Reviewerly/exHarmony huggingface dataset:
Research on Video Quality Diagnosis System Based on Convolutional Neural Network

In the era of rapid development in modern society, there is an escalating demand for high-performance products. However, this quest for excellence often encounters persistent quality issues during practical applications. Hence, to enhance the user experience and rectify this situation, this paper proposes a Convolutional Neural Network (CNN)-based Video Quality Diagnosis System. The system's design encompasses a myriad of construction methodologies, primary framework structures, and associated databases. This research primarily focuses on video quality during video conferencing as the subject of investigation, with the aim of constructing a Video Quality Diagnosis System grounded in CNN theory. The objective is to provide real-time identification, analysis, and enhancement of video quality, thereby offering timely solutions to issues that arise in the video conferencing experience. In this endeavor, the research amalgamates cutting-edge technology and meticulous study to create a smoother and more immersive video conferencing experience for individuals and organizations. By addressing the frequently encountered video quality issues, we hope to facilitate more effective and engaging communication on a global scale, bridging the gap between user expectations and practical implementation and paving the way for a future where video quality problems are a thing of the past.
PENERAPAN MEDIA EDUKATIF TEKA-TEKI SILANG MATERI MEMBACA DONGENG UNTUK MENINGKATKAN HASIL BELAJAR PADA SISWA KELAS III SDN DUKUH KUPANG V SURABAYA

This study was prepared with the aim of improving student learning outcomes by using learning media tools that are games, namely educational media crossword puzzles in fairy tale reading learning material for third grade students of SDN Dukuh Kupang V, Surabaya. The improvement of student learning outcomes referred to in this study, namely student learning by using crossword puzzle educational media that can produce an increase in the final learning outcomes. This type of research is quantitative research, where the teacher is the implementer of learning while the researcher is the observer. This research design uses an experimental model. The object of research is student learning outcomes. Data collection techniques used questionnaires, observations, and tests. The variables in this study used independent variables in the form of learning media and the dependent variable was learning outcomes. The class in this study was divided into two, namely the control class and the experimental class, each of which received treatment in different studies so that the two classes experienced an increase or decrease in their results. The experimental class experienced an increase in learning outcomes of 84% (very good category), then the control class decreased to -80% (very poor category). Thus the use of crossword puzzle educational learning media in Indonesian language subjects can improve student learning outcomes )of class III students at SDN Dukuh Kupang V, Surabaya.
Social Media Use for English Learning in Southeast Asia: A Systematic Review

Of the many uses of social media, educationists advocate its use for teaching the English language. The traditional method of learning the English language is associated with inattention among learners. The adoption of social media in teaching the English language can create a fun, stress-free, and pleasant environment that is able to cultivate a positive attitude among the learners. Hence, this study carried out a systematic review to assess the use of social media for English learning in the Southeast Asia context. The study systematically searched the peer-reviewed literature using the SCOPUS database and identified 46 articles. After thorough reading, 21 articles met the inclusion criteria. Articles that were excluded from the analysis were conducted outside Southeast Asia, do not focus on Southeast Asia’s English learning, and do not engage with social media usage. The findings suggest that the use of social media for English learning was associated with improving communication skills, enhancing collaborative learning, encouraging self-directed learning, enhancing writing skill and learning experience.
Meta-Criticism on Performance Studies in Korea: Focusing on trends, limitations and significance from 2000 to 2023

This study is a meta-criticism of Performance Studies conducted in the Korean theater academia from 2000 to 2023 on the subject of performativity and theater. The subjects of the study are 100 domestic academic papers published in domestic academic journals, and the purpose of the study is to reveal the overall trends, limitations, and significance of the Korean Performance Studies.&#x0D; As a resul t of anal yzing the research patterns into four categories: materiality, semiotics, media, and aesthetics, performance studies were mainly limited to genre aesthetics, and there was a lack of research on the communication methods of materiality at various levels, and problems with methodological techniques in the writing process.&#x0D; The most significant fact is that the Korean traditional performance and modern and contemporary theater have begun to be reread and reflected under the keyword of performativity. In addition, Korean Performance Studies have been conducted on how to use it in various areas and expand it into life beyond theater arts.
한국어와 중국어 모국어 화자의 세계영어 발음에 대한 인식과 태도 비교 연구

