Reviewerly/exHarmony huggingface dataset:
MENINGKATKAN KETERAMPILAN MENULIS KARANGAN SEDERHANA MELALUI MODEL PICTURE AND PICTURE DI SEKOLAH DASAR

This research is motivated by the low skill of writing essays for grade 3 students in elementary school. The low writing ability is due to writing learning in elementary schools often not being noticed. The selection of the right model will give students added value to the learning process so as to facilitate learning activities. One model that can be used by teachers in writing activities includes the picture and picture model, which is a learning model that uses series image media, namely images that are interrelated and form a whole story. The research method used is Classroom Action Research (CAR). The reason for using this method is to find out how to use the learning model in improving the results of learning activities at Nugraha Pelita Elementary School Jl. Field of Bunihayu Jalancagak Sports Subang Regency. The research subjects were class III Nugraha Pelita Elementary School Jl. Field of Bunihayu Jalancagak Sports Subang Regency. Based on the results of the study concluded as follows: 1) The process of learning activities by applying picture and picture to third grade students of SDN Nugraha Pelita, students are very enthusiastic and active in learning no longer feel bored or bored, this is indicated by an increase in essay writing skills to students; 2) Writing essay skills by applying the picture and picture model can increase, this can be proven by the results of the average value obtained by students which in each cycle has increased, starting from the initial data which only has an average value of 57, in the cycle I meeting 1 on average obtained by students is 65, and the first cycle of meeting 2 on average obtained by students is 70. Then in cycle II. meeting 1 the average value obtained by students is 74, and the second cycle of meeting 2 the average value obtained by students is 78. Then in the third cycle of meeting 1 the average value obtained by students is 81 and the second cycle of meetings 2 values averaged the average obtained by students is 85 which is included in criterion A (very good).
Annotating Narrative Levels: Review of Guideline No. 1.

I am reviewing the Narrative Boundaries Annotation Guide, I had several concerns. First, the authors are clear and concise when describing the project purpose: of training and testing a computer’s ability to identify the beginnings and endings of narratives (which the authors call narrative boundaries).
Perspektif Etika Bisnis Mahasiswa Terhadap Penggunaan Software Asli Dan Bajakan Di Kotamadya Pontianak

The purpose of this research is to know the college student’s perspective of business ethic about genuine software fake software; to socialise and disseminate some freewaresto the college students. This analysis is done by using descriptive analysis in order to answer the research. This research is done to 100 college students ( 50 persons from STIE Indonesia Pontianak, and 50 persons from STIE Pontianak). Result of the research concludes that happened gap, in which the perspective of business ethic is above the piracy of the software. .
SENI BACA AL-QURAN: METODE EFEKTIF DALAM PEMBELAJARAN AL-QURAN HADITS

Reading is part of the learning process. Reading will support learning activities carried out both in the classroom and in the Islamic boarding school. Learning in reading the Koran basically must pay attention to the main principles that need to be understood by every teacher. This is because learning to read the Qur'an is certainly different from learning to read books, novels and other reading. The purpose of this study is to look at the implementation of the learning of the art of reading the Qur'an in the learning of AlQur'an Hadith. Thus it will be seen clearly how the application of the art of reading the Koran is seen from its effectiveness in learning Al-Quran Hadith.
PERANCANGAN APLIKASI MOBILE CATALOG MODEL RAMBUT DENGAN MENERAPKAN ALGORITMA CROCHEMORE PERRIN

In modern times, barbershop aka men's shaving places is the main choice of modern men to style their hair. The results showed that the popularity of Barbershop itself is due to the trend of the haircut, the classic hairdo. Classic hairstyle trends are also supported by the media which has a positive impact on popularity, hair fashion as a priority, knowledge about fashion is getting better, pomade trends. In general, customers want to get the best quality of services provided.Changes in customer haircuts or Barbershop customers are usually caused by changing trends or because they want to find new models that are more age-appropriate. The haircut catalog is a book that contains information on various haircut models that are made in the form of pictures and names of haircuts, where the names of haircuts are generally made in English.The problem that can occur in cutting hair is the lack of desires of the customer to the results of the hair stylist cut, it happens because the customer does not understand or do not remember the name of the desired haircut model. Crochemore Perrin's algorithm factored the right pattern so that pattern = right pattern left pattern. The matching phase of this algorithm consists of two parts, first matching the right pattern character from left to right, then matching the left pattern from right to left.Keywords: Barbershop, Android, Catalog, Crochemore Perrin
Digital platform architecture design based on JavaEE

