Reviewerly/exHarmony huggingface dataset:
Teacher Empowerment to Prevent Oral Health Problems Related to Anemia in Adolescent Girls at SMPN 41 Surabaya

Background: An epidemiological study at SMPN 41 Surabaya revealed that approximately 50% of 7thand 8th-grade adolescent girls have poor daily eating behavior. Around 19 female students (63.3%) experience oral health problems related to anemia during menstruation. According to the Theory of Reasoned Action (TRA), subjective norms were found to have the most influence on forming intentions toward good daily eating behavior. Subjective norms refer to the influence or pressures from the surrounding environment. Within the school environment, teachers play a role as one of the subjective norms that affect the decision-making of female students regarding their daily eating behavior. Aims: To empower teachers to conduct examinations for anemia symptoms and clinical signs of oral health problems during menstruation among adolescent girls and to record their findings in the manual book. Methods: This program provides counseling and training on examining anemia symptoms and oral health problems to 23 teachers, utilizing a manual book as a medium. The effectiveness of the activity was evaluated using pre-test and post-test assessments. The scores obtained from both tests were analyzed using paired sample tests to assess the teachers' knowledge and skills improvement. Results: Based on the scores obtained from the pre-test and post-test assessments, it was found that the level of knowledge and skills of the teachers after the empowerment (Mean= 73.26; SD= 10.72) was higher compared to before the empowerment (Mean= 61.95; SD= 15.5). Statistically, it was determined that teacher empowerment significantly (p&lt;0.05) improved their knowledge and skills in examining anemia symptoms and oral health problems. Conclusion: Empowering teachers through counseling and training significantly enhances their knowledge and abilities in examining anemia symptoms and oral health problems.
EFFECT OF ADDITION RAMIE AND COCONUT COIR FIBERS WITH DIFFERENT CONCENTRATIONS ON TENSILE STRENGTH OF ACRYLIC DENTURE BASE

Background: Acrylic denture base material has advantages such as good aesthetics, ease of repair, and affordable price, but this denture has mechanical properties, one of which is low tensile strength so fractures often occur during use. Utilization of natural fibers such as ramie (Boehmeria Nivea) and coconut coir (Coco Nucifera L) can be used as an alternative reinforcement for acrylic denture bases. Purpose: To determine the effect of adding ramie fiber and coconut coir fiber at different concentrations on the tensile strength of the acrylic denture base. Method: This study used a laboratory experimental method with a flat dumbell-shaped specimen with a size of 75 × 10 × 3 mm based on ISO 527-1 (2019). The specimens consisted of 42 plates which were divided into 7 groups, namely 6 specimens each group without fiber addition (control), with the addition of ramie fiber 1%, 2%, 3%, and the addition of coconut coir fiber 1%, 2%, 3%. Tensile strength testing using Universal Testing Machine (UTM), data were analyzed by One-way ANOVA test and Post Hoc LSD test. Result: The 3% ramie fiber addition group had the highest tensile strength (76.47 MPa), the 1% coconut coir fiber addition group had the lowest tensile strength (58.91 MPa). There was a significant difference in the results of the control group's tensile strength test and the addition of 3% ramie fiber and 1% coconut coir fiber (p-value &lt; 0.05). Conclusion: The greater the concentration of ramie and coconut fiber additions, the higher the tensile strength value, although the tensile strength value in the coconut fiber addition group was lower than the control group and ramie fiber addition.
Visualisasi Data Penjualan Barang Retail di Seluruh Dunia Menggunakan Tableau

In recent years, electronic commerce or e-commerce has experienced significant growth worldwide. Retail companies utilize e-commerce platforms to sell their products to customers in various countries. In this context, a good understanding of sales data and trends in the global market becomes crucial for optimizing marketing strategies and improving sales performance. Data visualization plays a vital role in transforming complex sales data into easily understandable graphs, charts, and tables. Tableau, as a popular data visualization tool, aids retail companies in creating appealing and informative dashboards, understanding global sales trends, identifying business opportunities, and making evidence-based decisions. In this research, descriptive analysis is used to provide a concise and detailed overview of sales data in the global retail industry. The visualization results using Tableau reveal that New Zealand is the country with the highest sales, the year 2014 had the highest sales, and personal care products are the most purchased items by consumers. This research provides valuable insights for retail companies to optimize their marketing strategies and make better-informed decisions based on a deeper understanding of their sales data.
Faktor Yang Mempengaruhi Calon Mahasiswa Dalam Memilih Perguruan Tinggi Di Provinsi Lampung

