Reviewerly/exHarmony huggingface dataset:
Features of distance teaching of mathematics in Ukrainian educational institutions under the conditions of marital state

From February 24, 2022, the course of our country’s history has changed dramatically and the life of Ukrainian students has shifted to a new format. Even though the issues of personal safety, adequate emotional and psychological state, provision of heat and electricity, nutrition and essential goods became the priority, education did not diminish its importance in the new conditions yet. Knowledge is the main weapon, with which a student will move into the future. Educated people will help to reconstruct our state after the war. Distance education via Internet is one of the modern forms of educational process, which has gained special importance and development in new conditions. The modern educational platforms used for distance teaching as well as the pros and cons of this type of educational process are being considered in this article. Additionally, there are made a number of suggestions that can help in preparing to and managing an online class.
Formation of Associative Thinking of Future Conductors in the Process of Processing Music of Theater Genres

The specifics of the conductor's work on works of music and theater genres were studied, the components of this process and the importance of associative thinking were determined. The specifics of the genre of operetta, musical comedy, which consists in the fact that the main role in the productions of plays is played by the director, who builds the dramaturgical concept of the play, and in most cases is also the author of the script, is considered. Attention is drawn to the obligatory implementation of the stage work of the director in close contact with the conductor, who is responsible for the musical component of the performance. It is noted that the foundations of a conductor's professional skill are laid in the process of professional training and are consolidated during artistic practice in musical theaters. Attention is focused on the role of theatrical performance in the education of associative thinking in future conductors. The specifics of the conductor's work in the operetta theater and the opera theater are characterized as a means of analyzing the creative experience of outstanding artists. The role of the conductor's associative thinking is defined not only in psychological (as thinking with the help of images and associations) and art history aspects (as a subfactor of the synthesis of arts), but also from a sociological point of view — as corporate thinking based on interpersonal interaction of participants in the creative process, joint activity which is aimed at achieving a specific result. The need for creative adaptation of the score for a specific composition of the musical theater orchestra is substantiated. The nature of the conductor's creative interaction with the director, soloists, choir and orchestra is highlighted. Problematic aspects of students' artistic practice in musical theater are outlined and ways to overcome them are proposed. Attention is focused on creative competitions as one of the means of professional formation of conductors. Four pedagogical conditions and basic principles of formation of associative thinking of students of the opera and symphonic specialty are defined. The importance of associative thinking as a professionally necessary quality of a musical theater conductor is proven. It was found that the work of a musical theater conductor requires the formation of a set of professional competencies (professional skills, musical abilities, personal qualities, individual and psychological characteristics)
Decoding Lambda API Architectures: Analyzing Monolithic Lambda Functions Versus Fine-Grained Single-Purpose Functions

Purpose: With an emphasis on AWS Lambda specifically, this technical paper explores the trade-offs and architectural considerations between monolithic and single-purpose functions in server less computing systems.&#x0D; Methodology: By examining the effects of using either a monolithic approach or a precisely calibrated, single-purpose function design, we hope to empower developers and architects. We investigate in-depth aspects, including resource usage, application monitoring, scalability, and performance. The approach strongly emphasizes a thorough examination of AWS Lambda's architectural issues, including the methods and resources utilized to produce insightful results.&#x0D; Findings: The results emphasize carefully investigating server less computing's scalability, performance, and resource use, especially regarding single- and monolithic-purpose function architectures. These observations provide concise factors to take into account when developing server less applications.&#x0D; Unique contributor to theory, policy and practice: The last section provides actionable insights to help developers of server less applications make well-informed decisions by condensing knowledge into useful suggestions for maximizing system responsiveness and resource management.&#x0D; The author, coming from an AWS background, is committed to using these technologies to express the concept throughout.
Education at the Borys Grinchenko Kyiv University in the conditions of full-scale armed aggression of russia against Ukraine

Russia’s war against Ukraine fundamentally changed the lives of people in Ukraine and affected educational activities at the Borys Grinchenko Kyiv University. Modern information technologies ensured educational and teaching activities in the conditions of a full-scale war russia against Ukraine. The article reveals the experience of digitalization at the university, which came in handy during the war. Attention is focused on the peculiarities of the use of information technologies during distance learning of students of the Borys Grinchenko Kyiv University and the monitoring of the quality of the provision of educational services during the 2022 military year. A survey of higher education applicants of the educational and professional program «Physical Therapy, Occupational Therapy» was conducted in order to assess the quality of the educational process in the conditions of war. The survey was organized using Google Forms and was anonymous. On the basis of the conducted research, the negative aspects of distance learning during the war were revealed.
Differences in teaching mathematics Ukrainian schoolchildren abroad

