Reviewerly/exHarmony huggingface dataset:
Dynamic Load Balancing Using Honey Bee Algorithm

With the ever-increasing size of the systems, there is a greater need for load balancing. Various algorithms are used for balancing the overall load of the cloud and a few of them are the honeybee foraging algorithm, a biased random sampling on a random walk procedure and active clustering. Here, the authors focus on the honeybee foraging algorithm. There is a type of bees called the forager bees who continually search for food sources and upon finding the same they return to the hive and advertise their discovery by a dance called a waggle. In case of load balancing in the web servers, whenever the demand sees a spike there is a dynamic allocation of services to regulate the changing demands of the user. The servers are grouped under Virtual servers (VS), each virtual server is assigned a specific queue for itself. Each server while processing a request calculates the reward and this is analogous to the quality of the find. The dance floor in case of the bees can be analogous to the advert board here which advertises the reward to the entire colony.
IT Infrastructure Security Risk Assessment using the Center for Internet Security Critical Security Control Framework: A Case Study at Insurance Company

PT. XYZ is an insurance company that currently provides a variety of services using electronic systems in 80 service offices throughout Indonesia. At the end of 2019, the company experienced an IT security incident. The core application was hit by a malware attack that caused slow system performance and disruption of insurance operational services. These events have a negative impact on the company both operationally and to customers, so that it becomes a serious concern of management. Therefore, this research aims to see how companies develop infrastructure to ensure the reliability and improvement of IT security. The research methodology used is a qualitative approach by collecting data through documentation and interview studies. Based on the results of the assessment, there were 16 out of 20 controls that exceeded the threshold value. These results illustrate that the security of the IT infrastructure of PT. XYZ is very weak. Therefore, the company must carry out 13 recommendations for improvement that will be carried out in stages. This research is expected to be a lesson for other organizations especially insurance companies to improve the reliability and security of IT infrastructure.
Review of Current Data Mining Techniques Used in the Software Effort Estimation

Data Mining is a method of finding patterns from vast quantities of data and information. The data sources include databases, data centers, the internet, and other data storage forms; or data that is dynamically streaming into the network. Estimation of effort is very important in the cost estimation of a software development project, and very critical in the software life development cycle planning process. This paper offers a description of the latest data mining techniques used in estimating software effort, and these techniques are divided into two, namely: Classical and Modern, based on when they were developed and when they started to be used in business administration. The Classical techniques are the ones that have been in use for decades and are still relevant until today, while the Modern ones are the ones that have been introduced recently and have gained wide acceptance in the system. The Classical techniques are Statistical methods, Nearest Neighbours, Clustering and Regression Analysis, while Neural Networks, Rule Induction Systems and Decision Trees are included in the Modern techniques. This paper offers an overview of these strategies in terms of their features, benefits, drawbacks and use areas.
Options to Improve the General Model of Security Management in Private Bank with GDPR Compliance

The article discusses the models of security management in the private bank with GDPR (General Data Protection Regulation). GDPR aim was primarily to increase the rights of the person concerned and to ensure the safe processing of personal data. By strengthening these rights, it created several major changes in the functioning of organizations. The institutions had to adapt and take all necessary measures to ensure adequate protection of sensitive data of individuals. The model of safety management has fundamentally changed. The article provides insight for addressing security in the private bank already meets the new criteria adopted of regulation GDPR.
WITHDRAWN: WITHDRAWN: Migrating data in cloud with improving data integrity

This article has been withdrawn at the request of the editor. The Publisher apologizes for any inconvenience this may cause. The full Elsevier Policy on Article Withdrawal can be found at https://www.elsevier.com/about/our-business/policies/article-withdrawal.
"Double bind" in educational process as a factor of activization of students' clip way of thinking

