Reviewerly/exHarmony huggingface dataset:
DETECTION OF FACE MASK USING DEEP LEARNING

As we know, the COVID-19 pandemic additionally referred to as the coronavirus pandemic, is an ongoing pandemic of coronavirus sickness since 2019. This infectious disease was first detected in Wuhan, China in late 2019. Symptoms of COVID-19 are highly variable, ranging from none to severe health problem. The virus spreads chiefly through the air when individuals are close to one another. It transmits from an infected individual through the droplets as they breathe, cough, sneeze or speak and these droplets then enters another individual via their mouth, nose, or eyes. It might also spread via contaminated surfaces. Individuals stay infectious for up to 2 weeks and can spread the virus albeit they do not have symptoms. As of 1st November 2021, more than 200 million cases are confirmed, with more than 500 million deaths due to COVID-19. The pandemic has been the reason for global social and economic disruption, including the largest global recession since the Great Depression. The recommended preventive measures include social distancing, carrying a mask publicly, ventilation and air-filtering, hand washing, covering one‟s mouth when sneezing or coughing and self-isolation for individuals exposed. In present endeavour therefore, the author has attempted to make one thing associated with it, that's deciding whether a dividual is carrying a mask or not. The complete investigations area unit distributed in various chapters that embody the current thesis. The performance of our model will be evaluated in precision, accuracy, recall, specificity, and sensitivity that demonstrate the practical application of this model. The system performs with an accuracy of 99.88%, precision of 99.49%, sensitivity of 99.77%, and specificity of 99.6. Thus, this model tracks if people are using masks or not in real-time using a device camera. This model can be used with the current camera infrastructure to enable this tool which can be used in various public places such as markets or railway stations or offices etc. Keywords: Covid-19, Face Mask Detection, Convolutional Neural Network, MobileNetV2, Precaution.
Pengembangan Sistem Informasi Kehadiran Berbasis Android

Data collection on student attendance at the Lestari Gumulunglebak Vocational High School (SMK) is carried out every day during teaching and learning activities to find out students who are unable to attend with information on permission, illness, neglect and other reasons. But in attendance data collection is still done manually in the form of paper documents and printed Microsoft Excel, then the teacher calls the names of students one by one so it is less effective and efficient because the results of attendance data are not accurate according to actual conditions. The system built produces a system that can improve the accuracy of student attendance data at school. This web-based system can facilitate the processing of attendance data at the SMK Lestari Gumulung Lebak school. This system can be a recommendation for the SMK Lestari Gumulung Lebak school
Implementasi Webiot Sistem Absensi Face Dalam Antisipasi Bencana Alam

Natural disasters are unexpected natural events, have a major impact on every level of society, especially coastal areas such as power generation companies that use coal as a natural resource. Every company hopes to be able to anticipate early and quickly so that employees are maintained and safe. The face attendance system is a monitoring tool combined with a smart gate with a face recognition concept that can be monitored online. Faces that have been registered can be recognized so that the device will act as a trigger to open the door, and vice versa if the face is not recognized, the device will still record and act as a trigger for the door to remain closed. The implementation of the facial attendance system can be used as a data source to calculate the number of employees who are still in and out of the company when a natural disaster occurs.
Using Online Inquiry Cycle-Based Jigsaw for Developing Critical Reading

The present study aimed at investigating the effectiveness of an online program based on inquiry cycle based jigsaw (ICBJ) for developing EFL 4th year student teachers' critical reading skills. One instrument was developed for the purpose of this study; a pre-post critical reading skills test. The participants of the study consisted of sixty students selected randomly from EFL 4th year student teachers at Faculty of Education, Damietta University in the academic year 2020/2021. The study adopted the quasi-experimental research design. Therefore, the participants were randomly assigned into two groups: an experimental group (n=30) and a control one (n=30). The experimental group received training through the proposed program based on an online inquiry cycle based jigsaw (OICBJ). On the other hand, the control group received instruction through the regular method. Participants were pre- and post-tested on the instrument: the EFL critical reading skills test (CRST).  Results revealed that the experimental group outperformed the control group in the post administration of the EFL critical reading skills test. The study concluded that the online program based on an online inquiry cycle based jigsaw (OICBJ) enhanced EFL 4th year student teachers' critical reading skills. A number of recommendations and suggestions for further studies were presented.
GHOST MIGRATION IN PLAYSTORE: MYSTERY REPRODUCTION AND AESTHETIC RESISTANCE

