Reviewerly/exHarmony huggingface dataset:
EXISTENTIALISM AND ACTIVITY (COMPARATIVE CHARACTERISTICS OF PERSONALITY DEVELOPMENT)

The essence of existentialist philosophy is that philosophy should help people to survive in a complex world.Man is inherently whole, and it is a certain tribute to abstraction to single out the individual and the social, the natural and the cultural, the conscious and the unconscious.On the basis of the above, it follows that the processes of socialisation and individualisation change rhythmically throughout his age development.And the scheme of personality development according to (G. Allport) is as follows: social dependence – social independence – social responsibility. Where responsibility is the existential ideal of maturity.Self-actualisation is individualisation – the «opening up» and «unfolding» of the self. and socialisation in this concept is the context and condition of this unfolding.In the humanistic and existential paradigms of personal development a new kind of determination emerges – self-determination, self-actualisation – where special attention is paid to the problem of person's individuality.In the existential paradigm it is common to distinguish three dimensions of the individual: the individual (bodily dimension), personality and character (mental dimension) and individuality (spiritual dimension).In order to become oneself, one needs to understand and see the projection of the self, and this cannot be done outside of communication, society, and outside of a particular cultural tradition.&#x0D; Socialisation is the formation of a person in a particular culture, in a particular social system. Individualisation is the unfolding of one's own internal programme of development. Human development is the intersection of two independent processes – socialisation and individualisation.According to the provisions of the activity-based concept of personal development, or the activitybased approach, any activity of an individual, even if performed strictly for himself, implies his involvement in the social field, his functioning in the system of social relations within it. Activity, as a special type of activity inherent in the new, special, highest level of its living evolution, preserves or removes all the main levels, forms and types of this evolution. It is activity (as a special type of activity) that creates the new unnatural – social world and reproduces it, reproduces the world in which only man is able to live. But man himself as a carrier is reproduced in activity, and, consequently, all types of activity of this type, and all manifestations of the latter's efficiency, are the consequence of activity. A new type of activity - activity as objective reality - is a condition of man's life activity. It is differently realised by it, actively developed by man, and human development occurs in activity, and activity is the mode of man's existence as a special phenomenon of universal evolution at the corresponding level of its realisation – social evolution.
SYSTEMATIZATION OF ELEMENTS OF THEORETICAL AND METHODOLOGICAL BASIS OF AXIODEVELOPMENTAL ENVIRONMENT DESIGN DURING PROFESSIONAL TRAINING IN THE FIELD OF CULTURE AND ARTS

The purpose of the work is to practically systematize the elements of the theoretical and methodological basis of designing the axiodevelopmental environment. The methodological basis of the research is determined by its theoretical nature and involves the involvement of general theoretical and analytical methods of scientific research, which provide an opportunity to solve the formulated scientific problems.Modern culture determines the demand for the introduction of educational practice, which is based on its values-anthropological approaches. This determines the urgency of the need to study the theoretical and methodological foundations of professional training of future specialists in the field of culture and arts in the axiodevelopmental environment. The purpose of the work is to practically systematize the elements of the theoretical and methodological basis of designing of the axiodevelopmental environment. The laws, regularities and principles of the axiodevelopmental environment design process are signed out, as well as the system of scientific approaches is determined, which set the functional parameters of the axiodevelopmental environment and determine the forms, methods and means of the educational process within it.Socio-pedagogical situation within the axio-developmental environment is expressed in specific forms, methods and means of educational process, and also depends on the content characteristics of organizational and pedagogical conditions used to achieve the desired educational results. The effectiveness of such conditions and related teaching aids is tested by experimental modeling of the axiodevelopmental environment. This is the prospect of further research on practical issues of training of future specialists in the field of culture and arts.
Program Pelatihan Digitalisasi Media Literasi Untuk Pendidikan Bahasa dan Sastra di Kota Tegal Jawa Tengah

The literacy activities of Tegal Municipality society show significant development where the government pays attention to the people by providing literacy facilities and programs. The people are also active in producing literary works and texts that can be used for language learning. On the other hand, advances in digital technology have not been widely utilized for the development of this potential. Therefore, UPS Tegal collaborates with Poddium to develop the digitalization of literacy media for language and literature education to create an Independent Learning-Independent Campus ecosystem. The purpose of transforming people's works from text to audio format is that these works can reach wider audience to improve the people's literacy. This program involved 17 lecturers, 70 students, and 2 literacy communities. Students are given trainings of script selection, audiobook and podcast production, and product distribution. Then, students are supervised to produce 20 audiobooks and 50 podcasts which are then uploaded to the Poddium's application. The target beneficiaries of this product can access the application for free for the first 6 months, namely students, schools, libraries, and people in general. This program was supported by the government through Matching Fund of Kedaireka from the Directorate General of Higher Education in 2021.
THE USE OF PICTURE SERIES MEDIA IN IMPROVING STUDENTS’ WRITING ABILITY OF RECOUNT TEXT VIA GOOGLE CLASSROOM IN CLASS VIII IN THE JUNIOR HIGH SCHOOL OF JEMBATAN BUDAYA

