Reviewerly/exHarmony huggingface dataset:
The Creation of Kindergarten Reading Situation Based on the Concept of Multiple Reading

Early childhood is a key period to stimulate children's interest in reading and promote their independent reading ability development. Constructing the overall environment of children's reading education is the premise of effective early reading in kindergartens. Based on the concept of multiple reading, this paper explores a new path for the creation of multiple reading environment, and proposes to pay attention to the construction of reading culture in kindergartens, such as creating a multiple reading situation in kindergarten daily life, games, thematic educational activities and cooperative education of kindergarten and home, so as to promote the harmonious development of children's reading, body and mind, and lay a foundation for children's lifelong learning.
Role of Information and Communication Technology in Rural Development of India

Introduction of Information and Communication Technology in rural India is expected to bring in changes in the whole process of rural governance by improving transparency, accountability and administrative efficiency of rural institutions by promoting participation of the poor and rural people in decision-making processes and also improving the efficiency and responsiveness of rural service delivery. It can facilitate speedy, transparent, accountable, efficient and effective interaction between rural citizens. It not only promotes better administration but also saves time and transaction costs of government operations. At the same time, information and communication technology improves interaction with and within civil society and encourages civil society participation in the rural governing process. Access to information is of fundamental importance to any development process. The recent development of information and communication technology is greatly facilitating the flow of information and knowledge, beyond the border of social and economic status. In this context, information and communication technology is now widely recognized as a critical tool to tackle development issues in developing countries which ultimately lead to social transformation. Application of information and communication technology has the potential to improve living standards of people in remote and rural areas by providing important commercial, social and educational benefits. By expanding the use of government services, information and communication technology strengthens the livelihood opportunities for rural India. Information and communication technology can ensure a better quality of life for the rural poor with an improved access to markets, health, and education which pushes rural India towards economic development, job-creation and poverty alleviation.
THE EFFECT OF LEARNING STYLE, ONLINE PARTICIPATION, AND LEARNING OUTCOMES ON LEARNING SATISFACTION

The purpose of this study was to determine the effect the effect of learning styles, online participation, and learning outcomes on learning satisfaction. The time of the research start from April 25 to June 16, 2020. The population in this study were students in the Greater Jakarta area with 200 respondents. The sample in this study using non probability purposive sample. Data collection techniques in this study using the literature method and the questionnaire method via Google Form. Data analysis in this study uses IBM SPSS Statictis 24 and AMOS 24 with SEM (Structural Equation Model) method. The results showed that the variables that influence learning satisfaction are learning styles, online participation and learning outcomes. Variables that that very influential on learning satisfaction are online participation and learning outcomes. While the variables that less influential on learning satisfaction are learning styles. Significant value 0.438 > 0.05 indicates that the learning style has a negative relationship direction. It can be said that students who apply good learning styles don’t necessarily feel satisfaction in learning.
Learning to Generalise in Sparse Reward Navigation Environments

It is customary for RL agents to use the same environments for both training and testing. This causes the agents to learn specialist policies that fail to generalise even when small changes are made to the training environment. The generalisation problem is further compounded in sparse reward environments. This work evaluates the efficacy of curriculum learning for improving generalisation in sparse reward navigation environments: we present a manually designed training curriculum and use it to train agents to navigate past obstacles to distant targets, across several hand-crafted maze environments. The curriculum is evaluated against curiosity-driven exploration and a hybrid of the two algorithms, in terms of both training and testing performance. Using the curriculum resulted in better generalisation: agents were able to find targets in more testing environments, including some with completely new environment characteristics. It also resulted in decreased training times and eliminated the need for any reward shaping. Combining the two approaches did not provide any meaningful benefits and resulted in inferior policy generalisation.
Поведінковий підхід (BDD) як ефективний метод для організації автоматизованого тестування у безперевному доставленні продукту

