Reviewerly/exHarmony huggingface dataset:
Unbiasing Review Ratings with Tendency Based Collaborative Filtering

User-generated contents’ score-based prediction and item recommendation has become an inseparable part of the online recommendation systems. The ratings allow people to express their opinions and may affect the market value of items and consumer confidence in e-commerce decisions. A major problem with the models designed for user review prediction is that they unknowingly neglect the rating bias occurring due to personal user bias preferences. We propose a tendency-based approach that models the user and item tendency for score prediction along with text review analysis with respect to ratings.
Effectiveness of Player Unknown Battleground (PUBG) Video Game in Improving Vocabulary

One of the online-based games that are popular right now is PUBG. This online-based game is good to be used as an alternative for the student to learn vocabulary. This study aims to compare whether to learn English vocabulary through PUBG online game than pre adopted course. This paper utilized a pre-test and post-test questionnaire to gather the data. There are observations and reactions to digital games. This study indicated that after playing PUBG the students' mean score is significantly higher than before playing the game, showing the beneficial effect of using video games to improve students' English vocabulary. Video games have basic representations of perception that are interactive. Therefore, from an optimistic viewpoint, integrating video games into the learning process must be viewed. It is not a simple task to create video games packed with instructional features, but it is a standard solution to better understand their assignments. Via problem-solving, decision-making, conclusion-making and collaborative study with their peers, students learn cognitive and beneficial components in addition to fun. Not only do students know about the subject, but they also develop their personalities.
Usability Evaluation In Ruang Guru Applications Using User Experience Questionnaire (UEQ): Usability Evaluation In Ruang Guru Applications Using User Experience Questionnaire (UEQ)

Mobile learning is a form of reconstruction effort for past learning models to digital. Easy access and excellent performance is one aspect of mobile learning support is acceptable and running smoothly. The ruang guru application used as an object in this research was chosen based on the review of the best mobile learning app version of Playstore Indonesia with a download of ± 10 million. Usability is one of the essential aspects to note in the development of an application so that the developed application has a good experience from the user. User Experience Questionnaire focuses on the aspect of user satisfaction measured using Quisioner with the standard Don Foundation. The measurements carried out in this study used 100 active users of the ruang guru application, using the Quisioner that was disseminated randomly in the school stay. The results of measurements that have done resulted in an effectiveness score of 59.38, an efficiency of 65.36, and a satisfaction score of 62.52.
The Effects of Tasks on Comprehending Foreign Language Professional Texts

The article highlights the role of tasks in digital reading for learning purposes. A lot of researchers claim that text comprehension suffers while people read digitally due to the ongoing skimming and scanning over screen pages. Given that this way of reading is here to stay, we set out to explore the problem of how to improve comprehension of authentic foreign language materials incorporated into university courses which are conducted in the mother tongue. Our assumption is that it is the pre-reading task specifying some reading strategy that can make students more focused on understanding the text content. When the task specifies some reading strategy and points out further activities, then the reader shifts from skimming to deep reading and zeroes in on information processing on screen pages. The task makes readers more goal-oriented and directs their attention to more focused digital reading related to further activities. The findings of our study suggest that university teachers need to design engaging tasks for foreign language digital reading of professional materials to encourage students to apply the extracted information in further activities regardless of the language, applying varied strategies as tools for clear text comprehension and learning.
THE INFLUENCE OF CLOUD ACCOUNTING APPLICATIONS ON THE ACCOUNTING AND AUDITING PROFESSION IN IRAQ

The present study aims to identify the important role of cloud accounting applications in Iraqi small, medium and large companies in the future and their influence on the accounting and auditing profession. The research problem was represented by the following questions: Do cloud accounting applications in small, medium, and large companies affect the accounting profession in Iraq ?? Do cloud accounting applications in small, medium, and large companies affect the profession of auditing in Iraq ?? The researchers have found the weakness of the skills of Iraqi internal auditors in accounting Electronic systems. The Iraqi companies lack the basic components for the application of cloud accounting.
When is Blockchain Needed

