Reviewerly/exHarmony huggingface dataset:
Fair and Efficient Distributed Edge Learning with Hybrid Multipath TCP

&lt;p&gt;The bottleneck of distributed edge learning (DEL) over wireless has shifted from computing to communication, primarily the aggregation-averaging (Agg-Avg) process of DEL. The existing transmission control protocol (TCP)-based data networking schemes for DEL are application-agnostic and fail to deliver adjustments according to application layer requirements. As a result, they introduce massive excess time and undesired issues such as unfairness and stragglers. Other prior mitigation solutions have significant limitations as they balance data flow rates from workers across paths but often incur imbalanced backlogs when the paths exhibit variance, causing stragglers. To facilitate a more productive DEL, we develop a hybrid multipath TCP (MPTCP) by combining model-based and deep reinforcement learning (DRL) based MPTCP for DEL that strives to realize quicker iteration of DEL and better fairness (by ameliorating stragglers). Hybrid MPTCP essentially integrates two radical TCP developments: i) successful existing model-based MPTCP control strategies and ii) advanced emerging DRL-based techniques, and introduces a novel hybrid MPTCP data transport for easing the communication of Agg-Avg process. Extensive emulation results demonstrate that the proposed hybrid MPTCP can overcome excess time consumption and ameliorate the application layer unfairness of DEL effectively without injecting additional inconstancy and stragglers.&lt;/p&gt;
Ball Brooches in the Age of Citizen Science

Ball brooches make a difficult research theme in Denmark. This is mainly because very few of the hitherto published specimens were found in a context or under circumstances that help to shed light on their chronology. The most recently published study is a very brief paper by Jesper Laursen on the chronology and typology of ball brooches (Laursen 1984). Laursen’s paper was published at a time when hobby metal detecting was only at its early stages in Denmark. Therefore, this hobby had not yet had its impact on the material. Metal detecting favors objects with much metal and since cultivated soil contains a lot of iron waste most hobby detectorists tend to screen for iron. Consequently, objects of bronze, silver and gold will have a tendency to dominate the finds brought in by these people, and especially massive objects. Thus, ball brooches, especially the cast bronze specimens, would have a good chance to be detected and collected. As the internet developed, some private sites were established were the finders themselves published their finds. Recently the app named DIME launched by University of Aarhus (in September 2018) and until today (29.09.2021) 121.186 finds have been registered by private users in the database. The newly available information, correlated with the previous ones, offers the possibility of a preliminary study of the ball brooches, which we propose in this article.
A Dynamic Time-Bound Access Control for Secure Hierarchical Content Sharing

&lt;p&gt;With rapid growth of mobile users, protecting content from unauthorized users become a complex problem. The concept of temporal role-based access control reduces complexity of user management and restricts access to specified time-slots. But, content privacy is still questionable in case of system resources compromise unexpectedly. Therefore, cryptographic solution for time-bound hierarchical content management is an emerging problem. Most of the related schemes focused on individual user keys and/or revocation, but not on time-bound keys. Hence, these are not well suitable for subscription-based services like pay-TV and newspaper. In this paper, we propose a cryptographic time-bound access control with constant size time-bound keys. In our scheme, subscribed time-slots embed into individual user keys to avoid periodical broadcasting of temporal keys. We prove that our scheme is selectively secure under chosen-ciphertext attack. We then discuss cloud-based application to show the strategies of efficient revocation and reduce user computational overheads. &lt;/p&gt; &lt;p&gt;&lt;br&gt;&lt;/p&gt;
ANALYSIS OF DYNAMICAL CHANGES FROM LARGE SET OF REMOTE SENSING IMAGES

Basic elements of changes on the multi-temporal satellite image and their basic sets of dynamic objects are formulated and defined, for which the main characteristics define the dynamic object as an area of motion. Such dependents of objects are inherited not only between objects and their dynamic groups. In such a case, the concept of dynamic objects in a multi-temporal sequence of satellite images has been developed based on the formalization of processes occurring on a change stream. A specific methodology has been developed to select a dynamic object from a dynamic group based on the analysis of the changing characteristics of the object’s environment. It means that objects in a group have similar changing for separate characteristics. Such objects are included in specified ranges and are combined into dynamic groups. Characteristics dynamic group is characterized by changing every object of it. The monitoring is performed for such a group. The technique includes six stages: image acquisition and pre-processing, image scene segmentation and selection of regions, image scene analysis for segmented areas, control of compliance with the conditions for behavioral characteristics, and classification of the behavioral line of objects in the region. As a result, it is possible to describe the properties of the group’s behavior and objects in the group as separate characteristics. The control of fulfillment of conditions for the behavioral characteristic is carried out to control the object as a dynamic group element. Thus, monitoring is carried out as a control for the motion of many objects rather than images.
Impact of sampling on locally differentially private data collection

