Reviewerly/exHarmony huggingface dataset:
Scale Enhancement Pyramid Network for Small Object Detection from UAV Images

Object detection is challenging in large-scale images captured by unmanned aerial vehicles (UAVs), especially when detecting small objects with significant scale variation. Most solutions employ the fusion of different scale features by building multi-scale feature pyramids to ensure that the detail and semantic information are abundant. Although feature fusion benefits object detection, it still requires the long-range dependencies information necessary for small objects with significant scale variation detection. We propose a simple yet effective scale enhancement pyramid network (SEPNet) to address these problems. A SEPNet consists of a context enhancement module (CEM) and feature alignment module (FAM). Technically, the CEM combines multi-scale atrous convolution and multi-branch grouped convolution to model global relationships. Additionally, it enhances object feature representation, preventing features with lost spatial information from flowing into the feature pyramid network (FPN). The FAM adaptively learns offsets of pixels to preserve feature consistency. The FAM aims to adjust the location of sampling points in the convolutional kernel, effectively alleviating information conflict caused by the fusion of adjacent features. Results indicate that the SEPNet achieves an AP score of 18.9% on VisDrone, which is 7.1% higher than the AP score of state-of-the-art detectors RetinaNet achieves an AP score of 81.5% on PASCAL VOC.
YOLO-DFAN: Effective High-Altitude Safety Belt Detection Network

This paper proposes the You Only Look Once (YOLO) dependency fusing attention network (DFAN) detection algorithm, improved based on the lightweight network YOLOv4-tiny. It combines the advantages of fast speed of traditional lightweight networks and high precision of traditional heavyweight networks, so it is very suitable for the real-time detection of high-altitude safety belts in embedded equipment. In response to the difficulty of extracting the features of an object with a low effective pixel ratio—which is an object with a low ratio of actual area to detection anchor area in the YOLOv4-tiny network—we make three major improvements to the baseline network: The first improvement is introducing the atrous spatial pyramid pooling network after CSPDarkNet-tiny extracts features. The second is to propose the DFAN, while the third is to introduce the path aggregation network (PANet) to replace the feature pyramid network (FPN) of the original network and fuse it with the DFAN. According to the experimental results in the high-altitude safety belt dataset, YOLO-DFAN improves the accuracy by 5.13% compared with the original network, and its detection speed meets the real-time demand. The algorithm also exhibits a good improvement on the Pascal voc07+12 dataset.
Novel Reinforcement Learning Research Platform for Role-Playing Games

The latest achievements in the field of reinforcement learning have encouraged the development of vision-based learning methods that compete with human-provided results obtained on various games and training environments. Convolutional neural networks together with Q-learning-based approaches have managed to solve and outperform human players in environments such as Atari 2600, Doom or StarCraft II, but the niche of 3D realistic games with a high degree of freedom of movement and rich graphics remains unexplored, despite having the highest resemblance to real-world situations. In this paper, we propose a novel testbed to push the limits of deep learning methods, namely an OpenAI Gym-like environment based on Dark Souls III, a notoriously difficult role-playing game, where even human players have reportedly struggled. We explore two types of architectures, Deep Q-Network and Deep Recurrent Q-Network, providing the results of a first incursion into this new problem class. The source code for the training environment and baselines is made available.
Impact of Chatbots on Student Learning and Satisfaction in the Entrepreneurship Education Programme in Higher Education Context

There are many ways to learn how to be entrepreneurs and one of the powerful ways is to learn from successful entrepreneurs. However, it is difficult to reach and interview those entrepreneurs about their best practices in doing business in real lives. Chatbot technology can come into play in mimicking conversation of successful entrepreneurs and providing pre-programmed responses of their best practices drawn from interviews published in newspapers, books and articles. Therefore, this research aimed to examine the impact of chatbots in the form of successful entrepreneurs with 24 first-year graduate students, who enrolled in a master&amp;#39;s degree of entrepreneurship education at Kasetsart university. Data analysis involved mean, standard deviation, frequency, percentage, and content analysis. The research findings showed that the developed chatbots were appropriate at a very high level (Mean= 4.75, S.D. = 0.22). The impact of chatbots was positive. Students perceived that their learning was better and their satisfaction was at a very high level (Mean = 4.65, S.D. = 0.44) with thoughts that chatbots were an interesting, innovative, and fun teaching way. This study indicated that chatbot technology positively impacted student learning and satisfaction. It can be implemented as a powerful tool to teach entrepreneurship in entrepreneurship education programmes in higher education context.
Identification and analysis of fibers in ultra-large micro-CT scans of nonwoven textiles using deep learning

