Reviewerly/exHarmony huggingface dataset:
DESIGN AND IMPLEMENTATION OF AN INTERACTIVE SYSTEM FOR ZOO APPLICATION USING SMART MOBILE PHONE AND QR CODE

This paper presents an interactive application to be used in an important entertainment place visited by young, old and children on holidays and vacations to spend fun times. The system consists of the zoo's mobile application, quick response (QR) code technology as front end, and network system as back end. The mobile application helps the visitor to scan the QR tag that attached on each animal's cage to send the request to a network system that processes the request and returns the result to the visitor's mobile screen in the form either text or text to speech. on the other side, the network system consists of a network provider to provide services that enable the visitor's mobile to access the system and the main server which contains animal's information in three languages; English, Arabic and French. The system provides several capabilities, such as playing audio files stored in the server which contains the animal’s voice. The visitor can also see a list of pets that the zoo administration has offered for sale where the visitor can buy any pet that he/she wants. The aim of this system is to facilitate the visitor's tour of the zoo by using modern technology to make the tour fun and non-routine.
A Comparative Study between Spectroscopic and Physical Techniques for discrimination of the counterfeited computer-generated documents (A Case Study)

The discrimination between counterfeited computer-generated documents has been one of the most challenging missions for forensic purposes. Forensic document examiners usually prefer using non-destructive techniques than a destructive one, but sometimes the latter technique can be the last decision for them. Our forensic laboratory has recently received a case involving many counterfeit one hundred Egyptian pounds 100 L.E produced using color laser printing machines, two of them having the same serial number and date of issue. The public Prosecution request the source of two counterfeited notes are they from the same source or not? We applied two approaches to answer this question, one of them spectroscopic techniques which include Fourier-Transform Infrared Spectroscopy (FTIR) as qualitative analysis combined with Scanning Electron Microscopy -Energy Dispersive X-Ray Spectroscopy (SEM-EDX) as quantitative analysis. We used the Video Spectral Comparator device (Regula 4307) as a physical technique. The result showed that the physical approach was superior for the classification and discrimination of color laser printing machines which encoding serial numbers to its brand source regardless of the toner type and the spectroscopic techniques were useful in discrimination of the color laser printing machines which not encoding serial number.
Quantum key distribution with any two independent and identically distributed states

To prove the security of quantum key distribution (QKD) protocols, several assumptions have to be imposed on users' devices. From an experimental point of view, it is preferable that such theoretical requirements are feasible and the number of them is small. In this paper, we provide a security proof of a QKD protocol where the usage of any light source is allowed as long as it emits two independent and identically distributed (i.i.d.) states. Our QKD protocol is composed of two parts: the first part is characterization of the photon-number statistics of the emitted signals up to three-photons based on the method [M. Kumazawa, T. Sasaki, and M. Koashi, Opt. Express 27, 5297 (2019)], followed by running our differential-phase-shift protocol [A. Mizutani, T. Sasaki, Y. Takeuchi, K. Tamaki, and M. Koashi, npj Quantum Inf. 5, 87 (2019)]. It is remarkable that as long as the light source emits two i.i.d. states, even if we have no prior knowledge of the light source, we can securely employ it in the QKD protocol. As this result substantially simplifies the requirements on light sources, it constitutes a significant contribution to realizing truly secure quantum communication.
e-CALF (Electronic Version of Contextual Attractive Logical Fun) Game as Self-Directed Learning Media for Students in the Digital Era

The study aimed at developing a prototype digital game e-CALF (electronic version of Contextual Attractive Logical and Fun) as self-directed learning media for elementary school students. The research was conducted in SD Lab Singaraja in which the subjects of the study were one class representative in each grade of the students. The design of this research was adapted from ADDIE Model. The data was gained by using interview guide, observation sheet, questionnaire and expert judgment rubric. Since it was found that almost 90% of students in SD Lab Undiksha have their own smartphone, it is a need to design digital media which can facilitate them doing self-directed learning at home. As the result, e-CALF is designed, developed, and revised and at the end of this study, the e-CALF can be categorized as an excellent media. The score of the material given by the first, second, and third judges are 110, 110.5, and 111. Those scores are in a range of X ≥ 103.5 which is categorized as an excellent content. From media expert, the accumulation score gained is 148. The score is in a range of X ≥ 139.5 which is also categorized as an excellent media.
How to develop professionally important soft-skills for IT-professionals by means of physical education?

