Reviewerly/exHarmony huggingface dataset:
A Review: Prediction for Cube in OLAP- Based Data Mining Techniques

Data mining and OLAP are very fast choice help apparatuses. OLAP as well as data mining mechanism, OLAP mining procedures has coordinated OLAP as well as data mining abilities straightforwardly within dataset server. OLAP devices give diverse summed up viewpoints of the data. Data mining procedures can find already obscure examples of data. An UML model is utilized for Decision earnestly solid association which joins the traits of alongside OLAP just as information mining. It gives an information climate that can't be developed with the assistance of OLAP just as Data mining alone. The classes can be identified with each other in number of ways, similar to they can be associated, poverty stricken, explicit or bundled. Different other information mining functionalities, for example, affiliation, depiction, and want and packaging can be intertwined with OLAP undertakings to update normal mining of learning at various times of thought.
한국어와 영어의 언어적 차이에 따른 기계번역의 문제점과 그에 대한 포스트 에디팅 방향 제안

This paper suggests how to effectively post-edit the English-Korean machine translation (MT) by examining the impact of the structural differences between the Korean and English languages on the quality of the machine-translated Korean text. First, this study collected English expressions whose equivalence in Korean language are hard to form because of the differences in their respective basic language structure. Based on the Lee’s (2000) model, four topics were chosen: English sentences using inanimate nouns for abstract concepts, English passive constructions using diverse transitive verbs, and English expressions of movement and cause-and-effects. After machine translating the English text into Korean using Google and Papago engines, the study examined whether the machine-translated output meets the lexical, syntactic and semantic requirements of Korean (Lee, 2000; Nunan, 2004). Based on this study, several tips are suggested for fixing problems in the MT of English-Korean text. It is noted that the more different English is from Korea in syntactic and cognitive levels, the less productive MTPE is likely to become. Consequently, the findings stress the importance of MTPE to be a more syntactically competent and cognitively mindful process for the productive MTPE of English-Korean translation.
Attacks and alignments: rooks, set partitions, and permutations.

We consider uniformly random set partitions of size $n$ with exactly $k$ blocks, and uniformly random permutations of size $n$ with exactly $k$ cycles, under the regime where $n-k \sim t\sqrt{n}$, $t>0$. In this regime, there is a simple approximation for the entire process of component counts; in particular, the number of components of size 3 converges in distribution to Poisson with mean $\frac{2}{3}t^2$ for set partitions and mean $\frac{4}{3}t^2$ for permutations, and with high probability all other components have size one or two. These approximations are proved, with preasymptotic error bounds, using combinatorial bijections for placements of $r$ rooks on a triangular half of an $n\times n$ chess board, together with the Chen--Stein method for processes of indicator random variables.
The fate of surface features in moving object when crossing a tunnel

Object-based encoding (OBE) is a critical information processing manner in visual working memory (VWM). It has been demonstrated that in the OBE, together with relevant feature, the irrelevant features are also selected into VWM. However, all previous studies used static objects (e.g., colored shapes) as the stimuli of interest. Our living environment is dynamic, and ample studies have revealed remarkable differences in the processing mechanisms between static and dynamic situations. Consequently, it remains unclear whether the OBE exists in a dynamic situation. Here we explored this issue by constructing a dynamic scenario, which simulated a real moving scene to explore the fate of moving objects’ surface features. To ensure the involvement of VWM, we inserted a tunnel in the scenario. Colored balls moved from one side of the tunnel to the other side. We asked the participants to report whether the direction of moving ball changed after it moving through the tunnel. Importantly, we also manipulated the identity of color: in 50% of trials the surface feature colors were changed into new ones. Both behavioral and EEG data were recorded. We found that the change of surface feature significantly affected the behavioral performance, and elicited a more negative posterior N2. These results suggest that the surface feature of moving objects can be automatically stored in VWM, and the OBE occurs in a dynamic situation.
The Mobile Phone Technology, Gender Inclusive Education and Public Accountability in Sub-Saharan Africa

This study assesses the relevance of mobile phone technology in complementing gender inclusive education (i.e. primary, secondary and tertiary) to promote public accountability (i.e. involving horizontal, vertical and diagonal accountability dynamics). The study utilizes the generalized method of moments (GMM) technique to establish the empirical evidence based on 48 Sub-Saharan African countries for the period 2005-2018. The following findings are documented from the linkages between mobile phone technology, inclusive education and public accountability. First, the interactions between mobile phone technology and inclusive education promote public accountability. Second, with regard to net effects, while unexpected negative signs are established, the corresponding positive interactive effects indicate that enhancing the penetration of mobile phone technology beyond some critical thresholds ensures positive net effects. Hence, policy makers should ensure that mobile phone technology penetration exceeds the established thresholds in order for gender inclusive education to positively affect public accountability.
Are We There Yet? A Review on Existing Perceptual Theory and Experiment Support for Visualization Recommendation Systems.

