Reviewerly/exHarmony huggingface dataset:
Automated Debugging : Still a Dream ?

Software debugging is the process of finding and fixing incorrect statements in programs. The process of debugging takes a lot of time and is challenging. Therefore, the field of automated debugging, which is focused on automating the discovery and correction of a failure's underlying cause, has made huge progress in the past. By applying automated approaches to identify and correct any erroneous statements in a program, the cost of producing software may be significantly decreased while also improving the quality of the final product. The purpose of this paper is to shed light on the application of automated debugging in the current market scenario. Techniques like Delta Debugging, Path-based Weakest Preconditions, Fault Localization, and Program Slicing have been demonstrated to be quite effective in dealing with the identification and resolution of inconsistencies. This paper also aims to examine the question, "Is Automated Debugging still a dream? ". Key Words: Automated Debugging, Delta Debugging, Program Slicing.
IMAGE PROCESSING OF SKIN CANCER DETECTION IN MATLAB USING GLCM AND SVM

The incidence of skin cancer is high and rising worldwide, a trend that is likely to continue given the importance of solar ultra-violet as a cause and the modern propensity to indoor lifestyle with sun-seeking holidays. Malignant melanoma is the most deadly form due to its rapid development, invasion, and metastasis cycle. Early diagnosis is paramount as prognosis is greatly improved where the tumour is excised quickly. Many common benign pigmented skin lesions can resemble early melanomas. The primary objective of this work is cancer classification from melanoma images using deep learning model. Keywords: Skin Cancer, K-Means, DRLBP, CNN.
Conceptualization and Measurement of How Cool the User Experience Can Be: A Systematic Review of the Literature

This article presents a systematic review of the literature in order to define a more general concept of the term "coolness" and exemplify how it can be operationalized to measure how much the user experience is "cool". The motivation for carrying out this work is that the term has been integrated into the design of computational interfaces and has become part of human-computer interaction (IHC). Despite the valuable contributions to date, there is still no well-established concept. There is a need to develop a more comprehensive definition and a demand for the creation of an instrument that can determine how cool a computational interface is. Through a systematic review of the literature, articles that address the term "coolness" were analyzed. In this process, several subconcepts linked to each area were integrated, as well as instruments generated from these subconcepts to measure how legal a digital product is.
Humanization in educational environments; aspects necessary for living in school today

While it is true, quality has always been measured through statistics and percentages, often forgetting the training of the whole person. Now, when we talk about issues such as humanism and education supported by technology, we can fall into extremes: it is common to label technology as the provider of all the evils of today's civilization; or the opposite assumption; to argue that incorporating technologies into education would be the panacea for all the problems it faces and finally, to assume that the subject of the humanities is more typical of actions and attitudes of the past than as a current need, giving vitality to any educational process. However, fortunately for the educational community, today there are global efforts to make the educational task a human action that minimizes inequities and the abysmal differences that exist in countries like ours. Fernando Reimers says: "Equal educational opportunities must be the priority objective of educational policies, the aim of education must be to contribute to creating just societies. This requires improving the learning environments of the poor, not only along the paths that have been started over the last decade. This aspect pointed out by Reimers is precisely the central aspect that all educational action must contemplate, the educational policies that are implemented in our country must guarantee, above all, the construction of a just and egalitarian society, strengthening the cultural wealth that we have, concerning to the diversity of people, their past, their present and especially their future.
Digital speckle photography in the presence of displacement gradients

Digital speckle photography is a displacement field measurement method that employs laser speckles as surface markers. Since the approach requires only one reference image without a preparation of the sample and provides a fast, single-shot measurement with interferometric precision, the method is applied for in-process measurements in manufacturing engineering. Due to highly localized loads, higher-order displacement gradients occur in manufacturing processes and it is an open research question how these gradients affect the measurement errors of digital speckle photography. We simulate isotropic Gaussian surface topographies, apply a displacement field and then generate laser speckle patterns, which are evaluated with digital image correlation and subsequently the resulting random and systematic errors of the displacement field are analyzed. We found that the random error is proportional to the first-order displacement gradient and results from decorrelation of the laser speckles. The systematic error is mainly caused by the evaluation algorithm and is linearly dependent on the second-order gradient and the subset size. We evaluated in-process displacement measurements of laser hardening, grinding and single-tooth milling where we determined the relative error caused by displacement gradients to be below 2.5% based on the findings from the simulative study.
Designing Creative Learning Media About Processing of Used Milk Boxes into DIY Art and Craft

