Reviewerly/exHarmony huggingface dataset:
A New Computerized Board Game: An example for unfair game

In today's generation teaching methodologies has changed the lot, every day new techniques to teach the students are evolving with new dimensions.Day by day games are playing very vital role in play and learn concepts.Lot of activity games are prepared to train the kids with analytical and reasoning and grasping skills.Games are recognized as a very efficient way of teaching and improving analytical and reasoning skills of kids.Hence every day new games are introduced with an objective of testing and improving reasoning and analytical skills of kids.Tic-Toc is a very well know two player game, played all over the world.where the players to play their moves with an objective of winning the game and each move is placed such a way that it increases the player wining probability and decreases the opponents wining probability.To explain about unfair games which are meanly designed for gambling purpose, In this paper one new version of Tic-Toc game [1-2] is introduced in which betting first player is not possible.This game will serve as an example for unfair game where it gives scope to win the first person by following some predefined tricks and moves.This game is implemented and tested using MATLAB and also code of game is provided.
PENGEMBANGAN GAME EDUKASI BERBASIS ANDROID SEBAGAI SUPLEMEN PEMBELAJARAN PADA MATERI PERBANDINGAN

The research goal is to produce a mathematics educational game called "Maze Math" as an android-based learning supplement on direct proportions and inverse proportion material as a valid, practical, and effective learning media. The development model in this study is the ADDIE model which includes Analysis, Design, Development, Implementation, and Evaluation. The instrument of validity are media and material expert validation questionnaire, practical instrument is a questionnaire of the use of educational games, and effectiveness instrument consist of a pretest and posttest. The educational game “Maze Math” was tested on 12 students of MTsN 1 Gresik with high, medium, and low math competency. This educational game has valid criteria because the results from the media expert and material expert validation questionnaire show percentage value of 82.71% (81%-90%). Maze Math is practical because the results from the practicality questionnaire filled out by students obtained 85.256% (85%-100%). The results of this study are also effective because the average N-gain categorized as high with a value of 0.740278 (&gt; 0.7).
MLSmellHound: A Context-Aware Code Analysis Tool

Meeting the rise of industry demand to incorporate machine learning (ML) components into software systems requires interdisciplinary teams contributing to a shared code base. To maintain consistency, reduce defects and ensure maintainability, developers use code analysis tools to aid them in identifying defects and maintaining standards. With the inclusion of machine learning, tools must account for the cultural differences within the teams which manifests as multiple programming languages, and conflicting definitions and objectives. Existing tools fail to identify these cultural differences and are geared towards software engineering which reduces their adoption in ML projects. In our approach we attempt to resolve this problem by exploring the use of context which includes i) purpose of the source code, ii) technical domain, iii) problem domain, iv) team norms, v) operational environment, and vi) development lifecycle stage to provide contextualised error reporting for code analysis. To demonstrate our approach, we adapt Pylint as an example and apply a set of contextual transformations to the linting results based on the domain of individual project files under analysis. This allows for contextualised and meaningful error reporting for the end user. CCS CONCEPTS • Software and its engineering → Software maintenance tools.
IMPROVING THE STUDENTS’ SPEAKING ABILITY THROUGH ZOOM APPLICATON AT POTENSI UTAMA UNIVERSITY

Regarding the worldwide use of virtual applications in the EFL teaching and learning process, there were a lot of obstacles and limitations. In developed countries as the USA, Europe, etc, they were able to manage how to use virtual application very successfully in teaching and learning process. Even though, the improvement of using each virtual application still needs more researches for specific applications’ effect. In this research, the writer used the zoom application as a tool to examine the effect on students speaking ability. The research consisted of 20 English students at Potensi Utama University. They were tested to know theirs speaking ability in scores and taught speaking material through zoom application. The zoom application was used in teaching the students of the third semester of the academic year (2020-2021). Data were collected from the study participants using an oral speaking test, an attitudinal questionnaire, and Semi-structured interviews. The results indicated that there was a significant improvement of students after studying using the zoom application. The progress of speaking ability is significantly found in fluency, pronunciation, grammar, comprehension, and vocabulary due to the virtual classes. However, using the zoom application could satisfy the lecturer and students. It showed the average scores of the Pre-Test were 49,1, Post Test-1 was 69,2 and Post-Test II was 90,7. There were a significant improvement from Pre to Post Test I and a higher figure at Post Test II. The questionnaire and interview findings also revealed that students generally had positive attitudes towards using zoom application as virtual classes particularly because they found it helpful and efficient in improving their speaking ability. In those findings, the researcher suggested using zoom application could be a favorite teaching method in the mids of the pandemic to increase students’ speaking ability. The words: EFL (English as Foreign Language), Zoom Application, Speaking Ability
The Effect of Scaffolded Reading Experience and Collaborative Strategic Reading on Students’ Reading Comprehension Skills across Different Reading Proficiency Levels

