Reviewerly/exHarmony huggingface dataset:
Metode Forward Chaining Dan Certainty Factor Untuk Antisipasi Kecanduan Game Online Berbasis Web

Games are everyone's favorite. Both children and adults enjoy playing games. A person can continuously play games to the point of forgetting time and even forgetting the environmental conditions around him. The frequency of playing games can have an impact on a person's level of addiction to games. However, not everyone is aware that they have this type of gaming addiction. Therefore, a study was conducted to identify the types of game addiction behavior. Expert systems are usually used for consultation, analysis, diagnosis and help make decisions. So we need a system that can help solve this problem in the form of an expert system using the certainty factor (CF) method. This application is made using the Forward Chaining and Certainty Factor methods with the PHP and MySQL programming languages as the database. This research will produce an expert system application for diagnosing online game addiction with the output of the probable disease along with the percentage. It is hoped that by applying the forward chaining method and the certainty factor to online game addiction, so that decisions can be made precisely and accurately
Perancangan Sistem Informasi Pengolahan Data Laporan Pajak Bulanan Berbasis Web Pada Depo Unilever Padang

Computer-based information systems have now become an important matter for meeting the needs of society. Many fields have used computer-based information systems as a means to facilitate work, both from the business world to academics and education and almost in all fields use computers as a tool to facilitate work. One of them is tax calculations at a company with an information system that can be done instantly, quickly and more efficiently. The results of the research are in the form of a web-based application as a forum for companies to manage taxpayer data, and make it easier for companies to process it
Sistem Informasi Pelanggaran Masyarakat

Along with the times and technology that is growing longer, there have been a lot of information systems or applications that are used to help smooth a job, especially in the field of police. In order to support the performance of the police, it is necessary to provide information to the public about cases or criminal acts that occurred. Processing of violations of this law is an application to help the police provide information where this information will be received by the family of the perpetrator of the violation in the form of information on cases of violations that occurred committed by the police. his family members. The results of the trial of the information sent were received more quickly by the perpetrator's family, so that the family quickly took steps to help family members who were caught in legal cases.
IT Management Dengan K-Means Clustering Untuk Pengelompokkan Stok Barang

Management of transaction data in the retail business under study is still carried out conventionally and has not been integrated, this causes the complexity of calculating the number of transactions and stock of goods. For this reason, an analysis of sales transactions was carried out using the k-means method using sales transaction data for 24 samples of goods. There are 3 clusters formed with iteration calculations carried out in 4 iteration stages. The first cluster (Selling Goods) produced 7 items, the second cluster (Selling Goods) produced 5 items and the third cluster (Unsold Goods) produced 12 members. The results of this clustering analysis are used to implement business IT applications in retail business transactions.
BASIC BENEFITS OF DIGITAL TRANSFORMATION IN HIGHER EDUCATION

Digital transformation is an important issue for economic, cultural, social, and educational development...in the current context, it stands out as an important aspect of the Fourth Industrial Revolution. Therefore, the 13th National Party Congress (2021) identified 6 key tasks, including implementing national digital transformation, developing the digital economy. Not an exception to the above trend, the education sector, especially higher education, has also been very actively implementing the digital transformation process in recent years because of the benefits brought by digital transformation. In the article, the author pointed out some basic benefits of digital transformation in higher education to help managers, lecturers, and students understand the importance and benefits that digital transformation brings, thereby actively participating in the digital transformation process in higher education.
DISCOVERY LEARNING ACTIVITIES AS AN ALTERNATIVE MODEL IN TEACHING READING AT SMAN 1 KOMODO

This research employed quasi experimental design. The population of this research was the second-grade students at SMAN 1 Komodo in 2021/2022 academic year. This research used cluster random sampling. The sample of this research consisted of 72 students in which 37 students in control group and 35 students in experimental group. The research data were collected by using reading comprehension test which was analyzed by descriptive and inferential statistic through SPSS version 16 for windows 7 32 bit. The students’ result of posttest of experimental group more significantly improved than the students’ result of posttest of control group by the mean score 69.14 &gt; 46.12. The difference of both scores is statistically significant based on the t-test value at significant level 0.05 in which the probability value is longer than the significant level (0.00 &lt; 0.05). Then the results of the pre-test showed that the p-Value (probability value) was higher than (0.46 and 0.48 &gt; 0.05) and the degree of freedom was 70. While the post-test p-Value of the two groups was lower than (0.00 &lt; 0 0.05) and 70 degrees of freedom. The t-test scores of the two groups in the post-test were significantly different. This shows that the alternative hypothesis (H1) is accepted and of course the null hypothesis (H0) is rejected. It was concluded that the use of Discovery Learning is effective to be implemented in improving the students’ reading comprehension focusing on literal, inferential and critical comprehension
ETHICAL EDUCATION FOR THE STUDENTS - NECESSARY PREPARATION FOR SUSTAINABLE DEVELOPMENT OF HUMAN RESOURCES IN THE ERA OF INDUSTRIAL REVOLUTION 4.0

