Reviewerly/exHarmony huggingface dataset:
Penerapan Algoritma Coupled Linear Congurential Generator (CLCG) pada Algortima Kriptografi One Time Pad (OTP) dalam Proses Mengamankan Pesan

Message is an idea, feeling, or thought of someone whose contents can be in the form of science, entertainment, information, advice, or propaganda. Nowadays, with the development of very advanced technology, one can exchange messages so easily and quickly without any limitations on distance and time. However, with the ease of exchanging messages there are problems that can occur, one of which is the message you want to send opens opportunities for people who want to steal data and information from the message to use it as a crime and will certainly harm certain parties. Therefore, the technique of securing messages is used by using the OTP algorithm and the CLCG random number generator so that messages sent to the security level can be guaranteed. The results of the merging of the OTP and CLCG algorithms in the encryption and decryption process found random key generator does not occur the same key loop with the same characters adjacent to the message. The use of periodic tables in the encryption process also increases the difficulty of deciphering messages because one plaintext character is replaced by many characters in the ciphertext
AUGMENTED REALITY BASED AR ALPHABETS TOWARDS IMPROVED LEARNING PROCESS IN PRIMARY EDUCATION SYSTEM

Education gives the insight to take us to the future which has not been possible to grasp due to lack of research methodologies towards learning process. Traditional formal education methodologies feel like living in the old age as existing learning processes are not advanced like technology which starts from primary education. As a result, children are losing interest in education due to the way of learning. In this context, learning is a continuous process where the quality cannot be justified by just including reading and writing, the overall process should be creative and interactive as well. However, existing primary education system seems to abandon the main idea about education and learning process to lean towards memorization and rote learning. The way of acquisition of education should be through discussion, research, storytelling, training which should be fun and interesting but our traditional primary education is based on two-dimensional materials and does not provide any of these opportunities. In this context, augmented reality or AR can be considered as advanced technology which can revolt the learning through visualization and interaction by engaging various characteristics. Recently, scientists are researching about how to incorporate AR with education where they gained positive results and by taking the positive result from the previous researches, this research proposed an Augmented Reality application: AR Alphabets. This research integrated proposed AR Alphabets with traditional primary education for better and improved learning experience. Experimental evaluation demonstrates effective efficiency to improve the learning process using proposed augmented reality based AR alphabet.
"Ett sällsynt sadistiskt beteende" - En kritisk granskning av förslaget att kriminalisera uppmuntran, hets och psykisk påverkan till självmord

In recent decades, the media has reported cases of people committing, or attempting to commit suicide after what appears to be by abetting or encouragement from others. On the 12th of June 2019, the Swedish investigation “Criminal protection for children who witness domestic violence and against abetting or by other means influencing others to commit suicide”, came with a report. The report proposed a new criminal law which would hold those who abet, incite or otherwise influenced others to commit suicide, criminally responsible. The thesis aims to investigate how the current regulation under the Swedish criminal law relates to situations where someone abets or otherwise influences another to commit suicide. This is done by examining whether it is possible to impose criminal liability under existing legislation. Furthermore, the work intends to critically examine the bill of a new criminal law. This is carried out by analyzing how the bill relates to principles of criminalization. The analysis is based on an approach to criminal law that is related to the model of defensive criminal justice policy. The thesis states that there are opportunities based on existing legislation to impose criminal liability on anyone who incites or mentally affects others to commit suicide. On the basis of the provisions that the work dealt with, it found that the provisions in chapter 3 § 7 and in chapter 4 § 7 of the Swedish criminal law included a substantial possibility to impose criminal liability. Limitations can mainly be attributed to difficulties in gathering sufficient evidence. Furthermore, it is stated that the proposal only can be considered acceptable in relation to the principle of an interest to protect. There is too far a distance between the relation of the actual act and the interest that is intended to be protected by the bill, for it to be considered acceptable under the defensive criminal law policy. Neither does the bill meet the principle of efficiency. All in all, the bill is to some extent considered to be legitimate but not effective. The distance between the act and the interest, the fact that the bill proposes to criminalize solemnly the act without demanding for an effect to have happened, the low effectivity and impact which the bill is most likely to have, the questionable basis for how commonly occurring the phenomenon is along with that there is to some extent the possibility for criminal liability under current legislation means that the bill is not considered to be required.
Workshop on Explainable User Models and Personalized Systems (ExUM 2020)

Adaptive and personalized systems have become pervasive technologies which are gradually playing an increasingly important role in our daily lives. Indeed, we are now used to interact every day with algorithms that help us in several scenarios, ranging from services that suggest us music to be listened to or movies to be watched, to personal assistants able to proactively support us in complex decision-making tasks.
VAE-clustering of neural signals and their association to cytokines

