Reviewerly/exHarmony huggingface dataset:
Segmentation of 3D Brain Structures in MRI Images

The main topic of this paper is to segment brain tumors, their components (edema and necrosis) and internal structures of the brain in 3D MR images. For tumor segmentation, we propose a framework that is a combination of region-based and boundary-based paradigms. In this framework, we first segment the brain using a method adapted for pathological cases and extract some global information on the tumor by symmetry based histogram analysis. The second step segments the tumor and its components. For this, we propose a new and original method that combines region and boundary information in two phases: initialization and refinement. For initialization, which is mostly region-based, we present two new methods. The first one is a new fuzzy classification method which combines the membership, typicality and neighborhood information of the voxels. The second one relies on symmetry-based histogram analysis. The initial segmentation of the tumor is refined relying on boundary information of the image. This method is a deformable model constrained by spatial relations. The spatial relations are obtained based on the initial segmentation and surrounded tissues of the tumor. The proposed method can be used for a large class of tumors in any modality of MR images. To segment a tumor and its components automatically the proposed framework needs only a contrast enhanced T1-weighted image and a FLAIR image. In the case of a contrast enhanced T1-weighted image only, some user interaction will be needed. To refine the initial segmentation, we use a deformable model which is again constrained by the fused spatial relations of the structure. This method was also evaluated on 10 contrast enhanced T1-weighted images to segment the ventricles, caudate nucleus and thalamus.
Sounds of Futures Passed: Media Archaeology and Design Fiction as NIME Methodologies

This paper provides a study of a workshop which invited composers, musicians, and sound designers to explore instruments from the history of electronic sound in Sweden.The workshop participants applied media archaeology methods towards analyzing one particular instrument from the past, the Dataton System 3000.They then applied design fiction methods towards imagining several speculative instruments of the future.Each stage of the workshop revealed very specific utopian ideas surrounding the design of sound instruments.After introducing the background and methods of the workshop, the authors present an overview and thematic analysis of the workshop's outcomes.The paper concludes with some reflections on the use of this method-in-progress for investigating the ethics and affordances of historical electronic sound instruments.It also suggests the significance of ethics and affordances for the design of contemporary instruments.
Faktor yang Mempengaruhi Hambatan Prestasi Belajar Mahasiswa BK yang Kuliah Sambil Bekerja ( Studi Kasus Terhadap Mahasiswa X )

This research is motivated by students who study while working yet cannot divide their time between study and work, the objectives of this research are: 1) internal factors that affect the barriers to learning achievement of BK students who study while working, 2) external factors that affect the barriers to achievement of BK students studying while working. The type of research is descriptive qualitative case study analysis, the key informant is a student with the initials Z, additional informants consist of friends, lecturers, academic assistant lecturers and classmates, the instruments used are interview techniques, data analysis techniques used are data reduction and presentation. data. The results of the study reveal that: 1) the internal factors that affect the achievement of studying while working in college are physiological conditions in general which affect the decline in health and intelligence as seen from the decline in thinking and low motivation. 2) external factors that affect college learning achievement while working are environmental factors that come from family, friends and lecturers who are equally supportive and appreciative. It is recommended to the leadership of the Guidance and Counseling Study Program as well as related parties to be able to overcome the obstacles encountered so that student learning achievement even while working can be improved and motivation to learn back to get good results.
PENINGKATAN KESIAPAN BELAJAR DAN HASIL BELAJAR MELALUI MODEL DISCOVERY LEARNING BERBANTUAN MEDIA AUDIO VISUAL DI SEKOLAH DASAR