Current practice has shown that if ethical education is not done well, it will lead to the emergence of unethical behavior. The more serious consequence of that is that social law violations become unstable. Ethical education has become a deep concern of the entire society, especially ethical education for students - the country's future human resources. The report focuses on systematizing the issues related to ethical education for the students, while pointing out the current situation and proposing some basic solutions to improve the quality of ethical education for the students. Using the statistical method, investigation, synthesis and comparison methods... the author has tried to clarify some basic study issues.
Audio Visual Randang Paku Ikan Rangkito Sebagai Usaha Promosi

Rangkito's Fish Paw Randang, is a well-known fish spike business in Dharmasraya Regency. However, the randang kue rangkito fish do not yet have effective promotional media, especially advertisements in the form of Audio Visual. This makes the randang kue rangkito fish unknown to people who are outside Dharmasraya Regency. Audio Visual is a medium that is currently very effective in attracting potential customers because it is easy to upload on social media platforms such as YouTube, Instagram, Facebook and so on. The basic concept in creating this Audio Visual is to highlight the potential of the product and the values possessed by the Randang Paku Ikan Rangkito business. The research method used is the method of creating Visual Communication Designs to attract the attention of the target audience.
The Information and Communication Technologies and their progress in the educational context

The present work analyzes Information and Communication Technologies in education in the context of transformations, because teaching and the educational process must be matched by the changes that are experienced daily in the local, regional and national context. , international and global, where the development of the internet and Information and Communication Technologies have created in people and in society in general an understanding of how to live in the present and to consider major changes in the future. The subject matter of the study is framed in the argument of telematic environments that allow an interaction of communications through a chain of networks to achieve the teaching-learning process in an effective way. All this thanks to the fact that this system that includes educators and students enables them to interact in real time. This has achieved an evolution in education because it has reformed the way of teaching and where the role of the teacher and the student play an important role.
The Library in the Life of the Community: Twenty Years of OCLC Research

Abstract: Library and information science practice and research have transitioned from positioning the user in the life of the library to placing the library in the life of the user. A review of OCLC Research themes during the past twenty years identifies a shift in focus from the optimization and quantitative analysis of library collections, systems, and services to the study of the needs and expectations of users of library collections, systems, and services. Just as libraries operate within local and global networks and ecosystems, users, with diverse needs and expectations, are embedded in communities in various ways. This new environment changes the focus from individual decision making to collaborative decision making, centering and emphasizing the importance of relationships and experiences. OCLC’s research has addressed these trends, providing a path for library leaders and staff to create their New Model Library that focuses on agility, collaboration, virtualization, and space within their work, collections, and engagement experiences. This framework offers a way to navigate the transition to the library in the life of the community.
Integration of Augmented and Virtual Reality Technologies with Adaptive Learning Systems: Analysis of Conceptual Models

Augmented reality (AR) and virtual reality (VR) are increasingly utilized in education to provide interactive and engaging learning experiences. However, most applications do not fully exploit the potential of AR/VR technologies for adaptive and personalized learning. This paper analyzes five recent conceptual models that integrate adaptive techniques into AR/VR educational systems to identify their core components and capabilities. All reviewed models incorporate a user profile, content repository, interaction data, environment representation, and device components. Detailed user information is collected, including demographics, knowledge levels, cognitive characteristics, sensory-motor abilities, and emotional-motivational factors. This enables adapting AR/VR content to individual learners' needs, styles, and states. Two key adaptation-influencing components were identified across the models - the environment and the user adaptation mechanism based on the user model. Additional components depend on the service level and specifics of the device. For mobile applications, cloud computing enables optimal processing of objects, location, and human data. The analysis determined these models provide a strong conceptual basis for adaptive AR/VR learning systems. However, further research is needed to develop a universal framework considering domain specifics. An ontological approach should be employed to allow customization for particular educational contexts. This could significantly enhance the state of adaptive AR/VR learning systems. Existing conceptual models incorporate promising techniques but lack holistic frameworks tailored to educational domains. Developing such frameworks is essential to advance research and practice in adaptive AR/VR learning. The analysis and findings presented provide a foundation to guide future efforts in designing and evaluating adaptive AR/VR educational systems.
The Use of Relational Data Model for Employee Evaluation: The Case of a University in Poland

