Reviewerly/exHarmony huggingface dataset:
Method of Enhancing the Affinity of P.E. Teachers in Public Security College Based on Its Impact on Students’ Emotions

This paper uses the method of documentation to analyze the influence of affinity of physical education (P. E.) teachers in public security colleges on students' emotions. The author holds that in the process of physical education teaching, teachers' affinity is embodied in the influence of teachers' facial expression, language and body movements on students' learning mood, which plays a positive role in improving students' learning interest, arousing their learning enthusiasm and improving teaching quality. P. E. teachers should cultivate affinity from the aspects of improving their prestige, cultivating their emotional expression ability and changing their roles.
The Level Stress recordings: Oppdal_91

Recording equipmentThe recordings were done by means of a cassette recorder (Sony TC-D5M) and Sonylavaliere microphones. They were digitized in the 1990s. All recordings were done in thespeakers’ homes.The speakersI no longer recall how the speakers were recruited, but most probably I consulted withsomeone I knew from Oppdal, or who knew people in Oppdal interested in the local dialect.This person then put me into contact with the others. One was a qualified nurse, the other fivewere farmers, in three cases combining farming with other occupations; teaching, carpentryand art.For the full background description of this item, see the file Oppdal_91: Background.pdf.For the full description of the whole project, see these files:The Level Stress recordings.pdfLevelStress_Glossary.pdfLevel Stress_Speaker and Sound File Codes.pdfThe data should be used only for research and development purposes.
De vacaciones : la competencia digital en el aula de E/LE

espanolEl objetivo de esta propuesta didactica es aprovechar el enorme potencial de las tecnologias digitales para innovar nuestras practicas educativas. La correcta integracion de herramientas digitales gratuitas como WordArt, LearningApps y Biteable en el aula de E/LE puede no solo contribuir a fomentar la motivacion del alumnado, sino tambien a desarrollar nuevas competencias y habilidades cruciales en la era digital a la que pertenecemos. Por ese motivo, siguiendo la recomendacion de 18 de diciembre de 2006 del Parlamento Europeo y del Consejo sobre las competencias clave para el aprendizaje permanente (2006/962/CE)1 –desarrollada en el Marco Europeo de Competencias Digitales para la Ciudadania (DigComp 2.1)2–, mediante esta unidad didactica pretendemos desarrollar entre nuestros estudiantes de E/LE, ademas de la competencia linguistica, la competencia digital, es decir, el uso creativo, critico y seguro de las tecnologias de la informacion y la comunicacion (TIC) en el proceso de ensenanza-aprendizaje. EnglishThe objective of this didactic proposal is to harness the enormous potential of digital technologies to innovate our educational practices. The correct integration of free digital tools such as WordArt, LearningApps and Biteable in the Spanish as second language classroom can contribute not only to enhance student motivation, but also to develop new and crucial skills and abilities in the digital era to which we belong. For this reason, following the recommendation of the European Parliament and of the Council of 18 December 2006 on the key competences for lifelong learning (2006/962/ EC)1 –developed in the European Digital Competence Framework for Citizens (DigComp 2.1)2 –, through this didactic unit we intend to develop among our Spanish as second language students, in addition to the linguistic competence, the digital competence; that is to say, the creative, critical and safe use of information and communication technologies (ICT) in the teaching-learning process.
Reflections on the “Reform” and Policies of Democratic People’s Republic of Korea: An Field Investigation on Democratic People’s Republic of Korea and Analysis of New Year Greetings

This article focuses on North Korea's reform and opening up.The international community is almost "onesided" thinking that North Korea is unwilling to reform and open up in order to maintain its own regime.However, according to the author's inspection and viewpoint, North Korea is not without "reform."The "reform" mentioned here is actually the "innovation" that North Korea has always advocated.The reasons why North Korea cannot try to open up or be opened up are more complicated, but their desire to develop the economy is very strong.Therefore, people must correctly understand and recognize North Korea, and analyze and judge North Korea from the perspective of North Korea.In this way, everyone may have a more comprehensive and correct understanding of North Korea.
LibGuides: Medical Assistant: Distance Learning

Library resources for Medical Assistant Program Library Services for Distance Learning Students
HUBUNGAN ANTARA KECERDASAN EMOSIONAL DENGAN PRESTASI BELAJAR PESERTA DIDIK DI SD TAKHASSUS AL-QURAN

