Reviewerly/exHarmony huggingface dataset:
ONLINE MUSIC PLAYER TO TEACH VOCABULARY

Abstract&#x0D; It goes without saying that vocabulary mastery has a pivotal role in language learning. The more vocabulary the students acquire, the easier the students master the language skills. However, to acquire vocabulary is not an easy task for most students. To acquire vocabulary means that learners need to understand the aspects of vocabulary such as meaning, grammar, pronunciation, and spelling. However, the subjects of this study found it difficult to understand all the aspects. To overcome the problem, teacher needs to explore the use of teaching media. One of media that can be used in teaching vocabulary is song, but to make it more fun and practical, teacher can make use of online music player Joox, one of mostly used music player. This study explores the use of Joox to teach English vocabulary and describe students' responses to the teaching model. In general, students show good responses to the implementation of vocabulary learning using Joox. Therefore, it is recommended for teachers to use it as a medium in teaching vocabulary, and the students to use it for independent learning.&#x0D; &#x0D; Keywords: Joox, teaching media, teaching vocabulary
Investigating the Implementation of an Online Literacy Coaching Program for Junior High School English Teacher

Literacy coaching is an in-depth style of literacy enrichment and professional development activity that links observation, feedback, and reflection to the practice. This study adopted a case study to investigate the implementation, process, and benefits of an online literacy coaching program for 32 junior high school English teachers across Indonesia. Observation protocol recorded sessions, and participants were the data sources of this study. As observed thus analyzed through content analysis, it was found that the implementation of online literacy coaching has fulfilled the core activities of literacy coaching cycles as it adopts a collaborative, reflective, and project-based approach. In further, the process of literacy coaching has improved the participants' literacy teaching as their performance in Cycle 2 was getting better than in Cycle 1. Moreover, the interview and questionnaire results showed that the implementation of Online Literacy Coaching improved the participants' literacy skills and pedagogy. Based on the findings, this study proposed recommendations to properly emphasize the time duration of each session, intensively establish digital literacy even further, and intentionally involve students’ feedback as valuable and beneficial input for teachers’ professional development and the process of online literacy coaching.
Books from the Valaam Monastery Library in the collections of the National Library of the Republic of Karelia

The aim of the author is to present various ways to demonstrate the belonging of printed publications to the Valaam Monastery Library in the second half of the XIX–first quarter of the XX centuries. The study was conducted in 2021 in the regional library – the National Library of the Republic of Karelia (Petrozavodsk), which received in 1945 a batch of books from Valaam. When compared with the 1945’s inventory books of the National Library of the Republic of Karelia the list of transferred literature made it possible to reveal more than eighty copies of books and periodicals of the XVIII – the first quarter of the XX centuries with the undoubted signs of their former belonging to the Valaam Monastery. The article presents two types of owner’s stamps of the Valaam library. However, the author notes that cases of their use are rare; while the use of a sheet inscription to demonstrate the monastery’s ownership of the book is much more common (more than 60 volumes with similar inscriptions were found in the National Library of the Republic of Karelia).Moreover, a number of copies have traces of belonging to the personal book collections of the monastery inhabitants. The article provides examples of various marks of belonging, donation and other inscriptions that indicate the ownership of books by such famous persons as, for example, Abbot Damaskin (Kononov), Archbishop of Karelia and Finland Pavel (Olmari), monastery librarian Hieroschemonach Antipas (Polovinkin), etc. As a practical result of the study, the information about the ownership of all identified copies of the Valaam Monastery Library (before 1945) was included in the electronic catalog of the National Library of the Republic of Karelia. It allows, if necessary, to form any information resource from these electronic bibliographic records: from a simple list of literature to a virtual collection representing a part of the stock of the Valaam Monastery Library, preserved in the National Library of the Republic of Karelia.
Autonomous Learning Through Chatbot-based Application Utilization to Enhance Basic Japanese Competence of Vocational High School Students

This study sought to examine vocational students’ evaluation and feedback regarding the chatbot-based application as an assistive technology in learning basic Japanese in vocational high school and investigate students’ recommendations on the possible future advancement of the chatbot-based application to help students learn the Japanese language better. This study employed a questionnaire and follow-up interview to collect the data, which questionnaire was administered to 100 vocational students enrolled in 8 state vocational high schools located in different regions in Indonesia. The data collected were analysed using SPSS 24, and also tested for reliability and validity. The findings of this study denote the use of the chatbot-based application, namely Gengobot, useful in enhancing students’ basic Japanese grammar learning, improving vocabulary mastery related to vocational terminologies, providing practices for basic Japanese language level exercise, having attractive and interactive features, and fostering learners’ autonomy and independence learning due to its practicality, portability, accessibility, and flexibility. The results also conveyed the practicality problems and confusion in using the application as an application integrated into social media. Hence, further development of the chatbot-based application Gengobot as assistive technology in learning Japanese is recommended. All in all, the chatbot-based application Gengobot as an assistive Japanese language learning application can be concluded as compelling, and is recommended to be used for vocational students to enhance autonomous learning as well as to support distance learning.
TEACHING MORAL VALUES THROUGH EYL LITERATURE: HOW?

