Reviewerly/exHarmony huggingface dataset:
Deterministic Mini-batch Sequencing for Training Deep Neural Networks

Recent advancements in the field of deep learning have dramatically improved the performance of machine learning models in a variety of applications, including computer vision, text mining, speech processing and fraud detection among others. Mini-batch gradient descent is the standard algorithm to train deep models, where mini-batches of a fixed size are sampled randomly from the training data and passed through the network sequentially. In this paper, we present a novel algorithm to generate a deterministic sequence of mini-batches to train a deep neural network (rather than a random sequence). Our rationale is to select a mini-batch by minimizing the Maximum Mean Discrepancy (MMD) between the already selected mini-batches and the unselected training samples. We pose the mini-batch selection as a constrained optimization problem and derive a linear programming relaxation to determine the sequence of mini-batches. To the best of our knowledge, this is the first research effort that uses the MMD criterion to determine a sequence of mini-batches to train a deep neural network. The proposed mini-batch sequencing strategy is deterministic and independent of the underlying network architecture and prediction task. Our extensive empirical analyses on three challenging datasets corroborate the merit of our framework over competing baselines. We further study the performance of our framework on two other applications besides classification (regression and semantic segmentation) to validate its generalizability.
Adaptive Robust Watermarking Algorithm Based on DCT and SVD in Curvelet Domain

In order to realize the copyright protection and proof of ownership of the digital multimedia products, this paper proposes an adaptive robust watermarking algorithm based on DCT and SVD in Curvelet domain. Firstly, the color image is converted from RGB space to Lab space and the L component is extracted using Curvelet transform. Then the sixth layer high frequency sub-band of Curvelet transform is divided into nonoverlapping sub-blocks of size 8 × 8 by using DCT and Singular Value Decomposition (SVD) is performed on each sub-block. Finally, the encrypted watermark image is adaptively embedded in the maximum singular value of each sub-block according to the texture complexity based on L component and the energy distribution of the DCT coefficients. The experimental results show that the proposed algorithm has better performance in terms of imperceptibility, and also has strong robustness against different kinds of attacks, such as cropping, median filtering, motion blur, salt & pepper noise and JPEG compression attacks in comparison with other related existing methods.
PENGARUH PENGGUNAAN MACROMEDIA FLASH 8.0 TERHADAP HASIL BELAJAR DASAR LISTRIK DAN ELEKTRONIKA

The purpose of this study was to determine how much influence the use of interactive learning media based on Macromedia Flash 8.0 on learning outcomes Basic Electricity and Electronics (DLE) Audio Video Engineering class X in SMK Negeri 5 Padang. Researchers use the Quasi Eksperiment Design. The subject of this study consisted of 2 classes, namely class X TAV1 as an experimental class and class X TAV2 as a control class. The sampling technique in this study was conducted by purposive sampling or based on certain considerations. How to retrieve data use posttest at the end of learning after each class is given treatment. This can be seen from the learning outcomes of experimental class students who obtained an average of 81,90 higher while the value of the control class that got an average 70,20. Based on the hypothesis test, the value of tcount 5,879 &gt; ttable 1,677, it can be said that there is a significant effect on the implementation of learning using macromedia flash 8.0. Keywords: Interactive learning media, macromedia flash 8.0, learning outcomes.
RANCANG BANGUN MEDIA PEMBELAJARAN MULTIMEDIA INTERAKTIF PADA MATA PELAJARAN SIMULASI DIGITAL

Interactive Learning Media is a supporting element in generating quality students, students in using learning media whose purpose is to generate students' creativity in learning learning materials in accordance with the provisions of learning, to produce interactive media on Digital Simulation subjects whose presentation consists of text, images and videos learning, so that this attracts students' interest in learning, on digital simulation subjects. Media Interactive Using Macromedia Director 11 needs supporting applications such as Adobe Flash 8, Adobe Photoshop CS3, and Camtasia. Based on the results of the design of the media, it can be concluded that the interactive learning media on the subjects of the X-class Multimedia Digital Simulation have been realized. Interactive Learning Media has been designed later in the feasibility study by a media expert lecturer and two material expert teachers, with an average value of 0.69 and an average material validation value of 0.95 declared valid using the Aiken'V formula and based on the results of the feasibility test the learning media has been declared valid and feasible to be used as a medium of learning in school. Keywords: Designing, Digital Simulation, Interactive Media.
PROMOTING WILLINGNESS TO COMMUNICATE IN IMPROVING STUDENTS’ SECOND LANGUAGE ACQUISITION THROUGH LIVEWORKSHEETS.COM

