Reviewerly/exHarmony huggingface dataset:
Estado de tema: La lúdica en la enseñanza de las matemáticas

Mathematics has always challenged the intelligence of the human being, in terms of its learning, due to the set of concepts and operations typical of the formal sciences that are handled in them. The observations made on the students of the first grade of the Guarumo Educational Institution, of the village of Guarumo, of the municipality of Caceres, Antioquia, added to the analysis of external tests such as the SABER applied by the ICFES, allowed to establish that there are difficulties in the students to learning the area in question.These concerns led to the construction of the present State of the subject on play in the teaching of mathematics, which is the result of the respective bibliographic search carried out to identify and analyze research carried out in different contexts on the difficulties that students present in this area. . This made it possible to establish how teachers develop strategies to promote much more pleasant and effective learning environments for students and in this way, make the teaching - learning of mathematics a stage for the development of their competencies, logical reasoning and creativity. .A total of 11 degree theses and 9 scientific articles were analyzed, taken from reliable sources, finding as a relevant axis for solving the problem posed, the use of play as a strategy articulated to pedagogy and didactics, widely favoring the processes of teaching mathematics and with it, obtaining better performances by students in the area in question.
A Snake-like Robot Capable of Traveling on a Slope Using Obstacles

A snake can climb trees and walls vertically using the trunks and grooves. This traveling way is called “obstacle aided locomotion.” However, no snake like robots have realized this locomotion in such kinds of environments. This paper discusses the motion planning of a snake like robot on a slope using the obstacle aided locomotion. The behaviors of a snake were observed when traveling on a slippery slope on which some obstacles were put. As a result, first, the snake started to wind an obstacle when finding it. Then it turns and pushes the obstacle. The motion planning algorithm was examined using a snake like robot that has pressure sensors on the right side of the body. Each joint of the robot has a single degree of freedom in a yaw axis. It was confirmed that the robot could travel on a slope in 6 degrees.
Penyelesaian Masalah Economic Dispatch Menggunakan Equilibrium Optimizer

This paper presents a metaheuristic method, namely Equilibrium Optimizer (EO) to solve the economic dispatch (ED) problem. The main objective function to be achieved is to minimize the total fuel costs of all generating units to meet the total load demand and to satisfy various operating constraints. Three case studies are used to test the effectiveness of the EO method in solving ED problems, they are three generators case, six generators case, and fifteen generators case. The simulation of solving ED problems using the EO method is implemented using MATLAB software and is carried out 30 times for each case study. The results of EO method are compared with Particle Swarm Optimization (PSO), Grey Wolf Optimizer (GWO), and Whale Optimization Algorithm (WOA) methods. The simulation results show that the EO method can solve the ED problem more optimal than all other comparison methods for all the case studies by producing the minimum total fuel costs.
Penyusunan Spesimen Awetan Tumbuhan dan Hewan Di SMPN 20 Mataram

Abstract: The Biology Science Practicum has a role in improving the quality of science learning, especially Biology material, as well as improving science process skills and students' understanding of science concepts. The Biology Science Practicum requires the availability of plant and animal specimens as the main object of observation, but this is not widely available in the Science Laboratory of SMPN 20 Mataram, thus causing the Biology Science practicum not to be carried out properly. The purpose of this community service is to increase the understanding and skills of teachers to make specimens of preserved plants and animals. The method of implementing community service was to provide training for teachers to make specimens of preserved plants and animals which was conducted in September 2020. The training was guided by lecturers, education staff (laboratory assistants), and students. Questionnaires were given to training participants to evaluate the effectiveness of community service programs. The result of the training was that there were twenty teachers who came from science teachers and other subjects involved in training in making insectariums, herbariums, Mollusca shell preserves, and animal wet preserves, and participants responded that the training had increased the knowledge and skills of teachers in making plant specimens and animal. The conclusion is that the training carried out by providing samples of preserved specimens of living things, demonstrations and assistance in making preserved specimens have an impact on increasing participants' understanding and skills in making preserved specimens of plants and animals. Keywords: Dry and wet preservation of living things; Herbarium; insectarium; Biology practicum; Plant and animal specimens.
Modeling and Discovering Authentic and Effective Influencers on Social Media via Graph Neural Network Learning

