Reviewerly/exHarmony huggingface dataset:
PENGARUH MODIFIKASI ALAT PERMAINAN KARTU KATA TERHADAP KETERAMPILAN PRA MENULIS DAN MENULIS PERMULAAN SISWA KELAS 1 SDN 01 SIRNAGALIH

&lt;em&gt;&lt;span&gt;This research aims to determine the effect of modifying the word card game tool on the pre-writing and beginning writing skills of grade 1 students at SDN 01 Sirnagalih. The target behavior in this research were 3 grade 1 students who had deficiencies in writing skills. The type of research used is Single Subject Research (SSR) experimental research, single subject design research with an A-B-A design. The dependent variable in this research is students' prewriting and initial writing skills. And the independent variable in this research is the word card game. Data collection techniques use tests, observation and documentation. The sampling technique used is a nonprobability sampling technique, namely purposive sampling. This research uses quantitative and qualitative descriptive data analysis techniques. The results of this research show that modification of the word card game tool has an effect on students' writing skills. It can be seen from the overlap percentage that the smaller the overlap percentage, the more it shows that there is a change in the target behavior.&lt;/span&gt;&lt;/em&gt;
An Analysis of the Error Translation in Movie Trailers by Youtube Auto-Translate

In this study, the writer discusses common errors done by YouTube Auto-Translate in translating some of movie trailers with Indonesian subtitle as the Target Language (TL). Then, the writer compares the subtitles in the target language to that of a professional translation’s output and YouTube's Auto-Translate output and categorizes the errors by referring to the error classification by Vilar et al. The writer found 14 errors on YouTube Auto-Translate output. After observing the 14 data, it showed that commonly errors found from the data are related to lexical level by nine times (63%). The second error type is related to disambiguation which took place four times (27%). The errors found with the lowest frequency are Word Order and Unknown Word with which each of them is only shown once (5%). To sum up, machine translation helps us a lot in looking up words in a dictionary, but it is not recommended to rely on machine translation as it fails to recognize the context. It is then suggested that whenever we use MT, we must have it post-edit by human translator.
PELATIHAN PENGGUNAAN INSTRUMEN IDENTIFIKASI KESULITAN FUNGSIONAL BELAJAR SISWA MENGGUNAKAN APLIKASI KOBOTOOLBOX BAGI GURU SDN 21 CAKRANEGARA

The identification process is the earliest step in the service stages for children with learning functional difficulties. Knowledge and skills about the identification process must be owned by the teacher. A teacher must have the ability to identify children who are suspected of having learning difficulties. This ability is important for teachers to have in providing appropriate learning services to students who experience functional learning difficulties. The results of observations in several partner schools found a problem that the knowledge and skills of teachers in identifying children with learning difficulties were still lacking. Based on these problems, it is necessary to make efforts to increase the knowledge and skills of teachers in identifying children with functional learning difficulties. The solution offered to overcome this problem is to conduct Training on the Use of Functional Difficulty Identification Instruments for Student Learning Using the Kobo toolbox Application for elementary school teachers. Through this training, it is hoped that it will increase the knowledge and skills of teachers in identifying children with learning difficulties.
PENGARUH PENERAPAN MODEL CONCEPT SENTENCE TERHADAP KETERAMPILAN MENULIS KARANGAN DESKRIPSI SISWA KELAS IV SD

This research was conducted based on the problem of the low skills writing descriptive essays for students. The data in the study were collected using documentation, observation sheets and objective tests given before and after the implementation of learning. Inferential the results of the descriptive analysis showed that the aplication of the concept sentence model was very effective. The results of the inferential analysis using the independent sample t-test showed that there were differences in posttest results between the experimental and control classes, which means an increase in students’ descriptive essay writing skills in the experimental group is better than the control group. Control supported by N-gain the experimental group is higher than the control group which get the medium category. So it can be concluded that (1) the learning process by applying the concept sentence model takes place very effectively. (2) student test results showed an increase in students’ descriptive essay writing skills in learning. (3) there is an effect of application of the concept sentence model on the skills of writing descriptive essays for fourth grade students of SD Inpres 12/79 Bana Kabupaten Bone.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBANTUAN LECTORA INSPIRE PADA PEMBELAJARAN IPAS DI SEKOLAH DASAR

