Reviewerly/exHarmony huggingface dataset:
Some aspects of reading difficulties in the stage of kindergarten in Arab and foreign studies and ways of treatment: A theoretical study

The present study aimed to identify some of the difficulties of reading in the stage of kindergarten in Arab and foreign studies. In her study, the researcher followed the theoretical approach. The tool was used to collect information from the results of previous studies, which were applied to a sample of kindergarten children. The present study concluded that pre-academic skills (character recognition skills, phonological recognition skills, numeracy skills, color recognition skills, shape recognition skills) are essential skills for predicting reading difficulties in children in the future. The study focused on the results of the study (the skill of recognition of alphabets, and the skill of perception of the phonological), which affects the reading clearly and significantly for teachers, which helps to discover children early at risk of reading. The results of the present study also confirm the relationship between pre-academic skills deficiencies, predicting future reading difficulties for the child, and a close and important correlation between cognitive skill, phonological cognition, and character recognition skills and their impact on subsequent reading. These skills are indicators of reading difficulties later, Training in phonological cognition greatly helps to improve character recognition and reading skills. The researcher recommended preparing teachers for the difficulties of learning the kindergarten stage well, paying attention to the early detection of children with learning disabilities in the kindergarten stage, preparing standardized measures to identify the children who predicted difficulty, In the development and application of intervention programs.
ARIMA Model for Forecasting COVID-19 in East Java

Coronavirus is a group of viruses that can cause disease in both humans and animals.The newly discovered coronavirus triggers COVID-19 disease.COVID-19 is now a pandemic that is emerging in many countries around the world, including Indonesia.Several sectors have been affected as a result of this pandemic, such as medical, economics, government, industry, etc.By using ARIMA model, we try to predict the daily cases of COVID-19 that occur in East Java.We obtained this model with the help of R software.The best model we obtained was the ARIMA model (7,1,7), which we used to predict the next 14 days from November 1, 2020, to November 14, 2020.The results of forecasting obtained by comparing real data with a 99% confidence interval, we obtained that the forecasting results are close to the real data that has occurred until November 14, 2020.This prediction is expected to help various sectors affected by this pandemic, such as government, economy, health especially in East Java.
The Machine that Lives Forever-Blubot

COJ Electronics & Communications The Machine that Lives Forever-Blubot Michael Walton* and John Woods School of Computer science and Electronic Engineering, University of Essex, UK *Corresponding author: Michael Walton, School of Computer science and Electronic Engineering, University of Essex, Colchester, UK Submission: November 27, 2019;Published: February 10, 2020 DOI: 10.31031/COJEC.2020.01.000524 ISSN 2640-9739Volume1 Issue5
THE DEVELOPMENT OF CONSTRUCTIVE INTERACTION SKILL AS A COMPONENT OF SOCIAL SUCCESS OF JUNIOR PUPIL

The article proves that in order to achieve success in a person's society, it is important to be not only intellectually developed, but also to be able to work effectively in a team. The analysis of a scientific literature shows that there is a lack of research aimed at the purposeful development of students' ability to interact constructively with others. The purpose of the article is to reveal the theoretical and practical foundations for the development of the ability to constructively interact with others in primary school students. The following methods were used: theoretical analysis of a scientific literature on the problem of research, modeling, in order to describe the technique of constructing tasks for joint activities; empirical methods: diagnostic techniques, psychological and pedagogical experiment; methodology for building teaching as a holistic creative process.The article describes the essence of constructive interaction between the subjects of the educational process, presents the psychological and pedagogical conditions for the development of students of primary school age, the ability to constructively interact with others, namely: the introduction of the course "Logic" in the educational process of primary school in grades from 2 to4, tasks, related to the content of the course "Logic", in the lessons on the disciplines of the humanities and natural-mathematical cycles; the use of interactive teaching methods in the educational process; creation and implementation of tasks for joint educational activities, providing for the "I - inclusion" of everyone in joint work. A system of tasks related to the content of the course "Logic" is presented, examples of tasks of a combined nature are given and the process of working on them is described. The creation of tasks for joint educational activities in large and small groups by means of ICT is described, examples of such tasks are given, the process of working on such tasks is described.With the help of the introduction of certain diagnostic techniques and the organization of experimental research at the all-Ukrainian level, the positive dynamics of the development of students' ability to interact constructively with others and, as a consequence, the effectiveness of the named psychological and pedagogical conditions for the development of the presented skill have been proved.
PEMBELAJARAN MENULIS TEKS DRAMA MENGGUNAKAN PENDEKATAN DEDUKTIF BERBANTUAN APLIKASI WATTPAD

