Reviewerly/exHarmony huggingface dataset:
PERANCANGAN MULTIMEDIA PEMBELAJARAN INTERAKTIF TEMA SELAMATKAN MAKHLUK HIDUP PADA MATA PELAJARAN IPA KELAS VI BERBASIS ANDROID

Technology is growing rapidly and has covered almost all areas of life, one of which is education. The learning process at Yaperna Tuamese Elementary School is still experiencing problems in providing learning media and dealing with students who are left behind in material due to illness or activities outside of school. The learning process only uses textbooks in front of the classroom with so few book packages, so students feel bored and lazy to study. So while the concentration on students must be directed specifically at science subjects. Through an Android-based interactive multimedia learning application, students can explore the material independently. The designed media includes text, images, audio, and video to help teachers prepare learning media and maintain students' attention and concentration on lessons. Rapid Application Development (RAD) with 4D mode is the configuration method used. Through the results that have been tested, users feel more interested and more easily understand material with interactive multimedia than those who are used to using textbooks.
ISTIC’s Neural Machine Translation Systems for CCMT’ 2023

This paper describes the technical details of ISTIC’s neural machine translation systems for the 19th China Conference on Machine Translation (CCMT’ 2023). ISTIC participated in two evaluation tasks of machine translation (MT): Low Resource MT evaluaton task (Vietnamese $$\leftrightarrow $$ Chinese, Czech $$\leftrightarrow $$ Chinese, Lao $$\leftrightarrow $$ Chinese, Mongolian $$\leftrightarrow $$ Chinese) and Chinese-Centric Multilingual MT evaluation task (Vietnamese $$\leftrightarrow $$ Chinese, Thailand $$\leftrightarrow $$ Chinese, Kazakh $$\leftrightarrow $$ Chinese, Hindi $$\leftrightarrow $$ Chinese, Uyghur $$\leftrightarrow $$ Chinese). Context-aware systems and a multilingual system are built for two tasks respectively. The paper mainly illuminates our systems’ architecture based on Transformer, data preprocessing methods and some strategies adopted in these systems. In addition, the paper evaluates the systems’ performance under different methods.
DAMPAK PEMBELAJARAN ONLINE TERHADAP PERKEMBANGAN KOGNITIF PESERTA DIDIK KELAS XI SMAK SANTO FRANSISKUS ASISI LARANTUKA TAHUN AJARAN 2021/2022

This research was conducted with the aim of knowing the impact of implementing online learning on the cognitive abilities of students in class XI SMAK St. Francis of Assisi Larantuka. This study uses a qualitative method. The informants in this study consisted of students, homeroom teachers, subject teachers, and parents. Data collection techniques used interviews and documentation studies, while data analysis techniques consisted of data collection, data reduction, data presentation, and data verification. The results of the study showed that the cognitive development of students in class XI SMAK St. Francis of Assisi Larantuka while participating in online learning was very low. The influencing factors are the learning methods applied by the teacher, infrastructures such as gadgets, data pulses, networks, parental support, and attention and awareness of the students themselves being less than optimal. The efforts made are that teachers need to prepare creative and innovative learning using relevant methods in accordance with science and technology developments, provision and assistance of learning facilities for students, and regular evaluation of the entire learning process that has been implemented.
DissIdent: A Dissimilarity-based Approach for Improving the Identification of Unknown UAVs

