Reviewerly/exHarmony huggingface dataset:
Optimalisasi Hasil Belajar Peserta Didik Melalui Pembelajaran Covid-19 Tema Pekerjaan di Kelas B1 Tk Negeri Percontohan Kota Payakumbuh Semester Genap Tahun Pelajaran 2020/2021

This study aims to see and analyze the improvement of student Learning Outcomes through Covid 19 Learning on the theme of work in Class B1 of the Pilot State Kindergarten of Payakumbuh City Even Semester TP 2020/2021, This research was conducted using the Classroom Action Research method which consists of two cycles, where each cycle consists of planning, action, reflection, and evaluation. It was carried out from January to March 2021. The data is processed in each cycle and then analyzed using percentages. The results obtained from this study are able to improve student learning outcomes. This is evidenced by the increase in student learning outcomes in the field of motoric development for 5 activity points. In the implementation of the pre-cycle the learning outcomes of students ranged from 30% to 50%, cycle I began to increase ranging from 50%, to 60% and in the implementation of cycle II the learning outcomes of students have experienced a better increase, ranging from 70% to 80% with the value category Developing As Expected (BSH). The conclusion obtained from this research is that through Covid Learning 19 Offline Methods can improve student learning outcomes.&#x0D; Keywords: Covid 19 learning, student learning outcomes, offline methods.
Meningkatkan Kemampuan Mengenal Konsep Bilangan Anak Usia 4-5 Tahun Dengan Bermain Kartu Domino di TK Ar-Rasyid Batam

Understanding numbers is not only important in an academic context, but is also important in children's daily lives. This ability provides a solid foundation for children to solve problems, think critically, and make better decisions in various situations in their future lives. The aim of this research is to determine the application of playing domino cards to improve the ability to recognize number concepts in children aged 4-5 years at Ar-Rasyid Kindergarten Batam. The type of research is Classroom Action Research which is a strategic way for educators to improve and improve educational services in the context of classroom learning. The results of the research were that in cycle 1, 45% of children were in the Not Yet Developed category and in cycle II it was only 15% of 20 children. Furthermore, in cycle 1, 20% of children were in the Starting to Develop category, while in cycle II it was only 5%, which means that many children were familiar with the concept of numbers as a learning objective. Switching to the Developing According to Expectations category in cycle 1, 25% of children were in this category, whereas after cycle II it increased to 55%. Finally, in the Very Well Developed category in cycle 1 it was only 10%, whereas after cycle II it increased to 25%. The increase in the average ability to recognize number concepts for children aged 4-5 years is good, so the classroom action research is considered complete, because it has achieved indicators of success. The implication of the research results is that children will more easily accept information or learning if the teacher presents it in the form of learning and teaching activities that are fun and interesting for them.&#x0D; Keywords: Concept of Numbers, Domino Cards, ECE
Seven Elements of Phronesis: A Framework for Understanding Judgment in Relation to Automated Decision-Making

This conceptual paper aims to explore judgment in the context of automated decision-making systems (ADS). To achieve this, we adopt a modern version of Aristotle’s notion of phronesis to understand judgment. We delineate seven elements of judgment which provide insights into what humans are better at, and what AI is better at in relation to automated decision-making. These elements are sources of knowledge that guide action including not-knowing, emotions, sensory perception, experience, intuition, episteme, and techne. Our analysis suggests that most of these attributes are not transferable to AI systems, because judgment in human decision-making requires the integration of all which involves considering the contextual and affective resources of phronesis, and the competence to make value judgments. The paper contributes to unpack human judgment capacities and what needs to be cultivated to achieve ‘good’ AI systems that serves humanity as well as guiding future information systems researchers to explore human-AI judgment further.
Blockchain Adoption and Investment Efficiency

This study empirically examines the relation between blockchain adoption and investment efficiency. Using a difference-in-differences research design with a sample of U.S. listed firms that indicate adoption of blockchain in business processes in 8-K filings during 2014 to 2019, we find that relative to non-adopters, blockchain adopters exhibit an increase in investment efficiency after the implementation of blockchain technology. Our findings suggest that blockchain adoption improves information quality which in turn affects firms’ price informativeness and information environments, and through which it enhances investment efficiency. Our study provides the first empirical evidence on the real effects of blockchain adoption. The findings are relevant to business communities given that improved efficiency is one of the main goals that many companies seek to achieve from adopting blockchain.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE GROUP INVESTIGATION (GI) TERHADAP HASIL BELAJAR SISWA DITINJAU DARI KEMANDIRIAN BELAJAR

