Reviewerly/exHarmony huggingface dataset:
Pelatihan Pengembangan Mikroskop Digital sebagai Media Pembelajaran di SMAN 3 Kefamenanu

A microscope is a very important tool in learning biology. The preparation media cannot be used optimally if it is not supported by a microscope. Technological developments have succeeded in changing ordinary light microscopes into digital ones. Adding a camera to a microscope and installing software on a computer becomes an effective and efficient biology learning medium. This activity aims to provide training to teachers and students regarding the development of digital microscopes as learning media at SMAN 3 Kefamenanu. The methods used in this service activity include lectures, direct observation practice and group discussions. The results obtained from this activity are that teachers and students gain knowledge about digital microscopes and preparations, are able to operate digital microscopes and make fresh preparations independently. The evaluation results showed that 85% of participants were very satisfied with the service activities that had been carried out. Training on developing digital microscopes as a learning medium at SMAN 3 Kefamenanu can have a positive influence. Teachers and students are greatly helped in practicum-based biology learning activities. Practical activities can take place effectively and efficiently. Apart from that, teachers and students also gain knowledge and experience regarding digital microscopes, operating digital microscopes, calibration, and making fresh preparations.
An Investigation of L2 English Article Substitutions by L1 Chinese Learners

This study investigated L1 Chinese learners' English article substitutions and analyzed possible causes. The participants were 60 Chinese speakers divided into an intermediate and an advanced group, 30 participants each. The instruments were a Fill-in-the-Blank Test, a Grammaticality Judgment Task, and an interview. The instruments were conducted based on the nominal contexts in the English article system, i.e., the [+def, +spec] context, the [-def, +spec] context, and the [-def, -spec] context (Ionin et al., 2004). Results from the tasks showed that both groups had problems of English article substitutions. Both L1 transfer and L2 related factors, i.e., complexity of English articles and false concepts hypothesized played important roles in L1 Chinese learners' English article substitutions. The results contributed to second language acquisition and provided some pedagogical implications.
Pengaruh Metode Inkuiri Terhadap Keaktifan Belajar Dan Keterampilan Menyimpulkan Pada Mata Pelajaran Biologi Kelas X MAN 1 Kabupaten Lombok Barat

This research aims to determine the effect of the inquiry method on active learning and concluding skills in the biology subject class X MAN 1 of West Lombok on ecosystem material. This research uses a quantitative approach with a quasi experimental type of research. The population in this study were students of X MAN 1 West Lombok. Sampling was taken using a saturated sampling technique. The samples for this research were students in classes X MIPA 1 and X MIPA 2. The research design used a nonequivalent control group design. This research instrument is in the form of observations and test questions. Research data analysis used statistical tests, namely the t-test using SPSS 22. The research results showed that there was an influence of the inquiry method on learning activeness (P&lt;0.05) and concluding skills (P&lt;0.05). So, this method is effectively implemented in learning to maximize mastery of the material that has been covered by the teacher.
Perancangan Cinematic Video Sebagai Media Promosi Kampus Ii Stmik Pelita Nusantara Lubuk Pakam

The background for making cinematic videos as a campus promotional medium is the digital marketing trend during the new normal era. Pelita Nusantara Campus II helps all children of the nation, especially North Sumatran children who wish to study at High Schools to obtain Strata (S1) and Diploma (D3) education certificates. Therefore, the design of promotional media in the form of videos is made because it is effective and displays attractive visual effects with the aim of promoting it again. Pelita Nusantara Campus II. Using a cinematic concept because it can display interesting visual effects and is judged according to campus conditions. packaged through narrative. Video design is carried out using primary data such as observation, interviews and conducting pre-design and post-design surveys. During the project editing process, it is carried out using the Adobe Primary 2020 application. Using the AIDA method (Attention, Interest, Desire, and Action) as a reference, advertising effectiveness needs to meet AIDA elements. The results of this cinematic video will be published on social media such as Facebook, Instagram and YouTube.
The Effect Of Using Group Investigation (GI) Method On Students’ Writing Achievement Of Eleventh Grade Of SMA Swasta Pelita Bulu Cina

