Reviewerly/exHarmony huggingface dataset:
Design and Build a Population Administration Data Collection Application System Using the Zachman Framework

The purpose of this study is to determine how the application of the Zachman Framework in designing a population administration data collection system in Kadaleman village, because the current process is still carried out conventionally so that data storage is irregular. In analyzing the system using the Zachman Framework approach with a Planner, Owner, Designer, and Builder perspective and perspective issues, namely What, How, Where, Who, and When. For system modeling using UML. Data was collected by using observation, interview, literature study, and distributing questionnaires involving 35 respondents. Measurement of data using a Likert scale, with correlation test analysis using Spearman rho. The implementation of a web-based prototype system with the results of the usability value test on the system application shows that the system has met the aspects of learnability, efficiency, memorability, errors, and satisfaction. The results of the correlation analysis of the Zachman Framework model on the system built have a very strong correlation, which implies that the system built through the Zachman Framework approach can be realized and implemented
PRIORITY PROGRAM SELECTION OF VILLAGE FUND USING THE K-MEANS METHOD

The allocation of funds is certainly a big village also demands a big responsibility for the village government. In managing public funds, a public sector organization is required to be able to provide accountable financial reports. To achieve the effectiveness of village financial management, a decision support system is needed to assist village officials in determining which village programs will be prioritized. This research focuses on village programs that use village fund allocations. The purpose of this study is to create a decision support system todetermine priority village fund programs using a web-based kmeans clustering algorithm. The k-means clustering algorithm can perform the modeling process without supervision (unsupervised) and is one of the methods that performs data grouping using the partition system. This is in accordance with the desired end result in the form of grouping the village work program into 3 priority levels, where the village road repair program is included in the high-level priority program in cluster 1, the BUMDES program is included in the medium level priority in cluster 2 and the program for the construction of a reservoir for incoming rainwater. in low priority cluster 3. This research was conducted by considering the aspects of urgency and usefulness developed using the programming language PHP version 5 and MySQL database version 3.2.1.
EVALUATION LIFETIME SERVICE AND CAPACITY OF THE KADUMALIK DAM RESERVOIR

The dam is a construction of water structures built across the river. The function of the dam is to hold and store water, both rain water, river water and water from the lake which will then form a reservoir. Kadumalik Dam is one of the projects of the Directorate General of Water Resources (SDA) of the Ministry of Public Works and Public Housing (PUPR) which will be built in 2020 on an area of 500 Ha. The purpose of building Kadumalik Dam is to meet the irrigation needs of the Irrigation Area (D.I) and meet diverse water needs, but the dam can also pose a great risk as well, namely the risk of accumulation of sedimentation. Sedimentation is one of the factors that is very influential in dam management. A large sedimentation rate will speed up the service life of the reservoir so that the planned reservoir function can be disrupted. Therefore this research is important to know how much the dam capacity and how old the dam service. This study uses analytical calculation methods for sediment transport based on observations and calculation methods with efforts to handle sedimentation. Based on the results of the analysis, the sedimentation rate in the Kadumalik Reservoir is 2.71 tons / ha / year and is classified as an erosion hazard class I or very light erosion rate, calculation of the method with sedimentation handling measures results in the analysis of the Sediment Control Building (BPS) can control 2.2 million m3 of sediment, so that it can extend the reservoir service life to 50 years.
APPLICATION OF K-MEANS ALGORITHM ON FAVORITE MENU SELECTION AT WARUNG NASI ALAM SUNDA

Warung Nasi Alam Sunda is a stall that does sundanese culinary business that serves several dishes of various vegetables, soto, chicken, fish, and others. In the application of favorite menu, Warung Nasi Alam Sunda determines it randomly, so it does not match the report given. This research aims to assist the restaurant in determining the favorite menu. This research uses data mining techniques with K- Means. Input attributes in this study include price, taste, favorites. In this study, it can be produced that the results of grouping into 3 groups namely c- 1=fried chicken, c-2=fried carp and c-3=soto betawi. After 9 iterations, the 8th and 9th results are the same as c-1=9, c-2=22 and c-3=16. Then get the highest result as follows fried chicken=53, oxtail soup=49 and intestinal satay=42. Judging from the largest to smallest order of the sample 47 variables taken only 3 representatives. So the highest result is fried chicken. That will be the favorite menu at Warung Nasi Alam Sunda. System design using UML, system implementation using PHP and MySQL. The goal that this study wanted to achieve was to be able to cluster your favorite food menus using the K-Means algorithm
Formation of ICT competencies of future masters of pedagogical education in the aspect of joint scientific research activities in the network community

