Reviewerly/exHarmony huggingface dataset:
Competencias digitales docentes: reporte de autopercepción en ciencias de la salud

Objective: To determine the level of digital skills among academics who teach first- to fifth-year students of health sciences programs using a self-perception questionnaire during the first semester 2023. Materials and methods: The study used a descriptive and cross-sectional research design. The sample consisted of 63 professors of health sciences programs at Universidad de Viña del Mar, Chile. Digital teaching skills were assessed using the DigCompEdu CheckIn questionnaire and a Likert scale response format. The instrument considered the dimensions professional commitment, digital resources/pedagogy, evaluation and feedback, student empowerment and facilitating students’ digital skills. Data were collected using Google Forms and analyzed with descriptive statistics that included means, standard deviation, coefficient of variation, percentages and frequencies. Results: The results show that the professors, as a whole, achieved an average score of 3.4 in the complete instrument, with a standard deviation of 1.2. This indicates that professors are in an intermediate range in terms of digital teaching skills, thus suggesting that they have a moderate perception of their digital skills. Conclusions: Professionals, in their teaching role, should feel empowered to address online security issues, use digital assessment tools and customize teaching through technology. By doing so, they will be able to provide a more comprehensive and high-quality education in today’s digital age. Therefore, training in digital teaching skills among professors may be a criterion for improving educational quality and students’ training in a world where digital skills play a key role.
STRUCTURE AND CONTENT OF COMPETENCE IN THE FIELD OF GAME-BASED EDUCATIONAL TECHNOLOGIES FOR FUTURE HIGHER EDUCATION TEACHERSIN SOCIAL AND HUMANITARIAN DISCIPLINES

The article analyzes the publications, containing attempts to develop approaches, models, and systems for the formation and development of competencies in the field of game-based educational technologies and practices for future university teachers of social disciplines and humanities. Based on the analyzed works, conditions are identified under which game technologies can be applied in education. A criteria-level description of the competence “Ability and readiness to master game-based educational technologies and apply them in teaching social and humanitarian disciplines” is provided. Two key aspects of forming and developing the target competence are highlighted: scientific-methodological and practice-oriented, which should complement each other systematically in the course of professional training for future university teachers of social and humanitarian disciplines. The author also considers such aspects as the inclusion of the “Modern Game-based Educational Technologies” course in the elective part of the curriculum for the preparation of bachelor’s degrees in various fields and profiles and updating the content of pedagogical internships.
Research on the Synergistic Development and Operation Mechanism of Vocational Education and Innovative Development Concepts in the Context of Deep Learning

Abstract This paper proposes that the synergistic mechanism promotes the vocational education innovation system to transition from the primitive low-level, ordered and relatively balanced stage to the high-level, ordered and fully synergistic stage. By analyzing the dynamic evolution process of the order parameter, a complex system with self-evolution capability is built, and the vocational education collaborative innovation model is constructed at three levels: macro, meso and micro. Finally, in carrying out the benefit distribution and arithmetic example analysis, the spillover effect of the synergistic subject is explored, and the optimal value is taken using the optimization model of synergistic development of higher vocational colleges and universities. The results show that when the quadratic term coefficient of innovation output is 0.086, the stabilization strategy is (0,1) or (1,0), and the multi-body innovation resources realize interaction stabilization without spillover or feedback effects. This study proposes the optimal path of innovation integration mechanism from the aspects of mechanism, mode and content, which can provide new ideas for the collaborative development of vocational education and enterprises.
Corporeità e processi di soggettivazione

The article intends to contribute to reconnecting the concept of biopolitics to the discourse on dance, both as a tool for the investigation of past eras and as a contribution to the analysis of practices in the present. After a brief survey of the concept, the article reviews some significant examples of dance theorists who have opened up this dialogue. The first two paragraphs lay the groundwork for the case study analysis of Luigi Manzotti’s trilogy consisting of Ballo Excelsior (1881), Amor (1886), Sport (1897), and its contemporary remediation by choreographer Salvo Lombardo.
EXPLORING THE LANDSCAPE OF EXPLAINABLE ARTIFICIAL INTELLIGENCE: BENEFITS, CHALLENGES, AND FUTURE PERSPECTIVES

