Reviewerly/exHarmony huggingface dataset:
The Difficulties Encountered by the Second Grade Students of SMA YPTB Ketong in Reading Comprehension

The objective of this research was to find out the difficulties in reading comprehension encountered by the second grade students of SMA YPTB Ketong. The researcher used descriptive method. The subject of this research was 24 students of the second grade of SMA YPTB Ketong. The data was collected by interviewing the students and the English teachers. The result of this research shows some findings. The result of questionnaire shows that 71% students who agree that they do not give more attention in reading text and 71% students who agree that they do not master grammar when reading a text as a higher percentage. Furthermore, the result of interview from the teachers shows that in the teaching process they do not know the name of the method, explain more and more because students get confused in understanding and translating the words in reading text. The student have insufficient vocabulary so that they find it difficult to understand reading comprehension, difficult in getting message from the reading text, to understand the teacher’s explanation and words in English that have more than one meaning.
PARAPHRASING STRATEGY IN ENHANCING THE STUDENT’S READING COMPREHENSION

The objective of this study is to identify the implementation of the paraphrasing strategy for the students at Mts Ummul Mukminin Makassar in teaching reading comprehension and the interest in using that strategy in the teaching and learning process. 30 students for the experimental group and 30 students for the control group were involved in the subject. The resources consisted of a test for reading comprehension and a questioner.The result showed that paraphrasing strategy substantially improves the reading comprehension of the students (.000 &lt; .05). The questionnaire was given to the students covered the statement about whether or not the students are interested in the use of paraphrasing strategy. The questionnaire result shows that the use of paraphrasing strategy in teaching reading improves their interest in reading comprehension. In other words, the students have high interest to the use of paraphrasing strategy in learning reading. The interest of the students was classified in high category for experimental community, which is shown by the mean interest of students 71.87. Finally, the paraphrasing technique leads to enhancing the achievement of reading comprehension and students are involved in using the strategy in the course of teaching and learning.
LEARNING MOTIVATION OF CHARACTERS IN LASKAR PELANGI BY ANDREA HIRATA

This research is a qualitative descriptive study that aims to find out high motivation of student in learning in remote villages, Belitong. In the LaskarPelangi novel There are many implicit and explicit messages of high motivation and enthusiasm for learning ten students of SD Muhammadiyah, Belitong..Motivation has an important influence in learning. This is one of the factors that greatly determines student learning outcomes, in this case makes the behavior to work or learn with full of initiative, creative and directed. Students who have high motivation to learnwill always try to be better and want to be succeedin their environment.
Shielding Probabilistically Checkable Proofs: Zero-Knowledge PCPs from Leakage Resilience

Probabilistically Checkable Proofs (PCPs) allows a randomized verifier, with oracle access to a purported proof, to probabilistically verify an input statement of the form “x∈L” by querying only a few proof bits. Zero-Knowledge PCPs (ZK-PCPs) enhance standard PCPs to additionally guarantee that the view of any (possibly malicious) verifier querying a bounded number of proof bits can be efficiently simulated up to a small statistical distance. The first ZK-PCP construction of Kilian, Petrank and Tardos (STOC 1997), and following constructions employing similar techniques, necessitate that the honest verifier makes several rounds of queries to the proof. This undesirable property, which is inherent to their technique, translates into increased round complexity in cryptographic applications of ZK-PCPs. We survey two recent ZK-PCP constructions—due to Ishai, Yang and Weiss (TCC 2016-A), and Hazay, Venkitasubramaniam and Weiss (ITC 2021)—in which the honest verifier makes a single round of queries to the proof. Both constructions use entirely different techniques compared to previous ZK-PCP constructions, by showing connections to the seemingly-unrelated notion of leakage resilience. These constructions are incomparable to previous ZK-PCP constructions: while on the one hand the honest verifier only makes a single round of queries to the proof, these ZK-PCPs either obtain a smaller (polynomial) ratio between the query complexity of the honest and malicious verifiers or obtain a weaker ZK guarantee in which the ZK simulator is not necessarily efficient.
Criação de Narrativas através de um Sistema Multiagente

