Reviewerly/exHarmony huggingface dataset:
THE CORRELATION BETWEEN VOCABULARY MASTERY AND STUDENTS’ ACHIEVEMENT IN WRITING DESCRIPTIVE TEXT AT THE EIGHTH GRADERS OF SMP NEGERI 3 KOTABUMI IN ACADEMIC YEAR 2020/2021

Abstract: This research was intended to explore the phenomenon about the students’ vocabulary mastery can be correlating with their writing achievement. The objectives of this research is to investigate whether there is significant correlation between vocabulary mastery and the students’ achievement in writing descriptive text at the eighth graders of SMP Negeri 3 Kotabumi in academic year 2020/2021. The kind of this research is quantitative research and used correlational research design. The research was followed by 40 students which was established by using proportional random sampling technique. The instrument used in this research were tests and divided into two types of test. The first test was written test and the second test was vocabulary mastery test with multiple choice form. Then, to prove the hypothesis of the research, the researcher analyzed the data by using the formula of pearson product moment correlation and resulted Then, , with the value of was 28,24 and was 2,027. Based on the result of the data analysis above, it can be concluded that Ha is accepted and H0 is rejected, which showed there is significant correlation between vocabulary mastery and the students’ achievement in writing descriptive text at the eighth graders of SMP Negeri 3 Kotabumi in academic year 2020/2021.&#x0D; &#x0D; Keywords: Vocabulary Mastery, Writing Achievement, Descriptive Text.
IMPROVING KNOWLEDGE OF ONLINE MOTORCYCLE TAXI DRIVERS (OJOL) ABOUT EMERGENCY MANAGEMENT OF FRACTURES WITH SPLINTS ON THE ROAD

The incidence of fractures is the highest prevalence in the world. Fractures by accidents require serious management to prevent serious injuries. The improper first treatment of fracture victims can lead to death and disability. The causes of fractures in Indonesia include traffic accidents. The number of motorized vehicles in Indonesia is increasing by 119.560 cases every year which caused new problems, including security, safety, and traffic congestion. Online motorcycle taxis are alternative public transportation because they can reach places that are not passed by other public transportation. Online motorcycle taxis riders are people who are often on the road and often see even as victims of broken bones from traffic accidents, so there is a need for counseling and handling emergency conditions for motorcycle taxi drivers on the road. This community service activity aimed to increase the ojol drivers’ knowledge and ability in dealing with emergency fractures on the road using discussion methods. The activity was carried out on Thursday, July 16, 2020, carried out face-to-face in the Sukoharjo Regency pavilion, followed by a number of 20 participants. The result of this activity found an increase in the knowledge of ojol drivers by 40% with posttest results of 80% continued with splint dressing. The results of these activities were followed up by coordination with Gojek for greater community service.
Computational Thinking Evaluation Tool Development for Early Childhood Software Education

The early childhood software education is being actively conducted, but research on evaluation of computational thinking is in its infancy. The purpose of early childhood software education is to cultivate the computational thinking through activities centered on solving problems in everyday life. Evaluation in software education is very important in that it not only measures computational thinking simply but also improves computational thinking through evaluation. As such, guidelines for evaluating computational thinking that can be used in early childhood software education are needed, but they are very lacking. Therefore, in this study, the researcher developed an evaluation tool that can meet the ultimate purpose of software education, cultivating computational thinking. The developed evaluation tools are a software education effectiveness test tool and a computational thinking test tool. They were developed to the level of development and interaction of the early childhood. The developed evaluation tool has been validated by software experts, early childhood education experts, and early childhood teachers. As a result of the second step validity verification, all content validity was confirmed. Through this, it was confirmed that the evaluation tool developed in this study can be used as a tool for evaluating computational thinking. This study provides implications for evaluation of computational thinking for early childhood software education. In addition, it is meaningful that it has been suggested to be effectively used for proper evaluation in early childhood software education.
Critical Thinking Based on Logic

Logic is the measure and framework of thinking. Critical thinking means meticulous, organized, and purposeful thinking. Critical thinkers are not always critics. Critical thinking plays a role in every behavior, argumentation, and decision. These are accomplished through dialogue, explanation, and observation, in accordance with logical measures. Dialogue and thinking belong to logic. Logic is a means to organize the ways of human thinking. Critical thinking is a skill honed and improved by training and work, given the fact that most people are not born with an inherent skill of thinking critically, but that thinking is often restricted within a limited circle. This contradicts with critical thinking.
The Development Of Vehicle Management System Textbook Based On Simulation Softwares

