Reviewerly/exHarmony huggingface dataset:
Investigating the Effect of Picture Story Book on Grade Ten Students’ Reading Comprehension Ability

As a foreign language, some students still get some difficulties to learn English, especially in English Reading. An attractive media such as Picture Story Book is expected to develop the students reading comprehension ability. The research method that was used in this research was true experimental and the research design was pot test only control group design. To gather the data the researcher used instrument in the form of multiple choice 30 questions. The samples of this research was grade ten consisting 66 students, which is taken from the population by using cluster random sampling technique. The students are divided into two classes, 33 in experimental class and 33 in control class. The students of experimental class were taught by using Picture Story Book while the control class were taught without Picture Story Book. The analysis used SPSS based independent sample T-Test Formula produced significance 0.000 since the significance (2-tailed) value was smaller than (&lt;) Alpha 0.05 Ho is rejected and Ha is accepted. Accordingly the research concludes that there is significant effect of using Picture Story Book on Grade Ten Students’ Reading comprehension at MAN 9 Jakarta in the academic year 2019/2020
The Self-Revelation and Cognition of VR-Facilitated Virtual Worlds: Towards a Phenomenology of Virtual Habitation

In this text it is argued that immersion in virtual reality (VR) with the aid of contemporary VR equipment may offer access to novel types of virtual worlds that differ qualitatively from the "real" world and from other types of fictional worlds.The text begins by (a) distinguishing between VR systems, virtual environments, and virtual worlds; (b) showing how the virtual worlds facilitated by VR systems resemble and differ from the "virtual worlds" created in one's mind when, for example, reading a novel or watching a film; and (c) identifying necessary and optional elements of a VR-facilitated virtual world.Employing a phenomenological approach that draws on the thought of Ingarden and Norberg-Schulz, it is shown that a visitor to a VR-facilitated virtual world can (and frequently does) shift his or her conscious attention along three different "axes".First, one's attention can move "horizontally" between the media that disclose the virtual world through different senses.Second, one's attention can shift "vertically" between the virtual world's different ontological strata, including its layers of myriad atomic stimuli; distinguishable elements that possess spatiotemporal extension; assemblages of elements that have a context and relations but lack individual meaning; glimpses that build up a lattice of meaning and contribute to one's knowledge of the world; and the virtual world envisioned as a coherent mentally concretized whole.Third, one's attention can shift "interspatially" between the many different overlapping constituent spaces of the virtual world, including its perceptual, concrete, natural, built, identifiable, technological, emotional, social, economic, political, cultural, ecological, and possibility spaces.This triaxial phenomenological framework can shed new light on the rich and diverse ways in which VR-facilitated virtual worlds manifest themselves as emergent wholes constituted within human consciousness; also, it suggests approaches by which visitors might more proactively mentally explore and come to inhabit such virtual worlds.
“Penggunaan Flip Book Terhadap Peningkatan Hasil Pembelajaran Bahasa Inggris Siswa pada Aspek Kognitif Tingkat Rendah (Quasi Eksperimen Pokok Bahasan Tenses pada Siswa Kelas XII Semester I di SMAN 16 Garut)”

The research was conducted in an effort to find out the differences between students who were taught by using Flip book and those who were taught without using the Flip book in mastery of low level of cognitive aspects. This research design was a quasi-experimental using two groups. In the experimental group was applied the learning process of learning media flipbook while the control group it was not applied the learning media flipbook. The Subjects in this study were 35 students of XII IPA 5 class as an experimental class and 35 students of XII IPA 4 as the control class in SMAN 16 Garut. The research Result showed that: (1) The Mastery of the cognitive aspects of low-level concept of tenses in English Language Learning in SMAN 16 Garut before it was given the study treatment by applying the learning media flipbook in the learning process are at low qualifying on aspects of knowledge, understanding and aspects of the application, (2) The mastery of Cognitive low-level Aspects of tenses in English Language Learning in SMAN 16 Garut after applying research treatment increased. Classes that implement instructional media flipbook increased on aspects of knowledge into high qualifications, aspects of the understanding and application increased into medium qualification, whereas classes that did not implement instructional media flipbook, aspect of knowledge and understanding increased into medium qualification and low qualifying for aspects of the application , (3) There were significant different increase in the cognitive aspects of low-level in mastery of the concept of tenses between students who learn by applying the learning media flipbook with students who learnt without implementing instructional media flipbook in English learning at XII IPA class at SMAN 16 Garut. Keywords: Flipbook, Cognitive Aspects of Learning Outcomes, tenses, English Language Learning.
Challenges of Online Teaching during the pandemic COVID-19: Reports from Moldovan Vocational Education and Training Teachers

