Reviewerly/exHarmony huggingface dataset:
A Study on the Automatic Generation Program of Pattern Based Fault Diagnosis System using ANTLR

IoT (Internet of Things) means the technology to connect to the Internet by embedding communication in various objects.Things connected to the IoT can have sensors built in to acquire data from external environments.As the IoT system becomes more common, many devices are being used in many ways.Since many equipment are connected to each other in these environments, it is important to diagnose a failure of the device because failure of one device can affect the other.However, since there are many different types of device, it is time-consuming and costly to create a fault detector for each device.In this paper, we designed and implemented a program to automatically generate a fault diagnostic that determines whether the device failed based on sensor data collected from target device.The program consists of a pattern generator that produces a diagnostic pattern that indicates a specific fault for the target device and a fault diagnostic generator that generates a fault diagnostic that effectively diagnoses the fault through pattern analysis.In this paper, a fault diagnostic generator is implemented using ANTLR.Fault diagnostic detector generated through the implemented program can quickly diagnose faults in the target device.
A study on the definition of the regulatory power and how to prove it in DPRK's Law

북한법은 교시우위론으로 인해 통상적으로 규범력이 없는 것으로 이해되고 있다. 이논문은 북한법은 규범력이 없다는 일반적인 인식에 대한 문제제기이다. 북한법은 규범 력이 없다는 명제의 전제로서 규범력의 의미와 논증방법에 대하여 탐구하였다. 지금까지 ‘규범력’에 대한 엄밀한 정의조차 없이 북한법의 규범력에 대한 의문은 정설처럼 확산 되어 왔다. 먼저 우리 판례의 사용례를 참고하여 ‘규범력’의 의미내용에 대해 짚고 다음으로 북한법의 규범력 유무를 논증할 수 있는 방법 3가지를 제시하였다. 사실 북한법이 실제 적용되는 다양한 모습만으로도 북한법의 규범력에 대해서는 의문을 제기하기 어렵다. 그 결과 “북한법은 규범력이 있고 그 원리가 우리와는 다르다”는 명제가 더 사실에 가까울 수 있다는 점을 확인하였다. ‘규범력’이라는 말 자체가 실재하는 법규범의 존재를 부정하기 위해 의도적으로 사용하는 개념이라는 점도 확인할 수 있었다. 지금까지 반세기 동안 진행된 북한법의 연구는 북한이 표방하는 바를 비판하고 폭로 하는 활동이 위주가 되었다고 해도 과언이 아니다. 앞으로는 북한법의 실제에 대한 이해를 통해 법제 분야에서 국가전략을 제대로 수립할 수 있도록 할 필요가 있다는 문제 의식에서 연구를 진행하였다. 이 연구는 북한법 뿐만 아니라 서구의 민주주의 법제와는 다른 문명권의 법질서에 대한 규범력 문제를 살펴볼 수 있는 원형 이론이 될 수 있다는 의의도 있다. 후속 연구 로는 이 논문에서 정립한 의미와 논증방법에 기초하여 구체적으로 헌법 ‘서문’을 비롯한 북한법의 규범적 의미를 밝히는 연구가 필요하다는 점을 제시하였다.This study is to question the general proposition, North Korean Law has no regulatory power. which is a commonly agreed consensus in our judicial circles. But even there is no definition on regulatory power itself. I define it through using South Korea s precedents and give 4 methods how to prove North Korean Law s regulatory power. The result is North Korean Law has regulatory power which is different from South Korean Law. Until now all study on North Korean Law is to debunk what North Korea says. But from now we had better understand its reality which can make the government establish national strategy in judicial area. Furthermore this study can be a model theory of regulatory power in other civilization legal orders.
The Importance of the Transfer in Italian-Spanish Learning

