Reviewerly/exHarmony huggingface dataset:
Distance teaching/learning of foreign languages mediated by information and communication technology tools

The inclusion of Information and Communication Technologies (ICT) tools in the teaching of foreign languages support cultivating independent learning, promotes the creation of oral comprehension skills and the development of listening habits. This study reflects the perception of the use of online platforms as a tool of communication, not only of information, revealing a multitude of opportunities for teaching foreign languages, but also challenges that require an argumentation of their positive role in structured educational environments. This argument makes this study necessary in the field of didactics, not only from the point of view of the resizing and enrichment of the pedagogical framework for teaching foreign languages but also from the perspective of teaching, which will, very probably, not be the same as before. This type of education, which encourages the development of the intercultural competence of the learners, contributes to the global formation of their personality as a social being through the creation of a context where language and culture merge into an inseparable unit, given that the real or virtual teaching environment is the meeting point of at least two cultures: that of the student and the language in question.
Motivation of Use of e-Learning Tools in Pedagogical Professional Activity and Didactic Principles of their Design

The article discusses the issues of motivation of teachers to use electronic means of education in the educational process of higher school. The results of the experimental work with the teaching staff showed that the main motives of teachers working with electronic means of education are: the possibility to track students their work results in the semester, the possibility of continuous monitoring by the teacher of the student ‘s work, the presence of a function of teaching students with disabilities, attractiveness for students to work with electronic textbook. Based on the experience of using the system of distance CLASS.NET, in teaching physical and mathematical disciplines in MAI and studying the opinion of teachers by means of questionnaires, the most demanded functions of electronic textbook by teachers have been identified. In order for these functions to be developed, e-learning tools must be guided by certain didactic principles of their design, which are formulated in the article.
IMPROVEMENT OF DESCRIPTION TEXT WRITING SKILLS THROUGH THE APPLICATION OF THE CLUSTERING METHOD FOR STUDENTS

Writing skill is a competency that the student should accive in the end of teaching and learning process, in each genre they learned. Description text is a texs that, learned in grade ten (x) in the first semester. Description text is text that decribe place, thing and people in detail. The structure text of description text are identification and description the language features of description text are. Use-present tense, noun phrase and passive sentence. In fact there are many student who cannot write the description text well. Their paragraph is bad, they use the wrong tense, diction and noun phrase. Their creativity is still low there is few students who answer and ask to the teacher, if they have problem and they are afraid to share their ideas so the researcher try to do the class action researh using clustering method to increase the students, skill in writing description text : This class action researh is carried out in class X IPS 4 SMAN 1 Tengaran 2014/2015 academic year in first semester. Based on this class action research, using clustering method can increase students’ writing skill in writing description text
LEARNER IN THE CONTEXT OF THINKING SKILLSREALITIES AND CHALLENGES FROM CLASSROOM: 10.24250/JPE/2/2020/CT

Education must to prepare for successful lives as adult citizens. Inorder to achieve that huge challenge, schools need to haveclarity about their roles, about the patterns of future needs, aboutthe teachers needs to selling the learning and making itirresistible.One of the most common criticisms aimed at younglearners new to the workplace is that they lack initiative. Theycannot solve problems for themselves and constantly need to betold what to do. So, the important job of schools is to ensure thatchildren feel that they are responsible for their development andthat it is thay who have the power to control their own lives. Themajority of children who struggle within the system do so becauseof an inability to understand their own feelings and afundamental lack of self-worth.The main objective of the researchwas to identify the degree of autonomy of the adolescent studentsfrom the studied high school classes. At the same time, the aimwas to ascertain to what extent the teachers contribute to theconstruction and stimulation of the autonomy of the students, bystudying the term of autonomy from the perspective of the imagethat the students and teachers have.
Evaluasi Penerapan Sistem Akuntansi Penggajian Karyawan Dalam Mendukung Efektifitas Pengendalian Internal (Studi Kasus Pada PT Sutrajaya Indahtama Tanggulangin Sidoarjo)

This research has a background on the importance of implementing a good payroll accounting system in a company. Because payroll is a routine expenditure and a considerable expenditure by the company. The objectives in this research are (1) To determine the implementation of employee payroll accounting information system at PT Sutrajaya Indahtama Tanggulangin Sidoarjo (2) To evaluate the implementation of payroll accounting information systems at PT Sutrajaya Indahtama Tanggulangin Sidoarjo, it can support internal control. This research uses a qualitative approach by descriptive methods. Data sources used are primary and secondary data. The procedure of collecting data in this research was using observation, interview, and documentation. The result of this research indicates that the implementation of the payroll accounting system in supporting the effectiveness of internal control at PT Sutrajaya Indahtama is good, but there are still multiple task among the personnel function, time recording function, salary register function, and accounting functions that performed by one function, namely the personnel function. Keyword: Payroll Accounting System, Internal Control
Development of Spada Wimaya Online Learning Course Based on Moodle During and After the Covid-19 Pandemic

