Reviewerly/exHarmony huggingface dataset:
PERBANDINGAN MODEL PEMBELAJARAN THINK TALK WRITE (TTW) DENGAN MODEL PEMBELAJARAN SCRAMBLE TERHADAP KETERAMPILAN MENULIS TEKS EKSPLANASI SISWA KELAS XI SMA N I GUNUNG TULEH

This research is motivated by the problem of students not being skilled in writing explanatory text. This study aims to describe the Comparison of Think Talk Write (TTW) Learning with Scramble Explanatory Text Skills of Class XI Students of SMA N I Gunung Tuleh. This type of quantitative research with experimental. The research sample was 50 students of class XI SMAN I Gunung Tuleh consisting of 24 students/experiment I and 26 students/experiment II. The data of this study were the scores of explanatory text writing skills using the Think Talk Write (TTW) Scramble model of class XI students of SMA N I GunungTuleh. The risearch results can be sumarized as follows. First, the explanatory text writing skills of class XI SMA N I Gunung Tuleh with the Think Talk Write (TTW) model obtained an average of 63.33 in the range of 56-65% with sufficient qualifications (C). Second, the students' explanatory text writing skills ofclass XI SMA N I Gunung Tuleh with the Scramble model obtained an average of 70.76 in the range with the qualification More than Enough (LdC). Third, based on the t-test of the hypothesis tcount&gt;ttable (2.33&gt; 1.67). So it can be concluded that the use of the Scramble model is better used to improve the explanatory text writing skills of class XI students of SMA N I Gunung Tuleh. Third, based results of the t-test there is a comparison of the use (TTW) with the Scramble model on the explanatory text writing skills of class XI SMA N I Gunung Tuleh because tcount&gt;ttable (2.33&gt;1.67). So, it can be concluded that the use of the Scramble model is better used to improve the explanatory text writing skills of class XI SMA N I Gunung Tuleh.
An exploration of coronavirus-related online antisemitism in Hungary using quantitative topic model and qualitative discourse analysis

Soon after the outbreak of the pandemic, antisemitism connected to the coronavirus appeared in the world. In our research we analyzed a large Hungarian online text corpus from December 1, 2019, to July 10, 2020 to examine whether coronavirus-related antisemitism was present in the Hungarian online space, and if so, what its content was. We differentiated between two layers of communication: the professionalized layer represented by online articles, and the lay one represented by comments and posts. After providing the conceptual background regarding conspiracy theories and conspiratorial- and coronavirus-related antisemitism, we present the mixed-method approach that we employed. This approach includes quantitative LDA topic models, human annotation, and the qualitative analysis of various discourses. Our research indicates that coronavirus-related antisemitism appeared in the Hungarian online space at the very beginning of the pandemic. However, at this time, until July, it was present almost solely at the lay level. Its content was mainly related to various tropes (conspiracy theories) about Jews. However, additional content was also identified. Based on our results and international examples, we propose a comprehensive typology that proved to be a suitable means of analyzing coronavirus-related antisemitic content.
Operation Support based on Time to Contact for Power Assisted Omni Directional Mobile Robot

A power-assisted omni-directional mobile robot enables operator-oriented operation while reducing physical burdens on its operator. However, obstacle avoidance operations are a burden on the operator, and there is a risk of accidental collision. Therefore, the authors proposed a method to support obstacle avoidance based on the concept of time-to-contact in the field of ecological psychology. Previously, the validity of the proposed method was confirmed through experiments that avoids an obstacle. Through these researches, it is considered that the proposed method could be applied as an operation support method for the surrounding environment in a wider variety of situations, such as aligning with a wall. In this paper, authors examine two types of situations, one is to avoid an obstacle and move to a destination, and the other is to aligning with a wall.
The Devil is in The Details: Measuring Sensory Processing Sensitivity Using Natural Language Processing

Personality traits play a strong role in our perceptions, attitudes, and decision-making behaviors in our daily lives, including our choices of words and writing patterns.While prior Information Systems (IS) research on personality typically used the Big Five personality traits as a theoretical framework, we look into measuring a comparatively new inherent personality trait, sensory processing sensitivity, using natural language processing.We collect data on twenty general essay questions from along with selfreported sensory processing sensitivity survey questions from 241 participants.We categorize participants based on survey questions with multiple methods and derive different features from the textual data.Our results show almost perfect agreement among the different methods categorizing a highly sensitive person versus a non-highly sensitive person.The initial analysis demonstrates that certain features can be of great potential in measuring sensory processing sensitivity in written text.
Formal Specification Approach for Smart Space Development

