Reviewerly/exHarmony huggingface dataset:
SISTEM INFORMASI PENJUALAN SPAREPART DAN JOK SEPEDA MOTOR PADA BENGKEL RAKYAT MOTOR BERBASIS WEB

Bengkel Rakyat Motor isda businessdthat is engaged in the business of selling spare parts, motorcycle seats and motorcycle repairs. The workshop has quite a number of customers who come to buy various kinds of motorcycle spare parts. However, the workshop still uses manual methods in the data processing process, such as compiling spare parts data which includes spare parts prices, spare parts stocks are still recorded in the ledger. This often causes problems such as loss of sales data which causes re-recording so that the resulting report is not perfect. Therefore, we need a web programming system that functions to make it easier for Bengkel Rakyat Motor owners to solve problems that occur, such as sales of goods, stock of goods, and prices of goods which are still done manually.
Upaya Meningkatkan Motivasi Belajar Seni Rupa melalui Media Pameran Karya Seni Siswa Kelas VII.B SMP Negeri 12 Mataram

The purpose of this study was to determine the increase in motivation to learn Cultural Arts through an exhibition of Artwork by Class VII.B students of SMP Negeri 12 Mataram in the Academic Year 2021/2022. The form of this research is classroom action research using a cycle model. Each cycle consists of four stages, namely planning, implementation, observation and reflection. The number of students in class VII.B SMP Negeri 12 Mataram. Learning Cultural Arts by using art exhibition media can increase student learning motivation. This can be seen from the increase in student learning outcomes in each cycle. The results of observations on teacher activities experienced an increase in learning planning from cycle I of 60.00%, to 70.00% cycle II and to 80.00% cycle III. Implementation of learning increased in cycle I by 66.67%, to 75.00% in cycle II and to 83.34% in cycle III. While student activity between cycle I became 60.71%, became 71.43% cycle II and became 89.29% cycle III. Based on the initial test the number of students who had not completed 15 students or 44.12% and students who completed 19 students or 55.88%, after the implementation of cycle I was reduced to 12 students or 35.29%, students who completed 22 students or 64.71 %, to 6 students or 17.65% in cycle II students who completed 28 students or 82.35%, and to 2 students or 5.88 in cycle III. students who completed 32 students or 94.12%. Thus the implementation of art exhibition media for class VII.B students of SMP Negeri 12 Mataram received very positive responses or responses from students so that their use could be stated to be very good.
PENDAMPINGAN BELAJAR MATEMATIKA DAN BAHASA INGGRIS GRATIS UNTUK ANAK ASUH YAYASAN AL-KAMILAH

The part that needs to be improved from a student living in Al-Kamilah Foundation from an academic perspective is the ability to count and speak English. The service team teaches regularly at the Al-Kamilah Foundation once a week, to be precise on Wednesdays, to improve the numeracy skills and English of the foster children at the Foundation. Continuous training is needed to have a profound effect on increasing this ability. Teaching is carried out by lecturers from Pamulang University who have an educational background both from a scientific background in mathematics and English. The training has provided significant improvement results because this program has actually been going on for 3 semesters which are carried out continuously every week, unless it is closed during holidays and class holidays
The Use of Distance Blocks Representative to Avoid Empty Groups Due to Non-unique Medoids

The existence of identical objects in a data set is a necessity. This paper proposes a new indicator and procedure to obtain the initial medoids. The new algorithm guarantees no empty groups and identical objects in the same group, either in the initial or final groups. We use six real data sets to evaluate the proposed method and compare the results of other methods in terms of adjusted Rand index and clustering accuracy. The experiment results show that the performance of the proposed method is comparable with other methods
The Effect of Using English Podcast Towards Students’ Speaking Skills at Tenth Grade of MAN 2 Agam

Digital recordings that include programmes from radio, television, and interviews are called podcasts. It is regarded as a useful instrument for teaching English abilities. The goal of this study was to use English podcasts in the teaching and learning process to enhance students' English-speaking abilities. This study employed an experimental design with a pretest-posttest control group setup. The experimental class, IPA 1, and the control class, IPA 2, were both selected. The test was offered as an oral examination. Following that, statistical methods were used to compute the data from the before and post testing. The outcome demonstrated that the experimental class's post-test score wasgreater than both its pre-test and post-test resultsof control class. The results revealed that after undergoing treatments, the students' speaking skills performance in the experimental class significantly improved. Speaking abilities in the experimental class were significantly different from those in the control class. It was also moreeffective to teach speaking skills with English podcasts than without them. Thus, English podcast is a media that can be a viable alternative for teaching English, particularly speaking in EFL classrooms.
Design of an International Standard Bioclimatic Football Stadium in Bogor

