Reviewerly/exHarmony huggingface dataset:
Study the Effect of Texture Extending Direction in Inpainting Missing Areas of Digital Images Using Modified Isotropic Model

The modified isotropic model was used to recover the missing regions of the colored stripes image, and two models (the isotropic model and the modified isotropic model) were applied to them. Comparing the results obtained from the two models show that the modified model achieved better results than the results of the old model. A study was also conducted on the effect of the texture direction in the missing area on the success of the modified model. Use a number of image quality measures, including MSE, PSNR, and SSIM.
THE ROLE OF SELF-DETERMINATION AND SELF-REALIZATION OF STUDENTS' PERSONALITY IN THE SYSTEM OF DIGITAL PROFESSIONAL EDUCATION

The relevance of self-determination and self-realization of the personality of students in the system of digital vocational education lies in the fact that these aspects have a significant impact on the effectiveness and quality of education in the digital environment. Successful mastering of the professional skills and knowledge necessary for a future career requires students not only to have technical skills, but also to be ready for personal growth and development. Conscious selfdetermination and work on self-realization help students to better understand their goals, motivations, interests and personal qualities, as well as develop confidence and leadership skills. As a result, students will be able to successfully adapt to work and achieve success in their professional activities. The article discusses the role of self-determination and self-realization of the personality of students in the system of digital vocational education. The authors of the study analyze the influence of personal factors on the effectiveness of the learning process in the digital environment, and also highlight the key aspects that contribute to the development of students' personal qualities. Particular attention is paid to the role of teachers in the formation of self-determination and self-realization of the personality of students, as well as the possibilities of digital technologies in this process. The results of the study allow us to conclude that it is necessary to include work with personal aspects in digital professional education programs and the use of innovative teaching methods for the development of a student's personality in a digital environment.
ABOUT THE EXPERIENCE OF MENTORING DURING THE TRAINING PRACTICE OF STUDENTS AT THE ENTERPRISE

The article clarifies the concepts of "mentor" and "mentoring", indicates their relevance and sufficient novelty of use. It is shown that these concepts undergo changes over time. As an example of mentoring of trainees, the educational practice conducted at the Institute of Engines and Power Plants of Samara University, where the head of the practice acts as a mentor, is considered. The importance of the role of mentors in the training of personnel for students during the educational practice during their studies at the university was noted. As an example, an excursion to the heavy engineering enterprise of JSC Tyazhmash, conducted as part of a training practice in an experimental group (EG), is considered. In the control group (KG), the training practice is conducted without an excursion to the enterprise. In the process of conducting an excursion within the framework of practice, the superficial interest in the EG in the chosen specialty develops into a deep and creative one. The article also notes that qualified and patriotic personnel should be trained in the process of studying at the university. As follows from student reports on practice, interest in the chosen specialty has grown. The students received a lesson in patriotic education, and this will undoubtedly strengthen their pride both in the country as a whole and in their small homeland - the Kuibyshev (now Samara) region.
3D Cooperative Multiplayer Online Game Design as Introduction to Gobak Sodor Traditional Sports Game : Multimedia Development Life Cycle (MDLC)

This research aims to develop a design for a 3D Cooperative Multiplayer Online Game to introduce the traditional sport of “Gobak Sodor” to students. This research method used research and development based on the Multimedia Development Life Cycle (MDLC) steps consisting of concept, design, material collecting, assembly, and testing. Expert Judgement was required to evaluate and validate the developed design by considering various aspects. The testing conducted by media experts resulted in a score of 83,93%. The result of this study indicated that the proposed design falls into the highly feasible category. The results of this research imply that this media can be used to preserve traditional game culture.
A Survey of Motion Data Processing and Classification Techniques Based on Wearable Sensors

The rapid development of wearable technology provides new opportunities for action data processing and classification techniques. Wearable sensors can monitor the physiological and motion signals of the human body in real-time, providing rich data sources for health monitoring, sports analysis, and human-computer interaction. This paper provides a comprehensive review of motion data processing and classification techniques based on wearable sensors, mainly including feature extraction techniques, classification techniques, and future development and challenges. First, this paper introduces the research background of wearable sensors, emphasizing their important applications in health monitoring, sports analysis, and human-computer interaction. Then, it elaborates on the work content of action data processing and classification techniques, including feature extraction, model construction, and activity recognition. In feature extraction techniques, this paper focuses on the content of shallow feature extraction and deep feature extraction; in classification techniques, it mainly studies traditional machine learning models and deep learning models. Finally, this paper points out the current challenges and prospects for future research directions. Through in-depth discussions of feature extraction techniques and classification techniques for sensor time series data in wearable technology, this paper helps promote the application and development of wearable technology in health monitoring, sports analysis, and human-computer interaction.
INDIVIDUAL EDUCATIONAL ROUTE IN HIGHER PEDAGOGICAL SCHOOL: TRANSITION TO A NEW PARADIGM

