Reviewerly/exHarmony huggingface dataset:
Learning About Blood Through A Property Database Project

Abstract NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract Learning about Blood through a Property Data Base Project Introduction An understanding of the physical nature of blood is critical in a biomedical engineering program. For programs with a mechanical engineering orientation, knowing and understanding the thermophyscial properties of blood is essential in modeling the operations of such biomedical devices as artificial heart valves, blood pumps, left ventricular assist devices, and artificial hearts. To build this knowledge base with mechanical engineering students, a project was developed and implemented in a senior level elective course in thermal design. The project involved the students building an Excel spreadsheet calculator for blood properties. With the user specifying blood hematocrit, temperature, and pressure, the spreadsheet will calculate values for 13 different thermophysical properties, which include thermodynamic properties such as enthalpy and entropy and transport properties such as thermal conductivity and kinematic viscosity. Since little data exists in the form needed for the project, a portion of this paper will focus on the constitutive equations that were developed by the authors for the project. The models used in the development of functional forms of the properties dependent on hematocrit, temperature, and pressure are explored. The paper provides the details of the project assignments, including lecture material. Student feedback on this project was collected and will be shared in the paper. Project Description The blood project serves as the first of 5 projects in a senior level thermal design course. When a biomedical theme is used in the course, subsequent projects use the blood property data base developed for the modeling of cardiopulmonary bypass systems and hemodialysis machines. The course in which this project is used has an extensive set of course learning objectives. Those that are pertinent to the blood project are provided below. Students are able to determine thermodynamic properties using mathematical models Students are able to represent design data in terms of curve fits Students are able to develop a computerized property data base Students are be able to program in Excel Students are able to graph in Excel For the blood project the student is asked to develop an Excel spreadsheet that will allow the calculation of a number of human blood properties at specified hematocrit (over a range from 0 to 0.60), temperature (over a range from 280 K to 330 K), and pressure (over a range from 80 kPa to 150 kPa). The set of thermodynamic properties to be calculated include yield stress, specific volume, density, specific heat, internal energy, enthalpy, entropy, and the thermal expansion coefficient. For the thermodynamic properties constitutive equations are provided to the students (shown in Figure 1). The students are directed to use the symbolic manipulator associated with MATLAB to evaluate thermodynamic properties that require integration or differentiation. The
Clicker Clicks It

Manufacturing requires collective knowledge of material, metrology, and processes.Synchronizing hands-on laboratory with lecture helps students to learn, appreciate, and be motivated for further study.Learning effectiveness in a large class, however, is reduced due to limited interaction, delaying feedback until after an exam, and tediousness of many repeating laboratory sessions.Classroom Performance System (Clicker) has been an educational tool to gauge student comprehension, collect opinions, receive instant feedback, and automate administrative tasks.This paper presents the results of implementing Clickers in two manufacturing classes and laboratories at Texas A&M University.Both class size and class level are considered in the study.Despite teething problems when implementing a new technology, very positive student feedback, less tedious work for laboratory assistants, and better exam outcome prove the success of Clicker implementation.
Understanding The Importance Of Intermediate Representations In Engineering Problem Solving

This paper describes an emerging theory on the role that representations play in engineering problem solving.Modern cognitive psychology has shown that not only do problem solvers use different representations to store information and ideas, the representation itself influences the problem-solvers' solution approach.I extend this notion to the engineering domain, and illustrate it with an example from programmable logic controller (PLC) programming.These ideas have important implications for how educators can help students develop effective problem-solving skills.
From Uruk to Ur: Automated Matching of Virtual Tablet Fragments

Unlike jigsaw puzzles of thousands of pieces, which computers can now solve, fragmented tablets constitute much more complex freeform three-dimensional “puzzles” whose pieces can belong to an unknown number of complete or incomplete tablets. Computer-aided reconstruction of archaeological fragments has been an active area of research in recent years, although most published work has been specific to the joining of potsherds. Challenges in automated reassembly, aside from the difficulties of acquiring three dimensional scans, include the extremely difficult search problems, the large numbers of false-positive matches and the incorporation of surface imagery with object geometry. We have produced and refined a means of automatically joining fragments. The process of automated computer joining comprises three main stages: preprocessing, pairwise matching and match ranking. Pairwise matching is an enormously computationally intensive problem that significantly benefits from the parallel computing capacity of modern graphical processing units. The first successful pair of automated fragment joins was achieved in 2014 for a pair of fragments from Uruk. Further automated joins have since been made using fragments from Ur, currently held by the British Museum. The 3D virtual Ur fragments were acquired with high-resolution photographic texture using a novel, portable, low-cost “scannerless” rotary photogrammetric scanning system. The workflow for the method was designed such that minimal user intervention or training is required for both the 3D acquisition and the automated joining. Future ambitions include the achievement of long-distance photogrammetric matches, for example, of London and Pennsylvania virtual tablet fragments.
Software Engineering: Where Do Curricula Stand Today?

