Reviewerly/exHarmony huggingface dataset:
CRITICAL THINKING AS A NEW APPROACH IN FORMING THE СOMPETENCIES OF STUDENTS

The concept of the formation of critical thinking in the organization of educational and research activities of students is considered as a new approach that makes it possible to form the necessary competencies of university students. The formation of critical thinking of students of a modern university enables future specialists to flexibly adapt to the business world, in a new management system, and only the transition to new effective group learning technologies to achieve educational objectives. In this regard, in the system of higher professional education, it is necessary to create conditions for the formation of critical thinking in the structure of universal and professional competencies.The development of critical thinking skills by university students is an innovative approach that develops thinking abilities, expands communication skills, writing competencies and increases motivation.This article describes the data obtained during the analysis of identifying the level of formation of critical thinking of university students; diagnostics and verification of the results of the experiment.
THE EFFECT OF USING BOARD GAME IN TEACHING SPEAKING AT THE TENTH GRADE STUDENTS OF SMK SWASTA YPIS MAJU BINJAI

The aim of this study is to describe whether or not using Board Game is effective in Teaching Speaking at The Tenth Grade Students of SMK Swasta Ypis Maju Binjai. The researchers use Board Game in teaching speaking at the Tenth Grade Students of SMK Swasta Ypis Maju Binjai. This is a pre-experimental research with one group pre-test and post-test design. In this research, the researchers take 25 at the Tenth Grade Students of SMK Swasta Ypis Maju Binjai as the sample among 73 students for its population. Then the researchers give pre-test and post-test by employing instruments that is oral test. The test is to measure the students speaking skill. The result of the research is the highest score of pretest is 84 and the lowest is 58. The highest score of posttest is 88 and the lowest is 72. The mean score of pre-test is 71.04. The mean score of post-test is 80.72. The result of t-test is higher than critical value. The score of t-test is -6.273 and the score of t-table is 2.010, it means that t-test is higher than t-table (-6.273 &lt; 2.010). The score of t-test is 2.010 and the degree of freedom (df) was 24. For 5 % significance level and 24 degree of freedom, the critical value on T table is – 6.273. So, it can be said that Ha is accepted and Ho is rejected. To sum up, the hypothesis is accepted. It means that there is effective of using board game in teaching speaking at the Tenth Grade Students of SMK Swasta Ypis Maju Binjai.
Introduction

In this chapter, the importance of computational methods for solving problems in physics is stressed. Areas of physics where computational methods are important are highlighted. Shortcomings of computational methods are also highlighted. The role played by round-off errors and finite precision is brought out through some striking examples.
Simple evolutionary algorithm for quantifying how medical history factors predict disease outcomes

The medical history information contained in electronic health records (EHR) is a valuable and largely untapped data mining source for predicting patient outcomes and thereby improving treatment. This paper presents a simple but novel evolutionary algorithm (EA) for identifying how various medical history and demographic factors predict clinical outcomes. For this initial study, our EA was tested using synthetic data concerning COVID-19 hospitalization rates and we show that the EA results are more informative than logistic regression, neural network, or decision tree results.
Compact and High Speed Point Multiplication Architecture for Elliptic Curve Diffie-Hellman Algorithm on Reconfigurable Computing

Elliptic curve cryptography is popular for its efficiency and strong security as it provides equivalent security strength using smaller key sizes compared to other public key algorithms such as RSA that commonly use larger key sizes for the same level of security.Point multiplication is the core of elliptic curve cryptography.The development of reconfigurable devices enables researchers to exploit effective methods for implementation of efficient hardware based scalar multiplication.Modern FPGAs consist embedded hard-cores useful for design flexibility in addition to traditional generic fabrics.For cryptosystems implementation, several researchers used traditional logic elements, and only some have used embedded hard-cores including DSP slices and block RAMs.However complex cryptographic algorithms require large amount of generic logic and that in turn effect performance.Utilizing hard-cores entirely excludes flexibility of logic elements.Balanced utilization of these resources is considered in this research.Thus, for elliptic curve scalar multiplication required for implementing Elliptic Curve Diffie-Hellman algorithm, the FPGAs' hard-cores are used; while, simpler arithmetic and logical operations are flexibly implemented utilizing the generic FPGA fabrics.With this approach, a new architecture is proposed and implemented based on Montgomery algorithm with projective coordinates for point multiplication.Cascaded DSP48E1 slices are used with parallel-pipeline approach together with block RAMs for effective implementation.Compared to existing research outcomes reported in the literature, for implementation of the proposed architecture on Kintex-7 platform, smaller hardware resources (971 slices, 4BRAMs, and 32 DSP slices) are utilized with timing performance of 1.74 µs.Whereas, 1164 slices, 4 BRAMs, and 32 DSP slices are used with enhanced timing performance of 1.55 µs for implementation of the architecture on Virtex-7 platform.
Directions and Forms of Communicative Competencies Development as an Element of Socio-Professional Competencies of Students of Short-Term Courses of the Educational System of the Ministry of Internal Affairs of Russia

