Reviewerly/exHarmony huggingface dataset:
한국어교육 콘텐츠 개발의 현황과 과제

This paper examined the current status of KFL/KSL (Korean as a Foreign/Second Language) educational contents developed in Korea so far and discussed its future direction that meets the needs of a new era and changing expectations of learners. First, KFL/KSL contents were defined as ‘all forms of materials created based on a pedagogical framework which aims to achieve the goals of Korean language education effectively.’ The materials were compiled into a database consisting of 926 paper-based textbooks, 45 websites and 44 mobile applications. The analysis of data indicated that paper-based textbooks still make up the majority of KFL/KSL materials while progress is being made to develop digitized contents and materials to meet the changing needs of learners and digital environments. For future contents, efforts should be accelerated to develop customized materials catering to learners’ individual needs as well as develop materials across various platforms along with a thorough understanding/review of the instructional media. In this new era where pedagogical paradigm is being digitized, content developers and instructors should make continues efforts to accommodate and keep pace with changing technological environment. (Kyung Hee University)
Game 3D “Lawan Narkoba” Menggunakan Metode Game Development Life Cycle (GDLC)

Drugs have an adverse impact towards young generation. The Increasing number of young generation get involved in this situation has been impacted a serious problem every year in Indonesia. National Narcotics Agency report about 3.5 million people has abused drug usage in 2017, in which 1.4 million are regular users and one million has become a drug addict. Thus, education and preventive are keep being done to protect them. Several Android Games possibly help as a preventive way as well as an effective learning media. The research works on a Game as a preventive way to young generation. This two level game tells the user about several ways to prevent from drugs such as the impact of how to save themselves from drugs, as well as type of drugs that are available. By accomplishing this, GDLC (Game Development Life Cycle) method has been used. The result shows that 97,3% of the contents can be understood by 30 people of respondents.
Automation of Libraries using RFID and Barcode: Benefits and Challenges

The library plays a critical role in our society it is an important component of any educational institution, which is hub of the teaching, and learning activities where students, researchers and teachers can explore the vast resources of information. In the age of information communication technology, computers are being used for day-to-day housekeeping activity of the library which saves the time of the end users, and library professional also and at the same time avoid duplication of work and make the library service smooth and effective. In the age of ICT library scenario has been drastically changed in terms of collection, organization and services.
MWMOTE optimization for imbalanced data using complete linkage

Imbalanced data can result in classification errors, such as in WMMOTE, and can decrease its performance and accuracy. Clustering in MWMOTE can be optimized to improve synthetic data generation and improve MWMOTE performance. This study aims to optimize the MWMOTE algorithm's performance in the clustering process in making synthetic data with complete linkage (CL). The dataset used a variety of data ratios to handle imbalanced data. The decision tree was used to determine the performance of MWMOTE and CL-MWMOTE oversampling. CL-MWMOTE evaluation results provide better and optimal performance than MWMOTE and increase the precision, recall, f-measure, and accuracy of 0.53 %, 0.67 %, 0.66 %, and 0.67 %, respectively.
THE INFLUENCE OF WORD WALL STARTEGY TOWARDS STUDENTS’ WRITING ABILITY AT THE TENTH CLASS OF SMK HMPTI BANJAR AGUNG TULANG BAWANG

The aims of this research were to know the influence of Word Wall Strategy towards students’ writing ability and to improve students’ writing ability. In this research, the writer used experimental method. The population was  62 students in 3 classes. The sample was taken by using Cluster random sampling technique. The Samples of this research were two classes, one class was X MM as experimental class and another class was X AK as control class. In collecting the data, the writer used writing test. In calculating the data analysis, the writer used t-test formula. Based on the data analysis, the writer got the result that Ha was accepted. It was obtained that ttest = 3.81, ttable for α=0.05 was 1.70 and for α=0.01 was 2.45 (4.31 > 1.70 64.5. Based on the result above, Word Wall Strategy gave positive effect to students’ writing ability.
Methods of development of divergent thinking in biology lessons

