Reviewerly/exHarmony huggingface dataset:
The Impact of Knowledge Management Processes on Sustainable Performance: The Mediating Role of Enterprise Resource Planning System

This study identified the effect of knowledge management processes on sustainable performance, testing the expected role of the ERP system as an intermediate variable in enhancing the impact of knowledge management processes on sustainable performance. Few studies have empirically examined the three variables this encouraging the researcher to fill the research knowledge gap. A literature review is a suitable way to review existing literature while facilitating theory development and uncovering areas where further research is needed. Data were collected through questionnaire from the Jordanian Pharmaceutical Industrial Companies in Amman which are (6) companies, used a comprehensive survey due to the limitations of the population which consisted of (81) administrators at the top and middle management levels, using SPSS statistics version 25 for testing the research model and hypotheses. The results reveal appositive medium effect of knowledge management process on sustainable performance, the findings also indicate the medium level of effect of knowledge management process on ERPs. The results also confirm that there is higher level of effect of ERP on the effect of knowledge management process on sustainable performance. This mean that all hypothesized relation was positive
DIGITALNE USLUGE I KRIVIČNO PRAVO

Processes such as globalization and digitalization are already greatly shaping the life of the entire world population and encroaching on all spheres of modern society. In this paper, the author analyzes the impact of the digital sector on the field of criminal law. The analysis was done in a comprehensive way, taking into account both procedural and substantive criminal law, but also the impact of digitalization on criminal law related areas such as criminalistics, enforcement of criminal sanctions, criminology, etc. It will be shown that the development and influence of digital services in the sphere of criminal law undoubtedly brings great benefits, which are reflected in the introduction and functioning of the e-justice system, new ways of gathering evidence, the use of IT systems in the procedure for the execution of criminal sanctions, and the use of artificial intelligence to improve the prediction of criminality. etc. On the other hand, the development of the information society brings with it great challenges in the form of the appearance of new criminal acts ("cyber crime" - computer criminal acts), new ways of committing existing criminal acts (e.g. child pornography), as well as challenges in terms of protection the right to privacy and personal data of an individual, in terms of reporting crimes... For the above reasons, constant education of all professionals - judges, prosecutors, police officers, criminalists as well as criminologists, penologists - is necessary in order for the judicial system to successfully respond to the existing and future challenges of the digital environment.
Educational resource for families of pupils in organizing interaction between preschool teachers and parents

The situation of cooperation between teachers and parents of students is going through a new stage. Kindergartens have accumulated a lot of experience in working with families, but it is important to change the vector from the initiative of the teacher and communication with parents from the position of authoritarian management to the support of adults of the child’s family, education in the format of interactive interaction, which is based on the inclusion of family educational resources in the educational process of preschool educational institutions; joint solution of educational problems. This strategy will motivate parents, support the development of their competencies in educational matters and conscious parenting.
FORMING RESEARCH CULTURE OF THE FUTURE TEACHER: META-COMPETENCE BASED APPROACH

The article reveals the components of the system for forming the research culture of the future teacher from the point of view of the metacompetence approach: goal-oriented, axiological, operational and reflective components. The experimental work was organized on the basis of “Zerek” College (Kostanay) and the NJSC Kostanay Regional University named after Akhmet Baitursynuly. EG 1 consists of 3-4 year college students of the specialty “Pedagogy and methods of teaching language and literature of basic secondary education” (41 students) and EG 2 – 3-4 year students of the university (43 students) of the specialty “Foreign language: two foreign languages”. As part of the implementation of the system, a special course “Pedagogical Innovation” (72 hours) was piloted, aimed at developing the research culture of the future teacher with an emphasis on metacompetencies (pedagogical forecasting, interdisciplinarity of research in pedagogy, participative and digital competencies for the joint creation of innovative educational content). Empirical data indicate the increase in the level of formation of the research culture in experimental groups with different effects: the predominance of the increase in the level of axiological and reflexive components in EG 2 and operational ones in EG 1, accordingly. The results and conclusions obtained explain the different degrees of initial theoretical training of future teachers in the aspect of research culture and formation of three identified metacompetencies.
INFLUENCE OF MEDIA RESOURCES IN THE EDUCATIONAL PROCESS ON THE COGNITIVE SPHERE OF ADULTS

