Reviewerly/exHarmony huggingface dataset:
Stylistics variations: An understanding of language of gay people based on phonemic diphthongs

The gay vernacular, a language created by the LGBT community, is one of the amazing modern languages of today. To protect themselves from the hurt of societal disgrace, gay individuals started to establish their own language. It also has linguistic characteristics shared by LGBT educators who frequently talk about phonemic diphthongs. In order to identify the phonetic diphthongs uttered, their focus on their everyday lives of teaching as well as their meanings, this qualitative research employed a case study in conjunction with discourse analysis through production task and elicitation. Semi-structured interviews were used to gather data from purposively selected 8informants in a secondary school of Don Sergio Osmeòs Sr. Memorial National High School, Cebu City, Philippines. The study revealed that the stylistic variation of gay faculty members is in the coinage through colleagues’ speech influence, the creation of own words was through attachment and cropping wherein an original word is cut off and has a new component and meaning, and there are existing words used in gay lingo that have different meanings. In order for everyone to have a deeper understanding of the culture, discursive studies of gay lingo are needed. School administrators should also mandate seminars and other activities for teachers about understanding gaylanguage and its neologisms or the creation of their own words and structural processes.
Exercise 6. Working with MIDI

Learn the basics of producing music with Apple’s Logic Pro digital audio workstation. Since its introduction by Emagic in the 1990s, Logic software has become a favorite platform among musicians and music creators everywhere. Today’s Logic Pro features an intuitive interface that is easy for beginners to learn while also offering deep functionality and robust audio and MIDI features that meet the needs of the most advanced user.
Exercise 7. Recording Audio

Learn the basics of producing music with Apple’s Logic Pro digital audio workstation. Since its introduction by Emagic in the 1990s, Logic software has become a favorite platform among musicians and music creators everywhere. Today’s Logic Pro features an intuitive interface that is easy for beginners to learn while also offering deep functionality and robust audio and MIDI features that meet the needs of the most advanced user.
Ch09. THE MUSICAL THEATRE ACTOR

From television shows like Glee and Smash to the phenomenon of the Broadway show Hamilton, musical theatre has never been more popular. In So You Want to Sing Musical Theatre, Updated and Expanded Edition, Broadway vocal coach Amanda Flynn provides an in-depth look at the skills needed to successfully sing and teach this repertoire.
Chapter Nine Talking to AI: Model Interpretability

Sheds light on the ability to hack AI and the technology industry’s lack of effort to secure vulnerabilities.
Chapter Eight Obfuscation Attacks

Sheds light on the ability to hack AI and the technology industry’s lack of effort to secure vulnerabilities.
A Short Glossary of Wiki-Slang

Wikipedia is one of the most visited websites on the Internet, regularly bringing in millions of readers a day. But how exactly does a huge site like this work? What are its strengths? What are its weaknesses? Who edits the site? And perhaps most importantly how can you, the reader, help make the site better?
Ch01. Building a Toolbox for the Logical Mind

"... an excellent guide to logic and credibility for all who are curious about this complex and urgent subject." Booklist Starred Review
Appendix B: Hidden Meanings of Commonly Used Social Media Emojis

“This engaging, eye-opening book covers everything anyone would ever want to know about social media influencers." —Booklist, Starred Review
4: Zip Code Bias

Shedding light on class division, this book offers solutions to class bias in the workplace by analyzing real experiences, social norms, education, wealth, and more.
3: What’s Your Zip Code Story?

Shedding light on class division, this book offers solutions to class bias in the workplace by analyzing real experiences, social norms, education, wealth, and more.
Hubungan Religiusitas dengan Agresi Verbal Pemain Game Online

Currently, the rise of online games causes many cases of violence, both verbal and non-verbal. However, in everyday life, it is found that online games more often have an impact on verbal violence of players; therefore, this study aimed to determine whether there is a negative relation between religiosity and verbal aggression on online game players in Sumbawa Besar City. The method used in this study was quantitative method. The populations in this study were online game players in Sumbawa Besar City consisting of 70 people who were found based on initial screening. Then, the sampling technique used was saturated sample. The research data was obtained from the research instrument in the form of two scales, namely religiosity scale comprising of 20 items and verbal aggression scale which was adapted from the verbal aggression scale (VAS) consisting of 14 items. The statistical method used was Pearson's Correlation. Based on the results of data analysis, it is known that there is a relation between religiosity and verbal aggression. This can be seen from the research significance value of 0.000 &lt; 0.05 and the correlation coefficient value of -0.436 was included in the category of moderate correlation strength, and showed that there is a negative relation between religiosity and verbal aggression on online game players in Sumbawa Besar City.
Identifikasi Faktor-Faktor Penyebab Anak Putus Sekolah di Desa Railor Kecamatan Malaka Tengah Kabupaten Malaka

