Reviewerly/exHarmony huggingface dataset:
Media Pembelajaran Pengenalan Hewan dalam Materi Bahasa Inggris Kelas 3 Sekolah Dasar Berbasis Game Edukasi

The purpose of this research is to present learning media-based educational games as an alternative medium in the learning process in the classroom and can improve students ' understanding of animal name recognition material in English. The research method used is research and development (RnD) with 4D development procedure with Define (defining), Design (designing), develop (development), and Disseminate (dissemination). The product developed contains 2 main materials including guess the name of animals and guess the animal sounds accompanied by leveling and scoring. The results of this study are as follows: 1) The percentage of results from the media experts is 98.66% included in the criteria very decent; 2) The outcome percentage of the material experts is 85.45% included in very decent criteria; 3) The percentage yield of the student is 85.05% included in very decent criteria. The test results of students in the class get an average pretests score of 48 and a posttest of 84. Then done test N-Gain or average increase against the results of pretests and posttest students get the results of 0.7045 included in the high category. The conclusion that learning media recognition of animal names in English material is effective and worthy of use in the learning process.
LibGuides: Library Information for History Graduate Students: Zotero: Collecting and Managing Research Sources

This guide provides an overview of the library resources and remote services available for our graduate students.
Authentication in Mobile Cloud Computing

Today the capabilities of mobile devices have improved real world user friendly applications storage and feature  support. The storage capacity can tremendously be increased with the use of cloud computing. Cloud computing is a flexible cost effective and proven delivery platform for providing services. Mobile cloud computing means the availability of cloud computing services in a mobile environment. There are various authentication techniques being used like password log off system Biometric techniques. This process serves as a protection against different sorts of attacks where the goal is to confirm the identity of a user and the user requests services from cloud servers. Multiple authentication technologies have been put forward so far that confirm user identity before giving the permit to access resources. Authentication in cloud was fully explained in this paper together with the existing methods and the factors with its limitations.
Laundering the Profits of Ransomware: Money Laundering Methods for Vouchers and Cryptocurrencies

Ransomware is malicious software (malware) that blocks access to someone’s computer system or files on the system and subsequently demands a ransom to be paid for unlocking the computer or files. Ransomware is considered one of the main threats in cybercrime today. Cryptoware is a specific type of ransomware, which encrypts files on computer systems. The ransom is often demanded in bitcoins. Based on desk research, a series of interviews, and the investigation of several police files, this paper investigates the modi operandi in which cybercriminals use ransomware and cryptoware to make profits and how they launder these profits. Two models, based on the payment of the ransom via vouchers and via bitcoins respectively, are identified and described. These methods allow criminals to launder profits in relative anonymity and prevent the seizure of the illegally obtained money.
Automatically compiling bilingual legal glossaries based on Chinese–English parallel corpora

Bilingual legal glossaries are indispensable to translators in specialized and technical translations. However, manual construction of such resources is very time-consuming. This chapter explores the methods of automatically compiling bilingual legal glossaries based on parallel Chinese–English legal corpora of 600,000 words by integrating state-of-the-art tools in machine translation and natural language processing. It investigates the pros and cons of linguistic and statistical approaches to bilingual terminology extraction as well as neural and phrase-based statistical machine translation systems. The proposed system employs Chinese and English noun phrase recognizers, a customized phrase-based statistical system based on Moses, bilingual word and n-gram alignment tools, Google Translate, and partial matching. Our experiment shows that for a corpus size of 600,000 words, the phrase-based statistical machine translation toolkit Moses outperformed neural machine translation such as OpenNMT and Google Translate in deriving Chinese–English bilingual terminologies. Our study suggests that while terminologies tend to be fixed in the source language, their translations seem less rigid. In addition, OpenNMT, a neural MT toolkit, is found to be more sensitive to the size of the training corpus and the length of text alignment than a phrase-based statistical machine translation system such as Moses. Finally, error analysis of our customized MT system suggests that there are more missing words than redundant words.
How Agile Software Development Methods Reduce Work Exhaustion: Insights on Role Perceptions and Organizational Skills

