Reviewerly/exHarmony huggingface dataset:
RELEVANSI KOLEKSI PERPUS TAKAAN DENGAN KEBUTUHAN INFORMASI PENGGUNA DI PEPRPUSTAKAAN FAKULTAS KEHUTANAN UNIVERSITAS LANCANG KUNING PEKANBARU

The purpose of this study is to determine the relevance of library collections to users’ information needs at Forestry Faculty Library, Lancang Kuning University, Pekanbaru. This research uses quantitative approach with descriptive method. The results show that: (1) Current information need approach: 57 respondents searched for collection from scientific aspect, meanwhile in terms of collection availability of Unilak Fahutan Library on current information need, it is found that the most widely provided collection based on cover collection was 454 titles. (2) Everyday information need approach: 50 respondents needed results of researches by lecturers (journals) and by students (theses), meanwhile in terms of collection availability of Unilak Fahutan Library on everyday information need, it is found that the most widely provided collections were books, reports, modules, theses, and journals often used in completing lecture assignments with the total of 1,216 titles. (3) Exhaustive information need approach: 61 respondents needed printed works (books, magazines, reports, etc.), meanwhile the collection availability of Unilak Fahutan Library on exhaustive information need, 886 titles of theses, book journals, proceedings, books, and magazines were available. (4) The need of information at a glance: 64 respondents needed a list of new collection titles to find information, meanwhile in terms of collection availability of Unilak Fahutan Library on the need of information at a glance, it is found that there were 761 titles of brief and clear information such as magazines, bulletin, reports and books.
Psychological aspects of the emotional sphere in the professional activity of a modern teacher

The collective monograph is a scientific and practical publication that contains scientific articles by doctors and candidates of sciences, doctors of philosophy and art, graduate students, students, researchers and practitioners from European and other countries.
A new look at word classes in Cognitive Grammar

Langacker’s Cognitive Grammar aims to offer a conceptual characterization of word classes. Pivotal to this endeavor is the distinction between a “thing” and a “relation” as well as the claim that relations can be scanned either sequentially or summarily. The difference between the two scanning modes is essential to separate, for example, enter as a finite verb from the dynamic preposition into . In this paper, the debate on the status and relevance of the two scanning modes is revisited and the very notion of relation is subjected to close scrutiny, thus revealing its potentially problematic nature. A new way of looking at word classes based on the notions of evolving vs. non-evolving categorization sequences, extrinsicality vs. intrinsicality, and anchorability is developed, which constitutes a radical departure from Cognitive Grammar despite being compatible with its fundamental assumptions.
Practical Modelling of Threats to ICT Systems Using the STRIDE Model

This article describes a practical approach to the issue which is currently an integral part of the development of modern advanced and complex information systems – ICT threat modelling. The article presents the practical validity and process of threat modelling and then describes one of the most popular methods of threat identification and analysis – the so-called STRIDE model.
LIBRARY BOOK EXCHANGE: HISTORY AND CURRENT STATE

Objective. The purpose of the article is to highlight book exchange as an important source of book acquisition process in the libraries of Katerinoslav - Dnipropetrovsk. The object is libraries of different subordination as a system of collection-forming documents. Methods. Analytical-synthetic, system-structural, comparative and statistical methods are used during the research in accordance with the task. Results. The author revealed the peculiarities of book exchange process in the libraries of educational institutions, scientific societies of Katerynoslavshchyna. The exchange of publications with Kyiv, Galician and Lviv institutions is proved to be useful and important. The author retraced process of cooperation of city public libraries on local literature acquisition. Libraries and reading rooms of higher, secondary and lower agricultural educational institutions received professional publications of Katerinoslav societies free of charge. The article gives a picture of the current state of document exchange in the libraries of Dnipropetrovsk region. The constant source of library acquisition is territorial and domestic professional book exchange. Conclusions. Book exchange is an important component of the process of acquisition of high quality stock in Ukrainian libraries. This prprocess was actively carried out by Katerinoslav libraries in the 19th - early 20th centuries. Throughout history the book exchange has proven to be a necessary and useful source of acquisition and high quality service in the implementation of complex reader requests. Document exchange in the 21st century in Dnipropetrovsk region is changing its format (transition to e-resources), but remains an important source in the process of creating high quality collections.
Methodological Reflections on Online Data Collection during the Covid-19 Pandemic