This paper presents a system with agents capable of achieving ob-jectives assigned to them by reading the environment in which they are inserted. A narrator capable of generating a textual narra-tive by observing the interactions and actions carried out by the agents was also developed , making it possible to create consis-tent and well-structured stories. To analyze the performance of the system, a survey was carried out. The levels of interest, coher-ence, predictability and creativity were evaluated on a scale from 1 to 5, which obtained average ratings of 3.10, 3.30, 2.26 and 3.56,respectively.
Building a corpus from supermarket reviews in portuguese for document-level Sentiment Analysis

ABSTRACTSentiment Analysis (SA) is a field of research within Natural LanguageProcessing that has been growing in the last decades dueto social media and smartphones popularization. Many SA applicationsmake use of a corpus: a collection of data in textual formused to train and/or test SA resources. This work describes theconstruction of a corpus intended for document-level SA. The corpuscontains reviews of supermarkets throughout Brazil, extractedfrom Google Places. The data were collected taking into accountthe Brazilian geographic distribution and linguistic variations, andwere carefully reviewed. The corpus was then evaluated using ak-fold cross-validation method applied in both machine learningand deep learning techniques in which precision, accuracy, recalland f1-score were collected and compared among the techniques.It was also tested by a lexical approach using a domain specificlexicon.
A new fitness-based selection operator for genetic algorithms to maintain the equilibrium of selection pressure and population

A genetic algorithm is one of the best optimization techniques for solving complex nature optimization problems. Different selection schemes have been proposed in the literature to address the major weaknesses of GA i.e., premature convergence and low computational efficiency. This article proposed a new selection operator that provides a better trade-off between selection pressure and population diversity while considering the relative importance of each individual. The average accuracy of the proposed operator has been measured by χ2 goodness of fit test. It has been performed on two different populations to show its consistency. Also, its performance has been evaluated on fourteen benchmark problems while comparing it with competing selection operators. Results show the effective performance in terms of two statistics i.e., less average and standard deviation values. Further, the performance indexes and the GA convergence show that the proposed operator takes better care of selection pressure and population diversity.
Prevention of smombie accidents using deep learning-based object detection

With the growing popularity of smartphones, there has been an increase in the number of accidents involving users walking on stairs or crosswalks while using smartphones. Warning signs and images have been placed around dangerous locations in certain areas. However, this has not been significantly effective in reducing similar incidents. We propose a deep learning method based on object detection using a smartphone. Users are notified of impending detection risks on their smartphone’s screen. Tests demonstrated that our approach could detect stairs and crosswalks with high accuracy (96.7%). The proposed smartphone application includes deep learning network information, hyper-parameter information, and user-experience. Thus, users viewing their smartphone screens while walking can use the proposed solution to prevent accidents. As our knowledge, this is the first approach in the world to warn an imminent danger for smombies using a deep learning-based method.
Formation of spiritual image of man of culture by complex of arts

The purpose of this paper is to give the analysis of art as a factor of person of culture image formation. The research discovers art resource potential as means of personality creative capabilities realization in the process of person of culture image formation.&#x0D; Research methodology. The author used interdisciplinary approach to distinguish the role of art in the aspect of person of culture image formation, combining pedagogics and culture studies, aesthetics and psychology, ethics and art study, philosophical anthropology and hermeneutics to cover the process of person of culture image formation by means of arts.&#x0D; The results. The analysis shows the peculiarities of art and aesthetic needs functioning on different stages of person of culture image formation. The study outlines the sequence of developing person of culture spiritualized image and considers the influence of art on it. This describes the way art enables modern youth comprehend classical ideal of сalocogatia as triad truth, goodness, beauty. Each history epoch features the dominant culture, art, ideals built its own person of culture image models.&#x0D; The scientific novelty. The process of person of culture formation implies personality creative dialogue with art, which is proved to be the form of cultural code deciphering through revealing the sense of symbolic worlds of different types of cultures.&#x0D; The practical significance. It is concluded the expedience of pointing out Gothic, Boroko, modern etc. person of culture image with its spiritual and cultural microcosm. The author emphasizes upbringing potential of art catharsis function in the context of person of culture image formation.
A new survillance architecture based on home cameras : A video streaming framework for handling distribute IP cameras through internet while keeping privacy

