Reviewerly/exHarmony huggingface dataset:
Prediksi Penambahan Piutang Iuran Jaminan Sosial Ketenagakerjaan menggunakan Algoritma K-Nearest Neighbor

There are several issues with Social Security Organizing Agency (BPJS) employment at the moment, one of which is contribution receivable. To reduce the BPJS contribution receivables, BPJS has done various ways. However, the resulting effort is not maximal enough to reduce the number of receivables in BPJS. This study aims to provide input by predicting the addition of receivables from social security contributions made by several companies or organizations. This study used the K-Nearest Neighbor (KNN) Algorithm with a cross-validation technique. KNN is a very simple classification method in classifying an image based on the closest distance to its neighbors. This study conducted data processing from BPJS use, which amounted to 1193 data. The data is then preprocessed so that the processed data is clean from missing and noise, this data uses 70:30 data splitting. After the preprocessing and splitting of data were carried out, the next step was to do modeling using KNN, so the cross-validation to improve the accuracy of results obtained from the KNN algorithm. The results obtained from this research get the highest accuracy of 92% with the Optimal K value being 6, then the ROC curve gets 94% accuracy. From these results, it can be said that the use of cross-validation can increase the accuracy of this study.
The German experience in implementation of blended learning strategies

In the article, based on the analysis of the scientific works of German scientists from 2006 to 2021, the conclusion is made about the incentives for the spread of blended education in Germany: unacceptable distances to the nearest educational institutions; special religious and language needs that local educational institutions are unable or unwilling to meet; individuality of learning; avoiding social problems resulting from face-to-face communication; consolidation of educational materials and increase of hours for independent study. The strategies of blended learning at higher education institutions are highlighted: the strategy of preliminary development of materials for face-to-face learning and subsequent development of materials for electronic learning, taking into account the individual preferences of students (J. Dammeier, S. Merten); the combination of equal volume of theoretical and practical materials in a clear, implemented and measurable approach with the aim of purposeful development of practical knowledge in face-to-face and electronic learning as parts of blended learning, (T. Bosch); creation of a hybrid learning environment that allows students to use the advantages of electronic submission and preparation of reports on practical work (M. Amelung, D. Rösner); careful planning of online learning stages based on the didactic triangle (D. Petko); supporting the idea of a "flipped classroom" where classroom activities are used for interactive and collaborative, experiential, dialogic learning instead of teacher-centered knowledge dissemination (M. Brand, K. Mahlke); basing blended learning on the basis of video lectures developed by using a standardized solution for the entire educational institution (T. Hirmer, A. Henrich); creation of a hybrid campus based on multimodal learning (A. Skulmowski, G. D. Rey); chronological arrangement of the elements of the educational offer for the desired success in education (K. Keller, D. Klinkhammer, E.-M. Rottlaender).
SONDHAN: A Comparative Study of Two Proficiency Language Bangla-English on Question-Answer Using Attention Mechanism

Recently, breakthroughs of NLP research have improved a range of activities, most notably the Question Answering System for many languages. Since the last few years, question answering (QA) systems have grown at a breakneck pace. With the continuous development of the network, the question-and-answer method has become a way for people to get information quickly & precisely that the user will ask and with the increase in web sourcing, any information has become available to the people as the relevant data is stored in that source. LSTM has been introduced, a focus-based deep learning model for the Q&A method in this study. It matches one of the sentences in the question and answer and solves the problem of unexpected features. Using the attention mechanism in the system provides accurate answers by focusing on the specific questions of the candidate. Furthermore, we have proposed an adequate knowledge addition-based framework for the Q&A method. This memory contains a nested word or character level encoder that handles problems outside the words in the dataset or some rare words. We compare both Bangla and English-based question-answer for the dataset domain based on International GK, Bangladesh GK, and Science & Technology. A Sequence to Sequence LSTM based question-and-answer system with a total number of 10,000 data has been proposed through an attention mechanism with (99.91 and 99.48) % accuracy for Bangla and English data, respectively. Overall, LSTM works perfectly for both Bengali and English and is the best Q&A model.
PERANCANGAN WEBSITE SMKN 1 KOTA JAMBI MENGGUNAKAN PHP AND MYSQL

Schools can use the website as a medium to share information with parents, teachers, and students more easily.The school communicates with other relevant agencies through the website as well.This study's objective isdeveloping an information system for SMKN 1 Kota Jambi school website.The waterfall model is used in the system approach method.Software development follows a methodical and sequential approach known as the waterfall model, beginning with the stages of analysis, design, code, testing, and maintenance.Because the Ministry of Education and Culture has synchronized the school's data through Dapodik data, the website design for SMKN 1 Kota Jambi requires a lot of new data to be entered before it can be displayed.
Analisis Hasil Belajar, Gender dan Self Regulated Learning (SRL) Mahasiswa Menggunakan Algoritma K-Means Clustering

