Reviewerly/exHarmony huggingface dataset:
Perancangan Multimedia Interaktif Untuk Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran Dasar Desain Grafis Menggunakan Model Pembelajaran Picture and Picture di SMK Negeri 4 Gorontalo

The basic subjects of graphic design at SMK Negeri 4 Gorontalo are subjects that are in great demand by students. Therefore, in order to improve the learning outcomes of learners, it is necessary to make some innovations in learning. However, in reality most teachers are not used to using interactive learning media and the cost of interactive learning media that attracts quite expensive prices is one of the inhibiting factors in learning. Therefore, it is considered necessary to develop an innovative and interesting learning media to be able to help students in understanding the material learned amid the difficulty of teachers obtaining interactive learning media that supports the learning process. The research conducted aims to 1). Describes the steps to design interactive multimedia-based picture and picture model learning media, and 2). Knowing the feasibility of learning media multimedia-based interactive picture and picture models according to material experts, media experts and users (students). The method used in the research was reseach and development method with ADDIE model with the results of learning media feasibility test by material expert showed feasibility percentage of 97.5% with "very feasible" category, media feasibility result according to media expert showed feasibility percentage of 79.2%% with "very feasible" category, as well as service result in user response (student) of 94.5% and categorized as "very feasible". So that it can be concluded that Interactive Learning Media based on Multimedia by using Picture and Picture learning model is very feasible to be used in the learning process. Keywords: Interactive; Multimedia; Picture and Picture.
Revisiting seismicity near the town of Azle, Texas to show evidence of induced seismicity

Disclaimer Text and Data Mining. Any automated analytical technique aimed at analysing text and data in digital form in order to generate information including - but not limited to - patterns, trends and correlations (so-called Text and Data Mining) may only be applied if it is done by a research organisation or cultural heritage institution solely for the purpose of (non-commercial) scientific research as mentioned in Clause 3 of Directive (EU) 2019/790 (the Digital Single Market Directive) and Clause 15n of the Dutch Copyright Act [Auteurswet]. Text and Data Mining for commercial purposes is not allowed; all rights in this respect are reserved pursuant to Clause 4 paragraph 3 of the Digital Single Market Directive and Clause 15o paragraph 1 of the Dutch Copyright Act.
SELF TALK STRATEGY IN IMPROVING THE ELEVENTH GRADE STUDENTS’ SPEAKING ABILITY

Self-talk strategy is making positive statements like “I can do this” to help oneself get through challenging tasks. This study used a quasi-experimental method. The population was the eleventh-grade students of Muhammadiyah Senior High School of Palembang, with the total sample of this research was 60 students. The data were collected through an oral test and analyzed by using a t-test to know significant difference between the students’ achievement in the experimental group and control group. Based on this study, it was found that Self Talk strategy was effective in teaching students speaking skills.
Profil Siswa Retardasi dalam Membaca Puisi (Studi Kasus)

