Reviewerly/exHarmony huggingface dataset:
Design with neotribes

The neotribe is a sociological concept which postulates the return of tribes in a contemporary form. French sociologist Michel Maffesoli sees them as an emotional community, sometimes ephemeral, changeable in composition and which often lacks organisation and routinisation, in contrast to the original form of a tribe. This paper reflects on three interactive design projects made to test this theory, undertaken in 2017 and 2018. The projects were developed around three tribes: the People’s Fridge, the Freegans in Brixton (London) and the Tuskers on the EVE Online game. These groups are of interest because of their strong purpose and shared values. The notion of emergence is of particular interest in their development as it unites ethnographic and design approaches. This paper explores the research (divergence) and the making process (convergence). The research engages with theory and object analysis as catalysers. Finally, the process allows us to explore concepts such as DIY citizenship, the gift economy, values in an online game community and critique the notion of ‘smart’ in the Internet of Things. Hence, we hope this methodology allows more designers to contribute to a subject that goes beyond practice.
A Dynamic Programming Approach to Safe Path Planning

This paper considers finding an optimal path for a robot from a given initial position to a final position. The dynamics of the robot is assumed to be a discrete LTI system with Gaussian process noise (to account for the uncertainties). The obstacles in the robot's configuration space are taken to be convex polytopes. The inputs that can be applied to the robot at each instant belongs to a known finite set. As the dynamics of the robot includes a Gaussian process noise, its motion is a Gaussian process with a mean dependent on the input applied at each instant. The probability of collision with the obstacles corresponding to each input is then computed for its feasibility. An algorithm resembling the dynamic programming is presented for growing a tree of state distributions. It is also shown that this tree contains the optimal path. Numerical simulations and hardware experiments (with a Kobuki robot) are performed for validating the algorithm.
Towards the exploration of Gender awareness in Human-centred design

The primary aim of the human-centred design (HCD) approach is to identify the user needs. However, we argue that there is a lack of understanding of, and even awareness of, gender in HCD. This approach sees gender as static and stable regarding male or female such that the implication of principles in products, systems or services appeals to one gender or another linking gender differences, and stereotypes. To illustrate this, the investigation was conducted in the context of fostering sun protection behaviour in young men. Participatory design sessions were deployed to investigate the role of gender in the HCD and how it can be used to foster sun protection behaviour. We have concluded with the development of a novel gender aware HCD approach which opens avenues for design research and practice for increasing emphasis on the influence of the designer’s own gender and their gendered perceptions in their designs.
Gamification - A Possible Interactive Learning Method In The Romanian Language Lessons

For many years, the propagation and multiplication of digital gaming in many areas of activity has been accompanied by the emergence of several theoretical concepts and notions in order to describe, analyze and even develop this phenomenon. What makes the gamification attractive is the fact that the heart of the gamming concept is the motivation and the commitment of a protagonist in several activities that rely on rewarding situations, positive encouragements and subtle feed-back loops coexisting with concrete elements such as levels, missions, trophies, points, scoreboard, prizes - in order to increase engagement and motivation. In education, a new trend is emerging in the world, the gamification captures everything from the university to the pre-school level. The explanation of the success of this method it is simple: the students are affected by the information avalanche, they are no longer patient and they are becoming more and more difficult to focus on. The motivation and their involvement diminish because of the many alternatives. They like to play and when they like something it is much easier to achieve it. The present paper aims to determine to what extent the teachers in the primary education are aware of the strength of this innovative method and how much it is used in Romanian Language and Literature classes. We also want to determine students motivation to assimilate knowledge, learn rules, algorithms, through game-based learning, within these Romanian language and literature lessons.
Design of E-Commerce Gift Shop Case Study MR. Kuta Bali

