Reviewerly/exHarmony huggingface dataset:
E-Module of Speech Listening Skills for BIPA 1 Learners for Children with Indonesian Culinary Content at the Cooperative Education Unit School

The purpose of this research is to describe 1) the needs analysis profile for the development of e-module listening-speech skills for BIPA 1 students with Indonesian culinary content; 2) the design of an e-module of listening-speech skills for BIPA 1 students with Indonesian culinary content; 3) developing an e-module of listening-speech skills for BIPA 1 students with Indonesian culinary content; and 4) the implementation of the listening-speech skills e-module for BIPA 1 students with Indonesian cuisine content. 5) Response of e-module on listening-speech skills for BIPA 1 students with Indonesian cuisine content. The research and development (R&amp;D) approach was applied in this study with the ADDIE concept. Data collection techniques using literature study and semi-structured interviews. The research data is in the form of words and documents, which are then analyzed with the techniques that will be described descriptively in the form of a collection of words arranged, data reduction, analysis, data interpretation, and triangulation. According to the findings of this development research, the electronic development of the BIPA 1 students' listening-speech skills module with Indonesian cuisine content receives an average percentage of 87% with a very good predicate. As a result, the development of electronic listening-speech skills courses suited to the demands of BIPA 1 pupils is conceivable.
Optimization of VR Application Mahakarya Vokasi Land Using Level of Detail (LOD) Technique

The development of the VR exhibition application for mahakarya vokasi Land using Level of Detail (LOD) is the focus of this research. LOD allows for adjusting the detail of 3D objects based on the user's viewing distance, reducing computational load, and improving application performance. LOD Groups are used to categorize objects based on complexity levels and dynamically adjust the level of detail. The research results indicate that the use of LOD successfully increased FPS by 284% and reduced memory usage in several important parameters such as setPass Calls, draw calls, batches, triangles, vertices, used textures, render textures, and shadow casters. Although some parameters did not show a significant improvement in FPS, it is important to monitor and optimize them. The use of LOD can be an effective strategy to improve the performance of VR exhibition applications by reducing rendering and memory load, creating a smoother and more responsive VR experience
Peran Guru dalam Memotivasi Belajar Siswa Kelas IV pada Mata Pelajaran Bahasa Indonesia di SDK Penilering Desa Balaweling 1, Kecamatan Solor Barat, Kabupaten Flores Timur

&#x0D; &#x0D; &#x0D; &#x0D; This study aims to describe the role of the teacher in motivating the learning of fourth grade students in Indonesian subjects at Penilering Elementary School, Balaweling 1 Village, West Solor District, East Flores Regency. This research is a qualitative research. The research data was obtained directly from the research subjects as a data source, namely grade IV students at SDK Penilering Balaweling 1 Village, West Solor District, East Flores Regency totaling 13 students, and class IV teacher Mrs. Okpriasni, S, Pd, and school principal, Mrs. Maria Bunga Sawun, S.Pd. Data collection uses observation, interview, and documentation techniques. Data analysis using data analysis using data reduction techniques, data presentation, drawing conclusions or verification, and triangulation. The results showed that there was a teacher's role in increasing learning motivation in the Indonesian language subject for fourth graders of SDK Penilering, namely: (1) the teacher as a demonstrator by providing varied learning methods and using language that was easy for students to understand, (2) the teacher as class manager with paying attention to student concentration, and rolling seats, (3) the teacher as a facilitator and mediator by preparing various learning facilities and media, and (4) the teacher as an evaluator by giving gifts, grades, punishments and praise.&#x0D; &#x0D; &#x0D; &#x0D;
The Development of QR Code-Based Arabic Textbooks for Non-Arabic Education Students

This study aims to design a QR Code-Based Arabic Textbook and determine its effectiveness. This research is a Research and Development (R&amp;D) with the Borg and Gall development model. Data collection techniques using observation, interviews, tests, and questionnaires. Primary data sources are Arabic vocabulary teaching materials for 2nd-semester management students, lecturers teaching Arabic courses, and 2nd-semester management students, while the primary data source is related articles. The population in this study were all 36 semester two management students, with a sample of 2 semester two management study program students. As for the sampling technique using purposive sampling. Data analysis technique using the Wilcoxon test. The results showed that students were interested in using QR Code-based Arabic Textbooks, which could increase Arabic vocabulary, especially second-semester students of the management study program University of KH. A. Wahab Hasbullah Jombang. The effectiveness of textbooks is obtained through the results of the Wilcoxon Test; it is known as the Asymp Sig value. (2-tailed) is 0.000 &lt;0.05, which means that Ha is accepted; that is, there is a significant difference in the learning outcomes of the second-semester students of the management study program at University KH. A. Wahab Hasbullah Jombang. Thus, developing textbooks with QR Code innovations can improve student learning outcomes in the second semester of the management study program at University KH. A. Wahab Hasbullah Jombang in adding Arabic vocabulary.
Pengaruh Media Audio Visual Terhadap Motivasi Belajar Siswa Pada Mata Pelajaran IPA Kelas 5 SDN 176 Pekanbaru

