Reviewerly/exHarmony huggingface dataset:
Sosialisasi Penyusunan E-Modul Interaktif Berbasis IT

Socialization of the preparation of e-modules is an activity carried out with the aim of providing understanding to teachers in compiling interactive e-modules using IT. One IT application that can be used is the Canva application. The activity was carried out for 3 months starting April 10 – July 10 2023. The location of this activity was SDN No. 49 inp. Residence. Participants in the activity totaled 14 teachers. The team involved in implementing the activity was 3 lecturers and involved 5 PGSD students. The implementation of activities uses several stages including the formation of a Community Service Team (PKM), observation, committee meetings, activity implementation and activity evaluation. Based on the results of the activity evaluation using a questionnaire filled out by the participants it showed that there were significant differences before and after the activity. Before the activity, some of the participants were not able to operate the Canva application and had never made interactive e-modules, while after the activity, most of the participants were able to operate the Canva application in making interactive e-modules. The socialization of the preparation of interactive e-modules is expected to assist teachers in making teaching devices or materials that can be used during the learning process.
Prototipe Perpustakaan Virtual Museum &amp; Galeri Sby*Ani Dengan Design Innovation Methode

Virtual architecture has unlimited space. The space is one of the answers to the &#x0D; fulfillment of space needs on limited land in the real world. The development of &#x0D; the library at the SBY*Ani Museum and Gallery is actually thinking about using &#x0D; virtual architecture to meet the demands of providing an alternative space that &#x0D; can functionate the library to keep books and collections, with low cost and &#x0D; sustain quality layout management, and flexible visiting times for &#x0D; readers/borrowers. Purpose of the research was finding a library prototype that &#x0D; give a pleasant space experience and user friendly, also having an impact on the &#x0D; sustainability of library management which was combaining architecture of the &#x0D; virtual world and of the real world. The research used the Design Innovation &#x0D; Method (Kumar V., 2013) which has seven different activity modes for design &#x0D; innovation, namely: Sense Intent, Know Context, Know People, Frame Insights, &#x0D; Explore Concepts, Frame Solutions, and Realize Offerings. The result of the &#x0D; research was a virtual library prototype at the SBY*Ani Museum and Gallery which &#x0D; is an effort to develop the architecture of the library space in the virtual world &#x0D; combined with architecture in the real world. The development was carried out to &#x0D; accommodate space needs, especially a pleasant space experience and user&#x0D; friendly space that provide books and collections, and to design other spaces that &#x0D; can be built in the virtual world, with attractive interior designs, user friendly &#x0D; products, safe, comfortable, and flexible for readers/borrowers. By this research &#x0D; process which was using the Design Innovation Method, at least three prototypes &#x0D; were found, namely D0, D1, and D2. All three have been tested and are being &#x0D; evaluated to establish the findings of the research. This research has limitations in &#x0D; terms of funding and research work time, in which researchers must combine the &#x0D; research work schedule with the work schedule for the SBY*Ani Museum and &#x0D; Gallery construction project, as well as the situation and conditions for the &#x0D; application of restrictions on community activities due to the Covid-19 pandemic. &#x0D; The research value was unique in terms of the research methods and findings, &#x0D; originality, and useful impact that can be felt by the community and owner of the &#x0D; Museum and Gallery SBY*Ani
Review of legislative improvements to reorganize legal system of Public Official Election Act

Our country's election law has undergone formal changes over the course of constitutional history, and revisions to the specific content of the law have gone through a process of change that reflects the changes of the times or institutional improvements by election period. There has also been a history of intentional reorganization to conveniently strengthen the regime's governance structure or secure the legitimacy of its power base. However, it can be said that the rough history of election law revision has been focused on efforts to secure freedom and fairness in elections. However, despite this, the current Public Official Election Act is evaluated as a regulation-oriented legislation that prioritizes election fairness over election freedom, and is therefore evaluated as failing to properly reflect the changed election environment. In addition, the current Public Official Election Act shows confusion in the content of election procedural regulations and election campaign regulations. In addition, the complex structure of prohibition and penalty regulations creates a realistic problem in that it cannot function as a code of conduct for criminals. Therefore, improvement work to reorganize the system of the current Public Official Election Act is a legislative task that must be implemented.&#x0D; With this awareness in mind, this article examines ways to dualize the current single legal system. In other words, it is a plan to dualize the provisions of the current Public Official Election Act into the Election Procedure Act and the Election Campaign Act. Therefore, among the provisions of the current Public Official Election Act, I would like to classify the provisions related to election management and election procedures as the Election Procedure Act, and the provisions related to election participants under the Election Campaign Act. Next, we considered reorganizing the regulations related to political parties' activities by transferring them to the Political Parties Act and the regulations related to election expenses to the Political Funds Act. At the same time, we proposed a plan to reorganize the components of each prohibition provision to ensure predictability and legal stability by becoming a legal system that functions as a standard for election-related behavior even for the general public, not legal experts.
A Study on Higher (lifelong) education Norms from a social inclusion perspective: Focusing on the UNESCO Convention on Recognition of Qualifications

