Reviewerly/exHarmony huggingface dataset:
Skeleton-based Hand-Gesture Recognition with Lightweight Graph Convolutional Networks

Graph convolutional networks (GCNs) aim at extending deep learning to arbitrary irregular domains, namely graphs. Their success is highly dependent on how the topology of input graphs is defined and most of the existing GCN architectures rely on predefined or handcrafted graph structures. In this paper, we introduce a novel method that learns the topology (or connectivity) of input graphs as a part of GCN design. The main contribution of our method resides in building an orthogonal connectivity basis that optimally aggregates nodes, through their neighborhood, prior to achieve convolution. Our method also considers a stochasticity criterion which acts as a regularizer that makes the learned basis and the underlying GCNs lightweight while still being highly effective. Experiments conducted on the challenging task of skeleton-based hand-gesture recognition show the high effectiveness of the learned GCNs w.r.t. the related work.
Field Convolutions for Surface CNNs

We present a novel surface convolution operator acting on vector fields that is based on a simple observation: instead of combining neighboring features with respect to a single coordinate parameterization defined at a given point, we have every neighbor describe the position of the point within its own coordinate frame. This formulation combines intrinsic spatial convolution with parallel transport in a scattering operation while placing no constraints on the filters themselves, providing a definition of convolution that commutes with the action of isometries, has increased descriptive potential, and is robust to noise and other nuisance factors. The result is a rich notion of convolution which we call field convolution, well-suited for CNNs on surfaces. Field convolutions are flexible, straight-forward to incorporate into surface learning frameworks, and their highly discriminating nature has cascading effects throughout the learning pipeline. Using simple networks constructed from residual field convolution blocks, we achieve state-of-the-art results on standard benchmarks in fundamental geometry processing tasks, such as shape classification, segmentation, correspondence, and sparse matching.
Residual Gaussian Process: A Tractable Nonparametric Bayesian Emulator for Multi-fidelity Simulations

Challenges in multi-fidelity modeling relate to accuracy, uncertainty estimation and high-dimensionality. A novel additive structure is introduced in which the highest fidelity solution is written as a sum of the lowest fidelity solution and residuals between the solutions at successive fidelity levels, with Gaussian process priors placed over the low fidelity solution and each of the residuals. The resulting model is equipped with a closed-form solution for the predictive posterior, making it applicable to advanced, high-dimensional tasks that require uncertainty estimation. Its advantages are demonstrated on univariate benchmarks and on three challenging multivariate problems. It is shown how active learning can be used to enhance the model, especially with a limited computational budget. Furthermore, error bounds are derived for the mean prediction in the univariate case.
COVID-19 Named Entity Recognition for Vietnamese

The current COVID-19 pandemic has lead to the creation of many corpora that facilitate NLP research and downstream applications to help fight the pandemic. However, most of these corpora are exclusively for English. As the pandemic is a global problem, it is worth creating COVID-19 related datasets for languages other than English. In this paper, we present the first manually-annotated COVID-19 domain-specific dataset for Vietnamese. Particularly, our dataset is annotated for the named entity recognition (NER) task with newly-defined entity types that can be used in other future epidemics. Our dataset also contains the largest number of entities compared to existing Vietnamese NER datasets. We empirically conduct experiments using strong baselines on our dataset, and find that: automatic Vietnamese word segmentation helps improve the NER results and the highest performances are obtained by fine-tuning pre-trained language models where the monolingual model PhoBERT for Vietnamese (Nguyen and Nguyen, 2020) produces higher results than the multilingual model XLM-R (Conneau et al., 2020). We publicly release our dataset at: https://github.com/VinAIResearch/PhoNER_COVID19
Connecting Deep-Reinforcement-Learning-based Obstacle Avoidance with Conventional Global Planners using Waypoint Generators

Deep Reinforcement Learning has emerged as an efficient dynamic obstacle avoidance method in highly dynamic environments. It has the potential to replace overly conservative or inefficient navigation approaches. However, the integration of Deep Reinforcement Learning into existing navigation systems is still an open frontier due to the myopic nature of Deep-Reinforcement-Learning-based navigation, which hinders its widespread integration into current navigation systems. In this paper, we propose the concept of an intermediate planner to interconnect novel Deep-Reinforcement-Learning-based obstacle avoidance with conventional global planning methods using waypoint generation. Therefore, we integrate different waypoint generators into existing navigation systems and compare the joint system against traditional ones. We found an increased performance in terms of safety, efficiency and path smoothness especially in highly dynamic environments.
A single gradient step finds adversarial examples on random two-layers neural networks