This article analyzes the differences and similarities between Italian and Spanish and attempts to identify the most problematic areas. The mistakes appear where they are not expected and it is interesting to investigate the reasons for this. Most of these errors are due to the transfer phenomena which interest all levels of analysis, from lexicon to morphosyntax passing through phonology but in different ways. The continuity does not necessarily facilitate learning, particularly when many elements intervene such as the context, the type of learning and the learner’s motivation. The linguistic transfer is a transfer of the habits that have been consolidated in their native language in the L2, it is also one of the most active mechanisms in the learning of a similar language. Contrastive Analysis is useful, not for a purely predictive purpose as it was in the past, because excluding the use of the L1 from didactics is not sufficient to prevent possible interference. The learner must have the possibility to access their linguistic heritage and activate the comparison. The transfer appears no more as a passive process over the learner but as an active process, or rather as a cognitive and communicative strategy.
Descrição de recursos em ambientes digitais: o modelo FRBROO

It addresses the development of standards and metadata formats for the provision of information contents in digital media in an interoperable way, whose search requirements can be mediated by both humans and operated by software agents. Analyzes the semantic web impacts on organizational processes and access to information and perspectives brought by the FRBR conceptual model for the field of descriptive cataloging and shows the methodological developments in relation to the development of ontologies and vocabularies FRBR. Highlights the progress of the FRBR model toward the object-oriented approach through studies about the FRBRoo, new paradigm thought from the Principles of Cataloging, whose main concern has been to develop rules more intuitive that allow users to seek information independently. Brings, as result of reflections, that the representation and description of bibliographic data needs to be rethought from conceptual models of type ER (Entity-Relationship) in order to achieve good levels of interoperability both from the technical point of view, share and exchange of data, such as semantic, from the identification of relationships between data sets available in the system itself or outside. It shows that the representation of metadata built on a flexible structure and their descriptions in RDF language optimize the relationships between bibliographic entities and enhances the use and reuse of information between users. We emphasize that the use of metadata structure standards when associated the description using identifiers allow software agents identify  the essential entities to recover the different resources available on the web from interconnecting logics and intuitive; declarations whose syntax and semantics are similar to the language and the user thought.
Deep Monocular Depth Estimation in Partially-Known Environments

This paper tackles a challenging problem of monocular depth estimation aiming for partially-known environments. We propose a novel deep convolutional neural network architecture which takes an RGB image and partial depth samples to estimate an accurate full depth map of a scene. The network is equipped with a newly proposed dense depth sampling strategy and input skip connection that drastically improve estimation performance. We also introduce a novel combined loss function to encourage spatial smoothness of predicted depth maps. The evaluation result shows that our architecture achieves significant performance improvements over the baseline method on a newly created depth estimation dataset.
Interactive Event Utilizes Several Unique Features

Special Events GaloreVolume 20, Issue 4 p. 3-3 Make It Uniquely Yours Interactive Event Utilizes Several Unique Features Yvette Boysen, Yvette BoysenSearch for more papers by this author Yvette Boysen, Yvette BoysenSearch for more papers by this author First published: 04 March 2020 https://doi.org/10.1002/speg.31325Read the full textAboutPDF ToolsRequest permissionExport citationAdd to favoritesTrack citation ShareShare Give accessShare full text accessShare full-text accessPlease review our Terms and Conditions of Use and check box below to share full-text version of article.I have read and accept the Wiley Online Library Terms and Conditions of UseShareable LinkUse the link below to share a full-text version of this article with your friends and colleagues. Learn more.Copy URL Share a linkShare onFacebookTwitterLinkedInRedditWechat No abstract is available for this article. Volume20, Issue4April 2020Pages 3-3 RelatedInformation
Method and Steps for Diagnosing the Possibility of Corporate Bankruptcy Using Massive News Articles

