Reviewerly/exHarmony huggingface dataset:
Project-based learning as an element of the university innovation ecosystem

The article presents an analysis of the development problems of project-based learning technology in Russian universities, which can make a significant contribution to achieving the goal of academic leadership. The issues of the formation of the competencies of a university graduate in the context of project-based learning are considered. It is shown that project-based learning should be included in a multifactor educational environment - the innovative ecosystem of the university. The relationship between the elements of the university’s innovation ecosystem, such as education, individual learning path, project-based learning, digital content, polylingual content, non-formal education, partnership programs, supervising, mentoring, design and interdisciplinarity, has been determined. The article substantiates the criteria for the effectiveness of project-based learning, and also offers options for the formation of the innovative ecosystem of the university, as a new trend in the Russian educational environment, which allows students to be involved in research and project work.
Development of Augmented Reality-Based Learning Media in Early Childhood Learning

The purpose of this research is: (1) to describe the characteristics of Augmented Reality-based learning media in early childhood learning in PAUD Kendari City institutions, (2) to find out the validity of Augmented Reality-based learning media to be used in early childhood learning in PAUD institutions in Kendari City, (3) how to effectively learn by using augmented reality-based learning media in PAUD institutions in Kendari City. This research is a research development or Research and Development (R & D) with a design model developed by Lee & Owens (2004) consisting of four stages assessment/analysis, design, development and implementation, evaluation. The results of this study showed that (1) media characteristics developed are (a) using Augmented Reality technology, (b) independent learning resources for children during the covid-19 pandemic, (c) have flashcards, (d) learning media developed are contextual; (2) The development of Augmented Reality-based learning media in early childhood learning has been valid after going through a little revision so that this media product is feasible to be used in learning in PAUD institutions in Kendari City. This is indicated by a validator rating average of 3.57 with a very valid category; (3) Development of Augmented Reality-based learning media is effective for use in the learning of children of age in PAUD institutions in Kendari City. This is shown by (a) the average percentage of child development of 87.62 is in the excellent category, (b) 85.71% of kindergarten teachers respond positively to augmented reality-based learning media, (c) there is an increase in aspects of child development after using Augmented Reality-based learning media. This is indicated by the significance value of the paired t-test being less than α = 0.05.
ANALISIS PERBANDINGAN RISK DAN RETURN INVESTASI MATA UANG DIGITAL (BITCOIN) DENGAN MATA UANG KONVENSIONAL (EUR, JPY, GBP)

This research is based on the emergence of cryptocurrency-Bitcoin as a new payment and investment instrument in recent years. Based on this phenomenon, this study tries to measure and analyze the risk and return on investment of cryptocurrency (Bitcoin) compared to conventional currencies (EUR, JPY, GBP). The population in this study is the price index of all conventional currencies traded on the forex market and price index of digital currencies with more than USD $100,000,000 market capitalization. Using a non- probability purposive sampling technique, researcher determines the research samples are index of the three most traded conventional currencies in the forex market (EUR, JPY, GBP) and index of digital currency with the largest market capitalization (Bitcoin). The research method used is a quantitative method with comparative descriptive research type using Mann Whitney U test. The results of this study showed that Bitcoin investment has a higher level of risk and return than other currencies. The investment risk level of Bitcoin differs significantly from the investment risk level of Euro, Japanese Yen and GBP currencies. While the return of Bitcoin investments does not differ significantly from the return of investment in Euros, Japanese Yen and GBP.
Exploring Stories, Reading Environments: Flow, Immersion, and Presence as Processes of Becoming

The article aims to deal with flow, immersion, and presence and their relation with storytelling and the exploration of space. In sections 2 and 3, we introduce the three concepts both from a psychological and from a neurocognitive approach. In section 4, we analyse a particular video game genre, the “walking simulator,” which focuses on immersion in a narrative and a space rather than in the mechanics of the game and which generates a profound user experience. In paragraph 5, we examine virtual reality artworks based on both storytelling and presence within a space, discussing their immersive nature. We hypothesise that the very concept of experience can be adopted as a key term to describe media engagement, since immersion is an essential requirement for an experience to take place. Finally, in section 6 we introduce and discuss the transformative character of experience, which is the mutual and co-constitutive cognitive becoming triggered by audiovisual media engagements.
Business Model Canvas : Handy Food Dehydrator / Iqbal Ali Mohd Azman

