Reviewerly/exHarmony huggingface dataset:
Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks

Accurately detecting player affect is an important component of player modeling. Multimodal approaches to player modeling have shown significant promise because of their capacity to provide a multi-dimensional perspective on player behavior. However, obtaining sufficient data for training multimodal models of player affect presents significant challenges, including the prevalence of noisy, unbalanced, or missing data generated by multimodal sensor systems. To address this problem, we introduce a multimodal player affect modeling framework that improves player affect detection by using Auxiliary Classifier Generative Adversarial Networks (AC-GANs). We demonstrate the use of a Wasserstein distance-based approach for filtering synthesized data created in a data augmentation framework, and we investigate the effectiveness of the AC-GAN discriminator as an alternative approach for detecting player affect. Results show that AC-GAN based affective modeling outperforms baseline methods while enhancing player models through synthetic data generation and improved affect detection.
Extractive multi document summarization using harmony search algorithm

The exponential growth of information on the internet makes it troublesome for users to get valuable information.Text summarization is the process to overcome such a problem.An adequate summary must have wide coverage, high diversity, and high readability.In this article, a new method for multidocument summarization has been supposed based on a harmony search algorithm that optimizes the coverage, diversity, and readability.Concerning the benchmark dataset Text Analysis Conference (TAC-2011), the ROUGE package used to measure the effectiveness of the proposed model.The calculated results support the effectiveness of the proposed approach.
Engineering Basis Of Interaction Of University With Industry And Regional Government

In the article there is a problem relating to the theoretical and methodological procedures for the broadcast of responsibility for the transfer, exchange and transformation of research between universities, industry companies and government agencies in the region. The exposition of this problem is relevant. Its solution helps to make clear the transparency and optimal organization of different groups of specialists. The article first draws attention to the disclosure of generalized scientific and technical parameters of a Flagship university in the aspect of its connecting partner essence. In this case, the scientific newness of our work is inextricably linked with the development of the concept of “Engineering”. The methodological basis of the research tasks is concepts and theories post-non-classical stage of development of science, the principles of formation of the modern type of scientific rationality, scientists call "techno-science". The article deals with the detailed aspects of the interaction between the innovation centers of the region: the estimated capacity partners, optimizing the personal knowledge of the participants in the process of harmonious interaction between universities and industry; innovative criteria for cooperation and the application of these criteria to the social responsibility of each of the factors interacting in the project regions. The results of the research are really expanding the analytical space of empirical research, helping the Flagship university to use the latest theoretical levels of understanding of interdisciplinary and interdisciplinary realities.
Ethno-Design as a Means of Forming Technological and Artistic Competences of Future Technology Teachers and Vocational Educators

This article analyses the constructive solution and aesthetic design of the yurt as a unique invention of mankind.Due to its convenience and practicality, the yurt fully meets the needs of the nomads.It is quickly assembled and easily disassembled in one hour or less by the forces of one family.The yurt is easily transported by camel, horse or oxen; its felt cover provides protection from the rain, wind and cold.The hole at the top of the dome is used for daylight and allows using the hearth.The article describes the assembling of the yurt and the installation of its shanyrak.The shanyrak is mounted on the right side of the yurt.The frontal side of the shanyrak is set directly opposite the mandaisha, supported with a wooden pole (baqan) with a forked upper end.The other end of the pole is put in the center of the yurt helping to lift the shanyrak.After that, the dome poles (ýyq) are pierced at special holes along its edges and tied to the edges of the core (kerege), thereby creating the roof of the yurt.The image and elements of the yurt, its functional and compositional uniqueness is of great importance in the history of architecture and fine art.
Blended College English Teaching Based on Online Live Classes During the COVID-19 Epidemic Period

This paper first makes an overview of blended teaching mode, and then analyzes the impact of the epidemic on college English teaching and the necessity of carrying out online live teaching. Finally, taking the current situation of online teaching in Universities in X city as an example, this paper puts forward some suggestions on Blended college English teaching based on online live teaching during the epidemic period, hoping to contribute to the improvement of teaching quality with a modest effort.
Professionally Oriented Terminology Databases As An Element Of The Educational Process

