Reviewerly/exHarmony huggingface dataset:
Increased Task Execution with a Bandwidth-Aware Hadoop Scheduling Approach

This research presents a novel bandwidth-aware Hadoop scheduling method that addresses the challenge of task scheduling in Hadoop clusters while considering the real-time network conditions. The proposed method involves the establishment of a job time completion model and a mathematical model for a Hadoop scheduling system. Furthermore, it transforms the Hadoop task scheduling problem into an optimization problem to find the task scheduling method that minimizes job completion time. By leveraging Software-Defined Networking (SDN) capabilities, a time slot-based network bandwidth allocation mechanism is introduced to allocate bandwidth fairly across network links. The proposed method also takes into account task locality and network bandwidth availability when allocating computational nodes for individual tasks. Through this approach, the limitations of existing methods, which fail to simultaneously consider global task scheduling and actual network bandwidth availability, are overcome. Experimental evaluations demonstrate the effectiveness of the proposed method in enhancing the performance of Hadoop task scheduling.
Pengaruh Penggunaan Media Pembelajaran Interaktif terhadap Motivasi Belajar Siswa Sekolah Dasar

This study aims to explore the influence of interactive learning media usage on student learning motivation at SDN Silihwangi I. The research method employed quantitative analysis by collecting data through questionnaires distributed to the classes at SDN Silihwangi I. The analysis results indicate a significant positive relationship between the usage of interactive learning media and student learning motivation. This finding confirms that the more frequently interactive learning media are used in the learning process, the higher the level of student learning motivation. Additionally, qualitative analysis also reveals student responses, teacher perceptions, and classroom interaction dynamics towards the implementation of interactive learning media. The implications of these findings underscore the importance of integrating interactive learning media into elementary education curricula as a strategy to enhance student interest and participation in the learning process. This research contributes to our understanding of the effectiveness of interactive learning media in enhancing student learning motivation at the elementary school level and paves the way for the development of more dynamic and responsive learning approaches to meet student needs in the current era of information technology.
Sistem Informasi Inventarisasi Sarana Dan Prasarana Berbasis Web Di Sekolah Menengah Atas Veteran Purwokerto

The process of collecting data on facilities and infrastructure that is done manually will not run optimally. Conditions like this make an agency need an information system that is able to record all existing facilities and infrastructure, namely an inventory information system. The purpose of this research is to design and build a website-based inventory information system that is used to facilitate the process of inventorying or collecting data on goods at the Purwokerto Veteran High School.&#x0D; The MVC (Model View Controller) method is used to design the system. This system can simplify the process of collecting data on consumables (inventory), consumables (non-inventory), procurement, discrepancies, repairs and retrieval and this system can generate reports that will be reported to the Principal.
Design for learners

research-article Share on Design for learners Authors: Mingyu Han Guangdong University of Technology, China Guangdong University of Technology, China 0009-0007-7464-8722Search about this author , Yi Ji Guangdong University of Technology, China Guangdong University of Technology, China 0000-0003-3351-254XSearch about this author , Yihui Cai Guangdong University of Technology, China Guangdong University of Technology, China 0000-0001-6021-6557Search about this author , Beier Hu Guangdong University of Technology, China Guangdong University of Technology, China 0009-0006-0384-4649Search about this author , Na Li Inner Mongolia Normal University, China Inner Mongolia Normal University, China 0009-0007-2926-894XSearch about this author , Haiyan Han Inner Mongolia Normal University, China Inner Mongolia Normal University, China 0009-0004-0876-5654Search about this author , Ying Liu Sichuan Fine Arts Institute, China Sichuan Fine Arts Institute, China 0009-0006-2556-6838Search about this author , Nan He Sichuan Fine Arts Institute, China Sichuan Fine Arts Institute, China 0009-0007-6309-0890Search about this author , Yujing Wang Hunan University, China Hunan University, China 0009-0006-9623-2077Search about this author , Jing Ou Hunan University, China Hunan University, China 0009-0005-6461-3505Search about this author , Cuixin Ye Guangdong University of Technology, China Guangdong University of Technology, China 0000-0001-6042-7944Search about this author , Zhaodi Ruan Guangdong university of technology, China Guangdong university of technology, China 0009-0009-6029-303XSearch about this author , Zhirong Liu Guangdong University of Technology, China Guangdong University of Technology, China 0009-0006-7811-2549Search about this author , Xiaoying Tang School of Art and Design, Guangdong University of Technology, China School of Art and Design, Guangdong University of Technology, China 0009-0000-4271-8422Search about this author , Xiuhong Li School of Art and Design, Guangdong University of Technology, China School of Art and Design, Guangdong University of Technology, China 0000-0001-9311-9518Search about this author Authors Info & Claims Chinese CHI '22: Proceedings of the Tenth International Symposium of Chinese CHIOctober 2022Pages 304–314https://doi.org/10.1145/3565698.3587396Published:12 February 2024Publication History 0citation0DownloadsMetricsTotal Citations0Total Downloads0Last 12 Months0Last 6 weeks0 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
Prática inicial de peças para piano com privação de feedback auditivo externo: comportamentos e focos observados

