Reviewerly/exHarmony huggingface dataset:
(Digital Presentation) Soft Robot for Heat Source Detection Using Shape Memory Gel

Currently, there are Collaborative robots (cobots) that use multiple robots to solve a single, simple task, such as finding survivors in rubble or monitoring the environment during a disaster. [1] Such robots are moved by vibration motors and communicate with nearby robots via infrared communication for control. In this study, we develop a soft robot that can search for heat sources and solve simple tasks using only a simple structure without any sensors. This soft robot can move by simply vibrating and has a mechanism to switch its motion mode when the temperature of the ground surface or the air changes. The robot is equipped with shape-memory gel [1], which softens and increases the friction rate as the temperature rises, and hardens and decreases the friction rate as the temperature decreases. The shape-memory gel has the property of remaining stationary when the temperature on the ground or in the air rises, and operating when it falls. In our experiments, we measured the absorption of vibration, friction rate, and tackiness in order to verify the effectiveness of controlling the motion of the shape memory gel by temperature. It was confirmed that the vibration was absorbed when the shape memory gel became warm and soft. In the measurement of friction rate and tackiness by temperature, it was confirmed that both friction rate and tackiness increased by increasing the temperature. As a result, the effectiveness of the shape-memory gel was confirmed by temperature. Next, we fabricated a soft robot as shown in Fig. 1 and conducted experiments to see if its motion changed depending on temperature. In the future, we will conduct experiments to see if the soft robot can be used to solve simple tasks such as transporting plants to sunlight. Reference: [1] Michael Rubenstein, Christian Ahler, Radhika Nagpal Kilobot, “A low cost scalable robot system for collective behaviors” 2012 IEEE International Conference on Communications (ICC)https://ieeexplore.ieee.org/document/6224638 [2] Ahmed, Aamir, Sandeep Arya, Vinay Gupta, Hidemitsu Furukawa, and Ajit Khosla. "4D printing: Fundamentals, materials, applications and challenges." Polymer (2021): 123926. https://doi.org/10.1016/j.polymer.2021.123926 Figure 1
The Development of Student Worksheets in Writing Social Containing Explanation Texts in Class VI Studentsstate School 105345 Sidodadi

The problem in this study is how appropriate the teaching materials (Student Worksheet) in learning to write socially charged explanatory texts for class VI students are developed based on media experts, material experts, teachers and students?. The purpose of this study was to describe the feasibility of teaching materials (Student Worksheets) in learning to write socially charged explanatory texts for elementary/MI students. Class VI developed based on media experts, material experts, teachers and students. The research method used in this research is the research &amp; development method. The research subject of this development product is the validator. The research subject of this development product is the validator. Assessment is done by filling out the validation sheet that has been provided, the validator in this study is the supervisor. In addition, the subjects of this research are sixth grade students of SD Negeri 105345 Sidodadi Ramunia, Beringin District. The object of this research is the Student Worksheet in learning to write socially charged explanatory texts in class VI SD Negeri 105345 Sidodadi Ramunia, Beringin District.
أثر نمط التنافس(الفردی/الجماعی) فی بیئة تعلیمیة قائمة على محفزات الألعاب لتنمیة مهارات التطبیقات التعلیمیة السحابیة لدی طلاب کلیة التربیة

This research aims to find out the most appropriate competition pattern in an electronic environment based on gaming stimuli for students of the College of Education in relation to its effect on both the cognitive and performance aspect of the skills of using educational cloud applications. The results resulted in statistically significant differences at the level ≤ 0.05 between the average The grades of the students of the two experimental groups in the cognitive achievement of the skills of using educational cloud applications for students of the College of Education through the learning environment based on the stimuli of the games, due to the main effect of the difference in the pattern of competition within the learning environment based on the stimuli of the games (individual competition versus group competition) in favor of the second experimental group that was studied. By the group competition pattern, the results also indicated that there are statistically significant differences at the level ≤ 0.05 between the mean scores of the two experimental groups in the skill performance observation card for the skills of using cloud educational applications for students of the College of Education through the learning environment based on the stimuli of the games, due to the effect The main difference in the pattern of competition within the learning environment is based on the stimuli of the games (competition A. For individual versus group competition) in favor of the second experimental group, which was studied by means of group competition
EVALUASI SISTEM REAL TIME ONLINE DALAM PROGRAM PENERIMAAN PESERTA DIDIK BARU DI DINAS PENDIDIKAN KOTA YOGYAKARTA

