Reviewerly/exHarmony huggingface dataset:
Sistem Informasi Pengolahan Data Absensi dan Cuti Karyawan Berbasis WEB Studi Kasus Pada PT. Intinusa Selareksa

Maintaining and improving employee productivity is one of the efforts that can be done to enhance the company's success. To ensure that the quality of employee productivity is maintained, the company needs an information system that can manage employees and provide services to all employees. The problems faced by PT. Intinusa Selareksa includes the current attendance system that uses a barcode scanner. The attendance system has several weaknesses such as damage to the barcode scanner device, making it difficult to read the barcode code on employee identification cards, and many cases of lost or misplaced employee identification cards. Another problem faced is the non-computerized managerial activities such as the leave, permit, and overtime application process. This causes difficulties for the HRD department to provide information quickly and accurately because the report-making process is still manual. This research aims to obtain a system design result and develop a web-based attendance and leave data processing information system for employees. The system development method used in this research refers to the waterfall method. The stages of this research include analysis, design, implementation, and system testing. The system design uses Unified Modelling Language (UML). A website-based information system can present information related to employee administration management, specifically aimed at improving services in the HRD department
Sistem Pendukung Keputusan Rekomendasi Game Menggunakan Metode Analitycal Hierarchy Process (AHP) (Studi Kasus di Warung Internet Edelweiss)

Warnet Edelweiss (Edelweiss internet cafe) is a type of business that provides services and internet network connections, the main services provided to customers are internet browsing and games. Currently, the game is very liked by several groups ranging from adults, teenagers to children. The phenomenon of this game certainly has positive and negative impacts for its users, especially for children who currently dominate the game world. There needs to be a good and appropriate game selection based on age and gender through the application of a decision support system using the Analytical Hierarchy Process (AHP) method. The purpose of this study is to design and apply the AHP algorithm method to create a decision support system in the selection of game recommendations at the edelweiss internet cafe. The stages in this research start from data collection, analysis, design, implementation and system testing. The decision support system for selecting game recommendations at the edelweiss internet cafe has been successfully designed by utilizing the Object Oriented Programming (OOP) design method and the AHP method has been successfully applied. The results of testing with the black box method concluded that the system is running well and can be used.
Sistem Informasi Pengajuan Klaim Berbasis Website di PT. Asuransi Kredit Indonesia Kantor Cabang Bogor

Credit Insurance is insurance protection to the insured (banks) against risks or credit that is not paid by the debtor which causes a claim to the insurer (insurance). A claim is a claim for payment of compensation due to the debtor not fulfilling its obligations. The purpose of this research is because verification of claim completeness data is still done manually, so that information related to completeness status is delayed, this is due to the absence of a system that provides information effectively and efficiently in the claims section. Based on this, a web-based claim submission information system was designed using the PHP programming language and MySQL database. The research method used in making this information system is by observation, questionnaires, and literature studies as well as the development method using the waterfall method. The result of this research is an application of information for submitting claims which is expected to make it easier for companies to minimize the data verification process more effectively.
Development of Electronic Student Worksheets (E-LKPD) Based on Stad-Type Cooperative Learning on Writing Materials

I. Introduction Online learning during the Covid-19 pandemic has become an issue in Indonesia (Supena et.al., 2021). The issue of online learning has also developed into an international issue that is a necessity and necessity during the Covid-19 pandemic (Fernandez, 2021; Thapa et.al., 2020; Murphy, 2020; Demuyakor (2020).). Based on the policy of the Minister of Education and Culture of the Republic of Indonesia through Circular Letter No. 4 of 2020 regarding the Implementation of Education Policies during the emergency period of the spread of Corona Virus Disease (Covid-19), namely using online learning. In the process of adapting new learning habits during the Covid-19 pandemic, one of the things that is necessary for the adaptation process in learning is the existence of teaching materials and online learning tools that use attractive and easily accessible media for students. As a solution to the impact of the Covid-19 pandemic, educators are required to design learning devices and media as innovations by utilizing online learning tools and media.
Personal Portrait Modeling of Intelligent Campus Students in Higher Vocational Colleges Based on Data Mining Algorithm

With the continuous development of information processing technology in modern society, the construction of intelligent campus has become an inevitable trend.As a new teaching mode, intelligent education is attracting more and more scholars and researchers' attention.The purpose of this paper is to study the modeling of personal portrait of students in intelligent campus of higher vocational colleges based on data mining algorithm.First of all, this paper introduces the characteristics of students' personal portraits, and expounds the factors that affect students' personal portraits.Then, the association rule algorithm is studied, and based on this algorithm, the personal portrait model of students in the intelligent campus of higher vocational colleges is designed.Finally, the function of the model is verified by simulation experiments.The test results show that the intelligent campus portrait model based on data mining algorithm has the characteristics of short data processing time, low delay time, high safety factor, and is compatible with the platform, indicating that the model functions well.
Design and Implementation of Ar Library Navigation System for the Elderly Based on User Experience

