Development of Smart Wheel Game Media in 5 Ecosystems, Sub Theme 1 Ecosystem Components for Class V Students of SD Negeri 14 Koto Panjang

Natural science or science is the study of natural phenomena which includes living things and non-living things or the science of life and physical sciences. Nurdyansyah (2018:4) argues that “science can literally be called the science of nature or which studies eventsthat occur in nature. Natural science is a subject that deals with knowing naturesystematically. Science as a subject in school can provide roles and experiences for students.Science learning outcomes can be greatly influenced by student motivation. Natural science(IPA) is one of the subjects related to knowing nature systematically. Science is not only acollection of knowledge in the form of facts, concepts, or principles, but also a process ofdiscovery. Science education in elementary schools is expected to be a vehicle for students tolearn about themselves and their surroundings. In general, the media in the learning process isused to facilitate interaction between teachers and students so that learning activities will bemore effective and efficient. At least the teacher can use simple and inexpensive tools in aneffort to achieve learning objectives. The word media comes from the Latin medius whichliterally means 'middle', 'intermediary' or 'introduction'. Arsyad (2019: 3) says that mediawhen understood in broad terms is human, material or events that build conditions that enablestudents to acquire knowledge, skills or attitudes. In this sense teachers, textbooks and theschool environment are media. More specifically, the notion of media in the teaching andlearning process tends to be defined as graphic, photographic or electronic tools to capture,process and reconstruct visual or verbal information. Thus, researchers are interested inconducting development research with the title Development of Smart Wheel Game Mediain Theme 5 Ecosystems, Sub Theme 1 Ecosystem Components for Class V SD Negeri 14Koto Panjang Students. This study aims to produce a smart wheel game media in science learning class V theme 5 Ecosystem sub-theme 1 Ecosystem Component for class V SD Negeri 14 KotoPanjang that has met the valid criteria. This type of research is a development research(Research and Development). The research model used was ADDIE, namely analysis, design,and development. Due to time constraints, this study only reached the development stage.However, due to the current condition, the research carried out only reached the validationstage carried out by material experts and media experts. The research instrument includes avalidation sheet. Smart wheel play media in science learning is validated by 2 lecturersconsisting of 1 material expert lecturer and 1 media expert lecturer. Based on the results of research on the development of smart wheel game media for fifth grade students of SD Negeri 14 Koto Panjang using the Aiken V formula, it fulfills thevalid criteria with a value of 0.94 from material experts and 0.77 from media experts. Basedon the results of this validation, it can be concluded that the smart wheel game media fulfillsthe very valid criteria to be used as a science learning media in grade V Elementary School.