Reviewerly/exHarmony huggingface dataset:
Strategies for Collection Development in Academic Libraries

This study discusses the importance of collection development in libraries. Various factors have to be taken into consideration while developing a qualitative collection for the benefit of the users. These factors include policies, principles, techniques and procedures, problems associated with collection/ development and weeding out as well. It is equally important to evaluate the collections to assess its use and moreover the usefulness of collection development in electronic environment. Authors conclude that, library professionals need to take utmost care in developing a balanced collection, which enhances the quality of the library. The study is attempted on the basis of experience. Selection policies and practices play fundamental role in developing a strong collection. Collection development involves a number of activities by which a library acquires materials of all types by implementing the selection policy and the plans for document acquisition. Collection development is a dynamic and continuous activity. It involves the users, the library staff, and the subject experts on the selection team. It is not an end in itself, but a means to develop a need-based, up-to-date, and balanced collection fit to meet the document and information needs of the users.
IMPLEMENTATION OF WEB SCRAPING FOR E-COMMERCE WEBSITE

In this emerging world of the internet, there is lots of data present and retrieving this data becomes very complicated. As a result web scraping is one of the important method of data gathering. Web scraping is a technique of extracting data from various websites and depending on the tool end-users can access the data in several formats such as spreadsheet, csv, json, xml and database. Web scraping is used in many fields like e-commerce, market research, brand monitoring and etc. Our system proposes a method of fetching product data from e-commerce websites and comparing them. For extracting data different tools are used such as BeautifulSoup, Selenium, etc. Our system uses BeautifulSoup for extracting data. After extraction data is stored into MySQL database. This data is then displayed in a comparable format on our web-app. Visiting websites one by one and comparing product details is time consuming, so to overcome this our system will display all the product details from various websites, which will help the end-user to compare the products
Sketch-based Face Recognition Using Histogram Based Feature Descriptors

Sketch-based face recognition plays a vital role in law enforcement and security agencies to identify the suspect and to solve criminal cases. Due to the high modality gap between real images and sketches, matching the real images against face sketches is a challenging and important topic in sketch-based face recognition community. In this paper, we proposed a new method to tackle this issue. Furthermore, benchmark performances against various feature extraction techniques including Monogenic Binary Coding (MBC), Improved Weber Binary Pattern (IWBP), Local Directional Pattern (LDP), Local Binary Pattern (LBP), Gradient Directional Pattern (GDP) and Histogram of Gradient (HOG) using the proposed method is analyzed. To analyze benchmark performance of the proposed method a number of datasets with three different types of sketches i.e. hand-drawn viewed sketches, hand-drawn forensic sketches and sketches from sketching software areused. Experimental results show that the proposed method achieves satisfactory performance.
Capitulo V: Actitudes hacia la redacción y lectura de estudiantes de primer año en una universidad privada de Puerto Rico.

At present, diversity and respect for the individualities and particularities of the human being is an issue that continues to gain relevance in all fields of life; In teaching, for example, one of the topics that has been extensively investigated is precisely the fact of responding to the needs of each student without resorting to segregation or sectorization of learning. It is widely known that each person has a preferential learning style, which entails using different strategies to tackle a task or activity, and it is essentially this aspect that leads to making differences in the learning process. That is why teachers must know the theory of learning styles in order to adapt their pedagogical practices to these particularities in the classroom and improve the quality of the educational process in every way.
Stem education in general secondary educational institutions

The purpose of the academic paper is to establish the relevance of the content and assessment of the preparatory course for teachers in the field of STEM education, as well as to determine the rating of educational topics for those professionals who plan to work in the STEM education system; to identify the knowledge and skills needed to work in STEM education. Research of STEM education is promising as well as further identification of the most effective concepts of STEM education, the formation of effective training courses in order to improve STEM qualifications of teachers in the field of secondary education. It is also promising to work on the introduction of the principles of STEAM education into the modern education system in Eastern Europe, where knowledge and skills of the artistic sphere are added to the list of main educational areas.
SISTEM INFORMASI LAPORAN PENJUALAN BAKSO GUNUNG BERBASIS WEB

Computer-based information systems are now becoming indispensable to today's needs. Many areas have utilized computer-based information systems as a means to simplify the work. The number of problems in the sale of mountain meatballs and in the making of reports that seem very old which resulted in the need of this information system. Sales Information System Web Based Meatballs Sales Report is a system that processes data menu, menu type data, user data, branch data and payment. Information System Sales Report Meatball This produces a sales report. For access rights the owner can access all forms while the cashier can only conduct sales transactions and recap transactions. The method used in this information system development is by using UML (Unfied Modeling Language) method with use case diagram, class diagram and flowchart then applied to information system using Microsoft Visual Studio. The result of the information system that has been built is to simplify the process of selling transactions and making reports more quickly and accurately.
Language Acquisition and Ambiguity Resolution: The Role of Frequency Distributions

