Reviewerly/exHarmony huggingface dataset:
Image- and Task-Based Contributions to Human Object Localization in Natural Scenes

To investigate object localization in natural scenes, we presented a flickering dot probe in 384 color photographs (100 ms; masked). Participants reported whether the probe was “on” or “off” the object bounded by the nearest border. Object localization sensitivity (d') was > 1.0 (VSS 2019). Now, we compared performance with these masked photographs under three conditions. Participants (1) made a localization judgment only (N = 39), (2) also made an object categorization judgment (N = 48), or (3) made a localization judgment on photographs preceded by one of three intermixed primes: a neutral letter string or a word denoting either the object near the probe or a different object (N = 122; ~40/prime condition). Photograph-based analyses of d' and criterion (c) were conducted for each task. Sensitivity was higher when participants made localization responses only (d' = 1.26) than when they also made categorization judgments or when any prime preceded the photographs, [F(4,1532) = 12.385, p <0.001]; d's in the other conditions did not differ (mean = 1.08). Criterion was biased significantly towards ‘on’ when the prime denoted the nearest object and in condition 2 compared to the other conditions, [F(4,1532) = 66.554, p <0.001]. Thus, task factors affect object localization sensitivity and criterion assessed with briefly exposed photographs of natural scenes. Next, local complexity was indexed as the percentage of pixels on borders within 2° of the border nearest the probe (using canny filter output). Complexity never correlated with d', but in condition (1) and all priming conditions, it correlated significantly with criterion (r’s > 0.165; p’s <0.01): As complexity increased, the bias to respond ‘on’ increased. We consider how attention, object borders, and distinct task requirements contribute to these effects of task and complexity on both object localization sensitivity and participants’ criterion.
frAAgiLe: Computer Games for reducing frailty in elderly population

This paper presents the project frAAgile, which fights with technology against fragility, the main issue that most of the elderly citizens go through and the cause for many diseases and even death. Many studies focus on its effects and solutions and some have even proved that its genetic situations can be reversed through exercise. The European Union has understood how relevant fragility is as a problem and has placed its combatting as a priority. Once a patient falls in a situation of fragility, falls may happen and these imply costs for the life of the person and its society. Tests have been designed to measure and detect this situation, being the most accurate stand up and walk, where both the speed of standing up from a chair and the speed of walking are measured, slowness (which has been established as an objective number of seconds) in these two activities is a main symptom of fragility.The objective that has established a solid international consortium is to design a technological solution that helps measure and mitigate the effects of fragility at home. Its main objectives are affordability, accessibility and efficiency. Ideable and eVida from the University of Deusto are the Spanish partners that will develop the platform and the University of Geneva is the support partner for this task. Several end users from Switzerland, Hungary, Romania and Cyprus also participate in the consortium.The description of frAAgile is based on tablet devices that test sedentarism, heart rate, quality of life, and fragility (through Edmonton) and includes some serious games and video training. The games are designed by physiotherapists and psychologists to address fragility from every possible approach, from cognitive, to diet and the main field: physical exercise. They are personalized and engaging. There will also be a possibility to include a smartwatch, which, connected with the platform and the tablet, will provide information about heartbeat speed and other physical conditions. The newest technology about movement visualization will be included in the app in order to monitor the movements of the person and prevent any possible falls.The sixty end users are analyzed physically and mentally, in terms of fragility, and offered physical and mental exercises to avoid the risk of possible falls using an accessible and affordable solution that combines videos for exercises and serious games to both train and detect physical or cognitive fragility. The project “frAAgile” could end up being a crucial item in the lives of many elderly citizens and a successful market product. The intention of the consortium, therefore, is to carry out the tests as rigorously as possible in order to make sure everything is perfect before its commercialization. Testing is to be implemented throughout the next two years with around sixty elders aged 65 and above from different backgrounds and most importantly, different levels of diagnosed fragility.
ANALISIS STRUKTURAL OBJEKTIF TEKS DRAMA ANAK “AYAM BETINA DAN SEBUAH POHON APEL” KARYA ARNOLD LOBEL (OBJECTIVE STRUCTURAL ANALYSIS OF CHILDREN’S DRAMA TEXT “A HEN AND AN APPLE TREE” BY ARNOLD LOBEL)