For being considered smart, cities must implement technology and innovation in each service that they should provide to citizens. One of those service is security, which is based on distributing cameras through the city and mounting monitoring centers with plenty of video-operators. Making such infrastructure expand could be impossible for many cities due to the high cost, so they need new ways for reaching that purpose. In this work, we propose a new surveillance infrastructure that take advantage of the already existent citizens cameras located in a public or semi-spaces: street, building gate, commercial location, among others. We describe the required software components for the implementation of such system. Preliminary studies are carried out, considering technical considerations to make this feasible, making a analysis of the computational effort and bandwidth requirements for such system.
Identification Of Keywords That Impact Of Increasing The Click Through Rate Of Online Advertising On Search Engines

Purpose: To identify keywords that can be chosen to increase CTR on the website so that the potential revenue of targeted prospects through search engines is higher.Design/methodology/approach: This study applies the weighted product method based on the criteria that will be determined to find the best keyword list.Findings/result: The results of identification by ranking using the weighted product method based on the criteria C1, C2, and C3 resulted in an average increase in CTR of 16.18% to 22.92%. With this increase, business owners can be more efficient in the online advertising process.Originality/value/state of the art: The identification of keywords that can be chosen to increase CTR on a website by ranking using the weighted product method has never been done by previous researchers.
Graph Data Warehouses

The explosion of the web and, in particular, of social networks, produced a renewed interest in graph databases, since graphs are the natural choice for modeling highly connected data, not only in social networks, but also for transport networks, biological data, and so on.
Data Analysis in the Northwind Data Warehouse

This chapter provides a practical overview of the data analysis topics presented in Chap. 6, namely, querying, key performance indicators, and dashboards. These topics are illustrated in the Northwind case study using several Microsoft tools: Analysis Services, Reporting Services, and Power BI.
Tracking a Ground Target Utilizing Doppler-Only Measurements of a Single Passive Sonar Sensor Assisted by Straight Road Constraints

This paper handles tracking a ground target using a single passive sonar sensor measuring doppler shift of the target. We consider a scenario where the frequency of the emitting tone is not known in advance. We further consider a ground target which is constrained to move along a known straight road with a known course. It is assumed that the single sonar sensor is located close to the road, whose shape is known in advance. This article introduces tracking the ground target assisted by road constraints. We address a non-recursive estimation algorithm using a batch filter initialized with samples that are distributed considering the road constraints. As far as we know, our paper is unique in using a single sonar sensor for target localization with doppler-only measurements with unknown emitting frequency. Moreover, our article is unique in target tracking based on doppler-only measurements of a single sonar sensor, assisted by road constraints. The effectiveness of the proposed tracking filter is verified under MATLAB simulations.
Implementasi Speech Recognition Berbasis Android Dalam Optimalisasi Komunikasi Bagi Penyandang Tunarungu

This study aims to implement Android-based Speech Recognition or Speech to Text to make it easier to communicate with deaf people, so that everyone who wants to communicate does not need to understand certain sign languages when interacting with the deaf person. The research method in developing the system uses the SDLC (System Development Life Cycle) method or often referred to as the waterfall approach. The method used to identify voice using the Vector Quantization method, which is a method for conducting learning in a supervised competitive layer, with the Vector Quantization method it can be concluded that it has a better sound accuracy and clarity value with a performance result of 93%. from the results of a survey conducted from 45 people with hearing impairment, the application that was built played a very good role in terms of the continuity of the interaction process that was carried out very smoothly and easily understood by the deaf.&#x0D; &#x0D; Keywords— Speech recognition, Speech to Text, Vector Quantization&#x0D;
PEMBUATAN GAME SHOOT ‘EM UP “STOP THE ALIENS” DENGAN FITUR ACCELEROMETER MENGGUNAKAN UNITY BERBASIS ANDROID

