Reviewerly/exHarmony huggingface dataset:
DEVELOPMENT OF STUDENTS’ DIGITAL COMPETENCE IN THE PROCESS OF CARRYING OUT RESEARCH WORK

Nowadays the dramatic rise and convergence of emerging new information technology causes rapidly and radically transforming in all spheres of society’s life, including the educational environment. The purpose of the research presented in this article was to explore how the digitization of the economy impacting on the transformation of learning process and on approaches to organization students' scientific research. New mobile and Internet technologies lead to emergence of new jobs based on the use of technologies such as artificial intelligence, virtual and augmented reality, biotechnology, Internet of things, cloud computing. Therefore, equipping students with the digital literacy skills necessary to be productive in a rapidly changing work environment is a key task of modern education. The basic tasks of student research work and organizational measures for presentation of the results of the completed work are analyzed. It is emphasized that the widespread use of new technologies in the implementation of research by students increases the level of their digital competence. Author's tasks are presented, including mastering of work with online services, creation of interactive charts and diagrams for presentation of research results, development of interactive presentations in various software environments, creation of own sites and videos, conducting surveys in a network environment, etc. Such tasks are aimed at developing critical thinking, creativity and the ability to use digital resources effectively; the ability to evaluate the reliability and significance of information received from different sources; understanding the basics of security in endless digital space; improving the level of communication in cooperation with others; deepening understanding of the importance and ability to learn continuously. Key words: labor market, digital technologies, digital competence, student research.
Surface Normal Data Guided Depth Recovery with Graph Laplacian Regularization

High-quality depth information has been increasingly used in many real-world multimedia applications in recent years. Due to the limitation of depth sensor and sensing technology, actually, the captured depth map usually has low resolution and black holes. In this paper, inspired by the geometric relationship between surface normal of a 3D scene and their distance from camera, we discover that surface normal map can provide more spatial geometric constraints for depth map reconstruction, as depth map is a special image with spatial information, which we called 2.5D image. To exploit this property, we propose a novel surface normal data guided depth recovery method, which uses surface normal data and observed depth value to estimate missing or interpolated depth values. Moreover, to preserve the inherent piecewise smooth characteristic of depth maps, graph Laplacian prior is applied to regularize the inverse problem of depth maps recovery and a graph Laplacian regularizer(GLR) is proposed. Finally, the spatial geometric constraint and graph Laplacian regularization are integrated into a unified optimization framework, which can be efficiently solved by conjugate gradient(CG). Extensive quantitative and qualitative evaluations compared with state-of-the-art schemes show the effectiveness and superiority of our method.
SELECTION CRITERIA FOR CLOUD ORIENTED SYSTEM FOR DISTANCE LEARNING IN TRAINING DATABASE OF FUTURE INFORMATION TECHNOLOGY PROFESSIONALS

The article highlights the criteria and indicators for the selection of cloud-based distance learning systems in training databases of future IT professionals, namely: organizational-didactic (course program, modularity of electronic training course, presentation of educational material in different formats, testing, journal, calendar); communication (chat, forum, alerts, email, video conference); functional (integration with other cloud services, multilingualism, number of users, user roles, data warehouse). The procedure of applying the method of expert evaluation of cloud oriented system for distance learning was presented, which consisted of two stages of the questioning of experts: in the first, out of ten proposed such systems, five were selected; on the second, one out of five systems (MoodleCloud, iSpring Online, Geenio, Google Classroom, Canvas) is identified for use in the training of databases of future IT professionals. As a result, the Canvas system is found to be the most convenient. Other Instructure software products for higher education have been covered, including: Canvas Network MOOC Platform – a platform for mass open online courses; Canvas Catalog is a cloud service that allows educational institutions or individual teachers to host their e-courses; Bridge is a cloud-based, corporate-based distance learning system; Canvas Commons (integrated with Canvas) – a repository for storing educational resources, contains lesson plans, quizzes and surveys, e-courses and training programs developed by teachers of schools and higher education institutions. The study of such cloud oriented system for distance learning allowed to distinguish their characteristics for use in higher education institutions: functionality, reliability, cost of the system, modularity, perspective of system development, availability, high-quality technical support. Keywords: cloud services, distance learning system, cloud oriented system for distance learning, training of future IT specialists, selection criteria.
User Expectations Against Management of the Education Management Masters Program Postgraduate Universitas Negeri Semarang

