Reviewerly/exHarmony huggingface dataset:
Developer Reputation Estimator: Increasing the Transparency of Developer Contributions in Open Source Software

In this work, we present Developer Reputation Estimator (DRE), a web application that measures the technical and social aspects of a developer's expertise in the open source software (OSS) ecosystem. We provide several measures, from basic activity trace counts (e.g. number of commits, projects, etc.) to more advanced impact measures, such as tracking code re-use for a particular developer. We perform these measures on a novel scale using the World of Code infrastructure, which houses over 18 billion Git objects from many of the major OSS platforms. Together, these measures increase the transparency of a developer's experience in OSS and can be utilized to quickly establish trust between developers by gauging each other's skill sets and social network. As a byproduct of developers signing up for DRE, we also build a ground-truth dataset consisting of author identities we know belong to a single developer as well as the ones they do not claim. This dataset can be used as a training set for researchers to perform identity correction on author identities to better model the relationship between developers and other entities in OSS.DRE is the first system that utilizes the WoC infrastructure in this way. It provides several use cases, including lowering the barrier of entry for developers attempting to contribute to a new OSS project, aiding researchers with a training dataset for identity correction, and allowing recruiters to corroborate resume claims made by applicants or seek out qualified developers based on a certain set of criteria. While this first version of DRE might not provide full support for each use case, we motivate these use cases and several other areas of future work to realize the full potential of our application.
Effectiveness of using mobile phones in teaching the English language at Jazan University

Technology is highly changing the globe in various sectors including education. Universities are advancing and adopting technology in imparting knowledge and skills in learners. Mobile phones have been evolving and since the invention of smartphones, much is being developed within the education sector as far as teaching is concerned. The research aims to assess the effectiveness of using smartphones in teaching the English language at Jazan University. It further evaluates if the application of smartphones would be more effective when compared to the adoption of the lecture method in teaching English in Saudi Arabia. The research was conducted using a survey that was done on 134 participants from Jazan University. The responses from the lectures were used to make descriptive analysis, correlation, and regression, and finally conclusions alongside recommendations. It was found that smartphone use has a significant impact on the mode of teaching English. Smartphones do enable lecture to create video clips for their learners while learners can record themselves and share the clip with their lecture for assessment and guidance. There is also massive use of social sites that can easily be accessed by the use of smartphones. The results indicate that instructors use smartphones to send emails to students. They still engage them on matters concerning English course content and other important issues on learning English which makes the process of learning interactive and engaging. The findings indicate that lecturers are encouraging the use of smartphones in the learning process meaning that students will adapt and cope with its use because it makes teaching more effective.
SOCIAL PORTRAIT OF AN UNSUCCESSFUL STUDENT

The problem of educational failure has gained a new perspective of its consideration at the turn of the twentieth and twenty-first centuries. It has become a fundamental social problem in the context of changing educational objectives in a global world. Institutional dysfunctions in education that lead to students ' failure have become a serious factor in slowing down the social and economic development of some countries.It is important to study the understanding of educational success/failure by members of educational communities. This is due to the possibility to identify barriers and ways to overcome learning failures and build a trajectory of life.The purpose of the article is to analyze of students’ perceptions about unsuccessful student. The objectives of the research are: 1) to study the structure of activity the unsuccessful student; 2) to consider the social and socio-psychological characteristics of the unsuccessful student; 3) to identify factors that affect educational failure.The empirical basis of the article is the results of research conducted in Sverdlovsk region, Russia (December 2019-February 2020): 1) focus groups with University students (n=4); 2) a semi-formalized expert interview with representatives of educational organizations of different types (n=30).The article shows that in the perceptions of students, educational failure is not limited only to the student's academic failures. It is also associated with passivity in research and social activities.Students noted the social and socio-psychological characteristics of an unsuccessful student through dichotomous opposition to the characteristics of a successful student. Most often, focus group participants described unsuccessful students as passive, unmotivated, disorganized, and uncommunicative.According to the focus group participants, the reasons for personal educational failure primarily depend on the student himself is his inability to work on himself and overcome difficulties. In addition, students noted the impact on educational failure of the immediate environment (parents, friends, teachers, «significant adults») and life situations (death of loved ones, falling in love, etc.).It is concluded that the identified perceptions of students about unsuccessful students can be used as the basis for a model of psychological and pedagogical assistance in working with this group of students to overcome failure.
Applications of Convolution Networks in the Medical Diagnosis – Review

