Reviewerly/exHarmony huggingface dataset:
Development of Art Learning Supplement Books for Middle School Students

Fine art, creative, and innovative are the components are interlinked and inseparable on the one hand, the students are also required to love and raise the value of art subjects. In line with this, the peseta students must also have skills that are competent for the results of his art deserves to be appreciated, economic value, and has a high resale value in the community around.That it is necessary to supplement the Book Development has the feasibility to use on learning in junior high art is Development Education Supplement Book Arts For junior high school students. The book is said to be feasible on the basis of the results of validation of educational materials experts art creative and innovative. The results of the feasibility design validation scored 90.9% and validation of the feasibility of fine art materials gained 72.6% value. The results of the validation predicate good for fine arts material, it is reflected in the percentage achieved value included in the interval 52% -75%. Books Arts Education Supplement For Junior High School Students. a supplement book learning that can be accepted by the students, the acceptance rate includes aspects of display with a value of 88% and 85% eligibility rate presentation. Small-scale test results entered in the range of 76% -100% value and the whole predicate is very good.
Workshop 10: APDCM Advances in Parallel and Distributed Computational Models

The past thirty years have seen a flurry of activity in the area of parallel and distributed computing. In recent years, novel parallel and distributed computational models have been proposed in the literature, reflecting advances in new computational devices and environments such as optical interconnects, programmable logic arrays, networks of workstations, radio communications, mobile computing, DNA computing, quantum computing, sensor networks etc. It is very encouraging to note that the advent of these new models has led to significant advances in the resolution of various difficult problems of practical interest.
Research on the Optimization of the Training Path of Applied Innovative Talents in Local Colleges—Base on Empirical Analysis of Learning Result of Innovative Experimental Class in G University

How to strengthen the cultivation of applied innovative talents is the main problems in the educational reform of local colleges. This paper takes G universities as an example, based on the empirical research on the learning result of innovative experimental class students, to find out the problems and improvement points in the training of applied innovative talents by measuring and analyzing indicators of learning engagement, school support and learning result, and put forward the corresponding optimization proposal. It provides ideas and directions for deepening the reform of applied innovative talents training in colleges.
Gojek: The New Face of Transportation in the Digital Age

The digital age was born as a result of the development of information and communication technology. The sophistication of digital media provides space for the birth and development of a startup business and it is considered has provided many benefits and conveniences for the community, including in the field of transportation. Gojek is an online transportation business platform that can be well received by the community because it can provide solutions to transportation problems, especially for urban communities. Innovations that combine communication and information technology affect and change people's lifestyles and even shift the existence of online transportation because it is considered more practical. The success of Gojek at the same time proof that now the community is ready to switch into a new lifestyle, an all-digital lifestyle. Keywords: Technology, innovation, Gojek, lifestyle
4493 New module supporting Community Engaged Research added to COALESCE (teamscience.net) online training for interdisciplinary research teams

OBJECTIVES/GOALS: A new researcher-facing module to support community engaged research has been added to the updated COALESCE website and user traffic was tracked since last reporting. We describe the process of development and the features of the new module, past 2-year traffic, and plans to develop a community facing module. METHODS/STUDY POPULATION: We monitored the number of unique users of COALESCE ( teamscience.net ) between 2017 and 2019 to determine if traffic slowed, stayed the same, or increased since teamscience.net was physically updated to function on mobile devices. In December 2019, a new module was launched to introduce researchers to the stages of team science community engaged research. To develop the module, we collaborated with academic partners at University of Illinois-Chicago to identify 3 local historic research case studies in and to characterize how each exemplified a team science stage: assembly, launch, or maturation. After interviewing key team members from each study, we iterated storyboards and scripts in collaboration with community engaged research experts and case study team members. The module was built, tested, and launched. RESULTS/ANTICIPATED RESULTS: In the 6 years between 2011 through 2017, the site attracted 16,016 unique visitors (approximately 2699 per year). In 2 years from 2017 through 2019, since the modernization of the website, user traffic has held steady or grown, attracting 6992 unique visitors (approximately 3496 per year). Our newly posted researcher-facing module highlights team assembly in the case a task force charged with reducing disparity in breast cancer outcomes in Chicago, team launch in a study to improve asthma management in a local FQHC, and team maturation in a study comparing clinic-based to public school-based treatment of disruptive behavior. We will soon create a companion community-facing module and resources to address identified needs for community partners engaging in research with academic institutions. DISCUSSION/SIGNIFICANCE OF IMPACT: COALESCE ( teamscience.net ) remains the first and only open-access, online training in team science for health professionals. Recent updates have improved usability and expanded available resources. We launched a comprehensive module for academics interested in community engaged research; future work will develop parallel community facing resources.
Increasing Efficiency of Grid Free Path Planning by Bounding the Search Region