Daniely and Schacham recently showed that gradient descent finds adversarial examples on random undercomplete two-layers ReLU neural networks. The term "undercomplete" refers to the fact that their proof only holds when the number of neurons is a vanishing fraction of the ambient dimension. We extend their result to the overcomplete case, where the number of neurons is larger than the dimension (yet also subexponential in the dimension). In fact we prove that a single step of gradient descent suffices. We also show this result for any subexponential width random neural network with smooth activation function.
An Equivariant Filter for Visual Inertial Odometry

Visual Inertial Odometry (VIO) is of great interest due the ubiquity of devices equipped with both a monocular camera and Inertial Measurement Unit (IMU). Methods based on the extended Kalman Filter remain popular in VIO due to their low memory requirements, CPU usage, and processing time when compared to optimisation-based methods. In this paper, we analyse the VIO problem from a geometric perspective and propose a novel formulation on a smooth quotient manifold where the equivalence relationship is the well-known invariance of VIO to choice of reference frame. We propose a novel Lie group that acts transitively on this manifold and is compatible with the visual measurements. This structure allows for the application of Equivariant Filter (EqF) design leading to a novel filter for the VIO problem. Combined with a very simple vision processing front-end, the proposed filter demonstrates state-of-the-art performance on the EuRoC dataset compared to other EKF-based VIO algorithms.
Uncertainty-Aware Temporal Self-Learning (UATS): Semi-Supervised Learning for Segmentation of Prostate Zones and Beyond

Various convolutional neural network (CNN) based concepts have been introduced for the prostate's automatic segmentation and its coarse subdivision into transition zone (TZ) and peripheral zone (PZ). However, when targeting a fine-grained segmentation of TZ, PZ, distal prostatic urethra (DPU) and the anterior fibromuscular stroma (AFS), the task becomes more challenging and has not yet been solved at the level of human performance. One reason might be the insufficient amount of labeled data for supervised training. Therefore, we propose to apply a semi-supervised learning (SSL) technique named uncertainty-aware temporal self-learning (UATS) to overcome the expensive and time-consuming manual ground truth labeling. We combine the SSL techniques temporal ensembling and uncertainty-guided self-learning to benefit from unlabeled images, which are often readily available. Our method significantly outperforms the supervised baseline and obtained a Dice coefficient (DC) of up to 78.9% , 87.3%, 75.3%, 50.6% for TZ, PZ, DPU and AFS, respectively. The obtained results are in the range of human inter-rater performance for all structures. Moreover, we investigate the method's robustness against noise and demonstrate the generalization capability for varying ratios of labeled data and on other challenging tasks, namely the hippocampus and skin lesion segmentation. UATS achieved superiority segmentation quality compared to the supervised baseline, particularly for minimal amounts of labeled data.
Single Source One Shot Reenactment using Weighted motion From Paired Feature Points

Image reenactment is a task where the target object in the source image imitates the motion represented in the driving image. One of the most common reenactment tasks is face image animation. The major challenge in the current face reenactment approaches is to distinguish between facial motion and identity. For this reason, the previous models struggle to produce high-quality animations if the driving and source identities are different (cross-person reenactment). We propose a new (face) reenactment model that learns shape-independent motion features in a self-supervised setup. The motion is represented using a set of paired feature points extracted from the source and driving images simultaneously. The model is generalised to multiple reenactment tasks including faces and non-face objects using only a single source image. The extensive experiments show that the model faithfully transfers the driving motion to the source while retaining the source identity intact.
Librispeech Transducer Model with Internal Language Model Prior Correction

We present our transducer model on Librispeech. We study variants to include an external language model (LM) with shallow fusion and subtract an estimated internal LM. This is justified by a Bayesian interpretation where the transducer model prior is given by the estimated internal LM. The subtraction of the internal LM gives us over 14% relative improvement over normal shallow fusion. Our transducer has a separate probability distribution for the non-blank labels which allows for easier combination with the external LM, and easier estimation of the internal LM. We additionally take care of including the end-of-sentence (EOS) probability of the external LM in the last blank probability which further improves the performance. All our code and setups are published.
OpenGAN: Open-Set Recognition via Open Data Generation

Real-world machine learning systems need to analyze test data that may differ from training data. In K-way classification, this is crisply formulated as open-set recognition, core to which is the ability to discriminate open-set data outside the K closed-set classes. Two conceptually elegant ideas for open-set discrimination are: 1) discriminatively learning an open-vs-closed binary discriminator by exploiting some outlier data as the open-set, and 2) unsupervised learning the closed-set data distribution with a GAN, using its discriminator as the open-set likelihood function. However, the former generalizes poorly to diverse open test data due to overfitting to the training outliers, which are unlikely to exhaustively span the open-world. The latter does not work well, presumably due to the instable training of GANs. Motivated by the above, we propose OpenGAN, which addresses the limitation of each approach by combining them with several technical insights. First, we show that a carefully selected GAN-discriminator on some real outlier data already achieves the state-of-the-art. Second, we augment the available set of real open training examples with adversarially synthesized "fake" data. Third and most importantly, we build the discriminator over the features computed by the closed-world K-way networks. This allows OpenGAN to be implemented via a lightweight discriminator head built on top of an existing K-way network. Extensive experiments show that OpenGAN significantly outperforms prior open-set methods.
SOLD2: Self-supervised Occlusion-aware Line Description and Detection

