Reviewerly/exHarmony huggingface dataset:
Ideational Meta-Functional Analysis of Letters to the Editor of The Times

Objectives: Letters to the editor are linguistic texts in which the letter writer expresses a specific type of discourse related to a previously addressed issue, requiring clear interpretation by both the editor and the third-party reader. The study aims to investigate the discourse function of verb nominalizations used in letters to the editor throughout the research. &#x0D; Methods: The study sheds light on the function of transitivity and its variants in the act of communication. To convey the communicative value of transitivity utilised in letters to the editor, which represent a kind of written discourse, of The Times, the study adopts Halliday and Matthiessen’s model (2014) to present a statistic of transitivity processes which reflect the ideational meta-function. &#x0D; Results: The study presents variant percentages of transitivity processes utilized which reveal the communicative value of transitivity in the selected letters-to-the-editor. Material process occurs with 35% which is the highest percentage while other processes; relational, mental, behavioral, verbal and existential with 25%, 19%, 14%, 3% and 1% respectively. &#x0D; Conclusions: The discourse functions of transitivity processes realised in the selected samples of letters to the editor are variant, depending on the ideological significance, social power and text type.
Analisa Mampu Redam Komposit Polyester Berpenguat Limbah Filter Rokok

Wastes that we often encounter easily is waste from cigarette filters, one example of its utilization is the utilization of wast .filter. filter cigarettes as a composite mixture, by utilizing materials originating from waste which are easy to obtain by&#x0D; utilizing cigarette filter waste as a sound absorbing material. this study aims to&#x0D; determine the composition of the composite mixture reinforced by cigarette filter&#x0D; waste on sound intensity and sound absorption coefficient. The production method&#x0D; is with a fraction of 30%: 70%, 44%: 56%, and 51%: 51%, which is the best composite&#x0D; fraction with respect to sound intensity values and sound absorption coefficient&#x0D; values, composite materials with a frequency of 510 Hz get sound intensity values&#x0D; the highest is the 30%:70% fraction of 104,867 dBa. and the lowest is the 51%:49%&#x0D; fraction, which is 96.676 dBa, and the highest sound absorption coefficient is the&#x0D; 51%:49% fraction of 0.196 and the lowest is the 30%-70% fraction, namely 0.129,&#x0D; so it can be concluded that the smaller the fiber fraction of the acoustic material of&#x0D; cigarette filter waste, the higher the sound absorption coefficient produced. The&#x0D; best sound absorption coefficient value is obtained for the material acoustic with a&#x0D; fraction of 51% :51% frequency of 510 Hz which is 0.196.&#x0D; Keywords: Acoustic, Boko, Composite, Noise, Waste.
Research on university entrepreneurship education in the context of “mass entrepreneurship and innovation”

In recent years, mass entrepreneurship and innovation have been deeply integrated with economic and social development, which has played an important role in expanding employment and improving people’s livelihood. At the same time, innovation and entrepreneurship education and practical courses have gradually been incorporated into the compulsory courses system of colleges and universities, providing some help to solve the employment difficulties of college graduates. However, in the process of gradually strengthening entrepreneurship education in colleges and universities, there are still many shortcomings in entrepreneurship education atmosphere, management and evaluation system, curriculum system, teaching methods and teaching staff. Therefore, colleges and universities should create an entrepreneurial culture atmosphere, construct a scientific entrepreneurial education management and evaluation system, “create and integrate” with practice, and build a scientific team of teachers to improve the quality of entrepreneurial education. This paper first points out the importance of entrepreneurship education in colleges and universities based on the background of mass entrepreneurship and innovation, then summarizes the practical difficulties of entrepreneurship education in colleges and universities, and finally proposes ways to promote entrepreneurship education in colleges and universities, hoping to inspire colleges and universities to continue to carry out entrepreneurship education.
The Influence And Impact Of The Ai-Based Application Chat Gpt On The Learning Culture Of Corporations - A Case In An Emerging Market

Employee competency development is the main pillar in the strategy to advance the organization. This research firmly aims to identify the positive impact of implementing a competency development program on improving the quality of employee performance and the level of innovation in the work environment. With the help of ChatGPT's Artificial Intelligence (AI) effectively supports the Learning/Training Development Division team in detailing the competencies required for each position and job code in the company, as well as formulating an appropriate syllabus. The research methodology combines experimental and observational approaches, in-depth interviews, and document analysis by measuring the Key Performance Indicator (KPI) for eight employees of the IT Development Division and then compiling a skills matrix. The study's findings demonstrate that the employee competency development program may identify the technical competency and soft skill requirements of staff members, particularly with regard to leadership, with the help of ChatGPT, an artificial intelligence (AI) platform. This is a benchmark for the success of employee development programs in the company. This research concludes that the employee competency development program using ChatGPT has a significant positive impact on improving performance and innovation in the company. It recommends ongoing program implementation, utilizing current methods that can be adapted to the company's ongoing needs
Enhancing Analytical Thinking Skills and Scientific Attitudes of Prospective Science Teacher Students through Pre-Practicum Virtual Simulation

