Reviewerly/exHarmony huggingface dataset:
Pengembangan Media Pembelajaran E-Comic Peluang Usaha Produk Barang atau Jasa Untuk Meningkatkan Hasil Belajar Peserta Didik Sekolah Menengah Kejuruan

The background that underlies the research here is the low understanding of students' learning in the subjects of Creative Projects and Entrepreneurship which causes learning outcomes to not reach classical completeness. The purpose of this development research is to describe: 1) the feasibility from E-comic of Business Opportunity learning media; 2) the practicality from E-Comic Business Opportunity learning media; and 3) the effectiveness from E-comic of Business Opportunity learning media. This research is a type of research and development (R&amp;D) using a 4-D model. The results of this study are learning media products in the form of e-comic on the material of Business Opportunities for Goods or Services in the form of an Android-based application developed with the help of Unity software. The media developed by the researcher was tested in a limited way on students of SMK Negeri 12 Surabaya in class XI Logam 1 as the experimental class and class XI Logam 2 as the control class. Validation from experts, this e-comic obtained 89% results by material experts, 93% by media experts, and 91% by design experts so that the learning media was declared very feasible. The practicality of learning media based on the assessment of students obtained a percentage of 91% with a very practical category. The analysis of the effectiveness test from E-Comic Business Opportunity learning media obtained the results that the learning media was effective in improving student learning outcomes where when the t-test was carried out, namely the Independent Sample T-Test, there was a significant difference between the posttest of the experimental class and the control class, which was indicated by Tcount &gt; Ttable, namely 3.438 &gt; 2,024 and the significance value obtained is 0.001 &lt; 0.05, besides that the average pretest value of the experimental class is 64.75 and the posttest value is 80.50 while in the control class the average pretest is 65.50 and the posttest value is 70.00 , so that the N-Gain Test obtained a Gain Score in the experimental class of 0.4 so that the increase in learning outcomes was achieved, while in the control class it was 0.1 where the increase in learning outcomes had not been achieved.
Prospects of Digital Currency in India- A Way Forward

The era of information and communication technologies has created many opportunities in every aspect. The field that has been benefitted the most from these recent developments in the financial and business sector. The scope and speed of evolution in technology, customer perception, and wide acceptance indicate that these technologies and disruptions will transform the finance and banking sector as we know it, providing both opportunities and challenges to financial institutions. Systems that have traditionally been used for savings, investments are not well suited given the scale and agility required for the digital age. Keeping in mind this array, financial institutions are responding with new digitization and innovation initiatives, using analytics, cloud technologies, and other new alternatives to respond to customer expectations. In a country like India, with a large economy and a despotic regime, the country shows decent economic growth even after having a complex system of arbitrary rules and regulations. Amidst all the growth, there is a huge scope of transforming the investment and lending patterns, with the help of technologies becoming more customer-centric and efficient. So, the technologies like blockchain are looking to drive innovation across various industries in India. In the era of blockchain, cryptocurrencies are the main part of it. They are said to be the most disruptive technologies in this area. This paper is an attempt to find the future of digital currency in India from the international experience.
Factors that Play a Role in Improving the Efficiency of Continuous Audits using Computer Assisted Audit Techniques in enterprises including healthcare units

Internal auditing is a key function of any business enterprise, including healthcare units, being responsible for highlighting and bringing to notice of the upper management a fair evaluation of the organization’s internal control environment. With stakeholder satisfaction, compliance requirements, and value delivery increasingly taking centre stage, it functionally requires many organizations to adopt and implement a continuous auditing solution. Continuous auditing solutions often call for the adoption of various computer-assisted tools and techniques to help get the job done. The usage of these tools and techniques is subject to many different factors. This paper explores some of the factors that play a role in improving the efficiency of continuous audits using such tools and techniques. Auditors widely recognize Computer-assisted auditing techniques (CAATs). However, CAATs are not being used as widely as expected. The technology–organization–environment framework is used to identify and assess the organisational elements that influence CAAT utilisation after adoption. The purpose of this study is to see if using CAATs helps the auditing process. The usage of CAATs by audit firms and audit performance are both moderated by top management commitment. The data for this study was collected from Jordanian audit companies’ auditors. According to the conclusions of the investigation, CAAT adoption is determined by the cost–benefit of technology, company size, preparedness, and competitive pressure. The technical compatibility and complexity of client accounting information systems, on the other hand, appear to have little impact on CAAT utilisation. Top management has a direct impact on audit performance and is a key influencer in how CAATs are used by auditors. However, there is no correlation between audit firm usage of CAATs and audit performance (top management audit firm’s use of CAATs). Furthermore, the adoption of CAATs helps the whole audit process of audit companies.
Identity and Access Management: High-level Conceptual Framework

