Reviewerly/exHarmony huggingface dataset:
Digital Game Based Learning Tebak Nama Buah dan Sayuran Dalam Bahasa Inggris Dengan Model Addie

Learning in the pademi craves the more creativity from in making the learning methods he continued to shiva learning it not bored or being passive therapy enthusiastic learning in higher.Digital games based learning (DGBL) model learning based digital game so that children. more interactive Method of development learning based game or games based learning can use analyzing, addie was or designing, developing, implementing and evaluating.
MULTIMEDIA KATALOG BERBASIS ANDROID DENGAN MENGGUNAKAN APLIKASI ADOBE FLASH PADA IDEKU DEKAL JERSEY SALATIGA

Ideku dekal jersey salatiga is a creative economy business place in the field of sticker printing for vehicles and sportswear, where every product manufacture requires creative ideas from a designer in making patterns and motifs to make products that consumers want. However, most consumers choose images from Google and other printing companies, which affects designers who have to redesign a product design and pattern that makes production take longer.&#x0D; Based on these problems, this study aims to create and design an interactive Multimedia Catalog in Ideku Dekal Jersey Salatiga using Adobe Flash software based on Android which can be made into 2 types that can be opened on computers and on Android-based cellphones which will make it easier. consumers who order online and can still view the catalog even though they are far away without having to come to Ideku Dekal Jersey Salatiga directly.
REALISASI TINDAK TUTUR LANGSUNG DALAM PRAKTIK WAWANCARA TIPE SERIOUS DISCUSSION MAHASISWA PRODI PENDIDIKAN BAHASA INDONESIA UNIVERSITAS NEGERI PADANG

Abstract The purpose of this study is to describe the realization of the continuity of the educational status of Indonesian Language student speech is State University of Padang in interviews for talk show type of serious discussion. This type of research is qualitative research using descriptive method. The purpose of the descriptive is to describe, describe or depict a systematic, factual, and accurate about the facts, properties, as well as the relationship of the phenomena investigated. This research data is a fact of learning skills for survival in the realization of interviews talk show type of serious discussion and speech in the transcript of the interview performance containing acts of both direct delivered the interviewer as a student of Indonesian Language Education Status. The results of the research there is realization of the continuity of students ' skill in speech taped as much as 92.33%, with the imperative mood-imperatives as much as 3 speech by 0.74%, percentage of forms-mode interrogative-interrogative as much as 297 speech with 73.52% percentage, and declarative mode-form declarative as much as 73 speech with percentage of 18.07%. Based on the results of the study it can be concluded that the realization of the continuity of the educational status of Indonesian Language student speech is State University of Padang in skill type talk show taped for serious discussion already realized with either. Kata kunci: Relisasi, Tindak Tutur Langsung, Keterampilan Berwawancara, Gelar Wicara Tipe Serious Discussion
INVESTIGATIVE APPROACH IN IN TEACHING THE FUNDAMENTALS OF ARTIFICIAL INTELLIGENCE USING THE MAXIMA SYSTEM

The article highlights the problem of the use of computer algebra systems (CAS) as a means of educational and research activities in the field of information and mathematical disciplines. The dynamism of the development of modern information technologies requires the integration of related disciplines on a common basis for them on a fundamental basis. The new type of intelligent systems should create the toolkit that will provide the educated person with the means of deeper mastery of the latest advances in computer science and science. The training of the fundamentals of artificial intelligence in the system of training computer science specialists at the pedagogical university plays a special role, since it combines both the fundamental concepts and principles of various mathematical and informational disciplines, and applied models and algorithms for their application. All this should lead to the search and introduction of new educational forms and technologies in education. One of such forms of organization of training is the research and design and research activity of students. Education at a pedagogical university should be a model of research work in the field of specialist work. The role of CAS in the preparation of bachelors in computer science and features of their pedagogical application in teaching the fundamentals of artificial intelligence are defined. The main characteristics of CAS MAXIMA are considered and the possibilities of using this system in the process of solving intellectual problems are given. The expediency of using the Maxima system for a research approach in the process of learning the fundamentals of artificial intelligence in a pedagogical educational institution, as well as determining the perspective ways of its introduction, is substantiated. The purpose of using CAS in the process of preparing future IT specialists is to build on them the ability to successfully use information technology in their professional activities, creative approach to solving non-standard tasks, deep mastering of fundamental fundamentals of disciplines. The prospect of further research is the expansion of a range of research tasks that can be solved with the use of computer mathematics systems.
Empirical study prove that breadth-first search is more effective memory usage than depth-first search in frontier boundary cyclic graph

