Reviewerly/exHarmony huggingface dataset:
Development of Outcome Based Education Concepts in Elementary School Physical Education Courses

The purpose of this study is to develop the concept of Physical Education Courses with the concept of Outcome Based Education in the Elementary School Teacher Education Study Program.The Outcome Based Education concept is applied by using technology as a lecture companion.Research method applied is Research and Development Design Borg and Gall.The results of the study showed that the physical education course Assessment of the limited product test averaged 66 and 67, the main product test obtained an average score of 73, 72, 73, and 74, and the operational product test obtained an average score of 94, 93, 93 , 94, 91, and 91.The conclusion of the product trial research shows that the Course Development is in accordance with Outcome Based Education and has conformity with the competence of graduates to become Elementary School Teachers.
Preparation of Primary School Teachers for Professional Activities for the Development of Mathematical Thinking of Younger Schoolchildren

&lt;p&gt;The article discusses one of the aspects of the training of a teacher of primary general education &amp;ndash; the ability to analyze the causes of students' mistakes made by them when mastering mathematical concepts. The special importance in the competence of the primary school teacher of understanding the value of the initial, initial representations of the child as a result of his own mental activity is noted. An overview of the concept of mathematical thinking in the psychological and pedagogical literature is given. The understanding of mathematical thinking as theoretical, carried out on mathematical material, is highlighted. The levels of development of mathematical thinking and its main components &amp;ndash; analysis, planning and reflection &amp;ndash; are recorded. The modules of the educational program for the training of primary school teachers are described, aimed at developing students' competencies that allow them to adequately assess the manifestations of mathematical thinking in younger schoolchildren on mathematical material traditionally studied in primary school. The sequence of actions aimed at identifying the error pattern is presented. Examples of tasks for students are given, showing ways of developing the educational action of control; determining patterns of mathematical errors.&lt;/p&gt;
The Evaluation of Tynker-Based English Teaching Material Development in Improving the Vocabulary of Fourth Grade Elementary Students

In non-English-speaking nations such as Indonesia, students learning English as an International Language without an authentic learning environment, resulting in low English-learning performance.The use of Tynker-based material to promote conditional classroom learning and conduct teaching experiments for fun and joyful learning is essential to increase the English-learning effectiveness of EFL students.The purpose of this study is to see if materials developed for young learners may be improved by employing Tynker-based material in a situational context.The ARCS (Attention, Relevance, Confidence, and Satisfaction) Model is used as a metric in evaluating the materials.The findings indicate that Tynker-based learning materials have extremely good validity.
Development Of Interactive Learning Media In Increasing Interest In Learning Back To School For Coastal Children In Pkbm Laskar Pelangi Percut Sei Tuan

This research is motivated by a lack of interest in learning for coastal children such as: lack of parental support, difficult economic conditions, access to PKBM, and of course the lack of facilities in learning such as the absence of enthusiastic learning media so that the learning process can be effective and fun.coastal areas in PKBM Laskar Pelangi Percut Sei Tuan by developing interactive learning based on technological developments in this digital era.The method used in this study is the development model proposed by Luther is carried out in 6 stages, namely: concept, design, collecting material, assembly, testing and distribution.The subjects in this study consisted of 50 coastal children who took part in the A, B, and C packages at PKBM Laskar Pelangi, Kec.Percut Sei Tuan, Kab.Deli Serdang.The results of the research that have been carried out show that interactive learning media can increase interest in learning again about beach children at PKBM Laskar Pelangi Percut Sei Tuan, this is proven by the results of calculations through distributing questionnaires before (pretest) and before (posttest) learning activities are carried out, with the final results seen from the coefficient of determination showing the influence of interactive media development on the interest in relearning beach children in PKBM Laskar Pelangi by 78%.
EduCM (Education Case Method) Application for Students‘ Skill in Designing Case Method Assignments

This research focuses on developing an artificial intelligence-based application called EduCM, which is designed to provide education to students on how to develop Skill in Designing Case Method Assignments.The research location is in the PPKn Department, Faculty of Social Sciences, Medan State University, with the research sample being students from the Civic Education Department or Jurusan PPKn, Faculty of Social
Development of Electronic Illustration Practicum Book Based On Scientific Explanation Bilingual Students

