Reviewerly/exHarmony huggingface dataset:
Development of Digital Comic on Thematic Learning to Improve Literature Skills of 5th Grade Students in Elementary School

The development of information technology is very influential in the world of education, so that it can be used as a medium of learning. One way to improve the quality of education through technology is by organizing digital literacy. Digital literacy teaches a person to operate digital technology and think critically. Digital comics are one of the media that can improve students' literacy skills. This study aims to (1) determine the development of digital comics on student literacy, (2) determine the feasibility of the digital comic product being developed, (3) determine the effectiveness of the developed digital comic product. The research method used is research and development which refers to the Richey and Klein development model using three stages, namely: planning, production, and evaluation. The research was conducted for grade V elementary school students, before being tested on students the product was evaluated first by media experts, linguists, and material experts. The results of the assessment of the media expert obtained a score of 92.85% in the very good category, the linguist got a score of 80% in the good category, the material expert got a score of 94.23% with the very good category. Based on the results of experts, digital comic media is said to be very feasible. Furthermore, the one to one test got a score of 93.06% in the very good category and the small group test got a score of 92.08% in the very good category, so the product was said to be very feasible. Meanwhile, the effectiveness test of conducting the T test with the pretest and posttest obtained a value of 0,000 &lt; 0,05. So it is concluded that digital comic media can improve student learning outcomes and can improve student literacy skills.
Design Android-Based E-book Application for Sundanese Pupujian Teaching Materials

An android-based e-book application for teaching materials is a type of electronic book in softcopy. This study aims to design an android-based e-book application for Pupujian Sundanese teaching materials and determine its feasibility. This research is development research (R&amp;D). The flow in this research are: 1) potential problems: 2) data collection; 3) product design: 4) design validation; 5) design revision; 6) product trial; 7) product revision; 8) trial use; 9) product revision; 10) mass production. Based on design validation, this application is feasible to test because the percentage is 85.00% - 100.00%. This product was tested on students of the Regional Language and Literature Education Study Program, STKIP Muhammadiyah Kuningan. Based on the pretest and posttest results, the average value of the pretest was 56.42, while the posttest obtained an average value of 77.21. It can be concluded that the android-based e-book application for Sundanese Pupujian teaching materials is "appropriate" to be implemented in learning and can be mass-produced.
Information System Audit Using Framework Control Objectives for Information and Related Technology (Cobit) on Values Processing Application for Online Student at Senior High School 14 of Bandar Lampung (SMA Negeri 14 Bandar Lampung)

Senior High School 14 of BANDAR LAMPUNG is one of the Secondary Education that applies the use of information technology into the academic information system. The Secondary Education strategy plan in the development of information systems has not gone through the information system audit process so that the planning of the information system is not in line with the needs of the expected business process. To overcome this, it is necessary to have an academic information system audit to see the maturity level so as to produce an audit report that can be used as a recommendation in planning an academic information system in the future. An information system audit was conducted using the COBIT 4.1 framework on the DS11 domain. Data collection techniques through observation, interviews and questionnaires. The questionnaire used is a maturity level questionnaire while the maturity level questionnaire is used to measure the level of maturity of the information system for the current condition (as is) and the expected condition (to be). The results of the study concluded that the detailed control objective performance obtained from the expected maturity level (to be) questionnaire in the DS11 process as a whole was at level 4 or managed and measurable. Recommendations for planning solutions towards the expected level of maturity are carried out by defining remedial actions on the attributes of AC, PSP, TA, SE, RA and GSM&#x0D;
Performance Testing and Optimization of DiTenun Website

DiTenun website is a web-based application developed to create new motifs or new weaving patterns. This website needs to have good performance so that it can be optimally used by the users. By understanding the importance of the information available on the DiTenun website, a performance testing is necessary. This performance test aims to verify specific system performance such as response time and service availability despite receiving a large number of requests. The performance analysis of the DiTenun website was carried out by spike testing using the Apache JMeter tool. In solving the problems and improving the performance of the DiTenun website, the researcher applied website optimization by utilizing the browser cache, activating gzip compression, and eliminating rendering – blocking resources. Evaluation of each solution was carried out by using a hypothesis test, namely using a paired sample t test. The result of the test showed that each solution that was implemented can be used to improve performance in the form of load time of the DiTenun website.
ANALYSIS OF SENSORS AS COMPONENTS OF MOBILE ROBOTS

Given the current trends in robotics, the paper provides an overview of sensors for use in robotics.It is given what characteristics the sensors must meet for further integration into mobile works.
Security &amp; Privacy Issues of Bitcoin: A Survey

