Reviewerly/exHarmony huggingface dataset:
Linking Interpersonal Communication with Workplace Deviance through Transmittal Mediation Effect of Interpersonal Conflict

This study aims to find the mediation effect of interpersonal conflict between the relation of interpersonal communication and workplace deviance. The sample of the study was 233 doctors, selected from hospitals in tri-city (Chandigarh, Mohali, and Panchkula). Interpersonal communication (IC), interpersonal conflict (IPC), and workplace deviance (WPD) variables were measured using standardized scale items. In the study, PLS-SEM was used to test the hypotheses. It was found that interpersonal conflict was specifically correlated adversely with interpersonal communication and favourably with workplace deviance. Further, the findings showed that interpersonal conflict significantly indirectly affected the relationship between interpersonal communication and workplace deviance. Finally, the implications and future scope of research were discussed.
Developing Teachers to Develop Students' 21st Century Skills

The operation in the research project for developing teachers towards enhancing the 21stCentury skills of students was one of the research projects on 21st Century Skills. It was a research operation that was based on the advancement of digital technology and a knowledge-based society in the 21st Century. Various international perspectives on developing the 21st century skills of students, which had been presented by experts, were gathered utilizing Research and Development methodology, with the aim of creating educational innovations that can be used to empower teachers' learning and subsequently promote students' development. This approach transformed the old belief of "Knowledge is Power" into the idea that "Knowledge and Action are power." It is believed that if teachers learn, they will put their knowledge into practice in the classroom, which, in turn, will lead to more effective results for their students. The research project resulted in an educational innovation called the "Online Self-Training Program for Developing Teachers to develop their Students' 21st Century Skills," which had been previously evaluated by those teachers, who were stakeholders in this educational innovation and who had already passed the experimental research in the field. The innovation has been found to be effective in accordance with the specified criteria. Therefore, it is possible for this educational innovation to be disseminated so that the teachers’ skills can be developed in order to enhance their students' 21st Century Skills in secondary schools that are affiliated with the Basic Education Commission, which is the target group for the widespread dissemination of this research work.
Teachers’ Perceptions towards Social Networking Sites in Teaching English Speaking Skill in Rural Areas of Sarawak

This Cross-Sectional Survey Research purported to investigate Sarawak rural English teachers' perceptions and possible challenges they faced when using Social Networking Sites (SNSs) to teach the speaking skill.The teaching of speaking skill has become imperative along with the abolishment of the standardise exams but the rural pupils still suffer from poor command of English.This demonstrated the need to employ newer teaching methods like SNSs in the rural classrooms.This research was conducted in 311 rural schools in Sarawak involving at least one English teacher from each school.A survey questionnaire was designed via Google Form and distributed to these schools.It had a return rate of 87.7% with 323 respondents.The data obtained was descriptively analysed through frequencies, percentages, and mean score interval.Findings of the study demonstrated that the Sarawak rural English teachers had moderately high perceptions on the use of SNSs based on the four elements of TAM 1.These teachers also encountered three main challenges during the implementation of SNSs namely hardware concerns, lack of readiness, and pupils' view.This study had added value to the 21st century teaching methodologies and could act as a base for future studies utilizing SNSs in the rural areas.
Proposing a Pure Binary Linear Programming(PBLP) Model to Discover Eulerian Circuits in Complete Graphs

Known as a branch of Discrete Mathematics (DM), Graph Theory (GT) describes and solves problems of discrete nature through nodes (i.e., vertices) and arcs (i.e., edges). In this regard, a prominent problem is to find the Eulerian circuits. This paper indicates that the problem can be analyzed through operations research methods. In more general terms, finding the Eulerian circuits could be considered a pathfinding problem. Hence, this paper proposes a pure binary mathematical model to describe the relationship between the variables employed to find the Eulerian circuits. All the analyses in this paper were performed in MATLAB. The proposed model can be solved by many optimization software applications. Finally, several numerical examples are presented and solved through the proposed method. All the analyses in this paper were performed in MATLAB. This paper indicated that the problem(Eulerian Circuits in Complete Graphs) could be studied and solved from the perspective of operations research.
Fables Reading Skills of Ants and Pigeons for Class III SDN Cibedug 01

