Reviewerly/exHarmony huggingface dataset:
Inquiry Model Utilization on Android-Based Learning Media

The transformation of education in Indonesia requires various components of education to work together in the intellectual life of the nation.Lecturers are one of the determinants and implementers of education that are proclaimed by the government.Thus, it can be concluded that lecturers have a central role in the educational process at the university level.The media development model used in this study uses the Waterfall development model.This model takes a systematic and sequential approach.This research is included in the type of pre-experimental research using a one group pre-test post-test design with random sampling.The dependent variable in this study is student learning outcomes, the independent variable in this study is learning with conventional methods and learning using inquiry-based learning media, and the moderator variable in this study is student learning motivation.There is a significant difference between student learning outcomes using inquiry-based learning media and conventional learning media.This is very evident in low achieving students where learning using inquiry-based media greatly facilitates them to get learning outcomes that are almost equal to high achieving students.
Learning Design in the Aftermath of COVID-19: Lessons from Online and Hybrid Learning During the Pandemic

Various designs of online learning, such as full online and hybrid learning, were used during the COVID-19 pandemic.The pandemic has subsided, and the government has decided to implement offline education in schools and colleges.This study aims to analyze students' and lecturers' experiences with online and hybrid learning and to make recommendations for learning design in universities after the pandemic is over.This study employs a descriptive analysis design, with respondents from the State University of Semarang.A closed and open questionnaire administered via Google Form were used to collect data.Interviews were also used to gain a better understanding of the pandemic's impact on lecturers and students.The descriptive quantitative data analysis method was used.According to the findings, the majority of students and lecturers preferred offline learning and stated that they were willing to return to campus to study.During online and hybrid learning, many obstacles and challenges arise.Stress among students has skyrocketed.The main impediment to the smooth operation of lectures is the lack of online and hybrid learning options.Students, on the other hand, believe that lecturers can create a challenging lecture process for them.Blended learning is a possible alternative learning design.Face-to-face and online learning are combined and are complementary.
The Effectiveness of Using Youtube in Learning the Art of Music

This study aims to obtain data on the effectiveness of the use of Youtube social media in learning the art of music at SMP Negeri 4 Tondano.This research is supported by the theory of the notion of effectiveness, the approach to assessing effectiveness, the notion of social media, the notion of learning, and is supported by relevant research studies.The method or approach used in this study is a qualitative descriptive approach, with data collection techniques through observation, interviews and documentation, with the research subject being the Principal, Music Art Teacher, and several students.Based on the results of the study, it was concluded that learning using youtube media proved to be very effective, especially in conditions of distance learning due to the covid-19 pandemic.
Android-Based E-Comic: An Adaptive Solution to Grow Students’ Life Skills in Enforcing Post Covid-19 Health Protocol

After the Covid-19 pandemic, all life systems, and cultures, especially in the educational sector, changed.The changes happened not only in the learning system and model that applied blended learning but also in students' habits to avoid the spread of Covid-19.The habits here included the use of hand sanitizer, hand washing, and the use of a mask.Nowadays, various sectors, including education, have entered the post-covid-19 endemic period.Nowadays, the challenge is ensuring that each student at school can consistently grow their care on clean living culture and consciously become accustomed to it, consistently washing hands, wearing a mask, and using hand sanitizer.Elementary school students are susceptible to being massively infected by the virus, so they should continuously receive integrative and systematic understanding through information media.One of the information media mostly used by students is comics.The comic is a literation media combing text and picture which presents a particular message that can be quickly understood so that it is effectively delivered.Comics can increase students' interest in reading, especially if designed digitally.The study developed and integrated e-comic into Android for students.The use of comics, a familiar media for students, effectively embeds the concept, understanding, and positive habit on elementary school students to live peacefully with the Covid-19.Growing students' habits to be aware of wearing a mask, washing hands, keeping a distance, and obeying the health protocol at school can be facilitated using e-comic, which grows students' life skills in avoiding the spread of Covid-19.
Research on the Integration of Blockchain and Accounting Information Systems Under Budget Reform

Under the reform of budget performance, this research used a literature review to illustrate the crucial theoretical foundation of budget performance management.An inductive approach based on available research has reasoned the knowledge of blockchain technology.The technical principle of the blockchain has been explained; the sharing mechanism and storage of the blockchain technology were being objectively summarised for the consensus mechanism and immutable storage based on gathered information.The integration of blockchain technology and accounting information system was provided based on grounded theory.Finally, a four-layer system framework was designed to integrate blockchain technology and accounting information systems against budget performance.It can offer opinions and references for government departments planning government accounting information systems, and it can also develop constructive systems for software development departments in system planning.
Utilization of Digital Learning Media as Students Learning Alternative Solution

