Reviewerly/exHarmony huggingface dataset:
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS APLIKASI CAPCUT DALAM MATERI MENEMUKAN PESAN DARI DONGENG BERGAMBAR UNTUK MENINGKATKAN MINAT BELAJAR SISWA

This research aims to develop an animated video learning media based on the Capcut application for the subject of finding messages in fairy tales and to determine how effective the Capcut-assisted animated video learning media is in increasing student interest in learning at MI Ma'arif Darul Ishlah, Bekri District, Central Lampung Regency. The research and development (R&amp;D) model developed is the 4D model, which is simplified into three stages. The instruments used to collect data are observation, interviews, questionnaires, and documentation. The media development process includes (1) the Define stage, (2) the Design stage, and (3) the Develop stage. A questionnaire is then distributed to measure the increase in student interest in learning. The results of the expert material evaluation showed an average score of 75% with a good category, indicating that the learning media has met the standards for testing. The media experts validated the media with an average score of 75%, indicating that it is suitable for use. The results of the measurement of student interest in learning showed an increase of 76.76% after using the generated media. The animated video learning media based on the Capcut application for the subject of finding messages in illustrated fairy tales meets the criteria and is suitable for use in elementary school learning to increase student interest in learning.
CURRICULUM IMPLEMENTATION 2013 IN LEARNING NEGOTIATED TEXT IN CLASS V MI NURUL KARIM NW KEBON AYU

This study aims to describe (1) negotiation text lesson planning based on 2013 curriculum in Class V MI Nurul Karim NW Kebon Ayu, (2) implementation of negotiation text lesson based on 2013 curriculum in Class V MI Nurul Karim NW Kebon Ayu and (3) obstacles experienced by teacher in text learning negotiation based on curriculum 2013 in Class V MI Nurul Karim NW Kebon Ayu. The design of the research used is the descriptive research design. The subjects of this study are students and teachers in Grade V MI Nurul Karim NW Kebon Ayu academic year 2017/2018. Data collection in this research using observation method, interview, and documentation. Data obtained through the three methods are processed through several stages, namely (1) data reduction, (2) data classification, (3) data presentation, and (4) conclusion. The result of research generally proves that learning of text of nogosiasi based on curriculum 2013 in Grade V of MI Nurul Karim NW Kebon Ayu student has been successful. This is evident from the results achieved by students in text lessons nogosiasi based on the 2013 curriculum that has reached the value above the KKM. In learning nogosit text based on the 2013 curriculum, teachers use several methods, namely lecture method, discussion, question and answer, and assignment. The obstacles that teachers face when teaching text nogogues based on the 2013 curriculum are seen in the selection of suitable models. The lack of understanding of teachers in determining the model of learning in accordance with the material and condition of students. Based on these findings it can be concluded that the planning and implementation of learning used by teachers is in accordance with the curriculum of 2013 but there are still shortcomings, ie setting the time or lesson less appropriate RPP, media not used in the learning process, and teacher constraints lies in the lack of understanding of teachers to use learning model.
Applications of Artificial Intelligence in the Teaching of Mathematical Techniques for Biology, Mining and Environment

This scientific article explores the use of artificial intelligence (AI) as an effective tool in teaching mathematical techniques applied to the fields of biology, mining and environment. It examines the potential of AI to improve the learning of complex mathematical concepts and their application in real-world scenarios. Various AI approaches, such as machine learning and neural networks, which have shown promise in optimizing and automating mathematical tasks, are discussed. Concrete examples of AI applications in solving mathematical problems related to biology, mining and the environment are presented. Finally, the advantages and limitations of these techniques are highlighted and the future perspectives of the integration of AI in the teaching of mathematical techniques in these fields are discussed.
Exploring Family Engagement in Museum Education by Utilizing the Contextual Learning Model

Museums are increasingly implementing family education programs, yet there remains a scarcity of research differentiating these initiatives from conventional educational programs.The purpose of this study is to apply the constructivism framework that underscores the crucial role of participant interactions to investigate the principles underpinning family-friendly museum exhibitions.After an analytical comparison of elements associated with family-friendly museum education, the Children's Museum of the National Folk Museum of Korea emerged as a model institution that effectively integrates key aspects of family-oriented learning and fostering meaningful interactions among participants.Findings in this study advocates for the creation of tailored family education programs catering to family-oriented visitors through diverse learning modalities.
PEMANFAATAN DATABASE ONLINE EBSCO BAGI PEMUSTAKA