The work presents a proposal to implement a database model, based on the relational data model used in PostgreSQL database management system (DBMS), designed to collect and process employee data in order to support the management of the employee evaluation process in higher education unit. The university employee evaluation system has not yet been included in IT resources, so proposed database as a module of existing databases or single web application that will support the employee evaluation process. Creating the model was performed in two stages. In the first stage, entity groups in the existing database regarding employee personal data were converted from Oracle DBMS schema to PostgreSQL DBMS schema, while in the second stage, the converted entities were modified and the schema was supplemented with two additional entity groups concerning evaluation activities and the employee discipline declaration. Created database can be used by the employee to monitor the achievements required in the university evaluation sheet, plan task time and generate an evaluation report as well as the superior to support decisions in staff management and planning activities for employees. The work also proposes the necessary organizational changes at the university that will allow the database to be kept consistent.
PERFORMANCE EVALUATION OF LIGHTWEIGHT CRYPTOGRAPHY ALGORITHMS ON CONSTRAINED 8-BIT DEVICES

Various encryption algorithms can be implemented on constrained devices; however, not all of them are efficient. Employing inefficient security algorithms may lead to insufficient protection levels for information systems and disrupt their functionality due to lack of necessary resources. Therefore, developing new data protection models for transmitting information through open communication channels using constrained devices is a crucial task for ensuring information system security. This paper outlines the requirements for lightweight cryptography algorithms and establishes performance measurement metrics. The article analyzes, in terms of performance and efficiency on class 0 devices with 8-bit processors, modern lightweight encryption algorithms. According to the conducted analysis, research, and experiments, it has been found that the HIGHT algorithm demonstrates the highest encryption speed while consuming the most RAM among the tested algorithms. The XTEA algorithm has average performance metrics across all indicators and is generally balanced between encryption speed and required computational resources for operation. The NIST Isap finalist and the anticipated standardization winner, Ascon, show low efficiency on 8-bit constrained class 0 devices because they were developed targeting 64-bit processors. On the other hand, PRESENT is not efficient due to significant resource usage and low encryption speed.
Research on digital culture (cyberculture) – knowledge domain analysis based on bibliographic data from the Web of Science database

Purpose/Thesis: The author’s aim was to assess the state of research on ‘digital culture / cyberculture’ by analysing the knowledge domain. The second aim was to compare the results obtained through a simple analysis of bibliographic data from the Web of Science database with the results of data mapping and visualisation in CiteSpace.&#x0D; Originality/Value: The knowledge domain ‘digital culture / cyberculture’ is relatively new. Research in this field is conducted mainly within the humanities, social sciences, and information technology.&#x0D; Results and conclusions: A relatively small group of researchers makes noticeable contributions. However, different methods of analyzing the same set of bibliographic data lead to different conclusions. Research based on bibliographic data can only be a foundation of a complete analysis of the knowledge domain.
Sistem Pendukung Keputusan Dalam Penggunaan Pestisida Untuk Tanaman Dataran Rendah

A good decision support system for the use of pesticides, namely by selecting pesticides that are in accordance with the Plant Destruction Orgasm (OPT) and the dosage for pesticide application. In addition, the Decision Support System is also useful for choosing various decision alternatives that result from processing the information obtained on a number of alternatives that may be proposed to decision makers to determine the best of several good choices. The purpose of this study is to provide an alternative decision support system in the use of good pesticides using the Analytical Hierarchy Process (AHP) method, so that the results of calculations carried out with the AHP method can assist farmers in using pesticides for lowland vegetables and the resulting or transaction value. carried out by farmers can be entered directly into the database.
ՀԱՄԱԿԱՐԳՉԱՅԻՆ ՑԱՆՑԵՐԻ ՄԻ ՄԱԹԵՄԱՏԻԿԱԿԱՆ ՄՈԴԵԼԻ ՄԱՍԻՆ / ОБ ОДНОЙ МАТЕМАТИЧЕСКОЙ МОДЕЛИ КОМПЬЮТЕРНЫХ СЕТЕЙ / ON A MATHEMATICAL MODEL OF COMPUTER NETWORKS

