Reviewerly/exHarmony huggingface dataset:
The Role of Peer-Assisted Learning Strategies (PALS) in Enhancing Students’ Reading Skills For Second Language Acquisition

Reading becomes greatly important issue since it is considered as the most frequent input to develop second language acquisition. In reality, learning strategies used in the classroom activity often left a gap between the high proficiency students and the lower one. Hence, peer-assisted learning strategy (PALS) comes to provide a way out towards the gap. The role of peer-assisted learning strategy is assumed to be one of effective learning strategies since it gives them a more chance to interact and cooperate closely while diminish the gap itself in reading skills. Therefore, this research aimed to know the role of PALS in order to help the students enhancing reading skills focusing on the fluency, pronunciation, and word recognition in comprehending the texts while eliciting social interaction between them. This belongs to a case study research. The data were collected through interviews with various grades of students in senior high school. In the end, the research provided the descriptions about the students’ opinion towards the role of PALS in enhancing their reading skills.&#x0D;
The phenomenon of classics in the worldviews of the 20th century

The article considers the mode in which the phenomenon of classics functions in the art of the 20th century. An analysis of the essential structures of artistic consciousness in the works of Russian artists related to two main thematic currents of the pictorial world of the 20th century, religious-mythological and secular, allows us to suggest that the classic, essentially related to antiquity, performs the function of preserving its integrity. It is shown that the dialogue of a particular author with the classics takes place in the form of an appeal to a worldview, which is a projection of the values of traditional art culture in a specific ideological and aesthetic form.
Implementasi Algoritma Apriori Dalam Keterkaitan Data Pada Kelangkaan Minyak Goreng

The shortage of edible oil has caused the price of oil to be significantly higher than normal, which has led to higher oil prices even in certain regions where there are no edible oil inventories at all (empty warehouses). Due to the phenomenon of cooking oil shortages, many traders sell at high prices using correlation techniques, but they are not suitable. Given so many incidents where traders were selling cooking oil with related technology but not suited to consumers' needs, the authors became interested in analyzing the data connections by applying the a priori algorithm so that the goods paired with the cooking oil were not more useless and can be beneficial to buyers. Transaction data as a reference by a correlation by setting a cut-off value of 15% resulting from scanned transaction data, when buying cooking oil, often from 210 samples at the same time, and the samples taken have too good a number to be used as a correlation to become as they have a leverage value &gt; 1.00 so that they can be used as a reference to arrange the cooking oil supply packaging along with other items.
Perilaku Informasi Mahasiswa dalam Perspektif Pengalaman Informasi

Experience which is something that involves developing students' awareness of an event. Information experience as student awareness in interacting with information and types of information both from access, sources and information media. Students who are referred to as the net generation have the characteristics of freedom, customization, scruncity, integrity, collaboration, entertainment, speed and innovation. The student's information experience will be studied intensely and in depth, as a natural process that will refer to the real life of the object or subject to be studied through observation and interviews. Observation of student activities on information behavior in meeting information needs through various media, both conventional media and digital media. The intensity of student interaction with devices or information channels has a significant influence on student information behavior. The information channels used by students also vary from conventional to digital based on the habits of students.
Improving Students’ Reading Comprehension Using Project-Based Learning at VIII F Grade of SMPN 43 Surabaya

The objective of this study to describe whether the Project-based learning method can improve students’ reading comprehension at VIII F grade of SMPN 43 Surabaya. The research design uses the Classroom Action Research (CAR) method. The time was arranged from May to September 2022. There were 39 students in the class. The class consisted 20 boys and 19 girls. The student’s score indicated the result of implementation. The students’ score increase. The Project-based learning method improved the students’ achievement in reading notice text significantly and helped the students become active and creative in learning. The Planning, Acting, Observing, and Reflecting of teaching-learning use of Project-based learning were successfully conducted. It can be shown that researchers can make a lesson plan and apply PJBL as a method in teaching reading Notice text. The teacher can combine Project-based learning with another method if conditionally to make students don’t bored while receiving the materials.
ANALYSIS OF GRAMMATICAL ERRORS IN STUDENT’S WRITING DESCRIPTIVE TEXT ON 8th GRADE JUNIOR HIGH SCHOOL

