Reviewerly/exHarmony huggingface dataset:
Аналіз дослідницької діяльності як пріоритетного напрямку розвитку дітей старшого дошкільного віку

International scientific and practical conference «Pedagogy and Psychology in the Modern World: the art of teaching and learning» : conference proceedings, February 26–27, 2021. Riga, Latvia : «Baltija Publishing». 444 pages.
MODEL FOR CYBER ETHICAL AND TRANSPARENCY ISSUES IN EDUCATION: A SHORT OVERVIEW

Introduction: The characteristic features of the information society (IS) are many and those that most significantly distinguish its virtual nature include abstractions such as independence of distance and location. At the same time, along with the positive nature of the IS, the bad aspects and expressions emerge of an increasingly complete emanation of real life in the virtual, cybernetic dimension. Instances emerge of social polarization and exclusion, new virtual cultures with low and even negative contributions. In this regard, questions arise concerning the ethical behavior of participants in the cyber dimension of current and future social development. The purpose of this paper is to contribute to the emerging dialogue on the direction, content, and techniques involved in cyber ethics and transperancy education. The principle contributions of this work include a discussion and short overview on the definitions of cyber ethics and transparency, then a description of a multi-level, multi-discipline approach to cyber education with the goal of providing all educated individuals a level of cyber education appropriate for their role in society. Methodology: The paper opted for an informetrics approach, and more specifically content analysis, to investigate the inter-relationships between computer ethics, internet ethics, cyber ethics and transparency. The data sources for this study included Google Trends, Google Scholar and the Web of Science citation indexes. Different search queries were used, depending on the structure of each data source, to extract the relevant data sets. The research methodology includes also the so-called Architectural Approach, which forms the main contemporary toolbox of modern change. In general terms, Culture of transparency and in particular Cyber ethics, as an emanation of ethics in the virtual cyber space, should also be considered in relation to current social practices. All technological, political, economic, etc. processes that involve a cyber-related component should be evaluated in their ethical aspect with respect to their total positive or negative impact on society.Originality: The paper offers model for training in Ethics and forming Culture of transparency in a cyber university environment. The value of the paper could include curriculum development of programs dealing with ethical issues that arise when developing and using computers and related technologies.Conclusion: Cyber ethics, as an emanation of ethics in the virtual cyber space, should also be considered in relation to current social practices. All technological, political, economic, etc. processes that involve a cyber-related component should be evaluated in their ethical aspect with respect to their total positive or negative impact on society. Overall, this paper serves as a call for further discussion, debate, and effort on the topic of cyberethics and transparency in education as well as describing our innovative generative model.
Application of Financial Information and Digital Transformation in Corporate Governance : A Scientometric Investigation

Financial information provides direct information basis for corporate governance and can help enterprises operate efficiently. Furthermore, under the background of financial market going digital, financial information brings us more innovative than before. Not only government can have a macro-control of the economy through building a digital information system, but also enterprises can have a comprehensive handle of the governance in many details with financial information turning digital. As an important part of corporate governance, financial information affects the operation of corporate governance during its digital transformation. However, there is no complete literature review to explore the application of financial information in corporate governance from the perspective of digital transformation. By identifying and analyzing top key authors from 175 articles and their citations, which have been collected from the Web of Science database, this study can draw a network diagram composed of key fields and related research clusters. At the same time, combined with cross-disciplinary discussions, this article provides a reliable analysis of development trends for corporate governance to make better use of financial information in the digital age.
Performance Analysis of Virtual Machines using Hybrid SPRNT Method by Spark Tool

Cloud computing is the storage of aggregation's computing and networking resources into a single entity called a "cloud". Cloud computing is an evolution of service oriented architecture (SOA), virtualization and utility computing. In efficient resource management, the virtualized data center has always been a practical concern and has attracted a lot of attention. This allocation system seeks to increase the space of different cloud providers. This paper analyzes overbooking and automatic virtual machines from physical machine management to avoid the provision over resource problem according to runtime demand. It refers to the automatic model for controlling the overbooking process, offering possibilities of usage based on performance and risk. Along with the overbooking process, VM placement is optimized using a resource-aware strategy to meet the QoS requirement of the application. In this paper, the Automated VM Provisioning Approach connects multiple VMs and facilitates them based on their overall capacity requirements. Implement Cloud Analytics in Cloud Computing with the goal of avoiding overload and successfully achieving the green computing concept.
On MILP-based Automatic Search for Bit-Based Division Property for Ciphers with (large) Linear Layers.

