Reviewerly/exHarmony huggingface dataset:
The Effectiveness of Interactive Writing Instruction toward Hearing Impaired Students’ Ability in Writing Skill at SMALB-B Kemala Bhayangkari 2 Gresik

The positive relationship between literacy on writing and phonological toward hearing impaired students in which the use of phonological information writing is important to produce a good composition in writing that indicated as a problem of hearing impaired student. Based on the previous studies, interactive writing instruction can be used for teaching learning writing especially for hearing impaired students. Further, the study suggests that it will be more effective if the researcher provides visual aids such as flash card an access for phonological information in a visual form. This study was designed to investigate the significant effect of interactive writing instruction toward hearing impaired students’ ability in writing skill. The design of this study was pre experimental design in the form of one group pre-test and post-test design because only one subject was treated in this study. It means that, the study was done in one group only without other control group. The researcher chose students of first grade in SMALB-B Kemala Bhayangkari 2 Gresik. The data was collected by using test pre-test and post-test about announcement text. After getting the data, the researcher analyzed the data by using SPSS 16.00 and Wilcoxon Sign Rank test. The research finding showed that sign. (2-tailed) is .046. The sig. (2-tailed) was lower than 0.05 (0.04 &lt; 0.05). Ho can be rejected because p value was above 0.05 that was 0.046 at 5% level. There was enough evidence to conclude that the use of interactive instruction on writing skill toward 5 hearing impaired students were significantly different. Therefore, the researcher suggests to English teacher for implementing of interactive writing instruction as an alternative strategy in English teaching. The researcher hopes for the further researcher to apply interactive writing instruction in other skills, and levels.
PENGEMBANGAN MEDIA INTERAKTIF TES FORMATIF PADA MATA PELAJARAN PRODUKTIF JURUSAN TKJ DI SMK NEGERI 3 SINGARAJA

The aim of this research was developing an interactive media for formative test to support productive subjects for the students who majoring Computer Systems Technology (Teknik Komputer dan Jaringan) in SMK Negeri 3 Singaraja. The research was conducted by using Research and Technology in education. The interactive media for formative test was applied in the subject Administrative Network System. The interactive media was designed by using Wondershare Quiz Creator, and it was also contained multimedia contents such as image, sound, and video and the final result was in the form of an exe file. This interactive media was examined using validation test with the following results: 1) according to this media expert, the interactive media was 87% qualified, 2) according to the material expert, this interactive media was 88% quailed, 3) according to the teacher, this interactive media was 93% effective, 4) accoding to the students from the pilot test, the media was 77% qualified and the students from the field test, the media was 87% qualified. Based on the results of the research, the interactive media for formative test can be applied to assist productive subjects for the students who majoring Computer Systems Technology in SMK Negeri 3 Singaraja as a highly qualified measurement device.
Capitalizing on short-term collaborative projects: A special collections case study

After the University of Idaho (UI) Library Special Collections and Archives (SPEC) received an unexpected bequest of approximately 340 boxes of science fiction books and manuscript materials, faculty and staff had to think creatively about how to appraise, clean, preserve, and provide basic access to the collection within a short time frame.Embracing the idea that short-term collaborative projects require less formality, which makes them “low-hanging fruit” and more likely to succeed than long-term collaborative projects, SPEC implemented successful strategies such as cross-training library student employees from other units, applying for use of temporary space on campus, and creative use of available technology. Short-term projects require different approaches and resources than a long-term project. Lessons about flexibility, student learning, and using available technology can be used by other academic libraries facing short-term projects that can at first seem overwhelming.
Meningkatkan Keterampilan Menulis Hasil Observasi Menggunakan Teknik Pohon Faktor Dalam Pembelajaran Bahasa Indonesia di Kelas X SMA Nu Al Fudloli Ganjaran Gondanglegi Malang Tahun Pelajaran 2018/2019

