Reviewerly/exHarmony huggingface dataset:
UNCONVENTIONAL TECHNIQUES OF FINE ARTS IN WORKING WITH PRESCHOOL CHILDREN

Culture is an integral part of a child's socialization. Getting acquainted with various techniques of fine arts enriches the child's experience, worldview, ideas about the properties of the surrounding world, develops imagination, increases interest in productive activities. The article analyzes educational programs for young and preschool children in terms of their recommendations to use unconventional techniques in children's art activities; the peculiarities of the organization of teaching children unconventional techniques of fine arts in preschool education are considered; techniques available to preschoolers are offered and their essence is revealed. We used research methods such as analysis and comparison to identify the degree of attention paid by current educational programs to the introduction of unconventional techniques in children's art work; analysis, synthesis, generalization of literature, video material, observation of the activities of educators to find out the essence of unconventional techniques used today in kindergarten, their advantages and possible disadvantages. Features of work in such techniques as stamping (half of a mushroom, apple, potato, Beijing cabbage, leaves, cork, polyfoam, etc.), monotype (reflection of half of symmetrical drawing on a pure half of a sheet), aquatipia (drawing on glass, film and reflection on coated paper), drawing on snow, drawing on crumpled paper, drawing with a fork, toothbrush, cotton swabs, candle, drawing with soap bubbles, three-dimensional paints, sand, poppy, application of stabilized moss, technique «water printing», ebru technique (creating a picture on water and transferring it to paper). Uncoventional techniques of art contribute to the fact that children are more interested in this process. After all, pupils with different levels of development of artistic abilities easily get a beautiful image, feel success.
Effect of the use of e-learning based on the Skype application on students' learning outcomes at YPSEI vocational school, Palangka Raya, in academic year 2020/2021

The use of electronic technology in learning provides reinforcement of the pattern of changing learning paradigms. The E-Learning system is a form of learning implementation that utilizes technology and is not limited by space and time. Skype is one of the most popular applications and has the most users. In terms of user interface (User Interface) Skype is more attractive, and has complete features but still looks simple. The picture and sound quality is better, so most people prefer to use the Skype application compared to other applications. This study was conducted to determine the effect of using Skype application-based E-Learning on student learning outcomes at SMK YPSEI Palangka Raya for the academic year 2020/2021. This research is a descriptive research with a quantitative approach. The research sample is the students of SMK YPSEI Palangka Raya for the academic year 2020/2021 as many as 100 74 students. Collecting data using questionnaires and documentation. While the data analysis technique used the Simple Regression test. The results showed that there was an effect of using Skype application-based E-Learning on student learning outcomes at SMK YPSEI Palangka Raya in the academic year.2020/2021 with the acquisition of a tcount of 14,744 and a significance value of 0.000 &lt; 0.05. So it can be concluded that the better the use of Skype application-based E-Learning, the higher the learning outcomes of students at SMK YPSEI Palangka Raya for the 2020/2021 school year.&#x0D;
Develop Java Web Services to Access Databases

Web services are distributed application components that are externally useful and available. Web services are language and platform independent because vendors have agreed on common Web service standards. A complete Web services stack, Metro, developed by Sun Microsystems, covers all of a developer’s needs from simple Java Web services demonstrations to reliable, secure and transacted web services. Metro includes Web Services Interoperability Technologies (WSIT). WSIT supports enterprise features such as security, reliability and message optimization. REST-based or RESTful Web services are collections of Web resources identified by URIs. Every document and process is modeled as a Web resource with a unique URI. In SOAP-based Web services, Java utilities create a WSDL file based on the Java code in the Web service. The WSDL is exposed on the net. Parties interested in using the Web service create a Java client based on the WSDL. Messages are exchanged in SOAP format.
INFORMATION-COMMUNICATION AND INFORMATION-DIGITAL COMPETENCES OF PRIMARY SCHOOL PUPILS: COMPARATIVE CONTENT ANALYSIS OF CONCEPTS

