Reviewerly/exHarmony huggingface dataset:
Interrelation of equivariant Gaussian processes and convolutional neural networks

Abstract Currently there exists rather promising new trend in machine leaning (ML) based on the relationship between neural networks (NN) and Gaussian processes (GP), including many related subtopics, e.g., signal propagation in NNs, theoretical derivation of learning curve for NNs, QFT methods in ML, etc. An important feature of convolutional neural networks (CNN) is their equivariance (consistency) with respect to the symmetry transformations of the input data. In this work we establish a relationship between the many-channel limit for CNNs equivariant with respect to two-dimensional Euclidean group with vector-valued neuron activations and the corresponding independently introduced equivariant Gaussian processes (GP).
An array-oriented Python interface for FastJet

Abstract Analysis on HEP data is an iterative process in which the results of one step often inform the next. In an exploratory analysis, it is common to perform one computation on a collection of events, then view the results (often with histograms) to decide what to try next. Awkward Array is a Scikit-HEP Python package that enables data analysis with array-at-a-time operations to implement cuts as slices, combinatorics as composable functions, etc. However, most C++ HEP libraries, such as FastJet, have an imperative, one-particle-at-a-time interface, which would be inefficient in Python and goes against the grain of the array-at-a-time logic of scientific Python. Therefore, we developed fastjet, a pip-installable Python package that provides FastJet C++ binaries, the classic (particle-at-a-time) Python interface, and the new array-oriented interface for use with Awkward Array. The new interface streamlines interoperability with scientific Python software beyond HEP, such as machine learning. In one case, adopting this library along with other array-oriented tools accelerated HEP analysis code by a factor of 20. It was designed to be easily integrated with libraries in the Scikit-HEP ecosystem, including Uproot (file I/O), hist (histogramming), Vector (Lorentz vectors), and Coffea (high-level glue). We discuss the design of the fastjet Python library, integrating the classic interface with the array oriented interface and with the Vector library for Lorentz vector operations. The new interface was developed as open source.
User perception for dynamic video resolution change using VVC

We define experiments that measure user perception when video resolution changes dynamically. Versatile Video Coding (VVC) standard was recently finalized and it includes a reference picture resampling (RPR) tool. VVC RPR supports changing spatial resolution in a coded video sequence on a per picture basis. VVC RPR defines the downsampling and upsampling filters to be used when changing resolution. This paper provides results from subjective evaluation when VVC RPR is used for part of the video sequence to dynamically change resolution. The experiments use different QP values (or bitrates), different RPR scale factors and different highest original spatial resolutions. The results compare how users perceive video coded using VVC RPR for some pictures compared to an anchor which does not use RPR. In addition to the subjective results, we also describe performance of various metrics including PSNR, VMAF and MS-SSIM. Our results can help choose the highest RPR scale factor that can be used to achieve/ maintain certain perceived quality when using RPR (for example for bitrate reduction). The study also confirms that MS-SSIM and VMAF match subjective test results more closely compared to PSNR.
Teaching Learning Activities in Gurukul

The school understands that the teaching and learning of the students cannot be covered in the classroom and only by the curriculum. That is why the school has linked teaching and learning with the community and society. Every year, the school has been imparting various community-centered teaching and learning to the children in a way that integrates them with society. The methodology used for this study is related to interview, focus group discussions and observations to collect the information. The aim of this paper is to find out teaching learning activities which are used in Gurukul. The finding of this research article is that although teachers try to use the student centered methods, they use the teacher centered approaches mostly while teaching learning process.
Development of Fishery Marketplace Applications Using Prototype Methods

Fish farming is an activity of raising fish or developing fish in a controlled environment. However, if you look at the statistical data, the fish consumption level of Kendal Regency residents is still low, namely 24 kg/cap/year, far below the national fish consumption rate. From the existing problems, fish cultivators, especially those in the border areas of Kendal Regency, mostly sell their fish production outside the area. As a result, the selling price is lower because it is deducted from the transport price. Another problem occurs for cultivators who are just starting a business. Usually they have sufficient capital to build a business, but they do not yet have acquaintances with fish traders who are willing to buy their crops. So they often use social media facilities to offer their crops. Based on the existing problems, it is possible to help solve problems by utilizing information technology. Utilization of a technology in selling fish can help farmers so that sales are more focused and produce good sales, so an application is made that is expected to help overcome existing problems, researchers use the prototype method to find out user needs
Writing Errors Hiragana and Katakana In PGSD, PTIK, and PBI IPB Cirebon Study Programs

