Reviewerly/exHarmony huggingface dataset:
Implementation of the item-based collaborative filtering method on a web-based culinary tourism recommendation system (case study: Magelang City)

Culinary is a type of business that will always exist, this is because one of the factors of human needs is in the form of food. Therefore it is necessary to have a system that provides recommendations to provide input to consumers to minimize consumer confusion about the many culinary places. In this study, to obtain recommendations, the Item-based Collaborative Filtering method will be used to approach consumers with one another. Meanwhile, to get this approach, the approach that will be assessed is an approach to rating culinary places, to get a consumer rating it will give value to 4 aspects, namely: place value, service value, view value, and speed of service value. This study uses the consine similarity algorithm to get the value of the approach. The results obtained by this study using the Likert scale method got a value of 71.6656% "fulfilled". Meanwhile, in the black-box test, the score is 100% functioning, and in the test to determine the accuracy of manual calculations and the system, the value is 100% the same.
Strategi Guru dalam Meningkatkan Perkembangan Bahasa Anak Usia 5-6 Tahun Di TK Al-Kautsar

Language development has a very important role in the growth and development of children, it is said to support children's development because language is what supports development in other fields in the child's life. Language is an important and very important thing in human life. However, various factors can affect a person's language process, so that a person or child may experience disturbances in their language processes, such as speech delays. This study aims to determine the factors that affect speech delay in children and also the treatment given by parents and the environment in order to respond to this problem. This research uses a quantitative method with a case study approach. The resource persons in this study amounted to 3 people consisting of 3 people (1 principal and 2 teachers). Data collection techniques in this study used interviews, observations, field notes, and supporting documentation to strengthen the truth of the data taken. Based on our research on two children with language barriers at Al-Kautsar Kindergarten, we found two different factors that caused speech delay in these children. In the first child, it is caused by bilingual communication at home, then in this child the parents also cannot accept if their child is asked to have language barriers, while in the second child it is caused by a lack of parental attention because one of the parents is seriously ill. However, what we observed even though the differences in these factors could result in the same impact as a lack of focus on children, not being able to socialize well, not being able to pronounce articulation well, and other impacts that are characteristics of speech delay
A study of online learning in relation to emotional intelligence, attitude and academic achievement of secondary school students

The aim of present study is to study the students' participation in online learning, emotional intelligence, attitude and academic achievement of secondary school students with respect to gender.Data is collected using questionnaire and scales.The collected data have been analyzed and discussed in detail in the paper.The findings of the study conclude that there is difference in participation of students in online learning w.r.t.gender, there exist significant difference in emotional intelligence of secondary school students w.r.t.gender, there exist no significant difference in attitude of secondary school students w.r.t.gender and there exist no significant difference in academic achievement of secondary school students w.r.t.gender.
A study to assess the behavioral changes related to mobile phone usage observed by parents of school going children in selected areas of Sasaram

A mobile phone is a wireless handheld device that allows users to make and receive calls.While the earliest generation of mobile phones could only make and receive calls, today's mobile phones do a lot more, accommodating web browsers, games, cameras, video players and navigational systems.While mobile phones used to be mainly known as "cell phones" or cellular phones, today's mobile phones are more commonly called "smartphones" because of all of the extra voice and data services that they offer.Objectives: To assess the behavioral changes related to mobile phone usage observed by parents of school going children.To find out association with selected demographic variables and behaviour changes.And the total sample of the research is 60.Methodology: The research approach was descriptive approach and research design is a one group.The study was conduct on school going children at selected areas of Sasaram.Non-probability convenience sampling techniques adopt.Number of sample size is 60 who played the video games frequently.Data collection was done by the survey by the researcher.Data was analyzed with descriptive and inferential statistics came up with the following findings. Result:The result show of the study in there 60 sample (8%) day students were having mild behaviour change, (83.33%) students were having moderate behaviour change and (8.67%) students were having severe behavior change.Due to excessive time spent on the phone.Found that those participants who spent more time with phone lead to more behaviour changes.Statically there is no any significant association was found. Recommendation:The findings of the present study can be used as a guide of future research.Interventional study can be undertaken to reduce the behaviour change.A study can be conducted in preventing aspect of stress.To make the recommendation to the government to arrange compulsory medical check-up on the yearly basis for the nursing personnel. Conclusion:The present study was aimed at assessing the level behaviour change among school going student and its consequences.This show that these variables had influence level of behaviour change in the study.
CNN-LSTM Face Mask Recognition Approach to Curb Airborne Diseases COVID-19 as a Case

