Reviewerly/exHarmony huggingface dataset:
Self-Determination in the Context of Personal and Professional Development of an Educator

A humanitarian tendency of education gives greater urgency to person-centered conceptualization, which puts the idea of self-determination in the first place in the view of the making of heuristic ideas about personal and professional development of an educator. The paper aims at conceptualizing motivational processes of self-determination as a triggering threshold of personal and professional development of an educator. Self-determination and related concepts of self-regulation, self-motivation, facilitation, dialogue, productivity, and commitment have been found to determine the essence of personal and professional development of an educator as a psychological resource system. The authors have come to the conclusion that creative content of self-determination processes is due to integrity and effectiveness of personal and professional development of an educator.
Strategies for College English Writing Teaching under the Internet Environment

English writing plays a crucial role in improving students’comprehensive ability in English application. As there exist some drawbacks in the traditional teaching approach after years of practice, this paper is intended to present some strategies for English writing teaching under the Internet environment through the analysis of current situation of English teaching
Material Requipment Planning Untuk Penentuan Harga Pokok Produksi Pada PT Philnesia International

PT Philnesia International is a limited liability company engaged in the business of manufacturing furniture products. At PT Philnesia International, if an order is received by the company, then the company makes products in accordance with existing orders. Control and planning of raw materials are very important in the production process so that the production process can run smoothly, on time and can reduce delays in delivery. PT Philnesia International wants to create a computerized Production Accounting Information System. In addition to making it more effective, accurate and efficient, the owner wants to make it easier for his employees to perform more advanced and modern and makes it easier to view reports every day. The results that will be obtained from the design of this system is an information system that can make it easier for companies to determine raw material requirements, the production process and view the required reports.
CBDC: Can Central Banks Succeed in the Marketplace for Digital Monies?

The discussion about central bank digital currencies (CBDC) has gained an impressive momentum. So far, however, the main focus has been on the macroeconomic implications of CBDCs and the narrow perspective of developing a digital substitute for cash. This paper adds a microeconomic dimension of CBDC to the discussion. We provide an overview of the existing payment ecosystem and derive a systemic taxonomy of CBDCs that distinguishes between new payment objects and new payment systems. Using our systemic taxonomy, we are able to categorize different CBDC proposals. In order to discuss and evaluate the different CBDC design options, we develop two criteria: allocative efficiency, i.e. whether a market failure can be diagnosed that justifies a government intervention, and attractiveness for users, i.e. whether CBDC proposals constitute attractive alternatives for users compared to existing payment objects and payment systems. Our analysis shows that there is no justification for digital cash substitutes from the point of view of allocative efficiency and the user perspective. Instead, our analysis opens the perspective for a retail payment system organized or orchestrated by the central bank without a new, independent payment object.
Luditic matemático: un proyecto para enseñar y aprender en la Educación básica en Colombia

La identificacion y el analisis de las falencias presentadas en el area de matematicas de los estudiantes del grado 6to y 7mo ano, de la creo las bases para implementar una propuesta que integre el conocimiento disciplinar con las tecnologias actuales, y en respuesta de esta exigencia utilizar la ludica y la informatica como recurso para estimular motivaciones, desarrollar de habilidades matematicas y competencias ciudadanas. El trabajo informa acerca de las posiciones teoricas y metodologicas que asume el autor para crear el proyecto, se incluye referencia a procedimiento que se siguio y a los resultados.Palabras clave: Aplicacion de las TIC, Pedagogia de Proyectos de aula, Metodologia de Aprendizaje Activo.  ABSTRACTThe identification and analysis of the shortcomings presented in the area of mathematics of 6th and 7th grade students, I create the basis for implementing a proposal that integrates disciplinary knowledge with current technologies, and in response to this requirement use playfulness and computer science as a resource to stimulate motivations, develop mathematical skills and citizen skills. The work informs about the theoretical and methodological positions that the author assumes to create the project, including reference to the procedure that was followed and the results.Keywords: Application of ICT, Pedagogy of Classroom Projects, Active Learning Methodology.
Hermeneutisation of education in the digital age

Abstract This article aims to consider the possible inclusion of hermeneutic tools in modern educational models. Such techniques and methods of hermeneutics as understanding, reflection, interpretation can increase the degree of effectiveness of dialogue learning and the value of an educational workshop. In this situation, in our opinion, the educational space will acquire the necessary dynamism and mobility, which is especially important in the digital age. The hypothesis of a new hermeneutic model of education can become the basis for further reasoning in this vector.
Agile Methodologies