The research aims to describe hiragana and katakana letter writing errors made by students of PGSD, PTIK, and PBI study programs of Invada Institute of Education and Language and describe the causes of letter writing errors made by these students. The sources of data used are essay writing or sakubun about students' daily activities based on the Marugoto A1 book and questionnaires. The method used is descriptive qualitative and uses a questionnaire to find out the causes of errors in writing the letters. The results of this study show that there are 35 data of correspondent name writing errors, both mixed writing and errors on several letters, 40 data of time writing errors, 73 data in the form of place writing errors, and 20 data of writing errors on activities or daily activities. The factors underlying the letter writing errors are the lack of memorization, writing, and not re-reading the material given and the difficulty when memorizing the letters hiragana and katakana
Aplikasi Game Edukasi Mengenal Bahasa Indonesia Alfabert dengan Algoritma Ascent Hill Climbing

Alphabet learning educational game is a game that is very popular with children who are new to Alphabet letters. This game uses the process of exchanging the position of the alphabet according to the correct alphabetical order. The problem in this study is the lack of interest in children learning the alphabet quickly, with the game system children who know the alphabet are happier and quickly understand the order of the alphabet. The benefit of this research is to improve the thinking power and creative patterns of children who are new to the alphabet quickly to catch how to memorize the alphabet correctly. This study uses the Ascent Hill Climbing Algorithm. How the Ascent Hill Climbing Algorithm works, namely a. The basic rule that must be done is to move an empty square to the top of the puzzle where if x&gt;1 then (x-1,y) b. The basic rule that must be done is to move the empty square down Puzzle if x&lt;3 then (x+1,y c. The basic rule to be done is to move the empty square to the right Puzzle if x&lt;3 then (x+1,y) d The basic rule that must be done is to move the empty square to the left of the Puzzle if x&gt;1 then (x,y-1). The final result of this study is that it takes 8 iterations to obtain the correct position for compiling the Puzzle so that it matches the goal state order so that the results are finished and terminated.
Pemanfaatan Algoritma Hebb Rule Mendiagnosis Kerusakan Elektroda Pada Proses Welding Frame Thermostat

In the current era of technological development, developments in computer systems are very fast, computerized systems are needed at this time, including to diagnose electrodes in the welding process, frame thermostats on soulplate, because sometimes it's mechanical. Mechanics find it difficult to detect damage to machines due to the absence of a good computerized system. The use of SMAW (Shielded Metal Arc Welding) in the industrial world is quite widely used. With this machine humans are greatly helped by the need to make a metal object. So that with the frequent use of these tools, it will also be more vulnerable to damage to these tools. The machine technicians supplied by the company are not proportional to the number of machines. Therefore, to help solve the problem. The purpose of this research is to make it easier for mechanics to detect engine damage. This study uses the Hebb Rule method with the simplest learning method concept. In this method learning is done by fixing the weight values in such a way that if there are 2 connected neurons, and both are 'on' at the same time, then the weight between the two is increased. If the data is represented in a bipolar manner, then the weight is improved. Therefore this method is very useful in solving a problem that occurs. The final result of this research is 1, in which the network can understand the intended pattern. It has a value of 1 because it uses a binary number pattern, not bipolar.
Analisa Kepuasan Mahasiswa AMIK Mahaputra Riau Terhadap SISFO dengan Metode End User Computing Satisfaction

AMIK Mahaputra Riau is one of the universities that implements an academic system called SISFO (Information System). SISFO assists in the management of data related to academics such as, student and lecturer data, recaps of lecture results and lecture schedules. In its application, SISFO still found several problems such as, the absence of a complaint feature for users, the color of the system display that seems monotonous, incomplete information about the total score of the entire semester, the system still inputs incorrect data and the length of time the system updates the data. During the implementation of the system, there has never been any research and assessment of the level of user satisfaction with the quality of the system used. From these problems, an analysis is needed that can measure user understanding of the system used, and is expected to provide input to related parties which can later be used to develop and improve the quality of the academic system and help AMIK Mahaputra Riau to reduce risks that will later occur. The method used in this study is the End User Computing Satisfaction (EUCS) method. This study used 72 respondents who were determined using the Quota Sampling technique. Data processing is carried out using SmartPLS software version 3.2. In this study, it was found that 57.6% of students were quite satisfied with SISFO
Analisis Metode DBSCAN (Density-Based Spatial Clustering of Application with Noise) dalam Mendeteksi Data Outlier

