Reviewerly/exHarmony huggingface dataset:
A Generative Model for Sampling High-Performance and Diverse Weights for Neural Networks

Recent work on mode connectivity in the loss landscape of deep neural networks has demonstrated that the locus of (sub-)optimal weight vectors lies on continuous paths. In this work, we train a neural network that serves as a hypernetwork, mapping a latent vector into high-performance (low-loss) weight vectors, generalizing recent findings of mode connectivity to higher dimensional manifolds. We formulate the training objective as a compromise between accuracy and diversity, where the diversity takes into account trivial symmetry transformations of the target network. We demonstrate how to reduce the number of parameters in the hypernetwork by parameter sharing. Once learned, the hypernetwork allows for a computationally efficient, ancestral sampling of neural network weights, which we recruit to form large ensembles. The improvement in classification accuracy obtained by this ensembling indicates that the generated manifold extends in dimensions other than directions implied by trivial symmetries. For computational efficiency, we distill an ensemble into a single classifier while retaining generalization.
Memory Augmented Neural Network Adaptive Controllers: Performance and Stability

In this paper, we propose a novel control architecture, inspired from neuroscience, for adaptive control of continuous-time systems. The proposed architecture, in the setting of standard Neural Network (NN) based adaptive control, augments an external working memory to the NN. The controller, through a write operation, writes the hidden layer feature vector of the NN to the external working memory and can also update this information with the observed error in the output. Through a read operation, the controller retrieves information from the working memory to modify the final control signal. First, we consider a simpler estimation problem to theoretically study the effect of an external memory and prove that the estimation accuracy can be improved by incorporating memory. We then consider a model reference NN adaptive controller for linear systems with matched uncertainty to implement and illustrate our ideas. We prove that the resulting controller leads to a Uniformly Bounded (UB) stable closed loop system. Through extensive simulations and specific metrics, such as peak deviation and settling time, we show that memory augmentation improves learning significantly. Importantly, we also provide evidence for and insights on the mechanism by which this specific memory augmentation improves learning.
ConfigCrusher: Towards White-Box Performance Analysis for Configurable Systems

Stakeholders of configurable systems are often interested in knowing how configuration options influence the performance of a system to facilitate, for example, the debugging and optimization processes of these systems. Several black-box approaches can be used to obtain this information, but they either sample a large number of configurations to make accurate predictions or miss important performance-influencing interactions when sampling few configurations. Furthermore, black-box approaches cannot pinpoint the parts of a system that are responsible for performance differences among configurations. This article proposes ConfigCrusher, a white-box performance analysis that inspects the implementation of a system to guide the performance analysis, exploiting several insights of configurable systems in the process. ConfigCrusher employs a static data-flow analysis to identify how configuration options may influence control-flow statements and instruments code regions, corresponding to these statements, to dynamically analyze the influence of configuration options on the regions' performance. Our evaluation on 10 configurable systems shows the feasibility of our white-box approach to more efficiently build performance-influence models that are similar to or more accurate than current state of the art approaches. Overall, we showcase the benefits of white-box performance analyses and their potential to outperform black-box approaches and provide additional information for analyzing configurable systems.
BVS Corpus: A Multilingual Parallel Corpus of Biomedical Scientific Texts

The BVS database (Health Virtual Library) is a centralized source of biomedical information for Latin America and Carib, created in 1998 and coordinated by BIREME (Biblioteca Regional de Medicina) in agreement with the Pan American Health Organization (OPAS). Abstracts are available in English, Spanish, and Portuguese, with a subset in more than one language, thus being a possible source of parallel corpora. In this article, we present the development of parallel corpora from BVS in three languages: English, Portuguese, and Spanish. Sentences were automatically aligned using the Hunalign algorithm for EN/ES and EN/PT language pairs, and for a subset of trilingual articles also. We demonstrate the capabilities of our corpus by training a Neural Machine Translation (OpenNMT) system for each language pair, which outperformed related works on scientific biomedical articles. Sentence alignment was also manually evaluated, presenting an average 96% of correctly aligned sentences across all languages. Our parallel corpus is freely available, with complementary information regarding article metadata.
Public vs Media Opinion on Robots

Fast proliferation of robots in people's everyday lives during recent years calls for a profound examination of public consensus, which is the ultimate determinant of the future of this industry. This paper investigates text corpora, consisting of posts in Twitter, Google News, Bing News, and Kickstarter, over an 8 year period to quantify the public and media opinion about this emerging technology. Results demonstrate that the news platforms and the public take an overall positive position on robots. However, there is a deviation between news coverage and people's attitude. Among various robot types, sex robots raise the fiercest debate. Besides, our evaluation reveals that the public and news media conceptualization of robotics has altered over the recent years. More specifically, a shift from the solely industrial-purposed machines, towards more social, assistive, and multi-purpose gadgets is visible.
Genuinely Distributed Byzantine Machine Learning

