Reviewerly/exHarmony huggingface dataset:
MovingFashion: a Benchmark for the Video-to-Shop Challenge

Retrieving clothes which are worn in social media videos (Instagram, TikTok) is the latest frontier of e-fashion, referred to as "video-to-shop" in the computer vision literature. In this paper we present MovingFashion, the first publicly available dataset to cope with this challenge. MovingFashion is composed of 14855 social videos, each one of them associated to e-commerce "shop" images where the corresponding clothing items are clearly portrayed. In addition, we present a network for retrieving the shop images in this scenario, dubbed SEAM Match-RCNN. The model is trained by image-to-video domain adaptation, allowing to use video sequences where only their association with a shop image is given, eliminating the need of millions of annotated bounding boxes. SEAM Match-RCNN builds an embedding, where an attention-based weighted sum of few frames (10) of a social video is enough to individuate the correct product within the first 5 retrieved items in a 14K+ shop element gallery with an accuracy of 80%. This provides the best performance on MovingFashion, comparing exhaustively against the related state-of-the-art approaches and alternative baselines.
SNEAK: Faster Interactive Search-based SE

When AI tools can generate many solutions, some human preference must be applied to determine which solution is relevant to the current project. One way to find those preferences is interactive search-based software engineering (iSBSE) where humans can influence the search process. This paper argues that when optimizing a model using human-in-the-loop, data mining methods such as our SNEAK tool (that recurses into divisions of the data) perform better than standard iSBSE methods (that mutates multiple candidate solutions over many generations). For our case studies, SNEAK runs faster, asks fewer questions, achieves better solutions (that are within 3% of the best solutions seen in our sample space), and scales to large problems (in our experiments, models with 1000 variables can be explored with half a dozen interactions where, each time, we ask only four questions). Accordingly, we recommend SNEAK as a baseline against which future iSBSE work should be compared. To facilitate that, all our scripts are online at https://github.com/ai-se/sneak.
RevASIDE: Assignment of Suitable Reviewer Sets for Publications from Fixed Candidate Pools

Scientific publishing heavily relies on the assessment of quality of submitted manuscripts by peer reviewers. Assigning a set of matching reviewers to a submission is a highly complex task which can be performed only by domain experts. We introduce RevASIDE, a reviewer recommendation system that assigns suitable sets of complementing reviewers from a predefined candidate pool without requiring manually defined reviewer profiles. Here, suitability includes not only reviewers' expertise, but also their authority in the target domain, their diversity in their areas of expertise and experience, and their interest in the topics of the manuscript. We present three new data sets for the expert search and reviewer set assignment tasks and compare the usefulness of simple text similarity methods to document embeddings for expert search. Furthermore, an quantitative evaluation demonstrates significantly better results in reviewer set assignment compared to baselines. A qualitative evaluation also shows their superior perceived quality.
Scaling up instance annotation via label propagation

Manually annotating object segmentation masks is very time-consuming. While interactive segmentation methods offer a more efficient alternative, they become unaffordable at a large scale because the cost grows linearly with the number of annotated masks. In this paper, we propose a highly efficient annotation scheme for building large datasets with object segmentation masks. At a large scale, images contain many object instances with similar appearance. We exploit these similarities by using hierarchical clustering on mask predictions made by a segmentation model. We propose a scheme that efficiently searches through the hierarchy of clusters and selects which clusters to annotate. Humans manually verify only a few masks per cluster, and the labels are propagated to the whole cluster. Through a large-scale experiment to populate 1M unlabeled images with object segmentation masks for 80 object classes, we show that (1) we obtain 1M object segmentation masks with an total annotation time of only 290 hours; (2) we reduce annotation time by 76x compared to manual annotation; (3) the segmentation quality of our masks is on par with those from manually annotated datasets. Code, data, and models are available online.
Applying Machine Learning to Study Fluid Mechanics

This paper provides a short overview of how to use machine learning to build data-driven models in fluid mechanics. The process of machine learning is broken down into five stages: (1) formulating a problem to model, (2) collecting and curating training data to inform the model, (3) choosing an architecture with which to represent the model, (4) designing a loss function to assess the performance of the model, and (5) selecting and implementing an optimization algorithm to train the model. At each stage, we discuss how prior physical knowledge may be embedding into the process, with specific examples from the field of fluid mechanics.
Improved Reinforcement Learning Coordinated Control of a Mobile Manipulator using Joint Clamping

Many robotic path planning problems are continuous, stochastic, and high-dimensional. The ability of a mobile manipulator to coordinate its base and manipulator in order to control its whole-body online is particularly challenging when self and environment collision avoidance is required. Reinforcement Learning techniques have the potential to solve such problems through their ability to generalise over environments. We study joint penalties and joint limits of a state-of-the-art mobile manipulator whole-body controller that uses LIDAR sensing for obstacle collision avoidance. We propose directions to improve the reinforcement learning method. Our agent achieves significantly higher success rates than the baseline in a goal-reaching environment and it can solve environments that require coordinated whole-body control which the baseline fails.
Quantum Semi-Supervised Learning with Quantum Supremacy

