Reviewerly/exHarmony huggingface dataset:
Legitimacy of fake news regulations on touchstone of freedom of speech and expression: a comparative study of Singapore and India

Around the world, fake news is becoming a more complex phenomenon based on emerging techniques of deception. Regulating fake news on social media platforms is a new challenge for authorities as it collides with the freedom of speech guaranteed by the constitution. Through judicial review, the courts test the validity of fake news regulations on the touchstone of freedom of speech and expression. Based on the above remarks, the authors of the present paper compare two vital cases challenging the constitutionality of 'Protection from Online Falsehood and Manipulation Act, 2019' in Singapore and 'Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021' in India. The proposal is a case study of India and Singapore, where the constitutionality of fake news regulations has been tested on the touchstone of freedom of speech and expression in times of COVID.
THEORETICAL AND METHODOLOGICAL BASIS OF ORGANIZING QUALIFIED PEDAGOGICAL PRACTICE

The current methodological issues of the organization of qualified pedagogical practice of students of higher educational institutions and the importance of the theory and practice of the organization of qualified pedagogical practice of students today are highlighted. In addition, qualified pedagogical practice allows students to apply theoretical knowledge in practice, and the application of acquired theoretical knowledge in their pedagogical activity, for those who have just started work, the practice acts as a connecting link between theoretical knowledge and practical activity, and recommendations are given for finding solutions to existing problems.
THE ROLE OF SOCIAL PARTNERSHIP IN THE DEVELOPMENT OF INCLUSIVE EDUCATION

Currently, the development of inclusive education is one of the most important tasks in the world community. It should be noted that the development of social partnership is of great importance in the development of inclusive education. Because it is through the technologies of social partnership that it is possible to form constructive relationships between stakeholders in the development of inclusive education. The article prepared by the authors describes the definitions of inclusive education, the history of the development of inclusive education, its principles and the international legal framework. Specific aspects of the phenomenon of social partnership are also discussed. In this article, the authors analyze the importance of developing social partnership in inclusive education and develop proposals and recommendations in this regard.
USE OF INTERACTIVE METHODS TO INCREASE THE EFFECTIVENESS OF MUSIC CULTURE LESSONS

This article discusses use of interactive methods to increase the effectiveness of music culture lessons. At present, in all education systems of the republic, especially in the system of higher pedagogical education, great importance is attached to improving the quality and effectiveness of teacher training, and in this regard, various pedagogical research is being conducted. Most of this research is aimed at increasing the effectiveness of education through the introduction of advanced pedagogical technologies in education in order to achieve the goals of teaching and its high results, and the technologicalization of education is one of the most important tasks.
Teaching Vocabulary through Fly Swatter Game (A study conducted at the first grade students of SMP Negeri 03 Paguyaman)

Vocabulary is one of the important components to master all of language skills. It has strategic positions in education and teaching. Fly Swatter game is an interesting technique in teaching and learning that makes the students can learn through playing. Therefore, this study aims to find out whether the game of Fly swatter can significantly enhance the student’s vocabulary mastery or not. It focuses only on mastering adjective and noun class. The sample of this research was the students of Paguyaman Junior high school at VII B class. Further, this study is using quantitative analysis, in investigating the student’s improvement in mastering vocabulary, the researcher give test to the students which consist of 40 numbers, which divided into 20 tests each for noun and adjective. To analyze the student’s improvement, the researcher use pre experimental design, there are three steps used that are pre test, treatment, and post test. The finding reveals that there is significance improvement on the result of pre test and post test. It was from 40% which categorized in poor level increase into 95% which categorize in excellent level, with the total increases was around 55% . Furthermore, it was proved by the result of hypothesis verification, it is found that T count = 19, 44 at the level of significance (a = 0, 05) and degree of freedom (df ) = 19-1=18. Then, it is found that T table = 2,101, it can be concluded that fly swatter game can increase students ability in vocabulary, because based on the criteria above shows that T count is more than T table 19, 44 ≥ 2,101.
Redesign of Anaerobic-Aerobic Biofilter for Domestic Wastewater Treatment Plant In Textile Industry