E-commerce is an alternative which promising enough applied to companies at this time, because of e-commerce provide facilities for both sides, which is between merchant and customer. Although which transactions are conducted of being in two different though the continent, any transaction not there should have been negotiation stage and one of with poor this is a company gift shop. All this in MR.KUTA BALI, the transaction was done by using konvesional namely where clients visit directly to that place to choose and purchase products gift shop. The purpose of research is of designing and constructing system gift shop e-commerce case studies MR.KUTA BALI. Data collection is done by interviews to assistant general manager of the company gift shop mr.kuta bali by mrs. Umi Nur Aini. System building design was conducted using modeling DFD and the ERD to contrive in terms of relationships between table necessary. E-commerce system gift shop this they use of PHP language and in testing stage system done by using the method blackbox testing. The result has been testing the system in accordance with needs functionality designed.
GraphQL Servers generation from R2RML with morph-GraphQL (D)

The adoption of GraphQL is on the rise, many companies and institutes are adopting it due to its ease of use, ease of maintenance, and hide the complexity from the user.Such advantages come from using a unified global schema and mapping it to the underlying data sources.The semantic web community has already adopted a similar way to map different data resources (e.g., R2RML).We present a novel way of generating GraphQL server from R2RML mappings.
MENINGKATKAN KEMAMPUAN KOGNITIF DENGAN METODE EKSPERIMEN PADA ANAK USIA 3 - 4 TAHUN DI PAUD AZZAITUN GENTING TANAH TAHUN PEMBELAJARAN 2018/2019

This study aims to find out how the experiment method in improving student’s understanding on concept of weight for students aged 3 to 4. This study was conducted in Az-zaitun Genting Tanah Pre-school. The research subjects were twelve students of group B aged three to four, consisting of five males and seven females. The researcher applied classroom action research with two cycles, applying four stages; planning, implementation, observation and reflection. The result shows that students’ understanding on weight concept has increased. At the first cycle, students’ understanding reached 36% and increased into 79% at the second cycle. In conclusion, the experiment method is effective in improving students’ understanding on weight concept. Therefore, it is suggested that teacher to give stimulation and practice for improving students’ understanding weight concept.
Dual-Edge Triggered Lightweight Implementation of AES for IoT Security

Internet of Things (IoT) is now a growing part of our life. More than 10 billion devices are already connected, and more are expected to be deployed in the next coming years. To provide a practical solution for security, privacy and trust is the main concern for deploying IoT in such a large scale. For security and privacy in IoT, cryptography is the required solutions. AES algorithm is a well known, highly secure and symmetric key algorithm, but the area and power budget of AES makes it unsuitable for IoT Security. In this paper, we have presented a lightweight implementation of AES, with dual-edge triggered S-box. The proposed architecture has been implemented on FPGA as well as in ASIC on 180 nm technology. The proposed architecture uses a 32-bit data path to encrypt 128-bit plain-text with 128-bit cipher-key. ASIC implementation of the proposed architecture results in low-power (122.7 $$\upmu $$ W at 1 V) consumption with a reduction in the hardware overhead by 30% and a throughput of 23 Mbps at 10 MHz clock frequency.
A Ranking Method for Relaxed Queries in Book Search

In this paper, we propose a ranking method for keyword-based book search systems. Because we do not have full text data of all books, we use a database of brief descriptions of books. Such a brief description of the target book may not include all the query keywords given by the user. In addition, a query formulated by a user based on a vague memory may include wrong keywords. In both cases, the target book does not match with the query. To solve that problem, our method ranks candidate books in two steps. We first generate relaxed queries by removing some keywords from the given original query, and rank the queries based on how likely the remaining keywords are to appear in the brief descriptions. In the second step, we rank the results of each query. For each query, we retrieve matching books, find words in the description of each book that are most likely to be mistaken for the removed keywords by the user, and rank the books based on how likely they are mistaken for the removed keywords. By combining these two rankings, i.e., the ranking of relaxed queries, and the ranking of books matching with each query, we produce the final ranking. In this paper, we focus on the ranking method for the second step. Our experiment shows that our method improves ranking for some queries where the original query includes many keywords that do not appear in the description of the target book.
Small-World-Like Structured MST-Based Clustering Algorithm

