Reviewerly/exHarmony huggingface dataset:
Grammatical Errors on Students’ Writing of Recount Text

This research aims to classify and analyze students’ types and sources of errors in writing recount text using simple past tense. This research used descriptive qualitative research. Furthermore, researchers used a written test and chose the 2nd grade students of Senior High School and observed 20 students. It was found the students do all the types of errors. Selection errors was the most common types of errors with 94 or 44,98% of errors. The second was the omission errors with 56 or 26,79% of errors. The third was the addition errors with 43 or 20,57% of errors. Then the last was misordering errors with 16 or 07,66% of errors. Furthermore, the errors weren’t caused by Indonesian language’s system but the complexity of English language’s system. Moreover, the lack of students’ understandings of grammar was the cause of the errors. In this research, most of the students didn’t understand present and past form of the verbs. It can be concluded that students had difficulty in writing using properly grammar because the English language’s system.&#x0D; Keywords: error analysis, types of errors, sources of errors.
Analysis Of Generations For The Youth Research Methodology

The dynamics of the value scale change lies in the core for the youth research methodology. The youth research basically is organized on the basis of the previously accumulated experience of the mankind, this ground of the past knowledge is implemented to extrapolate and to understand the future. The post-modernity represents the information era which reflects the basic evolution of the social communication and socialization process of the children and young people, who are better educated and trained by the Internet sources and social media, than by the family socialization process or school and community integration institutions. This new reality requires the new methodological basis for the youth research. The common fundamental regulator includes, first of all, the system of values. The study represented in this paper reflects the short- and middle-term evolution of the values scale of the students for the education trajectory choice, these results can be implemented for the understanding of the essential elements of the social regulation for the further research of the youth behavior and mentality.
Key Challenges for Multimedia Research in the Next Ten Years

This short paper is based on summary of the full report [1] of the NSF Workshop on Multimedia Challenges, Opportunities and Research Roadmaps held on March 30-31, 2017 in Washington DC. This material is based upon work supported by the National Science Foundation, award IIS-1735591. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
COBRA: Context-Aware Bernoulli Neural Networks for Reputation Assessment

Trust and reputation management (TRM) plays an increasingly important role in large-scale online environments such as multi-agent systems (MAS) and the Internet of Things (IoT). One main objective of TRM is to achieve accurate trust assessment of entities such as agents or IoT service providers. However, this encounters an accuracy-privacy dilemma as we identify in this paper, and we propose a framework called Context-aware Bernoulli Neural Network based
Frau-Meigs, Divina, O’Neill, Brian, Soriani, Allesandro, Tomé, Vitor, Digital citizenship education: Volume 1 – Overview and new perspectives

The influx of digital technologies in our daily life over the last decades have had a significant impact on the way we gather and transmit information, participate socially and politically, and engage with different issues globally.That is to say, digital technologies have had a transformative impact on traditional forms of information, participation and engagement.The development of competences and skills in the new forms of participation, however, shall not be haphazardly and spontaneously, left only on the possibilities that the technology brings to us.Today's youth and the upcoming generations must be aware of their norms, rights and obligations as citizens in a society which has become increasingly digital.As Villano Qiriazi (2017), head of the Education Policy Division at the Council of Europe, points out, an important objective of the European Union's agenda is the support of youth being active digital citizens in a safe online environment.Obviously, this objective shows the need for the authorities to adopt a comprehensive approach towards digital citizenship education.This, in turn, means to integrate digital citizenship into school curricula.The action the Council of Europe took in regard to the digital life of children in the last 10 years, however, was focused mainly towards their safety and protection in the digital environment instead of their empowerment through education or acquisition of the required competences to become active participants in the digital society.
A Fuzzy Strong Tracking Extended Kalman Filter for UAV Navigation Considering Interruption of GPS Signal

For the UAV inertial/GPS integrated navigation system, considering the problem of GPS data interruption in navigation process, this technical paper designs an improved sensors fusion algorithm. Combining the traditional extended Kalman filter (EKF) technology with strong tracking filter, a fuzzy strong tracking extended Kalman filter algorithm is designed by using the membership function of the fuzzy theory. Then the navigation simulation model of UAV is established. The simulation results show that the improved algorithm can quickly adapt to the sudden change of GPS signal, that is, when the GPS signal restores from the fault state to the normal state, the improved algorithm can converge to the stable state more quickly than the EKF algorithm, and complete the estimation of flight state again. At the same time, compared with EKF and strong tracking extended Kalman filter (SKEKF), the improved algorithm in this paper has higher estimation accuracy.
Towards an outlier detection model in text data stream

