Reviewerly/exHarmony huggingface dataset:
PENGEMBANGAN MEDIA PEMBELAJARAN ATM BKC (BACA KERJAKAN COCOKKAN) UNTUK MENINGKATKAN PRESTASI BELAJAR SISWA PADA MATA PELAJARAN MATEMATIKA KELAS IV SD MUHAMMADIYAH SENGGOTAN YOGYAKARTA

This research purpose to: (1) study the development of ATM BKC learning media, (2) assess the eligibility of ATM BKC for Elementary grade IV math as learning media as evaluated by material expert, media expert, teachers’ response, students’ response and (3) assess the progress in students’ academic achievement in elementary grade IV math lesson based on their scores. This research took place in Elementary School (SD) MuhammadiyahSenggotan during 2018/2019 academic year. Development procedures encompassed: analysis, design, development, implementation and evaluation also known as ADDIE. Data collection technique relied on observation leaf concerning completion of learning, questionnaire and test. Data analysis makes use of score percentage, tables, score interpretation and t-test using paired sample t-test. The result of the research can be described as follows: (1) the development of ATM BKC media using ADDIE procedure contains 5 stages i.e. analysis, design, development, implementation, evaluation; (2) ATM BKC media is eligible for learning practice. Score from material expert is 34 with very good qualification; score from media expert in 36 with very good qualification, teachers’ response questionnaire in preliminary field testing resulted in score 36 with very good qualification, students’ response during preliminary field testing resulted in percentage 97,5% with very good qualification, students’ response in main field testing is 79%^ with very good qualification. (3) ATM BKC media can improve students’ academic achievement as evidenced by the result of before group’s pretest score 45,5. As for after group their score is 50 in pretest and 78 in posttest. Therefore it can be concluded that the posttest score of pupils in SD Senggotan had improved. The scores of both before group and after group has sig. (2-tailed) score 0,000 &lt;0,05. Therefore it can be concluded that ATM BKC under development already and is capable of improving students’ academic achievement in math lesson mixed numbers calculation.
Cyberbullying: unraveling the motives of a cyberbully and its impact on the victim

Internet and information technology systems are becoming a normal part of daily life for children, teens, adults, and even the elderly. Hence, we all have started living in a world that is technologically driven, not just teens, but adults too are addicted to the use of mobile phones and the Internet. The Internet has played a significant role in connecting the entire world and even people who live across continents. Today’s era has been shaped differently by technology, new age issues have emerged, and therefore it gave rise to cyberbullying also. Simply put, cyberbullying refers to the abuse of information technology which aims at the harassment of other individuals. Cyberbullying consequently takes several forms; this does not necessarily mean hacking or posing of someone else’s profiles. It also involves sharing derogatory remarks or spreading rumors about someone. Also, cyberbullying has risen dramatically over the last ten years (Kyriacou & Zuin, 2016). Hence the present research will be supported by previous researches on cyberbullying and will also delve deeper into the motives of cyberbullies and how the victims are affected by cyberbullying.
LibGuides: Online Learning: Library Services & Sources: Checking Out Books & Due Dates

Library Services and Sources for Online Classes Information about circulation of materials and due dates
Persuasiveness of News Editorials depending on Ideology and Personality

News editorials aim to shape the opinions of their readership and the general public on timely controversial issues. The impact of an editorial on the reader’s opinion does not only depend on its content and style, but also on the reader’s profile. Previous work has studied the effect of editorial style depending on general political ideologies (liberals vs.conservatives). In our work, we dig deeper into the persuasiveness of both content and style, exploring the role of the intensity of an ideology (lean vs.extreme) and the reader’s personality traits (agreeableness, conscientiousness, extraversion, neuroticism, and openness). Concretely, we train content- and style-based models on New York Times editorials for different ideology- and personality-specific groups. Our results suggest that particularly readers with extreme ideology and non “role model” personalities are impacted by style. We further analyze the importance of various text features with respect to the editorials’ impact, the readers’ profile, and the editorials’ geographical scope.
NEFLIN Expertise Database Helps to Connect Library Staff

The Northeast Florida Library Information Network (NEFLIN) prioritizes connecting its members with library staff working in other member libraries so that they can network, innovate, and problem solve. In 2019, NEFLIN created and launched the NEFLIN Expertise Database (NED), a searchable database of member profiles tagged with topics of expertise. As the database grew, NEFLIN staff discovered ways to maximize the functionality of NED by adding profiles for member libraries, interest groups, performers and trainers, and more. After one year of building the database, NEFLIN staff now looks forward to seeing how members will make use of this resource.
Developing Electronic ESP Book for Information Systems Students

