Reviewerly/exHarmony huggingface dataset:
The Instructive-Educative Role Of Stories And Short Stories In The Preschool Tuition

Stories and short stories have been over the time the most loved creations. Having a strong emotional impression over the children and by their positive messages, stories and short stories have a special educational impact. Listening to stories, children develop communication, imagination, creativity and, last but not least, the need for knowledge. The stories used in kindergarten are forms of organized activity, with an important part in the development of the educational process. Thus, the story is and will be the most enjoyable language activity destinated to children.Through the stories they hear, they can find useful information about animals, their way of life, their appearance and habits, and how people lived. The stories and short stories represent special categories for the pre-school children. The setting and plot, as well as the characters seem much more real. The identification of the pre-school children with the characters and actions presented in a story has to be made by a text having an accesible language and simple and easy to follow. The subject must be an exciting one and the characters should match the age of the children. The pre-school children are the greatest critics of childrens literature. They have the critical spirit and the capacity to observe the elements of the story as well as the determination of independent expression. These texts require attention, thinking, memory, imagination and sensitivity.
The Potential Role Of Tecnology In Foreign Language Teaching Process

With the widespread of computers and new technologies, language teachers are incorporating technology in language classroom environments more and more. Just as technology plays a major key role in almost every aspect of our everyday lives, it plays an equally important role in education. The most important thing in such environments is what kind of technology do we use and how do we utilize it for language teaching and learning. What I’m interested in this article is to show the importance of songs in teaching Italian as a foreign language. This particular kind of material, neglected by most teachers, offers a splendid opportunity to stimulate the interest of students. Songs are authentic materials and reflect young people’s concerns. Moreover, songs provide an amusing and relaxing break in the usual routine of classroom activity. Students are challenged with tasks that refer to language skills, grammar and cultural knowledge. Using audio programs helps students hear what the spoken language sounds like in real life. Teacher can use listening programs on any device that has an audio component, such as tablet, smart phone or computer. Students need to hear and use language in order to remember it long-term, and the use of technology provides opportunities for students to practice their language skills by hearing and speaking. Bearing all this in mind, I use songs in higher education with satisfactory results.
LibGuides: UG CamGuides: Using CamGuides for Undergraduates: Home

Information about what it is and how to get the most from it. Find out what is in CamGuides
The effects of Tourism Experience and Memory Storage on Tourist Satisfaction and Loyalty

The cost of creating new customers is five times higher than that of maintaining old ones, so strategically maintaining the ones already captivated is far more meaningful than creating new ones. When travelers are satisfied with their trips, the possibility of revisiting is higher. But not all satisfied travelers revisit the destination or recommend it to others. Tourism are regarded as a behavior that consumers pay for pleasant experiences and ultimately acquire pleasant memories. Therefore, the most important thing for tourism behavior is to get relevant memories of valuable travel experiences. The purpose of this study is to explore the relationship between memory storage which is influenced by travel experience and tourists' satisfaction and loyalty. The results of this study are as follow: Firstly, travel experience has an impact on memory storage, in which life vitality, knowledge and sensory experience has an impact on both in short-term memory and long-term memory. Secondly, short-term memory has an impact on satisfaction while long-term memory does not have an impact on tourists' satisfaction. Thirdly, long-term memory has a great impact on loyalty. Lastly, tourist satisfaction has a positive impact on loyalty.
The Experience of Migrating 50 Libraries from Aleph to Alma

After an 18 month implementation, the Consortium of MnPALS Libraries went live on Alma and Primo VE on January 29, 2019. This session will focus on the migration experience from the point of view of PALS, the central support office for the consortium. We will cover topics such as workflow changes, data clean up and migration, our use of the Alma Network Zone, training, managing expectations, testing, and communication. We will also talk about some of the challenges we faced. Our goal is to provide information that will be helpful to those that are in the process of migrating from Aleph to Alma and those that are looking to do so in the future.
Variational Fusion for Multimodal Sentiment Analysis.

Multimodal fusion is considered a key step in multimodal tasks such as sentiment analysis, emotion detection, question answering, and others. Most of the recent work on multimodal fusion does not guarantee the fidelity of the multimodal representation with respect to the unimodal representations. In this paper, we propose a variational autoencoder-based approach for modality fusion that minimizes information loss between unimodal and multimodal representations. We empirically show that this method outperforms the state-of-the-art methods by a significant margin on several popular datasets.
Model-Based Software Derivation for Industrial Automation Management Systems

