Reviewerly/exHarmony huggingface dataset:
Klasifikasi Motif Citra Kain Sutera Bugis Mengunakan Metode Markerless Marker

Silk is one of the national cultural heritage with various motifs and patterns. This research aims to detect and classify the image of the silk cloth based on motive. This research uses Augemented Reality technology with Markerless Marker Tracking method. To display a 3D object, the proposed method uses a special pattern as a marker to recognize the fabric type. As a research sample, the authors used 10 types of bugis silk motifs. From the test results found that markers can detect fabric motifs in bright rooms and undetectable markers in dim rooms. The best distance in detecting markers is 10 cm – 50 cm. Meanwhile at a distance of 110 cm, the marker cannot be detected.
Technology 4.0 and Changes in Organizational Behavior in The Last Ten Years

At present, the trend of technology usage is leading to the formation of a super-smart society, known as Technology 4.0. Technology 4.0 subsequently encourages the emergence of various innovations that in turn affect organizations. This article aims to provide stakeholders with an understanding of the current situation faced by organizations who are entering Technology 4.0. This literature review contains three parts, namely: a general illustration of Technology 4.0 in Indonesia along with a gap analysis between its application in Indonesia and the rest of the world; the factors that cause this aforementioned gap; and the changing elements of work and organizational life caused by Technology 4.0. The result of this literature review is expected to provide insights for the government, education institutions, the general society, and human resources who are working to enter the era of Technology 4.0.
Identity and Sufficiency of Digital Evidence

Digital evidence proffered by prosecutors is subject to the same standards as all other evidence. However, a major concern is that the novelty of digital evidence may lead to less rigor in its application. This chapter discusses issues related to identity and sufficiency of digital evidence, including the need for authenticity and reliability, and concerns about identification via digital evidence.
Augmented Reality for education (Diversity)

Abstract The vision and goal of this research project is to use Augmented Reality (AR) technologies for educational purposes within the school system, primarily for K-12 grades. Comprehending Science, Technology, Engineering, and Math (STEM) topics can be hard to perceive specially for students whom are introduced to these scientific fields for the very first time. Based on the small scaled survey that I have created from the responses of rising high school students, all of the participants mentioned that seeing a 3 dimension (3D) model of an object related to STEM subjects will create an interactive and exciting learning experience. They would rather utilize such technology instead of the used methods in today’s classrooms. In the survey, we have focused on 2 dimension photos used in text books and physical models compared to a 3D model where it can be augmented within an app. I have used the AR technology to develop this idea. The research was funded by NASA * Space Grant Consortium and I have pursued this unique software development while being a full time undergrad Information Systems student at university. The main software language used was C# to write scripts inside the Unity software development application to create AR mobile apps. In order for all students to be able to use this app, it needed to be cross-platform therefore same app can be packaged for both Android and iOS devices. I have developed a beta version of this app which enables the user to augment 3D objects on predefined patterns. These patterns are same as Quick Response (QR) codes but the app has been programmed in a way that once the camera of the device detects the pattern within the field of view, the 3D object will be augmented on that pattern. I have printed these predefined patterns on paper and once augmented within the app, these objects will be precisely tracked and locked on the paper. Paper can be moved in every direction and the app will continuously track and place the 3D object on it in real-time. I have presented the results of my research in 3 science fairs and the received responses and feedbacks from the users were amazing. Teachers, students, and parents were all astonished once they saw scientific models such as the DNA helix or chemical molecules being augmented within the app. The user can move the device around these virtual objects and at the same time can fully see every corner of the object as if it was projected in real life. On the other hand, there are lots of technologies used in classrooms every day such as laptops or tablets, however, imagining scientific models can be frustrating or uninteresting for students. I hope that by using AR technologies within the educational system, the students will be interested and inspired to learn more about science and decide to pursue a STEM degree after graduating from high school. * Based on rules of ASEE, to not identify the student.
CROSS LINGUAL ONTOLOGY MATCHING BASED ON FUZZY SYNTACTIC MATCHING

Ontologies bolsters data disclosure, sharing and reuse among people and enable semantic interoperability between PC based structures. To develop correspondences between data thoughts addressed in Ontologies. Once in a while the correspondence between the client and PC is in various language, which is extremely hard to comprehend for both. Ontology matching is at the center of overseeing Cross Lingual on the semantic web. In this paper, we present a way to deal with take care of the issue of multilingualism on the semantic web, in view of Syntactic matching . To determine linguistic issue, two Ontologies (one in English and one in Hindi) of same space, interior portrayal, number of matching algorithm dependent on Syntactic method (Edit distance (Levenshteindistance LD)), and Machine Translator.
Markov chain Monte Carlo Estimation Method of Confirmatory Factor Analysis Model with Mixed Data