The aim of the work was theoretical and experimental substantiation of special recommendations for the development of divergent thinking in biology lessons and overcoming the problems that hinder the development of divergent thinking. In the course of the study, an experiment was conducted with 7th grade students of the Nazarbayev Intellectual School during the 2018-2019 academic year, during which various methods and techniques were applied in biology lessons: brainstorming, open-type tasks, "Thinking Design", differentiated homework, discussion, reflection, essay writing. In just 7 months of research, it was possible to conduct 16 types of tasks. To determine the effectiveness of tasks, testing was carried out according to Joy Paul Guilford at the beginning and end of the study. The results of children during the year in terms of "Fluency of thinking" improved in 59% of children, in terms of "Flexibility of thinking" and "Originality" in 41% of children
SISTEM INFORMASI PENJUALAN DI KELONG FAMILY PAK BUSU BERBASI WEB

Sales system itself is an interconnected system (sellers with potential buyers) through the procedures and means of support to generate an ordering information and the occurrence of a seriousness in the deal. This study aims to analyze and design the Sales Information System in Kelong Pak Busu, stems from the problems that exist in the recording report that sales in Kelong Pak Busu still using manual recording, and not connected to database.Media in recording still using notebooks and not connected to database directly. therefore the researchers developed a system where the system can later be used to complete the system while the existing system to be used is the information system sales of fish in Kelong pack Busu using web based programming language PHP and will be connected to database mysql storage media , It is useful to keep the authenticity of the data both purchases and sales.The media created a web-based problem analysis is designed in accordance collected from the beginning and developed into a website with a simple display.
The Influence of “Think-Talk-Write (Ttw)” In Writing Descriptive Text of Seventh Grade Smp Islam Ulil Albab In Academic Year 2019/2020

Abstrak&#x0D; Penelitian ini bertujuan untuk (1) mengetahui kemampuan penulisan teks deskriptif siswa dengan menggunakan metode Think-Talk-Write (TTW), (2) mencari perbedeaan antara siswa yang menggunkan metode Think-Talk-Write (TTW) dan siswa yang tidak menggunakan menggunkan metode Think-Talk-Write. Penelitian ini merupakan penelitian eksperimen dengan menggunakan desain one group pretest-posttest dengan melakukan 2 kali pertemuan untuk treatment, 2 x 40 menit untuk setiap pertemuan. Populasi penelitian ini adalah seluruh siswa kelas VII SMP Islam Ulil Albab Kebumen yang berjumlah 28 siswa. Sampel penelitian ini menggunakan simple random ialah semua siswa kelas VII. Penelitian ini menggunakan instrumen tes yaitu pretest dan posttest. Setelah dilakukan uji-t terlihat bahwa selisih rata-rata menunjukan perbedaan signifikan antara hasil dari pretest dan posttest. Hasil rata-rata pada posttest ialah 70,42 lebih besar dari pada nilai score pretets yaitu 51,82. Oleh karena itu dapat disimpulkan bahwa strategi Think-Talk-Write mempengaruhi nilai skor menjadi lebih baik dalam pembelajaran menulis teks deskriptif kelas VII SMP Islam Ulil Albab Kebumen.&#x0D; Kata kunci: pengaruh, menulis, teks deskriptif, Think-talk-Write&#x0D; Abstract&#x0D; The aimed of the research are (1) to obtain the information of students’ ability in writing a descriptive text by using Think-Talk-Write (TTW), (2) to find out the information the significant difference in students’ ability in writing descriptive text between the students who are taught by using Think-Talk-Write (TTW) and the students who are not using Think-Talk-Write of seventh grade SMP Islam Ulil Albab Kebumen. The methodology of this research was using one group pretest-posttest design with the treatment in 2 meetings, 2 x 40 minutes for each meeting. The sample was seventh class consisting of 28 students. The sample was taken by using simple random which all member of the population seventh grade. The instruments that used were pre-test and post-test. %. From the data analysis, the finding showed significant difference between the results it of pre-test and post-test. The mean of the post-test score (70,42) higher than the mean of pre-test score (51,82). It means there is any significance between pre-test and post-test, because the value significance (2-tale) less 0.05, so the null hypothesis was rejected. This implies that Think-Talk-Write was influence in writing descriptive text.&#x0D; Keywords: Influence, Writing, Descriptive text, Think-Talk-Write
Discussion on the Characteristics and Innovation of Graduation Project of Radio and TV Director Major

