Reviewerly/exHarmony huggingface dataset:
DEVELOPING STUDENTS’ SPEAKING SKILL THROUGH IMPLEMENTATION OF ROLE-PLAY TECHNIQUE

The objective of this research was to find out whether or not the implementation of Role-play technique can develop speaking skill. This quasi-research population was grade eleven students of MA Alkhairaat Pusat Palu. The sample was selected by using a random sampling technique. 19 Students from grade XI MIA 2 were taken as the experimental group and 19 students taken as control group. In order to assess students’ speaking skill, the researchers used speaking test. The students were asked some questions related to bullying and unhealthy food as pre-test and post-test. Based on the data analysis, the result of post-test showed the score of experimental group are better (71.68) in comparison to control group (65.77). From the result of the score deviation, the researchers continued using the result to find out t-counted using t-test formula. The result showed that the t-counted (2.89) is higher than the t-table (1.69). It indicates that the implementation of Role-play technique can develop speaking skill of the grade eleven students of MA Alkhairaat Pusat Palu.
EFFECTIVENESS OF USING CROSSWORD PUZZLE GAME TO INCREASE STUDENTS’ VOCABULARY

The objective of this research is to find out whether Crossword Puzzle Game is effective to increase vocabulary of the eighth-grade students at SMPN 1 Ampibabo or not. This research applied a quasi-experimental research design, involves two groups, they were experimental and control groups. The sample was selected by cluster random sampling technique, and it was 20 students of class VIII A as the experimental class and 20 students of class VIII B as the control class. The instrument used for collecting data was a test. The test included pre-test and post-test, with the mean score 51.00 for experimental class, and 57.80 for control class on pre-test. While on post-test, 72.60 for experimental class, and 64.00 for control class. The data results from the test were analyzed statistically by applying the t-test formula. The results of the analysis showed that the value of t-counted (3.1) is higher than t-table (2.025). It means that the research hypothesis was accepted. In other words, applying Crossword Puzzle Game is effective to increase vocabulary of the eighth-grade students at SMPN 1 Ampibabo. The implication of this finding to the teaching of vocabulary is that the selection of the right learning method can affect the achievement of students and teachers are expected to foster learning motivation in students in various ways according to the ability of the teacher and attractive to students.
ERROR ANALYSIS OF CONJUNCTIVE ADVERB USED BY THE EIGHTH GRADE STUDENTS

This research was aimed at finding out the errors on conjunctive adverb found in descriptive text written by the eighth grade students of SMP Negeri 1 Sindue. The researcher analyzed the data by applying simple descriptive analysi. The research sample was 22 students. The instruments of data collection were a writing test. The students were assigned to write descriptive text by using conjunctive adverbs. The result of data analysis showed that there were two errors made by students, i.e. misplace of conjunctive adverbs and inappropriate conjunctive adverbs. There were 7 or 38.88% errors in misplace of conjunctive adverbs, 3 or 16.66% errors inappropriate conjunctive adverbs, and 18 or 94.73% used conjunctive adverbs correctly. The occurrence of these errors may be caused by misunderstanding of the teacher’s explanation in the target language and may be also caused by the inability of using rules into context eventhough they have been taught items in the target language repeatedly. The causes of these errors included in the category of intra-lingual errors i.e. the false concept hypothesis and incomplete application of the rules.
Does Exploratory Hand Movement Provide Information on Tactile Sensations?

People move their hands in a variety of ways, such as tracing a finger on a material to feel its roughness or pushing a materials' surface to feel its hardness, to judge the feel of materials around them.Many studies on human tactile sensation did not focus on such hand movements.This article introduces my studies on investigating whether hand movements-and even eye movements-can be used to provide information for estimating the tactile sensation felt by a person.These studies are expected to provide not only important information for clarifying the mechanism of tactile perception but also help in designing guidelines for tactile-information display devices attached to arms and hands.
Peer Review Statement

All papers published in this volume have been reviewed through processes administered by the Editors. Reviews were conducted by expert referees to the professional and scientific standards expected of a proceedings journal published by IOP Publishing. • Type of peer review: Single Anonymous • Conference submission management system: Morressier • Number of submissions received: 31 • Number of submissions sent for review: 26 • Number of submissions accepted: 21 • Acceptance Rate (Submissions Accepted / Submissions Received × 100): 67.7 • Average number of reviews per paper: 2 • Total number of reviewers involved: 24 • Contact person for queries: Name: Tulika Maitra Email: tulika.maitra@ph.iitr.ac.in Affiliation: Department of Physics, Indian Institute of Technology Roorkee, India
ALGORITHM OF EXCERPTING OF PUBLICISTIC TEXT

