Reviewerly/exHarmony huggingface dataset:
Sedimentary and environmental conditions of Al-Rassafeh Badyieh (Area-2), Syria through aerial gamma ray spectrometry and multifractal techniques

The interpretation of aerial gamma ray spectrometry in term of geological and environmental analysis is undertaken herein through applying a specific methodology including different radioactive and statistical techniques for characterizing the sedimentary and environmental conditions of the Al-Rassafeh Badyieh (Area-2), Syria. The radioactive technique uses the uranium favorability index (UI) and alteration(F) parameters, that are evaluated through analyzing the relationships between eU, eTh, K and their ratios (eTh/eU, eU/eK, and eTh/eK) for the nine scored lithological units already determined in the study area. The statistical technique applies the non linear multifractal approach with the concentration-number model (C-N) and log-log graphs to differentiate between different radioactive ranges of UI and F parameters. The radioactive element re-distribution, the favorability as regards uranium potentiality, and the degree of uranium remobilization are separately estimated and documented for the nine scored lithological units. Those units show a limited uranium remobilization and redistribution. The sedimentary and environmental conditions of the Area-2 are clarified through analyzing the eTh/eU ratio, where marine and continental environments are indicated in the study region.
The Legalities of Acquiring Software for an Academic Library

SUMMARY. This article gives a definition of software and an introduction to some of the legal problems of acquiring different types of software. The role of policies for acquisition of this type of material is stressed.
Inclusion Around the Globe

Book: &#x0D; Gertz, S. K., Huang, B. &amp; Cyr. L. (Eds.) (2018): Diversity and Inclusion in Higher Education and Societal Contexts, Palgrave Macmillan, New York.
Survey Categorizing Paper on Education Question Answering Systems

Question Answer (QA) is domain study that has related to other science, especially in the fields of learning. This is due to the increasing need for users to complete various tasks, the increasing number of teaching-learning activities that are currently, and increasing attention to efficient computing for creating the information it can be provided to real-time based users necessary. So as natural languages processing (NLP) is an alternative because have power to manipulate, replicate for complex requests and can combine with a variety of other methods, including sharing data automatically by helping to obtain language support for humans. This QA categorization survey provides universal reviews on the teaching-learning question answering systems that concentrate on four (4) fields, science of information & communication technology, science of social, science of linguistics, and science of biomedical, as well as reviewing research results, in accuracy, precision, recall and F1 score.
Where do I Belong in Six Centuries of Literature?

Enhancing the availability of corpora and processing tools for language research is a central endeavour of the CLARIN research infrastructure.In this chapter we report on how PORTULAN CLARIN, with the support of the national institute for the promotion of the Portuguese Language, Camões I.P., has contributed to this effort through the development of BDCamões.This is a collection of Portuguese literary documents suited to a variety of research purposes in the science and technology of the Portuguese language.This collection complements existing corpora by virtue of being composed of complete documents, from various genres and prominent authors, covering a wide time span, and offers an important potential for language science and for the development of language
CLARIN-LT: Home for Lithuanian Language Resources

CLARIN-LT consortium is one of the leading Lithuanian language research and digital data storage infrastructures.This chapter will present outreach and initiatives performed by or in cooperation with the CLARIN-LT consortium and highlight their most significant outcomes.We will first highlight some of the resources stored in the CLARIN-LT repository and present their usage statistics.Next, we will show a use case of scientific outreach, followed by a success story involving the cooperation of large-scale national projects and CLARIN-LT in the development of IT services for Lithuanian.Finally, we will demonstrate an example of CLARIN content integration in university classes.The initiatives we overview here, although they have different aims and audiences, share one common feature -they all found a home at the CLARIN-LT repository.The presented use cases and success stories performed by or in cooperation with the CLARIN-LT consortium during the relatively short period of time since its establishment in 2015 show that the infrastructure is gaining recognition and is increasingly being addressed by scientific, educational, public, and private communities.
Building Paths to Corpus Data