This study was motivated by the low emotional intelligence and academic achievement of students in SD Takhassus al-Quran Kalibeber Wonosobo . Theory of this study is emotional intelligence theory from Daniel Goleman. This study aims to investigate the relationship between emotional intelligence and academic achievement of students grade VI B SD Takhassus Al-Quran Kalibeber Wonosobo . The methode used in this study was mixed method with sequential exlanatory design. Data collection techniques used were emotional intelligence and self-regulated learning scales, observation, and interview, data analysis techniques used analysis correlate bivariate. The result showed that there was a significant relationship between emotional intelligence (X) and academic achievement (Y) as evidencedby the result of interview which showed that student who has high emotional intelligence has high academic achievement too. The student who has low emotional intelligence has low academic achievement too.
Research on Security and Vulnerabilities of Blockchain Systems

Recent research successfully improved the unauthorized access to data in a system pointing clearly on the blockchain technology and also hack from these systems have raised more restrictions about whether this new technology can be secured from ongoing, evolving cyber attacks. While the technology is known to provide an environment that is fundamentally safer than other existing centralized systems offer, security professionals warn that the current blockchain ecosystem is still technically not fully developed and also so much of investigations are required, technology need to improve for many known as well as unknown imperfection [1]. This research paper focused upon the number of research studies and various other technical related things pointing to blockchain systems security.
Research and Analysis of Mobile Internet and Virtual Reality Technology in the Course of Network Integrated Cabling

Virtual Reality (VR) is referred to as VR. With the development of computer hardware devices, software development is more flexible, and virtual reality technology provides a broad platform for teaching. This paper combines the traditional "network integrated wiring" teaching mode with "mobile internet + virtual reality technology (VR)" to enable students to get a better experience in classroom teaching and mobile internet learning process, and promote the diversified development of mobile information teaching.
Chemmo Configuration Game As Learning Media On Periodic System Of Element Matter

The aim of the research is to get the feasibility of Chemmo Configuration game as learning media in chemistry material, periodic system of element based on validity, practicality, and effectiveness of the game.This research use a Research and Development (R&D) method which consist of three stages, 1) introduction, 2) development, and 3) trial.In this research only done until trial test.Ttrial test was conducted in 10 th grade of MIA 1 in Senior High School 1 Manyar Gresik.Validity obtained from the assessment of the Chemmo Configuration game by the validator.Practicality obtained from the results of the questionnaire responses of students and observations of student activities while using the game as learning media.Effectiveness obtained from the learning outcomes of students and the results of student learning motivation questionnaire.Chemmo Configuration game obtained percentage of validity 80% until 93% from content validity and construct validity, the practicality of the game on attractiveness aspects obtained practical percentage 97.6%, on the aspect of easiness obtained practical percentage 97.8%,for the activities of students obtained percentage of 94.07%, while the effectiveness of the Chemmo Configuration game declared effective seen from the learning outcomes of students who get a percentage of classical completeness of learning outcomes 100% and the results of student learning motivation questionnaire get 95.30% with very good category.Based on the result, Chemmo Configuration game is feasible as a learning media in chemistry material, periodic system of element.
State-driven Architecture Design for Safety-critical Software Product Lines

The safety is considered one of the most critical issues in the design of cyber-physical systems (CPS). The Software Product-Line (SPL) and reusable software components are suitable approaches for CPS, which are often re-engineered from existing systems. Currently, the influence of architecture in assurance of software safety is being increasingly recognized. However, the safety-based architectural design methods are limited in SPLs because of the complexity and variabilities existing in SPL architectures. A new statechart-based safety pattern and adaptation of our previous SPL Architecture design method are presented in this paper. Also the paper describes a simplified safety assessment model which is used to evaluate the safety improvement in the design of the SPLA after using the proposed safety design pattern. Finally, to illustrate the effect of the design pattern in the PLA design, a simplified automated Electromechanical Braking System (EBS) product line is used as a running example. The results show that there is a considerable improvement in the system safety design after using the proposed safety pattern.
A Theoretical Design Analysis of A Mechanism Capable of Climbing Stairs For Wheelchairs

Ability to walk and run through different terrains is ability with which as humans we are blessed with but due to many unfortunate happenings or some deficiency many people lose this ability but with the advancement of technologies several mechanisms are devised for such people wheelchairs being the one. Some limitations with them is the mobility while moving through stairs thus this paper works on designing and studying a mechanism which is able to climb on the stairs . The proposed design is drawn on Solidworks and a 3D rendered view is obtained using keyshot. Considering the standard stair norms required force analysis has been done considering a no slip condition. Further calculation of the design parameters for the mechanism has been calculated at stable state.
GAME EDUKASI PENGENALAN PROFESI SEBAGAI MEDIA PEMBELAJARAN UNTUK ANAK BERBASIS ANDROID