Writing is one of the language skills used to communicate indirectly. Writing skills cannot come automatically without regular practice. Based on observation, writing is a difficult activity for some students. This can be seen in the learning activities of writing observations in class X of Al Fudloli NU high school which is still lacking. The use of the factor tree technique is one technique whose implementation is the same as the spider web technique. The technique is only to write the main ideas or keywords to be developed into written observations in the form of paragraphs. The application of this technique begins with dividing groups, assigning each group to make observations outside the classroom, and developing the results in the classroom. The purpose of this research are: (1) describe the results of writing observations of class X students of Al Fudloli NU High School, (2) describe the application of factor tree learning techniques in writing observations, and (3) describe student learning outcomes in writing observations using factor tree techniques in Indonesian subjects in class X of Al Fudloli NU High School. Based on the results of this class action research it can be concluded: (1) pre-cycle there are 5 students who get grades in accordance with KKM and 15 students get grades below KKM or only 25% are in accordance with KKM and 75% who are under KKM, (2) the application of the factor tree technique that is by looking for the main ideas first then finding derivatives or sub-subjects that are in the shade of the main ideas, then developing the main ideas and sub-topics into sentences and combining them into paragraphs, (3) The results in the first cycle increased in value from 20 students 12 students got grades in accordance with KKM and 8 students were still below KKM. Thus it can be concluded that the writing skills of the results of initial observations of class X students have increased by 35%, initially only 25% of students who were in accordance with KKM. In the first cycle there are 60% of students who are in accordance with KKM, with an average grade of 69.5. The results of the second cycle increased in value from 20 students to 20 students got grades in accordance with KKM. Thus it can be concluded that writing skills from the observations of class X students have increased by 40%, initially only 60% of students were in accordance with KKM on the first cycle, and there were 100% of students who were in accordance with KKM in the second cycle with an average grade 84.25. Thus the application of the factor tree technique can improve writing skills of students' observations.
Penentuan Kualitas Akademik Mahasiswa Dengan Logika Fuzzy pada STMIK Mikroskil

With the mission of improving the quality of human resources in information and communication technology, STMIK Mikroskil should monitor the academic quality of the students regularly so that graduate GPA is not low and the number of students who do not graduate on time increasingly minimal. The problem faced is the lack of standardized criteria among study program in the determination of the students' academic quality, causing unevenness and subjective tendencies. The study program managers also are not easy to get this information.This study is to propose a model and an application to determine the level of academic quality of students from various inputs, namely the percentage of attendance, failed mid / end of semester grade, GPA, the frequency of semester grade point decrease using fuzzy logic. Fuzzy logic chosen because this method is suitable for handling subjective criteria. Fuzzy inference system method is mamdani. Defuzzification method is weighted average. The output is academic quality and type of action.The calculation result from the application program has been in accordance with MS Excel. Proposed system is expected to provide objective information about the academic quality of the students and can facilitate study program managers to control low academic quality.
On the lattice of cyclic codes over finite chain rings

In this paper, \(R\) is a finite chain ring of invariants \((q,s)\), and \(\ell\) is a positive integer fulfilling \(\operatorname{gcd}(\ell,q) = 1\). In the language of \(q\)-cyclotomic cosets modulo \(\ell\), the cyclic codes over \(R\) of length \(\ell\) are uniquely decomposed into a direct sum of trace-representable cyclic codes over \(R\) and the lattice of cyclic codes over \(R\) of length \(\ell\) is investigated.
Emotional intelligence in Belva Plain’s Blessings

Everyone faces emotional challenges. It can influence their behavior since emotion is an incredibly strong drive on human behavior. This powerful emotion can lead someone to take actions that he might not regularly do, or keep away from the conditions that someone enjoys. Emotionality is related to a range of psychological phenomena, including mood, temperament, personality, and motivation. The ability to control emotions in the self and others is called Emotional Intelligence (EI). EI can be found not only in real life but in literary works such as a novel. In line with that interesting topic, this article, therefore, explores the EI and the implications of EI of the main character in Belva Plain’s Blessings. In analyzing the novel, the study applied a psychological approach. The technique of analyzing the data was a qualitative descriptive method. The findings of the study showed Jennie’s EI, that is composed of emotional self-awareness, self-regulation, motivation, and social skills. Furthermore, the results revealed the implications of Jennie’s EI; she becomes successful because she is good at self-regulation and motivation. She is also good at self-awareness, empathy and social skills, so she has better interpersonal relations.
HUMAN ACTIVITY RECOGNITION USING ACCELEROMETER DATA WITH MULTI CLASS SVM

Human Activity Recognition is a process of classify different human activities in their daily livings.Various human activity recognition techniques are proposed in some research studies.Human activity recognition is important in health-care monitoring systems for monitoring abnormal behavior of patients.Previous methods are based on using multiple sensors but it leads to obstructive movements.In the proposed system, which uses a single sensor data called accelerometer data.Both time-domain features such as mean, deviation, etc and frequency-domain features such as signal entropy, kurtosis, etc are extracted.Dimensionality reduction is applied using both ICA and PCA.Compare both ICAbased and PCA-based features.Classification using Multi class SVM gives 95.51%.Individual activity performance is also measured.
IMPLEMENTASI MEDIA VISUALISASI 360 PADA PLATFORM ANDROID UNTUK PROMOSI PENJUALAN KENDARAAN BEKAS