In the aftermath of the fourth industrial revolution, artificial intelligence and big data technology have been used in various fields in South Korea, and the techniques are being applied to, and are complemented by, various service fields in which they had not been introduced before. Especially in order to secure credit stability for companies borrowing from financial institutions, and to preemptively respond to risks, attempts to forecast the possibility of bankruptcy and adopt the forecasts into the actual business are actively conducted by major domestic banks by using online news articles and social networking site data. In this study, we suggest a specified step added to the established machine language analysis processes for opinion mining using massive amounts of text, and we provide an essential tool for it. Also, we designed an algorithm for diagnosing corporate bankruptcy, which has never been proposed in the related research area. Through deep exploratory data analysis and domain-specific data analysis, we implement a rule-based automatic tagger for labeling massive amounts of unlabeled news articles and have devised a novel prediction algorithm. As a result, we achieved 92% accuracy, with an area under the curve of 0.96 with respect to performance, and a hit ratio of 50% among the 26 candidates on a list predicted by financial data analysis. Thus, we recognize that the result of our study is sufficiently complementary to financial data analysis in performance and values, but several limitations remain, such as data coverage, reliability, and incompleteness due to linguistic characteristics.
A novel image transmission method based on mosaic image creation and secret image recovery for electric power security

Image transmission is very important for various applications. In order to ensure the security of image transmission, a novel image transmission method based on mosaic image creation and secret image recovery is proposed. The proposed method has two phases: 1) Mosaic image creation. A mosaic image is generated, which includes the fragments of an input secret image with color corrections according to a similarity criterion based on color variations. 2) Secret image recovery. Based on the received signal, the secret image is recovered losslessly from the generated mosaic image. Experimental results show that the proposed method has better feasibility.
Analyzing Characteristics of the Input and the Expected Response in TEM-4 Reading Comprehension

Reading comprehension, as an important part of Test for English Majors-Band 4 (TEM-4), plays an important role in the English test. Drawing on the framework of Task Characteristics proposed by Bachman and Palmer (1999), this paper attempts to explore the content validity in TEM-4 (2009) reading comprehension in accordance with the testing syllabus. Through analyzing characteristics of the input and the expected response, this study shows that TEM-4 reading comprehension has relatively high content validity and the contents are internally and basically consistent with the requirements of the TEM-4 testing syllabus.
Ukele notes Lesson One #edu106

Fretboard, G, C, E, AI had to buy a tuner, didn't want mess with the mghz setting on the guitar tuner.Cords gonna sound offI used
UPBRINGING AND LEARNING UNITY AS A SOURCE FOR DEVELOPING TEACHERS' EMOTIONAL RESPONSIVENESS

In the second half of the 20th century and the beginning of the 21st century, the scientific research in Europe started focusing more on the problems of upbringing. Pedagogical science was no exception, and also started raising questions regarding upbringing including both the teaching/learning and the upbringing/self-education processes in pedagogical activities and in the education system as a whole. The united way in which the teaching/learning, upbringing/self-education work is conducted at educational institutions reflects the professionalism of the teacher. The study reveals the necessity and importance of upbringing and unity in teaching work for the pedagogical processes of the 21st century.The study confirms that teachers’ knowledge, skills and attitude regarding education, teaching/learning, upbringing/self-education influences the obtainability of students’ achievements (Hattie, 2008, Hattie &amp;amp; Yates, 2013; Hattie &amp; Zierer, 2018). The results of the research confirm the idea that the pedagogue has to invest in continuous development of professional competencies. The professional competence of the educator has a long-lasting impact on the individual&amp;#39;s performance in learning and education processes as well as in their further life activities. Thus, the analysis of pedagogical theory and real-life practice shows that teaching and learning are the primary means for upbringing/self-education and performing the education functions in unity (Fišers, 2005, Hattie, 2008; Špona, 2018). In order to provide an acquisition of purposeful self-development management skills in pedagogical activities, a new approach and understanding of regularities is needed for the arrangement and management of educational learning processes.The aim of the study is to show the unity of teaching / learning, upbringing / self-education as an important approach in modern education.The main tasks are literary studies and evaluation, work with a target audience.Research methods: survey.
A Novel Process using Impact Analysis over Requirement Phase with Impact Transition Model

