Iraq). Soil samples were taken from 16- regions representing industrial, civil, rustic and harbors locations. The soil was extracted and the Ah were determined by gas chromatography (GC). The average total soil n-alkanes (Nal) concentrations ranged from 2.916 to 19.259 µg/g dry weight (DW). Branched Nal (pristane (Pri) and phytane (Phy)) were determined in all examined soils. The values of preference index of carbon (PIOC) and un-resolved complex mixture (URCM) varied from 4.716 to 5.033 and 4.400 to 11.300 µg/g DW, respectively. There was no significally relationship between soil total organic carbon (OC) content and Nal concentrations. The Nal in Basrah soil were of either biological or industrial sources. The content of AH was higher in cold seasons (winter (Wi) and autumn (Au)) than in warm seasons (summer (Su) and spring (Sp)).
A STUDY ON MODIFIED RSA CRYPTOSYSTEM

Cryptography is the technique of turning information into an unreadable form in order to safeguard it. It is used to prevent unwanted data access. The RSA Algorithm offers robust encryption; however, it is computationally demanding. The RSA algorithm, has a vulnerability related to integer factorization for small numbers. The researchers want to improve the RSA cryptosystem's security and efficiency by presenting and comparing various modifications that attempt to improve the key generation, encryption, and decryption procedures. This paper explains how to extend and modify the RSA algorithm for better security and performance, then gives brief description of their output
Enhancing Blockchain Technology Platforms: Leveraging Artificial Intelligence for Optimal Support and Efficiency

Recently, the landscape of e-commerce has undergone a remarkable transformation, propelled by a sudden surge in blockchain technology. The traditional era of bank transactions was plagued by technical difficulties, transfer limitations, security breaches, and high transfer fees. However, blockchain technology, which utilizes a decentralized public database for storing and transferring funds via cryptocurrencies, has emerged as a promising solution. This literature review delves into the multifaceted challenges associated with blockchain technology and explores various works addressing these concerns. Additionally, this study investigates the potential of integrating artificial intelligence to tackle the obstacles faced by blockchain technology, paving the way for an even more efficient and secure e-commerce ecosystem.
Stability in the Age of Cryptocurrencies: A Critical Review of Stablecoin Mechanisms and their Implications

Cryptocurrencies have catalyzed financial innovation, with Bitcoin's emergence partly in response to the 2008 financial crisis, attracting both enthusiasts and skeptics. Initially, it functioned within a tight community, evolving into a global phenomenon after 2014. After the crypto market grew, investors faced the challenge of conversion risk as most liquid cryptos have high variability. Stablecoins, such as Tether, addressed volatility concerns and offered "crypto-fiat." Tether, the leading stablecoin, wielded influence over Bitcoin prices. Market data analysis revealed an inverse relationship between Tether and Bitcoin's price volatility. Tether's price stabilization is attributed to clearer backing policies post-2019. Research by Thanh et al. (2022) indicated USD-backed stablecoins' superior stability compared to algorithmic variants. Tether's negative correlation with other stablecoins positions it as a stable and solid choice. Larger market-cap stablecoins like USDT and USDC impact smaller ones. Additionally, USDT's trading volume increase positively correlates with heightened Bitcoin volatility, confirming prior findings. These dynamics continue shaping the evolving cryptocurrency landscape.
Designing E-Coaching Program to Improve Understanding of Basic Techniques for Early Judo Athletes

Early childhood is the right time to start practicing body movements, one of which is through sports. In this modern era, technology is growing every minute, including in the world of sports science and technology. This study aims to build a website-based E-Coaching training media as a medium for children to practice independently. The multimedia development uses waterfall method, which consists of six stages, namely the stages of 1) Requirements, 2) Design, 3) Implementation, 4) Testing, and 5) Maintenance. In the multimedia development process, researchers conducted a validation from the experts to test the teaching materials and the media. The training media that was built was implemented for two children who were the objects of Judo practice research. Based on the research results, the use of E-Coaching training media can improve children's skills in making Judo techniques.
Designing Augmented Reality-Based Learning Multimedia Using Demonstration Methods to Improve Student Cognition in Basic Computer and Network Subjects

