Reviewerly/exHarmony huggingface dataset:
FILM PROJECT AS AN EXAMPLE OF CREATIVE PEDAGOGICAL TECHNOLOGY

The purpose of this article is to determine the meaning of creative pedagogical technology, to develop a methodology of creating a film project as an example of implementing creative pedagogical technology, to identify the main stages of producing a film project and to determine an algorithm of necessary actions within the framework of project generating. The innovation of the film project proposed in this article is based on the fact that the methodology for its implementation has a minimal theoretical origin and is grounded on the practical experience of modern filmmaking. The proposed methodology is an adapted technology for creating a film, which can be used not only by students of cinematographic universities, but also by students getting education in specialties not related to creativity.
NASIONALISME DAN DIGITALISASI DALAM PEMBELAJARAN BAHASA INDO

This article examines nationalism and digitization in Indonesian language learning. Nationalism referred to in this research is related to forms of nationalism, namely 1) National autonomy, 2) Unity 3) Similarity 4) National identity. Furthermore, this nationalism will be viewed from the process of digitizing Indonesian language learning, namely by choosing film as a medium of learning. The selected film is Film Canned Letter. The process of digitizing Indonesian Language Learning can be seen from several schools in the city of Banda Aceh. The problem in this study is formulated, namely how the Film Surat Kaleng can increase nationalism in high school students in Banda Aceh City. This study uses a qualitative method. The data source of this research is SMA in Banda Aceh City which uses film as a medium of learning in schools. The data in this study are the doctrines of nationalism in the digitalization learning process of Indonesian Language learning. The results of this study indicate that in the process of digitizing Indonesian language learning, films are the main choice for conveying the values of nationalism to students in schools. The basic things related to the digitization process in learning Indonesian by using the Canned Letter Film by Fauzan Santa are as follows. 1) Films are the right choice in digitizing learning, 2) films can be accessed easily, especially with the circulation of the film on YouTube, 3) Learning to use digital technology is a 'setting' that can stimulate all students' senses, so that it can affect motivation student learning as well as inculcating the concept of nationalism.
The use of interactive multimedia website in learning basic Japanese / Muhammad Alif Redzuan Abdullah and Sanimah Hussin

Japanese language is one of the most popular foreign languages studied as a major or elective by students in Universiti Putra Malaysia (UPM). The learning of Japanese language focuses on four skills: listening, speaking, reading, and writing. In order to achieve competency in these four language skills, it is important for learners to first master a sufficient number of Japanese vocabulary items. This research was conducted with an aim to explore and gather information on the needs of an interactive multimedia website for the acquisition of Japanese vocabulary and grammar in UPM. The research applied a qualitative data collection method that focused on interview and observation. An interactive multimedia website was developed to enable users to learn basic Japanese words and grammar using an e-learning platform application which incorporates various multimedia tools such as animation, songs, graphic, movies, and the Internet that might prove to be successful in turning traditional classrooms into communicative and student-centered classrooms. The results of the research indicates the need for an interactive multimedia website in learning the Japanese language in order to make vocabulary and grammar learning interesting, apart from facilitating independent learning among Japanese language learners in UPM.
THE ERA OF THE RECONSTRUCTION OF MEANING AND SENSORY EXPERIENCE OF ART IN VIRTUAL SPACE

The global COVID-19 pandemic has given birth to a new discourse that is important to the needs as well as economic constellation of the social fields of fine art. Paintings that need to be appreciated, performance art that must be performed on stage, sculpture installations and creations that use new media such as video art and video mapping that are appreciated, given meaning, and interpeted through interactions and human sensory experiences that can only be felt by physically standing in front of and seeing the art objects directly. Several social media such as Instagram, Facebook, Podcast, YouTube Live, and Zoom Cloud Meeting have become alternative virtual platforms to accommodate these needs. However, the process of giving meaning to a fine art creation have undoubtedly become constructed, because virtual spaces have created distances when the body and its senses are replaced by narrow gadgetary spaces. The objective of this research is to analyze this on-going phenomenon and to try to find an alternative formula in presenting an art program. This analysis used two research methods, quantitative and observation, toward active participants of art events such as exhibitions, art tours, and online discussion forums, and the artists who participated in the exhibitions. The virtual space that used live features of on-going art programs became the best alternative in maintaining the safety of participants and the continuity of the needs of social - art world. Keywords : Art Works, Sensory Experience, Pandemic, COVID-19, Cultural Reconstruction, Virtual Space
LibGuides: Research Introduction: From Citation to Article