In line with advances in information and communication technology, now the learning approach has changed towards distance learning in networks. People can study anywhere, anytime, with anyone. This study aims to develop an online learning model and apply it to improve the effectiveness of lectures at UPN Veteran Yogyakarta. One step forward in using network technology and information technology to develop online learning to become full supporting learning and reviewing the results of their use as a learning medium in UPN Veteran Yogyakarta. The research method uses qualitative methods and the development methodology used is prototyping. To strengthen the online learning system, several concepts, platforms, scenarios, and procedures for implementing learning can be agreed upon by the academic community. The research output will produce a primary online learning platform and online learning guides that support the moodle-based Learning Management System (LMS).
Reading preference profiles in primary school children from different sociocultural family backgrounds

At present multiple publications and surveys on children’s reading challenges offer controversial findings. While some observe a reduced interest in reading among children and adolescents, others state that these readers are drawn to new books on subjects which they deem relevant, and which many parents and educators know little about. In their wish that children should read, parents and educators are often guided by their own current and childhood preferences. This notion essentially has shaped the research objective to study the reading preference specifics in young learners from different sociocultural family backgrounds. The paper uses reading preference as a psychological and pedagogical category, as it determines the attitude to reading, a preference for certain kinds of books, a reading range, and an impulse to discuss the books one is reading or has read. Although a number of factors may impact a child’s reading preferences and their development, this research focuses primarily on families. The term sociocultural family background is used as a differentiator to analyze the family upbringing environment as well as its educational and schooling capacity. The survey involved 204 respondents (102 children and 102 parents) and its outcomes established the reading preferences of young readers from different sociocultural family backgrounds. The paper identifies the differences in attitudes toward reading, reader preference profiles (from mandatory school reading to books by contemporary children’s writers), and towards the ability to have and to support one’s reading preferences. The identified profiles are aligned with the criteria of the reader’s preference survey. The article also contains a reference list of books popular among today’s primary school children.
문화소비 관점에서 본 무용 ‘재교육(recyclage)’에 대한 논고-무용협동조합을 중심으로-

The purpose of the study is to explore elements concerning aspects of cultural reeducation by dance cooperatives. First, the ‘mode of labor exchange’ known as ‘collaboration’ has brought about equal opportunity, which is a public productivity, along with horizontal consumption. Second, ‘encultured knowledge’ has caused effects including collaborative knowledge, cultural refraction, and an increase of cultural status.
LibGuides: Blackface Minstrelsy Resources: Blackface in Current Events

This guide has been developed by The Center for American Music to provide resources for researching blackface minstrelsy and other demonstrations of blackface performance.
PERANCANGAN BUSANA READY TO WEAR PRIA DENGAN INSPIRASI ANIMASI POPULER GENRE ADVENTURE MENGGUNAKAN TEKNIK DIGITAL PRINTING

Abstracts Indonesia is a country that welcomes to foreign culture, thus there is Japaneseâ€™s culture called cosplay in this country. When this culture entered Bandung, it was easily accepted by the local youth because the city is rich in creativity and the diversities of the youth. Therefore, a community called Cosplay Bandung (COSBAN) formed in July 2008. To this day, a cosplayer is more likely to make the costume based on the â€œadventureâ€ genre because of the armor design on the costume. The more detailed the costume is, it will attract the cosplayer more to make it. But because of that reason, an armor cosplay canâ€™t be used as a daily outfit even though the cosplayer wants to show it as their identity to the public. This research will use qualitative method such as literature study, field observation, interviews and experiments which hopefully can result in designing a ready-to-wear design for men inspired by the adventure genre animations using a digital printing technique. Keywords: Cosplay Armor, Digital Printing, Ready to Wear Abstrak Indonesia merupakan negara yang terbuka akan kebudayaan negara asing sehingga ada budaya Jepang yang masuk ke Indonesia yaitu cosplay. Budaya ini kemudian masuk ke Kota Bandung dan diterima dengan mudah oleh kaum muda dikarenakan Kota Bandung merupakan kreatif dengan keberagaman serta pola pikir kreatif kaum mudanya. Sehingga terbentuklah Komunitas Cosplay Bandung (COSBAN) pada Juli 2008. Dewasa ini, cosplayer kerap membuat kostum dari animasi populer genre adventure dikarenakan busana armornya. Busana tersebut memiliki tingkat kerumitan tinggi dan semakin rumit maka akan semakin diminati oleh para cosplayer. Namun dikarenakan kerumitannya tersebut, cosplay armor tidak bisa digunakan dalam sehari-hari akan tetapi cosplayer tetap ingin menunjukan identitas mereka. Penelitian ini ditulis dengan menggunakan metode kualitatif yaitu studi literatur, observasi lapangan, wawancara dan eksperimen dengan tujuan merancang busana ready-to-wear untuk pria dengan inspirasi animasi populer genre adventure menggunakan teknik digital printing. Kata kunci: Cosplay Armor, Digital Printing, Ready to Wear
WAFFLE: A Graph for WordNet Applied to FreeForm Linguistic Exploration