This study aims to describe the evaluation of the Real-time Online system in the new student admission program at the Yogyakarta City Education Office. The method in this study is a qualitative descriptive study with the CIPP evaluation model. The data collection techniques used in this study are documentation, interviews, and observations. The research data were analyzed using the Miles and Huberman model. The validity test of the data used triangulation of sources and techniques. The results of the study show that: (1) Context aspect, policies for implementing the new student admission program with the Real-Time Online system in the Yogyakarta City Education Office are relevant and have referred to Yogyakarta Mayor regulation number 24 of 2018. (2) Input aspect, the availability of human resources has been fulfilled. The completeness and feasibility of infrastructure are still lacking, such as a network that had problems. (3) The process aspect, the implementation of the program is by following the guidelines for the admission of new students to the education, it is being objective, accountable, transparent, and non-discriminatory. (4) Aspects of results, the data of students who register with the capacity for elementary schools have been met, however, for junior high school there are still empty seats. Keywords: real time online system, the new students admission
Behavioral Factors That Influence Employees to Comply With Information Security Policies

In this paper we examine the awareness and behavior of employees with regard to information security procedures instituted within their organization.Moreover, the study focuses on employees' attitude toward compliance with information security policies, combined with various norms and personal abilities.202 employees of a large financial institution fill out a self-reported questionnaire.Findings indicate that employees' attitudes, normative beliefs and personal capabilities, have positive effects on the organization's information security procedures compliance.Likewise, employees' general awareness of information security, as well as awareness to information security procedures within the organization, positively affects employees' information security procedures compliance.
The book industry in Germany

The article analyzes book publishing, book distribution in Germany. Some features and tendencies of development of the German book industry in the modern period are covered. The article analyzes the geography of large publishing centers, shows German publishing houses that have their own history, traditions, market segment, publish books in the relevant field of knowledge, and finally have their own philosophy.&#x0D; Export markets of German books, problems of distribution of editions abroad are considered.&#x0D; Book market segments are highlighted.&#x0D; The role and place of e-book publishing, audiobook sector, e-book are clarified in the general system of the book industry.&#x0D; The features of book distribution, sales volumes of the largest publishers of Germany, specifics of activity of book trade networks are shown.
Perancangan Desain UI/UX untuk Aplikasi Sewa Sawah Online Di Desa Tanjungsari Kabupaten Jember Menggunakan Metode User Centered Design (UCD)

&lt;p&gt;&lt;span class="fontstyle0"&gt;Abstract &lt;/span&gt;&lt;span class="fontstyle2"&gt;: &lt;/span&gt;&lt;span class="fontstyle2"&gt;This study aims to design the user interface design of the Online Rice Field Rental Application in Tanjungsari Village, Jember Regency. The design of this application is expected to help&lt;br /&gt;programmers to build an application that is useful for rice field owners and farmers in the village in managing rice fields that are rented directly. This is because some of the rice field owners in the&lt;br /&gt;village are residents who come from outside the city and own agricultural land or rice fields in the area, but cannot manage it so many are rented out to local farmers to be processed and planted with&lt;br /&gt;secondary crops. The process of renting rice fields in the village usually takes place conventionally by telephone, coming directly to the house of the owner of the fields, or through the services of an&lt;br /&gt;intermediary. The rental agreement is sometimes not made in writing, only based on mutual agreement within a certain period of time (annually). To deal with these problems, an alternative&lt;br /&gt;solution is needed that can create an online rice field rental application interface designed using the User Centered Design (UCD) method, focusing on the user's main needs. The design of this online&lt;br /&gt;application for rice rental has four main features, namely the list of agricultural land/rice fields, online rental transactions (direct rental or brokerage services), verification of the rice lease&lt;br /&gt;agreement, and payment of rice leases. The test results using usability testing show that 87.3% of users can accept the interface design of this Sawah Rental Application. On the other hand, the results&lt;br /&gt;of the 5 second testing can give a good impression on customer interest, especially on the design of the List of Agricultural Land/Paddy fields that are ready to be rented.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span class="fontstyle0"&gt;Keywords: &lt;/span&gt;&lt;span class="fontstyle2"&gt;Application, Online Rental, Agricultural Land / Rice Fields, UCD..&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;/p&gt;
A SEARCH FOR POSSIBLE CAUSAL ASSOCIATIONS BETWEEN UFOs &amp; PERTURBATIONS IN RECORDED GEOPHYSICAL DATA

What exactly are UFOs? How do they look? How often have they been sighted? And what is the history behind them? What in the World are UFOs? provides a closer look at these foreign vessels, which have been seen in the sky since the 1940s. This book details the background, discovery, scientific research, theories, and opinions surrounding UFOs. The chapters delve deeper into early sightings and significance, including a discussion of UFOs that ventures beyond their fictional depiction.
Developing supplementary English reading module for tenth-grader of senior high school SahabatQu Yogyakarta

