Reviewerly/exHarmony huggingface dataset:
個人のコマンド空間に基づく複数人が操作可能な家電操作システム

This study proposes a gesture-based home appliance operation system that can support multiple users. In recent years, increasing complexity of home appliances has led to interest in gesture-based operation. Many systems have been developed to operate home appliances by recognizing gestures from camera images. However, conventional systems require an operator to memorize a large number of gestures and have problems of misoperation. To solve these problems, the proposed system introduces an operator specific command space and a start gesture. The effectiveness of the proposed system was verified by experiments, with an average recognition rate of around 95 %. This ensures that the system can be used by multiple operators.
Image processing for shape transformation using CycleGAN

CycleGAN is a technique that realizes image transformation by learning the relationship between the domains of two images. CycleGAN is good at style conversion such as color and pattern, but there is a problem that conversion accompanied by shape conversion is difficult. The reason is that CycleGAN recognizes the image background as part of the conversion target and cannot perform feature extraction well. In this research, shape transformation by CycleGAN is performed by preparing a data set in which the image background is deleted by a generative model.
Composite object grasping including rigid and flexible bodies

There are many examples of research, development, and practical application of robotic hands. There are various types of hands, such as hands for industrial products, hands for food, and hands for specific food. There are few examples of research on hands for grasping composite objects including rigid and flexible bodies. Therefore, this research aims to develop a hand that can grasp a composite object that including rigid and flexible bodies. We analyzed the grasping motion of a worker from the actual dango manufacturing process and defined the design requirements for the hand development. Based on the design requirements, a prototype hand was designed and fabricated.
The Assessment of Attitude, Knowledge, and Skill in English Language Learning on 2013 Curriculum

This study aims to describe theoretically attitude assessment, knowledge assessment, and skills assessment. The method used in this discussion is the literature review method. This method emphasizes textbooks as a source of data and theoretical studies. The results of this discussion found that attitude assessment includes: (1) spiritual assessment in which there is religion and morality, (2) social assessment in which there is discipline, responsibility, courtesy, honesty, tolerance, and self-confidence. For the assessment of knowledge includes: (1) written tests in which there are multiple-choice tests, description tests, and false correct tests, (2) oral tests in which there are quizzes and questions and answers, (3) assignment tests in which there are group and individual tests both in school and outside of school, (4) portfolio and observation tests. For skills, the assessment includes (1) an assessment of practice in which there is reading, writing practice, and listening practice, (2) a project-based assessment in which there is interest and creativity, (3) a portfolio assessment, and (4) an Instrument assessment
The Teachers’ Strategies in Teaching English Vocabulary: An Analysis of Teachers’ in Youtube

The research aimed to analyze the teachers’ strategy in teaching English vocabulary conducted by teachers to students on Youtube Video. It is conducted to know how the Teachers strategy is implemented by the teacher such as the material that the teacher used, the media that the teacher used, and the strategies that the teacher used. The researcher used descriptive qualitative to analyze the data. The researcher collected the data by observing Teachers’ strategies in teaching vocabulary on Video Youtube and analyzing teachers’ strategies in teaching English vocabulary on video youtube. The object of this research focuses on the teachers’ strategies in teaching English vocabulary in a case video on youtube. Based on the collecting of the data, the researcher concluded that the material used by the English teacher is the Jobs such as (1) Astronaut, (2) Shop assistant, Etc. The media used by English teachers were pictures. Then, the strategies used by the teacher were: presentation, practicing, and explaining
Innovations in Software Configuration: Introducing a Data Comparison Tool Based on the Myers Diff Algorithm

In the realm of software project development, it's not uncommon for changes to emerge at various stages of a project's lifecycle. Such alterations can manifest in virtually every facet of the software development process, from conceptual design decisions down to the minutiae of the source code. To proficiently manage and track these dynamic changes, professionals turn to a specialized toolset known as Software Configuration Management (SCM). One of the standout features that SCM tools bring to the table is the 'diff' capability. This functionality allows developers to identify and review the disparities between two versions of source code. Recognizing the importance and utility of this feature, the primary objective of this research is to create an advanced diff application. This application, by leveraging the Myers Diff algorithm, is meticulously designed to pinpoint and showcase differences in characters between two sets of text-based data. Moreover, it accentuates these differences by visually highlighting the contrasting characters between the two datasets. To ensure the reliability and accuracy of this newly developed tool, we undertook a series of validation tests. We juxtaposed the results from our application against those from a comparable existing tool. Impressively, the discrepancies in results were minimal, with a marginal difference of just 1%. This suggests not only the utility but also the precision of our application in real-world software development scenarios.&#x0D;
Implementation of Naïve Bayes Algorithm in Sentiment Analysis of Twitter Social Media Users Regarding Their Interest to Pay the Tax

