Reviewerly/exHarmony huggingface dataset:
PENGEMBANGAN MEDIA PPT INTERAKTIF DALAM PEMBELAJARAN BAHASA INDONESIA KELAS II SD

Based on pre-research data obtained through interviews and observations It is known that the learning interest of student of class II were still low and there were a lack of media in learning Indonesian. This research was aimed to develop learning media for Bahasa Indonesia course in an Interactive PPT. The subjects in this study were 2nd grade students of SD Negeri Bintoro 4 Demak. The research was conducted in January – May 2021. The independent variable in this study was an interactive PPT learning media, the dependent variable in this study was the increase in students' interest in learning Indonesian. The research design used Research and Development. The development model used was the development model in Sugiyono 2015. The technique used test and non-test using data collecting instruments such as written test, questionnaire, interview, and documentation. The results had shown that the Interactive PPT media had been in very decent category with 87,5% percentage of material expert, 85% percentage of language expert, and 100% of media expert. Interactive PPT media was able to improve the learning outcomes from the minor scale of 15% to 100%, and the major scale of 40% to 68%. The conclusion of the research had shown that the use of Interactive PPT media was successfully developed, as well as able to improve students’ interest and learning outcomes
Analysis Of Malay Language Interference In Learning Indonesian At SMK

The location of Sebatik Barat on the Indonesia-Malaysia border greatly influences the lives of its people. The use of student language in learning at school is no exception. This study aims to explain the process of Malay language interference when learning Indonesian at SMK Negeri 1 Sebatik Barat. This research was conducted due to disturbances during the interaction of learning Indonesian, both between students and students, as well as students and teachers. This research uses descriptive qualitative method. The data used in this study are students' utterances in the form of sentence quotations which show Malay language interference in Indonesian language learning by students at SMK Negeri 1 Sebatik Barat. Based on data analysis, it was found that there were 4 interference factors: (1) being carried away by habits in the mother tongue, (2) insufficient vocabulary of the recipient language, (3) the need for synonyms, and (4) the bilingualism of the speech participants. From these 4 aspects, it can be concluded that the most dominating factor of distraction is the bilingualism of the speech participants.
PENGEMBANGAN BUKU AJAR NORMA DAN PENERAPANNYA BERBASIS KEARIFAN LOKAL SEMARANG UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V

Textbooks are one of the learning resources needed in the learning process. The aim of this research is to develop a textbook on Norms and their Application based on the local wisdom of Semarang City. The research method used is Research and Development. The development model used is the ADDIE model which starts from analysis, design, development, implementation and evaluation. The subjects in this research were fifth grade students at SD Negeri Wates 02. The data collection techniques used were interviews, observations and tests. To determine the suitability of a textbook, it must be assessed by media experts and material experts. The validation test results show that the textbook developed is in the very appropriate category both in terms of media and material. The percentage of media validation test results is 93% while the material validation test results are 91,66%. Meanwhile, the effectiveness of textbooks is carried out through tests. As many as 92% of students have completed and only 8% have not completed. From the results of validation tests and tests, this textbook can be said to be feasible and effective.
PENGARUH MODEL PROJECT BASED LEARNING BERBANTUAN MEDIA POWTOON TERHADAP HASIL BELAJAR IPA

Penelitian ini bertujuan untuk mengetahui implementasi dan menguji pengaruh model project based learning berbantuan media powtoon terhadap hasil belajar IPA peserta didik Kelas V SD di Gugus Halmahera Kabupaten Blora. Jenis penelitian yang digunakan adalah kuantitatif eksperimen. Desain penelitian menggunakan Quasi Experimental bentuk Nonequivalent Control Group Design. Hasil penelitian menunjukkan bahwa implementasi model project based learning berbantuan media powtoon terhadap aktivitas peserta didik dalam kegiatan pembelajaran dapat terlaksana dengan melibatkan banyak aktivitas sesuai dengan sintaks. Hasil uji t-test didapatkan nilai sig. (2-tailed) 0,000 &lt; 0,05, maka Ha diterima. Sehingga terdapat perbedaan rata-rata yang signifikan terhadap hasil belajar antara kedua kelas. Hasil peningkatan rata-rata hasil belajar dengan menggunakan uji N-Gain kelas eksperimen lebih besar daripada kelas kotrol yaitu 0,7309 &gt; 0,6283. Simpulan dari penelitian ini bahwa telah berhasil diimplementasikan model project based learning berbantuan media powtoon dan berpengaruh secara signifikan terhadap hasil belajar muatan pembelajaran IPA peserta didik kelas V SD di Gugus Halmahera Kabupaten Blora.&#x0D; &#x0D; This study aims to determine the implementation and test the effect of the project-based learning model assisted by Powtoon media on the science learning outcomes of Class V elementary school students in the Halmahera Cluster, Blora Regency. This type of research used is a quantitative experiment. The research design uses a Quasi-Experimental form of Nonequivalent Control Group Design. The results of the study show that the implementation of the project-based learning model assisted by Powtoon media on student activities in learning activities can be carried out by involving many activities according to the syntax. The results of the t-test obtained sig. (2-tailed) 0.000 &lt;0.05, then Ha is accepted. So there is a significant average difference in learning outcomes between the two classes. The results of increasing the average learning outcomes using the N-Gain test for the experimental class were greater than the control class, namely 0.7309 &gt; 0.6283. The conclusion from this study is that the project based learning model has been successfully implemented with the help of powtoon media and has had a significant effect on the learning outcomes of science learning content for fifth grade elementary school students in the Halmahera Cluster, Blora Regency.
DETERMINAN PERSEPSI DAN PERILAKU IBU DALAM MEMBACA LABEL MAKANAN RINGAN ANAK TK-SD BUMI SERPONG DAMAI

