Reviewerly/exHarmony huggingface dataset:
Global and local path planning for mass point robots in two-dimensional environments

Robot path planning is a popular research topic due to its wide application. There are various approaches to apply to path planning, such as artificial potentials-based approach, probability-based approach, retraction-based approach, and heuristic approach. In this paper, the heuristic approach is focused on due to its convenience. In heuristic approach, considering the application, the author chooses fuzzy logic and neural network to apply to path planning. By conducting experiments both on PowerBot and the simulation environment, the methods proposed in the article are feasible. The environment data is collected by the sensors. Next, the fuzzy controller or neural network will process the data, and generate an appropriate path to get to the target without hitting any obstacles or walls.
THE DIFFERENCES OF SPEAKING ANXIETY ACROSS ACADEMIC LEVELS AND GENDER

Speaking anxiety poses a crucial challenge for university-level students during their speaking classes. This study aims to investigate the differences in English anxiety levels according to year level and gender at the University of Islam Malang and explore potential causes that contribute to anxiety levels. This study used a quantitative approach and employed a causal-comparative and descriptive quantitative design. Data were collected by using a 31-item FLSAS questionnaire. The subjects were freshmen and sophomores in which freshmen took an intensive course and sophomores took the public speaking course. One hundred fifteen students completed the questionnaire online. The data were analyzed by using an independent t-test and descriptive analysis. The findings revealed no statistically significant difference was found in anxiety levels between the freshmen and sophomores. Both groups exhibited moderate anxiety levels, which were approaching a high level. Besides, in terms of gender, this study did not find significant results among female and male freshmen students, but this study found there are significant results among female and male sophomore students. This study also investigated factors affecting speaking anxiety, including competitiveness, perfectionism, lack of confidence, physical and mental avoidance, fear of failure, and lack of eagerness to participate in speaking classes. All these identified factors exerted moderate influence, except for competitiveness, which demonstrated a high level of impact.
STUDENTS’ PERCEPTIONS OF THE USE OF DIGITAL AND PRINTED TEXTBOOKS

The introduction of technology has changed how students perceive and prefer learning and knowledge acquisition, specifically in choosing types of textbooks. In addition to the printed textbook, many textbooks are now also available in digital formats. The purposes of this study were, firstly, to determine how students perceived digital and printed textbooks and secondly to know their reading preference. Using purposive random sampling, qualitative data was obtained through interviews with six students from three different semesters of the English Education Study Program of Sriwijaya University Palembang, selected on the basis of their English ability level. The findings were analysed in terms of the frequency of students’ use of digital and printed textbook, the advantages and disadvantages, and students’ preferences of reading digital and printed textbooks. The findings indicated that the students perceived the importance of reading both paper and digital textbooks equally for their learning activities. Furthermore, students preferred to read both printed and digital textbooks. None of the students rated one format better than the other.
Implementation of flexible and customizable free-from mirror heads-up display

To implement a supreme interactive medium using the Free from mirror Technologies to improve the user experience and try to create a customizable Heads-up Display, in the cockpit, so that the user can well optimize the digital indicators and Navigation to a certain control and constraints. Providing a free from mirror arrangement can help the driver during driving without any disturbance in viewing and also doesn’t require a separate reflector arrangement for projection to be projected. Due to this the setup can be cost effective. For the customization part of the HUD, we can directly use the touch screen infotainment system or the even the digital instrument cluster to customize the HUD layout. Therefore, the factors to consider during the HUD setup and an idea to provide a customization to the HUD by the infotainment system is discussed in this paper.
Penerapan Metode Technology Threat Avoidance Theory Terhadap Tingkat Kesadaran Data Privasi Pengguna Media Sosial

