Reviewerly/exHarmony huggingface dataset:
Sistem Pakar menggunakan Metode Certainty Factor Mendiagnosa Gizi Buruk Balita berbasis Android

Toddlers are a vulnerable age group facing issues such as insufficient nutrition and malnutrition. Every year, malnutrition in toddlers emerges as a significant health issue. Several factors influencing this condition include limited access to nutritious food, a lack of parental understanding, and economic challenges. This research aims to develop an expert system for early detection of malnutrition in toddlers based on Android using the Certainty Factor method. Employing the research and development method and system development using the waterfall model, the analysis involves gathering information through interviews, observations, and literature reviews. Subsequently, the system is designed to utilize the Unified Modeling Language (UML) to provide an overview of the intended application. The implementation phase utilizes the Certainty Factor method, incorporating knowledge from experts and symptom data from diagnosed cases of toddler malnutrition as the foundation. The diagnosis results of malnutrition will be presented clearly to users, indicating the success rate in percentage form. Testing of this expert system demonstrates a high accuracy level of 99%. The results of the system testing align with its functions based on black-box testing. This system can make a significant contribution to early detection efforts for malnutrition in toddlers and reduce the burden of malnutrition in society.
Finest Budget for Secure Tetragonal Lattice TPM in Alleyway Graphical Methodology

The proposed method provides the Optimum Basic Feasible Solution for the given balanced TPM through graphical method. This proposed method which is derived by this methodology is 100% matching with VAM and LCM. All the derived paths of this model provide OBFS with any one of the so called method
A Prelimilery Study on the Upper Paleolithicin the Imjin River Area

In the Imjin River Area, 7 major sites related to the Upper Paleolithic were excavated. The sites are located on the lava plateau, fluvial terrace and on top of the hillslope. The sites related with the lava plateau and fluvial terrace show differences in colluvium after sedimentation of alluvial deposits. And underwent a stable process of soilification towards the upper levels. Many of the Upper Paleolithic artifacts are identified within the upper clay deposits. On the other hand, the site on the hillside was subjected to repeated colluvium, and the artifacts were likely re-deposited.&#x0D; Stratum comparisons of sites indicate that Upper Paleolithic artifacts occur in light brown, dark brown, and reddish brown clay layers and brown sandy clay or clay layers. The reddish brown clay and brown sandy clay or clay layers are the last Middle Paleolithic~30,000BP, the dark brown clay layers are primarily of the first half of MIS 2 : before 20,000BP, and the light brown clay layers are the second half of MIS 2 : after 20,000 BP.&#x0D; Throughout all time stages, quartz and quartzite lithic raw materials are heavily utilized and small stone tools are common. However, tuff and obsidian are identified in second artifact layer of Samgeo-ri site of the first half of MIS 2, which is related with the emergence of blade and micro-blade techniques. In other sites, these lithic technologies are not identified, suggesting that a variety of technological choices were made in response to the demand for shaped tools and the availability of raw materials. From the seond half of MIS 3 to MIS 2, the size of the flakes becomes smaller, and the types of small stone tools become more diverse and smaller. However, PESQ(pièce esquillée) remains constant in size and is looks like excluded from the miniaturization of stone tools because of its function.
E-Commerce Berbasis Android Pada Man Creative

The background of research is able to listed as How to design application Android based, How to implement the design of applications Creative Man, how to test applications based on Android Agile Scrum methods will be used to build this application. Scrum is a methode based on agile principles is focus on effective teamwork, incremental products, and iterating processes to achieve the end result. Scrum, according to Schwaber &amp; Sutherland, is a framework that can handle complex and ever-changing problems. In addition, it is considered to have the ability to provide high-quality products that match the desires of innovative and productive users in MAN Creative's medium-sized business of building an sales system that can be accessed online rather than replacing it. The old system still using offline system. Plan of built new system hopefully can expand the market with android applications. Customers can easily get information about any product sold without having go to Man Creative store. With new online system, MAN Creative can easily provide information about any product, such as product name, price, etc. MAN Creative can be known by many people.. Analysis of sales transaction security issues. In order for more expeditions to be available in the future, couriers or expeditions must be present. In the process of product development, its appearance will be updated to provide more complete information, including new or additional types of products.
Penerapan Teknologi Augmented Reality sebagai Media Pembelajaran Interaktif Tata Surya