Analytical thinking skills are important for science pre-service teachers to achieve the professional competence of science educators. The aim of national education mandates the formation of a complete human being through the development of character and attitudes in the learning process, including a scientific attitude. Data shows that students' analytical thinking skills are still below standard and scientific attitudes have not been sufficiently trained in learning. The purpose of this research is to describe the analytical thinking skills and scientific attitude of prospective science teacher students through pre-practicum virtual simulation. The research design was a post-test-only control group design with a sample of 55 prospective science teacher students. The data was taken using an analytical thinking ability test and a scientific attitude questionnaire. The instruments used are worksheets and web-based simulations. The experimental class conducted a pre-practicum virtual simulation before the field practicum. The results of the Wilcoxon test were &lt;0,05 showing differences in students’ analytical thinking skills through practicum and pre-practicum virtual simulation learning. The highest score of the analytical thinking skills indicator is ‘organizing’ namely 71,0 in the experimental class. Scientific attitude with the highest indicator is curiosity in the experiment and control class with percentages of 97% and 88% respectively. Overall, both analytical thinking skills and scientific attitude are enhanced through virtual simulation pre-practicum.
PENGARUH TEKNOLOGI KOMUNIKASI TERHADAP MINAT BACA MAHASISWA TADRIS BAHASA INDONESIA UIN SU MEDAN

This research focuses on explaining how communication technology influences the reading interest of Indonesian language students at UIN SU Medan. Communication technology among teenagers or students greatly influences their interest in reading, especially students who use communication technology such as smartphones or the internet are more interested because apart from that they can access content or features that are considered more interesting than reading books. The research method used is causal associative (influence) research using a quantitative approach. The aim of this research is to determine the significant influence of Communication Technology on reading interest of Indonesian Tadris Language Students at UIN SU Medan. The results of the research are the influences caused by the current development of communication technology, communication technology certainly has both positive and negative impacts on its users.&#x0D; Keyword: Influence of technology, communication, student reading interest
Techniques To Create Customised Documents And Android Apps From latex Files And Impact Of Developed Android Applications

There are several ICT tools to teach Mathematics. A vast amount of e-content is available for higher mathematics. One of the handiest ICT tools is smartphones for students and teachers of mathematics. A significant proportion of smartphone users are android based. LaTeX is one of the most widely used typesetting systems for scientific publications. There are no easy ways to create Android Apps from LaTeX files. The research aims to present techniques we developed for creating android apps from LaTeX files. We have developed unique techniques to create Android Apps from LaTeX files. The outline of developed techniques and their impact are discussed in this research paper.
Konsep Pengembangan Pengalaman Belajar di SD

This research aims to determine the various kinds of learning experiences carried out in schools both in terms of strategies and methods in learning. The method in this research uses the literature review method by exploring various reference sources critically to obtain correct data in explaining the topic of discussion. The results of the research show that from learning experiences there are several strategies and methods that can be implemented in schools which can help teachers significantly to achieve learning objectives.
Powtoon Assisted Glasser Model To Improve Writing Skills in High School Students

This study aims to improve the writing skills of SMA Negeri 1 Lintongnihuta students by using the glasser model with the help of local wisdom-based powtoon applications. This type of research is Classroom Action Research (PTK), in this case the teacher as the implementer of learning while the researcher as an observer. This research design uses the Kemmis and Mc model. Taggart. This research was carried out in the odd semester of the 2023/2024 academic year, namely in July. The subjects of this research were class X students at SMA Negeri 1 Lintongnihuta, consisting of 28 students. The object of research is students' writing skills. Data collection techniques use tests and observation. Data were analyzed descriptively and presented in table form. The results showed that there was an increase in students' writing skills, the average value of writing skills in the first cycle of the first meeting was 65.45 and the second meeting was 68.05. In cycle II the average writing skills score for the first meeting was 70.65 and the second meeting was 89.5. This means that improving learning outcomes by using the glasser model with the help of the local wisdom-based powtoon application can improve the writing skills of class X senior high school students.
Analisis Implementasi Program “Kampus Mengajar” Dalam Upaya Peningkatan Minat Belajar &amp; Optimalisasi Nilai Matematika Kelas V SDN Simokerto I / 134 Surabaya

