Reviewerly/exHarmony huggingface dataset:
LeaF: Learning Frames for 4D Point Cloud Sequence Understanding

We focus on learning descriptive geometry and motion features from 4D point cloud sequences in this work. Existing works usually develop generic 4D learning tools without leveraging the prior that a 4D sequence comes from a single 3D scene with local dynamics. Based on this observation, we propose to learn region-wise coordinate frames that transform together with the underlying geometry. With such frames, we can factorize geometry and motion to facilitate a feature-space geometric reconstruction for more effective 4D learning. To learn such region frames, we develop a rotation equivariant network with a frame stabilization strategy. To leverage such frames for better spatial-temporal feature learning, we develop a frame-guided 4D learning scheme. Experiments show that this approach significantly outperforms previous state-of-the-art methods on a wide range of 4D understanding benchmarks.
EfficientTrain: Exploring Generalized Curriculum Learning for Training Visual Backbones

The superior performance of modern deep networks usually comes with a costly training procedure. This paper presents a new curriculum learning approach for the efficient training of visual backbones (e.g., vision Transformers). Our work is inspired by the inherent learning dynamics of deep networks: we experimentally show that at an earlier training stage, the model mainly learns to recognize some ‘easier-to-learn’ discriminative patterns within each example, e.g., the lower-frequency components of images and the original information before data augmentation. Driven by this phenomenon, we propose a curriculum where the model always leverages all the training data at each epoch, while the curriculum starts with only exposing the ‘easier-to-learn’ patterns of each example, and introduces gradually more difficult patterns. To implement this idea, we 1) introduce a cropping operation in the Fourier spectrum of the inputs, which enables the model to learn from only the lower-frequency components efficiently, 2) demonstrate that exposing the features of original images amounts to adopting weaker data augmentation, and 3) integrate 1) and 2) and design a curriculum learning schedule with a greedy-search algorithm. The resulting approach, EfficientTrain, is simple, general, yet surprisingly effective. As an off-the-shelf method, it reduces the wall-time training cost of a wide variety of popular models (e.g., ResNet, ConvNeXt, DeiT, PVT, Swin, and CSWin) by > 1.5× on ImageNet-1K/22K without sacrificing accuracy. It is also effective for self-supervised learning (e.g., MAE). Code is available at https://github.com/LeapLabTHU/EfficientTrain.
Curvature-Aware Training for Coordinate Networks

Coordinate networks are widely used in computer vision due to their ability to represent signals as compressed, continuous entities. However, training these networks with first-order optimizers can be slow, hindering their use in real-time applications. Recent works have opted for shallow voxel-based representations to achieve faster training, but this sacrifices memory efficiency. This work proposes a solution that leverages second-order optimization methods to significantly reduce training times for coordinate networks while maintaining their compressibility. Experiments demonstrate the effectiveness of this approach on various signal modalities, such as audio, images, videos, shape and neural radiance fields (NeRF).
Spacetime Surface Regularization for Neural Dynamic Scene Reconstruction

We propose an algorithm, 4DRegSDF, for the spacetime surface regularization to improve the fidelity of neural rendering and reconstruction in dynamic scenes. The key idea is to impose local rigidity on the deformable Signed Distance Function (SDF) for temporal coherency. Our approach works by (1) sampling points on the deformed surface by taking gradient steps toward the steepest direction along SDF, (2) extracting differential surface geometry, such as tangent plane or curvature, at each sample, and (3) adjusting the local rigidity at different timestamps. This enables our dynamic surface regularization to align 4D spacetime geometry via 3D canonical space more accurately. Experiments demonstrate that our 4DRegSDF achieves state-of-the-art performance in both reconstruction and rendering quality over synthetic and real-world datasets. https://4dregsdf.github.io/
Efficient Unified Demosaicing for Bayer and Non-Bayer Patterned Image Sensors

As the physical size of recent CMOS image sensors (CIS) gets smaller, the latest mobile cameras adopt unique non-Bayer color filter array (CFA) patterns (e.g., Quad, Nona, Q×Q), which consist of homogeneous color units with adjacent pixels. These non-Bayer CFAs are superior to conventional Bayer CFA thanks to their changeable pixel-bin sizes for different light conditions, but may introduce visual artifacts during demosaicing due to their inherent pixel pattern structures and sensor hardware characteristics. Previous demosaicing methods have primarily focused on Bayer CFA, necessitating distinct reconstruction methods for non-Bayer CIS with various CFA modes under different lighting conditions. In this work, we propose an efficient unified demosaicing method that can be applied to both conventional Bayer RAW and various non-Bayer CFAs’ RAW data in different operation modes. Our Knowledge Learning-based demosaicing model for Adaptive Patterns, namely KLAP, utilizes CFA-adaptive filters for only 1% key filters in the network for each CFA, but still manages to effectively de-mosaic all the CFAs, yielding comparable performance to the large-scale models. Furthermore, by employing meta-learning during inference (KLAP-M), our model is able to eliminate unknown sensor-generic artifacts in real RAW data, effectively bridging the gap between synthetic images and real sensor RAW. Our KLAP and KLAP-M methods achieved state-of-the-art demosaicing performance in both synthetic and real RAW data of Bayer and non-Bayer CFAs.
Variational Causal Inference Network for Explanatory Visual Question Answering

