Reviewerly/exHarmony huggingface dataset:
Non-Markovianity in High-Dimensional Open Quantum Systems using Next-generation Multicore Optical Fibers

With the advent of quantum technology, the interest in communication tasks assisted by quantum systems has increased both in academia and industry. Nonetheless, the transmission of a quantum state in real-world scenarios is bounded by environmental noise, so that the quantum channel is an open quantum system. In this work, we study a high dimensional non-Markovian open quantum system in a multi-core optical fiber by characterizing the environmental interaction as quantum operations, which here correspond to phase flips between pairs of computational basis states. The experimental platform is currently state-of-the-art for space division multiplexing optical fiber communication, which can serve as a robust channel for high-dimensional quantum communication. To test the channel, we perform a quantum communication task in the prepare-and-measure scenario. The non-Markovian nature of the system is demonstrated by implementing a Quantum Vault protocol. A better understanding of the phase noise in multi-core fibers could improve the stability and quality of several real-world communication protocols since they are a prime candidate to increase the telecom data transmission rate worldwide.
DPBERT: Efficient Inference for BERT based on Dynamic Planning

Large-scale pre-trained language models such as BERT have contributed significantly to the development of NLP. However, those models require large computational resources, making it difficult to be applied to mobile devices where computing power is limited. In this paper we aim to address the weakness of existing input-adaptive inference methods which fail to take full advantage of the structure of BERT. We propose Dynamic Planning in BERT, a novel fine-tuning strategy that can accelerate the inference process of BERT through selecting a subsequence of transformer layers list of backbone as a computational path for an input sample. To do this, our approach adds a planning module to the original BERT model to determine whether a layer is included or bypassed during inference. Experimental results on the GLUE benchmark exhibit that our method reduces latency to 75\% while maintaining 98\% accuracy, yielding a better accuracy-speed trade-off compared to state-of-the-art input-adaptive methods.
A Modular Ontology for MODS -- Metadata Object Description Schema

The Metadata Object Description Schema (MODS) was developed to describe bibliographic concepts and metadata and is maintained by the Library of Congress. Its authoritative version is given as an XML schema based on an XML mindset which means that it has significant limitations for use in a knowledge graphs context. We have therefore developed the Modular MODS Ontology (MMODS-O) which incorporates all elements and attributes of the MODS XML schema. In designing the ontology, we adopt the recent Modular Ontology Design Methodology (MOMo) with the intention to strike a balance between modularity and quality ontology design on the one hand, and conservative backward compatibility with MODS on the other.
Boosting Adverse Drug Event Normalization on Social Media: General-Purpose Model Initialization and Biomedical Semantic Text Similarity Benefit Zero-Shot Linking in Informal Contexts

Biomedical entity linking, also known as biomedical concept normalization, has recently witnessed the rise to prominence of zero-shot contrastive models. However, the pre-training material used for these models has, until now, largely consisted of specialist biomedical content such as MIMIC-III clinical notes (Johnson et al., 2016) and PubMed papers (Sayers et al., 2021; Gao et al., 2020). While the resulting in-domain models have shown promising results for many biomedical tasks, adverse drug event normalization on social media texts has so far remained challenging for them (Portelli et al., 2022). In this paper, we propose a new approach for adverse drug event normalization on social media relying on general-purpose model initialization via BioLORD (Remy et al., 2022) and a semantic-text-similarity fine-tuning named STS. Our experimental results on several social media datasets demonstrate the effectiveness of our proposed approach, by achieving state-of-the-art performance. Based on its strong performance across all the tested datasets, we believe this work could emerge as a turning point for the task of adverse drug event normalization on social media and has the potential to serve as a benchmark for future research in the field.
Generative Models as a Complex Systems Science: How can we make sense of large language model behavior?

Coaxing out desired behavior from pretrained models, while avoiding undesirable ones, has redefined NLP and is reshaping how we interact with computers. What was once a scientific engineering discipline-in which building blocks are stacked one on top of the other-is arguably already a complex systems science, in which emergent behaviors are sought out to support previously unimagined use cases. Despite the ever increasing number of benchmarks that measure task performance, we lack explanations of what behaviors language models exhibit that allow them to complete these tasks in the first place. We argue for a systematic effort to decompose language model behavior into categories that explain cross-task performance, to guide mechanistic explanations and help future-proof analytic research.
Group Counseling with Cognitive Behavior Therapy (CBT) Approach to Improve Students' Literacy and Paraphrasing Ability

