Reviewerly/exHarmony huggingface dataset:
THE The Application Of E-MTBS To Increase The Quality Of Midwife Service In Giving Midwifery Care For Under Five Years Old Toddler

MTBS is one of the government’s efforts to reduce infant mortality rate. Most of sick toddler cases found in Situbondo regency are dealing with dengue fever and pneumonia, especially in Banyuputih Public Health Center area. One of the approaches to reduce the infant mortality rate is to consistently fill the MTBS format. However, due to limited manpower and the workload, medical personnel especially midwife could not optimally fill out the MTBS, so that toddler diseases could not be detected early. It is because the filling format and the reporting system of MTBS are not user friendly. The objective of this research is to develop MTBS implementation by using Information Technology System, in order to increase the quality of midwife service in giving midwifery care and reduce the infant mortality rate in Banyuputih Public Health Center area. This research generated a product in the form of information system called e-MTBS
DEVELOPING MEDIA BASED ON POWTOON IN TEACHING WRITING RECOUNT TEXT FOR GRADE VIII STUDENTS IN SMP MUHAMMADIYAH 1 MEDAN

The study was aimed to develop media based on PowToon in teaching writing recount text for grade VIII students in SMP Muhammadiyah 1 Medan. This study was conducted by using Research and Development (R &amp; D) design through six stages; gathering information and data, analyzing data, designing materials, validating by experts, revising, and final product. The subject of the study was Grade VIII of SMP Muhammadiyah 1 Medan. The data were gathered by administering interview to English teacher and distributing questionnaire to 30 respondents to get the students’ needs. The interview and questionnaire result prove that the students’ needs English learning media which can motivate the students to understand about the recount writing. The product has been validated by experts. The result of the product was videos that contain audio-visual media to be used in mastering the recount text writing. The result of experts’ validation showed that the media was an appropriate media to be used in teaching writing recount text by getting the average percentage of 95% categorized as excellent.Keywords: PowToon, Recount Text, Research and Development (R&amp;D)
Evaluating the Impact of the Newspaper Search Scope: A Natural Experiment

California State University (CSU) librarians have capitalized on a natural experiment that arose when the CSU consortia implemented an opt in newspaper search interface. Five CSU libraries that implemented the newspaper search have been paired with five CSU libraries of similar size and demographic profile that did not implement the new search scope. We calculated the effects on usage and user behavior tied to introducing a specialized Primo newspaper scope by analyzing Primo Analytics data, COUNTER data, and A-Z database list click-through data collected during academic years 2018-2019 (pre-deployment) and 2019-2020 (post-deployment). Presenters will also explain how libraries can set up their own natural experiments as an alternative to A/B testing in Primo. This quasi-experimental panel study, with a treatment group paired with pseudo-control libraries, will help Discovery and Collection Development librarians begin to understand the effects that the newspapers search interface has on their collection use.
LibGuides: Computer Skills for Academic Success: Typing/Keyboarding

This guide will provide you with the computer skills necessary to achieve academic success at Tulsa Community College.
National features of the popularization of science in Russia: historical background and current condition

The article discusses the current topic of the popularization of science and the features of its dissemination through the media. Science began to develop more rapidly. A lot of new research is causing great interest among people. But often, scientific works remain only the property of the scientific community. The article is a phased analysis of the historical and modern features of the popularization of science in Russia, including the development of the popular science genre. The author gives a model developed by the domestic researcher A. Vaganov. Based on the proposed model of A. Vaganov, it is concluded that today the audience is again faced with scientific knowledge in an unscientific environment. There is an increase in interest in the so-called popular science, but not in science. The article reveals the key elements of the system of popularization of science in Russia, in which the media play a special role. The popularization of science in Russia today is becoming more efficient thanks to the participation of journalists. Meanwhile, a problem arises because it is sometimes difficult for a journalist to understand the coverage of such a broad topic as science, which unites several dozen different areas.
성어(成語)의 형성과 변형에 미치는 사유와 이미지, 그리고 욕망 ― 대기만성(大器晩成)과 지피지기(知彼知己) 백전백승(百戰百勝)을 중심으로