Blockchain originally emerged as the technological innovation that powered new forms of digital currency like Bitcoin. However, recent years have seen leaders in banking, finance, government, and many more organizations giving this new innovation more attention than ever before. This reputation has been attributed to its properties of allowing data to be shared across a large network of untrusted entities without relying on a trusted third party. Blockchain provides advantage for non-repudiation and integrity of secured data storage resulting in a more transparent process. This paper critically analyzes whether a blockchain is ideally the application technical solution for a specific scenario. Moreover, we compare the differences between a 'permissionless' blockchain such as bitcoin, and a 'permissioned' blockchain such as hyperledger, commonly preferred by established institutions like banks and compare their features with that of a centralized database. We then provide a structured methodology to determine the efficient solution to solve a specific application problem. With our methodology, we explore three use cases payments, supply chain management, and decentralized autonomous organizations and conclude this article with an outlook for further opportunities.
A Strategic Vision To Reduce Cybercrime To Enhance Cyber Security

The cyber-security development for future generations is at stake as a global concern. The existing strategic and policy structures on cyber security and awareness-raising at many levels needs more investigation in order to formulate workable and efficient strategic vision that addresses actual needs and challenges. The justification for this work is therefore to test the robustness, in contrast with some of the most technologically advanced countries on the Asian Continent and others like the USA, Japan, of Saudi Arabia's current cyber security strategy in order to keep the NCSS up-to-date. This research aimed to develop a strategic vision to combat cybercrime to enhance cyber security.The research results confirmed the approval of the members of the study community to a medium degree on the reality of digital extremism and cyber terrorism as seen by the researcher. Moreover, the approval of the members of the study community was to a high degree on the role of combating cybercrime in promoting human security as seen by the researcher. The members of the study community agreed with a high degree on the obstacles identified by the researcher to combat cyber-crimes to enhance human security in Saudi Arabia. There was a high approval of the study community members on the strategic vision developed by the researcher to combat cyber-crimes to enhance human security in Saudi Arabia.
ON THE TRAINING METHODOLOGY FOR COMPILING SOME TYPE OF ARITHMETIC PROBLEMS

The article is devoted to a current topic related to the development of methods for composing problems in teaching students of pedagogical universities of mathematical faculties. This problem becomes especially important in the context of the need to involve students in independent creative activities to acquire and apply knowledge. The material is presented in relation to the section of the discipline «Algebra and number theory», dedicated to solving Diophantine equations, the main objectives of which are not only mastering the theory and algorithms for solving basic problems, but also obtaining the necessary knowledge and skills for further professional activity. Solving a problem, the student must not only solve it correctly and quickly enough, but also show the creative component of the activity, using it as much as possible for their mathematical development. In this regard, the process of composing problems by students is undoubtedly useful, which reflects the systematic application of the material and elements of mathematical actions based on the laws and methods of mathematics. In addition, the ability to compose problems will be required in future activities related to teaching mathematics. The processes of solving and composing tasks are interconnected and this allows you to increase the efficiency and effectiveness of composing and solving tasks. Therefore, the teacher can give a task to the student with the requirement to compose (fully or partially) and solve the problem. In this paper, examples of tasks for the compilation of indefinite equations solvable in integers are considered, for the solution of which the methods of number theory are used: the study of possible residuals from dividing an algebraic integer expression by a specific integer; finding integer solutions to a linear equation with two variables. The stages of composing Diophantine equations are described in detail, the ways of obtaining equations solvable on a given set of integers or natural numbers are analyzed, and the application of various theoretical propositions used for their solution is shown.
Property Beyond Exclusion

Property rights have long been associated with a simple and distinctive technology: exclusion. But technologies can become outdated as conditions change, and exclusion is no exception. Recent decades have featured profound changes that have made exclusion a less useful, less necessary, and more expensive way of regulating access to resources. This paper surveys the prospects for a post-exclusion understanding of real and personal property. It proceeds from the premise that property is built upon complementarities, the nature and scale of which have undergone seismic shifts. Physical boundaries and lengthy claims on resources are designed to group together elements in time and space that can, in combination, generate value. Doing so allows owners to internalize the effects of that consolidated value-production system. But many of the most important complementarities are now found not within a given owner’s holdings but among the holdings of different owners. Moreover, as slices of on-demand access increasingly replace lumpy long-term possessory interests, the presumed strong complementarity associated with temporal continuity and spatial contiguity begins to break down. I show how these trends have made property lines an increasingly poor mechanism for grouping together complements. I then consider how property rights might move beyond exclusion, and address some implications and objections.
9th UIC Terminology Group Meeting held in Paris on 20-21 October 2009 – UIC Communications