In this article the multidimensionality of the problem of developing a database of educational and professional knowledge is considered on the example of the professional sphere of commodity science. In achieving goals, on the one hand, we were guided by the need to create a logical framework of professionally-oriented knowledge, as concentrated as possible in the form of terms. The framework formed taking into account interdisciplinary relations with related professional fields and with general educational disciplines allows effectively implementing the knowledge gained at the university in practical activities, as well as in the transfer and development of professionally significant information in the educational process. Such a multifunctional construct is the database in MS ACCESS “Terms and concepts of the professional field”. The created database is conceived as the result of both technical and educational design, which raises the question of updating the methods and ways of its formation. The involvement of the student in the process of developing and updating terminological databases in the educational process is aimed at achieving the educational goals of vocational-oriented education based on an interdisciplinary approach, at introducing the student to the professional sphere during the training process, to the realities of the digital economy, the terminological, conceptual and other databases.
Resiko Pengasuhan Permisif Orang Tua dan Nenek pada Pencapaian Bahasa Anak

A child's language achievement is influenced by several factors, one of them is parenting.This study deals with the language achievement of a 2-year-old child in a family in Samirono, Yogyakarta raised by parents and grandmother with permissive parenting.The research aimed to describe how the permissive parenting of grandmother and parents influence a child's language achievement.This study used a qualitative model with a case study approach.Data were collected through interviews and observation.Informants in this study were four people based on purposive sampling.Data were analyzed using Miles and Hubberman models.The results of the study indicate that the role of the grandmother was greater because the child's parents work hard for their living.Parents and grandmothers provide less stimulation for children's language development.Parents and grandmothers also limit their children's learning to communicate.Consequently, the child has not been able to interact in simple communication and can only say a few words, such as "emoh", "dah", "ma", "um", "a".This study describes the risks of applying permissive parenting of parents and children to children's language development.
Chaos Cards: Creating Novel Digital Card Games through Grammatical Content Generation and Meta-Based Card Evaluation

We present a novel framework to procedurally generate executable cards for Hearthstone-like digital card games, along with an approach for evaluating card strengths using an evolved match environment. Here we introduce Chaos Cards, a digital card game in the style of Hearthstone, but designed to support the procedural generation of cards, including their diverse effects, via a grammatical model. To understand the potential performance of procedurally generated cards in actual games, we integrate a simulation-based approach to evaluate card strengths, and train a neural network model for fast card strength prediction. Because the strength of a card is most meaningful when considered in the context of the pool of competitive decks (know as the meta) it plays in and against, we propose an evolutionary evaluation approach which simultaneously evaluates card strength and refines the environment in which cards are tested. We showcase some example cards generated by our framework, along with their strength evaluations. Additionally, we conduct tests between evaluations from meta game environments and random game environments to show the importance of the environment in evaluating card strengths. Lastly, we show our neural network is able to learn the strength of important cards in a meta environments with largely positive correlation.
Preprocessing kNN algorithm classification using K-means and distance matrix with students’ academic performance dataset

The existence of outliers in the dataset can cause low accuracy in a classification process. Outliers in the dataset can be removed from a preprocessing stage of classification algorithms. Clustering can be used as an outlier detection method. This study applies K-means and a distance matrix to detect outliers and remove them from datasets with class labels. This research used a dataset of students’ academic performance totaling 6847 instances, having 18 attributes and 3 class labels. Preprocessing applies the K-means method to get centroid in each class. The distance matrix is used to evaluate the distance of instance to the centroid. Outliers, which are a different class, will be removed from the dataset. This preprocessing improves the classification accuracy of the kNN algorithm. Data without preprocessing has 72.28 % accuracy, preprocessed data using K-means with Euclidean has 98.42 % accuracy (an increase of 26.14 %), while the K-means with Manhattan has 97.76 % accuracy (an increase of 25.48 %).
Exploiting Corporate Governance to Evaluate Blockchain Applications: A Comprehensive Framework