The Profil of Retardated Students in Reading Poetry (Case Study) ABSTRAKPenelitian ini bertujuan memaparkan profil siswa retardasi dalam membaca puisi. Siswa retardasi memiliki kesulitan tersendiri dalam membaca. Dalam hal ini khusus pada keterampilan membaca puisi. Siswa retardasi memiliki kesulitan membaca namun tidak sampai tahap disleksia. Fokus pada penelitian ini ialah tentang aktivitas pemerolehan vokal, diftong, konsonan, dan pemerolehan kata. Penelitian ini termasuk penelitian kualitatif jenis studi kasus. Subyek penelitian ini adalah (VK) seorang siswa kelas 5 SD. Pengumpulan data menggunakan teknik observasi, wawancara, dan dokumentasi. Tiga kriteria yang diamati yaitu, Vokal, Diftong, dan Konsonan yang terdapat pada fona. Vokal, Diftong, dan Konsonan, anak hanya dapat membaca dengan vokal rendah sampai sedang saja. Yang kedua, anak dapat membaca diftong /ai/dan /au/ dengan benar, namun hanya pada dua suku kata saja, berbeda dengan yang mempunyai beberapa suku kata, anak tidak dapat membacanya dengan benar. Dan memenuhi beberapa kriteria dalam kata. anak dapat membaca vokal /au/, /ai/, dan huruf /ng/ dengan benar, namun hanya pada dua suku kata saja, berbeda dengan kata yang mempunyai 4 suku kata atau lebih, anak masih salah dalam membaca huruf- huruf tersebut. Pada saat anak membaca huruf /ny/ juga anak belum mampu dalam membacanya dengan benar, walau hanya dua suku kata. Dan pada membaca yang mempunyai pola seperti (KVK), (VKK), dan (KVKK), anak juga belum mampu membacanya dengan benar.Kata kunci: Retardasi, vokal, konsonan, diftong, kataABSTRACTThis study aims to describe the profiles of retarded students in reading poetry. Retarded students have their own difficulties in reading. In this case specifically on poetry reading skills. Retarded students have reading difficulties but are not at the dyslexic stage. The focus of this research is on the activity of acquiring vowels, diphthongs, consonants, and word acquisition. This research is qualitative case study type research. The subject of this study was (VK) a 5th grade elementary student. Collecting data using observation, interview, and documentation techniques. Three criteria are observed, namely, Vowels, Diphthongs, and Consonants which contained in phone. Vowels, Diphthongs, and Consonants, children can only read low to moderate vowels. Second, children can read diphthongs /ai/ and /au/ correctly, but only in two syllables, unlike those with several syllables, children cannot read them correctly. Moreover, it meets several criteria in the word. Children can read vowels /au/, /ai/, and letters /ng/ correctly, but only in two syllables, in contrast to words that have 4 or more syllables, the child is still mistaken in reading the letters. When the child reads the letter /ny/, the child is not able to read it correctly, even though only two syllables. And in reading that has patterns such as (KVK), (VKK), and (KVKK), children are also not able to read them correctly.Keywords: Retardation, vowels, consonants, diphthongs, words
PERAMALAN PRODUKSI PADI DI KABUPATEN BADUNG, GIANYAR, DAN TABANAN DENGAN METODE VECTOR AUTOREGRESSION (VAR)

Rice is one of the staple foodstuffs whose availability is very important for public consumption in Indonesia, especially Bali Province. The three regencies that produce the most rice in Bali they are Badung, Gianyar and Tabanan. This study aims to model, predict, and analyze the relationship between rice production in Badung, Gianyar, and Tabanan Regency from January 2018 to December 2019 using vector autoregression (VAR) method. VAR method is a time series method that can be used to model and predict time series with more than one variable simultaneously. The results of this study, namely the VAR model obtained to predict the amount of rice production in Badung, Gianyar, and Tabanan Regencies is third order VAR (VAR (3)). Based on the forecasting criteria for the mean absolute percentage error (MAPE) in this model, a reasonable forecast is obtained for the rice production variables in Badung and Gianyar regencies, and good forecasting for the rice production variables in Tabanan Regency is obtained. Then, based on the granger causality analysis, it is found that the amount of rice production in Gianyar Regency affects the amount of rice production in Badung and Tabanan Regencies, and the amount of rice production in Badung Regency affects the amount of rice production in Gianyar Regency.
Narrativer i Islamisk Stats propagandamagasin, Rumiyah – en digital tilgang til diskursanalyse

AbstractThis article uses messages communicated through the Islamic State’s propaganda magazine, Rumiyah, to explore the applicability of text mining methods in discourse analysis. The repertoire of narratives used in Rumiyah is examined through the theoretical framework of Narrative Criminology in combination with Discourse Theory, as presented by Ernesto Laclau and Chantal Mouffe. Techniques and methods from the field of digital text mining are also applied. The current article therefore has two sections: a quantitatively-deduced discourse analysis and a qualitatively-deduced discourse analysis.
Collection Development in Libraries: Especially Academic Library

