Reviewerly/exHarmony huggingface dataset:
Upaya Mendukung Keberhasilan Implementasi Rekam Medis Elektronik Melalui Digitalisasi Rekam Medis

Background: The development of the digital era makes routine and quality data integration an essential component in realizing digital transformation. One data that must be maintained is the Electronic Medical Record (RME). Wates Hospital is currently testing the implementation of RME and requires technical assistance in digitizing medical records in paper to electronic form. Digitization is necessary to ensure the patient's medical history information continuity. The digitization of medical records is expected to support the successful implementation of RME in Wates Hospital. Methods: Solutions are carried out in solving partner problems through training and science and technology substitution. Training activities are carried out by providing counseling, demonstrations, and training to operate scanner equipment. The substitution of science and technology in this PKM is by offering new science and technology to digitize medical records to replace the old science and technology mastery. Results: The activity is divided into 3 stages, starting with providing training related to the procedure for digitizing medical records, then assisting officers during the digitization process of medical records, and ending with accompanying the reflection process to evaluate the success of digitizing medical records. Pre-test and post-test showed an increase in the "Good" category by 58.3% Conclusion: To ensure the success of digitizing medical records, demonstrations were carried out starting from sorting medical record forms that need to be scanned (functional), simulating how to scan, saving files so that they are easy to identify, to importing image files over media on RME.
COMPUTER USER IDENTIFICATION POSSIBILITIES FOLLOWING THE KEYPAD DISPLAYS

Identification of a computer user in modern conditions allows not only to ensure the protection of information, but also has a special forensic significance. The developed systems of user authentication by keyboard handwriting, based on the identification of an individual dynamic stereotype of working with the keyboard (the intervals between keystrokes and the time of holding the keys), make it possible to identify the user only during data entry. When investigating crimes using computer technology, in most cases it is necessary to install the user after a considerable time after using the computer. The conducted pilot study found that the individual features of the dynamic stereotype of working with the keyboard are manifested in stable traces-displays on the keyboard keys. The features of the stereotype are manifested in the area where the keys are touched. At the same time, the touch area can be different for different keys: top, bottom, right, left, center, one of the corners. This creates a high variability, individuality of working with the keyboard. With prolonged use, micro-damages of the surface are formed in these areas - scuffs, scratches. With relatively short-term use, the areas with the greatest stratification of the fatty substance can be used as traces. To solve the problem of user identification, it is necessary to solve the problem of distinguishing the traces of several users on the same keyboard.
The Influence of Self-Efficacy and Educational Environment on Interest in Continuing Study in Higher Education (Case Study of Grade 12 Students of SMA Negeri 1 Cerme)

This study is a study that aims to determine the effect of the independent variables in the form of self-efficacy, family environment, school environment, and community environment with the dependent variable in the form of interest in continuing study to college in grade 12 students of SMA Negeri 1 Cerme. using a quantitative approach. In this study, the population used were all 12th graders of SMA Negeri 1 Cerme, totaling 430 students, and the sample used in this study was 207 students. The data analysis technique used in this research is using multiple regression analysis. In this study, it was found that (1) the Self-efficacy variable had a significant positive effect on the interest in continuing to study at university in 12th-grade students of SMA Negeri 1 Cerme. (2) The family environment variable has a significant positive effect on the interest in continuing to study at university in grade 12 students of SMA Negeri 1 Cerme. (2) The Self efficacy variable has a significant positive effect on the interest in continuing to study in higher education in grade 12 students of SMA Negeri 1 Cerme. (3) School Environment Variables have a significant positive effect on the interest in continuing their studies to higher education in grade 12 students of SMA Negeri 1 Cerme. (4) The community environment variable has a significant positive effect on the interest in continuing to study in higher education in grade 12 students of SMA Negeri 1 Cerme.
Effective Implementation of the Text-Based Approach in English Second Language Classrooms

Effective implementation of the Text-based Approach in English Second Language (ESL) Classrooms is a grave component of the educational system. The main aim of this paper was to investigate the effective implementation of the Text-based Approach in grade 10 learners and to propose measures that could enhance its effective implementation. The study adopted an interpretive paradigm embedded in a qualitative approach. Semi-structured interviews were utilised to collect data from 12 conveniently selected participants. Content analysis was used to analyse data, which were categorised into themes. The findings of this paper revealed that factors that hinder the effective implementation of the Text-based Approach are inadequate knowledge of curriculum stipulations, language barrier, misunderstanding of the approach, and the disaggregation of the English language. The authors conclude that there is an urgent need for teachers to have upgraded and relevant language-learning methodologies, thereby recommending that the Department of Education should organise workshops for the teachers to familiarise them with the recent methods of language teaching and learning. Keywords: Text-based Approach, Communicative competence, Language learning, Pedagogical content knowledge, Authentic texts
Development of Articulate Storyline Learning Media to Improve the Writing Ability of French Students