In this thesis we start by reproducing previous experiments by Zanos et al., where they have shown that it is possible to associate neural signals with specific cytokines. One future aim of this pr ...
LibGuides: Support for Online Teaching/Learning: Kansas State Library Resources

As you plan for a variety of scenarios in response to the global COVID-19 health crisis, CKLS wanted to share resources you can share with educators, students and parents to support distance learning.
LibGuides: Return to Campus: Library Services and Policies: User Services

An overview of the services available to UAH students, faculty, and staff during the Covid-19 pandemic. Continuity of User Services (checkouts, fines, renewals) during the Covid-19 pandemic.
Nuevo sistema de emulación pioneril en la secundaria básica cubana: una vía para la participación protagónica/ A new students’ contest at the Cuban Junior High School: a pathway to full participation

Objective: The study aims at describing an alternative students’ contest at the Cuban Junior High School, as a way to raise the levels of student’s participation. Methods: Theoretical methods were used such as the system approach and the analysis and synthesis for the construction of a referential framework, the induction deduction to evaluate the most significant causes that influence the current state of junior high school contests. Empirical methods such as the interview, the survey and the participant observation were used to assess the introduction in the school practice of the new proposal and recording its evolution.Results: The feasibility of the proposal is demonstrated through its experimentation in educational practice, the main theoretical and methodological elements that support it are revealed and the necessary indicators to evaluate the transformation are based.Conclusions: It is possible to optimize the functioning and impact of the OPJM in junior high schools by putting into practice a new contest system that promotes active participation in school processes.
Authorship Attribution: Using Synthetic Data to Enhance SVM Learning

Authorship attribution concerns the task of identifying the author of a given text. Modern techniques employ machine learning to train a model that is able to predict who the author of a given text ...
The Emergence of Esports

In this article, the authors discuss what esportsgames exist, how they are played, which typesof income are relevant for the various gamesand what are the tax consequences
User Manual for Physical Scalars and Plotting Tools in Scala

An open-source scalar package and associated software tools have been developed in the Scala programming language, including plotting tools based on the free GRACE plotting package. The scalar package represents physical scalars and can help to prevent errors involving physical units in engineering and scientific computation. The scalar package includes a complete implementation of the standard SI metric system of units and many common non-metric units. The design also allows users to easily de ne a specialized or reduced set of physical units for any particular application or domain. The scalar package can be used in two different modes: one mode provides unit compatibility checking but is slower, and the other mode bypasses the compatibility checks but is much faster and still prevents the most common type of unit error. Switching between the two modes requires no changes in the user's code, making it convenient and usable with no significant performance penalty for even the most computationally intensive applications.
A Comprehensive Study on Metaheuristic Techniques Using Genetic Approach

Most real-life optimization problems involve multiple objective functions. Finding a solution that satisfies the decision-maker is very difficult owing to conflict between the objectives. Furthermore, the solution depends on the decision-maker’s preference. Metaheuristic solution methods have become common tools to solve these problems. The task of obtaining solutions that take account of a decision-maker’s preference is at the forefront of current research. It is also possible to have multiple decision-makers with different preferences and with different decision-making powers. It may not be easy to express a preference using crisp numbers. In this study, the preferences of multiple decision-makers were simulated and a solution based on a genetic algorithm was developed to solve multi-objective optimization problems. The preferences were collected as fuzzy conditional trade-offs and they were updated while running the algorithm interactively with the decision-makers. The proposed method was tested using well-known benchmark problems. The solutions were found to converge around the Pareto front of the problems.
LibGuides: Portal to Portals: Home

This landing page will take students and faculty into the Library Resource Portal for their College.
Pengaruh Media Pembelajaran Berbasis Macromedia Flash Terhadap Motivasi Belajar Siswa Kelas IV B SDN 1 Rumak Kecamatan Kediri Tahun Pelajaran 2018/2019

This study aimed to determine the effect of the use of Macromedia Flash-based media on the learning motivation of class IV B students at SDN 1 Rumak in Kediri in 2018/2019. The results of this study were expected to be useful theoretically and practically. This type of research is an experimental study with repeated treatment research design. The subjects in this study were students of class IV B SDN 1 Rumak. Data collection methods are questionnaires and observations. Questionnaire is used to obtain data related to student motivation, while observation is used to obtain data on the performance of learning conducted by the teacher. The data obtained were then analyzed using the Anova repeated measure formula to determine whether there is an influence of the use of Macromedia Flash media on student motivation. Based on the repeated measure ANOVA test results obtained a significance number of 0,000, which means less than 0.05. This shows that H0 is rejected Ha is declared acceptable. Then it can be concluded that the Macromedia Flash media influences the learning motivation of class IV B SDN 1 Rumak Kediri District in 2018/2019.
Towards Directed Collapsibility (Research)