16 students belonging to four different academic levels had their initial practice of a piece by Franz Schubert recorded in audio and video. Each participant engaged in two experimental sessions, in two different conditions of sensory deprivation, both involving the deprivation of external auditory feedback. Condition A (simulated mental practice) involved the depriva-tions of piano and score and Condition B consisted of the practice in an electric piano that was turned off. Data that were generated, consisting of audio and video registers of the practice sessions, were analyzed aiming to identify what practice behaviors were employed during the participants’ practice as well as quantifying these behaviors so as to understand changes in how practice was approached as a function of each experienced condition. Results suggest that the simulated mental practice led the participants to approach smaller segments, with greater incidences of mistakes as participants approached bigger structural lengths of mate-rial. On the other hand, Condition B privileged the practice of bigger segments. Taken toge-ther, results indicate that mental practice propitiates the approach of smaller segments (what also makes it more fruitful), providing evidence for the management of memory-related as-pects in this modality of practice.
A execução e a composição melódicas como estratégias para facilitar o ditado melódico: dois experimentos

Melodic dictations are usually practiced in Ear Training classes and, associated with them, some strategies are employed by students and instructors in order to favor these types of ac-tivities. This study investigates two strategies that can be used in this context: composition and performance. The aims of this work are to investigate the influence of composition and musical performance, accomplished prior to a set of dictations, on the results of the latter; and to discuss the use of these strategies in Ear Training teaching. Two quasi-experimental studies were carried out, during the Covid-19 pandemic, involving a pre and a post-test applied on-line and formed by melodic dictations. Between them, the participants of the first experiment (N = 25) performed a compositional activity and, in the second (N = 44), they performed mu-sic. The results of these studies showed that composition and musical performance did not play a significant role on performance in melodic dictation. Explanations for this can be found in limitations of the online research instruments employed. However, we believe that the strategies investigated here can be used not as simple “formulas for success”, but as ped-agogical tools to be used in the long term for the development of perception. It is possible that future studies, carried out under better conditions, could observe the positive effects of mu-sical composition and performance.
Discussões decorrentes da aplicação parcial do Protocolo de Microanálise da Prática Musical no formato remoto

In this article, I discuss the elaboration process of the Music Practice Microanalysis Protocol (PMPM) — resulting from the conciliation and adaptation of the instruments proposed by McPherson and colleagues (2015; 2017/2019), Miksza and colleagues (2018) and Osborne and colleagues (2020) — and the discussions arising from the partial application of the protocol in the remote format — due to the social distancing related to the COVID-19 pandemic. I em-phasize that the discussion about the possibility of using digital/online tools and platforms to carry out the microanalytical experiments was productive and promising and that the par-tial application of the protocol demonstrated the procedural viability of the remote applica-tion of all stages of the protocol, with different degrees of effectiveness depending on the pro-file and character of each methodological instrument — oral and/or practical — and the technological conditions — for capturing and transmitting data — related to the use of digi-tal/online platforms. By proposing the implementation of a microanalytical protocol aimed at evaluating the self-regulated learning of undergraduate music students, this study has the potential to contribute to the progressive discussion — still embryonic in the literature — about the inclusion of the perspective of self-regulated learning as an indicator and bench-mark for the process of re-elaboration and revision of curricula and programs of training courses for instrumentalist musicians at the undergraduate level.
A Nonoverlapping Vision Field Multi-Camera Network for Tracking Human Build Targets

This research presents a procedure for tracking human build targets in a multi-camera network with nonoverlapping vision fields. The proposed approach consists of three main steps: single-camera target detection, single-camera target tracking, and multi-camera target association and continuous tracking. The multi-camera target association includes target characteristic extraction and the establishment of topological relations. Target characteristics are extracted based on the HSV (Hue, Saturation, and Value) values of each human build movement target, and the space-time topological relations of the multi-camera network are established using the obtained target associations. This procedure enables the continuous tracking of human build movement targets in large scenes, overcoming the limitations of monitoring within the narrow field of view of a single camera.
Design and Build AAA Server using Free Radius Study Case Network Security Management at PT. XYZ