Media to promote and market an item is very important, good promotion can support the sale of goods marketed. Marketing media even now has begun to vary as advertisements on mass media, internet, brochures and other print media. Website is a media that is currently widely used in introducing products or services. Dillah Motor Tambakrejo is a dealer that sells used motorbikes and cars. utilizing Android as a smartphone communication tool has experienced development at this time, such as media tools to promote vehicles using 360 media visualization tours. Where applications can visualize used motorbikes and cars using 360 virtual media that can be seen 360 degrees of vision and consumers can know the details / parts of the motor and specifications of this motorbike
Development of Information Systems Models Management for Students

Student management is an important part that must be considered by schools. The government has made standardized rules for how schools can manage students so that they are in accordance with National Education Standards. Student management activities start from registration, until student services that have been arranged neatly, may not run optimally, if schools are still manual in tidying student data collection. By him the role of student management information systems is very important for every school to have. This study aims to determine how schools can create student management information systems that are feasible and effective.
If You Build It, They Will Come

Opportunities for the UCLA Science Librarians to connect with new graduate students have dwindled over the years. After struggling to be included in department orientation sessions, we decided to create an orientation fair of our own, now one of our most successful outreach events to connect with new students.
An Augmented Intelligence Model to Extract Pragmatic Markers

This paper presents a novel methodology for automatically extracting pragmatic markers from large streams of texts and repositories of documents.Pragmatic markers typically are implications, innuendos, suggestions, contradictions, sarcasms or references that are difficult to define objectively, but that are subjectively evident.Our methodology uses a two-stage augmented learning model applied to a specific use case, extracting from a repository of over 1500 Article IV country reports prepared for government officials by International Monetary Fund (IMF) staff.The model uses principles of evidence theory to train a machine to decipher the textual patterns of suggested actions for government officials and to extract those suggestions from the country reports at scale.We demonstrate the effectiveness of the model with impressive precision and recall metrics that over time outperform even the human trainers..
Classification of Twitter Data Belonging to Sudanese Revolution Using Text Mining Techniques

Twitter has attracted a great deal of attention recently.It is one of the most common social networking sites for chats, sharing ideas, and transfer of information and news through text.This paper focused on sentiment classification of twitter data belonging to Sudanese revolution which written using either Modern Standard Arabic or Sudanese dialectical Arabic.Twitter's API was used to collect tweets related to Sudanese revolution.The dataset consists of 6482 tweets with a good balance of positive and negative sentiments.Three different classifiers were used on the dataset namely; Support Vector Machine (SVM), Naive Bayes (NB) and Decision Tree (DT) to classify the tweets based on its polarity into positive or negative.We evaluated our work by four different measures which are Precision, Recall, Accuracy and F-measure.We made a comparison between the three classifiers based on those measures.The results show that, SVM achieved the best Accuracy and F-measure and it equals 75.2%, 83.9% respectively.While NB achieved best Precision and it equals 75.2%.Also, DT achieved best Recall and it equals 99.9%.In addition, the percentages of positive and negative opinions toward the government was calculated.9.4% represents the percentage of positive opinions related the government, while 90.6% represents the percentage of negative opinions related the same government.
Strand Specificity and Perceived Effectiveness of Language Activities in the Senior High School English Instruction

This paper examined the level of strand specificity and perceived effectiveness of language activities in the Senior High School English for Academic and Professional Purposes (EAPP) instruction. Specifically, it determined if a difference exists in the level of strand specificity and perceived effectiveness of language activities and if there is a relationship between the two variables. Adhering to descriptive-comparative and correlational research designs, this study used a researcher-made questionnaire conducted to 79 Grade 11 Science Technology Engineering and Mathematics (STEM) students. The findings revealed a high level of strand specificity and perceived effectiveness of EAPP language activities, both when taken as a whole and grouped as oral or visual. Furthermore, no significant difference exists both between the level of strand specificity of oral and visual language activities and their perceived effectiveness. Finally, strand specificity and perceived effectiveness have a moderately positive significant relationship.
THE EFFECT OF E-CALF ON THE FIFTH GRADE STUDENTS’ READING COMPREHENSION AT SD LAB UNDIKSHA

e-CALF is an acronym for Electronic-Contextual, Attractive, Logic, and Fun - an electronic game developed as a learning medium to facilitate students' reading comprehension. This study aims to determine the effect of e-CALF on the reading comprehension of grade 5 elementary school students at SD Undiksha Lab. This study applies a post-test only control group as a design. The population of this study was the 5th grade students of Undiksha Elementary School. Selected 12 students from class 5A as an experimental group and 12 people from class 5B as a control group. Data were collected using a post-test instrument in the form of multiple choice. From the results of the SPSS analysis, the results showed that the average reading comprehension of the experimental group students was higher than the average reading comprehension of the control group students.
MODERNITY CHALLENGES AND AN EVENT DIRECTOR’S PROFESSIONAL TOOLSET

