Reviewerly/exHarmony huggingface dataset:
Moderating the Good, the Bad, and the Hateful: Moderators’ Attitudes Towards ML-based Comment Moderation Support Systems

Comment sections have established themselves as essential elements of the public discourse. However, they put considerable pressure on the hosting organizations to keep them clean of hateful and abusive comments. This is necessary to prevent violating legal regulations and to avoid appalling their readers. With commenting being a typically free feature and anonymity encouraging increasingly daunting comments, many newspapers struggle to operate economically viable comment sections. Hence, throughout the last decade, researchers set forth to develop machine learning (ML) models to automate this work. With increasingly sophisticated algorithms, research is starting on comment moderation support systems that integrate ML models to relieve moderators from parts of their workload. Our research sets forth to assess the attitudes of moderators towards such systems to provide guidance for future developments. This paper presents the findings from three conducted expert interviews, which also included tool usage observations.
The Practicality of Video Tutorial Media in Daily Face Make-up Learning

Video media is a non-print teaching material that is rich in information because it can reach students directly.Researchers try to apply videos to basic beauty subjects with everyday makeup material.Video media is considered an exciting and communicative medium for students to foster learning motivation and make it easier for them to learn independently.Researchers used Four D development research, a practical research instrument, using a questionnaire with a sample of 2 teachers and 18 students of SMK Kecantikan.The practical results show that using video tutorials in daily cosmetology learning by teachers with categories is very practical, and students' responses with categories are very practical.
Business-to-Business Selling in Transition: A Digital Dynamic Managerial Capability Framework

Abstract Despite an increased understanding of changing customer behavior and requirements for more digitalized selling opportunities, the use of new advanced technologies (such as artificial intelligence, machine learning, and robotic process automation) in business-to-business (B2B) selling is still in an early stage among Finnish small- and medium-sized enterprises (SMEs). Furthermore, the increased complexity of expanding relationships and rapidly evolving technologies to be managed in the ecosystem era challenges many SMEs. In order to assist managers in these enterprises to enact a digital transformation and to survive in the ecosystem era, this article draws analytical insights from various streams of literature (B2B selling and sales management, dynamic managerial capabilities, digital transformation, and ecosystems) and establishes a new understanding of the dynamic capabilities of managers in relation to the digital transformation occurring around B2B-selling processes. The article contributes to the sales management literature by developing (1) a framework of digital dynamic managerial capabilities as a means to address the current digital transformation in B2B selling, and (2) a research agenda for further study in the field of B2B selling. With regard to managerial implications, the article offers insights for managers on how to identify and develop their dynamic capabilities needed for strategic digital transformation.
Decision Support System of Achieving Employees Using SWOT Method at PT. Dana Darma Pratama (DDP) Muko-muko

Decision making constitutes the selection of several alternative actions that exist to achieve one or more goals that have been implemented. By using a SWOT analysis is a tool to determine the position. This study aimed to build a data processing application in the promotion system for permanent employees. To achieve a bachelor's degree at the Faculty of Informatics, University of Muhammadiyah Bengkulu. Testing testing method is testing that is carried out to ensure the application runs according to the desired objective. The data collection process carried out by the author is observation, interviews and literature study.
ANALISIS PEMANFAATAN SISTEM INFORMASI RUMAH SAKIT (SIMRS) PADA RS. IBNUSINA YW-UMI MAKASSAR

The development of technological advances today is growing very rapidly. Currently, in various fields, an application sistem is needed which makes it a must and policy for every agency, both government and private, in data management that utilizes information as the basis for technology-based administration. The most important role in providing clinical services administratively with the use of information sistems must be owned by the hospital. At this time the management of information in hospitals has been implemented with the use of an electronic-based information sistem (SIMRS), every hospital requires a management information sistem (SIM) in improving the quality of medical services carried out. In an integrated hospital environment information sistem (SIMRS), the design of which can be used for all hospital activities into one integrated sistem so that it can be stored in a central database. The application of the use of applications that are stored in an existing case, data, and problems so that they can be turned into a new form without losing the basic values of the data, problems, and work itself.
7 - ‘Open the Servers’: The Implications of Electoral Technology for Kenya’s Democratisation Process

