Reviewerly/exHarmony huggingface dataset:
Analysis of Educational Game Development Needs for Improvement Students' Critical Thinking Ability in Informatics Subjects

Critical thinking skills are needed in the learning process, especially in learning Informatics. The use of technology in learning can be done by using learning media in the form of educational games that are integrated in learning. The purposes of this study are 1) to determine the perception of educational games, 2) to obtain information on the need for formats, criteria, content of educational games, 3) the role of developing educational games for improving critical thinking skills. The method used in this research is a survey to find out the initial data which is the process of developing educational game products. The instrument used is a questionnaire sheet. The data analysis technique that will be used is quantitative and qualitative descriptive statistical analysis techniques. The schools that were used as research samples were 22 SMP/MTs spread across Karanganyar Regency, Boyolali Regency, and Surakarta City. Each school selected 1 teacher of Informatics Subject and 3 students. The results showed that teachers and students had good perceptions of Informatics educational games. According to the teacher, the need for educational games is games containing evaluation and simulation questions, while adventure-type games are needed by students. The educational game content required includes learning materials, evaluation questions, adventure games, quiz games, simulations. Educational game format needed that is challenging and interesting. Informatics educational game criteria include attractive and interactive design, sufficient duration, usability, easy access, user friendly interface, appropriateness, relevance. Teachers and students believe that educational games can play a role in improving students critical thinking skills.
On Effort Distribution in Software Project Development for Academic Domain

Effort distribution in software engineering is a well-known term used to measure cost and effort estimation for each and every phase or activity in software development. Effort distribution is taken in consideration in almost all IT companies while developing software. But it is mostly not considered or overlooked in developing academic software projects by students of computer science courses. The paper presents with results of an experimentation on phase effort distribution data of 84 software academic projects of post graduate final year students of computer science. The phase effort distribution provided by students were collected, analyzed and compared with COCOMO II model which provides effort distribution required in software development. Finally, this paper also discusses and provides recommendation about the use and importance of effort distribution in academic software projects development.
Bootstrapping Concept Formation in Small Neural Networks

The question how neural systems (of humans) can perform reasoning is still far from being solved. We posit that the process of forming Concepts is a fundamental step required for this. We argue that, first, Concepts are formed as closed representations, which are then consolidated by relating them to each other. Here, we present a model system (agent) with a small neural network that uses realistic learning rules and receives only feedback from the environment in which the agent performs virtual actions. First, the actions of the agent are reflexive. In the process of learning, statistical regularities in the input lead to the formation of neuronal pools representing relations between the entities observed by the agent from its artificial world. This information then influences the behavior of the agent via feedback connections replacing the initial reflex by an action driven by these relational representations. We hypothesize that the neuronal pools representing relational information can be considered as primordial Concepts, which may in a similar way be present in some prelinguistic animals, too. This system provides formal grounds for further discussions on what could be understood as a Concept and shows that associative learning is enough to develop concept-like structures.
An effective classification approach for big data with parallel generalized Hebbian algorithm

Advancements in information technology is contributing to the excessive rate of big data generation recently. Big data refers to datasets that are huge in volume and consumes much time and space to process and transmit using the available resources. Big data also covers data with unstructured and structured formats. Many agencies are currently subscribing to research on big data analytics owing to the failure of the existing data processing techniques to handle the rate at which big data is generated. This paper presents an efficient classification and reduction technique for big data based on parallel generalized Hebbian algorithm (GHA) which is one of the commonly used principal component analysis (PCA) neural network (NN) learning algorithms. The new method proposed in this study was compared to the existing methods to demonstrate its capabilities in reducing the dimensionality of big data. The proposed method in this paper is implemented using Spark Radoop platform.
A SURVEY OF E-COMMERCE SECURITY THREATS AND SOLUTIONS

E-commerce security is part of the Web security problems that arise in all business information systems that operate over the Internet. However, in e-commerce security, the dimensions of web security – secrecy, integrity, and availability-are focused on protecting the consumer’s and e-store site’s assets from unauthorized access, use, alteration, or destruction. The paper presents an overview of the recent security issues in e-commerce applications and the usual points the attacker can target, such as the client (data, session, identity); the client computer; the network connection between the client and the webserver; the web server; third party software vendors. Discussed are effective approaches and tools used to address different e-commerce security threats. Special attention is paid to Cross-Site Scripting (XSS), Cross-Site Request Forgery (CSRF), phishing attacks, SQL injection, Man-in-the-middle, bots, denial-of-service, encryption, firewalls, SSL digital signatures, security certificates, PCI compliance. The research outlines and suggests many security solutions and best practices.
THE EFFECT OF MOTIVATIONAL FACTORS ON USAGE OF PIRATED SOFTWARE AMONG LECTURERS

