Reviewerly/exHarmony huggingface dataset:
The choice of parameters of a waterjet for ships

A one-dimensional mathematical model of the working process of a waterjet work out, taking into account the influence of the input and output channels. A method for calculating the main parameters of a waterjet has been developed. The model of the axial pump was tested.
Pengamanan Citra Digital Berbasis Kriptografi Menggunakan Algoritma Vigenere Cipher

Cryptography is one of the most popular methods in data security by making data very difficult to read or even unreadable. One of the well-known techniques or algorithms in cryptography is Vigenere Cipher. This classic algorithm is classified as a polyalphabetic substitution cipher-based algorithm. Therefore, this algorithm tends to only handle data in text form. By this research, a console-based application has been developed which is made from PHP programming language to be able to encrypt and decrypt digital image media using Vigenere Cipher. The encryption process is done by first converting a digital image into a base64 encoding format so that the encryption process can be carried out using the tabula recta containing the radix-64 letter arrangement used for base64 encoding. Conversely, the decryption process is carried out by restoring the encrypted file using radix-64 letters, so we get the image file in the base64 encoding format. Then, the image with the base64 encoding format is decoded into the original file. The encryption process took less than 0,2 seconds and 0.19 seconds for the decryption process and 33.34% for average file size addition on the encrypted file from the original file size. Testing on ten different images with different sizes and dimensions showed a 100% success rate which means this research was successfully carried out.
Public Control as a Tool of Public Management of the Education System in Russia

In modern conditions of public administration of the education system the issues of transparency and accountability to the public sector as the main subject of governance in democratic states play a primary role. Public control is an effective tool for transforming public administration into public administration, including in the field of education. In the study the authors present the stages of development of public control, a classification of methods of its implementation, and most importantly, based on a structural analysis of the problems of the modern period of development of public control in the field of education, ways to overcome them and transition to a qualitatively new level of management of the education system under the principle of transparency are proposed.
WaveletsExt.jl: Extending the boundaries of wavelets in Julia

Whether it is seismic surveys, ECG signals, stock market trends, or sensor data, the wavelet and wavelet packet transforms are powerful tools for signal analysis and classification with many advantages over the conventional Fourier methods.Primary among them is the ability to extract information localized in both time and frequency domains, enabling multiresolution analysis (Daubechies, 1992;Mallat, 2009).As such, wavelets and wavelet packets have become popular tools for computational harmonic analysis.WaveletsExt.jlwas developed to augment Wavelets.jl(the existing wavelet toolbox for Julia) by providing routines for wavelet analysis, wavelet packet analysis, and associated utilities.
Attendance Management System Using Facial Recognition

Attendance is important for university students. However, the generic approach going to university may involve various challenges. Therefore, a face recognition system to capture attendees is one way to combat this problem. This paper will introduce you to the default system which saves student access to the database using face recognition method. The paper will explain more about the student attendance program, image processing, face detection and facial recognition. The facelift part will be done by using the viola-jones algorithm method while part of the face recognition will be further using the local binary method (LBP). The program will do make sure that the presence process is faster and more accurate.
IMPLEMENTASI PERMAINAN MENYUSUN KATA DALAM UPAYA MENINGKATKAN KEMAMPUAN BERBICARA BAHASA INGGRISSISWA KELAS VIIIA SMPN 3 TAMPAKSIRING TAHUN PELAJARAN 2020/2021

The implementation of the arranging words game in order to increase the students speaking abillities. The subjects of this research was the students of VIIIASMPN 2 Tampaksiring in the first semester of the academic year of 2020/2021. The writter choose this class because there were so many students still have less abilities in English, especially in speaking skill. The main purpose of this research is increasing students speaking abillities by the implementation a new teaching learning model. The data collecting methode is learning achievement test.The data analyze is descriptive to qualitative and quantitative data.The research revealed that The implementation of the arranging words game in order to increase the students learning achievement.We can see the students achievement can increase from the early cycle to the first cycle and to the second cycle.Finally,It can be concluded that the implementation of the arranging words game can increase the students achievement.&#x0D; &#x0D; Key words: Speaking Abillities, Cooperative Learning, Arranging Words Game
Pekanbaru City Snack E-Commerce Application Design Based on Android

E-Commerce is a concept that quite developed in the field of information technology. E-Commerce gives more convenience and advantages when compared with conventional, including all the information needed by cunsomers can be accessed more detail, without being limited with place and time, and transactions process can be done much easier. So that the implementation of this system will make it easier and more profitable for many parties, both consumers and sellers. This development method in building E-Commerce application is based on the theory of the Waterfall Model. Waterfall is a software development methodology, which proposes an approach to systematic and sequential software which starts at the system progress level throughout the analysis, design, code, testing and maintenance. The purpose of this research is to produce Pekanbaru city snack E-Commerce application based on android. By implementing this system will make it easier and more profitable for many parties, both consumers and sellers.
Pendampingan Manajemen Bandwidth Jaringan Komputer menggunakan Mikbotam pada SMKN 1 Lingsar

