Reviewerly/exHarmony huggingface dataset:
2 Quantum annealing-based routing in UAV network

The unmanned aerial vehicle, commonly known as a UAV, offers a number of distinct advantages when compared to traditional aircraft, particularly in the event of operations that are boring, unclean, or dangerous. Having access to a large number of UAVs in the event of an emergency can be of aid in the process of decision-making, regardless of whether the support being provided is by the government or by rescue teams. Within the scope of this discussion, unmanned aerial vehicles, also known as UAVs, are frequently utilized in order to capture images of disaster zones in order to immediately update information. UAVs are also used regularly to transport essentials to persons who are stranded in hazardous conditions where traditional vehicles cannot reach. In this work, a quantum annealing-based routing in UAV network is discussed. The simulation shows that the proposed method has higher packet delivery rate than other methods.
Literasi Digital Pustakawan dalam Database Scopus Periode 2010-2020: Studi Bibliometrika

This study aims to see; growth of scientific publications on digital literacy in librarians, core journals of digital literacy scientific publications for librarians, productivity and collaboration of science researchers, digital literacy in librarians, number of publications on digital literacy in librarians by affiliation / institution, number of publications by country, number of publications based on document type, number of publications by subject, 8) map of developments on digital literacy in librarians through keyword clusters. Data obtained from the Scopus database published in the 2010-2020 period. Data analysis using VosViewer software. The results showed that Communication In Computer and Information Science contributed the most articles on digital literacy, then followed by College And Undergraduate, then Reference Services Review journal, the journal with the least amount of Information And Learning Science. The most subjects were Social Sciences with 55.1%, then in the second place were Computer Sciences subjects, namely 21.9%, then the Arts and Humanities subjects were 6.9% followed by Mathematics as much as 5.1%. Meanwhile, the fewest documents were documents on Nursing and Pharmacology, Toxicology and Pharmaceutics with a total percentage of 0.3%, namely 1 document. Trends in knowledge can be seen from the many keywords that are found such as acrl frame work, digital citizenship, digital divide, digital literacy, distance education, distance learning, fake news, higher education, human computer interactive, information literacy, information skills, instructional design, learning. , library instruction, literacy, media literacy, online learning, research, social media. The keywords that are most tied to other networks or other keywords are Information literacy, Digital literacy, Digital literacies, Libraries, Education, Students and Academic libraries.
Concerts and the Digitization of Recorded Music (WITHDRAWN)

Over the last thirty years, the music industry has changed remarkably. Digitization has affected remuneration models, from sales of physical albums to online piracy and resulting in usage-based royalty income from streaming services. In this paper, we show that this is consistent with developments in the business models of recorded music. We quantify the relationship between artist income and concerts by studying the impact of live performances on demand for recorded music. Data from the online music service last.fm allows us to track individual-level listening and concert-going behavior. Canceled concerts provide a quasi-experimental setting to study the causal impact of exposure to live performances on attendees' listening behavior. We show that concerts lead to an increase in the probability of listening to the artist per week by 29 % and 51 % more weekly plays. We translate this into recorded music income as of before and during the era of online piracy, and after the arrival of music streaming services. We estimate that additional recording income accounted for 13 % of yearly concert gross in the CD era, whereas it accounts for 0.5 % of yearly concert gross in the streaming era. Our estimates explain both, the magnitude of increase during the piracy era, as well as the magnitude of decrease during the streaming era.
A Basic Strategy for Incorporating Lecture Notes with Audio-Visuals of Practical Activities to Foster Online Electronic Learning Implementation in Studio or Laboratory-Based Institutions

The increasing quest for tertiary education in Ghana has assumed an overwhelming magnitude in recent time, mounting pressure on public university management to increase enrolment. This has led to overwhelming student population, overstretching physical learning facilities in various departments on public university campuses. Online electronic learning system that facilitates distance education has become a major panacea in the universities for overcoming these challenges. At Kwame Nkrumah University of Science and Technology (KNUST), this system is being pursued rigorously to avail tertiary education to many eligible students who are unable to gain admission through the regular enrolment scheme. Unfortunately, faculties that run practical-based programmes in studio or laboratory environments have the challenge of delivering practical activities on online learning platforms to enhance effective electronic learning implementation in their departments. The purpose of this paper is to demonstrate to institutional web developers, a simplified strategy for incorporating lecture notes with audio-visuals of practical and demonstrational activities to foster online electronic learning implementation in studio or laboratory-based institutions. The Design-Based Research concept underlined this practice led study, in which two (2) computer application software; Adobe Dreamweaver CS6 and TechSmith Camtasia Studio version 2018 were used to foster practical field studies in the virtual classroom space for the Department of Fisheries and Watershed Management in the Faculty of Renewable Natural Resources at KNUST.
Effects of Shared Managerial Coaching Perceptions on Creativity: Moderated Polynomial Regression