The Healthcare sector is entirely unexpected from other industries. It is in high need sector, and individuals anticipate the most elevated level of care and administrations, paying little heed to cost. It did not accomplish social assumption even though it burn-through of the financial plan. For the most part, the understandings of medical data are being finished by the medical master. The enormous accomplishment of Machine learning calculations at image acknowledgment undertakings lately converges with a period of drastically expanded utilization of electronic medical records and analytic imaging. This survey presents the machine learning algorithms applied to medical image examination, zeroing in on convolutional neural networks and underscoring clinical parts of the field. Generally, the understandings of medical data are being finished by a medical expert.
알자지라와 알아라비야의 프레임 전쟁과 연합뉴스의 리프레임: “걸프 위기” 관련 뉴스 텍스트를 중심으로

This study analyzed a news framing confrontation between Qatar’s media and Saudi Arabian media, along with Korean media’s subsequent reframing. The study also analyzed citation and translation issues from recontextualization, that is, from the reframing perspective. The research method was classification of news texts by Al-Jazeera, Al-’Arabiyya, and Yonhap News―all related to Gulf Crisis―into three time points: the incident’s beginning, its crisis, and its current. The study then analyzed differences and changes in news frames among media and according to the time points. Results showed significant differences and changes. Al-Jazeera and Al-’Arabiyya viewed the incident from their respective countries’ viewpoints and constructed news frames representing their respective countries’ positions. Yonhap News reinterpreted the incident from a third-party perspective, reconstructing news frames to focus on the impact on their country and on their readers’ interest.
UNP Pengembangan Game Edukasi "Mari Bersiap Hadapi Bencana" Berbasis Android Menggunakan Aplikasi Construct 2

The readiness of the Indonesian people for natural disasters is very minimal. This can be seen from the lack of public understanding of natural disasters and what actions should be taken when natural disasters occur. These conditions must not be allowed to continue to occur without a planned and appropriate effort. So media is needed for the public that contains information about preparedness for natural disasters. This study aims to develop education games that are feasible and practical in accordance with the material and media eligibility criteria. Education game let's prepare for disasters designed to instill the value of preparedness against natural disasters.This type of research is Research and Development (R&D), using the Four D (4-D) development model which stands for define, design, development, and dissemination. Product feasibility tests are carried out through material experts and media expert validators. Product trials were conducted on 10 high school students in the city of Padang. Data collection tools such as questionnaires, documentation and assessment formats.The process of developing education games consists of four stages, the first stage is defining which includes a needs analysis that refers to the phenomena that are seen in the community that are people who are less responsive in dealing with natural disasters and people who like to play games, and content analysis contains actions that must be done before , a moment, and after an earthquake. The second stage is the design of education games in accordance with the results that have been obtained from the needs analysis and content analysis, the design is in the form of flowcharts and storyboards. The third stage is the development of education games in accordance with the design that has been obtained at the design stage. The fourth stage is the spread of education games that have been developed, spread through Google Drive links so that they can reach a wide range of users. The results of the product feasibility test indicate that the product is feasible to use, for the material aspect it is concluded that the education game material is in the Very Appropriate category, for the media aspect it is concluded that the education game media is in the Very Eligible category as seen from the characters, completeness of the program, and additional features. The practicality questionnaire distributed to high school students concluded that the education game was Very Practical.
Mobile Learning With Cyberprenuership On The Go (COG)

Learning and teaching through m-learning interest the education fields where the materials can be accessed anywhere and everywhere. A preliminary survey had been conducted to investigate the device possession and the usage of the student’s smartphone. There are six modules within the app which are course outline information, notes, exercises, videos, about us and Whatsapp. Whatsapp application is the element that will be added into the development of Cyberpreneurship On The Go (CoG) due to the results of frequent usage of smartphone among students in PoliteknikMuadzam Shah (PMS). The development of CoG is developed by using ADDIE methodology and the language used are HTML5, CSS, Javascript and JQueryMobile.The Phone Gap is used to convert the CoG into apk and it is hosted in the Android Google Play.
Immersion for Inclusion: Virtual Reality as a Novel Approach to Developing Faculty

Perceptions, Attitudes and Cultures in Engineering (SPACE) Lab that aspires to elevate the experiences of marginalized populations, dismantle systematic injustices, and transform the way inclusion is cultivated in engineering through the implementation of novel technologies and methodologies in engineering education.Intrigued by the intersections of engineering education, mental health and social justice, Dr. Coley's primary research interest focuses on virtual reality as a tool for developing empathetic and inclusive mindsets among engineering faculty.She is also interested in hidden populations in engineering education and innovation for more inclusive pedagogies.
THE EFFECTIVENESS OF GAMIFICATION TO IMPROVE STUDENTS’ TENSES MASTERY

