Reviewerly/exHarmony huggingface dataset:
The analysis of the corpus delicti in the investigation of crimes for abuse of power

The analysis of the corpus delicti in the investigation of crimes for abuse of power Abstract: In order to call a person to account and to be prosecuted for the signs of a certain type of crime specified in the criminal norm are revealed in the act committed by him.It is also determined by these signs that the committed act belongs to the class of offenses set forth in the criminal law.In criminal law, the totality of such signs is called the corpus delicti.In the literature, along with the signs of the corpus delicti, the expression of the elements of the corpus delicti is often used.An element of the corpus delicti being a structural part of it is a group element that corresponds to different aspects of the act (object, objective feature, subject, subjective feature), which is considered a crime under law.The object of the crime in cases of abuse of power is the normal operation of the state and local authorities.The objective feature of the crime can be both active and inactive.Generally, there are different positions in the theory of criminal law regarding the explanation of the object of the crime.Despite of these distinct positions, it is reasoned that the correct identification of the object of a crime contribute to determine the essence of the socially dangerous act, its legal nature, correctly characterize the specific socially dangerous act, to differentiate the components of the crime in controversial circumstances, etc.
The Analysis of North Korea’s Behavior in Six Party Talks (2003-2010)

The clash between North Korea and South Korea has started since 1950.The conflict between ideological backgrounds and the border issues among the two countries has not been over and still continues today.The development of these conflicts indicates that there has been an ongoing increase in weaponry by both countries.Nevertheless, the peace effort still being pursued and one of them is the Six Party Talks which is initiated by China.This study analyze North Korea's behavior during Six Party Talks.Moreover, this study highlight the dynamic relations between North Korea and South Korea, particularly in the Six Party Talks as peace effort.
Exploring temporal contexts for neighborhood-based models in Session-Based Recommender Systems

Recent works in the field of Recommender Systems have focused in making recommendations using only information about accessed items in an active user session, since the user’s preferences can be very specific to the context of the session. Despite the increasing interest in deep neural network models in the Recommender Systems in general, simpler models, such as neighborhood-based collaborative filtering ones, have been outperforming these more complex models in the session-based scenario. However, in order to soften known scalability problems in neighborhood-based models, sampling strategies during the recommendation process have been proposed, showing that some session contexts such as recency of neighbor sessions can improve the recommendation in some domains. Therefore this project explores the effect of different temporal contexts that can easily be captured from an anonymous user session, such as the hour of the day and day of the week, as alternatives to the established sampling methods.
PENINGKATKAN MUTU HASIL BELAJAR IPS MENGGUNAKAN PENGELOLAAN KELAS DENGAN METODE PETA KONSEP

The research sets purpose to increase the dtudi result of ips by using the draft map method for subject kind of job toward students at third grade in SDN XXV Wailiti in 2017 / 2018 . This research is actually a class measure research which has the students of third grade as its subject of research, consists of 9 schooolboys and 16 schoolgirls. It is done within 2 cycles and each cyele goes through planning, implementation, observation and reflection. While to assemble the data, it uses test, observation, documentation. The result of the research shows increases in teachers and students activity, and also the study result of students in IPS by using draf map method. The observation on the teachers activity on the firdt cycle at first meeting reaches 75% categorizet as good, and at the second neeting reaches 88,33% categorizet as good. The second cyle for the first meeting gets 90% for good category, and on the second it achieves 96,6% for very good category. While the students activity on the first cycle for the first meeting reaches 75% categorizet as good, and the second meeting reaches 83,33% categorizet as very good. On the second cycle at first meeting attains 87,5% for good category, second meeting achieves 95,83% categorizet as very good. Based on the study result of first cycle, students reach the average level become 66,6%. While the second cycle shows student in average level raises up to 81,6%. In summary, by using draft map method for subject kind of job can increase teachers skills, students activity and study result toward student at third grade in SDN XXV Wailiti, sub-ditrict of Alok Barat, Sikka Regency.
Page Load Time Speed Increase on Disease Outbreak Investigation Information System Website

Outbreaks or extraordinary events often become an issue that occurs in Indonesia. Therefore, an outbreak investigation information system is required to collect, manage and analyze data quickly and accurately. On the other hand, challenges in data accessing processes in certain locations are still constrained by a slow internet connection. This paper conducted speed increase of a page load or site speed time from disease outbreaks investigation information system website.Page load time speed testing was carried out using Google Chrome Developer Tools and using simulation speeds of 2.5 Mbps. Testing time was carried out by dividing the time into three sections, morning hours, working hours and night hours. Implementation of page load time increase includes reducing HTTP requests, utilizing GZIP compression, performing code minification, setting browser chache, using CDN, and using other enhancement techniques.The results showed that after implementing an increase in page load time by turning off cache and using cache, there was an increase in site speed. When the browser cache was turned off, an average page load time increased of 54.79% from the previous time. Whereas when using the browser cache, page load time speed increased by 55.28% from the previous time.
Deformalization as the immanent part of logical solving