This research is motivated by improved learning quality and learning should be student-centered, the observation of KBM obtained the value of students are not satisfactory and the interest of learners in writing less. The purpose of this research is to measure the quality of learning through the value of learners in drama text learning, as well as to know the interest of learners in writing learning, especially writing drama text using deductive approach with apalication Wattpad. The research methods used are qualitative descriptive.  The population in this study was 70 students of Grade VIII SMP Negeri 3 Cisarua. Sampling uses random sampling, obtained by Class VIII B as a sample in this study, as many as 20 students. The results earned the highest value student value of 92, the lowest value of 50 and the average value of 76.25. Students have a high interest in writing the drama text proved with the results of a student poll of 2.99 entry on either qualification high. It can be concluded that once given a tretment using the assisted deductive approach of Wattpad application, the value of learners satisfactorily and learners to have an interest in writing drama text.
CORRELATION BETWEEN STUDENTS’ READING HABIT AND READING COMPREHENSION IN ENGLISH AS A FOREIGN LANGUAGE

The problem statement of this research was whether there was a correlation between reading habits and students' reading comprehension skills in learning English as a foreign language. The method of the research used a quantitative approach by using a correlational design. Based on R-value (0.588), the correlation between reading habits and students’ reading comprehension skills was moderate, and the linear regression model was Y = -6.758 + 0.605X. Based on the model, it is stated that there was a positive correlation between reading habits and reading comprehension skills in learning English. It was concluded that reading habits and reading comprehension skills had a proportional relationship.
Experience of organizing e-learning of cadets and students of the Academy of the Federal Penitentiary Service of Russia in the disciplines of the mathematical cycle

Abstract. The article describes the experience of building the interaction between a teacher and fulltime students at the Academy of the FPS of Russia in the context of restrictions on contact work associated with countering the spread of the new corona-virus infection. The aim of the work was to substantiate the importance of operational feedback and competent organization of pedagogical communication within the framework of e-learning. The methodological framework of the study was made up of analysis, synthesis, induction, systematization and generalization. The study was carried out throughout the year in the classroom work on the disciplines of the mathematical cycle with cadets and junior students of economic specialties. As a result, it was found that in order to maintain the quality of education at a proper level, when conducting classes in video-conference mode, it was necessary to combine work in the electronic information and educational environment (hereinafter also referred to as EIEE) of the educational organization with the use of discipline workbooks specially developed by the authors. The structure of the educational process based on the EIEE Moodle, the Zoom program and author's workbooks on the subject is shown. Conclusions are made about the importance of the symbol-by-symbol recording of calculations and analytical formulas and the gradual drawing of graphs for the qualitative mastery of the conceptual apparatus with a high degree of abstractness. The described experience of designing the classes will be useful to the teaching staff of educational organizations of the Federal Penitentiary Service of Russia. Key words: educational technology, e-learning, electronic information and educational environment, teaching methods of mathematical disciplines, video-conference.
The Flipped Classroom model for teaching Conditional Random Fields in an NLP course

In this article, we show and discuss our experience in applying the flipped classroom method for teaching Conditional Random Fields in a Natural Language Processing course.We present the activities that we developed together with their relationship to a cognitive complexity model (Bloom's taxonomy).After this, we provide our own reflections and expectations of the model itself.Based on the evaluation got from students, it seems that students learn about the topic and also that the method is rewarding for some students.Additionally, we discuss some shortcomings and we propose possible solutions to them.We conclude the paper with some possible future work.
Identifying The Common Type of Spelling Error by Leveraging Levenshtein Distance and N-gram

A spelling error commonly occurs during document writing. It probably happens due to the authors’ vocabulary incompetence or they may strike the improper key in the keyboard. The types of errors that mostly appear such as insertion of an extra letter, deletion of one letter, substitution of one letter, or transposition of two adjacent letters. This study aims to identify the common type of spelling error and it uses the list of common misspelling words submitted by Wikipedia contributors.A brief overview of Levenshtein and N-gram distance techniques is provided to describe the technical approaches that support the author to achieve the purpose of this study.Those two techniques are utilised to predict the correct word of misspellings from the English dictionary.This study shows that Levenshtein works well to correct substitution single letter and transposition two sequenced letters, while N-gram operates effectively to fix the word with letter omission.The overall result is then evaluated by recall measurement to see which technique that works well on correcting the misspellings. Since the recall of Levenshtein is higher than N-gram, it is concluded that the frequency of misspelling words which are correctly fixed by Levenshteinoccurs more often.
Electronic interactive panel as a modern mean of professional training of future physics teachers

