Reviewerly/exHarmony huggingface dataset:
Two Birds, One Stone: A Unified Framework for Joint Learning of Image and Video Style Transfers

Current arbitrary style transfer models are limited to either image or video domains. In order to achieve satisfying image and video style transfers, two different models are inevitably required with separate training processes on image and video domains, respectively. In this paper, we show that this can be precluded by introducing UniST, a Unified Style Transfer framework for both images and videos. At the core of UniST is a domain interaction transformer (DIT ), which first explores context information within the specific domain and then interacts contextualized domain information for joint learning. In particular, DIT enables exploration of temporal information from videos for the image style transfer task and meanwhile allows rich appearance texture from images for video style transfer, thus leading to mutual benefits. Considering heavy computation of traditional multi-head self-attention, we present a simple yet effective axial multi-head self-attention (AMSA) for DIT , which improves computational efficiency while maintains style transfer performance. To verify the effectiveness of UniST, we conduct extensive experiments on both image and video style transfer tasks and show that UniST performs favorably against state-of-the-art approaches on both tasks. Code is available at https://github.com/NevSNev/UniST.
DeepChange: A Long-Term Person Re-Identification Benchmark with Clothes Change

Long-term re-id with clothes change is a challenging problem in surveillance AI. Currently, its major bottleneck is that this field is still missing a large realistic benchmark. In this work, we contribute a large, realistic long-term person re-identification benchmark, termed DeepChange. Its unique characteristics are: (1) Realistic and rich personal appearance (e.g., clothes and hair style) and variations: Highly diverse clothes change and styles, with varying reappearing gaps in time from minutes to seasons, different weather conditions (e.g., sunny, cloudy, windy, rainy, snowy, extremely cold) and events (e.g., working, leisure, daily activities). (2) Rich camera setups: Raw videos were recorded by 17 outdoor varying-resolution cameras operating in a real-world surveillance system. (3) The currently largest number of (17) cameras, (1, 121) identities, and (178, 407) bounding boxes, over the longest time span (12 months). We benchmark the representative supervised and unsupervised re-id methods on our dataset. In addition, we investigate multimodal fusion strategies for tackling the clothes change challenge. Extensive experiments show that our fusion models outperform a wide variety of state-of-the-art models on DeepChange. Our dataset and documents are available at https://github.com/PengBoXiangShang/deepchange.
ActorsNeRF: Animatable Few-shot Human Rendering with Generalizable NeRFs

While NeRF-based human representations have shown impressive novel view synthesis results, most methods still rely on a large number of images / views for training. In this work, we propose a novel animatable NeRF called ActorsNeRF. It is first pre-trained on diverse human subjects, and then adapted with few-shot monocular video frames for a new actor with unseen poses. Building on previous generalizable NeRFs with parameter sharing using a ConvNet encoder, ActorsNeRF further adopts two human priors to capture the large human appearance, shape, and pose variations. Specifically, in the encoded feature space, we will first align different human subjects in a category-level canonical space, and then align the same human from different frames in an instance-level canonical space for rendering. We quantitatively and qualitatively demonstrate that ActorsNeRF significantly outperforms the existing state-of-the-art on few-shot generalization to new people and poses on multiple datasets. Project page: https://jitengmu.github.io/ActorsNeRF/.
Template Inversion Attack against Face Recognition Systems using 3D Face Reconstruction

