Reviewerly/exHarmony huggingface dataset:
The Changing New Face of the Concept of Crime in the Digital Age

Cybercrime has become one of the most important problems of not only individuals but also countries and institutions. Today, it is known that crimes on this subject have increased with the widespread use of computers, the increase in virtual jobs, and the emergence of working from home. Therefore, the aim of the study is to raise awareness about cybercrime. After the conceptual framework of cybercrime that will be faced by societies that have become a digital society is created, suggestions are developed to combat cybercrime.
UNIVERSITIES MANAGEMENT POLICIES IN ANGOLA: NATIONAL QUALITY SYSTEM

Concerns about the quality of universities have suggested to the Angolan State and Universities institutions (Universities) institutional responses aimed at making the institutions' mission compatible with national and global public expectations.The present study, based on a bibliographic review and document analysis, represented by the legislation on the subject, aims to generate an understanding of national efforts to guarantee the quality of the performance of universities.For this purpose, two guiding questions were raised: (i) what theoreticalnormative elements configure the quality assurance mechanisms in Universities in Angola?(ii) what is the level of sufficiency of regulatory devices for quality assurance?It appears that the determinism of procedures influenced by bureaucratic rationalism has not been sufficient to collect the plan of intentions to the contextual reality.Resorting to the establishment of a quality management system (QMS) was another institutional response to the consubstantiation of universities management policies, requiring, however, a continued assimilation by the actors rather than the expectation of a spontaneous acquisition.This also requires the integration of admission procedures and evaluation of teaching performance, in the set of institutionalized devices for gauging the quality of the performance of universities.
Prevalence of Malaria and Anemia among Children under 10 Years Attending Rural Hospital Doka, Kaduna State between January to December, 2020

Purpose: The study is aimed at determining the prevalence of plasmodiasis and anemia among children under age 10 in selected rural communities that attended Rural hospital, Doka.&#x0D; Methodology: A total of 255 thick film stained slides using the Giemsa staining technique were observed using the malaria microscopy method. Haematocrit was estimated using the centrifugation method having considered the age and sex of the participants.&#x0D; Findings: A total of 204 children representing 80% of the study participants were positive for malaria parasites. Malaria prevalence was heterogeneous and no significance was observed with sex. The prevalence in this study was throughout the year and was not dependent on season. The prevalence of anemia was 59.2% among 151 participants with a value of P&lt;0.05 which is a strong indication that malaria is a risk factor for anemia&#x0D; Unique Contribution to Theory, Practice and Policy: The prevalence of malaria and anemia was very high based on this study. Hence, there is urgent need for massive intervention of insecticide- treated mosquito nets as well as health education in their mother’s tongue so as to identify signs and symptoms of malaria and as well as taking the right measures.
Machine Translation Post-Editing Training Room Construction

This paper, based on the transformation and development of applied English majors in vocational undergraduate education, is intended to construct machine translation post-editing training rooms by analyzing the language industry development status, foreign languages majors’ competence adaptability for enterprises requirements, and the connotation of machine translation post-editing training with a view to provide suggestions and references for the construction of applied English practical courses.
Nursing Student's Experience with Electronic Nursing Assessment Form: A Phenomenology Study

The transition to the digital era also occurs in the health sector. This transition requires adaptation and learning starting from school, such as using electronic medical records. This study aimed to determine the experience of nursing students at Hang Tuah University Pekanbaru using the electronic assessment format. This research uses a phenomenological study approach. Participants used the electronic nursing assessment form (ENAF) which is still being develop by the research team. This study used a consecutive sampling technique that involved 33 nursing students who did clinical practice for the basic nursing skills course. Focus group discussion (FGD) was used to collect the data, it was divided into three groups. The data were analyzed using content analysis. There were two main themes with 7 sub-themes. The themes are dimensions of ENAF and future improvement. Mostly, participants agreed to use ENAF because it was considered more efficient and economical. In addition, the data is also safer without the fear of paper damage. The display of documentation results is also clean, and easier to analyze patients’ problems. Based on participants’ experience using ENAF, there are several obstacles such as forgetting to save the results of the assessments and technical problems when using ENAF on mobile phones. All participants agreed with using ENAF because ENAF is more practical and cheaper than using a paper-based assessment form. Nursing students should be prepared with the ability to use electronic health records so they can adapt to the digital era, especially in the documentation system.&#x0D; Keywords: digital health record, electronic assessment format, nursing assessment
Practices for readiness of future specialists for professional self-determination in the information society

