Reviewerly/exHarmony huggingface dataset:
STUDENTS’ EXPERIENCES ON LEARNING LISTENING THROUGH TECHNOLOGY-BASED TOOL

&lt;p&gt;Using technology tools in the classroom can now be facilitated students' engagement and self-directed learning to support a learner-centred environment in educational contexts under varied perspectives. In language learning, evaluating a particular language skill focused on technology is crucial in students' experience. EFL students face several difficulties as noise, accent, vocabulary, and pronunciation while listening. Therefore, employing listening with technology is significantly necessary to enhance students' listening skills. However, rare research has provided the students' reflection under constructivist perspectives after studying with the technology-based listening tool. Thus, the current study narrows this empirical gap. Semi-structured interviews and observation were instruments employed to collect data. Using thematic analysis (Braun and Clarke, 2006), the results of this study indicated that five themes were individualised listening, collaborative learning, self-directed learning, consideration of errors, and pronunciation improvement. Students were more engaged when listening to tasks independently, considering their errors for further improvement, and self-directed learning in this study. Additionally, they mostly perceived themselves to improve their listening and pronunciation in the future. Teachers should pay close attention to speakers' voices, accents, and feedback when designing and implementing tasks to maximise learners' listening learning process. This study has implications on using BookWidgets as a potential pedagogical tool for English courses.&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;strong&gt; Article visualizations:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;img src="/-counters-/edu_01/0781/a.php" alt="Hit counter" /&gt;&lt;/p&gt;
STUDENTS’ ERROR ANALYIS IN FORMING PASSIVE SENTENCES BY USING INDIRECT AND DIRECT OBJECTS OF STKIP YPM ACADEMIC YEAR 2020/2021

This research studies about the students’ error in forming passive sentences by using direct and indirect objects at the English Department students STKIP YPM Bangko. The purpose o f this research was to find out the students’ error in forming passive sentences at the fourth semester STKIP YPM Bangko. This research was descriptive qualitative method. The population was 26 students at fourth semester on English Department STKIP YPM Bangko. They were selected as the sample by using total sampling technique. The data was collected by using writing test on passive sentences. The finding showed that students’ errors in forming passive sentences were high in determining objects.Keywords: Indirect and Direct Objects, Passive Sentences
ANALISIS MOTIVASI BELAJAR SISWA KELAS VII SMP N 11 PEKALONGAN MENGGUNAKAN APLIKASI MOBILE LEARNING BERBASIS ANDROID SEBAGAI MEDIA PEMBELAJARAN JARAK JAUH

&lt;p class="Els-keywords"&gt;This paper aims to know the learning motivation of android-based mobile learning application usage as a medium of long distance learning (PJJ) for grade VII students SMPN 11 Pekalongan. This paper is implemented at SMPN 11 Pekalongan in grade VII E, VII F, and VII G students through whatsapp and google classroom. The method used in this paper is qualitative method which is descriptive analysis. The data collection is used open and closed questionnaires and interviews to students of grade VII E, VII, F, VII G SMPN 11 Pekalongan. Based on the questionnaires and the interviews conducted by researcher, it shows 86.5% of students have high learning motivation in PJJ, and the usage of android-based mobile learning applications also can be an alternative for students to study and to understand the learning materials well.&lt;/p&gt;
APPLICATION OF THE L-CURVE METHOD IN DETERMINING THE QUASI-OPTIMAL REGULARIZATION PARAMETER FOR TWO-DIMENSIONAL INVERSION OF MAGNETOTELLURIC DATA AT THE BISHKEK GEODYNAMIC TEST SITE

APPLICATION OF THE L-CURVE METHOD IN DETERMINING THE QUASI-OPTIMAL REGULARIZATION PARAMETER FOR TWO-DIMENSIONAL INVERSION OF MAGNETOTELLURIC DATA AT THE BISHKEK GEODYNAMIC TEST SITE
Typical bridge tunes in jazz music 1920–1960s

One of the most important components that determine the level of professional competence of a modern musician specializing in jazz music performance is mastering the basic laws of the art of improvisation, based on knowledge and understanding of the laws of traditional harmonic structures and stylistic features of jazz music of the 20–60s of the XX century. A qualified performer and teacher must have knowledge of the skills and abilities of this type of musical practice, which are aimed not so much at improving various techniques of playing the instrument, as at the competent use of stylistic elements of the musical language, its means of expression and forms. The typology and systematization of the main types of harmonic schemes of jazz works of the middle of the twentieth century helps the optimal practical and theoretical assimilation of technological principles and various creative methods aimed at further developing the harmonious thinking of the performer. Within the framework of this research, an analysis of the basic structures of the middle parts in jazz music of the 20–60s of the XX century is undertaken. Methods for studying this issue based on the works of David Baker, Jerry Cooker, Mark Levine and Richard Scott are presented.
PENGGABUNGAN DUA KONEKSI INTERNET SERVICE PROVIDER DENGAN TEKNIK LOAD BALANCING MENGGUNAKAN METODE EQUAL COST MULTI PATH (ECMP)

