Reviewerly/exHarmony huggingface dataset:
Meningkatkan Hasil Belajar IPS melalui Model Pembelajaran Kooperatif Tipe Numbered Head Together di Kelas IV Sekolah Dasar

This study aims to improve student learning outcomes in the form of economic activity in Class IV SD Negeri 7 Sawerigadi Kab. West Muna. This study is classroom action research which consists of two cycles. The subjects in this study were teachers and fourth grade students of SD Negeri 7 Sawerigadi who were registered in the 2018/2019 academic year with a total of 20 students. The research procedure consists of planning, action, observation, evaluation and reflection. The data in this study are qualitative data (data on teacher and student activities) and quantitative data (data on student learning outcomes obtained through test results). The results showed an increase in student learning outcomes when the teacher used the Numbered Head Together (NHT) cooperative learning model in social studies learning. In the first cycle of student learning completeness as many as 12 people or 60% with an average value of 72.0. In the second cycle, student learning completeness increased to 19 people or 90% with an average value of 87.5.Keywords: NHT, social studies, cooperative learning
Governance and Economic Development in West Africa: Linking Governance with Economic Misery

In this study, we explored how governance could influence economic misery. Consideration is made of 16 West African countries from 2005 through 2020. The governance indicators used in the study include voice and accountability; political stability and absence of violence/terrorism; government effectiveness; regulatory quality; the rule of law; and control of corruption. Barro's misery index was computed and used in this study. The analysis used the pooled ordinary least squares (OLS), fixed and random effect models, and the Granger causality test. The Granger causality test indicated that unidirectional causality runs from government effectiveness, political stability and absence of violence/terrorism, and regulatory quality to economic misery. For the pooled OLS, only voice and accountability aided in reducing economic pain in a significant manner, while the rule of law aggravated financial distress. In the Fixed effect model, none of the governance indicators could significantly influence economic misery, while in the Random effect model, voice and accountability with regulatory quality significantly reduced financial discomfort. Government effectiveness has not in any way exerted a significant influence on economic misery within the study period. Other variables that substantially influenced economic distress within West Africa were trade liberalisation and credit to the private sector, as they both significantly reduced economic misery. The weak governance indicators show poor institutional quality intensifies economic pain within the West African region.
HUBUNGAN PEMANFAATAN LITERASI E-LIBRARY DENGAN MINAT BACA SISWA DI MI MIFTAHUL HUDA WAJAK

This research is motivated by the existence of a school library which is very important because the library is the heart of the education that brings the school to life, where the education is carried out. This study aims to determine the relationship between the use of e- library literacy and students' reading interests at MI Miftahul Huda Wajak. The instruments used in this study used observation, questionnaires, documentation and instrument validity. The research method used in this study uses correlational quantitative methods. The results of this study show that the use of e-libraries carried out at MI Miftahul Huda Wajak has a significant relationship with students' interest in reading. This is proven by conducting analytical prerequisite tests, namely the normality test, the Pearson Product Moment correlation test, and the t test statistics for hypothesis testing.
PENINGKATAN KOMPETENSI PROFESIONAL GURU DALAM PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ICT DI UPT SD NEGERI WONODADI 01 KECAMATAN WONODADI

The Covid-19 pandemic has changed the way people live. This includes the need for technology. This condition certainly needs special attention from schools. Especially in monitoring and improving teacher competence in using ICT-based learning media. The results of observations made at the UPT SD Negeri Wonodadi 01 are known that the majority of teachers do not use ICT-based learning media when teaching because they experience difficulties in developing media and they have the assumption that the development of ICT-based learning media is expensive. So to improve the teaching and learning process, school action research through the development of ICT-based learning media in schools needs to be carried out. This type of research is school action research, this research was carried out at SD Negeri Wonodadi 01 in November 2021 with the research subjects being all 10 teachers of SD Negeri Wonodadi 01. The technique of collecting data from this school action research is through qualitative data obtained from observations, interviews and document studies. This procedure includes the following stages: (1) planning, (2) implementation, (3) observation, and (4) reflection. The results showed that in general the quality of the implementation of the activities had increased and the impact of the activities had a positive effect on student well-being. It was concluded that the professional competence of teachers in the development of ICT-based learning media increased.
Pengaruh Penerapan Akuntansi Manajemen Lingkungan dan Strategi Operasional Terhadap Biaya Pengelolaan Limbah di RSIA Siti Hawa