Agile methods are widely used in the software industry as a way to more rapidly develop and deliver new software. They define iterative work processes, advocate self-organization and openness for change, and prescribe how software developers interact with each other and external stakeholders. Despite their popularity, it is unclear how agile methods influence work exhaustion in software developers and how developer skills play into this effect. On the one hand, agile methods may reduce software developers’ work exhaustion by leveling out their workload across the entire duration of a project. On the other hand, agile methods exert a high level of pressure on software developers to continuously deliver working software, create many intensive social interactions, and to frequently adapt to changes. In light of these effects, prior research could not explain why some software developers become less exhausted from using agile methods, whereas others perceive the exact opposite. Based on the job demand-control model, we develop a theoretical model connecting agile method use to individual developer skills and to two established determinants of employee exhaustion: role conflict and role ambiguity. We tested our research model in a field study among 1,894 software developers in 217 project teams that used agile methods. The random coefficient modeling results show that agile method use facilitates the achievement of clear and unambiguous role perceptions and thereby reduces work exhaustion in developers, particularly if developers possess the organizational skills to effectively interact with others in their organization. We highlight implications for theory on the individual-level effects of software development methods and provide practical insights for software companies.
SUSUT TEKNIS JARINGAN DISTRIBUSI TEGANGAN MENENGAH PADA PENYULANG BUNGALO DI PT. PLN UP3 JATINEGARA

Electricity losses are a classic problem faced by PLN and cannot yet be completely solved. Shrinkage is an energy loss due to technical and non-technical problems in the distribution of electrical energy, where there is a difference between buying kwh and selling kwhThe cause of technical losses occurs because of the resistance and length of the cable from the medium voltage network which causes voltage drop and losses on the transformer, while non-technical losses occur due to electrical theft and damage to the equipment. What is needed to do the shrinkage calculation is the load current data, channel length, cross-sectional area and transformer dataThe calculation method is done by using an equation or formula. At PLN UP3 Jatinegara has a shrinking target of 5.24% and the shrinkage in bungalow feeders is 1.12%. At the writing of this final project discusses the calculation of technical losses in feeders bungalo. Feeder Bungalo has 8 distribution substations with feeders length 8,203 kms. In the calculation of the total tennis losses on the bungalow feeder, the result was 407.63 kWH consisting of losses on the JTM of 79.57 kWH and losses on the distribution transformer of 328.06 kWH.
Description Of Context Free Grammars In Json Format For Parser Generators

Analysis of various presentations for context free grammars provided with parser generators. A new description format of context free grammars is proposed. Given a representation of context free grammar in JSON format. The concept of a new parser generator based on JSON data format of describing context free grammars is presented. Described a parser generation scheme based on that concept.
Developing storybook for elementary school in Lubuklinggau

The aim of this study was to find out the validity, practicality, and effectiveness of the developed storybook. Research and Development proposed by Branch (2009) consisting of analysis, design, development, implementation and evaluation (ADDIE) were used in developing the product. In the evaluation phase, formative evaluation proposed by Tessmer (1993) consisting of experts review, there were three experts reviewing the product, namely content expert, media expert and instructional design expert. Three students involved in the one-to-one evaluation, six students involved in the small group phase and eleven students in the field phase. To collect the data, questionnaires, interview, and a test was used. The collected data were analyzed qualitatively for the interview and quantitatively by using the average score for the questionnaires and percentage for the test. The developed product was valid after being evaluated in the expert review phase in terms of its content, media, and instructional design with average score of 4.1 categorized as highly valid. The product was also practical with average score of 4.6 in One-To-One and 4.0 in Small Group phase categorized as highly practical. The product was also had very high effectiveness which average score 91.2.
Multidimensional Electronic Texts Benefits Literacy Learning

Chinese class is an essential subject in humanities and social science, with the characteristics of instrumentality and humanity, and the concentration on students’ language construction, cultural understanding, thinking development, and aesthetic appreciation. Meanwhile, the development of Chinese language literacy must be based on words cognitive and language using abilities. The application of multidimensional electronic texts is helpful to Chinese literacy teaching and the development of students’ wisdom. Specifically, the multidimensional electronic text contains assorted new words and a series of words and paragraphs, including group study requirements, reading, dubbing, paragraph generalization, summary, central ideas, writing features, word assessment, etc. This article analyzed specific supporting functions of multidimensional electronic texts in teaching Chinese character “literacy”; It analyzed and showed the specific application methods of multidimensional electronic texts in primary school literacy teaching roles, promoting students’ wisdom development by selecting specific cases.
PENGEMBANGAN MEDIA MULTI MEDIA SEBAGAI BAHAN AJAR UNTUK MATA KULIAH ENGLISH COMMUNICATION FOR COMPUTER GRAPHICS (Sebuah Studi Kasus pada Program Studi Desain Komunikasi Visual Fakultas Ilmu Komputer Universitas Kuningan)