The purpose of this study is to develop the application of articulate storyline learning media and Production crite lémentaire textbooks to improve the writing skills of students of the French Language Education Study Program, Medan State University. a companion for the explanation of the grammar section from Chapter I to Chapter V so that students can study independently and use the ISBN Production crite lémentaire textbook. The resulting products are in the form of web and applications that can be operated offline on laptops, tablets and smartphones. Another target to be achieved in this research is the published indexed international journals. The research method in this study uses research and development (Research and Development) Borg and Gall consists of ten implementation steps including (1) research and data collection, (2) planning, (3) product draft development, (4) field trials, (5) improvement of initial product, (6) field trial, (7) refinement of product resulting from field test, (8) field implementation test, (9) refinement of final product, and (10) dissemination and implementation. The data needed in this study will be collected through a student needs analysis questionnaire.
Analisis Prediksi Kunjungan Pasien Dengan Metode Autoregresiive Integrated Moving Average di Rumah Sakit Ibu dan Anak Putri Surabaya

Hospitals as health care facilities are needed not only in the service sector but also in the need for recording and documenting the results of examinations, treatment, actions, and other services that have been provided to patients which are recorded in medical record documents. every patient who receives medical services at the hospital will receive a medical record document to document his medical history. The increase in patient visits is sometimes not in line with the readiness of the hospital in fulfilling the facilities and supporting service tools. The study aimed to predict the number of patient visits. The type of research used is quantitative research and the sampling technique used is total sampling by looking at the data of the last 5 years of visits in the medical record unit and the analysis used is the ARIMA method in predicting visit data. Prediction results from patient visits for the next two years tend to fluctuate quite a lot with a total of 5163 patient visits in outpatients, with a Mean Absolute Percentage Error (MAPE) value of 19% with the ARIMA model (2,1,2) which means that the prediction of visits patients can be quite accurate and reliable. So that in the future the hospital must be able to improve the facilities and quality of its services. So that the service process for visiting patients can be served effectively and efficiently.Keywords: Prediction, Patient Visit, ARIMA
Refined Information Service Using Knowledge-Base and Deep Learning to Extract Advertisement Articles from Korean Online Articles

We live amidst a flood of information in the internet and digital revolution era. Due to such indiscriminate information access, there are many problems in accurately recognizing the information desired by the user. Moreover, there are many difficulties with finding accurate information and the articles that individuals want due to indiscriminate advertisements in various online papers such as SNS and internet newspapers. Negative experiences with these advertisements lead to advertisement avoidance; if media users avoid advertisements, the media’s existence is threatened. This system aims to provide high-quality online articles, excluding promotions, by designing a system using a knowledge-based management system (KBMS) and Deep Learning system to solve the problems of advertisement. In other words, this system compares advertisement phrases or general keywords related to a specific company and product promotion with the contents to be searched in the database system of the knowledge-based management service.
Cyber Security Auditor Code of Ethics. National and International Regulations

The expansion of the implementation of information systems has led to the emergence of a new type of audit, cyber audit, and a new liberal profession, the cybersecurity auditor. Newly created professional associations, international organizations and states have adopted the rules governing, on the one hand, the conduct of cyber audit and, on the other hand, the Codes of Ethics as a set of norms, principles and values that govern the work of cybersecurity auditors.
Perfect Objects for Imperfect Bodies, Perfect Bodies for Imperfect Objects. Why Does Design Need Extreme Users?

