Reviewerly/exHarmony huggingface dataset:
The Improving Beginning Reading Skills Using Structural Analytic Synthetic (SAS) Methods in Elementary Schools

This study aims to determine the improvement of students' initial reading skills on the theme of me through the Synthetic Structural Analytical Method (SAS) in grade 1 of the State Elementary School 001 Pulau. This research is a classroom action research. The subjects of this research are teachers and students. Meanwhile, the object of this research is the Structural Analytical Synthetic (SAS) method and the students' initial reading skills. This research was carried out in 2 cycles, each cycle was carried out in 2 meetings. Data collection techniques used in this study were observation, tests and documentation. Based on the results of the study that before the action 2 students or 10% were in the complete category and 17 students or 89% were in the incomplete category. Then corrective action was taken using the Structural Analytic Synthetic (SAS) method. In the first cycle of students' initial reading skills there was an increase, 4 students or 22% were in the complete category and 14 students or 77% were in the incomplete category. In cycle II, the students' initial reading skills increased again to 16 students or 88% were in the complete category and only 2 students or 11% were in the incomplete category. Thus, it can be concluded that the Structural Analytical Synthetic (SAS) method can improve students' initial reading skills on the theme of me in grade 1 of the State Elementary School 001 Pulau.&#x0D; Keywords: Beginn
Strategi Perawatan Bahan Perpustakaan Di Dinas Perpustakaan Dan Kearsipan Kota Solok

The library is an institution that has an important role in collecting and preserving information sources. These sources of information need to be preserved to maintain their physical form and the content of information they contain. Therefore, it is necessary to carry out activities for the preservation of library materials that are sustainable and in accordance with the provisions. The research was conducted qualitatively by utilizing secondary data sources obtained from official publications of agencies and institutions, applicable laws and regulations, and other related publications. Actions for maintaining library materials that can be taken are exterminating insects, removing stains and tape, and cleaning dust.
Goods Inventory Application at Sal Laptop Store Using Visual Basic.Net

Stock data processing at Sal Laptop Store is still done manually, namely by using books, as a result, processing the data takes a long time. In fact, to process data items required an accuracy. Documentation of goods data in a company or business entity is very important. With the increasing number of incoming and outgoing goods data in a company/business entity, it is necessary to computerize data recording. The inventory application at Sal Laptop Store is an application that can be used to assist the store in managing goods data, sales and purchases of goods, besides that there are also outputs that can be used to find out sales and inventory reports at the store. The goods inventory application at the store is made using the Visual Basic .Net programming language and SQL Server database. Based on the results of system testing, it can be concluded that the functionality of the goods inventory application at Sal Laptop Store has been running well. Based on the results of system testing at the store, the application is appropriate and can help data processing, namely data on goods, purchases, and sales of goods, and the output provided can help control inventory and sales of goods.
PENGEMBANGAN DATABASE SISTEM INFORMASI JALUR KERETA BERBASIS WEB MENGGUNAKAN MYSQL

The database system is a software system that allows users to store a number of data so that users can obtain and maintain information according to their needs. A train line information system can accommodate information such as the time the train arrives at the station, the time the train leaves the station, as well as the sequence of station numbers on the route. For this reason, a railroad information system requires the development of an integrated web-based database that is presented according to criteria. This study aims to find out how to develop a database system for a train line so that it can facilitate the provision of information to passengers. This study uses identification of problems, literature review, system requirements analysis, ERD design and interface design to develop a web-based database system. The research shows that a railway line information system can facilitate passengers to get information about available trains.
Literature Survey on Application of Deep Learning in Face Recognition

Deep learning is an emerging technique in artificial intelligence in which a machine tries to copy the learning capability of human brain. As deep learning tries to mimic human brain it has the capability of overcoming many challenges in face recognition like change in expressions, pose, illumination, age etc. to an extent. This research explores some of the most advanced deep learning methods for face recognition. The algorithms that are being reviewed in this article are based on various techniques such as data augmentation, generation of synthetic training data, batch normalisation, linear binary pattern network, and others, which are used in conjunction with conventional Convolutional Neural Network to improve the performance of the algorithms. When comparing the approaches presented in this article to traditional face recognition algorithms, it can be concluded that the performance of face recognition is significantly enhanced.
The formation of personality leadership qualities in higher educational institutions