Postmodern-era education requires critical abilities. High school students are not only required to memorize and understand the subjects presented by the teacher. However, they can analyze the usefulness of subjects in everyday life critically. The students consider this task heavy because their literacy and paraphrasing skills are still deficient. Therefore, group counseling is needed so that high school students literacy and paraphrasing skills are proficient. The method used is group counseling with a Cognitive Behavior Therapy (CBT) approach. The research method used is descriptive qualitative. The results of the study indicate that the literacy and paraphrasing skills of high school students are improved by (i) directing the use of social media properly and correctly in the classroom; (ii) training by direct practice in the learning process and through assignments that can include the application of paraphrasing; and (iii) being a role model in reading and paraphrasing information.
The Comparing of Problem-Based Learning and Lecture-Based Learning on Students’ Learning Outcomes and Satisfaction for a Family Health Nursing Course

Background: Problem - Based Learning (PBL) is a method of student-centered learning. In PBL, students become centered to the learning process, whereas the teacher is the center of learning in lecture-based learning (LBL). Purpose: This study aimed to compare the effects of PBL and LBL on students’ learning outcomes and satisfaction on an undergraduate nursing course. Methods: Quasi-experimental study. Participants included 161 students from two different classes of the course; in 2013, as a control group (n = 88) and in 2014 as an intervention group (n = 73). Both groups received LBL, which is practice in the lab and clinic, but the intervention group also received PBL. Secondary data analysis of students’ learning outcomes was measured using students’ learning progress in tests from lecture (theory, paper, laboratory, and clinical), while students’ satisfaction was measured using teaching method evaluation from students. Results: Students’ learning outcomes (theory, laboratory, and clinical) in the PBL group were significantly more than in the control group (p&lt;0.001), whereas paper lesson outcomes were higher in control group compared to the intervention group (t=6.43; p&lt;0.001; 95% CI=1.46-2.76). There was more satisfaction with the PBL method. There was no relationship between students’ satisfaction and learning outcomes (p&gt;0.05). However, students considered greater satisfaction in PBL compared to LBL. Conclusions: In problem-based learning, students contributed a lot to solving the problem and getting the skills and knowledge they needed. Students are also expected to be motivated.
Virtual embodiment for enhancing sense of presence in virtual reality

The technical evolution of digital graphic technologies have allowed the photorealistic virtual representation of the physical world. This allows people to experience an enhanced sense of presence in virtual environments such as virtual reality (VR). It is a common conception that vision is the primary sense in virtual environments, and evaluations are performed by assuming that the virtual body was a default entity that solves the issue of improving sense of presence. There is no evidence presenting a comparison between how the same environment/stimulant in the VR space is evaluated when there is a virtual body versus no virtual body. How can we bridge the gap between the real world and the unreal world if we don’t look into it? The present study aimed to gain an experimental understanding of how virtual embodiment affects the individuals’ perception of body control and interaction with the objects in VR environment with a focus on visual perception. The findings of the study suggest that the sense of body ownership is more powerful factor than the sense of agency in regards to virtual embodiment in VR environment.
Exploring the KEER knowledge landscape over the past decade

The aim of this paper was to systematically explore the knowledge landscape of papers presented at KEER conferences over the last decade. We collected all papers published in conference proceedings between 2010 and 2020. We (i) used a text mining pipeline to extract, clean, and normalize keywords from the Title and Abstract fields, and (ii) created a co-occurrence network reflecting the relationships between keywords. The network was then characterized at different levels of granularity (static analysis vs. time slice analysis and whole network vs. node-level analysis). The exploratory analysis showed a stable expansion of the network over time. The cluster structure revealed several groups of keywords that did not change over time and reflected both domain-specific and method-specific topics of research in Kansei engineering.
Who are you talking to? Considerations on designing gender ambiguous voice user interfaces.

With the widespread availability of Voice Assistants in smart devices, the usage of Voice User Interfaces has highly increased in the recent years. Although the anthropomorphized Voice Assistants present in these systems can aid users in many tasks, it also activates harmful gender bias and stereotypes. Since the usage of Gender Ambiguous voice agents in these interfaces is considered as solution for mitigating these gender effects, this paper analyzed different studies in the field of Voice User Interface design, while proposing a theoretical framework to design gender ambiguous voice agents, considering the type of recording, method of sound manipulation, method of evaluation for gender identification and contextual characteristics.
Keyword verification of video expression necessary for regional promotional videos

Due to the Corona situation, teleworking practices and relocations have increased, as people realize that they can do their jobs from any location. People have been relocating and buying land in remote and rural regions, away from the risks associated with the ongoing pandemic and inner-city living. The author of this paper has made several promotion films, documenting the initiatives of local people in the mountainous rural Ashimi district of Fukui Prefecture, and has been researching to verify and describe the results of these video expressions by comparing them to similar projects from different regions both in Japan and around the world. This paper researched the works of Japan World’s Tourism Film Festival, which the author was also involved in managing, and used text mining to find keywords required to improve and objectively verify results.
Git‐based Model Management for Quality Monitoring of Systems Engineering Models

