Reviewerly/exHarmony huggingface dataset:
IMPLEMENTASI DAN PERANCANGAN VOIP SERVER MENGGUNAKAN TRIXBOX OPENSOURCE DAN VPN SEBAGAI PENGAMANAN ANTAR CLIENT

PT. Batam Bintan Telekomunikasi has several employees scattered in several rooms. Communication media is the most important way to maintain communication between employees. Previously, the communication media used in PT Batam Bintan Telecommunication was a PABX (Private Automatic Branch Exchange) phone, but in the PT. Batam Bintan Telekomunikasi has several employees scattered in several rooms. Communication media is the most important way to maintain communication between employees. Previously, the communication media used in PT Batam Bintan Telecommunication was a PABX (Private Automatic Branch Exchange) phone, but in the implementation of PABX the phone is not optimal because each room has only one PABX Line while in one room consists of eight employees. Therefore, it is necessary to optimize communication system between employees of PT Batam Bintan telecommunications. Communication system optimization is done by implementing Voice over Internet Protocol (VoIP) as pabx replacement communication media. Voip is implemented using Trixbox server, SIP phone, Zoiper, MicroSIP as an application to make calls on client computers and VPN as security between clients. Each employee will be created a VoIP account that is listed on the trixboxx server by providing a telephone number and password on the VoIP account.Based on the results of the study, the application of VoIP on computers in the PT environment. Batam Bintan telecommunications connected by Trixbox server, VoIP can facilitate communication between employees that is useful to support employee performance. With this VoIP is expected to replace the previous communication used in PT. Batam Bintan Telekomunikasi is by replacing PABX with VoIP by utilizing internet facilities at PT. Batam Bintan Telecommunications.
Study of Verbal Bullying in Early Adolescents (Case Study of Pallangga 5 Junior High School and Sungguminasa 3 Junior High School)

Bullying can take many forms, one of which is verbal bullying in the form of reproach, slander, cruel criticism, personal or racial insults.This study aims to examine the incidence of verbal bullying that occurs in early adolescents at Pallangga 5 Junior High School and Sungguminasa 3 Junior High School, Gowa Regency.This research uses a qualitative case study approach.Data was obtained through Focus Group Discussion (FGD), in-depth interviews with 59 informants and document review.Content analysis is used to identify topics or categories in the data.The results showed that the forms of verbal bullying varied, ranging from harassing, threatening, using verbal abuse by making fun of parents and the name of the victim.Therefore, schools should intensify the activities of the ambassador team so that verbal bullying can be minimized and teachers need to add insight into verbal bullying.
A Unified Feature Model for Scrum Artifacts from a Literature and Practice Perspective

Scrum has become one of the most popular Agile methods. Among its main elements are its artifacts. These artifacts are related to the requirements required for the software and how they will be worked on during a Scrum interaction called Sprint. Given the importance of artifacts in the Scrum structure, evidence of the adaptations of these artifacts was collected with the aid of a systematic mapping study and a survey literature with practitioners of the method. Later, we systematized the evidence of adaptations found and built models of features in order to register them and enable users of the methods to have a broader understanding of the features that Scrum artifacts can assume.
New quantum circuit architecture for classifying big data

Abstract This research is motivated by the incomplete use of quantum in existing learning algorithms, so that the proposed learning algorithm is not optimal. Research (Fahri &amp; Neven, 2018) shows that the proposed method of architectural form still uses classical architecture but inputs, weights and targets already use a quantum approach. Based on the results of previous studies, it shows that quantum computing is better than classical computation. Many researchers use quantum computing in the proposed learning algorithm. The model proposed is a quantum circuit architecture with the quantum perceptron method consisting of a quantum bit gate that uses a quantum computational approach as the architecture of the quantum perceptron learning algorithm. Then the authors conduct training and testing of the proposed quantum circuit architecture to test the quantum circuit model that the author proposes. The result of this research is a quantum circuit model with the quantum perceptron method which can be used to solve the learning optimization problem by using a quantum circuit architecture with 5 measurement measurements to show error training and testing = 0, with 9 measurements showing an error training of 1.13%, error testing 2.06%.
Influencing Factors and Preventive Strategies of University Computer Network Security

In the 21st century, with the continuous development of computer technology, new media computer network in all walks of life plays a very important role, especially in teaching, but with the rapid development of this technology, computer network security is also slowly highlighted, if the campus network is threatened, it will have a great impact on the normal teaching and work of the school. This paper mainly analyzes the characteristics and existing problems of computer network in Colleges and universities in China, and finally discusses some prevention of campus computing The strategy of network threat.
Implementasi Metode K-Medoids Clustering Dalam Pengelompokan Data Penyakit Alergi Pada Anak