One of the textile industries in Pasuruan already has a Domestic Wastewater Treatment Plant (WWTP) with a capacity of 35 m3 /day. The treatment process combined physical, chemical, and biological processes using an anaerobic-aerobic biofilter. The domestic WWTP consists of a collection tank, equalization tank, anaerobic-aerobic biofilter tank, a filtration tank, and a chlorination tank. Existing conditions indicate that the domestic wastewater generated exceeds the capacity of the WWTP. Additional employees become one of the factors causing the increase in domestic wastewater discharge. Inadequate capacity has forced the company to bypass domestic waste into rivers. This biofilter was chosen because it could reduce high BOD values, have low operating costs, and operate efficiently. The anaerobic-aerobic biofilter reactor consists of a pre-settling tank, anaerobic tank, aerobic tank, and final settling tank. The evaluation results denoted that detention time in pre-settling, anaerobic, and settling units did not meet the design criteria. Thus, changing the design according to the design criteria. The redesign result of the anaerobic biofilter includes the pre-settling tank with a diameter of 2,5 m and a length of 3 m, an anaerobic tank with a diameter of 2,5 m and a length of 15 m, so that the total volume in the anaerobic reactor is 88.3 m3 . Then anaerobic bath with a diameter of 2,5 m and a length of 6 m and a final settling tank with a diameter of 2,5 m and a length of 1,5 m so that the total volume in the aerobic biofilter reactor is 36,7 m3 .
English Speaking Difficulties Encountered by Tourism Department Students’ in EFL Public Interactions: A qualitative study

Mastering English facilitates students’ preparation for professional job applications. In the context of tourism school, learning the language, therefore, is a must. The study reported in this article explores the difficulties in speaking English encountered by a group of Indonesian learners of English and how they anticipated their perceived difficulties. A qualitative research approach was employed for data collection and analysis. Participants were from a Tourism Department of a university in the Province of Gorontalo, Indonesia, who voluntarily agreed to join in the interview sessions. Findings showed that most participants struggled to communicate in English, particularly when interacting with foreigners. The difficulties include a lack of vocabulary and comprehension of certain accents. In addition, it was found that in anticipating those difficulties, students employed regular English use practices, gestures, and information technology assistance. The study suggests that frequent meaningful English practices in and outside the English classroom should be facilitated, and the use of relevant technological tools for fostering English language practices be promoted.
Design Application of Augmented Reality-Based Computer Device Assembly Practicum Modules

The adaptation and use of digital technology have presented various opportunities and challenges for actors involved in educational services, i.e., colleges, educators, and students. Augmented reality has recently emerged as one of the digital technologies that have attracted the attention of many academies and practitioners; in addition, AR technology has brought about a change in the way users and machines interact that can teach and direct students to handle the topic of lessons differently and more proactively. This study aims to design and build an android-based Augmented Reality (AR) computer hardware assembly practicum module application as an alternative learning media in the computer hardware device assembly practicum module, which is expected in a learning activity to be more exciting and increase students' skills about computer assembly through AR technology can be one of the solutions to overcome the practicum module which was previously still in the form of a textbook and was not yet technology-based. The research method used is the Multimedia Development Life Cycle (MDLC), which consists of six stages, namely concept, design, material, collection, assembly, testing, and distribution. The results of the practicum module application with Augmented Reality technology can be run on mobile devices with an Android operating system for version 5.1 and above, and this module has a feature that can introduce 3-D objects of hardware devices and simulate the assembly of hardware devices 3D objects 3D IC processor components and mainboards that are driven with the touch of a finger by pairing elements (Drag and Drop).
Prototypes of Tangible Interactions

As authors of this chapter, we aim to analyse the role of prototypes in the research area of interaction design. We selected three Case Studies involving tangible artifacts in the context of academic research. We interviewed Livia Tenuta, assistant professor at the Design Department of Politecnico di Milano, who shared a Case Study of research in innovative jewelry for an Italian company. We interviewed Olga Noronha, designer, artist and visiting lecturer at the Royal College of Arts and Central Saint Martins. She shared her doctoral thesis findings about an Investigation into the Possibilities and Affordances of Medical Jewellery. Thirdly we interviewed Tom Jenkins, assistant professor at IxD Lab IT, University of Copenhagen. He shared with us the Case Study of research on alternative modes of living thanks to domestic Internet of Things devices adopted in co-housing communities. All examples refer to research developed in an academic context, where external partners are involved at different levels and for various purposes. In the chapter, firstly we illustrate the selection criteria adopted for three Case Studies. Then we describe compare and discuss them through the lens of the prototypes’ categorisation criteria and interviewees’ feedback on our theoretical concepts.
Use of Instant Messaging to Improve Communication Between Teachers and Students

Instant messaging has changed the way we communicate, especially with young people who have become accustomed to using mobile devices to stay connected. This phenomenon has gained relevance within the academic context due to the positive and negative implications it can bring to the training process. The research aims to analyze the advantages of using an instant messaging application in the communication between teachers and students to solve questions in a programming course. With the research, we analyzed different general variables such as the time and space gap, the level of confidence in using the tool, and the collaborative learning by supporting each other in resolving questions. Our conclusions show that the use of instant messaging allows having a fluid communication adapted to the new ways of communication of the students. Collaboration was a relevant factor within the WhatsApp group because it generated a friendly and cordial environment that generated confidence when asking questions and obtaining feedback. We recommend the continued use of instant messaging and student groups because of their positive results as a form of interaction between teachers and students.
Gmasegan: A Global Multi-Head Attention Speech Enhancement Generative Adversarial Network

