Reviewerly/exHarmony huggingface dataset:
K-culture education in Korean language education : Suggestions for ‘K-everyday culture’ education

본고에서는 한국어 고급 학습자들의 요구에 부합하는 K-일상 문화 교수의 필요성 및 제시 방향에 대해 논의했다. K-일상 문화는 ‘지금·여기’를 살아가는 한국인들이 향유하는 문화이다. 따라서 이에 대한 학습은 한국어 의사소통 능력 신장에 기여할 수 있다. 서울 소재 C대학 언어교육원 한국어 최고 과정 18명을 대상으로 ‘알고 싶은 K-일상 문화’에 대해 알아보았다. 이들은 자문화 인식과 타문화 발견이 가능한 ‘제 3의 공간’을 가지고 있었다. 이들이 제기한 ‘알고 싶은 K-일상 문화’는 한국인이 미처 보지 못하는 부분에 대한 성찰을 가능하게 할 수 있다. 이들이 제기한 문제는 술 문화, 양치 문화, 집단주의적 관심, 헤어롤 하기 등 한국인들의 일상에 관한 것이었다. K-일상 문화 교수를 위해서는 한국학 연구 성과의 활용, 한국 문화의 객관화, 전통·현대/고유 콘텐츠·외래 콘텐츠의 혼종 양상에 대한 인지가 필요하다. 또한 K-일상 문화의 복잡다단한 현상에 대한 겸허한 연구 자세와 연구자 간 협업이 요구된다. In this article, I discussed the necessity and presentation direction of K-everyday culture teaching for advanced learners of Korean language. K-everyday culture is the culture of Koreans who live ‘here and now’. K-everyday culture can contribute to the improvement of communication skills in Korean. We studied ‘K-everyday culture that we want to know’ with 18 advanced learners of the Korean language course at the C University Language Education Center in Seoul. They had a ‘third place’ where they could recognize their own culture and discover other cultures. The ‘K-everyday culture we want to know’ raised by them can make it possible for Koreans to introspect on parts that they do not see. The issues raised by them were related to Koreans" daily lives, such as drinking culture, brushing teeth, collectivistic interests, and hair rolls. For teaching K-everyday culture, it is necessary to recognize the use of research results in Korean studies, the objectification of Korean culture, and the hybrid aspects of traditional·modern and unique·foreign contents. In addition, what is required is a humble research attitude as well as collaboration between researchers on the complex and multifaceted phenomena of K-everyday culture.
The Foundation for Blended Learning in “Social Welfare Ethics and Philosophy” the study of university teaching methods

Objectives In this study, the subjectivity of professors and students is the most common among social welfare subjects, and it is meaningful to analyze and evaluate whether face-to-face classes can be supplemented by using problem-based learning (PBL) in non-face-to-face classes due to COVID-19.&#x0D; Methods To this end, external and fellow professors and researchers analyzed and evaluated the class videos, lecture plans, and materials of Social Welfare Ethics and Philosophy, and conducted in-depth interviews with students on class evaluation.&#x0D; Results As a result of conducting ‘social welfare ethics and philosophy’ classes using blended learning as a non- face-to-face method with COVID-19, external, peer, and researcher evaluations were high, and satisfaction with their own considerations due to students' understanding and discussion of subjects was higher than face-to-face classes.&#x0D; Conclusions Even if face-to-face classes are converted after COVID-19, students will be able to improve their satisfaction by using blended methods of videos and zoom classes for students who inevitably did not participate in face-to-face classes and problem-based learning methods that help them logically present and advise others.
Change of children’s play on their play-teaching efficacy in the class of play and early childhood education applying flipped learning