AbstractThis research was to find out the kinds of grammatical errors made by the students and find out the most common error made by the student. Error analysis is needed for a teacher to increase student’s ability in writing especially in grammatical use. These researchers chose 3 backgrounds of text descriptive from students as the sample. The researcher identified the types of each descriptive text writing error made by students in 8th grade in junior high school based on Surface Strategy Taxonomy by Dulay’s theory. Some findings of this research will be written for each error type: omission, addition, misformation, and misorder. Based on the research analysis, 13 total errors are found. the most common grammatical errors made by students in writing descriptive texts were errors in Ommission Error (61,5%). After that, there is Addition Error with 1 error (7.6 %), Misformation with 4 errors (30,7 %), Misorder with 0 grammatical error each (0 %).
Fiat-Shamir Signatures Based on Module-NTRU

Module-NTRU lattices, as a generalization of versatile NTRU lattices, were introduced by Cheon, Kim, Kim and Son (IACR ePrint 2019/1468), and Chuengsatiansup, Prest, Stehlé, Wallet and Xagawa (ASIACCS ’20). The Module-NTRU lattices possess the benefit of being more flexible on the underlying ring dimension. They also show how to efficiently construct trapdoors based on Module-NTRU lattices and apply them to trapdoor-based signatures and identity-based encryption. In this paper, we construct Fiat-Shamir signatures based on variant Module-NTRU lattices. Further generalizing Module-NTRU, we introduce the inhomogeneous Module-NTRU problem. Under the assumption that a variation of the search and decisional problems associated with Module-NTRU and inhomogeneous Module-NTRU are hard, we construct two signature schemes. The first scheme is obtained from a lossy identification scheme via the Fiat-Shamir transform that admits tight security in the quantum random oracle model (QROM), following the framework of Kiltz, Lyubashevsky and Schaffner (EUROCRYPT ’18). The second scheme is a BLISS-like (Ducas et al., CRYPTO ’13) signature scheme based on the search Module-NTRU problem using the bimodal Gaussian for the rejection sampling. At last, we analyze known attacks and propose concrete parameters for the lossy signature scheme. In particular, the signature size is about 4400 bytes, which appears to be the smallest provably secure signature scheme in the QROM achieving 128-bit security.
Attention-based Representation Learning for Time Series with Principal and Residual Space Monitoring

The encoder-decoder network is one of the most common deep learning models for time series representation learning and anomaly detection. However, it is hard to reconstruct time series, which is complex, correlated, and lacking in common patterns. In this paper, we apply the attention mechanism to rescale convolution layers and learn representation in the principal and the residual space. To avoid the reconstruction process, we define the residual space by the omitted segments according to the attention score in the encoder. We introduce the temporal information inside the token level and use sparse penalty to improve representation learning. We apply the proposed model to anomaly classification and fault detection experiments on two datasets, i.e. multivariate bearing fault dataset and UCRArchive profile dataset. The result shows that the representation learned by the proposed model is more likely to cluster by category, especially in the residual space. Compared to the baselines and state-of-the-art models, the proposed model has higher accuracy and recall in the limited-labeled situation, which illustrates the stability of the learned representation and its superiority in the downstream tasks.
Integration of e-learning and g-learning methodologies applied to the training and staff development process.

This research article seeks to offer a new methodology that integrates e-learning and g-learning in order to be applied during the process of education and training of personnel, and, consequently, to obtain greater results in the training of human talent in companies, resulting in the acquisition of skills and knowledge that contribute to their productivity. To present the proposal, the presentation of the components and stages for the implementation of the E-learning and G-learning integration methodology is developed graphically. To verify that the methodology is successful, applied research with a pure experimental design was carried out in a cosmetics distribution company. Based on this, a total of thirty training sessions were carried out with groups of six people, distributing them equally to make comparisons between the results of the training sessions depending on the application of the proposed methodology or the traditional methodology. Among the main findings were that the use of the e+g-learning methodology in the staff training process decreased the training time, increased the approval rate of workers, and increased the attendance rateKeywords-Methodology,
Research on remote education intelligent recommendation system of computer network Ancient Literature Resources Database

