Reviewerly/exHarmony huggingface dataset:
FEATURES OF TRAINING FUTURE BACHELORSON VOCATIONAL EDUCATION IN CONDITIONS OF BLENDEDLEARNING

Introduction. In the modern system of do-mestic higher education, there is an important and urgent problem related to the search for effective innovative forms, technologies and methods of training future spe-cialists in higher education. This is especially important due to the introduction of quarantine restrictions of the coronavirus pandemic and military actions on the territory of Ukraine.At the same time, the choice of innovative methods in professional education is aimed at the for-mation and development of key and special competencies in future specialists, particularly, orientation in the infor-mation and digital space, the use of critical and creative thinking of students in the educational process.Purpose. The purpose of the article is to find out the specifics of training Bachelors of the “Professional Educa-tion (Computer Technologies)” educational program at a pedagogical university in the conditions of blended learn-ing.Methods.To solve this concrete task, the following methods of the scientific investigation were applied: theo-retical analysis of scientific works on the problem, study of the recommendations of the Ministry of Education and Science of Ukraine regarding blended learning, analysis of the educational program for the preparation of Bache-lors, modeling.Results.The current problem of modern higher school pedagogy related to the introduction of blended learning in the system of training future Bachelors in professional education in higher education institutions, which is caused by quarantine restrictions and military actions on the territory of Ukraine, is considered. Various approaches to the very concept of blended learning, both a special form of organization of the educational process in educa-tional institutions, and an innovative technology for train-ing future specialists in higher education, are revealed. The structure of this type of classes, which can be con-ducted in-person and online, has been analyzed.Special attention is focused on the main stages of a teacher’s and students’ workduring blended learning. It is noted that blended learning is usually implemented using Moodle and Google Classroom online platforms. Peculiar attention is focused on the content of the “Professional Education (Computer Technologies)” educational program of the Bachelor’s Degree and curricula of the main professional disciplines of this specialty. The peculiarities of the intro-duction of blended learning in higher education were demonstrated on the example of conducting a class on a topic of the “Methodological Principles of Professional Education” course.Conclusion.Therefore, the preparation of future Bachelors in professional education in the conditions of blended learning differs in its structure, methods and means from the traditional form of organization of the educational process in higher education institutions. Blended learning involves a combination of in-person and online hours using online platforms, including Moodle and Google Classroom.
DESIGN OF VISUALIZING EDUCATIONAL MATERIAL AS AN ASPECT OF OPTIMIZATION OF PROFESSIONAL TEACHER TRAINING

Professional training of a modern teacher is impossible without the competent use of information and communication technologies. Modern society requires the education of new ways of presenting knowledge for the rapid perception and awareness of a large amount of information. This is possible provided the creation of effective visual learning material that is able to influence the cognitive processes of learning new knowledge by students. The modern teacher must be ready to process large amounts of educational information and be able to design their own didactic visual materials, taking into account the basics of visual culture. Educational presentations today are the minimum qualification requirement for professional teacher training. Pedagogical science has in its arsenal numerous psychological and pedagogical studies that show the effectiveness of the impact of clarity on the process of perception and assimilation of educational information, to increase the efficiency of the educational process through computer visualization. However, the problem of competent design of didactic visual materials, in our opinion, is insufficiently studied. The design of visual learning information remains spontaneous in nature, which reduces their effectiveness. That is why the aim of the study is the theoretical justification of the need to use design tools in creating compact didactic visual materials for their easy perception and understanding by students, as well as effective learning content for teacher training. Visual presentation of information is more convenient for modern youth with «clip thinking», who are able to quickly switch between disparate semantic parts and perceive information figurative form. Visualized educational material that accompanies the learning process is designed to: touch emotions and organize the attention of students; to stimulate reactions of motivation, mental activity, work of imagination; to arouse interest in learning; stimulate the process of remembering the necessary knowledge and skills; provide visual support for educational content and demonstrate new content of knowledge; provide reflection, feedback; to promote the strength of the acquired knowledge and skills; provide an opportunity to evaluate the results of the actions of students. The presentation should promote the development of thinking, keep attention, be clear and interesting. And for this you need to understand and follow the rules of composition, ably use the means of design in the context of the use of visual language reserves. To enhance the educational effect should be based on the key principles of construction of individual slides and the whole presentation by A. Kapterev, among which should be distinguished the principle of focus, the principle of contrast and the principle of unity.
INQUIRY-BASED MATHEMATICS EDUCATION: THE EUROPEAN DIMENSION