The current study is aimed at analyzing modern problematicity of forming personality leadership qualities in higher educational institutions within Ukraine; considering personality leadership qualities as a direct contact between the leader and followers, the multi-role educational leadership, the presence of leadership qualities both in heads of higher educational institutions and other participants (teachers and lecturers), the ability to educate leaders; perceiving leadership essence, fundamental transformations experienced by modern higher educational institutions and their leaders, main reasons for modern leaders’ failures in the light of new civilizational paradigm, the mental model influence on behavior and its relationship with the outside world. For this purpose, the formation of a new work culture at the university, in which absolutely all links, all education participants are interested in improving the quality of higher education has been examined. It has highlighted that Ukraine has a fairly high level of higher education in accordance with the world indices and rankings in terms of higher education quality. The study states that a modern leader is a person who thinks in global categories, assumes potential opportunities, demonstrates the latest technology knowledge, encourages constructive challenge, contributes to the development of individuals’ abilities, delegates authority to them, develops a team work approach, demonstrates personal achievements, a high level of competence, acts flexibly regarding the required situation, in accordance with the proclaimed values and mission. Thus, in terms of unstable socio-economic and political reality, leadership is considered as a model for managing a higher educational institution effectively
Animated Video Design of Motion Graphic-Based Passenger Guide Ships at Port of Bandar Deli

In a port, a guide is an important part to build a good image and assessment so that it can be the main choice of the people, to make it easier to guide passengers and to the wider community, increasingly advanced technology is needed. The purpose of making a Motion Graphic-Based Animation Video for Passenger Ship Guides at the Port of Bandar Deli is to make the video guide an effective means of obtaining a complete interactive guide to prospective ship passengers at the port of Bandar Deli. Animated Videos This guide was designed using Adobe Illustrator and Adobe After Effects software. In this study, Motion Graphic animation will be used to make animated videos as a guide for prospective ship passengers
Holographic technologies as a way to attract investments

The purpose of the work is to research and formalize the methods of conveying visual information at presentations and the expediency of using modern information technologies for the visualization of presentation objects. The object of the research and comparison is the information technology of holographic 3D showcases and the holographic 3D showcase itself as a modern device for the virtualization of static and dynamic objects as well as the addition of real objects that meet the size criteria set by the developer, by creating augmented reality without using mobile applications and smartphone cameras. Holographic technologies and methods of holography are analyzed in the article. The use of holography is due to the increase in realistic advertising, the introduction of new information technologies in society, and the increase in the demands of society for multimedia devices. Methods of presenting holographic technologies can be considered information technologies for creating presentation applications that are used to display 3D holographic presentations. The concepts and features of 3D images are revealed. Achieving the realism of the presented information is possible only by creating three-dimensional images that will be placed in space. Dynamic images allow the authors to fully convey their ideas and create the effect of the presence of a real prototype of the product at the presentation. Since the device does not have visible elements of the display of the image, the viewer has no doubts about what he sees. Creation technologies were analyzed and a comparison of 2D and 3D holography was made. It is shown that each of the technologies has its own characteristics and makes it possible to use a holographic 3D showcase as a full-fledged substitute for the screen. Technological features allow using a hologram as a transparent monitor screen which provides new opportunities for demonstration and visualization of goods.
Impact of COVID-19 on achieving the goal of sustainable research and education: case of Volgograd State University

It is of no doubt that the pandemic had and still has a great impact on all the spheres of human activities. The situation has changed the traditional way of life and we have to get used to the new “normality”. Given the unusual and never experienced circumstances, educational institutions all over the world have been forced to establish new ways out and paths to keep the balance and be sustainable. Despite the various obstacles, universities around the globe are still fighting for the SDG 4 and seeking appropriate solutions for achieving this and other goals. Research and education practices have undergone consequential changes which can be positive or negative. In the case of Volgograd State University the authors will try to get the reader acquainted with its best practices that have been implemented to support the students, the faculty and administrative staff during this fluctuating period and go on achieving SDG 4.Keyword: sustainable development, sustainable education, SDG 4, green thinking, green education
Self- Access Materials Needed for Autonomous Learning in the 21st Century at Senior High School

