Reviewerly/exHarmony huggingface dataset:
A Geometric Approach to On-road Motion Planning for Long and Multi-Body Heavy-Duty Vehicles.

Driving heavy-duty vehicles, such as buses and tractor-trailer vehicles, is a difficult task in comparison to passenger cars. Most research on motion planning for autonomous vehicles has focused on passenger vehicles, and many unique challenges associated with heavy-duty vehicles remain open. However, recent works have started to tackle the particular difficulties related to on-road motion planning for buses and tractor-trailer vehicles using numerical optimization approaches. In this work, we propose a framework to design an optimization objective to be used in motion planners. Based on geometric derivations, the method finds the optimal trade-off between the conflicting objectives of centering different axles of the vehicle in the lane. For the buses, we consider the front and rear axles trade-off, whereas for articulated vehicles, we consider the tractor and trailer rear axles trade-off. Our results show that the proposed design strategy produces planned paths that considerably improve the behavior of heavy-duty vehicles by keeping the whole vehicle body in the center of the lane.
Cryptographic algorithm for protection of communication in drones control

The paper below presents an optimised cryptographic algorithm, designed to protect communication in the management of drones. In this communication the need for the data to be protected as much as possible and (in case) stored reliably rises. The use of microcontrollers requires an optimised algorithm in terms of number and type of operations, due to lower computing power and a small amount of memory. The algorithm is built on DES algorithm, according to the Feistel scheme. It is a 64-bits symmetric block cryptographic algorithm, using a 512-bits cryptographic key.
UTAUT UNTUK MEMAHAMI TINGKAT PENERIMAAN PENGGUNA SISTEM OPERASIONAL APLIKASI PT.SWADHARMA SARANA INFORMATIKA SENTRA OPERASI CILACAP

PT.Swadharma Sarana Informatika is a provider of Information Technology and Automated Teller Machine (ATM) management facilities, using an Application Operating System (SOA) to support website-based or online financial reports 24 hours a day. In the implementation of input there are complaints by users or users of the SOA application, within a period of two months it is often slow in responding to it because the data on the server is full so the backup needs to be held by the central SOA server maintenance team, when the server used to manage resources experiencing problems will cause the cessation of all activities on the network. The user factor is a very important factor to consider in implementing a new system, empirical studies are needed to evaluate the real conditions of users for new applications that are applied. UTAUT (Unified Theory of Acceptance and Use of Technology) is a method that is widely used by researchers to measure how successful and user acceptance of implementing an information technology-based system. This method is considered suitable for understanding the level of user acceptance with the variables used are (performance expectancy), business expectations (effort expectancy), social influence (social influence), facilitating conditions (faciliating conditions), Gender (Gender) and user behavior ( Use Behavior) of SOA acceptance level. Validity Test, Reliability Test, Normality Test using Kolmogonov-Smirnov One Sample Method, Linearity Test, Heteroscedasticity Test and Simple Linear Regression Test are used to determine the results of this study, the results obtained indicate that there is a significant positive effect on Performance Expectancy Variables ), Effort Expectancy Variables, Social Influence Variables and Faciliating Conditions Variables have a positive effect on Behavioral Intention.
Scuba Diving Experience Fun Recognition and Its Impact on Self-Realization - Focusing on Middle and High School Students

In this study, how scuba diving experiences within the restricted waters of middle and high school students affect their awareness of fun.It reveals various variables on the perception of fun that can encourage continued participation in scuba diving.Discuss the relationship between marine activities scuba diving and fun awareness and self-realization.In summary, the results are as follows: First, we verified the hypothesis, (H1) that scuba diving experiences of middle and high school students will have a positive effect on the recognition of fun.The scuba diving experience was found to have a significant positive, (+) effect on interest and recognition, which is one of the fun perceptions.However, it was found that the entertainment experience had a significant positive, (+) effect on social recognition of fun.Second, as a result of testing the hypothesis, (H2) that the marine activity will have a positive effect on self-realization, it was found to be significant.Third, as a result of verifying, (H3) that fun perception will have a positive, (+) effect on self-realization, it was found that it was significant, (+).Given these results, it suggests that scuba diving experiences need to be improved, space development with optimal experience considering middle and high school students, and efforts by the competent leadership training industry.
Dark matter/ new physics searches at BESIII