The proposed linguistic didactic study is devoted to the problem of forming the skills and abilities of philology bachelors in the analytical and synthetic processing of journalistic Ukrainian-language text and the creation of their own German-language excerpt. The article provides methodological recommendations for teaching bilingual excerpting of a Ukrainian-language journalistic text in German for students of higher education of the first bachelor's level in the field of knowledge 03 Humanities, specialty 035 Philology, under the educational and professional program «Language and Literature (German / English). Translation». A four-year-tested algorithm for bilingual abstracting of a magazine or newspaper article is proposed, which practically helps students of the Faculty of Foreign Philology master the technology of working with modern journalistic text at an advanced stage, i.e. level B2 according to the All-European Recommendations on language education. The correct automated observance of all steps of the algorithm (familiarization with the journalistic text, careful reading of the article, translation recoding of the excerpt, design of the written excerpt, self-control of the written excerpt, editing of the text of the excerpt) contributes to the correct semantic folding and adequate linguistic compression of the source text, which contributes to the optimization of the educational process under time to study German as a primary and second foreign language. The peculiarities of the structure of the excerpt as a specific secondary document are given: the exordium (bibliographic description of the primary document), the abstract part itself (the basis of the excerpt, that is, the information obtained by analytically and synthetically processing the content of the primary text) and the conclusion (addition). Creating an excerpt according to the proposed effective algorithm significantly saves time and effort of higher education students and, accordingly, increases their motivation to study. The difficulties that accompanied higher education applicants during the compilation of an excerpt were analyzed.
Belajar Bahasa Indonesia Bagi Penutur Asing (BIPA) Secara Informal: Sebuah Inkuiri Naratif

This paper aims to unveil an American couple’s, Andi and Becky (Psudonyms), experiences when learning Bahasa Indonesia for foreign speakers in Indonesia (BIPA) informally aside from their non- formal learning. They were undertaking a BIPA course hosted by a language center running under a higher education institution. The research in this paper employed a narrative inquiry method of research mainly through interview to cast more light on their informal learning of BIPA. From the findings, it was revealed that they perceived informal BIPA learning as important as the course they were taking and they believed that culture was part of language learning therefore in their views, experiencing it at the natural context would be the best way of learning the culture. Furthermore, when carrying out informal learning to support their BIPA course, they hung out to public place to make exchanges with local people, invited local friends to come home and to help them practice speaking, always took a small notebook of new vocabulary list, the visualization of vocabulary through drawing, writing a journal, listening to Indonesian music, and watching YouTube video. Most of these findings were consistent with the account of sociocultural perspective and situated cognition on learning.
Afghanistan Civil War In “Kite Runner” Novel By Khaled Husseini; Historical Approacha

This journal point on the analysis of history in “Kite Runner” novel by Khaled Hosseini in 2003. Many countries ever happened civil war, then the author pour it into literary work, it likes Afghanistan civil war in this novel. The story in this novel told about the beauty of Kabul was replaced by disturbance of the conflict that destroyed Afghanistan. Furthermore, the object of the research is history of Afghanistan civil war in “Kita Runner” novel by Hosseini in 2003 viewed from H. A. Taine phrase. As basic concept and framework thinking, the researcher used elements of race, milieu and moment from historical approach purposed by Taine in Guerin et al (2005). Qualitative descriptive method used as method presenting result, also used primary and secondary data as method to collect data. The researcher found that Afghanistan civil war in this novel is real history occurred in Afghanistan from 1978 until present. From the analysis, it can be concluded the novel of “Kita Runner” by Khaled Hosseini in 2003 is compatible to analyze by used historical approach.
Proficiency and Error of English Final Consonant Cluster Pronunciation Produced by Sundanese Students

This research aims to examine Sundanese students' proficiency and errors in performing final consonant clusters in English. The research used a qualitative approach. The participants in this research were 40 college students. Their mother tongue was Sundanese. The data were recordings, which were collected through a pronunciation test of the target clusters in a provided word list. A perceptual approach was applied to analyze the data recordings. The results of this research found that the Sundanese students were not satisfactory when performing consonant clusters in English. They were only at intermediate levels. Omissions were major errors made by the students. The Sundanese students typically omitted the last consonant for -CC and the middle consonant for -CCC and -CCCC. In addition, the Sundanese students' semester and their English grades affected the Sundanese students' proficiency. It seemed that the differences in clusters' phonological structure between English and Sundanese and unfamiliar sounds contributed to the errors. This research suggests that teachers perform explicit instruction to improve students' cluster proficiency and enhance students' phonetic knowledge of English clusters. Accurate pronunciation is an important factor affecting communication intelligibility.
Educational Collaboration : Teachers and Artificial Intelligence

