Reviewerly/exHarmony huggingface dataset:
PENERAPAN MODEL PEMBELAJARAN TPS (THINK, PAIR AND SAHRE) UNTUK MENINGKATKAN KETERAMPILAN MEMBACA SISWA KELAS X IPA 4 SMAN 1 PRINGGARATA

This study concerns with Think Pair Share (TPS) to improve students’ reading skill. The aim of this study was to promote students’ reading skill through (TPS) technique . In this study, the researcher applied classroom action research in which the datas were described in qualitative and quantitative description using the instruments of observations such as checklist, test and documentation .Observation was conducted to know the implementation of (TPS) technique during teaching and learning process and its datas were decribed in qualitative description, while a writeen test is used to measure the students’ achievement in reading skill then the results are described in quatitative description. Subject of this study was tenth- grade of SMAN 1 Pringgarata which consists of 33 students.This study was conducted in two cycles, each cycle consisted of 4 steps such as: planning, acting, observing and reflecting. The result of this research showed that (TPS) technique could promote students’ reading skill. It could be seen from the significant improvement of result in each cycle. The average of students’ score before implementing the strategy was 65,83, and increased into 67,88 in the first cycle . After doing treatment and The result increased into 81,67 in second cycle. This means, students’ reading skill was successfully improved by applying (TPS) technique in teaching Reading at the tenth-grade of senior high school, SMAN 1 Pringgarata.&#x0D; ABSTRAKPenelitian ini bertujuan untuk mendeskripsikan perencanaan, pelaksanaan dan evaluasi peningkatan pembelajaran keterampilan membaca pada siswa kelas X IPA 4 SMA Negeri 1 Pringgarata dengan menggunakan metode TPS (Think Pair Share). Penelitian ini merupakan penelitian tindakan kelas (PTK) dan datanya dipaparkan melalui data deskripsi kualitatif dan kuantitatif. Penelitian ini dilaksanakan dalam dua siklus. Setiap siklus terdiri dari atas 4 tahap yaitu: tahap perencanaan, pelakasanaan, tindakan, observasi dan refleksi. Data proses pembelajaran, setiap siklus dianalisis secara deskriptif kualitatif. Sedangkan data hasil pembelajaran dianalisis secara deskriptif kuantitatif. Subjek penelitian ini adalah siswa kelas X IPA 4 yang berjumlah 33 orang. Hasil penelitian menunjukkan bahwa nilai rata-rata yang diperoleh siswa pada siklus I adalah 67,88 % dengan ketuntasan klasikal sebesar 30,3% sedangkan pada siklus II nilai rata-rata mencapai 81,67 dengan ketuntasan klasikal 96,97%. Hasil penelitian menunjukkan bahwa pembelajaran dengan metode TPS dapat meningkatkan keterampilan membaca khususnya teks recount sejarah siswa kelas X IPA 4 SMA Negeri 1 Pringgarata.
Web Application for Interpretation of Doctor's Handwritten Prescription and Suggesting the best Price Offer over Various e-Commerce Websites using AI

Patient record-keeping is crucial for accurate diagnoses and treatment. In India, due to time constraints, most doctors manually write prescriptions, making it challenging for pharmacists to read them correctly. This increases the risk of dispensing the wrong medicine, which can have serious and even fatal consequences for patients. To address this problem, this research proposes an online handwritten medical prescription recognition system that allows users to scan prescriptions and compare prices across different websites. OCR techniques are used to recognize medicine names in handwritten prescriptions, while NLP techniques such as Cosine Similarity are employed to overcome the issue of misinterpretation. The review study focuses on Named Entity Recognition and Relation Extraction, which help identify named entities and extract relations between entities. Most state-of-the-art techniques are offline and computationally expensive, highlighting the need for understanding the deep-learning processes used in the proposed system. The system stores various features such as medicine names, uploaded images, user details, and search history to improve recognition accuracy. Additionally, new features are proposed to enhance accuracy further. Uses a local dataset from a pharmacy shop and past prescription records from local doctors.
THE USE OF GAME METHODS AND TECHNIQUES IN TEACHING ELEMENTARY MATHEMATICS TO PRESCHOOL CHILDREN

The article gives a definition of the concept of “plot-didactic game”, characterizes such games, taking into account their use in the process of forming elementary mathematical representations, provides a brief description of games aimed at mastering the program material in the section “Formation of elementary mathematical representations”. In addition, the role of such games in the acquisition of mathematical concepts by preschool children is revealed.
TYPES OF GAMES USED IN THE ORGANIZATION OF THE EDUCATIONAL PROCESS AND FEATURES OF GAMIFICATION