In Unmanned Aerial Vehicles (UAVs), the real-time detection and identification of unauthorized UAVs is a significant challenge to be appropriately addressed. Currently, supervised-based learning models (e.g., Deep Neural Networks) can detect the presence of authorized UAVs with reasonable accuracy. Still, they can not handle properly the wide range of unknown signals in the airspace, mainly their categorization. Clustering techniques (e.g., DBSCAN) can be applied to identify and classify unfamiliar signals. However, the uncertainty regarding the nature of unknown sounds can lead to a large dimensional problem, hampering the performance of these techniques. Given these issues, we proposed DissIdent, a dissimilarity-based method for identifying unknown drones. Our approach takes advantage of the dissimilarity concept, in which a function of proximity maps extensive and multi-dimensional problems to a binary problem. DissIdent can identify patterns from different features through an intelligent workflow, mitigating the trade-off between the traceability and accuracy of massive multi-class problems. We carried out an extensive evaluation of DissIdent, comparing it with eight different approaches. The results pointed out DissIdent as a robust approach to detection and identification tasks, overcoming the compared methods. DissIdent addressed accuracy rates higher than 93% in all scenarios, presenting a concise detection and identification of unauthorized drones.
PERANCANGAN SISTEM INFORMASI PERPUSTAKAAN DIGITAL BERBASIS WEBSITE MENGGUNAKAN METODE WATERFALL DI JURUSAN INFORMATIKA UNIVERSITAS SILIWANGI

The COVID-19 pandemic that occurred at the end of 2019 has accelerated the application and use of technology in universities. Various academic activities, such as learning, final project work, and UTS and UAS, were completed online. But unfortunately, supporting facilities such as digital libraries are needed as a source of reference and information that can store various material needs such as ebooks and modules that can be used for the learning process and can be accessed anywhere and anytime. This is the basis for designing the Digital Library Information System to make it easier for lecturers and students to find the books and modules they need. This library information system is web-based and made with HTML, CSS, Javascript, PHP, and MySQL programming languages. The method used in the development of this digital library information system is the waterfall method with the UML (Unified Modeling Language) software approach. With the Informatics Digital Library, it is hoped that it can help students and lecturers find various references and information for the learning process.
HIT-MI &amp;T Lab’s Submission to CCMT 2023 Automatic Post-editing Task

Automatic post-editing (APE) aims to automatically correct the outputs of the machine translation system by learning from manual correction examples. We present the system developed by HIT-MI &T Lab for the CCMT 2023 APE task of Chinese-English direction. We use mBART as the backbone model, and explore different techniques to create synthetic data, including domain selection, forward translation and data augmentation via large language model. Multi-model ensemble is also adopted in our final system. The experiment results on the development set demonstrate the effectiveness of our proposed method.
ANALISA WEBSITE PRODI SISTEM INFORMASI UNSIKA BERDASARKAN PRINSIP DAN PARADIGMA INTERAKSI MANUSIA DAN KOMPUTER

The Unsika Information Systems Study Program Website is a place where Unsika Information Systems students can access information about lectures. The purpose of analyzing the Unsika Information Systems Study Program Website is to be able to find out the relationship between system functions based on the principles and paradigm of Human and Computer Interaction (HCI). In the Website interface design analysis, the author uses the heuristic evaluation method with the aspects being evaluated are human, technology, usability, and ergonomisc aspects. The results of the analysis prove that the Unsika Information Systems Study Program Website has fulfilled the aspects of Human and Computer Interaction where the goal of IMK itself is to make it easy for users to manage the system and be able to generate the required feedback.
The Mediating and moderating Effects of Decision-making Participation on the relationship between Early Childhood Teachers' Educational Beliefs and Job Satisfaction

Objectives In this study, the mediating and moderating effects of teachers' participation in decision-making were investigated in the relationship between early childhood teachers' educational beliefs and job satisfaction.&#x0D; Methods To this end, a regression analysis was conducted on 275 infant teachers in Gyeonggi-do on educational beliefs, job satisfaction, and decision-making participation. Regression analysis was performed using the SPSS 25.0 program and verified using MACRO Model 4.&#x0D; Results Among the educational beliefs, decision-making participation showed a mediating effect in the relation-ship between child-centered educational beliefs and job satisfaction. In contrast, decision-making participation showed a moderating effect in the relationship between teacher-centered educational beliefs and job satisfaction. Depending on the degree of participation of teachers in decision-making, the effect on the relationship between educational beliefs and job satisfaction was different. In the group with a low degree of participation in deci-sion-making, job satisfaction decreased, but in the group with a high degree of participation, the effect of job sat-isfaction increased.&#x0D; Conclusions In the relationship between early childhood teachers' educational beliefs and job satisfaction, deci-sion-making participation plays a role as a mediator and control. In order to increase the job satisfaction of early childhood teachers, it is important to actively participate in decision-making at institutions.
INCREASING THE STUDENTS’ ABILITY IN READING BY USING CONCEPT ORIENTED READING INSTRUCTION