Abstract : The background of this research was by the low readiness and learning outcomes of students in class IV SDN Sokokulon 01 Pati. Based on the results of the initial research activity data, it is known that the learning readiness of students in the pre- cycle is 59% of each variable aspect and 60% of students have low learning outcomes. The purpose of this study is to improve learning readiness and learning outcomes through discovery learning models assisted by audio-visual media. This type of research is Classroom Action Research (CAR) which consists of three cycles, each cycle consisting of two meetings. The subjects of this study were the fourth grade students of SDN Sokokulon 01 Pati totaling 20 people, 9 girls and 11 boys. learners. Data collection techniques used are questionnaires, documentation and observation. Data analysis used qualitative data analysis and quantitative data analysis. The results showed that there was an increase in each learning cycle, namely for the learning readiness variable, respectively, from 59% to 64%, 76% 80%. Meanwhile, the learning outcomes variable increased from 40% to 65%, 80% and 85%. The research reached the indicator of success in the third cycle. The conclusion of this research is that there is an increase in learning readiness and learning outcomes through discovery learning models assisted by audio- visual media.Keywords: readiness, learning outcomes, discovery learning.Abstrak : Penelitian ini dilatarbelakangi oleh rendahnya kesiapan dan hasil belajar peseta didik di kelas IV SDN Sokokulon 01 Pati. Berdasarkan hasil data kegiatan awal penelitian diketahui bahwa kesiapan belajar peserta didik pada prasiklus adalah 59% dari setiap aspek variabel serta 60% peserta didik memiliki hasil belajar yang rendah. Tujuan penelitian ini untuk meningkatkan kesiapan belajar dan hasil belajar melalui model discovery learning berbantuan media audio visual. Jenis penelitian ini yaitu Penelitian Tindakan Kelas (PTK) yang terdiri dari tiga siklus yang masing-masing siklusnya terdiri dari dua pertemuan. Subjek penelitian ini adalah peserta didik kelas IV SDN Sokokulon 01 Pati berjumlah 20 orang, 9 anak perempuan dan 11 anak laki-laki. peserta didik. Teknik pengumpulan data yang digunakan adalah angket, dokumentasi dan observasi. Analisis data menggunakan analisis data kualitatif dan analisis data kuantitatif. Hasil penelitian menunjukkan terdapat peningkatan pada setiap siklus pembelajaran yaitu untuk variabel kesiapan belajar secara berturut-turut dari 59% menjadi 64%, 76% 80%. Sedangkan untuk variabel hasil belajar mengalami peningkatan dari 40% menjadi 65%, 80% dan 85%. Penelitian mencapai indikator keberhasilan pada siklus ke III. Simpulan penelitian ini adalah terdapat peningkatan kesiapan belajar dan hasil belajar melalui model discovery learning berbantuan media audio visual.Kata Kunci: kesiapan, hasil belajar, discovery learning.
The Power of Human–Algorithm Collaboration in Solving Combinatorial Optimization Problems

Many combinatorial optimization problems are often considered intractable to solve exactly or by approximation. An example of such a problem is maximum clique, which—under standard assumptions in complexity theory—cannot be solved in sub-exponential time or be approximated within the polynomial factor efficiently. However, we show that if a polynomial time algorithm can query informative Gaussian priors from an expert poly(n) times, then a class of combinatorial optimization problems can be solved efficiently up to a multiplicative factor ϵ, where ϵ is arbitrary constant. In this paper, we present proof of our claims and show numerical results to support them. Our methods can cast new light on how to approach optimization problems in domains where even the approximation of the problem is not feasible. Furthermore, the results can help researchers to understand the structures of these problems (or whether these problems have any structure at all!). While the proposed methods can be used to approximate combinatorial problems in NPO, we note that the scope of the problems solvable might well include problems that are provable intractable (problems in EXPTIME).
The Application of Hybrid Library Concept in Collaboration and Circulation Area of the University Library

The digital generation makes science and technology improve significantly, including libraries that are used as an educational space for students.The hybrid library concept is a continuation of conventional libraries that utilize digital technologies in the system.The idea can meet the digital generation's needs as a sociable generation that relies on technology daily.Tarumanagara University Library applies the hybrid concept as the design theme and contemporary style.The purpose of this paper is to ascertain that the hybrid concept can solve the library's problems.The design process uses programmatic methods by analyzing the data, creating the design concept, and then realizing it in a 3D perspective.Meanwhile, this paper uses a qualitative approach with descriptive explanations.This paper's final result is a library that applies technological developments in its system and collaboration spaces for its users.
Bootstrapping Two-step Least Squares Approach for Solving Heteroscedasticity Problem in Linear Regression Analysis

In this study, the problem of heteroscedasticity which is referred to as unequal variability in linear regression analysis is considered.Bootstrapping Two Step Least Squares (BWLS) for controlling heteroscedasticity in linear regression analysis was proposed.This method was compared with other existing methods (Ordinary Least Squares, Weighted Least Squares, Two Step Least Squares, Bootstrap Weighted Least) based on the Root Mean Square Error (RMSE) of the regression coefficient and the Euclidean norm was used to measure the accuracy across all coefficients.Simulated data was used in the comparison.The results show that the proposed bootstrap method performed better than the other methods in performing regression analysis in the presence of heteroscedasticity across all the sample sizes and at various levels of heteroscedasticity considered from the analysis.Real life data was used to demonstrate the results, which corresponds with result obtain from the simulation studies.
Design of information management systems of incoming and outgoing letters based on web case studies of SDN krajan 02

Administration is an activity of systematically procedures including structured work. If an organization or agency use information technology, the administration will be easier. for the example of an application using information technology about management administration is building an information system to process data from the letters. In this study, researcher designed a mail management information system using HTML, PHP and CSS programming languages hoped that it can speed up the process of managing mail data includes storage using MySQL as database management and speed because it can be accessed online using internet technology anywhere at any time. the results of these studies into the Design and Build Information System for Incoming and Outgoing Mail Management Web-based case studies at SDN Krajan 02
THE EFFECTIVENESS OF SCAMPER'S STRATEGY FOR DEVELOPING CREATIVE THINKING IN THE SUBJECT OF HARMONY FOR MUSIC EDUCATION STUDENTS

