Reviewerly/exHarmony huggingface dataset:
Perancangan Sistem Informasi E-Catalogue Berbasis Website Menggunakan Metode Waterfall

The problem faced by CV. Ramos Ponsel is that competitors have just started the same business as Cv. Ramos Ponsel, so that it has the impact of decreasing consumers in meeting their needs at Cv. Ramos Ponsel. With the situation for the store to innovate in customer service. The innovations in question are, among others, digitizing business processes based on a website, one of which is using an electronic catalog. The purpose of this research is to produce an E-Catalogue that can support the business processes of CV. Ramos Ponsel. The method used in this research is the Waterfall method. Waterfall every step of the work process is completed first to move to the next stage. The Waterfall Stage itself consists of Planning, Analysis, Design, Implementation, Testing, and Maintenance/Maintenance. With the existence of an e-catalogue that is designed to have superior value than e-catalogue owned by other institutions, by adding features that benefit sellers and buyers in the business process. The result of this research is to produce an E-Catalog information system on Cv. Ramos Mobile based web site.
Optimal Filter Assignment Policy Against Distributed Denial of Service Attack on Router Mikrotik

Information technology is currently one of the things that almost all universities widely adopt. The development of information technology requires universities to manage potential resources effectively and efficiently. as stated in the regulation of the Minister of Research, Technology, and Higher Education Number 62 of 2017 concerning the governance of information technology in the university environment that is to support the achievement of increasing access, relevance, quality of higher education, innovation, and strengthening governance and accountability of a university. The consequence of the application of information technology is the emergence of information security risks, the threat of this attack is a concern that every university must be wary of to secure network infrastructure from these attacks. Open access provides great potential for everyone to commit crimes against network infrastructure. as explained that computer network security is part of a system that is very important to be maintained, for that it is necessary to make efforts that can be made by the party responsible for securing the University X network from DDoS attacks. the method used to secure the network infrastructure makes a filtering policy to block DDoS attacks, the results obtained from the application according to the filter rules applied to the proxy device successfully block DDoS attacks.
Pengembangan E-Modul Berbasis PBL dengan Pendekatan STEM Pada Materi Ciri-Ciri Hewan, Tumbuhan, dan Habitatnya untuk Siswa Kelas VI Sekolah Dasar

This research is motivated by the use of learning media which is still limited, and only school textbooks that do not prioritize the development of students' problem solving abilities are used. This study aims to understand the steps of developing the modular characteristics of animals, plants and their habitats and to determine their quality. This development research uses the ADDIE model (analysis, design, development, implementation, and evaluation). The objects of this research are material expert teachers, media experts, linguists, learningÂ experts and sixth grade teachers at SD Negeri Kalongan. Data collection techniques in the form of assessment. Quantitative and qualitative data analysis was used to evaluate teaching materials. This research develops modules on the characteristics of animals, plants and their habitats. The results showed that the quality of material experts was in the appropriate category, with an average score of 3.2. The quality assessment carried out by a linguist in the appropriate category had a mean score of 3.0. The quality assessment carried out by media experts using the very appropriate category has an average score of 3.4. The quality assessment carried out by learning experts has a very user-friendly category with an average score of 3.3. The teacher assesses the quality in the very appropriate category, with an average score of 3.8. These results indicate that the quality of the module is included in the very feasible category to be used as teaching materials.
Sistem Informasi Laporan Berbasis Website (Web-SIrap) Meningkatkan Intensitas Pendampingan Orang Tua

The process of preparing report cards is still conventional, in the preparation of report cards using software in the form of excel. With the excel report card, the teacher gives an assessment only at the end of the semester. Parents find it challenging to monitor their child's development when following the lesson. This study aims to develop a website-based report card information system (Web-SIRap) to increase the intensity of parental assistance. This type of research is development research using the ADDIE model. The research subjects consisted of 2 educational evaluation experts. The subjects of the media trial were the parents of 9 students and 3 teachers. The research method used is observation, questionnaires, and interviews. The instruments used to collect data were observation guidelines, questionnaire/questionnaire sheets, interview guidelines, and rating scale sheets. The technique used in analyzing the data is descriptive quantitative statistical analysis and inferential statistics. The study results, namely the content validity score from the expert, got a result of 1.00, so the content validity was very high. The results of the analysis of user responses are that teachers are 100% (very good) and parents are 84% so (good). Based on the significant (2-tailed) result, the result was 0.000 &lt; 0.05, so the result was a significant increase in the intensity of parental assistance. It was concluded that the website-based report card information system (Web-SIRap) was suitable for learning and could increase the intensity of parental assistance.
Edu-Game Sebagai Media Pembelajaran Pendidikan Anak Usia Dini Di Taman Kanak-Kanak Dharma Wanita 56