With the challenges presented by the Fall 2020 semester and the increased dependence on the UVA Library's online resources, this guide is intended to walk you through the basics of access to our online databases as well as tips and tricks for honing your
A Building Topical 2-Gram Model: Discovering and Visualizing the Topics Using Frequent Pattern Mining

The current decade is witnessing a visible escalation in publications at almost all domains. In turn, the Reviewer Assignment Problem (RAP) is attracting the attention of researchers for assigning a set of received papers to the most appropriate experts for fair and accurate reviews. The process of assigning the reviewer to the paper includes building a topic model of paper as one of the core tasks. In this paper, we present an efficient technique to build a topic model for papers that will help in precisely assigning the papers to appropriate track that in turn will support assigning papers to appropriate experts. We believe in fact that for extracting meaningful topics, it is essential to process relevant sections of paper with appropriate weightage. 145 of submitted papers of international conference Interspeech2019 are used for testing the proposed work. The perplexity of the LDA model is measured and results in yield low perplexity. The experimentation results demonstrate that papers are correctly categorized to appropriate tracks. Further, the work can assist conference organizers for analysis like visualizing the topical distribution of papers within and across the tracks and similar.
Locality-Sensitive Non-Linear Kalman Filter for Target Tracking

Target tracking (TT) with non-linear kalman filtering (NLKF) has recently become a very popular research area, particularly in the field of marine engineering and air traffic control. Contemporary NLKF algorithms have been very effective, in particular, with extensions and merging with a reduced root mean square error (RMSE) value. However, there are a number of issues that confront NLKF approaches, notably weakness in robustness, convergence speed, and tracking accuracy due to large initial error and weak observability. Furthermore, NLKF algorithms significantly results in error for high non-linear systems (NLS) because of the propagation of uncertainty. Again, there is a problem of estimating future states as a result of white noise. To handle these issues, the authors propose a novel non-linear filtering algorithm, called locality-sensitive NLKF (LSNLKF) that incorporates locality-sensitive adaptors into the structure of an integrated NLKF. They are the extended kalman filter (EKF) and the unscented kalman filter (UKF) for TT.
Pembelajaran Bahasa Indonesia Berbasis Digital dalam Membina Karakter Siswa

In digital  era,  the teacher is required to morph  from ordinary teacher to be extraordinary teacher.  The teachers not only understand about  the technology, have knowledge and skill, but olso be able to choose use methode and act as model to inspire  the students (Suwandi, 2013).  This era is trusted  will get the fundamental changes not only the learning of Indonesian language and sastra lecture. The teaching must to four characters in 21 centuries. They are critical thinking and problem solving,  creative and innovative, collaborative, and communicative. So that we need the teachers that have adaptive, opened, and accomodative character so they are able to  create a challenging learning atmosphere. Keywords : Indonesian, digital-based, student character
Spillover Risks on Cryptocurrency Markets: A Look from VAR-SVAR Granger Causality and Student’s-t Copulas

This paper contributes a shred of quantitative evidence to the embryonic literature as well as existing empirical evidence regarding spillover risks among cryptocurrency markets. By using VAR (Vector Autoregressive Model)-SVAR (Structural Vector Autoregressive Model) Granger causality and Student’s-t Copulas, we find that Ethereum is likely to be the independent coin in this market, while Bitcoin tends to be the spillover effect recipient. Our study sheds further light on investigating the contagion risks among cryptocurrencies by employing Student’s-t Copulas for joint distribution. This result suggests that all coins negatively change in terms of extreme value. The investors are advised to pay more attention to ‘bad news’ and moving patterns in order to make timely decisions on three types (buy, hold, and sell).
Embracing a technologically enhanced environment: Postgraduate students’ learning experiences in mobile learning platform

The purpose of this study is to identify the postgraduate students’ Mobile learning (M-learning) experiences in Massive Open Online Courses (MOOCs) as a platform. Learning logbook is used to measure the students’ real-time learning experiences in Future Learn (FLMOOC) which is one of the learning platforms in MOOCs. This study is qualitative in nature and employed thematic analysis. This study used the purposive sampling method in choosing 34 postgraduate students in one of the public universities in Malaysia. These postgraduate students were introduced to FutureLearn (MOOCs) platform. Daily and weeklybased learning logbook were distributed to the students’ to express their experiences. Data were analysed using the thematic analysis method. The themes derived is device used and online course elements. Most of the students’ were not aware on Mlearning platform and students’ technology skills enhanced after gained actual learning experiences using own mobile devices for conclusive online course elements.
Immersive Stories for Health Information: Design Considerations from Binge Drinking in VR

