Reviewerly/exHarmony huggingface dataset:
Video Animasi 2D Pengenalan Bangun Datar Pada Pembelajaran Matematika

Rapid technological advances make print communication media begin to be shifted by information media that utilizes computer technology as a means of delivery. Technological developments change the teacher's task from being a teacher to a facilitator who provides convenience in learning. SD Negeri 004 Bangsal Aceh is one of the schools that still applies the mathematics learning process using textbooks so that students do not understand the lesson. Teachers are required to make changes in teaching patterns in the classroom, one of which is with animated videos. This study uses the Multimedia Development Life Cycle (MDLC) method covering concept, design, collecting material, assembly, testing and distribution. The final result of this research is an animated video of mathematics learning about the material of flat shapes. Animated videos are used as an interesting and effective means of information and learning media. Besides that, it can also improve students' understanding and skills in learning mathematics, especially the material of flat shapes
Implementasi Metode Sequential Searching pada Aplikasi “RUMAH KUCING PASIFIK” Berbasis Mobile

Cats are one of the pet mammals, but the difficulty of finding information in caring for and finding a cat is a priority problem for adopters or potential adopters. Therefore, it needs an application that contains a cat search feature to enclose information on caring for a given pet cat “rumah kucing pasifik” in an application.“rumah kucing pasifik” application implemented the sequential searching algorithm as a process of searching for cat data based on location data as search keywords. Software development used the prototype method which included designing a modelling system using the unified model language, interface design, coding and testing using the java programming language and using the firebase database.This application eased to find independent cats for adoption and cat tracking services. The system built still had many shortcomings. Therefore, it still needed improvement and development for further research, such as adding keywords based on cat gender and cat breed.Keywords: Search, Cat Animal
Internet And The Transformation Of Time Consciousness

The paper is devoted to the study of the influence of the Internet as a fundamentally new means of communication on changing the consciousness of time.The authors draw attention to the fact that while the scientific literature has deeply and comprehensively studied the "virtual reality" and "virtual space" formed by the Internet, the formation of a new time consciousness has not yet received due attention.The paper contains a comparative analysis of the influence of three main types of communication means -oral, written and the Internet -on the consciousness of time.The comparison criteria include (1) the localizability of transmitted information and (2) the completeness of the information transmission process.In the era of oral communication, information is not separated from its medium, as a result of which it is not localized in time.For this reason, a person is not able to build information linearly.With the advent of written forms of communication, information is separated from its medium, which makes it possible to localize it in time, i.e. to build it linearly.In the era of the Internet, on the one hand, information is separated from its medium and localized in time, but, on the other hand, information exists in virtual space.In virtual space, information is not sequential, as was the case with written communication, but "simultaneous", as was the case with oral communication.As a result, a person himself has to build information in time.
Retraction Note: Reliability of variable slope system and human motion image detection based on Markov chain

With the continuous development of computer networks and the continuous popularization of computer network technology, image detection technology has gained a lot of room for development with the help of the development of image processing technology, and has also been greatly improved in a period of development. When people carry out geotechnical engineering construction, the stability of the slope is related to the safety and construction effect of the entire project. In the specific operation process, researchers usually use appropriate calculation methods to calculate various parameters in engineering construction, and use calculations to specifically determine the stability of highway slopes. In order to improve the safety of geotechnical engineering construction and the stability of highway slopes, this article selects the parameters involved in the slope stability analysis method for analysis, and establishes an equation for reliability analysis during the analysis. By comparing the analysis results of other methods, the researchers believe that the limit equation set in this article can improve the reliability of slope stability analysis. This article also designs a method of human motion image detection, which specifically studies the human motion posture, and uses the characteristics of the skeleton point image and the Euclidean distance to accurately recognize the human motion.
RANCANG BANGUN SISTEM INFORMASI PELANGGARAN DAN PERMASALAHAN SISWA DI SEKOLAH

In the activities of the learning process at school sometimes there are many violations that are often committed by school students. In addition to violations, there are also problems that often involve students as perpetrators. With an application designed for data processing of student problems and violations based on SMS Gateway, where the new system is a development of the old information system. It is hoped that the new system that the author designed can replace the old system, in order to achieve a higher level of effectiveness and efficiency. In designing this application using the waterfall method which can help produce good applications so that the design can produce applications that are used by schools to obtain information on student problems and violations. With the implementation of this application, it can help schools to find out all the problems faced by students so that they can provide the right solution. And this application is also very helpful for schools to make quick decisions, even parents of students also get information on points of violations that have been committed by students via SMS Gateway.
Impoliteness Strategies Inflicted by Twitter Users: The Case of Interaction with Malaysian Royal Family