This study proposes an outlier detection model in text data stream.Text stream is an important variant of data stream clustering.It has many useful implementations such as trend analysis, detection and tracking of topics, recommendation of user, and outlier detection.Outlier detection detects events which are interesting to the user and perhaps can be used to trigger some actions.One challenge in outlier detection in text stream is that normal behavior can change and thus it should be possible to adapt the models to the changes.Therefore, detecting outlier in text stream is not a trivial task.This paper proposes a conceptual model to detect outliers in the text stream.The model contains four main phases namely pre-processing, text representation, feature selection, and outlier detection phase.In the first phase, tokenization, stop words removal and stemming will be used.An incremental term weighting for text stream representation will be proposed in the second phase.An online feature selection will be improved on phase number three.Finally, in the fourth phase, one of the swarm intelligence techniques will be improved to detect outlier in the text stream.
The Construction and Application of University Virtual Campus Card under the Background of Internet+

This paper discusses the relationship between virtual campus card and physical campus card, and proposes the architecture of college virtual campus card in the context of Internet + background, including payment system, account model, use portal, financial system, and technically focus on virtual campus card. Management platform, acquisition program, terminal upgrade, main sweep, sweep, HCE three payment and identification, original offline business solutions, rights management, security system. Finally, the practical application of the virtual campus card in the education and development of colleges and universities is explained.
Use of an Intelligent Tutoring System for Mathematics by Students Who Aspire to Enter the Technological University of Panama

This paper reports the use of an intelligent tutoring system (STI) at the Technological University of Panama by students applying to the university during 2018. All participating students had the opportunity to interact via Internet with a mathematics focused STI, to assess the level of their mathematical knowledge and receive personalized tutoring to improve it. This article describes the usage of the STI by a cohort of aspiring students, as well as the most relevant aspects revealed by their interaction with the learning platform. Results suggest that use of the STI may reduce some of the initial differences found within the cohort, and that this effect is strongly correlated with the time spent in the platform, but not with the level of initial knowledge. The significance of this work is twofold: fist, it introduces the use of an STI as a complementary learning tool for second and third level education in Panama, whilst shedding light on the low math levels of students aspiring to enter the university.
KAMPUNG BATIK DIGITAL BERBASIS VIRTUAL TOUR SEBAGAI WADAH PROMOSI BATIK KOTA PEKALONGAN DI ERA INDUSTRI 4.0 (Studi Kasus: Kampung Batik Banyurip)

The promotion of batik products in the Pekalongan batik city needs to be carried out so that it can be &#x0D; better known to the community, but is constrained by the limited working hours available. On the &#x0D; other hand President Joko Widodo stressed that the need to create a virtual trade exhibition, so that &#x0D; buyers can interact without the need to wait for an exhibition or are constrained by time. To respond &#x0D; to the appeal of Mr. Joko Widodo, through the development of virtual reality tenology which has also &#x0D; given birth to virtual tour innovations, a virtual tour village based on virtual tour will be built, so that &#x0D; batik artisans will have more time to promote their products, as well as visitors / consumers who have &#x0D; not had time to come to the batik village, will still be able to see the atmosphere of the existing batik &#x0D; village by accessing the digital batik village application of Pekalongan batik city based on virtual &#x0D; tour, and keep interacting with Pekalongan batik craftsmen, whenever and wherever. The application &#x0D; of this research will have a positive impact on several parties, namely: 1) batik artisans, 2) visitors / &#x0D; consumers, and 3) Pekalongan city government. The existence of digital batik villages based on virtual &#x0D; tours will be a new breakthrough / new paradigm in creating and managing batik villages so that they &#x0D; can be visited from anywhere and anytime.&#x0D; Keywords: Batik Village, Digital, Virtual Tour
A Pragmatic Analysis of Efl Learners’ Social Media Interaction