The systems in industrial automation management (IAM) are information systems. The management parts of such systems are software components that support the manufacturing processes. The operational parts control highly plug-compatible devices, such as controllers, sensors and motors. Process variability and topology variability are the two main characteristics of software families in this domain. Furthermore, three roles of stakeholders -- requirement engineers, hardware-oriented engineers, and software developers -- participate in different derivation stages and have different variability concerns. In current practice, the development and reuse of such systems is costly and time-consuming, due to the complexity of topology and process variability. To overcome these challenges, the goal of this thesis is to develop an approach to improve the software product derivation process for systems in industrial automation management, where different variability types are concerned in different derivation stages. Current state-of-the-art approaches commonly use general-purpose variability modeling languages to represent variability, which is not sufficient for IAM systems. The process and topology variability requires more user-centered modeling and representation. The insufficiency of variability modeling leads to low efficiency during the staged derivation process involving different stakeholders. Up to now, product line approaches for systematic variability modeling and realization have not been well established for such complex domains. The model-based derivation approach presented in this thesis integrates feature modeling with domain-specific models for expressing processes and topology. The multi-variability modeling framework includes the meta-models of the three variability types and their associations. The realization and implementation of the multi-variability involves the mapping and the tracing of variants to their corresponding software product line assets. Based on the foundation of multi-variability modeling and realization, a derivation infrastructure is developed, which enables a semi-automated software derivation approach. It supports the configuration of different variability types to be integrated into the staged derivation process of the involved stakeholders. The derivation approach is evaluated in an industry-grade case study of a complex software system. The feasibility is demonstrated by applying the approach in the case study. By using the approach, both the size of the reusable core assets and the automation level of derivation are significantly improved. Furthermore, semi-structured interviews with engineers in practice have evaluated the usefulness and ease-of-use of the proposed approach. The results show a positive attitude towards applying the approach in practice, and high potential to generalize it to other related domains.
JSON Schema Language (JSL)

JSON Schema Language (JSL) is a portable method for describing theformat of JavaScript Object Notation (JSON) data and the errorsassociated with ill-formed data. JSL is designed to enable codegeneration from schemas.
Computer Analysis of Chest X-Ray Images to Highlight Pathological Objects

New methods of analysis and processing the digital images create unique possibilities and prospects in modern medicine because the results of many medical examinations are in the form of images. The paper presents research aimed at creating methods supporting the diagnostic process related to lung diseases diagnosed with X-ray images, such as tuberculosis and pneumoconiosis. Due to the specificity of X-ray images, i.e. the occurrence of distortions in the image, possible poor quality of these photographs, these studies have their solid grounds. An original method was proposed, thanks to which it is possible to obtain an X-ray image with better diagnostic properties. Such results were obtained because the resultive image was transformed using methods such as filtration, original solution for histogram alignment as well as point transformations of the image, and determination of object boundaries.
Kick-starting development using essence

The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors. This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods. This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practiceindependent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons. The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and microservices can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering. Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.
유아 음악성 평가척도 개발 및 타당화 연구

Objective: This study aims to develop and validate the musicality level of an individual child, based on the on performance tasks rubrics. Methods: The survey was conducted on 284 children(ages 3-5years old from kindergartens and day care centers), their parents, and their 51 teachers. The collected data were calculated and analyzed using SPSS 22.0 and AMOS 22.0. Results: Consisted of two components, two task types, 17 performance tasks, and 41 items in three dimensions. Rubrics were determined and based on the child’s best performance, and categorized into five levels. Lastly, the item difficulty and item discriminating power were defined in order to comprehend the item quality analysis, which showed that average scores varied depending on the performance.Conclusion/Implications: The musicality rating scale for young children is significant in order to comprehend musicality levels through the performances of children aged three to five. This study has educational implications in that teachers can connect the results of the ratings to curriculum and promote the development of teaching and learning methodologies based on the musicality levels of individual children.
The Creative And Formative Role Of Poetry In The Pre-School Tuition

In the childrens literature, poetry has a very important place. This type of literature expresses an artistic message with images, a concentrated language, translating affectivity, rhyme language, rhythm, etc. Unlike "the book with pictures", poetry involves direct contact with “the art of the word" through the poetic function of language and the proper organization of the verbal material. The process of guided learning with the help of poetry, which begins at pre-school age, introduces the child deeper into his universe, gradually revealing his ideological and emotional content as well as the ability to use the word. The research tries to demonstrate that provoking the children to a permanent intellectual effort and their abilities for learning properly, represents the most effective way of teaching pupils in order to achieve active and conscious attitudes for reaching success. Affordable notional content obliges to use a vocabulary known to children, novelty and charm coming from the mastery and originality of word combinations. Impressed by the vivid colors of music and play, children look for similar elements in poetry: visual and auditory images, simple, but full of dynamism and power of suggestion, musical effects made by various processes (onomatopoeic words and expressions, rehearsals, imitation harmonies).
The Use of Class Assertions and Hypernyms to Induce and Disambiguate Word Senses

With the spread of semantic technologies more and more companies manage their own knowledge graphs (KG), applying them, among other tasks, to text analysis. However, the proprietary KGs are by design domain specific and do not include all the different possible meanings of the words used in a corpus. In order to enable the usage of these KGs for automatic text annotations, we introduce a robust method for discriminating word senses using sense indicators found in the KG: types, synonyms and/or hypernyms. The method uses collocations to induce word senses and to discriminate the sense included in the KG from the other senses, without the need for information about the latter, or the need for manual effort. On the two datasets created specially for this task the method outperforms the baseline and shows accuracy above 80%.
Quality of Accounting Information Systems for Facing Industrial Revolution Is Influenced by Business Process and Organizational Commitment