This research was conducted to determine the use of the Ebsco online database subscribed by the UPT Library of Universitas Negeri Padang for users of the UPT Library of Universitas Negeri Padang. This research method uses a quantitative type of research with a descriptive method. In this study, researchers used two research instruments, namely questionnaire and interview. The questionnaire adapted from Hidayat (2007). This questionnaire has 19 questions divided into four categories namely; frequency of Ebsco online database utilization, purpose of utilization of Ebsco online database, ability of users to browse collections and actions on information search results on Ebsco online databases. From 61 repondents, it can be concluded that users of the Ebsco online database are categorized as "frequent". Based on the results of the analysis using four categories, the results of the overall variables were obtained, there were 28 users with a percentage of 46% of the information retrieval process and information search results in the Ebsco online database.The aspect that influence the use of collections are the frequency of users, the purpose of users, the ability of users to trace collections and the role of librarians. From the results of this study, the frequency of utilization was the most influence aspect the activity in the utilization of the Ebsco online database with a frequency of 44% (in the category of sometimes). So the results of the study on the utilization of the Ebsco online database as a whole were found to be in the "frequent" category with a frequency of 28 and a percentage of 46%.
Using ChatGPT and Midjourney to Generate Chinese Landscape Painting of Tang Poem ‘The Difficult Road to Shu’

Using artificial intelligence (AI)-generated image technology, we explore the landscape paintings of the Tang poet. Two powerful tools, ChatGPT and Midjourney, are used to create high-quality paintings that capture the essence of the traditional Chinese landscape and incorporate modern AI-generated content technology (AIGC). We compare three versions of the poem Difficult Road to Shu. These results are calculated by providing different prompts for creating Midjourney images. By highlighting the similarities and differences between the three versions of poetry in terms of landscape scenery description and aesthetic style, the research result shows how AI-generated content creates various creative outputs of different styles, allowing artists and content creators to experiment with new forms of expression. Furthermore, it is highlighted how AI-generated content technologies improves students' understanding of traditional cultural elements while promoting creativity through modern tools.
Modelling and analysis of moving helicopter echo

This letter establishes and analyzes the micro-motion echoes of helicopters in different motion states. A moving helicopter echo model was constructed by establishing multiple coordinate systems to construct a state matrix for transformation between coordinate systems and vector decomposition of target velocity. After the simulation, the echo of the helicopter will change when accelerating or decelerating from the time-frequency results of the simulation. The establishment of this model reveals the changes in micro-motion echoes of helicopters under different motion states, which is of great significance for identifying helicopter combat intentions.
Application of computer aided audit system and innovation research of enterprise financial audit under the background of big data

In the rapid development of social economy and science and technology, in the face of the continuous increase of network information resources, the Internet, computer technology, information technology, etc., has changed the content form of daily life and social production, and brought great convenience for people's life and work. From the perspective of enterprise financial audit, the financial audit work with big data technology as the core is much higher than the traditional financial audit work in terms of work efficiency and work quality. Therefore, after understanding the development trend of enterprise financial audit work under the background of big data, this paper mainly studies the relationship between the current enterprise financial audit work and computer-aided audit system according to the emergence of computer-aided audit system in the new era, and defines the development direction of enterprise financial audit work in the future.
Training and Development Management System: a Review

The field of training and development management system is a process in which trainees get an opportunity to improve their skills and knowledge, which is necessary to become a best employee.
DOGECOIN PRICE VOLATILITY AFTER ECONOMIC RECOVERY ON COVID-19 PANDEMIC

Dogecoin is a crypto asset created by programmers Jackson Palmer and Billy Markus in 2013 which later as luckycoin fork which is now defunct. For information, a cryptocurrency fork is a tweak to the source code of the blockhain protocol in generating protocols or coins. But it turns out that Dogecoin is only used as a joke currency where when Palmer in 2015 stated his goal in building Dogecoin was not to make money or at first using the dog mascot Shiba Inu as meme coins or jokes (Chohan, 2017). Although considered meme coins, in January 2021 Dogecoin has achieved popularity which It’s an 800% increase (Zack Voell, 2021). However, the world of cryptocurrencies is full of unpredictable especially related to fluctuations in crypto prices. The purpose of this research is to confirm the forecast of degecoin volatility and price after the economic recovery of the Covid 19 pandemic. Quantitative and descriptive analysis using the ARIMA and GARCH time series models to predict a price sequentially are the analytical tools used in this study (Rahman &amp; Wulandari, 2022). The data used is secondary data taken from https://www.investing.com/. This research uses secondary data to determine the volatility and prediction of the Dogecoin price. The result of this study is that Dogecoin shows volatility and for price trend predictions tend to experience an uptrend.&#x0D; Keywords: Dogecoin, Volatility, Covid-19 Pandemic.
Enhancing Grocery Accessibility with OCR: a User-centered Design Approach