&lt;p class="Default"&gt;As a new and emerging venue of interaction, social media provide an ample opportunity for EFL learners to practice their English mastery and to enhance their socio-pragmatic awareness. However, even though some social media attempt to accommodate and mimic offline communications through their features, there are still technological and platform affordance and constraints that limit what users can do to get their message across. This situation makes a pragmatic analysis of online communication using offline measure a naïve endeavor. To confirm this notion, this paper borrows concepts from relevance theory pertaining to L1 and L2 pragmatics to reveal the patterns of online communication of 43 EFL learners in their social media interaction. The results show that there is a different pattern between online and offline interaction where they share a non-prototypical model of communication, the process of context and meaning construction, as well as their attempt to compensate for what the platform is lacking in accommodating their communication need.&lt;/p&gt;
Mask &amp; Focus: Conversation Modelling by Learning Concepts

Sequence to sequence models attempt to capture the correlation between all the words in the input and output sequences. While this is quite useful for machine translation where the correlation among the words is indeed quite strong, it becomes problematic for conversation modelling where the correlation is often at a much abstract level. In contrast, humans tend to focus on the essential concepts discussed in the conversation context and generate responses accordingly. In this paper, we attempt to mimic this response generating mechanism by learning the essential concepts in the context and response in an unsupervised manner. The proposed model, referred to as Mask &amp; Focus maps the input context to a sequence of concepts which are then used to generate the response concepts. Together, the context and the response concepts generate the final response. In order to learn context concepts from the training data automatically, we mask words in the input and observe the effect of masking on response generation. We train our model to learn those response concepts that have high mutual information with respect to the context concepts, thereby guiding the model to focus on the context concepts. Mask &amp; Focus achieves significant improvement over the existing baselines in several established metrics for dialogues.
Task Feasibility Maximization Using Model-Free Policy Search and Model-Based Whole-Body Control

Producing feasible motions for highly redundant robots, such as humanoids, is a complicated and high-dimensional problem. Model-based whole-body control of such robots can generate complex dynamic behaviors through the simultaneous execution of multiple tasks. Unfortunately, tasks are generally planned without close consideration for the underlying controller being used, or the other tasks being executed, and are often infeasible when executed on the robot. Consequently, there is no guarantee that the motion will be accomplished. In this work, we develop a proof-of-concept optimization loop which automatically improves task feasibility using model-free policy search in conjunction with model-based whole-body control. This combination allows problems to be solved, which would be otherwise intractable using simply one or the other. Through experiments on both the simulated and real iCub humanoid robot, we show that by optimizing task feasibility, initially infeasible complex dynamic motions can be realized --- specifically, a sit-to-stand transition. These experiments can be viewed in the accompanying video.
TEXT LOCALIZATION IN SCENE IMAGES BY BENDELET TRANSFORM

In an automated text recognition system, one of the prerequisites is the localization of text.It is a challenging task in scene image due to their background and non uniform size of characters in the images.In this study, an efficient text localization system using bendlet transform is presented.Among the various multi-resolution and multi-directional analysis, bendlet transform has superior property that they classify the curvature precisely.To achieve this property, it uses an addition parameter than shearlets called bending operator.The system decomposes the scene images by bendlet transform and then reconstructs using the bands which contains only the edge information.Then, a series of post processing is applied to locate the text region in a scene image.Results show the robustness of the text localization system by successfully locating the text region in the scene images with different background and non-uniform text sizes.
PENGEMBANGAN KETERAMPILAN SISWA DI BIDANG DESAIN GRAFIS DAN E-COMMERCE DI BIDANG JASA DIGITAL PRINTING

Education plays an important role in producing people who can make changes by producing ideas in learning. However, the current problem is the readiness of graduates from schools to be able to continue their survival in finding work. One of them is the lack of skills possessed by graduates of high school/vocational school at this time and also very high competitiveness in getting a job. At present the workforce with graphic and multimedia design skills has considerable opportunities in industries engaged in digital printing printing services. The solution offered is to improve the skills of high school/vocational graduates through digital printing training and marketing their products online.
Peculiarities of using information and reference multimedia publications in the process of future history teachers training