Data outlier is data that is different from a group of data in a dataset. Data outlier will have an impact on the refraction of data analysis results, if not handled properly. Various approaches can be taken to detect data outlier, one of which is through the clustering method (grouping data). DBSCAN (Density-Based Spatial Clustering of Application with Noise) is a clustering method that is able to find data outlier in a data set. DBSCAN works by determining clusters based on data density, using the parameters epsilon (range) and MinPts (minimum points to form a cluster). This study aims to test several DBSCAN models that have different epsilon and MinPts parameters. The model used consists of 3 models, with details: Model 1 (eps=0,2, MinPts=5), Model 2 (eps=0,3, MinPts=5) and Model 3 (eps=0,4, MinPts =5). The dataset used is a dataset generated through the paint data feature on the Orange Data Mining tool, with 2 variables (x and y), with a total of 1051 data lines of records. The results obtained are that all the tested models found that there is 1 data point that is considered an outlier, namely the data is worth x = 0.370007 and y = 0.410475. In addition, from this research, it can also be concluded that the epsilon value affects the number of clusters formed. The higher the epsilo value, the smaller the number of clusters that may be formed
Perancangan Sistem Informasi Forum Paud Berbasis WEB dengan Metode Waterfall

Early childhood education is highly valued by the Indonesian government because it is a coaching effort aimed at children from birth to the age of six that is carried out through the provision of educational stimuli to help physical and spiritual growth and development so that children are ready to enter further education. According to Ministry of Education and Culture data, South Tangerang City has 614 PAUD split among 7 sub-districts. To harmonize the implementation of education in PAUD, the Early Childhood Development Forum (PAUD) was formed which was legalized by law on April 21, 2021. Currently the PAUD Forum only has 200 members, There are still at least a few members because the socialization process has not been optimized because it only uses media messages with the Whatsapp application. Furthermore, the member registration process is still done manually, making it less efficient. The author will use the Waterfall method to design a web-based information system in this study. The findings of this study are hoped to transform the manual member registration process into a web-based computerized system. As a result, the registration process becomes faster and more efficient, and there is no need for an archiving location, which can affect the volume of the room, because all data is stored in the computer. In addition, the use of a web-based system will reduce errors that may occur due to user inaccuracies and also with this web-based system the socialization process about the existence of the PAUD Pembina Forum can be easily accessed by the public
Analisis Tingkat Kepuasan Pengguna Layanan Jaringan Indihome Menggunakan Metode Importance Performance Analisysis (IPA)

User satisfaction with the services provided has a very important meaning for a company or service provider that aims to benefit the company or service provider itself. The research was conducted on the Analysis of the Satisfaction Level of Indihome Service Use (Wifi) using the Importance Performance Analysis (IPA) method. In the modern era, the internet is growing rapidly from time to time which has resulted in more and more internet service providers. This is the reason for internet service providers to pay attention to the level of service quality and the level of customer satisfaction. The results showed that the level of suitability for Indihome services ranged from 77% - 107%, which means that the performance provided to customers is quite good.
Research on the Psychological Motivation of Juvenile Criminal Law Crime in the Background of Big Data

Juvenile robbery is mainly in the form of joint crime and accomplished crime, and the elements of criminal motive and criminal instrument have special value. Its judicial countermeasures at the trial level are as follows: alternative conviction, unconverted conditions of robbery, negation of aggravated crime, elimination or mitigation of the wrong understanding of criminal illegality This paper adopts case analysis, experience summary and literature analysis in research methods. It is expected to reveal juvenile delinquency, enrich and improve the existing criminal psychology system, and correctly educate minors for families and schools, and cultivate a sound personality through the study of juvenile delinquency psychological characteristics, causes of criminal psychology and prevention of criminal psychology.
Interactive book: An Alternative tool for educating sexual abuse prevention in early childhood