The article empirically substantiates the connection between “double bind”, created in educational situation, with manifestation of negative aspects of the clip way of thinking among students. On the basis of scaling techniques and factor analysis the contradictory subconscious programmings of students in connection with “double bind” situation, caused by inconsistency of the requirements imposed to them, are characterized. Among such programmings is an attempt to simultaneously adapt to the declared requirements and actual expectations of teachers; supporting the teacher's position and demonstrating a different position; ignoring time-consuming work when understanding its necessity; the desire to fulfill the requirements of teachers while trying to minimize efforts in educational work. Some features of manifestation of students' clip way of thinking are highlighted: superficiality of information processing, are flexivity, simplification, linguistic minimalism, high speed of work with information at the expense of quality, stereotyped judgments and conclusions. A correlation between the intensity of “double bind” among students and the degree of manifestation of indicators of clip way of thinking is determined. The need to avoid inconsistency in pedagogical requirements to students, the importance of monitoring students' compliance with the requirements to exclude possibility of conflicting programmings that create “double bind” is emphasized.
A Nonlinearity-Based Secure Face-to-Face Device Authentication for Mobile Devices

With the proliferation of mobile devices, face-to-face device-to-device (D2D) communication has been applied to a variety of daily scenarios such as mobile payment and short distance file transfer. In D2D communications, a critical security problem is to verify the device legitimacy when they share no secrets in advance. Previous research proposed device authentication schemes based on pre-built database or exploiting physical properties. However, a remaining challenge is to secure face-to-face D2D communication even in the middle of a crowd, within which an attacker may hide. In this paper, we present <monospace xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">NAuth</monospace> , a nonlinearity-enhanced, location-sensitive authentication mechanism. Especially, we target at the secure authentication within a limited range such as 20 cm, which is typical for face-to-face scenarios. <monospace xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">NAuth</monospace> designs a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">verification scheme</i> based on the nonlinear distortion of speaker-microphone systems and a location-based <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">validation model</i> . The verification scheme guarantees device authentication consistency by extracting acoustic nonlinearity patterns (ANP) while the validation model ensures device legitimacy by measuring the time difference of arrival (TDOA) at two microphones. We analyze the feasibility and security of <monospace xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">NAuth</monospace> theoretically and evaluate its performance experimentally. Results demonstrate that <monospace xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">NAuth</monospace> can verify the device legitimacy in the presence of nearby attackers.
Improving High Dynamic Range Image Based Light Measurement

This study proposes a fast high dynamic range imaging (HDRI) technique for light measurement to shorten the long capturing time of current camera-aided computational photography widely used in lighting practice. In comparison with the conventional meter measurement, HDRI-assisted lighting measurement is a remote, efficient, affordable yet time-consuming method. The fast HDRI technique increases the film speed (ISO) to speed up the process taking a sequence of low dynamic range images. Since increasing camera's film speed may introduce more image noise, the possible error rate of the proposed method is evaluated by applying Gaussian noise estimation and impulsive noise detection on the image with different film speeds. In addition, a new per-pixel calculation process is developed to retrieve the illuminance of a target scene with selected regions of interest, which can be used to assist human-centric lighting tasks. Extensive comparative experiments are also conducted to verify the accuracy and efficiency of the proposed method.
Using Fuzzy Cognitive Maps for Supporting Water Resources Management and Planning

In this paper, we propose the use of Fuzzy Cognitive Maps (FCM) for supporting water resources management and planning. The approach was applied to support a watershed committee to structure a discussion about the degradation of a river in northeastern Brazil. A map with 34 concepts, 60 connections and its respective performance indicators were obtained, which represents a holistic view about the problem, considering the perspectives and interests of different stakeholders (government, civil society, and water users). The map is an important source for the formulation of alternatives for mitigating the degradation of the watershed. Moreover, the construction of the map promoted a common understanding about the problem, reducing the possibility of conflict among the members of the committee.
Nineveh Blood: Android Based Blood Donation Application for Nineveh Governorate in Iraq

Blood donation (BD) is one of the most significant contributions that a person can make towards the society.The growing android technology has made the process of BD easier and hassle-free.The Nineveh blood bank is an android application made for such great and noble cause.The application connects the givers and the requesters of blood who live in the Nineveh province, Iraq.The blood requester can serach from a list of all donors who have the same blood group and directly contact them without any thirdparty involvement.The Nineveh Blood application creates giver's/requester's profile through the Google Firebase Real-time database.In which, a one WebSocket two-way channel can constantly send the data back-and-forth between the server and the clients, and store the data as a JavaScript Object Notation (JSON) file.
3D path planning for AUV in the presence of ocean currents

