Reviewerly/exHarmony huggingface dataset:
THE EFFECT OF ANTI-LANGUAGE METHOD TO IMPROVE THE ABILITY OF ELEMENTARY STUDENTS OF GRADE 5 IN UNDERSTANDING THE ENGLISH GRAMMAR

ABSTRACTStudying English as a foreign language, makes learning English difficult to understand, coupled with grammar that is complicated and far different from our native language, Indonesian. The formulation patterns found in grammar usually have to be memorized by students, but most students memorize just to be able to answer questions in English lessons only. The formulation in grammar usually forms a monotonous pattern that is difficult to memorize. The activity of changing the formula contained in English grammar into words, sentences, and abbreviations that is unique and funny will form an anti-language that can be created by students in accordance with the creativity of each student. This research is an experimental study with a control and intervention group where the use of anti-language methods is carried out on a temporary intervention group in the control group, not given any treatment. Data collection using pretest and posttest was done to the intervention group and the control group. The data obtained were analyzed using univariate analysis and independent T-test. This research was also carried out using a qualitative approach, namely by examining the process of learning English that took place in class V of SD Asisi Medan in grammar material using the antilanguage method. This study produced data on apperception, exploration, discussion and explanation of concepts, as well as the development and application of the antilanguange method for grammar material in English subjects in Class V of Medan Asisi Private Elementary School. The data is generated through observations of student learning activities and teacher performance conducted during the learning of English subjects takes place. The description and summary of various conditions or situations that occur during the learning process in the classroom, then described in writing as a form of research results.
A Wearable Urinalysis Device Based on Inclusive Design Theory

With the development of the social process, China has entered an age of aging, and the proportion of the disabled elderly is gradually increasing.Therefore, the demand for products of this vulnerable group will gradually increase in the future.This paper proposes the concept and principle of inclusive design theory, and uses this theory to design a wearable urinalysis device.This urinalysis device is designed based on a survey of the physical and psychological demands of the elderly disabled, with consideration of other user groups.This equipment cannot only help elderly disabled to do smart urinalysis, but also help other user groups to monitor their physical condition.It is inclusive and easy to use, can solve the problem of urinalysis for the elderly disabled and full of human care.
The Use Of The Four Square Writing Method In Improving Students’ Writing Ability Through Narrative Writing In Medan Mulia Elementary School

This research used a descriptive qualitative method and in a single case study aimed at analyzing students used the four square writing method in developing narrative writing.It also sought to identify the writing aspects that can be improved by using this method.For the sample of this research, thirty nine grade five students were chosen because they had learned quite a lot of English vocabulary which would enable them to write in paragraphs .The instruments for data gathering were the students' writing, observation and questionnaire.The intervention was limited to three sessions of the four square writing.The analysis of the students' writing showed quite good results.The four square writing method was well-received by the students who could follow its structured approach.The study helped identify prewriting strategies that the students need to develop.This research showed the types of writing skills that if present could be more likely to lead to writing success.
Framing as a method of creating a film's metaphorical context

This essay continues the study of the semiotics and synergetics of Framing in the Art of Cinematography which substantiates the hypothesis that framing (perspective) constitutes one of the most important codes of screen communication in its cinematographic and metaphorical contexts. Thus, framing is represented by two hierarchical levels of representation of contextual semiotic connections: the connection between mise-en-cadre and mise-en-scne (the level of the cinematographic form of film sign); and the relationship between cinematographic imagery, action and meaning (the level of the cinema sign).&#x0D; Framing consolidates the process of cinematography divided by the artistic and production dichotomy, which is especially important in the context of mass culture determined by the total industrialization of all areas of life, including cinema.&#x0D; The essay is based on the statement of Sergei Eisenstein that each high film work has the unity of two dialectical categories: the content (abstract language, part of logical thinking) and the form (emotional language, part of emotional-sensory thinking). It identifies and analyzes the spatial-temporal and linear-tonal features of cinematic framing as a method of expressing the metaphorical existential context of the crisis of Russian self-identification, using as examples a number of expressive episodes of the documentary film Anna: 618 (1980-1993; dir. Nikita Mikhalkov, DOPs: Pavel Lebeshev, Vadim Yusov, Vadim Alisov, and Elizbar Karavaev). This film work is explored as a study of the socio-cultural situation in modern Russia undertaken from a multi-faceted and multi-level authorial perspective associated with expressive cinematographic framing.
Thank You to Our Peer Reviewers for 2019

Plain Language Summary On behalf of the authors and readers of Reviews of Geophysics (RoG), the American Geophysical Union (AGU), and the broader scientific community, the editors wish to wholeheartedly thank those who reviewed manuscripts for RoG in 2019.
Projective model for evaluation of scientific content impact