Learning the solar system through books has been a major choice over time. This learning is considered monotonous because of the limited interaction of students with the delivery of material. The book only presents text and static images of the solar system planets that limit their safety. The research is aimed at building an application as an interactive learning medium in the solar system that utilizes augmented reality technology to overcome restrictions on books. Using the Multimedia Development Life Cycle (MDLC) method as a systematic framework that has six stages, namely concept, design, material collection, assembly, testing, and distribution, The research has successfully built an augmented reality solar system application using Unity 3D on Android devices. The application uses a marker-based tracking method, where there is an image card that will be identified by the camera and then processed to display 3D Solar System planet objects, matter, and voice elements on the smartphone screen. Tested applications using black box testing techniques on application features and image markers show that all systems are running well, so applications can be distributed to Tlacap State SD. Through this built-in Solar System Augmented Reality application, learning becomes more interactive, and students' understanding of the planets of the Solar System can be enhanced.
MENGEMBANGKAN ASSESSMENT DALAM MATEMATIKA MENJADI SUATU INSTRUKSI YANG JELAS BAGI PESERTA DIDIK

This study aims to analyze through the literature related to developing assessment into the form of instruction. there are 4 specific objectives this is done, among others: 1) monitor student progress; 2) make instructional decisions; 3) evaluate student achievement; 4) evaluate the program. Instruction-based assessment can measure not only student learning outcomes, but must be able to measure how well students understand mathematical concepts so that they can be used in everyday life. This study uses literature analysis and produces several instruments that can be used as a reference by educators in teaching mathematics to students. In general, the implementation of the assessment is important in the learning process. A good assessment is an assessment that not only measures learning outcomes, but also requires revision of the teaching design itself. Classification or classification of assessments in the field of education is very diverse. This very diversity is due to the different points of view in doing these classifications. In this case, the classification of the assessment in question is formative and summative assessment. Specifically in the field of mathematics, there is an Assessment Standard by the NCTM (National Council of Teachers of Mathematics) which states that assessment is the process of gathering evidence about students' knowledge, ability to use, and disposition towards mathematics and drawing conclusions from that evidence for various purposes.Keywords: Assessment, Mathematics, and NCTM
LEVEL OF ATTITUDE TOWARDS ONBOARDING ON EMPLOYEES' ORGANIZATIONAL COMMITMENT: BASIS FOR EFFECTIVE HYBRID ONBOARDING PROGRAM

A year-long onboarding procedure is essential for the successful integration of new employees into an organization; it consists of support, resources, and training. Psychological attachment to the organization, organizational commitment, and employee loyalty are critical determinants of employee engagement, work output, and leadership distribution. The impact of employee attitudes toward onboarding on organizational commitment and employee retention has been the subject of research, underscoring the criticality of implementing efficient onboarding initiatives. This study employed a descriptive-correlational research design and quantitative methods to examine the relationship between employees’ commitment to the organization and their sentiments regarding their employment. The investigation involved a total of 126 individuals, representing various hierarchical positions and functional divisions within a real estate organization. Respondents praised the orientation program, stating that it provided pertinent and useful information. Organizational commitment was approximately average, and there was a significant correlation between employees’ attitudes toward induction and their organizational commitment level. The findings of this study illustrate the importance of implementing successful induction initiatives in order to cultivate employee dedication to the company. It is recommended that employers design customized orientation initiatives that prioritize key elements influencing employee engagement and loyalty, with active employee participation. The study’s findings can be utilized by human resource managers to improve the employee experience and develop retention strategies that are more efficient. This research establishes a foundation for subsequent investigations in the field of Human Resource Management by identifying the factors that contribute to the effectiveness of induction and employee engagement.
THE DESIGN OF AN EYE-PROTECTION DESK LAMP BASED ON STM32

In this paper, we design an intelligent eye-protection desk lamp based on the STM32 chip. The lamp uses a human body infrared sensor to detect the presence of a person near the lamp. It employs ultrasonic waves and a photoresistor to calculate the distance between the person and the lamp, and to gather information about the surrounding light. A voice module is used to broadcast prompt messages. This design enables the lamp to automatically switch on and off, correct the users sitting posture, adjust its brightness automatically, and provide rest prompts.
DEVELOPMENT OF THE MAGISTRATES OF PSYCHOLOGY CRITICAL THINKING DURING THE STUDY OF PSYCHOSOMATICS AND PSYCHOGENETICS

The essence, content and characteristics of critical thinking are analyzed. Intellectual ability with the corresponding critical thinking skills are considered. The author’s position on the use of principles during the development of magistrates of psychology critical thinking is presented.
Database development for the information processing about extracurricular activities of secondary school students

