Reviewerly/exHarmony huggingface dataset:
L3MVN: Leveraging Large Language Models for Visual Target Navigation

Visual target navigation in unknown environments is a crucial problem in robotics. Despite extensive investigation of classical and learning-based approaches in the past, robots lack common-sense knowledge about household objects and layouts. Prior state-of-the-art approaches to this task rely on learning the priors during the training and typically require significant expensive resources and time for learning. To address this, we propose a new framework for visual target navigation that leverages Large Language Models (LLM) to impart common sense for object searching. Specifically, we introduce two paradigms: (i) zero-shot and (ii) feed-forward approaches that use language to find the relevant frontier from the semantic map as a long-term goal and explore the environment efficiently. Our analyse demonstrates the notable zero-shot generalization and transfer capabilities from the use of language. Experiments on Gibson and Habitat-Matterport 3D (HM3D) demonstrate that the proposed framework significantly outperforms existing map-based methods in terms of success rate and generalization. Ablation analyse also indicates that the common-sense knowledge from the language model leads to more efficient semantic exploration. Finally, we provide a real robot experiment to verify the applicability of our framework in real-world scenarios. The supplementary video and code can be accessed via the following link: https://sites.google.com/view/l3mvn.
Object-Oriented Option Framework for Robotics Manipulation in Clutter

Domestic service robots are becoming increasingly popular due to their ability to help people with household tasks. These robots often encounter the challenge of manipulating objects in cluttered environments (MoC), which is difficult due to the complexity of effective planning and control. Previous solutions involved designing specific action primitives and planning paradigms. However, the pre-coded action primitives can limit the agility and task-solving scope of robots. In this paper, we propose a general approach for MoC called the Object-Oriented Option Framework (O3F), which uses the option framework (OF) to learn planning and control. The standard OF discovers options from scratch based on reinforcement learning, which can lead to collapsed options and hurt learning. To address this limitation, O3F introduces the concept of an object-oriented option space for OF, which focuses specifically on object movement and overcomes the challenges associated with collapsed options. Based on this, we train an object-oriented option planner to determine the option to execute and a universal object-oriented option executor to complete the option. Simulation experiments on the Ginger XR1 robot and robot arm show that O3F is generally applicable to various types of robot and manipulation tasks. Furthermore, O3F achieves success rates of 72.4% and 90% in grasping and object collecting tasks, respectively, significantly outperforming baseline methods.
Learned Parameter Selection for Robotic Information Gathering

When robots are deployed in the field for environmental monitoring they typically execute pre-programmed motions, such as lawnmower paths, instead of adaptive methods, such as informative path planning. One reason for this is that adaptive methods are dependent on parameter choices that are both critical to set correctly and difficult for the non-specialist to choose. Here, we show how to automatically configure a planner for informative path planning by training a reinforcement learning agent to select planner parameters at each iteration of informative path planning. We demonstrate our method with 37 instances of 3 distinct environments, and compare it against pure (end-to-end) reinforcement learning techniques, as well as approaches that do not use a learned model to change the planner parameters. Our method shows a 9.53% mean improvement in the cumulative reward across diverse environments when compared to end-to-end learning based methods; we also demonstrate via a field experiment how it can be readily used to facilitate high performance deployment of an information gathering robot.
Reinforcement Learning Under Probabilistic Spatio-Temporal Constraints with Time Windows

We propose an automata-theoretic approach for reinforcement learning (RL) under complex spatio-temporal constraints with time windows. The problem is formulated using a Markov decision process under a bounded temporal logic constraint. Different from existing RL methods that can eventually learn optimal policies satisfying such constraints, our proposed approach enforces a desired probability of constraint satisfaction throughout learning. This is achieved by translating the bounded temporal logic constraint into a total automaton and avoiding “unsafe” actions based on the available prior information regarding the transition probabilities, i.e., a pair of upper and lower bounds for each transition probability. We provide theoretical guarantees on the resulting probability of constraint satisfaction. We also provide numerical results in a scenario where a robot explores the environment to discover high-reward regions while fulfilling some periodic pick-up and delivery tasks that are encoded as temporal logic constraints.
Enhancing Teleoperated Robot Customer Service through Speech Monitoring and Filtering

In this paper, we propose a system that supports operators who provide services to customers using teleoperated robots. We observed that unprofessional or lazy operators of teleoperated robots are a risk for businesses as they are likely to speak in ways that are inappropriate for customer services. The proposed system lets competent operators talk freely to customers and thus provide high quality service. For subpar operators, the proposed system filters inappropriate utterances to improve the service they provide. We conducted a user study with 21 participants to compare the proposed support system to a baseline system where operators talk freely to customers. For subpar operators, the quality of the service is significantly higher in terms of perceived politeness and reported customer satisfaction when using the proposed support system compared to when using the baseline system. For competent operators, we found no significant differences in the quality of the service between the two systems.
Superpixel Transformers for Efficient Semantic Segmentation

