Reviewerly/exHarmony huggingface dataset:
Module Readability, Reading Skills, and Reading Comprehension of Grade 8 Students

This survey-correlational research aimed to determine the levels of readability of the grade eight English manual, reading skills, which constitute vocabulary and fluency, and the students’ reading comprehension of the grade eight students. The “standard” readability level of the grade 8 learners’ module indicates that the literary pieces and readings included in it are comprehensible. Grade 8 students are proficient readers; they have the skill in vocabulary and fluency. They can pronounce most of the words with accuracy and understand most of the English words and even give meaning to them. The level of reading comprehension of the grade 8 students is developing. The significant difference on the students’ reading skills in terms of age, monthly family income, fathers’ educational attainment and mothers’ educational attainment indicate that these factors affect the gaining of the students of their reading skills except when classified into sex. Thus, the reading skills of the grade eight students vary in terms of age, monthly family income, fathers’ educational attainment and mothers’ educational attainment. The significant difference on the students’ reading comprehension in terms of monthly family income, mothers’ educational attainment and fathers’ educational attainment may signify that the aforementioned factors contribute to the acquisition of the ability of the students to comprehend except with sex and age. The reading skills of the students are not significantly related to the readability of the material. The same is true with the module readability and reading comprehension, no significance has been identified. On the other hand, students’ reading skills are significantly related to their level of reading comprehension. Looking into the relationship of reading skills to reading comprehension and finding no relationship among readability with reading skills and reading comprehension, it is seen that the factor of learning relies on the students.
Design and construction of dancing fountains controlled by pic16f877a

This article shows the design and construction of some dancing fountains controlled by a pic16f877a. It also shows the code programmed inside this microcontroller, which was made using a PIC-C-Compiler for C language. The simulation and preliminary tests were performed in ISIS PROTEUS; the program converts the frequency signal to voltage. After the conversion, voltage ranges were assigned to activate each pump of the fountains' jets. The height that can be reached depends on how high the frequency is; then, the audio signal was coupled to an amplifier to improve the power of the audio signal to hear the music clearly, at par with the spectacle of the fountains working. In addition, the electronic designs of each board used are shown in detail. Finally, a vumeter was designed and installed to improve the visualization of the jets with illumination with LED lights changing to the rhythm of the music and the power of the output sound.
Peran Layanan Digitalisasi Perpustakaan di Lingkungan Balai Pendidikan Dan Pelatihan Keagamaan Kota Bandung

Digitalization is the process of transferring media from a printed form to a digital form. Digitalization is done to create digital archives, photocopying, and for digital library collections. The development of library information technology in educational and training institutions is endeavored by an exellent service for the users, this is not enough in the conventional way. Currently the latest development is very remarkable related to digital libraries (digital library) which has advantages in the speed of management or accessing oriented to digital data and computer network media (internet).
THE INFLUENCE OF USING NURSERY SONG IN LEARNING VOCABULARY AT SMP NEGERI 3 KABUPATEN SORONG

The Influence of Using Nursery Song in Learning Vocabulary at SMP Negeri 3 Kabupaten Sorong Thesis English Education Department Faculty of Language Social and Sport Education University of Pendidikan Muhammadiyah Sorong 2023. The objective of this research is to find out whether or nor the use of Nursery Song influence in learning vocabulary at seventh grade of SMP Negeri 3 Kabupeten Sorong Related to this research used a pre-experimental quantitati research design. The research design is one group pretest-posttest. The sample of this research was seventh grade students and the total are 20 students. In the collecting data, the researcher used a vocabulary test in the form of multiplechoose that is consist of 20 questions for the pretest and posttest. In analyzing the data, the researcher used the SPSS 20 program to calculate research the data. The result finding of the reseach showed that the result of the t-test is P value (0.00) &lt; (0.05). it means that H0 was rejected and Ha was accepted. The alternative hypothesis (Ha) was there is an influence in learning vocabulary using nursery song between pretest and pos ttest. In addition, it can be seen from the pretest was (63,5) improved on posttest (98,0). It can be concluden that there is an influence in learning vocabulary using nursery song
Acceptance of YouTube Channel for English Language Learning Among Digital Native Learners

