Reviewerly/exHarmony huggingface dataset:
Building An Undergraduate Security Curriculum

GMU) and James Madison University (JMU) in Virginia are collaborating on a project to develop a model for an undergraduate Information Security curriculum to be implemented beginning in the fall of 2004 at both institutions.The curriculum will include coursework in programming, operating systems, and networking as a basis for the major courses in security.Security coursework will include topics such as security technologies, forensics and auditing, network security and intrusion detection, risk management, security policy, modeling and authentication.Throughout the curriculum, modules in ethics and social responsibility will be woven into the coursework.A capstone course including cyberdefense exercises, such as those performed at the US Military Academy at West Point and the George Washington University in DC will be employed to challenge and motivate students.The cyberdefense exercises will also serve as a tool to assess the effectiveness of the curriculum.GMU is currently developing the curriculum as part of its BS in IT degree and JMU is integrating it into their BS in CS program.The goal of these joint endeavors is to develop a set of courses that will produce students qualified to perform security engineering roles and to prepare them for graduate coursework in Information Security Assurance.By combining the assets of faculty and students at two state institutions in parallel efforts, resources can be used to best advantage.Not only is duplication of effort avoided, but also the final curriculum will benefit from the cross-pollination of ideas and best practices.By starting with graduate level prototypes for teaching Security and then implementing these prototypes into both traditional CS and interdisciplinary IT undergraduate streams, we abstract a curriculum that can be replicated to meet the needs of programs nationwide as one strategy to help improve our nation's overall information security defense.A joint MS/PhD class was used during the fall 2003 semester at GMU to test possible exercises for the capstone course as well as provide a pool of teaching assistants and mentors for the undergraduate program.The curriculum was also expanded in the spring 2004 semester jointly by JMU and GMU.The capstone course, which will be taught in a closed laboratory setting, will be piloted by faculty from both institutions in the summer semester of 2004 at GMU.
MultilingualWikipedia: Editors of Primary Language Contribute to More Complex Articles

For many people who speak more than one language,their language proficiency for each of the languagesvaries. We can conjecture that people who use onelanguage (primary language) more than another wouldshow higher language proficiency in that primary language.It is, however, difficult to observe and quantifythat problem because natural language use is difficultto collect in large amounts. We identify Wikipedia asa great resource for studying multilingualism, and weconduct a quantitative analysis of the language complexityof primary and non-primary users of English,German, and Spanish. Our preliminary results indicatethat there are indeed consistent differences of languagecomplexity in the Wikipedia articles chosen by primaryand non-primary users, as well as differences in the editsby the two groups of users.
Pengembangan Bahan Ajar Mata Kuliah Pengembangan Media Pembelajaran Menggunakan Macro Media Flash Professional 8

The research objective is to produce a module by using a Macromedia Flash both content and presentation material, which is able to contribute comprehension of concept of students in the subject of development of instructional media. This refers to the development of research Thiagarajan there are four phases, definition (define), design (design), development (develop), and dissemination (dessiminate). The development phase of module of the 4-D (Four D Device) Thiagarajan Semmel and Semmel to design a module on the course development of instructional media. The process of developing this module starts from the stage of defining or analysis. The process of designing a module that was developed based on information obtained from the analysis phase of the open-ended, students, materials, tasks that support and then do the design stage or the design. And then the last stage is the stage of development. Development of modules on the course development of instructional media developed proven valid content with the results of assessment for an average of 85.5%. The results are based on votes of validator to provides good value and can be used with minimal revision. Keywords: development, module, macromedia flash
Teaching Genetic Algorithms With A Graphical User Interface

Over the past several years, genetic algorithms have emerged as a powerful tool for solving optimization problems in engineering.Genetic algorithms model biological evolution on the computer using the principles of natural selection, mating and mutation.Although the subject has been predominantly studied at the graduate level, undergraduate students can easily master the concepts.We have developed MATLAB-based software with a graphical user interface to teach the fundamentals of genetic algorithms.The program allows a user to adjust several different parameter values associated with genetic algorithms including the optimization function, the population size, the crossover rate, and the mutation rate.A user can graphically monitor how these parameters affect the evolutionary path the algorithm takes to find an optimal solution.This approach of teaching students to experiment with genetic algorithms increases their level of understanding and allows them to quickly grasp the essential properties of the method.We will demonstrate how users can execute the genetic algorithm software to solve some sample engineering optimization problems.
Combining System Design and Path Planning

