Reviewerly/exHarmony huggingface dataset:
NMPC-based visual path following control with variable perception horizon

Abstract For greater autonomy of visual control-based solutions, especially applied to mobile robots, it is necessary to consider the existence of unevenness in the navigation surface, an intrinsic characteristic of several real applications. In general, depth information is essential for navigating three-dimensional environments and for the consistent parameter calibration of the visual models. This work proposes a new solution, including depth information in the visual path-following (VPF) problem, which allows the variation of the perception horizon at runtime while forcing the coupling between optical and geometric quantities. A new NMPC (nonlinear model predictive control) framework considering the addition of a new input to an original solution for the constrained VPF-NMPC allows the maintenance of low computational complexity. Experimental results in an outdoor environment with a medium-sized commercial robot demonstrate the correctness of the proposal.
Workflow for beta-range forest plots, bootstrap ridgeline plots, and bootstrap violin plots v1

Regression is a widely used statistical method in various research areas, such as educational psychology, and it is common to display regression coefficients in tables. Although tables contain dense information, they can be difficult to read and interpret when they are extensive. To address this issue, we present three innovative visualizations that enable researchers to present a large number of regression models in a single plot. We demonstrate how to transform simulated data and plot the results, which produce visually appealing representations of regression results that are both efficient and intuitive. These visualizations can be applied for screening models in the selection stage or reporting results in research papers. Our method is reproducible using the provided code and can be implemented using free and open-source software routines in R.
Optimalisasi Koneksi Local Area Network (LAN) Menggunakan Metode Fasttrack Pada Routerboard Mikrotik

Internet network connection is very important to support the performance of an organization. Latency on the network can make the throughput on the network smaller, this can disrupt business processes that require the internet in an organization. To improve internet performance, we need a method that can reduce latency and increase throughput, one of which is fasttrack. Fasttrack is an option available on router devices from Mikrotik which can be used to speed up internet connections on a local network by doing several bypasses on running connections. In this case, the researcher tested the effectiveness of using a fasttrack connection on a RB951Ui-2ND type mikrotik routerboard as the main device in optimizing internet network connections, by making several settings to speed up internet connections. A model is needed for network system development to direct network development, here researchers use a model, namely PPDIOO whose contents are: Preparation, Planning, Design, Implementation, Operations, and Optimization. Supporting tools are also needed to help develop the system, namely the Unified Modeling Language (UML). The test results show that using Mikrotik fasttrack can reduce latency so that internet connection performance increases by up to 59% compared to using standard configurations. In addition, using a fasttrack connection can also reduce CPU resource usage on the used mikrotik routerboard.
TAGAN: multivariate time series anomaly detection algorithm with attention and generative adversarial network

In this paper, a new anomaly detection architecture, TAGAN, is proposed. By combining the reconstruction approach with the prediction approach, TAGAN is used for anomaly detection over multivariate time series. A new loss function based on Wasserstein distance with gradient penalty is introduced in the reconstruction branch, and attention mechanism is introduced in the prediction branch. The performances of the proposed algorithm are tested over four real-world datasets (MSL, SMAP, SMD, and SWaT). Numerical experiments show that the proposed algorithm performs better than that of six anomaly detection algorithms.
Penerapan Metode Weighted Product (WP) Dalam Sistem Pendukung Keputusan Pemilihan Karyawan Terbaik Pada PT. Agrodehasen Bengkulu

PT. Agrodehasen Bengkulu, one of the universities engaged in agriculture, to increase the resources of its employees in improving the quality of work is of course supported and influenced by the performance of employees who are competent in their fields. Where at PT. Agrodehasen Bengkulu in giving awards to the best employees every year so far it is still done manually, this certainly can increase employee morale at work and always run a business by fulfilling several criteria set by PT Agrodehasen. In this decision support system it can help calculate all the criteria in which this system uses a Weighted Product (WP) method. This method is a simple method with multiplication to link attribute ratings, where each attribute rating must be raised to the power of the attribute in question. there are four criteria, namely attendance, cooperation, quantity of work and responsibility where each employee will have these criteria. In this case, to determine the best employee is done by adding up the weight of the performance rating on each alternative for all attributes
Desain dan Implementasi Aplikasi Absensi Kepegawaian Berbasis Web Menggunakan Framework Laravel di Diskominfo Provinsi Jawa Barat

