Reviewerly/exHarmony huggingface dataset:
Modern Concepts of Psychology: Evolution of Understanding the Logic of their Organization

A post-nonclassical methodology was used, within which simple, complex, self-developing systems are considered. In accordance with the methodology, the system of concepts is considered as a set of autonomous terms, on the basis of which theories are constructed, which are part of the semiotic space of their authors. Semiotic space as a microcosm of individual meanings and meanings, formed in the process of life, serves as a model of the world, an instrument of self-organization of the subject, and a potential mechanism for joint development. Considering that the mental organization of the researcher and the organization of his social context are interdependent and linked by circular causality, the complexity of their organization turns out to be conjugate. The same principle applies to the collective subject of science. Science as a social institution of society reproduces the complexity of the organization of society, and the complexity of the mental instrument of scientists becomes associated with the complexity of the organization of their scientific community and the problems of society that it solves. In the history of science, there is an evolution of basic metaphors for understanding scientific knowledge from an archive of knowledge and a network tool for researchers to a quantum compass, which indicates the directions of development of society based on joint activities in building the future, suggesting the possibility of its self-development in this process. The system of concepts as a fragment of the mental tool of researchers in understanding its development reproduces the logic of the evolution of scientific knowledge. Understanding the organization of a system of concepts, depending on the methodology of researchers, is transformed from the classification of concepts to their system-network organization, and from them to the hypertext of a self-developing collective subject of science.
The Role of Metaverse in Developing Soft Skills Among ESL Learners

Metaverse world revolution will occupy its place among other technology tools during the coming decades. Therefore, education has become one of the most important areas that try to reap the benefit from Metaverse. The purpose of this article is to review the literature in order to clarify the concept of "Metaverse", its origins, and the modern approach to its use in education. This article finds that Metaverse plays a crucial role in developing soft skills that ESL learners need; such as communication skills, creativity, innovation, and critical thinking.
Deciphering the Superiority of VGG-16 in Transfer Learning for Breakthrough Precision in Human Pose

In the present research, we investigate how well human position estimation can be accomplished by combining transfer learning (TL) with the VGG-16 deep convolutional neural network (DCNN). TL is a logical approach to take advantage of the streamlined training process and higher precision of cutting-edge models. We provide an experimental setup for comparing VGG-16's results with those of more conventional approaches for human posture assessment. We also detail an experiment conducted to assess TL's performance on VGG-16. We found that VGG-16 is capable of producing reliable estimates of human postures, and that the network's feature representation significantly enhanced the model's performance with TL. Our experimental results further show that VGG-16 outperformed conventional approaches, especially when dealing with complicated data. In addition, we discovered that TL with VGG-16 considerably improved the accuracy of posture estimation tasks, suggesting that the model may be used to speed up a variety of tasks related to stance estimation. Our findings suggest that transfer learning using VGG-16 might be a useful and time-saving method for human posture estimation.
The Impact of ChatGPT Use on the Quality of Academic Support for Students

The development of technology has had a significant impact on the education sector. The use of technology, including ChatGPT, as a tool in providing academic support for students is becoming increasingly common. This study aims to analyze the impact of using ChatGPT on the quality of academic support for students. This research is a literature review using a qualitative approach, which means that it will analyze and interpret data using information and text from a variety of different sources. The study results show that the use of ChatGPT in student academic support has a significant impact on accessibility and learning efficiency. Although it provides easy access to information, it should be noted that irreplaceable human interaction remains important. The development of this technology requires wise integration, focusing on training education-specific models and involving teachers in continuous monitoring and development.
Modular Learning Platform Implementation and Cognitive Skills Development of Senior High School Students

The study was conducted in Tacurong National High School Barangay New Isabela, Tacurong City. The study used quantitative research to determine the details needed, using the survey questionnaire. The research design used in this study was descriptive statistics. Slovin’s formula determined the number of samples from the general population. This study utilized the random sampling technique by employing numerous straightforward cluster sampling approaches. On the other hand, the mean, standard deviation, frequency count, percentage distribution, and correlation were used to assess the study’s respondents’ responses. Based on the findings and conclusions of the study, the researchers present the following recommendations; in the level of implementation, the researchers found out that the school’s performance during the implementation of the modular learning platform was high as satisfactory, but it partly reflects the performance of the students. Thus, the curricularists must evaluate the integrated curricula and formulate a more effective aid of teaching using this study as the basis for better integration. The school must further focus on the student’s learning and come up with more effective strategies that will help the students to be more active and productive even with distance learning. Given that the cognitive skills development of the students was low as unsure, the researchers suggest that the Department of Education must focus on learner consultations for modular teaching approach-built confusion in identifying their learning capacities and this may result in low academic performance. Future researchers may further research large-scale and more specific studies aligned with this topic.
Perbedaan Pengetahuan Menyikat Gigi antara Penyuluhan dengan Media Leaflet dan Media Flip Chart pada Anak Usia 12 Tahun