Explanatory Visual Question Answering (EVQA) is a recently proposed multimodal reasoning task that requires answering visual questions and generating multimodal explanations for the reasoning processes. Unlike traditional Visual Question Answering (VQA) which focuses solely on answering, EVQA aims to provide user-friendly explanations to enhance the explainability and credibility of reasoning models. However, existing EVQA methods typically predict the answer and explanation separately, which ignores the causal correlation between them. Moreover, they neglect the complex relationships among question words, visual regions, and explanation tokens. To address these issues, we propose a Variational Causal Inference Network (VCIN) that establishes the causal correlation between predicted answers and explanations, and captures cross-modal relationships to generate rational explanations. First, we utilize a vision-and-language pretrained model to extract visual features and question features. Secondly, we propose a multimodal explanation gating transformer that constructs cross-modal relationships and generates rational explanations. Finally, we propose a variational causal inference to establish the target causal structure and predict the answers. Comprehensive experiments demonstrate the superiority of VCIN over state-of-the-art EVQA methods.
SA-BEV: Generating Semantic-Aware Bird’s-Eye-View Feature for Multi-view 3D Object Detection

Recently, the pure camera-based Bird’s-Eye-View (BEV) perception provides a feasible solution for economical autonomous driving. However, the existing BEV-based multiview 3D detectors generally transform all image features into BEV features, without considering the problem that the large proportion of background information may submerge the object information. In this paper, we propose Semantic-Aware BEV Pooling (SA-BEVPool), which can filter out background information according to the semantic segmentation of image features and transform image features into semantic-aware BEV features. Accordingly, we propose BEV-Paste, an effective data augmentation strategy that closely matches with semantic-aware BEV feature. In addition, we design a Multi-Scale Cross-Task (MSCT) head, which combines task-specific and cross-task information to predict depth distribution and semantic segmentation more accurately, further improving the quality of semantic-aware BEV feature. Finally, we integrate the above modules into a novel multi-view 3D object detection framework, namely SA-BEV Experiments on nuScenes show that SA-BEV achieves state-of-the-art performance. Code has been available at https://github.com/mengtan00/SA-BEV.git.
VLN-PETL: Parameter-Efficient Transfer Learning for Vision-and-Language Navigation

The performance of the Vision-and-Language Navigation (VLN) tasks has witnessed rapid progress recently thanks to the use of large pre-trained vision-and-language models. However, full fine-tuning the pre-trained model for every downstream VLN task is becoming costly due to the considerable model size. Recent research hotspot of Parameter-Efficient Transfer Learning (PETL) shows great potential in efficiently tuning large pre-trained models for the common CV and NLP tasks, which exploits the most of the representation knowledge implied in the pre-trained model while only tunes a minimal set of parameters. However, simply utilizing existing PETL methods for the more challenging VLN tasks may bring non-trivial degeneration to the performance. Therefore, we present the first study to explore PETL methods for VLN tasks and propose a VLN-specific PETL method named VLN-PETL. Specifically, we design two PETL modules: Historical Interaction Booster (HIB) and Cross-modal Interaction Booster (CIB). Then we combine these two modules with several existing PETL methods as the integrated VLN-PETL. Extensive experimental results on four mainstream VLN tasks (R2R, REVERIE, NDH, RxR) demonstrate the effectiveness of our proposed VLN-PETL, where VLN-PETL achieves comparable or even better performance to full fine-tuning and outperforms other PETL methods with promising margins. The source code is available at https://github.com/YanyuanQiao/VLN-PETL
AdaNIC: Towards Practical Neural Image Compression via Dynamic Transform Routing