Theft of credential data by entering a username and password on the login page until the account is open. The authentication process in applications and the web is used to identify ownership of user data, this is because there is a vulnerability to attacks in the use of unsafe usernames and passwords. There are several security issues, one of the most common being passwords. Most systems use passwords to verify user identity. However, these passwords come with major security issues as users tend to use ones that are easy to guess, use the same password across multiple accounts, write it down and store it on their devices. Hackers have many options using which to steal passwords or hack user accounts such as credential stuffing, phishing, password.spraying, bruce force, prior data breach / reused passwords, password reset, keystroke logging and local discovery. To overcome security attacks, Multi-Factor Authentication (MFA) techniques provide higher security guarantees. Public awareness to protect identity information is fundamental, identity theft can go through various channels and ways and this needs to be emphasized. Self-efficacy (security awareness), behavioral intention, avoidance motivation and avoidance behavior are factors that influence the object. This factor analysis aims to determine the level of awareness and behavior patterns of social media users. Factor analysis used the MANOVA method as data analysis and the TTAT model. Based on the results of the MANOVA tests of between – subjects effects, the factor of favorance motivation (r = 0.499 and Sig. 0.000) and behavioral intention (r = 0.427 and Sig. 0.000). There is a link between these factors, so users must avoid data theft through security measures using multi-factor authentication (MFA).
Perancangan Sistem Pendukung Keputusan dalam Penentuan Program Studi Berbasis Online

The choice of course of study can be an important decision in a person's life and can have a huge impact on their career and future. Some of the problems that are often faced are lack of information, parental pressure, trends or social pressure, lack of experience, cost of lack of understanding of oneself. Faced with this problem, students may seek help from a counselor or career advisor, do their own research about the course of study, take personality tests, or seek practical experience in a different field. One solution is The study program determination system is usually carried out by prospective students or students who have completed upper secondary education and want to continue their education to the tertiary level. The method used is the fuzzy mamdani method. The Fuzzy Mamdani method uses linguistic rules to transform uncertain or ambiguous inputs or data into more understandable outputs or decisions. This method makes use of the fuzzy set concept, which can handle numerical values with more flexible and linguistically understandable degrees of membership. The test results of the application are satisfactory accuracy and objectivity values, with parameters (75,60,75). The availability of information is quite satisfactory with parameters (60,60,75), ease of use is quite satisfactory with parameters (60,75,90). Data security is unsatisfactory with parameters (50,75,125,150), feedback and evaluation are unsatisfactory with parameters (50,75,125,150). This research produces applications that can display, detailed information on study programs, provide user status tracking features, and process data on registrants and prospective students making it easier for campus managers to manage and process the data.
Bab (Business Application Builder) Framework for Rapid Development of Business Information Systems

This paper presents the BAB (Business Application Builder), a software framework for the rapid development of business information systems prone to frequent changes in business conditions and/or user requirements.The proposed framework is a programming pattern for a business information system in which a business information system is modeled as a set of related design patterns that implement common features of a class of business information systems.An object-oriented approach and a design pattern concept were used to model the framework, while the implementation is done using (but not limited to) selected technologies.The proposed solution is evaluated through the example of a business information system of medium complexity.
Research on students’ perception of information technology security – a new era of threats

Purpose: The aim of the article is to diagnose the level of students’ awareness about the security of information technology, the risks associated with it, attitudes towards threats and to identify the way of obtaining knowledge about it, protecting oneself against cyber fraud. Design/methodology/approach: The achievements and results presented in the article were obtained on the basis of literature research and surveys conducted among 119 students. The research technique was a standardized questionnaire completed without the presence of an interviewer via a website. Findings: On the basis of the obtained quantitative research results, the basic threats related to the use of information technology were identified, the level of students' awareness of cybersecurity and the sources of their knowledge on the subject were assessed. Research limitations/implications: The analysis of the obtained opinions of students is only a signal of the problem of the needed changes in education on cyber security, threats and opportunities to protect against cybercrime. Research should be extended to other stakeholder groups (e.g. due to age, education, type of work performed) and in a larger area of threats. Competences of students in the field of cybersecurity as future employees are very important, as they affect the willingness to adapt and the level of involvement in new technologies. Practical implications: The results of the survey have a practical impact on the Police as a source of information on the general knowledge of students in the field of cybersecurity, where they meet it, where they get information about protecting themselves against the threat. Originality/value: Original research achievements include valuable research results in the area of cybersecurity among the young generation of students. Their knowledge and ability to protect, use and responsibly deal in the area of information technology security is important now and in the future. This ability also indicates gaps and/or appropriate directions of education in the topic in question. Keywords: information technology security, cybersecurity, online safety, grandson scams. Category of the paper: research work.
Does banner advertising still capture attention? An eye-tracking study

