Reviewerly/exHarmony huggingface dataset:
A Conceptual Framework for Designing Smart Domestic Health Enhancement Devices

The process of product design and development can be complex, especially in transdisciplinary practice. A design framework is often adopted to better govern this process. In recent years, there is a growing trend for domestic devices promoting health enhancement. However, due to its specific functionality and a strong need for safety emphasis, domestic health enhancement devices need to be distinguished from other domestic consumer products from the initial stages of designing. Therefore, this study aims to explore the influence of design principles on the artefacts by developing a framework for the design and development of domestic health enhancement devices. It adopts the approach of targeting a selected lifestyle or demography and tailoring a set of device functionalities to its needs. Throughout the process, the proposed framework provides disciplined guidelines to achieve its three design objectives – safety, effectiveness, and user receptiveness. A case study is performed to demonstrate the application of the proposed framework in the context of high heel wearers. The sensor-based real-time feedback is integrated into the user involved design process. The first design iteration in accordance to the framework is completed and evaluated.
3D profile measurement of openings with optical caliper

We developed an optical caliper for measurement of 3D profiles of openings. The optical caliper consists of a semiconductor laser, a right circular conical mirror, and a camera with a wide-field lens. The distance from the mirror and the camera is changeable, which leads to increment of the measurement range with one system. The 3D inner profile of an art craft was measured with this system.
Pengembangan Media 3D Exploded View pada Asynchronous Learning

Abstrak: Tujuan inovasi media pembelajaran pada penelitian ini mewujudkan pengembangan media 3D Exploded View yang dapat dimanfaatkan sebagai media pembelajaran mahasiswa pada mata kuliah praktikum sistem kontrol sasis. Platform peraga secara virtual ditargetkan mampu memberikan pengalaman belajar yang semakin kompleks melalui asynchronous learning yang saat ini telah berkembang pesat karena pergeseran paradigma belajar. Penelitian ini merupakan penelitian pengembangan dengan menerapkan model ADDIE. Media telah divalidasi secara konten dan konstruk dengan hasil layak dan valid digunakan. Hasil penelitian menunjukan penerapan media 3D Exploded View pada kelas praktikum memberikan peningkatan signifikan pengalaman belajar, motivasi belajar, dan prestasi kognitif mahasiswa. Berdasarkan hasil analisis efektifitas dan kebermanfaatan disimpulkan media dinilai layak dan cocok diterapkan terhadap pembelajaran praktik pada universitas . Abstract: The purpose of the learning media innovation in this research is to realize the development of 3D Exploded View media that can be used as a student learning media in the chassis control system practice class. The virtual learning platform is targeted to be able to provide increasingly complex learning experiences through asynchronous learning, which is currently growing rapidly due to a shift in the learning paradigm. This research is a development research by applying the ADDIE model. The media has been validated in terms of content and constructs with proper and valid results. The results showed that the application of 3D Exploded View media in the practicum class provided a significant increase in learning experience, learning motivation, and student cognitive achievement. The results of the analysis of effectiveness and usefulness, it is concluded that the media is considered feasible and suitable to be applied to practical learning at universities.
Recognition of Lane Markings in Factories and Self-position Estimation Method Using AR Markers

In recent years, many unmanned transfer robots have been introduced in factories and warehouses. Functions such as self-position estimation are indispensable for freely operating automated guided vehicles. In this research, we estimated the self-position in the factory, proposed a robot control method using lane marking, and verified the measurement accuracy of the system in real time. In this study, the camera image is used to read the AR marker and lane markings to calculate the distance between the camera and lane markings and estimate the self-position. In this study, lane markings and AR markers are photographed horizontally with a camera. The distance is calculated from the position and tilt of the lane markings on the image. When the AR marker is detected, the camera is calibrated to calculate the distance and angle, and the self-position is estimated by comparing it with the actual coordinates.
Pengaruh Motivasi Belajar terhadap Prestasi Belajar Siswa pada Mata Pelajaran Ekonomi Bisnis di Sekolah Menengah Kejuruan Muhammadiyah 2 Pekanbaru

This research aimed at knowing the influence of students’ extrinsic learning motivation toward their learning achievement on Business Economics subject at Vocational High School of Muhammadiyah 2 Pekanbaru. This research was instigated by students who could not reach the minimum standard of passing grade, so their learning achievement was not yet maximum. It was a quantitative research. The subjects of this research were the eleventh-grade students of Accounting 1 and 2 and Marketing. Questionnaire and documentation were the techniques of collecting data. The technique of analyzing the data was simple linear regression test. Based on the research findings, it could be concluded that there was a significant influence of students’ extrinsic learning motivation toward their learning achievement on Business Economics subject at Vocational High School of Muhammadiyah 2 Pekanbaru. It was proven by the comparison between robserved and rtabel, it was obtained that robserved was higher than rtabel at 5% and 1% errors (0.202&lt;0.664&gt;0.263), so H0 was rejected and Ha was accepted. The contribution of the influence of students’ extrinsic learning motivation toward their learning achievement was 44.1%, and the rest (100%-44.1%=55.9%) was influenced by other factors that were not discussed in this research.
The use of control theory methods in neural networks’ training based on a handwritten text