Semantic segmentation, which aims to classify every pixel in an image, is a key task in machine perception, with many applications across robotics and autonomous driving. Due to the high dimensionality of this task, most existing approaches use local operations, such as convolutions, to generate per-pixel features. However, these methods are typically unable to effectively leverage global context information due to the high computational costs of operating on a dense image. In this work, we propose a solution to this issue by leveraging the idea of superpixels, an over-segmentation of the image, and applying them with a modern transformer framework. In particular, our model learns to decompose the pixel space into a spatially low dimensional superpixel space via a series of local cross-attentions. We then apply multi-head self-attention to the superpixels to enrich the superpixel features with global context and then directly produce a class prediction for each superpixel. Finally, we directly project the superpixel class predictions back into the pixel space using the associations between the superpixels and the image pixel features. Reasoning in the superpixel space allows our method to be substantially more computationally efficient compared to convolution-based decoder methods. Yet, our method achieves state-of-the-art performance in semantic segmentation due to the rich superpixel features generated by the global self-attention mechanism. Our experiments on Cityscapes and ADE20K demonstrate that our method matches the state of the art in terms of accuracy, while outperforming in terms of model parameters and latency.
Informative Path Planning for Scalar Dynamic Reconstruction Using Coregionalized Gaussian Processes and a Spatiotemporal Kernel

The proliferation of unmanned vehicles offers many opportunities for solving environmental sampling tasks with applications in resource monitoring and precision agriculture. Informative path planning (IPP) includes a family of methods which offer improvements over traditional surveying techniques for suggesting locations for observation collection. In this work, we present a novel solution to the IPP problem by using a coregionalized Gaussian processes to estimate a dynamic scalar field that varies in space and time. Our method improves previous approaches by using a composite kernel accounting for spatiotemporal correlations and at the same time, can be readily incorporated in existing IPP algorithms. Through extensive simulations, we show that our novel modeling approach leads to more accurate estimations when compared with formerly proposed methods that do not account for the temporal dimension.
Hybrid Map-Based Path Planning for Robot Navigation in Unstructured Environments

Fast and accurate path planning is important for ground robots to achieve safe and efficient autonomous navigation in unstructured outdoor environments. However, most existing methods exploiting either 2D or 2.5D maps struggle to balance the efficiency and safety for ground robots navigating in such challenging scenarios. In this paper, we propose a novel hybrid map representation by fusing a 2D grid and a 2.5D digital elevation map. Based on it, a novel path planning method is proposed, which considers the robot poses during traversability estimation. By doing so, our method explicitly takes safety as a planning constraint enabling robots to navigate unstructured environments smoothly. The proposed approach has been evaluated on both simulated datasets and a real robot platform. The experimental results demonstrate the efficiency and effectiveness of the proposed method. Compared to state-of-the-art baseline methods, the proposed approach consistently generates safer and easier paths for the robot in different unstructured outdoor environments. The implementation of our method is publicly available at https://github.com/nubot-nudt/T-Hybrid-planner.
MoEmo Vision Transformer: Integrating Cross-Attention and Movement Vectors in 3D Pose Estimation for HRI Emotion Detection

Emotion detection presents challenges to intelligent human-robot interaction (URI). Foundational deep learning techniques used in emotion detection are limited by information-constrained datasets or models that lack the necessary complexity to learn interactions between input data elements, such as the the variance of human emotions across different contexts. In the current effort, we introduce 1) MoEmo (Motion to Emotion), a cross-attention vision transformer (ViT) for human emotion detection within robotics systems based on 3D human pose estimations across various contexts, and 2) a data set that offers full-body videos of human movement and corresponding emotion labels based on human gestures and environmental contexts. Compared to existing approaches, our method effectively leverages the subtle connections between movement vectors of gestures and environmental contexts through the use of cross-attention on the extracted movement vectors of full-body human gestures/poses and feature maps of environmental contexts. We implement a cross-attention fusion model to combine movement vectors and environment contexts into a joint representation to derive emotion estimation. Leveraging our Naturalistic Motion Database, we train the MoEmo system to jointly analyze motion and context, yielding emotion detection that outperforms the current state-of-the-art.
An Open-Source Robotic Chinese Chess Player