Face recognition systems are increasingly being used in different applications. In such systems, some features (also known as embeddings or templates) are extracted from each face image. Then, the extracted templates are stored in the system’s database during the enrollment stage and are later used for recognition. In this paper, we focus on template inversion attacks against face recognition systems and introduce a novel method (dubbed GaFaR) to reconstruct 3D face from facial templates. To this end, we use a geometry-aware generator network based on generative neural radiance fields (GNeRF), and learn a mapping from facial templates to the intermediate latent space of the generator network. We train our network with a semi-supervised learning approach using real and synthetic images simul taneously. For the real training data, we use a Generative Adversarial Network (GAN) based framework to learn the distribution of the latent space. For the synthetic training data, where we have the true latent code, we directly train in the latent space of the generator network. In addition, during the inference stage, we also propose optimization on the camera parameters to generate face images to improve the success attack rate (up to 17.14% in our experiments). We evaluate the performance of our method in the whitebox and blackbox attacks against state-of-the-art face recognition models on the LFW and MOBIO datasets. To our knowledge, this paper is the first work on 3D face reconstruction from facial templates. The project page is available at: https://www.idiap.ch/paper/gafar
General Image-to-Image Translation with One-Shot Image Guidance

Large-scale text-to-image models pre-trained on massive text-image pairs show excellent performance in image synthesis recently. However, image can provide more intuitive visual concepts than plain text. People may ask: how can we integrate the desired visual concept into an existing image, such as our portrait? Current methods are inadequate in meeting this demand as they lack the ability to preserve content or translate visual concepts effectively. Inspired by this, we propose a novel framework named visual concept translator (VCT) with the ability to preserve content in the source image and translate the visual concepts guided by a single reference image. The proposed VCT contains a content-concept inversion (CCI) process to extract contents and concepts, and a content-concept fusion (CCF) process to gather the extracted information to obtain the target image. Given only one reference image, the proposed VCT can complete a wide range of general image-to-image translation tasks with excellent results. Extensive experiments are conducted to prove the superiority and effectiveness of the proposed methods. Codes are available at https://github.com/CrystalNeuro/visual-concept-translator.
Content-Aware Local GAN for Photo-Realistic Super-Resolution

Recently, GAN has successfully contributed to making single-image super-resolution (SISR) methods produce more realistic images. However, natural images have complex distribution in the real world, and a single classifier in the discriminator may not have enough capacity to classify real and fake samples, making the preceding SR network generate unpleasing noise and artifacts. To solve the problem, we propose a novel content-aware local GAN framework, CAL-GAN, which processes a large and complicated distribution of real-world images by dividing them into smaller subsets based on similar contents. Our mixture of classifiers (MoC) design allocates different super-resolved patches to corresponding expert classifiers. Additionally, we introduce novel routing and orthogonality loss terms so that different classifiers can handle various contents and learn separable features. By feeding similar distributions into the corresponding specialized classifiers, CAL-GAN enhances the representation power of existing super-resolution models, achieving state-of-the-art perceptual performance on standard benchmarks and real-world images without modifying the generator-side architecture. The codes are available at https://github.com/jkpark0825/CAL_GAN.
FocalFormer3D : Focusing on Hard Instance for 3D Object Detection

False negatives (FN) in 3D object detection, e.g., missing predictions of pedestrians, vehicles, or other obstacles, can lead to potentially dangerous situations in autonomous driving. While being fatal, this issue is understudied in many current 3D detection methods. In this work, we propose Hard Instance Probing (HIP), a general pipeline that identifies FN in a multi-stage manner and guides the models to focus on excavating difficult instances. For 3D object detection, we instantiate this method as FocalFormer3D, a simple yet effective detector that excels at excavating difficult objects and improving prediction recall. FocalFormer3D features a multi-stage query generation to discover hard objects and a box-level transformer decoder to efficiently distinguish objects from massive object candidates. Experimental results on the nuScenes and Waymo datasets validate the superior performance of FocalFormer3D. The advantage leads to strong performance on both detection and tracking, in both LiDAR and multi-modal settings. Notably, FocalFormer3D achieves a 70.5 mAP and 73.9 NDS on nuScenes detection benchmark, while the nuScenes tracking benchmark shows 72.1 AMOTA, both ranking 1st place on the nuScenes LiDAR leaderboard. Our code is available at https://github.com/NVlabs/FocalFormer3D.
LiveHand: Real-time and Photorealistic Neural Hand Rendering