Mathematics is one of the basic sciences that is very important to be taught to students. Mathematics subjects need to be given to all students starting from the elementary school level to equip students with the ability to think logically, analytically, systematically, critically, and creatively, as well as the ability to work together. The purpose of this study was to analyze the effect of the interaction of the Group Investigation (GI) learning method and independent learning on mathematics learning outcomes. This research was conducted at SMPN 17 Makassar. The affordable population in this study were class VII students of SMPN 17 Makassar. While the research sample was randomly selected from two classes from all class VII SMPN 17 Makassar assuming all classes were homogeneous. The research method used was quasi-experimental with the research hypothesis testing technique used was a two-way ANOVA with a 2 x 2 factorial. The data analysis requirements test used was the normality test and homogeneity test. The test results show that all data groups are normally distributed and homogeneous. The results of hypothesis testing showed that there was no interaction effect of the Group Investigation (GI) learning method and independent learning on mathematics learning outcomes. Based on the results of this study, efforts were made for teachers in learning mathematics to apply the Group Investigation (GI) learning method and seek to increase student learning independence.
Non-EFL Students' Ability and Their Difficulties in Reading Comprehension Test

This research describes the non-EFL students’ ability and their difficulties in reading comprehension tests. This research is descriptive qualitative research. The analysis from Google Form response shows that the student’s average is 20.15 from 50 points, the students’ median is 18 from 50 points (correct answer) and the students’ range is between 9 (lowest score) reading texts up to 40 (highest score). The students’ problems in the reading test are about a number of questions, limited time in doing the test, unfamiliar and uninteresting topics of reading text, number of texts, number of paragraphs in the text, varied types of text-related questions, unfamiliar vocabularies, difficulty in understanding the meaning of the question and the content of the text, and difficulty in answering types of reading comprehension such as the main idea, reference, stated detail, unstated detail, vocabulary, conclusion/inference, etc. Both English teachers/lecturers and students must collaborate to answer these problems. English teachers/lecturers can evaluate the students’ reading levels effectively, explain the reading method clearly, and implement an exciting strategy in teaching reading to stimulate the students to read texts. While students need to read regularly, choosing reading according to interest, reading various topics, and combining different methods in reading English.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS ARTICULATE STORYLINE TERHADAP HASIL BELAJAR IPS SISWA SMP NEGERI 2 KABUPATEN PANGKEP

The research was conducted to determine the effect of the use of Articulate Storyline Based Learning Media on student learning outcomes in Social Studies Subject at SMP Negeri 2 Pangkep Regency. Thesis Educational Technology Study Program. The purpose of this study was determine the effect of using learning media by utilizing Articulate Storyline-based media. This research is a quantitative research using an experimental with a pre-experimental research design, namely one group pretest posttest design. The source of data in this study is primary data obtained by direct observation and observation by researchers. The results of this study state that through Articulate Storyline-based learning media in learning can have an influence on student learning outcomes in Social Studies Class VII A Subject at SMP Negeri 2 Pangkajene and give a positive respons to the learning media.
Analyzing the Needs on Teaching Writing Materials in Promoting 21st Century Skills

Needs analysis plays an important role in developing writing materials and tools that help teachers design materials according to the target needs and learning needs of students. This case is a challenge for teachers to develop writing materials to achieve learning targets according to 21 century skills. Thus the learning system applied by teachers in the 21st century will affect student achievement and learning styles. The purpose of this research was to analyze the types of students’ target and learning needs for the development of writing materials in promoting 21st century skills. According to Hutchinson and Waters (1987, pp. 55-56) target needs include: necessities, lacks, and wants. While learning needs includes: input, procedure, setting, and learners’ role. This research took an English teacher and some eleventh grade students at MAN 3 Cirebon. This research was conducted by using qualitative studies through case study design. Data collection of this research was interviews and document analysis. The data were analyzed, interpreted, and represented by researchers’ view. This research described how the targets and learning needs of students in teaching and learning to write in the 21st century.
Scenario Logic and Probabilistic Models of Bribes

True logic of our world is calculation of probabilities.Maxwell, J. C.The scenario logic and probabilistic (LP) bribe models for the department“Economic crimes” of towns are offered with the purpose ofrevealing, estimating and analyzing bribes on the basis of the statisticaldata. The following bribe LB-models are described: 1) at the institutionsaccording to the results of their functioning, 2) of the officialson the basis of the descriptions of their behavior, 3) of the institutionand of the officials on the basis of the analysis of the service parameters.Examples of identifying and of the analysis of the bribe LP-modelsaccording to the statistical data are given here. Problems of bribesand corruption are of great computing complexity and are solved onlyby means of special Software.
Analysis of College Students’ Satisfaction with Multimedia Teaching in English Courses under the Background of “Internet Plus”

