Reviewerly/exHarmony huggingface dataset:
Sistem Informasi Akademik SDN 19 Pasar Ambacang Berbasis PHP dan Database

The Academic Information System (SIA) is considered important in the world of education to help manage student information quickly and accurately. This study aims to design and develop an SIA that includes the collection and organization of student data, management of student attendance data, attendance history, and student attendance reports at SDN 19 Pasar Ambacang. The research method used is observation, interviews, and literature study. This application is built using PHP programming language with a MySQL database. The results of the study show that the developed SIA can help manage student and attendance data more efficiently and accurately. In addition, SIA can also provide information about student attendance history and attendance reports that can be used as a reference for teachers and administrative staff. This research can serve as a reference for other schools that want to implement SIA as a more effective and efficient solution for academic data management.
Improving the Effectiveness of Career Guidance in Universities: Marketing Approach

The development of the country is directly related to the quality of higher education. In times of active development of information technologies, increasing the availability of information resources and their accessibility, the problem of choice as such is acute. The complexity of the choice is especially acute at the time of choosing a future university and specialty. In this context, it becomes relevant to study the effectiveness of communications between the university and applicants, and a set of standard for universities, career guidance activities. The purpose of our research is to identify the most effective communication channels between the university and applicants in order to assist the last ones in choosing a university and specialty. The research methodology is based on marketing tools using a systematic approach. The scientific works of Russian scientists in the field of marketing research and the results of surveys of students of Baikal State University (BSU) conducted by the authors served as an informational and empirical basis. The scientific novelty consists in the systematization of communication channels in terms of their relevance and taking into account the transmitted information when deciding on admission to a university and choosing a specialty. The article describes the results of studies of the effectiveness of career guidance measures on the example of BSU. The conducted research made it possible to identify the most popular career guidance activities and to identify the motivational mechanism for choosing a university and specialty.
Application of Mysterious Boxes and Cards Game Media (KOKAMI) in Learning Mandarin Sentence Writing Skills for Grade VII Students of SMP Frather Makassar

Through the use of the Mysterious Boxes and Cards Game Media (KOKAMI), this study seeks to enhance the class VII students of SMP Frather Makassar's ability to write Mandarin sentences. Based on the findings of the observations, 31 students from class VII A of SMP Frather Makassar were chosen as the research subjects. This study is an example of a classroom action research that collects data in two ways: quantitative data from writing skill tests administered in cycles I and II and qualitative data utilizing the guidelines on observation sheets. The study's findings demonstrate that the use of the KOKAMI game medium may be used to teach writing skills, with a learning completeness score of 87% in cycle I and 94% in cycle II. These findings suggest that class VII students at SMP Frather Makassar may write Chinese phrases more effectively by using the KOKAMI gaming medium.
Manajemen Resiko Keamanan Aset Informasi Pada Puskesmas Pancur Batu Tuntungan

Information security risk management is an important aspect of managing information systems at the Pancur Batu Health Center. This study aims to identify threats and risks that may occur to IT assets, as well as provide recommendations for appropriate risk management. The method used is ISO 27005/2011. The results of the study show that the overall security risk of IT assets is moderate and relatively small. The main recommendations given are the implementation of asset management policies and SOPs. Further research development will focus on assessing and managing existing threat risks to maintain good service.
Implementasi Data Mining Untuk Prediksi Peramalan Penjualan Produk Hj Karpet Menggunakan Metode Linear Regression

HJ Karpet is a business engaged in commerce that sells a variety of carpet types and where inventory is crucial. The problem that HJ Karpet has always faced is an abundance of carpet inventory or overstock. Forecasting with the linear regression method is the solution for assisting with stock planning. Forecasting is the process of calculating future values using historical information. This study used linear regression to calculate and design the system, which was then implemented as a system. This study's objective is to forecast sales of HJ Karpet products using historical sales data provided by HJ Karpet for the purpose of generating a sales forecast. This study resulted in the development of a sales forecasting system that will be used to provide stock planning recommendations for the subsequent months. The results of the manual calculation using the linear regression equation predict a value of 52,093 for January 2023 with an error MAPE (mean absolute percentage error) calculation value of 5,667205%, indicating that the results of the regression-based forecasting model have a high degree of accuracy.
Perbandingan Uji Hemostasis pada Preeklamsia antara Awitan Dini pada Awitan Lambat

