Reviewerly/exHarmony huggingface dataset:
ANALYSIS OF COLOR IMAGE ENHANCEMENT IN MORPHOLOGICAL BASED WATERSHED SEGMENTATION

Color image segmentation is the area of color image analysis and pattern recognition. Many segmentation algorithms have been developed for this purpose. But, the segmentation results of these algorithms seem to be suffering from miss-classifications and over-segmentation. The reasons behind these are the degradation of image qualities during the acquisition, transmission and color space conversion. So, here arises the need of an efficient image enhancement technique which can remove the redundant pixels or noises from the color image before proceeding for final segmentation. In this paper, an effort has been made to study and analyze image enhancement techniques for morphological based watershed segmentation. Firstly, the input RGB images are converted to HSV, L*a*b and YCbCr color space models because these color spaces are more suitable for color image segmentation. In HSV, only V channel, in L*a*b, only L (luminance) channel and in YCbCr, all components(Y, Cb, Cr) are applied in histogram equalization for image enhancement, respectively. And then, replacing the original channels with the histogram equalized enhanced channel. Morphological based watershed segmentation technique is used to segment the enhanced images. Finally, their comparative study is done on three color spaces separately to find out which color space supports segmentation task more efficiently with respect to these enhancement techniques.
ARDIUNO MAZE SOLVING

Maze is the solving problem is a very difficult problem, but still now it is considered as an important field of module. This field is based on decision-implementation algorithms. The main working of this project is to make an Ardiuno based efficient maze solver model. Two simple mazes solving algorithms “Wall detection algorithm” are used to make this model. In this project Hardware development, software development and maze solving is to been done. For performance testing, the model will implement to solve the maze. The capability of finding the small path is also verified. maze solving model is a self-contained fully ardiuno maze solving model, it can capable of transport itself to the target of an unknown maze. The model must find its way to the target of the maze simply to return again and again in increasingly more success full attempts in order to certain the fastest run. The individual components of maze solving model system consist of the ardiuno motor control system, sensor array, and a mapping system or algorithm for the maze intelligently. The working of this research is to develop and implement a maze solving model and find the possible path from the starting point to the target by reducing the collision. This system can also reduce the errors by unbalancing the speed of the two motors. The main objective is to build fully maze solving model systems with complex environment. There are a number of techniques which have been used for solving the maze by model. In this research is used as path finding method to reach the target of the maze
The Relationship Between Variations in the Use of Learning Media and the Learning Activity of Citizens Learning

This study is motivated by the low active learning of Paket B student in PKBM Iftitah Padang Panjang City. The purposes of this study are: (1) describes variation of media learning uses by tutor, (2) describes the active learning of student in Paket B, (3) describes the correlation between variation of media learning uses by tutor with the active learning of student in Paket B. The type of this research is quantitative correlational. The population of this study amounted to 40 people. The study sample is 75 % of the population that is 30 people, the technique is used stratified random sampling. The collecting data technique uses questioner. The data analysis techniques use a percentage formula and product moment correlation formula. The results of the study show that: (1) variation of media learning uses by the tutor is still low variety categorized, (2) the active learning of student in Paket B is still low categorized. (3) there is a significant correlation between the variation of media learning uses with the active learning of student in Paket B.
РОЗВИТОК ФАХОВОЇ КОМПЕТЕНТНОСТІ ВИКЛАДАЧІВ СПЕЦІАЛЬНИХ ДИСЦИПЛІН ВВНЗ У СИСТЕМІ ПІСЛЯДИПЛОМНОЇ ОСВІТИ: РЕЗУЛЬТАТИ ЕКСПЕРИМЕНТАЛЬНОГО ДОСЛІДЖЕННЯ

Introduction. The present paper deals with results of experimental research of development of professional competence of lecturers’ of special courses of HMEI in the postgraduate education system. Purpose of the paper is to present organizational and pedagogical conditions of development of professional competence of lecturers’ of special courses of HMEI in the postgraduate education system. Methods: observation, questionnaire and conversation in order to figure out points of view and attitude of experts to modern state of professional competence of lecturers’ of special courses of HMEI development and to define problems of their teaching activities; testing and questionnaire of lecturers. The statistical methods for obtained empirical and experimental data analysis such as Wilcoxon signed-rank test, Mann-Whitney U-test were used in order to process data and to prove theoretically validity of the research results and also to determine numerical relationships between studied occurrences.Results proved significant personal potential of lecturers’ of special courses in the development of their professional competence and confirmed influence of not random factors, but proposed innovations. Originality of the paper deals with confirmation of efficiency of justified organizational and pedagogical conditions introduction into educational process of retraining courses and advanced vocational training of academics, which provide motivation of lecturer to development and self-development, pedagogical modeling of this process, differentiation of content and methods of professional competence development, introduction of distant course for lecturers’ of special courses. Conclusion. The research proved efficiency of justified organizational and pedagogical conditions introduction into educational process.
MySQL and MariaDB

