Reviewerly/exHarmony huggingface dataset:
Swift performance statistical aplications

This paper aims to test Swift's performance against C++ in performing statistical calculations. The analyzed issues, apart from performance, are code transparency and syntax, libraries available for these languages and the use of device hardware resources during testing. For this purpose, a comparative analysis of the two above-mentioned languages was carried out, based on the results obtained from a series of experiments carried out with the use of specially developed test applications. The tests consisted in calculating the standard deviation, median and arithmetic, harmonic and geometric mean, and during the tests, execution times, operating memory usage and CPU load were recorded. Based on the results of the research, it was found that the Swift language is not optimized for statistical calculations.
Features and Development Trends of Modern Domestic Children's Musical

The purpose of the article is to reveal the features of a children's musical, created for performance by a children's team, as well as to analyse the specifics of its production on the example of the performances of the leading domestic theatres-studios of musicals. Research methodology. General scientific methods of analysis and synthesis, special artistic methods of observation, systematisation and generalisation, as well as genre and style analysis, comparative method (to identify general and specific features of children's musicals) and the method of theoretical generalisation are applied. Scientific novelty is in the introduction into scientific circulation on the example of musical productions of domestic amateur children's theatre-studios of the knowledge about the musical nature of children's musicals, caused by the interaction of music, verbal, and non-verbal means of expression that correspond to the specifics of children's perception and thinking (musicality is understood as special intonation manifestations characteristic of all means of artistic expression). Children's musicals created to be performed by a children's group were studied in terms of genre specificity; musicals staged by Kyiv amateur children's theatres were analysed; the regularities of children's musicals in the creative practice of Ukrainian theatres for children: studio-theatre «OKAY!», musical theatre «Music Hall», and others are considered. Conclusions. Children's musicals staged by domestic amateur children's groups are a unique genre variety in which various branches of artistic and creative activity are connected in the most perfect form – music, movement, dance, language, speech, acting, singing, costumes, decoration, stage lighting, and special effects. The special spectacularity, brightness, picturesqueness, and construction of this music-dramatic work as a kind of game are characteristic features that create a symbolic space in which the stage action is perceived by the audience as sincerely as possible. The children's musical is endowed with a variety of positive qualities and properties that create the prerequisites for immersing the young viewer in the imaginative world of emotions and feelings, fantasies and thoughts, while remaining as clear and easy to understand as possible thanks to the visualisation of the fairy-tale world of fiction, charm and focus of the entire palette of feelings and moods around the stage spectacle.&#x0D; Key words: children's musical, amateur children's group, theatre-studio, performance, stage spectacle.
Debunking strategies for misleading bar charts

Graphs are useful to communicate concisely about complex issues. Although they facilitate intuitive reading of data, trends, and predictions, hasty readers may still come to the wrong conclusions, especially if graphs are misleading due to violated design conventions. To provide evidence about how to prevent misinformation from spreading by misleading graphs, this two-survey experimental study investigates the effectiveness of four correction methods as debunking strategies to correct bar charts with manipulated vertical axes. All four methods showed positive effects. The most effective one is aimed at correcting the initial image by presenting an accurate alternative graph. A reduced effect remained visible after one week.
Identification of Significant Features and Data Mining Techniques in Predicting Heart Stroke

The health-care industry generates a large amount of data, which is processed using certain methodologies. One technique that is frequently utilized is data mining. Heart disease is the leading cause of death on a global scale. This system foresees the risk of heart disease developing. The results of this system give you a % likelihood of getting heart disease. Medical parameters are utilized to categories the datasets. This system uses a data mining classification algorithm to analyze such parameters. The datasets are processed in Python programming using two main Machine Learning Algorithms: Decision Tree Approach and Naïve Bayes Algorithm, with the latter showing to be the best algorithm in terms of heart disease accuracy.
Novel Referencing Style Based on DOI® for Digital Publications

The various formats of referencing styles adopted by different scholarly disciplines often leads to confusions, errors and lack of traceability of resources cited. To address these challenges we herewith propose a simple and easy to use referencing style based on the digital object identifier (the DOI® system), which in our opinion will not only improve the traceability of resources cited but will also lead to harmonisation of referencing across various scholarly disciplines. With increasing adoption of digital publications, it is our view that that the novel DOI® based referencing system proposed here will be resourceful and less prone to potential citation errors.
Efforts to Increase Activities and Learning Outcomes Through Macromedia Fash 8 Collaboration and Flash Cards for Class II Semester I Students at SDN Pulorejo 02 Academic Year 2022/2023