The language used in Computer-Mediated Communication (CMC) has been a debated issue for a long time. Ever since the normalisation of this method of communication, the interaction has been going on only between the common people, resulting in a more expressive and direct communication process. However, recently, the elites and royalties have also come into CMC platforms which causes confusion in the interaction between the common people and the royalties. Therefore, it leads to the clash between the common people and the royalties on social media. This study aims to analyse the impoliteness strategies used by Twitter users in expressing their resentment towards royalties by using the impoliteness theory introduced by Culpeper in 1996. 442 tweets that represent impoliteness has been gathered through purposive sampling method. Based on the analysis, the most popular strategy used by Twitter users is off-record (75), followed by sarcasm (55), Negative Impoliteness (41), Bald on record (39) and positive impoliteness (32). The findings show that although Twitter users are more expressive, they tend to resort to a more subtle approach to express their resentment towards the royalties.
Artificial Intelegence PENERAPAN KASUS ALGORITMA ASCENT HILL CLIMBING DALAM PERMAINAN PUZZLE 8

Puzzle game is a game that shifts numbers from a box consisting of nine boxes. Eight boxes must have values arranged in numerical order starting from numbers 1 to 8. Puzzle games can produce the correct sequence according to the initial state provided that they follow the rules established rules. Completion of this game using a heuristic method, using the Ascent hill Climbing algorithm. The working process of the Ascent hill Climbing method is a process of looking for several possible solutions in order to get the optimal value for solving the problem by arranging the values from the position of the smallest value to the position of the largest value. The problem that is often experienced in this case is a lack of user knowledge in the concept of puzzle game rules so that search results are difficult to find,with this method it can make it easier to solve puzzle game cases by following the game rules and done systematically so that Goals are quickly found. The Goal results obtained are in the form of steps in the process of finding a solution and calculating the time required in the search to find a solution.
Pembelajaran English Basic Structure Melalui Picture Word Inductive Model Berbasis Online Learning Bagi Komunitas Berkebutuhan Khusus (Tuli)

The inability to hear normally makes it difficult for some deaf people to learn English. Meanwhile, English language skills are necessary in globalization. The purpose of this research was to analyze the effect of picture word inductive model (PWIM) toward disabilities of hearing (deaf). The method used was experimental method, which the independent variable was PWIM and the dependent variable was the result of English Basic Structure Learning. The sample was taken by doing direct observation. The research’s result shows that there are significant effect of PWIM application toward student’s English basic structure result especially on disabilities of hearing (deaf) communities.
Interlanguage Pragmatics Failure among Javanese Learners of Japanese

In the Japanese language, Keigo refers to the politeness in language that one must adhere to during interactions with native speakers. Japanese language students are obliged to pay attention to this principle and behave politely in spoken communication. In the Javanese language, the manner in which speech is delivered, undha usuk, comprises a variety of registers applied to different social contexts, such as krama (High or formal Javanese) and ngoko (Low or vernacular Javanese). Still, other politeness principles are to be taken into account. This study, driven by such a concern, was devoted to examining politeness violations in communications between 108 university students, most of whom were native Javanese speakers. The politeness principle was employed to unravel the issue. Data were collected by recording conversations between participants and native Japanese speakers. A follow-up interview with each subject was also conducted. The results revealed that most students failed to build intercultural communication in Japanese conversation, due to their lack of socio-pragmatic knowledge. Based on the interview results, in daily communication, the students rarely used the Javanese speech act level of krama, instead using basa ngoko or Indonesian. These findings emphasize the socio-pragmatic concept, and more precisely the politeness principles other than the Keigo style, to students. This should minimize the violation of politeness maxims in the Japanese language.
Sistem Rekomendasi Menggunakan Algoritma Apriori Pada Aplikasi E-Commerce Toko Sudirman Sport