The Visual Communication Design Department is one of departments at Faculty of Computer Sciences, Kuningan University which offers English Communication for Computer Graphic courses to 6t h semester students. This class requires the development of teaching materials that can help student understanding in studying these courses by collaborating with information technology assistance. Based on the results of observations in the previous semester, when the teaching, lecturer used classical lecture media in the form of power points, it did not provide understanding and interest in student learning. Based on the description above, to overcome the problem of lecturing in the English Communication for Computer Graphic course, the writers try to design multimedia teaching materials that include input material, content focus material, language focus material and tasks. The formulation of the problem in this research is: how to design and develop a multimedia learning media for the English Communication for Computer Graphic course that will be used in the teaching and learning process. The research on the developing multimedia learning in the English Communication for Computer Graphics course uses a Research and Development (R&amp;D) research framework. The writers develop software in the form of English learning media for the Visual Communication Design Department. The research process was carried out by developing a product and conducting a validity test. There are many kinds of software that supports use in the process of creating interactive multimedia applications with their own functions. In making interactive multimedia application, they used several software. The software used is as follows: Adobe Photoshop CS3, Adobe Flash CS3, and Adobe Audition 1.5. With this multimedia-based teaching material, it is hoped that students can be actively involved in English lecture activities, especially in the English Communication for Computer Graphic course, and they can easily understand the content of the material provided so that at the end of the lecture students can use spoken English as well as written in their life, especially in understanding and communicating English in certain fields English for Specific Purposes). Keywords: Learning Media, English Communication for Computer Graphic.
THE USE OF SMALL FORMS OF PHYSICAL EDUCATION IN DISTANCE LEARNING DURING THE PERIOD OF SELF-ISOLATION

The article shows the need to use small forms of physical culture during the period of distance education associated with the forced self-isolation of schoolchildren. During the period of quarantine measures, when children are forced to study remotely and their mobility is reduced, motor tasks in schoolchildren of various ages are not adequately solved.
TEACHER’S CHALLENGES IN TEACHING ENGLISH AT PANJURA PRIVATE SENIOR HIGH SCHOOL IN MALANG

Challenges of English teacher in learning process and the way of teacher solved the challenges in teaching process, planning process, teaching implementation, and evaluation remain relatively unexplored in the context of Indonesia Private Senior High School where teaching English is one of the lesson most demanding and a difficult job. This study attempted to identify the teacher’s challenges and to explore how the English teacher solves with the challenges in teaching English at Panjura Private Senior High School in Malang. In this study uses qualitative method where one of English teacher becomes participant. Interview and observation are used in this study as the instruments to collect the data. The findings showed that the teacher gets some challenges in teaching English. through a non-participant observation and structured interview with the English teacher who taught English in English class, it was found that there were four kinds of teacher’s challenges in teaching English: (1) The teacher could not control the classroom and manage time, (2) The teacher could not choose appropriate media, (3) The teacher could not assess the students' development, (4) The teacher could not choose the appropriate method. Through an interview showed that the teacher had solution to solve the challenges in teaching English. They were (1) the teacher should apply self-discipline, use polite language, and encourage enthusiasm, (2) the teacher should prepare the media based on the teaching goals and its benefits, (3) the teacher should do an individual approach, give more attention to students, and be creative in teaching, (4) the teacher should be able to determine the suitable teaching methods. Eventually, the implications of this study are identified that the teacher should be able to confront the challenges and be creative in the teaching process. The teacher should be able to realize the needs of students in the situation and create own solutions if the teacher gets the challenged in the English class.
The Gorontalo language at workplace: Its maintenance and native speakers’ attitudes

This study aims to describe the maintenance of Gorontalo language in workplace that carried out by Gorontalo speakers. Qualitatively, data collection was carried out by interview, observation, field notes. Furthermore, data analysis was performed by Spradley model (ethnography). Based on the research results it can be concluded that (1) in every scope of work it can be found that the use of Gorontalo language in work interaction among all employee, or between the employee and the customers that is able to fluently uses Gorontalo language, have a close relationship, the customers will open the conversation by Gorontalo Language; (2) The attitudes towards Gorontalo Language speakers who are actively used it in workplace include the positive attitudes and negative attitudes which influenced by the backgrounds of speakers; and (3) The factors that influence the retention of Gorontalo language can be classified into the factors from the outside of community which include a changes in the composition of multi-ethnic society, the exposure of global information and factors within the society which include a lack of public awareness due to a miss-understanding of the urgency on maintaining Gorontalo Language as Local pride.
Plano de Ensino e Roteiros da disciplina TECNOLOGIAS DIGITAIS DA INFORMAÇÃO (DEP00158) do Curso de Bacharelado em Biblioteconomia da Universidade Federal de Rondônia

Education Plan and Scripts of the discipline DIGITAL INFORMATION TECHNOLOGIES (DEP00158) of the Course of Biblioteconomy of the Universidade Federal de Rondonia.
The Accelerated Cauchy Estimator: A Paradigm for Parallelization