The article presents a general description of the post-non-classical picture of the world, analyzes the basic principles of the synergetic paradigm, scientific and psychological-pedagogical literature on the implementation of the conceptual foundations of the new scientific paradigm in the educational process of higher education. Based on the experience of teaching the discipline “Natural Science Picture of the World” at the Samara State Social Pedagogical University, a new approach is proposed in the natural science education of students of a higher pedagogical school. The main attention is paid to the issue of creating and introducing into the pedagogical process individual educational routes in the natural sciences education of humanities students. The authors proposed an original model of an individual educational route, described the constituent components of the model (target, organizational-pedagogical, activity-based, content-based, diagnostic), and analyzed the conditions for the implementation of this technology. We concluded that it is necessary to search for new approaches in natural science education in the context of the transition to a new paradigm, and about the effectiveness of the technology of an individual educational route in the professional training of a future teacher. During the research, methods such as analysis of scientific and pedagogical literature, historical and pedagogical analysis, conversation and pedagogical observation, individual diagnostics, modeling, comparison, generalization, analysis of reflective situations, testing, and questioning were used. The results of pedagogical research can be used in the educational process of a higher pedagogical school.
Eduwall Android App Development Superapps-Based for Simplicity Learning for Deaf Students

This research aims to develop an Android application called Eduwall based on the SuperApps framework for facilitating the learning process for deaf students. This study used a research and development (R&amp;D) method, employing data collection techniques such as surveys, observations, interviews, and questionnaires to inform the development of the Eduwall application. The subjects in this research were deaf students at Pamulang University. The data analysis process encompassed six stages: concept development, design, material collection, assembly, product test and distribution. The research findings showed that the Eduwall application, based on the superapps model, was deemed suitable for use. This had been tested by IT experts, media experts, disability experts, lecturers, and students. The feasibility of this application means that the Eduwall application was practical, effective, efficient, and fun for students, especially deaf students. This Eduwall application was also equipped with a sign language dictionary to facilitate users in understanding the conditions of deaf students.
Designing Instructional Media for Deaf and Blind Students : Promoting Inclusivity and Equity

This study aims to design specialized instructional media for college students with hearing and visual impairments, supporting their unique learning needs. This study used a qualitative single-case study approach to thoroughly investigate the experiences of deaf and blind college students, with a focus on instructional modules and videos. The research subject is college students with hearing and visual impairments, specifically examining their higher education experiences and identifying specific requirements for effective learning. This research instrument uses surveys, interviews, and analysis of instructional modules and videos to gather comprehensive data on the challenges and needs of deaf and blind college students. The data were analyzed using thematic analysis to identify patterns, themes, and insights related to the higher education experiences of students with hearing and visual impairments. The results of this study indicate that the design and implementation of specialized instructional media with tailored features significantly contribute to addressing the unique challenges faced by deaf and blind college students. This approach fosters inclusivity and equity, providing valuable insights for creating more effective and accessible online learning materials in higher education.
Development of Interactive Media Scratch-Based Educational Games on Environmental Conservation Materials in Elementary Schools

This study aims to develop interactive media Scratch-based educational games on grade V environmental conservation material in elementary schools and measure the feasibility of the media. This research used the D&amp;D (Design and Development) method with the ADDIE model research design, which consists of 5 stages (Analysis, Design, Development, Implementation, and Evaluation). Data feasibility collection was done through the validation of material experts and media experts, as well as response questionnaires given to teachers and students. The data analysis technique used descriptive analysis techniques, which include qualitative and quantitative data. The results of the feasibility test from the material validator got a percentage score of 91.67%, which belongs to very feasible category; the media validator got a result of 92.5%, which belongs to very feasible category. The teacher response questionnaire obtained a result of 97.5%, with a very feasible category, and the student response questionnaire obtained a result of 95.75%, which belongs to very feasible category. Based on the resulting research, the interactive media developed, namely Scratch media, was very feasible to be used as a digital technology-based learning media innovation in elementary schools.
Literacy and Disabilities in Education : How Involved Are We? (A Systematic Literature Review)