In the directed setting, the spaces of directed paths between fixed initial and terminal points are the defining feature for distinguishing different directed spaces. The simplest case is when the space of directed paths is homotopy equivalent to that of a single path; we call this the trivial space of directed paths. Directed spaces that are topologically trivial may have non-trivial spaces of directed paths, which means that information is lost when the direction of these topological spaces is ignored. We define a notion of directed collapsibility in the setting of a directed Euclidean cubical complex using the spaces of directed paths of the underlying directed topological space, relative to an initial or a final vertex. In addition, we give sufficient conditions for a directed Euclidean cubical complex to have a contractible or a connected space of directed paths from a fixed initial vertex. We also give sufficient conditions for the path space between two vertices in a Euclidean cubical complex to be disconnected. Our results have applications to speeding up the verification process of concurrent programming and to understanding partial executions in concurrent programs.
Knowledge Management Maturity Model for Agile Software Development

Context: Knowledge is the major aspect of an organization which enables the enterprise to be more productive and to deliver the high complexity services. Knowledge management plays a key role in ag ...
LibGuides: Adult Summer Reading - 2020: Book Lists

Why should kids have all the fun? Read some great books this summer and join us for a chance to win prizes, including our Grand Prize: a Kindle!
Beyond the Novelty Effect : Studying Long-Term Interactions with Social Robots in Elderly Care

The older population is growing and society is facing an increase of people with cognitive disabilities, e.g. dementia. Social robots have the potential of providing company, lower stress levels an ...
Short Piece for Viola and Piano "Nomade"

Author(s): Wat, Joshua | Abstract: This music score was submitted for the Kaleidoscope 2020 Call for Scores, an open access collaboration with the UCLA Music Library.
KEBUDAYAAN MANUSIA PRASEJARAH DI DESA TANJUNG ARO SEBAGAI SUMBER PEMBELAJARAN SEJARAH

Culture is as a result of the work, taste and creation of society. Community work produces material and material culture or physical culture (material culture) needed by humans to control the natural surroundings, so that the strength and the results can be devoted to the needs of the community. Based on this, the problem in this study is how prehistoric human culture in Tanjung Aro village  , North Pagaralam City.  The purpose of this study is as an effort to look at cultural relics whose use still shows megalithic traditions, namely the worship of ancestral spirits. The research method used is descriptive qualitative method, which uses how to collect data sources systematically and use data sources in depth.  This study uses three ways in data collection namely observation, interviews, documents.  The results of this study indicate that there are some megalithic remains such as dolmen, megalithic statues, stone chambers, stone mortars, tetraliths which are used as a medium of worship for certain rituals by the community until now. Keywords: Culture,  Megalithic,  Prehistoric Man.
Research Guides @ Fordham: Python: The Basics

A collection of resources aimed at helping users get started and feel comfortable with using the Python programming language The basic starting points of learning Python and exploring the language
Transaction synchronization and privacy aspect in blockchain decentralized applications

The ideas and techniques of cryptography and decentralized storage have seen tremendous growth in many industries, as they have been adopted to improve activities in the organization. That called B ...
Atlas of Uncertainty

The Audiovisual Atlas of Uncertainty is based on the representation of 4 Classical elements, that typically refer to the concepts in Ancient Greece of earth, water, fire, earth and aether, which were proposed to explain the nature and complexity of all matter in terms of simpler substances.The music that accompany the video is a sonic continuum ranging from unaltered natural sounds to entirely new sounds - or, more poetically -- from the real world to the realm of the imagination.In “Atlas of Uncertainty” a microcosm of sounds, explored through some and max msp interfaces, becomes the hyletic universe of the work.Heterogeneous sound materials are explored through various techniques (granular, subtractive). The sounds and the images are here combined in well identifiable gestures.
The Impact of Students’ Participation in English Course at Kampung Inggris (Pare) on Their English Communication.(A Qualitative Descriptive Research on University Students in Banten)

