Reviewerly/exHarmony huggingface dataset:
A Study on the Improvement of the Military Specialization High School System to Reinforce the Technology-intensive Military Service

The purpose of this study is to recognize the problem of excellent military human resource development and improve the quality of the 'military specialized high school system'.Due to the recent low birth rate and shorter military service, the circulation rate of military service has accelerated, and it is urgent to foster skilled professional soldiers and technical assistants.In this reality, looking at the military specialized high school system, it is necessary to improve the curriculum with the skills and expertise required by the actual military and the procedure to hire teachers suitable for educational purposes for the internal quality of military specialized high school.As a result of the study, First, the quality of education should be improved by preparing specialized curriculum regulations such as training hours, field practice time, and curriculum maintenance rate for military specialized high schools to implement the professional curriculum.Second, it is necessary to strengthen the authority of the head of the school with expertise in school management to prepare the right to propose dismissal of teachers of 'military specialized high school' and to prepare dismissal regulations through evaluation.Third, a plan was proposed to stipulate that a school principal with expertise should provide specific prior guidance on future careers so that students can support term officers from a long-term perspective.
Implicit communication of emotions via written text messages

In this research I explored the communication of emotions in digital contexts. Specifically, how well are people able to implicitly communicate discrete emotional states with words alone, and what are some of the correlates of this ability? In two experiments, senders created text messages designed to communicate 22 specific emotions (e.g., disgust), without naming the emotion, and receivers were asked to identify the emotion being conveyed. Senders and receivers indicated their degree of confidence that they successfully conveyed/recognized each emotion, and all participants completed measures of empathy and perspective taking. Emotion recognition (50%) far exceeded chance (5%) when a multiple-choice procedure was used (Experiment 2) and was substantial (20%) when participants were required to generate their own emotion labels (Experiment 1). When receivers failed to recognize the specific emotion, their errors were almost always of the same valence as the conveyed emotion (85% in Experiment 1 and 91% in Experiment 2), a rate that far exceeded chance (50%). Even though implicit emotional communication was relatively successful, the confidence rating of senders (but not receivers) was unrelated to communicative success. Emotion communication was more successful when the receiver was female and higher in empathy and perspective taking. In contrast, the gender and empathy level of senders was unrelated to communicative success. Overall, these results demonstrate that people can, to varying degrees, communicate emotions in digital contexts with words only.
Need Analysis of Pre-Laboratory Development to Support Experimental Activities in Science Learning

The purpose of this study was to identify the implementation of the experimental method in science learning and the obstacles faced by teachers, as well as to identify the application of pre-lab in science learning. Research design was survey which is non-experimental quantitative research. The participants were 26 teachers who teach subjects in the sciences, namely Chemistry, Biology, Physics, and Science as integrated subjects. Data were collected through online questionnaires using google forms and were analyzed descriptively. The results show that experimental activities have not been fully applied to science learning. Most teachers provide the tools and materials needed in learning activities in the laboratory and provide work procedures to students. The constraints that are faced by teachers in applying the experimental method are related to facilities and infrastructure, student characters, and experiment time allocation. Most of the teachers have also carried out pre-lab activities, but they are still dominated by lectures from the teacher. This study also explored the pre-lab model to be developed, almost all teachers agreed if the pre-lab was developed in the form of virtual learning. The forms of media that teacher’s interest in for pre-lab activities are videos and android applications
Application of Neural Network Sample Training Algorithm in Economic Information Management System

In order to make up for the shortcomings of traditional financial evaluation, this paper proposes a method of enterprise comprehensive performance evaluation system based on the balanced scorecard method and BP artificial neural network model. This method focuses on the application methods and steps of BP artificial neural network model in enterprise comprehensive performance evaluation system. In addition, it also makes a detailed study on the initial weight and threshold assignment of the BP network, the selection of training samples, the determination of hidden layer, the convergence of network, and so on. The experimental results show that this method verifies the comprehensive performance evaluation results of 15 manufacturers, and the results are 4 excellent, 5 good, 3 average, 2 poor, and 1 very poor. This method effectively reduces the limitations of enterprise comprehensive performance evaluation by introducing nonfinancial evaluation indicators.
Introducing Chemical Instruments through Quick Response Code (QR-Code) Based Website