Author(s): Kim, Seungbae | Advisor(s): Wang, Wei; Varghese, George | Abstract: Influencer marketing, a word-of-mouth marketing strategy that leverages prominent individuals on social media, has been gaining great traction in recent years. As the number of influencers has explosively increased with the rapid growth of the influencer marketing industry, several issues in evaluating and discovering valuable influencers have been raised, including the influencer fraud problem. These issues arise from utilizing solely quantitative metrics such as the number of followers to identify influencers on social media. Although these quantitative indicators can measure the influence of social media users to some extent, it is challenging to evaluate the quality of influencers with such metrics.In this dissertation, we propose several graph learning frameworks that incorporate various input sources from social media including text, images, and graphs, to evaluate influencers in the first place. To that end, we build and analyze social networks of influencers based on the posting, interacting, and advertising behaviors of influencers to find valuable insights by understanding the social relations of influencers. The frameworks presented in this dissertation take the influencer social networks with decent features from multi-modal inputs and then assess qualities of influencers, including transparency, loyalty, authenticity, and efficiency of influencers. As a result, the proposed methodologies not only address pressing issues in the influencer marketing industry but also advance multi-modal graph learning-based applications.
Rancang Bangun Sistem Informasi Akademik Fakultas Matematika Dan Ilmu Pengetahuan Alam Berbasis Website

A website based academic information system is indispensable for processing academic data such as processing data on subjects, grades, filling study plan cards, thus supporting the achievement of the vision, mission and academic goals of the Faculty of Mathematics and Natural Sciences, one of which is to provide education by optimizing the use of Information and Communication. Technology (ICT) for academic services. In designing the Academic Information System for the Faculty of Mathematics and Natural Sciences, this Website-Based uses the waterfall method with stages, Requirements Definition, System and Software Design, Implementation and Unit Testing, Integration and System Testing, Operation and Maintenance. The software used in building this website is Visual Studio Code, MySQL, and XAMPP. This website has been tested with blackbox testing which results that the features on the website can run well. Website-Based Design of Academic Information Systems for the Faculty of Mathematics and Natural Sciences This website was developed as an information medium that facilitates information such as study plan card data, study result cards, and class schedules that can facilitate lecturers and students in seeing the academic activities they carry out.
LibGuides: At Home With Kids!: Virtual Fieldtrips

Home Sick? On a School Break? A Homeschool Family? Check out these kid-approved resources! Explore the World (without leaving the couch!)
Photonic Reservoir Computing for Optical Communication Systems

Trabajo presentado en los ECOC 2020 WORKSHOPS, WS 6: Pathway to Bring Photonics in High-Performance Computing: from Materials to Applications, celebrados online en diciembre de 2020.
LibGuides: 2021 Summer Reading: Sora Support

A guide for all Murrow students looking for inspiration for Summer Reading. This page provides tutorials and helpful tips about using Sora and the amazing collection in the Citywide Digital Library.
A systematic review of the use of educational platforms and their relationship with learning in Peruvian higher education in the period 2015-2021

In recent years, the incorporation of ICT in the educational environment has intensified with the use of different technological resources that allow improving the teaching-learning processes. Among them, the implementation of educational platforms can be considered as a resource that promotes and facilitates learning with the purpose of achieving quality education for all, in line with the fourth objective of sustainable development. The objective of this study is to analyze the scientific production on the relationship between the use of educational platforms and learning in higher education in articles published in Scopus and Web of Science in the period 2015-2021, a systematic review methodology was used from the literature, four analysis variables were determined with objective, sample size, methodological design, and research results. The results show the positive influence of the use of educational platforms in learning since it encourages a more active and reflective participation on the part of students.
Effects of a Situation-Based Empathic Communication Program on Elementary Students’ Empathy Abilities, Peer Networks, Attitudes toward Students with Disabilities, and Empathic Conversational Behaviors

The purpose of this study was to examine the effects of a situation-based empathic communication program on elementary students’ empathy abilities, peer networks, attitudes toward students with disabilities, and empathic conversational behaviors in inclusive classrooms. The participants consist of four inclusive classes, comprised of 91 students, from two schools. Two of these classes were the experimental group and the others were the control group. This program was developed through a 7-step research procedure. This program was organized with 3 elements of emphatic conversation: empathic listening, empathic comprehension, and empathic response. The experimental group participated in the program taught by the researcher for 12 sessions, while the control group participated in the Korean and Ethics lessons. The eight empathic situations (self-expression, gratitude, praise, encouragement, request, rejection, conflict resolution, and apology) were applied in the program content. The pretest-posttest control group design was applied. The difference between the two groups was analyzed by using the ANCOVA for empathy abilities, two dependent samples t-test for the attitudes toward students with disabilities, and a paired t-test for emphatic conversational behaviors. Netminer 4 was used to analyze any changes in the peer networks within the inclusive classes. This study demonstrates that the situation-based empathic communication program may have positive effects on the empathy abilities, peer networks, attitudes toward students with disabilities, and empathic conversational behaviors among elementary students. This study was significant in that it examined a situation-based empathic communication program in regular curriculum classes for “all” the students in inclusive classes. The limitation of this study, as well as suggestions for future studies, were provided.
Analysis of English Education Department Students' Difficulties in Reading Comprehension Text of TOEFL. (A case study at UIN Sultan Maulana Hasanuddin Banten)

