Reviewerly/exHarmony huggingface dataset:
Upaya Meningkatkan Minat dan Hasil Belajar Siswa Kelas IIII melalui Model Pembelajaran Numbered Heads Together Pada Mata Pelajaran Matematika di SDN Perwira II Bekasi Utara

This study aims to increase the interest and learning outcomes of class III students through a joint head-numbered learning model on mathematics subjects at North Bekasi Second Elementary School. This type of research uses Classroom Action Research which consists of 2 cycles. Backpack subject 23 students. Data collection techniques consist of observation sheets and essay tests.Based on research, interest in the first cycle obtained an average value of 76.45 with a percentage of 73.91% and the second cycle obtained an average of 86.96 with a percentage of 86.96%. Then, the learning outcomes in the first cycle obtained an average value of 74.18 with a percentage of completeness of 69.57% and the second cycle obtained an average value of 86.96 with a percentage of completeness of 82.61%. This shows that the Numbered Heads Together model can increase the interest and learning outcomes of class III students in Mathematics at North Bekasi Second Elementary School.
Problems of Learning Programming in Introductory Course

In the Russian Federation, computer science is part of the subject area “Mathematics and Computer science”. This often leads to a focus on the “technological” component of the course for various reasons. However, even analyzing the FSES of PE, we can conclude that the basis of algorithmic thinking should be laid even at such a young age. The article will consider the history of the school environments and programming languages development in the USSR, Russia, Europe and other countries, current trends in teaching computer science in the propaedeutic course and the existing problems in teaching this subject in school. There is a certain practice of using Logo, Pervologo, KuMir, Algorithmika - all of them allow to implement education taking into account the age characteristics of students. We will pay attention to the PencilCode and Scratch block and text programming environments, as well as to the modern Squeak and Alice environments.
Competitively oriented training approach of machine learning specialists

Machine learning is of great interest in many ways as a practical tool for solving real problems arising in the production, financial sector, telecommunications, medicine and other fields of activity. However, at the moment there is a shortage and an urgent need for specialists in the field of Machine Learning (ML), who have competencies in both the field of applied mathematics and in the field of software development. The aim of the study is to develop a methodology for teaching machine learning tools using active learning practices through participation in competitions to analyze various data. As methods of forming the methodology, methods of active learning were used, based on the principles of problematics, adequacy, mutual learning, individualization, research of the problems and phenomena studied, immediacy and motivation. Using the proposed methodology in the form of a course (extra-curricular activities) allowed students to develop both professional competencies in the field of data analysis (the ability to process primary data; conduct preliminary data preparation for analysis, to use machine learning tools to solve problems of analyzing heterogeneous data), as well as social cultural competencies (knowledge of a foreign language in the field of data analysis, the ability to perceive new information, highlight the main goals and decomposition of task into subtasks, the ability to communicate and to work in a team, to produce new knowledge on their own, withstand the put time and qualitative framework for problem solving). As a result of the courses, according to the proposed methodology, specialists were trained who successfully solve practical problems in areas requiring the use of machine learning methods.
Dissipativity as a Principle of Morphological Transformations of Audiovisual Art

The aim of the paper is to identify major presenting features of dissipativity among cinema, television, and Internet morphologies as morphologies of audiovisual origin.Research methodology. The author uses the ideas of dissipativity researchers such as Hermann Haken, Benoît B. Mandelbrot with his theory of deterministic chaos, P. Buck and others. However, the fundamental work is by I. Prigozhin and G. Nikolis, who introduced the concept of “dissipativity” and combined the process of “dissipating” with the fact of the existence of the unbalanced natural systems.Results. Based on the analysis of the art criticism it is revealed that the effect of the principle of dissipativity on the latest morphologies of audiovisual and multisensory origin is total. Dissipativity is visualized variously in modern, postmodern and post-postmodern morphologies, “increasing” its fluctuation potential and capacity for self-organization. The ontological “openness” of the newest morphological audiovisual systems enhances the “coincidence” of the creation of new artistic forms and genres.If, in cinema art, the processes of morphological “dissipating” were visualized only at the stage of artistic avant-gardism, then postmodern television art showed the ability to complex morphological formation from the first years of its existence. Unlike the previous two morphologies, Internet morphology was definitely a complex self-organizing, “open” system with unstable morphological features.Novelty. An attempt is made at identifying major presenting features of dissipativity among cinema, television, and Internet morphologies. Based on the analysis of the structural elements of audiovisual morphologies, the author reveals the realization of the principle of dissipativity as a sign of transformation of audiovisual art at the present stage.The practical significance. The material in this article can be used in training cinematography and television professionals specializing in 021 “Audiovisual Arts and Production”.
Quality Model to the Adaptive Guidance

