Reviewerly/exHarmony huggingface dataset:
Multiview Compressive Coding for 3D Reconstruction

A central goal of visual recognition is to understand objects and scenes from a single image. 2D recognition has witnessed tremendous progress thanks to large-scale learning and general-purpose representations. Comparatively, 3D poses new challenges stemming from occlusions not depicted in the image. Prior works try to overcome these by inferring from multiple views or rely on scarce CAD models and category-specific priors which hinder scaling to novel settings. In this work, we explore single-view 3D reconstruction by learning generalizable representations inspired by advances in self-supervised learning. We introduce a simple framework that operates on 3D points of single objects or whole scenes coupled with category-agnostic large-scale training from diverse RGB-D videos. Our model, Multiview Compressive Coding (MCC), learns to compress the input appearance and geometry to predict the 3D structure by querying a 3D-aware decoder. MCC's generality and efficiency allow it to learn from large-scale and diverse data sources with strong generalization to novel objects imagined by DALLE2 or captured in-the-wild with an iPhone.
Neural Koopman Pooling: Control-Inspired Temporal Dynamics Encoding for Skeleton-Based Action Recognition

Skeleton-based human action recognition is becoming increasingly important in a variety of fields. Most existing works train a CNN or GCN based backbone to extract spatial-temporal features, and use temporal average/max pooling to aggregate the information. However, these pooling methods fail to capture high-order dynamics information. To address the problem, we propose a plug-and-play module called Koopman pooling, which is a parameterized high-order pooling technique based on Koopman theory. The Koopman operator linearizes a non-linear dynamics system, thus providing a way to represent the complex system through the dynamics matrix, which can be used for classification. We also propose an eigenvalue normalization method to encourage the learned dynamics to be non-decaying and stable. Besides, we also show that our Koopman pooling framework can be easily extended to one-shot action recognition when combined with Dynamic Mode Decomposition. The proposed method is evaluated on three benchmark datasets, namely NTU RGB+D 60, 120 and NW-UCLA. Our experiments clearly demonstrate that Koopman pooling significantly improves the performance under both full-dataset and one-shot settings.
Image Quality-aware Diagnosis via Meta-knowledge Co-embedding

Medical images usually suffer from image degradation in clinical practice, leading to decreased performance of deep learning-based models. To resolve this problem, most previous works have focused on filtering out degradation-causing low-quality images while ignoring their potential value for models. Through effectively learning and leveraging the knowledge of degradations, models can better resist their adverse effects and avoid misdiagnosis. In this paper, we raise the problem of image quality-aware diagnosis, which aims to take advantage of low-quality images and image quality labels to achieve a more accurate and robust diagnosis. However, the diversity of degradations and superficially unrelated targets between image quality assessment and disease diagnosis makes it still quite challenging to effectively leverage quality labels to assist diagnosis. Thus, to tackle these issues, we propose a novel meta-knowledge co-embedding network, consisting of two subnets: Task Net and Meta Learner. Task Net constructs an explicit quality information utilization mechanism to enhance diagnosis via knowledge co-embedding features, while Meta Learner ensures the effectiveness and constrains the semantics of these features via meta-learning and joint-encoding masking. Superior performance on five datasets with four widely-used medical imaging modalities demonstrates the effectiveness and generalizability of our method.
DeGPR: Deep Guided Posterior Regularization for Multi-Class Cell Detection and Counting

Multi-class cell detection and counting is an essential task for many pathological diagnoses. Manual counting is tedious and often leads to inter-observer variations among pathologists. While there exist multiple, general-purpose, deep learning-based object detection and counting methods, they may not readily transfer to detecting and counting cells in medical images, due to the limited data, presence of tiny overlapping objects, multiple cell types, severe class-imbalance, minute differences in size/shape of cells, etc. In response, we propose guided posterior regularization (DEGPR), which assists an object detector by guiding it to exploit discriminative features among cells. The features may be pathologist-provided or inferred directly from visual data. We validate our model on two publicly available datasets (CoNSeP and MoNuSAC), and on MuCeD, a novel dataset that we contribute. MuCeD consists of 55 biopsy images of the human duodenum for predicting celiac disease. We perform extensive experimentation with three object detection baselines on three datasets to show that DeGPR is model-agnostic, and consistently improves baselines obtaining up to 9% (absolute) mAP gains.
Unifying Layout Generation with a Decoupled Diffusion Model