Many new physics models beyond the Standard Model, motivated by the recent astrophysical anomalies, include the possibility of several new types of light weak-interacting particles.Typical models, such as Next-to-Minimal Supersymmetric Standard Model and Hidden Dark-sector Model, predict the light Higgs and dark bosons, respectively.The masses of these particles are expected to be a few GeV and thus making them accessible at BESIII.BESIII has recently explored the possibility of light Higgs and dark bosons in several decay modes using the data-sets collected at J/ψ, ψ(3686) and ψ(3770) resonances.The J/ψ data have further utilized to search for invisible decays of light vector (V = ω, φ ) and pseudo-scalar (P = η, η ) mesons via J/ψ → V P decays.This report summarizes the recent results of the BESIII experiment on these new physics topics.
DEVELOPING MIND MAPPING BASED POCKET BOOK LEARNING MEDIA FOR UNDERSTANDING THE CONCEPT OF INDONESIAN GEOGRAPHIC CONDITIONS MATERIALS AT GRADE V ELEMENTARY SCHOOL

This study was a research and development which was based on Borg and Gall model modified by Sugiyono. This model divided the steps of the development process into 6 stages: 1) problem analysis, 2) data collection, 3) product design, 4) validation testing, 5) product revision, and 6) limited testing. This study aimed to produce a product of Mind Mapping-based Pocket Book Learning Media for Understanding the Concept of Indonesian Geographical Materials at grade V. This study also aimed to determine the level of feasibility and understanding of students towards Mind Mapping-based Pocket Book on Indonesian Geographical Conditions. The subjects in this study were 17 fifth grade students of SDN Cimunang Cilik. The analysis technique used in this research was the feasibility analysis technique of expert judgement and students’ understanding tests. The results of this study showed that the results of the assessment by media experts obtained an average percentage of 89.2% with the category "Very Feasible" while the results of the assessment by material experts obtained an average percentage of 91% with the category "Very Feasible", and the results of the assessment by linguists obtained an average percentage of 82.8% in the category of "Very feasible". Finally, the results of the test of students' understanding got an average score of 88.2 in "Good" category. The results of this study indicated that Mind Mapping-based Pocket Book learning media could be used to improve students' understanding on the material of Indonesia's geographical conditions.
Validasi Aplikasi Komputer untuk Peningkatan Fokus Atensi pada Anak dengan Gangguan Pemusatan Perhatian (GPP)

This research is a study on the adaptation of a training program aimed to increase focused attention into a computer. It aims to develop a tool for such training by applying some adaptations into a computer program (software). This study uses concurrent mixed methods (using quantitative and qualitative research methods at the same time). In the first process, the software was assessed by a Game Developer expert and three child and adolescence clinical psychologists. The expert of Game Developer suggests a change of the intensity of the color of the stimulus and the screen background. Using the Content Validity index (CVI) technique, the psychologists found that the “Attention Focus Training” software has a value of S-CVI/Average (S-CVI/AVE) = .91 (&gt; .80), indicating its conformity to the existing theories. The next stage is user experience by three child and adolescence clinical psychologists, conducted by comparing the use of the software and manual tools. It shows that the software is more practical and tends to have less negative bias.
IMPLEMENTING COMMUNICATIVE LANGUAGE TEACHING APPROACH AT INNOVATIVE LEARNING CENTER SIDOARJO

English language is a universal language which is spoken by most countries throughout the world. Teaching English as a Foreign Language (EFL) setting is challenging for teachers. They have to share the English knowledge based on the curriculum and be creative in developing activities in the class. One of the the approaches taught to learners is Communicative Language teaching(CLT) approach.. This study aimed to collect the information on teacher’s comprehension of Communicative Approach and describe the implementation of Communicative Approach conducted by the teachers. The subject of this study was five English teachers at Innovative Learning Center, Sidoarjo. The observer collected the data from questionnaires, interview and observation.The findings showed that 4 teachers (80%) understood about the communicative language teaching approach and all of them (100%) have conducted the communicative approach in the English teaching process.
Spectral effects and determining the solar spectral distribution for Mugla and Ankara

Not only is the theoretical calculation of the amount of solar radiation but also the characteristics of the light so significant in deciding the spectral sensitivity of the PV modules. The amount of radiation reaching on the earth depends on many atmospheric parameters such as wavelength and air mass. Spectral 2 is a model that calculates the amount of radiation for any region depending on the wavelength and atmospheric parameters. There are no theoretical and experimental studies on this subject in Turkey until now. In this study, the amounts of radiation coming to the surface having horizontal and different tilt angles were calculated for Mugla and Ankara. Due to the different climatic characteristics of Mugla and Ankara, the amount of radiation varies. According to the results, in winter and autumn, the amount of radiation which comes to Ankara and Mugla, is different each other. Due to the different climatical and geographical characteristics of Mugla and Ankara, the amount of radiation varies. The model, which is used in this study, due to atmospheric effects that have, is more comprehensive than any other empirical models made in Turkey.
Mobile Learning Age: Implications for Future Language Learning Skills