Objectives This study would investigate pre-service early childhood teachers’ experience in the class of play and early childhood education applying flipped learning.&#x0D; Methods For this purpose, this study chose 19 juniors in the Department of Early Childhood Education in a university located in the Gyeonggi-do area. For 4 months of the study period, the process of changing children’s play on their play-teaching efficacy of participating teachers was analyzed through formal and non-formal in-depth interviews. The collected data were recorded interviews and personal journals, which were analyzed in three steps, including description, classification, and interpretation.&#x0D; Results According to the collected date, the changes in belief in teaching efficacy are shown to change to knowing the necessity of play and its educational value, to increase self-confirence and self-esteem. Moreover, the changes in expectations of play teaching results are shown to change improving interactive skills for play support, enhancing of play teaching competency, and increasing in play support practice.&#x0D; Conclusions It is judged that the flipped learning teaching strategy will be a new alternative for effective university teaching strategy by applying it to the teacher training course.
The Educational Effect of Storytelling-based Real-Life Problem-Solving Artificial Intelligence Convergence Education Program for Pre-service Informatics Teacher

Objectives In this study, the storytelling-based real-life problem-solving artificial intelligence convergence education program was applied to pre-service Informatics teachers, and its educational effect was verified by focusing on confluence competency.&#x0D; Methods The storytelling-based real-life problem-solving artificial intelligence convergence education program was implemented as a major subject of the Informatics teacher training course, and the effectiveness of the program was confirmed by comparing the students' creativity confluence competency before and after the experimental treatment.&#x0D; Results As a result of the paired-sample t-test for the pre-post tests, a statistically significant improvement was confirmed both in creativity confluence competency and each sub-factor. In addition, when looking at each item, statistically significant improvements were confirmed before and after the experimental treatment in 56 of the 59 items.&#x0D; Conclusions The storytelling-based real-life problem-solving artificial intelligence convergence education for pre-service Informatics teachers is meaningful in that research on artificial intelligence convergence education for pre-service or in-service Informatics teachers needs to be revised. However, Informatics teachers play a significant role in artificial intelligence convergence education in the school field, so understanding artificial intelligence convergence education should be the basis, and related studies must be conducted continuously.
Analysis of Physical Education Teachers’ Perception for Project Based Learning

Objectives The purpose of this study was to examine the perception and experience of physical education teachers for project based learning, and to derive implications for revitalizing physical education classes to which project based learning is applied.&#x0D; Methods To this end, a survey was conducted targeting 198 secondary school physical education teachers nationwide, and a total of 182 data were collected and frequency analysis was conducted.&#x0D; Results Results of the study First, physical education teachers recognized that project based learning was necessary in physical education classes. Based on high awareness and interest in project based learning, it was found that the necessity was recognized and expectations were high. Second, physical education teachers recognized that project based learning had a large impact on physical education classes. Only 39.4% of PE teachers had experience of project based learning in PE class, and although it was found that the experience was concentrated in the area of expression with strong creative elements, they recognized the effectiveness and strength of project learning. Third, physical education teachers recognized that the realization of project based learning in physical education classes was sufficiently possible. For this purpose, it was recognized that it was necessary to systematically plan lessons and strengthen organizational competence of physical education teachers through teacher training and teacher learning community.&#x0D; Conclusions Based on the above results, the following implications were obtained. First, project based learning is a learning method necessary for realizing learner-centered physical education classes linked to real life. Second, physical education classes applying project based learningcan realize a balanced holistic education of body, intelligence, and personality. Third, the possibility of realization in the field should be expanded by strengthening the competency of physical education teachers for project based learning.
An Optimized Method for Polar Code Construction

Polar codes are traditionally constructed by calculating the reliability of channels, then sorting them by intensive calculations to select the most reliable channels.However, these operations can be complicated especially when, the polar code length, N becomes great.This paper proposes a new low-complexity procedure for polar codes construction over binary erasure and additive white Gaussian noise (AWGN) channels.Using the proposed algorithm, the code construction complexity is reduced from O(Nlog N) to O(N), where N=2 n (n≥1).The proposed approach involves storing the classification of channels by reliabilities in a vector of length L, and then deriving the classification of M channels for every M where M<=L.The proposed method is consistent with Bhattacharya parameter based Construction and Density Evolution with Gaussian Approximation (DEGA) based construction.In this paper, the Successive Cancellation Decoding algorithm (SCDA) is used.Thanks to its low complexity and its high error-correction capability.
Introduction to Section III