Waste materials are things in the environment that can be used or returned into something good and useful. One of the results of used good processing is a work of art, which can be made DIY by all people, both adults and children. Creating or customize DIY art and crafts can be an opportunity and the beginning step for children, particularly teenage children, to develop creativity. Children’s creativity needs to be developed in early age, so that one day they have special skills that will be useful in the future. Seeing their ambitions, children can learn anything autodidactically, because there’s social media that support their activity in finding education and entertainment. Instagram and YouTube can become a learning media that will be used to get public support for a creative movement as example. From Instagram and YouTube, teenagers can get many tutorials for them to follow, so they can understand step by step and practice. On Instagram, teenagers will get basic materials up to the steps of making, reviews from random people about the art works that has been made. Also, Instagram will be the media that share events, challenge, giveaway, etc. which is also good for get public attention. And about YouTube, YouTube will become a back-up platform if the education content duration is too long. It will be great for teenagers as the study’s subject if Instagram and YouTube merge as creative learning media that can bring out creative young generations, that can create what they want, and become whom they want in their future.
English Education in Japan and Its Transformation in the Era of COVID-19

English has a unique perception in Japan. While it is considered as one of the important tools to gain knowledge and success, Japanese society also has its own sentiment and seen it as a language of the elites. This perception heavily influenced the curriculum, teaching methods, and students’ motivation in mastering the language. English proficiency in Japan itself, however, is still considered very low. Many argued that the curriculum and the outdated teaching style are the ones to blame. Japanese government have been trying several initiatives to improve its English education quality. In the past few years, non- formal English educations institution and native English teachers has also been increasing in demand, mainly thanks to Tokyo Olympic 2020. The spread of COVID-19, however, brought a lot of new challenges and left the future of English education in jeopardy. This paper is intended to give an overview of how English is perceived by Japanese society, how it is learnt in each educational level, and later how COVID-19 affected the system.
Linear l-intersection Pairs of Monomial and Decreasing Monomial Cartesian Codes with Application to EAQEC Codes *

Linear l-intersection pair of codes is the general-ization of LCP of codes and hull of codes. The <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$\ell$</tex> represents the dimension of the intersection of a given pair of codes over a finite field <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$\mathbb{F}_{q}$</tex> . The l-intersection is useful in obtaining some good Entanglement assisted quantum error-correcting (EAQEC) codes and for some cases MDS EAQEC codes. In this paper, the l-intersection is studied on Monomial Cartesian (MC) and Decreasing Monomial Cartesian (DMC) codes, and their char- acterizations are given. As an application, some good parameter EAQEC codes are obtained and presented in a tabular form.
A Rear-view Aid System For Vehicles Based on Panoramic Vision

This paper proposes a simple rear view aid system based on panoramic vision that can be used to provide the rear-view aid to the driver of a vehicle. The image alignment technique proposed in this paper is very simple, computationally feasible, and is easily extendable for multiple input video streams.
The Effect of Guided Writing Method Assisted by Flash Card Media on Learning Motivation to Write Descriptive Essays in Class IV Elementary School Students

This study aims to determine the effect of the guided writing method assisted by flash card media on the learning motivation to write descriptive essays for fourth-grade elementary school students. This research is a quasi-experimental design. The research design used was The Matching-Only Pretest-Postest Control Group Design. The sample in this study was fourth-grade students at SDN No.87 Tamanroya, which consisted of 48 students. The data collection used is a test and questionnaire technique. Data were analyzed through descriptive and inferential analysis techniques. Based on the research results, it was found that the results of learning to write descriptive essays and students' learning motivation in the experimental class experienced a more significant increase than the control class. Based on the hypothesis test, it obtained a significant value of less than 0.05 so it can be concluded that there is an effect of the guided writing method assisted by flash card media on the motivation to learn to write descriptive essays for fourth-grade students of SD SDN No.87 Tamanroya Kec. Galesong Utara, Kab.Takalar.
Dankesis Fund Management (Student Welfare Fund) to realize Studet Well-being at Prawira Marta Kartasura High School

The purpose of this study was to find out the management of funds, accountability, and the benefits of Dankesis at Prawira Marta Kartasura High School. Dankesis is used for all student activities both for participating in competitions outside of school or for activities made by the students themselves. To support student welfare, it is necessary to have activities that make students happy while at school. The student fund planning is designed by the school principal and deputy of the school. This type of research uses qualitative by taking real data from the school. The data were obtained from interviews and observations at the school.
Utilization of Reading Corners in the School Literacy Movement at the Mukhlisiin Gowa Integrated Islamic Elementary School

