Reviewerly/exHarmony huggingface dataset:
MCA-NER: Multi-Contextualized Adversarial-Based Attentional Deep Neural Network for Named Entity Recognition

Multi-contextualized representations learning is vital for named entity recognition (NER), which is a fundamental task for effectively extracting structured information from unstructured text, and forming knowledge bases. This task is particularly challenging when dealing with Chinese text given the absence of evident word boundaries. Chinese word segmentation (CWS) can be leveraged to recognize word boundaries, but named entities often encompass multiple segmented words, making it crucial to use boundary information to correctly recognize and distinguish the relationships between these words. In this paper, we propose MCA-NER, a multi-contextualized adversarial-based attentional deep learning approach for Chinese NER, which combines CWS and part-of-speech (POS) tagging information with the classic BiLSTM-CRF NER model, using adversarial multi-task learning. The model incorporates several self-attention components for adversarial and multi-task learning, effectively synthesizing task-specific and common information attribution while improving performance across all three tasks. Experimental results on the three datasets provide compelling evidence that supports the effectiveness and performance of our model.
Optical image encryption scheme based on random phase mask and phase shift digital holography

To improve the security and efficiency of the image message transmission. This paper propose an optical image encryption scheme based on random phase mask and four-step phase shift digital holography. In the process of image encryption, the low frequency sub-band of the original images are superimposed by wavelet transform to increase the encryption efficiency. In this paper, Henon mapping generates two random phase masks. The initial values and control parameters of Henon mapping can be used as the main keys. The use of random phase mask makes the transmission and storage of the keys of sender and receiver more convenient. Moreover, the wavelength and diffraction distance are also used as the keys, which can enhance the security of encryption. With the help of random phase masks and four-step phase-shifting digital holography, the original image is encrypted into four cipher holograms. The simulation results show that the encryption algorithm proposed in this paper can reconstruct high-quality decrypted images and effectively resist various noise attacks
Frequency-resolved optical mode decomposition of multimode quantum fields

The measurement of multimode quantum fields is a relatively unexplored research area in quantum optics. In this paper, a mode-decomposition scheme termed the frequency-resolved optical mode decomposition (FROMD) is proposed to simultaneously decompose multimode quantum fields into parallel single modes. The mode basis is loaded onto the multifrequency components of the classical local oscillating (LO) field, where one pair of the frequencies that are symmetric with respect to the central frequency of the signal field is modulated by one temporal mode function. Thus, the balanced heterodyne detection using this LO is free of LO excess noise and 3 dB quantum noise penalty. The subsequent multichannel receiver resolves every beat note into the baseband of the signal field. Overall, the output of every channel is in one-to-one correspondence with the measurement outcome of every modal annihilation operator. This is similar to the traditional single-mode homodyne detection.
Evaluating Impact of Pharmacy Educational Video Game on Middle School Students: A Quality Assurance Review

The purpose of this research project is to evaluate the usefulness of educational video games on the understanding of pharmacy for middle school students.
Design of improved Gram-Schmidt orthonormalization method for phase extraction of random phase shifting grating projection interferograms

In order to overcome the problem that traditional phase shifting interferometry requires hardware equipment with high stability, a phase extraction method for grating projection interferograms with two-step random phase shifting based on the improved Gram–Schmidt orthonormalization technology is proposed. Firstly, the background of the two-frame grating projection interferograms obtained by random phase shifting is filtered by Gaussian high-pass filter. Then, the phase shift value is obtained by the relation between the norms of two vectors. The phase distribution of the interferogram is extracted by a two-step phase shifting algorithm based on the arctangent function. In addition, the grating projection measurement system is designed, and the real experiments results show that compared with GS algorithm, the proposed method can obtain the phase shift value, and has obvious advantages in accuracy and calculation speed.
A Systematic, Bibliometric Investigation of Librarians’ Contribution to and Impact on Pharmacy Publications

The value added by librarians to health sciences scholarship is well documented; however, no study currently demonstrates the entirety of librarian contributions to pharmacy publications. This paper presents a bibliometric analysis of librarian and pharmacist co-authored publications to identify 1) scholarly contributions made by librarians to pharmacy literature, 2) patterns within co-authorship networks, and 3) gaps in the literature that point to future interprofessional scholarship opportunities.
The Diverse Performance and Synergistic Integration of Multiple Image Coding Methods In X2gokdrive