With the recent bloom of data, there is a huge surge in threats against individuals&apos; private information. Various techniques for optimizing privacy-preserving data analysis are at the focus of research in the recent years. In this paper, we analyse the impact of sampling on the utility of the standard techniques of frequency estimation, which is at the core of large-scale data analysis, of the locally deferentially private data-release under a pure protocol. We study the case in a distributed environment of data sharing where the values are reported by various nodes to the central server, e.g., cross- device Federated Learning. We show that if we introduce some random sampling of the nodes in order to reduce the cost of communication, the standard existing estimators fail to remain unbiased. We propose a new unbiased estimator in the context of sampling each node with certain probability and compute various statistical summaries of the data using it. We propose a way of sampling each node with personalized sampling probabilities as a step to further generalisation, which leads to some interesting open questions in the end. We analyse the accuracy of our proposed estimators on synthetic datasets to gather some insight on the trade-off between communication cost, privacy, and utility.
Perancangan Animasi Sejarah Komunitas Dayak Losarang

The Losarang Dayak community has existed since 1970, and is still surviving today. This community has nothing to do with the Kalimantan Dayak Tribe. The Losarang Dayak are not a traditional tribe, but a pure community founded by Paheran Takmad Diningrat in Losarang Indramayu. Having different characteristics makes this community part of the uniqueness of the Indramayu community. Some of the people of Indramayu know the existence of this community but not its history, the importance of public knowledge about the history of this community to increase mutual respect and respect and increase public insight and knowledge about the life of the Losarang Dayak Community. Previously, there had been information media in the form of books that explained the history and life values of the Losarang Dayak community by Abdurrahman AL-Muhaili. However, the book was printed in limited and academic nature. Therefore, it is necessary to design additional information regarding the history of the Losarang Dayak Community with the aim of presenting information in visual form packaged through motion graphic animation media published on the youtube platform so that it is easily accessible, and conveyed to the target audience.
Building National Open Science Cloud Initiatives (NOSCIs) in Southeast Europe: Supporting Research and Scholarly Communication

The Horizon 2020 project National Initiatives for Open Science in Europe—NI4OS Europe supports the development of the European Open Science Cloud (EOSC) by integrating 15 countries in Southeast Europe into the governance structure of this new pan-European research environment. Through a qualitative secondary analysis of the data collected during the project, the paper focuses on the main instrument developed by the project with the aim of enabling the integration of the partner countries in the EOSC—a network of national Open Science Cloud Initiatives (NOSCIs)—and explains how the concept of NOSCI and a wide range of related activities, tools, services, and resources foster research and open scholarly communication. The paper has three main sections: the first identifies challenges to scholarly communication in Southeast Europe, the second describes the methodology used to deal with these challenges revolving around the concept of NOSCI, whereas the third presents a set of indicators to track the change generated by project actions and discusses the impact of this methodology and project outputs in the area of scholarly communication.
Design and Implementation of Peer-to-Peer Video and Chat Communication

Web Real-Time Communication (WebRTC) technology permits real-time media and data exchange between browsers. A connection is proven via a detection procedure named signalling. However, signalling has no exact definition in WebRTC. This paper aims to design and implement WebRTC chat, video communication, and recording between peers (browser-to-browser) in a real application using Chrome and Firefox based on peer-to-peer topology. Thus, a signalling channel between two peers for chat and video conferencing using the following: Socket.io mechanism, Node.JS platform, and Express.JS has been produced and performed. Including, Vanilla JS, Axios (HTTP JSON) and JavaScript as the main programing language utilized. The results of this work have ensured that a signalling channel has been built and implemented.
The Effect Of Greeting Card Toward Students Writing Skill At The Eighth Grade Student Of Mts Daarul ‘Ulum Cihara Lebak In Academic Year 2021/2022

This research paper aims to know whether there is a significant effect of greeting card media toward students writing skill at eighth grade students’ of MTs Daarul ‘Ulum Cihara lebak in academic year 2021/2022. This research paper uses a quantitative approach and a quasi-experimental design. The sample selection technique is cluster random sampling; The researcher used class VIII A (25 students) as the experimental class and class VIII B (25 students) as the control class. In the data collection technique, the researcher gave a pre-test and post-test. In analyzing the data, the researcher used SPSS 25 statistical calculations and used the post-test results of both the control and experimental classes to analyze the hypothesis test. The researcher found that output SPSS on tablel 4.8. It could bel seleln that signification valuel (p-valuel) = 0.001 at pair 1 and 0.001 at pair 2. Thely arel &lt; α = 0.05, melanwhilel H1 is accelpteld and HO is reljelcteld Therefore, the researcher concludes that there is a significant effect of greeting card media on students' writing skills.
The Effect of Scrabble Game To Students’ Vocabulary Mastery at the Eighth Grade Students’ of Mts Daarul Ulum Cihara Lebak

