Reviewerly/exHarmony huggingface dataset:
Learning to Customize and Combine Deep Learners for Few-Shot Learning

Meta-learning has been shown to be an effective strategy for few-shotlearning. The key idea is to leverage a large number of similar few-shot tasksin order to meta-learn how to best initiate a (single) base-learner for novelfew-shot tasks. While meta-learning how to initialize a base-learner has shownpromising results, it is well-known that hyperparameter settings such as thelearning rate and the weighting of the regularization term are important toachieve best performance. We thus propose to also meta-learn thesehyperparameters and in fact learn a time- and layer-varying scheme for learninga base-learner on novel tasks. Additionally, we propose to learn not only asingle base-learner but an ensemble of several base-learners to obtain morerobust results. While ensembling learners has shown to improve performance invarious settings, this is challenging for few-shot learning tasks due to thelimited number of training samples. Therefore, our approach also aims tometa-learn how to effectively combine several base-learners. We conductextensive experiments and report top performance for five-class few-shotrecognition tasks on three challenging benchmarks: miniImageNet, tieredImageNetand Fewshot-CIFAR100 (FC100).
Penggunaan Metode Storytelling untuk Meningkatkan Kemampauan Menyimak Cerita dan Keaktifan Siswa Materi Bahasa Indonesia Kelas III SD Negeri 03 Makamhaji Sukoharjo Tahun 2018/2019

This study aims to improve the ability to listen to stories and activeness of third grade students at SD Negeri 03 Makamhaji Sukoharjo by using storytelling methods in learning Indonesian. The subject of the action research was the third grade students of SD Negeri 03 Makamhaji Sukoharjo totaling 30 students, the perpetrators of the action were researchers and teachers. Data collection methods using the method of observation, tests. Data analysis techniques used by using quantitative and qualitative descriptive techniques which include data reduction, data display, verification. The results showed an increase in the ability to listen to stories and student activity. Increased ability to listen to stories can be seen from the results of tests conducted from pre-cycle to cycle II, namely the results of pre-cycle ability to listen to the stories of 20% of students who are complete, cycle I 69% of students who are complete, cycle II of 82% of students who are complete. Increased student activity can be seen through student observation sheets which are observed at each meeting in accordance with predetermined indicators namely students pay attention to the teacher's explanation, ask questions, be enthusiastic and write activite. Every meeting indicates that students have increased every indicator of student activity. The conclusion of this research is that the use of storytelling method can improve the ability to listen to stories and the activeness of students of class III Indonesian language material at SD Negeri 03 Makamhaji Sukoharjo in 2019/2020
TEACHING EXPERIENCE IN THE DEVELOPMENT OF AN ARDUINO BASED WEATHER STATION

Appears in: ICERI2019 Proceedings Publication year: 2019Pages: 6914-6922ISBN: 978-84-09-14755-7ISSN: 2340-1095doi: 10.21125/iceri.2019.1649Conference name: 12th annual International Conference of Education, Research and InnovationDates: 11-13 November, 2019Location: Seville, Spain
Meningkatkan Keaktifan dan Hasil Belajar Materi Himpunan melalui Model Pembelajaran Jigsaw Berbantuan Android

This study aims to improve the activeness as well as mathematics learning achievement on sets topic through the Jigsaw learning model, grade VII B students of SMP Negeri 12 Semarang odd semester of 2018/2019 academic year. The research process consists of two cycles, in which each cycle covers for steps namely planning, action, observation and reflection. The research data were in the form of observation sheet notes, test results, and assignment results. The type of collected data is qualitative and quantitative data. Technique of data collection applies documentation, observation and analysis of learning results. Research instruments cover score list, notes of teaching and learning journal, and observation sheet. Data validation is done by involving observer and colleagues involved during the collaboration. Data analysis was performed using descriptive comparative technique by comparing pre, first and second cycle data. This step was then followed with critical analysis by conducting the reflection. Previously, the average knowledge score of grade VII B students on set topic was 55, while the average skill score was 56. Later on, after the jigsaw learning model was applied, average of the knowledge score increased to 65.6 at the first cycle, and 81.3 at the second cycle. Meanwhile the average of skill score was increased to 71.9 at the first cycle and 83.6 at the second cycle. These results indicate that there is an increase at the mathematics learning achievement for grade VII B students. In addition, students’ activities are increasingly optimal; they show quite positive responses towards teaching and learning activity.
UMP online shopping system

