Reviewerly/exHarmony huggingface dataset:
MOVEMENT AND GAMES IN THE DISTANCE UNIVERSITY EDUCATION

Covid-19 changed our lives and education is not the exception. It had to be “virtualized” and teach over the distance. Teaching online brings lots of challenges to educators, one of them is helping students learn in the new reality. Games and movement can help to make this happen. It is not a recent trend, it has existed for many years, however the term may have been addressed even more in the latest times. If people remember the famous movie “Mary Poppins”, it can be noticed that she sums up gamification very good with the quote "In every job that must be done, there is an element of fun. You find the fun and SNAP! the job's a game.” When people talk about gamification, they usually think of children, but adults also need to take "gamified" courses.Games and movement in learning involves the use of game-based elements such as scoring, peer competition, teamwork, and scoring tables to increase participation, it helps students absorb new information and test their knowledge. It can be applied to school-based subjects, but it is also widely used in self-study applications and courses, which shows that the role of games and movement will not stop as we grow up. On the other hand, technology has penetrated into our daily lives, changing the way we live, shop, work, play, eat, interact with people and socialize. Policy makers began to seriously study the potential benefits of using technology to simplify the workload of teachers. The use of games and the application of movement in the virtual classroom has become a great ally in order to achieve objectives in this context. It is not just online playing, but a strategy to help the learning process through gaming and during the COVID 19 crisis has played a much major role. The health crisis has provided a new stage to teach and help students. For this reason, educators need to relearn and redesign the way of approach, it is a total new scenario for everyone. This paper wants to show how gaming and movement in Universidad Estatal a Distancia has overcame distance and has helped most of the students to reach their courses objectives. Besides, how professors have taken this strategy into account in order to provide an online environment that make students more susceptible to learning.
Os hábitos alimentares durante o primeiro confinamento derivado da pandemia provocada pela COVID-19 - revisão da literatura

The COVID-19 disease, first identified in China, quickly spread worldwide.In order to reduce the spread of this contagious disease, declared as a world pandemic, some governments decreed home confinement.These confinements changed the eating habits of the population, in their majority for worse, with an increase in the consumption of unhealthy foods.This factor and the decrease of physical activity can conduce to the development of metabolic, cardiovascular and other pathologies.Therefore, it is essential to alert populations in this regard and educate them for better food choices.
Efficient DNA Cryptographic Framework for Secured Data Encryption Based on Chaotic Sequences

Data is big, data is diverse, data comes in zillion formats, it is important to ensure the safety and security of the shared data. With existing systems limited and evolving, the objective of the current research work is to develop a robust Image Encryption technique that is adept and effective at handling heterogeneous data and can withstand state-of-the-art hacking efforts such as brute force attacks, cropping attacks, mathematical attacks, and differential attacks. The proposed Efficient DNA Cryptographic System (EDCS) model presents a pseudorandom substitution method using logistic sine cosine chaotic maps, wherein there is very little correlation between adjacent pixels, and it can decode the image with or without noise, thereby making the proposed system noise-agnostic. The proposed EDCS-based Image model using Chaotic Maps showed enhancements in parameters such as Unified Average Changing Intensity (UACI), Number of Pixels Change Rate (NPCR), Histogram, and Entropy when compared with existing image security methods.
Entrepreneurship and COVID-19: Opportunities in the pandemic

This paper aims to investigate the opening of new businesses during this COVID-19 pandemic period in Brazil. A qualitative study, of a descriptive nature, with an investigative method based on basic qualitative research. The data collection was done through a focus group, applying a semi-structured interview to a group of nine participants, and the data were submitted to the Analysis of Nucleus of Sense, with the aid of the software IRAMUTEQ. The results showed that entrepreneurs saw new opportunities through digital social networks (Instagram, Facebook and WhatsApp), motivated by curiosity and the opportunity provided by the COVID-19 pandemic. The research evidence contributes to an entrepreneurial awakening, which seeks to seize opportunities and reach the challenging market. Once aware of the opportunities and the pent-up demand of the consuming public through social networks, new Marketing strategies can be adopted to leverage the new ventures and meet the expectations of consumers limited by the mobility restrictions and social relations imposed during the pandemic.
Combined Groupware and Problem Solving Approach in the Field of Software Development

Problems are at the core of much of what people accomplish at work on a daily basis. The difficulties you face can be vast or small, simple or complex, easy or tough, whether you're addressing a problem for an internal or external client, helping people who are solving problems, or identifying new problems to solve. The different approaches and ways in which the challenges we meet in software development can be decreased or perhaps eliminated permanently will be demonstrated using problem resolution strategies in software development. Understanding and assessing a set of requirements for an issue, devising a solution, and executing that answer on the computer, together with tests that prove the program fulfils its goals, would all be part of the programming.
MPSiam: A Fast Multiplexing Siamese Tracking Network