&#x0D; &#x0D; &#x0D; Digital technologies for elections were introduced in Kenya with a vision that they would bring election reforms through increasing administrative efficiency, reducing long-term costs, and by enhancing transparency in the electoral process would enhance citizenry inclusivity. Despite the voting exercise taking place without a hitch, the 2017 General Election results were dismissed by various stakeholders who called on the Independent Electoral and Boundaries Commission (IEBC) to ‘open the servers’, with witnesses, to use the results inside the servers to verify the ballot papers in the ballot boxes. Promises by IEBC that counting, transmission and verification of results would promote citizens’ rights during the electoral process were not met hence the Swahili phrase, ‘Fungua server’ (Open the servers) was coined. The server became the Holy Grail, the gadget of hope for free and fair elections. Chants of ‘Fungua server’ unveiled the dreaded side of Kenya’s democratisation; of flawed elections and violence that followed. ‘Fungua server’ was a call to free and fair elections. The paradox of technology this article seeks to interrogate was how technology has subverted democratic elections in Kenya; arguing that there is need to demystify the server and focus on electoral transparency as a yardstick of democracy.&#x0D; &#x0D; &#x0D; &#x0D; Joyce Omwoha, PhD, Lecturer, Journalism &amp; Media Studies, Technical University of Kenya. Email: joyceomwoha@gmail.com&#x0D; &#x0D; &#x0D; &#x0D; &#x0D; &#x0D;
Emotional Analysis of posts in VKontakte: classification or regression?

The article summarizes the results of two tasks in machine learning paradigm: the task of classification according to the criterion of dominating emotion on the data of social networks posts in Russian and the regression task using the same data. The experiments are conducted on the data set collected from VKontakte social network and consisted of 3879 posts assessed by 2000 informants on Toloka crowd sourcing platform. The annotation procedure was based on the original interface for non-discrete emotion assessment elaborated by researchers.
Exploring the Application of Convolutional Neural Networks for Photogrammetric Image Processing

Close-range photogrammetry is widely used to measure the surface shape of various objects and its deformations. Usually, a stereo pair of images of the object under study, obtained from different angles by means of several digital video cameras, is used for this purpose. The surface shape is measured by triangulating a set of corresponding two-dimensional points from these images using a predetermined location of cameras relative to each other. Various algorithms are used to find these points. Several photogrammetric methods use cross-correlation for this purpose. This paper discusses the possibility of replacing the correlation algorithm with neural networks to determine offsets in the images. They allow to increase the calculation speed and the spatial resolution of the measurement results. To verify the possibility of their application, a series of experimental images of surfaces with different deformations were obtained. Computational experiments were performed to process these images using selected neural networks and a classical cross-correlation algorithm. The limitations on the use of the compared algorithms were determined and their error in restoring the three-dimensional shape of the surface was estimated. The physical simulation to verify the selected neural networks for image processing for the task of photogrammetry showed their performance and efficiency.
KORELASI ANTARA MOTIVASI DENGAN HASIL BELAJAR SISWA DALAM PEMBELAJARAN TEMATIK KELAS V SEKOLAH DASAR MUHAMMADIYAH II PONTIANAK SELATAN

AbstractThis research aimed to determine the relationship between learning motivation andlearning outcomes for class 5 of Elementary School of Muhammadiyah II, PontianakSelatan. The research method used was descriptive quantitative with a form ofcorrelation study research. The population in this research was the fifth-gradestudents of Muhammadiyah II Primary School, Pontianak Selatan. The researchsample was determined by probability sampling technique with random samplingtype and selected the class 5A of Elementary School of Muhammadiyah II, PontianakSelatan. The sources of data in this research were students of class 5A of ElementarySchool of Muhammadiyah II, Pontianak Selatan, and documents of the average dailytest scores. The data was the score of the learning motivation questionnaire and theaverage daily test score. The results showed that 76.64% of students' learningmotivation was in a good category, and 89.92% of the learning outcomes were inthe very good category. The correlation between learning motivation and learningoutcomes obtained results of 0.395 included in the low category.Keywords: Correlation, Learning Motivation, and Learning hypothesis
Comunicação de Destinos Turísticos em Tempos de Pandemia

And suddenly, the world stopped. With it, tourism activity practically ceased, triggering an unprecedented crisis, after decades of continuous and exponential growth. Thus, this article aims to analyze the reactions of the tourism industry to this economic and social bump, both from a technological and communicational point of view, analyzing relational marketing campaigns in different tourist destinations and the technological resources available to organizations and companies in the sector. To this end, a comparative analysis of the different communication strategies was carried out, as well as an inventory of technological and / or digital solutions to face the crisis, namely in the role of the internet, the technologies of the 4th industrial revolution, the “social software” and the 5G networks, opening a discussion about the future of the sector and the new communication challenges of the tourism industry.
Animated Three-Dimensional Payment of Motor Vehicle Taxes at Samsat Gerai Bencoolen Mall

