Reviewerly/exHarmony huggingface dataset:
CBI를 활용한 한국 역사 문화수업 방안 연구 -통일 신라 시대를 중심으로-

The purpose of this study is to devise a method of Korean history and culture class using CBI and present its direction for academic-purpose Korean learners. Characteristics of CBI and various class models of CBI were examined based on the theoretical background of CBI. The principle and procedure of applying CBI at education sites were also examined to verify the effects. For the direction of actual class, the theme-based language instruction was determined as the class model as discussed in the theoretical background. The theme-based language instruction is the model used most widely and can be applied to various language teaching situations. The class procedure followed the three-step procedure (Into–Through–Beyond) presented by Brinton (1994). However, this three-step class procedure was renamed as ‘Thinking – Understanding – Utilizing – Finishing’ for convenience. The history and culture class using CBI comprised two periods, and it was planned out to focus on the unified Silla period. The first period comprised thinking and understanding ①. The second period comprised understanding ②, utilizing, and finishing. Examples were presented. Lastly, this study presented the burden of language teachers for professional knowledge in CBI classes, teaching materials, and activities.
SELEKSI BEASISWA BIDIK MISI UNISKA MAB BANJARMASIN HIBAH LLDIKTI XI KALIMANTAN MENGGUNAKAN METODE SVM DAN TOPSIS

Every year LLDIKTI XI Kalimantan provides scholarships to universities under its auspices. Which Uniska has received scholarships since 2015-2018 as many as 152 bidik misi students for new students. Which is usually selected using manual steps with the help of human power. From the selection process there are problems, namely human factors. Therefore we need a computational process that supports the selection process. Then the SVM (Support Vector Machine) method is used for the classification process and the TOPSIS (Technique For Order Preference By Similarity To Ideal Solution) method is used to give a priority ranking of scholarship. The average speed of the entire process in the selection system and recommendations for the acceptance of the UNISKA Bidik Misi scholarship with the implementation of the SVM and TOPSIS methods using testing from a comparison ratio of 19.12 seconds, the fastest time is 14.40 and the longest time is 23.58. The accuracy of the selection and recommendation of acceptance of the UNISKA Bidik Misi scholarship using the training data comparison ratio and 90%: 10% data testing has an average accuracy of 85.53% and testing based on the best parameters of the SVM sequential training process is λ (Lambda) = 0.1 , constant γ (gamma) = 0.05, e = 0.0001, Maximum Iteration = 1000, ratio of 90%: 10% and value of d = 2, C (Complexity) = 1. So that the best accuracy is 100% and the average accuracy the best is 93.63%.  Keywords: Selection, UNISKA MAB, SVM, TOPSIS, MCDM.
Application of nighttime fog detection method using MSG8 SEVIRI in an arid environment

&amp;lt;p class=&amp;quot;western&amp;quot;&amp;gt;&amp;lt;span&amp;gt;The detection of fog and low cloud (FLC) from satellite data remains challenging despite advances in methodologies and technology. Current methods make use of one or a combination of channel differencing from satellite instruments, surface observations, model data or artificial intelligence. An alternative to the brightness temperature difference method was developed for the GOES-R advanced baseline imager (ABI) which makes use of a channel ratio instead of a channel difference. We apply this method, the so called pseudo emissivity of the 3.9&amp;amp;#160;&amp;amp;#181;m channel, to SEVIRI MSG8 data over the United Arab Emirates, a desert region of the Arabian Peninsula. Low cloud is removed using temperature difference between ERA5 land surface temperature and 10.8&amp;amp;#160;&amp;amp;#181;m channel brightness temperature. Visual inspection of the final fog only mask shows that this method works well over this region. Verification at three sites where METAR data is available returned POD (FAR) of 0.77 (0.27), 0.50 (0.65) and 0.83 (0.26) respectively. Application of this method can be further developed to represent seasonal fog distribution and frequency across the United Arab Emirates.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;
UIC gives third party access to MERITS Integrated Data – UIC Communications

UIC, within its policy of openness, transparency and promotion of rail sector activities, is pleased to announce that the MERITS (Multiple East-West Railways Integrated Timetable Storage)…
Brief Announcement: Optimally-Resilient Unconditionally-Secure Asynchronous Multi-Party Computation Revisited

In this paper, we present an optimally-resilient, unconditionally-secure asynchronous multi-party computation (AMPC) protocol for n parties, tolerating a computationally unbounded adversary, capable of corrupting up to t < n/3 parties. Our protocol needs a communication of 𝒪(n⁴) field elements per multiplication gate. This is to be compared with previous best AMPC protocol (Patra et al, ICITS 2009) in the same setting, which needs a communication of 𝒪(n⁵) field elements per multiplication gate. To design our protocol, we present a simple and highly efficient asynchronous verifiable secret-sharing (AVSS) protocol, which is of independent interest.
Methods for Quantum Dynamics, Localization and Quantum Machine Learning

