Reviewerly/exHarmony huggingface dataset:
Towards an Artificial Bullfrog: Development of a Kinematically Realistic, Articulated Skeletal Model

Abstract Towards an Artificial Bullfrog: Development of a Kinematically Realistic, Articulated Skeletal ModelThe purpose of this project was to create a high resolution, physical model of a realisticallyarticulated bullfrog skeleton. Such a skeletal model would be beneficial to biomechanicists whostudy locomotion and behavior, to surgeons for planning complex surgeries, and to roboticistswho desire a life-like robotic platform. Here we describe a unique process that resulted in arapid-prototyped, articulated skeleton that incorporated scanned bone geometry and actual jointkinematics.The workflow began with collecting anatomical and behavioral data. We imaged the bullfrogskeleton in three-dimensions using a GE lightspeed VCT scanner (512x512x302 slices, 350x350x625 μm resolution). Next, we manually defined the major bone groups and jointsresponsible for the largest motions and deformations apparent in the bullfrog feeding lunge. Thisresulted in a tessellated computer model that was segmented to contain twenty-five links andtwenty-six joints. We then used image digitizing software (Didge, A. Cullum, Creighton Univ.)to analyze individual frames of high-speed and X-ray video recordings of frog feeding lunges toassess the kinematic joint parameters. For each joint we measured the degrees of freedom andranges of motion.The next step in the workflow involved using SolidWorks (Dassault Systems, Concord MA) tomodify the bone groups by adding articulated joints with realistic kinematics. Because biologicaljoints employ complex, flexible soft tissue connections, they were inappropriate for modelingusing a rapid prototyping system. As such, we replaced the biological joints with moreconventional engineering joints that we designed to mimic the observed degrees of freedom andranges of motion. Finally, to print the skeleton, we scaled it up by a factor of three to meet theminimum resolution of the rapid prototyping machine (Dimension 1200es Series fuseddeposition 3D printer).This workflow resulted in a geometrically accurate physical model with joint kinematics thatresembles a real bullfrog skeleton. Ultimately, we would like to use this skeletal model as afoundation for testing biological hypotheses of form and function. As such, there are a number ofareas of which we would like to progress with this project. More realism could be achieved bysegmenting and modeling some of the less dynamic bones and joints. Also, with the addition ofartificial muscle, this kinematic skeleton could be used as a basis for realistic robots that allow usto test hypotheses of neural control.
Software Engineering Practices Used For Retention?

Software engineering practices have been integrated into many computing curricula in a variety of ways.Authors have written about integrating software testing throughout their curriculum and using software development methods such as Extreme Programming 2, 3, 4 .Papers have been written on how some software engineering techniques, such as pair programming, can help increase retention, particularly of female students 7,8 .This paper suggests that other software engineering practices can be used to help increase the success rates in lower division courses, which should translate into increased retention rates.In particular, use of detailed work plans and periodically monitored time logs and version control check-ins is examined.The underlying assumption is that students need to be encouraged to start programs early and work steadily towards completion.
A Jitter Education: Finding A Place For Jitter Analysis In The Eet Curriculum

Timing jitter has become a major issue in the high-speed electronics industry during the past several years.It is the phenomenon seen when the rising or falling edge of a digital waveform appears before or after the expected time.This paper describes the basics of timing jitter, how to measure and display it, and proposes where and how to incorporate various jitter topics into a four-year electrical engineering technology (EET) curriculum.
Timely Feedback and Strengthened Study Habits via Computer Automated End-of-Lecture Questions

Timely feedback is a critical component of the educational process for both the students and the instructor.Such feedback enables students to gauge how well they are understanding the material and seek help and/or adjust study habits when needed.It also enables the instructor to alter the pace and topics of particular class periods to adjust to the needs of individuals and a class as a whole.Automated End-Of-Lecture Questions (EOLQs) can enable such feedback.The EOLQs described in this paper consisted of a set of questions that were to be answered prior to the start of the subsequent class period.They were implemented via a Course Management System (CMS).Further individualized feedback for the instructor was made quickly accessible by coupling automatically generated CMS emails with an email client filter.The assessment of the EOLQs consisted of a survey from two different classes using a 9-value Likert scale as well as one open-ended question about the EOLQs.The results of the survey and question were that the students generally felt that the EOLQs were beneficial to their learning, supplemented traditional homework well, and encouraged them to study more in total and more often.The students were not sure, however, if they were likely to use similar study techniques in future classes.Due to the small sample size (N = 19), these results should be used as a basis for further study rather than being interpreted as generalizable.
Investigating Demographic Variables Of Learners Learning Performance Toward Ubiquitously Podcasting In Project Based English Learning

