Reviewerly/exHarmony huggingface dataset:
EXPERIENTIAL LEARNING DALAM PEMBELAJARAN MENULIS PUISI SISWA KELAS X SEKOLAH MENENGAH ATAS

Experiential Learning in Poetry Writing Lessons for Class X High School Students. This study aims at describing the effectiveness of experiential learning in learning poetry at the tenth class SMA LPP UMI Makassar by using an experimental research design type One Groups Pretest-Posttest Design. The population of this study is the whole class X SMA LPP UMI Makassar, and the sample collection was taken using a purposive sampling technique. Data in this study were collected using observation techniques and oral tests which were analyzed using descriptive statistical techniques and inferential statistics. The results showed that experiential learning was effectively used in poetry writing at the tenth class students of LPP UMI Makassar. This is based on the results of data analysis which shows that on average the results of students’ poetry writing ability tests after applying experiential learning methods are higher than the results of students' poetry writing ability tests before applying experiential learning methods.
RANCANG BANGUN GAME MOBILE BERJENIS ROGUELIKE MENGGUNAKAN STRUKTUR CERITA BRANCHING NARRATIVE

In 2018 the total revenue from the digital game market has reached 137.9 billion USD with mobile being the largest segment of the digital gaming market. The games downloaded on Google Play have several categories, one of which is the role-playing category. That's where the opportunity to follow a trend appears by making an Android game that has the roguelike genre, which is a subgenre of role-playing games. Most games with the roguelike genre don’t have a story or it has a linear one with no control over the emotions of the player character, so this game will be made with a branching narrative story structure which allows players to choose the storyline to make it more interesting. A branching narrative offers the player with important choices; every choice offers a unique outcome to a certain scenario even though the number of outcomes in the story is limited. The survey shows that the branching narrative in the game can increase the curiosity of the player to the story in the game, increase the desire of players to play the game again, and that the branching narrative is strong enough to increase the desire of players to make an In-App Purchase.
Automated exploration of homomorphic encryption scheme input parameters

Homomorphic Encryption (HE) aims to perform computations on encrypted data. Still in research stage, a lot of HE schemes have been created but their comparison remains costly as execution exhibits prohibitive costs. PAnTHErS is a HE schemes modeler. Modeling with a common formalism allows the evaluation of input parameters variation impact on performances of a HE scheme execution i.e. on its execution time and its memory cost. However, choosing a values interval that makes sense during the exploration phase still requires high expertise. This may prevent the tool from a large adoption by novice users. In this paper, we remind functionalities of PAnTHErS and present an automated exploration method. This exploration method will offer designers a simplified access to PAnTHErS functionalities.
Practitioner Validation toward Instructional Design Model Based on Contextual Teaching and Learning (CTL) for English Writing Skill

Learning English in Indonesia was obtained through instructional process.It need some efford to be mastered.The internal efford is a kind of students' to be mastered English on learning process, meanwhile external process is outside of students, it comes from teacher's efford in instructional process in order to make students master in English.The curriculum that is use in Indonesia is called curriculum 2013.This curriculum was designed to carry out of 21 century learning.Contextual teaching and learning is one of instructional model and approach of 21 century learning.Using Contextual teaching and learning on learning process can help students mastering English easly because of material choice appropriate with students real life.Johnson (2002) defined that CTL as an instructional process that aimed to help students' meaningfull understanding on learning process which is conected material with students' daily activities, personality, social, and culture.The reseach was design and development which a product finding instructional design model based on contextual teaching and learning (CTL) for English writing skill.The practitioner try out of product in order to get information or data about easiness,clearness of design model that has developed in giving guidance for english teacher on designing instructional lesson plan. Research MethodologyLee & Jang (2014) stated that review toward instructional design model can be done by practitioner in order to get practitioner's opinion.The pactitioner trial scenario as follows: 1) researcher chose 5 English teachers as participant.2) reseacher explainedthat the aimed of trial.3) reseacher explained that participant will make instructional design based on contextual teaching and learning for english writing skill.4) reseacher explained that participant should follow guidance of instructional desain model which has developed.5) next, researcher explained what is instructional design model and component which has developed.6) researcher give opportunities and time for participant to understandthe concept and implemened it on lasson plan.7) researcher asked some opinions and suggestions for making design product more better.
OVERVIEW OF PIRATED SOFTWARE ON CAMPUS: EDUCATORS' PERSPECTIVE

