Reviewerly/exHarmony huggingface dataset:
The Effect Of Flashcard On Students’ Motivation In Speaking Skill At Sman 10 Mataram

This research was aimed at finding out the effecton students’ motivation in speaking skill at SMAN 10 Mataram in academic year 2018/2019. The research was experimental with quasi experimental design. The population of the study was the tenth grade students of SMAN 10 Mataram that consisted of five classes. Two classes were chosen as the samples, those were X MIPA 1 as experimental group and X MIPA 2 as control group. They were chosen by using cluster random sampling. Experimental group treated by using flashcard and control group treated by using word wall. The data of the research were gathered from questionnaire test and the data analysis used inferential analysis. Based on the data analysis was gotten t-test = 3.801 and t-table = 1.684. It means that t-test was higher than t-table (3.801 &gt; 1.684) with signification level 0.05. So that way, alternative hypothesis (Ha) accepted and null hypothesis (Ho) rejected. Therefore, it took conclusion that there is effect of flashcard on students' motivation in speaking skill at SMAN 10 Mataram in academic year 2018/2019.
A Study of The Metaphor of The Internet Buzzword “corporate slave” in The Context of Semantics

From January 2022 to July 2022, the average daily Baidu search index for the term “corporate slave” was 2,266 times. Meanwhile, the search result of Sina Weibo for the term “corporate slave” was 1523880, and the search result of Baidu was 5510000. The term “corporate slave” originated in Japan and was later introduced to China, and within a short period, it caused widespread use and phenomenal discussions on the Internet. The explosion of this exotic word is not only accidental but also inextricably linked to the current Chinese society, Internet ecology, and young adults’ thinking. Therefore, this paper analyzes the metaphorical meaning of the term “corporate slave” and the thoughts of young adults in China as reflected by its widespread use in the context of the current social development. The study of Japanese-derived vocabulary can not only promote the exchange between Chinese and Japanese cultures, but also learn more about the philological meaning of Internet buzzword.
Scholarship Acceptance Decision Support System With Simple Additive Weighting (Saw) Method At Sudirman Islamic High School

Sudirman Ambarawa Islamic High School is a Private Upper Level Secondary School located in Ambarawa, precisely on Jalan Jendral Sudirman No.2A Ambarawa, Semarang Regency, Central Java. It is very strategically located because it is on the edge of the Semarang-Yogyakarta Main Road. Sudirman Ambarawa Islamic High School is under the leadership of the Sudirman Islamic Education Center Foundation (YAPPIS). The scholarship acceptance system at Sudirman Ambarawa Islamic High School records and selects prospective scholarship recipients is still manually, namely only by using the Microsoft Excel program, which results in data input errors and the results of the selection of scholarship recipient students.&#x0D; The problems that occur at Sudirman Ambarawa Islamic High School will be resolved by supporting scholarship admission decisions. This system is needed in helping to make decisions to provide scholarships based on predetermined conditions or criteria in accordance with the standards of the Simple Additive Weighting method applied. So far, the selection process for scholarship admissions at Sudirman Ambarawa Islamic High School uses a manual process that only uses the Microsoft Excel computer program, where the consideration is also carried out manually, only doing a simple mathematical calculation process.
Cryptocurrency and Security Issues: The Tide Awaiting Ripple’s Decision

Bitcoin passed the test. Ethereum passed the test. Now, it is XRP’s turn. At the time of this writing, the SEC has the opportunity, through common law, to determine how to regulate the unregulated cryptocurrency world. This is a unique moment because guidance on SEC violations is usually promulgated through statutes, no-action letters, and quotes from SEC Commissioners, rather than common law. Therefore, the decision in SEC v. Ripple will pivot the direction on how cryptocurrencies and digital assets forever be used. Will this pivot be a “hard” or “soft” fork in how we use cryptocurrencies? This Case Note argues that XRP is not a security (investment contract) under the Howey test. The test consists of three elements (1) an investment of money (2) in a common enterprise and (3) with the expectation of profits derived from efforts of others. XRP does not satisfy all three factors. Although seemingly controversial, this Case Note explains why XRP is not an investment contract but, rather, a universal currency, allowing users to change payments instantly and cheaply into their local currency. It concludes by discussing an alternative classification for XRP created by the SEC.
Pengembangan Media Pembelajaran Macromedia Flash Berbasis Saintifik