This study aims to develop interactive learning media assisted by Lectora Inspire in science learning that are valid, practical, and effective. This research is a development research using the 4-D development model. This research was carried out at SD Muhammadiyah 2 Surabaya with the research subject being class IV which consisted of 24 students. The research instruments used were material and media validation questionnaires, teacher and student response questionnaires, as well as learning achievement tests. Data validation and questionnaire results were analyzed descriptively qualitatively. Based on the results of the research, learning media developed that have been tested and validated by material experts obtain an average of 97.66%, media experts obtain an average of 95.99%, so that the average validity of learning media is 96 .83%. Instructional media are also considered practical for use by teachers with a percentage obtained of 99% and the results of the percentage of practicality by students obtained by 93%. Learning media is also used effectively with the percentage of classical completeness obtained by 91.66%. From the results of the study, it can be concluded that the learning media developed obtained very valid, very practical, and very good criteria and were declared suitable for use in IPAS learning in elementary schools.
Upaya Meningkatkan Keterampilan Berbicara Siswa Menggunakan Metode Pembelajaran Show And Tell Pada Siswa Kelas IV UPT SDN 20 Binamu Kabupaten Jeneponto

The problem in this research is the low speaking skills of fourth grade students of UPT SDN 20 Binamu, Jeneponto Regency. This study aims to improve students' speaking skills using the Show and Tell learning method in class IIV UPT SDN 20 Binamu Jeneponto Regency. The approach used in this study is a descriptive qualitative approach. This type of research is Classroom Action Research (CAR). The focus of this research is the use of the Show and Tell method and improving speaking skills using the Show and Tell method. The setting for this research is UPT SDN 20 Binamu, Jeneponto Regency, for the 2022/2023 academic year. The research subjects were teachers and fourth grade students of UPT SDN 20 Binamu, Jenenponto Regency, with a total of 26 students consisting of 15 15 girls and 11 boys. Data collection techniques used are observation, tests and documentation. The data analysis technique used is a qualitative data analysis technique. The results showed that there was an increase in students' speaking skills, namely in cycle I it reached 74.42 and the percentage of classical learning completeness was 73.07%. In cycle II the average value increased to 83.88 and the percentage of classical learning completeness became 84.61%. As for the learning activities, the achievement of students in cycle I was in the sufficient category (C), while the achievements in cycle II were in the very good category. The final test of speaking skills in cycle I was in the good category (B) while in cycle II it was in the very good category. From the results of this analysis it can be concluded that through the use of the Show and Tell learning method it can improve speaking skills in class IV students of UPT SDN 20 Binamu, Jeneponto Regency.
IMPLEMENTATION OF THE THINK TALK WRITE TYPE COOPERATIVE MODEL USING PICTURE CARD MEDIA TO IMPROVE EFFECTIVE SENTENCE WRITING SKILLS IN CLASS III STUDENTS OF SDN 3 TAMANWINANGUN ACADEMIC YEAR 2022/2023

&lt;em&gt;&lt;span&gt;The study aimed to describe the steps for implementing Think Talk Write and flash cards, improve writing skills about effective sentences through the application of TTW and flash cards, and describe the obstacles and solutions in applying TTW and flash cards. It was collaborative classroom action research conducted in three cycles. The subjects were teachers and 25 students of third grade at SDN 3 Tamanwinangun. The data were qualitative and quantitative. Data collection techniques were observation, interviews, and tests. Data validity used triangulation of source and triangulation of technique. The implementation of TTW and flash cards improved writing skills about effective sentences to third grade students of SDN 3 Tamanwinangun in academic year of 2022/2023. The average percentages of passing grades were 72% in the first cycle, 84% in the second cycle, and 92% in the third cycle. It concludes that the implementation of Think Talk Write and flash cards improves writing skills about effective sentence to third grade students of SDN 3 Tamanwinangun in academic year of 2022/2023.&lt;/span&gt;&lt;/em&gt;
MEMORY IMPROVEMENT IN THE ELDERLY THROUGH GHUNNAH THERAPY