The need for adaptive guidance systems is now recognized for all software development processes.The new needs generated by the mobility context for software development led these guidance systems to both quality and ability adaptation to the possible variations of the development context.This paper deals with the adaptive guidance quality to satisfy the developer's guidance needs.We propose a quality model to the adaptive guidance.This model offers a more detailed description of the quality factors of guidance service adaptation.This description aims to assess the quality level of each guidance adaptation factor and therefore the evaluation of the adaptive quality guidance services.
Influencia de las propiedades de los registros de audio en sistemas de verificación de hablantes en el contexto forense: una revisión del estado del arte

The procedure for verifying speakers (SV) in the forensic field must be reliable. However, the performance is affected by the intrinsic properties of audio records. In this regard, it is important to analyze the impact on the SV methods found in the forensic field in order to be able to carry out more reliable procedures in forensic proceedings. In this article, the analysis is based on studies reported in the state of the art, from which it is found that the performance of the verification process depends on properties such as type of coding, audio length, noise content, presence of saturations and transients, where the degree of affectation of these properties depends on the verification method that is used. Although there are other elements that affect performance, this research addresses the aforementioned. According to the review carried out, there is a lack of reports about the degree of affectation, especially in the case of methods other than the automatic method. In addition, regarding the influence of the saturation of the dynamic and transient range, not much reported information was found, which makes it difficult to establish their influence.
The Effort of Junior High English Teachers in Improving Storytelling Skills

This study aims at determining the extent of junior high English teachers’ effort in improving the ability in coaching storytelling as well as identifying the constraints faced by them and their attempts to solve these problems. This research is mixed method) is descriptive qualitative and quantitative research. Throughout the public and private junior high school in Central Java is the population, while a sample of 10 teachers and 20 students obtained using purposive sampling of 10 junior high school in Central Java. Observation, interviews, questionnaires, and documentation used to collect data. The results showed that the coaching efforts have achieved good category. However, it should be improved in some perspective; from the perspective of professionalism and the support of sponsors. Constraints faced is a narrow time, exercise without support or without sponsorship funds, the ability of students who are not primarily the ability of pronunciation that still needs a lot of improvement, and teacher resources that do not meet or schools that do not support the maximum. It is undeniable that the efforts of teachers / coaches in this case is very important, then the City and Provincial Education Department should give special attention to the teachers so that they increase the English proficiency.
Recent and Frequent Informative Pages from Web Logs by Weighted Association Rule Mining

Usage Mining provides efficient ways of mining the web logs for knowing the user's behavioral patterns.Existing literature have discussed about mining frequent pages of web logs by different means.Instead of mining all the frequently visited pages, if the criterion for mining frequent pages is based on a weighted setting then the compilation time and storage space would reduce.Hence in the proposed work, mining is performed by assigning weights to web pages based on two criteria.One is the time dwelled by a visitor on a particular page and the other is based on recent access of those pages.The proposed Weighted Window Tree (WWT) method performs Weighted Association Rule mining (WARM) for discovering the recently accessed frequent pages from web logs where the user has dwelled for more time and hence proves that these pages are more informative.WARM's significance is in page weight assignment for targeting essential pages which has an advantage of mining lesser quality rules.
IMPLEMENTASI APLIKASI KOPERASI SIMPAN PINJAM DESA CIKAMPAK BERBASIS WEB

Savings and Loans Cooperative Karya Murni Desa Cikampak is a cooperative that provides savings and loan services to the surrounding community, especially the Cikampak village.The existing system at the Cikampak Village Savings and Loan Cooperative still uses manual methods, which are based on written records which are then entered into Microsoft Excel, which are still less effective in making reports on cooperatives.To improve services for the Savings and Loan Cooperative in Karya Desa Cikampak, it is better for better data handling and processing.Therefore, the researchers tried to make the application a solution to overcome this problem.The application implemented is web-based with the PHP programming language and MySQL database, because by using this software, researchers hope that the application implemented will be more effective than the old system.The purpose of this study is to facilitate employees in the process of entering data, so that they can work quickly, precisely, accurately and without human error.To obtain data that is in accordance with this study, the authors conducted a method of field research and library research.
Superintendents’ Perceptions Regarding the Supervision and Evaluation of Principals in a Rural State

