Reviewerly/exHarmony huggingface dataset:
PERANCANGAN STRATEGI KREATIF REBRANDING PROGRAM SARJANA SISTEM INFORMASI DENGAN MENGGUNAKAN METODE ADDIE

Brand identity is a unique characteristic of a brand. Brand identity can be seen in the form of symbols, visuals, and physical representations that serve to make it easier for consumers to recognize a brand. Over the time, brand identity has become much more important and noticed. Therefore there is a demand for a brand to make changes. These changes were made to defend against extreme market developments. This process is known as rebranding, which will produce a reconstructed brand identity to compete in a new market. Corporate rebranding has become a common practice to adapt to changes in the micro and macro environment. With the increasing number of successful organizations after implementing corporate rebranding, it creates interest in the academic world, especially in universities. Therefore, the author emphasizes this application study to raise the topic of "Designing a Creative Rebranding Strategy for the Information Systems Bachelor Program". In this rebranding design stage, the research uses the ADDIE development method (Analyzing, Design, Development, Implementation, Evaluation). The output of this design will be used by Batam International University Information Systems Bachelor Program on youtube and instagram. With the implementation of this design, it will provide an identity that can reflect the new characteristics of the Batam International University Information Systems Bachelor Program.
The Female Face of the Big Book (Women – Winners of the National Literary Prize BB)

The article studies the gender composition of the Big Book award winners. It is shown what place among the awarded authors and laureates is occupied by women authors and their works. All award-winning works created by women are analyzed. The main common characteristic features of these works are revealed: the creation of a fullfledged biography of one person and/or a family saga against the background of a detailed historical picture of the corresponding era. An attempt is made to determine the place (“ecological niche”) occupied by the “serious” prose of women authors in contemporary literary process.
Pemanfaatan Limbah Anorganik di TPA Galuga Dalam Meningkatkan Perekonomian Masyarakat

An effort to utilitize waste for the community is said to be successful if the products it produces can be useful for the community and economic value so that it sells. Likewise, various kinds of products resulting from waste processing, will feel the benefits if they can be felt by many people and have high economic value, so that it can help the economy of the community whose livelihoods depend a lot on scavenging garbage. To achieve the community’s economy, it is necessary to have an effort to manage the results of the utilization of the waste and market the products resulting from the utilization of waste so that they can be sold. In addition, the feasibility of business needs to be known with the financial presence so that the goals to be achieved can be met and produce results for those who manage it. This research uses a qualitative method with a case study approach. The method used is direct observation of the Galuga TPA in order to interview relevant parties to obtain complete information and data. Based on the information obtained from the intervies, the amount of income of the scavengers for one month ranges from Rp. 2,600,000. This means that these activities will be sustainable in the long term because of the market and the economic. Benefits received. The city government of Bogor must be able to empower and increase the capacity and role of scavengers as well as the participation of the surrounding community so that they are able to reduce the environmental burden on the dangers of pollution and obtain economic benefits from the exixtence of jobs at the Galuga TPA.&#x0D; &#x0D; Keyword : Utilization of Inorganic Waste, Improve the Community’s Economy
Utilizing Mobile Learning in Writing Skills in ESL Classroom

This paper portrayed a systematic review of relevant published studies on how mobile learning tools can help ESL primary school learners to enhance the interaction among their peers or teachers.It discussed the impact of utilising the mobile learning in writing skills of ESL school learners.The use of mobile learning tools brings so much impact on the good and bad sides for all people who are involved.Apart from that, since pandemic of COVID-19 been aroused around the world, it is definitely need to change the method of conversational method to advanced method on teaching and learning of English in writing skill which indeed to involved mobile learning as one of the modern platform which is easy and free to utilise it.This systematic review of literature (SLR) is focusing on the effectiveness of utilising mobile learning in writing skill among English second language learners and perspective of the learners on the mobile learning utilisation in English writing language learning.There were 21 articles pertaining to the utilising mobile learning in writing skill among ESL learners which were screened from the ERIC and ScienceDirect databases by using the review methodology of Preferred Reporting Items for Systematic Review and Meta-Analyses (PRISMA).The results derived from the articles throughout the year 2021 demonstrated that the most used research design to accumulate the effectiveness of mobile learning and learners' perspective on its utilisation in writing skill among ESL learners.In general, the findings illustrated factors influencing the effectiveness of mobile learning, presented its benefits and showed positive impact on the English language learners' academic performance with the support of appropriate teaching approaches, meaningful learning and effective learning environments and due to that reason, ESL learners showed positive perspectives towards mobile learning.The result of the findings suggests future study to investigate the perspectives of parents on the effectiveness of mobile learning in English language writing among ESL learners and address relevant issues on the challenges in implementing mobile learning such as network connectivity and availability of mobile devices and its usability.
EyePhone Technology: A Smart Wearable Device