The vibrations produced by reading ghunnah have a favorable influence on a person's cognitive function, specifically in the form of memory strengthening or improvement in order to prevent senile dementia. The ability of tajweed Ghunnah is thought to have a good impact on memory. Furthermore, this capacity can help to prevent senility, which is a typical problem among the elderly. The purpose of this study was to investigate the effect of ghunnah therapy on memory. The quantitative approaches utilized in this investigation were combined with a pre-post experimental design. The Reading Span Test method was used to assess respondents' memory before and after ghunnah therapy. The goal was to demonstrate that Ghunnah's intervention variable was the only one that had an effect on memory improvement. The findings revealed that respondents' memory scores improved before and after ghunnah therapy. As a result, it is possible to conclude that ghunnah therapy has a substantial association with memory.
Image Generation with Global Photographic Aesthetic Based on Disentangled Generative Adversarial Network

Global photographic aesthetic image generation aims to ensure that images generated by generative adversarial networks (GANs) contain semantic information and have global aesthetic feelings. Existing image aesthetic generation algorithms are still in the exploratory stage, and images screened or generated by a computer have not yet achieved relatively ideal aesthetic quality. In this study, we use an existing generative model, StyleGAN, to build the height of image content and put forward a new method based on the GAN disentangled representation of a global aesthetic image generation algorithm by mining GANs’ latent space, potential global aesthetic feeling, and aesthetic editing of the original image to realize the aesthetic feeling and content of high-quality global aesthetic image generation. In contrast with the traditional aesthetic image generation methods, our method does not need to retrain GANs. Using the existing StyleGAN generation model, by learning a prediction model to score the generated image and the score as a label to learn a support vector machine decision surface, we use the learned decision to edit the original image to obtain an image with a global aesthetic feeling. This method solves the problems of poor content construction effect and poor global beauty of the aesthetic images generated by the existing methods. Experimental results show that the proposed method greatly increases the aesthetic score of the generated images and makes the generated images more in line with people’s aesthetic.
Crypto-space image steganography based on blind flipping

Reversible data hiding (RDH) for digital images is a widely studied steganography that ensures the carrier image can be restored without distortion. Due to the popularity of Internet applications, a lot of research reports focus on the RDH for encrypted images (RDHEI) recently. For a fully encrypted image, data hiding by direct modification of carrier units usually suffers from the problem of error restoration. We propose two mechanisms to solve this problem. The first mechanism is to disperse error units with Arnold transform. The second mechanism is to correct possible errors with Hamming coding. By incorporating both mechanisms, the error restoration rate can be greatly reduced. Besides, the periodicity of Arnold transform is also investigated. By leveraging a full search program and the frequency analysis, the maximum periods together with their parameters for some practical matrix sizes are found. This information is beneficial to get desired matrix state with Arnold Transform. Ninety-eight grayscale images from USC-SIPI and BOSSbase v1.01 image datasets were tested. Due to the reduction of error restoration rate, the proposed mechanisms successfully raise the data payload from 0.1177 to 0.172 bits per pixel.
Effect of cognitive stimulation based on puzzle games on learning achievement in school-aged stunted children

