Reviewerly/exHarmony huggingface dataset:
Effect of Collaborative Based Inquiry Learning Model Using Macromedia Flash and Motivation on Science Learning Outcomes of 5th Grade Students of Elementary School Angkasa 2 Lanud Soewondo Medan

This study aims to determine the differences in learning outcomes with the use of guided inquiry learning models using collaborative-based macromedia flash and based on children's learning motivation attitudes, as well as the interaction between the two models with the level of children's learning motivation in influencing student learning outcomes improvement. The research was conducted at SD Angkasa 2 LANUD Medan in the even semester of the 2020/2021 school year. The sample in this study consisted of classes V-A and V-B which were taken by purposive sampling class. Class V-A is an experimental class that is taught using the guided inquiry learning model using collaborative-based macromedia flash, while for the control class, it is taught using the selected direct learning model, class V-B. This means that student learning outcomes with the guided inquiry learning model using collaborative-based macromedia flash is better than direct learning. Acquisition of calculated F value of 5,123 is greater than the F table of 4,001, with a significance value of 0.027 &lt;0.05. This means that the learning outcomes of students with high learning motivation are better than students with low learning motivation, and the calculated F value of 0.189 is smaller than the F table, namely 4.001 with a significance value of 0.665&gt; 0.05, then H0 is accepted and Ha is rejected, so in the study There is no interaction between learning motivation in the application of the guided inquiry learning model using collaborative-based macromedia flash or direct learning on student learning outcomes. This study shows that the learning model and learning motivation do not influence and reject the third hypothesis.
NOOSPHERIC PERSONALITY: COMPETENCIES IN DISTANCE LEARNING ENVIRONMENT

Since human civilization, including the educational system, is currently experiencing a deep crisis, the issues of noogenesis are becoming especially relevant. It means that the development of society is primarily the spiritual development of each individual, who is ready for productive interaction in order to save the planet from human destruction. Nevertheless, the situation of COVID19 pandemic showed how the modern world is losing its face-to-face communication becoming more computer-mediated, data-overwhelmed and online-dependent. Consequently, the task of forming the noospheric personality becomes crucial in new conditions, and this task can be solved by pedagogy. The current paper defines noospheric personality and addresses the issues of competence development in distance learning. The objective of the research is to develop the model of due competences in distance learning noosphere. The methods used include the analysis of the theories and concepts in the references provided and modeling the pedagogical process. The results are represented in two interconnected pedagogical models: the model of distance learning participants’ interaction system in the aspect of noospheric pedagogy and competence model of noospheric personality. The interaction model structurally summarises the process of distance learning communications while competence model outlines the content of noospheric personality’s development, pointing out the transition from competences to personal culture and highlighting the importance of civic consciousness as the main mover that brings real change. The research demonstrates a new efficient way of dealing with modern systemic educational crisis and can be used as a guide in making distance learning programs and courses.
Design for Product Care

Product care is defined as all activities initiated by the consumer that lead to the extension of a product’s lifetime. It includes repair and maintenance, as well as preventive measures or general careful handling of a product. Product care is one way to extend a product’s lifetime, as it keeps the product in a usable and maintained state for a longer period of time, thereby postponing its replacement. An issue with product care is that it heavily relies on consumers’ behaviour once the product is in use. Therefore, the main research question of this thesis is: How can design foster product care among consumers? We present the current state of product care among consumers, a scale to measure product care, and design strategies to foster product care. In addition, we explore product care in access-based product-service systems. Using the insights identified in this PhD project, designers can create and redesign products in such a way that care activities will be more likely to be performed.
Sistem Penunjang Keputusan Pemilihan Paket IndiHome Calon Pelanggan Menggunakan Metode Weighted Product

PT Telekomunikasi Indonesia is one of big companies in Indonesia that focuses on technology field. PT Telekomunikasi Indonesia has an important role in providing internet access, of which product is IndiHome. There are several types of internet package to provide the internet access offered by PT Telekomunikasi Indonesia.&#x0D; In this research, the writer aims to help prospective customers make the best decision. Thus, the writer divides the prototype of Decision Support System for Choosing IndiHome Package for Prospective Customers Using WP Method in 4 (four) variables, namely speed, price, internet quota, and need.&#x0D; Based on the results of the test conducted with 48 data using both manual and system calculation, there are 42 compatible data with a percentage of 87,5%.
Some Problems and Opportunities of Distance Learning