Abstract The management of Systems Engineering Models is becoming a crucial requirement when developing complex systems. Particularly with the advance of agile MBSE, Systems Engineering Models evolve constantly. Therefore, for managing Systems Engineering Models, this evolution has to be supported, including concurrent work on one model. Therefore, Git‐based solutions are emerging nowadays also in the Systems Engineering domain. Dedicated model differencing and conflict resolution approaches are provided by extensions of the base support of Git, which is mostly oriented to textual artefacts. However, the monitoring and management of the System Engineering Models hosted in Git repositories is still an open challenge. In this paper, we present a Git‐based model management approach for monitoring the quality of Systems Engineering Models. We outline the architecture of the approach as well as the proposed Git‐based model management approach and discuss the realization based on Enterprise Architect and LieberLieber LemonTree. In addition, we demonstrate the approach by a running example and outline future directives.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF KIBUDI BOOKS PADA BIDANG SEJARAH KEBUDAYAAN ISLAM DI SEKOLAH DASAR

Learning using interactive learning media aims to facilitate the learning process and foster teacher creativity and innovation in designing the learning process. Therefore, this research intends to develop a learning product in the form of interactive digital ebooks. The formulation of the problem in this study are: 1) What is the description of general learning media in the field of SKI in class IV? 2) How is the design of the Kibudi Book as an interactive digital learning media in the field of SKI in grade IV? 3) How are the results of the validity test regarding the Kibudi Books product as an interactive digital learning medium in the field of SKI in grade IV?. The model used is DD (design and development). The data obtained in the form of quantitative and qualitative by using two methods of data collection, namely observation and questionnaires. The results of the study show 1) Learning about SKI material in general only uses the lecture method with book media 2) The design of this digital interactive learning media includes three stages, namely; (a) needs analysis, (b) design, (c) development and implementation, 3) The results of the validity test regarding kibudi products include: (a) the results of a design and material expert review with very valid qualifications (100%). (b) the results of user reviews of teachers with very valid qualifications (85.71%), (c) results of user reviews of users with qualifications (97.05%) with very valid qualifications. So it can be used that the development of interactive digital learning media Kibudi Book is feasible in the learning process. Keywords: Learning Media, Isra Miraj, Kibudi Books.
A THE IMPLEMENTATION OF MAKE A MATCH TECHNIQUE IN STREET CHILDREN FOUNDATION (SCF) SIDOARJO USING FLANNEL EXPRESSION FOR INSTRUCTIONAL

The objectives of this research was to find the result of implementation of make a match technique. The main purpose was to find out if students taught using the Make a Match technique would improve for vocabulary. The material given to the students was vocabulary in the context of a expression. Express your feeing was used for instructional media which is used to source of data. The subjects for the study was 4-6 grades in elementary school in SCF, Sidoarjo which had 20 students. The researcher used descriptive qualitative. The data for this research was collected from data of test for Each group. As a follow up from this research, it is suggested that English teachers should try using the Make a Match technique for teaching reading as an alternative to be applied in teaching reading in English.&#x0D; &#x0D; Key words: Teaching Vocabulary, Express your feeling, Make a Match Technique.&#x0D;
Tools to promote the visibility of USARB researchers and assess the impact of scientific production

The paper encompasses the main stages and tools for increasing the visibility of the scientific product, as well as increasing the international rating of the university. The processes of increasing visibility are punctuated, thus increasing one's own rating and the chances of success in academic work. The promotion of the scientific product of the universities is carried out through institutional digital repositories, digital libraries, open libraries, academic social networks, etc.
Bibliography database metadata – challenges and solutions

Any function of bibliographic databases cannot be performed without metadata. Creating and managing metadata is a key activity and a commune responsibility of content producers, distributors and users, as important as the content itself. Open and relevant metadata contribute to increasing the visibility of digital scientific content.
The digital transformation of the national library of the Republic of Moldova: is it ready for the next decade of digital change or not?