Fibrous materials play a significant role in many industries, such as lightweight automotive materials, filtration, or as constituents of hygiene products. The properties of fibrous materials are governed to a large extent by their microstructure. One way to access the microstructure is to use micro-Computed Tomography (micro-CT). Completely characterizing the microstructure requires geometrically characterizing each individual fiber. To make this possible, one must identify the individual fibers. Our method achieves this by finding in segmented µCT scans the centerline of all individual fibers. It uses a convolutional neural network that was trained on automatically generated synthetic training data. From the centerlines, analytic descriptions of the individual fibers are constructed. These analytic representations allow detailed insights into the statistics of the geometric properties of the fibrous material, such as the fibers’ orientation, length, or curvature. The method is validated on artificial data sets and its usefulness demonstrated on a very large micro-CT scan of a nonwoven composed of long fibers with random curvature.
One for All, All for One: Learning and Transferring User Embeddings for Cross-Domain Recommendation

Cross-domain recommendation is an important method to improve recommender system performance, especially when observations in target domains are sparse. However, most existing techniques focus on single-target or dual-target cross-domain recommendation (CDR) and are hard to be generalized to CDR with multiple target domains. In addition, the negative transfer problem is prevalent in CDR, where the recommendation performance in a target domain may not always be enhanced by knowledge learned from a source domain, especially when the source domain has sparse data. In this study, we propose CAT-ART, a multi-target CDR method that learns to improve recommendations in all participating domains through representation learning and embedding transfer. Our method consists of two parts: a self-supervised Contrastive AuToencoder (CAT) framework to generate global user embeddings based on information from all participating domains, and an Attention-based Representation Transfer (ART) framework which transfers domain-specific user embeddings from other domains to assist with target domain recommendation. CAT-ART boosts the recommendation performance in any target domain through the combined use of the learned global user representation and knowledge transferred from other domains, in addition to the original user embedding in the target domain. We conducted extensive experiments on a collected real-world CDR dataset spanning 5 domains and involving a million users. Experimental results demonstrate the superiority of the proposed method over a range of prior arts. We further conducted ablation studies to verify the effectiveness of the proposed components. Our collected dataset will be open-sourced to facilitate future research in the field of multi-domain recommender systems and user modelling.
KnAC: an approach for enhancing cluster analysis with background knowledge and explanations

Abstract Pattern discovery in multidimensional data sets has been the subject of research for decades. There exists a wide spectrum of clustering algorithms that can be used for this purpose. However, their practical applications share a common post-clustering phase, which concerns expert-based interpretation and analysis of the obtained results. We argue that this can be the bottleneck in the process, especially in cases where domain knowledge exists prior to clustering. Such a situation requires not only a proper analysis of automatically discovered clusters but also conformance checking with existing knowledge. In this work, we present Knowledge Augmented Clustering ( KnAC ). Its main goal is to confront expert-based labelling with automated clustering for the sake of updating and refining the former. Our solution is not restricted to any existing clustering algorithm. Instead, KnAC can serve as an augmentation of an arbitrary clustering algorithm, making the approach robust and a model-agnostic improvement of any state-of-the-art clustering method. We demonstrate the feasibility of our method on artificially, reproducible examples and in a real life use case scenario. In both cases, we achieved better results than classic clustering algorithms without augmentation.
Digital Competencies: Are Pre-Service Teachers Qualified for Digital Education?

This study examines digital competency (DigComp) as a crucial component of twenty-first century teachers. It investigates pre-service teachers’ level of DigComp from their perspective, and whether they felt their preparation programme qualified them for digital education. One hundred forty student teachers in their final year of majoring in either art education or kindergarten at a public university in Saudi Arabia participated. Data was collected via an online survey that included five DigComp areas: information and data literacy, communication and collaboration, digital content creation, safety, and problem-solving. Significant differences were found between the two groups: the communication and collaboration domain had the highest mean in both groups (152.47+19.39; 139.40+ 17.79); while the safety domain had the lowest mean score in both groups (16.48+2.62; 15.06+3.35). Results showed that 77.1% of pre-service teachers rated their DigComp as excellent and 22.9% rated it as moderate. The results further revealed that the pre-service teacher programme was average (65.04%) in qualifying pre-service teachers to integrate technology into their future teaching practices. The results of this study highlight the necessity to evaluate pre-service teacher programmes for suitability to produce instructors who possess the cognitive, teaching, and digital competencies required in the era of technology.
Perceived authenticity of virtual characters makes the difference

