Reviewerly/exHarmony huggingface dataset:
Smart Information System of E-documentation Project and Reporting (PERS) for PT Telkomsigma

Quick and easy documentation process plays an important role in a project. Including the management of the work breakdown structure (WBS) and all documents used in the project. However, the fast and easy documentation process has not yet been carried out in the Telecommunication Digital Solution (TDS) division at PT Telkomsigma, due to the absence of an information system that can support this condition. Based on this research, the aim is to develop a website-based project documentation e-documentation information system that can be used to simplify the project documentation process. This study uses the R&D (Research and Development) method with 5 stages starting from problem analysis, design, realization or development, evaluation or testing, and implementation. As well as in this study the final result of the information system developed is in the form of a website-based application called PERS (Project E-documentation & Reporting System). Then to test whether the developed information system is in accordance with the needs, a UAT (User Acceptance Testing) will be carried out with a correspondent number of 50 people for testing and then the results of the UAT that are carried out produce almost all the menus on the PERS application function very well but there are still 2 menus that still don't match.
DEVELOPMENT OF AN AUTOMATIC WATER SUPPLY CONTROL SYSTEM FOR A REMOTE VILLAGE

Purpose. Modernization of existing solutions for automatic control of water supply in a remote village. Methodology. The integrated approach to analyze the design object, to choose of the concept of building a water supply management system, to use mathematical methods for the study of operations, and the description of the control and management system have been used for the research. Results. The article provides a critical analysis of existing modern solutions for water supply in remote villages. Water consumption and water supply sources for the population, namely water intake wells, and calculation of the volume of the water tower, have been determined. Frequency regulation of pumping units and principles of automation of pumping stations have also been given. Priority directions for further research to improve the efficiency of water supply has been established. An algorithm for monitoring and controlling of autonomous water supply has been developed, and a SCADA system has been created to monitor the status of the pumping station. Scientific novelty. A unique water supply system has been proposed instead of the centralized one. A SCADA system to control the current state of the complex has been created. Practical significance. Optimization model of the automatic control system of the water supply of a remote village with a backup power supply and real-time control of the system. This solution has been designed for the full cycle of water supply, to reduce costs. It ensures uninterrupted water supply, optimize the operation of pumping stations and adapt the existing infrastructure to changing water quality requirements.
Breaching the Perimeter

Lockdown has seen an unprecedented spike in cyberattacks on UK manufacturers, leading to fears that the industry may not be prepared for a breach in its systems
Joining the Scrum

Popular in software development, the ‘Scrum’ method of agile projectmanagement can translate to a manufacturing environment, as discovered to great effect by Oxfordshire manufacturer, Crowcon Detection Instruments
Chasing the Sun

The smallest measurable improvements in efficiency can make the difference between winning and losing a solar-powered car race across Australia
Legal Challenges arising with Artificial Intelligence

It is indisputable that the world stands on the ground of faith in the justice system. It won’t be an understatement to say that the steel curtains of development frequently blind us from the ethical world. The ability of a robot or a computer to discrete, procreate, and absorb from the actions of a human without any assistance has made lives less effortful. This dependency on Artificial Intelligence might have made the going smooth but the same has taken a toll on the rights and privacy of man. The understanding of the same and the need for its regulations shall be the sole purpose of this research. A mixed form of research shall be used in the paper to gain the required results. The facts and sensational cases shall form the foundation whereas, the legal reforms and the need for regulating the statutes shall build the paper. The pre-existing laws and regulatory bodies around the globe and their legitimate implementation as per the norms of this country to achieve betterment in handling the outburst of technological misuse or overuse shall be the target of the research. This research paper shall consist of the era’s unpredicted legal challenges that are emerging along with the growth in technology and the need for an ordinance to govern the same. The paper shall include cases and instances like the Google assistant’s privacy deprivation, Alexa home assistant’s Tracking issue, data storage issue, Tesla self-drive car hacking issues, etc. Concluding, it shall consist of the views of the author regarding regulatory actions to fence the outburst of technological innovations and the crimes and deprivation of rights arising henceforth.
An Analysis of High School Students' Satisfaction with High School English Teaching under the New College Entrance Examination Reform: Evidence from a Senior High School in Hebei Province