Remote Authentication Dial-In User Service (RADIUS) is a network protocol that can provide centralized authentication, authorization, and accounting (AAA) management to connected users. A network Access Server (NAS) was used in this protocol to authorize users’ access to different network resources. Company XYZ has been managing their network resources using IP and device-based allocation. While this is enough, issues will come sooner or later if the network resource allocation management is not centralized. Also because of the company’s mobile culture, current security policy implementation faces issues as the user is not tightly monitored and the effort to maintain multiple firewall configurations and policies is high. This solution applied the right security policy to the correct users and minimized the IT staff effort required to manage the network resources. Of the three implementation scenarios carried out, RADIUS was successfully integrated into all three, namely Work from Office (WFO) users’ integration, Work from anywhere (WFA) users’ integration using SSL VPN, and firewall administrator. This centralized user management and speeded up the user management process for PT. XYZ multiple firewalls into a three-minute process while also improving the visibility for the network resources users.
Advantage Distillation Assisted Four-intensity Measurement-Device-Independent Quantum Key Distribution

The measurement-device-independent quantum key distribution (MDI-QKD) protocol was initially proposed to mitigate the impact of detector side channels. However, this protocol still relies on the assumption of perfect state preparation, which is challenging to achieve in practical quantum key distribution (QKD) systems using realistic devices. In this study, we explore a novel four-state MDI-QKD protocol employing an uncharacterized source and leveraging advantage distillation technology. Our approach effectively addresses security vulnerabilities arising from both imperfections in state preparation and potential detection loopholes. Furthermore, the performance of our scheme is enhanced through the implementation of advantage distillation techniques.
Role of Workplace Automation in Enhancing Performance and Efficiency: An Empirical Study of Emerging Organizations

Automation has changed the work of companies and helped them do their day-to-day tasks as easily as possible. The first changing technology has impacted people around the world and their need to select the right automation tool that fits best for their business and according to its needs. Automation is not a new concept, but the implementation of artificial intelligence has gained more attention in recent years. Automation has made a big improvement in the working of companies and their processes; it also helps to understand customer needs and helps in making accurate choices. The automation help organisation, in making their work smoother, does things more efficiently and quickly adjusts to the changing conditions in the market. The automation also helps in understanding the customer and making products better. There are ample automation tools available for companies working in various niches. Robotic process automation, intelligent automation, inventory automation, and audit automation are just a few examples that have made business processes as easy as possible. As ample of 227 was collected from people working in different organization. Four factors that determine the Role of Workplace Automation in Enhancing Performance and Efficiency are Reduced Human Errors, Cost Reduction, Faster Task Execution, and Competitive Advantage.
Time Recording

AbstractThe recording of working hours is the basis of many systems of remuneration. On the one hand, this is because time recording provides evidence that the employee has fulfilled his/her contractual obligations and is therefore entitled to a salary. In the case of salaried employees, pay may even depend on the number of hours recorded in a given period. On the other hand, events such as absences due to illness or overtime must be recorded because they can affect the amount of pay.
Image Steganography Using Deep Neural Networks

Steganography involves the use of hiding a secret or unknown message in a regular message. Steganography is commonly used in such a way that smaller messages are difficult to detect within a larger image’s noisy areas. In this chapter, we try to fit a color image in another image which is of the same size. Deep Neural Networks (DNN) are trained to simultaneously produce the concealing and disclosing activities in a pair-wise fashion. The system is tested on real-world photos from a range of sources and was trained on images chosen at random from the ImageNet collection. Beyond illustrating how deep learning may be used to successfully hide images, we closely study the process and consider extensions. Many methods such as Least Significant Bit (LSB), Highly Undetectable steGO (HUGO), Wavelet Obtained Weights (WOW) are effective for image steganography but they encrypt the secret message in the carrier image’s Least Significant Bits, in contrast to the Deep Neural Network method, which compacts and spreads the representation of the secret image throughout all of the available bits. Without being expressly instructed to do so, the deep neural network algorithm examines the data for features that correlate and combine them to support learning in a faster way. This is the most advanced technique which is used for the image steganography.
Comparative Study of Takagi-Sugeno-Kang and Madani Algorithms in Type-1 and Interval Type-2 Fuzzy Control for Self-Balancing Wheelchairs