With the introduction of the division trail, the bit-based division property (BDP) has become the most efficient method to search for integral distinguishers. The notation of the division trail allows us to automate the search process by modelling the propagation of the DBP as a set of constraints that can be solved using generic Mixed-integer linear programming (MILP) and SMT/SAT solvers. The current models for the basic operations and Sboxes are efficient and accurate. In contrast, the two approaches to model the propagation of the BDP for the non-bit-permutation linear layer are either inaccurate or inefficient. The first approach relies on decomposing the matrix multiplication of the linear layer into COPY and XOR operations. The model obtained by this approach is efficient, in terms of the number of the constraints, but it is not accurate and might add invalid division trails to the search space, which might lead to missing the balanced property of some bits. The second approach employs a one-to-one map between the valid division trails through the primitive matrix represented the linear layer and its invertible sub-matrices. Despite the fact that the current model obtained by this approach is accurate, it is inefficient, i.e., it produces a large number of constraints for large linear layers like the one of Kuznyechik. In this paper, we address this problem by utilizing the one-to-one map to propose a new MILP model and a search procedure for large non-bit-permutation layers. As a proof of the effectiveness of our approach, we improve the previous 3- and 4-round integral distinguishers of Kuznyechik and the 4-round one of PHOTON’s internal permutation (\(P_{288}\)). We also report, for the fist time, a 4-round integral distinguisher for Kalyna block cipher and a 5-round integral distinguisher for PHOTON’s internal permutation (\(P_{288}\)).
Crime and Social Media

Purpose-The study complements the scant macroeconomic literature on the development outcomes of social media by examining the relationship between Facebook penetration and violent crime levels in a cross-section of 148 countries for the year 2012. Design/methodology/approach-The empirical evidence is based on Ordinary Least Squares (OLS), Tobit and Quantile regressions. In order to respond to policy concerns on the limited evidence on the consequences of social media in developing countries, the dataset is disaggregated into regions and income levels. The decomposition by income levels included: low income, lower middle income, upper middle income and high income. The corresponding regions include: Europe and Central Asia, East Asia and the Pacific, Middle East and North Africa, Sub-Saharan Africa and Latin America. Findings-From OLS and Tobit regressions, there is a negative relationship between Facebook penetration and crime. However, Quantile regressions reveal that the established negative relationship is noticeable exclusively in the 90th crime quantile. Further, when the dataset is decomposed into regions and income levels, the negative relationship is evident in the Middle East and North Africa (MENA) while a positive relationship is confirmed for sub-Saharan Africa. Policy implications are discussed. Originality/value- Studies on the development outcomes of social media are sparse because of a lack of reliable macroeconomic data on social media. This study primarily complemented five existing studies that have leveraged on a newly available dataset on Facebook.
간접접근전략 관점에서 제4차 중동전쟁 분석 - 수에즈 전역(戰役)을 중심으로 -

The purpose of this paper is to analyze the Crossing Operation of the Egyptian Army and the Inversely Crossing Operation of the Israeli Army from the perspective of Liddell Hart’s Indirect Approach Strategy, focusing on the Suez campaign of the Fourth Middle East War. The focus of the study is to analyze how the crossing and inversely crossing operations of the Suez campaign were carried out by the two countries in terms of four key elements of the Indirect Approach Strategy: Dislocation, Line of least resistance and expectation, Distraction, Alternative objectives.The results of the study are as follows. The Egyptian army secured the initiative of the battlefield by applying Liddell Hart’s Indirect Approach Strategy to its initial strike based on lessons learned in the past wars in the early phase of the war. However, the military strategy of avoiding follow-up attacks and preparing favorable political conditions by conducting long-term war of attrition in the form of defense was established without exploitation and the defense line was established. This decision gave the Israeli Forces a chance to strike back, thus shifting the initiative of the battlefield, which eventually resulted in the Israeli forces’ inversely crossing operation of the Suez Canal and the Third Army’s isolation.On the other hand, the Israeli forces was on the verge of defeat, severely damaged by the Egyptian forces’ first strike, but turned the tide of the war by reorganizing its forces and counterattacking as the Egyptian forces shifted to a defensive posture without exploitation. And it succeeded in a bold and surprise inversely crossing operation of the Suez Canal, isolating the Third Army of Egypt to respond to the cease-fire negotiations of the U.N. As such, Israeli forces achieved a limited victory in ending the war by applying Liddell Hart’s Indirect Approach Strategy, which had a decisive impact on their military thought, to the overall conduct of the war.
NON-VERBAL COMMUNICATION IN THE ONLINE ENVIRONMENT