Educational games are very interesting to develop because of the visualization of real problems. Based on the pattern possessed by the game, players are required to learn so that they can solve existing problems. Game status, instructions, and tools provided by the game will guide players actively to explore information so that they can enrich their knowledge and strategies while playing. Development of mobile game applications as an alternative learning media to recognize symbols, count, match pictures and arrange random words as an alternative medium for early childhood education for teacher learning in changing conventional learning methods to learning simulation games, so as to develop children's creativity, because in educational games have elements of challenge, accuracy, reasoning and ethics.
Welcome Message

Welcome to the 7 th International Conference on Information Management and Technology (ICIMTech 2022) held from 11-12 August (hybrid from Semarang).This is the seventh conference hosted by School of Information Systems, BINUS University (Bina Nusantara University).In the last seven years ago through this conference, we believe many researchers have been helped to develop their research work through constructive interaction with experienced academics.Learning from mature research and stimulating discussion with academics, practitioners, and more experienced researchers in the conference has turned ICIMTech to be a melting pot of multi-generation researchers.And for this year more than 250 delegates worldwide participate in the conference as participants and presenters.We are very excited to have all of you to join in this great event.ICIMTech provides a scientific platform for both local and international scientists, engineers and technologists who work in all aspects of information, communication, and technology.It aims to be a prime international forum for both researchers and industry practitioners to exchange the latest fundamental advances in the state of the art and practice of information, communication, and technology, identify emerging research topics, and define the future of technology.
Fuzzy Differential Equations in Pseudo BH-algebra

We introduce the notions of an algebra-BH , Fuzzy of an algebra-BH , Pseudo algebra-BH , Solve Differential Equations in pseudo BH-algebra , Solve Differential Equations in fuzzy pseudo BH-algebra . Also we prove and stated some properties , theorems and examples with some Remarks that explain the relationship with the definitions.
ANALYSIS OF STUDENT’S SATISFACTION LEVEL TOWARDS LEARNING METHODS OF LECTURERS IN INDUSTRIAL REVOLUTION 4.0 : A SURVEY OF HIGHER STUDENT IN FIRST SEMESTER

This study aims to analyze the level of student satisfaction on learning methods that conducted by lecturers who teach in industrial revolution 4.0 era, especially higher student first semester at Musamus University. The data obtained from 120 respondents first semester students, spread across several majors in Musamus University. This research is a quantitative descriptive study which uses a questionnaire for data collection which is carried out through online survey. Data tabulation is calculated using a Likert scale to obtain a percentage of student satisfaction levels. The results obtained are a relationship between student satisfaction with the learning methods carried out by lecturers in terms of time discipline, mastery of the material, delivery of material, assessment and evaluation during the lecture process. The results of the analysis of the performance of lecturers perceived by students of the satisfaction t in the era of learning industry 4.0 through learning methods carried out from various aspects and factors in the lecture process have a positive effect. Total average from three indicators are 81% categorized student satisfied for learning method yhat conducted by lecturer in Musamus university but still need to improve for evaluation and assessment.
Method for Clarifying the Affiliation of Authors of Scientific Documents Based on Requests to the Semantic Web

In accordance with the xml-schemes of aggregating mathematical libraries, metadata sets must contain information about the scientific organization in which the study was conducted. Currently, this information is formalized as an affiliation of the authors. Affiliation is a mandatory attribute of a modern scientific publication. The affiliation may be incomplete and may contain outdated information. This does not allow to form the required set of metadata. In this paper, we propose methods for refining and replenishing the metadata of documents of electronic mathematical collections. We use the open Web-resources for refining and replenishing the authors' affiliation components. Using the software tools of the metadata factory of the Lobachevskii Digital Mathematical Library, the affiliation block is extracted, its components are parsed and analyzed. Semantic links of affiliation components with network information objects are created using the system of requests to open data sources developed by us. This made it possible to refine the metadata based on the subsequent analysis of the affiliation components. In the case when the necessary data is missing in the article, we replenish the components of the affiliation.
Recognition Method of Dim and Small Targets in SAR Images based on Machine Vision

Aiming at the problems of long recognition time and low recognition accuracy of traditional SAR image dim target recognition methods, a method of SAR image dim target recognition based on machine vision was proposed.SAR images are collected and preprocessed by machine vision, and the image information is processed by PCA dimension reduction considering the linear characteristics of the data to extract image features.Then, the SAR image target feature key frame frequency band is divided by the segmentation results, and the recognition model is established based on the image trajectory tracking and target analysis.The proposed algorithm is applied and analyzed.The simulation results show that the proposed algorithm has good recognition rate, average recognition rate and false detection rate are 99% and 0.9%, and can effectively ensure the data processing performance.
Application of the Discovery Learning Model to Improve Student Learning