Computer networks are considered a primary need in the globalization era. Computer networks often used simultaneously at some specific times, leading to a bandwidth overload on the computer network. Overloaded bandwidth can cause disturbances, such as a slower network connection. This study discusses a merge of two internet service providers connections by applying a load balancing technique, namely the equal-cost multipath method. Several stages carried out in this study, including analysis, design, simulation or prototyping, implementation, monitoring, and management. This study successfully shows that an increase in the QoS value can be seen from the test parameters performed. The average throughput and jitter on all computers have increased by 0.17% and 0.68 milliseconds. The average delay for all computers has decreased by 0.9 milliseconds, whereas the average packet loss in all computers experienced a 0.58% quality improvement. Web configurations have been conducted to make the study more manageable.
Functions and Distribution of "n" in Yorùbá Orthography

Learners of Yoruba Language either as a child or an adult L2 may likely encounter some difficulties in classifying the sounds corresponding to the letter n in the transcription or writing system. Indeed, as it is well known, in Yoruba, this letter which legitimately is a basic consonant phoneme or sometimes an allophone of l may sometimes correspond to a Syllabic-N, or sometimes to a nasal vowel. This paper presents three data sets on the distribution of the consonant and the functions it performs in each case, dwelling on the areas of problems for Yoruba child learning the language or a non-native speaker of Yoruba learning it as L2. Having established that there are three types of n: (a) n as a consonant; n as a syllabic nasal; and n as a marker of nasal feature on a nasal vowel; the paper provides a number of clues on how to identify which particular n appears wherever it is found.
Text mining and its Techniques, Applications: An Overview

Text mining has become a research field that incorporates different techniques such as information retrieval, information extraction, natural language processing, among others, allowing the discovery of important information patterns.This research analyses and describes in a clear and detailed way the elements that comprise it, also shows the most frequent applications that exist today.
Development Of History Interactive Learning Media Through Ludo Teaching To Improve Student's Critical Thinking

&lt;p&gt;The teaching and learning process is a communication process that undergoes and changes to develop an interactive-based learning model, with the use of learning media being part of learning resources which is a combination of software (learning materials) and hardware (learning tools). Media can foster positive attitudes in students and transform the role of teachers in a more positive and productive direction. According to Reigeluth (1999), in supporting the learning process there are three learning variables, namely variables of learning conditions, methods, and variables of learning outcomes. Knowledge in historical teaching materials to Vocational Middle School Students, a teacher not only teaches theory but also through practice, like playing Ludo games. By learning to use game teaching, ludo in history learning can be a capital for teachers to act as an evaluation stage in measuring students' ability to be able to improve their thinking power through HOTS questions. The need to increase critical thinking in students, because of the enormous influence of critical thinking in improving student learning so that the results are good and following what is expected by teachers in schools. Bayer (1995), “Reasonable critical thinking.” Critical thinking is useful for studying the validity of the form (statements, ideas, arguments, research, etc.).&lt;/p&gt;
Peningkatan Kemampuan Bahasa Inggris Siswa Melalui Program Teras Belajar di Desa Kotanegara Ilir

Language is a tool for humans communication. English is an international language used to communicate between countries. English language skill is needed because it is currently an era of globalization. So we need a way to improve English language skill, namely through the Teras Belajar program. The purpose of this activity is to improve students’ English language skill. The target of this activity is students of Elementary School in Kotanegara Ilir village
Enhance Risks Management of Software Development Projects in Concurrent Multi-Projects Environment to Optimize Resources Allocation Decisions

In software development project management, Risk management represents critical knowledge and skills at the level of a single software project and at the enterprise level, which executes multiple software projects concurrently.The best decision of Risk management contributes to optimizing resource allocation at the enterprise level for achieving its goals.Therefore, the issue needs centralized risk management at the enterprise level as a whole and not for each project.Risk management is implemented through several stages and using different methods.Various studies deal with multiple aspects of software management.This research provides an analytical view of risk assessment in multi-environment software development projects that take place simultaneously.The study uses a public dataset previously used in previous research for several simultaneous projects in one organization.It describes the multisoftware project's risks through 12 variables.A comparative analysis uses classification methods ( Random Forest-TreesJ48 -REP Tree -Simple Logistic) to assess risks and put them in central view.The research experiment has proven high accuracy in determining risk levels in a multi-project environment, reaching approximately 98%, using the REP tree technique.
Model Pembelajaran Kumon Secara Daring Dalam Kemampuan Membaca Bahasa Jerman