This study aims to develop an Electronic Illustration Practicum Book Based on Scientific Explanation Bilingual Text for primary teacher education students.This research is a research and development (R&D) according to Robert Maribe Branch, namely the ADDIE model.The steps taken in this development research are divided into five, namely: Analysis, Design, Development, Implementation, and Evaluation.In this study, it was limited to the development stage to see the feasibility of the Electronic Illustration Practicum Book Based on Scientific Explanation Bilingual Text for primary teacher education students.The data collection technique used in this study used a questionnaire.The results showed the feasibility level of developing an Electronic Illustration Practicum Book Based on Scientific Explanation Bilingual Text based on media and material experts.The material experts assessment gave a score of 42 with a percentage of 82% with a very good category and the media expert^s assessment gave a score of 54 with a percentage of 83% with a very good category.From the results of the study, it can be concluded that the Electronic Illustration Practicum Book Based on Scientific Explanation Bilingual Text is suitable for use by primary teacher education students.
Integrated Education Payment System UX Design

Educational institutions/schools in Indonesia have education payment activities carried out by students every month.The financial officer makes a monthly education payment report to be reported to the Principal.Routine activities carried out every month are still mostly done conventionally, namely recording using books and reports calculated manually.This conventional activity has problems if the number of students in the school is more than 100 people.For educational institutions/schools that have not utilized information technology, there is a risk if the bill to students does not match with the data in the financial officer's book.This risk can be prevented by using information technology.This paper aims to design an education payment system based on user experience.User experience is conducted so that the system is designed according to user needs.The user experience uses the Five Planes method, namely the strategy plane, the scope plane, the structure plane, the skeleton plane, and the surface plane.The result of this research is the design of an education payment system interface that is integrated with the Whatsapp gateway.
Developing Reading to Learn (R2L) Learning Model to Improve Students' Ability to Paraphrase Reading Materials in Curriculum and Textbook Analysis at Universitas Negeri Medan

Literacy ability to paraphrase reading material is one of the competencies which requires intensive practice.The process of paraphrasing is not just reading and then quoting certain words and writing them into a new sentence.Otherwise, plagiarism will happen.The purpose of this study was to develop a paraphrasing learning model using the Reading to Learn (R2L) model initiated by David Rose.The research method adapts Borg and Gall model into six stages: 1) analysis and evaluation of students' ability to paraphrase, 2) R2L learning model design, 3) R2L learning model validation, 4) R2L learning model revision, 5) R2L learning model validation which has been revised, and 6) the final product of the R2L learning model.The result discovered that the validation to 11 components of the model was 42 out of 44 (95.45% respectively).This implies that R2L learning model can be easily applied to paraphrase texts.
The Development of Interactive Learning Media on Learning Basic Concept Material

This study's aim was to determine the interactive learning media feasibility on the Learning Basic Concept material.The ADDIE model is being used in this research and development.Regarding the feasibility of the product, the researchers asked the experts who really understood and even mastered the field.For the material, the material expert gave a rating of 4.53 which falls into the "very decent" criteria.For the media, media expert gave a rating of 4.48 which falls into the "very decent" criteria.
Augmented Reality on Special Rays of Lens; Design and Validity

One of the efforts in changing the education system for the better is the application of learning media that supports the era of RI 4.0.Physics subjects have an important role in facing the Industrial Revolution 4.0, namely providing opportunities for students to explore knowledge through technology that suits their needs, one of the sources of technology that can be used by students is Augmented Reality (AR) technology.The purpose of the study was to design and test the validity of AR which was applied to the special rays of the lens material.The resulting product is named special rays of the lensbased Augmented Reality (SILAR).The development model used in this research is a 4-D development model (four-D Model) with the stages of Define, Design, Development, and Dissemination.The data collection technique used in this study was an assessment instrument with a questionnaire.There are 4 questionnaire assessment instruments, namely material validation questionnaires whose results are in the good category (89%), media validation questionnaires with an average of 90% (good), question validation questionnaires in the good category (89.5%).
Needs Assessment of Alternative Learning Management Systems in Online Learning with Massive Users

Learning Management System (LMS) is a software that is used for Administration, Documentation, and Reporting of activity, both teaching and learning activities or other activities carried out online.LMS is a tool for the success of learning.This web/online-based learning is supported by lots of software that can be applied in teaching and learning activities.This application can make students and lecturers interact well.The effectiveness of the alternative LMS is assessed by how capable the LMS can be used as a tool in reducing the obstacles that occur in the LMS system that is commonly used.This research aims to see how effectively alternative LMS is used in learning.The method of analysis uses descriptive statistics on a questionnaire of needs and responses from users to the difficulties experienced by the commonly used basic learning LMS.The results of the research show that an alternative LMS is needed to overcome the problem of user density when the exam is carried out simultaneously.In addition, it is needed as an alternative task collection that can contain a larger storage capacity.
Integrated Application Design at the Faculty of Language and Arts, Universitas Negeri Medan