Information on features necessary for productive professional work is interesting for both scientists and employers.Single systematized contradictory data don't allow to improve training programs, make effective training programs for IT-specialists for productive professional work.Goal -identify critical important, important and desirable professional qualities for IT-specialists, according to the data of literature determine the most important means of their effective development.Methods, participants, and organization.The study participants were 142 students who study at the university in the 3rd year and have experience in the specialty "information technology" for at least 2 years.Students evaluated soft-skills (on a 4-point system) by the degree of importance for the successful work of IT-professionals.The results were calculated in%, and the reliability of the discrepancies between neighbouring groups of indicators was determined using the χ2 criterion.Results.It has been determined that emotional intelligence is a crucial quality for IT professionals, as well as leading and desired skills.Whereas the leading skills are studying ability and strive for selfeducation and self-improvement; independent decision making and problem solving; establishing communication and team-working; creativity, attention to details, and adaptiveness.An adequate level of physical conditions and leadership are regarded as desirable.The level of importance of psychophysical parameters for IT professional's work efficiency has been determined.It has been determined, that means of physical activities as mental fitness (hatha yoga, Bodyflex and Pilates), sports games (and other measures for promote agility) have worked well in the development of cognitive qualities of students.To form professionally important skills, IT-specialists have been recommended to use aids to promote agility and mental fitness, to reinforce the workload on physical education sessions, increase the number of academic classes on physical education up to 3 per week, or supplement academic activities with sports.In professional literature, there has been found no datum on the type of motor activity that encourages forming a number of leading professionally important qualities.
2-MAP: Aligned Visualizations for Comparison of High-Dimensional Point Sets

Visualization tools like t-SNE and UMAP give insight into the high-dimensional structure of datasets. When there are related datasets (such as the high-dimensional representations of image data created by two different Deep Learning architectures), roughly aligning those visualizations helps to highlight both the similarities and differences. In this paper we propose a method to align multiple low dimensional UMAP visualizations by adding an alignment term to the UMAP loss function. We provide an automated procedure to find a weight for this term that encourages the alignment but only minimally changes the fidelity of the underlying embedding.
PENGEMBANGAN BUKU AJAR BERBASIS INFOGRAFIS PADA TEMA EKOSISTEM UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V SD

Abstrak: Penelitian ini menghasilkan produk berupa buku ajar berbasis infografis pada tema 5 ekosistem subtema 1 komponen ekosistem pada kelas 5 SD. Jenis penelitian yang digunakan adalah penelitian R&amp;D (research and development). Kelayakan produk buku ajar berbasis infografis diukur berdasarkan validitas buku, efektivitas buku dan respons siswa. Subjek uji coba penelitian ini adalah siswa kelas VD SDN Jember Lor 01, siswa kelas VA SDN Jember Lor 02 dan siswa kelas V Ustman SDIT Harapan Umat. Metode pengumpulan data yang digunakan ialah validasi dan kueisioner. Berdasarkan hasil analisis validasi didapatkan persentase dari validator ahli sebesar 92,6% dan dapat dikatakan sangat valid. Keefektivitasan buku ajar berdasarkan angket hasil belajar siswa didapatkan persentase sebesar 80%, 82% dan 84%. Buku ajar infografis mendapat respons positif dengan persentase 100%, 100% dan 97,7%. Berdasarkan hasil tersebut buku ajar berbasis infografis sudah memenuhi aspek untuk dapat digunakan sebagai buku ajar.INFOGRAPHIC BASED TEXTBOOK DEVELOPMENT IN THE ECOSYSTEM THEME TO IMPROVE STUDENT LEARNING OUTCOMES IN 5TH CLASS ELEMENTARY SCHOOLAbstract: This research developed an infographic-based textbook on subtheme 1: ecosystem component of theme 5: an ecosystem in 5th grade of elementary school. The research type used R&amp;D (research and development). Infographic-based textbook’s properness measured by book validation, book effectivity, and students’ responses. The subject of this research was V grade students D class from SDN Jember Lor 01, V grade students B class from SDN Jember 02, and V grade student Ustman class from SDIT Harapan umat. This research used validation and questionnaire as data collection methods. From the data analysis, the percentage obtained from validator was 92,6%, and it could be concluded as very valid. The infographic-based textbook effectivity based on student learning outcomes questionnaire, the percentage that obtained were 80%, 82%, and 84%. The infographic-based textbook got a positive response, with a percentage of 100%, 100%, and 97,7%. From the result, an infographic-based textbook fulfilled aspect to be used as a textbook.
TumTá and Pisada: Two Foot-controlled Digital Dance and Music Instruments Inspired by Popular Brazillian Traditions