This study investigated the effects of Scaffolded Reading Experience (SRE) and Collaborative Strategic Reading (CSR) on the students' performance in ELT reading comprehension classes. A quasi-experimental approach using factorial design was employed with 28 participants, who were Indonesian college students in two complete classes of the Cultural Studies Faculty of Universitas Brawijaya Malang. The results showed that there were no significant differences in the performance of those students taught with SRE and those taught with CSR. A possible cause for this lack of difference could be the greater influence of other factors, including the classroom environment, the teachers’ experience, and the students’ ability. This study suggests that English lecturers can apply SRE and CSR as two alternative strategies to teach reading comprehension. Future researchers should conduct studies involving larger numbers of participants to identify the factors affecting the learning of reading comprehension.
SISTEM INFORMASI PENGELOLAAN RETRIBUSI PASAR DEKON PADA DINAS PERDAGANGAN KABUPATEN LAMPUNG UTARA MENGGUNAKAN METODE PROTOTYPE

The Trade Office is part of the work unit in the structure of the North Lampung Regency Government, one of its functions is to explore potential sources of regional income, as an effort to raise funds, which are intended to handle all funding matters, both for regional development and regional government administration, as a form of form of independent government. One of the potentials that contribute as local revenue for the North Lampung Regency Government is in the sector that comes from market retribution. From the desired target with the realization of the conditions in the field, it turns out that the hope to realize the target is difficult to realize. To address this, it is necessary to have serious attention from the relevant agencies, in this case the North Lampung Regency Government Trade Service, which handles the management of market retribution, in order to find the cause of not achieving the expected market retribution target. For this reason, it is necessary to have an active role from the relevant agencies in managing market retribution income and how to create a sense of awareness from the community (kiosk/lapak owners) as mandatory market retribution payers, so that the local revenue of the North Lampung Regency Government can increase, especially in the market retribution sector. As for the information system in managing the Dekon market retribution at the Trade Office at this time, it is still done traditionally/manually. By using the general ledger in recording revenue data and archiving files it is still a document. As a result, real data on Dekon market retribution income is still less accurate and requires quite a long time in the process of preparing Dekon market retribution income reports for each desired period. Based on the results of field observations, this is due to the frequent lack of clarity on collection officers in the field (because of the lack of good data archiving of employees in the field), kiosk stall data that changes owners from time to time (always updated) and payment proof data that is often lost and damaged. Based on the problems above, the author proposes a system for managing the Dekon market retribution at the Department of Trade, using a computerized system. By using the Visual Basic 2010 application program, in making the application and using the Microsoft Access 2010 application as the database. Hopefully with this computerized system, it is hoped that it can help solve the problems of managing data on the Dekon market retribution that is currently being experienced.
Toward Robust Histology-Prior Embedding for Endomicroscopy Image Classification

Representation learning is the critical task for medical image analysis in computer-aided diagnosis. However, it is challenging to learn discriminative features due to the limited size of the dataset and the lack of labels. In this paper, we propose a stochastic routing normalization and neighborhood embedding framework with application to breast tissue classification by learning discriminative features of probe-based confocal laser endomicroscopy. In order to align the low-level and mid-level of pCLE and histology domain, we firstly build the domain-specific normalization module with stochastic activation strategy considering both depth-wise and feature-wise criterion. For high-level features, the latent centers are learned from the histology domain as the template for feature matching. The proposed method is evaluated on a clinical database with 700 pCLE mosaics. The accuracy of image classification with limited training samples demonstrates that the proposed method can outperform previous works on domain alignment.
Composite Froggatt-Nielsen model of flavor