The existence of the covid- 19 pandemic can indeed be a polemic in all sectors, particularly in education sector. Besides the covid- 19 pandemic, the rapid progress of the 21st encourages students to become independent learners who can pursue their own studying. Self- access materials play a crucial role in the successful execution of autonomous learning goals in promoting the ability and passion of students for autonomous learning. Therefore, this research aims to find out self- access materials needed for autonomous learning in the 21st century and investigate how to implement the self- access materials for autonomous learning in the 21st century. This research is a descriptive qualitative research using interview to collect the data. The respondents of this research are 6 students of XI Grade and 1 English teacher. The result shows there are 6 strategies of autonomous learning which consist of 17 autonomous learning activities. From the 17 autonomous learning activities, there are 13 autonomous learning strategies that found in this research with 1 activities founded regarding to the interviewees responses. The self- access materials needed by students are didactic books, motivational videos, dictionary applications, YouTube, vocabulary books, registers, authentic materials, English textbooks according to curriculum, webtoons, novels, feedback worksheet, TOEFL CD-Room, educational software (British Council, BBC Learning English and social media, articles, Ome TV application and others. There are 7 steps to implement the self- access materials. Thus, to support the English learning, this research greatly beneficial for students, teachers and material developers
Implikasi Teori Behavioristik dalam Kegiatan Pembelajaran di Sekolah

The Implications of Behavioristic Theory in Learning Activities in Educational Institutions Behavioristic learning theory is a learning theory that is widely applied in the learning process in Indonesia. In this theory, the change in behavior shown by students is the main indicator as a result of stimuli and responses. Students who are able to show a response in the form of behavior change are successes in the learning process. Behavioristic learning theory has a main characteristic, namely the teacher is authoritarian who acts as a controller, while students are passive and depend on the stimulus provided by teacher. The aim of applying behavioristic learning theory is so that student behavior changes as a form of response to a better direction. According to this theory, changes in behavior as a desired response will be stronger if reinforcement is given. Likewise, the unwanted response will disappear when given a punishment. This article describes the concept of behavioristic learning theory and its applications and implications in education. Behavioristic learning theory is believed to be able to bring out good behavior in students.
EMOSI TOKOH DALAM NOVEL RUMAH HUJAN KARYA DEWI RIA UTARI (TINJAUAN PSIKOLOGI SASTRA)

AbstractThis study aims to analyze the forms of emotion contained in the novel Rumah Rain by Dewi Ria Utari. Theories used in this study include: Emotions, types of emotions, novels, behavioristic psychology, learning literature in schools, and lesson plans. The method used in this study is a descriptive method with a qualitative research form that uses a behavioristic psychology approach. The data source used is the novel Home Rain by Dewi Ria Utari in the form of data on positive emotions and negative emotions in the form of quotes, words or sentences. The data collection technique used is in the form of a documentary study and the tools used are the researchers themselves. Techniques to test the validity of the data in the form of adequacy of references and triangulation. Furthermore, the data analysis technique used is in the form of content analysis. The results of this study about the emotions of the characters in the novel in the form of (1) positive emotions including happy emotions, amazed emotions, love emotions; (2) negative emotions include sad emotions, angry emotions, hate emotions, fear emotions, revenge emotions; (3) implementation of learning, namely designing lesson plans from the aspect of curriculum, learning objectives of literature, selection of teaching materials, and readability, learning media, learning approaches, and evaluation of learning.Keywords: Characters Emosian, Novel, Literature Psychology
Visualisasi Data Pencapaian Upload Dokumen Pendaftaran Tanah di Kabupaten Karawang

Data analysis is one of the most important things in the sustainability of a company. The data generated by the company's operations are increasing day by day. The resulting raw data will have no use value if it is not processed and analyzed properly. Therefore, over time, there are ways to process and analyze one of them, namely the Business Intelligence (BI) method. Kantah Karawang Regency is one part of the ATR/BPN institution at the district level which has data records from the people who do land registration. However, until now, the agency has not provided any data processing that produces analysis results that are easy to understand. This study aims to provide information to facilitate agencies in processing and analyzing data that is easy to understand with Business intelligence. In the research conducted, data analysis with the help of Tableau Public tools. The methodology used in this research is a descriptive methodology with the output in the form of information on the achievement of uploading land registration documents. The result of this research is the BI dashboard on the Tableau Public application that is able to analyze data according to the business questions want to know.
Sistem Informasi Akuntansi Arus Kas Sebagai Pengendali Kas Dengan Metode Accrual Basis