Dental health education is one way to increase knowledge about brushing teeth from school age. To increase knowledge of brushing teeth, you can use media such as leaflets and flip charts. The aim of this research was to determine differences in knowledge of toothbrushing education using leaflets and flip charts in 12 year old children at SDIT PERMATA, Padang City. This type of quasi-experimental research with a pre-test and post-test design. The population of all children aged 12 years was 32 people with the total sample population divided into 2 groups, namely 16 leaflet groups and 16 flip chart groups. The data collection instrument was a questionnaire. Data were analyzed using paired and independent t-tests. The results of the research show that respondents' knowledge after counseling using leaflet media increased by 100%, good criteria and flip charts increased by 68.8%, with good criteria, with the results of the paired t-test on leaflet media having a p value of 0.000 (p&lt;0.05) while on flip chart media p value 0.000 (p&lt;0.05). The results of the independent t-test obtained a p value of 0.002 (p&lt;0.05), meaning that there was a difference in knowledge of brushing teeth after counseling with leaflet and flip chart media, where leaflet media was better in increasing knowledge of toothbrushing. It is recommended that students apply good and correct tooth brushing techniques, then brush their teeth at least twice a day, namely after breakfast and at night before bed.
Implementasi Program Kerja Kampus Mengajar Dalam Media Pembelajaran Game Ular Tangga Guna Meningkatkan Keterlibatan Dan Pemahaman Numerasi Peserta Didik

The Teaching Campus Program is part of the MBKM program which provides opportunities for students to teach in schools and help improve students' literacy and numeracy. One of the implementations of this program is by using learning media in the form of snakes and ladders game. This game was conducted at SMPN 3 Terara to help improve students' understanding in literacy and numeracy. The game also trains learners' skills in cooperation, critical thinking, and refreshing their memory on previous materials. The Teaching Campus Program is a program that can improve the quality of education in Indonesia through learning media with snakes and ladders games. This program helps students solve problems in schools and is expected to continue helping schools in need. Many studies have been conducted to show the benefits of this program in improving students' literacy, numeracy, and technological adaptation. The purpose of implementing the Teaching Campus program is to empower students who collaborate with schools, through this teaching campus program, students have activities that are their responsibility in assisting learning activities, assisting technology adaptation, and assisting administration at the school where they are assigned during the teaching campus program.
Towards a More Intuitive Sinhala Chatbot: Leveraging NLU for Enhanced Intent Identification and Entity Extraction

In the fast-paced and ever-changing world of conversational AI, chatbots have become essential interfaces for user interactions in various domains, especially when supporting different languages. This study delves into the development of chatbots and their ability to understand language, explicitly focusing on the Sinhala language. The effectiveness of two platforms, Rasa NLU and Microsoft LUIS, were compared in identifying and extracting intents. Both platforms showed proficiency, but Rasa stood out for its flexibility, cost-effectiveness and accurate intent recognition. A case study in the restaurant domain was conducted to demonstrate the system’s capabilities. An architecture was created that can interpret Sinhala expressions and analyze intents using the NLU engine. The study defined four intents: Food Ordering, Get In Touch, About Restaurant and None. The findings highlight how this architecture has the potential to accurately interpret intents during chatbot development regardless of the conversational language used. This research aims to contribute insights to developers, linguists and AI enthusiasts involved in language-specific chatbot development by emphasizing its promises and challenges.
The Influence of the PjBL Learning Model with Google Sites Media on Student Learning Outcomes of Pencak Silat in Class X SMAN 1 Driyorejo

