Reviewerly/exHarmony huggingface dataset:
IMPROVING WRITING ABILITY USING STUDENT GUIDED STRATEGY AT CLASS IV SD NEGERI TIDUNG MAKASSAR

This study examines the ability to write descriptive essays using the strategy of guided writing activity for fourth grade students of SD Negeri Tidung Makassar City. The main problem in this study is whether by using the strategy of guided writing activities students' ability to write descriptive essays can be increased. The purpose of this study was to improve the ability to write descriptive essays in Indonesian for class IV SD Negeri Tidung Makassar. This type of research is classroom action research that is recycled/cycle, which includes planning, implementation, observation and reflection. The focus of the research in this study was teachers and students. The research subjects were all fourth grade students of SD Negeri Tidung Makassar who were recorded in the even semester, totaling 34 students consisting of 18 male students and 16 female students. Data collection techniques through observation and tests. The data analysis technique used is a qualitative description analysis technique. The guided writing activity strategy learning model goes through 5 stages, namely: pre-writing, drafting, revision, editing and publication. In cycle I it is in the less category, cycle II is in the sufficient category. Thus it can be concluded that the results of the research show that guided writing activity strategies can improve the ability to write descriptive essays for fourth graders of SD Negeri Tidung Makassar as seen from the results of essay writing tests in each cycle.
Electronic Record as Evidence in the Courts: An Analysis

In our day to day life, electronic devices and gadgets are playing the vital and indispensable role as now almost all systems, viz, Banking, Commerce, Trade, and Education etc. have been much depending upon internet and computers. Digital cameras, video and audio recorders, Compact Discs, SD Cards of mobile have made a pertinent place in our daily activities. However, the same technology also generates a new kind of problem before the legal system that how to prove the electronic record before the courts of law so that the same can be used as evidence. This article explores the Laws and relevant case laws in India in order to trace out the present state of affair of electronic records in the form of evidence and its admissibility in India.
Pengaruh Model Pembelajaran Quantum Writing terhadap Kemampuan Menulis Kreatif Puisi pada Siswa Kelas X SMA Negeri 1 Pedamaran Timur

This study aims to determine whether there is an effect of the quantum writing model on the ability to write poetry creatively in class X.1 students of SMA Negeri I Pedamaran Timur. The population in this study were all students of class X.I SMA Negeri I Pedamaran Timur, consisting of 36 students. The sample in this study was obtained using cluster random sampling technique. So that class X.1 was selected with a total of 36 students as the experimental class and X.2 with a total of 31 students as the control class. This research model uses an experimental model. The data analysis technique used is the test data analysis technique, observation interview test. The results of this study indicate that the average value of the pretest control class was not treated with quantum writing or by learning ordinary material which obtained scores of 21 and 24 while for the posttest experimental class group with quantum writing treatment 59 and a greater value of 61. This proves that there is an influence of the Quantum Writing Model on the Ability to Write Creative Poetry for Class X SMA Negeri I Pedamaran Timur. So the hypothesis in the research proved true. Based on the criteria for testing the hypothesis that HO is rejected if t count ≤ t table, and Ha is accepted if t count ≥ t table, with = 4.287 and 1.671. This proves that t count ≥ t table with a value of 4.287 ≥ 1.671 then Ha in this study is accepted as true.
Theory of coherent interaction-free detection of pulses

Quantum physics allows an object to be detected even in the absence of photon absorption, by the use of so-called interaction-free measurements. We provide a formulation of this protocol using a three-level system, where the object to be detected is a pulse coupled resonantly into the second transition. In the original formulation of interaction-free measurements, the absorption is associated with a projection operator onto the third state. We perform an in-depth analytical and numerical analysis of the coherent protocol, where coherent interaction between the object and the detector replaces the projective operators, resulting in higher detection efficiencies. We provide approximate asymptotic analytical results to support this finding. We find that our protocol reaches the Heisenberg limit when evaluating the Fisher information at small strengths of the pulses we aim to detect---in contrast to the projective protocol that can only reach the standard quantum limit. We also demonstrate that the coherent protocol remains remarkably robust under errors such as pulse rotation phases and strengths, the effect of relaxation rates and detunings, as well as different thermalized initial states.
A New Methodology of Knowledge Point Sequence Generation and Learning Path Recommendation by Knowledge Reasoning

