Reviewerly/exHarmony huggingface dataset:
A Study of Waste Generation Prediction using Correlation and Multiple Regression Analyses

Today, governments, policymakers, and the public are deeply invested in waste generation and environmental preservation. Increased volumes of waste generation continue unabated due mainly to rapid population increase, urban migration, economic enhancements, and modern lifestyles. Two significant factors contributing directly to the higher waste generation volumes are population and gross domestic product (GDP). In Phase 1 of this study, a correlation analysis with a Pearson coefficient of more than 93% (r &gt; 0.93) shows a strong positive linear relationship between the amount of waste generation and population and GDP. Phase 2 provides a multiple regression analysis and the development of a regression model. They indicate that a 1-unit increment in waste generation is caused by 0.06 of the population and 0.119 of GDP while ßo remains constant at 124.449. Therefore, the multiple regression model in this study can be applied by solid waste management authorities in Malaysia to forecast future waste generation volumes accurately. However, further investigation on other significant factors is suggested for future work to develop a holistic model for solid waste management in Malaysia.
Introducing SPECS: scalable photonic event-driven circuit simulator

We present SPECS, a SystemC-based tool for fast, fs-accurate large-scale photonic circuit simulation. Through its event-driven nature, SPECS excels in sparse activity applications like neuromorphic computing. Even in unfavorable scenarios, it is faster than other simulators by orders of magnitude.
Analisis Kesesuaian Tingkat Pengungkapan Transaksi Pihak Berelasi dengan PSAK 7

The purpose of this study aims to describe the level of disclosure of related party transactions in the manufacturing industry and compare between sectors as well as test and analyze its effect on firm value in manufacturing industries listed on the Indonesia Stock Exchange. Research Methods This research is a descriptive study using content analysis in related party reports in annual reports. To perform content analysis on a text, a code is given which is divided into several categories and then analyzed using conceptual analysis or relational analysis. Conceptual analysis functions to analyze and interpret the text by coding the text into manageable content categories. Meanwhile, relational analysis builds on conceptual analysis by examining the relationship between concepts in a text. The results of the study show that with regard to the Disclosure Practices of Related Party Transactions, manufacturing companies as well as other corporate entities listed on the Indonesia Stock Exchange (IDX) refer to the provisions of PSAK 7 of 2018. Related Party Disclosure Practices disclosed in the issuer's annual report can be grouped into 2 namely mandatory disclosure (mandatory disclosure) and voluntary disclosure (voluntary disclosure). The level of disclosure of related party transactions in manufacturing companies that are overall (oscore) gets a score of 64.4% and is categorized as a level of disclosure with moderate/medium compliance. The level of disclosure of related party transactions in manufacturing companies that are mandatory (mandatory) gets a score of 73.8% and is classified into a level of disclosure with a moderate level of compliance. As for voluntary disclosure, it gets a score of 58.2%. And can be classified into the level of disclosure with a low level of compliance.
ELECTRIC VEHICLE APPLICATION BASED FUZZY WITH VECTOR CONTROL CONTROLLED HIGH SPEED SRM

When used to an electric vehicle (EV), a high-speed motor is a practical means of achieving motor reduction. Since the rotor construction of a switched reluctance motor (SRM) is both simple and sturdy, this kind of motor may be used for highvelocity drives. The driving concept is effective, although it causes significant vibration and noise. Torque controllers are notoriously difficult to build because of the complexity introduced by traditional methods of current excitation. It has been suggested that SRM drive may benefit from the fuzzy with vector control in order to get over these issues. In the high-speed drive, vector control has not yet been implemented on the SRM. In this article, fuzzy control is used to clarify the optimal drive conditions—including switching frequency and bus voltage—for operating the SRM in the high-speed range. Fuzzy with vector control is proven to be able to drive the proposed SRM in the high speed area, allowing for minimum vibration to be achieved.
Beyond the Hype: Unveiling the Realities of Crypto Trading Journeys