This thesis is regarding thoughts, images and desires complied in the idioms such as Late Blossom and Battles won by Insight. Late Blossom had been a proverb before the edition of Laozi(老子), and cited in Lushichunqiu(呂氏春秋) as great persons and wisdoms do not usually occur in an early stage and are much later generated. Late Blossom is cited as a metaphor of cultivation for truth in the text of Laozi(老子), which indicates great figures are not made in the whole context. Great thoughts are understood to be made over a long period because the concept of non-generation is too strange. In addition, great figures are characterized as late blossoms, while the words of ‘qi(器)’ are intertextualized with numerous literatures. Accordingly, the idiom of Late Blossom is established as a metaphor for a great figure out of the context of Laozi(老子). As for All Battles won by Insight, this is transformed from the phrase that if you know your enemy and yourself, you can’t be fallen to the risk of lose the fights in Sunzibingfa(孫子兵法). However, All Battles won is not a best policy in Sunzibingfa(孫子兵法). This concept of all battles won has been regarded as a complete Victory by being understood based upon the intertexuality of literatures including Guanzu(管子), out of the context of Sunzibingfa(孫子兵法). All battles won meaning completevictories had been separately used from Insight of self and enemy and later, have emerged into an united phrase since the popular novel of Sanguoyanyi(三國演義). Folks’ desires for winning all battles and their compelling experiences are reflected in this phrase. Therefore, Late Blossom and Battles won by Insight reflecting folk’s shared desires and images would evolve in the future by relentless changes and selections.
Entertaining and opinionated but too controlling: a large-scale user study of an open domain Alexa prize system

Conversational systems typically focus on functional tasks such as scheduling appointments or creating todo lists. Instead we design and evaluate SlugBot (SB), one of 8 semifinalists in the 2018 Alexa Prize, whose goal is to support casual open-domain social interaction. This novel application requires both broad topic coverage and engaging interactive skills. We developed a new technical approach to meet this demanding situation by crowd-sourcing novel content and introducing playful conversational strategies based on storytelling and games. We collected over 10,000 conversations during August 2018 as part of the Alexa Prize competition. We also conducted an in-lab follow-up qualitative evaluation. Over-all users found SB moderately engaging; conversations averaged 3.6 minutes and involved 26 user turns. However, users reacted very differently to different conversation subtypes. Storytelling and games were evaluated positively; these were seen as entertaining with predictable interactive structure. They also led users to impute personality and intelligence to SB. In contrast, search and general Chit-Chat induced coverage problems; here users found it hard to infer what topics SB could understand, with these conversations seen as being too system-driven. Theoretical and design implications suggest a move away from conversational systems that simply provide factual information. Future systems should be designed to have their own opinions with personal stories to share, and SB provides an example of how we might achieve this.
Kategorier i kontrollerade ämnesordlistor : En kritik ur ett pragmatiskt perspektiv

Subject description is a linguistic practice, and therefore all controlled vocabularies are built upon theories of language. However, the underlying theories are rarely discussed in greater length. ...
A conversation with Ella Peltonen

In this interview, Ubiquity's senior editor Dr. Bushra Anjum chats with Dr. Ella Peltonen, a research scientist with the Center for Ubiquitous Computing, University of Oulu, Finland, about the traditional divide between theoretical machine learning and the more applied fields of distributed systems. They then discuss the need for environments and opportunities where researchers from both theory and application areas can discuss, share their latest findings, and understand each other.
Behavioral Authentication on Chinese Handwriting

Supervisor: Dr. Hancke, Gerhard Petrus; First Reader: Dr. Li, Zhenjiang; Second Reader: Prof. Wang, Lusheng
Adversarial Text Generation via Sequence Contrast Discrimination

In this paper, we propose a sequence contrast loss driven text generation framework, which learns the difference between real texts and generated texts and uses that difference.Specifically, our discriminator contains a discriminative sequence generator instead of a binary classifier, and measures the 'relative realism' of generated texts against real texts by making use of them simultaneously.Moreover, our generator uses discriminative sequences to directly improve itself, which not only replaces the gradient propagation process from the discriminator to the generator, but also avoids the time-consuming sampling process of estimating rewards in some previous methods.We conduct extensive experiments with various metrics, substantiating that our framework brings improvements in terms of training stability and the quality of generated texts.
The effect of using information and communication technology in improving the teaching and learning of life sciences lesson

The convergence of this research paper is a field study - aimed at knowing the impact of the use of information and communication technology in improving the teaching and learning of the life sciences lesson, and how to develop teaching and learning methods for this subject, by employing modern technology for information and communication, as the abundance of information and scientific concepts in life sciences lessons It has become an obstacle that contributes to the students ’aversion to the subject, and makes them focus on automated saving, which creates difficulties for them, and to overcome them we tried to answer the following questions: How can the quality of life science lessons be improved? How can life science lessons be transformed from passive reception and Auto save to interaction and participation ?The results showed that the incorporation of information and communication technology in the completion of life sciences lessons by the professors remains very weak, so that 51% are not taught using the latter and adopt the traditional method, due to the erratic contradictions they have about these techniques, but for the students we recorded the improvement of both The rate of understanding, interaction, and motivation for the experimental group was clear, as the rate increased by 4.65 points.This indicates the importance of incorporating TICE in the teaching of the subject.
RANCANGAN DECISION SUPPORT SYSTEMS UNTUK DIVISI PEMBELIAN PT. S