Recently, speech enhancement methods based on generative adversarial networks (GANs) are proposed to achieve end-to-end speech enhancement by directly inputting waveforms into the network. However, existing speech enhancement GANs completely rely on convolution operations, which may mask the temporal dependence of sequential inputs. In this paper, we propose a novel global multihead attention speech enhancement generative adversarial network (GMASEGAN) using raw audio signal input. We investigate the effect of placing global multi-head attention layers on different (de)ConvBlks on speech enhancement. Compared with SASEGAN, the proposed GMASEGAN network has slightly more parameters, but it converges faster during training. For subjective evaluation, the proposed GMASEGAN (number of attention heads N=4) is improved by 8.81% and 5.78% compared to SEGAN and SASEGAN, respectively. For objective evaluation, the GMASEGAN (number of attention heads N=4) absolute achieves gains over the SASEGAN of 0.07, 0.06, 0.09, 0.07, 0.63, and 0.26 on PESQ, CSIG, CBAK, COVL, SSNR, and STOI, respectively. We find that the proposed GMASEGAN (number of attention heads N=4) can also attenuate background noise in clean speech. The results show that the proposed GMASEGAN outperforms DSEGAN, ISEGAN, and SASEGAN. Importantly, our proposed global multi-head attention layer can be used in other speech enhancement networks with convolutional layers as the backbone to achieve temporal dependencies.
Mobile Teaching Quality Evaluation Model of Industry-University-Research Education Based on Data Mining

Teaching quality is the main indicator for evaluating teaching level. But it is affected by a number of contributing variables. To address existing issues in teaching quality evaluation and boost the accuracy of teaching quality evaluation, a data mining-based teaching quality assessment model is developed. To begin, this model investigates and analyzes the relevant literature on the present evaluation of teaching quality, generate evaluation indicators of factors affecting teaching quality, and gathers data on teaching quality influencing factors. And creates research samples for evaluating teaching quality at schools of higher education as well as determines the grade of educational effectiveness through specialists. And applies data mining technology to train study samples, forming the model of university teaching quality assessment. Analyzes the superiority of the college and university teaching quality model using real instances. The results reveal that data mining can represent the disparities in quality of instruction grades in universities and produce high accuracy quality of instruction assessment results.
A.V. AMFITEATROV AS AN INTERPRETER OF THE ART OF SCULPTURE (INTERMEDIAL ASPECT)

The relevance of the topic is due to the need to study intermediality as an expression of the tendency to create an integral polyartistic space in the cultural system. The object of the article is intermediality in Russian and Italian culture at the beginning of the 20th century; the subject of the article is intermedial trends in Russian and Italian sculpture, as well as in art criticism of the specified period. The study is of a culturalogical nature; it uses comparative historical and biographical methods. The material of the study is texts (essays and letters) of the 1900s–1910s by famous Russian novelist, publicist, public figure A.V. Amfiteatrov (1862–1938), which are connected with the interpretation of sculpture as a type of fine art and with the assessment of the work of contemporary Russian and Italian masters. The writer pays the greatest attention to the work of sculptor S.D. Erzia (1876–1959). Talking about the personality and work of the artist, Amfiteatrov demonstrates awareness and interest in the problems of the art of sculpture, the features of its development in the general context of the cultural continuum of the 1900s–1910s. The writer verifies the artistic value of sculptural works by their connection with music, he uses in relation to them the terminology of literature and theater studies as well as musical associations. Intermediality appears in his work, on the one hand, to be a property of the works of art, he writes about; on the other hand, as the principle of their analysis and evaluation.
Recursive Filtering for an Uncertain System with Wireless Switching Channels and Fading Measurements: A Microseismic Event Detection Method

In this paper, the microseismic event detection problem is analyzed for an array of microseismic systems by developing a novel recursive filtering algorithm. The state-space model of the microseismic system with parameter uncertainty is constructed on the basis of the seismic wavelet and the ambient noise. In view of the actual situation of the wireless transmission, the switching channels and fading measurements are drawn into the microseismic system. The main purpose of the addressed problem is to devise a filter so as to precisely and automatically pick the first arrival time of the microseismic P wave and S wave. In addition, an upper bound of the filteringerror covariance matrix is given and then minimized by properly designing the filter parameter. Furthermore, the mean-square exponential boundedness of the filtering error is verified. Finally, an illustrative example is provided to examine the effectiveness of the algorithm on microseismic event detection.
Secure Selective Image Cryptography Based on Wavelet Transform, 3d-Chaotic Map and Discrete Fractional Random Transform

