Reviewerly/exHarmony huggingface dataset:
Camtasia as English Learning Video in EFL Classroom: Response of its Implementation

Since Educational industry 4.0 reflects the current style of teaching and learning process, the integration of technology-based learning media has been highly demanded. Thus, various types of learning media including video have been widely implemented. This policy was then the basis of this present study to describe teachers’ and students’ response towards the implementation of animated learning video developed by using Camtasia in elementary schools. This study made use of a descriptive qualitative study. The data were collected through observation, questionnaire, and interviews. The result of this study clearly indicates that by offering animated learning video, the learning activity becomes more attractive even more affects the students’ understanding, especially in building vocabulary mastery. As the result, the animated learning video developed has been acknowledged as an effective learning media. As the advantage, this study can enrich students’ learning experience in learning English.
HUBUNGAN ANTARA PERSEPSI TERHADAP METODE PEMBELAJARAN E-LEARNING DENGAN MOTIVASI BELAJAR PADA MAHASISWA PROGRAM STUDI TEKNIK INFORMATIKA UNIVERSITAS MUHAMMADIYAH SIDOARJO

Previous research states that e-learning learning methods have a positive influence on learning motivation. But the problem is, motivation to learn in students of informatics engineering courses at the University of Muhammadiyah Sidoarjo has a learning motivation that tends to be low despite using e-learning learning methods. This study aims to determine the relationship between perceptions of e-learning learning methods with learning motivation in students of informatics engineering courses at Muhammadiyah University, Sidoarjo. The research method used is quantitative correlational. The population used was 949 students who were active and not free from lectures and the sample used was 256 students. Data collection techniques using the scale of Perception of e-learning Learning Methods (reliability = 0.934) and Learning Motivation Scale (reliability = 0.864). The results of the analysis obtained (correlation = 0.369 with sig 0.000 &lt;0.05) this research hypothesis was accepted. That is, there is a positive and significant relationship between perceptions of e-learning learning methods with motivation to learn in informatics engineering students at the University of Muhammadiyah Sidoarjo. Perception of e-learning learning methods contributes 13.2% effectively to learning motivation variables and 86.8% is influenced by otherrvariables. Keywords: Perception of e-learning learning methods, learning motivation, students Penelitian terdahulu menyebutkan bahwa metode pembelajaran e-learning memberikan pengaruh positif terhadap motivasi belajar. Namun persoalannya, motivasi belajar pada mahasiswa program studi teknik informatika di Universitas Muhammadiyah Sidoarjo memiliki motivasi belajar yang cenderung rendah meskipun sudah menggunakan metode pembelajaran e-learning. Penelitian ini bertujuan untuk mengetahui hubungan antara persepsi terhadap metode pembelajaran e-learning dengan motivasi belajar pada mahasiswa program studi teknik informatika Universitas Muhammadiyah Sidoarjo. Metode penelitian yang digunakan yaitu kuantitatif korelasional. Populasi yang digunakan adalah mahasiswa program studi teknik informatika yang aktif dan tidak bebas kuliah berjumlah 949 mahasiswa dan sampel yang digunakan yaitu 256 mahasiswa. Teknik pengumpulan data menggunakan skala Persepsi terhadap Metode Pembelajaran e-learning (reliabititas = 0,934) dan Skala Motivasi Belajar (reliabilitas = 0,864). Hasil analisis yang diperoleh (korelasi = 0,369 dengan sig 0,000 &lt; 0,05) hipotesis penelitian ini diterima. Artinya, ada hubungan positif dan signifikan antara persepsi terhadap metode pembelajaran e-learning dengan motivasi belajar pada mahasiswa program studi teknik informatika Universitas Muhammadiyah Sidoarjo. Persepsi terhadap metode pembelajaran e-learning memberikan sumbangan efektif sebesar 13,2% terhadap variabel motivasi belajar dan 86,8% dipengaruhi oleh variabel lain. Kata Kunci : Persepsi terhadap metode pembelajaran e-learning, motivasi belajar, mahasiswa.
Improving the Correctness of Chatbots using Multi-Response-Based Aggregation for Big-Data