Path planning for mobile robotics is a topic that has been studied for many decades, with many different formulations and goals. Considering obstacle avoidance with the very simple goal of minimizing the path distance from a start to end location, even this focused problem has attracted many solutions. The aspect of the problem studied in detail here is motivated by the question: what extent of the map needs to be considered by an algorithm to guarantee that the shortest path solution is within the considered extent? The algorithm presented in this paper examines this question in detail, revealing that the area of consideration can be calculated in stages of progress through a known map. Using this bound, the paper then proposes a method for guaranteeing the shortest path, while attempting to minimize the calculation time and memory requirements caused by consideration of map areas that would not admit the optimal path.
Bases of polymatroids and problems on graphs

In the paper, we present new theorems to show that a Hamiltonian path and circuit on an undirected graph can be formulated in terms of bases of polymatroids or extended polymatroids associated with submodular functions defined on subsets of the node-set of a given graph. In this way, we give a new formulation of the well-known traveling salesman problem including constraints in these terms. The main result in the paper states that using a special base of the polymatroid, a Hamiltonian path on an undirected graph can be solved effectively. Since the determination of a Hamiltonian circuit can be reduced to finding a Hamiltonian path between some node and its adjacent nodes, an efficient Hamiltonian path algorithm will lead to solving the Hamiltonian circuit problem. Finding some special base is the main problem in solving these NP -hard problems.
Implementation of a Differentiated Approach to the Organization of Distance Learning

The widespread practice and results of the introduction of distance learning in several countries prove its economic efficiency. In this article, the authors consider the possibilities and advantages of using a differentiated approach in the practice of distance learning at a university. The article describes the pedagogical experience of structuring distance learning in the form of a new educational model - a block-modular system used by teachers in the practice of higher education. The authors argue that such structuring ensures the integrity of the perception and presentation of educational material, contributes to a better mastery of the discipline, provides the ability to build personal educational trajectories of students and identifies the following principles: flexibility, individualization, modularity, differentiated form of control.
IMPROVING STUDENTSâ€™ READING COMPREHENSION THROUGH COOPERATIVE INTEGRATED READING AND COMPOSITION TECHNIQUE TO THE EIGHT GRADE STUDENTS OF SMP SWASTA KATOLIK BUDI MURNI 1 MEDAN

Reading is not only about pronouncingÂ written words correctly but also comprehending the text. It is not surprising the students have difficulties in reading comprehensionÂ because they do not understand the language. Therefore the teacher must try to help the students comprehend the text. One thing the teacher can do is to find a technique to teach this reading comprehension. Cooperative Integrated Reading and Composition can help the students to improve their reading comprehension and to arouse their motivation. The aim of this study is to find whether Cooperative Integrated Reading and Composition Technique works effectively on improving studentsâ€™ reading comprehension and to knowÂ what studentsâ€™ responsesÂ after being taught by using this technique. The subject of this study is the eighth grade students of SMP Swasta Katolik Budi Murni 1 Medan in the Academic Year of 2018/2019 were consist 25 students of class VIII C. This study was conducted by applying Classroom Action Research (CAR), which was performed in two cycles ( cycle I and cycle II). The instruments of collecting dataÂ were Quantitative data (reading comprehension test) and and qualitative data (field notes,obervation sheet,questionnaire)The result of reading comprehension tests showed that the mean of the studentsâ€™ score increased from pre-test (20 %), formative test (52 %), post-test (76 %). The field notes, observation sheet and questionnaire showed that the students are interested in the learning teaching process through CIRC Technique and this study run well. It was found that this technique could improve studentsâ€™ reading comprehension. It is suggested that English teacher should apply this technique in teaching reading comprehension.
The Application of Folktale Film to Improve Teaching Writing Narrative Text by Using Discovery Learning for Grade X MIPA-B Semester 2 at SMA Negeri 1 Probolinggo Year 2019/2020