This study examines the effectiveness of four different fuzzy logic controllers in self-balancing wheelchairs. The controllers under consideration are Type-1 Takagi-Sugeno-Kang (TSK) FLC, Interval Type-2 TSK FLC, Type-1 Mamdani FLC, and Interval Type-2 Mamdani FLC. A MATLAB-based simulation environment serves for the evaluation, focusing on key performance indicators like percentage overshoot, rise time, settling time, and displacement. Two testing methodologies were designed to simulate both ideal conditions and real-world hardware limitations. The simulations reveal distinct advantages for each controller type. For example, Type-1 TSK excels in minimizing overshoot but requires higher force. Interval Type-2 TSK shows the quickest settling times but needs the most force. Type-1 Mamdani has the fastest rise time with the lowest force requirement but experiences a higher percentage of overshoot. Interval Type-2 Mamdani offers balanced performance across all metrics. When a 2.7 N control input cap is imposed, Type-2 controllers prove notably more efficient in minimizing overshoot. These results offer valuable insights for future design and real-world application of self-balancing wheelchairs. Further studies are recommended for the empirical testing and refinement of these controllers, especially since the initial findings were limited to four-wheeled self-balancing robotic wheelchairs.
Success Factors in Secure Software Development of Cloud Applications in Germany: A Qualitative-explorative Expert Study

The use of cloud computing continues to increase in Germany, according to Germany’s digital association. However, threats to information security stand in the way of a comprehensive acceptance and penetration of cloud computing. Secure software development is described in the standard ISO/IEC 27001, security control A.14.2 “Security in development and support processes” and in the cloud related code of practice standard ISO/IEC 27017 in chapter 14.2 “Security in development and support processes”. Secure software development has the potential to reduce vulnerabilities and thus increase the security level of applications. When implementing a secure software development process of cloud applications, the question for organizations is which factors have a positive influence on success, where success is defined as an increased security level of cloud applications. This paper contributes to answering the questions of (RQ1) what potential success factors exist in secure software development of cloud applications in Germany and (RQ2) what role does strategic and operational aspects play.
Cryptocurrency Rewards and Crowdsourcing Task Success

Crowdsourcing task success depends on the contributions of developers. How to identify capable developers and motivate them to actively contribute to a task is a challenging issue. This study investigates how the use of cryptocurrency rewards, i.e., the choices of stablecoins and unstablecoins affects the crowdsourcing task success, and how the relationship depends on task difficulty. Based on 3858 crowdsourcing tasks, we find that the use of unstablecoins reduces the number of participating contributors and extends the time period of having the first contributor, but has no significant effect on the likelihood of task success. In addition, task difficulty alleviates the negative effect of the unstablecoins on the number of participants. Our study potentially provides important implications for the use of cryptocurrency tokens as task rewards.
The Reliability and Usability Perception of Organic Chemistry Synthetic Pathways Board Game

This study aims to present the reliability and student’s usability perception of an educational board game in teaching and learning synthetic pathways at matriculation level. This board game mainly called as Synthetic Pathways of Organic Compounds (COPS). The research design used was ADDIE model. Needs analysis survey on 35 chemistry teachers and lecturers as well as previous literatures proved synthetic pathways and retrosynthetic reactions can be taught using game-based learning approach. Respondents for the research were one year matriculation program students from one of the colleges in Malaysia which was determined using two stage cluster sampling. Analysis of the usability perception data (mean score) shows students agreed on achieving learning goals (4.57) of organic chemistry synthetic pathways via COPS board game. Besides that, they also agreed on attractive board design (4.45), good board organisation (4.43), excellent playability (4.48) and high usability (4.48). Besides that, COPS board game also has showed high reliability with the coefficient value recorded at 0.984. The output of this study implies that COPS board game has high reliability and usability perception in learning organic chemistry synthetic pathways among matriculation students.
Hóteis Pestana - Atos de fala e outros mecanismos de persuasão: análise de 50 posts de facebook da página da cadeia de Hotéis Pestana

This work, within the scope of Pragmatics, focuses on the analysis of postspublished on the Facebook page of the hotel chain “Pestana”hotels, with the aim of identifying the most frequent illocutionary acts and verifying the mechanisms most frequently used to intensify their illocutionary force.Based on the selected corpus, we performed the following tasks: i) identification ofthe type of recipient to whom the postsare addressed to and ii) study of a few linguistic and pragmatic mechanisms that work together to contribute to the persuasiveness of the discourse.