Reviewerly/exHarmony huggingface dataset:
Trends and Innovations in the Prospects of Distance Learning

The article explores the evolution of distance education, its historical evolution, and emerging trends. It highlights the importance of technological advancements, blended learning models, and pedagogical innovations. The article examines the integration of artificial intelligence, virtual reality, and augmented reality in online education, as well as the effectiveness of hybrid approaches and mobile learning. It also discusses personalized learning environments, adaptive technologies, assessment innovations, and professional development for distance educators. The article also addresses challenges related to equity, access, and technological limitations. Finally, the article looks toward the future, presenting predictions for the evolution of distance learning and anticipated advancements in technology and pedagogy. This comprehensive exploration contributes to the ongoing discourse on distance learning, offering valuable insights for educators, policymakers, and researchers navigating the dynamic landscape of contemporary education.
Preparedness of Rumah Ilmu Library in Facing Fire Disasters: Safety Education for Campus Society

Due to its contents and amenities, Rumah Ilmu, a library building at Universitas Negeri Semarang, is vulnerable to fire disasters. The goal of this study is to analyse the safety aspects of Rumah Ilmu building. In this study, a qualitative methodology and a descriptive strategy were applied and a direct interview with the informants was conducted to collect the data needed. This study was carried out between February and March of 2023. Rumah Ilmu building has met all the government's standards with the fulfilment of 10 components (71.42%), However, 3 components (21.42%) consisting of fire extinguishers, evacuation directions, and assembly points have been implemented but have not met the standards, and 1 component (7.16%) has not been implemented at all, namely the main gate. Suggestions for the preparedness of the Rumah Ilmu in dealing with disasters include increasing the number of fire extinguishers, sprinklers, and rescue facilities, such as installing emergency lighting, adding an area for assembly points, checking periodically related to exit door locking, and arranging an evacuation plan. Additionally, disaster mitigation education should be provided through training, educational videos, and posters to staff and visitors.
Mobile Learning Environment System (MLES): Seeing Android Media Development (Gaident) As Enhancement of Critical Thinking Skills

The current reality shows that the media used is still conventional and unable to improve critical thinking skills. Research to see the validity, practicality, and effectiveness of learning media. This research method uses Plomp and Nieveen which are limited to the prototyping phase, formative evaluation based on Tessmer which consists of self-evaluation, expert opinion, individual testing, small group testing, and field testing. The research subjects consisted of 3 experts and 30 students who had programmed the Invertebrates course for individual tests, small group tests and field tests. Data collection techniques were carried out by observation, questionnaires and tests. The results showed: the validation of the android media has shown that the media is feasible to use, the practicality test shows the ease of the learning process, the effectiveness test of using android media has an impact on the learning process and improving critical thinking skills. This shows that the developed android media can be used, then this research can be developed further by expanding its use.
Students’ Perception on the Use of Nearpod in Learning English at the Seventh Grade Students of SMP Petra Berkat Denpasar

This study aims at determining students’ perceptions of the use of Nearpod for learning English in VII Grade students of SMP Petra Berkat Denpasar. This study implements a quantitative approach with observation and survey (non-test) techniques. The population of this study is the VII Grade of SMP Petra Berkat Denpasar in academic year 2021/2022. The findings show that the use of Nearpod media during online learning during the Covid-19 pandemic considers that Nearpod is in convenience criteria and very good criteria for Nearpod performance and student learning activities with Nearpod. This study shows positive perceptions of students with natural cut off point’s 39.18 &gt; 30, meaning that students’ perceptions of using Nearpod show positive perceptions. It is due to the contents or features on Nearpod are more challenging for students and more inspiring for students to learn online, this Nearpod apps is helpful for teachers when delivering material and conducting direct assessments, as well as for students when getting teaching materials. In addition, in the Nearpod apps provides other facilities such as the Nearpod VR apps which allows teachers to take students virtually anywhere in the world without additional hardware
Development of Biodiversity E-Booklet Based on Local Wisdom of Jepara Regency