Since 2008, tax revenue has failed to reach the target set in the State Budget each year. Until 2021, tax revenue managed to reach the target that had been targeted in the 2021 state budget. In the midst of improving tax revenue, towards the end of February 2023, a case involving the son of a Directorate General of Taxes (DGT) that made the father called by the Corruption Eradication Commission (CEC) to be asked for an explanation of his assets. After the case, there were many calls in the community to stop paying taxes, which was assessed by Tauhid Ahmad as Executive Director of Indef as a form of decreased trust in tax collecting institutions. This can affect the amount of revenue from taxes because trust in the government is one of the factors that tend to affect public compliance in paying taxes. Which can affect the amount of revenue from taxes because trust in the government is one of the factors that tend to affect public compliance in paying taxes. One of the crowded calls is the pros and cons of the tax boycott movement on Twitter. With the pros and cWith the pros and cons of the movement that can affect tax revenues on Twitter social media, an assessment based on sentiment analysis is needed which is divided into positive, neutral, or negative categories. Sentiment analysis in this research is carried out using three variations of Naïve Bayes assisted by the TF-IDF word weighting model, namely Gaussian Naïve Bayes, Multinomial Naïve Bayes, and Bernoulli Naïve Bayes. Then Confussion Matrix is used to evaluate the model by obtaining the accuracy, precission, recall, and f1-score values and the use of Synthetic Minority Oversampling Technique (SMOTE) to handle unbalanced data. The results of this study on unbalanced data, the implementation of Bernoulli Naïve Bayes using the SMOTE technique on a dataset comparison of 80:20 resulted in better performance than the variations of Gaussian and Multinomial Naïve Bayes with accuracy results of 91.03%, precision, 71.11%, recall 71.43%, and f1-score of 71.18%.
Application of the Association Method Using FP-Growth Algorithm to Find Pattern Of Medicine Purchasing Transactions at Pharmacy

This research was conducted with the aim of finding patterns of medicine sales transactions at the Family Pharmacy so that it can be used as a reference for providing medicine stock so that service to consumers can be improved. This study uses the association method by implementing the FP-Growth algorithm. Through the association method, patterns of medicine purchases will be found in the form of medicine that are purchased together. Then, this study wants to test the FP-Growth algorithm in finding patterns of medicine purchases. The data used is data for the second half of 2021. This dataset consists of 20,266 transactions and 1,166 attributes in the form of medicine. The results of the study by setting different minimum support and minimum confidence values, 7 association rules are obtained with a minimum support value of 10% and a minimum confidence of 90% and the accuracy value of each rule formed is 2,683. The level of association rules formed is strong because it shows more than 1. After knowing the association rules that are formed, these rules will be used as a reference in providing medicine stocks and medicine recommendations.
Development of Web-based School Uniforms order Application in a Private School with Prototyping Model

Strada SMK Daan Mogot, a private school in Tangerang City, oversees several operations. Student registration, academic exams, uniform measurements, and book purchases are carried out at the beginning of each school year. The Uniform Team tasked with handling this activity experienced difficulties due to the large volume of data, making conventional techniques inefficient to carry out. This research focuses on simplifying uniform ordering procedures from the uniform team to the uniform manufacturing supplier. The Uniform Team recorded and measured orders by hand, which resulted in time-consuming management and limited real-time data monitoring for the Principal. A web-based solution that allows easy access to uniform ordering data is needed to speed up these operations. The successful development and installation of this application at SMK Strada Daan Mogot is a significant achievement, with good User Acceptance Test results and confirming alignment with user needs. This progress is an essential step toward optimizing school operations.
Development Pocket Book Based on Local Culture of Dompu Bima to Improve Speaking Skills of Students MTSn 1 Dompu

As a result of the availability of learning pocketbook, understanding and mastery of certain materials must be improved. Therefore, for junior high school students learning that is supported by the right pocketbook is very important because it can facilitate teachers in transferring knowledge and make it easier for students to master the concept of English Pocketbook. Therefore, the researchers developed an Development of A pocketbook based on local culture of Dumpiness to Improve the speaking skill Concept Mastery in the fifth grade English subject at MTsN 1 Dompu. This study purposes to find out the product validity of the pocketbook based on local culture of Dompu to improve the speaking skill, and to find out the effectiveness learning media and find out how the level of feasibility and effectiveness of the media so as to produce valid, effective. This study uses the Research and Development (R&amp;D) ADDIE model, which involves 5 main steps, namely: 1) Analysis, namely analyzing student needs and analyzing curriculum, 2) Development, 3) Product design, 4) Implementation, and 5) Evaluation. The results of this assessment indicate that the English pocket book based on local culture has very good validity according to material experts getting a percentage of 85%, material experts 90%, teacher assessments 90% and student responses 84% which means this Learning Media “Worthy” to use.
Clinical Information System Using Extreme Programming Method

