Reviewerly/exHarmony huggingface dataset:
DEVELOPING READING HANDBOOK BASED ON GENRE BASED APPROACH FOR ISLAMIC SENIOR HIGH SCHOOL LEVEL

ABSTRACTThe purpose of the study was intended to develop supplementary reading material based on genre text for students in the tenth grade of Senior High School in order to help the learners in comprehending and interesting to study about Islamic story. This research was conducted by validation product by the experts, and try out. This research showed that the validation product by the experts showed 80% the product was appropriate, and the try out by the students were more than expected interval (l00%-76%). To find out whether the effective of the product, the writer gives the students pretest before implementing the product and posttest after implementing. The finding shows that the t-test calculation from the result of pre-test is 23% and post-test which on is 80,7%. The result of this study concluded that the product was effective to use.
Penerapan Media Pembelajaran Elektronik untuk Meningkatkan Hasil Belajar Siswa Mata Pelajaran Fikih di MI

At this time there are still many learning carried out in Madarasah Ibtidaiyah (MI) fiqh subjects that use conventional methods, namely lectures, where teachers who deliver material students only listen. This makes students feel bored and bored. Responding to this to increase students' learning motivation needs the use of learning media. Learning media have an important role in the learning process of students, the media that is considered appropriate and in accordance with these conditions is to use electronic-based learning media. Electronic media is a tool or media that is used by teachers to assist in the delivery of material to students in the form of electronics, so students will be easier to understand and also the learning atmosphere will be more lively and interesting. Electronic media used for example computers or laptops and LCD projectors
A Multiagent-Based Model for Epidemic Disease Monitoring in DR Congo

Any infectious diseases have been reported in sub-Saharan countries over the past decade due to the inefficiency of health structures to anticipate outbreaks. In a poorly-infrastructure country such as the Democratic Republic of Congo (DRC), with inadequate health staff and laboratories, it is difficult to respond rapidly to an epidemic, especially in rural areas. As the DRC’s health system has three levels (peripheral, regional and national), from the production of health data at the peripheral level to the national level that makes the decision, meantime the disease can spread to many people. Lack of communication between health centres of the same health zone and Health zones of the same Health Provincial Division does not contribute to the regional response. This article, an extended version of [1], proposes a well elaborated solution track to deal with this problem by using an agent-centric approach to study by simulation how to improve the process. A new experiment is described by arranging twenty-eight health zones of Kinshasa to show how their collaboration can provide unique health data source for all stakeholders and help reducing disease propagation. It concerns also 47 health centres, 1 medical laboratory, 1 Provincial Health Division and 4 Rapid Riposte Teams. The simulation data, provided by Provincial Health Division of Kinshasa, concerned cholera outbreak from January to December 2017. The interaction between these agents demonstrated that Health Zone Agent can automatically alert his neighbours whenever he encountered a confirmed case of an outbreak. This action can reduce disease propagation as population will be provided with prevention measures. These interactions between agents have provided models to propose to the current system in order to find out the best that can help reducing decision time.
КОНЦЕПЦИЯ ПОСТРОЕНИЯ И ИСПОЛЬЗОВАНИЯ ЦИФРОВОЙ ПЛАТФОРМЫ ЗНАНИЙ ПО СПЕЦИАЛЬНОСТИ

The paper proposed the concept of building and using the digital knowledge platform on the specialty. Experimental methods, together with the method of simulation, ensure the reliability of the obtained theoretical results and give confidence in the creation and use of digital knowledge platforms in specific specialties at the main departments. The digital knowledge platform is a special way organized and interconnected models of educational disciplines, which isomorphically reflect the content of the curriculum training programs. The partial implementation and experience of using the digital knowledge platform in individual disciplines have shown that the creation and maintenance of such platforms require certain resource costs. At the same time, the transition to an innovative training technology based on digital knowledge platforms will make it possible to move away from the traditional anthropocentric training model to a more progressive system-synergetic model that takes into account the capabilities of modern information technologies. The results of experimental studies conducted to clarify the possibility of students to create models of their knowledge showed that students are able to create models of their knowledge, which can be taken as a basis for the formation of a generalized model of training knowledge, which is the main element of digital knowledge platforms. In addition, within the framework of the concept being developed, another new term “plite” was introduced, the semantic part of which denotes a knowledge platform for the specialty. The technology of creating the plites should obviously be similar to the technology of creating the sites, and the peculiarity should be that their structures were isomorphic to the structures of curriculum, and the content part should be used exclusively for teaching. Then, fully developed plites for specific specialties will be independent units of educational knowledge that can be used for educational purposes by other higher educational institutions.
A STUDY OF STUDENTS’ ERRORS IN USING WRITTEN PASSIVE SENTENCE