Abstract With the comprehensive popularization of electronic technology and the internet, more and more people prefer to use smart phones, tablets and other intelligent terminal devices to read digital information on apps or Web pages, which makes the traditional publishing industry to transform to digital service. Based on the platform of JavaEE, this project provides architecture design for the transformation of rail transit publishing house to digital publishing service, integrates the traditional publishing industry resource base, and brings great help to the utilization, optimization and management of knowledge resource base.
RANCANG BANGUN SISTEM PENGELOLAAN DATA DAN PENYEDIAAN SUKU CADANG SEBAGAI PENUNJANG PRODUKSI

The process of managing spare parts supply data at this time in some companies is still ineffective, because the process is still manually using ledgers to archive data that has been managed, this requires a long time so it is not efficient. To overcome the above problems, a computerized system is needed so that it can overcome problems and speed up the process. Therefore, this study proposes the design of a system of providing spare parts automatically based on various methods of data collection, analysis using PIECES to evaluate system performance and design which includes UML (Unified Modeling Language) as a tool to help object-oriented programming languages and use MySQL as a database , which in the end will produce a system that is well integrated. So from this research it is useful to facilitate the process of achieving company targets and to streamline the quality control system on production machines.
Steering Interpolants Generation with Efficient Interpolation Abstraction Exploration

Craig interpolation has emerged as an effective approximation method and can be widely applied in hardware and software model checking. Since the quality of interpolants can critically affect the success and failure, or convergence and divergence of model checking, researchers have put forward a novel and flexible interpolation abstraction-based technique to guide the computation of promising interpolants. In this technique, abstraction lattice is constructed to arrange families of interpolation abstraction for improving the quality of resulting interpolants. However, the original search strategy to explore an abstraction lattice is not efficient when abstraction lattice enlarges and the elapsed time to perform multiple search on the same abstraction lattice is obviously distinct for many problems. In this paper, in order to alleviate these problems, we propose a top-down search space pruning-based algorithm to search the abstraction lattice and implement this algorithm in the well-known model checker Eldarica. We conduct experiments on 179 benchmarks to compare our algorithm respectively against the original search algorithm in Eldarica and the state-of-the-art SMT solver Z3. The experimental results show that our algorithm performs much better in the sense that it is more efficient than Eldarica for most of the benchmarks and it can solve much more benchmarks than Z3.
A Comparative Study on Teaching Reading Through Thinking Aloud Pair Problem Solving and Problem Posing Model

&lt;p&gt;This research compared the implementation of Thinking Aloud Pair Problem Solving (TAPPS) and Problem Posing Model (PPM) in teaching and learning process of reading in English Class at the eleventh-grade students of SMA IT Nur Hidayah, Sukoharjo. This research intends to find out (1) whether there is a significant difference of post-test result on reading comprehension between students taught using TAPPS and those taught by using PPM; and (2) whether TAPPS is more effective to teach reading than PPM. The method used in this research is quantitative through the experimental approach in order to analyze the data. The research was conducted in April 2017 until May 2017. The eleventh-grade students of SMA IT Nur Hidayah, Sukoharjo which consists of 148 students were used as the population of the research. The sample consists of 2 classes which for each consists of 24 students. The sample is XI IPA 1 as the experimental group and XI IPA 3 as the control group. The sampling technique is cluster random sampling. The data are collected by conducting a reading test and analyzed by using t-test formula. The result of the research shows that: (1) there is a significant difference in students’ reading comprehension taught using TAPPS and those taught using PPM; and (2) TAPPS is more effective than PPM to teach reading for SMA School? students.&lt;/p&gt;
Avoiding infinity in Quantum field theory without use of renormalization

In quantum field theory (QFT), it is well known that when Feynman diagrams containing loops are evaluated to account for self-interactions, probability amplitude comes out to be infinite which is physically not admissible.So, to make the QFT convergent, various renormalization methods are conventionally followed in which an additional (infinite) counter term is postulated which neutralizes the original infinity generated by diagram.The resulting finite values of amplitudes have agreed with experiments with surprising accuracy.However, proponents of renormalization methods acknowledged that this ad-hoc procedure of subtraction of infinity from infinity to reach at a finite value is not at all satisfactory and there is no physical basis for bringing in the counter term.So, it is desirable to establish a method in QFT which does not generate any infinite term, but which predicts same results as conventional methods do.In this paper, we describe such a technique taking self-interaction quantum electrodynamics diagram representing electron or photon self-energy.In our method, no problem of infinity arises and hence renormalization is not necessary.Still, the dependence of calculated probability amplitude on physical variables in our technique comes out to be same as conventional methods.Using similar procedure, we hope, the problem of nonrenormalizability of quantum gravity may be solved in future.
The Use of Crossword Puzzle towards the Students Vocabulary