This study aims to describe the benefits of digital learning media as an alternative solution for student learning, as well as to describe the urgency of using dugutal learning media and the readiness of teachers to use learning media.This research is a qualitative research with literature review method.The results of this study indicate (1) the importance of using digital learning media is to improve the ability of teachers, meet the needs of students, meet the demands of the new paradigm, improve the quality of learning and meet long-term needs.(2) Teachers can take advantage of digital learning media such as youtube, e-learning, animated videos and podcasts.(3) Teacher readiness in using digital learning media requires teachers to have knowledge and skills.Post pandemic digital learning media is an alternative solution for student learning that is very effectively, efficiently, and can increase student interest in learning.Examples of digital learning media are youtube, e-learning, animated videos, and podcasts that are used to increase the effectiveness of the learning process.The use of appropriate learning media is very useful for increasing motivation in learning, therefore teachers have an important role to prepare digital learning media that can create a pleasant learning atmosphere.
PerimetryNet: A multiscale fine grained deep network for three‐dimensional eye gaze estimation using visual field analysis

Abstract Three‐dimensional gaze estimation aims to reveal where a person is looking, which plays an important role in identifying users' point‐of‐interest in terms of the direction, attention and interactions. Appearance‐based gaze estimation methods could provide relatively unconstrained gaze tracking from commodity hardware. Inspired by medical perimetry test, we have proposed a multiscale framework with visual field analysis branch to improve estimation accuracy. The model is based on the feature pyramids and predicts vision field to help gaze estimation. In particular, we analysis the effect of the multiscale component and the visual field branch on challenging benchmark datasets: MPIIGaze and EYEDIAP. Based on these studies, our proposed PerimetryNet significantly outperforms state‐of‐the‐art methods. In addition, the multiscale mechanism and visual field branch can be easily applied to existing network architecture for gaze estimation. Related code would be available at public repository https://github.com/gazeEs/PerimetryNet .
Moth-Flame Optimization and Ant Nesting Algorithm: A Systematic Evaluation

In this paper, some swarm metaheuristic algorithms are analyzed to show the performance of algorithms.Swarm Intelligence algorithms are more trapping in local optima because of low exploration.The Moth-Flame Optimization algorithm is a widely applied metaheuristic algorithm.Nevertheless, the Ant Nesting Algorithm is another recent powerful algorithm.Both algorithms are theoretically and practically studied and applied to a simple optimization problem with a simple objective function.All steps of the algorithms are implemented and discussed providing results to show and compare the exploration and exploitation performance between both algorithms.A simple comparison between both algorithms is conducted using the same sample of data, and it is concluded that convergence within cycles of implementation shows that Ant Nesting Algorithm is fast converged but it might get stuck in local optima because of low exploration.Additionally, the merits of the Ant Nesting Algorithm show the algorithm will stuck in local optima when solving highly complex problems or if the initial population can't be explored efficiently.Moth-Flame Optimization also may have exploration problems when the size of flames during cycles is decreased.
Storing and Computation of Real-Time Data on the Cloud Through Medical Sensors

Healthcare is one of the sectors that all countries are working to grow sustainably. IoT, or the Internet of Things, is an emerging technology that offers advancements and improved medical solutions. A significant application of cloud computing is helping doctors perform faster diagnostic procedures. Obtaining real-time data from medical sensors is another one of the main applications. Here, this article has proposed a method to read patient data from the MySignals e-health platform, store it in the cloud, and conduct further analysis. This research work makes it possible for the doctors to monitor the patient's health from any location and provide recommendations for additional treatment by displaying the required data in the cloud.
The Rohingya Refugee Crisis: A Social Semiotic Study of Visuals in <i>The New York Times</i> and <i>The Washington Post</i>

In this social semiotic analysis, we examined visuals of Rohingya refugees in two U.S. newspapers: The New York Times and The Washington Post. We identified prominent tropes and themes exemplifying those tropes. Visuals connoted refugee vulnerability and subscribed to gender stereotypes. Media also leaned on familiar themes to translate “distant suffering.” Our study has addressed the urgent need to bridge academic/critical work on journalism and journalistic practice in the field. Our hope is that media practitioners will take steps to delink refugees from negative connotations.
Sensor-Based Main Mover Muscle Control Device Design for Physical Education Learning