Purpose: This paper proposes a comprehensive framework to assess real-world blockchain applications' potential outcomes using three corporate governance literature.Design/Methodology/Approach: Reviewing the most recent papers on the subject, the author draws upon existing and new case studies to outline overlapping areas between blockchain features and Corporate Governance (CG).Findings: Any blockchain type/relation has potentials and drawbacks.Recognizing and effectively addressing the relationship between the company and blockchain may prove useful in the management of a business.Failing at managing the blockchain integration can, on the other hand, be detrimental for the company.The present analysis supports the view that although the blockchain revolution aims to reduce the intermediaries, the blockchain oracles' limits will still grant a predominant role to human interaction.Practical Implications: More than contributing to the blockchain and corporate governance literature, this paper is focused on providing managers with an accessible overview of the outcomes of blockchain integration.If facing difficulties, the framework provided could help understand the motives behind the struggle and help find a way to overcome them.Originality/Value: To the best of the author's knowledge, no other paper attempted to study the overlapping areas between blockchain and the three corporate governance literature.Given the scarcity of blockchain papers relying on corporate governance, this study will provide an additional resource to draw upon.
Quantum Time–Space Tradeoff for Finding Multiple Collision Pairs

We study the problem of finding $K$ collision pairs in a random function $f : [N] \rightarrow [N]$ by using a quantum computer. We prove that the number of queries to the function in the quantum random oracle model must increase significantly when the size of the available memory is limited. Namely, we demonstrate that any algorithm using $S$ qubits of memory must perform a number $T$ of queries that satisfies the tradeoff $T^3 S \geq \Omega(K^3 N)$. Classically, the same question has only been settled recently by Dinur [Eurocrypt'20], who showed that the Parallel Collision Search algorithm of van Oorschot and Wiener achieves the optimal time-space tradeoff of $T^2 S = \Theta(K^2 N)$. Our result limits the extent to which quantum computing may decrease this tradeoff. Our method is based on a novel application of Zhandry's recording query technique [Crypto'19] for proving lower bounds in the exponentially small success probability regime. As a second application, we give a simpler proof of the time-space tradeoff $T^2 S \geq \Omega(N^3)$ for sorting $N$ numbers on a quantum computer, which was first obtained by Klauck, \v{S}palek and de Wolf [K\v{S}W07].
A Study on Job Satisfaction and Professionalism Perception as Predictors of Childcare Teachers' Intention to Stay

The intention to stay of childcare teachers is an important factor to be considered in providing quality childcare services.Against this backdrop, the purpose of this study is to investigate the effect of childcare teacher job satisfaction and professionalism perception on a teacher's intention to stay.By examining these variables, this study can help enrich existing studies on teacher education program development.The subject of the study was 280 childcare teachers working in care centers located in Seoul and Gyeonggi-do.A survey was conducted from November 3 to November 25, 2019.245 collected data were analyzed using SPSS 23.0 by performing reliability coefficient calculation, technical statistics, Pearson correlation analysis, and hierarchical regression analysis.The results of this study are two-fold.First, job satisfaction is positively correlated with professionalism perception and the intention to stay, as professionalism perception is likewise positively correlated with the intention to stay.Second, job satisfaction and professionalism perception have a positive effect on the teachers' intention to stay.Based on these results, this study concludes that the school administration and other stakeholders who are concerned with teacher education development must consider job satisfaction and professionalism in order to increase the intention of childcare teachers to stay.
Humanities in a technical institution of higher education (by the example of modern fiction)

Introduction. Modern rapidly advancing society requires engineers to be active and creative when solving engineering problems, be able to overcome stereotypes being guided by the needs of growing and changing economic reality, which is due to the demands of times and essential condition of the 21st century engineer formation. Modern education should not only be significantly updated with the range of information technologies, but also be guided by the idea of the synthesis of scientific knowledge and humanities where fiction is of no small importance. Research aim is to integrate education and good breeding by means of fiction, form world view and need for personality rich in spirit, socially mobile with self-respect and able to fulfill personal abilities both in scientific and humanitarian directions. Methodology. Hermeneutical method has been applied to analyze fiction by various authors and to interpret such notions as plot, idea, problems, and imagery. Empirical method material has been the fiction of different countries important by research goal and some striking features identification and comprehension. Contextual method has made it possible to delve into the contents of the analyzed literature. Results. It has been proved that the world of fiction forms a citizen, a highly cultured person, promotes the development of heuristic thinking, aesthetic sense and ideals, extends the frontiers of engineering art and ISSN 0536-1028 «Известия вузов. Горный журнал», № 4, 2020 133 ensures new grad’s adaptation in the conditions of economy and market relations. Fiction also promotes the formation of the students’ need in personal growth and assertiveness as an independent creator and a particular personality
Serendipity Poetry and Play in Toy Piano composition and Four Pieces for Toy Piano