Enabling appropriate access to linguistic research data, both for many researchers and for innovative research applications, is a challenging task.In this chapter, we describe how we address this challenge in the context of the German Reference Corpus DeReKo and the corpus analysis platform KorAP.The core of our approach, which is based on and tightly integrated into the CLARIN infrastructure, is to offer access at different levels.The graduated access levels make it possible to find a low-loss compromise between the possibilities opened up and the costs incurred by users and providers for each individual use case, so that, viewed over many applications, the ratio between effort and results achieved can be effectively optimized.We also report on experiences with the current state of this approach.
3 The history of linguistic contact underlying Brazilian Portuguese

The current chapter provides a historical overview of how the contact between languages shaped the development of varieties of the Portuguese language in Brazil. Prior to sketching details of the historical linguistic contacts, an outline of the controversy surrounding this view is presented, showing how research of recent decades rejects the hypothesis of secular drift as a source of the massive variation inherent in Popular Brazilian Portuguese. The chapter then presents a brief historical overview of the contact between languages in Brazil, covering the major phases of language contact in the colonial period that yielded the sociolinguistic divide that typifies Brazilian society today. Subsequently, the concept of irregular linguistic transmission is introduced to account for how Brazil’s historical situations of language contact altered the grammatical structure of Popular Brazilian Portuguese. The final sections of the chapter describe the morpho-syntactic characteristics of Brazilian Portuguese that stem from changes caused by language contact, while drawing parallels with the structuring processes that formed the Portuguese-lexified creole languages of Africa.
Santé le Match: A mobile health game application to educate the youth of Senegal

In Senegal, 41% of children ages 6-11 are out of school and are not receiving formal health education. The most prevalent diseases among children in Senegal can be combatted through improved sanitation practices and education in preventative measures. We are creating a mobile application game that educates and empowers children with the basic knowledge of WASH, healthy nutrition, and common disease prevention in Senegal. The mobile application will be distributed in schools through our partnership with Skin-is-Skin. Targeting ages 4-8, the game has a spiral curriculum structure, with increasing topic complexity to promote active engagement and participation. To maximize effectiveness and reach additional populations, the game can be translated into different languages, does not rely on internet connectivity, and can accept new educational content to improve relevance and sustainability.
Calculating Zero Pronominals in Situ: A Type Logical Approach

Zero pronominals challenge Type Logical Grammar in two ways. One, TLG displays a linear resource management regime for semantic composition, meaning that pronominals call for special treatment if they want to do resource multiplication. Two, as a grammar of lexicalism, TLG applies to phonologically realized lexical entries only, illegitimating the phonetically null items during syntactic derivation. Jägor extends the inventory of category-forming connectives of TLG by a third kind of implication that creates categories of anaphoric items and solves the first problem above. This article goes a step further to tackle the second one. In order to formalize the constructions with zero pronominals, we design a ternary category <math xmlns="http://www.w3.org/1998/Math/MathML" id="M1"> <mfenced open="[" close="]" separators="|"> <mrow> <mi>A</mi> <mfenced open="〈" close="〉" separators="|"> <mrow> <mi>B</mi> </mrow> </mfenced> <mi>C</mi> </mrow> </mfenced> </math> and include the latter into Jägor’s system. The proposed system is proof-theoretically well-behaved. It is complete, sound, and decidable. More importantly, zero pronominals of various forms can be derived in the system.
Monitoring Simulation of Athlete Dynamic Injury Based on NoSQL Database and Localization Algorithm

