Reviewerly/exHarmony huggingface dataset:
Using Relay Writing Through WAG to Improve Short Story Writing Skills for Class IX at SMP Negeri 4 Wates

This research aims to determine and describe the utilization of estafet writing through WhatsApp Groups (WAG) to improve writing skills of short story for students. This research was conducted based on the existence of problems in learning to write short story. The research subjects were students in SMPN 4 Wates. The implementation of this research was divided into two cycles. The research data was obtained through observation and documentation analysis of this data used descriptive qualitative. Second, the utilization of estafet writing through WAG are able to improve students’ writing skills of short story. It can be seen from the average value of skill in the cycle I of 65.31, and the average value of the cycle II of 80.63. Thus, there is an increase of the average value from the cycle I to the cycle II of 15.32. The skill value of cycle I is 82.5, and the average value of cycle II is 86.25, so that there are an increase in the average skill value from the cycle I to the cycle II, 3.75. Estafet writing method through WAG are able to improve the writing skills of short story texts for students.
Introduction to Cyberbullying Prevention Strategies at SMK Persatuan 2 Tulangan

This research is an effort to prevent cyberbullying at SMK Persatuan 2 Tulangan. Researchers carried out a series of activities, starting from initial observations, basic education about bullying, cyberbullying prevention seminars, student creative project assignments, to evaluation activities. This effort succeeded in increasing students' understanding of the forms, impacts and strategies to prevent cyberbullying. The program provides a foundation for other schools to adopt similar approaches to help prevent incidents of cyberbullying in educational settings, creating a safer and more positive environment. With cooperation between schools, students, families and communities, this research provides guidance for broader cyberbullying prevention.
Development of Blog-Based Mathematics Learning Media

The rapid development of technology goes hand in hand with its use in learning media. One of them is in the form of a blog, especially in learning that is often considered difficult and boring, such as mathematics. So this study aims to describe the development of Blog media in learning mathematics as well as validity. The method used is Research and Development (R&amp;D) with the ADDIE development model (Analyze, Design, Development, Implementation, Evaluation) aimed at research subjects of 26 students in class 8C at MTsN Kota Batu. The results showed that the Development of Blog-Based Mathematics Learning Media had a media validity score of 95.39% and a material validation result of 87.5%, both of which were categorized as very good. Meanwhile, the media readability questionnaire in this study has a value of 85.19% in the very good category.
Gerakan Penguatan Literasi dan Numerasi melalui Kegiatan Ekstrakurikuler di SD 040536 Partibi Lama

This Community Service Program aims to strengthen literacy and numeracy in elementary school (SD) students where the focus is to provide assistance to students about the importance of strengthening literacy and numeracy in students. This activity was carried out by lecturers and students from the Mathematics Education Study Program and the Economics Education Study Program, the Teaching and Education Faculty, HKBP Nommensen University Medan. The implementation of Community Service activities in strengthening literacy and numeracy in students began on 06 February 2023 and ended on 25 February 2023. Previously, this Community Service activity had been socialized to students of SD Negeri 040536, in every classroom and it was seen that the cause of the lack of literacy and numeracy in students is still low due to lack of learning and arithmetic exercises. This problem was then minimized by carrying out related Community Service Program activities to strengthen literacy and numeracy for elementary school students. This program is an important matter in efforts to improve the concept of numeracy in schools.
Sosialisasi Ilustrasi, Inspirasi Dan Visualisasi Master Plan Menggunakan Software Autocad (2D) Dan Sketchup (3D) Kepada Staff Kantor Lurah Kelurahan Sekijang, Pelalawan

In order to develop the economic center, Sekijang Village is making efforts to ensure the smooth progress of the development with crucial steps, one of which is the visual planning of the construction. This is done to anticipate potential losses effectively. However, we are aware that the community's knowledge regarding the utilization of technology in building design is still quite limited. Therefore, as a form of community service, the students of the Real Work Class program from the University of Riau in 2023 are implementing a socialization program with the aim of introducing the use of AutoCAD and SketchUp software. Additionally, the students are also presenting the master plan visualization for Sekijang Village, currently being developed by the KKN UNRI students, with the goal of assisting in designing a better economic center for Sekijang Village in the coming years
Upaya Peningkatan Literasi Dengan Pengadaan Pojok Baca Dan Bimbingan Belajar Pada Siswa Di SDN Karang Asih 02

This research addresses the issue of low literacy among students at SDN Karang Asih 02 by implementing the "Pojok Baca dan Bimbingan Belajar". Through methods of observation, analysis, and coordination with the school, along with book donation activities, this program successfully increased students' interest in reading and their literacy skills. Evaluation results indicate that students became more enthusiastic about reading, reducing negative stigmas associated with reading activities, and achieving a significant improvement in reading abilities. The findings demonstrate that this strategy is effective in enhancing student literacy and contributes positively to building a stronger reading culture within the school.
Pengaruh Perbaikan Pelayanan Perpustakaan Dalam Peningkatan Minat Baca Siswa-Siswi Di SMP Kartini Taman

