Reviewerly/exHarmony huggingface dataset:
PENGARUH MEDIA PEMBELAJARAN TERHADAP PROSES BELAJAR MENGAJAR DI MASA PANDEMI COVID-19

Learning media is certainly very useful in today's education, despite the rapid technological advances. Teaching and learning activities in pandemic times like today certainly need the name with learning media to support the activeness of student learning. The purpose of this study is to find out the influence of learning media on teaching and learning activities in pandemic times. For this reason, the author will discuss the influence of learning media on teaching and learning activities in pandemic times by looking at the important role of media use in online school days. In the use of the method used, namely in the form of literature studies by collecting various written data and then conducting an analysis of the data that has been collected, so that the data to be taken really has conformity with the theme discussed. The results showed that the high level of success in the sustainability of learning depends heavily on the proper use of media.
PENGARUH GAME ONLINE TERHADAP AKTIVITAS BELAJAR PESERTA DIDIK DI SD

The influence of online games among elementary school children regarding the positive and negative impacts of online games on the learning activities of students in elementary school. This article is the result of an analysis of the literature on the topic being discussed. From the results of the analysis and literature review, it shows that the influence of online games among elementary school children has a positive and negative impact. The purpose of the study was to determine the effect of online games on the learning activities of students in elementary school. This type of research is a research with a literature review method. The data analysis technique is by collecting, reading, summarizing the results and recording important information contained in various journals related to the research being conducted. The results show that online games have a positive and negative impact on the learning activities of students in elementary school. The conclusion in this study is that online games will not have a bad impact if used according to their portions, but will have a bad impact and affect the learning activities of students in elementary school if used excessively.
PENGEMBANGAN MEDIA PEMBELAJARAN CROSSWORD PUZZLE BERBASIS ANDROID PADA MATERI ORGAN PERNAPASAN MAKHLUK HIDUP

The purpose of this study is (1) to determine the level of analysis of the need for developing Android-based crossword puzzle media on learning natural science of breathing apparatus living things in Madrasah Ibtidaiyyah throughout Tembarak and Selopampang Districts; (2) to find out the feasibility test of developing Android-based Crossword media on respirator material for students; and (3) to find out the effectiveness of developing android-based crossword puzzle media on the science of breathing organisms for MI Nurul Ummah Tawangsari Tembarak sub-district students. This research method is research and development (R&amp;D) with ADDIE procedures (Analysis, Design, Development, Implementation, and Evaluation) with research subjects being teachers and students of Madrasah Ibtidaiyyah Nurul Ummah Tawangsari. The research instruments used were real condition questionnaires, needs analysis questionnaires, interview guidelines, pretest and posttest question instruments as well as individual, group, and limited trial sheets. The stages of R&amp;D are as follows: 1) a preliminary study; 2) the development of crossword puzzle media; 3) product effectiveness testing. The results showed as follows: (1) the need for innovative learning media is needed in science learning (2) the form of crossword puzzle media development containing human and animal respiratory organs material implemented in game applications on android, the validation test of crossword puzzles was tested based on items - bullet validation sheet material expert questions, the average score obtained is 81% while the validation test based on the validation sheet media experts got an average of 91%, an individual trial averaged 95.69%, a group test of 95%, a limited group trial gained a score of 95.38%. From these results it can be concluded that the crossword puzzle media is feasible to be used 3) the effectiveness test of the crossword puzzle media with a t test value of 11,159.
Improving The Eleventh Grade Students Mastery of Simple Past Tense Through Tic-Tac-Toe Game at MA NU Banat Kudus

This research design was a classroom action research, with the aim 1) to find out the implementation of Tic-Tac-Toe Game at the eleventh grade students of MA NU Banat Kudus; 2) to find out the improvement of Tic-Tac-Toe Game at the eleventh grade students of MA NU Banat Kudus. This research conducted at MA NU Banat Kudus, involving 35 students of class XI BB (Bahasa dan Budaya) as research participants. Data collection techniques are observation, field notes and grammar writen test. The qualitative and quantitative data utilized in this study were analyzed separately. The findings showed that based on observation checklist and field note (i) the implementation of Tic-Tac-Toe game was not good in cycle 1. Meanwhile, in cycle 2 the implementation of Tic-Tac-Toe game in teaching simple past tense was good and the students involvement reached the target with 70% percent in first meeting and 80% in second meeting. (ii) based on the tests, the class percentage which passed KKM increased from 20% in pre-test with the mean score 67.14 to 44% in post-test of cycle 1 with the mean score 75.58 and finally increased to 76.47% with the mean score 82.05 in post-test of cycle 2.
Artificial Intelligence in Language Education: Navigating the Potential and Challenges of Chatbots and NLP