Indicator data for the 2015-2019 National Medium-Term Development Plan for children aged 5-12 years, 18.8% are overweight and 10.8% are obese.These data indicate that obesity is caused by a lack of activities carried out by children.Along with age, if the function of the prime mover muscles is not controlled, it can cause muscle performance to be not optimal (tired quickly), muscle strength endurance decreases and injuries are easy to occur.The purpose of this study is a Sensor-based Main Mover Muscle Control Device.This type of research is engineering research.This tool is useful for controlling that the state and function of the prime mover muscles are still in good condition.The results of this study conclude 1).The creation of Sensor-based Main Mover Muscle Control Devices, 2).The Sensor-based Prime Mover Control Tool can be used to measure the prime mover muscles.
A new application for reading optical form with standard scanner by using image processing techniques

Multiple choice exams appear as the most common method used to measure student success in education systems in Turkey and around the world. Evaluation of multiple choice exams is usually done by optical form reading systems using expensive optical forms and optical scanners. The most important reason for using optical form reading systems is to reduce the error rate to zero in the evaluation process. In this study, an alternative system is proposed for the evaluation of multiple choice exams. The designed system is a web-based software with high accuracy on evaluating that contains optical form design module, session planning module and evaluation module. The form in which the designed template will be printed on A4 paper instead of a special optical form and the system in which standard scanners will be used instead of the optical scanner, uses the image processing algorithms in the OpenCV library in the evaluation process which is an intermediate library developed in C#. The proposed system is coded to run in parallel to speed up the evaluation process. In order to determine the performance of the proposed system, the optical forms filled by 208 students studying at Karamanoğlu Mehmetbey University, Department of Computer Engineering were evaluated. The accuracy rate of the system has been determined as 99.97%. It has been determined that 1 optical evaluation time, calculated by dividing the total time obtained by running in parallel, by the number of evaluated optical forms, varies between 1.7 seconds and 15 seconds, depending on the scanning resolution.
The Use of Project-Based Digital Comics on Social Science Content to Improve Learning Outcomes Students of 5th Grade Elementary School Students

The minimal variety of media used and learning activities that are still teacher-centered prevent student learning outcomes from declining. This study aimed to create teaching media in the form of digital comics based on social studies content projects for fifth-grade elementary school students. This type of research is a development by adapting the ADDIE model. The subjects in this study were experts consisting of one design expert, one material expert, one design expert, one media expert, and two instrument experts. In comparison, the students consisted of three individual test students, nine small group test students, and 24 effectiveness test students. The data analysis technique used is descriptive quantitative and inferential analysis. Data were obtained by using interviews, questionnaires, and tests. The results of this study were that learning material experts scored 91.66% (very good), design experts 90.00% (very good), and media experts 87.50% (good). The results of the individual trials were 82.50% (good), and the small group trials were 80.83% (good). The results of the t-test found that this project-based digital comic effectively increased the learning outcomes of fifth-grade elementary school students in social studies material. It was concluded that learning media in project-based digital comics is appropriate for the learning process. This research implies the need for project-based comic learning media in learning activities to increase student interest and learning outcomes.
Cognitive and Psychomotor on University Student Study Outcome in Apparel Basic Pattern Making Using CAD

Education has a final goal which is classified taxonomically as the cognitive, psychomotor and affective domains.This study aims to see how the cognitive and psychomotor domains of students and their relation to student learning outcomes in making fashion patterns using Computer Aided Design (CAD).This study used a cross-sectional design with total sampling data collection techniques.The population of this study were students who were recorded in the fashion pattern development of the Padang State University Fashion Design Education Program as many as 83 respondents.The data analysis technique used was one-way ANOVA using SPSS 21.The results showed that there were differences in student learning outcomes with cognitive and psychomotor students.Further analysis with p value < 0.05 that cognitive and psychomotor aspects have a significant relationship to student learning outcomes in CAD for making basic fashion patterns.
Witness and Victim Protection Agency in Uncovering Criminal Acts of Murder Committed by Police Officers

Disclosure of the unlawful acts of murder performed by police personnel is extremely crucial for the function that witness accounts play in uncovering these criminal events.As a result, the part played by LPSK in the process of offering protection to witnesses and victims is extremely important.( 1) What kind of legal repercussions do those who commit the crime of murder while working for the police have to face if they are caught?(2) What kinds of safeguards are in place to protect victims and witnesses when a murder is committed?The normative approach along with the conceptual technique of research was utilized in this study.After a decision has been made that has permanent legal force, members of the police force will be required to carry out a code of ethics trial, which will result in a dishonorable dismissal from the force.This is the legal arrangement for police officers who commit the crime of murder and will be processed in a general court trial.In accordance with the authority that has been delegated to it, LPSK is only able to offer protection in the form of physical protection and legal protection to those who seek it.
Design and Execution of Secure Smart Home Environments on Visual Simulation Tool