The aims of this study are: 1) To describe the PAI learning process through the collaboration of Macromedia Fash 8 and Flash Card, 2) To find out whether the application of the collaboration of Macromedia Fash 8 and Flash Card can improve student learning activities, 3) To find out whether the application of MacromediaFash 8 and Flash Cards can improve learning outcomes for Class II SDN Pulorejo 02. This classroom action research uses a qualitative descriptive method. The subject of the research is the second semester of the first semester of the 2022/2023 academic year at SD Negeri Pulorejo 02, Winong District, Pati Regency. The results of the observation of the learning process show that the collaboration of Macromedia Fash 8 interactive media and Flash Card has increased the average score from 2.69 in the good category in the first cycle to 3.63 with the very good category in the second cycle. Data from observations on student learning activities also showed an average increase from 2.96 in the first cycle to 3.54 in the second cycle. Learning outcomes also showed an increase, in the initial conditions students completed the KKM as many as 5 students or 42%, while those who had not completed were 7 students or 58% with an average score of 63.33. It increased in the first cycle, namely students who completed the KKM by 8 students or 67%, while students who had not completed the KKM were 4 students or 33% with an average score of 78.25. Increasingly in the second cycle, there are 11 students who have completed the KKM or 92%, while the students who have not completed the KKM are only 1 student or 8% with an average score of 91.00. This shows that student learning outcomes have increased significantly.
Improving the performance of recommender systems in the face of the cold start problem by analyzing user behavior on social network

Improving the performance of recommender systems in the face of the cold start problem by analyzing user behavior on social network
The Analysis Of Student's Writing Ability Through The School Literature Program In MI Modern Sakti Permatahati Ibu Tulungagung

Literacy skills will be optimally honed if they are introduced from the elementary education level. The important role of literacy skills as an integral part of receiving or disseminating information. So that literacy becomes an important thing that must be understood by someone, especially in order to be able to receive and exchange information properly. The purpose of this study is to analyze the literacy skills of students through the study programs available at MI Modern SAKTI Permatahati IBU Tulungagung. This research method uses a descriptive qualitative approach, with the type of case study research. Data collection techniques using observation, interviews and documentation. The subjects of this study were students of grades IV, V and VI. Data analysis used is data reduction, data presentation and conclusion. The results of the study, there are four important factors that encourage increased literacy of students, namely factors of learning resources, learning materials, learning and evaluation strategies, as well as factors that are directly related to the head of the madrasa, teachers and students as parties who are directly involved with the teaching and learning process that held. The MI Modern SAKTI Permatahati IBU Tulungagung formulates four factors and encourages successful learning by implementing literacy programs as an effort to improve literacy quality.
PENGGUNAAN MODEL PEMBELAJARAN SCRAMBLE UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PEMAHAMAN TEKS BACAAN PADA SISWA KELAS III SD

This research objective is to improve the ability of reading comprehension toward reading text on the students of third grade at Terang Nusantara Elementary School by using the scramble learning model. The subjects were 17 students in class III C Terang Nusantara Elementary School. This study utilizes Mixed Methods with a Sequential Explanatory design. Sources of data obtained were quantitative data and qualitative data. Quantitative data collection techniques were carried out using the Pretest-Posttest, while qualitative data were obtained using student response questionnaires and observation sheets. The pretest score was 68.32 before applying the scramble learning model. Furthermore, the average posttest score was 82.9 after using the scramble model. Based on the results of the N-gain test, a score of g = 0.56 was obtained in the moderate category. The N-gain effectiveness percentage score of 56.22% indicates a fairly effective interpretation. Based on the results of the study, it can be concluded that the applying of scramble learning model to improve reading comprehension skills of reading texts on third grade students at Terang Nusantara Elementary School is quite effective.
Performance Management Practices and Productivity of Employees in the Ministry of Interior and Coordination of National Government, Kenya

Purpose: The purpose of the study was to examine the influence of performance management practices on productivity of employees in the Ministry of Interior and Coordination of National Government, Kenya.&#x0D; Methodology: This study used descriptive research design to collect both qualitative and quantitative data. The target population of this study was 350 officers drawn from various departments. The study used simple random sampling techniques to select from the list of departments, directorates and divisions to be included in the study. This study adopted Yamane (1967) sampling formula to calculate the sample size which provided the number of responses that should to be obtained. Therefore, the sample size for this study was 187 employees. The respondents for this study constituted heads of departments in the Ministry.&#x0D; Findings: The study found that performance management practices significantly affect employee productivity in the Ministry of Interior and Coordination of National Government in Kenya.&#x0D; Unique Contribution to Theory, Policy and Practices: Based on the study findings, it was recommended that companies should encompass their training in all their activities in order to have competitive advantage. In addition, supervisors should oversee whether the work has been done appropriately in terms of procedures as it increases employee productivity. Furthermore, it was recommended that managers should attempt to minimize stress in organizations. The goals set by companies must be able to be broken into manageable simple actions achievable in the short term with the main focus on measurable, tangible results for each quarter.
Market Movers: the case of bitcoin in the Covid-19 setting