Grapeful, a grocery app, is an online grocery store that not only simplifies shopping but also provides a seamless transition from pantry/grocery planning to purchasing. The user can browse through various categories of groceries, view items, add them to the cart (manually), customize quantity, and pay during checkout. Our list to cart feature enables users to directly add items from their grocery list to the cart. The user will scan their grocery list, and the app will fill the cart with the items listed in the list. This feature is valid for lists written in the English language only. Grapeful is a mobile application that uses Flutter and Dart for the front-end of the application and MongoDB for the database. Node.js is used for the back-end. The list-to-cart feature uses the OCR algorithm to identify the items listed in the grocery list and then add them to the customer's cart.
Utvrđivanje starosti potpisa

The most common question that a handwriting expert is confronted with is to determine whether or not the signature or handwriting in question is authentic or forged. Moreover, in many cases, the request is to determine if the date on the document is the actual date the document was created or if the document has been backdated. Two methods of examination can be applied for the latter: the ink dating method as a destructive method or the signatures and handwriting dating method as a non-destructive method. This case study aims to show the changes that occur in a person's signature over time. During the secret investigation phase, the Croatian State Prosecutor's Office for the Suppression of Organized Crime and Corruption sent the Forensic Science Centre two Annexes to professional playing contracts containing two signatures in the name of Luka Modric. The experts were asked to determine if the questioned signatures were authentic and other facts relevant to the investigation (backdating etc.). The results obtained have shown clear variations/developments in known signatures over time without applying any destructive method.
Multi-qubit teleportation and multi-bit superdense coding via cascade splitting

Abstract In this study, we present a simplified version of the quantum teleportation protocol for n -qubits and a generalized version of the superdense coding protocol for n -bits; in both cases, thanks to the cascade splitting technique. Both protocols will be analyzed on three notably different platforms: Quirk simulator, IBM QASM simulator of the IBM Q Experience program, and an optical table. The experiments on the three platforms show the excellent performance of both protocols. Finally, an analysis, about the immunity of these protocols in the presence of an eavesdropper is incorporated.
Evaluation of an Adaptive Multimedia Streaming in Mobile Cloud Computing for Slow-Speed Networks

Multimedia cloud (MC) is an aspect of cloud computing that facilitates the effective use of multimedia services by end users in the context of cloud infrastructures. Despite rising network traffic, cloud computing technology provides novel strategies for disseminating visual content; adaptive encoding is implemented at the cloud server to optimise performance. However, streaming video over the Internet has caused a slew of problems, including sporadic interruptions, delays, inadequate bandwidth, and oscillating link conditions, all of which contribute to poor quality of service (QoS). This study presents an adaptable streaming method to grapple with delays, sporadic interruptions, and bandwidth alterations. The adaption logic concept was used to develop the scheme, which was then put into practice utilising the Java programming language and cloud computing. A variety of network circumstances were used to test the method using pre-recorded video sequences that were separated into chunks with fewer frames. The evaluation findings showed that the suggested streaming technique can dynamically adapt to different bandwidth changes, making it ideal for slow-speed network situations. The system is also capable of delivering seamless, interruption-free video playback.
An Exploration Study of Students’ Engagement and Perception of the Teaching and Learning Environment

The purpose of this study is two-fold: (1) to examine students’ perceptions of their capabilities in their respective study programs, and (2) to examine students’ perceptions of the quality of the teaching and learning environment. A stratified sample of college students was chosen and consisted of 1086 students (320 male 29.5%, and 766 female students 70.5%) from 3rd and 4th-year students. T-test results indicated that female students tend to be more self-managed and cooperative learners than male students, where male students scored higher on creative thinking, teaching for understanding, feedback to assist learning, assessment, the relationship between teachers and students, and workload. Moreover, t-test indicated that 4th-year students scored higher than 3rd-year students on critical thinking, self-managed learning, adaptability, problem-solving, communication skills, interpersonal skills, group work, and computer literacy. The computed ANOVA showed that there were significant differences between all colleges on the dimensions of the students’ engagement questionnaire, except for self-managed learning and the relationship between teachers and students.
MANAGERS' UNDERSTANDING OF AGILE IN HARDWARE DEVELOPMENT