Education is a process to obtain competencies from curriculum objectives.The curriculum becomes a long-term business plan for an educational process, while the outcome of a goal is the relevance of graduates who are ready in the workforce.The purpose of this study is to reveal the significance of the curriculum through the perception of users of the graduate management program in postgraduate education at Semarang State University.The method used is a qualitative descriptive method with a survey approach to reveal the expectations of users of postgraduate management graduates of the Universitas Negeri Semarang.The distribution of research respondents is all the users of postgraduate management graduate education at the state university of Semarang in Central Java.The results of this study can reveal the expectations of graduate users as curriculum achievements and relevance to the world of work.This research is useful for achieving institutional objectives, especially the education management master's program and supporting Universitas Negeri Semarang programs for quality education.
Static and Dynamic Haptograms to Communicate Semantic Content : Towards Enabling Face-to-Face Communication for People with Deafblindness

Based on the ontology developed in the ongoing SUITCEYES EU-funded project to bridge visual analytics for situational awareness and navigation with semantic labelling of environmental cues, we desi ...
Pengajaran noun-pronoun agreement bagi mahasiswa Business English

The partner of this service program was the second semester students of Business English Study Program, Faculty of Language and Literature, State University of Makassar. The problem of partner was the lack of knowledge regarding conformity between noun and pronoun in an English sentence so that they continue to make mistakes in writing or expressing an English sentences. The expected outcome was the students have an understanding of noun-pronoun agreements in English and can make English sentences correctly both in oral and written form. The approach used in conducting this program consisted of two methods, namely the presentation and practice. The results achieved were the participants (1) have knowledge and understanding that are likely not at the same level regarding the basic theories of noun-pronoun agreement, (2) are able to adjust between pronoun with the noun that precedes the pronoun (antecedent) in an English sentence, and (3) around 95% are able to do exercises in accordance with the theories in oral or written form even though some of them or about 5% are sometimes still wrong in writing or saying the sentence in English.
Forensic Investigation Framework on Server Side of Private Cloud Computing

Cloud Computing is one of the technologies that continue to develop and progress in rapid adoption rates due to the various benefits and conveniences offered. Cloud Computing has four types of adoption models, one of which is a Private model and is widely adopted by users because it is safer and customizable. The high level of cloud computing adoption is an opportunity for criminals to use cloud computing in committing their crimes and requires handling digital forensics. However, each cloud model has different characteristics, so the investigative method used is also different. Then there is no specific guidance for investigating cloud computing. So it is necessary to analyse the investigation of private cloud computing that used OwnCloud from the server-side and develop the novel investigation framework based on SNI 27037: 2014. An analysis of investigations is performed to develop the novel investigation framework and to find out what evidence can be found based on the novel framework. The results of the research conducted can be a reference for investigators to conduct forensic investigations in cloud computing on the server-side and the novel investigation framework will become a reference to be used as a guide to the investigation on private cloud computing in the server-side.
PENGAJARAN BAHASA INGGRIS UNTUK ANAK USIA DINI BEBERAPA HAL YANG HARUS DIPERHATIKAN

The need, awareness, and understanding about the early foreign languages teaching on young learners makes the education experts try to apply English learning and teaching as early as possible for students. Therefore, English has been introduced in formal educational institutions at the level of early childhood. This decision made experts have to consider several things in term of learning and teaching English as a foreign language (EFL) and early childhood as students when a foreign language is introduced and taught at the level of early childhood (young learners), then an understanding of how foreign language acquisition or second language on children (SLA) and learning and teaching foreign languages (Teaching English as Foreign Language / TEFL) in children needs to be understood and considered as a reference for conducting the learning process, so that good and appropriate learning methods can be formulated. In this article, the author tries to elaborate on the process of language acquisition in children (language acquisition), both in their first language (L1) and their second language (L2), as well as how an understanding of these can have a positive interfearence on the formulation and selection of the right method. in the process of learning and teaching English at the level of early childhoo.
BENEFITS AND RISKS OF ICTS AND THEIR APPLICATIONS: AN ATTEMPT TO ANALYZE FREE DESCRIPTIVE ANSWERS

This paper presents the results of an attempt to analyze the benefits and risks of information and communication technologies (ICTs) and their applications, as perceived by university students.A survey was conducted using questionnaire with a free descriptive answering format.Responses were analyzed via text mining and correspondence analysis; in this manner, explanations of students' perceptions could be deduced.As the survey conducted here was preliminary, the sample size was small; further analysis with a larger number of participants is necessary.
Central Similarity Hashing for Efficient Image and Video Retrieval

