Reviewerly/exHarmony huggingface dataset:
Penerbitan buku ilmiah daring berbasis open monograph press (OMP)

Introduction. There has been limited discussion on Open Monograph Press (OMP) although its potential is recognized to support academic publications in Indonesia. This is due to the lack of access to information and dissemination of OMP by academic publishers that have implemented OMP in their publication process.&#x0D; Data Collection Method. This paper used a qualitative approach by starting the elaboration publication process in Lembaga Ilmu Pengetahuan Indonesia (LIPI) Press. This paper examined how OMP-based online publishing system is able to accommodate book publishing process in LIPI Press. Primary data in this study was collected through records of the user interface of the online page of LIPI Press which uses OMP.&#x0D; Data Analysis. The data was analyzed by using a descriptive-analytic approach.&#x0D; Results and Discussions. OMP is useful not only to accommodate all roles and processes of scientific publication but also to accommodate the publisher's need for a catalog website. OMP metadata can be indexed by Google Scholar and can be a helpful tool for product distribution.&#x0D; Conclusion. OMP is suggested to become a standard in publication process.
Modified Directional and Fuzzy Based Median Filter for Salt-and-Pepper Noise Reduction in Color Image

Impulse noise typically emerges due to bit error in image processing and communication progression. The median filtering approach is quite popular for eliminating impulse noise. In recent decades, several updated median filters have been proposed to enhance noise containment and information conservation approaches that have their own shortcomings when detecting and restoring noise. In this paper, we propose a modified directional and fuzzy based median method for filtering color images that are SPN corrupted using noise detection, noise filtering and restoration of noise free image. Noise detection is carried out to classify the pixels as noise pixels or noise-free pixels based on the intensity values. The detected “noise pixels” are subjected to noise filtering in which they are updated to fuzzy based median values of the good pixels number in current taken filtering window depending upon the minimum or maximum directional differences sorted values in all the twelve directions and are restored. Impact of simulations on test images taken demonstrate that the filter proposed beats state-of-the-art impulse noise removal filters namely “Multiclass Support Vector Machine-based Adaptive Filter (MSVMAF)”, “Noise Adaptive Fuzzy Switching Median Filter (NAFSM)”, “Different Applied Median Filter (DAMF)” and “Basic Pixel Density Filter (BPDF)” with regard to “peak signal-to-noise ratio (PSNR)”, “structural similarity index measure (SSIM)” and “normalized mean square error (NMSE)” quality metrics.
Experiential Outdoor Activities In Improving Students’ Vocabulary Achievement

This research is A Classroom Action Research held at SMP Negeri 4 Sipoholon in Academic Year 2018/2019. The problem of the research is; Does experiential outdoor activities significantly improve the students’ vocabulary achievement of the eight grade students at SMP Negeri 4 Sipoholon? And the objective is to find out whether experiential outdoor activities significantly improve the students’ vocabulary achievement. The subject of the research is 20 students of the eight grade students of SMP N. 4 Sipoholon in academic year 2018/2019. This research was only acted in one cycle in which, that in pre-test there was not student who got good and very good interpretation yet there are one who was fail and 8 students who were poor, in the minimum criterion used in the school is 70, so the researcher concluded that based on the students’ pre-test score they are fail. In fact based on the data analysis of the post-test that there are 11 students who got very good (80 – 100) and 9 students got good (66 – 79), and none of the students got fair (56-65), poor (40-55), and fail (39). It means all the students passed the minimum criterion applied in that school. On the other hand, it can be concluded that experiential out-activities significantly improves the students’ vocabulary mastery. Besides, by analyzing the data through t-test, it can be concluded that the mean of students’ post test score is higher than the mean of students’ pre-test score or 78.25 55.25. In addition, p-value under df (degree of freedom) is 19 or 1.729, it was found t-value has a significant different with t-table or 78.25 1.729. On the other hand, it can be said that the Ho (null hypothesis) is rejected and the Ha (alternative hypothesis) is accepted, in which there is a significant improvement of students’ vocabulary achievement taught by experiential outdoor activities. Keyword: Experiential Outdoor Activities, Students’ Vocabulary Achievement
Recognition and Catching of a Throwing Ring using High-Speed Visions

The purpose of this work is to achieve high-speed object detection and robot manipulation. The concerned object motion is a throwing ring in the air with both translation and rotation. In this paper, stereo vision is applied to measure the position and pose of a designed ring with markers. A dynamic model of the flying and spinning motion of the ring is set up and position and pose prediction is done accordingly. In addition, we use a UR5e robot with six-degree freedom to catch the ring, which has an end effector to pass through the ring. Especially, a tracking strategy based on real time prediction is applied to accomplish fast and accurate catching.
The Development of Teacher Competencies in the Preparation of a Lecture and Seminar Course in Geography