This study aims to review, investigate, and compare various research published in Scopus-indexed journals related to the theme of literacy for disabilities so that it will contribute to the development of literacy studies for disability groups. This study used the systematic literature review method with the PRISMA 2020 model. The search was conducted in the Scopus database, inclusion-exclusion, to obtain 41 articles. Data were collected from the Scopus database tend to increase in 2019-2023. Data were analyzed using thematic analysis techniques. The study results showed that this theme (literacy and disability) has broad dimensions and involves all parties. Various aspects of literacy can be promoted for people with disabilities, although there are adjustments. Ahlgrim-Delzell is the dominant researcher, the reference, and the pivot. The disability aspect was related to education, children, and young adults. Interestingly, the theme "literacy and disabilities" is the focus of researchers from all continents and is generally written in groups. Although this theme deserves global attention, it is not yet interesting for international cooperation. We discuss all aspects of the trend. Researcher interest continues to increase regarding "literacy and disabilities," which can be seen based on distribution year, research types/methods, instruments, study aspects, author, keywords, author's nationality, and collaboration.
A Systematic Literature Review on Job Performance in Diverse Organizations from 2010 to 2023

Employee performance profoundly influences organizational success, posing a global challenge. This systematic literature review (SLR) investigates job performance dimensions from 2010 to 2023, adhering to PRISMA guidelines. Data were searched via Scopus, Web of Science, PubMed, and Google Books, yielding 3450 records, reduced to 942 post-deduplications. After title and abstract screening, 829 records were excluded, leaving 41 studies for the final review. The findings categorize job performance into three levels: individual, team, and organizational, further divided into process/job performance and outcome performance. Most studies focus on individual-level process/job performance, with limited attention to organizational-level outcome performance. Employee performance's critical role in organizational effectiveness underscores its relevance to researchers and practitioners. The review emphasizes the importance of fostering supportive work environments and providing resources to enhance employee performance, ultimately driving organizational success. These insights are invaluable to those aiming to optimize employee performance and bolster organizational effectiveness.
PENINGKATAN KEMAMPUAN MENULIS TEKS EKSPLANASI DENGAN PENDEKATAN COLLABORATIVE LEARNING MENGGUNAKAN PADLET

Writing can be described as one of the components of education to be able to develop useful abilities. Writing as a component of useful skills is the articulation of language used to convey reflections or thoughts in the form of letters, images and words to readers. Writing is the most difficult skill to master compared to the other three skills, especially listening, reading and speaking. The aim of this study is to examine the role of the Padlet application in increasing the ability to write explanatory text by applying a collaborative learning approach. The study methodology applied in this study is a systematic literature review by collecting reading material from various scientific articles and then comparing hypotheses and study findings, which are analyzed descriptively. Obtaining a literature review from 19 scientific articles indexed by SINTA, and SCOPUS, it was found that the Padlet application was able to improve the ability to write explanatory text using a collaborative learning approach. Apart from that, this article also included studies regarding digital teaching materials, Padlet applications, collaborative learning, and explanatory text.
THE IMPACT OF ILLICIT FINANCIAL FLOWS ON SOCIAL WELFARE IN SUB-SAHARAN AFRICA

In studies concerning Illicit Financial Flows, one issue of relative importance is the role it plays in depleting social welfare standards in developing countries. The aim of the paper is to empirically investigate the impact of illicit financial flows on social welfare in Africa using a sample of 41 African countries over the period 2008 to 2017. Using data from Global Financial Integrity (GFI) and the World Development Indicator (WDI) and employing the General Method of Moment (GMM), we find out that illicit financial flows reduce welfare in Africa when captured by the Human Development Index as well as access to basic necessities like water, electricity and education. Results equally show some dynamism depending on the political regime (autocracy or democracy) practiced in the country. From our results, efforts in curbing illicit financial have to be emphasized in order for African countries to attain the welfare levels enjoyed by other developed countries.
Determining the Optimum Number of Clusters in Hierarchical Clustering Using Pseudo-F