The first value from the product that obviously shown is the compactness of the product itself. The compactness of the product helps the owner to handle it easily and can store it or display it everywhere in the kitchen without worrying it take up a lot of spaces. The bulky shape machine is not easy to handle, and it also consume a lot of time to operate it. With the compact one machine, the owner of the product will use it with ease.The second value that being offered through the product is it uses the high-quality plastic that are resistant to the high heat and scratches. Generally, a product that is made up of plastic encounter the same problem which is the low endurance of the product to the heat and its surface will leave with a lot of scratches after frequent usage. By using the high-quality of material will increase the satisfaction of users as it will benefit them.The third value that being offered is how the product will benefit the user in term of its functionality. The roll tray that are being used as the place where the raw foods are being placed on can be used as a food container. After the foods being dehydrated, the food will be left to cool down and then the user just uses the roll tray as the storage container. The dual functions that the roll tray provide will help the user to utilize it very easily.
‘버려진 돌’에서 ‘모퉁이 돌’로 ― 한국의 박에스더(金點童, 1877~1910)와 중국의 캉청(康成, 1873~1930) 비교 ―

This study conducts a comparative historical research on two pioneering female physicians in Korea and China who learned and practiced Western medicine in the United States at the birth of modern medicine and subsequently treated women and children in their native countries: Esther Kim Pak (金點童, 1877~1910) in Korea and Ida Kahn (康成, Kang Cheng, 1873~1930) in China. Pak and Kahn were assisted and supported in obtaining medical education in the United States by two American female missionaries serving for the Woman’s Foreign Missionary Society (WFMS): Rosetta Sherwood Hall (1865~1951) in Korea and Gertrude Howe (1847~1928) in China. The existing scholarship on these two pioneering female physicians and their missionary guardians has not taken a comparative perspective. Thus, the individual lives of these physicians as well as their medical and religious efforts with the WFMS are investigated from a comparative perspective in this study. In doing so, this study shows that Western culture and Christianity introduced by the WFMS missionaries in Korea and China allowed both Pak and Kahn to become “New Women” by overcoming conventional social and cultural norms that have discouraged women from becoming doctors.Both Hall and Howe came from religiously conservative but socially progressive families. Influenced by the Decaconess Movement and inspired by medical missionary work in India, they chose to pursue overseas mission work, that is, “Woman Work for Woman.” Right after Hall and Howe arrived in Korea and China respectively, they developed lifelong family-like relationships and Christian sisterhood with Pak and Kahn.Similarly, both Pak and Kahn came from the lower class and were educated in Christian schools established and managed by American missionary women. As they changed their native names by anglicizing or choosing a baptismal name, they were also accustomed to Western culture and Christianity. With help and support of WFMS missionaries (primarily Hall and Howe), both studied medicine in the United States. While both Hall and Pak were widowed and lost their children, Howe and Kahn were single and adopted children from illness. After returning to their home countries as medical missionaries for the WFMS, Pak and Kahn practiced medicine for women and children. By investigating two pioneering female physicians in Korea and China, this study contributes to the history of medicine, women’s history, and the history of Christianity in Korea and China.
Blueprint of Ride Haven Enterprise / Nurul Atikah Muda

Our main product is OurFamilyBike. OurFamilyBike is a combination of bike and stroller in one complete unit. The innovation of this product is it can be detachable andconvertible. In detail, this bike stroller can be transformed to be one single unit of stroller that is portable within a minute. This transformation has allowed the bike stroller to be brought inside a building, shopping mall, elevator or even in a public transportation. The aim of thisproduct is to ease and give freedom to parents, guardians, and babysitters to go anywhere while watching their kids at the same time. Also, this product gives chances for parents to get in shape and burn calories by cycling. Furthermore, it gives convenience to parents who live in apartments or flats to keep the bike stroller in their car. Therefore, our main target market are parents, babysitters, and guardians between 18 years old to 55 years old who have small children that need to be taken care of
GAME EDUKASI PEMBELAJARAN BAHASA MANDARIN BERBASIS ANDROID

Mandarin can be said to be relatively difficult because most people only understand the pronunciation, but lack understanding of the intonation. So when the spelling pinyin and intonation in Mandarin must be correct because if the spelling or pronunciation of the word is wrong, it will be misinterpreted by others. The purpose of this research is to design an educational game for learning Mandarin based on Android that is more interesting and educative for users. The system design method that will be used in this research is Game Development Life Cycle (GDLC). Educational game that will be designed using the unity application. The testing method in this study that will be used is black box testing with the results of all tests including the good class
Managing the Process of Adaptation to the School Environment in the Context of a Modern Educational System