To develop the collection in the library, library materials should be selected keeping in mind the current needs and future requirements of the users. Library collection refers to print and non-print materials in libraries, new policies and principles, techniques and procedures include the hassle associated with collection development and sorting them out. To maintain the quality of the library, the librarian must be careful to develop the collection. Keywords: Collection Development, Methods, Policy, Weeding-out
THE INTERACTIONS BETWEEN PAHs AND MINERALS

Trials using iodine as a marker for PAHs showed there were notable interactions between the minerals and PAHs, with calcium carbonate absorbing PAHs much more than silica.The interaction between PAH compounds and minerals in the soil was determined using iodine with the SEM technique in some method development studies; from the results obtained there was an interaction between PAH compounds and minerals, but the method shows only that there is an interaction but does not determine the quantity of organic compounds present.
Development of Learning Media Based on Comic to Increase Students' Learning Outcomes at Junior High School

The limited number of learning media used in schools causes a problem in learning activity that can affect learning outcome.Comic combines elements of education and entertainment so that can make learning activities become interesting and fun.Learning using comic is expected to make student understanding difficult material.This research is Development research by using ADDIE model.The results of the validation from the material, learning, and media experts show level of validity of the products is very valid.The results of the practicality test is efficient and the results of the effectiveness test of the use of comic showed a significant increase cognitive and psycho-motor aspect in the high category.The gain value of increasing student understanding by using science education comics is 0.81 with a high category.Thus the science education comics learning media can be used as science learning media at junior high schools.
Evaluation of Web-based Simulations as Learning Media for Teaching Quantum Wave Packet Concept

Quantum wave packet is one of the well-known topics which is difficult to the students because of its abstract, mathematical and complex characteristics.Web-based simulations, as learning media of quantum physics course, are widely available on the Internet, this research aimed to review and evaluate several versions of quantum wave-packet web-based simulations.This paper was part of the preliminary study in developing ICT-based quantum physics learning modules at Jambi University.It was found that there were 4 websites that provided a high-quality web-based simulation for teaching and learning of quantum wave packet.The simulations were evaluated based on the hierarchical framework and evaluation of educational software method including proposed additional criteria for more specific evaluation.The quantum wave-packet simulation of PhET version gets the highest score, followed by the Schroeder with a slightly different score, Quvis and Physlet version are in the lower position.However, in terms of convenience for users to run directly in the browser, the ease to perform modifications according to user needs, and having another supporting simulation, the Schroeder version is a better learning media.In addition, as the java platform often has compatible issues with many popular browsers, Schroeder version which is HTML-based simulation is more preferable.The performance highlights of each simulation and its specific comparison results are also discussed.
Handwritten Document Binarization Using Deep Convolutional Features with Support Vector Machine Classifier

Background. Since historical handwritten documents have played important roles in promoting the development of human civilization, many of them have been preserved through digital versions for more ...
Rancang Bangun Sistem Informasi Pengolahan Data Pemilih Pada Sekretariat Komisi Pemilihan Umum Kabupaten Purwakarta (KPU) Pada Tingkat Panitia Pemilihan Kecamatan (PPK)

In the Simultaneous General Election in the Election of Regent, Deputy Regent, Legislative, President, Vice President as election organizer, namely the General Election Commission (KPU) of Purwakarta Regency. Assisted by the District Election Committee (PPK), the Voting Committee (PPS) formed by the Purwakarta Regency KPU to carry out the General Election at the sub-district level and at the village level. Updating voter data in managing Election Data at General Election organizers that do not yet have voter data managed into a database, especially at the sub-district, village / family level, so that the District Election Committee (PPK) has difficulty managing Voter Data. The method used in designing the information system for processing voter data based on the Desktop Application uses Visual basic 6.0, Crystal report 8.5 and DBMS MySQL, which has a real database for managing voter data that can provide appropriate information in the implementation of the General Election. The method used in this research is Waterfall.The purpose of this research is to build a system that can process desktop-based voter data management so as to produce a report on recapitulation of voter data per district, recapitulation of voter data based on Village and based on TPS, double data processing, and recapitulation of deletion data based on criteria.
BURUNG GARUDA DALAM SENI KRIYA