This research was conducted in order to get an overview from the teaching staff on pirated software. The results acquired were an overview about pirated software, the use of pirated software, the price and willingness to switch to original software. In general, the perception of respondents stated that they knew about pirated software (66.67%), those who did not know (28.07%) and a small proportion were still in doubt (5.26%) regarding this matter. However, almost half of the respondents said that they did not know that the laptop used pirated software (49.12%) and those who knew about it are 21.05%. Small proportion of respondents (19.82%) are still in doubt whether their laptop uses pirated software or not. Respondents who agree (62.28%) original software is expensive, are willing to buy (72.81%) do not want to buy and are hesitant (20.18%). Respondents who disagreed (17.54%) original software was expensive, hesitant to obtain it legally (7.02%). The use of pirated software takes other people's rights (77.19%) and also violates the Copyright Law (79.82%) and disagrees (12.28%) on this. Respondents who were still in doubt were 10.53% and 7.89%. Respondents want to switch (72.81%), not willing (7.02%). The hesitation to move is 20.18%. Only a small proportion (27.19%) of respondents who do not know where to buy it, those who know (41.23%). Not sure where to get it (31.58%).
Perancangan Media Pembelajaran Tata Surya Berbasis Multimedia dengan Metode Mind Mapping untuk Siswa Kelas IX SMP Muhammadiyah 3 Kaliwungu

Based on the results of observation, the learning method used in SMP Muhammadiyah 3 Kaliwungu is in the form of discourse, discussions, question and answer with the book media. Learning methods that have been applied so far have not had enough impact on students' level of understanding. The method used is less successful, so students feel bored and bored. This study offers a solution for multimedia utilization with the Mind Map method as an interesting learning media, where computers can display text, images, videos and audio so that students can have a pleasant impression in the learning process. The validity value of media experts is 2.9 which is declared feasible, while the validity value of material experts is 3.3, which is declared feasible, and increases students' understanding and interest as users from 58.5% up to 80.5%.
Effect of Credit to Private Sector on Gross Capital Formation in Rwanda (2004-2016)

The credit to private sector plays an important role in the development of many countries as it boosts investment in creation of stock of fixed assets through gross capital formation.The Government of Rwanda encourages the private sector contribution in boosting the economic growth of Rwanda.The Gross Capital formation speeds up a country's economic growth since it contributes to improved national output through change in fixed assets and inventory and creation of employment through rapid investment.The purpose of this study was to analyze the effects of credit to private sector on gross capital formation in Rwanda (2008Rwanda ( -2017) ) using VAR approach.The study adopted quantitative descriptive research design.Time series data for the period 2004 to 2016 regarding the variables were sourced from BNR, NISR and WHO reports.the analysis of data was aided by E-Views software and presentation of findings was done in tables and graphics.The research is important to government policy makers as it provides appropriate strategies to increase capital accumulation in Rwanda hence accelerating economic growth through promotion of credit to private sector (CPS).Cointegration results indicated existence of a long run relationship between credit to private sector and gross capita formation.There is positive significant effect of credit to private sector on gross capital formation in Rwanda.The study findings further indicate that credit to private sector accounted for 95.49% of deviations in gross capital formation.The study recommends that the government should encourage credit advancement to private sector so that private actors are able to undertake investments in capital accumulation to improve production and create employment, hence speed up economic growth of Rwanda.
Network security - security methods in transnational corporations (TNC)

Modern times are associated with a huge increase in the number of security breaches in transnational corporations. The conclusion is that all preventive measures should be taken to stop the growing online crime in globalizing economies. Nowadays, when the Internet is becoming more and more common and more people use its resources, security becomes a priority. The use of firewalls, IDS and IPS systems, the implementation of appropriate security rules, the awareness of network users and the continuous deepening of knowledge in this area can significantly contribute to the security of data of transnational corporations.
MENULIS TEKS DESKRIPSI DENGAN PEMANFAATAN MEDIA LINGKUNGAN SEBAGAI SUMBER BELAJAR

Writing Descriptive Text using Environmental Media as a Learning Source. This study aims to describe the ability to write descriptive text of seventh grade students of SMP Negeri 2 Labakkang Pangkep by utilizing environmental media as a learning resource. This type of research is quantitative research. The population in this study were all grade VII students at SMPN 2 Labakkang, Pangkep Regency, totaling 180 students. Sampling was done by using simple random sampling technique. The selected sample, that is class VII R.A. Kartini. The instrument used in this study was a written test. The data analysis technique used quantitative descriptive. The results showed that the level of ability to write descriptive text of the seventh grade students of SMP Negeri 2 Labakkang using environmental media as a learning resource was in the quite capable category.
Seamless teaching and ubiquitous learning: an e-solution to the delivery of technology-infused lessons