In this paper, we give a detailed review and examination of the huge security and assurance issues of bitcoin, the huge challenges, and openings in utilizing the advancement. Regardless, we present a total establishment of Bitcoin and the starter on security. Second, the critical security risks and countermeasures of Bitcoin are investigated. Third, we explore the essential Bitcoin circulated association security risks and Bitcoin storing security. Here in this paper, we endeavored to introduce an examination of huge attacks like pernicious attacks, more conspicuous than 52 percent of attacks, and square maintenance attacks. Bitcoin is covered in banters for giving a protected house to criminal tasks. Additionally, we present a couple of huge open investigation directions to recognize the resulting examinations around here. We present in this paper, a protected insurance preservation contrive reliant upon bilinear coordinating and other cryptographic locals. We exhibited that our proposed contrive is incredible and can be executed to save customers and trade. In the next heading we will discuss about the brief introduction related work and the previous work also and discuss some issue which we found during the review of various papers.
Augmented Reality for Learning Human Body Anatomy and Total Hip Replacement Surgery

Augmented Reality refers to a technology that enables users to superimpose digital material (images and text) on top of a physical environment. The science of human anatomy is the study of the body's structure and the human body's organs functions. The traditional learning method of human anatomy is based on textbooks and plastic models. The student still faces problems with understanding human anatomy based on these methods. This study aims to create an augmented reality application to address the challenge of seeing and imagining complicated human body's anatomy, and also help students to understand the procedure of Total Hip Replacement (THR) surgery and to explore the medical devices used in this surgery. Through the use of an augmented reality-based application, learning human anatomy and the procedure of the surgery will be more enjoyable and interactive. In this AR application, the user performs THR surgery procedures and interactively explores human anatomy. Also, The user may test their knowledge with a quiz about the THR surgery procedure. The Research results show that the AR application received a System Usability Scale score of (82.125), indicating that it is user-friendly, recommended, and good according to the System Usability Scale range.
Developing Interactive Powerpoint Media to Teach Reading for 8th Grade students at MTs Ma'arif NU Gandusari

This study aims to know the process and result in developing interactive PowerPoint media to teach reading. The problems of this study are that the teacher has difficulty identifying students' weaknesses, sometimes still lacks ideas, and does not have enough time to develop interactive learning media. Then students are quickly bored in learning. Therefore, the researcher concluded that interactive PowerPoint media could attract students' learning interest in reading. The researcher developed it and offered it as a learning medium at MTs Ma'arif NU Gandusari. The subjects were class VIIIa students consisting of 23 students. This study was research and development, and the method used the R&amp;D method developed by Borg and Gall, and there are ten steps. However, due to the pandemic, limited time, and opportunities from school, it was only a one-time trial; the researcher simplified it to eight-step. Validation result: The validator media expert obtained 82.5%, and the material expert obtained a percentage of 90%. Assessment by student satisfaction response obtained a percentage of 93%. From the results of the media and material expert validation questionnaire and student response questionnaires, interactive PowerPoint media has a validity that is included in the very decent category for use.
Cryptocurrency and its Effect on the Electric Grid

Since the anonymous person or group known as Satoshi Nakamoto created Bitcoin in 2008, interest in the cryptocurrency has grown exponentially. In the past 14 years, thousands of additional cryptocurrencies have been created, some still active while others have faded into obscurity. Investors have flocked to cryptocurrencies for a variety of reasons from technology to decentralization to a hedge against inflation to simply chasing profits. For all the proponents that Bitcoin and other cryptocurrencies have, they also have their share of critics. Recently, many people around the world have criticized cryptocurrencies for the amount of energy that they consume for new coins to be mined. This article aims to assess current data regarding energy usage for mining cryptocurrencies as well as, understand what actions are being taken to reduce the carbon footprint of these cryptocurrency mining activities around the world.
Digital and Pedagogical Innovation in Uruguay

This paper presents and discusses two initiatives that have changed pedagogical practices in Uruguay, sparked by the inception of Plan Ceibal -a program that expanded the Internet across the entire country and delivered a laptop to every student in the Public School system.
The Development of the Teacher Preparation Technology Inventory