Libraries play an important role in determining how the academic climate in schools is formed. To maximize scientific activities, the library is organized as a hierarchical system with many purposes and functions. The main reason why the goals and functions of libraries cannot be implemented effectively is because most of the school libraries in Indonesia currently do not meet the demands, both in terms of convenience and selection of library materials. Therefore, steps must be taken to restore proper library operations. The impact of better library services on the reading interest of SMP Kartini Taman students was one of the topics raised. This project is just one of many that Kampus Merdeka is undertaking as part of the Teaching Campus initiative. The service period in 2023 lasts from February 20 to June 16. Serving at the Junior High School which is located on Jl. Ki Suryo Jati Utara, Kedungturi Village, Taman District, Sidoarjo Regency, is the responsibility of our team. Through the implementation of school library management reform initiatives, this program seeks to restore the function of the school library in accordance with its vision and mission. The planning stage (Planning), the organizing stage (Organizing), the implementation stage (Actuating), and the control stage are the first steps in improving the administrative services of the implemented school library. Collecting data in this service is carried out using a qualitative descriptive methodology which includes interviews, observations, and documentation studies. Based on the initiatives made and the findings, the children's enthusiasm for reading in class increased. Thus, efforts to improve library services are ensured to be successful and right on target.
Enhancing Digital Literacy Through Instructional Videos and Social Media Engagement

Digital literacy is an important factor in supporting the implementation of more optimal learning activities in Early Childhood Education (PAUD), more than that digital literacy can have a good influence on the development of early childhood. The purpose of this research is to provide a further understanding of digital literacy and social media interactions in the PAUD Education environment. As well as providing complete counseling on techniques and materials for making interactive learning videos. This service program uses participatory techniques through mentoring and training methods with comprehensive teaching media based on learning videos to meet learning needs in PAUD. Teachers will be given training on various digital applications that can support learning. Teachers and parents will have the ability to make teaching videos for students and children, which will indirectly direct them to become content creators in the field of education.
EFEKTIVITAS PENYIMPANAN ARSIP BERBASIS DIGITAL DALAM MENINGKATKAN KEAMANAN DATA DI MADRASAH TSANAWIYAH

Digital-based archive storage is a storage system as well as archive management using digital media. In its application, this storage, in addition to requiring electronic media or tools, also requires competent and technologically literate human resources. If digital archive storage is not managed by competent human resources in their fields, then it is not impossible that the security of the data will also be threatened. This study aims to determine the level of effectiveness of digital-based archive storage in Islamic Junior High School 1 Cirebon City. This research uses qualitative methods with data collection techniques through in-depth interviews, observations, and documentation. This study uses several stages, namely: Data collection, data reduction, data presentation and drawing conclusions. The results of his research are: (1) Islamic Junior High School 1 Cirebon City has implemented digital-based archive storage since the Covid-19 pandemic a few years ago. (2) In its management, digital archive storage uses several websites or applications such as EMIS (Education Management System), SIMPATIKA (Information System for Educators and Education Personnel), SAKTI (Institution Level Financial Application System), and RDM (Madrasah Digital Report Card). (3) In terms of security, the level of security there is still relative even though it is indeed more helped by using this digital-based storage. (4) There are advantages and disadvantages in implementing a digital-based storage system. Based on the results of this study, it could be concluded that the effectiveness of digital-based archive storage there is quite good in improving data security, but there needs to be an improvement in the management system, especially for operators who manage
Assessment of Level of Digital Literacy among Science Teachers at the Junior Secondary Schools in Ibadan, Oyo State, Nigeria

The study assessed the level of digital literacy among science teachers at the Junior Secondary School in Ibadan, Oyo State, Nigeria. The study employed a descriptive survey design with a structured questionnaire administered to 200 Basic Science and Mathematics teachers in Ibadan Metropolis. The result: 164 (82%) respondents had &lt; 5 computers with digital tools, while 36 (18%) had &gt; 5 computers with digital tools; science teachers possess basic digital literacy skills with the highest internet usage (=3.445 and SD = 0.573); and the lowest in basic repairs and maintenance of computers (= 1.375 and SD = 0.562). Total average in all items: = 2.961; and SD = 0.856. Science teachers’ utilisation of Information and Communication Technology (ICT) skills was moderate (2.72), and the level of ICT competencies possessed by science teachers was high (= 3.137). These findings underscore the need for equitable distribution of ICT facilities, coupled with a call for continuous professional development programmes among science educators to ensure adept utilisation of these resources.
Artificial Intelligence in education: transformative potentials and ethical considerations