With the development of intelligent education and the development of distance education becoming more and more intelligent and three-dimensional, an intelligent recommendation system is constructed on the basis of learners'individual demands, will achieve learning requirements and recommended content of the precise match. The construction of ancient literature resource database by means of computer network and the timely push of intelligent recommendation system to students will promote the essential change of distance education on the basis of reconstructing the ecology of distance education. This paper analyzes the significance of the remote education intelligent recommendation system of the computer network ancient literature resources database, and probes into the construction strategy of the remote education intelligent recommendation system of the computer network ancient literature resources database.
Pameran sebagai Ajang Mengembangkan Kreatifitas Mahasiswa dalam Mata Kuliah Pembelajaran Seni Rupa &amp; Kerajinan

This study aims to describe the exhibition activities carried out by students and their impact on creativity. This student exhibition is part of a course assignment. The approach used in this study is library research. data collection is carried out by reviewing and/or exploring journals, books, and documents (both printed and electronic) and other sources of data and/or information that are related to the focus of the study. In fact, this activity that produces student work reflects an increase in student creativity. It can be concluded based on their knowledge of the grade of their creation as a result of students' opportunities to assess and respond to their work.
Kesiapan Kompetensi Profesional Pustakawan dalam Pembangunan dan Pengembangan iKuansing di Dispersip Kuansing

This study aims to determine the readiness of the professional competence of librarians in the development and development of iKuansing in the Dispersip Kuansing. The results of this study are presented in accordance with Sudarsono's theory, namely the readiness of the professional competence of librarians. The method used in this research is a descriptive qualitative research method with data collection techniques of observation, interviews and documentation. In this study, researchers used data analysis techniques through three stages, namely data reduction, data presentation, and verification/drawing conclusions. To test the credibility of the data, triangulation technique was used. The result of this research is qualitative research. Data analysis is descriptive. The research subject is the iKuansing application, staff and librarians at Dispersip money. The object of this research is the readiness of the librarian's professional competence in the development and development of iKuansing. The results of this study are the iKuansing in the Dispersip Kuansing consisting of 10 indicators, according to the informant's perception 8 of the competencies already possessed by the librarian are: librarians have been able to create and manage efficient digital technology, librarians are able to monitor, filter, and select up-to-date, librarians have knowledge and management skills of Pusdokinfo, librarians are able to provide user education, librarians use information technology for information distribution, librarians able to develop information products that can be used anywhere, librarians are able to continuously update information services, librarians are able to understand the ethics of cyberspace already owned by librarians. Meanwhile, there are two indicators that do not have readiness, namely: librarians have not been able to assess the needs of users on a regular basis because librarians have not provided space for users to provide input and suggestions as evaluation material for librarians and libraries. Librarians have not been able to communicate information services to the leadership because iKuansing is an activity program that has been designed by the library planning department.
Perancangan Aplikasi Game Maze Escape Dengan Menerapkan Algoritma Greedy Untuk Pencarian Jalur Terpendek

In modern times games that require extensive space and spend a lot of resources such as the maze game are starting to disappear. But the development of technology made games such as maze escape develop in the form of computer simulations. The purpose of this study is to design a game that can be played to fill free time and eliminate boredom and simultaneously train the player's brain. To determine the most optimal route, the route that has the shortest distance is using the Greedy algorithm approach. The Greedy algorithm is an algorithm that solves problems step by step and is one method in optimization problems. The approach used in the Greedy algorithm is to make a choice that looks to provide the best gain, namely by making a choice of local optimum at each step and is expected to get a global optimum solution.
Web-Based Abulyatama Alumni Information System

Tracer study is a study of tracer traces of graduates or alumni carried out to alumni after graduation. The obstacle faced by STMIK Abulyatama in conducting a tracer study is at the time of data collection, currently collecting data manually by distributing questionnaires and telephone interviews with alumni and companies. Therefore, it is necessary to develop a complete E-Tracer study service, which can provide information for higher education institutions for the benefit of curriculum improvements, trace alumni in detail and determine user satisfaction of college graduates. The research objectives are; (1) To find out the alumni information system using a web-based programming language, (2) Designing an alumni management information system using Data Flow Diagrams (DAD) and programming languages ​​such as HTML, CSS, JQuery, JSON, PHP and MySQL as databases, and (3) To improve the existing system to be even better, by building an information system that can improve performance on alumni data collection at Abulyatama University. The stages in the research consist of; literature study, data collection, systems analysis, system development, and report generation. Based on the results of the alumni information system analysis, it can be seen that until now it is still done manually. The author can conclude several things, namely; (1) With a Web-Based Alumni Information System, it is hoped that it will make work easier and accurate and more time-efficient information can be obtained, (2) The use of a manual system has limitations in the data search process, because the data is still stored in archive form, ( 3) Difficulty in updating the latest data for publication to the public, and (4) With this application, it is expected to simplify and speed up the administrative process at Abulyatama University.
Gender Participation in Audio Engineering in Nigeria: A Case Study of Street Recording Studios in Anambra State, Nigeria