Internet is one of the most important needs in human life. The need for the internet is increasingly crowded, making the world of education in Indonesia very enthusiastic about using it as a means of learning and learning. The use of the internet as a learning and learning tool makes it easier for educators (teachers) to interact with students (students) regardless of their position or distance. However, in meeting the need for a stable and fast internet, it is necessary to provide assistance on bandwidth management. In this assistance, one must be able to understand how much bandwidth is capable of optimizing internet connections for the learning and learning process at SMKN 1 Lingsar. In addition to these needs, it is important to know that bandwidth utilization is shared everywhere so that internet optimization for learning goes well. Therefore, optimal assistance aims to enable users to perform bandwidth management according to the stages of using mikbotam, so that monitoring of bandwidth usage can be carried out more optimally by SMKN 1 Lingsar. The mentoring method is carried out in 5 stages, namely planning, preparation, implementation, evaluation, and reporting. The results obtained from this service program are participants are able to perform bandwidth management according to the stages that have been given.&#x0D;
Learning-Based Image Rendering

Image rendering is essential study field for computer science, robotics, and augmented reality. In the last decade, the increase in the graphics processing power of computers and the widespread use of deep learning networks have led to deep learning networks being at the heart of the studies on image rendering. The use of deeper networks improves the visual representation ability of the trained models and gives them the ability to render high quality images. In this study, various information is given about subjects such as image rendering, obtaining 3D data from 2D data, 3D image rendering, differentiable rendering and recent studies on this subject.
Expert System to Diagnose Soil and Plant Types According to The Web-Based Forward Chaining Method

Soil is a planting medium for farming which is used especially from the agricultural sector to produce various types of commodities from all types of plants. Meanwhile, there are several problems that occur in the middle of agriculture, one of which is the problem of soil acidity which results in a decline in crop yields which before the acidity of the soil did not have so many obstacles in farming. The purpose of this research is to produce an expert system application to diagnose suitable soil and plant types. The research method used is forward chaining, a method that seeks conclusions based on facts that are useful for farmers to be able to find out the ability of the type of soil they experience, so that farmers can handle the appropriate type of soil and plants. The results of this study use an expert system application that has been tested by several farmers to produce a diagnosis of the ability of the soil type so that it can determine the type of soil and plants that are suitable and also as a medium of consultation for farmers. So it can be concluded that the Forward Chaining Expert System is quite feasible to be used by users, in this case farmers, in diagnosing the ability of soil types.
Smart pools of data with ensembles for adaptive learning in dynamic data streams with class imbalance

Streaming data incorporates dynamicity due to a nonstationary environment where data samples may endure class imbalance and change in data distribution over the period causing concept drifts. In real-life applications learning in dynamic data streams, is vitally important and challenging. A combined solution to adapt to class imbalance and concept drifts in dynamic data streams is rarely addressed by researchers. With this motivation, the current communication presents the online ensemble model smart pools of data with ensembles for class imbalance adaptive learning (SPECIAL) to learn in skewed and drifting data streams. It employs an ageing-based G-mean maximization strategy to adapt to dynamicity in data streams. It employs smart data-pools with the local expertise ensemble to classify samples lying in the same data-pool. The empirical and statistical study on different evaluation metrics exhibits that SPECIAL is more adaptive to class imbalanced dynamic data streams than the state-of-the-art algorithms.
Analisis Fase Preliminary Strategis Sistem Informasi dalam Pengembangan Smart Campus

Smart Campus refers to the integration of the unity of campus life that is supported by technology. The application of Smart Campus is a development from conventional management campus to campus that applies technology, one of the technologies is an information system. For an information system to be successful and optimal, an appropriate strategic information system (SISP) planning is needed in accordance with the business processes of the institution and is used as a blueprint as part of the IT Masterplan for the implementation of the Smart Campus. Smart Campus Strategic Planning implemented by utilizing the Ward and Peppard framework, with identification of information system needs based on the Critical Success Factor (CSF), Value Chain, Gap Analysis and McFarlan Portfolio. The results of this study can be used as a consideration for decision makers to determine campus policies in implementing various services provided by information systems as part of the Smart Campus, which can be described as a campus that intelligently interacts with its academics
Pengaruh Keterampilan Mengajar Guru dan Fasilitas Belajar Terhadap Motivasi Belajar Siswa Kelas XI Otkp SMK Nasional Bandung

