Reviewerly/exHarmony huggingface dataset:
Research on basketball dunk motion recognition method based on characteristic point trajectory

Because of the problems of low recognition accuracy and long recognition time in traditional basketball dunk motion recognition methods, a basketball dunk motion recognition method based on feature point trajectory is proposed. Firstly, the basketball dunk action image model is established, and the action image is obtained. Then, the multi-scale detail enhancement technology is used to preprocess the action image. The preprocessed basketball dunk action image is compared with the ideal image. According to the comparison results, the basketball dunk action feature points are extracted, and the basketball dunk action feature point trajectory is generated. Finally, the basketball dunk action recognition is realised based on the feature point trajectory. The experimental results show that the recognition accuracy of the proposed method is as high as 97.3%, the recognition time is only 10.7 s, and the recognition effect is good. It can effectively recognise the basketball dunk.
PERANCANGAN SISTEM MANAJEMEN STOK BARANG BERBASIS WEB PADA PT.X

Goods stock management is a policy or decision of a company that has the goal of determining the company can provide quality inventory of goods such as managing the amount of goods. Basically, stock management is a process in a warehouse where stock availability is influenced by external factors such as orders from buyers and internal factors such as supply of goods. Every company certainly has a stock of goods for sales. If a company has a lot of stock, of course it needs a stock management system that can be accessed anywhere or web-based. By managing web-based inventory management, users can manage inventory on any platform. One of the keys for a company to have an orderly stock of goods is to use a stock management system. The purpose of designing this system is to form a stock management system and maintenance of a company's data. After already having an application system, it will be easier for the user to find out the details of the stock of goods and information related to the goods of companies that are carrying out maintenance and the process of monitoring stock of goods. The data used in the design of this system is detailed stock data for ink companies located in Jakarta. The data used is the company's inventory data for 2020 january to december. The method used is the SDLC waterfall method. In designing the application system, two stages of design are carried out, namely process design and database design. The tests were carried out using the blackbox testing method and focused beta testing through questionnaires to users at PT.X. After testing, suggestions have been given. Applications that have been made should be given a language change feature because currently the application is still in english, so that some employees who cannot speak english will have difficulty understanding this application.
The Attitude of Teachers of Different Subjects to Manifestation of Non-Formal Musical Activities in the Gymnasium

"The article analyses and scientifically evaluates the attitude of teachers teaching various school subjects towards the non-formal musical activity groups: the gymnasium choir, ensemble, etc. The main research questions are: What is the attitude of teachers at various school subjects towards the activities of musical groups in the gymnasium? What changes took place after the establishment of musical groups in the gymnasium? The qualitative research was conducted using the interview method. The attitude to musical groups in the gymnasium was reflected by 7 teachers teaching various subjects: three representatives of the administration and four teachers at different school subjects. The data analysis was performed using the qualitative content analysis method. The research results showed that non-formal musical activities carried out in the gymnasium not only marked the uniqueness of the school, shaped the image of the gymnasium but also united and enabled the participants of the educational process to collaborate and naturally work together for a common goal. Keywords: non-formal artistic/musical activity, music education, teachers’ attitude"
SISTEM INFORMASI ONLINE SHOP LABKARA BERBASIS WEB

The web-based online shop Labkara Information System is an application designed to make it easier for customers to place orders for goods and assist owners in recording and managing customer ordering data better. The process of ordering goods at the Labkara online shop still uses the manual method, namely, customers place orders for products by sending messages through social media applications, and managing order data is done by recording it via Google Sheets. This causes an inefficient ordering process at the Labkara online shop. The web-based online shop Labkara Information System has a feature to display product information, which includes names, photos, and prices. In making this application, the Waterfall System Development Life Cycle (SDLC) development methodology is used, which consists of analysis, design, implementation, testing, and maintenance. The database in this application is supported by the MySQL database that is in XAMPP. PHP and HTML are programming languages used to create programs, resulting in a website application that can assist assist Labkara online shop administrator in data processing and makes it easier for customers in placing product orders.
Power Point-Based Bandicam Development as PGSD Fine Arts Learning Media in Makassar City