The human hand is the main medium through which we interact with our surroundings, making its digitization an important problem. While there are several works modeling the geometry of hands, little attention has been paid to capturing photo-realistic appearance. Moreover, for applications in extended reality and gaming, real-time rendering is critical. We present the first neural-implicit approach to photo-realistically render hands in real-time. This is a challenging problem as hands are textured and undergo strong articulations with pose-dependent effects. However, we show that this aim is achievable through our carefully designed method. This includes training on a low-resolution rendering of a neural radiance field, together with a 3D-consistent super-resolution module and mesh-guided sampling and space canonicalization. We demonstrate a novel application of perceptual loss on the image space, which is critical for learning details accurately. We also show a live demo where we photo-realistically render the human hand in real-time for the first time, while also modeling pose-and view-dependent appearance effects. We ablate all our design choices and show that they optimize for rendering speed and quality. Video results and our code can be accessed from https://vcai.mpi-inf.mpg.de/projects/LiveHand/
Your Diffusion Model is Secretly a Zero-Shot Classifier

The recent wave of large-scale text-to-image diffusion models has dramatically increased our text-based image generation abilities. These models can generate realistic images for a staggering variety of prompts and exhibit impressive compositional generalization abilities. Almost all use cases thus far have solely focused on sampling; however, diffusion models can also provide conditional density estimates, which are useful for tasks beyond image generation. In this paper, we show that the density estimates from large-scale text-to-image diffusion models like Stable Diffusion can be leveraged to perform zero-shot classification without any additional training. Our generative approach to classification, which we call Diffusion Classifier, attains strong results on a variety of benchmarks and outperforms alternative methods of extracting knowledge from diffusion models. Although a gap remains between generative and discriminative approaches on zero-shot recognition tasks, our diffusion-based approach has stronger multimodal compositional reasoning abilities than competing discriminative approaches. Finally, we use Diffusion Classifier to extract standard classifiers from class-conditional diffusion models trained on ImageNet. These models approach the performance of SOTA discriminative classifiers and exhibit strong "effective robustness" to distribution shift. Overall, our results are a step toward using generative over discriminative models for downstream tasks. Results and visualizations on our website: diffusion-classifier.github.io/
Cross-modal Orthogonal High-rank Augmentation for RGB-Event Transformer-trackers

This paper addresses the problem of cross-modal object tracking from RGB videos and event data. Rather than constructing a complex cross-modal fusion network, we explore the great potential of a pre-trained vision Transformer (ViT). Particularly, we delicately investigate plug-and-play training augmentations that encourage the ViT to bridge the vast distribution gap between the two modalities, enabling comprehensive cross-modal information interaction and thus enhancing its ability. Specifically, we propose a mask modeling strategy that randomly masks a specific modality of some tokens to enforce the interaction between tokens from different modalities interacting proactively. To mitigate network oscillations resulting from the masking strategy and further amplify its positive effect, we then theoretically propose an orthogonal high-rank loss to regularize the attention matrix. Extensive experiments demonstrate that our plug-and-play training augmentation techniques can significantly boost state-of-the-art one-stream and two-stream trackers to a large extent in terms of both tracking precision and success rate. Our new perspective and findings will potentially bring insights to the field of leveraging powerful pre-trained ViTs to model cross-modal data. The code is publicly available at https://github.com/ZHU-Zhiyu/High-Rank_RGB-Event_Tracker.
Hidden Biases of End-to-End Driving Models

End-to-end driving systems have recently made rapid progress, in particular on CARLA. Independent of their major contribution, they introduce changes to minor system components. Consequently, the source of improvements is unclear. We identify two biases that recur in nearly all state-of-the-art methods and are critical for the observed progress on CARLA: (1) lateral recovery via a strong inductive bias towards target point following, and (2) longitudinal averaging of multimodal waypoint predictions for slowing down. We investigate the drawbacks of these biases and identify principled alternatives. By incorporating our insights, we develop TF++, a simple end-to-end method that ranks first on the Longest6 and LAV benchmarks, gaining 11 driving score over the best prior work on Longest6.
UpCycling: Semi-supervised 3D Object Detection without Sharing Raw-level Unlabeled Scenes