Teachers worldwide are experiencing challenges with transitioning from face-to-face to online teaching during the pandemic COVID-19. Policymakers, school administrators, students, parents, and teachers have all been impacted. Moldovan educational policies and infrastructures are being re-visited to identify the best strategies for supporting its teachers during this time. The purpose of this case study was to assess Moldovan Vocational Education and Training (VET) teachers' challenges faced teaching online. Data were analyzed by researchers reviewing interview notes to ascertain the main points gathered from teachers occurred during the focus group interview. The focus group with mostly female teachers revealed their desire to gain online teaching training and frustration over a lack of stable Internet connection during lessons. It was concluded that teachers’ needs should be shared with policymakers and school administrators to ensure technology training and reliable technology devices for at home use be provided while schools are closed. Based on conclusions, the following recommendations would be to assess student’s needs to ensure their needs are aligned with teachers’ needs so the best teaching and learning can occur.
Presenting Vocabulary Sessions to Improve the English Competence Skills for Students of First Level in Senior High

Implementing the National Curriculum in learning activities for students of the first level of senior high, researcher observed the score of the Integrated Four English Skills; Listening, Speaking, Reading, and Writing. Even though has been revised for the third time since has been applied in 2013, the result of the authentic assessments series shows the problems of performing the skills still block the maximum competence during the early semester because of the lack capacity of Mental Lexicon. Because of uinadequate vocabulary, some of the students use Bahasa Indonesia to answer the English questions (writtenly or orally) while others write with misword choice, or give no responses. The next steps of the research leads to the importance of vocabulary and this work will try to present some sessions for presenting them to support the compulsory students and teachers textbooks which actually have been provided in line with the syllabi.Keywords” achievement in four skills, lack of vocabularies, presenting vocabulary sessions.
Co-sound: An Interactive Medium with WebAR and Spatial Synchronization

An Internet-based media service platform can control recording processes and manage video and audio data. Furthermore, the design and implementation of an object-based system for recording enable the flexible playback of the viewing contents. Augmented Reality (AR) is a three-dimensional video projection technology. However, there are few examples of its use as a method for audio-visual media platforms. In this study, we propose Co-Sound, which is designed as a multimodal interface that renders object-based AR dynamically in response to various actions from viewers on a web browser by sharing AR objects among multiple devices in real time. We confirmed that the system was developed as an object-based interactive medium with AR, achieved the general acceptance of the system was very high through a questionnaire survey, and low-latency synchronization to accept operations from multiple users in real time.
Teaching Indonesian as a foreign language through Small Private Online Course (SPOC): investigating learners' multidimensional anxiety in online learning

One of the foreign language learners challenges is the anxious level they mostly face while learning a new language. Even though Foreign Language Anxiety (FLA) has been analyzed for decades to foresee language learners' challenges in the learning process, the previous results only focus on single language skills and the offline learning environment. In consideration, learning a foreign language is supposed to be a multidimensional analysis and forced to be online due to the current pandemic. Thus, this study investigates how Taiwanese learners face FLA when learning Indonesian as A Foreign Language (IFL) through Small Private Online Course (SPOC). Participants were assessed by Multimedimensional Language Anxiety Scale (MLAS) at the end of their six-months course. The results showed that writing was the highest anxiety while reading was the lowest anxiety. The psychology domain that showed the learners tension during learning IFL through SPOC revealed the most highly anxious. Surprisingly, nearly two-thirds of learners were considered overall moderate-level anxiety by using SPOC as a learning platform. In further investigation, male learners dominated each foreign language skills and domains' anxiety level compared to female learners. The correlations among language skills and domains are presented and critically discussed. Finally, it opens more opportunities to explore SPOC and another online learning platform to reduce learners' FLAs
Development of Explanation Text Teaching Materials Based on Needs Analysis of Learning for Junior High School of Class VIII SMP Negeri 28 Medan

Research and development aims to produce products in the form of explanatory text teaching materials as well as to test the effectiveness of the products that can be used by grade VIII students of SMP Negeri 28 Medan as one of the ways to improve the quality of learning. The results of the validation from material experts in the development of explanatory text teaching materials for students showed that the feasibility of the teaching material components with an average of 88.54 on very good criteria and the feasibility of material substance with an average of 90.91 on very good criteria. Thus, the explanatory text teaching materials developed as a whole are included in the "very good" criteria. The results of module validation by learning design experts concluded that the learning design developed was in the "very good" criteria with a total average percentage of 91.00%. Thus, the feasibility of the design of the explanatory text teaching materials developed can be used by students. The results of the responses made by the Indonesian language teacher concluded that the explanatory text module was included in the "very good" criteria with a total average percentage of 99.26%. So it can be stated that there are differences in learning outcomes between students who use explanatory text teaching materials and those who use textbooks and it can be concluded that the teaching materials developed are effective and suitable for use as learning resources.
Aplikasi Kurir Mobil Pick Up Berbasis Mutli Platform