Garuda is an eagle bird that becomes Indonesian national symbol, famous with the slogan Bhineka Tunggal Ika.Garuda is chosen as a source of wood craft creation starts from the idea of writer to take a closer look about a phenomenon of the people of Indonesia nowadays.Slogan Bhineka Tunggal Ika means "unity in diversity".However, Indoneisan people in this moment are deeply devided by various conflicts such as; religions, cultures, socials, and also politics.The form of Garuda in this creation will go to a deformation become kinetic work.The Garuda with dynamic movement in this creation is different with static Garuda that we commonly see.This artwork creation is using several theories as a basis creation.The first theory is phenomenology by Kuswarno with subjectivism approach.This theory is used to see phenomenon that happens in Indonesia.The second one is aesthetic theory, for aesthetic and social function which is the main stake.Third, creativity theory by Rhodes, it stated that creativity commonly is formulated in the term "Four P's Creativity", which is one thing, interrelated within person, process, press, and products.Creation method in this work uses practice based research.In the practice process, these several stages, exploration, experiment, and execution are applied.The finding outcome in this creation is the fact that different to kinetic work in common, this work is stimulated by mechanic technique and electronic which produce sensor.Therefore, the audience could do interaction directly with the art work.This creation produce five artwork consists of three panel works, and two 3D artwork.Each work has different meaning but has one same correlated concept.The artwork which is created produce a new character of Garuda by combining forms of machine mechanic such as gears, bolts, with electronic devices.All those artwork is dominated by wood, while still showing the character of Garuda and the meaning behind Garuda.Besides, this artwork is also able to represent creativity potency as well as innovation and education in the world of art.
Corrected Phase Reconstruction in Diffraction Phase Microscopy System

This paper presents an approach for correcting phase reconstruction from the interferogram Diffraction phase microscopy (DPM) system if there exist artefacts around the defect features due to noises. By averaging local region around the artefacts of the unwrapped phase using a sliding window with iterative approach, the correct phase information can be retrieved. The reconstructed phase images after correction step demonstrate the ability of the proposed approach in extracting the correct phase data from the system.
THE EFFECT OF USING STAND UP SEQUENCE GAME TOWARD STUDENTS’ VOCABULARY MASTERY OF BUDI UTOMO ENGLISH CLUB OF METRO IN 2020/2021 ACADEMIC YEAR

The study is aimed to find out whether the use of Stand upSequence Game is effective as the media in teaching vocabularymastery. The study used quasi-experimental design with the researchpopulation namely 22 female students of Budi Utomo Orphanage. The researcher conducted the systematic of purposive samplingand used pre-test and post-test as a research instrument. To analyze thepre-test and post-test score, the researcher used t-test analyzes. Theresult of the first hypothesis test which uses 5% significant degree, wherethe t-test obtained is (6.999) which also higher than that of t table (2.22).The second hypothesis test where the t-test obtained is (2.274) which ishigher than that of t table (2.08). It shows that the students who are taughtby Stand up Sequence Game having a higher score. In conclusion, thatteaching English vocabulary using Stand up Sequence Game is moreeffective than that of without using Stand up Sequence Game.
Correction to “A Profit Maximization Scheme in Cloud Computing With Deadline Constraints”

In the above article <xref ref-type="bibr" rid="ref1" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">[1]</xref> , we, unfortunately, made a mistake when we typed in the project number of the National Key Research and Development Project shown in the financial support statement. The incorrect project number in the original article is 2018YFB142900, in which a “0” is missed. The correct project number is updated to 2018YFB1402900.
A classic game in modern time inside educational context

