Reviewerly/exHarmony huggingface dataset:
El rol de las redes sociales en la comprensión oral de segundas lenguas con soporte móvil

Oral comprehension is an important competence for a second language learner but one that requires significant practice and guidance. Considerable literature exists on the factors that appear to play a role in the development of oral comprehension, which can be classified as perceptual, cognitive or metacognitive, and in the teaching and learning strategies that support this process. A MALL (Mobile Assisted Language Learning) app, called the Audio News Trainer (ANT), was developed by the authors to support students in the development of oral comprehension, by presenting them with audio news recordings together with related learning activities. There are two versions of the app, one for individual use and another one that is connected to Facebook to reinforce psychopedagogical aspects relevant in the development of oral comprehension. Two research questions are explored in this article, regarding the use of this social network to motivate students and help them become more self-regulated; and they are addressed by means of questionnaires and experimental data gathered using ANT. The results obtained from such analyses show that the guided interaction between second language students in the social network Facebook made a significant impact in terms of the students’ motivation and self-regulation measurable in their development of oral comprehension.
Subjective tests for gathering knowledge for applying color grading to video clips automatically

The analysis of film music concerning caused emotions may allow for a more accurate adaptation of the color of the film in the context of color grading. Therefore, this paper aims to gather knowledge on the correlation between the applied color palette to a video clip, music associated with a particular shot, and emotions evoked. For that purpose, subjective tests are prepared in which several video clips are presented with or without the accompanying music along with several models to describe emotions. The test is composed of three stages. First, video shots are presented: the role of the viewer is to assign the associated emotion on graphs representing the emotion model (Hevner's, Thayer's, Plutchik's). The first part of the test is organized to check which of the emotion models is the easiest to associate the adapted color grading with emotion. Then, the test is repeated with the chosen psychological model on new video shots. The final phase consists of testing the same video shots but with accompanying music. In the paper, the meaning of the color in the film is explained based on the psychology of the color in film production. To analyze the sound path of the film, both low- and high-level parameters are given. Also, objective color measures corresponding to the tested film video shot are recalled. Assumptions for detecting emotions in the video shots to apply color grading automatically are also depicted.
UNDERSTANDING THE ENVIRONMENTAL IMPACT OF ONLINE STAFF TRAINING

Appears in: ICERI2019 Proceedings Publication year: 2019Pages: 7648-7655ISBN: 978-84-09-14755-7ISSN: 2340-1095doi: 10.21125/iceri.2019.1815Conference name: 12th annual International Conference of Education, Research and InnovationDates: 11-13 November, 2019Location: Seville, Spain
PNS45 ADDING NOISE TO MARKOV COHORT MODELS

Markov cohort state-transition model has been used extensively to model population trajectories over-time in cost-effectiveness analyses (CEA). We recently showed that a Markov model represents the average of a continuous-time stochastic process on a multidimensional integer lattice governed by a master equation (ME), which represents the time-evolution of the probability function of an integer-valued random vector. From this theoretical connection, this study introduces a novel modeling method, stochastic differential equation (SDE), which captures not only the average behavior but also the variance of a cohort model. We first derive a continuous approximation to an ME by relaxing the integrality constraint of the state space, from integer-valued to real-valued, in the form of Fokker Planck equation (FPE), which represents the time-evolution of the probability function of a real-valued random vector of population counts. Then, we derive the SDE from first principles by formulating the expected changes in the population counts across health states over a small time step. We describe a step-by-step guide to construct and solve an SDE model for use in practice. We show the applications of SDE in two case studies in which we develop SDE models for published decision models. The first example, a 4-state Markov model, demonstrates that the population trajectories, the mean and the variance of population counts, from the SDE and microsimulation, match. The second example, a breast cancer progression model, shows that users can readily apply the SDE method in their existing works without the need for additional inputs beyond a state-transition diagram and the corresponding transition rates. In both examples, the SDEs are superior to the microsimulation models in terms of computational speed. SDE provides an alternative modeling framework which includes information on variance and is computationally less expensive than microsimulation for a typical modeling problem in CEA.
THE RESULTS OF QPCS AS PART OF AN ENTRY GUIDANCE WITH UNIVERSITY STUDENTS. THE EXPERIENCE OF THE SCIENTIFIC DEGREES PLAN (PLS) - CHEMISTRY OF THE UNIVERSITY OF BOLOGNA

