Reviewerly/exHarmony huggingface dataset:
A study of Bitcoin and its future in India

Due to the rapid development of information and communication technology, online activities have become part of our daily activities. As a result of the development of technology, there has been a change in the standard of living. And time is saved. A new concept of virtual currency has been activated as a result of the huge increase in the number of online users. The current form of virtual currency is cryptocurrency. This cryptocurrency can be used to buy and distribute goods in the business sector. A cryptocurrency that facilitates financial activities such as buying, selling and trading. The use of virtual currency in various systems has become widespread in recent years. Virtual money is not fully regulated so most countries have not accepted this currency in their economic activities. But some countries have recognized cryptocurrencies. The place of Bitcoin is very important in the process of this cryptocurrency. The arrival of Bitcoin is likely to reduce the importance of virtual bank transactions. There is no legal clarity towards cryptocurrency in India, but there is a 30% tax provision. This paper provides an in-depth response regarding the use of cryptocurrency bitcoin and virtual currency and legal provisions in India.&#x0D; Abstract in Gujarati Language:&#x0D; માહિતી અને સંચાર ટેક્નોલોજીના ઝડપી વિકાસને કારણે આપણી રોજિંદી પ્રવૃત્તિમા ઑનલાઇન પ્રવૃત્તિઓ કરવામાં આવી છે. ટેક્નોલોજીના વિકાસને પરિણામે જીવન ધોરણ મા પરિવર્તન આવ્યું ક્ચે. અને સમય મા બચાવ થાય છે. ઑનલાઇન વપરાશકર્તાઓની સંખ્યામાં ભારે વધારાને પરિણામે વર્ચ્યુઅલ ચલણનો એક નવો કોન્સેપ્ટ સક્રિય થયો છે. વર્ચ્યુઅલ ચલણનું વર્તમાન સ્વરૂપ છે ક્રિપ્ટોકરન્સી. વ્યાપાર ક્ષેત્રે વસ્તુ ખરીદવા અને વહેચવા માટે આ ક્રિપ્ટોકરન્સી નો ઉપ્યોગ કરી શકાય છે. ક્રિપ્ટોકરન્સી જે નાણાકીય પ્રવૃત્તિઓ જેમ કે ખરીદી, વેચાણ અને વેપારને સરળ બનાવે છે. તાજેતરના વર્ષોમાં વિવિધ સિસ્ટમોમાં વર્ચ્યુઅલ ચલણનો ઉપયોગ વ્યાપક બન્યો છે. વર્ચ્યુઅલ મની સંપૂર્ણપણે નિયંત્રિત નથી તેથી મોટાભાગના દેશોએ તેમની આર્થિક પ્રવૃત્તિઓમાં આ ચલણને સ્વીકાર્યું નથી. પરંતુ અમુક દેશો ક્રિપ્ટોકરન્સી ને માન્યતા આપી દીધી છે. આ ક્રિપ્ટોકરન્સીની પ્રક્રિયા મા બિટ્કોઇન નુ સ્થાન ખુબજ મહત્વનુ છે. બિટ્કોઇન આવવાથી બેંક ના વર્ચ્યુઅલ વ્યવહારનું મહ્ત્વ ઓછું થવાની સભાવના છે. ભારતમા ક્રિપ્ટોકરન્સી પ્રત્યે કોઇ કાયદાકીય સ્પષ્તા નથી, તો પણ 30% કરની જોગવાઈ છે. આ પેપર ક્રિપ્ટોકરન્સી બિટકોઈન અને વર્ચ્યુઅલ ચલણનો ઉપયોગ અને ભારતમા કાયદાકીય જોગવાઇનો સંદર્ભમાં ઉંડો પ્રતિભાવ આપ્યો છે.&#x0D; Keywords: ક્રિપ્ટોકરન્સી, બિટકોઈન, ડિજીટલ કરન્સી, વર્ચ્યુઅલ કરન્સી
The Distribution of the Estimation Paired Coefficient Correlation Between Density and Magnetic Susceptibility of the Rocks on the Surfaces of Crystalline Foundation of the Aprelevka Ore Field, the Ukrainian Shield

Summary The result of the estimation paired coefficient correlation distribution between density and magnetic susceptibility (rρκ) of the rocks of the Aprelevka ore field of the Kirovohrad metallogenic region, the metallogenic province of the Ukrainian Shield are presented in this article. The research was executed by the method the running statistical “window” (a size is 2×2 km). The results of the study of the spatial variation rρκ of rocks on the surface of the crystalline basement of the Aprelevka uranium ore field, it was established that the ore albitites of the Aprelevka and Litne uranium deposits tend to areas with values of 0. 0&lt; rρκ &lt;0. 1. Albitites of the Rozsokhovatka and Ulyanivka ore occurrences are located in the region of a high gradient of rρκ variation, and the larger area of albitites of the Ulyanivka ore occurrence gravitates to the zone with a high positive rρκ estimate. Albitites of the Rozhenske, Dekaberske, Stepovyy and Zakharivka ore occurrences tend to areas with values of rρκ &lt;0. 3 Thus, at the level of the erosion section of the crystalline foundation, the most probable discovery of uranium deposits of the albite type in the area of the Aprelevka ore field is in areas with values of 0. 0&lt; rρκ &lt;0. 1.
Automatic Recognition and Damage Evaluation of Building Infrastructure in Seismic Active Zones using Machine Learning