Being an important application of the Internet of Things, smart spaces are increasingly developed throughout the world for different purposes ranging from home automation to smart grids. Despite the considerable focus given to the practical development of smart spaces, there are few attempts of utilizing formal methods in this domain. Especially, the requirements of developing a smart space have not yet been formally specified, to the best of the authors’ knowledge. To fill this gap, a formal specification approach is presented in this paper for smart space development. The proposed approach first identifies the key components of a smart space, then it uses a state-based formal specification language – Z, to formally specify the requirements of these components. The requirements of developing a hypothetical smart space are considered for formal specification in this paper. This work does not only demonstrate how the components of complex systems, such as smart spaces, can elegantly be modeled using a Software Engineering formalism. But it can also be used as a step towards defining a holistic smart space development framework, along with requirement engineering and system design techniques.
MEMBUAT DESAIN PACKAGING PRODUK BODY CARE REVEUSE

In increasing self-confidence in appearance, it is necessary to maintain a clean and healthy body by exfoliating the skin. Reveuse comes with a beauty product in the form of a natural body scrub cube that can treat skin efficiently and can increase the confidence of women aged 18 to 29 who love skincare. In an effort to solve these problems, Reveuse faces a problem in making a suitable design for the packaging of Reveuse body scrub products because the product being offered is a body scrub cube which is still not well known and recognized by the public. Therefore, the problem formulation of this journal is how to make packaging design for Reveuse body care products. The purpose of designing this final project is to create a packaging design for Reveuse body care products so that the product is easier to recognize as a beauty product and has its own charm. The research methods used were qualitative and quantitative through literature studies, interviews with three expert users, three extreme users, and a survey to 100 target audiences. Based on the results of a trial analysis of Reveuse's packaging design work, several designs will be revised, namely the use of Reveuse's main typeface and designs for packaging pouches that don't look like skincare products.&#x0D; &#x0D; Keywords: Body Care, Packaging, Design Style, Color Palette, Typography
A Wavelet-Galerkin Method for the Nonlinear Schrödinger Equation

A general implementation is presented for constructing a wavelet method for solving the nonlinear equation of Schr¨odinger. An explicit formula is derived which yields a stability in of the numerical solution. A simulation is elaborated to show the general behavior of the distribution function. Numerical results and comparison with classical algorithms are provided. This approach prove an attractive scheme for solving such equation.
EGYPT: Sisi’s ‘Gifts’

Africa Research Bulletin: Economic, Financial and Technical SeriesVolume 58, Issue 3 p. 23362B-23363B Policy and Practice EGYPT: Sisi’s ‘Gifts’ First published: 03 May 2021 https://doi.org/10.1111/j.1467-6346.2021.09967.xRead the full textAboutPDF ToolsRequest permissionExport citationAdd to favoritesTrack citation ShareShare Give accessShare full text accessShare full-text accessPlease review our Terms and Conditions of Use and check box below to share full-text version of article.I have read and accept the Wiley Online Library Terms and Conditions of UseShareable LinkUse the link below to share a full-text version of this article with your friends and colleagues. Learn more.Copy URL Share a linkShare onFacebookTwitterLinked InRedditWechat No abstract is available for this article. Volume58, Issue3May 2021Pages 23362B-23363B RelatedInformation
Meta-Analysis: Effect of Screen Time on Obesity in Children and Adolescents

Background: A number of observational studies and rigorous experimental trials tested the effects of reducing children's screen media exposure on weight gain.Current evidence suggests that screen media exposure leads to obesity in children and adolescents through increased eating while viewing (exposure to high-calorie, lownutrient food and beverage marketing that influences children's preferences, purchase requests, consumption habits) and reduced sleep duration.This study was conducted to investigate the effect of screen time on obesity in children and adolescents.Subjects and Method: This was a systematic review and meta-analysis.The study was conducted in multiple databases including PubMed, Science Direct, Google Scholar, Springerlink, and complemented by cross-referencing to identify randomized control trial published from 2011 to 2021.The following search terms were used: obesity OR obese OR overweight AND "fast foods" OR snacks OR "fried foods" AND "social media" OR "screen time" OR television AND child OR adolescent.The inclusion criteria were full text, cross-sectional study, and reported adjusted odds ratio (aOR).The articles were filtered using PICO model, including: (1) Population= children and adolescents, (2) intervention= screen time ≥3 hours, (3) comparison= screen time <3 hours, and (4) outcome= obesity.The inclusion criteria were English full-text and reported mean and standard deviation.The systematic review was carried out according to the PRISMA flow diagram.Data analysis were performed using RevMan 5.3.Results: 11 eligible articles from Ethiopia, Italy, Tanzania, China, Canada, Saudi Arabia, Nepal, and Pakistan were included for meta analysis.This study showed that screen time ≥3 hours elevated the risk of obesity in children and adolescents 1.40 times than screen time <3 hours (aOR= 1.40; 95% CI= 1.21 to 1.62; p= 0.001).Conclusion: Screen time ≥3 hours elevates the risk of obesity in children and adolescents 1.40 times than screen time <3 hours.
Daniel Schmidt's American Gamelan Instruments