This study aims to develop scientific-based macromedia flash learning media on integer material for seventh grade junior high school students and determine the quality of learning media developed based on validity and practicality. This research is a development study using the ADDIE development model. The stages of the ADDIE development model consist of 5 stages, namely: Analysis, Design, Development, Implementation, Evaluation. The results of the study, from the results of the assessment analysis by the three experts namely: linguists, material experts, and media experts, the learning media developed met very valid criteria with an average score of 4.24. The results of the analysis of the practicality of the user questionnaire (teachers and students) met very practical criteria with an average score of 4.37. The characteristics of the developed media are 1) The material is in accordance with the competency to be achieved; 2) The learning objectives are clear; 3) There are clear instructions; 4) Language that is easily understood by students; 5) In accordance with the approach used is a scientific approach; 6) There is a section to motivate students; 7) Clear learning flow; 8) There are practice questions and discussion as well as evaluation questions; 9) Interactive; 10) Easy navigation; 11) Images, animations, text, and colors are presented in harmony and harmony. In conclusion, the development of scientific-based macromedia flash learning media meets valid and practical criteria for use by VII grade junior high school students in learning integer material.&#x0D; Keywords: Integer, Macromedia Flash, Scientific, Development of Learning&#x0D; Media
PARENTS’ PERCEPTIONS OF ONLINE LEARNING METHODS: A QUANTITATIVE STUDY

Online learning may alienate some students as they may be not familiar with it or face some problems such as students’ lack of concentration during online learning, poor internet services, the lack of suitable gadgets to access online learning. Parents, as ones who are responsible for the learning process of their children during online learning may be burdened with online learning approach. Therefore, it seems important to analyze the parents’ perceptions toward online learning to understand their concerns on the efficacy of online learning process. The present study uses a quantitative approach by distributing a set of questionnaires to 90 parents from a private school in Cirebon, Indonesia. The results of present study show that parents have relatively positive perceptions toward online learning. It can be said that online learning may have some merits toward students’ learning progress.
Digital Art, Interactive Animation and Creative Expression in the Computer Science Curriculum

There are skill shortages in the digital media sector that, in part, are addressed by digital upskilling across the arts and humanities.However, outside the few interdisciplinary arts-oriented institutions and specialist programmes, there is little cross-
Impact of Price Wars on Sales Performance of Carbonated Drinks Companies in Kenya: A Case of Highlands Drinks Limited.

Purpose: This study focused on examining the impact of price wars on sales performance of carbonated drinks companies in Kenya with reference to Highlands Drinks Limited.&#x0D; Methodology: The study adopted a descriptive research design that gathered both quantitative and qualitative data. The target population comprised of 300 managers from different carbonated drinks companies that sell their products in Nyeri town. After employing stratified random sampling, the sample size was 90 respondents which was 30% of the target population. The study employed a questionnaire to obtain primary data whose reliability was tested through Cronbach’s alpha in which 0.789 value was obtained which was acceptable. The questionnaire return rate was 94.44%. Quantitative data was analyzed using the Statistical Package for Social Sciences (SPSS) version 20 and presented as figures and tables for clarity. Qualitative data was used to supplement interpretation of quantitative data.&#x0D; Findings: The findings showed that the days of wild growth and huge profits for Kenya’s carbonated soft drink manufacturers could be over as price war continue to intensify due to competition pressures. It was evident that refraining from price cuts would cause sale volumes of the former duopoly (Coca-Cola and a Pepsi) to plunge even further than had been experienced, given the low per capita consumption of carbonated soft drinks in Kenya. Also, the study found out that even though price cuts are an advantage of consumers, it is a disadvantage to manufacturers as it affects their profitability, which also in turn reduces taxes to government.&#x0D; Conclusion: The main competing strategy employed by majority of carbonated drinks manufacturer was pricing. Pricing is one of the important decisions that need to be made by a firm and which affects its revenue and profitability.&#x0D; Recommendations: The study recommends the carbonated drinks manufacturers in Kenya to adopt non price competition strategies that can be employed by business owners and sales reps to avoid a price war. These strategies include price matching, evaluating competitors, product re-branding, increasing stockists, and creative advertising.
Valuing Nonverbal Communication In Order To Include Children With SEN In Mainstream Education

Taking into account the fact that in the current education the emphasis is on verbal communication, while the nonverbal language occupies a secondary role, but also that the tendency to integrate children with special educational needs in mainstream education is observed, this article wants to emphasize the need to combine the two forms of communication, in order to streamline the communicative act and the understanding of the message, but also to transmit positive behaviours including to facilitate the inclusion of children with special educational needs. In this article we present our research in the field of early education whose results have shown that nonverbal elements streamline communication with students with SEN, facilitating their integration in mainstream kindergartens. The main conclusions of the research showed that the conscious, intentional use of nonverbal elements produces positive effects on didactic communication, increasing the level of attention of pre-schoolers.
PENGEMBANGAN MUTLIMEDIA INTERAKTIF ANDROID MATEMATIKA UNTUK SISWA SMA