Tujuan : Penelitian ini bertujuan untuk mengetahui perbandingan uji hemostasis pada preeklamsia antara awitan dini (PEAD) dengan awitan lambat (PEAL) Metode : Penelitian ini adalah penelitian analitik observasional dengan pendekatan potong lintang dengan menggunakan data rekam medis pasien preeklamsia yang dirawat dan atau melahirkan di RSUP DR M Djamil Padang. Analisis univariate disajikan dalam bentuk tabel distribusi frekuensi dan analisis univariate menggunakan uji T tidak berpasangan dan uji Mann-Whitney Hasil : PT (Prothrombine Time) dan APTT (Activated Partial Thromboplastin Time) lebih rendah pada PEAD daripada PEAL (p>0,05), D-dimer lebih tinggi PEAD daripada PEAL(p>0,05), dan jumlah trombosit lebih rendah PEAD daripada PEAL(p<0,05) Kesimpulan : Pada penelitian ini tidak terdapat perbedaan yang bermakna dari parameter faal pembekuan darah berupa PT, APTT, dan D-dimer, tetapi terdapat perbedaan yang bermakna pada jumlah trombosit antara PEAD dan PEAL dengan jumlah trombosit PEAD lebih rendah daripada PEAL Comparison of Hemostatic Test Result Between Cases of Early and Late Onset Preeclampsia Abstract Objective : This study aimed to compare haemostatic test of early onset preeclampsia and late onset preeclampsia Method : This study was observational analytic study using cross-sectional design that collected data from medical records patients of preeclampsia who were hospitalized and/or giving birth in RSUP DR M Djamil Padang. Data were analized using Univariate analysis were presented in the form of frequency distribution table and Bivariate data were tested with Independent T-Test and Mann-Whitney Test Result : In this study, there was no differences in prothrombin time, activated partial thromboplastine time and D-dimer but thrombocyte count were different between early and late onset Preeclampsia Conclusion : On this research thrombocyte count is lower in early than late onset Preeclampsia and there is significantly different between early and late onset Preeclampsia Key words : prothrombin time, activated partial thromboplastin time, D-dimer, thrombocyte count, early and late onset preeclampsia
Improving Students’ Vocabulary Mastery by Using Fly Swatter Game

This research analyzes effect of fly swatter game in improving students’ vocabulary mastery. A quantitative method is employed in discovering the results, where it is conducted at SMP N 5 Dumogaand the participants were the A class of eight-grade students of SMP N 5 Dumoga. Data collection was employed by using pre- and post-test and the treatment is used as a means of improving students’ vocabulary mastery. The results showed that there is an improvement in students’ vocabulary mastery, which can be seen from the higher post-test score. Furthermore, by implementing fly swatter game, the students are being more active and enthusiasm in learning vocabularies related to the material taught by the researcher. As a result, they are not feel bored and keep their interest in following the learning process.Therefore, based on the explanation above, it can be summarized that the students’ vocabulary mastery is improved because of the implementation of Fly Swatter Game in teaching and learning process.
ANALISIS VISUAL SPLASH ART KARAKTER LUX PADA GAME “LEAGUE OF LEGENDS”

The Visual Analysis of Lux Character’s Splash Art on the Game of “League of Legends”. Splash art is a definition that is mostly used in most video games to show the visualization of a playable character in the game. Besides splash art having interesting illustrations, splash art often shows the character's lore to the players, so the player is interested and manifested to play the character or to use the skin on the character. The use of composition is one of the biggest factors that affect the choice to tell the character’s story within its splash art. One of the video games that have splash art that interests most gamers is “League of Legends”. The game“League of Legends” has so many players and invested fans because of the interesting gameplay and the illustration of the character’s splash art. In this journal, one of the characters whose splash art will be explained in analytic matter is Lux. Lux is one of the woman warriors in the “League of Legends” and is known to be very popular. The method is qualitative visual analysis. Visual illustration data collected dan analyzed based on visual design theory, especially commposition, illustration, and colour. The result is that Lux has so many skins variations that can be used in the game and every splash art within the character has a correlation with the character’s lore.Keywords: splash art, game, League of Legends, Lux
The Impact of the COVID-19 Pandemic on Crime

Since the emergence of COVID-19, people around the world have been immobilized by mandatory lockdown restrictions and social distancing protocols. The opportunity for crime to occur changes as more people remain stuck at home. While overall crime rates have declined worldwide during COVID-19 restrictions, certain types of crimes have increased. Specifically, cybercrime, intimate partner violence, and anti-Asian hate crimes have become exacerbated consequences of the COVID-19 pandemic. This paper examines the aforementioned forms of crime during the ongoing pandemic, specifically discussing their development and prevalence. This paper informs the need to address increasing rates of cybercrime, anti-Asian hate crime, and intimate partner violence during the pandemic and thereafter. Further research is warranted on these specific crimes as COVID-19 continues to spread around the world.
The impact of digital communication on promoting an event: defining personas and strategies