The paper shows the importance of reducing the neural networks’ training time at present stage and the role of new optimization methods in neural networks’ training. The paper researches a modification of stochastic gradient descent, which is based on the idea of gradient descent representation as a discrete dynamical system. The connection between the extreme points, to which the gradient descent iterations tend, and the stationary points of the corresponding discrete dynamical system is a consequence of this representation. The further applied stabilizing scheme with predictive control, for which a theoretical apparatus was developed bymeans of geometric complex analysis together with solving optimization tasks in a set of polynomials with real coefficients, was able to train a multilevel perceptron for recognizing handwritten numbers many times faster. The new algorithm software implementation used the PyTorch library, created for researches in the field of neural networks. All experiments were run on NVidia graphical processing unit to check the processing unit’s resource consumption. The numerical experiments did not reveal any deviation in training time. There was a slight increase in the used video memory, which was expected asthe new algorithm retains one additional copy of perceptron internal parameters. The importance of this result is associated with the growth in the useof deep neural network technology, which has grown three hundred thousand times from 2012 till 2018, and the associated resource consumption. This situation forces the industry to consider training optimization issues as well as their accuracy. Therefore, any training process acceleration that reduces the time or resources of the clusters is a desirable andimportant result, which was achieved in this article. The results obtained discover a new area of theoretical and practical research, since the stabilization usedis only one ofthe methods of stabilization and search for cycles in control theory. Such good practical results confirm the need to add the lagging control and the additional experiments with both predictive and lagging control elements.
CONDITIONAL SENTENCE LEARNING WITH GAME AS AN INSTRUCTIONAL MEDIUM IN COVID-19 PANDEMIC

Abstract The purpose of this study is to know the effectiveness of using game at the students’ learning outcome for Conditional Sentence material. This study is an experimental study using One-Group Pre-test and Post-test Design. The data are the students’ learning outcomes and responses on the questionnaire. The study was conducted in SMA Muhammadiyah 9 Surabaya. The questionnaire and pre-test were carried out before learning. After online learning using game as an instructional medium, post-test and questionnaire were given to students. The learning outcome scores were analyzed with the help of the SPSS program to determine the increase in learning outcomes and the level of completeness. The conclusion is that learning Conditional Sentences with instructional medium for computer-assisted games on online learning shows effectiveness. The effectiveness of learning is shown by having achieved the completeness of the learning outcomes and students giving good responses to the use of games as an instructional medium during the Covid-19 pandemic.Keywords: covid-19 pandemic, game, online learning
Incorporating Instagram Features in EFL Learning Environment

&lt;p&gt;Instagram, famous for its easy picture and video sharing features, also has some other features, such as quiz, question, and poll, which can be used as English learning tools. The incorporation of Instagram becomes a valuable resource as most university students use Instagram. This study aims to explore those features and to investigate students’ perceptions of Instagram as learning tools. The research participants are 50 students who speak English as a foreign language (EFL) studying at a university which applies English as a medium of instruction (EMI). The participants follow the researcher’s Instagram account and are notified by email for every new post. They, therefore, can view and participate in those posts. The data is gathered from an online questionnaire. The results suggest that quiz is favored for its surprisingly effective function as a correction tool for common errors. In addition, cartoon post is favored as it provides funny and contextual use of the vocabulary which makes the vocabulary memorable. Hence, Instagram becomes effective English learning environment, which is supplementary to English classes, especially as an error correction and source of vocabulary input reaching massive number of students with only one post.&lt;/p&gt;
Regression Proccess of Marine Hardground in Nanggulan FM., Kulon Progo Mountain, Yogyakarta