Deformalization is the part of logical process least investigated and studied. It is often non-trivial and hard task because of&#x0D; subjective and objective complexities.&#x0D; &#x0D; Subjective complexities connected with logic.&#x0D; Deformalization is needed to present results of logical investigations to outsiders. Outsiders usually use languages and formalisms very far from logical ones. &#x0D; Their thesaurus usually barely intersects with logical one.&#x0D; Thus formulations on logical language cannot be appreciated and comprehended by outsiders and formulation of results needs to be completely replaced by non-logical. This task often is like to translating from one natural language into another with radically different semantic structure and system of notions (e.g. from Russian into Chinese and vice versa).&#x0D; &#x0D; Subjective complexities connected with roles.&#x0D; Systems of values of the problem solver and the decision consumer is radically different. Many aspects which were important during solution are out of scope of interests of the consumer. Many aspects which were "important" for the consumer are to be negligible for the solver but they are to be restored in presentation of the decision. This side of deformalization leads a bridge to the objective complexities.&#x0D; &#x0D; Objective complexities.&#x0D; Methods applied during formalization and solving induce "dual" methods are to be applied during deformalization.&#x0D; &#x0D; General conclusions and propositions.&#x0D; After analyzing whole process of logical solving in its unity it is possible to make some conclusions how logic can take a place which it is worth both in scientific analysis and in education. &#x0D; &#x0D; Interesting in more detailed speculations of this matter are addressed to the Russian variant.&#x0D;
ГЕЙМІФІКАЦІЯ: ПОТЕНЦІАЛ ЗАСТОСУВАННЯ, РОЛЬ І МІСЦЕ В РОЗВИТКУ ПІДПРИЄМСТВА

One of the most entertaining and sensational trends of recent years in relation to the organization of business processes has become gamification. The elements of the game are widely distributed in many spheres of human activity, and the game process is an important tool for the development and formation of the personality, which is inherent in man by nature. The common feature of any game is involvement: on the one hand, the game is designed to strengthen the individual’s aspirations for any needs acquired by individual experience, and on the other, heighten interest in something. The relevance of the concept of gamification is due to the expansion of its scope and the active introduction of game elements into business processes. Currently, among the key areas of application of the concept, there are systems for tracking employee performance, innovation management, adaptation and professional development of staff. This determines the high need for additional research in the stated topic in order for organizations to achieve high results from the application of this concept.
Politeness Strategies in Asking Request among Javanese Youth in Tulungagung

The willingness to respect and appreciate to other is the basic of mutual interaction.This study aims at describing the politeness behaviour of youth in Tulungagung, one of the regencies of East Java in Indonesia.This study is qualitatively approached, in particular utilzing pragmatics framework.The data in the forms of utterances containing directive acts made by Tulungagung youths.They were collected through observation technique.The obtained data were analyzed based on pragmatics framework, particularly the theori of politeness modeled by Brown-Levinson.Based on data analysis, the study reveals the findings as follow; (1) the request demonstrated by Tulungagung youths generally conveyed by imperative and interogative sentences, implying the levels of indirectness; (2) they employ some mitigating devices in the forms of particle, word, phrase, or clause to sahow their polite behaviour; (3) the politeness strategies employed are (a) bald on record; (b) request by bald on record; (c) positive politeness, covering in-group identity markes; and (d) negative politeness, including conventionally indirect, hedging, being pesimistic, deference, and apologizing.Form the perspective of Brown and Levinson's politeness theory, it is inferred that the requestive behaviour of the youth of Tulungagung still shows relatively polite manners.
Creating digital models of paleoanthrological sample by photogrammetry and computed tomography

The specificity of paleoanthropological researchs and accurate anthropological documentation is due to the complexity of the form of anthropological objects, their uniqueness, high historical and scientific value.The main purpose of this work is to develop methods for creating 3D models with a high degree of informatively for the development of digital documentation systems of paleoanthropological objects.The article presents a comparative analysis of digital models of anthropological object create using photogrammetry and computed tomography.It is shown that the combined use of non-contact methods of photogrammetry and computed tomography allows to create high-precision three-dimensional models with photorealistic texture and accurate internal and hidden geometry.The proposed approach allows not only to create virtual collections for wide sharing of specialists, but also using modern methods of additive manufacturing to make exact copies of unique artifacts.
Mobile Based Learning Model in Response to Industrial Revolution 4.0 in Higher Education

