Reviewerly/exHarmony huggingface dataset:
Testing Speech Emotion Recognition Machine Learning Models

Machine learning models for speech emotion recognition (SER) can be trained for different tasks and are usually evaluated on the basis of a few available datasets per task. Tasks could include arousal, valence, dominance, emotional categories, or tone of voice. Those models are mainly evaluated in terms of correlation or recall, and always show some errors in their predictions. The errors manifest themselves in model behaviour, which can be very different along different dimensions even if the same recall or correlation is achieved by the model. This paper investigates behavior of speech emotion recognition models with a testing framework which requires models to fulfill conditions in terms of correctness, fairness, and robustness.
Grounded Question-Answering in Long Egocentric Videos

Existing approaches to video understanding, mainly designed for short videos from a third-person perspective, are limited in their applicability in certain fields, such as robotics. In this paper, we delve into open-ended question-answering (QA) in long, egocentric videos, which allows individuals or robots to inquire about their own past visual experiences. This task presents unique challenges, including the complexity of temporally grounding queries within extensive video content, the high resource demands for precise data annotation, and the inherent difficulty of evaluating open-ended answers due to their ambiguous nature. Our proposed approach tackles these challenges by (i) integrating query grounding and answering within a unified model to reduce error propagation; (ii) employing large language models for efficient and scalable data synthesis; and (iii) introducing a close-ended QA task for evaluation, to manage answer ambiguity. Extensive experiments demonstrate the effectiveness of our method, which also achieves state-of-the-art performance on the QaEgo4D and Ego4D-NLQ benchmarks. Code, data, and models are available at https://github.com/Becomebright/GroundVQA.
A Meta-Level Learning Algorithm for Sequential Hyper-Parameter Space Reduction in AutoML

AutoML platforms have numerous options for the algorithms to try for each step of the analysis, i.e., different possible algorithms for imputation, transformations, feature selection, and modelling. Finding the optimal combination of algorithms and hyper-parameter values is computationally expensive, as the number of combinations to explore leads to an exponential explosion of the space. In this paper, we present the Sequential Hyper-parameter Space Reduction (SHSR) algorithm that reduces the space for an AutoML tool with negligible drop in its predictive performance. SHSR is a meta-level learning algorithm that analyzes past runs of an AutoML tool on several datasets and learns which hyper-parameter values to filter out from consideration on a new dataset to analyze. SHSR is evaluated on 284 classification and 375 regression problems, showing an approximate 30% reduction in execution time with a performance drop of less than 0.1%.
LightSim: Neural Lighting Simulation for Urban Scenes

Different outdoor illumination conditions drastically alter the appearance of urban scenes, and they can harm the performance of image-based robot perception systems if not seen during training. Camera simulation provides a cost-effective solution to create a large dataset of images captured under different lighting conditions. Towards this goal, we propose LightSim, a neural lighting camera simulation system that enables diverse, realistic, and controllable data generation. LightSim automatically builds lighting-aware digital twins at scale from collected raw sensor data and decomposes the scene into dynamic actors and static background with accurate geometry, appearance, and estimated scene lighting. These digital twins enable actor insertion, modification, removal, and rendering from a new viewpoint, all in a lighting-aware manner. LightSim then combines physically-based and learnable deferred rendering to perform realistic relighting of modified scenes, such as altering the sun location and modifying the shadows or changing the sun brightness, producing spatially- and temporally-consistent camera videos. Our experiments show that LightSim generates more realistic relighting results than prior work. Importantly, training perception models on data generated by LightSim can significantly improve their performance.
Measuring the perception of the personalized activities with CloudIA robot

Socially Assistive Robots represent a valid solution for improving the quality of life and the mood of older adults. In this context, this work presents the CloudIA robot, a non-human-like robot intended to promote sociality and well-being among older adults. The design of the robot and of the provided services were carried out by a multidisciplinary team of designers and technology developers in tandem with professional caregivers. The capabilities of the robot were implemented according to the received guidelines and tested in two nursing facilities by 15 older people. Qualitative and quantitative metrics were used to investigate the engagement of the participants during the interaction with the robot, and to investigate any differences in the interaction during the proposed activities. The results highlighted the general tendency of humanizing the robotic platform and demonstrated the feasibility of introducing the CloudIA robot in support of the professional caregivers' work. From this pilot test, further ideas on improving the personalization of the robotic platform emerged.
Aligning brain functions boosts the decoding of visual semantics in novel subjects

