Reviewerly/exHarmony huggingface dataset:
TEQ TIME: Design an innovative child care tool for children of 10-14 years old

This report is the result of the graduation project of Joris Menting for SWKGroep. The project concludes the master program Design for Interaction at the Delft University of Technology. SWKGroep asked for an innovative child care tool for children of 10-14 years old. The project description offered the designer much freedom. The initial design goal was formulated as follows: “Design a location and time independent form of after school day care for children (10-14 years old) that relieves parents, where children experience both affection and freedom and that adds value for SWKGroep.” The project is divided in three chapters: Orientation/Research, Ideation/Iteration and Evaluation/Demonstration. See Figure 1 for the overview of this project. The first chapter of the project, Orientation/Research, describes the internal and external analysis that gave more insight in the context of after school day care and the rules and regulations by the Dutch government. Interviews with parents and generative research sessions with children gave insights in the latent needs and desires of the users of the product. With the insights of the first chapter the design goal was further specified as follows: “Design a location and time independent form of after school day care for children (10-14 years old) where: children experience affection, freedom and guidance, while it relieves parents during work without losing control, that fits the business operations of SWKGroep and adds value.” In the second chapter, Ideation/Iteration, ideas to reach the design goals where generated. To guide this process two interaction visions are developed. They formed the inspiration for new ideas and used to test whether ideas where still on track of solving the design goal. Two initial design concepts where developed and assessed during a co-creation session with employees of different layers within the organisation of SWKGroep. Together with the analysis of an weighted objectives method the decision is made to develop a chosen concept that uses the strengths of both initial concepts: TEQ TIME Coach. In the last chapter: Evaluation/Demonstration the chosen concept is tested and evaluated with parents and potential coaches. These user tests gave the insights which made it possible to develop the chosen concept into a final design. This design is presented in paragraph 3.2 at page 90. This project can be seen as the first part, research and ideation, of developing an innovative child care tool for children of 10-14 years old. The second part, implementation, will be a project for the future. This project ends with a implementation plan for this second phase.
Some Notes on the Design, Construction and Performance of the Low-Speed Wind-Tunnel at ITB

Abstract. A concise description of the design and construction of the low speed wind-tunnel at Institut Teknologi Bandung and the calculation of its energy losses are presented. Some tests have been undertaken to evaluate its performance, in particular to evaluate the flow pattern at the test-section and the power input for a specific range of wind velocity at the test-section. The maximum velocity achieved at the test-section was 30 m/sec with corresponding Reynolds number of 2 x 10 4  per cm.  Ringkasan. Konstruksi dan perhitungan kerugian energi  pada terowongan angin kecepatan rendah di ITB diuraikan secara garis besar. Selanjutnya dipaparkan hasil-hasil penilaian performance dari terowongan angin ini, terutama mengenai keadaan aliran pada testsectiondan hubungan antara daya input pada motor dengan kecepatan aliran pada test-section. Kecepatan angin sebesar 30 m/det dapat diperoleh pada test-section, dengan bilangan Reynolds sebesar 2 x 10 4 per cm model.
Do We Draw a Line Between Freedom of Speech and Hate Speech in American Law

With the extreme significance of First Amendment rights to the American people, the idea of restricting certain forms of speech, based on how offensive or discriminatory it is, is highly debatable. This paper aims to analyze past Supreme Court decisions of cases that dealt with hate speech in order to explore the constitutionality of it. It examines the ways the Court distinguishes whether there should be a line drawn between freedom of speech and hate speech in some extreme cases taking into consideration people’s First Amendment rights. It is important to examine these opinions in order to promote an accepting environment as well as protect our freedom of speech.
Guest Editors’ Introduction: Special Issue on Architecture Advances Enabled by Emerging Technologies

As we approach the twilight of Moore’s Law and dimensional scaling of advanced CMOS technologies, many beyond-CMOS logic and memory device technologies are being explored. In order to fully exploit the promises of these emerging technologies, we need major simultaneous advances in architecture and design, especially for the new computing workloads in future intelligent IoT systems. This special issue presents five articles that describe emerging opportunities for such technologydesign- architecture co-optimizations.
Social media empowerment in implementing community policing: Study of the cybercrime investigation of the Indonesia national police