Identification of Factors Causing Out-of-School Children in Railor Village, Central Malacca District, Malacca Regency". This study aims to: Identify the factors that cause children to drop out of school in Railor Village, Central Malacca District, Malacca Regency.The research method used is a qualitative approach and the type of research uses the case study method with data collection techniques through observation, interviews and ducumentation. The results showed that the factors that caused children to drop out of school in Railor Village as follows: 1) causative factors originating from within the child himself. 2) factors that come from outside the child that cause the child to drop out of school. Based on the results of the study, the researcher gave the following suggestions: (1) The Malacca District Education Office seems to have to follow up more on the phenomenon of elementary school (SD), Junior High School (SMP), High School (SMA) students who drop out of school (2) For the parents concerned, it seems that they should pay more attention to the child (3) The Head of the RT / RW around the student's residence should be able to collect data on residents who have dropped out of school.
THE ANALYSIS OF COMMUNICATIVE TRANSLATION AT THE OPENING SPEECH OF THE KTT G-20 BALI SUMMIT BY THE PRESIDENT JOKOWI: “WE MUST END THE WAR”

This research entitles the analysis of communicative translation at the opening speech of the KTT G-20 Bali Summit by President Jokowi: We must end the war”. The use of communicative language in translating text using the communicative translation method. Communicative language is used so that readers or listeners can take meaning from the contents of the text in accordance with the meaning that has been written by the author. This communicative language is always successful if it is used in the same language as the target language. However, it will be very much different. If the contents of the text use a different language. Then the translator must be able to translate the contents into the text in the target language. This is a little difficult to implement because translators still find it difficult to distinguish between free translation and communicative translation. Therefore, the translator must first analyze the text whether it is in accordance with the linguistic aspects or its content so that it can be accepted and understood by the reader. In this case, this research is based on the translation carried out in the speech of Opening Speech KTT G20 Bali Summit by President Jokowi: We Must End the War. This research used a descriptive qualitative method. This research was conducted to describe and find out what form of communicative language that used in speech text. It also aims to compare the meaning of the original speech text with the translated text, whether the meaning of the two texts remains the same or changes. In addition, it is a source for readers to know how to analyze communicative translation.
PERBEDAAN KOMUNIKASI BAHASA ANTARA ANAK USIA 9-10 TAHUN YANG DIASUH ORANG TUA DAN ANAK YANG DIASUH SAUDARA DI KAMPUNG PERS. BLANGKEDE KECAMATAN TERANGUN KABUPATEN GAYO LUES

Children in the 9-10 age range are generally able to read well, and their communication skills are also starting to improve. The age range of 9-10 children is a transitional period from child to teenager and the role of parents is very important in building communication. This study aims to describe language communication between children aged 9-10 years who are cared for by parents and children who are cared for by relatives, and to describe the differences in language communication between children aged 9-10 years who are cared for by parents and children who are cared for by relatives in Pers Village. Blangkede, Terangun District, Gayo Lues Regency. Descriptive qualitative research using a case study strategy is in line with research on describing language communication in children aged 9-10. The ability of children in the Press Village. Blangkede, Terangun District, Gayo Lues Regency which has appropriate and structured language communication educated by parents is higher than the language communication of children aged 9-10 years who are educated by siblings, namely compared to 15 sentences and 12 sentences. Submission of children's language is more effectively channeled from parenting styles than other people's/relatives' parenting styles.
DATA MINING K-MEANS: CLUSTERING HEALTH AND COMPLAINTS RESIDENT IN INDONESIA

This study aims to utilize the Clustering Algorithm in grouping the population Which have complaint health with algorithm K-means in Indonesia. Source data study This collected based on the information documents. The total population of the province have complaints health produced by the Central Bureau of National Statistics. The data used in this study are data for 2013-2017 which consists of 34 provinces. The method used in this research is K-means algorithm. The data will be processed by clustering in 3 clusters, namely level clusters high health complaints, clusters of moderate and low health complaints. Data center for clusters high population level 37.48, Centroid data for clusters of moderate population level 27.08, and Centroid data for low population level cluster 14.89. So that the acquisition of the assessment is based on the population index owned health complaints with 7 provinces with high levels of health complaints, namely Central Java, in Yogyakarta, Bali, Nusa Southeast West, Nusa Southeast East, Borneo South, Gorontalo, 18 province level complaint moderate health, and 9 other provinces including low levels of health complaints. It can be input to the government to pay more attention to residents in each area that has high health complaints through improving public health services so that the Indonesian population becomes healthier without exists complaint health.&#x0D; &#x0D;
Kemampuan Menyusun Recount Text Menggunakan Media Gambar Berseri Pada Siswa Kelas X Teknik Pemesinan