Graph-theoretic clustering is one method of clustering where dataset is represented with a connected undirected graph having the distance between these points as the weights of the links between them.One approach is the construction of the Minimum Spanning Tree of said graph where the connected subgraphs formed after the removal of an inconsistent edge are the clusters.However, such methods suffer with drawbacks including partitioning without sufficient evidence and robustness to outliers.Hence, this work aims to modify the Prim's MST-based clustering algorithm to produce a spanning tree of the dataset infusing the small-world network thereby invoking its properties (i.e.small mean shortest path length and high clustering coefficient) which manifest inherent or natural clustering characteristics.
OPTIMASI ALGORITMA C4.5 MENGGUNAKAN PARTICLE SWARM OPTIMIZATION (PSO) UNTUK KLASIFIKASI PENYEBAB PERCERAIAN

The number of divorces that occur in Indonesia is increasing every year, from the data that is known that most divorce cases are carried out by couples under the age of 35 years, the cause also varies from domestic violence, economic factors, infidelity, incompatibility, etc. From the existing divorce data, it is necessary to extract information to predict what factors are causing the divorce. In this study will use the C4.5 algorithm as a classification and prediction method, which will be optimized using the PSO (Particle Swarm Optimization) algorithm to improve the performance of the C4.5 algorithm. From the data mining process, the classification is produced with an accuracy of 87.4%, the accuracy level is higher when compared to the previous research which is only 57.63%. Keywords: Divorce rate, divorce factor, C4.5 Algorithm, PSO Algorithm, Optimization.
LibGuides: Cybersecurity: Government Reports

The law library curates this guide to cybersecurity resources in order to support legal researchers and practicing lawyers.
The Teacher`s Reflective Practice – A Premise Of The Quality Education

Ensuring quality education implies a constant concern of teachers to improve their own educational practices. For this purpose, one of the important steps they have to engage in is the reflection on didactic activity, which should be considered not just an option, but a stringent necessity, an intrinsic component of the educational process. The teachers reflection on his own educational practices can bring important benefits in the educational process: better knowledge of the students/preschool children, improvement of didactic design, optimization of the didactic strategy, identification of appropriate ways of differentiating and individualizing the teaching, facilitating a better understanding of the content transferred to students, identifying optimal ways of developing students/preschool children competences, a better pedagogical relation with the class of students/pre-school group, improving the assessment methodology, regulating/self-regulating of didactic act, optimizing the teachers didactic style and the learning style of each students and, implicitly, the learning outcomes, adequate management of the problems that may arise in the classroom. The present study focuses on analyzing the perception of teachers from pre-university education about the role of reflection in improving the quality of the educational process, on the aspects covered by the reflective practice, on the frequency of reflection-based approaches and on the main benefits of reflective practice.
AN INTELLIGENT AGENT FOR MONITORING AND DETECTING COUNTERFEIT PRODUCTS

In the world global market today, there is an increasing threat that product are not what consumer's and end users think they are, industries, manufacturing companies as well as commercial Companies which run on a web-based platform-face the challenges of faking their products, therefore causing downstream in sales and quality of products in the market. The aim of this research is to design and develop an intelligent agent for monitoring and detecting counterfeit products. In this project, Barcode technology was used to develop a web-based intelligent agent for monitoring and detecting counterfeit products, Qualitative and quantitative research methodology was adopted in this research in which questionnaire was used to determine the impact of counterfeit products on consumers and business and also to ascertain the ability of the consumers to identify counterfeit products. Based on the findings from this research, it is shown that the application of this system in the global market can help minimize and if possible eradicate counterfeit products from the global markets.
IMPLEMENTASI METODOLOGI WATERFALL DALAM SISTEM PENDUKUNG KEPUTUSAN PENYEDIA INFORMASI AKADEMIK UNIVERSITAS