Basic information systems for the general statistics collecting about students and their grades, about homework have long been widely used as part of the school system. But such systems often do not take into account the needs of teachers and head teachers in the information processing about other achievements of secondary school students, for example, participation in local and regional olympiads, about sports, social and other achievements of students. Knowledge of this information may be necessary both to form a portfolio and to participate in various competitions and events held at the school. In this case, it becomes necessary to create narrowly focused software that allows you to analyze and evaluate the extracurricular activities of high school students. This article describes databases for the information processing about various achievements of secondary school students. Relationships between tables that are part of the database are defined. The developed database allows you to automate the processes of adding, editing and the information searching about the extracurricular activities of students. Opportunities have been implemented, such as, for example, the achievements automatic estimation of school students, obtaining a list of school students with gradation by the number of points, and the statistics providing about the achievements of individual students. After installation and initial configuration, the database does not require additional maintenance. User accounts have been created to differentiate the access rights of different user groups. This approach provides details of security levels, that is, allows you to indicate what exactly the user is allowed.
Pengaruh Penerapan Bahan Ajar Berdiferensiasi Berbasis Multiple Intelligence terhadap Kemampuan Berpikir Kritis Peserta Didik

Learning in the 21st-century era students are required to have critical thinking skills, but at the time these abilities were still in the low category. So we need a solution to overcome this problem. This study aims to determine the effect of applying differentiating learning materials based on multiple intelligences on students' thinking abilities. The method used is a quasi-experimental method with a non-equivalent control group design. The research subjects were students of class X SMA in Sukabumi City. The sampling technique used purposive sampling was 63 students, namely 32 in the experimental class and 31 in the control class. The instruments used are critical thinking skills test questions, and observation sheets using differentiated modules. The results of the study stated that the pretest-posttest value with an N-Gain calculation of 0.76 was in the high category with an average pretest-posttest value difference of 53.21. The limits of multiple intelligence are the two most dominant intelligence in the experimental class: linguistic intelligence and intrapersonal intelligence. Students with linguistic intelligence effectively use the differentiated module with an N-Gain value of 0.78 or in the high category. The average student response results in the use of differentiated teaching materials is 86.85 or in the very good category. The conclusions of this study, differentiated teaching materials based on multiple intelligences affect students' critical thinking abilities.
Klasifikasi Pneumonia Chest X-Ray Dengan Arsitektur Inceptionresnet-V2

In the last century, the use utilization of machine learning, especially the Convolution Neural Network (CNN)has helped the world of health (medicine). Through action research on image datasets, CNN was successful and able to show classification or grouping based on the same characteristics and properties on unlabeled images with higher accuracy and faster than other machine learning methods. This study aims to optimize two CNN architectures (Inception Res Net-V2, and Mobile Net-V2) to classify Covid-19 disease, by training 4000 Chest x-ray image datasets. The accuracy test results from InceptionResNet- V2 yield 98%, and MobileNet-V2 yield 93%. with the precision of each class of the CNN Inception Rest Net-V2 architecture is Covid (99%), Lung Opacity (97%), Normal (99%), Viral_Pneumonia (99%).
E-Readiness of North Penajam Paser Regency Regional Apparatus as Supporting City of Indonesian New Capital City

Implementation of the use of Information Technology (IT) is an important component in the activities of local government institutions. Moving the Indonesian National Capital (IKN) to the North Penajam Paser Regency (PPU) area is one form of the development process that must combine technological components to enhance the experience of its benefit. In order to achieve sustainable development, it is necessary to know the level of IT readiness (e-readiness) in IKN, specifically from a regional apparatus point of view of surrounding cities. This study uses mixed quantitative and qualitative methods employing the Mutula and Brakel readiness model and interview. Five segments are assessed: enterprise readiness, human resources readiness, information readiness, ICT readiness, and external readiness. The data was collected from 31 regional apparatus of PPU Regency with 135 respondents. The study indicates that ICT readiness has the lowest value, 2.90. Moreover, the external environment and human resource readiness variables have the highest value, 2.96. Overall, the readiness level for all segments has an average value of 2.93, which means that the regional apparatus of PPU Regency is ready to implement IT in preparation for the movement of the capital city.
Predictive Modeling for Disaster Event Detection using Support Vector Machine