Clinic is a health service facility that organizes individual health services and provides basic and/or specialist medical services. If the clinic does not use a computerized system, it will hamper the patient handling process. Obstacles were found at the Rantauprapat Internal Clinic Clinic, including patient registration which was still done manually with patients having to fill out paper forms directly to the clinic, not having a queuing system for treatment, medical record management which was still manual by handwriting. This can take a lot of time in the data search process. The purpose of this application is to facilitate daily operational activities in clinics that run quickly and precisely, as well as medical data management to be more accurate (minimizing human error). The analysis method uses the Soft System Methodology (SSM), and the system development method uses Extreme Programming (XP). This website-based application uses the PHP programming language which is supported by the MySQL database. Based on blackbox testing, all features can run/100% valid. This information system helps the work process in the clinic to be faster, documenting structured medical records, reducing paper use, and facilitating activities in patient care.
Towards Performative Woven Textile-form Interfaces

In this paper, we explore how textile-form thinking, i.e., the simultaneous design and construction of the textile and form, can be leveraged as a strategy to embrace and unlock the performative potential of woven interactive textiles to building towards more intuitive interactions with woven interactive textiles in our everyday. First, we designed and wove five textile-form interfaces, working as contact switches and sensors, with sensing capabilities and diverse performative qualities. Then, we investigated the action possibilities of the interfaces in an exploratory study. Grounded on the study's outcomes, we identified three design themes relative to the performativity of our woven textile-form interfaces. Finally, we derived practical design tactics that designers can apply to design for the performativity of woven textile-form interfaces.
Perancangan Kampanye Sosial Eco Enzyme Sebagai Upaya Pengolahan Sampah Organik Untuk Ibu Rumah Tangga

Organic waste generated from household waste can be a severe problem if improperly handled. Currently, most of the waste produced by the Indonesian state comes from food waste, especially vegetable and fruit waste. This waste can be utilised to reduce the problem of waste accumulation, one of which is by making eco enzymes. Eco enzyme is a multipurpose liquid fermented organic waste such as vegetables and fruit. However, an introduction regarding the manufacture of eco enzymes requires more detailed information media, including waste sorting, how to manufacture and the impact that has a significant impact on the environment. The information media that will be created is in the form of a social campaign with media selection according to the needs of the target segment of homemakers so that messages can be appropriately conveyed. The design of this campaign was carried out through several research methods, namely literature studies, in-depth interviews with extreme users and stakeholders, observations, questionnaires, andexperimental studies to design a design concept that includes media, communication, and visual concepts. The concept is then validated through user testing and interviews with expert sources. This design is expected to be an alternative media of information to the public to raise public awareness of the importance of processing organic waste, and one of them is processing organic waste into the eco enzyme.
Digital Disengagement

Leading experts in the field ask what digital justice looks like in a time of pandemic across various interdisciplinary contexts and spheres in science, technology and society from public health to education, politics and everyday life.
Information Technology Governance Audit on implementing the XYZ Mobile Application Using the COBIT 5 Framework with the BAI Domain

Information technology is needed in every area of human life, including the company's business needs. In the company's business activities, technology has a very important role. Therefore, information technology governance is needed so that information technology can be utilized optimally. PT XYZ has a sales service application for products with the XYZ label. This study conducted an audit on the XYZ application with the COBIT 5 domain BAI framework to determine the application's maturity level and provide suggestions for future development. The maturity level results in a value of 3,356 with a predetermined process status, and there is still a large enough gap between each subdomain with the results of the average maturity level in the BAI domain. The results of this study are that it can be seen the value of the application maturity level and recommendations for system development that can be carried out.
Web-Based Application Development for Applying Research or Internship Cover Letters at Kalbis Institute

