Reviewerly/exHarmony huggingface dataset:
Analysis of Eclectic Style for Reading and Collection Room at Public Library of Banten Province

Public library has old and boring impression, the implementation of style to interior design on library is expected to attracts visitors to come to the library.Eclectic style is a combination of various style, ideas and theories from different time to bring one unique style forth.Located in developing region, where modern and traditional lives meet, eclectic style is suitable to be implemented for Public Library of Banten Province interior design, by combining classic and contemporary style.The author analysed the application of eclectic style for reading and collection room at Public Library at Banten Province to find out how far the implementation of the combination between classic style and contemporary style for reading and collection room at Public Library of Banten Province, this room can be said as the "face" of the whole design in the building besides lobby.Most part of finishing use wood pattern HPL, less decoration in monochrome colors, as well as classic simple look but upto-date radiating an even feminine and masculine elegance image.It can be seen that the dominance of the principles and characters of eclectic style has been applied by adjusting the transition from classic and contemporary style.
A Gesture of Criminal Law: Jews and the Criminalization of Hate Speech in Canada

In June 2020, the fiftieth anniversary of the criminalization of hate speech in Canada passed with little notice.Since their enactment in 1970, the hate-speech provisions in the Criminal Code have seldomly been enforced.They are commonly viewed as ineffective.In light of this half-century of experience, it is beneficial to re-examine the history of the criminalization of hate speech for lessons this story may hold.This article does so by exploring the genesis of the legislation from the perspective of the Canadian Jewish community.It focuses on the Jewish community because Canadian Jewry-especially the Canadian Jewish Congress-was the primary driver behind the bill.Accordingly, a focus on the Jewish community is essential to understanding why hate speech was criminalized, how the language of the provisions was decided upon, and why they are infrequently invoked.Commentators have acknowledged Jewish efforts, but the singular contribution of Canada's Jews has not received full attention.This article fills this gap.Relying extensively on archival research and oral history, this article's central claim is that the main goal of the legislation was not to prosecute hatemongers.Rather, its purpose was predominantly symbolic: to enshrine equality principles in the criminal law and to send the message that Canada was a multicultural and tolerant society.In fact, Congress leadership long resisted this type of legislation and came to support a group libel provision only under intense pressure from its community grassroots, especially Holocaust survivors, who demanded a forceful response to rising neo-Nazism.However, Congress and other advocates of the bill were focused on the symbolism of getting the legislation passed and were unconcerned with how it would later be used.In doing so, they ignored the vigorous protests of Holocaust survivors who accurately predicted that the law would be difficult to implement.At bottom, this is a tale of the risks and potential benefits of the symbolic use of the criminal law.
Android Based Shoe Laundry Ordering Service System Using Google API Waru, Sidoarjo

Lifestyle is a secondary need in human life, which changes depending on the times or a person's desire to change his lifestyle. Along with the development of life style many people choose to want something that is practical and does not impose himself, for example, people who are lazy to wash clothes, shoes and others because far from home, make a lot of people who took the initiative to make services of laundry or the laundry for profit of the job. So a research was conducted on android-based shoe wash ordering services in the Waru area, Sidoarjo. The purpose of this study is to facilitate and assist small entrepreneurs in obtaining customers and to assist users of laundry shoeand shoe repair services in finding locations and using the services of these entrepreneurs. The research was conducted using the SDLC (methodSoftware Development Life Cycle). Where SDLC is a system development methodology to compile a new system to replace the old system, update or improve the existing system. To deal with this, anservice ordering application is created laundry android based shoeto help entrepreneurs and the community. This application is used by using theprogramming language Java along with MySQL database. The results of a survey given to 10 people, get 75% results which state that the application is quite helpful and satisfying.
Optical Fiber: A Tool for Modern Communication

Data communications sometimes are slow. Often information gets leaked or may even get tapped. Data often is lost while being transferred from one place to another between components. Presence of noise leads to reduction of clarity of video on TV sets. There is a solution which eliminates many of these problems. The solution is optical fibre cable communication. Due to its speed, data securing capacity and lesser distortion of signals it is widely used means of communication. Demand of optical fiber communications are increasing rapidly. The working of optical fibre, its advantages, disadvantages, and applications are discussed in this article.
원격교육 체제에서 초·중등 국악교육의 현안 과제