Many educational strategies based on using games have been part of the teacher toolset for a long time. Within the teaching profession in Mexico it is a common practice to use traditional games and use them as part of the academic materials created by the teachers themselves (Mexican lottery, bingo, cards, etc.), in order to boost the engagement of the students into the learning process. Also, usage of smartphones by students has increased significantly, and therefore the potential of allowing educators to design their own digital games to teach something in particular. In this article we show the design, creation and personalization of a classical board game known as “memorama” to be used in a digital manner. The main idea is that a user (i.e. teacher) will define pairs of cards (question and answer) and these will form the deck of digital cards of the game. This game has potentially a high impact because it is customizable nature. This work was partially presented in XII Congreso de la Mujer en la Ciencia in poster track.&#x0D;
An adaptive scheduling framework for the dynamic virtual machines placement to reduce energy consumption in cloud data centers

Cloud computing has revolutionized the IT industry through its on-demand provisioning of virtualized resources through the internet.Although it relies on sharing of resources to improve the performance of datacenters, it has increased the complexity of IT systems in recent years.To meet the market requirements, cloud providers are expanding their datacenters with a large number of servers leading to high energy consumption and therefore, increasing the carbon footprint.Environmental impact and rapidly surging energy costs have become a major concern for both the government bodies and the IT service providers.In this paper, we propose a genetic algorithm based hybrid load management strategy which uses multiple existing virtual machines allocation policies to minimize the energy consumption, the violations in the service level agreement and the number of migrated virtual machines.The presented solution approach is evaluated on CloudSim Plus simulation framework using the well known PlanetLab workload.The results obtained from the experiments show substantial improvement in energy consumption in comparison to the individual approaches while maintaining the performance constraints.
Steganografi Penyisipan Pesan Pada File Citra Dengan Menggunakan Metode LSB (Least Significant Bit)

The rapid development of technology not only has a positive impact, but can also have a negative impact on the users of this technology. One of them is the development of cyber crime which causes messages to be unsafe to protect. Message security can be protected by using steganography to convert messages into secret passwords. To make the secret password more secure, steganography techniques are used. Steganography is a technique for hiding messages by inserting messages into other containers. In this study, a combination of two algorithms is used, namely the RC4 and Base Cryptography algorithm, which is better known as the Super Encryption algorithm and the steganography technique using the Least Significant Bit (LSB) method with random pixel insertion using a pseudorandom number generator (PRNG). Algorithm use. the scope of the problem is the information insertion media used, the process of making data into information and sending to message recipients, the method used in writing the thesis using LSB (Least Significant Bit) and the programming language used in building this system is PHP (Hypertext Preprocessor) with MySQL database (My Structured Query Language) on PhpMyAdmin.
An Effective Tool for the Experts' Recommendation Based on PROMETHEE II and Negotiation: Application to the Industrial Maintenance

In this article, we propose an expert recommendation tool that relies on the skills of experts and their interventions in collaboration.This tool provides us with a list of the most appropriate (effective) experts to solve business problems in the field of industrial maintenance.The proposed system recommends experts using an unsupervised classification algorithm that takes into account the competences of the experts, their preferences and the stored information in previous collaborative sessions.We have tested the performance of the system with K-means and C-means algorithms.To fix the inconsistencies detected in business rules, the PROMETHEE II multi-criteria decision support method is integrated into the extended CNP negotiation protocol in order to classify the experts from best to worst.The study is supported by the well known petroleum company in Algeria namely SONATRACH where the experimentations are operated on maintenance domain.Experiments results show the effectiveness of our approach, obtaining a recall of 86%, precision of 92% and F-measure of 89%.Also, the proposed approach offers very high results and improvement, in terms of response time (154.28ms), space memory (9843912 bytes) and negotiation rounds.