UNESCO's Convention on Recognition of Qualifications has been enacted and implemented at the regional and global levels to enhance the recognition and availability of individual learners' learning experiences and to promote international mobility, transcending institutional restrictions related to higher education in individual countries. The purpose of this study is to examine the norms and applicability of social inclusion of the UNESCO Convention on the Recognition of Qualifications by utilizing the extended social inclusion integration model of Gidley(2010). To this end, the researcher analyzed the existing research on social inclusion, government documents and incidental documents discussed and agreed during the presentation process of the UNESCO Convention, and the provisions of the relevant documents and agreements of the UNESCO Convention on the Recognition of Qualifications as a qualitative document analysis method. In this study, the results of the study were derived based on three categories and components of “equitable access”, “engaged participation”, and “empowered success”, which are the core values of expanded social inclusion in the field of higher (lifelong) education proposed by Gidley(2010).
A voice-based multi-platform first aid application using the Jaccard similarity index algorithm

The purpose of this study was to create a first aid application that would help users to be able to provide immediate assistance in times of emergencies. As the researchers developed the application, the researchers utilized the following technical tools React Native framework in creating a multi-platform app, React Native Voice API for voice recognition, Firebase Database, React Native Geolocation and Maps, React Native Immediate Phone Call and the implementation of Jaccard Similarity Index Algorithm. The researchers used the Agile Scrum Methodology for tracking down the development progress of the study. The researchers tested the application on both Android and iOS devices; the researchers also tested the app based on the location, distance, and how fast the app responded. As per the recommendation from the users, the researchers would suggest using Android mobile devices in installing the app since Android devices were flexible. It was also recommended to place the app near the user’s mouth for better voice command detection, especially in crowded places.
PSYCHOLOGICAL AND PEDAGOGICAL FEATURES OF THE METHODOLOGY OF DEVELOPING EDUCATIONAL ACTIVITIES OF PRIMARY SCHOOL STUDENTS USING GAME TECHNOLOGIES

This article contains opinions on the development of educational activities of primary school students. Also, discussions about the classification, functions and types of game technologies are described
RESEARCH ACTIVITIES OF STUDENTS DURING THE LEARNING PROCESS

The research draws on a review of literature from educational psychology, cognitive science, and pedagogy to analyze the cognitive andeducational benefits of research activities. Additionally, the article investigates the influence of modern technological tools, such as online databases, digital libraries, and academic search engines, on students' research practices and outcomes.Furthermore, the study examines the challenges that students encounter when engaging in research activities, including information overload, lack of research skills, and difficulties in synthesizing and analyzing information. It also discusses strategies and best practices for educators to support students in developing effective research skills and integrating research activities into the learning process.The findings highlight the positive correlation between active engagement in research activities and academic performance, demonstrating the importance of incorporating research-based learning into educational curricula. The article concludes with recommendations for educators and institutions to promote a research-oriented learning environment that empowers students to become lifelong learners and critical thinkers
THEORETICAL FOUNDATIONS OF TEACHING MUSIC LITERACY IN ELEMENTARY SCHOOL STUDENTS OF GENERAL SECONDARY SCHOOL

This article presents the analysis of music education in the 20th and 21st centuries in the “Music culture” classes of primary secondary schools and the teachers’ and students’ involvement in the organization of music clubs. taking into account psychological and physiological aspects, purposeful use of interactive, interactive methods, composition of musical impressions and formation of necessary musical knowledge, skills, skills, competence, 34 hours of musical literacy or lessons in an orderly step-by-step manner , the order in which it should be passed, from simple to complex, ways and means of achieving musical literacy as a result of efficient use of time are shown.
Methodological Foundations of the Application of the Project Method in Teaching Object-oriented Programming