Consumer robots can accompany children growing up, improving their abilities while playing and entertaining. This paper presents an open-source, practical, low-cost robotic Chinese chess player. The proposed system includes an elaborate mechanical structure, a simple kinematic solution, a novel robot operating system, real-time and accurate chess recognition. Regarding its mechanical design, it combines a magnetism structure and mechanical cam drive, while the overall system has just three servo motors. At the same time, its control strategy is simple and effective. Furthermore, a lightweight robot message communication mechanism, entitled TinyROS, is developed for computing resource-limited embedded chips. Concerning the recognition process, our CNNbased object detector determines chess and achieves accurate identification. As a result, our robotic Chinese chess player is exquisite and easy for large-scale promotion while improving users' chess skills. Aiming to facilitate future consumer robot research and popularize customer robots, the model's mechanical and software design and the TinyROS protocol are open-sourced at https://github.com/Star-Robot/chinese-chess-robot.
Terrain-Aware Kinodynamic Planning with Efficiently Adaptive State Lattices for Mobile Robot Navigation in Off-Road Environments

To safely traverse non-flat terrain, robots must account for the influence of terrain shape in their planned motions. Terrain-aware motion planners use an estimate of the vehicle roll and pitch as a function of pose, vehicle suspension, and ground elevation map to weigh the cost of edges in the search space. Encoding such information in a traditional two-dimensional cost map is limiting because it is unable to capture the influence of orientation on the roll and pitch estimates from sloped terrain. The research presented herein addresses this problem by encoding kinodynamic information in the edges of a recombinant motion planning search space based on the Efficiently Adaptive State Lattice (EASL). This approach, which we describe as a Kinodynamic Efficiently Adaptive State Lattice (KEASL), differs from the prior representation in two ways. First, this method uses a novel encoding of velocity and acceleration constraints and vehicle direction at expanded nodes in the motion planning graph. Second, this approach describes additional steps for evaluating the roll, pitch, constraints, and velocities associated with poses along each edge during search in a manner that still enables the graph to remain recombinant. Velocities are computed using an iterative bidirectional method using Eulerian integration that more accurately estimates the duration of edges that are subject to terrain-dependent velocity limits. Real-world experiments on a Clearpath Robotics Warthog Unmanned Ground Vehicle were performed in a non-flat, unstructured environment. Results from 2093 planning queries from these experiments showed that KEASL provided a more efficient route than EASL in 83.72% of cases when EASL plans were adjusted to satisfy terrain-dependent velocity constraints. An analysis of relative runtimes and differences between planned routes is additionally presented. These results reinforce the importance of considering kinodynamic constraints for motion planning in non-flat environments and illustrate how such information can be encoded in an adaptive recombinant motion planning search space.
I3DOD: Towards Incremental 3D Object Detection via Prompting

3D object detection have achieved significant performance in many fields, e.g., robotics system, autonomous driving, and augmented reality. However, most existing methods could cause catastrophic forgetting of old classes when performing on the class-incremental scenarios. Meanwhile, the current class-incremental 3D object detection methods neglect the relationships between the object localization information and category semantic information, and assume all the knowledge of old model is reliable. To address the above challenge, we present a novel Incremental 3D Object Detection framework with the guidance of prompting, i.e., I3DOD. Specifically, we propose a task-shared prompts mechanism to learn the matching relationships between the object localization information and category semantic information. After training on the current task, these prompts will be stored in our prompt pool, and perform the relationship of old classes in the next task. Moreover, we design a reliable distillation strategy to transfer knowledge from two aspects: a reliable dynamic distillation is developed to filter out the negative knowledge and transfer the reliable 3D knowledge to new detection model; the relation feature is proposed to capture the responses relation in feature space and protect plasticity of the model when learning novel 3D classes. To the end, we conduct comprehensive experiments on two benchmark datasets and our method outperforms the state-of-the-art object detection methods by 0.6% ∼ 2.7% in terms of mAP@0.25.
Language Guided Temporally Adaptive Perception for Efficient Natural Language Grounding in Cluttered Dynamic Worlds

As robots operate alongside humans in shared spaces, such as homes and offices, it is essential to have an effective mechanism for interacting with them. Natural language offers an intuitive interface for communicating with robots, but most of the recent approaches to grounded language understanding reason only in the context of an instantaneous state of the world. Though this allows for interpreting a variety of utterances in the current context of the world, these models fail to interpret utterances which require the knowledge of past dynamics of the world, thereby hindering effective human-robot collaboration in dynamic environments. Constructing a comprehensive model of the world that tracks the dynamics of all objects in the robot's workspace is computationally expensive and difficult to scale with increasingly complex environments. To address this challenge, we propose a learned model of language and perception that facilitates the construction of temporally compact models of dynamic worlds through closed-loop grounding and perception. Our experimental results on the task of grounding referring expressions demonstrate more accurate interpretation of robot instructions in cluttered and dynamic table-top environments without a significant increase in runtime as compared to an open-loop baseline.
SkiROS2: A Skill-Based Robot Control Platform for ROS