This type of research is Research and Development (R&amp;D) which aims to develop biodiversity e-booklets based on local wisdom of Jepara Regency for grade X high school students. Local wisdom is the potential of an area that has noble values and is passed down from generation to generation so that it characterizes the area. Integrating local wisdom in learning is one of the efforts to maintain the existence of local wisdom amid the swift flow of globalization. Jepara Regency is one of the districts in Central Java that still has a lot of local wisdom. Local wisdom in Jepara Regency can be associated with biodiversity material and used as a contextual and interesting biology learning resource. The results of this study indicate that the validity of material experts in the criteria is very valid with a percentage of 92.18%, the results of the validity of media experts in very valid criteria with a percentage of 97%. From the feasibility test of the students' response, it shows very valid criteria with a percentage of 90%, and the feasibility test of the teacher's response shows very valid criteria with a percentage of 93%. Based on expert validity, initial testing, and feasibility testing, it can be concluded that the biodiversity e-booklet based on local wisdom of Jepara Regency is feasible to use on biodiversity material.
Student Responses to Video Media Tutorial Basic Physics Practicum on Series and Parallel Circuits Material

This research aims to determine student responses to the development of basic physics practical video tutorial media on series and parallel circuits. This research is quantitative descriptive research. The samples used in this research were twenty-five students from the physics education study program in the odd semester of the academic year: 2022/2023 at one of the universities in Sumba who took Basic Physics courses. Data collection in this research used a questionnaire containing statements using a Likert scale. The data obtained is analyzed for each indicator in the questionnaire, then the percentage score obtained will be calculated. Based on the results of data analysis, it was found that the student response to the basic physics practical video tutorial media on series and parallel circuit material was very positive (91.3%) meaning that the use of practical video tutorial media in basic physics practicum activities on series and parallel circuit material received a response good thing from students. The percentage of each aspect measured obtained the following values: (1) the attractiveness of the practical tutorial video media was 92% (very positive category); (2) ease of use of practical video tutorial media by 94% (very positive category); and (3) the role of practical video tutorial media in series and parallel series practicum was 88% (very positive category). The results obtained show that the practical video tutorial media is highly accepted by students as a medium that can assist in basic physics practical activities, especially in series and parallel circuit material. The implication of the results of this research is that it is easier for students to understand the steps when carrying out practicum activities because there are practicum video tutorials that help students learn material related to the practicum that will be carried out, especially for practicum material regarding series and parallel circuits.
Design of RBL-STEM learning model through analysis of chitosan making from crab shell waste in improving students' metacognition

Metacognition skills are needed in the face of technological disruption and the current industrial revolution 4.0 era. Metacognition is the ability to control cognitive processes in one's learning and thinking activities so that they become more effective and efficient. Metacognition is generally related to the dimensions of a person's thinking which can be divided into two parts, namely the awareness he has about his thinking (self awareness of cognition) and the ability to use his awareness to regulate his thinking process (self-regulation of cognition). Metacognition can be achieved by fostering high-order thinking skills (HOTS). Therefore, a researchbased learning (RBL) with STEM (Science, Technology, Engineering and Mathematics) approach is needed. This study aims to develop a learning design with the RBL model with a STEM approach through the analysis of making chitosan from crab shell waste in improving students' metacognition. The research method used is a narrative qualitative method, which develops the syntax of the RBL learning model with the STEM approach. The main result of the research is a learning activity framework in the form of a description containing learning activities that will be carried out in the classroom.
Validity Test Development of Wizer.me-based Interactive Worksheet On Human Excretion System For Class VIII

When online learning was implemented, teachers are encouraged to use digital technology base for teaching. According to interview results with junior high school science teachers in Yogyakarta, Bekasi, and Lampung, the problem encountered is the lack of use of interactive worksheets because some teachers have not mastered today's technology. The material chosen is the eighth grade human excretory system because it has a complexity in many names of organs and processes that occur in these system. This research aims to develop, determine the validity and feasibility of interactive worksheet using Wizer.me on eighth grade human excretory system material. This research uses R&amp;D methods and ADDIE model as a reference for research implementation. This article is limited to the development section, especially the validity test. To test the validity of the worksheets, the instrument sheets are used. There were two aspects that being validatet, material and media. This research had made 3 interactive worksheets using Wizer.me. The validation conducted by four validators consisting of one media expert, one material expert, and two science subject teachers. The results showed an average value of 93.2% with very valid criteria. Therefore, the interactive worksheets based on Wizer.me is eligible to be tested with revisions according to suggestions from the validators.
Physics Textbooks Feature Augmented Reality Technology-Based Media For Kinematics Material: Training 21st Century Skills For High School Students

