Reviewerly/exHarmony huggingface dataset:
Pengaruh Game Online terhadap Motivasi Belajar Peserta Didik SMAN 1 Adonara Tengah, Desa Kenotan, Kecamatan Adonara Tengah, Kabupaten Flores Timur Tahun Pelajaran 2022/2023

&#x0D; &#x0D; &#x0D; &#x0D; The purpose of this study was to describe the effect of online games on the learning motivation of student of class X IPS of IPA SMAN 1 Adonara Tengah, Kenotan Village, Adonara Tengah, District, East Flores Regency for the 2022/2023 Academic Year. The problem in this study is how online games influence the learning motivation of student in class X IPA and class X IPS of SMAN 1 Adonara Tengah, Kenotan Village, Adonara Tengah District, East Flores Regency. The population in this study were class X IPA and X IPS of SMAN 1 Adoanara Tengah Kenotan Village, Adonara Tengah Discrict, East Flores Regency for the 2022/2023 academic year, which consisted of 40 student, so the sample was taken from the entire population, namely 40 students. The instruments used in this study were observation and quistionnaires, where the questionnaire contained 20 question items. The data analysis technique used in this study is the product moment correlation formula with the result of the correlation coefficient between online games on student learning motivation ( Rxy ) of 0.3 which shows that there is an influence between online games on student learning motivation carrelated significantly at a significant level of 9%. Then it was tested for significance using the “t” test form;;ula. For a real rate of 0.03, based on the calculation above, tcount = 1,93 while t table = 1. 684 tcount &gt; t table, namely 1.93 &gt; 1. 684, Ha is accepted, Ho is rejected. This shows that between variable X and variable Y it can be concluded that there is and influence of online games on student learning motivation at SMAN 1 Adonara Tengah Kenotan Village, Adonara Tengah District, Esat Flores Regency, in the 2022/2023 Academic Year. So from the calculations obtained above, the effect of online games on student learning motivation SMAN 1 Adonara Tengah, Kenotan Village, Adonara Tengah Discrict, East Flores Regency for the 2022/2023 academic year 9%.&#x0D; &#x0D; &#x0D; &#x0D;
Landasan Komunikasi dalam Kegiatan Pembelajaran Based Teknologi

This article is structured to find out about learning media is one means of channeling messages and learning information. Welldesigned learning media, greatly helps learners to digest and understand the subject matter. The development of information technology in the era of globalization and information today, spur the development of learning media progressively advanced as well. Use of Information and Communication Technology (ICT) as a learning medium is already a demand. Although the design of ICT-based media requires special skills, it does not mean the media is avoided and abandoned. ICT-based learning media can be internet, intranet, mobile phone, and CD Room / Flash Disk. Advances in Information Technology has encouraged many changes, including in the field of education that gave birth to the concept of e-learning. With e-learning, the implementation of learning becomes more effective and efficient. E-learning enables learners to be active and creative. E-learning provides educators, educators and educational managers with many benefits, including program flexibility and learning materials that can be made more interesting and memorable. The integration of information technology in education will improve the quality of learning. The impact of follow-up with the integration of information technology in education is to encourage the acceleration of computer literacy in Indonesian society. Utilizing technology as a learning medium in the process of teaching and learning, can facilitate the way teachers in communicating and interacting with students both in the classroom and outside the class. The need for technology in the realm of education is not new, the use of technology to form a conducive and innovative learner . Utilization is proven to play a big role in the smooth process of learning.
Kesalahan Morfologi dalam Karangan Narasi Siswa SMA Kelas XI Muhammadiyah Lamahala Adonara Timur Kabupaten Flores Timur

&#x0D; &#x0D; &#x0D; &#x0D; This study aims to describe the forms of morphological affixation errors in students' narrative essays, especially prefixes, suffixes, infixes, and confixes. The subjects of this study were students of class XI SMA Muhammadiyah Lamahala. The data collected amounted to twenty narrative essays. The method used in this research is qualitative method . After the data is collected from the results of the analysis in written form. The analysis technique used is note-taking technique and reading technique. In composing narrative essays students are asked to write narrative essays in the form of personal experiences related to life stories both about family, friends, environmental conditions and others. The results of this study showed that of the twenty narrative essays analyzed, all students' narrative essays were obtained, namely the use of prefixes with 26 errors, 11 errors in the use of suffixes, and 3 errors in the use of confixes. Meanwhile, the use of infixes did not find errors.&#x0D; &#x0D; &#x0D; &#x0D;
RANCANG BANGUN APLIKASI E-DOCUMENT SEBAGAI MEDIA PENDISTRIBUSIAN PURCHASE ORDER DAN BERBASIS WEB PADA PT. IRC INOACPENYIMPANAN DATA DIGITAL