This paper provides a general overview of (Bayesian Confirmatory Factor Analysis) with mixed ordinal and binary data.Mixed variables with specific cut-points are used and the simulation (Gibbs sampling) of the Markov chain Monte Carlo (MCMC) as an estimation tool.The problem of qualitative data is handled using censoring methods with specific cut points.Some additional tools, which contain on the Bayesian estimator, standard deviations (SD), Markov chain error (MC error) and highest posterior density (HPD) interval, are interpreted.The developed approach is discussed with the findings derived from the OpenBUGS program using the information on the quality of life (QOL).
On the question of the affective basis of aesthetic perception according to D. Hume

The article attempts to explicate the mechanism of aesthetic perception according to D. Hume by means of a formalized version of the OCC emotion model.Such an explication required a comparative analysis of the theory of affects by D. Hume, the theory of emotions by A. Ortoni
The Effect of Edmodo in Triggering Students’ Recognition of Recount Text Elements

The difficulty of students writing recount was found at MTs Hasanah Pekanbaru. The students could not write good recount text because of lack of vocabulary and lack of knowledge about recount text. In addition, the students hope that the use of technology in teaching because the strategy is not interesting enough that makes creativity low in writing. Knowing the effects of using Edmodo on learning English that can help the teacher to present the materials and help the students to find and develop the ideas and into elements of recount text at the eighth grade of MTs Hasanah Pekanbaru. This research was a quasi-experimental research. The sample was two classes VIII.4 with 26 students and VIII.5 with 24 students. After conducting this research using Edmodo, the results of the post-test scores of the experimental class were higher than the pre-test scores that were with less effective level. This can be seen from the average post-test score of the experimental class was 52.83, and it was increased from the pre-test score was 30.63 with a gain of 22.2 and N-gain 0.31. The average post-test on the control was 33.69, and it was lower than the experimental class with the gain 8.1 and N-gain 0.1. As the conclusion, there was a significance effect of the students who received in class experimental using Edmodo than the students who did not received classroom instruction using Edmodo in recognizing a recount text.
Aplikasi Mitra Kerjasama Universitas Nasional dalam Bentuk MOA dan MOU Berbasis Web

Cooperation is an effort made by several individuals and also groups to achieve an agreedgoal. The collaboration was given as a partnership between the National University and otherdomestic and foreign institutions and companies. With the collaboration program at NationalUniversity, student can carry out activities such as training, research, student exchangesduring partner relations. The process of this collaboration activity can be carried out inmanaging collaborative activities between other agencies, namely requiring a website to builda cooperation program that can express agreement from both parties. In this research, acooperation partner submission system was proposed for submitting a website using thewaterfall method. The application of the partner waterfall cooperation website which isimplemented on the website display page created with the help of web development software isusing Sublime text 3 and data management using Xampp. On the website page there areseveral criteria in the process of submitting cooperation at the National University whichforms the basic of agreement with the National University, namely in the form of an MoA(Memorandum of Agreement) memorandum of agreement and MoU (Memorandum ofUnderstanding) memorandum of agreement. The results of submissions from other agenciesgiven to the National University in the form of the cooperation proposal of each criterion. Theprocess of cooperation agreement with the waterfall method produces agencies and othercompanies that are entitled to the cooperation agreement.)
The Effectiveness of Interactive Learning Media Based on Edutainment in Writing Skills for Text Procedure

Writing text procedures is one form of text type found in Indonesian language learning that applies the 2013 Curriculum. In this study, researchers focused on writing text procedure skills using edutainment-based learning media. The challenge is implementing a learning system that involves the senses simultaneously. Using a text-based approach, the 2013 Curriculum Indonesian Language Learning trains individuals to solve problems and think critically in accordance with real life. The text that describes a step or way of dealing with it is a text procedure. The main purpose is to make it easier for readers to understand things quickly and precisely. The main objective in this study is to see whether the creation of a happy atmosphere, via the use of edutainment media, will affect the processing, storing and receiving information, and feedback for learning text procedures. The learning outcomes after the use of edutainment-based interactive media procedure for writing text skills increased in comparison to the scores before the use of the media. Therefore, this learning medium is very effective in increasing individual motivation and learning outcomes writing and developing creative ideas.&#x0D; Keywords: efficacy, interactive learning media, edutainment, procedural text, writing skills
Development of Ispring 8 Learning Media with Power Point Assistance to Improve Listening Skills for Fifth Grade Elementary School Students

