Reviewerly/exHarmony huggingface dataset:
StimulusLoop

As transmission technology has advanced, large-scale media data is delivered to users. However, machines may collect user behavior while users are receiving messages and analyze how to stimulate users' senses to grab more attention. To demonstrate the relationship between machines and users, we propose a game-actuated mutuality artwork, StimulusLoop. We design the visualization to present the users' behavior and affective state and design the game mechanics that one participant throws the dart to change the video watched by the other participant. The interactions between two participants form a game loop, and different kinds of messages passing between the two participants are visualized as mutuality artwork.
On-line damage assessment of wind turbine blade full-size structural fatigue testing

Abstract In order to achieve the target damage under the number of design load cycles, an on-line damage assessment system for fatigue loading test is designed based on the interconnection mode of distributed network bus. The system uses the dynamic signal acquisition instrument to collect the blade strain data, improves the Butterworth filter for filtering and smoothing, extracts the peak and valley values of blade load by the local maximum method, establishes the relationship between section load, cycle times and material Goodman curve, and calculates the maximum action coefficient of fatigue damage based on Markov frequency matrix method and fatigue cumulative damage theory. The fatigue damage evaluation system established for the fatigue test of a 56.5m blade is experimentally studied. The test results show that the fatigue loading damage assessment system can realize data testing and real-time processing, real-time assessment of blade damage degree in fatigue loading, and has the same accuracy as the data post-processing method.
Effects of Nutritional Intervention on Immune Function of Martial Arts Athletes

In recent years, many experiments have proved that there is a complex relationship between an individual's dietary situation and immune function, nutritional deficiency or excessive nutrition have a certain impact on immune function.As a traditional sport with a long history in China, Martial arts routine requires athletes to have appropriate weight and appropriate body fat rate, which are the physiological basis for completing difficult movements.Studies have shown that strenuous exercise or long-term overtraining can cause a temporary decline in immune function, and nutrition is an important factor in maintaining health.The impact of malnutrition on the immune system has always been concerned, and some malnourished athletes may be more prone to immunosuppression Reaction phenomenon.Therefore, studying the mechanism and relationship between nutrition and immune function of Martial arts routine athletes will help us to better promote the practical application of nutrition in Martial arts sports, and provide theoretical basis and experimental basis for strengthening scientific training and reasonable nutrition supplement.To study the effects of nutritional intervention on the immune function of Martial arts athletes.14 excellent Martial arts athletes as the research object, using food weighing method, to study their dietary nutrition status, and set up the nutrition supplement group and the placebo, nutrition intervention plan formulation, the use of automatic biochemical analyzer test subjects of blood biochemical indexes, and observed by flow cytometry instrument subjects part immune index changes.Results: The actual total calorie value of dietary nutrition of Martial arts athletes was significantly lower than the scientific recommendation value, and the proportion of carbohydrate, fat and protein intake was unbalanced (for example, the recommended intake of carbohydrate was 100, and the actual intake was 87.42±18.48).The recommended protein value is 100, and the actual intake is 93.04±19.35).According to the data in Table 2, the energy value of breakfast before intervention was only 22.42±5.62,while the energy value of breakfast after intervention was 25.31±4.66.After taking the fortifier and the placebo, there were significant differences between the two groups.Nutrition intervention can improve the immune function of Martial arts athletes and promote their fatigue recovery.The supplementation of protein powder is helpful to improve the protein nutrition level of Martial arts athletes, which is manifested as the increase of hemoglobin and proprotein levels and the improvement of immune function.Finally, through experiments, it is found that nutritional intervention can have a huge impact on the immune function of martial arts athletes.Nutritional intervention can promote the immune function of martial arts athletes and achieve the purpose of improving the physical fitness of martial arts athletes.
Blockchain in Precision Poverty Alleviation and Poverty Alleviation in Agriculture

