Reviewerly/exHarmony huggingface dataset:
DESIGNING A DOMESTIC MOBILE APPS: SAVIOR

The paper attempts to describe about designing and developing an android-based mobile application for home services. The application focuses on clients and service providers. The clients who are the target audiences while the service providers are the workers that can give the services locally. The main objective of this development is to create a mobile application called Savior. The first part of the tasks concerned on the analysis and design phases which include interface design, navigation plan, information architecture, storyboard and contents. The second part discussed the challenge in producing the application as intended and outlined several future development approaches. This application attracts users who are looking for service providers and for those looking for a platform to offer their skills, knowledge or any related services. Through this application, users are connected to credible and professional local service providers. Users are also accessed to the best and vocational services like cleaning, plumbing, event catering, interior painting and many more easily. After that, service providers are getting paid to do the work they like or good at using their exceptional skills. In the long term, this application may yield a win-win situation among the users. For example, users can get help when they need any assistance while service providers can earn flexibly on this application. In this project, the developers have learnt how to optimise the application to be more interesting to attract people.
JOM LAPOR ASNAF MOBILE APPLICATION POTENTIAL USAGE IMPACT

Zakat is an Islamic system that is very important in nurturing and developing people who need help. A proactive mechanism in identifying and reporting genuine asnaf cases is very important to contribute to an effective and efficient zakat distribution system. Asnaf tracking is a proactive process where the zakat management tries to find the asnaf before it becomes known to the public (such as spread through social media). In the flow of social media, information spreads very quickly. The dissemination of this information will give a very negative perception to the community, that the management of zakat is very weak in redistributing the zakat they collect to those who are entitled to it. It will have a bad psychological effect on zakat producers, and their trust will be low. This project examines the implementation of the asnaf tracking system that has been done manually by the Kedah State Zakat Board (LZNK) and also examines the requirements in producing a good asnaf tracking system. Then the analysis is done to produce a suitable mobile application design. The Rapid Application Development Methodology (RAD) is used to develop a mobile application called Jom Lapor Asnaf (JLA). This application has gone through the usability evaluation phase for 33 users and has successfully democratized the process of identifying and reporting asnaf. Usability test results have shown that 95.5% of users are satisfied with the overall performance of JLA. A total of 91.1% indicated that this application is ease-of-use, user-friendly, and the display is simple and attractive. 91.7% of users feel that JLA increases efforts to track and identify asnaf more efficiently and effectively. This has a great impact that using the JLA application is very beneficial to asnaf in an effort to provide various forms of assistance for the well-being of the global community.
Web-Based Local Product Sales Information System in Bajo Village, Tilamuta District, Boalemo Regency

Web-Based Local Product Sales Information System in Bajo Village, Tilamuta District, Boalemo Regency was designed using the waterfall method. Waterfall is the earliest Software Development Life cycle approach used for software development. Bajo Village is a village located on the coast which is located in Boalemo Regency, Gorontalo Province or what is commonly referred to as the Bajo tribe. The majority of the Bajo villagers make a living as fishermen. the Bajo village community began to develop their creativity by utilizing marine products such as sea shells and seaweed which were used as local products. Sales of local products are still carried out in the traditional way by visiting people's homes. This web-based local product sales information system can facilitate data processing, increase sales and facilitate product marketing and promotion to outsiders
Research on Large Unit Teaching Design Based on the “UbD” Theory from the Perspective of Chinese Core Literacy

The proposal of the UbD model has essential research significance. This paper combs the current situation of the UbD model, explores the profound connection between high school Chinese in China and the UbD theory, and explores the characteristics and theoretical sources of the UbD model. By analyzing the current situation of Chinese teaching design in high schools, this paper tries to find the combination of theory and practice.
Formation of Literary Competence of Junior Schoolchildren by ICT Tools

The purpose of the academic paper lies in studying and providing an analysis of scientists’ viewpoints, as well as opinions of primary school teachers and parents of education seekers regarding the features of developing literary competence of junior schoolchildren with the help of information and communication technologies. In the course of the research, an analytical method was used to study and process scientific literature on the development of students’ literary competence and the use of ICT in primary classes of general educational establishments, as well as a remote survey in order to fulfil the practical clarification of the features of developing literary competence of junior schoolchildren through the use of certain information and communication technologies. Based on the results of the research conducted, the features of the process of formation and the effectiveness of using various types of ICTs for the development of individual components of the literary competence of education seekers in primary school were determined.
ARTIFICIAL NEURAL NETWORK USING MACHINE LEARNING