This research aims to utilize reading corners, supporting factors and inhibiting the use of reading corners in the School Literacy Movement at Mukhlisiin Integrated Islamic Elementary School. The approach used in this study was the cauldronative approach. Research method to understand the phenomenon of experienced by the research subject. This type of research used methods of interviewing, observation and document review. This research subject that consisted of 6 respondents from Mukhlisiin Integrated Islamic Elementary School. The data was analyzed using the Miles and Huberman models while the data validity test was performed by triangulation of sources and techniques. The results showed that the use of reading corners in the School Literacy Movement at Mukhlisiin Gowa Integrated Islamic Elementary School, among others: reading activities before learning, encouraged the students to tell about what they had read, providing books that made the students’ interest. Meanwhile, the supportive factors on the use of reading corners in Mukhlisiin Gowa Integrated Islamic Elementary School, among others: the awareness of school residents on the importance of literacy culture, adequate physical fasilitas such as reading corners, the allocation of time to visit in the reading corner, reading by being dibimbing by teachers, parents partivcipation of learners. Some factors that can hinder the use of reading corners in the School Literacy Movement at Mukhlisiin Gowa Integrated Islamic Elementary School, among others: there was a special time for book reading activities in the classroom, furthermore the teachers could not accompany their students when the reading corner utilization activities, they did not hold book updates and the school had not supported the activities of utilizing reading corners well.
Text summarization of News Articles based on named entity recognition using Spacy library

Abstract The study discusses the importance of summarization in dealing with a large amount of data available on the internet. The study used a deep-learning algorithm based on functions from the spacy library in Python to summarize news articles and evaluated the impact of named entity recognition on the summarization process. The study assessed different datasets from CNN-DailyMail and the BBC (entertainment articles) and found that the proposed method based on named entity recognition showed significant improvement in recall, precision, and F-score compared to the word frequency method. The study also observed that the articles from CNN-DailyMail were longer, with an average of 551 words and 28 sentences, compared to the BBC (entertainment articles), which had an average of 190 words and 12 sentences. The evaluation results showed that the proposed method based on named entity recognition performed better on the shorter articles from the BBC, indicating that the method was more effective in summarizing shorter texts. In summary, the study highlighted the importance of summarization in dealing with a large amount of data available on the internet. It showed that named entity recognition can significantly improve the effectiveness of the summarization process. The study also observed that the proposed method was more effective in summarizing shorter texts.
Pengaruh Self-Efficacy, Technology Acceptance, dan Motivasi Belajar Terhadap Prestasi Akademis Siswa dalam Online Learning di SMPK Kalam Kudus Dumai

The use of e-learning in accelerated learning due to the Covid-19 pandemic has brought about changes in the world of education in Indonesia so that it has an impact on student academic achievement. Students' academic achievement is influenced by several factors, including self-efficacy, technology acceptance, and learning motivation. This study aims to determine the effect of self-efficacy, technology acceptance, and learning motivation on students' academic achievement in online learning. The research subjects were 38 students of SMPK Kalam Kudus Dumai, where among students there was a decrease in academic achievement in online learning. The study used a quantitative approach with correlation and regression testing. The results obtained show that self-efficacy, technology acceptance, and learning motivation together have a positive effect on students' academic achievement in online learning.
Penggunaan Teorema Binomial dalam Menentukan Peluang Suatu Kejadian

The theory of opportunity arises from human activity which inspires bettors who try to find information on the chances of winning bets. Scientists who also like to play bets, experts make the theory of probability as a basic study of statistics and conduct mathematical analysis from a review of game examples. In this case, examine the toss of coins. To determine the probability of an event occurring in a coin toss, first calculate the number of sample points using the formula 2n where n is the number of sample spaces. In this case, the concept of the binomial theorem is used to determine the probability of an event occurring in the toss of a coin. The binomial theorem is very helpful in determining the probability of an event. Because it is very easy to determine the probability of an event is very rarely done.
Using Diary in Improving Students’ Grammar Ability