The article is devoted to the differences of the education of students under military situation. Distance learning is considered as a means to restore children’s stability, communication with peers, satisfaction with their own achievements, and involvement in interesting joint projects. Attention is focused on the significant influence of the mathematics teacher on the development of critical thinking, the ability of students to usemathematical knowledge in everyday life and in future professional activities. The article highlights the problems faced by Ukrainian children when attending schools abroad: language barrier, teaching subjects in another language, differences in educational programs and evaluation systems, separation from friends and relatives, uncertainty of the future. The article analyzes the differences in approaches to solving mathematical problems in German and Ukrainian textbooks, in particular, on the examples of plotting a graph of a linear function, drawing up a tangent equation.
Comparative analysis of art education in Kharkiv during the wartime period: 1941 and 2022 (view through the prism of today)

The article provides an overview of the educational process of H.S. Skovoroda Kharkiv National Pedagogical University during the period of martial law. The potential of Skovoroda University as an educational center of Kharkiv Oblast, functioning during the war and continuing to provide professional training of specialists, is described. Since the situation in wartime Kharkiv and the region is similar to the historical processes of 1941–1943 (the years of the occupation of Kharkiv by the Third Reich), the purpose of the article is to conduct a comparative analysis of the art education during the period of military confrontation in 2022 and during the period of German occupation. The result of the study is a presentation of the image policy of Kharkiv universities, primarily H.S. Skovoroda Kharkiv National Pedagogical University, which reveals the peculiarities of the organization of the educational process in wartime conditions. The practical significance of the study lies in using the acquired experience of the educational process organization, effective pedagogical and information technologies that allow to provide a high-quality functioning of the art education system in the conditions of martial law. It can be concluded that today the educational community should organize not only effective resistance to the Russian aggressor, but also be able to quickly adapt in the changing conditions of the war, using information and communication technologies for providing the quality of the educational process.
DEVELOPMENT OF HYPERLINK-BASED LEARNING MEDIA TO IMPROVE STUDENT LEARNING OUTCOMES IN ATOM MATERIALS

The development of technology directly requires the world of education to adjust these developments in improving the quality of education to create quality human resources. So that the world of education must be able to utilize technology to create more interesting, comprehensive, and interactive multimedia-based learning media. The purpose of this research and development is to describe the preparation steps and feasibility (validity) of Hyperlink-based PowerPoint learning media to improve student learning outcomes through learning media using the Hyperlink-based PowerPoint learning model which was developed in chemistry learning the development of atomic theory. This research and development produced PowerPoint learning media based on Hyperlink on atomic theory development material which has been declared feasible with the aim of learning media that are interesting and concise but complete for use by students and teachers and improve student learning outcomes. Validity was fulfilled based on the assessment of the validator by material experts and media experts with a feasibility level for media eligibility of 91.3% and material eligibility of 89% so that it is in the very feasible category for media and material. The results of the questionnaire to obtain student responses to the developed Android-based learning media were 80.6%. The results of increasing the value in chemistry learning on the material for the development of atomic theory using PowerPoint learning media based on Hyperlink includes 92.12% of the average student score and is in the very good category which shows that PowerPoint learning media based on Hyperlink on atomic theory development material is suitable for use as a medium learning and to improve student learning outcomes.
On Some New Almost Difference Sets Constructed from Cyclotomic Classes of Order 12

Almost Difference Sets have extensive applications in coding theory and cryptography. In this study, we introduce new constructions of Almost Difference Sets derived from cyclotomic classes of order 12 in the finite field GF(q), where q is a prime satisfying the form q=12n+1 for positive integers n ≥ 1 and q &lt; 1000. We show that a single cyclotomic class of order 12 (with and without zero) can form an almost difference set. Additionally, we successfully construct almost difference sets using unions of cyclotomic classes of order 12, both for even and odd values of n. To accomplish this, an exhaustive computer search employing Python was conducted. The method involved computing unions of two cyclotomic classes up to eleven classes and assessing the presence of almost difference sets. Finally, we classify the resulting almost difference sets with the same parameters up to equivalence and complementation.
Deception in Amber Heard and Johnny Depp’s Trials

