Reviewerly/exHarmony huggingface dataset:
Enhancing Pre-Schoolers’ Learning Motivation in Jawi Subject Through Game-Based Learning Application

Game-based learning applications are becoming increasingly popular as an effective means of enhancing student motivation to learn. Jawi, a subject often viewed as uninteresting by students, has decreased motivation to learn due to a lack of technology resources. To address this issue, the "Dunia Jawi" mobile application was developed as a game-based platform to improve preschoolers' motivation to learn Jawi. In this study, student motivation was measured based on the ARCS model, which consists of four components: attention, relevance, confidence, and satisfaction. The study involved a pre-experimental group of 32 preschoolers evaluated using the pretest-posttest design. The results found an increment in preschoolers' motivation, where the mean for the posttest ( 43.50) was higher than the mean for the pretest ( 31.47). The increment was statistically significant, indicating that the use of the "Dunia Jawi" mobile application led to a significant increase in motivation to learn Jawi among preschoolers. Moreover, each ARCS component showed an increment in attention, confidence, and satisfaction. The attention component refers to capturing students' interest and encouraging them to focus on the learning material. The confidence component refers to the student's belief in their ability to learn the material. The satisfaction component refers to the student's enjoyment of the learning experience. The results indicate that game-based learning applications, such as "Dunia Jawi," can enhance each component, thereby increasing student learning motivation. The relevance component, which deals with how the students view the value of the learning content, did not, however, experience any appreciable shift. The "Dunia Jawi" mobile application may not have had as much of an influence on this component as it could have because the preschoolers may not have seen the content as being applicable to their everyday lives. In conclusion, this study proves that game-based learning applications, coupled with the ARCS model, can enhance preschoolers' motivation to learn Jawi. The results demonstrate that the "Dunia Jawi" mobile application effectively increased preschoolers' motivation to learn Jawi, particularly in the attention, confidence, and satisfaction components. Future studies could explore ways to increase the learning material's relevance to further enhance preschoolers' motivation to learn.
The Impact of Cloud Computing on Developing Accounting Education at Private Universities in the Republic of Yemen: A Field Study

The study aimed to identify and measure the impact of cloud computing on developing accounting education from the perspective of academics in the accounting department and experts and technicians in the field of information technology in the Republic of Yemen. To achieve this objective, (180) questionnaires were distributed to a purposive sample in (25) private universities in Sana’a, but only (155) were valid for analysis. The study results revealed a positive impact of cloud computing (organizational readiness, and technological readiness, and environmental readiness) on developing accounting education. Based on the multiple regression analysis, the results showed that technological readiness has a high positive impact on developing accounting education, followed by the organizational readiness, and then the environmental readiness. The results also showed that the most available dimensions of developing accounting education from the sample’s perspective is teaching methods, followed by accounting plans and courses, and then the academic staff. The study recommends that, the Board of Trustees of private universities in Yemen need to adopt cloud computing technology for digital transformation in education. It also recommends that, there is a need to include accounting programs that are professionally used within the accounting curricula, activating field training, reconsidering the current accounting teaching methods, and amending accounting plans and courses to suit technological and technical developments as well as keep pace with the requirements of the labor market.
Analisis Kesalahan Berbahasa Indonesia Tataran Ejaan Menulis Karangan Siswa Kelas VIII SMP Negeri 7 Gunungsitoli

This research aims to analyze language errors in the expository essays of class VIII students at SMP Negeri 7 Gunungsitoli. This research is a qualitative descriptive study. The data for this research is the worksheet of students who wrote expository essays. The data source in this research was class VIII students at SMP Negeri 7 Gunungsitoli. The data analysis techniques used are data collection, data reduction, data presentation, and drawing conclusions. Based on the research results, it shows that spelling errors in class VIII students at SMP Negeri 7 Gunungsitoli included 104 errors consisting of: 48 errors in the use of capital letters were found, including 27 errors in usage at the beginning of sentences, 18 errors in place names, in There is 1 error in the divine name, and there are 2 errors in the title of the essay. There was only 1 error in using italics. There were 25 errors in writing derived words, including 24 errors in the prefix and 1 error in the suffix. There were 6 errors in writing the word re-form. There were 6 errors in writing prepositions found. There were 18 errors in the use of punctuation marks, including 8 errors in the use of the dot (.), 4 errors in the use of the comma (,) and 6 errors in the use of the hyphen (-).
Implementasi Aplikasi Exambro Sebagai Pengawasan Penilaian Hasil Belajar Peserta Didik di SMA Negeri 1 Wangon

