Reviewerly/exHarmony huggingface dataset:
OPTIMIZATION OF THE K-NEAREST NEIGHBORS ALGORITHM USING THE ELBOW METHOD ON STROKE PREDICTION

Stroke is the second most deadly disease in the world according to WHO. The sufferer has an injury to the nervous system. Because of this, health experts, especially in the field of nursing, need special attention. Technological advances continue to change over time so that information needs are needed in life. Currently the data on stroke sufferers is extensive enough so that adequate information presentation techniques are needed so that the information received is very accurate and in accordance with user needs. Therefore, it is necessary to process data mining on stroke patient data to obtain useful information for users. This study aims to prove the performance of the Elbow Method to produce the optimum k value in the stroke prediction data using the K-Nearest Neighbors (KNN) algorithm. The optimum k value is generated from the Elbow Method which is executed with the Google Collaboratory using the Python programming language. The test results show that the Elbow Method produces the optimum k value at k = 7. The KNN model that uses the optimum k value from the Elbow Method can increase the accuracy and precision values ​​reaching 6% and 0.12, respectively.
HAND GESTURE AND DETEKSI WAJAHDETECTION USING RASPBERRY PI

Face detection is currently used for various purposes, one of which is to record employees attendance. This strategy is ineffective since the employees still can hack the attendance by making their own photos and put them in their desks. If they are unable to come to the office,they can always ask their colleagues to submit their already available photos.Therefore, an alternative that can complement the current face detection method is highly needed.One of the methods that can be used is hand gesture detection.This study aims to detect hand gestures made by the employees to ensure whether they really come to work or not,so the chance for manipulation is quite small.For the purpose of hand gesture recognition, this study utilized Local Binary Pattern Histogram algorithm. LBPH is an algorithm used for the image matching process between images that have been given training and images taken in real time.The hand gesture image was first taken using a raspberry pi camera and then processed to examine whether it matches the registered ID or not.The results showed that ID recognition by using hand gestures is detectable and is in accordance with the registered ID.The number recognition in hand gestures includes numbers 1 to 10. The test results showed that, the average time required for reading hand gestures using a laptop was 9.2 seconds, while that of using raspberry was 14,2 seconds.Motion reading using a raspberry takes longer than that of using a laptop because the laptop's performance is higher than that of a raspberry.
INTEGRATED POPULATED SERVICES SYSTEM USING AGILE APPROACH

The significant and uneven population growth in Indonesia in each region triggers problems for implementing development. The government has tried to overcome various population problems, one of which is using electronic media to record and update population biodata in population administration in Indonesia, namely establishing a Population Administration Information System (SIAK). The goal is that all people can be recorded and recorded accurately in the SIAK database and have a Population Identification Number (NIK) which is helpful as a reference for the government in providing public services to the community, one of which is population services at the village level. Kelurahan is a government agency under the sub-district, led by the village head. Kelurahan consists of several RW, and each RW consists of several RT. For this reason, a government agency requires a system that can assist and facilitate agency devices, so a system is needed, namely a population information system in the Village. This study aims to make an Integrated Population Information System at the Kalurahan level. The Population Information System includes data services for new residents, birth data, death data, moving data, arrival date, and marriage data. The information system is accessed using mobile devices that have easy access for residents. The software development method used is a serial waterfall which starts from the system's planning, analysis, design, and implementation process. The output of this research is an applicative work for using research-based information technology to assist population services where the Integrated Population Service System can be accessed using a mobile application. Digitized data can be used as a basis for information retrieval, one of which is the opportunity to make efforts to facilitate population services through the information collected.
FORMATION OF THE TRAJECTORY OF THE DEVELOPMENT OF TEACHERS' DIGITAL COMPETENCE