Stadiums in Indonesia often lack the link between design and climate, stadiums that have been present are prototypes of a stadium standard that is applied internationally, one of which is the Largest Stadium in Bogor City, Padjajaran Stadium. This article aims to find and describe the aspects that are considered to be developed into design aspects that are more in line with the local climate and context (bioclimatic), especially Bogor, which has a tropical and humid climate.The results of qualitative research from field observations, interviews, precedent studies, literature discussions, and quantitative research on air, sunlight and rainfall, it was found that providing general programs that are appropriate to the local context, permeable and open parks, and building forms that can take advantage of rainwater, air, and sun in accordance with bioclimatic building principles.
Pengembangan Media Display Flipchart Berbasis Komik pada Pembelajaran IPA Kelas IV SD Negeri 136 Palembang

Development of Flipchart Display in Fourth Grade Science Learning at SD Negeri 136 Palembang. Media flipchart display a comic-based in science learning for class IV SD Negeri 136 Palembang which is valid and practical. This type of research and development uses (Research and Development) using the ADDIE model which consists of 5 stages, namely, 1) Analyze 2)Design, 3) Development, 4) Implementation, 5) Evaluation). The subjects in this study were 1media expert validator, 1 material expert validator, 1 linguist validator, and grade IV elementary school students totaling one to one as many as 3 students and a small group of 8 students. The data collection instruments were media validation sheets by validators, practical questionnaires from students and documentation. Based on the results of the research, the average assessment by media experts was 74%; material experts were 83.75%; and linguists were 71% with valid categories, and the results of student response questionnaires were one to one 78% small group of 80.75% in the practical category.
Pengaruh Model Talking Stick Terhadap Hasil Belajar pada Mata Pelajaran Matematika di Kelas IV SD

The learning model is one of the learning components that becomes a guide in carrying out the activity steps. In applying the steps of the learning model there are approaches, strategies, methods, techniques, and tactics used by teachers to support learning. One of the learning models that can be used is the talking stick model. The talking stick model is a learning model that can encourage students to dare to express their opinions. This learning model uses the help of a tool in the form of a stick, where students who receive sticks must dare to answer questions from the teacher and express their opinions. elementary school. The research method used in this research is quantitative with experimental methods. Data collection techniques used by researchers in this study were tests and documentation. The data obtained were then calculated using the SPSS application. 25. Thecriteria for testing this research hypothesizes that Ha is accepted if account&gt; t table. an account is5.026 and t-table is 2.002 then Ha is accepted. The results of this study indicate that there is asignificant effect of the talking stick learning model on learning outcomes in mathematics in the fourth grade of elementary school.
An Analysis Of Students’ Experience in Online English Class at SMAN 1 Mandah Academic Year 2020/2021

Various kinds of new things and problems were experienced by the students during learning English in the online class, among the things were students’ felt difficult understanding the material given by the teacher, the lack of students’ motivation in learning English, and the lack of students’ interesting of learning English. Thegoal of this research is to find out how students experience online English classes during the covid-19 pandemic. This research used a descriptive quantitative method. The population in this research were 11thgrade students at SMAN 1 Mandah. The sample in this research was two classes of 11th-grade students at SMAN 1 Mandah, there are XI IPA 3 and XI IPS 1 as many as 54 students. The data collection used apurposive sampling technique because the sample in this study was taken randomly with certain characteristics, there are the students who feel learning English in the online class. The data collection was in the form of a questionnaire. This research found that in general, the results of the research on students’ experience in online English classes or distance learning were categorized as enough because 19 of 20 statements that given to the students were showed the results with enough categories, and only 1 of the statement that reached the level with a good category. Therefore, the researcher can conclude that the results of this research on students’ experience in online English classes are only limited to enough levels and have not reached a good level with a percentage of 68,5%. Based on the results of the data analysis seen from the Likert Scale that showed students’ experience in online English classes, which can be concluded that the average results of the questionnaire given to the students in students’ experience in online English class were declared enough because it has not yet reached a good level of students’ experience in online English class.
Audit It Process Po-01 To Academic Information System In Higher Education Polytechnic Using The Cobit Framework

The role of information technology in higher education is to realize academic effectiveness. Academic Information System (SIAK) which is loaded with the use of Information Technology (IT). The PO1 IT Process Governance audit based on the COBIT standard, namely “Define a Strategic Information Technology Plan” then became a strategic issue for the success of higher education management, especially the SIAK Polytechnic campus which uses information technology-based tools in its teaching and learning process. This study aims to measure the level of IT Process PO-01 governance in relation to Academic Information Systems in Vocational Model High Schools (Polytechnics). The sample of this research is nine Vocational High Schools (Polytechnics) in Bandung. From the results of the study, it is known that the IT Process Governance PO-01 at SIAk Vocational Colleges is still at Level 2, namely "Repeatable but Intuitive". The effectiveness of governance is still determined by the competence of the individual or part of the personnel who carry out the IT Function (technical) and the assignment is ad-hoc. IT management at SIAk has not been internalized and refers to Best Practice. But on the other hand, it has begun to be seen that the Polytechnic management has a fairly good awareness of the importance of IT Governance and wants to make it an enabler for the Academic Information System (SIAk). However, there is still a fairly high gap between what is and what should be desired as in COBIT Best Practicevariables.
Pengaruh Penerapan Model Pembelajaran Quantum Learning Terhadap Hasil Belajar Siswa pada Mata Pelajaran Informatika di MTsN 6 Agam