The thesis is divided into three parts. In the first part, we explore scenarios where quantum dynamics is slow and information is localized. In the second part, we design thermodynamic protocols by engineering time-dependent Hamiltonians of a system interacting with its bath. Finally, in the third part, we examine the intersections between tensor-network methods for quantum mechanics and machine learning methods.
A Semantic Theories of Tholkappiyam and Aspects in Technical Terms

Tamil language Developed in somany ways of Technical field in this Present Scenario. Technical Terms History is long term to world. Tholkappiyam is a first grammar of Tamil Literary history. Is a first Traditional Grammar. This Grammar Mentioned lot of Departments of Language Development. Terminology field started in 19th and 20th Century. Its reached out of Computer and Internet Technology. Linguist formation of many of Theories and concept. Some Scholars he creating many terms and published public journals. Some terms is reached some words is outlet. Some terms is Standardize and stabilize. If Every Term is used to people friendly and acceptable. All terms injecting to one basic orgin. The fundamental of Tholkappiyam Grammar. In this research article deals with how to make a new term of Scientific field and law and other fields. The grammarian used to new concept and theories of Based on Tholkappiyam when a complete of Terminology field.
Komparasi Keterampilan Menulis Teks Deskripsi dengan Keterampilan Menulis Teks Cerita Fantasi Siswa Kelas VII SMP Negeri 7 Padang

ABSTRACT This article reveals the comparison of writing description text skills with fantasy stories of seventh grade students of SMP Negeri 7 Padang. The objectives of the study are four. First, it describes students' writing text description skills. Second, describe the writing skills of students' fantasy text. Third, analyze the comparison of writing description text skills with students' fantasy stories. Fourth, analyze the factors that cause differences in writing description text skills with fantasy stories. The design of this study is comparative. The study population was students of class VII SMP 7 Padang who registered in the 2019/2020 school year as many as 255 students. The research sample of 48 students, determined through simple random sampling technique (20% of the population). The research data were the score of writing skills as well as the results of interviews with students about the skills of writing description texts and fantasy stories. Data obtained through performance tests and interviews. There are four research results. First, the students' writing description text skills are more than adequate (LdC) qualifications with an average of 75.26. Second, the students' ability to write fantasy text is in good qualifications (B) with an average of 80.86. Third, there are differences in writing description text skills with students' fantasy stories. Fourth, there are four factors that cause differences in the two writing skills of the text, namely elements of facts and opinions, the use of a variety of standard and non-standard languages, talents/interests, and educators in the teaching and learning process.Kata kunci: Keterampilan, Teks Deskripsi, Teks Cerita Fantasi, Menulis, Komparasi
Secure mobile P2P payment system using dynamic color code

Supervisor: Dr. Hancke, Gerhard Petrus; First Reader: Dr. Lee, Chung Sing Victor; Second Reader: Prof. Wang, Jianping
The Effect of Familiar Songs’ Tune to Improve Students’ Understanding in Irregular Verbs

English is one of the most important language in the world. It can be used as a language in any part of the world. That is why it is taught at all level of education in our country, Indonesia. Elementary school, high school and university students are all learning English now. However, learning English sentence pattern is much more difficult than learning Indonesian’s. English language learners usually get problems in understanding and using those three forms of verb which are commonly called irregular verbs as the core of tenses which are very essential in formulating tenses, have been taught at Junior and Senior High School. However, it is assumed that they are hardly used, even by those students of English Department of FBS UNIMA in Tondano. As prove it is observed that almost all students rarely speak English although they always meet at campus it is seems that they do not know how to speak English even a very simple sentence. It is assumed that their low of English competence has made them not have confidence to do their performance. Anyway, this is still an assumption that needs to be investigated. The low of competence of English knowledge might have been one of the causes that make them not able to communicate in English. Not mastering the three forms of verbs, their meanings and functions caused them enable to expressed what happened in the past present and future or they might know the structure or the pattern but do not know when to use. The research questions: Can the effect of familiar songs’ tune improve students’ understanding on irregular verbs. The study was delimited to the forms, meanings and functions of irregular verbs. The focus on this study was the fourth semester students of English department, FBS UNIMA. The tune is limited to that belongs to the songs which are well known by the students. To learn and memorize irregular verbs which have the same V2 and V3, the tune is taken from the song “Are you sleeping Brother John”. Each line was sung twice in order that the students are able to memorize easily. This is a quantitative research through pre-experimental design with one group pre-test and post-test design. The pretest was given to the students before treatment and the post-test was given after the treatment. This research showed that the effect of Familiar Songs’ Tune was improved students’ understanding on irregular verbs and it has made the class atmosphere become so lively and the students enjoy learning English by singing. Learning English by singing is fun.
The Search for Freedom, Sustainability, and Economic Security: Henry David Thoreau as Tiny House Pioneer

