Reviewerly/exHarmony huggingface dataset:
FIRST COURS OF UNIVERSITY STUDENTS` PROBLEM OF FORMATION OF CULTURE AND MENTAL WORK

The article raises the problem of the formation of a culture of mental work of a freshman student. The importance of mental skills is revealed to ensure the effectiveness of the student's educational and cognitive activity, the formation of the future specialist’s ability to self-development and self-education. The dependence of the complex process of socialization of the personality of a first-year student in a university on the formation of its culture of mental work is highlighted. The period of study at the university in the life of a young person largely determines the formation of the personality as a whole, and contributes to the socialization of the student’s personality. The concept of socialization of personality is analyzed in detail. The main difficulties of first-year students associated with poor intellectual work skills are highlighted. The mental skills necessary for the student are listed not only during training at the university, but also in further professional activities.
The Relationship between Dynamic of the Volunteering Teams and the Achievement of their Goals

This study aims to determine the relationship between the dynamic of the volunteering teams and the achievement of their goals. This study applies the descriptive and analytical approaches; it uses social survey as a method for collecting social data through electronic questionnaires. Moreover, it is applied on volunteers who deal with Omani network for volunteers’ institution. In Al Seeb - Muscat of Oman, during the period from February 2021 until March 2021. The results find a correlation between the dynamic of the volunteering teams and the achievement of their goals. Finally, the present study demonstrates that e-volunteering efforts has not been enough and need to guide their dynamics to achieve their long-term goals in the community.
ABOUT TEACHING METHODS FOR SOLVING TEXT TASKS IN THE COURSE OF ALGEBRA

The article is devoted to the solution of text tasks in the course of algebra. Recently, it has been observed that the solution of text tasks causes difficulties not only for schoolchildren, but also there are cases when the solution of such problems causes problems for practicing mathematics teachers. Therefore, in the article, we have considered several types of tasks for which solutions have been proposed, which we consider useful material for preparing existing teachers for algebra lessons when studying the topics of solving text tasks using equations and their systems. Also, reading this article is recommended for students-future teachers of mathematics before or during their teaching practice. The article does not contain solutions to equations and their systems, since the purpose of this article is to teach how to make equations and systems of equations for solving text tasks, and not to solve them. For the design of the task conditions, both drawings, tables, and just writing short conditions are used.
Dual Regularization Based Depth Map Super-Resolution with Graph Laplacian Prior

The edge information plays key role in the restoration of depth map. Most conventional methods assume that the RGB-D pairs are consistent in edge areas. In this paper, firstly, we point out that in most cases the consistency between normal map and depth map(N-D pairs) are much higher than that be-tween RGB-D pairs. Then we propose a dual regularization term to guide the restoration of depth map, which constrains the consistency between N-D pairs back and forth. Moreover, a reweighted graph Laplacian prior is incorporated into a unified optimization framework to effectively protect piece-wise smoothness(PWS) characteristics of depth map. By treating depth maps as graph signals, the weight between two nodes is adapted according to its content. Extensive experimental results demonstrate the superior performance of our method compared with other state-of-the-art works in terms of objective and subjective quality evaluations.
Label Inference Attacks from Log-loss Scores

Log-loss (also known as cross-entropy loss) metric is ubiquitously used across machine learning applications to assess the performance of classification algorithms. In this paper, we investigate the problem of inferring the labels of a dataset from single (or multiple) log-loss score(s), without any other access to the dataset. Surprisingly, we show that for any finite number of label classes, it is possible to accurately infer the labels of the dataset from the reported log-loss score of a single carefully constructed prediction vector if we allow arbitrary precision arithmetic. Additionally, we present label inference algorithms (attacks) that succeed even under addition of noise to the log-loss scores and under limited precision arithmetic. All our algorithms rely on ideas from number theory and combinatorics and require no model training. We run experimental simulations on some real datasets to demonstrate the ease of running these attacks in practice.
Mechanical Design Study of Drive Mechanism of Initial Study of Drag Characteristics of the Drogue Parachute on Leatjet 24D

The title of my project is Drag Characteristic of the Drogue Parachute on Learjet 24D. The purpose of my study was to adding a drogue parachute on Learjet 24D as an additional braking device. There are 4 types of parachutes, it is Solid Textile Parachute, Slotted Textile Parachute, Rotating Parachute and Gliding Parachute. Each of the type has different design, which has different uses. Based from the entire parachute, only 2 has been chosen for final testing. All of the chosen parachute will be drawn using SolidWorks software and will be import to Ansys software to be run and getting the data. Based from the data obtained, all of the chosen parachute will be compare and only one drogue parachute will be choose to install on aircraft Learjet 24D. This study is purposely to reduce the rate of slowing down for Learjet24D during landing segment and determine the braking impact occurs.
POLITENESS STRATEGIES IN RIA RICIS’ YOUTUBE ACCOUNT