Professional self-determination of the individual is a complex and lengthy process of finding and realizing yourself in the profession. The main goal of professional self-determination is clarified. The basic concepts of readiness for professional self-determination of future specialists in the modern information society are revealed. The following approaches to the consideration of the concept of readiness are defined: functional-psychological, personal, activity-based. Based on the components of readiness identified by the researchers, it can be assumed that the structure of professional self-determination of the future specialist contains motivational, cognitive and activity components. Self-determination is defined as a multidimensional process that can be considered from different points of view: as a series of tasks, that society sets for the emerging individual, and which the individual must solve in a certain period. As a process of step-by-step decision-making, with the help of which the individual forms a balance between his desires and inclinations, on the one hand, and the needs of society, on the other; as a process of forming an individual lifestyle, part of which is professional activity. A number of tasks of professional self-determination of a future specialist in the information society are formulated.
Operational risk assessment of stadium network platform using K-means algorithm

With the rapid development of the information age, the policy support and response of the industrial integration development, the informatization operation mode of stadiums came into being. In the complex network environment, the complex operation background cannot be ignored. If there are fewer potential risks, the occurrence of a certain risk may affect the normal operation of the platform, or even cause irreparable losses. Therefore, it is extremely important to research, manage and respond to the potential operational risks of the stadium network platform. In this paper, the expert investigation method is used to analyze the risk indicators existing in the network operation platform of the stadium, and the K-means algorithm is used to cluster and study the risk indicators, and four main risk indicator systems are obtained. The indicators are used for risk assessment to determine the risk level of the operation of the stadium network platform.
Research on British and American literature resources system based on cloud storage

The rapid growth of data in the information age limits traditional storage technologies and the ability to manage data, and cloud storage systems emerge as the times require. Cloud storage is a new business application model that integrates a large number of resources in a distributed form and provides integrated services to users. Cloud computing, which relies on thousands of cheap computers, has dramatically reduced server costs. Cloud storage technology can effectively solve the problems of high storage cost, low sharing rate and irregular management of educational resources. In order to meet the needs of English education in the information age, this paper studies the English and American literature resource system based on cloud storage, and completes the system architecture design, data structure design and upload module design, which is convenient for software developers to build the system.
La Realidad Virtual en la Superación del Duelo y otras Emociones mediante la Técnica de la Silla Vacía: Virtual Reality in Overcoming Grief and other Emotions using the Empty Chair Technique

Abstract Virtual Reality (VR) is usually related to entertainment experiences. However, different efforts have taken advantage of their abilities, to prove that VR is considered a strategy and method for the treatment of emotions, representing an effective psychological intervention. Through the development of interactive computer applications, users have experienced the management of their emotions, feelings and reactions, to learn to overcome them. In relation to this, it has sought to increase user access to therapies. The purpose of this article is to present a study of the literature on the use of VR in psychotherapy, considering the empty chair technique as part of Gestalt Therapy, in overcoming grief and other human emotions. For this, a systematic review of the literature was carried out where several articles were identified and analyzed, which included some proposal related to this line of study. The findings motivate the need to continue developing new applications that can support mental and emotional health professionals.
Logistics tasks: classification and methods of solution

The article provides definitions of logistics tasks and their classification. Some mathematical statements of logistics problems and methods of their solution are also given. In particular, the following combinatorial optimization problems are described: the traveling salesman problem, the resource allocation problem, the transportation problem, the maximum flow problem.
Underwater Target Detection Algorithm Based on Improved YOLOv5

In order to solve the problem of low accuracy of traditional methods in underwater target detection and recognition, an underwater target detection algorithm based on YOLOv5, adding Convolutional Block Attention Module (CBAM) and Bidirectional Feature Pyramid Network (BIFPN) is proposed in this paper. In this method, CBAM is introduced into the output of YOLOv5 network model, and the attention module is used to fuse and enhance the features in channel dimension and spatial dimension, so as to enhance the features of target area features and improve the detection accuracy of small targets. At the same time, the simplified BIFPN module is used to replace the original enhanced feature extraction network in the Neck to improve the feature extraction ability of the network for different scales. The experimental results show that the mAP_0.5 is 84.2%, which is 0.9% higher than YOLOv5s model, meeting the needs of underwater target detection tasks.
Research and Application of College English Education System Based on Speech Recognition Technology