The article explores information on the issues of improving the effectiveness of the educational process in teaching Information Technology in education. A theoretical analysis has been carried out that the technology of gamification is effective in the formation and development of professional qualifications of an individual. When teaching fan lap using gamification in the educational process, the issues of developing their cognitive activity are presented in order to develop future professional qualifications in students.
USE OF MULTIMEDIA EDUCATIONAL AND METHODOLOGICAL COMPLEX IN TRAINING FUTURE IT TEACHERS

The article is devoted to the development of multimedia technologies for the formation of cognitive independence of future computer science teachers. Recommendations for developing the structure and filling in the content are given in the stages of development. The study was carried out within the framework of the development of the methodology of teaching informatics aimed at improving the quality of training of informatics teachers. The obtained results can be used to develop multimedia technologies for use in teaching other subjects in the higher education system.
Application of Slam Method in Big Data Rural Tourism Management in Dynamic Scene

Abstract Under the background of the rapid development of science and technology, technologies in many fields are advancing accordingly. The same artificial intelligence and computer vision technologies are also constantly being updated. Similarly, in vision On the basis of, positioning and mapping (technology is the core technology for mobile robots to complete the intelligentization) has also had a great response in the academic and industrial circles, and has attracted the attention of most scholars. Today, the construction of smart tourism is in a prosperous stage. Based on the big data of rural tourism construction in a certain province, this article mainly uses the SLAM method that relies on visual characteristics under dynamic scenes to study the construction of rural tourism platform. In this paper, considering the influence of many factors, based on the ORB-SLAM2 system, a visual SLAM system is established. At the same time, the mathematical model of the SLAM system is established and used RGB-D The depth camera is used as the input sensor, the visual odometer locates the camera, the nonlinear optimization optimizes the data association, the closed-loop detection completes the camera repositioning, the map construction completes the environment description and other multi-module collaborations, which together complete the simultaneous positioning of the camera and the map Build work.
SPECIFICS OF IMPLEMENTATION OF THE ASYMMETRIC ENCRYPTION ALGORITHM ON ELLIPTIC CURVES

The use of information technologies has become an integral part of the modern world, and the internet has played a vital role in facilitating access to various services, from ordering food to obtaining government services. However, with the increased reliance on the internet, the issue of information protection has become more pressing than ever. In the wake of the COVID-19 pandemic, remote work and online learning have become the norm, which has further emphasized the need for robust information protection mechanisms. One of the primary ways of ensuring information security is through the use of cryptographic algorithms. These algorithms have been in use for several decades and have provided an effective means of protecting sensitive information. However, with the exponential growth of computing power, the demands on these algorithms have increased, and some of them have become outdated and are no longer secure enough. As a result, there is a pressing need for the development of new cryptographic algorithms that use more complex mathematical principles to provide a higher level of security. One such class of algorithms that has gained popularity in recent years is elliptic curve cryptography. These algorithms use the principles of elliptic curves to provide greater security while using relatively fewer system resources. Elliptic curve cryptography has several advantages over other cryptographic algorithms. Firstly, it provides a higher level of security with shorter key lengths, making it ideal for use in devices with limited processing power and memory. Additionally, it offers greater resistance to attacks by quantum computers, which are expected to become more prevalent in the future. Moreover, elliptic curve cryptography has found applications in several areas, including secure communication protocols, digital signatures, and key exchange algorithms. These algorithms are part of the TLS protocol, which is used by the HTTPS protocol to ensure secure transmission of information over the Internet. The continuous development and integration of cryptographic algorithms into various information systems will be crucial for protecting against cyber threats in the future.
INDIRECT: Invertible and Discrete Noisy Image Rescaling with Enhancement from Case-dependent Textures

Abstract Rescaling digital photos to display them on heterogeneous devices while removing the noise has gradually gained attention. However, little research focused on a unified framework to perform these tasks jointly and efficiently. We propose a novel method, INDIRECT (INvertible and Discrete noisy Image Rescaling with Enhancement from Case-dependent Textures), to simultaneously address image denoising and rescaling. With a jointly optimized framework, INDIRECT can produce clean and visually pleasing images with a lightweight model. Specifically, INDIRECT first introduces a discrete invertible network, DDR-Net, to perform rescaling and denoising through its reversible operations. Its discrete nature efficiently alleviates the quantization error occurring during downscaling. Then, a case-dependent texture module (CTM) is proposed to estimate the missing high-frequency information and recover a clean and high-resolution image. Experimental results show our method achieves competitive performance on three tasks–the noisy image rescaling, the image rescaling, and the denoising tasks–with a comparatively small model.
Performance Analysis of Mining Pool with Power-saving, Fault and Mining Competition