The purpose of this research was to determine whether or not there was an influence of the PjBL learning model with Google sites media and how much percentage influence it had on student learning outcomes in class X SMAN 1 Driyorejo. This type of research is a pre-experimental design with a quantitative approach using a one group pretest-posttest design. The population in this study were all class X students of SMAN 1 Driyorejo. The sample in this study used the cluster random sampling technique. After being generalized, 1 class was randomly selected and class X-6 was selected as the sample in this study. This research was carried out in 4 meetings with written test instruments and performance tests, with data analysis using the t-test obtaining a significance value of 0.00 or less than 0.05, it can be said that there is an influence of the PjBL model with google sites media, then to measure the size of the effect using the N-gain formula gets a percentage of 68.47% or is quite effective, so it can be concluded that the PjBL model with google sites media for class X student learning outcomes of SMAN 1 Driyorejo is quite effective.
Classifying Release Notes Explanations using BERT: An Initial Step to Automatic Versioning in Distributed Software Development

Distributed Software Development is the practice of developing software with a team in different locations. The process of software versioning is crucial in distributed development as it helps in keeping track of the various software versions that are being developed and maintaining projects. In transition of each new version, the development team present release notes that inform all team members and stakeholders are aware of changes and provide tracking project progresses. Release notes consist information about the features, bug fixes, and other changes included in a new software release. Generating release notes and determining the release transition timing for new software versions can be costly. Despite of there are some papers about generating release notes in the literature, there is not any study about automatic versioning. In this context, the aim of this paper is to predict the development types in release notes as the first phase of an automated versioning tool that is planned to be built in future work. We used BERT which is one of the popular transformers to classify developments of release notes and our model has 86% accuracy rate on our own public dataset. Additionally, we presented insights on the model's decision-making process in the context of explainable AI using ELI5 library.
Perancangan Sistem Informasi Geografis Pemetaan Penginapan PT. Kirana Bali Wisata Berbasis Web

Tourism is an activity for someone who wants to take a vacation or travel to a place within a certain period of time and return to the place of origin with the aim of taking a short break from daily activities. Tourism has become one of the most important economic sectors in many tourist destinations around the world, including Kuta. Kuta is a tourist area located on the island of Bali, Indonesia. Kuta has become one of the most popular tourism destinations in Bali, as well as one of the most famous tourist destinations in all of Indonesia. Kuta has many attractions such as beautiful beaches, quite active nightlife, and various culinary. However, the rapid growth of tourism also brings a number of challenges that must be faced. Therefore, the creation of a Geographic Information System (GIS) as a web-based tourism mapping tool becomes relevant. With so many culinary spread in Kuta, tourists who cannot eat pigs are very difficult to find food that does not use pork content. Because, in Kuta there are so many foods that contain pork. Therefore, with the creation of this application, tourists do not need to worry because this application can provide input on culinary places that do not contain pork. To develop this GIS research using the SDLC method which includes planning, analysis, design, and implementation.
Construction Of an Ideal Topological Space From Undirected Graphs

Graph theory, which is used effectively in many field from science to liberal arts, has very important place in our lives. As a result of this , the ideal topological structure of the graphs is studied by many researchers. In this paper ,investigate the topological spaces generated by cycle graph. The ideal topological space is obtained by deleting one of the edges of the cycle graph, then we take the largest tree graph through its vertices , we get the ideal topological space.
Bone cuts-marks: the effect of inclination and lithic tool type on morphometric characteristics

The study of cut-marks on bones from archaeological complexes is required to reconstruct many aspects of societies’ activities, including hunting, economic and food activities of ancient humans. The profile of cut-marks can be influenced by shape of the tool edge and its inclination to the bone. To determine this influence an experimental modeling was carried out. Experimental lithic tools were used to produce cut-marks at 90˚ and 45˚ to the bone surface of the cleaned from meat domestic cow’s scapula. Classical statistical methods were applied to analyze the metric parameters and the opening angle. To analyze the shape without dimensional characteristics, the 2D geometric-morphometric analysis was used. Cross sections for geometric-morphometric analysis were obtained using an industrial profilometer. The results reveal that the type of stone tool and its position in the hand during operation significantly influence the shape and size of cut-marks. Perpendicular cutting marks are on average deeper and have a smaller opening angle than those produced by oblique cutting for the three cutting edge types. Several groups of cuts made by different types of blades, but at the same angle, have similar opening angles, while when one tool is held differently, the opening angles differ significantly. The cut-marks made with one-sided and two-sided retouched tools differ in size and opening angle at different inclinations of the tools, but have the similar shape. The traces made with an unretouched edge have different shape and size according to the inclination of the tool. This study is the first step to create a digital comparative collection of experimental cuts that will be used for further studies of cut-marks.
Pengembangan Sistem Informasi Administrasi Kependudukan Desa Gumelem Wetan Berbasis Website

