Reviewerly/exHarmony huggingface dataset:
PEMODELAN MATEMATIKA ALIRAN UDARA PADA PARU-PARU AKIBAT PENYAKIT CORONAVIRUS DISEASE 2019 (COVID-19)

The bronchial airways are an important part of the respiratory system, it is not uncommon for the bronchi to experience disturbances, one of the disorders due to coronavirus diseases (Covid-19). Coronavirus diseases (Covid-19) are what cause narrowing of the bronchial tubes so that they will interfere with the speed of air flow. This airflow speed will be modeled with mathematical language. The mathematical model of air flow velocity in this study is formed based on equations of momentum equations which are then solved by the finite element method. Speed ​​analysis Air flow was simulated using MATLAB and FLUENT software. The problems studied are the effect of the narrowing diameter, initial velocity, and viscosity on the air flow velocity. Based on the research results show that the smaller the narrowing diameter and the viscosity of the incoming air, the greater the airflow velocity, while for the greater the initial velocity, the greater the resulting airflow velocity.&#x0D; Keywords: Coronavirus Diseases 2019 (Covid-19), bronchial, lungs, airways, finite element method.&#x0D;
Entrepreneurial Skills and Management of Small And Medium Scale Businesses in Nigeria

The study examined the influence of entreprenuerial skills and management of small and medium scale businesses in Nigeria. In order to carry out this study, two specified research objectives were drawn from which null hypotheses were formulated and used for the study. The research design for this study is an Expost Facto design. The population for the study was made up of 5621 registered business operators in Ika-Ika Uqwa and Watt Market in Cross Rivers State, Oil Mill Market and Mile I Market in Rivers State, and Urua Akpan Andem, Urua Itam Market in Akwa Ibom State. Simple random sampling technique was used to select 1446 respondents out of the population. The instrument used for data collection was questionnaire. The instrument was validated by two experts in Test and Measurement. Crombach Alpha reliability technique was used for testing the reliability of the instrument and reliability index of .77 was realized, hence the instrument was regard as being reliable. Data from 1446 completed questionnaires was subjected to PPMC analysis. The findings showed and concluded that there is significant influence of entreprenuerial skills and management of small and medium scale businesses in Nigeria. Entrepreneurship training should be integrated in the tertiary institution irrespective of your course of study so that the level of business failure could be minimized whenever established. Workshops and seminars should be organized for operators of small scale business owners by the agencies responsible for the development of small scale in-depth knowledge and technical know-how on the assessed entrepreneurship skills.
A critical study on cyber security in IT organization

Cyberspace has turned out to be the Wild West of business opportunities for businesses. The explosion of development opportunities has additionally produced substantial cyber insecurity for this kind of businesses. Big companies hold the finances as well as information to control cyber security risks with the capability to employ industry experts to offer engineering and assistance to deal with issues on a big business scale. IT Industry, on the opposite hand, lacks the funding, expertise, along with human capital to enough protect itself against the different criminals. This specific analysis analyzes ways for several of the main categorical trouble for IT looking to control cyber security risks without actually big investments in just extremely specialized remedies including community policing for wide cooperation within industries, cyber hygiene, and cyber insurance. In this particular analysis 3 major sizes are deemed as well as current situation concerning cyber security capacity building in IT Sector was examined. The writer assessed the present situation by looking into neighborhood papers and doing a survey serotonin and Cyber Security professionals.
열린 결말의 여운에 기여하는 서사의 다층 구조 및 클리프행어 기법 분석 - 드라마 ‘달의 연인-보보경심 려’의 엔딩 씬을 중심으로

Why do we so willingly pursue a story? The ultimate purpose would be to arrive at its end. Narrative works such as books or movies promote expectations and questions regarding stories as they unfold, while suspending fulfillment until the very end. Fulfillment of the expectations and answers to questions in stories arrive at the end; therefore, the final extent of fulfillment the viewers' sense from the end distinguishes the 'open end' from the 'closed end'. The ‘open end’ method allows some of the resolutions to be answered by the viewer by leaving the closure beyond the ending. This keeps the viewer in suspense, longing for the final closure due to the insufficient sense of closure. The open end goes against our instinctive ‘closure principle’ and is therefore often taken as a narrative strategy to bind us to the text, making us add our imagination to the text and linger, even long after the story has ended. This study suggests that the definition and effect of the open end consist of the compounded outcome of every closure in a multi-layered narrative structure based on a case analysis of the Korean drama . Very close to the end of the story, the ending scene of the drama narrowly and abruptly contains a cliffhanger in the discourse. However, unlike most common usage examples in TV dramas, the cliffhanger in is employed at the very end of the final episode and thus traps the viewer at the moment of climax, with no ensuing scene to resolve the tension. Focusing mainly on multi-layered narrative structures and the cliffhanger effect, this study shows that the lingering effect of the open end is the result of the working dynamics between the story and the discourse.
Irregular stick-slip and the role of cohesion in an ice friction experiment