The article examines ways and approaches to the formation of digital competence of a teacher of a higher military education institution.The importance of the introduction of modern educational technologies in the educational process is indicated, the role of a trained teacher in this process, who possesses a certain set of professional competencies and is able to generate them for those who study, is emphasized.Attention is focused on approaches to the formation of the teacher's digital competence and requires personal development and continuous personal self-improvement from the teacher.The results of an empirical study of the peculiarities of the development of digital competences among teachers of institutions of higher military education are presented.It was established that in the conditions of digital challenges, the role of a teacher of a higher military education institution as a provider of digital transformations and the formation of his digital competence becomes important.It is noted that the majority of teachers are interested in the development of digital competence.It was established that teachers need the development of digital competence related to the work of gamification tools, content visualization for solving practical, professional and general educational goals.It was determined that the digital competence of teachers of higher military education institutions should be considered as a new type of literacy, which is associated with special knowledge, skills, and practical skills for activities in a digital educational environment.The development of digital competences of teachers will contribute to establishing interaction with students, overcoming the digital gap between participants in the educational process, and their conscious use of digital technologies for their own realization in the conditions of a digital society.It is indicated that the end-to-end application of digital technologies in the educational process should become a tool for improving the quality of the educational process.
DIGITAL STORYTELLING UNTUK KEMAMPUAN BAHASA ANAK

Language ability is one of the basic skills that must be trained from pre-school age. The purpose of this study was to examine the effectiveness of the digital storytelling method to improve early childhood language skills. This study used a quasi-experimental design, pretest-posttest nonequivalent control group design. The subjects of this study were 30 students of RAMNU Citra Kartini which were divided into a control group and an experimental group. Measurement of language skills is done by means of a checklist of early childhood language skills. The results of the study were analyzed using the paired sample t-test technique with a Sig value. 0.000 (&lt;0.05) and 0.092 (&gt;0.05) respectively in the control and experimental groups with a large effect size value of 1.623, so the digital storytelling method is very effective for improving early childhood language skills and can be applied in learning early childhood language.
Literatur Review : Peluang dan Tantangan Metaverse

This research was conducted because of the importance of the metaverse in its contribution to increasing GDP. Metaverse business growth in the last 10 years compared to GDP has contributed 2.8% globally. This is what is interesting to study regarding the opportunities and challenges faced in the application of the metaverse. This research was conducted by using a literature review review to obtain a theoretical basis that could support solving a problem that is being or will be studied. Opportunities and challenges of the metaverse in the literature review can be concluded that previous researchers have used a good research methodology using a good theoretical basis and research steps. Most studies show that the metaverse is still in demand as a topic of interest by well-known research and is still a trending theme in the research world. The application of the metaverse platform covers multi-disciplinary fields, including education, health, business/marketing, games, information systems, concerts, fashion events, advertising, virtual real estate ownership etc. This research suggestion needs a detailed discussion of the problems and challenges faced in the Metaverse application in the coming period, in the next 10 years it is predicted that the metaverse will still be a hot topic of conversation globally, the need for metaverse development in various fields, and the need for copyright, brand rights and trade rights in relation to the metaverse-based application platform.
Perancangan Media Pembelajaran Komponen Pasif dan Aktif Pada SMK Muhammadiyah 3 Weleri Dengan Metode MDLC

Quality education can be achieved with the means to carry out learning. One of the facilities used is to use learning aids or learning media. Learning media is an integral part of the learning process in the classroom. SMK Muhammadiyah 3 Weleri which is located at Jl Bahari No. 345 Weleri sub-district, Kendal district, in delivering basic electricity and electronics lessons about passive and active components at SMK Muhammadiyah 3 Weleri currently still uses a system like schools in general, namely the teacher conveys material in front of the class by means of a blackboard with chalk or markers to provide examples or illustrations to students.&#x0D; This is evident from the minimal percentage of the average value in basic electricity and electronics lessons about passive and active components decreasing due to many obstacles in their learning, students find it difficult to remember in lessons, in delivering information that has been used so far, problems have been found, namely by using a system that conventional in the delivery of material. Students are less interested and motivated to follow the teacher's explanation. By using a multimedia system is expected as a good solution to be able to resolve or overcome existing problems
Media Pembelajaran Bahasa Jawa Materi Cerita Rakyat Dengan Metode Demonstrasi Berbasis Multimedia

Based on the results of observations, the learning method used in SMP Negeri 35 Semarang is in the form of lectures, discussions, questions and answers using book media. The learning methods that have been applied so far have not had enough impact on the level of students' understanding of the material taught by the teacher. The method used was less successful due to lack of visualization so students felt bored and bored. This research offers a solution to the use of multimedia with demonstration methods through interesting learning media where media through computers can display images, text, audio and video so that folklore can be more visualized and attract students as well as the learning process can be fun. This study uses the Research and Development (R n D) product development method using 6 of the 10 research stages. The results of the study show that from the media expert validation test, material validation test and user validation test results, the product can be said to be effective and feasible to use.
UTILIZING BALANCED MONEY, BALANCED LIFE: A STRATEGIC INTERVENTION MATERIAL IN ENHANCING THE PERFORMANCE LEVEL OF GRADE 11 ABM LEARNERS IN JOURNALIZING SERVICE BUSINESS TRANSACTIONS