Tujuan penelitian ini untuk mendeskripsikan struktur teks drama anak berjudul “Ayam Betina dan Sebuah Pohon Apel” dengan menggunakan kajian Struktural Objektif. Metode penelitian yang digunakan adalah metode deskriptif kualitatif. Penelitian deskriptif merupakan metode penelitian yang bersifat menggambarkan objek sesuai dengan apa adanya. Hasil penelitian mendeskripsikan bagaimana tema, tokoh, alur, latar, gaya bahasa dan amanat disampaikan oleh penulis,, baik secara implisit maupun eksplisit. Teks drama anak ini bertema kecerdikan, tokohnya adalah ayam dan pohon apel, latar drama terdiri atas tiga, yaitu tempat, waktu dan suasana, alur cerita maju, gaya bahasa yang digunakan sederhana tetapi menarik, dan amanat disampaikan langsung oleh tokoh drama. The purpose of this study is to describe the structure of the children’s drama text entitled “Chicken and Apple Tree” using objective structural study. The research method used is descriptive qualitative. Descriptive research is a research method that describes objects in accordance with what they are. The result of the study describes how the theme, characters, plot, setting, language style and message are conveyed by the author either implicitly or explicitly. The children’s drama text has the theme of ingenuity. The characters are chicken and an apple tree. The drama setting consists of three, namely the place, time and atmosphere. The storyline is forward. The language style used is simple but interesting, and the message is conveyed directly by the drama character.
Central Bank Digital Currencies

In October 2020, The Bahamas became the first country in the world to nationally launch a central bank digital currency (CBDC), the Sand Dollar. The impressive growth of this new technology inspires the question: why are so many countries interested in CBDCs? This paper seeks to understand both the drive behind CBDCs in general and why so many developing countries—small states in particular—are adopting them so quickly.
UPAYA MENINGKATKAN HASIL BELAJAR EKONOMI MELALUI MODEL PEMBELAJARAN PAIR CHECKS PADA PESERTA DIDIK KELAS XI IPS 1

The problems in this study are 1) economic learning outcomes are still low, 2) use of learning models that are less varied, 3) learning does not involve the active role of students and 4) lack of clarity in the delivery of material delivered during online learning. The purpose of this study is that the implementation of the pair checks learning model will be able to increase the economic activity and learning outcomes of students in class XI IPS 1 in economics subjects at SMA PGRI Katibung for the academic year 2020/2021. This research is a Classroom Action Research (CAR) conducted collaboratively. The subjects in this study were students of class XI IPS 1 SMA PGRI Katibung, totaling 40 students. The research instrument used was a multiple-choice test with 25 questions, while the observation sheet consisted of 5 aspects of observation. Completeness of learning outcomes in this study reached 80% of the total number of students. The results showed that the average score of students' learning activities increased from an average of 7.12 (quite active) in the first cycle to 7.71 (active) in the second cycle, where an increase in the score from the first cycle to the second cycle was obtained by 0.59. Student learning outcomes reached 69.20 in the first cycle and increased to 76.30 in the second cycle, which resulted in an increase in learning outcomes of 7.10. The learning mastery of students also increased where in the first cycle it was 70% and the second cycle was 87.50%, where an increase in learning mastery from the first cycle to the second cycle was 17.50%. So it can be concluded that learning activities by applying the pair checks learning model can increase the activity and economic learning outcomes of students in class XI IPS 1 SMA PGRI Katibung for the 2020/2021 school year.
PRAGMATICS STUDY OF INDIRECT SPEECH ACTS IN GOVERNOR

The aim of this paper is to get an overall understanding of indirect speech acts found in some utterances that was delivered by the Governor of West Java, Ridwan Kamil. This research used qualitative descriptive method to get a deep and holistic understanding about indirect speech acts found in some State Address of the Governor. This research is a qualitative description research.  The source of the data in this study is the utterance spoken by West Java governor, Ridwan Kamil. The data analysis technique in this study used pragmatics as the study of speaker meaning as distinct from word or sentence meaning. Based on the data analysis, it can be considered that there are two forms of illocuotionary speech acts that is used. First, the form of illocutionary speech acts found in this speech are categorized as declarative, imperative, and interrogative.  Second, the type of illocutionary speech acts found are assertive, directive, commissive, and expressive. It shows that the speech that was delivered by Ridwan Kamil is very well prepared. In sum,  speech act theory is needed in the philosophy of language not only because it has demonstrated a wide variety of meaningful uses of language, but also for generating insights into underlying problems. Keywords :  Pragmatics, Indirect Speech Act, Governor
Non-binary Nonlinear Error-correcting Codes from Finite Upper Half-planes

Current work builds new families of non-binary nonlinear error-correcting codes from Finite Upper Half-Plane and p a prime number. A fundamental domain is defined to a discrete group acting over Hq. We establish some concepts and results on Hq, such that the geometric properties allow us to get codification and decodification.
Thinking and Analysis on the cultivation mode of College Students' innovative and entrepreneurial ability under the development strategy of Guangdong, Hong Kong and Macao Dawan District