Having joined an online learning for a long time, the students get bored to get involved and engaged in the learning process. The teacher’s creativity to create fun and interactive activities like gamification is highly required in order to cope with the students’ boredom. Gamification is a teaching method that uses game elements with the aim of motivating students to be directly involved in games and learning at the same time so that students get an interesting and enjoyable learning experience. Although many studies have been conducted related to the use of gamification, the study on enhancing tenses mastery using gamification is rarely found. This study was aimed to investigate whether gamification was more effective than conventional teaching method in enhancing tenses mastery of the second semester students of nursing diploma III of faculty of health of Harapan Bangsa University. The method which was employed in this research was a quasi-experimental method with a post-test-only non-equivalent control group design. The population of the research was the second semester students of nursing diploma III of faculty of health of Harapan Bangsa University. Two classes were taken by using total sampling technique. The samples in this research were two classes; experimental class consisting of 30 students from 2A-1 and control class consisting of 30 students from 2A-2. The research instrument used was a tenses mastery test. The data were obtained from tenses mastery test. They were analysed in the terms of their frequency distribution and t-test. It was proven that the mean score of the students’ tenses mastery in experimental class was 86.24 while the mean score of the students’ tenses mastery in control class was 79.82 The t-test result in the research was 2.13 and the t-table is 1.67. It meant that t-test score was higher than the t-table. Based on the research findings, it could be concluded that the use of gamification was more effective than conventional teaching method to enhance tenses mastery of the second semester students of nursing diploma III of Harapan Bangsa University
Персоналистическая педагогика как воспитание человечности

Personalism is the school of thinking conceiving a human being as a person. A human being is a person, i.e. a being with physical, psychological and spiritual dimensions gifted with natural dignity, understanding, liberty and openness towards Transcendence. A significant number of humanistic disciplines are based on the theory of the human being as a person. Pedagogy is one of such disciplines, which deals with the upbringing aspect of the human being. In the personalist pedagogy, the human being conceived as a person is the subject and the goal of upbringing.  The fact of being a person requires the mastering of one’s own humanity. Such mastering is done at first through upbringing and subsequently through self-upbringing. The goal of personalist upbringing is to support human development in all its dimensions: biological, psychological, moral and spiritual. The personalist upbringing helps the human being to increasingly become a fuller person or, in other words, to integrally shape his/her body, intellect and will (character).
The model of formation of future foreing language teacher’s polyculture

This article deals with the problem of formation of future language teachers’ polyculture in the condition of polylingual educational environment. Structural and functional model of the formation of future language teachers’ polyculture was elaborated for proving the effectiveness of the research’s hypothesis. This model includes target, processual, content, control components and monitoring of results that gives an opportunity to demonstrate the main approaches, principles, methods and means of its implementation in educational process. The dominant approaches for our research are: competitive, communicative and cognitive, integrative, individual and activity, cultural. Among general didactic principles there were defined the following: students’ activity while studying, systemacy, consistency in acquiring knowledge and development of skills, individualization, individual work of students while studying through the content of professionally oriented disciplines; and methodical principles: situations of studying process, intercultural domination of studying interactivity, priority of tasks and polyfunctionality of tasks, dialogue of cultures, co-studying of foreign language with foreign culture.
Pedagogical competency of teachers of professional educational institutions: challenges and assessment

The production capacity of a state is a key condition for the sustainable economic and social development. The competence and skill level of employees in any position, from cashier to federal official, affects not only labor efficiency, but also the speed of progress in the economic field and, finally, the overall competitiveness of Russia in the context of international market relations. The contributory factors that determine the level of competitiveness of the state economy include the quality of workforce training, directly related to the integration of the economic sphere (one of the four basic spheres, along with political, social and spiritual) with the educational sector. Moreover, from the point of view of the overwhelming majority of Russian education researchers, nowadays, we face serious challenges with the training of highly skilled workers. Managers are forced to bring their employees to the necessary professional level through special in-service courses and programs. An effective solution to the problems of continuing professional development is facilitated by the promotion of employees up the career ladder. It can be described as a gradual advancement of professionals in the field of industrial, scientific, creative or any other constructive activity from the basic qualification level to the highest, or, in other words, as a career development of a particular individual, taking into account his/her mental, psychological, professional and other resources.
WRITING ERRORS BASED ON SURFACE STRUCTURE TAXONOMY: A CASE OF INDONESIAN EFL STUDENTS’ PERSONAL LETTERS