Understanding how to work in a chemical laboratory involving instruments is important for students in doing their research. Therefore, we need an effort to make students capable of operating certain fundamental instruments in a chemistry laboratory. This study aims to produce QR Code-based instructional website to introduce chemical instruments and assess the feasibility of the media. This is a research and development (R &amp; D) employing a model of ADDIE. The subjects were 18 students who enrolled the course of chemical laboratory management at a state university in Aceh, Indonesia. Data were obtained from questionnaires and a system usability scale instrument. The website containing pH meter, Evaporator, UV-Vis spectrophotometer, refractometer and Oven. The validation score of abovementioned features was 94.33%, 95.83%, 93.5%, 95.16% and 94.16% respectively. The validation score of the websites was 95%. The SUS Score for the web-based media QR-code was 83.75%. The QR-Code as a web-based media is very feasible to use.
Visual Representation of Adjacencies - A NetLogo application to turn functional matrices into bubble diagrams

This paper is based on the assumption that a key challenge of good design is spatial organization as a result of functional requirements.The authors present a new NetLogo application that assists designers in understanding proposed functional relationships (of spaces) by visualizing them graphically.In more detail, the tool translates adjacency matrices (as representation of functional relationships) into a graph (in architecture known as bubble diagram).The latter can be considered as a pre-step of the actual design, by which the information about functional interrelations becomes more readable and understandable for the designer.
Pemetaan Lokasi Penjualan Pupuk Dan Obat-Obatan Pertanian Di Kabupaten Sumbawa Berbasis GIS (Geographic Information System)

Most of the residents of Sumbawa Regency live in rural areas with a livelihood as farmers. In agriculture, of course, farmers need the availability of fertilizers and agricultural medicines. Fertilizers and agricultural drugs have many benefits for farmers, one of which is to stimulate plant growth and to prevent pests on plants. This is done to increase the productivity of agricultural products. However, the existence of shops selling fertilizers and medicines spread across Sumbawa, especially in several sub-districts in Sumbawa Regency, makes farmers and the general public who do not know the area have difficulty finding information on the location of the sales shop. This study aims to produce a Web-based Geographic Information System by displaying a map visualization containing the location of shops selling agricultural fertilizers and medicines spread across Sumbawa Regency. In making this system using the programming language PHP and MySQL. The use of this system is expected to help the general public as well as local farmers who do not know the area in finding the location of shops selling agricultural fertilizers and medicines. This information system contains the address mapping of fertilizer and agricultural drug stores. The research was conducted in Sumbawa Regency. The results of this study are that the public can obtain information via smartphones, assist farmers and the general public in finding the location of sales stores. In addition, to shorten the time for farmers to find locations for selling agricultural fertilizers and medicines in the Sumbawa Regency area
Sistem Informasi Berbasis WEB Pada Alumni Pondok Pesantren Nurul Haramain NWDI Narmada

Nurul Haramain NWDI is a boarding school founded by TGKH. Djuaini Muchtar (late) in 1991, which is located in Narmada District, West Lombok Regency. Santri do not only come from the islands of Lombok or West Nusa Tenggara, but also come from various regions in Indonesia, as the years go on, more and more students enter Islamic boarding schools and of course, every year there are always students who finish their education. The lack of information about alumni that is published every year makes it difficult for students and the outside community to get information. Alumni are an important part of an educational institution, so to overcome this problem, an alumni information system is needed, to make it easier to get to know each other. Based on the results of the research that has been done by the author in the form of an information system for alumni of the Nurul Haramain Islamic Boarding School NWDI Narmada web-based, where in building this system used system development tools in the form of software used, such as data flow diagrams (DFD), PHP, which is a programming language. and My SQL for the database.
Introduction

Over the last three decades, research in artificial intelligence has witnessed marked growth in the core disciplines of knowledge representation, learning and reasoning. This growth has been facilitated by a set of graph-based representations and reasoning algorithms known as graphical models.
Framework of Judgment System for Smart Home Assistant Utilizing Collective Intelligence Case-Based Reasoning

This paper proposes a framework of judgment system for smart home assistant that utilizes Collective Intelligence Case Based Reasoning (CI-CBR).CBR is suitable for the smart home environment with its system adaptability to the changeful user scenarios.However, existing CBR solutions have shown relatively low accuracy in service recommendation.This research therefore aims at enhancing the accuracy by introducing collective intelligence into the recommendation system.Assuming that multiple agents will make better decision than single agent, we adopted a multi-agent approach to generate the most similar case, which represents the optimal recommendation from the case base.This paper describes how our system enables agents adopting different similarity measures come to an agreement about the most similar case by the means of majority voting in the judging process.Our framework of a collective judgment system demonstrates its potentials to improve recommendation accuracy, and further enhance the performance of existing smart home assistants.
Pengaruh Minat Baca Terhadap Kepuasan Belajar dan Dimoderasi Variabel Kebersihan Perpustakaan