Emojis are the emoticons we all send through messages, on social networks, in games or various applications. Using an emoji can shape the state we are in when we choose it, without the need for other words. Due to the large number of active users, the online communication environment is an attractive platform for travel agencies, companies, etc., which can be promoted in a totally unconventional way. Social networks are an integral part of the phenomenon called new media.
Learning Physics with Worksheet Assisted Augmented Reality: The Impacts on Student’s Verbal Representation

This study aims to describe the effect of worksheets assisted by Augmented Reality on students' verbal representation abilities.This type of research is a pre-experimental study with a comparative design of all groups.This research was conducted in class XI MIA 1 as the experiment class and class XI MIA 3 as the control class.Data collection methods are observation and test methods.The data analysis technique in this study used the Mann-Whitney U test analysis.The U test analysis results showed a significant difference from the learning treatment with worksheets assisted augmented reality.This shows that worksheets assisted by Augmented Reality is effectively used to improve students' verbal representation ability.
The Motivation of Primary School Teachers Regarding Non-Formal Activities

Non-formal education represents the set of actions organized intentionally, systematically, carried out in an institutionalized framework, but outside the education system, in institutions that do not have an explicit educational destination.These activities are designed by teachers, based on formative and informative knowledge, characterized by flexibility, having the quality of optional activities.Non-formal activities have multiple benefits for both students and teachers, namely: facilitating communication processes, stimulating self-confidence and self-esteem, developing critical thinking, increasing tolerance to stressors, developing managerial skills, the ability to the average contrary opinions, etc.The present paper aimed to identify the level of motivation of primary school teachers regarding the proposal, initiation, organization and development of non-formal activities.The main tool was the questionnaire.For an ample and eloquent result, the school documents regarding the centralization of the non-formal activities carried out in the previous school year, were also analyzed.The research results highlight different degrees of motivation of primary school teachers regarding the organization of non-formal activities, but also an upward decline in them, observable annually from documents and records provided by schools.In conclusion, we can see a significant decrease in the motivation of teachers regarding the organization of non-formal activities.
Virtual Reality and Immersive Collaborative Environments: the New Frontier for Big Data Visualisation

The IDIA Visualisation Laboratory based at the University of Cape Town is exploring the use of virtual reality technology to visualise and analyse astronomical data. The iDaVIE software suite currently under development reads from both volumetric data cubes and sparse multi-dimensional catalogs, rendering them in a room-scale immersive environment that allows the user to intuitively view, navigate around and interact with features in three dimensions. This paper will highlight how the software imports from common astronomy data formats and processes the information for loading into the Unity game engine. It will also describe what tools are currently available to the user and the various performance optimisations made for seamless use. Applications by astronomers will be reviewed in addition to the features we plan to include in future releases.
The Utilization Interactive Digital Media Comic In Indonesian Historical Learning to Support Independet Learning at SMA Al-Izzah

&lt;p&gt;&lt;em&gt;The development of technology in the era of industrial revolution 4.0 has a comprehensive impact into aspects of life, one of which is in the learning of history. The use of electronic media for historical learning needs has begun to be encouraged in various schools. Conventional historical learning is usually still one-way, or in other words still teaching oriented. Thus with the development of technology and to meet the needs of the times, learning media needs to be used in order to improve the quality of learning. In addition, with the use of learning media, it is expected that students have an interest in participating more in historical learning. This research tries to review the use of digital comic learning media in the subjects of Indonesian History in class X- MIA 3 senior high school Al-Izzah Kota Batu. The research method used a descriptive qualitative method.&lt;/em&gt;&lt;/p&gt;
Distributed deep networks based on Bagging-Down SGD algorithm

© 2019, Editorial Office of Systems Engineering and Electronics. All right reserved. As a cutting-edge disruptive technology, deep learning and unsupervised learning have attracted a significant research attention, and it has been widely acknowledged that training big data with a distributed deep learning algorithm can get better structures. However, there are two main problems with traditional distributed deep learning algorithms: the speed of training is slow and the accuracy of training is low. The Bootstrap aggregating-down stochastic gradient descent (Bagging-Down SGD) algorithm is proposed to solve the speed problem mainly. We add a speed controller to update the parameters of the single machine statistically, and to split model training and parameters updating to improve the training speed with the assurance of the same accuracy. It is to be proved in the experiment that the algorithm has the generality to learn the structures of different kinds of data. This article is in Chinese.
Designing a microsoft access-based administration letters and archives system at BPJS of employment regional office of East Java