Students’ errors in writing could indicate that the students are unaware of the existence of distinctive rules in using English, particularly in the written form. Making errors is, somehow, a fundamental part of learning new language. In this sense, the teachers may utilize the information from the errors as an authentic source to evaluate students’ writing proficiency. Moreover, identifying students’ writing problems paves the way for the teachers to unfold the appropriate solutions to overcome the problems. Considering those, this research was conducted to discover students’ writing errors, classify them to the surface structure taxonomy proposed by Dulay, Burt, Krashen (1982) and James (2013), and further identify most dominant type of error. The experts classify the error into four elements: omission, addition, misformation and misordering. The participants involved in this research were 22 EFL students from one of the senior high schools in Cianjur. Qualitative research method was chosen to conduct this research students’ writing of personal letters as the main source of the data. The findings showed that from the total of 68 data of the errors, a total of 25 (36.76%) data belonged to addition which is the most dominant error type, 20 (29.41%) data belonged to omission, 19 (27.94%) data belonged to misformation, and only 4 (5.88%) data belonged to misordering errors
Apriori Algorthm Implementation to Determine Product Sales Priority

Nowadays there are so many stores that stand where every day you have a transaction on selling goods. Sometimes transactions per day are not small, these many transactions can lead to a buildup of data. However, it is rare for business owners to realize that the data can be processed into various kinds of information which can later be used for the interests of companies and stores. The solution to this can be to use an algorithm that is often used today, namely the Apriori algorithm. The Priori algorithm is one of the data mining techniques used to find high associative patterns between products. The calculation is done by determining the support and confidence between the itemset set in the transaction or also called the association rule function. The test results with a priori algorithm get results in the form of an association rule, one of which is the connection of Oily Skin Clean Wash items -> Eshter Acne Toner with the highest support value of 1.0000. So it is expected that this can be used as a reference in efficient product sales going forward
Rancang Bangun Sistem Persediaan Alat Tulis Kantor Berbasis Web Pada Perumdam Tirta Kerta Raharja Kabupaten Tangerang

An office stationery inventory system that is accurate and up to date is needed by the company. In the process of stationery inventory of the Tirta Kerta Raharja District Office in Tangerang Regency, which is done at this time is still manual so it is less effective, because the warehouse sub-section utilizes office stationery inventory documents in the form of submission forms and inputs office stationery inventory data manually so that the monitoring process is difficult and vulnerable to loss or damage to documents. Therefore, it is necessary to design a computerized web-based office stationery inventory information system in order to facilitate its users. With the computerized web- based office stationery inventory system can facilitate the warehouse subsection in inputting data so that inventory monitoring is carried out regularly to make it more accurate and optimal. Data collection methods are done by observation, interviews, and literature studies from various studies, while the system analysis method is done using the PIECES method and the design method uses UML (Unified Modeling Language) and PHP programming language and MysQL as a database. This is the rationale for how researchers analyze the existing office stationery inventory system at the Tirta Kerta Raharja Public Corporation in the District of Tangeran so that it can facilitate the performance to be more effective, efficient and accurate.
Study of Automatic Face Recognition System by Convolution Neural Network (CNN) algorithm with Smart meter

Cyber security is the important concerns for the recent day’s information and communication technology. Many of the security algorithms have been developed even though the intruder can find the way to cause threat to our security system. In the proposed method, cyber security given to the smart meter data stored in the online database. Data can be accessed through the cloud environment. In the Automatic Face Recognition system, user or the smart grid distributor can view the data in the website through wireless internet connection from anywhere. Threat can be caused in the data transmission and also viewing of data in the website. The (AFR system mainly concentrates on the authentication of user who is viewing the data. If intruder can enter into the system via fake authentication, he can do any modification in the data. In order avoid that the system will automatically identify through the face recognition using combination of cascade object detector, Viola Jones algorithm for detection and face recognized by convolutional neural network (CNN). Implementation was done in PHP as front end and MySQL as back end.   Performances have been shown under various circumstances.
Influence of Integration of Information and Communication Technology in Teaching Biology on Students’ Performance in Makueni County Secondary Schools, Kenya

A Research Thesis Submitted in Partial Fulfillment of The Requirements for the Award of the Degree of Master of Education (Educational, Communication and Technology) in the School of Education of Kenyatta University, August 2020.