The evolution of Internet has created a paradigm shift of the traditional way people shop. Nowadays, online shopping is one of the most convenient and best method considered for shopping. Online shopping has offered many advantages as well as disadvantages for the online shoppers. The online shoppers need to be very careful when choosing and trading online. An online shopping system that is more secured, reliable, easy to use and user friendly need to be developed in order to resolve this problem. The UMP Online Shopping System was developed to help UMP communities and the nearest community in Kuantan in purchasing and promoting products and services using the online platform. This system would improve the effectiveness and safety when trading online as the user can know the information of online merchants before meeting them in the specified safe place in UMP and Kuantan. The user of this system is UMP communities which include students, lecturers, staffs and people living in Kuantan. The UMP Online Shopping system will be develop using PHP, HTML, MySQL and JavaScript. PHP has a number of unique features and specific functions as well which will allow web developers to write dynamically generated pages quickly and easily. HTML provides building blocks to all websites, particularly text and images. JavaScript is capable of rich user experience for browser-based applications. UMP online shopping system requires database in order to store information about the products that will store pricing, description, images and details of the number of each products and services that are available. PHP and MySQL are used for communication between website and the database management systems (DBMS). The methodology used in this project development is using Rapid Application Development (RAD). This UMP Online Shopping system will be used to manage selling and buying products and any services between user and admin which required a working internet connection for it to running properly.
DESIGN AND DEVELOPMENT OF SMART GLOVE

Appears in: ICERI2019 Proceedings Publication year: 2019Pages: 7169-7173ISBN: 978-84-09-14755-7ISSN: 2340-1095doi: 10.21125/iceri.2019.1702Conference name: 12th annual International Conference of Education, Research and InnovationDates: 11-13 November, 2019Location: Seville, Spain
An accurate method for detecting moving circular face with chamfer in video

Abstract A Circle is a common shape in mechanical parts, which projects as ellipse in image or video. In industrial video, target ellipse is often chaotic due to chamfer interference and external interference. An algorithm is proposed to precisely detect ellipse in video on basis of arc analysis in this paper. Compared with the previous methods, the algorithm adds the step of re-extracting the omitted arcs in first detection, and distinguishes target from interference, so it is more accurate. Combined with a video about the fatigue experiment of self-lubricating joint bearing to analyze, the effectiveness and accuracy of this algorithm are verified intuitively.
THE INFLUENCE OF LEADERSHIP PRACTICES IN A JAPANESE PRIVATE HIGH SCHOOL

Appears in: ICERI2019 Proceedings Publication year: 2019Pages: 10660-10668ISBN: 978-84-09-14755-7ISSN: 2340-1095doi: 10.21125/iceri.2019.2619Conference name: 12th annual International Conference of Education, Research and InnovationDates: 11-13 November, 2019Location: Seville, Spain
CENTRAL CONSIDERATIONS WHEN CONDUCTING ‘CASE SELECTION’ IN RESEARCH OF THE DIGITALIZATION OF SCHOOLS

Appears in: ICERI2019 Proceedings Publication year: 2019Page: 8792ISBN: 978-84-09-14755-7ISSN: 2340-1095doi: 10.21125/iceri.2019.2098Conference name: 12th annual International Conference of Education, Research and InnovationDates: 11-13 November, 2019Location: Seville, Spain
BioEssays 1/2020