Formation of ICT competencies of future masters of pedagogical education in the aspect of research activities is one of the important areas of their training. Research activities are quite effective in the conditions of professional interaction and communication in network scientific communities. Seizing the opportunity of independent establishment of professional competencies by an organization, let us to expand the scope of ICT competencies, including the following professional competency: the ability to use ICT tools to organize network interaction between teachers in order to solve urgent research problems. Formation of ICT competencies of future masters in the aspect of joint research activities in the community is more effective when using a social constructivist approach based on the Lev Vygotsky’s sociocultural theory on construction knowledge through social interaction, and the presence of the following didactic conditions: a complex of research tasks; joint cognitive activity in the process of performing research tasks; organization of interaction in the environment of the network community. Joint activity in solving research tasks allows students to better understand the topic under study, increase the motivation for cooperation within the group. Interaction within the network community allows students to better master ICT tools, master its social norms, rules, values, to learn how to solve actual research problems mutually, thereby forming ICT competencies.
GreenKGC: A Lightweight Knowledge Graph Completion Method

Knowledge graph completion (KGC) aims to discover missing relationships between entities in knowledge graphs (KGs). Most prior KGC work focuses on learning embeddings for entities and relations through a simple scoring function. Yet, a higher-dimensional embedding space is usually required for a better reasoning capability, which leads to a larger model size and hinders applicability to real-world problems (e.g., large-scale KGs or mobile/edge computing). A lightweight modularized KGC solution, called GreenKGC, is proposed in this work to address this issue. GreenKGC consists of three modules: representation learning, feature pruning, and decision learning, to extract discriminant KG features and make accurate predictions on missing relationships using classifiers and negative sampling. Experimental results demonstrate that, in low dimensions, GreenKGC can outperform SOTA methods in most datasets. In addition, low-dimensional GreenKGC can achieve competitive or even better performance against high-dimensional models with a much smaller model size.
Phononic-crystal cavity magnomechanics

Establishing a way to control magnetic dynamics and elementary excitations (magnons) is crucial to fundamental physics and the search for novel phenomena and functions in magnetic solid-state systems. Electromagnetic waves have been developed as means of driving and sensing in magnonic and spintronics devices used in magnetic spectroscopy, non-volatile memory, and information processors. However, their millimeter-scale wavelengths and undesired cross-talk have limited operation efficiency and made individual control of densely integrated magnetic systems difficult. Here, we utilize acoustic waves (phonons) to control magnetic dynamics in a miniaturized phononic crystal micro-cavity and waveguide architecture. We demonstrate acoustic pumping of localized ferromagnetic magnons, where their back-action allows dynamic and mode-dependent modulation of phononic cavity resonances. The phononic crystal platform enables spatial driving, control and read-out of tiny magnetic states and provides a means of tuning acoustic vibrations with magnons. This alternative technology enhances the usefulness of magnons and phonons for advanced sensing, communications and computation architectures that perform transduction, processing, and storage of classical and quantum information.
A Verified Implementation of B+-Trees in Isabelle/HOL

In this paper we present the verification of an imperative implementation of the ubiquitous B+-tree data structure in the interactive theorem prover Isabelle/HOL. The implementation supports membership test, insertion and range queries with efficient binary search for intra-node navigation. The imperative implementation is verified in two steps: an abstract set interface is refined to an executable but inefficient purely functional implementation which is further refined to the efficient imperative implementation.
Research on the Application of Artificial Intelligence in Unstructured Data Resource Management of Power News Information

In the continuous development of China's social economy, artificial intelligence technology has been widely used in the field of news communication. Especially, for the development of the power industry, the use of artificial intelligence to collect and manage news information data of the power industry cannot only improve the actual work efficiency, but also provide more news information for the development of the industry. Therefore, on the basis of understanding the development status of Power News Information based on artificial intelligence and unstructured data resource management platform, this paper deeply discusses the system design requirements and carries out functional experimental analysis of the design system.
To Think the Unimaginable: Sarah Franklin in Conversation with Matylda Szewczyk, on Reproduction, Biology, Feminism, and Technology

Sarah Franklin in conversation with Matylda Szewczyk, on reproduction, biology, feminism, and technology.
Strategi dalam mencapai Kapabilitas belajar siswa melalui Smartphone pada era pembelajaran tatap muka