English lessons are very important for students, but most vocational students think that these subjects, especially in Compiling Recount Text material, are boring and very difficult. The purpose of this research is to improve student learning outcomes in compiling recount text using serial picture media. This research is a class action research with a total of 32 students in class X Mechanical Engineering at SMK Negeri 1 Cibeber, Lebak Regency, for the 2020/2021 academic year, all of whom are male. Based on the analysis in each cycle, it shows that the use of serial picture media can improve student learning outcomes in recount text material. This can be seen from the increase in the average student score and the large increase in the percentage of students who achieve the KKM score in each cycle.
Metadata Game Changers, Stanford University, and Dryad receive NSF Funding to improve metadata quality and connect repositories

Metadata Game Changers, the Center for Expanded Data Annotation and Retrieval (CEDAR) at Stanford University, and Dryad are thrilled to announce their joint National Science Foundation two-year EAGER award focused on increasing the quality of disciplinary metadata and bridging the gap between generalist and disciplinary data repositories.&amp;nbsp;Increasing the quality of metadata for past and future datasets requires interoperable, seamless
Peningkatan Keterampilan Berbicara dengan Metode Debat Plus pada Pembelajaran Bahasa Inggris

Speaking skill is a language skill that needs to be mastered well in learning English. However, high school students still have difficulty conveying ideas, thoughts, questions and so on in English by using a variety of spoken language properly and correctly. The purpose of this research is to improve speaking skills in learning English using the Debate Plus method. The research method used is a class action research method in two cycles. The subjects of this study were students of class XI IPA SMA Negeri 3 Kota Tangerang Selatan with a total of 19 students consisting of 13 male students and 6 female students. Acquisition of student scores in pre-cycle was 43%, in cycle I was 64%, and in cycle II was 78%. The increase in the value of this test covers all aspects that are used as criteria, including aspects of understanding the problem, fluency in pronunciation, fluency in speaking, accuracy of sentence structure, accuracy of intonation, and accuracy of expression in speaking.
Pengembangan Aplikasi Pengenalan Alat Ukur Berbasis Android Menggunakan Augmented Reality

Elementary school children's curiosity about smartphones can be very beneficial if used properly for elementary school children themselves and their parents. The purpose of this writing is to help introduce elementary school children who are starting to study Natural Sciences lessons on various measuring instruments in three dimensions. For the development of this research system using the SDLC (Software Development Life Cycle) waterfall model. This model has a system development flow consisting of analysis, design, implementation, testing, and management stages. Application testing uses two tests, namely alpha testing and beta testing. Based on the results of the alpha test, it can be concluded that making an Android-based augmented reality application can increase knowledge, interest in learning and have an attractive appearance for elementary school students.
Analysis Of Information System Implementation Electronic Medical Record With Technology Acceptance Model

At the Health Center an electronic medical record information system (RME) is used in the department registration, poly general, poly elderly, poly tooth, poly MCH, room integrated, room mtbs, psychology, physiotherapy, laboratory and nutrition. Perceived use describes the extent to which they can accept A technology specifically system record medical electronic (RME). Objective study This For analyze how much the perception and use of the electronic medical record information system (RME), how simple and easy it is to implement an electronic medical record information system (RME). And how much big enhancement performance can achieved blessing exists system information That, so analysis with the Technology Acceptance Model method was used . The type of research that used is descriptive analytic. Collection And study with use, observation And questionnaire. The subject population in this study were 30 officers who use information systems RME. The object of this study is the implementation of the Electronic Medical Record Information System. Results between independent variables and dependent variables on system users RME information did not have a significant effect, namely 0.813 No according to decision. Simple linear regression test where Ho is greater than 0.05 then the hypothesis beginning rejected that No There is influence between variable free to variable bound in user RME information system.&#x0D; &#x0D;
ADAPTASI PEMBELAJARAN ONLINE DENGAN TINGKAT KECEMASAN PADA ANAK USIA SEKOLAH SELAMA MASA PANDEMI DI SDN 2 KOTA BARAT

Online learning is carried out as a form of health protocol in order to inhibit the spread of the corona virus. The method is descriptive correlation type, cross sectional study approach. The populations were all the students in grades V and VI of SDN 2 Kota Barat, amounting to 66 people. With the Total Sampling technique. The results showed most of the school-age children at SDN 2 Kota Barat had a high category of online learning adaptation and experienced mild anxiety. The relationship between online learning adaptation and anxiety levels in school-age children during the pandemic at SDN 2 Kota Barat. Children who have been able to adapt well have also indirectly succeeded in reducing the anxiety they face during the teaching and learning process. It is recommended for nursing students not only to focus on studies related to health and nursing, but also to examine the world of education which of course is related to health problems
Perancangan Aplikasi Desktop Dalam Meningkatkan Pelayanan Jasa Pada Bengkel Budi Motor