Various diagnostic methods are available to detect the six human pathogenic Plasmodium species that replicate within host erythrocytes and cause different types of malaria. Every currently available diagnostic method has distinct advantages and disadvantages. There is still a high demand for simple, fast, and highly sensitive alternative diagnostic methods that ideally do not rely on blood drawing and might be applied by the patient at home. In article number 1900138, Brian Gitta and Nicole Kilian discuss the history of Plasmodium detection and assess advantages and disadvantages of diagnostic methods that are currently being applied.
ANALYSIS OF TRANSLATION TECHNIQUES IN LORE’S I AM NUMBER FOUR

This final project is a study which analyzes translation techniques used in the translation of novel I am Number Four by Pittacus Lore. The translation techniques introduced by Molina and Albir (2002) is the theory I use in this study. The object of the study is to explain the techniques used by the translator in translating I am Number Four. This research is classified into descriptive research. It is the study in which I need to collect and analyze data to get conclusion. However, I also find out that it is essential to combine the qualitative approach with the quantitative one. The data are gained by reading novel, comparing the novel, identifying, classifying, counting, and conclusion. The result of the study shows that there are 12 techniques found in the data. They are, namely, adaptation, amplification, borrowing, calque, discursive creation, established equivalent, generalization, linguistic compression, literal, particularization, reduction, and transposition. The total data are 671 direct speeches of I am Number Four. The total techniques of the data found are 671. The percentage of each techniques are as follows: (1) borrowing occurs 132 times and represents 19.7%, (2) literal occurs 119 times and represents 17.73%, (3) generalization occurs 97 times and represents 14.46%, (4) established equivalent occurs 94 times and represents 14.01%, (5) amplification occurs 76 times and represents 11.3%, (6) particularization occurs 52 times and represents 7.75%, (7) linguistic compression occurs 43 times and represents 6.41%, (8) reduction occurs 35 times and represents 5.22%, (9) transposition occurs 12 times and represents 1.79%, (10) adaptation occurs 5 times and represents 0.74%, (11) calque occurs 3 data and represents 0.45%, (12) discursive creation occurs 3 times and represents 0.45%. Finally, the conclusions above lead me to provide the following suggestions. First, for translator: it is important to explore different translation techniques to make the translated text clear and try to give an explanation such as footnote in the novel in order to make the reader understand the text. Second, for further researcher: A further research can give knowledge that can be beneficial for the readers and can be the next related research to be reviewed. A further study is also needed to follow the development of the translation study.Keywords: translation technique, novel, I am Number Four, descriptive qualitative
Split Multi-Stage Vector Quantization Based Steganography for Secure Wideband Speech Coder

Speech steganography is a technique of covert communication which conveys secret speech hidden in cover digital speech signal in such a way that the existence of the secret speech is concealed.In this paper, we develop a steganographic speech coding system based on embedding coded secret speech into host public speech coded by the AMR-WB (ITU-T G.722.2) speech coder.For the compression of the secret speech signal, we used the 2.4 kbits/s MELP speech coder.The embedding process of the secret bit stream is carried out into the split-multistage vector quantization (S-MSVQ) indices of G.722.2 immittance spectral frequencies (ISF) by modifying the mechanism of the S-MSVQ second stage.
УДОСКОНАЛЕННЯ МЕТОДУ ВИЯВЛЕННЯ РЕЗУЛЬТАТІВ КЛОНУВАННЯ В ЦИФРОВОМУ ЗОБРАЖЕННІ

Cloning remains one of the most common tools used for unauthorized changes to digital images. Cloning is implemented in all modern graphic editors. Many experts in the field of information security are engaged in solving the problem of cloning detection, but this task has no final solution to date. A modification of the method for identifying cloning results in a digital image is proposed in the paper. The effectiveness of this method exceeds the efficiency of modern analogues. It remains effective when the cloned image is subjected to additional disturbing influences. These disturbing influences do not differ for the clone and prototype. Also, the method is effective when the size of the clone / prototype is small. The purpose of the modification of the method is to ensure its effectiveness under the conditions of certain geometric transformations to which the clone is subjected. These transformations are: reflection relative to the vertical and/or horizontal axis, rotation through an angle multiple of 90°, reflection relative to the diagonal (main, secondary) of the corresponding matrix. In this paper, the principle of constructing a matrix of minimal block differences is changing. This matrix is mapped to a digital image. It is the main subject of research in the method. The element of the matrix of minimal block differences reflects the smallest difference of a particular block from any other block of the image. The difference between the blocks is calculated as the difference of their singular spectra. The singular spectrum of the matrix does not change during the geometric transformation. Advanced method has high efficiency. A value of TRP = 100 % indicates that when the method is running, skip-ping of cloned images does not occur. The improved method is also effective in identifying several clones that correspond to one prototype. Several clones experience different geometric transfor-mations.
A case study on context-bound referring expression generation

