Reviewerly/exHarmony huggingface dataset:
E-Comic of Folklore in the Javanese Language to Increase 4th Graders' Learning Outcomes

Based on the initial identification of research on the Javanese lessons, learning media is less attractive and innovative. To maximize students' activities and learning outcomes, the researchers developed the Javanese e-comic media. The researchers employed the simplified Borg and Gall model for research and development. Following the conditions of the research, the research steps include 1) identifying potential problems; 2) collecting data; 3) designing media; 4) validating the media; 5) revising; and (6) mass-producing. Data collection with non-test techniques, interviews, teacher and student needs, and documentation methods. The results showed that E-comics Javanese folklore material was declared very feasible, which is the result of this study. The material expert assessment obtained 91.42 percent in the very feasible category. Furthermore, the media experts’ assessment obtained 87 percent in the feasible category. Positive students and teachers’ responses to the media were 89 percent and 98.20 percent in the feasible category. Finally, E-comics with folklore material are feasible to be used in Javanese lessons. Through the Javanese folklore E-Comic developed, it has implications for students to be more receptive to learning and attract students' attention to learning.
PELATIHAN DESAIN GRAFIS UNTUK MEMBENTUK IDENTITAS

University plays an important role in equipping graduates to adapt to developments that changes society. One of the massive changes is the use of design to build an identity, whether personal branding, promotion, and other business area. Therefore, students need guidance to make designs that are useful in the future. This program is given to students of KM-PGMI IIM Surakarta to provide soft skills in the field of design. This training is carried out with demonstrations by the instructor and hands-on practice with the trainees. The results showed that 93.5% of participants were able to express creative ideas in the form of designs for social media, promotions, and event posters according to the material presented in the training.
Virtual education in university teaching: Application of the TPACK model in quantitative subjects

Purpose : To analyse the impact of the compulsory adaptation of teaching brought about by Covid-19 in quantitative subjects, taking into account the technological, pedagogical and content-related aspects of the TPACK model. Design/Methodology : A structured questionnaire with differentiated blocks with closed and open-ended questions is applied. The data collected from 215 students are analysed descriptively and inferentially using Student's t-test. Sentiment analysis is carried out on the text collected from the survey’s open-ended questions. Findings : By applying e-learning under the TPACK model, lessons are redesigned in a way that encourages participation and follow-up. From the results of the survey carried out with students with a face-to-face profile, the positive assessment of the method and the tools used stand out. Practical implications : The use of technological tools and, above all, how they are introduced in the classroom improves student acceptance, thereby reducing the probability of students dropping out, especially among those with a strong face-to-face profile. Originality/value : This evidence-based research offers to address the shortage of conceptual models suitable for teacher training, not only in technology and its use but also in how to apply it effectively, including the knowledge, skills and abilities needed to implement it.
T-LBERT with Domain Adaptation for Cross-Domain Sentiment Classification

Cross-domain sentiment classification transfers the knowledge from the source domain to the target domain lacking supervised information for sentiment classification. Existing cross-domain sentiment classification methods establish connections by extracting domain-invariant features manually. However, these methods have poor adaptability to bridge connections across different domains and ignore important sentiment information. Hence, we propose a Topic Lite Bidirectional Encoder Representations from Transformers (T-LBERT) model with domain adaption to improve the adaptability of cross-domain sentiment classification. It combines the learning content of the source domain and the topic information of the target domain to improve the domain adaptability of the model. Due to the unbalanced distribution of information in the combined data, we apply a two-layer attention adaptive mechanism for classification. A shallow attention layer is applied to weigh the important features of the combined data. Inspired by active learning, we propose a deep domain adaption layer, which actively adjusts model parameters to balance the difference and representativeness between domains. Experimental results on Amazon review datasets demonstrate that the T-LBERT model considerably outperforms other state-of-the-art methods. T-LBERT shows stable classification performance on multiple metrics.
Transformer-based dimensionality reduction

Abstract Recently, Transformer is much popular and plays an important role in the fields of Machine Learning (ML), Natural Language Processing (NLP), and Computer Vision (CV), etc. In this paper, based on the Vision Transformer (ViT) model, a new dimensionality reduction (DR) model is proposed, named Transformer-DR. From data visualization, image reconstruction and face recognition, the representation ability of Transformer-DR after dimensionality reduction is studied, and it is compared with some representative DR methods to understand the difference between Transformer-DR and existing DR methods. The experimental results show that Transformer-DR is an effective dimensionality reduction method.
Acquisition of Field Data through Mobile-based Apps Dedicated to Soil Health Protection

