Reviewerly/exHarmony huggingface dataset:
SPEECH TO TEXT BAHASA SASAK MENGGUNAKAN EXTRAKSI FITUR MEL-FREQUENCY CEPSTRAL COEFFICIENTS DAN KLASIFIKASI CONVOLUTIONAL NEURAL NETWORKS

Artificial intelligence technology allows digital signals to be processed by computers. Currently speech to text is available only in Indonesian and English versions. Speech to text is a system that performs commands from human voice input and is then translated into words. The development of speech to text in regional languages ​​is needed because it can be a bridge between culture and technological progress. From 5 research literature, it was found that the mel-frequency cepstral coefficients (MFCC) and convolutional neural networks (CNN) methods are a combination of the commonly used voice signal analysis methods and get accuracy between 70.00% to 99.00%. This study uses the CNN and MFCC methods in the speech to text field to recognize the Sasak language and convert it into text. The result of this research is a real time conversion system from voice to text in Sasak language. The analysis carried out includes determining the best amount of training data, testing the training data on the number of votes based on accuracy, the sensitivity of the algorithm to words that have similar prefixes using the MFCC method as feature extraction and CNN as a classifier for the voice dataset. This study aims to obtain the accuracy of the dataset used and the sensitivity of the algorithm to sentences that have similarities. In this study got 2 results. The first result is the result of training with the accuracy of CNN training is 90% and loss is 0.5%. The second result is the result of an experiment using 3 voice samples for each word on the dateset with 43 correct words, 6 correct words 2, 1 correct word 1 and none of the words incorrect. So it has a percentage of 86% all correct, 12% correct 2, and 2% correct 1, and 0% all wrong.
RANCANG BANGUN SISTEM PENDUDUK NON-PERMANEN KELURAHAN PAGESANGAN BARAT BERBASIS WEBSITE DENGAN METODE SCRUM DAN COGNITIVE WALKTHROUGH

The difficulties faced by non-permanen resident as immigrants from outside the city are difficult to find boarding house that suits them. There are also difficulties encountered by the village staff in Pagesangan Barat which are due to the large amount of data that needs to be accomodated and handled, the non-permanen resident data are not regulated nicely so that it is easy to lose the data and/or difficult to find the data from certain non-permanent residents. In this final project research, will do design and develop Non-Permanen Resident System with the scope of Pagesangan Barat Village and website-based application to help centralize non-permanent resident data, boarding house, studio and dormitory that exist in Pagesangan Barat. As for the research method used in this research are Scrum method where there are 2 actors who play role in it. Author as Scrum Master and Developer, and staff of Pagesangan Barat Village as the product owner. As for the testing of the system that will be appointed in this Final Project, namely usability testing using the cognitive walkthrough method which aims to find out whether the system that has been built is friendly to new users or not. The average result from this cognitive walkthrough testing method shows that from user Super Admin to complete the task scenario need 659 seconds with 100% completion rate, Admin Kelurahan need 831 seconds with 98.5% completion rate, Pemilik Rumah Hunian Sementara need 233 seconds with 97.2% completion rate, and Penduduk Non-Permanen 267 seconds with 97.8% completion rate.
PERANCANGAN APLIKASI E-LEARNING BERBASIS EKSPLORASI UNTUK MENGEMBANGKAN ASPEK PSIKOMOTOR SISWA DI MASA PANDEMI

During the Covid-19 pandemic, learning activities were mostly carried out online. This method leaves a gap, especially in the psychomotor development of students. This study focuses on the development of a learning application. The goal of this application is to help students increase their psychomotor aspects. This research was started by getting input from teachers regarding the need for developing worksheets that support students' psychomotor development. Inputs are filtered by the following criteria; support psychomotor development, based on exploratory activities, and the balance between screen time and outdoor activities. From this input, we figure out that the main components in the application should focus on student skills, empowering the environment, column for activity output, according to context, and giving students the experience to find the basic concepts for themselves. From this input, we develop a website as a learning application. This website has four main entities; missions, explorers (students), givers (teachers who make missions), and experts (assessors) who will assess whether the mission is applicable, following the spirit of exploration, and safe. An assessment of students' responses to the application with five scales (dislike 1 – 5 like) results in the average level of liking and ease of use of users in using the application was 4.07.
IMPACT OF LANDFILLS ON GROUNDWATER QUALITY USING HYDROCHEMICAL AND ELECTRICAL RESISTIVITY METHODS AT APETE/AWOTAN AREA, IBADAN, SOUTHWESTERN NIGERIA

