Reviewerly/exHarmony huggingface dataset:
Diagnosis of Carcinoma from Histopathology Images using DA-Deep Convnets Model

Cancer is a major origin of mortality around the globe, responsible for roughly high morbidity and mortality in 2020, or almost one per six deaths.Cervical, lung, and breast are the most common types of cancers.Cervical is the fourth highest common in women worldwide.Cervical would then kill approximately 4,280 women.Infections that cause, such as human papillomavirus (HPV) and hepatitis, account for approximately 30% of cases in low-and lower-middle-income countries.Many cancers are curable if detected as early as possible.In this proposed work, developed the DA-Deep convnets model (Data augmentation with a deep, Convolutional Neural Network) for the detection of cervical cancer from biopsy images.Deep Convolutional Neural Network presents one of the most applied DL approaches in medical imaging.Today, enhancements in image analysis and processing, particularly medical imaging, have become a major factor in the improvement of various systems in areas such as medical prognosis, treatment, and diagnosis.Based on our proposed model we achieved 99.2% accuracy in detecting the input image has cancer or not.
Rancang Bangun Electric Power Converter (Catu Daya) Untuk Alat Anodizing Portable

Electric Power Converter is an electrical device that provides a voltage source for other electrical devices by changing the voltage level to the desired voltage, AC to DC. The Electric Power Converter is to drain and regulate the voltage to be stable, which is important in the anodizing process. Its functions to flow DC during the anodizing process which requires variations in voltage and current, the greater the voltage and current, the thicker the oxide layer that occurs on the aluminum surface and the hardness will increase. This research has 4 stages. The design stage, which is a design process that includes specifications of shape, material, and tolerance as well as component standards. The component identification stage is the process of collecting data needed in designing, including the value, function, and type of component. The assembly stage is the process of compiling and unifying components according to the design and identification results. The testing aims to determine the quality of the tools that have been made, including testing the voltage and current. The Electric Power Converter in this study produces a voltage in the range between 0 - 250 VDC and has a stable voltage and current output.&#x0D; Keywords: Electric Power Converter, Power Supply, Design, Anodizing.&#x0D; &#x0D; ABSTRAK&#x0D; Electric Power Converter (Catu Daya) merupakan alat listrik yang menyediakan sumber tegangan untuk perangkat listrik dengan cara mengubah tingkat tegangan listrik yang tersedia menjadi tegangan yang diinginkan, tegangan AC menjadi DC. Electric Power Converter berfungsi untuk mengalirkan dan mengatur tegangan yang masuk ke perangkat elektronik menjadi stabil. Electric Power Converter memegang peranan penting dalam proses anodizing yaitu berfungsi untuk mengalirkan arus DC selama proses anodizing yang membutuhkan variasi tegangan dan arus searah, semakin besar tegangan dan arus maka semakin tebal lapisan oksida yang terjadi di permukaan aluminium dan kekerasannya (hardness) juga akan meningkat. Penelitian ini dilakukan dalam empat (4) tahap yaitu tahap perancangan, merupakan proses perancangan alat yang mencakup spesifikasi lengkap dari bentuk, material dan toleransi serta standar komponen. Tahap identifikasi komponen adalah proses pengumpulan data yang dibutuhkan dalam merancang electric power converter, mencakup nilai, fungsi dan jenis komponen. Tahap perakitan merupakan proses penyusunan dan penyatuan komponen sesuai desain dan hasil identifikasi. Tahap pengujian yang bertujuan untuk mengetahui kualitas dari alat yang telah dibuat, mencakup pengujian tegangan dan arus baik input maupun output. Electric Power Converter pada penelitian ini menghasilkan tegangan dengan kisaran antara 0 – 250 VDC dan mempunyai keluaran tegangan dan arus yang stabil. &#x0D; Kata kunci: Electric Power Converter, Catu Daya, Rancang Bangun, Anodizing.
Comparative Analysis to Determine the Best Accuracy of Classification Methods

The classification method is one of the methods of supervised learning and predictive learning. This method can be used to detect an object in the image presented, whether it is in accordance with the existing object in the training phase. There are several classification methods used, including Support Vector Machine (SVM), K-Nearest Neighbors (K-NN) and Decision Tree. To determine the accuracy in detecting these objects, it is necessary to measure the accuracy of each classification method used. The object that becomes simulation in this research is the object image of Guava and Pear fruit. Testing using confusion matrix. The results showed that the Support Vector Machine (SVM) method was able to detect with an accuracy of 98.09%. Then the K-Nearest Neighbors (K-NN) method with an accuracy of 98.06%, then the Decision Tree method with an accuracy of 97.57%. From the results of the accuracy test, it can be concluded that basically these three classification methods have good accuracy with a difference of 0.49% and the overall average accuracy of the classification of the three methods is 97.89%
A Rule-Based Expert System for Teachers’ Certification in the Use of Learning Management Systems