In today’s world of information development, the importance of distance education is growing. Its main feature is that it allows to obtain the necessary knowledge using modern educational informa¬tion and digital educational resources in distance. For a high-quality organization, there must be an educational platform, communication channels, digital educational resources. In the context of distance learning, communication with a student occurs through information and communication means, and, accordingly, a sufficiently high level of knowledge of digital, information and methodological resources is required from the teacher. The methodological foundations of the study are systemic, activity-based, synergetic approaches; methods of analysis, experiment, generalization and comparison of experimental results are also used. The theoretical and practical significance of the study is the clarification of the concepts of distance education, a methodological analysis of the available educational resources, the study of the level of teachers’ readiness to work with digital resources and the ways of their development. Interim results were obtained and an analysis of the effectiveness of available educational platforms and digital resources in the process of distance learning of educational organizations was carried out. The assessment of changes in the digital competency of College teachers for April and September 2020 (the beginning of mass distance education in Kazakhstan due to the introduction of the COVID-19 quarantine&nbsp;in April 2020 and the current state of the beginning of the 2020/2021 academic year) was carried out. 52 teachers of Zh. Dosmukhamedov Higher Pedagogical College of the West Kazakhstan region took part in the research.&nbsp; This research is an interim one, and further work will continue on the use of effective digital resources and the development of distance learning methods. Key words: distance education, digital resources, digital literacy of teachers, learning platforms.
Apakah Desain Eksperimen Satu Kelompok Layak Digunakan?

Research is a form of effort to achieve truth. Research is divided into several methods, namely qualitative, quantitative, and mixed method. Each of these research methods includes several research techniques, one of which is experimental research. Experimental research including quantitative research methods. Broadly speaking, experimental research is divided into pre-experiment, quasi experiment, and true experiment. Many studies still use a one-group design. This study aims to assess the feasibility of one group design using a literature study. The result is that the experimental design of one group is considered less suitable for use in research due to several factors, namely the minimal number of groups, no control group, not random, and low validity.
Development of Student Worksheets as Online English Learning Media at the Indonesian Vocational School

This study is to explore the development of student worksheets using Google forms in building student learning interests.Unfortunately, little is known from empirical literature about the use of Google forms as a medium of learning in Indonesian vocational schools.Purposive sample selection conducted to students in tenth grade at an Indonesian vocational school, precisely in the East Java district.Data collection techniques using interviews, observation, and questionnaires.Data were analysed by the triangulation method to ensure research results in drawing conclusions based on the validity of the data obtained.The findings of this research are deliberated in this paper.
A Semi-Supervised Approach to Monocular Depth Estimation, Depth Refinement, and Semantic Segmentation of Driving Scenes using a Siamese Triple Decoder Architecture

Depth estimation and semantic segmentation are two fundamental tasks in scene understanding. These two tasks are usually solved separately, although they have complementary properties and are highly correlated. Jointly solving these two tasks is very beneficial for real-world applications that require both geometric and semantic information. Within this context, the paper presents a unified learning framework for generating a refined depth estimation map and semantic segmentation map given a single image. Specifically, this paper proposes a novel architecture called JDSNet. JDSNet is a Siamese triple decoder architecture that can simultaneously perform depth estimation, depth refinement, and semantic labeling of a scene from an image by exploiting the interaction between depth and semantic information. A semi-supervised method is used to train JDSNet to learn features for both tasks where geometry-based image reconstruction methods are employed instead of ground-truth depth labels for the depth estimation task while ground-truth semantic labels are required for the semantic segmentation task. This work uses the KITTI driving dataset to evaluate the effectiveness of the proposed approach. The experimental results show that the proposed approach achieves excellent performance on both tasks, and these indicate that the model can effectively utilize both geometric and semantic information.
ANALISIS FAKTOR PENYEBAB KESULITAN BELAJAR PADA PEMBELAJARAN BAHASA JAWA KELAS V SD MUHAMMADIYAH BAUSASRAN II YOGYAKARTA

ABSTRACTThe purpose of this research is to determine the learning difficulties of students in learning Javanese and the factors that cause learning difficulties of students in learning Javanese in class V SD Muhammadiyah Bausasran II Yogyakarta. This type of research is qualitative research with a case study approach. The research subjects consisted of the principal, the class V homeroom teacher, and the fifth grade students. The object of the study was to observe those related to student learning difficulties in the fifth grade Javanese learning of SD Muhammadiyah Bausasran II Yogyakarta. The data collection techniques used were interviews and document review. The validity of the data used source and method triangulation techniques. The data analysis technique used the Miles and Huberman Model with the stages of data reduction, data presentation, and conclusions. The results showed that the factors causing student learning difficulties in Javanese learning can be seen from several types of student learning difficulties, including: difficulties in academic tasks, low learning achievement far below certainty of intelligence, learning disabilities, Learning Disfunction, and Under Achiever. While the factors causing student learning difficulties are internal factors seen from several internal factors that cause student learning difficulties, namely: attitudes towards learning, motivation, interests, social adjustment, students' intelligence level, and physical condition. Teachers of SD Muhammadiyah Bausasran II Yogyakarta have taken action against students who have difficulty learning the teacher teaches using a variety of methods.Â
Сравнительный анализ методов автоматического определения тональности сообщений на русском языке