Software development is a key element in the contemporary era of technology. The limitations of traditional approaches have given rise to the need for a methodology that can replace the flaws of the traditional approach. This has resulted in agile practices which are adaptive and people-oriented in nature compared to traditional approaches. Software development using agile approaches authorizes and gives opportunities to project developers to deliver software product quickly and correctly by including customers in the development process and continuously adapting to their changing requirements. However, confusion arises at the time of selecting a methodology as per requirements. Asthere are diverse and multiple agile methodologies available, choosing the appropriate one is indeed a challenging quest in the field of software engineering. The present chapter is an attempt to analyze and compare the different agile methodologies to improve the software quality through performance analysis in a given set of circumstances. The role of artificial intelligence in solving the above-stated problem will also be analyzed.
Aesthetic Emotions in Digital Games: The Appeal of Moving, Challenging, and Thought-Provoking Player Experiences

Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305370#success
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN SUB TEMA KEANEKARAGAMAN HEWAN DAN TUMBUHAN BERBASIS TEORI BELAJAR KONSTRUKTIVISTIK UNTUK KELAS IV SEKOLAH DASAR

Technology development is very rapid which is marked by the increasing number of schools that use computers. This research is a development research with ASSURE model with steps: (1) analyzing student characteristics, (2) determining learning objectives, (3) choosing methods, materials, and strategies, (4) using materials, methods and strategies in learning, ( 5) involving students in learning, (6) evaluation. The results of the media expert test validation received a value of 94% (very valid). Material experts get a value of 95% (very valid). The results of the effectiveness test of the teacher got a score of 92%. For the results of individual trials on cognitive aspects got a score of 91%, on the affective aspect got a percentage of 84.3%, while in the psychomotor aspect got a percentage of 90.65%. In the field trial on the cognitive aspect, the percentage was 89%, while in the affective aspect the percentage was 92% and the psychomotor aspect was 87%. In this case the field trial shows a very effective level of effectiveness. The attractiveness aspect showed that the percentage of attraction obtained in the individual trials was 86% while the attraction aspect showed that the percentage of attraction in the field trial was 88%. From the results of the acquisition of motivation questionnaires both on individual and field tests showed very interesting criteria to be used in learning. Keywords:Multimedia, Sub Themes of Diversity of Animals and Plants,Constructivistic, Learning Theory
EDUCATION AND DIGITAL TECHNOLOGIES: ISSUES AND PROSPECTS OF THE DIGITAL TRANSFORMATION OF MANAGEMENT AND EDUCATIONAL PROCESSES IN UNIVERSITIES

Global trends in the development of society, education, science and economy are aimed at the transition to digital transformation. In essence, this means that all processes of social, educational, scientific, entrepreneurial and other activities are completely moving into the digital environment. The development of Russian institutions of higher education requires a transition to digital transformation in all areas of education.The study provides a theoretical analysis of the issues and prospects of the digital transformation of management and educational processes in universities. Based on an expert survey, options for the digital transformation of the university management system, options for the administrative division of ICT departments and ICT structure of management and educational processes of universities are identified.
About the characterization of a fine line that separates generalizations and boundary-case exceptions for the Second Incompleteness Theorem under semantic tableau deduction

Abstract Our previous research showed that the semantic tableau deductive methodology of Fitting and Smullyan permits boundary-case exceptions to the second incompleteness theorem, if multiplication is viewed as a 3-way relation (rather than as a total function). It is known that tableau methodologies prove a schema of theorems verifying all instances of the law of the excluded middle. But if one promotes this schema of theorems into formalized logical axioms, then the meaning of the pronoun of ‘I’, used by our self-referencing engine, changes quite sharply. Our partial evasions of the second incompleteness theorem shall then come to a complete halt.
SwiftUI Canvas Preview

Designing a great UI may not be your task. Developing the UI design in SwiftUI code likely is since you’re reading this book. If you’ve done it in the past with Interface Builder or even in code, you likely used Preview for your Storyboard. It shows you how the UI will look on a variety of devices.
Classroom Interaction Among English Teacher And High Achiever Students’ At SMA IT IQRA Kota Bengkulu