Accurate knowledge point sequences and clear learning paths are the compass for learners to travel in the sea of massive knowledge, they can point out the way for learners and improve their learning experience. Generating knowledge point sequences and learning paths based on knowledge reasoning is conductive to optimizing the allocation of educational resources and improving the quality of higher education, and this has a profound influence on the reform of the entire educational field. In view of this, this study explored the generation of knowledge point sequences and the recommendation of learning paths based on knowledge reasoning. At first, the learning behavior of learners was subjected to collaborative analysis based on three aspects of knowledge points: learning frequency, learning duration, and pause/ skip frequency, and the specific method of generating subject knowledge point sequences based on the metrics of difficulty differences was given. Then, a sequence sampling method that matches the features of Entity-Relationship (ER) diagram was proposed, which enables the system to dynamically adjust the recommended knowledge points and learning paths according to learners’ learning progress with the help of biased random walks, thereby giving personalized and dynamic learning recommendations. At last, the validity of the proposed method was verified by experimental results.
DESENVOLVIMENTO DE UMA APLICAÇÃO PWA PARA ADOÇÃO DE ANIMAIS

The popularity of smartphones has driven the mobile app market, but for users to be able to use native apps, developers need to make them available on specific platforms such as the Google Play Store and the App Store. Additionally, devices must have sufficient memory, and apps need to be regularly updated. In this context, Progressive Web Apps (PWAs) emerge as an alternative, providing a native-like experience that can be executed in any mobile or desktop browser. PWAs represent an evolution from traditional web applications by incorporating features that bring them closer to native apps. Moreover, they offer ease of use and greater accessibility to users while reducing the challenges faced by developers in making their apps accessible. To explore the features and benefits of PWAs, an animal adoption application was developed, enabling users to access and interact with the platform even in low-connectivity areas. They also receive real-time updates and relevant notifications, keeping them informed about activities on the platform.
Competency Analysis of Participants In Public Speaking Training Through Aristotle’s hetorical Study

Public Speaking Technical Training is training that equips trainees with public speaking competence. Lack of knowledge and experience causes participants to have difficulty in mastering speech material, remembering scripts, unable to convey messages with the right intonation or gestures and do not to know how to composing speech texts. This research contributes to explaining how the competence of participants in technical public speaking training needs to be understood and mastered by ASN through a study of Aristotle's rhetorical studies. Aristotle's law of rhetoric consist of inventio, despositio, acutio, memoria and pronuntitio. Based on the results of interviews, observations and documentation, explained that in general, the participants were not familiar and understood the five basic laws of rhetorical studies for public speaking. Even after attending the training, the participants' speaking competence only slightly increased. This shows that the participants' understanding and application of the public speaking training material is still low. While the cognitive abilities of the participants increased after participating in the training, as indicated by the average post-test score of 40 participants of 78, which was higher than the pre-test average value of 52. Hence, it is necessary to have follow-up actions through training and continuous assistance in the practice of public speaking in order to deliver higher quality speaker, writer, moderator or presenter, by applying the five laws of Aristotle's rhetorical studies.
PENGEMBANGAN MEDIA PEMBELAJARAN POWERPOINT INTERAKTIF DALAM PEMBELAJARAN IPAS KELAS IV “PERUBAHAN WUJUD ZAT” DI SDN TAMBAKROMO 03 KABUPATEN PATI