This research paper delves into the dynamic realm of Explainable Artificial Intelligence (XAI), scrutinizing its advantages and limitations. XAI emerges as a pivotal facet in the evolution of artificial intelligence (AI) systems, emphasizing transparency to render AI systems comprehensible to humans. The primary objective of XAI is to illuminate the decision-making processes of complex AI models, offering insights into their reasoning mechanisms. Through heightened transparency, XAI aims to enhance human comprehension, instill trust in AI outcomes, and ultimately foster accountability, ethical adherence, and user confidence in AI systems. This paper presents a comprehensive analysis of the benefits of XAI, explores its constraints concerning individual privacy, and discusses the future perspectives of this rapidly evolving field.
STUDENTS’ BEHAVIOUR ON USING CANVA APPLICATION FOR ENGLISH PROJECT

Using technology is increasingly applied in teaching and learning in the 21st century. Technology has become an integral part of our lives and has greatly impacted various fields, including education. To adapt to increasingly massive learning technology, teachers need to be able to develop engaging and cutting-edge educational media for use in the classroom. Teachers today need to use more innovation to create engaging lessons. One of the popular platforms media in learning technology is the Canva application. This study aims to investigate students’ behaviour in the use of Canva applications for English projects. This research was conducted in January-March at SMPN 21 Semarang. Researchers used a descriptive qualitative method to describe qualitative data using questionnaires. The research sample was the 7th grade of SMPN 21 Semarang. The study results find that student behaviour using Canva application for English projects is a fun media for learning, enhancing students’ creativity, understanding, and motivation. But also, the Canva application has disadvantages such as the need for a stable connection and enough data for accessing the application.
FEATURES OF THE FUNCTIONING OF INNOVATIVE TEAMS IN THE PRESCHOOL EDUCATION SYSTEM

The issues of forming innovative teams are mainly considered in the context of improving the efficiency of business companies. Nevertheless, educational organizations also operate in the competitive market of educational services and have to integrate innovations into their activities. The specifics of the organization and functioning of innovative teams in the preschool education system are identified and described as well as the reasons of their low efficiency
Rancang Bangun Aplikasi Transliterasi Aksara Bali Menjadi Huruf Latin Menggunakan Metode Rule Based Pada UTF-16 Berbasis Android

Balinese script is a script that has been used by Balinese tribes since ancient times, as evidenced by thediscovery of 2,103 ancient lontars using Balinese script in Klungkung, Bali. Currently, Google alreadyhas a virtual keyboard that can be downloaded to a smartphone. This Google keyboard already hasBalinese script mode that the letters was based on Unicode, but it still doesn't have a feature that canread Balinese script into Latin letters. By combining these two problems, a study was designed aboutmaking applications that can preserve Balinese script by utilizing the Balinese script keyboard featureprovided by Google to be transliterated into Latin letters. In this study, a rule based method is used toperform transliteration in order to be able to adjust to the rules of reading Balinese script correctly. It isalso used to provide ID for each Balinese character using hexadecimal based on the UnicodeTransformation Format-16 code for each character. The application was built by implementing of total940 rules and 33.253 words, after testing the application the result obtained from the transliterasionreach 99.4% of succeed from 1104 Balinese script words.
Construction of New Hadamard Matrix Forms to Generate 4X4 and 8X8 Involutory MDS Matrices over GF (2m) for Lightweight Cryptography