Existing data-dependent hashing methods usually learn hash functions from pairwise or triplet data relationships, which only capture the data similarity locally, and often suffer from low learning efficiency and low collision rate. In this work, we propose a new \emph{global} similarity metric, termed as \emph{central similarity}, with which the hash codes of similar data pairs are encouraged to approach a common center and those for dissimilar pairs to converge to different centers, to improve hash learning efficiency and retrieval accuracy. We principally formulate the computation of the proposed central similarity metric by introducing a new concept, i.e., \emph{hash center} that refers to a set of data points scattered in the Hamming space with a sufficient mutual distance between each other. We then provide an efficient method to construct well separated hash centers by leveraging the Hadamard matrix and Bernoulli distributions. Finally, we propose the Central Similarity Quantization (CSQ) that optimizes the central similarity between data points w.r.t. their hash centers instead of optimizing the local similarity. CSQ is generic and applicable to both image and video hashing scenarios. Extensive experiments on large-scale image and video retrieval tasks demonstrate that CSQ can generate cohesive hash codes for similar data pairs and dispersed hash codes for dissimilar pairs, achieving a noticeable boost in retrieval performance, i.e. 3\%-20\% in mAP over the previous state-of-the-arts. The code is at: \url{this https URL}
WESTERN PEDAGOGY ABOUT THE VALUE OF «SPIRITUALITY» IN EDUCATION

Серія «Педагогічні науки».Випуск № 4.2019 18 ?ution,dominated by interactive forms and methods of teaching, during which the teacher provides intermediate advisory and coordination assistance and controls the level of tasks performed by students independently; today there are a small number of higher education institutions in Ukraine that have a position as a tutor as an academic mentor (curator) and a small number of methodological developments in tutoring classes in the humanities.We plan to make further inquiries into the study of the state of introduction of the tutoring institute in higher education of Ukraine.
DESAIN RANSEL PENGHASIL LISTRIK DENGAN MEMANFAATKAN TENAGA GERAK BERJALAN MANUSIA

Energy is something that cannot be separated from human life because every activity carried out requires and produces energy. From some energy sources, there are activities carried out by the human body which are the potential to produce energy that can be utilized. One of the human activities that are often done is walking and running so that from this movement energy sources can be created. In this study, the calculation and design of backpacks with changes in length variations, variations in spring constants, and optimization of generators to produce electrical energy are better. This research began by designing a backpack that generates electricity by utilizing the power of human walking. Then the determination of product requirements is related to gathering information and products to be designed. Information obtained from previous research journals. Next, a study was carried out on the design of a backpack related to the calculation of the frequency of human gait needed to move a backpack and the calculation of springs. In this study, the results obtained are the voltage generated when the human condition goes by 3.863 watts, and when the human condition goes upstairs by 4.56 watts, while the running condition is 5.39 watts. So that the more movements humans make, the higher the voltage generated. And the resulting spring constant value is Ktotal = 22,612 N / m, and for the unit spring constant is 11,306 N / m. While the magnitude of the force produced by the load is 17.48 N .
The Impact of Using CTL-Based Comic Media on Learning Outcomes of Third Grade Students

This research was conducted to know the impact of using CTL-based comic media on learning outcomes of third grade students of Private Elementary School of Nurul Hasanah Tembung using the material on the sub-theme "My Rights and Obligations".Type of research was a Quasi-Experimental Design with Nonequivalent Control Group Design.The sample was students of IIIA class as the experiment class and IIIB class as the control class.Based on the posttest data analysis using the Mann-Whitney test, Sig values obtained at 0.000 < 0.05 that meant there were differences in learning outcomes between students who learn using CTLbased comic media with students who learn without using CTL-based comic media.Comic based on CTL gave effect by 26.03% to increase learning outcomes of student in the material on the sub-theme "My Rights and Obligations".
IMPLEMENTASI ALGORITMA FUZZY TIPE-2 UNTUK PENENTUAN KRITERIA KOTA BERDASARKAN STANDAR SMART CITY

&lt;p class="Text"&gt;City is a role model which represents the advancement of technology and the existence of prosperity. An improvement of technology should be used as a key to manage city’s prosperity. Many standards used to measure the value of city’s prosperity. One of that standards is smart city standard. It used factors which define city’s prosperity, hence it needs a key factor that allows the standard to produce a crisp result from the available factors. There are 6 key variables of city’s prosperity of smart city standard, they are smat governance, smart mobility, smart people, smart economy, smart environment dan smart mobility. Type-2 fuzzy algorithm is used to determine city prosperity’ grade using smart city standard. The algorithm is implemented in a game of Malang city’s miniature which named after Malang Urban. In this research several in-game experiments are made to get values that meet a specified rules. The values consist 73,33% of not ready category, 6, 67% of standard category, and 20% of good smart category of all in-game attempts.&lt;/p&gt;
MATHEMATICS AND INFORMATICS INTERCONNECTIONS IN A COMPETENTLY ORIENTED CONTENT OF THE MODERN MATHEMATICAL TUTORIAL