With the development of the times, currently animation is not only used for entertainment. However, animation can be used as a tool to help humans in everyday life. Animation has the ability to explain something that is not understood only through pictures and sentences. By means of visualization, an intention can be described. In the motor vehicle tax payment process, animation can also help the community, for example, the procedures for paying motor vehicle taxes at the Samsat Bencoolen Mall outlet. So to make it easier for the public to get information on how to pay motorized vehicle taxes at the Samsat Bencoolen Mall outlet, it is necessary to have a media for delivering information that is more efficient, can be understood easily by the public and is more attractive. Therefore, in this study an animated video will be made of the procedures for paying taxes at a multimedia-based, multimedia-based samsat bencoolen mall outlet in the form of three-dimensional animation as a means of information that is shown for people who want to pay taxes and to the wider community. As will be discussed at this time, namely "Payment of Motor Vehicle Taxes at Samsat Bencoolen Mall Stores" using Blender Software. In connection with this research carried out during the Covid-19 pandemic, the author will accompany the video flow of motor vehicle tax payments at the Samsat Bencoolen Mall outlet independently or commonly called Self Service.
FOSTERING ENGLISH VOCABULARY ACQUISITION THROUGH THE "KNOW YOUR DICTIONARY" GAME

Vocabulary mastery is the most critical element in learning English, and it can be obtained by applying games in teaching-learning activities designed for millennial teens. This study aims to identify whether the eight-grader students taught using the "Know Your Dictionary" game had higher vocabulary mastery than those who did not. Using a quasi-experimental design, the study was conducted on the eighth grade of Junior High School of Ma'arif 2 Pamekasan. It had two groups to be investigated; they were A class as experimental group and B class as the control group. The instruments of this study were tests and documentation. The study verified Wright's theory that students could foster their vocabulary through games. The research results indicate a significant impact of treatment on the students' vocabulary mastery. The students given treatment using the "Know Your Dictionary" game had higher vocabulary mastery than those taught conventionally. The experimental group's post-test results are proven to be higher than their pre-test scores and those of the control group. It confirms that the game effectively fostered the students' vocabulary mastery
Mobile Robot Cobot Manipulator Mounting Direction Adjustment Dependant on Gravity Vector

Mobile robots with manipulators are brought into more diverse situations, such as agriculture.With the introduction of more unstructured environments a more dynamic approach is needed for the manipulator setup as the previous static mounting direction may obstruct completion of the platform's planned task.The aim of this article is to propose a dynamic methodology for determining manipulator mounting angle before executing manipulator end effector motion.An example of the methodology was used on the precision fertilization robot prototype cobot manipulator to confirm the suitability of the proposed methodology.
Analisis Kesalahan Ejaan Bahasa Indonesia pada Artikel Ilmiah Mahasiswa STIE Alam Kerinci

Abstract. This study aims to describe the use of Indonesian Spelling (EBI) in scientific articles by STIE Sakti Alam Kerinci students. This study aims to describe errors in the use of EBI in scientific articles by students. The object of research is the analysis of errors in the use of EBI in student scientific articles. The data is taken from students' errors in the use of EBI. This type of research is a qualitative descriptive research. Data were collected by observing, documenting, and writing the intralingual condalingual method. The results showed that scientific articles written by students still found several errors in the use of EBI such as errors in the use of capital letters, errors in the use of italics, errors in the use of words with affixes, errors in the use of abbreviations, and errors in the use of punctuation marks.&#x0D; Keywords: Spelling; scientific articles&#x0D; &#x0D;
Rancang Bangun Sistem Aplikasi Pembelajaran Pada Min Toweren

The learning system is the most important role in education. MIN Toweren has problems in the thematic learning system in mathematics. Students have poor learning motivation in class. Analysis of the learning system at MIN Toweren was carried out to find its weaknesses. With the SDLC system development method, a digital learning system application was built. The test results using blackbox testing and whitebox testing methods show that the application of the learning system is able to run well and functionally. Keywords: SDLC, learning system, MIN Toweren
Construction of MALL Vocabulary Acquisition Model from the Perspective of Deep Learning

Mobile-assisted language learning (MALL), as an important part of mobile learning, is gradually attracting the attention of scholars. Mobile-assisted language learning is gradually replacing traditional Computer Assisted Language Learning as the dominant approach to Distance Education. The teaching of English vocabulary, as the foundation of language teaching, is often neglected in English teaching, and teachers often leave students to learn words on their own, and students also lack the corresponding theoretical basis and learning mode. Although mobile learning is convenient, its fragmented characteristics lead learners to learn only at a superficial level, and deep learning is difficult to reach. Therefore, this thesis argues that a teaching model specifically designed for deep acquisition of English vocabulary should be designed to provide a channel for learners to acquire vocabulary knowledge at a deep level. Therefore, this thesis designs a five-step model based on deep English vocabulary learning, which corresponds to the process of deep English vocabulary acquisition: 1. Introductory Session; 2. System Construction Session; 4. Practice and Examination System Construction Session; 5. The Construction of Critical Thinking Session. These five steps correspond to the corresponding mobile applications to improve students' deep English vocabulary acquisition. Students' attitudes toward Deep Motive, Deep Strategy, Surface Motive, and Surface Strategy will be tested before the start of the course using the R-SPQ-2F Questionnaire.
Solar based garbage cleaning and surveillance ship for lake