Project-Based English Learning (PBEL) in teaching has resulted in numerous positive outcomes, including students' improved language abilities and increased content knowledge (Stoller, 2006) 17 .This e-commerce English course has a specific purpose, which is to offer learners more convenient instruction through ubiquitously podcasting instructions.The purpose of this study is to investigate if students using podcasting instruction perform differently on knowledge tests than students who receive traditional instruction.Additionally, demographic variables relating to performance on e-commerce knowledge tests when using podcasting instruction will be examined.A quasi-experimental, nonequivalent control group pre-test/ post-test design was used in this study.The data indicated that podcast learning can indeed improve the learner's performance.The results also showed that gender was not found to significantly impact learners' performance; however, socio-economic status and daily Internet usage were found to have a significant impact.In the future, if teaching can integrate podcasting adequately, podcasting can aid students in more effective learning.
Using Handheld Computers (Pdas) To Teach Information Technology And Problem Solving

Abstract NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract Main Menu Session ____ Using Handheld Computers to Teach Information Technology and Problem Solving Rusl Flowers, Ed Mattison, Tom Morel, Jerry Schumacher United States Military Academy at West Point 1. Introduction Handheld computing has reached a point in its evolution where we believe that it is necessary to incorporate mobile information devices, such as, PDAs, mobile phones, and text messengers, in computer science and information technology courses. Furthermore, we believe that handheld computing should be considered also for use in non-computer related courses in the same way that personal computers, laptops, multimedia, and other information technologies have been considered in non-technical courses. Handheld computers represent the latest evolution of personal computing. Their low price and portability offer opportunities for learning activities both in the class and outside of the class. We are actively exploring these opportunities. We believe that handheld computing has a place in computer science and information technology education, and we are attempting to determine to what extent they should be used and how they should be used. This paper discusses our ideas for using handheld computers in college education, our experiences in introducing handheld computing in computer- related courses, and the results of our efforts. 2. Background Handheld devices vary in their capabilities but many share some of the same functions. Handhelds typically offer some kind of personal information software that allows the user to manage appointments, tasks, and contact information. Some devices are designed to be always connected to a network, such as text messengers. Text messengers allow users to send and receive small text messages over a wireless network. Others, like PDAs, can connect to a network with additional hardware and software. Palm PDAs and PocketPC PDAs can be connected to a PC via a cradle and a USB port to synchronize data with Lotus Notes or Microsoft Outlook. Some mobile phones can access web services via a radio packet switch network. Although mobile phones are designed specifically to make wireless telephone calls, most phones are equipped with personal information management software. Some PDAs can act as a mobile phone with additional hardware and software, whereas some PDAs are designed as a combination mobile phone/PDA. Many PDAs have expansion slots that allow the user to insert modules that add more functionality or memory. By inserting modules, a user can use the PDA as a GPS, a digital camera, or an MP3 player. Prices for these devices range from $50 - $700. The following table summarizes and illustrates the different devices and their functions: Proceedings of the 2002 American Society for Engineering Education Annual Conference & Exposition Copyright © 2002, American Society for Engineering Education Main Menu
Object Classification Using Robotic Manipulator Instrumented With Sensors

Abstract NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract Object Classification through Tactile Sensing Nicholas A. Dadds and Dr. Svetlana Avramov-Zamurovic United States Naval Academy Department of Weapons & Systems Engineering The goal of this project is to classify objects based on their individual characteristics. This project will span over two semesters in which the first semester will be used to research state of the art sensor technology, specify desired object properties, acquire necessary sensors, and calculate a useful calibration curve for each sensor. The second semester will be used to design an end-effectors capable of housing the sensors and successfully interacting with the target object to obtain useful data. The three selected object properties are material type, roughness and temperature. The capacitive sensor to be used will consist of a section of ribbon cable which will allow us to initially place the object into one of five material type categories: metal, wood, plastic, cloth etc.The roughness sensor to be used will consist of a phonograph needle which we will calibrate to determine the surface characteristics of the target object. Lastly, we will include a resistive sensor to obtain the objects temperature.
Melejitkan Linguistic Intelegence melalui Gemar Membaca