The article gives a theoretical justification for the effectiveness of the interactive panel as a modern mean of preparing future physics teachers for professional activities. The technical and didactic properties of the interactive whiteboard and the principles of its use are singled out. Based on the analysis of psychological, pedagogical and professional literature, the essence of the concepts "teaching aids", "technical teaching aids", "interactive teaching aids" is revealed. The author's definition of the concept of "learning tools" is given. The classification of the concept of "learning tools" on various grounds: the nature of the representation of the surrounding reality, the application in the educational process. The article describes the difference between the concepts of "electronic interactive whiteboard" and "electronic interactive panel". The didactic possibilities of electronic interactive panels as an effective teaching tool used to prepare future physics teachers for professional activities are highlighted, the advantages of their use in the educational process are described. The didactic functions of the electronic interactive panel – managerial, adaptive, informative, integrative, interactive, motivational, communicative, developing and educational are considered. The article describes the possibilities of using an electronic interactive panel used in the professional activities of a physics teacher, which will provide increased attention, increase motivation for learning and cognitive activity, activation of mental activity. The problems which are solved by mean of use of the electronic interactive panel in the course of teaching of physics in establishments of higher education are considered.
A prediction-oriented optimal design for visualisation recommender systems

A good visualisation method can greatly enhance human-machine collaboration in target contexts. To aid the optimal selection of visualisations for users, visualisation recommender systems have been developed to provide the right visualisation method to the right person given specific contexts. A visualisation recommender system often relies on a user study to collect data and conduct analysis to provide personalised recommendations. However, a user study without employing an effective experimental design is typically expensive in terms of time and cost. In this work, we propose a prediction-oriented optimal design to determine the user-task allocation in the user study for the recommendation of visualisation methods. The proposed optimal design will not only encourage the learning of the similarity embedded in the recommendation responses (i.e., users' preference), but also improve the modelling accuracy of the similarities captured by the covariates of contexts (i.e., task attributes). A simulation study and a real-data case study are used to evaluate the proposed optimal design.
Evaluation of Students’ Understanding the Uncertainties after A New Course “Search for Physics Laws”

The main goal of this paper is to present a new introductory laboratory course “Search for physics laws” and results of its evaluation. It is known that a laboratory course is traditionally one of the most important components of university physics course. And it is supposed that after such course first-year engineering students learn what to do with experimental data. However, authors discovered that most students do not acquire the necessary skills. The presented laboratory physics course is based on the algorithm of systematic construction of skills for conducting an experimental research. The basic method used in the course is the graphical method of error analysis. This method could give students an intuitive understanding of an experimental situation, so it goes through all sessions. The evaluation of the first part of the course is based on responses to a written questionnaire administered to three groups of students: an experimental group (85 students) and two control groups (61 and 23 students). The results suggest that the organized in the new way laboratory sessions has been more successful in improving students’ basic skills of error analysis.
Web Based Fosti Information System at Muhammadiyah University of Surakarta

Abstract—The student unit activity is an institution to achieve goals by holding events within the institution. FOSTI is one of the student activity units on the campus of the Muhammadiyah University of Surakarta that uses a web-based information system, of course in this application to make it easier to collect data or register for events being held. The purpose of this final semester assignment is to find out how to make or design an application system and train to analyze the existing system and evaluate the deficiencies in the system to the user. The registration process for event participants is done manually, often incorrectly in recording or data collection of event participants and creating piles of data in the form of papers, allowing data to be inserted due to negligence on the part of the committee. To solve this problem, it is necessary to have a registration application system. Making this system using the framework system Laravel Based Framework. Used to find easy alternatives. The method in this management information system uses Laravel Based. Making a system in a program with the PHP programming language, the process of registering events held by the laravel based method can facilitate the registration and data collection process, which previously used the manual method which took quite a long time. The method in this research uses the method of observation, interviews, and literature study. for designing the system using Contex Diagram, HIPO, and DAD. The purpose of this study is to find out how to make or design an application system and train to analyze existing systems and evaluate the deficiencies of the system to the user. The final result in the registration process and event data collection is in the form of types of events in the FOSTI organization, Muhammadiyah University of Surakarta and participant data reports.
The Use of Artificial Intelligence in Security System and Everyday Life and Creating a Security System Using basic Inexpensive Devices (Raspberry Pi)