The relevance of the article’s material is due to the need to solve national security problems in a difficult geopolitical and social situation. At the same time, the professional activity of police officers in ensuring public order and protecting the rights and freedoms of citizens is of great importance. In a situation of negative social transformations caused, among other things, by the pandemic, disputes about vaccination, only a positive civil dialogue can relieve tension in society. In this regard, the requirements for the social and communicative competencies of police officers as representatives of the authorities and subjects of civil society are increasing. The article provides a scientific and methodological description of the activities of teachers of short-term courses of universities of the Ministry of Internal Affairs in the direction of optimizing the professional and personal training of students. The content of the concept of “social and communicative competencies of a police officer” is substantiated; possible methodological techniques and forms of competence development are shown. Some results of their application in educational practice are given, taking into account the results of the scientific research conducted by the author in 2019–2021. Attention is focused on the features of interactive learning in connection with the problem under consideration. The author’s recommendations on the practical application of individual interactive forms of development of social and communicative competencies of students of educational organizations of the Ministry of Internal Affairs are presented.
Design of “Immersive” Teaching Situation Simulation System for Law Course Based on Artificial Intelligence

The method of scene mapping provides a very effective technical support for classroom participants to roam freely in a virtual scene larger than the real space. When the virtual scene is larger than the area in the real space, the existing scene mapping method will cause distortion of the original virtual scene and affect the user’s roaming experience and visual experience. In order to obtain the scene map with low isometric distortion when the virtual scene scale is much larger than the real space, this paper proposes the block map to divide and group the roads in the virtual scene. For each group of roadblocks, the mapping is obtained by minimizing the isometric distortion energy of the mapping on the premise that the adjacent road blocks are smooth and continuous at the junction. The segmented roadblocks are mapped to the interior of the real intersections, and then the mapping of the whole scene is optimized globally to further reduce the isometric distortion of the whole mapping. Based on the above theories, the design scheme of immersive virtual legal reality classroom is proposed, including the overall framework of immersive virtual legal reality classroom, interactive scheme design, interactive behavior design, and required technical scheme, etc. The application technology, educational application, and application experience are analyzed in combination with the constructed immersive virtual legal reality scene for corresponding innovation and improvement. By applying immersive virtual reality technology in the field of education, the results show that the simulation system has good practicability and stronger stability and can provide a better immersive experience for law class participants.
Supercharacter Table of Certain Finite Groups

‎Supercharacter theory is developed by P‎. ‎Diaconis and I‎. ‎M‎. ‎Isaacs as a natural generalization of the classical ordinary character theory‎. ‎Some classical sums of number theory appear as supercharacters which are obtained by the action of certain subgroups of GL_d(Z_n) on Z_n^d‎. ‎In this paper we take Z_p^d‎, ‎p prime‎, ‎and by the action of certain subgroups of GL_d(Z_p) we find supercharacter table of Z_p^d‎.
The effects of using flipped learning in fundamentals of nursing classes on self-directed learning ability, problem-solving ability, and class satisfaction among nursing students

Purpose : This study seeks to examine the effects of using flipped learning in fundamentals of nursing classes on self-directed learning ability, problem-solving ability, and class satisfaction among nursing students. Methods : A one-group pretest-posttest design was utilized with the participants, involving 62 nursing students. The data were analyzed using descriptive statistics and paired t-test using SPSS/WIN 24.0. Results : The scores on self-directed learning and problem-solving abilities significantly increased after flipped learning classes (t＝6.93, p＜.001; t＝ 16.49, p＜.001, respectively). Students’ class satisfaction was lower than 3.5 at 3.38 points. Conclusion : The findings indicate that flipped learning is an effective intervention for improving self-directed learning and problem-solving abilities in nursing education. It is imperative to enhance the faculty s competency to apply various teaching methods to increase students’ class satisfaction.
Development of "Game of Contract" for Interactive Edutainment