The UIC Terminology Group, consisting of terminologists, translators, international affairs managers and technical experts, held its 9th annual meeting at UIC headquarters in Paris on 20-21…
SISTEM INFORMASI PESERTA PELATIHAN BERBASIS WEB PADA UPT BALAI LATIHAN KERJA MADIUN TRAINING PARTICIPANTS INFORMATION SYSTEM WEB BASED AT UPT BALAI LATIHAN KERJA MADIUN

The rapid development of information technology requires all fields of life to use both desktop and web-based information systems to help human activities. UPT Vocational Training Center Madiun working under the Office of Manpower and Transmigration of East Java Province which is located at Jalan Sumatra No. 27 Caruban Madiun provides services in the form of skills to trainees to become well-equipped to work in the formal and informal sectors that are highly competitive. UPT Vocational Training Center Madiun also needs an information system that supports management services for trainees. The problem is that there has not been any detection for prospective trainees who have been trainees in previous training with different vocational training same year, they still need time in announcing the selection of trainees, searching for training curriculum programs and making certificates and the difficulty in giving reports of trainee grades. The information system development methodology used is the waterfall. The information system is  designed and built based on the web using the Php MyAdmin programming language and MySQL as the database. With this information system designed and built, it can facilitate the management of training participants' data that can be accessed online. Keywords : The training , Web, MySQL
Modelo de entorno virtual de aprendizaje: Diseño e implementación en una universidad ecuatoriana

The article exposes the design and implementation of a virtual platform to support the process of teaching learning of the different programs and modalities studied at the Technological University of Israel of Ecuador. The results were based in an investigation carried out in this university during the period 2017-2018, which had three stages: foundation of the platform, design of the platform and evaluation in practice. The article bases and describes the dimensions and structure of a virtual learning environment and the process followed in its design and implementation. For the evaluation of the platform in practice, 2,698 students and 71 teachers of both sexes were surveyed in the 2017-2018 academic period; the use of the virtual environment and the level of satisfaction were valued. The results showed that most of the students and teachers the platform is always available, it is easy to access, it has help in the treatment of contents of the subjects. The activities that are most used in the tasks, questionnaires and lessons. The most used resources are files, links to websites, virtual library and videos on the Internet.
Volatility-Dependent Good and Bad Volatility of Bitcoin

This paper analyzes high-frequency estimates of good and bad realized volatility of bitcoin. We show that volatility asymmetry depends on the volatility regime and the forecast horizon. For one-day ahead forecasts, good volatility commands a stronger impact on future volatility than bad volatility on average and in extreme volatility regimes but there is no clear asymmetry for less extreme quantiles. For 7-day ahead forecasting horizons the asymmetry is similar to that observed in stock markets and becomes stronger with increasing volatility. Compared with stock markets, the predictability is low indicating high variations of volatility.
Hand Writing Board – Online Tool Used as a Means of Interactive Communication Using Images

This is a web application which can be used for two way communication.In the world of the pandemic where the face to face meeting and classes are affected this application can be used to communicate in this situation.The application provides a feature where one member has to create a room and then share the link of the room with other member.Both video and text chat option are available in the application.During the meeting or class members can in real time share the video of the sheet where one is writing or drawing.Also one can take a picture of the sheet and the picture is shared with all member.For the creation of room and video and text chat WebRTC module was used as it provides a real time communication ability and in fast.When we click a photo we need to erase the background, for this we used binarization.Using the binarization technique we eliminated the white background of the picture so that only the written or drawn part is visible.One the image is binarized it is send to the members.Then anyone who wants to append his/ her side in the same image can do so which is implemented by image overlay method.Thus the member's interaction can be a two way communication.
EFFECT OF PICTURE AND PICTURE LEARNING MODELS ON ELEMENTARY SCHOOL STUDENT LEARNING OUTCOMES