The dramatic shift in the language learning processes during recent years led to significant changes in the way teaching and learning may happen. Due to the pervasive of smartphone and tablets among new generations, they become academically beneficial learning tools. There is growing research body on the MALL “Mobile Assisted Language Learning.” However, there is still a dire need to explore the students’ personal use of smartphones and their apps for learning benefit. This study attempted to investigate the impact of using mobile dictionary (MD) apps for learning the English language. A questionnaire was distributed among 87 English major students and responses analyzed. Follow-up interviews were also conducted with 13 students and their responses were qualitatively analyzed. The findings underscored the essential role smartphones and tablets play in extending learning outside the classroom settings. The results also revealed that most of the students rely heavily on their mobile applications to translate unknown words. The students also revealed that their teachers did not fully welcome the skills to use smartphone translation applications. This study suggested that there is a gap between the MALL skills needed by the students and the teaching style employed by the teachers in the classrooms. This gap increases the necessity for further studies that can identify the frequencies and linguistic needs of the English language learners. The study recommends that teachers need to foster a new teaching style as new generations students will need new skills sets to thrive in social communication and technology-rich.
Penerapan E-Learning ¬Platform Google Classroom Untuk Menjawab Tantangan Revolusi Industri 4.0

This research is motivated by a change in the learning system as a result of the 4.0 industrial revolution. This research uses the theory of Technology Acceleration Model (TAM) developed by Fred. D. Davis in 1986. The purpose of this study was to investigate the application of the Google classroom e-learning platform to answer the challenges of the Industrial Revolution 4.0. in Accounting Department in the Polytechnic of Padang. Data gethered using a questionnaire. The population of the study were active students in the Accounting Department of the State Polytechnic of Padang in the 2018/2019 school year with cluster sampling and 241 respondents. The results of this study indicate that perceived usefulness has a positive and significant effect on student interest in using google classroom, and perceived ease of use has a positive and significant effect on student interest in using google classroom. Based on the results of this study indicate several things that must be considered by the Accounting Department of the Padang State Polytechnic before applying the use of technology.
Object Detection &amp; Categorization with Deep Learning

Efficient and perfect entity recognition has been an imperative topic in improving computer hallucination systems. With the initiation of deep learning techniques, the accuracy for object detection has increased dramatically. The company plans to consolidate the state-of-the-art system for item identification with the aim of achieving high accuracy with constant action. A noteworthy test in a significant number of object recognition frameworks is the reliance on other PC vision strategies to aid the deep learning-based methodology, which requires moderate and non-ideal execution. use a totally deep learning method totackle the problem of object recognition in a project from start to finish.The subsequent structure is fast and precise, thus supporting those applications that require the position of objects.
Kontribusi dukungan keluarga terhadap motivasi belajar anak broken home

This study aims to determine the contribution of family support to the learning motivation of broken home children in grade X even semester SMK Negeri 9 Padang Academic Year 2019/2020. The population of this study was 418 people who were taken using 2019/2020, with a sample of 56 people who were taken using purposive sampling technique. The method used in this research is correlational quantitative descriptive. The data collection instrument used in this study was a questionnaire with a Likert scale model. Data analyzes were performed using statistical programs on the IBM Statistical 20 computer and Microsoft Excel. Based on the results of the study, data shows that there is a contribution of family support to the learning motivation of broken home children
Pengembangan Buku Panduan Menulis Karangan Deskripsi Berbasis Go To Your Post pada Siswa Kelas V SD

The study aimed to develop a descriptive essay writing guidebook. The method of this study was R&amp;D (Research and Development) with the research design of Borg and Gall modified by Sugiyono. The result of this study was a descriptive essay writing guide book based on go to your post. Based on the result of the feasibility test by the media experts, the book was feasible with an average value of 79%. Then, the results of validation by material experts obtained that the product was very feasible with an average value of 87.31%. Moreover, the results of the validation by linguists found that the guide book was appropriate with an average value of 76%. Finally, the results of students’ response questionnaire on the limited trial obtained an average value of 92% with Very Good criteria. Based on these results, the final product of the guide book for writing descriptive essay based on go to your post was declared suitabel to be used in the learning activities for grade 5 elementary school students.
Robust Memory Augmentation by Constrained Latent Imagination

The latent dynamics model summarizes an agent’s high dimensional experiences in a compact way. While learning from imagined trajectories by the latent model is confirmed to has great potential to facilitate behavior learning, the lack of memory diversity limits generalization capability. Inspired by a neuroscience experiment of “forming artificial memories during sleep”, we propose a robust memory augmentation method with Constrained Latent ImaginatiON (CLION) under a novel actor-critic framework, which aims to speed up the learning of the optimal policy with virtual episodic. Various experiments on high-dimensional visual control tasks with arbitrary image uncertainty demonstrate that CLION outperforms existing approaches in terms of data-efficiency, robustness to uncertainty, and final performance.
Penerapan Metode Multycreteria Decsion Making Untuk Menentukan Handphone Android 4G Low-End