Preparing Teacher Candidates to effectively leverage educational technology is vital to preparing 21 st century students.The ability to model and apply technology standards has been outlined by the Council for the Accreditation of Educator Preparation (CAEP) as a vital skill for teachers to possess before they enter the field.However, there are currently no instruments that directly measure how often Teacher Candidates model and apply the 2017 ISTE Standards for Educators in teacher preparation programs in the United States.This study involved a two-phase research design that included using Delphi technique and a pilot study to develop and instrument, the Teacher Preparation Technology Inventory (TPTI), and provide evidence of validity and reliability.
Exploring Factors That Influence In-Service Teachers' Intentions to Integrate Digital Literacy Into Their Classrooms

This study explored factors that influence in-service teachers' intentions to integrate digital literacy in their classroom based on the Decomposed Theory of Planned Behavior (DTPB).Data were collected through an online survey (n=144).Path analysis was used to analyze quantitative data, and constant comparison approach was used to analyze open-ended responses.Findings revealed that the components of the DTPB-attitude, subjective norms and perceived behavioral control-explained a significant variance in teachers' behavioral intentions to integrate digital literacy in their classrooms.In addition, perceived usefulness and self-efficacy are the strongest predictors of teachers' intentions.Additional findings indicate that pre-service teachers perceive the benefits of digital literacy for improving students' 21 st century skills and prepare them for college and professional careers.
The Development of an Action Video Game Characteristics Instrument: An Exploratory Factor Analysis

A growing body of literature demonstrates that playing action video games (AVGs) can improve cognitive abilities, thereby facilitating learning skills that are critical to academic foundations.Nevertheless, research investigating AVG mechanics and play elements that impact human cognition is scarce.This study developed an Action Video Game Characteristics (AVGC) instrument for identifying and examining AVG characteristics that impact human cognition.Ninety-seven undergraduate students played an assigned AVG in a computer lab for 40 minutes, then rated their video gaming experiences using the 24-item AVGC instrument.The AVGC instrument had a high internal consistency.An exploratory factor analysis showed good fit for a five-factor structure: Responsiveness to Game Stimuli, Attention Focus, Game Speed, Game Challenge, and Cognitive and Motor Load.
Agentive Use of Public Quantitative Data in Scientific Argumentation: A Case Study

This proposal explores students' agentive use of quantitative data-specifically, their use of public data in individually motivated ways to support scientific argumentation.We report on a study conducted with a 7th grade science classroom at a public school on the U. S. West Coast exploring trophic cascades in Yellowstone National Park using public data sources.In this short proposal, we track one pair of students through the 5-day enactment and ask: Did students engage in agentive use of data as a source of evidence for argumentation?And, Did students' agentive use of data become part of their final argument?We identify instructional supports and barriers that impacted students' agentive use of data, with implications for teaching and curricular design.
Differential Item Functioning in English Exams Between Arts and Science High School Students in China

DIF) Purpose:The purpose of this study is to analyze whether any English test item favors science students or arts students using three English tests with about 1,500 science students and 500 arts students for each test in a high school in a Northeast province of China.Chinese context is worth studying since the second-year high school students chose to be on the arts-oriented track or the scienceoriented track.Arts students focus on history, geography, and politics whereas science students on physics, chemistry, and biology, and all students share three common subjects of Chinese, mathematics, and English.Our study examines whether students' high school major influences the overall English test performance, and if so, to what extent.Furthermore, we will analyze the DIF for each test item to investigate whether any test item favors science students or arts students.DIF occurs for an item when examinees of the same ability differ in scores on the item.
Online Adaptive Learning: A Study of Score Validity of the Adaptive Self-Regulated Learning Model

Adaptive Learning (AL), as a new web-based online learning environment, requires self-regulated learners who act autonomously and independently.However, to date, there appears to be no existing model to guide different aspects of SRL skills in the Adaptive Learning Environments (ALE).The purpose of this study was to propose a model of Self-Regulated Learning (SRL) within ALE.This model was tested through developing an instrument, called Adaptive Self-Regulated Learning Questionnaire (ASRQ), and its hypothesized factor structure was empirically evaluated by conducting a confirmatory factor analysis (CFA) of the instrument scores with structural equation modeling (SEM).The proposed model, called "Adaptive Self-Regulated Learning (ASR)", is about the measurement of the unique aspects of eight SRL skills within ALE's.A panel of content experts and confirmatory factor analysis (CFA) were combined to validate the newly developed model.This model under investigation showed good fit with 29 items divided over eight scales which indicated a plausible theoretical framework to understand the application of SRL skills in ALE's.Due to the result of the study, it can be concluded that the ASR model was a valid conceptual framework to predict, measure, and study the effect of SRL skills on AL students' performance.
Explanatory and Predictive Modeling Within Improvement Science Projects