One of the government programs created to realize MBKM (Free Learning and Independent Campus) activities is the Teaching Campus. This program is intended for students as agents of change to increase human resources by contributing and providing innovation to educational problems, especially in learning activities. This campus teaching activity includes several activities regarding literacy and numeracy, adapting technology to more innovative methods. The Covid-19 pandemic has caused changes in students' learning patterns (Learning Loss), which has had a major impact on children's interest in learning, understanding of the material and learning outcomes. In connection with existing problems, the aim of writing this journal is to have a direct impact on holding campus teaching programs. Research or studies from this journal were carried out using a qualitative approach in the form of collecting data on learning outcomes during the program. The results of research and studies show that there is an increase in students' interest in learning by using learning media that is more exciting and fun. Apart from that, this learning method is very effective in increasing the value of the learning outcomes of class V students at SDN Simokerto I / 134. Good learning outcomes come from good learning methods, because interest in learning is proportional to the understanding gained too.
Pengembangan Bahan Ajar Berbasis Pembelajaran Interaktif pada Siswa Kelas 4A dan 4C SDPN 252 Setiabudhi

This research focuses on the development of interactive learning materials to enhance the understanding of fourth-grade elementary school students regarding rounding. Pre-tests and post-tests were conducted on the experimental group to measure its effectiveness. The objectives of this study are (1) to develop teaching materials using a clothing measuring tape and (2) to analyze the differences in learning outcomes between students using this media and conventional methods in the 4A and 4C classes at SDPN 252 Setiabudhi. The data analysis activities involve processing the data and applying statistical analysis. The results indicate a lack of significant improvement in students' understanding of rounding concepts after the implementation of interactive teaching materials. Statistical analysis shows that the average scores on the post-test did not exhibit a significant increase compared to the pre-test. In conclusion, the teaching method using a clothing measuring tape is less effective when applied to 4A and 4C students at SDPN 252 Setiabudhi.
Pemanfaatan Canva Sebagai Alat Pengembangan Kreativitas Remaja Dalam Mewujudkan Generasi Muda Yang Kreatif dan Inovatif: Studi Kasus KKN di SMPN 32 Surabaya

The development of interactive learning media is the key to creating quality students. Canva as design application is an effective tool in creating interactive learning media in schools. KKN activities at SMPN 32 Surabaya aim to develop students' creativity through the Canva application to create a creative and innovative generation and realize responsive learning. The activity was held on Thursday 30 November 2023 involving 30 participants from class 7E of SMPN 32 Surabaya. Activities are carried out using a participatory method with 3 implementation stages, namely program planning, program implementation and program assessment. The results of this activity received a positive response with a satisfaction level reaching 78%. Survey results show that 70% of participants will use Canva as a learning medium and 53% of participants will use Canva as a tool to develop creativity.
Penerapan Media Aplikasi Gambar Untuk Meningkatkan Kemampuan Membaca Pada Mata Kuliah Bahasa Inggris Matematika

The ability to use image applications with accuracy, fluency and good and correct understanding is a challenge for students in forming new knowledge. There are still many students who do not master the skills of taking pictures of their surroundings in the Arloopa Application. Therefore, this research aims to evaluate the application of image media techniques to the skill of taking pictures of surrounding objects. This research is descriptive qualitative research. This research was carried out in three cycles, each consisting of two face-to-face learning cycles. The data analysis techniques used were descriptive qualitative and quantitative analysis. The results of the research show that students in cycles I, II and III have average scores which indicate that the application of image media techniques can improve their ability to use image media applications. It was concluded that the application of effective image media can increase the ability to take pictures of surrounding objects so that they become spatial shapes. Image media can facilitate students in learning English Mathematics.
Early Detection of Caries and Efforts to Prevent Dental Caries in Retardation Mental Children Through Empowering Teachers and Parents at SLB BC Optimal Surabaya