In this game players act as an airplane which shoots and avoids aliens. This game is developed for Android based smartphones. This game was made using the Unity game engine with C# as the programming language. This game is endless with difficulty increasing as time goes by. The goal is to get the highest score. The player has to tilt the smartphone to control the character. Testing is done by the blackbox method, alpha testing, and beta testing. The test results show that "Stop The Aliens" is a game that is not too hard and fun with interesting controls.
PENGGUNAAN SPELLING CORRECTION DENGAN METODE PETER NORVIG DAN N-GRAM

Typing errors in a document are human errors that are difficult to avoid as a result of which the message to be conveyed is not optimal. Using the Spelling Corrector feature is one way to check typing errors. The Spelling Corrector feature is able to provide only one word suggestion and correct it immediately. The combination of Peter Norvig and Ngram's methods was able to come up with one word suggestion and correct it right away. Both methods of looking for word suggestions use the probability value of the words that appear most frequently in the dictionary. The difference between the two methods is that Peter Norvig uses an algorithm that combines the delete, insert, replace, and transpose processes for the wrong word. Meanwhile, Ngram uses an algorithm that pays attention to the words before and after them based on the sentences in the dictionary. The dictionary used is a dictionary of word lists from KBBI and also a dictionary of sentences taken from several articles on the internet. This combination of methods was tested using 55 documents containing sentences that had one misspelled word. The test results show that the combination of the two methods provides an accuracy rate of 73,684% and a success rate of 37,037% for the total accuracy of this application is 69.09%. These two methods can be used to correct typing errors, although they cannot correct words with an error rate of two or more letters. This is because Peter Norvig was unable to correct a word with a two-letter error rate and needed a good corpus.
PEMBUATAN GAME PARTY MULTIPLAYER “PHONEWARS” MENGGUNAKAN SMARTPHONE SEBAGAI GAMEPAD PADA PLATFORM PC

"PhoneWars" is a two-dimensional party game which contains 9 mini-games that can be played by two to four players using their smartphone as the controller. This game was created using Unity for PC or laptop and the controller is created for Android. Easy Wifi Controller was used as the asset to connect the controller to the game. Photoshop was used to design the characters and other sprites for the game. Each mini-game have different gameplay and theme. Players have to collect points by competing in mini-games. Testing was done using blackbox testing, alpha testing, and beta testing with a questionnaire distributed to 75 respondents divided into 31 groups. The results show that the game "PhoneWars" is a multiplayer game that has a pretty good graphics, easy to play, and features a smartphone as a controller that makes it easier for players to play this game.
PERANCANGAN SISTEM PENCARIAN LAGU INDONESIA MENGGUNAKAN QUERY BY HUMMING BERBASIS LONG SHORT-TERM MEMORY

Song identification dan query by humming is an application that is developed using Mel-frequency cepstral coefficients (MFCC) and Long Short-Term Memory (LSTM) algorithm.The application purpose is to detect and recognize humming from the input data. In this application the humming input will be divided into two parts, namely the training audio and test audio. For the training audio, the training audio will be divided into two process stages, namely recognizing humming and searching for the unique features of a humming audio.To recognize the humming feature, the humming will be processed using the MFCC method. After obtaining a part of the MFCC Features, the MFCC features will be saved as a vector model. The feature that has been extracted will be learned by the LSTM method. For the test audio of the stages carried out as in the training audio, after the MFCC Feature is detected, an introduction will be made based on learning that has been done with the LSTM method to obtain output in the form of a song name that is successfully recognized and detected will be labeled by the application.
SISTEM INFORMASI JASA FOTO COPY DAN PRINT SECARA ONLINE BERBASIS WEB