Layout generation aims to synthesize realistic graphic scenes consisting of elements with different attributes in-cluding category, size, position, and between-element relation. It is a crucial task for reducing the burden on heavyduty graphic design works for formatted scenes, e.g., publications, documents, and user interfaces (UIs). Diverse application scenarios impose a big challenge in unifying various layout generation subtasks, including conditional and unconditional generation. In this paper, we propose a Layout Diffusion Generative Model (LDGM) to achieve such unification with a single decoupled diffusion model. LDGM views a layout of arbitrary missing or coarse element attributes as an intermediate diffusion status from a completed layout. Since different attributes have their individual semantics and characteristics, we propose to decouple the diffusion processes for them to improve the diversity of training samples and learn the reverse process jointly to exploit global-scope contexts for facilitating generation. As a result, our LDGM can generate layouts either from scratch or conditional on arbitrary available attributes. Extensive qualitative and quantitative experiments demonstrate our proposed LDGM outperforms existing layout generation models in both functionality and performance.
Images Speak in Images: A Generalist Painter for In-Context Visual Learning

In-context learning, as a new paradigm in NLP, allows the model to rapidly adapt to various tasks with only a handful of prompts and examples. But in computer vision, the difficulties for in-context learning lie in that tasks vary significantly in the output representations, thus it is unclear how to define the general-purpose task prompts that the vision model can understand and transfer to out-of-domain tasks. In this work, we present Painter, a generalist model which addresses these obstacles with an “image”-centric solution, that is, to redefine the output of core vision tasks as images, and specify task prompts as also images. With this idea, our training process is extremely simple, which performs standard masked image modeling on the stitch of input and output image pairs. This makes the model capable of performing tasks conditioned on visible image patches. Thus, during inference, we can adopt a pair of input and output images from the same task as the input condition, to indicate which task to perform. Without bells and whistles, our generalist Painter can achieve competitive performance compared to well-established task-specific models, on seven representative vision tasks ranging from high-level visual understanding to low-level image processing. In addition, Painter significantly outperforms recent generalist models on several challenging tasks.
VDN-NeRF: Resolving Shape-Radiance Ambiguity via View-Dependence Normalization

We propose VDN-NeRF, a method to train neural radiance fields (NeRFs) for better geometry under non-Lambertian surface and dynamic lighting conditions that cause significant variation in the radiance of a point when viewed from different angles. Instead of explicitly modeling the underlying factors that result in the view-dependent phenomenon, which could be complex yet not inclusive, we develop a simple and effective technique that normalizes the view-dependence by distilling invariant information already encoded in the learned NeRFs. We then jointly train NeRFs for view synthesis with view-dependence normalization to attain quality geometry. Our experiments show that even though shape-radiance ambiguity is inevitable, the proposed normalization can minimize its effect on geometry, which essentially aligns the optimal capacity needed for explaining view-dependent variations. Our method applies to various baselines and significantly improves geometry without changing the volume rendering pipeline, even if the data is captured under a moving light source. Code is available at: https://github.com/BoifZ/VDN-NeRF.
Visual Exemplar Driven Task-Prompting for Unified Perception in Autonomous Driving

Multi-task learning has emerged as a powerful paradigm to solve a range of tasks simultaneously with good efficiency in both computation resources and inference time. However, these algorithms are designed for different tasks mostly not within the scope of autonomous driving, thus making it hard to compare multi-task methods in autonomous driving. Aiming to enable the comprehensive evaluation of present multi-task learning methods in autonomous driving, we extensively investigate the performance of popular multi-task methods on the large-scale driving dataset, which covers four common perception tasks, i.e., object detection, semantic segmentation, drivable area segmentation, and lane detection. We provide an in-depth analysis of current multi-task learning methods under different common settings and find out that the existing methods make progress but there is still a large performance gap compared with single-task baselines. To alleviate this dilemma in autonomous driving, we present an effective multi-task framework, VE-Prompt, which introduces visual exemplars via task-specific prompting to guide the model toward learning high-quality task-specific representations. Specifically, we generate visual exemplars based on bounding boxes and color-based markers, which provide accurate visual appearances of target categories and further mitigate the performance gap. Furthermore, we bridge transformer-based encoders and convolutional layers for efficient and accurate unified perception in autonomous driving. Comprehensive experimental results on the diverse self-driving dataset BDD100K show that the VE-Prompt improves the multi-task baseline and further surpasses single-task models.
UniHCP: A Unified Model for Human-Centric Perceptions

Human-centric perceptions (e.g., pose estimation, human parsing, pedestrian detection, person re-identification, etc.) play a key role in industrial applications of visual models. While specific human-centric tasks have their own relevant semantic aspect to focus on, they also share the same underlying semantic structure of the human body. However, few works have attempted to exploit such homogeneity and design a general-propose model for human-centric tasks. In this work, we revisit a broad range of human-centric tasks and unify them in a minimalist manner. We propose UniHCP, a Unified Model for Human-Centric Perceptions, which unifies a wide range of human-centric tasks in a simplified end-to-end manner with the plain vision transformer architecture. With large-scale joint training on 33 human-centric datasets, UniHCP can outperform strong baselines on several in-domain and downstream tasks by direct evaluation. When adapted to a specific task, UniHCP achieves new SOTAs on a wide range of human-centric tasks, e.g., 69.8 mIoU on CIHP for human parsing, 86.18 mA on PA100K for attribute prediction, 90.3 mAP on Market1501 for ReID, and 85.8 JI on CrowdHuman for pedestrian detection, performing better than specialized models tailored for each task. The code and pretrained model are available at https://github.com/OpenGVLab/UniHCP.
SUDS: Scalable Urban Dynamic Scenes