The System of selling and marketing products at the Sudirman Sport store which is still done conventionally causes the problem of lack of sales transactions obtained by the store because it only relies on buyers who come directly to the store. Meanwhile, many stores in Indonesia have implemented any system e-commerce in stores. The solution to this problem is to build a website-e-commerce application based for sales and marketing of products sold by the Sudirman Sport store and implement a marketing strategy, namely the System Recommendation Product attract buyers to buy products that have been offered by the Sudirman Sport store and combined with the a priori algorithm to get accuracy in the data processing process to help stores predict buyer interest in an item and then recommend it in order to attract buyers and increase product sales at the Sudirman sport store.
The impact of management transparency in promoting organizational citizenship behavior – Field study on administrative staff at King Abdul-Aziz University Hospital in Jeddah Province –: أثر شفافية الإدارة في تعزيز سلوك المواطنة التنظيمية – دراسة ميدانية على الموظفين الإداريين في مستشفى جامعة الملك عبد العزيز بجدة –

This study aimed to identify the impact of management transparency in promoting the behavior of organizational citizenship at King Abdul-Aziz University Hospital in Jeddah, as well as on the level of the hospital's commitment to transparency, the obstacles to adopting transparency in the hospital, and the most important ways to help promote the adopting of the principle of transparency at King Abdul-Aziz University Hospital. The analytical descriptive approach was used, and to achieve the objectives of the study, the data were collected using a designed questionnaire, and the study community was made up of 534 administrative staff at King Abdul Aziz University Hospital in Jeddah, where the study was applied to a random sample of 224 singles, paper questionnaire distributed to them. The number of the recovered and valid questionnaires for analysis was 208. The results showed that the majority of the staff of the study sample agreed with the level of the hospital's commitment to the application of transparency, where the response rates of the study sample on statements after the commitment ranged from 76% to 44%, and More than half of the study sample, at a rate of 53.4%, agreed that officials' resistance to the application of transparency and that there is an impact of management transparency on the conduct of organizational citizenship at King Abdelaziz University Hospital in Jeddah. The study reached some recommendations, the most important of which are: raising the level of efficiency of the regulatory agencies by granting them sufficient powers and supporting them with human and material cadres; updating systems and simplifying work procedures; adopting recruitment and promotion policies on clear and stated standards; instilling the values of professional ethics and Self-censorship.
The Improving Online and Offline Activities through Blended Learning Model in Class

During the COVID-19 pandemic, Indonesian Ministry of Education and Culture released policy namely closed school and changed teaching and learning process using online learning system.This study used Blanded Learning model which combined 2 learning that were offline and online learning.This classroom action research aimed to improve learning activities by online and offline for students.This Study was carried out in May 2021 in V Class SD Muhammadiyah Purwokerto.This Study was Classroom Action research with 2 cycles consist of 2 meeting in a cycle.This study refered to Kemmis & Mc.Taggart that were planning, implementing actions, observing, and reflecting.The subjects of this study were 23 students consist of 16 male students and 7 female students.The instruments used were students and teachers observation sheet, performance assessment of oral reading comprehension, and face-to-face and online evaluation sheets of students.The results of this study indicated improvement in face-toface activities in the cycle I reaching 44.44% learning completeness and in the cycle II increased to 88.8%, meanwhile improvement online activities in cycle I reaching 57,14% and in cycle II increased to 85,71%.It could be concluded that the implementing of Blended Learning model could improve online and offline learning activities for students.
The effect of SQ3R on Chinese reading comprehension for Year 3 pupils

This study examines the effect of SQ3R methods on Chinese reading comprehension for Year 3 pupils and determine pupils’ perceptions toward using SQ3R methods. The study was conducted using a quasi-experimental design. The sample were 68 Year Three pupils from Sekolah Jenis Kebangsaan Cina (SJKC) in Tangkak district. The sample were pupils from two classes and divided into an experimental group and a control group. The experimental group was taught using SQ3R method while the control group was taught using the conventional teaching methods. Quantitative data were collected through pretest, post test and questionnaire. T-test was used to test the hypotheses. The study found that there was a significant difference in the post test between the experimental group (M=73.18, SP=14.988) and the control group (M=63.21, SP=17.952), t(66)=2.486, p&lt;0.05. The findings show that SQ3R method improve the pupils’ reading comprehension and most of the pupils hold positive perceptions towards SQ3R method. This study is useful to the teachers and pupils in providing guidance of SQ3R method in the learning process.
Etika Dalam Praktik Akuntansi Keuangan

ABSTRACT&#x0D; &#x0D; HERMANTO. Ethics in Financial Accounting Practices.&#x0D; This study aims to examine the theoretical study of ethics in financial accounting practice. The data used in this study is qualitative data about ethical violations in financial accounting practices that occurred at PT Tiga Pilar Sejahtera Food Tbk. From this data, a theoretical study was carried out with qualitative research methods for the theory applied or not by the entity. The results of this study indicate that PT Tiga Pilar Sejahtera Food Tbk committed ethical violations in the practice of financial accounting in the presentation of its financial statements.&#x0D; &#x0D; Keywords: Ethics, financial statements, financial accounting.
The Effect of Internet Use on Improving Student Learning Outcomes