Web-based online photocopy and print services are photocopy and print services that can be used via websites and smartphones and can be delivered by online motorcycle taxi services so that customers or service users do not need to come to the service place, in the process of developing a photo copy system and print is still manual, therefore the author wants to make a computerized online photocopy and print service. The WEB languages used are php and mysql as the database and uses the SDLC methodology by Dennis Barbara and Roberta (2012)
Rhyme of Joyful Feeling in “To Autumn” By John Keats

Rhyme is one of the important elements in the poem. The function of rhyme is to attract the readers’ attention. This study focuses on the rhyme of joyful feeling in the poem “To Autumn” written by John Keats. The objectives of this study are to determine the types of joyful rhyme reflected in John Keats’ poem “To Autumn” and to interpret how the rhyme reflected the joyful feeling in the poem. The Semiotic Theory by Charles Sanders Peirce was used in this study. The methodology used is descriptive qualitative research and a triangulation strategy was used in this study as well as the using of data from library research to present a descriptive issue. The result of this study showed that there are twelve perfect rhymes, eight eye rhymes, and four light rhymes from the “To Autumn” poem and there are twenty words were used to interpret the using of icons, symbols and index based on Charles Sanders Peirce theory.
Studi Literatur Pemanfaatan Media Augmented Reality Untuk Meningkatkan Keterampilan Berpikir Kritis Peserta Didik

Abstrak&#x0D; Augmented reality merupakan media interaktif dengan tampilan 3D yaitu gambar secara virtual yang terintegrasi dengan kehidupan nyata. Media interaktif ini dapat berisi materi dan contoh fenomena fisika dalam kehidupan nyata untuk mendukung proses pembelajaran. Penelitian ini merupakan studi literatur, yaitu menggunakan data sekunder yang didapatkan dengan cara merangkum serta mereview beberapa artikel penelitian terkait penggunaan media Augmented Reality yang pernah dilakukan dengan tujuan untuk mendeskripsikan dan menginterpretasikan informasi relevan terkait penggunaan media Augmented Reality terhadap peningkatan keterampilan berpikir kritis pada peserta didik. Penelitian ini menggunakan metode kualitatif deskriptif, yaitu dengan tahapan koleksi data, reduksi data, dan display data, kemudian penarikan kesimpulan. Artikel dalam penelitian ini dipilih dan disaring dengan menggunakan kata kunci; media interaktif, Augmented Reality, dan berpikir kritis. Sehingga diperoleh 22 dari 311 artikel terkait penggunaan media Augmented Reality yang ditelaah dalam penelitian ini. Dari hasil studi literatur dapat ditarik kesimpulan bahwa penggunaan media Augmented Reality efektif meningkatkan keterampilan berfikir kritis peserta didik.&#x0D; &#x0D; Kataikunci: Media Interaktif, Augmented Reality, Berpikir Kritis&#x0D; &#x0D; &#x0D; Abstract&#x0D; Augmented Reality is an interactive media with a 3D performance that's a virtual image which integrates with real life. These interactive media can contain material and examples of real-life physics phenomena to support the learning process. This research is a literature study that uses secondary data obtained by summarizing and reviewing several research articles related to Augmented Reality media that have been carried out to describe and interpret relevant information related to the use of Augmented Reality media to increase students' critical thinking skills. This study used a descriptive qualitative method, namely the stages of data collection, data reduction, and data display. This study's articles were selected and filtered using keywords; interactive media, Augmented Reality, and critical thinking. Thus, 22 of the 311 articles related to Augmented Reality media are examined in this study. From the results of the literature study, it can be concluded that Augmented Reality media effectively improves students' critical thinking skills.&#x0D; Keywords: Interactive Media, Augmented Reality, Critical Thinking