This study was designed to develop textbook of vehicle management system based on simulation softwares. The research method used Research and Development (R&amp;D) with a model developed by Dick and Carry, an ADDIE development model that contains five tools; device analysis, design, development, implementation, and evaluation. Analysis of the data used descriptive method. Ther research subjects were the second semester students of the D3 Automotive Engineering Study Program of the Indonusa Polytechnic of Surakarta academic year 2018/2019. The results of this study were the creation of textbooks Vehicle Management Systems integrated with simulation softwares, which were Proteus version 7.07 and Fluidsim version 3.6. The textbook was assessed by 3 learning device experts, 3 lecturers and has been tested on students. The assessments show the percentage of achievements of 92.94% of the material experts, 86.03% of the learning device experts, 85.07% of the lecturers, and 86.62% of the students. This textbook has advantages from aspects of learning that are in accordance with learning 4.0, namely by combining theory and simulation that can be accessed via smart phones or computers connected to the internet.
Hinduism: A Perspective on the World and Life Education

Once religion was ruling the world as science is doing today. The rule is possible through power and knowledge. This indicates that religious philosophy can also regarded as an important source of power and knowledge. Hinduism, Buddhism, Christianity and so on as forms of religious faith have different philosophy become basis of knowledge. This paper, based on review of articles relevant on the theme, Hinduism, argues that Hinduism is an important perspective on knowledge which explains what world is and how it is operating. The ultimate goal of life is to get liberation which is possible through Hinduism. Hinduism has four basic paths that lead to union with God. These paths are for persons of different temperaments and natures. Some may prefer contemplation, some may be rational, some may be emotional and some may believe in action. Each path is called Yoga (Yoking of mind to God. These yoga are: (i) Raj-yoga, (ii) Jnana-yoga, (iii) Bhakti-yoga, (iv) Karma-yoga, through which human beings liberates himself/herself. Thus Hinduism is a perspective of knowledge which guides human beings understanding the nature of the world and the way through which liberation is possible.
Pengaruh Perceived Enjoyment, Perceived Reciprocal Benefit, dan Learning Culture Terhadap Knowledge Sharing

Abstrak Adanya pandemik COVID-19 mengharuskan perkuliahan dilakukan secara online . Hal tersebut dialami juga oleh Universitas XYZ yang menerapkan sistem kuliah online menggunakan beberapa media seperti website kuliah online , google classroom , zoom , google meet , dan platform lainnya yang disesuaikan dengan kesepakatan antara dosen dengan mahasiswa. Namun berbagai permasalahan muncul terutama mekanisme knowledge sharing dalam perkuliahan online . Oleh sebab itu, peneliti melakukan uji dengan menggunakan variabel perceived enjoyment , perceived reciprocal benefit , dan learning culture guna mengetahui bagaimana pengaruh dari ketiga variabel independen tersebut terhadap variabel dependen. Metode penelitian yang digunakan yakni menggunakan pendekatan kuantitatif. Berdasarkan hasil sebaran kuesioner dengan jumlah sampel 160 dari mahasiswa program studi Sistem Informasi Universitas XYZ dan analisis data menggunakan SPSS 22, hasilnya menunjukkan bahwa variabel perceived enjoyment menjadi faktor utama yang berpengaruh terhadap knowledge sharing . Atau dapat dikatakan bahwa variabel perceived enjoyment berpengaruh positif terhadap variabel knowledge sharing . Kemudian variabel learning culture juga memiliki pengaruh posiftif terhadap knowledge sharing . Adapun variabel perceived reciprocal benefit tidak memiliki pengaruh yang kuat terhadap knowledge sharing . Kata kunci: Perceived enjoyment, perceived reciprocal benefit, learning culture, knowledge sharing, kuliah online Abstract The existence of the COVID-19 pandemic requires learning to be conducted online. This is also experienced by XYZ University which implements an online learning system using several media such as online learning websites, google classroom, zoom, google meet, and other platforms that are adjusted to the agreement between lecturers and students. However, various problems arise, especially the knowledge sharing mechanism in online learning. Therefore, the researcher conducted a test using the variables perceived enjoyment, perceived reciprocal benefit, and learning culture to find out how the influence of the three independent variables on the dependent variable. The research method used is a quantitative approach. Based on the results of the distribution of the questionnaire with a sample of 160 from students of the Information Systems study program at XYZ University and data analysis using SPSS 22, the results show that the perceived enjoyment variable is the main factor that influences knowledge sharing. Or it can be said that the perceived enjoyment variable has a positive effect on the knowledge sharing variable. Then the learning culture variable also has a positive influence on knowledge sharing. The perceived reciprocal benefit variable does not have a strong influence on knowledge sharing. Keywords: Perceived enjoyment, perceived reciprocal benefit, learning culture, knowledge sharing, online learning
Penentuan Lima Objek Wisata Terfavorit di DKI Jakarta Menggunakan SAW dan WP Berbasis Web