Although the benefit of managerial coaching (a manager provides one-on-one feedback to guide and inspire job improvements) has been empirically and practically outlined, we need more knowledge and understanding of how these give-and-take interactions embedded in the coaching process influence follower outcomes. To unfold this dyadic nature of managerial coaching, we investigate how shared perceptions of managerial coaching act as an antecedent of follower creativity. Furthermore, drawing on the leadership process framework, we examine leader gender and job autonomy as personal and situational moderators that could alter the relationship between shared perceptions of managerial coaching and follower creativity. Applying polynomial regression with response surface for a sample of 174 leader-follower dyads, we obtained support for the positive effect of shared perceptions of managerial coaching on follower creativity. This result confirms the dyadic premise of managerial coaching by demonstrating that follower creativity is the highest when leaders and followers share high-level managerial coaching perceptions. In addition, our result indicates that this relationship is strengthened when (1) leaders are female and (2) followers perceive a high job autonomy situation. The moderating effects of the personal and situational factors offer leadership insight into the boundary conditions of shared managerial coaching and follower creativity. Keywords: Managerial coaching; shared perceptions; follower creativity; leader gender; job autonomy
Quality Circle: A Case Study on Automatic Token Generation System for RIT Library

Abstract : Quality Circle is one of the platform where group of people in the organization solves the problem exist in their workplace. This activity improves teamwork, creative ability within the employees of the organization along with the growth of the organization. This paper represents a case study on transformation from manual token generation to automatic token generation system for library to collect fine and photocopy fees. Library is a core component of any educational institution. Libraries give people the opportunity to find jobs, explore research, experience new ideas, get lost in wonderful stories, while at the same time providing a sense of place for gathering. It’s never just a random collection of books. In our institute’s central library, we were working with a traditional manual method of issuing token for photocopying facility and book fine collection. The current method uses paper and pen mode for the token generation. It consumes a lot of time to tally the accounts and generate report. We have taken this problem into consideration to make the system fully automatic by building a web application. The proposed system consists admin-user modules comprising mainly two modules for xerox utility and fine collection. The system also keeps the track of daily transactions. Additionally, the system has helped to reduce the paper work with human efforts and time, generating the reports on a click with easy tally of accounts. Keywords: Quality Circle, teamwork, Library E-token generation System etc.
IT-Enabled Purposeful Diversification of Pool of Participants When Opening up Important Decisions

The paper proposes “purposeful diversification of pool of participants” as a new organisational capability necessary for diversity and inclusion management in opening up important decisions. The analysis of several examples based on in-depth semi-structured interviews with managers with experience in opening up decision-making, and analysis of publicly available case material indicate that managers can purposefully include participants into the decision-making pool, subject to their context specific diversity attributes, to improve diversity and inclusion. Looking for need- affordance-features we capture how IT can be a useful resource for participants pool development by facilitating muti-need, multi-affordance, and most likely, multi-tool. The findings also imply that organisations require historically neglected but valuable voices into the participant pool of decision making to drive meaningful decision outcomes.
A Novel Algorithm for Merging Bayesian Networks

The article presents a novel algorithm for merging Bayesian networks generated by different methods, such as expert knowledge and data-driven approaches, while leveraging a symmetry-based approach. The algorithm combines the strengths of each input network to create a more comprehensive and accurate network. Evaluations on traffic accident data from Prague in the Czech Republic and accidents on railway crossings demonstrate superior predictive performance, as measured by prediction error metric. The algorithm identifies and incorporates symmetric nodes into the final network, ensuring consistent representations across different methods. The merged network, incorporating nodes selected from both the expert and algorithm networks, provides a more comprehensive and accurate representation of the relationships among variables in the dataset. Future research could focus on extending the algorithm to deal with cycles and improving the handling of conditional probability tables. Overall, the proposed algorithm demonstrates the effectiveness of combining different sources of knowledge in Bayesian network modeling.
HUBUNGAN ANTARA PENGGUNAAN WAKTU KUIS DAN NILAI KOGNITIF KUIS PADA PROSES PEMBELAJARAN TAKSONOMI VERTEBRATA