Basic Computer and Network subjects are compulsory subjects for the Computer and Network Engineering expertise program for class X. There are problems found during learning activity in this subject, such as less effective learning methods, the lack of variety in multimedia used by educators, a lack of understanding and student activeness in the learning process are. The aim of this study is to demonstrate a learning method assisted by multimedia learning based on Augmented Reality to determine the cognitive enhancement of students on the anatomy of computer hardware parts. This study used the Comprehensive Life Cycle model (SHM or Siklus Hidup Menyeluruh) model with students of the X grade Computer and Network Engineering Skills Program at SMK Harapan 1 Rancaekek as the sample. The results obtained from this study are: 1) Multimedia learning has obtained a percentage value of 87.32% which is interpreted "Very Good" by media experts. 2) Multimedia learning can improve students' cognitive and obtained an average gain value of 0.65 with the effectiveness criteria "Medium". 3) Students gave good responses to the multimedia created and the assessments of multimedia made an average percentage score of 86,16% is categorized as "Strongly Agree".
Designing Interactive Multimedia-Based Learning Media Using Augmented Reality in Basic Computer and Networking Subjects Computer and Basic Networking for School Expertise Package Vocational High School

Learning infrastructure is one of the supporting factors for vocational high school learning activities for the Computer and Informatics Engineering expertise program. Less effective learning media used by teachers as well as understanding and activeness of students in the learning process of this research background. The main objective of this research is to design and implement interactive multimedia based on Augmented reality with Auditory, Intellectually, and Repetition (AIR) learning models to determine the cognitive enhancement of students in learning network topology on basic computer and network subjects. Augmented reality-based interactive multimedia uses a comprehensive life cycle development model (SHM) and the research method used is quantitative with a sample of class X (ten) Multimedia students of SMK Negeri 1 Cipatat. From this research, the results obtained: (1) interactive multimedia is good and suitable for use. Obtained media value of 82% and material of 90.74% which is very well interpreted by media experts and subject teachers. (2) Interactive multimedia can improve students' cognitive with the acquisition of an average value of 0.697 with criteria that have "medium" criteria. (3) the students responded to the interactive multimedia learning media based on Augmented Reality, which was quite good, with a value of 80.24% and included in the “very good” category.
Implementation of Structured Dyadic Methods to Improve Learning Results in Web and Mobile Device Programming Class XI Students in Software Engineering Expertise Program

This research is a Classroom Action Research (CAR) to 36 students of class XI RPL SMK Negeri 4 Bandung. This study aims to improve learning outcomes in the subjects of Web Programming and Mobile Devices for class XI RPL students of SMK Negeri 4 Bandung for the 2020/2021 academic year through the application of the Structured Dyadic Method. The data collection technique is done by using learning result test, observation and documentation. The data analysis technique used is descriptive quantitative data analysis with a percentage in the form of calculating the learning outcomes test and the observation results. The results of this classroom action research are 1) cognitive learning outcomes increase, in cycle I the average cognitive score of students is 51.25 or 22 students have reached KKM. In the second cycle the average cognitive score of students increased to 83.75 or 36 students had reached the KKM. 2) The learning outcomes of students' affective domains increased, in the first cycle as many as 22 students had reached the very good or good category and increased to 33 students in the second cycle. 3) The students' psychomotor learning outcomes increased, in the first cycle as many as 28 students had reached the very good or good category and increased in the second cycle to 33 students. Therefore, it can be concluded that the application of the Structured Dyadic Method learning method can improve learning outcomes in the cognitive, affective and psychomotor domains of class XI RPL SMK Negeri 4 Bandung Academic Year 2020/2021.
Influence of Timbral Sound Coloring on the Evolution of the Conductor's Gesture

An overview of the professional aspects of conducting as a process of managing a performing team was carried out. The main directions of the development of the conductor's performance skills from the noisy type to the silent type are revealed. The dynamics of changes in the forms and methods of conducting have been traced while preserving the priority of gesturing as the main type of influence on the collective during the performance of a musical piece. It was found that the conductor controls not only the logic of the development of the musical material, but implements it by using a specific complex of real physical movements (gestures) organized in time. The essence of the conductor's orchestral thinking is analyzed, which is a synthesis of his logical and procedural thinking, which ensures the development of the timbre dramaturgy of the musical work. The dependence of the timbral coloring of sound on the involvement of various types of orchestral instruments in the reproduction of musical material is substantiated. It has been established that orchestration is the basis of the conductor's timbral thinking. Composers are divided (conditionally) into two main types of timbral thinking, where the first includes those for whom orchestration is a means of expressing musical thought (L. Beethoven, R. Wagner, P. Tchaikovsky, D. Shostakovich, and others), and the second includes those for whom orchestration is a means of expressing sophisticated imagery by creating an orchestral color and multi-colored sound (H. Berlioz, M. Rimskyi Korsakov, K. Debussy and others). It has been proven that: timbral coloring and the conductor's manual technique have a reciprocal relationship; The elements of the conductor's gesture reflect not only the metro-rhythmic structure, stroke realization, dynamic shades, emotional and figurative content of the musical work, but also reflect the quality of the new timbre, its modification and development; the timbre auditory imagination of the conductor develops in classes on orchestration (instrumentation) and in the process of conducting directly with the orchestra; the conductor's gesture, which is not supported by timbral feeling, leads to a formal gesticulation that does not reflect the emotional and figurative content of the musical work.
Penerapan Terapi Dzikir Untuk Menurunkan Tekanan Darah Pada Pasien Stroke Akut Di HCU Neuro Anggrek 2 RSUD Dr. Moewardi Surakarta