Information security is shifting from a traditional perimeter-based approach to an identity-based approach where the organization’s boundaries are where their digital identities exist. The organization has multiple stakeholders having access to various organization resources. Systems and applications are part of organization resources that help them achieve their business goals. These systems and applications are internally or externally exposed to allow all stakeholders to have seamless access, thus making identity and access management a big challenge. Identity and Access Management (IAM) is a fundamental part of information security. It plays a critical role in keeping the organization’s information security posture resilient to cyber attacks. This paper will identify various components of an IAM solution that are essential and should be considered while implementing and assessing the IAM solution and provides a high-level IAM framework that will allow information security professionals to assess the IAM security posture of an organization.
Machine learning for event detection in eye-tracking

Event detection is a difficult step in analyzing eye movement data. The main drawback of current event detectionmethods is that the parameters need to be adjusted depending on the quality of the eye movement data. Here we showthat fully automatic classification of raw eye gaze patterns such as fixations, saccades or other oculomotor events can beachieved using a machine learning approach. Any events that have already been detected manually or algorithmicallycan be used to train the classifier to perform similar classification of other data without the user having to set parameters.In this study, we investigate the use of random forest machine learning techniques to detect fixations, saccades andpost-saccadic oscillations (PSOs). To demonstrate the practical applicability of the proposed method for applicationsinvolving eye movement classification algorithms, we present an example of the method in an eye movement drivenbiometric application. We conclude that machine learning techniques lead to better recognition performance thancurrent state-of-the-art event recognition algorithms and can match the performance of hand coding.
A Prediction Model for Substation Investment Benefit Based on Granger Causality

&lt;p&gt;The construction of a lean operation and inspection integrated management system for substations is an important part of the development and maintenance of the power system. Forecasting the investment benefits of substation project development is an important issue in feasibility analysis. Therefore, we need to use a highly accurate method to make a prediction of the investment benefit of this project. Granger causation is a causal relationship based on &amp;quot;prediction&amp;quot;, and inferring about its causality is a key task in time series analysis. In this paper, we propose a new estimation method, Granger causality estimation based on supervised learning. This method uses an eigenvalue representation of the distance between conditional distributions conditioned on past values. And for different time series, the method can give different feature vectors. Applying it to the prediction of the investment efficiency of the substation can achieve a good prediction effect. Therefore, we used granger causality to build a predictive model of the return on investment in substations.&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;
PERANAN SISTEM INFORMASI AKUNTANSI SEBAGAI ALAT DALAM PENGAMBILAN KEPUTUSAN MANAJEMEN PADA PT. BPR BUDISETIA

The accounting information system is needed by all parties, for internal and external to the company. The accounting information system will be one of the bases for making financial management decisions. Accounting information is obtained from the process of processing economic events which include collection, measurement, and processing. Accounting information can serve as a stimulus to achieve there is a problem with how actual performance records are presented Goals are set in budgets or notified to managers They fail to meet their production or profit targets Predetermined field studies are carried out by conducting on-site research at PT. BPR Budisetya. Literature research by collecting theoretical data Sourced from books, magazines and literature related to the issue discussed. Analysis of Accounting Information Systems management decisions are made through comparisons between theories to review the differences from the existing reality.
Strategic decisions with machine learning and eye tracking data

We propose a new method of using eye tracking to study strategic decisions. The conventional approach is based onassumptions what eye patterns should be observed if a particular decision pattern is correct, and then proceed to verifythat the pattern is correct. This is what happens. If such a priori specification of the hypothesis is difficult, we proposeinstead to expose subjects to a variant of the original strategy task, which should trigger their processing in a mannerconsistent with the postulated model. In this case, it is possible to use automatic pattern recognition techniques tocheck whether the associated eye patterns resemble those recorded during eye exploration. original task. We illustratethe method with simple examples of matching 2x2 penny games and coordination games with or without feedback onprevious counterpart movements. In this context, we discuss the strengths and limitations of the method.Recently, there has been a growing interest in the use of eye gaze. of the gaze tracking method, which is wellestablished in psychology. the study of economic decision-making. The aim is to obtain behavioral insights thatwould not be available based solely on observed choice data. At the same time, unlike with more costly and complexprocedures such as fMRI, eye-tracking allows subjects to be tested under precisely defined conditions. The sameconditions found in standard tests. behavioural experiments. The prevailing approach so far has been to formulatemod- of the decision-making process, together with the corresponding modalities of the decision-making process. Thecharacteristic patterns of viewpoint that should emerge when each of these patterns alternative models were correct.It is then possible to select the best model on the basis of: a) the correspondence between the postulated modelsand observed viewpoint patterns and b) agreement between the choices predicted model choices for the observed viewpatterns and the predicted model choices. choices that actually occur. Such potential uses of the process processobservation techniques in the study of decision making has long been ac- known (Schulte-Mecklenbeck, Kühberger andRanyard, 2011).Drift diffusion
A Bayesian Network Model for Rough Estimations of Casualties by Strong Earthquakes in Emergency Mode