The objectives of this study are to (1) develop supplementary reading materials using Contextual Teaching and Learning Approach for students of SMA SahabatQu and (2) describe the efficacy of the supplementary reading materials. This research belongs to Educational Research and Development (R&amp;D) using a simplified six steps of (Gall, Gall, &amp; Borg, 2003) model. In general, the result of the research shows that the developed English reading module is beneficial, useful and appropriate to be used in improving reading skills of X graders of Senior High School Sahabatqu. After the module was tested, the efficacy of the developed product helped the students to achieve students’ need, optimize learning independently, learning by team, broaden knowledge and improve reading skills. Furthermore, the contextual English reading module provides additional learning resources for students. The necessities of the teaching and learning English is to improve students' English skills so that they gain good in reading and understanding text and they can learn independently. They can understand WH-questions that is important in learning reading. The efficacy of this product helps students to improve their reading skill especially to understand the topic, the generic structure, the main idea, the grammar and the vocabulary used in the text.
Text Similarity on Native Languages Documents

International Journal of Computer Sciences and Engineering (A UGC Approved and indexed with DOI, ICI and Approved, DPI Digital Library) is one of the leading and growing open access, peer-reviewed, monthly, and scientific research journal for scientists, engineers, research scholars, and academicians, which gains a foothold in Asia and opens to the world, aims to publish original, theoretical and practical advances in Computer Science,Information Technology, Engineering (Software, Mechanical, Civil, Electronics & Electrical), and all interdisciplinary streams of Computing Sciences. It intends to disseminate original, scientific, theoretical or applied research in the field of Computer Sciences and allied fields. It provides a platform for publishing results and research with a strong empirical component. It aims to bridge the significant gap between research and practice by promoting the publication of original, novel, industry-relevant research.
RANCANG BANGUN WEBSITE FORUM KOMUNITAS PECINTA FILM DRAMA KOREA

A discussion is a process of exchanging ideas or thoughts between two or more people that aims to solve an existing problem. Along with the development of discussion technology can be done online. Korean drama lovers usually use social media as a means of online discussion. But on social media Korean drama lovers often still find it difficult when searching for information because there are no category facilities so the topics to discuss in the discussion become irregular. The purpose of this research is to help make it easier for Korean drama lovers to find the information necessary in the creation of this information system using PHP and My SQL programming as a database. The system development method used is Waterfall method with UML as system design model. The result of this research is a web-based online discussion forum for Korean drama lovers that makes it easy for its members to exchange and search for information.
Impact of Education on Economy

Education is a human capital investment, which is expected to yield results that will translate to the improvement and growth of the economy of a nation. So this paper explores the importance of education in economic development, the relation between education and the economy, and the impact of education on the economy. The effect can be seen in areas with a high percentage of well-educated people who can channel their knowledge into concrete actions that lead to the development of the economy in comparison to those areas where there are few well-educated people. A country’s economy becomes more productive as the proportion of educated workers increases since educated workers can more efficiently carry out tasks that require literacy and critical thinking.
Dual-map framework for noise characterization of quantum computers

In order to understand the capabilities and limitations of quantum computers, it is necessary to develop methods that efficiently characterize and benchmark error channels present on these devices. In this paper, we present a method that faithfully reconstructs a marginal (local) approximation of the effective noise (MATEN) channel, that acts as a single layer at the end of the circuit. We first introduce a dual map framework that allows us to analytically derive expectation values of observables with respect to noisy circuits. These findings are supported by numerical simulations of the quantum approximate optimization algorithm (QAOA) that also justify the MATEN, even in the presence of non-local errors that occur during a circuit. Finally, we demonstrate the performance of the method on Rigetti's Aspen-9 quantum computer for QAOA circuits up to six qubits, successfully predicting the observed measurements on a majority of the qubits.
MARKETPLACE CHINESE FOOD DENGAN SISTEM REKOMENDASI MENGGUNAKAN ITEM-BASED COLLABORATIVE FILTERING

Chinese food (typical Chinese cuisine) which is one of the most popular foods in the world. Almost all over the earth, there are always residing Chinese restaurants. Along with the development of culinary in Indonesia, Chinese food restaurant owners began to carry out certain specifications on the menus on offer. As customers will definitely be confused in the choice of food, when the Restaurants have more than one menu. Therefore we need a Marketplace with a recommendation system with the Item-based Collaborative Filtering method. Marketplace is an inter-organizational information system where buyers and sellers in the market communicate information about prices, products and are able to complete transactions via electronic communication channels. There are several stages in using this method, based on first assessing the data, then entering the calculation phase of the similarity between items and then calculating the prediction of item ratings for users.
PENGAMANAN WEBSITE E-COMMERCE MENGGUNAKAN MULTI-FACTOR AUTHENTICATION