Purpose The purpose of this study is to investigate how much visual attention is given to banner ads embedded in Web page content dependent on whether the user’s task is goal- or not goal-oriented, as well as the interplay between attention, banner location, banner click and banner recognition. Design/methodology/approach The authors used a within-subjects design where 100 participants performed two tasks – reading a news and finding where to click next – on a Web page containing three banner ads embedded into the website content. The authors gathered behavioral and eye-tracking data. Findings Consumers disregard banner ads when they are performing a focused task (reading news). Visual attention paid to the banners while reading – but not while free browsing – and banner location do not impact ad clicking. In addition, it is not necessary to pay full attention to a banner ad to be able to recognize it afterward. Practical implications The strategy of embedding banners in the main content of a Web page leads to higher visual attention when consumers are browsing a Web page compared to a focused task (e.g. reading). It also increases ad recognition over time compared to benchmark levels for ads placed in traditional positions. Originality/value Previous studies mainly assessed effectiveness of banners located at the top or lateral of a Web page. The authors used eye tracking as an objective measure of visual attention to banner ads embedded in Web page content and behavioral metrics to assess ad interest and measured ad recognition over time.
An Empirical Analysis of Factors Influencing Customer Satisfaction in the Telecommunications Industry Through the Mediating Role of Loyalty Programs

Grameenphone (GP) is the market leader in the telecommunications sector in Bangladesh by providing consistent service to its targeted customers.The study is devoted to recognizing the variables that impact the customer's satisfaction and the mediating effect of loyalty programs in the telecommunications industry.Customer loyalty of GP is determined by a variety of gratifying factors, including the company's network facilities, information service, 4G service, billing costs, physical facilities, GP's offerings, customer care service, mobile banking platforms, and more.This study examines the empirical analysis of factors influencing customer satisfaction in the telecommunications industry through the mediating effect of customers' loyalty programs of university students in Bangladesh.To identify the factors that impact the customer satisfaction and loyalty of the study, the researcher used the methods of Pearson Coefficient of correlation and multiple regression analysis and these helped to find out the result of the hypotheses of the study.This study makes recommendations regarding the factors that can affect customer satisfaction as well as how prospective customers can become loyal customers who use the Grameenphone service platform for a long period of time.The paper also suggests the Grameenphone's authority to consistently improve the quality of strategic service factors that influence customers' loyalty programs and their motives.
Optimization of a Human-Machine Team for Geographic Region Digitization

The state of the art in collaborative human-machine geographic region digitization yields 80% automation in vertex placement when digitizing land-water boundaries in small remotely sensed persistent image sets. However, these techniques have difficulty scaling to large datasets due to $$O(\log N)$$ complexity of instance-based learning and concept drift, or sudden shifts in environmental context. We report the performance of the human-machine team on a 50-image dataset of a littoral region targeting the highly dynamic nearshore region, which is the region of breaking waves and swash. As we have observed that both computational performance and precision are lacking, we define and apply several novel optimization techniques built specifically for the human-machine team. The best performing optimization technique, which is named compositional interface schemata, utilizes the novel concept of providing an objective function based on the machine teammate's performance in automation rather than an objective function based on the underlying classifier's pixel classification accuracy. Results show that all proposed optimization methods, including simply clearing the learner of instances each period, perform at least 3% points better than an unoptimized approach. The best performing optimizer yields a vertex placement accuracy of 74% compared to the non-optimized accuracy of 65%. Additionally, we present an online heuristic that attempts to dynamically choose the best optimization method, which yields 77% vertex placement accuracy.
Embedding Self-Assessment Manikins in Mobile Augmented Reality Applications

Augmented Reality (AR) applications have been widely investigated over the past decades, however, due to the simultaneous advancements in technology, the research has to be constantly evolving, too. Specifically, if looking at aspects that influence User Experience (UX) and Usability, newer technologies in AR-hardware, as well as in evaluation methods, offer promising features that could have a positive influence but might also uncover new challenges. The following paper is going to propose a prototype for the assessment of emotional responses to provided stimuli with Self-Assessment Manikin (SAM) to be integrated within an AR application. For that, the first important aspects of AR will be introduced, defined, and at times complemented and compared with known concepts from Virtual Reality. After assessing the current state-of-the-art by investigating related literature, the motivation behind an integrated approach will be explained in more detail and the implementation of the SAM prototype with the UI design platform Figma will be introduced. Results from the conducted user study will provide valuable insight into how the three-dimensional SAM was received and consider the opportunities and limitations of the implemented design.
Augmented Reality Technology in Painting Display