MySQL is a commonly used open source relational database that is used in conjunction with web applications like WordPress and Joomla. The company that developed MySQL was acquired by Oracle, and many of the original developers of MySQL became concerned for the future licensing of MySQL. In 2009, they created a fork of MySQL, named MariaDB, which serves as a replacement for the same version of MySQL.
Communicating via ignorance &amp; imaging via counting

We use quantum technologies to improve communication and imaging. Significant information is transmitted through a completely noisy channel using indefinite causal order. Imaging remote bodies via photon-counting is an order-of-magnitude more precise than traditional methods.
Investigation of methodical framework for cross-platform mobile application development: significance of Codename One

Mobile application development landscape is changing very rapidly with developers moving from traditional approach to 'write once, run anywhere'. In any case, most mobile applications have comparable performance such as tight project schedules, budget, and the need to bolster both Android and iOS. For most developers, particularly those that are migrating from web to mobile applications, cross-platform mobile application tools are often preferred as new development tools that promise some native-like functionalities and performance. However, they often ask questions like which cross-platform development tool to choose?, and which framework is easier, better and supports our requirements? This paper presents answers to these questions by evaluating some popular cross-platform mobile applications development tools. Towards the end, this paper recommends Codename One for cross-platform mobile applications developers because of its unique strengths and significance.
Experimental Evaluation of Memory Capacity of Recurrent Neural Networks

In this article, the importance of correct representation of input data for recurrent neural network is experimentally analysed on the basis of the task for recognizing handwritten digits and task for incrementing an integer.In order to solve this task, the same information in a different form is provided for the neural network and quality of classification is evaluated.It was received, that a simple permutation of inputs has caused the decrease of quality from several percentage points (for short sequences, e.g.incrementing 32-bit integer in binary) up to 15% for long ones (784 steps).In addition, the phenomena that models examining the depiction of handwritten digits, presented in a horizontal way converge on average faster than analogue models with vertical digit representation.
Time Complexity Analysis of Cloud Data Security Elliptical Curve and Polynomial Cryptography

International Journal of Computer Sciences and Engineering (A UGC Approved and indexed with DOI, ICI and Approved, DPI Digital Library) is one of the leading and growing open access, peer-reviewed, monthly, and scientific research journal for scientists, engineers, research scholars, and academicians, which gains a foothold in Asia and opens to the world, aims to publish original, theoretical and practical advances in Computer Science,Information Technology, Engineering (Software, Mechanical, Civil, Electronics & Electrical), and all interdisciplinary streams of Computing Sciences. It intends to disseminate original, scientific, theoretical or applied research in the field of Computer Sciences and allied fields. It provides a platform for publishing results and research with a strong empirical component. It aims to bridge the significant gap between research and practice by promoting the publication of original, novel, industry-relevant research.
The Case for Kairos: The Importance of Moment and Manner in Software Engineering Communication

Students preparing for software engineering careers need to be proficient in the mechanics of communication and experienced in the basic communication genres common to the profession. We argue, however, that this is not enough: students must also be prepared for the inventive, in-the-moment nature of real project communication. Choosing the right moment and manner for inventive discourse is the essence of kairos, a long-standing concept in the field of rhetoric. We find similarities between the concept of kairos and the role of communication in agile software development methods. We argue for the need to address kairos in software engineering education. We present an approach, based on the concept of cognitive apprenticeship, that we have used in a team software project course with successful results. Finally, we pose two important challenges: how to evaluate kairotic awareness across a student's academic career and beyond, and how to make software engineering instructors feel comfortable covering communication topics.
스마트폰 기반의 약물 간호교육 프로그램 개발

The purpose of this study was to develop and evaluate of medication nursing education program based on smartphone for nursing students. The medication nursing education program was developed with Android and IOS considering the cognitive load of the students as a stage of analysis, design, developme...
Blockchain as a Tool for Financial Transparency in Development Aid

$600 Billion spent on the development projects around world (Disberse 2018).Blockchain is operationalised here as storage of transactions and other associated data details built around timestamp and correct sequence (Miraz & Ali 2017).To work, a blockchain need chains to be linked, thus inclusivity for transparency. Each block in the chain represents all stakeholders, promoting full accountability. Blockchain allows unperishable data and traceable evidenced based performance. Technical and security challenges can lead to lack of consensus on aid priority areas. Enhances aid eco-system as secure, traceable and transparent.
Developing COUNTER standards to measure the use of Open Access resources