This article analyzes NoSQL databases, including three NoSQL data models, and analyzes the principles of two NoSQL representative products, Redis and MongoDB. Secondly, dynamic damage monitoring was introduced into the development of a Redis-based question-and-answer system. After proper improvement, certain noise and reverberation can also have relatively good positioning accuracy, which can be widely used in the system. The identification and classification of damage are based on the corresponding standards of the sports federation’s damage monitoring system. Through expert interviews and investigations, the effectiveness and adequacy of physiological and biochemical indicator monitoring are understood to ensure a better evaluation of athletes’ performance indicators. The method of experimental observation was used to monitor the physical function of athletes. During winter training, indicators were monitored, data were recorded, test conditions were recorded, and dynamic injury monitoring mathematical statistics were used for experimental analysis to objectively evaluate the physiological and biochemical indicators of athletes. This article mainly introduces the NoSQL database and sound source localization to dynamic damage monitoring so as to promote its continuous development.
Introducing the latest teaching and educational development practices in mathematics: the experience of EU countries

The purpose of this work was to investigate the qualitative implementation and the possibility of use in the educational context of Ukraine. For this work, the author invited five groups (a total of 169 students of different genders). The second was a conversation with the teachers about the atmosphere in the classroom, the difficulty of the learning process, and the results. The study showed the weakness and small effectiveness of the old teaching methods (control group) and elementary explanatory online meetings.
Accelerated variance-reduced methods for saddle-point problems

We consider composite minimax optimization problems where the goal is to find a saddle-point of a large sum of non-bilinear objective functions augmented by simple composite regularizers for the primal and dual variables. For such problems, under the average-smoothness assumption, we propose accelerated stochastic variance-reduced algorithms with optimal up to logarithmic factors complexity bounds. In particular, we consider strongly-convex-strongly-concave, convex-strongly-concave, and convex-concave objectives. To the best of our knowledge, these are the first nearly-optimal algorithms for this setting.
A case study: what attracts teachers to augmented reality

This study aimed to identify the reasons why teachers are interested in augmented reality (AR) technology. AR is a technology that allows simultaneous enrichment of real-world images with virtual objects. AR is used at all levels of education from preschool to graduate school. The teachers who liked the Facebook page were sent the online survey via a message. 205 teachers who responded voluntarily to the questionnaire constituted the study group. Criterion sampling method, which is a purposeful sampling method, was used in the research. Case study design which is one of the qualitative research methods was used in this research. To ensure the reliability of the study, the coding process was conducted by the first researcher and another domain expert, and the codes were cross-checked. The results of the study showed that the reasons teachers are interested in AR were classified under three themes: educational benefit (teaching more effective lessons, attracting students' attention to lessons, enriching the content of the course, facilitating easier understanding of subjects, ensuring more permanent learning, making lessons more fun were attractive for teachers), professional development (follow current educational technologies, develop specialized course materials, share what they know with other teachers, use this information with other subjects) and personal development (learning new things, benefit from academic studies, prepare projects).
CYBER SECURITY AWARENESS AND EDUCATION AMONG HIGH SCHOOL, COLLEGE, AND UNIVERSITY STUDENTS IN BELARUS

CYBER SECURITY AWARENESS AND EDUCATION AMONG HIGH SCHOOL, COLLEGE, AND UNIVERSITY STUDENTS IN BELARUS Victoria Panassevitch independent researcher, Belarus, Minsk &nbsp; ABSTRACT In the last decade, Belarus has been in the top of cy
A METHOD FOR THE STAKE-OUT OF THE SEATS IN THE CONFERENCE ROOM

Before the application, the coordinates of the circle shaped seat places that will be applied in indoor space can be obtained by the help of common points determined in numerical project model formed in a local coordinate system. Practically, the coordinates of the points in the digital project model can be also obtained numerically by using the coordinates of the common points. However, converting to numerals manually, the factors such as the support quality of the project, exhaustion of the operator, hand tremble and screen resolution influence the sensitivity of the conversion to numerals. Errors made during the conversion negatively affect the coordinates of the points. The most suitable method not to make errors is the calculation of coordinates of the points in the project model by geodetic method. In this project, the calculation of the coordinates of the seat midpoints placed on the curves in a closed area, benefited from the corner point coordinates of the seats in the indoor space obtained from geodetic measurement in a local coordinate system before the application and benefited from the data of the other points of the indoor space are explained. Furthermore, the ground application of the midpoints of the seats on each curve row is explained. The accuracy of the stake-out of seats in the conference room is obtained between 1 and 2 cm.
The Role of Numbers in the Chinese Cyberculture