In the globalized world that we live in today, everyone realizes the importance of the English language as a lingua franca. The English language has been used as a mediator language in every area such as business, education, tourism, and many more. It is indeed a demanded language for every sector to converse and communicate in neither verbal nor written form. Due to users' lack of motivation, encouragement, and acquired learning skills, particularly for those who do not practice speaking English with English native speakers, learning the English language is challenging. As we are moving forward to the digital world in line with the advancement of the current technology, thus English language learners are provided with many options from various platforms to learn lessons, particularly in English lessons. Therefore, this study aims to investigate the factors of using YouTube as a platform for English language learning among digital native learners. This study uses a thematic analysis by reviewing and analyzing qualitative data that entails searching across a data set to identify, analyze and report repeated patterns. It is found that YouTube is proven to be a practical, innovative, and responsible platform for conveying English language learning in such attractive and engaging ways to digital native learners. The finding shows that YouTube has been shown to be an effective, innovative teaching and learning tool for delivering English language instruction in Malaysia to English learners, especially those who are digital natives. The English language does not serve as the first language in Malaysia, hence English language learners in Malaysia are keen to utilize YouTube as a preferred platform to learn the English language. This is because of the availability of native speakers from different countries, especially in most developed countries such as the United Kingdom and the United States of America.
Evaluating Semantic and Personalized Information Retrieval with Deep Learning Models: A Performance Metrics Analysis

Evaluation of the Information Retrieval (IR) model is an important, complex process that involves evaluating many aspects of performance using quantitative measurements called evaluation metrics. This work explores the efficacy of Deep learning (DL) models in personalized and semantic information retrieval (SIR), an area that has witnessed significant advancements in the last few years. A thorough analysis of several DL models for search engine index retrieval is provided. The particular task, relevant standards, and desirable qualities, among others, influence the use of evaluation metrics in IR. A comprehensive evaluation of the performance of an IR system uses several metrics. The paper emphasizes how DL models can produce IR results that are more accurate, with an emphasis on choosing important metrics for evaluation. Among these metrics, on a given input query, a recall of 1.0 indicates full coverage in detecting pertinent cases, while a precision of 0.5 indicates 50% accuracy in positive predictions on a given input query. At 0.6667, the F1-score strikes a compromise between recall and precision. The model's ability to rank and prioritize is assessed by Mean Average Precision (MAP) at 0.5426 and Normalized Discounted Cumulative Gain (NDCG) at 0.8896. Precision in the top 5 suggestions is evaluated by Precision@5, which has a value of 0.6. This is important in situations where user attention or recommendation space are restricted. These measurements offer priceless information on the efficacy of IR models.
Perancangan Bahan Ajar Elektronik Berbasis Android Guna Meningkatkan Literasi Peserta Didik

Research has been carried out with the title Designing Android-Based Electronic Teaching Materials to Improve Student Literacy. This study aims to determine: (1) the form of android-based electronic teaching materials on chemical equilibrium materials, (2) the level of validity of android-based electronic teaching materials on chemical equilibrium materials, and (3) student responses to the development of android-based electronic teaching materials on chemical equilibrium material. The development model used is the ADDIE model. The android-based electronic teaching material product that has been developed is in .apk format with a capacity of 74.6 megabytes named “Chemical equilibrium”. The results of the assessment of material and media experts on the level of validity of these electronic teaching materials have a very valid category with the percentage of overall validity being 96.19% and 90.20%, respectively. Meanwhile, the response of students to this electronic teaching material when the trial was carried out on average showed a very good response by getting the overall percentage was 97.78% in the small group trial and 96.33% in the large group trial. Thus, this android-based electronic teaching material on chemical equilibrium material is suitable for use in chemistry learnin activities as a source of independent learning and learning media.&#x0D; Keywords: Electronic Teaching Materials, Android, ISpring Suite 10, Website 2 APK Builder, Chemical Equilibrium
THE NINTH-GRADE STUDENTS' PERCEPTION ON TEACHING ENGLISH THROUGH JIGSAW METHOD IN EFL AT SMPN 1 TARAKAN

The purpose of teaching and learning English is to be proficient in communication, and this is something that is emphasized in both the curriculum and methodology for English as a foreign language. This study aims to determine students' perceptions of the Jigsaw method, after studying from home for two years, in English subject. The subjects in this study were ninth grade students of SMPN 1 Tarakan who had studied English using the Jigsaw method. The data in this study are the results of filling a questionnaire with scale likert. The findings in this study indicate that students prefer English lessons when using the Jigsaw method compared to learning individually. Teachers are expected to make an improvement in the process of learning English in class by using learning methods or innovations or learning creations so that students can learn easily and have fun.
PLASTIC PACKAGING WASTE MANAGEMENT THROUGH FILLING MACHINE WITH AGILE REENGINEERING PROJECT MANAGEMENT APPROACH