Currently the communication systems we have in real life has very little activity and a very little interaction among its resident avatar bots and smart objects.Chatbots can resolve this issue by adding faster and more interactive interfaces to the end product.But, sometimes chatbot responses can be slow and limited.This paper aims to overcome this defect by introducing machine learning entities into the chatbots.Our goal is to create an architecture which can be attached to any object in real life and which will cause the object to immediately become a chatting object.So far, we have found that we need to work with existing chat-bot implementations and modify it to be useful in the real-world setting and then find a way to link the new chat-bot into other systems.Furthermore, this work will be improving the responsiveness of the implemented chatbot using data aggregation techniques.Which results in a reduced delay, and improved user experience.This work is directed towards college-based chatbots system, wherein student queries can be resolved in real-time with the help of aggregated data.The proposed chatbot system will be utilizing natural language processing in order to find out action words, and then perform matching using Jaccard distance in order to evaluate the best matching responses.Moreover, Jaccard distance will also be used against dynamic datasets in order to evaluate dynamic responses to user queries.The result and analysis of the algorithm indicate that the proposed algorithm is faster and more effective than single-query based systems.
APLIKASI GAME MEDIA PEMBELAJARAN BAHASA INGGRIS PADA ANAK - ANAK SDN MELAYU 2 BANJARMASIN MENGGUNAKAN ADOBE FLASH CS6

This study is aimed to create an English learning media game application as an interesting alternative learning system in order to increase English knowledge and children's interest in learning. It is also to presents the English learning media game application quickly and precisely to the students of SDN Melayu 2 Banjarmasin. The research method used is Applied Research which also used primary data sources and secondary data. Data collection techniques used were interviews, observation, and literature. As for the system development method, the author used the Waterfall method by analyzing the system, functional and non-functional requirements and PIECES analysis by using the Adobe Flash CS6 application program to make English learning media for students. The results of this study are the formation of learning media game applications so that learning for users could make changes in mindset, have a learning spirit and increase the interest of students in learning and are more relevant. The installation could also be accessed easily just by using a computer device.
Arabic Vocabulary Acquisition through Short Animation Movie

Vocabulary is one of the core components of a language.Its mastery is very significant to enable one's interaction and communication within the community so that the messages conveyed can be channeled properly and the communication can be effective.Therefore, the vocabulary has always been an interesting study to learn, without exception in Arabic.This paper explores how vocabulary can be obtained through cartoons.Cartoon is a form of entertainment product attractive for various circles, including children, teenagers or adults for its fun content.Beginners of Arabic learn can acquire Arabic vocabulary naturally through cartoon.Current researches deal with the effectiveness of cartoon movies in foreign language classroom.However, how cartoon movies in short duration can affect one's vocabulary acquisition still needs more exploration.The method used in this study is qualitative descriptive with data collection technique of observation and interview.The, results show that cartoons can be an effective bridge between novelty of the vocabulary and learner's acquisition for beginners who never had a history of previous Arabic learning.As the implication, the use of cartoon as audiovisual language stimuli is recommended for Arabic language acquisition particularly of those from elementary level.
Talking Sticks as a Technique to Stimulate the Students' Speaking Performance

Talking sticks is an alternative teaching technique to support students in developing their speaking performance. Holding the talking sticks empower the deep communication between people and allow opportunities to speak up during the classroom. Thus, the present study is to stimulate the students' speaking performance in EFL classroom by utilizing the talking sticks. It applied classroom action research which was conducted in four stages; planning, action, observation, and reflection. A total of 22 students is the subject of speaking tests, observation, and interviews. The results demonstrated a significant improvement of students' speaking performance which can be seen in the mean score result and the number of students passing the minimal standard score. The mean score gained 9.43 higher than in the pre-test and 77% of students passed the minimal standard score. Both of these criteria indicated that utilizing the talking stick can boost the students' speaking performance
M-LEARNING FOR THE RECRUITMENT AND SELECTION OF HUMAN TALENT. CASE: INTERVIEW

The job interview within the recruitment and selection process is a very important activity for both the candidate and the company that requires staff.In order to improve the preparation of the job applicant, many artificial intelligence techniques together with emerging technologies could be used.This paper presents a mobile learning application with two modules for learning and practice using textual case-based reasoning to improve system performance.The document describes the architecture of the design of the system, implementation, and evaluation of mobile learning system.The results of the evaluation show that the mobile learning system is technically feasible, didactic effective and user-friendly.
Design of Bridging Bridging System for Reporting Loading and Unloading of Goods in Imports and Online TPS Application at the Directorate General of Customs and Excise (DJBC) (Case Study: PT. PolyChemLindo)

Temporary Piling Places are used to hoard imported goods while awaiting their release from customs areas in accordance with the provisions of customs law. PT. Polychem Lindo is a company that functions as a TPS (Temporary Hoarding Site) that reports data starting from goods coming off the ship to goods leaving the gate or vice versa. At present the data reported to DJBC (Directorate General of Customs and Excise) is still in manual form even though a web service has been made to integrate the data into DJBC Online TPS, so that information about goods data in real time and monitor its movements from time-to-time. The design of the bridging application system The reporting documents of hoarding of loading and unloading of imported goods with the Online TPS DJBC application (Directorate General of Customs and Excise) is carried out so that the document entry process is only done in one transaction. This research produces a Bridging System program that functions to bridge the two running systems so that the data input process runs more efficiently. Bridging system is the use of web service information technology facilities that allows two different systems at the same time to be able to carry out two processes without interference from one system on another system.
Development of the levels of future teachers’ acmeological formation