This study aims to improve students' reading comprehension in narrative texts through the use of concept-oriented reading instruction strategies. The subject of this study was her 8th grade student in his SMA N 1 in 2017. This study of this study was conducted using a classroom behavioral study. The data used in this study is based on pre-test results, interview sheets, and observation sheets to know before and after the test. The study found that the number of students reading narrative texts increased. The pretest average was 39.80. The first cycle average was 87.86, indicating that the first cycle results and averages were superior to the pre-test. The percentage of students who did not score above 75 also increased. Three of her students (11%) passed or scored up to 75 on the pretest. On the Cycle I posttest, 26 of her students (100%) scored 75 or higher, an increase of approximately 89%. In other words, the students' reading comprehension of the narrative texts improved more and more from the first session to the next. The calculated t-test formula was used for hypothesis testing. We found that the observed coefficient t(16.63) &gt; ttable(1.708). Therefore, the alternative hypothesis (Hα) may be accepted. Based on this finding, the alternative hypothesis (Hα) states that the CORI strategy may improve students' reading comprehension of narrative texts.
SISTEM INFORMASI PERPUSTAKAAN DIGITAL PADA SMP NEGERI 2 SIMPANG EMPAT

SMP Negeri 2 Simpang Empat is a junior high school located on JL. Simpang Empat, Ndokum Siroga, Berastagi, Karo Regency. At the current library of SMP Negeri 2 Simpang Empat, it is still done conventionally, namely data handling is still done by way of copying books, which invites data input, which takes a long time and cannot be opened easily and quickly. Therefore, with the existence of a digital library information system that intends to deal with the problems seen in SMP Negeri 2 Simpang Empat, in paying attention to these problems, a system that can process data in the library is needed. The programming languages ​​used are: PHP and MYSQL Database. The existence of a digital library information system at SMP Negeri 2 Simpang Empat can make it easier for students to find books quickly and easily and save time, save energy, save space, save costs in obtaining information.
THE INFLUENCE OF WRITING ANXIETY TOWARD WRITING SELF-EEFICACY ON GRADE EIGHT STUDENTS AT SMP NEGERI 3 BAUBAU

Problem statement of this research was whether there was any significant influence of students' writing anxiety on the writing self-efficacy at SMP Negeri 3 Baubau. Objective of the research was to find out significant influence of writing anxiety toward writing self-efficacy at SMP Negeri 3 Baubau. Data collection in this research used a questionnaire as the instrument, the level of writing anxiety and writing self-efficacy of students. The data obtained were analyzed by descriptive statistical analysis, prerequiset analysis, and inferential statistical analysis. Based on the the research of the study, it was concluded that the significance value was 0.001. Since the obtained value lee than 0.05, so (Ho) is rejected and the alternative hypothesis (Ha ) is accepted. This means that there is a significant influence of writing anxiety toward writing self-efficacy on grade eight at SMP Negeri 3 Baubau
PERANCANGAN SISTEM INFORMASI PENJUALAN PADA TOKO BUKU BINA MEDIA SARANA BERBASIS WEBSITE

