Reviewerly/exHarmony huggingface dataset:
THE IMPLEMENTATION OF ICT (PADLETE) IN LEARNING ENGLISH IN WRITING SKILLS

It is an undeniable fact that most of our students nowadays can enjoy having new technology either at homes or at schools. For this, it is quite possible for them to have ICT for learning. The purpose of having this kind of method is that students will have two advantages at the same time, i.e. the linguistic aspects and the content. For the linguistic aspects, firstly, they will learn the English sound system through spelling, secondly the grammar, by combining words into longer utterances, and finally the choice of words or vocabulary. While for the content, ICT let the students learn (assisted by the teacher) the variety of language used within a certain subject. Teaching technique using chalk and talk or explanation is not popular anymore. It is then suggested that the teacher uses internet within his teaching learning process and it is also compulsory for the students to learn to use it. The Internet is a must, because it can be used (1) as the source of knowledge (2) as an aid for learning (instructional aid) (3) as teaching or learning facility (4) as a standard of competency (5) as an administrative equipment (6) as a supporting equipment for the school management (7) as an educational infrastructure. Beside the aforementioned aspects, there are additional factors to consider. Among others are (a) the environmental factor which consists of school or institution holding the activity (b) students who learn, their ages, social and economical background, the language and literacy of IT, the variety of learning (c) the teacher, consists of the background of the teacher, the age, the teaching style, the experience and the personality (d) factors of technology which consists of computer, software, internet network and other application of EducateNet at schools. This research was conducted at one of the MTS in Cimahi who had applied ICT / Padlet in the learning process. The research method was CAR / Classroom Action Research, the results obtained by using one of the ICT Media, so that learning was interesting, interactive, not transportation and students became languages English is easier.
Help ID pair of bold backyard burglars who unscrewed flood light on way in, wiped fingerprints on way out

Keep your barns and tool sheds secured to stop these two theft suspects from stealing your stuff.
Implementasi Algoritma J-Bit Encoding Pada Kompresi Pesan Teks Short Message Service (SMS)

Sms human needs for information technology are greatly increasing. The SMS is not only in the form of text, it can also be a sound or even a picture / video that requires a lot of cost and takes up storage space. The larger the size of the file that is processed and exchanged. In this research, the J-BIT compression algorithm is used to reduce the size of text files, so that it will reduce the size of the file on the storage media.
Automatic Recognition and Classification of Translation Errors in Human Translation

Grading assignments is a time-consuming part of teaching translation. Automatic tools that facilitate this task would allow teachers of professional translation to focus more on other aspects of th ...
The Implementation of a Thematic Team Games Tournament – Cooperative Learning in the Fifth Grade of Elementary School in Lampung Province

This study aimed to analyse the effect of cooperative learning through a thematic team-games tournament in elementary school in Lampung Province. This was a quasi-experimental one-group pretest posttest study. The study involved 22 students. The data was collected from tests with five short-answer questions and 20 multiple-choicequestions. The items measured were remembering, understanding,applying, and analysing. The reliability of the items fell into very high(0.92) and moderate to high (0.50 – 0.87) categories of validity. The discrimination power of the test fell into the good category (0.41–0.70)with a moderate level of difficulty (0.31–0.70). The data was analysed with a t-test. The learning outcomes of the fifth-grade students of elementary school were influenced by the cooperative learning in the teams-games tournament with a significance level of 5%. The cooperative learning in a team-games tournament played an important role in increasing the fifth-grade students’ learning outcomes.Key words: Team-games tournament, thematic learning, cooperative learning
Comparison of Three Different Darknet Cryptocurrencies in e-Commerce in Our Digital Era

The emergence of the Internet has opened a world of possibilities to connect and interact through web portals and to exchange information over the network. In the past decade, buying and selling of goods and services online has become more common through e-commerce. With the advent of Cryptocurrencies, the possibilities of e-commerce have reached new heights for all web users who see potential in this technology. Cryptocurrencies have opened new dimensions based on a Blockchain technology for e-commerce through decentralization; increased privacy and digitalization of coins allow users to anonymously trade online. This has become more common in the Darknet, which is simply the unindexed side of the Internet. This chapter compares the three Cryptocurrencies, namely bitcoin, ethereum and monero, used for e-commerce in the Darknet.
Dramatización de la experiencia escolar: convivencia e investigación-acción en un liceo popular de Montevideo