This study aims to determine whether there is an influence of audio-visual media on students' learning motivation in science subjects in grade 5 SDN 176 Pekanbaru. This research is a type of quasi-experimental research, with a non-equivalent control group research design. The population in this study were all 5th grade students at SDN 176 Pekanbaru. The sample of this research was students in grades 5A and 5B, totaling 66 students at SDN 176 Pekanbaru. Determination of the sample using purposive sampling technique. The results showed that from the results of calculating students' learning motivation data, it was obtained that sig (2-tailed) = 0.000, indicating that the level of sig (2-tailed) = 0.000 is below the sig value. 5% or (0.000 &lt;0.05), so that Ho is rejected, Hi is accepted. This means that there is an effect of the use of audio-visual media on student motivation. Then, seen from the acquisition of the average value of students' learning motivation results, it shows that the average score of learning using audio-visual media is 88.21, which is higher than the average group of students who do not use audio-visual media, which is 75.48. Therefore, it can be concluded that the learning motivation obtained by groups of students who study using audio-visual media is better than groups of students who do not use audio-visual media
Landasan Perilaku dalam Kegiatan Pembelajaran Based Teknologi

Writing articles on Technology-Based Learning by applying the basis of behavior. In writing this article aims to explain the relevance of the basis of behavior in technology-based learning activities. In the process of research and preparation of this article, researchers used a qualitative research approach to library research. The results of the research show that the foundation of behavior in technology-based learning activities is very relevant because educational technology strengthens the engineering of various methods and techniques from the design, development, utilization of various learning resources, implementation, and assessment of programs and learning outcomes.
Application of the Think-Talk-Write Model of Cooperative Learning for Improving Paragraph Writing Abilities

The purpose of this study was to analyze the ability of paragraph writing abilities by using the Think-Talk-Write Model of cooperative learning in IV graders of MI Darul Ma'arif, Tangerang City. The descriptive-qualitative study was conducted at MI Darul Ma'arif Tangerang City to achieve this objective. The data in this study were in the form of the application of the Think-Talk-Write Model of Cooperative Learning, the ability to write paragraphs, and data sources (Indonesian language teachers and fourth-grade students of MI Darul Ma'arif). Data collection techniques were carried out through interviews and documentation. Data analysis techniques included data reduction through the application of the Think-Talk-Write Model of Cooperative Learning and paragraph writing abilities. Data presentation, critically analyzing the data presented with relevant theories and juxtaposing it with several related studies, conclusion drawing, and verification. The results showed that the fourth-grade students of Madrasah Ibtidaiyah Darul Ma'arif, Tangerang City, had diverse potential, namely 62% of students in the good category and 38% of students in the bad category, in making free essays focused on paragraph writing abilities. Based on the data analysis, it can be concluded that the paragraph text written by fourth-grade students of MI Darul Ma'arif still needs development in terms of learning models, self-motivation, the surrounding environment, and the teacher's ability to provide teaching to students. The importance of good cooperation between teachers and parents.
PEMANFAATAN SISTEM INFORMASI PADA MANAJEMEN PEMBIAYAAN SEKOLAH

Financing management has become a very important requirement in organizations or companies, including in the world of education. With good financing management, accountability and transparency in financial management will be achieved. Utilization of technology-based information systems in school financing management will greatly facilitate school work, and will even lead to increased public trust. Using a qualitative descriptive research approach, through an interview process with the principal, vice principal and school treasurer, as well as documentation, it was found that the government had made a good reporting system for School Operational Assistance (BOS) funds through the ARKAS application. The web-based application is used by both public and private schools. SD Muhammadiyah 7 Bandung as a private school that relies heavily on public trust, has developed an integrated information system through the SIMUTU application, but it is not yet 100% integrated so it is still equipped with separate financial reporting using the excel program and printing paper documents, especially for the audit process internally carried out by the foundation. The process of planning, implementing, monitoring, reporting and accountability, as a cost management process, has been well managed. This is thanks to the role of the Muhammadiyah foundation, through the Bandung City PDM, which has implemented strict monitoring and evaluation of financing.
The Effectiveness of Canvas Media-Based Mind Mapping Model on Learning Poetry Writing Skills of Elementary School Students