The purpose of this experiment is to analyze whether the current high school English education theory is in line with the current educational practice after conducting a survey and statistics on the satisfaction of students in a high school in Hebei Province with the actual English teaching.This can provide data support and reference for future scholars' educational theories.This experiment uses the questionnaire survey method, starting from the two dimensions of the teachers themselves and the procedural elements of English classroom teaching, and uses the Likert scale to explore the specific situation of classroom teaching.After the survey, students' satisfaction with teaching was 4.46 points (out of 5 points), which shows that students are generally satisfied with the current teaching.However, this questionnaire also has the disadvantage of less subjects.There may be a slight deviation from the actual.It can be seen that the use of English teaching method in high school is more appropriate.These educational concepts can continue to be used in the future.
Analysis of the cultivation strategy of college students' core physical education literacy in college physical education

The cultivation of college students' core qualities in college physical education teaching is conducive to stimulating college students' physical quality, psychological quality and innovative awareness, cultivating their innovative thinking and ability, so as to lay a good foundation for the improvement of their sports literacy and innovation ability.Based on this, this paper first introduces the meaning and characteristics of the core literacy of college sports, and then lacks enough attention to the cultivation of core sports literacy.Lack of students' athletic ability development; There are deficiencies in the cultivation of students' good sports habits and healthy behaviors; The current situation of the cultivation of core sports literacy in college physical education is summarized in four aspects: college students' sports character and moral literacy still need to be improved, and finally the teaching is carried out from the educational concepts of "building virtue and cultivating people" and "health first".Optimize teaching goals based on the cultivation of core competencies; Promoting students' "unity of knowledge and action" through diversified sports practices; Innovate physical education teaching methods to effectively implement core competencies; The full use of modern information technology to cultivate the core sports literacy of college students in several aspects puts forward the strategy of cultivating the core sports literacy of college students in college physical education.
Instruct Thoroughly, Practice Diligently, Compete Regularly: A Brief Discussion on Several Exploration of Xidian University under the Guidance of the New Documents on Sports

By analyzing the vital documents regarding physical education reform published for the contemporary colleges and universities in China, this research discusses the importance of the trinity method of physical education in university, as well as the concepts and practices of the trinity of "Instruct Thoroughly, Practice Diligently, Compete Regularly".Pilot projects guided by such a trinity physical education reform has been implemented in Xidian University.It is concluded from the front-line results that such a trinity reform is proved to be an innovative system, which could potentially improve the students' enthusiasm of sports and physical fitness in Xidian University.
Assessment of the Level of Development of Natural Science Literacy of Secondary School Pupils of Mirny Settlement of Krasnoyarsk District of Samara Region

At the present stage, federal state educational standards of general education attach special importance to the formation and development of functional literacy of pupils, which includes such components as natural science literacy, mathematical literacy, reading literacy, financial literacy, global competencies, creative thinking. Considerable attention is paid to the formation and development of functional literacy for the reason that the acquired knowledge, formed skills and abilities can be applied by pupils to solve life problems. This article is devoted to the development of natural science literacy of pupils in the lessons of the module “Fundamentals of natural science literacy” of the course “Fundamentals of functional literacy of basic school pupils» (on the example of a secondary school in the Mirny settlement, Krasnoyarsk District, Samara Region). The results of the pupils’ performance of a complex task on the topic “Living nature. Herbicides and their role”, which consisted of tasks of various types, such as working with text, working with a histogram and its analysis; analysis of graphic sources of information; a task with a choice of statements; working with a geographical map; working with text and reasoning conclusions. It was revealed that the majority of pupils (91%) have the ability to work with a geographical map, and the least well-formed pupils have the ability to analyze graphic sources of information. The results of the study showed that the majority of pupils have an average (47% of pupils) level of development of natural science literacy; an increased level was recorded in 19% of pupils; high and low levels were demonstrated by 13% of pupils, and 7% of pupils demonstrated insufficient natural science literacy.
Mitigating Spurious Correlations for Self-supervised Recommendation