The present publication examines the possibilities for more effective implementation of the existing models of the Bulgarian educational system through more active coordination. Emphasis is placed on the need for reform of the institutional framework, the realization of which is possible through the involvement of independent, competent and prepared individuals in the preschool, elementary and lower secondary stage of the educational institutions. Without these specialists, an institutional system would not be able by itself to guarantee the required efficiency. A set of measures has been proposed in this respect to ensure the implementation of the necessary change. The problem of human adaptation to the rapidly changing conditions of modern life is particularly important for modern children who from an early age are raised under conditions of frequent adaptation and re-adaptation to new environments. Each period of transition to a new environment is associated with stress and number of difficulties for the child.
Research Guides: Profiles in Teaching and Learning with Student Media Projects: Public Health Nutrition Public Service Announcements

This online gallery highlights a diversity of student created projects that Library Media Services has supported over the years. More in-depth description of each project can be found on secondary pages.
Decentralized Deep Learning for Mobile Edge Computing: A Survey on Communication Efficiency and Trustworthiness.

A wider coverage and a better solution to latency reduction in 5G necessitates its combination with mobile edge computing (MEC) technology. Decentralized deep learning (DDL) as a promising solution to privacy-preserving data processing for millions of edge smart devices, it leverages federated learning within the networking of local models, without disclosing a client's raw data. Especially, in industries such as finance and healthcare where sensitive data of transactions and personal medical records is cautiously maintained, DDL facilitates the collaboration among these institutes to improve the performance of local models, while protecting data privacy of participating clients. In this survey paper, we demonstrate technical fundamentals of DDL for benefiting many walks of society through decentralized learning. Furthermore, we offer a comprehensive overview of recent challenges of DDL and the most relevant solutions from novel perspectives of communication efficiency and trustworthiness.
Library Research Guides: Jewish Studies Primary Source Collections: Music, Film, and Media

Provides access to Jewish studies primary sources, both digital and physical materials at IU
Android-Based Management Information System at Bandar Lampung Technology High School

Abstract: ANDROID BASED MANAGEMENT INFORMATION SYSTEM AT INDUSTRIAL TECHNOLOGY MIDDLE SCHOOL IN BANDAR LAMPUNG . This study aimed to analyze and describe an Android-based SIM at SMK SMTI (Industrial Technology High School). There are four elements described, namely (1) planning an Android-based SIM at SMK SMTI Bandar Lampung, (2) organizing an Android-based SIM at SMK SMTI Bandar Lampung, (3) implementing an Android-based SIM at SMK SMTI Bandar Lampung, and (4) monitoring and evaluation of an Android-based SIM at SMK SMTI Bandar Lampung. The approach used in this study was a descriptive qualitative approach. The research data were obtained from two sources, namely researchers and 10 informants. Data collection techniques were carried out by: (1) interviews, (2) observation, and (3) document study. The validity of the data was obtained from the findings that were carried out by testing the credibility, dependability and confirmability. The results showed that, (1) the SIM planning at SMK SMTI Bandar Lampung accommodated the needs of steakholders obtained through brainstorming and selecting them according to school objectives. (2) SIM organization at SMK SMTI Bandar Lampung socialized Android-based SIM according to users such as teachers, students and parents. (3) the implementation of an Android-based SIM at SMK SMTI Bandar Lampung could improve education quality services that are effective and efficient. (4) monitoring and evaluation of SIM-based SMK SMTI Bandar Lampung could be done by looking through the admin account how active teachers, students and parents were using SIM for teaching and learning activities. Keywords: SIM, Manajemen, Android
Eavesdropping on quantum secret sharing protocols based on ring topology

Quantum secret sharing (QSS) is the process of splitting a secret message into multiple parts such that no subset of parts is sufficient to reconstruct the secret message, but the entire set is. Ev...
ProAI: An Efficient Embedded AI Hardware for Automotive Applications -- a Benchmark Study

Development in the field of Single Board Computers (SBC) have been increasing for several years. They provide a good balance between computing performance and power consumption which is usually required for mobile platforms, like application in vehicles for Advanced Driver Assistance Systems (ADAS) and Autonomous Driving (AD). However, there is an ever-increasing need of more powerful and efficient SBCs which can run power intensive Deep Neural Networks (DNNs) in real-time and can also satisfy necessary functional safety requirements such as Automotive Safety Integrity Level (ASIL). ProAI is being developed by ZF mainly to run powerful and efficient applications such as multitask DNNs and on top of that it also has the required safety certification for AD. In this work, we compare and discuss state of the art SBC on the basis of power intensive multitask DNN architecture called Multitask-CenterNet with respect to performance measures such as, FPS and power efficiency. As an automotive supercomputer, ProAI delivers an excellent combination of performance and efficiency, managing nearly twice the number of FPS per watt than a modern workstation laptop and almost four times compared to the Jetson Nano. Furthermore, it was also shown that there is still power in reserve for further and more complex tasks on the ProAI, based on the CPU and GPU utilization during the benchmark.
Kualitas Pelayanan Dan Peraturan Tata Tertib Perpustakaan Terhadap Kepuasan Pemustaka Di Perpustakaan Soeman Hs.

