Reviewerly/exHarmony huggingface dataset:
The Future of the Open Library of Humanities: Milestones, Governance, and Sustainability

As the Open Library of Humanities reaches its fifth birthday, this editorial reflects on the future strategic direction for the platform.
Reading Too Near, Seeing Television, Using Gagets or Computers in a Long Time and the Decrease of Visual Acuity in School Aged Children in the Elementary School

Attention to vision disorders, technological progress is one of the things that might cause visual disturbances. The facts that occur a lot in the field, there are so many children who are familiar with gadgets or PC. The general purpose of this study is to obtain a description of the get us to factors of reading, seeing TV, gaget, PC that affect the decrease of visual acuity in school-aged children. The subject were 30 students in the grade 4-6 of elementary school Kemayoran 1 Surabaya, selected by purposive sampling. Data was collected through by questionnaire. The conclusion is that the get us to factor affects the decreased sharpness of the respondent’s vision. &#x0D; Keywords: get us to factor; decreased sharpness of vision; school-aged children
ANALISIS SISTEM INFORMASI AKUNTANSI PENERIMAAN DAN PENGELUARAN KAS PADA LEMBAGA PENDIDIKAN

This study aims to analyze accounting procedures related to cash receipts and disbursements at educational institutions.From several similar empirical studies that have been conducted, some research objects still have problems in recording financial transactions.This research is a descriptive analysis research with a qualitative approach as the data analysis method used.Methods of data collection using the method of open interviews with financial staff from the related research object.Analyze data to determine financial planning and control.As well as proposing an appropriate system design if there are obstacles and deficiencies in the ongoing cash receipt and disbursement procedures.The results of data analysis show that educational institutions have implemented a computer-based Accounting Information System that is directly connected to a system that annually has a budget plan and has met the elements of the Internal Control System.
AN TRUST MODEL FOR INCREASING SECURITY IN CLOUD COMPUTING

As security and privacy of the cloud and data are usually handled by the service providers, the data owners may not even be fully aware of the underlying security challenges and solutions.Substantial scale organizations and utilization of distributed computing in industry is went with and in a similar time hampered by concerns in regards to security of information took care of by Distributed computing suppliers.One of the outcomes of the moving information preparing and capacity organization premises is that associations have less control over their framework.Subsequently, cloud benefit (CS) customers must assume that the CS supplier can Shield their information and Framework from both outside and inside assaults.Having the instruments to perform such verifications before the dispatch of the VM occasion enables the CS customers to choose in runtime whether certain information ought to be put away or estimations ought to be made on the VM occurrence offered by the CS supplier.This theory consolidates three components trusted computing, virtualization, Innovation and distributed computing stages to address issues of trust and security in broad daylight distributed computing situations of the three components virtualization, innovation has had the longest development and is a foundation for the acknowledgment of distributed computing.Trusted computing is the current industry activity that accepts to execute the base of trust in an equipment part, the put stock is in stage module.The activity has been formalized in an arrangement of details and is at present at rendition distributed computing stages pool virtualized computing, stockpiling and system assets keeping in mind the end goal to serve countless that utilization in a multi-inhabitant multiplexing model to on request self benefit over wide system.Open source distributed computing stages are, like put stock in computing, a genuinely late innovation in dynamic advancement.
Mobile devices as a means of visualization in remote education in a medical university

Objective. The main goal of this work was to describe the concept of a mobile application that supports the functions of an electronic board for mobile devices with a touch screen. Material and methods. The work uses theoretical methods: a review of the literature on the research problem, analysis of publications, as well as an empirical method of observing the distance work of Tyumen State Medical University teachers. Results. The original article reflects the views of the teacher of the medical university on the problem of distance education during the pandemic of the new coronavirus infection and contains a practical proposal for creating a mobile application with which it is possible to facilitate teacher-student interaction during practical sessions conducted using video conferencing systems. The essence of the proposed concept is to synchronize the operation of a personal computer and a mobile device with a touch screen (phone, tablet), as well as a video conferencing system, in which a remote lesson is held, through a mobile application – a virtual board. Such an application turns the touch screen of a mobile device into an analogue of a graphics tablet, on which you can write using any suitable object. In this application the teacher has administrative permission. He can give or restrict access to the virtual clipboard to any student. This will bring the virtual educational process as close as possible to the real one. Conclusion. When implemented thorough of this idea should ensure improve the end result of education. The main disadvantage of this idea is the need for the teacher and students to have both a computer and a mobile device with a touch screen. Also the operation of this application will be difficult in places with low-speed Internet, or when Internet connection is not available.
Analysis Of Alba Efficiency For Distributed Cloud Computing