This study was conducted by using descriptive qualitative method. This descriptive research attempted to decbribe the translation strategies which are used  in Ria Ricis’ YouTube account. The data of this research was the transcription of the videos in Ria Ricis’s Youtube account utterances, that was Indonesian. The researcher used a source of theories about politeness strategies by Yule’s theory to support the thesis. Some steps were undertaken during the data collection: the process of selecting, focusing on the important things, simplifying, abstracting and transforming the data that appear in transcription. The results showed that the most dominant type of politeness strategies is positive politeness strategy with 40 data (48%). The percentage of Bald On Record strategy was 24 data (29%). The percentage of Off Record strategy was 10 data (10%). The lowest percentage of politeness strategies is Negative Politeness with 9 data with 11%. The reason why the types of politeness strategies using in Ria Ricis’ YouTube account, instead of each politeness strategies has sub-strategies which explained those utterance contained politeness strategies.
Aula feliz para el aprendizaje a distancia en tiempos de Covid-19

El trabajo tiene por objetivo determinar los rasgos del aula feliz para el aprendizaje a distancia en tiempos de Covid-19, desde una revision bibliografica. Se reviso la bibliografia concerniente a la educacion a distancia a traves de los recursos tecnologicos que sirven de medios en este contexto de pandemia. El aula feliz para fomentar los aprendizajes a distancia en tiempos de Covid-19 se base en la formacion de actitudes positivas y sentar las bases cognitivas, socioemocionales de los futuros ciudadanos. Dentro de los aspectos positivos se encuentra la familia con todas las expectativas de un aprendizaje a distancia y el docente que busca seleccionar estrategias innovadoras, recursos y materiales para desarrollar los procesos de aprendizaje en sus estudiantes. Por otro lado, los roles que tienen el docente y estudiante son los de mediador, tutor y facilitador en el docente; mientras que, en el estudiante esta el rol de protagonista de los aprendizajes para desarrollar sus potencialidad y competencias.Palabras clave: Aprendizaje a distancia, Covid-19, aula feliz. ABSTRACTThe work aims to determine the traits of the happy classroom for distance learning in times of Covid-19, from a bibliographic review. The bibliography concerning distance education was reviewed through technological resources that serve as means in this context of a pandemic. The happy classroom to promote distance learning in times of Covid-19 is based on the formation of positive attitudes and laying the cognitive, socio-emotional foundations of future citizens. Among the positive aspects is the family with all the expectations of distance learning and the teacher who seeks to select innovative strategies, resources and materials to develop the learning processes in their students. On the other hand, the roles of the teacher and student are mediator, tutor and facilitator in the teacher; while, in the student is the role of protagonist of learning to develop their potential and skills.Keywords: Distance learning, Covid-19, happy classroom.
Adiabatic Technique Usage for the Analysis of Power Dissipation in Logic Gates

Adiabatic circuits are low power circuits, which oversees the reversible method of reasoning that it stores the power and gives it back again. At present Several Adiabatic methodologies have been gotten for viable power dispersal. The system used to restrain control dispersing are Efficient Charge Recovery Logic, Positive Feedback Adiabatic Logic, and Pass Transistor Logic. The Adiabatic method is essentially cast-off for decreasing the influence dissipating in VLSI tracks, which does indict and squaring system. The method of reasoning doors accepts a critical activity in various number shuffling assignments, for instance, the twisted, multiplier, divider and processors. To compile the power spread, a profitable full adder proposed for the particular adiabatic methods, and all of the circuits have been simulated by 25nm innovation utilizing the tanner EDA tool.
The simulation of a service robot for task planning

Abstract This paper introduces a simulation for service robots based on Robot Operating System (ROS) and Gazebo. It aims to test and evaluate task planning algorithms. After building the environment and the service robot model, a 2D map is built. To make use of semantic navigation, we construct a topological map from the 2D map. Several functions are written to realize the robot’s necessary actions, including navigation, grasping, placing, handing over, and searching person/object. Answer Set Programming (ASP) is used for planning; due to its complicated coding and poor legibility, we define an easy to understand format and translate it into ASP. Finally, we test our task planning system within the uncertain Gazebo environment. The experimental results show the usability of the simulation for task planning tests.
AN ANALYSIS OF ILLOCUTIONARY ACT MADE BY THE MAIN CHARACTER OF SUPER 8 MOVIE AND ITS APPLICATION IN TEACHING SPEAKING TO ELEVENTH GRADE STUDENTS OF SENIOR HIGH SCHOOL