This study analyzed how teachers in charge of Korean music classes in elementary and secondary school operated in distance education during the second year of the Covid-19 pandemic, and what awareness they had about it. This research also aimed to discuss the task of Korean music education. To this end, a survey was conducted for elementary and secondary teachers across the country, and interviews were conducted with teachers with experience in remote Korean music classes. Through the surveys and interviews, the following areas were analyzed: the types of remote classes applied to Korean music classes, the actual conditions, and difficulties of the application of Korean music activities according to the types of remote classes, platforms and contents used for remote Korean music classes, positive and negative aspects of remote Korean music classes, and their perceptions of teacher competency and support matters. Based on this, this study addressed the current presented issues facing Korean music education as follows; the development and provision of contents for Korean music classes based on elementary and secondary school curriculum, to resolve copyright for contents production and use, to provide Korean classical music education training for remote classes, and to provide One-stop platform support for Korean music education. This study is meaningful in that it sought a direction based on the experiences and perceptions of elementary and secondary teachers who are practitioners of Korean music education. Based on this study, it is expected that social and educational interest and awareness of remote Korean music classes will increase, and more effective support measures will be actively discussed.
Effect of the Two Infographic Styles (Interactive and Static) Based on (T.H.E.P.A.C.T) Strategy on Achievement and Reducing the Math Anxiety

This study aimed at identifying the effect of the difference of the two infographic styles (interactive and static) based on the (T.H.E.P.A.C.T) strategy in achievement and reducing the math anxiety of the students with math learning difficulties in the elementary stage. The study sample consisted of the students of the fifth grade who have math learning difficulties, who were distributed over three groups. One control group (9 students) who learned through the normal way; first experimental group (10 students), learned through the static infographic method based on (T.H.E.P.A.C.T) strategy; and a second experimental group (9 students), learned through the interactive infographic method based on (T.H.E.P.A.C.T) strategy. The researcher employed the semi-experimental method and prepared an achievement test and a measure for the mathematical anxiety. The validity and reliability of the measure were both verified. The results showed that the students who received learning through the static infographic method based on (T.H.E.P.A.C.T) were better achievers than both groups who received learning through the interactive infographic method based on (T.H.E.P.A.C.T) and the normal method. Moreover, those who received learning through the interactive infographic based on the static infographic method based on (T.H.E.P.A.C.T) did better than who received learning through the normal way. In addition, the results showed that both groups who received learning through the interactive and static infographic method based on (T.H.E.P.A.C.T) had less math anxiety than the students of the control group (normal method). Finally, there were no math anxiety differences between both groups who received learning through the static infographic method based on (T.H.E.P.A.C.T) and interactive infographic method based on (T.H.E.P.A.C.T(.
ANALISIS RESEPSI REPRESENTASI PERPUSTAKAAN UGM PADA WEBSITE PERPUSTAKAAN

UGM library representation on the library website can be interpreted in a variety of ways by users depending on the user's information needs, experience and user background. This is an input for the library website to optimize the service and completeness of the information sources contained on the library website so that it can be interpreted easily and maximally by users.This study uses a qualitative approach with the reception analysis method. The informants selected in this study were 3 students from the third and fourth semesters. The results of this study indicate that: the library website contradicts the demands of the current library development that libraries have emphasized the function of social space rather than just as a source of information. The library website should also not be represented as a place for accessing limited information such as the ETD feature service which only contains abstracts / thesis titles, theses / dissertations only. Meanwhile, for online information retrieval, the library website can be used easily and can meet user information needs such as an online journal database to assist student assignments and theses. The results of this study, it can be concluded that the UGM library website makes it easy to access information sources and library services, it's just that sometimes the information presented cannot be easily understood and accessed in full text by users such as a collection of theses, theses, and dissertations. .
An analysis on the role of trust on nursing team contextual performance / Azlyn Ahmad Zawawi and Aizzat Mohd. Nazurdin

This study sought to examine the indirect relationship between team leaders’ transformational leadership, team support and team contextual performance via the mediating role of team trust. A total of 1436 individual nurses (300 nursing teams) from seven public healthcare institutions participated in this study. Data were collected using two sets of questionnaires which were distributed to the team leaders and team members. Individual responses were combined and data were then aggregated to the team level to get the team’s final score. Analysis of the hypotheses were done using Partial Least Squares (PLS) and results indicated that team trust mediates the relationship between perceived team support and team contextual performance (β = 0.175, p Results from the mediation analysis also showed that team trust mediates the relationship between transformational leadership and team contextual performance
Otomatisasi Proses Online Stock Opname pada Aplikasi Inventaris Barang untuk Multi Lokasi Pergudangan