In recent years and accelerated by the arrival of the COVID-19 pandemic, Learning Management Systems (LMS) are increasingly used as a complement to university teaching.LMS provide an important number of resources and activities that teachers can freely select to complement their teaching, which means courses with different usage patterns difficult to characterize.This study proposes an expert system to automatically classify courses and certify teachers' LMS competence from LMS logs.The proposed system uses clustering to stablish the classification scheme.From the output of this algorithm, it defines the rules used to classify courses.Data registered from a university virtual campus with 3,303 courses and two million interactive events have been used to obtain the classification scheme and rules.The system has been validated against a group of experts.Results show that it performs successfully.Therefore, it can be concluded that the system can automatically and satisfactorily evaluate and certify the teachers' LMS competence evidenced in their courses.
Blockchain-based framework for peer to peer energy trading

In recent times, the concept of Peer to Peer energy trading has been widely discussed and it is expected to be the future in the digital evolution of electrical power systems. Due to a lack of working examples the energy trading concept seems to be difficult to conceive. In this paper, we propose a simulation framework to assimilate the concept of Peer to Peer energy trading with the help of open source tools available online. This fully integrated framework can be utilized to contextualize the concept of Peer to Peer energy trading using blockchain. This paper will demonstrate the use of smart contracts and blockchain.
Forensic Data Analysis Using the Case Studies on Anti Forensic Devices

Individuals' interactions with machines would change. The technology which started with using buttons have developed to the touchpad screen, which allows people to control devices. merely conversing with them Intelligent house assistants (IHAs), which allow customers to manage their smart devices, read their mail, and occasionally place orders, are becoming increasingly popular. As a result, it’s possible that they'll be discovered at a crime scene shortly for this reason. and are capable of carrying the weight of digital evidence. This research looked into the most famous Alexa Echo and Google Home devices. Documentation was uncovered when this came to forensic research and evidence that made up metadata. Then, by fabricating operations, Changing the device's name, establishing a bogus routine, and so on talent improvement on an individual basis. As a result of the research, cyber defence experts and professors working in this field were given information on the several sorts the digital evidence that can be found in home automation system acts. Anti-forensic was also used to elicit the distinction between actual and false activities
SIBI (Sign System Indonesian Language) Text-to-3D Animation Translation Mobile Application

This research proposed a mobile application prototype to translate Indonesian text into SIBI (Sign System for the Indonesian Language) 3D gestures animation to bridge the communication gap between the deaf and the other.To communicate in sign language, the signer will use his/her hands and fingers to demonstrate the word gesture, and at the same time, his/her mouth will pronounce the word being expressed.Therefore, the proposed mobile application needs two animation generator components: the hand gesture and the lip movement generator.Hand gestures are made using a motion capture sensor.Mouth movements are created for all syllables available in the SIBI dictionary using the Dirichlet Free-Form Deformation (DFFD) method.The subsequent challenging work is synchronizing these two components and adding transitional gestures.A transitional gesture done by the cross-fading method is needed to make a word gesture that can smoothly connect with the next word gesture.The Mean Opinion Score (MOS) test was run to measure the mouth movements in 3D animation.The MOS score is 4.422.There are four surveys conducted to measure user satisfaction.The surveys showed that the animation generated did not significantly differ from the original video.The Sistem Usability Score (SUS) is 76.25.The score means that prototype is in the GOOD category.The average time needed to generate an animation from Indonesian input text is less than 100ms.
Praktikalitas E-Modul Fisika Menggunakan Model Inquiry Based Learning Berbantuan Smartphone Untuk Meningkatkan Kompetensi Peserta Didik Kelas X SMA

Competence of students in learning physics is still not optimal. One of the contributing factors is that the modules used are still in print form and have not fully utilized technological devices in their use. In addition, learning is not yet centered on students. This condition requires the development of physics modules with appropriate learning models and can be operated using technological devices. This study aims to analyze the practicality of the physics e-module using a smartphone-assisted Inquiry Based Learning model. This research is an advanced research of R&amp;D with the Plomp model. This research needs to be done so that students can improve the competencies needed in the 21st century by learning using e-modules. In addition, educators also need alternative solutions to implement more innovative and effective learning by using an e-physics module using a smartphone-assisted inquiry-based learning model. The developed e-module is very necessary to train students' independence in learning both online and offline and as a reference for educators in compiling e-modules with the same model on other physics materials. The research instrument used was an e-module practicality test questionnaire. The research subjects consisted of two physics teachers and 35 students of class X SMAN 2 Kerinci. The results of one to one evaluation show that the e-module can be used, easy to use, attractive and efficient with an average practicality value of 83.99. The results of the analysis of the average practicality at the small group stage were 91.40 and 93.99 at the field test stage. Practicality based on the teacher's response at the field test stage was obtained as much as 96.47. Based on the data analysis, it was concluded that the physics e-module using the smartphone-assisted Inquiry Based Learning model is practically used in the high school physics learning process with a high practicality category so that it can be used as one of the teaching materials used.
Artik: Articulation and Dynamics from Structural Pattern Analysis