A growing body of research focuses on helping users explore complex datasets faster by automatically suggesting visualization designs of possible interest. However, existing visualization recommendation systems only enumerate, rank, and recommend a small group of visualization designs. Our goal is to understand whether there is enough theoretical and experimental knowledge in current literature to inform visualization recommendation systems to assess the entire visualization design space. Thus, in this paper, we present a literature review comparing and ranking the quality of visualization designs in visual perception and human performance. We structure our review by first defining the visualization design space where visualizations must be compared to recommend effective visualization designs. We then perform the review by using a comprehensive schema to record the theoretical and experimental results of visualization comparison, which can also be used to guide the future construction of visualization recommendation systems. To analyze the literature coverage, we develop an interactive tool that can help explore current literature coverage of visualization comparison and identify gaps efficiently and effectively. Based on our findings, we highlight new opportunities and challenges for the community in working towards a comprehensive visualization ranking for informing visualization recommendation systems.
Alt -Coin: An Energy Coin to Empower the Future

An authenticated peer-to-peer version of e-cash would allow online transactions to be sent directly from sender to receiver without going through any financial institution. Alt- Coin is a digital currency that unlike traditional currencies, do not rely on a centralized authority.  Instead, Alt-Coin is based on a community of volunteers that collectively implement a replicated ledger and verify transactions. Digital signatures give us a part of the acknowledgement, but the main benefits are gone if a responsible third party is still needed to prevent multiple- spending. While transactions are conducted between people, bit coin can’t give solid privacy guarantees: any transactions are being recorded in a decentralized public ledger, from which far more information can be abstracted. But Alt-Coin doesn’t tackle some of these privacy issues by unlinking transactions from the payment’s origin like zero coins do. It shows transaction destinations details and given amounts just like bit coin, and has the same functionality as of bit coin. In Block chain, people performing Forks could be ignored as they are indicative of unpredictability among the copies in the network.  We then show what may be accomplished by pushing the modern-day protocol to its restriction with unilateral modifications to the customer’s behavior. The network timestamps affair by hashing them into an in-progress chain of hash-based verification-of- work, forming a  record that can’t be changed without doing it again the verification-of-work. The longest chain not only shows as verification of the order of events being watched but proof that it came from the largest pool of CPU power. Many Alt-Coin has achieved only scant consumer transaction volume, with an average well below one daily transaction for the few merchants who accept it. Its volatility is significantly higher than the volatilizes of widely used currencies, imposing considerable short- term risk upon users. We then show what can be obtained by pushing the current rules to its limit with unilateral changes to customer behavior. We then display what can be completed with the aid of promoting the current protocol to its restriction with unilateral changes to the purchaser’s behavior. In this paper, we will get a top-level view of ways alt-coin can be fork form bit coin.
ANALISIS GAYA BELAJAR DAN MOTIVASI TERHADAP PRESTASI BELAJAR SISWA SD NEGERI 1 BETELEME KABUPATEN MOROWALI UTARA

The purpose of this study was to explain and analyze the effect of partial and simultaneous learning styles and learning motivation on student achievement in SDN 1 Beteleme North Morowali Regency 2018/2019 Academic Year, and to know the most dominant influential variables. This study is a population study, so that all subjects contained in the field become research subjects. The research subjects in this study were students at SD Negeri 1 Beteleme North Morowali Regency in the 2018/2019 Academic Year with a total of 45 students. The analytical tool used is quantitative descriptive analysis with multiple linear regression. The results showed that the learning styles and student motivation of SDN 1 Beteleme North Morowali Regency 2018/2019 Academic Year had a positive and significant effect both partially and simultaneously on student achievement, while the more dominant variable of student motivation influenced student learning achievement.
Monotonicity Properties for Two-Action Partially Observable Markov Decision Processes on Partially Ordered Spaces