This study aims to determine the influence of motivational factors in using pirate software among lecturers in one of the faculty of education and teacher training in Aceh. The research method that was applied in this study is a quantitative method and it uses simple random sampling for collecting data. It was obtained by distributing the instrument to lecturers with the number of samples determined using the Slovin formula is 68 respondents. After passing the validity and reliability testing phase, data is analyzed by using Pearson Product Moment Correlation. The result explained that there was a significant influence between motivational factors and using pirated software. The final result of the correlation test for two variables with a coefficient value of 0.876 and a significant level of 0.000 with a very good level of relationship category.
Efforts to Control Fictitious Order Crime by Grab Online Transportation Drivers in Indonesia and Malaysia (Study at Pt Solusi Transportasi Indonesia)

During the modernization era, the development of information and communication technology is growing very rapidly.One of these technological developments can be seen in the field of online-based which can help people to go to a place or send goods using only online transportation applications via android cellular.However, advances in online-based transportation technology are often misused by unscrupulous perpetrators in carrying out fictitious orders or more commonly called "order fictive".more ironically, the perpetrators of these crimes are the drivers of online transportation itself in order to achieve targets that are self-beneficial.The purpose of this paper is to determine the form of fictitious order handling efforts conducted by online transportation drivers in Indonesia.This research is a type of empirical juridical approach.The type of research used in this paper is a legal research that is empirical juridical, that is research whose object of study includes by conducting research by collecting primary data.As well as the statutory provisions (in abstracto), as well as their application to legal events (in concreto).The results of this study are that in providing a criminal law policy in the future in tackling criminal acts fictitious orders do not have to be preventive in the form of oppression through the prosecution or court, but rather implementing crime prevention through non-criminal channels or without the courts.
A project report on Intelli Glove using IOT

In this paper we have a tendency to represent sensible glove for deaf and dumb patient. concerning 9 million individuals within the world are deaf and dumb. The communication between a deaf traditional visual individuals. This creates a really very little area for them with communication being a basic facet of human life. The blind individuals will speak freely by suggests that of traditional language whereas the deaf-dumb have their own manual-visual language referred to as language. language could be a non-verbal kind of intercourse that is found amongst deaf communities in world. The languages don't have a standard origin and therefore troublesome to interpret. The project aims to facilitate individuals by suggests that of a glove primarily based communication interpreter system. The glove is internally equipped with 5 flex sensors. for every specific gesture, the flex device produces a proportional amendment in resistance. The process of those hand gestures is in Arduino uno Board that is Associate in Nursing advance version of the microcontroller and also the LABVIEW software package. It compares the signaling with predefined voltage levels hold on in memory. per that needed sound is made that is hold on is memory with the assistance of speaker. In such some way it's simple for deaf and dumb to speak with traditional individuals.
Contagion and capaciousness: The Shifting Worlds of Living Models

Today, most models are computer-generated simulations of some kind. However, there is a vast world of living models that serve the biomedical industries. Mouse models are discussed here, but in the context of the questions they raise about agency. Living models, it is maintained, can have abundant relations with their laboratory worlds, that is, they have a capaciousness that may be enhanced by processes of dirtying and wilding. The controlled introduction of contagions allows for living models to get messy in a productive way, expanding their lifeworlds as well as those of their handlers. Configurational enunciations of lively assemblages are detailed in terms of more robust microbial encounters, as well as the affective attunements and attachments of the dirty mice initiative in biomedical laboratories.
Chapter 4. Libraries Facing Digital Disruption

In chapter 4 of Library Technology Reports (vol. 56, no. 2), “Moving Forward with Digital Disruption,” Kim looks at how libraries can prepare for digital disruption and can adopt and use new technologies to enhance services and operations.
Language Maintenance of Tanjung Pinang Chinese Students at Bina Nusantara University