Academic information systems at the University are only able to support operational activities but have not been able to provide specific reports needed by the leaders. The system development method used is waterfall model which consists of four stages. System that will be developed is aims to make it easier for leaders to obtain information about academic activities. So that later, total student growth and total growth of graduating students by year can be monitored well. Likewise, total of active, non-active and drop-out students can be known quickly. The data can be used to assist the decision making process.
LibGuides: Academic Writer Basics: Start Here

Guide for creating and using Academic Writer (formerly APA Style Central) create an account
MODEL PEMBELAJARAN PROJECT BASED LEARNING DENGAN MEMANFAATKAN APLIKASI PORTABLE MONOPOLY PADA PELAJARAN DASAR AKUNTANSI GUNA MENGEMBANGKAN CHARACTER BUILDING WARGA BELAJAR DI SMK JOSUA JAKARTA

Science and knowledge are sourced from the almighty knowledge, God provides knowledge and knowledge that is useful to his people based on the correct adaptation, Humans must definitely give you, humans give you much, certainly not necessarily. Teachers are only the facilitators in suing you, hoping that they will provide a glimpse of your knowledge on you’re sharing, teachers are required to develop themselves with learning methods. Classroom Action Research using Project Based Learning Method with Portable Monopoly Application in Accounting Cycle learning implemented at SMK Josua Jakarta provides improved results in terms of skills, knowledge, and attitudes in class XI learners compared to conventional methods, where there is an increase in knowledge, brush, and work ethic of 14.79% It is hoped that in the future this method can be continued and improved again by developing the use of the adroid application so that it is more updated with the development of the millennial era or 4.0
THE IMPLEMENTATION OF A THEORY-BASED PRACTICE METHOD IN TEACHING ENGLISH MATERIALS DEVELOPMENT (EMD) COURSE

An English teacher should be able to develop English instructional materials which are more culturally appropriate to his students’ cultural context. This is important to help them learn English in their own areas in terms of either the context or the content of instruction which then bring about producing the joy of learning English. Therefore, this paper discusses about my journey of implementing a theory-based practice method to teach students of teacher training education of English Program of IAIN Tulungagung in developing English Instructional Materials. In implementing this method I explained some theories related to developing English instructional materials and the students were guided to do need analysis and to practice developing the materials of English instruction. With this method the students focus on practicing English materials development based on the theories taught. The results of this research indicate that the students have rich learning experiences in developing instructional English materials in accordance to their own selected level of education compared to using fully theory based method to teach English Material Development (EMD).
Modeling market power, efficiency and profitability of quoted commercial banks in Nigeria

The objective of this research is to tests the relationship between market power and efficient-structure hypotheses in the Nigerian banking industry over the period of 2007 to 2015.The Data of this study was estimated using statistical analysis known as non-parametric, data envelopment analysis to obtain reliable efficiency measures and multiple regression method to estimate the final results.Our results show that efficient-structure hypothesis is positive and significantly related with profitability in the Nigerian banking industry allowing the rejection of the market power hypotheses.Due to the acceptance of the two hypotheses such as x-efficient hypothesis and scale efficient hypothesis, we conclude that Nigerian commercial banks may improve their profitability by increasing their asset size.This suggests that during the period under consideration, the Nigerian banks adopt a sufficient competitive behaviour and that they generate their profitability not through market power exercise but rather through efficient activity.These results should encourage the economic policy measures aimed at protecting the national markets to compete favourably with international partners.
Μελέτη λογισμικού εξόρυξης δεδομένων Weka - Θεωρητική προσέγγιση

This thesis is an attempt to describe the data mining process, namely the weka project. The first chapter analyzes the data mining process, while the second chapter analyzes the data study. Finally, in the third and fourth chapters of the paper, the program and the weka software are presented and analyzed to understand its use and to evaluate its usefulness.
LibGuides: Alumni Access to e-Resources: Library Subscribed Resources

A guide for alumni on how to access select Goldsmiths e-Resources from home. A list of Goldsmiths e-Resource subscriptions which can be accessed by alumni users from home.
Variations on the t-Test