Abstract Blockchain has emerged as a disruptive technology with potential applications in various industries. Although the proof-of-work (PoW) blockchain systems have worked so successfully, the mining pools in PoW-based blockchain systems have certain drawbacks: high power expenditure, mining competition and fault. It is essential to implement the power saving and evaluate the performance of the mining pool with these characteristics in PoW-based blockchain systems. In this paper, we consider a queueing system with sleep-wakeup, working breakdown and impatient strategies, that are suitable to {express well} power saving, fault and mining competition in the mining process. For our proposed system, by using a z-Transform approach, the closed-form expressions about various performance measures like the mean number of blocks and the mean confirmation time of block are obtained. Furthermore, we construct the power consumption function and the power-saving rate function to analyze the improvement of power-saving. In order to mitigate the negative effect which stems from the mining competition, we formulate the Nash bargaining game and obtain the Nash solution, which implies the optimal control of the computation power.
Improving English Achievement Through “Bengkel Inggris” Program on Elementary School Students in Klambir Lima Kebun Village

This research is conducted because there is a problem seen when it is surveyed in Klambir Lima Kebun Village. It is found that the students in elementary school age do not understand about English. They thought that English as a big problem in their head so that they dislike English so far. Realizing this fact, “Bengkel Inggris” program is offered to be one solution. This program will investigate further about the cause of their difficulties in English. Then, the activities will be made based on the problem they have. In addition, this “Bengkel Inggris” program is not only the place for learning English but also as the place for doing consultation and sharing about English. Then, they are grouped in two groups namely basic English and middle English. As the result, there are improvement for both classes seen from the score in pre-test, cycle 1 test and cycle 2 test. In basic English class, the scores are 65, 73,5 and 89,5 while in middle English class the scores are 65,83, 73 and 88,75. Therefore, it is concluded that Bengkel Inggris is a program that improve English achievement of children on elementary school students in Klambir Lima Kebun. Keywords: English Achievement, Bengkel Inggris Program, Elementary School Students.
Assessment of future primary school teachers' development of creative competence: A case study

The aim of this study is to assess future primary school teachers' learning outcomes, their achievement goals, support for the development of their creative competence and the appropriate methodological and technological processes that take place. The data was analyzed using a mixed research approach. The participants of the study are 160 students from Abai University and Auezov University (Kazakhstan). The results showed that students found their university education mostly uncreative indicating the need to determine a new and effective way to form students' creative competence. The research findings suggest that special training improved the creative capacity of the aspiring participants in the study and had an effect on the experimental group. The findings of this study have implications for policy to transform higher education, further research as well as methodological and technological approaches for the assessment of primary school teachers' development of creative competencies in Kazakhstan.
CYBERCRIME A SHORT HISTORY, CONTEMPORARY FACES AND AN UNPREDICTABLE FUTURE

The aim of the study is to analyze the phenomenon of new and rapidly growing cross-border crime: cybercrime, i.e. crimes committed with the use of computers and those aimed at computers. The role of this article is also to draw attention to the scale of the cybercrime phenomenon, to recall the types of cybercrime and to present the available tools and strategies for protecting against it. The study deals with the history and development of computer crime and related threats. The issue is discussed in the context of the key phenomena of the modern world, which are cyberspace and the information society. Based on the available literature on the subject, the author discusses the types of cybercrimes in the context of four areas: social behavior and the legal order, technology and economy. The article describes the most popular tools and methods used by cybercriminals, incl. phishing, malware, hacking, cyberterrorism, and cyberstalking. The study proves that cybercrime covers a wide range of offenses, ranging from typical crimes that are committed using IT networks (for example, hacking into bank accounts or identity theft), to crimes againstinformation protection (for example computer sabotage) , to multi-faceted crepes, sucha as, above all, complex economic crimes.
E-LIBRARY

The topic of the project is "E-Library".It is a system that stores data about the books that are now in the library, their authors, the library users who are issued books, the library employees, and more.It is really challenging to manually organize this.Manually maintaining all of this data is an extremely difficult task.The development of technology has made it much easier to organize an online library.The procedures done over member information, book issues and returns, and all other processes will be computerized and automated by the Online Library.The computerization of the library aids in many of its maintenance procedures.The majority of the manual work is minimized, which lessens the management team's workload.
Sentiment Analysis of Related Public Opinion Smart City Pasuruan Regency on Media Social Using Svm Algorithm

Development in Pasuruan Regency is developed in a sustainable process, thus impacting daily community service activities. With interaction, the community feels what is done in the service process. With Smart City, these services are transformed into a more modern and computer-based form. Along with the development of social media. People often provide comments or opinions through social media, including Facebook. Facebook is a social networking and microblogging service that makes it easier for users to read and send text-based messages. People's opinions are important information about their responses to district government programs, so they are important to record and analyze. The research conducted is an analysis of public opinion using the Support Vector Machine method. The most efficient method for text classification is the Support Vector Machine (SVM). SVM classification accuracy is 92.6%
RANCANG BANGUN REPOSITORY PROGRAM STUDI TEKNIK INFORMATIKA BERBASIS WEB MENGGUNAKAN FRAMEWORK CODEIGNITER