Mobile-based learning is learning that can be done anywhere and anytime through information technology.The purpose of this study is to develop a mobile-based learning model in higher education.This study refers to the design of ADDIE development which includes five stages, namely: Analysis, Design, Development, Implementation, and Evaluation.Based on the test results, the product is declared valid, and an effective and efficient learning model is obtained.Based on the qualitative and quantitative analysis, the appropriate learning model in higher education is through a combination of learning in class, and online learning assisted mobile.Mobile learning can be a complement to the lecture material given in class.Thus, mobile learning can function as a remedial and enrichment.
INTERACTIVE VIDEO AS ENGLISH TEACHING MATERIALS FOR SPEAKING

The process of learning English in SMP N 2 Penebel class VII C showed that students experienced obstacles in speaking. It could be seen from result of observation, interview and pre-test. It was 2.70 which is categorized below the passing grade minimum criteria: 3.0. Researcher indicated that it was because they seemed to be having lack of motivation in the English learning process. The use of interactive video in learning is necessary in order to improve students' motivation in speaking. Action research design was accommodated to help their problems. The researcher offered three kinds of tests. The result of pre-test was 2.70. After pre-test, the researcher went into cycle 1 which succeeded in improving their speaking from 2.70 to 2.96. In cycle 2, there was improvement up to 3.31. The use of interactive video gave positive responses to the students. As the result, their speaking could be improved. Keywords: learning English, interactive video, and speaking skills motivation
The Effectiveness of Learning Arabic Vocabulary Using Multimedia Technology

Arabic is an international language, so it is also important to be able to learn it.But learning Arabic is certainly not as easy as learning Indonesian which is our mother tongue.The uniqueness of Arabic also lies in its script which is not a Latin letter and how to read it also requires special knowledge.Thus, in order to facilitate learning it needed aids as a medium of learning.Development of learning media with Information Communication and Technology (ICT) utilization can be developed multimedia-based learning media.One of the developments in Multimedia technology is able to give a big and deep impression in the field of communication and education.In this study will be compared how the learning outcomes of students who learn without the help of multimedia technology by using multimedia learning media tool.Thus, it will be known how effective the use of learning media with multimedia technology especially for Arabic lessons.
Data Mining utilization in Determining Strategic Business Area Restaurants by Using C4.5 Algorithm

The purpose of this study is to help in analyzing the feasibility of business locations quickly.The research method used is qualitative research to describe the decision tree with C4.5 algorithm to easily solve the problem by analyzing the data mining usage.The results of this study are in the form of knowledge as a basis for decision making.In this research, data mining will be carried out so it can produce decisions in determining strategic business locations.It can be concluded that the use of Data Mining in Determining the Strategic Restaurant Business Area by Using C4.5 Algorithm can help in analyzing the feasibility of business locations quickly.
IMPROVING STUDENTS’ VOCABULARY MASTERY USING FLASH CARDS

This research based paper investigates the students’ vocabulary mastery improvement applying flash cards of which the aims are: (1) finding out whether and to what extent the use of flash cards may improve students' vocabulary and (2) describing the weaknesses and the strengths of implementing flash cards to teach vocabulary. The writer conducted a CAR at the eight grade of a junior high in Cilamaya Kulon, This study was conducted in two cycles and conducted in four steps namely; planning the action, implementing, observing, and reflecting. The data of the research were collected by using quantitative collection of data techniques. The result of the investigation noticed that Flash cards could improve the students’ mastery of vocabulary. It can be identified from the mean score of the test which increase from 56.5 in the pretest to 77.1 in the posttest one and 83.7 in the posttest two. The use of flash cards may attract the students’ attention to the lesson well. It also might improve participation of students in learning. They were not shy anymore and really motivated to attend the instructional process.
THE USE OF SNAKES AND LADDERS GAMES IN TEACHING VOCABULARY

The aim of this research is to know the response of students toward the use of snakes and ladders games in teaching vocabulary. To learning vocabulary in English lesson can be fun or bored for students so the purpose of the use this game is that the students can improve their english vocabulary with games method which can make motivate the students to learning. Meanwhile, the observed population that was used for the research was the sixth grade students of SDN 2 Ngamparah Padalarang. The writer used the descriptive qualitative methods. Snakes and ladders games can provide learning motivation to students to always learn or repeat the material that has been studied before which will be tested through games, so that it feels fun for students.
WeVerify: Wider and Enhanced Verification for You - Project Overview and Tool Demonstration