The article sheds light on an experience of integration carried out in a high school in Montevideo which aimed to have a positive influence on school coexistence problems. Many students were labeled as “violent” by the institution. In order to improve the atmosphere and learn about the adolescents' perspectives on this problem, theater workshops were developed throughout one school year. At the end of this process, a play about life at high school was co-constructed, giving voice to the students. Forms of suffering at school emerged from the experience. Likewise, dynamics of solidarity and meaning regarding knowledge emerged, bringing down the pessimistic view that many actors had about living together in educational spaces. Consequently, theater is proposed as a key tool for the necessary development of a pedagogy of participation, both for adolescents and for adults.
Bitcoin Insurance? The Emerging Market For Digital Asset Insurance

Technologists have argued that cryptocurrencies and blockchains will revolutionize our lives. Many have suggested that blockchain is the single biggest technological innovation since the internet itself. It will “democratize finance” and “disintermediate big tech” among other societal improvements. Yet adoption of blockchain has been underwhelming, and it has largely failed to live up to these lofty expectations. One significant reason for this is that the digital assets that underpin blockchains such as Bitcoin and Ether are often not secure, as the industry has been rife with hacks and scams. The emerging market for Digital Asset Insurance may provide the necessary backstop to make the asset safe enough for broader adoption. This article provides an overview of the relevant technology, outlines the state of the digital asset insurance industry, and discusses how the insurance integral to the broader blockchain ecosystem.
LibGuides: Access to Humanities: Academic Study Skills

A comprehensive guide to the Library service's resources that are here to support you with your studies. Resources and activities to support research skills
Game-based Storytelling Using Role Playing Game and Expansion to Virtual Reality

This paper represents a story-based Role-Playing Game. This article outlines a virtual role-playing game where a user or gamer can do anything (which actions are loaded previously) in the virtual gaming environment There is growing attentiveness in the case of video games. The recent improvement of online, social joined video games (broadly multiplayer online role-playing games) now has created an experience for new gamers. A system in the Role-Playing Game (RPG) has some real-world scenarios that can be interconnected to the people of the real world, and some real action of life. An interactive environment in the gaming world has some characteristics that can participate in some action of the game based on the option available and in the choice of the user or gamer Developing a new 3D virtual environment by using a game engine strategy is to incorporate various multimedia data in one platform. Doing so we create the domain for a virtual reality console experience. We created this Role-Playing Game using Unity and designed graphics as well as animated the characters by using the Blender.
The Translation of English Notice into Indonesian Language

This study is discussing about the types of English imperative used in notices, the way of constructing English imperative and Indonesian imperative, and the reason of translation procedure are being applied. A Qualitative method is applied to answer the research problems. Data of the research were taken from some notices as the SL that found around Cahaya Madani Banten Boarding School along with their translation into Indonesian text (TL) used as the data source. The result shows that there are three types of imperative sentence of English imperative sentence in notices found in SMAN CMBBS translated from English into Indonesian: negative command, request, and positive command. Seeing from the process of imperative constructions of the SL, it can obviously be stated that it is formed by syntactical process, whereas in TL it is formed by morphological process that is by attaching the marker. The result also shows that there are four types of translation procedure used in this study. All of them are oriented towards the target language. Those procedures are: borrowing, modulation, transposition, and literal translation.
СУЧАСНИЙ СТАН ТА ПЕРСПЕКТИВИ ОЦІНКИ ДОСТОВІРНОСТІ ПОВІДОМЛЕНОЇ ІНФОРМАЦІЇ

Introduction. The article reveals aspects of the current state and prospects of assessing the credibility of the reported information. There is an increase in the number of psychological research methods, new technologies for improvement the verification of the information accuracy. The development of the empirical sciences of today has given rise to the development of various, means, methods, ways, and technologies of "lie detection", which are currently used to achieve this goal by different technical means.At the same time, the issue of assessing the credibility of the reported information is still relevant and has not been fully investigated to date. For this reason, the purpose of the article is to analyze the current state and identify perspective technologies for assessing the credibility of the reported information. Scientific methods as the analysis, conceptualization, synthesis and systematization were used to achieve the purpose of the article.Results. Specialists in the field of analysis and prediction of human behavior have paid particular attention to the of instrumental credibility assessment methods, recently based on psychophysiology and include such hardware as encephalograph, MRI, polygraph and eye tracker and more. This is driven by researchers' aspirations to deal with highly credible criteria and metrics, although finding and establishing objective relationships remains a challenge. The long-standing world practice of polygraph use proves that PDD play a rather specific but important role in the life of modern society. The main (traditional) functions of PDD, as a rule, include: - personnel selection; integrity and loyalty checks; increasing of efficiency of carrying out of service investigations (inspections). The following are optional features: prevention and prophylaxis of corruption and other offenses among staff; in-depth study of personality; gaining new scientific knowledge.Originality. Significant methods of assessment of reliability, which are based on new knowledge and include new technological solutions, such as eye tracker or image recognition technology, are becoming widespread. A large number of new (and re-processed existing) metadata becomes possible to analyze with the emergence of a flexible, sometimes self-improving, software product (algorithm)Concluion. Creation of new technologies and improvement of existing ones, open up new opportunities in solving the problems that are facing the specialists. Significant improvement can be achieved through a specific combination of different methods (approaches) to assessing the credibility of the reported information. The promising directions in this area can be considered the introduction of complex systems of remote assessment of reliability and improvement of the existing mathematical apparatus.
IGS Libraries: aaStorage guide: Home