Problem faced by goods delivery service providers today is that there are found consumers they have difficulty in finding couriers to transport large goods, thus causing consumers to have to go to the owner of a pickup car or delivery service provider, it can take a lot of time and cost. To solve the problem, there is currently no system that facilitates consumers in ordering couriers optimally. Therefore, it requires a delivery system that can order couriers only through a smartphone owned. The result that was wanted to be achieved in this study was the creation of a multiplatform based courier ordering system with a REST web service architecture that can be accessed through computer and Android platforms. With the construction of this system testing of the web service, the test results of the web service function stated that, all functions tested show valid results, this means that the entire web service function on the application, already fulfilled the design, in addition to testing against the web service, conducted also the black box trial, based on the black box test results, it is concluded that the application created, already according to the design, is proven by all the parts tested showing valid status
ANTI-VANDALISM SYSTEM FOR MONITORING SMART LEVEL CROSSING PROPERTY: A COMPREHENSIVE REVIEW

This research addresses the problem of vandalism incident related to the smart level crossing technology. Smart level crossing system is essential as a safety system inside the level area, because of that any failure related to the System will endanger the railway and road user. Another subsystem that protects smart level crossing property is critical. This research will show the plan for applying anti-vandalism technology and analysis another possibility of technology related to the System.&#x0D;
A FEMINIST-STYLISTIC ANALYSIS IN WOMAN AT POINT ZERO NOVELS

This study describes the feminist stylistics in Woman at Point Zero novel. Woman at Point Zero is a novel about feminism, woman that demand equality and justice. The methods used is descriptive qualitative. The objective of this study is to find out the word, phrase / sentence, and discourse level presented in gender-specific in Woman at Point Zero novel. The result of this study uncovered the writing style or practice of the said author that has to do with the presentation of gender. Female characters differ from the male in that there are more descriptions given to them which pertain to their thoughts, emotions, experiences, vulnerability towards men, and their physical characteristics. Males, on the other hand, are described according to their physical strength, personalities, attitudes, which dominate females. The novel contains descriptions of women and men focusing on their physique, some of which displaying sensual appeal.
LICIK ATAU CERDIK? SERANGKAIAN TANGGAPAN DARING KEPADA SI KANCIL/A TRICKY OR CLEVER? THE RESPONSES ON CYBERSPACE TO THE MOUSE DEER

Abstrak Penelitian ini bertujuan untuk meneliti tanggapan daring terhadap (cerita) Si Kancil. Data penelitian diambil dari google.id dan google.com pada rentang November 2019—Januari 2020 berbentuk teks-teks tanggapan. Penelitian ini menggunakan metode deskriptif kualitatif dengan teori resepsi pembaca. Tanggapan yang ditemukan berbentuk; interpretasi, kritik sastra, dan konkretisasi. Nada tanggapan berkategori; positif, netral, dan negatif. Tanggapan interpretasi berisi; pengaruh Si Kancil pada pembentukan karakter, implikasi budayanya, nilai-nilai dalam cerita, dan sejarahnya. Tanggapan kritik sastra berupa sorotan adanya kemungkinan pengaruh negatif Si Kancil terhadap karakter pembaca, dan solusi mengatasinya. Tanggapan konkretisasi berbentuk; menerjemahkan dalam bahasa Inggris, transfer media, dan menggubah cerita Si Kancil. Ditemukan kecenderungan orang asing/non-Indonesia lebih bisa menemukan sisi positif dari Si Kancil, dengan cara mengolah cerita Si Kancil sehingga layak dikonsumsi oleh anak-anak. Sebagian penanggap orang Indonesia ada yang menganggap Si Kancil bernilai negatif, ada yang menyarankan untuk menghapus cerita ini, dan ada yang menganggap cerita bangsa lain lebih hebat. Kata kunci: cerita Si Kancil, resepsi pembaca, tanggapan daring Abstract This study aims to examine online responses to the (Kancil) mouse deer. The research data was taken from google.id and google.com in the range of November 2019-January 2020 in the form of response texts. This research uses descriptive qualitative method with reader reception theory. The response found is shaped; interpretation, literary criticism, and concretization. The tone of response categorized; positive, neutral, and negative. Interpretation responses contain; Si Kancil’s in uence on character formation, cultural implications, values in the story, and its history. Literary criticism responses in the form of highlights of the possibility of the negative in uence of the Mouse Deer on the reader’s character, and solutions to overcome them. Concretization response takes the form of; translate in English, transfer media, and compose the story of The Mouse Deer. It was found that the tendency of foreigners / non- Indonesians was more able to nd the positive side of The Mouse Deer, by processing the Mouse Deer’s story so that it was suitable for consumption by children. Some of the Indonesian respondents consider that the Mouse Deer is negative, some suggest removing this story, and some consider the story of other nations to be more powerful. Keywords: The Mouse Deer story, reader reception, online responses
Computer Application Learning Model Based on Brain Gym to Improve Student Learning Outcomes of PKOM Dehasen University Bengkulu