THE RESULTS OF QPCS AS PART OF AN ENTRY GUIDANCE WITH UNIVERSITY STUDENTS. THE EXPERIENCE OF THE SCIENTIFIC DEGREES PLAN (PLS) - CHEMISTRY OF THE UNIVERSITY OF BOLOGNA
HYBRID CAT SWARM OPTIMIZATION SCHEME FOR NON-PREEMPTIVE SCHEDULING OF INDEPENDENT TASK IN CLOUD COMPUTING

The growing number of customers that are requesting computation-based-resources to meet the increasing demand of resource hungry applications have spark a greater challenge on how effective can scheduling can be carried out at the cloud datacenters.Recent advancement in the uses of metaheuristics techniques are promising approach in scheduling resources to hungry applications, but however, are limited in their performances due to issues like premature convergence.To overcome this concern with the aim to provide an effective scheduling, we propose a non-preemptive Hybrid Cat Swarm Optimization Scheme (HCSOS) to serve as an ideal solution.In the proposed scheme, orthogonal Taguchi approach is incorporated to overcome premature convergence, and minimizes local and global imbalance, while Pareto dominant strategy is used for providing customers with the option of selecting their service preferences.The results of the simulation on CloudSim tool show that our proposed scheme compared to the benchmarked schemes can achieve a minimum total execution time and cost (with up to 42. 87%, 35.47%, 25.49% and 38.62%, 35.32%, 25.56% reduction).We further unveiled that a statistical analysis based on 95% confidence interval shows our proposed HCSOS scheme is remarkable in term of efficiency.
Effectiveness of the Textbooks on Structure and Function of Cells in Reproductive System Material

A well-conducted learning activity is supported by the availability of teaching materials, among many other supportive aspects. One of the most common teaching materials is textbook. This study aims to find out the effectiveness of the textbook on the structure and function of cells in reproductive system material for eleventh-grade students in high school. This study applied a descriptive method, and the data analysis used the Gregory test involving two validators. Three aspects that had been validated are presentation, content, and language consisting of fifteen criteria. The result of validation showed the validity construct for the aspect of the presentation is 1, the aspect of content is 1, and the aspect of language is 1, so the criteria for each aspect are very high. It concluded that the textbook can be used as a teaching material for the structure and function of cells in reproductive system material.
EXPECTATIONS OF EDUCATION EXPERTS IN RELATION TO STEAM DEVELOPMENT

Appears in: ICERI2019 Proceedings Publication year: 2019Pages: 11408-11413ISBN: 978-84-09-14755-7ISSN: 2340-1095doi: 10.21125/iceri.2019.2845Conference name: 12th annual International Conference of Education, Research and InnovationDates: 11-13 November, 2019Location: Seville, Spain
IMPLEMENTASI CLOUD COMPUTING TECHNOLOGY UNTUK SMK PGRI 2 TANGERANG BERBASIS GAFE (GOOGLE APPS FOR EDUCATION)

Technological developments that are so very fast, require that every individual or institution follow suit. Like the use of clud computing, the usage is currently very wide. In the world of education, the use of cloud computing is very useful for teachers and students in terms of learning in class and outside the classroom. Application of Gafe stored in the cloud provides many choices of office, chat and other applications. This system will try to be implemented in Tangerang PGRI 2 SMK, which is currently still using a manual system. This system allows teachers and students to communicate with each other and interact with each other.
USE OF MOBILE DEVICES IN THE TEACHING-LEARNING PROCESS OF EXPERIMENTAL SCIENCE PEDAGOGY