We extend neural radiance fields (NeRFs) to dynamic large-scale urban scenes. Prior work tends to reconstruct single video clips of short durations (up to 10 seconds). Two reasons are that such methods (a) tend to scale linearly with the number of moving objects and input videos because a separate model is built for each and (b) tend to require supervision via 3D bounding boxes and panoptic labels, obtained manually or via category-specific models. As a step towards truly open-world reconstructions of dynamic cities, we introduce two key innovations: (a) we factorize the scene into three separate hash table data structures to efficiently encode static, dynamic, and far-field radiance fields, and (b) we make use of unlabeled target signals consisting of RGB images, sparse LiDAR, off-the-shelf self-supervised 2D descriptors, and most importantly, 2D optical flow. Operationalizing such inputs via photometric, geometric, and feature-metric reconstruction losses enables SUDS to decompose dynamic scenes into the static background, individual objects, and their motions. When combined with our multi-branch table representation, such reconstructions can be scaled to tens of thousands of objects across 1.2 million frames from 1700 videos spanning geospatial footprints of hundreds of kilometers, (to our knowledge) the largest dynamic NeRF built to date. We present qualitative initial results on a variety of tasks enabled by our representations, including novel-view synthesis of dynamic urban scenes, unsupervised 3D instance segmentation, and unsupervised 3D cuboid detection. To compare to prior work, we also evaluate on KITTI and Virtual KITTI 2, surpassing state-of-the-art methods that rely on ground truth 3D bounding box annotations while being 10x quicker to train.
Divide and Conquer: Answering Questions with Object Factorization and Compositional Reasoning

Humans have the innate capability to answer diverse questions, which is rooted in the natural ability to correlate different concepts based on their semantic relationships and decompose difficult problems into sub-tasks. On the contrary, existing visual reasoning methods assume training samples that capture every possible object and reasoning problem, and rely on black-boxed models that commonly exploit statistical priors. They have yet to develop the capability to address novel objects or spurious biases in real-world scenarios, and also fall short of interpreting the rationales behind their decisions. Inspired by humans' reasoning of the visual world, we tackle the aforementioned challenges from a compositional perspective, and propose an integral framework consisting of a principled object factorization method and a novel neural module network. Our factorization method decomposes objects based on their key characteristics, and automatically derives prototypes that represent a wide range of objects. With these prototypes encoding important semantics, the proposed network then correlates objects by measuring their similarity on a common semantic space and makes decisions with a compositional reasoning process. It is capable of answering questions with diverse objects regard-less of their availability during training, and overcoming the issues of biased question-answer distributions. In addition to the enhanced generalizability, our framework also provides an interpretable interface for understanding the decision-making process of models. Our code is available at https://github.com/szzexpoi/POEM.
Cascaded Local Implicit Transformer for Arbitrary-Scale Super-Resolution

Implicit neural representation has recently shown a promising ability in representing images with arbitrary resolutions. In this paper, we present a Local Implicit Transformer (LIT), which integrates the attention mechanism and frequency encoding technique into a local implicit image function. We design a cross-scale local attention block to effectively aggregate local features and a local frequency encoding block to combine positional encoding with Fourier domain information for constructing high-resolution images. To further improve representative power, we propose a Cascaded LIT (CLIT) that exploits multi-scale features, along with a cumulative training strategy that gradually increases the upsampling scales during training. We have conducted extensive experiments to validate the effectiveness of these components and analyze various training strategies. The qualitative and quantitative results demonstrate that LIT and CLIT achieve favorable results and outperform the prior works in arbitrary super-resolution tasks.
PaletteNeRF: Palette-based Appearance Editing of Neural Radiance Fields

Recent advances in neural radiance fields have enabled the high-fidelity 3D reconstruction of complex scenes for novel view synthesis. However, it remains underexplored how the appearance of such representations can be efficiently edited while maintaining photorealism. In this work, we present PaletteNeRF, a novel method for photorealistic appearance editing of neural radiance fields (NeRF) based on 3D color decomposition. Our method decom-poses the appearance of each 3D point into a linear combination of palette-based bases (i.e., 3D segmentations defined by a group of NeRF-type functions) that are shared across the scene. While our palette-based bases are view-independent, we also predict a view-dependent function to capture the color residual (e.g., specular shading). During training, we jointly optimize the basis functions and the color palettes, and we also introduce novel regulariz-ers to encourage the spatial coherence of the decomposition. Our method allows users to efficiently edit the appearance of the 3D scene by modifying the color palettes. We also extend our framework with compressed semantic features for semantic-aware appearance editing. We demonstrate that our technique is superior to baseline methods both quantitatively and qualitatively for appearance editing of complex real-world scenes. Our project page is https://palettenerf.github.io.
Leveraging Hidden Positives for Unsupervised Semantic Segmentation

