Reviewerly/exHarmony huggingface dataset:
English Online Learning during Pandemic; Perception across Personality, by Senior High School Students in Probolinggo

This study aims to describe the perception of senior high school students in Probolinggo toward the implementation of English online learning during the coronavirus disease (Covid-19) pandemic according to their personalities. This study used a quantitative descriptive method with a survey as the technique of gathering data. The study utilized online questionnaires on students’ perceptions and students’ personalities and involved 489 respondents from 7 state senior high schools in Probolinggo. The result indicated that the student’s responses were mostly positive toward English online learning. It reached 88% of the respondents who responded positively to the implementation of English online learning. It was found that the students with extroverted personalities contributed more positive responses compared to the introverted students. The positive responses from the extrovert students gained 88% while 79% were the positive response from the introverted personality students.
Predator-Prey Model Based Resource Allocation in Edge Computing

Abstract Edge computing layer fills the gap between cloud computing layer and terminal devices layer, having the characteristics of fast processing speed and short application response time. Because the edge nodes are highly dynamic, the first problem we need to consider is how to allocate these resources reasonably so that the system can achieve a continuous stable state. In this paper, we study the resource allocation problem of network services in edge computing environment, and proposing a resource allocation model based on stochastic differential equation. We use the predator-prey model to analyze the resource strategy for the system to reach a stable state. We also quantitatively analyze the relationship between cloud computing resources and edge computing resources providing services to users, and prove the existence, uniqueness as well as stability of the model solution. Numerical simulation results show the correctness and effectiveness of the model.
Automatic Deep Sparse Multi-Trial Vector-based Differential Evolution Clustering with Manifold Learning and Incremental Technique

&lt;p&gt;Most deep clustering methods despite providing complex networks to learn better from data, use a shallow clustering method. These methods have difficulty in finding good clusters due to the lack of ability to handle between local search and global search to prevent premature convergence. In other words, they do not consider different aspects of the search and it causes them to get stuck in the local optimum. In addition, the majority of existing deep clustering approaches perform clustering with the knowledge of the number of clusters, which is not practical in most real scenarios where such information is not available. To address these problems, this paper presents a novel automatic deep sparse clustering approach based on an evolutionary algorithm called Multi-Trial Vectorbased Differential Evolution (MTDE). Sparse auto-encoder is first applied to extract embedded features. Manifold learning is then adopted to obtain representation and extract the spatial structure of features. Afterward, MTDE clustering is performed without prior information on the number of clusters to find the optimal clustering solution. The proposed approach was evaluated on various datasets, including images and time-series. The results demonstrate that the proposed method improved MTDE by 18.94% on average and compared to the most recent deep clustering algorithms, is consistently among the top three in the majority of datasets. Source code is available on Github: https://github.com/parhamhadikhani/ADSMTDE_Clustering. &lt;/p&gt;
Management in education

International scientific conference «Information technologies and management in higher education and sciences» : conference proceedings (November 28, 2022. Fergana, the Republic of Uzbekistan). Riga, Latvia : “Baltija Publishing”, 2022. Part 2. 388 pages.
Theoretical and practical aspects of the use of information technology in pedagogical education

International scientific conference «Information technologies and management in higher education and sciences» : conference proceedings (November 28, 2022. Fergana, the Republic of Uzbekistan). Riga, Latvia : “Baltija Publishing”, 2022. Part 2. 388 pages.
Directly in the production of innovative technologies in the state of science

International scientific conference «Information technologies and management in higher education and sciences» : conference proceedings (November 28, 2022. Fergana, the Republic of Uzbekistan). Riga, Latvia : “Baltija Publishing”, 2022. Part 2. 388 pages.
Features of the safe use of information technologies, taking into account the age category

International scientific conference «Information technologies and management in higher education and sciences» : conference proceedings (November 28, 2022. Fergana, the Republic of Uzbekistan). Riga, Latvia : “Baltija Publishing”, 2022. Part 2. 388 pages.
Optimization of time management and student performance in modern conditions

International scientific conference «Information technologies and management in higher education and sciences» : conference proceedings (November 28, 2022. Fergana, the Republic of Uzbekistan). Riga, Latvia : “Baltija Publishing”, 2022. Part 2. 388 pages.
Incorporation of information and computer technologies during musical and educational training of a primary school teacher

International scientific conference «Information technologies and management in higher education and sciences» : conference proceedings (November 28, 2022. Fergana, the Republic of Uzbekistan). Riga, Latvia : “Baltija Publishing”, 2022. Part 2. 388 pages.
Implementation of e-learning technologies in adult education