Yulvia Zarnis, 161230083. 2020. Analysis of English Education DepartmentStudents' Difficulties in Reading Comprehension Text of TOEFL. (A casestudy at UIN Sultan Maulana Hasanuddin Banten)This research uses qualitative as a case study that mainly analyzes thedifficulties of English Education Department (EED) Students in readingcomprehension test of TOEFL. The objective of this research is toinvestigate which skills in reading comprehension test of TOEFL that are themost difficult for EED students and what difficulties are encountered byEED students in reading comprehension test of TOEFL based on two mainproblems 1) which skills in reading comprehension test of TOEFL are themost difficult for EED students? And 2) what are the difficulties encounteredby the EED students in reading comprehension test of TOEFL? 22 students,who have just participated in TOEFL Post-Test from 8th Semester of EnglishEducation Department of UIN Sultan Maulana Hasanuddin Banten, areinvolved in this research. Archival records, questionnaire and interview areused as the instrument of this research. The result of this study showed thatthe most difficult skills in TOEFL reading are Main Idea, Implied Idea, andStated Detail. The difficulties encountered by EED students are the difficultyin guessing the meaning of words without opening dictionary. It includesdifficult to use context, structural clues and word parts, difficult to overviewthe topics in the texts and to relate idea from one paragraph to others.Meanwhile, the reading problem are EED students are difficult to understandmeaning of vocabulary and sentences, to understand paragraph and texts, toanalyze grammar pattern, to do paraphrasing, to read fast, to catch the ideaquickly, to manage the time, to relate background knowledge to the text andto relate the questions to texts.
THE IMPLEMENTATION OF THE STORY MAPPING STRATEGY TO ENHANCE STUDENTS’ READING COMPREHENSION

This research was done based on issues encountered by the author in teaching reading comprehension at the Management Study Program. The fact indicated that the learners’ competencies in comprehending English texts were insufficient. To deal with the issue, the investigator implemented the Story Mapping Strategy as one of the solutions in the teaching reading. This research uses a Classroom Action Research design. The subjects were 14 students. The research was done in two cycles by ensuing the procedure of action research, namely: planning, implementing, observing, and reflecting. Each cycle was implemented in two meetings of the strategic application and one meeting for the test. The data of the research were collected by employing the ensuing instruments: observation checklist, field notes, questionnaire, and a reading comprehension test. The findings of the research showed that the Story Mapping Strategy could enhance the learners’ reading comprehension. This research is categorized as effective when 70% or more of the learners can achieve progress of at least 10 points greater than the result of the preliminary research. After the investigator did the first and second cycles, the finding indicated that the learners’ scores were improved. In the first cycle, 8 (57%) learners out of 14 learners reached the obtain progress of ≥10 points. In the second cycle, learners who achieved the target score of ≥10 points went up to 11 learners (78%). The findings indicated that the Story Mapping Strategy successfully increased the learners’ reading comprehension. In addition, the class successfully created a better learning atmosphere compared to before the implementation of the story mapping strategy.
遊戲成癮、創意力與孤獨感: 虛實轉換為中介變數

Purpose – Internet addiction has already become widespread around the world. The American Medical Association indicates children and adolescents who spend an excessive amount of time playing online games and consequently give up important real-life activities. The purpose of this paper is to develop and investigate a model that explains the effect of game addiction on the transition of virtual-real life of creativity and loneliness.Design/methodology/approach – Drawing upon the existing literature concerning Internet addiction especially game addiction, it has linked to many negative life outcomes. The hypothesized model posits that game addiction influences creativity and loneliness through the mediating effects of transition from virtual life to real life-absorption and transition from virtual life to real life-real life change, Structural equation modeling is used to test the hypothesized model, using data that were collected from 787 students in college in Taiwan.Findings – The result shows that transition from virtual life to real life-absorption can inhibit creativity and transition from virtual life to real life-absorption will increase loneliness, and the transition from virtual life to real life-real life changes can neither help creativity and loneliness.Originality /value – This thesis takes a new perspective to study game addiction by adding a mediator of transition from virtual life to real life.
LibGuides at Priddy Library: ECED 360: Early Literacy: How to cite WEBSITES

Emerging literacy process in children, birth to age five. Examination of strategies, materials, and experiences for literacy development
VORTEX: Tangible Ceramic Music Interface