Grammar is the teaching and learning of grammar. Grammar helps us in several phenomena. For example, if we want to translate a sentence into English or vice versa, we need grammar so that the meaning of the sentence is clear and easy to understand. Grammar is also one aspect of language that is difficult to teach. Therefore, the teacher must have a solution so that learning grammar becomes more interesting and easy to understand. The teacher must have some good grammar teaching techniques, especially the past tense. A study to determine the effectiveness of teaching English Past Tense through the diary writing technique was conducted in the third grade of an elementary school in Bogor. Data collection was carried out through observation, interview, teaching and learning process, pre-test and post-test. The implementation of the technique is that students must write down their activities that they have done. Then the results of their writing will be analyzed together. Using this technique makes it easier for the students to understand and use the past tense correctly. Students can also do a post-test which is a means to evaluate teaching and learning techniques and processes properly and to be more active in the teaching and learning process. The post-test results show that teaching English past tense through diary writing technique is a good solution to improve students' understanding of past tense.&#x0D; &#x0D; &#x0D;
HOW DIGITAL TECHNOLOGIES INFLUENCE SUSTAINABILITY PRACTICES IN THE RETAIL INDUSTRY

Digital technologies are becoming fundamental elements of the business environment, practitioners, policymakers and researchers. An essential component for companies in this new era is the Enterprise Resource Planning (ERP) system used for the companies’ management. The ERP is part of an Information System (IS) that permits the interaction between people and technology, being represented as an agile, intuitive and planned tool. The purpose of an ERP is to provide information suitable to support decision-making and strategies inside a business or industry of the economy. Our study intends to explore how digital technologies influence the sustainable practices of retail in the new era of Industry 4.0.
Students’ Perception of English Learning toward Their Current Professions

Abstract&#x0D; Globalization era demands employees who have a proficient English skill so that international business activity can run well. University as a place which provides a skillful employee is forced to create a practical English learning. However, it is not an easy task to bridge the demand and reality of teaching and learning in the classroom. Based on pre-observation, it was revealed that some of students were not able to implement the knowledge that they have learnt into their current work. Related to the issue, researchers conducted research to find out students’ perception on what they learn related to English study and how it affects their current job or profession. The participant of this research were the seventh semester students of English Literature of Pamulang University. They were chosen as participants using purposive sampling. This research itself was conducted at English Letters Department of Pamulang University from December 2020 to January 2021. In conducting this research, qualitative research was chosen as research design. There was one type of data collecting techniques which is questionnaire. The data were analyzed simultaneously using Creswell’s (2007) theory called data analysis spiral in order to get a strong and comprehensive conclusion toward the issue.&#x0D; Key words: current profession, English learning, students’ perception
Pengembangan Media Pembelajaran Berbasis Belajar Sambil Bermain Development Of Learning Media Based On Learning While Playing

Learning is a process of developing knowledge, skills, and attitudes that is carried out by interacting intensively with learning resources. Learning while playing is fun learning because it is a learning process that takes place in a happy and impressive atmosphere that can attract children's interest to be actively involved, so that learning objectives can be achieved optimally. Learning activities while playing are activities that are carried out with feelings of pleasure, without coercion, but have methods that are expected to be able to create results for good development for the child. The method used is learning while playing, because the existence of a world of play within the scope of children's learning can make learning for children more effective, because the world of children is a world of play, it must be balanced with learning, so the learning while playing method is an effective method in learning for children. In this activity we apply three learning methods, namely the Pesonal Room, this program is an activity that gives freedom for students to study with their own learning methods. Mathematical thinking space, aims for students to have the ability to understand mathematical concepts as a whole, develop mathematical reasoning skills and problem solving skills. Dreamtime Room, the application of learning using this method will train students' means of communication to increase self-confidence and self-quality of students.
Leveraging Structural and Semantic Measures for JSON Document Clustering

In recent years, the increased use of smart devices and digital business opportunities has generated massive heterogeneous JSON data daily, making efficient data storage and management more difficult. Existing research uses different similarity metrics and clusters the documents to support the above tasks effectively. However, extant approaches have focused on either structural or semantic similarity of schemas. As JSON documents are application-specific, differently annotated JSON schemas are not only structurally heterogeneous but also differ by the context of the JSON attributes. Therefore, there is a need to consider the structural, semantic, and contextual properties of JSON schemas to perform meaningful clustering of JSON documents. This work proposes an approach to cluster heterogeneous JSON documents using the similarity fusion method. The similarity fusion matrix is constructed using structural, semantic, and contextual measures of JSON schemas. The experimental results demonstrate that the proposed approach outperforms the existing approaches significantly.&amp;nbsp;