This paper addresses the simultaneous design and path planning problem, in which features associated to the bodies of a mobile system have to be selected to find the best design that optimizes its motion between two given configurations. Solving individual path planning problems for all possible designs and selecting the best result would be a straightforward approach for very simple cases. We propose a more efficient approach that combines discrete (design) and continuous (path) optimization in a single stage. It builds on an extension of a samplingbased algorithm, which simultaneously explores the configuration-space costmap of all possible designs aiming to find the best path-design pair. The algorithm filters out unsuitable designs during the path search, which breaks down the combinatorial explosion. Illustrative results are presented for relatively simple (academic) examples. While our work is currently motivated by problems in computational biology, several applications in robotics can also be envisioned.
THE EFFECT OF PROBLEM-BASED LEARNING MODEL ON THE SOCIOLINGUISTICS LEARNING OUTCOMES OF PRIVATE UNIVERSITY STUDENTS IN ACEH

This study aims to analyze the effect of the application of the problem based learning model in sociolinguistic learning on student learning outcomes of English Education at private universities in Aceh. This study used an experimental method with a research form that is pre-experimental design and one-group pretest-postest design experimental design. The population in this study were 40 students from private universities in Aceh. The sample in this study was the entire population of 40 students who were divided into two experimental groups, where Experiment Group A 20 people and Experiment Group B 20 people. The research instrument used was the learning outcome in the form of a multiple choice test of 20 questions. The data collection technique in this study is a measurement technique. Hypothesis test results using t-stat which is obtained in Experiment group A tstat (-18.6) &lt; t Critical two-tail (2.093) with an average value of pre-test 59.75 and posttest 78 and Experiment group B tstat (-27 , 5) &lt; t Critical two-tail (2,093) with an average score of 58 pre-test and 78 post-test. From the results of these calculations it can be concluded that there is an effect of using problem based learning models on learning outcomes in sociolinguistic learning of private university students in Aceh.
Issues In Online Courses For Computer Graphics

In this paper, the authors will explore issues in the development of hybrid and online courses for the computer graphics technology field.Course design issues will be explored, as well as course management issues.The authors will use the various online courses which they have developed in the discipline to illustrate design and management concerns.The authors will use their experiences in the development of online courses to illustrate these issues, and also refer to the Quality Matters rubric for assessing quality in online courses.The practical concerns which are inherent in a qualitative field will also be reviewed, since computer graphics technology incorporates design and art standards as well as technological mastery.Issues discussed include considerations and methods for submission of portfolio materials, and how students can perform qualitative assessment of their own and others' work
A Software Engineering Tool For Managing Course Projects

In the fall of 2006 and spring of 2007, the students in our software engineering project course developed a web-based tool that simplifies tasks associated with project setup, monitoring, and evaluation.We started using the tool in several of our software engineering courses in the fall of 2007.For faculty, the tool simplifies creation of groups, repositories, phases and activities.The tool can perform periodic checks of repositories using a set of heuristics to determine if acceptable progress is being made.The tool allows retrieval of files in a group's repository without using the SourceSafe or Subversion client.The tool has reporting features to view individual contributions to the project and point deductions due to failure to make steady progress.For students, the tool allows creation of time estimates and plans, broken down by phase and/or activity.It allows time logging, both manually and via punch-in/punch-out.It allows a student to retrieve files in a group's repository, which is useful when the student does not have access to the version control client.It also has some limited reporting capabilities, such as viewing group summary statistics broken down by individual. BackgroundThe University of Wisconsin -Platteville has had a BS-SE degree since fall 1999.All of our software engineering courses have a group project component and many require individual projects.For most of the courses, students are required to log time spent on the project, broken down by phase and/or activity.For many courses, students are required to provide time estimates and plans.Furthermore, most of the courses require that students use version control.
Recruitment And Advising Of High School Students From Non Traditional Groups

