Reviewerly/exHarmony huggingface dataset:
A PLATFORM VIEWW OF AUTIMATIC SHORT ANSWER SCORING SYSTEM

In this paper we present a platform for automatic short answer scoring in Bahasa Indonesia. This platform was built based on Machine Learning model which learns how human evaluator assigning score. This platform is not merely an automatic scoring machine, but it also enables users to re-train the machine until the optimal performance is obtained. The platform provides some features that can be customized to the user needs starting from the pre-processing to the choice of Machine Learning models. We named the platform UKARA, a javanesse word for a sentence. UKARA Automatic Short Answer Scoring (ASAS) has been implemented with FastText, Support Vector Machine, and AdaBoost to learn from the human evaluation. Above all, UKARA ASAS comes with a user-friendly interface which allows non-technical users to use it without the hassle.
PENGEMBANGAN LKS BERBASIS PERMAINAN KARTU DOMINO UNTUK PENINGKATAN HASIL BELAJAR KOGNITIF SISWA

Based on the results of preliminary observations at SMP Negeri 10 Mataram shows that students are less involved in the learning process, students tend to be passive and their interest in learning is not optimal due to the lack of variation in the use of instructional media by teachers and have never used the media of domino cards. Therefore, through the development of a domino card based worksheet it is hoped that it can improve student cognitive learning outcomes. This research is a research development with the aim to determine the shape and feasibility of student worksheets (LKS) based on domino cards. Student worksheets (LKS) based on domino cards are student worksheets with the substance of natural science material that are more interesting and enjoyable to learn than other media because this domino card game fosters excessive curiosity and is challenged to seek statements with right answers. The development model in this study is the 4-D model of Thiagarajan, Semmel and Semmel (1974) which consists of 4 stages, namely: 1) Define; 2) Design; 3) Develop; and 4) Disseminate. In this study only three stages were carried out, namely the define, design and develop stages. The role of the validator will be requested after the develop stage is completed. The results of this study obtained an average score of expert validation results of 78.33%. The results of the analysis of the implementation of this device obtained a presentation by students at 94% with a very practical category and from the analysis of the teacher in terms of practicality of the device by 70% with a practical category while the cognitive learning outcomes of students with classical completeness were 80%. Based on the results of the study it can be concluded that the development of a domino card-based worksheet can improve student cognitive learning outcomes.
CONSIDERATIONS FOR DESIGNING ONLINE MANAGEMENT AND BUSINESS COURSES FOR WORKING PROFESSIONALS

1 National University (UNITED STATES)2 National University Library Liaison to School of Business and Management (UNITED STATES)
Smart Home Security Design Applying One Time PAD Algorithm

Abstract Smart Home Security is a smart system for securing a house or building equipped with a security system applying the One Time Pad (OTP) algorithm. The background of this research is that the system that has been used recently do not use an adequate security algorithm so that it can still be broken by criminals or irresponsible parties. The system designed is intended to reduce or minimize home burglary against the part of the system applied in certain homes or rooms. Due to the imitation of passwords that are always the same or static, they are inputted when performing active or didactive security systems. Besides, to increase the level of security in the security section because of the application of the OTP (One Time Pad) method. The stages of the method are to implement the OTP algorithm and test its reliability and implement it on smart home security.
Towards accessible content creation of real world objects for virtual environments

3D reconstruction is the general problem of creating 3D models from real world objects. In today's movie and games industry, there is an increasing demand for using real world content as assets in production. In general, however, 3D reconstruction is a challenging problem, and current techniques only allow for production-ready results given a combination of expensive equipment and specific expertise. This thesis is a collection of three papers that address various aspects of this general problem of 3D reconstruction, with the aim of lowering the bar for making usable real world content. In Paper I, we address the problem of storing and streaming time varying geometry for e.g. free-viewpoint video, which otherwise has too high bandwidth requirements to be streamed efficiently. We use a memory-efficient structure based on compressed voxels to store the data, in which we can send only incremental updates to the geometry in each frame. In Paper II, we implement an end-to-end real-time pipeline for free-viewpoint video communication. The pipeline uses a set of ordinary webcams as input and do all processing on a single desktop computer. Even with these limitations, we show that we can produce free-viewpoint video with agreeable quality in real-time. Paper III addresses the problem of accessible and accurate modeling of static real-world objects. Given a set of calibrated input images, we have developed an interactive tool that makes 3D reconstruction with multi-view stereo more accessible. This interactive reconstruction has several advantages over automatic 3D scanning, since we obtain correct topology by design as well as information about visibility and foreground segmentation.
Physical Encryption Based on Chaotic Sequence-assisted Pseudo QAM Systems