Purpose: Cryptocurrency has emerged as a new digital phenomenon and has remained a hot topic over the last few years. Its perplexing and unprecedented features motivate us to explore the live experiences of crypto day traders in Pakistan. This study provides insights into the crypto market's Motivation, Risk, and Obstacles from traders' perspectives.&#x0D; Methodology: This study has adopted a phenomenological research design. Data was collected through semi-structured interviews with seven crypto traders. NVivo 20 software was used to analyze the data.&#x0D; Findings: The study identified three main themes: Motivation, Risk, and Obstacles. The incentives for trading crypto were primarily financial, with a potential for profit being the primary driving factor. The Risks associated with crypto trading were predominantly related to security, price volatility, and liquidity. Finally, the study revealed that lack of awareness, social stigma, and regulatory environment are the main hurdles to developing the crypto market in Pakistan. &#x0D; Practical Implications: The practical implications of this study include providing potential investors with a better understanding of crypto trading strategies for maximizing profits and reducing risks. It also helps policymakers and regulators develop policies related to crypto trading.&#x0D; Social Implication: Cryptocurrency is not a legal tender, and its prices are highly volatile. Investors can face scam brokers, fake exchanges, and cyber theft in this market. Investors should be well aware of all these things before investing.&#x0D; Originality/Value: This study fulfils an identified need to explore the experiences of crypto traders and provides insights into the Motivations, risks, and obstacles they face during trading.
Pengembangan Roadmap Penelitian Bahasa dan Sastra Fakultas Bahasa dan Seni Universitas Negeri Surabaya

This study aims to compile a Roadmap for Language and Literature research in the 2016-2025 period and to predict lecturers' interest in research in the field of Language and Literature in accordance with the vision and mission of the study program and UPPS. This research refers to the results of research policy documents at the faculty and university levels, as well as documents of achievement of policies that have been previously determined. The FGD method is directed at reviewing existing documents. The analytical method used in this research is secondary data analysis or existing statistics. The results of this study are that in the next 10 years, the previous 5 years 2016-2020 represent basic research, the next 5 years 2021-2025 are development research. The priority topics that can become the umbrella for the Language and Literature research roadmap of FBS Surabaya State University for the 2016-2025 period are elaboration of Microlinguistics, Macrolinguistics, Literary Studies, Curriculum Studies, Learning, Literacy, Entrepreneurship for 2016-2020. This can be interpreted that the lecturers have implemented an efficient learning system that supports the careers of graduates later.
Analisis Literasi Multimodal Buku Cerita Anak Bergambar Sebagai Upaya Pemilihan Bahan Ajar Membaca Permulaan Siswa Sekolah Dasar

Illustrated children's story books are a construction of the world, a perspective that is the result of processing and reading by the creator of the book on other texts he consumes. Picture story books are a medium to offer a view of how the world should be seen and understood. In relation to picture story books, children who are the readers of the stories conveyed in this book will very likely have views of the world around them as views offered by picture story books. Therefore, children and parents should be equipped with the ability to read critically the message conveyed by this picture story book. They must have abilities that allow them not only to be able to critically read narrative texts but also understand how to read pictures, as a mode that appears with verbal texts in storybooks. Multimodal literacy is defined as the knowledge and skills that children must possess, especially, in critically reading verbal texts and especially visual texts. Through this multimodal literacy analysis, it is hoped that we can interpret the messages conveyed by picture story books for elementary school students
Pengaruh Media Bahan Bekas Kemasan Terhadap Kemampuan Literasi Dan Numerasi Pada Anak Kelompok B Di TK DWP Pademonegoro Sukodono Sidoarjo

This study aims to determine the effect of used packaging media on group B children's literacy and numeracy abilities in the Pademonegoro Unitary Dharma Wanita Kindergarten, Sukodono District, Sidoarjo Regency. This research is motivated by the results of preliminary observations, which show that most children experience obstacles in recognizing letters and numbers. The research took place through a quantitative approach with an experimental design. The experimental design model used is the Quasi Experiment Model with one kind of treatment. The research subjects were 68 children aged 5-6 in Pademonegoro Dharma Wanita Kindergarten. The experimental group consisted of 17 children in group B (Sun) and 17 in group B (Rainbow). The control group consisted of 17 children in group B (Stars) and 17 in group B (Months). The research data was collected through observation techniques, documentation and research instruments. The research data was analyzed statistically using parametric statistical tests, namely the paired t-test with a significant level (sig) less than 5% (0.05). The data analysis results showed an influence of used packaging materials on the literacy and numeracy abilities of group B children in Pademonegoro Unity Dharma Wanita Kindergarten, Sukodono District, Sidoarjo Regency. This research implies that educators are expected to be able to maximize this learning media as a varied learning resource during the implementation of the independent curriculum and as a reference source because learning media is more natural and fun in learning by using media that is easily available and children can explore and collaborate.
Studi Pemahaman Literasi Digital Serta Efek Domino Perkembangan Soft Skills Siswa Daerah Perbatasan