Purpose of the research is to develop a projective information model of scientific content as the basis of a system for evaluating its impact in the context of meeting information needs.In order to achieve this goal, the following tasks were fulfilled: possible areas of realization of the functional purpose of scientific content in the context of meeting information needs were discovered; essential features of scientific content as a functional type of language were identified; the structure of the information model of scientific content, which reflects the links between the spheres of implementation of the functional purpose of scientific content and its features, was defined.Method.In conducting the research, such general scientific methods as analysis, synthesis, descriptive and modelling were used.The method of analysis was used to identify the areas of implementation of the functional purpose of scientific content and its essential features.The synthesis method was used to establish the relationship between the features of scientific content and the areas of realization of its functional purpose -projections.The descriptive method was used to disclose scientific concepts, in particular, to establish definitions of features of scientific content.The modelling method makes it possible to develop a structure for a projective model of scientific content that reflects the essential features of scientific content, which exhibit varying degrees of weight in each of the projections.The object of the study is to evaluate the impact of scientific content.The subject of the research is the development of a projective information model of scientific content, which reflects the links between the areas of implementation of the functional purpose of scientific content and its features in the context of meeting information needs.Results.The projective information model for evaluation of scientific content impact is constructed based on the correlation between 17 essential features of scientific content and 4 areas of implementation of its functional purpose -projections.Scientific content manifests itself in such spheres of social activity as science, practice, education/self-education, and the popularization of science, which ensures the information needs of consumers in scientific knowledge.Identified features of the scientific content correspond to its basic and additional communication tasks.An algorithm for determining the impact of the scientific content in a particular projection is developed.Scientific novelty is the development of a projective information model of scientific content that reflects its essential features in the context of meeting information needs in various areas of its functional purpose.Practical importance consists in the formation of a theoretical basis for the further development of a system of graduation characteristics to establish the weight of a feature in each of the projections and to determine the system of markers of each feature of scientific content for the use of electronic information retrieval systems.
Modeling the Crowdsourcing Effective Factors on Marketing in Tourism Industry

Current era is customer-orientation era and organizations try hard to satisfy their customers and do their best in marketing.There are numerous factors affect customer satisfaction.One of these important factors is crowdsourcing.Crowdsourcing is one of the emerging Web based phenomenon which has attracted great attention from both customers and researchers over the years.Therefore, to investigate it and its effective factors is needed.So, this research is modeling the crowdsourcing effective factors on marketing in tourism industry.Current research is applied one and seeks to identify crowdsourcing effective factors on customer satisfaction in tourism industry.Also, research method is descriptive-survey.So, the independent and dependent variables have been introduced at the first part by literature review.Then, the identified factors in the model has been validated by using judgmental method and 7 experts' viewpoints in tourism field.To present the final conceptual model, fuzzy cognitive mapping and expert mind map drawing have been used.Findings have indicated that among the technology factor indexes, the "social networks" index had the most effect; among environmental factor indexes, the "applying competitive competitiveness" index had the most effect; among the product market price factor indexes, the "consumer price elasticity" index had the most effect; among the executive decisions factor indexes, the "high income for better planning" index had the most effect; among the financial flows factor indexes, the "organizing suitable individual" index had the most effect; among the motive forces factor indexes, the "task attractiveness" index had the most effect; among the main factors indexes, the "using the newest sources" index had the most effect and among task features indexes, the "creativity in performing the task" index had the most effect.Also, recommendations have been presented.
THE EFFECTIVENESS OF APPLYING STORYTELLING IN ADVERTISING SPOTS

The present paper aims to determine the effectiveness of applying storytelling in advertising.The target audience was made up by young people in the city of Cuenca from 18 to 35 years of age.The research was divided into two stages which combined quantitative, qualitative and experimental research.In the first stage we analyzed variables such as brand awareness and people's attitude towards the message by means of surveys; participant observation was used in the second stage in order to learn about people's reactions to a spot.Finally, through experimentation and the use of the Emotiv Epoc tool, we measured the neuronal activity of different parts of the brain.The results showed that advertising is effective when it includes a story, it awakens consumer interest and causes their attention, intensity of their memory and brand recognition to increase compared to spots that do not use this technique.
The Relationship between Variables related to Long-term Field Practice and Employability of University Students