Based on interaction theory, classroom interaction between teacher and students is very important in supporting students’ achievement. Therefore, the purpose of this research was to find out how the classroom interaction between English teacher and high achiever students. The method of this research is qualitative and the subjects of research were the two high achiever students of XI IPS 2 classroom. The results of this research show that the collaborative learning method was applied by the teacher in the teaching learning process. During the implementation the method the teacher teaches the students by giving a topic to be discussed and the teacher facilitates the students by allowing the use all media which relates to topics such as mobile phones, books, internet accessing to discuss the topics given. The data shows that it creates the good classroom atmosphere so all students looked motivated and confidence. However high achiever students looked more active answering the questions and perform in front of the class
Intelligent Question Answering using Knowledge Representation for Managed Services

Field service operations (FSO) personnel play a critical role to handle the issues in Managed Services for the telecommunication industry. It is required to support the FSO’s by giving the necessary resources and make them to solve the problem in the most efficient way. Currently, in managed services related to different industries, the FSO has been provided with documentation of the product/s that they are dealing with, which span to hundreds and thousands of pages. However, solving a problem efficiently requires the information in a concise manner by considering FSO’s legitimate time. In this paper, we propose two methods to extract necessary information from the thousands of pages of documents based on the issue the FSO is currently handling. The first method presents a hybrid methodology that combines effectively the results of both the models (term categorization and topic modelling) through the modified loss function to efficiently search through the knowledge graph representation for picking the relevant set of documents. As a second method, we have introduced a new fine-tuned Bidirectional Encoder Representations (BERT) model for Question and Answering (QA) purpose and it has been modelled as a classification problem. The proposed fine-tuned BERT approach automatically generates an answer to the FSO’s questions during emergencies from the selected documents using the first method. We found both these methods are working effectively with >90% accuracy and efficiency in most of the cases relate to managed services.
IMPROVING NARRATIVE WRITING SKILLS USING COOPERATIVE THINK, WRITE AND TALK (TWT) IN CLASS IX-1 SMP NEGERI 2 MUARA FY 2018/2019

The problem in this research is the students' low skill in writing narrative essays. This study aims to determine whether narrative writing skills can be improved by using Think Write and Talk (TWT) in Indonesian language lessons with basic writing competencies in Class IX-1 SMP Negeri 2 Muara TA 2018/2019. The type of research used in this research is classroom action research. The subjects in this study were all students of Class IX-1 SMP Negeri 2 Muara TA 2018/2019, totaling 32 students. The object of narrative essay writing skills, while the learning action uses the Think Write and Talk (TWT) model as a teacher's effort to improve students' narrative writing skills. Data collection techniques used tests and observations. Based on the data found at the time of the pretest, out of 32 students, 6 students obtained a classical completeness level of 18.75% who got a complete score with a KKM value of 70, and as many as 26 students 81.25% got an incomplete score with an average score of 46, 25. In the first cycle, there were 15 students 46.88% got a complete score, and as many as 17 students 53.22% received an incomplete score with an average score of 60.78. In the second cycle, the classical completeness level was obtained as many as 29 students 90.63% who got complete scores, and as many as 3 students 8.37% who completed with an average score of 81.41. Thus, it can be concluded that the use of Think Write and Talk (TWT) can improve narrative writing skills in Class IX-1 SMP Negeri 2 Muara, TA 2018/2019. Therefore, teachers need to improve their teaching skills, especially by using Think Write and Talk (TWT) cooperative learning.
APLIKASI PEMESANAN JASA BARBERSHOP BERBASIS ANDROID

MUHAMMAD SYARIF MUSTAPA. Android-Based Barbershop Service Order App.The principal supervisor is Sitti Suhada,S.Kom., MT, and the co-supervisor is Moh. Ramdhan Arif Kaluku, S.Kom., M.Kom. Nowadays, the barbershop business has grown rapidly and ts widely established in Gorontalo City. The increasing number of barbershop today has highly required the availability of information about barbershop service. The available information needed is the service provided in the barbershop, the pricelist of service, and the profile of the barbershop. The information facilitates the customer to obtain information regarding the barbershop that is suitable for the customer's desires. The research aims to create a barbershop service order app to facilitate the customer in gaming information about the desired barbershop. The method used in this research is the Prototype method. This research produces an android-based information system that can facilitate the barbershop customer in selecting the barbershop as customer desire and still meet the customers’ appearance requirements. Keywords: Barbershop, Prototype, Android
Will Human Beings Be Superseded by Generative Pre-trained Transformer 3 (GPT-3) in Programming?