Social media has become an essential part of many aspects of human life. Many people today spend more time on social media than in-person social interactions. Therefore, it is expected that the flow of information on social media is swift. Twitter, for example, can generate 500 million tweets a day containing posts from its users about various things. Although not all of them, it is common for a tweet to have essential information. Among these critical tweets are tweets about disasters that are very useful for stakeholders to send aid as soon as possible. The Twitter platform has provided quick and accurate responses to several disaster events, such as the Westgate Mall attack in Nairobi, Kenya, the bombing in Boston, and the earthquake in California. Given the importance of the information contained in tweets about disaster events, the classification of tweets, whether they have information about disaster events or not, is needed as an effort to early detection of disaster events. Researchers conducted modeling using the SVM algorithm, which tends to perform text classification better than other traditional classification algorithms. Researchers also compared performance by modifying the SVM algorithm’s kernel and C parameters. As a result, the SVM algorithm with sigmoid kernel parameter and C parameter with value 1 is the best-performing algorithm that produces an accuracy of 80.96%, precision of 90.01%, recall of 78.60%, and F1-Score of 83.92%.
Enhancing Password Manager Application Security By Root Detection with Usability and Security Evaluation

Passwords are commonly used authentication method for many digital applications. The maximum number of passwords that an adult can deal with is four to five passwords. In this time, password manager application is needed to manage passwords, because one person may have many passwords. Password manager is an application used to manage many passwords that are usually owned by someone to access their digital application. However, the use of password manager application will be very unsafe if the mobile device used is rooted/jailbroken. The application is very vulnerable when used on a rooted/jailbroken device, because unauthorized users can see the data in the application. To address this concern, this research focuses on enhancing password manager application security by adding root detection mechanism inside the process of password manager application. The proposed application is designed and developed for Android OS, combining security mechanisms and root detection. To present the results of the proposed application, this research uses usability and security testing. The results are proposed password manager application outperforms most downloaded password manager applications in Playstore such as Keeper, Lastpass, and Dashlane. It can be concluded that proposed password manager application significantly enhances the security of password manager application and provide users with a safer environment for storing their passwords and sensitive information. The contribution of this research is providing a robust and secure password manager by implementing root detection and combining to another security mechanisms from the applications and highlights the essential role of root detection in enhancing the overall security posture of password manager applications.
Enhancing Junior High School Literacy: Incorporating Luwu Cultural Heritage into Reading Materials

Integrating local culture into language material leads to improving the students’ reading skills. Conducted in South Sulawesi's Luwu Regency, the research employs the ADDIE model for development and assessment. Participants included five English teachers and 25 eighth-grade students from (Junior High School) SMP Negeri 4 Belopa. During the analysis phase, teacher interviews and student questionnaires revealed a strong demand for culturally relevant materials, with 92% of students and 100% of teachers expressing a need for Luwu-based content. Subsequently, the design phase involved selecting texts reflective of local culture, guided by the needs analysis. The development phase produced an initial draft of a reading book comprising four chapters: "Heroes of Luwu," "Folklores of Luwu," "Enchantment of Luwu Tourism Objects," and "Traditional Foods of Luwu." Expert evaluations rated the content and language quality as 'good' with an average score of 83.75. Based on expert feedback, the draft underwent revisions. In the implementation phase, the revised reading materials were introduced in English classes at SMP Negeri 4 Belopa. Teachers rated the materials' effectiveness with an average score of 3.64 (agree), while student feedback was highly positive at 3.96 (strongly agree) on a 4-point scale, indicating the materials' practicality in an educational setting. The final evaluation phase involved refining the book based on teacher and student feedback, culminating in the dissemination of the final draft to several junior high schools within Luwu Regency. This study underscores the positive impact of culturally tailored educational materials on student engagement and skill development in language learning.
Digital Literacy: a New Culture of Learning in the Era of Digitalization Through Cyber Pedagogy Strategies

&lt;p class="06IsiAbstrak"&gt;&lt;span lang="EN-GB"&gt;The Covid-19 pandemic that occurred in Indonesia requires organizers interested in the world of education to have the ability to be creative and innovative so that learning continues. One way is to use technology in learning, one of them online learning. Online learning is different from face-to-face learning then the right strategy is needed so that learning can be understood by learners. Learning that is based on and uses internet media is called digital literacy-based learning, one of which uses Cyber &lt;/span&gt;&lt;span lang="EN-GB"&gt;Pedagogy. This strategy are designing, implementing, and evaluating the interactions that occur in cyber learning. The purpose of this study is to describe digital literacy in learning in the era of digitalization through Cyber Pedagogy. The research method used is literature study using a qualitative descriptive approach. The results research showed that Cyber Pedagogy strategies can help learners to think critically about the material obtained from the platforms on technology devices. &lt;/span&gt;&lt;/p&gt;