Reviewerly/exHarmony huggingface dataset:
Deleuze의 행동학 관점에서 바라 본 교실공간 속 유아 신체-자리의 의미 탐구

The purpose of this study is to investigate the intrinsic meaning of the body-seat in early childhood education in the classroom. This study focused on the meaning of body-seat with Deleuze's Ethologie perspective. The research was carried out with interviews with early childhood teachers, and non-participatory observations for four classes. The results of this study are as follows. First, the body-seat for the children revealed desire as the meaning. Second, the body-seat gave existence to a sense of belonging in the classroom, and the existence gave the place its own space and freedom. Third, the body-seat for the children had positive outcomes and children had power to change it into a place to create play. Fourth, the children's body-seat was operated with its own intrinsic ethics that required responsibility for children. This study is meaningful in that it explored the discussion about body-seats in the early childhood classroom in more depth and was focused on the 'seat'. In addition, this study was also significant in that the body-seat was examined as it related to Ethologie theory of ethics with life.
Flashcard As A Learning Media For Early Childhood

Educational technology that is part of education with all aspects of human learning problem solving through complicated and interrelated processes also participate in efforts to increase the quality of education through ways and methods tailored to the needs, growth and development of learners.Early childhood education is an effort to optimize the growth of children through learning that is more focused on children through play activities so that in these activities children acquire skills that enable children to actively and creatively interact and explore the environment.Games are an important thing for childhood learning.Because child development is increased through play activities, then as an educator must also be able to find the right setrategy and media to use.One of them is like a picture card learning media or flashcard that in the teaching is done by playing.Flashcard is a picture card that contains words.Application of learning media by playing flashcard, besides to recognize numbers faster, children can also recognize letters, words, colors and familiar objects around.Thus, the learning with flashcard media has a positive impact on the development and creativity of early childhood.
Designing for Evolving Users

When we set out on the journey of creating a new digital product (or revamping an existing one), we are often faced with an eerily blank canvas. The potential for creating something good (and aren’t we always striving to create something good?) can be as scary as the potential for creating something difficult, meaningless, useless, or just plain bad. The uncertainty usually comes from the realization that the difference between the two is ultimately decided by the end users, and this means one thing for those involved in the creation process: we have absolutely zero control in how someone will use and/or perceive the fruits of our labor once it’s in the wild.
At the 16&lt;sup&gt;th&lt;/sup&gt; Sharjah academic conference on the Arabic electronic (interactive) novel (Amman, September 2019)

The article provides an account of the Author's participation in the 16th Sharjah conference on contemporary Arabic literature (Amman / Jordan, September 2019). It comprises information about the institutions and people who organized this meeting, as well as an outline of the academic problems regarded as its main topic: the specific features of Arabic novel delivered in the electronic form. The author, Professor D. Mikulsky also offers a brief report on his personal conversations with Arab writers and scholars of literature, as well as with people of Amman whom he met during his stay in the Capital of Jordan. These conversations were chiefly about these people's attitude towards Russia and its culture, and also about the academic and popular perception of the classical Arabic literary and cultural legacy of the Arabs and family and clannish roots of the Author's informants. The article, written in an elegant style offers a vivid picture of the present-day sociocultural situation in the Arab world, where the most recent cultural phenomena are amalgamated with traditional institutions.
An Implementation of Privacy Preserving “IF THEN ELSE” Rules for Vertically Partitioned Data

The multiparty data utilized with data mining techniques securely to prevent privacy of end-user is known as the privacy-preserving data mining. In this paper, a technique for mining “IF THEN ELSE” rules for the decision-making process is proposed for the privacy-preserving data mining environment. In this context, it is assumed that each participant has a different set of attributes and a common class label. Additionally, not a single party wants to disclose the data contents. Additionally, each party wants to recover its own part or contributed part of information recovery. Therefore, AES and SHA1-based cryptographic algorithms are used for preventing the sensitive amount of data. Additionally to ensure the privacy, the data is ciphered at the client end. In addition to that the C4.5 decision tree algorithm is used for processing the data and extraction of “IF THEN ELSE” rules. The implementation of the proposed technique is provided herein JAVA technology. Additionally, the evaluation of the proposed technique is given here in terms of accuracy, error rate, and memory and time usages. Finally to justify the efforts, the normal dataset (without encryption) is used with a C4.5 decision tree to measure the utility of published decisional rules.
Diagnosing MERS-CoV using dempster-shafer method

