Reviewerly/exHarmony huggingface dataset:
Model Pencarian Informasi Pada Generasi Milenial Mahasiswa IPI Pascasarjana UIN Sunan Kalijaga Yogyakarta Angkatan 2018

ABSTRACT&#x0D; &#x0D; Introduction. nformation is a medium that has high use value. For everyone, the need for information is everything for the sake of carrying out daily activities. The purpose of this study in general is to find out the information seeking model for IPI Postgraduate students of UIN Sunan Kalijaga Yogyakarta class of 2018, these students are included in the millennial generation. Specific or more specific objectives in this research are; (a) to determine the variety of generations, (b) to find out the information needs of students, (c) to find out the origins of information seeking sources, (d) to find out information seeking models, (e) and to find out barriers to information seeking&#x0D; Data Collection Method. This research is a descriptive qualitative research, using a case study model. The determination of the research subjects was carried out by using purposive sampling technique. This research uses information theory. The informants in this study were 13 students of postgraduate IPI concentration class 2018. The data collection techniques in this study used interview techniques and documentation study.&#x0D; Results and Discussions. Based on the results of interviews and data analysis conducted, the results indicate the need for information on IPI postgraduate class 2018 students in the form of; books, internet journals, videos, recordings, and literature related to IPI concentration. Sources of information used by students are; books, reading rooms in libraries, internet, seminars, and human resources. Information seeking model by students in the form of; Ellis' model: starting, chaining, browsing, differentianting, mentoring, extracting. &#x0D; Conclusions. Using methods or models to obtain information, and obstacles in obtaining information cannot be avoided because of the limited skills students have. The Ellis model is a model or search for the right information to be implemented by IPI postgraduate students of class 2018
Visualização de dados para Bengala Enativa Afetiva.

With the development of new technologies, appeared the opportunity to incorporate sensors into devices used every day to perform the analysis and monitoring of generated data, as a form of ubiquitous or pervasive computing. Affective Cane, which is an electronic circuit boarded in a cane, was applied as an application in the health area at the Art and TechnoScience Research Lab of the University of Brasilia. This study can contribute to the monitoring and follow-up of symptoms associated with various pathologies, by means of the efficient visualization of the signals captured in the cane that can assist with health problems.
Machine Behavior Development and Analysis using Reinforcement Learning

We are approaching a future where robots and humans will co-exist and co-adapt. To understand how can a robot co-adapt with humans, we need to understand and develop efficient algorithms suitable f ...
EFFECTIVENESS OF COGNITIVE ACADEMIC LANGUAGE LEARNING APPROACH MODEL IN CHINESE LANGUAGE LEARNING

Pronunciations of Chinese that are different from Indonesian pronunciation make beginner learners feel difficult and the need for companions in learning Mandarin. Spelling mistakes make meaning mistakes in Chinese. This requires a language learning model. The Cognitive Academic Language Learning Approach(CALLA) model is a language learning model for the development of foreign language skills according to native speakers. So the CALLA model is used for learning Chinese in order to practice self-directed learning and Mandarin phonetics. This study aims to determine the effectiveness of the CALLA model in Chinese learning in 10th grade. The research method used was a quasi-experimental study in 10th grade with data collection in the form of a response questionnaire to assess learning independence and a performance assessment rubric to assess Mandarin phonetics and then analyzed by using the independent sample t-test. The results of t-test are 0.00&lt;0.05 in phonrtic aspect and 0.014&lt;0.05 in self-directed learning. This suggests that the Cognitive Academic Language Learning Approach Model is effectively used ini the 10th grade Mandarin learning in the phonetics and self-directed learning aspect.
Reinforcement learning-driven information seeking: A quantum probabilistic approach

Understanding an information forager’s actions during interaction is very important for the study of interactive information retrieval. Although information spread in an uncertain information space is substantially complex due to the high entanglement of users interacting with information objects (text, image, etc.). However, an information forager, in general, accompanies a piece of information (information diet) while searching (or foraging) alternative contents, typically subject to decisive uncertainty. Such types of uncertainty are analogous to measurements in quantum mechanics which follow the uncertainty principle. In this paper, we discuss information seeking as a reinforcement learning task. We then present a reinforcement learning-based framework to model the foragers exploration that treats the information forager as an agent to guide their behaviour. Also, our framework incorporates the inherent uncertainty of the foragers’ action using the mathematical formalism of quantum mechanics.
Correction to: Kaplan-Meier Survival Curves and the Log-Rank Test