Artificial Intelligence (AI) in language education.an interesting futuristic influence changing the pedagogical approaches and the engagement of learners. From chatbots to Natural Language Processing (NLP) technologies, everything is just possible. This paper will therefore review literature to confirm the impact of AI in language learning, focusing on applications such as ChatGPT for interactive and personalised learning experiences. On the other hand, AI-powered chatbots that closely mimic real conversations—like ChatGPT—provide very flexible and reachable tools for language practice. However, their potential is overshadowed by the looming issues such as the very appropriate use, accuracy, and cultural biases in the application of AI. These call for educators and learners to enhance their digital competences with regard to effective and ethical utilisation of the AI technologies. It points out the critical role of AI in revolutionising language education with an eye on current trends and future directions.
Application of Sketch Learning: Media 3 Dimensi Berupa Alat Peraga untuk Meningkatkan Minat Belajar Siswa pada Proses Pembelajaran

This research discusses the use of 3-dimensional teaching aids in the context of learning butterfly metamorphosis for grade 2 students at the MI Institute. Ihyaul Islam. The aim of the research is to determine the application of 3-dimensional sketch learning media in the form of teaching aids to increase student interest in learning. Through qualitative methods with a case study approach, data was obtained from observations, conducting interviews with school principals, teachers and students, as well as documentation of the learning process. The research results show that the use of 3-dimensional teaching aids significantly increases students' interest in learning. This media facilitates a better understanding of the concept of butterfly metamorphosis, improves students' memory, and stimulates active involvement in learning. Thus, the use of 3-dimensional teaching aids is considered important in creating an interesting, interactive and effective learning atmosphere for students in understanding science material. These findings have positive implications for the quality of learning, encouraging students' interest in learning, stimulating active involvement in the educational process, and making the learning atmosphere in the classroom more enjoyable and less boring.
Role of Artificial Intelligence in Diagnosis of Tuberculosis: An Investigation

Tuberculosis (TB) is a worldwide problem that poses a severe threat to public health. Pathology is among the most essential methods for diagnosing tuberculosis in clinical practice. Identifying specifically colored tuberculosis bacilli under a microscope is essential for confirming tuberculosis as the diagnosis. Even for expert pathologists, it is timeconsuming and laborious due to the tiny size and quantity of bacilli. Then, this strenuosity often results in poor detection rates and incorrect diagnoses. TB is the most contagious human disease, driven by the bacteria Mycobacterium Tuberculosis (MTB). It is an infectious illness that spreads from one person to another via the air. Pulmonary TB (PTB) is a tuberculosis that primarily affects the lungs. It may, however, affect other body regions, including the brain, bones, and lymph nodes. It is also known as Extrapulmonary Tuberculosis (EPTB). Because tuberculosis has common symptoms, it may be difficult to tell whether a patient has it without adequate testing. Employing image analysis as well asArtificial Intelligence-based classification techniques, an accurate and unique system for detecting tuberculosis has been developed in this work.There are two stages to the intended system.Three different Artificial Intelligence-based classification algorithms are applied once the X-ray image is initially processed utilizing pretreatment, classification, and feature extraction.
Model Pembelajaran Tutorial Berbantuan Media Komputer terhadap Hasil Belajar TIK Siswa Kelas V di SD Jembatan Budaya Badung

The problem of this research is the low ICT learning outcomes of learners. This study aims to determine the differences in ICT learning outcomes before and after the application of computer-assisted tutorial learning models and the influence of these learning models on ICT learning outcomes. This type of research is quasi-experimental. The population of this study was all grade 5 students, with a sample of 2 classes, namely 5C as the experimental class and 5E as the control class. Data collection using objective tests. Data analysis uses descriptive statistical analysis and inferential statistical analysis. The results showed that (1) in the pretest obtained t-count (1.77) &lt; t-table (2.00) meaning that there was no difference in ICT learning outcomes before the application of the computer-assisted tutorial learning model, (2) in the postest obtained t-count (6.68) &gt; t-table (2.00) meaning that there were differences in ICT learning outcomes after the application of the computer-assisted tutorial learning model, (3) based on the results of N gain score and t-test obtained t-count (2.349) &gt; t-table (2.015) This means that there is a significant influence of computer-assisted tutorial learning models on improving ICT learning outcomes by 71%, including in the high category. It was concluded that this learning model was quite effective in improving ICT learning outcomes of grade 5 students of SD Jembatan Budaya Badung.
Peranan Guru dalam Meningkatkan Karakter Disiplin Dansopan Santun Siswa di SD Tri Hita Alam ECO School Denpasar