J. Armijos CarriónY. Portela LeivaK. Guaicha SorianoJ. Cordova AguilarM. Acosta YelaA. Paladines Amaiquema
ADOPTION AND ACCEPTANCE OF SMART TEACHING BY HIGHER EDUCATION INSTRUCTORS

1 United Arab Emirates University (UNITED ARAB EMIRATES)2 Notingham Trent Universisty (UNITED KINGDOM)
APPLICATION OF PHOTOGRAPHY IN VISUAL LITERACY EDUCATION IN THE PROFESSIONAL FIELD “PUBLIC COMMUNICATIONS AND INFORMATION SCIENCES”

APPLICATION OF PHOTOGRAPHY IN VISUAL LITERACY EDUCATION IN THE PROFESSIONAL FIELD “PUBLIC COMMUNICATIONS AND INFORMATION SCIENCES”
THE ANALYTICAL THINKING IN THE MORAL REASONING OF A LEADER

Appears in: ICERI2019 Proceedings Publication year: 2019Pages: 9799-9803ISBN: 978-84-09-14755-7ISSN: 2340-1095doi: 10.21125/iceri.2019.2394Conference name: 12th annual International Conference of Education, Research and InnovationDates: 11-13 November, 2019Location: Seville, Spain
THE USE OF FACEBOOK AND LMS MOODLE IN UNIVERSITY EDUCATION

Appears in: ICERI2019 Proceedings Publication year: 2019Pages: 11702-11708ISBN: 978-84-09-14755-7ISSN: 2340-1095doi: 10.21125/iceri.2019.2603Conference name: 12th annual International Conference of Education, Research and InnovationDates: 11-13 November, 2019Location: Seville, Spain
E-MENTORING IN DISTANCE EDUCATION: CHALLENGES IN THE DEVELOPMENT OF A MODEL

Appears in: ICERI2019 Proceedings Publication year: 2019Pages: 6487-6493ISBN: 978-84-09-14755-7ISSN: 2340-1095doi: 10.21125/iceri.2019.1558Conference name: 12th annual International Conference of Education, Research and InnovationDates: 11-13 November, 2019Location: Seville, Spain
Developing general English program syllabus

This study aims at developing a syllabus for General English Conversation of English Care course. The method of this study used R &amp; D method. It was because the result of the research is used to design a product. The findings of this research show that the content of the syllabus is General English. The content was gained from the result of need analysis. It was gained from the existing documents such as the textbook, list of teaching material, and the main goal. Syllabus has an important role for teachers in teaching learning process it covers objectives, learning activities and task, topic, themes, and vocabularies. If a teacher does not have a syllabus, it will be difficult for her/him to plan her/his teaching learning process. Planning a syllabus is one activity that will help teachers and learners of general English to achieve their successful learning goals. A syllabus is needed by teachers because it gives the lesson a framework, an overall shape. By having a syllabus, teachers will know what should be done and what should be achieved in the class and at the end of the class. Therefore, teachers will not deviate from the objectives which have been established before. Moreover, a syllabus reminds teachers what they have intended to do in the class, particularly if they are distracted by other things in the class. Syllabus will help them directly go back to the plans previously written in syllabus.
MOTIVATION AS A COMPETENCE

Appears in: ICERI2019 Proceedings Publication year: 2019Pages: 8419-8423ISBN: 978-84-09-14755-7ISSN: 2340-1095doi: 10.21125/iceri.2019.2006Conference name: 12th annual International Conference of Education, Research and InnovationDates: 11-13 November, 2019Location: Seville, Spain
Convergence of Activity of the Creative Elite on the Basis of Self-Realization of Personality