This study aims to describe the development process and quality of media development which includes the validity, practicality, and effectiveness of the media in improving the listening skills of fifth grade elementary school students. This research is a type of research and development with 4-D model. Product trials are carried outat at elementary school Genilangit 02. The results of the research on the media development process in the define stage, design, develop, and disseminate obtained from the results of interviews with homeroom teachers of fifth grade showed the relevance of the media to student characteristics and the results of validation by experts showed a score of 3.90. The results of the research on media quality showed the validity of the media with a mean of 3.66, material 3.71, and language 3.75. The practicality of the media shows the results of 3.89 teacher responses and 4.0 on average student responses. The effectiveness of the media shows a score of 3.83 teacher responses and 4.0 on average student responses,an increase in learning outcomes 2.37 (23.7%) with an increase in mastery of 30%. The average score of student learning activities is 100%. Power pointassisted iSpring 8 media development is very feasible with the Four-D development model so that it can be tested. The quality of the media shows high validity of the results of the validation test, high practicality of the results of the respondents' questionnaires, and high effectiveness in improving the listening skills of fifth grade students from questionnaires and student test results. From the research results, it can be concluded that the media development process has been carried out properly, the quality of the media shows high validity, practicality, and effectiveness in developing listening skills for fifth grade elementary school students
If Not Here, Then Where?

The article states that some additions to our body of knowledge, such as fuzzy sets, surprised us when they took us in a direction we did not anticipate.
Innovation of the Use of Education Games Method Utilizing a Thousand of Nail Media in Fiqh Lesson Madrasah Ibtidaiyah Amaliyah Pematangsiantar District

This research are to determine: (1) the implementation of the innovative educational games method in Islamic Civilization History lessons, (2) the implementation of the media of a thousand nails in Islamic Civilization Studies lessons, and (3) the supporting and inhibiting factors in implementing the innovative use of the educational games method with the media of a thousand nails in the Fiqh lesson. The research method used is qualitative research, data collection is carried out in natural conditions and using data collection methods, namely: interview method, observation method, documentation method. The findings of the research show: (1) the implementation of the educational games innovation method in the Fiqh lesson is running well because it is driven by the creativity of the teacher by paying attention to the characteristics of the students, (2) the innovation of the implementation of learning using the media of a thousand nails is carried out by the teacher starting from planning, implementation to conclusions learning, and (3) the supporting factor for learning is the presence of media, namely the media of a thousand nails, while the inhibiting factor is the limited time.
PERANCANGAN SISTEM PAKAR UNTUK IDENTIFIKASI GANGGUAN HAMA DAN PENYAKIT PADI (ORYZA SATIVA) MENGGUNAKAN METODE FORWARD CHAINING

With the development of science and technology, this pest and rice disease information can not only be obtained through consultation with experts, but also can be known through an expert system. This will help the consumer to facilitate in consultation on diseases and pests of rice plants. The results obtained from this study are: This system can help facilitate the community in detecting damage to his crops caused by pests and diseases. Able to provide diagnostic results based on the symptoms found. Implementation of forward chaining method is able to answer the problem of society in analyzing the type of disease or pest causing damage to rice plant based on the collected knowledge
Expert System in Accuracy to Identify Gingivitis in Humans Using the Certainty Factor Method

Gingivitis is a common inflammatory disease of the gums, which is a condition where bacteria develop in the mouth that causes damage to the connective tissue cells that are attached to the teeth. Lack of awareness in caring for teeth will have a negative impact not only on dental health but also on the health of the body. At present many people do not know how to accurately identify gingivitis in humans so that the condition is worsened and can even cause the paralysis of the existing connective tissue. This study aims to determine the level of accuracy in identifying gingivitis by using the Certainty Factor method precisely and accurately. The data processed in this study are fifty data sourced from expert interviews at Rahmatan Lil Alamin Clinic, Padang Indonesia. There are several types Symptoms refer to gingivitis in humans. The data is obtained from the results of medical records of patients who carry out examinations in the clinic. The data will be processed to identify the type of gingivitis based on the direction of the expert. The processing steps are solving rules, determining the weight value of each symptom and calculating the Certainty Factor value. The results of the processing were continued by calculating the level of accuracy. The results of the testing of this method were that 96% of them had gingivitis, the type most often suffered by marginal gingivitis patients. Based on the signs entered by the user. The results of this test have been able to specifically identify gingivitis, using the Certainty Factor method, the results of the accuracy level obtained are quite accurate and can be recommended to help dentists improve their accuracy in identifying gingivitis in humans.
The Effect Of Use Of Audio Visual Media On Results Of Study On Social Knowledge Science In Madrasah