Allergies are an abnormal response from the immune system. People who experience allergies have an immune system that reacts to a substance that is usually harmless in the environment. There are two limitations in this study, namely, seafood allergy and air allergy. In this study, the data used were sourced from the National Statistics Agency in 2011-2019. This study uses data mining techniques in data processing with the k-medoids clustering method. The k-medoids method is a clustering method that functions to split the dataset into several groups. The advantages of this method are able to overcome the weaknesses of the k-means method which is sensitive to outliers. Another advantage of this method is that the results of the clustering process do not depend on the order in which the dataset is entered. This method can be applied to data on the percentage of children affected by allergies by province, so that it can be seen the grouping of provinces based on this data. From this grouping data obtained 3 clusters namely low cluster (2 provinces), medium cluster (30 provinces) and high cluster (2 provinces) from the percentage of allergy immunization under five in each province. It is hoped that this research can provide information to the health department, especially the public health center regarding data grouping of Allergic Diseases in children in Indonesia which has an impact on equity in giving anti-allergic immunization to children in Indonesia
What Developers (Care to) Recall: An Interview Survey on Smaller Systems.

Developers spend most of their time with program comprehension, obtaining (or recovering) the knowledge they need to perform a task. Researchers have investigated the information needs of developers to understand what knowledge is important and to scope techniques, for example, to facilitate program comprehension, support knowledge recovery, or identify experts. Similarly, researchers analyzed developers’ memory to understand how they forget, which essentially causes the need to recover knowledge. However, we are not aware of studies linking these research directions to investigate what knowledge developers aim to keep in their memory, allowing them to ask less and different questions during knowledge recovery. To address this gap, we conducted an interview survey with 17 experienced developers, in which we investigated 1) what knowledge developers consider important to remember; 2) whether developers can correctly recall knowledge about their (smaller) systems; and 3) how their self-assessment relates to their actual knowledge. Our results indicate, among others, that developers consider architecture and abstract code knowledge (e.g., its intent) as most important to remember, that the perceived importance relates to their ability to recall knowledge correctly, and that their self-assessment decreases while reflecting about their system. Based on these findings, we discuss research directions and practical implications for managing and recovering developers’ knowledge.
Representation of reading related elements in compiled and translated adult fictions from 2011 to 2016

Objective: The purpose of this paper is to determine the quality of the reading related elements' representation in fictions published in Iran between 2011 and 2016. Methods: Descriptive content analysis carried out for thirty-four of the highest print run titles, both original or translated into Persian. These books have selected among Persian and translated fictions to encoding reading elements such as: reading, studying, book, bookcase, library, librarian etc. To get the quality of the reading-related elements presented in works, some questions were answered while reading the fictions:1) What reading elements are in the story? 2) Which books had deep references to reading elements? And does the mentioned element play an effective role in shaping the story? 3) Do characters such as librarians, booksellers, etc. have a positive or negative aspect? Reliability approved by two literature professor and faculty members of Knowledge and Information science. To achieve stability the agreement between coders were calculated. Results: Among the 18 Persian books only in 12 we can see the reading elements and in the other 6, there are no references to those elements. Quantitatively, 791 codes were identified in 35 fictions. The most frequent code in both groups of works is the concept ‘book (object)’. The lowest frequency in the Persian fictions is ‘bookseller’ and in the group of translated works is ‘library (object)’. The diversity of the main characters of the fictions in the translated titles is significant but limited in Persian fictions. The character of the librarian or the person associated with reading element in Persian works is neutral and has a positive characteristic in the translated works. The influence of reading-related elements on translated works is greater than on Persian fictions. Although the presence of the elements related to reading and studying in both groups of works is weak but, the authors of the translated stories have tried more to use these elements in their works. Conclusion: While the focus of previous studies is on quantitative side, this study tries to determine the quality of the reading related elements. The presence of the reading elements in both groups of works is not acceptable. According to the current state of representation of reading-related concepts in the reviewed works, it is not expected from the highest print run titles to encourage reading, especially in the group of Persian works. Publishers are advised to publish works that contains reading-related concepts and indirectly improve the reading habits.
RANCANG BANGUN APLIKASI PERHITUNGAN STATS POKEMON BERBASIS ANDROID