The purpose of this study is to compare and analyze the perceptions and attitudes of adult native speakers of Korean and Chinese toward the pronunciation of World Englishes. Fifty-two Korean and 63 Chinese speakers listened to six variations of World Englishes and then completed a questionnaire outlining their perceptions and attitudes toward the different pronunciations. The survey results revealed that Korean adult English learners showed less favorable attitudes toward different pronunciations of World Englishes than Chinese adult language learners did. Korean adult learners preferred American English, but Chinese adult learners preferred Canadian English. Among the three individual variables measured, the first language showed the greatest influence in their responses. The findings of this study imply that, in the context of English education in Korea, it is necessary to raise the awareness of both teachers and learners to the acceptability of World Englishes through exposure to a wide variety of English pronunciations.
한국인 중국어 학습자의 수용적 지식(읽기) 어휘량 연구

The purpose of this study is to investigate the receptive vocabulary size of Korean university students in Chinese. The study was conducted at the end of the 2022 fall semester and focused on the receptive aspect of vocabulary knowledge, specifically on ‘reading.’ The participants were divided into three groups: 1st year, 2nd year, and 3rd-4th year students, and a vocabulary assessment was carried out. The assessment vocabulary consisted of 80 items extracted from the HSK (2015) test. As a result, the accuracy rates were 60.07% for the 1st year, 76.98% for the 2nd year, and 80.77% for the 3rd-4th year. After conducting one-way ANOVA and post hoc tests, there were statistically significant differences in scores between the 1st year group and both the 2nd year and 3rd-4th year groups. However, there was no statistically significant difference between the 2nd year and 3rd-4th year groups. When comparing the accuracy rates to the cumulative vocabulary of 5,000 words in the HSK level 6, it showed that the 1st year group knew approximately 3,103.50 words, the 2nd year group knew 3,849.00 words, and the 3rd-4th year group knew 4,038.5 words.
The Effect of the Quizizz Game on Increasing Motivation and Social Studies Learning Outcomes at the Junior High School Level

This study aims to determine the effect of Quizizz games on increasing motivation and social studies learning outcomes for class VII students of SMPN 7 Purwokerto. This experimental research design uses two groups, namely the experimental group and the control group. The data collection technique used interviews, tests (pre-test and post-test), and observation with a sample of 74 students from 286 students from class VII SMP N 7 Purwokerto. The purposive sampling technique showed that the class used as the control class was class VIIB, with a total of 34 students. The treatment was given using traditional learning methods. Class VII A is used as an experimental class with the learning process using the Quizizz learning application. Based on the results of research conducted by Quizizz, learning media can be declared capable of increasing student motivation and learning outcomes. The effect of Quizizz learning media on increasing motivation and learning outcomes using the test declares the Wilcoxon value of Asymp. The sign (2-tailed) is 0.000. Because the Asymp. Sign (2-tailed) is less than 0.05, then Ho is rejected, and Ha is accepted, so it is concluded that the use of learning media based on Quizizz educational games has an effect on increasing motivation and learning outcomes of social studies class VII students of SMPN 7 Purwokerto.
Obstacles to Administrative Creativity Among Public School Principals in Rusaifa District from their Point of View

Background &amp; Statement of the problem: Schools face multiple challenges which require considering new strategies, among which is the relying on administrative creativity. Administrative creativity is considered a necessity to ensure the sustainability and distinction of the school in an environment marked by change and complexity. Creativity contributes to enhancing the strength of the institution and achieving the desired successes. This motivated the researcher to conduct this study. Objectives: The study aimed to identify the obstacles facing administrative creativity among public school principals in Rusaifa district, and to reveal whether there are statistically significant differences based on the variables of gender, educational qualification, and years of experience. Methods: The descriptive survey method was adopted And the development of a questionnaire that measures the obstacles to administrative creativity, consisting of (30) items which include three fields. It was distributed to a randomly selected sample consisting of (80) male and female principals in Rusaifa District schools / Jordan. Results: The results showed that there were statistically significant differences between the averages of the responses of the study sample to the organizational and barriers as a whole due to the gender variable, and the differences were in favor of females, and there were no statistically significant differences between the averages of the responses of the study sample to the obstacles to administrative creativity as a whole due to the educational qualification and years variable. Experience. Conclusions (Recommendations and contributions): The study recommended the importance of developing the skills of public school principals in overcoming personal, organizational and social obstacles to administrative creativity, enabling them to apply various methods in creative programs within the school.
Prospects for Creating an AI System to Enhance Trumpet Learning