This study was aimed at analyzing (1) the students' ability to write recount text before and after applying the picture series as a teaching-learning media via Google classroom; (2) the strategy of implementing picture series as a teaching-learning media in enhancing the ability to write recount text via Google Classroom for the eighth-grade students at Jembatan Budaya Middle School.This study involved a form of qualitative descriptive design.The research respondents were 25 students in class VIIID at Jembatan Budaya Junior High School.The theory used as the ground for this research is Skinner's (1975) behaviouristic learning theory.In gaining the data, this research employed twice tests and direct observation.The pre-test was to determine the students' initial abilities in writing the recount text before applying the treatment, and the post-test was handed after the treatment.The observations were accomplished during the online treatment via Google Classroom to discover the strategy utilized for implementing picture series as a teaching-learning media.The results revealed that the use of picture series as a teaching-learning media via Google Classroom had a positive effect on students' ability to write recount text.It is evidenced by the enlargement in the students' average score from the pre-test of 47.56 to 77.28 in the post-test.The results of students' writing also proved that picture series media could help students develop their ideas in writing recount text.Furthermore, the results of the study revealed that the strategy used by teachers in applying picture series as teachinglearning media via Google Classroom is through discussion.The teachers' phases in teaching via Google Classroom were uploading learning materials, involving students, giving examples based on the picture series media uploaded by the teacher, and the training stage as strengthening understanding of the learning material.
Freedom of expression and African elections: Mitigating the insidious effect of emerging approaches to addressing the false news threat

African governments are increasingly enacting laws that criminalise false news or adopting practices such as internet shutdowns as strategies to address the spread of online false news during elections. These approaches have an adverse effect on the way in which citizens exercise their freedom of expression and access information necessary to develop an informed electorate that can meaningfully participate in elections. Electoral authoritarian regimes also adopt such practices to supress critical voices and reduce the transparency and integrity of electoral processes that have been tilted in their favour. Admittedly, false news poses a threat to the quality of information in the public sphere, particularly when deployed to manipulate the decisions of voters. This article calls for more proactive and human rights-based approaches to addressing the scourge of false news. In doing so, the article juxtaposes the measures adopted by South Africa (2019 and 2021) and Tanzania (2020) in their elections. It recommends that states and other stakeholders implement media and information literacy measures and ensure that owners of digital technologies apply human rights-based approaches in their policies and practices as opposed to punitive measures and internet shutdowns. This reflects a democratic culture that is more in alignment with international laws and standards on promoting and protecting freedom of expression during elections.
The Development of a Game Design for Wayang Beber Pacitan

Even though traditional arts and culture look ‘exotic’ and often contribute to regional income and foreign exchange through tourism, they are increasingly marginalized and subdued by modernity. The Conference of Indonesian Youth Diaspora in 2018 declared the need for cultural preservation and prioritization of national identity through the development of the creative economy. There is an opportunity for collaboration between subsectors as part of this. Even though the game industry ecosystem is not yet stable, 12,441 companies in this subsector are driven by young people (20-24 years old), which means they have great potential for the next decade. The ’encounter’ of game developers with traditional art studios in a development team could produce disruptive innovations in the form of game products based on traditional arts and culture. This development research was the first step in that direction. The purpose of this study was to develop a concept and design of a role-playing game story of Jaka Kembang Kuning (Wayang Beber Pacitan). By using a mixed methods research and development approach, a game concept document was developed as a game concept, and a game design document (GDD) as the game design. Validation tests of the GDD were carried out which indicated that the GDD was valid and effective as a design document. This means that the GDD is in accordance with the quality standards of those commonly used by game development companies and therefore it is ready to be used as a foundation for the next stage of development.&#x0D; Keywords: game design, Wayang Beber, role-playing game, Pacitan
Regionalism and Co-Design Approach in the Redesign of a Literacy Stage at the Nginden Jangkungan Herbal Library in Surabaya