Li, Donghao Shen, Ce Hu, Jinxing Yuan, DipingSiamese trackers have achieved remarkable performance in accuracy. However, the high memory cost and inference speed have restricted the deployment of the state-of-the-art trackers in mobile applications. To address this issue, this paper presents a backbone consisting of multiplexing convolution blocks that newly proposed by us, which combine the spatial multiplexing operation and channel multiplexing operation. The spatial multiplexing operation is inspired by the subpixel convolution in super-resolution tasks. The channel multiplexing operation is inspired by the channel shuffle in ShuffleNet. These two modules can be used to effectively optimize the multiply–accumulate (MACC) operation, by multiplying the number of operations and then adding it to a network. We employ this new module to build a novel lightweight backbone for the SiamRPN++ tracker. We trained this model and evaluated its performances on the VOT2018 and OTB2015 datasets. Our model is compressed to 43 MB, the inference time was 83 FPS, and the experiments were carried out in a single NVIDIA 2080Ti GPU. Our model is superior to MobileNetv2-SiamRPN++, which has a model size of 58 MB and the inference time of 55 FPS, and our method also managed to reduce the MACC from 1.2 to 0.5 B. Compared with SiamRPN++ with Resnet50 backbone, our model achieved a compression rate of 4.8 $$\times $$ and speedup of 3.3 $$\times $$ , just losing 3% EAO.
Design of AR interface for Learning Students with Special Needs

In this document, an overview is provided of one of the practical options for implementing the AR interface. The purpose of this article is to useAR abilities to help children with special needs to learn. The objects are themethods and tools of education for special needs. This interface is designed tosolve the problems of children's difficulties with learning. For this purpose, thesystem was designed with the help of tools of augmented reality. In this paper,the description of the partial practical realization of the system is also given.We conclude the investigation by highlighting the aspects that require furtherresearch and development.
Review study: Competency-based approach implementation in educational system

The aim of this article is to review the experiences of educational systems of different countries on using a competency-based approach (CBA) in their secondary schools. The historical development of CBA and the roles of using this approach in teaching and learning are also reviewed. Consequently, 8,296 published scholarly papers, books, reports and documents between 1985 and 2017 were found in the English language. The 14 selected articles from 2012 to 2020 have been revised and categorised based on the year of publication, country, purpose, method of study, sample and findings. Results of this review paper indicated that CBA can be a great approach to improve the teaching and learning process if teachers could reduce the barriers of its implementation. Therefore, this study recommends helping teachers in this matter through training and providing all needed resources, and then examining the new situation by future studies. Keywords: Competency-based, implementation, review, secondary, school.
A Study On The Current Trends of Homomorphic Encryption

Encryption is a means to hide text to maintain document confidentiality. One of the key-encryption techniques is homomorphic encryption, which permits operations. Algorithms support heteromorphic encryption of any scheme. Different encryption techniques would get the same result after long computations. Although homomorphic encryption has benefited a great deal, the applications using this invention must be shown. Several fundamental studies have been published lately on the utility of homomorphic encryption systems. More papers on homomorphic encryption have been produced to respond to the requirement for many implementations. This section also includes vehicle-to-encryption (v2v2V) and distributed blockchain networks and healthcare and data industries developments. This article seeks to consolidate current findings on homomorphic encryption and approaches to protecting confidentiality. The major priority is the above implementations.
Entrepreneurship Development and Poverty Reduction in Nigeria: A Study of Industrial Layout, Emene, Enugu State, Nigeria

This study evaluates the effect of entrepreneurship development on poverty reduction in Nigeria using data from the industrial layout, Emene in Enugu State. Survey research method was adopted for making qualitative and quantitative evaluation by collecting relevant and substantive data. Primary and secondary data were used. A questionnaire was designed to collect necessary and relevant data from 396 respondents. The hypotheses were tested using regression analysis. The results showed that all the independent variables (skill acquisition, youth requisite training and creativity and innovations) had positive significant effect on the dependent variable (poverty reduction). The study recommends that all the levels of government, academic institutions, donor agencies and private organizations should urgently support entrepreneurship development as it is a good strategy for reducing poverty in Nigeria and other countries of the world.
THE PLACE OF AUGMENTED REALITY IN THE LEARNING PROCESS