Despite the fact that it has been over a decade since the first university in the United States offered a bachelor's degree in software engineering, opinions still differ as to whether the software engineering discipline is a distinct engineering discipline or whether it is more properly regarded as a sub-discipline of computer science.Software engineering curricula and an identifiable body of knowledge for the discipline have been under development for some time.Curricular guides have been developed (e.g.Software Engineering 2004) and a revised guide to the SWEBOK is due out in 2010.Development of undergraduate programs in software engineering has been proceeding at a deliberate pace, so that as of October, 2009, there were nineteen baccalaureate programs in software engineering accredited by the Engineering Accreditation Commission of ABET.This set of degree programs is of particular interest because each of them has been reviewed by a visiting team from ABET and found to be in compliance with the general criteria for all baccalaureate engineering programs as well as with the program criteria applicable to software engineering programs.Of the nineteen accredited software engineering programs, eleven are housed in departments that also offer a program in computer science that is accredited by the Computing Accreditation Commission of ABET.All of these departments are found in administrative units with other engineering disciplines.Six of the accredited software engineering programs are at institutions offering computer science programs that are not accredited by the Computing Accreditation Commission of ABET, and of these six, three are at institutions in which software engineering and computer science are not housed in the same academic unit.One is found in an institutional context that combines science and engineering in the same academic unit.One of the accredited software engineering programs is offered by an institution that does not offer a computer science program of any kind.One is at an institution that houses accredited programs in both software engineering and computer science in a college of computing that does not administer any engineering programs other than software engineering.The diversity in the institutional contexts that is evident in this profile is remarkable.In this paper, we consider the curricular content of the accredited software engineering programs along several dimensions.One of these is the profile of the institutional context in which each program exists.Other dimensions considered include degree of overlap with computer science programs on the same campus, topical content of shared courses, and areas that are unique to each of the sister disciplines on the same campus.We also consider relationships between curricular content and the identified body of knowledge as reflected in this set of curricular exemplars.
Interactive Virtual Training Environment With Web Camera For Science And Engineering Education

Web-based interactive environments exhibit impressive potentials for educational purposes.Web-based simulation (WBS) offers such a surrounding.Numerous courses in science and engineering can employ WBS techniques to explain and demonstrate complex concepts for students through a simple and pleasant setting.Virtual laboratories can be built with simulation techniques to guide our students learning complex subjects.A major difficulty, however, concerns whether the simplicity may come at the expense of effectiveness of the learning surroundings.One remedy to this problem suggests use of special equipments often used for e.g.pilot training.Another example includes use of digital gloves and head-mounted devices in virtual reality applications.Nevertheless, these equipments are expensive and often not available to most students.In contrast, our solution suggests use of inexpensive tools like web-cameras as an interface to interact with the simulated objects in cyberspace, and WBS as a core building block of the virtual laboratories.In this paper we propose a paradigm for virtual training environment (VTE) that uses webcameras as the main interface to the platform.The interactive setting enables the students to move the simulated objects with their hands through the web-cam in cyberspace.In addition, the platform allows the users to collaborate with other students in the virtual world to perform their training tasks in virtual laboratories.We present a proof of the concept, examine the limitations and discuss the opportunities this paradigm can offer.
Spatial Ability Testing With Augmented Reality

