Reviewerly/exHarmony huggingface dataset:
특허분석을 활용한 산업별 안전기술개발 동향 모니터링

Along with the rapid development of industrial technology, the industrial structure has been continuously changed. Accordingly, safety technologies have been gradually developed to be applied into various industrial fields as well, not limited to a specific industry area. As a result, it became important to analyze and predict trends of safety technology development in order to establish technology strategies for industrial safety. In particular, since patents are easily accessible to gather the technology and business information, many studies have highlighted technology forecasting using patent information. Thus, this study proposes the patent analysis of monitoring trends of safety technologies of industry fields, taking into account both static and dynamic aspects through index and text analysis. First, patent documents containing safety-related keywords are collected from the WIPSON database for extracting technology information. Then, the development trends of safety technologies by industry fields are identified and analyzed through the analysis of indicators such as marketability, growth, and activation. The results of various indicator analyses of safety technologies are visualized to compare among industrial safety technologies for businesses and technology developers. Second, textmining algorithm is applied to identify trends of specific technology keywords of major industries extracted from patent index analysis. As a result, it is expected that the safety manager uses the patent analysis of safety technologies to provide safety technology information with safety-related companies and institutes. The extracted safety technologies are applicable to business practice and predict future promising technologies.
CONSTRUÇÃO DE IMAGENS PANORÂMICAS EM MÚLTIPLAS FAIXAS DE ALTURA E LARGURA USANDO ALGORITMOS WATERSHED E GRAPH-CUT

In this work we developed an algorithm for building panoramas with multiple height and width ranges. For multilinear stitching, images were initially placed in a matrix and partial panoramas with images from the same column are generated. To complete the final panorama, the columns were divided with the help of support points and the neighboring columns were stitched, being reassembled at the end of the process. The stitching was performed with a graph cut algorithm in conjunction with the Watershed algorithm.
Wildlife Surveillance using Wireless Visual Sensors based on hybrid Grey Wolf and Particle Swarm Optimization (H-G-P)

Next generation of Wild Life Surveillance System (WLS) is envisaged to be equipped with Wireless Visual Sensors (VSN) along with powerful Artificial Intelligence (AI) and Deep Learning (DL) module. VSN are flexible and energy efficient but the performance is greatly affected by inherent frequent data advertisements and overheads for monitoring mobile animals.  In this context, algorithms and optimization approaches have been investigated to perform different types of quality assessment and performance enhancement. Proposed work presents a faster method of optimum selection of Visual Sensors for maximum coverage of the predefined surveillance space. Particle Swarm Optimization (PSO) and Grey Wolf Optimization (GWO) are carefully investigated, and a hybrid module is proposed accommodating the merits of both the algorithms. The hybrid module is capable of addressing agile and scrum approaches.   The other sets of VSs in the VSN provides feasible locations for wider coverage using an optimized search algorithm. The problem of optimum VS selection for maximum coverage considering both static and randomly moving obstacles is mapped as a GWO-PSO Optimization (GWO) problem. The results show that the proposed hybrid algorithm (H-G-P) could indeed reduce the computational time and converge very fast by an order, during wild life surveillance.
Research and Application on Intelligent Translation Technology for Korean Learning

In this paper, under the intelligent learning environment, the design of mobile phone English and Korean learning software is studied. First, through the understanding of intelligent learning, smart phone software and the development characteristics of teaching paradigm, this paper explores the possibility of applying mobile phone software to Korean learning based on intelligent learning environment. Then the key technologies of intelligent translation are mainly studied: phrase based statistical machine translation and image-based real-time translation module. The architecture, component model and component configuration of Android system are also studied. For the research of architecture, the basis of hierarchical division and the functions of each level are described, and the concrete implementation method of translation module is provided. Finally, by edge experiments we verify the correct implementation of the real-time translation function, and demonstrate the feasibility and usability of the system.
The Internet Shutdown Muzzle(s) Freedom of Expression in Ethiopia: Competing Narratives

Freedom of expression is a foundational stone for democracy and embraces a number of other rights, including – freedom to seek, receive, and impart information using any medium. Around 16 million Ethiopians, comprising 15.4% of the total population, use the Internet. The Ethiopian Internet shutdown saga has been marked by competing narratives. On one hand, the government has been using two governing narratives, i.e. national security narrative and ‘economic growth’ narrative to justify shutdowns of the Internet. But, the individuals’ self-expressions on social media find itself as competing narrative. Since 2016, the Internet has been closed more than six times under the cloak of national security, quelling rising protests, controlling strikes, and exam cheating. As such, freedom of expression of millions has been muzzled. The article argues blanket Internet shutdowns do not meet the caveats of human rights law.
Building Normalized Systems from Domain Models in Ecore