Dental caries is a disease of the hard tissue of the teeth which is characterized by tissue damage, starting from the tooth surface, starting from the enamel, dentin, and extending to the pulp. Dental caries in mentally retarded people is in the moderate category. The data update for SLB BC Optimal Surabaya in 2021 revealed that 100% of the mentally disabled experienced dental caries. Dental caries in mentally retarded children can be prevented by their parents and teachers. Their involvement is very important to achieve optimal dental health in mentally retarded children. The method used is: Starting from permits to partners, target preparation, community service team, materials, tools and materials needed. Providing physical assistance to parents and teachers in the form of tools/materials to support oral physiotherapy and tools/materials to detect dental caries. Training/Counseling on the consequences of dental caries if no treatment is carried out and how to prevent dental caries, definition of dental caries, causes of dental caries, process of dental caries, how to detect early dental caries. The results of the community service activities that have been carried out have obtained the following results: Module for early detection of dental caries and prevention of dental caries. There is an increase in knowledge of dental caries and prevention of dental caries for teachers and parents at SLB BC Optimal Surabaya from 51.2% to 80%. There is an increase The attitude of parents and teachers about dental caries was 65.7% negative. After training, the positive attitude of parents and teachers regarding dental caries was 71.4%. There was an increase in respondents' skills in early detection of caries from 25% to 80%. There was an increase in parents' and teachers' skills regarding preventing dental caries from 15% to 63%.
Implementasi Media Game Edukasi Wordwall pada Mata Pelajaran Pendidikan Agama Islam Kelas IX di UPT SMP Negeri 13 Solok Selatan

This research is needed to explain the planning, implementation and results of using wordwall educational game media in Islamic Religious Education subjects at UPT SMP Negeri 13 Solok Selatan. This research uses field research or direct research as part of the qualitative research methodology. Observation, interviews and documentation were used as data collection techniques. Primary and secondary sources can be used to collect data. The data analysis techniques used in this research include data collection, data reduction, data presentation, and drawing conclusions. Researchers used the triangulation technique to validate the data. Based on research findings, teachers organize learning, prepare learning materials and implement wordwall educational game media as part of the learning process. Meanwhile, students' enthusiasm and motivation for learning increased after implementing the wordwall educational game media in the Islamic Religious Education subject at UPT SMP Negeri 13 Solok Selatan, this was shown by increasing student activity in the learning process and increasing students' understanding of the Islamic Religious Education learning material.
Developing Interactive Learning Media of Traditional Bangka Belitung Games using Lectora Inspire as an Affirmation of Cultural Literacy at Schools

The globalization era makes traditional games less popular. As cultural heritages, traditional games need to be preserved because they are a form of local wisdom of the community. This is in line with strengthening the Pancasila Student Profile with six main characteristics, one of which is global diversity. Elements and keys to global diversity include knowing and appreciating culture. This Research and Development (R &amp; D) used the ADDIE model which consists of analysis, design, development, implementation, and evaluation stages. The results of the research showed that the developed interactive media for traditional Bangka Belitung games as an affirmation of cultural literacy are valid and very practical with a score of 80% for material validation and 84% for media validation. Meanwhile, the small group test stage obtained a percentage of 97% with very practical criteria, and the large group test stage got a percentage of 94% with very practical criteria.
Evaluasi Kinerja Guru Bahasa Inggris Dalam Keterampilan Membaca Guna Meningkatkan Mutu Pendidikan

Evaluation of teacher performance is a component that is no less important, because by carrying out evaluations you can of course make improvements and upgrades. This includes one of the things that can support quality improvement, namely the process of teaching and learning activities and reading skills. This research uses a qualitative approach with descriptive methods. The evaluation model used is the Formative Summative Evaluation Model. The object of this research is MA Darunnajah 2 Cipining Bogor. The research results stated that the teacher's performance in teaching and learning was very good because the teacher always carried out the steps that had to be prepared before implementing the lesson, namely making i'dad, ideal learning, being on time, licensing according to procedures, understanding the material and following existing activities.
Penggunaan Media Pembelajaran Visual Untuk Meningkatkan Keterampilan Membaca Dan Pelafalan Kosa Kata di Komunitas Manggrove Leaf – Kota Kupang

Numerous efforts have been made to improve English language learning in non-formal institutions. One of them is by developing interesting teaching-learning media. The learning media used in this program is a student final exam product which is assessed in the Intensive Reading Course, where students are asked to read continuously about one short story, then conduct it into literary elements such as characterization, storyline, etc. After this progress, creative visual learning media was created using materials like paper or cardboard equipped with attractive colors. The objectives of this program include several things; firstly, improving the English language skills of children in the Manggrove Leaf Community, secondly, through learning media, it can be integrated into mastering vocabulary and pronunciation, and thirdly, children can retell what they hear in their own words. It is hoped that the method applied will continue to increase children's efforts in creative and enjoyable learning processes in various non-formal institutions. Some things that are considered priority problems that must be resolved include first, increasing English vocabulary, second, pronunciation of English vocabulary, and third, increasing enthusiasm and motivation for learning English. The solution offered is creative and fun English learning through visual learning media.