Deception is defined as a linguistic and non-linguistic behavior that is used in interaction in order to make the addressees believe what is believed to be false or lack evidence. McCornack (1992) classifies deception into four manipulative strategies (i.e., fabrication, distortion, equivocation and concealment), other scholars argue that deception encompasses the strategies of “fabrication (outright lying), equivocation (being vague and ambiguous), or concealment (with holding relevant information) Thus, the present study investigates the deception strategies and motives that are used by Johnny Depp and Amber Heard during their defamation trials. Qualitative and quantitative methods are employed when analyzing the data in question. The first method is achieved via using Buller &amp; Burgoon’s (2004) strategies of deception and Ekman’s (1995) motives of deception, while the second method is achieved via counting frequencies and percentages. It is found that the strategies of fabrication and equivocation are frequently used by Johnny Depp, while the strategies of fabrication and concealment are frequently used by Amber Heard. It is concluded that deception can be achieved via using the strategy of fabrication in order to avoid embarrassment, get rid of an awkward situation and get the admiration of others.
A Layered Architecture and Taxonomy for Blockchain-empowered Reputation-based Reward Systems

Blockchain based rating and review systems have changed the operational structure of the traditional market by introducing characteristics like immutability, security, anonymity etc. to liberate users from potential malicious acts of sellers such as altering and hiding ratings or reviews, collusion with users or service providers. The lack of standardization for developing decentralized applications does not depict flow of information and cataloguing of specific functions and roles for a particular set of tasks. The development of decentralized applications for e-commerce systems is in its immature age of progress and has lack of interoperable sharing of data and workflows for new innate systems. Thus, it is significant to catalogue blockchain-based rating and review systems by identifying key parameters to generate a taxonomy and develop a conceptual layered framework for identifying core components and their interaction. This manuscript presents a substantial analysis of existing blockchain-empowered reputation-based reward systems. It uses an iterative approach following observed to rational and rational to observed for taxonomy development. The analysis results identify 11 key parameters for categorizing systems and propose a 4 layered architecture to signify IPFS, P2P network, Blockchain and DApps. The proposed model identifies underlying subsystems, their services, and their interaction. The new taxonomy identifies natural roadmaps in system development process. This study is key because it allows developers to design new reputation-based reward framework in different dimensions by following an open workflow with a common understanding of underlying core entities.
RANCANG BANGUN SISTEM PRESENSI KULIAH MENGGUNAKAN QRCODE BERBASIS ESP32CAM

Rapid Response Codes are a kind of digital bar code that are becoming more and more popular since they can store a lot of data fast and in big quantities. This research aims to design a device for collecting attendance data using QR codes. This QR code contains information about the user's identity and location when used. We may determine the user's distance from the designated area using this location data. This location information is used to find out how far the user is from the area we have set.The presence method used the ESP Cam device to scan a QR code from the user which contains information on student identification number, date and location (latitude and longitude).Before scanning the QR code, users must confirm via the Telegram application which has been prepared in advance to carry out the attendance process at each class session.Ifthe information matches that is stored in the database and the user's location is still within the radius of the reader device, the user's identity data is then uploaded to the online presence system.After the hardware and software have been prepared, it continues with testing on Electrical Engineering students at Muhammadiyah University of Surakarta as attendance at the Electrical Engineering Laboratory.Scanning this QR code takes an average reading time of 3.5 seconds with the fastest estimated time being 3 seconds and the longest 5 seconds.
MEDIA PEMBELAJARAN INOVATIF AUGMENTED REALITY MAJUKAN BATURETNO (DIAJARI ARJUNO)

Based on the Industrial Revolution 4.0, the utilization of technology has become mandatory for all sectors, including education. One of the applications of technology in education is the development of Augmented Reality-based learning media. Augmented Reality-based learning media is interactive and enjoyable media, thus encouraging the Regional Coordinator for Education in Baturetno District, Wonogiri Regency, Central Java, to develop the Media Pembelajaran Inovatif Augmented Reality Majukan Baturetno (DIAJARI ARJUNO). This research aims to describe and explain the benefits of the Media Pembelajaran Inovatif Augmented Reality Majukan Baturetno (DIAJARI ARJUNO). It is a qualitative descriptive research that produces data in the form of written and spoken words from observed behaviors. Data collection in this research used interview and observation techniques. From the research that has been conducted with a number of users reaching 1,620, it can be concluded that the implementation or utilization of the Media Pembelajaran Inovatif Augmented Reality Majukan Baturetno (DIAJARI ARJUNO) can attract students' attention, improve students’ motivation in learning, and enhance the variety of effective learning media that can be utilized by teachers, especially in Baturetno district.
PENGGALIAN POTENSI SISWA MELALUI LITERASI DIGITAL (LAPIS LEGIT)