The purpose of this study is to obtain information on the influence of teacher teaching skills and learning facilities on student learning motivation in Class XI OTKP SMK Nasional Bandung.The theory underlying this research is Maslow's self-actualization motivation theory. This research uses a quantitative approach with survey methods and instruments used in the form of questionnaires distributed class XI OTKP SMK Nasional Bandung as many as 105 respondents. Data analysis techniques use regression analysis. Research conducted on students of class XI OTKP SMK Nasional Bandung obtained the results that the condition of teaching skills, learning facilities against student learning motivation in the high category. The advice that can be given in this study is on the teacher's teaching skills variable to provide provision to educators with IHT, technical guidance and workshops that can improve the ability of teachers professionally as the most dominating variables. In the variables of learning facilities students in online learning can utilize gadgets and other facilities to create effective learning.
Implementasi SCRUM Pada Pengenalan Aksara Lampung Menggunakan Augmented Reality

Lampung Province has 20 Lampung characters and 12 Lampung scripts as characters that need to be preserved. Lampung script learning is currently still using conventional methods so that many students begin to ignore this subject because it feels less interesting and boring. This study aims to build an application that can help users introduce Lampung script in the world of education on smartphones by applying Augmented Reality technology. By applying Marker Based Tracking which is one of the methods used in the development of Augmented Reality technology. This method works by recognizing and identifying patterns on markers to bring up virtual objects into the real environment. The system development uses the waterfall method with the stages of problem identification, initial planning, design and design, implementation, testing, and evaluation. This results in an Augmented Reality application to introduce Lampung script which is equipped with features showing 3D Lampung script, pronunciation of each Lampung script object, script gallery, guide for each menu and 20 Lampung script markers. Which type of smartphone camera can affect the application's ability to see objects at a certain angle to the marker, but is still quite safe at angles between 500 to 1800.
Copyright Protection in Digital Era

The advent of the internet and advancement in technologies in the twentieth century raised a completely new set of challenges to the copyright domain.The digitization of content has brought about an astonishing increase in the distribution of unauthorised copyrighted works and has caused a tremendous impact on copyright law.Now that most forms of content are in digital format and are globally accessible, hence the need to protect the interest of the authors have risen over the decade.The paper reflects upon the copyright issues faced in the digital era which have been left unacknowledged.Further, this paper deliberates and analyses the problems faced by copyright holders due to circumvention of laws by people to access content illegitimately and also looking at judicial responses in the digital era which has been unaddressed.The paper concludes with some solutions and ideas that could be useful for regulating digital copyright infringement.
Fact-Checking and Check-Worthiness Determination on Tempo.co during Covid-19 Pandemic

Fact-checking journalism appears with its purpose to improve the quality of information, especially during COVID-19, where hoaxes spread massively. Moreover, a fact-checking organization needs to be more selective in choosing claims based on check-worthiness criteria, including Cek Fakta Tempo.co. The study described how Cek Fakta Tempo.co determine the check-worthiness of a claim during the COVID-19 pandemic. The study was conducted on case study methods to describe the dynamics and process during a claim selection. The data collection process occurred during February-July 2021, using an in-depth interview with Tempo.co fact-checkers, documentation, and literature study. The study found that Cek Fakta Tempo.co fact-checking methodology consists of three stages, pre-examination, fact-checking process, and post-examination. Moreover, the check-worthiness of a claim is determined at the pre-examination stage by conducting editorial meetings that rely on several considerations. The consideration includes five substantive criteria (viral claims, speaker impact, urgency, proximity, and intention) and also digital tools obtained from the external collaboration.
Gesture-based multi-threaded programming interface: A prototype

Software programming for concurrent execution is not a simple task. The main issue related to this work is the lack of visibility of the multiple and parallel execution over the threads. Multi-core processor technology is a reality nowadays, and the only way to use modern hardware at its full capacity lies in the use of concurrent software. In this paper, a new 3D framework is presented, based on hand gestures that manipulate multiple threads of execution and deal with the visibility issues, using a 3D programming environment, including a set of experiments to evaluate the methodology's performance.
Automatic face recording system based on quick response code using multicam

This research mainly talks about the use of quick response (QR) code reader in automating of recording the users' face. The applied QR code reader system is a dynamic type, which can be modified as required, such as adding a database, functioning to store or retrieve information in the QR code image. Since the QR code image is randomly based on its information, a QR code generator is required to display the image and store the information. While the face recorder uses a dataset available in the OpenCV library. Thus, only the registered QR code image can be used to record the user's face. To be able to work, the QR code reader should be 10 to 55 cm from the QR code image.
IT Risk Management based on ISO 31000 For BRImo Application (BRI Mobile) as an Transaction Processing Information System