Music festivals are significant drivers of cultural tourism and economic growth, drawing increasing attention due to their social and cultural impact. In this digital age, the internet and social media have transformed festival promotion, particularly among millennials and generation Z. As the festival landscape becomes more competitive, maintaining attendee loyalty has become vital for festival managers and investors. Tailored communication based on defining consumer segments is an effective approach for festivals success. Namely two axes of segmentation have proven to be relevant in communication process: one – based on loyalty (reflected in previous participation and duration of presence at the festival); and second – based on generation's peculiarities. Therefore, this study aims to identify effective communication channels for engaging these different segments of festival attendees. It analyzes attendee profiles, satisfaction levels, and loyalty across various generational groups and segmentation profiles. Social media emerges as a dominant channel, especially for Generation Z, highlighting the need for tailored marketing strategies. Findings provide practical insights for festival organizers, enabling them to select the most effective marketing channels for diverse audience segments. The research also suggests the importance of understanding Generation Y's preferences and exploring alternative communication channels and social networks. By aligning marketing efforts with attendee preferences, organizers can enhance satisfaction, foster loyalty, and ensure the continued success of music festivals in our evolving cultural landscape.
Enhancing online tutoring through integrated chatbots: Analysis of learners' requirements in an online environment

Synchronous communication, characterized by its rapid messaging and immediate feedback attributes, is pivotal in bridging the transactional distance in online education. However, learners are demotivated while facing learning challenges while working in isolation, in the comfort of their place, and at their own pace. Learners are given project-based assessments in an online environment whereby a collaborative setup is privileged. This research delves into the intricate dynamics of tutor-learner interactions during online tutoring sessions, aiming to uncover the types of support learners seek in a distance education setting. Employing content analysis, the Activity Theory of Engeström is employed to categorize and qualify the diverse interactions. The interactions among four tutors and their cohort of around 11 online learners are scrutinized, resulting in the analysis of 3199 lines of interactions. The findings underscore the richness of interactions over time during the chat sessions, wherein the tutors provide immediate responses and personalized guidance as per the needs. Learners demonstrate autonomy in their inquiries, yet uncertainty is also evident. It was found that distinct types of supports were identified with a high percentage related to non-cognitive queries. Therefore, this research recommends an augmented approach and a new strategy, wherein chatbots facilitate higher-level discussions, working synergistically with human tutors to foster meta-cognitive accomplishments among learners. In online education, effective learner support remains a challenge, and this research contributes to the advancement of smarter learning environments that offer enhanced and technologically augmented support to learners with a focus on encouraging metacognitive interactions.
THE DEVELOPING OF BUSY BOOK MEDIA FOR LEARNING PROCESS: IMPLEMENTING STUDY IN PRIMARY SCHOOL

Interviews with SD Negeri 16 Banda Aceh class teachers revealed that the learning media used in grade I primary schools were less varied, less interesting, and the use of busy book media had never been used for students' speaking skills, with the development of busy book media expected to produce instructional media that were interesting and fun as well as being a solution for various problems in the learning process. Based on this case, the Busy Book media can be said to be valid used in the learning process ss in the first grade of elementary school. This has led researchers to conduct research under the title "Development of Busy Book Learning Media on Speaking Skills of Class I Students in SD Negeri 16 Banda Aceh. The formulation of the problem in this study y is: how to develop a valid Busy Book learning. media used for learning speaking skills of first grade students of SD Negeri 16 Banda Aceh? This study aims to produce a valid busy book learning media used for learning the speaking skills of grade 1 student at SD Negeri 16 Banda Aceh. This research is included in research and development (R&amp;D). This study adapted the development procedure from Thiagarajan, a 4D (four-D) device development model. Data collection techniques used by researchers are questionnai re questionnaires for media experts, namely from the aspect of content, graphics and depth of the media. Research data were analyzed using quantitative and qualitative analysis techniques. The results of the study in the form of validator 1 assessment results get an avera ge value of 3.9 validity and the assessment category is "Valid used". validator 2 assessment results get an average value of 3.6 and the assessment category is "Valid used". and validator 3 obtained an average value of 4.03 and the assessment category was "Valid used. Thus, the Busy Book media can be said to be valid to be used for learning the speaking skills of grade 1 students at SD Negeri 16 Banda Aceh.
Obituaries collection of Shevchenko Scientific Society Library in Lviv