This research was aimed to observe the language maintenance of Tanjung Pinang Chinese Students at Bina Nusantara University.It was a qualitative method by spreading questionnaires to 30 participants of Tanjung Pinang Chinese students at Binus University and doing face to face interview to 5 participants from the total of 30 participants.The research found that Tanjung Pinang Chinese Students at Binus University really value their vernacular and consider it as a cultural wealth that has to be preserved.Even though sometimes they have to shift their language when communicate with those who cannot speak it, it is not the reason for them to not maintain their vernacular.Frequent contact with family and homeland, and keep using the language in every chance are the effective ways to maintain the language.Through the findings, it can be learned that an incentive and willingness to maintain a language comes after the awareness to respect and value it.
ICT Proficiency Levels of Canadian University-Level Business School Graduates: Representations of Graduates and Employers

This study examines the perceptions of Canadian business school graduates’ and employers with respect to business graduates’ ICT proficiency levels. Twelve (12) business graduates from a Canadian university and six (6) local employers were interviewed on a range of topics relating to the acquisition of information and communications technology (ICT) skills and graduate competency levels. Graduates were positive in their self-appraisal of computing proficiency and expressed high levels of confidence in their ICT capabilities, while the acquisition of these skills was found to be primarily learned informally, self-taught, or learned during work terms. Generally, employers felt that the ICT competencies of business graduates the skills they need for the workplace are appropriate, but indicate that some specialized ICT skills are acquired through workplace orientation and ongoing professional learning. Graduate skill deficits were found to be more prevalent in the areas of writing and communication – including spelling, grammar, and business writing. Research findings suggest some misalignment between employer expectations and program objectives and raise questions about a potential gap in the readiness of graduates for the workplace. Although there is wide recognition that the primary aim of university business degree programs falls outside of ICT skill development, this research suggests a need for better coordination to align the needs and expectations of employers with the goals and objectives of business programs. Strategies for greater collaboration between business faculties and employers, with regard to business graduates’ ICT and other key competencies are suggested.
Identification of Higher Order Thinking Skill Domain in the Eleventh Grade English Lesson Plan at SMK N 1 Singaraja

This research aimed to identify the cognitive domains of Higher Order Thinking Skills that appear in the four English Lesson Plans in eleventh grade and the most dominant cognitive domain of Higher Order Thinking Skill used in the four English lesson plans in eleventh grade. This research used descriptive qualitative research design. The subject of this research were the English lesson plans and one of the teachers in SMK N 1 Singaraja. The data were collected by using documentation, checklist, and interview guide. The result of this research are, (1) There are two cognitive domains (C4 &amp; C6) appear in those four lesson plans, (2) The most cognitive domain appear in the four English lesson plans is C6 with the operational verb is arrange.
Exploratory Research on Simulation Hypothesis and the Research Method Analysis

The principle of simulation hypothesis and test process interpretation is investigated in this article. The findings indicate that the simulation hypothesis is the belief that everything is a digital simulation. This scientific theory is the systematic technique that must be followed for any appropriate scientific endeavors. The relationship between philosophy in the context of the hypothesis and quantitative experimental research is continually established with this approach. The scientific method has evolved to include a modern phase that includes the use of computer simulations and simulation experiments. Computer models may be used in modeling experiments to assess theories until they are tested experimentally as they are integrated into hypothesis formulation. An iterative input between these experiments and existing theories makes it possible to improve the hypothesis preliminarily and create smarter research protocols. Technological advancements would eventually lead to the creation of automated human superintelligence, which will in turn lead to the creation of simulations that can help us truly comprehend the world. This lends credence to the notion that superintelligence currently exists and has produced simulations that humans already occupy. The idea that life is pure simulation may seem absurd at first glance, but it is based on decades of experimental study and is supported by scholars, scientists, and entrepreneurs such as Stephen Hawking and Elon Musk.
Natural scientific literacy in biology assignments formed by the teacher

The article is devoted to the actual problem of independent construction by teachers of tasks for the formation and assessment of the formation of natural science literacy within the content of the school biology course. Natural science literacy is a component of functional literacy – the central concept of the modern approach to determining educational achievements in the world practice of research of educational systems of different countries. The purpose of the article is to present the results of the study of identifying problems and approaches to the design of tasks aimed at the formation of natural science literacy within the framework of the educational subject “biology”. For this purpose, the concepts of tasks for the formation and assessment of the formation of natural science literacy in the framework of the PISA study are considered, as well as strategies for constructing such tasks are developed. The paper provides an example of step-by-step implementation of the developed strategies, author’s tasks with detailed characteristics of the questions. Based on the results of the study, conclusions were formed that it is possible to distinguish a sequence of actions for designing tasks and the availability of these actions for teachers. The experience of designing tasks will have a positive impact on the efficiency of including tasks in the educational process.
4 Comparing the subjective sleepiness and social health of higher education students alongside a non-student sample