Mobile applications dedicated to soil resource protection are increasingly common among users worldwide. What makes them popular among them is the possibility they offer in the acquisition, respectively saving and storing data from the field. Regarding the possibility of acquiring soil resource data, we propose to make an analysis, to emphasize the malleable nature of specific mobile applications with what software development platforms allow; for the present paper, we examined an application created through the MIT App Inventor® platform. As a result of the research, three ways of data acquisition were determined - through the interface, internal sensors, and external sensors. The obtained results showed that the acquisition of soil-related data depends to a large extent on the specifics of mobile devices (especially the presence and access of sensors), but also on the implemented functionalities that the user wants to have access to at that time. Consequently, any application created through platforms such as MIT App Inventor® can and must have at least one of the data acquisition methods presented in the paper; the dynamics and specificity of the application must agree with the user requirements and the requirements imposed by the research context.
Website Gallery Development Using Tailwind CSS Framework

This research designs and builds a special website for photography galleries, where this application is made to help and make it easier for photographers to store and exhibit photography widely via online media. So far, the storage media for exhibiting photographers' results is still conventional, for example exhibitions of certain photographers' artworks or special events. This makes it difficult for art enthusiasts or novice photographers to see or display their photography results. The website design uses the waterfall method and uses HTML, CSS programming language tools with the TailwindCSS framework, PHP, and MySQL as the database.
Decision Support System to Determine the Best Employees at Yogi Banyumas Repair Shop using Topsis Method

The assessment system to determine the best employees at the Yogi shop has not been systemized. It is still limited to the regular assessment assessing the best employees to get an annual bonus based on the owner and manager's assessment, so it seems less accurate and less targeted towards employees who will be given annual bonuses. This study aims to build a decision support system to determine the best employees using the TOPSIS method to make it easier for owners and managers to determine the best employees. The data processing method in this study is the TOPSIS (Technique for Order Preference by Similarity to Ideal Solution) method. The criteria used in this research are attendance, work attitude, responsibility, discipline, cooperation and creativity. From the results of the tests, it concluded that the blackbox testing process was successful. The results of this study are a decision support system to determine the best employees at the Yogi Banyumas store.
Study on the use of comic media by education officer in elementary school of DKI Jakarta Province

Mathematics learning basically has abstract characteristics, as well as tiered concepts and principles. This is the reason why many students have difficulty in learning mathematics. In order to make students easier understand the material being taught, learning method need to be supported with learning media. To find out the benefits of using comics media in Mathematics learning in Elementary Schools, a study on the benefits of using comics media in Mathematics learning with a case study of 4th grade students of SD Negeri Rawa Badak Utara 11 was conducted. The study was conducted through a comparative test of two groups of studens involving educational ASN (teacher) grade 4 SD Negeri Rawa Badak Utara 11. To find out the parents' perception of the use of comics media in learning Mathematics, a questionnaire was also given to parents of students who participated in learning with comics media. The results show that the difference in the value of the post-test and pre-test from the group of students who used comic media is 16.56, while from the group of students who used the lecture media, the difference in the score of the post-test and pre-test is 14.19. Mathematics learning using comic media also shows that 84% of students get scores above the Minimum Completeness Criteria (KKTP) while learning with the lecture method only results in 78% of students getting scores above the KKTP. From the evaluation of the questionnaire related to parents, it was stated that learning mathematics using comic media made it easier for students to understand mathematics learning. In addition, by learning mathematics using comic media, there is an increase in students' interest in learning mathematics.
Design of an Insurance Patient Visit Information System Using The V-Model Method

The objective of this study is to use object-oriented programming to develop an insurance patient visit information system. A qualitative research strategy with a descriptive focus was adopted in this study. A qualitative research strategy with a descriptive focus was adopted in this study. Both observation and a literature review are employed as the data-gathering techniques. Software modeling is done using the Unified Modeling Language and the v-model software development process. The issues identified are as follows: reporting insurance patients is only sometimes ideal, and Delays frequently occur when insurance patient final reports are submitted. The creation of more effective information systems and the use of information technology to create accounts to make them simpler and ensure that the final report of insurance patient visits is not delayed are suggestions made.
How to Gauge the Quality of a Multi-class Classification When Ground Truth Is Known with Uncertainty

The usual formulas for gauging the quality of a classification method assume that we know the ground truth, i.e., that for several objects, we know for sure to which class they belong. In practice, we often only know this with some degree of certainty. In this paper, we explain how to take this uncertainty into account when gauging the quality of a classification method.
Expert Assessment of Android based E-Handout on Animal Tissues Structure and Function Materials