Dramatic demand for manpower to label pixel-level annotations triggered the advent of unsupervised semantic segmentation. Although the recent work employing the vision transformer (ViT) backbone shows exceptional performance, there is still a lack of consideration for task-specific training guidance and local semantic consistency. To tackle these issues, we leverage contrastive learning by excavating hidden positives to learn rich semantic relationships and ensure semantic consistency in local regions. Specifically, we first discover two types of global hidden positives, task-agnostic and task-specific ones for each anchor based on the feature similarities defined by a fixed pre-trained back-bone and a segmentation head-in-training, respectively. A gradual increase in the contribution of the latter induces the model to capture task-specific semantic features. In addition, we introduce a gradient propagation strategy to learn semantic consistency between adjacent patches, under the inherent premise that nearby patches are highly likely to possess the same semantics. Specifically, we add the loss propagating to local hidden positives, semantically similar nearby patches, in proportion to the predefined similarity scores. With these training schemes, our proposed method achieves new state-of-the-art (SOTA) results in COCO-stuff, Cityscapes, and Potsdam-3 datasets. Our code is available at: https://github.com/hynnsk/HP.
MAGVIT: Masked Generative Video Transformer

We introduce the MAsked Generative VIdeo Transformer, MAGVIT, to tackle various video synthesis tasks with a single model. We introduce a 3D tokenizer to quantize a video into spatial-temporal visual tokens and propose an embedding method for masked video token modeling to facilitate multi-task learning. We conduct extensive experiments to demonstrate the quality, efficiency, and flexibility of MAGVIT. Our experiments show that (i) MAGVIT performs favorably against state-of-the-art approaches and establishes the best-published FVD on three video generation benchmarks, including the challenging Kinetics-600. (ii) MAGVIT outperforms existing methods in inference time by two orders of magnitude against diffusion models and by 60x against autoregressive models. (iii) A single MAGVIT model supports ten diverse generation tasks and generalizes across videos from different visual domains. The source code and trained models will be released to the public at https://magvit.cs.cmu.edu.
NeRDi: Single-View NeRF Synthesis with Language-Guided Diffusion as General Image Priors

2D-to-3D reconstruction is an ill-posed problem, yet humans are good at solving this problem due to their prior knowledge of the 3D world developed over years. Driven by this observation, we propose NeRDi, a single-view NeRF synthesis framework with general image priors from 2D diffusion models. Formulating single-view reconstruction as an image-conditioned 3D generation problem, we optimize the NeRF representations by minimizing a diffusion loss on its arbitrary view renderings with a pretrained image diffusion model under the input-view constraint. We leverage off-the-shelf vision-language models and introduce a two-section language guidance as conditioning inputs to the diffusion model. This is essentially helpful for improving multiview content coherence as it narrows down the general image prior conditioned on the semantic and visual features of the single-view input image. Additionally, we introduce a geometric loss based on estimated depth maps to regularize the underlying 3D geometry of the NeRF. Experimental results on the DTU MVS dataset show that our method can synthesize novel views with higher quality even compared to existing methods trained on this dataset. We also demonstrate our generalizability in zero-shot NeRF synthesis for in-the-wild images.
AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose Estimation

We present AssemblyHands, a large-scale benchmark dataset with accurate 3D hand pose annotations, to facilitate the study of egocentric activities with challenging hand-object interactions. The dataset includes synchronized egocentric and exocentric images sampled from the recent Assembly101 dataset, in which participants assemble and disassemble take-apart toys. To obtain high-quality 3D hand pose annotations for the egocentric images, we develop an efficient pipeline, where we use an initial set of manual annotations to train a model to automatically annotate a much larger dataset. Our annotation model uses multi-view feature fusion and an iterative refinement scheme, and achieves an average keypoint error of 4.20 mm, which is 85% lower than the error of the original annotations in Assembly101. AssemblyHands provides 3.0M annotated images, including 490K egocentric images, making it the largest existing benchmark dataset for egocentric 3D hand pose estimation. Using this data, we develop a strong single-view baseline of 3D hand pose estimation from egocentric images. Furthermore, we design a novel action classification task to evaluate predicted 3D hand poses. Our study shows that having higher-quality hand poses directly improves the ability to recognize actions.