Abstract: Nowadays, teaching moral values is an obligation for every teacher in Indonesia. One of the ways to promote the moral values to young learners is through literature. As one of the literacy skills, reading skill must be prioritized as early as possible. English teacher as the agent of change can teach the moral values at the same time with teaching English, especially in teaching reading. Applying appropriate strategies and using relevant EYL literatures are assumed as the most effective methods to teach English and core moral values in the classroom. This paper will highlight theoretically the concept of moral value, the concept of good character, and the various strategies and activities to promote the core moral values through EYL literature.&#x0D; Keywords: character education, literature, moral values, teaching, TEYL
Potensi Sistem Absensi Berdasarkan Citra Wajah Sebagai Media Pengabdian Kepada Masyarakat

This paper describes the potential for attendance at Banyuwangi 1 State Vocational High School. The attendance system used is manual and does not optimal. The attendance based on face detector is proposed to determine the performance of employees and students. Face attendance is used to prevent employees from being absent from work and students not attending school. The results of the face detector show that the performance of employees and students can support the learning process in schools.
KAJIAN METODE SEO BERBASIS ON-PAGE SEBAGAI STRATEGI MENINGKATKAN VISIBILITAS WEBSITE DI SERP

The business sector in industry 4.0 always depends on the development of internet technology, one of which is a website. Website is a medium of business information that serves to expand marketing in order to reach users all over the world. The success of a website is when it is in the top position in the SERP (Search Engine Result Page). Until now, new websites have sprung up that make the competition even tougher. Therefore, we need a method to improve the quality of the website in order to be able to compete with other websites. One of the efforts to improve the quality of the website is to optimize the website structure using the On-Page SEO method. SEO (Search Engine Optimization) is an effort to optimize the performance and quality of a website so that it is prioritized by search engines. While On-Page SEO is an optimization process carried out on the website structure. On-page is a fundamental process that must be done in building a quality website. For this reason, this article will discuss how to design a quality website structure using the On-Page SEO method which is expected to be a benchmark for the quality of the website structure that will be built by readers.
Efektivitas Penggunaan Media Pembelajaran Bentuk Komik Untuk Meningkatkan Hasil Belajar Siswa Kelas IV SD Negeri 101822 Pancurbatu

This study aims to determine the effectiveness of thematic learning media in the form of comics. So that it can help student learning outcomes. This research was conducted in grade IV Elementary School 101822 Pancurbatu. This study uses a quantitative approach. This research method is a quasi experiment with the design Nonequivalent Control Group Design. The population in this study was grade IV Elementary School 101822 Pancurbatu. The technique for determining the sample is custer sampling, namely class IVA as the experimental class and class IVB as the control class. The validity used was content validity and reliability using Cronbach's Alpha. The analysis technique used the t-test. The effectiveness test based on the gainc score in the experimental class obtained a value of 0.6255 in the moderate category. Meanwhile, the control class obtained an average valz ue of 0.2257 Gain Score in the low category. The pretest score of students in the experimental class before using thematic comics an average of 61.50. Meanwhile, the posttest scores of students after using thematic comics were an average of 87.00. The student's pretest score in the control class was 65.00 while the posttest score in the control class was 74.50. The results showed that the two posttest data on student learning outcomes had a value of t (= 0.000) so there was a difference because sig (2-tailed) &lt;0.05 and tcount was positive so that H0 was rejected. This shows that the use of comics is very effective in improving learning outcomes
Penerapan Media Pembelajaran Peta Tiga Dimensi Melalui Pembelajaran Tutor Sebaya Untuk Meningkatkan Hasil Belajar IPS Pada Siswa Kelas IV SDN Banjaran Kecamatan Driyorejo Kabupaten Gresik