Siti Fitri Mardiah. 152301793. 2019. The Impact of Students’ Participation in English Course at Kampung Inggris (Pare) on Their English Communication.(A Qualitative Descriptive Research on University Students in Banten) This Research is aimed to find out the impact of students’ participation in the English course at Kampung Inggris in Pare, Kediri (West Java) on their English communication. The focuses of this research were the students’ learning experience when taking the English course at Kampung Inggris, the impact of their participation in the course on their oral communication, and factors influence their oral communication ability. This research used mixed method approach. To collect the data, the researcher utilized closed questionnaire, speaking test, and interview. The participants in this research are 15 university students in Banten who ever taking the courses in Kampung Inggris. The result of this research showed that the courses in Kampung Inggris have good teaching-learning evidenced by students agreement obtained from queestionnaire is 84,77%. By attending the course, the students are able to interact by using English finely. Students’ oral communication profiency showed that 3 students (20%) are at level 3+, 2 students (13,33%) are at level 4, 8 students (53,34%d 2 students (13,33%) are at high level, it is level 5. The students’ ability in oral communication at Kampung Inggris (Pare) was influenced by internal factors such as motivation, willingness to communicate and self- confidence. The external factors are environment such as the place, tutor role, friend and society who always interact in English language. Besides, habit to practice and the ordinance in the course also very encourages students to speak up until fluency in speaking English. Keyword : English sourse: Learning experience Oral communication
RDAP "Ask Me Anything" Townhall webinar “Thriving as a Data Information Professional”

The first webinar for the 2019-2020 RDAP year occurred on Oct 30th from 3:30 to 4:30 EST was “Ask me Anything” town hall meeting “Thriving as a Data Information Professional”. A panel of experienc...
Interaktiv segmentering av volymetrisk data i en 3D-miljö

In this thesis, the goal was to implement a method to do partial segmentation for general 3D volumetric datasets such as mummies, clay figurines or animal bodies. There are different approaches for ...
Research Guides: Resources from Digital Learning Institute : Using Technology

Resources recommended by participants in the DLI. Additional suggestions can be sent to library@davidson.edu
Optimization in the analysis of social interaction test in rodents - development of a new complex vision-based tool for the detection of complex behaviors

Behavior and social interactions are key features to determine the phenotype of an organism. Observing behavioral manifestations give insides on a fundamental level of how inner mechanisms work. But how is it possible to predict behavior in a way, such that it can be quantify and analyzed? One traditional strategy is to annotate the behavior by hand. Observing the animals and making notes about their behavior and the time its displayed, is a tedious and time consuming task. Furthermore doing it by hand leads to human error and inconsistency. To circumvent these inconsistencies a computer based approach is employed. The development of a computer tool to evaluate consistent and accurate video recordings is fundamental in the neuroscience field. For this reason, the aim of this thesis was to describe and implement the methods and procedures to develop an analysis tool to investigate the behavioral outcomes in the social interaction test in rodents. During this thesis fundamental concepts of Image Analysis and Machine Learning will be explained. A tool based on these concepts will be presented which automatically evaluates video footage of mice, creating predictions of their behavior frame by frame. We believe that this approach, may help the researcher in the analysis task and allow them to interpret data instead of mindlessly hand annotating recordings. (Less)
Supplementary Material of: "Understanding the Perceived Relevance of Capability Measures: A Survey of Agile Software Development Practitioners"

This document contains the supplementary material of the paper titled: Understanding the Perceived Relevance of Capability Measures: A Survey of Agile Software Development Practitioners
LibGuides: Things To Do While You're Stuck At Home: Online Fun

Different things to keep yourself (and everyone else in your house) occupied and entertained during this difficult time.
Research Guides: Library Policies for Remote Classes and University Covid-19 Procedures: Self-Care Resources

Quick guide for students in regards to the policies and resources of the library for Fall 2020
Detecting cheaters who utilise third-party software to gain an advantage in multiplayer video games

Playing video games are meant to be a fun experience but something that has been proven to ruin the experience are cheaters, maybe even more so in events such as tournaments where money is involved ...
Algorithmic music generation: solving the right problem

I've spent the last 7 years working on an algorithmic music generator within the PureData programming environmentBy the end of this talk, I want you to know: how to come up with a musical idea, and get a computer to create music that follows along to your musical intentMy music software allows me to create a completed musical work within 20 minutes, and has enabled the creation of hundreds of musical pieces I want to share some of the insights into how I get I'm able to use music theory terminology, as a way to compose generative musicThe talk centres around using the 'Clave' or 'Rhythmic Key' as a structural device, to provide a framework to place musical ideasSome of the other concepts I explore are: harmonic contours, scale quantizers, pre-mediated scale modulation, functional harmony, melodic repetition, chord progressions, rhythmic embellishments, and deterministic-algorithmic music generation
Research on Embedded Teaching Service of Chinese University Library

Embedded teaching in university libraries refers to the librarians actively cooperating with various departments of the school and carrying out multiple services, rather than a single traditional service. However, there are many obstacles in the current embedded teaching services of Chinese college libraries. For the library to better provide in-depth services for teachers and students of colleges and universities, we should pay more attention to it and take measures in various ways to explore the service and provide a better teaching and research development of colleges and universities.