This study aims to develop PGSD Visual Arts learning media based on Bandicam and PowerPoint as an effective tool in increasing students' understanding of fine arts. This research involves needs analysis, content design, video production, material processing, and integration with multimedia elements. The research method used is development research by following predetermined steps. The results of this study indicate that PowerPoint-based Bandicam learning media provides a more interactive learning experience for students. Through screen recordings using Bandicam, students can see demonstrations of art techniques, explanations of concepts, and examples of works of art in an attractive format. Integration with multimedia elements such as images, audio, and animation also enhances visual appeal and helps students understand fine art concepts better. Surveys and observations of PGSD Fine Arts students and teachers showed positive results. Students reported that this learning media helped them understand visual art techniques visually and in depth. They also feel actively involved in the learning process. Teachers also reported that this media helped them convey material in a more interesting and interactive way. However, some students indicated a need for more practice and independent use of the media to deepen their understanding. Therefore, it is important for teachers and schools to provide adequate support and guidance to students in using this learning media independently. In conclusion, the development of Bandicam and PowerPoint-based PGSD Visual Arts learning media provides significant benefits in increasing students' understanding of fine arts. This media presents material in an interesting, interactive, and visual way, which helps students gain a deeper understanding. For further development, it is suggested that more practice and self-support be provided for students to meet their needs in deepening their understanding of art.
Sistem Peminjaman Buku Perpustakaan dengan Identifikasi Kode Quick Response (QR)

Currently at SMK Muhammadiyah 01 Boyolali the process of managing library book lending services is still manual with library ledgers and there is no computerized system, so this results in fewer effective services and is prone to transaction data errors. This study aims to create a library book lending system with quick response (QR) code identification to overcome problems in the current library service process. The system development method uses Waterfall which consists of analysis, design, implementation, and testing. The analysis phase of collecting data on library services through observation and interviews. The system process design stage is described using use case and activity diagram. System functionality testing uses black box testing and usability testing uses a QUIS questionnaire which consists of several parameters, namely: overall reaction to the software, screen, terminology and system information, and system capabilities. Our findings are in the form of an information system that can assist the library service process. In addition, the results of the black box testing of all components in this system run as expected and the validity and reliability tests obtain valid and reliable results for each parameter. Thus, it can be concluded that this system can be used in optimizing library services.
Key Technical Foundations for FAIRifying Data

The key technical foundations for FAIRifying data are (1) ubiquitous persistent identifiers; (2) rich controlled metadata; and (3) granular programmatic access. These foundations provide a basis for FAIR data infrastructure. This note is inspired by Rory Macneil’s recent interview with Sharif Islam on the FAIR Data Podcast, published on 2022-12-21. In particular, I expand on the Q&amp;amp;A segment starting at PT14M10S.
TRAINING FOR FUTURE PRIMARY SCHOOL TEACHERS TO IMPLEMENTATION OF CONTINUITY IN MATHEMATICS EDUCATION

The historical and pedagogical prerequisites for the actualization of the issue of ensuring continuity in mathematics education in primary and basic schools are characterized. The features of the content-methodical and content lines of the elementary mathematics course as methodical concepts for organiz-ing the teaching of program material and their suitability for the implementation of continuity in education are analyzed. The limited use of content and methodical lines for the imple-mentation of continuity in mathematics education is emphasized, since the methodical components of such lines are incompatible at different levels of education. The expediency of developing the methods of implementing con-tinuity in teaching mathematics in primary school and grades 5-6 of basic school and introducing it into the system of training future primary school teachers in the form of a professional discipline is emphasized.
FPS Performance Factors in Standalone Virtual Reality Applications

Standalone virtual reality (VR) applications have gained huge popularity and attention in various industry verticals, education and entertainment. Moving the processing and 3D rendering tasks from a PC to mobile VR headset creates serious challenges from a development and content creation perspectives. The achievement of high frames-per-second (FPS) rates while keeping high quality of user experience is a main goal for the VR creators. In this paper, based on real practical development experience, we present the main challenges and the best practices to overcome the limitations caused by the limited graphics and computational processing power of the contemporary mobile VR headsets.
PERANCANGAN SISTEM INFORMASI BERBASIS WEB UNTUK PROSES PENGELOLAAN PAKAN PADA CV SEHATI FARM

Recently, technology developments have had a great impact on the company's business processes. To support the company's business processes, a web-based information system was created for the feed management process. The application creation method uses the agile method, where there are several stages that will be passed, namely planning, analysis, design, implementation, and maintenance. The system development process uses UML (Unified Modeling Language). For the creation of the application used Php and the Bootstrap framework. The application created is divided into 3 users, namely Admin who can access the entire application menu, Head of warehouse who can input the feed management process and owner who can see the results of reports.
IMPLEMENTASI PROGRAM LITERASI SEBAGAI AKTUALISASI PENDIDIKAN AGAMA ISLAM DI SEKOLAH