Abstract: This study aims to determine and analyze the effect of implementing environmental management accounting and operational strategies on waste management costs at RSIA Siti Hawa either partially or simultaneously. The data analysis method in this study uses multiple linear regression. The results of this study indicate that the count&gt; table (3.385 &gt; 2.0244) or a significant value of 0.002 which is smaller than α of 0.05. The operational strategy partially affects the cost of waste management. This can be seen from the account&gt; table (2.110 &gt; 2.0244) or a significant value of 0.042 which is smaller than α of 0.05. The application of environmental management accounting and operational strategy simultaneously influences waste management costs, this can be seen from the value of Fcount&gt;Ftable (13.680&gt;3.24) or a significant value of 0.000 which is less than α 0.05. &#x0D; Abstrak: Penelitian ini bertujuan untuk mengetahui dan menganalisis pengaruh penerapan akuntansi manajemen lingkungan dan strategi operasional terhadap biaya pengelolaan limbah pada RSIA Siti Hawa baik secara parsial maupun simultan. Metode analisis data dalam penelitian ini menggunakan regresi linear berganda. Hasil penelitian ini menunjukka bahwa nilai thitung&gt; ttabel (3,385 &gt; 2,0244) atau nilai signifikan 0,002 yang lebih kecil dari α 0,05. Strategi operasional secara parsial berpengaruh terhadap biaya pengelolaan limbah. Hal ini dapat dilihat dari nilai thitung&gt; ttabel (2,110 &gt; 2,0244) atau nilai signifikan 0,042 yang lebih kecil dari α 0,05. Penerapan akuntansi manajemen lingkungan dan strategi operasional secara simultan berpengaruh terhadap biaya pengelolaan limbah, hal ini dapat dilihat dari nilai Fhitung&gt;Ftabel (13,680&gt;3,24) atau nilai signifikan 0,000 yang lebih kecil dari α 0,05.
Aplikasi Group Touring Dengan Metode Location Based Service Berbasis Mobile

Purpose: to create an application that can help riders who are about to do touring to be safer and more comfortable by knowing the position of each other rider member. Methods: The research method used is to analyze the problem, design the system, implement and test the system by using the location-based service method and utilizing GPS services to get a position and calculate the distance between riders to determine warning notifications if a driver is left behind and take advantage of realtime database using firebase. The type of research being carried out is experimental research by testing the application that will be made by making several test scenarios. Results: The results of application testing using black box testing show the application can track the location of the rider, calculate the distance between the riders, determine the head of the group and provide warning notifications if a rider is left behind. Conclusion: It can be concluded that overall this touring group application can carry out the function of tracking riders according to what is expected and creating an Android-based touring group application that can help touring riders
Eye-Blink Patterns Reflect Attention to Continuous Speech

speech pauses auditory attention electrooculography (EOG) electroencephalography (EEG) competing speaker paradigmEye blinks not only serve to maintain the tear film of the eye but also seem to have a functional role in information processing.People tend to inhibit an eye blink when they expect relevant information to occur in their visual environment and blink more often when the information has been processed.Recent studies have shown that this relation also holds for auditory information processing.However, only artificial auditory stimuli like tones or controlled lists of words were used in studies so far.In the current study, we tested whether there would be a temporal association between the pauses in a continuous speech stream and the listener's eye blinks.To this end, we analyzed the eye blinks of 35 participants who were instructed to attend to one of two simultaneously presented audiobooks.We found that the blink patterns of 13 participants were coupled with the speech pauses in the attended speech stream.These participants blinked more often during the pauses in the attended speech stream.Contrary to our prediction, participants did not inhibit their blinking preceding a pause in the attended speech stream.As expected, there was no evidence that the listeners' blink pattern was coupled to the pauses in the ignored speech stream.Thus, the listeners' blink patterns can reflect attention to continuous speech.
Study on teachers' professional qualities on secondary school Students' academic achievement

In this study, teachers' personalities were compared to pupils' academic performance in Bihar State, India.Two teachers from each of fifty randomly chosen secondary schools were chosen to represent the respondents.The study's findings revealed a significant positive correlation between teachers' attitudes and students' academic achievement, as well as a positive correlation between teachers' methods and students' academic achievement, a positive correlation between teachers' experience and students' academic achievement, and a positive correlation between teachers' classroom management and students' academic achievement.
Thematic Roles-Based Translation in MT Systems