International scientific conference «Information technologies and management in higher education and sciences» : conference proceedings (November 28, 2022. Fergana, the Republic of Uzbekistan). Riga, Latvia : “Baltija Publishing”, 2022. Part 2. 388 pages.
Information technologies in educational institutions as an element of remote form of communication

International scientific conference «Information technologies and management in higher education and sciences» : conference proceedings (November 28, 2022. Fergana, the Republic of Uzbekistan). Riga, Latvia : “Baltija Publishing”, 2022. Part 2. 388 pages.
Jetpack Compose: new approaches to Android UI development

International scientific conference «Information technologies and management in higher education and sciences» : conference proceedings (November 28, 2022. Fergana, the Republic of Uzbekistan). Riga, Latvia : “Baltija Publishing”, 2022. Part 2. 388 pages.
MASTERING THE BASICS OF INFORMATION TECHNOLOGIES AND SCIENCES AS THE MOST IMPORTANT MEANS OF PROFESSIONAL ORIENTATION IN INSTITUTIONS OF HIGHER AND PROFESSIONAL PRE-HIGHER EDUCATION (COLLEGES) OF THE ECONOMIC DIRECTION

International scientific conference «Information technologies and management in higher education and sciences» : conference proceedings (November 28, 2022. Fergana, the Republic of Uzbekistan). Riga, Latvia : “Baltija Publishing”, 2022. Part 2. 388 pages.
Google digital tools in the activity of the lecturer

International scientific conference «Information technologies and management in higher education and sciences» : conference proceedings (November 28, 2022. Fergana, the Republic of Uzbekistan). Riga, Latvia : “Baltija Publishing”, 2022. Part 2. 388 pages.
Keynote Lecture Current Progresses in Natural Language Processing

Mihalcea supports diversity in computer science as well as the expansion of the traditional analysis of educational success to include student life, personality and background outside of the classroom.She also leads Girls Encoded, a
The Requirements for Applying the Six Sigma Method to Develop the Management Performance of the Employees at the Palestinian Ministry of Youth and Sports

This study aims to identify the requirements for applying the Six Sigma method to develop the management performance of the employees of the Palestinian Ministry of Youth and Sports based on enabling the concept and importance of developing management performance through the areas of Six Sigma: support of senior leadership, feedback and measurement, continuous improvement, processes and systems, and human resources using the descriptive approach. The research population consisted of 125 members of the officials working in the Palestinian Ministry of Youth and Sports, including managers, general managers, district managers, and heads of departments. The research sample consisted of 95 individuals from the Palestinian Ministry of Youth and Sports, and the researcher used the requirements for applying the Six Sigma method to develop the management performance of the workers at the Palestinian Ministry of Youth and Sports to collect data from its preparation and the appropriate statistical treatments. The author describes the obtained results that allow workers in the Ministry to move toward supporting senior leadership, feedback and measurement, continuous improvement, processes and systems, and human resources came at a medium level. Also, the author describes the obtained recommendations, working to improve the quality of the service provided by the Palestinian Ministry of Youth and Sports considering applying the Six Sigma method, assigning specialists to improve the quality of the service provided by the Ministry, developing a clear and defined strategy followed by services provided by the Ministry, holding periodic meetings and continuous training for the workers at sports federations and refining their skills to enhance service quality and improve their interaction with the visitors of the Ministry, and forming a human resource management unit at each federation, such that it can adopt all the requirements to apply the Six Sigma method.
Sign Language Recognition Using Machine Learning

Abstract: This study proposes a method for recognising motions through image processing. In this project, we create a sign detector that can be readily enhanced to recognise a wide range of various signs and hand gestures, such as the alphabets, and that can recognise numbers from 1 to 10.. We used the Python Keras and OpenCV libraries to create this project. Applications for this project are incredibly diverse. Machine learning is usedto build models, extract key features, and construct applications since it has access to enormous databases. Machine learning can be used in our daily lives to make living easier. Deep learningis used to detect signs in sign language, which is a complicated process.
A Portable Wireless Head Movement Controlled Human-Computer Interface for People with Disabilities

Abstract: This paper describes about an economical head operated computer mouse for people with disabilities. It focuses on the invention of a head operated computer mouse that employs one tilt sensor placed in the helmet to determine head position and to function as simple head-operated computer mouse. The system uses accelerometer based tilt sensor to detect the user's head tilt in order to direct the mouse movement on the computer screen. Clicking of mouse is activated by the user's eye brow movement through a sensor. The keyboard function is designed to allow the user to scroll letters with head tilt and with eye brow movement as the selection mechanism. Voice recognition section is also present in the head section to identify the small letters which are pronounced by the paralyzed user. This system was invented to assist people with disabilities to live an independent professional life.
User Evaluation on a Mobile Augmented Reality Game-based Application as a Learning Tool for Biology