Poverty refers to the condition where a person cannot meet the basic necessities based on the minimum living standards. Statistics Indonesia proxied an increase in the poverty rate in North Sumatra Province in 2021 from 8.75% to 9.01%. However, this increase is exclusive to North Sumatra Province, which has Indonesia's 3rd largest number of districts/cities. This study discussed mapping the North Sumatra Province region based on 10 poverty factor variables. The 10 variables are life expectancy, health complaints, poverty line, Gross Regional Domestic Product (GRDP), population growth rate, Expected Years of Schooling (EYS), Human Development Index (HDI), labor force participation rate, open unemployment rate, and district/city minimum wage. The Hierarchical Clustering analysis was employed to compare single, complete, and average linkage methods. The best method was determined based on the pseudo-F statistic value. 4 clusters had complete linkage methods, each of which possessed varied characteristics. Cluster 1 contains cities with the lowest poverty rate, including Medan City and Pematang Siantar City. Cluster 2 consists of cities with low poverty rates, while Cluster 3 consists of cities with high poverty rates. Cities that are included in Cluster 4 have very high poverty rates, including South Nias District and Pakpak Bharat District. The clusters present significant poverty rate gaps among North Sumatra Province regions.
The Development of The English Language Learning Videos Through Role Playing Based on Personalization Through A Data Driven Approach for Deaf Students

This study aims to produce English language learning videos through role-playing based on personalization through a data-driven approach for deaf students. This research method used research and development with the ADDIE model, namely analysis, design, development, implementation, and evaluation. The subjects in this study were 2 material experts, 2 learning video media experts, 2 practitioners, and 20 student responses. The results showed that the English language learning video through role-playing based on personalization through a data-driven approach had been tested for validity and reliability, so it is feasible to use in the learning process. The implementation results of this innovation on 3 deaf students obtained scores above 80. This research implies that deaf students find it easier to understand English language material, especially prepositions, comparisons, and subject-verb agreement.
Development of E-Module Based on Flip Book Media to Improve Students’ Speaking Skills

This research aims to develop E-module teaching materials based on Flip Book media to improve students' speaking skills. This research method used research and development with the Plomp model consisting of three stages: preliminary analysis phase, development or manufacture of prototypes, and assessment. The research instrument used a questionnaire, while the data analysis technique was quantitative. Based on the results of the media product feasibility test validation, the value was 85.62%, while the media feasibility test percentage was 89.58%. Next, the practicality test with a percentage of 0.86%, the results of the feasibility test and practicality test showed that the flip book-based e-module product developed was in the very valid category and suitable for use without revision. Meanwhile, the results of the N-gain score test for increasing students' speaking skills each semester towards increasing speaking skills are in the medium category, so it can be concluded that using e-modules based on Flip Book media can improve students' speaking skills.
On an undocumented type of predicate ellipsis in Spanish and its consequences for the theory of ellipsis licensing

In this paper, we introduce and discuss a type of ellipsis in Spanish, undocumented in the previous literature, which we will refer to as Predicate Phrase Ellipsis (PredP-Ellipsis), and its consequences for the theory of ellipsis licensing. PredP-Ellipsis is a type of ellipsis in which the complement of a copular verb undergoes deletion, whenever there is contrastive focus (typically encoded in Polarity) involved in the sentence. We provide an account for why this type of ellipsis is allowed in a language that lacks lower ellipses in the verbal domain (such as vP-Ellipsis), and implement our proposal by introducing an [E]-feature which is typically licensed when it enters into an Agree relation with a Polarity head higher in the structure.
Security Operations

In the multifaceted world of information security, the domain of Security Operations stands as a critical pillar, holding a central position in the CISSP examination. This chapter delves into the intricate daily operations that are instrumental in safeguarding the confidentiality, integrity, and availability of information within an organization, a task paramount in today’s digitally connected era.
Tools and Strategies: Study Methods and Exam Techniques

Embarking on the journey to become a CISSP is a significant commitment. This path requires a strategic approach, robust study habits, and a deep understanding of the exam content. The CISSP certification is a prestigious acknowledgment of expertise in information security.
Software Development Security

Software development security is integral to the CISSP certification exam. This domain, also called Domain 8, focuses on security’s role in the Software Development Life Cycle phases, from the initial conception of a software project to its deployment and ongoing maintenance.
Security Assessment and Testing

Security Assessment and Testing represent a vital domain within the CISSP certification, emphasizing the intricate methodologies and practices employed to scrutinize an organization’s information security stance. This chapter delves into the foundational principles that govern this domain, offering a comprehensive exploration of the subject matter.
The Development and Application of Mindfulness Training

Mindful; Mindfulness therapy; Research progress; Mindfulness application