Learning and teaching process could be achieved through easy-to-do practical exercises and regular coaching to students. This is one of the efforts in improving the students' skills. Literacy programs are very important for students for being able to affect their learning success and life. Good literacy skills will help students in understanding oral, written, or visual texts. Therefore the development of students' literacy in learning is always conducted through such integrated activities as listening, speaking, reading and writing. On this stand, these four skills have a very close relationship, although each has its own certain characteristics. That is why, learning in a certain skill could improve the other skills. For example reading learning could also improve such skills as speaking, listening and writing. After the students read, of course the teacher will raise questions about the content of the reading and the students are asked to retell what is read with their own words. Keywords: Islamic education, literacy programs, learning and teaching process
Don't archive you assets — frontier them

Don’t archive you assets&lt;sup&gt;1&lt;/sup&gt; — frontier them. Research is a living process.&lt;sup&gt;2&lt;/sup&gt; Even when a research project is “finished”, is it really?
Piecing together systematic reviews and other evidence syntheses <b>Piecing together systematic reviews and other evidence syntheses</b> , edited by Margaret J. Foster and Sarah T. Jewell, Lanham, Maryland, Rowman &amp; Littlefield, 2022, 344 pp., $145.90 (hard cover), ISBN 9781538150177

"Piecing together systematic reviews and other evidence syntheses." Journal of the Australian Library and Information Association, 72(3), pp. 325–326
Development of Arabic Teaching Materials Based on Google Classroom

Background. Based on the problems obtained by researchers about the problem of Arabic language in Indonesia at this time is very minimal, because there are elements that inhibit the implementation of Arabic language learning. Among them, namely, kitabah, kalam, istima', thus the process of learning Arabic in school development is very lacking. Purpose. Thus, researchers have a goal of learning Arabic through google clasrooom to make it easier for students to carry out Arabic language learning more effectively and efficiently. And how influential is Arabic language learning using google meet media when used for student learning activities, and the subject of researchers conducted at the madrasa ibtidaiyah teluk kuantan to find out the Arabic language learning process using google meet media to what extent the effectiveness of learning media google meet application. Method. And this type of research uses quantitative data, the object of which is carried out by researchers there are students from madrasah ibtidaiyah teluk kuantan. And the data collection technique used is interviews. The results of the study aim to help students and teachers at madrasah ibtidaiyah teluk kuantan be able to apply Arabic language learning using the google classrom application media and can motivate students to learn in using the google meet application media. Results. The result of the study aims to help students and teachers at the madrasa ibtidaiyah teluk kuantan be able to apply Arabic language learning by using the google classrom application media and can motivate students to learn in using the google meet application media. Then the results of the questionnaire data obtained by researchers know the use of google meet media and what Arabic language learning is used by teachers and students at madrasah ibtidaiyah teluk kuantan. Conclusion. And researchers hope that with the use of the google meet application media for Arabic language learning and other learning can be applied by teachers and students so that there is an effective and efficient learning process.
Online Security Attack Experience and Worries of Young Adults in the Kingdom of Saudi Arabia

Online security attacks are a worldwide issue, and increasing rapidly in the Middle East. Much of the research on the human aspects of online security has been conducted in developing countries, and although there have been a number of studies in the Kingdom of Saudi Arabia (KSA), none of which compared experiences of users in different cultures. This study investigated the experiences and worries about online security attacks of 45 young adults in KSA and compared them with a previous study of young adults in the UK. Saudi young adults were most likely to have encountered phishing attacks and least likely to have encountered ransomware attacks. Their worries grouped into Theft Worries and Phishing Worries. These results were very similar to those found in the previous study in the UK, in spite of differences in the educational level, self-reported online security knowledge and ability to identify security attacks between the two samples. This suggests that online security attacks and the resulting worries are more international than might be predicted.
Deteksi Penggunaan Masker dan Klasifikasi Secara Real Time Melalui Video Webcam Dengan Metode YOLO

The use of masks is currently important to prevent the spread of the virus. However, there are often people who do not wear masks in public places. Therefore, a real-time mask detection system is needed via webcam video. This system uses the You Only Look Once (YOLO) method to detect faces and classify whether the person is wearing a mask or not. The YOLO model is used to detect and classify masks in images and is trained using datasets from kaggle. The results for YOLO show the detection accuracy for masks is 92% using training data.
Klasifikasi Suara Untuk Memonitori Hutan Berbasis Convolutional Neural Network