The purpose of this study was to determine the development of android-based interactive multimedia learning media in mathematics class XII SMA and to determine the feasibility of the media that had been developed. This type of research is research and development (R&amp;D). The model used is the analysis, design, development, implementation, evaluation (ADDIE) model. Data collection instruments in the form of validation sheets, questionnaires and tests. The data analysis technique used is descriptive qualitative analysis. Learning media that has been developed using the ADDIE model based on the results of the assessment of material experts with an average value of 4.42 with a very valid category and by media experts obtaining an average value of 4 with a very valid category, the practicality of the media by students obtains results the average score of 88% with the practical category based on the large group test and the effectiveness of the media obtained an average score of 81,935 with the effective category. The development of android-based interactive multimedia learning media is declared feasible to be used in the learning process.&#x0D; &#x0D; Keyword: android, multimedia learning media, mathematics
Diff tool for comparing .NET assemblies in the Rider IDE

A .NET developer occasionally needs to compare compiled programs or assemblies, e.g., when updating versions of third-party libraries or when working with their own binary files. However, the existing tools have some significant drawbacks, for example they don't support comparison of .NET Core assemblies. In this paper we reviewed different types of .NET assemblies and, taking into account their structure, developed and integrated into Rider IDE our own Assembly Diff tool which considers the disadvantages of the existing tools and expands the comparison possibilities. We presented several variants of comparison tool presentation and implementation and chose the most functional one in the form of a comparison tree, for which we developed and described special algorithms allowing to take into account semantic features of .NET types.
An examination of the state of development of future teachers' communicative competence as a prerequisite for providing high-quality general secondary education

The article's scientific novelty lies in the authors' disclosure of the third-year students' average degree of communicative competence (CC) development. Of all the CC components, the cognitive and emotional components are the most prevalent (it can be observed among students of the Faculty of Natural Sciences, Faculty of Arts). The students of the Faculty of Foreign Philology and the Faculty of Arts and Graphics are more prepared for the behavioral component of the CC. Both students at the Faculty of Arts and Graphics and the Faculty of Physical Education exhibit a high degree of communicative tolerance. Additionally, the two factors that affect CC were identified: the external factors (organization of students' subject-related leisure; professional-oriented educational work with students; content of education at institutions of higher pedagogical education: specialty of the chosen profession; increased cycle of humanities; active pedagogical practice of students; age of students to work with; different categories of children and adults to work with); and the internal factors (students’ attitude towards self-development, self-education, students’ life and social experience, motivation for acquiring a specialty and CC, humanistic orientation of future teacher’s personality, persona's orientation to “person to person” profession).
Pengembangan Media Pembelajaran Pop Up Book pada Materi Bangun Ruang

The study aims to produce pop up book media on spatial materials which aims to determine the responses of students and teachers and to determine the quality and effectiveness of the media developed. This media development process used a 4D development model. The 4D development model consists of 4 main stages, namely: Define, Design, Develop and Disseminate. However, in this research, it is limited only to the develop stage. This research was conducted at SD Kristen Brawijaya 1 Malang grade 6 with a sample of 6 students. This study produces an average expert validation of 3.8 this value is included in the very good criteria. The results of the research student responses get an average value of 89.2% with very good criteria. Student learning outcomes after using this media get an average value of 86.7 or above the student's completeness score, which is ≥ 75.
METHODS AND TECHNIQUES FOR DEVELOPING THE MOTIVATIONAL SPHERE OF STUDENTS IN GEOGRAPHY LESSONS

In connection with the current realities, the learning process takes on a new look and requires a different approach to the current conditions in the world. Unfortunately, now the focus of society is shifting from the educational process to more important needs, which is why it is so important to motivate children to learn, and this can be done with the help of educational methods and techniques that the teacher should use to attract students to the study of the subject. Motivation is one of the determining factors for the effectiveness and success of any process, primarily educational. It is formed on the basis of the mechanism of interaction between internal and external motives, where internal motives are more important, which give rise in the mind of the child to incentives for educational and cognitive activity. The internal motive in its “foundation” has a struggle of needs, and if the need for new knowledge is strong, then with the help of volitional efforts, a person’s motivation is formed. So, the main task of the teacher is to increase the students’ need for learning, then motivation will appear. Methods and techniques become a driving force – tools for the implementation of this task. Such methods and techniques for increasing the level of motivation include: the method of knowledge relevance (techniques “Useful in life”, “Modernity” and “Passion”), the method of independence (the “Geographic edcamp” technique), the method of interactivity (the technique “Yes”, to technology!), the method of strong-willed efforts (reception “Persuasion”). Based on the use of these methods, fragments of a lesson in geography on the topic “Ukraine on a map of time zones” for students in grades 8 and another lesson on the topic “Shells of the Earth” for grades 6 were developed. During the development, the interactivity method and the actualization method were used. In the structure of the elements of the lesson were used the following techniques: the “Virtual excursion” technique, the “Geographical events” technique, “Situational task”, “Lyrical digression”, “Test minute”. All these methods and techniques interest, attract, motivate students to learn and learn new things, because they are new, bright, carried out in a part-game form, which is interesting at any age.
Video Gaze Redirection using Generative Adversarial Network(GAN)