The role of technology in an institution is beneficial for any activities, especially in managing documents administration, which is now most of the company used digital archive systems. That's because the manual archive system is considered less effective and efficient, where it takes a lot of space and time to search for document archives. Microsoft Access is a windows-based database processing program with Visual Basic for Application (VBA), commonly used to create a windows-based application. The purpose of this paper is to make an administration letter and archives system based on Microsoft Access. The results of this design have passed the trial process for approximately two weeks and received a positive response. The system design can be run well, and its functions correctly without errors. So it can help the secretary or other employees to manage all documents (letters and archives) more accessible and faster.
AUTOMATED CONTINUOUS INTEGRATION USING CIRCLECI AND FIREBASE FOR ANDROID APPLICATION DEVELOPMENT

Continuous Integration (CI) is the most common practice among software developers where they integrate their work into a frequent baseline. The industry 4.0 is facing huge challenges while developing Software at multiple sites and tested on multiple platforms. Today, so many CI tools widely used for software development as CircleCI, Jenkins, Travis. CircleCI is one of the CI tools that can helps in automating the complete process, reducing the works of a developer and check the development at each and every step of Software evolution. In this paper, we discuss the implementation of CircleCI for android application development. Firebase Test Lab will be used for some additional automation testing.
Universal and Flexible Optical Aberration Correction Using Deep-Prior Based Deconvolution

High quality imaging usually requires bulky and expensive lenses to compensate geometric and chromatic aberrations. This poses high constraints on the optical hash or low cost applications. Although one can utilize algorithmic reconstruction to remove the artifacts of low-end lenses, the degeneration from optical aberrations is spatially varying and the computation has to trade off efficiency for performance. For example, we need to conduct patch-wise optimization or train a large set of local deep neural networks to achieve high reconstruction performance across the whole image. In this paper, we propose a PSF aware plug-and-play deep network, which takes the aberrant image and PSF map as input and produces the latent high quality version via incorporating lens-specific deep priors, thus leading to a universal and flexible optical aberration correction method. Specifically, we pre-train a base model from a set of diverse lenses and then adapt it to a given lens by quickly refining the parameters, which largely alleviates the time and memory consumption of model learning. The approach is of high efficiency in both training and testing stages. Extensive results verify the promising applications of our proposed approach for compact low-end cameras.
Efektivitas Model Pembelajaran Team Games Tournament (Tgt) Dengan Media Batang Napier Terhadap Keterampilan Berhitung Dan Sikap Kerja Sama Siswa Pada Materi Perkalian Kelas Iii Di Sdit Ar-Risalah

Shinta Niatasha Cindy Wildana/A510150274. THE EFFECTIVENESS OF THE TEAM GAMES TOURNAMENT (TGT) LEARNING MODEL WITH NAPIER STEM MEDIA ON NUMERACY SKILLS AND STUDENTS COOPERATIVE ATTITUDE ON THIRD GRADE MULTIPLICATION MATERIAL AT SDIT AR-RISALAH. Skripsi. Faculty of Teacher Training and Education, Muhammadiyah Surakarta University. February, 2020.The purpose of this study was to determine the effectiveness of the Team Games Tournament (TGT) learning model with Napier stem media on numeracy skills and students' cooperative attitude on multiplication materials in class III at SDIT Ar-Risalah. This study uses quantitative research types with experimental research designs that contain control and experimental classes. The control class uses the Direct Instruction learning model with the multiplication media, while the experimental class uses the TGT learning model with napier stem media. Data collection techniques through observation, tests, documentation, and questionnaires. The data analysis technique uses t-test and multiple classification anava test. The t-test was used to test the effectiveness of the TGT learning model with napier rod media on numeracy skills and the effectiveness of the TGT learning model with napier rod media on cooperative attitude, while the anava test was used to test the TGT learning model with napier rod media on numeracy skills and work attitudes same. Data analysis was performed with the help of Microsoft Excel. Based on the results of data analysis, the value of tcount> ttable is 2,286> 2,110 and 2,491> 2,110 while in anava test Fcount> Ftable, which is 19,196> 3,98. Thus it can be concluded that (1) the TGT learning model is effective against students' numeracy skills on the multiplication material at SDIT Ar-Risalah; (2) the TGT learning model is effective against students' collaborative attitudes on the multiplication material at SDIT Ar-Risalah; (3) the TGT learning model is effective against students' numeracy skills and cooperative attitude on the multiplication material at SDIT Ar-Risalah.