This type of research is case study research. The data used in this study are primary data. The population is high school students in Lampung province. The sampling technique uses probability sampling techniques, namely Proportionate Stratified Random Sampling using the Slovin formula. Proportionate Stratified Random Sampling is a sampling technique when a population has heterogeneous members or elements and is proportionally stratified. Therefore, the sampling to be taken is high school / vocational students grade 1, 2, and 3 in this study. Furthermore, the measurement of variables in the study used the Semantic Differential Scale with factors of interest, motivation, parental background, expected work, and learning environment as variables.
Good governance and poverty alleviation in the cemac sub-region: A fixed effect model with driscoll-kraay standard errors technique

Good governance is paramount for the government of each country to reduce poverty and achieve their growth objectives. However, due to corruption, political instability, and government ineffectivesness, the quality of governance indicators has fail in most countries expecially those in the Central African Economic and Monetary Community (CEMAC). Thus, the objective of this study was to examine the effect of good governance on poverty reduction in the CEMAC sub-region using World Bank data from 1996 to 2021. Due to multicollinearity and parsimonious model, four governance indicators were examine in the study; voice and accountability (vacc), government effectiveness, corruption, and political stability while household consumption expenditure (HCE) was use as a measure of poverty allevation. The study face the problem of cross-sectional dependence and heteroscedasticity. Hence, it employs the fixed effect model with Driscoll-Kraay standard errors regression. The results indicate that vacc and government effectiveness have a positive and significant impact on poverty reduction while corruption and political stability have a negative effect. This indicates that good governance is vital in reducing poverty and boosting the livelihood of the population in CEMAC sub region. The study recommends that CEMAC member countries should step up the quality of their governance indicators such as eradication of corruption, effectiveness in governance, and adopts results based financing.
Location-scale Family of Laplacian Distributions and Its Applications to VAE and Some Extended VAES

Abstract Like Gaussian distribution, Laplacian distribution is also a location-scale family of distributions. So we can choose the standard Laplace distribution (with location = 0, scale = 1) for use of the "reparameterization trick" to estimate gradients of the lower bound with respect to the recognition model parameters $\phi$ in the variational autoencoder (VAE). Laplacian distribution is highly peaked at zero and asymptotically falls off more slowly than the Gaussian distribution as the distance from zero increases. In the meanwhile, it is also heavy-tailed distribution compared to Gaussian distribution. In this work, we give the solution of $D_{KL}(q_{\phi}(Z)\| p_{\theta}(Z))$ in the Evidence Lower Bound (ELBO) for VAE when the latent variable $Z$ is Laplacian variable. By replacing the KL term in VAE, $\beta$-VAE, CC$\beta$-VAE, and Factor-VAE with Laplacian KL divergence , we gives Laplacian VAE model, Laplacian $\beta$-VAE model, Laplacian CC$\beta$-VAE model, and Laplacian Factor-VAE model. In experiments, we demonstrate that these Laplacian VAE models have disentanglement learning performance. By augmenting the continuous latent Laplace distribution of variational autoencoders with a relaxed discrete distribution, we develop Laplace-Joint-VAE model. Experiments show that the Laplace-Joint-VAE can disentangle digit type fully on MINIST. We try to explore how Laplacian latent variables are applied to unsupervised slow representation learning.
IMPACT OF LEADERSHIP STYLE ON ELECTRONIC COMMERCE ADOPTION AMONG SME: A CASE OF AD DAKHILIYYAH GOVERNORATE IN OMAN

