Reviewerly/exHarmony huggingface dataset:
The Application of Automatic Evaluation System in Writing Teaching for English Majors

This paper takes English majors as the research object, investigates the application of automatic writing evaluation system in writing teaching, and discusses the advantages and disadvantages of the system based on the feedback of students.According to the teaching practice and teaching experiment results, the author proposes a new writing teaching and writing evaluation mode, hoping to give some inspiration to English writing teachers and help to improve the writing ability of English majors.
Analysis on How Communication Operators Implement Quality Improvement and Efficiency Increase to Boost High-Quality Development

In recent years, affected by multiple internal and external pressures such as "increasing speed and reducing fees" and "increasing 5g construction", the operating environment of the communication industry has undergone profound changes, and homogeneous competition has become more intense.The company is facing the double squeeze of significantly slower growth and high cost operation.The development situation is extremely grim.In order to solve the problem of "no income increase, no profit increase, and high operating costs" and implement the regulatory requirements of "stable growth" of the superior, the company's cost management should change from the original simple and extensive management mode to a standardized, refined and intelligent one, improve the company's core competitiveness by carrying out special activities to improve quality and efficiency, and ensure the company's sustainable and healthy development.Starting from the significance of improving quality and efficiency, this paper takes the actual work of improving quality and efficiency of China Mobile Hainan Company as an example, analyzes horizontally from striving for external policies to optimizing internal measures, and vertically from front-end construction to back-end operation and maintenance, and proposes how to optimize cost refinement management, effectively implement quality and efficiency improvement, and help the company develop with high quality.
Application of Intelligent System of Internet of Things in Management of Unmanned Gymnasium

With the rapid development of the economy and the improvement of people's quality of life, fitness has become an important part of a healthy life.As the Internet of things (IoT) technology continues to infiltrate various industries, it brings new development opportunities to the fitness industry.With the technical support of the IoT and Android apps, this study designs and implements a networked fitness management system for the gym, manages the hardware services and facilities of the gym, monitors the training items, and trains the heart rate of the exercisers, analyzes, and processes the training data, and provides a scientific and feasible training scheme to achieve a good exercise effect.The main content of the study include: 1.An unmanned intelligent gym equipment access system and cloud intelligence analysis; 2. The working principle of IoT technology system in unmanned Intelligent Gym Management system; 3. The operation flow of the key technologies of the system and the module design of big data's information collection and feedback system.The design and use of the gym management system based on the IoT technology proposed in this paper has theoretical research value for promoting fitness and has a certain practical significance.
Analyzing the Needs for Developing an Android-Based Learning Media Application in the Subject of Appraisal

The goal of this study was to determine whether there was a need for developing android-based learning materials in the Appraisal course.This is exploratory descriptive research.The subjects of this study were students in the State Polytechnic of Malang's Diploma IV Finance study program, class of 2017.A total of 39 students were selected at random for the study.Data was gathered through observing students during the learning process and handing out questionnaires to them.The outcomes of the observations show that the Appraisal course's learning materials continue to rely on PowerPoint presentations and handbooks/texts delivered both face-to-face and via e-learning.According to the findings of the study reveals that students need learning media that allow them to learn lessons on their own at any time and in any location utilizing Android-based mobile phones.
Research and Design of the Curriculum System of Information Management and Information System Major

The design ideas of reverse design and forward implementation are adopted, and the professional curriculum system of information management and information system (hereinafter referred to as information management) is researched and designed with the concept of engineering education certification.Different from the conventional thinking of the course system design of the information management major, this paper combines the disciplinary background advantages of the School of Software, and systematically decomposes the professional knowledge, ability and quality, etc.The curriculum system of training objectives adopts the U/C matrix method to solve and design the group progress of the curriculum.The research conclusions provide a certain reference for the reform of information management and personnel training.
What Next for Rural Primary Schools Under the Integration of Educational Resources? - A Case Study of Rural Primary Schools in Wanzhou District, Chongqing

With the implementation of the rural revitalization plan, rural education has risen to the top of China's education development priorities.Rural primary schools scattered in various towns and villages have either stopped operation or merged into other primary schools as a result of the consolidation of educational resources, with only a very few rural primary schools remaining as independent legal entities.At the same time, the problems of long commutes to school, an aging teacher structure, and a lack of family education in rural areas have also emerged.In the context of resource consolidation, what next for rural primary schools and how should rural education be planned?
Research on the Application of “Flipped Classroom” in Art Design Major Under the New Media Environment