The goals for this mixed methods study were to examine superintendents’ perceptions regarding their own supervision and evaluation of principals in a rural state. Five research questions guided the mixed methods inquiry. An online survey tool was used to gather perceptions from superintendents regarding their own evaluation and supervision of principals. Participants solicited included all 48 superintendents from a rural Mountain West state. Out of the participants solicited 23 superintendents agreed to participate (48% response rate). Results from this study provided implications for those who train superintendents and those who supervise and evaluate principals.&#x0D; &#x0D; Keywords: superintendents, principal supervision, principal evaluation, principals
Production of Electronic Voting Machine

India is a democratic country in which each person has the right to choose and appoint the representative under whose guidance the nation will functions.Selecting a government is not an easy task and takes efforts by the electoral commission of India.In our project, we are developing an electronic voting machine which is considered as the best medium for voting nowadays.The base of this project depends on the building of EVM using microcontroller chips that make it easy for casting votes.
Hotel Scribe: Generating High Variation Hotel Descriptions

This paper describes the implementation of the Hotel Scribe system.A commercial Natural Language Generation (NLG) system which generates descriptions of hotels from accommodation metadata with a high level of content and linguistic variation in English.It has been deployed live by trivago for the purpose of improving coverage of accommodation descriptions and for Search Engine Optimisation (SEO).In this paper, we describe the motivation for building this system, the challenges faced when dealing with limited metadata, and the implementation used to generate the highly variate accommodation descriptions.Additionally, we evaluate the uniqueness of the texts generated by our system against comparable human written accommodation description texts.
Neurocognitive indexes of multi-domain amnestic mild cognitive impairment during an old/new words recognition task

Motion perception and classification are key elements exploited by humans for recognizing actions. The same principles can serve as a basis for building cognitive architectures which can recognize human actions, thus enhancing challenging applications such as human robot interaction, visual surveillance, content-based video analysis and motion capture. In this paper, we propose an autonomous system for real-time human action recognition based on 3D motion flow estimation. We exploit colored point cloud data acquired with a Microsoft Kinect and we summarize the motion information by means of a 3D grid-based descriptor. Finally, temporal sequences of descriptors are classified with the Nearest Neighbor technique. We also present a newly created public dataset for RGB-D human action recognition which contains 15 actions performed by 12 different people. Our overall system is tested on this dataset and on the dataset used in Ballin, Munaro, and Menegatti (2012), showing the effectiveness of the proposed approach in recognizing about 90% of the actions.
Calligraphic Traditions in Culture and eEucation of Modern China

Modern processes among Chinese citizens in the field of studying history of their culture convincingly demonstrate an increasing consistent interest in such an important part of it as writing and calligraphy traditions. After detailed analysis of the fundamental documents that control returning calligraphy to the basic school curriculum, it is possible to point out a strong tendency in sustained government support for calligraphy-based courses both as compulsory or additional education. University education also includes calligraphy. Currently, the Government of China is carrying out an educational reform focusing on teaching calligraphy in primary and secondary education; well-qualified teachers are being trained for carrying out this reform. Also there is another arousing interest in teaching calligraphy skills for the aged, which accords with the general direction of social work with a “culture of age” represented by Chinese traditions. The population interest in calligraphy is supported by the cultural-educational activities of numerous calligraphic associations. The recent discussions on calligraphy training demonstrate that this type of activity is not inferior to the pressure of digital technologies, but on the contrary, demonstrate that it still remains as a mean of communication between people, is used by government as another mean for increasing cultural level of the population, for preserving and increasing national cultural heritage. The methodology of studying mentioned questions is based on a content analysis of Chinese media publications, as well as the fundamental documents that are provided for public access on official websites of the Ministry of Education of the People’s Republic of China and on the university websites which implement and develop the latest strategy in calligraphy teacher training program. The main result of the study could be considered as clarifying the role of calligraphy in modern Chinese culture, where an intentional return to this method of mastering traditions is associated with the desire to incorporate the best of the previous achievements, and combine it with the desire to withstand the negative consequences of the changed living rhythm of modern society.
Series of Nusantara Folklore Storybooks as the Media for Extensive Reading for Indonesia Elementary Students