Forest has an important role on earth. The need to monitor forest from illegal activities and the types of animals in there is needed to keep the forest in good condition. However, the condition of the vast forest and limited resource make direct forest monitoring by officer (human) is limited. In this case, sound with digital signal processing can be used as a tool for forest monitoring. In this study, a system was implemented to classify sound on the Raspberry Pi 3B+ using mel-spectrogram. Sounds that classified are the sound of chainsaw, gunshot, and the sound of 8 species of bird. This study also compared pretrained VGG-16 and MobileNetV3 as feature extractor, and several classification methods, namely Random Forest, SVM, KNN, and MLP. To vary and increase the number of training data, we used several types of data augmentation, namely add noise, time stretch, time shift, and pitch shift. Based on the result of this study, it was found that the MobileNetV3-Small + MLP model with combined training data from time stretch and time shift augmentation provide the best performance to be implemented in this system, with an inference duration of 0.8 seconds; 93.96% accuracy; and 94.1% precision.
Development of Android-based Interactive Multimedia Social Impact Informatics (Maksim) in Support of the Independent Curriculum

This study aims to examine the viability of incorporating android-based interactive multimedia into the Informatics curriculum for seventh-grade students. The expectation is that the captivating and interactive elements of this multimedia will serve as a catalyst for students to cultivate a deeper understanding of Informatics, regardless of whether they are engaged in a traditional classroom environment or pursuing independent learning from their residences. The ADDIE model, encompassing analysis, planning, development, introduction, and evaluation, was employed as the developmental framework for this study. Based on the results of the study, it was determined that the validation rates for the instrument were as follows: 93% validation by instrument experts, indicating a high level of validity; 81% validation by media experts, also indicating a high level of validity; and 100% validation by content experts, indicating a complete agreement on the validity of the instrument. In addition, it was found that the assessment's accompanying questionnaires were deemed highly applicable by both teachers and students, with a rating of 100% for teachers and 89% for students. The findings of this study indicate that the Maxim multimedia materials developed for the purpose of teaching and learning Informatics in class VII at UPT SMPN 3 Pangsid demonstrate both validity and utility.
Monitoring Ketinggian Air dan Curah Hujan Dalam Early Warning System Bencana Banjir Berbasis IoT

Floods are natural disasters where there is an excessive volume of water that dampens the land. If left unchecked, flooding can bring disease, cause environmental damage and hinder people's mobility. Therefore, we need a system that can provide early warning to the community before a flood occurs. As technology develops, we can monitor the water level in an area to anticipate flooding. This concept is called the Early Warning System (EWS). IoT can help with real-time and continuous monitoring and warning of floods. IoT can also monitor air levels remotely. The MQTT protocol research also uses water level and rainfall sensors as data for flood detection. This system will detect water level and rainfall in real time. If the water level and rainfall reach a certain limit, the system will provide a warning to local residents via chatbot. There are 3 types of alerts in this system. Monitoring results are also displayed via the dashboard and sensor readings will be stored in the cloud database. The evaluation results show that the designed system can work well in providing flood early warning. Bots on Telegram have also sent notifications with an average delay of 0.561 seconds.
CLUSTERING BERITA SEPAK BOLA DENGAN METODE K-MEANS

Until now, many Indonesian people like soccer, both domestically and abroad. With so many football enthusiasts, people are becoming more active in finding news related to football. As time goes by, the amount of news circulating on the internet will also be more and more widespread. The large number of news makes the news need to be clustered or clustered to make it easier to access existing news. The website created is intended to group soccer news from several websites, namely: vivagoal.com, goal.com and bolasport.com. The method used on this website is K-Means to group news into clusters, then the method used to evaluate the quality of the clusters formed is the Silhouette coefficient method. The Silhouette coefficient value is 0.54, which means that the quality of the cluster formed is moderate.
A Model-Expression Workflow for Connected Content

For each layer in the structured-content stack,&lt;sup&gt;1&lt;/sup&gt; from least to most volatile (i.e. domain modeling ⟶ content design ⟶ interface design), draft successive model expressions,&lt;sup&gt;2&lt;/sup&gt; from most to least ambiguous (as many expressions as needed to move confidently to the next stack layer). Structured-content-stack breakdown: Domain model (object types and relationships) Content content model (content types and attributes) content
Virtual Reality for Creativity Practice and Art and Design Education: A Literature Review

There is an inevitable demand for technology-aided reformed pedagogy in the current scenario. Virtual reality (VR) brings dramatic changes and provides various scopes for teaching, training, research, and artistic practice. But, there are number of conflicts between art and design teaching and practice of art and design by using VR technology. The study explores what is known about the artistic impact of digital mediated learning and relates it to interactive virtual worlds. To discover the synergy between art and design pedagogy and artist’s own practice, this study examines aspects of how virtual reality helps in terms of designing the teaching strategy and development of the artist’s own practice. This literature survey focused on significant immersive agency of VR technology for learning art and design.