This study aims to determine the understanding of digital literacy and the domino effect of the soft skills development of border area students. This research was conducted using a combination of quantitative methods, interviews and observations with a descriptive discussion model. Questionnaires were given to explore students' understanding of digital literacy, while interviews and observations aimed to determine students' soft skills activities. The object of the research was the 8th grade students of Tarsisia Bengkayang Middle School, West Kalimantan, with a total of 80 students as respondents. From the results of the questionnaire analysis, it shows that students' understanding of digital literacy is low with the percentage of students' answers being 80.00%. This has implications for student activities while playing gadgets, where from the results of the questionnaire it was found that 80.00% of student activities while playing gadgets only access entertainment content in the form of games, YouTube, Instagram and Tiktok while only 5% of students who use devices to study. A further impact of the lack of students' understanding of digital literacy is on the development of students' soft skills on the occasion of observation and interviews. It was found that the activities that students often do during recess at school are only playing with gadgets without socializing with friends, besides that students' sense of responsibility by helping Parents at home are becoming less and less because students are more busy playing with their gadgets.
Penetapan Harga Jasa Pendidikan di Perguruan Tinggi Keagamaan Islam Negeri (PTKIN)

Pricing is a critical decision that supports the successful operation of profit and non-profit organizations. Price is the only element of the marketing mix that generates revenue for the organization. However, decisions regarding prices are not easy to make. All for-profit organizations and many non-profit organizations charge prices for their products or services. This study aims to determine the amount of single tuition fee (UKT) that is applied at State Universities in Indonesia. With the literature study method, it can be explained that the determination of the single tuition fee is a policy aimed at helping and reducing the cost of student education. No other additional fees will be charged for 8 semesters. The determination of a single tuition fee also makes it easy to predict student tuition expenses each semester. The size of the costs incurred also follow the size of the needs such as the cost of practicum in each study program
Pengembangan Media Auto Play Pada Materi Struktur bagian Tumbuhan Dalam Meningkatkan Hasil Belajar Siswa di Sekolah Dasar Kabupaten Probolinggo

Learning media has a very important role in the learning process, through the learning media student will be easier to understand the material presented. So also in the science lessons especially material of Structures Plant which during the learning is monotonous. Therefore, Researchers developed a product of learning media in the form Autoplay which is able to present the material in a concrete way for students, the presentation of the material in this learning media accompanied by pictures, animations and videos that make learning media more interesting and motivate for students to learn. The goals of this research development is knowing the product design of learning media based on autoplay, knowing the level of validity and attractiveness of the product of learning media based on autoplay, and knowing the difference understanding of the concept of control class with experiment class that using learning media based on autoplay. The method using in this reserach is research and development with BORG AND GALL model of development. The procedure of development in this research are adapted from development of BORG AND GALL to be four steps they are preliminary step,development step, validation and revision and trying in field step. This research was conducted in SDI Tarbiyah with the subject of the trial as many as 18 students of class IV. Results of the development of this media is the product of media development of this in the form learning media by using a software program Autoplay Studio 8 that the material is accompanied by pictures of related material, video animation using software of flash player associated with learning, and quizzes smart application uses Quiz creator. The validation of development product can be seen from the sheet validation from validator of experts consisting of design experts with a percentage of 95% (very valid), Experts of material/content with a percentage 82% (valid) and teachers of science with 89% (very valid), whereas the level of attractiveness of the media can be seen from the questionnaire students of class IV with a percentage of 93% (very valid). The average acquisition value of last Post-Test was reached 90.56 compared to Pre-Test reached 78.33.&#x0D; &#x0D; DOI: https://doi.org/10.33399/edukasia.v2i1.28
GAMRASI SEBAGAI ATTRACTIVE LEARNING DALAM UPAYA MENUNJANG KEMAMPUAN LITERASI DAN NUMERASI SISWA

It is hoped that GRAMASI learning media can help students improve their mathematical literacy and numeracy skills. Under these conditions, teachers are also required to be able to develop learning media that can facilitate student literacy and numeracy. This training activity aims to provide training and assistance to teachers, students, parents and guardians of class V students at SD Negeri Kemiri regarding the development of learning media containing mathematical literacy and numeracy questions consisting of question concepts and question characteristics. The method used is divided into seven stages, namely observing partner conditions (conditions, problems, needs), preparing activity agendas, creating GAMRASI learning media, socializing GAMRASI learning media in schools, applying GAMRASI learning media to students, analysis and evaluation, and final report. The 21 training participants were students, teachers, parents and guardians of students. Through this training activity, teachers can find out how the GAMRASI learning media works and can put it into practice. Keywords: GAMRASI, Literacy, Numeracy
TAMAN BACA CERIA SEBAGAI SUMBER LITERASI INFORMASI DIGITAL BAGI WARGA KELURAHAN BANDENGAN KOTA PEKALONGAN

