Reviewerly/exHarmony huggingface dataset:
Bases Of General Art Education Modernization Contents

The author believes that the strategy of art education modernization is closely connected with the socio-cultural and technological trends in the modern society development. The views of representatives of humanitarian and technical knowledge different spheres on the contemporary culture development features in the context of the attitude to the art and artistic and creative activity understanding are considered. The vectors on which the general art education modernization in Russia should be oriented are revealed. One of the education modernization vectors will be the rational (rational) consonance of traditional and innovative approaches, expressed in the updated content of general art education, new forms, methods, technologies, use of modern art materials and design solutions. Another vector is due to the fact that the modern world is filled with pictorial signs. A person should not only distinguish these signs, but if possible be able to create new pictorial, stylized images, in a concise form of which a concise, concentrated meaning is concluded. Therefore, the second vector is directed towards the semantics of the visual image. The third vector is determined by the total aspiration of society in the future tendency. The problem is that the reluctance to see the risks associated with progressive trends in science and technology can lead the world to collapse. To manage risks, it is necessary to have the ability to interpret, predict; the ability to see the essence of things and phenomena.
Implementation Of Pedagogical Support Of Students Professional Self-Determination In The Post-Industrial World

To gain a deeper understanding of the way post-industrial changes affect organisation and techniques of professional self-identification, it is necessary to use the ideas that have not been properly developed in the course of researching this phenomenon. The idea of the need to transform the views on the labour subject and career self-identification in the post-industrial age, within the framework of which the notion of subjectivity in labour and formation of the subject of the career self-identification should be reconsidered, has to be researched with regard to the changes caused by the pressure of new kinds of communication and the post-modernist mentality. The idea of pedagogising the digital economy and the technological breakthrough is postulated, and within its framework, the development of the digital economy in the pedagogical context should be regarded not only as a consequence of technological revolutions and a condition for economic globalisation, but also as a phenomenon of digital culture development. The idea of humanitarian security of the subject of career self-identification in the post-industrial age is connected with the task of compensating for the risks of implementation of trans-humanitarian attitudes and breaking with the academic scientific tradition (concerning the liberal arts), as well as failure of many participants of breakthrough processes to grasp their pedagogical meanings or their distortions.
Intelligence Agent Device for E-Learning

Artificial Intelligence aims to shape our digital daily life from several aspects in the future.In this topic, we present a device which would work like an Intelligent device.The futuristic objective of this device is supposed to be made for pre-primary kids for their learning.The language preferred with this device is Marathi. The comparative study of different techniques is done as per stages . This paper concludes with the decision on feature for developing technique in human computer interface system in either of Marathi or English language.
Metode Pinhole Model untuk Menentukan Jarak Perpindahan Kendaraan dalam Video

Intelligent Transportation System is a solution to overcome the problem of transportation. The purpose of this study was to design a system to calculate the distance of vehicle movement in the video. One example of application of intelligent transport system is to calculate the speed of a vehicle that can be used in traffic engineering. Parameters used to obtain the speed of the vehicle is the distance parameter. The distance of vehicle movement in the video can be obtained by using a pinhole camera calibration model. An appropriate calibration of camera can provide the intended parameter. There are several stages to perform calculation of the distance of object movement. The first stage was a detection of vehicle within the frame. The detection was required to obtain the center point of vehicle object. The next stage was to detect an object within the frame. This was performed to understand the movement of object from one frame to another frame. The data used for the study were video data with mov format. The result of research showed that the method of pinhole model was applicable to calculate the distance of object movement in video. The application of this method can help in calculating the object distance without manual calculation.
DEVELOPMENT OF CHEMICAL ON HOUSEHOLD INTERACTIVE MULTIMEDIA AND KIT FOR HEARING IMPAIRMENT STUDENTS OF JUNIOR HIGH SCHOOL FOR DISABILITIES