Under the background of innovation and entrepreneurship, in order to cultivate more professional talents of radio and television editing and directing and meet the needs of social posts, we need to pay attention to the innovation and reform of students’ graduation design. Based on this, this paper analyzes the problems existing in the graduation design of radio and TV director major, and puts forward the innovation path for reference.
TRANSFORMASI DIGITAL PADA BISNIS UMKM DENGAN PENERAPAN DBMS

The Industrial Revolution 4.0 requires business actors to make changes in various aspects of their industry. No exception in the MSMEs sector, business actors are required to make a change in the form of digital transformation that takes advantage of the use of information technology to support their business performance both to provide a competitive advantage and to be able to compete with similar business competitors. Data Management is something that must be done to make the transition from conventional business concepts to a digital direction. With the use of computer-based data management, data presentation will be faster, can be accessed safely and more regularly compared to the use of manual data. This study uses a Database System Development Life Cycle (DDLC) development method that can be used to support business activities at MSMEs so that they can compete in the effort to go digital.
New Scheme For Security Of DBMS

In this paper is presented security matrix sub-module, analyzing of vulnerabilities, threats and security methods. At the end of the work is proposed new scheme of Security of DBMS.
Synthesizing Enterprise Data Through Digital Dashboards to Strategically Align Performance: Why Do Operational Managers Use Dashboards?

Based on a cross-sectional field study, Reinking et al. (2020) propose a complex theoretical model for understanding the characteristics of dashboards that promote use and lead to individual and organizational performance gains. This study tests the theoretical model using survey data collected from 323 middle and upper level managers with experience using corporate dashboards. The data were analyzed using components based structural equation modeling, and the results provide strong support for the external validity of the Reinking et al. (2020) theoretical model. The results show that two primary constructs, strategy alignment and interactive management control, are important factors impacting the extent of dashboard use, perceived managerial performance, and perceived organizational performance. Prior research has expressed concerns over the tendency of managers to lose sight of strategic objectives (i.e., strategy surrogation) and focus solely on performance measures. However, our results indicate that operational managers perceive that dashboards focused on specifically tailored KPIs lead to both improved managerial and organizational performance. This study contributes to management control and strategy research in two important ways. While prior research has examined strategy in the executive level context through evaluations, changes, or initiative implementations, this study investigates strategy alignment at the operational levels of the organization. Second, the results suggest that intentional strategy surrogation may have beneficial effects at the lower operational levels in an organization.
LIBRARY MANAGEMENT ANALYSIS TO IMPROVE THE QUALITY OF EDUCATION IN JUNIOR HIGH SCHOOL IN SANGGALANGI’ SUB- DISTRICT, NORTH TORAJA REGENCY

This research aims to know the function of library management to improve the quality of education in junior high schools in Sanggalangi Subdistrict, North Toraja Regency. The method used in this study is the qualitative approach method. In qualitative approaches, the primary data collection tool is a researcher who acts as a full observer of things that concern the management of libraries relating to the quality of education. The data was obtained through observations, interviews, and documentation directly at junior high school in Sanggalangi Subdistrict, North Toraja Regency. Resource persons in this study are principals, librarians, teachers, and supervisors of junior high school in Sanggalangi Subdistrict. Data validation by triangulation is source triangu- lation, technique and time. The results showed that library management in junior high school in Sanggalangi Subdistrict, North Toraja Regency, in general, has shown good things but experienced various obstacles in the field both in terms of infrastructure and from the library staff where the librarians do not have library background. The quality of junior high school education in Sanggalangi Subdistrict, North Toraja Regency, is still limited due to limited human resources and facilities that are not optimal, but in some schools, it has improved. It can be seen that there are students in Sanggalangi Subdistrict who have achievements. The use of the library is very influential on the quality of education because through the library, teachers and students can obtain the knowledge and information needed in the learning process.
Exploiting News Article Structure for Automatic Corpus Generation