&lt;p&gt;Linguistic Intelligence, a person’s ability and sensitivity to interpret the&lt;br /&gt;wording, is able to use words effectively, both orally and in writing. Intelligence of this type are identified by Gardner much involved in reading, writing, speaking,&lt;br /&gt;and listening. Reading ability is influenced by several factors, including 1) fluency in reading, 2) the ability to hear, 3) the ability to see, 4) environmental influences, 5) emotional factors, and 6) the child’s intelligence. Some of these factors so as to be an influence in the child’s reading ability, therefore, in this case the reading ability of emotion is always enhanced by a variety of ways, as for how that can be achieved are: 1) read children books from birth, 2) encourage children to talk about what has been heard or read, 3) taking children to the bookstore or library, 4) purchase books that attract children, 5) set aside the money to buy books for children, 6) to set aside money to buy books for children, 7) watch movies as well as buy books according to the film, 8) creates a family library at home, 9) exchange of books belonging to the child by his friend, 10) removes inhibitors such as TV and Playstation, 11) to give the reward to enlarge the spirit of reading child, 12) to make the book as a reward for kids, 13) make reading a daily activity, 14) to dramatize the contents of the book that was read to the child, and 15) make their own books.&lt;/p&gt;
Proximity of Equations, Text, and Figures in Civil Engineering E-Textbooks

Abstract Proximity of Equations, Text, and Figures in Civil Engineering E-Textbooks Abstract Engineering textbooks typically include text, figures, and equations that are used in combination tocommunicate ideas. In printed engineering textbooks, the spreads (facing pages) are designed so thatpertinent text, figures, and equations are in proximity and the reader can easily consider themsimultaneously. With the emergence of popular note-pad sized e-readers such as the iPad and Kindle,publishers have been quick to offer electronic versions of their printed textbooks – either PDF orflowable-text versions. In these electronic versions the proximity of text, equations, and figures is altered,as compared to the printed originals. On notepad-sized devices, PDF versions of a textbook can only beviewed half-a-spread at a time (at normal scale). Flowable-text versions of textbooks often alter theproximity of equations and figures such that accompanying text may not be considered simultaneously. The alteration of the proximity of text, figures, and equations in current electronic versions oftextbooks may negatively impact student learning. This paper begins with a review of the currentstandard of practice in the development of e-textbooks and the economic and political forces thatencourage widespread adoption. It then describes a study on proximity in civil engineering textbooks thatis part of a larger study to investigate the impact of using electronic textbooks on notepad sized devices inengineering courses. Four printed civil engineering textbooks were used in the study: one undergraduatemechanics book and three different steel design textbooks. In each book all of the references in the text tofigures and equations were found and the proximity of the figures and equations to the references werequantified (adjacent, same page, same spread, or number of page turns away). Data was analyzed toevaluate typical proximities and variability between texts. Electronic versions of the texts were thenevaluated and proximities calculated. The loss in proximity between the printed and electronic versions ispresented and discussed.
Merging Data From Multiple Sources To Assess Performance Against Objectives

instrumentation in engineering projects and products.The courses are taught in sequence (MEL I, MEL II, and MEL III) in the sophomore, junior and senior years to facilitate implementing a complex set of educational objectives.To encourage the development of open-ended problem solving skills, the MEL courses avoid the step-by-step procedures presented in traditional laboratory courses 4 .In a traditional experiment, students are given a series of steps to follow to verify a theory.In these types of courses, students can just go through the motions to get the information necessary to "fill in the blanks" in a laboratory report and not really understand the material.In MEL, students are presented with a simulated industrial problem, provided with a set of reference information and hardware, and expected to design their own experimental procedure.The students review the reference information and the objectives in the laboratory, plan a procedure, and prepare a simple model that is submitted before class.Once in class (see Figure 1), they assemble the apparatus, perform the experiment, modify their procedure, and report their results.
Using Multiple Software Packages To Solve Complex Problems