This paper investigates monotonicity properties of optimal policies for two-action partially observable Markov decision processes when the underlying (core) state and observation spaces are partially ordered. Motivated by the desirable properties of the monotone likelihood ratio order in imperfect information settings, namely the preservation of belief ordering under conditioning on any new information, we propose a new stochastic order (a generalization of the monotone likelihood ratio order) that is appropriate for when the underlying space is partially ordered. The generalization is non-trivial, requiring one to impose additional conditions on the elements of the beliefs corresponding to incomparable pairs of states. The stricter conditions in the proposed stochastic order reflect a conservation of structure in the problem – the loss of structure from relaxing the total ordering of the state space to a partial order requires stronger conditions with respect to the ordering of beliefs. In addition to the proposed stochastic order, we introduce a class of matrices, termed generalized totally positive of order 2, that are sufficient for preserving the order. Our main result is a set of sufficient conditions that ensures existence of an optimal policy that is monotone on the belief space with respect to the proposed stochastic order.
고려전기 지방 무신의 지위와 중앙으로의 진출

This thesis is to review the organization, employment and promotion of local military officers as well as The stipend land system(Jeonsigwa 田柴科) and the Nokbong(official salary) regulations that were paid to them in the early ages of Goryeo, examining how they could be converted into the central government officers.The local military officers were divided into officers who commanded the Joojin-gun(Joojingun Musin) and those who commanded the Joohyeon-gun(Joohyeongun Musin). Joojingun Musin included Jungnangjang, Nangjang, Byeoljang, Sanwon, Gyowi, and Daejeong, while Joohyeongun Musin included Byeoljang, Sanwon, Gyowi, and Daejeong. More military positions were assigned to Joojingun Musin than Joohyeongun Musin. In addition, Joojingun Musin had the titles such as Doryeong Jungnangjang, Doryeong Nangjang, Gabyeoljang, and Seopsanwon in it, being much more subdivided than Joohyeongun Musin.The local military officers were mainly recruited among Hyang-ris(Local Administrative Clerk). They continued to hold the Hyang-ri post even after being selected as local military officers. The central government recognized that the main job of Joojingun Musin was the military officer but the main job of Joohyeongun Musin was Hyang-ri. As a result, Joojingun Musin could be promoted within the military posts regardless of the Hyang-ri position and, in special cases, could be converted into the central government military officers. On the other hand, Joohyeongun Musin, who were selected according to the rank of Hyang-ri, could be promoted in their military position only when promoted in their Hyang-ri position and, even if they made brilliant services, could not be converted into the central government military officers.Since the government regarded the Joojingun Musin as the military officers, they were given the Jeonsigwa and the Nokbong. However, unlike the central military officers who received the Jeonsigwa based on their official posts, the Joojingun Musin received it based on their Hyang-ri posts. In addition, after the Nokbong regulations were enacted in the 16th year of King Yejong, they also got the Nokbong.As such, Joojingun Musin and Joohyeongun Musin were different in their organization, promotion, economic support, and conversion into the central government officers. It was because the Goryeo Dynasty put a greater weight on external defense in the 2 border areas than in the 5 provinces according to the defense method combined with the province governing system. As a result, Joojingun Musin, who played a key part in the defense of the border areas, were not only recognized as the bureaucrat with more diversified ranks but also received the Jeonsigwa and the Nokbong. However, compared to the central military officers, the amount of their Jeonsigwa and Nokbong was small, and there was the limitation that they could not freely converted or promoted to the central military officers.
How I met your implemented variability

Variability-rich object-oriented systems are often not organized as fully-fledged software product lines, and implement their variability in a single code base using the mechanisms provided by the supporting language (e.g., inheritance overloading, design patterns). This makes variability identification and management very difficult. In this half-day tutorial open to both academics and industrials, we present how the symfinder toolchain can help one to better understand how variability is implemented in a single codebase Java system, relying solely on a specific code analysis and an adapted visualization. After presenting the underlying concepts on which symfinder is based (i.e., symmetries in code, density), the participants will be able to use the toolchain and visualize the potential variation points and variants identified by symfinder in their own projects or in provided large-scale open-source projects.
측정지표에 따른 건설생산성 비교 :한국, 미국, 영국, 일본(1995-2015)

To improve productivity in the architecture, construction and engineering industry, it is critical to understand both current and historic trends in construction productivity. This study analyzes and compares construction productivity trends of South Korea, the U.S., the U.K., and Japan 1995 to 2015 using the following three measures: construction labor productivity, construction duration per floor, and construction duration per 1,000 m2 floor area. As the results, the international competitiveness of each country varied according to which measures were used to analyze them. Among the four countries, the construction labor productivity of the U.S. was the highest, followed by that of South Korea. South Korea also had the second highest productivity growth rate, following that of Japan. On the other hand, when analyzed from the perspective of construction duration, the construction productivity in South Korea appeared relatively lower than those of other countries. There were differences in the location of construction competitiveness of each country analyzed by various measures. Therefore, to accurately diagnose and improve the construction competitiveness in South Korea, strategies based on various measures are need to established simultaneously.
Cloud Security Issues and Security Controls