Textbook as the main medium of learning are required to meet the needs of the 21st century. Textbook must facilitate the formation of 21st century skills. The necessary skills are Critical Thinking, Communication, Collaboration, and Creativity. This article describes the results of research on the development of a physics textbook at kinematic concept with augmented reality technology-based media. The physics textbook of this research is aimed at practicing the 21st century skills of high school students. The research method used is research and development with a Dick and Carey approach. A physics textbook at kinematic concept has been produced with stages to practice in 21st century skills. The components presented are: video based on augmented reality technology, data tables, graphs, pictures, mathematical analysis, verbal analysis for each subtopic presented. Learning is based on four pillars of education, namely: learning to know, learning to do, learning to be, and learning how to live together. The stages in the structure of the book being developed are concept maps, preliminary knowledge tests, theory by providing competency tests in each sub-chapter, summary, reflection, chapter competency tests, and learning activities that contain 4C components in practicing 21st century skills keterampilan. The results of this research and development textbook physics at kinematic concept have been validated by physics material experts, learning experts and textbook media experts. The expert gives a very decent assessment for all aspects that are assessed.
Responsive website based on QR Code as a promotion strategy for the Gastronomic fair

The project develops a web application that uses QR codes, thereby promoting regional dishes during Santiago de Anaya´s fair and attracting more visitors. It relies on Scrum methodology for the verification of the hypothesis, the quantitative research methodology of correlational type and the Chi square statistical method were used. The results obtained show the following: first, a responsive web application that can be accessed by reading a QR code via a smart mobile phone; secondly, it was statistically proven that there is a significant relationship between the use of QR codes and the promotion of the dishes of the gastronomic fair of Santiago de Anaya. The contribution is, the web application that promotes and disseminates the regional dishes of the gastronomic sample, with the aim of inviting more people to learn about the experience of this event; Taking advantage of the portability and lightness offered by smart mobile devices, the visitor needs a simple way to access information while moving from one side of the gastronomic fair to the other.
Science education using Kaanbale virtual reality

Virtual Reality (VR) is an emerging technology that has gained a significant role in the instruction of science because in contrast to text and face to face learning, has a positive impact on their contents learning, generating positive emotions for comprehending physics concepts. Kaanbale is a Virtual Reality system designed with Kanban and MeISE methodologies that provides an captivating and immersive experience for students and allows them to view and understand science subjects and topics through a personal virtual environment. The concept used in this work was Uniform Motion, which is defined as the motion of an object in which the object travels in a straight line and its velocity remains constant along that line as it covers equal distances in equal intervals of time, irrespective of the duration of the time; but through Kaanbale is possible simulate other physics motion concepts like uniformly acceleration, parabolic and free-fall. This paper intends to demonstrate that the immersion and engagement that high school students gain from Kaanbale VR significantly enhances their ability to understand and retain information.
Resistance to digital change, a factor that affects learning and impacts the academic performance of the university student

The mission of the university institution is to create an optimal learning environment, guiding the student to develop skills, competencies and attitudes complementary to the mastery of the specific knowledge of the different subjects; this not only depends on the vision that the teacher and the educational institution have about education, it must innovate in teaching-learning methods, change the paradigms in psychopedagogy according to the disciplinary field in question; adapt the digital competencies that are essential in the context of an educational management that involves knowledge and skills that can be significant. Education is a phenomenon in which individual and social variables are related, involving the change towards digitalization, emphasizing the participation and motivation of the student, to develop professional competences in a global way, which will allow him/her to adapt to new situations and to the achievement of personal and work objectives. The objective of this research is to determine the factors that cause resistance to digital change that affect their learning and impact their school performance. The research approach is quantitative, and the type of research is cross-sectional descriptive.
Digital violence in a higher education institution

Digital violence is a reality both in the global, national and local context. In different areas, including the Institutional, as is the case of Higher Education institutions. So, in order to know the presence and types of violence that are manifested through digital media in university spaces, it is relevant and urgent to carry out a diagnostic study at ITSON.The objective is to know the presence of the types of violence that are manifested through digital media in university spaces in students of the Administrative Economic DES. The research carried out is an exploratory and quantitative study. The selected technique was the survey and the elaborated instrument was an ad hoc questionnaire of 35 questions, in order to measure the degree of incidence of digital violence through a survey and the analysis of results through the statistical method, using probabilistic sampling. Contributing to influence the university community in the prevention and action of digital violence through institutional measures and policies aimed at raising awareness, training and training of all members.
Social skills identified with areas of opportunity in the student body of the Universidad Tecnológica de León