This study aims to analyze the collaboration between teachers and Artificial Intelligence that can meet the needs and goals of better education. This study uses a qualitative descriptive method with a literature review research design by collecting information from reputable international journal articles indexed in Scopus over the last five years (2018-2023) using the Publish or Perish search tool. The process of meta-analysis in this research begins with formulating the research question, andthen collecting relevant literature data that aligns with the research question. Next, the data is prepared by evaluating the literature's relevance to the research topic. Afterwards, the data from the selected literature is analyzed and synthesized. The results show that collaboration between teachers and Artificial Intelligence can be a good solution to improve learning effectiveness and help students learn in a personalized way. Although Artificial Intelligence technology can assist teachers in the learning process, teachers still play an important role in guiding and inspiring students. Therefore, collaboration between teachers and Artificial Intelligence technology should also be done carefully and directed towards improving a better and more meaningful learning experience for students.
Development and Validation of Digital-Based Preliminary Reading Media Instruments

This study aims to develop digital-based learning media instruments for first graders on beginner reading materials. This method of research used research and development that uses the ASSURE model. The instrument used questionnaire and validation sheet. Data analysis techniques are performed by calculating the value of the validity test results. The results showed that; 1) A digital-based learning media in the form of audio-visual has been developed using the kinemaster application for beginning reading material for grade I elementary schools which uses 3 stages of the model, namely: Analyze Learning; State Standards and Objectives; Select Strategic Technology, Media and Materials; 2) The results of the validity test on digital-based beginning reading learning media products that have been developed, as a whole are assessed by the material validator and media design. The results of the score by material experts are 89% in the "Very Valid" category, for media design experts it is obtained with 94% in the "Very Valid" category. Thus, it can be concluded that digital-based early reading learning media in Indonesian lessons for grade I elementary schools is very valid to be used as one of the media in Indonesian subjects.
Forensic Investigation in SQL Server Database Using Temporal Tables &amp; Extended Events Artifacts

Different Database management systems (DBMS) were developed and introduced to store and manipulate data. Microsoft SQL (MSSQL) Server one of the most popular relational DBMS used for large databases. With the increasing use of databases, intentional and unintentional accidents on databases are increasing dramatically. Therefore, there is a great need to develop database forensic investigation (DBFI) tools and models. The temporal table is a new feature introduced with MSSQL server 2012 for track changes, database audit, data loss protection, and data recovery. In addition, the extended events another new feature introduced with MSSQL server 2008 for database performance troubleshooting. This study focused on DBFI in the MSSQL server using temporal tables and extended events artifacts. The experiment is conducted and the results have presented the use of the temporal tables and extended events artifacts in analyzing and determining the internal unauthorized modification on the database.
Educational Media Introduction To Human Internal And External Organs For High School Students Based On Augmented Reality By Using The Assemblr Application

The development of information technology from year to year always experiences very rapid development, and one of the positive impacts of this development is the existence of innovation in the field of education. Education today already uses information technology, especially augmented reality (AR). The purpose of this study is to help high school students in getting to know human internal and external organs through 2D or 3D virtual objects projected against the real world. The features in the educational media for the introduction of human internal and external organs are learning materials, quizzes, and games to hone students' knowledge. The research method used is research and development (R&amp;D). This research will produce AR applications that discuss human internal and external organs, in addition to the features that will be produced, namely learning materials, quizzes, and games. With these 3 features, it is hoped that high school students will understand the material about human internal and external organs. AR-based learning media is developed using the Assemblr application.
Rfid Application For Designing Lowcost Learning Device For Play And Learning To Read Early Braille For Blind Children

It is very important for children who have low vision or visual impairment to be able to recognize braille letters and recognize words. This ability will help them to be able to read and write Braille. Braille recognition learning methods currently use technology as a learning aid or assistive device. However, assistive devices with this technology are still rare and unaffordable for some schools and students in Indonesia. The design of this braille learning aid applies RFID as a low-cost solution for learning braille reading aids. This tool integrates several braille learning methods that have been carried out by teachers when teaching braille recognition in schools. The integrated methods are the Mangold method, the Fernald method, the Flashcards method and the scrabble method. This tool helps children recognize braille letters, arrange them as words and is confirmed directly by the tool through sound if the letters arranged as a word are right or wrong. With this integration method, children are expected to be able to learn to read braille while playing, and learn independently.
Rancang Bangun Sistem Smart Door Lock Menggunakan Mikrokontroler Esp32 Berbasis Internet Of Things (Iot) dan Smartphone Android