This research investigates on the use of online platform media learning, namely liveworksheets.com to facilitate students’ willingness to communicate and acquire their second language in an online classroom. This study is considered essential to be taken account to, as it correlates to the current situation, in which classes are conducted online. To gain the data, questionnaire were distributed to third semester students who are learning English as part of their course for a foreign and second language in Universitas Islam Negeri Maulana Malik Ibrahim Malang. By applying a mixed-method research design, the result of the study presents that there were four main factors affecting students’ willingness to communicate when using liveworksheets.com. This includes learners’ behavioral intention, interlocutors, motivations and their affective-cognitive skills. Moreover, it was also noted that liveworksheets.com was found to be quite beneficial in facilitating students to acquire their second language through the mentioned aspects. Hopefully, the result of the study may bring new insight and contribute to the online teaching learning process that takes place nowadays both for teachers and second language learners.
Comparission of Smear Examination and Cell Block in Efussions

Aim:To assess the efficacy of cell block versus smear examination in effusion.To assess the utility of the cell block preparation method in increasing the sensitivity of cytodiagnosis of effusions & to evaluate the primary site malignant effusions wherever needed with the help of immunohistochemistry. Materials & Methods: A total of 120 fluid samples were subjected to evaluation by both Smear examination and Cell Block methods over a period of 2 years.Cellularity, architecture patterns, morphological features and yield for malignancy were compared, using the two methods.Results: Out of 120 cases, 12 cases were found be malignant effusions.Among 120 cases 95 pleural,18 peritoneal,7 pericardial effusions.Cell Block method provided higher cellularity, better architectural patterns and additional yield for malignancy as compared to Smear examination method.Using a combination of the cell block & smear technique yielded 3 more malignant cases than what were detected using smears by themselves.Conclusion: Cell block technique provides high cellularity, better architectural pattern, morphological features & an additional yield of malignant cells &thereby increasing the sensitivity of the cytodiagnosis when compared with cytosmear technique.it is advisable to routinely make Cell Blocks before discarding specimens that are suspicious for malignancy by smear examination.
Smile room: a plataform for the practice and reinforcement of listening EFL

During the process of teaching English as a foreign language, a lack of practice was identified in the listening skills in the educational processes of the child population. The objective of this study was the creation of the Smile Room virtual resource, and its subsequent application to analyze the influence of this type of multimedia content on learning processes and improving listening comprehension through virtual English classes. This study considered the theories of The New London Group (1996), Kress (2010), Brown and Yule (1983), Ur (1984), among others. Multimodality is established as a means of rendering content through multimedia elements. Along with teaching strategies whose stimuli start from everyday life can facilitate the development of listening skills. Three instruments were applied in this research: class journals, student artifacts, and virtual resource analysis. Finally, the analysis of the data allowed to show important factors in terms of the learning phase of the child population, as well as information on significant cognitive and behavioral aspects for future studies.
Emoji usage in brand communication through social media: An evaluation on Turkey context

As one of the crucial elements in today’s communication, the emoji concept contains helpful insights about the market environment and brand communication. The research on emoji concept for Turkey context is limited and primarily based on traditional marketing research approaches, and this study aims to provide a data-based approach for understanding the concept by a 25.134 tweets sample from 5 industries/25 brands. The first section of the study uses the data retrieved through Twitter API by an exploratory approach that utilizes emoji presence, emoji density, and emoji variety variables. The second stage filters the sample by average interaction amounts and examines the sample by emoji categories and emotions. 21% emoji intensity and 15% emoji variety are found for the overall sample, while the smileys &amp; people category is the most used category in the second stage sample. Top used emojis and emoji sentiment findings are also concluded in the study.
PENGARUH METODE PEMBELAJARAN VALUE CLARIFICATION TECHNIQUE (VCT) TERHADAP SIKAP DISIPLIN PESERTA DIDIK DALAM PEMBELAJARAN PPKn KELAS IV SD NEGERI KALIASIN III

This research aimed to determine the influence of Value Clarification Technique (VCT) on the students’ discipline in learning civic at grade IV. The method of this research was Quasi Experiment conducted at grade IV. This research used two classes, namely the experimental class and the control class. Class IV A, as the experimental class, consisted of 30 students and Class IV B, as the control class, also consisted of 30 students. Based on the research conducted, it was revealed that there was a significant influence of implementation of of Value Clarification Technique (VCT) on the students’ discipline in civic subject. The results of the discipline questionnaire for VCT model obtained a score of 84.63. Whereas, the results of the discipline questionnaire for the lecture method was 65.23. Moreover, based on the results of t test in which 0.000 &lt;0.05, it was concluded that there was an effect of Value Clarification Technique (VCT) method on the students’ discipline and the use of Value Clarification Technique (VCT) method was better than the lecture method.
Interferensi Sintaksis Bahasa Indonesia pada Keterampilan Berbicara Bahasa Inggris Mahasiswa Non-Jurusan Bahasa Inggris