Semi-supervised Learning (SSL) has received increasing attention in autonomous driving to reduce the enormous burden of 3D annotation. In this paper, we propose UpCycling, a novel SSL framework for 3D object detection with zero additional raw-level point cloud: learning from unlabeled de-identified intermediate features (i.e., "smashed" data) to preserve privacy. Since these intermediate features are naturally produced by the inference pipeline, no additional computation is required on autonomous vehicles. However, generating effective consistency loss for unlabeled feature-level scene turns out to be a critical challenge. The latest SSL frameworks for 3D object detection that enforce consistency regularization between different augmentations of an unlabeled raw-point scene become detrimental when applied to intermediate features. To solve the problem, we introduce a novel combination of hybrid pseudo labels and feature-level Ground Truth sampling (F-GT), which safely augments unlabeled multi-type 3D scene features and provides high-quality supervision. We implement UpCycling on two representative 3D object detection models: SECOND-IoU and PV-RCNN. Experiments on widely-used datasets (Waymo, KITTI, and Lyft) verify that UpCycling outperforms other augmentation methods applied at the feature level. In addition, while preserving privacy, UpCycling performs better or comparably to the state-of-the-art methods that utilize raw-level unlabeled data in both domain adaptation and partial-label scenarios.
Joint-Relation Transformer for Multi-Person Motion Prediction

Multi-person motion prediction is a challenging problem due to the dependency of motion on both individual past movements and interactions with other people. Transformer-based methods have shown promising results on this task, but they miss the explicit relation representation between joints, such as skeleton structure and pairwise distance, which is crucial for accurate interaction modeling. In this paper, we propose the Joint-Relation Transformer, which utilizes relation information to enhance interaction modeling and improve future motion prediction. Our relation information contains the relative distance and the intra-/inter-person physical constraints. To fuse relation and joint information, we design a novel joint-relation fusion layer with relation-aware attention to update both features. Additionally, we supervise the relation information by forecasting future distance. Experiments show that our method achieves a 13.4% improvement of 900ms VIM on 3DPW-SoMoF/RC and 17.8%/12.0% improvement of 3s MPJPE on CMU-Mpcap/MuPoTS-3D dataset. Code is available at https://github.com/MediaBrain-SJTU/JRTransformer.
MMVP: Motion-Matrix-based Video Prediction

A central challenge of video prediction lies where the system has to reason the objects’ future motions from image frames while simultaneously maintaining the consistency of their appearances across frames. This work introduces an end-to-end trainable two-stream video prediction framework, Motion-Matrix-based Video Prediction (MMVP), to tackle this challenge. Unlike previous methods that usually handle motion prediction and appearance maintenance within the same set of modules, MMVP decouples motion and appearance information by constructing appearance-agnostic motion matrices. The motion matrices represent the temporal similarity of each and every pair of feature patches in the input frames, and are the sole input of the motion prediction module in MMVP. This design improves video prediction in both accuracy and efficiency, and reduces the model size. Results of extensive experiments demonstrate that MMVP outperforms state-of-the-art systems on public data sets by non-negligible large margins (≈ 1 db in PSNR, UCF Sports) in significantly smaller model sizes (84% the size or smaller). Please refer to this $link$ for the official code and the datasets used in this paper.
MI-GAN: A Simple Baseline for Image Inpainting on Mobile Devices