The purpose of this study is to determine the effectiveness of the Canva-assisted Mind Mapping learning model in writing poetry for fifth-grade students in the Muhammadiyah 5 Porong Elementary School 2022/2023 academic year. The research method used was quantitative. This research was a pre-experimental design with a one-group pretest-posttest design model. The population of this study was all students in Class V at SD Muhammadiyah 5 Porong, totaling 22 students. The sample in this study is saturated because the total population is less than 30, that is, 22 students. Data were collected from primary and secondary sources. The primary data are in the form of poetry-writing test results in the form of pre-test and post-test according to the selected sample, while the secondary data in this study are in the form of documentation in the form of photos and data on the number of samples. The data collection technique in this study was a poetry-writing test in the form of a pre-test, post-test, and documentation. The data analysis techniques used were the normality test, homogeneity test, t-test, and N-gain test. The results showed that the mind-mapping learning model is effective for application in the poetry-writing skills of fifth-grade students at SD Muhammadiyah 5 Porong. This is proven by 90% of the N-gain value in the mind mapping model. The inferential test on the independent sample test is known to be Sig (2-tailed) with a value of 0.000. The output data shows that HO is rejected, whereas Ha is accepted. It is concluded that the hypothesis test shows that there are differences in the results of the pre-test and post-test of the mind mapping model in learning poetry-writing skills.
IMPLEMENTASI METODE TF-IDF DAN ALGORITMA NAIVE BAYES DALAM APLIKASI DIABETIC BERBASIS ANDROID

Diabetes is a serious disease that occurs when the pancreas does not produce enough insulin as a hormone that regulates blood sugar in the body. This disease also has an impact on health. This research builds an Android-based application called Diabetic to help classify and provide information related to diabetes and analyze the performance of the Term Frequency Inverse Document Frequency method and the Naive Bayes algorithm. The Term Frequency Inverse Document Frequency method is a technique for calculating the presence of words in a collection of documents by creating document vectors. The Naive Bayes algorithm is an algorithm that uses probability to solve a classification case. This algorithm has an efficient and fast calculation. Based on this research, it is known that the Naive Bayes Algorithm produces an accuracy of 66% by taking a computation time of 39 seconds with a memory consumption of 80 to 351 mb.
EFEKTIVITAS PENYALURAN DANA BANTUAN OPERASIONAL SEKOLAH (BOS) DI SD

This study aims to idescribe thei effectiveness of the distribution of school operational iassistance funds (BOS) in elementary schools in planning, implementing, monitoring, evaluating and reporting and accountability for the management of BOS fundsi in SDN Paganjuran, Cineam District, Tasikmalaya Regency.This research was conducted at SDN Paganjuran, Cineam District, Tasikmalaya Regency. Data were collected by observation, interview and documentation methods, which were then analyzed using a qualitative approach and descriptive analysis. The problem faced by all these elementary schools was that the School Operational Assistance (BOS) funds did not arrive on time as expected.The results showed that the BOS treasurer prepared the ARKAS ion time, namely ati the beginningi of th fiscal year, basedi on the priority scale of school needs, and involved icommittees andi teachers.The conclusion in this study is that the implementation aspect has not been entirely successful because the distribution of School Operational Assistance funds is still late. The aspect of supervision is still not fully successful because there is no supervision from the relevant agencies on a regular basis. Evaluationi activitiesi by the committee have been carried out although not optimal. Reporting on the management of BOS fund at SDN Paganjuran can be said to have been successful because a report has been made in accordance with the itechnical guidelines for managingi BOS funds. The level of effectiveness in managing BOS funds at SDN Paganjuran is in the effective criteria.Keywords: Management, Financing, Planning, Implementation, Evaluation.
Kreativitas Guru Kelas dalam Meningkatkan Minat Belajar Membaca Siswa Kelas III di Madrasah Ibtidaiyah

This academic paper discusses the creativity of third-grade teachers in improving students' interest in reading at MI Negeri Bengkulu Selatan, as well as identifying the supporting and inhibiting factors for teachers' creativity in enhancing students' interest in reading. The research type is field research, which is conducted directly in the field using a qualitative research approach. Data collection techniques include observation, interviews, and documentation.&#x0D; The creativity of third-grade teachers in enhancing students' interest in reading includes: a) Developing teaching programs to enhance students' interest in reading, such as syllabi and lesson plans; b) Providing interesting books; c) Giving motivation, encouragement, and guidance for reading; d) Visiting the library; e) Developing learning strategies, such as introducing various books to students, including workbooks, textbook packages, comic books, storybooks, and others; f) Creating enjoyable and meaningful learning experiences, such as greeting students warmly and enthusiastically, showing appreciation, and singing together to create a joyful classroom atmosphere; g) Utilizing learning media effectively, such as visual and audio-visual media, images, and videos, and developing diverse teaching materials with attractive visuals and engaging content; g) Generating new innovations through guidance and counseling sessions.&#x0D; Otherwise, inhibiting factors for teachers' creativity in enhancing students' interest in reading include the lack of learning resources and available teaching media, as well as students' lack of awareness regarding the importance of reading books. Supporting factors, on the other hand, include teachers' interest in reading method books and learning strategies, as well as their active participation in KKG forums to attend training on teacher creativity.
Pendampingan Menulis Cerita Fabel Berbasis Kearifan Budaya Lamaholot di SMPS Ratu Damai, Flores Timur

