Reviewerly/exHarmony huggingface dataset:
IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenes

Indoor scenes exhibit significant appearance variations due to myriad interactions between arbitrarily diverse object shapes, spatially-changing materials, and complex lighting. Shadows, highlights, and inter-reflections caused by visible and invisible light sources require reasoning about long-range interactions for inverse rendering, which seeks to recover the components of image formation, namely, shape, material, and lighting. In this work, our intuition is that the long-range attention learned by transformer architectures is ideally suited to solve longstanding challenges in single-image inverse rendering. We demonstrate with a specific instantiation of a dense vision transformer, IRISformer, that excels at both single-task and multi-task reasoning required for inverse rendering. Specifically, we propose a transformer architecture to simultaneously estimate depths, normals, spatially-varying albedo, roughness and lighting from a single image of an indoor scene. Our extensive evaluations on benchmark datasets demonstrate state-of-the-art results on each of the above tasks, enabling applications like object insertion and material editing in a single unconstrained real image, with greater photorealism than prior works. Code and data are publicly released. <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup> <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup> https://github.com/ViLab-UCSD/IRISformer
Blockchain-Based Identity Management System and Self-Sovereign Identity Ecosystem: A Comprehensive Survey

Identity Management System (IDMS) refers to how users or individuals are identified and authorized to use organizational systems and services. Since traditional identity management and authentication systems rely heavily on a trusted central authority, they cannot mitigate the effects of single points of failure. As a decentralized and distributed public ledger in a peer-to- peer (P2P) network, Blockchain (BC) technology has garnered a considerable amount of attention in the field of IDMS in recent years. Through Self-Sovereign Identity (SSI), users can have full authority over their digital identity. Successful implementation of a BC-based IDMS can significantly increase the degree of privacy and security of a user’s SSI. However, the integration of BC-based IMDS to provide a user with SSI is still an unorganized area of research in its early stages of development. This article presents an extensive literature review of state-of-the-art academic publications as well as commercial market offerings regarding the applicability of BC-based SSI solutions. It also provides a detailed preliminary regarding the building blocks of blockchain technology and a progressive roadmap of IDMS solutions. In order to develop an effective BC-based IDMS solution that focuses on securing a user’s SSI, this article outline five essential components of a BC-based IDMS: authentication, integrity, privacy, trust, and simplicity. Furthermore, we perform a security analysis that outlines several types of adversarial threats that can cause potential damage to the BC-based IDMS. We identify and discuss associated issues and challenges by analyzing several notable BC-based IDMS solutions in academic literature. We also highlight potential research gaps and provide future research scope.
Energy-based Latent Aligner for Incremental Learning

Deep learning models tend to forget their earlier knowledge while incrementally learning new tasks. This behavior emerges because the parameter updates optimized for the new tasks may not align well with the updates suitable for older tasks. The resulting latent representation mismatch causes forgetting. In this work, we propose ELI: Energy-based Latent Aligner for Incremental Learning, which first learns an energy manifold for the latent representations such that previous task latents will have low energy and the current task latents have high energy values. This learned manifold is used to counter the representational shift that happens during incremental learning. The implicit regularization that is offered by our proposed methodology can be used as a plug-and-play module in existing incremental learning methodologies. We validate this through extensive evaluation on CIFAR-100, ImageNet subset, ImageNet1k and Pascal VOC datasets. We observe consistent improvement when ELI is added to three prominent methodologies in class-incremental learning, across multiple incremental settings. Further, when added to the state-of-the-art incremental object detector, ELI provides over 5% improvement in detection accuracy, corroborating its effectiveness and complementary advantage to the existing art. Code is available at: https://github.com/JosephKJ/ELI.
On the Effects of Different Types of Label Noise in Multi-Label Remote Sensing Image Classification

The development of accurate methods for multi-label classification (MLC) of remote sensing (RS) images is one of the most important research topics in RS. To address MLC problems, the use of deep neural networks that require a high number of reliable training images annotated by multiple land-cover class labels (multi-labels) has been found popular in RS. However, collecting such annotations is time-consuming and costly. A common procedure to obtain annotations at zero labeling cost is to rely on thematic products or crowdsourced labels. As a drawback, these procedures come with the risk of label noise that can distort the learning process of the MLC algorithms. In the literature, most label noise robust methods are designed for single-label classification (SLC) problems in computer vision (CV), where each image is annotated by a single label. Unlike SLC, label noise in MLC can be associated with: 1) subtractive label-noise (a land cover class label is not assigned to an image while that class is present in the image); 2) additive label-noise (a land cover class label is assigned to an image although that class is not present in the given image); and 3) mixed label-noise (a combination of both). In this paper, we investigate three different noise robust CV SLC methods and adapt them to be robust for multi-label noise scenarios in RS. During experiments, we study the effects of different types of multi-label noise and evaluate the adapted methods rigorously. To this end, we also introduce a synthetic multi-label noise injection strategy that is more adequate to simulate operational scenarios compared to the uniform label noise injection strategy, in which the labels of absent and present classes are flipped at uniform probability. Further, we study the relevance of different evaluation metrics in MLC problems under noisy multi-labels.
ResSFL: A Resistance Transfer Framework for Defending Model Inversion Attack in Split Federated Learning