The purpose of this research is to use a clustering algorithm on learning outcomes, gender, and SRL. In this study, the K-Means clustering method was used. In this study, the calculation process is assisted by Orange software. Determination of the number of clusters with Orange software based on the Silhouette Score. The results show that there are seven clusters with three variables, namely learning outcomes, gender, and self-regulated learning. From these clusters, it can be used for group formation and student mapping.
THE PROBLEM OF EVALUATION CRITERIA FOR STUDENT REFERENCE PAPERS IN THE ERA OF DIGITALIZATION OF EDUCATION

The article shows that in the era of digitalization of education and the development of search and communication technologies, the requirements for the design of abstracts need to be clarified and specified. Creating a computer presentation and defending a project on the topic of the reference paper allows you to increase motivation and involve students in an independent learning process. The application of this approach in the learning process will increase the efficiency of abstract activity in the system of training modern specialists.
Ritualistic Approach to Sonic Interaction Design: A Poetic Framework for Participatory Sonification

While sonification is often adopted as an analytical tool to understand data, it can also be an efficient basis for the construction of an interaction model for an aesthetic sound piece. Mirroring the performative arts, a ritualistic approach in participatory sonification can take place whenever a work relies more on the outer form of the piece, than on the meaning attributed to the information communicated, to connect with an audience, losing some degrees of readability and intelligibility in the process while maintaining a reliable data-to-sound relationship. We will present a few examples that anticipate or expand the use of sonification as analytical tool to propose aesthetic approaches, accessing more complex layers of meaning in interactive design. By proposing topological, semantic, and technical perspectives, we demonstrate the functional aspects of the multimedia artwork “The Only Object They Could Retrieve From Earth’s Lost Civilisation” (“The Only Object” from now on). Outcomes will be considered under the multidisciplinary framework here proposed, to conclude with possibilities and implications of a ritualistic approach to interaction design.
Overcoming the “Bad Data” Problem: Examples of Spoken Language in Italian Epistolary Discourse

This research paper focuses on the "bad data" problem that exists in historical pragmatics and discusses whether epistolary discourse might help to overcome it.The "bad data" problem is defined as a problem encountered by researchers in historical pragmatics that have to rely on written data in order to research spoken language in past eras.The goal of this research is to examine if epistolary discourse is adequate in overcoming this problem.The corpus is based on the Lettere di Levante (Letters from the East), a collection of 88 letters written in the first half of the fifteenth century.In this research, we focus on one letter dated July 14, 1428.In order to determine the aspects of spoken language found in the letter, the frameworks devised by Jucker (2008), Koch and Oesterreicher (1985), and Culpeper and Kytö (2010) were applied.The results seem to suggest that this particular corpus contains examples of spoken language, albeit a particular subtype -diplomatic discourse.
Pervasive Eyes Asturias - A wider representation through performative feedback

The project explores the ecological foundations of ideas of digital participation aiming at offering a better understanding of the complex nature of collective feedback within the setting of immersive geographical representation and analysis as the basis for co-creative spatial practices.Drawing on contemporary psychogeographic methods that use Galvanic Skin Response (GSR) for emotional mapping as well as previous research by the author that explored the use of GSR signals within the context of collective knowledge construction and co-creative practice, the project explores, within the settings of a VR experience, the use of performative feedback as a method for collective spatial cognition and sense-making with a wider representation.The resulting VR installation, Pervasive Eyes Asturias, was firstly exhibited at LABoral Centro De Arte y Creación Industrial in Gijón (ES) in 2021.The paper describes the theoretical framework that spurred its realisation as well as its technical settings, before tracing critical steps for further advances within the practice of ecological and performative co-creation that the project outlines.
Geochemical fingerprinting of source water to the Snowy River deposit

The Snowy River deposit, located in the Fort Stanton-Snowy River Cave System
Rancangan Sistem Informasi Pada Kasir Berbasis Web

11eleven is a business engaged in the culinary field of beverages that offer products made from Matcha and Milk Tea, which is located in Ciputat, South Tangerang City. The operational activities of cashier transactions carried out at this store are still carried out in a long time or conventional way. In the transaction process it is written on a piece of note paper, so that for making a transaction paper paper report is collected then the writing of the report is recorded one by one. The use of this manual system can certainly conclude a lot of problems, such as wrong in providing prices, wrong in the calculation of payments, writing on unclear orders, causing services to buyers to be ineffective and efficient, then loss of sales transactions, damage in the memorandum sales, errors in inputting sales reports, so that reporting is inefficient and effective. From these problems, a computerized information system is needed to solve the problem, namely by implementing a web -based cashier information system. The purpose of making this web -based cashier information system is to facilitate the sales activities as well as operational activities at the 11eleven store. The prototype method is the method used in the creation of this web -based cashier information system. Making this website the author also uses Codeigniter framework and boostrap. With the results of the web -based cashier information system, it is expected to provide convenience in carrying out the assistance activities at the 11eleven store.
PENGUATAN LITERASI MELALUI TAMAN BACA BERBASIS KEAGAMAAN PESANTREN DAN TEKNOLOGI