With the development of cloud computing, the delivery and usage patterns of IT infrastructure have become well-established, marking another revolution in computer science. Under the wave of cloud computing, virtual desktop technology has flourished, and the solution of server-side unified configuration management with a client-side remote connection to virtual desktops has become the fundamental principle of many virtual desktop implementations. However, multimedia applications, especially high-definition video playback, pose a major challenge in the process of implementing virtual desktops. X2gokdrive is a screensharing and remote operation software based on the X11 and Xephyr protocols. Its low bandwidth and CPU usage make it an excellent remote desktop-sharing software. However, the X2gokdrive protocol lacks good support for video, which fails to meet the requirements of playing videos on cloud platforms and clients’ demand for video viewing. During the use of remote cloud desktops, when the screen of the cloud desktop undergoes extensive changes over time, especially in scenarios such as full-screen video playback, using a cloud desktop protocol based solely on image encoding can result in frame loss, stuttering, obvious screen tearing, and even unresponsive keyboard and mouse events due to message congestion, especially in low bandwidth conditions. The purpose of this article is to improve this situation and attempt to find a suitable solution. This article compares different encoding methods based on the GStreamer multimedia framework and analyzes the advantages and disadvantages of H.264 encoding and JPEG encoding through experimental comparisons in different application scenarios. The experimental results show that in scenarios with high screen refresh rates, H.264 encoding has a significantly improved encoding time for individual frames compared to JPEG encoding. However, it consumes more CPU and memory resources. Overall, H.264 encoding has more advantages. In future research, we will attempt to simulate different user usage scenarios to compare the encoding speed and resource consumption of H265 and H.264, aiming to improve the user experience of remote desktops.
Teaching Big Data: Lessons Learned

Nowadays Big Data has become a topic that has demonstrated its practical value in the latest years and can no longer be ignored. The need for employees who understand Big Data and know to work with tools that have arisen to analyze it is clear when we look at the exponential growth trend in the number of jobs for data scientists over the past two years. Therefore, the paper first analyzes the background of big data’s appearance, uses, and applications in industry, government, and universities. After that, the paper describes how universities are responding to business needs and describe the approach to teaching Big Data at the University Politehnica of Bucharest, Faculty of Automatic Control and Computers, Computer Science Department. Finally, we present our lessons learned.
Deploying Agile for Physical-Product Development: Big Challenges and Clever Solutions

Physical-product firms (manufacturers) face a number of major challenges when they adopt Agile for new-product development. Typically, manufacturers embed Agile methods into the stages of their stage-and-gate process to yield a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">hybrid model</i> ; they also modify Agile methods to suit their company and industry. But major questions and challenges still remain: For example, where and when to use <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Agile-Stage-Gate</i> – for which projects and which stages? A tougher issue is how to make <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">investment decisions</i> – the go / no go decisions at gates – when everything from the product definition to the project plans is changing. Solutions from some leading firms are offered. Other challenges highlighted include <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">how to get the product right when requirements are constantly changing</i> ; how to <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">organize</i> for Agile which <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">demands dedicated collocated teams</i> , which are not practical for most manufacturers; the inconsistency between traditional longer-term <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">project planning</i> versus Agile's 2-week sprint plans; and how to scale up Agile to larger programs. Actions for implementation suggested by leading firms are outlined.
Agile Development in Manufacturing Companies: Best Practices and Pitfalls

Seeking to get the <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">best of both worlds</i> , leading manufacturers have borrowed agile development from the software world and integrated it with their stage-gate method. Typically, physical-product firms <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">adopt some but not all elements of agile</i> and embed them into the stages of their familiar gating process to replace the traditional product management methods. The resulting hybrid agile–stage-gate (A-SG) model delivers very positive performance results: faster response to change, higher customer satisfaction, and increased team motivation. Based on the input from leading firms, the article describes a consensus A-SG model that physical-product firms have crafted, including a number of major differences from the “pure agile” model. Observations and suggestions from experienced A-SG users are summarized. Agile is a new way of working based on a unique mindset; thus, a physical-product version of the agile principles is also presented. But no system is perfect, and pitfalls to watch out for are identified and summarized for manufacturers.
PawHub: A Web-based Telehealth Application for Companion-Animal Veterinarians’ Consultation Services