&lt;span lang="EN-US"&gt;MERS-CoV (Middle East Respiratory Syndrome-Coronavirus) is a respiratory syndrome disease caused by the coronavirus which attacks the respiratory tract from mild to severe. MERS-CoV was first reported in Saudi Arabia; total cases of MERS-CoV have continued to increase. In Indonesia, the MERS-CoV enters through the pilgrimage of Hajj and Umrah. But not many people know about this disease and its symptoms. For this reason, an expert system was developed to diagnose MERS-CoV using the Dempster-Shafer method. The system can detect the disease from the symptoms inputted by user. The output of the system is the value of the probability of the disease, the level of the disease and the suggested. The levels of the disease are Stage 1, Stage 2, and Stage 3 where each has a different treatment based on the level of the disease. The system contains information about MERS-CoV in the form of videos and text. The system was built using the PHP programming language. The testing result shows that all system functionalities have been fulfilled. The expert validation testing had obtained at 76.7%, which prove that the system is good enough in diagnosing MERS-CoV and the results obtained from the questionnaire is at an average of 84.13% which is very good in helping users in diagnosing disease. The expert system that has been developed can help people in diagnosing the disease before consulting with a doctor.&lt;/span&gt;MERS-CoV (Middle East Respiratory Syndrome-Coronavirus) is arespiratory syndrome disease caused by the coronavirus which attacks therespiratory tract from mild to severe. MERS-CoV was first reported in SaudiArabia; total cases of MERS-CoV have continued to increase. In Indonesia,the MERS-CoV enters through the pilgrimage of Hajj and Umrah. But notmany people know about this disease and its symptoms. For this reason, anexpert system was developed to diagnose MERS-CoV using the DempsterShafer method. The system can detect the disease from the symptomsinputted by user. The output of the system is the value of the probability ofthe disease, the level of the disease and the suggested. The levels of thedisease are Stage 1, Stage 2, and Stage 3 where each has a different treatmentbased on the level of the disease. The system contains information aboutMERS-CoV in the form of videos and text. The system was built using thePHP programming language. The testing result shows that all systemfunctionalities have been fulfilled. The expert validation testing had obtainedat 76.7%, which prove that the system is good enough in diagnosing MERSCoV and the results obtained from the questionnaire is at an average of84.13% which is very good in helping users in diagnosing disease. Theexpert system that has been developed can help people in diagnosing thedisease before consulting with a doctor.&lt;div&gt; &lt;/div&gt;
Comparative analysis of selected object-relational mapping systems for the .NET platform

This article is devoted to the comparison of two object-relational mapping systems supported by .NET platform - Entity Framework Core and NHibernate. The research hypothesis “framework NHibernate is more efficient than Entity Framework Core in the context of DML operations” was put forward. In order to make an efficiency analysis of ORM frameworks, a desktop application was designed and implemented to enable testing and visualization of results. The NHibernate framework turned out to be much more efficient than Entity Framework Core in single tests and slightly faster in bulk tests. The stability of both frameworks was similar.
Analysis of badminton teaching mode based on online teaching platform

Traditional badminton training methods have some drawbacks, which cannot find the wrongdetails of athletes while training. As a result, many athletes in the actual training process cannot effectivelyimprove its technical level. Based on this fact, this paper does research on computer intelligent control,explores its application in badminton training, constructs a comprehensive training system with data miningand expert system, analyzes the requirements of the system, and sets up the system function module throughdemand analysis. On this basis, this paper can get the badminton training system structure and theconstruction of the badminton training system frame can promote the badminton training process effectively,and provide the theoretical reference for the related research.
An Improved Image Retrieval by Using Texture Color Descriptor with Novel Local Textural Patterns

This paper proposes a new local descriptor of color, texture known as a Median Binary Pattern for color images (MBPC) and Median Binary Pattern of the Hue (MBPH).These suggested methods are extract discriminative features for the color image retrieval.In the surrounding region of a local window, the suggested descriptor classification uses a plane to a threshold that distinguish two classes of color pixels.The Median Binary Patterns of the hue features are derived in the color space from HIS, called MBPH to maximize the discriminatory power of the proposed MBPC operator.In addition to MBPC, MBPH are fused to extract the MBPC+MBPH resulting in an efficient image recovery method combined with color histogram (CH).The structure of the two suggested MBPC and MBPH descriptors are combined with the other fuzzyfied based color histogram descriptor that formed MBPC+MBPH+FCH to improve the performance of the suggested method.The proposed methods are applied on datasets Wang, Corel-5K, and Corel-10K.Experimental results depicted that results of proposed methods are better than existing method in terms of retrieved accuracy.The significant recognition accuracy obtained from the proposed methods which is 60.1 and 63.9 for Wang dataset, 41.88 and 42.47 for Corel-5K and 32.89 and 33.89 for Corel-10K dataset.This hybrid proposed method greatly deals with different textural patterns as well as able to grasp minute color details.
Pengembangan Aksesoris Fashion Sepatu Untuk Traveler Wanita