In the reform and development of modern education, college English education, as an important discipline to cultivate talents, has many problems in practical education management, such as too much knowledge of specialized courses, too tedious homework, not enough time for independent learning and so on. According to the accumulated experience of college English education in recent years, how to create a high-quality teaching environment for college students, so that they can independently learn English knowledge at any time and any place to exercise their English expression ability, is the main problem of English education innovation in the new era. On the basis of understanding the composition of college English education system, this paper proposes to use speech recognition technology to set up a spoken English learning system, the purpose of which is to improve students' college English learning level and strengthen their ability to express themselves.
Research on the construction of university English Education ecosystem in the Environment of big data

In the steady development of social economy, the environment of big data technology has gradually changed the traditional economic development model and created a new way of learning, which makes practical education more in line with the needs of college English education innovation and development in the new era. Based on the accumulated experience of intelligent education research with big data as the core in recent years, this paper proposes the basic concept of intelligent education ecosystem, improves its basic functions and clarifies the overall system application framework, which can provide a personalized teaching system for college English education and better meet students' learning requirements. Based on the current research status of college English education in the big data environment and the theory of big data technology, I deeply discuss the design framework of intelligent education college English ecosystem and propose appropriate educational measures in order to achieve the goal of college English education reform.
Modeling and Simulation Analysis of Digital Standardization Transformation Teaching Organization and Management System

With the comprehensive development of the "Double High Plan" construction in higher vocational colleges, teaching organization management plays an important role in promoting the high-quality development of higher vocational education. However, there are inevitably problems in higher vocational colleges that the teaching management system is not perfect and the teaching management operation mechanism is not optimized enough, which hinders the high-quality development of higher vocational colleges to a certain extent. In order to better solve the above problems, this paper proposes a new teaching organization and management system, guided by constructivism and multimedia learning cognition theory, through the digitalization and intelligent innovation of the teaching organization and management system, in order to further optimize resource allocation, Improve governance capabilities.
Effects of the Implementation of Tutored Learning Projects and Formative and Shared Assessment Systems in Pre-Service Teacher Education

The main purpose of Formative and Shared Assessment (F&amp;SA) is to improve student learning, to improve and redirect teaching practice and to improve the teaching-learning process. This research has two objectives: (1) to analyse the results of the applicability and difficulty of the Good Practice of Tutored Learning Projects (TLP) in a Pre-service Teacher Education (PTE) subject; and (2) to examine the advantages and disadvantages of the F&amp;SA system used in the same subject. For this purpose, a longitudinal study of a PTE subject is carried out over three academic years. The instruments used to collect information are: a structured report on Good Practice in university teaching and an anonymous questionnaire for students to evaluate the experience of Good Practice, which has been carried out and the subject’s evaluation system. The results show the consistency of the course design over the years. Students are satisfied with the TLP experience because they consider it to be useful, effective, innovative, replicable and sustainable, as well as helping in the acquisition of competences.
Design of Knowledge Model and Training Mode of Business Foreign Language Composite Talents Based on the Background of Digital Economy under the Current Pattern of "Dual Circulation"

Based on the requirements of "dual-circulation" new pattern development, the type attribute of China's vocational education and the background of vigorously developing the new situation of vocational education, this paper comprehensively applies the theories of Multiple Intelligence and compound talents training, and innovatively constructs a compound talents training mode of "three standards, four pairs and five dimensions" through compound talents knowledge model according to the idea of "systematic planning, top-level design, coordinated advancement and key breakthrough".
The Teaching Reform and Research of Computer Curriculum Based on Computing Thinking Ability

In the information age, the army and the ultimate goal of winning the information war put forward higher requirements of military computer teaching, this paper on how to reform computer teaching to adapt to the new requirements of the information age, thinking for the teaching reform, mining and design the way of computing thinking training system, in the daily teaching of computer course training and training stude
A Morphing Point-to-Point Displacement Control Based on Long Short-Term Memory for a Coplanar XXY Stage