This paper describes and discusses the results of an empirical study on the production of referring expressions in visual fields with different object configurations of varying complexity and different contextual premises for using a referring expression.The visual fields are set up using data from the TUNA experiment with plain random or pragmatically enriched configurations which allow for target inference.Different categories of the situational contexts, in which the referring expressions are produced, provide different degrees of cooperativeness, so that generation quality and its relations to contextual user intention can be observed.The results of the study suggest that algorithms for REG must integrate individual generation preference and the cooperativeness of the situational task in order to model the broad variance between speakers more adequately.
The Cost of Remembering

In 1961, Rolf Landauer pointed out that resetting a binary memory requires a minimum energy of $$k_BT ln(2)$$ . However, once written, any memory is doomed to loose its content if no action is taken. To avoid memory losses, a refresh procedure is periodically performed. In this work we present a theoretical and experimental study of sub- $$k_BT$$ system to evaluate the minimum energy required to preserve one bit of information over time. Two main conclusions are drawn: (i) in principle the energetic cost to preserve information for a fixed time duration with a given error probability can be arbitrarily reduced if the refresh procedure is performed often enough; (ii) the Heisenberg uncertainty principle sets an upper bound on the memory lifetime, thus no memory can last forever.
INFORMATION SEEKING IN LIBRARY: STUDY OF THE THINGKING OF MICHEL FOUCAULT

Users actually have their own power over information managed by libraries, to fulfill their own expectations of truth according to the perspective of the library itself.The library is seriously using a variety of theories, methods and technology trying to facilitate retrieval.The concept of this retrieval becomes something very important, the logical reason is that no matter how good the value of information possessed by the library becomes not useful to the user if it cannot be accessed or cannot be rediscovered.However, one thing that needs to be underlined from all the innovations carried out, is generally still focused only on technology and technicality, limited only from the point of view of libraries and librarians.
Implementation of Java Based Racing Game, Pirate Race, Using Runnable Interface

Nowadays Java has become the most popular programming language that has been designed to develop desktop applications that run on Java virtual machine (JVM) regardless of computer architecture. Particularly, Java is useful for developing Game Applications. Implementing these applications is an effective educational way to encourage Java Learners. This paper aims to develop a desktop racing game to motivate freshmen who self-identity as creative or who wants to implement their own 2D racing games rather than a prescribed activity. It brings fun and simplicity of the game ‘Pirate Race’ with new features. This game was developed with the Runnable Interface by extending the JFrame and the movement of the objects in the frame was controlled by keyboard events. ‘Pirate Race’, is a simple game application that targets Java Learners to understand how usable classes and interfaces can be handled in a relatively short time. The application presents a graphical user interface with 2D graphical images having different file types (GIF, PNG, JPG) and with a background sound. The application allows the user to move the ship by pressing the (up, down, left, right) keys of the keyboard. The user’s goal is to compete with the other two pirate ships and finish the race with the first rank. When racing with opponents, the user must take correct moves to prevent the ship from crashing with ice mountain that resides in the sea. The game contains simple controls that can be easily caught by children. Therefore, it is suitable for players of the ages three and up. This will be a challenging and interesting game for children who likes to play computer games.
Utilization of Android-Based Interactive E-Modules