Normalized Systems (NS) theory describes how to design and develop evolvable systems. It is applied in practice to generate enterprise information systems using NS Expanders from models of NS Elements. As there are various well-established modelling languages, the possibility to (re-)use them to create NS applications is desired. This paper presents a mapping between the NS metamodel and the Ecore metamodel as a representant of essential structural modelling. The mapping is the basis of the transformation execution tool based on Eclipse Modeling Framework and NS Java libraries. Both the mapping and the tool are demonstrated in a concise case study but cover all essential Ecore constructs. During the work, several interesting similarities of the two metamodels were found and are described, e.g., its meta-circularity or ability to specify data types using references to Java classes. Still, there are significant differences between the metamodels that prevent some constructs from being mapped. The issues with information loss upon the transformation are mitigated by incorporating additional options that serve as key-value annotations. The results are ready to be used for any Ecore models to create an NS model that can be expanded into an NS application.
“A study on effectiveness of selected Intervention on disaster preparedness Among children in selected schools in Pathanamthitta dist., Kerala.”

A child is able to observe, study, explore and pass information to others more easily. It has become more susceptible to a different way of living and more inevitably has changed. The best way a child can learn what is learned in school is physical, emotionally and emotionally fit. The students are social and intelligent. To make effective and meaningful use of leisure, to make fun of leisure and to care for others to enable the current audience to become safer and helpful people who can play an efficient part in theThe well-being of their relatives and of the surrounding population and region. From a variety of sources, the investigator has documented a fundamental shift and effect on emergency preparedness among school children.Based on this, the investigator made the conclusion that the IEC package on disaster preparedness among chosen school children will lead to an increase in the knowledge levels in order to better prevent and mitigate future disaster impacts.
Self-rearrangement in a group of differentially-driven mobile robots changing shape of the formation

This paper presents control for a large group of differentially driven mobile robots that is able to efficiently self-rearrange if desired shape of the formation changes. Distributed Goal Assignment (DGA) is used to speed up the convergence and reduce number of inter-robot collision avoidance interactions. In this approach, pairs of agents uses an analytical criterion to give a verdict on whether swapping goals between them will result in a better system performance. Peer-to-peer communication is used to allow decision-making process and possible goal swapping. Limited range of the both on-board sensing system and the inter-agent communication is considered. This is the main novelty of the paper. The effectiveness of the proposed algorithm is illustrated by numerical simulations conducted on a large group of non-holonomic mobile platforms. Formation shapes were designed to ensure that the new assignment of agents to goals is non-trivial. In addition, a scenario is shown in which a significant number of agents, performing steady-state tracking, change goals assignments due to the appearance of a new agent in the close vicinity of the reference trajectory.
Does Teachers’ Creativity Promote Economic Learning Outcomes? The Role of Student Creativity Quotient

This study aims to determine the effect of teacher teaching creativity and student creativity quotient on economic learning outcomes in class X state senior high schools in East Jakarta. This study uses a quantitative method with a correlational approach. The population of this study was 11163 students of class X high school in East Jakarta, the sample selection technique used multistage random sampling, and a sample of 208 students was selected. The data collection for the teacher's teaching creativity and the creativity quotient used a questionnaire, while the learning outcomes used secondary data. This study used Path analysis. Results showed that teachers' teaching creativity significant influence on student learning outcomes, the creativity quotient insignificant influence on student learning outcomes, teacher teaching creativity significant influence on creativity quotient, and teachers' teaching creativity, mediated by creativity quotient, insignificant effect on student learning outcomes. The finding of this study implies that the teacher's teaching creativity can increase the creativity quotient of students and students' learning outcomes of economics.
Implementasi Extreme Programming (XP) Agile Software Development pada Pengembangan Sistem Informasi KELUARGAKU