Despite knowing that perfection is an unsteady concept, mass society is unlikely to escape normalising pressures and be susceptible to negative differentiations of bodies, such as those with functional diversity. However, in co-creative design processes, these bodies can be understood as extreme-users and are welcomed for their diversity and empowerment. Artefacts similarly undergo inclusion and exclusion in creative and productive processes. Therefore, the stigmatisation and standardisation of human and artificial bodies are made explicit in extreme-users, whose importance in design processes lies in addressing them with no negative differentiation with respect to ordinary users, implying that objects’ flaws would be embedded as identity and semantics. This paper questions the dualism of perfection/imperfection attributed to bodies and artefacts by normalising domains, and expects to corroborate design as a social activism tool for catalysing the paradigm of inclusion.
Design for the Music Industry: When the Gap is an Opportunity

Between the academic world, which often represents new expectations and disseminates the latest frontiers of design research, and the sphere of industry, where they are filtered and introduced into the market, there is a relationship of mutual exchange and influence. In the music industry, this relationship seems to have remained at an embryonic stage: companies are researching and investing in new products, effectively applying many of the contemporary topics of design research (usability, interaction, ergonomics, technology, user-centred) without the academic world, literature, and design exhibitions have truly become aware of the enormous potential of this area, in which the economic interests are strong (the users of music include all the people on the planet) and generate a close competition between companies. The analysis of case-studies of innovative musical instruments and the project for a new speaker stand thus become an opportunity to demonstrate the advantage of a design approach in this important area.
The Problems and Opportunities of Hybrid Education for School Management

The teaching model in which students and teachers come together in a physically surrounded school environment face to face was the only teaching model until the 1990s. Technological developments first showed their effects in higher education in the 1990s and online teaching method started to become widespread. Today, it is not possible to ignore the benefits of face-to-face education in schools, but almost all educational institutions, from primary schools to universities, have switched to online distance education very quickly with the Covid-19 epidemic. Hybrid teaching is a teaching model that combines face-to-face and online teaching into a single whole. About half of the classroom sessions are held in classrooms at school, while the other half has students working online. While this sounds good, hybrid teaching requires a lot of planning to work properly. In this paper, the problems and opportunities of hybrid education for school management are studied under the light of literature. Although hybrid education has many benefit on the part of students and teachers as well as administrators, It also brings some problems that administrators have to tackle with. The literature about hybrid education forces education administrators to plan about technical needs, human sources, students and parents.
Design Perspectives for the New Normal in the Healthcare System

This paper aims to investigate the current role of design in healthcare and reflect on its mandate in defining products, services, strategies, and policies, proposing perspectives toward a person-centred healthcare. Today, design research in healthcare reflects on scenarios and challenges affecting innovation and change, considering the potentially disruptive effect of technological innovation on personal care and social, economic, ethical, and political aspects. Through a literature review and case studies analysis, the paper focuses on the current criticalities of the healthcare system, exacerbated by the pandemic situation, and presents a first taxonomy of the trajectories for design-led intervention. It reflects on top-down actions proposed by the government, activities of co-design and the cross-fertilisation between design and other disciplines, and bottom-up actions of social innovation, to present near future perspectives for design-led actions in healthcare.
DEVELOPMENT OF APEDU MEDIA EDUCATIONAL APPLICATIONS BASED ON ANDROID ON STYLE MATERIALS

Learning media is one way to facilitate in conveying the content of material from educators to learners. In the era of technological development today there are new habits at the level of elementary school education, one of which is using digital media as a means to convey material. Therefore, there needs to be a learning media that is able to utilize technology, especially for elementary school. This research is included in research and development that later produces a teaching material in the form of learning media that utilizes based on android technology by using animation and backing sound features that are able to stimulate students' thinking systems. To obtain a research learning media also aims to know the process, implementation, feasibility, and effectiveness of the media. The research process is carried out using the ADDIE model which has five stages in the research. In the development stage researchers obtained a score from media experts, material experts, RPP experts, and design experts by 90%, while in the implementation stage researchers obtained a score of 79.15% which was obtained from the average score given by media users. Then for the eligibility score is taken at the stage of the media creation process to the expert validation stage, so as to obtain an average score of 90%. While the effectiveness of the learning media is taken from the results of the t test conducted after the use of learning media, obtained t count 7,970 and t table 2.144 so that Ho is rejected and Ha is accepted with a significance level of 0.00 with a correlation value of 0.872 which means there is a positive influence from the use of learning media. The score indicates that the media developed by researchers falls into a category that is validly feasible and effectively used by elementary school students
THE DEVELOPMENT OF ANDROID-BASED “HIRUTER” INTERACTIVE MULTIMEDIA IN INDONESIAN LESSONS IN CLASS II SD