This research illustrates how the internet has provided unlimited access to vast educational and information resources. Educators and Learners can access learning materials, scientific journals, textbooks, and other online resources relevant to the learning topic. This eliminates geographical limitations and allows schools with limited resources to acquire quality learning materials. This study aims to determine the implementation of the exambro application as a supervision of the assessment of student learning outcomes at SMA Negeri 1 Wangon. Through the Exambro Application implemented at Wangon State High School, it can be an application to supervise students in the process of assessing learning outcomes. The type of research used is qualitative descriptive. The instruments used are observation and interviews. The results showed that this Exambro application can minimize cheating on students. The use of the Exambro application has advantages, but there are still disadvantages in the process of using it. That way educators must carefully prepare this application before sharing it with students. To create good internet utilization through this exambro application in supervising the assessment of student learning outcomes at Wangon State High School
Pengembangan Booklet pada Materi Merangkum Buku Fiksi Kelas VII SMP Negeri 2 Gunungsitoli Utara

The purpose of this study is to determine the development of Booklets on material summarizing fiction books grade VII SMP Negeri 2 North Gunungsitoli. This type of research is development (Research and Development). The development model used is the Hannafin and Peck model which consists of four phases namely needs analysis, design, development and implementation and Evaluation and Revision. This Booklet product was developed through a validity test stage by three validators (material experts, linguists, and design experts), small group tests, and large group trials. The results of data analysis, Booklet products on the material summarizing class VII fiction books have been tested valid and feasible by material expert validators in revision III 100%, linguist validators in revision II 94.2%, and design expert validators in revision II 98.4%. The practicality of Booklet in small group trials was 97.2%, and large group trials were 96.9% with very practical categories. Booklet's effectiveness has also been shown to be highly effective with an average hearing for small group trials of 84.3% and large group trials of 96.5%. Based on the results of the research above, the Booklet in the material summarizes the fiction book grade VII SMP Negeri 2 Gunungsitoli Utara which has been developed with the Hannafin and Peck model has met the requirements and is suitable for use
RANCANG BANGUN SISTEM INFORMASI PENGELOLAAN WISATA PULAU RANOH BERBASIS WEBSITE

The purpose of making the Design and Development of a Website-Based Ranoh Island Tourism Management Information System is to promote and facilitate booking of tour packages on Ranoh Island. Web-based visual information system is a system consisting of text and graphic images. It is these factors that make these tours interesting and make bookings easy. In addition, the Website-Based Ranoh Island Tourism Management Information System is a system that contains complete information for tourists and can be found at any time. This support cannot be separated from the research process design and technology. This study aims to design a Website-Based Ranoh Island Tourism Management Information System as a source of information for viewing and ordering tourist attractions and other facilities on Ranoh Island. The Website-Based Ranoh Island Tourism Management Information System was developed using the PHP programming language and data stored in a database using MySQL to optimize system and database performance. The Google Maps API is one of the features of this information system that can be used to add maps to websites using JavaScript. The result of the design is a web tourism information system which should be a way to promote tourism in the city of Batam, so that through this web design it is hoped that there will be a similar system to create better services. and more complete than existing services.
Exploring the Dynamic Interplay of Personality, Language Learning Strategies, and Environment in Indonesian EFL Learners' Success

Indonesian EFL learners are diverse in personalities, choices of language learning strategies (LLSs), learning environments, and many others, which may influence their success in EFL learning and performance. Considering the diversities, two elementary school students (ESSs) studying at a private Islamic elementary school (PIES) surpassed other participants from many schools in some English Olympiads around East Java, Indonesia. Hence, the present study was aimed at delving into the stories of two successful EFL learners in an Islamic elementary school in Bojonegoro, East Java, Indonesia. To gather the data, documentation on the participants' achievements artifacts (i.e., certificates, trophies, and medals) and semi-structured interviews to dig deeper into their EFL learning strategies to achieve success were conducted. The participants were requested to read the article draft to validate the data. Prior to the data gathering, both participants signed a letter of consent. The results revealed that each possessed distinct personalities that influenced their choices of EFL LLSs. These LLSs were boosted by the family and learning environment motifs, which further brought them to participate in and win the English Olympiads. Henceforth, it urges surroundings to aid ESSs in understanding their personalities, accommodates their LLSs, and provides a motivating environment.
IMPROVING THE ABILITY TO WRITE SHORT FILM REVIEW TEXTS USING THE THINK TALK WRITE (TTW) METHOD IN CLASS XI SCIENCE STUDENTS 3 MAS 01 DARUSSALAM KEPAHIANG

