Reviewerly/exHarmony huggingface dataset:
Use of Progressive Rock in Donkey Kong Country (1994)

Whereas most of Nintendo’s music from the 1990s used basic looping structure and simple chiptune-reminiscent sounds, Donkey Kong Country (1994), composed by British composer David Wise rather than by Nintendo’s in-house composition team, featured texturally more complex music, including features characteristic of the 1970s/80s progressive rock style such as short repeated melodies and chord progressions with layering (Collins 44).&#x0D; For example, in “Fear Factory” (Figure 1), we hear a repeated chord progression of (VI, iv, i) underneath a faster eighth-note melody. Very little harmonic movement occurs and the focus is more on the melodic layers that occur in this top voice. In addition, “Fear Factory” includes unconventional punk, “mechanic/industrial”, and “glitch” noises that emphasize melodic content (https://www.youtube.com/watch?v=v18pEFQb3EM&amp;t=45s). As William Cheng discusses in Sound Play, the use of such unconventional sounds often contribute to a feeling of dissociation and alienation in the player, and create a divide between diegetic (that is, music the characters are aware of) and non-diegetic (that is, “background” music) soundscapes (Cheng 98-9). While this is not a direct element of prog-rock, both industrial and prog-rock music styles feature a strong focus on texture. Collins speculates that this may have been an attempt by Nintendo to capitalize on the ‘edgier’ market of other game producers such as Sega (Collins 46).&#x0D; In this paper, an analysis of form, melodic structure, and instrumentation from Donkey Kong Country’s “Treetop Rock” and “Fear Factory” will demonstrate features atypical of Nintendo style, which normally features catchy tunes, simple instrumentation, and pop-inspired harmonies.&#x0D; Figure 1:&#x0D; &#x0D; e-: VI iv I VI ivBibliography&#x0D; Cheng, William. Sound Play: Video Games and the Musical Imagination. The Oxford Music/media Series. Oxford: Oxford University Press, 2014.&#x0D; Collins, Karen. Game Sound an Introduction to the History, and Practice of Video Game Music and Sound Design. Cambridge: MIT Press, 2008.
GAME PERAKITAN KOMPUTER BERBASIS MOBILE MENGGUNAKAN METODE FINITE STATE MACHINES (FSM)

Games are entertainment media in the form of multimedia that is made as attractive as possible that is played using electronic media to provide satisfaction to its users. Aside from being a means of entertainment, games can also be used as a means of learning to increase knowledge. But the development of games that contain elements of education is very difficult to find. Various alternative and programming innovations were carried out to make educational media to facilitate the learning process, including Computer Assembling Games. Computer assembly is to assemble all computer components to become a PC that is ready to use. However, the assembly process is difficult because it requires adequate equipment and space. For that you need a media that can facilitate the process of learning to assemble a computer. This game is made based on Android so it makes it easier for users to play it. The method used in making this game is Finite State Machines (FSM). With the existence of this game is expected to increase knowledge and facilitate the learning process of assembling computers.
Survey on Cloud Computing Techniques for Data Integrity Checking

Cloud computing is a term that used instead of internet to describe the infrastructure, software services and storage via internet. Large data centers are available in cloud for remotely store user data. The users have no data control privileges when the data transferred to the Cloud and they are not aware of any security risk. Data can be altered by unauthorized user, threats and dishonest server. Farther more, Data which are either unused for a long a time or takes large memory space can be deleted by cloud service provider. The main issue of cloud computing today is data integrity and how can be maintaining. There for, security challenges users are need to ensure that their data are integral by periodically Data integrity checking. Several integrity checking techniques have been proposed to ensure the data integrity in cloud storage. This paper provides a survey of various data integrity checking techniques for cloud data stored. Objective of this survey focusing on existing integrity check techniques for cloud data storage and presenting their characteristics, benefits, functionality and limitations.
UPAYA MENINGKATKAN HASIL BELAJAR OPERASI BILANGAN BULAT MELALUI MEDIA KONKRET DI SDN 4 MUARAKUANG

The problem in this study is whether the use and application of concrete media can iprove students' skills in integer operations in class V of Muarakuang 04 Elementary School? The purpose of this study was to determine the improvement of student learning outcomes about integer operations through concrete media. Of the 24 students, there were 17 students who successfully achieved the KKM score. In addition, there are 7 students who have not yet reached KKM. This means that the completeness achieved in Cycle I is 71%. In cycle II, the researcher made a decision to complete the research action and did not need to continue the research at the Cycle III stage due to the fulfillment of 86% KKM. The conclusion of the results of this study is that the application of concrete media can improve learning outcomes about integer operations in Class V students of SDN 4 Muara Kuang
Research on Evolutionary Level Set Method and Gaussian Mixture Model Based Target Shape Design Optimization Problem

