Reviewerly/exHarmony huggingface dataset:
Crime Analysis and Prediction using Data Mining

Crime analysis and vaticination is a methodical approach for relating the crime. This system can prognosticate regions with a high probability of crime and fantasize about crime-prone areas. Using the conception of data mining we can prize preliminarily unknown, useful information from unshaped data. The birth of new information is prognosticated using the datasets. Crimes are an unfaithful and common social problem faced worldwide. Crimes affect the quality of life, profitable growth, and character of the nation. With the end of securing society from crimes, there's a need for advanced systems and new approaches for perfecting crime analytics for guarding their communities. We propose a system that can analyze, descry, and prognosticate colorful crime probabilities in the given region. This paper explains colorful types of felonious analysis and crime vaticination using several data mining ways
The future of video-based face detection: Conventional methods VS. deep learning

Recently, the problem of intelligent video analysis in the field of computer vision is receiving considerable attention worldwide. Several studies have proposed some classic methods to implement video-based face detection and face recognition. However, it has confirmed that the performance of video analysis can still improve in order to make it applicable to more scenarios. This article discusses using conventional methods and deep learning to achieve face detection. Two main issues need to be solved to accurately observe the performance of face detection, method selection, and model construction. AdaBoost and multi-task convolutional neural network (MTCNN) are selected to conduct the experiment. The results indicate that it is possible to combine these two methods to realize video-based face detection with higher performance.
RS on video games based on item-based collaborative filtering algorithm

With the rapid development of the Internet and e-commerce, recommender systems have received great attention and wide application in this environment. Because it is difficult for people to choose the one that they like in the face of the dazzling array of items on the Internet, and these e-commerce sites also need to consider how to improve efficiency, the recommendation system is an excellent solution. This paper mainly reviewed the development of recommender systems, focusing on the research and experiments of a recommender system based on an item-based collaborative filtering algorithm. According to the experimental results and some previous studies, summarizing the advantages and disadvantages of this method, proposing some solutions, and pointing out some problems that will be faced by future researches on recommendation systems.
A hybrid parallelization approach based on workers grouping algorithm

As the volume of model data increases, traditional machine learning is not able to train models efficiently, so distributed machine learning is gradually used in large-scale data training. Currently, commonly used distributed machine learning algorithms are based on data parallelism, and often use an overall synchronous parallel strategy when passing data, but using this strategy makes the overall training speed limited by the computation speed of the slower workers in the cluster. While the asynchronous parallel strategy maximizes the computational speed of the cluster, there is a delay in updating the parameters of the global model, which may lead to excessive computational errors or non-convergence of the model. In this paper, the author combines these two data delivery methods by grouping workers together and using synchronous parallelism for the workers in the group and asynchronous parallelism for the components for training. The experiment shows that the hybrid parallelism strategy can reduce the training time with guaranteed correctness.
KUALITAS PELAYANAN PERPUSTAKAAN KELILING DI DINAS ARSIP DAN PERPUSTAKAAN KABUPATEN SUMEDANG

Mobile libraries are one of the programs of public libraries to serve people who are not reached or difficult to reach by public library services, considering the limitations and weaknesses of public libraries. One of the purposes of mobile library services is to provide information and science services more closely. The Regional Public Library and Archives Office of Sumedang Regency is a government facility as a service to the community, which aims to provide sources of information materials in the form of reading books and other archives. The methods used in this study are descriptive survey methods and literature studies. The descriptive method is a method that seeks to solve or answer the problems faced in the current situation. Based on the analysis and discussion, it was concluded that the quality of mobile library services at the Archives and Library Office has not been effective and efficient in meeting the needs of the community. The quality of service from the tangible aspect is the condition of the vehicle that only has 1 functioning so it is difficult to reach many areas. The quality of service from the aspect of reliability, namely scheduling in mobile library services, has not been well scheduled. Even for routine schedules have not been implemented. The quality of service from the aspect of responsiveness is that the service of librarians is not good because it does not quickly respond to the needs of visitors and cannot help visitors who have difficulty finding books optimally. The quality of service from the assurance aspect, namely the officers have not been friendly and polite, the officers have not been able to answer questions asked by visitors, and there has been no rearrangement of what book collections need to be fulfilled if making a tour visit with the aim of meeting the information needs of the people of Sumedang. The quality of service from the emphaty aspect is that officers have not been able to manage tools in the library. Officers have not been able to help visitors if they have difficulty in finding the information needed.
AI Cloud Computing in Education