This paper proposes that the set of frequencies that the human language processor keeps track of are those that are useful to it in learning. In a computational experimental setting, we investigate four linguistically motivated features which distinguish subclasses of intransitive verbs, and suggest that those features that are the most useful to automatically classify verbs into lexical semantic classes are related to mechanisms used in adult processing to resolve structured ambiguity.
The Effect of Alphabet Game on Students' Vocabulary Mastery of Descriptive Text

Mastery of vocabulary is very important because it can improve of many subjects in English learning, and game is one of the media that can be used to teach vocabulary to students. This research was intended to find out the effect of using alphabet game on students' vocabulary mastery of descriptive text of the seventh grade students of MTsN 2 Kota Palangka Raya. This research used experimental method in form of one-group pre-test post-test design. The population of this research was the seventh grade students of MTsN 2 Kota Palangka Raya and 37 students were taken as the sample. The tests used as the instrument to collect the data were in the form of multiple-choice tests which consisted of 20 items. The result indicated that teaching vocabulary using alphabet game as media had significant effect on the students' vocabulary mastery. It was proved by T-test score (0.979) which was smaller than T-table (1.690). Since T-test < T-table, the null hypothesis (H₀) was rejected and alternative hypothesis (Ha) was accepted. It can be concluded that there was a significant effect of using alphabet game on students' vocabulary mastery of descriptive text of the seventh grade of MTsN 2 Kota Palangka Raya.
Best Mini Computer Keyboard

Everyone and everything must experience an upgrade, and the keyboard technology just got hit, not with anything big but with a mini-computer keyboard ...
Dialogue of cultures as a synthesis of arts: experience of formation of integrative poetics in Diaghilev's seasons

The article is devoted to the definition of the synthesis of arts in Serge Diaghilev's seasons as a dialogue of cultures. In contrast to the interpretation of the dialogue of cultures as a sociological phenomenon, which has become a truism, when the dialogue of cultures in the Diaghilev's seasons is seen as a dialogue of French and Russian cultures, it is provided the interpretation of the dialogue of cultures in a work of art. In particular, in Ihor Stravinsky's "Sacred Spring" staged by Waclaw Nizynski, scenography by Nikolay Rerich, there is a dialogue between pagan and Christian cultures as a synthetic choreographic and musical image. Rerich's scenery introduces another cultural allusion - images of the East. The philosophical meaning of interpretation is the ideological definition of synthetic artistic image as a cultural dialogue. Theoretical works and memoirs of I. Stravinsky and S. Lifar testify that there was a certain school of growth in the stage space of the Seasons. Young people quickly became leading dancers, and then created their own choreographic school – "cubist" in Bronislawa and Waclaw Nizynski, "media" – in Lifar. I. Stravinsky became the founder of a new type of synthetic-type scenicism, where the musicality and picturesqueness of plastic exercises turned into large canvases of various genres – folklore, impressionist, expressionist counterpoint. The philosophy of modern art education in the field of music, choreography and vocal creativity encourages the cultural and historical reconstruction of the experience of leading artists who created unsurpassed masterpieces of European culture in the early twentieth century.
Pelayanan perpustakaan desa berbasis inklusi sosial di Perpustakaan Desa Jendela Dunia Kabupaten Kuningan Jawa Barat

Introduction. A village library is a public library that support rural community education activities. The village library should be transformed into a sosial inclusion-based library. The paper aims to explore services and activities of Jendela Dunia Village Library based on sosial inclusion. &#x0D; Data Collection Method. This paper used a qualitatative research method with a case study approach. &#x0D; Data Analysis. The data collection techniques were conducted through interviews, observations, and library studies. &#x0D; Results and Discussion. The Jendela Dunia Village Library has been run based on sosial inclusion considering aspects of collection development to support the needs of the community with a web-based digital library. Several activities have also been conducted such as organising training of computer, making handicrafts, arts, and gymnastics, organisings innovative KOBOK services, managing mobile reading bicycles, and supporting health literacy through Posyandu and Posbindu. &#x0D; Conclusion. Jendela Dunia Village Library is a sosial inclusion-based library that is creatively managed and has the full support of the village leader. This can be a model for other village libraries in utilizing the potential of the village. Jendela Dunia Village Library also opens training sfor library managers outside the village.
한국어 초급 교재에 나타난 국어 정도부사 실현 빈도에 대한 연구 -말뭉치와의 비교를 통해서-