Social media is not only used by individuals in the public but also by the entire community and even government institutions such as the Indonesian National Police (POLRI). The information circulating in social media is utilized by POLRI to assist in the implementation of its duties and functions. Police Law states that their main duty is to maintain security and order, uphold the law, and provide protection and service to the community. This paper aims to increase the empowerment of social media in carrying out community policing. This paper is a qualitative research based on interviews and observations in the Directorate of Cybercrime Investigation. The Directorate of Cybercrime Investigation uses social media for several purposes: to convey information to the public, conduct early detection of potential crimes, build community relations, and monitor and control people’s behavior on social media. However, empowerment using social media by the Police Criminal Investigation Directorate is still not effective. This is influenced by both internal and external factors. Internal factors are connected with the unpreparedness of the organization due to limited human resources and capabilities. In addition, there are no clear guidelines for implementing social media empowerment in the context of community policing and there are no trainings given to directorates related to social media empowerment. External factors include the delay of the police in addressing social media issues in the community. The ineffectiveness of social media empowerment by the Directorate of Cybercrime Investigation contributes to a lack of trust in the police by the public and a lack of good relations between the police and the community. Moreover, this presents an obstacle to the prevention of cybercrimes, and the number of cybercrimes has increased.
8‐2: Training Multi‐Scale Networks for Compression Artifacts Reduction

Present a multi‐scale neural network for compression artifacts reduction. The optimized structure and training procedure can lower the difficulty of convergence and speed up training. Experimental results show that our network outperforms other networks, and can remove complex noise in various sizes, generating cleaner images.
It Rings a Bell! Memory’s Impact on Information Utilization by Novice Designers in the Early Design Process

Abstract Research in new product design still lacks an understanding of how the types of information used by designers can lead to more successful designs and what cognitive components are involved in the process of generating new ideas. Some theories have arisen that focus on memory usage that could have an impact in idea generation early on in the design process. As a first step to address this gap, an Information Archetypes Framework was developed in previous work to outline the different dimensions and levels of information commonly used by designers. This framework forms the basis of the current study, focused on identifying the underlying cognitive processes that are active during the design process. To accomplish this, undergraduate students were recruited from the University of Nebraska-Omaha. During the study, participants were presented a design problem, given information pieces that corresponded to the Information Archetypes Framework, and asked to generate ideas for a solution. Students were then asked to recall the information pieces from memory. Participants’ data were analyzed using Linguistic Inquiry Word Count (LIWC) for relevant cognitive mechanisms. Scores from LIWC captured the linguistic properties of information pieces and generated ideas, and this study was able to demonstrate that memory usage has both semantic and linguistic components that emerge during the conceptual design process.
Algorithms in Computer Systems

Basic definition of algorithm in mathematics is step by step procedure to solve a problem. Algorithms are basic and most important area in a writing an error free programs. Fig. 1 illustrates flow chart of a computer algorithm. One of the most essential thing to remember is that there can be various algorithms for the same problem but some algorithms are much better than others. Technically, algorithm and programs are actually not the same thing, they differ at the level of precision. It is often expressed loosely defined format called “pseudo code” which matches programming language closely leaving out specific details that can be added later. Pseudo code doesn’t have hard and fast rules about commands, but it is halfway between an information instruction and specific program. Although, there are plenty of algorithms that are already there and are yet to be implemented, designed with various methods, techniques and composition of various methods. This editorial paper gives brief insights about few from plethora of various algorithms in computer systems; for instance, algorithms that can predict growth of cities, algorithms that can create three dimensional shapes, algorithms for customization of video game difficulty using big data, algorithms in the smart watch, and finally, algorithms to detect fake users on social networks.
Intracontinental Earthquakes: Complex Spatio‐temporal Patterns and Implications for Hazards

Acta Geologica Sinica - English EditionVolume 93, Issue S1 p. 265-265 Session 8: Seismicity, volcanism and deep processesFree Access Intracontinental Earthquakes: Complex Spatio-temporal Patterns and Implications for Hazards Mian Liu, Mian Liu lium@missouri.edu Dept. of Geological Sciences, University of Missouri, Columbia, MO 65211 USA Key Laboratory of Computational Geodynamics, Chinese Academy of Sciences, Beijing 100049 ChinaSearch for more papers by this authorSeth Stein, Seth Stein Department of Earth and Planetary Sciences, Northwestern University, Evanston, IllinoisSearch for more papers by this authorYuxuan Chen, Yuxuan Chen Dept. of Geological Sciences, University of Missouri, Columbia, MO 65211 USASearch for more papers by this authorGang Luo, Gang Luo Key Laboratory of Computational Geodynamics, Chinese Academy of Sciences, Beijing 100049 ChinaSearch for more papers by this author Mian Liu, Mian Liu lium@missouri.edu Dept. of Geological Sciences, University of Missouri, Columbia, MO 65211 USA Key Laboratory of Computational Geodynamics, Chinese Academy of Sciences, Beijing 100049 ChinaSearch for more papers by this authorSeth Stein, Seth Stein Department of Earth and Planetary Sciences, Northwestern University, Evanston, IllinoisSearch for more papers by this authorYuxuan Chen, Yuxuan Chen Dept. of Geological Sciences, University of Missouri, Columbia, MO 65211 USASearch for more papers by this authorGang Luo, Gang Luo Key Laboratory of Computational Geodynamics, Chinese Academy of Sciences, Beijing 100049 ChinaSearch for more papers by this author First published: 31 May 2019 https://doi.org/10.1111/1755-6724.14076Citations: 1AboutPDF ToolsRequest permissionExport citationAdd to favoritesTrack citation ShareShare Give accessShare full text accessShare full-text accessPlease review our Terms and Conditions of Use and check box below to share full-text version of article.I have read and accept the Wiley Online Library Terms and Conditions of UseShareable LinkUse the link below to share a full-text version of this article with your friends and colleagues. Learn more.Copy URL Share a linkShare onFacebookTwitterLinkedInRedditWechat No abstract is available for this article.Citing Literature Volume93, IssueS1Special Issue: Abstracts of the International Symposium on Deep Earth Exploration and Practices, 24–26 Oct 2018, Beijing, ChinaMay 2019Pages 265-265 RelatedInformation
INTERACTIVE RESOURCES OF METADISCOURSE MARKERS IN GOOD AND WEAK UNDERGRADUATE ESSAYS