Mystery story genre, such as ghost story, have migrated in virtual media or digital media, exspecially Playstore. The migration caused many modifications and adptation, that convert with digital media. This paper aims to show ghost story in Playstore aplication, the response reader, and the ghost story as aesthetic discourse pratical. The data of this paper are ghost stories in Playstore, response readers,and narartion which is related with aesthetic discourse. The interpretation data use sosiological perspective. This paper result that the ghost story migration in virtual media have changed image and representation ghost stories became metropolit. It changes the oppsite between tradition versus modern. The response reader appears that this genre is habitual and popular in thier horizon expecation as information and entertaiment. The simbolic reproduction show that the mystery world create pleasure, entertaiment, and other mystery. It is resistance toward canonical aesthetic and mystery genre itself, which eliminated by dominan aesthetic.
E-Voting Authentication based on Tactile Internet and Blockchain Technology

E-voting requires entrance of large numbers of citizens simultaneously in a relatively small time.This may cause slowness or unavailability of the service in the worst case.Authentication of large-scale e-voting is still an issue that needs more security and privacy.Moreover, there are many developments in the internet culminating to internet-of-things and anticipating reaching to Tactile Internet with fifth generation (5G) mobile networks.However, implementing evoting according to this new technology imposes many challenges.This paper presents a proposed authentication architecture that assumes the existence of Tactile Internet as a futuristic infrastructure and the blockchain as a solution for maintaining security.The proposed architecture technically provides two modes of operation: mobile phone and virtual reality (VR) lenses.The gained results of e-voting authorization are proved to be applicable with higher accuracy.
The Use of Information and Communication Technology (ICT) In Learning Writing Narrative

This study aims to describes narrative writing skills are one aspect of language skills that are very important. Learning to write until now is still a lesson that is less attractive to students. One of the things that causes it learners are less interested in the teaching of writing is the selection of instructional media, need for learning as something that is fun, comforting, and easy is something that is urgent due to the development of modernization in various fields. One of them is information and communication technology (ICT), through the use of media, it is hoped that it can help facilitate students in expressing ideas to be developed into a narrative essay. The use of media has the possibility to be used as an alternative method in an effort to develop narrative writing learning. It is expected that most students are happy and interested in learning using media. In addition, the media can help the difficulties of students in determining topics in their narrative.
Does Our Every Thought Come From ‘Google’

Talking of a new generation, whenever anyone, anywhere, has a problem, the first thing they almost always do is to look into search engines to find solutions. Instead of looking for how to solve something and puzzling through the solution on their own, people would rather search for a solution that someone else has created. Same attitude is developed by people of almost all fields and ages. For any research purpose, a scholar nowadays seldom spends time with the books or reliable sources. A person always wants to seek readymade answers and overwhelming Internet information--in order to save hard work and efforts. Though, it doesn't mean that one should stop searching for information online. There is an enormous wealth of information online, and it wouldn't be wise to ignore it completely. An attitude needs to be developed where brain uses reliable sources of information rather than picking on already present work. The basic purpose of research is to make an effort to contribute more to what is known about how the Google is adding to the knowledge and affecting the minds. This paper will look how googling everything is affecting the researching skills of a person. To meet the purpose of this paper a questionnaire was devised to collect the responses.
The Use of Digital Technologies in the Activities of Higher Educational Institutions is the Basis of the Industrial Future of the Territories

This article shows that in the modern period, the development of the regional economy is unthinkable without the training of highly qualified personnel.Higher education institutions, which in the modern period are based on the use of digital technological solutions, are of great importance in the training of highly qualified specialists.In this article, the authors present the experience of using digital technologies at the Ural State Economic University and Tashkent State Economic University.In particular, it is noted that digital technological solutions make the educational process more adaptive, complex and interesting.The use of a virtual environment provides students with tremendous opportunities for self-development and research activities.In addition, innovative technologies help students to participate in the scientific development of start-up projects together with students from other universities and practitioners.The purpose of this article is to study the main directions of modernization of the activities of higher educational institutions based on the optimal use of digital technologies to improve the quality of education and management processes in universities in order to prepare highly qualified specialists for industries and spheres of the economy and the qualitative development of the country's regions in the context of the digital transformation of the global economic system.
PENGEMBANGAN SISTEM INFORMASI INVENTARIS PADA KANTOR LURAH BERINGIN KOTA JAMBI