Evolutionary algorithms (EAs) have been successfully used in solving many design optimization problems. However, it generally requires expensive computational resources to tune the EA hyper-parameters and validate the performance. Since a single simulation takes a long time and multiple iterations are required, using EAs to real-world design structure optimization is becoming extremely time-consuming. Therefore, the target shape design optimization problem (TSDOP) has been proposed as a miniature model to replace real-world complex problems. There are three major components in developing EAs for TSDOP, i.e., a shape representation, a fitness evaluation, and an evolutionary strategy. For the shape representation, spline-based methods are frequently used in the research community. However, as their flexibility is dramatically limited by the fixed topology, they have difficulty in representing discontinuous shapes without adding any adjustment strategies. In addition, the spline-based methods will easily generate self-intersection (loop) problem that always increases the search difficulty and reduces the convergence speed during the evolutionary iterations. Therefore, in this paper, we first propose a level-set method integrated with a Gaussian mixture model (GMMLSM) as a shape representation method to overcome the fixed topology and loop problem in the existing spline-based methods. We also propose an improved chaotic evolution for the GMMLSM shape representation, namely, GMMLSM-CE, which integrates the ergodicity from the chaotic system and the good robustness from differential evolution (DE). To evaluate the efficiency and performance of the proposed GMMLSM-CE, experiments on two target shapes with three different EAs are conducted. The empirical results show that: 1) GMMLSM has the ability to represent continuous and discontinuous shapes and can naturally avoid self-intersection (loop) problem; 2) CE has a good performance for parameter tuning, and; 3) GMMLSM-CE has a good representation accuracy and fast convergence speed in terms of solving the TSDOP.
Art Studies: Between Discipline And Discourse. Socio-Psychological Aspects

The article is devoted to the description of the socio-psychological aspects of the transition of an art critic from a discursive to a disciplinary cognitive situation.The very formulation of this issue is possible in connection with the currently existing division of art history knowledge into discursive and disciplinary knowledge.The actualization of the problem of the art historian's transition into disciplinary quality is examined through the fundamental difference between the components of these cognitive situations, which are: as a result of the realization of the cognitive activity of knowledge, the principles of organization and expression of the knowledge gained, relation of acquired knowledge to other existing knowledge.As a result, it is revealed that the main obstacle for the transition of a professional art historian from a discursive to a disciplinary cognitive situation is not the complexity of a fundamentally different logic that relies on the basis of disciplinary art criticism, but for socio-psychological reasons.They are mainly connected with the specifics of those particular sub-discursive conventions in which discursive art historians were formed and keep on existing.Meanwhile initial inclusion of subjects (i.e.students) into a different from traditional logic excludes all the social and physiological problems mentioned.Thus, the cornerstone of the transition from discursive to disciplinary art criticism is the education of future art historians, which must be transformed and adapted in a certain way to the cognitive circumstances that are formed by the logic of the science of art -full-fledged disciplinary art history.
A tool for generating testable pop-out effects in geovisual displays

Abstract. The effectivity and efficiency of geovisual displays is highly dependent on visual search processes to detect, locate, and interpret relevant information for the tasks at hand. To speed up this process in interactive displays, a technique called “pop-out” is usually applied in order to afford visual prompts. By definition, such pop-outs depend on a sufficiently large contrast of the popped-out elements in regard to their contextual elements.Visual attributes most suitable for attracting attention and hence potentially realising pop-outs are colour, motion, orientation, and size (Wolfe &amp;amp; Horowitz, 2004). Visual cognition theory suggests that items on a display featuring one of these visual attributes are processed pre-attentively, in parallel, and therefore need less time to be detected.In previous work we proposed an approach to attention-guiding geovisualisation (Swienty, Reichenbacher, Reppermund, &amp;amp; Zihl, 2008). Based on visual cognition and design theory we demonstrated how relevant information can be visually encoded, such as to guide the users’ attention towards them. Although we collected first empirical evidence for the effectiveness of that approach, further and more detailed investigations are indispensable.What we propose here is a tool for producing geovisual displays for empirical user studies. Such studies may test pop-outs, i.e. how contrast changes of display items make them faster detectable, and ultimately increase the effectiveness of such displays. The tool can also randomly select a set of target elements, i.e. those that should be emphasised and pop-out.
A System for Calculating the Amount of Motion Based on 3D Pose Estimation