Parties in the construction industry legal relationship are officiated through construction contracts comprising principles and elements of contracting parties' obligations and management process. The contract is rather legaloriented, which is sometimes tricky to understand. Most of the students are struggling with the Professional Practice subject. Based on the preliminary survey, students encountered issues in understanding the conditions of the contract, and its standard clauses (81 clauses) are getting more complex and challenging. It leads to the dry subject syndrome. Games of Contract (GoC) is developed in gaining students' interest in understanding construction contracts in a leisure-learning environment throughgamification. GoC is a board game that provides a platform to offer the students an overview of the construction contract. GoC provides the information on the process of post-contract stages, from the site possession until the preparation of the final certificate. The board game is administered by answering questions related to the clauses in the contract. Additionally, the game is created to enhance the students' knowledge about the Post Contract Administration, which they can apply for their future endeavours in the construction industry. The novelty of the board game is significantly focusing on improving teaching and learning service to provide an atmosphere for students who are fun, motivated, and have high learning performance. Moreover, the continuous engagement with thegame-based learning system beyond the novelty effect relies on creating theengagement meaningful and beneficial for the students.
Migration of a Research Library's ICT-Based Services to a Cloud Platform

Libraries have been at the forefront in adopting emerging technologies to manage the library’s operations and provide information services to the user community they serve. With the emergence of cloud computing (CC) technology, libraries are exploring and adopting CC service models to make their own services more efficient, reliable, secure, scalable, and cost-effective. In this article, the authors share their experience migrating some of the library’s locally hosted ICT-based services onto the Microsoft Azure cloud platform. The migration of services to a cloud platform has helped the library significantly reduce the downtime of its services due to power or network or system outages.
Answer Sentence Selection Method based on Multi-granularity Attention Mechanism

The development of question and answer technology is of great significance to the rapid processing of Internet information. The selection of candidate answer sentences is an important part of the question and answer (QA) system, and its accuracy will directly affect the effect of answer extraction. To solve the problem of insufficient feature interaction between question and answer sentences, this paper proposes a candidate answer sentence selection method based on Multi-granularity attention. The method used a Bi-directional Long Short-Term Memory (BLSTM) network to encode the words in the sentence, and then use the attention mechanism to obtain the relationship between sentences and words, words and words. The result of experiments on DBQA dataset show that our method can learn the relationship between question and answer sentences from different granularity of sentences and words, and improve the selection effect of answer sentences.
Accounting Information System and Computerisation: A Conceptualisation

This paper highlights the computerisation fundamentals of accounting information system through accounting software application. It presents the layers of computerisation, which are pivotal to the application of accounting software, namely the hardware, the application, and system software. Furthermore, it highlights accounting software with selected examples from the Sage Accounting Software and notes significant advantage of applying the accounting software into accounting operations. These include amongst others integration of different items and different segments, speed, reliability, volume, storage, virtual, and real-time concurrent operations. It highlights nascent threat to computerisation and remote accounting processing, namely the ransom-ware cyber-attack. Therefore, the development of new anti-cyber-attack accounting software becomes very pertinent.
Perancangan Sistem Pendukung Keputusan Penentuan Ketua Osis Dengan Menerapkan Metode Composite Performance Index (Cpi) (Studi Kasus : Smp Swasta Kavri Talun Kenas)

Decision support system is part of a computer-based information system that can be used to support decision making in an organization or company. Decision support systems can be generated using several methods, one of which is the Composite Performance Index (CPI) method. Composite Performance Index is a composite Index that can be used to determine the determination or ranking of various alternatives based on several criteria. Intra-School Student Organizations (OSIS) have a special function in preparing students to implement management systems and leadership.In determining the student council chairman has criteria, such as intelligence, behavior,craftsmanship, and neatness, which usually the school still records manually so that it is considered less effective.
GENETIC ALGORITHM - OPTIMIZED GATED RECURRENT UNIT (GRU) NETWORK FOR SEMANTIC WEB SERVICES CLASSIFICATION