Consultation of pets have become more challenging for pet owners and companion-animal veterinarians, especially with the COVID-19 pandemic affecting the veterinary clinic operations. On the other hand, veterinarians with the growing population of pet cats and dogs are generating more medical records for pet patients, which those are being stored manually. Telehealth is starting to be implemented towards the medical field in the Philippines, and with such, the researchers proposed a system to virtually connect companion-animal veterinarians and pet owners in the country, particularly in the City of San Pedro, Laguna. Ways of connecting include using technology such as (1) electronic health records, (2) virtual consultation with audio, video, and text messaging features, and lastly, (3) e-prescription. The objective of the researchers in conducting this study was to discover the effectiveness of implementing a telehealth web application for companion-animal veterinarian's consultation services and record management to its clients and doctors, which will be evaluated based on set of heuristics. Future analysis of this study will involve improving the technologies implemented with veterinary telehealth web applications to provide better services towards contactless consultations. This research contributes a step towards understanding telehealth and its implications in the veterinary medical field in the Philippines.
Happy Employees Drive Happy Customers

VodafoneZiggo, a telecommunications organisation based in the Netherlands, has applied service design for many years in order to review and improve service delivery to its customers. In particular, customer journeys and personas have been embraced as useful methods. While these projects initially focused on customer experience, the service design approach is now also being applied to employee experience projects.
Ghost Book by Remy Lai (review)

Reviewed by: Ghost Book by Remy Lai Danica Ronquillo Lai, Remy Ghost Book; written and illus. by Remy Lai. Holt, 2023 [320p] Trade ed. ISBN 9781250810410 $22.99 Paper ed. ISBN 9781250810434 $14.99 Reviewed from digital galleys R Gr. 4-6 Twelve-year-old July Chen has been able to see ghosts ever since she was young, but she pretends they don't exist because her dad says ghosts aren't real. It's tricky to avoid them, though, as it is Hungry Ghost month, when the Gates of the Underworld opens, and her classmates attempt to summon the most dangerous ghosts that roam around the living world. A misguided attempt to get her classmates to notice her leads July toWilliam Xiao, a wandering ghost who is stuck between the living world and underworld. When he asks July for assistance to stop his continuous near-death experiences and reunite with his mother and comatose body, a reluctant July (along with a dog named Floof) confronts ghosts, grim reapers, and [End Page 21] the King of the Underworld, only to discover her past is intertwined in a difficult, life-or-death choice. Lai creates a spooky and adventurous graphic novel inspired by Chinese mythology; murky greens and transparent yellows showcase different types of Hungry Ghosts, with backstories recorded in William's official Ghost Book. The curving speech bubbles trail around zigzag panels to effectively share a variety of human and spirit perspectives on the underworld's lore, and food provides additional context to the story, used for spells, healing, or superstitious offerings and sacrifices. Fans of Disney's Coco and Studio Ghibli's Spirited Away will find this graphic novel filled with humor and love, with unforgettable characters and unbreakable friendships. Copyright © 2023 The Board of Trustees of the University of Illinois
Sentiment Analysis for Movie Reviews

The viewpoint, together with a feeling examination, helps in distinguishing the perspective and characterizing the survey as good, nonpartisan, or negative. The angle-based conclusion investigation incorporates pre-processing of surveys, extremity figuring, and distinguishing the perspective and execution assessment. Primary assets of constant assessment, Twitter, messages, and other interpersonal organizations have captivated the significant interests of the exploration business and network. Wistful analysis (supposition mining) of brief, casual writings via web-based media sums up feelings as good, unbiased, or negative expressions of the sentiment holder. We will utilize a viewpoint-based estimation examination by using profound learning calculations. This methodology receives language preparation procedures, rules, and dictionaries to address a few opinion examination difficulties and produce summed results. By utilizing deep learning, we can yield more exactness than Artificial Intelligence (AI) calculations.&lt;br&gt;
A Movie Recommender System with Collaborative and Content Filtering

&amp;nbsp;In the Internet age, we perceive the use of recommender systems all around us. The exponential growth of information from intelligent devices on the internet creates confusion for customers to pick a preferred product. Suggestions are a noble way to guide shoppers to discover fascinating products to impress customers. These recommender systems influence our browsing or watching or listening, searching patterns, and guess what customers might like in the future based on our patterns. For instance, a customer searching for baby products recommend diapers. Two significant categories of recommender systems exist, which are either collaborative or content filtering. The core of the recommender system resides in filtering similar users (or products). We address the introduction, existing works focusing on collaborative and content recommender filters, and their merits and demerits. Later, we classify types therein and thoroughly discuss similarity metrics used to filter neighborhood and evaluation measures used in the recommender system.
User Experience and User Experience Design