Conventionally, human-controlled and machine-controlled virtual characters are studied separately under different theoretical frameworks based on the ontological nature of the particular virtual character. However, in recent years, the technological advancement has made the boundaries between human and machine agency increasingly blurred. This manuscript proposes a theoretical framework that can explain how various virtual characters, regardless of their ontological agency, can be treated as unique social actors with a focus on perceived authenticity. Specifically, drawing on the authenticity model in computer-mediated communication proposed by Lee (2020) and a typology of virtual characters, a multi-layered perceived authenticity model is proposed to demonstrate how virtual characters do not have to be perceived as humans and yet can be perceived as authentic to their human interactants.
A Benchmark for the Evaluation of Corner Detectors

Corners are an important kind of image feature and play a crucial role in solving various tasks. Over the past few decades, a great number of corner detectors have been proposed. However, there is no benchmark dataset with labeled ground-truth corners and unified metrics to evaluate their corner detection performance. In this paper, we build three benchmark datasets for corner detection. The first two consist of those binary and gray-value images that have been commonly used in previous corner detection studies. The third one contains a set of urban images, called the Urban-Corner dataset. For each test image in these three datasets, the ground-truth corners are manually labeled as objectively as possible with the assistance of a line segment detector. Then, a set of benchmark evaluation metrics is suggested, including five conventional ones: the precision, the recall, the arithmetic mean of precision and recall (APR), the F score, the localization error (Le), and a new one proposed in this work called the repeatability referenced to ground truth (RGT). Finally, a comprehensive evaluation of current state-of-the-art corner detectors is conducted.
Dendrograms, minimum spanning trees and feature selection

Feature selection is a fundamental process to avoid overfitting and to reduce the size of databases without significant loss of information that applies to hierarchical clustering. Dendrograms are graphical representations of hierarchical clustering algorithms that for single linkage clustering can be interpreted as minimum spanning trees in the complete network defined by the database. In this work, we introduce the problem that determines jointly a set of features and a dendrogram, according to the single linkage method. We propose different formulations that include the minimum spanning tree problem constraints as well as the feature selection constraints. Different bounds on the objective function are studied. For one of the models, several families of valid inequalities are proposed and the problem of separating them is studied. For another formulation, a decomposition algorithm is designed. In an extensive computational study, the effectiveness of the different models is discussed, the model with valid inequalities is compared with the decomposition algorithm. The computational results also illustrate that the integration of feature selection to the optimization model allows to keep a satisfactory percentage of information.
Research on Pedestrian Detection Model and Compression Technology for UAV Images

The large view angle and complex background of UAV images bring many difficulties to the detection of small pedestrian targets in images, which are easy to be detected incorrectly or missed. In addition, the object detection models based on deep learning are usually complex and the high computational resource consumption limits the application scenarios. For small pedestrian detection in UAV images, this paper proposes an improved YOLOv5 method to improve the detection ability of pedestrians by introducing a new small object feature detection layer in the feature fusion layer, and experiments show that the improved method can improve the average precision by 4.4%, which effectively improves the pedestrian detection effect. To address the problem of high computational resource consumption, the model is compressed using channel pruning technology to reduce the consumption of video memory and computing power in the inference process. Experiments show that the model can be compressed to 11.2 MB and the GFLOPs of the model are reduced by 11.9% compared with that before compression under the condition of constant inference accuracy, which is significant for the deployment and application of the model.
COVID-19 risk reduce based YOLOv4-P6-FaceMask detector and DeepSORT tracker

Wearing masks in public areas is one of the effective protection methods for people. Although it is essential to wear the facemask correctly, there are few research studies about facemask detection and tracking based on image processing. In this work, we propose a new high performance two stage facemask detector and tracker with a monocular camera and a deep learning based framework for automating the task of facemask detection and tracking using video sequences. Furthermore, we propose a novel facemask detection dataset consisting of 18,000 images with more than 30,000 tight bounding boxes and annotations for three different class labels namely respectively: face masked/incorrectly masked/no masked. We based on Scaled-You Only Look Once (Scaled-YOLOv4) object detection model to train the YOLOv4-P6-FaceMask detector and Simple Online and Real-time Tracking with a deep association metric (DeepSORT) approach to tracking faces. We suggest using DeepSORT to track faces by ID assignment to save faces only once and create a database of no masked faces. YOLOv4-P6-FaceMask is a model with high accuracy that achieves 93% mean average precision, 92% mean average recall and the real-time speed of 35 fps on single GPU Tesla-T4 graphic card on our proposed dataset. To demonstrate the performance of the proposed model, we compare the detection and tracking results with other popular state-of-the-art models of facemask detection and tracking.
Image Segmentation for Human Skin Detection