The research results were obtained from the distribution of questionnaires based on five dimensions of service quality: tangibles, reliability, Responsiveness, assurance, and empathy. The results of the questionnaire distribution obtained from the Customer Satisfaction Index results obtained a value of 43.95% which means that the level of customer satisfaction of the Budi Motor workshop is at the Very Poor level, meaning that consumers are very dissatisfied with the Budi Motor Workshop. After getting the results, Importance Performance Analysis testing is carried out to find out what attributes can determine the quality of service so that it can be improved to provide service satisfaction to customers assisted by a cartesian diagram. Attributes that affect service quality are found in Quadrant A, namely Speed in providing services (1), Responsiveness of employees and managers in providing services (2), and adequate workshop facilities (5). The results of quadrant A were redeveloped using the House of Quality to determine customer needs related to engineering characteristics. The preferred customer needs can be seen from the matrix using the House of Quality; the main priority is to use language that is easy for users to understand. The results of HOQ can be realized in designing the application design.
SYSTEMATIC REVIEW: PERLINDUNGAN TRANSAKSI ONLINE

Consumer protection is needed in trade activities to prevent unfair acts by business people. Not a few studies that discuss consumer protection of online transactions, but there are not many efforts to make one of the findings of research that examines the causes of violations and how to resolve them by collecting, reviewing, and synthesizing research related to the protection of consumer rights of online transactions. Most of this research focuses on legal regulation approaches and customer satisfaction, while other areas receive little attention. Therefore, this study highlights the direction for further research. The results of this new study found many factors that cause violations and the application of other disciplines in problem-solving approaches
Can Communities Improve Metadata?

&lt;em&gt; With Chris Beltz, S. Jeanette Clark, Peter Slaughter and Matt Jones from the Arctic Data Center ( &lt;/em&gt; &lt;em&gt; https://ror.org/055hrh286 &lt;/em&gt; &lt;em&gt; ) and NCEAS ( &lt;/em&gt; &lt;em&gt; https://ror.org/0146z4r19 &lt;/em&gt; &lt;em&gt; ). &lt;/em&gt; I have written several blogs about measuring metadata with goals of identifying good examples and quantifying improvements in metadata over time.
Kajian Literatur : Gamifikasi di Pendidikan Dasar

Gamification, which refers to the use of game elements and mechanics in non-gaming contexts, has become an interesting research topic in education. The researcher presents a literature review on the use of gamification in education with the aim of investigating the impacts, benefits, challenges, and trends associated with the application of gamification in an educational context. This literature review identifies several significant advantages of implementing gamification in education. Recent trends in the literature review on gamification in education include the use of new technologies, such as artificial intelligence, virtual reality, and augmented reality. In addition, research has also shown that the integration of gamification with traditional curricula can improve understanding and retention of subject matter. In order to maximize the benefits of gamification in education, this literature review recommends the importance of developing solid pedagogy, collaboration between teachers and game designers, and student participation in the gamification design process. More research is needed to understand more deeply the long-term effects of using gamification in education as well as the best strategies to address the challenges associated with its implementation.
Improving Domain Repository Connectivity: Establishing a Baseline

As I have been working with domain repositories to understand and describe their practices and apply for Core Trust Seal certification, I have been struck by the close, long-term relationships that these repositories form with their communities.
DataCite Metadata: Evolving to FAIRness

Metadata schema evolution reflects the progression of needs, ideas, and practices of the community that creates and uses the metadata. Version 2.0 of the DataCite Metadata Schema was released ten years ago. During this time, the schema has evolved considerably, adding capabilities and supporting many new use cases.
Can Repositories Improve Metadata?

The road to complete and consistent metadata can be long and arduous – digging through piles of metadata and other kinds of data to find small gems of information that can be added to metadata records, contacting recalcitrant researchers to fill in blanks, slowly building content across a collection… Does it really need to be that hard?Over the last several years, the Dryad Data Repository carried out an ambitious metadata improvement project
PROBLEMS OF IMPROVING THE MATHEMATICAL KNOWLEDGE OF FIRST-YEAR STUDENTS OF PEDAGOGICAL INSTITUTIONS

This article presents some ways to fill knowledge gaps and encourages you to work closely with them in teaching student-centered learning. Emphasis was placed on the competence of primary school teachers, and efforts were made to invite students to teach this competence, and that the process of vocational training for students should be presented as a single system. It was also noted that an individual approach is aimed at developing the full interest of each student and the formation of his desire for knowledge, the content of teachers' activities will change, as well as teaching methods and technologies in the classroom aimed at organizing the environment of creative thinking and managing their educational process.