In Indonesia, the number of plastic wastes has reached 66 million tons per year in which 50% of them come from plastic packaging waste. Meanwhile, the recycling of plastic packaging waste only reaches 14%. Hence, it is highly urgent to be aware of plastic packaging waste management in order to tackle this issue. The research discussed the capability and potential of applying digitalization and automation to Smart Retail Technology which focuses on filling machines to manage plastic packaging waste management and increase the competitive advantage. This research uses two main approaches, namely Business Process Reengineering and Agile Project Management to recommend a new business process on ongoing project. The result of the study suggests the urgency to take advantage of the QR Code and Human Machine Interface to maximize the effectiveness and results of implementing the business process. By using simulation, this effort is expected to reach up to 334 consumers each day with up to 42.14% of machine utilization.
Pengembangan LKPD Augmented Reality dengan model Discovery Learning sebagai media pembelajaran interaktif

School digitization, which is currently being intensified by the government, provides an opportunity for teachers to develop creativity and learning innovations that suit the needs of students. Along with the implementation of the 2013 curriculum which aims to challenge the education system in Indonesia so that students have 21st century skills. This indirectly also requires the education system, especially in schools, to be carefully prepared, although the learning process currently applied still tends to focus on teacher. This condition is in stark contrast to the 2013 curriculum education system, where the learning process prioritizes the active participation of students. Starting from these problems, the authors try to provide solutions by developing learning media with Augmented Reality-based multimedia. The learning media that will be developed is modeling of cube nets. This study aims to develop Augmented Reality-based multimedia to support the development of learning media. The research method used in this research is research and development. Data collection techniques were carried out by interviews, questionnaires, and literature studies. Then, the data was then analyzed using qualitative descriptive analysis. The results of this study are the modeling product of cube nets and the results of the analysis of student responses to the product. The results of the questionnaire show the level of attention, relevance, confidence, and satisfaction of 80%, 76%, 75%, and 77%. These results classify for the use of learning media with an average score of 77%. These results are categorized as good for the use of learning media. The development of this media is expected to be the basis for developing Augmented Reality-based learning media designs as interactive learning media.
Auditors' Perception on Ethical Responsibility in Auditing: A Qualitative Study

This qualitative study explores auditors' perceptions of ethical responsibility in auditing, aiming to elucidate the multifaceted dynamics shaping their attitudes and behaviors. The research delves into various dimensions of ethical behavior, organizational factors, professional standards, and regulatory frameworks influencing auditors' conduct. Through thematic analysis of existing literature, key concepts related to ethical responsibility in auditing are defined, and specific aspects pertinent to the research context are elucidated. The study highlights the critical role of ethical behavior in maintaining public trust and confidence in financial reporting, emphasizing principles of integrity, objectivity, independence, and professional competence. Organizational culture, professional norms, and regulatory oversight mechanisms are identified as influential factors shaping auditors' ethical decisions and actions. Moreover, the research underscores the importance of professional skepticism and independence as essential components of auditors' ethical responsibility, emphasizing their role in enhancing audit quality and deterring financial misconduct. The findings contribute to theoretical discourse on auditing ethics, enriching our understanding of the ethical imperatives governing auditors' conduct. Furthermore, practical implications for auditing firms, regulatory bodies, and professional associations are discussed, with recommendations for promoting ethical conduct and integrity within the profession.
RPA and AI-Driven Predictive Analytics in Banking for Fraud Detection

This research paper explores the integration of Robotic Process Automation (RPA) and Artificial Intelligence (AI)-driven predictive analytics in banking for fraud detection.In the face of increasing digital transactions and sophisticated fraudulent activities, there is a pressing need for innovative solutions to safeguard customer assets and maintain trust in the financial system.The paper reviews existing literature, case studies, and methodologies to elucidate the transformative potential of RPA and AI in enhancing fraud detection capabilities within the banking sector.RPA streamlines operations, automates manual tasks, and accelerates data processing, while AI-driven predictive analytics analyze vast volumes of transaction data to identify patterns indicative of fraud.By combining the efficiency of automation with the intelligence of advanced analytics, banks can proactively detect and prevent fraudulent activities in real-time.The study also examines the challenges and opportunities associated with the deployment of RPA and AI-driven predictive analytics in banking, including data quality, regulatory compliance, model interpretability, and cybersecurity risks.Ethical considerations regarding data privacy, confidentiality, and responsible AI use are also discussed.Ultimately, this paper aims to provide insights into how banks can leverage RPA and AI technologies to strengthen their defenses against fraud, protect customer assets, and uphold the integrity of the financial system in the digital age.
ANALISIS KESALAHAN EJAAN BAHASA INDONESIA PADA TEKS LAPORAN HASIL PEROBAAN SISWA KELAS IX