This study aims to analyze the Indonesian language syntactic interference on English Speaking Skills of English Language Students. The research subjects were students of semester 3 at a non-English language college in Garut. This study uses a qualitative descriptive approach with equivalent and distribution methods. Meanwhile, the corpus was obtained by using the listening technique (SBLC), recording and taking notes from students' conversation assignments about their past activities in the form of videos. The results showed that the syntactic interference in this study includes the inaccuracy of word forms that are influenced by the past, inaccurate subject-verb agreements, inaccuracies, absence of articles, sentence patterns that do not match S + V + O, inaccurate use of the words 'no' and 'not'.Keywords: interference, syntax, speaking skills
Frequency Distribution Fitting for Electronic Documents

Studies of frequency distributions of natural language elements have identified some distributions that offer a good fit. Using electronic documents, we show that some of these distributions cannot be used to model the frequency of bytes in electronic documents even if these documents represent natural language documents.
High-Order Finite-Difference Nonlinear Filter Methods for Subsonic Turbulence Simulation with Stochastic Forcing

Numerical stability of high-order filter schemes developed by Yee & Sjogreen is tested on three-dimensional turbulence simulations with stochastic forcing and their performance is compared with that of TVD and WENO schemes. The best­ performing filter method employs an eighth-order central base scheme with the Kennedy & Gruber skew-symmetric splitting of the inviscid flux derivative, a wavelet-based local flow sensor, a nonlinear filter utilizing the dissipative portion of seventh-order \VENO scheme, and an explicit third - or fourth-order Runge­-Kutta time integration. We show that the filter scheme is more computational]y efficient and provides a wider spectral bandwidth compared to the seventh-order WENO scheme. The method also demonstrates robust long-time integration for moderately compressible turbulence. In contrast, the fifth- and seventh­ order WENO schemes show non-trivial evolution of the velocity and density power spectra. over a. few dozen dynamical times, where both TVD and filter schemes recover a so lid statistically stationary turbulent state
Using photovoice method to explore the female freshmen's place attachment to the campus

University campus has a profound impact on the growth and development of college students. In this study, we use Photovoice method to explore how female freshmen perceive and build up the sentimental ties with the campus. Participants (n=54; aged 18-19 years) were asked to photograph and discuss perceived positive/negative places on Tongji University campus (Shanghai). In the process of analysis, thematic and content analysis was conducted by natural language processing software, the correlation of key words were examined by Rost Content Mining. The study shows that place attachment comes from the fulfilment of activity demand, which is not only related to the place function itself, but also caused by people’s place cognition and emotional experience. Architecture, roads(and its affiliated facilities), greening and landscape, public space, and atmosphere are particularly important for creating place cognition and emotional experience. Meanwhile, Photovoice, as an emerging participatory research method, shows great potential in the place-making, as it significantly improved the students’ participation, critical thinking and constructive suggestions in this campus study
FORMATION OF SCIENTIFIC RESEARCH ACTIVITY OF STUDENTS IN THE SYSTEM OF CREDIT EDUCATION

The research work of students in the system of credit education is an important means of improving the quality of training and education of specialists who are able to creatively apply the achievements of scientific, technical and cultural progress in practice. Attracting students to scientific work allows them to develop their creativity, creativity and critical thinking, culture and ethics of scientific work.Research work of students in the system of credit education, which are highlighted by researchers,are aimed at the formation of research competencies of specialists: mastering by students the scientific method of cognition and, on its basis, in-depth and creative mastering of educational material; mastering the methodology and means of independent solution of scientific and technical problems; acquiring the skills of working in research teams and familiarization with the methods of organizing scientific work; direct participation in solving scientific and technical problems of society and the state
Step by Step Implementation of DSRM for Personalization of Reading

This paper aims to discuss step-by-step activities of the implementation of Design Science Research Methodology (DSRM) in the development of Personalization teaching and learning materials for children. DSRM is adapted in the development of personalized teaching and learning materials due to its potential to provide specific guidelines based on specific outcomes. This paper revealed the potential of DSRM as a reliable and comprehensive methodology that leads the developer on step by step processes to perform the development. Apart from that this study provides details description on the development of personalized teaching and learning materials that is successfully developed using the DSRM methodology as guidelines.
Sistem Informasi Akuntansi Pada PT. Pradnyana Artha Mandiri