Active use of information multimedia publications, electronic encyclopedias, resources of virtual museums in the educational process is possible on condition that such scientific and practical problems as intensifying the educational process and increasing its efficiency in the process of informatization are solved.Having analyzed the results of scientific studying the possibilities of applying multimedia information publications and, in particular, Wikipedia with its affiliated projects, examples of the other information resources in the educational process, explaining their terminological differences and identifying their essential and technological differences the following methods of investigation were used: theoretical analyses of scientific literature aimed at defining the status of the problem under study; modeling for determining the peculiarities of using different reference multimedia publications in the process of teaching History.Among the wide range of information resources mentioned, one of the most effective is Wikipedia encyclopedia with its affiliated projects.Encyclopedic articles mostly contain historical information, while in the process of teaching history and other social and humanitarian disciplines it is advisable to use photos and multimedia illustrations posted on the repository, as well as to edit the existing articles with adding the necessary historical information, creating new articles about the historic events and personalities, as well as photographing historical objects to illustrate the existing information.It would positively influence forming future teachers' relevant professional competence.However, it is possible only on condition that the level of information and communication competence of university teachers is increased but most of them lack the skills and experience of working with computer equipment, multimedia products.
Theory And Practice Of Russian Higher Education In The Framework Of The Bologna Process

The article presents a comparative analysis of the theory and practice of higher education in the framework of the Bologna Process (BP). The signing of the Bologna Declaration by Russia contributed to the unification of educational standards, coordination of university activities, strengthening cooperation in the field of academic mobility of teachers and students, etc. However, the reform of higher vocational education takes place within the framework of its own territorial borders of individual states, including Russia. At the same time, state policy in the field of education is under pressure because of the preservation of national specificity in the educational sphere and the use of foreign experience. The study of the transformation of higher education allows concluding that theoretical provisions of the reform of Russian higher education are not fully consistent with real steps in the modernization of education levels. The key problems in the modernization of Russian higher education are a small number of students and teachers participating in academic exchange programs; underfunding of international academic exchange projects; difficulties in the implementation of the system of transfer and accumulation of credits; the isolation of regional universities of the Russian Federation from the processes of academic mobility; ignorance and/or insufficient knowledge of the English language; etc. In the context of the intensification of cross-border relations in the field of education, the following conditions must be met: proficiency in a foreign language, broad information about academic mobility programs, a more flexible training system, the implementation of principles of lifelong learning.
A Differentially Private Trajectory Publishing Mechanism Based on Stay Points

Trajectory data contains abundant of spatiotemporal information, publishing unprotected trajectories may disclose individual privacy. Recently, researchers have proposed differential privacy to protect users’ privacy when publishing trajectory. However, existing works tend to introduce additional noise when add Laplacian noise. To solve this problem, we propose a differentially private trajectory mechanism publishing based on stay points. Firstly, TF-IDF is used to estimate the importance of each stay point and applied to exponential mechanism as a utility function. Additionally, important stay points can be selected by exponential mechanism and assigned corresponding privacy budget based on the value of TF-IDF. Furthermore, noise which added to each protected stay point, is generated from two-dimensional Laplacian via sampling distance and angle between adjacent points. Experiments on two real trajectory data sets show that our proposed mechanism has high data availability while satisfying the privacy protection level.
Progression in a Language Annotation Game with a Purpose

Within traditional games design, incorporating progressive difficulty is considered of fundamental importance. But despite the widespread intuition that progression could have clear benefits in Games-With-A-Purpose (GWAPs)–e.g., for training non-expert annotators to produce more complex judgements– progression is not in fact a prominent feature of GWAPs; and there is even less evidence on its effects. In this work we present an approach to progression in GWAPs that generalizes to different annotation tasks with minimal, if any, dependency on gold annotated data. Using this method we observe a statistically significant increase in accuracy over randomly showing items to annotators.
Pengembangan cetak kemasan melalui keterampilan cetak sablon dan vacuum forming

The partner of this Community Partnership Program (PKM) was a student and teacher of YYPP SMK Wonomulyo Distric of Polewali Mandar of Sulawesi Barat Province. The problems were: (1) lack of knowledge about screen printing and heat molding wrapper so it has an attractive appearance, (2) easy to print screen printing and heat-forming packaging, (3) packaging products IRT / SME, and (4) the quality of the packaging print production sellable. External target is the SME / Industry Households have an interesting product packaging. The methods used are: lectures, demonstrations, discussions, question and answer, and counterparts. The results obtained are: (1) The partners have the skills to print T-shirts, (2) partners have the skills to print T-shirts, (3) the partner has the ability to produce attractive packaging
The internationalization of the educational process: theoretical foundations

The article focuses on the problem of the internationalization of the educational process in the countries of the European Union.The analysis of the theoretical foundations of the internationalization of the educational process is presented in the article.Different approaches to understanding the essence of the concepts «internationalization», «educational process», «curriculum» are defined.The peculiarities and the interaction between the stages of the internationalization of the educational process at the university are clarified in the article.