Machine learning (ML), and particularly algorithms based on artificial neural networks (ANNs), constitute a field of research lying at the intersection of different disciplines such as mathematics, statistics, computer science and neuroscience.This approach is characterized by the use of algorithms to extract knowledge from large and heterogeneous data sets.In addition to offering a brief introduction to ANN algorithms-based ML, in this paper we will focus our attention on its possible applications in the social sciences and, in particular, on its potential in the data analysis procedures.In this regard, we will provide three examples of applications on sociological data to assess the impact of ML in the study of relationships between variables.Finally, we will compare the potential of ML with traditional data analysis models.
Implementasi Virtual Tour JTE UNRI Menggunakan Kombinasi Foto Panorama dan Rekayasa 3D

Media information has a very important role in efforts to attract prospective students to join. A website needs to be improved in the era of large technological developments. One of the new information media that utilizes the latest technology is a virtual tour. If you look at some of the previous ones, making a virtual tour can be made using panoramic photos made with image stitching techniques from many photos and can also use 3-dimensional engineering results. Both ways have their advantages and disadvantages. In this study, we will combine panoramic photos and 3D engineering to create a virtual tour of the Department of Electrical Engineering, Riau University. Virtual tour created using an equirectangular image base. There are 10 locations included in the virtual tour which four of them use panoramic photos and the remaining six places use 3D engineering. Four panoramic photos and six 3D-engineered equirectangular shapes are combined into one virtual tour. To validate the results of combining panoramic photos and 3D engineering into a virtual tour, user experience testing was conducted using a user experience questionnaire. User experience questionnaire was distributed to 30 respondents. As a result, four scales are in the excellent category: attractiveness, dependability, stimulation, and novelty. Then two scales are included in the good category, namely perspicuity and efficiency, which get a value of 1.78. From the user experience perspective, virtual tours resulting from a combination of panoramic photos and 3D engineering in general can be considered very good. Then this combination of panoramic photos and 3D engineering can be used as a solution for virtual tour documentation if several locations are inadequate to document
SLIC: Self-Supervised Learning with Iterative Clustering for Human Action Videos

Self-supervised methods have significantly closed the gap with end-to-end supervised learning for image classification. In the case of human action videos, however, where both appearance and motion are significant factors of variation, this gap remains significant. One of the key reasons for this is that sampling pairs of similar video clips, a required step for many self-supervised contrastive learning methods, is currently done conservatively to avoid false positives. A typical assumption is that similar clips only occur temporally close within a single video, leading to insufficient examples of motion similarity. To mitigate this, we propose SLIC, a clustering-based self-supervised contrastive learning method for human action videos. Our key contribution is that we improve upon the traditional intra-video positive sampling by using iterative clustering to group similar video instances. This enables our method to leverage pseudo-labels from the cluster assignments to sample harder positives and negatives. SLIC outperforms state-of-the-art video retrieval baselines by +15.4% on top-1 recall on UCF101 and by +5.7% when directly transferred to HMDB51. With end-to-end finetuning for action classification, SLIC achieves 83.2% top-1 accuracy (+0.8%) on UCF101 and 54.5% on HMDB51 (+1.6%). SLIC is also competitive with the state-of-the-art in action classification after self-supervised pretraining on Kinetics400.
Cryptocurrency Transaction: is it Relevant to Indonesian Accounting Standards?

