Reviewerly/exHarmony huggingface dataset:
Online Hate Speech: User Perception and Experience Between Law and Ethics

‘Governance’ of online hate speech (OHS) has become a buzzword in social media research and practice. Inputs from a plethora of stakeholders, international organisations, platforms, governments, and NGOs are discussed by academics, (social) media executives and lawmakers around the globe. In these discussions, the opinions of users remain underexplored, and data on their experiences and perceptions is scarce. The present paper focuses on five case studies of model OHS postings in the context of the Austrian OHS governance system. For these case studies, 157 respondents assessed in an online survey whether a posting should be deleted according to their own ethical standards, whether they believed that this posting was currently punishable under Austrian criminal law, and whether it should be punishable. Furthermore, respondents indicated how they deal with OHS in their daily lives when confronted with it on digital platforms. Using social sciences, human rights, and criminal law approaches, we found that OHS-awareness among our respondent group was high and that there is a preference for state regulation, i.e., punishability under national criminal law, and for the deletion of OHS postings. Simultaneously, readiness for counter-speech and reporting of postings for deletion remains relatively low. Thus, OHS postings are hardly ever answered directly or forwarded to specialised organisations and/or the police. If OHS postings are reported, it is mostly done via the channels of the respective platform.
An Analysis Structural Metaphor in Imagine Dragon's Selected Songs

Introduction: Language is one of the most important parts of our life that is used every day. This is because language supports human communication. Communication is important because it reduces the level of ambiguity in social interaction. Purpose: This article aims to explore the use of Structural Metaphors in selected songs by rock band Imagine Dragon and their meanings. The theory used is from Lakoff, which is used to identify Structural Metaphors and the theory of meaning from Leeches. In this article, Method: the method used is a qualitative method to describe the meaning of structural metaphors comprehensively. Results: After analyzing the data, it was found that for each song such as Believer, Bad Liar, and Enemy, some lyrics contain structural metaphors based on the metaphor theory, but there are only five types of meaning out of seven types of meaning by Leech. The meanings found are Conceptual, Connotative, Collocative, Affective, and Thematic meanings. Conclusion: Based on the data, the analysis of Structural metaphor found in each lyric from selected songs by Imagine Dragon, the writer classified the meaning based on the song using the seven types of meaning.
Korelasi Indeks Prestasi Kumulatif dan Masa Studi dengan Uji Kompetensi Perawat

Nursing competency test is a process that must be passed by nursing students to measure the suitability between knowledge, skills and student behavior against competency standards of graduates who meet work competency standards. Only students who pass the competency test are able to enter health services. Passing competency test is certainly influenced by various aspects, some of them are GPA and study period. Both of these things are an important role in the teaching and learning process that a student goes through. GPA is an indicator to assess learning achievement and the length of study is the time taken by the student to complete his studies. However, recently there has been an assumption among students that a high GPA does not guarantee in passing competency test and a prolonged study period does not prevent students from first passing the competency test, therefore researchers are interested in seeing the correlation of the two things. Objective The aim of the reasearch was to determine the correlation between Grade Point Average (GPA) and the period of study toward passing the Nursing Competency Test in Nursing Departement of the Health Polytechnic of the Ministry of Health in Mamuju. Method This research is an analytic study with cross sectional design using secondary data. This research used total sampling with a sample size of 138. The Result showed that GPA had p&lt;0,001 with correlation r= 0,908 and the study period had p&lt;0,001 with correlation r=0,291. The Conclusion of the research is GPA had positive corelation very strong and the study period also had positive corelation but poor corelation.
2021 IEEE GRSS Turkey Chapter Activities [Chapters]

The IEEE Geoscience and Remote Sensing Society (GRSS) Turkey Chapter was established in 2012 to address the increasing number of researchers in the remote sensing field in both academia and industry, organize events and meetings for these researchers in Turkey, and provide a basis for establishing and improving collaboration and cooperation between industry, institutions, and universities in the fields of geoscience and remote sensing. There are currently 23 active Chapter members, including one associate, seven graduate student members, 11 members, and five senior members.
APLIKASI LAYANAN ADMINISTRASI MAHASISWA BERBASIS WEB