The process of stock opname of goods in a business is something that must be done regularly to control the business assets. The stock opname process generally requires a lot of money and time, especially in businesses that have many branch locations. During the implementation of stock opname, sales transactions are usually stopped so that the stock does not change. As a result, the longer the time for this process is required, the greater the loss. In addition, extra costs are also incurred when the implementing manager is sent to each branch location where the stock opname will be carried out. Due to the high costs and losses incurred, this stock opname is usually only done a few times a year. On the other hand, the low frequency of stock opname has an impact on increasing business losses due to loss of assets that cannot be detected early. This study aims to increase the effectiveness of the stock opname process to minimize losses that occur during the stocktaking process or losses due to delays in handling the loss of goods assets. The results of this study indicate that the new system design allows the stock opname process to be carried out remotely without the presence of a manager and without stopping sales transactions, so as to reduce operational costs. The frequency of stock opname can also be carried out more frequently so that if there is a loss of assets, it can be immediately identified and action is taken to avoid high business losses. The result of software testing using the Blackbox Testing method shows that the application can run well and the result of User Acceptance Testing shows the acceptance of respondents at 87%, which means that respondents accept the solutions offered well.
THE APPLICATION OF KAHOOT! IN QUIZ AS A LEARNING MEDIA FOR ENGLISH LITERATURE SEMIOTIC MATERIAL FOR GAME-BASED TESTS

ABSTRACT This study aims to determine the benefits of Kahoot! in the application of learning through games, and how the responses obtained from Kahoot! games are applied in English literature. The method used in this study is convenience sampling. In this study, it includes 3 (three) steps, such as: (1) watching YouTube videos containing material about stylistics (2) filling in the Kahoot! (3) filled out a questionnaire about the experience of participating in the Kahoot! The results of this study show several Point results such as: (1) the display of the quiz questions are categorized in Attractive options with a percentage value> 50%. The usefulness of the quiz with Kahoot! Media was obtained by 93% of respondents from the Good category, (2) According to students Kahoot! Games tend to be more fun than boring with an average rating of 4.33 and with 83% of respondents stating that the game is fun, useful as much as 93%, attracts as much as 83% and only 10% of respondents say they experience obstacles when playing Kahoot! (3) Gamification in Learning, the results of the assessment of respondents’ perceptions with a differential semantic scale show that for gamification students are interesting with a value of 87% pleasure, and adding variations to the value and Gamification is suitable to be applied in 80% of language learning, in addition gamification is more fun 77%, and appropriate gamification is applied in general learning with a percentage of 67%. Keywords: gamification learning, Kahoot, semiotics
Wendy's employees fired after TikTok video of man bathing in sink surfaces

Several employees at a Wendy's restaurant in Michigan were fired after a TikTok video of a man taking a bath in the restaurant's kitchen sink surfaced online.
'Tesla has not sold any Bitcoin,' Elon Musk says

This is Musk's latest in a string of recent comments regarding Bitcoin, impacting the market price of the cryptocurrency.
Explaining Behavioural Inequivalence Generically in Quasilinear Time

We provide a generic algorithm for constructing formulae that distinguish behaviourally inequivalent states in systems of various transition types such as nondeterministic, probabilistic or weighted; genericity over the transition type is achieved by working with coalgebras for a set functor in the paradigm of universal coalgebra. For every behavioural equivalence class in a given system, we construct a formula which holds precisely at the states in that class. The algorithm instantiates to deterministic finite automata, transition systems, labelled Markov chains, and systems of many other types. The ambient logic is a modal logic featuring modalities that are generically extracted from the functor; these modalities can be systematically translated into custom sets of modalities in a postprocessing step. The new algorithm builds on an existing coalgebraic partition refinement algorithm. It runs in time 𝒪((m+n) log n) on systems with n states and m transitions, and the same asymptotic bound applies to the dag size of the formulae it constructs. This improves the bounds on run time and formula size compared to previous algorithms even for previously known specific instances, viz. transition systems and Markov chains; in particular, the best previous bound for transition systems was 𝒪(m n).
Optimization of COCOMO model using particle swarm optimization

Software effort and cost estimation are crucial parts of software project development. It determines the budget, time, and resources needed to develop a software project. The success of a software project development depends mainly on the accuracy of software effort and cost estimation. A poor estimation will impact the result, which worsens the project management. Various software effort estimation model has been introduced to resolve this problem. COnstructive COst MOdel (COCOMO) is a well-established software project estimation model; however, it lacks accuracy in effort and cost estimation, especially for current projects. Inaccuracy and complexity in the estimated effort have made it difficult to efficiently and effectively develop software, affecting the schedule, cost, and uncertain estimation directly. In this paper, Particle Swarm Optimization (PSO) is proposed as a metaheuristics optimization method to hybrid with three traditional state-of-art techniques such as Support Vector Machine (SVM), LinearRegression (LR), and Random Forest (RF) for optimizing the parameters of COCOMO models. The proposed approach is applied to the NASA software project dataset downloaded from the promise repository. The proposed approach has been compared with the three traditional algorithms; however, the obtained results confirm low accuracy before hybridizingwith PSO. Overall, the results showed that PSOSVM on the NASA software project dataset could improve effort estimation accuracy and outperform other models.
Differentiating Mathematics Instruction in Remote Learning Environments: Exploring Teachers’ Challenges and Supports