There are currently no standards for measuring the use of open digital content, including cultural heritage materials, research data, institutional repositories and open access journals. Such standards would enable libraries and publishers that invest in open digital infrastructure to make evidence-based decisions and demonstrate the return on this investment. The most closely related standard, the COUNTER Code of Practice (CoP), was designed for subscription access e-resources and ensures that publishers provide consistent, credible and comparable usage data. In the open environment, computer programs known as web robots constantly download open content and must be filtered out of usage statistics. The COUNTER Robots Working Group has recently been formed to address this problem and to recommend robot detection techniques that are accurate, applicable and feasible for any provider of open content. Once accepted, they will be incorporated into the COUNTER CoP 5. In this paper we describe the overall goals of the analysis, the scope and techniques for building the dataset and the robot detection techniques under investigation.
Word Matrix Rewriting Systems

We introduce word matrices and word matrix rewriting systems. A word matrix over an alphabet ∑ of k letters is a k × n rectangular matrix with entries of nonnegative integers. A word matrix represents a set of words. The i-th row corresponds to the i-th letter in ∑ (thus the letters in ∑ are ordere d as a1, . . . , ak). Each column vector represents a set of words which have the vector as the Parikh vector. The word matrix represents the concatenation of all sets represented by column vectors. A word matrix rewriting system consists of a set of rewriting rules which rewrite word matrices and an initial word matrix (the axiom). A word matrix rewriting system generates a set of word matrices by iterated applications of rules to the axiom and generates a language which is the union of all sets represented by the matrices. A word matrix rewriting system is a kind of (restricted) parallel rewriting system with scattered context dependency and hence can generate non-context-free languages, e.g., {anbncn | 1 ≤ n}. We define variants of word matrix rewriting systems and show an infinite hierarchy among them. Some language theoretical problems, including relations among Chomsky hierarchy, closure properties, and decision properties, are considered.
PENGEMBANGAN SISTEM INFORMASI PELATIHAN BERBASIS WEB MENGGUNAKAN TEKNOLOGI WEB SERVICE DAN FRAMEWORK LARAVEL

Pincher ID is a local startup that engaged in the education sector especially for providing training classes. For now, Pincher ID based on a mobile application that causes only a third party (Google Play store/ App Store)  who can access it. Furthermore, mobile application Pincher ID is not indexed by search engine so it makes difficult for people to find it. In this research, training information system web-based with web service technology and framework Laravel will be built. Web service technology applied to the system for data integration so data can be stored centrally.  The architecture of web service used in the system is REST because accessing REST with URL address on browser application, give easy access to the application. In this research, prototype method used to develop an information system based on a website that can be used by Pincher ID. The test result showed that the training information system worked well and in accordance with the user’s wishes.
Creating an Interactive VR Presentation

In this chapter, we build the basic components needed for a VR presentation and go through all production steps from start to finish. These steps include blocking out the scene idea, building geometry and UVs, creating tiling materials, sculpting the main model and retopologizing it, creating tileable materials, lighting the scene in Unreal, and building an interactive menu to activate a scene animation and property changes on the presentation model. The goal is to give a quick overview of the most important steps when building a VR presentation that is typical for a B2B project.
NEW MEDIA DISCOURSE EFFECTS ON THE FUNCTIONING OF THE UNIVERSITY STUDENTS’ ACADEMIC MOTIVATION

1 RUDN University, Moscow State Pedagogical University (RUSSIAN FEDERATION)2 South Ural State Humanitarian Pedagogical University (RUSSIAN FEDERATION)3 RUDN University (RUSSIAN FEDERATION)
Activating the Violation of Steering Inequality for Two‐Qubit X States

Abstract The phenomenon of superactivation of quantum steering, that is, the fact that by combining several copies of the unsteerable quantum state one can get a steerable quantum state, has recently attracted much attention. This property is currently only known for isotropic states, and whether there exists an example other than isotropic states is so far an open question. It is of great importance to learn the activation property of non‐isotropic states. In this paper, it is shown that the violation of the local uncertainty relations (LUR) steering inequality can be activated for two‐qubit X type entangled mixed states. Although the activation phenomenon proven in this paper cannot guarantee the superactivation of steering for two‐qubit X states, it does provide clues for this goal. In addition, previous results indicate that two copies are enough for the superactivation of steering, while the price to pay is a high local dimension, and it is unclear whether superactivation is possible with few copies in low‐dimensional systems such as two‐qubit systems. By providing examples of activation of LUR steering inequality with two copies in a two‐qubit system, the work may open a potential way to the solution of this question.
Migration from SOUL to Koha: a Learning Experience