The main purpose of this paper is to identify a particular thematic roles inventory that can improve the product of machine translation systems. Thematic role relations are among the semantic relations that can disambiguate the meaning of a considerable number of lexical items. Some verbs, for instance, are ambiguous for MT systems and hence are not accurately translated. The meaning of such verbs can be disambiguated by identifying the thematic role relations of their predicates. For example, ‘to express’ has two different meanings depending on its thematic role relations of its Predicate. When the verb assigns Patient &lt;liquid&gt; for its Object, it means ‘to squeeze out’, e.g., ‘Italians express coffee”. When it assigns Theme &lt;letter&gt; or &lt;package&gt; for its Object, it has the meaning of ‘sending by rapid transport’, e.g., ‘She expressed the letter to Florida’. The present research will focus only on a group of English verbs that convey a variety of meanings. It will show several problems in the translation of sample verbs due to the lack of thematic roles in the core of the system. The implementation is made on three MT systems: Al Wafi, Sakhr and Google. They all produce incorrect translations of the sample verbs. A suggested translation is proposed for each verb after analyzing its thematic roles and selectional restrictions.
A novel group management scheme of clustered federated learning for mobile traffic prediction in mobile edge computing systems

This study developed a novel group management scheme based on clustered federated learning (FL) for mobile traffic prediction (referred to as FedGM) in mobile edge computing (MEC) systems. In FedGM, to improve the convergence time during the FL procedure, we considered multiple MEC servers to first be clustered based on their geographic locations and augmented data patterns as references for clustering. In each cluster, by alleviating the straggler impact owing to the heterogeneity of MEC servers, we then designed a group management scheme that optimizes i) the number of groups to be created and ii) the group association of the MEC servers by minimizing their average idle time and group creation cost. For this purpose, we rigorously formulated analytical models for the computation time for local training and estimated the average idle time by applying different frequencies of local training over the MEC servers. The optimization problem was designed using a non-convex problem, and thus a genetic-based heuristic approach was devised for determining a suboptimal solution. By reducing the average idle time, thereby increasing the workload of the MEC servers, the experimental results for two real-world mobile traffic datasets show that FedGM surpasses previous state-of-the-art methods in terms of convergence speed with an acceptable accuracy loss.
Human walking analysis in a random walk framework

In this paper, we analyze the human walk movement via a combined deterministic-stochastic model built on top of a random walk framework. By adopting the Laban Effort subcategories to investigate different movement classes, we discuss how stochastic and deterministic forces combine to determine the act of moving and relate the stochastic component to the times at which we can observe a movement change. Major elements of our study are the analysis of random times when there is a walk movement change, the construction of a distribution (waiting time distribution), and the implementation of a dichotomic stochastic force. In particular, we report the observed walk trajectories obtained via an experimental analysis performed in collaboration with a group of volunteers to show, to some degree, the relationship between their walks and the measured relevant random times. Finally, we present our model results via simulated trajectories of a virtual character.
Obstacle avoidance maneuver using optimal path generator embedded model predictive control

Research and development are actively conducted for recent advances in the self-driving and unmanned vehicles, along with further efficiency and safety. In such fields, obstacle avoidance is frequently addressed in control applications through the concept of active safety technology. This paper investigates the real-time optimal obstacle avoidance control that the optimal path generator embedded model predictive controller. By offline computation, a large number of optimal obstacle avoidance control solutions are calculated to generate the supervised learning data for the deep-learning neural network used for the optimal path generator. Then, constructed optimal path generator is embedded in the model predictive controller to generate the reference command for the tracking task during the optimization process. The utility of the proposed controller is evaluated by both the numerical simulation and experimental testing of the obstacle avoidance maneuver of the micro-unmanned vehicle. Results show that the proposed real-time optimal controller successfully performs obstacle avoidance.
Immersion, exposure and learner driven learning through 360-degree videos and VR experiences: Education 4.0 for English teaching

Obstacles, both imagined and real, continue to hinder the wider adoption of Education 4.0 learning technologies although these technologies are now easily available in the mainstream consumer market. At the same time, the boom in Industry 4.0 manufacturing has brought down the prices of these technological tools making them more affordable to all. A case in point is 360-degree spherical video cameras and software that can record, render and playback immersive ‘real life’ contents. 360-degree spherical video contents can then be rendered and post-processed into VR (virtual reality) experiences that are not just immersive but also allow for limitless exposure time to learners. Both technologies allow for ‘learner driven learning’ to happen in the truest sense, for instance for English language learners. This research paper examines data collected from 160 undergraduates who were immersed and exposed to 360-degree videos and VR experiences for a degree level course on English for Business and Professional Interactions at a public university campus in northern Malaysia. Even if this unfunded teaching innovation project is only 10 months ‘young’, the benefits of 360-degree videos and VR experiences in English language content delivery are evident to support learner drive learning: Contents are freely available online and learners can learn anytime, anywhere; total immersion can be achieved using cheap VR goggles powered by learners’ smartphones; and, most beneficially, weaker learners who desperately need more time to understand and practice difficult degree level English skills now have the freedom to revise and upskill themselves at their own pace.
Web-Based Application for Organic and Inorganic Waste using Laravel