This study aims to design and build smart door lock system using Microcontroller ESP32 based on Internet of Things (IoT) and Smartphone Android which will be installed in one of the study rooms at Pahlawan Tuanku Tambusai University using the Quality Function Deployment (QFD) method which aims to identify and meet the needs and desires of consumers for the resulting product or service. This smart door lock is specially made to improve the security system more optimally, and transforming the use from manual door locks to smart door locks that more ergonomic in following technological developments and advances and expanding the use of internet networks in the field of security systems. The process of manufacture smart door locks based on consumer desires using the QFD method which has been processed using the house of quality (HoQ). it can be seen that the percentage of the highest value or priority for product attributes is “Control the smart door lock system using a smartphone” with a value presentation of 5,643%, followed by “Access the smart door lock using the internet network"with a value of 5,479%, Then on the third priority, “Smart door lock system accurately accepts input commands” with a value of 5,226%. Smart door lock product specifications based on the voice of customer statement are that in the main function of the smart door lock system can be controlled using a smartphone with blynk application control software via the internet network, then to meet the wishes of consumers provided wifi module on system components, or the durability of the door lock lever (solenoid) made of steel coated with stenliss so that it is not easily break in, as well the aesthetics (design) of smart door locks using PVC Box as a hardware display, and equipped with alarm as indication of sound when the smart door lock system is successfully accessed.
Pengaruh Digital Komik Berbasis Realistic Mathematic Education Terhadap Kemampuan Pemecahan Masalah

The ability to solve mathematical problems is an ability that needs to be mastered by students. However, in fact the ability of students' mathematical problem solving is relatively low. This is caused by one of them using inappropriate learning media. Therefore we need learning media that can help students to practice their mathematical problem solving abilities. The media in question is digital comics based on realistic mathematics education (RME). So the purpose of this study was to look at the effect of digital comics based on realistic mathematics education (RME) on students' mathematical problem solving abilities. The research method used is a quasi-experimental method using The Pretest-Posttest Non-Equivalent Control Group design. The results of statistical analysis obtained Sig. (2-tailed) in the output equal variances not assumed 0.000, where the value of Sig. (2-tailed) obtained is less than 0.05 or it can be said that 0.000 &lt;0.05. So, based on the decision-making results of the analysis of this hypothesis test, it can be concluded that if "Significant level &lt;0.05, then is rejected". It can be concluded that is accepted or it can be said that from the results of this analysis it can be concluded that there is an effect of digital comics based on realistic mathematics education (RME) on students' mathematical problem solving abilities
Mananjemen Sekuriti di PT Sumber Alfaria Trijaya Tbk. dalam Meningkatkan Keamanan Sistem Data

Alfamart is one of the largest retail companies in Indonesia engaged in minimarkets.The company was founded in 1989 and has more than 17,000 outlets throughout Indonesia.Given the types of products produced and the large size of the company, data security at PTSumber Alfaria Trijaya Tbk is very important. This research was made to study securitymanagement at PT Sumber Alfaria Trijaya Tbk. in improving the security of data systems. The results show that system security managementat PT Sumber Alfaria Trijaya Tbk is animportant priority to protect sensitive information such as customer data and company finances because PT Sumber Alfaria Trijaya Tbk has a lot of customer information that mustbe keptconfidential toavoid datatheft byunauthorized parties.responsible.&#x0D; &#x0D;
Listen-Read-Discuss (L-R-D) Strategy to Foster Students' Reading Comprehension

The goal of this study was to see if the Listen-Read-Discuss (LRD) technique improves students' reading comprehension. The study was conducted in a classroom setting. The study focused on second-grade pupils in SMAN 4 Mataram, West Nusa Tenggara. The information was gathered using both quantitative and qualitative methods. The results of the pre-test and post-test from the reading test provided quantitative data. Meanwhile, qualitative data was gathered using observation sheets about the activities of students and teachers. The test and observation sheet were the instruments utilized by the researcher. The research found that using the Listen-Read-Discuss technique improves students' reading comprehension in descriptive texts. The mean score of pupils from pre-test, post-test one, and post-test two shows an improvement. Pre-test mean score was 64.46 (50%); eight students passed the minimum passing grade; post-test one mean score was 75.35 (67%); twelve students achieved the minimum passing grade; and post-test two mean score was 82.14 (89%); twenty-five students got the minimum passing grade (KKM).
Effect of Collaborative Strategic Reading (CSR)-Aided Instruction on Students’ Critical Reading in Post-Covid 19 Pandemic

There have been numerous studies on collaborative strategic reading (CSR) in English language instruction; however, only a few of them have demonstrated its usefulness in critical reading comprehension. As a result, the purpose of this quasi-experimental study was to see how it affected students' critical reading skills when used as a teaching method in one of Lombok's private schools. There were 40 students in total, divided into two groups, one experimental and one control. To assess students' critical reading achievement, both groups were given a pre-test and a post-test, which were analyzed using the t-test method. By t-test = 2.169 and t-table = 1.679, the statistical evidence demonstrated that the experimental group considerably beat their counterparts in the control group in terms of critical reading comprehension. As a result, CSR was very helpful in cultivating students' critical reading comprehension.