In this work, we proposed a physical encryption scheme based on chaotic sequence-assisted pseudo quadrature amplitude modulation (QAM) systems. We simulated the proposed scheme and verified its feasibility by plotting BER curves and constellation diagrams.
ARGUMENTATION MODELING IN POPULAR SCIENCE DISCOURSE USING ONTOLOGIES

Today, popular science discourse is becoming an integral and essential element of scientific activity, as it acts as a mediator, providing communication between the scientific community and a wide audience. In order for this interaction to be productive, it is necessary that the texts (popular science books and articles) offered to the uninitiated public contain high-quality argumentation. In this regard, the study of the argumentation presented in the popular science literature is an important and urgent problem. This paper presents an approach to modeling the arguments used in popular science literature. Such modeling is performed using the means of the ontology of argumentation, based on the AIF format (Argument Interchange Format). This format is accepted de facto by the international community as a standard notation for describing arguments and argumentative structures. We extended this ontology by the means necessary to model the argumentation used in popular science discourse. In particular, new means allow you to model the target audience and present the content of the statements included in the arguments. In terms of the extended ontology we can describe generally accepted and original argumentation schemes, their significance for various audiences, the structure and components of arguments. Concrete arguments extracted from the texts under study and their components can also be presented in the terms of this ontology. The ontology of argumentation with such properties is described for the first time. This ontology is used as an information model of a software system designed for modeling and analysis of argumentation used in popular science literature.
LibGuides: Collection Development & Analysis: Book Ordering Procedures

This is where you will find analysis information which will help you determine what to purchase for your discipline. Services to the Disabled
Navigation and Media Components

This chapter examines Bulma’s navigation and media components. Bulma’s intuitive and easy-to-use navigation components enable access to content and commercial functionalities such as checkout areas, while the media attributes enable sophisticated web design. Bulma’s navigation components enable users to find content quickly and easily. They also help organize content in a streamlined manner, kind of a hallmark for efficient web design. Let’s take a look at the various navigation and media elements.
“YES, I KNOW WHAT TO DO!”- AN EXPLORATORY STUDY USING SELF-REGULATED SELF-DEVELOPMENT (SRSD) AND TECHNOLOGY IN THE CONTEXT OF THE CLASSROOM

“YES, I KNOW WHAT TO DO!”- AN EXPLORATORY STUDY USING SELF-REGULATED SELF-DEVELOPMENT (SRSD) AND TECHNOLOGY IN THE CONTEXT OF THE CLASSROOM
G 3 AN: This video does not exist. Disentangling motion and appearance for video generation.

Creating realistic human videos introduces the challenge of being able tosimultaneously generate both appearance, as well as motion. To tackle thischallenge, we propose the novel spatio-temporal GAN-architecture $G^3AN$, whichseeks to capture the distribution of high dimensional video data and to modelappearance and motion in disentangled manner. The latter is achieved bydecomposing appearance and motion in a three-stream Generator, where the mainstream aims to model spatio-temporal consistency, whereas the two auxiliarystreams augment the main stream with multi-scale appearance and motionfeatures, respectively. An extensive quantitative and qualitative analysisshows that our model systematically and significantly outperformsstate-of-the-art methods on the facial expression datasets MUG and UvA-NEMO, aswell as the Weizmann and UCF101 datasets on human action. Additional analysison the learned latent representations confirms the successful decomposition ofappearance and motion.
The Implementation of writing journal in developing students’ recount text ( A case study at eight grade students’ of SMPN 2 Balaraja )