One of the most important aspects of meaningful reaching out to students is the ability to be engaged in their work. As a digital generation, today’s students want learning, not passive participation. Innovation-based hours are a fun, challenging, and effective way to deliver personalized inter-thedal connections. Augmented and virtual reality can be used to improve student learning and engagement. The educational environment and learning process can be transformed in a way that captivates students and meets their new digital needs. Augmented reality is the premise of creating a virtual world – real or imagined – and allows students not only to see it, but also to interact with it. Thus, the training itself becomes modern, interactive and practice-oriented. In the scientific report, the authors examine the essence of the concept of „augmented reality“. They note the benefits of introducing augmented reality into the learning process for teachers and students. The report shares good practices by describing applications they used to work and create resources (Google Expeditions, Smart Classroom AR, Merge EDU, Mozaik 3D, Lens Studio, Unity, etc.) science scholars in school hours and interest groups.
Role of Forensic Evidence in Criminal Justice Delivery System in India

Forensic science includes the use of physical and natural sciences for the investigation of civil or criminal cases. It is used for multivariate purposes such as inspecting criminal crimes such as rape, murder, and drug tracking and civil cases as wilfully destructing the natural environment. It includes using modern technologies such as DNA testing fingerprint profiling, and narco test so that the facts related to crime and suspect are identified. The study identifies that as per Indian Evidence Act (IEA) 1872, evidence has been classified into different parts such as Oral Evidence, Documentary Evidence, Primary evidence, and Judicial Evidence that play a vital role in the investigation process. The study found that forensic investigations are highly helpful as it tracks the implications of the illegitimate substances and recognizes the residues by reconstructing the crime scene again. Forensic investigations also help in identifying the victim and acquiring knowledge about the reasons/ conduct of crime.
Immersive virtual reality simulations for competence development: innovative or rather utopic?

Recently, teacher training programs implement more authentic learning experiences in their courses. For aiding preservice teachers (PSTs) to practice their classroom management skills for example, desktop (video-based) simulations are increasingly used. However, due to a lack of authenticity, these simulations appear to make a limited contribution to the acquisition of complex competences such as aggression management (AM). This study wants to explore a different, innovative path, and therefore aims to evaluate the impact of virtual reality (VR)-based simulations on the development of the AM competence of PSTs. Participants of this experimental study are randomly assigned to an experimental or control group. Via head-mounted display 360-degree videos, PSTs from the experimental group will be immersed in situations which require the use of AM skills. The control group participates in a desktop simulation. A mixed methods approach will be used (1) to investigate to what extent VR-based simulations foster the AM competence of PSTs, (2) to compare the impact of VR-based simulations with online simulations and (3) to formulate design principles specifically for competence development via VR-based simulations. This study offers a contribution to research on AM skills in teacher training, as the use of immersive simulations in this context is scarce.
BloodBowl 2 race clustering by different playstyles

The number of features and number of instances has a significant impact on computation time and memory footprint for machine learning algorithms. Reducing the number of features reduces the memory ...
일제 전시체제기 마산공립중학교 학생들의 학교생활

In 1938, the Japanese government proclaimed that the chief objective of the third Chosun education system is to achieve the 'Integration of Japan and Chosun' policy. Masan public middle school, which was established as the first 'Chosun-Japan coeducation' school, conducted thorough 'Imperial Citizen Forming' education in accordance with the policy of Japanese imperialism. And we can conjecture, by looking into the magazine, what was going on in the minds of the students whose school life was like living in army barracks. What's interesting here is that Chosun students had a strong tendency to express themselves like they were Japanese. However, it is necessary to consider whether Chosun students wrote their real thoughts in the writings. We have no hard evidence anywhere that Chosun students, who experienced surveillance or systematic discrimination through diary checks or home visits by Japanese teachers, really thought of themselves as Japanese in the back of their minds.
The Correlation between Ways of Learning toward English Achievement at the First Year Students of SMPN 1 Banyakan

The aim of this research is to know whether there is any significant correlation between ways of learning toward English achievement at the first-year students of SMPN 1 BANYAKAN. The design used was a descriptive quantitative correlation research design. It was conducted in SMPN 1 BANYAKAN with the population was 252 of the first-year students of SMPN 1 BANYAKAN. While the sample of this research was 155 students. The instruments used in this research were questionnaire, test, and documentation. The data gotten was analyzed by SPSS version 20. to find descriptive and product moment. The results of the research were: the students’ ways of learning belong to “good” while the percentage is 45,3% and English achievement belongs to the “very low” category while the percentage is 32,4%.  From the interpretation, data is “very low correlation” and negative with the score is -0.067 and not significant. Keywords: Correlation, Ways of learning, and English achievement
Coaching as management style and technology for professional development of civil service personnel