The Pusat Pelayanan Keluarga Sejahtera (PUSYANRA) Lancang Kuning, is a service unit established by the Badan Kependudukan dan Keluarga Berencana Nasional (BKKBN) Representative of Riau Province. PUSYANRA has several main tasks as consultants and educates families in Indonesia to become prosperous families. So far, the activities of PUSYANRA Lancang Kuning run randomly and are documented manually, so there are several problems in monitoring activities, displaying activities publicly and compiling annual and monthly reports. One of the things that can be done to optimize these needs is to develop a web-based information system. The information system can be a place to display information as well as a media to educate the public according to the needs of PUSYANRA Lancang Kuning to maximize information and education in implementing PUSYANRA's work program. In addition, regarding reports, activity management and others, web application technology can help administrators to make it easier to carry out their duties. Another problem is the use of this Information System is needed in a fairly short time, because community services continue to run all the time. For the concept of software development with Agile method is a suitable method applied in this case. Based on the development process that has been carried out, this research shows that the Agile Software Development concept can be used properly. As well as the benefits of the Information System can be felt well by all users, so that the KELUARGAKU Information System can help PUSYANRA Lancang Kuning in carrying out its work program better.
Paralinguistic Features of Students` “Pinocchio” Story Telling Dealing with Speaking Ability

Paralinguistic deals with nonverbal language to convey meaning or message. But in some cases, students still have weaknesses to build this in their story telling activity. They fail to use both physical and vocal paralinguistic to support their message. Involving students of Early Childhood Education Teacher (PGPAUD) at first grade in Al-Ihya Islamic  University of Kuningan  as subject research, this study tends to know  students capability in using paralinguistic features and the role of paralinguistic features  in delivering meaningfull message in doing story telling. As qualitative research, data were gathered from  the record of students` story telling  entitled “Pinocchio” and observation sheet which were then analized by descriptive analysis method. The result showed, students` capability was very poor, they failed in  using paralinguistic features to  deliver message through spoken language or story telling. Mostly were physical paralinguistic such as facial expression, gesture , and  the highest was posture and also found   that paralinguistic features played role to the success and the failure of students` story telling activity. For the next research,  researcher should focus on building students paralinguistic features through dubmash or another method relates to the use of technology in EFL context.
APPLICATION OF BLENDED LEARNING MODELS TO IMPROVE LEARNING INDEPENDENCE AND ACHIEVEMENT

The purpose of this study was to determine (1) Describe the application of Blended Learning to improve the independence of science learning students ;(2) Describe the application of Blended Learning can improve students' science learning achievement; (3) Describe the effectiveness of the application of Blended Learning in order to improve student learning achievementat SMP Negeri 10 Lahat. This research was conducted using classroom action research (CAR) and quasi-experimental research. Data collection methods in this study used observation sheets to measure the learning process and student learning independence and to measure learning achievement tests were used. This research was conducted in class IX E as a PTK class. This study produces conclusions: (1) the application of the blended learning model can improve student learning independence, (2) the application of the blended learning model can improve student achievement, (3) the application of the blended learning model effectively increases student learning achievement in science subjects
Politeness Strategies In The Qur’an As Model For Interpersonal Relationship: The Case Of Nigeria

This study figures out the linguistic politeness strategies existing in the Holy Qur’an. The Holy Quran is a divine revelation and complete guidance for mankind. The study aims to investigate how politeness strategies in the Qur’an can effectively enhance interpersonal relationships among speech participants. The study tries to answer this question: to what extent does the application of Qur’anic politeness strategies help in creating harmonious relationship within human societies? The study extracted some politeness strategies from some verses of the holy Qur’an and analyzed them, using the Qualitative Content Analysis Method. Strategies of Leech’s Maxims of Interaction are employed. The findings of the paper reveal that the Qur’anic politeness strategies provide the basic elements for interpersonal relationship and good neighborliness, regardless of race, color or religion. The paper finally recommends that future studies should unravel more rules and strategies of politeness in the holy Qur’an, since the issue of politeness studies in this Holy Book is not yet exhausted.
Time Complexity of Color Camera Depth Map Hand Edge Closing Recognition Algorithm

The objective of this paper is to calculate the time complexity of the colored camera depth map hand edge closing algorithm of the hand gesture recognition technique. It has been identified as hand gesture recognition through human-computer interaction using color camera and depth map technique, which is used to find the time complexity of the algorithms using 2D minima methods, brute force, and plane sweep. Human-computer interaction is a very much essential component of most people's daily life. The goal of gesture recognition research is to establish a system that can classify specific human gestures and can make its use to convey information for the device control. These methods have different input types and different classifiers and techniques to identify hand gestures. This paper includes the algorithm of one of the hand gesture recognition “Color camera depth map hand edge recognition” algorithm and its time complexity and simulation on MATLAB.
Information and digital literacy of teachers in Slovakia an their adaptation on homeschooling