Compressive autoencoders (CAEs) play an important role in deep learning-based image compression, but large-scale CAEs are computationally expensive. We propose a framework with three techniques to enable efficient CAE-based image coding: 1) Spatially-adaptive convolution and normalization operators enable block-wise nonlinear transform to spend FLOPs unevenly across the image to be compressed, according to a transform capacity map. 2) Just-unpenalized model capacity (JUMC) optimizes the transform capacity of each CAE block via rate-distortion-complexity optimization, finding the optimal capacity for the source image content. 3) A lightweight routing agent model predicts the transform capacity map for the CAEs by approximating JUMC targets. By activating the best-sized sub-CAE inside the slimmable supernet, our approach achieves up to 40% computational speed-up with minimal BD-Rate increase, validating its ability to save computational resources in a content-aware manner.
Learning Navigational Visual Representations with Semantic Map Supervision

Being able to perceive the semantics and the spatial structure of the environment is essential for visual navigation of a household robot. However, most existing works only employ visual backbones pre-trained either with independent images for classification or with self-supervised learning methods to adapt to the indoor navigation domain, neglecting the spatial relationships that are essential to the learning of navigation. Inspired by the behavior that humans naturally build semantically and spatially meaningful cognitive maps in their brains during navigation, in this paper, we propose a novel navigational-specific visual representation learning method by contrasting the agent’s egocentric views and semantic maps (Ego <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> -Map). We apply the visual transformer as the backbone encoder and train the model with data collected from the large-scale HabitatMatterport3D environments. Ego <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> -Map learning transfers the compact and rich information from a map, such as objects, structure and transition, to the agent’s egocentric representations for navigation. Experiments show that agents using our learned representations on object-goal navigation outperform recent visual pre-training methods. Moreover, our representations significantly improve vision-and-language navigation in continuous environments for both high-level and low-level action spaces, achieving new state-of-the-art results of 47% SR and 41% SPL on the test server.
DVGaze: Dual-View Gaze Estimation

Gaze estimation methods estimate gaze from facial appearance with a single camera. However, due to the limited view of a single camera, the captured facial appearance cannot provide complete facial information and thus complicate the gaze estimation problem. Recently, camera devices are rapidly updated. Dual cameras are affordable for users and have been integrated in many devices. This development suggests that we can further improve gaze estimation performance with dual-view gaze estimation. In this paper, we propose a dual-view gaze estimation network (DV-Gaze). DV-Gaze estimates dual-view gaze directions from a pair of images. We first propose a dual-view interactive convolution (DIC) block in DV-Gaze. DIC blocks exchange dual-view information during convolution in multiple feature scales. It fuses dual-view features along epipolar lines and compensates for the original feature with the fused feature. We further propose a dual-view transformer to estimate gaze from dual-view features. Camera poses are encoded to indicate the position information in the transformer. We also consider the geometric relation between dual-view gaze directions and propose a dual-view gaze consistency loss for DV-Gaze. DV-Gaze achieves state-of-the-art performance on ETH-XGaze and EVE datasets. Our experiments also prove the potential of dual-view gaze estimation. We release codes in https://github.com/yihuacheng/DVGaze.
Efficient neural supersampling on a novel gaming dataset

Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a novel neural algorithm for super-sampling rendered content that is 4× more efficient than existing methods while maintaining the same level of accuracy. Additionally, we introduce a new dataset which provides auxiliary modalities such as motion vectors and depth generated using graphics rendering features like viewport jittering and mipmap biasing at different resolutions. We believe that this dataset fills a gap in the current dataset landscape and can serve as a valuable resource to help measure progress in the field and advance the state-of-the-art in super-resolution techniques for gaming content.
AdvDiffuser: Natural Adversarial Example Synthesis with Diffusion Models

Previous work on adversarial examples typically involves a fixed norm perturbation budget, which fails to capture the way humans perceive perturbations. Recent work has shifted towards natural unrestricted adversarial examples (UAEs) that breaks ℓ <inf xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">p</inf> perturbation bounds but nonetheless remain semantically plausible. Current methods use GAN or VAE to generate UAEs by perturbing latent codes. However, this leads to loss of high-level information, resulting in low-quality and unnatural UAEs. In light of this, we propose AdvDiffuser, a new method for synthesizing natural UAEs using diffusion models. It can generate UAEs from scratch or conditionally based on reference images. To generate natural UAEs, we perturb predicted images to steer their latent code towards the adversarial sample space of a particular classifier. We also propose adversarial inpainting based on class activation mapping to retain the salient regions of the image while perturbing less important areas. On CIFAR-10, CelebA and ImageNet, we demonstrate that it can defeat the most robust models on the RobustBench leaderboard with near 100% success rates. Furthermore, The synthesized UAEs are not only more natural but also stronger compared to the current state-of-the-art attacks. Specifically, compared with GA-attack, the UAEs generated with AdvDiffuser exhibit 6× smaller LPIPS perturbations, 2 ~ 3× smaller FID scores and 0.28 higher in SSIM metrics, making them perceptually stealthier. Finally, adversarial training with AdvDiffuser further improves the model robustness against attacks with unseen threat models. <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup>
ASAG: Building Strong One-Decoder-Layer Sparse Detectors via Adaptive Sparse Anchor Generation