Students have difficulty in learning, so that it has an impact on low learning outcomes. The low student learning outcomes can be caused by the quality of learning, one of which is the lack of learning reference sources. The purpose of this study was analyze improvement of students' Biology learning outcomes before and after the application of internet use. This type of research is a quasi-experimental design through the Nonequivalent Control Group Design. The subjects in this study were students of class IX, which in this study used two classes, namely the control class and the experimental class. Learning in the control class is the usual lecture method, while in the experimental class it is done by applying the method of using the internet. The acquisition of learning outcomes data using the learning outcomes test (pretest-posttest). The hypothesis test using covariance analysis aims to determine whether there is an effect of the independent variable on the dependent variable. The results of the data obtained indicate that the effect of using the internet can improve student learning outcomes. The results of inferential statistical analysis obtained the value of Sig.count 0.000 with = 0.05. The results of the analysis indicate that the value of Sig.count is greater than (0.000 &gt; 0.05) so Ho is rejected and H1 is accepted. So it can be concluded that in the learning process by utilizing the internet as a complement to conventional learning can improve student learning outcomes. Thus the internet as a learning resource can improve learning outcomes.
Next-Generation Digital Voting System

Building an electronic voting system that meets legislators' legal criteria has been a long-standing challenge. Distributed ledger technologies are a revolutionary innovation in the field of information technology. Blockchain technologies can be used in an unlimited number of ways to profit from sharing economies. All current electronic voting methods have a fundamental design problem. They're designed to be tightly controlled, which means there seems to be one source in charge of the code base, database, and system outputs, as well as the monitoring tools to ensure the results are accurate. Due to the lack of an independently verified output, these centralized systems struggle to gain the trustworthiness necessary by voters, either restricting voter participation or casting doubt on the election's declared results. The study seeks to use the cryptographic ledger as a safe transaction database to establish an immutable, verifiable, and secure online voting system. Voters will be able to independently audit the inclusion of their vote, as well in the election's overall outcome, using this public ledger, while knowing that the results cannot be altered due to the immutability of the Blockchain.
Modular 3d Environmental Development for Augmented Reality

This work used industry standard practices and technologies as a foundation to explore the current and future advancements in 3D environmental production. Outlining how the field is moving towards the inclusion of AI assisted generation, and its role in immersive Augmented Reality environments. This study will explore modular environmental construction techniques utilized in large scale 3D productions. This will include the reasoning behind this approach to production, the principles in successful development, potential pitfalls and different methodologies for successful implementation of practice in commercial and proprietary interactive engines. A focus will be on the role of the 3D environmental artists in maximizing their productivity in this field, preparedness for changes in this area, and preparation for new challenges faced by evolutions in this field, driven by tandem technological advancements. With a basis established, the study will utilize data to analyze progression in the field of modular environmental construction, identifying progression available through Artificial Intelligence.
PENGGUNAAN WORKING WITH WORDS SEBAGAI STRATEGI UNTUK MENINGKATKAN KOSAKATA BAHASA INGGRIS

Vocabulary learning plays a very important role in the process of learning a language, such as English. To help students improve their vocabulary mastery level, there are various methods that can be used. One of them is using Working with Words through Category Game. In response to this, the program reported in this article was conducted at a junior high school located in the city of Gorontalo Province. The results showed that the use of Working with Words method through Category Game for English vocabulary learning help students increase their English vocabulary mastery level, with the following details: 11 students had 65% to 79% increase of English vocabulary mastery level (Fair); 7 students had 80% to 89% (Distinction); and 5 students had 90% to 100% (High Distinction).
Atom recoil in collectively interacting dipoles using quantized vibrational states

The recoil of atoms in dense ensembles during light-matter interactions is studied using quantized vibrational states for the atomic motion. The recoil resulting from the forces due to the near-field collective dipole interactions and far-field laser and decay interactions are explored. The contributions to the recoil and the dependence on the trap frequency of the different terms of the Hamiltonian and Lindbladian are studied. These calculations are compared with previous results using the impulse model in the slow-oscillation approximation. Calculations in highly subradiant systems show enhanced recoil indicating that recoil effects cannot be ignored in such cases.