Abstract Recent years have witnessed the great success of self-supervised learning (SSL) in recommendation systems. However, SSL recommender models are likely to suffer from spurious correlations, leading to poor generalization. To mitigate spurious correlations, existing work usually pursues ID-based SSL recommendation or utilizes feature engineering to identify spurious features. Nevertheless, ID-based SSL approaches sacrifice the positive impact of invariant features, while feature engineering methods require high-cost human labeling. To address the problems, we aim to automatically mitigate the effect of spurious correlations. This objective requires to 1) automatically mask spurious features without supervision, and 2) block the negative effect transmission from spurious features to other features during SSL. To handle the two challenges, we propose an invariant feature learning framework, which first divides user-item interactions into multiple environments with distribution shifts and then learns a feature mask mechanism to capture invariant features across environments. Based on the mask mechanism, we can remove the spurious features for robust predictions and block the negative effect transmission via mask-guided feature augmentation. Extensive experiments on two datasets demonstrate the effectiveness of the proposed framework in mitigating spurious correlations and improving the generalization abilities of SSL models.
A Comparative Study of Two Marker-Based Mobile Augmented Reality Applications for Solving 3D Anamorphic Illusion Puzzles

Anamorphic illusions are a class of optical illusions wherein objects are perspectively distorted in some way so that the object becomes recognizable when viewing them from a certain point of view or direction. We develop two marker-based mobile augmented reality applications to demonstrate 3D anamorphic illusions. We frame this as a puzzle-solving mechanic where users must align the anamorphic pieces through the movement of the device camera to form a distinguishable virtual model. The first AR proposed utilizes 2D printable markers (2D marker-based AR). In contrast, the second AR uses tabletop items as markers, such as cereal boxes, tin cans, action figures, and the like (3D marker-based AR). The AR applications differ regarding scene setup, user interactions, and examples of anamorphic illusions. We sliced public 3D models, and the corresponding slices were randomly distributed in a given virtual space, using a camera viewpoint where the model would become recognizable. Our proposed framework ensures that each playthrough provides a new anamorphic illusion. Early user testing results show that our 2D-marker-based AR application is more effective in showcasing anamorphic illusions.
Application of new strategies of positive pedagogy in modern mathematical education

The subject of the study is the possibility of applying the ideas of positive pedagogy for the development of mathematical education. The relevance of the study is determined by the growing importance of humanitarian trends in secondary and higher education. The use of methods of theoretical analysis and empirical research of the factors of academic success in the development of mathematical content allowed the author to identify a new scientific result: the connection of the use of humanistic constructs of positive pedagogy in mathematical education with the development of value and personality-adaptive characteristics of cognitive activity of students in the development of standards and samples of mathematical thinking and the choice of ways of applying mathematical knowledge to solve vital extremely important tasks. The main result: the achievement of a stable and, most importantly, stable educational result in mathematics depends on the development of the motivational sphere of the individual himself, the formation of self-organization skills, leveling the manifestations of mathematical anxiety. In our opinion, the main role in overcoming mathematical anxiety belongs to the teacher. It is teachers who should take more active actions in encouraging anxious students, instilling in them confidence in their abilities. The effectiveness of any pedagogical activity, both within the framework of formal education and in private tutoring practices, largely depends on the teacher's ability to create an atmosphere of trust, cooperation and mutual understanding, take care of the child's personality, provide him with conditions for the disclosure of abilities and the development of opportunities for self-realization in educational activities, including when solving mathematical problems.
Investigation of inference skill development levels in children

This study aimed to determine the inference skill levels of preschool children aged between 5 and 6 and their development within a six-month period.The study that was conducted with the survey model involved 91 preschool-level children.As the data collection tool, two equivalent Inference Achievement Tests were used.Based on Chikalanga's inference types, the Inference Achievement Tests each consisted of 14 open-ended questions.During the data collection process, participants were interviewed face-to-face with questions in the tests.The second achievement test was administered under the same conditions after six months.Responses of participants were recorded to be analyzed by two scholars.Answers were transferred to the statistical software after coding them as true or false, and the data were examined in relation to research questions.As a result of the analyses, it was determined that participants were successful at making inferences and that they showed statistically significant improvement in the six months.Based on the findings, it was suggested that children's inference skill levels must be considered in preschool comprehension activities.
A Model for Field Educational Research: The Effect of Electronic Games on Students at the College of Basic Education and the Technical Institute of Akre