Water is one of the determinants of the human-earth system. Diseases may spring up through water pollution, especially groundwater contamination, and rapidly spread beyond human expectations because of its flow mechanism. This study aims to assess the impact of landfills on groundwater quality in Apete/Awotan area, Ibadan, Oyo State, Southwestern Nigeria using The Electrical Resistivity and hydrochemical methods. The Electrical Resistivity method involves the use of 2D Electrical Resistivity Tomography (ERT) and Vertical Electrical Sounding (VES) techniques. The hydrochemical method involves the collection of seven water samples from boreholes and hand-dug wells, with sampling depths ranging from 9 to 75 m. Sixteen VES were carried out using Schlumberger array with current electrode spacing varying from 1 to 65 m, with 2-D ERT using Wenner array with an electrode spacing of 5 m interval and was used to determine the subsurface lithologies. The results from both methods indicate high levels of chemical contamination of the water from the boreholes and well water within and outside the dumpsite to a distance of 20 m away; health problems such as typhoid fever or worm infestation are imminent when such water is consumed. Good correlations exist between the Electrical Resistivity results and hydrochemical analysis for contamination in some strategically located notably S1, S2, and S3. 30 m away from the dumpsite are yet to be contaminated and can be relatively said to be of good water quality based on their locations and anions concentrations falling within the maximum permissible limit for water constituents by the World Health Organization.
UTILIZING BUSINESS ANALYTICS FOR CYBERSECURITY: A PROPOSAL FOR PROTECTING BUSINESS SYSTEMS AGAINST CYBER ATTACKS

In the age of digital transformation, businesses face an escalating challenge in managing cyber threats. The paper “Utilizing Business Analytics for Cybersecurity: A Proposal for Protecting Business Systems Against Cyber Attacks” delves into an innovative approach where the power of business analytics is harnessed to bolster cybersecurity defenses. An exhaustive exploration elucidates how data, a seemingly intangible asset, can be transformed into actionable insights that preemptively detect, mitigate, and counteract cyber threats. The discourse emphasizes the convergence of two distinct domains: business analytics and cybersecurity. This union is demonstrated to be synergistic, enhancing the capabilities of traditional cybersecurity methods. Predictive analytics forecast potential threats, behavioral analytics discern anomalies in user activities, and network analytics spotlight vulnerabilities in real-time. Moreover, the iterative nature of these analytical processes ensures a proactive and evolving defense mechanism. The paper underscores the myriad benefits of this integration, including efficient resource allocation, enhanced incident response, and the cultivation of an organizational culture centered on continuous learning. While the advantages are manifold, challenges are inherent. Issues related to privacy, data quality, and the necessity for regular model updates are discussed in depth. Furthermore, a detailed framework is proposed, guiding businesses in seamlessly incorporating business analytics into their cybersecurity strategies. From data collection and validation to model deployment and continuous monitoring, each stage is meticulously crafted to ensure maximum efficacy. In summation, the paper serves as both an enlightening exploration and a clarion call for businesses. In an era where threats evolve rapidly, the amalgamation of business analytics with cybersecurity presents a formidable solution, ensuring robust and resilient defenses.
AUTOMATED GATHERING AND VISUALIZATION OF TARGETED EDUCATIONAL SUBVENTION DATA AS PART OF THE DIGITAL TRANSFORMATION OF EDUCATION GOVERNANCE

Due to the development of digital technologies, educational management is undergoing a transformation process. The role of digital technologies in education management is to support the development of new and to strengthen existing opportunities in education policy, to use more effective ways to achieve results. The purpose of our study is to analyze the main directions of digital transformation of education governance, in particular, to ensure the automation of gathering and presentation of data on the use of state targeted educational subventions as its component. The authors researched the issue of the development of education management information systems and educational platforms, in particular, the functioning of the software and hardware complex "Automated Information Complex of Educational Management" (AICEM) is described. It is substantiated that in order to increase its efficiency in the allocation of financial and other resources in the education system, it is necessary to implement a financial reporting module that will allow for automated gathering and analysis of financial data, including targeted educational subventions. The article draws a number of conclusions about the directions of the digital transformation of education management in Ukraine. In particular, they include further expansion of the AICEM functionality through the development of an additional module for gathering, processing and analyzing data on the use of targeted educational subventions; further integration of AICEM with other information systems; ensuring improvement of the cybersecurity system to protect the relevant confi­dentiality and integrity of data on the use of the subventions; development of technologies for facilitating educational analytics and ensuring data visualization; providing mechanisms for monitoring and evaluating the effectiveness of budgetary expenditures. The article outlines the prospects for the potential development of digitalization of education governance, which consists of creating appropriate institutional and legal prerequisites for the widespread use of artificial intelligence (AI) technologies. The use of AI for education management can have a significant impact on improving the quality and efficiency of educational systems, in particular for the enhancement of educational analytics and forecasting. The AI systems can analyze large amounts of data to predict trends, identify strengths and weaknesses of management decisions, and optimize strategies for the educational process.
INNOVATIVE PEDAGOGICAL TECHNOLOGIES - TEACHING METHODS AND THEIR USE IN THE PRIMARY GRADES OF THE NEW UKRAINIAN SCHOOL