Quantum machine learning promises to efficiently solve important problems. There are two persistent challenges in classical machine learning: the lack of labeled data, and the limit of computational power. We propose a novel framework that resolves both issues: quantum semi-supervised learning. Moreover, we provide a protocol in systematically designing quantum machine learning algorithms with quantum supremacy, which can be extended beyond quantum semi-supervised learning. In the meantime, we show that naive quantum matrix product estimation algorithm outperforms the best known classical matrix multiplication algorithm. We showcase two concrete quantum semi-supervised learning algorithms: a quantum self-training algorithm named the propagating nearest-neighbor classifier, and the quantum semi-supervised K-means clustering algorithm. By doing time complexity analysis, we conclude that they indeed possess quantum supremacy.
COVIDRead: A Large-scale Question Answering Dataset on COVID-19

During this pandemic situation, extracting any relevant information related to COVID-19 will be immensely beneficial to the community at large. In this paper, we present a very important resource, COVIDRead, a Stanford Question Answering Dataset (SQuAD) like dataset over more than 100k question-answer pairs. The dataset consists of Context-Answer-Question triples. Primarily the questions from the context are constructed in an automated way. After that, the system-generated questions are manually checked by hu-mans annotators. This is a precious resource that could serve many purposes, ranging from common people queries regarding this very uncommon disease to managing articles by editors/associate editors of a journal. We establish several end-to-end neural network based baseline models that attain the lowest F1 of 32.03% and the highest F1 of 37.19%. To the best of our knowledge, we are the first to provide this kind of QA dataset in such a large volume on COVID-19. This dataset creates a new avenue of carrying out research on COVID-19 by providing a benchmark dataset and a baseline model.
Random matrices in service of ML footprint: ternary random features with no performance loss

In this article, we investigate the spectral behavior of random features kernel matrices of the type ${\bf K} = \mathbb{E}_{{\bf w}} \left[\sigma\left({\bf w}^{\sf T}{\bf x}_i\right)\sigma\left({\bf w}^{\sf T}{\bf x}_j\right)\right]_{i,j=1}^n$, with nonlinear function $\sigma(\cdot)$, data ${\bf x}_1, \ldots, {\bf x}_n \in \mathbb{R}^p$, and random projection vector ${\bf w} \in \mathbb{R}^p$ having i.i.d. entries. In a high-dimensional setting where the number of data $n$ and their dimension $p$ are both large and comparable, we show, under a Gaussian mixture model for the data, that the eigenspectrum of ${\bf K}$ is independent of the distribution of the i.i.d.(zero-mean and unit-variance) entries of ${\bf w}$, and only depends on $\sigma(\cdot)$ via its (generalized) Gaussian moments $\mathbb{E}_{z\sim \mathcal N(0,1)}[\sigma'(z)]$ and $\mathbb{E}_{z\sim \mathcal N(0,1)}[\sigma''(z)]$. As a result, for any kernel matrix ${\bf K}$ of the form above, we propose a novel random features technique, called Ternary Random Feature (TRF), that (i) asymptotically yields the same limiting kernel as the original ${\bf K}$ in a spectral sense and (ii) can be computed and stored much more efficiently, by wisely tuning (in a data-dependent manner) the function $\sigma$ and the random vector ${\bf w}$, both taking values in $\{-1,0,1\}$. The computation of the proposed random features requires no multiplication, and a factor of $b$ times less bits for storage compared to classical random features such as random Fourier features, with $b$ the number of bits to store full precision values. Besides, it appears in our experiments on real data that the substantial gains in computation and storage are accompanied with somewhat improved performances compared to state-of-the-art random features compression/quantization methods.
Online Application Guidance for Heterogeneous Memory Systems

Many high end and next generation computing systems to incorporated alternative memory technologies to meet performance goals. Since these technologies present distinct advantages and tradeoffs compared to conventional DDR* SDRAM, such as higher bandwidth with lower capacity or vice versa, they are typically packaged alongside conventional SDRAM in a heterogeneous memory architecture. To utilize the different types of memory efficiently, new data management strategies are needed to match application usage to the best available memory technology. However, current proposals for managing heterogeneous memories are limited because they either: 1) do not consider high-level application behavior when assigning data to different types of memory, or 2) require separate program execution (with a representative input) to collect information about how the application uses memory resources. This work presents a toolset for addressing the limitations of existing approaches for managing complex memories. It extends the application runtime layer with automated monitoring and management routines that assign application data to the best tier of memory based on previous usage, without any need for source code modification or a separate profiling run. It evaluates this approach on a state-of-the-art server platform with both conventional DDR4 SDRAM and non-volatile Intel Optane DC memory, using both memory-intensive high performance computing (HPC) applications as well as standard benchmarks. Overall, the results show that this approach improves program performance significantly compared to a standard unguided approach across a variety of workloads and system configurations. Additionally, we show that this approach achieves similar performance as a comparable offline profiling-based approach after a short startup period, without requiring separate program execution or offline analysis steps.
Permute Me Softly: Learning Soft Permutations for Graph Representations

