Reviewerly/exHarmony huggingface dataset:
Differences in Software Usability Level Based on User Background

The development of software must consider usability as one of its key success indicators. Relatively few studies discuss the factors influencing usability, including users’ backgrounds. The purpose of this research was to investigate the impact of user background, specifically gender, class (year of college admission), and frequency of use on the rating of usability. This research utilized a descriptive quantitative method with instruments: the usability matrix of the Computer System Usability Questionnaire (CSUQ), the System Usability Scale (SUS), the Usability Metric for User Experience (UMUX), and the Net Promoter Score (NPS). The research object was the Learning Management System (LMS) of two state universities in Yogyakarta. Two sets of questionnaire responses were obtained: 305 men and 442 women answered the first time, and 280 men and 584 women answered the second time. Our result shows that the mean value of usability level from CSUQ, SUS, UMUX, and NPS is mostly higher in female than male respondents, in junior to more senior students, and in respondents who use the system more frequently than those who use it less. This trend was consistent, even though the sequence of questionnaire choice order was reversed between the first and second data collection at the two universities. This research hence concluded that, based on gender, women tend to offer a higher rating of usability than men; based on class, the younger generation tends to provide higher ratings of usability than the older generation, and users who use the system more frequently tend to give higher usability rating than those who less use it.
COMPUTER-AIDED METHODS OF PHYSICAL CALCULATIONS AT A HIGHER EDUCATION INSTITUTION

The article deals with the problems of combining physical and computer modeling in solving theoretical and practical problems in the course of physics. Computational physics, that is often defined as a branch of theoretical physics, is used to describe the physical processes studied in mechanics and magnetism. We give the examples of the use of Mat lab and Excel, and the Java programming language for creating spatial models of magnetic fields in solving problems. The presented material is a generalization of the experience of introducing elements of computational physics into the educational process in universities. In the modern times,the information about the world around us is spreading as widely as possible.Therefore, in connection with this, computer science and new information technologies occupy a special place in many professional activities, including teaching students in higher educational institutions. The article deals with the issues of improving the quality of training of future specialists in the system of higher education in accordance with modern requirements for the development of Kazakhstani education.
Analisis Teori Connectivisme, Alternatif Pada Pembelajaran Daring dan Dampaknya Terhadap Motivasi Belajar Peserta Didik

The theory of learning Connectivism is a learning theory characterized by “Strengthening learning, knowledge and understanding through the expansion of personal networks”. This research focuses on (1) Describing the characteristics of the theory of learning connetivism by Goerge Siemens (2) Describing how the theory of learning connectivism affects the learning motivation of students in online learning.&#x0D; The theory of learning connectivism is an alternative to facing the COVID-19 pandemic in 2020 where in learning, various individuals are connected who are looking for relevant information on the available platform and used as a source of information. Individuals involved in it are expected to be critical and active in any information collected on the internet.The theory of learning connectivism is to distribute knowledge facilitated by internet networks to stay connected to each other. The use of connectivism learning theory in online learning also requires teachers to change their learning system by utilizing various available facilities such as laptops, smartphones, and notebooks to help with learning activities. This is also one of the things that encourages students to take advantage of advances in information technology by accessing the internet to enrich knowledge, learning references, and motivate students to be more selective and critical. The method used in this study is a study of literature obtained through journal literacy, collecting various journals related to related topic titles.
TANTANGAN PERILAKU: PENGARUH GAME ONLINE TERHADAP PERILAKU AGRESIF SISWA MTS HASANUSSHOLIHAT

The aim of this research is to determine the effect of using online games on the aggressive behavior of students at MTs Hasanusshobayar Pakulonan Barat, Tangerang Regency. This research is a descriptive quantitative correlational type. The subjects of this study were students at MTs Hasanussholihat Pakulonan Barat, Tangerang Regency. Totaling 140 students. The research sampling technique used random sampling technique. Data collection techniques are observation, interviews, questionnaires and documentation. A quantitative descriptive approach was used with correlation analysis. Data was collected from 56 respondents through questionnaires, interviews and observations. Statistical tools, including SPSS, were used for data analysis.The research revealed that 73% of respondents fell into the moderate online game usage category, while 14% and 13% fell into the low and high categories respectively. Regarding aggressive behavior, 50% fell into the low category, 43% in the medium category, and 7% in the high category. The Pearson correlation coefficient was 0.475, indicating a positive relationship between online game use and aggressive behavior. The significance value is below 0.01, indicating a statistically significant relationship. The coefficient of determination (R-squared) was 0.226, indicating that 22.6% of the variation in aggressive behavior could be explained by online game use.
Pengaruh Inovasi Teknologi dan Kualitas Layanan Dinas Perpustakaan dan Kearsipan Provinsi Bengkulu Terhadap Kepuasan Pemustaka