The paper considers the obituaries collection of the Shevchenko Scientific Society Library in Lviv, which belongs to the “Obituaries collection of the 19th–20th centuries” (archive № 351 of the Manuscript Department of Vasyl Stefanyk National Scientific Library of Ukraine in Lviv). These obituaries (pos­ters, announcements) notify about death and present biographical data of famous Ukrainian figures of public, political and cultural life, scholars (prima­rily, the Society’s members), most of whom died during the interwar period (1918–1939). The paper traces the history of the collection’s formation, in particular based on the collective materials, which arrived to the Society’s Library from various Lviv institutions, foremost from Stauropigion Institute, and highlights its further fate up until it was received into the archives of the Manuscript Department of Vasyl Stefanyk National Scientific Library of Ukraine in Lviv; the content and types of the documents are outlined. The collection represent various spheres of the Society’s work, the history of its archives formation. The history of the Library’s obituaries collection is complex and long- lasting – covers more than half a century, approximately from 1892, when the Shevchenko Scientific Society was reformed into scientific and its Library was established, until the Society’s disbandment in 1940. The collection’s creation is related to the work of previous archival and scientific institutions, printing houses of Lviv and Halychyna. This had resulted into the creation of the “Obi­tuaries collection of the 19th–20th centuries”. The Library’s obituaries collection forms its first chapter. Obviously, mostly they include the obituaries of the Society’s members, made by its printing house, which, in particular, indicates the organization of commemorative events by the Society. The obituaries, printed by other Lviv institutions and received by the Library, replenished the archive and significantly expanded its chronology and themes. These documents appeared in private archives and museums, various departments of a few libraries, whereafter they found themselves in the Manuscript Department of Vasyl Stefanyk National Scientific Library of Ukraine in Lviv, where they are kept until now.
IMPLEMENTASI MEDIA PEMBELAJARAN ZOOM MEETINGS BAGI PRESTASI HASIL BELAJAR DI SEKOLAH TINGGI TEOLOGI DUTA PANISAL

This study aims to provide an understanding to students regarding the Implementation of Zoom Meetings Learning Media For Achievemen ofLearning Outcomes at Duta Panisal Theological College. With this media, students feel helped in learning so that they can achieve good learning achievement results. The method used in this thesis is a qualitative research method using a literature study approach, observation, interviews and documentation. On the theoretical basis there is an explanation of what is meant by the implementation of Zoom Meetings learning Media for Achievement of Learning Outcomes at Duta Panisal Theological College, the Importance of Implementation of Zoom Meetings Learning Media for Achievement of Learning Outcomes at Duta Panisal Theological College which researchers use as a basis for developing research instruments. This research was conducted at the Duta Panisal Theological College campus in accordance with the results listed in the title. This research was conducted on all students of Duta Panisal Theological college. The results of this study are to facilitate the achievement of learning Outcomes that are carried out using media, zoom meetings learning media for achievement learning Outcomes cannot be applied properly due to several factors
A Decision Support System for Solving the Windy Rural Postman Problem

The problem of vehicle routing with time windows is a well-known routing problem that involves finding the shortest routes for a group of identical vehicles stationed at a central location, with the objective of delivering goods to a set of customers within a specific time frame. This chapter presents a real-world distribution problem faced by postal companies, where the goal is to minimize the number of vehicles required. Specifically, the problem we address is a vehicle routing problem with double time windows (VRPDTWs), where the first window represents travel time and the second window represents the time for postal delivery. This problem can be modeled as a variant of the windy postman problem, which is a type of VRPTW. Due to its complexity, this optimization problem is classified as NP-hard, making it difficult to solve in a reasonable amount of time. As a result, approximate methods must be used to find near-optimal solutions for VRPDTW. To tackle this problem, we propose a variable neighborhood-based approach, which we apply to real-life instances of a postal company in northwest Tunisia to demonstrate the efficiency of our algorithm.
Caterpillar type driving mechanism composed of vacuum pads for inclined panel cleaning robot

This work deals with the design of a robot's mechanism that can move and clean a panel up to a 40-degree slope autonomously. A caterpillar type wheel is adopted for the continuity of operation, and vacuum pads are attached to the caterpillars devote to prevent slipping that occurs in a typical caterpillar type robot. In order to overcome the load due to residual vacuum when the vacuum pad is detached from the panel, a mechanism for rapidly exposing the inside of the vacuum pad to atmospheric pressure is developed. In addition, by using the caterpillar wheel mechanism with vacuum pads attached, the folding problem of the vacuum pad is prevented through the flexible shape design of the caterpillar when the pad touches the bottom surface of the panel. Additionally, the robot is designed to cross the gap between panels by combining a two-degree-of-freedom robotic arm mechanism with each caterpillar wheel.
Blockchain-IoT based secure data sharing for precision agriculture with optimal clustering and a hybrid encryption algorithm

Precision agriculture is a farming management technique that uses technology such as Internet of Things (IoT), remote sensing, and information technology to improve crop yields and efficiency. To effectively utilise the resources in precision agriculture, a novel deterministic Blockchain-IoT based secure data sharing model is introduced. The system would use optimal clustering and a hybrid encryption algorithm to ensure the privacy and security of the data being shared. The new optimisation algorithm referred to as SSA-RFO, which combines the concepts of Salp swarm algorithm (SSA) and red fox optimisation algorithm (RFO) is utilised for optimal cluster head selection. Moreover, the hybrid encryption algorithm would use a combination of symmetric and asymmetric encryption to protect the data from unauthorised access. The proposed model has been validated over the existing works in terms of accuracy, specificity, sensitivity, and precision as well.