The global digitalization has transformed business dramatically, making it respond and adapt fast to the changing world and new challenges. The development teams face a global challenge of how to speed up product delivery time to the end user without losing product quality. Due to this, the demand for automation of routine tasks has significantly increased, because this process helps to minimize and optimize time and money for digital products delivery.Functional automation testing plays a very important role in the process of faster and more effective product delivery to the end users in a limited time. For example, test automation plays a key role when you need to test periodically the same functionality over and over again to check whether the product is ready for delivery to the end user or not, especially, when working with very complex systems.The development of the automated testing system architecture is influenced by such factors as the analysis of the possibility of coverage by automated tests, the creation of a strategy to build the automation testing on the project and the development of the automated testing system at its own. The test approach itself also plays an important role and could vary dramatically. For instance, Test-Driven Development, Behaviour-Driven Development, Keyword-Driven Testing, and Data-Driven Testing approaches.The behavioural approach (BDD) has been used to develop an automation testing system described in this work. This approach is a set of practices aimed to reduce the risks with communication between the development team and the client. There is a wide range of tools for BDD-based testing, namely Cucumber, JBehave, Gauge, and more.As a result, the automated testing system, described in this paper, has been built using Cucumber practices, which in turn allows functional verifications to be performed simultaneously at such levels as graphical interface (UI) and web service (testing API). Cucumber recognizes the specification for the tested functionality, which is described in a simple language, then looks whether testing scenarios are present in the feature files and only then runs test scripts. Each scenario consists of a set of steps that Cucumber processes and verifies against a given expected business logic.It should also be noted that this system has been integrated into Continuous Integration, based on the Jenkins service. Test automation framework integration with CI tool helps to constantly monitor the project source code repository for changes, and this enables fast feedback and high quality of the product in the process of continuous development.Manuscript received 04.06.2020
Comparative Analysis of Machine Learning Techniques for Splitting Identifiers within Source Code

Feature location is the process of extracting identifiers within source code. In software engineering, it is a usual procedure to upgrade software by adding new features. In order to facilitate this process for the developers, feature location has been proposed to extract the significant components within the source code which are the identifiers. One of the challenging issues that faces the feature location task is handling multi-word identifiers where developers may use different type of separations among the words. Different research studies have used various types of techniques. However, recent studies have showed interest in Machine Learning Techniques (MLTs) due to their substantial performance. With the diversity MLTs, there is a vital demand to identify the most accurate one in terms of splitting the identifiers correctly. Therefore, this study aims to provide a comparative analysis of different MLTs including Naïve Bayes, Support Vector Machine and J48. The dataset used in the experiment is a benchmark data that contains vast amount of source codes along with numerous identifiers. Results showed that the best accuracy has been achieved by using the J48 classifier where the f-measure was 66%.
Assessment of the Social Effectiveness of Technology for Designing Individual Educational Results of Students in the System of Additional Education for Children

The paper discusses the problem of evaluating the so-cial effectiveness of technology for designing individual educational results of students in the system of addi-tional education for children. The social effects and ef-fectiveness of education are determined. The role of the system of additional education of children as an institu-tion of socialization of the individual in the current crisis of General education is shown. Individualization of addi-tional education and design of individual educational results of students are considered as conditions for obtaining social effects of education. The technology of designing individual educational results of students in the system of additional education of children is based on the methodology of social constructivism and cultural and historical psychology. Joint design of individual educational results implies the creation of the following psychological and pedagogical conditions: freedom of choice of educational trajectory, variability, availability of educational resources, involvement of students in goal-setting processes, presentation of the results of creative activity to external experts, tolerance of peda-gogical interaction. It is concluded that the use of tech-nology for designing individual educational results of students in the system of additional education of chil-dren contributes to the achievement of systemic social effects: the formation of civil identity, social mobility, tolerance, socialization, increasing the competitiveness of the individual, society and the state.
Cloud Security Data Critical Review

Cloud computing is a model for providing convenient network access on demand to some common fund of configurable computing resources. These calculations are flexible, scalable, and inexpensive, but have large-scale sharing of services among multiple users. The broad coverage of the idea of cloud computing has led to significant changes, both in public access systems and in mobile communications, which prompted advanced researchers to provide suitable system protocols and network architecture. In cloud computing, there are two main problems: access control and security. Therefore, the security of both services and users is a significant problem that stands in the way of using and trust in cloud computing.
STUDENT CENTER BASED CLASS MANAGEMENT ASSISTANCE THROUGH THE IMPLEMENTATION OF DIGITAL LEARNING MODELS AND MEDIA