ABSTRACTIndonesian people have a variety of hobbies and activities. Today, a hobby that is being cultivated is one of the hobbies related to outdoor activities In carrying out hobbies and outdoor activities, supporting equipment is needed to carry out these activities. Because of this it creates an outdoor business opportunity, one of them is a tactical equipment business. PT. S is one company that sells tactical equipment. PT. S has problems in purchasing procedures, especially in making purchasing decisions. Therefore PT. S requires an information system that is a management control system. The system development process carried out publishes system analysis and system design.The research method used in this study is descriPT.ive analytical. Data analysis techniques use Laudon diagrams, five strength porters, SWOT analysis to analyze external and internal considerations. The Business Challenge Bundle is used to map needs related to the system design needed by PT. S.After determining the system analysis, the system design used by researcher is Business Process Modeling and Notation (BPMN), User Interface, and Decision Tree. Business Process Modeling and Notation (BPMN) to evaluate actual business processes and proposed business process. User interface to help users access information systems. Decision tree to explain the logic of thinking.To be able to make it easier to improve decision making, researcher create user interface findings to form the DSS Dashboard.Keywords : Management control system, Decision support system, information system, porter five forces, SWOT analysis, decision tree, BPMN
Performance of Writing Rhetoric in Student Thesis Indonesian Language and Literature Education Departement Universitas Negeri Padang

The research objective is to obtain a description of: written rhetoric in terms of paragraph development, which includes (1) written rhetoric in terms of developing the deductive paragraph used, (2 written rhetoric in terms of developing inductive paragraphs used (3) written rhetoric reviewed in terms of developing mixed paragraphs that are used, (4) written rhetoric in terms of developing full paragraphs that are used relevant for research purposes, there are four theoretical references used, namely: (1) rhetoric, (2) written rhetoric, (3) paragraph (4) the pattern of paragraph development The target of this research is to find out the performance of written rhetoric in student thesis to motivate students to write according to good grammatical rules, the research used is quantitative research, while the method is descriptive method.this is limited to the thesis of Education Study Program students Indonesian Language and Literature UNP.The instrument used was the thesis script of UNP Indonesian Language and Literature Education Study Program students.The Data processing is done by using tabulating data, identifying, describing, and analyzing based on determining percentages.
Reinforcement Learning Control of a Single-Link Flexible Robot Arm based on Actor-Critic

This paper proposes a reinforcement learning controller of a single-link flexible robot arm aiming at learning the inverse dynamics and controlling the joint displacement and link vibration by using the attained inverse dynamics. The controller is updated by an actor-critic algorithm and obtains the inverse dynamics capable of computing the joint torque required for the robot control from the angle and velocity of the joint and the bending moment at the fixed end of the flexible link. Some numerical simulations demonstrate fast convergence of the joint angle and low vibrational excitations of the flexible link.
Foreground Objects Segmentation using Background Image Generated by VAE

In visual surveillance, the robust detection of foreground objects under diverse environmental changes is the main goal. In the case of traditional algorithms, they usually obtain a background model image through the statistical analysis, which is used for finding foreground objects by comparing with a current image. Recently, many deep learning-based visual surveillance algorithms have been proposed, and they show improved performance than traditional algorithms. However, they usually show a good performance when test images are similar to training environments. Retraining is required to have an improved result in scenes which are different from training environments. In this paper, we aim to have an improved deep learning-based visual surveillance algorithm which also an improvement in new scenes. We use two types of images as the input of the U-Net, which produces a foreground segmentation map as output. A background model image which is generated by VAE is used one type of input. The other type of input to the network is multiple original images. Also, we train the presented network using multiple scenes while most conventional deep learning-based visual surveillance algorithms newly train a network per scene. Experimental results using various open datasets show the feasibility of the presented algorithm.
LibGuides: Virtual Library Orientation: Virtual Services

Welcome to the AUC Robert W. Woodruff Library Orientation LibGuide! You will find links and tutorials to get you started researching at the Library here.
2020 Miles Conrad award lecture: James G. Neal