children can be truly guaranteed. If the reading of children’s snack labels is ignored by mothers, then it can have an impact in the form of children’s growth and development not being optimal. In Indonesia, based on the survey results of National Consumer Protection Survey (BPKN) in 2007, only 6.7% of Indonesia’s population paid attention to the completeness of food labels. This study was conducted to determine perceptions, behaviors, and factors, which influence the perceptions and behaviors of mothers in reading the snack labels of kindergarten-elementary school children of School X in the area of Bumi Serpong Damai (BSD). This study used a cross-sectional method by conducting structured interviews through questionnaires. Mothers, who were included in the category of good perception, were mothers with a mode score 4, and those who were in the category of good behavior when the mode score was 5. After obtaining the data, the data was processed and analyzed by the T-Test. From 95 respondents, 62 respondents (65.3%) had poor perceptions in reading children's snack labels. A total of 73 respondents (76.8%) had poor reading behavior of children's snack labels. The factors studied consisted of internal and external factors. After statistical tests were accomplishedly and properly taken, the results showed significant differences for internal factors, namely the age and ethnicity of the respondents regarding the respondents' behaviors and reading abilities (p &lt;0.05). While there were no significant differences in external factors. From the results of this study, it can be concluded that the perceptions and behavior of mothers, who have kindergarten-elementary school children in School X in BSD area are still not good.
MENINGKATKAN KEMAMPUAN MENGENAL ANGKA MELALUI MEDIA KARTU ANGKA BERGAMBAR DI TK CAHAYA MULYA PALARAN TAHUN PEMBELAJARAN 2020/2021

Improving the Ability to Recognize Numbers through Group B Picture Number Card Media at TK Cahaya Mulya Palaran Learning Year 2020/2021 (guided by Munir, M.Si). The purpose of the study to find out whether the ability to recognize the numbers of group B students can increase through the media of picture number cards at TK Cahaya Mulya Palaran Type of Research is classroom action research (PTK). The study was carried out for 10 days, from March 25 to April 8, 2021. The subjects of the study were grade B students of Cahaya Mulya Palaran Kindergarten with a total of 16 students. The learning method through playing using picture number cards serves as an effective and fun learning model, students more easily and quickly grasp the goals and teaching materials because it is done by playing. The results showed that this method can improve the ability to recognize numbers through the media of picture number cards in group B students of Cahaya Mulya Palaran Kindergarten. End of cycle II h..
Kemampuan Mengenal Lambang Bilangan Melalui Media Wayang Angka Pada Taman Kanak-Kanak Tunas Inti Kec. Tenggarong Seberang Kab. Kutai Kartanegara

One of the areas of development taught in kindergarten is the field of cognitive development that can be obtained through counting, numering, grouping, recognizing shapes, recognizing the concept of numbers and number symbols. In terms of recognizing the symbol, the number of children in Tunas Inti Kindergarten, Tenggarong Seberang District, Kutai Kartanegara Regency is low, which is below 75%. This is due to the limited and less varied use of learning media when teaching and learning activities take place as well as activities that are less varied and monotonous. This researcher uses Classroom Action Research (PTK) as many as three cycles, each cycle is divided into four stages, namely planning, implementation, observation and reflection followed by data analysis with discriptive statistics, namely cycle-based reflection analysis. The subjects of this study were group A children in Tunas Inti Tenggarong Seberang Kindergarten who were at the age of 4-5 years who were
A Brief Survey of Italian Literature Translated into Mongolian