Rina Haafizoh P.S. 152301847. 2019. The Implementation of writing journal in developing students’ recount text ( A case study at eight grade students’ of SMPN 2 Balaraja )This research used a case study it was conducted based on the main problem, 1) How is the students’ writing ability in SMPN 2 Balaraja? 2) How is the students’ difficulty in learning writing English? 3) How is the effectiveness of writing journal reflection in developing students’ recount text? The method used in this research was qualitative method, the writer used observation, interview and questionnaire to collect the data. The writer collected data from 40 students. However the writer took only 20 from 40 students as samples of this research. The writer used one class to help this research. The result of this research showed that the students’ writing in this research the writer found that the biggest problem of students’ ability in writing recount text is lack of vocabulary. As a result, they felt lazy to write especially in writing English language, the reason they felt lazy to write English journal because they regarded that the written of English alphabet is different with the way to pronunced it. This research is still far from being perfect, to find out more about writing journal in developing students’ recount text, further research is needed.Keyword: Writing, Journal writing, Recount text
Expansion and Upgrading of Velana International Airport—BIM-Based Whole Process Digital Construction in Flight Zone

The reconstruction and extension project of Velana International Airport in Maldives is contracted by Beijing Urban Construction Group, possessing many characteristic of tight construction period, high quality requirements, non-stop of existing airports, risks in settlement of reclamation engineering, and difficulty in communication with foreign co-workers.To ensure the completion of the project on schedule, the contractor applies the new BIM-based digital construction technology in Maldives Airport renovation and expansion project, which is provided by Beijing MAG Science & Technology Co., Ltd. Through the BIM modeling and adopting the BIM model to guide the construction process, the quality control during the construction period is completed by digital construction technology.Compared with the traditional construction method, the is reduced by 41%~73%, the work efficiency is increased by 20%~50%, and the construction period is shortened by 20%~50%.The project management level is indeed improved, truly achieving the goal of staff reduction and efficiency increase, scientific and technological innovation.The application of BIM-based digital construction technology in airport project in Maldives introduced in this paper will provide reference for similar projects in the future.
The Revitalization Concept of “Pramuka Penggalang” in The Digital Game Design

The scout activity is a non-formal education in environments such as school and family. Generally, it held in the outdoors as an attractive place, challenging, creative, innovative, and fun. Unfortunately, scout activity is sometimes viewed by half of the millennials as an out-of-date and tedious activity. This kind of thinking created because of a lack of understanding and knowledge. Whereas, many materials introduced in scout activity give a role of forming positive char-acters. This activity even becomes a tool for developing one’s personality. The making of The “Pramuka Penggalang” concept design in the digital game is an attempt to contributing an open mind for the Millenials. The application of Tracy Fullerton’s theory to forming structural game marks two essential elements; formal element and dramatic element. This digital game concept design created to help players to gain information about “Pramuka Penggalang” activity and to change the old image of scout activity to become more fun in the eyes of today’s generation. Keywords Scout, Pramuka Penggalang, Digital game, Tracy Fullerton
PENERAPAN METODE BERCERITA UNTUK MENINGKATKAN KETERAMPILAN BERBICARA SISWA KELAS II SEKOLAH DASAR

This research is motivated by the low speaking skills of second grade elementary school students. This is due to the lack of opportunities for students to speak. The teacher still uses the method of lecturing so that learning is still passive. The alternative solution chosen to overcome this problem is to apply the storytelling method. The purpose of this study was to describe the application of the storytelling method to improve the speaking skills of second grade elementary school students. The subject of the research was 17 class II students at SDN CR. The research method used was Classroom Action Research (CAR) model Kemmis and Taggart. Data collection instruments used are observation sheets, tests, field notes, and documentation. This study has two types of data, namely qualitative data and quantitative data. The findings of this study indicate that the application of the method of storytelling can improve the speaking skills of second grade elementary school students. This is evidenced by an increase in every aspect of assessment of students' speaking skills
The correlation between vocabulary mastery and reading comprehension ability of the second grade of MTs Darul Hijrah Putra Martapura