The article focuses on the European experience of inquiry-based education of Natural Sciences and Mathematics for schoolchildren (IBSE). The work provides an overview of the educational platforms, on the basis of which students’ learning and inquiry activities are organized, such as: ZDI (Zukunft durch Innovation) in Germany, UPSTI (Union of Professors of Sciences and Technology for Industry) in France, LUMA (short for «luonnontieteet», Finnish for Mathematics and Natural Sciences) in Finland, STEM (Science, Technology, Engineering and Mathematics) in Bulgaria, ASTRA (Centre for Learning in Science, Technology and Health) in Denmark, ETAg (Estonian Research Council) in Estonia and NATDID (The Swedish National Centre for Science and Technology Education) in Sweden. These educational platforms are funded by governmental and non-governmental institutions. The article shows that IBSE plays one of the central parts in the educational process in all European countries. It is emphasized that inquiry-based learning develops the ability of students to think critically, to experiment, to ask questions and to offer answers based on their own considerations, to understand outstanding scientific ideas. IBSE is used not only in school but also in extracurricular activities (summer (winter) camps, competitions, seminars, scientific circles, competitions, cafes, science festivals). Efforts to support not only high school students, but also Science and Mathematics teachers are noteworthy. Teachers receive effective assistance in guiding students’ creative and inquiry activities. For this purpose, in some countries, there is a cooperative network of school coordinators of creative and inquiry activities of students. Teachers develop their professional activity by mentoring students-inquirers. Scientists are also involved in the management of educational inquiry activities. Inquiries are conducted in the areas of interest to companies participating in the partnership. The cooperation between the school and the company contributes to the functioning of dual education. The experience of European countries in implementing inquiry-based learning in classroom and in extracurricular activities proves the effectiveness of this approach. Learning through inquiry is an attribute of a technologically and economically developed society. A review of the experience of European educational systems, which actively use it, encourages a rethinking of domestic realities.
Iterative Dichotomiser Three (Id3) Algorithm For Classification Community of Productive and Non-Productive

One way to tackle poverty is to provide information about productive and non-productive communities in each rural. This is very beneficial for the government, especially in each rural regarding the classification of community data. This research aims to classify productive and non-productive people so that the government can prioritize assistance for people deemed necessary to be more creative in fulfilling their family's economy. The research method used is the Iterative Dichitomiser Three (ID3) algorithm to build a decision tree. The process in the decision tree is changing the shape of the data (table) into a tree (tree) and generating rules based on the highest Entropy and Gain values. The study's conclusion shows that this algorithm can be processed in a shorter time, with shorter decision rules and higher prediction accuracy, by displaying the highest gain value. The parameters used to consist of education, age, income, and employment status, which results in the following rule if higher education and high income, then the result is a productive society, whereas if high school education and low income, then the result is a non-productive society.
Effect of TPRC Using Preezi on Teaching Reading to Junior High School Students

Reading is very important for students because their learning success is highly dependent on their reading comprehension. In order to read well, teachers must support learning with appropriate teaching methods. This study was a quantitative study to apply a quasi-experimental design to compare the TPRC strategy with Prezi and Grammar Translation Method to the first-year students in SMPN 1 Sutojayan. Studies have shown significantly higher performance than those taught using GTM. It was concluded that TPRC strategy using Prezi was effective in teaching the reading of descriptive texts for junior high school.
FEATURES OF TEACHING MATHEMATICS AS A MEANS OF MASTERING PHYSICS