This research is motivated by several problems that the authors found in class VII MTsN 6 Agam, especially in the Informatics subject. Where in learning there are still some student scores that are under the Minimum Completeness Criteria (KKM) that have been determined. Various problems arise from students who are less interested, tend to be bored, and lack interest and motivation of students in participating in learning. The type of research used in this research is quantitative research, namely Quasy experimental design. The population in this study were class VII students of MTsN 6 Religion for the 2022/2023 Academic Year. Sampling was carried out by purposive sampling technique, namely sampling with certain considerations. The population of class VII is 157 students. Based on the results of the daily (initial) test, the average class VII 7 was used as the Experimental class, while students from class VII 5 were used as the control class. The research data was obtained by the final test in the form of multiple questions of 20 items that have been tested. The results of the study show that student learning outcomes in Informatics subjects using the Quantum Learning learning model are included in the good category, there is a significant influence in applying the Quantum Learning learning model, the learning outcomes of students using the Quantum Learning learning model are higher compared to students using Quantum Learning learning. conventional.Based on the results of the final test of the two sample classes, the experimental class had an average score of 90.00 compared to the control class, which was 77.03. The posttest hypothesis test with the t-test shows that at level α = 0.05 is tcount = 144.91 &gt; ttable = 0.358, so it can be concluded that the effect of applying the Quantum Learning learning model affects student learning outcomes in class VII informatics subject MTsN 6 Agam. Then H1 is accepted, meaning that there is a significant difference between the two learning models, namely the Quantum Learning model and the Conventional learning model. Thus H0 is rejected.
Pengaruh Media Pembelajaran Interaktif Terhadap Hasil Belajar Siswa Dalam Pembelajaran Bimbingan Teknologi Informasi dan Komunikasi Kelas X di SMAN 1 Tigo Nagari

This research is motivated by a phenomenon from the results of the author's observations about the lack of interest in the use of learning media provided by the teacher, where the media used by the teacher is still in the form of handbooks and blackboard media, so students feel bored and not enthusiastic about learning, and have a great impact on student learning outcomes. The method used in this study uses a quantitative approach to the type of quantitative correlation research method. Data collection using observation techniques, questionnaires, and documentation. This research was conducted at SMAN 1 Tigo Nagari. For the population, namely all class X at SMAN 1 Tigo Nagari, totaling 252 people, from this population, the authors took 15% of the population so the total sample was 38 students. The data analysis technique that the author did was a prerequisite analysis test in the form of a data normality test and a linearity test. Then the final data analysis the author uses is correlation analysis. Based on the results of the study it can be seen that the significance level between the interactive learning media variable (X) and student learning outcomes (Y) is tcount = 6.86 with rcount = 0.753, the hypothesis is accepted which states that there is an influence of interactive learning media on student learningoutcomes in the eyes lesson. Information and Communication Technology Guidance lesson, that means H0 is rejected and H1 is accepted. This is evidenced by the value of 0.753 which is at the interval coefficient of 0.60-0.799 so the two variables are included in the strong category.
Pemanfaatan Media Infokus pada Pembelajaran PAI Untuk Meningkatkan Hasil Belajar di SMPN 2 Ampek Angkek

Learning media is a tool that can help the teaching and learning process so that the meaning of the message conveyed becomes clearer and the goals of education or learning can be achieved effectively and efficiently. Learning outcomes are results given to students in the form of assessments after participating in the learning process by assessing knowledge, attitudes, and skills in students with changes in behavior. Learning media functions as a learning resource for students to obtain messages and information provided by the teacher so that learning materials can be further enhanced and form knowledge for students. Learning media can improve student learning outcomes with learning media: the teaching and learning process becomes easy and interesting so that students can understand and understand lessons easily, student learning efficiency can increase because it is under learning objectives, and helps students concentrate on learning because learning media is interesting and under the needs of students, increase student motivation because students' attention to lessons can increase, provide a thorough experience in learning so that students can understand clearly from the material provided better understand the material as a whole, students are involved in the learning process so that students actively follow and are involved in the process learning and students have the opportunity to be creative and develop their potential.
Peningkatan Hasil Belajar PAI Siswa Kelas VII di SMP Negeri 3 Ampek Angkek Berbantuan Media Kuis Kahoot