A natural composite Higgs demands the presence of light resonances at the TeV scale, that in general are in conflict with bounds from flavor and CP violation. We propose a composite model with a Froggatt-Nielsen mechanism, that offers new possibilities for the origin of flavor. We analyse the interplay of partial compositeness and the horizontal U(1) symmetry in achieving the quark masses and mixing angles. We study the contributions to $\Delta F=2$ 4-fermion operators, as well as to $\Delta F=1$ and neutron dipole operators. We find scenarios in which the contribution to Left-Right and Right-handed operators involving the first and second generations can be suppressed, in particular for a region of parameter space it is possible to simultaneously suppress the mixed-chirality contribution to $K^0-\bar K^0$ mixing by one power of the Cabibbo angle, $\lambda_C$, and the dipole moments by $\lambda_C^2$ compared with anarchic partial compositeness, possibly making the resonances accessible at LHC. 4-fermion operators of $B_s$-meson mixing and Left-handed operators are not suppressed.
Pure State Tomography with Fourier Transformation

Abstract Extracting information from quantum devices has long been a crucial problem in the field of quantum mechanics. By performing elaborate measurements, quantum state tomography, an important and fundamental tool in quantum science and technology, can be used to determine unknown quantum states completely. In this study, methods to determine multi‐qubit pure quantum states uniquely and directly are explored. Two adaptive protocols are proposed, with their respective quantum circuits. Herein, two or three observables are sufficient, while the number of measurement outcomes are either the same as or fewer than those in existing methods. Additionally, experiments on the IBM 5‐qubit quantum computer, as well as numerical investigations, demonstrate the feasibility of the proposed protocols.
THE THEORETICAL ASPECT OF THE PHENOMENON OF CREATIVITY IN THE PROFESSION OF PEDAGOGUE-MUSICIAN

Humanization of educational activities and the direction of the teaching and educational process of higher educational institution is aimed at the formation of the creative personality of the future specialist, the creation of the conditions for the disclosure of abilities, talents and gift of students. The author of the article appeals to the historical basis of the origin of this concept, explores its transition from psychology to pedagogy, analyzes the existing concepts of the scientific views in the interpretation of the concept of creativity during the solution of the problem of the search of the place of creativity in the professional preparation of pedagoguemusician. It has been proved by the author that the originative personality is a creative individual, which due to the influence of the external factors has acquired the necessary additional motives for the conditions of the actualization of the creative potential, the personal formations, the abilities that contribute to the achievement of the creative results in one or more types of the creative activities. The concludes has been drown in the publication that the specifics of the activity of pedagogue-musician have the creative contents in its basis. The creative activity of pedagogue-musician mentions the presence in its structure of creativity as a personal quality. It is the well-known fact that pedagogue-musician belongs to the category of creative personalities, and therefore his creativity can be interpreted as the integral personal characteristic that allows realizing his creative potential in the practical activity (making music, singing, teaching, etc.). It has been determined that creativity engages the main place in the structure of personality of pedagogue-musician and it is the important for his pedagogical activities. The analyzed concepts and the approaches to the study of the phenomenon of creativity have allowed choosing creativity among the professional qualities of pedagogue-musician as one of the leading and the important. The author of the article emphasizes in her article that the pedagogical activity of pedagogue-musician is significantly creative, as it is marked with the diversity, the complexity and the specifics of the subject which is taught. It should include motivation for the chosen activity, the developed special abilities, the intellectual initiative and creativity, as personal quality that will allow pedagogue-musician to be self-realized in art.
PRINCIPLES OF ADULT SUBJECTIVITY DEVELOPMENT IN THE VIRTUAL EDUCATIONAL SPACE

Virtual educational spaces are becoming more widespread in the world as one of the most advanced educational and psychological technologies of individual and group learning on the Internet, based on the principles of activity, initiative and subjectivity of all their participants. Learning in cyberspace, intellectual and personal growth in it are moving to a qualitatively new level that meets the requirements of information society. The development of adult subjectivity in virtual educational space has undeniable social and scientific relevance. The purpose of study is to reveal psychological foundations of adult subjectivity development in virtual educational space. The subject of research is a project of adult subjectivity development in virtual educational space. Research method is a theoretical and methodological analysis of modern sources on research topic. The hypothesis that effective development of adult subjectivity on the Internet is determined by the use of virtual educational spaces and specially designed distance learning and psychological courses has been confirmed. The basic technology for the subjectivity development during distance learning (in particular, group learning) and psychological work on the Internet is a virtual educational space. It’s a specially designed, developed and maintained to achieve certain educational goals information center of the Internet, provides various forms and types of distance learning and operates on the principles of activity, initiative and subjectivity of learners and those who teach. The project of a distance learning course for the adult subjectivity development should include the following main components such as the purpose and objectives of training, distance learning program, psychological-pedagogical scenario, respondent model, facilitator model, conditions for the learning technological platform and more. The study of the adult subjectivity development principles in the virtual educational space, in particular the design of distance learning and psychological courses aimed at achieving this goal, has all the necessary grounds for its continuation and further deepening.
Transformational Leadership and Organizational Performance among Adnoc Employees in the United Arab Emirates