This study intends to analyze Indonesian spelling errors in grade 9 students' experimental report texts. This research is also motivated by the many Indonesian spelling errors and students' spelling scores in the small test report text assessment criteria. The method in this research is descriptive qualitative method. The instruments used in this study were the text of the student's writing test report and the test report text assessment guidelines. The data collection technique in this study was to look for sentences containing Indonesian spelling errors in the text of student experimental reports. The method of information analysis tried is reading, marking errors, analyzing, then formulating. Subject in this study was the experimental results of class 9D students at SMPN 1 Cikalongwetan, totaling 20 people. The results of this study showed that out of 20 students in class 9D, 75% of the total number of students in 9D made a capital letter error. Meanwhile, errors in writing capital letters at the beginning of a sentence reached 55% and errors in writing capital letters in the middle of a sentence reached 35%. The conclusion of this study is that the cause of Indonesian spelling errors in the text of the class 9D experimental report at SMPN 1 Cikalongwetan is due to students' lack of understanding in Indonesian spelling and the lack of learning about Indonesian spelling in class.
Pengembangan Lembar Kerja Peserta Didik Berbasis Discovery Learning Dalam Meningkatkan Hasil Belajar Siswa Kelas XI Di SMA Negeri 1 Jogonalan

Education is one effort to improve the quality of human resources. This quality improvement is carried out through the process of learning activities. Indicators of the success of learning activities are learning outcomes. Student learning outcomes are still relatively low because teaching materials do not yet facilitate students in improving their learning outcomes. One of the teaching materials that can be developed to improve learning outcomes is LKPD. The research aims to improve student learning outcomes using discovery learning-based LKPD. This type of research is research and development (Research and Development) which consists of several main steps, namely: problem identification, data collection, product design, product improvement. Research was carried out on class XI students at SMA Negeri 1 Jogonalan, Klaten Regency. The analysis technique used is descriptive quantitative. The results obtained from this research are in the form of a product, namely a K-13 Student Worksheet based on Discovery Learning on Transformational Geometry material. The research results show that the feasibility of developing LKPD based on discovery learning as assessed by media experts is in the feasible category (0.81). and Thus it can be concluded that discovery learning-based LKPD can be used in the SMA Negeri 1 Jogonalan, Klaten Regency environment. The results of student learning using the essay test were 28 students (80%) who completed it by achieving a KKM score ≥ 75, and 7 students (20%) had not achieved the KKM score or had not yet completed it.&#x0D; Keywords: Keywords: LKPD, Discovery Learning, Learning Outcomes&#x0D;
Penerapan Model Pembelajaran Kooperatif Times Games Tournament untuk Meningkatkan Keaktifan Belajar Siswa pada Pembelajaran Pendidikan Agama Islam

One of the mistakes in activating student learning is due to an error in choosing a learning model. The purpose of this research is to see the average difference in increasing student learning activity through the use of cooperative learning models of the type of Teams Games Tournament. This study uses quasy experiment researchers. Techniques or data collection carried out in this study were pre- test and post- test, in taking the sample using purposive sampling. The data analysis technique used in this study was the normality test using the Shapirowilk test, the hypothesis testing using the Mann- Whitney test and the n- gain test. The results in this study indicate that the use of the Teams Games Tournament (TGT) model can significantly increase student learning activity, this is evident from the results of the n- gain test which obtained a mean value of 0.8913 or 0.90 for the experimental class, while the control class obtained a mean value 0.4921 or rounded to 0.50 which is smaller than the experimental class so that based on the interpretation of the effectiveness of the n- gain value if it is greater than the value of 0.76 it can be concluded that the use of cooperative learning models of the type of Teams Games Tournament can increase student learning activity.
Pengaruh Semangat Berorganisasi terhadap Prestasi Akademik Mahasiswa

There are many things that affect student academic achievement, one of which is the activity of participating in organizational activities. But not a few also because of that students become complacent so that they take a long time to finish their studies. This study aims to determine the effect of organizational enthusiasm on academic achievement and how big the percentage of organizational enthusiasm is on student academic achievement. The method used in this study is a quantitative method with a series of tests, such as validity, reliability, normality, linear test, and simple linear test to test the validity of the variables and indicators in this study. As for the population in this study, there were 623 active students majoring in Islamic Communication and Broadcasting, Faculty of Da'wah and Communication, North Sumatra State Islamic University, Medan. The sample used in this study was 86 people obtained from the results of sampling using the slovin formula with a 10% allowance. Data collection techniques were carried out by distributing research questionnaires via the Google form. The results of the study answered that there was a significant influence between the organizational spirit variable and the academic achievement variable with an effect of 46.8%.