The present investigation helped to identify the social skills that need to be reinforced in the students of the period January-April 2023 of the Technological University of León, (UTL) through the Goldstein evaluation instrument, with responses on the Likert scale. The survey was adapted in the UTL Virtual Classroom and applied to 2,394 students representing 70% of the TSU level population. The analysis of the skills with the lowest score was carried out by crossing the information with the career, after which the general analysis of each skill was carried out with respect to the sociodemographic data. The skills and careers that require further reinforcement were identified. The results contribute to the subsequent design of strategies that help students to improve in all skills, emphasizing the lowest ones. Other investigations in this regard were analyzed, resulting in similarities in the behavior of the student body according to the age or stage they are living.
Development of mobile apps for use in mathematics

This work shows the development of three mobile applications with Android system. These apps have the purpose to practice, through play, some mathematical concepts that are important for engineering students. The gamification on mobile devices can be used as a didactic tool in face-to-face learning and e-learning. The use of mobile devices is very common today in society. This allows us to take advantage of them to generate active learning in different areas. Were considered by the development of the applications next steps. First, the general requirements of the game. Then, mathematical concepts that will be used in apps. Next, building the app. And finally, the tests and implementation of these with engineering students. The results of the test and implementation show that the applications were functional for the students. However, these apps have opportunities for improvement, mainly in the interface whit the aim to have, for example, better interactivity.
Development and implementation of the academic portal for optimization of services

The Escuela Normal Oficial de Irapuato (ENOI) emerged in 1951 and has distinguished itself as a higherlevel Institution dedicated to the training of professionals in preschool, primary, and inclusion education, through the proper operation of its plans and current programs. Nowadays, technology has allowed people to communicate or transmit information through the internet. Despite that, there are still institutions that do not have these technologies, as was the case of ENOI which lacked an official page website with its domain. The lack of an official site meant that the public did not have easy access to information related to the institution. The objective of this project was to facilitate the administration and display of the information presented on their page through a system that allows them to update it without the need to know any programming language, as well as to give the page its own identity. of the institution, set up the website on its own server with its unique domain, and develop different profiles or roles for information management. With this, it was possible to give the ENOI a place where it can share relevant information and serve as a main page where you can enter other sites of interest for people related to the institution. of the institution and spread false information.
THE IMPACT OF FOREIGN DIRECT INVESTMENT ON FINANCIAL DEEPENING IN NIGERIA

The quest for economic growth and development has been the primary focus of economies worldwide, leading to the formulation of various policies and strategies. Foreign Direct Investment (FDI) is one such strategy, serving as a means to earn foreign reserves and finance capital formation, technology transfer, and trade. Nigeria has consistently been a top beneficiary of significant FDI in sub-Saharan Africa, with FDI inflows fluctuating over time. Despite the benefits of FDI, its impact on financial deepening and economic growth varies across countries and depends on factors such as absorptive capacity and the type of FDI. This study aims to examine the impact of FDI on financial deepening in Nigeria from 1980 to 2022. The research questions address the trend of FDI and financial deepening in Nigeria and the relationship between the two variables. The study will use theoretical frameworks, including the MacDougall-Kemp hypothesis and Dunning's eclectic paradigm, to explore the role of FDI in promoting financial deepening. The findings of this research could have significant implications for policymakers, the Nigerian government, investors, and businesses. Understanding the impact of FDI on financial deepening will help inform appropriate policy measures and strategies to enhance Nigeria's financial sector and spur economic growth. Additionally, the study contributes to the existing literature on FDI and financial deepening, providing valuable insights for future research in this area.
Object Detection Using Deep Learning

Object recognition is an important task in computer vision that involves identifying the objects such as digital images or videos. This research paper provides a comprehensive review of the different techniques and applications of object recognition. The paper first discusses the basic concepts of object recognition, including feature extraction and matching, classification, and detection. Next, the paper reviews the different techniques for object recognition, such as template matching, PCA-based recognition, and deep learning-based recognition. The paper then presents an overview of the different applications of object recognition, including image and video classification, object tracking, face recognition, and autonomous driving. Finally, the paper ends with a discussion of the difficulties and likely new paths for object recognition.