The development of interactive multimedia "Hiruter" for second grade students of SD Negeri Aroeppala Makassar is motivated by several problems such as most students do not understand well the contents of the material related to living in harmony which is characterized by several student behaviors. This research is a research assisted development (R&amp;D) by adapting the development model from Alessi and Trolip which has several stages, namely the planning stage, the design stage, and the development stage. The instrument in this study used a questionnaire aimed at media experts and material experts to assess the validity of the product, and was addressed to students and teachers to assess the feasibility of the product. Based on the results of the feasibility test in terms of the material expert's assessment, it is "very valid", and the media expert's assessment is "very valid". Likewise, with product testing conducted by respondents, namely class II guardians and class II students who obtained results in the "very feasible" category. Based on the results obtained after validating and testing the product by students, it was found that the product was feasible to use.
The Effects of a Cloud-Based Blended Learning Environment on Students' Achievement, Persistence and Cognitive Load

Purpose: The aim of this study was to examine the effect of cloud-based blended learning environments on the achievement,persistency, and cognitive load of vocational high school students. Moreover, the study aimed to determine the students’opinions on the effectiveness of the blended learning environments they used.Design/Methodology/Approach: 6-week implementation was conducted using MoodleCloud, through a course created withcontent prepared to be in line with multimedia design principles.The study group consisted of 33 individuals in total, with 17students in the experimental group and 16 in the control group. The research model applied in the study was semiexperimental, with data collection tools consisting of an Achievement Test, a Practice Exam, a Scale for Measuring theEffectiveness of Blended Learning Environments, and a Cognitive Load Scale. During analysis of the collected data, t-test,ANCOVA, Mann-Whitney U test, Pearson Correlation Coefficient, and descriptive statistics were used.Findings: The findings of the study concluded that students in the Experimental Group achieved significantly higher scores inthe Achievement Test and Practice Exam than those in the Control Group. On the other hand, there was no significantdifference found to exist between the two groups in terms of the Persistency Test. Regarding their cognitive load scores, asignificant difference was found to exist between the students who studied within a blended learning environment and thosewho studied in a face-to-face learning environment, but this was only for Week 5 of the implementation, whereas there wereno significant differences found for any of the other weeks. Moreover, it was concluded that there was no significantcorrelation found between the cognitive load and the success of the students. In addition, it was notable that the students heldmore positive views about the blended learning environment over the other environments.Highlights: it may be said that the education applied within the cloud-based blended learning environment had a positiveeffect on the students’ academic success. The significant difference revealed in Week 5 may suggest that the cognitive load ofstudents may decrease when the implementation time is extended.
Hate Speech Forms and Implications in English and Kurdish Social Media

Social media platforms have become a favorable way of communication, sharing opinion and views about different topics around the world freely. Freedom of expression or free speech is the right to say whatever one likes; it has been sometimes conflated with hate speech. The latter is a public communication that expresses hate or advocates violence toward a person or group based on their race, religion or sex. The aim of the current study is to see the reactions of Kurdish and English commentators on similar political posts on Facebook platform, and what forms of hate speech were used more in each of them based on Bahador’s (2020) Intense Scale of Hate Speech model. After analyzing three similar posts, it has been concluded that the majority of the English commentators used negative character, while the majority of the Kurdish commentators used Dehumanization and Demonization, in which it was only found in one comment on the English posts.
Self-confidence at Workplace: Cognitive Agent Modeling and Analysis

In the workplace, indications of self-awareness and emotional intelligence will be unavoidable.Certain standards consider these symptoms to be appropriate because they are a vital element of keeping people informed (or commonly known as self-confidence).Recent research, on the other hand, has focused on external characteristics of self-confidence and has lacked adaptable strategies for dealing with individual self-confidence dynamics.This study investigated the use of an agent-based modelling approach for workplace self-confidence.It focuses on the dynamic influences of environmental and personal factors on work self-esteem, self-efficacy, self-concept, and selfconfidence.Based on several personality characteristics and environmental conditions, the results included four scenarios (self-esteem, self-efficacy, self-concept, and self-confidence).In order to describe self-confidence agentbased modeling of complex sociotechnical systems in the literature based on empirical investigation, automated logical verification was used to validate this computational model.Finally, equilibria analysis was performed to evaluate this computational model in order to discover if there were any weaknesses.The suggested computational agent-based model has shown realistic behavior patterns that are compatible with workplace self-esteem, selfefficacy, self-concept, and self-confidence.