Today's rapidly evolving technology has an impact on businesses as it offers new ways and means of conducting business. Undoubtedly, e-commerce has created new opportunities to change the way businesses operate. In such a critical situation, leaders need to develop visions and make important preparations to keep their companies afloat. The Multifactor Leadership Questionnaire (MLQ) was used to explore the relationship between leadership style and e-commerce adoption among managers of small and medium enterprises (SMEs) in Ad Dakhiliyah Governorate. Managers of 9104 SMEs in Ad Dakhiliyah responded to the questionnaire with 367 responses. SmartPLS 4 was used to analyse the data. The study found that there is a significant and positive relationship between transactional leadership and e-commerce adoption. However, the results show that there is a positive but not significant relationship between transformational leadership and e-commerce adoption. This study has important implications for how SME managers should demonstrate the right leadership style to support e-commerce adoption. This study provides SME managers with a better knowledge of the influence of leadership style on the adoption of e-commerce in Ad Dakhiliyah.&#x0D; Keywords: Leadership Style, E-commerce, Technology Adoption, SME, Oman, SmartPLS.
A Study on Advancing Classification System for University Extracurricular Programs: The Case of O University

본 연구는 O대학 사례를 중심으로 비교과 프로그램 분류체계 개선 방안을 탐구하는 데에 목적이 있다. 이를 위하여 먼저 국내 13개 대학을 선정해 이들 대학의 비교과 프로그램 분류체계를 분석하였다. 그 결과, 핵심역량을 분류체계로 사용하거나, 분류체계의 기본원칙인 계층성에 기반하거나, 교육과정 개발의 주요 요소 중 하나인 계열화를 적용하여 비교과 프로그램을 분류하고 있었다. 다음으로 O대학이 기존에 사용했던 비교과 프로그램 분류체계의 문제점을 비판적으로 검토하였다. 그 결과, 분류체계의 기본원칙인 계층성과 명확성이 부족하였으며 비교과 활동유형의 분류도 방법과 내용이 혼재되어 있었다. 이상의 분석결과를 토대로 O대학 비교과 프로그램의 분류체계가 교육내용에서는 계층성･명확성 및 계열화를, 활동유형에서는 분류체계로서 포괄성을 갖추는 방안을 제안하였다. 그리고 O대학 비교과 분류체계의 확장 가능성, 체계적인 교육과정이자 대학의 특수성을 반영하는 비교과 프로그램의 운영･관리에 대하여 논의하였다.The purpose of this study is to explore ways to improve the classification system of extracurricular programs, focusing on the case of O University. For this purpose, 13 domestic universities were selected in a first step, and their classification system was analyzed. As a result, core competencies were used as a classification system, the curricula were classified on the basis of hierarchy, the basic principle of the classification system, or programs were classified by applying sequence, one of the main elements of curriculum development. Next, the problems of the classification system previously used by the O University were critically reviewed. As a result, hierarchy and clarity were lacking, and the methods and contents of classifying activity types were mixed. Based on the above results, we proposed an advanced plan to ensure the hierarchical structure, clarity, and sequence for educational content, and inclusiveness for activity types for the classification system of O University. Finally, the possibility of expanding the case of O University, and the management of extracurricular programs as a systematic curriculum reflecting the uniqueness of each university were discussed.
Iguanodon: A Code-Breaking Game for Improving Visualization Literacy

In today's data-rich environment, visualization literacy—the ability to understand and communicate information through visualizations—is increasingly important. However, constructing effective visualizations can be challenging due to the vast design choices involved. Off-the-shelf systems and libraries produce visualizations with carefully selected defaults that users may not be aware of, making it hard to increase their visualization literacy with those systems. In addition, traditional ways of improving visualization literacy, such as textbooks and tutorials, can be burdensome as they require sifting through a plethora of resources.To address this challenge, we designed Iguanodon, an easy-to-use game-like application that complements the traditional methods of improving visualization literacy. In our game application, users interactively choose whether to apply design choices, which we assign to sub-tasks that must be optimized to create an effective visualization. The application offers multiple game variations to help users learn how different design choices should be applied for constructing effective visualizations. Furthermore, our approach easily adapts to different visualization design guidelines. We describe the application's design and present the results of a user study with 37 participants. Our findings indicate that our game-based approach supports users in improving their visualization literacy.
Altered functional connectivity of the hippocampus with the sensorimotor cortex induced by long-term experience of virtual hand illusion