The modern world is a continuous flow of information. And, often, it is very difficult to distinguish the rational grain in it. It's no secret that students' visual attention is one of the most practical, because listening rarely reaches 50 per cent of the information. Students do not hear themselves, do not hear the interlocutor, do not perceive information by ear. This limits the ability to perceive and process information and the ability to navigate the information space. It is the role of the teacher to use and create learning materials that will ensure the comprehensive development of students and their critical thinking. Innovative pedagogical technologies are one of the best ways to present knowledge and organise information using images. The technology of developing critical thinking is becoming increasingly popular in modern education. And this is where innovative technologies have found their full application. Thanks to them, the hidden process of thinking becomes visible, acquires a visual embodiment, because the use of innovative technologies promotes the development of critical thinking and allows you to deploy thought processes on the plane. But before choosing a particular teaching method for the lesson, the teacher must answer the following questions: how he or she feels about the content, what are the central facts, ideas, arguments, processes that students need to understand; what scheme will best organise the material and fill it with meaning; what type of innovative technology will help students analyse and comprehend the content; what questions need to be asked, how to organise the actualisation of subjective experience on the topic to activate students' thinking. That is, the teacher needs to be aware of why he or she chooses a particular method of work and what goal he or she can achieve with it. If you follow all the tips, carefully select the educational material and take a responsible attitude to the choice and method of innovative pedagogical technologies, this will definitely allow students to memorise the necessary amount of information (most importantly on the topic) and help them retrieve it from memory much faster and reproduce it at the right time.
DEVELOPMENT OF WEB-BASED SERVICEAPP APPLICATIONS AND USABILITY TESTING USING THE USABILITY SCALE SYSTEM (SUS) CASE STUDY: PT TELEMEDIA MITRA ERAJAYA

Today, many companies have taken advantage of the use of technology to help their business processes. One of Indonesia's companies engaged in Test and Measurement, Network Monitoring and Telecom Professional Services is PT Telemedia Mitra Erajaya which uses applications to help its business processes, especially in inventory. This study aims to evaluate and produce a recommended application design based on the evaluation results using the System Usability Scale (SUS) method to measure application usability. In usability testing, there are five components: Learnability, Efficiency, Memorability, Errors, and Satisfaction. After the Usability evaluation is complete, the results will be used as recommendations for the design of the Serviceapp application. The results of usability testing on existing enterprise applications get the results of 54.75 points. The framework for designing the Serviceapp application is Laravel with the adminLTE template. This research results from a website-based Serviceapp Inventory application that can help companies enter data and are easy to access. The usability testing results obtained are 74.75 points. With the new application, test results increased by 20 points.
Design of Vocational Assistance Management System for Vocational Schools Base on Android Applications

The Covid-19 pandemic (corona virus disease-2019) is an acute problem that has a multidimensional impact on all sectors of life, one of which is the education sector. Based on the Decree of the Ministry of Education and Culture (Kemdikbud) through Circular Number 4 of 2020, it decided to postpone all school activities and switch to online learning or distance learning (PJJ). Changes in the learning scheme are considered to have a negative impact on the learning process, especially student learning outcomes. Vocational High School (SMK) students also experience this problem more, which in their learning process prioritizes practice in mastering vocational skills and abilities. As a result, many students experience a decrease in the value of learning outcomes and mastery of the abilities they learn due to minimal or even no direct practical learning experienced by SMK students. Therefore, a solution is needed to support the learning process for vocational students during the Covid-19 pandemic, one of which is through designing a vocational assistance management system (SIMAK SMK) based on an android application. In the development process, research procedures were carried out through literature studies and field studies, then producing media by making flowcharts, then making media according to the design that had been made. The final stage is media evaluation which is validated by educational evaluation experts and educational technology validation experts to see the feasibility of the media and make reports.
Validation Instruments for the Development of Cooperative Module Based On Student Facilitator and Explaining Type in Courses Powertrain System

