Reviewerly/exHarmony huggingface dataset:
Integrating Score, Performance, and Medium in the work-concept: The HypeSax as a Case Study

&lt;p&gt;&lt;b&gt;This thesis presents a novel music-technology project, the HypeSax, which affords new roles to the saxophone and enhances its sound capacities. This document presents a discussion of the musical ideas and design criteria behind the development of this new instrument, addressing issues of embodiment that arise from the use of new technologies, and of what this new medium means in the discussion of the ontology of the musical work. This project is intended to research the medium through a case study, in which the medium becomes the central focus of my compositional decisions.&lt;/b&gt;&lt;/p&gt; &lt;p&gt;As part of this project, a body of new musical works, associated with the HypeSax, was created. These compositions and the creative process from which they originated are analysed in relation to the HypeSax, questioning if the musical work is limited to the composition or if other processes such as the development of the medium, which in this case is the HypeSax, can be considered part of its ontology.&lt;/p&gt; &lt;p&gt;The desire to understand and define the ontology of the musical work has led musicians, musicologists and philosophers to formulate multiple propositions that observe perspectives of creation and reception, as well as different ways in which these interact. This thesis proposes the integration of a new element in the conversation of the work-concept: the medium. The argument presented is that, in light of compositional practices in the twenty-first century, the creative work begins when musicians design instruments, software, audio setups, and other new technologies, actively transforming the medium through which their work works are created. Despite the fact that the medium has always been in close relation with the composition, performance and reception of the work, it has not been considered an element in the ontology of the work. Nevertheless, it becomes impossible to ignore the importance of the medium as new technologies facilitate its manipulation as a part of the creative process. &lt;/p&gt; &lt;p&gt;New works featuring the HypeSax are discussed, as well as how this novel medium provides the affordances and possibilities that allow the creation of said works. This case study serves to demonstrate the importance of the medium in the context of a new tripartite model of the work-concept where score, performance and medium are integrated, in a non-hierarchical structure, as one inseparable reality of music.&lt;/p&gt;
A supervised term-weighting technique for topic-based retrieval

This article presents a technique for term weighting that relies on acollection of documents labeled as relevant or irrelevant to a topic ofinterest. The proposed technique weights terms based on two factorsrepresenting the descriptive and discriminating power of the terms. Thesefactors are combined through the use of an adjustable parameter into a generalmeasure that allows for the selection of query terms that independently favordifferent aspects of retrieval. The proposed weighting technique is applied inthe development of topic-based retrieval strategies that can favor precision,recall or a balance between both. The strategies are analyzed using acollection of news from the The Guardian newspaper, labeled by the authors, the20 newsgroups data set, and the Reuters-21578 collection. Finally, acomparative evaluation of retrieval effectiveness for different retrieval goalsis completed. The results demonstrate that, despite its simplicity, our methodis competitive with state-of-the-art methods and has the important advantage ofoffering flexibility at the moment of adjusting to specific task goals.
Crawling the Deep Web Using Asynchronous Advantage Actor Critic Technique

In the digital world, World Wide Web magnitude is expanding very promptly. Now a day, a rising number of data-centric websites require a mechanism to crawl the information. The information accessible through hyperlinks can easily be retrieved with general-purpose search engines. A massive chunk of the structured information is invisible behind the search forms. Such immense information is recognized as the deep web and has structured information as compared to the surface web. Crawling the content of deep web is very challenging and requires filling the search forms with suitable queries. This paper proposes an innovative technique using an Asynchronous Advantage Actor-Critic (A3C) to explore the unidentified deep web pages. It is based on the policy gradient deep reinforcement learning technique that parameterizes the policy and value function based on the reward system. A3C has one coordinator and various agents. These agents learn from different environments, update the local gradients to a coordinator, and produce a more stable system. The proposed technique has been validated with Open Directory Project (ODP). The experimental outcome shows that the proposed technique outperforms most of the prevailing techniques based on various metrics such as average precision-recall, average harvest rate, and coverage ratio.
GAME-BASED METHOD IN MULTICULTURAL TRAINING OF SPECIALISTS IN US HIGHER EDUCATION