The purpose of this research is to create a web-based tourist attraction information system in the DKI Jakarta area. The benefit of this research is to find out information on tourist attractions such as addresses, routes and tourist attractions that you want to go to through a web-based system that has been created. In the research method that researchers use in system design consists of Unified Modeling Language (UML), Use Case Diagrams, Class Diagrams, Implementation. While the development method using Simple Additive Weighting (SAW) and Weight product (WP) method. Based on the process and research, it can be concluded that the Simple Addictive Weight (SAW) algorithm gives more accurate results than the Weight product (WP) algorithm. So that the user can make a selection of the tourist attraction to be visited after seeing the list of tours available on the Enjoy Jakarta website. Then give an assessment of the tourist attractions that have been visited.
The use of Filmora and Youtube in creating learning video contents

The advent of the COVID-19 pandemic witnessed a significant consumption of digital contents. Teaching and learning activities, including at the State Elementary School, Pamulang, Barat, shifted to online domains. Whatsapp was consequently the initial means of engaging the students, but eventually appeared relatively monotonous and boring. This community service intends to provide a quality learning resource on the creation of video contents, using Filmora and Youtube applications. Ultimately, the overall goal is to produce highly creative and innovative teachers. These materials were delivered using sound or captivating animations. Consequently, teachers were sufficiently equipped to generate interesting videos that potentially increase students’ interest and interaction during the online learning process.
Evaluating Performance Quality of Physical Education and Scouting Departments in Baghdad’s Education General Directorates from Physical educators Point of View

The research aimed at constructing a quality performance scale for physical education and scouting activities departments in Baghdad general education directories of education from physical educators’ point of view as well as identifying the level of performance quality of physical education and scouting activities departments in Baghdad general education directories. The problem of the research lies in answering the following questions: what is the current level of physical education and scouting department performance quality in Baghdad general directorates of education from physical educators’ point of view? What is the main reason that helped positive or negative performance? Is quality performance evaluation effective for identifying this performance and its level? The researchers used the descriptive method on (472) secondary school physical educators and the subjects were (317) that were divided into the pilot study, construction, and application subjects. The researchers proposed (22) items for measurement and the data was collected and treated using proper statistical operations to come up with the conclusions and recommendations.
PERFECTION OF PAPER TRANSPORTATION SETTINGS TO GET PROPERTIES ON MACHINE KOMORI LITHRONE G40

The perfection of the paper transportation settings raised in the Final Project work aims to achieve print accuracy, the benchmark for print accuracy is the achievement of perfection of print ink stacks on the printed results guided by the register point / print mark. Overview of the need for paper transport settings so that the printing process can run smoothly. In making this final project, the author uses a descriptive method, namely a method that explains and explains about paper transportation. The formulation of the problem that is taken in this final project is how to set up paper transportation, problems that arise during paper transportation, and solutions that can be done to overcome these problems. In this paper, the authors use literature review, field observations, and interviews related to data. From the results of these observations, it can be shown that the problems that occur at the time are caused by paper transportation settings that are not in accordance with standard work procedures. Suggestions put forward by the authors need to apply standardization of settings and provision of training for each operator who worksKeywords— Paper transport, print accuracy, tuning
The Development Of Ular Tangga Pohon Misteri Game for Early Reading Activity

One aspect of development that needs to be considered in early childhood is language development, one of which is related to the child's early reading skills.This study aims to develop a game outside the stairs with a mystery tree using used materials for the activity of starting reading the children of group B in Raudhatul Athfal (RA).This study uses a research and development plan that is carried out through procedures: 1. Conducting research and information gathering, 2) Conducting planning, then being evaluated by experts, 3) Developing the initial product form, 4) Conducting small group trials with 6 subjects, 5 ) Conducting revisions to the initial product, 6) Conducting major field tests with 20 subjects, 7) Conducting revisions to the Instruments product used in the form of a questionnaire containing product designs and products that have been made.The data analysis technique used is qualitative and quantitative analysis in the form of percentages and expert input addressed to three experts including early childhood learning experts, design experts and early childhood practitioners.The results of the development of the quantitative data analysis of large group field tests, obtained percentages, namely: (1) 95% of children easily play games; (2) 100% of children enjoy playing the ladder snake game with a mystery tree; and (3) 100% of children are safe when playing snake and ladder games with mystery trees.Based on the results of the development of the game of snakes and ladders with a mystery tree, it is concluded that this media is interesting, easy and fun and not dangerous for children to do.
Utilizing of the Trello API Within the Development of a Monitoring Information System Recording of Project Activities Using a Website-Based Kanban System (Case Study : Electrical Project of PT. XYZ)