Bitcoin is a virtual currency that provides a completely decentralized secure alternative to the currencies currently used. Nakamoto, the creator of this cryptocurrency, published an article on an encryption mailing list in 2008 with the title “Bitcoin: A Peer-to-Peer Electronic Cash System”, thus giving the creation of this virtual currency. This study aims to analyze the Bitcoin and what factors can influence its price, in the context of a pandemic. This work will focus on the bitcoin price and on five different factors likely to have an influence on his price, such as: Hash Rate, Mining Difficulty, Volatility Index, Google Search and Transaction Cost. The period for this research ranges from 15/03/2020 to 14/11/2021, a total of 96 weeks, to integrate the covid-19 factor into the study. The results show that the variables fsCoinCirculation and fsTransationCost are both necessary conditions for an increase on the bitcoin price, but for low values of bitcoin price there are no necessary conditions. Additionally, findings suggest that Hash Rate influences the price of bitcoin. Finally, fsVix variable was found to be a variable with an important implication in price, namely, in its volatility.
The Effectiveness of Home Learning Among Secondary School Students in Nyakayojo Mbarara City South

The study assesses the effectiveness of home learning among secondary school students in Nyakayojo Mbarara City South. The researcher used a cross-sectional research design. Both quantitative and qualitative approaches were used. The population of the study comprised the Mbarara City Inspector of Schools, Mbarara City Education Officer, Students, Headteachers, Director of Studies, Chairperson LC1, and parents. A sample size of 311 respondents participated in the study. The study findings found that the effectiveness of home learning in Nyakayojo Mbarara City South was bad. It was concluded that there was the ineffectiveness of home learning in Nyakayojo Mbarara City South. It was recommended that the government should always distribute self-study materials on time. This will enable students to keep motivated while learning from home during holidays. The government should ensure that the study materials distributed are effectively utilised by students. This can be implemented through sensitisation on mass media like radios, TVs, and Newspapers, among others
Analysis of Language Errors at the Level of Phonology and Morphology in Letters of SDN 02 Bulurejo as a Learning Effort in the Field of Language

This study aims to analyze language errors at the phonological and morphological levels of official correspondence at SDN 02 Bulurejo from July to July. October 2022. This research uses a qualitative approach, namely a research method used to examine the conditions of natural objects, where the researcher is the key instrument. Based on the results of the research analysis, there are 3 types of errors in language. These three fields can be classified into four phonological errors, four morphological errors, and three spelling errors. With this research, it is hoped that more attention can be paid to writing official letters, especially in the field of morphological phonology and spelling errors.
Research on Unmanned Aerial Vehicle Trajectory Planning Based on Agent Reinforcement Learning in Alpine Forest Environment

Put forward a new UAV motion and trajectory planning method for alpine forest environment, the method using agent reinforcement learning, from random initial state such as UAV position, speed and direction, using reward, state representation function, deep training deterministic policy gradient agent framework, considering the kinematics and dynamic constraints, to achieve any target state, realize effective optimization of UAV trajectory planning. The studied agent reinforcement learning agent is not only able to handle continuous state space, but also to adapt to UAV acceleration and steering angles for continuous action, and verifies the effectiveness of the method in realizing UAV trajectory planning in a simulated environment.
Special issue editorial: Knowledge hiding and knowledge hoarding in different environments

This Special Issue contributes to a better understanding of knowledge hiding and knowledge hoarding. Articles illustrate what these behaviors are all about and how to move forward the research on these topics.
THE USE OF DISCUSSION ACTIVITY FOR IMPROVING SPEAKING SKILLS IN THIRD SEMESTER STUDENTS