Introduction; Stunting causes obstacles to physical development but also threatens cognitive development which has an impact on reducing children's productivity in adulthood. So efforts are needed to helpth ecognitive development of stunting children through educational games.&#x0D; Objective; Effect of Puzzle Game-Based Cognitive Stimulation on Learning Achievement of Stunted Children of School Age.&#x0D; Method; This type of pre-experimental research with a one group pre test-post test design. This study used measurements three times before the intervention and three times after the intervention. A sample of 36 people with the criteria of a stunted child based on BMI results according to measurements of height/age and weight/age.&#x0D; Results; the average value of stunting children's learning achievement given cognitive stimulation based on a puzzle game is PreTest 1 = 70.36, Post Test 1 = 69.36; Pre Test 2 = 72.36, Post Test 2 = 69.36, and PreTest 3 = 74.63, Post Test 3 = 70.72. In the statistical test results with the paired T-Test, there is a statistically significant difference (p &lt;0.05) significant for all puzzle game interventions given to stunting children.&#x0D; Suggestion; the need for cognitive stimulus-based learning methods through puzzle games, as a learning approach technique for elementary school-age children who are stunted.&#x0D;
How is the Learning Achievement of Elementary School Students?-Breakfast and Study Concentration

Background: Learning Achievement is a benchmark of someone in achieving success in the academic field, one of the factors that influence it is the concentration of study and breakfast habits. Breakfast is useful to support learning concentration so that it can improve learning achievement. Learning Consentration affects learning achievement, one way to increase learning concentration is by having breakfast. Purpose: This study aims to analyze The Relationship of Breakfast and Study Concentration with Learning Achievement of Grade 5 Students at SD Negeri Pengasinan 03. Method: Analytical research with cross sectional design, the number samples was 57 students and taken by purposive sampling which fulfilled the inclusion and exclusion criteria. Method: Learning Achievement data obtained from the learning outcomes of even semester students. Breakfast data obtained using the food record method for 2 consecutive days, namely on weekends and weekdays. Study Concentration data obtained by the Digit Symbol Test method and using a stopwatch. Results: Data analysis with Chi-Square test. From 57 students, most of them have a breakfast frequency that is not routine (56,1%). High Study Concentration (64,9%) and Good Learning Achievement (80,7%). There is a significant relationship between breakfast and learning concentration (p-value = 0.008), there is no significant relationship between breakfast and learning achievement (p-value = 0.217), there is a significant relationship between learning concentration and learning achievement (p-value = 0.000).&#x0D;
Dual-Stream Spatiotemporal Networks with Feature Sharing for Monitoring Animals in the Home Cage

This paper presents a spatiotemporal deep learning approach for mouse behavioral classification in the home-cage. Using a series of dual-stream architectures with assorted modifications for optimal performance, we introduce a novel feature sharing approach that jointly processes the streams at regular intervals throughout the network. The dataset in focus is an annotated, publicly available dataset of a singly-housed mouse. We achieved even better classification accuracy by ensembling the best performing models; an Inception-based network and an attention-based network, both of which utilize this feature sharing attribute. Furthermore, we demonstrate through ablation studies that for all models, the feature sharing architectures consistently outperform the conventional dual-stream having standalone streams. In particular, the inception-based architectures showed higher feature sharing gains with their increase in accuracy anywhere between 6.59% and 15.19%. The best-performing models were also further evaluated on other mouse behavioral datasets.
The impact of the transformation of the financial sector on the construction of a professional career of a financier at the present stage

The article discusses some areas of transformation of the Russian financial sector at the present stage, which have an impact on the professional requirements for economists and financiers. It is established that digitalization and automation of routine processes increases the requirements for the quality of training and the level of knowledge of financial sector specialists, and insufficient knowledge of modern in-demand competencies creates barriers to building a professional career. Expert analysis and questioning of students allowed to identify possible career barriers, which are classified as subjective and objective. In this regard, ways to improve financial educational programs of higher educational institutions are proposed in order to train competitive and highly qualified personnel.
MANAJEMEN MULTIMEDIA BERBASIS SMART TV TERHADAP PENINGKATAN MOTIVASI BELAJAR SISWA