Author(s): Sanpakit, Chirawat Chriss | Advisor(s): Speyer, Jason L. | Abstract: This thesis presents a paradigm for accelerating the Cauchy Estimator using high performance computing for discrete linear systems with scalar process and measurement noises. The Cauchy Estimator is developed in such a way that is conducive to parallelization and thus presents an opportunity to leverage the graphics processing unit (GPU) to bring the algorithm closer to a real time environment. This work compartmentalizes the estimator into smaller routines and presents algorithms that were developed to accelerate the computations across several independent terms. First, the serial implementation is given for comparison and to help build intuition. Then, the GPU implementation is given along with the parameter sending and receiving requirements for each function. Simulations demonstrate that parallelization does eventually outpace the serial implementation along with an almost linear scaling in time after each subsequent measurement.
Visual Navigation of Wheeled Mobile Robots Using Deep Reinforcement Learning: Simulation to Real-Time Implementation

Abstract A study is presented on applying deep reinforcement learning (DRL) for visual navigation of wheeled mobile robots (WMR), both in simulation and real-time implementation under dynamic and unknown environments. The policy gradient based asynchronous advantage actor critic (A3C), has been considered. RGB (red, green and blue) and depth images have been used as inputs in implementation of A3C algorithm to generate control commands for autonomous navigation of WMR. The initial A3C network was generated and trained progressively in OpenAI Gym Gazebo based simulation environments within robot operating system (ROS) framework for a popular target WMR, Kobuki TurtleBot2. A pre-trained deep neural network ResNet50 was used after further training with regrouped objects commonly found in laboratory setting for target-driven visual navigation of Turlebot2 through DRL. The performance of A3C with multiple computation threads (4, 6, and 8) was simulated and compared in three simulation environments. The performance of A3C improved with number of threads. The trained model of A3C with 8 threads was implemented with online learning using Nvidia Jetson TX2 on-board Turtlebot2 for mapless navigation in different real-life environments. Details of the methodology, results of simulation and real-time implementation through transfer learning are presented along with recommendations for future work.
An Analysis of Grammatical Error on Simple Sentences by Third Semester Students at Mathematic Study Program in Batanghari University Academic Year 2019

The purpose of this research is to analysis the grammatical errors in simple sentences by Third Semester students at Mathematic Study Program in Batanghari University academic year 2019/2020. The method of this research is descriptive qualitative. The samples of this research are thirteen mathematic study program students at third semester in Batanghari University. The instruments of the research are test and interview. Based on the result, students often made grammatical errors in their test, the errors were classified into three categories; addition, omission, and misformation. Then researcher calculated the total errors made by them using the formula in order to find out the most common grammatical error. It is found that the most grammatical error made by them is Misformation which is up to 77,04%, and the smallest percentage of errors made by students is Addition which is 1,64%. Besides, the researcher also conducted a short interview to confirm the data on the test. Based on the finding above, the researcher concludes that mathematic study program students at third semester need to study grammar deeper in order to avoid misunderstanding in writing simple sentences. Key Words: Error Analysis, Grammar, Simple Sentence.
Microelectronics Design in Educational Apps for Technical Education Learning in Pandemic Eras

In the educational sector where the study was conducted to determine effect of pandemics in the use of microelectronics in design of educational apps for online learning in technical education in Nigeria. The population for the study was 302 people made up of 264 technical college teachers in both public and private schools and 38 school administrators. The instrument for data collection was structured questionnaire. The return rate of the instrument was 96%. Three experts validated the instruments. A pilot study of 10 school administrators and 30 technical college teachers were conducted. Pearson Product Moment Correlation Coefficient was used to test for the reliability. The total reliability coefficient of .79 was obtained for the instrument. Three research questions and three null hypotheses guided the study. Mean and standard deviation were used to answer the research questions, while t test was employed to test the null hypotheses at .05 and .01 levels of significance. Also, MATLAB application was used to give graphical views of critical relations in the study. The major findings were: (1) A good number of private technical education have ICT facilities and staff than most public technical education schools. (2) There is no significant difference between the use of ICT skills of teachers in the pre COVID-19 era because the F-tab of 6.64 and 18.0 at 5% and 1% levels of significances respectively as against F-cal of 0.0014. (3) There is significant difference on the income of technical education administrators since the introduction of EduApps in teaching and learning because the F-tab of 6.64 and 18.0 at 5% and 1% levels of significances respectively as against F-cal of 2.82. It was recommended that technical colleges should be well equipped with Internet of Things facilities and competent technology skilled technical teachers, ICT experts and functional computer laboratory in other to enhance the teaching and learning in technical education.