An effort to improve the learning process through the application of the Discovery Learning method. The formulation of the problem in this study is whether the use of the Discovery Learning method can improve learning outcomes for Biology subjects for class X MAS Al Wasliyah students in the 2022/2023 academic year range? learning by using the Discovery Learning method. The purpose of this research is to improve the Biology learning process for the tenth grade students of Mas Alwasliyah Range in the 2022/2023 academic year. This research uses the CAR model with the application of the Discovery Learning method in improving the learning outcomes of Biology subjects for class X Mas Alwasliyah students in the 2022/2023 academic year range. The data was collected by observing student activities and worksheets to find out the improvement in student learning outcomes. From the results of the analysis that has been carried out, it is known that the Discovery Learning learning method can improve student learning outcomes for Biology subjects at MAS Al Wasliyah. 95%. So it can be concluded that using Discovery Learning can improve learning outcomes in the Biology learning process for class X MAS Alwasliyah students in the 2022/2023 academic year range.
An Error Analysis of Students’ Translation In Narrative Text

This research was conducted based on the fact that most students still made many errors in coveying the meaning from Indonesian to English language. Lack of vocabularies, facing an ambiguity from Indonesian to English, word, phrase, and sentence. Therefore, the purposes of this research are (1) to find out types of errors made by students in translating narrative text and (2) to find out the causes of errors made by the students. The design applied in this research was qualitative in type of case study. Meanwhile, the techniques of data collection were documentation and interview. Nine students were considered purposively as subject categorized into high, middle, and low levels. The technique of analyzing data of this research consisted of data condensation, data display, and conclusion/ verification which was found in Miles and Huberman, and Saldana’s model. The result of this research found that (1) there were four types of errors made by the eleventh grade students, namely: omission, additions in simple addition, misformation in regularization and alternating form, and the last one missordering. The highest percentage was misformation. The second was omission. The third was missordering, and the lowest percentage was additions. It is also found that (2) those errors occured because of carelessness, first language interference, and translation. However, it is expected that the students may learn Indonesian and English seriously in order to increase their awareness in both languages. It is also important that the English teachers provide some creative strategy in learning to avoid any boredom in teaching process.
Inquiry Learning: Upaya Meningkatkan Hasil Belajar IPS pada Siswa MTs Negeri 4 Gunungkidul

This research aims to improve student learning outcomes through the application of inquiry learning models. The subject of this study is a student of class VII-C MTs N 4 Gunungkidul on IPS subjects in Interspace Interaction material. The application of the inquiry learning model in this study is carried out with several phases, namely identification and clarification of problems, making hypotheses, data collection, data analysis, and drawing conclusions. This research is best practice. There are several results of applying the inquiry learning model, namely helping learners in developing contextual learning concepts; increase the motivation and activities of learners in IPS learning; and increase information about the concept of interaction between rooms learned through activities using systematic LKPD. The inquiry learning model can be applied to students at the Madrasah Tsanawiyah level.
Evaluasi Laporan Hasil Kegiatan P3 (Penerapan Perangkat Pembelajaran) Mahasiswa Pendidikan Bahasa dan Sastra

The purpose of this study was to describe the report on the results of the P3 (Implementation of Learning Devices) activities for Study Program students. Pend. Indonesian Language and Literature STKIP PGRI Lubuklinggau. This research is focused on evaluating the P3 report (Implementation of Learning Devices) covering the systematics of reports and the use of Indonesian. This program evaluation study uses the CIPP model (context, input, process, and product). Data was collected through analysis of the results of P3 activity reports (Implementation of Learning Devices) with qualitative descriptive methods. The data were analyzed to determine the feasibility of the report from the systematic and linguistic elements. The results showed that the report on the results of P3 activities (Implementation of Learning Tools) was quite good, in terms of the systematic and linguistic elements of the report. In conclusion, the report on the results of the P3 (Application of Learning Devices) activities for STKIP PGRI Lubuklinggau students is quite good. In the future, the P3 activity report (Implementation of Learning Devices) needs to be improved again.&#x0D; Keywords: Report Evaluation, Implementation of Learning Tools (P3), Language and Literature
Stage word in the Ivan Franko theater in the context of the historical and cultural process