Migration from legacy library automation systems to Koha is a challenging task and requires good homework and teamwork. The migration process and management of Open Source library management system offer a good learning experience for library professionals. The article goes through the challenges and learning opportunities offered by the migration process to Koha by utilizing the expertise of in-house library staff at Mahatma Gandhi University Library.
Virtual reality of interior architecture

VR is an interactive computer-based on experience takes place within a simulated environment. It always gives in mainly auditory and visual feedback but may also allow other types of sensors. The environment created by virtual reality can be similar to the real world. By implementing our project in Virtual Reality, it has become convenient for the market value also for business purpose. Lots of manpower and resources are wasted in the civil engineering field. In order to use man power efficiently, the planning of jobs should be done well in advance. Usually, the 3D model is done using unity gaming software. In this virtual reality plays an important role in making the human efforts to the zero. In our project, we have implemented the sample room of a flat in the vr3d model. Basically in civil field builder spends lakhs of money In building the sample rooms to show to their customers, implementing VR room it has made very simple and efficient for the purpose of making sample rooms. It is very economical. The virtual reality is based applications require a significant level of effort in creating a virtual environment that represents the real world. To save the money that will be wasted by building sample rooms we can simply render the sample room in virtual reality. This will save the cost, resources, and manpower that will be needed for future development purpose.
An Examination into the Level of Training, Education and Awareness Among Officers in Tackling Cybercrime within the Metropolitan Police Service

How equipped, trained and educated are the Metropolitan Police Service (MPS) in tackling such a vast growing crime.
Configuring Your Development Environment

This book is about neural network processing using Java. Before you can start developing any neural network program, you need to learn several Java tools. If you are a Java developer and are familiar with the tools discussed in this chapter, you can skip this chapter. Just make sure that all the necessary tools are installed on your Windows machine.
MATH4S – EDUCATIONAL SOFTWARE MATH FOR STUDENT

Appears in: INTED2019 Proceedings Publication year: 2019Pages: 5685-5690ISBN: 978-84-09-08619-1ISSN: 2340-1079doi: 10.21125/inted.2019.1397Conference name: 13th International Technology, Education and Development ConferenceDates: 11-13 March, 2019Location: Valencia, Spain
Transfer Learning in Assistive Robotics: From Human to Robot Domain

Transfer Learning (TL) aims to learn a problem from a source reference to improve on the performance achieved in a target reference. Recently, this concept has been applied in different domains, especially, when the data in the target is insufficient. TL can be applied across domains or across tasks. However, the challenges related to what to transfer, how to transfer and when to transfer create limitations in the realisation of this concept in day to day applications. To address the challenges, this paper presents an overview of the concept of TL and how it can be applied in human-robot interaction for assistive robots requiring to learn human tasks in Ambient Assisted Living environments. The differences in feature spaces between a human (source domain) and robot (target domain) makes it difficult for tasks to be directly learned by robots. To address the challenges of this task, we propose a model for learning across feature spaces by mapping the features in the source domain to the target domain features.
Observation on silver nanoparticle interference on serum C-reactive protein measurement -

Cheon K, Ozene N. Observation on silver nanoparticle interference on serum C-reactive protein measurement. Adv Lab Med Int. 2019; 8: 1 - 3. ABSTRACTThe nanoparticle is a new substance that is widely used at present. The effect of nanoparticle interference on the laboratory investigation in clinical laboratory is an interesting issue. The interference of gold nanoparticle has just been reported on the viral load measurement. Here, the authors report the observation on the silver nanoparticle interference on serum C-reactive protein measurement. Clinically, C reactive protein (CRP) is a useful indicator for risk classification and monitoring of several diseases. The CRP is a basic common test in clinical laboratory. The authors performed an experimental study. Overall 30 blood samples are analyzed in the present study. Each blood sample is divided into two separated parts. The first part is used as naive group and the second part is added by 1 microliter of silver nanoparticle solution. All samples are analyzed for serum CRP level by the same immunoassay in the same clinical laboratory under the same standard quality control process. There is a significant difference of the CRP value in the group without (1.2 + 0.5 mg/L) and with (3.1 + 0.6 mg/L) nanoparticle. Hence, the nanoparticle solution can cause aberrant result of immunoassay test for CRP.Full text available at https://drive.google.com/file/d/1MKxjU2bNTf2YqxQIsJGal7f1xo-NtWEl/view