Machine Learning (ML) solutions are nowadays distributed, according to the so-called server/worker architecture. One server holds the model parameters while several workers train the model. Clearly, such architecture is prone to various types of component failures, which can be all encompassed within the spectrum of a Byzantine behavior. Several approaches have been proposed recently to tolerate Byzantine workers. Yet all require trusting a central parameter server. We initiate in this paper the study of the ``general'' Byzantine-resilient distributed machine learning problem where no individual component is trusted. We show that this problem can be solved in an asynchronous system, despite the presence of $\frac{1}{3}$ Byzantine parameter servers and $\frac{1}{3}$ Byzantine workers (which is optimal). We present a new algorithm, ByzSGD, which solves the general Byzantine-resilient distributed machine learning problem by relying on three major schemes. The first, Scatter/Gather, is a communication scheme whose goal is to bound the maximum drift among models on correct servers. The second, Distributed Median Contraction (DMC), leverages the geometric properties of the median in high dimensional spaces to bring parameters within the correct servers back close to each other, ensuring learning convergence. The third, Minimum-Diameter Averaging (MDA), is a statistically-robust gradient aggregation rule whose goal is to tolerate Byzantine workers. MDA requires loose bound on the variance of non-Byzantine gradient estimates, compared to existing alternatives (e.g., Krum). Interestingly, ByzSGD ensures Byzantine resilience without adding communication rounds (on a normal path), compared to vanilla non-Byzantine alternatives. ByzSGD requires, however, a larger number of messages which, we show, can be reduced if we assume synchrony.
Hierarchical Policy Learning is Sensitive to Goal Space Design

Hierarchy in reinforcement learning agents allows for control at multiple time scales yielding improved sample efficiency, the ability to deal with long time horizons and transferability of sub-policies to tasks outside the training distribution. It is often implemented as a master policy providing goals to a sub-policy. Ideally, we would like the goal-spaces to be learned, however, properties of optimal goal spaces still remain unknown and consequently there is no method yet to learn optimal goal spaces. Motivated by this, we systematically analyze how various modifications to the ground-truth goal-space affect learning in hierarchical models with the aim of identifying important properties of optimal goal spaces. Our results show that, while rotation of ground-truth goal spaces and noise had no effect, having additional unnecessary factors significantly impaired learning in hierarchical models.
Quantum Chemistry as a Benchmark for Near-Term Quantum Computers

We present a quantum chemistry benchmark for noisy intermediate-scale quantum computers that leverages the variational quantum eigensolver, active space reduction, a reduced unitary coupled cluster ansatz, and reduced density purification as error mitigation. We demonstrate this benchmark on the 20 qubit IBM Tokyo and 16 qubit Rigetti Aspen processors via the simulation of alkali metal hydrides (NaH, KH, RbH),with accuracy of the computed ground state energy serving as the primary benchmark metric. We further parameterize this benchmark suite on the trial circuit type, the level of symmetry reduction, and error mitigation strategies. Our results demonstrate the characteristically high noise level present in near-term superconducting hardware, but provide a relevant baseline for future improvement of the underlying hardware, and a means for comparison across near-term hardware types. We also demonstrate how to reduce the noise in post processing with specific error mitigation techniques. Particularly, the adaptation of McWeeny purification of noisy density matrices dramatically improves accuracy of quantum computations, which, along with adjustable active space, significantly extends the range of accessible molecular systems. We demonstrate that for specific benchmark settings, the accuracy metric can reach chemical accuracy when computing over the cloud on certain quantum computers.
Learning Some Popular Gaussian Graphical Models without Condition Number Bounds

Gaussian Graphical Models (GGMs) have wide-ranging applications in machine learning and the natural and social sciences. In most of the settings in which they are applied, the number of observed samples is much smaller than the dimension and they are assumed to be sparse. While there are a variety of algorithms (e.g. Graphical Lasso, CLIME) that provably recover the graph structure with a logarithmic number of samples, they assume various conditions that require the precision matrix to be in some sense well-conditioned. Here we give the first polynomial-time algorithms for learning attractive GGMs and walk-summable GGMs with a logarithmic number of samples without any such assumptions. In particular, our algorithms can tolerate strong dependencies among the variables. Our result for structure recovery in walk-summable GGMs is derived from a more general result for efficient sparse linear regression in walk-summable models without any norm dependencies. We complement our results with experiments showing that many existing algorithms fail even in some simple settings where there are long dependency chains, whereas ours do not.
A Simultaneous Perturbation Weak Derivative Estimator for Stochastic Neural Networks