This study aims to develop a web-based application for applying for research or internship cover letters at Kalbis Institute. The software development life cycle (SDLC) used the Rational Unified Process (RUP), and the software modelling used the Unified Modeling Language (UML). RUP has several phases. They are Business Modelling, Requirements, Analysis and Design, Implementation, Testing, and Deployment. The UML used a use case, activity, and class diagram. The application development used Visual Studio Code software with the PHP programming language. The results of this study are a web-based application for submitting research or internship cover letters for web admins and users. Web admin will be operated by academic operations while the users for students. All functional applications can run properly based on black box testing. The users, both academic operation administrators and students, agree that this application can help the administrators and students to process cover letters for research and internship at Kalbis Institute.
Learning from local features to global scene coordinates for camera pose estimation

This study presents a simple neural-based mapping method for 6DoF camera pose estimation. We use a neural-representing-based method to query descriptor scene coordinates as an alternative to directly using an expensive 3D model. The final goal is a fast and lightweight solution for estimating the camera pose. This approach is designed to be highly efficient and scalable, making it suitable for various consumer-grade devices that may have limited storage and communication bandwidth.
施設構造に沿って道を譲る病院内搬送ロボットの動作計画

We propose a motion planning method that realizes both human-predictable motion along the facility structure and highly acceptable motion with give-way behavior, which are required for hospital transport robots. First, multiple lanes parallel to the path along the facility structure are defined, and the robot moves on the lanes while changing lanes. In addition, on multiple candidate paths consisting of a lane change path and lane, a motion profile is planned based on human motion prediction and minimum time control. Then, the optimal plan among them is determined at each control loop to realize a give-way behavior. The effectiveness of the proposed method was evaluated by simulation.
Stabilization of an Omnidirectional Wheelchair with Statically Unstable Structure

This paper shows the attitude control of an omnidirectional wheelchair. The wheelchair is statically unstable because the body and the chassis are connected by a passive universal joint. Therefore, the body must be stabilized dynamically. With the dynamical stability, it moves immediately in all directions and the driver can easily climb a hill forward. In addition, caregivers can move the wheelchair with little effort. In a former experiment, the posture of the wheelchair oscillated in the left-right direction. The reason is the modeling error due to the flexible swing arms. For this reason, we designed the control system considering the effect of the swing arms. As a result of the experiment, the vibration is reduced.
Research on steering support and travel control technology for boarding type mobility robots (2nd Report)

In Japan, it is expected that the population will continue to age in the future, and personal mobility is attracting attention as a means of transportation. Among them, when we focused on electric wheelchairs, we found that they needed a steering support system because they were difficult to operate and learn. Therefore, we have developed a control support system for riding mobile robots for improving the safety of running and reducing the control burden. In this paper, to further improve the performance of the system, we set a long-distance route including situations that have not been tried before, evaluate the system through experiments, and clarify new issues.
Dynamic Determination of Sense of Agency in Machine Operation

Sense of Agency(SoA) is an indication of human initiative during active movement, and its determination and control is expected to be used for estimating the state and constructing support systems. In this paper, we quantified the dynamically changing SoA continuously using a neural network, and verify the validity of the method. First, an operation delay was set as a condition for changing SoA. Next, we verified the effectiveness of the method by measuring the subjective evaluation values and t proposed method for SoA at valid delay times. As a result, SoA significantly decreased at delay times of 600[ms] and 800[ms]. Then, the proposed method was used for SoA at 800[ms], and no valid results were obtained. However, it was suggested that SoA changes dynamically during machine operation. In the future, the intervention method for delay conditions and the improvement of the proposed method will be the issues to be addressed.
VR筋骨格学習システムの開発

To become familiar with the names and locations of human muscles and bones is essential to provide, for instance, proper surgery and effective rehabilitation. However, it is difficult to image and grasp them precisely from human appearance because the muscles and bones are hidden under the skin. In the present study, we proposed a musculoskeletal learning system that allows multiple users as well as a single user to intuitively and interactively learn human body structure using virtual reality (VR) technologies. Specifically, a VR musculoskeletal learning system, which was prototyped in our previous study, was improved by adding a function to separate muscle objects with an annotation from bone objects when users touched the corresponding body parts of virtual avatar to further promote learning of human musculoskeletal structure. Additionally, this paper discusses how the developed system can contribute to educations in the fields such as medicine and physical therapy.
Research on Attention Management in Multi-presence

In recent years, research on augmented bodies that extend the capabilities of the human body has attracted much attention. Multi-presence, the topic of this paper, is one of the extended body studies, and is a system in which multiple extended bodies are operated by a single person. Until now, the role of presence in the parallel and multiple manipulation of extended bodies has not been clarified. From the validation test, subjective images with a high sense of presence were more likely to sustain residual attention associated with attention switching than overhead images with a low sense of presence, and task performance was improved. Thus, the results suggest the usefulness of increasing the sense of presence for each task when designing multi-presence.