A fundamental assumption in education is that the successful integration of technology in language classrooms can lead to improved teaching and learning. However, researchers often report that the implementation of technology by teaching practitioners remains much more limited than expected due to personal, institutional, and technological factors that influence teachers' decision to integrate technology. This limitation is augmented by the exigencies of a new learning ecology in which ubiquitous learning - accessing content and interaction from anywhere and at any time - is born out due to ubiquitous computing - everyday learning environments supported by mobile devices, embedded computers, and wireless networks. To address these limitations, we report on OLE - an e-tool we have created to offer teachers the opportunity to deliver technologically-infused lessons complete with warmers, formative assessments, and provisions for fun-based homework. Equally, OLE offers learners the chance to access lessons ubiquitously and to interact with teachers and peers synchronously and asynchronously.
Do Math with Plausible Reasoning

Of all knowledge, apart from mathematics and demonstrative logic, they consist of conjectures [6].In plausible reasoning, conjecture is the name given to the proposition that is formed from indications and observations, that is, from experience through induction.In mathematics, the concept of conjecture refers to a statement that is supposed to be true, but has not yet been proven or disproved.Once the veracity of a conjecture is demonstrated, it will be considered a theorem.This research shows how to do mathematics by first making conjectures through non-routine problems of linear algebra.
Comic Media Assisted SQ3R Method Influence Students Comprehensive Reading Skills

This research is motivated by students' reading skills that are not optimal and learning activities are less active and interesting. This study was aimed at recognizing the influence of SQ3R comic assisted method application to the comprehensive reading skills in the learning process of Indonesian of the fifth grade. Quasi-experiment with a non-equivalent control group design was conducted in this study. The populations of this study involved 248 students and the obtained sample involved 35 students of the fifth grade from the experimental group and 32 students of the fifth grade from the control group. The data analysis was conducted by using t-test and the formula of polled variance. The analyzed data was obtained tcount= 2.700 &gt; ttable=1.997 at the significance level of 5% (df=35+32-2=65); Ha was accepted and H0 was rejected which means there was a significant difference in reading comprehension skills between groups of students who were taught with the SQ3R method assisted by comic media and groups of students who were taught with conventional learning. Based on the explanation above, it can be concluded that the SQ3R method assisted comic effects the comprehensive reading skills in the learning process of Indonesian in the fifth grade. This research proves that the application of SQ3R method assisted by comic media in reading comprehension skills has a significant effect on Indonesian learning activities so that it affects students' reading comprehension skills in Indonesian.
Feminism Critical of Semusim Dan Semusim Lagi Novel by Andina Dwifatma

The study is intended to describe a feminist critique of the novel Semusim, dan Semusim Lagi by Andina Dwifatma. This type of research is qualitative with a social feminist approach. The main source of data in this study is the novel Semusim, dan Semusim Lagi by Andina Dwifatma. Technique of collecting data used literary techniques. Technique of data analysis used analytic descriptions. Novel Semusim, dan Semusim Lagi by Andina Dwifatma is the revealing of the wide variety of women's issues in society. Uncovering the construction built by the public against women. It also implied teaching and displaying attitudes of life and ideology to women. The weakness/criticism of the Semusim, dan Semusim Lagi by Andina Dwifatma is that of the writer,  which directs the female struggle toward liberal feminists, such as the freedom of women to be free from children. Deconstructing the social view of women done by authors is sketchy.
SISTEM PELAPORAN KECELAKAAN LALULINTAS DENGAN PENDEKANAN GEOGRAPHICS INFORMATION SYSTEM

Traffic accidents or road accidents are problems that often occur that are of particular concern, in order to minimize the number of accidents many find it difficult to report accidents and report accident-prone areas so that the community cannot know which areas have frequent accidents and which are accident-prone areas. Then the accident-prone areas were mapped with the Geographics Information System approach used in this research, namely in order to visually map the location of the accident location and the traffic accident-prone areas so that people can know directly the location point. In designing the system used in this study, namely by using the Waterfall Method, which has several stages including: Requirements analysis, system design, coding or writing program code, program testing, program implementation and maintenance. To model the system used is the Unified Modeling Language in this software engineering to describe the architecture and visualize a system to be built. So that this research can produce a software that can be accessed anywhere by the wider community to be able to report accidents and accident-prone areas where this case study was conducted in the Pandeglang Regency area.
The Impact of the Corporate Social Responsibility on Employees’ Loyalty in Higher Education Sector

With current Covid-19 pandemic, businesses are losing their profits.An attempt to reduce this lose, companies shrinks their businesses.A huge number of employees lose their jobs.The rest of the employed ones suffer from the job insecurity.Hence, in the unprecedented situation, businesses are keen on enhancing their employees' loyalty.This empirical study aims to extend the literature by testing the impact of the corporate social responsibility on the employee's loyalty in higher education context.Data has been collected from the staff working in private universities in Egypt.Analysing 327 valid questionnaires using the Partial Least Squares -Structural Equation Modelling confirms the positive effect of the ethical responsibility and philanthropic responsibility.Theoretical, managerial and social research implications are provided.
The Effect of Money Supply on Economic Growth in Rwanda