Metadiscourse in writing is the linguistic signals and expressions used by a writer to organise a text while connecting with readers. This paper reports a preliminary study conducted to discover the existence of metadiscourse markers from interactive resources category, in good and weak persuasive essays written by year two undergraduate students at a selected public university in Malaysia. In the interpersonal model of metadiscourse introduced by Hyland (2005), the two main categories of metadiscourse are interactive and interactional resources. This study focuses on interactive metadiscourse because the markers in this category assists a writer to help the flow of ideas in a text. A collection of undergraduate essays from a public university in Malaysia was collected to create two corpora of 269 good 271 and weak essays, yielding a total number of 143, 407 and 143, 285 tokens respectively. These essays were taken from the participants’ final examination answer scripts for English course at the end of second semester of their study. The metadiscourse markers in the students’ essays were searched with the aid of a concordance software, WordSmith 5.0. More items of metadiscourse markers are found in good essays as compared to the weaker essays. This finding shows that the different quality of essays and their ratings affect the frequency of metadiscourse markers in the essays. However, based on the sub-categories of metadiscourse, only two sub-categories (transitions and code glosses) were found higher in the good essays while the other three (frame markers, endophoric markers and evidentials) were higher in the weak essays. Thus, the level of awareness and needs in using such metadiscourse markers are different between these two corpora. This study is hoped to path way for further studies on the use of metadiscourse in Malaysian undergraduates’ essays. Keywords: ESL undergraduates’ essays, metadiscourse, interactive resources, text organisation, flow of text.Cite as: Mohamed, A.F. & Rashid, R.A. (2019). Interactive resources of metadiscourse markers in good and weak undergraduate essays. Trends in Social Sciences, 1(1), 1-6.
Bridging Dialogue Generation and Facial Expression Synthesis.

Spoken dialogue systems that assist users to solve complex tasks such as movie ticket booking have become an emerging research topic in artificial intelligence and natural language processing areas. With a well-designed dialogue system as an intelligent personal assistant, people can accomplish certain tasks more easily via natural language interactions. Today there are several virtual intelligent assistants in the market; however, most systems only focus on single modality, such as textual or vocal interaction. A multimodal interface has various advantages: (1) allowing human to communicate with machines in a natural and concise form using the mixture of modalities that most precisely convey the intention to satisfy communication needs, and (2) providing more engaging experience by natural and human-like feedback. This paper explores a brand new research direction, which aims at bridging dialogue generation and facial expression synthesis for better multimodal interaction. The goal is to generate dialogue responses and simultaneously synthesize corresponding visual expressions on faces, which is also an ultimate step toward more human-like virtual assistants.
Automated Planning of System Rollback in Declarative IT System Update

The automation of system management has been expanding, and there has been interest lately in an automated generation that automatically generates the workflows of system updates. However, because these automation technologies operate under the assumption that systems work in accordance with their underlying system model, they are not good at handling unexpected behaviors of target systems.In this paper, we propose a way to incorporate unexpected handling into our declarative system update mechanism by automatically generating a workflow to roll back a target system in the event of abnormal system stops. We evaluate our tool through a practical three-tier architecture system operating a simple Web service, and found that our method can complete generation of a recovery in one second, and roll back the system from all system states.
Traffic Classification with Machine Learning in a Live Network