The aim of this paper is to compare the frequency in Korean degree adverbs between a Korean corpus and Korean Language Teaching textbooks (i.e., Seoul National University Press, Yonsei University Press, Gyeongsang National University Press, Sogang University, and Kyung Hee University). The results indicate that the frequency of Korean degree adverbs in a Korean corpus is almost the same as the frequency occurring in Korean Language Teaching textbooks. This analysis also shows what type of degree adverbs are most frequently used in a Korean corpus, both in spoken and written form, and which degree adverbs should be included in Korean Language Teaching textbooks for beginners in the future. Considering the high frequency of some degree adverbs, such as “maeu,” “deo,” and “gajang” in real-life situations, this study suggests teaching these adverbs at the beginning level. Regarding teaching degree adverbs, this study will contribute to publishing Korean language teaching textbooks with more authentic data.
Code Quality Practices: Perspective of Team Leaders

This paper describes and discusses a pilot study about code quality practices from the software development leader perspective. Semi-structured interview and thematic analysis have been selected as qualitative analysis methods. This article introduces the design of the research protocol, the execution of the interviews and the analysis process. The results drawn from the present study suggest potential dependence of the practices according to the context of the organisation: type of client and methodology. Code review, pull request in distributed repositories and coding standards emerge as the main code quality practices.
Vietnamese class design and operation using Project Based Learning (PBL): Focusing on online real-time Vietnamese language education classes

For the efficient teaching and learning of Vietnamese, the researcher paid attention to Project Based Learning and tried to apply it to the class. The researcher analyzed prior studies of PBL classes, including English and other foreign languages, and applied the theory of PBL to Vietnamese language education subjects, designed PBL classes, and utilized them in classes. In addition, the process in which the learners perform tasks (student presentation, peer-faculty evaluation, evaluation opinion reflection process), the results, and the questionnaire survey on learners were analyzed. As a result, it was found that PBL methods could also be applied in Vietnamese classes. The learners reorganized the learning contents into his or her own knowledge in the relationship between the learner’s own thoughts, experiences, knowledge, and understanding by referring to the instructor’s teaching plan and lecture. In addition, it was possible to achieve more useful and viable knowledge by listening to other people’s opinions and thoughts about their own knowledge, understanding, and interpretation, and through correction and supplementation processes. Also noteworthy is that through the PBL class, the level of knowledge of each student increased rapidly.
Survey Evaluation of an Approach for Dynamic Software Product Lines

In Dynamic Software Product Lines (DSPLs) product configuration occurs at runtime. Modelling variability and configuring the product in DSPLs should consider the context and non-functional requirements (NFRs) satisfaction. ConG4DaS (Contextual Goal models For Dynamic Software product lines) is a Requirements Engineering (RE) approach for DSPL which supports (i) modelling of variability with goals, NFRs, contexts and the relationship be-tween them; and (ii) offers a product configuration based on contexts, NFRs and their priority and interactions. In this paper, we present a survey evaluation of ConG4DaS with RE and DSPL researchers in regard to the perceived usefulness. In the survey, both RE and DSPL researchers perceived ConG4DaS as useful for modelling and configuring DSPLs. However, the RE group gave more positive answers than the DSPL group.
MEMPERKENALKAN CODING ARDUINO UNTUK SISWA SMPIT HARAPAN MULIA PALEMBANG

Coding is really needed nowadays. It is because of the high need for coding in every fields. The science of coding has brought people to a world that is completely automated and easy. Due to the need for this coding, many people start to learn it as early as possible.  The activity that is held at SMPIT Harapan Mulia in 2020 is the continuation of the 2019 Community Service, where in 2019, the team conducted the training of introducing garbage robot control based on iPad at SMPIT Harapan Mulia Palembang. The training impressed students and teachers very much. Thus, They felt happy and interested in learning more about programming sciences (coding). This prompted them to ask the service team to return to their school to conduct another training. The participants (students of SMPIT Harapan Mulia) were very enthusiastic about participating in the counseling and training.
IFDDS: An Anti-fraud Outbound Robot

With the rapid growth of internet finance and e-payment, payment fraud has attracted increasing attention. To prevent customers from being cheated, systems often block risky payments depending on a risk factor. However, this may also inadvertently block cases which are not actually risky. To solve this problem, we present IFDDS, a system that proactively chats with customers through intelligent speech interaction to precisely determine the actual payment risk. Our system adopts imitation learning to learn dialogue policies. In addition, it encompasses a dialogue risk detection module which identifies fraud probability every turn based on the dialogue state. We create a web-based user interface which simulates a practical voice-based dialogue system.
DIALOGUE OF CULTURES AS A TOOL OF THE MODERN PROFESSIONAL OF PEDAGOGICAL PROFILE