The objective of the study is to find out whether Group Investigation Method (GIM) affect on Students’ Writing Achievement of Eleventh Grade of SMA Swasta Pelita Bulu Cina. The subject were the all tenth grade students’ with the population of 70 students. And 70 students were chosen as the ample each class consisted 35 students. This study was quasi experimental research. This study used control class and experimental class as design of research, which acts as a controlled class benchmark basic ability st udents’ on writing achievement without application of strategy, while the experimental class was given Group Investigation Method (GIM). The data collected from this study were analyzed using t -test formula. The result of this study that was a positive effect of the result students’ writing achievement after used Group Investigation Method (GIM). It can be seen from the data analysis, The data were collected by administering tests. Then, the data were analyzed by appying the pre test and the post test. The t-test formula both in experimental and control group (7.04) in which t-table is 2.000 (p=0.05), to was higher than tt in significant level 5%, so the alternative hypothesis (Ha) was accepted and the null hypothesis (H 0) was rejected. In order words, using Group Investigation Method (GIM) had effect on students’ writing achievement at the eleventh grade of SMA Swasta Pelita Bulu Cina.
Prodistik; madrasah management to develop IT skill in industrial revolution 4.0 era

In the era of the industrial revolution 4.0, which requires the younger generation to develop expertise in the IT field, educational institutions must also develop Madrasah management to provide this knowledge and skills for their students. This study aims to examine Prodistik as Madrasa management in developing IT skills in the era of the industrial revolution 4.0 so that Madrasah graduates can also master technology. The approach used in this research is descriptive qualitative with case study type. At the same time, the research location is in MA Negeri 2 Probolinggo. Data collection techniques used include observation and in-depth interviews equipped with documentation. The data analysis technique refers to the Miles andHuberman technique, which allows data reduction, data display, and data verification/conclusion. The study results indicate that Madrasah management in implementing Prodistik is collaborating with ITS Surabaya, forming an IT Skills Vocational Team and ToT, developing the Prodistik curriculum, and monitoring and evaluating programs in collaboration with ITS every semester. The conclusion is the increasing ability of MA Negeri 2 Probolinggo students in the IT field who are able to make various useful products by utilizing IT in the preparation of Final Projects and achievements in various IT competitions The implication is that educational institutions can realize Madrasah programs to the maximum if there is cooperation with other relevant institutions or institutions.
Tingkat Pengetahuan Penderita Tuberculosis Paru Tentang Penularan Penyakit Tuberculosis Paru

Introduction: Pulmonary TB is an infectious disease caused by Mycobacterium tuberculosis. The disease is transmitted via droplets with pulmonary tuberculosis in people who are nearby (MOH, 2007). Pulmonary TB patient knowledge about modes of transmission of TB disease Parusangat needed for pulmonary TB in misery is not contagious to others who are nearby. increasingly broad knowledge of a person then it will affect the response positifdalam one's attitude to stimulus associated with pain and prevent transmission of diseases such as pulmonary TB to others. Methods: In this research using descriptive method that aims to present a complete picture of the social setting or for the purpose of exploration and clarification of a phenomenon or social reality, to describe the way a number of variables relating to the issue and studied the phenomenon unit tested. Result: Research shows that most patients with pulmonary TB are knowledgeable enough as many as 22 patients (68.8%) and a small percentage of patients are knowledgeable well as many 1 patient (3.1%). Conclusions: Knowledge influenced by the experience of patients in participating in community activities because of the often follow the activities then the patient will have more time to socialize and interact with people around so that they can gain more knowledge.
MEDIA PEMBELAJARAN INTERAKTIF BERBASIS EDUTAINMENT

This educational entertainment-based interactive learning media aims to maximize the teaching and learning process to make it easier and more enjoyable so that it can increase students' interest in learning, especially financial literacy, 3D animation material. Apart from that, teachers can also create questions for students to work on without having to correct them manually because of this system. equipped with an automatic error correction feature based on answers made by the teacher and an educational entertainment system on this website. It is also equipped with mini flash games so that the site content becomes more diverse, and the material is equipped with animation. Content updates can be done dynamically via the admin panel.&#x0D; This educational entertainment-based interactive learning media was developed using the Prototype system development methodology and system development tools using UML (Unifield Modeling Language). In developing this educational entertainment website, the programming languages PHP, HTML, JavaScript, JQuery MySQL Database, and Sublime Text were used as editors. text and Adobe Flash Professional CS6 as image editor.&#x0D; From the results of this research, an edutainment website was created which contains learning material features in the form of animated images, video tutorials about 3D animation, photos of teaching and learning activities for students majoring in multimedia engineering, educational games, discussion forums and multiple choice questions.
Low-power BTO on SiN MZI weights for neuromorphic photonics

We present a BTO on Si3N4 MZI as an optical weight for Neuromorphic Photonics featuring ultra-low power consumption of 121 nW for Π phase shift, a VΠL product of 2.94 Vmm, extinction ratio higher than 27 dB, and less than 20 ns rise/fall time.
Level of Students' Digital Literacy Ability Entering the New Normal Era