Balancing the computational load of various simultaneous tasks on heterogeneous architectures is one of the basic prerequisites for efﬁcient use of such systems. Load-imbalance is naturally present if the calculation load is disseminated Non consistently across different tasks or if execution time for similar sort of tasks changes from one class of handling component to the next. Load-imbalance may anyway likewise emerge from causes that are outside the ability to control of the client, as case operating system jitter, over-membership of the accessible specialists, impedance and asset conflict by simultaneous tasks, and so on composing a fair equal application requires cautious investigation of the issue and a decent downplaying of different hardware architectures of the computing nodes.
Pelatihan Videografi Balai Latihan Kerja Al Ittihad dengan Model Project Based Learning

The pandemic outbreak has had an impact on the field of employment in general, so the Al Ittihad BLK (Balai Latihan Kerja or Work Training Centre) is trying to improve the digital skills of the learning participants to be more competitive during and after the pandemic. BLK, whose participants are the majority of alumni from the Al Ittihad Islamic boarding school, is expected to get additional ability to increase competitiveness in the world of work. The Ma Chung University community service team, which had discussed in a brainstorming session with the BLK managers, then agreed to provide videography training with the PBL (Project Based Learning) model with the assumption that the model was better able to increase the enthusiasm for learning and optimize the creative potential of the participants. The training, which was carried out offline for a limited time in the Poncokusumo area, Malang Regency, was proven to be able to improve the skills of the participants in learning and more visible learning outcomes based on the video project made by the participants. So it can be concluded that the implementation of the PBL model in this training process can be more effective in the limited training period.
Ravi Kanbur, Akbar Noman, and Joseph E. Stiglitz, editors. The Quality of Growth in Africa (Initiative for Policy Dialogue at Columbia: Challenges in Development and Globalization). New York: Columbia University Press, 2019. 480 pp. $75.00. Cloth. ISBN: 978-0231194761.

Ravi Kanbur, Akbar Noman, and Joseph E. Stiglitz, editors. The Quality of Growth in Africa (Initiative for Policy Dialogue at Columbia: Challenges in Development and Globalization). New York: Columbia University Press, 2019. 480 pp. $75.00. Cloth. ISBN: 978-0231194761. - Volume 64 Issue 2
Mobile-Based Technology for Data Management of Students Fieldwork Practices

Fieldwork Practices (PKL) is one of the activities in the vocational teaching and learning process which takes place in a direct business environment. The main purpose of implementing PKL is to introduce students to the real work. The implementation of PKL at SMK Ma'arif NU 1 Sumpiuh is carried out for 6 months which is divided into 2 implementation activities, namely 3 months in odd semester and 3 months in even semester. The purpose of this study is to provide a suggestion to facilitate the process of recording PKL student data both in odd and even periods. In addition, the proposed system also provides details on the location of PKL and provides if in the second stage of PKL implementation there are students who change the location. The PKL application has gone through the system functional testing phase and has been running according to the needs of the PKL activity process. The technology used in this study uses a mobile so that all activities both from the school, committee and students can be monitored in real time by all related parties.
HE INTELLECTUAL ENVIRONMENT OF THE MASTER'S DEGREE AS A CONTEXT OF PERSONAL AND PROFESSIONAL DEVELOPMENT OF THE FUTURE MANAGER

The article analyzes the specifics of the master's degree as an environment that promotes intellectual development and personal and professional development of the future specialist in the field of management.&#x0D; The opinion is substantiated that the master's degree should prepare a specialist, not only competent in the chosen field, but also able to grow in the process of professional activity on the basis of self-analysis, self-design, self-organization. These skills need to be formed in him not only by means of teaching, but also by extracurricular communication, involvement in scientific activity of teachers of the department and scientists in the field as a whole. It makes sense to talk about the intellectual environment of the master's degree as a context of such formation, which requires a number of conditions for its effectiveness (the presence of a broad scientific context of educational activities and the department, which is sufficiently covered in the media, Internet resources, has adequate opportunities to carry out such activities, emphasizing the value attitude to personal and professional development of students, their intellectual enrichment on the background of the tasks of all forms of educational work provided by the educational and professional program, the use of innovative technologies to expand teacher-student interaction in educational and extracurricular activities. allows for more focused on personal and professional development of the student communication; monitoring the growth of opportunities for future students as a subject of personal and professional self-development). We see the disclosure of their detailed content and means of implementation as a promising area of ​​our further research.
Cloud-based Compiler Web Application