The paper touches upon the problem of the growing influence of numbers on modern cultures and languages. Among which the Chinese language gives the most vivid examples of such an integration. The article reveals that the Chinese language in the cyber-space does not only experience the effects of digitalization, but also observes the excessive introduction of numbers in traditionally humanitarian spheres of life like interpersonal communication, thus creating a digital metalanguage used in different layers of the Internet. The paper contains a brief overview of the use of numbers in the global Internet communications. The authors come to a conclusion that the prevailing method of forming digital codes in different languages is based on consonance or homonymy, or visual similarity of numbers and letters. The paper puts forward the idea that the Chinese language possess great potential for linguistic creativity based on the mixing of semantic codes, especially, in on-line communication.
Pemberdayaan Guru SMK Melalui Pengembangan Media Pembelajaran Berbasis Aplikasi Media Augmented Reality

&lt;p class="Abstract"&gt;&lt;span lang="EN"&gt;Learning using the help of technological media is one of the exciting and considered effective learning methods where students can learn anywhere and anytime with the help of smartphones. In addition, learning in fields that require experience or more imagination in the material studied has its difficulties, such as how it works. The learning experience of vocational school students is primarily determined by the learning experience of educators/teachers. Debriefing teachers' ability to design, develop, and apply Augmented Reality (AR)-based multimedia as a learning medium is essential in increasing the attractiveness and enthusiasm of students in learning so that learning outcomes become more effective. Teacher knowledge of innovative learning technology through the application of Augmented Reality in learning innovation is essential, especially in the ability to design and practical skills of Augmented Reality applications are needed. The Augmented Reality-based application training aims to equip teachers of SMK Negeri 2 Karanganyar, especially in developing their learning media by applying more innovative and creative Augmented Reality software applications. The results from this activity show that Vocational school teachers have a reasonably competent and professional potential to develop more creative and innovative learning through a participatory training model approach. All vocational school teachers have a good competency achievement category of 85.6%. Vocational school teachers are pretty creative and innovative enough to have fulfilled the entirely professional category according to their expertise.&lt;/span&gt;&lt;/p&gt;
A Study on the Actual Conditions and Quality Improvement of University Distance Education in the With·Post COVID

본 연구에서는 코로나19에 따른 대학의 원격교육 운영 현황을 분석하여, 원격교육의질 제고를 위란 개선방안을 모색하였다. 특히, 대학교육 환경에서 원격교육의 실태를시스템 구축 및 운영, 교수-학습 지원, 콘텐츠 개발 및 활용, 원격교육 관련 학사관리및 규정 등을 중심으로 파악하고, 문제점을 규명한 후, 문제점 해결을 위한 방안과 원격교육의 질 관리 핵심요인을 도출하고, 질 제고 방안 및 향후 추진전략을 제언하였다. 이를 위해, 전국 일반대학을 대상으로 설문조사와 권역별, 학교 규모에 따라 원격교육운영 실무 책임자를 대상으로 FGI를 진행하였다. 그 결과, 원격교육의 질 제고를 위해서는 개별대학의 제반 학사관리 시스템화, 교수자와 학습자의 어려움 해소를 위한 서비스 제공 능력이 필요하며, 또한 권역별 원격교육지원체계를 유기적으로 조직함으로써코로나19로 확대된 원격교육이 향후 미래지향적인 혁신모델로 자리매김할 수 있도록 꾸준한 협력과 지원을 요구하였다. 나아가, 개별대학이 고유의 상황(규모, 유형, 지역)을고려한 질적 제고 방안을 자체적으로 수립할 수 있도록 상호협력, 인프라 및 시설 공동활용 방안을 체계화하고 관련된 R&D를 추진할 필요가 있다고 제언하였다.This study analyzed the current status of distance education implementation of universities according to COVID-19, and sought to improve the quality of distance education. In particular, the current status of distance education in the university education environment was identified by focusing on system construction and implementation, teaching-learning support, content development and utilization, and bachelor's management and regulations related to distance education, and problems were identified. Then, the core factors of problem solving and quality management of distance education were derived, and quality improvement plans and future strategies were proposed. To this end, a survey was conducted for universities and FGI was conducted for those in charge of distance education. As a result of this study, it is necessary to systematize all kinds of bachelor's management in individual universities, provide services to solve the difficulties of professors and learners, and to organize the distance education support system by region so that the distance education expanded to COVID-19 can be established as a future-oriented innovation model. Furthermore, it was found that it is necessary to systematize mutual cooperation, infrastructure and facilities joint utilization plan and promote related R&D so that individual universities can establish their own qualitative improvement plan considering their own situation (size, type, and area).
The Effectiveness of Augmented Reality Book to Improve Critical Thinking Ability At Elementary School Students