JEAN-EMMANUEL KOUADIO, Department of Computer Sciences, Mathematics, and Engineering, Shepherd University, Shepherdstown, WV, 25443, and OSMAN GUZIDE, Department of Computer Sciences, Mathematics, and Engineering, Shepherd University, Shepherdstown, WV, 25443.This research is going to be on Computer Security, especially the use of the knowledge of Artificial Intelligence (AI) for a better Security System and the use in our everyday life. As a Computer Engineering senior, I have always been interested in knowing everything about computer security systems and Artificial Intelligence. Knowing that there is a lot of current security systems out there, mostly ways of Authentication, such as fingerprints, facial recognition, which are not 100% secure. I have always wondered about how to have the best system for a 100% security and Authentication and also what will be the contribution of Artificial Intelligence in our daily life. The Knowledge of Artificial Intelligence will be helpful to determine what will be the best way to reach these goals.
Case teaching note: Designing a multiple sting, digitally focussed, marketing communications campaign plan for Cirque du Soleil’s next London show. Group role play seminar activity.

This armchair created case is based on the events marketing challenge of selling a perishable service, seats for a Cirque du Soleil winter show series, located temporarily at London’s iconic Royal Albert Hall venue. A real-world advertising agency client campaign brief format is used as the core case body content to provide a concise and rich problem statement. Preparing initially individually and then working in small groups, students are invited to address the campaign brief, building a digitally focussed, integrated marketing communications plan. Students are required to use their marketing knowledge of the RACE and AIDA frameworks, tentpole and content marketing and to apply their understanding of personas and segmentation. The role play format also offers the opportunity for students to reflect on their team working skills.
Application of K-Means Cluster and Spatial Statistics using Python to Analyze the Indicators of Indonesia Information Technology

The use of computers and the internet is very important for business improvement. Analysis of its use for delineation and development plans in order to provide a better role in the business field. The problem is that there is no information technology literacy map in Indonesia that can provide an overview for national policy formulation. The research was carried out to compile a map of mastery of information technology in Indonesia by data mining from the Central Bureau of Statistics and analyzed it into 4 clusters of mastery of information technology. The presentation results in the form of a spatial statistical map showing the mastery of information technology makes it easier for executive decisions to be made, which can be followed up with education, socialization and other floating plans to increase indications of mastery of information technology to increase business success.
Games Asyik Matematika: Pengabdian Kepada Masyarakat di SD Negeri Jatirangga 3 Bekasi

Based on the analysis of the situation that occurred, the lack of socialization related to the 2013 Curriculum made many elementary school teachers including SDN Jatirangga 3 Bekasi City do not understand. Teachers of SDN Jatirangga 3 in Bekasi City have not been able to apply the 2013 Curriculum in the learning process. Based on a request letter from SDN Jatirangga 3, the Chairperson of STKIP Kusuma Negara to send PGSD lecturers to provide training to teachers there regarding the 2017 Revised 2013 Curriculum in particular. So the PGSD Study Program, STKIP Kusuma Negara sent 4 lecturers to become resource persons for the training. This training was given the theme "Having Fun with the 2013 Curriculum". With the theme "Having Fun With Curriculum 2013", it is hoped that teachers will not make the specter of the 2013 Revised Curriculum 2017 as a frightening specter. Fun Indonesian Language Games will be the main material in community service activities this time. Service activities are carried out through several stages, the following are the steps that are carried out in service: 1) Planning, the following stages Observation and searching for data about the 2013 curriculum and various fun games-based learning methods, Collaboration with schools and teachers, PKM Game development Mathematics; 2) Implementation, implementation of the 2013 Curriculum Have Fun Training; 3) Application, Application of Curriculum 2013; 4) Evaluation and Assistance, Evaluation of the strengths and weaknesses of PKM. The evaluation uses an observation sheet at the time of implementing the 2013 curriculum in the classroom. The training activities which were carried out for 2 days ran smoothly even though there were obstacles and could be overcome immediately. The selection of speakers is adjusted to the field of expertise of each lecturer with an understanding of the 2013 Curriculum. The speakers' understanding of the 2013 Curriculum enables the training participants to understand the presentation of the speakers. It is marked by the enthusiasm of the training participants during the training activities. Math Fun Game in question is a method of learning mathematics in teams. Where the training participants were divided into 2 groups.