Summary This paper presents using of deep learning techniques to automatically recognize damaged buildings enables rapid and spatially extensive assessment of the impact of natural hazards, such as earthquakes, thereby accelerating emergency response. Due to the complex nature of indicating damage signs and increasing popularity of machine learning techniques, research has started on the use of deep learning neural networks, especially on convolutional neural network for automatic recognition and damage evaluation of building infrastructure in seismic active zones. This work aims to create models for: buildings footprint segmentation and building damage classification to estimate impact of natural hazards. As source remote sensing data was used geoimages before and after earthquake that struck the Central Italy area. The results of the study showed that a neural network trained on a representative set of samples can distinguish both types of damaged and undamaged building infrastructure. Classification results can represent datasets to obtain damages status.
A Composite Study on the Influence Factors of Learning Motivation on Middle School Students" Learning Engagement in Blended Teaching Model - Taking Music Course in Rural Middle Schools as an Example -

The blended teaching model is the core practice field where information technology can enable the balanced development of urban and rural education. However, on how the blended teaching model affects rural middle school students
RESEARCH OF APPROACHES FOR AUTHENTICATION OF WIRELESS NETWORK USERS USING VARIOUS LDAP SOLUTIONS

Intoduction: every year, the technology of the IEEE802.11 family of networks is becoming more widespread and popular. Based on the possible risks, IT administrators take measures to protect their organizations. One of the ways to improve information security is to use IEEE802.1 x for user authorization. Purpose: the purpose of the study is to study various LDAP solutions for user authorization in a wireless network. Results: three variants of the centralized solution for authorization of users of a wireless network on the basis of operating systems are developed: Windows Server, Ubuntu Linux, and Astra Linux. When working with Windows Server, it was found that you can use the Active Directory LDAP database to store user credentials. The study also showed that if the network infrastructure of the organization needs to implement a server using the Linux operating system, then the FreeIPA database can be used as an LDAP database, and the role of the RADIUS server must be entrusted to the FreeRADIUS software. The advantage of this approach is that all the software required for user authorization is free. Despite the fact that Active Directory is the most popular LDAP database-FreeIPA meets all the needs that arise during security administration. Practical relevance: each solution has passed load testing and can be implemented in the network infrastructure of organizations. Discussion: the choice of operating system and LDAP database for user authorization completely depends on the requirements of the organization, so one of the proposed implementation options will fit each requirement.
Linguistic Peculiarities of Bullying in Georgian and American School Discourse

Many scholars have investigated bullying as a social problem in educational institutions. However, just a few scientific works are available attempting to offer the analysis of the linguistic peculiarities related to bullying in school discourse. Since bullying is a violative act expressed verbally or physically to intimidate members of particular society, it is important to consider the linguistic features directly related to the language used by aggressors to harm victims. Consequently, in the present paper, we will explore certain verbal register (words, phrases, linguistic patterns, etc.) generally used by aggressors to insult, threaten or harm victims.
Scientific programming with Python

Abstract Python is the programming language that is used to illustrate a lot of the concepts discussed in this book. Python is a high-level programming language that is used here strictly as a scientific tool. While this is not a comprehensive programing textbook, every scientist can learn this basic scientific programing, and for people who know programing, it outlines how we use it. The main content of this chapter is hence walking through a program that contains most of the commands and constructs used in this book.
The cognitive brain

Abstract This last chapter has the intention to give some examples of these systems in theories on a higher cognitive level and a brief introduction to causal networks as one important framework for such models. It with outlining some hierarchical and attentive vision to give a small example how the brain integrates mechanisms beyond monolithic models such as deep learning. This chapter includes a discussion of a workspace hypothesis that shows how the brain is able to produce novel solutions to new tasks within modular architectures. Finally, there is an outline of models that describe cognitive reasoning with Bayesian causal networks and also give an outlook to more general directions of causal learning.
An Analysis of LC/RC Academic Achievement and Perception of Students Participating in TOEIC Classes Applying an Artificial Intelligence-based TOEIC Program