The WordNet database of English (Fellbaum, 1998) is a key source of semantic information for research and development of natural language processing applications.As the sophistication of these applications increases with the use of large datasets, deep learning, and graph-based methods, so should the use of WordNet.To this end, we introduce WAFFLE: WordNet Applied to FreeForm Linguistic Exploration which makes WordNet available in an open source graph data structure.The WAFFLE graph relies on platformagnostic formats for robust interrogation and flexibility.Where existing implementations of WordNet offer dictionary-like lookup, singledegree neighborhood operations, and pathbased similarity-scoring, the WAFFLE graph makes all nodes (semantic relation sets) and relationships queryable at scale, enabling local and global analysis of all relationships without the need for custom code.We demonstrate WAFFLE's ease of use, visualization capabilities, and scalable efficiency with common queries, operations, and interactions.WAF-FLE is available at github.
Qualitative Improvement in Teaching-Learning at Higher Education Level – An Introspection

The main aim of education is to provide the individual maximum possible opportunities so as to enable him to develop his abilities and areas of interest to the maximum on one hand and to make him capable of living a respectable life involving service to the nation on the other.Rapid globalization has led to an urgent need of deep introspection of higher education system for which quality and quantity both are important.The experience pouring out of privatization of education has indicated the need of a more strict and transparent regulatory body to check the qualitative aspect of education.Also digitalization and online learning needs a lot of improvement so as to enable maximum students to benefit from it.Although we are not sure about the future, we should try to make intelligent decisions and be more strategic and specific for the coming days.
Intrapersonal conflict as a students' leadership qualities development factor

Introduction. Based on empirical research, the author makes a qualitative analysis of the relationship between students' leadership qualities and interpersonal conflicts as well as discusses the features of student intrapersonal conflicts and their relationship with students' leadership potential. Aim. To explore the relationship between the humanities and engineering students' leadership qualities and intrapersonal conflicts. Methods. The study of the impact of intrapersonal conflicts on the development of humanities and engineering students' leadership qualities was conducted using the Lauterbach Intrapersonal Conflicts questionnaire. Results. According to the structure of leadership qualities proposed by the author, intrapersonal conflicts are a personal leadership potential development factor, which is a personal psychological characteristic. The author discusses in detail four types of intrapersonal conflicts (the conflicts between the needs for dominance and subordination, the conflicts between the need for achievement and the fear of failure, the aspirations-and-achievements conflicts, and the trust-and-self-sufficiency conflicts), which affect the development of the humanities and engineering students’ leadership potential. Conclusions. Intrapersonal conflicts indicate the presence of contradictions between the individuals' leadership qualities such as purposefulness, motivation, integrity, confidence, developed personality, and adequate self-esteem. Intrapersonal conflicts can both promote individuals' leadership skills and decrease them. Therefore, further research into personal leadership skills development is necessary to create developmental and training methods to control intrapersonal conflicts, which could help students in their future careers.
Intensive and Extensive Speaking Instructional Approaches: Model Pembelajaran Keterampilan Berbicara Tingkat Menengah Bagi Mahasiswa Calon Guru Bahasa Inggris

In the implementation of an Intensive Speaking Instructional Approach (ISIA) to speaking skills development, instructions and activities occur mostly in the classroom. They are initiated mostly by the instructor (lecturer/teacher) and designed for students. The instructor plans and selects materials, guides and manages activities and exercises in the classroom, gives feedback, and assesses students’ accomplishments. On the contrary, in an Extensive Speaking Instructional Approach (ESIA) , speaking skills development occurs mostly outside the classroom involving the instructor, the students, and various other people. It is based on topics selected, developed, discussed, responded to, and even assessed by the students themselves. This paper reports on research study that investigates the use of ISIA and ESIA to develop an instructional model for the Intermediate Speaking course designed for student teachers of English attending the third semester of their degree course. It presents one of the most important findings of the study, which is the instructional model. The model includes a syllabus consisting of the Intermediate Speaking instructional units, objectives of each of the instructional units, formative and summative assessment, instructional procedures or strategies, and the course materials
Criteria for Selection of Creative Project Activities in Technology Teachers’ Training