Learning progress exists in every classroom. This study aimed to determine the effect of the utilization of “Balanced Money. Balanced Life.”, a strategic intervention material in enhancing the performance level of Grade 11 ABM learners in journalizing service business transactions. First, the performance level of the learners was assessed before and after the implementation of the utilization of SIM. This was conducted through getting the mean score from the pre-test and posttest of the learners. Based on the results, the learners were categorized as Beginning level in their pre-test while in their posttest, the learners are categorized as Approaching Proficiency. Second, it was tested if there is a significant difference between the performance level of the learners before and after the utilization of SIM. This problem was addressed through the conduct of T-test for paired observation where it was proven that there is a significant difference between their scores in pre-test and posttest. Third, the researcher gathered information regarding the experiences of the respondents in utilizing the SIM. Lastly, ABM teachers shared their suggestions for better implementation of the utilization of the SIM. Moreover, the result made the researcher realized that the use of a Strategic Intervention Material has an impact on the performance level of ABM learners in journalizing service business transactions.
Usability and User Experience of Multi-touch Systems: A Systematic Mapping Study and Benchmark

Each software context has its specificities. One specfic type of context is the multi-touch, where two or more touches are recognized by the software at the same time. Still in this context, User eXperience (UX) and Usability are relevant criteria related to multi-touch systems quality, and evaluation technologies are used to assess this quality. But which are these technologies? This is the central question that the Systematic Mapping Study (SMS) seeks to answer. Besides this question, another 18 sub-questions were addressed to find out more about the peculiarities of the technologies and how they can affect the state of the art of evaluating multi-touch systems. This SMS returned 622 papers, which were analyzed using two filters. Finally, 65 papers had their data extracted through the 18 sub-questions. These extractions raised information such as the software used, data collection methods, and aspects evaluated by the technologies. Through these data, we noticed an absence of technologies explicitly built for the multi-touch context. Other gaps were also perceived, such as the need for technologies that jointly assess quantitative and qualitative data; and technologies that focus on jointly evaluating Usability and UX. Perceiving the lack of synthesized content and characteristics about the questionnaires, we also performed a benchmark over the questionnaires identified in the SMS to serve as a future guide when applicators must choose the better technology for their context.
ANALISIS FAKTOR-FAKTOR YANG MEMPENGARUHI INDEKS PENDIDIKAN DI PROVINSI JAWA TENGAH TAHUN 2015-2021

This research is motivated by the low education index of Central Java province among the six provinces on the island of Java. The low education index is influenced by several factors, and it is essential to identify which factors are dominant in influencing the education index. The purpose of this study was to analyze the effect of School Participation Rate (APS), Average Years of Schooling (RLS), and the education budget on the education index in Central Java. The population and sample of this study are the Education Index, School Participation Rate, Average Years of Schooling, and the APBD for Education in Central Java from 2015 to 2021. This research uses descriptive quantitative methods. Data in the form of time series were collected through literature study techniques and visiting the official website of the Central Statistics Agency (BPS). The independent variables in this study are the School Participation Rate, Average Years of Schooling, and APBD in the education sector, while the dependent variable is the education index. Hypotheses were tested using multiple linear regression analysis. The results showed that the School Participation Rate has a significant effect on the education index with a significance value of 0.016. The Average Years of Schooling also has a significant effect on the education index with a significance value of 0.000. Additionally, the education budget shows an effect on the education index with a significance value of 0.024.
The Effect of Vocabulary Mastery on Student’s Writing Skill

This research is aimed to get empirical data and analyze the effect of vocabulary mastery on student’s writing recount (survey at private senior high schools in Central Jakarta). This research is done by Descriptive statistics, Kolmogorov-Smirnov test to test the normality, and Anova Table. The research was held at Private Senior High Schools in Central Jakarta. Data collective done by giving test for vocabulary mastery (multiple-choice and words matching / 20 items) and test for writing descriptive text given to tenth grade students. Due to the result, it can be inferred that there is an effect of vocabulary mastery towards student’s writing recount text (Sig = 0.000 and t test = 5.336; while t table = 1.68), (the correlation coefficient = 0.805 and the coefficient determination = 64.9%).
Research Instrument for the Evaluation of Basic Education During COVID-19: Online / Hybrid Teaching Associated with Medicalization, Learning and Socialization