A good learning process is learning that utilizes innovative learning media to help students understand the material and develop critical thinking skills. Critical thinking is an ability that can be learned and trained in order to be able to solve problems effectively. Developing critical thinking skills through technology-based learning media, namely Augmented Reality. Augmented Reality is an application that combines the real world with the virtual world in two-dimensional and three-dimensional forms that are projected in a natural environment at the same time. Augmented Reality Book (ARB) is one of the developments of technology-based learning media that can be applied through Android. Based on these problems, the purpose of this study was to determine the level of effectiveness of ARBs. The data collection method used a questionnaire with a purposive sampling technique. The results obtained include student and teacher responses regarding ARB. ARB is more effective for developing students' critical thinking skills with t table19.426 with a significance level of 0.5%. The results of the t-test show that t_0 is 19.426, and the results of the N-gain analysis show a value of 0.55813. It can be concluded that there is an increase in the average score of students significantly in the moderate category.
Teachers' readiness to Use Mobile Gamification in Teaching and Learning in Primary Schools in South Kinta District

This study examined Teachers' readiness to use mobile gamification in teaching and learning (T&amp;L) activities at primary schools in the South Kinta District. A quantitative approach with a questionnaire as a research instrument had been selected for this study. The sample consisted of 180 primary school teachers at South Kinta District. Study variables included in the study were; perceptions of teachers’ readiness; knowledge of teachers’ readiness, skills of teachers’ readiness; and challenges as well as issues. Results showed that all variables were at a moderate mean level as a whole; perceptions of teachers’ readiness (M = 2.87, SP = .455); knowledge of teachers’ readiness (M = 2.86, SP = .600); skills of teachers’ readiness (M = 2.61, SP = .554); and challenges and issues (M = 2.87, SP = .460). In conclusion, the results implied that the teachers' readiness to use mobile gamification in T&amp;L at primary schools in the South Kinta District is at a moderate level and requires proactive efforts from school administrators and the Ministry of Education towards increasing teachers' interest.
SISTEM INFORMASI PEMASARAN RANI BUTIK MENGGUNAKAN ELECTRONIC COMMERCE DENGAN MODEL BUSINESS to CONSUMER

E-commerce is a form of utilization of computer information technology that is used especially in the trade business where consumers will be facilitated in searching for data/information as well as buying and selling goods. It is hoped that it can become a promotional media for Rani Boutique that is able to present data and information that can be accessed via the internet. The benefits of making this system can provide convenience to business owners in organizing, and processing data, and information and increasing sales effectiveness. The benefits of this system can provide convenience to the people of Sukoharjo, Pringsewu in particular and outsiders in general in terms of getting information about Rani Boutique. This system was built using the waterfall development method which includes the stages of analysis, design, coding, implementation and maintenance.