&lt;p&gt;Rough estimations in emergency mode are now playing an important role in making key decisions for managing disasters including search and rescue. Most of the studies only paid attention to the earthquakes and ignored the presence of disaster chains and the hazard interactions in earthquakes. Bayesian Networks are ideal tools to explore the causal relationships between events, combine prior knowledge and observed data, and are integrated to solve uncertain problems. In such situations, we present improvements based on a Bayesian Network Model in approaches to estimations of casualties in earthquakes. According to the development of the earthquake disaster chain in literature, the proposed model extracts the key events of earthquakes, considers the hazard interactions, and constructs the Bayesian Networks based on a scenario-based method, to deal with the events in the earthquakes. In the model, lifeline system damages, fires, landslides, and debris flow have been integrated into the networks. The conditional probability tables are encoded by using the collected cases. Validations in the Netica allow the simulation of expected shaking intensity and estimation of the expected casualties by strong earthquakes in emergency mode. Compared to the literature, the method is closer to the fact in the rough estimations, providing important information for our response to earthquakes. Further, rough estimations are started when only seismic intensity or fewer earthquake source parameters are available.&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;
Effect of Hands-on/Mind-on Learning Activities on Primary School Pupils` Achievement in Cultural and Creative Arts

The purpose of the study was to experimentally determine the effect of Hands-on/Mind-on learning activities on primary school pupils` achievement in Cultural and Creative Arts in Nsukka Local Government Education Authority. The study adopted quasi experimental research design. Non-equivalent pre-test post-test alternative treatments, in particular, are used in the control group design. The study was led by three research questions and three null hypotheses. The population of this study was 4,200 (2700 males and 1,500 females) Basic Four pupils in all the 117 primary schools in Nsukka Local Government Education Authority (2021/2022 session). The sample size for the study was 101 Basic 4 pupils. The sampling technique adopted was purposive sampling techniques and simple random sampling technique. The instrument for the study was a 20 items multiple choice objective questions of Cultural and Creative Arts Achievement Test. On the Test instrument, a reliability coefficient of 0.86 was achieved using Kudar Richardson 20 (K - R 20). The study questions were answered using mean and standard deviation, and the hypotheses were evaluated using Analysis of Covariance (ANCOVA) at the 0.05 level of significance. The study found out that pupils taught Cultural and Creative Arts using Hands-on/Mind-on learning activities performed better that those pupils taught using conventional method. Also, Hands-on/Mind-on learning activities was effective in improving both male and female pupils` achievement in Cultural and Creative Arts. Base on the findings, the study recommended that both in-service and pre-service teachers should be educated on the significance and relevance of hands-on/minds-on learning activities, as well as how to effectively use them in cultural and creative arts classrooms so as to makes learning easy for the students since must study does not consider learners of cultural and creative arts in their study.
The TRANSCOMP Dataset of Literary Translations from 120 Languages and a Parallel Collection of English-language Originals

The TRANSCOMP Dataset of Literary Translations is a collection of document-level word frequencies sampled from 10,631 translations into English of global literary fiction published since 1950, together with a historically matched parallel corpus of 10,682 fictional works originally published in English. We provide CSV files with word frequency counts for 10,000-word samples taken from each text. The associated metadata is available in a separate CSV. These data will be useful to literary scholars and linguists working in translation studies, and those interested in the linguistic, stylistic, and thematic specificity of translations from particular regions.
Operator Hardware Realization using FPGA: CMAC Implementation as an Example

&lt;p&gt;We propose a hardware implementation on a field-programmable gate array (FPGA) of the cerebellar model articulation controller (CMAC) with an integer numeric system. Existing hardware implementations of floating-point processes on FPGAs have utilized the IEEE 754 standard, which introduces complex operations leading to long processing times. For the most complex part of the CMAC, that is, the exponential operator, traditional look-up table methods carry high memory costs. We, therefore, use a Taylor series to realize the exponential operator. Finally, we connect all the modules into the CMAC.&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;
LINGUOPRAGMATIC ASPECTS OF ARMENIAN HEALTH PSAS