This research was structured with the aim of improving student learning outcomes by using the Kahoot quiz media for class VII students of SMP Negeri 3 Ampek Angkek, Tanah Nyariang, Batu Taba for the 2022/2023 Academic Year. This type of research is Classroom Action Research (CAR), in which the researcher is the implementer of the lesson while the teacher is the observer. The subjects of this study were class VII students of SMP Negeri 3 Ampek Angkek consisting of 32 students. The object in this research is student learning outcomes. Data were analyzed descriptively and presented in the form of tables and graphs. The results showed an increase in student learning outcomes, first; the learning outcomes of students' Islamic religious education subjects before utilizing the Kahoot quiz media in class VII of SMP Negeri 3 Ampek Angkek were low, out of 32 students only 46.87% or 15 students whose grades were above the minimum completeness criteria, while 53.12% or 17 other students scored below the minimum completeness criteria with an average of 62.5. Second, after using the Kahoot quiz media, student learning outcomes have increased in each cycle. In cycle I, the learning outcomes of students' Islamic religious education after using the Kahoot quiz media increased from pre-cycle with a completeness of 78.12%. Whereas in cycle II, the percentage of completeness was 100%. The use of the Kahoot quiz media can improve the learning outcomes of Islamic religious education subjects for class VII students of SMP Negeri 3 Ampek Angkek each cycle by 26.57%.
Design a WEB-Based Stock Information System on PT. Giordano Indonesia Baywalk Mall Branch

In today's age of globalization, information technology is advancing rapidly. In the case of computers, created to facilitate human work, the advances are both in the production of hardware and software. PT. Giordano Indonesia urgently needs an information system that can support its customers and provide them with satisfactory service. For this reason, the author is trying to create a final project about the goods transfer system on PT. Giordano Indonesia which has not been computerized yet. At this time PT. Giordano Indonesia is a company that operates in the retail sector. The existing system at PT. Giordano Indonesia is still operated manually, starting from data recording of goods to reporting, which includes the process of goods transfer, goods receipt data, goods issue data, storage of other data related to inventory, and report generation, which may cause errors in recording, inaccurate reports, and delays in finding the required data during the process. The development of this information system is the best solution to the problems that exist in this company and with a computerised system, effective and efficient activity can be achieved in supporting the activities in this company. The computerised system is better than the manual system to work more effectively and efficiently, and the current sales system is more conducive than the previous system.
Website-Based Petty Cash Management Accounting Information System Case Study PT.Haleyora Power Karawang

A website-based information system is a technological tool that helps users manage data on a small and medium-to-large scale by providing precise and accurate information. PT. Haleyora Power is one of the companies engaged in the electricity supply industry, which currently processes petty cash funds still using written records in books and the Microsoft Excel application. The level of supervision of outgoing funds is relatively low, and the risk of losing report data or reporting data damage due to activity occurs every day and sometimes accidentally. To minimize this, petty cash management can be implemented in the form of a website-based application through a petty cash system that includes petty cash receipts, petty cash disbursement procedures, and petty cash reports. In this case, the waterfall method is very suitable for creating a petty cash system as needed. The petty cash system created can make the procedure for disbursing petty cash funds more structured and provide convenience in data processing so that the reporting process at PT becomes better. Haleyora Power.
Analysis Of Employee Discipline Based On Digital Attendance With The K-Means Algorithm Method

Employee discipline is one of the most important factors for the progress of the company. PT. Sumatra Core Cellular (PT. SIS) Pekanbaru has implemented a digital attendance application, but the company has not evaluated the application to determine the level of employee discipline. Data mining is the process of extracting useful information from a large database population. One of the data mining methods is the K-Means algorithm. The data mining process uses the method of K-Means algorithm with 2 clusters namely discipline and less disciplined categories. The data used is attendance data of 159 employees, namely data on tardiness, non-attendance (TAP), attendance hours and 4 selected questionnaire questions. Tools for grouping with the Rapidminer application. Using the K-Means algorithm method, it is known that cluster 0 consists of 133 employees or 83.64% with a disciplined category and cluster 1 produces 26 employees or 16.35% with a less disciplined category. Judging from the accuracy of attendance hours, employees in cluster 0 are more likely to be present at 07.45 - 08.15 and in cluster 1 they are more likely to be present at 08.15 - 08.30. In terms of lateness and TAP, there is a lack of discipline in cluster 1. From the level of satisfaction with the application based on 4 selected questions, it can be concluded that the digital attendance application increases the discipline of the employees. The results of this analysis can be used as a reference for evaluating employee discipline, determining promotions and improving employee discipline in the future.