In the current era, as there is an abundant expansion of functionally similar web services, it becomes a prodigious issue for the web service discovery process. The service classification plays a significant role to greatly reduce the search space and retrieves the desirable service quickly and accurately. The classification is performed using the functional values. Recent research activities recommend RNN (Recurrent Neural Network) deep learning algorithms for efficient classification process. The state-of-the-art of GRU (Gated Recurrent Unit) one of the RNN model, provides a proficient classification process. However, the ratio of training and testing dataset, and hyperparameters namely neural network size, and batch size etc, affects the classification accuracy. The objective of the paper is to incorporate GRU model for efficient classification process. The novelty of the proposed model lies in implementing the GRU model for semantic web service classification. Furthermore, the genetic algorithm is used to predict the optimal ratio of training and testing dataset and optimal hidden neural Network units of GRU model in order to attain optimal classification. The experimental results exemplifies that the semantic web service classification is efficiently deliberated using the proposed GA-GRU model that outperforms the classification process as compared with the conventional semantic extraction using accuracy, precision, F-measure, recall and FDR (False Date Rate) rate.
State-of-the-art of theoretical creativity models: three epistemological effects of a constructivist approach in systems thinking

This paper presents a brief state-of-the-art of the most influential theoretical attempts to model the creativity. Incorporating constructivist epistemology, systems thinking considers the relationship between the observer and the observed system. This dynamic loop explains that we do not discover reality, but rather construct it, and that what we observe is not the real world itself, but the real world exposed to the effects of our method of questioning. This approach has at least three epistemological consequences. First, the systems approach itself is intrinsically creative as a modelling method and the models created are capable of generating original solutions. Second, the possibility of parallelism exists between the evolution of theoretical models of creativity and the socio-cultural evolution of the scientific view from which researchers model them. Third, it is impossible to establish a perfect theoretical model of creativity because human beings’ natural creativity comes from the dynamic distance between the real world and the augmented real world, and the gap it imposes can never be totally modelized. Finally, these three epistemological effects being defined, the systemic approach is relevant to the study of contemporary creativity because it integrates in particular the complexity of eco-social systems and the digitalization of the real world. Among other possibilities, we propose nevertheless to integrate more human imagination and non-human creativity in future models.
Developing Cross-Platform Library Using Intel Multi-OS Engine

Mobile application development services have reached a higher level with APIs. Developers create and develop applications for mobile devices, and they often rely on APIs for connectivity. An API is the functions and methods in a library that a programmer can call to ask it to do things for you; it's the interface to the library. A library is a set of classes that a programmer can use to solve a certain problem, but it doesn’t change your code at a structural or architectural level. The significance of libraries in the creation of mobile applications cannot be overstated. Others can use the programmer's library, created, and shared with the rest of the world, in their own projects as a result of his efforts. In this paper, the programmer uses Java Object-Oriented Programming to provide a way to share code across platforms and gives the possibility to develop native cross-platform mobile applications. The purpose of this work is to create a taxi service library for developers using both Android and iOS using Java programming with the help of Intel’s Multi-OS Engine Framework, Retrofit, and GSON utilities, which were also used in this project. In developing a Java open-source project, the common conclusion the programmer always ends up with is to share the produced outcomes with the developer community, which should be the least objective in the Java world.
DESIGN AND IMPLEMENTATION OF SCORING RUBRICS FOR THE INDUSTRIAL TECHNOLOGY PROGRAMS

The process of assessment is to measure student performance.Industrial technology professors need to make sure that the assignments are scored as objectively as possible when evaluating a project.A rubric helps to set clear expectations and defines the quality of work for a given project.Descriptive scoring schemes have become a common method for evaluating course content [1,2].The descriptive scale supports the evaluation of the criteria set for each project.The focus of this paper is the design and implementation of scoring rubric models for industrial technology programs.The major points of this paper include identifying common definitions of assessment, identifying specific observable attributes in evaluating student performance, defining and brainstorming characteristics that describe each attribute, and the designing and implementation of scoring rubrics for industrial technology courses.The following steps are involved in developing scoring rubrics: defining and listing learning objectives for industrial technology courses, identifying the specific attributes that students should demonstrate in their performance, identifying each attribute and its characteristics, and identifying the excellent and poor quality work using narrative descriptive criteria.Holistic rubrics and analytical rubrics are the most common types of rubrics used to measure students' understanding of course content.Holistic rubrics provide a choice to state the highest and lowest levels of performance combining the descriptors for all attributes and analytical rubrics state the highest and lowest levels of performance using the descriptions for each attribute separately [3,4].The use of rubrics allows the instructor to provide quality feed back to the student along with providing evaluation and reflection opportunities for an instructor as well.The use of rubrics in industrial technology program will provide accountability and evaluation that is beneficial to both students and the department.