Artificial Intelligence (AI) is increasingly becoming a driving force in revolutionizing various sectors, and education is no exception. This article explores the transformative potentials of AI in education, delving into its applications, benefits, and ethical considerations. Drawing on a range of scholarly works, this discussion aims to provide an overview of the current landscape and future prospects of AI in shaping the educational experience.
The impact of technology-assisted classroom guidance program on meeting the guidance needs of students

The purpose of this study is to design, implement and evaluate the results of a technology-assisted classroom guidance program aimed at meeting the guidance needs of students. This study was realized in two stages, namely program development and program evaluation. The study group of the research was formed by 9th grade students enrolled at vocational and technical Anatolian high school in Ankara. The experimental process stage of the study involved application of technology-assisted classroom guidance program, whereas the control group was offered 15 activities of the existing classroom guidance program for the 15 weeks of the semester. Following the experimental process, it was found out that technology-assisted classroom guidance program was effective in meeting the guidance needs of the students in the experimental group.
MEMAHAMI PENGARUH KEPEMIMPINAN KARISMATIK DAN LAYANAN PERPUSTAKAAN TERHADAP MUTU LULUSAN MELALUI BUDAYA LITERASI KEAGAMAAN

This study aims to determine and analyze the influence of the principal's charismatic leadership, religious literacy culture, and library services on the quality of graduates at Hayatan Thayyibah High School, Sukabumi City. This study uses a quantitative approach with survey methods. The research population was 10 and 11th grade students at Hayatan Thayyibah High School, Sukabumi City, totaling 172 with 120 samples. Data collection techniques used questionnaires in the form of google forms with barcodes and interviews, data analysis techniques using SPSS and Smart PLS second order intervention (moderation). The results of this study at Hayatan Thayyibah High School, Sukabumi City, obtained: 1) The charismatic leadership of the principal has a positive and significant effect on the culture of religious literacy 25.6%, 2) The charismatic leadership of the principal has a positive and significant effect on the quality of graduates 35.8%, 3 ) Library services have a positive and significant effect on literacy culture 54.4%, 4) Library services have a positive and significant effect on graduate quality 41.7%, 5) Religious literacy culture has a positive and significant effect on graduate quality by 20.6%, 6 ) Charismatic leadership has a positive and significant effect on the quality of graduates mediated by a culture of religious literacy 6.6%, 7) Library services have a positive and significant effect on the quality of graduates mediated by a culture of religious literacy 10.9%. The research findings of each indicator in each variable are able to boost the quality of graduates.
Penyimpangan Maksim Kesantunan Berbahasa Mahasiswa pada Dosen dalam Interaksi WhatsApp Group

Language politeness is the key to good communication, including in communication in student WhatsApp groups. However, violations of the principle of language politeness often occur among students, especially in WhatsApp course groups. This study aims to discuss violations of the principle of language politeness among students in Indonesian language course class groups. This study uses a qualitative method with research data in the form of WhatsApp message media. The results showed that there were four violations of the maxim of wisdom, one violation of the maxim of sympathy, five violations of the maxim of generosity, and one violation of the maxim of humility. These violations occur because students think that WhatsApp groups tend to be informal and pay less attention to language politeness. The results of this study are expected to increase students' awareness of the importance of language politeness in communication, especially in WhatsApp groups.
Evaluating Text Quality of GPT Engine Davinci-003 and GPT Engine Davinci Generation Using BLEU Score

The improvement of text generation based on language models has witnessed significant progress in the field of natural language processing with the use of Transformer-based language models, such as GPT (Generative Pre-trained Transformer). In this study, we conduct an evaluation of text quality using the BLEU (Bilingual Evaluation Understudy) score for two prominent GPT engines: Davinci-003 and Davinci. We generated questions and answers related to Python from internet sources as input data. The BLEU score comparison revealed that Davinci-003 achieved a higher score of 0.035, while Davinci attained a score of 0.021. Additionally, for the response times, with Davinci demonstrating an average response time of 4.20 seconds, while Davinci-003 exhibited a slightly longer average response time of 6.59 seconds. The decision of whether to use Davinci-003 or Davinci for chatbot development should be made based on the specific project requirements. If prioritizing text quality is paramount, Davinci-003 emerges as the superior choice due to its higher BLEU score. However, if faster response times are of greater importance, Davinci may be the more suitable option. Ultimately, the selection should align with the unique needs and objectives of the chatbot development project.
Stress Relieving and Emotion Alleviating Activities Recommendation System Based on Deep Reinforcement Learning - A Novel Method Providing Slate Recommendations Which Utilizes SlateQ with Multi-Objective Optimization