In the past few decades, wearable sensors and devices have evolved into central technologies that have significantly impacted next-generation healthcare solutions in the previous decade. It is an age of incredibly cut-throat competition, even the youth. This technology is Hand-free, eyephone-operated telephone technology. It measures where the user’s eyes are located on the phone’s display employing a camera attached to the device. The typical work the eye bones assigned to eye tracking, eye blinking, detecting, etc., by way of eye-tracking, users can take care of their email, calendar, phone, etc. The leading technologies in use are a Human-Computer Interface (HCI) and a Human Phone Interface (HPI). It helps those with disabilities greatly. The IT Index is an expanded form of HCI. The use of mobile devices like smartphones and tablets is on the rise, and, to some extent, it could displace the use of desktops and laptops. Human-computer interaction is interested in the interaction between people and the computer system and between software and applications. Our focus is on this revolutionary new type of technology called the eye-phone.
Fuzzy Centralized Coordinate Learning and Hybrid Loss for Human Activity Recognition

Human activity recognition has been a popular research topic in recent years. The rapid development of deep learning techniques has greatly helped researchers to achieve success in this field. But the researches in the literature, usually ignore the distribution of features in the coordinate space despite its great effect on the convergence status of network and activities classification. This paper proposes a hybrid method based on fuzzy centralized coordinate learning and a hybrid loss function to overcome the explained constraint. The fuzzy centralized coordinate learning induces features to be dispersedly spanned across all quadrants of the coordinate space. This causes the angle between the feature vectors of the activity classes to increase significantly. Furthermore, a hybrid loss function is suggested to increase the discriminative power of the proposed method. Our experiments were carried out on the OPPORTUNITY and the PAMAP2 datasets. The proposed model has been compared with six machine learning and three deep learning methods for activity recognition. Experimental results showed that the proposed method outperformed all of the comparative methods due to the identification of discriminative features. The proposed method successfully enhanced the average accuracy by 14.99% and 2.94% on the PAMAP2 and OPPORTUNITY datasets, respectively, compared to the deep learning methods.
Teaching in IP Schools: An Analysis of Teachers' Experiences as Input to Pre-Service Teacher Education

The demand to make education inclusive requires assurance that the future teachers of indigenous students are fully equipped to handle multicultural classes. Hence, with an end goal of identifying inputs that could enhance pre-service teacher education, this study was conducted to determine the profile, experiences, knowledge, attitudes, and skills of the randomly selected teachers of indigenous students in the province of Occidental Mindoro. The data were gathered online through a questionnaire that underwent validity and reliability tests. Findings reveal that the teachers are graduates of bachelor of Elementary Education and have been teaching in the IP schools for not more than three years. The teachers frequently experience implementing the curriculum, monitoring student’s progress, and living with the IP community, and occasionally experience travelling to and from the IP community as they embark on the day-to-day activities of teaching their IP students. The knowledge, attitudes, and skills they have acquired from their pre-service teacher education curriculum have prepared them in teaching IP students. Five themes emanate from the teachers’ suggestions on how to enhance the pre-service teacher education curriculum such as inclusion of IP education, awareness program on the culture of Indigenous People, inclusion of IP language, training on how to handle combined or multigrade class, and conducting immersion activities in IP or minority schools. The College of Teacher Education may consider the suggestions of the teachers in reviewing and revising the existing curriculum of pre-service teacher education.
The 5th International Workshop on Deep Learning in Computational Physics – DLCP-2021

Preface to the 5𝑡ℎ International Workshop on Deep Learning in Computational Physics(DLCP-2021) hold online on 28-29 June, 2021.
DEDUCTIVE AND INDUCTIVE JUDGMENTS AS BASIC CONCEPTS OF THE SUBJECT OF CRITICAL THINKING

The article shows the importance of critical thinking and its structure in the modern educational process. Explicit approaches to the development of critical thinking, the foundations of deductive and inductive thinking are clarified. There are given the opinions about these methods in the works of scientists in the field of world pedagogy. The article also describes the structures of deductive and inductive reasoning and methods of rational use of them.
SISTEM INFORMASI GEOGRAFIS SEBARAN PENYAKIT TUBERKULOSIS DI KECAMATAN PANINGGARAN KABUPATEN PEKALONGAN BERBASIS ANDROID