Abstract. The purpose of this study was to obtain data about the effectiveness of online Kumon learning model in reading skill in German in class XI SMA Negeri 8 Makassar. This research was a ‘true experiment’ research. The population of this study were students of class XI SMA Negeri 8 Makassar which consisted of 9 classes of 297 students. The sample technique that used was random sampling. The subject of this research was students of class XI SMA MIPA 6 which consisted by 33 students as the experimental class and students of class XI IPS 1 which consisted by 33 students as the control class. The results of data analysis using t-test was tcount 6.49&gt; ttable 1.999 at α 0.05 level. The results showed that the online Kumon learning model was effective in the reading ability of German students of class XI SMA Negeri 8 Makassar.
Implementing a non-local means method to CTA data of aortic dissection

It is necessary to conserve important information, like edges, details, and textures, in CT aortic dissection images, as this helps the radiologist examine and diagnose the disease. Hence, a less noisy image is required to support medical experts in performing better diagnoses. In this work, the non-local means (NLM) method is conducted to minimize the noise in CT images of aortic dissection patients as a preprocessing step to produce accurate aortic segmentation results. The method is implemented in an existing segmentation system using six different kernel functions, and the evaluation is done by assessing DSC, precision, and recall of segmentation results. Furthermore, the visual quality of denoised images is also taken into account to be determined. Besides, a comparative analysis between NLM and other denoising methods is done in this experiment. The results showed that NLM yields encouraging segmentation results, even though the visualization of denoised images is unacceptable. Applying the NLM algorithm with the flat function provides the highest DSC, precision, and recall values of 0.937101, 0.954835, and 0.920517 consecutively.
Pelatihan Pembuatan Video Pembelajaran Berbasis Smartphone Android di KKG Kelas Gugus Pangeran Antasari Kota Banjarbaru

The spread of covid-19 in Indonesia has a huge impact in the world of education. Responding to the outbreak of the Covid-19, the government has implemented a Distance Education for education sector. The impact of the problem is experienced by many classroom teachers in Banjarbaru City, among them 1). There are still many teachers who have minimal knowledge related to learning with distance education systems, 2), There are still low skills of teachers in the creation of IT-based learning media. To solve the problem there are several solutions that the advocates offer such as 1), Providing knowledge about managing learning with distance education systems. 2). Providing knowledge about the types media platforms for distance education. 3). Providing training on making learning videos based on android smartphones through kinemaster application. Based on the results of the training on making learning videos based on android smartphones through kinemaster applications in KKG teachers of Pangeran Antasari Group class of Banjarbaru City that is well carried out, it can be concluded that the training activities are able to provide new knowledge and skills for KKG teachers in Group class of Pangeran Antasari banjarbaru city in the creation of smartphone-based learning videos through kinemaster application.
Detecting the Most Important Classes from Software Systems with Self Organizing Maps

Self Organizing Maps (SOM) are unsupervised neural networks suited for visualisation purposes and clustering analysis. This study uses SOM to solve a software engineering problem: detecting the most important (key) classes from software projects. Key classes are meant to link the most valuable concepts of a software system and in general these are found in the solution documentation. UML models created in the design phase become deprecated in time and tend to be a source of confusion for large legacy software. Therefore, developers try to reconstruct class diagrams from the source code using reverse engineering. However, the resulting diagram is often very cluttered and difficult to understand. There is an interest for automatic tools for building concise class diagrams, but the machine learning possibilities are not fully explored at the moment. This paper proposes two possible algorithms to transform SOM in a classification algorithm to solve this task, which involves separating the important classes - that should be on the diagrams - from the others, less important ones. Moreover, SOM is a reliable visualization tool which able to provide an insight about the structure of the analysed projects.
Analisa dan Perancangan Sistem Informasi Elearning Berbasis Web untuk Memantau Aktivitas Belajar Peserta Didik di SMP Fioretti Tigaraksa

An effective learning system is a learning system that combines collaboration between teachers, students and parents. Many schools are still using traditional methods to manage data and school management, especially in terms of learning materials and managing student grades, so that schools and parents find it difficult to monitor the learning activities of students. For example at SMP Fioretti Tigaraksa, value management and curriculum management are still manual in inputting, the data managed by the school is input in stages without an application or system that regulates and stores it, so that parents, students or teachers find it difficult to monitor the learning activities of participants. such as grades data, curriculum data, learning materials and student attendance, all of these things are still done manually causing the risk of losing data is quite large in each school year. Web-based E-learning Information System can be used as a solution to problems in the field of education, especially to provide materials, student attendance and manage student grades. In this system a prototype is made that will be built in the future, this e-learning system is made to manage value management, attendance and curriculum so that teachers, students and parents of students can access and work together in monitoring student learning activities quickly and easily. efficient. This study provides results to improve student learning activities that can be done wherever they are or do not have to be at school and to connect and establish cooperation between schools, teachers, and parents of students as an important component of education to the student learning process at school.
An exploratory study of hierarchical fuzzy systems approach in a recommendation system / Tajul Rosli Razak ... [et al.]