Background: Reading is part of the four language skills. Reading plays an important role in forming an intelligent, critical and creative generation. Basically, the ability and skill to read is a mandatory requirement. Therefore, the ability to read must be cultivated from an early age. To improve the reading ability of grade III elementary school students, fairy tales can be used&#x0D; Purpose: The purpose of this study was to determine the level of students' ability to read the Ants and Pigeons fable.&#x0D; Design and methods: The research method is a qualitative descriptive research. The subjects of this research were grade III students of SD Negeri CIBEDUG 01. Data analysis techniques using the Miles and Huberman models included data collection, data reduction, data presentation, and drawing conclusions or examination.&#x0D; Results: The results of this study on the Ability to Read Fables at SD Negeri CIBEDUG 01 can be categorized into Very Good (12%), Good (61%), Enough (24%) and Needs Guidance (3%) categories. Based on the findings, motivational factors within students affect the enthusiasm for learning to read fairy tales in elementary schools. In addition, reading fairy tales is considered difficult to understand by students.
Unpacking Writing Assessment Tasks for Junior High School Students: A Comprehensive Analysis

This research addresses the issue of using course books as the sole source for writing assessment tasks in junior high schools without considering students’ diverse learning needs and capabilities. The study aims to identify and describe the assessment tasks employed by teachers to evaluate the writing skills of junior high school students and investigate students’ perceptions of these tasks. A descriptive qualitative method was used, focusing on MTs Hidayatullah Bahaur in Central Kalimantan as the research setting. Two English teachers and ten students of Class VIII from MTs Hidayatullah Bahaur participated in the study. The data collection techniques included observation, interviews, and documentation. The findings reveal that the English teachers primarily used two categories of assessment tasks: imitative writing, encompassing handwriting, spelling, and punctuation tasks, and intensive writing, which involved grammatical transformation, picture cues, vocabulary assessment, ordering, short-answer, and sentence-completion tasks. Furthermore, interviews with student representatives indicated that the overall quality of the assessment tasks was satisfactory. However, students emphasized the importance of teachers actively explaining the task requirements, as understanding the tasks was crucial for successful completion. Consequently, this study highlights the significance of well-designed assessment tasks accompanied by clear explanations to ensure students’ comprehension and accurate task execution.
Pemanfaatan Sistem Aplikasi Audacity Dalam Pembuatan Seni Teater Drama Pada SMA Negeri 1 Tumbang Titi

Developments in technology and information systems produce various kinds of innovations and new breakthroughs in supporting the process of completing a task, problem, creation and implementation of ideas or ideas in creating products in the industrial and service sectors, including the creation and development of a work in the form of art. In several institutions, technology and information systems are used in carrying out a performing arts which plays an important role as a performer, so that it can enliven the main event at an event being held. Drama theater is a type of performing arts that has existed for generations. Its existence is considered to be a delivery of moral messages, an introduction to culture, and as entertainment in public and private areas. Audacity is an audio editing application that allows the creation of drama theater to be brought to a different level, using modern concepts involving various existing technological devices. The workings of making this drama theater are by including sound recordings from the actors and backsounds into the Audacity application for editing and then compiling it based on the timeline which can make the story script, characterizations, and performances displayed can make the audience immersed in the resulting emotions. However, in producing a drama concept in the form of sound in Audacity, the editor must be able to synergize and compile between drama scripts, timelines, and be able to know when is the right time to place this sound (recording actors and external background). Utilization of the Audacity application in making drama theater is carried out at SMA Negeri 1 Tumbang Titi in filling out events organized by the school at student farewell events and visits to other schools with the aim of being a gathering place, introducing students to the outside world, adding experience, building character, and exchange and introduction of art and culture.&#x0D;
Neural network scoring for efficient computing

Much work has been dedicated to estimating and optimizing workloads in high-performance computing (HPC) and deep learning. However, researchers have typically relied on few metrics to assess the efficiency of those techniques. Most notably, the accuracy, the loss of the prediction, and the computational time with regard to GPUs or/and CPUs characteristics. It is rare to see figures for power consumption, partly due to the difficulty of obtaining accurate power readings. In this paper, we introduce a composite score that aims to characterize the trade-off between accuracy and power consumption measured during the inference of neural networks. For this purpose, we present a new open-source tool allowing researchers to consider more metrics: granular power consumption, but also RAM/CPU/GPU utilization, as well as storage, and network input/output (I/O). To our best knowledge, it is the first fit test for neural architectures on hardware architectures. This is made possible thanks to reproducible power efficiency measurements. We applied this procedure to state-of-the-art neural network architectures on miscellaneous hardware. One of the main applications and novelties is the measurement of algorithmic power efficiency. The objective is to allow researchers to grasp their algorithms' efficiencies better. This methodology was developed to explore trade-offs between energy usage and accuracy in neural networks. It is also useful when fitting hardware for a specific task or to compare two architectures more accurately, with architecture exploration in mind.
The Comparison Of Tracking Methods Using QR Code Marker And Texture Marker On Augmented Reality Application