Deep learning is leading to major advances in the realm of brain decoding from functional Magnetic Resonance Imaging (fMRI). However, the large inter-subject variability in brain characteristics has limited most studies to train models on one subject at a time. Consequently, this approach hampers the training of deep learning models, which typically requires very large datasets. Here, we propose to boost brain decoding by aligning brain responses to videos and static images across subjects. Compared to the anatomically-aligned baseline, our method improves out-of-subject decoding performance by up to 75%. Moreover, it also outperforms classical single-subject approaches when fewer than 100 minutes of data is available for the tested subject. Furthermore, we propose a new multi-subject alignment method, which obtains comparable results to that of classical single-subject approaches while improving out-of-subject generalization. Finally, we show that this method aligns neural representations in accordance with brain anatomy. Overall, this study lays the foundations for leveraging extensive neuroimaging datasets and enhancing the decoding of individuals with a limited amount of brain recordings.
Decoupling Meta-Reinforcement Learning with Gaussian Task Contexts and Skills

Offline meta-reinforcement learning (meta-RL) methods, which adapt to unseen target tasks with prior experience, are essential in robot control tasks. Current methods typically utilize task contexts and skills as prior experience, where task contexts are related to the information within each task and skills represent a set of temporally extended actions for solving subtasks. However, these methods still suffer from limited performance when adapting to unseen target tasks, mainly because the learned prior experience lacks generalization, i.e., they are unable to extract effective prior experience from meta-training tasks by exploration and learning of continuous latent spaces. We propose a framework called decoupled meta-reinforcement learning (DCMRL), which (1) contrastively restricts the learning of task contexts through pulling in similar task contexts within the same task and pushing away different task contexts of different tasks, and (2) utilizes a Gaussian quantization variational autoencoder (GQ-VAE) for clustering the Gaussian distributions of the task contexts and skills respectively, and decoupling the exploration and learning processes of their spaces. These cluster centers which serve as representative and discrete distributions of task context and skill are stored in task context codebook and skill codebook, respectively. DCMRL can acquire generalizable prior experience and achieve effective adaptation to unseen target tasks during the meta-testing phase. Experiments in the navigation and robot manipulation continuous control tasks show that DCMRL is more effective than previous meta-RL methods with more generalizable prior experience.
Towards Sample-specific Backdoor Attack with Clean Labels via Attribute Trigger

Currently, sample-specific backdoor attacks (SSBAs) are the most advanced and malicious methods since they can easily circumvent most of the current backdoor defenses. In this paper, we reveal that SSBAs are not sufficiently stealthy due to their poisoned-label nature, where users can discover anomalies if they check the image-label relationship. In particular, we demonstrate that it is ineffective to directly generalize existing SSBAs to their clean-label variants by poisoning samples solely from the target class. We reveal that it is primarily due to two reasons, including \textbf{(1)} the `antagonistic effects' of ground-truth features and \textbf{(2)} the learning difficulty of sample-specific features. Accordingly, trigger-related features of existing SSBAs cannot be effectively learned under the clean-label setting due to their mild trigger intensity required for ensuring stealthiness. We argue that the intensity constraint of existing SSBAs is mostly because their trigger patterns are `content-irrelevant' and therefore act as `noises' for both humans and DNNs. Motivated by this understanding, we propose to exploit content-relevant features, $a.k.a.$ (human-relied) attributes, as the trigger patterns to design clean-label SSBAs. This new attack paradigm is dubbed backdoor attack with attribute trigger (BAAT). Extensive experiments are conducted on benchmark datasets, which verify the effectiveness of our BAAT and its resistance to existing defenses.
Algorithms and Turing Kernels for Detecting and Counting Small Patterns in Unit Disk Graphs

In this paper we investigate the parameterized complexity of the task of counting and detecting occurrences of small patterns in unit disk graphs: Given an $n$-vertex unit disk graph $G$ with an embedding of ply $p$ (that is, the graph is represented as intersection graph with closed disks of unit size, and each point is contained in at most $p$ disks) and a $k$-vertex unit disk graph $P$, count the number of (induced) copies of $P$ in $G$. For general patterns $P$, we give an $2^{O(p k /\log k)}n^{O(1)}$ time algorithm for counting pattern occurrences. We show this is tight, even for ply $p=2$ and $k=n$: any $2^{o(n/\log n)}n^{O(1)}$ time algorithm violates the Exponential Time Hypothesis (ETH). For most natural classes of patterns, such as connected graphs and independent sets we present the following results: First, we give an $(pk)^{O(\sqrt{pk})}n^{O(1)}$ time algorithm, which is nearly tight under the ETH for bounded ply and many patterns. Second, for $p= k^{O(1)}$ we provide a Turing kernelization (i.e. we give a polynomial time preprocessing algorithm to reduce the instance size to $k^{O(1)}$). Our approach combines previous tools developed for planar subgraph isomorphism such as `efficient inclusion-exclusion' from [Nederlof STOC'20], and `isomorphisms checks' from [Bodlaender et al. ICALP'16] with a different separator hierarchy and a new bound on the number of non-isomorphic separations of small order tailored for unit disk graphs.
From Ultra-Fine to Fine: Fine-tuning Ultra-Fine Entity Typing Models to Fine-grained