&amp;lt;p&amp;gt;Understanding the evolution of fault strength over multiple interseismic periods is crucial to quantifying seismic hazard. According to Coulomb&amp;amp;#8217;s failure criterion, restrengthening, or healing, may result from an increase in friction and/or in cohesion. Classic sliding experiments on rocks and fault gouges are not able to resolve the contribution of cohesion to the healing of frictional interfaces. Here, we present a zero nominal normal stress friction experiment capable of large displacements that exhibits similar complexity as the deforming lithosphere (intermittent, aperiodic deformation; Gutenberg-Richter-type scaling of event sizes). This Couette-type apparatus is designed to shear millimeter-thick layers of columnar ice, grown in-situ in a meter scale circular water tank. When the system is driven at low sliding velocities, the ice plate fractures and sliding occurs along a complex, non-prescribed frictional interface. Water beneath the ice can percolate through the sliding interface and freeze, increasing its strength. A torque gauge and an array of acoustic emission transducers are used to measure the shear strength of the frictional interface and to monitor acoustic activity. Previous work, using constant values of sliding velocity, showed that deformation occurs via a combination of slow and fast slip events, and that the &amp;amp;#8220;seismic&amp;amp;#8221; part consists of two populations of acoustic emission (AE) events: standalone and correlated, with different Gutenberg-Richter b-values. The asymmetric shape of the shear stress (torque) fluctuations was attributed to cohesion-dominated strength recovery. We are currently using a new, high speed sampling system to investigate the relationship between the stress fluctuations and the concurrent AE activity in constant as well as variable sliding velocity experiments. This work aims to evaluate the effect of time-dependent processes on systems that deform intermittently.&amp;lt;/p&amp;gt;
사회참여예술의 공공성 확장을 위한 인터랙션 표현 방법 연구

With the development of new media technology, art has continually expanded the way of expression, and the way of expressing interaction with the audience has also developed in various forms. However, the study of various expression methods rests only on the interaction between the subjective world of the artist and the audience. An artist should not only focus on personal ideas but also share his subjective interests with his social responsibility toward his society, and with the artistic responsibility and role to understand and share the contemporary society with the audience. However, the efforts of artists to expand their social responsibility and the publicity of arts have been passive compared to the artists' efforts to expand their subjective expression. From this point of view, ‘Socially Engaged Art' based on the interaction between art and society is the most appropriate category for art to fulfill its social responsibilities and exert its influence. This study attempts to classify the concept and expression method of 'Socially Engaged Art'. In addition, this study proposes 'Socially Engaged Art' as an alternative to overcome the limitations of the existing public art and analyzes the interaction with the audience according to the expression method of the work. Based on the research results, we tried to use AR-based interactive new media contents appropriately for audience, work, and interaction with society. is an interactive work that make audience to sympathize the artist's intended message about social issues. This study seeks to expand the expression method of 'Socially Engaged Art' from the perspective of the audience, the work, and the interaction with society through the interaction work appropriately utilizing AR-based interactive new media contents.
Currency Recognition App

Visually Impaired &amp; foreign people are those people who have vision impairment or vision loss. Problems faced by visually impaired in performing daily activities are in great number. They also face a lot of difficulties in monetary transactions. They are unable to recognize the paper currencies due to similarity of paper texture and size between different categories. This money detector app helps visually impaired patients to recognize and detect money. Using this application blind people can speak and give command to open camera of a smartphone and camera will click picture of the note and tell the user by speech how much the money note is. This Android project uses speech to text conversion to convert the command given by the blind patient. Speech Recognition is a technology that allows users to provide spoken input into the systems. This android application uses text to speech concept to read the value of note to the user and then it converts the text value into speech. For currency detection, this application uses Azure custom vision API using Machine learning classification technique to detect currency based on images or paper using mobile camera.
Obsolete Information Detection Using a Bayesian Networks Approach

An information base must be consistently revised and updated upon the acquisition of new observations that contradict the obsolete ones contained in the information base, given a representation model. In this paper, we present a novel approach for dealing with the information obsolescence problem when a Bayesian network is our representation model. We design a polynomial-time algorithm that detects in real-time, contradictions between observations and then identifies among the observations contained in the information base those that have become obsolete given the new observation. Since we work within an uncertain environment, our algorithm is based on a new approximate concept, \({(1-\epsilon )}\)-Contradiction, which describes the tolerable probability of having a contradiction between given observations. Finally, we demonstrate the effectiveness of the proposed approach in detecting obsolete information on an interesting case study: the Student’s Death Diagnosis. Our experiments show that our approach gives systematically and substantially good results.
A Production of Virtual Reality Technology Learning Materials: Driving for Preparator of Practical Driving License Test