One of the materials that is difficult for students to understand is the material on the structure and function of animal tissues. The learning resources used by the teacher are in the form of student books and LKPD which are designed by themselves. The number of student books provided by the school is still lacking and limited, the limited number of student books is not sufficient for the number of students. So that not all students get textbooks. The purpose of this study is to produce a valid e-handout. This development research uses the Four D model. This research was carried out until the development stage, namely the validity test. The validity test was assessed by a validator consisting of three lecturers and one teacher. The validity test conducted by the material validator, media validator and learning strategy validator on the e-handout developed was very valid (97.3%). From the results of the validity test, it was concluded that the android-based e-handout on the structure and function of animal tissue for class XI SMA students is very valid so that the e-handout can already be used in learning. Research advice, this research is only up to the stage of develop (development). Therefore, it is recommended for further researchers to proceed to the effectiveness stage to test the effectiveness of this Android-based e-handout in the learning process. And then proceed to the dissemination stage (dissiminate). Therefore, it is recommended for further researchers to proceed to the effectiveness stage to test the effectiveness of this Android-based e-handout in the learning process. And then proceed to the dissemination stage (dissiminate). Therefore, it is recommended for further researchers to proceed to the effectiveness stage to test the effectiveness of this Android-based e-handout in the learning process. And then proceed to the dissemination stage (dissiminate).
Analysis of Student Needs for Video Media Materials for Cooperative Learning Models in Biology Learning Strategy and Design Courses

In the process of the Biology Learning Strategy and Design course at the Biology Education Study Program, PGRI University of West Sumatra with the material of cooperative learning models, lecturers use learning media, one of which is video media sourced from youtube. The purpose of this research is to find out how much students need for cooperative learning model video media in the Biology Learning Strategy and Design course. The research was designed with a 4D development model and only at the Define stage, namely the analysis of student needs. The results of the analysis of student needs showed in the category of very need. This means that there is a need for the development of video media on cooperative learning model materials. Based on the results of the study, it can be concluded that the students' need for video media for cooperative learning model materials is good to develop.
Improving Digital Literacy Skills for Youth Karang Taruna, Cigadung Village, Cibeunying Kaler District, Bandung City

Based on the results of the situation analysis, there are several problems with Youth Karang Taruna, Cigadung Village, Cibeunying Kaler District, Bandung City, namely: Low knowledge and understanding of digital literacy and low Digital Literacy Ability to become Smart Vlogers in order to become a productive generation. The purpose of this community service activity is to increase knowledge, understanding and ability about the Importance of Digital Literacy through Creativity Development to become a Smart Vloger as well as strengthening community social institutions in preventing online violence and cyber crime in people's lives, creating independence and a productive generation. The methods used are socialization and counseling, training, mentoring, and technical guidance. As a result of PKM activities, it is hoped that the Youth Karang Taruna, Cigadung Village, Cibeunying Kaler District, Bandung City will know, understand digital literacy, and be able to use internet digital media literacy skills safely in updating writing on the platforms they created to become Smart Vlogers to strengthen institutions. society in preventing online violence and cyber crime in people's lives, creating independence and a productive generation.
ANALISIS KESALAHAAN EJAAN TERHADAP TEKS BERITA “BIKIN GAGAL GINJAL, ETILEN GLIKOL DI OBAT SIRUP TERNYATA ‘FAMILIAR’ DI MESIN” PADA MEDIA ONLINE DETIKOTO”

In online media, writing errors regarding language are often found. One of them is online media in the process of writing news texts sometimes in a hurry because it is based on a predetermined deadline. This error occurs because it violates two of the three terms of word selection, namely "true" and "right". This study aims to (1) describe the form of language errors in terms of the use of word choice and italics contained in the DetikOto online news text, (2) explain the form of errors and language corrections in terms of the use of word choice and italics that dominantly appear in news texts. online detikOto. This research uses a descriptive method. The data of this research are in the form of errors in words and sentences containing language errors in the DetikOto news text. Data collection techniques used are reading, marking errors, identifying, analyzing, and concluding. While the instrument in this study is the researcher himself and the instructions for errors and improvements. Furthermore, the note-taking technique is used to write down the problems in the reading. The note-taking technique used is to record words or sentences which are a form of language error in the field of spelling. After being analyzed and described based on the form of language errors in the field of spelling, errors in spelling in the news text include: 1. Word Choice Errors, 2. Acronym Errors, 3. Title Writing, 4. Italicized Writing. Then concluded from the improvement of the sentence.
THE EFFECT OF EMOTIONAL INTELLIGENCE, SELF EFFICACY, AND LEARNING MOTIVATION ON STUDENT’S LEARNING ACHIEVEMENT IN FINANCIAL ACCOUNTING SUBJECT GRADE XI ACCOUNTING AT STATE VOCATIONAL HIGH SCHOOLS IN EAST JAKARTA