It is challenging to comprehend abstract information on a scientific topic. In essence, AR could display abstract scientific information excitingly and graphically, improving the students' learning interests and performance. Their critical engagement could be enhanced further through AR's visualisation capability, achieved via active learning in an AR-game environment. Hence, this paper proposed and described a reflection on a mobile AR game, ARCell, involving cell biology. This game is designed to help students learn about the structures of animals and plant cells via an AR tapping game and a quiz module. This study recruited thirty-two participants. The usability results showed that the game was practical and highly developed, predicated on the different usability factors. They were keen on more educational content on biology, which included challenging game features in the AR game module.
Property Comparison of Intellectual Property Rights of Image - Based on Encryption Techniques

The term of Intellectual Property Rights (IPR) refers to the legal protections attached to works of creativity, such as image, books, movies, and music. The purpose of IPR is to ensure that the people responsible for creating anything new have the opportunity to profit from their labor. Different forms of IPR protection exist, such as: patents, copyrights, trademarks, etc. Our comparison presents some solutions for IPR based on image encryption that might improve the security of online communities with regards to intellectual property of images. It can be used to help ensure and that multimedia content is used legally under the terms of the copyright license selected by the content creators. Copyright issues can be found and reported more quickly with its help. In any case, multimedia files are crucial to the functioning of the modern internet. Encrypting this information is a great way to keep it safe. It will soon be an integral part of the safeguards protecting the integrity of the internet.
Web Based Tolada VillageInformation System Design

The limitation in conveying information from the village head to the community is still very slow because they have to write to the head of the neighborhood unit (RT). This condition is very ineffective, so the purpose of this research is to build an application that can facilitate the government and the Tolada village community in getting information quickly. This application is built using the programming language PHP, Javascript and MySQL DBMS which is then tested for quality by the black box method. The results of the study indicate that this application is feasible and effective for use by the government and the local community based on the recommendation of an expert validator in the field of information technology.
The Effectiveness Of Three Dimentional Shapes Learning Media Android Based On Students Of SDN 43 Takkalala After Covid-19 Pandemic

Students' learning motivation is greatly influenced by the Covid-19 pandemic. This can be seen in student motivation which has greatly decreased during the Covid-19 pandemic, this has had an impact on student learning outcomes. The achievement of effective learning can be seen from the means used by educators in conveying material, namely learning media. One suitable media to use is Android-based learning media. In this study, the aim was to provide an explanation and description of the effectiveness of using instructional media. The learning media that has been developed before is a mathematics learning media on Android-based three dimentional shapes. In this study, the type of research used was quantitative research using a one-shot-case-study design. The method used to provide an overview of effectiveness is the method of collecting data using learning achievement tests, questionnaires, and direct observation. The indicators of the effectiveness of learning mathematics that will be measured are 1) Teachers' Ability to Manage Learning, 2) Student Activities, 3) Completeness of Student Learning Outcomes, 4) Student Responses. Data obtained from 21 research subjects involved in this study were analyzed descriptively qualitatively. The results of the research and analysis of the data obtained are based on indicators of effectiveness, namely 1) The results of the analysis of the teacher's ability to manage learning in the classroom are in the good category with a percentage of 83%, 2) The results of the analysis of student activities are in the very good category with a percentage of 85%, 3) The results of the Analysis of Learning Outcomes are in the good category with a percentage of 86%, 4) The results of the Student Response Analysis are in the good category with a score of 4.1. Based on the results of the analysis of all aspects of effectiveness that meet the good category. The results of the analysis of the data obtained show and provide conclusions that the use of Android-based geometric learning media in mathematics lessons is effective to apply
Student Perceptions on Problem-Based Learning (PBL) in Learning to Speak English of Tenth-Grade at SMA Swasta Masehi GBKP Berastagi

This study focuses on describing the perceptions of tenth grade students in learning Problem Based Learning in English-speaking classes at SMS Swasta Masehi GBKP Berastagi. This study was a mixed method study. Data collection in this study was carried out through questionnaires and interviews. The results of data analysis confirm that: (1) All students of class ten IPA-1 SMA Swasta Masehi GBKP Berastagi have a fairly satisfied perception of problem-based learning method in learning English in the oral class. (2) Problem based learning increase students’ confidence to speak English either by presenting or discussing with friends. (3) Some introvert students have a little problem in the problem-based method but can be tricked by the teacher occasionally giving problems to be solved privately. (4) English teachers who teach in class ten IPA-1 SMA Swasta Masehi GBKP Berastagi feel an increase in students' desire to learn English at every meeting. Problem-based learning is encouraged in enhancing students speaking skill.
Knowledge Sharing Barriers in Organizations - A Review