The financial management business process of PT. Pradnyana Artha Mandiri records are carried out by using bookkeeping, which can result in damage and loss of these data, the recapitulation of report preparation will take a long time because you have to double-check all transactions that occur and are prone to errors and manipulations that will affect company revenues because it does not have a good data monitoring system. Based on the above background, the formulation of the problem in the research is How to Design and Build a financial information system in a company, while the research objective to be achieved in the reporting process is to be able to design and build a company financial information system. The benefits that can be obtained from the results of this study are expected to assist in the processing of transactions, making it easier in making financial reports, and the results of this study are expected to be useful and can be used as input for companies to improve employee performance. As for the writing of this research, the problem is limited so as not to deviate from the problems that have been formulated. These limitations include this system does not discuss employee payroll, the system created discusses the calculation of transaction data which includes incoming transactions, outgoing transactions, general journal reports, big reports as well as the company's income statement.
UPDATING MATHEMATICAL KNOWLEDGE WHEN SOLVING PROBLEMS

The article deals with the issue of improving the methodology of teaching mathematics using new teaching methods in General education schools in the conditions of updated education. The authors characterize the implementation of the principles of didactics through teaching tools and their functions used in teaching mathematics in modern secondary schools. Among these methods, for example, the heuristic method analyzes several tasks from pages of school textbooks as an example and demonstrates learning results achieved in the same way. Using these examples, it is important for the student to analyze the problem depending on the topic of each lesson. In addition, the authors of this article analyse some peculiarities of mathematics teaching.
Mobile Cloud Computing Cryptographic Scheme

The ubiquitous network like Mobile Cloud Computing (MCC) provides a high quality of wireless services depending upon the wireless communication system network security level. And so many researches are carried out by the researcher on security algorithms for wireless communication system constructed in different network reliability. In our proposed thesis paper, on a theoretical basis, we developed the theory of MCC Security Layer Protocol security system in which we used the cryptographic hash function SHA-256 to generate a private key for entities, RC5 encryption, and decryption algorithm, Temporal Key Integrity Protocol (TKIP) generating a dynamic sequential key and CRC-32 checksum to detecting the error in our packets. The MSLP uses the stored symmetric secret key calculated on the basis of the Diffie-Hellman Key sharing scheme to generate keystream for cryptography functions. The secret key stored in the device’s filesystem our database prior to the deployment on Mobile Cloud Computing and remains the same throughout the session of communication. These systems use the dynamic initialization vector to avoid reply attacks and message integrity code calculated on source and destination devices addresses and actual frame contents. In the proposed thesis paper we analyze the security measures at the MSLP level and before transmitting information over the mobile networks, the information is encrypted in the form of frames and at the physical layer, this frame converted into its equivalent radio signals.
PENGARUH PENDEKATAN CONFERENCING BERBANTUAN MEDIA AUDIO VISUAL TERHADAP KEMAMPUAN MENULIS KARANGAN NARASI SISWA KELAS V SEKOLAH DASAR NEGERI 26 ARUNGKEKE KABUPATEN JENEPONTO

The purpose of this study was to determine the students’ ability to write narrative essays and to determine the significant effect of conferencing approach assisted by audio-visual media for grade Vstudents at SD Negeri 26 Arungkeke, Kabupaten Jeneponto. The type of this study was quasi experimental research. The design of this study was a non-quivalent control group design. This study found that the average score of students’ ability to write narrative essays in the control class for pretest was 63.90 and the average score for posttest was 74.52. Meanwhile, the average score of pretest in the experimental class was 59.48 and the average postest score was 80.24. The result of N-Gian score test in the control class was an average of 0.24152, indicating that the learning outcomes of writing narrative essays were low. Whereas, the average score of N-Gain test in the experimental class was 0.4640, indicating that the learning outcomes of writing narrative essays were moderate. After that, the result of T test revealed that tcount 2,283&gt; ttable 0.021 so that Ho was rejected and Ha was received. The significant value of 2-tiled was 0.030 &lt;sig. 0.05; thus, conferencing approach assisted by audio-visual media gave a significant effect on the students’ ability to write narrative essays at grade V SD Negeri 26 Arungkeke, Kabupaten Jeneponto.
PENGEMBANGAN APLIKASI LAYANAN WISATA MENGGUNAKAN TOURGUIDE DI KOTA PADANG DENGAN PLATFORM ADROID

ABSTRACTTourism is one of the activities carried out by humans who have a purpose as entertainment. One of the objectives of designing this information system is to make tourist objects that have not been managed by the government to be managed and developed which makes it a source of income for the city of Padang. Padang City, the capital of West Sumatra Province, is one of the best tourism cities such as nature tourism, marine tourism and historical tourism. Natural attractions such as panoramas, waterfalls and natural baths, marine tourism such as beaches, while historical tourism such as monuments, and museums. However, due to lack of information, only a number of Padang City attractions are known by tourists. This system is built for two views, namely views for Web-based server pages, and views for android-based client pages using the android web view while system modeling uses UML (Unified Modeling Language). Then for the programming languages used are PHP, java and MySQL as Database..Keywords: Tourism, Tour Guide, UML, PHP, MySQL, Database, Tourism Objects, Padang City.