Game development began in the 1950s when computer scientists began making games and simulations that were easy to research or just wanted to play, games that year only used lines and dots, like pong, and from that year until now, game development has been increasingly rapidly from 8-bit games like Super Mario Bros to games that use VR (Virtual Reality) and AR (Augmented Reality). However, there are only two games that have survived from the beginning until now and there are 2 descendants, namely Super Mario and Pokemon, for the purpose of this research, the Researcher will be focusing on the Pokemon franchise. The purpose of this research is to give the players information and the potential of the Pokemon the player use and also decrease the time player spent playing the game. The research method used is using the waterfall model method which includes Requirements, Design, Testing, Implementation, Verification, and Maintenance where the system design uses UML (Unified Modeling Language) diagrams which includes Use Case Diagram, Sequence Diagram, Activity Diagram, and Class Diagram. The results of this research are the Android-based Pokemon Stats Calculator program that has been successfully designed according to the demands and needs of the Players and the Researcher, the Android-based Pokemon Stats Calculator program has been built more efficiently and more effectively and can reduce various errors that occur unlike before using Microsoft Office Excel.Keywords: Android; Pokemon; UML.
Local Trajectory Occurrence Patterns for Partial Action and Gesture Recognition

Action and gesture recognition is essential in computer vision because of their multiple and potential applications. Nowadays, in the literature, dramatic advances have been reported regarding recognizing gestures and actions under uncontrolled scenarios with significant appearance and motion variations. Nevertheless, much of these approaches still require manual segmentation of temporal action boundaries and complete processing of whole sequences to obtain a prediction. This work introduces a novel motion description that can recognize actions and gestures over partial sequences. The approach starts by representing video sequences as a set of key-point trajectories. Such trajectories are then hierarchically represented from a local and regional perspective, following a statistical counting process. Firstly, each trajectory is defined as a binary occurrence pattern that allows for standing out critical motions by neighborhood densities from a local perspective. Such occurrence patterns are involved in a regional bag-of-words representation of actions. Both representations could be obtained for any interval inside the video, achieving a partial recognition of motion, and regional representation is mapped to a support vector machine to obtain a prediction. The proposed approach was evaluated on academic action recognition datasets and a large gesture dataset used for sign recognition. Regarding partial video sequence recognition, the proposed approach achieves an accuracy rate of 63% using only 20% of frames. The proposed strategy achieved a very compact description, with only 400 scalar values, which ideal for online applications.
한국어교육실습 강의 참관에 대한 학부생의 인식과 기대

This study focuses on analyzing perceptions, expectations and worries that Korean as a foreign language education students have about the classroom...
Markov Chains and the Game Monopoly

Among games that are protected by copyright, Monopoly, with over 260 million copies sold, is one of the most successful. Since its invention by the American Charles Darrow in 1931, it has influenced the development of many other games based on economics, none of which, however, has achieved the worldwide popularity of Monopoly. The location of the utilities differs from that of Monopoly by a single square. In the opening phase of a game of Monopoly, each player attempts to acquire various properties. Since Monopoly contains a large measure of chance, the prognosis of returns can be made only on the basis of probabilities and expectations.
Real Time Gesture Measurement of Human Hand for Robotics Arm

In industry, Robotics needs precise control for handling various production activities.The proposed research is to measure the gesture grip value of both human hand and Robotic hand.The measured value of both human hand gripping and robotic hand gripping should be same.This leads for more perfection.Flex sensors are used to measure the value of gripping in both human hand and robotic hand.To achieve the exact control, camera visualizes the robotic hand activities from remote area.Pick and place of object is most significant task of robotic hand.Grip of robotic hand mimics human hand for handling different objects.The aim is to develop robotic hand handling of object similar to real human hand.The robotic hand design has 5 fingers 14 degree of freedom.
Developing O Diadaq O Dibiasa Text Reading Comprehension Activities To Students of Madrasah Aliyah and Boarding School

The objective of this social engagement project is to design the developing of O Diadaq O Dibiasa text as material in reading comprehension activities to students of Madrasah Aliyah and Islamic Boarding School in West Sulawesi. Beside that mayor objectives, there are also some specific objectives such as to outline the integration of Islamic and local values in O Diadaq O Dibiasa text; and to see the improvement of students’ knowledge related to the integration of Islamic and local values after reading O Diadaq O Dibiasa text. This project was conducted through Whatsapp, Zoom and Google Meet application remembering the situation of Covid-19 pandemic. It was held on February-September including preparation until evaluation. There were five steps in conducting this social engagement. They are visiting libraries, training of trainers, writing module, conduction reading activities (5 meetings), and monitoring & evaluation. The participants were 20 students from Madrasah Aliyah Pergis Campalagian Boarding School of DDI Baruga Majene, Madrasah Aliyah 1 Polewali Mandar and Boarding School of Syekh Hasan Yamani Campalagian Polewali Mandar which are represented by five students.
Kpi System Application In The Scientific Field: Opportunities And Limitations