In world education, there is a tendency towards an activity approach. Attention is paid to active forms of learning. The problem of the role and purpose of the modern lecture, its specificity, and the competencies of the modern teacher in the context of the implementation of the activity approach is being actualized.The main theoretical and methodological questions on the lecture-seminar system were developed in the scientific literature. Considering the activity paradigm of education, future teachers do not have a good enough way of life, including the manifestation of various deviations. The latter has not yet been sufficiently studied in modern research.The purpose of this study is the formation of constructive and organizational-activity competencies of the future teacher in the design of lecture and seminar classes in geography. The main research methods are systemic and situational analysis, graphoanalytical method of mental and temporary mismatch of seminar lessons. The experiment was attended by the second- year masters of Kazan Federal University.The use of the graphoanalytical method of testing masters allowed us to bring future teachers to an operational and productive understanding of the lessons of lecture and seminar lessons on the example of geography.
Research on the Construction of Graduate Education Management and Cultivation Mechanism in Universities

Education has a long history of development. With the rapid development of the economy and the progress of society, the country's demand for talents and the quality of talent training is constantly increasing. The current high degree of education has become the choice of young intellectuals, so graduate education has become the focus of attention. At this stage, the scale of graduate education continues to expand, and more attention should be paid to the strengthening of graduate education in management and training mechanisms in order to facilitate the graduate education, to provide a broad space for the development and adapting to the times. Based on the current situation of graduate education management and training mechanisms in colleges and universities, this article analyzes and researches, hoping to bring a positive effect to graduate education in universities.
A Two-Stream Model Based on 3D Convolutional Neural Networks for the Recognition of Brazilian Sign Language in the Health Context

Deaf people are a considerable part of the world population and communicate naturally using sign languages. However, although many countries adopt their sign language as an official language, there are linguistics barriers to accessing fundamental rights, especially access to health services, even more critical situation in the midst of the COVID-19 crisis. This situation has been the focus of some government policies that oblige essential service providers to provide sign language interpreters to assist Deaf people. However, this type of solution has high operating costs, mainly to serve the entire Deaf community in all environments. These setbacks motivate the investigation of methodologies and automated tools to support this type of problem. In this paper, we address this problem by proposing two-stream model for the recognition of the Brazilian Sign Language (Libras) in the health context. The proposed solution does not use any additional capture sensor or hardware, being entirely base on images or sequences of images (videos). The results show that the solution is able to recognize the Libras signs in the test dataset reasonably well, achieved an average accuracy of approximately 96,12% considering a scenario where the interpreter used in the test set was not used in the training set, which shows that there are good evidence that it can assist in the communication process with Deaf people. Besides, an additional contribution of this paper is the introduction of a new dataset in the Brazilian sign language (Libras) containing 5000 videos of 50 signs in the health context, which may assist the development and research of other solutions.
Blended Learning Technology as a Means of Forming a Professional-Personal Position of a Bachelor Psychologist

The relevance of the paper is due to the modernization of Russian education, which led to the need to train a bachelor-psychologist, focused on the implementation of the professional-personal position formed in the process of learning, capable to self-understanding of innovative technologies, self-development and self-realization in professional activities (Verbitsky, 2016; Komarova, 2012).The globalization of education is associated with the rapid development of digital technologies and their introduction into the learning process. The focus of training a bachelor-psychologist capable of constructively solving problem situations, flexible overcoming difficulties in relations with others, to self-use of innovative technologies in accordance with the requirements of Federal State Educational Standard (FSES) (2016) has become a priority area of modern education (Leontiev, 1975).The goal of the paper is to argue the theoretical justification for forming of a bachelor-psychologist's position based on blended learning technology, which is based on the ideas of the theory and practice of organizing the educational process on the basis of blended learning technology (Bath & Bourke, 2014; Fahlvik, 2014; Higgins & Gomez, 2016); Higgins concepts of becoming a professional (Markova, 1990); ideas of subject-making personality (Brushleynsky, 2003; Vyunova, 2014). These trends are more aimed at revealing the problem of forming a professional-personal position of a bachelor-psychologist on the basis of blended learning technology, revealing the possibilities of "mixing" in the educational process the traditional "live" presentation of information and lectures online, groups of students and interaction of educational subjects in the forum or on the web - conference.The leading methods of the study are: theoretical (analysis of domestic and foreign psychological and educational literature; systematization of materials on the problem of research, modelling, prediction); empirical (poll, pedagogical experiment); diagnostic (expert assessment method, methods of mathematical statistics, data processing).Our research is based on the ideas of blended learning technology (Krasnova, 2014; Matukhin, 2015, etc.) as a system consisting of different interconnected parts, integrating forms of learning such as full-time in the classroom, in collaboration (educator and bachelor-psychologist) and self-learning activity (Nikitina, 2013). The materials presented in the paper allow to improve the quality of a bachelor-psychologist training, the blended learning technology developed allows to adapt to the changing conditions of modern reality.
A Comparative Analysis of Blockchain Consensus Algorithms from Shariah Perspective