This study aims to determine the effect of the Scrabble game on the vocabulary mastery of class VIII students at Mts Daarul' Ulum Cihara Lebak. This research was conducted at the Daarul'Ulum Cihara school. The population of this study were students of class VIII Mts Darul Ulum Cihara which consisted of two parallel classes. They are class VIII A &amp; VIII B. Each class consists of 25 students. This means that the total population of 50 students is taken as a sample. The data was obtained by giving the text to the students in the experimental and control groups. The data in this study were processed using Microsoft Excel and SPSS 25. The data was analyzed using the t-test formula. This analysis showed that t-count (-24.515) and two-sided significant = 0.000 &lt;0.05. Therefore, the researcher concluded that the scramble game had a significant effect on students' mastery of English vocabulary.
Improving Students Motivation in Learning English Vocabulary Using Online Games

This article is a product of a research study conducted and aimed to demonstrate the effect of online games to motivate students in learning english vocabulary, with participants of 5 senior highschool students from various school and using qualitative approach as the method. The result on improving students motivation in learning english vocabulary using online games had quiet effective not only it helps students, it also make learning vocabulary more interesting, fun and also relaxing, as for online games itself in this internet era helps students connect and play, they have been proved in the educational field as a possible learning mediation, so in the future online games will not only be considered as hindrance for students to study, but an alternative place for students to learn more.
The Effect of Memrise Application Towards Students’ Vocabulary Mastery

The research paper aims to know whether the use of Memrise Application gives a significant effect towards students’ vocabulary mastery at the Eight grade student’ of MTs Mathla’ul Anwar or not. The research paper uses the quantitative research design with the characteristics of experimental method that is design into two classes. They are the experimental and the control class. The population of this research consists of 71 students and the sample of this research is VIII A as experimental class consists 22 Students and VIII B as control class consists 22 students. Total of sample is 44 students. The instrument is a test and data of this research are collected by giving the per-test and post-test. The data is analyzed using statistical of program SPSS 22 including mean, standard deviation, and t-test. It could be seen from the result of the post-test of experimental and control class. Based on the result of data analysis and interpretation of the research. It is clear there is significant effect of Memrise application towards students’ vocabulary mastery at the eighth-grade students’ of MTs Mathla’ul Anwar Malingping. It can be seen the minimum score of pre-tests of experimental class is 44, maximum 88, mean 61.91 and standard deviation 11.880, while the minimum score of post-tests of experimental class is 52, maximum 92, mean 72.82 and standard deviation 12.010. Furthermore, the minimum score of pre-tests of control class is 36, maximum 76, mean 58.73 and standard deviation 9.731, while the minimum score of post-tests of control class is 40, maximum 80, mean 64.64 and standard deviation 9.469. The result of t-test obtained sig. value 0.000 ≤ α = 0.05. Ha is accepted and Ho is rejected. It can be concluded that there is significant effect of Memrise application towards student’s vocabulary mastery.
The Implication of Using Social Media During the Pandemic on Indonesia Netizens’ English Skills

The COVID-19 pandemic has led to a rapid increase in the use of social media. With the increasing use of the internet, it is becoming easier to access information in multiple languages, especially English. This study wanted to see that the increasing frequency of playing social media was proportional to its usefulness in helping participants improve their English skills. This study aims to describe how important social media is to help participants' English language skills. This study uses a qualitative descriptive approach to describe a phenomenon related to the problem. The participants were 20 people as a random sample who were social media users from a population called netizens. The results of the study reveal that the use of social media as a tool to develop English skills is known to have little effect on active skills which are writing and speaking, but has a small impact on passive skills which are reading and listening.
One Game Fits All: Personalized Content Generation in Mobile Games

Procedural content generation uses algorithmic techniques to create large amounts of new content for games and thus reduces the cost of production. However, this content generation is typically the same for all players and is not used to personalize and optimize the game for players’ characteristics. Thus, the core of our research is the improvement of procedural content generation through personalization. We plan to achieve personalization by using modern machine learning algorithms to learn the characteristics of the player. These characteristics will be then used as input parameters for procedural content generation algorithms to produce personalized content. We expect that personalized procedural content generation will have a positive effect on the user’s gameplay experience.
Methodology for improving students' cognitive activity in the process of teaching the physical image of the worldview