Objectives This study was conducted to investigate the LC/RC academic achievement and perceptions of students participating in TOEIC classes applying an artificial intelligence (AI)-based TOEIC program at S University.&#x0D; Methods For academic achievement analysis, the differences in the post-TOEIC scores of 64 and 74 students in the experimental and comparison groups, respectively, were analyzed using independent sample t-tests. To obtain more practical implications, the differences in pre and post TOEIC scores of the entire experimental group and the differences between two groups (upper &amp; lower) which had been divided based on their pre-TOEIC scores were analyzed using paired sample t-tests. The interview data of 4 students concerning the AI-based classes were coded, classified, and categorized according to the qualitative analysis method.&#x0D; Results The TOEIC score of the experimental group was higher than that of the comparison group, but this finding lacked statistical significance. The TOEIC score of the experimental group, however, improved to a statistically significant level. The analysis according to the pre-TOEIC scores showed that the total and LC scores of the upper group improved, with LC showing a significant improvement. The total and both LC and RC scores of the lower group improved significantly. In the student perception analysis, a total of 111 meaningful statements were identified, and 3 categories (‘learning experience with an AI-based TOEIC program’, ‘class using an AI-based TOEIC program’, and ‘instructor’s role in promoting AI-based learning motivation’) and 7 sub-categories were derived.&#x0D; Conclusions Based on the results of the study, this study suggests utilizing AI-based TOEIC classes with Hyflex operation, implementing AI for customized LC learning for individual students, creating individual learning portfolios for RC improvement for the upper group, and for the AI program to provide detailed student-learning data to allow instructors to redesign classes effectively.
Competency to foster future talents recognized by college students: Focusing on the case of D University

Objectives This study aims to examine what competency types college students need to produce as future talents in a situation where society is rapidly changing, and to understand the characteristics and implications of each recognition type.&#x0D; Methods The Q methodology was used to identify the competencies that future talents should have. In addition, 38 P samples interested in career and employment preparation and competency were used. In order to classify Q, 104 students received a response saying, “What is the competency for fostering future talent?” and 148 responses were derived by combining the literature research items. In addition, in order to specify the students' thoughts, five college students were organized through FGI group interviews, and the final 40 statements were composed with help from five employment and competency research experts. For the Q factor analysis, correlation and major factor analysis methods were used using the QUANL program.&#x0D; Results The competencies necessary for fostering future talent that college students think of were derived into four types. Type 1 is a ‘self-development type using digital literacy’ by emphasizing the importance of competency for various information acquisition through digital while adapting to rapid social changes. Type 2 is a ‘flexible thinking-based information acquisition reinforcement type’ with an open attitude and flexibility in environmental change, and Type 3 is a ‘critical thinking reinforcement type for promoting social change’ that maintains objectivity and emphasizes constructive critical ability. Finally, Type 4 was classified into a ‘type of communication reinforcement for convergent thinking’ that recognizes diversity and differs and communicates appropriately based on it.&#x0D; Conclusions It is thought that if students recognize and cultivate the necessary competencies on their own, rather than presenting and acquiring the competencies needed by society and companies as education and school policies, they will become highly adaptable talents to the future society. If the curriculum and comparison programs for this purpose are supplemented, it will be possible to foster talent required by the future society.
A study on the justification of the graduation certification system through the non-curricular curriculum: Focusing on the case of S University

Objectives The purpose of this study is to find a way to improve the legitimacy of the graduation certification system and human resources implemented by S University.&#x0D; Methods To this end, we tried to secure the validity of the overall system operation plan and standards based on the awareness of the members of the school, and quantitative and qualitative surveys focus group interview was performed.&#x0D; Results The study results are summarized as follows. First, as a result of verifying the difference between graduation certification and SCH talent products according to the general characteristics of the subjects, student number (F=5.452, p&lt;.001), grade (F=7.996, p&lt;.001), college (F=6.592, p&lt;.001), recognition of graduation certificate (t=5.949, p&lt;.001), satisfaction with non-curricular activities currently participating (t=3.207, p&lt;.01), satisfaction with university (t)=2.725, p&lt;.05), and there was a statistically significant difference. Second, the overall perception of talent products was low, and the expectation of effectiveness was low because the timing and number of recipients of talent products were relatively small. appeared to be&#x0D; Conclusions The implication of this is that, Regarding graduation accreditation, it was confirmed that recognition was high in the grade most closely related to graduation, and there was a difference between colleges in department accreditation standards, briefing sessions, and public relations. Therefore, in order to secure the validity of scholarship payment through talent products, it is necessary to find a way to link it with students' achievement motivation.
An Analysis on the Perceptions and Needs of the Director and Teachers for the Child-centered STEAM Play Program Made of Narrative