The research study looked at the effect of transformational leadership on organizational performance among ADNOC human resources in the UAE. The specific objective of the research study was: To assess the correlation between transformational leadership and organizational performance among workers of ADNOC in the UAE. The scientific study utilised exploratory and correlational research designs so as to establish connections among the research study variables employing the quantitative paradigm. The researcher also used the positivism approach in order to navigate through her research process. The independent variable (IV) was transformational leadership and the dependant variable (DV) was organisational performance (OP) among the human resources of ADNOC in the UAE. The target population was 55,000 workers of ADNOC in the UAE. The sample size was 382 participants got utilizing table advanced by Morgan &amp; Kreijcie (1970). The scholar analyzed data employing descriptive statistics such as means, standard deviation and inferential statistics such as Pearson linear correlation coefficient (PLCC). The findings included: Transformational leadership positively predict company performance. Recommendations of the scientific study included: In brief, in order to ameriorate on the organizational performance, the managerial activities should aim at enhancing transformational leadership practices. Leaders should talk optimistically about the future, talk enthusiastically about what needs to be accomplished, articulate a compelling vision of the future, and express confidence that goals can be achieved.
Hermitian matrix definiteness from quantum phase estimation

An algorithm to classify a general Hermitian matrix according to its signature (positive semi-definite, negative or indefinite) is presented. It builds on the Quantum Phase Estimation algorithm, which stores the sign of the eigenvalues of a Hermitian matrix in one ancillary qubit. The signature of the matrix is extracted from the mean value of a spin operator in this single ancillary qubit. The algorithm is probabilistic, but it shows good performance, achieving 97% of correct classifications with few qubits. The computational cost scales comparably to the classical one in the case of a generic matrix, but improves significantly for restricted classes of matrices like k-local or sparse Hamiltonians.
PENERAPAN METODE WATERFALL PADA PENGEMBANGAN SISTEM INFORMASI MONITORING PROSES BIMBINGAN SKRIPSI DI JURUSAN ILMU KOMPUTER UNIVERSITAS LAMPUNG

The thesis is a compulsory task that must be completed by a student as a condition of graduation to obtain a bachelor's degree. The questionnaire of the thesis guidance process shows, there were students who experienced problems in the thesis guidance process. The thesis guidance process monitoring information system has previously been developed but is still in the prototype phase. This study aims to develop a system that can assist students in monitoring the status of thesis examination that is being carried out by supervisors as well as providing information about thesis guidance and the percentage of thesis guidance students passing. This research uses the waterfall method. The thesis guidance process monitoring information system will show announcements from supervisors, thesis progress status, and thesis draft checking information.
qrpca: A package for fast principal component analysis with GPU acceleration

We present qrpca, a fast and scalable QR-decomposition principal component analysis package. The software, written in both R and python languages, makes use of torch for internal matrix computations, and enables GPU acceleration, when available. qrpca provides similar functionalities to prcomp (R) and sklearn (python) packages respectively. A benchmark test shows that qrpca can achieve computational speeds 10-20 $\times$ faster for large dimensional matrices than default implementations, and is at least twice as fast for a standard decomposition of spectral data cubes. The qrpca source code is made freely available to the community.
Exploring Musical Form: Digital Scores to Support Live Coding Practice

The management of the musical structures and the awareness of the performer's processes during a performance are two important aspects of live coding improvisations.To support these aspects, we developed and evaluated two systems, Time_X and Time_Z, for visualizing the musical form during live coding.Time_X allows visualizing an entire performance, while Time_Z provides a detailed overview of the last improvised musical events.Following an autobiographical approach, the two systems have been used in five sessions by the first author of this paper, who created a diary about the experience.These diaries have been analyzed to understand the two systems individually and compare them.We finally discuss the main benefits related to the practical use of these systems, and possible use scenarios.