In this section, chapter authors offer innovative, reflective, and practical ways of teaching and learning about research design. These chapter authors provide analytical commentary and lesson plans for an overview of research design, including how to select a research design from among the various design options and how to determine the efficacy of a particular design for a study, as well as considerations of trustworthiness of designs.
Government's behavioral decision in the prevention of urban geological disasters

In the urban construction that characterizes the progress of civilization, human beings can seize natural resources and avoid natural disasters with their powerful strength. Both natural forces and artificial activities can cause secondary disasters, including geological disasters such as collapses, landslides, debris flows, land subsidence, ground settlement, and ground fissures. In recent years, geological disasters have occurred frequently in China, and extreme climate change has continuously increased the threat to people's safety. To safeguard public interests, government departments have invested a lot of money and personnel to reduce the losses of geological disasters. The prospect theory proposed by Daniel Kahneman and Amos Tversky provides theoretical guidance for government departments to make decisions on the prevention of urban geological disasters. In different technical stages of urban geological disaster prevention, government departments’ decision-making satisfaction is different. The geological disaster investigation can greatly reduce the disaster risk, and the government's decision-making shows a deterministic effect, and the results are very satisfactory. The construction of the monitoring and early warning system can smoothly promote urban infrastructure projects, and government departments will choose to avoid risks. Still, when it conflicts with urban development planning, government departments will choose risk bias, which is manifested as a reflection effect because the decision-making has changed significantly due to different risks. Prevention and control projects and popular science education apply to individual disaster sites and groups, and government behavior decisions will be determined by reference points, showing an isolation effect.
U&lt;SUP align="right"&gt;2&lt;/SUP&gt; Net-Plus and background removal-based PIFu-HD: human body reconstruction in complex background

At present, algorithms for human motion capture and 3D human reconstruction are not perfect in some experiment, such as PIFu-HD. In addition, there are some reconstruction errors in practical application. We believe that there is background interference. In this paper, we provide the same action in different backgrounds for PIFu-HD model. We endow a single RSU block of U2 Net with multi-receptive field mechanism, and use it for dataset of salient object detection (SOD), achieving a significant improvement in accuracy. Then we do the comparative experiment which provides an opportunity of analysing the possible causes of errors in existing algorithms. Thus we propose a new method, a background removal based PIFu-HD. In the end, we use well-constructed dance images and videos for relevant modelling and comparison. We also present the well-constructed dataset and a formulated standard for Cha-Cha, which is of great importance to model-training.
Analysis of the Effects of Psychological Characteristics of Specialized High School Students on Learning Strategies, Self-Directed Learning, and Academic Achievement

This study aimed to analyze the effects of the psychological characteristics (a sense of community, self-esteem, academic efficacy, creativity, and consideration) of students at vocational high schools on learning strategies, self-directed learning, and academic achievement, and seek ways to improve policies. For this purpose, the Busan Education Longitudinal Study (BELS) data (2019) was used for analysis, and the main findings are as follows. First, there was a correlation between each variable in this study, and learning strategy had a close relationship with academic achievement, but self-directed learning was not significant. Second, in terms of causal effects, it was found that the students' psychological characteristics for learning strategies had a significant effect in the order of consideration, academic efficacy, and creativity, but self-esteem and community spirit did not have a significant effect. In the psychological characteristics of students for self-directed learning, consideration, creativity, community spirit, and self-esteem had a significant effect in the order, but academic efficacy was not significant. The indirect effect of students' psychological characteristics on academic achievement had a significant effect in the order of consideration, academic efficacy, and creativity. Self-esteem and community spirit were not significant. Learning strategy had a significant effect on self-directed learning and academic achievement, but self-directed learning had no significant effect at all. Based on these results, discussions and policy measures were proposed.
Conclusion