Impacts are the key aspects in software engineering when it identified earlier can reduce the overhead in all the phases of development.  Although the existing works are addressed on change impact analysis over software development phases.  We believe that analyst experience during requirement elicitation can provide way to identify the impact based requirements.  In this paper author discuss a new process for impact analysis over requirements.  We address how informal requirements of the system under impact analysis to evolve and represented using different models like transition and sequence.  The proposed approach is based on the impact-transition structure that was elicit impact oriented requirements and its analysis.  This work illustrated through a case study to realize the proposed approach with precision, recall and F-measure.
Pengaruh Integrasi Bahan Ajar Media Picture Series Berbasis Flash Melalui Pendekatan Komunikatif Terhadap Kemampuan Bercerita

The purpose of this study was to know a significant influence of integrated flash picture series media through communicative approach towards storytelling ability. The research method used quasi-experimental design with nonequivalent control group and saturated sampling technique and a sample size of 20 students.The reasearch instrument used test questions and documentation studies, while the data analysis used independent t-test and effect size test. The result showed an increase in student learning outcomes with the use of flash-based pictured series through communicative approach and it showed group of students who were taught effectively with flash-based media with an average value of 56.45 at pre-test to 81.55 in post test compared to the control group which was valued only 51.95 at pre-test increased to 62.9 after the post test. The research showed the use of flash-based picture media through communicative approach was effective in teaching 7th grade students of SMP Negeri 3 Kupang on English subject especially speaking material (storytelling). The result was proved by Ha > Ho r 81.55 > 62.9.
Aplikasi Pembelajaran English Grammar Berbasis Game Android

Learning English in class is often carried out in a conventional way such as explaining using a whiteboard, doing practice exercises with pen and paper, and memorizing material from a book / dictionary.Such conventional teaching and learning processes often make students bored and feel the material presented is difficult to understand.One way that can be used to overcome this problem is to create a tool that uses technology, such as games.Gra-Pe Warrior game which has an adventure game concept with penguins as the main character where each level of the player must answer questions about grammar.Gra-Pe Warrior game has become a new learning that further increases motivation in learning.This is evidenced by the results of a descriptive questionnaire test which shows that> 90% of respondents are interested because learning in the form of games is more interesting because it is equipped with several questions about grammar at each door when leveling up.
Pedagogical activity student’s preparation in the context of didactic systems informatization

We prove the necessity of “Information technologies in professional activity” discipline inclusion in the content of block reflecting the concept of didactic systems informatization as the actual content directed to formation of the competences necessary for graduates pedagogical activity. Taking into account the current stage of education informatization, along with traditional sections, there is a need to include an internal module associated with the design of differentiated courses that meet the modern principle of building the content of education using formalized methods and involving automated systems. We present the technology of teaching students to design differentiated content based on the basic principles of integrated technology. We give the characteristic of integral technology of training in relation to university practice. The content of the block is presented in the context of the main forms and methods of developing learning within this technology. Emphasis is placed on active and interactive teaching methods that allow the most effective individual and group work on the final project. Universality of the offered training technology and the developed automated complex make possible their use in higher education institution student’s system preparation in various directions.
Strong Designated Verifier Signature Based on the Rank Metric

Strong designated verifier signatures (SDVS) allows users to produce signatures that are not publicly verifiable, such that no one other than the signer and the designated verifier can check the validity of a given signature, which preserves the privacy of the signer. This cryptographic primitive is very useful in different real life scenarios such as e-voting and e-bidding. In this paper, we propose a strong designated verifier signature scheme (SDVS) based on rank metric error correcting codes. Our construction makes a trade-off between efficiency and security requirements, for instance we achieve a signature of size 3510 bits and a public key of size equal to 23088 bits for the 80 security level. Furthermore, our proposal is quantum computer resistant since it is based on coding theory.
Breast Cancer Detection Using Random Forest, KNN and SVM