PSAs have developed in Armenia during the recent years. Though they are rather few in number, it is possible to group them thematically. One of the most important themes of Armenian PSAs is healthcare, with topics like prevention of smoking, HIV/AIDS, and Coronavirus infection. For the purpose of effectiveness, print PSAs incorporate linguistic texts and images. The intentional application of both linguistic and extra[1]linguistic means aims at fostering the illocutionary force of advertisements in promoting healthy lifestyle.
An Exploration of Students’ Learning Motivation and Level of Participation through the Use of Mobile Tech in Classrooms

This paper aims to combine Mobile Tech (Modible Technology) and the SAMR (Substitution, Augmentation, Modification, Redefinition) model to create suitable teaching materials to enhance students&amp;rsquo; learning motivation and classroom participation. This course, &amp;ldquo;Classroom Management&amp;rdquo;, is a compulsory junior-year course. The department&amp;rsquo;s policy is to teach all compulsory courses in English only. However, students&amp;rsquo; English ability may not be high enough to absorb teaching content successfully. In addition, with the availability of cellphones, students tend to become distracted easily if they have no access to their phones during class. It is apparent that the traditional teaching methods of using PPT and paper-based worksheets are not receiving enough attention from students. To enhance learning effectiveness and learning motivation, this study aims to design a course and relevant teaching materials with Mobile Tech following the SAMR model. The SAMR model by Dr. Roben Puentedura (2006, 2016) refers to using technology to perform substitution, augmentation, modification, and redefinition of the original teaching materials or activities. Following this model, this study hopes to design teaching materials combined with Mobile Tech that could better enhance students&amp;rsquo; learning motivation.
Design and Development of a Multi-Sided Tabletop Augmented Reality 3D Display Coupled with Remote 3D Imaging Module

This paper proposes a tabletop augmented reality (AR) 3D display paired with a remote 3D image capture setup that can provide three-dimensional AR visualization of remote objects or persons in real-time. The front-side view is presented in stereo-3D format, while the left-side and right-side views are visualized in 2D format. Transparent glass surfaces are used to demonstrate the volumetric 3D augmentation of the captured object. The developed AR display prototype mainly consists of four 40 × 30 cm2 LCD panels, 54% partially reflective glass, an in-house developed housing assembly, and a processing unit. The capture setup consists of four 720p cameras to capture the front-side stereo view and both the left- and right-side views. The real-time remote operation is demonstrated by connecting the display and imaging units through the Internet. Various system characteristics, such as range of viewing angle, stereo crosstalk, polarization perseverance, frame rate, and amount of reflected and transmitted light through partially reflective glass, were examined. The demonstrated system provided 35% optical transparency and less than 4% stereo crosstalk within a viewing angle of ±20 degrees. An average frame rate of 7.5 frames per second was achieved when the resolution per view was 240 × 240 pixels.
YouTube platform for the improvement of Learning Results in Students of the Higher Basic Sublevel

This research aimed to demonstrate that the YouTube platform improves learning outcomes in upper-basic sublevel students. Likewise, the problem arose from the increased use of digital tools due to the pandemic. The applied methodology was bibliographic, descriptive, comparative, and transversal. We worked with a sample of thirty students, of which fifteen participated in regular classes without YouTube as a compliment, and the other fifteen did use YouTube in regular courses. The main results show that the use of didactic videos in virtual teaching is essential for the acquisition and understanding of knowledge, observing that in the group that used videos for explanations, the results were highly satisfactory, while in the group that did not use videos. In videos, the results were worrying and weak.
The Role of Socialization of Education for Career Industrialization and Modernization in Vietnam

The socialization of education is a major policy of our Party and State. Initially, certain results have been achieved in mobilizing social resources to meet the increasing needs of all classes of people. This policy has the main objective of promoting the strength of the entire people, creating better changes in the quality of higher education. In the cause of innovation, industrialization and modernization (industrialization and modernization), the country aims at a rich people, a strong country, a democratic, fair and civilized society in the context of globalization and industrial development. In 4.0 today, people and resources are considered as the most important factors, deciding fast, effective and sustainable development. Therefore, the detection, fostering, training, use and treatment of human resources, especially high-quality human resources, have been paid great attention by the Party and State. It is necessary to build and develop a team of skilled workers, experts and scientists, culturalists, entrepreneurs, leaders and managers. In this article, the author focuses on clarifying the guidelines and policies of the Party and State on the socialization of education along with clarifying the advantages and limitations in the work of educational socialization in the past time. from which to propose solutions to enhance the role of educational socialization to contribute to the cause of industrialization and modernization of the country.