For the task of fine-grained entity typing (FET), due to the use of a large number of entity types, it is usually considered too costly to manually annotating a training dataset that contains an ample number of examples for each type. A common way to address this problem is to use distantly annotated training data that contains incorrect labels. However, the performance of models trained solely with such data can be limited by the errors in the automatic annotation. Recently, there are a few approaches that no longer follow this conventional way. But without using sufficient direct entity typing supervision may also cause them to yield inferior performance. In this paper, we propose a new approach that can avoid the need of creating distantly labeled data whenever there is a new type schema. We first train an entity typing model that have an extremely board type coverage by using the ultra-fine entity typing data. Then, when there is a need to produce a model for a newly designed fine-grained entity type schema. We can simply fine-tune the previously trained model with a small number of examples annotated under this schema. Experimental results show that our approach achieves outstanding performance for FET under the few-shot setting. It can also outperform state-of-the-art weak supervision based methods after fine-tuning the model with only a small size manually annotated training set.
CorresNeRF: Image Correspondence Priors for Neural Radiance Fields

Neural Radiance Fields (NeRFs) have achieved impressive results in novel view synthesis and surface reconstruction tasks. However, their performance suffers under challenging scenarios with sparse input views. We present CorresNeRF, a novel method that leverages image correspondence priors computed by off-the-shelf methods to supervise NeRF training. We design adaptive processes for augmentation and filtering to generate dense and high-quality correspondences. The correspondences are then used to regularize NeRF training via the correspondence pixel reprojection and depth loss terms. We evaluate our methods on novel view synthesis and surface reconstruction tasks with density-based and SDF-based NeRF models on different datasets. Our method outperforms previous methods in both photometric and geometric metrics. We show that this simple yet effective technique of using correspondence priors can be applied as a plug-and-play module across different NeRF variants. The project page is at https://yxlao.github.io/corres-nerf.
Beyond Classification: Definition and Density-based Estimation of Calibration in Object Detection

Despite their impressive predictive performance in various computer vision tasks, deep neural networks (DNNs) tend to make overly confident predictions, which hinders their widespread use in safety-critical applications. While there have been recent attempts to calibrate DNNs, most of these efforts have primarily been focused on classification tasks, thus neglecting DNN-based object detectors. Although several recent works addressed calibration for object detection and proposed differentiable penalties, none of them are consistent estimators of established concepts in calibration. In this work, we tackle the challenge of defining and estimating calibration error specifically for this task. In particular, we adapt the definition of classification calibration error to handle the nuances associated with object detection, and predictions in structured output spaces more generally. Furthermore, we propose a consistent and differentiable estimator of the detection calibration error, utilizing kernel density estimation. Our experiments demonstrate the effectiveness of our estimator against competing train-time and post-hoc calibration methods, while maintaining similar detection performance.
Photorealistic Video Generation with Diffusion Models

We present W.A.L.T, a transformer-based approach for photorealistic video generation via diffusion modeling. Our approach has two key design decisions. First, we use a causal encoder to jointly compress images and videos within a unified latent space, enabling training and generation across modalities. Second, for memory and training efficiency, we use a window attention architecture tailored for joint spatial and spatiotemporal generative modeling. Taken together these design decisions enable us to achieve state-of-the-art performance on established video (UCF-101 and Kinetics-600) and image (ImageNet) generation benchmarks without using classifier free guidance. Finally, we also train a cascade of three models for the task of text-to-video generation consisting of a base latent video diffusion model, and two video super-resolution diffusion models to generate videos of $512 \times 896$ resolution at $8$ frames per second.
GenDepth: Generalizing Monocular Depth Estimation for Arbitrary Camera Parameters via Ground Plane Embedding