Abstract: Profession is a form of work that requires the culprit to have certain knowledge obtained through formal education and certain skills gained through work experience in people who first mastered these skills, and continue to renew their skills in accordance with technological development. By introducing the profession to children will help teach children to better appreciate one's profession, so that children will have the nature of mutual respect and do not look down on one's profession. Professional introduction will be easier to learn through game education with an attractive and fun appearance. Data collection techniques used in this study are using interviews, literature review, documentation and questionnaires. The source of data / subjects are 20 Qonita Bandar Lampung kindergarten children. The testing method used is the Functionality and Usability aspects. Professional introduction educational game application using MDLC (Multimedia Development Life Cycle) method used is Construct 2 which runs on Android. The results of ISO 9126 testing quality of educational game applications for the introduction of the human profession are obtained values ​​from the aspects of functionality and usability, the results of testing for functionalities namely the game shows that functions in the educational game for the introduction of this profession can run correctly and the results of data processing in the usability test states that the distribution of data has been normally distributed and educational games for professional development can be used as learning variables and can increase children's interest in learning about the profession from the questionnaire statements that have been filled with Qonita Bandar Lampung kindergarten children. Keywords: Android, Game Edukasi,Profesi,Fungsionality, Usability, Construct.
Reversible Computing: The Design of an Adiabatic Microprocessor

Despite the exponential progress over thepast fifty years the increase of performance of microprocessors hasrecently come to a rather abrupt end. Modern microprocessors arelimited by heat dissipation. Speeds have been capped around 4 GHzsince 2004 to limit heat generation. Such speeds are well below theRC time constant limit of the circuits, sacrificing speed toprevent the chips from melting. Reversible computing is a viablealternative to traditional circuit implementations since it reducesheat generation by avoiding unnecessary dissipation. TraditionalCMOS circuits dissipate power on every switching in the form ofheat. Adiabatic reversible computing uses reversible logic andquasi-adiabatic transitions to reduce heat generation byintroducing a trade-off between speed and power. By usingreversible logic and switching the circuits slowly, relative totheir RC time constants, power can be dramatically reduced. In thisthesis, I will present the design of a 16-bit adiabaticmicroprocessor that operates at 0.5 GHz dissipating an energy oneorder of magnitude lower than its CMOS counterpart. The adiabatic microprocessor is a multicycleRISC processor with a 16-bit datapath and it follows the MIPSarchitecture. Only a subset of instructions is implemented but theyare sufficient for universal computation. Adiabatic reversiblelogic is achieved using split-rail charge recovery logic (SCRL)with Bennett clocking, which consists of clocks that only ramp uponce the previous stage has a valid steady state. An adiabatic SCRLimplementation allows a circuit to operate both in adiabatic and instandard CMOS mode. The adiabatic microprocessor design includeson-chip temperature sensors that directly measure heat dissipationand provide a direct comparison of the power between the two modesof operation. The 16-bit adiabaticmicroprocessor is successfully implemented in 90 nm technology withan operating frequency of 0.5 GHz, which demonstrates the design ofa real-life circuit using adiabatic reversible logic and shows apromising future for energy-efficientcomputing.
A Novel Analytical Framework Combining the Concepts of Credibility and Aspect based Opinion Mining

With the emergence of Web 2.0, user generated content in the form of online product reviews has proliferated. Although product reviews contain valuable information, they vary greatly in terms of quality and credibility. This study presents an opinion mining framework - Cred-OPMiner (Credibility-Specific-Opinion Miner) - by combining the concepts of credibility and aspect based opinion mining. Cred-OPMiner performs three main tasks. The first task is to group reviewers based on the credibility dimensions. The second critical task is aspect extraction in which aspects of a given product are identified using a novel hybrid and domain independent algorithm. The final task is the sentiment prediction task where the sentiment on each aspect is computed. The key novelty is utilizing source credibility concepts for online reviewer clustering. Source credibility dimensions including trustworthiness and expertise are quantified using reviewers’ data. In addition, a new aspect extraction technique is developed and incorporated in the Cred-OPMiner. Cred-OPMiner was tested using data crawled from epinions.com. It groups reviewers and then performs aspect based opinion mining by differentiating among opinions of various reviewer groups.
Czech image captioning, machine translation, sentiment analysis and summarization (Neural Monkey models)