Cloud AI is a growing field that focuses on creating intelligent solutions countless industries. AI Cloud Computing provides machine learning and statistical tools that can work advanced calculations that companies can use to build dynamic applications. AI Cloud Computing focuses create smart applications, help companies use Big Data, implement advanced application algorithms functionality, as well as predicting and anticipating future growth, which greatly contributes to the profitability and Longevity. This article examines the evolution of artificial intelligence in cloud services and its benefits. There is no denying that AI and cloud computing have enhanced innumerable lives. People use digital assistants like Siri, Google Home, and Amazon's Alexa on a daily basis. These assistants enable simple spoken commands that, among other things, can buy an item, change the temperature in a smart home, or play music on a linked speaker. AI approaches are used on current cloud computing platforms to add value. To give users more functionality, SaaS (Software-as-a-Service) providers integrate AI technologies into larger software packages.
HATE CRIMES IN SOCIAL MEDIA: A CRIMINOLOGICAL REVIEW

Hate crime in social media is a common phenomenon around the world. Hate crime against different races, minorities, and ethnic people or groups is now spreading via social media platforms in form of hate speech. The anonymity of the internet user and the availability of the internet make this crime very easy to commit by the offender. This paper aims to find out the targets of hate crime in social media and its effect on the victims. The people who are victimized by hate crime in social media because of their race, gender especially female and religious minority. The study has done by secondary data analysis. Hate crime in social media has a devastating effect on the victim both physically and mainly psychologically which makes them mentally inferior, degradation of self-esteem, and also create a fear of violence in their mind. The existing laws against hate crime in social media should be implemented more precise way and different types of detection methods should be applied to detect the offenders. This paper can be helpful to increase awareness about hate crime in social media which is unnoticed by many researchers in our country and can lead a way to stop victimization in social media platforms.
Design concept of the exhibition space of the Henan State Museum (China)

The Henan Museum is one of the first museums in China which requires modernization of its design. This work is devoted to the development of a new design concept for the Henan Museum space, the hall of musical instruments of the Great Silk Road, in order to develop recommendations for further brand promotion in the field of tourist attractiveness and the development of the local economy. The object of the study is the museum of Henan Province, China, the subject is the influence of the museum brand on the popularization of ancient Chinese culture. The analysis of some Asian museums is given, the stages of the museum's formation are described, the elements of rebranding are developed: logo, booklet, poster, website, advertising products of the museum. The concept of the design of the exhibition hall "Musical Instruments of the Great Silk Road" was proposed, visualizations were made and a video flight of the hall was created, with a visual representation of the exhibits for remote access and viewing. A situational approach to the organization of the environment was used when developing the design of the museum space. The scientific novelty and theoretical significance of the research lies in the rebranding of the Museum of Culture, in the development of a new concept for the design of the exhibition hall of the museum space of the Henan Museum. Some modern trends in the development of museum space design on the example of domestic and foreign museums are discussed.
Extreme Programming as a Method for Developing Student’s Soft and Hard Skills in IT Industry

In this paper, the experience of using extreme programming as a method for developing student’s soft and hard skills is presented. The practical implementation of professional education during the participation of IT students in competitions, championships and hackathons in the field of artificial intelligence organized at the country level and by IT companies is considered.
The System of Digital Maturity Indicators of a Scientific and Pedagogical Staff

The problem of assessing digital maturity of employees of an educational organization of higher education (EOHE) is considered. The aim of the study is to increase the assessment of digital competencies adequacy in the task of assessing the digital maturity of the EOHE. Based on the analysis of existing technologies for assessing digital competencies, the synthesis of the author's model for assessing the digital maturity of a scientific and pedagogical employee of the EOHE was carried out. The novelty of the research lies in the development of indicators weighted system of an employee digital maturity via the construction and study of the iconic graph of the cognitive map using group expertise and the method of hierarchy analysis
Overcoming cognitive overload of students through the design and development of the structure of the e-learning system