Науковий часопис НПУ імені М. П. Драгоманова Humenyuk. S. V. Analysis оf pedagogical experiment results on the productive pedagogical thinking of future physical education teachersThe article deals with the comparative analysis of the formative experiment results on the effectiveness of the proposed pedagogical system of the productive pedagogical thinking formation of future physical education teachers.A method is elaborated in accordance with the aim and tasks of our research, which allowed us to identify individual and typological peculiarities of the productive pedagogical thinking of future physical education teachers.The method is based on the preliminary psychological and pedagogical analysis of the object of our study and on the fulfillment of the diagnostic tasks by which it can be implemented.The calculations and analysis of criteria (pedagogical competence, personal potential, intellectual potential and divergent thinking) were carried out, which showed that the indicators in the experimental and control groups were practically the same.However, the qualitative and quantitative indicators in the experimental group went up considerably after the formative experiment in comparison with the control group.After the experiment in EG the number of students with a sufficient level of thinking decreased significantly in comparison with CG (at the initial stage was 27,1 % that changed at a final stage to 12,3 %; in CG was 26,7 % and became 25,8 % respectively).At the same time, a number of students with the productive pedagogical thinking increased greatly in EG (with 27,7 % at the beginning and 37,2 % at the final stage).The indicator of the mean value of the grades increased by 0,45 in EG, and the mean square deviation was σ=0,41, which was less by 0,12 that the mean square deviation before the experiment.This means that the number of students with high and medium levels of productive pedagogical thinking increased, and with the sufficient level decreased (the dispersion is smaller around the medium level), which proves the effectiveness of our proposed pedagogical system.
Social Media in Classroom: The Use of Facebook in Foreign Language Learning

It has been commonly and scientifically noticeable that today's students are closely attached with internet, a cutting-edge invention of technology.They, who are socalled net generation, are progressively connected through social net-working sites such as Facebook.This condition should not be seen as the barriers but should be benefited as a chance to create attention-grabbing atmosphere of classroom, including foreign language class.It is true that social media has some downsides but there have been many studies revealing that Facebook can be utilized as learning media.In language instruction, it can be set in both native and foreign language.By Facebook, the teacher is able to facilitate discussion among students of target language equipped with culturally relevant materials.This paper attempts to comprehensively discuss some aspects of the use of Facebook in foreign language learning: method, material, and strength and weakness.
Adaptive Mobile Learning Application As An Innovative Learning Media To Support The Quality Of Blended Learning Process

Adaptive mobile learning is a mobile learning application based on an Android operating system that can facilitate the diversity of student learning preferences.Adaptive mobile learning is a learning media innovation in the practice of mobile learning.This study aims to: (1) developing an Adaptive Mobile Learning (Amol) application based on Android system which meets the eligibility criteria according to media validators, materials and responses from users; and (2) knowing the benefits of Amol in improving student learning outcomes and Amol abilities in supporting quality blended learning processes.This study uses a research and development model developed by Alessi Trollip which consists of the planning, design and development stages.The initial product was validated by media and material experts and then revised (alpha test).Then in the beta phase, the product test was tested by several students and continued to test small class products to as many as 30 students.After that, the final test is done.The result of the research showed that: (1) Amol products meet the criteria of being eligible as an innovative learning media with the average score of 3.34 with category of "very good"; and (2) Amol product utilization is seen from the difference in student learning outcomes scores in pre-test and post-test with an average increase of 33.81 after using Amol products in all learning style groups, and the ability of Amol products to support the improvement of the quality of the blended learning process with an average score of 3.41 in the "very good" category.
OPTIMASI PENCARIAN DATA MENGGUNAKAN TEXT FILTERING DAN ALGORITMA JARO WINKLER

This research tries to provide an alternative for data search optimization.Comparative testing of this research is query optimization which uses Jaro Winkler algorithm for sorting based on high similarity.Testing data in the form of a description of the condition of a product is taken from the internet.The process starts by entering search keywords.Then do a query from the database.The results of the query, words that are not the same as the search keywords are discarded (text filtering), then similarity measurements are performed using the Jaro Winkler algorithm.Then sorted according to the greatest similarity value.The keywords used range from 1 to 5 words whose arrangement is engineered to approach the desired data and some have been randomized.Overall based on the test results that the results of optimization of data search by removing words that are not the same when the similarity measurement has an increase in the similarity value and on the presentation of the query results will be placed higher (descending) based on a large similarity value.Keywords whose order tends to be random and not the same will have a lower similarity value if without going through the disposal of different words.
KEMAMPUAN MENEMUKAN UNSUR INTRINSIK PADA SISWA KELAS XI BAHASA MADRASAH ALIYAH NEGERI (MAN) TANJUNGPINANG MENGGUNAKAN MEDIA FILM NEGERI 5 MENARA