In recent years, flipped classroom teaching has set off a wave of education reform at home and abroad, providing new ideas for the development of teaching and learning.This research, with the aid of Chao Xing online learning platform, applies the flipped classroom teaching method to the teaching practice of Design Composition.To construct a learning behavior path of pre-class learning, in-class design practice, after-class reflection and re-learning, it promotes students' deeper understanding of knowledge, stimulate' their interest in learning, and improve their autonomous learning ability.The results show that the teaching effect is far superior to that of the traditional classroom in the teaching of Chinese art design major.
Development of Higher Vocational Ideological and Political Education Resource Platform Based on Mobile Platform

Ideological and political education resources are an important part of teaching.A sufficient teaching resource database can help students to quickly find the corresponding learning materials and conduct targeted learning.There are a large number of ideological and political teaching resources on the Internet today, but there is not a complete database.With the support of cloud computing technology, mobile platform, MySQL and other technologies, this study adopts a three-level architecture to build a platform for integrating ideological and political teaching resources.In the educational resource platform built in this article, users can quickly search with keywords and call teaching resources to meet the needs of college students in learning ideology and politics.
Quantitative Analysis of Facial Expression Recognition in Classroom Teaching Based on FACS and KNN Classification Algorithm

Facial expressions are an important information carrier for individuals to communicate emotionally in the educational system.Through the communication of expressions, teachers and learners can perceive each other's emotional changes.Learners will unconsciously convey personal thoughts and feelings through facial expressions, and can also identify the attitude and inner world of the other party by observing facial expressions.Expression contains rich behavioural information and is the main way of emotional transmission.As an important direction of individual learning behaviour analysis, facial expression recognition constitutes the basis of emotion understanding and is the premise for computers to understand learners' emotions.This paper mainly uses the camera in front of the classroom to record the high-definition video of classroom teaching.From the sampled frame images, the AdaBoost algorithm is used to locate and intercept the faces of all students in the classroom, and the images are pre-processed to obtain a 64 × 64 pixel expression area.Gabor and ULBPHS feature fusion, after PCA+dimensionality reduction, combined with KNN classification method for expression classification.Finally, the judgment and output of learning emotions are realized.
Research on Evaluation of Classroom Teaching Quality in Vocational Colleges Based on Big Data Analysis

With the development of China's digital economy, China's various undertakings are in an important stage of development and reform.In the aspect of education and teaching, the quality of classroom teaching plays an important role in evaluating the quality of teaching.Big data analysis is used to study the data of teachers' classroom teaching quality in vocational colleges with the help of K-means clustering algorithm and SPSS analysis.The indicators that play a key role in classroom teaching quality are found in order to further improve the teaching quality.
Weakly-Supervised Stitching Network for Real-World Panoramic Image Generation

Recently, there has been growing attention on an end-to-end deep learning-based stitching model. However, the most challenging point in deep learning-based stitching is to obtain pairs of input images with a narrow field of view and ground truth images with a wide field of view captured from real-world scenes. To overcome this difficulty, we develop a weakly-supervised learning mechanism to train the stitching model without requiring genuine ground truth images. In addition, we propose a stitching model that takes multiple real-world fisheye images as inputs and creates a 360 output image in an equirectangular projection format. In particular, our model consists of color consistency corrections, warping, and blending, and is trained by perceptual and SSIM losses. The effectiveness of the proposed algorithm is verified on two real-world stitching datasets.
ezCoref: Towards Unifying Annotation Guidelines for Coreference Resolution

Large-scale, high-quality corpora are critical for advancing research in coreference resolution. However, existing datasets vary in their definition of coreferences and have been collected via complex and lengthy guidelines that are curated for linguistic experts. These concerns have sparked a growing interest among researchers to curate a unified set of guidelines suitable for annotators with various backgrounds. In this work, we develop a crowdsourcing-friendly coreference annotation methodology, ezCoref, consisting of an annotation tool and an interactive tutorial. We use ezCoref to re-annotate 240 passages from seven existing English coreference datasets (spanning fiction, news, and multiple other domains) while teaching annotators only cases that are treated similarly across these datasets. Surprisingly, we find that reasonable quality annotations were already achievable (>90% agreement between the crowd and expert annotations) even without extensive training. On carefully analyzing the remaining disagreements, we identify the presence of linguistic cases that our annotators unanimously agree upon but lack unified treatments (e.g., generic pronouns, appositives) in existing datasets. We propose the research community should revisit these phenomena when curating future unified annotation guidelines.
The Research on the Plight of Chinese Mobile Game Development and the Development Direction in Future