This work aims to tackle Model Inversion (MI) attack on Split Federated Learning (SFL). SFL is a recent distributed training scheme where multiple clients send intermediate activations (i. e., feature map), instead of raw data, to a central server. While such a scheme helps reduce the computational load at the client end, it opens itself to reconstruction of raw data from intermediate activation by the server. Existing works on protecting SFL only consider inference and do not handle attacks during training. So we propose ResSFL, a Split Federated Learning Framework that is designed to be MI-resistant during training. It is based on deriving a resistant feature extractor via attacker-aware training, and using this extractor to initialize the client-side model prior to standard SFL training. Such a method helps in reducing the computational complexity due to use of strong inversion model in client-side adversarial training as well as vulnerability of attacks launched in early training epochs. On CIFAR-100 dataset, our proposed framework successfully mitigates MI attack on a VGG-11 model with a high reconstruction Mean-Square-Error of 0.050 compared to 0.005 obtained by the baseline system. The frame-work achieves 67.5% accuracy (only 1 % accuracy drop) with very low computation overhead. Code is released at: https://github.com/zlijingtao/ResSFL.
Rethinking Perturbation Directions for Imperceptible Adversarial Attacks on Point Clouds

Adversarial attacks have been successfully extended to the field of point clouds. Besides applying the common perturbation guided by the gradient, adversarial attacks on point clouds can be conducted by applying directional perturbations, e.g., along normal and along the tangent plane. In this article, we first investigate whether adversarial attacks with these two orthogonal directional perturbations are more imperceptible than that with the gradient-aware perturbation. Second, we investigate the deeper difference between adversarial attacks with these two directional perturbations, and whether they are applicable to the same scenarios. Third, based on the verification results that the above two directional perturbations have different sensitiveness to curvature, we devise a novel normal-tangent attack (NTA) framework with a hybrid directional perturbation scheme that adaptively chooses the direction according to the curvature of the local shape around the point. Extensive experiments on two publicly available data sets, e.g., ModelNet40 and ShapeNet Part, with classifiers in three representative networks, e.g., PointNet++, DGCNN, PointConv, validate the effectiveness of NTA, and the superiority to the state-of-the-art methods.
NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactions

4D modeling of human-object interactions is critical for numerous applications. However, efficient volumetric capture and rendering of complex interaction scenarios, especially from sparse inputs, remain challenging. In this paper, we propose NeuralHOFusion, a neural approach for volumetric human-object capture and rendering using sparse consumer RGBD sensors. It marries traditional non-rigid fusion with recent neural implicit modeling and blending advances, where the captured humans and objects are layer-wise disentangled. For geometry modeling, we propose a neural implicit inference scheme with non-rigid key-volume fusion, as well as a template-aid robust object tracking pipeline. Our scheme enables detailed and complete geometry generation under complex interactions and occlusions. Moreover, we introduce a layer-wise human-object texture rendering scheme, which combines volumetric and image-based rendering in both spatial and temporal domains to obtain photo-realistic results. Extensive experiments demonstrate the effectiveness and efficiency of our approach in synthesizing photo-realistic free-view results under complex human-object interactions.
Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fields

We present Pose-NDF, a continuous model for plausible human poses based on neural distance fields (NDFs). Pose or motion priors are important for generating realistic new poses and for reconstructing accurate poses from noisy or partial observations. Pose-NDF learns a manifold of plausible poses as the zero level set of a neural implicit function, extending the idea of modeling implicit surfaces in 3D to the high-dimensional domain $$SO(3)^K$$ , where a human pose is defined by a single data point, represented by K quaternions. The resulting high-dimensional implicit function can be differentiated with respect to the input poses and thus can be used to project arbitrary poses onto the manifold by using gradient descent on the set of 3-dimensional hyperspheres. In contrast to previous VAE-based human pose priors, which transform the pose space into a Gaussian distribution, we model the actual pose manifold, preserving the distances between poses. We demonstrate that Pose-NDF outperforms existing state-of-the-art methods as a prior in various downstream tasks, ranging from denoising real-world human mocap data, pose recovery from occluded data to 3D pose reconstruction from images. Furthermore, we show that it can be used to generate more diverse poses by random sampling and projection than VAE-based methods. We will release our code and pre-trained model for further research at https://virtualhumans.mpi-inf.mpg.de/posendf/ .
MLP-3D: A MLP-like 3D Architecture with Grouped Time Mixing