Writing in English is not easy for the students. They sometimes face difficulties to make writing in English so they feel bored and consider that the writing activities are not interesting and difficult. Therefore, the use of film can give advantageous for them especially in teaching writing. Therefore, the writer tried to use folktale movie viewing in teaching narrative texts for Grade MIPA-B Semester 1 At SMA Negeri 1 Probolinggo. In this study, the researcher used an action research design. Action research is a specific type of applied research, its purpose is to solve a specific classroom problem or make a decision at a single local site. The Result of Students’ Narrative Writing in Term Content of The First Cycle from 32 students are 2 students get excellent, 30 students get good level, four students get fair level, and no students get poor level. The Result of Students’ Narrative Writing in Term Organization of The First Cycle are 2 students get excellent, 36 students get good level, 1 student gets fair level. And no students get poor level. Based on the questionnaire filled by students in X MIA-B that consists of 32 students, The result of students’ responses to the application of using folktale film to teach narrative text in writing skill can be described that 64 % students get interesting to the film and 75% students are able to write well, Folktale Film Viewing In Teaching Narrative Text, the researcher concluded that this film can be used as an alternative in improving teaching narrative text and the researcher should continue to the second cycle in order to get the students  improvement in writing ability
Mobile Team & Village Reconstruction Comities. – Architecture & Développement

Since several months, trained teams of committed masons, carpenters and social workers hike in the highs of Batagram (North-West Frontier Province of Pakistan) in order to teach…
Human Physical Status detection related to Danger Situations based on Smartwatch and Smartphone

The life of an individual is characterized by daily activities such as going to the office or to school, working, doing sport. Alongside them, unpleasant situations related to criminal events, such as to be robbed, can take place. In this cases, it is difficult to ask for help or to contact the authorities about the ongoing criminal situation. In this context, on the basis of the behavior related to the human physical status, it is possible to exploit specific data, in order to extract relevant information that characterizes danger situations. Based on such idea, a model centered on three main aspects related to the human body posture, level of stress and geolocation, is proposed. The experimentation is based on a smartphone and a smartwatch, as they support both the data extraction its local computation centered on machine learning techniques. The paper presents the proposed approach along with a first evaluation.
Prevention And Detection Measures Against Cybercrimes Attack

Over the years, Information and Communication Technology (ICT) has changed our lives, which in the past was impossible, and more so it has become an integral part of one's existence. More than half the world’s population is digitally linked, and the direction it is moving is going to grow more. In India, for example, a transition of ICT implementation in virtually all fields. Nevertheless, ICT not only offers benefits, but it also has pitfalls in the context of cybercrime, at the same time. Cybercrime is emerging globally as a big threat in cyberspace at present. It affects all actors including government departments, industry groups, NGOs, and even a person. ICT and other emerging tools are now a valuable resource for reacting to threats, participating in patrolling hotspots, investigating hate incidents, tracking the success of staff, and several other tasks. Technologies such as CCTV, data mining systems, heat sensors, biometric identification, GPS tracking systems, the internet and communication systems are used to prevent, detect, investigate and prosecute crime in the police forces and security sector. The text concluded that many approaches for the identification and avoidance of these cybercrime attacks among us could be implemented satisfactorily because of the usage of ICT-based resources such as social media platforms, social networking sites, electronic transactions, computer collaborations, etc.
A Method for Measuring Energy Consumption in IaaS Cloud

The ability to measure the energy consumed by cloud infrastructure is a crucial step towards the development of energy efficiency policies in the cloud infrastructure. There are hardware-based and software-based methods of measuring energy usage in cloud infrastructure. However, most hardware-based energy measurement methods measure the energy consumed system-wide - including the energy lost in transit. In an environment such as the cloud, where energy consumption can be a result of different components, it is important to isolate the energy, which is consumed as a result of executing application workloads. This information can be crucial in making decisions such as workload consolidation. In this paper, we propose an experimental approach of measuring power consumption as a result of executing application workloads in IaaS cloud. This approach is based on Intel’s Running Average Power Limit (RAPL) interface. Application workload is obtained from Phoronix Test Suite (PTS)’ 7zip and aio-stress. To demonstrate the feasibility of this approach, we have described an approach, which can be used to study the effect of workload consolidation on CPU and I/O's power performance by varying the number of Virtual Machines (VMs) . Power is measured in watts. Performance of CPU is measured in Million Instructions per Second (MIPS) and I/O performance (as a result of processing data intensive) is measured in MB/s. Our results on the effect of workload consolidation has been compared with previous research and was found to be consistent. This shows that the proposed method of measuring power consumption is accurate.
Perancangan Game Edukasi Agama Katolik dengan Metode Finite State Machine

Catholic knowledge is very important because it is a means of being humans that understanding about faith, tolerance, understanding the teachings of love, morality, and devotion to God Almighty. In addition to deepening the material of Catholic religion through retreats, Sunday schools, etc., learning can also be done with games. Educational games are designed as a means of education by inserting learning materials to teach users a learning, understanding and to train the ability of users who play it. The design method uses the Finite State Machine method. development methods using the Game Development Life Cycle development method. Modeling techniques using UML (Unified Modeling Language). The game uses the Construct 2 programming language. Testing uses acceptance testing, to get public input, this game will be reviewed by 15 respondents. Instrument to distribute questionnaires will be shared with google forms. The conclusion of this study is the design of Catholic religious education educational games can produce the expected output which provides easy and normal difficulty level features, animation, quiz game questions, and compile prayers that can be run on a PC (personal computer).
The Performance Evaluation of Recommendation Algorithm Using Mahout Framework.