The pandemic closed the door for the use of conventional, face-to-face data collection methods. At the same time, it built a momentum for the exploration and utilization of online data collection methods. However, the belief about superiority of the offline data collection persists. The literature review and the authors’ research experience reveal that offline and online data collection methods yield similar result in terms of data completion and quality. All data collection methods contain weaknesses and strengths. Nonetheless, the online data collection methods are very versatile. They allow the researchers to choose the tools that best align with their research objectives.
Experion: A framework for contextualizing evidence in expert finding

Expert finding is traditionally related to a subject of research in information retrieval and, often, is taken to mean "expertise retrieval within a specific organization". The task involves finding an expert in an expertise topic. Even though there are interesting proposals in the literature, they do not consider the context in which a given expertise is bound. This Ph.D. thesis introduces the concept of a framework that chronologically contextualizes search results in expert finding. Our motivation is to provide more accurate results of search processes related to finding experts in a given topic, contextualizing the expertise on professional/academic activities, an open research topic. In this paper, we present the main concepts of the framework we are developing and a general overview of its operation. At the moment, we are using the Lattes platform as a data source, for which we developed a process to extract expertise evidence, supported by the Crossref database.
Studi Fenomenologi: Penilaian Membaca dalam Pembelajaran Bahasa Indonesia di Sekolah Menengah Atas Pekanbaru

Reading assessment is a form of assessment activity carried out by educators in assessing students' reading. This study uses a phenomenological approach to explore teachers' experiences as participants in learning to read stories, read poetry and read descriptive texts in developing reading assessments. This study involved 15 Indonesian language teachers and conducted in-depth interviews about reading assessments in schools. The theories used in this research are Setiadi (2016), Abdul (2003), Tarigan (1994), Yunus (2012), Tampubolon (2015), Razak (2001), Nurhayati (2009), Djiwandono (2011), and the theory of Burhan Nurgiyantoro (2014). In-depth interview analysis in this study shows that the assessment of reading saga pays attention to the assessment of speech sounds, words, sentences, letters, language, readings, pays attention to reading pauses, sentence breaks, paragraph breaks, sentence content, letter content, punctuation marks, appreciates the content. In contrast, the construction of poetry reading assessment includes the assessment of diction sounds, sounds, letters, sentences, rhymes, rhythms, stanzas, the figure of speech, confidence, language style, appreciation. Descriptive text-based assessment is to assess the accuracy of diction (use of vocabulary, conjunctions between sentences, clarity of language sounds); the assessment of the accuracy of the sentence structure of the reading pays attention to 3 assessments, namely the arrangement of sentence patterns, stringing sentences and the form of sentences used; and assessing the spelling and writing used including the assessment of punctuation, use of capital letters. Educators can use this research recommendation on the construction of reading assessment in high school in the concept of reading assessment in schools.
Airline E-ticket Online Purchase Intention Among University Student

Purchasing products and services via online is an important way of doing business for many tourism and hospitality intermediaries and travel operators. This study aims to examine the relationship linking students perspective of cognitive factors and their intentions to purchase online airline e-ticket from online travel agencies. Using convenience sampling, a total of 302 survey questionnaires were distributed to hospitality and tourism students in UiTM via google form. 245 responses were received and used for data analysis. Regression results revealed that two cognitive factors have significant relationships with students intentions to purchase airline e-ticket online. These include perceived risks and web security. Of these two attributes, web security have the most significant impact on students intentions to purchase airline e-ticket online. The study provides insights to online travel operators on the factors to concentrate in improving their services to customers as well as assist them in boosting their sales in the future and to achieve customer loyalty.
LEADERSHIP POSITION AS A COMPONENT OF THE PERSONALITY OF THE FUTURE SPECIALIST

the article reveals the concept of leadership position of the future specialist in the context of his connections with personal qualities. The latest research on the topic of leadership is considered. It is specified that the leadership position of the future specialist is a personal education that includes awareness of the future specialist’s readiness to play the role of leader and ability to organizational influence on the production team, it is based on leadership potential and is formed in the process of mastering leadership in various life situations, including conditions of the professional sphere. The results of the study of the leadership position of future specialists in various professional fields are presented. It is determined that most future professionals are characterized by the presence of personal traits necessary for the development of leadership, but their experience in the process of education does not allow to try on the role of leader, which negatively affects their motivation to develop leadership.
Penerapan Model Pembelajaran Numbered Head Together Berbantu Permainan Ular Tangga Untuk Peningkatan Hasil Belajar Siswa