The introduction and expansion of the use of e-learning systems (ELS) in the higher education system has made the educational resources of universities more accessible, interactive and effective for students. The growth in the number of users and the amount of data in the system leads to a number of technical and pedagogical problems. These include insufficient orientation to cognition and the lack of adequate pedagogical support for the needs of students. This leads to an increase in cognitive load and an increase in the dependence of learning success on the external motivation of students. The article presents some results of the study of the problem of developing a pedagogical model to expand the context of adult education in the higher education system, conducted by the author in 2021-2023. The purpose of the article is to substantiate the theoretical and practical aspects of the model in terms of design and development of the ELS structure. The author conducted a critical analysis of the literature on the problem of using ICT to improve e-learning services. Modern e-learning systems, elements of their architecture, and problems of use in order to improve e-learning are systematized. The role of cognitive schemas and knowledge maps in the design and development of ELS is analyzed. The requirements for ELS based on knowledge mapping and the main elements of its structure have been developed. Using the results of this study in the process of designing and developing ELS will reduce the cognitive load of students and the number of refusals from the course, as well as increase the level of satisfaction with e-learning.
Gaming Practices of S. M. Solovyov as a Reflection of the Young Symbolists on V. S. Solovyov’s Ideas and Positivist Approach

The object of the study is the recollections of Solovyov's game practices, depicted in the memoirs of A. Bely and M. A. Beketova. The subject is those mental ideas of the Younger generation of Russian Symbolists about philosophical ideas of V. Solovyov and positivist method, which served as a structure-forming element of such practices. The article constructs a general abstract model of Solovyov's slapsticks. It is revealed that it contains many signs, the signifieds of which are connected with the Young Symbolists' reflection on the ideas of V.S. Solovyov and positivism. By means of the structural-semiotic method the semantic fields and relations of these signs within the game structure are revealed. It is established that the semantic content of such signs in Solovyov's slapsticks is revealed as two different types of epistemology. The conclusion is made that in the worldview of Young Symbolists such types of cognition are opposed to each other. It is concluded that their opposition is the subject pivot of these game practices. The novelty of the research is connected with the fact that the attempt to describe the Young Symbolists' reflection on different types of cognition is carried out not on the material of the artistic and theoretical texts of S. Solovyov, A. Bely and A. Blok, but on the material of their everyday life. This position makes it possible not to dwell only on those layers of reflection which the poets themselves realized and expressed verbally, but also to bring into the research field their ideas which are not were not fully verbalized. The results of this study can then be used to reconstruct more comprehensively the worldview paradigm of the Younger generation of Russian Symbolists.
Web design in the professional activity of a graphic designer

The subject of the research is web design in the professional activity of graphic designers, a comprehensive analysis of this branch of design, its features, problems and specifics. The process of designing a website is analyzed from the point of view of its stages. The phenomenon of web design is considered through the prism of the professional activity of the designer as a specialist in the artistic design of the appearance of various elements of the environment. The features of teaching the discipline ”Web design" in the field of higher education are revealed. In the course of the study, general logical methods were used (analysis and synthesis, deduction and induction). Methods of systematization of scientific knowledge – typology and classification were also involved. The scientific novelty of the research consists in an attempt to develop the basic principles of the web design concept that would take into account both the creative and technical components of the design sphere under discussion. As a result of the research, specific characteristics of web design were identified, the pool of artistic skills and technologies that a web designer needs to master, the process of designing a website were considered. The educational aspect of training web designers was also analyzed, which reveals the possibility of combining cultural, artistic and technical training in the process of training a graphic designer, allowing in further professional activity to navigate constantly changing design trends and be savvy in terms of modern information technologies.
It is difficult to think about complex things (tools of new pedagogical thinking)