This study aims to describe the feasibility of interactive multimedia and the developed kits, the activities of students, the understanding of students' concepts, and students' responses. Interactive multimedia and kits were developed with Writing to Learn strategies. Feasibility criteria consist of content, presentation, language, and graphics. This type of research was developed with the Research and Development (R &amp; D) method. The research subjects are interactive multimedia and developed kits. The research instruments consisted of validation sheets, student activity observation sheets, concept understanding test sheets, and student response questionnaire sheets. Data sources were obtained from chemistry lecturers, Special Education lecturers, Special School teachers, and five students from Blitar State Special Junior High School. Data were analyzed descriptively. The results of the study show that interactive multimedia and kits are very feasible to be used as learning media with a percentage of eligibility ≥ 61%. Percentage of students student activities were in range 66,66% - 100% for each activities. Students’ score and Students’ concept understanding were increased after trial. The results of student responses indicate that interactive multimedia and kits get a positive response because they get a percentage of ≥ 61% for each aspects.
Development of remote laboratories oriented to virtual environment

This article shows the process of designing a system of workbenches for laboratory practices oriented to virtual environments by using remote instrumentation techniques.. The process was linked to a Research process in an Instrumentation Research Seeder in the Corporación Universitaria Minuto de Dios, Colombian University. The document also presents the design process from the concept generation and Embodiment Design to the construction of a Basic Electronics Functional Prototype, including a remote access, and a trainer. One of the most important conclusion of the project points to the fact that the Remote Laboratories system is a very powerful didactic tool, not only in Virtual Education Processes, but also it will be used in a lot of academic environments.
Machine Learning Approach for the Network Traffic Classification

In the networked data, certain interconnected entities need to generate inferences. For example, for the interconnected web pages hyperlinks are available, the research papers have references and the conceivable terrorists can be linked through phone calls and accounts available in traced conversations. It is very common to find the ubiquitous nature of networks. There are social, financial, physical and transaction networks included in everyday lives of users. This research studies the models that define the influence of sensor nodes that are deployed in networks. Huge focus is presented on the models which help in predicting an important attribute based on the observed attributes. SVM classifier is applied on the collected data such that the data can be categorized as malicious or non-malicious.
ROLE OF PARENT’S ATTRIBUTIONAL STYLE AND PARENT-CHILD RELATIONSHIP IN INCREASING SELF-ESTEEM OF CHILDREN WITH DYSLEXIA

Dyslexia is a specific learning disorder due to difficulties in phonological processing that impacts on the fluency and reading comprehension ability. The aim of this research is to identify the role of parents’ attributional style and parent-child relationship in determining the level of self-esteem in children with dyslexia. There are 24 respondents who consist of the parent or the caregiver of children with dyslexia along with the child were invited to participate in this research. The method used in this research is a cross-sectional study design using a quantitative approach. The researcher used three different tests to measure the variables involved. Tests used in this research consist of Causal Dimensional Scale II, Parent-Child Relationship Inventory and Rosenberg’s Self Esteem Scale. Results showed there is a significant relationship between parents’ attributional style and level of self-esteem in children with dyslexia. Attributional style measured in this research consists of four dimensions namely, locus of causality, external control, stability, and personal control. However, only two of the dimensions mentioned above are significantly related to the level of self-esteem in children with dyslexia. The two dimensions are external control (r = 0.408, p &gt; 0.05) and personal control (r = 0.557, p &gt; 0.05). Whereas, results showed there is no significant relationship between the parent-child relationship and the level of self-esteem of children with dyslexia. In a nutshell, the role of parents’ attributional style in determining the level of self-esteem in children with dyslexia is notably significant while the relationship of parent-child does not influence the level of self-esteem in children with dyslexia.
Contemporary subjects, mediatization and socio-cultural practices

This paper relies on digital ethnography as a methodological frame and addresses the cyberspace as a context for the research of social and discursive interactions. Mediatization is taken as a key concept for the investigation of cultural practices that involve digital technologies. The assumptions are supported by the study of the case of “Know your meme”, a website dedicated to find and document memes and viral phenomena. Grounded on a critical view of the interrelations between digital media, communication and society, it pinpoints remix and multimodality as two of the main stylistic resources employed in meaning-making processes. The analysis suggests that the contemporary subject resorts to digital media affordances and the immediateness of internet communication to create/share memes in response to offline events. It also considers that featuring memes as objects in a curator’s page turn these texts into social-cultural artifacts. Assuming a dialogic point of view, the discussion highlights that the cultural products created by subjects in discursive interactions both shape and are shaped by axiological positions. It also caters for the idea that the mediatized practices analyzed show that the boundaries between online and offline universes have being increasingly blurred in the current society.
AUGMENTED REALITY WISATA MONUMEN BERSEJARAH LAMPUNG BERBASIS MOBILE

