Reviewerly/exHarmony huggingface dataset:
THE USE OF WORD GAMES ON IMPROVING VOCABULARY MASTERY OF MIDWIFERY STUDENTS

This study aimed to examine the use of words game to improve the vocabulary mastery of second semester midwifery students at Muhammadiyah Univercity of Kudus. This study used classroom action research andthe data were obtained trough observation, documentation and test. The total sample of this study were 40 second semester midwifery students at Muhammadiyah Univercity of Kudus in the academic year of 2018-2019 including 20 students of intervention group and 20 students of control group which were taken by purposive sampling. Both intervention group and control group were given pre-test to measure the vocabulary achievement before the treatment using word games, and then they were given post-test after the treatment. The result of this study showed that in the pre cycle the students’average score was 56.7. In the first cycle the students’ average score was59.8. In the second cycle the students’ average score is 76.4. From precycle, first cycle and second cycle. The average of students score isalways increasing therefore there is an improvement of students’ vocabulary achievement after being taught using word games. It can be concluded that word games is effective to improve students’ vocabulary for second semester midwifery students. Furthermorethe use of word games as media to improve students’vocabulary increases the motivation for students in teaching and learning process in the classroom. Keywords : word games, vocabolary mastery, midwifery students
Password Data Authentication Using a Combination of MD5 and Playfair Cipher Matrix 13x13

Data security and confidentiality are the most important things that must be considered in information systems. To protect the cryptographic algorithm reliability it uses. MD5 is one technique that is widely used in password data security issues, which algorithm has many advantages including. MD5 has a one-way hash function so that the message has been converted to a message digest, and it is complicated to restore it to the original message (plaintext). In addition to the advantages of MD5 also has a variety of shortcomings including; very easy to solve because MD5 has a fixed encryption result, using the MD5 modifier generator will be easily guessed, and MD5 is not proper because it is vulnerable to collision attacks. The research method used in this study uses Computer Science Engineering by conducting experiments combining two cryptographic arrangements. The results obtained from this study after being tested with Avalanche Effect technique get ciphertext randomness results of 43.69%, which tends to be very strong to be implemented in password data authentication.
A Methodological Model for Developing Self-Monitoring and Self-Assessment Skills in Writing in a Foreign Language

The article presents a methodological model for developing skills of self-monitoring and self-assessment developed by the author. It is based on theoretical premises concerning metacognitive strategies for learning and speaking a foreign language and error analysis of the learners’ interlanguage. The author also reports a pedagogical experiment to test the proposed methodology. The model includes the chain instructions – action – result. The data reveal a significant increase of the level of self-monitoring and assessment.
Perbedaan Transmisi Tekanan Pada Basis Gigi Tiruan Resin Akrilik Polimerisasi Panas dan Nilon Termoplastik

The purpose of this study was to evaluate The Difference in Pressure Transmission between Polymethyl-Methacrylate (PMMA) and Thermoplastic Nylon Denture Based. Material and methods: Mandibular first molar acrylic denture teeth (Bioeco) embedded on 15x15x3 mm3 thermoplastic nylon (Biotone) and poly methyl methacrylate denture bases were evaluated (n=9). A 100N force applied on the specimen using universal testing machine and the pressure transmitted under the specimen observed using pressure transducer. Results: The results showed that polymethyl methacrylate has the highest pressure transmission compared to thermoplastic nylon. This study can help dentists to determine the design of dentures, especially in the selection of denture base materials.
Author Correction: Finite-key analysis for twin-field quantum key distribution with composable security

An amendment to this paper has been published and can be accessed via a link at the top of the paper.
Empirical Validation of OO Metrics Impact on Changeability

In the context of current software development, where changes&nbsp;to an application are made from one sprint to another, it’s more and more&nbsp;necessary for developers to be able to easily change the existing code.&nbsp;Starting from the existing literature and using two commercial projects&nbsp;with multiple versions and different architecture we are trying to confirm&nbsp;a correlation between a possible changeability indicator and variations of&nbsp;OO metrics. In our research we managed to provide empirical evidence&nbsp;of the relation between certain OO metrics that can be computed for a&nbsp;system and the changeability quality attribute.
Modeling Performance and Scalability of Cloud Services over Unikernels

Virtualization provides several benefits to computing.However, applications have presented a low performance on traditional virtualized platforms.Unikernels are an alternative for cloud platforms application deployment in order to overcome such limitations.It comprises a small system for the cloud, providing deployment agility and portability among virtualization platforms.Moreover, Unikernels performance evaluation concerning other virtualization alternatives such as containers and traditional virtual machines is still lacking.This work evaluates Unikernels' performance and scalability running HTTP services.The data was collected through a benchmark tool execution and modeled using a polynomial and a linear equation.The results illustrate that Unikernels is a promising alternative since it presents a 34.9% better performance than traditional virtual machines.
The history of the use of wireless devices in medicine