&lt;p&gt;&lt;span id="docs-internal-guid-06e4528a-7fff-0e38-150e-f136d6f22d84"&gt;&lt;span&gt;Memory consumption, of opened and closed lists in graph searching algorithms, affect in finding the solution. Using frontier boundary will reduce the memory usage for a closed list, and improve graph size expansion. The blind algorithms, depth-first frontier Searches, and breadth-first frontier Searches were used to compare the memory usage in slide tile puzzles as an example of the cyclic graph. This paper aims to prove that breadth-first frontier search is better than depth-first frontier search in memory usage. Both opened and closed lists in the cyclic graph are used. The level number and nodes count at each level for slide tile puzzles are changed when starting from different empty tile location. Eventually, the unorganized spiral path in depth-first search appears clearly through moving inside the graph to find goals.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
Improvement Efforts III through Content Control Services with Role Playing Techniques in FKIP Products and Counseling Christian University of Indonesia

Low self-confidence is still a problem that is quite alarming among early adult Indonesian women. There are still many early adults who make beauty the root of their anxiety, not a source of self-confidence. Dove Girl Beauty Confidence Report in kompas.com shows that 54 percent of early adult women in the world do not have high self-confidence. In fact, 7 out of 10 of them in Indonesia withdraw from important activities not confident. The Assistant Deputy for the Fulfillment of the Rights of the Child for Education, Creativity and Culture of the Ministry of Women's Empowerment and Child Protection, Elvi Hendrani, improper parenting from parents also has a major influence in reducing children's self-confidence. for early adults. However, more important recognition from parents and teachers. The results of the research on the provision of content mastery services with the role playing technique for early adult students can be concluded: (1) the confidence of early adult students before joining the content mastery service with role playing techniques is in the low category. This is indicated by the indicators of student self-confidence on average in the low category; (2) self-confidence of early adult students after participating in content mastery services with role playing techniques in the high category. This is indicated by the indicators of student self-confidence on average in the high category; (3) student self-confidence has increased after getting treatment in the form of content mastery services with role playing techniques. A significant increase was seen from the Wilcoxon test results. The Wilcoxon test results show that Z count is smaller than Z table, so the hypothesis is accepted. The indicator that experienced the highest increase was an indicator of optimism during the period of body changes.
Information Culture, Work Environment and Employee Job Performance in Lagos State Internal Revenue Service, Nigeria

This study examined the influence of information culture and work environment on employee job performance in Lagos state internal revenue service. A validated survey instrument was tested on 210 employees in Lagos State Internal Revenue Service and showed that information culture positively influenced employee job performance. (R = 0.676; R2 = 0.458; Adj R2 = 0.455; F (1, 190) = 160.43; Sig. = 0.000). Work environment positively influenced employee performance. (R = 0.488; R2 = 0.238; Adj R2 = 0.234; F (1, 190) = 59.53; Sig. = 0.000). The results further reveled that information culture and work environment both have positive influence on employee performance. (R = 0. 691; R2 = 0.477; Adjusted-R2 = 0.472; F (2, 189) = 86.40; Sig. = 0.000)The study concluded that information culture and work environment plays an important role in enhancing employee job performance in Lagos State Internal Revenue Service. The study recommended that Information culture and good working environment should be maintained in the organization.&#x0D; Keywords: Employee Job Performance, Information Culture, Work Environment, Internal Revenue Service
PENGARUH EKSPEKTASI GURU DAN SELF-EFFICACY SISWA TERHADAP HASIL BELAJAR PADA SISWA KELAS V DI SD GUGUS V CAKRANEGARA TAHUN PELAJARAN 2019/2020

This research was aimed to know the influence of teachers’ expectation and student’s self-efficacy through the student’s learning achievement of the fifth grade elementary school students in Gugus V Cakranegara academic year 2019/2020. This research is correlational research with total population 259 students which separated in 6 schools.The technique of taken the sample used proportionate random sampling with total sample 157 students. The method of collecting the data that used in this research was documentation and questionnaire method. The achievement showed that the simple regression equation formula I was Y=29.674+0.742X1, so it was obtained the value of learning achievement was 29.674 (a=29.674) and the value of teacher’s expectation was (bX1=0.742). Therefore, thesimple regression equation formula II was Y=23.373+0.699X2, so it was obtained the value of learning achievement was 23.373 (a=23.373) and the value of student’S self-efficacy was 0.699 (bX2=0.699). Hence, in the hypothesis III, the dual regression equation formula was Y=25.937+0.319X1+0.401X2, so it was obtained the valueof learning achievement was 25.937 (a=25.937), the value of teacher’s expectationwas 0.319 and student’s self-efficacy was 0.401 (bX1=0.319; bX2=0.401). So it can be concluded that there were influence of teacher’s expectation and student’s self-efficacy through the students learning achievement in the fifth grade elementary school students in Gugus V Cakranegara academic year 2019/2020.
Interactions, space presentations, blocks and cross products