This research aims to 1) produce virtual reality technology learning materials of driving test for practical driving license test-takers and 2) to study the samples’ satisfaction on virtual reality technology learning materials. The samples are 18-year-old and older eligible for a practical driving license test to get the benefits of the use of virtual reality technology at driving training as well as training in real situations at Rajamangala University of Technology Tawan-Ok : Chakrabongse Bhuvanarth Campus Bangkok. There are 30 people in the trial, 15 are drivers and possess a driving license, and the remaining 15 are potential test-takers for a driving license test. There are four steps in the process: 1) study the principles and criteria of a practical driving test, 2) design and develop virtual reality technology media using developed and proposed 3D driving simulation software, 3) study the results of the trials; and 4) analyze and evaluate the samples’ behaviors. The overall samples’ satisfaction on virtual reality technology learning materials was deemed ‘very satisfied’ with a mean of 4.21, and a standard deviation of 0.71. Also, it was found that age differences affected the satisfaction level of virtual reality technology, 20-30 years old were more satisfied than 31- 50 years old adults. Virtual Reality Sickness was common to everyone according to age; yet in older samples, they were quicker to become lightheaded after a prolonged use of the technology. It is hoped that if these samples could drive in real-world situations, they could also drive in a virtual world, except for those who had problems with Virtual Reality Sickness. For aspiring license test-takers, it is but a rule of thumb that they study and practice driving safely before they do in a real situation. Therefore, this developed Virtual Reality technology learning material is hoped to assist aspirants in their endeavors; 15-minute maximum use is also recommended to minimize VR sickness.Keywords: learning materials, virtual reality, virtual reality sickness, driving license, car driving  simulation
Training Online Learning Management System Learning Management Using Moodle

The impact of the Covid 19 pandemic requires teachers to change the learning approach, which was originally carried out face-to-face at school to distance learning using internet technology. Teachers have a strategic role and function in learning, of course, the quality of a teacher is the main key to managing learning. This training aims to equip teachers in managing the online learning management system using Moodle so that learning components can be integrated into one learning service and are expected to be implemented in the implementation of learning. This activity is a training part of the community service program carried out by the lecturers of the Information Technology Education Study Program. The activity is carried out by presenting material about online learning management and direct practice of managing online-based content / subject matter. Based on the results of filling out a questionnaire from 14 teacher participants, they responded positively to the online learning management training.
Correction to: A report on teaching a series of online lectures on quantum computing from CERN

A correction to this paper has been published: https://doi.org/10.1007/s11227-021-03923-0
Revitalization of Collection Development for Learning Effectiveness in the School Library of SMK Harapan 2 Rancaekek

Based on the regulations stipulated by the Head of PERPUSNAS (National Library) of the Republic of Indonesia number 12 of 2017 regarding SMA library standards (Senior High School), there are six library standard scopes that must be owned. Library collections are the first thing that must be fulfilled in meeting library standards. From a visit to SMK Harapan 2 Rancaekek, the types of library materials in the library are only basic textbooks (school packages), there are no other supporting books such as novels, periodicals, educational media, and multi-media props. Schools as facilitators must meet the needs of students in meeting the information needs for learning. The purpose of this research is to find out how to revitalize the school library in supporting the effectiveness of learning. The method used in data collection using descriptive qualitative methods. The analysis technique used is the Miles and Huberman technique. The results of this study indicate that the revitalization of the library is still in the process stage because the librarian on duty is still relatively new. With the PKM carried out by a team of lecturers from the Library and Information Science study program, the desired hope is to achieve a library that is in accordance with the National Standards from the regulations of the Head of the National Library in order to support student learning effectiveness.
The Role of Window Shopping in Improving Word of Mouth Marketing in Chain Stores