In 1845 Henry David Thoreau left his hometown of Concord, Massachusetts, and went to live alone in the woods on the shores of Walden Pond. There he built himself a small cabin and thus initiated his two-year experiment in simple living, which he recorded in his masterpiece Walden. In this article we return to Thoreau’s celebrated story and examine the ethical and economic reasons that drove him to live as he did, with a particular focus on his philosophy and practice of housing. Drawing primarily from his own words in Walden, we will show that Thoreau built himself a tiny house as a practical response to grappling with questions of freedom, sustainability, and economic security. Furthermore, we will argue that a strong case can be made that the contemporary tiny house movement – which purportedly had its genesis in the Pacific Northwest of the USA in the late 1990s – is a modern reflection of Thoreauvian struggles, questions, motivations, and ideals, even as the world has changed dramatically. Drawing on our own quantitative and qualitative research, as well as reviewing other literature on tiny houses, we contend that the struggle for freedom, sustainability, and economic security lies at the heart of the tiny house movement today.
Instructional theory appears lost. Isn’t it time we find it again?

espanolLa mayoria de los investigadores que disenan experiencias innovadoras de aprendizaje digital y luego realizan investigaciones que investigan la utilidad de esas experiencias de aprendizaje, no aplican completamente la teoria de la instruccion (Reigeluth, 1983, 1999; Reigeluth y Carr-Chellman, 2009a) como la base de sus disenos y El foco de su investigacion. Esta eleccion impacta negativamente el juicio de diseno de los investigadores (Boling, et al.2017) y su credibilidad como garantes del diseno (Stolterman y Nelson, 2000). Esto finalmente conduce a barreras de difusion cuando se difunden sus innovaciones de aprendizaje digital. El proposito de este documento es ayudar a los investigadores y disenadores de experiencias de aprendizaje a superar estas barreras de difusion al adoptar la teoria de la instruccion como base para sus disenos y utilizar seis principios para realizar investigaciones alineadas con la teoria de la instruccion: 1) Conocer los sistemas complejos cualitativamente, 2) Valor los fundamentos del diseno del tratamiento, 3) Practique una consideracion imparcial de los metodos de instruccion, 4) Respete el triangulo de hierro del diseno de instruccion, 5) Distinga entre metodos y medios, y 6) Conozca su teoria de diseno de instruccion personal. EnglishMost researchers who design innovative digital learning experiences, and then conduct research that investigates the usefulness of those learning experiences, fail to fully apply instructional theory (Reigeluth, 1983, 1999; Reigeluth & Carr-Chellman, 2009a) as the foundation of their designs and the focus of their research. This choice negatively impacts researchers’ design judgment (Boling, et al. 2017) and their credibility as the guarantor of design (Stolterman & Nelson, 2000). This ultimately leads to diffusion barriers when disseminating their digital learning innovations. The purpose of this paper is to help researchers and learning-experience designers overcome these diffusion barriers by embracing instructional theory as the foundation for their designs and using six principles for conducting research aligned with instructional theory: 1) Know complex systems qualitatively, 2) Value the treatment design fundamentals, 3) Practice unbiased consideration of instructional methods, 4) Respect the instructional design iron triangle, 5) Differentiate between methods and media, and 6) Know your personal instructional design theory.
LibGuides: Science for All!: Does Matter Matter?

Lesson plan and resources for teaching science to 2nd grade Lessons and resources integrating the library into science inquiry-based learning.
Sentience and Place: Towards More-than-Human Cultures

Expectations for the future can differ greatly. Some await a technical utopia that will support harmonious and easy lives. Others predict a global ecosystem collapse that will threaten the future of humans as species. Both camps make appeals to sentience in support of their stories. Addressing this discordance, this paper combines narratives in ecology and technology to ask what roles sentience might play in future places. In response, it hypothesizes that an understanding of sentience as an inclusive, relational and distributed phenomenon can promote more-than-human cultures and contribute to the wellbeing of heterogenous stakeholders on the Earth and beyond. To test this hypothesis, the paper outlines biological understandings of sentience (as applied especially to humans, animals and other lifeforms), contrasts them with the interpretations of sentience in artificial entities (including robots and smart buildings), gives an example of attempts at sentience in architectural design and discusses how sentience relates to place. The paper’s conclusion rejects the dualism of technophilic and biophilic positions. As an alternative, the paper outlines sentience as a foundation for richly local more-than-human cultures that have intrinsic value and can help in the search for preferable futures.
REDUCING LABORATORY COSTS BY ESTIMATING TOTAL RARE EARTH CONCENTRATIONS FROM SEVEN OR FEWER ANALYZED ELEMENTS IN WESTERN NORTH DAKOTA COALS