This study is aimed at finding out illocutionary act made by the main character of Super 8 movie and its application in teaching speaking to eleventh grade students of senior high school. This study uses speaking and the part descriptive research. The data collected by documentation. The primary data is taken from the Super 8 movie as the main source data. The secondary data is analyzed the spoken and gesture of main Super 8 movie. The procedure of analyzing the data begins by analyzing the types of illocutionary acts of main character utterance’s. The researcher find there are four types of illocutionary acts made by main character in Super 8 movie. Those are representative 28 utterances (33.7%), commisive 14 utterances (16.9%), directive 21 utterances (25.3%), expressive 20 utterances (24.1%). The application of the result, it is focused on teaching of speech materials in senior high school.
A Coastline Detection Algorithm with ACM Driven by Diffusion Coefficient for SAR Imagery

To solve the problem for the synthetic aperture radar (SAR) images with a brighter sea surface area, a diffusion coefficient driven active contour model is proposed for coastline detection. By introducing the diffusion coefficient of conditional information into the regular term of active contour model (ACM) with Gamma distribution, the level set evolution equation is obtained. The algorithm could detect coastlines for SAR images where the sea surface appears bright and the sea surface is uniform.
General Deep Reinforcement Learning in NES Games

The techniques involved in general game playing with Artificial Intelligence (AI) have advanced to meet the challenges of the most popular video game and board game domains.Until recently, the video game domains used as testbeds have been relatively simple.That is, the most complex console-wide domain that has been solved using Deep Reinforcement Learning is the Atari domain, which is decades behind modern video game domains.This work explores a more complex domain (the Nintendo Entertainment System, or NES) and the associated difficulties in developing deep reinforcement learning agents for it.To understand these difficulties, we trained agents on NES games with little to no expert knowledge provided to the agents.After developing some understanding of the challenges of the domain, we suggest areas on which to focus to solve this domain, work which will hopefully lead the field to solving ever more complex environments both real world and theoretical.This paper determines some of the necessary changes in hyperparameters and reward functions to solve the NES domain compared to the more popular Atari domain while using game pixel data as the only inputs to the agents' neural networks.
Building a Python Automation Lab Environment

We have been test-driving an old Cisco device running an outdated IOS version (12.x) in our Telnet labs so far. To test newer features on newer IOS versions and equip our lab with the switching (L2) functionalities, we need to integrate Cisco CML-PE’s L2 and L3 images into the GNS3 lab environment. This chapter will guide you through Cisco CML-PE L2 and L3 image integrations on GNS3. You will be guided through each step to download and integrate the L2 and L3 images in your GNS3 environment so you can conduct test with newer IOS feature sets in your network labs in the next chapter. You will learn about CML-PE as a product, download the required images for your lab use, integrate the downloaded images on GNS3, and then build a CML-PE basic lab topology to test various Python networking labs in the following chapters.
Research Guides: Introduction to Infographics: Designing

This libguide provides an introduction to infographics. It provides general information on finding data, basic design principles, and tools for building infographics.
일본 지리교과서 삽화에 표상된 조선 - 근대시기 소학교․중학교용 교과서를 중심으로 -

This study aims to reveal on Korea's representation in geography textbooks that served as a kind of window toward the world, based on the fact that textbooks had an important influence on the culture, consciousness and values of the Japanese people in school education continued until World War II since the introduction of the modern education system in Japan. To that end, Korea-related illustrations of geography textbooks for primary and middle schools compiled in Japan from the 1900s to before the defeat of World War II were analyzed and their characteristics considered in relation to the passage of time. Immediately after the Japan’s annexation of Korea, illustrations were used to provide awareness and information that Korea was newly included as a colony of the Japanese Empire. Over the 1920s and 1930s, illustrations containing the ideology of colonial rule were featured in earnest. Major cities have been marked as spaces that provide a justification for Korean history's heteronomy and its transition to imperialism, while industry-related illustrations have Japanese students aware of the legitimacy of exploitation and Japan's buoyancy augmented through colonial management. The lifestyle and customs of the localized Korean commoners are expanding and reproducing their pre-modern images and typing them into objects that need to be civilized. By the 1940s, it was reflected in the demands for “Korea and Japan are One” and preparing for the Pacific War. In this study, illustrations were considered by dividing them into historical, urban, economic, natural and cultural factors according to the subject, but apart from classifications according to the subject, Korea was represented for the ultimate purpose of the Greater East Asia Co-Prosperity Sphere. And it emerged in the same context, not separating primary and middle school textbooks.
SISTEM INFORMASI PEMILIHAN KETUA RT SECARA ELEKTRONIK DI PERUMAHAN TAMAN RAYA TAHAP 3 RT 03 RW 18

The selection of the Chairperson of the RT Until now is still carried out conventionally. Such methods must be abandoned, because conventional methods have various problems in the field such as time-consuming ballot calculations, double ballots, paper usage which is certainly not small, and it affects our own environment, and also without realizing it this method is detrimental we are in the field of time and cost. Therefore on this occasion the author will create an Android-based e-voting system which will later cover or at least step by step reduce the problem of conventional methods. An e-voting system that I created will use various validations as data security, such as age validation, email, and others. The goal is to avoid unwanted conditions. In conclusion, let us together utilize technology in our cool times to facilitate our work in the real world.
Организация проектного обучения на курсе управления ИТ-проектами на основе стандарта PMBOK 6: проблемы и ограничения

A description of the difficulties and problems in the organization of project training as a part of the IT project management course related to integration with other academic disciplines is presented
University teaching in the midst of Covid-19: Adaptation and development of a virtual Library Science course.