Л. Ф. Черкашенинов, кандидат педагогических наук, доцент,
The use of animal personas when co-designing services for vulnerable consumers

Typically, vulnerable service consumers are treated as passive recipients, in that they are not regularly engaged by expert-led services when developing solutions to remedy their situation (Gale and Parker 2014). This paternalistic approach results in little recognition of vulnerable consumers innovative power that can be released through the process of co-creation (Anderson et al. 2013; Rosenbaum et al. 2017). Co-creation to develop and innovate services typically uses personas, which are generally used for internal purposes and are rarely visible to the consumer (Miaskiewicz and Kozar 2011). However if the co-creation process utilises these personas, then vulnerable consumers may be exposed to images that may not resonate or may unintentionally cause offence and thus reduce social inclusion. Given the interest within the transformative service field on social inclusion (Fisk et al. 2018), involving vulnerable consumers in the co-creation process of services for their benefit means that the personas need to transcend the core characteristics of photos or images such as gender, age, ethnicity, disability and income. In this research we propose that the use of non-human images to represent vulnerable consumers during the co-creation service innovation process may assist in fostering empowerment and self-determination by removing unconscious biases that perpetuate negative stereotypes of vulnerable consumers.
Perancangan Animasi Stopmotion Pangeran Diponegoro Berbasis Sinematografi

Nowadays animated films are developing rapidly in Indonesia. Animated films are in demand because they are entertaining, but rarely found educative animated films that tell about history. In general, historical documentation is only based on thick textbooks, and the placement of photos of heroes on classroom walls is generally not interesting for students to enjoy. This encourages researchers to make an animated film that has historical and educational value. With appropriate cinematography, a film can have high artistic value. In addition, the film can also convey information and implied messages that can be used as lessons in life. To attract students, stopmotion technique was chosen. This stopmotion animation is created by applying the sine matography technique so that what will be conveyed in this animated film can be conveyed well to the audience. All of this aims to make the animation look livelier, smoother in its movements, and produce a more attractive appearance and is liked by the audience. It is better to make a stopmotion animation in a detailed storyboard design, so there are no mistakes when making motion, camera angles, type shots, and video translation. Stopmotion filmmaking is inseparable from photography and cinematography
Convolutional Neural Networks and Thrir Classification for Large Scale Videos

The problems of image recognitions require powerful model implementation like convolutional neural networks (CNN).The obtained results based on extensive evaluation and classification of huge videos obtained from YouTube having more than one million views are used in this paper analysis.The CNN connectivity for additional advantages of temporary information in specific time domain is performed and architecture for multiple resolutions is shown as the result of classification of neural network.The significant improvement in performance from 50.3% to 65.3% shows the display significance for the neural network.But for case when model based on single frame is implemented, this improvement is very low [59% to 60%], but this little improvement is showing its significance.The performance generalization based on selected model and actions of UCF-101 is further studied in our paper.The base line of UCF-101 [44%] is considered as the measuring tool of improvement for reorganization and comparison of large scale videos.The classification is easily done with CNN.
Additive Toeplitz codes over <inline-formula><tex-math id="M1">\begin{document}$ \mathbb{F}_{4} $\end{document}</tex-math></inline-formula>

In this paper, we introduce additive Toeplitz codes over $ \mathbb{F}_{4} $. The additive Toeplitz codes are a generalization of additive circulant codes over $ \mathbb{F}_{4} $. We find many optimal additive Toeplitz codes (OATC) over $ \mathbb{F}_{4} $. These optimal codes also contain optimal non-circulant codes, so we find new additive codes in this manner. We provide some theorems to partially classify OATC. Then, we give a new algorithm that fully classifies OATC by combining these theorems with Gaborit's algorithm. We classify OATC over $ \mathbb{F}_{4} $ of length up to $ 13 $. We obtain $ 2 $ inequivalent optimal additive toeplitz codes (IOATC) that are non-circulant codes of length $ 5 $, $ 92 $ of length $ 8 $, $ 2068 $ of length $ 9 $, and $ 39 $ of length $ 11 $. Moreover, we improve an idea related to quadratic residue codes to construct optimal and near-optimal additive Toeplitz codes over $ \mathbb{F}_{4} $ of length prime $ p $. We obtain many optimal and near-optimal additive Toeplitz codes for some primes $ p $ from this construction.
Digital Wallet for Transactions

Physical wallets have their own downsides.It can be difficult as well as time consuming to have or look for the exact amount of change as the value of the purchased good or service.To overcome this drawback, one solution could be the digital wallets.The aim is to develop an online payment facility.The digital wallets provide its customers with better and faster facilities.It also reduces the manual overhead of maintaining ones account.