Immersive stories for health are 360° videos that intend to alter viewer perceptions about behaviors detrimental to health. They have potential to inform public health at scale, however, immersive story design is still in early stages and largely devoid of best practices. This paper presents a focus group study with 147 viewers of an immersive story about binge drinking experienced through VR headsets and mobile phones. The objective of the study is to identify aspects of immersive story design that influence attitudes towards the health issue exhibited, and to understand how health information is consumed in immersive stories. Findings emphasize the need for an immersive story to provide reasoning behind a character’s engagement in the focal health behavior, to show the main character clearly engaging in the behavior, and to enable viewers to experience escalating symptoms of the behavior before the penultimate health consequence. Findings also show how the design of supporting characters can inadvertently distract viewers and lead them to justify the detrimental behavior being exhibited. The paper concludes with design considerations for enabling immersive stories to better inform public perception of health issues.
LibGuides: 53rd Annual CBHL 2021 Meeting: 2021 Meeting Home

Program and schedule the 53rd meeting of the Council on Botanical and Horticultural Libraries in Washington D.C., May 5-7, 2021
6-Uniform Maker-Breaker Game Is PSPACE-Complete.

In a STOC 1976 paper, Schaefer proved that it is PSPACE-complete to determine the winner of the so-called Maker-Breaker game on a given set system, even when every set has size at most 11. Since then, there has been no improvement on this result. We prove that the game remains PSPACE-complete even when every set has size 6.
Library Guides: Cell & Molecular Biology Collections Policy: Subject Resource Guides

Howard-Tilton Memorial Library collections policies supporting the Department of Cell and Molecular Biology at Tulane
LibGuides: Materials Science & Engineering: Responsible Conduct of Research

Resources for research in the materials engineering discipline, including research databases, resources for data and properties, codes and standards, and product information
Student Wellness through Physical Activity Promotion in the Academic Library

A review of the literature written by academic librarians about how and why they promote physical activity reveals three types of initiatives: special programs, new uses of library spaces, and new collections. Librar¬ies now offer yoga during finals, install treadmill desks in study spaces, and check out things like bicycles. In most cases, librarians develop these initiatives through partnerships with other campus entities. This emerging trend is contextualized within the move to support student wellness and the whole student within academic libraries. Through these new phys¬ical activity initiatives, the library becomes part of the broader fabric that supports student wellness and student success. More conversations around wellness and well-being (for both staff and students) should be happening in academic libraries, and these conversations should include physical activity. This chapter provides the evidence needed to begin those conversations.
An efficient algorithm for reducing the flow of real-time data stream with least sampling error

Nature of data stream is determined after complete scanning of whole data sets during real-time data processing. However, it becomes inconvenient to process entire data stream at once in real-time data stream processing. Thus, a sheer sized fixed window of data streams is processed at a particular time. The intensification of sheer sized fixed window at processing node is mitigated by reducing the flowing rate of data stream. Heuristic clustering windowing (HCW) approach and partial blind window (PBW) algorithms are proposed for reducing the flow of data stream with least sampling error. These approaches consist of the combination of systematic sampling and clustering mechanism. A clustering approach is applied on one fraction of data streams whereas systematic sampling handles other portion of streams. These approaches are helpful in reducing flow of data streams in minimum latency.
Blockchain in Medical Supply-Chain

Problems in the medical supply chain are neither new nor uncommon: These products can travel through global supply chains in which documentation is often manual and paper-based, increasing at each handoff and border crossing. As a result, theft and quality control issues are common, and regulators and distributors struggle to locate substandard products that have entered the system. As both the technology and the industry’s processes for working together matures, blockchains could help us get better and faster at getting medicines and vaccines to where we have the most urgency. With more granular visibility, stakeholders could better zero in on clogs in supply chains, more quickly locate and remove expired, damaged, or fraudulent products.
LibGuides@Southampton: DATABASE ORIENTATION: Home Page

A guide to understanding and using the university's databases Introduction to Databases Programme
Mobilitas Pedagang Kaki Lima Di Kawasan Stadion Manahan Solo