Mongols have a long and rich tradition of translating literary works from many different countries into Mongolian. Specifically, thousands of literary works from over 100 different countries written in dozens of different languages have been translated into Mongolian. Among these, a large number of Italian literary works have been translated into Mongolian from Russian, English, and Romanian. As for the literary genres of these works, they primarily consist of poetry, prose, and plays (including screenplays). Specifically: 1) Poetry: poems (58 works), songs (1), long poems (3); 2) Prose: folktales (33), authored tales (36), short stories (40), traditional jokes (3), novellas (5), framed stories (1), novels (5); 3) Plays (2), and screenplays (1). In addition, works of non-fiction, including stylized biographical sketches, reminiscences, as well as a political philosophical treatise, have been published. Literary works are generally divided into one of the following two different categories depending on whether they have a specific author or not: a) oral folklore; and b) written literature. The following tasks need to be undertaken to properly study Italian literary works which have been translated into Mongolian and published in Mongolia: A complete bibliography of Italian literary works translated into Mongolian must be compiled, All of the Italian originals must be located and correctly identified, The Russian, English, and Romanian intermediate translations must also be found and carefully consulted, If a work has been translated multiple times by a single translator, the multiple translations must be compared with each other and studied, If a work has been translated multiple times by different translators, the multiple translations must likewise be compared with each other and studied, The Italian originals of poems, songs, tales, and short stories which have been translated into Mongolian should be located and juxtaposed with their translations and published in book format for teaching and research purposes.
PENINGKATAN KEMAMPUAN BERCERITA ANAK KELOMPOK B USIA 5-6 TAHUN DENGAN MEDIA BUKU CERITA BERGAMBAR DI TK RUHUI RAHAYU SAMARINDA

From the observations, it is known that Ruhui Rahayu's kindergarten children's ability to tell stories is still lacking, which causesthem to be less active in the aspect of answering correctly when asked, and retelling what has been heard. There are several things that cause children to lack the ability to tell stories, one of which is less interesting media so that children feel bored. Therefore, research was conducted by applying picture storybook media to improve children's storytelling skills. The purpose of this study was to see the activities of teachers and children and improve the storytelling skills of children aged 5-6 years, in this study researchers used the Classroom Action Research CAR research method. The subjects of this study were group B children in Ruhui Rahayu Samarinda Kindergarten totaling 13 children with 6 girls and 7 boys with the object of research on the application of picture story book media in improving the storytelling skills of children aged 5-6 years. research results
Leadership in the context of social activity and activism: perspectives from higher education students

The article provides an overview of leadership within higher education and highlights the significance of understanding students’ perceptions of leadership within educational contexts. It studies different views on leadership and social activity, emphasizing the diversity of interpretations and the influence of factors such as cultural backgrounds and personal experiences on students’ perception of the concept. In the article it is explored similarities and differences in defining leadership and social activity with the use of a comparative analysis. The relationship between these concepts is described, highlighting the role of social activism as a sign of leadership skills. It is important that the results of a survey conducted among higher education institution students are provided. The analysis suggests that students believe that helping others is both a sign for social activity and activism as well as one of the main outcomes of leadership activity. Moreover, organizing different events and engaging others is believed to be a component of leadership. Future research directions are presented in the article, including the development of training programs to enhance social activity and leadership among young people.
PERANCANGAN IKLAN WEB UNTUK RTH (RUANG TERBUKA HIJAU) TAMAN TABEBUYA DENGAN MENGGUNAKAN PARALLAX

Tabebuya Park naturally works as a Green Open Space of the Jakarta area that are used by Jakartans to exercise and recreation. However, during the pandemic, the problem of the decreasing of its visitors due to the obligation to follow health protocol was inevitable. In addition, visitors who need exercise and recreation are having trouble in finding the right facilities and places. The design of this web ad uses the Design Sprint method by Jake Knapp which consists of six stages that have been detailed by Google Venture, i.e Understand, Define, Diverge, Decide, Prototype, and Validate. This Tabebuya Park web ad is designed with the aim of answering the customer’s needs using the Challenge Map analysis process in the form of How Might We and Four Step Sketch. The result of this design are two alternative Tabebuya Park web ads designed based on the customer’s needs with nature design and Parallax template from Google Web Designer to create suitable, interesting, informative and interactive ads.
The Role of Asynchronous in Improving Student Achievement

The Covid-19 pandemic has had a huge impact on the world of education. The learning process is usually carried out face-to-face, but during the Covid-19 pandemic, schools were required to follow government policies regulated by the Ministry of Education and Culture. Where the learning process is carried out in asynchronous learning, so that a teacher is highly demanded to be able to use interesting learning media, create a creative and innovative learning atmosphere so that students can understand learning material easily. Asynchronous is a learning system that is carried out delayed or indirectly, so that the teacher can only provide knowledge not in educating the student's character. However, students can easily access learning materials anytime and anywhere. This research was conducted aiming to describe the role of asynchronous in improving student achievement. This research uses quantitative methods using survey models, google forms and in-depth interviews. The results of this study indicate that student achievement will increase if these students are able to make good use of the asynchronous system in the learning process. The limitation of this study is that researchers have difficulty knowing student learning progress by using an asynchronous system in improving student achievement. Therefore, it is hoped that future researchers will be more thorough in reviewing student achievement using an asynchronous system.
Use of Learning Media to Increase Student Learning Motivation in Junior High Schools