Automatic arrangement is the problem of transforming an input score into a full orchestration, e.g. realized with samples. A subproblem, on which arrangement depends, is to establish the dynamic levels of individual parts, their articulations, and how parts are to align. A new kind of structural analysis is described: the interpretation of music means the delineation of existing structure, so that the performance synchronizes with the music. These ideas are realized in a system that creates fully articulated string orchestra renditions of concerti by Bach and Vivaldi. While still at an early stage, the system demonstrates how structural analysis can be deployed to solve complex musical tasks. We conclude with some speculations about the future of musical practices as suggested by this research.
PEMBIASAAN LITERASI DASAR MELALUI KEGIATAN MEMBACA PADA SISWA SD IT EL-FATAH

Basic literacy habituation through reading activities for SD IT El-Fatah students is a service program that aims to empower the community of SD IT El-Fatah through basic reading literacy activities. The main target in this program is grade III students. The series of service activities start from the planning stage to identify the needs and strengths of students and schools. The results show that reading facilities and infrastructure in schools are not adequate and students' reading interest is still low, so plans are made to create a reading corner and a reading literacy habituation program. The implementation stage is the actualization of the plan to produce a reading corner equipped with a collection of children's story books, followed by the application of basic literacy habits through reading to third-grade students. The results of the implementation of basic literacy habituation are written on reading cards and analyzed for evaluation. Based on the results of habituation of basic literacy reading, it is known that 1) the existence of a reading corner and habituation of basic literacy reading received a positive response from students; 2) students experienced an increase in reading interest as seen from the increase in the number of pages read per day; 3) the diversity in students' reading skills can be seen from the different average number of pages that students can read per day; 4) the existence of a reading corner and a basic literacy habituation program are factors that can influence students' reading interest in terms of environmental factors and facilities.
PETA VIRTUAL 3D PERPUSTAKAAN UNIVERSITAS LAMPUNG

The Lampung University Library building has enough rooms to make it difficult for students to find the intended room. Information about the layout of the building is very inefficient and difficult for students to understand because they still use conventional maps. This research is intended to make it easier for students and the people of the University of Lampung to provide information on the layout of the building that is being addressed. By making a replica of the Lampung University Library Building in the form of a 3D Virtual Map. The system development method used in this research is the Multimedia Development Life Cycle (MDLC) which consists of 6 stages, namely concept, design, material collection, manufacture, testing and distribution. The 3D Virtual Map application for the Lampung University Library Building has been developed using desktop-based Virtual Reality technology. The creation of a 3D Virtual Library Map is done with SketchUp and Unity3D. Black box testing consists of testing the menu functionality in the application. The results of testing the functionality of the application menu show that all functions in the application can run well according to the input given.
LM-Cut Heuristics for Optimal Linear Numeric Planning

While numeric variables play an important, sometimes central, role in many planning problems arising from real world scenarios, most of the currently available heuristic search planners either do not support such variables or impose heavy restrictions on them. In particular, most admissible heuristics are restricted to domains where actions can only change numeric variables by predetermined constants. In this work, we consider the setting of optimal numeric planning with linear effects, where actions can have numeric effects that assign the result of the evaluation of a linear formula. We extend a recent formulation of Numeric LM-cut for simple effects by adding conditional effects and second-order simple effects, allowing the heuristic to produce admissible estimates for tasks with linear numeric effects. Empirical comparison shows that the proposed LM-cut heuristics favorably compete with the currently available state-of-the-art heuristics and achieve significant improvement in coverage in the domains with second-order simple effects.
PERKEMBANGAN KOGNITIF ANAK MELALUI PERMAINAN POHON PINTAR PADA KELOMPOK A (USIA 4-5TAHUN) DI RA RAUDLATUL ULUM KOTALON BATAH TIMUR KWANYAR BANGKALAN