This study aims to determine the strategies used by teachers in achieving student learning capabilities through smartphones in the face-to-face learning era at SD N Tanjungtirto 2. This study uses a qualitative approach. While the data sources are school principals, teachers in grades I – VI, and students in upper grades IV, V, VI. The methods used in data collection are interviews, observation, and documentation. The data analysis technique uses, data collection, data reduction, data presentation and drawing conclusions. The results of this study indicate the strategies that are carried out by the teacher in achieving student learning capabilities through smartphone media by making planning concepts that can make it easier for students to understand the material and maximize the use of smartphone media to make students more interested in learning. The supporting factors are using the WA Group application, Google Classroom, Google Meet, Zoom, Quiz, Canva, PPT, Flipping Book, and learning videos via Youtube as a means of supporting student learning media. Obstacles faced by teachers are in the form of limited time in delivering material, quotas, signals, and rainy weather so the process of delivering material is not optimal. As well as how to overcome obstacles if you experience signal problems, the teacher can send material in the form of pdf, photos, and youtube links through the WA group or can provide compensation in the form of free quotas for students and move to a place where the internet network is more stable.
Peluang Penelitian UI/UX pada Pengembangan Aplikasi Mobile: Systematic Literature Review

Mobile application is one form of information technology development that continues to increase from year to year. In the development of the digital world, it is increasingly encouraging to increase the affordability of the use of mobile devices (smartphones) to generate the most sustainable technological growth. This enormous growth in its development has given impetus to smartphone manufacturers to produce new applications on mobile devices to meet user needs. A mobile application development must have user interface and user experience aspects as part of the human-computer interaction (HCI) discipline. Mobile applications under development can run on Android and iOS platforms. This study aims to identify research opportunities in the UI/UX aspect of mobile application development whose data was obtained from related journals in 2017-2021 to provide an overview of the latest studies on research related to UI/UX mobile applications and provide analysis on topics and areas that do not have enough information and what factors to focus on. This study uses the Systematic Literature Review (SLR) method. The result of this research is to provide a systematic literature review of existing studies on UI/UX mobile applications. This research is expected to be useful for the HCI community in seeing the UI/UX description in the development of mobile applications to shape the direction of future research.
Image Steganography Analysis Using GOST Algorithm and PRNG Based on LSB

Security in communication is very important for everyone to pay attention to. To prevent data leakage and illegal retrieval of data, cryptography and steganography can be used. In this study, GOST and XOR LSB with PRNG were used to inject text into images. The final result shows that the combination of these two methods is quite good in terms of image quality, message capacity, embedding speed, and imperceptibility (cannot be seen with the naked eye). Of the 9 image formats tested, 7 images containing messages could be extracted properly with a median MSE of 0.0001935 and a median of PSNR of 85.261. Then, in terms of rotation, all im-age rotations from 90°, 180°, and 270° fail to extract messages and in terms of resizing all sizes from 10%, 30%, 50%, and 80% also fail to extract messages. The average time required for encryption with test data 6 test data is 0.073 seconds with the GOST algorithm, using GOST + XOR LSB with PNRG is 0.485 seconds. By using the XOR combination method LSB with PRNG can store an average of 43.3 bits. From the impercibility test using 5 respondents and visualization using an RGB histogram, it can be seen that there is no difference be-tween the cover image and the stego image.
When the looms stop, the baby cries

Early theories in sound studies have been based on Western-centric assumptions regarding ‘noise’, the passivity of participants, and the private as a place of retreat from the public. However, an examination of the two main kimono-making industries in Kyoto, Nishijin orimono (weaving) and Kyō-yūzen (paste-resist dyeing), provides an alternative understanding of urban sonic environments that challenge such entrenched assumptions. This chapter focuses on the ways in which technological change, especially mechanisation and digitisation, has altered the sonic environment of the kimono-making industry to highlight these debates and demonstrates that weavers and dyers continually negotiate and contest their sonic environments.
Digitalisation Guide Book of Basic Physics Practicum Equilibrium Material

This article presents research on inquiry-based e-modules for science process skills. This lab module is made with stages of development, implementation and evaluation adopted from branch. The purpose of this study is to determine the science process skills and perceptions of Jambi University physics education students after using basic physics e-module based on science process skills with inquiry models that use 3D pageflip application software. The results show that students who have used electronic modules have a better perception of electronic modules than ordinary modules they use, this is reinforced by the presence of a significant difference between students who use e-modules and those who do not, students are more interested in using electronic modules because it is easy carried anywhere and can be used anywhere.
An analysis An analysis of Intructional Media for English Teachers During The Pandemic (case study SMA Bukit Raya)