The research entitled " The Comparison Of Tracking Methods Using QR Code Marker And Texture Marker On Augmented Reality Application" aims to build augmented reality-based learning applications, implement tracking methods and then compare QR code markers with texture markers to determine which markers are better in augmented reality. This application displays 3-dimensional virtual objects by utilizing augmented reality technology with the help of the vuforia library, unity 3D software, and blender. Comparison of tracking methods using QR code markers and texture markers based on factors that affect the success of the application in detecting markers/detection objects. These factors are detection angle, detection distance and light intensity. Based on the results of testing on augmented reality applications with tracking methods using QR code markers and texture markers, it is known that QR Code markers can better display 3-dimensional virtual objects based on detection distance and detection angle.
Expert assessment of textbooks as an important element in quality management of the training of gifted students

Expert assessment of textbooks is an important component of quality management of the training of gifted students. This evaluation may include a review and analysis of the textbooks, used in working with gifted students and provide a reliable source of information about the quality of the content of the educational materials. Expert assessment can reflect which topics and concepts meet the needs of gifted students, which methods and approaches can be effective for teaching this category of students, and which resources can be useful for developing their abilities. This data can be used by administrators and educators to improve the preparation of gifted students. In addition, expert assessment of textbooks can be an important quality management tool when it comes to selecting textbooks and other instructional materials for gifted students. According to the results of the assessment, decisions can be made regarding the selection of the most suitable textbooks and teaching aids, which will help to ensure high-quality and effective training of gifted students. However, expert assessment of textbooks has its limitations. It can be very expensive and time-consuming. In addition, its results may be limited and not consider students’ individual needs. It is important to note, that the expert assessment of textbooks is significant not only for gifted students but for the entire education system as a whole. Quality textbooks develop students’ skills and knowledge, allowing them to successfully adapt to the demands of the modern world. Additionally, quality textbooks can reduce the level of differentiation in the quality of education between different regions and educational institutions. Therefore, expert assessment of textbooks can be an important quality management tool for training gifted students, which will help ensure that they are adequately prepared and develop their abilities
Student perspective on distance online learning experience during the COVID-19 pandemic in undergraduate pharmacy program in UiTM: pharmacology of CNS drugs

The method of teaching and learning (T&amp;L) has changed radically due to the COVID-19 pandemic, globally. Schools and universities had to adapt to a new T&amp;L experience by moving into hybrid learning or fully electronic online mode. As for the third-year pharmacy students in UiTM, the Faculty of Pharmacy employed 100% online distance learning (ODL). Hence, this study aims to evaluate the third-year pharmacy student ODL experience during the COVID-19 pandemic on one of the core subjects, Pharmacology of Central Nervous System (CNS) Drugs. The online survey was distributed to students at the end of the semester. Multiple questions made up a score that reflects their perspective on the subject relevant to the ODL experience. The survey was voluntary, and all data were collected and recorded via google forms. The response rate was about 74% (n=186). The results’ analysis revealed some variable responses. The ODL experience poses many challenges not only to the students but lecturers alike. The burden of completing assignments and at the same time coping with the current situation of an unconducive environment at home with internet instability has pushed the students to almost a breaking point. Hence, a more structured plan needs to be implemented to ensure the students have the best for their academic development to pursue their professional careers without compromising their soft skills.
To Develop Digital Monopoly Game as Learning Media for French for Tourism Lecture

The French for Tourism (or Français du Tourisme) is a lecture available in sixth semester. The objective of the lecture is to make students able to give information on tourist sites when they become tourist guides. The preliminary research showed that students were poor in vocabulary mastery. In the learning process, the methods were quite good, but they were necessary to be optimized in order learning was interesting. In addition, the learning media was not in line with the 4.0 industrial revolution; therefore, another media model, namely, digital monopoly game, was applied in this research. The model consisted of explanation on the material in the form of text, video, and audio and there are also interactive exercises. The advantage of this media was that it could be applied in offline mode, so it was accessible all the time. This research used the Research and Development (R&amp;D) of ADDIE model. This research tried to know the development process, the validity, the practicality, and the effectiveness of the digital monopoly game in the lecture. To measure the effectiveness of the media, the pre- and post-tests were attempted to fifteen students who studied the lecture. The result showed that the learning media has already fulfilled all aspects of validity, practicality, and effectiveness and that there was a significant increase in the students’ competence after they used such media. It can be concluded that the digital monopoly game is quite effective in the process of learning the French for Tourism. Keywords: development, learning media, French tourism lecture, digital monopoly game
Pembenahan Pencatatan dan Pelaporan Keuangan Sanggar Rangkiang Salayo dengan menggunakan Program Akuntansi berbasis Excel