This is where all common pages/guides will be stored so that changes only need to be made here.
Human Action Detection Using Deep Learning

This Method centers around one as of late bringing task up in vision and media look at: seeing human exercises from still pictures. Its key troubles belong in the colossal assortments of human positions and appearance, similarly as the non-appearance of common developments. Watching out for these issues, we propose to develop a significant model to typically organize human configuration and also enveloping settings for progressively raised level movement understanding from stiff pictures. Specifically, a deep belief net is set up to entwine the information from different noises, for instance, body point ID and article disclosure. To interface the semiotics gap, we have a physically named data to immensely improve the suitability and profitability of the pre-getting ready and steady tuning periods of the DBN planning. The consequent structure is exhibited to a great extent unstable information sources (e.g., free recognizable pieces of proof of human parts and questions) and beats the forefront moves close.
Critical success factors for conducting Software Process Improvement in Very Small Entities

Background. It is signiﬁcant to constantly change and improve the software process to thrive in the software market with rapidly changing requirement and situation. However, very small entities(VSE ...
Pengembangan Sistem Transportasi Pada Gudang In-Transit Merge Dengan Integrasi Sistem Android

The problem that arises in the business activities of companies that are based on the sale of goods is the lack of a system that can help companies carry out the activities of shipping goods from warehouses to stores. Therefore, in this project, a web-based and Android-integrated transportation and routing selection system will be developed. So that it can facilitate officers in choosing the type of transportation and also the driver in seeing the route.The function of selecting the type of transportation is very important to assist officers in selecting the type of transportation suitable for delivering goods. As well as with the routing function that can help the driver to find out the intended route. By developing this system, companies can easily access and monitor goods sent to the store and guarantee the safety of the goods sent will get to the store through the token feature. This application is designed using the PHP programming language and Code Igniter (CI) and MySQL framework as the database and UML as the analysis process and also integrates the Android system. This application can be accessed by super administrators, warehouse officers, staff, drivers, and shop owners who have registered in this application, which makes this application convenient for users to use.&#x0D; Keywords - Development; System; Warehouse; In-Transit Merge; Transportation.
ROGER MARSH (b. 1949)A Little Snow (1994)

This chapter examines Roger Marsh’s <italic>A Little Snow</italic>. This fascinating, delicate little piece consistently displays Marsh’s deft touch and innate musicality, which is devoid of pretentiousness. Space-time notation allows plenty of rhythmic freedom, but the composer is meticulous in indicating the proportions of note lengths and rests, ensuring that a sense of pulse is retained. Sequences of inflected short notes end with long silences, and there are passages of normal non-notated speech, to be delivered in a quietly detached manner. Later, scattered groups of soft staccatos are contrasted with hypnotic repetitions of cantabile fragments. At the halfway point, lines become a little more active and complex. But even here, since there is so much repetition, familiar ‘cells’ will seal themselves in the physical memory, so that the basic pitch range can be recalled quite easily.
Educational Holding As A Modern Form For University Development Enhancing

The current stage of Russian society development is associated with intensive interpenetrating and interdependent changes in the political, economic and socio-cultural life. It identifies peculiar priorities in nowadays enhancing of the education system. The authors’ research displays that the concept of "educational holding" just begins to be explored in the scientific and practical spheres. The forming and functioning of the educational holding within V. I. Vernadsky Crimean Federal University actualizes the problem of special lead-ups for academics (professors, lecturers, etc.), who will be able to realize professional and pedagogical operations within the holding activities. The article notes that mentioned facts necessitates the creation of special conditions for the scientific and methodological growth of academics that accords the modern requirements for preparation of competitive graduates of educational institutions. Also it is suggested priority areas for the holding, that are: 1) the unified educational policy and concentration of resources; 2) the positioning of the holding in the educational space of cities and region; 3) creating conditions for comprehensive implementation at educational needs of students by the expanding of the range in educational services and creating conditions for implementation of the individual educational vectors for each student; 4) the expansion of social partnership and socio-cultural activities with educational and cultural institutions that are able to create the unified cultural and educational space; 5) the raising of the professional level of academics within the integrated multidisciplinary holding complex.
Decision Making System to Measure Student's Knowledge and Attitudes About the Dangers of Drugs for Health with the AHP Method at SMP PGRI 1 Padang