Reading the series of storybooks for Young Learners (YLs) promotes the vocabulary development. Incidental learning and direct teaching the words can develop them. Therefore, the reading materials become essential to be provided. As the English becomes extracurricular at elementary schools in Indonesia, the opportunity to use the English language by activating all four skills is necessary. As for reading, the YLs can get the experience by reading different reading texts ranging from simple signage to long stories. In addition, the Series of Nusantara Folklore storybooks is recommended to choose by teachers because it assists YLs learning principles that are interesting and authentic. In a nutshell, the series of storybook is a special package of narrow reading to support the extensive reading in English for Young Learners (EYL).
Phase attack on reference pulses of continuous-variable quantum key distribution with real local oscillators

Continuous-variable quantum key distribution (CVQKD) with a real local oscillator (LO) is confronted with new security issues attributed to the reference pulses transmitted together with quantum signals over the insecure quantum channel. This paper proposes a method of phase attack on reference pulses of the CVQKD with real LOs. Under the phase attack, the phase drifts of reference pulses are manipulated by eavesdroppers so that the phase compensation error is increased. Consequently, the secret key rate is reduced because of the imperfect phase compensation for quantum signals. Based on the noise model of imperfect phase compensation, both the parameters of actual transmittance and actual excess noise are deduced from the phase compensation accuracy, and then they are compared with those estimated by training signals. The simulation results show that the secret key rate calculated from the theoretical parameters is consistent with the one estimated by training signals.
RANCANG BANGUN SISTEM PENGENALAN WAJAH DAFTAR PENCARIAN ORANG (DPO) BERBASIS JARINGAN SARAF TIRUAN

This study aims to design a system that is able to recognize the face of a people search list (DPO). The application is built using opencv and dlib ddan system testing is done with a dataset consisting of 6 target people. The target was identified when it was exactly perpendicular to the camera but the detection failed when the target's face was not exactly perpendicular. This study also models the transmission of target data detected using long range radio (LORA) at a frequency of 915
POM Beirut 2019 – Politics of the Machines – Art/Conflict - Index

In an area afflicted with multifaceted conflicts, art can become an agent for dialogue, an agent for resolution, or it can get itself involved in the clash. POMBeirut 2019 was a four days of conferences with multiple tracks of paper sessions, panels, workshops, exhibitions, and keynote speakers.The tracks were generated based on a call for topics contextualized under the wide frame of Politics of the Machines, art/conflict.POM Beirut addressed subjects related to art practices in relation to conflicts and questioned several topics on the politics of the machines, and art production in the context of conflicts.It tackles art practices and the relation of art to the machine.In parallel, it also focused on understanding the influence and relation between art and conflict.POM tends to explore the connection between the violence of conflict and violence as a process in art production; the role of conflict in the sociopolitical environment and how it relates to the field of art, science, and technology.
Correction to: Challenges of server consolidation in virtualized data centers and open research issues: a systematic literature review

The wording of Sasan Hossein Alizadeh’s name was incorrect. The correct wording is given here. The original article has been corrected.
FORMATION OF MEDIACULTURE SKILLS IN STUDENTS DURING VOCATIONAL TRAINING

The article addresses the problem of the formation of media culture skills inengineering students who studyin secondary vocational education programs. The problem is considered in the context of forming a media-cultural personal space, which determines the future professional activity and interaction of a professional in a media-cultural environment, mediating the successful functioning of a subject in the ‘state-society-industry’system of relations. The localization of this issue is determined by the need to identify the features of the formation of media culture skills, while the specifics of maturity of such skills would cover a range of a single media culture space, including the timely processing, use, and handling of information that affects the level of formation of an individual’s media culture. The article emphasizes the importance of media culture skills for engineering students enrolled in secondary vocational education programs. The future technical professionals are considered as subjects (as well as cultural subjects), whose professional activity is regulated by the principles of technical rationality and whose media-cultural level mediates the effectiveness of the society-industryrelations within the ‘state-society-industry’ system of relations. The study used methods of historical and cross-cultural analysis, systematization and classification. The specific features of the media-cultural space in modern realityare revealed. The studysubstantiates the need for the formation of media culture skills as factors for improving the mediacultureawareness of a modern professional as the carrier of individual consciousness. The main groups of features characterizing the classification set of media culture skills are identified and described.