The actuality of the problem deals with the analysing the essence of information-communication and information-digital competencies, and their comparison, which is reflected through different interpretations of the terms in the State Standard of Primary Education and the Conceptual Principles of Secondary School Reform «New Ukrainian School». The purpose of the article is to study the essence of the concepts of «information-communication competence» and «information-digital competence», comparing their content in the context of the formation of primary school pupils. Analysis, comparison, generalisation and specification, are used among the main methods of scientific research. The article specifies the content of concepts: information-communication competence is regarded as a set of knowledge, skills, experience and values of the individual, providing critical and appropriate interaction of the user with information and information-communication technologies for its processing and communication; information-digital competence is understood as a system of knowledge, skills, experience and values of the learner, which is associated with the critical processing and use of information in purely digital form. Among the common features of the interpretation of these concepts are the following: these competencies include a set of knowledge, skills, experience and values of primary school pupils to work with digital information: creation, storage, use, dissemination, deletion; work with digital data in the context of the formation of these competencies is associated with 6-10-year-old pupils’ information and media literacy, the basics of programming, algorithmic thinking, working with databases, etc.; the formation of these competencies is based on the interaction of primary school students with information and communication technologies, the means of which are a computer, computer networks, camera, printer, scanner, etc.; these competencies are aimed at developing the skills of safe and ethical behavior in primary school pupils while working on the Internet and when using digital media. The main difference between the terms «information-communication competence» and «information-digital competence» is in their semantics. Considering the interpretation and analysis of the semantics of the constituent parts of terms, it is established that information-communication and information-digital competences have a similar meaning and can be used mostly as synonyms: information-communication competence – to emphasize primarily the communication aspect; information-digital competence is based on the digital form of information with which the user works.
Impact of Sampling on Locally Differentially Private Data Collection

With the recent bloom of data, there is a huge surge in threats against individuals' private information. Various techniques for optimizing privacy-preserving data analysis are at the focus of research in the recent years. In this paper, we analyse the impact of sampling on the utility of the standard techniques of frequency estimation, which is at the core of large-scale data analysis, of the locally deferentially private data-release under a pure protocol. We study the case in a distributed environment of data sharing where the values are reported by various nodes to the central server, e.g., cross-device Federated Learning. We show that if we introduce some random sampling of the nodes in order to reduce the cost of communication, the standard existing estimators fail to remain unbiased. We propose a new unbiased estimator in the context of sampling each node with certain probability and compute various statistical summaries of the data using it. We propose a way of sampling each node with personalized sampling probabilities as a step to further generalisation, which leads to some interesting open questions in the end. We analyse the accuracy of our proposed estimators on synthetic datasets to gather some insight on the trade-off between communication cost, privacy, and utility.
Additive MIL: Intrinsic Interpretability for Pathology

Multiple Instance Learning (MIL) has been widely applied in pathology towards solving critical problems such as automating cancer diagnosis and grading, predicting patient prognosis, and therapy response. Deploying these models in a clinical setting requires careful inspection of these black boxes during development and deployment to identify failures and maintain physician trust. In this work, we propose a simple formulation of MIL models, which enables interpretability while maintaining similar predictive performance. Our Additive MIL models enable spatial credit assignment such that the contribution of each region in the image can be exactly computed and visualized. We show that our spatial credit assignment coincides with regions used by pathologists during diagnosis and improves upon classical attention heatmaps from attention MIL models. We show that any existing MIL model can be made additive with a simple change in function composition. We also show how these models can debug model failures, identify spurious features, and highlight class-wise regions of interest, enabling their use in high-stakes environments such as clinical decision-making.
From the history of cybernetics on the example of the Department of Information Systems and Computer Engineering of the Mining University

The article is devoted to the history of the origin and formation of computer science and computer engineering, the definition of the place and role of the Department of Information Systems and Computer Engineering of the Mining University in the development of modern computer technologies. Based on the analysis of domestic and foreign literature, memoirs of participants of the events, as well as archival documents, the features of the formation of cybernetics as the basis of modern computer science are considered.
Formula Misteri dalam "Permainan Jurit Malam" Buatan Gambir Game Studio Kajian Genre John G. Cawelti