The COVID-19 outbreak has taken a toll on humankind and the world’s health to a breaking point, causing millions of deaths and cases worldwide. Several preventive measures were put in place to counter the escalation of COVID-19. Usage of face masks has proved effective in mitigating various airborne diseases, hence immensely advocated by the WHO (World Health Organization). A compound CNN-LSTM network is developed and employed for the recognition of masked and none masked personnel in this paper. 3833 RGB images, including 1915 masked and 1918 unmasked images sampled from the Real-World Masked Face Dataset (RMFD) and the Simulated Masked Face Dataset (SMFD), plus several personally taken images using a webcam are utilized to train the suggested compound CNN-LSTM model. The CNN-LSTM approach proved effective with 99% accuracy in detecting masked individuals.
Learning English as a foreign language through authentic materials

Authentic materials are the audiovisual and printed materials, which are not intended for the purpose of teaching and learning the language.The aim of authentic materials is to engage learners in real-life and actual communication that occurs outside the classroom.Authentic Materials are that type of materials that learners of a language encounter in the daily life.These materials can be video, printed, or audio.There are several ways to use authentic materials in the classroom that may explain clearly.This research covers the topics such as, various ways of using authentic materials in English as Foreign Language classes, types of authenticity, and sources of authentic materials; selection and presentation of authentic materials.
Peningkatan Hasil Belajar Matematika Siswa Dengan Menggunakan Media Gambar Pada Materi Menentukan Sudut di SDN 009 Bengkong Kota Batam

The purpose of this study was to improve mathematics learning outcomes through media images for students at SDN 009 Bengkong, Batam City. By using an attractive learning model, it can affect the results of the learning process in the classroom. The value of mathematics subjects at SDN 009 Bengkong still has low learning outcomes. During the learning process, many students did not pay attention to the teacher when explaining and they were more cool to talk and have fun with their friends, some even walked to their other friends' seats. There are also many students who do not understand the material but are afraid to ask the teacher, so the learning process is not conducive at that time. The results of this study indicate that Picture Media Learning can improve mathematics learning outcomes, based on the results that continue to increase from the Pre-cycle the average value of students is 55.1 , with the percentage of completeness of 42.3%, and in the first cycle the average value of students is 71, 5, with the percentage of completeness of 73.1%. Likewise, in Cycle II, the average score of students was 83.5, with a mastery percentage of 88.5.
Model Pembelajaran Kooperatif Tipe Make A Match Untuk meningkatkan Aktivitas dan Hasil Belajar Mahasiswa Program Studi Matematika

This article discusses the learning model that aims to increase outcomes in improving the quality of education.The benefits of the Make A Match Learning Model, namely to motivate students to help each other in their learning.Research Design This type of research is an experimental method with Experimental Design).From the results of the study, the average value of activity in the Make a Match (Experimental) class obtained a value of 84.60% and the conventional class (Control) obtained a value of 73.80%, while class obtained an average value of 87, 20 by obtaining the total value of 3,052.While the student learning outcomes data obtained in the control class obtained an average value of 77.46 by obtaining a total score of 2.711.This shows that there is an effect of the Make a match Type Cooperative Learning Model on the activities and learning outcomes of students in the mathematics study program.
Knowledge management and web 2.0-a perspective of libraries in India

The library management has now seen a transformation in the digital era.The present study made an introspection regarding the digital plate forms and how they could be used by the librarians especially in the colleges to transmit the knowledge.The Knowledge management and library in the educational institutions provide a learning environment that would optimize the library management system.The review of literature comprehensively covers the knowledge management perspectives in the libraries.
Dampak Implementasi Gerakan Literasi Sekolah pada Sikap Peserta Didik di SD N 1 Pandowan

This study aims to describe the impact of the school literacy movement on the attitudes of students in Public Elementary School 1 Pandowan. A descriptive qualitative approach was used in this research. The research subjects were aimed at school principals, librarian, teachers and fourth grade students of Public Elementary School 1 Pandowan. The methods used for data collection were interviews, questionnaires, and documentation studies. The data analysis technique uses interactive analysis (data reduction, data presentation, and verification/conclusion). The results of the study prove that the impact of literacy activities on fourth grade students of Public Elementary School 1 Pandowan results in the formation of social, curious, communicative, and fond reading characters through literacy activities that are well established. The literacy program with a variety of activities is a means to shape the character of students so that these findings contribute to the process of directing, guiding, and mentoring students to carry out positive literacy activities and uphold useful values.
Media and psychology