Minimizing computational volume during cryptography while preserving optimal security has long been a goal for computer scientists. Selective encryption is a scalable trend in multimedia content protection. Based on the findings of previous research, this study suggests employing the integer Haar wavelet transform and 3D-Chaotic with the discrete fractional random transform to encrypt color images. First, each primary color is wavelet-processed into four sub-bands. The approximation sub-band of the wavelet transformation was encrypted using discrete fractional random. Subsequently, updated approximation and detailed sub-bands, followed by pixel permutation, were used to construct encrypted images. A secure hash algorithm for a plain image is used to produce encryption keys. Finally, numerical analysis and robustness evaluation were performed using an encrypted test image. The results demonstrated the high efficiency of the proposed method for image encryption. It is secure against a wide range of attacks including entropy and asymmetric attacks. The proposed solution outperforms the encryption approaches disclosed by other researchers in terms of both security and performance evaluation using images. Therefore, it fills the gaps in the literature left by other state-of-the-art methods. Compared with prior work, this study presents a new method of image encryption that utilizes secure hash algorithms, discrete fractional random transforms, and integer discrete wavelet transforms.
Pengaruh Media Scrapbook Terhadap Keterampilan Menulis Dan Berbicara Peserta Didik Kelas IV UPT SPF SD Inpres Pannampu 2 Kota Makassar

Penelitian bertujuan untuk mengetahui pengaruh media scrapbook terhadap keterampilan menulis peserta didik kelas IV UPT SPF SD Inpres Pannampu 2 Kota Makassar dan pengaruh media scrapbook terhadap keterampilan berbicara peserta didik kelas IV UPT SPF SD Inpres Pannampu 2 Kota Makassar. Penelitian ini menggunakan penelitian kuantitatif dengan dengan metode penelitian eksperimen semu, bentuk desain yang digunakan adalah non-equivalent control group. Subjek penelitian ini adalah peserta didik kelas IV UPT SPF SD Inpres Pannampu 2 yang berjumlah 42 peserta didik. Hasil penelitian menunjukkan adanya pengaruh media scrapbook terhadap keterampilan menulis peserta didik dimana nilai mean kelompok eksperimen lebih tinggi dibandingkan dengan nilai mean kelas kontrol pada hasil posttest, kemudian hasil penelitian juga menunjukkan adanya pengaruh media scrapbook terhadap keterampilan berbicara peserta didik dimana nilai mean kelas eksperimen lebih tinggi dibandingkan dengan nilai mean kelas kontrol pada hasil posttest. This research was conducted to know: (1) the effect of scrapbook media on the writing skills of fourth-grade students of UPT SPF SD Inpres Pannampu 2 Makassar City, (2) the effect of scrapbook media on the speaking skills of fourth-grade students of UPT SPF SD Inpres Pannampu 2 City Macassar. This study uses quantitative research with quasi-experimental research methods, and the design form used is a non-equivalent control group. The subjects of this study were students of class IV UPT SPF SD Inpres Pannampu 2, totaling 42 students. The results showed an effect of scrapbook media on students' writing skills, where the mean value of the experimental group was higher than the mean value of the control class on the post-test results. The results of the study also showed that there was an effect of scrapbook media on students' speaking skills where the mean value of the experimental class was higher compared with the mean value of the control class on the post-test results
Development of Data Models on Cooperative Systems

The information system used by cooperatives is generally an accounting information system because it has transaction processes, ledgers, and processes various accounting reports such as balance sheets, cash flows, and profit and loss. The Patria Karya Bersama Cooperative is a cooperative entity engaged in the field of Service Cooperatives where the main service sector is in Tourism. At the present time the condition of the Patria Karya Bersama Cooperative is carrying out all semi-manual administrative processes because some of the data processing processes have utilized computers and data processing aids, but most of them still use handwriting. This study builds a data model that can later be used to build a cooperative system database. The method used for the development of the data model in this study is the Data Base Life Cycle (DBLC) method. The model has several stages of work and will also produce several data models. However, this article only describes the results of research that produces a data model in the form of an E-R Diagram. The use of this method has provided convenience, accuracy and compatibility between the data requirements needed according to the Cooperative Patria Karya Bersama business process. The data model in the form of an E-R diagram has been generated in this study. The data model design of the cooperative information system model resulted in ten entities. The design of the data model produced in this study will make it easier for database developers to build a comparative information system database.