The implementations of information technology in the library field have positive impact not only for librarians as library directors but for visitors as library users. Bengkulu’s Library Service innovates library services by presenting digital library through an application called "Apo Buek", the discovery of this service aims to improve services to library users. This study designs to determine the effect of technological invention and service quality on Users Satisfaction in Library and Archives Department of Bengkulu. Method in this research used associative exploration and quantitative approach. Questionnaires were distributed to 150 respondents using a purposive sampling technique. The result of the exploration on the t-test showed that the variable technological invention (X1) and service quality (X2) had a positive effect on the user satisfaction variable (Y). This study also proves that contemporaneously there's a significant influence between the variables of technological invention and service quality on users satisfaction. This is grounded on the advised F value of 863.068 and the sig.0.000&lt;0.05. The conclude is the technological invention and service quality carried out by the Library Service of Bengkulu have a veritably strong influence on users satisfaction
METHODS OF PLANNING THE TRAJECTORY OF A MOBILE ROBOT IN CONDITIONS OF UNCERTAINTY

This article discusses methods of planning and controlling the movement of a mobile robot in an uncertain environment with fixed and moving obstacles, including those with random changes in the velocity vectors of moving obstacles. The purpose of the article is to analyze the available methods in the field of problem solving for planning the movement of a mobile robot in conditions of uncertainty. The authors have proposed a solution in which the operation of a mobile robot using simulation modeling in conditions of uncertainty will be successful.
E-Modul Pembelajaran Mata Kuliah Peminatan Kecerdasan Buatan Program Studi Teknik Informatika IIB Darmajaya Berbasis Android

The problem of this research is that the modules available in courses specializing in artificial intelligence are still in printed form, so it is necessary to develop learning media to adapt to technological developments that can be used as facilities to facilitate the learning process, especially in material that requires a certain understanding. The purpose of this research is to build an android-based learning e-module application that is more practical and easy to use in the subject of specialization in artificial intelligence, IIB Darmajaya informatics engineering study program. This research method uses Research and Development (R&amp;D) with the ADDIE model development procedure which consists of 6 stages, namely analysis, design, development, implementation, evaluation. The results of this study are an e-module application for learning subjects in the specialization of artificial intelligence which can make it easier for students and lecturers of the IIB Darmajaya informatics engineering study program to carry out learning activities.
Theoretical foundations for the development of media competence in preparing students for professional activities

The widespread introduction of information technology achievements in modern medical institutions proves that the method of obtaining electronic information is much more convenient than the method of obtaining printed information. The number of database users is increasing every day, as access to the information space and methods of obtaining information become easier. Today, scientific and technical information institutions, scientific and educational groups, editorial offices of publishing houses and magazines, organizations using the Internet, archives, museums, and scientific researchers have a wide range of electronic databases. In this regard, it is shown that it is extremely important to consider the problems and prospects of introducing information technologies into the medical education system. It defined the main goal of developing the media competence of specialists by developing the media competence of specialists, creating the necessary pedagogical conditions to ensure their professional and personal development, determining their psychological and pedagogical state, and developing a mechanism for monitoring and assessing their quality.
Implementation of Chatbot System on Tourism Objects in Banyumas Regency with AIML and Chatterbot

Information technology can be applied to all fields, including tourism. Tourism object information media can be implemented into the chatbot system to make the information search process more flexible. Currently, searching for tourist spot information is often done manually; this makes tourist information services limited in time, while the need for tourism information must always be available. This research aims to build a chatbot system using Artificial Intelligence Markup Language (AIML) and ChatterBot methods. Both methods are accessed from libraries in Python using input in the form of natural language that has been processed into certain patterns. The pattern determination process is carried out by classifying a collection of questions on the chatbot using the Support Vector Machines (SVM) method. Then the classification is divided into five attributes, namely address, ticket price, facilities, description, and access. The SVM model built obtained an accuracy rate of 88%. Based on the testing results on both models that have been tested, the approach with AIML results in an accuracy rate in answering questions correctly of 90%, while ChatterBot is 40%.
PENGARUH PENGGUNAAN GAME ONLINE TERHADAP AKHLAK ANAK SEKOLAH DASAR