Convolutional Neural Networks (CNNs) have been re-garded as the go-to models for visual recognition. More re-cently, convolution-free networks, based on multi-head self-attention (MSA) or multi-layer perceptrons (MLPs), become more and more popular. Nevertheless, it is not trivial when utilizing these newly-minted networks for video recognition due to the large variations and complexities in video data. In this paper, we present MLP-3D networks, a novel MLP-like 3D architecture for video recognition. Specifically, the architecture consists of MLP-3D blocks, where each block contains one MLP applied across tokens (i.e., token-mixing MLP) and one MLP applied independently to each token (i.e., channel MLP). By deriving the novel grouped time mixing (GTM) operations, we equip the basic token-mixing MLP with the ability of temporal modeling. GTM divides the input tokens into several temporal groups and linearly maps the tokens in each group with the shared projection matrix. Furthermore, we devise several variants of GTM with different grouping strategies, and compose each vari-ant in different blocks of MLP-3D network by greedy ar-chitecture search. Without the dependence on convolutions or attention mechanisms, our MLP-3D networks achieves 68.5%/81.4% top-1 accuracy on Something-Something V2 and Kinetics-400 datasets, respectively. Despite with fewer computations, the results are comparable to state-of-the-art widely-used 3D CNNs and video transformers.
Large-scale Video Panoptic Segmentation in the Wild: A Benchmark

In this paper, we present a new large-scale dataset for the video panoptic segmentation task, which aims to assign semantic classes and track identities to all pixels in a video. As the ground truth for this task is difficult to annotate, previous datasets for video panoptic segmentation are limited by either small scales or the number of scenes. In contrast, our large-scale VIdeo Panoptic Segmentation in the Wild (VIPSeg) dataset provides 3,536 videos and 84,750 frames with pixel-level panoptic annotations, covering a wide range of real-world scenarios and categories. To the best of our knowledge, our VIPSeg is the first attempt to tackle the challenging video panoptic segmentation task in the wild by considering diverse scenarios. Based on VIPSeg, we evaluate existing video panoptic segmentation approaches and propose an efficient and effective clip-based baseline method to analyze our VIPSeg dataset. Our dataset is available at https://github.com/VIPSeg-Dataset/VIPSeg-Dataset/.
MLSLT: Towards Multilingual Sign Language Translation

Most of the research to date focuses on bilingual sign language translation (BSLT). However, such models are in-efficient in building multilingual sign language translation systems. To solve this problem, we introduce the multilin-gual sign language translation (MSLT) task. It aims to use a single model to complete the translation between multiple sign languages and spoken languages. Then, we propose MLSLT, the first MSLT model, which contains two novel dy-namic routing mechanisms for controlling the degree ofpa-rameter sharing between different languages. Intra-layer language-specific routing controls the proportion of data flowing through shared parameters and language-specific parameters from the token level through a soft gate within the layer, and inter-layer language-specific routing controls and learns the data flow path of different languages at the language level through a soft gate between layers. In order to evaluate the performance of MLSLT, we collect the first publicly available multilingual sign language understanding dataset, Spreadthesign-Ten (SP-10), which contains up to 100 language pairs, e.g., CSL→en, GSG→zh. Experi-mental results show that the average performance of ML-SLT outperforms the baseline MSLT model and the com-bination of multiple BSLT models in many cases. In ad-dition, we also explore zero-shot translation in sign language and find that our model can achieve comparable performance to the supervised BSLT model on some language pairs. Dataset and more details are at https://mlslt.github.io/.
Invariant Feature Learning for Generalized Long-Tailed Classification

Existing long-tailed classification (LT) methods only focus on tackling the class-wise imbalance that head classes have more samples than tail classes, but overlook the attribute-wise imbalance. In fact, even if the class is balanced, samples within each class may still be long-tailed due to the varying attributes. Note that the latter is fundamentally more ubiquitous and challenging than the former because attributes are not just implicit for most datasets, but also combinatorially complex, thus prohibitively expensive to be balanced. Therefore, we introduce a novel research problem: Generalized Long-Tailed classification (GLT), to jointly consider both kinds of imbalances. By "generalized", we mean that a GLT method should naturally solve the traditional LT, but not vice versa. Not surprisingly, we find that most class-wise LT methods degenerate in our proposed two benchmarks: ImageNet-GLT and MSCOCO-GLT. We argue that it is because they over-emphasize the adjustment of class distribution while neglecting to learn attribute-invariant features. To this end, we propose an Invariant Feature Learning (IFL) method as the first strong baseline for GLT. IFL first discovers environments with divergent intra-class distributions from the imperfect predictions, and then learns invariant features across them. Promisingly, as an improved feature backbone, IFL boosts all the LT line-up: one/two-stage re-balance, augmentation, and ensemble. Codes and benchmarks are available on Github: https://github.com/KaihuaTang/Generalized-Long-Tailed-Benchmarks.pytorch .
DECORE: Deep Compression with Reinforcement Learning