BRImo application is a software support system owned by Bank bri in order to increase profits and provide maximum service to customers. With the BRImo application, it can make it easier for customers to register for new account openings and e-banking transactions anywhere without being limited by space and time. However, implementing information technology is not without risk, because banks are a highly regulated industry and must be carried out prudently. With the growing complexity of BRI's business activities and operations, the risks faced are also getting bigger. Threats that arise to operational activities can be triggered by various factors, both internal and external. Therefore, there is a need for risk management analysis on the BRImo Application using the ISO 31000 framework so that the possible risks that will occur can be minimized or eliminated by carrying out Risk Assessment and Risk Treatment. The results of this study are various possible risks in the identified application using a probability and impact matrix as well as the handling of the possible risks that exist. So that the results of this risk analysis can be used to help companies prevent, minimize risks, and treat these risks according to their priorities before the possibility of these risks hampering the company's performance.
TRANSLATION EQUIVALENCE OF INDONESIAN VERBREDUPLICATION INTO ENGLISH

In terms of morphology, reduplication is called unique because it duplicates the similar words twice or more. In Indonesia, reduplication is often used in daily communication. It can make Indonesian language sound unique. It is possible to say “kecil-kecil” to emphasize “something (plural) in small size”. On the other hand, when Indonesian reduplication is translated into English, it is impossible to find “*small-small” as its translation. This paper aims to investigate about translation equivalence of Indonesian verb reduplication into English. The Natural Semantic Metalanguage approach proposed by Wierzbicka (1996) was used to find translation equivalence of Indonesian verb reduplication meaning and its translation into English. By using descriptive qualitative methods in analyzing data, the finding shows that verb reduplication emphasizes on reciprocal meaning, iterative meaning, and the meaning of doing something for happiness. Translating Indonesian verb reduplication into English means transferring the message or emphasizes meaning rather than preserving their unique form. &#x0D; &#x0D; Keywords: Reduplication, Translation Equivalence, NSM Approach
On the Concatenated Code Construction for Slotted Non-Orthogonal Multiple Access

A novel code construction applied to an especial class of non-orthogonal multiple access system over vector-disjunctive channel in which users send some information vectors of bits with particular length is regarded by us. We suggest specific encoding and decoding schemes suitable for these transmission cases. Coding algorithm is represented by concatenated code construction with a combination of interleaved BCH code and finite geometry (Steiner triple systems). We show some simulation results for frame error rate (FER) and for relative sum-rate of our structure in the case of varied number of active users and various coding schemes. These simulation results demonstrate a good performance in non-orthogonal multiple access system thanks to using specific code construction.
Improved discrete plant propagation algorithm for solving the traveling salesman problem

The primary goal of traveling salesman problem (TSP) is for a salesman to visit many cities and return to the starting city via a sequence of potential shortest paths. Subsequently, conventional algorithms are inadequate for large-scale problems; thus, metaheuristic algorithms have been proposed. A recent metaheuristic algorithm that has been implemented to solve TSP is the plant propagation algorithm (PPA), which belongs to the rose family. In this research, this existing PPA is modified to solve TSP. Although PPA is claimed to be successful, it suffers from the slow convergence problem, which significantly impedes its applicability for getting good solution. Therefore, the proposed partial-partitioned greedy algorithm (PPGA) offers crossover and three mutation operations (flip, swap, and slide), which allow local and global search and seem to be wise methods to help PPA in solving the TSP. The PPGA performance is evaluated on 10 separate datasets available in the literature and compared with the original PPA. In terms of distance, the computational results demonstrate that the PPGA outperforms the original PPA in nine datasets which assures that it is 90% better than PPA. PPGA produces good solutions when compared with other algorithms in the literature, where the average execution time reduces by 10.73%.
Experiences and actions of the Metropolitan Autonomous University during the Health Emergency in Mexico by COVID-19

With the aim of addressing an immediate (and uncertain) future regarding, the Covid-19 sanitary crisis, a group of professors from the three design degrees (architecture, graphic design and industrial design) offered at the Metropolitan Autonomous University (MAU), decided to share experiences and reflections about the actions necessary to ensure a better way to deal to the health emergency and the resulting social estrangement. To this end, we used a strategy known as SWOT (Strengths, Weaknesses, Opportunities, and Threats) to analyze, assess and diagnose the experiences lived under the Emerging Remote Teaching Program (ERTP), a strategy that was undertaken by the University to continue its educational activities. Here we present the results of the analysis and our reflections.