Objectives The purpose of this study is to examine the perceptions and needs of the director and teachers for child-centered STEAM play program that is made into a narrative, and to analyze the differences in perceptions and needs between the director and teachers.&#x0D; Methods In order to achieve the purpose of this study, 36 directors, 240 teachers, and a total of 276 early childhood teachers who agreed to participate in the study were surveyed among early childhood teachers in kindergartens in Seoul, Busan, Gangwon, and Gyeongnam. For data processing and analysis, frequency analysis, cross- analysis, chi-square (x2) test, descriptive statistical analysis, and independent sample t-test were performed.&#x0D; Results First, both the director and teachers were generally well aware of STEAM education for young children, and it was found that they recognized the need for the child-centered STEAM play program made of narrative. Second, it was found that both the director and the teacher had diverse needs for the development and operation of the child-centered STEAM play program made of narrative. Third, both the director and teachers showed high demands for teacher training related to the child-centered STEAM play program.&#x0D; Conclusions Through the results of this study, the importance and demand for the child-centered STEAM play program created as a narrative in the 2019 revised Nuri-Curriculum, which is an child-centered⋅play-centered curriculum, was confirmed. Therefore, the researchers propose to develop and operate an child-centered STEAM play program that creates a narrative based on the results of this study.
Exploring the Experience of Early Childhood Teacher in Design Thinking Based Play

Objectives This study intends to examine the educational meaning of design thinking as a teacher support program according to the child-centered and play-based curriculum by exploring the play experiences that apply design thinking to early childhood teachers.&#x0D; Methods For this, an in-service teacher who had a high will to design play and expressed a willingness to participate in the study was selected as the research participant, and the data collected after in-depth interviews were analyzed using Creswell's triangulation technique.&#x0D; Results As a result of exploring the experience of play execution applying design thinking, first, in the initial stage of design play, ‘experience difficulties in applying design play’ and ‘experience new play in design while having fun together’. Second, in the design play execution stage, ‘experience that crosses the infant-teacher-centered teaching method’, ‘experience discovering novelty through trial and error’, ‘experience that inspires play with limited autonomy’, and ‘fix the teacher themselves’ ‘Experience that breaks down notions’ appeared. Third, the perception of the teacher's major roles according to design play was ‘coordinating work time’, ‘becoming a volunteer and observer in play’, and ‘configuring a space for imagination and collaboration’.&#x0D; Conclusions This study examines the importance of recognition of the role of the teacher as a play environment builder for design play, as well as a case that shows that design thinking play has an application value as an educational approach for the implementation of a toddler/play-centered curriculum. We want to make it meaningful.
The Effects of Play Beliefs and Teaching Creativity of Early Childhood Education Institution Teachers on Play Support Competency

Objectives The purpose of this study was to examine the effects of play beliefs and teaching creativity of teachers at early childhood educational institutions on play support competency.&#x0D; Methods The subjects of this study were 287 teachers at day care centers and kindergartens in Busan and Gyeongsangnam-do. The analysis method was Person's product-moment correlation using SPSS 23 program to examine the relationship between teacher's play belief, teaching creativity, and play support competency, and multiple regression analysis was conducted to verify the influence of teacher's play belief and teaching creativity on play support competency.&#x0D; Results As a result of data analysis, first, there was a positive correlation between teachers' play beliefs, teaching creativity, and play support competency. Second, among the sub-variables of play support competency, teacher's teaching creativity showed higher explanatory power in internal motivation, play goal, play design, and play operation, and teacher's play belief showed higher explanatory power in teacher's emotion and attitude, play support improvement effort, knowledge, play environment creation, and infant evaluation.&#x0D; Conclusions The results of this study are significant in that it reminded the importance of teachers' play beliefs, teaching creativity, and play support capabilities in order for play-based education and childcare courses to be well realized in early childhood education institutions, and that teachers' play beliefs and teaching creativity should be promoted in order to enhance teachers' play support capabilities.
The Impact of Classfit Training on Physical Fitness and Prefrontal Executive Function in Children

Objectives The purpose of this study is to investigate the impact of the 12-week Class-fit training exercise program on physical fitness and prefrontal executive function in elementary school students and provide base data needed to use Class-fit training as physical fitness and prefrontal executive function improvement program of students.&#x0D; Methods In order to accomplish the purpose of this study, 36 sixth-grade students at E elementary school located in Seoul, were selected by convenience sampling and allocated 18 students each for the exercise group and the control group. Each group was measured for physical fitness and prefrontal executive function before and after the exercise. Class-fit training was implemented for 40 minutes of 3 times each week for 12 weeks.&#x0D; Results The results obtained through this study are as follows. First, muscle endurance, cardiovascular endurance, flexibility, power showed interaction effects in the group and time. Second, raw color-word score showed interaction effects in the group and time. Word raw score, color raw score showed significant differences in timing, particularly the post score of exercise group increased significantly.&#x0D; Conclusions In conclusion, 12-week Class-fit training had positive effect on elementary school students for physical fitness and prefrontal execution function. Class-fit training will make a contribution to the exercise program to help improve physical fitness and cognitive function.