In this paper, we are presenting a development environment for programming languages like C, C++ and Python.The scope of cloud computing has increased in society.Sometimes a learner or beginner had to face some problem related to configuring the internal environment of the compiler.Because of such issues, they can't able to figure out how to execute the program successfully. Another problem is that if the users or beginners want to compile the program on any other system, they require they again need to do all processing to install and to configure the compiler. To solve these Whole problems, we thought of designing an online compiler to execute the program on a different type of source code by one editor. And also, a configured compiler providing services by cloud. Simply it is by creating a common server for different programming languages and to access under one roof.
Banking Price Forecasting Application Using Neural Network Time Series Method

&#x0D; In the capital market is a meeting place for investors to make an offer with demand for securities as a means of business funding or as a means for companies to get funds. One of the assets to invest in the capital market is stocks. In terms of business aspects, stock investment has good growth but this does not apply to all stock sectors. Because in fact the development of capital markets in Indonesia turned out to be ups and downs. It can cause changes in demand and supply that will affect investor psychology in predicting stock prices. This stock price forecasting system will be created using the Neural Network Time Series method. Using historical data as a reference in the neural network training process can be used as a basis for predicting bank stock prices the next day. In the tests that have been carried out using the application forecasting stock prices of state banks using the neural network time series method with the backpropagation algorithm, the average accuracy rate of the State Savings Bank (BTN) is 97.32%, Bank Negara Indonesia (BNI) 98.25%, Bank Mandiri 97.68% %, and at Bank Rakyat Indonesia (BRI) 98.59%.&#x0D;
Color Interactive Contents System using Kinect Camera Calibration

Recently, media content that interacts in real time is increasing. In this paper, we introduce a real-time color extraction content system that utilizes the Kinect camera used in ‘COLOR’ media art. The Kinect camera used in the work detects and tracks the joints of the visitors that enter the exhibition space. Kinect detected data is mapped to color calibration in a Unity environment to generate a point cloud video. Get the pixel color of the spine shoulder joint coordinates of the visitor in the point cloud image. The color data is output on the screen in the form of color one, and passes through along with the spectators. Color circle decreases as the distance between the visitors and Kinect increases and the distance increases. When visitors come in and the color circles overlap, color of the mixed part will have an intermediate value between the two color circles. This work shows the form of a person's social movement through the colors that each person has and the mixture of the colors. The technology used in this work differs from other media arts in that it extracted the calibrated image colors separately and advanced the interactive media arts. We will improve the accuracy of the point cloud that corrects the color image and the depth image, and improve the color extraction accuracy of the visitors.
THE MODEL OF FORMATION OF FUTURE IT TEACHERS’ PREPARATION FOR THE USE OF EDUCATIONAL WEB-RESOURCES

The article reveals the structure of the model of forming future IT teachers’ preparation to use educational WEB-resources. Its component composition (blocks) is established. The methodological target block includes the purpose: formation of future IT teachers’ preparation to use educational WEB-resources, and the following approaches: informational, personality-centered, systemic, competence, technological, activity; also such principles: general pedagogical (accessibility, continuity, clarity, systematicity, sequence, scientific) and specific (effectiveness, dialogue, professional mobility, creativity, interactivity, multimedia), organizational and instrumental (stages: motivational-propaedeutic, technological-productive, organizational-methodical); content: traditional basic computer science courses; elective courses, special seminars with remote support, master classes, methodical seminars; professional courses and practices of methodical preparation of students; forms (traditional: lecture-press conference, lecture-conversation, seminar-discussion, colloquium, etc.; innovative: online-lecture, streaming video, slide lecture, video lecture, multimedia lectures, e-mail consultation, e-seminars, webinars, group projects on wiki technology, case technologies, forum, network interaction, network chat, joint blogging, local and network tutorials, educational portals, directories), methods: (projects, cooperative learning), case-study, game methods (business game); “E-portfolio”, round table, associative method; method of “falsification”, information resources, “reification”, demonstration examples, precedent, expediently selected tasks; training (using teleconferences; educational modeling), tools: modeling, educational, testing software; virtual labs software; reference information (legal) systems; automated training systems; electronic educational and methodical materials; expert training systems; intelligent educational systems; means of automation of professional activity, technologies (problem-based learning, individualized learning, developmental learning, differentiated learning, active learning, game learning), evaluation-effective (components and their indicators), levels (high, medium, low), result (preparation to use educational WEB-resources in professional activities).
Science communication in the media: views of Ukrainian scientists