Elementary School Teacher Education Study Program, Faculty of Education, PGRI University Semarang. 2023. The background of making this thesis is due to a problem, namely the not yet developed technology-based learning media in the form of Interactive Powerpoint which is applied in learning. This is influenced by the lack of teachers utilizing technology that is already available in the Interactive Microsoft Office Powerpoint to be used as learning media. Teachers prefer to use the lecture method only and rarely use learning media. The researcher focused his research on one class IV science material, namely "Changes in the Form of Substances". This type of Research and Development (R&amp;D) research is a development research used by researchers. The subjects were class IV teachers at SDN Tambakromo 03 and their students. Data collection techniques are by using direct observation, questionnaires, interviews and documentation. The results of data analysis using data presentation, data editing, and the last is looking for conclusions from the results of research that has been carried out by researchers. The results of the media and material validators in this learning media are derived from assessment instruments between two expert lecturers or material and media expert validators producing the same final data and stating " worth using without revision". The final data validation between media experts 1 and 2 produces an average percentage value of 93.901%. While the results of the final grades of material experts 1 and 2 produce an average percentage of 92.300%. After validation, the reliability value is sought to find out whether the data is reliable or not. The results of the final reliability score of media experts 1 and 2 are 99.9%. While the results of the final score of material experts 1 and 2 are 99.7%. The results of the trial explain that this interactive PowerPoint learning media is feasible to use.
Construction of 24-by-24 nonlinear layer for symmetric algorithm and its application to data encryption in parallel with DNA transform

The principal constituent of a block cipher in symmetric-key cryptography is the Boolean function, determining the substitution box (S-box). Block ciphers rely totally on S-boxes with excellent nonlinearity and upright cryptographic structures. In AES, an 8 × 8 S-box is a 16 × 16 lookup table over the Galois field $$\mathrm{GF}\left({2}^{8}\right),$$ that occupies 8 × 28 bytes storage of computer memory. By using traditional method to construct a 24 × 24 S-box over Galois field $$\mathrm{GF}\left({2}^{24}\right),$$ which lodges a storage memory of 24 × 224 bytes in traditional sense. Thus, the memory storage does not support a 24 × 24 S-box over a very larger order Galois field like $$\mathrm{GF}\left({2}^{24}\right)$$ . A resolute of this difficulty is possibly coming out from the algebraic structure of the commutative finite chain ring $$\frac{{F}_{q}[{\varvec{x}}]}{<{{\varvec{x}}}^{{\varvec{k}}}>}={\sum }_{i=0}^{k-1}{x}^{i}{F}_{q}.$$ In this study, a subgroup of the multiplicative group of units of the chain ring $$\frac{{F}_{2}[x]}{<{x}^{24}>}={\sum }_{i=0}^{23}{x}^{i}{F}_{2}$$ is considered to construct a 24 × 24 S-box that occupy just 24 × 28 bits storage memory of computer. The proposed S-box has a substantial potential to create confusion during substitution phase of the color image enciphering algorithm. While for the permutation component of the algorithm, DNA transform is applied for creating diffusion in the pixels of the color image. The proposed RGB image encryption attains the standard optimum level when compared it to the DNA and chaos-based image encryption techniques.
EFEKTIFITAS ICE BREAKING TERHADAP PENINGKATAN PRESTASI BELAJAR SISWA KELAS II DI SDN PANDEANLAMPER 03 SEMARANG