When listening to a piece of music, people often associate different textures of sound with tactile sensations like smoothness, granularity or warmth etc.These subjective assessments are related to common synesthesia and the physical auditory experience.However, since audiences without professional music training passively activate limited sensory channels while listening to music, they have difficulties understanding the relationship between the textures of sound and the techniques of the musician.This could be a potential research direction for future immersive music performance and experience.VORTEX is a tangible music interface, mainly composed of a series of ceramic modules, capacitive touch sensors, temperature sensors, a baseboard, a main control board, a headphone and a supporting structure (see Figure .1).It is designed to interact with a wellknown musical composition played by Chinese Guzheng, a 21 or 25stringed plucked instrument that generates rhythm with rich granular sensation.VORTEX involves multiple senses such as hearing, touch, and proprioception.It invites users to experience multimodal perception and synchronization with the music.
Library & Cultural Services: Library Plugins: Lean Library

Lean library allows quicker and easier access to library resource, helping you access the content you need.
Gold depletion in the Jiangnan Gold Metallogenic Belt in South China: Evidence for large scale fluid movement in the upper crust*

Present study recognizes two regional gold-depleted zones in the Mid-Upper Proterozoic Groups in Northwest Hunan of Jiangnan Gold Metallogenic Belt, China. Research on trace elements and leaching experiment gives obvious indication that the gold mineralization process in Northwest Hunan involved a large scale circulating flow of groundwater in a fossil hydrothermal system.
Evaluatıng student’s motıvatıon on E-Dıctıon: Masscomm Jargon App. – a case study of UıTM students / Siti Nasarah Ismail...[et al.]

This study provides an overview of using mobile application as a learning aid in assisting students in their learning. E-Diction: Masscomm Jargon App is an electronic dictionary in a form of mobile application that compiles technical terminology, terms of art, known as jargon that has particular meaning within communication field. Students may use this application in order to help them for better understanding about every subject they learn. Therefore, students were given this application as a reference for their learning, followed by this research to evaluate students’ motivation in using the E-Diction: Masscomm Jargon App. Moreover, the objective of this study is to identify students’ influences and motivation factors of using the e-Diction. A convenience survey is conducted in order to gain feedback from the students about this application. The finding shows the students agreed that this application really help them in their learning process and they may perform well in their study. Furthermore, the using of E-Diction: Masscomm Jargon App has a major contribution to the development of learning as it is reliable to keep and bring anytime and anywhere.
A Study on the Autonomous Learning and Sustainable Development of non-English Majors College English in the Network-based Environment

This research aims to explore autonomous learning and sustainable development of non-English majors College English in the network-based environment. The researcher has taught College English in the university ,found the problems in teaching and explores the feasibility of non-English Majors.This study takes the non-English majors of Liupanshui Normal University as the research object and uses observations and interviews as research methods. The conclusions and suggestions are as follow:1.The current problems of “teaching” and “learning” in College English.1)The teachers' teaching ideas are old-fashioned.2)The teachers' ability to master modern education technology is insufficient.3)The University evaluation is simple.4)The teachers have many teaching tasks.5)The students’ English learning quality needs to be improved.2.The effective ways to solve the problems of “teaching” and “learning” in College English.1)The university should establish a scientific autonomous learning system to guide teachers and students.2)The teachers should establish the concept of student-centered and change the old-fashioned pedagogy.3)The cultivation of students' autonomous learning ability should be regarded as one of the training objectives.3.The suggestions.1)The university needs to strengthen the necessity and practicality of College English.2)The university needs to properly integrate the faculty.
The Moderating Effect of Transformational Leadership on Relationship between Organizational Silence and Knowledge Transfer among Librarians in Federal Universities in Southern Nigeria

This study was designed to investigate the mediating effect of transformational leadership on the relationship between organizational silence and knowledge transfer among librarians in federal universities in southern Nigeria. The questionnaire was used to collect data from a population of 250 librarians, out of which 240 responded, yielding a response rate of 96 percent. The study found a significant positive correlation between transformational leadership and knowledge transfer of the respondents. Organizational silence has a significant negative correlation with the respondents, and organizational silence has a significant negative correlation with transformational leadership. Nevertheless, the study revealed that transformational leadership has a significant positive effect on knowledge transfer. Also, organizational silence has a significant negative effect on the knowledge transfer of the respondents. More importantly, transformational leadership has a significant moderating effect on the relationship between the respondents' organizational silence and knowledge transfer. It was recommended that the university librarians should adopt a transformational leadership style to facilitate knowledge transfer. The administrators and library managers in the federal university in southern Nigeria should reduce or eliminate organizational silence to promote knowledge transfer among the respondents. https://dorl.net/dor/20.1001.1.20088302.2021.19.2.6.4