By conducting this study, the researcher hopes to shed light on the problem of electronic games and their effects on society, as well as on how popular they are among students at the college of basic education and the technical institute in Akre.She also hopes to reveal differences in the signs of addiction to electronic games based on gender.Through a published questionnaire, this study used the objective analysis method.238 students from the Technical Institute of Akre and the College of Basic Education made up the research sample.The theoretical foundation of the idea of electronic games and their various varieties, as well as the benefits and drawbacks of playing electronic games, were the two main themes covered by the researcher in his investigation.The practical framework has conclusions and a model for a questionnaire.The following are the objectives of the current study:• The College of Basic Education and the Technical Institute of Akre's video game-playing habits • The impact of playing video games on students' academic performance at the Technical Institute of Akre and the College of Basic Education • Scientific and scholarly discussion of the drawbacks and benefits of video games • To give the study a scientific bent, we created an electronic questionnaire, translated it into Kurdish and Arabic, and distributed it electronically to the students of Akre (Aqrah) Technical Institute and College of Basic Education.Electronic games have become the preferred way for people, especially those in the younger generation, to occupy their free time as a source of fun and enjoyment since the participant in this study views them as a means of entertainment and entertainment in first place.
Teachers’ professional gestures which support self-regulated learning in primary education

This project focuses on self-regulated learning in early primary education.The aim is to identify the teacher's gestures of support for self-regulated learning to happen and it is the continuation of preliminary work on the forms of creative collaboration between pupils and on the support of a reflective activity in class by the teacher.The project was carried out through a collaborative research methodology, in partnership with primary schools in Switzerland and in the United Kingdom.Several research sessions were conducted with teachers and the school administration to identify the educational objectives of each lesson.The participants were children aged 7 to 9 years old being taught in three flexible classes and were followed through lesson observations and group interviews of teachers with the researchers over 18 months, yielding data which was analyzed through predetermined themes.The practical objectives were to develop flexible pedagogical scenarios for the development of transversal competencies in the disciplinary fields of a primary school curriculum.These scenarios will subsequently be reported on in a professional journal.On a more theoretical perspective, the present study offers a better understanding of the professional teacher's gestures, resulting in a very useful taxonomy, with repercussions for the initial training and continuing education of primary school teachers.
Self and task perception towards Visual Arts Course Scale: Validity and reliability Study

This study aims to develop a scale to determine self and task perception of high school students towards visual arts course.In the development process following stages were followed: scanning the literature, examining previously developed scales, creating an item pool, getting expert opinions, doing a pilot study, doing item analysis, test-retest process, and data analysis.259 high school students from 9 th to 12 th grades participated in the study and test-retest was conducted on 50 students.Six-factor draft form of the scale was formed by taking Expectancy-Value Theory into consideration.According to the CFA principles the scale has six factors, which are intrinsic value, attainment value/importance, extrinsic value, expectancy belief, task difficulty, required effort.The Cronbach Alpha internal consistency coefficients of six factors were found as 0,77; 0,82; 0,70; 0,87; 0,70 and 0,67 respectively.According to the test-retest results, it was found out that the stability of the scale was high.The results of item analysis according to means of lower-higher groups showed that each item in the scale was distinctive.For the criterion validity, the correlation between the scores obtained from the subscales and the scores obtained from the "motivation" factor of "Motivating Strategies in Learning Scale" were examined and it was found that the present scale was correlated with the "motivation" factor of "Motivating Strategies in Learning Scale".It was found that there existed a low, medium, and high correlation among the subscales.
A Medical Device That Can Be Used for Psychotherapy in the Metaverse

In 2020, a new coronavirus swept the world, and the advent of this disease has a huge impact on our social and economic development. Due to the limited medical resources and regional differences, this model of virtual medicine becomes more valuable. In this paper, we create a virtual medical space based on a metaverse in order to investigate whether the medical model can be freely transformed between virtual and reality. In this process, I first describe different scenarios of virtual medical care in mixed reality, and then we use one of them as an example to develop a medical device. Then we designed the software and hardware of the product and performed the user experience, it includes the interaction and usage scenarios that affect the user. Finally, this medical device will be demonstrated by user experience and feedback.
Similar Image Retrieval Algorithm Based on Feature Fusion and Locality-Sensitive Hash

In this paper, we propose a similar image retrieval algorithm based on feature fusion and locality-sensitive hash to address the problems of inadequate representation of image content by individual features and long retrieval time for massive image data. The fusion of global features and attention features makes the image features have both color structure and semantic information, which can better characterize the image content. In the image retrieval stage, the locality-sensitive hash is used to hash encode the image features, the cosine similarity is used as the similarity measure, and finally, the index is built to improve the retrieval efficiency. The similar image retrieval algorithm proposed in this paper has improved the average finding accuracy and recall rate on Caltech 256 and Corel5k datasets compared with other methods, and the retrieval time is greatly reduced.