The achievement of educational goals is inseparable from the success of the learning and teaching process in schools. Until now the homeroom teacher applies conventional methods, namely lectures for learning which results in students being less active. Lack of teacher innovation in the use of learning methods will create uninteresting learning which will make students unable to concentrate and cause understanding of the material to be less than optimal. One of the fun learning methods is ice breaking, through the Problem Basic Learning learning model. The aim of the research is to describe the effectiveness of ice breaking on improving student achievement in class II. This type of quantitative research is experimental in nature, one group pretest and posttest design approach and uses a saturated sampling technique, namely making all members of the population as samples. Test questions are research instruments whose goal is to obtain data on student achievement. The results showed that the pretest average was 74,62 while the posttest average was 88,08 which means that there was an increase in student achievement after the implementation of ice breaking of 13,46. In order to find out the effectiveness of ice breaking, data analysis was carried out using the Wilcoxon test. The result is a significance value of 0,000 &lt; 0,05 so that Ha is accepted and H0 is rejected. With these results, ice breaking was effective in increasing class II student achievement at SDN Pandeanlamper 03 Semarang.
PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN ANIMASI BERBANTU APLIKASI KINEMASTER MUATAN IPA METERI SISTEM PENCERNAAN MANUSIA KELAS V SDN 15 KOTO BARU DHARMASRAYA

In science learning there is a theme 3 of healthy food, a sub-theme 1 of how the body processes food. Regarding material during the learning process, teachers still use print-based teaching materials such as thematic books and LKS and the lack of use of learning media in teaching and learning activities that can support the learning process. The purpose of this research and development is to develop animated instructional video media in science content, as well as to produce valid, practical, and effective animated video media. This research method is Research and Development (R&amp;D) using the ADDIE model which consists of (1) the analysis stage, (2) the design stage, (3) the development stage, then a validation test is carried out by 3 validator with a result of 94.33% (4) the implementation stage, namely practicality tests carried out by practitioners (teachers) and students with a result of 85.86%. After that, a trial of video media with an effectiveness sheet was carried out to get 82% results obtained from the learning outcomes of students, (5) the evaluation stage (evaluation). Based on the ADDIE procedure used in the research above, it can be concluded that the video animation media that has been developed by researchers is suitable for use, because it meets the minimum valid, practical and effective criteria.
The Relationship between Knowledge Level and Fire Disaster Preparedness

Objective: The purpose of this study was to determine the relationship between the level of community knowledge and fire disaster preparedness in Gedongan Village. Method: The method used is a quantitative method with a correlational research design. The population in the study was 3,961 residents. The sample in this study amounted to 97 residents who were selected based on the purposive sampling method with Spearman-Rho statistical analysis. Result: The results of the univariate analysis of this study were that 89.7% of respondents had good knowledge, 10.3% had sufficient knowledge, 9.3% had sufficient preparedness, and 90.7% had good preparedness. Conclusion: The results of the bivariate analysis in this study show that the p value is 0.000 with a coefficient of 0.771, which means that there is a very strong relationship between the variables of knowledge and preparedness in Gedongan Village.
KTAT: A Complex Embedding Model of Knowledge Graph Integrating Type Information and Attention Mechanism

Knowledge graph embedding learning aims to represent the entities and relationships of real-world knowledge as low-dimensional dense vectors. Existing knowledge representation learning methods mostly aggregate only the internal information of triplets and graph structure information. Recent research has proved that multi-source information of entities is conducive to more accurate knowledge embedding tasks. In this paper, we propose a model based on an attention mechanism and integrating the type information of entities, named KTAT. This model is based on the graph attention mechanism, to distribute corresponding attention mechanisms according to different weights between nodes. We introduce a type-specific hyperplane, which enables entities to have different embedding representations according to their type in the current triplet. Simultaneously, we also used textual description information of entities to improve the performance of the model. We conducted link prediction experiments on the FB15k and FB15k-237 datasets. The experimental results show that our model outperforms previous advanced methods compared to some baseline models, and demonstrate that combining type information can effectively improve the performance of link prediction.
Seed Selection for Testing Deep Neural Networks