The purpose of this study was to analyze the effect of using online games on the morals of elementary school children at the Catalina Medang Housing Estate, Tangerang. The use of playing online games will lead to madzmumah morals in children. This study seeks to determine whether the high use of online games will have an impact on the morals of children's madzmumah. This research method uses quantitative methods. The subjects of this study were elementary school-aged children living in the Catalina Medang Housing Estate, Tangerang, totaling 32 respondents. Data collection techniques are observation, documentation, and questionnaires. Data processing using SPSS Version 22 computer program. The results showed that the use of online games on the morals of elementary school children in Catalina Medang Housing, Tangerang by looking at the interpretation table, entered the data into the low category.
Peningkatan Kemampuan Membaca Anak Usia Dini Usia 5-6 Tahun Melalui Media Flashcard Di Tk As-Syifa Curug-Tangerang

One component of language development is the ability to read and recognize the letters of the alphabet from A to Z. Children's reading ability requires the right stimulus in order to develop reading skills according to their age. Flashcard media is one of the media to develop reading skills. The research approach used in this study is the classroom action research method (CAR), the subjects in this study were teachers and students of Kindergarten B with a total of 2 teachers of Kindergarten B and 21 students of Kindergarten B in Kindergarten As-Syifa Curug-Tangerang, so all subjects were present. 23 people. Data collection techniques were observation, interviews and documentation. Data validation used the triangulation method. The results of the study revealed that the use of flashcard media was able to develop children's reading skills through the smart box game method with the help of pictures and letters from the A-Z alphabet. Flashcard media can make children interested, easy to remember new vocabulary, able to mention the shape and sound of letters, practice listening skills and stimulate children to think and then make children able to express their imagination. years at As-Syifa Kindergarten Curug-Tangerang with the smart box game method.
Strategi Pembelajaran Daring Pada Usia 5-6 Tahun Dalam Meningkatkan Bahasa Reseptif Anak Di Tk Ar-Ridho Tangerang

The purpose of this study was to determine the online learning strategies aged 5-6 years in improving children's receptive language skills in Ar-Ridho Kindergarten Tangerang. This study uses a qualitative field research approach. With a research time of one month. The research subjects were students of class B TK Ar-Ridho Tangerang, who were 5-6 years old. Sources of data were obtained from representatives of parents, teachers and school principals. Data collection techniques in this study used observation, interviews and documentation, while the analysis of data reduction and data verification. Then using the data validity test technique using data credibility, external validity, reliability, research objectivity test. The results of this study indicate that the learning strategies of children aged 5-6 years in improving children's receptive language in TK Ar-Ridho Tangerang are carried out at home under the guidance of parents and direction from the teacher. The strategies used are conversations, morning journals, free storytelling, singing and others.
Artificial Intelligence in Education: New Levels Cognitive Process

International Scientific Conference “Integrity, Open Science and Artificial Intelligence in Academia and Beyond: Meeting at the Crossroads” (December 15, 2023). Riga, Latvia : Baltija Publishing, 2023. 136 pages.
Artificial Intelligence vs. Academic Integrity: ways of collaboration for inclusive education

International Scientific Conference “Integrity, Open Science and Artificial Intelligence in Academia and Beyond: Meeting at the Crossroads” (December 15, 2023). Riga, Latvia : Baltija Publishing, 2023. 136 pages.
Investigation of Dongje School Based on the Primary Historical Data and Geographical Information

Dongje school (同濟學校), alternately Dongje medical school, is generally recognized as the first modern school for Korean medicine. However, there is very limited information concerning its establishment, duration period, governance, location, and contents for teaching. We found several points which are different from popular opinions through investigating news articles of those days and maps. Dongje school has established on June 1, 1906 and the time of its discontinuance is not clear. The school was founded with the cooperation of three former government officials of the Korean Empire, Eungse Lee (李應世), Piljoo Kang (姜弼周), and Dongho Cho (趙東浩) and many people donated fund for supporting Dongje school. However, there is no evidence of national or royal expenditures for operating the school. Dongje school has been established in 76-6, Seohak hill (西學峴), Yeogyeong-bang (餘慶坊), West county (西署), Seoul and moved to Naesum-si (內贍寺) located in Bongsangsi front village (奉常寺前門洞), Indal-bang (仁達坊), West county, at September 1906. The curriculum of the school comprehends several disciplines including literature in Korean and Chinese, mathematics, foreign language, physics, and Western medicine, as well as Korean medicine. Particularly at that time, they thought both of women and men. To elucidate the issue of the governance of Dongje school regarding the national or royal establishment, more information and extensive studies should be needed.
The development of a meta-learning calibration network for low-cost sensors across domains