This paper presents a novel Stress-Relief and Emotion-Alleviation Activity Recommendation System. The recommendation problem is framed as a sequential decision problem; thus, a Deep Reinforcement Learning (DRL) approach is used to implement it. The study adopts SlateQ – an algorithm developed by Google researchers for generating recommendation slates. Through the integration of Multi-Objective Reinforcement Learning (MORL) with a weighted sum strategy, the research aims to concurrently enhance stress reduction and emotion alleviation. The study extends the existing landscape of recommendation systems by combining DRL, MORL, and SlateQ to address the intricacies of stress and emotion management through personalized activity recommendations. This recommendation system is a part of the desktop application we developed, named “DevRelax,” which helps improve the productivity of employees in IT companies. This research contributes to the advancement of intelligent systems designed to ameliorate emotional well-being and provides a comprehensive framework applicable in various contexts.
BRIGHT MINDS Online E-Learning App for Kids - Web Application

In the era of rapid technological advancements, innovative approaches to education have emerged, with e-learning at the forefront of this transformation. This research paper is dedicated to the development of a specialized e-learning web application tailored to the distinct requirements of Tamil students. The application consists of four key components, each strategically designed to elevate learning outcomes and create a personalized educational journey. The first component revolves around the creation of concise Tamil short notes extracted from video transcripts. These notes provide students with a compact, yet comprehensive, resource for reviewing and reinforcing their understanding of course material, promoting efficient learning. The second component utilizes the power of Natural Language Processing (NLP) to analyze students' comments, offering valuable insights into their learning experiences and areas that may need additional attention. This analysis enriches student engagement and serves as constructive feedback for both students and instructors. The third component places emphasis on enhancing students' communication skills and pronunciation in the Tamil language. Through interactive exercises and pronunciation tools, students can actively practice and refine their speaking abilities, ultimately fostering effective communication and language proficiency.
Deep Learning-Based Predictive and Management System for Dog Care Centers

In recent years, deep learning has been used in many different domains. This research focuses on using deep learning, a subset of machine learning, to contribute to several tasks related to the well-being of dogs at a shelter. This research uses deep learning, to improve the welfare of dogs in shelters by tackling four important tasks: breed identification, a ge prediction, emotion prediction, and skin disease detection. DenseNet is the best predictor of dog age (65%), and MobileNetV2 is the best at predicting emotions (80%) and skin conditions (80%). InceptionV3 has a 93% success rate in breed prediction. These results guide the creation of an all-inclusive mobile application that enables shelters to streamline operations and customize dog care. This work builds a link between technology and animal welfare by showing how deep learning may enhance shelter procedures and by pointing to future discoveries that will be advantageous to the general public.
An Approach for Real Time Computer User Action Monitoring

Computers play a significant part in the modern world. The rapid increase in computer use, especially after the COVID-19 pandemic, raised concerns about the potential negative impact on user health. Sitting posture, eye health, stress, and sleep are the most important factors when considering the health of daily computer users. It is more important to prevent issues from occurring than to find solutions once they have occurred. To address this issue, a Real-Time Computer User Action Monitoring Approach is proposed that uses machine learning techniques to monitor and preserve user health effectively. Importantly, this solution leverages only the built-in webcam, eliminating the need for costly external equipment and ensuring affordability. The proposed solution consists of four key components: sitting posture detection and correction, eye tracking for eye health and comfort, stress detection and reduction techniques, and drowsiness detection for enhanced productivity and safety. This approach assists users in avoiding harmful behaviors, fosters healthful computer use by providing real-time feedback, and offers personalized recommendations.
Quantum simulator on a single chip

Effective quantum simulators could enable researchers to gain deeper insights into unresolved questions in physics. Researchers in the EPIQUS project are working to develop a quantum simulator on a single silicon chip, bringing together electronic, photonic and quantum components, as Dr Mher Ghulinyan explains.
An improved video watermarking algorithm with extraction using a mobile device camera

The use of screen-capture-resistant digital watermarks is a promising way to store information invisibly in a video stream for later retrieval by the user using a smartphone camera. However, the development of algorithms that implement this scenario is associated with the problem of balancing between the imperceptibility of embedding and robustness. A serious problem is the extraction of watermarks using a mobile device. Most people use the vertical positioning of the smartphone when shooting, which excludes the possibility of only marked video sequences entering the frame. The extraction algorithm first finds the screen area in the image and then extracts the watermark under various distortion conditions. This study proposes an approach to improve the efficiency of the algorithm for embedding digital watermarks into video data based on rectangular patterns, which provides resistance to screen shooting. The proposed approach to increasing the embedding imperceptibility provided an increase in the PSNR and SSIM values by 17.18 % and 7.90 %, respectively. The use of a neural network at the extraction stage reduced the BER value by 64.64 %.