The purpose of this study was to describe the quality of writing learning and the improvement of short film review writing writing skills with the Think Talk Write (TTW) strategy in class XI IPA 3 MAS 01 Darussalam Kepahiang students. Through the Think Talk Write (TTW) learning method, the improvement can be seen both process and product. This research is a classroom action research (CAR) that has been carried out at MAS 01 Darussalam Kepahiang. The subjects in this study were students of class XI IPA 3 which consisted of 22 students. The object in this study is the writing skills of short film review texts. This research was conducted in three cycles consisting of four stages each cycle, namely planning, action, observation, and reflection. Data collection techniques used in this study include, observation, tests, and documentation. This study uses qualitative and quantitative data analysis techniques. The results of this study indicate that the application of the Think Talk Write (TTW) method can improve the writing skills of short film review texts of class XI IPA 3 MAS 01 Darussalam Kepahiang students. The increase was shown from the quality of the learning process reflected in honesty, responsibility, tolerance, courtesy and students' self-confidence in the learning process with the results in the first cycle there were 12 students with category B, 10 students in the SB category. In the second cycle there were 5 students with category B and 17 students in the SB category. In the third cycle there were 2 students with category B and 20 students with the SB category. Product improvement can be seen from the average score of writing skills from cycle I to cycle III. In the first cycle the average value of students is 72.90. In cycle II it increased to 74.77. The increase occurred quite well in the third cycle, namely the average value reached 81.18.
ANALISIS DAN PERANCANGAN SISTEM INFORMASI PENJUALAN PADA FASHION WEAR

The sales business field is indeed interesting to be pursued, not only for companies or organizations, but also by the wider community who are trying hard to develop businesses in this field. However, often their hard efforts to increase sales are not matched by the use of good information systems, causing several problems to arise.This problem arises because many organizations or companies still rely on conventional systems in various processes such as ordering goods, processing data, storing data, and preparing sales reports. To provide satisfactory service to customers and produce accurate information, Bs Collection Stores really need a computerized information system and good data processing. Therefore, it is necessary to design and build a sales information system that uses a MySQL database. The method used in designing and building this system is the Software Development Life Cycle (SDLC). By using the SDLC method, the process of designing and implementing a sales system, especially at Bs Collection Stores, will become more structured, planned and efficient, so that problems can be overcome. It is hoped that the problems faced by Bs Collection Stores can be properly resolved through the use of a computerized sales information system and the SDLC method.
Image Watermarking Framework using Histogram Equalization and Visual Saliency

This paper proposes a digital image watermarking strategy using histogram equalization and visual Saliency followed by LSB (Least Significant Bit) replacement for better imperceptibility with hiding capacity. With this technique, a saliency map determines lesser-observable parts of the original image and gradually implants with increasing amounts of information based on histogram equalization information. The output from saliency is the perceptible areas within an image, which is the most notable position from the perspective of vision; as a result, any changes made other than those areas will be less noticeable to viewers. Implementing the histogram method helps identify the areas where we can hide our secret information within that image. Using the LSB replacement technique, we adaptively insert our confidential data into the original image. Here, we use the saliency map to find out the non-salient region or less perceptible region to improve the imperceptibility, and the histogram equalization technique is used to maximize the hiding capacity within those less perceptible regions. So that we can improve the imperceptibility as well as the hiding capacity.
Exploitation and Evaluation of an Arabic-English Composite Learner Translator Corpus

This paper describes in depth the data collection and exploitation stages in constructing the undergraduate learner translator corpus (ULTC), a 75 million-word sentence-aligned bidirectional parallel corpus of Arabic, English, and French, with Arabic as its central language. We focus on the methodological challenges, and describe the compilation process and problems encountered in the first phase of the project. Our aim is to inform future compilers of similar projects that integrate learner corpus research (LCR) and corpus-based translation studies (CBTS). In the first part, we present design considerations, data collection criteria, and the exploitation of the corpus, and in the second part, we evaluate the systems we used and possible improvements
Detecting Qassimi Saudi Dialect in Saudi Digitally-mediated Communication: A Linguistic Perspective

This paper argues that there are some phonological, morphological and semantic spoken features that are faithfully transmitted to written texts in written interactions via social media. The study adopts a mixed methods approach to detect whether there is a match between the spoken Qassimi Saudi Dialect and its written counterpart. The data for this study comes from WhatsApp textual chats exchanged between 103 Qassimi Saudi speakers. In addition to the linguistic analysis of chats, an online questionnaire was employed to examine the perception of Qassimi as well as non-Qassimi Saudi speakers on whether words elicited from the data are from the Qassimi dialect or not. The findings indicate that some spoken features of Qassimi Arabic have been found in the written digitally-mediated communications of Qassimi speakers. Qassimi Dialect spoken features are found at the phonological, morphosyntactic and semantic levels. The findings of this study have a number of practical and methodological implications for linguists and dialecticians
PERANCANGAN SISTEM INFORMASI PENGELOLAAN PEMASARAN, PEMESANAN DAN PENJUALAN AIR ISI ULANG SYIFAQUA