Tuberculosis is an infectious disease that can infect one person to another caused by the bacterium Mycobacterium tuberculosis. This disease is not only transmitted to people of productive age (15-45), but teenagers or children under 15 years can also be infected with the bacteria. Every year new cases are found in Indonesia, such as in the work area of the Paninggaran Health Center, Paninggaran District. Public Health Centers and Hospitals are health facilities for the community that have the facilities and infrastructure to determine how large the coverage of health figures for the community is. From this analysis, it can be found the obstacles that must be faced, namely how to provide information to the public about the spread of Tuberculosis in Paninggaran District. This is what underlies this research to create an Android-based Geographic Information System application for the distribution of tuberculosis in Paninggaran District with menus that are useful for the wider community and easy to use. The method used in this research is the Waterfall Method. The final result of this study is a "Geographical Information System for the Distribution of Tuberculosis in Paninggaran District" in the form of an android application for the community and a website for admins, namely Paninggaran Health Center officers, so that it can facilitate the distribution of information about Tuberculosis to the community and related health services, this application can also displays a map of the distribution of Tuberculosis disease, the location of where Tuberculosis patients live, the number of Tuberculosis case data and educational news about Tuberculosis disease.
Deep Psychological Learning of Japanese Anime Graphics in India Using Cognitive Computation

This paper analyzes the Japanese Animation (Anime), their art style, how it is created, about popular Anime series and movies, their growth, and adaptation in India and mainly about the growing Anime fans. Majority of Anime series and movies still use two-dimensional (2D) animation style even though there are constant technological advancements in the field of media and entertainment. Though there are setbacks in Anime, we can observe that the growth in Anime viewership is constantly rising. The animation pipeline system that is involved in the making of an Anime will also be explained in detail for a better understanding of the animation process. A research is conducted through a questionnaire form to collect the required information for the study. The data collected is examined methodically and reported. The respondents are the Anime fans, Anime viewers, Anime influencers of all age groups. The survey is mainly to understand why they prefer watching Anime, how often they watch anime? what do they like about it? how were thy influenced to watch Anime? and if Anime fans influenced other individuals to watch Anime and how many people have, they influenced to watch Anime.
Implementation of Linguistic politeness throughout Online Lectures via WhatsApp during the Covid-19 Pandemic

This research aims to investigate the implementation of politeness in the language of lecturers and students as well as students and students through online lectures at the Faculty of Teacher Training and Education, Universitas Sembilanbelas November Kolaka on the WhatsApp application. The research methodology used is descriptive qualitative with a focus on research, namely the fulfillment and violations of the principles of politeness in the language contained in online lecture conversations on WhatsApp. The data collection technique uses documentation or screenshots, and the data analysis technique uses content analysis methods with inductive procedures. The results indicate that the communication of lecturers to students and students to students based on the WhatsApp social network still pays attention to the principles of linguistic politeness in communication discourse. Based on the WhatsApp social network, students and lecturers can meet the principles of linguistic politeness, including maxim of wisdom, generosity, appreciation, simplicity, compatibility, and sympathy. However, there were also still some violations of the principle of politeness.
Chat Me Out of Here!

Conversational user interfaces, aka chatbots, offer new ways of interaction that can be used not only for task-led applications, but also for learning itself. From drill-and-practice assistants to digital tutors and coaches, Conversational learning offers a variety of new and extensive options to support individuals through the learning process and to push the boundaries of classroom-based learning. However, Conversational Learning applications that go beyond simple question-and-answer dialogs are still rare. “Pit in the Warehouse” takes a new stance to Conversational Learning: by combining an dialogical escape room challenge with an interactive fiction approach and compelling storytelling, it creates an engaging and low-threshold type of game-based learning.
A Thorough Exploitation of Distance-Based Meta-Features for Automated Text Classification

The definition of a set of informative features capable of representing and discriminating documents is paramount for the task of automatically classifying documents. In this doctoral dissertation, we present the most comprehensive study so far on the role of meta-features (high-level features built from lower-level ones) as an alternative for representing documents. We start by proposing new sets of (meta-)features that exploit distance measures in the original (bag-of-words) feature space to summarize potentially complex relationships between documents. We then (i) analyze the discriminative power of such meta-features with novel multi-objective feature selection strategies; (ii) provide new GPU implementations to reduce computational time; (iii) enrich distance relationships with labeled or context-specific information; (iv) adapt the proposed meta-features for tasks as hard as sentiment analysis. Our experimental results show that our meta-features can achieve remarkable classification results by distance exploitation, being the state-of-the-art in many situations and scenarios.
STRUCTURE AND DYNAMICS OF BOOK ACQUISITION OF THE ODESSA RICHELIEU LYCEUM LIBRARY AFTER OFFICIAL LYCEUM PERIODICALS