Deep learning (DL) has been applied in many applications. Meanwhile, the quality of DL systems is becoming a big concern. To evaluate the quality of DL systems, a number of DL testing techniques have been proposed. To generate test cases, a set of initial seed inputs are required. Existing testing techniques usually construct seed corpus by randomly selecting inputs from training or test dataset. Till now, there is no study on how initial seed inputs affect the performance of DL testing and how to construct an optimal one. To fill this gap, we conduct the first systematic study to evaluate the impact of seed selection strategies on DL testing. Specifically, considering three popular goals of DL testing (i.e., coverage, failure detection, and robustness), we develop five seed selection strategies, including three based on single-objective optimization (SOO) and two based on multi-objective optimization (MOO). We evaluate these strategies on seven testing tools. Our results demonstrate that the selection of initial seed inputs greatly affects the testing performance. SOO-based selection can construct the best seed corpus that can boost DL testing with respect to the specific testing goal. MOO-based selection strategies can construct seed corpus that achieve balanced improvement on multiple objectives.
Role of cognitive behavior therapy on people with substance abuse in the craving phase

The problem of substance abuse has shown an increase in quantity, quality, and rate of distribution, both in terms of the number of victims and the types of substance abuse. World drug reports around 275 million people used drugs worldwide in 2020. In Indonesia, there are 3.66 million drug users in 2021. When people with substance abuse stop taking the substance and have the desire to take it again, it is called the craving phase. The case is a 36-year-old male with Mental and Behavioral Disorders Due to the Use of Other Stimulants With Uncomplicated Substance Withdrawal (F15.30). The patient wants to stop using crystal methamphetamine because there’s a desire to use it again in the last 3 weeks after stopping two months ago. This patient is in the craving phase, and CBT is the most therapy given to prevent relapse, beside CBT patient is also given other non-medical therapy in the form of supportive psychotherapy, motivational interviewing, and family therapy, for the medical therapy Fluoxetine 10 mg tab every 24 hours IO (in the morning) and Alprazolam 1 mg tab every 24 hours IO (in the evening).
Pengaruh Model Pembelajaran Cooperative Learning terhadap Hasil Belajar Matematika Siswa Kelas IV Materi Pecahan di SDN 104204 Sambirejo Timur T.A 2022/2023

This study aims to determine the effect of the jigsaw type cooperative learning model and the prediction guide cooperative learning type and to find out whether there is a higher effect of the jigsaw type cooperative learning model and the prediction guide cooperative learning type on the mathematics learning outcomes of fourth grade students on fraction material at SDN 104204 East Sambirejo Academic Year 2022/2023. This type of research uses a quantitative approach using a quasy experimental design. The research sample consisted of 47 students with 26 students from class IV A and 21 students from class IV B. Class IV A as the experimental class used the jigsaw cooperative learning model and class IV B as the experimental class used the cooperative learning model of the prediction guide type. . This research data collection technique is in the form of a test. The pre-test average score in class IV A was 67.42 and the post-test score was 87.55 whereas, for class IV B the pre-test average score in class IV A was 49.57 and the post-test score was 66,66. Based on the results of the t-test above, the Sig (2-tailed) value was obtained at 0.000 &lt;0.05. It can be concluded that the learning outcomes of students using the jigsaw cooperative learning model are higher or superior than using the prediction guide cooperative learning model in class IV SDN 104204 Sambirejo Timur T.A 2022/2023
Research on smart health monitoring tool

The following project comprehensively discusses a cloud-based health monitoring system that can collect patients health parameters. The data is then transmitted to the internet, where healthcare personnel can access it. The logic behind the project is that data can be transmitted and accessed on a platform on the internet. Thus, facilitating ease of coordination between patients and practitioners. The topic is an intelligent monitoring health tool that collects and transmits data to the cloud. The research method, in this case, combines a literature study and statistical analysis of the collected experimental data. The aim is to assess the consistency of the results produced by the medical devices. In the review, it is concluded that the main weakness of the project is the ability to produce consistent results. For that matter, the project can be improved by using an efficient processor other than the Arduino. Further, highly sensitive sensors should be used to collect accurate data. The aim is to process the data on time while ensuring data consistency is transmitted so it can be confirmed and verified.