The article discusses the main stages of using wireless devices and wireless data transfer technologies in medicine. Purpose of the study: to analyse the implementation history, the use of wireless computerised devices for medical diagnosis and monitoring of the human body. Research methods: descriptive, methodology for systematisation and classification of historical data on the introduction of wireless computerised devices in medicine. Scientific novelty lies in systematising the connectionbetween the development of wireless computerised devices and theuse of new medical diagnostic and monitoring devices in medicine.The following trends can be distinguished in the history and developmentof wireless technologies in medicine. The first is that devices that have Bluetooth and Wi-Fi transmitters in medicine are used to share medical information: mobile accessibility to the patient's catalog, ability to transmit medical test results, output diagnostics directly to personal devices (smartphones , tablets, etc.). These devices help improve patient care. However, the considerable power of radio emission and power consumptionimposes certain restrictions on the long-term use of these devices. The second trend is represented by a group of devices with data modules according to IEEEE 802.15.6 and IEEE 802.15.4, which by their energy parameters of radiation and energy consumption make it possible to create wireless monitoring, diagnostic equipment with longterm autonomous power supply, whose radius is connected with a central device, and allows the patient to move freely within the room, apartment, hospital ward. Conclusions: the use of wireless devices in medicine simplifies the process of diagndiagnosing patients, creates more comfortable conditions for momonitoring the state of the patient’s body and accelerates the prprocessing of data on the state of the human body
Zero-Determinant Strategies under Observation Errors

In 2012, Press and Dyson discovered a strategy set, called Zero-determinant (ZD) strategies, which enforces a linear payoff relationship between a focal player and the opponent regardless of the op...
Strategi Komunikasi Code Switching oleh Pembelajar Bahasa Inggris Sebagai Bahasa Asing

This qualitative study aims to examine the types and realization of the use of Code Switching communication strategies used by junior high school students when communicating in English as a foreign language. The research subjects were 30 students of SMP N IV Surakarta. The research objects were the types and realization of the use of code switching communication strategies used by students when communicating in English. Data were collected through the elicitation technique in which the participants were given the task to describe a cartoon; their speech was recorded and used as the data source. The data were analyzed qualitatively by inductive techniques using Dornyei and Myers-Scotton analysis frameworks. Research findings were interpreted by using relevant theory. The results showed that the learners used three types of code switching, namely: tag code switching, intra sentential code switching, and inter-sentential code switching. And there were three factors that contributed to the use of code switching, namely mastery of bilingual or bilingual, limited mastery of English, and as a compensation strategy. It can be concluded that the use of code switching by English learners as a foreign language is a natural and unavoidable. Because code switching is one of the communication strategies to compensate for the limited mastery of the target language.
Peramalan Produksi Serundeng Kentang dengan Fuzzy Tsukamoto

Production is a very important process for a business that produces products. In a culinary business, for example, production is a determining factor so that the culinary products produced can be distributed to stores for sale. The culinary business is mostly done by small and medium businesses. One of them is UKM Yandi which a produces potato flakes as its culinary products. UKM Yandi distributes a potato flakes to 10 minimarkets in Padang every week. The problem that occurs is often the amount of production is greater than the demand of the minimarket while the remaining stock in the minimarket is still large, so there is often a buildup of products on the minimarket because it is not sold. This research provides a solution for UKM Yandi to forecast the production of potato flakes using the Fuzzy Tsukamoto approach, using input variables, the remaining stock at the minimarket in the previous week and the request submitted by the minimarket for the following week, while the output variable is the amount of production carried out by UKM Yandi. This research makes a web-based application that can be used by UKM Yandi owners to forecast the production of potato flakes, so they can be accessed from anywhere. The results of this research are able to help and facilitate UKM Yandi in forecasting the production of potato flakes because it produces a number with a certain number of packets to be produced
Privacy Concerns Impact in Cloud Computing Environment