This study aims to determine the influence of service quality and rules of regulation on user satisfaction at Soeman Hs Library. Assessment indicators used include the ability and attitude of librarians in serving, the facilities and atmosphere of the room, instructions and means of access, information access, regulations on opening hours, services, membership, the number of books that can be borrowed, length of time borrow, satisfaction, located in Soeman Hs Library department of libraries and archives the province of Riau. This research is descriptive survey that is prioritizing the questionnaire list as a collecting data and data collected with this tool and then used as the main raw material to analysing empirical conditions of objectivity at the meticulous location. There is one population group and the sample in this study is library members with a total sample of 100. Types and data collection technique used consist of primary data collected by questionnaire techniques and interview techniques and secondary data collected using observation technique and documentation technique. While analysis technique used is the validity test, reliability test, descriptive statistical analysis, inferential statistical analysis, classic assumption test, multiple linear regression analysis, f test and t test. The results of the analysis show that service quality has a significant effect on user satisfaction in the Soeman Hs Library. Rules and regulations have a significant effect on user satisfaction in the Soeman Hs Library. The contribution of influence of the quality of service and regulations on the satisfaction of users in the Soeman Hs Library is 0,674 while the remaining 0,336 is influenced by other variables such as promotion, communication and others.
INFLUENCE OF LEARNING AND TEACHING STYLE ON STUDENTS' ACADEMIC PERFORMANCE

Research Problem. This article examines the practice and shows the theory and outcome of the study of whether there is a significant relationship of students' academic performance depending on their learning and teaching style, whether there is a significant difference in students' grades depending on their teachers' teaching styles, and whether there is a significant difference between students' academic performance. The purpose of the study focuses on gaining new knowledge about the relationship between the learning and teaching style of a university instructor and student's academic performance. The methodology, methods, and techniques of the study. This study used the Grasch-Richman Learning Styles Questionnaire, which includes tools to assess both learning styles and teaching styles. Our study was designed as a survey study (suitable for determining the existing situation without intervention) and used a quantitative research methodology. The study also used a teaching style inventory method. Results. The results of the study showed that student achievement scores did not change significantly based on their teaching styles; a significant difference was found between student achievement and the correspondence between faculty teaching style and student teaching style. Scientific novelty/practical significance. The new knowledge gained allows us to consider the implications of how emerging learning opportunities relate to student preparation in higher education and teacher level support. Conclusions and Recommendations. The results of our study confirm that learning, teaching styles, and student achievement are interrelated, but in examining these three variables, other variables such as the specific difficulties encountered in teaching a particular subject, the age group of students, and the context of the school must also be considered. There is no "bad" style of qualified teaching. It should not, however, interfere with a teacher's professional development. New knowledge about teaching/learning styles can be useful for beginning university teachers as well as for their students.
과학 독서록을 통한 창의적 문제해결력 평가 도구 개발

The purpose of this study is to explore relationship of Creative Problem Solving and science book report, and develop a new assessment tool for Creative Problem Solving. For this purpose, we analyzed the process of creative problem solving using created questions in science book reports reported by gifted elementary school students, and made assessment standards. The developed assessment tool based on the created questions in the science book report on 「E=mc²」 by 30 students attending Seoul National University of Education Gifted Education Center is focused on the five creative problem solving components (Motivation, General knowledge, Divergent thinking, Domain-specific knowledge, Critical thinking). The positive effects of new assessment tool are to complement the previous result evaluation’s fragmented knowledge measurement, and to check students’ real creative problem solving process. This assessment tool will be indicator of figuring out current students’ creative solving problem abilities, and which teaching methods is more effective.
Performance Analysis of IPMSM by Vector Control Method

IPMSM is very popular used due to highly efficient, high power solidity and large operating speed spectrum that’s why IPMSM is use to reduce Energy consumption and increase the speed and torque characteristic of the motor. Here we explain the close loop control topology of IPMSM. Three phases AC synchronously rotate signal is transforming into d-q rotating reference frame. The main advantage of this transformation is torque and flux both can be controlled separately. Measured id and iq compare with reference id (the flux reference) and iq (the torque reference). D-axis reference current should be set zero. According to the speed-command torque is directly controlled by controlling the torque reference current. SVPWM topology is used for getting Gate signals of inverter. The simulation of an IPMSM control scheme was performed in MATLAB/Simulink to prove the accuracy of the given control scheme and some reviews have been done in various research paper.