Human skin detection is the main task for various human–computer interaction applications. For this, several computer vision-based approaches have been developed in recent years. However, different events and features can interfere in the segmentation process, such as luminosity conditions, skin tones, complex backgrounds, and image capture equipment. In digital imaging, skin segmentation methods can overcome these challenges or at least part of them. However, the images analyzed follow an application-specific pattern. In this paper, we present an approach that uses a set of methods to segment skin and non-skin pixels in images from uncontrolled or unknown environments. Our main result is the ability to segment skin and non-skin pixels in digital images from a non-restrained capture environment. Thus, it overcomes several challenges, such as lighting conditions, compression, and scene complexity. By applying a segmented image examination approach, we determine the proportion of skin pixels present in the image by considering only the objects of interest (i.e., the people). In addition, this segmented analysis can generate independent information regarding each part of the human body. The proposed solution produces a dataset composed of a combination of other datasets present in the literature, which enables the construction of a heterogeneous set of images.
Continuous diffusion for categorical data

Diffusion models have quickly become the go-to paradigm for generative modelling of perceptual signals (such as images and sound) through iterative refinement. Their success hinges on the fact that the underlying physical phenomena are continuous. For inherently discrete and categorical data such as language, various diffusion-inspired alternatives have been proposed. However, the continuous nature of diffusion models conveys many benefits, and in this work we endeavour to preserve it. We propose CDCD, a framework for modelling categorical data with diffusion models that are continuous both in time and input space. We demonstrate its efficacy on several language modelling tasks.
HERDPhobia: A Dataset for Hate Speech against Fulani in Nigeria

Social media platforms allow users to freely share their opinions about issues or anything they feel like. However, they also make it easier to spread hate and abusive content. The Fulani ethnic group has been the victim of this unfortunate phenomenon. This paper introduces the HERDPhobia - the first annotated hate speech dataset on Fulani herders in Nigeria - in three languages: English, Nigerian-Pidgin, and Hausa. We present a benchmark experiment using pre-trained languages models to classify the tweets as either hateful or non-hateful. Our experiment shows that the XML-T model provides better performance with 99.83% weighted F1. We released the dataset at https://github.com/hausanlp/HERDPhobia for further research.
Advanced Scalability for Light Field Image Coding

Light field imaging, which captures both spatial and angular information, improves user immersion by enabling post-capture actions, such as refocusing and changing view perspective. However, light fields represent very large volumes of data with a lot of redundancy that coding methods try to remove. State-of-the-art coding methods indeed usually focus on improving compression efficiency and overlook other important features in light field compression such as scalability. In this paper, we propose a novel light field image compression method that enables (i) viewport scalability, (ii) quality scalability, (iii) spatial scalability, (iv) random access, and (v) uniform quality distribution among viewports, while keeping compression efficiency high. To this end, light fields in each spatial resolution are divided into sequential viewport layers, and viewports in each layer are encoded using the previously encoded viewports. In each viewport layer, the available viewports are used to synthesize intermediate viewports using a video interpolation deep learning network. The synthesized views are used as virtual reference images to enhance the quality of intermediate views. An image super-resolution method is applied to improve the quality of the lower spatial resolution layer. The super-resolved images are also used as virtual reference images to improve the quality of the higher spatial resolution layer. The proposed structure also improves the flexibility of light field streaming, provides random access to the viewports, and increases error resiliency. The experimental results demonstrate that the proposed method achieves a high compression efficiency and it can adapt to the display type, transmission channel, network condition, processing power, and user needs.
Skill-based design of dependable robotic architectures

Software architectures for autonomous systems are generally structured with 3 layers: a decisional layer managing autonomous reasoning, a functional layer managing reactive tasks and processing, and an executive layer bridging the gap between both. The executive layer plays a central role, as it links high-level tasks with low-level processing, and is generally responsible for the robustness or the fault-tolerance of the overall system. In this paper, we propose a development process for such an executive layer that emphasizes on the dependability of this layer. To do so, we structure the executive layer using skills, that are formally defined using a specific language, and we then provide some tools to verify these models, generate some code, and a methodology to assess the fault-tolerance of the resulting architecture.