The article uses a new method of multidimensional data analysis to study the mechanisms of influence on the development of the cognitive sphere of adults through media resources. This technique makes it possible to more accurately measure the cognitive abilities of adults and assess the effects associated with the use of media resources. The study identified new factors influencing the cognitive development of adults through the use of media resources. In particular, research can reveal which types of media resources have the greatest potential for improving adults' cognitive abilities, as well as how much of their use is most effective. The research may help to develop new teaching methods that allow more effective use of media resources for learning and developing the cognitive domain of adults. The results of the study can be used to develop new methods of self-education for adults based on the use of media resources. This will help reduce the cost of education and increase the availability of educational resources for adults, as well as improve the quality of education and increase the efficiency of the educational process.
Development of independent work skills to improve the quality of distance learning

The article outlines the main problems of long-term distance learning: the unwillingness of specialists to use all the technical capabilities of educational Internet platforms as efficiently as possible; lack of independent work skills of students; low motivation to study in a distance format. The main directions of work on the development of independent work skills are outlined: cognitive (working with a significant amount of information, highlighting the main, elocation, summarizing, summarizing the material); metacognitive (goal setting, planning, presentation of information) and increasing motivation for self-development. The results of the survey of teachers of higher educational institutions, school teachers on the awareness of the main components of independent work, forms and methods of skills development are presented. The primary reason for the decrease in motivation is highlighted: lack of interest, obsolescence, irrelevance, excessive “classicality” of the studied material. The components of successful distance learning are systematized. The proposals of interactive forms of work on the development of independent work skills are presented: the use of social networks, gamification, various games, competition in group work. The possibility of increasing the efficiency of distance learning through the formation of independent work skills is proved.
English Speaking Training to Hotel Staff for a Better Hotel Service Quality

Improving service quality is one of the most crucial issues in surviving in the increasingly competitive global hospitality sector. Communication skills, particularly speaking talents, are necessary to maintain a positive image in the eyes of clients. However, not all hotels employ English-speaking employees. This community service program aims to improve the English communication skills of Alana hotel staff. The training method includes lectures, demonstrations, and role playing. The training concept encompasses hospitality services and complaint management. 10 employees from the front office and cleaning divisions took part in the training. The training results reveal that staff's ability to communicate in English has improved. This is evident from the average pre-test score of 59.3 and the average post-test score of 76.3. This program has been running successfully since it can improve the communication skills among the Alana Hotel Solo staff members, thereby supporting an increase in the professionalism of carrying out daily duties in the workplace. Therefore, it was recommended that the hotel establish a space where staff can practice using English in the workplace.
Method Use Enhanced Cognitive Walkthrough (ECW) In Testing The Interface Design Of Student Interface Rating System Assessment Program

The appearance of an application has a major influence on user needs, a display that is in accordance with user needs will provide application users with ease in running the applications they use. To get good display results, we need a special design that must be designed before developing an application. In maximizing the results of making an interface design, a design test is needed that will assist in assessing the design that has been built based on user needs. The method used in conducting the test is the Enhanced Cognitive Walkthrough method which is carried out based on three stages, namely function investigation, TSK assessment and evaluation. The results obtained in testing the interface design of the assessment system for this internship program are that the system is quite easy to use by every user, whether or not they have ui/ux skills. However, new users need to use it for a little while to understand all the features and functions, because the interface still has shortcomings, especially features that are not clearly explained or visible.
Podcast Functionality in the Digital Age as an Information Media in Indonesia

Abstract— Podcasts have become a platform used by many people, one of which is as a means of disseminating and receiving information on various topics according to the needs of the audience who are looking for it. This study aims to determine the role and popularity of podcasts in the digital era as an information medium. This research uses a qualitative approach, which is carried out to understand a phenomenon through description using a variety of scientific methods. The research method used is a literature study. The data collection techniques used include a series of reading, selecting, and analyzing articles from several scientific journals and news related to research topics, podcasts, and reference books. Based on the results of the discussion in this study, the podcast with the broadcaster's relaxed story style using language that is easily understood by listeners makes the messages contained in the topic easy to convey. The popularity of podcasts that are growing and widely chosen by listeners, is influenced by Indonesian people who mostly prefer to watch rather than read. This activity becomes interesting with the function of podcasts increasing as part of a new profession and supporting old businesses.
Students' Critical and Creative Thinking Ability Based on Digital Literacy: Case Study of Accounting Students in Bogor