This paper presents the development process of “TumTá”, a wearable Digital Dance and Music Instrument that triggers sound samples from foot stomps and “Pisada,” a dance-enabled MIDI pedalboard. It was developed between 2012 and 2017 for the use of Helder Vasconcelos, a dancer and musician formed by the traditions of Cavalo Marinho and Maracatu Rural from Pernambuco. The design of this instrument was inspired by traditional instruments like the Zabumba and by the gestural vocabulary from Cavalo Marinho, to make music and dance at the same time. The development process of this instrument is described in the three prototyping phases conducted by three approaches: building blocks, artisanal, and digital fabrication. The process of designing digital technology inspired by Brazilian traditions is analyzed, lessons learned, and future works are presented.
Machine Learning Techniques for Assistive Robotics

Assistive robots are a category of robots that share their area of work and interact with humans [...]
A Novel Vision-Based Towing Angle Estimation for Maritime Towing Operations

The demand for non-powered facility towing is increasing with the development of large-scale offshore projects. It is of great interest for its safe operation to measure the state of the towing process in real time. This paper proposed a computer vision algorithm designed to measure the tug yawing during the towing operation by estimating the towing line angle. The geometrical projection of the towing line from 3D to 2D is described in detail. By fixing the camera at specific locations and simplifying the calculation procedure, the towing line angle in the 3D world can be estimated by the line angle in the image. Firstly, the sea–sky line is detected to estimate the rolling angle of the tug in the captured image. Then, the towing line angle is calculated by an image processing method. At the same time, the estimation of the towing angle is achieved through the captured video data analysis. Finally, field experiments were carried out and the results demonstrated that this method is suitable for real-time calculation of the towing angle during the towing operation.
BLAST: Blockchain Algorithm for Secure Transaction

Cryptography and security are important areas in industry to store large voluminous, useful and private data.With the evolution of business to business 4.0, per-forming secure commercial transactions on the web have become important.In business 4.0, emerging technologies such as block chain, cloud computing, et.al. are built on the concepts of cryptography and security.The need for the movement towards business 4.0 is due to the management of big data.For this, different online platforms such as Google App Engine, Amazon Web Services are available.Google App Engine is a scalable cloud hosting service providing a platform for developing and deploying web applications and can also be scaled as per requirements.Amazon Web Services is a cloud computing environment consisting remote computing services including processing, networking and storage resources on cloud.In this paper, effectiveness of blockchain has been showcased in the field of financial transactions.
Research of the synchronous waven coordination model of production processes

In the article the model of one-level coordination of production processes is created and indicators of wave synchronous coordination algorithm are investigated. It is shown that in case of high complexity and fast reaction of elements to random perturbations, the case is possible when the required period of initiation of the coordination wave becomes less than the wave propagation through the system, i.e. the coordination time.
Relationships between Septic Tank Construction and Number of Escherichia coli in Dug Well Water in Rahandouna Village, Kendari, Southeast Sulawesi, Indonesia

Background: Dug wells provide water from soil layer that is close to the surface of the soil, therefore it is susceptible to contamination through seepage from human waste, animals, and for domestic household use. This study aimed to determine the relationships between septic tank construction, dug well distance, and number of E. coli in Rahandauna Village, Ken­dari, Southeast Sulawesi, Indonesia. Subjects and Method: A cross-sectional stu­dy was carried out at Rahandouna Village, Poa­sia Sub-District, Kendari, Southeast Sulawesi, Indonesia, in July 2019. The sample for this study was 70 units of dug well. The dependent variable was E. coli. The independent variables were septic tank construction and distance of dug well. Acceptable levels of E. coli are mea­sured in Most Probable Number (MPN)/100 ml. The distance of the septic tank to the dug well was measured in meter. The data were analyzed by Chi square. Results: Good septic tank construction (OR= 0.06; 95% CI= 0.01 to 0.31; p= 0.001) and the distance of the septic tank to the dug well ≥10 m (OR= 0.02; 95% CI= 0.01 to 0.06; p&lt;0.001) decreased number of E. coli &lt;1,000 MPN/100 ml. Conclusion: Good septic tank construction and the distance of the septic tank to the dug well ≥10 m decrease number of E. coli &lt;1,000 MPN/100 ml. Keyword s : Escherichia coli , septic tank cons­truction, dug well Correspondence: Bromo Kusumo Achmad. School of Health Sci­ences Mandala Waluya, Kendari, Indonesia. E­mail: bromo.ka@gmail.com. Mobile: 0822217­17148. Journal of Epidemiology and Public Health (2020), 05(02): 150-157 https://doi.org/10.26911/jepublichealth.2020.05.02.03
Improving Students’ Achievement in Speaking Monologue Text by Using Video