This submission contains trained end-to-end models for the Neural Monkey toolkit for Czech and English, solving four NLP tasks: machine translation, image captioning, sentiment analysis, and summarization.The models are trained on standard datasets and achieve state-of-the-art or near state-of-the-art performance in the tasks.The models are described in the accompanying paper.The same models can also be invoked via the online demo: https://ufal.mff.cuni.cz/grants/lsdIn addition to the models presented in the referenced paper (developed and published in 2018), we include models for automatic news summarization for Czech and English developed in 2019. The Czech models were trained using the SumeCzech dataset (https://www.aclweb.org/anthology/L18-1551.pdf), the English models were trained using the CNN-Daily Mail corpus (https://arxiv.org/pdf/1704.04368.pdf) using the standard recurrent sequence-to-sequence architecture.There are several separate ZIP archives here, each containing one model solving one of the tasks for one language.To use a model, you first need to install Neural Monkey: https://github.com/ufal/neuralmonkeyTo ensure correct functioning of the model, please use the exact version of Neural Monkey specified by the commit hash stored in the 'git_commit' file in the model directory.Each model directory contains a 'run.ini' Neural Monkey configuration file, to be used to run the model. See the Neural Monkey documentation to learn how to do that (you may need to update some paths to correspond to your filesystem organization).The 'experiment.ini' file, which was used to train the model, is also included.Then there are files containing the model itself, files containing the input and output vocabularies, etc.For the sentiment analyzers, you should tokenize your input data using the Moses tokenizer: https://pypi.org/project/mosestokenizer/For the machine translation, you do not need to tokenize the data, as this is done by the model.For image captioning, you need to:- download a trained ResNet: http://download.tensorflow.org/models/resnet_v2_50_2017_04_14.tar.gz- clone the git repository with TensorFlow models: https://github.com/tensorflow/models- preprocess the input images with the Neural Monkey 'scripts/imagenet_features.py' script (https://github.com/ufal/neuralmonkey/blob/master/scripts/imagenet_features.py) -- you need to specify the path to ResNet and to the TensorFlow models to this scriptThe summarization models require input that is tokenized with Moses Tokenizer (https://github.com/alvations/sacremoses) and lower-cased.Feel free to contact the authors of this submission in case you run into problems!
Characteristics of modern methods of teaching biology

The article outlines the characteristics of modern methods of teaching biology. The methods of teaching are grouped based on the most significant general features: the source of knowledge, didactic purpose, the nature of cognitive activity of students in the process of learning. Attention is paid to the description of the most used teaching methods, namely: verbal (conversation, explanation, narration), visual (observation, use of multimedia), practical (experiment). The article also describes the modern methods of teaching as methods and techniques of the common, orderly, interrelated and purposeful activity of the teacher and students, who perform the following functions in the pedagogical process: educational, developmental, educational, inductive and control, which ensures positive educational activity. It is determined that for a deep analysis and effective use of methods of teaching biology, a binary classification of them is used which takes into account the source of knowledge and the degree of cognitive independence of schoolchildren. The structural element of each method of teaching is a methodical method that specifies the way to achieve a separate (intermediate) educational task and diversifies certain methods. It is revealed that in the process of studying the school's course in biology, teaching methods are constantly evolving, complicated and used in interactions and interactions, and their choice is determined by: the specifics of the content and objectives of the classroom; the degree of the formation of skills and skills and the development of student autonomy; the educational material base of the school, that is, the provision of schoolchildren with teaching aids, visual aids, the presence of modern technology, etc., which leads to the positive education of students and helps the teacher in teaching.
The Research on the Measurement of Coupled Coordination Degree of “Five Modernization” in Sichuan, Guizhou and Yunnan Provinces

Taking Sichuan, Guizhou and Yunnan provinces in Southwest China as the research object, this paper establishes a comprehensive measurement system for the degree of coordinated development of industrialization, agricultural modernization, urbanization, informatization and greenization, and uses the entropy evaluation method to assign the indicators and determine the types of coordination stages of each province. The results show that: (1) The comprehensive development index of the "five modernization" of the three provinces are rising continuously, the development of urbanization is the best, and the degree of informationization and greenization is significantly backward. (2) From 2010 to 2017, the overall coordination degree of the "five modernization" in the three provinces displays an upward trend, but there was a drop in Yunnan Province. In 2010, the coordination of the three provinces was in a state of imbalance, and the imbalance in Guizhou Province was the most serious. In 2017, Sichuan Province had reached a stage of high-quality coordination, while Yunnan and Guizhou provinces were in a good stage of coordination.
What is Where? Visual Understanding for Autonomous Cars

Autonomous driving has been rapidly evolving for the last few years and there is a lot of fervour in increasing the intelligence of these vehicles. One key aspect of a self-driving car is its ability to sense the environment in order to be aware of its surroundings and consecutively take better decisions.While the right combination of sensors is widely debated, my research interest lies in using computer vision and machine learning techniques to detect, localise and recognise surrounding entities. My talk will describe my research objectives and the expected outcome. It will address some of the encountered challenges, resulting from the urban traffic environment context and my sensor choice. It will include a mention of the algorithms that I have tested so far and those currently in development. You will have a glance at some of the questions that researchers are presently trying to answer in this interdisciplinary field.
1Inch VR

Upon discovering the mysterious crystal, the size of the protagonist became smaller. Later, he is chased by the insects, and he starts the adventure...