Vocabulary is an important one of the language components that should be learnt by students, so they can master the English well. This research is conducted to know the student vocabulary improving after taught using crossword puzzles. The research used pre-experimental design which is need an experimental class. The sample of this research is the first grade of SMAN 5 Makassar which consist of 20 students. In collecting the data, the researcher used vocabulary test that has administered in pretest and posttest. The result showed that the mean score in posttest was 76.75 that is higher than the mean score in pre-test was 55.5. The score of t-test was 0.02 was smaller than α (0.05). It can be said that using puzzles can improve the students’ vocabulary mastery.
AN EVALUATIVE REVIEW OF INNOVATION ADOPTION APPROACHES IN CONDUCTING EDUCATIONAL RESEARCH

Many approaches seek to describe the dynamic process of the implementation of innovation adoption.However, little is known about the factors linked to choices to adopt innovations and how the likelihood of adoption of innovations can be increased.The purpose of this review is to evaluate the recent practices of innovation adoption approaches in the field of education in the integration of mobile technology in the classroom.It presents an overview of the theories and approaches used to examine the process and effects of introducing new teaching methods into the educational system.The better the adoption approaches are understood, the more likely adoption challenges are addressed thus leading to primary operations.
Head Mounted Display

Virtual reality is a concept of realistic and immersive simulation of a 3D-based environment generated by an interactive software and hardware. They can be displayed either on a computer monitor, a projector screen, or with a virtual reality headset (HMD). The first commercial headset was released in the 1990s by Sega. Though it was not very successful, it was the first relevant product to be introduced to the public. Ever since, there has been a lot of research done on virtual reality products, the most relevant being Oculus.I.
Phonetic Transcription Development in KBBI: The Study of Structural Linguistic

This research aims to describe the development of The Great Dictionary of the Indonesian Language (abbreviated in English and Indonesian as KBBI) according to phonetic symbol. The data of this qualitative study is the development of KBBI covering phonetic symbol. This research used structural linguistics theory. Specially, the theory includes phonetic symbol. The method of this research is descriptive qualitative research. The data were taken from KBBI I up to KBBI IV which were collected through analysis and documentation from 2013 until 2015. As for the data analysis technique, this study used content technique analysis (reading the data source, comparing, analyzing, interpreting, assigning, and concluding). The result of the study of the development of Kamus Besar Bahasa Indonesia based on phonetic symbol showed no development, because in KBBI I until KBBI IV there is only sound development [é]. Structurally in KBBI I until KBBI IV not showed the realization of phonetic symbolThis study provides suggestions for experts compiling the dictionary content, educational institutions’ leaders (school headmasters, Rectors, Head and Director of Institutions), head of libraries, teachers or lecturers, and dictionary users.
Summary Refinement through Denoising

We propose a simple method for postprocessing the outputs of a text summarization system in order to refine its overall quality.Our approach is to train textto-text rewriting models to correct information redundancy errors that may arise during summarization.We train on synthetically generated noisy summaries, testing three different types of noise that introduce out-of-context information within each summary.When applied on top of extractive and abstractive summarization baselines, our summary denoising models yield metric improvements while reducing redundancy.
Rancang Bangun Game Edukasi Biologi untuk Peningkatan Pemahaman Materi Genetika

Education systems in schools today are generally still oriented to the material media books and verbal material delivery by the teacher. This problem raises the lack of understanding and lack of interest of students in understanding material, especially in Biology chapter Genetics. The learning media provided by the teacher are felt to be lacking to support the achievement of maximum student learning achievement. Therefore an interesting learning media is needed that aims to foster students 'interest in learning and increase students' understanding of genetic material. Alternative learning media that can be used is with educational games. In the process of developing this educational game using the waterfall method. The selection of the waterfall method is because the process of making each stage is systematic, meaning that each stage is interrelated so that it can facilitate the making of the system. The results of this study were in the form of an educational game "The Adventure of Cali-Cali" which was tested on students to find out the improvement in learning achievement. From the data obtained at the pretest results show that students still do not understand the genetic material provided by the teacher. This is evidenced by as many as 90.3% of students who have not met the Minimum Completion Criteria (KKM). Then the treatment game was given when the posttest showed that as much as 6.50% of students did not meet the KKM. The comparison of the results of the pretest and posttest showed an increase in student learning achievement which increased to 83.8%.
A Quantum-Like Approach to Word Sense Disambiguation