This study aims to determine and explain the influence of emotional intelligence, self-efficacy and learning motivation on student achievement in financial accounting subjects in class XI Accounting at SMK Negeri in East Jakarta. This research is quantitative research with a survey method. The population in this study were students of class XI Accounting at State Vocational Schools in East Jakarta, with an affordable population of 178 students and a total sample of 119 respondents. The sampling technique in this study was proportional random sampling through the isac and michale tables with a significance level of 5%. The results of partial hypothesis testing indicate that the emotional intelligence variable (X1) influences learning achievement (Y). The evidenced by the value of tcount &gt; ttable 2,930 &gt; 1,98081, the self-efficacy variable (X2) has an influence on learning achievement (Y) as evidenced by the value of tcount &gt; ttable (2,061 &gt; 1.99081), learning motivation (X3) influences achievement learning (Y) as evidenced by the value of tcount &gt; ttable (4,410 &gt; 1,99081) and simultaneous hypothesis testing shows that emotional intelligence (X1), self-efficacy (X2), and learning motivation (X3) affect learning achievement (Y) as evidenced by the value of Fcount &gt; Ftable (49.062 &gt; 2.68). Based on the results of this study indicate that there is a positive and significant influence between emotional intelligence and learning achievement. There is a positive and significant influence between self-efficacy and learning achievement. There is a positive and significant influence between learning motivation and learning achievement. And there is a simultaneous influence on student achievement between emotional intelligence, self-efficacy, and learning motivation
Analisis Strategi Komunikasi Layanan Perpustakaan Universitas Riau Di Era Pandemi COVID-19

The COVID-19 pandemic has changed the entire order of life, and has forced all libraries to innovate in order to continue to exist by implementing library communication strategies. This study aims to find out how the communication strategy of the Riau University library during the COVID-19 pandemic. The method used is a qualitative method with a descriptive approach. Data collection techniques were conducted by interview, observation, documentation, and literature study. Interviews were conducted with three internal library informants plus four external informants from among students. Data analysis was carried out with the stages of data reduction, data display, and finally data verification. The results showed that the communication strategy of the University of Riau library during the COVID-19 pandemic included three things, namely: 1) Running existing programs, 2) Developing applications for services in the form of e-forms, optimizing the use of social media in communication and information dissemination. . 3) Reducing sanctions. The conclusion of this study is that the service communication strategy carried out during the COVID-19 pandemic at the Riau University Library can have a positive impact on meeting the information needs of users.
Studi Terhadap Peran dan Strategi Layanan Perpustakaan Perguruan Tinggi Swasta di Pekanbaru Pada Masa Pandemi COVID-19

The purpose of this research was to determine the role of libraries and the strategy of private university library services in Pekanbaru City during the COVID-19 pandemic. This study used a qualitative description method, the sample in this study consisted of four private universities in Pekanbaru City. Data were collected through literature studies and interviews with informants. The results of the study indicate that the Pekanbaru City private university library has a role as a provider of learning resources in supporting online learning, and as a means of helping library promotions, as well as a forum for socializing the prevention of COVID-19 transmission. Then, the achievements of implementing seven categories of university library service strategies, respectively, from the highest to the lowest, namely the Riau Caltex Polytechnic Library, the STIMIK AMIK Riau Library, the Hang Tuah STIKES Library in Pekanbaru, and the Abdurrab University Library. The conclusions of this study indicate that the private university library of Pekanbaru City during the COVID-19 pandemic has a strategic role and service that can be developed holistically for the existence of the library.
Membangun Direktori Publikasi Karya Ilmiah Melalui Jaringan Cloud Perpustakaan Universitas Riau

The purpose of this research is to build a system with a scientific paper directory service, namely a directory of journal articles published by the University of Riau which is organized in such a way that it is easy to search. The design is carried out through the stages of system design analysis, global design and detailed design.&#x0D; The scientific work directory system of the Riau University Library which can be accessed online at the address https://cloud.unri.ac.id/direktori. The development carried out in this study uses the stages of system design, system development, implementation and evaluation, with the final result of a web-based interface.