Against the background of the aging population, an AR library navigation system with ideal user experiences is designed and developed for elderly users, in order to meet the needs of elderly users for library navigation services.This paper analyses the application status of AR technology for elderly users, with usability, emotional experience and value experience for user experience design principles, and uses Unity3D, Vuforia SDK and 3ds Max software for system augmented reality display and virtual information interface development and testing.The system realizes space-independent, instant and accurate navigation of library resource information for elderly users, and provided new ideas to improve the user experience of elderly library navigation service.
City Management Intelligence from the Anti-domestic Violence Multi-linked Working Mechanism

Domestic violence is a common problem in Chinese society, and with the development of an digital city, various anti-domestic violence mechanisms are being explored and innovated.Based on the theory of collaborative governance and digital governance, the Women's Federation of Xushuguan Town, High-tech Zone of Suzhou, Jiangsu Province, initiated the "1+3+6+X" anti-domestic violence working linkage mechanism and achieved excellent results.This paper will analyze the innovative mechanism of Xushuguan Town from the perspective of collaborative governance theory and digital governance theory, and propose the important role of the three-in-one multi-party collaborative mechanism of "Women's Federation, Police and Law, and society" in the anti-domestic violence work and city management.Then, taking this mechanism as a representative, it is analyzed that the anti-domestic violence work in China is facing many difficulties, such as the high mobility of population, the shortage of resources for grassroots governance, the lack of vitality of market enterprises, and the weak professional ability of relevant staff.We combined this mechanism with the digital society, and come to the conclusion that it puts forward countermeasures to optimize the anti-domestic violence work mechanism to the all-process, all-system, all-round and all-element.This paper have put forward various suggestions for building an intelligent "anti-domestic violence governance community" in China, including strengthening the interaction between the police and the community, pushing the publicity of law, expanding medical resources and focusing on professional training, etc.
Research on Intelligent Faculty Management Information System Based on Component Technology and Software Architecture Technology

With the rapid development of science and technology, management information system plays an increasingly important role in the construction of university information technology, which has a certain degree of influence on the information of students, teachers and school administrators.In modern software engineering, software development technology based on component technology has become one of the important means of MIS development, and it has become the main development direction of university MIS.The campus management system based on component technology is an object-oriented, comprehensive application, designed and implemented based on computer.At present, many institutions in China use this system software to complete the tasks of student information and related data.Therefore, in order to meet the needs of school management and improve the level of management personnel is of great significance, this paper introduces the campus management system based on the component technology, through the analysis, research and discussion of the key engineering procedures used in the development process of the system.
Application of particle swarm optimization in multi-resource leveling optimization of engineering projects

The purpose of this study is to use Particle Swarm 0ptimization (PSO) calculation to make the multiple resources in engineering projects reach global equilibrium after calculation.From the single-resource equilibrium optimization theory to the multi-resource optimization problem, the importance of engineering project resources is evaluated, appropriate evaluation indexes are selected, and a multi-resource equilibrium optimization mathematical model is established.Following that, the PSO solves the mathematical model, and the actual start time of activities (i.e., particle position) is constrained and rounded, subject to logical constraints between activities and time constraints.Finally, using the model to solve the case, the obtained results reduce the variance of resource intensity by 89.69% compared to the original solution, and the experimental results show that the PSO can effectively solve this kind of complex problem.
Utilization of Graphic Novels as BIPA Learning Resources

Using multimodal literacy theory for BIPA teachers today is a must.Various innovations are needed to improve the ability of BIPA learners.One of the media that can be applied is graphic novels, containing attractive pictures and colors, audio, and even textures in materials are very important in BIPA learnng.Students are encouraged to think, analyze, and present arguments.Therefore, students become more active and have many opportunities to explore their abilities.The problem studed is how to use graphic novels as a BIPA learning resource.This study uses a qualitative mehhod with a literature study design.For the reason that the previous teaching materials published by the Ministry of Education and Culture still have to be reviewed.With the purpose that in the future, BIPA teaching materials can develop to be more interesting and effective.
The Student Comprehension of Japanese Collocations in The Book of Nihongo Kira Kira 3 on 12th Grade Students of Japanese Language Cross-Major A Class of SMAN 1 Batu