This paper presents a novel algorithm for Word Sense Disambiguation (WSD) based on Quantum Probability Theory.The Quantum WSD algorithm requires concepts representations as vectors in the complex domain and thus we have developed a technique for computing complex word and sentence embeddings based on the Paragraph Vectors algorithm.Despite the proposed method is quite simple and that it does not require long training phases, when it is evaluated on a standardized benchmark for this task it exhibits state-of-the-art (SOTA) performances.
Deteksi Objek Terapung pada Sungai Martapura dengan Metode Haar Like Feature Menggunakan Kamera Smart Phone

Martapura river is the center of Banjarmasin’s local life, especially for water transportation and its famous floating market tourism spot. Due to various floating objects in Martapura river, a method to detect those objects is needed to control the condition of the river. In general, there are several methods to detect objects such as Gaussian, Support Vector Machine (SVM), Independent Component Analysis (ICA) and the newest method called Haar Like Feature (HLF). Those first three methods often used to detect moving object, while HLF mostly used to detect human’s face. This research aimed to examine the use of HLF method to detect floating objects in Martapura river by using smartphone’s camera with the specification of 16Megapixel and 1080p resolution. The data collected with random sampling technique in two different spots in Banjarmasin at different times. Images and videos then examined using HLF method. The result shows that HLF method by using smartphone camera cannot be used to identify any floating objec
Administrative Data as a Novel Source of Information on Postal Drug Delivery in Scotland: A Spatial Analysis of Illegal Consignment Seizure Data

Since the development of cryptomarkets, researchers have been interested in the effects of these platforms on the 'cyber geography' of the drugs market. To understand these effects researchers have often focused on national or continent-level drugs flows inferred from data scraped from cryptomarket vendor listings. In this paper we demonstrate the value of administrative data as a complementary data source to understand the intra-national aspect of the supply of drugs through cryptomarkets. We use data from a UK law-enforcement agency to analyse the geographical distribution of drugs packages that were identified being delivered into Scotland in the post. We linked these data to information on neighbourhood deprivation to understand the characteristics of places to which packages were addressed and found that packages were, on average, more likely to be delivered both to deprived, urban areas and remote island localities. We contend that these results provide evidence that cryptomarkets have affected drug markets in remote island communities in the same way as legal e-commerce sites affected the markets for consumer goods. This further suggests that the spatial transformation of local drug dealing patterns by global cryptomarkets is in fact experienced differently in different places and geographies.
PERANCANGAN SISTEM PELELANGAN BERITA BERBASIS WEBSITE

Events around the community such as accidents, education news, traveling, and not a few sports that they document for personal use or for sale to a company broadcasters such as radio stations, television stations, and newspapers.But not as easy as imagined to sell news / information that they get, they have to wait for quite a long time even to no certainty of not a few they get such emails not returned, and others.The second problem is in corporate broadcasters, namely getting actual news, updates, and reliаble.In getting actual news, updates, and reliable companies entrust their reporters to the designated location, with this system because of the time constraint journey where time is a major factor in getting the news that "update".Looking at these problems, the authors wanted to provide a solution that is "System Design Sales News Web Based".This solution is expected to facilitate the sale of the news and get the actual news, updates, and reliably using the PHP programming language.
THE ACQUISITION OF ENGLISH SENTENCES BY CHILDREN OF FOUR AND FIVE YEARS OLD

The objectives of this research were to find out types of English sentences acquired by boys and girls of four and five years old children. This research also aims to find the tendency of English acquisition between boys and girls. The sources or subjects of this research were 20 kindergarten students of K-2 David in TK Kristen Kalam Kudus Pematangsiantar, 11 boys and 9 girls. The research design is qualitative research design. The instrument of data collection used video recording to observe the subjects in real situation and naturally. The result reveals that, the types of English sentences acquired by boys and girls of four and five years old children are declarative, interrogative, imperative, and exclamatory sentences, which are boys acquired interrogative sentences much more in their conversation while girls acquired declarative sentences more than other types. Girls or females articulate better and acquire a more extensive vocabulary than males or boys. Keywords: language acquisition, children of four and five, types of sentences
Are Ambiguous Conjunctions Problematic for Machine Translation?

The translation of ambiguous words still poses challenges for machine translation.In this work, we carry out a systematic quantitative analysis regarding the ability of different machine translation systems to disambiguate the source language conjunctions "but" and "and".We evaluate specialised test sets focused on the translation of these two conjunctions.The test sets contain source languages that do not distinguish different variants of the given conjunction, whereas the target languages do.In total, we evaluate the conjunction "but" on 20 translation outputs, and the conjunction "and" on 10.All machine translation systems almost perfectly recognise one variant of the target conjunction, especially for the source conjunction "but".The other target variant, however, represents a challenge for machine translation systems, with accuracy varying from 50% to 95% for "but" and from 20% to 57% for "and".The major error for all systems is replacing the correct target variant with the opposite one.