The Summer Experience in Science and Engineering for Youth (SESEY) program was initiated in the summer of 1997 with the goal of promoting ethnic and economic diversity in the science and engineering fields through the recruitment of underrepresented minority high school students.Offered as a collaboration between Chemical Engineering and Biological Engineering at Oregon State University, the program has two primary focus groups: 1) traditionally underrepresented students (ethnic minorities and women) who have completed their freshman, sophomore or junior years in high school, and who have an interest in math and science, and 2) science, math, and physics teachers at High Schools which have a substantial population of the student focus groups.The two groups (target of 20 students and 5 teachers) are brought to the Oregon State University campus for a one-week summer camp (all expenses paid) where they are paired with a faculty mentor in engineering for a one week mini-research project.There are also group learning activities (basic math and science instruction; computer training; field trips) and group social activities.For the students, the emphasis is on exposure to engineering and science as a viable and interesting career path.Career counseling is provided by faculty mentors, and the undergraduate and graduate students who work with the students throughout the week as research project advisors and friends.The culmination of the weeks' research projects is a poster presentation by the
Graphical Communications: A Concept Inventory

Have Introductory Graphics for the last 10 years in addtion to developing several upper level advanced 3D modeling courses.
Engineering Project Platform for Electrical and Computer Engineering Curriculum Integration

Abstract ENGINEERING PROJECT PLATFORM FOR ELECTRICAL AND COMPUTER ENGINEERING CURRICULUM INTEGRATIONAbstractThis paper discusses how engineering projects developed on a centralized engineeringproject platform can integrate the undergraduate Electrical and Computer Engineering(ECE) courses across four-year ABET-accredited programs. This integration is viewed asan essential step to produce engineering graduates with skills that make them competitivein the global workforce. Typically, the courses in the ECE curriculum are taught asdiscrete units in relative isolation of each other. This approach does not effectivelydeliver the critical-thinking competencies that are required by the students at the system,sub-system, and component level for the design and validation of engineering projects. Inorder to promote problem-based, project-based and project-enhanced learning, the ECEdepartment at our institution has adopted the electric golf cart as the engineering projectplatform to restructure the ECE lecture and laboratory courses. The electric golf cartcomprises sub-systems such as the motor, power and, control which serve as thebackbone for laboratory activities designed for core and elective ECE courses such asdigital logic, electronics, electric drives, and embedded systems. Structured laboratoryexercises for individual students and unstructured integrated projects for teams ofstudents are identified in each ECE laboratory-based course. The structured laboratoryexercises teach and reinforce fundamental ECE theory through clearly definedapplications with known/expected outcomes. The unstructured integrated projects defineopen-ended project activities on the centralized golf cart platform for students to develop(a) student learning of ECE concepts at the system and sub-system level (b) skills relatedto project management and collaborative work. The core courses are restructured to teachthe students to (a) understand fundamental and advanced concepts (b) link and use thisunderstanding to structured and unstructured laboratory exercises developed on thecentralized project platform. The courses in the ECE curriculum which are classroom-based incorporate practical examples from the functionality of the centralized engineeringplatform.
EXISTENTIALLY CLOSED BROUWERIAN SEMILATTICES

Abstract The variety of Brouwerian semilattices is amalgamable and locally finite; hence, by well-known results [19], it has a model completion (whose models are the existentially closed structures). In this article, we supply a finite and rather simple axiomatization of the model completion.
Improving Goal Recognition in Interactive Narratives with Models of Narrative Discovery Events

Computational models of goal recognition hold considerable promise for enhancing the capabilities of drama managers and director agents for interactive narratives. The problem of goal recognition, and its more general form plan recognition, has been the subject of extensive investigation in the AI community. However, there have been relatively few empirical investigations of goal recognition models in the intelligent narrative technologies community to date, and little is known about how computational models of interactive narrative can inform goal recognition. In this paper, we investigate a novel goal recognition model based on Markov Logic Networks (MLNs) that leverages narrative discovery events to enrich its representation of narrative state. An empirical evaluation shows that the enriched model outperforms a prior state-of-the-art MLN model in terms of accuracy, convergence rate, and the point of convergence.
Tool Support For Software Process Data Management In Software Engineering Education And Industry Training