Blockchain provides a distributed digital ledger platform for not only cryptocurrencies but also many other distributed applications. Blockchain platforms work flow and performance are controlled by the used consensus algorithms. Although many studies evaluated cryptocurrency from the Shariah perspective, they focused only on the cryptocurrency concept and did not consider the underlying blockchain technology. However, designing a Shariah compliant application on top of a non Shariah compliant platform does not fulfil the requirements of Shariah. Therefore, it is necessary to use a Shariah compliant blockchain platform in order to produce Shariah compliant blockchain applications. To support the production of Shariah compliant blockchain applications, this study provides a comparative analysis of the most used consensus algorithms in blockchain platforms. In particular, the considered consensus algorithms are evaluated from a Shariah perspective. In conclusion, based on the conducted evaluation some of the widely used blockchain platforms (e.g. Bitcoin and Ethereum) are found to be not compliant with the Shariah rules due to using a consensus algorithm that is not Shariah compliant.
Introduction of early childhood mathematics through online learning (e-learning) during the covid-19 pandemic period

Abstract . Mathematics is an exact science that is systematically organized, which learns aboutnnumbers, sizes, space and time, and interprets various ideas and conclusions. Mathematical abilities that are introduced to early childhood include: understanding the concept of numbers, algebraic concepts, classification abilities, understanding patterns, geometry, and measurements. During the covid-19 pandemic period, learning was carried out at adistances like the implementation of online learning. In this study, a literature study of various sources was carried out relating to the introduction of mathematics on early childhood through online learning. The result of the literature study shows that the introduction of mathematics on early childhood through online learning can be done by learning through educational games media, Play Kids, social media, and video conference
How “Real” is Irreal?

I propose constructive alternatives to selected statements made by Druzhinin in his description of the irreal, and I remind ourselves that the words we use are not the experiences we are attempting…
A Robust Passive Blind Copy-Move Image Forgery Detection

Image forensic is the important research area which deals to verify the authenticity of the digital image. Copy-move forgery is common type of forgery used to modify the image. This paper proposes passive blind forensic copy-move forgery detection technique. The combination of dyadic wavelet transform (DyWT) and scale invariant feature transform (SIFT) is used. Finally, RANSAC is used to improve the detection accuracy. The performance of the algorithm is verified with 45 original/forged images considering various attacks, such as scaling, rotation, small object and multiple copy-move pasting. The experimental results reveal that the proposed technique identifies and locates the forged area accurately for all attacks. The comparison of the proposed method is done with existing methods in terms of detection accuracy, recall, and precision. The simulation results show that for the most of the cases the proposed method outperforms the existing methods.
A1_1 Undercooked in Overcooked

In this paper we determine the temperature of an oven in the video game Overcooked 2 by considering the thermal energy required to start an oven fire in 24 s. Then, using this oven temperature of 860 ° C we investigated whether it was possible to properly cook a chicken in the 12 s cooking period set out in the game. We found the temperature at the centre of the chicken to be 760 ° C which is significantly higher than the temperature of a properly cooked chicken, 75 ° C.
Theoretical and Practical Issues of Education as Part of a Digitalization Process

The topic is relevant due to the existing contradiction between the widespread implementation of digital technologies into the educational process at all levels and stages, on the one hand, and the insufficient consideration of subsequent risks for educators and students, on the other hand.This statement raises the following question: what problems does digitalization cause for the learning process?The aim is to define and systemize the major problems (risks) for the system of higher education that occur in the context of digitalization.The research methods are empirical (polling, observation, interview) and theoretical (analysis, synthesis, generalization and systematization).The study shows that digitalization in education, information accessibility and the growing role of students' independent cognitive activity raise a number of new questions.All of them are oriented at formation and development of students' abilities and their preparedness to cognitive, communicative, value-based activity and continuous selfdevelopment.In this regard, digitalization requires revision of didactic foundations of the learning process.Means of online education provide a wide range of opportunities to strengthen the role of the learning process as part of the formal education system.However, these new forms cannot replace the "live" interaction between the participants of the learning process in the basic education system.Nevertheless online forms prevail in the system of extended learning, as well as the system of informal education.The findings of the investigation are of practical interest for education experts, college professors, school teachers and allow improving the learning process in the context of its digitalization.
The Complexity And Compatibility Of ICT Integration In The Teaching And Learning Of Agriculture In Swaziland