This paper is based on a study of college students' satisfaction with the use of such human-computer interactive multimedia teaching methods in college English learning under the background of "Internet Plus". By analyzing the data, it is concluded that college students are basically satisfied with this teaching method. It also provides advice for the development of this teaching methodology to improve the efficiency and quality of teaching and learning.
On graph models in knowledge engineering

The paper presents selected applications of graph models in knowledge engineering. Starting from the basic definition of a graph as a set of nodes connected by edges, the article presents possible extensions of this concept aimed at increasing the power of expression and the ability to process knowledge. In particular, the work focuses on selected applications of graph models in research areas explored by the members of the KRaKEn research team.
Assessing the global impact of cryptocurrencies

. Interest in cryptocurrencies is increasing day by day. Cryptocurrencies are increasinglyknown around the world as a mathematical-based encrypted digital and virtual currency thatcannot be controlled by a state, company or authority, and uses the science of decentralizedmonetary system and cryptology. In an environment where a new crypto currency is announcedevery day, there are 7471 types of cryptocurrencies as of 21 October 2020. Although it has ahistory of only eleven years, it is important to investigate and discuss this issue, consideringthe transaction size, prevalence and diversity of this technological innovation. Cryptocurrenciesare used in daily life and commercial activities as a means of payment for purchases of real orvirtual goods and services. They are accepted by many international companies, and are traded inhundreds of clearing and exchange centers. In addition, considering that they have bidirectionalconvertibility with the currencies of many countries in circulation and they have reached a marketsize that grows up to 375 billion USD in total, the nature and importance of the business isevident. The study discusses the current state of the crypto money market, countries’ attitudestowards cryptocurrencies and the global effects of crypto currencies.Bitcoin has set a new record for value on the exchange. According to the trading data, on February9, 2021, the price of cryptocurrency exceeded $ 48 thousand.The reason for the new jump in therate was the news of a large investment by Tesla: Elon Musk’s company bought bitcoins for $ 1.5billion.In the future, Tesla plans to accept bitcoin as a form of payment for goods and services.The publication of a financial report for the US Securities and Exchange Commission (SEC)instantly increased the value of cryptocurrency in the market by more than 10%. At its peak,Bitcoin has shown a 40% increase over the past week
On Credit Dilemma of Witkey Sites and Countermeasures

Since the concept of witkey was put forward for the first time in 2005, the witkey sites have developed rapidly; at the same time, they faced severe dilemmas of the credit system in three aspects: task publisher, task submitter, and the credit of witkey sites. As integrity is essential to the sustainable development of witkey sites, it will significantly benefit their development. Accordingly, it is urgent to find out the solutions to the problems.
On the evolution of piano education in the New era in China

In the new era of reform and opening up, piano education in China has achieved greater development. In this article, the authors focus on the current situation of piano education in China and the ways to innovate piano education.
Understanding Cyber Threats Vulnerability of Future Victimization in Fintech

Individuals’ participation in online activities is expanding, and the number of businesses moving to online operations is increasing, raising the possibility that they will become victims of cybercrime. Vulnerability in a technological system refers to any flaw or weak point within a technology or network that could be used to inflict damage or give an attacker unauthorized control. On the other hand, victimization results from intentional actions by an individual or organization to exploit, harm, or unlawfully gain access to another’s assets or possessions. This research seeks to evaluate the future vulnerability of private sector employees to cybercrime when using FinTech. This study was conducted using an approach drawing from victimization theory. The study focuses on three primary factors influencing vulnerability: the economic shutdown, income inequality, and reliance on technology. The primary method for gathering data in this study was through questionnaire surveys, specifically distributed among service sector employees in Malaysia. Findings from this study show that economic shutdown (ES) due to COVID-19 and income inequality (II) have a significant positive relation with the vulnerability of future victimization in FinTech. However, reliance on technology does not significantly influence the vulnerability of future victimization in FinTech. This research contributes to the expanding body of knowledge regarding risk factors associated with future victimization in FinTech. The findings benefit companies and individuals, offering insights into areas that should be fortified to decrease vulnerability.
PELATIHAN PERENCANAAN BERBASIS DATA PADA PENGAWAS SEKOLAH, KEPALA SEKOLAH DAN GURU MENGGUNAKAN METODE INDENTIFIKASI, REFLEKSI DAN BENAHI (IRB) SECARA DARING