The need for autonomous robot systems in both the service and the industrial domain is larger than ever. In the latter, the transition to small batches or even “batch size 1” in production created a need for robot control system architectures that can provide the required flexibility. Such architectures must not only have a sufficient knowledge integration framework. It must also support autonomous mission execution and allow for interchangeability and interoperability between different tasks and robot systems. We introduce SkiROS2, a skill-based robot control platform on top of ROS. SkiROS2 proposes a layered, hybrid control structure for automated task planning, and reactive execution, supported by a knowledge base for reasoning about the world state and entities. The scheduling formulation builds on the extended behavior tree model that merges task-level planning and execution. This allows for a high degree of modularity and a fast reaction to changes in the environment. The skill formulation based on pre-, hold-and post-conditions allows to organize robot programs and to compose diverse skills reaching from perception to low-level control and the incorporation of external tools. We relate SkiROS2 to the field and outline three example use cases that cover task planning, reasoning, multisensory input, integration in a manufacturing execution system and reinforcement learning.
Model-Based Planning and Control for Terrestrial-Aerial Bimodal Vehicles with Passive Wheels

Terrestrial and aerial bimodal vehicles have gained widespread attention due to their cross-domain maneuverability. Nevertheless, their bimodal dynamics significantly increase the complexity of motion planning and control, thus hindering robust and efficient autonomous navigation in unknown environments. To resolve this issue, we develop a model-based planning and control framework for terrestrial aerial bi-modal vehicles. This work begins by deriving a unified dynamic model and the corresponding differential flatness. Leveraging differential flatness, an optimization-based trajectory planner is proposed, which takes into account both solution quality and computational efficiency. Moreover, we design a tracking controller using nonlinear model predictive control based on the proposed unified dynamic model to achieve accurate trajectory tracking and smooth mode transition. We validate our framework through extensive benchmark comparisons and experiments, demonstrating its effectiveness in terms of planning quality and control performance.
Cross-Domain Autonomous Driving Perception Using Contrastive Appearance Adaptation

Addressing domain shifts for complex perception tasks in autonomous driving has long been a challenging problem. In this paper, we show that existing domain adaptation methods pay little attention to the content mismatch issue between source and target domains, thus weakening the domain adaptation per-formance and the decoupling of domain-invariant and domain-specific representations. To solve the aforementioned problems, we propose an image-level domain adaptation framework that aims at adapting source-domain images to the target domain with content-aligned source-target image pairs. Our framework consists of three mutually beneficial modules in a cycle: a cross-domain content alignment module to generate source-target pairs with consistent content representations in a self-supervised manner, a reference-guided image synthesis based on the generated content-aligned source-target image pairs, and a contrastive learning module to self-supervise domain-invariant feature extractor. Our contrastive appearance adaptation is task-agnostic and robust to complex perception tasks in autonomous driving. Our proposed method demonstrates state-of-the-art results in cross-domain object detection, semantic segmentation, and depth estimation as well as better image synthesis ability qualitatively and quantitatively.
Measuring Human-Robot Team Benefits Under Time Pressure in a Virtual Reality Testbed

During a natural disaster such as hurricane, earthquake, or fire, robots have the potential to explore vast areas and provide valuable aid in search & rescue efforts. These scenarios are often high-pressure and time-critical with dynamically-changing task goals. One limitation to these large scale deployments is effective human-robot interaction. Prior work shows that collaboration between one human and one robot benefits from shared control. Here we evaluate the efficacy of shared control for human-swarm teaming in an immersive virtual reality environment. Although there are many human-swarm interaction paradigms, few are evaluated in high-pressure settings representative of their intended end use. We have developed an open-source virtual reality testbed for realistic evaluation of human-swarm teaming performance under pressure. We conduct a user study ( <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$\mathrm{n}=16$</tex> ) comparing four human-swarm paradigms to a baseline condition with no robotic assistance. Shared control significantly reduces the number of instructions needed to operate the robots. While shared control leads to marginally improved team performance in experienced participants, novices perform best when the robots are fully autonomous. Our experimental results suggest that in immersive, high-pressure settings, the benefits of robotic assistance may depend on how the human and robots interact, and the human operator's expertise.