The main idea is revealed that the creative elite of Odessa South Ukrainian School of Painting is a significant phenomenon of all social life, plays an important role in the life of society, and has a multifaceted impact on the whole life of social space.It is revealed that in the case of the creative elite, its influence on the formation of a particular social space occurs in an ideal sphere at a complex level, and the essence of this influence is determined by the essential "value" characteristics of representatives of the creative elite.It is noted that the Odessa creative elite can be considered as a carrier of a set of social, ethical, psychological, spiritual ties and relationships, it should be defined as the national elite -the creative national elite.It is substantiated that the functional characteristics of the elite representatives, who form a special social space, are the organizing force that makes any society an integral socio-cultural system.
EXPERIENCING DESIGN AS RESEARCH AND EDUCATION LINK

Appears in: ICERI2019 Proceedings Publication year: 2019Pages: 10534-10540ISBN: 978-84-09-14755-7ISSN: 2340-1095doi: 10.21125/iceri.2019.2591Conference name: 12th annual International Conference of Education, Research and InnovationDates: 11-13 November, 2019Location: Seville, Spain
What is written is not always given: Errors in articles (and not only there)

Nowadays, science is presented mainly in the form of publications, specifically scientific articles in dedicated journals. Various systems of scientific evaluation takes into account for number of publications and their placement in journals of various ranks. Articles serve as a valuable source of information that is being used throughout all stages of research – from initial data mining, through methodology adaptation up to comparison of new and published results. However, there is reported a high number of articles with insufficient description of procedures, results that cannot be repeated or simply conclusions that are not well supported by data. Such papers can be found both in top journals and in the low-level “predatory” journals. In this talk, the main sources of such errors and issues will be discussed together with a few examples. The main aim is to make students aware of potential problems, gain a critical point of view on the published works and hopefully to improve their own scientific skills.
MARKETING ASPECTS OF THE CREATION THE INFORMATION MEDIA-RESOURCE ON THE INTERNET

The research is devoted to some marketing aspects of the new information media-portal creation. The important role of information in the modern society and growing the demand on it are underlined. In the paragraph 1 the different types of media resources and their evolution are considered. The role and tasks of content is described. Classification of content by different criteria is systematized and visualized. Survey data of content marketing provided by companies is analyzed. Investments in content marketing and most developing types of content are discussed. The paragraph 2 is devoted to the strategic priorities of Internet media-portal «Author-Media». Aim and principles of strategic priorities are discussed. Model of mutual dependence and information exchange between the basic components of the company’s activity and the macro- environment is offered. Strategic priorities of Internet media-portal «Author-Media» for each of basic components of the company’s activity, are developed. Requirements to the strategic priorities which makes them effective, are specified. The paragraph 3 is devoted to the product portfolio of Internet media-mortal «Author-Media». Basic principles of product portfolio forming are discussed. The importance of assortment policy is underlined. Structure and components of the product portfolio of Internet media-project «Author-Media» are developed.
Reading by Proxy

The chapter addresses how unfamiliar references can do important interpretive work in the third-order probability design. It begins with the observation that readers often do not need to have read the texts that characters read or hold in their libraries to nevertheless get a clear sense of what kind of precision expectation these references provide. The process of discerning what predictions are likely to be relevant without the necessary textual knowledge is introduced as ‘reading by proxy’. It is supported by the text’s probability design. The chapter goes on to discuss the implications of reading by proxy for the analysis of texts from a different historical period and relates predictive processing to schema theory.
Penerapan Algoritma Decision Tree C4.5 dalam Pemilihan Leader Warrior pada Game Android Power Ranger Legacy Wars

The variety of virtual game champions Power Ranger Legacy Wars on the smartphone platform makes users confused in determining the formation of the team. But the choice of team formation during the process of playing video games requires a thorough skill and study that can sometimes lead to unexpected problems due to poor choices and can affect the game. In this paper, we will present the decision tree C4.5 algorithm process method to solve the problem of team selection in the game, then we will discuss the results to see whether the method chosen provides the right decision that will help players choose the warrior ranger easily in the game
Studi Tentang Hubungan antara Aktivitas Pembelajaran Bahasa Di Luar Kelas dan Prestasi Bahasa Inggris diantara Siswa Sekolah Menengah Atas