Drug abuse is not only for medical needs produced, forbidden and forbidden consumption, adolescents are a vulnerable group in drug abuse. Research was conducted to find out how the relationship between knowledge and attitudes, relationship between knowledge and behavior, and attitudes of drug abuse on the relationship between students in SMP PGRI 1 Padang. Method: This research collected data, in the form of questionnaires given to students with questions that were asked so that the authors could find out how students' knowledge and attitudes towards drugs for health.
The Reproducibility Crisis

Attempts to replicate reported studies often fail because the research relied on data mining—searching through data for patterns without any pre-specified, coherent theories. The perils of data mining can be exacerbated by data torturing—slicing, dicing, and otherwise mangling data to create patterns. If there is no underlying reason for a pattern, it is likely to disappear when someone attempts to replicate the study. Big data and powerful computers are part of the problem, not the solution, in that they can easily identify an essentially unlimited number of phantom patterns and relationships, which vanish when confronted with fresh data. If a researcher will benefit from a claim, it is likely to be biased. If a claim sounds implausible, it is probably misleading. If the statistical evidence sounds too good to be true, it probably is.
Unsupervised Clustering for Distorted Image with Denoising Feature Learning

High-dimensional of image data is an obstacle for clustering.One of methods to solve it is feature representation learning.However, if the image is distorted or suffers from the influence of noise, the extraction of effective features may be difficult.In this paper, an end-to-end feature learning model is proposed to extract denoising low-dimensional representations from distorted images, and these denoising features are evaluated by comparing with several feature representation methods in clustering task.First, some related works about classical feature learning are introduced.Then the architecture and working mechanism of denoising feature learning model are presented.As the structural characteristics of this model, it can obtain essential information from image to decrease reconstruction error.When facing with corrupted data, it also runs a robust clustering result.Finally, compared to other unsupervised feature learning methods, extensive experiments demonstrate that the obtained feature representations by proposed model run a competitive clustering performance.The low-dimensional representations can replace the original datasets primely.
Enriching Domain Concepts with Qualitative Attributes (A Text Mining based Approach)

Attributes, whether qualitative or non-qualitative are the formal description of any real-world entity and are crucial in modern knowledge representation models like ontology. Though ample evidence for the amount of research done for mining non-qualitative attributes (like part-of relation) extraction from text as well as the Web is available in the wealth of literature, on the other side limited research can be found relating to qualitative attribute (i.e., size, color, taste etc.,) mining. Herein this research article an analytical framework has been proposed to retrieve qualitative attribute values from unstructured domain text. The research objective covers two aspects of information retrieval (1) acquiring quality values from unstructured text and (2) then assigning attribute to them by comparing the Google derived meaning or context of attributes as well as quality value (adjectives). The goal has been accomplished by using a framework which integrates Vector Space Modelling (VSM) with a probabilistic Multinomial Naive Bayes (MNB) classifier. Performance Evaluation has been carried out on two data sets (1) HeiPLAS Development Data set (106 adjective-noun exemplary phrases) and (2) a text data set in Medicinal Plant Domain (MPD). System is found to perform better with probabilistic approach compared to the existing pattern-based framework in the state of art
Digital Literacy Skills of Teachers in Elementary School in The Revolution 4.0

Digital literacy is an ability to acquire, understand and use information derived from various sources in digital. Along with the rapid development of information and communication technology in the revolution 4.0, the government requires teachers in schools through the national literacy movement, teachers are required to not only be able to use digital technology but also to assess the validity of information obtained from digital sources. The purpose of this research to know the information literacy skills of teachers in elementary school. This research used a qualitative research design descriptive. The sampling method is a stratified random sampling technique in 104 teachers from 5 elementary schools in Bogor. The results of this study indicate the level of digital literacy among elementary schools teachers in the city of Bogor is already middle in all aspects of competence, both on internet searching aspects, hypertextual navigation aspects, content evaluation aspects, and knowledge assembly aspect