IntroductionMoney supply is a fundamental macroeconomic component that influences the growth of economy in guaranteeing viable running of economic activities in both public and private segments through liquidity accessibility (Chude, 2016).Through money supply, the private sectors can get credits to carry on businesses at a value being alluded to as interest rate.Globally, monetary policy is an important instrument used by Central Banks of countries to maintain economic stability and promote economic growth (IMF,2017).However, monetarists believe that an increase in the money supply will not affect to output or gross domestic product (GDP), but money supply will affect mainly on inflation (Prasert Chaitip,2015).For the AEC, in order to resolve the issues and stimulate economic growth, the government of AEC countries passed an alternative policy in every way.One of the measures of government spending based on monetary policy to stimulate the economy have been adopted, together with fiscal policy.The central bank's monetary policy to stimulate economic growth by lowering interest rates in order to increase the supply of money into the economy.Due to monetary policy plays as an important role in boosting the economic growth of many countries provided money as exogenously determined within the economy.So, changes in the quantitative money lead to change on aggregate demand sequence of AEC economic events of the number of sectors is still a very researchable subject, and for the third millennia there is the main arrangement modern (Prasert Chaitip,2015).In Rwanda, monetization of the economy declined as the ratio of the money supply, M3, to GDP, fell from 23.9 percent at the end of 2016 to 23.6 percent at the end of 2017.Though depressed in the first half of2017, growth of credit to the private sector began to respond to improved conditions and reached 13.2 percent by year end, up from less than 8 percent at midyear.Meanwhile, in 2017 credit available to the private sector held at about 19 percent of GDP (World Bank 2018).Despite the gradual monetary easing, monetary and credit conditions have stayed relatively tight.Given the critical role money supply plays in pursuit of an economic growth, the study seeks to examine whether money supply influencing economic growth in Rwanda.We believe that the study findings would be valuable to policymakers who must prioritize among multiple policy reforms to help the economy grow faster.LITERATURE REVIEW There is huge literature generally on association between money supply and economic growth, these literatures follow many mechanisms of the arguments with varying and often contradicting views.A review of connected literature discovered that the results regarding the effect of money supply on economic growth are varied.
Mixed Infection due to Plasmodium malariae and Plasmodium vivax: A First Case Report from Rural North India

Mixed malaria infections often go unrecognized and are therefore under reported.We hereby report the first described case of mixed infection due to P. malariae and P. vivax from most backward region of country emphasizing possibility of change in epidemiological pattern of malaria in the region.Also present case report highlight the increasing importance of Polymerase Chain Reaction in diagnosing malaria especially mixed malaria.
Tahap Keberkesanan Gamifikasi Global Halal Game (GHG) Dalam Kalangan Peserta Program Halal Eksekutif Profesional (Effectiveness Level of Gamification Global Halal Game (GHG) Among Professional Halal Training Programme Participants)

Gamification is a part of teaching aids based on flexible education relevant to the current 21st Century Learning. This study aimed at assessing the effectiveness of the Global Halal Game (GHG) in education. The use of quantitative method involved the distribution of questionnaires to 43 respondents who participated in the Professional Halal Training Programme – Certificate of Professional Halal Executive (PHEP) 2018. In general, this study found that the effectiveness level of GHG in education was good. The result of the study can also become a benchmark for the development of gamification-based innovation product, which can improve and enhance other innovation products in fields that are less emphasised. This can benefit the Muslim community, in particular, and the public, in general.
UPAYA MENINGKATKAN MINAT BELAJAR MATEMATIKA SISWA DENGAN MENGGUNAKAN PEMBELAJARAN ACTIVE KNOWLEDGE SHARING DI SMA NEGERI 2 SIABU

The purpose of this study was to increase students' interest in learning mathematics by using Active Knowledge Sharing learning on the subject matter of the composition of two functions and inverses of a function. This research is classroom action research (CAR). The subjects in this study were students of class XI IPA 2 Siabu High School consisting of 16 female students and 5 male students. The results of the study after using Active Knowledge Sharing learning were seen in the results of the questionnaire interest in mathematics learning for students in cycle I with an average of 60,23% while the average cycle II was 81,78%. Judging from the results of the cycle I mathematics learning test with a percentage of completeness of 38,10% while the second cycle the percentage of completeness was 85,71%. The results of the observations of student activities in the first cycle averaged 76,15% while the average cycle II was 89,80%. From the results of this study it can be concluded that using Active Knowledge Sharing learning can increase students' interest in learning mathematics in SMA 2 Siabu on the subject of the composition of two functions and the inverse of a function.