Student Centered Learning is a teaching approach in education. This approach provides freedom for students to have the opportunity and facilities to explore their own knowledge so that deep learning will be obtained and able to improve the quality of students. Student Centered Learning is the 2013 Curriculum Learning approach. In the regulatory document Student Centered Learning as a characteristic of 2013 Curriculum Learning needs to be followed by refinement of mindset. Teaching and learning activities carried out by teachers with students in school are known as learning. The quality of learning will be optimal if the learning process is student-centered (not teacher-centered). The learning process should also be done in fun ways. In this digital era, teachers should have a new paradigm for learning. It is time for teachers to take advantage of advances in technology and the internet as a means of learning. The question is how to change the old paradigm to a new paradigm in learning in the digital age, apply learning in the digital era and what are the positive and negative aspects of digital learning. These questions are a common thread that will be given to the Community Partnership Program at Madrasah Ibtidaiyah Nurul Ikhsan.
Copyright and Related Rights in the Digital World 2020

The paper examines the new DIRECTIVE (EU) 2019/790 on copyright in the digital single market and its forthcoming adaptation and technological non-alignment of the legal norms with the set goals. Risk assessment and sufficient number of conclusions is made - what positive and negative impacts can be expected from its implementation. A conclusion is drawn that in the near or distant future, the path of copyright goes to limit them only to non-property rights - copyright, right of disclosure, and inviolability of the work.
Sistem Pakar Mendiagnosa Penyakit Kolera Menerapkan Metode Hybrid Case Based

As technology develops, a system that is capable of adopting human processes and ways of thinking is developed, an expert system that contains certain knowledge so that everyone can use it to solve specific problems, namely the problem of diagnosing cholera. Cholera is an acute diarrheal disease which in a few hours can cause rapid and severe progressive dehydration and can cause death caused by the bacterium Vibrio Cholerae. The purpose of this research is to build an expert system to diagnose cholera in order to be able to do prevention and treatment early. The expert system to diagnose cholera using a hybrid case based method aims to trace the symptoms displayed in the form of questions in order to diagnose the type of illness. This expert system is able to recognize the type of cholera after consultation by answering several questions raised by the application of the expert system and can conclude several types of diseases suffered by the patient. The recognized disease data adjusts the rules that are made to match the symptoms of cholera. The design of this application is made with the PHP programming language and MySQL database. Through this application, every person especially those who live in remote areas with limited number of doctors at the public health center are expected to be able to diagnose cholera, so that it is likely to be prevented and treated quickly.Keywords: Cholera, Expert System, Hybrid Case Based, PHP, MySQL
ANALISIS PENERAPAN SISTEM INFORMASI AKUNTANSI DALAM UPAYA MENINGKATKAN KUALITAS PRODUK PADA UMKM DI KOTA TANGERANG SELATAN

This study is to determine SIA in improving the quality of its products and producing the desired maximum profit. This type of research is descriptive research. The variables in this study are the education of the owner or manager of the company, the time to lead the company, the age of the company, the business scale, accounting training, the type of business, and the use of accounting information. The type of data used is primary data. In addition, this study used a survey technique using a questionnaire. The object of this research is MSMEs registered in Tangsel. The population in this study is the manager or owner of the furniture business type SMEs in Tangsel. The sample used is the manager or owner of the furniture business type MSME registered in Tangsel who has used SIA, both computerized and manual. In this study, the sampling method used was purposive sampling. The results of this study prove that an adequate information system can help increase income as evidenced by the existence of 4 MSMEs that have implemented computerized SIA and have a turnover of more than Rp. 10 million. Keywords : Accounting Information Systems, MSMEs, Product Quality,
Reforming the traditional business network

Blockchain development has expanded amazing thought, with an elevating eagerness for a lot of different applications, running from data the administrators, cash-related organizations, advanced cybersecurity, Internet of Things (IoT), and sustenance science to social protection industry and psyche inspect. The board has identified a stunning interest in using blockchain work opportunities for the transfer of sealed and secure social protection data. Already, there is a blockchain that is improving the standard social insurance practices to a legitimately solid recommendation, like successful end and treatment through guaranteed and secure information sharing. Later on, blockchain could be improved, which may conceivably help in changed, authentic, and secure remedial administrations by consolidating the whole consistent clinical information of a patient&apos;s prosperity and introducing it in a top-tier secure medical organizations course of the plan. In this work, we study both the present and most recent updates in the field of medical organizations by acknowledging blockchain as a model. We, in addition, talk about the employments of blockchain, near to the difficulties opposed and future points of view. The biggest problem connected with blockchain is a lack of technical knowledge. Trust is built in the network and blockchain invention, and less in the individual participants or the sharing of accomplices. High structure and operational consistency thus maintain the namelessness and pseudonymity of the participants. It reduces the lopsided characteristics of power, and the man handles and the arbitrary decisions.
Penerapan strategi directed listening thinking activity (DLTA) untuk meningkatkan keterampilan menyimak teks deskripsi kelas II sekolah dasar