Cloud computing is the current demand which minimized the infrastructure cost and enhances performance. Security is the essential part that has to be applied by cloud provider by third party assessments. Security is important regardless of which cloud service customer using security concerns like confidentiality, integrity and availability are needed to address. Both preventive and detective controls need to place to achieve security. CIA is the main three objectives that is confidentiality, integrity; availability is described in this cloud security. Private, public and hybrid are three basic models in cloud computing and also used in security.
Research Gaps in Recommendation Systems

It has become challenging to find relevant information needed for the user. In this evolving world of technology finding relevant data has become very crucial as most of the businesses revolve around data. To solve this problem, recommender systems are used. It has become very difficult to get relevant data without any proper recommender systems. Today, in every field recommender systems are used to provide relevant data to user on the basis of their choices, needs or interests. Content based recommender system and collaborative filtering recommender systems are two basics types of recommender systems are available. These two systems can be combined to make recommender system more efficient, these combined systems are called hybrid systems.The purpose of the paper is to help new researchers to understand the working of basic recommender systems and identifies new research area for further improvement of recommender system.
DESAIN MEDIA PEMBELAJARAN BERBASIS ANDROID DALAM UPAYA PENGENALAN BUDAYA SUNDA UNTUK ANAK USIA DINI

This research is motivated by problems regarding the lack of learning media developed in the introduction of Sunda culture for young children, and the lack of android-based learning media intended for children in terms of education. Adapted to the development of technology, education should start using it, so that it has a positive impact in the world of education. The selection of Android-based learning media was deliberately chosen because currently the most user device is used in Indonesia in all ages including early childhood. Based on this, the researchers designed an Android-based learning media introduction to Sunda culture in order to be able to take advantage of technological developments in a beneficial way by not ignoring the cognitive development of children, as well as the material delivered more effectively and innovatively to introduce Sunda culture to children aged 5-6 years. The purpose of this study is to describe the reflection of the end result of learning media. The method used by Design Based Research (DBR) was developed by Reeves. This research resulted in a final product in the form of learning media with the name Jelajah Buadaya Sunda  which can be used on Android, and its use guide ebook.
Implementing TVA as a Bayesian classifier in a foraging task

Foraging involves a natural search for many targets. Kristjánsson and colleagues (2014) found that changes in human foraging strategies depend on the complexity of the target and distractor relations. We aimed to understand the mechanisms underlying these differences. Bundesen’s (1990) TVA model involves an attempt at explicating the attentional mechanisms needed for selection, dividing the selection process into filtering and pigeonholing of the sensory input from the visual system and parameters from the executive system. We will combine these ideas in a generative model to simulate human foraging during a computerized task. First, we created a series of classifiers to determine which scene properties were important for predicting human behavior. Data from Kristjánsson et al. (2014) was used as input for a Naïve Bayesian model and an augmented Naïve Bayesian classifier. Switching rates between target types were the initial predictive parameter. EM log-likelihood and the strength of influence between parameters revealed high accuracy for both the Naïve Bayesian network and the augmented Naïve Bayesian network for conjunction foraging, and both models showed a connection between switching and previously selected target. We also looked at the strength of learned connections with network variables to see if they matched cognitive aspects of search behavior, and confirmed that switching appears regardless of the type of target stimulus. There was also a strong connection between switching and target type. This result relates to previous foraging findings in humans, which indicate that changes in search strategies depend on the complexity of objects in the visual field. The obtained Bayesian networks confirmed the general finding that increasing the complexity of the target changes foraging behavior minimizing switches in favor of exhaustive foraging of one category.
Material de apoyo para docentes del área de tecnología e informática como herramienta para la aplicación del componente de naturaleza y evolución de la tecnología propuesto por las OGET

he following document, corresponds to a work synthesis, created by students with a degree in technology design of the national pedagogical university as a requirement to get their professional title in the technology and computing area. In this document there’s an emphasis in the process of elaboration and validation of a supporting material for the teachers in the area of technology and computing, having as a purpose the appropriation of the general orientations for the education in OGET technology, proposed by the Ministry of National Education in the year 2008, as well as the availability of a guide to develop with the students the component of nature and the evolution of technology proposed in said orientations. Also, a description and an example is presented about the design of a school technological activity leaded by students in the third cycle. Said proposition was validated with twenty five teachers in the area, who gave their appreciations according to four aspects: theoretical foundation, methodological development, reflection elements and formal presentation of the guide, with which it was possible to analyze the relevance of the material.