Today's increasingly fierce business competition requires a company to operate with strategies that are relevant to the changing times. This sharp global competition is faced by many companies, this is a sign that the increasingly rapid business growth encourages each company to always provide the best to achieve company goals. Companies must be more competitive in optimizing the management of all company resources, both in financial management, production, marketing, and human resources. This is done to produce something of value and be able to meet consumer needs and desires. The research method was carried out using the waterfall method with the process being carried out as follows. The information system installed at the current Syifaqua Depot that is being built can help increase sellers or orders and transactions online. This system makes it easy for customers to get information about the gallons of water they want to buy whether available or not and the price of the gallons of water. According to the analysis and design of this information system which has been carried out by researchers, there are several tips for this research, namely in further research it is hoped that the system can be further developed, and the website menus can be added or developed to make Android more attractive and effective.
Credit Financing and Agricultural Development in Nigeria

This study investigates the short-run dynamics and long-run link between credit financing offered by Deposit Money Banks (DMBs) and agricultural development in Nigeria for a period of 1981 to 2020. A quantitative ex-post facto research design was employed to analyze bank credit impact on agricultural advancement at both aggregate and sub-sectoral agricultural production. The research strategy utilized allows the use of economic series obtained from Central Bank of Nigeria Statistical Bulletin (2021) and World Bank Development Indicators (2021) to be analyzed by Autoregressive Distributed Lag (ARDL) estimation technique. From ARDL estimations, it is indicated that DMBs loans and advances have significantly negative short-run impacts on agricultural development in Nigeria at both aggregate and sub-sector levels. However, Bounds Testing analysis shows that the impacts of DMBs financing on Nigeria agriculture sector and labour employment in the sector become positively significant over a long period at aggregate level and for crop production only as a sub-sector. But the observed positive long-run impact of DMBs lending to agriculture was not significant for advancement of other sub-sectors (livestock, fishing and forestry). Hence, the study affirms that in the short run DMBs lending significantly slow down agricultural development in Nigeria but increases it significantly in the long run. The study recommends that there is need for agricultural policy makers and governments in Nigeria to develop appropriate specific agricultural financing mechanism that can aid performance of agricultural sector in the short-run and maintain long-run positive gains in the sector.
Psychological Analysis of Games Citizens Play

Aim. The research aim is to present the most common games citizens play, a description of the main game theses and roles, psychological gains and rewards, paradigms of relations between the citizen and the state, which determine the emergence of the game, as well as opportunities to quit the game. Methods. To achieve the goal, a system of general scientific methods was used: analysis and generalisation of the main provisions of source studies regarding citizenship and the social role of the citizen, systematisation and generalisation of scientific provisions about games, as well as methodological provisions of Berne's transactional analysis. Results. 43% of Ukrainian citizens engage in "game" interaction with the state. The most common games citizens play are: "Persecution" ("The state oppresses me"), "Offended" ("If it wasn’t for this state…"), "Parasite" ("The state owes me and should keep me"), "Patriot" ("Only I love Ukraine, all others are traitors"), "Exemplary citizen" ("I perform my civic duties better than anyone"). Conclusions. Implementation of the role of a Citizen can lead to both constructive relations with the state and surrogate relations, which lead to various psychological games-manipulations. The developed system of psychological consulting practices for the prevention of civic identity "game" deformations can be used in the process of psychological support of civic identity formation in the development of complex training, and corrective activities, as well as in the educational process when creating programs of civic education and the development of civic competencies.
A Comparison Between Trend Following (Tidy Little Robot – TLR) and Reversal Trading (Dirty Little Robot – DLR) Algobot Strategies

Algorithmic trading has become a defining force in modern financial markets, offering traders precision, speed, and automation. This article explores the world of algorithmic trading through the lens of two distinct algobots, Tidy Little Robot (TLR) and Dirty Little Robot (DLR). Developed using Pine Script 5 on the TradingView platform and implemented on the Pionex exchange, these algobots navigate the BTC/USDT perpetual market with a 1-minute timeframe. TLR excels in trend-following scenarios, while DLR specializes in identifying reversals. The study delves into their performance, methodology, implications, interpretations, limitations, and future research prospects, offering valuable insights into the evolving landscape of algorithmic trading.