Accounting Information System for cash receipts and disbursements is a very important managerial function, because the majority of companies need information about cash receipts and payments, as well as RM. Sampurna needs information about cash receipts and disbursements as cash controllers. The accrual basic method is one method that can assist the cash control process. This method is a method that makes accounting records when the transaction occurs even though the money has not been received, making it easier for the owner to control the cash. And with an accounting information system for cash receipts and disbursements on an acrual basis as cash control that has been used has been able to support performance at RM Sampurna, thus helping companies manage financial data and validate the resulting data can be justified.
Frustration Level in Customer Support Tweets: Towards a Language-Independent Model

In this paper, we present a comparative analysis of frustration intensity prediction for tweets in different languages using neural-network-driven models combining lexical and nonlexical means of expression.The different configurations of models were tested on customer support dialog texts in two languages -Latvian and English.We show that our model is effectively language-independent within the same culture.The experimental results show the texts in both languages to be effectively evaluated for frustration intensity with slightly better overall results in Latvian.For both languages, the prediction models with configurations using all available features based on non-lexical means of expression yield the best accuracy, while the utilization of those features result in similar improvement in both languages.
Hubungan Conformity dengan Motivasi Belajar Siswa Kelas X SMKN 2 Kota Solok

Education is the main thing in life. Every human being has the right to obtain education as development and progress in itself. Education is always associated with learning and directly proportional to study habits. The success of the learning process depends on students' motivation and enthusiasm for learning. Student motivation is also influenced by conformism. In adolescence, conformity is very influential on consideration in making decisions. Furthermore, adolescence is an unstable phase and is very sensitive to conformity. This study aims to analyze the relationship between compliance and learning motivation of students in class X of SMKN 2 Kota Solok. The population in this study was Class X, Department of Light Vehicle Engineering, SMKN 2 Kota Solok, for the 2020/2021 academic year, there were 120 students. The sample for this study consisted of 48 students from SMKN 2 Kota Solok. The sampling technique in this study used a random sampling technique. The results of this study indicate the value of rcount &gt; rtable which indicates the validity and the Cronbach alpha &gt; 0.6 which indicates the reliability of the research data. After analyzing the correlation test, it was found that the high level of compliance in class X resulted in the inhibition of students' motivation to learn. Students who perform well tend to be noticed by their peers and have higher motivation than students who perform well and tend to be ostracized by their peers.
Pengaruh Penerapan Model Pembelajaran Tipe Team Games Turnamen (TGT) Berbantuan Permainan QUACI Sebagai Media Pembelajaran pada Materi “Pasar” Terhadap Hasil Belajar

The purpose of this study was to determine the effect of the application of the TGT (Team Games Tournament) type of cooperative learning model assisted by the QUACI (Quartet Card Innovation) as a learning medium on market material on the learning outcomes of Grade VIII students of Middle School, Kertanegara Malang. This research uses a quantitative approach with an experimental research method. Research with experimental methods is intended to investigate the possibility of a causal relationship (Cause and Effect Relationship) by exposing one or more experimental groups and the results are compared with one or more control groups that are not subject to treatment. The analysis technique used is validity test, reliability test, normality test, paired t test. The results showed the data of social studies subject matter of market material in the pretest and posttest experimental class conducted on eighth grade students of Middle School Kertanegara, Malang showed there were differences in grades. In the control class it is known that students understand after knowing the questionnaire given, the average pretest value of 65.20% while the posttest value of 70.03%, this shows an increase of 4.83%. In the experimental class there are also differences in the results of the pretest and posttest. The average pretest value of 77.00% while the posttest value of 82.03%, this shows an increase of 5.03%. From the results of the control class and the experimental class there was an increase of 0.2%, this was due to students' interest in the TGT type cooperative learning model assisted by the QUACI game. The results of the study on the results of the independent sample t test of the control class and experimental class were 8,103 with a significant level of 0,000, which is &lt;0.05, with an average value of the control class of 70.03 and the experimental class of 87.27, this shows that there are differences in the application of the cooperative learning model type TGT (Team Games Tournament) aided by QUACI games (Quartet Card Innovation) as learning media on "market" material.