Bina Media Sarana bookstore needs to adopt information technology to enhance the efficiency and quality of its book sales services. In this context, the author designs a website-based sales information system to optimize the store's operations and expand its market reach. This study aims to design an effective and practical sales information system for the bookstore. Through needs analysis, intuitive user interface design, structured database development, and website-based system implementation, these objectives can be achieved. The sales information system enables customers to make online book purchases through the store's website. Additionally, it assists the store owner in inventory management, order processing, sales analysis, and shipment tracking. By implementing this system, it is expected that Bina Media Sarana Bookstore can improve operational efficiency, enhance the quality of customer service, and expand market reach through online presence. Furthermore, this system provides a competitive advantage for the store in the increasingly competitive book sales industry in this digital era.
PENERAPAN METODE NAÏVE BAYES CLASSIFIER PADA SENTIMEN ANALISIS APLIKASI INVESTASI KEUANGAN DIGITAL Studi Kasus: Bareksa Dan Bibit

Investing online is a very promising opportunity. There are many online investment enthusiasts who do not understand how to invest online correctly and be able to minimize risk. Lack of public understanding of the investment implementation process can lead to fraud by irresponsible parties. So understanding investing online is very necessary. There are many online investment applications on the Google Play Store, but these investment applications have their own advantages and disadvantages. The objects of research are the applications of Bareksa and Seeds because the news media often report on these applications at the top and selecting an application requires a collection of information obtained from previous user reviews. The method used is the Naïve Bayes Classifier. Based on the results, the classification is divided into 3 (three) sentiments, namely positive, negative and neutral. With a comparison of training data and testing data 70%:30% accuracy in the Bareksa application was obtained 54% and 44% in the seed application.
PRESENTATION OF INDONESIAN LANGUAGE TEACHING MATERIALS

Learning materials need to be selected and presented appropriately so that learning objectives are achieved optimally. There are several criteria that need to be considered in selecting and presenting teaching materials. Some of these criteria are the principles of selecting teaching materials, the stages of selecting teaching materials, and the criteria for presenting teaching materials. The principles of selecting teaching materials include the principle of relevance, the principle of adequacy, and the principle of consistency. The stages of selecting teaching materials include determining the behavioral aspects contained in competency standards and basic competencies, as well as determining or selecting the types of teaching materials that are in accordance with the behavioral aspects contained in competency standards and basic competencies. Meanwhile, the criteria for presenting teaching materials include the inclusion of learning objectives, the stages of learning (sequencing of teaching materials), attracting the interest and attention of students, involving the activeness of students, the relationship between teaching materials, questions, and norms for presenting teaching materials. With regard to the selection and presentation of teaching materials for Indonesian Language and Literature subjects, apart from the need to consider the criteria above, other criteria must also be considered, namely: scientific criteria for Indonesian language and literature, criteria for education and teacher training, and criteria for readability of teaching materials.
Eksplorasi Penerapan Kurikulum Berbasis Teknologi bagi Siswa MI Nurul Huda Kabupaten Kediri

The lack of dissemination of information regarding technology-based learning is a problem in developing new curricula. This is in line with the problems that exist at MI Nurul Huda, Kediri Regency, such as; 1) The madrasah only applies technology in a few conditions because there is no clear information regarding the implementation of technology-based learning by the Ministry of Religion; 2) The implementation of technology in the Computer-Based National Assessment (ANBK) is only applied to class V students; 3) The use of e-books in learning is still teacher-centered or teacher-focused; 4) Implementation of the Merdeka curriculum only in grades I-IV; 5) Lack of facilities and infrastructure to support technology-based curriculum development; and 6) The location of the madrasah is located in a rural area which causes limited access. The aim of this research is to find out whether there is an application of technology-based learning at 3T schools, namely MI Nurul Huda, Kediri Regency. The data collection technique used interview observation with one of the MI teachers, Nurul Huda.
Playing Online as Preparation for Mathematics: The Cultural-Historical Approach as an Alternative to Constructivism