The Faculty of Language and Arts is a faculty under the auspices of the Universitas Negeri Medan.This faculty has many departments that have a lot of interest, initially this faculty was not very interested, but over time and received many awards, the Faculty of Languages and Arts became more and more in demand, so that good service was needed by utilizing technology, namely Integrated Applications, based on the results of an analytical survey.the needs of 83% or 1110 FBS students and employees need the Integrated Application and as many as 17% or 160 students
The Development of an Interactive Digital Module of Management and Training Courses in Early Childhood Education

This study aims to (1) develop digital interactive module as a learning media for Management and Training Courses in Early Childhood Education, (2) reveal the feasibility of android application as a learning media for Management and Training Courses (3) examine students' perception on the interactive digital module and the level of validity of the interactive digital module which is based on android mobile application from media and content experts.This research is used for research and development (Research and Development) which refers to the ADDIE model, namely analysis, design, development, implementation, and evaluation.However, this research ended in the Implementation stage.Validation was carried out by a team of expert lecturers on subject matter and media, while the test was carried out on 6 0 semester IV (fourth) students of the Early Childhood Education Teacher Education study program, Medan State University.Broadly speaking, the results of the assessment of the material aspect validation test are classified as Good with a total score of 75 and the range of values and validation of the media aspect are also classified as Very Good, namely 82 with an average score of 4.5.So that the development of interactive digital-based PAUD Management and Training learning media is worthy of being used as a learning medium and a source of independent learning.
Generating of North Sumatran Songket Fabric Motifs Based on Crystallographic Groups Using MATLAB GUI

Traditional clothing is a cultural heritage that should be preserved and expanded upon.Traditional fabrics that were once only used at traditional events are now catching the attention of the fashion industry.As a result, various innovations are developed to help traditional fabrics sell well in today's market.The concept of crystallographic groups is one of the innovations that can be used to develop motifs or patterns.Crystallographic groups are a mathematical classification of two-dimensional repeating patterns that are based on symmetry.Patterns like this are common in architecture and decorative arts, particularly in textiles, tiles, and wallpaper.In this study, the authors generated North Sumatran songket motifs based on 11 crystallographic group patterns using the MATLAB GUI program.The findings of this study can be used as a resource for art activists developing fabric motifs in the future.
Generator Scheduling Model for Optimization using Genetic Algorithm with Multiparent Crossover (Ga-Mpc)

Electric power systems are made and run so that they can meet the requirements of varying and growing electrical loads.The highest cost in operating an electric power system is the cost of fuel.For this reason, it is necessary to use optimization techniques to reduce these costs.Therefore, the optimization problem, namely minimizing the operating costs of the electric power system, is a significant issue.One of the efforts to reduce the operating costs of power plants is by optimizing the scheduling of power plants, in this case, generator scheduling."Generatorscheduling aims to prepare a generator startup (ON) and shut-down (OFF) schedule hourly to confer previously estimated load requirements while meeting specified constraints."Mathematically,the generator scheduling optimization problem is a very difficult nonlinear combinatorial optimization problem.Thus, to resolve this issue, one way can be to use a Genetic Algorithm with Multiparent Crossover (GA-MPC).A genetic algorithm is a method of random search that provides optimal solutions to optimization problems.This study aims to build a generator scheduling optimization model using GA-MPC.The research was carried out at the Computer Laboratory of the Electrical Engineering Education Department, using the Matlab software version R2008 as a simulation tool.The IEEE standard electric power system with 5-Unit System was used for model testing.The results showed that the generator scheduling model built using GA-MPC for generator scheduling optimization was successfully carried out.This situation is quite good and shows that GA-MPC can be implemented for generator scheduling optimization problems.
Analysis Of Distribution Patterns Of Rain Stasion In Medan City

Floods often occur, one of the causes is rainfall.The distribution of rain should be well patterned, taking into account the density and minimizing errors in recording rain data.This study analyzes the distribution of rain stations in Medan City, including Stamar Belawan, Helvetia Station and BBMKG area I Medan.The aim is to find out the pattern of placement between rain stations and evaluate the conditions and distribution between rain stations.The results of the mapping pattern using Thissen Polygon and ArcGIS 10.82 state that Helvetia station is located at longitude coordinates 98.63 and 3.60 latitude with the largest area of influence, which is 28.30Km 2 or 71% on a total area of 39.85 Km 2 .Density analysis There is no identification of density values between stations that meet the WMO standard.So it is necessary to rationalize using the Kagan-Rodda method to meet WMO standards.
Basic Literacy Activities of Early Childhood Learning in Medan City