Recommendation system, also known as a recommender system, is a tool to help the user in providing a suggestion of a specific dilemma. Recently, the interest in developing a recommendation system in many fields has increased. Fuzzy Logic system (FLSs) is one of the approaches that can be used to model the recommendation systems as it can deal with uncertainty and imprecise information. However, one of the fundamental issues in FLS is the problem of the curse of dimensionality. That is, the number of rules in FLSs is increasing exponentially with the number of input variables. One effective way to overcome this problem is by using Hierarchical Fuzzy System (HFSs). This paper aims to explore the use of HFSs for Recommendation system. Specifically, we are interested in exploring and comparing the HFS and FLS for the Career path recommendation system (CPRS) based on four key criteria, namely topology, the number of rules, the rules structures and interpretability. The findings suggested that the HFS has advantages over FLS towards improving the interpretability models, in the context of a recommendation system example. This study contributes to providing an insight into the development of interpretable HFSs in the Recommendation systems.
Development Of Animation Based Quiz Media Themes Of Animals To Improve Expressive Language Skills

The use of media that is still low at the level of children's expressive language skills makes researchers create media that aims to improve graphic language skills of children 4-5 years old by making magazines as children's worksheets. The research method used is by using research and development methods with data collection techniques through data collection, product design, and produce results which are then processed into data which is then analyzed. Based on the study results, the expressive language skills of the students of Play Group PAUD Harapan Bangsa Cirebon Regency after the trial showed an increase of 22.50% with the outcome of 78.50%, namely in the very well developed category. Animated animal-themed quiz game contains animations (moving pictures), including sub-themes of animal types, animal characteristics, and animal food. Therefore, creating an animated quiz media based on animal themes can improve the expressive language skills of early childhood.
The use of piles with an adjustable operation mode to restraint the shaft sinking systems’ supporting structures

The article deals with the problem of ensuring the stability of grillages and pile foundations used to hold shaft sinking systems during the construction of vertical subway shafts. The features of such foundations’ operation in the process of shaft sinking are investigated, in contrast to similar structures that receive pressure from a building under construction. The importance of taking into account the mutual influence of shaft sinking and pile foundations of the shaft sinking systems’ supporting structures is shown. The design of bored piles and the technological scheme of mortar injection are proposed, which provide a change in the operating mode of pile foundations and regulation of its bearing capacity.
Optimizing the Skills of Clothing Design Teachers and Students in Clothing Design Using the Coreldraw and Adobe Illustrator Programs to Respond to Industry 4.0

The creation of technology-based fashion design is a necessity for the effectiveness of learning curriculum for Clothing and Industry 4.0 Vocational Schools, the provision of skills to students is a necessity.Fashion Design which includes the design of body proportions, fashion parts and shapes, sketches by the concept of collages, Adobe Illustrator design offerings, fashion Illustration, sketching designs, and designs production.The Adobe Illustrator CorelDraw program is strategic so that it is relevant to respond to community service activities to develop computer technology-based education because it contributes positively to the skills of fashion education students.A very fundamental problem is the lack of students in innovating in the teaching and learning process based on computer programs.The result of this dedication is the ability of fashion design education department students PKK FT UNNES in creating fashion designs based on the Adobe Illustrator CorelDraw program so that they are able to develop and utilize science and technology for the creation of fashion designs, giving new insights about creating fashion designs with the CorelDraw program and Adobe Illustrator among students so that it attracts a love of fashion design, while at the same time orienting towards regenerating the development of fashion designs in other wider communities, this service is also oriented towards producing scientific articles, copyrights, and reports.To achieve these objectives, this service includes activities such as: literature study, observation, training, workshops, documentation, understanding fashion design with CorelDraw and Adobe Illustrator to students including: the embodiment process, creating fashion designs with CorelDraw Adobe Illustrator data; creating fashion design tutorials using CorelDraw and Adobe Illustrator, registering copyrights; compile report.Disseminating to designers at the Fashion Vocational Schools, result designers, and related institutions; compiling reference books, scientific articles, international journals, copyrights, tutorial books, and reports.