Breast Cancer is the most often identified cancer among women and major reason for increasing mortality rate among women. As the diagnosis of this disease manually takes long hours and the lesser availability of systems, there is a need to develop the automatic diagnosis system for early detection of cancer. Data mining techniques contribute a lot in the development of such system. For the classification of benign and malignant tumour I have used classification techniques of machine learning in which the machine learns from the past data and can predict the category of new input. This is a relative study on the implementation of models using Random Forest, K nearest neighbours and SVM. This analysis aims to observe which features are most helpful in predicting malignant or benign cancer and to see general trends that may aid us in model selection and hyper parameter selection. The goal is to classify whether the breast cancer is benign or malignant. To achieve this machine learning classification methods have been used to fit a function that can predict the discrete class of new input.
Relating AND Acting: Learning, Embodiment AND Performance IN Virtual Worlds

Virtual worlds have been with us since the mid-1980s, defined as ‘A synchronous and persistent network of people and computer programs (embodied as avatars and agents), facilitated by networked computers, which uses navigable 3D space to engage the user’ (Childs, 2013: vii; after Bell, 2008). Peak interest in virtual worlds occurred around 2011 when Second LifeTM (SL), a virtual world developed by Linden Labs, had more than a million unique users a month. Interest in Second Life (SL) has declined, with monthly unique users now around half a million (Schultz, 2018). However, now in 2019, Linden Labs, amongst others, are capitalising on the increased affordability of virtual reality headsets to rekindle interest in navigable, networked immersive social worlds, with developments such as Linden Labs’ Project Sansar (Fink, 2017).Although virtual worlds and virtual reality are different technologies (virtual reality places the viewer inside the environment through the use of a headset, whereas virtual worlds are typically experienced by viewing a monitor), there are enough similarities that it is timely to revisit much of what was learnt from virtual worlds. Concepts such as embodiment, presence and identity are relevant to the experience of both, and many of these concepts also relate directly to the experience of performance whether in the virtual or the physical world.In this chapter, we will reflect on some of the activities we have undertaken as researchers and educators. Firstly, Anna recounts in detail a previously unpublished case study about inworld community performance; ‘inworld’ meaning within the virtual environment, often used as an antonym to IRL, that is ‘in real life’. After this, Mark summarises an inworld performance and two inworld activities used to teach performance and theatre studies that are previously published elsewhere. We then reflect on what these tell us about the experience of performance, and how this may benefit an understanding of how learning can be made more effective if virtual reality further expands its reach into educational practice.
HUBUNGAN KOMUNIKASI INTERPERSONAL DAN MOTIVASI BERPRESTASI DENGAN KEMAMPUAN MENDONGENG DI KELAS V SEKOLAH DASAR NEGERI GUGUS 7 KOTA TANGERANG

The aims of this study are to determine the relationship of interpersonal communication and  motivation achievement through storytelling abilities . This research was conducted in SDN Cluster 7 , Tangerang City in the fifth grade, period  2015/2016 by using simple random sampling technique that has been done to 60 students . Retrieval of data obtained through questionnaires and performance . The data analysis technique is using the formula of moment product. Based on the results and discussion , we concluded that ( 1 ) there is a relationship between interpersonal communication with storytelling ability , ( 2 ) there is a relationship between motivation achievement with storytelling ability, ( 3 ) there is a relationship between interpersonal communication and  motivation achievement together with storytelling ability. The results of this study indicate that interpersonal communication and achievement motivation can increase students storytelling ability.
Research Guides: SOC 230/231 Physical/Cultural Anthropology: Interlibrary Loan

This research guide should help students in SOC 230 (Physical Anthropology) and SOC 231 (Cultural Anthropology) find quality information sources for their research assignments. Use this page to request an Interlibrary Loan
Research Guides: Get research help: Librarians

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The Information Schema

When you need to optimize a query, it is common that you need information about the schema, indexes, and the like. In that case, the Information Schema is a good resource of data. This chapter introduces the Information Schema together with an overview of the views it contains. The Information Schema is used on several occasions in the rest of the book.
Embedded and Empowered: A Practical Guide for Librarians

"Embedded and Empowered: A Practical Guide for Librarians." Technical Services Quarterly, 37(2), pp. 216–217