Background: There are no specific accounting standards that may relevant to cryptocurrency transactions. This leads to different accounting treatments for many entities. Based on the existing issues and regulations in Indonesia, how is the classification of accounts that possibly relevant to the Indonesian accounting standard? Purpose and Methods: This study seeks to explain and analyse the accounting challenges for cryptocurrencies within the current accounting framework in Indonesia. As well as to identify relevant models for cryptocurrency accounting. This study is qualitative. Data sources used in this study include key informant interviews. Findings: The study findings concluded that tere are deficiencies in the Indonesian accounting standard. This is driven by differences in the use of an entity’s business model. Differences in business activity leads to differing uses in cryptocurrency accounting. Research Limitation: The results of the research depend on the author’s experience and perspective. The scope of topics can be broadened by adding additional perspectives. Contribution: Contribute to developing the accounting standards in Indonesia. The growing popularity of cryptocurrencies has indirectly led the regulators to create new guidance for accounting financial statements. Keyword: Accounting Standard, Cryptocurrency , Blockchain , Intangible Asset.
Perilaku Pencarian Informasi oleh pemustaka di Layanan Sirkulasi Perpustakaan Universitas Sumatera Utara

This study aims to determine information search behavior by users in the service circulation of the University of North Sumatra Library. The method used in this research is descriptive qualitative. The data collection technique used in this research is observation. This study took the subject of the library users as informants and the object of research was information seeking behavior in the circulation of the University of North Sumatra Library. most of the visitors to the library are for the purpose of seeking information, only a small portion is for reading, thus giving rise to several possibilities for library visitors, such as; Some visitors come to the library for the purpose of information, reading and meditation. The information we get actually comes from a process of producing information. This is called information discovery theory, starting with: Initiation, formulation, exploration, formulation, collection, presentation. Human behavior in information sources and channels, including active and passive information seeking and use.&#x0D; Keywords: behavior, information search, library circulation
Sistem Kerjasama dan Jaringan Perpustakaan Internasional: Studi Kasus Kerjasama Perpustakaan Indonesia-Malaysia

The level of interest in reading in Indonesia is now very low, libraries were created to meet the needs of the community in finding information, all forms of programs were created to restore and improve people's reading, Indonesia and Malaysia publish as many as 5000 books per year, this indicates that Indonesia's population is so large but so little in their interest in reading, the library needs cooperation in developing the library, it is necessary to create a library network that can encourage people's interest in literacy.&#x0D; Keywords: Library Cooperation, International Library Network.
Aspek Teknologi Dalam Jaringan Kerja Sama Perpustakaan dan Informasi Perpustakaan Digital di Kota Medan

The development of digital library services must begin with the development of human resources in the library. This needs to be done because at this time the field of Information and Communication Technology has become a basic need for libraries. The researcher uses an approach approach with the aim of revealing the data that is decomposed by data sources and participants to find out how the technological aspects in the library cooperation network and digital library information in the city of Medan, to obtain quality results from the research conducted. The results of this study indicate that the collaboration between libraries in the city of Medan is quite good and cooperates with each other, this is marked by the collaboration carried out in the scope of technology and digital library development.&#x0D; Keywords: Information Technology, Cooperation, Library
The Implementation of Free Writing Paragraph on Student’s Writing Skill at the Seventh Grade of MTsN Parteker Pamekasan

This study aims to find the implementation of free writing paragraph to the students’ writing skill and measure the effectiveness of free writing paragraph to their writing skill. The variables in this study are; independent variable is free writing paragraph and dependent variable is the students’ writing skill. The design in this study is pre-experimental design (pre-test and post-test), while the approach is quantitative research. Test and documentation are used as the instruments, while the researcher takes one class as a sample of the study. Test was used to know students’ writing skill and to measure how significance is the effect of using free writing paragraph on students’ writing skill at the seventh grade of MTsN Parteker Pamekasan. The result has shown that the implementation free writing paragraph on students’ writing skill has statistically significant effect, confirmed with t-value is higher than t-table either in 5%, or 1% (5% = 2, 05 &lt; 10,017) or (1% = 2,76 &lt; 10,017). The finding conveys that free writing paragraph can be a choice for teachers to motivate their students in English learning, especially in writing class.
Сохранение сырцовой архитектуры Тенгиз-Коргалжынской впадины с использованием 3D-технологий