Since practical lectures were only conducted online through various e-learning platforms for all subjects. Some issues accompanying an online learning include internet signal problem, internet packages data, power outage, weather conditions (rain and lightning), and geographic conditions which may cause internet signal disconnection. Worrying about these issues made the students feel uneasy during the lecturing process, including while doing quizzes and exams. This research aims to determine the degree and significance of the correlation between quiz time usage and cognitive score. The population was 67 students participating in the vertebrate taxonomy course of Biology Education Study Program of Universitas PGRI Sumatera Barat and the sample was determined randomly with the criteria for the frequency of participation in the quiz process through e-learning platform eight times. The research data in the form of the time used by students to do the quiz (X) and the average cognitive score of the quiz (Y) were analyzed correlationally. The results showed that there was a moderate and significant positive linear correlation between the time usage and the cognitive scores for the vertebrate taxonomy course. The contribution of quiz time to the cognitive score of the quiz was 53.3%.&#x0D; Keywords: Time Usage, Quiz, Cognitive Score and Vertebrate Taxonomy
ASYNCHRONOUS LEARNING AS FISHING MANAGEMENT LITERACY IMPROVEMENT ON BAJO TRIBE

This study aims to obtain an overview about the efficacy of implementation of the asynchronous learning to improve literacy skills of the fishermen of Bajo Tribe, a community which built settlement above the sea. Asynchronous model is applied, in response to restricted physical interaction during Covid-19 pandemic and other natural limitations, to improve understanding about marine life. The method used in this research is a workshop plus discussion, with 25 participants. The results showed that most of the respondents realized that the sea has a variety of marine life that is very beneficial for human life. The participants genuinely interested in discovering environmentally sustainable fishing management options, to enrich their awareness and knowledge as well as to improve skills about fishing management.&#x0D; Keywords: Asynchronous learning, education and training, fishing management literacy, Bajo Tribe
Adaptability in Organizations. The Importance of Vertical Development, Intuition, Empathy, and CQ

This interdisciplinary presenter symposium brings together four studies from different fields, developmental cognitive psychology, organizational psychology and human resource management, cross- cultural psychology, and artificial intelligence, each looking at adaptability in organizations through different theoretical lenses: (1) A reflection on the history and development of human and artificial intelligence, comparing and contrasting vertical cognitive development in humans and machines; (2) An empirical study based on the I-adapt Theory, reviewing a broad range of variables identified in different fields of psychology as antecedents of adaptability in organizations, like intuition, empathy, and meta-cognition; (3) A theoretical contribution on adaptability in cross-cultural settings, focusing on leader cultural intelligence; A qualitative study of adaptative performance - studying what distinguishes superior performers in the workplace. Together, these different researchers represent four different continents, North Amerika, Africa / Middle east, Europe and South-Amerika, offering a broad, international perspective. Adaptability: Contrasting Vertical Development in Human and Artificial Intelligence. Author: Mohammed Chaara; U. of Antwerp/ Antwerp Management School A Study of Individual Level Antecedents of Adaptability Author: Steven Poelmans; U. of Antwerp/ Antwerp Management School Critical concepts that can facilitate leadership adaptability in multicultural settings. Author: Duijnisveld Sabrina; - What Distinguishes Superior Performers from Others at Work: A Qualitative Study Author: Danilo Martins Coelho; PhD student at U. of Antwerp
Designing mobile technologies to encourage civic engagement: The role of situated motivational affordances

Social and ubiquitous computing opens up many opportunities to engage citizens in activities that benefit their communities. Technology is ready and available, but there are still open issues concerning how to engage people in activities that are not extrinsically rewarding or whose impact is not immediately perceived. In this paper, we explore the role that situated motivational affordances can play in encouraging citizens in one of such activities, early warning. With this purpose, we designed and implemented a gamified app, IWarn that was iteratively designed following an action-research process to align the needs and capabilities of two types of stakeholders: emergency managers and citizens. The situated motivational affordances framework was used to lead the evaluation considering the motivational affordances enabled by the app and the situation in which it was used. The IWarn app was evaluated in an in-the-wild deployment where 4 emergency workers and 17 citizens took part in a real exercise for one week. Our results suggest that the gamified elements helped to improve intrinsic and extrinsic motivation and user engagement. This work contributes to the social computing domain by illustrating a use case where carefully designed gamification can help in engaging citizens in participatory processes
THE OCCURRENCES OF WTC AMONG MALAYSIAN PRE-UNIVERSITY STUDENTS IN AN ESL ONLINE CLASSROOM