There is no doubt that the strength and effectiveness of nations is measured by their creative, active minds capable of adaptingand interacting with the challenges of the age and cognitive acceleration to benefit from it and contribute to its development, andthis does not come only through minds capable of creative thinking, and therefore researchers were interested in the topic ofcreativity and defined: understandable, its stages His mental abilities, methods and strategies for training and development, andmeasures that measure it. Creativity is an integral part of all branches of music, as the musical scientist Berliner pointed out thatcreativity in music is "composing in real time" and "making an immediate decision in applying and changing musical materialsand producing new ideas." Gordon (2001) emphasized the importance of creativity. Musician Whereas, "Teaching a music withoutcreativity is a denial of the essence of music."
A Study of Viral Marketing on Social Network in Stream Line Business Model of Data Mining in Management

Viral marketing and viral advertising refer to marketing techniques that use pre-existing social networks to produce exponential increases in brand awareness, through self-replicating viral processes, analogous to the spread of a computer virus. It can be often word-of-mouth delivered and enhanced online harness the network effect of the Internet and is very useful in reaching a large number of people very fast. The ultimate goal of marketers interested in creating successful viral marketing programs is to create viral messages that appeal to individuals with high social networking potential (SNP) and that have a high probability of being presented and spread by these individuals and their competitors in their communications with others in a short period of time. There are several sources of social networks where our model can be applied to, and a few are: Facebook, Twitter, LinkedIn, YouTube, Google+, Instagrams, online forums, email mailing lists.
Improving Student Learning Outcomes Through Story Card Media to Find The Main Idea of a Paragraph in Class VI SDN Luwunggede 04

&lt;p&gt;&lt;em&gt;The purpose of this study is to improve student learning outcomes in Indonesian lessons in elementary school grade VI by using story cards to find the main idea of a paragraph. The research conducted was Classroom Action Research (CAR) in two cycles, with each cycle having one meeting. The stages of each cycle are the stages of planning, implementation, observation and reflection. Data collection techniques are observation and tests. Based on data analysis, it was found that the use of story card media to find the main idea of paragraphs in Indonesian language lessons to determine the main idea can improve student learning outcomes as indicated by the level of mastery learning in the initial conditions of 40% to 65% in the first cycle, and increased to 80% in cycle II. The final conclusion from the implementation of this classroom action research is that the use of story card media to find the main idea of a paragraph is able to improve student learning outcomes in Indonesian language lessons to determine the main idea at SD Negeri Luwunggede 04, Larangan, Brebes.&lt;/em&gt;&lt;/p&gt;
IMPROVING STUDENTS’ ABILITY IN WRITING REPORT TEXT THROUGH MIND MAPPING TECHNIQUE AT THE SECOND GRADE OF SMA N 3 BANDAR LAMPUNG

Penelitian ini bertujuan untuk meneliti apakah ada peningkatan signifikan pada keterampilan pemahaman menulis siswa setelah penerapan teknik mind mapping. Pendekatan penelitian ini adalah kuantitatif. Subjek penelitian ini adalah 33 siswa tingkat kedua SMA. Tes menulis digunakan sebagai alat pengumpulan data. Data dianalisis dengan menggunakan Repeated Measure t-test . Hasil penelitian menunjukkan bahwa terdapat peningkatan signifikan pada kemampuan menulis siswa dengan tingkat signifikansi 0.05. Hal ini menandakan bahwa teknik mind mapping dapat diterapkan untuk meningkatkan keterampilan menulis siswa. The objectives of this research were to find out whether there was a statistically significant improvement of the students’ writing ability after the students were taught through mind mapping technique and to find out which writing aspect improves the best after being taught by using mind mapping technique. The approach of the research was quantitative. The subjects were 33 students of the second grade of high school. The writing tests were used as the research instrument. The data were analyzed by using Repeated Measure t-test. The result showed that there was a statically significant improvement of the students’ writing with the significant level of 0.05. This suggests that mind mapping technique facilitates the students to improve their ability in writing skill. Keywords: writing, writing ability, mind mapping technique
Skills of using Google Maps smartphones application for Geography teachers

This paper aimed to determine the necessary skills of using Google Maps smartphones application with the Android system for geography teachers , as with the technological development it was necessary to employ technology, especially smart phone technology, in education, especially in the field of teaching, especially in the teaching of geography; With the emergence of many digital geography applications on smartphones, such as the Google Maps application ; This helped facilitate the identification of many countries in the world, capitals, terrain and landmarks, so it is imperative that geography teachers now continue to develop and renew their skills and knowledge in order to keep pace with the continuous innovations and new developments in the digital world; This requires identifying the skills of using the Google Maps smartphones application for geography teachers .
Construction of College English Teaching System based on Computer Network Platform