Cloud' is a generic term for a large variety of innovations and opportunities.This isn't development, but rather a "practical breakthrough," incorporating a variety of previous innovations into anything unique and informative.Cloud storage applies to the delivery of on-demand computing resources via a cloud network, such as software, repositories, file services, emails, etc.Both information and apps are completely contained on the user's device in the conventional computing system.In cloud services, the customer's machine may contain almost no technology or information (maybe just a simple operating system and a web browser), serving as nothing more than a display interface for operations that take place far away on a communications network.Cloud computing is a paradigm that provides fast, ondemand access to a separate fund of customizable computer resources (e.g.routers, databases, memory, software, and facilities) that can be quickly distributed and distributed with minimal effort to manage or interact with service providers.Cloud computing offers computing, technology, access to data, and space resources which do not involvemiddle-user understanding of the physical location and configuration of the computers delivering the services.Parallels to this conceptcan be taken from the power grid, where middle-users burn fuel without understanding the components or resources required to deliver the service.For project work, a safety system with authentication will be put in place.The proposed solution will bring the RC6 & AES Cryptography Authentication Function.Subsequently, an authentication table may also be set up towards the end of the application server to ensure that the user can access what they want.
Otomatisasi Pengoperasian Alat Elektronik Berdasarkan Hasil Prediksi Algoritma Long Short Term Memory

Excessive use of household electricity is one of the causes of the largest amount of national electricity consumption coming from households. One way to reduce the amount of household electricity consumption is to automate the operation of electronic devices. This research proposes utilizing Long Short Term Memory (LSTM) algorithm to predict the habit of operating an electronic device. The prediction is then applied to automate the operation of that by exploiting the time series data from the usage. A series of experiments are conducted to capture the data of operating a manual lamp. Then, an LSTM model is built by training the data. The experiment results show the prediction accuracy of 99,28% and Root Mean Square Error of 0,091. Furthermore, the LSTM model is used to automatically operate a lamp in a month. The electricity cost from the automation is 36,38% lower than the manual.
Implementasi Sistem Informasi Manajemen Berbasis ICT Dalam Meningkatkan Layanan Akademik Di MA Al Amiriyyah Tegalsari Banyuwangi Tahun Pembelajaran 2018/2019

The purpose of this study is to find out: 1). ICT-based management information system implementation, 2). the benefits of ICT-based management information systems. and 3). supporting and inhibiting factors in the implementation of a SIM. This study uses a qualitative data analysis with flow methods including 1). Data Reduction, 2). Data Presentation, and 3). Conclusion. The results of this study can be concluded as follows: 1). Implementation of Management Information Systems includes Data input, data handling, and Output processes; 2). Benefits of ICT-based SIM: Student guardians can find out the presence of vulnerable students through the fingerprint system via the SMS gateway. 3)) Supporting factors include: completeness of supporting tools, support from student guardians and cohesiveness of the stakeholders, and Enthusiastic students; and (b). Inhibiting factors: the absence of supporting tools to the guardian and the lack of liking for the tool and students are late in fingerprint
Pengembangan Media Pembelajaran Permainan Kartu Berbasis Make A Match Pada Mata Pelajaran Otomatisasi dan Tata Kelola Kepegawaian di SMKN 1 Jombang

This development research resulted in a Card Game Learning Media Based on Make A Match in Automation and Governance Subject Class XI OTKP 1 Even Semester Academic Year 2018/2019. The purpose of this study was to determine: 1) the process of developing a media card learning game based on Make a Match; 2) the feasibility of a card game learning media based on Make a Match; 3) SMKN 1 Jombang students' responses to the media learning of card games based on Make a Match developed. This development refers to the 4D development model of Thiagarajan which has 4 stages namely define, design develop, and disseminate. Disseminate stage (dissemination) was not carried out because the research results were limited only to class XI OTKP 1 and focused on the material Functional Position and Structural Position in Competence Applying the Basic Rank of Departure (DUK) Employee Subjects in Automation and Staffing Governance. The instruments used in data collection and data analysis techniques used include media expert validation sheets and material expert validation sheets. In addition, data was also obtained from student response questionnaire sheets. This research was tested on 20 students of class XI OTKP 1 at SMKN 1 Jombang. The results of the study stated that the results of the validation of the learning media as a whole gained a score of 77.35% with a strong interpretation. Media expert validation was 75.2% and material expert validation was 79.5%. The results of student responses obtained a score of 80.2% with a strong interpretation. So it can be concluded that the learning media for card games based on Make a Match in the subject of Automation and Personnel Management in SMKN 1 Jombang is suitable for use in the learning process.
Vehicle Detection Based on Area and Proportion Prior with Faster-RCNN