English for Specific Purpose (ESP) course provides English skills and knowledge based on the students' major.The topics in ESP course are specific and developed in specially-designed learning materials.This
Dialogue over Context and Structured Knowledge using a Neural Network Model with External Memories

The Differentiable Neural Computer (DNC), a neural network model with an addressable external memory, can solve algorithmic and question answering tasks. There are various improved versions of DNC, such as rsDNC and DNC-DMS. However, how to integrate structured knowledge into these DNC models remains a challenging research question. We incorporate an architecture for knowledge into such DNC models, i.e. DNC, rsDNC and DNC-DMS, to improve the ability to generate correct responses using both contextual information and structured knowledge. Our improved rsDNC model improves the mean accuracy by approximately 20% to the original rsDNC on tasks requiring knowledge in the dialog bAbI tasks. In addition, our improved rsDNC and DNC-DMS models also yield better performance than their original models in the Movie Dialog dataset.
INTROVERT STUDENTS’ PERFORMANCE ON ESSAY WRITING

This research will investigate the performance of Introvert students on their way in writing the Essay. This research object was the 3rd semester of EFL students in a private university in Surabaya academic year 2019-2020. This study used descriptive qualitative. For the data collection, this research used questionnaire and documentations as the instruments. The students are all had Writing III as the subject on that semester, totally 22 students were be the sample. This research also discussed the factors related such as what are the things influence this type of personality in writing an Essay.
Socio-Humanitarian Training Arrangement Technology Implementation for the Future Masters of Natural Specialties under the Distance Learning Conditions

The article is concerned with the coverage of the stages content of the experiment on the practical implementation of the socio-humanitarian training arrangement technology for the future Masters of Natural Sciences under the distance learning conditions and the analysis of the results obtained. The tasks of research and experimental work are defined, namely: approbation of the socio-humanitarian training arrangement technology for the future Masters of Natural Sciences under the distance learning conditions; diagnostics of socio-humanitarian competence levels of the future Masters of Natural Sciences before and after the experiment; processing of experimental data by methods of mathematical statistics in order to increase the conclusions validity. The essence of the ascertaining the stage of the experiment which defined the level of awareness of teachers working with the Masters of Natural Sciences, the possibilities of distance learning technologies and readiness to use them in the educational process; the level of attitude of the future Masters of Natural Sciences to study socio-humanitarian sciences and the use of distance technologies in the educational process; the levels of socio-humanitarian competence formation according to cognitive, motivational, value and communicative criteria are determined. At the formative stage of the experiment, methodological seminars on the general topic "Distance Learning Technologies – a Requirement of the Present" were held for the teachers. The content of socio-humanitarian disciplines “Factors of Successful Employment in the Specialty” and “Higher Education Pedagogy” has been updated, the distance training courses of these disciplines in the Moodle distance learning system have been developed and introduced into the educational process. The complex of active teaching methods such as: problem-based learning method, brainstorming, case-method, project method, business games, practical exercises, analysis of specific pedagogical situation is applied. The effectiveness of implementation of the socio-humanitarian training arrangement technology for the future Masters of Natural Sciences under the distance learning conditions is reflected in dynamics of levels of socio-humanitarian competence formation in future Masters of control and experimental groups. The validity of the results recorded during the pedagogical experiment was confirmed by the Pearson test.
Presenting Walking Route for VR Zombie

The aim of this study is to calculate optimal walking routes in real space for users partaking in immersive virtual reality (VR) games without compromising their immersion. To this end, we propose a navigation system to automatically determine the route to be taken by a VR user to avoid collisions with surrounding obstacles. The proposed method is evaluated by simulating a real environment. It is verified to be capable of calculating and displaying walking routes to safely guide users to their destinations without compromising their VR immersion. In addition, while walking in real space while experiencing VR content, users can choose between 6-DoF (six degrees of freedom) and 3-DoF (three degrees of freedom). However, we expect users to prefer 3-DoF conditions, as they tend to walk longer while using VR content. In dynamic situations, when two pedestrians are added to a designated computer-generated real environment, it is necessary to calculate the walking route using moving body prediction and display the moving body in virtual space to preserve immersion.
Two Decades of Laws and Practice Around Screen Scraping in the Common Law World and Its Open Banking Watershed Moment