Introduction. The article describes a 3D documentation and visualization technique. Goals. The study seeks to preserve and reconstruct key forms and types of Kazakh memorial architecture with the aid of visual archeology tools. Materials and methods. The work started with determination of morphological characteristics inherent to the objects under study — mudbrick mausoleums. In accordance with the latter, a three-dimensional visualization technique was selected. The photography scenarios have been developed following recommendations of the software developers. The paper provides detailed insights into all stages of creating three-dimensional models, including data collection, feature description of the equipment used, pre-shooting computational analysis, shooting proper, and data post-processing. Special attention is paid to the most important and crucial moment of the survey — shooting, which was performed from different angles each to have yielded a distinguished set of photographs. It is urgent to take a sufficient number of high-quality photographs from different angles. A number of photographs for each angle should be as high as possible — from 30–40 to several hundreds and thousands. Results. The work notes that 6–8 sets were made for each mausoleum. Documentation of one object only (taking into account additional and spare photographs) includes a total of 500–600 photographs. Extensive efforts were made to process the obtained data, the latter work be implemented in a specific order to result in three-dimensional models and visualization patterns of the examined mausoleums. Preservation of mudbrick steppe monuments in digital format is an urgent need because those are a vanishing type of late medieval memorial architecture dating back to ancient times. Digital 3D-models of collapsing mudbrick mausoleums shall always be invaluable for science as historical sources, part of the Kazakh national cultural heritage.
Optimalisasi Pengelolaan Administrasi dan Layanan Perpustakaan Berbantuan Software

&#x0D; The library is a source of information, a source of knowledge and education can be successful if its management is carried out properly and neatly. Among library management is administration and service management. In modern library management, administration and service management have used information technology as a means of automation in the form of hardware and software. The purpose of this research is to describe the administration of management and software-aided library services. The research approach used is qualitative with case study research as the type. The research instrument is the researcher. Data collection techniques used were observation, interviews and documentation. Data analysis techniques are data condensation, presentation and drawing conclusions. Checking the validity of the data uses a credibility technique (degree of trust) with data triangulation, a dependability technique and a confirmability technique.&#x0D; The results of this study, (1) library administration management consists of procurement of collections, classification of library materials, cataloging and labeling of library materials (2) management of library services consisting of circulation services, reference services and library rules. Optimization of management is done by automating the 3.0 library system software, making management work faster, time and energy efficiency.&#x0D;
Analisis Strategi PAC (Perhitungan Area Coverage) Dalam Mengukur Daily Income Ekspansi Minimarket Retail Studi Kasus Indomaret

In the right location in a retail minimarket business, there are still many who use the method with a cursory condition of location conditions which can result in inappropriate targets because they do not consider the risk factors that occur at the location. Therefore, it is necessary to build a strategic system in making the decision to establish a retail minimarket using the observation and documentation method by means of PAC analysis (potential coverage area) where this model makes an assessment by surveying the location using the technique of calculating residential potential, calculating potential flows, calculating crowds of public facilities. , observing the socio-economic conditions of the community. In calculating the potential for residential areas with the help of a computer/laptop with the help of the Google Earth (KMZ) satellite, calculating traffic potential using video capture techniques using the timestime application on a cellphone, calculating the potential for public facilities by conducting interviews with employees regarding the number of employees, analyzing the level of crowding of public facilities by counting the number of visitors, and analyzing the socio-economic level of the community by collecting data at the regional statistical center. So the purpose of the PAC calculation is to measure the estimated daily income
LAYANAN BIMBINGAN KELOMPOK BERBASIS PERMAINAN (TEBAK KATA) DALAM MENINGKATKAN KOMUNIKASI INTERPERSONAL SISWA

Interpersonal communication is a communication process carried out between two or more people, can be done directly and can be done indirectly or using the media. Group guidance services and guessing games can be used as an alternative in learning so that students' speaking skills can also improve. The purpose of this study was to see whether there was a significant effect and difference before and after being given group guidance services in improving students' interpersonal communication with games (guessing words). This research is a quantitative research with the experimental method with the type of experiment Pre-Experimental Designs (Nondesigns) using the One-Group Pretest-Posttest Design. The research subjects used purposive sampling technique by considering certain things and did a pretest using a Likert scale instrument and obtained 7 students of class VIII 6 SMP Negeri 016 Pekanbaru who got the results of posttest vulnerable scores 46. Data analysis to test differences using the Wilcoxon test and to test the effect by using the Spearman rank test. The results showed that there was a significant influence and there were differences in students' interpersonal communication before and after being given group guidance services based on guessing games.Keywords : group guidance, interpersonal communication, gemes