Data management tools are necessary for effective support of disciplined software processes that make use of historical data for planning and process improvement.This paper reports describes two such tools and how they have been applied in an undergraduate software engineering program and to support software process improvement initiatives in industry.One of the tools, an open-source development project, has recently added new capabilities that may make it an attractive choice for both educators and practitioners.
Recreation as a Related Service: Focusing on the Quality of Life of Students With Disabilities

Individuals with disabilities can face barriers in leisure participation, impacting their quality of life.IDEA (2004) recognizes recreation as a related service as one way to enhance leisure experiences for students with disabilities.The purpose of this embedded case study was to explore how recreation as a related service contributed to the quality of life of students with disabilities.Participants included six students and fifteen IEP TEAM members in a PreK-12 public school district.Interviews, questionnaires, and document analysis were utilized to collect data on the perspectives of participants, student outcomes, and service delivery model.Students who received recreation as a related service demonstrated quality of life in the area of physical and emotional well-being, social participation, and independence.
Introductory Design Project In Engineering Design Course To Freshmen At Kanazawa Institute Of Technology

Abstract NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract Main Menu Session 2793 Introductory Design Project in Engineering Design Course to Freshmen at Kanazawa Institute of Technology Masakatsu Matsuishi, Kazuya Takemata, Tetsuro Furukawa and Shigeo Matsumoto ASEE/JSEE JSEE/JEICE HTSJ/JSER JSEE/JSME 1. Introduction Kanazawa Institute of Technology (KIT) is one of the first universities who are conducting Engineering Design Education (EDE) in Japan. The objectives of EDE are to provide students not only with superior technical capabilities, but also to enable them to identify and solve ill-defined and open-ended problems, to generate a set of distinct and creative concepts and to implement the Engineering Design Process, while working as a team. Furthermore, EDE is also to encourage students to acquire important skills such as those of communication and leadership1). Original engineering design courses, which were introduced in 1996, were consisted of two sophomore-level classes; Engineering Design I (EDI) and Engineering Design II (EDII). EDI and EDII were taught respectively to all sophomore engineering students, composed of approximately 2,000 students every year. As part of a university-wide curriculum review, KIT decided to reform EDI and EDII during the 1998-1999 academic year. A new curriculum has been introduced in which EDI be taught in the Fall Quarter of the freshman year and EDII be taught in the Winter Quarter of the sophomore year2). One of the problems caused by the new curriculum is that freshman students have to tackle with ill-defined and open-ended problems. Most of freshman students at KIT have never had chance to design and build anything, because the Japanese high school educational system emphasizes knowledge acquisition and memorization with little consideration for open-ended problem solving. Therefore, an introductory design project, which is to be completed at the beginning of EDI, has been introduced before tackling with an ill-defined and open-ended problem. The paper presents an overview and lessons learned from the introductory design project in Engineering Design Course, which may be illuminating to engineering educators. We discuss how the introductory design project helped the freshman students to tackle with design problems while working as a team. 2. Outline of Engineering Design Education at KIT “Proceedings of the 2002 American Society for Engineering Education Annual Conference & Exposition Copyright  2002, American Society for Engineering Education” Main Menu
Distance Education Mba Project Management Program: A Case Study

With its roots in systems engineering, project management is a relatively new discipline taught in the fields of Engineering, Business, Information Technology/Management Information Systems, Computing Sciences, and Operations Management.Whereas in 1993 there were 7 universities offering master's-level degree programs in project management, these days there are over 59 worldwide, yet only 5 offer such programs in the distance education mode.Distance education is no longer seen as a second-rate way of teaching; it is just different.Distance education addresses geographical, time, indirect cost, flexibility, and service needs for learners.Whereas naysayers challenge distance education on issues of student isolation, course time commitments, and program quality, strides in the field demonstrate that distance education programs do deliver high quality education.Academic teams address the isolation factor through engaging and interactive online discussions that develop a sense of community.They address the time factor by pacing students through courses, balancing the individual and team mark components, and ensuring that marks are allocated for participation.Program quality is assessed through formative and summative processes.In this paper, we examine some of the main challenges and benefits in distance education.We focus on the four roles that faculty and course development staff collaboratively undertakes to deliver courses online: the pedagogical, management, technical, and social roles.In doing so, we focus on our four project management courses and some of the practices we use in our own university to address distance education issues.We conclude with some recommendations for effective program delivery practices.