The original version of this chapter was revised. In page 63 of Chapter 2, in the 4th paragraph, the text “2 people failed at 2 week” has been changed to “2 people failed at 1 week” and “survivors past 2 week” has been changed to “survivors past 1 week.”
THEORETICAL BASIS OF USING INTERACTIVE TECHNOLOGIES IN THE EDUCATIONAL PROCESS

The aim of the article is to study the features of theoretical basis of using interactive technologies and their structure in the educational process of educational institutions. Research methods used: problem-target and system-structural research methods (elaboration and analysis of scientific achievements, generalization and synthesis, comparison, systematization) of the topic in the works of scientists, as well as the method of diagnosis. The article reveals the content of the organization of educational activities in the context of innovative processes taking place in educational institutions, using interactive methods as a means of improving the effectiveness of lessons delivering. One of the main innovations in the field of education is interactive learning technologies. According to the hypothesis of our study, training should be aimed not only and not so much at mastering the ready-made theoretical and practical knowledge, but at the ability to produce new knowledge, develop creativity, flexibility of thinking, modeling new ways of working etc. The use of interactivity in the educational process of an educational institution expands the foundations of non-standard thinking of students, gets rid of stereotypes of cognitive processes, develop imagination, develop skills of communicative communication, intellectual, emotional, and motivational sphere of students. The result of the study is a review of main classification characteristics of interactive learning technologies; outlining the content and essence of the process of their use; a brief analysis of the development and disclosure of the problem by scholars; the development of theoretical foundations and practical aspects of the use of interactive technologies in the educational process.
LibGuides: Be a Research Hero: Find Web Resources

Looking for current news, quick facts, or basic information? Google can be a good starting point for presearching, but make sure the websites are reliable if you want to survive!
PENGARUH STRATEGI DRTA (DIRECTED READING THINKING ACTIVITY) BERBANTUAN MUSIK INSTRUMENT KLASIK TERHADAP MOTIVASI MEMBACA SISWA KELAS IV DI SDN SAPTORENGGO 04 PAKIS

This study aims to determine the effect of DRTA Assisted Music Strategies on Classical Instrument Against Reading Motivation of Grade IV Students at Saptorenggo 4 Elementary School at Pakis.This research is experimental. The population and sample used in this study were IVA class students as the experimental class and IVB class as the control class. The instruments used in this study were questionnaire sheets and documentation. This study uses data analysis in the form of normality test, homogeneity test, and hypothesis testing. The results of this study are indicated by the results of the One Sample Independent test which is a ttable of 2.024 because the value of tcount> ttable (0.3.127> 2.024) and significant 0.003 <0.005 indicates that Ha is accepted and Ho is rejected, so there is the effect of DRTA strategy assisted by classical instrument music on motivation reading grade IV students at SDN Saptorenggo 04 Pakis. With this classical instrument-assisted DRTA strategy that will help students so that students' reading motivation increases.
A Semantic Web-based Representation of Human-logical Inference for Solving Bongard Problems

Bongard Problems (BPs) are a set of 100 visual puzzles introduced by M. M. Bongard in the mid-1960s. BPs have been established as benchmark puzzles for understanding the human context-based learning abilities to solve ill- posed problems. The puzzle requires the logical explanation as the answer to distinct two classes of figures from redundant options, which can be obtained by a thinking process to alternatively change the target frame (hierarchical level of analogy) of thinking from a wide range concept networks as D. R. Hofstadter suggested. Some minor research results to solve a limited set of BPs have reported based a single architecture accompanied with probabilistic approaches; however the central problem on BP's difficulties is the requirement of flexible changes of the target frame, therefore non-hierarchical cluster analyses does not provide the essential solution and hierarchical probabilistic models needs to include unnecessary levels for learning from the beginning to prevent a prompt decision making. We hypothesized that logical reasoning process with limited numbers of meta-data descriptions realizes the sophisticated and prompt decision-making and the performance is validated by using BPs. In this study, a semantic web-based hierarchical model to solve BPs was proposed as the minimum and transparent system to mimic human-logical inference process in solving of BPs by using the Description Logic (DL) with assertions on concepts (TBox) and individuals (ABox). Our results demonstrated that the proposed model not only provided individual solutions as a BP solver, but also proved the correctness of Hofstadter's idea as the flexible frame with concept networks for BPs in our actual implementation, which no one has ever achieved. This fact will open the new horizon for theories for designing of logical reasoning systems especially for critical judgments and serious decision-making as expert humans do in a transparent and descriptive way of why they judged in that manner.
Deteksi Api pada Video dengan Gaussian Mixture Model Untuk Deteksi Gerakan Dan Segmentasi Warna Api Dalam Ruang Warna YCbCr