Having reading comprehension ability English text is very important for EFL students. As one aspect which influences the students’ reading, mastering vocabulary is useful for students to help in understanding and avoiding mistake. This research analyze is there any correlation between students’ vocabulary mastery and their reading comprehension ability of the second students of MTs Darul Hijrah Putra MartapuraIn this research, the writer used quantitative method by Pearson correlation product moment. There are two variables in this research. Students’ vocabulary as independent variable (variable X) and Reading ability as dependent variable (variable Y), the technique of collecting data was by using a test. The test consists of 20 items of vocabulary test and 20 items of reading comprehension. The object of study is 28 students from class II at the second grade students of MTS Darul Hijrah Putra in the academic year 2018/2019.From the calculation by using product moment formula, it was found out that the mean of the scores of the vocabulary test is 2050. The mean of the scores of the students’ achievement in reading comprehension is 1855. The result of applying the rxy distribution shows that the coefficient correlation is 0.69. It means that the correlation between students` vocabulary mastery (Y) and reading comprehension skill (X) there is a strong correlation. So, alternative hypothesis (Ha) is accepted and null hypothesis (Ho) is rejected. The conclusion of this research is there is a significant correlation between students’ vocabulary mastery and their reading comprehension ability.
EFEKTIVITAS PENERAPAN OPAC (ONLINE PUBLIC ACCESS CATALOGUE) DALAM PELAYANAN PUBLIK DI PERPUSTAKAAN MUHAMMAD YUSUF AHMADI

The purpose of this study was to measure the effectiveness of the OPAC implementation in public services in the library of Muhammad Yusuf Ahmadi in Riau Islands province. As a search tool, which serves community, the effectiveness of the information system facility needs to be measured in order to optimize its function. This research method is quantitative descriptive, using primary data through questionnaires.The results showed that the effectiveness of OPAC application (Online Public Access Catalog) in public services can be said effective. This can be seen from the percentage score of each subvariable, for the quality of the system at 61.3%, the quality of information at 53.8%, the quality of service at 46.2%, the use of 46.2%, user satisfaction at 57%, and net benefits at 48.4%, all is effective. It can be concluded that the application of OPAC in public services in the Muhammad Yusuf Ahmadi Library of Riau Islands Province is effective, ranging from 71.4-88.1 (63.4%). The suggestions are that the Department of Library and Archives of the Riau Islands Province disseminate information to the public about the use of OPAC, and to be better in improving the quality of service.
BLOSSOMING COMPLEXITY” OF NATIONAL WORLD PERCEPTION AND A GLOBAL DIGITAL SHIFT: CONCEPTUAL AND METHODOLOGICAL ANALYSIS

&#x0D; &#x0D; &#x0D; &#x0D; The article is devoted to identifying the role and importance of the national world perception in the context of the priorities of the multipolar world in the modern digital era. The main goal of the article is to analyze the status of national philosophy in the era of global transformations. The authors draw attention to a number of interrelated conceptual and methodological problems. The methodological strategy involves the principle of social and cultural determination, activity approach, “enactivism. In the article, the authors give the analysis of the hypotheses, suggesting that the basic programs of human behavior are reflected in the plots of works of fiction through the artistic images, which allows to enter the inner laboratory of the human mentality.&#x0D; &#x0D; &#x0D; &#x0D;
THE SEMANTIC COMPLEXITY ESTIMATION OF THE LEARNING TASK EXPLANATION

Appears in: ICERI2019 Proceedings Publication year: 2019Pages: 337-345ISBN: 978-84-09-14755-7ISSN: 2340-1095doi: 10.21125/iceri.2019.0120Conference name: 12th annual International Conference of Education, Research and InnovationDates: 11-13 November, 2019Location: Seville, Spain
FIRST EXPERIENCES OF IMPLEMENTING BLOCK MODE TEACHING IN AN UNDERGRADUATE INFORMATION TECHNOLOGY DEGREE