In order to acquire a time-optimal path in the presence of time-invariant but position-dependent currents, this paper develops a 3D path planning algorithm for AUV traversing from a starting location to the target location using optimal control theory. First, we consider the kinematics of the AUV for the design, which describes the relationship between AUV's velocity in 3D space and the motion speed and its yaw and pitch angles. Then, under the constraints that the motion speed, initial and final positions are given, we obtain an optimal control law for the navigation yaw and pitch angles by using Pontryagin's minimum principle of variational analysis in optimal control theory. Finally, by using the state-space theory of general linear time-invariant dynamical systems, the initial yaw and pitch angles are calculated, after which the optimal transformation time is also obtained. Compared with the existing iterative methods, such as graph search and evolutionary algorithms, this method generates a continuous time-optimal path underthe optimal navigation control law which is more computationally fast. What's more, considering the position-dependent currents, the path planning of AUV in complex environment is realized. It is verified by simulation that this method can obtain the time-optimal path in the 3D plane in the presence of ocean currents.
Approaches to assessing the semantic similarity of texts in a multilingual space

This paper is devoted to the development of a methodology for evaluating the semantic similarity of any texts in different languages is developed. The study is based on the hypothesis that the proximity of vector representations of terms in semantic space can be interpreted as a semantic similarity in the cross-lingual environment. Each text will be associated with a vector in a single multilingual semantic vector space. The measure of the semantic similarity of texts will be determined by the measure of the proximity of the corresponding vectors. We propose a quantitative indicator called Index of Semantic Textual Similarity (ISTS) that measures the degree of semantic similarity of multilingual texts on the basis of identified cross-lingual semantic implicit links. The setting of parameters is based on the correlation with the presence of a formal reference between documents. The measure of semantic similarity expresses the existence of two common terms, phrases or word combinations. Optimal parameters of the algorithm for identifying implicit links are selected on the thematic collection by maximizing the correlation of explicit and implicit connections. The developed algorithm can facilitate the search for close documents in the analysis of multilingual patent documentation.
Reproducing Bugs in Video Games using Genetic Algorithms

Video games are usually manually tested by a dedicated team. As such, testing is an expensive activity, both financial and emotional as most of the testing is mostly carried out before a release. This paper proposes a technique based on using Genetic Algorithm (GA) to reproduce bugs in video games. It consists in searching for a sequence of joystick and keyboard actions that lead to a faulty state of the game. We successfully applied our technique on two different video games, thus suggesting that using GA is a viable technique to reproduce bugs in video games.
Hierarchical state recurrent neural network for social emotion ranking

Text generation with auxiliary attributes, such as topics or sentiments, has made remarkable progress. However, high-quality labeled data is difficult to obtain for the large-scale corpus. Therefore, this paper focuses on social emotion ranking aiming to identify social emotions with different intensities evoked by online documents, which could be potentially beneficial for further controlled text generation. Existing studies often consider each document as an entirety that fail to capture the inner relationship between sentences in a document. In this paper, we propose a novel hierarchical state recurrent neural network for social emotion ranking. A hierarchy mechanism is employed to capture the key hierarchical semantic structure in a document. Moreover, instead of incrementally reading a sequence of words or sentences as in traditional recurrent neural networks, the proposed approach encodes the hidden states of all words or sentences simultaneously at each recurrent step to capture long-range dependencies precisely. Experimental results show that the proposed approach performs remarkably better than the state-of-the-art social emotion ranking approaches and is useful for controlled text generation.
HM and EHM as discourse markers in German WhatsApp chats

The paper studies the discourse-pragmatic functions of hesitation markers such as <hm> and <ehm> in a corpus of text-based German WhatsApp dialogues. The sequential analysis of these markers suggests that they are used by texters to indicate different discourse relations and stances. Responsive <HM> (i.e. markers without a vowel) usually indexes alignment with the current course of action; it frames the following contribution as the preliminary result of a longer thought process, and often invites other users to deliberate the matter at hand. <EHM> (markers with a vowel), in contrast, can also index processing which takes issue with a preceding posting and hence disaligns with the projected course of action. In opposition to recent studies highlighting the conversational nature of WhatsApp dialogues, the analysis shows that texters make use of different levels of incrementality. Prototypically, texters do not deploy <HM> and <EHM> as stand-alone elements of a posting to indicate that they are still deliberating and need more time to produce their next contribution. Rather, they use them as initial framing devices in longer postings actively suspending an incremental exchange of messages. It is argued that these instances should not be classified as hesitation markers, fillers or planners, but should be conceptualised as discourse markers. The results exhibit interesting similarities and dissimilarities to the formal and functional patterns of EHM (אהמ) in Hebrew WhatsApp chats identified by Marmorstein (this collection). The final discussion compares these findings as to how formal variation is exploited in digital discourse.
Information and communication resources of distance education