Since the reform and opening up, the development strategy of Guangdong Hong Kong Macao Dawan district is an important development opportunity for the surrounding areas. At present, some colleges and universities need to be further improved in cultivating college students' innovation and entrepreneurship ability, which can not effectively meet the basic requirements of the construction of Guangdong, Hong Kong and Macao Bay area. Therefore, colleges and universities should attach great importance to innovation and entrepreneurship education, deeply explore various contents of the development strategy of Guangdong, Hong Kong and Macao Bay area, carry out targeted innovation and entrepreneurship education in combination with local resource advantages, improve students' entrepreneurial awareness and entrepreneurial ability, provide students with a broad practical platform, firmly grasp the opportunities of the times, and cultivate more innovative talents with high quality and high ability.
Effectiveness of ‘Pocket Mandarin’ for Online Learning among Mandarin as a Foreign Language Basic Learners

In the face of difficulties of teaching and learning due to the impact of Covid-19, online lessons have become vital. This has also affected the teaching of Mandarin as a foreign language at universities. Since Mandarin is considered as a difficult language to learn especially to non-native learners, teaching online has posted an even greater challenge to Mandarin language instructors. This study thus examines the use of a combination of platforms and applications online, customised to create an online learning system called ‘Pocket Mandarin’ to facilitate online Mandarin learning at the beginner level. The purpose is primarily to enable learning to take place in a fun and interactive manner by means of online flashcards, pronunciation, games and quizzes placed in an LMS platform called Padlet. To better understand how ‘Pocket Mandarin’ can effectively facilitate online teaching and learning among EFL basic learners at the tertiary level, a survey method was applied and it consisted of 5 parts which are students’ motivation, students’ attitude, cognitive development, design and interface as well as expectations. The results show that ‘Pocket Mandarin’ was positively accepted by the students who found the lessons motivating, upbuilding, cognitively applicable, with exceptional design and interface and was better than their initial expectations. Thus, there is great potential for the ‘Pocket Mandarin’ to be widely used at a greater scale.
Applying Waterfall Method on Sales Information System

During the Pandemic, people's behavior in shopping experienced a significant change, from what people often shopped conventionally to shopping through e-commerce. With these conditions, business people must transform digitally to maintain their existence in their business. The decrease in direct contact with consumers leads to reduced sales and disrupted productivity problems. By using the waterfall method, the problem limitation in the sales information system process starts from the process of ordering goods, processing payments, the process of making reports and journals, starting from the login, main menu, transaction menu (sales of goods), and the report menu (reports of weekly and monthly sales of goods). With data processing using computerization, it is expected to help smooth sales data processing in providing fast, precise and accurate information and can be used for decision making.
PENINGKATAN KEMAMPUAN MENULIS CERPEN DENGAN MENGGUNAKAN MODEL PEMBELAJARAN SINETIKA DENGAN TEKNIK MENULIS BERANTAI SISWA KELAS X SMA NEGERI 1 NA. IX-X TAHUN PELAJARAN 2019/2020

The problem in this study is: (1) How does the process of creative writing of grade X students SCHOOL through theimplementation of a synethic model with serial writing techniques?; (2) is the model of synetics with chainwriting techniques can improve the creative writing skills of grade X SMA Negeri 1 Na. IX-X year lesson 2019/2020? Theobjectives in this study are: (1) to describe the process of creative writing of grade X students in high school throughthe application of the study of synethic models with serial writing techniques; (2) to describe whether of a synethicmodel with a serial writing technique can improve the creative writing skills of high school class class X students 1 Na. IX-Xlesson year 2019/2020. The method used in research is the method of research action Class (PTK). Where this researchaims to obtain an overview of the influence of the model of the of synethics with serial writing techniques to theability to write short stories of SMA Negeri 1 Na. IX-X year lesson 2019/2020. The subject in this study was a grade X highschool student numbering 40 people. While the object in this study is the result of writing short stories of students. Theinstrument used in data collection is a test essay, where the student is told to write a short story according to the criteria thathad been described by the previous researcher. The results showed that learning the model of synethics with chain writingtechniques can improve the creative writing skills of class X SMA Negeri 1 Na. IX-X Learning year 2019/2020 areacceptable.
A Survey On Sentimental Analysis Using Machine Learning Algorithms

Feedback mining is a tool for analysing the learning environment. In educational institutions, the most standard procedure is used to collect feedback from students in examining their feelings toward the subject instructor in terms of improving the teacher's performance. Generally, this method of evaluation through such feedbacks begins at the end of the semester with the use of survey forms. Students provide input on a variety of topics based on their actions in the classroom, lab, and elsewhere. The lexicon-based approach and the machine learning algorithms are the two types of techniques used in sentiment analysis. A variety of classification techniques, namely decision trees, Naive Bayes, SVM, and neural networks, are used to categorize the feedback.
Mineral system analysis as one component of the holistic Play-Based Exploration process