Due to the severe situation of poverty alleviation, in some places people still do not know much about poverty alleviation in rural industries.However, the application of blockchain technology in the field of precision poverty alleviation and rural poverty alleviation is still relatively small.This article aims to study how to achieve targeted poverty alleviation and how to apply blockchain to rural areas, this experiment uses four different models of survey data, respectively, to investigate the application of blockchain scenarios for different villages, different ages, different populations, and the control group.The experimental data shows that different villages implement the blockchain for poverty alleviation.There has been a noticeable increase in efforts; different blockchain applications have been implemented at the age of 15-25, 26-35, 36-45, and 46-55 to reduce poverty, and financial services and supply chains in the range of 26-45 The effect of targeted poverty alleviation by management is most obvious; the happiness survey found that after the implementation of blockchain-based precision poverty alleviation in rural areas, farmers said they were happier than before.Experimental data shows that the development and application of blockchain in scene applications plays an important role in targeted rural poverty alleviation. IntroductionChina's poverty alleviation work has achieved famous results both at home and abroad.Hundreds of millions of people have truly escaped poverty.However, despite the declining poverty
Divided by Designs, United by Flow-Uniquified, modular and automated approach to improve design efficiency

This paper describes a methodology to be followed across all the implementation teams in an organization. This methodology offers a structured environment where-in each stage is an intact package. Each of these packages is integrated with each other. This methodology offers reuse of existing components, portability to various technology nodes, repeatability, and modularity. Incorporating this methodology during implementation reduces the overall turn-around-time and helps avoid rework.
A New Method for Secure Transmission of Medical Images Using Wavelet Transform and Steganography

Protection of data is the major concern as digitization has become a new meta and technology is reaching its peaks. The proposed method in the paper is useful for secure transmission of any secret images including medical images. We first encrypted our image then embedded cover. The scrambled data embedded cover image can be used for secure transmission of data. We obtained satisfactory outputs in implementation. We have used python for coding purpose.
The effects of physical activities centered in basic motor skill on young children’s basic physical strength and self-efficacy

본 연구는 기본운동능력 중심의 신체활동이 유아의 기초체력과 자기효능감에 미치는 영향을 알아보고, 유아교육현장에서 활용 가능한 효과적인 신체활동 운영 방안을 제안하고자 하는데 그 목적이 있다. 본 연구의 대상은 강원도 소재의 공립 유치원에 재원 중인 4세 유아 28명이다. 실험집단은 기본운동능력 중심 신체활동 전후에, 통제집단은 자유놀이 중심 바깥놀이 전후에 기초체력과 자기효능감을 측정하여 비교하였다. 본 연구의 결과, 첫째, 기본운동능력 중심 신체활동을 실시한 실험집단의 유아들이 통제집단의 유아들에 비해 기초체력 요소인 유연성, 지구력, 평형성, 민첩성에서 통계적으로 유의미한 향상을 보였다. 둘째, 기본운동능력 중심 신체활동을 실시한 실험집단의 유아들이 통제집단의 유아들에 비해 자기효능감의 하위요소인 인지적 자기효능감과 신체적 자기효능감에서 통계적으로 유의미한 향상을 보였다. 따라서 본 연구 결과를 통해 기본운동능력 중심의 신체활동이 유아의 기초체력과 자기효능감에 긍정적인 영향을 미치는 것으로 나타나 교육 현장에서 의미 있는 교수 방법의 하나로활용해 볼 가치가 있음을 시사한다.The purpose of this study is to investigate the effects of physical activities centered on basic motor skill on young children’s basic physical strength and self-efficacy, and to propose an effective method of operating physical activity that can be used in the field of early childhood education. The subjects of this study were 28 4-year-old children enrolled in a public kindergarten in Gangwon-do. The basic physical strength and self-efficacy were measured and compared before and after physical activity centered on basic motor skill for the experimental group, and before and after free play centered outside play for the control group. The results of this study are summarized as follows. Firstly, the children in the experimental group who participated basic motor skill-centered physical activities showed statistically significant improvement in basic physical strength factors such as flexibility, endurance, balance, and agility compared to the children in the control group. Secondly, the children in the experimental group who participated basic motor skill-centered physical activity showed statistically significant improvement in cognitive and physical self-efficacy, which are sub-factors of self-efficacy, compared to the children in the control group. Therefore, the results of this study suggest that physical activity centered on basic motor skill has a positive effect on children's basic physical strength and self-efficacy, implying that it is one of the meaningful teaching methods in the educational field.
Exploration of the Effectiveness of a Project-based Learning Program for Youth Activity: The GLOcollege