The advent of smart technologies is going to be a paradigm shift and game changer in resolving current universal issues such as climate change, cybersecurity, health care, mental health, insecure home, food, water, and energy.Evolving smart home systems has been a prodigious and challenging task for engineers, architects, and technologists in real estate owing to the overhead and excess cost of execution and rigorous testing time and process of different types of sensors, smart home appliances, and other sophisticated electronic and electric devices used to transform a real smart environment encompassed with comfort and security.In this paper, we have proposed an amalgam of heterogeneous features of a smart home using a cisco packet tracer simulator encompassed with IoT devices to offer numerous network components that epitomize a factual network configuration and implementation of a diverse prevalent smart home simulation system with an integration of secure message exchange using RSA based Digital signature algorithm and spanning tree protocol (SPT) of VLAN to converge a smart home environment.The proposed layouts of homes on cisco's visual simulator tool called packet tracer are equipped with adequate smart home solutions with a tremendous set of functions to provide ease and comfort, safety, efficacy, and efficiency of digital security in the homes using electronic smart digital devices of the Internet of Things (IoT).
Healthcare Information Exchange Using Blockchain and Machine Learning

In several industries, including healthcare, new technologies like blockchain and machine learning are being leveraged to generate innovative solutions.A blockchain network is used in the healthcare system, coupled with machine learning, to store and distribute patient data among hospitals, diagnostic labs, pharmaceutical companies, and clinicians.Applications based on Blockchain, and Machine Learning can precisely identify grave errors, including ones that could be fatal in the healthcare and medical industries.The efficiency, security, and transparency of sharing medical data can therefore be improved.Utilizing these two technologies allows medical institutions to gain knowledge and enhance patient data analysis.In this document, blockchain and Machine Learning were studied and their benefits to the process of the Healthcare Information Exchange Process.The benefits and characteristics of both the technologies and how they help with the process are discussed in a simple way.Blockchain works.Blockchain facilitates decentralized data protection in the healthcare industry and prevents specific risks while Decision-making, patient outcomes, and healthcare professional automation are all aided by Machine Learning in the interchange of healthcare information.
Utilization of the Talking Stick Learning Model in Improving English Vocabulary Mastery

Lack of mastery of vocabulary is one of the obstacles experienced by students in learning foreign languages.Likewise, in English, many students have difficulty understanding and understanding in listening, speaking, reading, and writingS.This study aims to evaluate the effectiveness of the Talking Stick Learning Model in improving English vocabulary mastery in Raanan Baru State Junior High School students.The subjects in this study were 25 students of class VIII SMP Negeri Raanan Baru.The method used is the Classroom Action Research method, according to Kemmis and Taggar.The steps in the research are planned in the form of a cycle there are four components of each step, namely: 1) Planning, 2) Action, 3) Observation, and 4) Reflective.In this study, several data collection techniques were used.These techniques include Observation, Test, and field notes.The Talking Stick learning model involves children working collaboratively in achieving the goal is cooperative learning.So that students are able to understand by conveying the contents of the reading again, rewriting it correctly about the contents of the reading.Students will look enthusiastic and motivated in learning.They are even more daring to say words without being afraid of making mistakes and they seem to be trying to always speak.The student's mastery of English vocabulary from the initial average score of students only reached 61.2, and when they started using the talking stick learning model there was an increase, namely, in the first cycle the average value rose to 66.8 then in the second cycle it rose 79.2.Before being given treatment, vocabulary mastery was only achieved 36% after cycle I and cycle II used talking sticks as a medium in learning, there was an increase in students' vocabulary mastery which was 52% with details of the percentage of students' initial scores who reached the KKM (Minimum Completeness Criteria) was 40% increased to 92% after two cycles of research were conducted.So using talking stick media in the learning process, can improve students' vocabulary mastery skills and can create a pleasant learning atmosphere.
Digitizing Education in Indonesia After the Pandemic

Education is actually a basic need for the formation of the ideal personality and character of an individual.The learning process that occurs in the curriculum changes and directs learning to transform from conventional to modern which aims to create an effective, efficient and change-oriented learning situation called education digitalization.Digitization of education takes place so fast and is experienced at all levels of education.The Covid-19 pandemic has ushered in digital technology that has penetrated all aspects of life, including education.Learning adjustments in the form of project-based teaching, collaboration, innovation and life skills-oriented.