In this paper we study gradient estimation for a network of nonlinear stochastic units known as the Little model. Many machine learning systems can be described as networks of homogeneous units, and the Little model is of a particularly general form, which includes as special cases several popular machine learning architectures. However, since a closed form solution for the stationary distribution is not known, gradient methods which work for similar models such as the Boltzmann machine or sigmoid belief network cannot be used. To address this we introduce a method to calculate derivatives for this system based on measure-valued differentiation and simultaneous perturbation. This extends previous works in which gradient estimation algorithms were presented for networks with restrictive features like symmetry or acyclic connectivity.
Embedding Principal Component Analysis for Data Reductionin Structural Health Monitoring on Low-Cost IoT Gateways

Principal component analysis (PCA) is a powerful data reductionmethod for Structural Health Monitoring. However, its computa-tional cost and data memory footprint pose a significant challengewhen PCA has to run on limited capability embedded platformsin low-cost IoT gateways. This paper presents a memory-efficientparallel implementation of the streaming History PCA algorithm.On our dataset, it achieves 10x compression factor and 59x memoryreduction with less than 0.15 dB degradation in the reconstructedsignal-to-noise ratio (RSNR) compared to standard PCA. More-over, the algorithm benefits from parallelization on multiple cores,achieving a maximum speedup of 4.8x on Samsung ARTIK 710.
Unsupervised Pre-Training of Image Features on Non-Curated Data

Pre-training general-purpose visual features with convolutional neural networks without relying on annotations is a challenging and important task. Most recent efforts in unsupervised feature learning have focused on either small or highly curated datasets like ImageNet, whereas using uncurated raw datasets was found to decrease the feature quality when evaluated on a transfer task. Our goal is to bridge the performance gap between unsupervised methods trained on curated data, which are costly to obtain, and massive raw datasets that are easily available. To that effect, we propose a new unsupervised approach which leverages self-supervision and clustering to capture complementary statistics from large-scale data. We validate our approach on 96 million images from YFCC100M, achieving state-of-the-art results among unsupervised methods on standard benchmarks, which confirms the potential of unsupervised learning when only uncurated data are available. We also show that pre-training a supervised VGG-16 with our method achieves 74.9% top-1 classification accuracy on the validation set of ImageNet, which is an improvement of +0.8% over the same network trained from scratch. Our code is available at https://github.com/facebookresearch/DeeperCluster.
Selection of the Number of Clusters in Functional Data Analysis

Identifying the number $K$ of clusters in a dataset is one of the most difficult problems in clustering analysis. A choice of $K$ that correctly characterizes the features of the data is essential for building meaningful clusters. In this paper we tackle the problem of estimating the number of clusters in functional data analysis by introducing a new measure that can be used with different procedures in selecting the optimal $K$. The main idea is to use a combination of two test statistics, which measure the lack of parallelism and the mean distance between curves, to compute criteria such as the within and between cluster sum of squares. Simulations in challenging scenarios suggest that procedures using this measure can detect the correct number of clusters more frequently than existing methods in the literature. The application of the proposed method is illustrated on several real datasets.
Phase transition in PCA with missing data: Reduced signal-to-noise ratio, not sample size!

How does missing data affect our ability to learn signal structures? It has been shown that learning signal structure in terms of principal components is dependent on the ratio of sample size and dimensionality and that a critical number of observations is needed before learning starts (Biehl and Mietzner, 1993). Here we generalize this analysis to include missing data. Probabilistic principal component analysis is regularly used for estimating signal structures in datasets with missing data. Our analytic result suggests that the effect of missing data is to effectively reduce signal-to-noise ratio rather than - as generally believed - to reduce sample size. The theory predicts a phase transition in the learning curves and this is indeed found both in simulation data and in real datasets.
A Survey of Moving Target Defenses for Network Security

Network defenses based on traditional tools, techniques, and procedures fail to account for the attacker's inherent advantage present due to the static nature of network services and configurations. To take away this asymmetric advantage, Moving Target Defense (MTD) continuously shifts the configuration of the underlying system, in turn reducing the success rate of cyberattacks. In this survey, we analyze the recent advancements made in the development of MTDs and define categorizations that capture the key aspects of such defenses. We first categorize these defenses into different sub-classes depending on what they move, when they move and how they move. In trying to answer the latter question, we showcase the use of domain knowledge and game-theoretic modeling can help the defender come up with effective and efficient movement strategies. Second, to understand the practicality of these defense methods, we discuss how various MTDs have been implemented and find that networking technologies such as Software Defined Networking and Network Function Virtualization act as key enablers for implementing these dynamic defenses. We then briefly highlight MTD test-beds and case-studies to aid readers who want to examine or deploy existing MTD techniques. Third, our survey categorizes proposed MTDs based on the qualitative and quantitative metrics they utilize to evaluate their effectiveness in terms of security and performance. We use well-defined metrics such as risk analysis and performance costs for qualitative evaluation and metrics based on Confidentiality, Integrity, Availability (CIA), attack representation, QoS impact, and targeted threat models for quantitative evaluation. Finally, we show that our categorization of MTDs is effective in identifying novel research areas and highlight directions for future research.
From Video Game to Real Robot: The Transfer between Action Spaces