Data-based planning training is carried out online based on various sources which can be used to carry out or prepare an agenda for future activities and budgets. The data-based planning training activity was carried out online for two days. This implementation started with the experience of the school principal sharing his experience with the education unit in planning and compiling activities and making budgets at the school, then the facilitator provided reinforcement for data mining from the independent teaching platform (PMM ), Education Report Card Platform as well as through data sourced from the North Sumatra Education Quality Assurance Center (LPMP). Then the facilitator reflects on the training on the material that has been explained. On the second day of implementation, each educational unit grouped to discuss and fill in the evaluation sheet, then carried out identification, reflection and improvement in planning activity plans and preparing budgets for the unit, then apart from that, the educational units held discussions to make follow-up plans starting from the date, unit involved and the media used. Next, reflect on your experience at school, then work on an evaluation worksheet that is synchronized with the Identification worksheet, then a reflection worksheet and a fix worksheet, then the education unit finishes working on an activity plan that comes from several data and can prepare a budget that is planned for the long term.
Alat Berupa Scanner Reading Audio Untuk Para Penyandang Tunanetra Yang Berfungsi Untuk Membaca Isi Buku Tanpa Menggunakan Huruf Braille Guna Meningkatkan Mutu Sumber Daya Manusia Indonesia

The five senses are a source of information, one of which is the sense of sight. Therefore, it can be assumed that if a person's sense of sight is impaired, then his abilities and activities will be very limited because the information obtained will be very much reduced when compared to people who have normal vision. People who experience disturbances in their sense of sight are generally called blind. In general, people with visual impairments read through braille using their sense of touch, but not all books can be made in braille. There are many books that have hundreds of pages, it is impossible to make the book in the Braille version, of course, it will be more difficult and time consuming and expensive. Based on pre-research on the vice principal of SLB YPAB Surabaya, children with visual impairments listen more and draw information from situations to memorize and apply it in everyday life. Furthermore, children rarely get insight from reading materials, especially books that are currently up to date. That's why we developed SDB(Scanning Digital \ Book). This tool has several popular book titles that you can choose according to genre and are more up to date. Our goal in conducting this research is to find out how much the blind people are satisfied with the tools we make and can be useful in increasing the literacy and human resources of blind children in the coming years
Appendix C Romanization Tables

Laos has the smallest population, the weakest military, and despite rapid economic growth in recent years, one of the lowest levels of per capita income in mainland Southeast Asia. Yet a glance at the map reveals its strategic location, between China and Cambodia and Thailand and Vietnam. As Laos was formerly a crossroads for trade routes, the socialist government of the Lao People’s Democratic Republic seeks to transform the country into a prosperous crossroads at the heart of this rapidly developing region.
Penerapan Algoritma Backtracking Dengan Bounding Function Dan Depth First Search Pada Permainan Boggle

Using the backtracking algorithm with a bounding function and Depth-First Search (DFS) in the game of Boggle enables efficient search through the solution space to find valid solutions. In the backtracking algorithm, the steps taken involve decision-making and restoring the previous state if the problem does not lead to a valid solution. The bounding function is used to limit unnecessary search space, significantly improving efficiency.The Depth-First Search (DFS) method is employed to perform a deep search into the solution space. DFS visits nodes in a sequential manner, delving deeper into each node before moving on to its children nodes. In the context of the game, this means attempting all possible steps before transitioning to the next step.
Intelligent Sentencing Assistance System based on BERT Model

This paper takes sentencing prediction as the research object, uses deep learning model, and predicts sentencing recommendations combined with specific cases. BERT+DNN model is used to quantify the text of the case information, endow the sentence with certain meaning, and then send data to DNN network to train the classification model so that it can automatically identify the sentencing circumstances in the text of different cases, and put forward sentencing recommendations based on various circumstances.
Research on Path Planning of Industrial Robots based on Improved Swarm Algorithm

In this paper, a trajectory optimization method of intelligent is designed. Firstly, genetic algorithm based on genetic evolution is used to get the initial value of the population. Path length, number of turns and energy consumption of the moving manipulator were used as evaluation parameters. A new adjustable crossover and mutation operator is proposed. Finally, genetic algorithm, Artificial bee colony algorithm is used to evaluate the proposed method for trajectory optimization of mobile robots. The results can effectively prevent the local minimum, reduce the time spent in the process of robot movement, and greatly improve the efficiency of the motion trajectory.
Text Processing Method based on Natural Language Processing

Today, natural language processing is booming and is widely used in different fields, especially for text processing. In many Chinese natural language processing tasks such as information retrieval, named entity recognition, syntactic analysis, etc., word segmentation and part-of-speech tagging are often the first steps. This paper mainly selects sequence labeling model and BERT pre-training model, specifically studies how to use natural language processing technology for text processing, and analyzes and summarizes the advantages and disadvantages of the two models.