A prominent of hardground layer was observed through the Nanggulan beds especially to Watupuru, Songgo and Clumprit Rive, Kulon Progo Montain.The hardground is characterized by a lithified of sea-floor due to sea surface exposure (Wilson and Palmer, 1992;James & Choquette, 1983).Basically, the hardground layer indicates a coarsening upward succession of calcareous claystone where the coarser carbonate material or grains concentrated to the uppermost of layer meanwhile the lower part tends to be decrease in grain-size.This research will study the character/ behavior of marine hardground whithin Nanggulan Formation during Middle Eocene time, which is reflecting a regression process.By using internal bedding character includes sedimentary texture (colourness, grain size, sorting, fabric, roundess, grain type) and sedimentary structures of Nanggulan beds in Watupuru, Songgo and Clumprit Rivers.Hardground layers in Watupuru exhibited bioclast or grain supported of conglomerate limestone.An intenssively ferroan oxide cement occurred among conglomeratic's carbonate grains and or washed biosparite beds.Burrowing or ichnofossil still preserved as well to the coarser part of hardground layers.It indicates a shallowing depositional environment or regression process occurred during basin sedimentation.Another example of marine hardground related to shell debris layer or coquina.Coquina derived from broken pieces of Mollusc shells (gastropod, bivalve, oysters etc.), embedded to micrite matrix.Coquina hardground appeared to be associated with parallel and lenticular bedding in Watupuru and Clumprit.It suggests may developed under influence of high energy which particularly related to sub-tidal zone.The evidence of coarsening upward of Nanggulan hardground suggests a short regression event might ever occurred during Middle Eocene age.
Nonverbal Communication Reconstruction on Facebook

&lt;p&gt;&lt;em&gt;&lt;span&gt;Facebook provides users comfort in communicating even though they cannot see expressions or any other nonverbal signs, which have been an essential factor in supporting face-to-face communication. Therefore, this research is necessary because the absence of nonverbal communication, especially facial expression, touching, and gesture, renders the communication process between individuals ineffective and uncomfortable, as it was when people first used email to communicate via the internet. Through the study of Computer-Mediated Communication (CMC) perspectives, nonverbal communication, Social Presence Theory and Lack of Social Context Cues theory, this paper will discuss forms of nonverbal communication in the digital era. This study is based on research conducted by researchers using the netnography method and carried out through literature studies. The research was conducted on the Muslim community Bening Society on Facebook because the communication between them is very intense, as required in netnography. The loss of nonverbal communication in interpersonal communication does not, in fact, reduce netizens’ comfort in communicating and interacting. The emergence of digital emoticons and nonverbals is a substitute for nonverbal communication because digital emoticon and nonverbal functions in mediated interpersonal communication are the same as nonverbal communication.&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;
Aplikasi Deteksi Dini Plagiarism Penelitian Ilmiah Menggunakan Algoritma Consine Similarity Berbasis Web

Scientific Writing A graduation requirement for several students at each University. In making the Scientific Writing / Final Project, it is expected that final year students can make a journal/writing that is as original as possible and without plagiarism in order to meet innovation in society in the future to get a good and useful solution, especially in the IT field. The purpose of this study is to build a web-based application for early detection of plagiarism in scientific writing using the Cosine Similarity Algorithm method which will make it easier for students to determine the choice of final assignment title so that they can detect early plagiarism. The problem that often occurs in determining the title of scientific writing is not knowing about the previous titles that already exist, which often results in revisions at the beginning of the collection of outlines and journal titles. The method used is Cosine Similarity, this method is a method that can be used to calculate similarities between two objects. This calculation is based on the Vector Space Similarity Measure, namely, in calculating the level of similarity, the object will be expressed in vector form by using keywords as a measure.
Information Needs and Information Seeking Behaviour of a Tribal Community - A Study on Selected Blocks in West Bengal

Information is the basic need of life and without it the development of any community is not possible. The present study tries to investigate the information needs of a tribal community, the Lodha community at Senna and Chandana mouza in the Keshiary block and Khamar and Kattara mouza in the Binpur II block in the Paschim Medinipur district of West Bengal. The said study reveals that the information need and use of information sources differ from place to place. The Lodha people in the said places do not have same type of information need and also, they do not use same type of information resources to satisfy their needs. Though these people have information need they are ignorant about the fact from where they will satisfy their information needs. So, their needs remain as it is and their condition in the society remains the same. After even seventy-two years of independence these people remained illiterate enough and therefore have not experienced the taste of development. The only positive thing is that at least a few people in the community residing in these areas have identified the sources of information and are trying to satisfy their information needs through the sources.
Inspiration from the History of Chinese and Hungarian Building Ceramics Manufacturing Technology to Industrial Smoke Control

Chinese and Hungarian architectural ceramics manufacturing technology is of the same origin, and both have certain influence in the world. In particular, Zsolnay, a Hungarian architectural ceramics brand, has made breakthroughs and innovations in the production process of products in the inheritance of more than 100 years, forming a unique architectural ceramics manufacturing technology. It can effectively reduce the concentration of flue gas particulate matter and sulfur dioxide produced in production. The historical experience of the development of building ceramic manufacturing technology in China and Hungary is of enlightenment to the current industrial smoke control.
NON-ENGLISH STUDENTS ‘ATTITUDES TOWARDS LEARNING SPEAKING