This study aimed at increasing grade VII students’ achievement in speaking monologue text by using media for English in SMP Negeri 29 Medan, Indonesia. Video as learning media needs to be used to increase students' speaking skills. The method of research used was Classroom Action Research (CAR). The research procedure included planning, implementation of actions, observation and reflection. The techniques used in this study were questionnaires, interviews, and observations. The data were analyzed by quantitative and qualitative techniques. Based on the results of the research and discussion, it can be concluded that the use of media could improve the quality of results and the learning process of English speaking aspects which increased the average students’ score in the initial data was 57.7% to 58.31% (cycle I) and increased to 65.78% (cycle II), the average score of classical completeness also increased from the original 15.6% (initial data) to 37.5% (cycle II) and 81.25% (cycle II). Then, fluency was the highest increasing in improving the students’ speaking ability which was 0,29 from cycle I to cycle II
ID3 algorithm and its improved algorithm in agricultural planting decision

With the advent of the era of 5G big data, it is not only necessary to mine valid data in mass information, but also to classify it. Mining and classifying information can be used as an important basis for decision making. Making correct and efficient decisions on agricultural planting can not only improve agricultural production efficiency, but also lay the foundation for the realization of smart agriculture. This paper will compare the improved algorithm, which is called MIND, with the algorithms in other literaturesby experiments. Through calculations in agricultural big data such as temperature, humidity, wind, and weather, it is demonstrated that the improved algorithm is more suitable for agricultural planting decisions.
The Formation of Professional Competences of Future Philologists in Distance Education

The article deals with the problem of the formation of professional competences of future philologists in distance education.The main advantages and disadvantages of it are described.Modern digital tools and Internet resources are analyzed in the context of teaching English.The ways to form professional competences of future philologists and develop speaking, writing, reading and listening skills are suggested.Some essential teaching techniques and methods are offered.The article states the inevitability of transformation of the educational process in Russia in the nearest future.It predicts the fast shift to the e-learning in higher educational establishments just after the coronavirus pandemic.
Development of Design Thinking in the Field of Design and Crafts

Design thinking is a complicated and time-consuming process that consists of various stages.It helps planning business development.Design thinking is centred on the solution of the problem and creation of desirable outcome.Design thinking is revealed as critical, creative and analytical way of thinking oriented towards reaching better results and improves one's life.The aim of the study is to analyse design thinking concepts and stages in relation to modern design nature, and reflect the invention of design thinking at university and school in the field of design and crafts.The methods used in the study are: the theoretical analysis of design thinking concepts and its stages, and empirical investigation of the usage of learning of design thinking in the particular courses for design and crafts students at Latvia University of Life Sciences and Technologies (LLU) and in the lessons of home economics and technologies at Jelgava Secondary School No. 4. As a result of the theoretical analysis, the authors assessed which definition and which stages of design thinking are the most appropriate for the implementation of the empirical study.The results were obtained from LLU study curriculum "Design and Crafts" courses and school subject "Home Economics and Technologies".The significance of the results manifests in comparison and assessment of design thinking concepts and stages, and opportunities of their implementation at university courses and school subject as well as reflects the holistic picture and reveals pluses and minuses in the learning process.
FORMATION OF FUTURE SPECIALISTS’ READINESS FOR PRESCHOOL EDUCATION IN CARRYING OUT PROFESSIONAL ACTIVITY IN THE CONDITIONS OF EUROPEAN INTEGRATION

The monograph presents European and regional development trends in innovative scientific researches in pedagogical sciences. The general issues of the history of pedagogy, theory and methodology of teaching, correctional pedagogy, theory and methodology of vocational education and management of education, information and communication technologies in education, etc. are considered. The publication is intended for scholars, teachers, postgraduate students, and students of pedagogical specialties, as well as a wide readership interested in pedagogy. Innovative scientific researches: European development trends and regional aspect. Collective monograph. – 1st ed. – Riga, Latvia : “Baltija Publishing”, 2020. – 492 p.
Classification Program and Story Boundaries Segmentation in TV News Broadcast Videos via Deep Convolutional Neural Network

Given the amount of video information on the net, the user has had difficulty finding the information in a reasonable amount of time.Thus, all video content must be segmented and annotated so that he/she can access the information directly.The goal of the proposed approach is to allow a better exploitation of video by multimedia services (TV-On-Demand, catch-up TV), social community and video-sharing platforms (Youtube, Facebook…).In this work, an approach to classify TV programs and story boundaries segmentation in TV news broadcast video using Deep Convolutional Neural Network (DCNN) is presented.The first step is to extract features from video.This characteristics will modeled as video corpus governings the organization of TV stream content.This organization is carried out on two levels.The first consists in the identification of anchorperson by Single-Linkage Clustering through CNN faces and the second level aims to identify the story of news program due to the large audience because of the pertinent information they contain.In addition, we implement a 360-h broadcast video dataset obtained from five French news channels with ground-truth marked semantic shot categories, program genres and story boundaries.Experiments on this dataset prove the relevance of our approach for news broadcast video segmentation.