The pandemic that has hit all over the world is very disturbing, especially in the field of education which requires learning in schools to be sent home. the current pandemic has led schools to conduct learning through technology media. which requires teachers and students to use the best applications during online learning, due to the very concerning impact of the Covid-19 outbreak which requires students to learn from home. Online learning currently uses supportive applications so that it can be carried out well. Supporting applications in learning virtually include several application media such as: Whastapp Group features which can display videos, images and others, Google Classroom features can display a time set by the teacher to students or have a time limit so that students are more punctual, Google features Meet can show face to face without any time limit. The zoom feature can also be face-to-face online but has time and other application media limitations. therefore teachers must be careful in choosing the applications used during online learning at this time. however, there are several obstacles in conducting online learning at this time, namely the network in remote schools which results in student delays in collecting assignments online
The Illustrated Storybooks Advancement as the Literacy Movement for Preparing the Minimum Competency Assessment in Elementary School

The National Assessment policy, well-known as Asesmen Nasional (AN), as the replacement for the National Examination, had been implemented. The Minimum Competency Assessment or Asesmen Kompetensi Minimum (AKM) is a part of AN, which examines the reading, numeracy literacies and the cultivation of good character for the students. During the COVID-19 pandemic, the implementation of AKM faces challenges for every educational system in improving the literacy rate among the students. Therefore, learning media is highly required which following the needs and the characteristics of students as well as the environmental condition so that it can be used for either online or offline learning. The research purpose is to develop a digital product of illustrated storybooks to prepare the students in facing the AKM. The research and development process is according to the ADDIE model, with a quasi-experimental trial design. The digital illustrated storybooks are designed based on the competency achievement of AKM, particularly the reading and numeracy literacies. The research result shows that the product of the illustrated storybooks demonstrates the criteria according to the needs, characteristics and environmental conditions. The digital illustrated storybooks are also considered suitable for the students, lead the students easily understand the content, attractive and effectively used in the learning process for the First Grade of elementary school students. Furthermore, the digital illustrated storybooks are proven to help the students in improving the reading and numeracy literacies in accordance with the achievements in the AKM.
Teacher's Strategy in Managing Classes in Online Economics Learning to Increase Motivation and Achievement in Economics Learning for Class XI Social Sciences

has affected all sectors, especially the education sector. Due to the Covid-19 pandemic, the implementation of learning in schools which was initially carried out face-to-face must be abolished and replaced with online learning (in the network). The purpose of this study is to determine the effect of online learning on students' motivation and economic learning achievement. Researchers obtained data from questionnaires distributed to 47 students of SMA class XI IPS at SMA Negeri 1 Palangka Raya as online respondents. Research subjects were selected by random sampling method. Questionnaires were used to determine the effect of online learning on motivation and economic achievement in class XI students. Based on the results of the study, online learning does not provide too significant obstacles for students in understanding the subject matter and does not make students' learning achievement in economics decrease. In some students, the motivation to study economics decreases because they cannot understand the subject matter delivered by the teacher which is not optimal and does not vary so that it has an impact on student learning achievement. Students want online learning that is interesting, fun, varied, and creative. motivation to learn economics decreases because they cannot understand the subject matter delivered by the teacher which is not optimal and does not vary so that it has an impact on student learning achievement. Students want online learning that is interesting, fun, varied, and creative. motivation to learn economics decreases because they cannot understand the subject matter delivered by the teacher which is not optimal and does not vary so that it has an impact on student learning achievement. Students want online learning that is interesting, fun, varied, and creative.
Analysis of Android-Based Educational Game Media Development Needs for Social Studies Learning in Elementary Schools

This study aims to find out information about the need for educational games, perceptions of educational games, and educational game design according to teachers and students. The method used in this research is a survey to find out the initial data which is the process of developing educational game products. The instrument used is a questionnaire sheet and an interview sheet. The data analysis technique used quantitative and qualitative descriptive statistical analysis techniques. The schools that were used as research samples were 3 schools spread across Magelang Regency. Each school selected 2 class teachers. The results showed that teachers and students at SD Magelang Regency had a good perception of educational games. The need for educational games according to the teacher is a game that contains evaluation questions and the type of game that students need is an adventure genre game. The design of educational games developed according to the teacher must pay attention to aspects of appearance, content, and affordability of the game. Meanwhile, according to students, educational games are games that are interesting and have challenges or missions that must be completed.