The lack of maximum understanding of students, especially on powertrain system subjects marked by low student learning outcomes, allegedly occurs because the available teaching materials have not been able to facilitate students to be able to learn independently and thoroughly and learning is still focused on educators as the main source of teaching materials. The main reason the researcher conducted this development research. This study aims to determine and test whether the module developed is valid or not to be used as teaching material in the powertrain system course. This development research uses a 4D model (Define, Design, Develop and Disseminate). The subjects of this study were students of Heavy Equipment Engineering at the Sawahlunto State Community Academy. The type of data is primary data where the data is provided by expert lecturers and students. The data collection instrument is in the form of a questionnaire. The data analysis technique used is descriptive data analysis technique, namely by describing the validity of the module based on this type of Student Facilitator and Explaining Cooperative. After doing the research, it was found that the cooperative module of the Student Facilitator and Explaining type was declared valid in the material aspect with a validity value of 85% and was declared valid in the format aspect with a validity value of 83%. Based on the findings of this study, it was concluded that the Student Facilitator And Explaining Cooperative-Based module was valid to be used as a learning medium in the Powertrain System course.
Upaya Peningkatan Kemampuan Pengembangan Media Bagi Calon Konselor Melalui Pelatihan Pembuatan Poster Infografis dan Sinemaedukasi

The use of innovative BK Media during the COVID-19 pandemic is a challenge that must be faced by the guidance and counseling profession in Indonesia. Students as agents of change are required to be more adaptive in contributing media solutions that are in accordance with the current characteristics of students. However, the majority of students are still not familiar with the use of image and video editing software using a laptop/PC. Other data found is the condition of the use of BK media still using smartphones. Students still experience internet network problems, lack of knowledge of photo or video editing that can be used in providing counseling services. The photo or video editing applications on smartphones that are used include pixellap, snapseet, canva, tiktok, and kinemaster are only used for self-existence not to be used to create BK service content. Based on these problems, it is necessary to hold training on making infographic posters and educational cinema for prospective counselors so that they are able to provide maximum service to students. The methods used include: (1) socialization, (2) training practice, (3) monitoring &amp; evaluation. The results of the training participants' service activities were able to increase the competence of participants in developing infographic poster media and educational cinema.&#x0D; The use of innovative BK Media during the COVID-19 pandemic is a challenge that must be faced by the guidance and counseling profession in Indonesia. Students as agents of change are required to be more adaptive in contributing media solutions that are in accordance with the current characteristics of students. However, the majority of students are still not familiar with the use of image and video editing software using a laptop/PC. Other data found is the condition of the use of BK media still using smartphones. Students still experience internet network problems, lack of knowledge of photo or video editing that can be used in providing counseling services. The photo or video editing applications on smartphones that are used include pixellap, snapseet, canva, tiktok, and kinemaster are only used for self-existence not to be used to create BK service content. Based on these problems, it is necessary to hold training on making infographic posters and educational cinema for prospective counselors so that they are able to provide maximum service to students. The methods used include: (1) socialization, (2) training practice, (3) monitoring &amp; evaluation. The results of the training participants' service activities were able to increase the competence of participants in developing infographic poster media and educational cinema.
PELATIHAN DAN PENDAMPINGAN PENGGUNAAN APLIKASI QUIZIZZ SEBAGAI MEDIA PEMBELAJARAN

The purpose of writing this article is to provide an understanding of the use of the quizizz application through training and assistance in the use of the quizizz application as a learning medium at the Muhammadiyah 1 Taman High School, Sidoarjo Regency, East Java Province. This training activity is a form of training and mentoring to increase awareness of the importance of understanding the use of digital and technology platforms. Implementation methods with workshops such as presentation models, lectures, discussions, and counseling. The results of the study provide an answer that the quality of student understanding lies in the creativity of the teacher in the use of interesting digital platforms such as the quizizz application. So, providing training and assistance related to the use of the quizizz application is important, especially for teachers and especially for high schools for students who are enthusiastic about learning.
Can Redesign SOP Oriented Time Standardization and Authorization According to Job Description to Waiting Time be a Solution?

Pharmacy installation is part of the service system that influences hospital quality standards, one of which is waiting time for pharmaceutical service. The waiting time at the Outpatient Pharmacy Installation of Hospital X exceeds the Hospital Minimum Service Standard and Hospital Quality Indicators, which is 50 minutes. This study aims to determine the root of the problem and the solution to the long waiting time for prescription drug services at Outpatient Pharmacy installations. This research is a case study with a search method for identifying the root of the problem, determining alternative solutions, and prioritizing the main solution. The long waiting time for finished drug services is caused by the lack of shifts of workers when poly peak times, the absence of flow information and appropriate SOPs when pharmaceutical prescription services run concurrently, and non-compliance by pharmacists with SOPs for pharmaceutical services. The main solution was to create flow information and a new SOP for outpatient prescription services.