이 연구는 PBL(project-based learning)을 기반으로 한 청소년활동 프로그램의 설계 사례를 탐색하면서 효과적인 청소년활동 프로그램 개발과 운영의 방안을 모색하는 실행연구(action research)이다. 따라서 PBL 활동이 청소년의 핵심역량 향상에 영향을 미치는지, 팀 프로젝트 활동 과정의 만족도와 참여도 등의 성과가 역량 향상과 어떠한 관계가 있을지를 분석하고자 하였다. 또한 청소년활동 프로그램 설계와 운영에 참여한 청소년지도자의 인식과 경험을 심층 분석하여 청소년활동 프로그램 현장에서 필요로 하는 실제적 함의점을 도출하고자 하였다. 경기도 소재의 A 청소년수련관에서 실시한 GLOcollege 프로그램은 4개 분반에서 8주 동안 프로젝트 활동으로 진행되었고, 총 85명의 중학생이 참여하였다. 이 PBL 청소년활동 프로그램의 효과성을 확인하기 위하여, 청소년들의 비판적 사고, 협업 능력, 사회정서 등 핵심역량 자료의 대응표본 t-검정을 한 결과, 비판적 사고, 공동체 협업 역량, 의사결정 자기표현 역량 등에서 유의미한 향상이 있었다. 또한, 다중회귀분석 결과 PBL 활동 과정에서의 팀 활동 만족도는 협업 역량에 유의미한 효과를, 팀 활동 참여도는 사회정서 역량에 유의미한 효과를 나타내었다. 더불어 참여 학생들의 성찰기록지와 청소년지도자들의 인터뷰에 대한 질적 분석을 통해 PBL 활동 프로그램의 성과와 운영상의 문제점 등을 탐색하였다. 본 연구의 결과를 바탕으로 향후 보다 효과적으로 PBL을 적용한 청소년활동을 설계하고 활성화할 수 있는 방안을 제안하였다.This study aimed to examine the efficacy of a youth activity program designed for project-based learning (PBL). The program, developed by the youth workers in a youth training center located in Gyeonggi Province, lasted for eight weeks in 2021. A total of 85 middle schoolers participated in the PBL activity program with four different project themes. The pre-and post-data on the adolescents’ core competency as well as the participants’ reflection records were collected. This was followed by an interview with five youth workers regarding the PBL program. The paired t-test results indicated that the participants’ critical thinking skills, collaboration competency, and social-emotional competency improved significantly after the PBL program. In addition, the multiple-regression analysis results implied that satisfaction in the team activity had a positive correlation with collaboration competency and that the level of participation in team activities was positively related to social-emotional competency. Moreover, the participants’ reflection records and the youth workers’ interview records revealed in-depth information on the PBL program’s effectiveness apart from the barriers to the program. We also suggested the ideas to design an effective PBL activity program and the ways to disseminate the program widely in Korea.
Acquisitions and the FTC: A Brief Introduction

SUMMARY. Because acquisitions librarians deal in large part with publishers and vendors, librarians should be familiar with laws regulating the publishing industry. Commercial practices in general are regulated by the Federal Trade Commission which issues industry guides for the governing of various industries or practices. The American Library Association and the American Association of Law Libraries have long-established committees that moderate relations between libraries and publishers.
Claiming Periodicals: The “Trembling Balance” in the “Feud of Want and Have”

SUMMARY. Although librarians and publishers approach periodical claiming from different perspectives, the process generally works because it is supported by a superstructure of ethical conduct. At times, however, stresses on the system, whether caused by internal or external forces, threaten to corrode the ethical boundaries. Before this point is reached, operations need to be systematically analyzed and understood from the opposite viewpoints then brought together as common concerns in order to solve problems in this mutually troublesome area of serials acquisitions.
International Advertising in Cross-Cultural Environments