Recent sparse detectors with multiple, e.g. six, decoder layers achieve promising performance but much inference time due to complex heads. Previous works have explored using dense priors as initialization and built one-decoder-layer detectors. Although they gain remarkable acceleration, their performance still lags behind their six-decoder-layer counterparts by a large margin. In this work, we aim to bridge this performance gap while retaining fast speed. We find that the architecture discrepancy between dense and sparse detectors leads to feature conflict, hampering the performance of one-decoder-layer detectors. Thus we propose Adaptive Sparse Anchor Generator (ASAG) which predicts dynamic anchors on patches rather than grids in a sparse way so that it alleviates the feature conflict problem. For each image, ASAG dynamically selects which feature maps and which locations to predict, forming a fully adaptive way to generate image-specific anchors. Further, a simple and effective Query Weighting method eases the training instability from adaptiveness. Extensive experiments show that our method outperforms dense-initialized ones and achieves a better speed-accuracy trade-off. The code is available at https://github.com/iSEE-Laboratory/ASAG.
Improving Transformer-based Image Matching by Cascaded Capturing Spatially Informative Keypoints

Learning robust local image feature matching is a fundamental low-level vision task, which has been widely explored in the past few years. Recently, detector-free local feature matchers based on transformers have shown promising results, which largely outperform pure Convolutional Neural Network (CNN) based ones. But correlations produced by transformer-based methods are spatially limited to the center of source views’ coarse patches, because of the costly attention learning. In this work, we rethink this issue and find that such matching formulation degrades pose estimation, especially for low-resolution images. So we propose a transformer-based cascade matching model – Cascade feature Matching TRansformer (CasMTR) <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">§</sup> , to efficiently learn dense feature correlations, which allows us to choose more reliable matching pairs for the relative pose estimation. Instead of re-training a new detector, we use a simple yet effective Non-Maximum Suppression (NMS) post-process to filter keypoints through the confidence map, and largely improve the matching precision. CasMTR achieves state-of-the-art performance in indoor and outdoor pose estimation as well as visual localization. Moreover, thorough ablations show the efficacy of the proposed components and techniques.
NeRF-Det: Learning Geometry-Aware Volumetric Representation for Multi-View 3D Object Detection

We present NeRF-Det, a novel method for indoor 3D detection with posed RGB images as input. Unlike existing indoor 3D detection methods that struggle to model scene geometry, our method makes novel use of NeRF in an end-to-end manner to explicitly estimate 3D geometry, thereby improving 3D detection performance. Specifically, to avoid the significant extra latency associated with per-scene optimization of NeRF, we introduce sufficient geometry priors to enhance the generalizability of NeRF-MLP. Furthermore, we subtly connect the detection and NeRF branches through a shared MLP, enabling an efficient adaptation of NeRF to detection and yielding geometry-aware volumetric representations for 3D detection. Our method outperforms state-of-the-arts by 3.9 mAP and 3.1 mAP on the ScanNet and ARKITScenes benchmarks, respectively. We provide extensive analysis to shed light on how NeRF-Det works. As a result of our joint-training design, NeRF-Det is able to generalize well to unseen scenes for object detection, view synthesis, and depth estimation tasks without requiring per-scene optimization. Code is available at https://github.com/facebookresearch/NeRF-Det.
Scaling Data Generation in Vision-and-Language Navigation

Recent research in language-guided visual navigation has demonstrated a significant demand for the diversity of traversable environments and the quantity of supervision for training generalizable agents. To tackle the common data scarcity issue in existing vision-and-language navigation datasets, we propose an effective paradigm for generating large-scale data for learning, which applies 1200+ photo-realistic environments from HM3D and Gibson datasets and synthesizes 4.9 million instruction-trajectory pairs using fully-accessible resources on the web. Importantly, we investigate the influence of each component in this paradigm on the agent’s performance and study how to adequately apply the augmented data to pre-train and fine-tune an agent. Thanks to our large-scale dataset, the performance of an existing agent can be pushed up (+11% absolute with regard to previous SoTA) to a significantly new best of 80% single-run success rate on the R2R test split by simple imitation learning. The long-lasting generalization gap between navigating in seen and unseen environments is also reduced to less than 1% (versus 8% in the previous best method). Moreover, our paradigm also facilitates different models to achieve new state-of-the-art navigation results on CVDN, REVERIE, and R2R in continuous environments.