As the rapid development of internet and mobile internet in China.Chinese game industry also once entered the rapid growth period.Meanwhile, the revenue of mobile game market is account for over 70% of all Chinese game industry, mobile game is the main part that various Chinese game companies are emphasis on.But growth rate of Chinese game industry has declined sharply after 2018, Chinese game firms' development is in the grip.Under this background, this paper aims to discuss the two main questions: (1) The current situation of Chinese mobile game market and enterprises.(2) Under this situation, explore the direction of development and make suggestions for Chinese mobile game companies.According to interview the two insiders of mobile game, combine with secondary data analyses.The disagreement of digital game from social mainstream view; the strict examining program from cultural product supervision department; the top companies control the most part of business resource in game market.The three points are the main reasons that why Chinese game market entered a depressed age.For the developing direction and suggestions: Beside the top and large companies, Chinese game companies should expand their product lines, try to launch multi-platform games; companies also can attempt to add Chinese culture related elements to games, it is helpful to pass the strict examining program; companies also can sell their games on oversea internet game shop (e.g., Steam, Epic) to skip the examining.
Research on the Construction of Teaching Standards for Undergraduate Vocational Education of NC Technology Specialty Group

By analyzing the job division and job levels in the manufacturing industry, this paper determines the school running orientation, training objectives and teaching mode of undergraduate level vocational education in the NC technology specialty group.On this basis, the post group ability standard of undergraduate level vocational education of NC technology specialty group is constructed.Finally, the teaching standards and curriculum system of undergraduate level vocational education for NC technology specialty group are developed.The construction of teaching standards ensures the talent training of undergraduate level vocational education of NC technology specialty group.The teaching standards have not only promoted the smooth development of the pilot work of vocational education at the undergraduate level in China, but also accelerated the training of high-level technical and skilled talents.
The Contradiction and Relationship Between PBL Education Concept and Psychological Behaviors

Project-based learning (PBL), an innovative student-centered model, has called for improving the cramming in current education, which caters to the demands for diversified well-rounded talents in social market.To better understand the application of PBL in current Chinese education, this paper summarizes and analyzes current circumstances, issues and causes from a psychological perspective.Major arguments were: (1) Educational psychology is the product of the combination of educational activities and psychology.It is a science to explore the psychological laws of middle school and teaching during the process of education; (2) PBL education model is a series of teaching methods to design learning situations, which refers to the teaching method of problem-based learning or project-based learning; (3) PBL emphasizes students' active learning rather than teachers' imparted teaching in traditional teaching; (4) College students have better self-discipline than primary and middle school students.Combined with teaching methods, PBL teaching can perform better than traditional teaching; (5) The negative emotion and cognitive state of both students and teachers along with the examination-oriented talent selection system are the challenges of PBL teaching design.These arguments illustrated the interrelationship and contradiction between PBL educational concept and students' psychological behavior, sought to find the most appropriate way for achieving the greatest benefits for Chinese students and education developments.
Analysis of Hot Spots and Trends of Smart City Research in China Based on Bibliometrics

This paper conducts a bibliometric analysis of the literature on smart city research in the past 12 years to reveal the development status of smart city research and explore its development prospects and trends.The 1109 CSSCI documents were searched through CNKI, and CiteSpace 5.8.R3 software was used to visualize the study in several dimensions, including annual distribution of publications, distribution of major research forces, keyword co-occurrence analysis, keyword clustering analysis, keyword co-occurrence timeline mapping analysis and keyword emergence analysis.The research results show that: (1) the number of core literature on smart city research in China in the past 12 years has generally shown a steady increase; (2) most of the scholars in China lack stable cooperation in this field and the research institutions are mainly universities; (3) in terms of research hotspots, the hotspots of smart city research in China mainly include: "digital governance", "e-government", "big data technology", "urban governance", and "Information security" and other aspects.In terms of research trends, the technical support of smart cities, digital governance, and information security management are the frontier issues of current smart city research.
Integrated Database Development Food and Nutrition Training Program on SEAMEO RECFON