The aim of this research is to invesitgate students’ error in using English written passive sentence. The subjetcs of this research were ten second semester students of English department setudents of STKIP Al Hikmah Surabaya who took Basic English Grammar course. The objectives of this course were the students had ability in using accurate English grammar either in spoken and written for formal (scientifict and academic) or informal (daily communication) context. Passive sentence was one of grammar materials taught in this course. The objective of the material was the students were able to use passive sentence in spoken and written context. The research used descriptive quantitaive method as design of this research. The instrument of this research were documentation. The data of this research were students’ work in writing sentence using accurate passive sentence. The result of this research showed many students made errors in composing passive sentence. There were 80 errors found from students’ sentences. 45% errors made by the students when they could not use correct past participle on their sentence. The result also showed that 22,5% error found from students’ work when they omitted be as the main component of passive sentence. There were also 17,5% errors found from students sentence in using correct be form on their sentence. 15% errors were also found based on the use of accurate singular and plural component of passive sentence.
Tip of my Tongue:Eating for Cognition

Our position takes food as a material for interaction design, examining how we eat shapes the way we think and perceive the world around us. Starting from the connections between odor and memory, and between tastes and judgement we describe the potential for food to support novel interactions. Our proposal uses food produced by 3D printing to explore how it can perform the role of memory cue or shape perceptions within interactive experiences. Towards this goal we discuss methods that support designing with the personal nature of the connections between specific odors and memories. In concluding our position, we reflect on questions that arise from taking a holistic perspective on designing for bodily experience and outline some directions in which this proposal should be developed.
EDUCATION OF DOCUMENTEES IN UKRAINE: THE PROVISION OF EDUCATIONAL SERVICES IS EXPANDING IN NEW SPECIALTIES

The purpose of the work is to identify the contradictions available for the purpose of training specialists in the specialty 015.05 Professional Education (Documentation). Methods of research: analysis of the documentary flow of publications on the training of specialists in the specialty 015.05 Professional education (document science), the method of analogy for the identification of common and differences in the training of documentologists in Ukraine; a method of concretization for a detailed study of the phenomenon of training documentologists in the specialty 015 vocational education in the current conditions. The scientific novelty consists in characterizing the revealed contradictions in the preparation of a document scientist within the pedagogical specialty 015 Vocational education. Conclusions. The content and objectives of the training of teachers of vocational education with the specialization “Documentation” require a scientific justification for the specialty 015 Vocational education in accordance with the qualification requirements of the standard of document and information education.
Keefektifan Model Pembelajaran Kooperatif Tipe Tea Party dalam Keterampilan Berbicara Bahasa Jerman

The purpose of this study was to obtain data about the effectiveness of the Tea Party cooperative model in German speaking skills. This research is a quasi-experimental study. Data collection tecnique is speaking skills tests. Data were analyzed using t-test analysis. The results of data analysis show that t count 6.141&gt; t table 1.998 at a significant level of 0.05. The results showed that the Cooperative Tea Party Type learning model was effectively used in increasing students' German speaking skills
Development of Learning Models for Programming Algorithms

This research aims to develop a learning model of Programming Algorithms and the Data I Structure of e-learning assistance. Research and development of this model will produce products in the form of print modules, learning designs and e-learning assisted media for Algorithms and Data I Structure courses. Development of learning models for Programming Algorithms and Structure of Data I for e-learning assistance using the Dick and Carey model design modified with the Trollip and Alessi models. The steps taken in the development of this model are preliminary research, planning and model development, validation, evaluation and revision of the model, and implementation of the model. Validation results from experts consisting of 93% learning design experts, 95% material experts, and 87% of media experts recommend that this development model is used in learning Programming Algorithms and Structure of Data I. As for the implementation of individual trials are achieved 95% achievement, a small group trials reaching 95%, and a field test achieved 96% success. The conclusion of the expert validation process and the results of trials, that the development of learning models of Programming Algorithms and Structure of Data I for e-learning assistance is feasible to be used in learning.
Use of Augmented Reality as a Mean for Visualizing Work Instructions