Sanggar Rangkiang Salayo is a women's business group in Solok, West Sumatra. It has been developing a knitting business. The business program focuses on improving product quality, innovation, and systematic business administration. One of the essential aspects of business administration is having good and proper financial records and reporting. Several activities have been carried out to improve the recording and reporting of their business finances using an Excel-based accounting program. In this activity, participants were given training and accompanied when practising each financial recording and reporting stage using a pre-designed accounting program. The method used in this activity was providing material through lectures and training using Excel-based accounting programs demonstrated in front of the training participants. This Excel-based accounting program was designed according to Micro, Small and Medium Entity Financial Accounting Standards (SAK EMKM), which consists of six working papers integrated. The results of this activity were members of the Rangkiang Salayo who were more skilled in recording and reporting financial transactions for their business.
PENERAPAN METODE EJA DENGAN MEDIA FLASH CARD UNTUK MENINGKATKAN KEMAMPUAN MEMBACA SISWA KELAS I MI MIFTAHUL ULUM BANJARSARI

This study aims to describe the application of the spelling method with flash card in improving the reading ability of Class I students at MI Miftahul Ulum, Banjarsari Hamlet, Bululawang District. The results showed that the reading ability of Class I students of MI Miftahul Ulum Dusun Banjarsari Bululawang District was proven to have increased through the application of the spelling method with flash card, this was marked by an increase in the average value of the psychomotor test, from 59.26 in the Pre-Cycle implementation, to 68.52 in the implementation of Cycle I, and increased again to 81.11 in the implementation of Cycle II. Likewise, the percentage of mastery learning also increased from 29.63% in the Pre-Cycle implementation, to 59.26% in the Cycle I implementation, even in the Cycle II implementation it increased to 92.59%.
PowerAR: A Tool for Improving ESL Year Six Pupils’ Reading Comprehension

There is a growing concern about the level of reading skills in the English language, specifically among primary school pupils in Malaysia. The integration of technology in language learning had proven to facilitate the reading process and indirectly enhance reading comprehension. This study intends to investigate the integration of technology, specifically, Augmented Reality (AR) combine with PowerPoint (i.e., PowerAR) as a learning tool to improve reading comprehension among primary school pupils. A total of 17 primary Year six pupils participated in this study. An intervention was designed to focus on reading lessons that used PowerAR as a learning tool to facilitate reading comprehension among pupils. According to the data analysis of the pre-test and post-test, the PowerAR intervention has somewhat improved the pupils’ reading comprehension skills. The results also showed that the participants had reaped many technological benefits, but some of them needed more assistance and collaborative learning to be implemented in reading classrooms. Theories that emphasised active learning, constructivism, and self-directed learning were key elements of the PowerAR intervention. Reading comprehension improves when students make sense of the reading material by connecting it to prior knowledge and building connections to it. PowerAR demonstrates the versatility of using technology in the language classroom that amplifies language learning. The findings provide insights to teachers, academics, and other interested parties with information on how to employ technology, particularly augmented reality (AR), to enhance reading comprehension and other language skills.
Blood Group Detection through Finger Print Images using Image Processing

Abstract: There is worldwide demand for an affordable Blood Group measurement solution, which is a particularly urgent need in developing countries. The Image Processing, which is the most penetrated device in both rich and resource-constrained areas, would be a suitable choice to build this solution. This Project proposes a noninvasive Blood Group measurement processes. Also its compared the variation in data collection sites, biosignal processing techniques, theoretical foundations, photoplethysmogram (PPG) signal and features extraction process, Image Processing algorithms, and Detection models to calculate Blood Groups. This analysis was then used to recommend realistic approaches to build a Image Processing-based point-of-care tool for Blood Group measurement in a noninvasive manner. In this project, proposing approaches for blood Group measurement with the aim of recommending data collection techniques, signal extraction processes, feature calculation processes, Image Processing algorithms for developing a noninvasive Blood Group estimation using an Image