This study aims to identify and describe the social studies learning outcomes and student activeness after applying the three-dimensional map learning media through peer tutoring learning for fourth grade students of SDN Banjaran, Driyorejo District, Gresik Regency. This research on learning improvement is supported by the ability of grade IV students at SDN Banjaran Driyorejo-Gresik who do not meet the predetermined learning completeness criteria. From this problem, learning improvement is carried out in two cycles using the Classroom Action Research method by applying three-dimensional map learning media through peer tutoring learning. There are four stages in each cycle, namely planning, implementing, observing, and reflecting activities. The results showed that there was an increase in the average student learning outcomes from pre-cycle 62.12 to cycle I of 75.19, and the result of cycle II to reach 84.14. Classical completeness of student learning outcomes also increased from 23.81% pre-cycle to 62.12% first cycle to second cycle of 92.31%. Student learning activities also increased from pre-cycle by 51% then cycle I 72% and cycle II reached 87%. Thus, it can be concluded that the application of three-dimensional map learning media through peer tutoring can improve social studies learning outcomes in fourth grade students of SDN Banjaran, Driyorejo-Gresik
Pengaruh Media Dakota Terhadap Hasil Belajar Siswa Pada Pembelajaran Matematika FPB Dan KPK

This study was conducted to find out how big the influence of Dakota Media on Student Learning Outcomes in Mathematics Learning of FPB and KPK in Class IV SDN 11 Limboto, Gorontalo Regency. The type of this research is a quantitative research with a Pre-Experimental approach, type One Group Pre-test Post-test Design. Determination of the population and samples taken from class IV totaling 30 students where all the population was sampled (saturated sampling). In collecting data, the author uses a multiple choice test with a total of 20 questions. From the results of the analysis of hypothesis testing, the results of the paired sample test were obtained with the final data obtained on the results of the Pre-test and Post-test, the value of t_count was 14,278 with df = 29 and t_table with a level of = 0.05 of 2,045. Thus, t_count 14,278 &gt; t_table 2,045 which means that H1 is accepted and H0 is rejected with the result that there is an effect of Dakota Media on student learning outcomes in mathematics learning at FPB and KPK in fourth grade at SDN 11 Limboto, Gorontalo Regency.
Student Learning Behaviour and Social Interaction in The Time of The Covid-19 Pandemic in Geographic Education Department and S1 IPS Education Study Program

The implementation of online learning is one of the learning models carried out during the pandemic, because the principle of educational policy during the Covid-19 pandemic is to prioritize the health and safety of students, educators, education staff, families, and society in general, in order to fulfil educational services during the pandemic. Based on the results of the study, it can be concluded several things as follows: (a) There are several problems in online learning where students begin to adjust and get used to new habits such as using masks, washing hands and keeping a distance between meeting with lecturers and heads of departments/study programs. (b) The positive impact of academic activities by working from home which encourages lecturers and students who carry out their activities to be moreindependent in maximizing the use of technology and information. (c) In addition there are also some negative impacts where students in lectures still experience difficulties in learning because the internet network connection is very weak, even at certain times there is no data network at all. (d) Changes in learning activities and social interactions due to the Covid-19 pandemic due to restrictions on activities in the teaching and learning process.
A Suite of Incremental Image Degradation Operators for Testing Image Classification Algorithms

Convolutional Neural Networks (CNN) are extremely popular for modelling sound and images, but they suffer from a lack of robustness that could threaten their usefulness in applications where reliability is important.Recent studies have shown how it is possible to maliciously create adversarial images-those that appear to the human observer as perfect examples of one class but that fool a CNN into assigning them to a different, incorrect class.It takes some effort to make these images as they need to be designed specifically to fool a given network.In this paper we show that images can be degraded in a number of simple ways that do not need careful design and that would not affect the ability of a human observer, but which cause severe deterioration in the performance of three different CNN models.We call the speed of the deterioration in performance due to incremental degradations in image quality the degradation profile of a model and argue that reporting the degradation profile is as important as reporting performance on clean images.
Analysis of the authentication scheme based on the use of QR-code and webcam for Smart-Mobile devices