This Community Service activity aims to provide training and assistance solutions regarding the creation of library catalogs in the context of turning the Ceria Reading Park, Bandengan Subdistrict, Pekalongan City into a digital library. This activity also aims to make Community Service partners a source of information literacy in the digital era for the residents of Bandengan Subdistrict, Pekalongan City, especially visitors to Baca Ceria Park who consist of children and teenagers. The partners for this Community Service activity are the library staff at the Ceria Reading Park, Bandengan Village, Pekalongan City. The method for implementing Community Service activities is divided into 4 stages, namely socialization, training, mentoring and evaluation. The result of this Community Service activity is that in the early stages of socialization activities can be socialized well. In the training stage, Community Service partners can participate in training well and smoothly so that they can get the latest information and knowledge regarding how to create catalogs and digital literacy. Not only does the training end, the mentoring process can strengthen the knowledge and skills that have been obtained from the training as well as accompanying Community Service partners in the training. The final results of the evaluation stage showed that Community Service partners stated that their knowledge about cataloging and knowledge about digital literacy had increased and stated that this Community Service activity could provide benefits for Community Service partners. Keywords: Community Service, digital literacy, librarian, cheerful reading park
Deskripsi Tingkat Motivasi Belajar Siswa pada Proses Transisi Pembelajaran di masa New Normal

Motivation is very important for students in the learning process at school because motivation is one of the factors that determine learning outcomes. The students have passed the online learning process, which has transitioned to offline learning now. Contradictory learning conditions certainly affect the level of learning motivation which owned by the students, whether it remains or changes. By this research, the researchers aimed to measure the level of learning motivation which owned during following learning activities that the entire learning process becoming an offline process in this transition process in the academic year of 2022/2023. The entire learning process becoming an offline learning. This research was conducted from October to November 2022 at SMKN Pariwisata Mamasa, West Sulawesi. The type of this research is survey research with a quantitative-descriptive design. The sample was obtained by using the saturated sampling technique, in which the number of samples is equal to the total number of people in the population is 64 which consist of 18 men and 46 women. The research instrument used a motivational questionnaire which consist of 22 statements, 11 of were positive and 11 were negative. The results of this research shows that the average level of student learning motivation in the learning process is in the high category. The aspect that has highest percentage is having hopes and dreams for the future. Meanwhile, the aspect that has lowest percentage is having encouragement and needs in learning.
Perception and Motivation of Students on EFL Learning Through Instagram

Globalization is emerging in a digital era, making it easier to access information, share, and exchange things via social networks, such as Instagram. The purpose of this study is to analyze students’ perceptions of Instagram as a platform to motivate EFL learners. The researcher assumes Instagram is an easy platform and can be used to learn English anywhere and anytime without time restrictions. The research was conducted on the students of IAIN Palangka Raya. Researchers used quantitative methods to solve research problems and employ questionnaires and interviews as data-gathering instruments in this study. For the English Study Programs at IAIN Palangka Raya, a research sample was chosen by purposive sampling in which the sample should be the third-semester students who were also active users of Instagram and active followers of accounts that teach English. This study found that 76% of TEFL students are motivated to learn English using Instagram due to its attractive and easy-to-use application design, fun activities, and improved English vocabulary, writing, speaking, and listening skills.
Praktikalitas E-Learning Berbasis Web di SMK Dhuafa Padang Tahun Ajaran 2022-2023

This research is motivated by the problem of limited learning media at SMK Dhuafa Padang. This happens because there is no media-based learning that is attractive and effective. Therefore, the author seeks to design and create learning media for e-learning based on the Web at SMK Dhuafa Padang. This study uses research and development (R&amp;D) methods. The research model used is the Borg &amp; Gall development model, with the design and development steps as follows: Research and Information Gathering Stage (literature study, field study, user analysis); Planning (strengths, weaknesses, opportunities, threats); Product Development (waterfal: analysis, design, code); Product Testing and Revision (instrument validation, media validation); Final Product Revision (field trials, practicality, effectiveness); Dissemination. The research subjects were 75 students and 10 teachers. The results of the validity test by the experts as a whole are an assessment of the validity of E-learning based Web in Padang Dhuafa Vocational School of 88.53%, so that the validity level can be interpreted as very valid for use. The results of the practicality test assessment as a whole practicality assessment of E-learning based Web in Padang Dhuafa Vocational School were 94.49%, so that the level of practicality can be interpreted as being very practical to use. The results of the overall effectiveness test assessment of the effectiveness assessment E-learning based Web in Dhuafa Padang Vocational School were 94.85%, so that the level of effectiveness can be interpreted as being used very effectively.