The main problem: The article discusses the author's methodology based on the application of the project method in teaching students of the specialty 1304000 «Computer Engineering and Software» object-oriented programming. The author cites the most important aspects that need to be based on building a methodology for teaching object-oriented programming. At the same time, teachers need to focus on the process of activating the cognitive independence of students. On the basis of the methodology proposed by the author for teaching students the basics of object-oriented programming using the project method, a teacher's activity strategy has been developed aimed at forming students' cognitive independence. Objective: description of methodological recommendations that activate the cognitive independence of students in the study of object-oriented programming through the use of the project method. Methods: The article analyzes the State mandatory standard of technical and vocational education of the Republic of Kazakhstan, a standard curriculum and a working curriculum on the discipline "Fundamentals of object-oriented programming". Based on the results of the analysis, a teaching methodology was developed aimed at the formation of cognitive independence through the use of the project method in the educational process. Results and their significance: The practical result of the analysis carried out by the author was the methodology of teaching object-oriented programming to college students. The main condition for the application of this technique is the use of the project method, the observance of which is necessary for the development of cognitive independence of students. The results of the study have practical significance, which consists in creating conditions for the development of creative abilities, activation of students’ cognitive independence. The methodology proposed by the author of the article will contribute to improving the effectiveness of studying the discipline.
Design of a Culinary Information System at Piksi Ganesha Polytechnic Using the Waterfall Method

The rapid development of the culinary industry demands increased efficiency and effectiveness in information management at Piksi Ganesha Polytechnic. This research aims to design a Culinary Information System using the Waterfall Method to ensure the development of a structured and organized system. The initial stage of research involves analyzing the needs of stakeholders, such as students, lecturers, and administration. This analysis becomes the basis for designing a system that meets user needs and expectations. The design process is carried out in stages, starting from overall system design, database, and user interface, to application business logic. System implementation is carried out after the design is complete, ensuring that each stage has been properly verified and validated. System testing is carried out thoroughly to ensure system quality and reliability. The results of this research indicate that the Waterfall Method provides a solid and structured framework for the development of Culinary Information Systems. Complete documentation, good risk management, and a focus on quality help ensure successful system implementation. Its suitability for stable projects makes it the right choice for the development of a Culinary Information System at Piksi Ganesha Polytechnic. The conclusions of this research contribute to further understanding of the application of the Waterfall Method in the context of information system development in educational institutions.
Research Paper On Artificial Intelligence And It’s Applications

In the future, intelligent machines will replace or enhance human capabilities in many areas. Artificial intelligence is the intelligence exhibited by machines or software. It is the subfield of computer science. Artificial intelligence is becoming a popular field in computer science as it has enhanced the human life in many areas. Artificial intelligence in the last two decades has greatly improved performance of the manufacturing, service sector and so in the field of education. Study in the field of artificial intelligence has given rise to the rapidly growing technology known as expert system. Application areas of artificial intelligence is heaving a huge impact on various fields of life as expert system is widely used in these days to solve the complex problems in various areas as education, engineering, business, medicine, weather forecasting etc. The areas employing the technology of artificial intelligence have seen an increase in the quality and efficiency. This paper gives an overview of this technology and the scope of artificial intelligence in different areas with special reference to the use of this technology in the field of education along with its meaning, searching techniques, inventions and future.
Accelerated Real-Time Classification of Evolving Data Streams using Adaptive Random Forests

Machine learning is increasingly applied to a wide range of real-time applications, with classification tasks playing a critical role in enabling intelligent decision-making. However, the phenomenon of concept drift, in which the underlying data distribution changes over time, presents a significant challenge for maintaining the accuracy of machine learning models in applications with evolving data streams, such as health monitoring or sensor data analysis. The Adaptive Random Forest (ARF) algorithm addresses this issue by coupling multiple Hoeffding Trees with a drift detector to adapt to concept drift. As training a forest of growing decision trees is a high-latency operation, custom-hardware acceleration is needed to meet the stringent latency requirements for real-time use of ARF. To the best of our knowledge, this work describes the first FPGA implementation of the ARF algorithm, focusing on achieving high hardware efficiency, scalability, and adaptability to different datasets. We present a parameterized design that incorporates various levels of parallelism, resource sharing, and pipelining, and delivers $15 \mathrm{x}-79 \mathrm{x}$ faster execution than a 40 -core CPU with a maximum accuracy loss of $13 \%$. Furthermore, our design outperforms a state-of-the-art GPU implementation, achieving $3 \mathrm{x}-21 \mathrm{x}$ faster execution while maintaining accuracy scores in the range of $0.3 \%$ to $15 \%$ of the GPU ARF implementation.
LUTNet-RC: Look-Up Tables Networks for Reservoir Computing on an FPGA