In today's world, which is full of innovations in various fields, the role of Information Technologies (IT) has increased substantially. Consequently, a mountainous number of independent software engineers as well as IT companies are working together in order to pave the way for the further developments in the IT world. There were a significant number of new technological advancements which have solved dozens of both virtual and real-world issues and have eased the burden from people's shoulders. As a very conspicuous example would be Generative Pre-trained Transformer 3 or GPT-3 which was introduced in May 2020 as a part of a trend innnatural language processingn(NLP) systems of pre-trained language representations. This article will provide background data related to GPT-3, its applications in today's world, positives and negatives, and the future of this remarkable, yet unpredictable tool.
SMS Texting, Language Use And Gender In An EFL Academic Context

The paper at issue attended to explain the issue of language use and gender differences while texting in a multilingual context. To this end, a questionnaire was used to account for the participants’ employment of languages and major drives concerning the utilised languages. The data showed that both males and females use various languages concomitantly and alternate codes almost similarly. Besides, both males and females used various combinations of languages for similar reasons such as signalling membership and ensuring broad understanding.
Evaluasi Internal Keamanan Informasi pada Dinas Komunikasi dan Informatika Kota Palembang

This article aims to provide an overview of the conditions of readiness (completeness and maturity) of information security at Diskominfo Palembang which is carried out internally. The research instrument used was a questionnaire taken from the guidelines of Indeks KAMI version 3.1. The research method used in this article is descriptive quantitative. The answers for each area are collected, then with the calculations that have been available in the guidelines of Indeks KAMI version 3.1, the results will be obtained from the completeness of the work program that has been carried out and the maturity level of information security at Diskominfo Palembang. The assessment result of the completeness of the information security work program is 338, based on the provisions of Indeks KAMI, so this means that the readiness status of Diskominfo Palembang still needs improvement. Meanwhile, the assessment of the maturity level of information security at Diskominfo Palembang is at level I-II. This means that the maturity level of information security is still in its initial condition and is implementing an information security framework in the activities of using information technology.
SISTEM INFORMASI INVENTARIS BARANG BERBASIS JAVA PADA UMMY SOLOK

The use of information technology implemented through information systems makes it easy for users to carry out work, not only in terms of managing data but also when evaluating data to make it easier to produce reports according to user needs. Inventory data is an important element in a company/agency that must be managed properly, which requires accuracy and a relatively long time allocation, so that all items can be recorded perfectly. Therefore, by utilizing information technology, one of which is an information system designed with the Java programming language, data recording can be carried out more neatly and effectively because it is managed in the form of a database, so that the resulting information can be faster, more precise and relevant. This inventory information system is designed to simplify the process of recording data items which are quite a lot and complicated and are still managed manually at UMMY Solok. The result of the implementation of this inventory information system is that it is easier to record inventory data and make inventory reports. With this inventory information system, the work of inventory data at UMMY Solok is expected to be done more quickly and produce more accurate reports of inventory data at UMMY Solok.
Internt och externt inflytande på en kompositionsprocess

In my thesis, I have focused on composing by way of adapting motifs from solos I have transcribed, in order to find strong melodies and basslines. I had a hard time selecting the material I would m ...
MathReader: API for Handwritten Mathematical Expressions Recognition

This paper presents MathReader, an API that recognizes handwritten mathematical expressions through the use of a Convolutional Neural Network, to facilitate the input of mathematical notation in computational devices. Besides Neural Networks, MathReader uses computer graphics, structural, lexical, and syntactic analysis algorithms. A web application was developed to validate the API and the results are presented.
LEARNING MODEL OF REPORT WRITING SKILL BASED ON PROBLEM THROUGH LEARNING CYCLE TECHNIQUE AS MEDIA OF STUDENTS’ CHARACTER BUILDING

This research is based on the writer’s interest on the condition that show student of SMKmust report the result of field practice in the form of scientific report. Based on thebackground, the research objectives are 1) to produce learning model of academic writingskill based on problem through the learning cycle technique for students of SMK, 2) produceof learning writing skill for academic purposes based on the problem as media for studentscharacters building. It is in line with the law no: 20 in the year of 2003 about NationalEducation System, 3) to improve students’ skill in writing scientific report based on theproblem as the implementation of scientific activity to build students’ characters throughlearning cycle technique. The research method used in this study is research anddevelopment. The site of limited test conducted in SMK Profita Kota Bandung while thegeneral test conducted in SMK Kab. Bandung Barat, SMK Kota Bandung, and SMK Kab.Bandung. Based on the result of preliminary study, it shows that learning model of academicwriting skill based on the problem through the learning cycle technique can improvestudents’ skill in writing scientific report. In addition, learning model of academic writingskill based on the problem can build the students’ characters of being honest, discipline, andresponsible.