The aim of the study is to analyze the methods of multicultural training in US higher school. Theoretical research methods have been used as well as pedagogical and historic methods. The stages of formation and development of multicultural education in the USA are the following: stage I – from the 20’s to the first half of the 50’s of the 20th century; stage II – the mid-50’s to the early 80’s; stage III – the beginning of the 80’s to the present day. At present, multicultural education in the USA has the status of state educational policy, which is enshrined in law. National Association for Multicultural Education was established in 1990, later various higher education institutions with multicultural research centers. Multicultural training in higher education includes a variety of learning technologies (problem-based learning, personality-oriented technology, technology of group learning activities, learning technology as research, interactive, information technology, technology of concentrated learning, portfolio technology, etc.), methods (game methods, project method, case method, transition registers, trainings (attributive, intercultural, cultural assimilator), forms (traditional lecture, lecture for two, lecture in the press-conference format, discussion-style seminar, report-format seminar, seminar in the format of extended talk, excursions, tutorials, etc.). Training of specialists for intercultural interaction is carried both in the process of classroom studies, also during practice, independent work, participation in scientific research, various extracurricular professionally-oriented educational activities. Special attention is paid to the analysis of game methods and their important role in multicultural training of teachers, social workers and other specialists.
Analysis of Students' Problems on the Reading Section of TOEFL

In the present study, TOEFL as a standardize test is used UIN Sultan Maulana Hasanuddin as one of requisites to complete study. This study aims to analyze the most difficult reading skills for students of English Education Department (further glossed by EED) and their problems on the reading section of TOEFL. It employed a case study, in which 22 EED students were involved in the TOEFL test which carried out by Language Development Center, UIN Sultan Maulana Hasanuddin Banten. There were three instruments used: archival record of TOEFL test, questionnaire and interviews. The findings of this study found that finding main idea was the most difficult reading skills, Meanwhile, some problems of EED students on the reading section of TOEFL test were limited vocabulary mastery, lack of grammatical knowledge and reading skills, unfamiliar with the topic, as well as low concentration, physical endurance, and limited time.
Comparative analysis of brand management strategies

The article considers the process of branding as a means of self-promotion and personal expression. When conducting the study, the authors used the theory of consumer behavior of A. Maslow as a methodological basis, as well as the visual structures of the personality of Z. Freud, K. Jung. The aim of the study is to analyze the process of branding as a psycho-logical means of self-promotion and personality expression. During the study, general scientific methods of cognition were used within the framework of dialectical and systemic approaches, methods of logical and situational analysis. The main tasks of personal expression, solved with the help of brand products, have been identified. At the same time, the authors argue that the choice of brand products for self-promotion in all three cases is based on one psychological motive - self-realization and self-expression. It is shown that the brand brings additional income, since many consumers are ready to overpay, giving an additional amount of money for the opportunity to have a prestigious product even for a premium price. Brands have an emotional connection with consumers. Leading companies with famous brands have long noted for themselves that the connection of their goods with consumers lies through emotions. Brands help people fulfill their dreams, desires, open up more opportunities in life. The stronger and more significant the unique, rational and emotional characteristics of the brand for the consumer, the higher the price he is willing to pay for the product, the greater the opportunity for the company to profit. The increase in profits in turn leads to an increase in the value of shares and to an increase in the value of the company itself, since the brand is a kind of intangible asset. Brand ownership is a winning result of the history of the company, the fate of its founders and executives, skillful talented brand makers. Not every name of the company can be called a brand, not everyone is destined to become one, not everyone is given to maintain the level of the brand. Having a brand means that even with approximately equal consumer and other properties, the product will buy more, the idea will have more adherents.
PENGEMBANGAN APLIKASI MODUL INTERAKTIF KOMPUTER DAN JARINGAN DASAR BERBASIS ANDROID

Educational goal is for improving the quality of human resources, forming character and developing the potential of students to become useful human beings for the nation and the society . to achieve these educational goals, the quality of education must be improved through learning facilities and the learning process. Based on researcher observations at Vocational school 6 Padang, especially on computer subjects and basic networks, it was found teachers have not used interactive modules when learning activities. this affects the student learning outcomes which are still many that have not reached the minimum criteria standard (KKM)\. the design of this interactive module application aims to produce learning media that make it easier for students to learn computer subject matter and basic networks wherever they are. the design of this application uses Prototyping development method with android-based java programming with Android Studio application software (version 3.3) with Gradle 4.4. This research produces an interactive computer application module and basic network based on Android, the features that exist in this interactive module application are learning material, videos, and exercises that are in accordance with the learning material in the 2013 curriculum. this can facilitate users in understanding computer and basic network material.Keywords: interactive modules, learning media, computers and basic networks.
IMPROVING STUDENTS’ SPEAKING SKILLS THROUGH TIME TOKEN ARENDS TECHNIQUE