Fire is a disaster that can endanger lives and cause property loss. The solution to detect fire that is commonly used today is to use a sensor. Fire sensors can be used together with surveillance cameras (CCTV) which are now being installed in many office buildings. This study tries to build a model for detecting fire in video with a digital image processing approach using the Gaussian Mixture Model for motion detection and fire color segmentation in the YCbCr color space. The model is then tested with metrics for accuracy, precision, recall, and processing speed. The dataset used is in the form of videos with small, medium, large fire sizes, and videos that only have fire-like objects. The test results show that the algorithm is able to detect fire when the size of the fire is not too small or the position of the fire is close enough to the camera. For videos with a resolution of 800x600 and a framerate of 30 fps, it can achieve 66.89% accuracy, 73.77% precision, and 66.66% recall. The performance during the day is relatively better than at night. Algorithm processing speed is too slow to be implemented in real-time
Monotone Mamdani-type fuzzy systems with ellipsoidal antecedents

The paper deals with monotonicity conditions for Mamdani-type fuzzy systems where the antecedents of the rules are described by ellipsoidal regions. Such systems occur e. g. when clustering algorithms are used for partitioning the input data. The proposed algorithm is compared with non-monotonic fuzzy logic based multivariate regressor on few examples. The comparison shows that using the information about monotonicity may improve the regression.
UTILIZATION OF AUGMENTED REALITY TECHNOLOGY IN 3D VISUALIZATION OF HIGH SCHOOL OF ADISUTJIPTO TECHNOLOGY BASED ON ANDROID

Adisutjipto College of Technology in introducing campus information that is still using print and internet media, therefore, an application is needed that can introduce and provide information on buildings on campus by utilizing Augmented Reality technology. With the technology of Augmented Reality able to provide real information and can interact directly with buildings on campus. This application was created using the Unity and Vuforia application. Making 3D models using the Google SketchUp application which is then exported to the Unity application. Testing is done to detect markers of light intensity, distance, marker size, and color. From the results of testing markers for light intensity of at least 4 lx and effective detection distance between 20 cm to 40 cm and marker size of at least 350 x 350 Pixels, while the color has no effect due to edge detection which is the basic technique of reading by Vuforia markers. This application has been successfully made in Augmented Reality in the form of STTA 3D visualization as a supporting medium for the introduction of the Adisutjipto College of Technology Yogyakarta environment. This application can only be run on Android-based smartphones with a minimum version of 5.0.
Aplikasi Pengelolaan Persediaan Obat Berbasis Web Menggunakan Metode FIFO

Abstract— Bina Insani Husada Clinic is a health clinicengaged in the sale of drugs and services including generalexamination services, dental examinations, MCH andEmergency examinations. This clinic provides medicinesincluding powder medicines, capsule drugs, syringes andothers. At present, the purchasing and inventory process stilluses Microsoft Excel so processing inventory data is still notautomated such as adding and reducing the amount of druginventory and cannot be accessed simultaneously to peopleconcerned. Therefore a web-based application is createdusing the Codeigniter Framework, Programming theHypertext Prepocessor (PHP) and the MySQL database.design and application development using the waterfallmethod, which includes Unified Modelling Language (UML)and Entity Relationship Diagrams (ERD). the application isable to automate Purchase orders, find out drug suppliesusing FIFO, produce general journals, ledgers and financialreports.Keywords— Purchase Order; Sales; Information System;
CPTNet: Cascade Pose Transform Network for Single Image Talking Head Animation

We study the problem of talking head animation from a single image. Most of the existing methods focus on generating talking heads for human. However, little attention has been paid to the creation of talking head anime. In this paper, our goal is to synthesize vivid talking heads from a single anime image. To this end, we propose cascade pose transform network, termed CPTNet, that consists of a face pose transform network and a head pose transform network. Specifically, we introduce a mask generator to animate facial expression (e.g., close eyes and open mouth) and a grid generator for head movement animation, followed by a fusion module to generate talking heads. In order to handle large motion and obtain more accurate results, we design a pose vector decomposition and cascaded refinement strategy. In addition, we create an anime talking head dataset, that includes various anime characters and poses, to train our model. Extensive experiments on our dataset demonstrate that our model outperforms other methods, generating more accurate and vivid talking heads from a single anime image.
Robocon leading focused on interdisciplinary fusion education