Knowledge sharing (KS) enable employees exchanging necessary knowledge for their work such as perceptions, views, and ideas, then consequently creating a strong relationship between each other. Obstacles can be avoidable through a better understanding and determination of barriers which are able to increase organization business competitiveness and greater value creation. In this research, the result is to identify the factors that influencing the KS process in an organisation in terms of barriers. Thus, the obtained knowledge and findings will provide to the company management an idea of which barriers are significant to focus on in order to enhance KS levels.
Utilizing English Videos as Listening Instructional Media to Promote EFL Students' Listening Proficiency

The delivery of listening instructions proved difficult for students, who also lacked interest in English subjects. One potential solution to improve their listening skills could be the use of effective learning media that engages their interest in the subject matter. The purposes of this study were to investigate students’ listening proficiency and figure out students’ perceptions of utilizing videos as media for learning English listening subjects. A quantitative research design was applied to gather the data required through a test and questionnaire. Furthermore, a test was used to gather data related to students' listening ability, and a questionnaire was used to find out students' perceptions of utilizing videos as sources of learning listening. Respondents in this study were twenty-five students from the eleventh grade of SMK N 1 Pleret, Yogyakarta. The findings of the present study revealed that the total mean score (????̅) of the students' test results was 76,8, which is categorized as a "Fair" level of achievement. Other findings revealed that the use of video brings a positive impact on students' learning situation because the use of videos made it possible for students to actively participated in their listening class activities. The results indicated that students enjoy watching videos, and believe that watching videos could enhance their listening proficiency. Besides, videos provide visual elements which can be the key element in assisting students to enhance their listening ability.
Critical Discourse Analysis of Moral Values in EFL Textbook for Senior High School

This study aims to determine the description of the moral values contained in the English textbook for class XI Senior High School, which the Ministry of Education and Culture of the Republic of Indonesia approved. The present study uses Critical Discourse Analysis (CDA) with a qualitative design method. This study uses critical discourse analysis to determine the moral values in visual and verbal texts. The study found the English textbook contains moral values in behaving in the surrounding environment, both in individual and in groups. Another thing is that most of what is listed in this English textbook contains moral values such as a sense of responsibility for oneself and others. The other findings, a sense of concern for the surrounding environment and concern for others, are described from visual and verbal texts. Thus, the moral values found in this textbook need to be known by teachers and students so that they can think more critically and read about understanding moral values such as a sense of responsibility, care, and concern.
An Authentication and Access Control Model for Healthcare based Cloud Services

Electronic Health Record (EHR) systems are used as an efficient and effective method of exchanging patients’ health information with doctors and other key stakeholders in the health sector to obtain improved patient treatment decisions and diagnoses. As a result, questions regarding the security of sensitive user data are highlighted. To encourage people to move their sensitive health records to cloud networks, a secure authentication and access control mechanism that protects users’ data should be established. Furthermore, authentication and access control schemes are essential in the protection of health data, as numerous responsibilities exist to ensure security and privacy in a network. So, the main goal of our suggested solution is to maintain a secure authentication and access control mechanism for health cloud data. Thus, in this work, Security Secret Key Provider (SSKP) phase is proposed for the E-healthcare-based cloud that consists of two parts. The first is an authentication scheme that is Security Secret Key (SSK) and the second is a modular access control mechanism. We explain the methodology of the proposed approach through appropriate evaluation results, which improves system security and performance by minimizing the time spent to get authentication and access the data. Simulation results indicate that our approach is significantly more effective than existing research.
The Effect of Using Social Engineering for Cybersecurity on the Internet of Things Environment

Although the Internet of Things (IoT) developers view human users as the weakest cybersecurity link and potentially a deciding factor in IoT security, IoT devices are exposed to a variety of security flaws and vulnerabilities, which most social engineers take advantage of to launch several data-collection attacks. For various purposes, this study looked at improving data security on MySQL databases and web pages by using TSL encryption protocols and the two algorithms (RSA &amp; AES) that correlate with the Internet of Things environment and enable user authentication. The implementation was done on the proposed models and encryption methods used. This study aimed to protect the information that is shared on the Internet and connect IoT devices in a secure environment. The results revealed that the proposed study increased the level of protection with the help of complex conditions specified when registering the user and protecting it against attacks. As a result, one of the most important events that came true is the existence of cybersecurity. It is expected that this research will enhance the understanding of the IoT environment and exploit social engineering attacks to impose security on the IoT environment and preserve the rights of human users.