This research was aimed at improving at the tenth grade students' speaking skills through Time Token Arends Technique using recount texts at SMA Negeri 3 Medan. This research was classified as a Classroom Action Research (CAR). The implementation is carried out in two cycles, each of which consists of four stages, namely planning, implementing the action, observing, and reflecting. The data were collected from spoken test, observation, and document. The observation during the process of English teaching and learning was conducted by the observer. In this research the researcher took 21 students of one excellent class. Then, the researcher gave pre-test and post-test. The results of the research show that the action on improving students’ speaking skill through Time Token Arends Technique using recount texts is successful. After doing the research, the researcher got the data both from pre-test, post-test 1 and post-test 2. The research findings showed: The r esults of average of pretest score was 52,14 meanwhile the minimal mastery criterion (Kriteria Ketuntasan Minimal/ KKM) is 75. This means, only 14.28% of students pass the KKM. Furthermore, the mean posttest 1 and posttest 2 scores were 71.42 and 82.61. The results showed that the percentage of students who scored above the KKM was 95%. Based upon the finding of the data above the researcher concluded that using time token arends increase students’ speaking skills.
Verification and Repair of Neural Networks

Neural Networks (NNs) are popular machine learning models which have found successful application in many different domains across computer science. However, it is hard to provide any formal guarantee on the behaviour of neural networks and therefore their reliability is still in doubt, especially concerning their deployment in safety and security-critical applications. Verification emerged as a promising solution to address some of these problems. In the following, I will present some of my recent efforts in verifying NNs.
Use of Social Networking Sites Among the Student of Universities in Bangladesh: A Case Study of Cumilla District

Social networking sites are a well-known word in today’s world because of their enormous growth, development, and utilization. It has created a new world without boundaries. The total population, 5 percent, 9 percent, 10 percent, 38 percent, and 78 percent of Bangladesh, Pakistan, India, China, and the USA using the internet reported by the World Bank (Editor, 2013). Teenagers and young adults are used social networking sites devotedly—the study conducted on four universities in Cumilla district, Bangladesh. This research aims to determine the causes and consequences of using social networking sites (SNSs) among the students at universities in Cumilla, Bangladesh. In this study, we have used the survey method and questionnaire tools for collecting the data. The information was collected from 200 students through purposive sampling. We have assessed and analyzed the data through descriptive statistical methods. Some significant findings of the study demonstrate that the students use the SNSs to communicate with friends and family, collecting educational information. They spend an average of 2/3 hours daily using SNSs. Among the SNSs, Facebook is the most popular site. Findings also revealed that the excessive use of SNSs creates physical and mental disorders.
Analysis of Flood Hazards and Economic Vulnerability in Productive Land in Bone District

Analysis of disaster hazards and vulnerability of the economy are thetwo essential components of disaster risk level assessments thatprovide an overview of the dangers and threats against potentiallosses when a disaster occurs in an area. Flood was a natural eventthat routinely occur each year in the Bone Regency in rainy season,when the events occurred on land or an area that is worth aproductive course would cause economic losses. The purpose of thisresearch is to find out and analyze the threat of flood hazard areasand the potential magnitude of dollars of economic losses that will becaused. Methods used in the analysis to follow general guidelines fordisaster risk assessment set by the BNPB. In the process of analysisof the danger of flooding on productive land use geographicinformation system (GIS)-based spatial data with ease in the analysisof keruangan as well as tervisualisasi served. The results of thisresearch show the danger of flood extents reach 95,247 ha. Thepotential danger of flooding to occur in Bone Regency categorizedgrades are in the area that have a spread of high danger exists inSibulue Subdistrict, Cenrana and two Boccoe. The total potential lossof the rupiah ranged from 9.5 trillion rupiah or reach 31% of the totalGDP Bone Regency with potential losses on productive landamounted to 3.3 trillion rupiah. The highest loss sector found onagricultural land amounted to 2.9 trillion rupiah.
Using system dynamics to teach about dependencies, correlation and systemic thinking on the software process workflows

It is important to count on tools to help software professionals to evaluate the software process and how it may be affected by factors related to its deployment. Simulation models are a valuable means to illustrate the behaviour of such a process since scenario generation supports the prediction of potential outcomes and the prevention of undesired scenarios which are harmful to the process and the company in charge of the project to be developed. This work explores the effectiveness of introducing system dynamics (SD) models in the software engineers’ process of understanding, from a management perspective, the software process dynamics. The used SD simulation model of the software process emphasises the representation of an iterative process. The COCOMO II model drivers and their main attributes were used, providing a set of reference factors that affect the software process, the estimation of project cost and the effort required. A set of 59 junior software professionals with no previous knowledge about SD participated in a validation study. For simple predictive scenarios, there was no important improvement effect, while for more complex predictive scenarios SD helped them to guess better and provide a rationale for the expected behaviour of the software process performance.
The Implementation of Vocabulary Trees to Enhance Students’ Vocabulary Achievement