Potential Through Digital Literacy" (LAPIS LEGIT) strategy in the educational context at SD Negeri 3 Giriwarno. Digital literacy is an essential skill in today's digital information era, and this innovative approach is designed to increase the use of technology in the learning process. The LAPIS LEGIT method includes integrating digital literacy into the curriculum, facilitating interactive learning, and increasing student engagement through online resources. This research uses a qualitative approach involving teachers and students at SD Negeri 3 Giriwarno as research subjects. The LAPIS LEGIT intervention is directed at improving students' digital literacy skills, involving project-based learning activities, online collaboration, and the use of technology. During the experimental period, data was collected through digital literacy tests, classroom observations, and student interviews. Findings show a significant increase in students' digital literacy skills, empowerment of students for independent learning, and increased active participation in the learning process. The implementation of LAPIS LEGIT provides a foundation for sustainable skills development in the digital era, preparing students for future challenges. This study also identifies several challenges and recommendations for further development in optimizing student potential through digital literacy. The results of this research contribute to practical and theoretical understanding regarding the integration of digital literacy in the context of formal education. Apart from that, the impact of digital literacy is an increase in the education report card of SD Negeri 3 Giriwarno in 2023 which reached 44%.
The Effectiveness of Kahoot Game in Improving Students' Vocabulary Mastery

The objective of this research is to find out if the use of Kahoot Game can improve students’ vocabulary mastery of SMA Negeri 8 Palu. This research used quasi-experimental design that consisted of two groups; experimental and control group. The samples of this research was the eleventh grade students of SMA Negeri 8 Palu; IPA 2 with 27 students as the experimental group and IPA 3 with 25 students as the control group that selected by using purposive sampling. The data was collected by administering test consisted of a pre-test and post-test that conducted at first and last meetings. Then the treatment was only given to the experimental group. The result of experimental group’s pre-test is 39.44, while control group is 34.6. The result of experimental group’s post-test is 77.03, while control group is 61.2. By applying 0.05 level of significance, the researcher found that the value of the t-counted (3.31) is higher than the t-table (1.677). In conclusion, the use of Kahoot Game in teaching vocabulary is effective to improve students’ vocabulary mastery of SMA Negeri 8 Palu. Based on these results, it implies that Kahoot Game can be applied by teachers in teaching and learning process as one of effective strategy to improve students' vocabulary mastery.
Application Of Flashcard Media In Learning To Read Of Second Grade Students

This research focuses on the application of flashcard media in the beginning reading learning of grade 2 students at SDN 02 Brujul. The study uses interviews, observation, and documentation to gather data from five grade 2 teachers and students. The research identifies learning planning activities such as selecting learning methods, preparing media, and teaching materials. The application of flashcard media involves learning letters in series I, II, and III. Factors inhibiting the application of flashcard media include family factors, while supporting factors include teacher, student, and infrastructure factors. To address these factors, diligent practice at home and coordination with parents regarding child development can be implemented. The study highlights the importance of considering both supporting and inhibiting factors in the application of flashcard media in early reading learning.
The Use of Graphic Organiser on Second Language Students’ Writing Performance

English as a Second Language (ESL) learners, especially in rural educational settings, continue to encounter challenges in acquiring fundamental writing skills. One possible factor is the lack of creative and innovative pedagogical approaches tailored to support the learners. In light of this, the present study examined the use of graphic organiser (GO) as a pedagogical tool on writing performance of Malaysian ESL learners. Twenty-seven intermediate students from a secondary school in Malaysia participated in a series of 11 writing sessions using GO in writing descriptive essays. The application of this GO in composing the descriptive writing was carried out throughout the writing lessons consisted of modelling, scaffolding, individual prewriting, drafting with peers and group writing. Using a qualitative study, the data analysis involved content analysis sourced from participants’ essay scripts. Guided by the CEFR framework, 54 descriptive essays were evaluated and analysed to observe changes in writing in terms of content, communicative achievement, language, and organisation. Participants' essays in Writing Task 1 (WT1) and Writing Task 2 (WT2) were compared to observe changes in their writing performances after the implementation of GO in the writing instructions. Results showed that the use of GO in developing descriptive essays has improved learners’ writing in all components. The study has revealed that successful writing requires differentiated and creative graphic organisers, accompanied by systematic writing activities for ESL learners to thrive in a challenging writing classroom.
On Particle Swarm Optimization Algorithm

The swarm particle optimization algorithm is among the most important tools in finding the optimal solution to nonlinear optimization problems. The main goal of this research is an expanded study by developing an effective algorithm to find the optimal solution based on the speed of convergence. The study also included comparing the results with an algorithm with the same orientation. The results showed the superiority of the developed algorithm based on the results obtained