이 연구는 최근 대학에서 더욱 강조되고 있는 장기현장실습 프로그램의 질 관리를 위한 시사점을 도출하고자 장기현장실습 관련 요인과 고용가능성의 관계를 구명하는 데 목적을 두었다. 이를 위해 2018년 2학기부터 2019년 1학기까지 H대학의 IPP 장기현장실습 프로그램에 참여한 학생 108명의 설문 결과를 활용하여 위계적 다중회귀분석을 실시하였으며, 연구 결과는 다음과 같다. 첫째, 고용가능성의 직업구직능력에는 장기현장실습 관련 요인 중 실습생-기업매칭 차원의 조직적합성과 직무적합성이 유의미한 영향을 미치는 것으로 나타났다. 둘째, 고용가능성의 직업구직 자신감에는 장기현장실습 관련 요인 중 실습생-기업 매칭 차원의 직무적합성, 그리고 실습 과정 차원의 역할명확성과 무형식학습이 유의미한 영향을 미치는 것으로 나타났다. 셋째, 고용가능성의 노동시장 수요 인식에는 장기현장실습관련 요인 중 사후 관리 차원의 실습 후 학습전이가 유의미한 영향을 미치는 것으로 나타났다. 넷째, 고용가능성의 취업 기대수준 조정에는 장기현장실습 관련 요인 중 실습 과정 차원의 무형식학습이 유의미한 영향을 미치는 것으로 나타났다. 이러한 연구 결과는 고용가능성에 영향을 미치는 장기현장실습 특성 변인을 종합적으로 밝혔다는 점에서 의의가 있다. 연구 결과를 바탕으로 장기현장실습 질 관리를 위한 시사점을 제시하였다.The purpose of this study was to identify the relationship between variables related to long-term field practice and employability in order to draw up implications for quality management of long-term field practice programs. For the study, hierarchical multiple regression analysis was conducted to analyze the data of 108 students who participated in H university s IPP long-term field practice program from the second semester of 2018 to the first semester of 2019. The results of this study were as follows. First, person-organization fit and person-job fit had a positive effect on job-hunting ability of employability. Second, person-job fit, role clarity, and informal learning had a positive effect on job-hunting confidence of employability. Third, learning transfer had a positive effect on demand recognition of the labor market of employability. Fourth, informal learning had a positive effect on adjustment of employment expectation of employability. The results of this study are meaningful in comprehensively revealing long-term field practice characteristics variables that affect employability. Based on the results of this study, the implications for quality management of long-term field practice were presented.
Implementasi Pembelajaran Kooperatif dalam Meningkatkan Hasil Belajar Matematika Dasar Menggunakan Aplikasi Minitab Versi 8

The purpose of this study was to determine the effect of the cooperative Technique of sending question with computer media is Minitab Application in improving learning outcomes. This research method is a experimental method. This research was conducted in state Angkasa Junior High school of Padang at the event semester of the 2018/2019 academic year. The sample of this study was class VII1 and VII3 as the control class. The average value of student understanding of learning outcomes by cooperative Technique of sending question with computer media is 62,55, while the conventional learning model is 54,98, value thitung= 3,40 and t tabel = 1,67.
The Young People’s Perception on the Need of an Active Life through Regular Sport Activities

This study had the main purpose of emphasising the level of perception of today's youth on the physical exercise in general, with extensions on social involvement as well, on some of their effects, but also to clarify certain problems which are not understood for what they are worth by the young people.This study was undertaken at the Petroleum-Gas University of Ploiesti on a group of 100 students (boys and girls) aged between 19 and 29, having as main research method the survey, based on a standardized questionnaire.The latter was anonymous, it had 8 items, being a questionnaire with a single choice out of three or more possible answers.The undertaken research reveals that by practicing different sport activities they had met new people, highlighting the socialization factor of the researched phenomenon.In the same context, practicing sports is important for the personal development of young people, having a conciliatory role in certain conflicts, and overcoming social barriers.At the same time, we note that sports activity is important in everyday life for young people, but the most of them do not regularly follow sports events (on TV or live).Regardless of how physical activity is practiced, life without physical exercise should not exist, the benefits of these activities being far beyond certain inconveniences such as the time spent in such activities (more correctly the lack of necessary time), certain physical discomforts (muscle soreness), the possibility of injuries or even lack of interest.
معاییر تصمیم المحادثة الذکیة ببیئة التعلم النقال و مدى تطبیقها فی تطویر نموذج للمحادثة الذکیة