Graph neural networks (GNNs) have recently emerged as a dominant paradigm for machine learning with graphs. Research on GNNs has mainly focused on the family of message passing neural networks (MPNNs). Similar to the Weisfeiler-Leman (WL) test of isomorphism, these models follow an iterative neighborhood aggregation procedure to update vertex representations, and they next compute graph representations by aggregating the representations of the vertices. Although very successful, MPNNs have been studied intensively in the past few years. Thus, there is a need for novel architectures which will allow research in the field to break away from MPNNs. In this paper, we propose a new graph neural network model, so-called $\pi$-GNN which learns a "soft" permutation (i.e., doubly stochastic) matrix for each graph, and thus projects all graphs into a common vector space. The learned matrices impose a "soft" ordering on the vertices of the input graphs, and based on this ordering, the adjacency matrices are mapped into vectors. These vectors can be fed into fully-connected or convolutional layers to deal with supervised learning tasks. In case of large graphs, to make the model more efficient in terms of running time and memory, we further relax the doubly stochastic matrices to row stochastic matrices. We empirically evaluate the model on graph classification and graph regression datasets and show that it achieves performance competitive with state-of-the-art models.
Waypoint Models for Instruction-guided Navigation in Continuous Environments

Little inquiry has explicitly addressed the role of action spaces in language-guided visual navigation -- either in terms of its effect on navigation success or the efficiency with which a robotic agent could execute the resulting trajectory. Building on the recently released VLN-CE setting for instruction following in continuous environments, we develop a class of language-conditioned waypoint prediction networks to examine this question. We vary the expressivity of these models to explore a spectrum between low-level actions and continuous waypoint prediction. We measure task performance and estimated execution time on a profiled LoCoBot robot. We find more expressive models result in simpler, faster to execute trajectories, but lower-level actions can achieve better navigation metrics by approximating shortest paths better. Further, our models outperform prior work in VLN-CE and set a new state-of-the-art on the public leaderboard -- increasing success rate by 4% with our best model on this challenging task.
CNN-based Human Detection for UAVs in Search and Rescue

The use of Unmanned Aerial Vehicles (UAVs) as a substitute for ordinary vehicles in applications of search and rescue is being studied all over the world due to its flexible mobility and less obstruction, including two main tasks: search and rescue. This paper proposes an approach for the first task of searching and detecting victims using a type of convolutional neural network technique, the Single Shot Detector (SSD) model, with the Quadcopter hardware platform, a type of UAVs. The model used in the research is a pre-trained model and is applied to test on a Raspberry Pi model B, which is attached on a Quadcopter, while a single camera is equipped at the bottom of the Quadcopter to look from above for search and detection. The Quadcopter in this research is a DIY hardware model that uses accelerometer and gyroscope sensors and ultrasonic sensor as the essential components for balancing control, however, these sensors are susceptible to noise caused by the driving forces on the model, such as the vibration of the motors, therefore, the issues about the PID controller, noise processing for the sensors are also mentioned in the paper. Experimental results proved that the Quadcopter is able to stably flight and the SSD model works well on the Raspberry Pi model B with a processing speed of 3 fps and produces the best detection results at the distance of 1 to 20 meters to objects.
Tradeoffs in Streaming Binary Classification under Limited Inspection Resources

Institutions are increasingly relying on machine learning models to identify and alert on abnormal events, such as fraud, cyber attacks and system failures. These alerts often need to be manually investigated by specialists. Given the operational cost of manual inspections, the suspicious events are selected by alerting systems with carefully designed thresholds. In this paper, we consider an imbalanced binary classification problem, where events arrive sequentially and only a limited number of suspicious events can be inspected. We model the event arrivals as a non-homogeneous Poisson process, and compare various suspicious event selection methods including those based on static and adaptive thresholds. For each method, we analytically characterize the tradeoff between the minority-class detection rate and the inspection capacity as a function of the data class imbalance and the classifier confidence score densities. We implement the selection methods on a real public fraud detection dataset and compare the empirical results with analytical bounds. Finally, we investigate how class imbalance and the choice of classifier impact the tradeoff.
Teach Me What to Say and I Will Learn What to Pick: Unsupervised Knowledge Selection Through Response Generation with Pretrained Generative Models