One of the units of the company which is engaged in electricity handles many electrical large projects. The current condition of recording project activities that is still done manually and is not centralized has become difficulties in searching for data when needed. Job targets that also cannot be monitored create difficulties in management. Therefore, an effective and efficient monitoring information system for recording project activities is required so as to facilitate the management of monitoring data projects and data retrieval. The system development process using the prototyping method is implemented on a website basis by utilizing the Kanban system in managing work items. The Trello API is used to retrieve project data along with the use of the Kanban system in Trello to maintain data security which can only be managed by the project manager. System development is carried out through the stages of problem identification, literature study, needs analysis, design with Unified Modeling Language, and implementation using Laravel as a framework. Functional testing of the system with Blackbox testing gets 100% indicating the system is in accordance with the requirements specifications. Usability testing using the System Usability Scale gets a value of 84 in the acceptable system category. Responsive testing is conducted with the results of the interface meets various screen sizes and orientations. The compatibility testing implementation shows the system works well with various browsers.
PSYCHOLOGICAL READYNESS OF THE PERSONALITY OF THE MODERN TEACHER TO CREATIVE PROFESSIONAL ACTIVITY IN THE CONDITIONS OF THE NEW UKRAINIAN SCHOOL

The article is sanctified to the analysis of problem of psychological readiness of modern teacher to professional activity in the conditions of New Ukrainian school. An author is analyse psychological and pedagogical functions and personality internals of teacher of New Ukrainian school in detail, the system of criteria of psychological readiness to creative professionally and pedagogical activity, in the complement of that enter, is certain: spiritually-social orientation of personality, pedagogical necessity, motivational-creative activity, interest in organization of group work, pedagogical-educator competence, pedagogical-cognitive capabilities, creativity, initiative, moral attitudes toward students, the culture of pedagogical commonunication, psychological competence, harmoniousness social mutual relations, harmoniousness behavior, pedagogical self-possession, capacity for direction educationalprocess.&#x0D; The authorial structure of psychological readiness of teacher NUS, that is presented in the article, has a personality and professional measuring. Each of measuring are contain a corresponding components. Each of components has the semantic filling (totality of separate personality internalss) is certain and can have will cut the degree of formed. As valuable innovative payment authorial methodology of research of level of psychological readiness of modern teacher comes forward to creative professional activity in the conditions of New Ukrainian school. The presented methodology allows to determine the level of psychological readiness of teacher to creative professional activity, and also to investigate the level of formed of separate pedagogical functions of teacher NUS. The author presents the results of an empirical study of the state of psychological readiness of modern NUS teachers for creative professional work.
Development and Uncertainty Characterization of Rotating 3D Velocimetry using a Single Plenoptic Camera

Rotating 3D velocimetry (R3DV) is a single-camera PIV technique designed to track the evolution of flow over a rotor in the rotating reference frame. A high-speed (stationary) plenoptic camera capable of 3D imaging captures the motion of particles within the volume of interest through a revolving mirror from the central hub of a hydrodynamic rotor facility, a by-product being an undesired image rotation. R3DV employs a calibration method adapted for rotation such that during MART reconstruction, voxels are mapped to pixel coordinates based on the mirror’s instantaneous azimuthal position. Interpolation of calibration polynomial coefficients using a fitted Fourier series is performed to bypass the need to physically calibrate volumes corresponding to each fine azimuth angle. Reprojection error associated with calibration is calculated on average to be less than 0.6 of a pixel. Experimental uncertainty of cross-correlated 3D/3C vector fields is quantified by comparing vectors obtained from imaging quiescent flow via a rotating mirror to an idealized model based purely on rotational kinematics. The uncertainty shows no dependency on azimuth angle while amounting to approximately less than 0.21 voxels per timestep in the in-plane directions and correspondingly 1.7 voxels in the radial direction, both comparable to previously established uncertainty estimations for single-camera plenoptic PIV.
Designing a Disaster Recovery Plan Using NIST 800-34 Framework on the Information System of The Directorate General of Hajj and Umrah

The Directorate General of Hajj and Umrah manages an information system that is used to provide services in the business process of organizing Hajj and Umrah, the services provided include registration, cancellation, settlement, portion assignment, hajj document management, embarkation operations, Saudi Arabia operations, and debarkation operations. The services are provided throughout the year, thus requiring infrastructure support and adequate information systems that can run24 hours a day. To maintain and ensure the continuity of Hajj and Umrah services, a Disaster Recovery Plan is designed, which is used as a guide in dealing with disasters or disturbances that can occur at any time and can disrupt all operational activities of the organization. In this study, the NIST 800-34 framework is used, starting with risk identification and assessment, Business Impact Analysis (BIA), preventive controls identification, contingency strategies, and contingency plans. The contingency plan preparation phase includes the activation phase, the recovery phase, and the reconstitution phase. Based on the result of research, there are ten risks that can threaten the continuity of information system services and based on Business Analysis Impact, services with a high critical level are Siskohat and Haji Pintar applications. The research produced is in the form of a Disaster Recovery Plan document that is adapted to the organizational conditions of the Directorate General of Hajj and Umrah.