This article is about of automatic sentiment methods.It discusses in detail the methods of determining the tonality of their strengths and weaknesses.There is also a comparison of the popular software for determining the emotional coloring SentiStrenght.
Augmented Reality untuk Materi Bangun Ruang Menggunakan Unity 3D, Vuforia SDK dan Aplikasi Blender

The development of information and communication technology has an impact on globalization which will affect all aspects of human life, especially in the world of education. This requires educators to make innovation in learning. One of the innovations that following technological developments, namely Augmented Reality (AR). Augmented Reality is a technique of combining real and virtual worlds and is based on 3-Dimensions (3D). The objects used can be 2D or 3D. This research is entitled Augmented Reality for Building Materials using Unity 3D, Vuforia SDK, and Blender Applications. In this research, the application was developed by involving 3 main software, namely vuforia, unity 3D, and Blender. Vuforia is a plugin for a software called unity 3D. Augmented Reality and Unity 3D are two platforms that make it easier for users to produce 3D graphics that will be displayed if the graphic that has been used as a marker is highlighted with a camera from an SP. The results of this study have succeeded in developing applications with building markers using vuforia, unity 3D, and Blender.
Sistem Informasi Pengolahan Data Penyediaan Air dan Sanitasi Masyarakat (PAMSIMAS) berbasis Web

The availability of clean water is a hope for the community to meet the needs of drinking sources and the availability of proper sanitation will prevent various diseases. So the government collaborates with villages in providing Community Based Drinking Water and Sanitation (PAMSIMAS). The PAMSIMAS program aims to increase the number of clean water facilities for communities in areas with low economic income levels. In the PAMSIMAS program in Tigaherang Village, Rajadesa District, Ciamis Regency, socialization steps are needed to the community to provide an understanding of clean water and sanitation, monitoring of clean water use and transparency of the PAMSIMAS program. To support its implementation, a Web-based Information System for Water Supply and Sanitation (PAMSIMAS) application design is proposed. This information system is expected to be able to optimize the performance and service of clean water for the community. Keywords: Community, PAMSIMAS Program (community based drinking water supply and sanitation), Information System.
AN ANALYSIS DEIXIS IN “NOM NOM’S ENTOURAGE” MANUSCRIPT ON WE ARE BARE BEARS MOVIE SEASON

The tittle of this research is An AnalysisDeixis in “Nom nom’s Entourage” Manuscript on We are Bare BearsMovie Seaso. Deixis is one of branch from pragmatics that shown relation between language and context in that language it self. The aim from this research is to know and identify the type of deixis in Nom nom’s Entourage movie season. That have some steps to collecting the data firs is watching the We Are Bare Bears movie season with Nom nom’s Entourage title. Second is reading the script of that movie. Third, selecting and collect the data. Fourth is classifying the type of deixis and the last is produce the conclution. This research using descriptive qualitative method to analyze the data. The result from this research is that have five type of deixis there are person deixis, time deixis, place deixis, social deixis and discourse deixis. Person deixis divided to three part there are firs person as speaker, second person as hearer and third person as other, with 195 word in that movie. Time deixis shows a certain period of time, consist of 10 word in that movie. Place deixis describe the location in a conversation, consist of 26 word in that movie. Social deixis is show how the social differences when talking with other, consist of 18 word in that movie. Discourse deixis is show deitic expressions which point to prior succeeding parts of the discourse with 4 word in that movie. Keywords: Pragmatics, Deixis, Movie
REDUCING SOPHOMORE STUDENTS’ DILEMA IN CREATING AN APPEALING TEACHING MEDIUM THROUGH SLIDESGO USAGE

Teachers is not only teaching or delivering materials in a class but also being a professional in all aspects of teaching. Teachers cannot ignore their students’ understanding or characteristics in every teaching and learning activity. Moreover, a teacher is considered as a professional job in Indonesia. Thus, they also get additional payment for being a professional as long as they have got a certificate of professionalism. As sophomore students of English Literature in Universitas Teknokrat Indonesia are having some pedagogical subjects which give them a choice to be an English teacher in the future, they take Teaching Material Design (TMD) in their fourth semester. The subject covers how to design a teaching set, prepare a material and media, and learning evaluation. Unfortunately, 86% students thought in preparing teaching media needed more time to prepare and a specific knowledge, especially which is interesting and takes less time in making. So, the researchers give an alternatives medium that has a template theme and interesting, slidesgo. It has many advantages, so they can use it in teaching and suit the theme with the material they are going to teach. In the end, most of the students were glad and thought that it made them easy to prepare teaching media and took less time.
IDENTIFYING THE MORPHOLOGICAL GROWTH PATTERNS OF MICROBIOLOGICAL DATA TYPES USING COMPUTER-VISION AND STATISTICAL MODELLING