The English language is regarded as an important mode of communication in Malaysia, particularly in higher education institutions and the workplace. The perception that graduates lack English communication skills renders them unemployable upon graduation. Therefore, a great deal of effort has been expended to produce students who can communicate effectively in a variety of social and professional settings. The Ministry of Education has taken numerous steps to improve the English proficiency of students. This study examines pre-university students' willingness to communicate (WTC) in a digital setting at a local university. This study employed a qualitative methodology and included 12 classroom observations. The classroom observation data was subjected to an inter-rater reliability analysis, and the results revealed that the mood and role of the English Language Instructors (ELIs) significantly influenced the occurrences of WTC in English among pre-university students. The findings of this study are intended to provide stakeholders, curriculum developers, and ELIs with a better understanding of the teaching and learning factors that must be considered in order to ensure students' WTC in English.
F3-INTERIOR E-COMMERCE APPLICATION USING 3D VIEW WEBGL REACT THREE FIBER BASED ON ANDROID

The development of technology in this era is growing rapidly and has a big effect on the wearer, especially in the world of business. Buying and selling interior furniture manufacturing services is still fairly manual. With the development of information technology, the introduction of interior and exterior furniture can be done using a smartphone or personal computer. People sometimes still experience problems in choosing the right furniture and texture choices. The previous online buying and selling system also lacked the desired texture or color selection, so that orders were still fairly rigid and did not match the wishes of consumers. Based on these problems, this research created an application that can assist consumers in exploring the desired furniture, from setting the color and texture atmosphere. By using WebGl (Web Graphic Library) which makes it easier for consumers to see an overview of interior furniture in the form of a 3D (Three Dimensional) view. but WebGl itself can only be displayed via the website, so the author here will use packages that help React Three Fiber which can render WebGl on Android. The results of this study produce the output of an application that displays 3D on furniture items, which can also change the material texture or color in real-time (real).
A Performance of AFIRO among Asynchronous Iteration Strategy Metaheuristic Algorithms

Asynchronous Finite Impulse Response Optimizer (AFIRO) is a metaheuristic algorithm that has been developed as a population-based solution with an asynchronous update mechanism. AFIRO is inspired by the Ultimate Unbiased Finite Impulse Response filter framework. AFIRO works with a group of agents where each agent performs the iteration update asynchronously. In the original paper, AFIRO was compared with the Particle Swarm Optimisation algorithm, Genetic Algorithm, and Grey Wolf Optimizer. Although AFIRO shows a better performance, the comparison seems unfair since the iteration strategy of AFIRO is different from those compared algorithms. Hence, this article further investigates the potential of AFIRO against three existent metaheuristic algorithms with the same iteration strategy, namely Asynchronous PSO (A-PSO), Asynchronous Gravitational Search Algorithm (A-GSA), and Asynchronous Simulated Kalman Filter (A-SKF). The CEC2014 test suite was applied to evaluate the performance, where the results revealed that AFIRO leads 18 out of 30 functions. The Holm post hoc showed that AFIRO performs significantly better than A-SKF and A-GSA while having the same performance as A- PSO. Moreover, the Friedman test disclosed that AFIRO has the highest ranking than A-PSO, A-SKF, and A-GSA. Therefore, it can be concluded that AFIRO performs well in the same iteration strategy category.
Stances on hate speech: Population opinions and attitudes

This research aims to know the opinions and attitudes of the Spanish population towards hate speech through a survey of 1,022 persons of both sexes and over 16 years of age. The results show a high awareness of hate speech: participants could identify these messages, assess their different intensities of severity, and understand the harm it causes. This high awareness may be because almost half of the sample has felt alluded to by these types of messages at some point. This group is more proactive in denouncing and counterattacking hate messages, although it is more frequent to remain on the sidelines. There is a hierarchy in the ratings in which racist and sexist comments are considered more severe than those directed at other minority groups (e.g., homeless people). Among the main reasons why people publish these expressions, participants point to the education of the authors, in particular, the rudeness and disrespect that are also perceived as a generalized aspect in today’s society. The polarized Spanish political context is seen as beneficial to the appearance of these messages, as well as the lack of a democratic culture that respects ideological diversity. What is most interesting is that although there is awareness of the seriousness of hate messages in other spheres and towards various groups, hate speech has become normalized in politics, as previously stated.