Deep learning has become an increasingly popular and powerful methodology for modern pattern recognition systems. However, many deep neural networks have millions or billions of parameters, making them untenable for realworld applications due to constraints on memory size or latency requirements. As a result, efficient network compression techniques are often required for the widespread adoption of deep learning methods. We present DECORE, a reinforcement learning-based approach to automate the network compression process. DECORE assigns an agent to each channel in the network along with a light policy gradient method to learn which neurons or channels to be kept or removed. Each agent in the network has just one parameter (keep or drop) to learn, which leads to a much faster training process compared to existing approaches. DECORE provides state-of-the-art compression results on various network architectures and various datasets. For example, on the ResNet-110 architecture, it achieves a 64.8% compression and 61.8% FLOPs reduction as compared to the baseline model without any accuracy loss on the CIFAR-10 dataset. It can reduce the size of regular architectures like the VGG network by up to 99% with just a small accuracy drop of 2.28%. For a larger dataset like ImageNet with only 30 epochs of training, it can compress the ResNet-50 architecture by 44.7% and reduce FLOPs by 42.3%, with just a 0.69% drop on Top-5 accuracy of the uncompressed model. We also demonstrate that DECORE can be used to search for compressed network architectures based on various constraints, such as memory and FLOPs.
C<sup>2</sup>SLR: Consistency-enhanced Continuous Sign Language Recognition

The backbone of most deep-learning-based continuous sign language recognition (CSLR) models consists of a visual module, a sequential module, and an alignment module. However, such CSLR backbones are hard to be trained sufficiently with a single connectionist temporal classification loss. In this work, we propose two auxiliary constraints to enhance the CSLR backbones from the perspective of consistency. The first constraint aims to enhance the visual module, which easily suffers from the insufficient training problem. Specifically, since sign languages convey information mainly with signers' faces and hands, we insert a keypoint-guided spatial attention module into the visual module to enforce it to focus on informative regions, i.e., spatial attention consistency. Nevertheless, only enhancing the visual module may not fully exploit the power of the backbone. Motivated by that both the output features of the visual and sequential modules represent the same sentence, we further impose a sentence embedding consistency constraint between them to enhance the representation power of both the features. Experimental results over three representative backbones validate the effectiveness of the two constraints. More remarkably, with a transformer-based backbone, our model achieves state-of-the-art or competitive performance on three benchmarks, PHOENIX-2014, PHOENIX-2014-T, and CSL.
Make It Move: Controllable Image-to-Video Generation with Text Descriptions

Generating controllable videos conforming to user intentions is an appealing yet challenging topic in computer vision. To enable maneuverable control in line with user intentions, a novel video generation task, named Text-Image-to-Video generation (TI2V), is proposed. With both controllable appearance and motion, TI2V aims at generating videos from a static image and a text description. The key challenges of TI2V task lie both in aligning appearance and motion from different modalities, and in handling uncertainty in text descriptions. To address these challenges, we propose a Motion Anchor-based video GEnerator (MAGE) with an innovative motion anchor (MA) structure to store appearance-motion aligned representation. To model the uncertainty and increase the diversity, it further allows the injection of explicit condition and implicit randomness. Through three-dimensional axial transformers, MA is interacted with given image to generate next frames recursively with satisfying controllability and diversity. Accompanying the new task, we build two new video-text paired datasets based on MNIST and CATER for evaluation. Experiments conducted on these datasets verify the effectiveness of MAGE and show appealing potentials of TI2V task. Datasets are available at https://github.com/Youncy-Hu/MAGE.
Metaverse Learning: The Relationship among Quality of VR-Based Education, Self-Determination, and Learner Satisfaction

While online learning had traditionally been implemented to aid in-person education, it has recently evolved into a critical tool for remote education. In particular, the advent of the COVID-19 pandemic has accelerated the spread of online learning and its significance. However, this wave of innovation in the education field has revealed the lack of research on how online education should be systematically provided and which educational aspects should be considered to enhance learner satisfaction in online settings. With the recent emergence of the Metaverse, VR education is once again proposed as a major tool for online learning despite existing limitations in research which put both systematic and educational aspects into consideration. Hence, this study presents and discusses a research model that converges technology acceptance model, information systems success model, and self-determination theory with the purpose of exploring variables that affect learner satisfaction, mediating the flow theory. Results showed that most variables of both self-determination theory and information system quality within VR education impact learner satisfaction. In particular, learners’ flow – complete immersion in learning – functions as an important mediating variable for learner satisfaction. These findings suggest designing and running a systematic platform that reflects self-directed learning is imperative to bring the best educational practices into the Metaverse.