One of the basic human needs is the need for communication. Communication is a universal tool of interaction, which enables the transmission of information through modern means of communication, including computers. The general information transmission scheme is as follows: the source of information, the communication channel, and the recipient (receiver) of information. The main devices for the rapid transmission of information over long distances are currently the telegraph, radio, telephone, television transmitter, and telecommunication networks based on computer systems. The transfer of information between computers has existed since the very beginning of the computer. It allows you to organize joint work of separate computers, solve a single task with the help of several computers, share resources and addressing numerous other issuess. A computer network is understood as a set of hardware and software designed to exchange information and access users to common network resources. The main purpose of computer networks is to provide users with joint access to information (databases, documents, etc.) and resources (hard drives, printers, CDROM drives, modems, access to the global network, etc.). The purpose of the article is to build a mathematical model of computer networks using mathematical methods.
Perancangan Aplikasi Sistem E-Library Pada Smas Andika Menggunakan Bahasa Pemograman Php Dan Mysql

The design of the E-Library at SMAS ANDIKA is to make it easier for students to carry out the process of borrowing books and printing their own proof of book borrowing cards, as well as students being able to download the lesson syllabus individually. In this case, students no longer need to carry a library membership card because every student who first carries out the process of borrowing books will be recorded by the library staff regarding the student's personal data to be entered and stored in the system database so that it can provide relief for the library staff. because every time there is a loan transaction by the same student, the admin no longer needs to input the student's data a second time. Another convenience for admins is managing book borrowing reports, this system automatically records all book borrowing transactions, whether books are being borrowed or books are being returned based on day, month and year.
Factors Motivating Public School Teachers to Enroll their Children in Private Schools: A Phenomenological Study

This study aims at exploring the motivating factors that encourage public school permanent teachers to enroll their children in private schools. To achieve this objective, the study was guided by interpretive paradigm followed by phenomenological research design. Altogether eight teachers were chosen from eight government-funded schools located in Bagmati province, following purposive sampling method. And then qualitative information was garnered by using in-depth interview to get a deeper understanding on the motivating factors that captivate public school teachers to send their children to private schools. Furthermore, collated data were edited, transcribed, coded, and thematized to draw meaningful results and conclusions for attaining the objective of the study. A number of factors such as quality education, English medium, regular homework, accessibility of private schools, disciplined environment, sound administration, political neutrality, and the like were found playing crucial role for motivating public school teachers towards private schools; and many of them send their children to private schools with the intention of receiving quality education services. This trend creates difficulties in ensuring the constitutional rights of children to receive quality education free of cost upto secondary level. Responsible agencies, therefore, need to pay proper attention to optimize the quality of public schools to ensure the rights to education for all children as enshrined in the constitution.
Cultural diversity and problems with bullying in the field of basic education

Bullying in the school environment can be considered as violent behavior essentially harmful to children of Basic Education in several ways, fundamentally for the student's academic performance, his mood, self-esteem and creates a hostile environment in the school . One of its main causes is associated with the cultural diversity existing in the school context due to multiple manifestations, such as migration and social exclusion due to ethnicity, race, beliefs, customs, sexual preferences, physical characteristics, among others. This text intends to analyze bullying in the school environment, by describing and explaining its most common manifestations of the school context, to help eliminate, and at least, decrease in Ecuador, such an ominous practice. To develop it, the qualitative methodology is applied, and various bibliographies and documents are consulted, descriptive analytical methods are used, as well as synthetic analytics. Finally, a broad description and reflection is offered, which could contribute to promoting a healthy coexistence in educational institutions.
MAKING A MATCH GAMES TO IMPROVE STUDENTS’ VOCABULARY

The objectives of the research were to examine whether the use of Match Games Improve the students’ vocabulary and to find out the strengths and the weaknesses of Match Games. The researcher was applied pre-experimental design the population is the seven grade students of SMPN 1 Hulu Sungkai in academic year 2021/2022. The total number of populations is 240 students. The researcher was used total sampling technique. relatively baseline knowledge based on their test examination average scores. The total number of samples was 30 students from class VII. In analyzing the numerical data, the writer was used SPSS for windows. After implementing the research, the researcher concludes that the use of Matching Games in teaching English vocabulary enriches the students’ vocabulary; it is proved by the mean score of the students’ posttest. The t-test of the students’ vocabulary achievement in posttest was smaller than ? (0.000 &lt; 0.05). It meant that the H1 of the hypothesis was accepted