In recent years, a number of American composers and instrument builders have developed an interest in Gamelan music. A Gamelan is an Indonesian orchestra composed primarily of metallophones (metal sounding bar instruments) and gongs. Daniel Schmidt has been building gamelan instruments since 1975. In that time, he has earned a substantial reputation, and his instruments have spread far and wide: the gamelan used at North Texas State University and Sonoma State University are his, as well as those played by musicians of the Berkeley Gamelan and the Bay Area New Gamelan, to mention a few. Schmidt’s resonators are made of wood, with an air column that is square in cross section. They are tunable by means of movable stoppers inserted in the end away from the bar. Schmidt has substituted low, but definitely pitched, resonated metallophones for the indefinitely pitched traditional gongs.
India, the ‘Swing State’

If India’s population and Internet penetration grow at current rates, it will make a large contribution to the growth of the Internet. It has a world-class technology establishment. The chapter considers several possible policy directions. Openness is looked at through experiments in Andhra Pradesh to provide digital government. The attempt by Jio Platforms to provide integrated services for mobile users exemplifies the Commercial Internet. The influence of the Modi government’s Hindutva ideology is considered in a discussion of paternalism, together with the Aadhaar ID platform, and the Indian Data Protection Bill. There is a lot of misinformation and conspiracy theory in India, but it has not created a spoiler model to export misinformation to other countries. Finally, the export of ID technology using open source software and open standards is considered as a potential future Indian influence on the global Internet.
O papel social das bibliotecas universitárias iniciativas da Biblioteca Central Irmão José Otão da PUCRS

The article aims to address the social function of university libraries, in particular, the initiatives of the Irmão José Otão Main Library of PUCRS. Therefore, it discusses the Marist vision in which the Library is inserted, the practices adopted in serving the university and external community, the cultural actions developed, as well as the partnerships that promote humanization. The bibliographic reference also links the sustainable development proposed by Agenda 2030 with the role of libraries. It is concluded that the university library plays a broader role than just serving the academic community. By promoting equal access to information and practices that spread culture,this institution contributes to the development of conscientious and engaged citizens.
Studies of the Robustness of a Transformation-Based Multi-Biometric Template Schemes Protection

As the number of applications that use multimodal biometrics grows, potential challenges to privacy and protection emerge.New multi-biometric technologies have been suggested in the context of privacy and confidentiality: template protection systems.For the relevant defensive technologies, very current solutions have been presented.Their decision on the optimal strategy is still being considered.This paper provides an evaluation of multi-biometric protection systems according to a transformation proposing some measures and metrics to test its performances and sturdiness faced against attacks.These measures enable evaluating the success of the approach in various scenarios.In this perspective, this article proposes a transformation-based multi-modal biometric protection system that focuses on BioHashing by merging fingerprint modalities.The fingerprint images are classified into three instances and represented by a feature vector using a 2D Log-Gabor filter.A biohashing is applied to its vectors to create Biocode vectors.Following that, a multi-instance score fusion formed by Biocodes of the fingerprints is merged at the matching level.Finally, to get a high score, multi-sample score fusion is used.Furthermore, a transformation-based protection model that focuses on BioHashing demonstrates how specific security and privacy may be validated.
Video Image Processing Based Intersection Vehicle Queue Length Detection

In order to collect real-time vehicle queue length at intersections to determine congestion, further optimize traffic light control duration and alleviate traffic congestion. Integrates the advantages of Canny edge detection operator and proposes a vehicle queue length detection method based on the improvement of Canny edge detection operator. Vehicle motion detection is achieved by the three-frame differential method, vehicle presence detection is performed using a combination of the improved Canny edge detection operator and the background differential method, and then the maximum and minimum values of the vertical coordinates of the queue length in the region of interest (ROI) region of the video image are collected and the transformation from the pixel distance to the actual queue length is completed using the camera calibration technique to achieve queue length detection. The experimental results show that the method can achieve queue length detection, and the improved detection effect is more accurate than before the improvement, and the error is within the allowable range to meet the measurement requirements.
Exploration on the Innovation Practice Ability Training System of Mechatronic Engineering Students Based on University Industry Cooperation

There are several problems in the training system of mechatronic engineering students, such as curriculum remaining unchanged, separation of research from teaching, aging of talent training mode, and the gap between the graduates and the personnel requirements of enterprises. The industry education cooperation training mode was adopted to improve students' innovative practice ability. Some concrete reform measures were put forward in the following four aspects, i.e. innovation practice course group construction, innovation practice complex platform construction, teaching and assessment methods, allocation of teaching resources.
A new approach for Bitcoin pool-hopping detection