Learning-based monocular depth estimation leverages geometric priors present in the training data to enable metric depth perception from a single image, a traditionally ill-posed problem. However, these priors are often specific to a particular domain, leading to limited generalization performance on unseen data. Apart from the well studied environmental domain gap, monocular depth estimation is also sensitive to the domain gap induced by varying camera parameters, an aspect that is often overlooked in current state-of-the-art approaches. This issue is particularly evident in autonomous driving scenarios, where datasets are typically collected with a single vehicle-camera setup, leading to a bias in the training data due to a fixed perspective geometry. In this paper, we challenge this trend and introduce GenDepth, a novel model capable of performing metric depth estimation for arbitrary vehicle-camera setups. To address the lack of data with sufficiently diverse camera parameters, we first create a bespoke synthetic dataset collected with different vehicle-camera systems. Then, we design GenDepth to simultaneously optimize two objectives: (i) equivariance to the camera parameter variations on synthetic data, (ii) transferring the learned equivariance to real-world environmental features using a single real-world dataset with a fixed vehicle-camera system. To achieve this, we propose a novel embedding of camera parameters as the ground plane depth and present a novel architecture that integrates these embeddings with adversarial domain alignment. We validate GenDepth on several autonomous driving datasets, demonstrating its state-of-the-art generalization capability for different vehicle-camera systems.
TabMT: Generating tabular data with masked transformers

Autoregressive and Masked Transformers are incredibly effective as generative models and classifiers. While these models are most prevalent in NLP, they also exhibit strong performance in other domains, such as vision. This work contributes to the exploration of transformer-based models in synthetic data generation for diverse application domains. In this paper, we present TabMT, a novel Masked Transformer design for generating synthetic tabular data. TabMT effectively addresses the unique challenges posed by heterogeneous data fields and is natively able to handle missing data. Our design leverages improved masking techniques to allow for generation and demonstrates state-of-the-art performance from extremely small to extremely large tabular datasets. We evaluate TabMT for privacy-focused applications and find that it is able to generate high quality data with superior privacy tradeoffs.
Examples of topologically unknotted tori

We show that certain smooth tori with group $\mathbb{Z}$ in $S^4$ have exteriors with standard equivariant intersection forms, and so are topologically unknotted. These include the turned 1-twist-spun tori in the 4-sphere constructed by Boyle, the union of the genus one Seifert surface of Cochran and Davis that has no slice derivative with a ribbon disc, and tori with precisely four critical points whose middle level set is a 2-component link with vanishing Alexander polynomial. This gives evidence towards the conjecture that all $\mathbb{Z}$-surfaces in $S^4$ are topologically unknotted, which is open for genus one and two. It is unclear whether these tori are smoothly unknotted, except for tori with four critical points whose middle level set is a split link. The double cover of $S^4$ branched along any of these surfaces is a potentially exotic copy of $S^2 \times S^2$, and, in the case of turned twisted tori, we show they cannot be distinguished from $S^2 \times S^2$ using Seiberg-Witten invariants.
CAD: Photorealistic 3D Generation via Adversarial Distillation

The increased demand for 3D data in AR/VR, robotics and gaming applications, gave rise to powerful generative pipelines capable of synthesizing high-quality 3D objects. Most of these models rely on the Score Distillation Sampling (SDS) algorithm to optimize a 3D representation such that the rendered image maintains a high likelihood as evaluated by a pre-trained diffusion model. However, finding a correct mode in the high-dimensional distribution produced by the diffusion model is challenging and often leads to issues such as over-saturation, over-smoothing, and Janus-like artifacts. In this paper, we propose a novel learning paradigm for 3D synthesis that utilizes pre-trained diffusion models. Instead of focusing on mode-seeking, our method directly models the distribution discrepancy between multi-view renderings and diffusion priors in an adversarial manner, which unlocks the generation of high-fidelity and photorealistic 3D content, conditioned on a single image and prompt. Moreover, by harnessing the latent space of GANs and expressive diffusion model priors, our method facilitates a wide variety of 3D applications including single-view reconstruction, high diversity generation and continuous 3D interpolation in the open domain. The experiments demonstrate the superiority of our pipeline compared to previous works in terms of generation quality and diversity.
4M: Massively Multimodal Masked Modeling

Current machine learning models for vision are often highly specialized and limited to a single modality and task. In contrast, recent large language models exhibit a wide range of capabilities, hinting at a possibility for similarly versatile models in computer vision. In this paper, we take a step in this direction and propose a multimodal training scheme called 4M. It consists of training a single unified Transformer encoder-decoder using a masked modeling objective across a wide range of input/output modalities - including text, images, geometric, and semantic modalities, as well as neural network feature maps. 4M achieves scalability by unifying the representation space of all modalities through mapping them into discrete tokens and performing multimodal masked modeling on a small randomized subset of tokens. 4M leads to models that exhibit several key capabilities: (1) they can perform a diverse set of vision tasks out of the box, (2) they excel when fine-tuned for unseen downstream tasks or new input modalities, and (3) they can function as a generative model that can be conditioned on arbitrary modalities, enabling a wide variety of expressive multimodal editing capabilities with remarkable flexibility. Through experimental analyses, we demonstrate the potential of 4M for training versatile and scalable foundation models for vision tasks, setting the stage for further exploration in multimodal learning for vision and other domains.