The article is devoted to the official periodicals of the Richelieu Lyceum being an important source of the history of the Lyceum library. In 1838 the official printed edition of the Richelieu Lyceum entitled Discourses delivered at the ceremonial meeting of the Richelieu Lyceum began to be published, the title later changed to Annual Speech Day in the Richelieu Lyceum (1845) and Ceremonial Speech Day of the Richelieu Lyceum (1857). A complete set of the periodical (1838‑1864) is being conserved in the stocks of the Scientific Library of the Odessa I. I. Mechnikov National University. The compilers of the official Lyceum periodical aimed at collecting materials for the history of the Richelieu Lyceum as well as disclosing the main aspects of its activities. The purpose of the official publication was to prepare materials for the history of this institution and show the main aspects and real manifestations of its activities and life. The information provided by the official periodicals of the institution is mostly informative. The official edition of the Richelieu Lyceum was published by the management of the educational institution. It usually included scientific reports of professors of Richelieu Lyceum and reports on the work of the institution for the last academic year, the publication could be accompanied by the publication of tables of distribution of teaching hours between teachers of Richelieu Lyceum, texts of ceremonial songs performed by lyceum students district. The contents of the official periodical is strictly informational providing important, although incomplete data on the dynamics of book acquisition of the educational institution, structure of the library, acting librarians, compiling catalogs and inventory of the library stocks, as well as giving facts on donators and teaching staff and lyceum students participating in the library activities.
A Comparative Study of Chinese Xiangliu and Greek Hydra

Mythology reflects ancient people's primitive understanding of the origin of the world, natural phenomena and social life, so the mythological narration is usually full of imagination and symbolic meanings. In both Chinese and Greek Mythology, there is a similar legend of nine-headed snakes, which reflects those ancient people's exploration of unaccountable great floods. These nine-headed monsters are called Xiangliu and Hydra respectively. According to Guideways Through Mountains and Seas, a classic collection of Chinese ancient stories, Xiangliu is the courtier of Gonggong, a legendary god of Water. Hydra in Greek mythology is a gigantic snake-like monster with nine heads, living near Lake Lerna. Both the two malicious beasts have nine heads, and are trouble-makers through taking advantage of floods, always producing poisonous smell and breath. Xiangliu has nine human faces, and his heads do not have the ability to regenerate, while Hydra has dragon-like heads with teeth and claws, and he has the ability to regenerate. Both stories are symbolic with hero-worshiping and flood-controlling themes, reflecting primitive common values in both cultures. Through comparing Xiangliu and Hydra, discussing their prototypes and their evolutionary forms in later works, we may have a better understanding of Chinese and western mythical stories, and then promote mutual respect to divergences.
Signal Phrase Extraction: A Gateway to Information Retrieval Improvement in Law Texts

NLP-based techniques can support in improving understanding of legal text documents. In this work we present a semi-automatic framework to extract signal phrases from legislative texts for an arbitrary European language. Through a case study using Dutch legislation, we demonstrate that it is feasible to extract these phrases reliably with a small number of supporting domain experts. Finally, we argue how in future works our framework could be utilized with existing methods to be applied to different languages.
INTERACTIVE EDUCATIONAL PROCESS PARTICIPANTS’ ENGAGEMENT IN THE HIGHER EDUCATION INSTITUTIONS

Modern socio-economic life changes have led to the relevance of searching for new forms, methods and technologies of professional preparations of education applicants in higher education institutions.Currently, many researchers of this issue are unanimous in the opinion that interactive forms are the effective methods of influence and the means of forming the professional personality formation.The article provides a historiographic analysis of the formation and development of interactive learning in teacher education theory.The features of this direction were characterized and the definition of "interactive education" was revealed.It was determined that this phenomenon is associated with the transition to competence-based learning and consists in creating an atmosphere of interaction between a teacher and applicants and applicants between each other.During interactive learning, all participants are involved in the learning process, they are active and independent, and the role of the teacher changes: he does not broadcast knowledge, but acts as an intermediary and an equal participant in the educational process.The article provides a theoretical analysis of changes in communication between educational process participants and a comparative analysis of various learning models (passive, active, interactive), formulates the goals and objectives of interactive learning and defines its features.The analysis of different approaches to the classification of interactive education methods was carried out.Among interactive learning methods, oral verbal methods (heuristic conversation, hybrid forms of lectures), visual methods, practical and problem-searching methods of active learning (method of production situation analyzing, "case studies", game methods, research method, method of "brainstorming", projects method, quizzes, olympiads, contests, festivals, etc.).