Compared to feature point detection and description, detecting and matching line segments offer additional challenges. Yet, line features represent a promising complement to points for multi-view tasks. Lines are indeed well-defined by the image gradient, frequently appear even in poorly textured areas and offer robust structural cues. We thus hereby introduce the first joint detection and description of line segments in a single deep network. Thanks to a self-supervised training, our method does not require any annotated line labels and can therefore generalize to any dataset. Our detector offers repeatable and accurate localization of line segments in images, departing from the wireframe parsing approach. Leveraging the recent progresses in descriptor learning, our proposed line descriptor is highly discriminative, while remaining robust to viewpoint changes and occlusions. We evaluate our approach against previous line detection and description methods on several multi-view datasets created with homographic warps as well as real-world viewpoint changes. Our full pipeline yields higher repeatability, localization accuracy and matching metrics, and thus represents a first step to bridge the gap with learned feature points methods. Code and trained weights are available at https://github.com/cvg/SOLD2.
Towards On-Device Face Recognition in Body-worn Cameras

Face recognition technology related to recognizing identities is widely adopted in intelligence gathering, law enforcement, surveillance, and consumer applications. Recently, this technology has been ported to smartphones and body-worn cameras (BWC). Face recognition technology in body-worn cameras is used for surveillance, situational awareness, and keeping the officer safe. Only a handful of academic studies exist in face recognition using the body-worn camera. A recent study has assembled BWCFace facial image dataset acquired using a body-worn camera and evaluated the ResNet-50 model for face identification. However, for real-time inference in resource constraint body-worn cameras and privacy concerns involving facial images, on-device face recognition is required. To this end, this study evaluates lightweight MobileNet-V2, EfficientNet-B0, LightCNN-9 and LightCNN-29 models for face identification using body-worn camera. Experiments are performed on a publicly available BWCface dataset. The real-time inference is evaluated on three mobile devices. The comparative analysis is done with heavy-weight VGG-16 and ResNet-50 models along with six hand-crafted features to evaluate the trade-off between the performance and model size. Experimental results suggest the difference in maximum rank-1 accuracy of lightweight LightCNN-29 over best-performing ResNet-50 is \textbf{1.85\%} and the reduction in model parameters is \textbf{23.49M}. Most of the deep models obtained similar performances at rank-5 and rank-10. The inference time of LightCNNs is 2.1x faster than other models on mobile devices. The least performance difference of \textbf{14\%} is noted between LightCNN-29 and Local Phase Quantization (LPQ) descriptor at rank-1. In most of the experimental settings, lightweight LightCNN models offered the best trade-off between accuracy and the model size in comparison to most of the models.
GrammarTagger: A Multilingual, Minimally-Supervised Grammar Profiler for  Language Education

We present GrammarTagger, an open-source grammar profiler which, given an input text, identifies grammatical features useful for language education. The model architecture enables it to learn from a small amount of texts annotated with spans and their labels, which 1) enables easier and more intuitive annotation, 2) supports overlapping spans, and 3) is less prone to error propagation, compared to complex hand-crafted rules defined on constituency/dependency parses. We show that we can bootstrap a grammar profiler model with $F_1 \approx 0.6$ from only a couple hundred sentences both in English and Chinese, which can be further boosted via learning a multilingual model. With GrammarTagger, we also build Octanove Learn, a search engine of language learning materials indexed by their reading difficulty and grammatical features. The code and pretrained models are publicly available at \url{https://github.com/octanove/grammartagger}.
Towards Optimal Use of Exception Handling Information for Function  Detection

Function entry detection is critical for security of binary code. Conventional methods heavily rely on patterns, inevitably missing true functions and introducing errors. Recently, call frames have been used in exception-handling for function start detection. However, existing methods have two problems. First, they combine call frames with heuristic-based approaches, which often brings error and uncertain benefits. Second, they trust the fidelity of call frames, without handling the errors that are introduced by call frames. In this paper, we first study the coverage and accuracy of existing approaches in detecting function starts using call frames. We found that recursive disassembly with call frames can maximize coverage, and using extra heuristic-based approaches does not improve coverage and actually hurts accuracy. Second, we unveil call-frame errors and develop the first approach to fix them, making their use more reliable.
DG-Font: Deformable Generative Networks for Unsupervised Font Generation