Transformers represent the state-of-the-art in Natural Language Processing (NLP) in recent years, proving effective even in tasks done in low-resource languages. While pretrained transformers for these languages can be made, it is challenging to measure their true performance and capacity due to the lack of hard benchmark datasets, as well as the difficulty and cost of producing them. In this paper, we present three contributions: First, we propose a methodology for automatically producing Natural Language Inference (NLI) benchmark datasets for low-resource languages using published news articles. Through this, we create and release NewsPH-NLI, the first sentence entailment benchmark dataset in the low-resource Filipino language. Second, we produce new pretrained transformers based on the ELECTRA technique to further alleviate the resource scarcity in Filipino, benchmarking them on our dataset against other commonly-used transfer learning techniques. Lastly, we perform analyses on transfer learning techniques to shed light on their true performance when operating in low-data domains through the use of degradation tests.
시상식 수상 소감의 화용론적 분석

The purpose of this study is to categorize the various expressions used in an awards ceremony as part of an “award acceptance speech” to examine their characteristics and establish a pragmatic system of awards impressions. This study revealed the overall characteristics and systems of awards acceptance speeches that were not discussed in the existing literature on speech acts. First, we classified the award acceptance speeches in the speech act and identified the characteristics through the object, purpose, and content. Subsequently, 132 awards acceptance speeches of three broadcasting companies in 2019, Drama Acting Awards, Entertainment Awards, and Blue Dragon Film Awards, were analyzed to identify the actual impressions of Korean speakers’ award acceptance speeches. Through these analyses, the impressions of the award acceptance speech were classified and the pragmatic characteristics of the speeches were summarized.
Rhetorical Implications of Contact Tracing Mobile Applications: An Examination of Big Data’s Work on the Body

For nearly a decade, big data has been hyped as an amazing new technology that will benefit corporations and consumers alike. By promising customized knowledge at an accelerated pace, big data technologies have slowly saturated the digital systems American consumers use to live, work, and play. Yet have the promised benefits materialized? An examination of the proposed contact tracing applications in response to the novel coronavirus alongside existing wearable technologies reveal that our trust and vulnerability, opening our bodies to be sensed by these networked systems, is a fraught rhetorical activity: not because an omniscient system now sees us and cares for us in our time of grave need. Rather, the opaque system misunderstands our embodied rhetorical actions, is incapable of moving the American <em>polis,</em> and cannot generate the promised collective action.
A Replication Package for PyCG: Practical Call Graph Generation in Python

The ICSE 2021 paper titled “PyCG: Practical Call Graph Generation in Python” comes with a replication package with the purpose of providing open access to (1) our prototype call graph generator, namely PyCG, and (2) the data and scripts that replicate the results of the paper. The Artifact Evaluation Committee found that this package leads to the reproduction of the results outlined in the paper and is openly available1. The replication package contains the following: 1) A Docker image which can be either built manually or downloaded from DockerHub. It contains the source code and installation of PyCG, as well as the installations of two other call graph generators (i.e., Pyan and Depends), which we compare PyCG with. 2) A micro-benchmark suite of 112 Python modules (Section I-A). 3) A macro-benchmark suite of 5 popular Python packages (Section I-B). 4) Python and Bash scripts used to execute PyCG, Pyan and Depends against the micro- and macro-benchmarks and compare the corresponding results.
An Analysis of Korean Juvenile Crime Report and its Meaning in Corrections