The author studies information and communication resources that increase students' academic and professional skills, their activity in creative research. The article considers new promising areas of cooperation between subjects of the educational process. The focus is on the study of forms and means of distance education at the technical university using educational and information platforms. The article summarizes the comparison of the use of interactive and active learning methods, and presents the results of the study. The following research methods were used: the analysis of scientific and theoretical, psychological and pedagogical literature on the topic of distance education, foreign and domestic experience in using multimedia and information content on the Internet, questionnaires, testing of bachelors in humanitarian and technical fields.
Information Eye: A Hybrid Visualization Approach of Exploring Relational Information Space

In this paper, we propose a novel hybrid layout called Information Eye for relational information space, which supports interactive exploration of information. It is a new visual metaphor, which uses the circular layout to represent the relationship information and the radial tree in the center to represent the attribute information. It combines the two traditional layout methods and presents the shape of the eye. This method draws on the idea of force-directed algorithm and introduces the concept of force into a circular layout. The distance from the node to the center of the circle is used instead of the node-link diagram to express the relationship, making the relationship more intuitive. In the center of the circular layout, the radial tree is used to characterize the attribute information of the nodes, which is more layered. Information Eye also introduces a round lens method, similar to the focusing function of human eyes, to realize the context change when the center of the circle is selected or not, and realizes a smooth transition of the information view. It combines multiple interactive technologies to realize the interactive exploration of two types of information. Finally, we apply this technique to movie data to illustrate its usefulness.
SOCIAL THEORIES AND DISCURSIVE AND NON-DISCURSIVE SOCIAL PRACTICES: AN EDUCATIONAL TEST

The article is devoted to identifying the potential of using the results of the study of non-discursive social practices to understand the behavioral basis for the possible practical use of social theories. The example of the field of education focuses on the distinction between cognitive, affective and psychomotor dimensions of social communication. Assumptions have been made about the underestimation of the affective, and especially the psychomotor realm, to identify the resource and limits of discursive practices. Classical studies in educational psychology, primarily the works of Benjamin Bloom, David Krathwohl, Anita Harrow and their followers, are involved in philosophical analysis as its object. Educational practices are bodily practices no less than discursive ones. However, it is impossible to reduce these practices to the entering either to the self-sufficient universe of the text or into the self-sufficient universe of the body. The realm of the emotional serves as a link between the bodily and the cognitive, and applying to the emotional experience of values can be the best way to consolidate both bodily and cognitive practices. One of the important conclusions is the recognition not only of the relative autonomy of the cognitive, affective and psychomotor realms in the theoretical aspect, but also the identification of their practical interdependence. The sphere of education appears as a model for observing how a person masters the levels and, parallel and mutually determined, dimensions of the pyramids of the development of personal abilities. Achieving perfection by a person in one dimension is impossible without the simultaneous development of his abilities in the other two. Discourse appears for the person as a situation in which he/she experiences the integral result of the development of his/her abilities in all three dimensions — cognitive, affective and psychomotor.
Methodology of Management of Innovative Development of Complex Socio-Economic Systems in the Information Society

The article presents methodological recommendations for managing the innovative development of complex socio-economic systems in the context of movement towards the information society, the formation and development of problem-oriented information and communication social spaces, the formation of specialized virtual innovation clusters, the organization of effective interaction between government bodies and local self-government, economic entities, their associations, other organizations and citizens having common interests and a common goal. The proposed methodological recommendations and model of innovative development can, with account of specific features, be effectively applied in various sectors of the national economy. Using the research results in practice will contribute to solving the problem of innovative modernization of the country, adapting authorities, organizations and citizens to the conditions of the global information society, increasing the functioning and competitiveness of complex socio-economic systems, improving quality and increasing the volume of socially significant products. An intelligent control system is proposed and a technology for managing the innovative development of complex socio-economic systems is developed.