The purpose of this study was to look at the ability to find intrinsic elements in class XI Tanjungpinang State Madrasah Aliyah Language (MAN) Using the 5 Menara State Film Media. The reason for taking the title is because most students look bored, making noise, so learning becomes ineffective. In the implementation of learning that is done, when the teacher explains about the Indonesian language subject matter of identifying elements of folklore that are heard, there are 80% of students unable to listen well, while 20% can already listen.This research is descriptive research. To obtain data, researchers used observation and test techniques. However, the object of this study emphasizes the results of tests of the ability to find intrinsic elements. To measure the results of these tests, researchers measured them using an assessment rubric, after which the data was processed to find the results of students' abilities with a statistical formula. Then look for the average grade of the class. From the results of the study indicate that the level of ability to find intrinsic elements of class XI Language MAN Tanjungpinang can be concluded that the ability of students in the Able category. This can be seen from the results of tests on 45 students namely 27 students in the very capable category with a range of grades 85-100, 16 students in the capable category with a range of grades 75-84 and 2 students in the category of quite capable with a range of grades 60-74.
Studying features of contemporary painting in the professional training of the future teacher as a pedagogical problem

The article deals with the problems of studying modern painting as a basic academic discipline in the modern system of artistic and pedagogical training of future teachers of the visual arts. The study of painting provides for the formation of artistic excellence in students on the basis of visual literacy, practical skills in working with color, and the ability to organize a harmonious color scheme.Teaching the basics of painting is built on the study of the techniques and means of composite construction on the plane of the pictorial form, the transfer of its proportions, volume, textural and spatial qualities. The implementation of educational tasks in painting requires the inclusion of students to productive educational, creative and artistic activities, stimulates creative thinking, motivation for self-improvement and self-development.The basis of study of warehouse painting is practical, the process of which students have the necessary professional skills and knowledge, to develop the intellectual and logical mission, become an active process of aesthetic drawing.The picking up a picture for students of pedagogical mortgages at the knowledge of students with theoretical studies about the main aspects of the genre of painting, straightforward storyboard development, materials and tools.The main component of the complex of forms and methods is to achieve the success of the professional and individual self-development of the future teachers of the creative-learning, self-designed robot of students. The target – form of self-sustainability, activate of creative activity, love of creativity, development of creativity, mastery of different technical and material materials, satisfactory training and security.An important condition for students to achieve a high level of professional mastery in painting is adherence to the basic didactic principles of teaching, the formation of subject competences in drawing, composition, color science, an individual approach to the artistic and educational activities of each student.
Design and Analysis of high security ECC based Cryptography by Holomorphic and data storage in Cloud

Recently, Due to various hacking approaches, the protection for any data transmitted through any channel or mode is one of an important issue.Nowadays, providing security level to data is satisfactory, the development is extended for obtaining data among the sender and receiver.The level of security depends on the size of a synchronous key which is employed for encryption and decryption using various cryptography systems management and in modern approaches like AES, reed Solomon codes and block codes use larger key size simultaneously and there exists security problems because of hacking techniques.To describe the security level and hacking problems, the new ECC is presented and employing scalar duplication synchronous key is generated which includes point doubling and point addition.The created focuses are encrypted before transmission by using ECC-Elgamal-Holomorphic (ECCEH) and transferred through a remote channel and the encoded data is failed at collector using ECCEH with reverse operation.The complete novel cryptography context has been generated by MATLAB; the defined framework has endeavored as far as speed, delay and control and many others accepted in Matlab 2017a.The user of the sender, the original information is transformed into integer value by employing Holomorphic and encodes it by utilizing the Elgamal ECC algorithm which employs point doubling and point addition.The encoded information is uploaded into the cloud for storage, here www.thingspeak.com is utilized for storage.When the user at the receiver request to the cloud to access from the cloud, firstly cloud server verifies the access control policies of the requester, and then the cloud server provides access.If the user verified, the policies, then encrypted data can download and use the synchronous key to decrypt the original data using the ECC-Elgamal algorithm.Between decrypted and original data, the different performance parameters are evaluated in terms of execution time, packet delivery ratio, throughput, latency and compared these results with traditional techniques and it found that there is 12%, 31%, 24%, and 8% improvement in execution time, packet delivery ratio, throughput and latency.