In recent years, regional libraries in Surabaya have been encouraged to support Gerakan Literasi Nasional (GLN), a national program to cultivate literacy in Indonesia. One of these libraries is the Herbal Library on Nginden Jangkungan street in Surabaya that provides various active literacy activities through a literacy stage facility. However, this facility was lacking identity in terms of visual and spatial character and more sub-facilities were needed to accommodate activities for performing, presenting, conducting workshops and other literacy activities. This research aimed to redesign the literacy stage facility of the Nginden Herbal Library using a regionalism approach combined with a community co-design method. The co-design method is a collaborative process between designers and the community to produce designs that truly answer the needs of the community, promote transfer of knowledge and create a shared sense of ownership. The result of this study is an iconic design of a literacy stage that could accommodate the flexibility of literacy activities while representing the local culture of the community. The regionalism approach was adopted through the implementation of natural elements (leaves, bamboo, red ginger, etc.) originating from the herbal library’s site, and the use of Javanese language and culture. Crafts from plastic waste were also co-designed with the community’s art works. It is hoped that the design product can support the Herbal Library to become a new literacy icon in Surabaya.&#x0D; Keywords: literacy stage, regionalism, co-design, local culture
Development of Educational Media About Natural Dyed Batik Based on Virtual Reality

Currently, natural dye batik is highly sought after at both the national and international levels. This is because natural dyed batik, besides having beautiful colors that tend to be soft, also carries health advantages: namely, the waste does not pollute the environment. Indonesian people, especially local tourists, are still not familiar with the uniqueness of natural dyed batik. Indonesian people tend to use synthetic dyed batik, which is actually made from chemical dyes that are not environmentally friendly. This research aimed to develop educational media about natural dyed batik based on the use of virtual reality to promote cultural tourism assets in the Trenggalek Regency. We used the Borg and Gall development model. Based on the stages of the Borg and Gall model, this research was simplified into the following steps: (1) research and data collection; (2) planning; (3) product draft development; (4) field trials; (5) product improvement based on the results of the field trials; (6) final product refinement; and (7) dissemination and implementation. In the first year of this development research, the focus was on the research and data collection, planning, and product draft development stages. Data were collected through interviews, observations, and document analysis. The data were analyzed using qualitative descriptive methods and content analysis of the product draft development design.&#x0D; Keywords: virtual reality, tourism, batik
Building Indonesian Animation Students' Persona

This study is part of a research project which investigates drawing as a knowledge creation process in Indonesian animation students. Research on design education in Indonesia is still scarce, even more so within animation education. This investigation aimed to understand animation students’ attributes, behaviors and attitudes, to build an animation students’ personae (ASP). The steps in creating the ASP incorporated the concepts of student-centered learning and human-centered design. We collected data through a questionnaire completed by 138 animation students aged 17-25 years old from different higher education institutions in Indonesia. Based on the data, we created four different ASPs to which we have attributed names, demographic attributes, activities, personality types, and perspectives in order to contextualize the lives of animation students.&#x0D; Keywords: animation student persona, student-centered learning, human-centered design, personality types, animation education
Drug Awareness Campaign: A Preliminary Study on The Effectiveness of Electronic Media Strategy among Youth in Penang

The evolution of media and communications makes information delivery faster.Media and communications are utilized for different purposes including for public health awareness campaign.However, studies evaluating the effectiveness of media and communications in public health awareness campaigns, particularly those that are related to the illicit substance usage awareness are still limited.Hence, this preliminary study aims to evaluate the effectiveness of the usage of electronic media in Drug Awareness Campaign.A cross-sectional survey was conducted involving a total of 50 participants consisting of youths aged 18 to 29.Participants were recruited through convenience sampling method.The findings of the study indicated that the effectiveness of the message strategies, language strategies and media channels strategies are at high level.Meanwhile, the effectiveness of the time strategy and presentation strategy reached a moderately-high level.It is vital that future studies attempt to identify innovation and transformation approaches that can be undertaken to enhance the effectiveness of media and communication strategies towards the Drug Awareness Campaign.
Strategies for Parent Involvement During Distance Learning in Arabic Lessons in Elementary Schools