Literacy strengthening of Islamic Boarding School-based Reading Gardens and technology has become a conceptual reality that requires empirically to make it happen. Community Service Activities (PKM) provide real work empirical ideas for the advancement of better quality Islamic education. Literacy through reading gardens and pesantren-based technology can create institutional unity between pesantren and advances in science and technology. The value system and education system of Islamic boarding schools supported by technological literacy will answer balanced scientific challenges in the future. At this time the ability to read and write is the basic foundation for successful learning in the future. Departing from the real problems and conditions of the Daarul Musthofa Islamic Boarding School regarding literacy learning to strengthen the implementation of science and technology, it is necessary to make real efforts in providing solutions, through Community Service activities (PKM) UPN Veterans Jakarta through the development of reading partners, training, mentoring, and coaching that structured and comprehensive in the management of reading gardens and improving managerial quality. This activity is carried out to provide correct knowledge and practice about literacy learning. PKM is held as an empowerment process that intersects with the ability to create an Islamic boarding school environment that has the ability in several ways. This in turn makes the practice of community empowerment enter the area of ??the literacy movement. The presence of community empowerment in the literacy movement was moved to undergo a general transformation into a movement based on more specific issues, one of which was at Daarul Musthofa Islamic Boarding School as a forum for PKM activities. Efforts to strengthen literacy culture through reading gardens at Daarul Musthofa Islamic Boarding School have been carried out. This is marked by facilities that encourage the growth of students' interest in reading such as adequate chairs and tables, book collections, bookshelves, services, computers, and so on. (2) The reading garden at Daarul Musthofa Islamic Boarding School is effective in encouraging students' interest in reading, especially during recess. Turning off students, activities were held at the reading park such as visits to Gramedia, construction of reading gardens, book reviews, scientific papers, mapping, and other activities, which aim to encourage students to be more creative, innovative and produce works and have broad knowledge through reading gardens.
Open Access, Data Management and Emerging Challenges to International Research

The University of Edinburgh’s current position regarding Open Access and Data management – including the introduction of our new policies. As well as the University’s general approach to supporting Open Research and Open Science. Then give his view on the emerging challenges regarding international research, especially the increased administrative research burden and restrictions on the free use of international research data caused by recent legislation and pending legislation (such as the National Security Investment Act) as well as continued effects from BREXIT. Finally covering his recent discussions and work with our new UK Information Commissioner as well as the Scottish government on these subjects.
Penerapan Metode Prototype Dalam Merancang Purwarupa Pengaman Pintu Kandang Ternak Otomatis Berbasis Mikrokontroler ATMEGA 328P

Cattle cage is a term that refers to a structure used to house farm animals or animal homes. The structure might be in the form of a container, a building, or something else entirely, depending on the type of animal being farmed. Because most cattle shed doors are slotted or padlocked, there is a high rate of theft from irresponsible individuals seeking to take livestock without permission. The primary objective of this research is to devise a security system capable of keeping cattle pens secure and free of thieves or burglars that cause livestock loss. The author chooses the Atmega 328 microcontroller because it features a Harvard architecture that separates program code and data memory to maximize work and parallelism. Additionally, this circuit may be connected to an Arduino Uno to create a variety of electronic circuits ranging from simple to complicated. LED control, helicopter control, servo drive control, and robot control can all be implemented by adding specific components. Thus, a prototype was created for an automatic door safety system that employs an infrared sensor to detect the presence of animals and automatically opens the entrance, locking it with a password and ringing a buzzer in front of the farmer's house if the password is incorrect. This tool was created to help minimize cattle losses due to theft.
TEKNIK JIGSAW CUTTING PADA OUTERWEAR