The COVID-19 pandemic has changed the pattern of human life, including the education sector. The rapid development of digital technology is very helpful in overcoming learning problems during a pandemic as well as accelerating digital transformation in the education sector, both online learning methods and the use of digital simulations as learning technology. This study aims to measure the level of digital literacy skills of students based on the characteristics of students entering the new normal era. This study uses a quantitative descriptive approach. The population is all students studying in Depok City with a sample of 410 students obtained by random sampling. The results of the study showed that the level of student digital literacy skills of 75.3% could be included in the Good category. There is no significant difference in the level of digital literacy ability based on gender and student residence, but there is a different trend based on age and year of study, where the higher the age or year of study the higher the level of digital literacy ability, and based on the source of tuition fees for scholarship recipients. Full level indicates a higher level of digital literacy ability. In conclusion, the level of digital literacy of students could be included in the Good category. There is no difference in the level of digital literacy ability based on the gender and place of residence of students, but there are different trends based on age, year of study, and source of student tuition fees.
On the Authenticity of Prose Writings Attributed to Śaṅkara

Śaṅkara is traditionally considered the author of an exceptionally large number of works. Indological scholarship has attempted to filter out some of these works within traditional philological and historical frameworks. Many were, however, taken for granted to be authentic, and no serious research into their authenticity has been conducted. This paper attempts a computational stylometric approach to establish the authenticity of prose commentaries attributed to Śaṅkara. The General Imposters (GI) framework appears to be the most suitable existing method developed for the purpose of verifying authorship. The GI calculates the statistical distance between certain texts’ features and estimates whether the disputed text is closer to the candidate author than to a set of texts that may not have been composed by him. The paper also presents a machine-based method for separating the words and resolving the sandhi in the Sanskrit text, crucial for the procedure. The success rate in verifying authors of undisputed texts appears to be acceptable enough to proceed to the next step, where 18 prose commentaries traditionally attributed to Śaṅkara are subjected to the GI verification procedure. The result conforms to the most conservative assessments of Śaṅkara’s authorship; GI verified the authenticity of the commentaries on the principal Upaniṣads (with the exception of the commentary on the Śvetāśvataropaniṣad) and on the Bhagavadgītā. Besides these, commentaries on the Nṛsiṃha-(pūrva)-tāpanīyopaniṣad and the Adhyātmapaṭala were, rather unexpectedly, also successfully verified as genuine works of Śaṅkara.
Fatores que influenciam os pacientes na adesão ao tratamento da hipertensão arterial sistêmica

The aim was to investigate factors that influence patients' adherence or non-adherence to SAH treatment. This is an integrative review, in which the following databases were used to search for articles: SciELO, LILACS, and the PubMed platform over 5 years (2018 - 2022). The main factors that contribute to adherence to systemic arterial hypertension treatment are socioeconomic and clinical issues, family support, education, and social issues. Factors for non-adherence include low education, inadequate diet, high quantities of medications, and difficulty accessing medications. Nurses have the fundamental role of promoting continuous education, in addition to providing both physical and psychological assistance. It is concluded that the appropriate factors must be taken into consideration during periodic consultations, in addition to the fact that education is essential for awareness work and thus improves the quality of life of these patients.
MODEL PEMBELAJARAN INKUIRI PADA PERKEMBANGAN BERFIKIR KRITIS SISWA : LITERATURE REVIEW

Education aims to prepare students to become a generation that is able to face all the challenges of the times and solve social problems in their environment based on social science concepts that are analyzed scientifically and think critically. The application of the inquiry learning model in the 2013 curriculum through the stages of data collection, analysis, and making hypotheses helps students become people who can think critically scientifically by using social studies concepts. The aim of this study is: a) Knowing the mechanism of the Inquiry Model can be used to improve critical thinking skills in students' social studies learning, b) Knowing how to apply the inquiry model to social studies learning in the classroom, c) Knowing the characteristics of critical thinking, d) Knowing the supporting components of increasing critical thinking skills by applying the inquiry model, and e) Knowing the stages of how to build critical thinking patterns and their effects in improving critical thinking skills by applying the inquiry model. The steps of the Inquiry model are the basis for critical thinking and can be used as a thinking map. The process of reasoning systematically, logically and deeply accompanied by scientific arguments along with evidence in the form of data or accurate information so that conclusions can be obtained that can be accounted for can be used to train critical thinking
Review of the book Man and Artificial Intelligence Systems

The collective monograph Man and Artificial Intelligence Systems is reviewed.
THE ATTEMPTS TO IMPROVE BEGINNING READING SKILLS USING AUDIO-VISUAL FLASHCARD MEDIA AT PRIMARY SCHOOL