Development of 'Virtual' Tourism This historical monument of Lampung-based Mobile is projected as an innovation of socialization and exploration of historical monuments using attractive, informative and interactive computer graphics technology, because it can bring imitation of objects that are socialized so that tourists or visitors can interact and see the beauty directly historical monument objects which are products of national culture.In contrast to conventional promotions, the technology that will be applied is interactive and more interesting because the information that can be displayed is not only in the form of text and images that are usually found on a website, but also can display 3D objects, as well as animation in real time, so that tourists by using this mobile-based technology as if it can be directly and react with the historical monument of Lampung that is accessed. It is hoped that the application of computer graphics technology to tourism objects can support the dissemination of Indonesian cultural products to the international realm, which is one of the information technologies that is expected to be able to contribute positively to the preservation of Indonesian cultural products. This computer application development was developed using one of the software development methods, namely 'waterfall'. In this study, a series of activities will be carried out such as surveys, observations in order to obtain information on system requirements, design and proceed with the implementation stage by modeling 3D objects of the historical Lampung monument. Furthermore, integration is carried out on the unity application. At the next stage mobile testing is carried out. Keywords - Tourism, virtual object, mobile, monument building
The Significance of Mind Mapping in English Teaching in Independent Colleges

This paper focuses on the application of mind mapping to English teaching in Independent Colleges, emphasizing the role of mind mapping in consolidating English word memory.With the aim to heighten awareness of the capabilities of the method, this article lays particular emphasis on how to help students form effective English learning strategies, cultivate students' independent learning ability and cooperative learning ability, and also improve the effectiveness of English classroom teaching and learning.
Automated Object Tracking in Sterile Pharmacy Compounding

A new method to automatically track objects in the process of sterile pharmacy compounding is introduced.The method performs the automatic object tracking by applying a simple object detection followed by an object tracking algorithm.The advantages of the method are that it enables both single and multiple object tracking without requiring large sets of templates or training sets.The experimental results show that the method reasonably tracks the objects accurately.
Construction of Learning Behaviour Tracking Analysis Model for MOOC Online Education Platform

Aiming at the problems of low extraction accuracy, high missed detection rate and low learning efficiency of existing learning behaviour tracking analysis models, a learning behaviour tracking analysis model of MOOC online education platform based on XAPI and Bayesian fuzzy rough set is established. Firstly, the learning behaviour is stratified, then the learning behaviour of online education platform and its correlation with learning effect are analysed, and the learning behaviour indicators are determined. Finally, the learning behaviour tracking analysis model based on Bayesian fuzzy rough set is established. The experimental results show that the accuracy of learning behaviour extraction of the model is always above 93%, and the accuracy is high; the rate of missing detection is between 1% and 4%, and the rate of missing detection is low; the maximum improvement of learning efficiency is 14.8%, and the students' learning efficiency is high, which verifies the validity of the model.
Teaching research of computer operating system based on analogy teaching method

The design mode of computer operating system fully conforms to the thinking characteristics of human society.Computer operating system is not only a basic course of computer science and technology or other related majors, but also the best course for students to understand the thinking mode of computer and train innovation sense.However, computer operating system contains many concepts and theories, students understand a little difficult.Based on the teaching experience of research group for many years, it is found that it is easy for students to understand and master the knowledge points by using vivid examples in life and creating teaching situations to simulate typical design ideas and implementation methods.The research group put forward the training system of computer operating system with "one center and three basic points".It is not only beneficial to cultivating students' innovative and entrepreneurial thinking, but also enlightening to students' understanding of daily life problems.
FOSTERING THE LISTENING SKILL OF INDONESIAN NINTH GRADERS OF JUNIOR HIGH SCHOOL THROUGH DICTOGLOS