The purpose of this study is to describe the improvement of student learning outcomes on the theme of My Living Area in the fourth grade of SD 3 Panjang with the application of the Numbered Head Together (NHT) learning model assisted by Snakes and Ladders media.The research method used is classroom action research which was carried out in class IV SD 3 Panjang with 16 students as research subjects which lasted for two cycles, each cycle consisting of two meetings. The dependent variables in this study are the Numbered Head Together learning model and Snakes and Ladders Game media, while the dependent variable is student learning outcomes on the Regional Theme I Live in and the teacher's teaching skills on the Regional Theme where I live. Data collection methods in the form of tests, observations, interviews, and documentation. The data obtained from the actions taken were analyzed quantitatively and qualitatively.The results showed that the use of the Numbered Head Together learning model with the help of the snake and ladder game could improve student learning outcomes on the theme of the area where I live, social studies content and Indonesian language for class IV SD 3 Panjang from an average social studies score of 37.5%, Indonesian language 43.75% before The research was conducted to find the average score for social studies was 62.5%, Indonesian language was 56.3% in the first cycle and improved even more in the second cycle with an average social studies score of 81.25%, Indonesian 75% from the KKM 70.
Pensar los alfabetismos transmedia dentro del aula. Tensiones entre la lógica escolar y las prácticas juveniles

As new technologies break into the classroom, social actors are significantly changing their practices. Educational institutions are not an exception to this trend. For some time now, there have been ongoing discussions regarding how best to implement new technologies in educational processes. And these discussions have only revealed the mismatch between how these technologies are used in social spaces and how they are integrated into educational contexts (Martín-Barbero, 2009). In this sense, transmedia literacy focuses on the uses and practices of digital technology that young students are developing on a daily basis — uses and practices that can be leveraged in a classroom setting. Through various informal learning strategies, students acquire the transmedia competences that they use to participate in digital environments. This exploratory investigation seeks to analyze the learning strategies employed by fifth-year students at the Dr. Arturo&nbsp;Oñativia&nbsp;High School in the city of Salta, Argentina. Through surveys, production workshops, and in-depth interviews, we looked at the uses and practices of digital technology that students carried out during their daily lives and in the classroom. Our results reveal the gap that exists between school logic and youth practices. In particular, we found that smartphones and informal learning strategies were underutilized in school activities. We conclude that it is necessary to promote spaces for digital production and participation within a school context, so students can develop and make use of the transmedia competences they already have.&nbsp
Indicators for the evaluation and monitoring activity оf the university incubator

The purpose of the article is to propose the indicators for the evaluation and monitoring activity, thedeveloping structure and functioning of business incubators located in the academic environment whichwould allow the organization of internal and external processes for researchers and students. The success ofa business incubator in the university environment represents primarily its value for the university and for theeconomic environment and the ability to react quickly to changing conditions inside and outside and developing the entrepreneurial ecosystem at national level. The degree of development of university incubators, thecapacity and quality of their functioning depends not only on the intensity of the support of the environment inwhich they operate, but also on their efficiency through attractiveness, promoting viable businesses and atthe same time being an alternative source of financing and propelling potential entrepreneurs.
Image Processing Test Bench for Robot Vision Using C#

Purpose: Nowadays, image processing is a well-known technological term. In some of the industries, it has practical needs. It is an essential tool for the process and robotic industry. Various popular frameworks and libraries are available to process the image. The OpenCV is one of the best and popular libraries for image processing. It was originally written in C++ by Intel. Now various wrappers are available to implement into the different programming languages. The OpenCvSharp is the wrapper of OpenCV. Those who are familiar with C# can use it. The new researcher who wants to integrate image processing into their project takes some time for setup, function writing, and integration. Here we created a test bench application for Image processing demonstration. It has been made with some usual function to process the image. It was created using visual studio 2022 and OpenCvSharp wrapper in C# language. The researcher can learn about various image processing algorithms without writing any code or giving little bits of effort. The complete project is available on GitHub. Anyone can download, experiment, and integrate into their project without any issue. Design/Methodology/Approach: We created a GUI (Graphical User Interface) based C# application. Using Nuget Package manager, installed two OpenCV wrapper packages. To invoke several functions, we add some buttons, and for changing the method’s parameter, we integrate some text boxes. We created some abstraction layers Between the OpenCvSharp wrapper and GUI. We made our custom module as portable as possible so that our researchers could easily incorporate it into their project. Findings/result: This unique image processing test bench is designed for new researchers trying to integrate image processing capability into their research work. It can take still images or moving images through the connected webcam, automatically sending the various commands and promptly observing the result. Originality/Value: This test bench has been arranged uniquely for the researcher. It might have some value to their research work. The unique feature like automatic trigger can help them send the series of commands without repeatedly typing or pressing the button to see the result. Paper Type: Experiment-based Research
MULTIMEDIA-BASED COMPUTER NETWORK MEDIA APPLICATIONS