The purpose of this study is to analyze how juvenile crime is framed in major domestic daily newspapers and to pursue its meaning in corrections. Through frame analysis, we observed how news reporting defines a problem and its meaning. In this study, we extracted articles from 2014 to 2020 from the news portal Naver using the search term “juvenile crime.” A total of 785 news articles were analyzed by type of news article, type of crime, and the frame. First, our research result shows that while the number of juvenile crimes has decreased, the number of news articles on this theme has increased. Second, there were differences in the type of news articles, type of crimes, and frames by year. Finally, the conclusion, implication, and correctional suggestions were presented.
STIMULASI SPASIAL-VISUAL DENGAN BUILDING SIMULATOR GAME ANAK USIA 5 TAHUN

Abstract Game play at this time can no longer be avoided, both by adults and children, the reasons for playing games are diverse ranging from filling spare time to eliminate the boredom experienced by humans at different age levels. So that game play does not only end with activities that are not useful, then as an adult must direct that the game play can be useful and used as a stimulating tool for children and can improve children's spatial-visual intelligence. This research was conducted on a child who is five years old, by conducting research using a game on a smartphone, the Building Simulator Game, which is specialized in Block Craft 3D level 1. The activity carried out is collecting data by exploring the ability of children in game play, doing observation and directly involved in directing children to play games. In stimulating spatial-visual intelligence with Building Simulator Games there are a number of children aged 5 years. First: determine the simplest building simulator game, Second: introduce block-shaped block media, Third: choose the type of building to be made, Fourth: Block Craft 3 D consists of level 26, but researchers only introduce children to level 1 according to their abilities. With the Block Craft 3 D game, it is expected that spatial-visual stimulation will be beneficial for children in the future
Customer Relationship Management (CRM) Analysis and Design to Provide Customer Service in The Culinary Field (Case Study Restaurant XYZ)

There has been a lot of discussion regarding Customer Relationship Management (CRM) in recent years, where the CRM function to provide customer service in the culinary field has been widely applied by culinary business entrepreneurs. Restaurant XYZ, which started the culinary business in 2018, will design a CRM system to improve service to its customers, this is because it has not been optimal in the process of providing services to its customers. Before doing the design, an analysis phase is needed which is carried out using the Fishbone Method, this method is expected to help in analyzing the constraints and needs of the Restaurant XYZ in the best CRM design. The design using the Diagram Unified Modeling Language (UML) and User Centered Design (UCD) approach, is expected to create a CRM system as expected by the owner of Restaurant XYZ. The CRM that has been planned is expected to help the owner in providing services to Restaurant XYZ customers.
Relationships between Mean, Median and Mode

Statistics as an analysis technique can not only be used to make descriptions, but also to make estimates and generalizations. To be able to know and deepen knowledge about statistics, knowledge of research methodology must be possessed. In this study will discuss the arithmetic mean, median and mode for single data and group data, and the related relationship between arithmetic mean, median and mode. So it will be proved that the mode plus the average of the count is equal to three times the median.&#x0D; Keywords: mean; median; mode
Effect of Bank Innovation Capability Dimensions on Market Share of Small and Medium Scale Enterprises in Nigeria

The high failure rate of small and medium sized enterprises (SMEs) in Nigeria, has prompted banks, in response to both regulation and changing market dynamics, to resort to innovating around their structures, systems and processes to design products and processes that could help in reducingSMEs' failure rate.Thus, this study investigated the effect of bank innovation capability on the market share of small and medium enterprises in Nigeria.Cross-sectional survey research design was adopted, 5,292 and 27,000 staff of banks with dedicated SMEs' desks and SMEs' owner managers respectively were sampled and data collated.Multiple regression analysis was adopted and the result shows that bank innovation capability had positive significant effect on market share (Adj.R2 = 0.175, F(5,493) = 22.054,p<0.05).It was concluded that bank innovation capability affect the market share of small and medium enterprisesand it was recommended that deposit money banks' managers should extend bank innovation capability dimensions ideas to SMEs' owners in Nigeria as increased market share can expand their capacities to reach new customers and markets.