The article discusses the most important issue of personality-oriented general cultural basis of the future professional, its components and the main focus of the educational process to this result. The authors substantiate the model of culture of the "spiritualized professional" and the position that on this way one can only expect the development of society without global catastrophes. In the process of a person's "movement" to a profession in a certain educational space in pedagogy and psychology, its main vectors (directions) are distinguished, which allow us to structure and clarify our ideas about the possible trajectories of a student's movement in this space. Traditional education was actually determined by the sole focus on the acquisition by students of well-known, well-established information about the main objects of the relevant sciences, professional skills and practical skills. Despite the introduction of competence and competencies into everyday life, the focus on zuna still remains the basis of the set standards, educational programs, no matter how they are labeled differently, and in most cases it is it that is implemented in practice, no matter what teaching technologies are used by school teachers or university professors. A deeper penetration into the patterns of becoming a professional allows us to understand that a person becomes a professional as a result of a dialectical combination of two processes - mastering knowledge from the relevant professional field. This is the essence of professionalism. So, in the professional educational space, two relatively independent vectors can be distinguished, conventionally called the "vertical" and "horizontal" of the educational process. At the same time, in the scientific literature, there are different interpretations of these vectors: in one of the models, the formation of an individual style in professional activity and in the line of enriching one's professional awareness.
Prototype for Gender and Age Prediction using PyTorch

Gender prediction and Age estimation from face images has become useful in an extremely large number of applications. Since the advancements in social media, this topic has attracted various researchers and engineers. Even though there are many existing methods, the accuracy of these methods is still low on real world face images. This paper summarises the various methods of gender prediction and age estimation using deep learning. Various CNN(Convolutional Neural Network) architectures, trained and tested on various datasets are considered and their accuracies are compared
INSTRUMENTS FOR CREATING AN EDUCATIONAL TRAINING ENVIRONMENT FOR UNIVERSITY STUDENTS

The rapid development of digital technologies and new management tools in the 21st century gives humanity unlimited opportunities. The introduction of digital technologies takes place in all spheres of life, including in the educational environment. The article examines digital tools for creating an educational environment for teaching university students. The issue of creating such a digital educational environment has recently become the most relevant for modern education. The purpose of this study is to analyze the existing digital educational tools in terms of functions and their capabilities, with the help of which it is possible to create a digital educational environment for university students.
Mapping of perceived dimensions in the bitcoin ecosystem in Brazil

Map the dimensions perceived in the bitcoin ecosystem in Brazil. We identified bitcoin dimensions according to the systematic review of the literature from bibliometric analysis. The data collection instrument involved two interview scripts with a qualitative approach and open responses with the participation of 20 interviewees. Collected data was analyzed through content analysis using dimensions and subdimensions of the Bitcoin ecosystem. We identified the dimensions and subdimensions of Brazilian bitcoin network. The dimensions perceived by the actors were Entrepreneurship, Technology, Regulation, and Social. A total of 15 subdimensions were defined. We conducted a cluster analysis of the subdimensions and the interviewees. Results indicated that for our sample all the dimensions had a similar importance. We did not find any significant difference also among the subdimensions because they are all related to each other. We also didn’t find significant difference among interviewees. Mapping of the main dimensions and subdimensions of bitcoin network was presented. The study identified that bitcoin as a technology can be effective for many types of organizations such as financial institutions that are losing market share to startups and FinTechs.
ANALYSIS OF PHONOLOGICAL ERRORS IN TODDLERS: CASE STUDY CHILDREN AGES 2-2.5 YEARS

We can be sure that humans speak whatever they do, whether they drive, play, work or make friends. People live in the linguistic world. Everybody may interact with their families, colleagues, teachers or even strangers in human language. The study took place in Bandung in May 2021. The tool used in this research is a qualitative method with an application to case studies. In kids aged 2-2 years six months, the data source has been collected from an FA child using qualitative methods. The design of the study was longitudinal. The FA has obtained research data through observations, notes and interviews between the FA and its parents. The results of this article indicate that the phoneme [a], I [u], [o], [alternative], [alternative], [alternatively] and [alternative] is mastered by TPM. At the age of 2 years and one month, he mastered vocal phonemes. The first vowels he learned were the [a], I [u], I then the front vowels I [e], [т], [o], [first], [middle vowel] [first], [a]. Vowels not diphenic in nature were, for instance [au], [ai] and [ue], also mastered at the age of 2 years and three months. However, the initial [au] and [ai] diphthongs were not perfected until they were two years old and six months old. At the same time, there is a good deal of mastery in the consonants [p], [b], [t], [t], [h], [j], [n], [p], [p], [l], [f], and [y]. The [t], [s], [c], [j] and [alias] consonants have been found but still fluctuate in other sounds. The tone of the Velar [g], [k] inhibition is not properly pronounced. The sound [k] can only be regulated if at the centre and the end of a phrase. The sound [f] and [v] and the sound [r] are not yet new and have not yet been regulated. The TPM executes the phones that it has not managed to pronounce, such as phonemes [f], [v], [z] and [x], in a replaceable pattern.