The article analyzes the issues of selecting objects for creative projects in the framework of training students - future teachers of technology. As a result of the analysis of psychological and pedagogical literature, it was revealed that attempts to develop such criteria were made in the Soviet pedagogy dealing with the issues of labor training. The optimal criteria for the selection of objects of creative project activity, from the point of view of the future professional activity of students, are described. The experience of cooperation between students - future teachers of technology and industrial enterprises of the Lipetsk region in the framework of improving the technological education of students is shown.
UofL Libraries: Evaluating Expertise: Sources

Learn about the value of expertise and how to assess the authority of experts, based on credentials, reputation, and situational context.
Lookaside Load Balancing in a Service Mesh Environment

As more online services are migrated from monolithic systems into decoupled distributed micro services, the need for efficient internal load balancing solutions increases. Today, there exists two m ...
Cognitive Fuzzy Logic Modeling of Project Risks

In this article, using the fuzzy logic and cognitive modeling apparatus, the general provisions of intelligent support for management activities in projects are presented.In the context of digitalization of the economy the solution proposed is relevant.It can be used in development of a strategy for technical re-equipment and modernization of industrial enterprises.The proposed solution is based on intelligent management methods, along with a project approach.The paper proposes a system model of project technical and technological re-equipment of industrial enterprises (TТRIE).The results of industrial development projects are uncertain.There are always risks that the actual production and commercial performance will deviate for the worse.In most cases, project risk assessments are presented with verbal information.Based on the developed concept, it becomes possible to integrate information support and optimize management in accordance with the project performance criteria, taking into account the target function (strategy) and actual conditions (project risks).
The Wayang Wong MillennialPerformance Art Model as a NewTourist Attraction in Bali

This scientific work aims to discuss the Wayang Wong Millennialperformance art model as a tourist attraction and the audience'sresponse to the Wayang Wong Millenial performance. Thispublication is the result of qualitative research using a cultural studiesapproach. Data collection was carried out through document studies,observations of Wayang Wong Millennial performances, and in-depthinterviews with 11 informants from puppet actors, art observers aswell as puppet art lovers in Bali. The descriptive-interpretive analysisis done by applying aesthetic theory, symbols, and practical theory.The results of the study show: (1) The packaging of the Wayang WongCupu Manik Astagina model covers various aspects: story, setting,characterisation, costumes, dialogue, music, stage setting,choreography movements have been able to captivate millennialgeneration involved as actors. This innovative sense of belonging tothe Wayang Wong can develop as a new tourist attraction in Bali; (2)The existence of Wayang Wong Millenial was welcomed positively byelements of the community, including Bali tourism participants. Ingeneral, they consider that Wayang Wong Millennial is a form ofBalinese art that is packaged according to the digital era, can be usedas an educational medium for the millennial generation, and can bestaged as a new tourist attraction. Wayang Wong Millennial, whichhas been packaged as a tourist attraction, should be developed.Keywords: Wayang Wong Millenial, New Tourism Attractions, Bali Tourism
Analisys and Implementation Cloud-based Biometricauthentication in Mobile Platform

Based on the Indonesian Central of Statistics the level of poverty people in September 2018 was 25.95 million, based on data, the government allocation care fund the reduce poverty people, the fund are given through the bank. However, banks cannot allocation funds because the cost for build infrastructure is expensive, such as making an ATM. about that, the banks need to find a new solution to allocation care fund to the poverty people, Mobile Platform Biometric Cloud Authentication is one solution. In this study, the experimentationn of the biometric face recognized( face data enrypt and decript by algoritma AES 256 bit) to secure online payment mobile application based on the QR Code scan and face recognition[8,10]. The concentration of this study lies in the experimentationn of biometric face recognize and QR Code scan on biometric payment based face recognition and QR Code scan mobile applications that play a role in data communication security. The test results on this mobile application show that scanning a QR Code and biometric face recognize can be implemented at an online merchant transaction with an accuracy of 95% and takes 53, 21 seconds in transactions.&#x0D; Keyword: biometric, cloud server, Cryptography, QR Code.
Diseño de una aplicación de realidad aumentada para uso docente

Augmented reality technologies have great potential in many sectors and, in particular, in the field of education. In order to reinforce learning process in a more attractive fashion for students, increasing the engagement in the subject, this paper presents the procedure followed in the preliminary design of an application of augmented reality for learning purposes.Specifically, the augmented reality will be used to show the operation of a drinking fountain based on the vapor compression refrigeration cycle. The APP would be useful for subjects in the field of Thermal Engineering in Engineering studies.In this work, a review of the state of the art and associated emerging technologies has been presented, as well as the results of the surveys carried out on teachers and students. The procedure followed in the development of the APP is also explained and the preliminary design is shown.