The purpose of this study was to determine the extent of the effect of the vocabulary trees technique on students' vocabulary achievement at SMAN 1 Wongeduku, SMAN 1 Wawotobi, and SMKN 1 Unaaha. This research is a qualitative research with a quasi-experimental design. Pre-test and post-test are used in order to determine the use of vocabulary trees in senior and vocational high school. The researcher found that the vocabulary trees technique improved students’ vocabulary achievement and made students active and creative in learning. It was proved when they were playing vocabulary trees most of them were active, thus because during playing vocabulary trees technique activities, they can know new vocabularies, and recognize most vocabularies correctly by using vocabulary trees technique in each school. It can be seen in real dates are; 1) , 2) , 3) the students’ achievement that students who are treated by vocabulary trees improved.
COMMISSIVE SPEECH ACT ON TIM COOK’S INTERVIEW IN OXFORD UNIVERSITY

This research was conducted to know the kind of commissive and act the analysis of the three acts which are locution, illocution and perlocution could be found in the interview of Tim Cook in Oxford University. This research was a qualitative research. The source of data that used in this research was a video of an interview while the data which would be analyzed were utterances of the speakers in the interview. The research result was showed that there were two forms of commissive act that can be found in the interview which are promise and volunteering acts. From the result, it can be concluded that the use of promise act form was mostly act used during the interview of Tim Cook in Oxford University. This form was used by the interviewer when giving instruction during the interview or when asking question to Tim. Meanwhile the volunteering form was used when Tim volunteering himself to give an example to the audience of the interview.
Parents Role in Growing an Interest in Reading

This research are aiming to describe how the role of parents in fostering children’s reading interest in Anggrek Early Childhood Education Adiarsa Timur and children’s reading interest in Anggrek Early Childhood Education Adiarsa Timur. This research uses a qualitative approach with a case study method. This research was conducted in Anggrek Early Childhood Education Adiarsa Timur. The subject of the research is the source od information consisting of three parents of student, and the source of infomant consisting of one principal and one educator. Determination of research subjects using porposive sampling techniques. Research data obtained through observation, interviews, documentation studies, and triangulation. The research stages consist of orientation phase, exploration stage, and member check stage. Data analysis consists of data collection, data reduction, data display, and final conclusions. The result of research showed that parents have an important role as the first and foremost educator in fostering children’s interest in reading early on. The thing that parents can do at home is to give an example to children that reading is important, give special time to read together, and buy books that children love with reading materials that are appropriate to the age of the child. And the children’s interest in reading in Pre-school Anggrek Adiarsa Timur is very high, students in Anggrek Early Childhood Education Adiarsa Timur have a high sense of curiosity which makes them eager to learn to read. High interest needs support from several aspects such as learning resources, learning environment, dan learning facilities. Developed intererst will greatly influence behavior not only during the childhood period, but also afterwards, because it is very important for parents to foster children’s interest in reading early on.Keywords: The role of parents, Interest in reading, Early Childhood Education
For What Purpose? The Australian Government and the Use of Creative Commons Licences

The Australian Government has overwhelmingly adopted the use of Creative Commons licences to facilitate the dissemination of public sector information. However, very little is understood about the consequences in law and policy of using CC licences online on a mass scale. This article considers whether the Australian Government’s use of CC licences goes beyond a mere permission to use and tends towards contract. The Government might intend that the CC licences be no more than a conditional promise, but the obsequious nature of contract law makes it quite possible that a browsewrap agreement exists in this context. Further, this article considers how the Australian Government is actually using CC licences and questions whether the endeavour is ultimately worthwhile.
Research on Vehicle Classification Method Based on Improved AlexNet

Abstract In the actual traffic intersection environment, vehicles adopted for traffic monitoring miss detection due to various reasons, and because the difference between different types of vehicles is very small, the traditional method cannot effectively distinguish the types of vehicles, and the deep learning image processing method can be used for automatic recognition of vehicle types. We propose an improved AlexNet [1] (ProAlexNet) intersection vehicle classification method by improving and reconstructing the hierarchy and parameters of the AlexNet convolutional neural network structure. In addition, we used a self-made high-quality vehicle category data set, which included 5000 pictures of cars, trucks, buses, motorcycles, and vans. In the experiment, we carried out comparative experiments on three indicators between ProAlexNet network and traditional AlexNet method, and carried out comparative experiments on three traditional recognition algorithms of ProAlexNet. Experimental results show that our improved algorithm has strong competitiveness.