Gaze correction is a type of video re-synthesis problem that trains to redirect a person's eye gaze into camera by manipulating the eye area.It has many applications like video conferencing, movies, games and has a great future in medical fields such as to experiment with people having autism.Existing methods are incapable of gaze redirection of video using GAN.The suggested approach is based on the in-painting model to read from the face and fill the missed eye regions with new contents, reflecting corrected eye gaze in this paper.Both gaze estimation as well as gaze redirection have been implemented .The Hourglass model of CNN was used for gaze estimation and the Generative Adversarial Network(GAN) for video gaze redirection, in which two neural networks compete in a game to learn and produce new data with the same statistics as the training set.In addition, various losses were estimated such as discriminator, generator loss and perceptual loss in order to determine the accuracy of our model and evaluate the performance by adversarial divergence, reconstruction error and image quality measures.We demonstrate that the proposed method outperforms in terms of quality of the image and redirection precision in comprehensive tests.
Distribution-Adapted Model for Helpful Vote Prediction

The number of helpful votes on a review is an essential indicator of how much impact the review has on other customers in electronic commerce. Therefore, predicting the number of helpful votes is an important task. Regression analysis and Tobit modeling are typical methods of prediction. Those methods come from the same initial assumption that the number of helpful votes follows a normal distribution on any dataset. However, the assumption is not usually confirmed, and the distribution of the helpful votes often follows other distributions. This paper proposes a framework for investigating the feasibility of building a model that predicts the number of helpful votes according to the distribution of the number of helpful votes. On top of that, considering the review age, we propose an adaptive window size sampling method to evaluate the model on review datasets sorted chronologically. The experimental results validated that the model adapting to the best approximate distribution gives a significant improvement compared to the baseline models. In addition, model evaluation using the adaptive window size sampling method has significant impacts on the performance on large datasets.
Hybrid Image Segmentation Technique

This paper deals with phase of designing a new approach of segmentation Global Region-based Model and Local Region-based Model. The brief description of proposed scheme is presented, followed by the design. The chapter begins with the introduction followed by discussion of experimental results. The proposed segmentation approach is detailed and followed by its evaluation and comparisons with some existing methods.
Pendampingan Fotografi dan Desain Grafis di Sekolah Menengah Pertama Katolik (SMPK Kesuma) Mataram

Condition of the Catholic Junior High School (SMPK Kesuma) in the COVID-19 pandemic has paralyzed the field trip activities programmed by the school every year. With the soaring Covid-19 cases in Mataram, the school replaced the field trip activities with photography and graphic design training. Photography and graphic design training aims to foster students' talents and interests in dealing with the development of science, technology and art in this current era. The method of implementing this training is by simulation and practice of photography and graphic design. Stages The activity begins with a classical presentation of the material, explaining photography techniques using simple tools such as smartphones. Furthermore, providing assistance in the practice of photography and graphic design. Graphic design assistance is carried out using a simple application available on a smartphone to produce Lombok food promotion posters. The photographic work produced becomes the task of cultural arts and the poster work made by students becomes the assessment of the tourism work program..
Keterampilan Menulis Dongeng Menggunakan Metode Drill

The purpose of this study was to describe the skills of writing fairy tales using the drill method for seventh grade students of SMP Negeri 1, Guguak District, Lima Puluh Kota Regency. This research method uses quantitative methods with descriptive types. The results showed that the seventh grade students generally got an average score of 82.45 with a range of 76-85% with good qualifications. In conclusion, the skills of writing fairy tales using the drill method in the form of a student's fairy tale framework are classified as very good qualifications, the writing of the subject matter of fairy tales is in good qualifications and the writing of the sequence of story points is also classified as a good qualification.&#x0D; Keywords: Fairy Tale Writing Skills, Drill Method