Assistance in writing fairy tales for students at school is very important. Fairy tales are stories from the animal world that aim to entertain as well as a medium of moral education. Fable writing skills can only be achieved through directed, guided, and continuous practice in learning literature where students can translate their ideas, creative thoughts, and feelings into written language. This assistance aims to explain the implementation of the Lamaholot culture-based fable story writing activity with image media to the students of Ratu Damai class. The method used is the KKN method which directly assists students in writing fables using media images with implementation stages, including (1) the pre-implementation stage, (2) the analysis stage, (3) the training stage, (4) the mentoring stage, and (5) evaluation stage. This stage of activity is adjusted to the structure of the fable story which includes orientation, complication, resolution, and coda. Through fable writing assistance using image media, students can write fables which can be seen from the work in the form of fables written with imagination, high creativity, and interesting titles and moral messages conveyed regarding Lamaholot's cultural wisdom towards the marine environment. This guided activity can monitor students' interest and creativity in writing fables based on a given theme.
Development of Capcut Application in Natural and Social Science Learning for Elementary School

This development aims to create learning media using the CapCut application for Natural and Social Sciences subjects. The research method used is Research and Development (R&amp;D), which refers to the 4D development model. There are four stages of development: define, design, develop, and disseminate. Data collection was carried out using a questionnaire and a test. Questionnaires were given to the subject and media experts to test the feasibility of learning media products based on the CapCut application. While the primary data source comes from class IV Science textbooks at SDN Kedaleman III and secondary data sources come from class IV students at SDN Kedaleman III. The population in this study were all fourth-grade students at SDN Kedaleman III, totaling 32 students. The sampling technique used a saturated sample; the entire population became the research sample because of the small population. Hence, the sample in this study was students of class IV at SDN Kedaleman III, totaling 32 students. This study used data analysis techniques t-test, namely paired sample t-test. The study results show that the CapCut application-based learning media is very suitable for science learning because it gets high marks from subject and media experts. The material expert's assessment was 89%, and the media expert's assessment was 93% which was classified as very feasible. And the t-test shows that there is a significant difference between the student's pre-test and post-test. Therefore it can be concluded that the CapCut application-based learning media is effectively used in science learning.
Secure Reversible Data Hiding in Images with Scalable Capacity

In available reversible data hiding methods, the capacity of hidden information is basically fixed when the host media is fixed, that is, the capacity lacks scalability. In order to enhance the security of hidden data, encryption technology is often combined with reversible data-hiding methods. However, commercial encryption algorithms due to their complexity will increase the burden, making it difficult to achieve real-time data processing on simple devices. This paper aims to propose a secure fusion of multiple sensitive data, such as various temporal sensing data, by the combination of reversible image data hiding and lightweight encryption technology, achieving a scalable capacity of hidden data. Specifically, the image is divided into non-overlapping sub-blocks, and the number of blocks is calculated based on the amount of data to be hidden. Then, reversible data hiding is performed independently on each block based on block histogram shifting. Using the international standard test images as the host carriers, the feasibility of the scheme is verified through experiments, and the relationship between the number of image blocks and the amount of data that can be hidden, as well as the number of image blocks and the fidelity of the steganographic image is revealed. Although this paper introduces grayscale images as carriers, the proposed algorithms and conclusions are fully applicable to color images.
Teacher Efforts In Improving Letter Knowledge Ability For Early Childhood Education

The ability to recognize letters in students is the basis for students being able to read. This study uses the concept of learning while playing with word cards, picture cards, and letter cards as media. This study, recognizing letters, aims to discover and develop ways of learning to introduce letters to students with more fun methods and attract students' attention at PAUD Bunda Serdang Bedagai. This study uses a qualitative descriptive method. Data collection is done by interviews, observations, and field studies. In this study, the principal, teacher, and researcher worked together to use word cards, picture cards, and letter cards as media. This study uses a qualitative method with a case study approach. The research data is in the form of letter recognition activities using word cards, word cards, picture cards, and letter cards as media. Sources of data were obtained by researchers from school principals, class teachers, accompanying teachers, students, and several parents of students. Collecting data through observation, interviews, and documentation. Data analysis is done through data reduction, data presentation, drawing conclusions, and verification. The results showed that the teacher's efforts to improve the ability to recognize letters for early childhood students with the initial method were still less effective. Students could only know how to write, not know the letters well. But by using the word card method, picture cards, and letter cards, it is more effective for students to know letters better, not only in writing, but students know the shapes of letters and how to pronounce these letters randomly or sequentially.