PreviousNext No AccessFirst International Meeting for Applied Geoscience & Energy Expanded AbstractsMineral system analysis as one component of the holistic Play-Based Exploration processAuthors: Graham BanksGraham BanksRoute to Route Reserves and Southern Geoscience ConsultantsSearch for more papers by this authorhttps://doi.org/10.1190/segam2021-w3-01.1 SectionsAboutPDF/ePub ToolsAdd to favoritesDownload CitationsTrack CitationsPermissions ShareFacebookTwitterLinked InRedditEmail AbstractThe mineral exploration business is an economic activity, therefore it should aim to yield an acceptable Return On Invested Capital. Like professional poker, exploration is a risky game played for high stakes and a low chance of success. The rate of success at discovering major mineral deposits has been declining (e.g., Heffernan, 2017 and references therein). Several geoscience teams have recognised the geological and business benefits of expanding from deposit- to fluid system-scale, and from adapting the [original] petroleum system concept (Magoon and Dow, 1991) into a mineral system concept, e.g., Wyborn et al. (1994), Kreuzer et al. (2008); McCuaig and Hronsky (2013), McCuaig et al. (2018). However, this adaptation has been inconsistent across organisations and geographic scales, creating a variety of mineral system concepts, approaches and purposes. Additionally, the mineral system approach has not been applied (in published literature) as fully as the petroleum system approach (actually termed ‘Play-Based Exploration’) has: (a) to design efficient data acquisition programs under cover, (b) for portfolio valuation, risking and ranking, and (c) for exploration performance tracking. Mineral exploration outcomes may improve when mineral system analysis is recognised as just one stage of the Play-Based Exploration process, and applied with a consistent and systematic workflow and products across organisations and international boundaries. Keywords: predictive, analytics, multicomponent, depositional system, lithologyPermalink: https://doi.org/10.1190/segam2021-w3-01.1FiguresReferencesRelatedDetails First International Meeting for Applied Geoscience & Energy Expanded AbstractsISSN (print):1052-3812 ISSN (online):1949-4645Copyright: 2021 Pages: 3561 publication data© 2021 Published in electronic format with permission by the Society of Exploration GeophysicistsPublisher:Society of Exploration Geophysicists HistoryPublished: 01 Sep 2021 CITATION INFORMATION Graham Banks, (2021), "Mineral system analysis as one component of the holistic Play-Based Exploration process," SEG Technical Program Expanded Abstracts : 3536-3538. https://doi.org/10.1190/segam2021-w3-01.1 Plain-Language Summary Keywordspredictive analyticsmulticomponentdepositional systemlithologyPDF DownloadLoading ...
Two Stream Dynamic Threshold Network for Weakly-Supervised Temporal Action Localization

The current mainstream temporal action localization methods are fully-supervised, which needs a lot of time to annotate the required frame-level labels. The emergence of weakly-supervised methods greatly alleviates such problem, as they only require video-level labels to train the models. In order to generate accurate action localization boundary, recent two stream consensus network (TSCN) proposes an attention normalization loss to explicitly force the attention values approach extreme values to avoid ambiguity. However, most previous methods including TSCN use a fixed threshold applied on attention loss to polarize the attention values, which lacks flexibility for different videos. In this paper, we propose a Dynamic Threshold Weakly-supervised action Localization (DH-WTAL) method to address this problem. The proposed DH-WTAL features a dynamic attention threshold decision for the attention mechanism. Specifically, the dynamic threshold can dynamically control the number of snippets selected for different videos, which further adjust the extreme values of the attention mechanism for different videos accordingly. Extensive experiments demonstrate that the proposed DH-WTAL outperforms the TSCN baseline, and ablation study validates the effectiveness of this method.
Formation of scientific notions in students with mental deficiency

The article briefly presents a didactic research that analyzes the formation and introduction of scientific notions specific to Chemistry through active-participatory methods for obtaining higher school results, triggering students' interest, active involvement in their own training, thus ensuring the optimization of the teaching and learning chemistry to students with mental disabilities in special school. The fundamental objective of the research was to demonstrate the importance of active-participatory methods in the formation of notions in the Sciences curricular area in general, respectively in the discipline of Chemistry in particular, where the student becomes an active participant in his own training. Through active-participatory methods used in the process of learning, recovery and socialization of the mentally handicapped, it becomes possible to achieve the fundamental objectives of acquiring knowledge, to accelerate students’ work pace, bring the class working together and train as many students as possible during the lessons. During the activities based on interactive methods organized in groups, it was found that the students modeled their behavior, the spirit of organization increased being more orderly and more involved in solving the work tasks received; interpersonal relationships and cooperation between students have improved (better students help their colleagues to understand the notions taught, this fact leading to an increase in their own results).