Abstract Synchronizing the movement of a virtual hand with an unseen real hand in a virtual environment is an effective method to induce a sense of ownership of the virtual hand. Although several neuroimaging studies have revealed neural mechanisms related to the ongoing process of ownership illusion, the effect of the long-term experience of ownership illusion on brain activity remains to be investigated. Here, we developed an apparatus based on real-time image matting and virtual reality technology which allowed us to use the image of participants’ real hands as their virtual hands and synchronize the movement of the virtual hands with the unseen real hands in a virtual scene. Resting-state functional imaging data were acquired immediately after participants completed several light office tasks with the virtual hands in either the virtual environment (virtual hand condition) or real environment (real hand condition). Significant positive functional connectivity of the hippocampus with the primary somatosensory and motor cortex was only observed in the virtual hand condition. The results provided novel evidence for the involvement of hippocampal-sensorimotor connection in the long-term experience of virtual hand ownership. The functional connection reorganization of the hippocampus might promote multi-sensory information integration into memory and updated the sense of body ownership, which offered important insights into the neural network underlying the availability of long-term use of VR technology in healthcare and rehabilitation.
Tracing the evolution of reviews and research articles in the biomedical literature: a multi-dimensional analysis of abstracts

We have previously reported on the diachronical changes in the narrative structure of research articles (RAs) and review manuscripts, using corpora of abstracts from MEDLINE. The present study investigates 5 linguistic dimensions (D1-5) of the text, following Biber’s well established Multimensional Analysis, on the same corpora, to assess how writing practices have changed in these two biomedical literature sub-genres over the years. Our analysis encompassed a sample of more than 1.2 million subtracts from manuscripts that were published over the course of more than 30 years. Both RAs and reviews have reinforced their informational, emotionally detached tone (D1), and have progressively refrained from the use of narrative devices (D2), while increasing their context-independent content (D3). Both RAs and reviews have displayed low levels of overt persuasion (D4), while steering away from abstract content to focus on a more marked author agency and identity adfirmation. When the linguistic features that underly these 5 dimensions are compared, it becomes apparent that RAs and review papers have often changed quite independently, both usually converging to standardized stylistic canons.
STUDENTS’ PERCEPTION ON THE USE OF SOCIAL MEDIA IN LEARNING ENGLISH AT TADULAKO UNIVERSITY

ABSTRACTThe purpose of this study was to explore students’ perceptions on the use of social media in learning English. The research design used in this study was qualitative research based on a case study approach, and the data were collected through interview transcripts and documents. The participants of this study were five students of the English education department of Tadulako University selected purposively. The results of descriptive analysis showed that most of the students had positive perceptions on the use of social media in learning English. Social media was believed to be helpful in improving students' English language skills. They stated that social media provides them with English content sources to practice their English skills, particularly listening, speaking, vocabulary, and pronunciation. Moreover, social media offers a variety of English contents, allowing students to access and choose contents that they like anytime and anywhere. Youtube and Instagram are the most widely used social media platforms for learning English in receptive skills including listening and reading skills.ABSTRAKTujuan dari penelitian ini adalah untuk mengeksplorasi persepsi siswa tentang penggunaan media sosial dalam pembelajaran bahasa Inggris. Desain penelitian yang digunakan dalam penelitian ini adalah penelitian kualitatif dengan pendekatan studi kasus. Data dikumpulkan melalui transkrip wawancara dan dokumen. Partisipan dalam penelitian ini adalah 5 orang mahasiswa jurusan Pendidikan Bahasa Inggris Universitas Tadulako. Hasil analisis deskriptif menunjukkan bahwa sebagian besar siswa memiliki persepsi positif tentang penggunaan media sosial dalam pembelajaran bahasa Inggris. Media sosial sangat membantu dalam meningkatkan kemampuan berbahasa Inggris siswa. Mereka menyatakan bahwa media sosial memberi mereka sumber konten bahasa Inggris untuk melatih keterampilan bahasa Inggris mereka, terutama mendengarkan, berbicara, memperluas kosa kata mereka, dan meningkatkan pengetahuan pengucapan mereka. Media sosial menawarkan konten bahasa Inggris yang beragam, memungkinkan siswa untuk mengakses konten bahasa Inggris yang mereka sukai kapan saja dan di mana saja. Youtube dan Instagram adalah platform media sosial yang paling banyak digunakan untuk belajar bahasa Inggris dalam keterampilan reseptif, keterampilan mendengarkan, dan keterampilan membaca.How to Cite: Hairul, M.A., Nurhayati. (2023). Students’ Perception on the Use of Social Media in Learning English At Tadulako University. IJEE (Indonesian Journal of English Education), 10(1), 160-181. doi:10.15408/ijee.v10i1.31853.
AI Fitness Coach at Home Using Image Recognition