&lt;p align="center"&gt;&lt;strong&gt;Abstract&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;This research was conducted at Indraprasta University PGRI, majoring in English. In additon, this research focuses on students in the third semester. This research was conducted based on the idea that speaking is one of the skills in English that every student must have. This is because speaking is a language skill that has a deep bond with human life. This research uses descriptive qualitative method. The researcher uses the listening method, asfollows in the form of tapping techniques to collect data, then the results of the researchers' observation in observing Researchers using the listening technique and tapping techniques to see the difference in the scores of the students before and after this research. Then, the results of the researchers'will be taken from the observations in observing their discussion activities. Based on the observations, the lecturer has implemented steps to conduct discussions. The researchers used four stages in their research to see the differences in students' abilities. As for the results of the study, the students were able to increase the score of their English speaking abilities in four research cycles, using discussion techniques. Their success cannot be separated from their ability to overcome worries of making mistakes in English&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Keyword: students, speaking, abilities, discussion, score&lt;/strong&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;Abstrak&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Penelitian ini dilaksanakan di Universitas Indraprasta PGRI, jurusan bahasa Inggris. In additon, penelitian ini fokus pada para mahasiswa di semester tiga. Penelitian ini diadakan berdasarkan pemikiran, bahwa berbicara adalah salah satu skills dalam bahasa Inggris yang harus dimiliki setiap mahasiswa. Hal ini disebabkan, karena berbicara adalah suatu keterampilan berbahasa yang memiliki ikat an yang mendalam dengan kehidupan manusia. Penelitian ini menggunakan metode kualitatif deskriptif. Kemudian Peneliti menggunakan teknik menyimak dan sadap untuk mengumpulkan data, kemudian hasil simakan peneliti dalam mengamati Peneliti menggunakan metode simak yaitu berupa teknik sadap untuk mengumpulkan data, kemudian hasil simakan peneliti dalam mengamati untuk melihat perbedaan nilai para mahasiswa sebelum dan sesudah penelitian. Berdasarkan hasil pengamatan, dosen sudah menerapkan langkahlangkah untuk melakukan diskusi. Para peneliti menggunakan empat stages dalam penelitiannya guna melihat perbbedaan kemampuan para mahasiswa. Adapaun hasil penelitian adalah para mahasiswa mampu menaikkan score their English speaking abilities dalam masa empat siklus penelitian, denagn menggunakan teknik diskusi. Keberhasilan mereka tidak lepas dari kemampuan mereka mengatasi kekhawatiran membuat kesalahan dalam baerbahasa Inggris&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Kata kunci: siswa, berbicara, kemampuan, diskusi, nilai&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK DIGITAL BERBASIS FLIPBOOK TEMA 6 SUBTEMA 1 AKU DAN CITA-CITAKU

Rizkia Innaya Putri, 037118110, Development of Digital Comic Flipbook-Based Media, Theme 6: My Aspiration, Sub-theme 1: My Learning Aspiration and I, 1. Learning media are essential for getting students' attention in teaching and learning activities. Therefore, it is necessary to develop learning media. This research intended to develop a digital comic learning media product based on flipbook Theme 6: My Aspiration, Sub-theme 1: My Learning Aspiration and I 1. This study employed Research and Development (R&amp;D) method, applying the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. This research started with a necessities analysis to determine the initial necessary, design learning media, develop learning media and conduct validation tests on media experts, linguists and material experts; subsequently, the implementation conducted a limited basis to 35 class IV students. The study's findings indicated that the developed Digital Comic Flipbook-Based Media had a highly feasible category. This was based on the percentage of media experts at 92%, linguists at 100%, material experts at 86% and student responses with an average acquisition at 98%. Based on the results of this study, it can be summarised that the Digital Comic Flipbook-Based Media developed was feasible to be utilised as a learning aid instrument.&#x0D; Keywords: Digital comic learning media, Flip-book, Theme 6: My Aspiration, Sub-theme 1: My Aspiration and I
Gesture Interaction with 3D Printed Hybrid Compression and Inertial Tracking Device Based on Plastic Embedded Antenna for Virtual Reality Integration

This paper presents a practical approach and a low-cost method for the design and fabrication of a gesture detection device especially made for virtual reality or augmented reality applications. The proposed design uses 3D printed materials like PLA or ABS in order to develop a device that is able to measure compression and tensile forces applied to the plastic casing and track inertial movements. Our work focuses on gathering real time data from multiple human gestures such as picking and manipulating an object by hand, holding a weapon in a game, squeezing a lemon or pouring water out of a bottle. Experiments are focused on working with different types of sensors, CAD designs and 3D printed materials, that are able to deform slightly when pressure is applied and thus obtaining compression and tensile forces on the strain gauge. When successfully developed, the presented design will provide a natural and efficient gesture interaction method implemented into a wireless, easy to use device.