In early childhood (0-6 years), lack of understanding of sexual organs, ease of manipulation along with the lower age of the child are strong risk factors for Child Sexual Abuse (CSA) in early childhood. Meanwhile, the eastern culture adopted in Indonesia tends to still regard the giving of its information as something taboo. Till now, there is no media for educating children about CSA prevention that can help parents in the process. So, this study aims to develop an interactive book as an educational tool for CSA prevention in early childhood so that adults, especially parents, feel more comfortable in providing understanding to children about CSA prevention. The method used is mixed methods on seven experts of psychology and early childhood education. Qualitative Descriptive Analysis was used to see the important improvement points in the development of interactive books. Meanwhile, quantitative analysis is used to see the feasibility of interactive books based on the expert's assessment which will be processed with Aiken’s v. The qualitative results show that the selection of themes, colors, words, illustrations, and sizes are important factors in the feasibility of books and improvement points in interactive books. Quantitatively, interactive books are considered worthy of being a tool for the prevention of CSA in early childhood with an Aiken’s v coefficient ranging from 0.75-0.93 for each sub-theme, which means worthy as a CSA prevention tool. The existence of an interactive self-protection book is expected to be a choice of educational media as well as an assessment for parents, teachers, or health workers in identifying cases of child sexual violence in their environment more comfortably without appearing rigid cause of taboo in eastern culture.
Exploring Augmented Reality Applications to Support Maintenance Management in Hydroelectric Power Plants

Several enabling technologies were adopted to transform industrial sectors and deliver benefits in Industry 4.0. Within an advanced Human-Machine Interface, Augmented Reality (AR) is a technology that can be applied to this purpose in physical asset management. Nevertheless, AR applications for maintenance are still emerging and not widely used, especially in the power generation industry. Hence, this paper proposes AR applications to support maintenance management in hydroelectric power plants (HPPs). To this end, the methodology comprised five steps: a review of AR technology, identification of needs and opportunities for maintenance management, propositions of AR applications, demonstration through AR prototyping, and discussion of the applications. As the main result, a set of proposals for AR applications were presented and discussed to support maintenance management in HPPs. The proposed AR applications mainly addressed activities of the maintenance planning and execution processes and showed the potential to contribute to human reliability aspects in the plant and boost digital transformation within maintenance.
Comparative Analysis of Web Hosting Server Performance

This research discusses the comparison performance of different hosting servers. The hosting server that is used as a comparison consists of four types. Namely, Indonesian shared hosting servers, foreign shared hosting servers, Indonesian virtual private servers, and foreign virtual private servers. The parameters tested in this study are load time, domain name system, connection, and secure socket layer. The tools used for testing the performance comparison of the hosting server are Dotcom-Tools, Pingdom.com, Webpage Test, and sitespeed. The results of this comparison can be an input for potential users who have plans to online their applications using a hosting server. The total value of web server hosting Indonesian shared hosting servers (SH I) is 28.975 milliseconds (ms), foreign shared hosting servers (SH LN) are 8.267 ms, Indonesian virtual private servers (VPS I) are 14.195 ms, Foreign virtual private servers (VPS LN) are 11.835 ms. This research concludes that foreign shared hosting servers (SH LN) are the best web hosting servers because, on some of the parameters tested, this server has the best value because it gets the lowest value with 8.267 ms.
Using Embossed QR Codes on Product Packaging for People with Visual Impairments

Vision impairment severely impacts quality of life among adult populations.People with vision impairment often have to deal with a number of problems in their every-day life.One of them is related with their shopping and after sales experience.They need assistive tools so that they can get information about the products they shop and store in their home.QR codes is a well-known technology that contains a link and directs mobile users to a specified website.This website can include various and multimodal information related to a product that can easily be received through audio from peopled with visual impairments.In this paper we propose a solution for people with visual impairments in order to improve the way they shop.From the company's side, QR code labels are printed and placed on the product's packaging while on the same time a mobile application that supports QR code reading has been implemented.The users, scanning the QR code of a product using the mobile application, can seamlessly be redirected to the product-related audio information.The proposed approach and the implemented mobile application were tested by a group of people with vision impairment in order to assess its usability, satisfaction and intention to use.The evaluation results revealed that people with vision impairment find the provided mobile application useful and easy to use, while they are totally satisfied with the proposed approach, and they intend to use it in the future.
Implementation of School Information System at Yaabunaya Fathul Khair Makassar Foundation

This research aims to determine the implementation of the school information system at the Yaabunaya Fathul Khair Foundation in Makassar and its impact on the school management process. The school information system is expected to facilitate interaction between the school and various parties and produce accurate information. The analysis method used is the PIECES method which uses six variables, namely Performance, Information, Economics, Control, Efficiency, and Service, to identify and solve problems at the foundation. The research design uses UML, coding uses PHP, and the database uses MySQL. The system testing was done using the Black Box method to determine whether the system runs functionally or not. The result showed that the developed system can run well according to its function. The user's response to the built information system, based on the results of a questionnaire from 6 respondents with 10 questions, showed an average value of 86.79%, which means that the application functions well and is in line with expectations.