&#x0D; The application of information system technology in universities is a unique attraction for students or prospective students, including administration that carries out administrative processes in education. It can be ascertained that gradually universities that are less touched by technology will be abandoned by prospective students, technology as a means or a tool to simplify human life in general, making Web-based student administration applications can help student administration systems that can reduce student complaints at the agency in terms of correspondence, and payment confirmations, or information about the campus, so it does not require students to come to campus. In my research method, I use a waterfall model method from the Software Development Life Cycle (SDLC), so I can design a system in handling letter writing with information on taking the note itself with updated information about the college environment, and this is something of a breakthrough in technology that accommodates a complaint in a community group.
USER INTERFACE AND USER EXPERIENCE DESIGNING IN THE KAPUSTAKAN SYSTEM USING USER CENTRED DESIGN APPROACH (CASE STUDY: KERATON NGAYOGYAKARTA HADININGRAT)

The Kapustakan System is a digital collection management system for the Keraton Ngayogyakarta Hadiningrat. The Kapustakan System is being developed to present various museum collections in digital representation, facilitating access to knowledge search, cross-referencing, and encouraging research. This system needs an interface design that takes into account both the User Interface (UI) and the User Experience (UX) to make users feel comfortable when they use it. This paper describes the UI/UX design process for the Kapustakan System using the user-centred Design (UCD) method, which consists of five stages: planning the human-centred design, specifying the context of use, specifying user and organizational requirements, producing design solutions, and evaluating designs against user requirements. The UCD method focuses on the direct involvement of prospective users so that they can influence the design results that meet their needs and desires. The result of this research is a prototype design of the Kapustakan System that has been validated through usability testing of potential users. The parameters tested in usability testing are success rate, efficiency, error rate, and satisfaction. The test's success rate is 93.75%, its efficiency is 90.27%, its error rate is 3.73%, and its satisfaction is 86.25.
INCOMING AND OUTGOING SERVICE FOR THE ACADEMIC SECTION OF LAMBUNG MANGKURAT UNIVERSITY

Letter services in the academic section of Lambung Mangkurat University include students and alumni. The manual correspondence system, i.e. the proposer of letters must come directly to the Academic Section, becomes an obstacle for students and alumni who are out of town. From these obstacles, the solution is in the form of building a mailing service information system in the website-based academic section that can assist in the service of the letter. The analytical method used is the PIECES method, which is the analytical method as the basis for obtaining more specific issues. The analysis is described by discussing UML to stakeholders. The design uses Laravel with MySQL MariaDB database. The website is designed with 10 tables with 3 user levels, namely proposer, coordinator, and leader. Testing this system using Black Box with 49 test scenarios. The results of the design of the academic section of the correspondence website can be built. Blackbox testing gives 100% results according to all functions on the academic letter service website. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp
Asesmen Teknologi untuk Mesin 3D Printer di Laboratorium Desain Produk dan Inovasi

The purpose of this study was to identify differences performance 3D printer machine A and 3D printer machine B as the main technoware facilities in Lab. Desprin. By using comparative analysis could obtain the mapping of the most relevant 3D printer machine types for each course served by Lab. Desprin. The type of research used was experiment with the variables analyzed are production cost, dimensional precision, production time, deformation, and surface roughness. From the results of analysis the main characteristic differences were in the variables of production time, dimensional precision, and surface roughness. These results were used to map the application of 3d printer into learning needs in all coursed served by Lab Desprin.
A Meaningful Experiment in Industry-School Partnership in Vocational Education

Worldwide, vocational education with an emphasis on industry has gained popularity. China’s rapid industrial change creates a demand for individuals with a breadth of skills rather than a tight focus on a single expertise. Vocational education equips students with practical knowledge, skills, and abilities, which helps business gain from timely collaboration between industry and academia.
PROTOTYPE APPLICATION OF CROWD DETECTION SYSTEM FOR TRADITIONAL MARKET VISITOR BASED ON IOT USING RFID MFRC522

Crowds of people are the government's concern in dealing with the COVID-19 pandemic because the virus transfers unwittingly from one person to another and transmits it to the closest environment. One of the locations where crowds are difficult to avoid is a traditional market and is thought to be one of the places that have the potential to become the center of the spread of COVID-19. Various efforts made by the government in suppressing crowds have yielded results, but not a few violations that occur are carried out intentionally or unintentionally, one of the efforts to prevent crowd violations is the traditional market visitor detection monitoring system by market management so that market visitors do not violate health protocols and crowds that occur in an area can be avoided. In this study, an IoT-based crowd detection system application prototype uses an RFID sensor MFRC522 as a crowd indicator based on data on the number of visitors entering a kiosk that is recorded in the database and then displayed on the application, this data becomes an indicator of which kiosk other visitors want to go to so that the crowd can be avoided. System functionality testing was carried out with 4 scenarios and system reliability testing through data transmission was carried out 10 times with test data in the form of kiosk id and visitor id sent via a single Transmission Control Protocol (TCP) with a full-duplex communication channel. The test results show that crowd indications can be detected in the application with data transmission speeds reaching 875 KB/s with an average delay of 231.4 ms and a standard deviation of 215 ± 313 ms.
Gaya Humor dan Perilaku Cyberbullying pada Remaja