&#x0D; &#x0D; &#x0D; In this paper, we present the construction of two Hadamard matrix forms over GF(2m) to generate 4×4 and 8×8 involutory MDS (IMDS) matrices. The first form provides a straightforward way to generate 4×4 IMDS matrices, while the second is an efficient way to generate 8×8 IMDS matrices using a hybrid (combination of search-based methods and direct construction) approach. In addition, we propose an algorithm for computing the branch number of any non-singular matrix over GF(2m) and improve its computational complexity for Hadamard matrices. Using this algorithm and the proposed Hadamard matrix form, we obtain 2k ×2k lightweight involutory and non-involutory Hadamard MDS matrices with low XOR counts for k=2,3. Finally, we carry out a comparative study based on the XOR count to demonstrate that MDS matrices created using our Hadamard matrix forms have lower XOR counts than MDS matrices available in the literature as of today.&#x0D; &#x0D; &#x0D;
DUKUNGAN ORANG TUA DALAM PENGEMBANGAN LITERASI ANAK DI RUMAH PADA MASA NEW NORMAL

This research is motivated by the importance of developing literacy at an early age. In this New Normal era, parents play an important role in educating children from home, including in the development of children's literacy. The purpose of this study is to find out parental support is in developing children's literacy from home during the New Normal period in Raudhatul Iman Kindergarten, Kampung Jua Village, Padang City. This research was conducted by using the quantitative descriptive method. Sampling used a total sampling technique, namely 31 parents at Raudhatul Iman Kindergarten in the 2020/2021 academic year. The instrument used is a questionnaire distributed online. Meanwhile, for data analysis using percentage classification. The findings of this study reveal that parental support in (1) in the development of children's literacy in the new normal period is in Good criteria, (2) children's literacy development at home during the new normal from the aspect of vocabulary skills is in Good Criteria, and (3) the development of children's literacy at home during the new normal period from the aspect of Skill Motivation is in the Good Criteria.
PERKEMBANGAN BAHASA ANAK USIA 4-5 TAHUN DITINJAU DARI ASPEK FONETIK DAN ASPEK SEMANTIK

Language Development Children aged 4-5 years are basically able to pronounce conversations correctly and are able to say what they want. However, in the daily life of children aged 4-5 years, there are those who have delays in language development or are less clear in the pronunciation of letters. The purpose of this study is that researchers want to examine the language development of children who experience delays with the method of phonetic and semantic stages. The method used by the researcher is classroom action with a variety of role-playing and sound playing. The results of the study indicate that the language of RR has significant increase, namely, RR is willing to communicate with his peers and pronounces the letter S clearly.
ИССЛЕДОВАНИЕ И СОВЕРШЕНСТВОВАНИЕ ОЦЕНКИ ЭФФЕКТИВНОСТИ ИСПОЛЬЗОВАНИЯ ИНФОРМАЦИОННЫХ СИСТЕМ В СФЕРЕ ВЫСШЕГО ОБРАЗОВАНИЯ

Today we live in a technological society. Information systems (IS) are embedded in the core of almost every business function in modern organizations. Higher education institutions are at the center of today's economic, social and cultural changes. It is in these institutions that knowledge is accumulated and transmitted. To be able to adapt to changes, universities are in the process of developing appropriate information technology to ensure sustainable development. Unfortunately, there is not enough research on the provision of information technology technologies, especially for higher education institutions. Article reviews studies that are about the effectiveness of higher education information systems and draw several conclusions based on the collected data.
Perilaku Siswa Kelas Akselerasi dalam Menambah Pengetahuan di Perpustakaan SMP Negeri 1 Tembilahah Hulu

Abstract&#x0D; &#x0D; This study aims to determine the behavior of students in accelerated class, in increasing knowledge in the library of SMP Negeri 1 Tembilahah Hulu. This study uses a descriptive narrative method with a qualitative approach. The results of the study showed that all the accelerated VIII graders at SMP Negeri 1 Tembilahah Hulu had increased their knowledge by taking books directly on the shelf and searching the internet if the additional knowledge was deemed insufficient.&#x0D; &#x0D; The use of technology that can support information needs is in great demand by students of class VIII acceleration. The purpose of adding knowledge is for assignments given by the teacher, to support skills and interests, to understand the material and to gain insight. The media used by accelerated VIII grade students at SMP Negeri 1 Tembilahah Hulu still use books in the library and books that they access at their favorite bookstores.&#x0D; Key words: accelerated students, knowledge addition behavior, gifted, intellectual.
Cardano Cryptocurrency Price from Twitter. A Prediction Algorithm from Machine Learning