Background:Nearly 70-94% of acute stroke patients experience increased blood pressure (hypertension). Hypertension is the main triggering factor for the occurrence of strokes, both hemorrhagic and ischemic strokes, one way is to provide non-pharmacological therapy with dhikr relaxation (remembrance of Allah). Objective: to find out the application of dhikr therapy to reduce blood pressure in acute stroke patients at HCU Neuro Anggrek 2 RSUD Dr. Moewardi Surakarta. Method: the application of this journal uses a descriptive method with a case study approach to 2 respondents according to the inclusion and exclusion criteria, the independent variable of the research is dhikr therapy, namely therapy that is carried out by reminding respondents to Allah SWT through recordings of reading recitation sentences, by adjusting the position of the respondent first first, namely supine position with head elevation of 30o, then listen to the recorded dhikr sentences using hands-free to the respondent 3 times a day for 10 minutes for 3 days. Results: Based on the results of the application that has been carried out, there is a decrease in blood pressure before and after the dhikr relaxation therapy is performed. Conclusion: There is a decrease in blood pressure before and after the application of dhikr from first degree hypertension to prehypertension.
Development of regional folklore book to improve children’s literacy

This study aimed to discover the development of the Bengkulu regional storybook in improving students' literacy. The research method used was research within the framework of R&amp;D (Research and Development; research and development with research theory without this test has steps of development research with stages of potential and problems, data collection, product design, product validation, product design revision, product improvement, with the scope of a study carried three validators out first validation at Pagar Dewa, Bengkulu City, second validation at the Tarbiyah and Teacher Training Faculty, as well as the third validation at the Regional Library of Bengkulu City. Based on the results conducted on the development and manufacture of regional folklore storybook product for improving students' literacy, where this product has been validated by experts with a recapitulation of validation results, namely designing experts with a percentage of 96%, story material experts with a rate of 96%, and linguists with a ratio of 96%, with an average validation of 96% with very good criteria, so that the storybook development is feasible to be published and used for children in early age to improve their reading literacy so that the students familiar in Regional Folklore storybook
ETHNOGRAPHY OF COMMUNICATION: MESSAGES ANALYSIS ENCOUNTERED IN CENK BLONK USING DELL HYMES SPEAKING THEORY

This study aims to investigate the messages conveyed in CenkBlonk Shadow Puppet. Descriptive qualitative method was used in this study. The writer selected one of the YouTube videos of CenkBlonk official channel based on two criteria; a) it provided adequate data, b) it had several fields of discussion. The data was collected by firstly watching the video several times then transcribing, translating, and analyzing the data. Dell Hymes’ SPEAKING (setting and scene, participants, ends, act of sequence, key, instrumentalities, norms of interaction and interpretation, and genre) mnemonic in Ethnography of Communication (EC) theory was used to analyze the data. The finding shows that messages are mostly conveyed explicitly by puppet characters in three different fields such as religion, finance, and education. Those messages contained suggestion, advice and moral values in order to be followed by all people. The show also amused the viewer within the messages conveyed in the form of hilarious jokes. Keywords: Messages, shadow puppet, speaking theory, communication, viewer
EFL TEACHER STRATEGY IN WRITING CLASS IN THE MIDST OF COVID-19 PANDEMIC