SUMMARY. Six European commercials were tested on 239 respondents belonging to five cultural groups, ranging from the high-context Asian group to the low-context Swedish group. Results clearly support Wells' proposition that high-context cultures perceive nonverbal communications elements as being more informative than a low-context culture does. These findings are important for the international advertiser and deserve much more exploration in order to determine more about how to manage nonverbal elements in cross-cultural communications.
Fully Disclosed Yet Merely Descriptive: Intricacies of Training the Patent and Trademark Information Professional

SUMMARY. Training is a key focus for the U.S. Patent and Trademark Office (USPTO) administration of its nationwide network of eighty-three Patent and Trademark Depository Libraries (PTDLs). With everwidening access to patent and trademark data through a variety of print and electronic media, training is what differentiates the public service expectations at a PTDL from all other libraries. The author will explore two primary training vehicles employed by the USPTO in building inrellectual property knowledge management skills in PTDL librarians. These librarians are evolving into highly specialized patent and trademark information experts, a newly developing area of library expertise. [article copies availble for a free from The Haworth Document Delivery Service: 1-800-342-678. E-mail address: getinfo@haworthpressinc.com &lt;Website: https://www.haworthpressinc.com&gt;]
Construction and Application of Project Driven "One Body, Two Wings and Three Stages" Teaching Mode based on OBE Concept

In view of the lack of engineering practice ability of software engineering students, the "one body, two wings and three stages" teaching mode running through the project is applied to the teaching process. Through the construction of double project driven and double tutor guidance, students' engineering practice ability has been cultivated, and certain results have been achieved, which provides a reference for the construction of project driven Teaching in related majors.
Straightforward System – ERP Risk in Companies Life

The International Conferences on Economics and Social Sciences (ICESS) organized by Bucharest University of Economic Studies provide an opportunity for all those interested in Economics and Social Sciences to discuss and exchange research ideas. The conference takes place in Bucharest University of Economic Studies, Piata Romana 6, Bucharest, Romania.Contact: conference.icess[@]ase.ro The papers presented at the Conference are available online in the Conference Proceedings series (ISSN 2704-6524): Volume 2019 Collaborative Research for Excellence in Economics and Social Sciences, ISBN 9788366675322 Volume 2020 Innovative Models to Revive the Global Economy, ISBN 9788395815072 Volume 2021 Resilience and Economic Intelligence Through Digitalization and Big Data Analytics, ISBN 9788366675704 The past years’ uncertainties and pressures resulted from the pandemic, alongside new developments in social technology, 5G, cloud computing, augmented and virtual reality, generated the perfect setting for the metaverse to gain traction. Several companies found there’s a critical need to redefine the work environment and started exploring the metaverse concept beyond the entertainment sector. Thus, new tools for collaboration and data visualization within a digital shared space are being created, aiming for a fully immersive interaction between the virtual and the physical worlds within the next few
Entrepreneurial Traits in High School Students. Imprints of Erasmus Experiences

The International Conferences on Economics and Social Sciences (ICESS) organized by Bucharest University of Economic Studies provide an opportunity for all those interested in Economics and Social Sciences to discuss and exchange research ideas. The conference takes place in Bucharest University of Economic Studies, Piata Romana 6, Bucharest, Romania.Contact: conference.icess[@]ase.ro The papers presented at the Conference are available online in the Conference Proceedings series (ISSN 2704-6524): Volume 2019 Collaborative Research for Excellence in Economics and Social Sciences, ISBN 9788366675322 Volume 2020 Innovative Models to Revive the Global Economy, ISBN 9788395815072 Volume 2021 Resilience and Economic Intelligence Through Digitalization and Big Data Analytics, ISBN 9788366675704 The past years’ uncertainties and pressures resulted from the pandemic, alongside new developments in social technology, 5G, cloud computing, augmented and virtual reality, generated the perfect setting for the metaverse to gain traction. Several companies found there’s a critical need to redefine the work environment and started exploring the metaverse concept beyond the entertainment sector. Thus, new tools for collaboration and data visualization within a digital shared space are being created, aiming for a fully immersive interaction between the virtual and the physical worlds within the next few
Seismic monitoring at active volcanoes