Cryptocurrencies are a growing market that has attracted the attention of many investors in recent years. While cryptocurrencies offer a secure and decentralized form of payment, this market is highly volatile. Factors influencing price changes include the balance of supply and demand, its utility, trading indicators, and market confidence. The present research aims to predict the price of the Cardano cryptocurrency by using machine learning techniques, specifically SVM, LSTM and BiLSTM models. In addition to accounting for financial indices, Twitter activity was used as a data source to measure market sentiment. The study analyzes various predictive horizons, including time ranges of 1 day, seven days, 14 days, 21 days and 30 days. The results obtained were validated with different performance indicators, and it was determined that the model predicts Cardano prices one month ahead with a MAPE of less than 22%, providing valuable information for investors interested in the volatile Cardano cryptocurrency market.
ANALISIS CFD PADA SAYAP MINI GLIDER DENGAN PENAMPANG LOW REYNOLD NUMBER AIRFOIL DAN FOLDED FLAT PLATE AIRFOIL

The purpose of this research is to make a very small unmanned aircraft as a teaching aid in aerospace engineering workshops, because of its very small size, this type of unmanned aircraft is abbreviated as Micro Air Vehicle, this MAV is only operated at low Reynolds numbers. MAV development research for smaller sizes continues to be carried out such as the Micro Glider. In this study, the author uses the Computational Fluid Dynamic method and the software used ANSYS Fluent and compares the existing DATCOM data, the author simulates the 4 types of airfoils into a wing object. The results of this study can be seen that based on the average deviation diff value that has been obtained in a population to determine the error from the comparison of the reference airfoil lift coefficient and its FFP by comparing the two methods, namely the IISHI airfoil reference geometry is 6.22% while the FFP is is 11.25% and the SD 7037 airfoil reference geometry is 3.71% while the FFP is 2.11%. Then for the comparison of the maximum lift to drag ratio values, it is obtained that the airfoil reference geometry (SD 7037) has a value of = 9.96 while the airfoil reference geometry (IISHI) has a value of = 8.81. In the Folded Flat Plate airfoil geometry (SD 7037) it has a value of = 7.61 while the Folded Flat Plate airfoil (IISHI) has a value of = 7.37. Then for the visualization of fluid flow can be obtained, namely the results of visualization of fluid flow in several parts of the angle of view / plane of the wing geometry when the AoA is high, namely the root plane to the half wing plane. early, while the geometry of SD 7037 (airfoil reference) is not easy to occur early turbulence flow. Second, that in general the fluid flow pattern seen in the FFP airfoil geometry (FFP IISHI) has the most dominant turbulence flow pattern (very much/large) while the FFP airfoil geometry (FFP SD 7037) has very little/small turbulence flow pattern..
SIAKAD UI/UX Design using the Design Thinking Method at the Indonesian Catholic University Santu Paulus Ruteng

SIAM is a web-based academic information system application at Santu Paulus Ruteng Catholic University of Indonesia with the aim of providing academic-based information to students. Currently, SIAM has a problem with the declining number of visitors. This is because the view from SIAM is less attractive and less responsive to the mobile display of the web. So the purpose of the design of this information system to be able to provide services and a form of appearance that is attractive so that users often access. Troubleshooting is done by designing a dedicated user interface/user experience for mobile devices using the Design Thinking method. The test was carried out to 36 students at the Catholic University of Indonesia Santu Paulus Ruteng with usability testing using the System Usability Scale method. The test results were obtained that the prototype designed received a very good category (Acceptable) which means that the system can be accepted very well in terms of user interface/ user experience so that prototypes can be easily used first on a mobile display.
Application of the K-Means Algorithm for Clustering Plantation Crop Production in Indonesia