Abstract Traveling now starting to be favored by most Indonesians, especially melenial people. The existence of influencers or fashion bloggers who often share their activities documentation on social media to places that are aesthetic and beautiful such as beaches, mountains, caffe or coffeshop with instagramable architecture that makes the community especially millennials who average age 20 to 35 years have the desire to do that. The melenial generation likes to travel that is unique, new and has different challenges, this style of traveling has finally given birth to many new sights that are instaramable with attractive views and photo spots. With the increasing interest in traveling activities, it has caused significant growth in fashion and accessories products especially those that have high functional value. So that this phenomenon has the opportunity to be developed into new business opportunities in the field of shoe fashion accessories with decorative embellishment made in handmade and crafty. This research uses qualitative methods which include literature studies, observations, interviews and exploration. In this research, the writer can find a new business opportunity to create a brand of women's traveling shoes with a target market for melenial people to meet their needs when traveling. Keywords Traveling Trend, Melenial Traveler, Business opportunity
Adaptive Agents for Fit-for-Purpose Training

Simulators and games provide contextually rich environments, enabling learners to experience the relations between actions, events and outcomes. In order to be effective, learning situations need to be tailored to the needs of the individual learner. Virtual characters (or agents) that, in real time , select, adapt, and exhibit the behavior that is exactly right for that learner, help to establish such fit-for-purpose training. This paper discusses principles for designing training with adaptive agents, and presents a framework for their autonomous and dynamic operation. A prerequisite for agents’ adaptation of behavior to be successful is that adjustments do not violate the consistency and believability of the character, and maintains the overall narrative of the scenario. For reasons of management and coordination, it is proposed not to assign control over adaptations to virtual character-agents themselves, but to a dedicated director agent. This director agent is not a virtual character in the gameplay, but operates in the background. It collects and manages information, makes decisions about adaptations and issues behavioral instructions to the virtual characters agents. The framework was used in a pilot study, employing a human facilitator that simulated a director agent, arranging the adaptive behavior of virtual characters in a game-based training of military tactical decision making. Effects of adaptive and non-adaptive agents in a training were compared. Adaptive agents had a positive influence on learning and performance, and an increased engagement and appreciation by learners. Additional research with more participants is needed to verify these preliminary findings.
Ontology focusing: knowledge-enriched databases on demand

We propose a novel use of ontologies to aid the ondemand design of data-centric systems. By means of a process that we call focusing, a schema for a (possibly knowledge-enriched) database can be obtained semi-automatically from an existing ontology and a specification of the scope of the desired system.We formalize the inputs and outputs of focusing, and identify relevant computational problems: finding a schema via focusing, testing its consistency, and answering queries in the knowledge-enriched databases it produces. These definitions are independent from the ontology language. We then study focusing for selected description logics as ontology languages, and popular classes of queries for specifying the scope of the system. For several representative combinations, we study the decidability and complexity of the identified computational problems. As a by-product, we isolate (and solve) mixed variants of the classical satisfiability and entailment problems, where selected predicates are required to have finite extension, as well as the nullability problem, which is closely related to query emptiness.
Estimation of the future fracture epidemiology in the patients applying to the emergency department with long short time memory method

Operation rooms, human resources and equipment planning are essential for increasing the effectiveness of diagnostic and treatment methods in line with the needs of emergency cases. In this study, 151822 patients admitted to the emergency department (ED) within 3 years were examined in three categories including gender, fracture sites and causes of fracture. However, fracture cases were treated as time series and Long Short Time Memory (LSTM) method was used to estimate the number of future fracture cases. In the learning phase, the number of monthly cases in the next 6 months was estimated using 30-month case numbers. The Root Mean Square Error (RMSE), Mean Absolute Error (MAE) and Mean relative Error (MRE) values of the error rate between the estimated and actual number of cases were given.
An Intelligent Security System for a Bank Based on Amplitude of Blink Gesture Recognition