The purpose of the article of the work is to highlight the stages of evolution of the Ukrainian scenic word in the Ivan Franko Theater in the context of the historical and cultural process from the 1920s to the present and to analyze the features of the artistic direction "socialist realism" and his influence on the scenic word. The research methodology consists in using the method of historical retrospection to analyze the scenic word in the acting works of the Ivan Franko’s Theater from the 1920s till the presenttimes; the culturological method is used to study the influence of state ideology on the socio-cultural environment through the scenic word; the using of the art-historical method makes it possible to analyze the creative work of directors in certain cultural and political realities. The scientific novelty lies in a comprehensive study of the main stages of the evolution of the scenic word in the Ivan Franko Theater during its existence on the example of acting works in dramatic and musical performances, as well as in studying the influence of the domestic historical and cultural process on the scenic word. Conclusions. The artistic policy of G. Yura at the Ivan Franko Theater in the first decades of its existence. is examined. The influence of the ideology of the communist party on the domestic theatrical process is revealed. The peculiarities of artistic direction "socialistic realism" and its influence on the scenic word at Ivan Franko Theatre on the example of actor's work were analyzed. The article considers the scenic word in the musical performances at the Ivan Franko theater in the context of historical and cultural processes.&#x0D; Keywords: scenic word, culture, ideology, socialist realism, Ivan Franko theatre, G. Yura, musical, rock opera&#x0D;
Increasing Students' Far Jump Ability Using Media

This study aims to determine the increase in the long jump ability of students using media. This research uses the CAR approach (Classroom Action Research). This research was conducted to find information about the implementation of learning variations delivered by classroom action research. Following this type of research, namely classroom action research, this research has staged in the form of cycles. The design of each cycle consists of four stages, namely planning, implementation, observation, and reflection. From the results of the study, it was found that in the learning outcomes in cycle 1 9 students had not achieved the completeness score because they got scores below 75 and 13 other students were declared complete after getting a score above 75, as for the completeness score in the lessons at school. is 75. In the pre-cycle, the average value of student learning outcomes is 75%. Then from the learning outcomes in cycle 2, 2 students had not achieved the completeness score because they got a score below 75 and 35 other students were declared complete after getting a score above 75, while the completeness score in the lessons at school was 75. So it can be concluded that there is an increase in the long jump ability of students using media with the evidence that students are not completely reduced.
PENERAPAN MEDIA COUNTING BOX (KOTAK BERHITUNG) UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA

This study aims to improve the learning outcomes of grade one students at Al-Muflihun Islamic Elementary School by applying the Counting Box media.The subjects of this research are students the first grade of Al Muflihun Islamic Elementary School, totaling 31 students, with 18 boys and 13 girls .The type of research used is Classroom Action Research (CAR).whichconsists of 2 cycles, each cycle consists of 2 meetings.The data collecting technique were used observation and written tests.Based on research results it can be concluded that in the first cycle of the student learning outcomes completeness 77.5% with class average is 77.7 and has not yet reached the 80% success indicator.Completeness of results student learning in the second cycle is 93.6% with a class average of 89.03 and reachesindicator of success that has exceeded 80%.Thus it can be concluded that with the application of Counting Box media can improve student learning outcomes first grade at Al Muflihun Islamic Elementary School on addition and subtraction mathematics numbers 1-50.
Technologies Being Used in Web Development

Net development can use CMS (content management systems) for creating content changes easily with help of technical skills. This paper has critically reviewed existing resources regarding technologies being used in web development. In this paper, the roles of different web technologies have been reviewed in case of web development. This paper has identified few web technologies including front-end and back-end development and some these are Python, NodeJS, JavaScript, Django and Flask. All these technologies have significant role in web development. Based on the data of existing resources, the paper has concluded that successful implementation of these technologies can effective change a websites interface and make it attractive to users, while transform trash website to treasure
Improving Student’s Adjective Vocabulary Through Animation Video On Fifth Grade

The purpose of this study was to find out the application of animated videos can improve the adjectives of 5th grade students Mis integrated al-ikhwan tanjung morawa. This type of research is classroom action research (CAR) which is carried out in two cycles. Each cycle consists of three meetings. Furthermore, this research was carried out in four steps, namely planning, action, observation, and reflection. The object of this research is to improve students' adjectives. In collecting data, researchers used tests, observations and documentation. The results of this study indicate that the animation video media has a positive role in increasing the adjectives of the MIS Terpadu Al-Ikhwan Tanjung Morawa students. This can be proven by the average value of students from the initial value, cycle I, cycle II. The average value of the initial score was 57.2, in the first cycle it was 62.4, and in the second cycle it was 81.9.