This paper presents an overview of the WeVerify H2020 EU project, which is developing intelligent human-in-the-loop content verification and disinformation analysis methods.Social media and web content are analysed and contextualised within the broader online ecosystem, in order to expose fabricated content, through cross-modal content verification, social network analysis, microtargeted debunking and a blockchain-based public database of known fakes.In particular, we introduce the following already developed tools: cross-modal content verification; blockchain-based database of known fakes; an open source content verification browser plugin; a collaborative verification workbench.
School library as an integrated information and educational space of the modern school

Nazarbayev Intellectual Schools (NIS) are established to become an experimental platform that develops, monitors, studies, analyzes, tests, and implements modern models of educational programs by levels. Accordingly, as an important part of the school, one of the main goals of NIS libraries is to comply with international standards of school libraries, to improve professional qualifications, to facilitate the implementation of the mission and objectives of the school. For this, it is necessary to shift away from traditional methods and established stereotypes and raise libraries to the modern international level. This article offers an introduction to working methods of the libraries of the Intellectual Schools, which include developing students’ reading skills, use of games to motivate students to read, the development of critical thinking skills of students.&#x0D; NIS librarians use game methods, festivals and activities to promote reading among students, which enables the teacher-librarians to raise children's confidence and gain pleasure from reading, discover reading choices, provide children with opportunities to share their reading experience and to raise the status of reading as a creative activity. There are also various library projects, clubs and actions, which motivate students to read and instill in students the love of reading.&#x0D; The libraries provide students with resources for learning and reading. They are welcoming and flexible, reader-friendly environments including different zones for research, independent and collaborative work with colours, materials and layout designed to provide safe and accessible places conducive to learning and reading.
The Culture Content in Listening Material to Improve Foreign Students’ Understanding of Indonesian Language

Most foreign students come to study in Indonesia without prior knowledge of the Indonesian language.As a result of this, we have developed listening materials to facilitate their ability to learn the language.However, the effectiveness of the listening material in increasing communicative skill and cultural understanding has not been proved.The data obtained at the exploratory stage, were obtained from a documentary study, class observation, FGD (Focus Group Discussion)and questionnaire.A descriptive-qualitative approach was used to evaluate the extracted data, which was experimentally tested.The findings indicated the following: (1) the listening material was not up to standards, (2) it lacked cultural understanding, and (3) there is a need for listening materials containing local culture.The listening material prototype was used in three Indonesian classes at different universities and regions.Some of the foreign students were from Thailand, Korean, Hungarian, Lithuania, and Sudan.The listening was analyzed using the one way-ANOVA using a reliability test of 0.404, 0.121 normality test, and 0.525 homogeneity tests.Based on ANOVA, F calculation was 1.482 while F table was 0.24 at the significant level = 0.05.Therefore, it can be concluded that using the listening material containing local culture is more effective than the previous one.
Epistemic Uncertainty Modeling for Vessel Segmentation

X-ray angiograms are currently the gold-standard in percutaneous guidance during cardiovascular interventions. However, due to lack of contrast, to overlapping artifacts and to the rapid dilution of the contrast agent, they remain difficult to analyze either by cardiologists, or automatically by computers. Providing, a general yet accurate multi-arteries segmentation method along with the uncertainty linked to those segmentations would not only ease the analysis of medical imaging by cardiologists, but also provide a required pre-processing of the data for tasks ranging from 3D reconstruction to motion tracking of arteries. The proposed method has been validated on clinical data providing an average accuracy of 94.9%. Additionally, results show good transposition of learning from one type of artery to another. Epistemic uncertainty maps provide areas where the segmentation should be validated by an expert before being used, and could provide identification of regions of interest for data augmentation purposes.
The Contribution of Internship Program 1 and 2 on the Student’s Learning Commitment at Faculty of Educational Unimed

This research examines the issues of (1) how's the perceptions of students about the activities implementation policy on Internship program 1 and 2, at Unimed (2) How's the learning commitment of FIP college students of Unimed, and (3) contribution analysis of implementation policy on Internship activities 1 and 2 against College Student Learning Commitment FIP Unimed.This research was carried out in the Faculty of Education (FIP) Unimed for 645 college students all over the 2016/2017 academic year that have been doing Internship Program 1 and 2 in the sample unit of education as research population, and the research has been specified using random sampling technique as many as 141 students.This research data collected with the use of a questionnaire instrument with Likert Scale patterns and student learning outcomes in the form of Grade Point Average (GPA).This research data is processed by using the descriptive correlation technique, by performing a test of its homogeneity and normality of variables, test requirements analysis, and test the hypothesis by using t test.The findings of this research are expected to be signaled that the internship activities 1 and 2 have a pretty mean benefits against the formation of student learning commitment so that it can develop the right learning motivation in achieving maximal activity success on lecture.