The Southeast Asian Ministers of Education Organization Regional Center for Food and Nutrition (SEAMEO RECFON), already has a pretty good system, but there are some problems and the need for up-to-date information on food and nutrition topics and service facilities that support all activities. To support the process of monitoring and evaluating program achievement targets. SEAMEO RECFON requires a database system not only for operations but also for monitoring and evaluation needs. The system must be able to store and manage data on the results of achievements from program activities, document the results of analysis and other information. In this study, an Integrated Database System has been designed and implemented to achieve the achievement of training programs in the field of food and nutrition, using the System Development Life Cycles (SDLC) method with a prototyping development model that helps in system development. This system can store and collect various types of achievements along with related information such as student data, teacher data, school data, types of training, research programs, and other detailed information that supports the research process. The system also provides a feature for users to be able to report and submit data on participants and guidance schools and new colleagues. The system is implemented in prototype form and tested against functionality, performance, and security. The results expected by the Integrated Database system can help the operations of the Organizational Staff both for operations and an integrated data collection process and facilitate the process of monitoring and evaluating program achievement targets.
Developing Beru Subdistrict’s Population Data Service Application towards Paperless Office and Good IT Governance

Many government and private institutions have begun using information systems to process data and produce quality information. Likewise, the Beru Village Office is a government agency that takes care of population administration as a form of service to the community. Beru Village currently uses a computer as a tool to help with administration related to services. However, making certificates are still manual using Microsoft word. This gives rise to inefficient time spent in mail creation and data search, and often, there are missing and damaged documents. In terms of storage room efficiency, if all these files are converted into digital form or digitized, then storage space is more effective, duplication costs are more efficient, and the use of paper for documents is minimized, or called a paperless office. This reduces the environmental impact of the overuse of writing and is cost-effective, time-saving, efficient, and more productive. With a digital format, the dissemination of information becomes more accessible and faster as a manifestation of the paperless offices towards e-document-based institutions. This is why the idea of doing research and developing applications is given. The main shot is to create the implementation of a subdistrict towards a paperless office and Good IT Governance, as well as pilot projects for other agencies in processing data efficiently and entering the digital era.
Students’ Satisfaction and Motivation in Learning Grammar mediated by Quizizz

The development of education in Indonesia is growing rapidly along with technological advances. The use of technology can be an excellent supporter in learning English in universities. Learning media such as online quiz applications should be an alternative way to teach foreign languages, especially English. The focus of this research was to identify the students' satisfaction and motivation in learning grammar mediated by Quizizz. This research used a qualitative approach through sampling techniques with Saturated Sampling (census) on English Language Education Study Program at Sari Mulia University in Banjarmasin, South Kalimantan. From the results obtained through interviews and questionnaires, each student has various opinions regarding learning grammar mediated by Quizizz. Students feel satisfied and considered Quizizz is more interesting than other learning media because it is easy to use with an attractive appearance and it is self-paced so each student gets a chance to answer without feeling rushed. Students consider Quizizz to be an easy-to-use application and one of the teaching media that can increase students’ motivation to learn grammar easier even though there are several limitations and problems experienced by students using Quizizz, including the limitations of internet connections but it doesn't make them give up in learning and keep feeling excited.
Application Of The Fisher Yates Shufle Algorithm Method In Android-Based Culture Education Games

In this day and age, gaming has become a hobby for everyone. Starting from children, teenagers and adults. The use of educational games as learning media for the introduction of regional culture is considered suitable, because it can take advantage of developing technology. The way for children to get to know about the diversity of Indonesian culture is to play games with Indonesian cultural backgrounds. Therefore it is necessary to make educational game applications. Educational games about local wisdom were chosen so that children can still play while learning or getting to know food, house, and regional dances in Indonesia while still being able to play. This is considered effective in increasing children's knowledge about Indonesian culture without being forced to study. The game that will be made is not only an educational genre but also a quiz genre where the order of questions and the order of answers that appear will be randomized using the Fisher Yates Algorithm method. This Indonesian Cultural Variety educational game was developed using the Multimedia Development Life Cycle (MDLC) method which consists of six stages, namely concept, design, collecting material, assembly, testing and distribution. This Indonesian Cultural Variety educational game can be played on Android with a minimum of Android 6.0 software or commonly called marshmallow. Based on the results of tests involving 10 respondents, a good response was obtained because it got a percentage of 94.6%.