The paper analyzes the necessity and expediency of using the method of user authentication based on QR-code and webcam for Smart-Mobile devices. Phishing attacks are one of the most serious threats faced by Internet users. Existing authentication schemes are not able to provide an adequate protection from these attacks, as evidenced by statistics collected by the companies researching cybersecurity. Therefore, the task of developing a secure authentication scheme for users, which can effectively counteract various types of phishing attacks is very important. The paper proposes a new authentication scheme for users, which allows them to log in to their accounts without remembering passwords or presenting other authentication tokens. According to the messaging protocol in the proposed scheme, the user must scan the dynamically generated QR-code using a smartphone application, then take their own photo via the webcam, and send it to the smartphone via a message from the server. Thus, the full authentication procedure requires minimal user involvement and is performed automatically. The results of evaluation and practical testing show that the proposed authentication scheme is quite reliable and can be used as a secure user authentication scheme for Smart-Mobile devices. The proposed authentication protocol is not only able to cope with attacks such as Real Time Man-In-The-Middle and Controlled Relay Man-In-The-Middle, but can also protect users from the effects of malicious browser extensions and substitution of authentic applications by malicious variants. In addition, the proposed scheme does not require users to have any authentication tokens or credentials, as all they need is to scan the QR-code and verify the image taken by their own webcam. That makes the use of the proposed scheme more convenient and easy for users as compared to other known authentication schemes. Currently, the application of the proposed scheme requires the use of HTTPS websites for the exchange of all data involved. Thus, the proposed protocol can be implemented to manage cookies securely in order to prevent the interception of session data.
Scholarship Acceptance Decision Support System at SMKN 4 Bengkulu City using the AHP method

The objectives to be achieved in this research are: 1). Creating a Decision Support System (SPK) in receiving scholarships using the Analytical Hierarchy Process (AHP) method 2). The SPK made to determine scholarship recipients is in the form of providing assistance free of committee fees. The research method used in this research is from a conventional system to a computer system in the form of an Analytical Hierarchy Process method. The software used in making a Decision Support System (DSS) in receiving scholarships uses the Analytical Hierarchy Process method using the PHP programming language and mySQL database. The criteria in the scholarship recipient data through the Analytical Hierarchy Process method consist of report cards, academic scores and non-academic scores. The results of the Decision Support System are in the form of ranking students (students) based on the calculation of criteria and student alternatives that are calculated using the Analytical Hierarchy Process method.
An Overview of the Methods by which the Visually Impaired Learn Classical Music in the Gurukula System

The gurukul education system is one in which a student who wants to study the arts first selects a guru and approaches him. The Guru, too, will give some tests to know whether he is really interested in learning and whether he is qualified to do so if he is selected, he will admit him into his gurukul (educational place). He stays with the guru and learns that art, which is the gurukul system of education. In that place, disciplines like duty, decency, and control were taught in addition to the art the student studied. From getting up in the morning and taking a bath after completing the nature calls and yoga practice, he was taught the meaning of "duty" by performing the duties assigned to him, starting with the needs required by the guru. When a student goes to a guru to learn music, he will be taught vocals, string instruments, wind instruments, leather instruments, etc., based on his voice and his skills. Mridangam vidwan Valangaiman Thiyagarajan and veena maestro Srini Maheshwari Venkataraman have said in an interview that the gurukul system is the best way for the visually impaired to learn classical music. In texts like Ratnakaram, it is said that music is an artificial combination of the three songs: instruments and acting. The authors of Tamil literature also call it music, which contains within itself questions, swarams, taalams, ragas, ideas, beautifications, and flavours. If this music is to develop in a way that is not to be questioned among the students, it is necessary to teach music properly. When the visually impaired learn music in the gurukul system, the students can learn clearly by interacting with the students, like parents and relatives, and teaching them the art. In this way, this article explains the usefulness, method, and guidance of learning classical music in a gurukul manner.
Numerical solution for Wiener-Hopf integral equation using artificial neural network

At the current time, terrific attention has been given to the Wiener-Hopf (W-H) integral equation. The current research attempts to design a swift forward neural network to solve the Wiener-Hopf integral equation. The results of the numerical experiments are in contrast with the actual answer in illustrative examples which were considered to verify the accuracy and effectiveness of the introduced scheme.
Federated learning with incremental clustering for heterogeneous data

Federated learning enables different parties to collaboratively build a global model under the orchestration of a server while keeping the training data on clients' devices. However, performance is affected when clients have heterogeneous data. To cope with this problem, we assume that despite data heterogeneity, there are groups of clients who have similar data distributions that can be clustered. In previous approaches, in order to cluster clients the server requires clients to send their parameters simultaneously. However, this can be problematic in a context where there is a significant number of participants that may have limited availability. To prevent such a bottleneck, we propose FLIC (Federated Learning with Incremental Clustering), in which the server exploits the updates sent by clients during federated training instead of asking them to send their parameters simultaneously. Hence no additional communications between the server and the clients are necessary other than what classical federated learning requires. We empirically demonstrate for various non-IID cases that our approach successfully splits clients into groups following the same data distributions. We also identify the limitations of FLIC by studying its capability to partition clients at the early stages of the federated learning process efficiently. We further address attacks on models as a form of data heterogeneity and empirically show that FLIC is a robust defense against poisoning attacks even when the proportion of malicious clients is higher than 50%.