In this paper I draw on literature by Xenia Pestova, Antonietta Loffredo and Maggie Williams/Margaret Leng Tan, and primary research in the form of an interview with Kate Ryder (transcribed as an Appendix) exploring aspects of toy piano performance/composition and focussing on my Four Pieces for Toy Piano (2018). These pieces were commissioned by Ryder and premiered by her in London in 2018, and subsequently published and recorded. I identify themes which emerge in, and out from, this and other professional repertoire for toy piano relating to composition and performance practice: material/materiality; sonic character, notation, collaboration and communication. I provide a poietic account of some of the processes involved in the pieces’ composition and realisation in performance.
La gestione del discorso: una funzione metadiscorsiva

Speech management: a metadiscursive function Metadiscourse (MD) is the unique property of human language to codify messages on language itself. It reveals the author’s presence in reference to speech management and other interventions or comments with which the author either illustrates their opinion on the subject or leads the interlocutor/reader to an understanding of their message. MD was traditionally distinguished from propositional material and considered “material not belonging to the object of discourse”. This paper argues that MD not only supports propositional content, but represents the crucial means by which the latter is perceived by the interlocutor/reader. It also includes a presentation of Ädel’s so-called reflexive model, which avoids the dichotomy between proposition and MD, takes both the author and their interlocutor/reader into consideration, and appropriately highlights the reflexivity through which the importance of the author’s awareness of the text is brought into focus. The empirical part includes the illustration of the metadiscursive functions of the discourse marker cioè.
EXPLORING MOBILE APPLICATION AND THEIR USAGE IN ENGLISH LANGUAGE LEARNING

The digital era is undeniable. Communication all over the world runs with the involvement of digital devices. For widespread information, mobile phones such as smartphones play an essential role in learning media, especially in learning English. In learning English as a foreign language, smartphones provide a variety of features to support the learning process. These potential features benefit the students so they can help themselves in improving their ability, especially in the English language. This study explored the kind of mobile application suggested by the teachers to help their students learn English. By conducting a case study, this study covered a variety of mobile applications and their use in the learning activity. About eight teachers from different senior high schools in Indramayu participated in this study. A questionnaire were distributed to the participants to collect the data; then, it was analyzed qualitatively.
Center Of Mass Media As Basis For Interaction Of The School Public

In article new approach to creation of structure of Centre of MASSMEDIA in educational institution is considered. The main tasks of the MASSMEDIA School Center are outlined. The involvement in operation of such Centre will allow school students not only to master new technologies of creation of media resources, but also to learn correctly to perceive information, to process it and to represent in the form, updated, interesting to age-mates. The step-by-step organization of new media subdividing of school is offered. Step-by-step implementation of separate subsystems of Centre of MASS MEDIA will allow to solve a row of educational, educational and professional orientation tasks. The advantages of interactive media learning, as a means of self-knowledge and the study of other forms of creativity, the formation of worldview and creative thinking, the development of students' communicative qualities are considered. Interacting information flows and a role of stakeholders are analyzed. The expected positive effects from implementation of center of mass media are provided. Research part of operation consisted in collection of the experimental data, approbation of different techniques of creation of media resources within the created system, development of models, specification of criteria of quality of a media resource of school TV. The authors proposed a set of metrics that describe the volume of different content in the considered media resource, and also criterion of quality of K which was estimated in the expert way.
Towards Transferrable Affective Models for Educational Play

Modern computational agents in adaptive educational systems primarily rely on cognitive (i.e. curricular performance) data, while ignoring important multimodal affect cues which human tutors use to personalize their interactions with students. Students’ affective responses are highly idiosyncratic, noisy, and dependent on interactive context, challenges which defy many standard assumptions of computational player modeling. As a result, recent research efforts to model student affective response have focused on specific, single-task interactions, limiting the amount and variety of affective input from an individual player. For my thesis research, I plan to address these limitations in two ways. First, by developing a new paradigm for modeling student affective data, not as a scalar reward signal, but as a policy label, i.e., feedback on an agent’s recent behavior, and additionally by developing transfer learning methods to apply this policy feedback data across multiple game tasks. Together, these two advances may lead to more data-efficient learning and more flexible and generalizable affective models of players