Abstract The agile methodology is gaining attention among practitioners and researchers in hardware development. As a new methodology, it is a source of misunderstandings and misinterpretations. This is problematic at the managers' levels as they may hinder its adoption or lead to its impractical implementation and use. This study, therefore, aims to explore the manager's level of understanding of the agile methodology. The study identifies the similarities and differences between the fundamental elements of the agile methodology and the elements mentioned by managers in hardware development. The fundamental elements of the agile methodology are identified based on the elements presented in the Scrum method; the elements mentioned by managers are identified based on ten semi-structured interviews with managers in hardware development. The study shows that the understanding of the agile methodology varies largely among managers. The obtained detailed insights in the managers' level of understanding of the agile methodology could be used to develop appropriate support to facilitate its adoption and implementation.
SUPPORTING STUDENT LABORATORY EXPERIMENTS WITH AUGMENTED REALITY EXPERIENCE

Abstract The large availability of powerful mobile devices, such as smartphones or tablets, enables the location-independent use of augmented reality (AR) technology for various application areas with considerable added value. For example, AR experiences can be used to support students in laboratory courses during experiment preparation and execution to ensure a safe process and significantly improve the learning success. In addition, digital learning success controls can be realized with the extension of a database connection. In this paper, an AR-experience for the experiment of standing transverse and longitudinal waves is developed for the laboratory course of experimental physics. Finally, the effectiveness is tested with an evaluation by the students.
Letter from the Founding Facilitator for Volume 4, Issue 2

Welcome to the latest issue of the RRNMF Neuromuscular Journal, in which we have many interesting publications for you to read and enjoy.In our What's on Your Mind? section, Josh Freeman provides us with another analysis of the inequities of access to healthcare and pleads for more primary care and no financial barriers for anyone.I really enjoy that Josh allows us to publish his pieces in a super-specialized neuromuscular journal!Josh is, of course, a family medicine physician, and over our decades of friendship we have had many discussions on how we both see health care from different perspectives: He from primary care and me as a super specialist.I think it is good for us specialists to always be cognizant of the primary care physicians' viewpoint on what we do.We also have two pieces that I first wrote for my "Executive Vice Chancellor for Health Affairs/Dean messages," which I send to all the faculty and employees at the University of Missouri School of Medicine and the University of Missouri Healthcare system twice a month.I adapted them for publication in this journal.I wrote the first one for Black History month, and it is about Dr. Louis Tompkins Wright, a surgeon who became one of the pioneers of oncology and was a legend in the New York medical community and beyond.I also mention his equallyfamous daughter, Dr. Jane
Research and System Design of Open Government Data Value Measurement System Based on Integrated Machine Learning

At present, due to the data assets trading information asymmetry, in addition, the value of data assets in different application scenarios is very different, it is difficult to fully reflect the value of data assets, because the data assets is the most important in the digital economy development, the most active factors of production, and China by the new historical stage of development, in-depth analysis of data problems in the process of asset marketization, by improving the understanding of the role of data assets, activate the industry internal power to expand and strengthen the data assets, expand the effective demand and supply of data assets, develop data assets trading rules, is very necessary.This paper aims to use the data trading market in recent years brought by the rapid development of historical transaction information, in the market evaluation of the existing research, using the frontier method of artificial intelligence system to analyze the characteristics of data assets, design to evaluate the value of data assets and design the data asset pricing system.
DREAM AND LOVE IN EDGAR ALLAN POE’S POEMS: A DREAM WITHIN A DREAM AND ANNABEL LEE

This paper studies Edgar Allan Poe's two poems; A Dream within a Dream and Annabel Lee, from a stylistic perspective. These two poems describe the desperation and hope to stay in love while they applied linguistic deviation as the medium to raise the aesthetical emotion. The aesthetical emotion within these two poems came after the linguistic level and style markers used within the poems. Therefore, this paper intended to uncover the meaning of those two poems from linguistic deviation and style markers used from the stylistic perspective. The data for this paper were collected from both poems and analysed with the qualitative description approach. This paper found that the linguistic deviation in these poems can express the aesthetic emotion the author intended to convey about the dream to love.&#x0D;
THE ROLE OF THE INTEGRATION OF INFORMATION AND COMMUNICATION TECHNOLOGY IN THE CLASS ENVIRONMENT

Information and Communication Technologies (ICTs) have become a common part in all aspects of life. In the last twenty years, the use of ICT has fundamentally changed the practices and procedures of virtually all forms involving education and education of the younger generation. Education is a social activity and the quality of education has traditionally been linked to teachers who have direct contact with students. ICT use in education involves more student-centered learning. But with the rapidly moving world of digital media and information, the role of ICT education is becoming more and more important and this importance will continue to grow and develop. This paper provides a summary of the use of ICT in education, the effects of its use in education, the quality of education and the motivation of students. The purpose of this study is to demonstrate the importance of using Teaching, its usefulness in learning based on questionnaires and observation in some Durres schools.