Screen scraping — a technique using an agent to collect, parse, and organize data from the web in an automated manner — has found countless applications over the past two decades. It is now employed everywhere, from targeted advertising, price aggregation, budgeting apps, website preservation, academic research, and journalism, to name a few. However, this tool has raised enormous controversy in the age of big data. This article takes a comparative law approach to explore two sets of analytical issues in three common law jurisdictions, the United States, the United Kingdom, and Australia. As the first step, this article maps out the trajectory of relevant laws and jurisprudence around screen scraping legality in three common law jurisdictions — the United States, the United Kingdom, and Australia. Specifically, the article focuses on five selected issue areas within those jurisdictions — “digital trespass” statutes, tort, intellectual property rights, contract, and data protection. Our findings reveal some level of divergence in the way each country addresses the legality of screen scraping. Despite such divergence, one may see a sea change amid the trend of data-sharing under the banner of “Open Banking” in coming years. This article argues that to the extent that these data sharing initiatives enable information flow between entities, it could reduce the demand for screen scraping generally, thereby bringing some level of convergence. Yet, this convergence is qualified by the institutional design of data sharing schemes — whether or not it explicitly addresses screen scraping (as in Australia and the United Kingdom) and whether there is a top- down, government-mandated data-sharing regime (as in the United States).
Correction to: Latent profiles of attitudes toward print and digital reading among adolescents

In the original publication, the article title was incorrectly published. The correct title has been given with this Correction.
UPAYA PENERAPAN METODE COOPERATIVE LEARNING TIPE GROUP INVESTIGATION UNTUK MENINGKATKAN HASIL BELAJAR DAN KETERAMPILAN MEMBACA BAHASA INGGRIS SISWA

The purpose of this study was to determine the process of using the Cooperative Learning Type Group Investigation method to improve reading skills and learning outcomes of English subjects in Class XI-IBB-2 SMA Negeri 1 Praya Timur. The research method used is classroom action research. The subjects of this study were 30 students consisting of 14 male students and 16 female students. The research data collection instruments used tests, observation sheets, and documentation. This research data analysis technique using qualitative and quantitative descriptive analysis. The results of this study indicate that reading skills (reading skills) in English using the Group Investigation Type method can improve student learning outcomes of Class XI-IBB-2 SMA Negeri 1 Praya Timur. This increase can be seen from the classical completeness obtained in the first cycle of 63.33% and the second cycle increased to 90.00%, an increase of 26.67%. This increase can also be seen from the results of observations of teacher activity by 12 in the good category in cycle I and increasing to 17 in the very good category in cycle II. Meanwhile, student activity in the first cycle was 42 in the active category, increasing to 65 in the very active category in the second cycle. Based on the results of the analysis of cycle I and II, it was obtained an increase in classical completeness by 26.67%.
Cooperating Modular Goal Selection and Motion Planning for Autonomous Driving

We present a decision making approach for autonomous driving that concurrently determines the driving mode and the motion plan that achieves the driving mode goal. To do this, we develop two cooperating modules: a mode activator and a motion planner. Based on the current mode in a non-deterministic automaton, the mode activator determines all the feasible next modes, i.e., the modes for which there exists a trajectory that reaches the associated goal. Then, the motion planner generates trajectories achieving the goals of such feasible modes, selects the next mode and trajectory that result in the best performance, and updates the current mode in the automaton. To determine the feasibility, the mode activator uses robust forward and backward reachability that accounts for the discrepancy between the simplified model used in the reachability computation and the more precise model used by the motion planner. We prove that, under normal operation, the mode activator always returns a nonempty set of feasible modes, so that the decision making algorithm is recursively feasible. We validate the algorithm in simulations and experiments using car-like laboratory-scale robots.
Survey Results on the Degree of Satisfaction and Fatigue While Preparing for and When Conducting Distance Learning - March 16-20, 2020

The results of a survey on satisfaction and fatigue of teachers, students and parents from the distance learning preparation and the first week of its conduction are presented. Distance learning was introduced by the Ministry of Education on March 16, 2020 in connection with the state of emergency announced by a decision of the National Assembly of Bulgaria of March 13, 2020, related to the COVID 19 pandemic. The purpose of the survey is to improve the next stages of distance learning by taking into account the experience of its participants (teachers, parents, students).
Future of BERT Models

The topics we have covered thus far deal with the architecture and application of the BERT model. The BERT model has not only affected the ML domain, but other fields like content marketing as well. Now let’s discuss the development and future possibilities of BERT.
Students Value Asynchronous Instruction, Individual Projects and Frequent Communication with the Instructor in an Online Library Science Classroom