This article discusses the potential for artificial intelligence (AI) to be a learning resource in musical instrument pedagogy, particularly trumpet playing. The article reviews current research in this field, highlighting the need for new learning strategies and resources to address difficulties and improve learning outcomes. The methods used in this study include documentary research, participant observation, and exploratory preliminary research through interviews with experts in musical pedagogy. The article presents some results and principles that can be applied to designing new educational resources based on AI technology.
A Disruptive Blockchain Framework for Notary: Smart Contract and Digital Record Keeping

In our digitally advanced age, research continually propels innovation across diverse tech sectors, including data analysis, AI, and blockchain. A notable focus has emerged on transforming conventional notary services using blockchain technology. Despite technological strides, certain basic tasks remain inconvenient, often requiring physical presence. For instance, tasks like granting access to a car necessitate a third-party notary, leading to delays. The concept of digitizing notary services through blockchain offers a solution. By leveraging blockchain's secure and transparent framework, parties could potentially engage in agreements without traditional notaries. This shift simplifies agreement processes while enhancing efficiency and security through blockchain's immutable nature. In essence, the paper explores the potential of using blockchain to reshape notary services for the digital era. This adaptation could redefine small contracts, eliminating the need for physical notaries and introducing a more efficient and secure validation system.
Pose Estimation Keypoints in Age Recognition of Full Body Image

Age recognition based on an image has many potential applications, such as developing intelligent human-machine interfaces and improving safety in various fields, such as transportation and security. Most age classification learning models use a person’s face to estimate the age category. However, images are usually captured in-the-wild, where often no near-frontal information is available. Also, images are taken under different illumination conditions and different camera viewing angles, providing poor visual quality. To address this problem, we proposed a novel deep learning algorithm for age recognition of adults and children using images in which faces are not well recognized. Our results clearly show that the addition of Pose Estimation Keypoints leads to significant improvement in age classification accuracy, precision, recall, and F1-score using deep learning models with simple architecture for online decision making. It can be seen that Pose Estimation Keypoints can have important implications for a range of applications in areas such as CCTV footage, recommendation of videos and advertisements according to the target audience, granting additional privileges to individuals depending on their age and even on social media where there are age restrictions for viewing or using certain content on the social platforms.
Evaluating User Experiences of Alzheimer’s Drugs from Online Reviews Using Text Mining and Sentiment Analysis

Text mining is a new technology that attempts to find useful patterns, trends, patterns and rules from unstructured text data. One of the most commonly used techniques in Text Mining is Sentiment Analysis. Sentiment analysis is the most widely used classification tool to explore an author's attitude. It explores whether the author's attitude is positive, negative or impartial by means of a text. As most of the information in the internet age is found as text, the importance and usage areas of Sentiment analysis are increasing day by day. Sentiment analysis, which is frequently used in social media, can be used to expose users' ideas about a particular topic or product. The aim of this study is to transform drug reviews on websites into meaningful information. This information can help users in decision-making. In this study, personal data obtained from a social platform with Alzheimer's drug reviews of 78 users were evaluated. In particular, the selection of Alzheimer's drugs, unlike other drugs, allows the observations of the patients and relatives of the patient to be evaluated together. The 3723 people who read the review and found it useful strengthens the effect of the comment. In the implementation phase, polarity values of user comments were calculated with Sentiment analysis and Alzheimer's drugs were ranked with the formula developed. In this way, the satisfaction levels of consumers according to the drugs were determined.
Photovoltaic module augmented by commercial reflectors in Southern Algeria: Comparison between different reflective materials

Even though the southeast region of Algeria, especially Ouargla city, enjoys a lot of sunshine all over the year, fixed photovoltaic (PV) solar panels are not sufficient due to two main reasons. Firstly, these panels are unable to capture sunlight during the early morning and late afternoon, and secondly, their efficiency is low, requiring the use of economical methods to enhance their performance. To overcome these limitations, this research suggests incorporating commercial reflectors to enhance sunlight capture. Furthermore, this paper compares the effects of three types of reflective materials: mirrors, aluminium, and transparent glass, on the performance of the PV module. To achieve this objective, reflectors are installed at the top and bottom of the PV module at their optimal tilt angles. Moreover, the effect of the adjacent module's mirrors was studied by installing two big mirrors (3X). The obtained results show an average improvement of 14.24 %, 11.41 %, and 4.7 % in the electrical energy generated by the PV panel with mirrors, aluminium, and transparent glass, respectively, compared to the module without reflectors. Subsequently, in the large mirror case, the results were positive, with an average 20.84 % increase in the maximal electrical power produced compared to the conventional one.
International Variables: Translation Problems for the Localization of Web Apps