While the traditional method of teaching consists of repetition and memorization, the constructivist theory proposes independent discovery and free play. The cultural-historical approach, on the other hand, does not insist on the early introduction of formal mathematics as implicit or explicit knowledge. According to this outlook, important psychological developmental is necessary for the child before he/she can learn mathematics in primary school.To present a methodology for organizing the play activity of children of preschool age by introducing symbolic means on the materialized and perceptual levels as an essential aspect of preparation for learning mathematical concepts in primary school.The experiment consisted in pedagogical work in the online modality by the authors at a private college in the city of Puebla, Mexico. Eighteen children from three levels of preschool education (from three to six years old) participated in 45-minute sessions three times per week. There were six children from each preschool level.It was shown that playing with roles online allows children at least partially to include different symbolic means in their activity. This allows the children not only to satisfy their curiosity and be positively engaged in the topic of the play, but also to develop symbolic functions as preparation for intellectual actions with numerical content in primary school.The article shows a feasible way to organize preschool play with roles online and thus to scaffold the formation of children's imagination and ability to use symbolic means, which is important for future learning. The cultural-historical approach offers useful guidelines here, although more research is needed to support the development of children's symbolic function within math-specific activity, based on activity theory applied to learning.
MODEL BIDIRECTIONAL LSTM UNTUK PEMROSESAN SEKUENSIAL DATA TEKS SPAM

This study examines the LSTM-based model for processing spam in text data. Spam poses several dangers and risks, both for individuals and organizations. Spam can be a nuisance that hampers both individual and organizational productivity. Much spam contains fraudulent or phishing attempts to obtain sensitive information. Spam detection using deep learning involves the utilization of algorithms and deep neural network models to accurately classify messages as either spam or not spam. Typically, spam detection systems use a combination of these methods to improve the accuracy of identifying spam messages. This study applies the Bi-LSTM deep learning model to sequentially process text (sequencing). The performance of the model is determined based on the loss and accuracy. The data used are the Spam SMS and Spam Email datasets. The test results show that the Bi-LSTM model demonstrates better performance on all tested datasets. Bi-LSTM is able to capture textual patterns from both the context and the text itself, as it can combine information from both directions. The test results prove that the Bi-LSTM model is more effective in text comprehension.
Perancangan Ui/Ux Aplikasi Sumatera Bus Berbasis Android Menggunakan Figma

Sumatera Bus is an android application for ordering bus tickets online. In the process of ordering tickets manually, various obstacles often occur, including running out of bus tickets. The process of ordering manual tickets became the basis for making the Sumatera Bus android application. With the presence of Sumatera Bus, it is expected that the process of buying tickets will run smoothly for prospective passengers and a wider range of business for the management of Sumatera Bus. The methodology used for system design is the prototyping methodology. System design using figma and visual appearance with user interface and user experience. The results of this research are expected to be able to develop the Sumatera Bus business market and provide convenience for prospective passenger in ordering tickets so as to provide a good travel experience. &#x0D; Keywords: Android, UI/UX, Prototype, Bus, Figma.
RANCANG BANGUN APLIKASI PENGENALAN WAJAH UNTUK SISTEM PRESENSI DI PRODI TEKNIK INFORMATIKA UNIVERSITAS ISLAM RADEN RAHMAT MALANG MENGGUNAKAN METODE LBPH DAN LIBRARY OPENCV BERBASIS ANDROID

The attendance system is a mechanism to record the attendance of students in each class they take. The attendance system serves as evidence of students' presence in the learning process. In its journey, Universitas Islam Raden Rahmat has been using manual attendance through attendance journals in the learning process. However, with technological advancements, the attendance process has followed this trend, one of which is face recognition. In this research, the researcher designed a face recognition application for the attendance system that can be implemented on mobile platforms, especially Android. This application using the Local Binary Pattern Histogram (LBPH) method and the OpenCV library. The objective of this application is to enhance the flexibility and efficiency of the current attendance system by eliminating the need to repeatedly retrieve attendance forms, preventing fraud, and reducing paper usage. By using the waterfall system development method, testing showed a face recognition accuracy of 70%.
Standards project the future

Standards are shown to be fundamental to measurements and measurements emerge with early agrarian civilizations. This paper proposes that each of the six human civilizations: hunter/gatherer, agrarian, city state, industrial, information, and the future, may be better understood by examining the general form of standards necessary for that civilization. Then the latest form of standards offers some insight into future value systems.