A Purchase Order is a document ordering goods or services from a buyer to a supplier/supplier, almost all companies have a purchasing or purchasing department where the department will issue a goods ordering document or purchase order, the purpose of this writing is to make it easier for the purchasing or purchasing department team to distribute purchase order documents or purchase orders and store these documents digitally to make it easier to find these documents at a later date. in collecting data the author uses primary data, namely data obtained, collected and processed by the researcher directly from the subject or research object, the data collection method carried out by the researcher is carried out through: observation, interviews and participant observation. The results of the research are in the form of a web-based e-document application and distribution of purchase order documents to suppliers in a digital and structured manner so that it makes it easier for both parties to send information.
ANALISIS PERBANDINGAN VULNERABILITY SCANNING PADA WEBSITE DVWA MENGGUNAKAN OWASP NIKTO DAN BURPSUITE

Information technology from time to time is growing rapidly and has become part of human life in this modern era, with these developments, websites have an important role, however, existing developments also have an impact on the security of a website, testing web servers is very important. important thing to do, this test aims to test whether the web server is safe or not from the crimes of hackers. Appropriate methods and techniques are needed to see possible vulnerabilities in components, libraries and systems that underlie web applications used in anticipating this, OWASP, Nikto, and Burp Suite tools can be used to test website security vulnerabilities. Each tool has differences in terms of speed or duration, results, or scanned objects. The research objective of this article is how to analyze a comparison of tools in testing website security vulnerabilities. Therefore, the results of detection or analysis of website vulnerabilities are then compared based on scanned objects, duration, and results to then suggest tools that are effective and efficient in their use.
PERANCANGAN HUMAN RESOURCE INFORMATION SYSTEM BERBASIS WEB DI PT THE MASTER STEEL

Human Resource Information System is an important part of human resource management in modern organizations. In an effort to increase the efficiency and effectiveness of HRIS, many organizations are turning to web-based solutions. This study aims to design web-based HRIS using the Waterfall method as its development life cycle. The Waterfall method is a linear and sequential approach to software development. The stages in this method include needs analysis, design, implementation, testing, and maintenance. By using this method, it is possible to identify user needs, analyze and design system architecture, implement web-based Human Resource Information System solutions and test the system as a whole. The result of this research is a web-based Human Resource Information System that allows efficient management of employee information, personal data, attendance, payroll and performance evaluation. This Human Resource Information System also provides easy accessibility via a web browser, allowing users to access the system from anywhere and anytime.
A Deep Learning Model for Multiclass Image Classification Using Quantum CNN

Technological developments in machine learning have opened up new avenues of advancement almost in every sector. The main challenge is communicating effectively with machines and enhancing their classification abilities. Convolutional Neural Network (CNN) is a deep learning technique in pattern recognition that effectively utilizes data correlation information. In contrast, CNN can only train effectively if the data or model dimension is manageable. Quantum CNN (QCNN) offers a new approach to this problem using quantum computing techniques to enhance the functionality of the classical CNN model. This research article provides an overview of the implementation of deep learning with quantum computing models for image classification. The paper also discusses the modelling approach for CNN in classical and quantum domains. In this paper, we present a model for multiclass image classification using the traditional CNN and the CNN with the quantum layer using the MNIST and CIFAR-10 datasets. The simulation results show that the proposed QCNN model has lower loss and comparatively more enhanced performance than the traditional CNN model. Also, the proposed model performs relatively better when compared with recent state-of-the-art approaches.
The Influence of Flashcard Media on Science Learning Outcomes for Islamic Elementary School Grade

This study starts from the researchers’ interest in the use of flashcard media for the elementary school level because seeing the facts in the field that students are only monotonous while in the classroom caused of teacher-centered learning. This research is quantitative research with an experimental approach conducted at MI NU 56 KrajanKulon Kendal with the aim to find out the effect of flashcard media on science learning outcomes for fifth-grade students of MI NU 56 Krajankulon Kendal. The population in this study were all fifth-grade students, totaling 126 students. From this population, the researchers used a simple random sampling technique to take the sample of this study. As a result, the chosen class to be the experimental class is the fifth B grade, consisting of 32 students, and the control class is the fifth A grade, consisting of 32 students. The data used in this research are primary data and secondary data. Primary data was obtained through questionnaires which were shared with fifth-grade students, while the secondary data is in the form of supporting literature on flashcard media and science learning outcomes. The data collection was conducted using multiple-choice tests and documentation. The data analysis technique is descriptive statistics, and the hypothesis test used is the T-test. And the results of the hypothesis test showed that the calculated t value is 4.067 &gt; 1.669 with a significance level of 0.000 with the df = (n-1) of 63; therefore the t table value is at a significant level of 0.05. thus the t count &gt; the t table or 4.067 &gt; 1.669 then it can be stated that H0 is rejected and Ha is accepted. In conclusion, there is an influence between the use of flashcard media on science learning outcomes.
PERBANDINGAN DISTANCE MEASURES PADA K-MEANS CLUSTER DAN TOPSIS DENGAN KORELASI PEARSON DAN SPEARMAN