This application aims to understand computer networks easily by using multimedia applications to unite motion, images, text, and sound with the result that visible more visually and more alive. With this method, it is hoped that students will quicly understand computer network science. The results of the research show that it has been designed and tested on students where this application has an evaluation within and listening to the material as guide, it is hoped that this application can make students easy to learn computer networks.
Unbiased Model-Agnostic Metalearning Algorithm for Learning Target-Driven Visual Navigation Policy

As deep reinforcement learning methods have made great progress in the visual navigation field, metalearning-based algorithms are gaining more attention since they greatly improve the expansibility of moving agents. According to metatraining mechanism, typically an initial model is trained as a metalearner by existing navigation tasks and becomes well performed in new scenes through relatively few recursive trials. However, if a metalearner is overtrained on the former tasks, it may hardly achieve generalization on navigating in unfamiliar environments as the initial model turns out to be quite biased towards former ambient configuration. In order to train an impartial navigation model and enhance its generalization capability, we propose an Unbiased Model-Agnostic Metalearning (UMAML) algorithm towards target-driven visual navigation. Inspired by entropy-based methods, maximizing the uncertainty over output labels in classification tasks, we adopt inequality measures used in Economics as a concise metric to calculate the loss deviation across unfamiliar tasks. With succinctly minimizing the inequality of task losses, an unbiased navigation model without overperforming in particular scene types can be learnt based on Model-Agnostic Metalearning mechanism. The exploring agent complies with a more balanced update rule, able to gather navigation experience from training environments. Several experiments have been conducted, and results demonstrate that our approach outperforms other state-of-the-art metalearning navigation methods in generalization ability.
ARCHITECTURAL REVIEW AND CONCEPTUAL DEVELOPMENT OF FACULTY INFORMATION SYSTEM “KPI-CONNECT”

This paper is dedicated to development model of information system to automate educational process based on the Faculty of Informatics and Computer Science at NTUU “Igor Sikorsky Kyiv Polytechnic Institute”. Existing educational systems of different higher education institutions had been studied; main realized functions of similar platforms were defined. As a result of research model, that enables insertion of students, teachers and other university personnel data, storing personal data and information about users’ scientific works, and also is able to be integrated into existing university information space, has been obtained.
Now You Own 'em Now You Don't: E-journals and the Academic Library

&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;p&gt;It has become clear that the rapid growth of scholarly publications available in elec- tronic formats has allowed libraries to better meet the needs of patrons. In many cases, electronic content is received faster than its print counterpart and libraries are able to provide their users in remote locations with access to this information.&lt;br&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;
Assessing the Believability of Computer Players in Video Games: A New Protocol and Computer Tool

In this paper, we address the challenge of believability in multiplayer video games. Our contribution is a system for assessing the believability of computer players. The state of the art examines existing methods and identifies seven distinguishing features that differ considerably from one assessment to the next. Our investigation reveals that assessment procedures typically alter gameplay, posing a considerable danger of bias. This is a major flaw since computer players are evaluated in a specific context rather than in the context of the game as it should be played, potentially skewing the findings of the evaluation. As a result, we begin on a trial-and-error process, with each new proposal building on the achievements of the previous one while removing the flaws. New proposals are tested with new assessments, a total of three experiments are then presented. We created a computer program that partially automates the execution of the assessment procedure, making these trials easier to implement. At the end, thanks to our proposal, gamers can assess the believability of computer players indirectly by employing reporting forms that alert users to the presence of bots. We assume that the more a bot is reported, the less credible it becomes. We ran a final experiment to test our proposal, which yielded extremely encouraging results.
MISP: Model for IaaS Security and Privacy

Paradigm shift towards cloud computing offers plethora of advantages both for cloud users and Cloud Service Provider (CSP). For cloud users, it offers saving of cost, scaling of resources, pay per use, elastic and on-demand services. On the other hand, it offers centralized resource management and provisioning of operations, safety and security for CSP. By holding multiple virtual IT resources (CPUs, storage servers, network components and software) over the internet, Infrastructure-as-a-Service (IaaS) serves as fundamental layer for all other delivery models. Along with benefits of IaaS, there exists several security and privacy issues and threats to confidentiality, integrity, authentication, access control and availability. In this paper, detailed study of IaaS components, associated security and privacy issues are explored and counter measures for the same are determined. Furthermore, as a result of the study, Model for IaaS Security and Privacy (MISP) is proposed. The model presents a cubical structure and adds more features than the existing models to enhance the security and privacy of data and operations and guide security assessment for safer adoption by enterprises