In localization, international variables refer to source cultural elements that require a certain degree of adaptation in a target culture, such as date, time and number formats, currencies, colours, images, humour elements, etc. Although localization involves the adaptation of a digital product to a specific market, certain aspects of localization projects (i.e., source file formats, translation tools or project specifications) could become an obstacle to achieving that ultimate goal of localization, even giving rise to errors or culturally inappropriate translations. This qualitative, interpretative study analyses a corpus compiled from the online help pages of web applications to identify and describe potential translation problems caused by international variables.
Development of sustainable use of natural resources by means of educational tasks with environmentally friendly content

According to the position of the author of the article, in modern conditions of post-industrial de-velopment of civilization, the processes of interaction between man and the environment acquire a co-evolutionary character, aimed at implementing a new strategy for educating schoolchildren to respect nature. The purpose of this study is to comprehend and substantiate the cognitive tasks of the environmental content of the academic subject «Geography» for the successful education of schoolchildren's careful attitude to nature. The essence of the concept of «cognitive task» is clari-fied. The relevance of the pedagogical search in the problem field of education of a careful atti-tude to the nature of the potential of the subject «Geography» is substantiated. Attention is fo-cused on mastering the issues of «co-creation of man and nature for the sustainable development of society» (N.N. Moiseev) in the course of geography of the main school by means of cognitive tasks of environmental content. Four groups of cognitive tasks have been identified: determining the meaning of nature, identifying ways to use nature by man, mastering the directions for trans-forming nature, and implementing measures to protect nature. Examples of tasks for the education of environmentally-oriented foundations of value-based knowledge of nature by schoolchildren are given. The results obtained indicate that the education of a caring attitude towards nature by means of cognitive tasks allows one to build strategies in understanding one's role as a citizen and consumer in the context of the interconnection of natural, technological and social environments.
Unlocking Emotional Intelligence with AI Marketing: Connecting Brands to Hearts

Prof. Anushka Lydia Issac
IMPLEMENTASI AUDIO MUSIK LATAR DAN VOICE OVER PADA VIDEO PERMOHONAN PENERBITAN SERTIFIKAT ELEKTRONIK

Audio is a sound that can be heard and seen and has an important role in supporting the delivery of narrative messages and providing atmosphere or mood in an animated video. An electronic certificate is a certificate that is electronic in nature. It contains an electronic signature that shows the identity and status of the legal subject of the parties and electronic transactions. Background music and voice-over were applied to a video about electronic certificate issuance as a medium for conveying information to clarify the content of the video. The video was then shown to employees and officials issuing the electronic certificates. The use of Fruity Loops Studio 20 for background music and voice-over is the main focus. It is expected to create original audio so that the video is informative and meaningful. The method used in the implementation of background music audio and voice-over in the application video for the issuance of electronic certificates is the Villamil-Molina method. And then, alpha testing and beta testing were carried out to determine the role of audio in providing information. The research results obtained are in the form of motion graphics.
IMPLEMENTASI KEBIJAKAN APLIKASI GUNA BINAAN OLEH PENGAWAS SEKOLAH DAERAH PERBATASAN INDONESIA - MALAYSIA

Human life over time has been greatly influenced by technological advancements. With the progress of knowledge and technology, humans have been able to create various tools that make tasks more effective and efficient. This is especially evident in the field of education. Various technological developments are utilized in education to assist teachers and other stakeholders working in this domain. The rapidly evolving technology has made it easier for individuals to access specific information, a fact recognized by a school supervisor working in a border region between Indonesia and Malaysia. To aid all teachers under their supervision, the supervisor developed an Android-based application. This development prompted researchers to conduct a study to investigate the implementation of the Guna Binaan application policy, examining it within the theoretical framework of policy and exploring its benefits for teachers who implement this policy. The research methodology employed by the researchers is qualitative descriptive research. This type of research aims to describe the condition and status of a phenomenon using words or sentences, which are then categorized based on the data to draw conclusions. Based on the data collected through interviews with informants and policy implementation analysis conducted with reference to education policy experts' theories, it can be concluded that the Guna Binaan application policy has been successful. The policy was executed in line with policy theories, employing five key components of a well-designed education policy: goals, plans, programs, decisions, and impacts. These five components are interconnected and support one another