This study aims to produce a brain exercise-based computer application learning model to improve learning outcomes of PKOM students at Dehasen University Bengkulu. This type of research is a development research that produces a learning model based on brain exercise in understanding the concepts of the basics of using Ms. Excel whose syntax is a) introduction, b) core activities include (i) the problem giving phase, (ii) the investigation phase, (iii)) the group discussion phase, (iv) the class discussion phase, (v) the application phase, c) the closing phase. The development design according to Plomp (1999) consists of five phases, namely: initial investigation, design / design, construction / realization, testing, evaluation &amp; revision and implementation. The subjects of this study were students of the first semester of Computer Education at Dehasen University Bengkulu for the 2019/2020 academic year with 18 students. Based on the results of the research, it can be concluded that: 1) from the results of the trials conducted 2 times which were limited trials in this study it can be concluded that all aspects are determined to state that the learning model and all the learning tools developed are practical and effective has been fulfilled then the development cycle to get a practical and effective learning model has ended. But even though all the criteria are met, there are some revisions that must be made to get the final prototype. Revisions made related to the use of language in model books and student activity sheets. After the revision was carried out, a final prototype was obtained, namely a valid, practical, and effective computer-based learning model for brain exercise.
COMPONENT-STRUCTURAL ANALYSIS OF LEADERSHIP POTENTIAL OF PRESCHOOLERS

The article presents the results of a theoretical study of the problem of component-structural analysis of leadership potential in relation to preschool children, in particular, analyzed the approaches of scientists to understanding the concept of «leadership potential of preschoolers» and its structural components. We support the opinion of scientists in understanding this phenomenon as a set of psychological qualities that would meet the needs of the group and are most useful for solving the problem situation in which this group found itself. During the structural-component analysis of the concept of «leadership potential of the preschooler» the personal characteristics inherent in the leader (intellectual, volitional, general, ideological, value, organizational) and emotional-value attitude (ideals, values), his role in determining the purpose and orientation of group actions (ability to establish interpersonal interaction and communication, ability to adapt behavior), functional features of the leader's interaction with group members in real situations (motivation, creativity and reflection) and universal (experience, skills, leadership styles, motives, introspection, reflection) components. The individual component is transformed into a personal component, and the universal component - into social and creative-activity components. Based on the generalization of approaches to the components of leadership potential of the individual, in order to further substantiate the criterion apparatus we have developed a structure of leadership potential of the individual, according to which it contains three interrelated components: activities (indicators: personal leadership qualities, emotional and value attitude); the social component is explained by the desire to use leadership potential for the benefit of the group (indicators: communication, partnership, adaptive behavior); creative-activity component is considered as a technological block of leadership potential and is a manifestation of readiness for its practical use in specific situations of interaction (motivation to succeed, creative approach, ability to reflect).
The concept of an open dynamic system

The concept of an open dynamical system as a general model of the development of systems and processes of various nature is proposed. It is based on a new interpretation of M. Mesarovich’s theorem on the decomposition of the Universum, and the concept of observation as an asymmetric relation corresponding to the movement of basis elements of a set of states of a dynamical system between its external and internal space. The element of the basis, according to the concept of geometrodynamics, exists as a vortex in an empty curved internal space of a dynamical system, or as an elementary particle that transfers a quantum of energy when observed. An open dynamical system is defined as a finite dynamical system exchanging observations with the environment, divided into local, representing an inverse dynamical system, and external, where external observations come from. In the intervals between external observations, it exists as a conservative dynamical system. It is regarded the evolution of dynamic systems in the process of expansion and cooling of the Universe: the appearance of elementary particles and atoms, the formation of complex molecules and chain macromolecules, the appearance of living cells, the formation of multicellular organisms, the nervous system and the brain, the appearance of a human and the intellect, the development of society and civilization. With the emergence of life, open dynamic systems became distributed and perform the functions of natural selection of members of the population, and after the appearance of intelligence and the formation of society, they realize social intelligence and become virtual. Threats of uncontrolled behavior of virtual systems, in particular digital artificial intelligence systems, which can neglect the discreteness of space-time due to the use in their design of the classical model of infinitesimal, which do not exist due to the discreteness of space-time, are considered. The incompatibility of the classical model with the discrete model of an open dynamic system is an urgent scientific problem that requires further study.