Physics counts four basic forces, the electromagnetic EMI, weak WI, strong SI interactions and gravity GR. The first three are provided with a unified theory which partly needs revision and has the symmetry U(1)xSU(2)xSU(3). In this article their space presentations are described in order to inlcude a theory for gravity which cannot be added directly to the standrd model. There are many instances of gravitational actions which are different from the other three interactions. Gravity uses geometrical models beside spactime, often projective, including stereographic and spiralic orthogonal subspace projections. Real and complex cross products, symmetries which belong to the complex Moebius transformation subgroups, complex cross ratios, Gleason frame GF measures, dihedrals nth roots of unity with symmetris are some new tools (figure 14) for a new gravity model. The basic vector space is 8-dimensional, but beside the usual vector addition and calculus there are different multiplications added. The author uses complex multiplications in the complex 4-dimensional space C4 for calculus. The SU (3) multiplication of GellMann 3x3-matrices is used for C³ and its three 4-dimensional C² projections. Projective spaces are CP² for nucleons and a GR Higgs plane P² and projective measuring GF‘s which have 3-dimensional, orthogonal base vectors like spin. The doubling of quaternionic spacetime to octonians has a different multiplication and seven GF‘s which partly occur in physics as cross product equations. Beside the real, the complex cross product extends the spacetime dimensions from 4 to 8. Consequences are that there are many 3-dimensional, many 4-dimensional, some 6-dimensional and also projective 5-dimensional spaces in which the actions of gravity can then be described. Spacetime is for this not sufficient. No symmetry can be muliplied to the standard model since the new symmetries belong to different geometries and are not directly related to a set of field quantums like one photon for EMI, three weak bosons (or four) for WI, eight gluons for SI. GR has graviton waves similar to EMI waves and in quasiparticle form rgb-graviton whirls, for mass Higgs bosons, maybe also solitons (density as mass per volume changing). They attribute to a distance metric between two points (kept fixed) an amplitude density (operator} which changes the metrical diameter of the volume, but not the mass.
Application of Ludo Board Game in Increasing the Activeness of the Physics Study Group of Mts DDI Seppange Students

This study aims to describe the activeness of the members of the physics science study group by implementing the Ludo Board Game and seeing the students' responses to the application of the Ludo Board Game in increasing the activity of the members of the physics science learning group. To achieve this goal, descriptive research has been carried out using the Ludo Board Game game. The subjects of this study were students of class VIII MTS DDI Seppange in the 2019/2020 school year, which may be 24 people. The data research method used was observation (observation), questionnaires, interview techniques and documentation. Furthermore, the analysis technique is carried out by means of proportional descriptive data analysis. The results showed that the increase in the activity of students' study groups after the implementation of the Ludo Board Game (LBG). Meanwhile, the students' responses to the application of Ludo Board Game in increasing the activeness of members of the physics science study group were very feasible, namely for the quality of the content with an eligibility level of 81.25% and a 94.53% usage level.
Comprehension Monitoring, Appraisal Confidence and Self-efficacy in EFL Reading: A Correlational Study from Nepal

The current study explored the relationships among English as a Foreign Language (EFL) learners’ comprehension monitoring, appraisal confidence, reading self-efficacy and EFL reading comprehension performance. First, 203 students reported their comprehension monitoring and reading self-efficacy. Then they took an EFL reading comprehension test and reported their appraisal confidence immediately after answering each question. Students’ comprehension monitoring, appraisal confidence and reading self-efficacy were found to be far higher than their average reading comprehension performance. Similarly, the students with a high level of reading comprehension tended to be better at monitoring comprehension and were more self-efficacious than those who performed poorly in the test. Finally, significantly positive correlations were found among comprehension monitoring, appraisal confidence, reading self-efficacy and EFL reading comprehension performance.
Взгляд на формирование системы ценностей личности в дошкольном возрасте сквозь призму аксиологического подхода – теоретический аспект проблемы

The problem of the formation of values and value relationships of a child in preschool age is an important psychological and pedagogical goal. Values are considered as guidelines necessary for a person as a separate “coordinate system” for a concrete assessment of events, one’s own actions, and various aspects of reality. They are the main components of the personality structure, as well as culturally-shaped regulators of behavior and activity. Preschool age is an important stage in the formation and development of personality. This is a period of active knowledge of oneself and the world, the development of basic values, norms of behavior and relationships. Value relationships are considered as a component of the content of education, as a component of the holistic worldview of an individual. Today, it is axiology that serves as the methodological basis for the development of the theory and practice of personality value relations, since it is a doctrine of the nature of values, their place in reality, and the structure of the value world.
Program Diet Berdasarkan Jenis Olahraga Berbasis Android