Abstract—In all parts of the work division at Diskominfo, West Java Province, many information systems have been involved to support a series of work activities and information asset processing. As in one part of the division, namely the Employee and Public Relations Subdivision, where all staffing activities are not far from processing employee data. But the existing Employee Information System, especially in the employee attendance data processing feature, is still not well organized and not equipped with features that are more supportive for recording the attendance data. Some features that are not perfect, for example, are the daily attendance data feature, employee leaves data, and daily late and weekly late. In addition, further processing of data also still uses the help of Microsoft Excel or manually entering data and recapitulating data, so the processing takes a long time and is not efficient in the process. Given these problems, the authors designed a system design and implemented it into a new Employee Attendance Application. The purpose of designing this application is to create an information system that further optimizes the process of processing employee attendance data at West Java Diskominfo using system development technologies such as the Laravel Framework, PostgreSQL for database management, and using the Rest API for data integration.&#x0D;
SISTEM PENDUKUNG KEPUTUSAN DALAM MENENTUKAN SISWA YANG LAYAK MENERIMA BANTUAN OPERASIONAL SEKOLAH (BOS) DENGAN METODE WEIGHTED PRODUCT (WP)

Abstract: School operational assistance is a government program which is basically to provide funding for non-operational operating costs for basic education units as the implementers of the compulsory education program. Some of the problems that occur at this time in determining students who are eligible to receive school operational assistance at IT Technology Al-Fath Mukomuko Vocational High School (VHS) are still not effective, the application that is designed and will be implemented is supported by the weighted product method and implemented with flowcharts, Context diagrams, Data Flow Diagrams, Entity Relationship Diagrams, Table Relations and using visual basic net applications and MySQL database as the data base. The researcher's suggestion is that this new application can be used to replace the old system which is still manual at SMK IT Technology Al-Fath Mukomuko.&#x0D;
SISTEM PAKAR DIAGNOSA PENYAKIT GANGGUAN TIDUR DENGAN METODE FORWARD CHAINING BERBASIS WEB (STUDI KASUS : UPTD PUSKESMAS TELAGA DEWA KOTA BENGKULU)

Abstract—The necessities of life force people to work to fulfill their daily lives. In general, humans work during the day and rest at night. A lot of time spent working requires humans to rest to recover their physical condition. Sleep is an important phase in daily activities that is useful for balancing human life. Everyone's sleep needs are different. Many people are long-sleepers who need 9 to 10 hours of sleep a night while others are short-sleepers who only need less than 6 hours of sleep each night. Long sleep is not always associated with sleep disturbances. Besides that most people are not medically trained, therefore the authors intend to design an "expert system for diagnosing sleep disorders using the web-based forward chaining method" which can be accessed via http://puskesmastelagadewa.com/. This application is expected to be used by the community in early diagnosis as a prevention of more severe disease. This system is designed using the PHP programming language and MySQL database, the resulting expert system is able to help patients diagnose sleep disorders while providing solutions to the disease. From the test results, it is obtained that 100% functionality runs according to system requirements. In the system testing carried out at the Telaga Dewa Health Center UPTD, Bengkulu City, symptoms and diseases were obtained from 7 existing sample data.&#x0D;
SISTEM PAKAR DIAGNOSA KERUSAKAN HARDWARE KOMPUTER MENGGUNAKAN METODE CASE BASED REASONING PADA MOZZA COMPUTER

Abstract: Mozza Computer is a computer shop that sells computers, printers, computer spare parts, computer accessories and provides computer and printer services. So far, the service process has been carried out by consumers coming directly to Mozza Computer with computers or printers that are having problems, then the service division will first check whether the device can be worked on directly or not. This requires quite a long time because consumers who come must queue because of limited employees to check for damage to the computer. An expert system for diagnosing computer hardware damage using the Case Based Reasoning Method on Mozza Computer was made to serve as a tool in making it easier to find out damage to computer hardware through an expert system application. In the process of identifying hardware damage, an analysis of the latest data will be carried out with case data that has occurred for a long time to obtain a percentage level of confidence in the damage. Based on the results of the tests that have been carried out, the functionality of the expert system for diagnosing computer hardware damage using the Case Based Reasoning Method on Mozza Computer has gone well as expected and is able to provide information on the results of consulting computer hardware damage&#x0D;
PEMBUATAN GAME THE LEGEND OF BENGKULU MENGGUNAKAN RPG MAKER VX ACE