In a recent year, Water pollution is a topic of great concern both in India and worldwide. The waste objects floating on the water surface get clogged in the drainage system and cause choking which results in hazardous effects on our communities and environment. Also, these floating objects creates a great danger for the living entities in the water. Another concern is the security of the water bodies. To mitigate this issue, we are proposing a Garbage Cleaning System (Ship) for water reservoirs. This system works on solar energy so it is non-polluting. This ship is so constructed that it consists of two metal frames with a mechanical arm on one frame and the solar panel on the other. Two dc motors are used for navigation of the ship and two motors are for the movement of the arm and the bucket. As the ship is designed to work for the various operations in water. Wireless communication system ZigBee is used to communicate with the ship for reliable operation. When the operator identifies any garbage in the water, then according to his/her commands from the laptop, the ship goes to the desired place, picks up the garbage, and comes back. For security and surveillance purpose it has a camera mounted on it which records audio-video footage which can be seen when the ship docks back home. This device is a prototype that can prove to be useful in cleaning lakes, rivers, ponds, etc. and if implemented wisely can prove to be a great aid for security and surveillance.
PENGEMBANGAN MODUL PENJUALAN PADA SISTEM INFORMASI E-COMMERCE ULTRA MIKRO BERBASIS WEBSITE

Electronic Commerce (E-Commerce) can be interpreted as a technology that is the basic needs of an organization engaged in business. One of the cities in Indonesia where people and business actors have widely used e- commerce as a tool for buying and selling transactions is Bandar Lampung. Most of the people of Bandar Lampung city have used various kinds of social media and e-commerce to market products, including Ultra Micro (UMi) business actors. With so many business actors developing, it is possible to create a new Ultra Mikro (UMi) in Bandar Lampung, with capital ranging from 2-5 million students / female students and housewives domiciled in Bandar Lampung can already establish a private Ultra Micro (UMi) business. The website-based Ultra Mikro e-commerce information system is designed to be able to help the sales activities of Ultra Micro business actors. Features that can be utilized by business actors include product categories, product data, and sales data. Laravel is used as a framework in the construction of this e-commerce system with PHP programming languages and MySQL as databases. The system development methodology used is the Waterfall method. The Waterfall method has several stages, namely communication, planning, modeling, construction, and deployment. Data collection techniques are carried out with literature studies, interviews, as well as analysis of system needs. The results of the research obtained from the development of a website-based Ultra Mikro e-commerce information system are information systems that can improve the quality of customer service and facilitate the marketing of products that can be accessed from anywhere and anytime.
Optimalisasi Proses Produksi Kerajinan Batik Kampoeng Batara Banyuwangi

Abstract – Batik is one of the arts and crafts products that are full of customs and culture of the people in Indonesia. The batik art of Kampoeng Batara UKM has existed and developed in the last two years. The limitations of technical facilities are an obstacle to batik production on a mass scale. Through this community service activity, technical support is provided in the form of production facilities for dyeing, boiling and washing media for batik cloth in the form of 10 drums with a capacity of 200 liters. Some of the drums are modified according to production needs with the capacity required by partners. The results of the activity show that the provision of technical support has given partners confidence to increase the capacity of batik products on a larger scale.&#x0D; Keyword: BBatik; Kampoeng Batara, Production, Technical Facilities.
Development of E-Powerpoint Based Interactive Learning Media in Economics Subjects Viewed from its Efficiency at SMA Negeri 1 Palembang

The purpose of this research is to develop an interactive economic learning media that can be tested for its efficiency. Method The research used in this research is Rnd (Research and Development) research. which uses the Robert March ADDIE (Analysis, Design, Development, Implement, Evaluate) model. The data collection technique consisted of a questionnaire . The results showed that the economic interactive learning media was declared efficient according to the combined results of the four validators with an average of 95.8% with a very valid category, and judging from the one to one trial with an average of 98.52% with a very valid category. and the small group trial with an average of 97.05% in the very category. So the interactive economic learning media at SMA Negeri 1 Palembang is very feasible to be used as a learning medium.
TYPICAL FEATURES OF THE ARCHITECTURE OF ONE-PAGE CROSSPLATFORM WEB APPLICATIONS

The work is devoted to the study of the development of one-page web applications, architectural elements, popular design templates, tools, programming languages and frameworks. During the work, the existing one-page web applications were reviewed, and one of the Reakt libraries, which is currently very effective and popular, was studied in detail. To control the state of the data and the state of the interface in javascript applications, the Redux tool is used, it is suitable for single-page applications. The disadvantages and advantages of the concept of one-page web applications in comparison with the traditional website and the native application are analyzed. Developed recommendations for creating applications.