Gumelem Wetan Village is a village in Susukan District, Banjarnegara Regency which is located ± 36 Km from the city center. In the implementation of population administration in Gumelem Wetan Village for population data processing from recording, making certificates to reporting population data, births, deaths, and moves is still manual bookkeeping. This of course reduces the effectiveness and efficiency of population data management. Technology, information and communication have developed very rapidly, this must be used to facilitate the management of population data in Gumelem Wetan Village because technology can provide convenience for humans in various aspects of life. In Indonesia, almost all companies and institutions, both government and private, have sophisticated data processing technology, so the presence of information technology is very necessary. Unlike the data processing in Gumelem Wetan Village which is still bookkeeping, a website-based population administration information system is needed for Gumelem Wetan Village that is able to manage population data effectively and efficiently. So that it can facilitate the performance of the Gumelem Wetan Village Government apparatus. In addition, it can also improve public services, especially administrative services for the people of Gumelem Wetan Village. This study used interviews, literature review, and observation as data collection methods. While the system development method uses the waterfall method using the PHP (Hypertext Preprocessor) programming language. The output of this research is a website-based population administration information system in Gumelem Wetan Village. Keywords: Population Administration Information System, Gumelem Wetan, Data Processing, PHP, Waterfall Method
Commemorative stamp: background and the design perspective

A postage stamp symbolises a nation’s value, consisting of physical and symbolic dimensions. Physically, it encompasses the paper, design, inscriptions, ink, gum, perforation etc. Designing such a small yet democratic symbol holds immense significance as each line, shape, colour, and texture carries profound symbolic meanings. This fiscal device has only a three-second window to communicate between the user and the envelope it is affixed (Zsolt, 2012). Discussions on the ‘Science of Designing Stamps’ initiated in 2020 between the Department of Integrated Design, University of Moratuwa, and the Philatelic Bureau of Sri Lanka. These laid the groundwork as the Department spoke about the scientific nature of designing stamps and proposed thirty (stamp) sample designs and themes, emphasising that stamps are not just affixed prints but national symbols, landmarks of history and revenue generators completed for its users. In addition to this discussion a stamp design competition was launched in 2020, inviting Media and Communication Design undergraduates who were endangered in this conversation via their project; Graphic and Layout Design to partake. The winning design, created by Ms. Amaya Rodrigo, was launched to mark 2020.02.20, 20:20:20 stamp. Continuing in this vein, a stamp competition was initiated for the University’s 50th Commemorative stamp, calling upon present and past graduates to design an innovative stamp reflective of the institution’s journey towards excellence
Peranan E-Lit (Elektronik Literasi) Sebagai Perpustakaan Online Guna Meningkatkan Minat Baca Peserta Didik SMK Yarsi Mataram

Media that can increase reading literacy include books, magazines, newspapers, as well as online media, one of which is the online library. E-Lit (Electronic Literacy) is an online library containing school textbooks and fiction books. This E-Lit is created in Google Drive so it can be used with digital devices such as smartphones, laptops and computers. The aim of this research is to determine the role of E-Lit (Electronic Literacy) in increasing students' interest in reading at SMK Yarsi Mataram. This research method is a quantitative method with a descriptive approach. The data taken is primary data related to the topic of discussion including; interest in reading, E-Lit Media, and SMK Yarsi Mataram Students. Data was obtained from a questionnaire filled out by students at SMK Yarsi Mataram as the data source for this research. The advantages of using E-Lit are (1) Long Distance Service; (2) Easy access; (3) Cheap; (4) Digital collection maintenance; (5) Global network. Meanwhile, the weakness in accessing E-Lit is that user must have an adequate internet network and use an internet quota or Wi-Fi. So it can be concluded that E-Lit media plays an important role in increasing reading literacy in SMK Yarsi Mataram. Because it can increase students' enthusiasm and interest in reading. Apart from that, it can make it easier for students and teachers in the teaching and learning process.