The relevance of the study is based on the search for modern methods of improving the cognitive activity of students in the process of teaching the physical image of the worldview. This study aims to identify and reveal the physical world, the world of ideas and the boundary objects between these worlds, thus building a clear picture of the physical world itself, without contradictions and cumbersome theoretical constructions. The organisational approach, was chosen as the leading research method for this issue. Psychological diagnosis, observation and discussion methods were used in the training process. Recommendations for implementing the most efficient methodology for improving the students' cognitive activity in the process of teaching the physical aspects of the worldview were formed. The materials of the study are of practical value for specialities which study the physical potential of the worldview from its zero level to the closed Universe. Keywords: Integrity, systems philosophy, self-improvement, self-determination, human development
Bilingual education in English as a contact zone of neoliberal rationality

The aim of this article is to demonstrate that the school classroom constitutes a contact zone that promotes transculturation processes that configure the imaginary of English as the global dominant language. The school classroom is understood as a physical space, in which neoliberal educational policies are materialized from bilingualism, so it operates as a contact zone from which, in the implementation of bilingual education in the English language, students interact with political and economic imaginaries which are subjected to criteria of consumption, social competence and individualism. The methodology adopted is critical discourse analysis which is underpinned by Foucauldian conceptual tools. These allow, on the one hand, to unveil the dominant rationality in the policies and texts oriented to bilingual education in English in the contact zone of the school classroom, and on the other hand, to uncover the discursive practices which promote students’ transculturation processes in favour of this rationality. Keywords: Contact zone, English language, neoliberal rationality, school classroom, transculturation
The Effect of Using Duolingo Application Towards Students’ Vocabulary Mastery at the Eighth Grade of SMPN 2 Banjarsari Lebak-Banten

The purpose of this research was to find out the emperical evidence of The Effect of Using Duolingo Application Toward Students’ Vocabulary Mastery at The Eighth Grade of SMPN 2 Banjarsari Lebak-Banten In Acaddemic Year 2021/2022. In this research, the quantitative methode was used and the research design was a quasi-experimental. To conduct the research, 76 students of eighth grade student of SMPN 2 Banjarsari Lebak academic year of 2021/2022 are choosen as the sample in this research. They were VIII A class as the experimental class, and VIII B class as the control class. Each class consisted of 25 students. This number was taken as the sample of this research by using Mr.Excel and SPSS 25. Duolingo application was used as an instrument in the experimental class while the control class uses the Hello English Application. Based on the calculation, the post-test mean scores of the experimental class was 70.12 while that of the control class was 59.36. The researcher got the result from testing with SPSS 25 t-test obtained the t-count =6.301in control class and signification value (p-value)=0.000 &lt; a =0.05, and with t-test obtained the t-count= 6.463 in experimental class and significant value (p-value) =0.000 &lt; a = 0.05 Ha is accepted and Ho is rejected. The result indicated that using Duolingo is effect towards students’ vocabulary mastery and had a moderate effect at the eighth grade of students SMPN 2 Banjarsari Lebak in the acaddemic year of 2021/2022.
Unpacking the Implementation of Problem Based Learning in Teaching Writing Procedure Text toward Secondary Students

Writing ability is very important for every student in learning English. Many students have difficulty in the writing process. Based on the 2013 curriculum, which emphasizes collaborative and student-oriented learning where students can develop their thinking and knowledge skills by themselves. Based on the 2013 curriculum, there are four recommended learning models to be applied in learning English, one of which is Problem Based Learning. Problem based learning is the right model to solve students' problems in writing, especially in writing procedure text. This research is a qualitative research with a descriptive case study research design. This study aims to investigate the implementation of Problem Based Learning in teaching writing procedure text and to investigate students' responses to teaching writing procedure text through Problem Based Learning. In this study, the subjects used were 21 twelfth graders. This study uses observation and interviews in data collection and research instruments. This study conducted observations for two meetings and conducted interviews with four students. Data were analyzed using thematic analysis. The result of this research is that the teacher implements Problem Based Learning in accordance with the existing stages. Another result is that students have a positive response to the implementation of Problem Based Learning, including Problem Based Learning (PBL) makes students feel comfortable, not bored, and having difficulties, Problem Based Learning (PBL) makes students more active, Problem Based Learning helps in developing students' thinking skills, and Problem Based Learning (PBL) helps students to write procedure text. Problem Based Learning model can be implemented in teaching writing procedure text. Problem-Based Learning as a learning model, able to motivate students to contribute to the learning process in class and able to invite students' interest in writing.