Since the outbreak of the Covid-19 pandemic, there have been adjustments in teaching and learning activities. Learning is not done in schools to avoid potential dangers to transmission of the corona virus. There are many obstacles faced by teachers, students and parents in distance learning activities. Mobile is one of the basic needs to support learning activities, families with more than one child will experience difficulties when having to do tasks simultaneously if they only have a cellphone. The purpose of this study is to provide a solution in the form of selecting low end 4G Android phones at affordable prices. Application of the Multycriteria Analytical Hirarchi Process (AHP) method with the criteria of Specifications, Price and Design. Selection of alternative three mobile phones, namely Samsung A10s, Vivo Y12 and Realme 5 makes it easier for students to choose according to their needs. Data collection of 45 samples was carried out through distributing questionnaires with google form and offline. The results of the calculation of Vivo Y12 = 0.23, Samsung A10s = 0.30 and Realme5 = 0.47
Fake it Till You Make it: Self-Supervised Semantic Shifts for Monolingual Word Embedding Tasks

The use of language is subject to variation over time as well as across social groups and knowledge domains, leading to differences even in the monolingual scenario. Such variation in word usage is often called lexical semantic change (LSC). The goal of LSC is to characterize and quantify language variations with respect to word meaning, to measure how distinct two language sources are (that is, people or language models). Because there is hardly any data available for such a task, most solutions involve unsupervised methods to align two embeddings and predict semantic change with respect to a distance measure. To that end, we propose a self-supervised approach to model lexical semantic change based on the perturbation of word vectors in the input corpora. We show that our method can be used for the detection of semantic change with any alignment method. Furthermore, it can be used to choose the landmark words to use in alignment and can lead to substantial improvements over the existing techniques for alignment. We illustrate the utility of our techniques using experimental results on three different datasets, involving words with the same or different meanings. Our methods not only provide significant improvements but also can lead to novel findings for the LSC problem.
The Notion of Arts in STEAM Concept: A Semi-Systematic Literature Review

STEAM education has been developed in search of ways how to prepare students to live and build their lives in the knowledge society of the future. The paper, by applying to the methodology of a semi-systematic literature review, aims to reveal the notion of arts in the STEAM concept. Thirty-three articles published from of 2010 to 2019 were selected for the performance of a thematic analysis of the notion of arts in the concept of STEAM education in five aspects: Purpose of Arts, Notion and Inclusion of Arts, Arts Integration Process and Results, Arts Integration Models, and Arts Integration Contexts.A review of the literature demonstrated that the inclusion of arts in STEAM education is ambiguous because of the diversity of both the notions of the arts and interpretations of the purpose of arts integration. Arts in STEAM education are associated with the improvement of students’ academic results, the development of students’ creativity, critical thinking, and cooperation skills, and thus highlighting the instrumental significance of arts education. The instrumental and internal concepts of the purpose of the arts are to be related to the equivalent and arts-supplemented integrative STEAM models. Therefore, research with the aim at deepening the notion of interdisciplinary integration in terms of diversity of the inclusion of the arts, substantiating the effectiveness of arts-integrating STEAM programmes with the identification of the process and result evaluation variables, and analysing specific cases of the STEAM programme implementation through revealing forms and ways of arts inclusion are especially relevant.
Expansion, perspectives, and challenges

The present issue heralds a new phase for the Journal. In our ongoing efforts to provide a forum for a diverse community interested in privacy and confidentiality, we welcome a large expansion of the editorial board. We also introduce not one, but two new sections to the Journal. Perspectives are shorter articles, possibly somewhat opiniated, typically clustered around a same theme. The section on Privacy Challenges encompasses articles that describe practical implementations of privacy-preserving algorithms from a variety of competitions, starting with the NIST PSCR Challenge from 2018-2019. As every year, we also publish select contributions from the Workshop on Theory and Practice of Differential Privacy, which in 2019 was held in London, UK as part of the ACM Conference on Computer Security (CCS).
A Web-Based Electronic Learning of Local Nigerian Language; A Case of Ogba Language In Rivers State

Language is a unique identity to every community in Nigeria; English has been a major communication medium in schools and high intuitions of learning.Over time this has posed as a threat on the indigenous languages in Nigeria were Ogba language is the primary focus, as this locally spoken languages will no longer exist based on the rapid growth of the English language in the local communities.There is this fear that Nigeria indigenous language is been traded off for English language as a major means of communication due to colonization.This work is focused on the design and implementation of a webbased electronic learning system of Ogba language.The Object-Oriented Analysis and Design Methodology was adopted, the system is modelled with Unified Modelling Language and developed using HTML, CSS, JavaScript, PHP, SQL scripting language and MySQL as the database.This web-based application enables prospective learners to learn the language at their convenience in respective of location, in order to arrest the extinction that looms over the language.