Digital literacy is an important issue today, especially for students. In the work environment, students are required to be fluent in technology, which is the basis of digital literacy skills. The research aims to find out and describe patterns of students' critical thinking and creative thinking abilities in the digital literacy-based Accounting department. The research uses a case study approach through a questionnaire, Google Forms, and semi-structured interviews. The data analysis technique uses thematic analysis techniques. The research results show that there are several components in the form of literature and benefits in digital literacy, as well as activities that demonstrate students' critical thinking and creative thinking skills based on their digital literacy. This research concludes that there are patterns that show that critical thinking skills and creative thinking skills are included in the 8 (eight) components of digital literacy, so these patterns are the novelty in this research. These patterns show a cause-and-effect relationship from having digital literacy skills.
Spatial Distribution Analysis of Disaster-Vulnerable Groups in Bantul Regency, Yogyakarta

This study aims to analyze the spatial distribution of the population of disaster-vulnerable groups in Bantul Regency in 2022. This study used secondary data from the Central Statistics Agency (BPS) with data on infants, toddlers, children, pregnant or breastfeeding mothers, people with disabilities, and the elderly. The collected data is then processed to determine the density intervals of high, medium, and low vulnerable groups. The study results are presented as a spatial distribution map of the density of vulnerable groups. The results showed that areas with a high density of vulnerable groups were in Kasihan and Piyungan sub-districts. Sites with a moderate density of vulnerable groups are in the Banguntapan, Sewon, Bantul, Jetis, and Imogiri sub-districts. Meanwhile, areas with low density of vulnerable groups are in Sedayu, Pajangan, Pleret, Dlingo, Pandak, Bambanglipuro, Srandakan, Pundong, and Sanden Districts. Mapping the spatial distribution of vulnerable group density can determine areas in Bantul Regency classified as highly vulnerable group density to be prioritized first, then medium to low vulnerable group density. Thus, this research can be helpful for Bantul Regency policymakers in carrying out earthquake disaster risk reduction programs for vulnerable groups referring to the results of spatial distribution maps, and it is hoped that this research can be implemented for other regions in Indonesia.Keywords: Spatial Distribution, Disaster-Vulnerable Groups, Bantul Regency.
Post-Quantum Security Overview of the Public Key Infrastructure

Recently, there has been an increasing focus on the investigation of quantum-safe solutions for a variety of applications. One of the pressing issues that needs to be made quantum secure is the TLS (Transport Layer Security) protocol. Proposals for its implementation have been discussed in several articles. The TLS protocol is based on PKI (Public Key Infrastructure). In addition, there are many other PKI applications that are used every day in both private and enterprise environments, so securing their use is essential. The methods currently developed to ensure adequate security will become obsolete with the advent of quantum computers. According to the Cloud Security Alliance, by around 2030, the performance of quantum computers will increase to the point where the risk of vulnerability of traditionally encrypted data will be very high. It is therefore important to make the right preparations in time to ensure that we can transform our solutions into quantum secure solutions by the time quantum computing becomes a real threat. In this paper, we present an analysis to this end, presenting quantum-safe solutions already in use and, in comparison, proposing new, well-performing solutions for a quantum-resistant PKI.
Object Detection for Reinforcement Learning Agents

In traditional reinforcement learning applications with images as input, the observation for the agent to learn from, is an image. In these models, a Convolutional Neural Network (CNN) is typically used to extract the features before for the learning process, in order to maximize the cumulative reward. In this paper, a different approach for pre-processing the input for reinforcement learning agents is considered. The proposed approach uses object detectors instead instead of CNNs, and converts each input image into bounding boxes and object locations for the agent to learn from.
High-frequency Noise Removal of Audio Files using Daubechies Wavelet Transform