This chapter provides an overview of the fundamental concepts, methodologies, and interdisciplinary nature of User eXperience Design (UX Design). UX Design is a multidisciplinary field that focuses on creating meaningful and valuable experiences for users. This chapter explores the concept of experience and its relation to perception, emotions, and individual needs. It discusses the User Centered Design (UCD) philosophy, which places the user at the center of the design process. The chapter outlines the four main phases of the UCD process: specifying the user and context of use, specifying user requirements, producing design solutions, and evaluating designs. It emphasizes the importance of user participation throughout the design process and highlights various qualitative and quantitative methods used in each phase. The chapter also introduces different models and frameworks, including the Double Diamond model and the Design Thinking model, which provide structured approaches to problem-solving and innovation. Additionally, it addresses the misconception that UX Design is limited to digital products and emphasizes the broader scope of the field, encompassing both digital and physical interactions.
Text classification using deep learning techniques: a bibliometric analysis and future research directions

Purpose Text classification is a widely accepted and adopted technique in organizations to mine and analyze unstructured and semi-structured data. With advancement of technological computing, deep learning has become more popular among academicians and professionals to perform mining and analytical operations. In this work, the authors study the research carried out in field of text classification using deep learning techniques to identify gaps and opportunities for doing research. Design/methodology/approach The authors adopted bibliometric-based approach in conjunction with visualization techniques to uncover new insights and findings. The authors collected data of two decades from Scopus global database to perform this study. The authors discuss business applications of deep learning techniques for text classification. Findings The study provides overview of various publication sources in field of text classification and deep learning together. The study also presents list of prominent authors and their countries working in this field. The authors also presented list of most cited articles based on citations and country of research. Various visualization techniques such as word cloud, network diagram and thematic map were used to identify collaboration network. Originality/value The study performed in this paper helped to understand research gaps that is original contribution to body of literature. To best of the authors' knowledge, in-depth study in the field of text classification and deep learning has not been performed in detail. The study provides high value to scholars and professionals by providing them opportunities of research in this area.
Prototyping: Practices and Techniques

This chapter discusses the complex process of introducing new products to the market and the challenges involved. It highlights the importance of understanding user needs, both explicit and latent, in order to create products that meet customer requirements and provide a positive user experience. Failure to properly analyze user needs can lead to product dissatisfaction and costly design changes later in the process. The chapter emphasizes key requirements for new products, including style, functionality, quality, safety, and sustainability, and also explores the cost of design changes and the significance of addressing design problems early in the development process. It explains how the cost of fixing issues increases as the product development progresses and emphasizes the importance of timely validation and testing to minimize the cost impact of changes. Prototyping is identified as a valuable tool in the product development process for evaluating user needs and refining design concepts. It explains the iterative nature of prototyping and its role in eliminating unfeasible or undesirable solutions. The chapter discusses the purposes of prototypes, such as experimentation, learning, communication, testing, exploration, education, and research. Different types and scopes of prototypes are explained, including comprehensive and focused prototypes, as well as the concept of fidelity, which measures the degree of resemblance between the prototype and the final product. The chapter also provides an overview of various prototyping resources, such as sketches, wireframes, physical models, 2D and 3D renderings, interactive prototyping, and virtual prototyping using eXtended Reality technologies.
Case Studies

This chapter presents selected case studies showcasing the design and testing of user experiences through prototypes created with eXtended Reality (XR) technologies. These case studies were developed by students participating in the Virtual and Physical Prototyping course at the School of Design, Politecnico di Milano. The projects assigned to student teams aimed to create prototypes prioritizing user interaction and experience, such as apps connecting young people with nature or aiding language learning. The students followed a simplified product development process, starting with defining the target audience and requirements, followed by concept development and design execution, and appropriate XR technologies selection for the implementation. The chapter presents a set of guidelines that outline this simplified product development process for crafting XR application prototypes. Subsequent chapters showcase how these guidelines were applied by the students in their respective case studies.