Indonesia is the fourth most populous country in the world after China, India and the United States. The total population of Indonesia in 2018 is 265 million (BPS, 2018). The objectives of the research are: (1) Describe the social and economic characteristics of street vendors in the Manahan Stadium area, (2) Analyze the mobility of street vendors in the area of Manahan Stadium, (3) Analyze the driving factors for respondents from the area of origin to carry out mobility. This study uses a survey method, by using the survey method, researchers obtain information directly from respondents using a tool that is a questionnaire. This sampling method uses the Quota Sample method. The quota sample technique is a sampling technique by determining sample criteria in advance and setting a certain amount as a target that must be met in the sampling of the population. Data obtained from respondents through direct interviews with respondents based on questions compiled in the research objectives include: (1) Demographic data (2) Factors affecting mobility (3) Regional of origin (4) Mobility of street vendors. Data management can be done with certain processes. This study uses a process that includes: The process of editing data and making tables for each variable in order to find out how much data was collected from respondents. Based on the results of street vendor interviews found that the social characteristics of street vendors in the Manahan Stadium Area are dominated by men with high school education with an average age of 30 years. Mobility of street vendors is dominated by out-of-town mobility within the province, with the most transportation support being motorbikes. The most influential pull factor in the occurrence of mobility is economic factors with a percentage of 18.64%.
Explore the Metal Elements of Shahrebabak Based on Geophysical Data and Remote Sensing

Shahrebabak in Kerman province, in southern central Iran, is located along Tectono-Volcanic strip of Urumieh- Dokhtar. This strip is mainly composed of volcanic and pyroclastic rocks of Tertiary and Upper Cretaceous Ophiolite Melanges have been observed along major fractures on its south western parts. Based on geophysical studies, the Northeastern part of the area is most likely to contain metal elements’ anomalies and the southern part of the region is also among promising areas. Landsat ETM remote sensing survey showed that the Northeastern part of the region show potential mineralization in band ratio techniques, classification methods and also application of PCA and as a result is more suitable for regional exploration. There is a logical connection between fractures in the area and alteration zones which imply the role of faults and magnetic lineaments in the mineralization in the area.
2020 ACM Sigmobile Outstanding Contribution Award

There are more smartphones than people today and communication technologies powering these phones help us stay connected all over the world. Perhaps one of the most fundamental aspects for mobile communication is the ability to make phone calls on-the-go. We take this for granted today, but someone has built that technology for us. That someone is Marty Cooper, who invented the first handheld cellular phone - DynaTAC - back in 1973.
A New Bio-Inspired Method for Spam Image-Based Emails Filtering

Electronic mail has become one of the most popular and frequently used channels for personal and professional online communication. Despite its benefits, e-mail faces a major security problem, which is the daily reception of a large number of unsolicited electronic messages, known as “spam emails.” Today, most electronic mail systems have simple spam filtering mechanisms based on text spam filtering technologies. To circumvent these filters, spammers are introducing new techniques of embedding spam messages in the image attached to the mail. In this article, the authors propose a new method for spam image filtering. The proposed system can distinguish between legitimate images from spam images based on the texture characteristics of the image attached to an email. From each image, around 20 characteristics can be extracted from the gray level co-occurrence matrix (GLCM). Then, to classify the images as spam or ham, the authors use a new metaheuristic nature-inspired model for building classifiers based on the social worker bees and enhanced nearest-centroid classification method.
LibGuides: LibFetch!: Ask Us

A browser extension which makes it easier to access electronic resource content subscribed by NIE Library
Analysis of Safety Capabilities and Institutional Environment for the Safety Stakeholders of Hazardous Materials Using Data Analytics

Increased use of hazardous materials increases overall number of safety accidents such as leaks, fires, and explosions. Also, it causes environmental damage such as water pollution and air pollution, exacerbating extensive and diverse damage. In this study, a wide range of surveys were conducted on the entire groups related to safety management of hazardous materials, including safety managers and carriers responsible for safety management at hazardous materials industrial sites, and safety management agents and tank performance test workers who are specialized of hazardous materials, and civil service personnel and inspectors at fire stations. Because the sample size was large for each group, a multi-faceted survey was analyzed using data analytics such as correlation analysis and regression. The results show the findings in the aspect of safety capabilities and institutional environment to be improved for the enhanced safety management of hazardous materials.
The Impact of Covid-19 on the decision making for the customer relation management in the Middle East

The Covid-19 pandemic has caused huge changes in the social, economic, healthcare, and business aspects of life. On the economic front, the pandemic caused huge disruptions in the supply chain, leading to a disruption of commerce and closure of thousands of businesses. This study seeks to determine how the Covid19 pandemic has affected the customer relation management CRM function in the Middle East. The research questions guiding the study are: how has the Covid-19 pandemic affected consumers’ purchasing behavior? How have these changes affected the CRM function in organizations in the Middle East. The study adopts a theoretical approach and the data that informs the findings is obtained from empirical studies and other trustworthy sources structured around the context of the Middle East.