The development of the times greatly influences life, one of which is in the field of education, there are many innovations related to education, one example is the use of learning media in teaching and learning processes and motivation. Lots of learning innovations that produce technology that makes it easier for an educator to provide learning material so that students get motivation to learn. Learning media is very useful in every lesson at the junior high school level. This study aims to determine the application of the use of any media that can influence and encourage students' learning motivation at the junior high school level. This type of research is descriptive qualitative research. Data obtained through observation, interviews and documentation. The results of the study show that the use of learning media on students' learning motivation greatly supports motivation in learning activities. The students were highly motivated when the learning used projector and speaker media. In addition, the use of learning media at the junior high school level has an important role in the interest and motivation of students' learning, including feelings of pleasure and interest in the material increasing. The implication of this research is that educators in delivering learning material in class must be good at choosing and using the right media, educators must also have creative and innovative ideas so that the learning atmosphere of students is more enthusiastic and motivated. The limitation of this research is that the researcher only observed one school, therefore the researcher hopes that future researchers will be able to observe more schools and in a better way.
FaceScan: Unmasking Identity Beyond the Surface

Biometrics, focusing on human behavior and features, encompasses face recognition as a vital technique. This paper offers a survey of face recognition methods, analyzing algorithms and approaches. Face recognition, crucial for security, is explored, emphasizing its computer-based recognition mechanisms. The paper provides an overview of face recognition methodology, recent techniques, and their efficacy under various conditions. Investigating potential biases in current deep learning systems, particularly towards children, reveals performance disparities. Strategies to mitigate this bias are evaluated, identifying effective fusion techniques. Recent advancements in face recognition, fueled by technological progress, have made automated systems practical and widely applicable. This review assesses the strengths, weaknesses, and current/future applications of face recognition technology, including IBM's system and its domains of application.
Digital Literature Understanding of Early Childhood Education Teachers in Pontianak, West Kalimantan

The purpose of this research was to obtain information about Understanding Digital Literature Early Childhood Education (PAUD) Teachers in Pontianak in the class base, school culture base, and community base they have. This research approach is descriptive qualitative. Sources of data are PAUD teachers in Pontianak spread over 6 sub-districts with 30 institutions, and 90 teachers. Data collection with observation, interviews, and documentation studies. Data collection tools in the form of observation guides, interviews, and documentation. Data analysis by collecting, reducing, presenting, and drawing conclusions. The results concluded that the digital literacy of PAUD teachers in Pontianak in general was still lacking. This is due to: 1) class base: The number of digital literacy trainings attended by teachers is still very low, the intensity of the application of digital literacy in learning activities is still lacking and driven by Covid-19, the level of understanding of teachers is still low; 2) the basis of school culture: the number and variety of reading materials and digital-based teaching aids is still lacking, the frequency of use of digital learning resources is still lacking, the number of presentations of school information using digital media is less, policies regarding digital literacy is not optimal; 3) basic community: community support in the form of providing digital literacy facilities and infrastructure in schools. The level of involvement of parents, the community, and schools in the development of digital literacy is sufficient through the school's social community.
Implementasi Model Pembelajaran Kelompok dalam Mengembangkan Kemampuan Membaca Pada Anak Usia Dini di Tk Muslimat III Durbuk Pademawu Pamekasan

This study aims to determine the extent to which teachers apply the group learning system in TK Muslimat III. This research method is qualitative with a descriptive type of research. To get the maximum data, researchers use research. The research location is TK Muslimat III Durbuk Village, Pademawu District, Pamekasan Regency. The source data obtained by the researcher comes from primary data through teachers and students, while secondary data is obtained from some scientific works, for example; books, journals, and magazines. By using data collection techniques in the form of interviews, observations, and documentation. As for data analysis, researchers narrate in the form of descriptions. The results showed that: first, the implementation of a group learning system in improving children's reading ability, children were grouped into 4 people according to the level of child reading development, reading books in turns, stimulating children with conversational and question and answer methods. With group learning, children are more enthusiastic and focused because there is a sense of community and foster a hone and compassionate attitude towards students. Second, the supporting factors for the implementation of the group learning system in improving children's reading skills in Muslimat III Kindergarten are that the learning room is packaged so that students are more interested, learning media that attracts students to learn comfortably. Meanwhile, the inhibiting factors of the group learning system in improving children's reading skills in TK Muslimat III are children's lack of interest in listening and listening, lack of obedience, frequent disturbing of friends and lack of interaction between one child and another.