We propose look-up tables networks-based reservoir computing (LUTNet-RC). This work is the first trial of applying LUTNets to RC. LUTNet-RC consists of a LUT-based reservoir layer and a non-LUT-based output layer. LUTNets have disadvantages such as limited sparse connectivity and weights cannot be changed after implementation. However, when applied to a reservoir layer of RC (LUT-based reservoir layer), these disadvantages are eliminated, because this layer works with sparse connectivity and the weights are fixed, so only the advantage of small circuit resources is obtained. For the LUT-based reservoir layer, we propose and model a multi-bit weight reservoir, modifying the conventional binarized reservoir to improve calculation accuracy. In the case of LUTNets, the proposed multi-bit weight reservoir can be implemented without the increase in utilized circuit resources because LUTNets focus only on the input-output relationship on neurons. Additionally, we propose a speed-up method in the output layer with time division calculation, which compares the current network state with previous states and then calculates only status-changed neurons. As a result, we implement a LUTNet-RC with 1500 reservoir neurons on a field-programmable gate array (KR260) running at 100MHz. The utilized circuit resources are dominated by LUTs, which use approximately 26% of the total amount of LUTs. The LUTNet-RC can infer more than 10 <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">6</sup> data per second. We also verify the LUTNet-RC performance using nonlinear auto-regressive moving average 10 (NARMA10) and the performance is comparable to conventional works. We conclude that the LUTNet-RC is one of the highest-performance RC on an FPGA.
A state vector quantum simulator working on FPGAs with extensible SATA storage

With the explosion of data sets, classical computing can hardly meet the requirements for efficient data processing. Quantum computing with the capability of massively parallel processing is the key to next-generation computers. However, the state-of-the-art quantum computers still work at the ENIAC level due to the restricted qubits computation and unreliable results with noise. Quantum simulator provides a reliable environment for quantum algorithm designers, though the limited qubit scales induced by the exponential memory allocation $\left(2^{n+4}\right.$ bytes for the n-qubit quantum simulator). A simulator operating on over 40 qubits conventionally requires a high-spec platform like a supercomputer with enormous costs of manufacture, power consumption, etc. We propose a quantum simulator working on FPGA with extensible SATA storage named TREFOIL to overcome the constraints of memory shortage. Considering quantum gates’ data transfer pattern, we propose several HLS designs combined with HDL IPs’ interconnection to optimize the inefficiency of SATA data transfer. According to the result, the target designs simulate 35 qubits in approximately 4 to 7 minutes at less than $35 \mathrm{~W}$ in power consumption. Besides, we also present the extensibility of the entire system without significant performance degradation.
AEKA: FPGA Implementation of Area-Efficient Karatsuba Accelerator for Ring-Binary-LWE-based Lightweight PQC

Lightweight PQC-related research and development have gradually gained attention from the research community recently. Ring-Binary-Learning-with-Errors (RBLWE)-based encryption scheme (RBLWE-ENC), a promising lightweight PQC based on small parameter sets to fit related applications (but not in favor of deploying popular fast algorithms like number theoretic transform). To solve this problem, in this paper, we present a novel implementation of hardware acceleration for RBLWE-ENC based on Karatsuba algorithm, particularly on the field-programmable gate array (FPGA) platform. In detail, we have proposed an area-efficient Karatsuba Accelerator (AEKA) for RBLWE-ENC, based on three layers of innovative efforts. First of all, we reformulate the signal processing sequence within the major arithmetic component of the KA-based polynomial multiplication for RBLWE-ENC to obtain a new algorithm. Then, we have designed the proposed algorithm into a new hardware accelerator with several novel algorithm-to-architecture mapping techniques. Finally, we have conducted thorough complexity analysis and comparison to demonstrate the efficiency of the proposed accelerator, e.g., it involves 62.5% higher throughput and 60.2% less area-delay product (ADP) than the state-of-the-art design for n=512 (Virtex-7 device, similar setup). The proposed AEKA design strategy is highly efficient on the FPGA devices, i.e., small resource usage with superior timing, which can be integrated with other necessary systems for lightweight-oriented high-performance applications (e.g., servers). The outcome of this work is also expected to generate impacts for lightweight PQC advancement.