مستخلص البحث: یهدف البحث الحالی للتوصل إلى قائمة معاییر تصمیم المحادثة الذکیة ببیئة التعلم النقال ومعرفة مدى تطبیقها فی تطویر نموذج محادثة ذکیة، وقد استخدم الباحثون لتحقیق هذا الهدف منهج البحث الوصفی التحلیلی، فتم عرض البحوث ودراستها وتحلیلها والإطلاععلى مصادر اشتقاق المعاییر وطرق تحلیلها وتصنیفها ووضع المؤشرات، وقام الباحثونبعمل قائمة مبدئیة بالمعاییر ومؤشراتها، وتم تحکیمها من قبل المتخصصین فی مجال تکنولوجیا التعلیم، ومن ثم تم التوصل لقائمة نهائیة تضم ستة معاییر وعدد (35) مؤشرا، ثم اختبار مدىتطبیق تلک المعاییر فی تطویر نموذجمحادثة ذکیة على الهاتف النقال، وتم التحکیم على النموذج بواسطة (9) من المحکمین المتخصصین فی تکنولوجیا التعلیم، وکشفت النتائج عن أن متوسط التحکیم على مدى مطابقة هذا النموذجللمحادثة الذکیة مع المعاییر بلغ (93%)، وهی نسبة مرتفعة تدل على مطابقة هذه المعاییر. Abstract: This research aims at obtaining a list of standards for  designing in  Chatbot in mobile learning environment and knowing the extend of its implementation in developing a model of  a chatbot. The researchers used for  this aim the analytical descriptive research  procedures in the presentation, study and analysis of the researches  to obtain the standards. The researchers studied the sources of the derivation of the standard, methods of analysis and classification, then extract the indicators.  The researchers resulted to proto type list of standards and confirmed its true from educational technology specialists. A final list of six standards and (35) indicators was reached, then tested its Implementation in developing  a Model of Chatbot, Then tested this model  by (9) educational technology specialists, the results showed  that the average of the match model of Chatbot with this standards is (93%), Which is a high percentage that indicates conforming to these standards.
MEDIA TECHNOLOGIES IN THE CULTURE OF THE INFORMATION ERA (SOCIAL-PHILOSOPHY ASPECT)

Introduction. Throughout human history new technologies of communication have had a significant impact on culture. The media technologies are very powerful tools that can influence and shape public life and public consciousness. The aim and tasks. The article studies the effect of modern media technologies on various areas of public life, public consciousness, culture as a whole at evolutionary stages of the Information society. Research methods. It is used cultural-historical and comparative approaches to explore the growing impact of the newest media technologies on society. Research results. As a result of cultural discussions among the researchers was an attempt to find the answer whether humanity would be able to control over the new world created by media technologies in future. Discussion. The modern stage in media history is presented by multimedia, which is an interactive system that provides simultaneous presentation of various media. The basis for most media-communication processes is Internet communication, creating a wide range of communication. At the same time, the problem of the influence of media technologies on social consciousness acquires particular acuity. Conclusion. Modern mass media and digital media are the technologies that today meet people’s need in communication and interaction. At the same time they change the public consciousness and contribute into formation of Media Culture as a new culture model of the Information society. In the future, the impact of media technologies on various areas of public life, social consciousness, and culture in general will be growing dramatically. That is why it is necessary to strengthen the control by the state on the introduction of new media technologies in order to reduce the risks that new media technologies bring.
Digital Watermarks for LLVM Intermediate Representation

We propose several methods to embed digital watermarks in LLVM intermediate representation. Digital watermarks are embedded by modification of LLVM IRs. These methods realize digital watermarks that are independent of project's development language and its target platforms.
Telecommunication Giant on Retention: Struggling to Retain Employees in the Customer Service Department in Bahrain

_______ "Continued focus on (employee) turnover is of critical importance, because of the direct relation of turnover to improvements in labor costs and clientsatisfaction" _______
Artists-Teachers’ Professional and Personal Mobility: Methodology and Practice

The article reveals the importance of the phenomenon of a person’s professional mobility in the context of comparing two models (paradigms) of education—fundamental training of specialists (characteristic of the domestic, Russian, educational system) and training of specialists of "narrow" specialization (in accordance with the requirements of the competenсy-based approach in education). System historical and evolutionary approach is analyzed as the methodological basis for studying the scientific problems of professional and personal formation of an artist-teacher and formation of their professional mobility. On its basis, a scientific hypothesis is put forward on the need for comprehensive support and development of the entire complex of inherited, congenital and acquired inclinations and abilities, both actualized in practical activities and constituting an internal and yet unclaimed resource of the individual. This creates the basis for the formation of professional mobility of artists-teachers and helps them to develop a strategy for professional and personal formation under conditions of dynamically developing environment (sociocultural, professional, leisure, etc.). The article reveals the unique experience of training artists-teachers in the Russian system of artistic education. Directions of continuity of studies in the Imperial Academy of Arts and one of the leading universities of modern Russia, Academy for Watercolours and Fine Arts of Sergei Andriiaka, are indicated. The approaches of modern professional artistic and pedagogical education for the training of specialists who possess a wide range of profiles and specializations are shown.
Speaker Feature Modeling Utilizing Constrained Maximum Likelihood Linear Regression and Gaussian Mixture Models

This paper describes a speaker recognition system based on feature extraction utilizing the constrained maximum likelihood linear regression (CMLLR) speaker adaptation, while using Gaussian mixture models (GMM) to model the speaker and background models.For the input acoustic signals, the cepstral features are derived to highlight the differences between test and training utterances.The CLSU dataset is used to test the efficiency and performance of the proposed CMLLR, Support Vector Machine, and GMM methods for modeling the speaker's voice by characterizing the speaker features.