This chapter provides an overview of seismic monitoring, and focuses on current trends in both hardware development and network design and operation. Monitoring tremor at one station only, as is often the case at active volcanoes, will not allow for separating the source from the host-medium effects, whenever the tremor source is constant in space and time. Automated detection and processing of seismic events is probably the most significant recent innovation in volcano surveillance-oriented seismology, and it is easy to envisage this procedure playing an increasingly important role in computer-assisted civil protection decisions related to eruptive activity. As well as accurately constraining the locations of hypocentres, it is also important to have the capability of monitoring the migration of the seismic sources with time, as this may provide a guide as to what the volcano might do next.
Lightweight Models in Face Attribute Recognition: Performance Under Oclussions

In this paper we will study the performance of several light-weight convolutional neural networks with respect to state-of-the-art models for facial attribute classification. Specifically, we will try to determine the attributes of gender, age and ethnicity. There are many models based on lightweight architectures, from which we have chosen MobileNet and EfficientNet. The results obtained match or improve the state of the art in gender and race, achieving good results in age classification as well. On the other hand, we have performed a comparative study of these classifications with respect to two datasets. The first dataset is UTK-Face which contains the facial images aligned and a higher number of individuals, having a lower total number of samples, while the second dataset is VGG-Face2 which has a much higher total number of samples, having fewer individuals than UTK-Face and with a lower quality facial alignment.
Correction

This article refers to:Effect of the User Input Method on Response Time and Accuracy in a Binary Data Labeling Task
Operator Suspicion and Human–Machine Team Performance under Mission Scenarios of Unmanned Ground Vehicle Operation*

Emergent cyber-attack threats against cyber-physical systems can create potentially catastrophic impacts. The operators must intervene at the right moment when suspected attacks occur, without over-reliance on systems to detect the cyber-attacks. However, military operators are normally trained to trust, rather than suspect systems. We applied suspicion theory to explore how operators detect and respond to cyber-attacks against an unmanned ground vehicle (UGV) system in the operational context of a human-machine team (HMT). We investigated the relationships between the operator suspicion and HMT performance by conducting human-in-the-loop experiments on eight mission scenarios with 32 air-force officers. The experiment yielded a significant, negative relationship between operator suspicion and HMT performance (quantified both in terms of the desirability of decision response and the time to respond). Notably, operator suspicion increased with the combined effects of cyber-attacks and a sentinel alert but not with the alert alone. This finding was particularly meaningful for “false-negative” scenarios, in which no sentinel alert was sent despite cyber-attacks having occurred. Although the operators did not receive an alert, the operators grew more suspicious, seeking more information; it took longer for the operators to respond, and their decision responses were highly divergent (17.2% came with less-desirable responses, and 21.9% were considered instances of over-reliance). In contrast, in “false-positive” scenarios, 95.3% of the operator responses were highly desirable. This experiment has implications for the role of a sentinel alert in engineering trustworthy HMT systems so that the operators can quickly transition through state-suspicion to the most desirable decision.
Characterizing motion prediction in small autonomous swarms

The use of robotic swarms has become increasingly common in research, industrial, and military domains for tasks such as collective exploration, coordinated movement, and collective localization. Despite the expanded use of robotic swarms, little is known about how swarms are perceived by human operators. To characterize human-swarm interactions, we evaluate how operators perceive swarm characteristics, including movement patterns, control schemes, and occlusion. In a series of experiments manipulating movement patterns and control schemes, participants tracked swarms on a computer screen until they were occluded from view, at which point participants were instructed to estimate the spatiotemporal dynamics of the occluded swarm by mouse click. In addition to capturing mouse click responses, eye tracking was used to capture participants eye movements while visually tracking swarms. We observed that manipulating control schemes had minimal impact on the perception of swarms, and that swarms are easier to track when they are visible compared to when they were occluded. Regarding swarm movements, a complex pattern of data emerged. For example, eye tracking indicates that participants more closely track a swarm in an arc pattern compared to sinusoid and linear movement patterns. When evaluating behavioral click-responses, data show that time is underestimated, and that spatial accuracy is reduced in complex patterns. Results suggest that measures of performance may capture different patterns of behavior, underscoring the need for multiple measures to accurately characterize performance. In addition, the lack of generalizable data across different movement patterns highlights the complexity involved in the perception of swarms of objects.