Data security is very important and privacy for every user because there is sensitive information so it must be safe from irresponsible parties. One method that can secure user account data is Multi-Factor Authentication. E-commerce applications using Multi-Factor Authentication can secure their user accounts. This discussion is about creating website-based e-commerce applications that users can use to buy smart phone products. This E-commerce website application can secure users through 3 login steps. The login mechanism presented in this e-commerce website application is login with password, login with OTP code, and finally login with personal questions. The experimental results show that using the multi-factor authentication method provides good security for user accounts
PEMBUATAN GAME 2D ONLINE CROSS-PLAY MULTIPLAYER CO-OP PLATFORMER “SHAPE SURVIVOR”

This game was created using the Unity game engine with C# as programming language. The goal of this game is to complete stages by playing cooperatively with 2 to 4 players. At each stage players will have to dodge various enemy attack to survive and clear the stage. Testing is done by blackbox testing, alpha testing by the supervisor, and beta testing by 32 respondents through a questionnaire. The test results show that players enjoy the multiplayer aspect and have fun with the game.
Transmission Problems and Synergism Strategies of Chu Lacquer Wares

Chu lacquer wares are regarded as the representatives of Chu culture and they are carriers to transmit Chinese culture during cross-cultural communication.Nevertheless, there are transmission problems of Chu lacquer wares.For Chu lacquer wares texts, the problems refer to incomplete structure, inaccurate English Language, and insufficient cultural factors.For transmission methods of Chu lacquer wares, it is noticed that the traditional transmission methods are still adopted most.Aiming at improving and solving these problems, synergism strategies on transmission of Chu lacquer wares are studied including complete structure, accurate English language and sufficient cultural factors of Chu Lacquer wares texts.Moreover, modern transmission methods about the online or live courses and theme events on Chu lacquer wares are discussed as well as the diversified traditional transmission methods.It is expected to improve the translation readable and acceptable and offer diversity strategies to transmit Chu lacquer wares and Chu culture.
A Comprehensive Study on Issues and the Respective Solutions: Wireless Sensor Network

Wireless sensor technology is a rising sector of study specifically in exploration because of which there are an enormous number of applications, through which we can take advantage. It has been the major guide to the development of small-scale, cheap, and powered computers, known as sensor nodes. For most of the researchers working on this technology, the challenging part is security, which automatically makes it more difficult to use than the usual conventional networks that we use in our day-to-day lives. But still, there are sensor networks, which help us to track down the challenges to ensure security in the network system. This paper helps us to comprehend the security-related issues attacks and challenges that are faced by wireless sensor technology and how to overcome them. This paper condenses various security schemes like cryptography, stenography which are useful to ensure the security of our information. This paper offers a comprehensive perspective of various issues which are linked to technology that works without wires and at the same time, it also offers various solutions in response to various attacks.
A Survey on the Professional Quality of English Teacher in Secondary Vocational Schools

Teachers' professional quality is an important determinant of teaching quality.So far, many scholars at home and abroad have done a lot of research on teachers' professional development, the structure of teachers' professional quality and the path to improve teachers' professional quality, which are theoretical research.This study selects the public English teachers of secondary vocational schools in Zhuzhou as the research group to carry out the field research from four aspects: Teachers' Morality, Teachers' Knowledge, Teachers' Ability and Teachers' Thinking, so as to provide objective data for the enhancement of the professional quality of English teachers in secondary vocational.
An Approach to Incorporate Textual Reviews in Book Recommender System

Recommender systems are widely accepted by internet users to find suitable products in various domains. In the academic domain, the book recommender system provides personalized books to the learner to retain his interest in the learning environment. It also helps in reducing cognitive stress faced by learners due to non-personalized recommendations and information overload. The existing recommender systems recommend books to the learner based on the learner’s preferences yet the learner struggles in retrieving tailored recommendations. This leads to an increase in learner’s stress and anxiety. To relieve stress and anxiety, appropriate recommendations can be provided to the learner by considering the textual reviews of books given by peer learners. Sentiments of the textual reviews can be used to complement the explicit ratings of books to achieve higher recommendation reliability. So the objective of this paper is to propose and elaborate the framework for a book recommender system that integrates sentiment analysis with collaborative filtering to improve the predicted ratings. The proposed recommendation system is based on KNN and lexicon-based sentiment analysis. The results of the evaluation and testing of the proposed framework show that there is a significant improvement in the performance of the recommender system.