Deep reinforcement learning has proven to be successful for learning tasks in simulated environments, but applying same techniques for robots in real-world domain is more challenging, as they require hours of training. To address this, transfer learning can be used to train the policy first in a simulated environment and then transfer it to physical agent. As the simulation never matches reality perfectly, the physics, visuals and action spaces by necessity differ between these environments to some degree. In this work, we study how general video games can be directly used instead of fine-tuned simulations for the sim-to-real transfer. Especially, we study how the agent can learn the new action space autonomously, when the game actions do not match the robot actions. Our results show that the different action space can be learned by re-training only part of neural network and we obtain above 90% mean success rate in simulation and robot experiments.
Adversarial Training with Voronoi Constraints

Adversarial examples are a pervasive phenomenon of machine learning models where seemingly imperceptible perturbations to the input lead to misclassifications for otherwise statistically accurate models. We propose a geometric framework, drawing on tools from the manifold reconstruction literature, to analyze the high-dimensional geometry of adversarial examples. In particular, we highlight the importance of codimension: for low-dimensional data manifolds embedded in high-dimensional space there are many directions off the manifold in which an adversary could construct adversarial examples. Adversarial examples are a natural consequence of learning a decision boundary that classifies the low-dimensional data manifold well, but classifies points near the manifold incorrectly. Using our geometric framework we prove that adversarial training is sample inefficient, and show sufficient sampling conditions under which nearest neighbor classifiers and ball-based adversarial training are robust. Finally we introduce adversarial training with Voronoi constraints, which replaces the norm ball constraint with the Voronoi cell for each point in the training set. We show that adversarial training with Voronoi constraints produces robust models which significantly improve over the state-of-the-art on MNIST and are competitive on CIFAR-10.
Graph Coloring via Degeneracy in Streaming and Other Space-Conscious Models

We study the problem of coloring a given graph using a small number of colors in several well-established models of computation for big data. These include the data streaming model, the general graph query model, the massively parallel computation (MPC) model, and the CONGESTED-CLIQUE and the LOCAL models of distributed computation. On the one hand, we give algorithms with sublinear complexity, for the appropriate notion of complexity in each of these models. Our algorithms color a graph $G$ using about $\kappa(G)$ colors, where $\kappa(G)$ is the degeneracy of $G$: this parameter is closely related to the arboricity $\alpha(G)$. As a function of $\kappa(G)$ alone, our results are close to best possible, since the optimal number of colors is $\kappa(G)+1$. On the other hand, we establish certain lower bounds indicating that sublinear algorithms probably cannot go much further. In particular, we prove that any randomized coloring algorithm that uses $\kappa(G)+1$ many colors, would require $\Omega(n^2)$ storage in the one pass streaming model, and $\Omega(n^2)$ many queries in the general graph query model, where $n$ is the number of vertices in the graph. These lower bounds hold even when the value of $\kappa(G)$ is known in advance; at the same time, our upper bounds do not require $\kappa(G)$ to be given in advance.
Generative Adversarial Imagination for Sample Efficient Deep Reinforcement Learning

Reinforcement learning has seen great advancements in the past five years. The successful introduction of deep learning in place of more traditional methods allowed reinforcement learning to scale to very complex domains achieving super-human performance in environments like the game of Go or numerous video games. Despite great successes in multiple domains, these new methods suffer from their own issues that make them often inapplicable to the real world problems. Extreme lack of data efficiency, together with huge variance and difficulty in enforcing safety constraints, is one of the three most prominent issues in the field. Usually, millions of data points sampled from the environment are necessary for these algorithms to converge to acceptable policies. This thesis proposes novel Generative Adversarial Imaginative Reinforcement Learning algorithm. It takes advantage of the recent introduction of highly effective generative adversarial models, and Markov property that underpins reinforcement learning setting, to model dynamics of the real environment within the internal imagination module. Rollouts from the imagination are then used to artificially simulate the real environment in a standard reinforcement learning process to avoid, often expensive and dangerous, trial and error in the real environment. Experimental results show that the proposed algorithm more economically utilises experience from the real environment than the current state-of-the-art Rainbow DQN algorithm, and thus makes an important step towards sample efficient deep reinforcement learning.