In Swaziland, ICT integration in teaching and learning is at the infancy stage. Learning opportunities provided by the increasing use of technology in classrooms are not being harnessed in secondary schools. The purpose of the study was to describe ICT integration in the teaching and learning of Agriculture in relation to complexity and the compatibility of the ICT tools in Swaziland. Specific objectives were (1) to describe the complexity of ICT tools as perceived by the teachers and (2) to further describe the compatibility of ICT tools in relation to the teachers’ experiences. A descriptive correlational design employing a mixed method approach was used to conduct the study. Data was collected using a Semi-structured interview guide and a survey questionnaire. The population for the study was (N=325) involving all secondary school Agriculture Teachers (N= 312) and key informants who were Agricultural Education Administrators (n=13). The Unified Theory of Acceptance and Use of Technology (UTAUT) guided the study. Descriptive statistics were used to analyse data. With regard to complexity findings revealed that (1) computers make teaching of complex concepts easy, (2) computer use fits well in my curriculum goals, and that (3) learning to use ICT in teaching is a challenge. In overall findings indicated that the ICT tools were less complex to use by the Agriculture Teachers while teaching. The study further revealed that complexities of ICT use by Agriculture teachers were brought about by the age of teachers and the frequent changing of technologies. In relation to compatibility of ICT usage findings revealed that Agriculture Teachers agreed that (1) ICT is quick in meeting information needs, (2) Working with computers make them feel comfortable, (3) ICT use in teaching was very convenient, (4) Agriculture requires more ICT assistance, (5) computers brought positive changes in the schools, and that (6) computer use suits the learners needs. The study further indicated that Agriculture teachers perceived that ICT devices were (7) compatible with existing practices, (8) ICT philosophy was compatible with the subject content, and that (9) ICT integration allows well demonstration of real situations. It is recommended that a policy articulating the need and usage of ICT integration to support teaching and learning be enacted, thus, compelling Internet service providers to extend their bandwidth of Internet to all schools. It is further recommended, that ICT integration pedagogical skills be part of all pre-service and in-service teacher preparatory programmes.
Efficiently labelling sequences using semi-supervised active learning

In natural language processing, deep learning methods are popular for sequence labelling tasks but training them usually requires large amounts of labelled data. Active learning can reduce the amount of labelled training data required by iteratively acquiring labels for the data points a model is most uncertain about. However, active learning methods usually use supervised training and ignore the data points which have not yet been labelled. We propose an approach to sequence labelling using active learning which incorporates both labelled and unlabelled data. We train a locally-contextual conditional random field with deep nonlinear potentials in a semi-supervised manner, treating the missing labels of the unlabelled sentences as latent variables. Our semi-supervised active learning method is able to leverage the sentences which have not yet been labelled to improve on the performance of purely supervised active learning. We also find that using an additional, larger pool of unlabelled data provides further improvements. Across a variety of sequence labelling tasks, our method is consistently able to match 97% of the performance of state of the art models while using less than 30% of the amount of training data.
DEKXTROSE: An Education 4.0 Mobile Learning Approach and Object-Aware App Based on a Knowledge Nexus

The exponential growth in knowledge coupled with the decreasing knowledge half-life creates a challenging situation for educational programs - particularly those preparing software engineers for their very dynamic high-technology field. Teachers in high technology education areas are challenged in selecting and making relevant knowledge intuitively accessible to students, especially with regard the highly dynamic digital and software technologies. This paper contributes a knowledge nexus-based multimedia approach aligned with Higher Education 4.0 for creating learning apps on mobile devices that support multiple didactic models, leverage intrinsic curiosity and motivation, support gamification, and enable digital collaboration. Object recognition is used to trigger learning paths, and various didactic methods are supported via workflow-like learning flows to support group or team-based learning. A prototype app was realized to demonstrate its feasibility and an empirical evaluation in software engineering shows the didactic potential and advantages of the approach, which can be readily generalized and applied to the arts, sciences, etc.