IntroductionIn Nigerian society, men and women often choose to get employed in jobs that they consciously or unconsciously associate with their gender.Among specific jobs, men are preferred in some positions such as Naval officer, Piloting, Plumbing, Mechanic, Sailing, Train driving, Night watching, Masquerading, Brick laying, Mortuary attendant, Grave digging, Engineers (Marine, Civil, Mechanical).For women are such positions as Midwifery, Nurse, Cleaner, Caterers, Housewife, Elementary school teacher, and Nanny, among others.Ekwueme (2005: 162-163) avowed that:From the beginning of time up to the present, people are usually and permanently ascribed duties that are unique to their sex group (i.e., male or female) due to their biological nature and sexual anatomy.For example, women carry pregnancies, breastfeed babies, and keep the houses, while men do hard labour.They go to farms to produce food and to the forest to hunt.Women have been conceptualised as mothers and wives, and from birth, they are expected to prepare themselves for these roles by cultural conditioning, societal attitudes, values, and exceptions.She further explained that gender functions are acquired and vary from culture to culture.In patriarchal societies, gender functions have been so arranged and segregated that men arrogate superior functions to themselves and inferior functions to women.Restrictions and pressures are brought to bear on both sexes to fit different roles.The general assumption is that women, by virtue of their gender in a predominantly patriarchal society, are generally excluded from some activities.Women can be described as an indispensable group in the development of any nation.Nigeria had women of ability and integrity in the past and still has them today across all disciplines of human endeavour.Ajewole (2013: 61) asserted that 'it is known from History that Nigeria was particularly blessed with women who could forward and build societies'.For him, if women were given a full opportunity, they would excel, and they would be able to use their talents to improve Nigerian society.He further discussed some women's activities such as the transmitting of values, women's roles at home, women as mobilizers, women in education, women in the medical field, women in the legal profession, women in politics, women in Agriculture, women in business and women in music.Women have broken into many careers, including music.In the music industry, a large number of women involved play different roles such as singing, dancing, composing, playing instruments, teaching music, etc.However, audio engineering is still a field very much dominated by men.Why are not more women in audio engineering?Is it a matter of interest by women or attitudes within the existing music industry?This paper focused on gender issues in audio music recording, trying to find out why female audio engineers are rare in Nigeria, especially in Anambra state.Idamoyibo
Criteria and Guideline for Dyslexic Intervention Games

The utilization of game-based interventions is growing as a result of technological advancements, and it has shown to be effective in the treatment of dyslexia and other medical conditions.Games are typically viewed as activities having the essential components of challenge, incentive, and reward.Games were originally created for pleasure, and they can make dyslexic teaching and learning more enjoyable and exciting.Although there are numerous applications available for treating dyslexic children, the inclusion of games and their standards in those applications has not yet been established.Therefore, there is a need for a standard design guideline to be formulated in establishing a guideline for designing and developing games specifically for dyslexic children.This article proposes a design guideline for dyslexic intervention games.Two methods have been employed which are interviews and systematic literature reviews (SLR) to discover the characteristics of dyslexic games.The first set of the criteria was developed through interviews with the stakeholders who are directly associated with dyslexic children.Scopus, the ACM digital library, EBSCO-host, Wiley, and Web of Science (WOS) are the five primary databases used in SLR.50 articles out of the 551 that were early screened from the five primary databases are qualified to be studied based on the criteria.Only 23 publications could be selected for the study after further screening, which led to the creation of a second set of criteria.These two sets of criteria are thoroughly analyzed, combined, and formulated as a guideline which comprises of four main categories; device and platform, interface, game features, and gameplay.The guideline consists of guidance to be used for designing and developing Dyslexic therapy games with the purpose of assisting Dyslexic children to read.The guideline is believed to be beneficial to many parties especially the educational game developers, therapists, and educationist who are dealing with intervention for Dyslexic children.This study is aligned and significant to Sustainable Development Goals (SDG) three and four, Good Health and Well-being and Quality Education respectively.