The key to understanding the consequences of technology is psychology.The whole system is looked at by media psychology.There's no beginning and there's no end.It is a continuous loop that includes the developer of technology, the producer of content, the perceptions of content, and the user response.Just as social cognitive theory is described by Bandera as the reciprocal action between environment, behaviour, and cognition, media psychology also evaluates the system's interactive process.There is no chicken in this system, no egg.All of them coexist and coevolved with one another.Throughout the 20th century, both the media and psychology have made significant contributions to western culture.Psychology in the media is very exciting and has enormous potential.This is the beginning of the field, so there is the excitement and burden of defining the path for the early entrants.Recognizing the interactive and diverse human-media relationship is essential to a more precise and practical understanding of the experience of human-media, which is at the core of successful media evaluation, creation and production that can make a meaningful contribution to life and society.We need media psychology because, with new toys and devices on the market every day, media technologies are proliferating at the speed of light.Such innovations implement capabilities that redefine the way we work, play, and connect.However, if we are all able, as individuals, to take responsibility for our position in the system, the instruments of media psychology will only benefit us.It is the only way we can build and make effective use of improved technologies.
The game of data and privacy

Privacy is a fundamental right and its breach should be punishable offence.But its definition/scope is not uniform globally which gives an opportunity to privacy invaders.Some countries have complex regulation structure for privacy related issues like in U.S. where structure is departmentalized.This makes the system opaque for the citizens and discourages them to exercise their rights.Like any other technology, data analytics domain is swiftly evolving, thus it becomes difficult to consider all the privacy breaching scenarios under the preview of law enforcement and regulation.Even Netflix could not anticipate de-anonymization algorithm and compromised its customers data and paid USD 9 million for lawsuit under VPPA Act 1988.Thus, I would suggest input (training dataset) and output should be encrypted, and algorithm should work on encrypted data for the sequel of such competitions.Ethics is a broader concept than privacy as it deals with the activities which are wrong or right and not necessarily legal or illegal.To be ethically correct, corporates, government, individuals etc. involved in data analytics should follow guidelines, regulations stipulated by various organizations like OECD, concerned/respective regulatory bodies etc. Hence it is unethical to use unregulated software/algorithms such as facial recognition which has low accuracy and higher probability of misuse.
Knowledge and practices on prevention of malaria in a selected community of Nepal

Introduction: Malaria is an infectious parasitic disease transmitted to humans through blood by the bite of female anopheles mosquito being one of the most important causes of morbidity and mortality globally, causing over a million deaths each year, and more than 90% of these occur in Africa and Asia with much suffering and death as well as social and economic problems.Objective: We aim to assess the knowledge and practice on prevention of malaria so that necessary awareness programs could be recommended if found unsatisfactory.Methods: A cross sectional descriptive study was done in ward-4 of Butwal sub-metropolitan city, Nepal among randomly selected 267 respondents who participated voluntarily in face to face interview that used structured questionnaire from 10th March to 15th April, 2018.Results: The findings of the study revealed that nearly half (56.1%) had adequate knowledge and (66.1%) had adequate practice on prevention of malaria.Knowledge and practice of respondents regarding prevention of malaria had significant correlation of 0.54 at P < 0.05. Conclusion:The present study leads to inference that the knowledge and practice is still not satisfactory regarding the prevention of malaria despite its various preventive and control measures.
Realization of an intelligent evaluation system

&lt;span lang="EN-US"&gt;A number of benefits have been reported for computer-based assessments over traditional paper-based exams, both in terms of IT support for question development, reduced distribution and test administration costs, and automated support. Possible for the ranking. However, existing computerized assessment systems do not provide all kinds of questions, namely open questions that require writing solutions. To overcome the challenges of the existing, the objective of this work is to achieve an intelligent evaluation system (IES) responding to the problems identified, and which adapts to the different types of questions, especially open-ended questions of which the answer requires sentence writing or programming.&lt;/span&gt;
SPARSHA-AR an Android Application for the Visualization of Aero Engine Components’ Assemblies and Sub-Assemblies Using Augmented Reality Environment

Abstract: In this project we are applying the concept of Augmented Reality (AR) to display the Aero engine components’ assemblies and sub assemblies. We are displaying those components in Android Smartphone in more attractive way by enabling the user to interact with those components’ using Android Smartphone and Windows PC. Also, as part of the project we have made it possible to display the information of respective model along with voice read out complete description of model simultaneously.
Metacognitive Awareness of Reading Strategies as Predictors of Reading Comprehension Achievement among Students with Learning Disabilities in Nigeria