In this study, visual recognition with a charge-coupled device (CCD) image feedback control system was used to record the movement of a coplanar XXY stage. The position of the stage is fedback through the image positioning method, and the positioning compensation of the stage is performed by the image compensation control parameter. The image resolution was constrained and resulted in an average positioning error of the optimized control parameter of 6.712 µm, with the root mean square error being 2.802 µm, and the settling time being approximately 7 s. The merit of a long short-term memory (LSTM) deep learning model is that it can identify long-term dependencies and sequential state data to determine the next control signal. As for improving the positioning performance, LSTM was used to develop a training model for stage motion with an additional dial indicator with an accuracy of 1 μm being used to record the XXY position information. After removing the assisting dial indicator, a new LSTM-based XXY feedback control system was subsequently constructed to reduce the positioning error. In other words, the morphing control signals are dependent not only on time, but also on the iterations of the LSTM learning process. Point-to-point commanded forward, backward and repeated back-and-forth repetitive motions were conducted. Experimental results revealed that the average positioning error achieved after using the LSTM model was 2.085 µm, with the root mean square error being 2.681 µm, and a settling time of 2.02 s. With the assistance of LSTM, the stage exhibited a higher control accuracy and less settling time than did the CCD imaging system according to three positioning indices.
Virtual Reality as a Design Tool to Achieve Abstract Concepts of Spatial Experience: A Case Study of Design Studio Teaching

VR technology is one of the tools used to achieve accurate physical space dimensions and placement of furnishings.The architectural space must evoke subjective emotions that would inevitably lead the users to perceive it as a location and, consequently, become a potentially significant space.However, a particular space experience has yet to be attained.Quantifying abstract conceptual ideas is more difficult in design education.This paper aims to prove the usability of VR as an effective design tool and an educational method to achieve a better understanding of a proposed design and successfully reach the desired outcome, especially regarding the abstract properties of the space.The paper describes a workflow of how the students would use the technology to revise and enhance their design proposal based on the experienced VR environment.A project was offered to the students; they were expected to tackle and solve problems about symbolism in their designs.Spatial experience is a crucial study element of the project.Students were asked to design an entire structure that could evoke certain feelings.The exercise left it to the students to choose an abstract value, meaning, or feeling to explore as architecture.A pre-compiled list included: Anti-gravity, Time travel, and Tranquility; through iteration between drawing boards, 3D modeling, and VR experience, they fine-tune their designs to achieve a pre-set quality.In conclusion, the VR technology was proved helpful and led to a tangible change in the proposed design based on the feedback from the workflow.
PEMANFAATAN SMARTPHONE SEBAGAI MEDIA BELAJAR MATA PELAJARAN BAHASA INGGRIS PADA MASA WABAH PANDEMI COVID-19

Facing the Covid 19 outbreak that is currently sweeping our country and the world, it is highly hoped that teachers as the frontline in the world of education must be ready and able to adapt quickly and precisely.The use of smartphones as a learning tool during the current epidemic is very beneficial for teachers and students in carrying out the teaching and learning process so that the government's appeal for StayAtHome residents , in this case for students, does not actually take a day off from studying.Teachers can provide material to students via smartphones using available applications that can be downloaded and installed easily using the smartphones we have, including the Google Classroom application, the Zoom Cloud Meeting application and the Webex Meeting application.
Tinjauan Ontologi Dan Epistemologi Dalam Game Edukasi Pada Siswa

Knowledge is essentially all that we know about a particular object including knowledge, attitudes, types of knowledge have specific characteristics about what (ontology) and how (epistemology). Therefore, the author makes an educational game based on the Android operating system in the hope that students can directly use the game application and gain more knowledge and change learning patterns so they don't get bored and bored. This educational game is a learning application for children aged 6 to 12 years which contains subject matter about animals, coloring, doodling, singing and the alphabet. The research and development method for this educational application is the Waterfall method which consists of five stages, namely Requirement, Design, Implementation, Verification, and Maintenance. By applying the results of this educational game, it is hoped that it can help children learn and can improve their creative mindset and add more advanced knowledge