The purpose of the study was to determine the effect of Business Process (X1) on the Quality of Accounting Information Systems (Y) at the Bureau of Environment at Muhammadiyah University in Tangerang and find out the effect of Organizational Commitment (X2) on the Quality of Accounting Information Systems (Y) in Environment of Muhammadiyah University of Tangerang by carrying out questionnaires given to 64 respondents from all populations totaling 74 respondents and processing the results of the study using Smartpls software Version 2.0, M3 where it was found that Business Process (X1) affected the Quality of Accounting Information Systems (Y) in The Environmental Bureau of the University of Muhammadiyah Tangerang and Organizational Commitment (X2) influenced the Quality Accounting Information System (Y) at the Bureau at Muhammadiyah University, Tangerang, Banten Province.
LibGuides: Data Management and Sharing: Collections as Data

This guide provides current resources available to the Brown University community for management, long-term storage, and, when appropriate, sharing of research data as required by funders and journals. Contact data_management@brown.edu for assistance.
Matter Creation Principle

Matter Creation Principle The Matter is Created of Space Energy based on Lorentz length contraction phenomenon. Principle Explanation: -The matter is created of Energy as Equation E=mc2 tells us -Space = Energy (My Hypothesis) -Lorentz length contraction phenomenon (as relativistic effect) causes to concentrate the energy because the length contraction decreases the volume with the same energy content… -The matter is created of energy based on quantized measurements – as we have seen in double production experiment – Gamma rays 1.2 Mev can produce electron and positron… but Gamma Rays 1 Mev can't because the matter production depends on quantized measurements -So the Space Energy is concentrated by Length contraction effect but this concentrated Energy can't produce Matter unless the energy reach to the required quantum – Based on this concept the solar planets are created depending on Energy of Pluto Motion Distance for 1 day – This paper tries to prove this idea
화상교육을 활용한 한국어 튜터링 사례 연구

The purpose of this study is to develop a one-to-one tutoring program and apply it to the field so that students studying Korean online can continue their studies without interruption of Korean language use after the end of the semester. The purpose of this study was to examine the difference between perceptions of tutees and tutors participating in the tutoring program. Through this study, we confirmed that the real - time Korean language tutoring program for Korean learners, outside of the regular curriculum, effectively increased the satisfaction of learners, maintained Korean learning motivation, and increased interest in learning strategies. The tutoring of the preliminary Korean teachers provided the sense of stability of ‘teacher and friend’ to the beginner learners, and it provided the tutor with real Korean education experience and showed high mutual satisfaction. Also, in regards to the learner’s Korean language grade, it was confirmed that the satisfaction level of the upper group was higher than that of the lower group. In the future, it will be necessary to consider different ways to design a tutoring program in consideration of the tutees’ Korean language grades and positive drive on their learning attitude. In addition, it is necessary to supplement the procedures for preparation and use of tutoring materials for the tutor, a prospective Korean teacher. (Kyunghee Cyber University)
GENRE-BASED APPROACH AND PRE SERVICE TEACHERS IN ELT: A PERSPECTIVE

This paper aims to portray the implementation of Genre based Approach (henceforth GBA) in English Language Teaching context in Indonesia. The emphasize of the paper is on GBA as a new concept when it is first introduced as a new curriculum  in Indonesian education system and how it gives impact to Indonesian curriculum development. GBA, which is highly influenced by Halliday’s Systemic Functional Linguistics highlights the process of learning as opposed to the result of learning. Thus, the description on GBA implementation is expected to give different perspective in ELT in Indonesia.
Identifying the key elements of software engineering

The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors. This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods. This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practiceindependent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons. The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and microservices can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering. Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.
The Information Paradox

ABSTRACT: The following paradox is based on the consideration that the value of a statistical datum does not represent a useful information, but becomes a useful information only when it is possible to proof that it was not obtained in a random way. In practice, the probability of obtaining the same result randomly must be very low in order to consider the result useful. It follows that the value of a statistical datum is something absolute but its evaluation in order to understand whether it is useful or not is something of relative depending on the actions that have been performed. So two people who analyze the same event, under the same conditions, performing two different procedures obviously find the same value, regarding a statistical parameter, but the evaluation on the importance of the data obtained will be different because it depends on the procedure used. This condition can create a situation like the one described in this paradox, where in one case it is practically certain that the statistical datum is useful, instead in the other case the statistical datum turns out to be completely devoid of value. This paradox wants to bring attention to the importance of the procedure used to extract statistical information; in fact the way in which we act affects the probability of obtaining the same result in a random way and consequently on the evaluation of the statistical parameter.