Reading is an essential language skill in students’ educational success. However, reports have shown that the most prevalent type of academic difficulties among secondary school students with learning disabilities is reading difficulties. Previous studies focused more on interventions to improve reading comprehension achievement of students with learning disabilities than on the influence of metacognitive strategies on students’ reading comprehension achievement. This study, therefore, investigated the influence of metacognitive awareness of (before, during and after) reading strategies on the reading comprehension achievement of students with learning disabilities in Senior Secondary Schools (SSS) in Ibadan, Nigeria. The study adopted a descriptive research design. A sample of 100 students with learning disabilities was purposively selected from nine SSS in Ibadan, Nigeria. Instruments used were Academic records, Screening Checklist for Suspected Learning Disabilities, English Language Achievement Test, Metacognitive Awareness of Reading Strategies Questionnaire and the Reading Comprehension Test. Data collected were analyzed using the Multiple regression analysis at 0.05 level of significance. There was a joint contribution of the independent variables (metacognitive awareness of before, during and after reading strategies) to reading comprehension achievement (F(3,96)=3.61; R2=0.101). The result also reveals the relative contributions of metacognitive awareness of reading strategies (before, during and after) to the reading comprehension achievement among students with learning disabilities as follows: before (β = 0.25), after (β = 0.23) and during (β = -0.17) reading strategies. The study concludes that metacognitive awareness of (before, during and after) reading strategies influence reading comprehension achievement of students with learning disabilities. It is therefore recommended that students with learning disabilities should be trained on the use of metacognitive (before, during and after) reading strategies for improved reading comprehension achievement.
A Typology of Extra-curricular Programs Participation and Learning Outcomes - Focusing on the Case of K University

본 연구는 대학생의 비교과 교육성과를 살펴보고자 K 대학교 학생들이 실제 참여한 비교과 프로그램 이수결과를 바탕으로 유형을 구분하고, 유형별 학업성취를 비롯한 주요 핵심역량에 차이가 있는지를 살펴보았다. 연구문제 검증을 위해 핵심역량진단검사 수행 학생 중 비교과 프로그램 이수경험이 있는 959명의 자료를 수집하였고, K-Means 군집분석과 일원분산분석을 실시하였다. 주요 결과는 다음과 같다. 첫째, 비교과 프로그램 이수결과에 따라 4개 유형으로 분류되었는데, 성장잠재형, 무심형, 반짝참여형, 자기주도적 성장형으로 명명하였다. 둘째, 각 유형에 속한 학생의 학년별, 단과대학별, 입학전형별 특징을 살펴본 결과, 자기주도적 성장형에는 2학년과 4학년, 해양과학기술융합대학 학생들의 비율이 유의하게 높았다. 셋째, 각 유형별 교육성과에 차이가 있는가를 분석한 결과 평균 평점과 하위 핵심역량 중 지식정보활용, 세계시민성, 자기관리역량에 차이가 있는 것으로 나타났다. 특히 자기주도적 성장형의 학생들의 평균 평점과 자기관리역량은 유의하게 높은 것으로 나타났다. 본 연구는 실제 이수현황 데이터를 통해 참여특징을 유형화함으로써 학생경험을 이해하는 새로운 관점을 제시했다는 점, 우수집단을 2개로 세분화함으로써 2학년에 주의를 환기하도록 했다는 점에서 의의가 있다. 연구를 계기로 종단데이터 구축을 통한 추적 관찰 시스템을 통한 성과분석 체제 구축과 2학년 단계에 적합한 프로그램의 개발을 제안하였다.Focusing on the case of K University, this study was conducted to classify types according to how actively, and continuously college students participated in the program, and to examine whether there are differences in major core competencies, including academic achievement. To verify the research problem, data from 959 students who had participated the extra-curriculum program among the students who took the core competency diagnostic test were collected, and K-Means cluster analysis and one-way variance analysis were conducted. The main results are as follows. First, it was classified into four types according to the results of completion of the extra-curriculum program, and named as potential-growth, indifference, temporary participation, and self-directed growth. Second, as a result of examining the characteristics of students belonging to each type by grade, college, and admission types, the proportion of students in the second and fourth grades of self-directed growth was significantly high. Third, as a result of analyzing whether there is a difference in academic performance for each type, it was found that there were differences in average ratings, utilization of knowledge information, global citizenship, and self-management capabilities. In particular, the average score and self-management competency of students with self-directed growth type were found to be significantly high.