The study aims to map types, methods, and media in literacy activities carried out in Kindergarten for children aged 5-6 years.This type of research is descriptive qualitative research.The data processing method went through several stages, including data analysis carried out by descriptive data analysis with the processing of the results of the questionnaire.The data analysis technique used in qualitative analysis is carried out through stages (1) Data collection, carried out with a focus on aspects of the research topic-(2) Data Reduction-(3) Presentation Data-(4) Conclusion and Verification.Output in the research are-(1)
Decision Support System for Determining Graduate Profiles for Students Using the Simple Additive Weighting Method

The graduate profile is a role that can be performed by graduates in the field of expertise or work fields after completing study in the study program.The graduate profile is also a very important component that becomes the identity of a study program so that a study program with the same name can be distinguished from the specified graduate profile.This study uses a Decision Support System (DSS) which will be obtained using the Simple Additive Weighting (SAW) method for drawing conclusions from the data that has been analyzed.The study used five stages, namely problem analysis, literature review, data collection, criteria determination, criteria and alternatives weighting, SAW method implementation, and the last stage of drawing conclusions.The result is that the graduate profile will be more effective if using DSS calculation analysis and drawing conclusions using the SAW method.This can be seen from the results of the analysis of one student who obtained a high match value on the criteria A1 (Intelligent System Developer).
Creating Interactive E-Book Based on Project with Tutorial Video

In rapid technological advances, the development of media and teaching materials needs to be integrated with the development of tablet computer technology.Ebook applications have brought the use of e-books as a learning tool.To produce the expected product, the development procedure used was the 4-D development model (four-D model) with the stages of define, design, development, and dissemination.The product was developed using the Flip PDF Corporate application, where each page can be flipped (back and forth) like a real book.This e-book also contains information on learning media with text, images, video tutorials, and student worksheets.Some of the advantages of this application can be accessed offline, so students can study independently via computer or phone.The findings revealed an interactive e-book created in the learning media course using an innovative project and tutorial video that could be implemented in the learning process.
Artist’s Biography: from Individual and Creative Experience to Sociocultural Memory

The aim of the article is to analyse the specifics of presenting biographies of prominent profiles belonging to different eras; to confirm their revealing the key concepts of the humanity’s sociocultural memory while retransferring the artist’s individual and creative experience. The research methodology is based on implementing interdisciplinary approach with a variety of the following methods. The analytical method was used to study references adjacent to the issue of the study; the historical method was applied to renew the conditions of the existence of a creative person from various eras. The hermeneutic method enabled interpreting the chronicles’ content; the biographical one helped revealing multifaceted aspects of the master’s being. The systemic method was used to comprehensively consider the studied issue, while the theoretical one was applied to summarise the research outcomes. Scientific novelty. For the first time ever, national humanitarian studies are represented with the thesis justifying the connection between the master’s being and the civilisation circumstances of their era. Conclusions. Biography is a unique genre concentrating a profound framework of anthropological information, following the master’s and public’s collaboration. Antique patterns fix aspiring after obtaining harmony and combining the spiritual and the moral. The ones from the Middle Ages illustrate Christian postulates, holiness norms, and the personality’s genuine mission. The Renaissance profiles witness a philanthropic turning point, circularisation, considering the person’s essence as universal extent. The Enlightenment biographies justify the dominance of rationalism and the science principles of the reality awareness. The Romanticism chronicles implement the idea of the artist’s significance, of his inner essence and the equality of epoch phenomena and artworks. The chronicles referring to the early XX century reflect anthropological transformations, tension, complexity, and uncertainty. The Postmodernism opuses emphasise the wish to reconsider “the subjective world”, confirming the connection between all the existing phenomena, asserting the freedom from any dogmas. Contemporary masters’ chronicles indicate the beginning of the new European era. The master’s individual and creative achievements implemented via biography reconstruct and transmit the humanity’s sociocultural memory. The latter appears as a complex of knowledge, socially significant data, achievements and their extension mechanisms that reflect homo sapience practice being conceptualised via various opuses.&#x0D; Key words: the artist’s biography; individual and creative experience; historical epochs; sociocultural memory