The aim of this research was to find out, how does the efl teacher encounter the Chinese students in her teaching free writing at English Course? The research conducted at Butterfly English Course in North Jakarta. The writer used Narrative inquiry to explored deep qualitative data. The participant is a female English course teacher who teach Chinese student at international class in an English Course. The instrument used was interview with semi structure interview to get a lot of data from her story and experience. The research found that using free writing helped the students to find and generate ideas easier in writing paragraph. Using mind mapping strategies which showed videos and image in prewriting stage can also make the student have more imagination and make them more enthusiastic in writing class. With a good approach and strategy, these methods get positive responses from the students and after doing this method, the results of student writing are better than before. Keywords : narrative, assessment, imagination, improvement
IMPLEMENTATION OF DIRECT METHOD IN TEACHING ENGLISH FOR 1ST GRADE OF STUDENTS

The aim of this study was to describe the implementation of direct method in teaching English in North Bali Bilingual School and the teachers’ perception on the impact of direct method toward students’ learning qualities. The researcher used descriptive qualitative research, the participants who enrolled in this research was teachers that teach English for students of 1st grade in North Bali Bilingual School. There were two English teacher of North Bali Bilingual School who participated in this research. Observation sheet and interview guide were used by the researcher as the instruments. The findings show that the implementation of direct method for students of 1st grade in NBBS is conducted properly under an adjustment to the circumstances of students. The approach used by teachers to teach young learners using Direct Method is phonetic approach. Also, this finding shows that according to the teachers’ perception, direct method has good impact on the learning quality. It can be measured from the consistency of using English in learning process, interesting material according to students’ need and students’ liking, active participation of students and the habit formed as learning achievement from this method.Keywords : Direct method, Perception, Young learners, English learning process
The TikTok Problem

Social media is rapidly establishing itself as the premier repository for personal memories, but with few reliable preservation methods available, there is a huge risk for cultural memory loss. During the COVID-19 pandemic, the use of the social media platform TikTok exploded all over the world as users searched for a way to connect with each other. Therefore, TikTok became an essential part of building community spaces online, especially in the cosplay and fantasy roleplay communities. Using Abigail De Kosnik’s framework of “Rogue Archives” this paper looks at these community spaces on TikTok to ask questions about digital preservation and how personal digital archives function on social media.
CULTIVATION OF STRAW MUSHROOMS USING CORN COB WASTE TO INCREASE SELF-RELIANCE OF YOUTH ORGANIZATIONS IN DESA TOLO'OI, SUMBAWA

Corn cob is one of agricultural wastes that have not been used optimally by the community, especially in Desa Tolo'Oi, Kabupaten Sumbawa. The aim of Pengabdian kepada Masyarakat (PkM) was to improve the ability on using corncob waste as straw mushroom cultivation media interm of a way to increase self-reliance of youth organization in Desa Tolo'Oi. A total of 25 youth Karang Taruna desa Tolo'Oi were participated in this PkM. This PkM used a demonstration method while the pre- and post-test methods were used to measure the increasing of participants knowledges. The implementation of this PkM included several stages, namely (1) Processing of corncob waste as mushroom cultivation media; (2) Caring, watering and post-harvest; (3) Processing of mushroom, (4) Packaging and labeling of food products and; (5) Digital marketing training. The results of PkM show that all participants were increasingly aware of the existence and the dangers of corncob waste. 100% have also understood to cultivate, harvest and make processed mushroom products. Not only that, ~80% of participants also knew the types, benefits of packaging and labels as one of the attractions and strategies for selling food products. However, only 92% and 85% of participants understood the benefits of corncob waste and marketing strategies through digital marketplaces. In conclusion, ~100% of participants increased their knowledge in cultivation practices of straw mashroom also the digital marketing.
ANDROID-BASED GOOGLE TRANSLATE TRAINING FOR MATHEMATICS SUBJECT TEACHERS' DELIBERATIONS IN UNDERSTANDING HIGH-LEVEL REASONING TEST ITEM IN SOPPENG REGENCY, SOUTH SULAWESI

English is the social language of the world, but teachers still have limitations, especially in translating English texts. This service aims to provide counselling, training and mentoring for groups of teachers involved in consulting mathematics teachers. The activity involved 28 mathematics teachers as delegates from each school or madrasa in Soppeng Regency. Each stage is carried out pre-test and post-test. Data analysis used percentages and paired t-tests with a significance level of 0.05. The results of the service showed that 1) participants' body movements before and after the activity increased in a better direction, 2) participants' understanding of translating texts in the form of words, syllables, sentences and paragraphs increased, 3) participants' skills in translating English texts increased by an average of 80%, 4) there was a significant difference in improvement before and after counselling, training, and teacher assistance in translating high-level reasoning English text sources. Therefore, improving the ability and skills to translate English texts can use three stages: counselling, training and mentoring using text sources from international journals or international standard math problems