Clustering is a data mining method that is widely used to group data based on similarity. This clustering process can be used to streamline data so as to facilitate the data ranking process. The purpose of this study was to make comparisons of distance measurements on the K-Means and TOPSIS methods to select students who would take part in industrial visit activities. The method used in this study is the K-Means Algorithm to carry out the clustering process whose results will be processed using the TOPSIS method, both of which use Euclidean, Manhattan and Minkowsky Distance. Based on the clustering process, there were 21 respondents who were eligible to be included, then with TOPSIS a ranking process was carried out. Of the three distance measurements used based on the Pearson Euclidean distance correlation test, the highest results were 0.992, Manhattan 0.982 and Minkowsky 0.980, with ratings one, two and three respectively. For the Spearman correlation, Eculidean is 0.972, Manhattan is 0.982 and Minkowski is 0.955. Thus, Euclidean distance gives the best correlation results, while for alternatives, Manhattan distance or Minkoesky distance can be used.
Management of Book Reading Curriculum in the Family to Develop an Interest in Reading in Early Children

Reading books by parents to children in the family is essential to manage properly. This study aimed to find and explain the management of parents' book reading curriculum in early childhood in family life. This study uses qualitative field research, which focuses on examining texts in references and research articles that discuss the introduction of literacy and reading activities in the family. The data collection technique used is documentation in the form of data sources from various reference sources, both journal articles, research results, and reference books. Data analysis techniques are carried out by reviewing data based on the scientific point of view, analyzing and criticizing the data studied comprehensively, and presenting the results in its findings. The results of his research are that the management of the curriculum for reading books for parents to children is carried out through (1) management in building family literacy goals which are carried out by getting used to reading books; (2) managing the provision of reading materials in the family which is carried out by organizing and managing a place for books in a strategic family room and managing reading interesting books, according to interests, and by the stages of child development; (3) management of routine reading activities so that it becomes a habit in the family; (4) award-based assessment management of book reading activities that have been carried out.
MOBILE-BASED BUS RAPID TRANSIT (BRT) PAYMENT INFORMATION SYSTEM

With current technological developments, mobile phones can provide Bus Rapid Transit (BRT) transportation payment systems that still use ineffective tickets where passengers have to queue to buy ticket tickets. As well as the physical condition of the ticket which is easily wet and torn. In fact, currently there are many payment systems that use technology assistance as a payment method that can minimize queues for purchasing transportation tickets. Such as smart cards used by Trans Jakarta transportation and the use of smartphones as a means of payment for Go-Jek and Grab transportation. So we need an innovation that can replace the BRT payment system which still uses tickets using the current technology. For this reason, a mobile-based Bus Rapid Transit (BRT) payment system was created so that passengers can easily make transportation payments. This system can validate voucher codes and make payments.
Development of Students’ Science Worksheets Based on Liveworksheet As Alternative Learning Resources for Junior High School Students

Liveworksheet-based science student worksheets on the substance pressure topic are a form of science worksheet development and can be accessed on the Liveworksheet website. This study aims to develop science worksheets based on a "liveworksheet" on the substance pressure topic as an alternative learning resource for junior high school students. This development research uses R&amp;D-type research with the ADDIE development model, which is modified according to the needs of researchers in the analysis, design, and development stages. The data collection techniques used in this research were observation techniques, in-depth interviews, and the profiling of students at State Junior Highschool 13 in Madiun City. The instruments used in this study were observation sheets, interview instruments, and LKPD validation sheets. The results at the analysis stage were obtained based on the findings of the researchers and the problems faced by the teachers and students, so the researchers developed a science student worksheet based on Liveworksheet on the substance pressure topic. In the design phase, the design of science student worksheets based on "liveworksheet" was carried out on the matter of substance pressure. and at the development stage, the validation results by the validator show a percentage of 91.39%.so that the product is classified in the valid category. This study's conclusion is that "liveworksheet"-based scientific student worksheets on substance pressure material are appropriate for use in the science learning process.
Journalistic-Based Scientific Writing Training Management Model for Madrasah Aliyah Teachers