This research uses a qualitative descriptive method with a word pairing test instrument in the book Nihongo Kira Kira 3.Then, the instrument was tested on students of Japanese Language Cross Interest A class XII SMA Negeri 1 Batu.The research data shows that students' understanding of Japanese word sanding in Nihongo Kira Kira 3 book is in the "Good" category with the highest percentage of 84% in question numbers 1,2,3,4,6,9, and 14.Then, in question number 12 with a percentage of 80%, as well as in numbers 8 and 13 with a percentage of 77%.The questions that are sufficiently mastered by students are in question number 7 with a percentage of 71%, then numbers 10 and 11 with a percentage of 74%, and finally the question that is less mastered by students is question number 5 with a percentage of 58%.
Serial Image Media as a Stimulus for Explanatory Text Writing Ability in XI IPS Class Students of SMAN 1 Malang

The use of serial image media can help students overcome obstacles in the form of determining or developing ideas to become a complete writing.The purpose of this study was to determine the application of serial image media in learning to write explanatory texts and learning outcomes.The method used is descriptive qualitative by describing the learning situation and the results of writing an explanatory text.The data was obtained through observation and documentation with student informants of class XI IPS SMAN 1 Malang.The results showed that the use of serial image media can help focus students' attention on concepts and events so that it helps to more easily reveal a phenomenon.This media use activity reduces boredom so that it supports students to be more active and involved in the learning process.The average score achieved by students which is 91.8 with four categories of assessment.
Teaching English as Foreign Language for Young Learners in South Sulawesi Remote Area

By considering the function of English as an international language, English becomes one of the subjects taught at all education levels in Indonesia to generate highquality human resources who can adapt well.Learning English should be taught when children are in their critical period to ease their English learning process.This research employs the qualitative method, particularly the classroom action research method, and it was conducted for 6 weeks in one playgroup in South Sulawesi.The research finds out that learning English using nursery rhymes enhances young students' enthusiasm.Moreover, the use of 3-language-posters which include their local language can also help them to understand the meaning of the English words they say.Thus, this study encourages the use of learning media to make English learning more fun for playgroup students, which is proven by the result of the research which is that the students make a good improvement in English.
The Student Comprehension of Japanese Collocations in The Book Nihongo Kira Kira 2 on Japanese Language Cross-Major Course XI A Class of SMAN 1 Batu

This study aims to describe the student comprehension of word pairing of Japanese Language Cross-Major Course A students in class XI of SMA Negeri 1 Batu.This research uses a descriptive qualitative method with the instrument of the word pairing test from the book Nihongo Kira Kira 2. The gap with other studies is that there is no implementation of student comprehension word pairing in Japanese.Then, the instrument was tested on Japanese Language Cross-Major Course A students in class XI students at SMA Negeri 1 Batu.The results of this study indicate that the Japanese Language Cross-Major Course A class XI students at SMA Negeri 1 Batu can understand Japanese word pairs with a mean score obtained of 73, the score is classified as good.
Developing Collaboration Skills Integrated Academic Writing Learning Materials for the Elesp

The implementation of collaboration skills can be seen in learning materials, where students work together to achieve goals.The results show that: 1) Collaboration skills exist in book references, but are not evenly accommodated.In addition, the collaboration skill code 'interact effectively with others' was found to be the highest number specifically in task procedures, followed by the 'project management' code.Meanwhile, the codes of 'guiding and leading others' and 'responsible to others' do not exist in these units; 2) The procedure in designing teaching materials includes a) determining the indicators of collaboration skills, b) selecting appropriate subject competencies that refer to the CEFR, c) adjusting the indicators of collaboration skills with writing materials that can accommodate collaboration modes, d) instilling choices with adopting content and context in existing written materials.Finally, the last result is 3) Developed three units of learning materials that are integrated with collaboration skills.
Teaching Materials Reinforcement of BIPA Advanced Level Through Chairil Anwar's Poetry

In teaching BIPA, poetry is used as one of the teaching materials.From the book Sahabatku Indonesia Memahami Indonesia Melalui Sastra, BIPA students are introduced to poetry.Nevertheless, there are only few examples of poetry in the book.Therefore, it is necessary to conduct a study that aims to determine the appreciation of poetry in BIPA enrichment teaching materials through Chairil Anwar's poetry to Advanced BIPA students.The research method used is a descriptive qualitative method.The data in this study is the result of an online survey of twenty six respondents and books or articles related to the research topic.Respondents in this study were BIPA teachers in Indonesia.The results of this study are expected to be used as guidelines in the creation of BIPA enrichment teaching materials in literature scope, especially poetry and can be used as recommendations to support the internationalization of Indonesian for foreign speakers through poetry.
Application of Multimodal Presentation on Reports Of Observations With Vlog: Case Study of Class X SMKN 4 Malang