The cleanliness of the library is one of the factors that attract students' interest in studying in the library. The condition of the dirty library environment and the lack of supporting facilities make students discourage their intention to study in the library. The cleanliness of the library is a mediator on students' reading interest in their learning satisfaction in the library. This study aims to analyze the effect of reading interest on learning satisfaction and the effect of the moderating variable of library cleanliness in moderating reading interest on student learning satisfaction. This research takes a quantitative approach with the field study method as its methodology and method. The Moderated Regression Analysis model is used together with the Pertial Least Square analysis. The population in this research is students who use the library for reading activities. Simple random sampling technique was used in this research. The results of this study are first, reading interest has an effect on learning satisfaction, second, library cleanliness has an effect on learning satisfaction and third, library cleanliness can mediate the influence of reading interest on student learning satisfaction.
The Effect of Leadership Patterns on the Productivity of Employees in Educational Administration in Jordan

This study aimed at identify the impact of the leadership patterns on the productivity of the employees in the educational administration in Jordan, as all institutions are generally linked directly to organizational commitment and its success. This study was conducted on employees of the Ministry of Education in Amman, by using the quantitative survey methods for its appropriateness to the research nature, and it seeks to accomplish the administrative Leadership patterns and its impact on the productivity of the employees. Results have revealed that there is a significant relationship between transactional leadership and productivity at the P- Value of 0.000 which is below (0.05). In contrary, there is no relationship between transformational leadership and productivity as the P- Value is above (0.05). Results also recommended the leadership patterns in institutions in general and the education sector in particular by promoting effective and positive patterns to increase the productivity of institutions. Moreover, this study recommended conducting future studies on other institutions in order to further examining the role of leadership patterns with other variables on commercial and governmental institutions and organizations.
EXPERIENCIAS Y DESAFÍOS DE LA EDUCACIÓN OBLIGATORIA EN LÍNEA PANDEMIA Y ENSEÑANZA MEDIA EN CHILE Y URUGUAY

Experiences and challenges of mandatory online education. Pandemic and secondary schools in Chile and UruguayThis article explores the strategies to digitize teaching-learning practices implemented by Chilean and Uruguayan secondary schools from vulnerable contexts, at the beginning of the pandemic, based on the mandatory suspension of attendance.Besides, discusses the challenges in virtual learning in both countries.The analysis, of a qualitative nature, is based on the intersection of three key resources: 1) semi-structured interviews with the management teams of the observed high schools 2) contextual reports of each institution, and 3) the review of governmental documents published between March and October of 2020.The results presented are part of the regional study Youth, digital skills and content gaps in Latin America.
Penerapan Biophilic Design untuk Peningkatan Kualitas Ruang di Taman Pendidikan Al-Qur’an Amaliyah

The goal of this PKM program is to use a Biophilic Design approach to improve the quality of space in educational facilities. Biophilic Design is a concept that uses natural elements to create physical and psychological comfort. As a Community Service (PKM) partner, the Faculty of Design joins the Amaliyah Quran Education Park, Campaka Village, Andir District, Bandung City. The method used is to identify the target audience, the types of activities, and the stages of implementation. Carry out the process of designing room facilities that encourage the improvement of the quality of learning. The satisfaction of partners with the changes made demonstrates the effectiveness of this service. The activities include the installation of sanitation facilities, the addition of vegetation, and the design of comfortable study rooms. Partners benefit greatly from assistance in providing public facilities in this educational space. Learning at the TPA becomes more conducive with the addition of sanitation facilities, and the comfort of students and teachers is fulfilled by this program.
The Well Tempered Environment of Experience - (Neuro)Scientific Methods for Data Collection, Analysis &amp; Visualization

In our ever increasing media(ted) world, the robustness of digital communication networked environment is transforming how we relate to our environment.With the rise of the Internet of Things (IOTs) and other ubiquitous mobile communication devices connecting our bodies to our environments, our spaces are requiring a recalibration of the 'well tempered environment'.As technological devices are becoming seamlessly fused with our everyday lifestyles, habits and spaces, articulating experience is one of the most important topics to discuss in human-centered approach to design.This paper presents the initial methods for a data-driven process to enhance human experience as the central motivation.Combining knowledge from neuroscience and experimenting with embodied medias such as Virtual and Augmented Reality (+ MR) , the inquiries into the human dimension is explored in novel ways.The aim is to show how data-driven experiments could be used to assist designers find better performative solutions and that new collaborations between scientist and designers are on the rise as data moves fluidly between bodies and spaces like air in our 21st century.
IMPROVING STUDENTS’ SKILL IN WRITING NEWS ITEM TEXT BY IMPLEMENTING SILLY NEWS REPORTS GAME