&#x0D; Social Sciences is an integration from various branches namely history, geography, economy, sociology and anthropology which are simplified and formulated for instructional purposes and completed with material and objectives so that they are easy to learn at the public/Islamic elementary school and public/Islamic junior high school levels. With the complexity of Social Sciences studies, effective and efficient media for learning activities are needed. So, it is very necessary for a teacher to use interesting media in the teaching and learning process. One of the interesting media can be used is audio-visual media as a means of motivating and increasing effectiveness and efficiency in achieving student learning outcomes.&#x0D; The purpose of this study is to examine the influence of the use of audio-visual media on student learning outcomes in social studies subjects at the Madrasah Tsanawiyah ASHRI Jember in the academic year 2019/2020.&#x0D; This study, used a quantitative approach with a quasi-experimental type of research, and applied a non-equivalent control group design. The population of this study was students of class VIII ASHRI Madrasah Jember. The research sample obtained through purposive sampling technique, which amounted to 74 students consisting of class VIII A as an experimental class and VIII B as a control class. Documentation in the form of post test scores was used as the data collection analysis. Analysis and test of hypotheses were done with Independent Sample T-Test and the assistance of the IBM SPSS 22.00 For Windows.&#x0D; By using Independent Sample T-Test as the hypothesis testing, the results of this study indicated the significance of 0,000 (2-tailed). This showed that the significance value was under 0.05, so that the null hypothesis (H0) was rejected and the alternative hypothesis (Ha) was accepted. This means that there is a significant influence on the use of audio-visual learning media on the learning outcomes of Social Sciences subject at the Madrasah Tsanawiyah ASHRI Jember in the academic year 2019/2020
Rotation Center Fitting based on Rotation Hybrid Calibration Method

Line laser rotation scanning can obtain accurate full contour information of the object with non-destructive testing.The key point in this process is the calibration rotation center.The calibration of the rotation center is mainly obtained through the characteristics of circles.Existing calibration schemes lead to a holed or over-gathered result.In order to solve this problem, this paper proposes a rotation hybrid calibration method to calibrate the rotation center.First, the data us ed to fit the center of the circle is screened by the symmetrical method to meet the requirements and then the points that meet the requirements are simulated by the least square method circle center.The experimental results show that the proposed method has a higher stability and accuracy compared to existing calibration methods and the calibration accuracy can reach 0.029 mm.
An Efficient Management and Querying of Encrypted Architecture Text Platform by Encrypted Communication using ELK

Due to its rapid evolution and rapid penetration in the industry, Big Data has become an important and essential instrument for data analysis and decision making.Providing data protection has therefore been a major problem for Large Data platforms.This research proposes a stable communication network by applying a particular scenario consisting of a series of software applications relevant to collecting, converting, and processing vast volumes of knowledge, often known as stack ELK; More specifically, in our plan, the data is sent encrypted from its source in workstations to be processed in Elasticsearch in encryption mode, thereby guaranteeing its secrecy.The findings indicate that the encryption method does not impact the productivity in the method of producing and distributing data packets.The method to protect the message information needs less than 2 milliseconds per data packet which meets the real-time monitoring requirements.
The Speech Act of Request in Computer-Mediated Communication

Through conversation ones establish relationship with others and keep channels open for further relationships. Politeness strategies and issues have been the focus of a number of studies. The way ones request for something to others depends on some factors such as the context they are in and the interlocutors they talk to. This article aims at developing the latest discussion on politeness phenomena by paying attention to the specifics of Computer-Mediated Communication (CMC) settings specifically an online discussion forum. This article attempts to identify how speech act of request is performed in Top Law School (TLS) online discussion forum. The data were analyzed to observe the forms of speech act of request and the types of speech act of request performed in the online discussion forum. The findings of this paper revealed that the forms of speech act of request are expressed by declarative, interrogative, and imperative sentence. Moreover, the types of speech act of request employed by the users are directive, indirective, and literal speech acts. The writer believes that the study will be beneficial and a good reference for future researchers in conducting research on pragmatics under the same topic. Hopefully, it will enrich readers’ knowledge and understanding of the speech act of request and the politeness in CMC.
Applied Research on Software Progress Measurement: Taking B2B Project of A Company as an Example

&lt;p&gt;Because of the limitations of Earned Value Management (EVM), there are great defects in managing software progress. Although Earned Schedule (ES) improves EVM, it is not reliable to utilize cost data to measure software progress. In 2014, Earned Duration Management (EDM), which is a new measurement method, was introduced. In this paper, via a practical case, the EDM method is used to measure the software progress.&lt;/p&gt;