Low-cost sensor arrays are an economical and efficient solution for large-scale networked monitoring of atmospheric pollutants. These sensors need to be calibrated in situ before use, and existing data-driven calibration models have been widely used, but require large amounts of co-location data with reference stations for training, while performing poorly across domains. To address this problem, a meta-learningbased calibration network for air sensors is proposed, which has been tested on ozone datasets. The tests have proved that it outperforms five other conventional methods in important metrics such as mean absolute error, root mean square error and correlation coefficient. Taking Manlleu and Tona as the source domain and Vic as the target domain, the proposed method reduces MAE and RMSE by 17.06% and 6.71% on average, and improves R2 by an average of 4.21%, compared with the suboptimal pre-trained multi-source transfer calibration. The method can provide a new idea and direction to solve the problem of cross-domain and reliance on a large amount of co-location data in the calibration of sensors.
PENDIDIKAN KARAKTER UNTUK MEMBANGUN ANAK DIDIK YANG MEMILIKI KESEIMBANGAN IQ, EQ, DAN SQ

Character education is not only to build students who have pseudo-politeness. However, character education also aims to build students who have a balance of IQ, EQ, and SQ. This qualitative descriptive research with literature study discusses character education which aims to build students to have a balance of IQ, EQ, and SQ. The data analysis technique uses content analysis by sorting out data according to the research objectives. This paper produces several things as follows. First, the purpose of character education, of which is to form a nation that is tough, competitive, has a noble character, moral, tolerant, have a patriotic spirit, develop dynamically, is oriented to science and technology, and is inspired by faith and piety to God based on Pancasila, encourages students to able to independently improve and use knowledge, examine and internalize and personalize character values ​​and noble character so that they are manifested in daily behavior. Second, how to build students who are balanced in terms of IQ, EQ, and SQ, one of which is to apply several benchmarks as follows, including love of God and the universe; responsibility, discipline, and independence; tolerance and love of peace towards others; kind and humble; leadership and justice; self-confidence, creativity, hard work, and never give up; affection, care and cooperation; respect and courtesy; and honesty.
THE IMPACT OF INTELLECTUAL PROPERTY RIGHTS ON THE ECONOMIC GROWTH OF THE REPUBLIC OF NORTH MACEDONIA

For a long time, scholars and governments had been dealing with the question of whether there is a nexus between intellectual property rights (IPRs) and economic development, and if so, how strong is the link. From the studies done until now, we have clearly indicated that the impact of IPRs is a complex issue and significantly varies across industries and across development stages. The conclusions of the economic literature are ambiguous: some studies conclude that this connection is apparently strong, while others conclude the connection of IPRs and economic development to be fairly weak. Nevertheless, the income of the country is an important determinant while analyzing the impact of IPRs on economic growth of a country. The effect of IPRs protection on growth depends upon the level of development. It is positively and significantly related to growth for low-and high-income countries, but not for middle-income countries. This suggests that, although IPRs connection is quite significant for high-income and low-income countries, middle-income countries are not a typical case of it.The study looks at the impact of intellectual property rights on the economic growth for the case of the Republic of North Macedonia. To address some of the issues concerning IPRs, this study defines what Intellectual Property Rights are, their definition, history, protection, regime, their instruments, international and national laws etc. It also attempts to evaluate the relationship between the protection of intellectual property and economic activity in the Republic of North Macedonia.Despite many inquiries into this particular field, it is important to accentuate that there is less research made on intellectual property rights and economic growth that is focused on data in a transitional context. Therefore, there is a significant gap in this area, which is evident from the dispersed regulation of the intellectual property rights in the Republic of North Macedonia. Put differently, there is no State Office for Intellectual Property, but State Office for Industrial Property. This makes research in this field even more complicated.In the case of the Republic of North Macedonia this is a highly new prosperous field where less research is done. Therefore, the research results will highly contribute regarding this field to the country and its government regarding the economic development of the country as well as the establishment of the new sphere such as intellectual property.Results of econometric modeling and the analysis of gathered data will provide the empirical evidence for the nexus between intellectual property rights and economic growth of the Republic of North Macedonia. Moreover, the research will discuss the reform of IPR’s regime and will offer recommendations for their enforcement and administration.
Theoretical Effects of Government Funding Through Central Bank Money Creation

The primary objective of this essay is to present an analysis of the effects of the implementation of the government policy described in the title, in which government expenditures are funded by money newly created by the central bank. The analysis is firmly grounded on modern economic theory and models, backed up by statistics from authentic sources, and based on historical events replicating a similar situation; it draws economic concepts from the Keynesian school of thought, is supported by government data, and references the period of hyperinflation in Weimar Germany in 1921. The essay emphasizes the less obvious existence of short term advantages while breaking down the more obvious long term disadvantages as a consequence of the implementation of the aforementioned government policy. Clear definitions of ambiguous terms and vocabulary are provided.