Education has a crucial role in shaping the character of students, including the character of discipline and manners. This study aims to explore the role of teachers in improving the character of discipline and manners of students at SD Tri Hita Alam Eco School, Denpasar. The background of the research refers to actual problems in schools related to student discipline and manners. The research method used is a qualitative approach with case studies. Data were collected through observation, interviews, and analysis of related documents. The results showed several problems, including students arriving late, not obeying the dress code, and lack of manners towards teachers. The role of teachers in improving student character is very important. Teachers are not only teachers, but also as good guides and examples. Therefore, this study describes the role of teachers in shaping the character of discipline and manners of students. Teachers act as facilitators of learning, motivators, and enforcers of rules. The conclusion of this study shows that the role of teachers is very significant in improving the character of discipline and manners of students. It takes cooperation between teachers, schools, and parents to create an educational environment that supports the formation of student character.
Implementasi Media Diorama dalam Meningkatkan Kreativitas Siswa

This research aims to increase student creativity by implementing diorama media so that students can learn optimally. This descriptive research uses a qualitative approach using exploration or research strategies that produce interesting information. The data for this research is derived from both primary and secondary sources. Primary data sources predominantly encompass interviews conducted with school principals, homeroom teachers, and regular teachers. Additionally, secondary data can be acquired through the means of observations and document analysis. Various data collection methods are employed in this study, which include interviews, observations, and document analysis. The research outcomes facilitate the identification of four crucial aspects concerning the implementation of diorama media. Initially, identify the application of educational media in the sixth grade. Subsequently, develop diorama media with a focus on environmental conservation. Third, carry out the trial process of diorama media, emphasizing environmental care in the sixth grade. Fourth, reflection to produce designs and improve the practical implementation of solutions. Based on the results of this research, the implementation of diorama media carried out on sixth-grade students at Madrasah Ibtidaiyah Az-Zainiyah III can increase students' enthusiasm for learning and increase their creativity so that in learning students not only act as listeners but can also express their opinions through media that can be studied.
Pengaruh Faktor Pola Asuh Orang Tua, Kompetensi Pedagogik Guru dan Motivasi Berprestasi terhadap Prestasi Belajar Siswa di SMA Negeri Satu Atap Lembongan

The research in this thesis is motivated by the many teacher competencies that have not been achieved in accordance with the National Education System Law No. 20 of 2003 Article 39 Paragraph 2. And also the parenting style of parents who tend not to support children's education because they have to help parents because of work and economic demands. The type of research used by this research is quantitative research with an "ex-post facto" approach. Data collection is carried out by questionnaire instrument. Data analysis and hypothesis testing in this study used multiple regression. The results showed (1) There is a significant influence between parenting style on student achievement at SMA Negeri Satu Atap Lembongan as shown from tcalculate &gt; ttable (3,840 &gt; 1.972), the significance value of t for the parenting variable is 0.000 and the value is smaller than the probability of 0.05 (0.000 &lt; 0.05) (2) There is a significant influence between teacher pedagogic competence on student achievement at SMA Negeri Satu Atap Lembongan Shown from tcount &gt; ttable (2.920 &gt; 1.972). The significance value of t for the teacher's pedagogic competency variable is 0.004 and the value is smaller than the probability of 0.05 (0.004 &lt; 0.05). (3) There is a significant influence between achievement motivation on student achievement at SMA Negeri Satu Atap Lembongan as shown from the ttable &gt; (2,314 &gt; 1,972). The significance value of t for the motivational variable is 0.021 and the value is smaller than the probability of 0.05 (0.021 &lt; 0.05). (4) There is a significant influence between parenting, teacher pedagogic competence and achievement motivation on student achievement at SMA Negeri Satu Atap Lembongan as shown from Fhitung &gt; Ftabel (11,975&gt; 2.65). The significance value of the concurrent test (F test) is 0.000 and the value is smaller than the probability of 0.05 (0.000 &lt; 0.05).
A Syntax-Based Analysis Of Predication: Linguistic Structures

This article reviews a syntax-based analysis of predication in language, delving into its underlying linguistic structure. The research conducted employs analytical methods sourced from literature to comprehend sentence construction and the syntactic relationships forming predication. The findings of the analysis present a profound understanding of the framework of predication in language and its implications in human communication. In the exploration of syntax and predication in linguistics, the syntactic approach highlights the essential relationship between subject and predicate in a sentence. Predication maps what is stated about the subject, and syntax-based analysis reveals its basic structure. Syntax, with its central role, is key to understanding sentence structure and the meaning conveyed in communication. Research on this concept shows how the arrangement of words, phrases, and clauses forms predication.
Meningkatkan Pendidikan Karakter Gotong Royong Siswa SD dengan Pembiasaan PenerapanTri Hita Karana