Work instructions are not always easy to interpret, because sometimes they need a certain degree of knowledge to be understood. In some cases they are extensive and this makes the operator not interested in using them. In addition, printed documents can become obsolete or can be lost due a modification in a process or product update. This study have as goal to show the steps to create an Augmented Reality experience that works like a mean for visualizing a work instruction in a manufacturing line. This system should be accessed at workstation and provide all the information about the task in an objective, immersive and interactive way. For this, a creation method with five steps was utilized, which involves from the conception phase until the functioning test. Lastly, following the creation method, it was identified that some steps are similar to the conventional process to create a traditional work instruction. Some points that require attention and some advantages were identified. It was also concluded that Augmented Reality can be used as a work instruction in a factory and enables a more intuitive and immersive way to show the information. http://dx.doi.org/10.18226/23185279.v7iss2p94
Discovery of MicroDependencies

Data quality rules compose a class of frequently used tools whose purpose is to improve data quality: examples of these rules include functional dependences, conditional functional dependences, and editing rules, among others. Dependences with stronger expressivity can help to detect more data errors and impute more missing values. To the best of our knowledge, most existing rules consider each attribute as an inseparable whole. In many applications, however, a part of a value contains useful information, and more powerful rules can thus be formed to handle data quality problems. In this paper, we aim to discover the rules of this type, namely, microDependences. The left-hand side of a microDependence is a star-free regular expression, along with the positions of the partial information. This indicates that if a string-type attribute value matches the regular expression, elements at the specified positions can determine another attribute's value. To discover microDependences, strings with similar forms should be clustered together. Moreover, similar strings should be aligned vertically to shift elements with a similar meaning to the same position. Then, microDependences can be discovered directly or by the existing methods. Both the clustering and aligning tasks are challenging and play key roles in discovering microDependences. A greedy bottom-up framework is proposed to do the clustering and aligning work simultaneously. For efficiency, several pruning strategies are proposed to reduce the time consumed. In the experimental study, our methods' performances are verified on both real and synthetic data sets.
Tecnologias da Web Semântica na arquitetura da informação; Tecnologias da Web Semântica na arquitetura da informação; Tecnologías de la Web Semántica en arquitectura de la información

The researches of Information Architecture and SemanticWeb are increasingly necessary, due to the need to have anunderstanding of the context of the information, both fromthe perspective of human users and non-humans/machines users. These two study fields contribute to improving theway informational content is presented and used in digitalenvironments. Thus, this paper identified and analyzedthe relationships between Information Architecturesystems and Semantic Web resources, presenting howeach Information Architecture system can benefit fromthe incorporation of Semantic Web technologies. For this,a qualitative methodology was used, with a descriptiveand exploratory approach, relating the five systems ofInformation Architecture with the concepts, technologiesand applications of the Semantic Web. As results, it waspossible to verify that all systems of Information Architecture can be enriched with Semantic Web technologies. In this way, it was concluded that the application of Semantic Web technologies in Information Architecture systems contributes to a semantic structure of digital information environments.
ВИКОРИСТАННЯ ЕЛЕКТРОННИХ ЗАСТОСУНКІВ У НАВЧАННІ ІНОЗЕМНОЇ МОВИ СТАРШОКЛАСНИКІВ З ДИТЯЧИМ ЦЕРЕБРАЛЬНИМ ПАРАЛІЧЕМ

The article is dedicated to a highly topical issue of raising the effectiveness of teaching upper secondary school students with cerebral palsy foreign languages by means of the selection and classification of web applications. According to the Law of Ukraine «On General Secondary Education», SEND (special educational needs and disabilities) students can study in mainstream schools (and namely, in special / inclusive classes or in distant / evening / extramural educational settings), and also in special schools (meant for children who need special education due to their physical impairments or mental disability), among which there are also education-and-rehabilitation centers (for children who need regular rehabilitation because of the complexity of their impairments). The implementation of the Social model of disability, started in Ukraine, presupposes the gradual transition from segregation to inclusion of SEND children. It can be implemented by means of numerous adjustments in mainstream educational settings so that all the barriers are removed, unless the modification of learning is viewed as the best choice. Some of the adjustments mentioned can be introduced by means of web-applications interpreted in this research as users’ computer programs that empower them to solve certain tasks. Pursuing the aim of the article the author classifies web applications by the following criteria: their location (on a special web platform or on a user's personal computer); the field of usage (whether they are supposed to be applied by general public or in a special field only). The latter include applications, designed for teaching foreign language. These are classified according to the competencies that they enable to develop (namely, language and speech ones). Finally, the web applications are grouped according to barriers and special educational needs typical for upper secondary school students with cerebral palsy. The results obtained are generalized in tables suggested.
An Analysis of Grammatical Error By Facebook Users: A Study at Students of English Department at Muhammadiyah University of Mataram in Academic Year 2015-2016