Artikel ini mendeskripsikan formula misteri serta konvensi dan invensi dalam permainan “Jurit Malam” buatan Gambir Game Studio. Jenis penelitian adalah deskriptif kualitatif, sedangkan objek penelitian ini adalah formula misteri. Metode pengumpulan data yaitu dengan baca catat pada teks cerita. Hasil penelitian ini menunjukkan bahwa tema cerita adalah misteri. Tokohnya ada empat. Latar tempat berjumlah 17, latar waktu berjumlah 2, latar suasana berjumlah 20. Alur misteri berjumlah 7. Unsur ekstrinsik berupa budaya, sosial, dan pendidikan. Invensi meliputi: (1) penambahan alur misteri; dan (2) pengubahan alur misteri. Konvensi meliputi: (1) Kejahatan dan petunjuk, (2) Penyelidikan, (3) Pengumuman solusi, (4) Penjelasan solusi. Di dalam permainan “Jurit Malam” telah ditemukan bahwa genre cerita adalah misteri dan bertumpang-tindih dengan genre detektif. Kata Kunci: invensi, konvensi, formula misteri, permainan ABSTRACTThis article describes the mystery formula as well as conventions and inventions in the game "Jurit Malam" by Gambir Game Studio. This type of research is descriptive qualitative, while the object of this research is a mystery formula. The method of data collection is by reading notes on the story text. The results of this study indicate that the theme of the story is a mystery. There are four characters. The setting is 17 places, the time setting is 2, the atmosphere setting is 20. The mystery plot is 7. Extrinsic elements are culture, society, and education. The invention includes: (1) the addition of a mystery plot; and (2) changing the mystery plot. Conventions include (1) Crimes and instructions, (2) Investigations, (3) Announcement of solutions, (4) Explanation of solutions. In the game “Night Warriors” it has been found that the story genre is the mystery and overlaps with the detective genre. Keywords: invention, convention, mystery formula, game
Effect of Computer Assisted Instruction in Grammar Learning

<p style="text-align: justify;"><span style="font-family: "times new roman";">As we all know, computers play an important role in today's society. With the development of science and technology, computer-assisted language learning has strategic significance in the field of foreign language learning research, which is a new learning strategy. Because it is difficult for language learners and teachers to learn grammar, computer-assisted language learning is essential to meet the requirements of social and academic achievement. The purpose of this article is to study the effect of computer-assisted teaching in grammar learning. This article uses evidence in the third-person singular form of English to explore and analyze the role of computer-assisted language learning in English grammar learning. In this article, the students enrolled in the Open University in the spring of 2020 are the research objects. There are 40 learners in the experimental group and the control group. In the experimental group, the teaching mode of computer-assisted language learning is a combination of computer, network and virtual. Real classrooms, while the control group used the traditional grammar teaching model, that is, lectures and problem solving. Through empirical research and teaching between the experimental group and the control group, three research methods: pre-test, post-test, interview and questionnaire survey were used to test the role of computer-assisted language learning in teaching grammar. The results show that the P value of the grammar score data of the pre-test and post-test is less than 0.0005, which is statistically significant. It proves that computer-assisted language learning is very effective for grammar teaching. In the score analysis of the entire test, in the statistical analysis before and after the test, the P value is equal to 0.0002, and it is also statistically significant. It further illustrates that computer-assisted language learning also plays a very good role in promoting English grammar learning.</span>
EDUCATIONAL DIALOGUE IN MODERN HIGHER EDUCATION: PSYCHODIDACTIC CONTEXT

In the article the issue of organization of educational dialogue is covered in the plane of dialogicity and imperativeness, which determines its relevance. In the process of theoretical research based on content analysis it was found that in the edification of educational activities, educational dialogue can be considered from the standpoint of dialogue as one of the levels of interpersonal interaction, which is broader in content than communication, and as forms of teacher-student communication / professional training. An attempt is made to expand the idea of the possibilities of educational dialogue as a didactic tool aimed at forming a communicative culture of students. Based on the generalization of psychodidactic andragogical research, the rules of communication with adult students (D.Halpern), the principles of the Code of Controversy (N.A.Giro), methods and techniques of interaction of polycentric educational technology (J.Lorillard), analyzed the essential characteristics of student communication and communication , the communicative problems of young teachers in the organization of educational dialogue are outlined. Educational dialogue in its content is a kind of targeted activities included in the learning process and has such structural components as learning goals and objectives that meet the general pedagogical clearly defined learning objectives, content, subjects and rules of dialogue that ensure learning as a subject content. discipline and norms of social behavior. Thus, the educational dialogue can be called a system-forming element of personality-oriented learning, which organically combines independent research activities of students with the acquisition of ready theoretical and practical knowledge, and the system of methods is built according to the idea of problem-oriented learning. qualities, independent reflective and projective activities of students, as well as aimed at reviewing and enriching their worldview, developing new personal meanings and professional values.
You Can't Count on Luck: Why Decision Transformers Fail in Stochastic  Environments