This paper proposes a human-security system interaction based on amplitude gesture recognition for intelligent bank security. In order to recognizing the amplitude gesture a different processes are implemented in the amplitude gesture recognition analyzing, these processes are face and facial landmark detection, Eye aspect ratio (EAR) and amplitude and duration of blink. The using web camera and successfully implemented a prototype proposed system is tested for the gesture of the amplitude blink with tow eyes successful. The proposed system is evaluated by a number of experiments for security in bank from robbery which is having a detection accuracy rate more efficient compared with other related approaches.
Anomalies Detection in Software by Conceptual Learning From Normal Executions

Could we detect anomalies during the run-time of a program by learning from the analysis of its previous traces for normally completed executions? In this paper we create a featured data set from program traces at run time, either during its regular life, or during its testing phase. This data set represents execution traces of relevant variables including inputs, outputs, intermediate variables, and invariant checks. During a learning mining step, we start from exhaustive random training input sets and map program traces to a minimal set of conceptual patterns. We employ formal concept analysis to do this in an incremental way, and without losing dependencies between data set features. This set of patterns becomes a reference for checking the normality of future program executions as it captures invariant functional dependencies between the variables that need to be preserved during execution. During the learning step, we consider enough input classes corresponding to the different patterns by using random input selection until reaching stability of the set of patterns (i.e. the set is almost no longer changing, and only negligible new patterns are not reducible to it). Experimental results show that the generated patterns are significant in representing normal program executions. They also enable the detection of different executable code contamination at early stages. The proposed method is general and modular. If applied systematically, it enhances software resilience against abnormal and unpredictable events.
Pembuatan video Promosi di Perpustakaan SMP N 18 Padang

AbstractThe writing of this paper aims to discuss the stages of making a promotional video in the Library at SMPN 18 Padang. This study aims to describe the stages of making videos as a means of promoting the library SMPN 18 Padang. This type of research is qualitative with descriptive methods. Data was collected through observation and interviews with the Head of the Library and Librarian SMPN 18 Padang. And with the help of reading material related to video and library promotion. Based on analyzing the data it can be concluded that the steps in making a library promotion video are as follows: First, pre-production is the initial stage before the video production consists of idea discovery, synopsis, treatment, storyboarding, shotting script, production planning and production preparation. Second, production to realize all the steps in the pre-production stage. Third, post-production is the final stage in video production before the video is ready to be presented.Keywords: observation, making a library promotion video, interview
Drainage Capacity Analysis in The Area of Angke Jaya Tambora West Jakarta

Drainage is used to reduce and remove excess water in an area so that the area can be optimally enabled. This research aims to analyze and examine the drainage problems in the Angke Jaya Tambora West Jakarta Housing area, the drain channels are poorly maintained and often flooding. The data used in this study are primary and secondary, in the planning of flood debt calculations used 2nd anniversary. For the calculation of flood discharge plan to use rational method and coupled with the discharge of flood household, and the result will be compared with existing conditions of drainage channels in the residential area Angke Jaya Tambora West Jakarta. Obtained flood discharge plan of 13.225 m3/sec, for the existing condition of drainage channels 5 channels enter the category is not safe because the condition of existing capacity of channels is less than flood discharge plan, namely channels A4, D5, D6, D8, and D9. The planning of the wells to accommodate the excess discharge flooding, and it takes 19 pieces of replacement wells on the A4 channel, 1 on the D5, D, D8, and D9 channels.
Use of the Complex Motivation Principle in Teaching Foreign Languages to Pupils at the Initial Stage of a Comprehensive School

The article discusses the issues of teaching a foreign language through the prism of the complex motivation principle. The motives of students at the initial stage of training in mastering a foreign language are analyzed. Some possibilities of using the complex motivation principle are given. Observations of students’ activities as well as their survey are presented. A classification of students’ motives based on their answers is proposed. Based on the results of observations of students’ educational activities, as well as their motives, recommendations on the organization of educational activities of teachers using the complex motivation principle are put forward. For the optimal use of the complex motivation principle, the teacher’s actions are described. Among them: to find out the goals, motives and needs of students, to form their intellectual need for knowledge, to take into account the degree of interest and responsibility of students and to correlate the possibilities of various linguodidactic means with the motivational sphere of students. A number of games aimed at the formation of lexical skills and the development of speaking skills, bearing in mind the various motives laid down in the essence of these games, assuming that the game is the leading type of activity are proposed. Method of research. The research is based on methods of collecting information, namely, monitoring the pedagogical process, analysis of scientific literature on the topic, the method of expert judges, a survey. The results of the study were subjected to qualitative analysis and experimental verification. The results of the study proved the effectiveness of the proposed classification of motives for optimizing the educational process of teaching English. After using motivational tasks, the overall level of students' learning, interest and motivation to learn, and the ease and accuracy of performing speech actions increased.