In order to achieve a better recommendation effect, the optimization and improvement of the recommendation algorithm has been the research hotspot of the recommendation system. Similarity is the core problem of recommendation algorithm, so in this paper, a novel method of calculating similarity in collaborative filtering recommendation was proposed to make the recommendation better. We used the weighted average method to combine various similarity algorithms on the calculation of similarity, so as to improve the accuracy of recommend results and the stability of the algorithm. In order to test the weighted coefficient of similarity and tuning, the experiment is conducted on open source data sets and Mahout framework. Finally, an effective way to improve the collaborative filtering algorithm is presented.
A Nearly Optimal Variant of the Perceptron Algorithm for the Uniform Distribution on the Unit Sphere

We show a simple perceptron-like algorithm to learn origin-centered halfspaces in $\mathbb{R}^n$ with accuracy $1-\epsilon$ and confidence $1-\delta$ in time \n \[\n \mathcal{O}\left(\frac{n^2}{\epsilon}\left(\log \frac{1}{\epsilon}+\log \frac{1}{\delta}\right)\right)\n \]\n using \n \[\n \mathcal{O}\left(\frac{n}{\epsilon}\left(\log \frac{1}{\epsilon}+\log \frac{1}{\delta}\right)\right)\n \]\n labeled examples drawn uniformly from the unit $n$-sphere. This improves upon algorithms given in \cite{DBLP:journals/neco/Baum90}, \cite{DBLP:journals/ipl/Long94} and \cite{DBLP:conf/colt/Servedio99}. The time and sample complexity of our algorithm match the lower bounds given in \cite{DBLP:journals/tnn/Long95} up to logarithmic factors.
Pengenalan HIV/AIDS melalui Kosakata Bidang HIV/AIDS di SMP Muhammadiyah 1 Kota Bandung

The number of people with HIV/AIDS in the world is increasing. The introduction of HIV/AIDS in the early adolescent phase needs to be done with a language approach that is easy to be understood and remembered. One of them is the approach to vocabulary recognition in the field of HIV/AIDS. The purpose of this community service activity was to discover the application of HIV/AIDS introduction through HIV/AIDS vocabularies. The method used was pre-experimental one group pretest-posttest design which began with pre-test, the provision of HIV/AIDS vocabulary materials through power points and distribution of HIV/AIDS vocabulary sheets. This experiment was ended by doing post-test. The final results showed an increase in the average score of 26.71% with significancy 0,00&amp;lt;0,05.. Thus, the introduction of HIV/AIDS through HIV/AIDS vocabularies is an effective effort to facilitate the early introduction of HIV/AIDS on to students in their early adolescent to avoid the dangers of HIV/AIDS.&lt;br /&gt;&lt;br /&gt;
The Common Problem of Reasoning Based on Multi-Valued Logic: An Example of Artificial Neural Network.

In the process of human reasoning, in addition to the strict and complete knowledge of logical symbols, the empirical knowledge accumulated through continuous learning in practice is indispensable. However, such empirical knowledge is difficult to express with precise linguistic signs. Letting computers deal with empirical knowledge is a very difficult and realistic topic. This paper proposes an expert system based on the integration of symbol-patterns on artificial neural networks. This model is used on computers to discuss the commonality of empirical knowledge possessed by experts.
Permainan Strategi Battleship Menggunakan Backtracking Dan Depth First Search

Battleship is a board game. It can be play by shooting empty boxes on the game board until player or computer (AI) win. The purpose of this research is to create a computer-based battleship game that has Artificial Intelligence (AI) so this game does not require two people to play. Besides not requiring two people to play, players can also enjoy this battleship game with artificial intelligence (AI) which is equipped with algorithms. The algorithm to make this battleship game is by using two algorithm backtracking and DFS. This application is to allow players run this application with an algorithm, that is equipped with a search for the player ship and the player can play the game without placing their ship first.  The description of this battleship game is like a destructive game, but the theme taken in making this application is whether the search for a the player ship using the backtracking and DFS algorithm is a incredibly efficient algorithm in this battleship game application. This battleship game application is made by using the waterfall method with Unified Modeling Language (UML) and python programming. The results of this research is a battleship games that have artificial intelligence (AI) that can be adapted to the player's ability, so that it can be used as an entertainment. Other than as an entertainment this application should be developed with more attractive features.