Each company is interested in a positive financial result. Each employee must understand what contribution he can make to the achievement of the company's goal. Companies develop incentive systems that use tangible and intangible incentive methods to achieve the above-mentioned goal. The most common system nowadays is KPI. In Russia, KPI system in the scientific field is formed by indicators of the number of publications, citation, number of received patents, and number of registered intellectual property objects. The efficiency of KPI system implementation in the scientific field of Russia is difficult to evaluate. On the one hand, there is the nominal growth of planned indicators; on the other hand, there is the decrease in the number of employees. Also, there is no analysis of the impact of the introduction of this system on the quality of publications of scientists. The KPI can lead to «overloads» of researchers and professional burnout, etc. In this regard, the introduction of KPI system into the scientific field requires a thorough study of the parameters to be used as indicators of employee performance, as well as a thorough analysis of the consequences of the introduction of this system.
Low Cost High Altitude Automatic Weather Station Design

When looking at installing a renewable energy generator, you need to be confident of the resource (solar, wind) at your particular location as this affects the energy generated at the selected site. With solar photovoltaic (PV) systems, this can be done by looking at historic data, generally from satellite readings, for the particular latitude. This will yield pretty accurate resource data. However, the wind resource is incredibly variable and depends upon the exact topology of the area. Houses, trees, and valleys all can affect the local wind resource. For this reason, wind speed data is collected at a potential wind turbine installation site. This gives real data which can be used to assess the wind speed. When installing a number of very expensive large wind turbines, one must be very confident about the wind speed data. The data must be robust and reliable and the developer will be willing to spend a lot of money on accurate industrial equipment to have lots of confidence in the data. This project intends to overcome this barrier by providing a low-cost, reusable, open-source wind speed recording unit, which can be left at high altitude in a remote location to record data and help improve the site’s wind speed assessment. We have proposed and developed a low-cost hardware module based on Arduino open source platform, which measures the meteorological data, including air, temperature, relative humidity, wind speed and solar radiation, with two options: The first is the wireless option at which it sends the measured information to Excel spreadsheet running on a PC through wireless link. The second is the data logger option at which it records the measured data to SD card as Excel file with date and time every 10 seconds..
PENINGKATAN KEMAMPUAN MENULIS PERMULAAN MENGGUNAKAN MEDIA GAMBAR DAN PENDEKATAN KETERAMPILAN PROSES SISWA

Preliminary writing is a stage of the writing process for early grade elementary school students. Students learn to acquire abilities and master techniques in writing correctly. Therefore, teachers need to design well-written learning.This research was carried out with the aim of improving the initial writing ability using image media and the process skills approach of grade 1 students at SDN 45/1 Sridadi Batanghari Regency and to find out the effectiveness of the learning process. This classroom action research uses a modified Kemmis and Mc Taggart model that uses a spiral self-reflection system that begins with planning, action, observing, reflecting, re-planning as the basis for a problem solving approach. Based on the results of the research that has been done, it can be concluded that the use of image media with a process skill approach can improve the initial writing ability of grade 1 elementary school students in writing stories simply stories.
Implementation and Evaluation of the Controllers

To test the proposed methods in a working environment, we created a LabVIEW simulation environment. This simulation environment was used for testing our proposed methods, and real-time applications realized. This would ensure that the algorithm could be easily developed on a real robot on the purpose of path planning and path tracking. All experiments were performed on a 2.40 GHz dual-core system with 16 GB RAM using a combination of LabVIEW and MATLAB.
Jpeg/Exif Message Digest Compilation With SHA512 Hash Function

Security information method for jpeg / exif documents generally aims to prevent security attack by protecting documents with password and watermark. Both methods cannot used to determine the condition of data integrity at the detection stage of the information security cycle. Message Digest is the essence of a file that used to represent data integrity. This study aims to compile a message digest to detect changes that occur in jpeg / exif documents in information security. The research phase consists of five stages. The first stage, identification of the jpeg / exif document structure conducted using Boyer-Moore string matching algorithm to find jpeg/exif segments location. The Second stage is segment content acquisition, conducted based on segment location and length obtained. The Third step, computing message digest for each segment using SHA512 hash function. Fourth stage, jpeg / exif document modification experiments to identified affected segments. The Fifth stage is selecting and combining the hash value of the segment into message digest. Obtained result show message digest for jpeg / exif documents composed of two parts, the hash value of the SOI segment and the APP1 segment. The SOI segment value used to detect modifications for jpeg to png conversion and image editing. The APP1 hash value used to detect metadata editing. The SOF0 hash values use to detect modification for image recoloring, cropping and resizing.