This study aims to find out the influence of picture and picture learning models on the learning outcomes of grade II students at SD Negeri 1 Simpang 4 on the theme of clean and healthy living. The approach used in this research is a quantitative approach with the type of research used is quasi experimentation. The sample in this study consisted of 42 people consisting of 21 people of class IIA and 21 people of class IIB. Data collection techniques used are observation, test, validation, and documentation. The data analysis technique used is the T-test analysis. Based on the results of the study, it was found that the average posttest value of students' learning outcomes in the experimental class (II-B) of SD Negeri I Simpang Peut Nagan Raya regency was 76.19, while the average posttest score of students in the control class (II-B) of SD Negeri I Simpang Peut Nagan Raya regency was 63.33. This is proven by the results of statistical data analysis "T-Test Test" that obtained thitung value (3,339) &gt; ttabel (1,724). This proves that hypotheses are accepted. Thus, it can be concluded that the picture and picture learning model affects students' learning outcomes on the theme of clean and healthy living in grade II of SD Negeri 1 Simpang Peut.
A Logical Framework for Democratic  Decision-Making: Epistemic Logic and Liquid Democracy

Since Hintikka’s epistemic logic, the logic of knowledge, has been a subject of research in philosophy, computer science, artificial intelligence and game theory. This paper presents a framework of dynamic epistemic logic capable of investigating interactive voting decisions in liquid democracy.
The Impact of Governance Indicators on Corruption in Arab Countries

This study aims to measure the impact of governance indicators on corruption in Arab countries during the period 2005-2016. Several techniques including co-integration, forecasting variance error decomposition, and impulse response function are employed. The results indicate that corruption is influenced by political stability, voice and accountability, and regulatory quality in both the short and long runs. The relative contribution of the change in regulatory quality to the change in corruption is weak, implying that there are weaknesses in laws, regulations and transparent legislation that determine the relationship between the state and the society and guarantee the integrity and rights of individuals. Therefore, fighting corruption needs to be an integral part of a comprehensive institutional and organizational reform strategy. This study is an important incentive for governments and global development organizations to improve governance performance to combat corruption. These governments may need external assistance that could be offered by the international development organizations to improve their indicators of good governance of corruption curb if Arab governments are not prepared to improve citizens' participation in this field.
A Jackknife Model Averaging Analysis of RMB Misalignment Estimates

We adopt the Jackknife Model Averaging (JMA) technique to conduct a meta-regression analysis of 925 renminbi (RMB) misalignment estimates generated by 69 studies. The JMA method accounts for model selection and sampling uncertainties, and allows for non-nested model specifications and heteroskedasticity in assessing effects of study characteristics. The RMB misalignment estimates are found to be systematically affected by the choices of data, the theoretical setup and the empirical strategy, in addition to publication attributes of these studies. These study characteristic effects are quite robust to the choice of benchmark study characteristics, to alternative model averaging methods including the heteroskedasticity-robust Mallows approach, the information criterion approach, and the Bayesian model averaging. In evaluating the probabilistic property of RMB misalignment estimates implied by hypothetical composites of study characteristics, we find the evidence of a misaligned RMB, in general, is weak.
A logical modeling of the Yōkai board game

We present an epistemic language for representing an artificial player’s beliefs and actions in the context of the Yōkai board game. Yōkai is a cooperative game which requires a combination of Theory of Mind (ToM), temporal and spatial reasoning to be played effectively by an artificial agent. We show that the language properly accounts for these three dimensions and that its satisfiability problem is NP-complete. This opens up the possibility of exploiting SAT techniques for automating reasoning of an artificial player in the context of the Yōkai board-game.
SISTEM INFORMASI PENDATAAN FAKIR MISKIN DAN ANAK YATIM PADA KANTOR DESA TUMPOK LAMPOH KECAMATAN KUTA BARO KABUPATEN ACEH BESAR

Tumpok Lampoh Village Office, Kuta Baro Subdistrict, Aceh Besar District records the data of the poor and orphans according to the direction of financial assistance for the poor as recipients of government assistance and in accordance with the recommendations of the Aceh Qanun Draft Empowerment of Orphans and the Poor. The limitation of the problem is only on the Information System for Data Collection of the Poor and Orphans at the Tumpok Lampoh Village Office, Kuta Baro District, Aceh Besar Regency, in order to realize the information system using Visual Basic applications and the purpose of writing here consists of general goals and special objectives. There are two methods that the authors use to collect data, namely Field Study and Library Research. Based on observations and writers can draw a conclusion Information System for Data Collection of the Poor and Orphans at the Tumpok Lampoh Village Office, Kuta Baro District, Aceh Besar Regency is expected to help make data collection of the poor and orphans who are accurate and effective and built using Visual Basic and Microsoft Access as the database.