Mining pool hopping is a phenomenon taking place in cryptocurrency networks such that a miner changes of pool overtime, in a regular or recurrent way, to increase its gains related to mining work rewards by the mining pools. This phenomenon is not well understood, also because of the lack of a precise pool-hoppers detection solution. In this paper, we propose a methodology for detecting the pool-hopping behavior in the Bitcoin network; we propose a deterministic framework exploiting the different time windowing phases (rounds, epochs) involved in the rewarding process. Our methodology includes a new algorithm to identify the miners, and a new algorithm to trace the revenue stream distribution. We assess the performance of our approach for the five mining pools with the highest hash rates during two three-month period in 2020 and 2021: we show that the phenomenon is still advantageous in terms of overall gains for the pool-hoppers. We also assess the fairness in stake: the phenomenon was known to be unfair in the beginning of the Bitcoin network due to the simple rewarding methods in place at that time, with single rewards higher for pool-hoppers than for miners; we show that this is no longer true and that the new rewarding policies now guarantee that pool-hopping is fair with respect to miners that do not perform pool-hopping. Nonetheless, we also show that the cumulative gain over time of pool-hoppers can be higher by 33% on median than static miners.
Are models better read on paper or on screen? A comparative study

Is it really better to print everything, including software models, or is it better to view them on screen? With the ever increasing complexity of software systems, software modeling is integral to software development. Software models facilitate and automate many activities during development, such as code and test case generation. However, a core goal of software modeling is to communicate and collaborate. Software models are presented to team members on many mediums and two of the most common mediums are paper and computer screens. Reading from paper or screen is ostensibly considered to have the same effect on model comprehension. However, the literature on text reading has indicated that the reading experiences can be very different which in turn effects various metrics related to reader performance. This paper reports on an experiment that was conducted to investigate the effect of reading software models on paper in comparison with reading them on a computer screen with respect to cognitive effectiveness. Cognitive effectiveness here refers to the ease by which a model reader can read a model. The experiment used a total of 74 software engineering students as subjects. The experiment results provide strong evidence that displaying diagrams on a screen allows subjects to read them quicker. There is also evidence that indicates that on screen viewing induces fewer reading errors.
Negotiating the Non-Negotiable

This study focuses on three lawsuits regarding transgender employment rights in China. Analyzing data collected from Weibo discussions from 2010 to 2020, it investigates whether social media can facilitate conversation and co-constructive meaning-making regarding transgender identity in the context of government censorship. This paper also discusses how people with different gender identities approach transgender issues and negotiate their stance. The results of the study suggest the social isolation and essentialism embedded in the passive-aggressive strategy of the anti-trans discourse avoids direct debate on transgender rights. It uncovers the systematic silencing of transgender voices in the #transgender employment discussion and argues that although social media can afford public debates on transgender issues, a rational and constructive conversation that can effect real change is difficult to achieve in digital China.
Usability and Accessibility of the ArtontheBrain<sup>™</sup> Virtual Recreation Activity for Older Adults With Low Vision Due to Age-Related Macular Degeneration

Experiencing visual art can inspire, be an overall positive leisure activity, and has been linked to improved cognition, especially in older adults. Access to artwork in a museum environment can comprise a variety of barriers, including difficulties linked to its visual experience for persons that are visually impaired. The present study explored the barriers and facilitators experienced by 15 older adults (age 65 to 93) living with age-related macular degeneration when using an iPad to access ArtontheBrain™, a virtual art museum recreation experience created by members of this team. Using the Concurrent Think Aloud method, participants were asked to continuously comment on their experiences with the application while being audio/video recorded. Indeed, codes were determined by identifying frequently stated and emphasized ideas or behaviors of participants using the ArtontheBrain™ application. Transcripts underwent thematic analysis and indicated that the main access barriers were linked to control of the contrast, magnification, and the tactile interface on the tablet device. The learn and play activities as well as the text-to-speech feature were identified as facilitators for ArtontheBrain™ engagement. The present findings should also be considered in the larger context of application development, as this study provides insight pertaining to the needs of low vision individuals regarding usability and accessibility.
THE PROBLEM OF FINANCING EDUCATIONAL AND SCIENTIFIC ACTIVITIES IN THE CONTEXT OF A PANDEMIC

This article identifies the ways in which the COVID-19 pandemic is likely to affect education funding levels. It summarizes the evidence on the negative impact of the pandemic on education funding and identifies some policy measures to mitigate this impact. The study shows the trends in financing the education sector in the context of a pandemic and identifies those that are typical for Russian politics. In addition, special attention is paid to the trends in funding from different sources for private organizations and for government in the context of the use of distance technologies.