This research is motivated by the low cognitive ability of children in group a. the problem is that there are still many children who have not been able to achieve the indicators of cognitive ability, some children still have difficulty in counting. based on the background of that problem, the problem formulation emerged: how the process of increasing cognitive development through smart tree games in group a. smart tree games can be done by means of children sticking fruit shapes on trees so that children can think when doing these activities and their cognitive development can be further improved. the kind of research used is classroom action research, to find and solve learning problems in the classroom and is carried out cyclically. each cycle consists of planning, action, observation, and reflection with the aim of improving the quality and learning outcomes in the classroom. the results obtained from improving children's cognitive development through smart tree games at ra raudlatul ulum kotalon batah timur kwanyar bangkalan in the first cycle reached 64%, while in the second cycle it reached 85.71% which was able to reach the kkm of a total of 14 students. suggestions that can be given include: the principal must provide the facilities needed by students, such as games, the goal is that children do not feel bored when teaching and learning activities take place. meanwhile, for the teachers is to always encourage their students.
THE USE OF PIE TECHNIQUE IN TEACHING WRITING SKILL

The aim of this study is to investigate differences of students' writing skill in analytical exposition text between the eleventh grade students of SMAN 11 Palembang who are taught by using PIE Technique and those who are not.The population of this study is the eleventh grade students of SMAN 11 Palembang in academic year of 2019/2020 wih the total number of students is 515 comprising 12 classes.The sample consists of two groups, experimental and control groups for each group consists of 40 students with the total numbers of 80 students.In collecting the data, pretest, treatment and posttest are used to obtain the data.The results show that the result of paired sample t-test in experimental group showed that the tobtained (11.902) was higher that ttable (1.684).The result of paired sample t-test in control group showed that the tobtained (5.609) was higher than ttable (1.684).The result of independent tobtained (10.718) was higher than ttable (1.664).The data used to analyze by using t-test find that there is a significant difference in writing skill between the students who are taught by using PIE Technique and those who are not.
STUDENTS’ READINESS IN USING TECHNOLOGY DURING COVID-19 PANDEMIC

To prevent the spread of Covid-19, online learning or LFF is implemented. LFH shifted formal education practice from the classroom (on-site) learning to online learning. All subjects in schools are conducted online, including English subjects. One of the software applications that can assist in English teaching and learning online was Learning Management Systems. One LMS that can be used as a learning platform is Moodle. The friendly tools that Moodle offers help students to adapt quickly to this platform. However, with this sudden shifting between offline to online environments, the students need to adjust without maximum preparation. Therefore, in implementing Moodle, the teachers should know students' readiness and perception of using Moodle as an English learning media. In this research, the researchers apply survey research that explores students' readiness and perceptions towards the use of Moodle in learning English during the pandemic Covid-19. The instrument uses the questionnaire, and the participants are 100 students of SMK Yadika Bandarlampung. The result of this research shows that students of SMK Yadika Bandarlampung are ready to implement Moodle as their English learning media. They also had a positive perception toward Moodle during their time using Moodle. However, the students still face some problems such as connection and internet data, which often becomes a barrier for them in following Moodle activities.
Impact of Sars-Cov-2, COVID-19 on the Digital Competencies of Professionals in Training Processes in Latin America

The changes in educational processes in the face of Sars-Cov-2 and COVID-19 health contingency have resulted in the need for multiple competencies, primarily digital. This research evaluates the perception of professionals in training about their mastery of digital skills. The research methodology was a quantitative and descriptive type. The data collection and measurement instrument was a survey adapted from the European Framework of Digital Competency and applied to a sample of 272 participants from 16 countries in Latin America. The results evidence that the significant increase in training processes using online digital platforms caused digital teaching competency to increase. The competencies went from the beginner or explorer level before the pandemic to expert, leader, and pioneer. This performance increase derived from teachers’ professional commitment, the variety of resources and digital platforms available, the change in teaching, learning, and assessment strategies, student empowerment, and support from Information and Communication Technologies (ICT) and Learning and Knowledge Technologies.
Aplikasi Manajemen BK untuk Meningkatkan Disiplin Belajar Siswa

BK management is all efforts or methods used by school principals to optimally utilize all components or resources (manpower, funds, facilities and infrastructure) and information systems in the form of a collection of guidance data to provide Guidance and Counseling services in order to achieve goals. In the management of Guidance and Counseling, BK teachers and school BK coordinators have made plans that must be implemented, evaluated, analyzed and followed up which contain BK services to improve student learning discipline. Student learning discipline will create a good atmosphere and student learning process in order to achieve the goals of Guidance and Counseling as well as educational goals. The better the management of Guidance and Counseling in schools, the goals can be achieved optimally. Therefore, there is a need for good cooperation between Guidance and Counseling teachers and all school personnel, especially with the principal in making BK management in schools, not only good cooperation but also skills in carrying out the responsibilities of each teacher.