The issue addressed in this research was attitudes of students taking non-English major towards English learning, especially speaking. The study involved 39 students from a compulsory English class at STKIP PGRI Banjarmasin. The data were collected through questionnaires and interviews. The questionnaires were arranged to reveal students’ attitudes in three components namely affective, behavioral, and cognitive components. The interviews were conducted to clarify and strengthen the findings from the questionnaires. The results of study showed gaps between affective - cognitive components and behavioral one. Most participated students had positive attitudes towards English learning as seen from the affective and behavioral components; however, their behavioral attitudes showed otherwise. Students’ behavioral attitudes were still negative towards learning speaking. These positives attitudes were caused by several reasons including their career aspirations and awareness of the importance of English. Furthermore, the negative attitudes were caused by their study priorities and other personal reasons. In conclusion, what they felt and believed about English did not match their efforts to study the language.
Knowledge management in education: automatic generation of materials for knowledge examination

Every teacher at any level of education builds and manages a knowledge base relevant to his subject in electronic form. This paper presents methodological principles and an example of the development of an information system for knowledge management and the preparation of materials for knowledge examination. In the developed system, collections of true statements in the form of free - unstructured text were used. A simplified notation scheme was used for hierarchies and classifications, and generically formulated problems with solutions in symbolic form (in mathematics and physics) were obtained using the SymbolicC ++ library. The developed information system enables automatic generation of knowledge tests (in PDF or HTML format), which contain the formulation of questions or problems, the exact solution as well as the offered false answers, obtained from the knowledge base
Literary Literacy in High School Through the Study of Intrinsic and Extrinsic Elements in the Novel Si Anak Pemberani by Tere Liye

The analysis of this novel aims to describe the intrinsic and extrinsic elements of Si Anak Pemberani (SAP) novel by Tere Liye and the implications in learning literature in junior high school. This research used descriptive qualitative with content analysis. The results show that the theme in the SAP novel is child courage to defend her village; using a progressive plot by offering the setting of the place, time, and atmosphere; the character's personality is displayed based on dramatic technique; using the main character's viewpoint; a comparative figure of speech as language style, contradiction, satire, and affirmation; there are mandates to protect the environment and love parents, as well as extrinsic elements in the form of the author's cultural, economic, religious, and political background and values displayed.
Rancang Bangun Aplikasi Penjualan Grosir Sembako Pada Toko LA-RIS

E-commerce or in Indonesian, namely electronic commerce is the distribution, purchase, sale, marketing of goods and services through electronic systems such as the internet or television, www, or other computer networks.E-commerce may involve electronic fund transfers, electronic data exchange, automated inventory management systems, and automated data collection systems.At this time, the LA-RIS Store has not used the e-commerce facility so that it is difficult to offer products to consumers who are outside the city.In addition, it can also have an impact on the product sales process, namely the ignorance of consumers who are outside the city of the existence of the LA-RIS Store.The sales process of the LA-RIS Store will only be carried out if there are consumers who come to the store, while many consumers who are outside the city do not know the existence of the LA-RIS Store.To build this e-commerce system, the tools used to describe the system model are in the form of Use case diagrams, Activity Diagrams, and Class Diagrams.Using the PHP programming language and MySQL database.With this e-commerce, it is hoped that it will make it easier for consumers to obtain information about product specifications offered by the LA-RIS Store.Make it easier for LA-RIS stores to offer or sell their products to consumers who are outside the city.Consumers who are outside the city can find out the existence of the LA-RIS store by using this e-commerce service and can order without having to come to the store.Make it easier for consumers in the payment process because there are several options in the payment process.With a good product data processing or management system and equipped with security, it will support the performance of the system.
Pelatihan Pemanfaatan Mobile Aplikasi Edmodo Pada Guru Seni Budaya

The purpose of this study was to determine the results of online learning training for art teachers in Pandeglang-Banten through Edmodo Mobile-Application to be applied in art learning in schools. This qualitative study used a research sample of 40 training participants with a purposive sampling technique. The research data were obtained from the results of questionnaires and observations. The results showed that the mobile-application edomodo is one of the applications that can be accessed via smartphones or other technological devices such as laptops and computers, which can be used as a forum or means of art learning by both teachers and students through several features that can be used as access to learning media taught by students and teachers. The results of this training are able to improve the pedagogical ability and professionalism of teachers in implementing technology-based art learning. The conclusion of this study is that the skills of teachers in using technology in art learning in the industrial era 4.0 need to be improved as an effort to adapt to various technological and information developments that must be utilized in art education.