Plantation crop production is one of the main sectors in increasing people's income. Data on plantation products held by the Central Statistics Agency (BPS) is in the form of raw data, namely the production results of each province each year. This makes it quite difficult for the government to identify provinces that have the potential to produce crops. By clustering plantation crop production results, it will be easier for the government to identify provinces that have the potential to produce plantation crops. In this research there were 3 plantation crop production, namely coconut, coffee and cocoa. The data used is data for 2017 – 2021 which consists of 29 provinces. From the 3 plantation crop production, the data was collected using the K-Means Algorithm Data Mining technique. The results of this research are groupings which are divided into 2 clusters obtained from the Sum of Squared Error (SSE) calculation with a minimum value of 279261.63, namely low production and large production. Based on the results of the K-Means Algorithm calculations, it was found that coconut production had a small production cluster of 24 provinces, a large cluster of 5 provinces, for coffee a small production cluster of 23 provinces was obtained, a large production cluster was 6 provinces, and for cocoa a small production cluster was obtained of 23 provinces. , a cluster of 6 provinces.
A Web-Based Decision Support System Implementation for Evaluating Premier Smartphone Brands Using Weighted Product Method

In the current modern era, smartphones have become an indispensable part of daily life, extensively utilized across a multitude of activities, particularly through online platforms. This underscores the imperative of aiding individuals in making precise decisions regarding the smartphone that aligns most with their needs. To address this exigency, the development of a Decision Support System (DSS) employing the Weighted Product method assumes paramount significance in this research. This DSS empowers users to select the most fitting smartphone by assigning weight values to various performance metrics. The criteria used in this research are price, RAM, ROM, battery capacity, and Android version. The successful implementation of this system streamlines the smartphone selection process, enabling users to make judicious choices that perfectly cater to their requirements while optimizing performance metrics.. In this research, Poco X3 Pro has the highest Vector V value of 0.255441, making it the best-recommended smartphone.
The situational teaching model of university English integrating Tao Xingzhi’s theory of educational life

This article expounds Mr. Tao Xingzhi’s life education theory, and closely links it with university ELT (English language teaching) practice, and analyzes the important role of life education theory in university ELT practice, so as to put forward some application strategies of life education theory in combination with university ELT practice, which leads to high language learning efficiency.
Elevating English Writing Skills Via Social Networking Sites (SNS): Focusing on Indonesian Undergraduate Students’ Perceptions

Since writing in English appears to be an issue for EFL learners, particularly in academic settings for undergraduate students, there is a need to identify some ways or methods of teaching that may assist students in improving their writing ability, such as implementing different platforms like Social Networking Sites (SNS) for teaching and learning English writing skills in the hopes that it will help students enhance their proficiency. This research aims to ascertain how SNS are used to improve writing skills in English by examining Indonesian undergraduates' perspectives and their preferences for English writing practice on their SNSs. This study employed a qualitative approach as the research design. The participants of this study were 42 undergraduate students majoring in English education at a private university in Jakarta, Indonesia. The research instruments employed a questionnaire and an interview. The results revealed that the utilization of SNS as a tool for English writing learning is perceived as helpful and beneficial for the development of undergraduate students' English writing skills.
Pengaruh Pengendalian Internal Dan Ketaatan Aturan Akuntansi Terhadap Kecenderungan Kecurangan Akuntansi Pada BPKAD Kabupaten Nganjuk

This research aims to determine the effect of internal control and compliance with accounting rules on the tendency of accounting fraud in BPKAD Nganjuk regency. The research method used is quantitative, the type of research data is primary by distributing questionnaires directly to the Nganjuk Regional Financial and Asset Management Agency (BPKAD) office. The population in this research are all employees who work at the BPKAD Nganjuk regency. The method of determining the sample is saturation sampling technique which means all members of the population are determined as a sample. The hypothesis tester uses a multiple linear regression analysis with the help of SPSS 27 to process the data. The result obtained from the research are internal control and compliance with accounting rules give contribution on the tendency of accounting fraud in BPKAD Nganjuk regency. Therefore, if internal control is getting stronger and compliance with accounting rules are increasingly being adhered to in an institute, it can reduce the tendency for accounting fraud at the BPKAD of Nganjuk Regency.&#x0D; Keywords: Internal Control, Compliance With Accounting Rules And Tendency Of Accounting Fraud