Font generation is a challenging problem especially for some writing systems that consist of a large number of characters and has attracted a lot of attention in recent years. However, existing methods for font generation are often in supervised learning. They require a large number of paired data, which is labor-intensive and expensive to collect. Besides, common image-to-image translation models often define style as the set of textures and colors, which cannot be directly applied to font generation. To address these problems, we propose novel deformable generative networks for unsupervised font generation (DGFont). We introduce a feature deformation skip connection (FDSC) which predicts pairs of displacement maps and employs the predicted maps to apply deformable convolution to the low-level feature maps from the content encoder. The outputs of FDSC are fed into a mixer to generate the final results. Taking advantage of FDSC, the mixer outputs a high-quality character with a complete structure. To further improve the quality of generated images, we use three deformable convolution layers in the content encoder to learn style-invariant feature representations. Experiments demonstrate that our model generates characters in higher quality than state-of-art methods. The source code is available at https://github.com/ecnuycxie/DG-Font.
Automated User Experience Testing through Multi-Dimensional Performance Impact Analysis

Although there are many automated software testing suites, they usually focus on unit, system, and interface testing. However, especially software updates such as new security features have the potential to diminish user experience. In this paper, we propose a novel automated user experience testing methodology that learns how code changes impact the time unit and system tests take, and extrapolate user experience changes based on this information. Such a tool can be integrated into existing continuous integration pipelines, and it provides software teams immediate user experience feedback. We construct a feature set from lexical, layout, and syntactic characteristics of the code, and using Abstract Syntax Tree-Based Embeddings, we can calculate the approximate semantic distance to feed into a machine learning algorithm. In our experiments, we use several regression methods to estimate the time impact of software updates. Our open-source tool achieved 3.7% mean absolute error rate with a random forest regressor.
JefiGPU: Jefimenko's Equations on GPU

We have implemented a GPU version of the Jefimenko's equations -- JefiGPU. Given the proper distributions of the source terms $\rho$ (charge density) and $\mathbf{J}$ (current density) in the source volume, the algorithm gives the electromagnetic fields in the observational region (not necessarily overlaps the vicinity of the sources). To verify the accuracy of the GPU implementation, we have compared the obtained results with that of the theoretical ones. Our results show that the deviations of the GPU results from the theoretical ones are around 5\%. Meanwhile, we have also compared the performance of the GPU implementation with a CPU version. The simulation results indicate that the GPU code is significantly faster than the CPU version. Finally, we have studied the parameter dependence of the execution time and memory consumption on one NVIDIA Tesla V100 card. Our code can be consistently coupled to RBG (Relativistic Boltzmann equations on GPUs) and many other GPU-based algorithms in physics.
Single-Qubit Fidelity Assessment of Quantum Annealing Hardware

As a wide variety of quantum computing platforms become available, methods for assessing and comparing the performance of these devices are of increasing interest and importance. Inspired by the success of single-qubit error rate computations for tracking the progress of gate-based quantum computers, this work proposes a Quantum Annealing Single-qubit Assessment (QASA) protocol for quantifying the performance of individual qubits in quantum annealing computers. The proposed protocol scales to large quantum annealers with thousands of qubits and provides unique insights into the distribution of qubit properties within a particular hardware device. The efficacy of the QASA protocol is demonstrated by analyzing the properties of a D-Wave 2000Q system, revealing unanticipated correlations in the qubit performance of that device. A study repeating the QASA protocol at different annealing times highlights how the method can be utilized to understand the impact of annealing parameters on qubit performance. Overall, the proposed QASA protocol provides a useful tool for assessing the performance of current and emerging quantum annealing devices.
On the Critical Role of Conventions in Adaptive Human-AI Collaboration

Humans can quickly adapt to new partners in collaborative tasks (e.g. playing basketball), because they understand which fundamental skills of the task (e.g. how to dribble, how to shoot) carry over across new partners. Humans can also quickly adapt to similar tasks with the same partners by carrying over conventions that they have developed (e.g. raising hand signals pass the ball), without learning to coordinate from scratch. To collaborate seamlessly with humans, AI agents should adapt quickly to new partners and new tasks as well. However, current approaches have not attempted to distinguish between the complexities intrinsic to a task and the conventions used by a partner, and more generally there has been little focus on leveraging conventions for adapting to new settings. In this work, we propose a learning framework that teases apart rule-dependent representation from convention-dependent representation in a principled way. We show that, under some assumptions, our rule-dependent representation is a sufficient statistic of the distribution over best-response strategies across partners. Using this separation of representations, our agents are able to adapt quickly to new partners, and to coordinate with old partners on new tasks in a zero-shot manner. We experimentally validate our approach on three collaborative tasks varying in complexity: a contextual multi-armed bandit, a block placing task, and the card game Hanabi.