A new level of systemic complexity of the tasks facing modern education determines the need to search for new thinking tools that ensure their solution. This is the reason for the relevance of this research, the purpose of which is to offer a new thinking tool that provides the opportunity to think complexly and about complex things, to view an object, for example, education, as a complex whole, i.e. included through the generality of the constitutive basis in a system of diverse connections and interactions$ Qualitatively compress large arrays of heterogeneous information, integrate (collect) it into semantic coherence. In the process of scientific research, methods of scientific theorization were used in the context of the ideas of post-nonclassical science and on its methodological basis. The article considers the structure of the ontological representation as a tool of thinking, which is understood as the order of division of the world in the consciousness of society (how the meaning of this representation organizes consciousness). This is the scientific novelty of the study. Using the example of a traditional learning system, the fundamental influence of the structure of the ontological representation in which it is built (the separation between the subjective world and the objective world) is shown. From this position, four structural markers of this system and its basic meanings (ontological, anthropological, etc.) are identified. Their presence in educational (in) innovations indicates that these (in) innovations are a variant of the traditional learning system, respectively, the quality of the educational result and its inconsistency with the challenges of the time are common. The analysis of FGOS 4.0 — the first digital standard confirms this. The article examines the structure of the ontological foundation of a new education system capable of responding to the challenges of the time, its basic meanings are highlighted. It is concluded that in the new system, along with new educational opportunities, the educational opportunities of the traditional system of education should be used.
On Compensation of the Impact of the Development of Information and Communication Technologies on Cognitive Functions

At present, serious technological changes are taking place in the world and especially rapidly in the field of information and communication technologies. These changes have a significant impact on all aspects of people's lives and activities. The subject of this article is the influence of the development of information and communication technologies on human cognitive functions. The effects of the Internet, smartphones, social networks, calculators, working with the keyboard, and reducing the volume of non-electronic reading are considered in detail. Particular attention is paid to the impairment of verbal and logical memory, the emergence of "digital dementia", the deterioration of analytical and logical thinking, the emergence of clip thinking, a decrease in communication abilities and the complication of current decision-making. A number of possible approaches are proposed as means to compensate for the decrease in the considered cognitive functions caused by the development of information and communication technologies It is shown that the necessary correction can be carried out by training weakening functions with the help of special cognitive gymnastics: suitable intellectual games, certain exercises. The system of compensating classes, including educational games and special exercises, can be combined into an academic discipline under the conditional name "intellectual culture" (by analogy with physical culture). The need to ensure a sufficiently high level of basic knowledge was also noted. In addition, it is proposed to adjust the education system to neutralize the observed negative trends.
A Parallel Architecture for Improving the Performance of the Kriging Algorithm

Estimating missing data values by using interpolation algorithms is a well-known technique. Kriging is an optimized interpolation method based on regression against evaluated values from the surrounding observation points, weighted according to spatially varying values according to the covariance between these observation points. It has been widely used for estimating the missing geological data of the areas based on the measurements in close proximity. In this work we use the Kriging to recover the missing pixels of digital images. Even though Kriging is considered as successful on estimating the missing pixels, the algorithm has a high operation load, causing delays especially for live streaming videos. In this paper we propose a parallel architecture to improve the performance and reduce the operation time of the Kriging Algorithm for estimating the missing pixels. The proposed method can be applied on Field Programmable Gate Arrays (FPGA) and considerable performance improvement have been achieved depending on the number of logic blocks available inside the FPGA.
Human Development for the Brave: Supporting the Generation of Empathy, Work in Development

The project seeks to support the generation of empathy that can be created through 360 virtual reality videos. Empathy is understood as the ability to understand and respond appropriately to the thoughts and feelings of other people. To support the creation of empathy, a virtual reality application is being developed in which 360 videos can be viewed. Using this application, different functionalities are being explored that can contribute to the generation of empathy. Functionalities are being introduced and will be validated in experiments with users to improve them and find new opportunities for improvement. At the end of the project, it is expected to have identified the contribution that some functionalities and elements can have in the generation of empathy. It is expected that this project will serve as motivation for future research exploring the potential of virtual reality as a tool for empathy generation. The progress of the project is presented.
UAV Path Planning Based on APF-Q-Learning

With the broadening of UAV application fields, the working environment of UAVs has become more and more complex. Intensive, dynamic and non-convex are the main characteristics of the obstacle environment under the new demand, and the complex obstacle environment brings great challenges to the working operation and flight of UAVs. This paper puts forward a reinforcement learning algorithm named APF-Q-learning algorithm, which is the combination of the artificial potential field (APF) method and the Q-Learning algorithm, and the reward function is designed to make the value function table converge faster. The simulation results also show that the proposed algorithm can better solve the problems of local optimum and slow convergence of the value function.