This paper reports on research in spatial ability testing comparing traditional 2D test instrument images with hybrid testing involving augmented virtual reality images.Augmented reality involves the combination of virtual reality displays with real world environments.Nonimmersive virtual reality systems are becoming popular in many industries and across many applications such as scientific visualization, product development, and interactive entertainment.The goal of this research was to examine the potential impact of augmented reality technology on the successful completion of a standardized visualization test instrument.Participants in the study were students enrolled in an introductory engineering design graphics course at a Midwestern university.Two test groups were organized from the students in the class, one control and one treatment.The control group completed the standard Vandenberg Mental Rotations Test, with static images displayed on computer workstation monitors.The participants received 90 seconds to answer each question on the test.The treatment group received identical test questions but viewed the object as a 3D augmented reality image that was slowly rotated through one revolution.The participants in this group also received 90 seconds to answer each question on the test.Quantitative and qualitative results were recorded for the study.Future research plans are discussed as well as lessons learned from this augmented reality application.
Design Inspections And Software Product Metrics In An Embedded Systems Design Course

Development tools, especially those for software, have matured to the point where a single iteration of the development cycle can be as short as a few minutes.No one desires to go back to the "good old days" when the development and physical prototyping cycles took hours or days.However, the slower development pace of yesteryear did prompt a certain amount of critical review of design changes and undoubtedly prevented many basic design defects.Current development tools combined with the increasing time-to-market demands lead engineers (and engineering students) to design at a frantic pace, often introducing many design defects.An easy way to improve the quality of design is to get the engineers to simply "slow down".This paper describes a design process for an embedded systems design course [1] where formalized hardware and software design inspections are performed.The design inspections are held before prototyping begins and strives to curtail the far too common cycle of develop, test, change, and test again -a cycle I describe as "hacking".The design process described in this paper yields a high-quality product within a short design cycle, while mimicking the design inspections found in industry [2] [3].The design inspections serve as a convenient time for software product measures to be collected.The quantitative measures document the nature, origin, and other vital characteristics of each design defect and are frequently used in industry [4] [5].Furthermore, data obtained in design reviews can be used to improve the instruction quality, track the maturity of the student design skills, and prompt relevant classroom discussions.Examples of using the software product metrics in design process monitoring, analysis, and estimation are given.Finally, the design practices described in this paper help students to develop team and communication skills that are often neglected by traditional engineering curricula.Course evaluations were obtained from students and external reviewers.Results indicate that the process is well received and achieves the course's educational objectives.
Faculty Publication Checklists: A Quantitative Method to Compare Traditional Databases to Web Search Engines

Patricia Kirkwood is the Engineering and Mathematics Librarian serving more than 3,000 students in these disciplines
The Role Of Information Warfare In Information Assurance Education: A Legal And Ethical Perspective

Typically, information assurance (IA) professionals utilize information warfare (IW) techniques learned in professional development courses when performing vulnerability and security assessments.With cyber crime on the rise, both government and industry have come to rely on academia to properly train future IA professionals, reducing the need for professional developmental courses.This presents a topic for debate since there is some disagreement if it is legally or ethically appropriate to teach IW techniques in an academic setting due to the many risks involved.In order to address the questions raised by teaching these skills, we examine the legal and ethical responsibilities of IA professionals and how this affects educational programs.We identify several key knowledge areas and skill sets that IA professionals require and examine the benefits and risks that are associated with teaching these skills.The legal aspects of the issue are addressed by examining important computer security laws, such as the Health Insurance Portability and Accountability Act (HIPAA), the Sarbanes-Oxley (SOX) Act and the Federal Criminal Code, and how they affect education at the institution, instructor and student level.Evaluation of the ethical issues is done by using the ACM Code of Ethics as well as two ethical theories: utilitarianism, based on maximizing the good consequences for society; and deontology, where ethical actions are based on an individual's duties and the rights of others.We conclude by offering our recommendations for creating an IA program by addressing the need for cyber defense exercises and test-bed environments.In addition, we provide some topics for consideration on how to safely teach these skills and reduce the possibility of an incident.
Embedded Systems Education Via Dissection

For years, biology and zoology education has required the dissection of small animals to aid in the understanding of physiology and anatomy.Dissection provides the student with the ability to peer inside the inner workings of biological bodies to see how the pieces fit to together in a very physical way.But, in the end, the biologist only "analyzes" physiology, and only rarely gets to "synthesize" a similar design.Engineers, on the other hand, spend most of their careers designing devices and systems.It seems only logical that engineers would benefit as much, or more, than biologists from dissection exercises.This paper describes the experiences of the author with dissection of consumer electronics in an offering of a semester-long embedded systems class for seniors and introductory graduate students.Example dissections will be presented and discussed.The paper will detail how the dissections furthered the class toward its educational objectives.Finally, qualitative comments from students will be provided, along with observations from the instructor.
Explanet: A Framework To Manage And Analyze Student Authored Course Content