&lt;em&gt;The purpose of this research are: 1) to improve listening skill through the application of Directed Listening Thinking Activity strategy, and 2) to describe the result of application Directed Listening Thinking Activity strategy. This research is classroom action research with two cycles. The subject of this reseach were student of the 2&lt;sup&gt;nd&lt;/sup&gt; student at State Primary School Pajang 2 no. 171 Surakarta in the 2019/2020 academic year, totalling 26 student. The research uses data collect technique in the form of interview, observation, analysis of documentation and test with data analysisof content validity, technical triangulation and source triangulation. The analysis of the data used is describe comparative analysis and the interactive analysis model of Miles-Huberman. The first cycle resulting in a percentage of 53,84% in classical, and the study continued with the second cycle with the percentage of 84,61% in classical terms. The conclude is the ability to solve skill listening on 2&lt;sup&gt;nd&lt;/sup&gt; student at Primary School 2 Pajang 2 no. 171 Surakarta in the 2019/2020 academic year can be improved throught the Directed Listening Thinking Activity Strategy.&lt;/em&gt;
Implementation Of Augmented Reality As A Daihatsu Terios R Promotion Media Information System Using 3D Unity (Case Study of PT Tunas Mobilindo Perkasa Bandung): Implementation Of Augmented Reality As A Daihatsu Terios R Promotion Media Information System Using 3D Unity (Case Study of PT Tunas Mobilindo Perkasa Bandung)

Augment Reality (AR) is a technology which combines the virtual world with the real world. The use of AR technology is widely used in the fields of education, military, entertainment and advertising. Generally applications that implement AR technology aim to provide information to users more clearly, in real time and interactively. PT Tunas Mobilindo Perkasa is a business engaged in the promotion of sales of four-wheeled vehicles, one of which is located on Jl. Ahmad Yani No. 229-231 Bandung. PT. Tunas Mobilindo Perkasa did a promotion for the sale of four-wheeled vehicles, employees still came to the buyers and offered brochures, for some people who might be interested in buying it, the brochure would be stored for future buyers needing information about the sale, but for some others maybe the brochure will be thrown away and become trash. Therefore PT.Tunas Mobolindo Perkasa applies Augment Reality (AR) to be able to help in promotion and increase sales.
REINVENÇÃO DAS LIGAS ACADÊMICAS EM PERÍODO DE PANDEMIA E INTERRUPÇÃO DAS AULAS PRESENCIAIS

Academic Leagues are characterized as organizations formed by non-profit student groups, which develop didactic, scientific, cultural, and social activities with their members, which approach a particular area of health. This article is a descriptive, retrospective, and cross-sectional report, carried out from the experience of an Academic League at a private university in the State of Rio de Janeiro in 2020 describing their experiences obtained through the actions developed in 2020, during the pandemic caused by COVID-19 and the paralysis of classroom classes, virtualization of them and changes in the academic schedule.
AN ANALYSIS OF THE TEACHING SKILL OF ENGLISH STUDENTS IN MICROTEACHING COURSE AT MADAKO UNIVERSITY

This study aims to determine what are the teaching skills that implemented by students in the microteaching course at the University of Madako Tolitoli. The type of this research is descriptive qualitative research that located in University of Madako Tolitoli. The data source consists of 10 students who had practiced microteaching class. Data collection techniques used interview and documentation. The result of this study shows that students majoring in English who had been followed the practice of microteaching implemented seven (7) teaching skills. They are opening skill, explaining skill, reinforcement, variation skill, questioning skill, class management skill, and closing and evaluating skill. Key words : teaching skill, microteaching