Methodology of Teaching Educational Disciplines to Second (Master’s) Level Graduates of the “Computer Science” Educational Program

Purpose and objectives of the article. To substantiate the unified methodology of teaching the discipline of educational components to applicants of the second (master’s) level of higher education of the educational program “Computer Science” of the field of knowledge 12 Information Technologies of the specialty 122 Computer Science of full-time and part-time forms of study. To achieve this goal, the following tasks are set: 1. Analyze the current state of research and publications; 2. To substantiate the unified methodology of teaching the discipline of educational components to applicants of the second (master’s) level of higher education of the educational program “Computer Science” of the field of knowledge 12 Information Technologies of the specialty 122 Computer Science of full-time and part-time forms of education on the basis of a computer game. Research result. The unified methodology of teaching the discipline of educational components to applicants of the second (master’s) level of higher education of the educational program “Computer Science” of the field of knowledge 12 Information Technologies of the specialty 122 Computer Science of full-time and part-time forms of education on the basis of the teacher’s game is justified. Through the application of the reverse transformation of a student into a teacher, the educational and developmental goal of students acquiring primary educational quasi-professional teaching experience has been achieved. The scientific novelty lies in the fact that the first developed a unified methodology for teaching the discipline of educational components to applicants of the second (master’s) level of higher education of the educational program “computer science” on the basis of a game (gamified) approach interested in acquiring educational quasi-professional experience in teaching. Thus, the method proposed by the authors for teaching educational disciplines of educational components to students of the second (master’s) level of higher education of the educational program “Computer Science” of the field of knowledge 12 Information Technologies of the specialty 122 Computer Science provides a practical implementation of the theory of “anticipatory learning”. As a result of its application, a large reserve of time budget allocated for independent work will allow students to deeply study the educational material, prepare for a lecture class and, as a final result, acquire educational quasi-professional experience for future activities. In the case of applying the methodology based on gamification, it allows to create such an informational and educational environment that contributes to the independent, active pursuit of higher education students to acquire knowledge, professional skills and abilities, such as critical thinking, the ability to make managerial (managerial) decisions, work in a team, be ready to cooperate; helps reveal abilities and motivates self-education. The methodology reveals excellent properties in the case of a mixed application of distance education and advance training, which will not only ensure the implementation of the curriculum for mastering the educational component, but also provide maximum opportunities for students to preserve life and health in war conditions.