This study aims to determine the relationship between humor style and cyberbullying behavior among adolescents in Makassar City. The research population is the age range of 15-19 years. Respondents 420 SMP, SMA, and SMK students were obtained through the distribution of online questionnaires using google-form with the help of their school counselors. The humor style questionnaire was arranged based on the humor style dimensions of Martin (2003), namely self-enhancing, aggressive, affiliative, and self-defeating, while the cyberbullying behavior questionnaire was arranged based on three aspects of cyberbullying behavior by Lee, Abell, and, Holmes (2015), namely verbal/written bullying, visual/sexual bullying, and social exclusion.&#x0D; The results showed that there are two styles of humor that have a significant relationship with cyberbullying behavior in adolescents around Makassar City, namely the affialitive humor style and the aggressive humor style. Affiliative humor style has a significant negative relationship with cyberbullying behavior, aggressive humor style has a significant positive relationship with cyberbullying behavior. While the other two styles of humor, namely self-enhancing humor and self-defeating humor, did not show a significant relationship with cyberbullying behavior.
Gender Communication Difference Between Students in Online Learning

This study was focused on exploring the communication difference between male and female students during the online learning. The study was conducted by employing mixed method as the method of the research. This study was conducted at one vocational school in one vocational school at Tabanan regency, Bali. The researcher used Google Form order to obtain the data from the sample of the research. The data gathering was implemented virtually due to the pandemic of Covid-19. The researcher was using WhatsApp to send the online survey the sample of the research. During the online learning, there were any differences between the male and female students in terms of communication. The data showed interesting data that showed the differences between male and female students in terms of language politeness during the communication.
Evaluasi Dan Redesign Website Menggunakan System Usability Scale Dan Automated Software Testing

This paper discusses the evaluation and redesign of the STIKI Indonesia website from the usability aspect using the System Usability Scale and User Interface Design as well as the performance aspect using the Pingdom software. This evaluation and redesign is important to do considering that since this website is online, it has only been evaluated once, from the analysis conducted on 19 leaders, the Head of the Institute / UPT STIKI Indonesia that 63.2% said the old website did not contain the expected content, 57.9% stated that there was a plan to load content, 100% agreed that the website content needed to be remapped and the website needed to be redesigned. Furthermore, after the redesign, the new website was evaluated by 40 new STIKI Indonesia students consisting of 25 men and 15 women, with an age range of 17 to 20 years. The results of the System Usability Scale evaluation get an average score of 85.8 or grade A. The average result of the User Interface Design evaluation is 8.4. The results of the performance evaluation using Pingdom get a performance grade of 99 or A.
WATERFALL METHOD IN WEBSITE-BASED MOTORCYCLE RENT INFORMATION SYSTEM DESIGN AND SERVICES

A lease is an agreement in which a payment is made for the temporary use of an item or property by another person. Berkah Bersama Motor is a business engaged in the service sector. However, in the data collection process at Berkah Bersama Motor, they still use manual processes such as recording customer personal data in books. In this research, the software development method used is the Waterfall method. Waterfall has the advantage that it can produce a fast and quality system so it was chosen in this study. The result of this web-based motorcycle rental management and service design program is that it can simplify the process of collecting customer personal data so as to reduce the risk of data loss because the storage media is still recorded in the book.
Pemahaman Makna Bahasa Anak Kelas 1 SD Dalam Pembelajaran Online: Kajian Psikolinguistik

Language is a medium that children can use to acquire cultural values, morality, religion and other community values. After children acquire the language consciously or not, children will understand the meaning of the language said and done. This study aims to determine the understanding of the language of 1st grade elementary school students and what factors affect their understanding of the meaning of language in terms of psycholinguistic studies. The method in this research is descriptive qualitative research. Researchers made observations on the object of research, namely the students and teachers of SD Class 1 during the interaction in the online class. To get more in-depth information regarding the understanding of different students, the researcher distributed questionnaires to the teachers. The results showed that the students interpreted the decoding of the message conveyed by the teacher, the students did it with the meaning of the words that they had understood based on their experience, knowledge, needs, and abilities. Understanding the meaning of language in different children is caused by environmental factors, facilities or facilities, and teacher factors. This study has limitations in data collection which is only limited to speech that occurs in online classes.
Moving Object Tracking Using Multiple Cameras in Network