The article refers to the current situation of public libraries in the context of the digitization of library activity and services. It provides an overview of the digitization efforts of the National Library of the Republic of Moldova, and how the library transforms its digital collection according to the request for data and collections that improve the accessibility and use of digital resources.
ANALISIS KEKUATAN IMPAK KOMPOSIT HYBRID SERAT LONTAR DAN SERAT GELAS UNTUK APLIKASI HELM KENDARAAN BERMOTOR

The fiber content of lontar fruit can be utilized in a non-metal composite substitute for a more expensive metal composite. Currently, non-metallic materials are widely used as substitutes for metal materials because they have various advantages, namely being lighter in weight, easier to shape, and cheaper. One of these non-metallic materials is fiberglass. The purpose of this study was to determine the effect of alkali treatment on the impact properties of polyester fiber reinforced palm fiber and glass fiber composites, the effect of concentrations of 5%, 10%, and 15% Alkali (NaOH) on the impact properties, and treatment time 0, 2, 4, and 6 hours on Impact properties of polyester composites reinforced with palm fiber and glass fibers. 20% of the test specimens were made according to the ASTMD256-04 standard and tested with an impact tester. The results of the impact test showed that composites with hybrid fibers (palm fiber and glass fiber) as well as composites with palm fiber which were treated with alkali tended to have greater impact properties than those not treated with alkali. Fiber-reinforced composites treated with 15% alkali had the highest average toughness, while the lowest impact toughness was composites with fiber reinforcement treated with 5% alkali. The length of time of treatment had an effect on the impact toughness of the composites.
KAJIAN PUSTAKA KOMPOSIT LIMBAH PLASTIK SEBAGAI PAVING BLOK PENGHASIL ENERGI BERKELANJUTAN TERINTEGRASI PIEZOELEKTRIK DAN PHOTOVOLTAIC (VIZO)

This work aims to improve pedestrian functions, improve the welfare of waste banks and scavengers, and fulfil electricity needs for the surrounding community towards Society 5.0. The method of writing is done with secondary data through the latest literature study. The literature study focused on the development of technology for processing plastic waste, photovoltaic (PV), and piezoelectric (PZT) and their use in road construction. The results of the discussion show the potential of plastic waste as a composite material for paving. Similarly, PV and PZT can be integrated together as a producer of renewable electrical energy. With this innovation, VIZO is expected to be able to reduce plastic waste and provide welfare for the community, scavengers, waste banks, and help local government energy-saving programs.
Effect of Educational Games on the Level of Motivation in Science of Grade IV Students in Angel Villarica Central School

The concern of this study is to determine The Effect of Educational Games on the Level of Motivation of Grade 4 Students in Angel Villarica Central Elementary School. A quantitative research design employing an experimental method was used in the study. The essential data were gathered from a total number of seventy-three (73) respondents, 36 students from the control group and 37 students from the experimental group, with the aid of a questionnaire validated by a panel of experts. The statistical tools used in this study were Average Weighted Mean and t-test for Independent Sample Means. The study proved that there was no significant difference between the mean gain scores of the experimental and control groups. It means that the use of educational games has no significant effect on the level of motivation in science. However, educational games can be considered as an alternative method in delivering the Science lesson. It was being recommended in the study to conduct a similar study in the future to confirm that educational games have no effect on the level of motivation and involve a wider scope in the conduct of the study
Utilizing Sand as Glaze in Agung Glazinia Ceramics

This study aims to practice the application of sand to the glaze which is intended to produce glazes with different colors for staining ceramics. Qualitative methods are used with the data collection process through observation, interviews, and documentation. To find out the results resulting from the use of sand to glaze, an experimental method is applied as a reference in this study. The process of making glaze with a mixture of sand is still the same as the process of making glaze in general, starting from preparing tools or materials, mixing materials, applying to burning to find out the results obtained. The sand can produce new effects such as melting glass melts on glazes with certain colors. Characteristics of sand that is difficult to melt produces its own texture from the sand that is mixed into the glass. Sand glaze is very suitable to be applied to ceramic media which needs different shades from the glaze color in general. In the future sand glaze can be one of the glaze options that are in great demand by the public because it can reduce the material costs of making glaze.
Teacher's Efforts to Improve Reading Interest in 5-6 Years Old Children during COVID-19 Pandemic

The research on teachers' efforts to increase interest in reading children aged 5-6 years during COVID-19 pandemic at Integrated Early Childhood Education (PAUD) of Kartini was motivated by the exposure of UNESCO data which stated that Indonesia ranked second from the bottom in terms of world literacy, meaning that reading interest in Indonesia is very low. According to UNESCO data, the reading interest of the Indonesian people is very concerning, only 0.001%. This study aims to determine the efforts of teachers to increase interest in reading for children aged 5-6 years during the COVID-19 pandemic at the Integrated PAUD of Kartini in Pontianak. The research method used was descriptive qualitative research methods with case study research. The study results in an effort by teachers to increase reading interest in children aged 5-6 years during the COVID-19 pandemic at the Kartini Integrated PAUD Pontianak were carried out using various media methods and conducting appropriate learning evaluations to increase children's reading interest. Keywords: Reading Interests, Methods, Media, Evaluation, COVID-19 Pandemic