Part of people's daily lives is spent shopping and Passages in shops. Shopping malls, like other modern spaces, are an integral part of urban life where consumption plays a key role. Vitrine is a magnet for customer attraction, and retailers are trying to open a community window shopping inside their store. Therefore, the purpose of this study is to investigate the role of Window Shopping in improving word of mouth marketing in chain stores. The statistical population of the present study is the customers of Janbo chain stores, the number of which is considered unlimited. The size of the statistical sample in the present study is estimated based on Cochran's formula of 384 people. The sampling method in the present study is multi-stage clustering. The data collection tool in the present study is a researcher-made questionnaire in which the dimensions of the research variables were indexed and turned into questionnaire questions. Combined reliability was used to assess the reliability of the questionnaire and face validity method was used to assess the validity. After validity and reliability of the questionnaire, it was given to the statistical sample. After collecting the questionnaire, the data were collected by descriptive statistical methods, summarized and categorized. In order to answer the research questions from path coefficients test, R2 criterion, Q2 predictive power factor, G0F index as well as coefficient Significance T (T-VALUE) is used. The results show that the components of the roundabout, including the enjoyment and sudden purchase and the components of word of mouth marketing, confidence in the information, and attention to comments, information acquisition, information dissemination and collaboration with others were confirmed and finally the showcase application model was confirmed. Rounding out the emphasis on word-of-mouth marketing components is offered at chain stores.
VIRTUAL DEPARTMENT AS THE BASIS OF THE INFORMATION-METHODOLOGICAL SPACE OF SMART- LEARNING

The article deals with the problems of higher education in the conditions of digitalization of the country's economy. Examples of the formation and development of SMART learning, as well as the creation of virtual departments, as a necessary condition for creating new specialties related to the digitalization of education are shown. The experience of creating a virtual Department and SMART training in MUIT is described. It is shown that the formation of SMART education leads to the cooperation of several universities in training personnel in accordance with the requirements of the digital society. Shown the possibility of creating new specialties corresponding to the digital society, such as "Computer science and the organization of digitalization of education" (Teacher of digitalization of education and the creation of digital educational resources), "Bioinformatics", "Digital agrosystems and complexes". The possibility of cooperation not only with universities, but also with research institutes for training personnel in new specialties, which will be in demand now. All these require from universities to rethink about educational programs and create virtual chairs.
LibGuides: Got a Financial Question? I'm Here to Help!: Investments

Ever wonder where to find answers to your financial questions? Here are resources to connect you with the information you need!
Equivariant Learning of Stochastic Fields: Gaussian Processes and Steerable Conditional Neural Processes

Motivated by objects such as electric fields or fluid streams, we study the problem of learning stochastic fields, i.e. stochastic processes whose samples are fields like those occurring in physics and engineering. Considering general transformations such as rotations and reflections, we show that spatial invariance of stochastic fields requires an inference model to be equivariant. Leveraging recent advances from the equivariance literature, we study equivariance in two classes of models. Firstly, we fully characterise equivariant Gaussian processes. Secondly, we introduce Steerable Conditional Neural Processes (SteerCNPs), a new, fully equivariant member of the Neural Process family. In experiments with Gaussian process vector fields, images, and real-world weather data, we observe that SteerCNPs significantly improve the performance of previous models and equivariance leads to improvements in transfer learning tasks.
Estimation of seating face geometry during a curve using belt-shaped sensor system

In this paper, we propose the estimation method of face geometry during a curve using a belt-shaped inertial sensor system in which multiple inertial sensors are mounted in a belt shape. In order to reduce the effects of dynamic acceleration and drift error during operation, the roll angle and pitch angle, which are the attitude information of the inertial sensor, are estimated using sensor fusion that focuses on velocity information including centrifugal acceleration during a curve motion. The shape of the entire belt-shaped inertial sensor system can be estimated by conducting forward kinematics analysis using the rotation matrix calculated from the attitude information and the distance between the sensors and applying the adaptive Kalman filter. The effectiveness of this method is evaluated by comparing the estimation result with the measurement result of the motion capture system. It is shown that high-precision shape estimation is possible by using this method even in an environment where dynamic acceleration acts significantly during curved motion.
고등학교 지구과학 선택과목 재구조화 연구

The purpose of this study is to explore ways to change high school earth science elective courses with the introduction of the high school credit system in 2025, and ways to restructure them in preparation for the next curriculum revision. For this purpose, Delphi surveys with earth science education experts, a survey with in-service earth science teachers, and in-depth interviews with experts were conducted. According to the results, we need to consider four keywords such as cultivation of earth science literacy, connection with student career paths, emphasis on the fun of earth science itself, and student selection rate and college entrance exam in restructuring Earth science electives. Based on this direction, we composed four subjects: Earth System Science emphasizing earth science literacy, and three such subjects reinforcing career connection as Solid Earth Science, Atmospheric and Ocean Science, and Space Science. To resolve concerns about falling selection rate of earth science courses with the introduction of the high school credit system, it is necessary to re-establish the status of the earth science subjects including enhancing the career connection of the earth science electives. Follow-up studies are necessary to elaborate and publicize the titles and core concepts of Earth science electives.