This study aims to obtain an assessment of the feasibility of the jigsaw cutting technique on outerwear. The assessment in this study was carried out by 5 expert panelists who were assessed based on aspects of appearance, fit and sustainability.The research methodology used is experimental with a quantitative approach, the design model used is Pre-Experimental Design with One-Shot Case Study design. The data collection technique used a questionnaire with Rating Scale. The application of the jigsaw cutting technique on outerwear is assessed based on the criteria of zero waste clothing, namely meeting the visual appearance, fit, and sustainability aspects to obtain good results. The results of the assessment state that the sustainability aspect is considered the most dominant aspect. This is because the sustainability aspect is the most important aspect that must be considered in the manufacture of products that apply the concept of zero waste. While the appearance aspect gets the lowest results because the color combination (blue-beige) that is applied does not pay attention to the combination of tin, tone and shade. The results of the study prove that the application of the jigsaw cutting technique can be an alternative in manufacture of outerwear.
DEVELOPMENT OF TEACHING MATERIALS OF JEMBERS LOCAL WISDOM CROSSWORD PUZZLES FOR ELEMENTARY SCHOOL HIGHER CLASS STUDENTS

This study aims to create a product in Indonesian language teaching materials by containing crossword puzzles of Jembers local wisdom that are valid, interesting, and effective when used by students during the learning process. The stages of the product development process adopt the 6-stage Design-Based Research (DBR) approach by Peffer et al. in Gems et al. (2016). The results of product validation and testing obtained the following data (a) the results of validation by validators and educators reached a percentage value of 86.6 with very feasible criteria, (b) the results of large-scale trials on products, the value of completeness of student learning outcomes reached a percentage of 92% with 93% of the total respondents giving a positive response to the teaching materials, and (c) the teaching materials developed were very valid, effective and interesting to use in the learning process based on the results of validation, student learning outcomes, and student responses toward the teaching materials
Penggunaan Media Gambar Karikatur untuk Meningkatkan Minat dan Hasil Belajar Siswa

The aim of this study; 1) To find out the increase in student achievement; 2) To find out the activities of teachers and students in learning; 3) To determine the skills of teachers in managing learning; and 4) To find out student responses to learning in the use of picture media to get good learning outcomes in the Integrated Social Sciences class IX SMPN 3 Bengkulu City. The subjects of this study were students of class IX-2 SMP Negeri 3 Bengkulu City which consisted of 28 students. Data was collected using tests (pre-test and post-test) for student learning outcomes, using observation sheets for teacher and student activities, observation sheets for teacher skills in managing learning, and student response questionnaires on the use of picture media. Data analysis used descriptive statistics of percentages. The research results obtained; 1) The percentage of completeness individually increased, in cycle I there were 18 students who completed individually and 10 students who did not complete from 28 students (64%), in cycle II there were 24 students who completed individually and 4 students who did not complete from 28 students (86%). The percentage of classical completeness increased from 60% in the first cycle to 90% in the second cycle; (2) the activities of teachers and students increase to match the ideal percentage of time; (3) The skills of teachers in the application of the use of picture media increased from moderate (2.5) to good (3.7); and (4) students' responses to the use of picture media were 92.9% of the 28 students answered that they could clarify the understanding of the material being studied using picture media. In conclusion, the use of caricature media as a learning medium can increase the interest and learning outcomes of class IX-2 SMP Negeri 3 Bengkulu City students in Integrated Social Studies learning on population dynamics material.&#x0D; &#x0D; Keywords: Learning Outcomes, Social Studies, Caricature Image Media, Interest in Learning
Data sharing platform and security mechanism based on cloud computing under the Internet of Things

Abstract Under the background of the rapid development of information technology, people’s data and information security problems are becoming increasingly serious. Data and information can be leaked in daily Internet access or communications. When doing data sharing, the security mechanism of the data sharing platform should be analyzed. This article aims to study how to analyze the security mechanism of cloud computing-based data sharing platforms in the Internet of Things era. This article presented an attribute-based encryption (ABE) algorithm, a detailed interpretation of the attribute-based encryption algorithm, and analyzed security problems in data sharing in cloud computing. The experimental results showed that the ABE algorithm takes an average of 11 s with five trials, while the other two methods take 51.8 and 31.6 s. ABEs take less time for different encryption numbers under the same data than the other two methods and are more efficient than the other two methods. Thus, attribute-based encryption algorithms should have more advantages.
How We Perceive and Trust Advice from Virtual Humans: The Influence of Voice Quality

Due to the increase in virtual humans as a pedagogical agent, this study investigates how perceptions of virtual humans are affected by voice quality in understanding a budgeting scenario where trust is essential to learning and application. Eighty-six participants were randomly assigned to three conditions where voice quality for a virtual human varied (human voice, low quality text-to-speech, high quality text-to-speech) when narrating a financial literacy course. Measures of trust and course comprehension were collected. Results of the learning assessment suggest no difference in comprehension based on voice quality of a virtual human. No differences were observed between the voice quality groups in participants' perception of trust, the abilities to facilitate learning, credibility of the agent, human-likeness of the agent, or how engaging the agent was. This is possibly due to the lower age demographic who have become increasingly exposed to virtual human voices through popular platforms such as Tik-Tok.).