A Review of: Hajibayova, L. (2017). Students’ viewpoint: What constitutes presence in an online classroom? Cataloging &amp; Classification Quarterly, 55(1), 12–25. https://doi.org/10.1080/01639374.2016.1241972 Abstract Objective – Determine student perceptions of online learning. Design – Survey questionnaire. Setting – An online class in the School of Library and Information Science at a Midwestern US public university. Subjects – 45 graduate students in an abstracting and indexing class. Methods – Class participants filled in an online questionnaire at the end of the semester. The survey covered topics related to collaboration, communication, modes of instruction, and assessment. The researcher calculated frequency counts for questions and did a correlation analysis. Main Results – For collaboration the author found that 62% of students expressed no or limited interest in participation in collaborative projects. Factors for successful completion of group projects included member commitment, instructor involvement, technology tools (discussion boards, wikis, blogs), group size (3–5 people preferred), and the nature and design of the project. Preference for communication frequency via email ranged from daily to never with the highest percentage (28.57%) preferring once a week. Communication frequency through the learning management system (LMS) was similar. The largest percentage of students preferred communication 2–3 times per week for virtual (38.89%) and face-to-face (41.67%) office hours. The correlation between communication via LMS and virtual office hours was r = 0.89, p &lt; 0.05. Of students completing the questionnaire, 47.22% found the instructor’s presence effective. While most students disagreed with using social media in an online course, many friended or followed the instructor or the class social media page. Students preferred asynchronous over synchronous lectures and activities. Preference for frequency was once a week. There was a correlation between synchronous lectures and synchronous activities (r = 0.77, p &lt; 0.05). Student preferences for the frequency of overview and discussion of class materials were roughly equal in distribution (daily, 4–6 times/week, 2–3 times/week, weekly, or never). There was a correlation between synchronous overview and asynchronous overview of class materials (r = 0.93, p &lt; 0.05). In terms of assessment, students found group discussion, individual projects, research papers, quizzes, and tests the most effective class assignments. Several correlation analyses were done between assignment types. Conclusion – This study found students had limited interest in collaborative projects. It was also found that regular communication with the teacher was important. Students preferred asynchronous instruction and activities. They also preferred individual assignments for evaluation.
Developing an Automatic Layout Analysis System for Ottoman Population Registers

For extracting information from the historical documents, digitization efforts have increased dramatically in the recent decades. Accurate layout analysis will help researchers for developing more robust HTR and OCR techniques which will extract meaningful information from these documents. Variable layouts, low quality and distorted images of historical documents create different problems to deal with when compared to modern document processing. Arabic script features have even more problems for these automatic processing systems. In this study, we have developed a tool for automatically analyzing the layouts of the first Ottoman population registers which are written in Arabic script form. We built a dataset for testing the performance of our system which are chosen from the first population records of the Ottoman Empire between the 1840s and 1860s. We successfully classified two different object types in those documents.
KORELASI KEJOMLOAN TERHADAP FREKUENSI BERMAIN GAME (THE CORRELATION OF BEING SINGLE AND THE FREQUENCY OF GAMING)

The film (1990) became one of the films describing the social life (friendshipand love) of the 90s generation. The film illustrates that the generation of the 90s hasn't beenclosely related to technology. At that time there were no smartphones yet, even electronicdevices such as cellphones and laptops were not widely used. Their youth or high schoolyears weren’t much spent in front of smartphones but by playing or gathering with theirfriends. In fact, not infrequently those who choose to have a boy/girlfriend, so that their highschool years can be spent dating like Dilan and Milea’s high school years in the film. Thestatus of jomlo (read: jomblo) became a low social status at that time. As time went on, thestatus of jomlo did not become an important thing in the daily life of the millennial generationwhich was preoccupied with other entertainment activities such as playing games online andoffline. Many schools allow students to bring smartphone, even the average school has beenequipped with wireless internet networks that can facilitate students. For some millennialgenerations playing games is a time-consuming activity, so psychologically the developmentof millennial generations of social interaction is disrupted. In this study the authors lookedfor the relationship between the frequency of playing games and the rate of singleness ofTritunggal High School students. The results showed that the tendency of Tritunggal HighSchool students to be medium user and heavy user category of game players was 78% withan error rate of 10% and there was a positive significant correlation between the frequencyof game play and the rate of singleness of Tritunggal High School students.
Penerapan guided writing untuk meningkatkan keterampilan menulis deskripsi pada peserta didik kelas II sekolah dasar

&lt;em&gt;This study aims to improve description writing skills by applying guided writing. This study is Classroom Action Research with two cycles. The subjects in this study were the second grade students of state Primary School of Tegalrejo 98 Surakarta in academic year 2019/2020 with 15 students. Data collection techniques in this study in the form of interviews, observations, tests and documentations. Validity test technique in this study are the source and content triangulation technique, as well as the content validity. Data analysis used is interactive analysis and comparative descriptive analysis. The initial condition of descriptive text writing skills of second grade resulted 13,3%. The first cycle resulting in percentage of 46,7% in classical and the second cycle with the percentage of 86,7% in classical terms. The conclusions in this study is guided writing improved descriptive writing skills on second grade students of state Primary School of Tegalrejo 98 Surakarta 2091/2020 academic year.&lt;/em&gt;