This paper is based upon the 2020 Miles Conrad Award Lecture that was given by James G. Neal at the inaugural NISO Plus conference held from February 23–25, 2020 in Baltimore, MD (USA). The lecture provided a brief look back at some of the key information industry challenges of the past four decades, but more importantly it highlighted the challenges facing the community today such as the democratization of creativity; the born-digital explosion; policy chaos including privacy, market monopoly, global intellectual property, and intellectual freedom; the challenges of diversity, equity, and inclusion; and human-machine symbiosis and blended reality. The lecture lists five commandments to which all stakeholders in the Information Community need to adhere in order to be successful moving forward together: (1) Thou shall preserve the cultural and scientific record; (2) Thou shall fight the information policy wars; (3) Thou shall be supportive of the needs of your users and your readers; (4)Thou shall cooperate in new and more rigorous ways; and (5) Thou shall work together to improve knowledge creation, evaluation, distribution, use, and preservation.
Brain Activity Sensing to Verify Effects of Facial Image Reconstruction Puzzle—Verification by Young Students

We have developed an application for cognitive function training in order to cope with the increased number of dementia patients and the shortage of care workers in an aging society.This application generates an image in which a person's facial image is transformed into a puzzle where the aim is to reconstruct the face.The puzzle is presented as a problem of person estimation to activate brain functions.In this study, we conduct two brain activity sensing experiments using electroencephalograms to evaluate the effect of the facial image reconstruction puzzle on cognitive function.The experiments suggest that the image reconstruction puzzle may affect the frontal lobe.
Professional Self-Effectiveness Forming For A Specialist In A Personified Informational Educational Environment

The article reveals the phenomenon of a personified informational and educational environment as a tool for the formation of such basic qualities as competitiveness, mobility, and self-learning ability that determine the professional self-efficiency of a specialist. Three levels of personality development in this environment, as well as organizational and pedagogical conditions, as necessary factors for the successful formation of additional professional competencies, are considered. In this study the design of a personified informational and educational environment is being implemented, which implies clarifying the understanding of the development of the subject, the process of specific, visual and theoretical knowledge in educational activities. Thus, visual perception, visual cognition became for us a priority factor, which positions a worthy place in modern pedagogical technologies. We have chosen system-multidimensional, instrumental-active and subject-environmental approaches; as well as leading principles: the invariance of didactic basis, macro-micronavigation based on logically-semantic modeling, in other words binary. The adopted methodological approach requires for linking the three processes into a single fundamental hierarchical triad - personisation, personification, personalization - assignment of qualitative and quantitative relations between them. Three levels of personality development in a personalized environment are defined - personisation, personification, personalization - where the system sets certain patterns of appearance, model and stereotypes of behavior, as a result of comparison and reflection, the student comprehends himself, his abilities, opportunities and makes his life choice on his own.
Transfer Learning via $\ell_1$ Regularization

Machine learning algorithms typically require abundant data under a stationary environment. However, environments are nonstationary in many real-world applications. Critical issues lie in how to effectively adapt models under an ever-changing environment. We propose a method for transferring knowledge from a source domain to a target domain via $\ell_1$ regularization. We incorporate $\ell_1$ regularization of differences between source parameters and target parameters, in addition to an ordinary $\ell_1$ regularization. Hence, our method yields sparsity for both the estimates themselves and changes of the estimates. The proposed method has a tight estimation error bound under a stationary environment, and the estimate remains unchanged from the source estimate under small residuals. Moreover, the estimate is consistent with the underlying function, even when the source estimate is mistaken due to nonstationarity. Empirical results demonstrate that the proposed method effectively balances stability and plasticity.
PEMBANGUNAN SISTEM INFORMASI KEHADIRAN SISWA BERBASIS RFID PADA SMK INFORMATIKA PELITA NUSANTARA

This study presents the use of radio identification system with integrated active antenna technology on student attendance system. We describe RFID technology as a clever way to transmit data via radio and by using the function of Active Integrated Antennas (AIA) RFID as a way of receiving and sending. RFID technology can be used as a replacement or improvement of technology the item code (barcode) without visibility.&#x0D; Students are terpeting component in education, to manage and control the students is a must to make the institution as a place of discipline Hammersmith. By making information systems student attendance will help other systems such kuangan systems, assessment systems and other systems.&#x0D; Research on the use of RFID technology the student attendance system using the method of analysis, design and literature. Results that will be achieved is how merancangang a student attendance system automatically using RFID technology, merancangan a student attendance application that can overcome the problems encountered and prove the accuracy of the technologies of RFID.