We should strengthen the construction of computer network platform and construct and perfect the foreign language teaching system. Starting from the talent training system as a whole, it is necessary to establish a scientific and systematic teaching system with ability training as the main line and multi-level, multi-module and interlinked modules, so as to realize online assisted teaching and network and intelligent management and improve the construction of three-dimensional language teaching resources. It is necessary to promote the integration of information technology and foreign language teaching, as well as the optimization and integration of information technology with subject courses and teaching methods, so as to achieve the purpose of strengthening teaching effects and improving teaching quality.
Building a Literature Culture in Islamic Education Units: Concept and Strategy

In the 21st century, the ability of literate learners closely related to the demands of reading skills that lead to the ability to understand information in an analytical, critical, and reflective. Based on the current reality in most educational institutions in Indonesia, especially in the institutions of Islamic formal education encountered problems related to the acculturation of literacy in schools. The problems include low interest in reading, reading motivation among learners, and demands the ability to read in the sense of understanding the text analytical, critical, and reflective. Thus, several attempts were made to develop a culture of reading is to: a) Allowing learners to read at least 15 minutes before the learning activity begins; b) Setting up a library or reading room comfortable and enjoyable at school; c) Absolutely the proper functioning of the library as a means of learning resources; d) Enhancing the reading material with the procurement of varied and interesting books in the school; e) create symbols that can enhance the enthusiasm of the spirit of reading; and f) Hold a book review contest among students / classes regularly at school. Of course, for students who win should be given an appreciation / reward.
THE ROLE OF SCIENTIFIC DISCUSSION IN THE FORMATION OF SCIENTIFIC AND CREATIVE ABILITIES AND PROFESSIONAL SKILLS

This article describes the formation of the phenomenon of scientific discussion as a means of cognition and its creative interaction with the style of dialectical thinking that reflects it, based on the principles of modern logic. In particular, the importance of discussion as an important tool for the study of the laws of scientific development, one of the main ways of shaping innovative thinking.
Semantic frame induction as a community detection problem

Resources such as FrameNet provide semantic information that is important for multiple tasks. However, they are expensive to build and, consequently, are unavailable for many languages and domains. Thus, approaches able to induce semantic frames in an unsupervised manner are highly valuable. In this paper we approach that task from a network perspective as a community detection problem that targets the identification of groups of verb instances that evoke the same semantic frame. To do so, we apply a graph-clustering algorithm to a graph with contextualized representations of verb instances as nodes connected by an edge if the distance between them is below a threshold that defines the granularity of the induced frames. By applying this approach to the benchmark dataset defined in the context of the SemEval shared task we outperformed all the previous approaches to the task.
New Algorithm for Reverse Conversion in Residue Number System

Reverse conversion is an important exercise in achieving the properties of Residue Number System (RNS). Current algorithms available for reverse conversion exhibits greater computational overhead in terms of speed and area. In this paper, we have developed a new algorithm for reverse conversion for two-moduli set and three-moduli set that are very simple and with fewer multiplicative inverse operations than there are in the traditional algorithms like the Chinese Remainder Theorem (CRT) and Mixed Radix Conversion (MRC).
INFLUENCE OF MOBILE PHONE ON ENHANCING LEARNER SUPPORT SERVICES FOR DISTANCE EDUCATION PROGRAMMES

Purpose: Mobile technologies provide an affordable and easily accessible technology that lecturers can use effectively to assist students with their studies. The general objective of the study was to evaluate influence of mobile phone on enhancing learner support services for distance education programmes.&#x0D; Methodology: The paper used a desk study review methodology where relevant empirical literature was reviewed to identify main themes and to extract knowledge gaps.&#x0D; Findings: From the study findings,it was concluded that most students have a smartphone and have installed applications that enable them to access the internet, but they ended up using their phones for social network and not learning purposes. Despite the fact that the phones are able to check and send emails, majority of those interviewed preferred using the computer over the phone. Most students and lecturers did not communicate over the phone in case of clarity on a certain subject even the sending of results, missing marks and such. Most administrators sent SMS regarding important dates and venues to DE students but rarely and did not send results through SMS, do not send SMS on tutorial schedules and never sent SMS giving reminders about deadlines for submitting assignments to DE students&#x0D; Recommendations: The study recommended that there was a need for the universities and colleges not utilizing mobile phones should develop common email center that does not compromise privacy of the users. The service should be of high speed and able to support large data exchange. The universities should establish common social media network by registering on leading social network such as facebook or google+. The common social platform center should be administratively controlled to monitor the exchange of information for purposes of learning and support. The knowledge and scientific understanding accruing from this study should be considered by policy makers when laying down guidelines for learner support systems in distance education programmes