The purpose of the work is to identify and describe specific differences, features, methodological techniques and approaches that should be used when teaching mathematics to people who are interested in physics and have the ability to study it. Speaking about abilities, we are based on an activity-based approach, the essence of which is that the presence (or absence) of certain abilities is indicated, first of all, by the process and result of the corresponding activity. Mathematics is based on the use of abstract concepts, the construction of a priori ideal models and the search for the shortest (simplest) solutions. This, in particular, is the essence and value of mathematical science, but the paradox of using mathematical knowledge is that in order to solve problems in physics, the mathematical apparatus must not only be used, but also be able to consciously limit this use. The physical approach to solving any problem consists in understanding its physical content, building a model that embodies this physical content, and using a formalized mathematical apparatus, finding a solution to the problem that has an acceptable physical meaning, that is, realistic, which can be explained from the point of view of recognized fundamental physical theories. When solving a problem from a physical point of view, it is necessary, first of all, to determine, choose, or independently build a physical model of the real process, phenomenon, and so on considered in the problem. Next, you need to choose or independently build a mathematical model that describes the corresponding physical model, that is, determine the mathematical apparatus used to solve the problem and link the models to each other. We highlight those features that should be taken into account and those methodological techniques that should be used when teaching mathematics to people who are inclined to study physics and have the appropriate thinking style, namely. Individuals who purposefully study physics value mathematical knowledge, respect mathematics as a science, but perceive this knowledge very utilitarian, as a means of comprehending physical science. Therefore, when studying the material of mathematics, it is advisable to demonstrate the possibility of its practical application. Students with aptitude for physics are not very interested, for example, in describing abstract and «unreal» en-dimensional spaces, but they are much better able to perceive and assimilate material filled with physical content, supported by real examples of connection with reality. Examples and illustrations that «enliven» a mathematical theory should be given in a timely manner «in fresh footsteps», in one block with the study of the corresponding theory. For the formation of physical research skills, it is useful to solve problems, including in mathematics, that have not only several different ways or methods of solving them, but also allow for the possibility of choosing, for example, boundary conditions, and so on.
Scrum Framework Implementation for Building an Application of Monitoring and Booking E-Bus Based on QRCode

ABSTRACTThe increasing public interest in using the public transportation will reduce the volume of vehicles operating on the streets. The derivative of the description above is how to make people prefer to use bus transportation instead of using private vehicles in traveling within the city. Currently, there is 192.5 million smartphone’s user, in the other hand, the Indonesia government also supported the public transportation such as electrical bus. In November 2022, at KTT G20 Bali, INKA (Indonesia State-Owned Enterprise) and an academic institution consortium released 30 units of electrical buses. From that problem and opportunity, this research aims to propose an application that provides comprehensive information on public transportation, especially inner-city buses. So that, the user could easily track and book the bus. The proposed application is a real-time web-based application aimed at the public as users. This application is accessed using electronic devices such as cell phones, tablets, laptops, and computers. In this research we also proposed conceptual and scrum method for further implementation. We used the Scrum method to build the proposed application, the roles of the scrum team are one product owner, one scrum master, two development teams (UI/UX and developer), and 2 sprints. Implementing the Scrum method in the development process could help organize and increase team productivity. The result of this research is the prototype of a Monitoring and Booking e-Bus Based on a QR Code. In future research we would like to implement this concept and survey the user experience with PIECES framework to get the user comfort in using the proposed application.
A Real Time Chatbot Using Python

Abstract: Real-time chatbots developed using Python have emerged as powerful tools for enhancing customer support, improving user experiences, and streamlining business processes. Leveraging Python's extensive libraries and frameworks, such as NLTK, Flask, and telebot, developers can build intelligent and scalable chatbot systems.This paper provides an overview of the key components and techniques involved in developing a real-time chatbot using Python. It explores the process of requirement gathering, use case definition, conversation flow design, and performance optimization. Integration with backend services, error handling, validation, and user experience (UX) design are also discussed. The utilization of natural language understanding (NLU) algorithms and techniques allows chatbots to interpret and comprehend user intents, providing accurate and context-aware responses. Integration with REST APIs, Flask, and telebot facilitates seamless communication and interaction between the chatbot and users. Furthermore, the paper highlights the importance of security, privacy, and ethical considerations in chatbot systems. It emphasizes the significance of continuous testing, feedback iteration, and user-centric design principles to refine the chatbot's performance and enhance the user experience. Looking ahead, future work in real-time chatbot development using Python includes advancements in natural language processing (NLP), personalized user experiences, multi-modal capabilities, and the integration of voice assistants. Ethical considerations and explainable AI techniques will also be critical for building trustworthy and responsible chatbot systems. In conclusion, real-time chatbots developed using Python offer immense potential for transforming customer support, automating processes, and delivering personalized and efficient services. With ongoing advancements in NLP, AI, and user interface design, the future of real-time chatbots holds exciting possibilities for enhanced user interactions and seamless automation.
Teaching Speaking Through Story Telling: South Sulawesi Folktales and Its Influence to the Students Speaking Competence