With the development of neural networks, detection accuracy and speed constantly improved. However, the detection effect is still insufficient in some special scenarios such as traffic environment. Therefore, we combine neural network with prior knowledge to improve its performance in vehicle detection. In this paper, we propose two effective prior: proportion and area prior to enhance the vehicle detection ability of neural network in traffic environment. The proportion and area prior is the statistical data of the vehicle at different angles and distances from the camera. In the traffic monitoring video, the proportion of most vehicles is mainly divided into several values. The area of all vehicles is also included between the thresholds. Experimental results demonstrate the effect of prior. Detection effect for vehicle in traffic environment of sample network in this paper increase by 6.56%.
Real- Time Object Tracking, Semi-Autonomous, Catch/Pick and Place Robot with Pneumatic Subsystems

This paper describes a robotic system that is capable of real time object tracking, catching and placing an object with successfully achieved speed and accuracy.The former is a semiautonomous robot which catches a rugby ball thrown and places it at the spot.The robot has a completely integrated system which includes sensors and mechanical parts thus, making it semiautonomous.Pick and place mechanisms, both are performed by the same subsystem using pneumatics and thus reduce the robot's weight as well as complexity in design.The robot also has a safety feature to breakdown the power supply to subsystems in case of any emergency.Adding to this, a power distribution board is designed which ensures proper voltage and current supply to each component.
A Context-aware Strategy for Mobile Services in M-commerce

Due to mobile communication technologies, the novel mobile commerce is coming true.The context aware service is one of the most potential mobile commerce.The data about mobile users and their surroundings are recognized and collected, which are used to provide the services they may be interested.Fuzzy logical processing model are utilized to make basic data correspond to the mobile users' high-level information, so the recognition of their behaviours and situations could be inferred in our research.The numerical examples are also illustrated in our scheme.Based on the results of our activity recognition mechanism, it is possible to automatically discover and transmit the contents or services that users require in specific scenarios.Therefore, more and more novel mobile applications are coming true.To sum up, the proposed scheme is supposed to enhance context-aware services and provide more attractive life styles.
Implementasi E-Commerce Dengan Teknik SEO dan Strategi Pemasaran 4P Untuk Meningkatkan Penjualan Produk Aksesoris Motor Pada XYZ Motoshop

XYZ Motoshop is an individual business engaged in the sale of motorcycle accessories and spare parts, located in Pamulang, South Tangerang. The problems experienced by XYZ Motoshop include: difficulty in knowing product availability information, order process is less effective because customers must come directly to the store, sales data processing requires a long time because it is still handwritten, having difficulty to know about shipping goods because it does not have proof of receipt of goods and the customer does not recognize the product being promoted on social media. To solve the above problems, we need a system that is able to manage product sales transactions effectively and efficiently. Researchers offer alternative solutions to help management to solve problems that occur by designing e-commerce systems. In this study, researchers used the Business Model Canvas approach to analyze the company's business model, problem analysis using the Fishbone Diagram approach, analysis and design of the E-Commerce system using the Unified Modeling Language approach and implementation of the E-Commerce system using the Content Management System, the search method using techniques Search Engine Optimization and marketing methods use the 4P marketing strategy. The final results of this research are an E-Commerce Website that can increase sales of motorcycle accessories products in XYZ Motoshop
A Study on AI algorithms to Improve Precision Rate in a Managed Security Service

Cyber attacks are becoming intelligent and mass-produced. Thus, precision rate is very important in terms of a managed security service. Currently, cyber attacks are detected using various security protection devices and mass security events from the security devices are inevitable. Most devices are carring out defense on predetermined rulesets. Due to the problem of classifying non-attacks as attacks, people are unable to handle massive events log. Researches have been conducted to solve this problem by fine-tuning rulesets, but there is a limit to improving precision rate. As a solution, applying AI technology to the security monitoring areas have been researched in recent years. However, research on improving precision rate, which is the basis of managed security service, has not been conducted as much. In addition, the dataset used in the research is different from the log collected in the security devices in the real environment. This paper describes the logs that can be collected in the real network environment, the datasets that are used in the past studies, and artificial intelligence algorithm research for improving precision rate based on datasets collected in real network.
Sistem Informasi Laporan Asset Fakultas Teknologi Komunikasi dan Informatika Universitas Nasional

Current technological developments, in reporting assets in the Faculty of Communication and Information Technology of the National University have not been effective. Because the many assets that exist make it difficult for workers to recapitalize the asset report. Such as incoming and outgoing asset reports and asset status status. Therefore, the Web-based National University Faculty of Communication and Information Technology Asset Report Information System was designed so that workers could report asset data every month. Application trial results for reporting asset data, the system can display the report results based on incoming assets, outgoing assets, and asset status with 100% accuracy. In the search for asset data entered the system can display the results of the report based on the transaction id, date of asset entered, and the name of the asset with 100% accuracy. Then to report asset data out the system can display the results of the report based on the transaction id, exit, and the name of the asset with 100% accuracy