Abstract NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract ExplaNet: A Framework to Manage and Analyze Student-Authored Course Content ¡ ¢ Jessica Masters, Tara M. Madhyastha , Ali Shakouri 1 Introduction It has become clear that the Web should be a useful tool for education. The ability to self-publish is a major driving force behind this. Instructors can easily share course content with students and other instructors. In addition, on-line quizzes, applets, and simulations can allow students to take a more active role in the learning process. Unfortunately, the problem of creating course modules that meet the needs of a broad audience is analogous to the reuse of software modules: it is difﬁcult to create modules that can be widely reused. This process is expensive, and with constantly emerging technological areas, modules need to be continually updated. We have created a framework, ExplaNet, that allows students to author course content for each other in a guided assessment environment. ExplaNet can be seen as an extension to course discussion boards, which are frequently used to post and answer student questions with instructor moderation. In ExplaNet, the instructors post questions for students to solve, posting their explanations. Explanations can be sub- mitted in a variety of multi-media formats. If questions cover important concepts, this will generate a lot of course content. Student who do not understand the questions will be able to access the explanations provided by other students. Students can also rank explanations, creating an individual proﬁle for each student that can be used to customize the explanations provided in the future. Instructors can use ExplaNet to assess student answers and trace the ﬂow of information throughout the class. The remainder of this paper is organized as follows. Section 2 describes related work in the area of on- line quizzing and assessment and collaborative ﬁltering. Section 3 describes ExplaNet in detail. Next, in Section 4, we describe preliminary experiments with ExplaNet and the results. We conclude in Section 5 with a summary of our work thus far, and the directions for future work. 2 Related Work There have been several models developed to categorize how students take in and process information [3, 5, 6, 9]. By using these models, instructors can create courseware that appeals to students with a variety of learning preferences. There is currently a wealth of such course materials. In the area of Electrical Engineering alone, several on-line applets and simulations have been designed to help students £ ¤ Department of Computer Science, University of California at Santa Cruz, jmasters@soe.ucsc.edu ¥ Department of Computer Engineering, University of California at Santa Cruz, tara@soe.ucsc.edu Department of Electrical Engineering, University of California at Santa Cruz, ali@soe.ucsc.edu 1
Kriging and masurement errors

A linear geostatistical model is considered.Properties of a universal kriging are studied when the locations of observations are measured with errors.Alternative prediction procedures are introduced and their least squares errors are analyzed.
Putting Information Retrieval Theory Into Practice

This paper describes a semester project for an undergraduate computer science senior elective course, CSCI 379 Computer Science Topics -Information Retrieval and Web Search, taught at Bucknell University in the fall semester of 2002.In this course, students working in groups developed a Web search engine using information retrieval theory.The project includes implementing a basic Web server which acts as the dispatcher, an indexing component which builds the inverted indexing system for search, a ranking component which ranks the documents based on term frequency (tf) and inverted document frequency (idf), a retrieval component which takes the user query and retrieves the documents based on the ranking, and an crawling component which collects documents from the Web.The project is very practical in that students have to build a complete system, yet it involves many theoretical aspects of the information retrieval, algebra, and probability.It is an ideal project for a senior level course which requires a combination of the knowledge students have learned in their college years.
Student Supply Chain Analysis

Several years ago, an elective in supply chains was added to the Master of Science in Engineering Management program at Milwaukee School of Engineering.A major requirement of this course is student analysis of an actual supply chain.This project consists of three papers over the course of the term: (1) describe a supply chain, (2) identify problems and issues in the chain, and (3) make recommendations for improvement.Since most students are working full-time and attending class part-time, they typically analyze their employer's supply chain.This paper describes the projects and some of the solutions proposed.It also includes the results of a survey of past students and the extent to which their proposed solutions were implemented.I.
Meeting ABET EC 2000 Criterion 3 Outcomes with a Laboratory Course

Colorado School of Mines (CSM) is a public research university devoted to engineering and applied science that has distinguished itself by developing high-quality graduates