Sports is one of the physical activities that are good for health and fitness. By exercising, we can minimize the risk of developing disease. By exercising too, we can lose weight, keep our body weight stable and ideal, and many other benefits of exercise. Today, sports are carried out not only to lose weight or maintain health, but also as a means of recreation to channel hobbies as well as a profession. The problem now is that diet programs are still done manually and are not chosen properly, making it difficult for sportsmen to be able to undergo a diet program effectively because it is not in accordance with the type of exercise they are struggling with. Then an application is needed that can guide them to accompany an Android-based diet program
KORELASI KETERAMPILAN MEMBACA APRESIATIF DENGAN KETERAMPILAN MENULIS TEKS CERPEN SISWA KELAS XI MAN 3 PADANG

ABSTRACT This article is written to describe the correlation of the apreciprocative reading skills with the writing skills of the short-text student class XI MAN 3 Padang. This type of research is quantitative with descriptive methods and correlational design. This research sample amounted to 49 people. This research data is in the form of scores of apreciprocative reading skills tests and scores of test-writing skills for short-story text. The data, obtained through two types of tests, is an objective test to measure the test of apresiative reading skills and test performance to measure the writing skills of short story text. Based on data analysis and discussion, the following three things are concluded. First, the skill of reading the appreciative of class XI MAN students 3 Padang is in good qualification (78.81). Secondly, the writing skills of the text of the student's class XI MAN 3 Padang is in good qualification (81.04). Thirdly, there is a significant connection between the apresiative reading skills with the writing skills of the short-text short story at a significantly 95% level with dk = n-1. Based on the results of the research and analysis of data, it was concluded that there is a significant link between the reading skills of the appreciative with the writing skills of the text students of Class XI MAN 3 Padang because thitung &gt; ttabel is 3.12 &gt; 1.67. In other words, to write short story text is required apresiative reading skill.Kata kunci: Korelasi, Membaca, Menulis, Teks Cerpen
Temporal Gradient based Satellite Image Compression

Now a day's tremendous amount of earth observing data or images is downloaded in order to accommodate in variety of geographical and environmental applications like change detection, weather forecasting, climate change, disaster management etc.The recent advancement in spatial, spectral and temporal resolution of satellite images has make it possible to use the images in these vital and world-wide challenging applications.Due to limited transmission rate, remote sensed satellite images needs to be compressed before being delivered to the user.While individual images can be processed by considering spatial and spectral redundancies, a communication system for satellite images can also consider the temporal correlation between images of same place for two different time.In this paper a gradient-based temporal compression technique has been proposed to approximate the image using a reference image of previous time, which is already available.The residual image is transmitted where the proposed rate defeats the sate of art compression technology like JPEG.
A Comparative Study of Digital Image Segmentation Algorithms for Acute Myeloid Leukemia M1 White Blood Cells Images

Various types of algorithms have been widely used for image segmentation in digital image processing. Every algorithm has features that make it unique to be applied to specific cases. One of the applications of image segmentation is to detect white blood cells. Certain objects such as blood cells must be able to be well segmented because their existence is very crucial to support the accuracy of disease detection related to haematology or the branch of medical science that studies the morphology of blood and blood-forming tissues. Three image segmentation algorithms were compared through this study: Seed Region Growing, Otsu Thresholding and Active Contour Without Edge. Comparative analysis of the three algorithms was done by counting the number of white blood cell objects that were successfully segmented with the actual number of cells that were counted manually. A total of 30 images of blood smears were taken from people suffering from acute myeloid leukemia M1. The average accuracy values from each algorithm were used to determine which image segmentation algorithm is the most suitable for application in the case of white blood cells segmentation. The results showed that Active Contour Without Edge is the most appropriate among the other algorithms
Digital Mind-Mapping to Improve Learners’ Grammar Competence

Grammar has always been an important element of linguistic competence to be mastered in EFL contexts. The ways to teach and to make learners use grammar correctly have been the goals in grammar classes. This paper reports a study aimed at finding out if a grammar learning strategy called Digital Mind-Mapping (DMM) can improve learners’ grammar. The study was conducted in Universitas Nasional Karangturi Semarang involving first-semester students taking Words and Phrase Grammar (WPG) class. In the study, the researcher tried to discover the feasibility of DMM to be applied in grammar teaching and learning process since it involves the use of different platforms such as Instragram and WhatsApp in the learning processes. The study used a quantitative approach. The data were in the forms of students’ scores. They were collected by doing pre-test and post-test. Data analysis was carried out by using t-test. The findings show that DMM seems to have great potential to be used in grammar classes since it helps improve the students’ grammar.&#x0D; Keywords: Grammar, Mind-Map, Digital Mind-Mapping&#x0D; &#x0D; &#x0D; &#x0D;