ABSTRACT :Games are a means of entertainment for all ages. The game is unmistakably has a very rapid development, ranging from games genre action, RPG, FPS, to arcade games. RPG or the term of Role Playing Game where players play a role, generally the player plays the main character (Protagonist). The development of the Protagonist depends on how the player takes steps in the game. In this research, the writer develops a fictional game using the RPG Maker VX ACE engine. The writer collects data through observations of the movement of RPG games in the game world. There is a game-making stage that was carried out earlier, namely concept design and game storyline creation, as well as game design to the trial stage where testing was made based on the purpose of making the game. The RPG game of The Legend of Bengkulu has been successfully designed where players can develop their own characters. This game is also expected to improve the player's ability to solve the puzzles given in the game. With this game, the writer also hopes that players can get to know the famous history in the Bengkulu area, which is none other than Fort Marlborough.
APLIKASI GAME FIRST PERSONAL SHOOTER (FPS) BERBASIS ANDROID

Abstract:First Person Shooter (FPS) this game is usually a shooting game where the appearance is seen from the player’s eyes. Where each zombie object appears automatically then the user will try to shoot at the zombie object, so if the a zombie object is shot will increase the score value. Unity3d is an IDE display for free java/androiddevelopment. Meanwhile,according to safaat (2013:6) unity3d contains an IDE game engine used to make android coding. Unity3d is a supporting application for android development that is free. At the level of the game starts with an easy level by getting points and adventure, then the level will automatically go up. An alternative game to be able to provide games that are able to hone the brains ability in logic/mathematics and can implement the First Personal Shooter (FPS) game with an Android-based united3d game engine. It is hoped that the development of this application can be a reference not that the geofencing algorithm is not only be applied to map-based applications so that the geofencing algorithm can be applied to similar applications as information technology developments.
PERANCANGAN DESIGN WEBSITE DAN APLIKASI PLATFROM PODCAST “SOUNDS” GUNA MENINGKATKAN KUALITAS TAMPILAN DAN DAYA TARIK USER DI PT MEDIA TELEVISI INDONESIA

At this time, podcasts have become a trend in Indonesia. Many content creators to influencers create content based on radio broadcasts or commonly known as podcasts. The audience feels interested in this content because there is an interesting discussion process that is presented in a relaxed manner. Podcast is one of the content media that has received a lot of public attention. Because it seems more flexible and intense when compared to radio broadcasts in general. For example CBC Radio One, Pod.me, BBC and so on. At this time, it's not only the big broadcasting media that can host podcasts, but you can be one of the people who can host podcasts. Based on the above problems, the solution is to design a UI/UX application and a podcast platform website called SOUNDS using Human Centered HCD Design. HCD is an approach that focuses on all potential users of information systems or not being the object of trials in the data collection process and evaluation process on website information systems that are being designed to create the SOUNDS podcast platform to improve display quality and user attractiveness.&#x0D; Keywords : Podcast, Strategi:Human Centered Design (HCD), UI/UX Design
Perancangan Buku Mewarnai Interaktif Berbasis Teknologi Augmented Reality Dengan Unity Region Capture

Coloring activities are one of the activities most liked by early childhood, by coloring they can express their abilities based on their unlimited imagination. On the other hand, rapid technological developments actually make young children prefer to play smartphones by watching videos or playing games that are not beneficial for growth and development. Based on the problems above, the authors developed an application prototype for smartphones where this application can be integrated with mammal coloring books. This application uses Augmented Reality technology so that later there are virtual objects that appear as if they were in the real world. Using design and production methods users can see colored objects in 3D and look as if they were real. This application was made for Android mobile devices, and is expected to be especially useful for increasing children's creativity in the field of coloring, on the other hand it also encourages children who are addicted to smartphones to use smartphones for more useful activities. The test results stated that the interactive coloring book design could run smoothly as planned.
KLASTERISASI SISWA PENYANDANG DISABILITAS BERDASARKAN TINGKAT TUNAGRAHITA MENGGUNAKAN ALGORITMA K-MEANS

ABSTRACT:SLB Negeri 1 Bengkulu City is one of the special schools in Bengkulu City that provides educational facilities for children with special needs with mental retardation so that they can get a proper education in teaching and learning process. In the class placement of students in schools, mental retardation is divided into 2 levels, namely mild and moderate by observing by looking at the IQ scores of students and the academic scores obtained. This is necessary, so that the teaching and learning process becomes more efficient and effective. However, sometimes the school has difficulty in determining class placement for students with special needs for mental retardation, because there is no application that can help grouping the student data. Application for clustering students with mental retardation at SLB Negeri 1 Bengkulu City by applying K-Means algorithm. This application is made using Visual Basic.Net programming language and SQL Server database. Based on the student clustering that has been carried out based on a data sample of 73 students using the application, the results obtained information that 47.9% of the Cluster 1 group (mild mental retardation level) and 37% of the Cluster 2 group (moderate mental retardation level) and 15.1% of the Cluster 3 group (severe mental retardation level) from the calculation of the Euclidean distance value by taking the closest distance&#x0D;
PERANCANGAN SISTEM INFORMASI PENJUALAN TOKO ROTI ME TIME BERBASIS WEB