This paper explores the role of explanatory and predictive modeling within a large-scale, networked improvement community called the Carnegie Math Pathways.Drawing on multiple data sources from across multiple years, we demonstrate how both explanatory and predictive models helped in understanding what it means to be a successful student and learner in the Pathways. PurposeA key aspect of using data for improvement is developing, tracking, and creating change ideas around predictive measures (Langley et al., 2009).In this paper, we describe the ways in which we drew on machine learning techniques to develop predictive measures and models of student success within the Carnegie Math Pathways (i.e., "Pathways").The Pathways is a networked improvement community (NIC) that was launched by the Carnegie Foundation for the Advancement of Teaching, currently resides at WestEd, and across both organizations, has been addressing the developmental math crisis in the United States.In helping students earn college-level mathematics credit, the Pathways represents a systems-focused approach that addresses, for example, quality curriculum, coherent professional learning opportunities, and explicit credit-earning pathways (Yamada & Bryk, 2016).
Physical Learning Spaces for Deep(er) Learning

Little empirical research has been conducted to analyse and understand the impact of different learning spaces on student learning.Drawing on data from Australia and New Zealand, this paper provides empirical evidence of the impact of types of learning spaces that facilitate quality change in pedagogies that can improve student deep learning.Although the findings suggest that a learning environment which is considered traditional are associated with lower means of student deep learning, it also found that all types of learning spaces can be associated with students achieving deep(er) learning characteristics.The implications are that it is imperative that teaching and learning practices in these spaces commensurate to achieve the best possible learning outcomes for students.
Meaningfully Learning the Subtraction-as-Addition Reasoning Strategy

The present study was designed to evaluate whether conceptually based instruction on the subtraction-as-addition strategy (e.g., view 11-4=?as ?+4=11) was efficacious.Eighty-one Grade K-3 students participated in a 12-weeks-long randomized control trial comparing such instruction to two active-control conditions.A computational shortcut task (presenting a "helper sum" such as 7+7=14 before 14-7=?) was used to gauge participants' knowledge and reliable use of the strategy.Significantly more participants who received the subtraction instruction than those in the comparison groups used a helper addition item to avoid the laborious effort of computing a difference.The results indicate that the vast majority of participants who received the subtraction instruction had learned and reliably used the subtraction-as-addition strategy. ObjectivesFostering conceptual understanding, mathematical reasoning, and computational fluency are important goals of mathematics instruction and can be accomplished in an intertwined manner (Baroody, 2016b; Council of Chief State School Officers [CCSSO], 2010; National Research Council [NRC], 2001).Previous research indicated that such an approach, which focuses on intertwined learning subtraction-related concepts and a reasoning strategy for determining unknown differences, was efficacious in helping primary-grade children to achieve fluency with practiced and unpracticed subtraction combinations such as 13-7=6 (Baroody, Purpura, Eiland, Reid, & Paliwal, 2016).The present report focuses on additional analyses that bear directly on whether the intervention was also efficacious in promoting the conceptual basis for an understanding the reasoning strategy for determining unknown differences.
Exploring Instructors' Emotions and Metacognition: A Case Study of Instructor Interactions With a Learning Analytics Dashboard

Learning analytics (LA) is providing new methodologies that are being applied to the design and application of dashboards to support teaching and learning.However, few studies attempt to understand instructors' emotions and metacognition while they are interacting with an LA dashboard (LAD).The current study investigates instructors' emotional states and metacognitive activities while they interact with an LAD designed to support online asynchronous collaboration of multiple groups.Instructors' think-aloud data was collected while they used the dashboard and coded for epistemic emotions and metacognitive activities.Differences in epistemic emotions and metacognitive activities were found between instructors who were more or less proficient at using the dashboard.Practical implications are discussed for the design of LA dashboards for teaching and learning.
Free Speech in the Trump Era: A Mixed-Methods Investigation of K–12 and University Faculty

This paper presents the findings from a mixed-methods study conducted in the spring of 2018 investigating "speech controversies" in K-12 schools and university campuses since 2015.Data were collected in an online survey and through follow-up interviews with volunteers.Participants reported an increase in oppressive speech acts in their institutions and backlash for trying to advocate for marginalized students who are being targeted by right-wing political groups and initiatives.Participants experienced a variety of backlash and supports as a result of the reported incidents.Issues related to advocating for LGBTQ rights, immigrants, and people of color were prevalent and themes of fear and silencing were discussed.Implications for professional development, activism, and practice in the current political climate will be discussed.