The pandemic situation rapidly changed the way of education throughout the whole world. Teachers had to adapt to the virtual environment and started to use new media which many of them did not know before. In Slovakia, for some of them, it was a new opportunity how to transform education into the 21st century, others saw it as a challenge for learning to use innovative methods and technologies but many teachers perceived this period as very de-manding. Differences have emerged not only between individual schools but primarily bet-ween teachers themselves. The aim of our research during the closure of the schools was to map the situation regarding teacher education in information and digital literacy and their readiness to use technologies during a pandemic situation. The research was carried out using a questionnaire method with a total of 1670 participants. It was filled in by primary and secondary school teachers, inc-luding all types of schools (public, private, church and special).
A History of the Spectrum

This chapter traces the history of spectral audio, from Ancient Greece to the 20th century. Looking first at the first studies of ratios and pitch and the establishment of the early musical scale systems, then through the development of musical instruments, the chapter discusses the most important achievements in musical acoustics that led to the modern concept of the spectrum. It discusses the ideas put forward by Classical Physics, which culminated in the work of Fourier. The seminal discoveries and ideas proposed by Helmholtz are covered in some detail and the chapter closes with an overview of acoustics and audio engineering in the 20th century, and the development of electronic and computer music.
Study on Education Method of Speaking Chinese with Virtual Reality - Focusing on the Development of Individual Practice Tool

The purpose of this study aims to try to develop a speaking practice tool using virtual reality(VR) technology and share the process of development, to discuss what to keep in mind before development and what to improve after development. The study first reviews the meaning of VR as an educational medium based on “the cone of experience(Dale 1969).” And then, it looks back on the transformation of educational media and discusses the role of VR as a foreign language learning medium. Next, the study describes the process that the VR contents have been produced based on theoretical review. Finally, it introduces the path that access to the VR contents and discusses improvements after analyzing the survey results from VR experience participants.
Remote Coastal Schools: Providing Teachers to Seaside Communities - Presentation

This item contains a conference presentation abstract and the accompanying presentation slides on the ITT Expansion Pilot (DfE 2018-2020) to increase initial teacher education (ITE/ITT) provision in remote South West Peninsular schools.The presentation took place at the European Conference on Educational Research [online], 6-10 September 2021.Please download the presentation slides to view the included notes.Images courtesy of Anne Parfitt/Pixabay.Source of map data on slide 4: OS OpenData, available under the Open Government Licence (OGL).
Language Development in Early Education

This article aims to review some of the literature from the past 5 years on the development of language in pre-schoolers. Language is one of the fundamental acquisitions that the child makes in the preschool stage. The emotional and cognitive universe of the child is managed through language. Since language is one of the essential parameters of the early development of the child, the development of receptive language and expressive language is essential in the first two years of life. Children take their first critical steps toward learning to read and write very early in life. Children do not learn to read and write automatically, but careful planning and instruction are essential. The factors that influence the development of language in pre-schoolers are manifold. Among them, the capacity for emotional self-regulation is associated with high school and social successes. The parent-child interaction can help to acquire a rich linguistic background. Playing with adults has a decisive role in children's language development. Factors such as the quality of night sleep or the physical and mental well-being of the mother are correlated with a faster acquisition of language skills. Book reading, storytelling, and picture books are tools and methods that educators and parents can successfully use in developing preschool language.
Extended Reality (XR) and CloudBased BIM Platform Development

Extended reality (XR), Artificial Intelligence (AI) and Building Information Modeling (BIM) for the digitization of cultural heritage are proving remarkably successful in different fields of application.The convergence of innovative methods, latest-generation technologies, and software applications for the representation, storage, transmission of tangible and intangible values of architecture, turn out to be increasingly decisive both in supporting the project's needs of the professionals involved in the valorisation and management of the built cultural heritage and in enhancing the transmission of computer-generated perceptual information for all types of users (expert and non-expert).For those reasons, this article presents research focused on the development of an open-source cloudbased BIM platform and XR projects capable of sharing a knowledge process based on new levels of interactivity and digital creativity.
Blockchain with IoT

Blockchain is one of the interesting topics in the technology circles which is currently revolutionizing the way enterprises will do business in the future. Though the technology is still in the experimental stage, there are a lot of benefits which many enterprises are already achieving in part from the technology. Discussing the basics, Blockchain was developed as a technology to exchange money by some young mathematicians, and now this has come to the center stage where almost every business transaction can be executed securely and cost-effectively. Blockchains promise to bring collaboration between companies, enabling the sharing of both factual data and business logic across an ecosystem in a standardized, structured, and secure manner.