An automatic tool is industrialized to recognize and classify morphological growth patterns of various microbiological data types by means of computer-vision and statistical modelling techniques.In algae phage (phage) typing, representative profiles of morphological growth stages of different algae types are extracted.Present systems rely on the subjective reading of the profiles of the by a human expert, which is time-consuming and prone to errors.The statistical methodology presented in this work, provides for an automated, objective and robust analysis of the visual data, along with the ability to cope with increasing data volumes.Validation is performed by comparison to an expert manual segmentation and labelling of the phage profiles.The statistical analysis such as the descriptive statistics is performed on time series data extracted is important for understanding relationships between parameters, provides insight into the growth curve of microalgae and cyanobacteria (correlation) and an essential step to estimate yield of biomass, etc., or predict the duration to achieve a certain yield of a pigment or protein, etc., for commercial applications.There are numerous methods for modelling time series data and being able to predict specific values and ; specifically, Regression Analysis and Analysis of Variance (ANOVA) are foremost among them.Computation of the correlation coefficient aids in better understanding the relationships that exist between various parameters that evolve with time and change with different phases of the growth of the organism (and cyanobacteria).This study focuses on statistical techniques for the analysis of time-series data.
Extended E-N-DIST Algorithm for Alias Detection

Nowadays personal names are not the only way to refer to celebrities and experts from different fields, instead, they can be referred to by their aliases on the web. Associated aliases have remarkable importance in retrieving information about the personal name from the websites. Therefore, disclosing aliases can have an important role in overcoming many real-world challenges. In this research, the aim is to explore and propose a reliable algorithm that can detect aliases that occurred due to transliteration of Arabic names into English. An extension to the Enhanced N-gram distance algorithm (E-N-DIST) which was previously published is introduced in this paper. The proposed algorithm is called the Extended Enhanced N-gram distance algorithm (E-E-N-DIST). The differences between E-N-DIST and E-E-N-DIST are two main changes in calculating the cost of substitution and transposition. First, E-E-N-DIST is computed based on 2 <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">n+1</sup> - 1 states. The second is the use of an edit operation called the 'Exchange of Vowels' to count the common spelling errors that happen due to the transliteration from one language to another. The idea of exchange of vowels is to search for vowels (viz. = a`, = e`, = i', = o`, and = u`) and the non-vowel character = y` that has a vowel sound or a part of it in other languages to estimate the operations cost of insertion and deletion. The proposed algorithm tested using a dataset for the literature; the results obtained are compared with other algorithms from the state of the art. The proposed algorithm outperforms other algorithms; it achieved a better average percentage of similarity than all other compared algorithms.
Impact of Modern Processes in Management Education on the Acquired Competencies

The article discusses the conceptual issues of traditional and digital forms of study. This type of education has grown over the last few years and has experienced mainstream acceptance. The theoretical aspects of motivation refined and expanded by the results of practical research. Particularly the survey shows the most important aims of education for applicants. The article was aimed to find balance between different approaches. The main purpose is to evaluate how different approaches to economics and management education affect different sets of skills. Whether or not the educational initiatives affect students attitudes and career intentions, these are central concepts in our evaluation studies. The article presents advantages and obstacles for possible solution in educational process.
ANALISIS HUBUNGAN KESIAPAN BELAJAR SECARA DARING DI ERA PANDEMI COVID-19 TERHADAP HASIL BELAJAR STATISTIKA

This study was motivated by the transformation of the learning process from face-to-face to online learning due to the Covid-19 pandemic. This study aims to analyze students' online learning readiness in the Covid-19 pandemic era regarding statistics learning outcomes. This research is a quantitative descriptive study using a regression research design. Data collection was carried out by providing online learning readiness questionnaires and statistical material tests to students. Based on the results of data analysis, it was found that there was a relationship between online learning readiness and student learning outcomes statistics, with the acquisition price of F count = 4.195 and a significance value of 0.048 <0.05, and 46.1% of student statistics learning outcomes were influenced by learning readiness and the rest was influenced by external factors. student learning readiness. Based on these results, it is concluded that online learning readiness affects student learning outcomes statistics, where the large influence of learning readiness is 46.1%. Therefore, so that lecturers and students can maximize factors outside of learning readiness so that the achievements and objectives of the statistics course can be maximally achieved even though learning is carried out online.