Obtaining total lanthanide, yttrium, and scandium (rare earths) concentrations requires ICP-MS analysis of sixteen elements which costs hundreds of dollars per sample. If accurate totals can be estimated from a smaller number of element analyses, the cost savings can be applied to gathering more data points to better characterize a study area. A dataset of 828 sample analyses from lignite and associated rock types collected in western North Dakota, each with a complete suite of lanthanides, yttrium, and often scandium, was examined for patterns of elemental distributions which could be used to estimate total rare earth concentrations from laboratory analyses of seven or fewer of the sixteen elements. The seven elements (Ce, Er, Gd, La, Nd, Sc, Y) chosen as lab-derived concentrations were selected based on their overall prevalence, affiliations with other rare earths, and economic rank. The remaining nine estimated-element concentrations were derived from scatter plot trendlines of each “unknown” element compared to its closest affiliated element with a lab concentration. A total rare earth concentration estimate was then calculated for each sample. The process was repeated, removing one known lab concentration at a time, to evaluate accuracies based on as few as three elements. The total concentrations derived from the seven-element analyses for all samples in the dataset were within a deviation range of -2.6 to 1.8%, with an average deviation from laboratory reported concentrations of ±0.37%. The accuracy of the six-element analyses fell within a deviation range of -4.1 to 5.5% with an average deviation of ±0.81%. The four-element analyses fell within a deviation range of -10.2 to 6.3% with an average deviation of ±1.55%. Deviations for estimated elements individually fell within broader ranges. In later sampling, the seven-element estimates of 21 new samples deviated from the lab concentrations within a range -0.6 to 1.4%, which is inside the range observed in the original dataset. Included was a lab reported total concentration of 1,598 ppm, believed to be the highest whole coal analysis reported to date from a North American coal, which was just one ppm less than had been estimated through the seven-element calculations.
Peningkatan Penguasaan Kosakata Bahasa Jepang dengan Menggunakan Media Teka-Teki Silang

Vocabulary mastery is one of the most important in learning Japanese. Lack of mastery of vocabulary will make students look less active when teaching and learning activities take place. The purpose of this study is to determine the effectiveness of the crossword puzzle in increasing the mastery of Japanese vocabulary. This research is an experimental study with a Posstest-Only Control Group Design model. The data generated in this study are quantitative data obtained form the results of the post test in class A as an experimental class and class B as a control class. The results of data analysis showed that the level of mastery of vocabulary in the experimental class using crossword puzzles, was higher than the control class using conventional media in the form of lecture activities using textbooks. In addition, The atmosphere of the learning by using crossword media is more interesting and fun. This is confirmed by the average results of the vocabulary test scores in the experimental class at 85.87, while in the control class at 74.8.
Slaavilaisen verbiaspektin vastineet suomessa

Arvioitu teos:&#x0D; Edyta Jurkiewicz-Rohrbacher: Polish verbal aspect and its Finnish statistical correlates in the light of a parallelcorpus. Helsingin yliopisto 2019. 274 s. isbn 978-951-51-5157-5. Saatavilla verkossa osoitteessa http://urn.fi/URN:ISBN:978-951-51-5158-2.
Comparison and correction of element measurements using qualitative and quantitative X-ray fluorescence in lacustrine sediments: A case study of Lake Hurleg

Using an X-ray Fluorescence (XRF) core scanner with nondestructive and successive, the chemistry features of lacustrine sediment can be measured directly. This method of XRF core scanner measurements has been widely applied to core sediment analysis but uncertain of the precision and accuracy. Comparison of intensities obtained by XRF core scanning and the concentration measured by conventional X-ray Fluorescence, indicates effects of physical properties varied from different elements on elemental intensities in the lacustrine sediments of a core from Lake Hurleg in the northeastern Tibetan Plateau. Correlation among elements Ti and Sr between the two measurement methods of the XRF and the conventional XRF is high. Using the intensity of Cl as an indicator of water content, the element intensities of Ti and Sr in the core samples is corrected. But the correlation coefficients of Ti and Sr is litter raised. The results show that XRF core scanning is a very useful tool for measuring element concentration in sediments particularly for high intensities elements.
UofL Libraries: Evaluating Expertise: Videos

Learn about the value of expertise and how to assess the authority of experts, based on credentials, reputation, and situational context.
Cutting-Edge Technology for Video Games

Video games have become the dominant industry for media entertainment on their different platforms, consoles, computers, and mobile devices. Video games are also dabbling into many different areas, such as training, education, and health. This multimillionaire industry is pushing the development of new technologies, and at the same time, is taking advantage of them. In a game, the player pretends a reality, and this pretended reality is increasingly becoming an immersive experience in video games, due to those new technologies. This paper discusses the implications in the use of cutting-edge technologies in video games aimed to enhance the player experience by getting more believable gaming situations and placing the player in the center of the game.