This paper reports on our experience with deploying network traffic classifiers in a live Software Defined Network (SDN). We select five simple machine learning (ML) algorithms and implement them for Distributed Denial of Service (DDoS) detection. Using publicly available datasets, we establish a standard reference for the performance of each classifier (algorithm) in terms of accuracy, precision and detection rate. An identical experiment over a live SDN shows that the classifiers perform significantly poorer compared to the reference standard, exhibiting up to 11.2% lower accuracy, 30.2% lower precision and detection rate lower than 15% (98% in the reference standard). We argue that the interactions between network elements such as the switch and the controller significantly significantly affects the performance of ML algorithms in a live network which must be accounted for in a real deployment.
Use of Facebook in Modish Libraries

It is necessary to use social networking sites in today's age, so it is mandatory to use Twitter and Facebook and Whatsapp to interact with readers. Conversation with the library has made it easy for readers to communicate. Therefore, Facebook is working as a medium to change the way for social communication in terms of education. This e-leveling platform is considered to be used as a platform where librarians and users interact. Therefore, students are encouraged to participate in the formation of knowledge creation, storage, communication and retrieve. To this day, social networking sites like Facebook have attracted billions of libraries from around the world users to the library. Through this study, Facebook has been used as a platform for librarians using educational discussion and Facebook. The utility example of the Facebook account and page ASSM library is given here. In this article, the Facebook Interactive Tool for modern Libraries. Keywords: LMS- Learning Management System ASSM-Amdar Shashikant Shinde Mahavidyalaya Cite this Article Use of Facebook in Modish Libraries. Sudhir Ramdas Nagarkar. Journal of Advancements in Library Sciences . 2019; 6(Special Issue 1): 466–470p.
THE USE OF NURSERY RHYME IN TEACHING LISTENING SKILL TO THE SEVENTH GRADE STUDENTS OF SMPN 1 LEUWIMUNDING

This study was a quantitative research. It was purposed to find out whether or not nursery rhyme as media effective in teaching listening skill and to know the studentsâ€Ÿ responses toward the use of nursery rhyme in teaching listening at the seventh grade students of SMPN 1 Leuwimunding in academic year of 2016/2017. In conducting this study, quasi experimental design was applied which it needed two groups as the samples for the research to be analyzed. The samples chosen were VII B as the experimental group and VII A as the control group. To answer the first research question, the writer used test to collect the data. The writer gave pre-test and post-test in experimental and control class. In analyzing the studentsâ€Ÿ result of test, the writer used the formula developed by Fraenkel & Wallen (2012). Based on the research findings, it can be scientifically proved that the use of nursery rhyme as media was effective in teaching intensive listening. It is proved with taccount value was higher than ttable value (taccount 4.071 > ttable 2.001). Furthermore, to answer the second research question the writer uses questionnaire as technique to gain the data. Based on the result of research findings, it can be proved that all students had positive responses toward the use of nursery rhyme as media in learning intensive listening. It can be clearly concluded in the result of questionnaire on each statement which almost all the students in experimental class had positive responses to on each statement. In conclusion, thit is suggested for English teachers that to use nursery rhyme as instructional media specifically in intensive listening for young learners.
So if #WhatsApp is out, should we ...

So if #WhatsApp is out, should we #signal a #whisper by #telegram to #skype, to keep up with the times?
PENGARUH METODE PICTURE AND PICTURE DALAM MINAT BELAJAR MENULIS TEKS PUISI PADA SISWA SMA

This research is motivated by the curiosity of researchers regarding the effect of using the picture and picture method in writing poetry texts in class XI students. This research was conducted to determine the level of success obtained in the use of the picture and picture method in writing poetry texts. The first activity carried out when the study was observed when the learning process was running, then a questionnaire was given to students. The selected subjects were class XI Language students totaling 22 people. The formulation of the problem contained, 1) is the picture and picture method effectively applied in learning to write poetry texts? 2) can the picture and picture learning method increase students' interest in learning text writing poetry? There are also research objectives, among others, 1) to determine the effectiveness of learning to write poetry texts using the method of picture and picture 2) to increase students' interest in learning to write poetry texts using the picture and picture method. The method applied in this study is descriptive qualitative. The researcher chose the technique of collecting data by observing and testing. The results of the study show that the picture and picture method is suitable for writing poetry texts. This can be seen with an increase in the value of 10.8% from the average value of 79.7 pretests and posttest average value 88.3.
Constraint Answer Set Programming without grounding and its applications

Extending Datalog/ASP with constraints (CASP) enhances its expressiveness and performance but it is not straightforward as the grounding phase removes variables and the links among them. We incorporate constraints into s(ASP), a goal-directed, top-down execution model which implements predicate answer set programming without grounding. The resulting model, s(CASP), can constrain variables that, as in CLP, are kept during the execution and in the answer sets. We show the enhanced expressiveness of s(CASP) w.r.t. other CASP systems, through a non-trivial example of modeling the event calculus.