ABSTRACT: Technological developments mean that from time to time technology continues to develop in a more sophisticated direction. This development is based on human innovation and creativity, especially in the business field, many sales have been made on-line, this Me Time Bakery has not yet developed on-line sales, online developments or online stores through internet media have mushroomed in Indonesia, even already very well known by the general public. The number of various conveniences in shopping and the various types of products and services offered, make Indonesian people make online shops as one of the new "shopping places" besides shopping centers. this makes many online shop sellers competing to offer their products in various ways to attract consumers to shop, they take advantage of the situation where online shopping is currently in demand by the Indonesian people until now. The analysis of the old system at the Me Time Bakery is still manual by using a manual counting machine with a receipt system so that sales and purchases of stock items are re-corrected and recorded only on that day how many breads were sold, how many purchases and stock sales. To find out the availability of information products, with the Web-Based Me Time Bakery Sales Information System, it can facilitate the promotion process which has been conventional in nature. can use the application in accordance with accurate and good commands.&#x0D;
SISTEM PENJUALAN IKAN HIAS PADA GALERI RAMA DAN RENA BERBASIS WEB

ABSTRACT : As technology advances today, especially in information systems, the use of computers has become a necessity in the business world and in daily life. The use of information systems for the process of recording sales data that functions to support buying and selling processes, analysis of information systems based on system development data based on promotional activities and sales data of decorative fish gallery, application design systems by adjusting the needs of users based on gallery promotion activities, sales data and results from interviews with the head of decorative fish gallery at Rama dan Rhena Shop, the results of the application design are applied in the design of the sales system application. From the design process to the implementation of the system that has been carried out the sales system of decorative fish gallery at Rama Dan Rhena Shop, the following conclusions can be drawn: a. Sales system of decorative fish gallery at Rama dan Rhena Shop has become a website application that can be accessed flexibly by both users and admins/campus parties, only with an internet connection. b. This sales information system of decorative fish gallery at Rama dan Rhena Shop can be used to record the purchase of stock products at Rama dan Rhena Shop. c. This system can be used to provide purchase transaction reports, sales reports and product reports in detail.&#x0D;
PENERAPAN METODE K-MEANS CLUSTERING DALAM KLASTERISASI PEMINATAN SISWA TERHADAP MATA PELAJARAN SIMULASI DIGITAL (SIMDIG)

Abstract : SMK Negeri 2 Bengkulu City is one of the State Vocational High Schools that located in Bengkulu City. Digital Simulation subjects (Simdig) are taught to class X students at school. The ability of students to understand these subjects is different, so it is sometimes difficult for the teacher during the learning process. Interest in learning tends to produce high achievement, otherwise a lack of interest in learning will result in low achievement. This is what causes the interests of each student to be different from other students. The implementation for clustering students' interest in Digital Simulation (SimDig) subjects at SMK Negeri 2 Bengkulu City is used to assist teachers in evaluating the teaching and learning process that has been carried out based on the grades that have been obtained by students at the end of the semester. The attributes used as parameters in determining the student's specialization are attendance scores, assignment scores, UTS scores, and UAS scores per semester per academic year. Based on the data on student scores in the SimDig subject as many as 24 students, the results of the clustering of students' specialization were 62.5% (Highly Interested) and 37.5% (Less Interested). Based on the results of the tests that have been carried out, the functionalities of the application for clustering students' interest in Digital Simulation subjects (SimDig) at SMK Negeri 2 Bengkulu City are running well as expected, and can provide information on the results of clustering of students' specialization in Digital Simulation subjects.&#x0D;
THE CORRELATION BETWEEN STUDENTS’ LEARNING EFFORTS AND THEIR ENGLISH WRITING ABILITY

The objective of the study was to determine the correlation between students’ learning efforts and their English writing ability. The study used a correlational study. The participants of the study were 82 students of MTs. Madinatun Najah Rengat. The data were collected using questionnaire, observation and test. The data was analyzed using serial statistics correlation. Based on the data processing, the students’ learning efforts were categorized low and the students’ writing ability was categorized very low. The research finding showed that there was a very high significant correlation between students’ learning efforts and their English Writing ability