This study aimed at improving the students’ listening skill through Dictoglos. The design of the study was a classroom based action research which was carried out in two cycles, each comprising two teaching learning sessions and one post-test. The subjects were the ninth year students of SMP Negeri 1 Rendang at class IX D. The data were collected through listening test and analyzed descriptively. The results revealed that the students’ listening skill could be improved through the use of Dictoglos as proven by attainment of the class success indicator(class learning mastery level) 90% by the end of cycle 2, which was improving from 67% in cycle 1 and 47% in the pretest.
Theoretical underpinning of the students’ autonomy development pattern in higher educational institutions

In this paper, on the ground of analysis of wide range of psychological, pedagogical and methodical literature, the theoretical justification is given for the model of system of the development of student's autonomy which provides specification of the modeling method and type of the model by reference to its purpose, background and principles in terms of synergetic and competence-based approach, resulted in development of five interconnected blocks each of which is described with a help of different informational, organizational and procedural characteristics.Keywords: modeling; students' autonomy; development of the autonomy of students of higher educational establishments.Problem statement.The educative process provides the development of a person as integral biological and social creature, stimulates the formation of the subject's attitude to social environment and thus aids the development of certain traits of personality and their organization.Relationships, motives, needs, ideals appear in the sphere of educational activity on the basis of study content.Herewith, connections that arise between conditions of educative process and personality development, reflect upon the system of internal conflicts of person's mind (for example, between achievements and capabilities of a student).Also important is the attitude of student to educative process and interrelatedness between two components of the process: activity of educator (objective didactic tendency, didactic methods and system of demands) and activity of students, focus of their personality, cognitive capabilities, level of awareness and operational readiness.Recent researches and publications analysis.In scientific literature, the issue of students' autonomy was researched my such authors as I. Malkina, N. Pidkasystyi, B. Yesypov, H. Shchukina, O. Malykhina, Y. Yastrebtseva and others.According to analysis of psychological and pedagogical literature, there's no single approach to definition of students' autonomy.Some authors accentuate its educational essence (A.Hromtseva, N. Ivanova, L. Kovtun, I. Kolbasko, I. Redkovets, N. Khmel and others), close interdependence with self-education of personality (A.Kovaliov, A. Kochetov, B. Raiskyi and others), its improvement by systematic and purposeful activity related to social conditions (A. Aisenberh, V. Bondarevskyi and others).Students' autonomy is analyzed in some researches as a way to search and adoption of social experience (H.Serikov), as a process of using self-educational skills while adopting certain elements of social experience (Y.Kaluhin).The problem of creation of effective educational system has always been attracting wide range of researchers: model of developmental education (V.
A Comparative Study of Agile &amp; Devops Methodology

In order to enhance software development with client satisfaction, business has embraced techniques that emphasize on client partnership, continuous delivery, persistent response, reaction and communication among all stakeholders while providing software progressively in small releases. Hence many have brought into practice the agile way. However, to enhance IT service performance, maintenance and provide organizations with competitive advantages, DevOps was introduced. It enhances the collaboration amid development & operations teams to eliminate the unwanted impediments for the delivery of application and service by practicing agile & lean concepts. To achieve this purpose, DevOps is termed as the combination of various software development methodologies, operational processes and social psychological beliefs for changing the IT service delivery. In this outlook, DevOps is an interesting way of thinking, a spirit and a philosophy for transforming organizations helping them to achieve their goals.
Sound Detection Technology and Heron’s Law for Secure Monitoring System

The intruder's image and sound detection did not employ effetely in the various types of existing monitoring systems. The monitoring systems capture all wanted, unwanted objects in the monitoring zone, and do not detect objects in the blind monitoring zone. Therefore, this paper aims to increase the accuracy of monitoring system by detecting only the desired object's image, sound or both accurately. The proposed system used the sound detection capability in order to increase the system accuracy. Different sound detection algorithms are used to detect the sound that obtained by various sensors, then Heron's law is implemented to avoid the sound from external sources and prevent to track the undesired objects. The obtained results increased the detection accuracy by 30% comparing to the existing systems results. The proposed system provides the ability to detect the desired intruder inside and outside monitoring zone and avoiding other small objects, which curtail the tracking errors rate by approximately 11%. The various sound detection algorithms implemented in the systems solve the problem of detecting the objects in the blind monitoring zone, where a location is not needed to track objects. Likewise, the Herons law is implemented to avoid the external source as well as to track the smaller object except for intruders.