Knowledge Grounded Conversation Models (KGCM) are usually based on a selection/retrieval module and a generation module, trained separately or simultaneously, with or without having access to a gold knowledge option. With the introduction of large pre-trained generative models, the selection and generation part have become more and more entangled, shifting the focus towards enhancing knowledge incorporation (from multiple sources) instead of trying to pick the best knowledge option. These approaches however depend on knowledge labels and/or a separate dense retriever for their best performance. In this work we study the unsupervised selection abilities of pre-trained generative models (e.g. BART) and show that by adding a score-and-aggregate module between encoder and decoder, they are capable of learning to pick the proper knowledge through minimising the language modelling loss (i.e. without having access to knowledge labels). Trained as such, our model - K-Mine - shows competitive selection and generation performance against models that benefit from knowledge labels and/or separate dense retriever.
Label it be! A large-scale study of issue labeling in modern open-source repositories

In a wave of growth, open-source projects need to modernize and change how they deal with processes, methods, and communication with their contributors. We could observe that open-source projects are constantly evolving to improve their management of the entire community. Starting with community communication, software development, managing open-source projects faces crucial challenges. One of the enabling environments that open-source communities found to achieve community communications objectives was code repositories with integration with issue trackers. Using issue trackers in their projects should encompass an infrastructure capable of hosting the project source code and community participation. Some issue trackers use a structure in which the issue's title and description are the key information. However, we have observed a slight change in this strategy over the years, as more and more data are fundamental to solving the issue. For example, labeling the issues could enable users to provide the issue with more contextual information. By understanding how modern issue trackers handle issue labeling, this study analyzes the impact, engagement, and influence that labels have on the Github repositories, based on a database of 10,673,459 issues mined from 13,280 repositories in 180 Github featured topics. We found that 78.75\% of the repositories label their issues, with more adherence from those repositories that contain big numbers of issues. The labeling practice is essential and prioritized as a first step in the issue resolution process in 65.91\% of the first events. Issues with labels draw more attention and impact by collecting more subscribers, assigns, and comments, helping to engage contributors to the resolution.
DeepA2: A Modular Framework for Deep Argument Analysis with Pretrained Neural Text2Text Language Models

In this paper, we present and implement a multi-dimensional, modular framework for performing deep argument analysis (DeepA2) using current pre-trained language models (PTLMs). ArgumentAnalyst -- a T5 model (Raffel et al. 2020) set up and trained within DeepA2 -- reconstructs argumentative texts, which advance an informal argumentation, as valid arguments: It inserts, e.g., missing premises and conclusions, formalizes inferences, and coherently links the logical reconstruction to the source text. We create a synthetic corpus for deep argument analysis, and evaluate ArgumentAnalyst on this new dataset as well as on existing data, specifically EntailmentBank (Dalvi et al. 2021). Our empirical findings vindicate the overall framework and highlight the advantages of a modular design, in particular its ability to emulate established heuristics (such as hermeneutic cycles), to explore the model's uncertainty, to cope with the plurality of correct solutions (underdetermination), and to exploit higher-order evidence.
An Experimental Evaluation on Deepfake Detection using Deep Face Recognition

Significant advances in deep learning have obtained hallmark accuracy rates for various computer vision applications. However, advances in deep generative models have also led to the generation of very realistic fake content, also known as deepfakes, causing a threat to privacy, democracy, and national security. Most of the current deepfake detection methods are deemed as a binary classification problem in distinguishing authentic images or videos from fake ones using two-class convolutional neural networks (CNNs). These methods are based on detecting visual artifacts, temporal or color inconsistencies produced by deep generative models. However, these methods require a large amount of real and fake data for model training and their performance drops significantly in cross dataset evaluation with samples generated using advanced deepfake generation techniques. In this paper, we thoroughly evaluate the efficacy of deep face recognition in identifying deepfakes, using different loss functions and deepfake generation techniques. Experimental investigations on challenging Celeb-DF and FaceForensics++ deepfake datasets suggest the efficacy of deep face recognition in identifying deepfakes over two-class CNNs and the ocular modality. Reported results suggest a maximum Area Under Curve (AUC) of 0.98 and an Equal Error Rate (EER) of 7.1% in detecting deepfakes using face recognition on the Celeb-DF dataset. This EER is lower by 16.6% compared to the EER obtained for the two-class CNN and the ocular modality on the Celeb-DF dataset. Further on the FaceForensics++ dataset, an AUC of 0.99 and EER of 2.04% were obtained. The use of biometric facial recognition technology has the advantage of bypassing the need for a large amount of fake data for model training and obtaining better generalizability to evolving deepfake creation techniques.