In Chap. 3 , we introduced the basic concept of statistics within the framework of SDT. Here, we present a classic introduction to hypothesis testing and present variations of the t-test.
Effectiveness of Double Entry Journals Strategies Learning to Write Text Description

The purpose of this study was to determine the&amp;nbsp;learning strategies effective&amp;nbsp;double entry&amp;nbsp;to the teaching of writing&amp;nbsp;journals&amp;nbsp;description text in class VII student.&amp;nbsp;This type of research is experimental research with a pretest-posttest group control research design. The isolation in this study was VII grade students of Pulosari 2 Public Middle School.&amp;nbsp;The research sample was&amp;nbsp;VII-E students and VII-B class students. The technique of collecting data using a written test is the skill of writing a descriptive text.&amp;nbsp;The analysis technique is carried out using the t-test.&amp;nbsp;The research found that 1) there are differences in effectiveness were significantly ability to write a text description of the students who take the learning to use the strategy of&amp;nbsp;double-entry journals&amp;nbsp;with students who take the learning do not use a strategy of&amp;nbsp;double entry journals&amp;nbsp;in class VII SMP Negeri 2 Pulosari.&amp;nbsp;The results of t-test postest&amp;nbsp;experimental class and control class obtained t&amp;nbsp;count&amp;nbsp;of&amp;nbsp;3,445&amp;nbsp;and&amp;nbsp;p-value&amp;nbsp;of 0,001.&amp;nbsp;The&amp;nbsp;p-value&amp;nbsp;is smaller than the&amp;nbsp;significance level of 5%&amp;nbsp;(p &amp;lt; 0, 05&amp;nbsp;).&amp;nbsp;2)&amp;nbsp;strategy&amp;nbsp;double-entry journals are&amp;nbsp;effectively applied in learning to write description text in class VII students of SMP Negeri 1&amp;nbsp;Pulosari.&amp;nbsp;The results of the pretest t-test&amp;nbsp;and&amp;nbsp;experimental class&amp;nbsp;test&amp;nbsp;post&amp;nbsp;which show the value of t&amp;nbsp;count&amp;nbsp;of&amp;nbsp;10.650&amp;nbsp;and the&amp;nbsp;p-value of 0,000.
Centrality and Diversity in Social and Information Networks

There are several applicationsCentrality Diversity where centrality and diversity can play important roles. These include networks and recommendation systems. We deal with networks in this chapter. We specifically examine the representation of networks using graphs, centrality in social networks, and diversity among communities in benchmark network data sets.
Korean: A Comprehensive Grammar [Second Edition]

Korean: A Comprehensive Grammar is a reference to Korean grammar, and presents a thorough overview of the language, concentrating on the real patterns of use in modern Korean.The book moves from the alphabet and pronunciation through morphology and word classes to a detailed analysis of sentence structures and semantic features such as aspect, tense, speech styles and negation.Updated and revised, this new edition includes lively descriptions of Korean grammar, taking into account the latest research in Korean linguistics. More lower-frequency grammar patterns have been added, and extra examples have been included throughout the text.The unrivalled depth and range of this updated edition of Korean: A Comprehensive Grammar makes it an essential reference source on the Korean language.
Decision Support System For The Selection Of The Best Extension Officers Applying The Method Of Additive Ratio Assessment (Case Study: Department Of Agriculture Deli Serdang)

Agricultural extension workers are agents of change directly related to farmers. The selection of instructors so far that takes place at the Deli Serdang Agriculture Office takes a very long process, based on the problem, a decision support system (SPK) is needed that can facilitate the selection of the best instructors by using existing criteria. One method used is Additive Ratio Assessment (ARAS). The ARAS method is able to solve problems in decision making with alternatives and criteria that have been given weight. Research using ARAS ranks the lowest extension to the highest ranking. The best instructor selection system was built using Microsoft Visual Studio 2008 and MySQL as a database.