We designed a human motion statistics system, which is used to count users’ physical activity. The system is based on the recognition of human action, which depends on 3D human pose estimation. We combine the probability model of 3D human pose with the multi-layer CNN architecture to obtain the 3D human pose estimation. Then, different actions are defined by the proportion of distance between each joint, and the amount of action is counted. The total calories burned during exercise are obtained by calculating the calories consumed in each action. Our system is simple and convenient, and can be used in many situations. The experimental results show that our system achieved the desired results.
The Republic of Indonesia Territorial Atlas as Geo-literation Tools for the Adolescents

Abstract. As an independent country and has a long history that forms The Unitary State of The Republic of Indonesia, introduction to the territory and history is very necessary for Indonesia's young generation, especially for adolescents. Various efforts were made by the Government of Indonesia to provide a territorial comprehension in order to make the younger generation understand about the circumstances of their country. One effective way is through Territorial Atlas of The Republic of Indonesia, which is the result from collaboration project between Geospatial Information Agency and Ministry of Education and Culture of Indonesia. This atlas is intended towards the benefit of teenage children, who are taking middle education level between the ages of 12–15 years. It is necessary for children at that age to be equipped with spatial intelligence related to the territorial comprehension of Indonesia, the historical development of the Republic of Indonesia, and also the natural resources potential of their country. This comprehension is needed considering that adolescence is a vulnerable age who require self-actualization, so they need to get a correct understanding of the NKRI region in order to foster the sense of nationalism. On the other hand, the important reason for production the Territorial Atlas is due to the rapid growth of development and the administrative area expansion, especially since the era of regional autonomy, was applied. Furthermore, another reason is that the atlases on the market were not up to date and geometrically did not obey the cartographic principle appropriately. This will cause a misconception for the reader, especially students in the middle school if they receive incorrect information. Therefore, it is important to produce a territorial atlas that uses the mapping principle and correct geospatial data and information. The method used in production the territorial atlas is using the GIS method complemented by literature studies and focused group discussions with education and geospatial experts. In general, the atlas is a compilation of coherent and comprehensive geospatial information regarding 34 provinces in Indonesia, the history of the Republic of Indonesia, introduction of neighboring countries and also equipped with narratives and interesting photographs/images. The results of this activity are in the form of The Republic of Indonesia Territorial Atlas which has been adjusted based on the applicable curriculum and will be disseminated to approximately 3,500 Junior High Schools in all regions of Indonesia in print and digital format. It is expected that through the atlas, the spatial comprehension of young people towards the NKRI region will be better and easier.
Informasi Citra Anatomi pada Penggunaan Variasi Increment Pemeriksaan MSCT Abdomen Irisan Axial Kasus Nodul Hepar

Background : Liver nodules are tumors that are less than 2 cm in size and are single or multiple. In making a diagnosis of liver nodules can be done by examination of abdominal MSCT. According to Seeram (2009), using 50% overlapping there was an increase in nodule detection by 10% compared to incremental increments. The purpose of the study was to determine differences in information on anatomical images on the use of increment variations in abdominal MSCT examination and to find the appropriate increment values to produce optimal anatomical image information.Methods : This type of research is quantitative with an experimental approach. The study was conducted at the RSUD. Tugurejo Semarang, the image was taken from abdominal MSCT examination in 5 patients with a variation of increments of 100% (8 mm), 50% (4 mm), 30% (2, 4 mm). The results of the study were assessed by 3 respondents. Data analysis used the kappa statistical test, crosstabulation, and friedman.Results : From the statistical test, the results of the 2.4 mm increment value show clear anatomical criteria and can detect small nodules. Supported by using friedman statistical test p-value = 0.000 which means that p-value 0.05 thus Ha is accepted so that there are differences in anatomical image information.Conclusion : The most optimal increment value is 30% (2.4 mm) because it has the highest mean rank value of 2.37.
Conception of development of information-digital competence of future specialists in computer technologies

The article is devoted to the important problem of the general technology of creating a structure of the concept of “conception”, and in particular the concept of the development of information and digital competence of future computer technologies specialists in the course of teaching physics and technical disciplines in pedagogical institutions of higher education. We consider the concept of the “conception” as a system of theoretical positions of a single, defining research design and search, which consists of a triune integrative approach: education-science-technology of a certain array of knowledge: the basis of the digitalization of education, which includes the purpose, legal principles, place in the pedagogical theory, the boundary application, operating conditions, resources, platform; definition of categorical apparatus: subject, object, purpose, tasks, main concepts, definitions, defines working definitions, constituent elements and relationships between them, ordering in scientific terminology, systematic ideas, conclusions, their authenticity; the basic ideas of digitization are in the system of principles, postulates, regularities, which are included in the conceptual foundations of the ICC and provide an idea of the object of research; theoretical and methodological foundations are philosophical evaluations, the validity of the theory, methods, effective methods, modernity of technologies, means, scientific assumptions that determine the ascending aspects and the direction of scientific research; meaningful professional filling is ensured through the projection of the theoretical foundations of the ICC for the practical activity of the subjects of learning, the ICC environment, the model of the methodical system of ICC; Copyright position of ITT, automation, robotics, 3D printing; the pedagogical conditions for the effective functioning and development of the ICC include a system of psychological and pedagogical and material measures to ensure the effective development of the ICC, the introduction of digitalisation, ICC components: skills, attitudes, educational resources; Verification of the design and development means that there is a practical confirmation of the theoretical results of the ICC development; the specificity of the pedagogical experiment, the peculiarities of the statistical methods of processing the results.
IMPLEMENTASI SMS GATEWAY SEBAGAI SISTEM INFORMASI KEUANGAN SISWA (STUDI KASUS : SMP NEGERI 6 SINGINGI HILIR)