In recent years, there has been a demand for human resources development that can respond to new issues such as the rapid globalization of science and technology and production activities, energy issues, declining birthrate and aging population. In response, National Institute of Technology, Tsuyama College organized a department to conduct integrated education that included basic science fields including biology and chemistry in addition to the specialty fields so far. As a result, students who study chemistry etc. also belonged to the Robocon Club activities. From these trends, we are exploring the possibility of technology integration for the Department of Comprehensive Science and Engineering as a robot control activity.
A Closer Look at TensorFlow

In the previous chapter, you saw the capabilities of the TensorFlow platform. Having seen a glimpse of TensorFlow powers, it is time now to start learning how to harness this power into your own real-world applications.
Obstacle Avoidance and Path Finding for Mobile Robot Navigation

This paper investigates different methods to detect obstacles ahead of a robot using a camera in the robot, an aerial camera, and an ultrasound sensor. We also explored various efficient path finding methods for the robot to navigate to the target source. Single and multi-iteration anglebased navigation algorithms were developed. The theta-based path finding algorithms were compared with the Dijkstra’s Algorithm and their performance were analyzed.
Research on Auto-Construction Approach for Architecture of Information System Based on Transaction Flow

The traditional information system architecture design needs to rely on the architect development team for centralized attack. Using this elite-centric architecture design approach, the system developed by the company is difficult to guarantee in terms of reliability with time rush, lack of elites, and lack of consideration for the future. This paper proposed an auto-construction approach for information system architecture based on transaction flow, it will lower the threshold of system architecture designing, and allow ordinary companies to design a system architecture with guaranteed reliability in a short period of time.
Project Management for Professional Self-Determination of Students with Intellectual Disabilities

The relevance of the problem under study is due to the State program “Accessible Environment”, approved by Decree of the Government of the Russian Federation of March 29, 2019 No. 363, the purpose of which is to ensure equal access to rehabilitation services, including professional development and employment of persons with disabilities, as well as widespread adoption in society inclusions. According to the document “Scenario conditions for the long-term forecast of the socio-economic development of the Russian Federation until 2030”, developed by the Ministry of Economic Development of the Russian Federation in April 2012, among the main trends determining the long-term development of the Russian economy, a beginning decline in population was recorded in able-bodied age in combination with an increasing shortage of skilled workers. Therefore, involvement of unemployed able-bodied citizens with disabilities in employment, taking into account their capabilities and abilities, becomes not only a goal, but also a resource for the country's socio-economic development for the coming years. In this regard, the article proposes the development, testing and management of a project for professional self-determination of students with intellectual disabilities, discusses the features of professional self-determination of students with intellectual disabilities and the specifics of project management for professional self-determination of students with intellectual disabilities. The effectiveness of project management is considered by the authors through the prism of key functional areas of project management. The purpose of the article is to describe the implementation of the project for the professional self-determination of students with intellectual disabilities and experimental verification of the effectiveness of managing this project.
Synchronization Control of High-Order Inertial Hopfield Neural Network with Time Delay

This paper probes deep into the synchronization control of high-order inertial Hopfield neural network with time delay, considering both inertia term and high-order term. Specifically, a second-order differential system was transformed into a first-order differential system, through proper variable substitution. Then, the sufficient conditions for exponential synchronization of the response system were theorized, with the aid of the fundamental solution matrix of the differential equation. The theoretical conditions were verified through an example analysis. The research findings have great application potential in production, communication, and automation.
온라인 뉴스기사 제목의 비판적 담화분석 : 다이아몬드 프린세스호 내 코로나19 관련 기사를 중심으로

This paper aims to use a critical discourse analysis (CDA) to analyze types of online news headlines about COVID-19 on cruise ship, the Diamond Princess, and to identify different traits between conservative newspapers and progressive ones. 480 articles were collected from five major news outlets in Korea: Chosun Ilbo, Joongang Ilbo, Donga Ilbo, Hankyoreh, and Kyunghyang Shinmun. The results show that the headlines tend to contain negative or extreme vocabulary and to employ quotes from experts or even from unknown sources in order to criticize Japan and blame the Japanese government for their way of dealing with the situation. In the case of differences between politically biased sources, it was found that the conservative media inclines toward framing negative images of the Japanese government by publishing more articles than the progressive media and by using numbers and statistics to clearly describe the surge of infected people on the ship. They also published more articles than the progressive media about Korea's actions to bring Koreans back home from the ship, framing positive images about the Korean government. As can be seen, the online news headlines are politically biased and manipulatively framed, so readers' discretion is necessary.