Information and communication technology has a great influence on office work, it can be carried out easily and quickly. Office activities are in handling mail, office communication, mail delivery, archive management, and inventory of goods in the office. By using information technology in data processing, it will produce data speed, renewal of facilities to increase speed of information and spread access to parts of the organization. The process of inventorying goods at the Beringin Village Office, Jambi City has used a computer but the processing process is not optimal. So that data errors often occur, data loss, data manipulation, inaccurate data and even difficult to find previous data archives. So the process of monitoring the inventory of these goods is not going well. To overcome this problem the use of computers is very necessary in order to achieve optimal service, so it is hoped that the inventory process of goods can run quickly and smoothly and reduce errors or data manipulation that can occur in data collection of inventory items. The same research and it is hoped that this research can overcome the problems that exist in the Beringin Village Office, Jambi City. Furthermore, the author tries to make a material or equipment information system design for employees so that there are no shortages or disappointments in carrying out their duties.
Risk and Opportunity Analysis of Tesla Motors Inc. Marketing Strategy and Business Ethics Study

Winning the Top 500 World Brands in 2018, Tesla is working hard to cover a variety of categories including high-end sports cars and luxury cars. As a leader in the "new car movement", Tesla from Silicon Valley is committed to building cars with IT concepts, and it is not a traditional car manufacturer's thinking represented by Detroit. This paper undertakes a full marketing audit to evaluate Tesla’s strengths, weaknesses, opportunities and threats to many other car manufacturers using PEST, SWOT and USP models. Based on the above issues, the business process of external supply chain management is proposed: information-technology outreach, upstream management of docking, overall coordination and co-existence, and analysis of node elements and evaluation schemes are feasible. Besides, the recent accidents regarding the brake caliper bolts failure, battery charging, and pilot driving are also mentioned in this review. Corresponding recommendations are also provided for the improvement of moral images in the end.
Goal Directed Design Method Application on UI/UX of Dua Mata Mobile Apps

Purpose: Dua Mata is a mobile and website-based community service application intended for residents of South Kuta. Evaluation of existing designs is needed to assess whether the user interface design can provide user satisfaction. The aim this paper to evaluate the UI/UX of Dua Mata using QUIM method. Methods: Research, Modeling, requirement definition, Framework Definition, and Refinements are the step of the GDD method. The QUIM method aims to prioritize indicators that need to be fixed in the old design: Resource Utilization, Minimal Memory Load, and Security. Modeling determined respondents who will do the second test and in requirement definition stage scenarios are chosen. The selected scenario is registering, forgetting passwords, searching directories, ordering, and adding services. The framework definition and refinement is the stage of making a wireframe then prototype and tested. Result: The test results showed a big decrease in the scenario completion time by 39.41 seconds in the register scenario. The score on the Resource Utilization indicator has increased by 8 points, the Minimum Memory Load indicator is 9 points and the Security indicator is 6 points. Novelty: The novelty is that the increasing of the Resource Utilization indicator indicates the new design has a higher level of user satisfaction than the old design
Implementation of Medical Behavior Management System in Operating Rooms

Objective: To strengthen personnel management for a clean operating room and ensure an automatic, intelligent, and scientific workflow. Methods: The medical behavior management system has been implemented to monitor and manage medical personnel entering and exiting the operating room, so as to meet the standard requirements of the operating room. Results: The flow of personnel has been controlled effectively, the flow in and out of the operating room has been optimized, the management level of the operating room has improved, and the cost has been cut down. Conclusion: With the advent of the information age and the continuous improvement of the management system, the management of operating rooms has become more reasonable and humanized; the management mode, working environment, and the overall quality of nursing work in operating rooms have improved.
Analisis Kemampuan Membaca Memahami Teks Bahasa Jerman

Abstract. The purpose of this study was to determine the students' ability to read and understand German texts and the factors that influence their ability to read and understand German texts in class XI Social Sciences at SMA Negeri 8 Makassar. This research is descriptive quantitative. Data were obtained through written tests and questionnaires. The data were analyzed using the percentage technique. The population in this study were students of class XI IPS SMA Negeri 8 Makassar which consisted of 3 classes with a total of 105 students. The sample of this research is the students of class XI IPS 2 SMA Negeri 8 Makassar as many as 25 students who were selected by random sampling technique. The results of this study indicate that the ability to read and understand German texts in class XI SMA Negeri 8 Makassar is included in the sufficient category (65%).
IMPLEMENTASI DETERMINISTIC FINITE AUTOMATA (DFA) PADA PERANCANGAN APLIKASI PERHITUNGAN UANG HARIAN PERJALANAN DINAS KEMENTERIAN