There are still many students who do not picket each other in class together. The students do not yet understand the meaning of the character value of mutual cooperation. The aim of this research is to improve the character of mutual cooperation through the habit of Tri Hita Karana. This research is classroom action research. The subjects in this research were 28 class IV students. This research was carried out using 2 cycles, each cycle consisting of four stages, namely: (1) Action Planning, (2) Action Implementation (3) Observation (4) Reflection. In this research, the data collection method used is the non-test method. And the data collection techniques in this research are observation and documentation techniques. Meanwhile, the data analysis techniques used in this research are qualitative and quantitative analysis techniques. In this research, researchers used several aspects of measuring the character of mutual cooperation which are guided by the Tri Hita Kirana, namely the concept of pawongan which is then explained through several indicators. The results of the implementation of actions in cycle I and implementation of cycle II showed that the average value of student character results in cycle I was 70% which was in the good category and the average value of student character results in cycle II was 85% which was in the very good category. . Based on this, it can be concluded that through Tri Hita Karana habituation, the character of mutual cooperation can improve and become a habit if given treatment and action repeatedly.
Analisis Penggunaan Infografis Mengenai Masalah Pelestarian Sumber Daya Alam Sebagai Upaya Meningkatkan Literasi Lingkungan Pada Siswa Sekolah Dasar

The lack of human awareness of environmental problems and limited natural resources is a challenge that needs to be corrected for the survival of future generations. Raising awareness through environmental literacy habits needs to be instilled from basic education, this is done because instilling character values will be more effective given from an early age. Infographic media is a way to convey overall information clearly, complexly and quickly. With the aim of knowing the use of infographics regarding the problem of preserving natural resources as an effort to increase environmental literacy in elementary school students. The type of research used is a qualitative approach with a literature study method. Infographics are an interesting medium for increasing environmental literacy in students. Students can be guided to collect and analyze problems in the surrounding environment, analyze the impacts that will occur, and find solutions to overcome these problems which are outlined in the form of infographics. By instilling environmental literacy in children from an early age, it is possible for students to have an attitude of caring about the environment.
Analisis Ujaran Kebencian Terhadap Fuji Utami Putri Dalam Kolom Komentar Postingan di Instagram Fuji Utami Putri

The social media that is most often used and very liked by Indonesians is Instagram. This research focuses on comments from Indonesian netizens on the Instagram account of a public figure named Fuji, which is currently trending in Indonesia because her vlogs and uploads attract a lot of attention from Indonesian netizens. This research aims to describe hate speech carried out by netizens posted in the comments column of Fuji's Instagram posts. The development of information and communication technology has encouraged the emergence of language crime cases, for example incitement, blasphemy, threats, spreading fake news (hoaxes), bribery, conspiracy, perjury, defamation including slander and insults. This research uses a qualitative descriptive approach using literature review. The results of this research were to find and analyze 5 hate speeches in the comments column of Fuji's Instagram account posts. There are several tweets from netizens which are included in illocutionary speech acts containing hate speech towards the content creator named Fuji Utami Putri on social media.
Analisa Problematika dan Solusi dalam Upaya Peningkatan Literasi Siswa di SMP Muhammadiyah 4 Prambon

This study aims to analyze problems and solutions in the literacy improvement program carried out at SMP Muhammadiyah 4 Prambon. The method used in this study is to use qualitative descriptive research by collecting data by interviewing responding teachers at the school and also the principal as the person in charge of the program that will be implemented to improve literacy at SMP Muhammadiyah 4 Prambon, namely the literacy program 10 minutes before learning activities begin and love the library which is carried out with a predetermined schedule at In its implementation, supervision and evaluation are always carried out by the principal as the person in charge of the activity, there are several problems that exist from students and also from the infrastructure of books.
Peningkatan Hasil Belajar Matematika Melalui Alat Peraga Tangga Pintar Satuan Panjang pada Siswa Kelas V SDN Pranggang 3

The background to this research is the lack of student learning outcomes in class V mathematics subjects at SDN Pranggang 3. Class V students at SDN Pranggang 3 still experience difficulties when understanding length unit material. The factor that influences the lack of learning outcomes is that the learning process does not or does not involve students directly and is only explained by the teacher. The aim of this research is to determine students' understanding of length unit material by using a smart ladder teaching aid with the demonstration method. This research is classroom action research with a qualitative approach. The subjects of this research were fifth grade students at SDN Pranggang 3. Based on the results of interviews with students who obtained results above the KKM, they said that it was more fun if they could directly practice the material they were studying rather than just reading it. Meanwhile, students whose scores were below the KKM felt that they did not understand when multiplying or when dividing the questions that had been given. Mathematics lessons on length unit material using this smart ladder teaching aid can help elementary school students understand length unit material.