With the development of Internet technology, digital media technology has penetrated more and more into the lives of the masses. The traditional static display methods of art galleries and museums are being replaced by various digital multimedia interactive displays. Among them, augmented reality AR technology Combining reality and virtuality to create an immersive experience combining virtuality and reality has attracted widespread attention. This paper analyzes and introduces the cases of augmented reality display in art venues at home and abroad, and explores the feasibility and diversity of this display method. Although there are still many limitations in the interactive technology, it is believed that with the development of new technologies, it will become the future of painting. Important way of showing.
Sticky Cursor: A Technique for Facilitating Moving Target Selection

There are many applications that consist of moving objects which require users to select them with a cursor, such as 3D simulations, video games, and air traffic control systems. However, selecting a moving target via a cursor is much more difficult than a static target. In this study, we introduced “Sticky Cursor”, a technique that allows a cursor to stick to (i.e. moving together with) a moving target before selecting it. We believe this “sticky” feature can facilitate the process of moving target selection. We ran a user study to compare our proposed sticky cursor with a traditional “non-sticky” cursor in a moving target selection task. The results showed that the participants were able to select the moving targets and more correctly via the sticky cursor than the traditional cursor, while the completion time was comparable. In addition, most of the participants preferred the Sticky Cursor to the traditional cursor. We discussed the reasons and potential applications.
Designing User-Centered Simulations of Leadership Situations for Cave Automatic Virtual Environments: Development and Usability Study

Given that experience is a pivotal dimension of learning processes in the field of leadership, the ongoing and unresolved issue is how such experiential moments could be provided when developing leadership skills and competencies. Role-plays and business simulations are widely used in this context as they are said to teach relevant social leadership skills, like those required by everyday communication to followers, by decision-making on compensation, evaluating performance, dealing with conflicts, or terminating contracts. However, the effectiveness of simulations can highly vary depending on the counterpart's ability to act in the given scenarios. In our project, we deal with how immersive media could create experiential learning based on simulations for leadership development. In recent years different variations of extended reality got significant technological improvements. Head-mounted displays are an easy and cost-efficient way to present high-resolution virtual environments. For groups of people that are part of an immersive experience, cave automatic virtual environments offer an excellent trade-off between actual exchange with other humans and interaction with virtual content simultaneously. The work presented is based on developing a user-centered simulation of leadership situations for cave automatic virtual environments and includes the results of a first usability study. In the future, the presented results can help to support the development and evaluation of simulated situations for cave automatic virtual environments with an emphasis on leadership-related scenarios.
Strengthening Consistency Results in Modal Logic

A fundamental question asked in modal logic is whether a given theory is consistent.But consistent with what?A typical way to address this question identifies a choice of background knowledge axioms (say, S4, D, etc.) and then shows the assumptions codified by the theory in question to be consistent with those background axioms.But determining the specific choice and division of background axioms is, at least sometimes, little more than tradition.This paper introduces generic theories for propositional modal logic to address consistency results in a more robust way.As building blocks for background knowledge, generic theories provide a standard for categorical determinations of consistency.We argue that the results and methods of this paper help to elucidate problems in epistemology and enjoy sufficient scope and power to have purchase on problems bearing on modalities in judgement, inference, and decision making.
An Acceptance Semantics for Stable Modal Knowledge

We observe some puzzling linguistic data concerning ordinary knowledge ascriptions that embed an epistemic (im)possibility claim.We conclude that it is untenable to jointly endorse both classical logic and a pair of intuitively attractive theses: the thesis that knowledge ascriptions are always veridical and a 'negative transparency' thesis that reduces knowledge of a simple negated 'might' claim to an epistemic claim without modal content.We motivate a strategy for answering the trade-off: preserve veridicality and (generalized) negative transparency, while abandoning the general validity of contraposition.We survey and criticize various approaches for incorporating veridicality into domain semantics, a paradigmatic 'information-sensitive' framework for capturing negative transparency and, more generally, the non-classical behavior of sentences with epistemic modals.We then present a novel information-sensitive semantics that successfully executes our favored strategy: stable acceptance semantics.