This report examines one teacher’s attempts to differentiate instruction every day, in a dynamic teaching and learning environment. The report is part of a larger study that utilised a network of theories approach, coordinating the documentational approach to didactics (DAD) and Thompson and Harel’s theory of meanings, to examine teachers’ understandings as they engaged in and discussed their attempts to differentiate instruction in remote and hybrid learning environments. Analyses involved building models of teachers’ understandings of differentiated instruction and the resources they utilised to support differentiation and exploring how these models persisted or changed throughout the study. The report’s findings highlight the importance of teachers’ meanings in their attempts to differentiate instruction and the role digital resources play in supporting or hindering such practices. Finally, this report adds to a growing body of research on teacher’s work with and on digital resources as a means to support differentiated instruction, particularly as remote and hybrid teaching and learning continues throughout the U.S. and across the globe.
Fuzzy Incident Matrix

In this dissertation, the new concept, “fuzzy incident matrix” is defined. Theorems of fuzzy incident matrices are proved from the fuzzy adjacent matrices. By using two binary operators the properties of matrices are calculated and proved and also the fuzzy incident matrix is proved for the types of matrices.
Task Scheduling Based On Ensemble Optimization Technique in Cloud Computing Environment

Cloud computingis a trend knowledge that enables users in their pay-per-use model to use computing services remotely. Task Scheduling is a repetitive task in order for both consumers and service providers to offer their services on demand, with a quality of service (QoS) provision. Therefore, the above mentioned problem inspired us to develop the ensemble optimization techniques (EOT) such as Improved Multi-Verse Optimizer (IMVO) and Binary Salp Swarm algorithm (BSSA) for task scheduling in cloud environments. In this paper, the IMVO is improved by calculating the average waiting time as fitness function for finding the optimal solution.The proposed Salp Swarm algorithm used to optimize and mapping the cloud computing application by the design of salp in the quest and sea food navigation. Simulations are conducted with other popular metaheuristic algorithms to evaluate the efficacy of EOTin terms of resource utilization, makespan, throughput, and average waiting time.
Development of Powerpoint-Based Multimedia for Elementary School Teachers

This article discusses the creativity of teachers in making thematic science teaching materials.This article aims to know that teacher creativity can be developed through training so that teachers can create thematic science teaching materials.This research aims to develop teachers' creativity in creating science thematic teaching materials through training through the Microsoft PowerPoint app.The method of writing this scientific work is to use Research and Development (RnD).Creativity consists of two dimensions, namely cognitive (creative thinking), affective (creative attitude).Creative thinking includes fluency, flexibility, originality, elaboration, and evaluation.Creative attitudes include openness, flexibility in attitude, freedom in self-expression, appreciating fantasy, interest in creative activities, belief in ideas themselves, self-reliance in giving consideration.While creative (psychomotor) skills include determining creative challenges, identifying information sources, developing and selecting ideas, presenting product results, and authenticity.Related to the creativity of teachers, teachers are expected to make thematic materials of science.Science thematic teaching materials are all forms of materials used to assist teachers or instructors in carrying out teaching and learning activities in the classroom in the form of written or unwritten materials that focus on science learning to grow students' abilities in an incanity and contains anyway according to real life.Developing teacher creativity training can train teachers in making science thematic teaching materials that benefit teachers and appeal to students.
Storing Function Secrets in Azure Key Vault

In the previous chapters, we discussed ways to build serverless solutions to solve real-world problems by using a combination of triggers and bindings in Azure Functions. In some of the cases, you used other services in the solutions such as SendGrid, Azure Blob Storage, and Azure SQL Database. To use SendGrid, you needed a valid API key, while you need the connection string to interact with Azure SQL Database, Azure Blob Storage, and Azure Queue Storage. These are confidential secrets that should not be exposed to anyone. With such information, someone could cause a lot of harm to your application and organization.
Personal data protection in the time of pandemic: issues and challenges

In this presentation the author shares with the audience on issues relating to privacy and data protection that emerge during the Pandemic.