The described work presented a quantitative questioning instrument that highlighted questions about education during the SARS-COV 2 pandemic, in usual Covid-19 language.Faced with the pandemic scenario and a new scenario for education, it was necessary to construct, validate and apply questionnaires with the aim of identifying advances and possible failures in teaching/learning.To this end, the methodology described below highlighted all stages from the construction, validation and application of the research instrument.In the first moment, and through theoretical reference and observation in the College about the teaching practices, the questions were outlined and the two questionnaires for teachers and parents/guardians were created.After the theoretical construct, the instrument items and the investigation of the domains were structured.Then, the pilot questionnaire was organized through a digital platform and application, such as Google forms.During semantic validation, the instrument consisted of 21 questions for teachers and 27 questions for parents and/or guardians.And after the validation of the items, it was possible to count on a team of professionals who presented significant educational projects in educational institutions, among them, pedagogues, psychopedagogues and psychologists in a total of seven judges in the educational area.Also for the conclusion of the research, it was possible to submit the pilot project with a total of 18 professionals who work directly in the institution studied, 9 professionals with 10 years or more of experience in the area and 9 professionals with just over 2 years of experience.The aforementioned volunteers answered the questionnaires and the instrument proved to be accessible and easy to understand by professionals from different stages of education, training, exercise and propensity.The continuous execution of this research instrument would provide teachers and family members with greater knowledge and understanding of the act of teaching and learning and would facilitate the verification of how the contents were offered and whether the teaching demands were met.Information about the impacts suffered by teachers, students and the family during the Covid-19 pandemic and about the advances and obstacles that affected the subject's personal skills, as well as the socialization and learning of students associated with the medicalization of teaching, can be used in order to help overcome the disagreement in the assimilation of didactic content.
Efficient Solutions for Quantum Secure Communications in Future Optical Networks

To face the quantum era and the prospect or threat of quantum computing, especially in a disaggregated network environment, the design and implementation of efficient quantum secure communication systems facilitating their integration in the optical network infrastructure is crucial. Quantum key distribution (QKD) is one of the most promising technologies to ensure long-term security. In particular, continuous-variable QKD results as an efficient solution more compatible and suitable to be integrated with conventional optical systems. In this work, quantum secure systems based on QKD for enabling a smooth and sustainable integration in optical networks are introduced, considering the related challenges, towards future secure 6G networks.
REP-YOLOX: An Efficient Model for Defect Detection in Gas Insulated Switchgear Equipment

Gas Insulated Switchgear (GIS) equipment is an important substation device in the power system and plays an indispensable role in maintaining the operation of the power system. However, GIS equipment is prone to ablation defects and some foreign objects during long-term operation, thus affecting the normal operation of the power system. Aiming at the problems of low efficiency and easy-to-miss detection in manual inspection.This paper proposes a single-stage object detection model REP-YOLOX, which is based on structural re-parameterization and attention mechanisms technology. Firstly, we combine dilated convolution and standard convolution to extract features and obtain larger receptive fields. Then, in the Neck layer of the model, the Mask Conv block module is used to enhance the feature extraction ability under occlusion. Finally, the Transformer module is used in the prediction layer of the model to weigh the global features and predict the results through the full connection layer. Experimental results show that the model can achieve 99.14% mAP50 in the GIS equipment defect detection task, which indicates it can complete GIS equipment defect detection task well.
Weakly Illumination Image Enhancement Algorithm in GIS Cavity

This paper proposes a dual-frequency image fusion algorithm to address the problem of poor preservation of image naturalness in GIS cavities. Firstly, the low-frequency image is obtained by low-pass filtering, and using an improved illumination estimating algorithm to improve low-frequency image brightness; At the same time, using homomorphic high-pass filtering suppresses the low-frequency components and enhances the high-frequency components of the image, and high-frequency image with increased details and uniform illumination is obtained; Then, linear fusion is used to perform linear fusion on the enhanced high and low-frequency images; Finally, experimental verification was conducted in GIS cavities environment, and the effectiveness of the image enhancement algorithm was verified by comparing multiple image evaluation indicators.