In general, audio signals are contaminated with various types of noise. This paper presents a novel signal processing method developed for high-frequency noise elimination using wavelet transforms. As a continuation of a previous study that used Fourier transform for noise removal in audio files, in this study Daubechies wavelets were used to reduce computational complexity and achieve better noise reduction performances. Compared to the Fourier transform, the Daubechies wavelet transform method removes the noise in each signal while preserving its vital characteristics. The suitable level of the Daubechies wavelet for noise removal in each channel was obtained using a trial-and-error approach. It was identified that the ideal range for the level of the Daubechies wavelets for noise removal is between 17 and 20. Moreover, unlike the Fourier transform, the Daubechies wavelet transform demonstrates a proficient capacity in eliminating noise from data point that lies completely outside the rest in the audio data set. Wolfram Mathematica 12.3 software package was used to complete this research. This method can be applied toconserve vintage audio recordings originally recorded in cassettes and spools.&#x0D; Keywords: Digital Signal Processing, Wavelet Transforms, Daubechies Wavelet Transform, Fourier Transforms, Noise Removal
ASPECTOS DE SAÚDE, ATIVIDADE FÍSICA E CARACTERÍSTICAS LABORAIS DE PROFISSIONAIS DE EDUCAÇÃO FÍSICA DURANTE A PANDEMIA DE COVID-19

The aim of this study was to verify work, health and physical activity aspects of Physical Education professionals during the Covid-19 pandemic. The sample consisted of 65 adults recruited by convenience through online form to obtain clinical and sociodemographic data. The participants showed a significant reduction in the time of physical activity between the periods before and during the pandemic and reported an increased sitting time. There were significant associations between increased sitting time and increased sedentary behavior with emotional symptoms. 40% of participants lost their formal jobs after the start of the pandemic, 75% of gyms and 80% of personal trainers canceled their face-to-face activities and more than 70% of the participants reported having their income negatively affected. It was identified that social distancing as a result of the Covid-19 pandemic caused impacts on labor and health aspects.
Development of android media in invertebrate learning

The development of android media for invertebrate material in biology lessons has not been carried out and needs to be optimized. The research aims to develop android media for invertebrate learning. This type of research is research and development using the Plomp and Nieveen development model, which is limited to the prototyping phase, and formative evaluation based on Tessmer which consists of self-evaluation, expert opinion, individual testing, small group testing, and field testing. The research subjects consisted of 3 experts and 30 students who had programmed the Invertebrates course for individual tests, small group tests, and field tests. The research instruments include validation sheets and essay-based tests. The acquired data was subjected to descriptive analysis. The validation of Android media shows that the media is suitable for use with an average of 72, practicality testing shows the ease of the learning process with an average of 94, effectiveness testing before using Android media is 32 and after using Android media is 87. The conclusion is that the Android media developed is valid, practical, and effective and can be used for the learning process. Furthermore, tests can be carried out on a wider scale to obtain more homogeneous data.
Development of a Game-Based Science Learning Model Oriented to Papuan Local Culture for Grade IV Elementary School Students

The purpose of this study was to develop a game-based science learning model oriented towards local Papuan culture for fourth grade elementary school students that was appropriate and effective. This study uses a qualitative approach with the R &amp; D (Research and Development) research method which collaborates 3 development models namely the first step of the Borg &amp; Gall model, the Dick &amp; Carey model, and the Lee &amp; Owen model. Data analysis was carried out through formative evaluation and effectiveness testing with the t test. The results of the formative evaluation show that the average feasibility test for material experts, instructional design experts, and media experts is 3.93 with good conclusions, one-to-one evaluation with students obtains an average of 3.05 with good conclusions, the small group evaluation obtains average 3.43 with very good conclusions, and the field trial evaluation obtained an average value of 3.61 with very good conclusions, so it was concluded that the Papuan local culture-oriented game-based science learning model for fourth grade elementary school students was very good. Testing the effectiveness of developing a Papuan local culture-oriented game-based science learning model for grade IV elementary school students was tested through the t-test. The results show the value of Sig. (2-tailed) of 0.000 &lt;0.05, then there is a significant difference between science learning outcomes on the pretest and posttest data, so it can be concluded that the Papuan local culture-oriented game-based science learning model is effective for improving learning outcomes for fourth grade elementary school students.