The article discusses the presence of intersubject links of mathematics and Informatics in the competence-oriented content of modern textbooks of mathematics. The author puts forward the hypothesis that the formation of the competence-oriented content of the modern mathematics textbook in many aspects relies on interdisciplinary connections of mathematics with other school subjects. The main methods of research are: theoretical and methodological analysis of theory and practice school of literature, development of the textbook of mathematics on the basis of competence approach; the analysis of the content of modern textbooks of mathematics for the inclusion of tasks that implement interdisciplinary connections of mathematics and computer science; a synthesis regarding the ways of realization of intersubject links of mathematics and computer science. The study determined that the formation of the content of the modern mathematics textbook influence: the guiding principles of educational reform under the Concept "New Ukrainian school" (2016), total Informatization of the society; increase of the level of national consciousness in Ukraine; the need for educated, creative citizens of Ukraine and competitive specialists, capable of self-knowledge, self-improvement and self-realization and the like. Found that competence-oriented content of modern mathematics textbooks can be formed under resurface many factors and in accordance with the principles and didactic conditions, which provide for the inclusion task, realizing intersubject relations of mathematics and other subjects. The analysis showed that only in several modern textbooks of mathematics included computer-based tasks that require students apply knowledge and skills acquired in science lessons. Promising to study the issue of professional training of future teachers of mathematics to the realization of intersubject links of mathematics and computer science. As well as the development of a system of computer-oriented tasks for math for secondary school students. Key words: mathematics textbook, competency approach, cross-curricular links, mathematical education, digital competence.
Resources: Indigenous Education: Home

Explore the ATA Library's collection of web guides relating to Indigenous peoples and Indigenous education.
Attribute of Thematic Learning Innovation on Elementary School (A Diffussion Of Innovation Research)

The purpose of this study is to describe thematic learning innovations that can be defined within a certain period of time to a social system using certain communication channels.The research method used is difussion research.Data collection techniques used were questionare with Likkert scale models.The sampling technique used was purposive sampling by setting research target schools in accordance with the research objectives.Analysis of the data used is descriptive quantitative.The results showed that thematic learning innovations were positively perceived by Elementary School teachers with low levels of difficulty and had benefits, appropriateness, trials and observables, so that thematic learning could be diffused in a social system in elementary schools.
"USING VIRTUAL LEARNING ENVIRONMENT THE STUDY OF ROBOTICS"

The article analyzes the possibilities of using the virtual robotics environment Virtual robotics toolkit to increase students' interest in learning about robotics. The main components of this software package are described. The effectiveness of the use of multimedia models, which significantly expand the teacher's ability to teach robotics, allow to penetrate more deeply into the essence of physical phenomena, processes and patterns. The prospect of distance learning, which can become an important organic component of both the vocational training system in higher education and the education of students in secondary school, is analyzed. The course in robotics should be largely filled with experimental research, including computer science. Using multimedia models allows to increase the effectiveness of training and to intensify and individualize it depending on the interests, abilities and own experience of students, to activate their educational and cognitive activity by introducing elements of research character into the educational work, increasing the share of independent work in the work crucial for the development of creative personality.Key words: educational robotics, virtual learning environment, Virtual robotics toolkit, educational designer, LEGO Mindstorms.
The Development of EduPlasa Media Learning Devices in Static Fluid Materials

This study aims to develop learning devices for EduPlasa media in static fluid material. The research method used is descriptive method with a quantitative approach. The research subjects were students of class XI MIPA 4, amounting to 24 people in state senior high school Banda Aceh. Data collection techniques in the form of questionnaires validation media experts, content and learning tools and documentation. The results of the study indicate that the learning device for EduPlasa media is effectively used. This can be seen from the results of the percentage of media rated by experts at 81.5%, the percentage of media content assessed by experts as much as 85% and the responses of students about the media reached 86.68% so that the media can be said to be suitable for use in learning. Development of learning tools for EduPlasa media in the form of learning implementation plans (RPP), student worksheets (LKPD), power points as supporters of interactive media. The results of validation by evaluation experts and practitioners for RPP and LKPD obtained an assessment of 75% so that the learning device met the criteria of valid, practical and effective use.
Application of neural networks to the analysis of consumer opinions

This paper presents an analysis of the possibilities of using neural networks to classify text data in the form of comments. Moreover, results of research of two neural network optimization methods: Adam and Gradient are presented. The aim of the work is to conduct research on the behavior of the neural network depending on the change of parameters and the amount of data used to teach the neural network. To achieve the goal, a test application was created. It uses a neural network to display the overall assessment of the accommodation facility based on the added user feedback.