In real time object tracking is an important task in various surveillance application. Nowadays, surveillance system very common in offices, collage campus, shopping malls etc. In this paper, an automated video surveillance system presented. Althrough tracking and counting system are commercially available today; there is need for further reaserach to address the challenges of real world scenarios. There is lot of surveillance cameras installed around us but there are no means to monitor all of them continuously. It is necessary to develop a computer vision based technologies that automatically process those images in order to detect situations or unusual behavior. In order to solve the problem of poor real time tracking performance using convolutional neural network. This paper proposes a fast and accurate real time video detection and tracking algorithm. Keyword: - Video surveillance system, Moving object detection, Tracking, Background subtraction. I. Introduction Real time human body detection and tracking in indoor environment deals with the concept of higher level application of image processing and computer vision. The following key components of identify to path of real time tracking are extracting a feature, background image subtraction. If two similar color objects come to close the tracker of one object can jump to associated object. The problem is called hijacking problem. Drifting problem occur when an object abruptly changes its direction to reverse. In that case it’s become very difficult to track the object because the motion model does not work. An object tracking can be understood as the problem of finding the path (i.e. Trajectory).
Street Literacy as an Effort to Improve Healthy Behavior of Street Teenagers: Is it effective?

Background: Street teenagers are one of the groups vulnerable to health problems. It is evident from basic health research that smoking behavior has started since the age of 10 years, with 13.4% of adolescents having used cigarettes regularly every day and 9.63% of adolescents already familiar with alcohol. Street teenagers with all their limitations are required to help the family's economy and must be willing to share time between work and study or play in accordance with their developmental tasks. If this is allowed, then Indonesia will lose so many potential young generations in the future. Street literacy by providing reading sources about health for street teenagers and mentoring is expected to increase the enthusiasm of street teenagers to care about their health, so that the adaptive behavior of teenagers can increase. Objective: This study aims to analyze the effectiveness of street literacy on increasing healthy behavior in an effort to prevent the health problems of street teenagers. Methods: This research is a quasi-experimental with a pretest and posttest with one group design. The research was conducted by implementing street literacy activities for three months starting July-September 2021. The sample of this research was 60 street teenagers, from the Akur Kurnia halfway house in Jakarta and the Ahmad Dahlan halfway house in Yogyakarta. The research variable is the independent variable: street literacy which is oriented to cognitive and behavioral development, while the dependent variable is the behavior of street teenagers towards preventing teenager health problems which includes knowledge, attitudes, and skills or actions of street youth towards health prevention. Data analysis in this study used the paired sample test. Result: the application of street literacy can increase the knowledge (p=0.000), attitudes (p=0.000) and skills (p=0.000) of street teenagers in health prevention. Conclusion: street literacy is effective in improving the health behavior of street teenagers.&#x0D; Keywords: Street literacy, street teenagers, health behavior
Cryptocurrency based Payment channel for Edge/ IoT devices

Abstract: Due to the potential applications in a range of industries, blockchain-based cryptocurrencies have recently gained a lot of attention worldwide. One of these applications is in the domain of the Internet of Things. With B-IoT i.e. merging Blockchain with IoT, we aim to utilize the power of cryptocurrencies without jeopardising payment security, privacy, or long transaction period. On the other hand, traditional payment modes and methods are hampered by relatively lengthy complex process fees making them vulnerable to physical cash exchange thefts. This makes the process of transferring assets complex. By developing a payment channel network, we propose an entirely new and unique model to address these concerns by allowing nodes to build payment channels between themselves without needing to write to the network and benefit us from payment networks like blockchain. Payment channel networks have an exceptional set of characteristics regarding routing complexity. In this study, we describe a detailed analysis of a payment channel network design that will help us make the transaction process through the edge and IoT systems a lot faster and more accessible. Furthermore, there are various references which show that using edge-IoT devices to connect nodes greatly improves the success and efficiency rate. Index Terms: Cryptocurrency, Blockchain, Edge and IoT devices, Payment channel network, Security, Ethereum.