In the world of globalization, communication plays a vital role in getting success in all fields. Language is used as a tool for communication, The objective of the research is certainly intend to answer and solve the problem statement which has been stated before and it’s the aim of this thesis. In line with the research question stated above, the objectives of this research are (1) To figure out the extend using South Sulawesi folktales by storytelling method can improve students speaking competence. (2)To find out the students responses towards using the South Sulawesi folktales by storytelling method in teaching speaking. In doing this study, quasi experimental research is used which requires the careful collection, analysis, and interpretation of quantitative data. based on the data analysis it can be concluded that the result of pretest and posttest scores of experimental class and control class, we could see that the posttest score was higher than pretest.
Design of Field Rental System on Web-Based Garuda Mataram Badminton Club

Residents of West Nusa Tenggara, Mataram City, mostly like badminton. GOR Badminton Garuda is a sports building that provides sports field rental services specifically for badminton (badminton) in the city of Mataram. Rental management at the Garuda Badminton Building is still carried out conventionally, namely by manually recording the list of field tenants in the rental book, resulting in difficult data searches and frequent schedule recording errors. In addition, making reports takes a long time because they are still made from rental books. In terms of field reservation, it is also considered less effective because tenants have to come to the field. The solution provided is to create a web-based online field rental information system using the Waterfall method. The results of creating this information system can make it easier for admins to manage rentals and make it easier for the public to get information and field booking services online. Based on Usability testing using the ISO 9126 model, the Field Rental Information System at the Garuda Badminton Sports Hall is in good criteria with a percentage of 83%.
Building A Web-Based Final Project Detection Information System with Incremental Method and Jaccard Similarity Algorithm

Thesis is a scientific work and one of the graduation requirements for students in tertiary institutions. The process of implementing the thesis at the Information Technology Study Program at the University of Timor is still done manually, starting from submitting titles to data processing which allows for duplicate titles, difficulty finding data and losing data. For this reason, a system is needed to avoid the risk of duplicate titles and difficulty finding the data. So in this study an information system will be built to detect the similarity of the title of the final project (Thesis) using the incremental method and the Jaccard similarity algorithm as a plagiarism detection algorithm. The application of the incremental method is due to its flexible nature and less risk of failure than other development methods. System testing is carried out on the functional system and using the User Acceptance Test. Based on the test results, this system facilitates Study Programs in submitting final assignment titles, finding final assignment data, minimizing the risk of duplicate titles through the Title Similarity Percentage testing feature to find out the highest level of similarity based on thesis title category and avoiding data loss.
MODERN PROBLEMS OF THE QUALITY OF EDUCATION IN VOCATIONAL ART COLLEGES

The scientific problem of the quality of ed-ucation is considered, which is key to the renewal of educational activities in professional musical colleges, colleges of culture and arts, and colleges of arts. It has been established that modern problems of the quality of education in professional art colleges are insufficiently researched and require scientific understanding. Based on the analysis of the Law of Ukraine "On Vocational Pre-Higher Education", the content of the main concept of compliance of the conditions of educational activity and learning outcomes with the requirements of legislation, educational and professional standards, which is ensured by the implementation of internal and external procedures for ensuring the quality of education, is highlighted. In terms of the experience of the modern activity of profes-sional art colleges, key questions of the theory and prac-tice of pedagogy of the quality of education, the content and structure of the educational process, the artistic spec-ificity of methods, forms and means of education, in par-ticular, distance learning and the use of Internet services, were analyzed.