The purpose of this study was to find a good academic writing training management model for teachers of MAN 1 Bandar Lampung so that it can improve the professional competence of teachers. This study uses an approach with the ADDIE development model. The research subjects totaled 10 (ten) respondents in the preliminary study and 20 (twenty) people as training participants. Data collection used questionnaires, interviews, observation, and documentation. Then, the results were analyzed using an inductive method: data analysis, which proceeds from facts to theory. The results of this study were that training in writing journalistic-based scientific papers for teachers of MAN 1 Bandar Lampung was successful, and the skills of writing scientific papers based on journalism for teachers of MAN 1 Bandar Lampung could be improved. Based on these conclusions, a scientific writing journalism training management model was found with five stages: determining training needs, designing training, developing training designs, implementing the developed training designs, and evaluating training.
Redistribution of cryptocurrency markets: the shift of activity to the east

At the end of 2022, the total capitalization of cryptocurrencies fell by more than three times compared to the data of 2021. This collapse was facilitated both by a crisis of confidence due to the collapse of the largest American exchange FTX, and the intensified activity of American regulators aimed at restoring order in the cryptocurrency markets. The closure of some crypto exchanges in the US led to a general destabilization of the market and a massive withdrawal of funds. At the beginning of 2023, a recovery trend followed. However, there is every reason to believe that this dynamics did not occur due to the recovery of the American cryptocurrency market, but due to the flow of funds to Asian and Middle Eastern crypto exchanges. However, Eastern markets are also not homogeneous in their attitude to the phenomenon under consideration. In a number of countries, all transactions with cryptocurrencies are strictly prohibited; in others, their use is possible either for a limited type of transactions (Iran), or subject to certain conditions (“know your customer”) - Hong Kong. In mainland China, cryptocurrency exchanges are closed, but digital yuan technologies are being actively developed. Another bloc of countries (UAE, India) is trying to extract the maximum benefit from the emerging market in the form of taxes and attracting investment. This different attitude allows cryptocurrencies to “settle” in the most friendly locations. However, the main trend in the world of cryptocurrencies is the tightening of state regulation and control.
Optimal Resource Allocation for Proactive Defense with Deception in Probabilistic Attack Graphs

This paper investigates the problem of synthesizing proactive defense systems with deception. We model the interaction between the attacker and the system using a formal security model: a probabilistic attack graph. By allocating fake targets/decoys, the defender aims to distract the attacker from compromising true targets. By increasing the cost of some attack actions, the defender aims to discourage the attacker from committing to certain policies. To optimally deploy limited decoy resources and modify attack action costs with operational constraints, we formulate the synthesis problem as a bi-level optimization problem, while the defender designs the system, in anticipation of the attacker’s best response given that the attacker has disinformation about the system due to the use of decoys. We investigate the bi-level optimization formulation against both rational and bounded rational attackers. We show the problem against a rational attacker can be formulated as a bi-level linear program. For attackers with bounded rationality, we show that under certain assumptions, the problem can be transformed into a constrained optimization problem. We proposed an algorithm to approximately solve this constrained optimization problem using a novel projected gradient ascent based on the idea of incentive-design. We demonstrate the effectiveness of the proposed methods using experiments and provide our insights in defense design against rational and bounded rational attackers.
Chameleon: Dual Memory Replay for Online Continual Learning on Edge Devices

Once deployed on edge devices, a deep neural network model should dynamically adapt to newly discovered environments and personalize its utility for each user. The system must be capable of continual learning, i.e., learning new information from a temporal stream of data in situ without forgetting previously acquired knowledge. However, creating a personalized continual learning framework poses significant challenges due to limited compute and storage resources on edge devices. Existing methods rely on large memory storage to preserve past data while learning from incoming streams, making them impractical for such devices. In this paper, we propose Chameleon as a hardware-friendly continual learning solution for user-centric continual learning with dual replay buffers. The strategy takes advantage of the hierarchical memory structure commonly found in edge devices, utilizing a short-term replay store in on-chip memory and a long-term replay store in off-chip memory. We also present an FPGA-based analytical model to estimate the compute and communication costs of the dual replay strategy on the hardware, making effective design choices considering various latent layer options. We conduct extensive experiments on four different models, demonstrating our method’s consistent performance across diverse model architectures. Our method achieves up to 7× speedup and improved energy efficiency on popular edge devices, including ZCU102 FPGA, NVIDIA Jetson Nano, and Google’s EdgeTPU. Our code is available at https://github.com/ecolab-nus/Chameleon.