This study aims to find various obstacles, describe, and provide strategies for parents when accompanying and providing direction to their children in distance learning. The method used in this research is the interview method. Interview, observation, listening, and note-taking techniques are data collection techniques used. The results of this study indicate that there are barriers for parents in distance learning. Among them are difficult internet signals, expensive internet quotas, and parents who are not able to fully guide and understand the material, so you have to ask your friends directly. The role of parents is very conducive to the academic success of a child. Always encourage and have innovations in child supervision so that children do not feel bored or even stressed in learning. There needs to be smooth coordination between parents and teachers. This assessment is needed to improve student learning outcomes. In the application of the home learning system, parents play an important role in the student learning process in the distance learning process at home today.
Cognitive Dissonance pada Konteks Berkomunikasi dan Mencari Informasi di Ruang Digital: Fenomena Selective Exposure

In the digital space that is now increasingly dominating our lives, there are challenges and new social situations that require us to adapt. Cognitive Dissonance Theory (CDT) places a focus on seeing human behavior in situations that are incompatible with the cognition he has. After six decades of CDT's existence, there have been many derivative concepts that can be used to analyze causation in this dissonance situation. Selective exposure is a concept derived from CDT that has received attention from researchers in analyzing the phenomenon of filter bubbles and echo chambers. To examine the application of CDT in a contemporary context, in this digital space, this study was conducted by making a literature review that focuses on elaborating on the theory and context of CDT in use. Using qualitative content analysis from a collection of previous studies, this study maps the relevance of theory to the context of situations in the digital space. The conclusion is that CDT, both based on basic assumptions and derived concepts tested by other researchers, can objectively predict the cause-and-effect of a situation that triggers dissonance in a person's cognition when a situation with similar conditions occurs.
Penerapan Computer Mediated Communication Mobile Application Mall Sampah Sebagai Layanan Penjemputan Sampah di Era Digital

Mall Sampah is present as a solution in effective and efficient waste management that seeks to utilize waste, which has the advantage of added value and utilizes mobile application-based technology. The purpose of this study is to explore the application of CMC in a mobile application-based garbage collection service in the digital era. The research method used in this study uses a qualitative method with a phenomenological approach. With data collection techniques in the form of in-depth interviews with informants. The results of the study found that the application of CMC in the Garbage Mall application can fulfill three important assumptions in CMC, namely communication as a process of exchanging information, where in this application communication interactions have been built between Garbage Mall users and collectors, then mediation acts as a technology that can assist in transferring information such as the Garbage Mall application and several supporting platforms in user communication and garbage pickers such as Whatsapp Messenger, email and telephone, after that the last basic assumption is that the computer is a tool in running technology so that humans can still interact with each other such as using cell phones/ smartphone.
Review Paper on RSA: A Descriptive Approach Towards Road Safety of Dhandhuka to Dholera (Sh-20) In Gujrat State

Abstract: Every year road crashes result in loss of lakhs of lives and serious injuries to crores of people. In India itself about eighty thousand people are killed in road crashes every year. The present transport system has minimized the distances but it has on the other hand increased the life risk. In most of the cases crashes occurs either due to carelessness or due to lack of road safety awareness of the road user. Hence, road safety education is as essential as any other basic skills of survival. Our aim is to provide road safety information for road users to encourage safer road user behavior among current and prospective road users and reduce the number of people killed and injured on our roads every year. In this study, the section of road from ‘’(Dhandhuka to Dholera road State highway 20)” near Ahmedabad in the state of Gujrat. Road taken having considerable traffic during day time and some black spots on the road where accidents takes place continuously. A detailed analysis of road is carried out on the basis of data collection like classified traffic volume study, accidental data collection, potholes on road data collection, road safety signs and symbols, crust details of existing road etc.
AN ANALYSIS OF TURN TAKING STRATEGIES USED BY LECTURERS AND STUDENTS THROUGH ONLINE CLASS

This study deals with turn taking strategies. The study aims to investigate the types of turn taking strategies used by lecturers ans students, to find out how turn taking strategy realized and to identify the dominant types used by lecturers and students. This studey uses descriptive qualitative research design which employed two data collection techniques, i.e. observation and video recording. The number of data that containing types of turn taking strategy is 200 data. The data are, then, analyzed by using theory from Strenstrom (2001). Techniques of analyzing data is by classifying the data based on their types, then the data will be count in each category to make the analysis more comprehensive by knowing which category ranks the highest and vice versa. Finally the result will be put in findings. The results of the research indicates that: the dominant type used by lecturers in semantics class, kajian budaya and technology of translation, are prompting strategy, meanwhile in akustik dan organologi class, the lecturer used taking over and prompting strategy as the dominant types. Meanwhile the students used the same dominant types in four different class, they are taking over strategy. While the types that is not used at all in four different classes are the silent pause strategy and giving up strategy.