FIRST EXPERIENCES OF IMPLEMENTING BLOCK MODE TEACHING IN AN UNDERGRADUATE INFORMATION TECHNOLOGY DEGREE
PROFESSIONAL STABILITY AS “SOFT SKILLS’ OF A TEACHER

1 RUDN University (RUSSIAN FEDERATION)2 Southern Ural State Humanitarian-Pedagogical University (RUSSIAN FEDERATION)
title of paper: “Teachers Strategies in Teaching Recount Text”

ROBIATUL ADAWIYAH, NIM 122301298, 2019, title of paper: “Teachers Strategies in Teaching Recount Text”(Undergraduate Research Paper, Department of English Education, Faculty of Education and Teacher Training, The State University For Islamic Studies, Sultan Maulana Hasanuddin Banten). Advisers: Dr. H. Abdul Muin S.Ag, M.M, and Moh. Nur Arifin, S.Ag, M.Pd. ABSTRACT This research intents to know Teacher’s Strategies in Teaching Reading Recount Text at the First Year Students of SMK YP Fatahillah 1 Cilegon Sub district Cilegon Regency. In this research, formulation of problem is “How are teacher’s strategies in teaching recount text at the first year students of SMK YP Fatahillah 1 Cilegon Sub district Cilegon Regency?” This research is descriptive method and the subject of this research was English teacher at the first year students of SMK YP Fatahillah 1 Cilegon Sub district Cilegon Regency. The instrument of this research was by using observation. Observation was conducted for four times to find out teacher’s teaching strategies on reading recount text at the first year students of SMK YP Fatahillah 1 Cilegon. While, the object of the research was strategies implemented by English teacher at the first year students of SMK YP Fatahillah 1 Cilegon. The data analysis to find out teacher’s strategies in teaching recount text at the first year students of SMK YP Fatahillah 1 Cilegon was by using direct. Key words : Teachers Strategies in Teaching Recount text.
VRKitchen: A 3D Dynamic Interactive Environment for General Computer Vision Research

Author(s): Gong, Ran | Advisor(s): Zhu, Song-chun | Abstract: One of the main challenges of advancing task-oriented learning such as visual task planning andreinforcement learning is the lack of realistic and standardized environments for training and test-ing AI agents. Previously, researchers often relied on ad-hoc lab environments. There have beenrecent advances in virtual systems built with 3D physics engines and photo-realistic rendering forindoor and outdoor environments, but the embodied agents in those systems can only conduct sim-ple interactions with the world (e.g., walking around, moving objects, etc.). Most of the existingsystems also do not allow human participation in their simulated environments. In this work, wedesign and implement a virtual reality (VR) system, VRKitchen, with integrated functions whichi) allow human teachers to perform demonstrations to train agents (i.e., learning from demonstra-tion). ii) allow users to collect multi-modal sensor data to perform other computer vision tasks. Weprovide standardized evaluation benchmarks and data collection tools to facilitate a broad use inresearch on general computer vision research. Especially, we evaluate our collected data on humanattention prediction task.
KUALITAS LAYANAN PERPUSTAKAAN ESA UNGGUL DARI SUDUT PEMUSTAKA(MAHASISWA S1,S2,DAN DOSEN ) MENGGUNAKAN METODE LIBQUAL+™

The quality of library services can be assessed from the user point of view. This research aimedtoassess the quality service of Esa Unggul university’s Library based on users’desiredexpectations. The study was conducted in Universitas Esa Unggul Library. The LibQual +™ is performed to assess three dimensional indicators, namely Affect of service, InformationControl and Library as Place. A hundred user were involved comprise from 80 bachelor students,10 master students and 10 lecturers.Data was collected by structured questionaire.The results ofthe study indicated that the most respondents satisfied with overall quality of library services. thesatisfaction was in line with score 6,18 for minimum and 6,18 for desiredexpectation. While theperceived of respondents scorewas6,49, which means high than expectations. The gap betweenexpectation and perceived is 0,29 which indicatedthat the Adequacy Gap was Pocitive and underthe Zone of telorance.