The tendency to ignore the lesson and make distraction in writing course led to bad result in writing assessment especially in news item text. This research intended to see how silly news reports game improve students’ skill in writing news item text particularly in improving students’ motivation as interest in writing. This research was a Classroom Action Research (CAR) in three cycles to 37 students at class XII IPA 6 of SMAN 3 Pontianak in academic year 2019/2020. The result of the data collection showed that implementing silly news reports game improved students’ skill in writing news item text in terms of writing composition and grammar accuracy on using reported speech, and improved students’ motivation as interest in writing. Based on the observation, the highlight of the improvement by the game implementation was on the content of silly news reports game which is ridiculous yet easy to understand supported by the guided question worksheets that made the students able to produce a well-organized writing by considering the composition of the writing such as the organization of the text and the language features used in the news item text. The improvement of each cycle differed one to another. While cycle one found the gap of the student improvement, cycle two solved the problem of students writing composition and using reported speech, and cycle three solved the problem of students’ behaviour. Therefore, the researcher recommends that the teacher implement silly news reports game to teach news item text of writing course.
ABC - Acid and Base Chemistry: An Android Mobile Learning Media to Improve Students’ Learning Outcomes and Motivation

This research aimed to obtain "ABC - Acid &amp; Base Chemistry" android mobile learning media that is valid, practical, and effective in improving students’ learning outcomes and motivation. The developmental model with the stages: defined, design, and development is used in the current study. The instruments used include validation sheets, students’ response questionnaire, learning motivation questionnaire, and pretest-posttest question. Thirty-five students conducted a limited trial at SMAN 3 Sidoarjo. Data analysis using one group pretest-posttest design. Based on the research results, the validity test scored more than three in the valid category. The practicality test of the media with the analysis of the student response questionnaire got a percentage of 96% with a very practical category. The media effectiveness test is seen from the analysis of the students’ learning outcomes obtaining a classical completeness percentage of 88.5%, and a questionnaire analysis of students' learning motivations obtaining an overall average percentage of 95% with a very effective category. It can be decided that the “ABC – Acid &amp; Base Chemistry” android mobile learning has fulfilled the aspects of validity, practicality, and effectiveness as a learning media to improve student learning outcomes and motivation.
GAMIFICATION AS ONE OF THE CURRENT TRENDS IN OPTIMIZING THE EDUCATIONAL PROCESS IN THE TRAINING OF PHARMACY SPECIALISTS

Higher education experiences the challenges of time, it requires the training of specialists of a high professional level, at the same time, the learning process is characterized by time limitations and a significant burden on those seeking education [1]. All these factors are particularly relevant to pharmaceutical education, as there are quite high requirements for the professional qualities of employees in the pharmaceutical industry. The question arises as to how, in the conditions of a limited time resource, to conduct professional training in the most effective way to acquire the necessary competencies for students of higher education. Of course, this requires the use of scientifically based methodological approaches to solve today's challenges. An interesting issue is the prospects for introducing gamification into the educational process of pharmacy specialists.
The Importance of Training and Providing Entrepreneurial Independence Motivation : Making Crafts and Knitting Ropes

Community service activities are the implementation of the practice of science, technology and cultural arts directly in the community as a dissemination of the Tri Dharma of Higher Education and noble responsibilities in an effort to develop community capabilities, so as to accelerate the growth rate of achieving national development goals.&#x0D; The problem that exists in the foundation is that there is no independent effort and only expects donations from donors so that this service aims to provide input and help the Fadhilah Gresik Princess Orphans Foundation in seeking other funding income in managing the Foundation's operations. The implementation will use the method of giving lectures and direct training to administrators and orphans in learning to make handicrafts, and the training participants are administrators and female orphans with a total of 40 participants. The results of community service have been able to provide entrepreneurial motivation independently which is received with a good response, , and have been able to develop the potential of the Fadhilah Gresik Yatim Putri Foundation through handicrafts from Kur and Knitting ropes with real product results, and can provide solutions to income problems. Operational funds, by selling the handicrafts produced, through direct sales through online social media sales, so that later the Fadhilah Gresik Princess Orphans Foundation, can get income other than donors.
Research on the Core Accomplishment of Music Creative Practice Under the Background of the New Curriculum Standard—The Example of the Textbook of the RenYin Version of the Second Grade (Grades 3, 4 and 5)

With the birth of the art curriculum standard for compulsory education (2022 Edition), it can be found that the core quality of music discipline is more condensed into creative practice than before. This paper takes the second stage textbook of the human voice edition as an example to study the creative practice in the core literacy of music discipline, find out the problems existing in the core literacy of creative practice in primary school music textbooks, and put forward suggestions.