Abstract NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract Session 2222 Using Multiple Software Packages to Solve Complex Problems Micheal Parten Department of Electrical and Computer Engineering Texas Tech University I Introduction Engineering students normal learn to use a number of different software and simulation packages. However, in most cases, they use and view these as separate entities that have little relationship to each other. Thus, when one software package doesn’t do quite what is really needed they frequently abandon the software package, the problem they are trying to solve or both. Using multiple software packages to solve problems is an important lesson to learn. This paper presents a specific example of how to incorporate multiple software programs that can demonstrate to students the power of this approach. In this case, an electric circuit simulation package is used in conjunction with statistical analysis. Specifically, the maximum frequency of operation of complex integrated circuits can frequently be estimated by examining the frequency of a ring oscillator. The many complex processing steps necessary to build the integrated circuit have variations that change the parameters of the circuit changing the maximum frequency of oscillation. Predicting the effect specific process variations have on the maximum frequency of oscillation is a complex and difficult task. However, the approach to the problem, which is applicable to many other engineering problems, is manageable. The approach requires using circuit simulation software along with statistical analysis software and the necessary interface between the two packages. The information below comes from this assignment to a group of students. All of the figures come directly from student presentations. II Circuit Simulation A CMOS ring oscillator is shown in Figure 1. The transient response of the oscillator can be simulated using a number of different circuit simulation packages, in this case, PSPICE. The MOS devices are represented by complex, nonlinear models. In this example, a level 3 model was used. The model coefficients for the specific NMOS and PMOS transistors used in this example are shown in Figure 2. Proceedings of the 2003 American Society for Engineering Education Annual Conference & Exposition Copyright  2003, American Society for Engineering Education
Evaluating University Students’ Web Communication Competency On Multimedia Applications And Influential Factors Through International Industry Academy Collaboration By Using Global Aca Certification

Through international industry-academy collaboration with Certiport and Adobe Certified Associate (ACA), using data mining from ACA global score database, this study selected international ACA as a global standard tool to evaluate Northern Taiwanese university students' web communication competency in the domains of web design and multimedia applications, and furthermore to identify the influential factors of web communication competency.The results of this study will be used as references for industrial companies in planning and developing human resources and also for educational academies in cultivating university students' web communication competency.Two hundred and fifty-two sample participants from different departments of Kainan University in Northern Taiwan were tested by web communication domain which includes six authorized competency indicators: (a) setting project requirements, (b) planning site design and page layout, (c) understanding Adobe Dreamweaver interface, (d) adding content, (e) organizing content, and (f) evaluating and maintaining a site.The results indicated that there were significant differences between students of the Information Communications Department and those of other departments in the domain of web communication.Four competency indicators of planning site design and page layout, understanding Adobe Dreamweaver interface, adding content, and organizing content were detected, and the findings were that the IC Department students outperformed the others.The students' background variables on the influence of web communication competency were analyzed and results indicated that background variables such as age, experience using computers, and total credits of computer courses taken played significant roles in students' web communication competency.
Using Streaming Media In The Classroom

An interactive, CD-ROM based, audio/video presentation was produced that documents an investigation into the benefits, problems and impact of using internet technology to alter the traditional on-campus lecture delivery model.The questions explored included: What is the impact of students receiving "lecture" at home and participating in either individual or group study in class?What are the technical problems?How should the course be structured?What tools can be used?Can you or should you mix on-campus audiences with off-campus students?Is the technology ready?The extensive experience of several University of Maine faculty is drawn together in a Macromedia Director presentation to answer these questions and draw conclusions.The process of creating the Director presentation is discussed as well. ProcessWe created a multimedia presentation that documents how faculty at the University of Maine are using streaming media in their classes.See Figure 1.We videotaped the remarks of seven faculty who have used the media in several different ways:
The Style Guide As An Instruction Tool For Structured Programming

Structured programming skills are a must for anyone writing computer software.This paper will present to the reader the concept of the style guide as a tool for insuring structured programming skills are developed by both novice and experienced programmers.A style guide is normally a written document, either hard copy or on-line, that provides rules for formatting, documenting, variable naming and other important skills that are required for insuring written code is readable, reusable and maintainable.One style guide is not suitable for all programming languages and therefore each language will normally have it's own style guide covering a standard set of topics.Topics of the paper are a detailed description of a style guide, how to develop a sound style guide, introduction of the style guide concepts through visual examples and methods of enforcement in the class room environment.I.
Creating And Testing Vlans Using Network Switches

This paper presents a hands-on undergraduate computer network laboratory exercise in configuring a network switch to create and test four virtual local area networks (VLANs).The objective is to familiarize students with layer 1 (physical layer) and layer 2 (network interface layer or data link layer).The exercise is designed to allow students to discover the need for layer 3 (internet or network) and, in particular, routing protocols to allow communication among the VLANs.In addition students are introduced to a spanning tree algorithm used within a VLAN to prevent bridge loops.The exercise requires students use a network switch, such as the Cisco 3500, to make physical connections between the switch and computers.