This article presents the adaptation process of the course Bibliographic Research Techniques to be offered in virtual mode during the first cycle 2020 as a result of the pandemic caused by Covid-19. This is a course for first-year Library and Information Sciences students that is usually offered in person. Firstly, a recognition of the characteristics, context and possibilities of the participating students was made, later the didactic strategies developed by the teacher were designed and evaluated. Successful results are presented that can be kept in the course or even replicated in others in a face-to-face course. (English) [ABSTRACT FROM AUTHOR] El presente articulo expone el proceso de adaptacion del curso Tecnicas de investigacion Bibliografica para ser ofrecido en modalidad virtual durante el Primer Ciclo 2020 a raiz de la pandemia originada por el Covid-19. Este es un curso dirigido a estudiantes de primer ano de Bibliotecologia que habitualmente se ofrece de forma presencial. En primer lugar se realizo un reconocimiento de las caracteristicas, contexto y posibilidades de los estudiantes participantes, posteriormente se disenaron y evaluaron las estrategias didacticas desarrolladas por la docente. Se presentan resultados exitosos que pueden mantenerse en el curso o incluso replicarse en otros aun cuando se retomen las clases presenciales. (Spanish) [ABSTRACT FROM AUTHOR] Copyright of Informacion, Cultura y Sociedad is the property of Instituto de Investigaciones Bibliotecologicas and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Use Of Information And Educational Resources In The Development Of Students’ Auditory Speech

The article discusses the effectiveness of technology aimed at developing students 'professional audit speech through information educational resources, which reflects the development of students' professional audit speech as a result of the use of ETR during experimental research.
LibGuides: Open Access : What is OA?

The purpose of this guide to help students at Independent College Dublin understand what Open Access is, how it is changing the way we publish and consume knowledge, and where they might find Open Access resources related to their subject.
Vedic Mathematics ‐ Teaching an Old Dog New Tricks

A chance discovery at an Indian railway station leads to a powerful mental arithmetic system.
Social Engineering Penetration Testing

In this universe of digitalization, the requirement for information protection and information security is very significant. The IT organizations today care for their information over everything. For organizations, information protection is additionally significant for any person. In any case, regardless of how secure the organization is, how cutting-edge is the innovation utilized, or how modern their products are, there's as yet a weakness in each area known as 'Human'.The ability of gathering sensitive information from a person is known as Social Engineering. Social Engineering exceeds a variant security danger as it has demonstrated to be one of the simplest, least expensive, and vigorous and profoundly fruitful ways for criminals to accomplish their finishes. This paper depicts social engineering, progressed techniques utilized,and their effect on associations. This paper can help the security analysts to acquire experiences into social engineering from an alternate point of view, and specifically, upgrade the current and future investigation on social engineering monitor mechanisms.
INFORMATION SYSTEM FOR NEW STUDENT ADMISSIONS ONLINE AT SMP HANG TUAH 5 CANDI SIDOARJO BASED ON A WEBSITE

Junior high Hang Tuah 5 temples of  Sidoarjo is a school that it’s in the TNI-AL Block Housing area BXVI No 18 temple sidoarjo. Junior high hang tuah 5 temples of sidoarjo have an academic activity of receiveng new learners but still has a shortage in the system. Thisreasearch therrefore determined to develop a systems.Banu’s guidance application is onle basedon a website,that able to mange registration,selection and announcement. The result of a new learner’s receiving information system can give young ones access. The process information for the acquisition of new learners is more effective and efficient.
The Best Practices of Extreme Programming (XP) Quality (Review)

Software engineering (SE) plays an important role for improving society‘s well-being through the use of high quality software. There is noted that most of the software projects are failed, due to missing or poor software development practices in software organizations. Due to this reason, having a good and sound software development methodology is crucial for software organization to satisfy stakeholder‘s requirements. One of the prevalent software development methodologies in SE is Extreme programming (XP) methodology. As a matter of fact, an appropriate software development methodology is a fundamental to reach stakeholders’ satisfaction. Within context, it has been a notable failure in software development projects due to the frailty usage of software development methodologies in software organizations. However, Extreme Programming (XP) is an emerging software development methodology that affects positively in term of quality, time and cost among other methodologies.