Recently, methods such as Decision Transformer that reduce reinforcement learning to a prediction task and solve it via supervised learning (RvS) have become popular due to their simplicity, robustness to hyperparameters, and strong overall performance on offline RL tasks. However, simply conditioning a probabilistic model on a desired return and taking the predicted action can fail dramatically in stochastic environments since trajectories that result in a return may have only achieved that return due to luck. In this work, we describe the limitations of RvS approaches in stochastic environments and propose a solution. Rather than simply conditioning on the return of a single trajectory as is standard practice, our proposed method, ESPER, learns to cluster trajectories and conditions on average cluster returns, which are independent from environment stochasticity. Doing so allows ESPER to achieve strong alignment between target return and expected performance in real environments. We demonstrate this in several challenging stochastic offline-RL tasks including the challenging puzzle game 2048, and Connect Four playing against a stochastic opponent. In all tested domains, ESPER achieves significantly better alignment between the target return and achieved return than simply conditioning on returns. ESPER also achieves higher maximum performance than even the value-based baselines.
Science Tutors’ Use of ICT in Planning: The 21st Perspective

The purpose of the study was to find out how Science Tutors use ICT in planning Science Education lessons in Primary Teachers' Colleges (PTCs) in Uganda. A mixed methods approach was adopted where survey and case study designs were used. The data was collected using survey, interviews, documentary analysis and observation. The respondents used for data collection were administrators, student teachers and science tutors. The objectives that guided the study were finding out ICT tools used by science tutors and investigating how science tutors use ICT Tools in planning Science Education Lessons. It was discovered that ICT tools in PTCs were inadequate, science tutors mainly used smart phones and calculators, and developed text-based materials and had some ICT skills. In conclusion, colleges are less equipped with ICT tools and tutors need to be empowered with current ICT skills for planning science lessons. It was recommended that government organizes ICT refresher courses for science tutors, Colleges be equipped with ICT tools and administrators to provide broad band internet connection. This article is intended to help science teacher educators, administrators and science tutors in reflecting on their roles in promoting the teaching of science education using ICT.
Modeling the methodological preparation of future teachers for the inclusion of schoolchildren

The purpose of the study is to simulate the methodological preparation of future teachers for the inclusion of schoolchildren on the basis of a university technopark. As a result, methodological approaches to the methodological preparation of future teachers for the inclusion of schoolchildren are substantiated; the principles of organization of the educational process and the selection of the content of methodological training are determined; the content of the target, methodological, procedural-activity and analytical-resultative blocks of the model is formulated. Based on the proposed model of methodological preparation of future teachers for the inclusion of schoolchildren, it becomes possible to transfer part of the organizational forms of education to the base of the university technopark, which significantly increases the efficiency of the process.
An anomaly detecting blockchain strategy for secure IoT networks

Highly distributed connected systems, such as the Internet of Things (IoT), have made their way across numerous fields of application. IoT systems present a method for the connection for various heterogeneous devices across the internet, facilitating the efficient distribution, collection and processing of system-related data. However, while system inter connectivity has aided communication and augmented the effectiveness of integrated technology, it has also increased system vulnerability. To this end, researchers have proposed various security protocols and frameworks for IoT ecosystems. Yet while many suggested approaches augment system security, centralization remains an area of concern within IoT systems. Therefore, we propose the use of a decentralization scheme for IoT ecosystems based on Blockchain technology. The proposed method is inspired by Helium, a public wireless long-range network powered by blockchain. Each network node is characterized by its device properties, which are comprised of local and network-level features. Communication in the network requires the testimony of other companion nodes, ensuring that anomalous behaviour is not accepted and thereby preventing malicious attacks of various sorts.
Tinjauan literatur sistematis digitalisasi koleksi antikuariat di perpustakaan khusus

Introduction. From a rare collection preservation perspective, antiquarian collections are considered fragile and prone in terms of biological, chemical and physical damage. This causes antiquarian collections require special handling to preserve.&#x0D; Data Collection Methods. This study used a systematic literature review with a qualitative approach using Google Scholar. Based on the searching process, we analysed three articles.&#x0D; Data Analysis. The data was obtained and analysed by describing the content of the articles, including the ideas of problem solving and recommendations in the articles.&#x0D; Results and Discussion. The digitisation of antiquarian collections aims to improve user services by providing access to digital antiquarian collections and to preserve them. There are three main activities in the process of digitising antiquarian collections, namely selecting, scanning and storing. &#x0D; Conclusion. This study provides an overview of the digitisation process of antiquarian collections conducted by special libraries. More particularly, the special libraries must manage sufficient budget and plan to conduct the digitisation process of antiquarian collections.