Abstract This study investigates the relationship between students' out-of-class language learning activities and Senior High School Students’ English language achievement. This study is a correlational study in which questionnaire and English test were used as the instrument. The study was conducted to 71 tenth and eleventh graders students of SMA Negeri 1 Tempeh. Spearman rank correlation coefficient formula was used to know the correlation between two variables. The findings showed that the correlation coefficient (xy) was .757 which then interpreted by table .234 using 5% of significant. It meant that there was a positive significant correlation between two variables. Thus, this study reveals that the higher the score of the student’s Out-of-class Language Learning Activities (OCLLA), the higher scores of the English language achievement they get. From this result, further researchers who are interested in conducting the similar study are suggested to conduct a study using ex post facto to reveal cause and effect relationship. Keywords : relationship, out-of-class language learning, English language achievement 1 1 1 1 MicrosoftInternetExplorer4 0 2 DocumentNotSpecified 7.8 磅 Normal 0
WHAT ‘SEAMS’ EMBEDDED IN MOBILE LEARNING FROM TEACHERS’ PERSPECTIVES IN CHINESE HIGHER EDUCATION?

Appears in: ICERI2019 Proceedings Publication year: 2019Page: 5208ISBN: 978-84-09-14755-7ISSN: 2340-1095doi: 10.21125/iceri.2019.1256Conference name: 12th annual International Conference of Education, Research and InnovationDates: 11-13 November, 2019Location: Seville, Spain
Research Data Management for the Social Sciences and Humanities - Presentation and Handout

Powerpoint presentation and handout used for a session aimed at first year doctoral researchers in the School of Social Sciences and the Humanities. The embedded video on slide 15 can be found on Youtube (https://youtu.be/3xlax_Iin0Y).PDF versions of both files included in zipped backup folder.
Optimizing Neural Network Training through TensorFlow Profile Analysis in a Shared Memory System

On the one hand, Deep Neural Networks have emerged as a powerful tool for solving complex problems in image and text analysis. On the other, they are sophisticated learning machines that require deep programming and math skills to be understood and implemented. Therefore, most researchers employ toolboxes and frameworks to design and implement such architectures. This paper performs an execution analysis of TensorFlow, one of the most used deep network frameworks available, on a shared memory system. To do so, we chose a text classification problem based on tweets sentiment analysis. The focus of this work is to identify the best environment configuration for training neural networks on a shared memory system. We set five different configurations using environment variables to modify the TensorFlow execution behavior. The results on an Intel Xeon Platinum 8000 processors series show that the default environment configuration of the TensorFlow can increase the speed up to 5.8. But, fine-tuning this environment can improve the speedup at least 37%.
A literature review of Empirical Evidence on Procedural Content Generation in Game-Related Implementation

Procedural Content Generation (PCG) is an emerging field of study in computer science that focuses on automating the process of generating content by using algorithm, making the content generation process with less human effort. However, a more specific empirical evidence on how it is being used in a game-related implementation are still lacking. This paper presents the findings of review performed in the past 5 years looking on how PCG are being applied in game-related content, whether it is from the basic paper characteristic to analyze the trends, the field of PCG itself, and the game domain of game model and game genre. The studies had shown that PCG are being used extensively in game-related content but has seen more uses on specific type of contents rather than being used ubiquitously in all sorts of contents. The result shown that there are not specific best type of PCG method or algorithm being used instead an array of approach can be used based on what content being created. Result also shown that PCG are being used in multiple type of games, but similarly, based on the paper found, only certain types of game benefits PCG extensively such as action and platforming games while other model and genre of games have not seen much PCG application yet. Further studies are also required to analyze how experimentation and evaluation of PCG are being done as well as PCG domain in educational games as well as game-based learning, the quality catachrestic being analyzed on the papers are also worth mentioning to understand the underlying result of PCG usage in game-related contents.