In the beginning reading skilss primary school specifically of first grade student still has a role in supporting the growth and development of students’ potential, including improving their reading skills, to achieve those objectives). The purpose of this research was to (1) describe beginning reading skills and (2) determine the effectiveness of audio-visual flashcard learning media in improving beginning reading skills. This study’s approach employed quantitative research with classroom action research. The data were analyzed quantitatively using the Kemmis and Taggart models, which were implemented in two cycles consisting of (1) planning, (2) implementing actions, (3) observation, and (4) reflection. The data was collected using observation, testing, and documentation techniques. The study’s findings indicated that using audio-visual flashcards could improve the beginning reading skills of first-grade students. This represents 59% of the 32 students. The study's findings indicated that using audio-visual flashcards could improve the reading skills of first-grade students. it was demonstrated that 84.4% or 27 students completed their courses, compared to the previous 19 students, or 59% of 32 students.
A Comprehensive Review on Ethical Considerations in Cloud Computing-Privacy, Data Sovereignty and Compliance

The way by which computing power and data storage are accessed has become dramatically changed through cloud computing, which is internet-based services made available on a need basis. Among the benefits come the new ethical issues that are related to privacy, data jurisdiction, and compliance obligations. The data of a customer becomes vulnerable when it is stored and processed off-site on a remote server, as impeding risks can arise from unauthorized access and secondary use of data without the customers’ allowance. The jurisdictional authority over the data positioned globally and housed in numerous data centers is a big question to answer from the sovereignty perspective since a conflict of laws arises when they have to deal with privacy and government surveillance. In addition, how regulatory compliance is shared between cloud provider and user is complex and may end up confusing the two parties as different standards of security and privacy are most important. The following review draws out the significant problems, specific solutions, effects, and the scope of these ethical matters in cloud computing. It tackles privacy protections, location-based data sovereignty remedies, and the allocating burdens of compliance between the providing end and the customer clearly. Cloud computing can be adopted ethically by applying a proactive approach to the emerging ethical issues related to remote storage, access, and geography which it may hold.
Smart room for patient monitoring based on IoT technologies

This article presents a method for building a hospital room with extended intelligent features based on Internet of Things (IoT) technologies. We begin by reviewing existing vision-based health care systems and identifying important and useful functions that they should have. We then present a method for building a smart room that allows increase the level of the intelligence of the existing hospital rooms due to extensive use of the up-to-date machine learning methods. The proposed solution assumes using readily available hardware devices to reduce the cost of smart room building. Compared to commercially available assistive technologies, the proposed smart room turn out to have high level of intelligence and to be very cost effective. The system's non-intrusive nature makes it easy to use it both in hospitals and at home for patient care.
A Clicking Strategy Inspired by Inter-Individual Variation for Interactive Image Segmentation

Click-based interactive segmentation is a fundamental task in computer vision that allows user clicks to refine the results. Existing works typically focus on developing powerful segmentation models, yet sparsely treating the clicking method itself. In this study, we propose a novel clicking strategy that specifically aims to reflect the inter-individual variations of different humans during training to improve segmentation results. Our method consists of three steps. In particular, we first apply the erosion operation on the ground-truth segmentation mask with different parameter settings to generate multiple eroded masks. These eroded masks are then regarded as possible hypotheses of users' interested regions. Then, we randomly select one mask from the hypotheses to simulate an arbitrary users' behavior. By next solving the visual center of the selected mask, the training clicks are eventually obtained via randomly sampling from the visual center region. In essence, our key idea is to cast multiple eroded regions as the potentially diverse users' interests, and include the resulting stochasticity into the model training for better generality. We directly adopt an existing segmentation backbone and incorporate our clicking strategy in the training to show the effectiveness of our method. Experimental results on five datasets generally demonstrate that our method contributes to state-of-the-art segmentation performance.
Human-likeness Design Combinations that Affect User Trust in M-Commerce Chatbots

This study aims to determine the human-likeness design combinations that would characterize a chatbot as human-like and non-human-like. The factors considered in the study are as follows: visual cue, identity cue, and conversational cue. Visual cue pertains to the chatbot avatar displayed in the chat, while identity cue pertains to how the chatbot introduces itself. Conversational cue focuses on the manner of the chatbot imitating human communication. Participants were tasked to rate a total of 8 design combinations from 1 (not human-like) to 5 (very human-like). To analyze the data gathered, Minitab tools such as full factorial design, ANOVA, and response optimization technique (with a 95% confidence level) were utilized. Based on the results, a high human-likeness chatbot should include the following characteristics: (1) human avatar, (2) introduces herself as a sales associate, and (3) acknowledges and sympathizes with the customer's previous message whereas a low human-likeness chatbot should have (1) a human avatar, (2) introduces herself as an automated customer service chatbot, and (3) acknowledges and sympathizes with the customer's previous message.