Each ministry always has a budget for official travel, especially for the daily money given to personnel who travel in exchange for daily expenses. With the current pendemi need to be held an application system that can reduce contact when handling official travel files. The design of this application will use the implementation of Deterministic Finite Automata (DFA) as an abstract machine to determine the state or stages to determine the transition between these stages to determine the daily money calculation of official travel. From the calculation of daily money will be made recapitulation to be verified and if it is considered appropriate and correct will be transferred to the account that travels to the office. This is the role in making abstract machines for the calculation of daily money using Deterministic Finite Automata (DFA) because each stage is right to one stage next until the last stage that prints proof of transfer.
Keunikan Penamaan Jurnal Perpustakaan dan Informasi PTKIN: Kajian Semantik

Introduction. This article describes the names of scientific publications journals in the field of libraries and information, which are increasing in number, and the increasing activity of publishing scientific works that encourage librarians to develop writing habits.Methodology. This article employs a qualitative descriptive semantic approach by using various multi-site names of library journals and information in the PTKIN environment. The focus of this paper lies in the uniqueness of naming library and information journals in the PTKIN environment.Results and Discussion. The results showed that the journal's name contains terms derived from Indonesian, local languages, and foreign languages. In addition, there is also the name of the journal, which is an abbreviation of letters that makes it easy to recognize.Conclusion. The names of library and information journals in the PTKIN environment tend to contain the meaning of university libraries in a general sense or things related to library materials.
The Influence of Problem-Based Learning Model on Students’ Learning Outcomes in Aceh Private University

The aim of this study is to analyze the influence of using problem-based learning model in sociolinguistic learning on students learning outcomes of English Education at private universities in Aceh. This study used an experimental method with a research form that is pre-experimental design and one-group pretest-postest design experimental design. The population in this study were 20 students from private universities in Aceh. The sample in this study was the entire population of 20 students who were divided into an experimental group. The research instrument used was the learning outcome in the form of a multiplechoice test of 20 questions. The data collection technique in this study is a measurement technique. Hypothesis test results using t-stat which is obtained in experimental group t-stat (-18.6) &lt; t Critical two-tail (2.093) with an average value of pre-test 59.75 and posttest 78. From the results of these calculations it can be concluded that there is an effect of using problem-based learning models on learning outcomes in sociolinguistic learning of private university students in Aceh.
Organization Of Self-Study At Heis Through Distance Learning Technologies

The paper discusses the features of self-study at HEIs in the context of distance learning.Self-study at HEIs embraces a variety of types of work like doing homework, studying learning material, doing individual assignments, preparing term papers, projects, reports, abstracts, essays, project work, participating in subject olympiads, competitions, research papers and many others.Student self-study activities are quite diverse and can be focused not only on the reproduction of knowledge acquired, but also on the creativity of students.Moreover, they are mainly geared towards strengthening independent and individualized learning, currently dominated by the development of distance learning.Distance education today is the most progressive and rapidly evolving in the learning process, including higher education.Rather than promoting the acquisition of content-rich knowledge, higher education is tasked to shape productive thinking of students, develop the intellectual potential of a person capable of selfeducation and self-organization in the context of future complex professional activities.Distance learning to enable student self-study is viewed as a pattern of student self-study based on information and communication technologies enabling to communicate, receive and transfer knowledge, tasks remotely via the Internet.Distance learning can be effectively implemented in the process of student self-study activities under certain pedagogical conditions.It demonstrates certain unique features, and calls for flexible and updated pedagogical methods.The paper provides an empirical study that made it possible to identify the main problems and difficulties among university students being involved in extracurricular self-study activities.
Formation of Managerial Culture of Future Teachers in the Educational Environment of Higher Education Institution

The article reveals the specifics of the formation of management culture of future teachers in the educational environment of higher education. The terminological analysis of the scientific and pedagogical literature is carried out and the content of the concepts "management", "pedagogical management", "culture", "managerial culture", "managerial activity" as components of professional and pedagogical culture of the future teacher's personality is specified. It is established that the management of the educational process involves the teacher's awareness of his role as a manager of the educational process, mastery of managerial knowledge and skills, modern innovative technologies and the like. A modern teacher must be deeply aware of the place and role of educational processes in the world cultural space, combine deep fundamental theoretical knowledge and practical training, be ready to implement management activities based on professionalism, so that a modern teacher must form a management culture.
Research on Virtual Reality 3D Exhibition Hall based on the Smart Campus of Geely University

With the support of Geely college, this study aims to solve the problem that teachers and students’ works cannot be displayed under special circumstances. Using this set of applications breaks through many conditions such as time and region, shows learning style to teachers and students and the outside world, and provides a way for knowledge dissemination and sharing.