<h3>Introduction</h3> This paper will evaluate the difference between Sleepiness, Loneliness and Social Connectedness between a higher education and mundane sample. Although current literature evaluates the role of Sleepiness within Higher education (Araújo et al, 2021), to the best of our knowledge there are no papers comparing a student population to a non-student sample. A significant difference between the subjective sleepiness scores of a student and non-student population is expected, which would demonstrate that a student sample perceive themselves to be sleepier than their non-student counterparts. <h3>Methods</h3> An online survey was administered to 202 participants via Qualtrics. 94 were non-students and 108 were higher education students. Sleepiness was measured using the Stanford Sleepiness Scale (Shahid et al, 2011), The UCLA Loneliness Scale was used to measure loneliness (Russell, 1980). <h3>Results</h3> An independent t-test showed that there was a significant difference between students and non-students subjective sleepiness scores. (t(200) = 2.23, p = 0.02) with students being significantly more like to rate themselves higher on the Stanford Sleepiness Scale. (Figure 1). Further analysis shows that Loneliness and Subjective Sleepiness are significantly correlated for a student sample (r (108) = 0.308, P = 0.001). <h3>Discussion</h3> This study suggests that students enrolled within higher education are more highly associated with the risks of Excessive daytime Sleepiness and the resultant detrimental effects on social health. Further research needs to be performed to determine the negative effects of Sleepiness on Student’s social health.
THE DIFFICULTIES IN TEACHING VOCABULARY FACED BY THE ENGLISH TEACHERS AT MTs MADANI PAO-PAO MAKASSAR

This research describes the difficulties in teaching vocabulary by the English teachers faced at MTs Madani Pao-Pao Makassar. It is conducted to know the difficulties in teaching vocabulary by the English teacher and also the factors that caused the difficulties in teaching vocabulary at MTs Madani Pao-Pao Makassar. The researcher uses descriptive qualitative to analyse the data. The researcher collects the data through observation and interview. The data are from the interview script. The researcher conducted the data by the English teachers as the subject. The teachers teaching in class 7 at MTs Madani Pao-Pao Makassar. The methods used by the researcher are collecting the data are conducted observation and interviews. The procedure for collecting data analysis is data reduction, data display, conclusion. Based on the class observation and interview, the researcher concludes the difficulties in teaching vocabulary at MTs Madani Pao-Pao Makassar and what are the factors that caused the difficulties for the teachers in teaching vocabulary at MTs Madani Pao-Pao Makassar. Based on the observation and interview, the researcher concluded that the difficulties in teaching vocabulary by the English teacher are classroom management; the teacher’s difficulties in motivating the students; the teaching media is limited (especially textbooks); teacher’s difficulties telling students for memorizing vocabulary. The factors that caused the difficulties in teaching vocabulary are laziness; lack of motivation; lack of vocabulary; students' lack of pronunciation; and students' lack of confident when learning English. The researcher suggested for the teachers to learn how to overcome their problems in the English especially vocabulary of the students, classroom management, and motivate the students for learning English because those were the main factors that affect teachers' difficulties in teaching vocabulary.
SiRF 2022 [RWW 2022]

Describes the above-named upcoming conference event. May include topics to be covered or calls for papers.
PERANCANGAN APLIKASI E-MARKETING MENGGUNAKAN RESPONSIVE WEB DESIGN

E-marketing is part of e-commerce which is a trading system through the internet, where the internet will continue to provide an up to date nature, so the company can provide product information services offered clearly and easily. This will have a good impact on the progress of the company if this system can be run properly. E-marketing is widely done to improve the company's brand image because it makes the company always remembered by its customers. E-marketing provides more convenience and benefits for the company, customers and business partners of the company. Seeing marketing media that are still conventional, it is built online responsive web design applications as a support for marketing media by using prototype methods. The purpose of this research is to analyze the strategy and design of e-marketing websites that are in accordance with the company and can meet customer needs, as a support for marketing media and make it easier for customers to obtain information about existing products. The conclusion is that companies should use the internet as their marketing medium by creating a company website, so that the products and information offered can be easily and quickly obtained by the public