The purpose of this study was to determine the use of Android-based Interactive E-Modules in teaching and learning strategy courses.This research uses a descriptive quantitative design method that is exploratory with a questionnaire as a research instrument.The sample used in this study was 100from the Department of History Education in 2017.Data collection techniques in the form of questionnaires using the Likert Scale.Based on the results of data, it can be concluded that the level of satisfaction in the condition of being very satisfied with a total of 65.38%, a condition of satisfaction 26%, a condition that is quite satisfied at 7.5% and 1.12% dissatisfaction conditions were assessed in 8 (eight) e-learning characteristics, namely Non-linearity, Self-Managing, Feedback Interactivity, Multimedia-Learners style, Just in Time, Dynamic Updating, Easy Access and Collaborative Learning.
Upgrading Cloud Infrastructure – Challenges and Solutions

In today's fast-moving world, advances in technology occur at an alarming rate.Keeping up is difficult, but mandatory, and we must find solutions that will make the process easy.Out of all these technologies, cloud computing is one that is evolving the quickest.We will explore the tools which will help us help us reach our goal and talk about the main subject of our paper, namely keeping up to date with the latest releases in OpenStack private cloud technology.We will also talk about the results and how we found the best solution for the context in which this paper lies.
LibGuides: CKLS Grants: 2021 Public Library Allotment Standards

Description of grants available through CKLS with links to forms and reports for each grant. The standards a library must meet to earn full 2019 System Basic Grant Funds
LITHOSTRATIGRAPHIC CONTROL OF THE CANGAS-POCONÉ LINEAMENT AURIFEROUS DEPOSITS (PARAGUAY BELT): IMPLICATIONS FOR REGIONAL EXPLORATION

rocks of the Cuiaba Group, into the inner portion of the Paraguay Belt (Brazil). They occur in a belt (~1200 m) where the host rocks are graphitic phyllites, metadiamictites, metasiltites and sandstones metamorphosed in greenschist facies. In these deposits gold occurs free or included in pyrite related to three types of quartz veins, parallel to Sn (V1), parallel to Sn+1 (V2) and orthogonal (V3) which are rich in gold. The study of outcrops in regional profiles, open mines for gold exploration and drilling holes in the Cangas-Poconé alignment indicate that the preferential location of gold mineralization at (Cangas Facies) is related to the existence of strong lithological control of the mineralizations.The Cangas facies present low permeability of rhythmite, structural arrangement of permeability barriers S0 and S1 at high angle with respect to the fluid migration path and mainly the presence of ferruginous levels acting as geochemical barriers for precipitation of metals in solution in the fluid. The knowledge that gold concentration is related to sedimentary control is important for regional exploration and is a guide for local miners. CONTROLE LITOSTRATIGRÁFICO DOS DEPÓSITOS AURÍFEROS DO LINEAMENTO CANGAS-POCONÉ (CINTURÃO PARAGUAI): IMPLICAÇÕES PARA A EXPLORAÇÃO REGIONAL ResumoOs depósitos de Cangas-Poconé estão hospedados em rochas metassedimentares do Grupo Cuiabá, na porção interna do Cinturão do Paraguai (Brasil). Eles ocorrem em um cinturão (~ 1200 m), onde as rochas hospedeiras são filitos, metadiamictitos, metasiltitos e arenitos grafitados, metamorfoseados em fácies de xisto verde. Nesses depósitos, o ouro ocorre livre ou incluído em pirita relacionada a três tipos de veios de quartzo. O estudo de afloramentos em perfis regionais, minas abertas para exploração de ouro e perfurações no alinhamento Cangas-Poconé indica que a localização preferencial da mineralização de ouro em (Cangas Facies) está relacionada à existência de forte controle litológico.O conhecimento de que a mineralização de ouro está relacionada ao controle sedimentar é importante para a exploração regional e é um guia para os mineradores locais. Palavras-chave: Ouro. Controle Sedimentar. Grupo Cuiabá. Cinturão do Paraguai.
Problems of forming and developing person’s aesthetic ideal

This article is about analysis of problems of forming and developing person’s aesthetic ideal, structure of aesthetic consciousness, and levels. Aesthetic ideal includes aesthetic consciousness and aesthetic activity, features connected with aesthetic attitude to reality are analysed.