This study entitled An Analysis of Grammatical Errors Based on Facebook User at the Group of English Department Program at Muhammadiyah University of Mataram in the academic year 2015-2016. This research focused on the purpose of investigated kinds of grammatical error made by facebook user. The method used a descriptive qualitative method where the instrument employed to collect the data. The total number involved in the group of English Department UMM were 136 members who are consisted of 10 lectures and 126 students. As a result of this study, the researcher found out four kinds of errors were classified into Omission error, Addition error, Misformation error, and Misordering error. The highest rank of their error was Omission and Misformation error (16,4%), the second rank was Addition error (10,8%), the lowest rank was Misordering error (2,8%). These errors were mostly caused the members did not realize the errors of the language they have made.
Introduction of a Pathophysiology-Based Diagnostic Decision Support System.

Many current Clinical Decision Support Systems which assist clinical diagnosis, are based on a causal condition-symptom relation. To reach more diagnostic precision Ada's Deep Reasoning is substituting this approach with the use of a model based on pathophysiology.
IMPROVE THE ABILITY TO FIND OPINIONS AND RESULTS OF LEARNING IPS THROUGH LEARNING MODEL PROBLEM BASED LEARNING IN CLASS VIII STUDENTS SUMALATA STATE 3RD PRIVATE VOCATIONAL SCHOOL NORTH GORONTALO DISTRICT

The purpose of this study was to determine the improvement in the ability to express opinions and social studies learning outcomes through the Problem Based Learning learning model in learning in class VIII Sumalata State Junior High School 3 North Gorontalo Regency. The subjects in this study were 24 people, 13 were male students and 11 were female students. Data analysis is done through analysis of the results of observations and the results are used to reflect on whether students have been able to improve the ability to express opinions and learning outcomes. The results of this analysis will be used to plan actions for each cycle. The results showed that in the first cycle the ability to express student opinions increased to 73% and learning outcomes increased to 71% and in cycle II the ability to express student opinions increased to 88% and learning outcomes increased to 88%. Keywords:Problem Based Learning, ability to express opinions and learning outcomes
Analisis Pola Penyakit Hipertensi Menggunakan Algoritma C4.5

There are approximately 95% of cases of unknown cause of hypertension, while the rest caused by other diseases such as coronary heart disease, impaired kidney function, and impaired cognitive function or stroke. RSUD Embung Fatimah is an Indonesian hospital located in Batam Island Riau Province. In 2015, the total number of inpatients for hospitalization reaches 10,317 inhabitants. With the large number of patients per year it causes patient data is increasing. To overcome the problem in tackling people with hypertension disease, it is necessary to analyze the existing disease data, to predict the patient's illness which must be handled based on the pattern of the disease. In data mining there is a model that can be used to predict a pattern in a condition that is predictive or prediction model. One of the algorithms that can be used to create a decision tree (decission tree) is the C4.5 algorithm. The C4.5 algorithm is a method used for predictive classification. Using C4.5 algorithm method, the researcher can classify the pattern of hypertension as a comorbid illness of heart failure, kidney failure, diabetes, stroke and hypoglycemia. In this study, researchers used WEKA (Waikato Environment for Knowledge Analysis) software as tools or tools used to perform testing in order to obtain the pattern of disease from hypertension. From the research findings in the find that in the prediction of hypertension disease as a disease, the attributes that are very influential to hypertension are heart failure.
State level attribute compliance measure based efficient access restriction improved security in cloud environment

In this paper, Advanced Encryption Standard was modified to address the low diffusion rate at the early rounds by adding additional primitive operations such as exclusive OR and modulo arithmetic in the cipher round. Furthermore, byte substitution and round constant addition were appended to the key schedule algorithm. The modified AES was tested against the standard AES by means of avalanche effect and frequency test to measure the diffusion and confusion characteristics respectively. The results of the avalanche effect evaluation show that there was an average increase in diffusion of 61.98% in round 1, 14.79% in round 2 and 13.87% in round 3. Consequently, the results of the frequency test demonstrated an improvement in the randomness of the ciphertext since the average difference between the number of ones to zeros is reduced from 11.6 to 6.4 along with better-computed p-values. The results clearly show that the modified AES has improved diffusion and confusion properties and the ciphertext can still be successfully decrypted and recover back the original plaintext.