In recent years, many deep learning based image inpainting methods have been developed by the research community. Some of those methods have shown impressive image completion abilities. Yet, to the best of our knowledge, there is no image inpainting model designed to run on mobile devices. In this paper we present a simple image inpainting baseline, Mobile Inpainting GAN (MI-GAN), which is approximately one order of magnitude computationally cheaper and smaller than existing state-of-the-art inpainting models, and can be efficiently deployed on mobile devices. Excessive quantitative and qualitative evaluations show that MI-GAN performs comparable or, in some cases, better than recent state-of-the-art approaches. Moreover, we perform a user study comparing MI-GAN results with results from several commercial mobile inpainting applications, which clearly shows the advantage of MI-GAN in comparison to existing apps. With the purpose of high quality and efficient inpainting, we utilize an effective combination of adversarial training, model reparametrization, and knowledge distillation. Our models and code are publicly available at https://github.com/Picsart-AI-Research/MI-GAN.
The Making and Breaking of Camouflage

Not all camouflages are equally effective, as even a partially visible contour or a slight color difference can make the animal stand out and break its camouflage. In this paper, we address the question of what makes a camouflage successful, by proposing three scores for automatically assessing its effectiveness. In particular, we show that camouflage can be measured by the similarity between background and foreground features and boundary visibility. We use these camouflage scores to assess and compare all available camouflage datasets. We also incorporate the proposed camouflage score into a generative model as an auxiliary loss and show that effective camouflage images or videos can be synthesised in a scalable manner. The generated synthetic dataset is used to train a transformer-based model for segmenting camouflaged animals in videos. Experimentally, we demonstrate state-of-the-art camouflage breaking performance on the public MoCA-Mask benchmark.
Prior-guided Source-free Domain Adaptation for Human Pose Estimation

Domain adaptation methods for 2D human pose estimation typically require continuous access to the source data during adaptation, which can be challenging due to privacy, memory, or computational constraints. To address this limitation, we focus on the task of source-free domain adaptation for pose estimation, where a source model must adapt to a new target domain using only unlabeled target data. Although recent advances have introduced source-free methods for classification tasks, extending them to the regression task of pose estimation is non-trivial. In this paper, we present Prior-guided Self-training (POST), a pseudo-labeling approach that builds on the popular Mean Teacher framework to compensate for the distribution shift. POST leverages prediction-level and feature-level consistency between a student and teacher model against certain image transformations. In the absence of source data, POST utilizes a human pose prior that regularizes the adaptation process by directing the model to generate more accurate and anatomically plausible pose pseudo-labels. Despite being simple and intuitive, our framework can deliver significant performance gains compared to applying the source model directly to the target data, as demonstrated in our extensive experiments and ablation studies. In fact, our approach achieves comparable performance to recent state-of-the-art methods that use source data for adaptation.
SAL-ViT: Towards Latency Efficient Private Inference on ViT using Selective Attention Search with a Learnable Softmax Approximation

Recently, private inference (PI) has addressed the rising concern over data and model privacy in machine learning inference as a service. However, existing PI frameworks suffer from high computational and communication overheads due to the expensive multi-party computation (MPC) protocols, particularly for large models such as vision transformers (ViT). The majority of this overhead is due to the encrypted softmax operation in each self-attention layer. In this work, we present SAL-ViT with two novel techniques to boost PI efficiency on ViTs. Our first technique is a learnable PI-efficient approximation to softmax, namely, learnable 2Quad (L2Q), that introduces learnable scaling and shifting parameters to the prior 2Quad softmax approximation, enabling improvement in accuracy. Then, given our observation that external attention (EA) presents lower PI latency than widely-adopted self-attention (SA) at the cost of accuracy, we present a selective attention search (SAS) method to integrate the strength of EA and SA. Specifically, for a given lightweight EA ViT, we leverage a constrained optimization procedure to selectively search and replace EA modules with SA alternatives to maximize the accuracy. Our extensive experiments show that our SAL-ViT can averagely achieve 1.28×, 1.28×, 1.14× lower PI latency with 1.79%, 1.41%, and 2.08% higher accuracy compared to the existing alternatives, on CIFAR-10, CIFAR-100, and Tiny-ImageNet, respectively.