The Merdeka Curriculum purpose is to catch up with Indonesia's education globally.One of the efforts is in the form of language learning by conducting multimodal presentations.The case study was conducted on students of class X Mechatronics Engineering A, SMK Negeri 4 Malang.The implementation of multimodal presentations is carried out by students in text lessons on observation reports after the Covid-19 pandemic and is carried out using vlog in groups.Data collection techniques using observation and interview.This research method was carried out with qualitative descriptive research.The research tool is in the form of an evaluation case study research theory.The results showed that the difficulty in presenting creative ideas was more influenced by internal factors, namely students' difficulties in expressing their feelings.With vlog, students find learning more enjoyable because they can visualize the text of the observation report and increase self-confidence in their social environment.
To Data Driven Research and Beyond: An Overview of Corpus Linguistics Research in Indonesia

Nowadays, corpus materials can be sourced from diverse linguistic data from any language in the world and play a vital role as data source in many disciplines, even in non-linguistic fields. This study wants to navigate to what extent corpus-based research in Indonesia has developed from 2011-2022 i
Implementation of Quizwhizzer Application in Japanese Language Cross Interest Class Grade 11th at SMAN 1 Batu

The purpose of this study was to describe the implementation process and determine the student's response to the implementation of the Quizwhizzer application in Japanese subjects at SMAN 1 Batu.This study used a descriptive qualitative method conducted on August 2 -September 11, 2022, with 37 respondents from the Japanese Language Cross Interest Class grade 11 th .The data collection of this study used a direct, open-ended observation, questionnaire, and unstructured interview.The results showed that there was some obstacles that occurred during implementation were (1) 45.9% Unstable internet networks, (2) 45.9% System bugs, and (3) 21.6% Lagging student devices.And although there were some problems while implementing the Quizwhizzer application, the use of the Quizwhizzer application can still make most of the students to feel more motivated to do quizzes in Japanese language learning.
Implementation of Integrated Reporting &lt;IR&gt; Framework In Non-Profit Organization

This study aims to implement the 2021 revision of IIRF in X non-profit organization. This research is qualitative research with an action research approach. The results of this study indicate that X non-profit organization is able to present &lt;IR&gt; based on the eight content elements of IIRF, although the information presented in &lt;IR&gt; is not fully presented in full because the adoption of directed &lt;IR&gt; in IIRF is still at an early stage. However, if the organization is consistent with presenting &lt;IR&gt;, there will be a gradual increase in the following years. This research is expected to provide additional guidance on how to apply IIRF as a guide for presenting &lt;IR&gt; for organization X and other non-profit organizations interested in implementing IIRF.
Dissemination of Economic Literacy to PGRI 4 Padang High School Students in the Era of Society 5.0

The primary objective of the activity is to socialize economic literacy for students at Senior High School SMA PGRI 4 Padang as they face the era of the Industrial Revolution 4.0 so that they can make informed decisions about the various options available, particularly in economic activities in everyday life. To increase economic literacy, direct observation, interviews, and questions and answers were used, as well as socialization through lectures or presentations, training, and simulations. The outcomes of these activities include providing participants with knowledge about the application of economic literacy in making economic decisions in daily life.
PENGARUH PEMBERIAN REWORD DAN PUNISHMENT TERHADAP PRESTASI BELAJAR IPS KELAS V SD NEGERI 1 BAADIA

The purpose of this study is to see how offering reward and punishment affects student progress in Indonesian Class V SD Negeri 1 Badiaa on the subject of ethnic and cultural diversity. The descriptive quantitative approach was utilized in this study, which is a research design that uses numbers and statistics to clearly and significantly explain research variables. If there is an influence in this classroom, action research is deemed to be successful. The participants in this study were 20 fifth-grade children from SD Negeri 1 Badiaa, with 12 males and 8 females. The obtained rxy of 0.81 was revealed in the results. If you pay carefully, you'll notice that the influence index score obtained is negative. This suggests that the X variable (Giving Reword and Punishment) has a considerable influence on the Y variable (Student Learning Achievement). When we look at the magnitude of the acquired rxy, which is 0.81, we see that it falls between 0.70 and 0.80. The effect between the variables X and Y is said to be strong or high when the coefficient is 0.90.