The article discusses the methodology of coaching as management style and technology for professional development of civil service personnel in executive bodies. The author mentions the problem of developing the employee’s potential, self-realization in the process of training as well as improving personal and professional efficiency. In this study, special attention is paid to improving the effectiveness of human potential. Currently, personnel management and its professional development should be considered as an inseparable process, since it has largely exhausted its resources and does not give the necessary effect. Traditional training does not ensure that personnel receive appropriate competencies that are in demand at the increasing pace of economic development and other spheres of modern life. Today, personnel management is still carried out through the distribution of powers and responsibilities, setting tasks and passing instructions, stimulating and motivating, encouraging and punishing, but at the head of this process should be a concern for creating conditions and atmosphere for realizing person’s natural ability to learn and think independently, that is, a strategy for managing professional development.
Online Content based Approach of Network Extraction for Finding Weight, Size and Features

In an online community, moderating the content created by users is a great challenge. Nevertheless, this paper is very costly to man-made workers. To end this, an automatic machine can arouse great interest to identify breaches of user content. Some ways to solve this problem, but word filtering or regular expression matches are most often seen in practice. The key drawbacks are their insecurity and their context-insensitive existence deliberately concealed by the users. In addition, they are reliant on languages and may need the appropriate training service. In this paper, we suggest an automated harassment detection system that totally ignores the content of the post. We derive and describe a network of conversations from raw chat logs by means of topological steps. We then use this to train our harassment detection task as a classifier. On a data, thoroughly test our program, with a massive French multiplayer online gaming user feedback. Set the most suitable parameters for network extraction and speak about the discriminatory potential of our applications, both topologically and temporally. Our system hits 83.89 F-measurements, which improves existing methods with the full feature set. Keywords: Allocation of weight, classification algorithms, detection of misuse, network extraction, word filtering Cite this Article: Nalli Vinaya Kumari, T Aravind, M Vineeth, M Akshita. Online Content based Approach of Network Extraction for Finding Weight, Size and Features. Journal of Mobile Computing, Communications & Mobile Networks. 2020; 7(1): 23–30p.
Application of Augmented Reality in the Medicine Packaging Box

research-article Application of Augmented Reality in the Medicine Packaging Box Share on Authors: Zhigang Li Century College Beijing University of Posts and Telecommunications, China Century College Beijing University of Posts and Telecommunications, ChinaView Profile , Yi Yin Century College Beijing University of Posts and Telecommunications, China Century College Beijing University of Posts and Telecommunications, ChinaView Profile , Dongliang Zhang Century College Beijing University of Posts and Telecommunications, China Century College Beijing University of Posts and Telecommunications, ChinaView Profile Authors Info & Claims ICISCAE 2021: 2021 4th International Conference on Information Systems and Computer Aided EducationSeptember 2021 Pages 2923–2927https://doi.org/10.1145/3482632.3487541Online:22 November 2021Publication History 0citation12DownloadsMetricsTotal Citations0Total Downloads12Last 12 Months12Last 6 weeks1 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
Engaging visual text complexity

Corona Virus Disease 19 (Covid-19) as a pandemic has caused many troubles for human beings inside the world, and weaken several sectors, including the educational sector. Online teaching is different from offline teaching. Online teaching and learning was an activity between teacher and students with an online platform. This study aimed to engage teachers with visual text complexity in online teaching. The purpose of visual text complexity is to provide students with some appropriate images to attract and support learning objectives. The question is why the teacher used visual text complexity in online teaching? because images have many potential benefits that result from embedding visual texts into the curriculum and teaching-learning process. Also, the teachers must consider and build on students’ achievements and personal life experiences when applying visual text complexity. The researcher used a qualitative approach in this study. The participants of this study were five teachers who used visual text complexity. The author gave them 17 open-ended questionnaires. The questions about online teaching, the implementation of visual text complexity, and teachers' perception and challenges in using visual text complexity, and the questions used the qualitative scale rubrics; levels of meaning and purpose, structure, language conventionality and clarity, and knowledge demand. Based on the findings, the writer found that the teachers have to be prepared to have interac with the sort quantity of images that face the aid of a new era. They have got to investigate and communicate with visual texts, teachers should be planned the pix that they consist of in their practices. Whilst deciding on visual texts for preparation isn't unlike deciding on written texts; Teachers ought to recollect visual text content complexity in the context of the reader/viewer and instructional task.
Capturing horizontal links in a construction network using semantic vector spaces

Slides of the talk I gave at the workshop Modelling Constructional Variation and Change: Agents, Networks and Vectors on Nov. 15th, 2021 at the University of Zurich, Switzerland