Ensuring the intersection of system design and user behavior in the discovery process is an integral concern that all current and aspiring digital repository practitioners and designers should be cognizant about. At this intersection lies a more comprehensive understanding of the barriers that prevent discovery, as well as the means for overcoming them. In pursuit of this understanding, the chapters in this book have outlined the systemic elements of repositories, the functionality of metadata, the expectations and patterns of searchers, and the use cases that demonstrate these principles in action.
Towards Interactive Geovisualization Authoring Toolkit for Industry Use Cases

Interactive visualizations of geospatial data are commonplace in various applications and tools. The visual complexity of these visualizations ranges from simple point markers placed on the cartographic maps through visualizing connections, heatmaps, or choropleths to their combination. Designing proper visualizations of geospatial data is often tricky, and the existing approaches either provide only limited support based on pre-defined templates or require extensive programming skills. In our previous work, we introduced the Geovisto toolkit – a novel approach that blends between template editing and programmatic approaches providing tools for authoring reusable multilayered map widgets even for non-programmers. In this paper, we extend our previous work focusing on Geovisto’s application in the industry. Based on the critical assessment of two existing usage scenarios, we summarize the necessary design changes and their impact on the toolkit’s architecture and implementation. We further present a case study where Geovisto was used in the production-ready application for IoT sensor monitoring developed by Logimic, a Czech-US startup company. We conclude by discussing the advantages and limitations of our approach and outlining the future work.
How to Teach Socrates?: Focusing on Law Related Education in Social Studies

The reason why the rule of law is necessary in human society is because of the limitations of majority voting, and the reason why majority voting has limitations is because human reason is not completely easonable. In describing the rule of law in most elementary, middle and high school textbooks, it is not easy to find a statement that the rule of law is necessary due to the limitations of majority voting, or that the rule of law is necessary to protect minorities. It is the level of distinguishing and teaching practical constitutionalism and formal constitutionalism in the high school elective subject 'law and politics' when such concepts are introduced. The reason why the rule of law is necessary in human society is that there is a limit to human rationality, and it is necessary to clearly teach that the rule of law is necessary to protect minorities in order to supplement the limitations of majority voting in democracy.
A Study on Development and Effect of High School Mathematics Contents for Artificial Intelligence(AI) Capability

Objectives The purpose of this study is to develop teaching and learning materials for artificial intelligence(AI) math classes, to confirm the appropriateness of the contents and methods of materials for high school students, and to understand educational effects as math education materials.&#x0D; Methods Teaching and learning materials were developed by selecting a linear regression and Monte Carlo method containing mathematical learning elements of the high school curriculum among machine learning of AI. The developed learning materials were applied to 5 second-year high school students, and based on the results, teaching and learning materials were finally completed.&#x0D; Results As a result of the study, math classes using AI stimulated students' reflective thinking in the learning process and helped them understand math progressively. In addition, it stimulated students' interest and curiosity in mathematics and had a positive effect on improving the affective domain of mathematics.&#x0D; Conclusions The result of this study provides some useful implications to development of teaching and learning materials that can understand AI mathematics using Python programming, and experience internal-external connections. And it is expected to be a useful guide for construction of teaching and learning materials for AI math classes.
An Analysis of the Early Childhood Teacher’s Stage of Concerns and Level of Use in Maker Education by the Concerns Based Adoption Model(CBAM)