The school is one of the many sectors that have experience the development of information technology. Because one of the conditions for raising grades in certain schools is technology based facilities. In this case, SMPN 6 Singingi Hilir require a financial information system that can process student payments, convey information about student finances and can process reports. To overcome these problems need to be made a computerized information system. The research method used is the method of data collection by means of interviews and observations. While the system development methodology uses SDLC (System Development Life Cycle). Analysis and design tools used are structured data, like use case diagram, sequence diagram, Activity diagram and class diagram. The appilication program used is Java Netbeans IDE and database used is MySQL. The research is expected to produce a financial information system for students who can help optimally.
Rekonstruksi Sistem Informasi Akuntansi Pada PT. NURTIWI

PT NURTIWI is a manufacturing company engaged in the field of furniture that is growing using the accounting information system based Zahir Accounting application, to facilitate the company in decision making. So the author's goal is to analyze and design the information system by making supporting data in the process of input data into accounting information system based Zahir application in the form of Microsoft Excel in order to facilitate the director or employees of the company in making decisions to determine company policy to be taken. In his research the authors used a qualitative approach with descriptive research design, focusing on the systematic explanation of the facts obtained when the research was conducted. The result of SIA analysis applied by PT NURTIWI still has weakness especially in purchasing and supply part, delay in recording of supplier's debt card, and repayment of trade payable, stock card, general journal no grouping of production cost between raw material cost, factory overhead cost and direct labor cost insert per item code. The lack of manpower within the company raises the Administration and Finance in the company’s administrative process to experience delays. Keywords: Decision Making, Reconstruction, Accounting Information Systems, Zahir Accounting
Geo-visualization of antibiotic resistance based on web map service

Abstract. An antibiotic resistance is a serious problem on health and humanity. Our human society needs to understand the threat of antibiotic resistance. To geo-visualize the location, biotic information and spatial pattern of antibiotic resistance matters is an effective way for intuitive findings. We focused on the antibiotic resistance issue of Han-river in South Korea and analyzed their spread, as well as range of influence.We developed the geo-database of antibiotic resistance matters and represented spatial information based on WMS (Web Map Service) which is adjusted to OGC (Open Geospatial Consortium) specifications. We designed correlated data schema structure of antibiotic matters, degrees of resistance, water quality and location of the sampled points on the river. Our WMS system followed the open source architecture and Q-GIS to make geo-server. This system was organized server-client structure.As for antibiotic resistance map on our WMS system, we illustrated the infographics and related tables of many kinds of information about antibiotic resistance. The WMS system represented simple spatial information, temporal variation of antibiotic resistance and degrees of correlation between antibiotic resistance and human activities such as emissions of antibiotic resistance matters on hospital or pharmacy. We also considered domestic sewage discharged into river through sewage processing facilities.This system will be contributed to reducing social cost and economic loss caused by antibiotic resistance spreads. These web maps will provide users with correct information on threat of antibiotic resistance.
AN INVESTIGATION OF STUDENTS’ MASTERY IN ENGLISH VOCABULARY AT INDONESIA EDUCATION STUDY PROGRAM IN STKIP PGRI LUBUKLINGGAU

The aim of this research was to describe how many word students able to write English vocabulary in a short time and to describe the students’ difficulties in mastery English vocabulary. This research designed in a qualitative descriptive method, the data collected through written tests and unstructured interviews by using Focus Group Discussion. The subject of this research was twenty students grade two of Bahasa Indonesia Study Program at STKIP PGRI Lubuklinggau. The results showed: in the writing English vocabulary test in three type Noun, verb and Adjective, students able to wrote average 10 word in each part and the students’ difficulties such as: Students seldom reading English text so their vocabulary mastery very low, Students has low ability to remember new English word caused of never practiced in the daily life and students confuse in using irregular word in arrange the sentence both writing and speaking.