International scientific and practical conference «The European development trends in journalism, PR, media and communication» : conference proceedings, February 26–27, 2021. Wloclawek, Republic of Poland : «Baltija Publishing». 179 pages.
A Person Re-Identification Scheme Using Local Multiscale Feature Embedding with Dual Pyramids

In this paper, we propose a new person re-identification scheme that uses dual pyramids to construct and utilize the local multiscale feature embedding that reflects different sizes and shapes of visual feature elements appearing in various areas of a person image. In the dual pyramids, a scale pyramid reflects the visual feature elements in various sizes and shapes, and a part pyramid selects elements and differently combines them for the feature embedding per each region of the person image. In the experiments, the performance of the cases with and without each pyramid were compared to verify that the proposed scheme has an optimal structure. The state-of-the-art studies known in the field of person re-identification were also compared for accuracy. According to the experimental results, the method proposed in this study showed a maximum of 99.25% Rank-1 accuracy according to the dataset used in the experiments. Based on the same dataset, the accuracy was determined to be about 3.55% higher than the previous studies, which used only person images, and about 1.25% higher than the other studies using additional meta-information besides images of persons.
Peculiarities Of Education Technologies

In educational institutions of the world, when training teachers in the educational process, mechanisms have been introduced to ensure the relationship and organic relationship of education and upbringing, to expand the pedagogical and psychological capabilities of spiritual-moral competence. In countries such as the United States, England, Germany, Japan, France, and Russia, special attention is paid to improving the system of spiritual-moral training of future teachers. In higher educational institutions, as part of the improvement of professional pedagogical activity, scientific research is carried out on the formation of spiritual-moral qualities of future teachers, the implementation of the system of their diagnostics, and ensuring organic compliance with spiritual-moral qualities. Scientific research is being carried out to develop effective organizational and pedagogical mechanisms for training teachers based on rich national cultural and historical traditions, customs and universal values, and to ensure the priority of humanization of education.
DIRECTIVE ACTS IN JAMES CORDEN "SPILL YOUR GUTS" TALKSHOW: PRAGMATICS APPROACH

The aimed of this research is to find out the kind of directive acts in James Corden’s talk show on YouTube channel entitled “Spill Your Guts” and the function of those directives acts that employed by the speaker. This research was categorized as descriptive qualitative research. The data sources of this research are from a talk show on James Corden’s YouTube channel which entitled “Spill Your Guts”. The data of this research was taken from the language used in conversation “Spill Your Guts”. The Researcher used the data script to analyze. The findings of the research show that there are three types of Directives acts, they are command, request, suggestion. There are 21 data that classified as command, 6 data classified as request and 8 data classified as suggestion. It can be shows that command is the most used directive acts employed by the speaker of this talk show. The reason why speaker employs directive acts in this talk show cannot be separated from the context of situations. The function of the directives performed by the speaker can be divided into four namely when the speaker wants to show his/her care about the hearer, wants to direct/instruct the hearer, wants to show his/her authority and also the speaker wants to warn the hearer.
Pengembangan Media Game Petualangan Geomat Berbasis Adobe Flash untuk Meningkatkan Hasil Belajar Siswa Kelas 5 SD

The demands of 21st-century learning emphasize primary school teachers and students to have adequate skills, creativity, innovation following global dynamics. To meet the demands of 21st-century learning, the purpose of this study is to develop learning media for the game "Geomat's Adventure" to improve learning outcomes for grade 5 elementary school students. This study uses the Research and Development (R&amp;D) type of research. The results of the material validation obtained a score of 66%, including in the interval 61-80% with the high category. Validation of the learning design obtains a score of 80% in the 61-80% interval getting the high category. Media validation obtained a score of 94.2%, including in the 81-100% interval, the category was very high. The findings of the validation results from material experts and learning media become a reference that media products so that in making Geomat's Adventure it is feasible to be used.