Objectives The purpose of this study is to analyze the level of use of maker education of early childhood teachers based on the Concerns-based adoption mode(CBAM), identify the relationship between the stage of concern and the level of use, and provide basic data for establishing and revitalizing maker education in early childhood education sites.&#x0D; Methods To this end, 373 copies were collected by distributing 400 questionnaires of the implementation level of maker education to 60 public and private kindergarten teachers in Seoul and Gyeonggi-do, and a total of 371 copies were analyzed, excluding two unfaithful responses. As for the analysis method, frequency analysis, t-test, one-way ANOVA, post-verification, and Pearson correlation analysis were performed using SPSS 26. The maker education research tool used a total of 36 questions in the SoC questionnaire developed by Hall, George, &amp; Rutherford (1977) and the LoU questionnaire revised and supplemented by Lee-Kang (1993) based on the interest-based acceptance model (CBCM).&#x0D; Results As a result of the study, first, the overall level of use of early childhood teachers for maker education remained at the stage of not implementing (Nonuser), and Even within the stage of not executing, the first level search stage was the most common. Next, there were many zero-level non-use stages, so most of the implementation levels of infant teachers were low. Second, the difference in the level of use of infant teachers according to individual background variables showed statistically significant differences in age, position, final education, institutional type, teaching experience, and age in charge. Third, there was a statistically significant difference in the level of use of early childhood teachers according to their experience related to maker education. Fourth, there was a statistically significant positive correlation between the relationship between the maker education the stage of concern and the level of use of early childhood teachers.&#x0D; Conclusions Through this study, it was confirmed that in order for early childhood maker education to be successfully established in the early stages of introduction, the level of use and the stage of concern of early childhood teachers must be improved. Therefore, teacher education is needed to present the concept and effect of maker education and the connection between the Nuri curriculum for teachers at a low level of execution.
A Teaching-Learning Method of‘Writing News Article’to Cultivate News Literacy

전통적인 뉴스 매체인 신문·방송뿐만 아니라 여러 인터넷 기반 언론에서부터, 심지어 SNS를 통한 개인의 뉴스 공유 및 생산까지 우리는 이제 다양한 채널을 통해 뉴스를 접할 수 있다. 그만큼 우리가 접할 수 있는 정보는 폭발적으로 증가했으며, 잘못된 정보도 쉽게 확산할 수 있게 되었다. 여기에 뉴스는 생산자의 선택적 편집의 결과로 그 메시지가 가치중립적인 것이 아니라 이데올로기적이며 사회적으로 형성된 것이라는 뉴스의 특성이 더해져 우리는 어떤 정보가 중요한지 그렇지 않은지, 어떤 정보가 믿을 만한 정보인지 그렇지 않은지 판단하기 어려운 지경에까지 이르렀다. 뉴스리터러시 교육이 중요한 시대가 된 것이다. 이에 본 연구에서는 뉴스리터러시 구성요소 중 ‘수용 역량’을 함양하기 위한 교수·학습 방안을 ‘활용 역량’의 발현 가능성 중 하나인 ‘기사문’을 쓰는 것을 중심으로 제안하고자 한다. 본 연구에서 제안하는 교수·학습 방안 아래에서는 학생들이 뉴스를 비판적으로 수용하는 경험을 한 후 생산자의 입장이 되어 기사문을 쓰게 된다. 이러한 생산자로서의 경험은 뉴스의 속성을 알게 해서 뉴스리터러시, 특히 비판적 수용에 큰 도움이 될 것으로 여겨진다. 본 연구는 충청북도 소재의 K대학교의 글쓰기 교과목 중 하나인 <미디어글쓰기>의 실제 수업 사례를 포함하고 있다. 이 과목은 글쓰기의 기초 역량을 익히는 것뿐만 아니라 다양한 미디어환경에서의 글쓰기 능력 개발을 목표로 하고 있다. From news sharing by individuals to production, now, we can access news via diverse channels including newspapers and broadcasting systems that are conventional news media, many internet-based presses and even SNS. This means information that we can get is explosively increasing and wrong information can easily spread too. Plus, not being value-neutral, the ideologic and social formation of news due to the selective edition of producers is making it hard for us to judge which information is important or not and which information is reliable or not. This is why news literacy education is important in this era. Therefore, this study was conducted to suggest a teaching and learning method for cultivating acceptance competency’, which is one of news literacy components, focusing on ‘writing news articles’ that is one of ‘utilization competency’. Students write news articles as producers after critical acceptance of news. This experience as a producer will be of great help in news literacy, especially critical acceptance, by knowing the nature of news. This study includes a real teaching case of that is one of writing subjects at K University in Chungcheongbuk-do. Not only does this subject aim to master basic writing competencies but also aims to develop writing skills in media environments.