This research was conducted to design and build a repository system for the informatics engineering study program at Paramadina University. Repository is a container for documenting and preserving digital information that is used through the internet network. The repository for collections in digital form produced by students and lecturers from the Informatics Engineering study program at Paramadina University is still ongoing along with other study programs. To search for scientific publication files the user must search for the name of the lecturer or student. Based on these problems, this prompted the author to develop a special repository application for the informatics engineering study program which was built using the waterfall method, in which the hope of forming this repository application can make it easier for lecturers and students to document and search for references to scientific publications or other documents.
THE CONTENT OF MATHEMATICAL DEVELOPMENT OF PRESCHOOLERS

This topic deals with the problem of mathematical education of pre-schoolers. The content of mathematical development of children, its structure and approaches to the development of the content of mathematical development is given on the basis of program documents "From birth to school", "Childhood". Here is the implementation of the principles of mathematics, a personality-oriented approach, developing learning in the formation of mathematical representations of preschool children of older groups.
Pengaruh Peran Orang Tua Dan Motivasi Belajar Siswa Terhadap Hasil Belajar Matematika Siswa Pada Masa Pandemi Covid-19

This research aims to determine the effect of the role of parents’ and students' learning motivation on students' mathematics learning outcomes during the Covid-19 pandemic. This type of research is quantitative using survey methods. This research was conducted at Public Junior High School 6 Kotamobagu in the even semester of the 2020/2021 academic year. The population in this study were all students of class VIII consisting of 4 classes totaling 127 students. Data collection techniques using questionnaires and documentation. The questionnaire used revealed the variables of the role of parents and students' learning motivation, while the documentation revealed the results of students' mathematics learning taken from the grade VIII students' report cards for the even semester of the 2020/2021 academic year at Junior High School 6 Kotamobagu. The data analysis that will be used to test the hypothesis in this study is multiple linear regression analysis. The results of the study showed that there was a positive influence on the role of parents and student learning motivation on students' mathematics learning outcomes during the covid-19 pandemic, with the regression equation obtained from the results of the hypothesis test being, and, , and then a coefficient of determination of 0,473. It can be concluded that there was an influence of the role of parents and student learning motivation on student mathematics learning outcomes during the covid-19 pandemic of 47.3%. Keywords: parenting role, students learning motivation, mathematical learning outcomes
DEVELOPMENT OF REFLECTIVENESS IN THE SYSTEM OF GENERAL SKILLS

The article focuses on the issues of relation of reflexivity with the features of the system of general abilities. It describes the content of the concept of reflexivity, its place in the system of abilities, and the embodiment of intelligence as an independent phenomenon. Also, the relationship of reflexivity with creative abilities, creativity and characteristics of the educational type is substantiated.
FORMATION OF “DIGITAL HISTORY” IN UZBEKISTAN AS AN INTERDISCIPLINARY DIRECTION

The article discusses the emergence of digital history in Uzbekistan as an interdisciplinary field that combines historical research with digital technologies. It highlights the importance of preserving and disseminating the country's rich history among a wide audience and the potential of digital history to democratize access to historical information. The article also emphasizes the role of collaboration between historians, archivists, librarians, computer scientists, and other specialists in this field. The advantages of digital history in Uzbekistan include its potential for facilitating interdisciplinary research and creating new ideas and perspectives on historical events and processes. However, the article also notes the importance of ensuring the connection of digital history with serious historical research and meeting the needs of different audiences and communities. Overall, the article provides valuable insights into the development of digital history in Uzbekistan and its potential impact on preserving and interpreting the country's historical heritage.
The Improvement of Period of Pseudo Random Number Sequence: an Algebraic Approach

Abstract Linear feedback shift registers are the fundamental structure of pseudo random number generators that are used in formation of channel key. Many methods were proposed for determining linear recurring sequences generated by Linear Feedback Shift Registers to enhance the period. In view of large scale application of this sequence in security and privacy, a clocked controlled linear feedback shift register has been introduced, known as dynamic linear feedback shift register. In this article, we emphasis on dynamic linear feedback shift register scheme using combinatorial design having constant block length and algebraic structure to enhance the period. Such sequence has the vulnerability from attack. Our proposal for designing dynamic linear feedback shift register involves primitive polynomial over a finite fields of prime power. A counter example shown the practical implication of our theory that improve the period of the sequence than existing scheme. Finally an effort was thru on properties of the generated sequence in terms of security aspect. Mathematics Subject Classification Code[2020]: 68W30, 12L15.