The COVID-19 pandemic has forced many people to exercise at home, leading to a surge in demand for effective and safe workout programs.However, traditional online exercise videos are often lacking in real-time feedback, which can compromise exercise safety and effectiveness.To address this issue, an AI-based fitness monitoring system, the AI Fitness Coach, has been developed to provide users with real-time guidance and advice to improve the quality of at-home exercise and reduce the risk of injury.The AI Fitness Coach system utilizes three key units -a pose recognition unit, a fitness movement analysis unit, and a feedback unit -to monitor and guide the user's exercise routine in real-time.By processing images from a fixed camera, the system analyzes the user's movements and provides feedback through either video or voice.This technology has been found to be highly effective in improving exercise quality at home, leading to enhanced performance and reduced risk of injury.This article provides an introduction to the AI Fitness Coach and explores its effectiveness and limitations.The methodology and technology presented in this study can offer new ideas and references for the development of future fitness monitoring systems.Despite the system's impressive results, it has some limitations, such as its requirements for user posture and movement, which make it unsuitable for certain populations.Future research can focus on improving the system's accuracy and applicability.In summary, the AI Fitness Coach is a promising technology that provides a safer and more effective way for people to exercise at home.It not only meets the growing demand for personalized fitness guidance during the pandemic but also offers new insights for the development of fitness monitoring systems.By enhancing the quality and safety of at-home exercise, the AI Fitness Coach has the potential to revolutionize the way people exercise and maintain their health in the future.
THE IMPLEMENTATION OF WORDWALL GAMES IN VOCABULARY LEARNING

ABSTRACTThis article investigates the use of online-based application "WordWall Games" as a vocabulary learning tool. The research aims to observe the participants' ability to enhance pronunciation, memorize vocabulary, and construct words into sentences. This study addresses three research questions: How is the design of WordWall games beneficial for developing students' vocabulary?; How is the application of WordWall games integrated into vocabulary teaching?; How do students acquire new vocabulary after being instructed using WordWall? To collect the data for this study, the researchers conducted direct observations involving ten students studying English Literature in Malang as participants of this study. Six game-based media were utilized, including Random Card Games, Crossword Games, True or False Tasks, Translation Tasks, Construct Word Tasks, and Anagram Tasks. The research findings indicate that using WordWall games as a learning tool effectively improves students’ pronunciation, memorization, and sentence construction skills.ABSTRAKArtikel ini membahas penggunaan aplikasi berbasis online "WordWall games" sebagai alat pembelajaran kosakata. Penelitian ini bertujuan untuk mengobservasi kemampuan partisipan dalam meningkatkan pengucapan, menghafal, dan menyusun kata-kata menjadi kalimat. Artikel ini membahas tiga pertanyaan: 1. Bagaimana desain WordWall games bermanfaat untuk mengembangkan kosakata siswa? 2. Bagaimana penerapan WordWall games dalam pengajaran kosakata? 3. Bagaimana siswa memperoleh kosakata baru setelah diajarkan menggunakan WordWall? Peneliti melakukan observasi langsung yang melibatkan sepuluh mahasiswa yang sedang menempuh pendidikan Sastra Inggris di Malang. Enam media berbasis permainan digunakan, termasuk Random Card Games, Crossword Games, True or False Tasks, Translation Tasks, Construct Word Tasks, dan Anagram Tasks. Temuan penelitian menunjukkan bahwa penggunaan WordWall games sebagai alat pembelajaran efektif dalam meningkatkan pengucapan, penghafalan, dan kemampuan menyusun kalimat.How to Cite: Ilahiyati, N., Rohmah, Z., Hamamah. (2023). The Implementation of Wordwall Games in Vocabulary Learning. IJEE (Indonesian Journal of English Education), 10(1), 144-159. doi:10.15408/ijee.v10i1.29905.