Waste management is a significant issue that Indonesia must face. The presence of waste will always exist as long as life continues. One of the main challenges in waste management is the proper separation of organic and inorganic waste. As a solution to address this issue, the Ministry of Environment has made efforts to develop Waste Banks. However, it also creates new problems related to manual data collection, lack of monitoring by the community in implementing waste management activities, and a lack of specific reports regarding waste management conducted by officers. We propose the creation of a website using the Agile Development SDLC method. This website involve several steps and incorporate functions for data digitalization and expedited data collection, such as the addition of QR Code functionality, Monthly Reporting Function, and enhanced data security. The method used in this research is Agile Development. The application has been developed with a user-friendly interface and the latest web development technologies to ensure smooth performance. Overall, the web-based application for organic and inorganic waste using Laravel is an important step to promoting sustainable waste management practices.
Analysis of Community Satisfaction Levels using the Neural Network Method in Data Mining

Data mining is a process that is carried out to extract data into information. There are several models that can be done in data mining, such as classification, association, clustering, regression. But in this study will be carried out using a classification model. Research conducted on the level of public satisfaction for shopping on the Lazada application. This study aims to determine the level of public satisfaction on the Lazada application. This research was also conducted because the goods sold on the Lazada application are quite cheap and when compared to the original price there is a considerable difference. Therefore, research was conducted on the level of community satisfaction on the Lazada application. This research will be conducted on data mining with a classification model and using the neural network method. The results obtained from the data mining process using 100 community data, the results obtained are 81 community data (representation obtained by 81%) of people who are satisfied shopping on the lazada application and by 19 (representation obtained by 19%) people who are not satisfied shop on the Lazada app. From these results, many people are satisfied with shopping on the Lazada app. So from the results of this classification it can be concluded that the goods sold on the Lazada application are good goods.
MENINGKATKAN KEMAMPUAN KEAKSARAAN AWAL ANAK USIA 5-6 TAHUN MELALUI MEDIA PAPAN PINTAR

&lt;p&gt;&lt;em&gt;&lt;em&gt;The introduction of early literacy in early childhood should be done in a fun way. One fun way to improve literacy skills in early childhood is to use smart boards. The smart board is a square area that is used as a medium for pronouncing letter sounds. This study used the type of Classroom Action Research (CAR) and was conducted at the Surabaya State University (UNESA) 1 Labschool Kindergarten with research subjects children in group B2 consisting of 11 children, with 5 boys and 6 girls in the age range 5-6 years. The data collection technique used in this study was observation and documentation, while the data analysis technique used was quantitative descriptive. The results showed that there was an increase in the ability to recognize letters in group B2 TK Labschool Unesa 1. In cycle 1, children's initial literacy skills using smart boards were 63.63%. In cycle 2, the child's initial literacy skills through the smart board media in group B2 at TK Labschool Unesa 1 had reached a percentage of 81.81%, thus this study was successful. Therefore, it can be concluded that the use of smart board media can improve early literacy skills in children with an age range of 5-6 years in group B2 TK Labschool Unesa 1.&lt;/em&gt;&lt;/em&gt;&lt;em&gt;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;&lt;span lang="EN-US"&gt;Keywords &lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;span lang="EN-US"&gt;- &lt;em&gt;Smart Board Media; Early Literacy Ability; Classroom Action Research &lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
Acceptance and Attitude Towards Quizziz Usage in Reading Comprehension Lessons Among ESL Secondary Students

The traditional methods of teaching without any usage of technology are no longer able to attract students’ attention specifically during the reading lesson in the ESL classroom. This is related to the characteristics of the current students that are the generations which preferred the usage of technology during the lesson. Thus, 21st-century teaching and learning should be applied in the ESL classroom. However, teachers still need to investigate and acknowledged which technology used in the lesson is accepted or rejected by the students. This is necessary as students’ perceptions based on its perceived use and perceived usefulness determine the utilization of the technology used in the lesson. Hence, this study aims to find out the secondary students’ acceptance and attitude toward Quizziz usage in reading comprehension lessons. The objectives of this study were to examine the students’ level of acceptance in learning reading comprehension lessons through the usage of Quizziz and to identify the students’ attitudes regarding the use of Quizziz in reading comprehension lessons. This research is a quantitative study using a Likert scale questionnaire involving 30 secondary students as respondents in Cheras, Kuala Lumpur. The findings of this study suggested that Quizziz usage is easy to use and helpful for secondary students in learning reading comprehension lessons.