This study aims to find out how Smart TV-based multimedia management improves the learning motivation of Grade VIII students in English at MTs Negeri Luwu. This research uses the Mix Methode research method which is presented qualitatively and quantitatively. The data sources used are primary and secondary data obtained from interviews, observations, questionnaires and documentation. The results of this study indicate that students have high learning motivation in English subjects at MTs Negeri Luwu when the teacher manages or manages and uses Smart TV-based multimedia in the classroom. Smart TV-based multimedia management is carried out in several stages, namely: 1) Planning aspects which include adjusting materials, preparing supporting facilities/infrastructure and installing Smart TV devices and internet networks. 2) The implementation aspect that before the teacher explains the material, the first thing to do is to check the availability of the tools used, such as laptops, smartphones, network connections, electricity, and appropriate learning methods. 3) The evaluation aspect that all stages have been carried out in accordance with the procedure so that this multimedia is very helpful for teachers presenting class material and motivating students to learn, especially in English subjects. The inhibiting factor in Smart TV-based multimedia management is the internet network which is usually unstable, and the electricity sometimes goes out while the supporting factors in multimedia management are the availability of supporting facilities and infrastructure in the use of Smart TV-based multimedia such as Wifi Internet, active speakers, good classroom lighting and besides that the teachers have been able to operate this Smart TV-based multimedia trough training they have attended before using it in class
Implementation of Online Attendance to Improve Discipline of Research and Development Agency Employees at the Medan Mayor's Office

The Research and Development Agency is a supporting element for government affairs within the scope of research and development. In carrying out these government duties, the employees of the Research and Development Agency of the Medan Mayor's Office are required to have high discipline as a form of implementing good performance. In order to create human resources, especially in this case employees who have good performance in terms of discipline, it is necessary to apply online attendance. This study contains information regarding the implementation of online attendance to improve the discipline of the Research and Development Agency employees at the Medan Mayor's Office. This research will also provide further explanations regarding the implementation of online attendance, describing the performance of the Research and Development Agency employees at the Medan Mayor's Office and how the implementation of online attendance relates to the discipline of the Research and Development Agency employees at the Medan Mayor's Office. This research is a descriptive survey which will later describe the implementation of online attendance to improve the discipline of the Research and Development Agency employees at the Medan Mayor's Office. The results show that the implementation of online attendance to improve the discipline of the Research and Development Agency employees at the Medan Mayor's Office is an innovation that really describes the improvement of appropriate technology. The online attendance is also very helpful in improving the discipline of the Research and Development Agency employees at the Medan Mayor's Office. The obstacles that are still being faced are that there are still some civil servants who have not been able to use technology properly, especially in the implementation of the Research and Development Agency's online attendance at the Medan Mayor's Office.
One Student’s English Language Learning Experience: The Story of a Non-English Major College Student in Indonesia

English plays an indispensable role in fostering academic, personal, and professional quality. In Indonesia, introducing English to students from elementary, secondary, and tertiary levels of education is highly demanding. Unfortunately, probing the non-major English student's learning experiences remains under-researched. Therefore, this study is aimed at scrutinising the English language learning experience of a non-English major college student in Indonesia. John (pseudonym), a talented and outstanding student from the non-English major of a state university in Tasikmalaya, West Java, was recruited as the investigative participant. The data were garnered through semi-structured interviews and analysed using Narrative Analysis (NA) (Labov &amp; Waletsky, 1967). The findings reveal that supporting environment, learning motivation, and styles have become the most influential aspects for him to learn English. With this in mind, encouraging John to acquire Basic Interpersonal Communication Skills (BICS) and Cognitive Academic Language Proficiency (CALP) enables him to communicate in English successfully. Further, this study suggests that English is not only taught for classroom-oriented activities but also for real-life communicative purposes. Keywords: Language Learning Experience; Narrative Inquiry; Non-major English Student