Reviewerly/exHarmony huggingface dataset:
HUBUNGAN ANTARA LITERASI DIGITAL DAN TEACHER DIGITAL COMPETENCE ABAD 21 DI SMK SURAKARTA

&lt;p&gt;ABSTRACT&lt;/p&gt;&lt;p&gt;The purpose of this study was to examine the correlation between digital literacy and 21st century teacher digital competence in Vocational School, Surakarta. This type of research is a survey with a correlational quantitative research approach. The population in this study were 219 teachers of Surakarta City Vocational School. Samples were taken by proportional stratified random sampling of 142 teachers. The data collection technique used a questionnaire. Validity test uses content validity. Data analysis used simple linear regression analysis and correlation. The results showed that digital literacy has a positive and significant correlation with teacher digital competence. This is evidenced by the acquisition of: (1) a correlation coefficient of 0.757 and a significance value of 0.000. (2) The regression model Y = -6,832 + 1,173X, Fcount = 187,699 with a significance of 0,000. (3) The coefficient of determination (R&lt;sup&gt;2&lt;/sup&gt;) is 57.3%.&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;Keywords: Digital Literacy, Teacher Digital Competence, 21st Century&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;ABSTRAK&lt;/p&gt;&lt;p&gt;Tujuan penelitian ini adalah mengkaji hubungan antara literasi digital dan teacher digital competence abad 21 di SMK Surakarta. Jenis penelitian ini adalah survey dengan pendekatan penelitian kuantitatif korelasional. Populasi dalam penelitian ini adalah guru-guru SMK Negeri Kota Surakarta yang berjumlah 219 guru. Sampel diambil secara proportional stratified random sampling sebanyak 142 guru. Teknik pengumpulan data menggunakan kuesioner. Uji validitas menggunakan validitas isi. Analisis data menggunakan analisis regresi linear sederhana dan korelasi. Hasil penelitian menunjukkan bahwa literasi digital memiliki hubungan positif dan signifikan dengan teacher digital competence. Hal ini dibuktikan dengan perolehan : (1) koefisien korelasi sebesar 0,757 dan nilai signifikansi 0,000. (2) Model regresi Y = -6,832 + 1,173X, F&lt;sub&gt;hitung &lt;/sub&gt;= 187,699 dengan signifikansi 0,000. (3) Koefisien determinasi (R&lt;sup&gt;2&lt;/sup&gt;) sebesar 57,3%.&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;Kata Kunci : Literasi Digital, Teacher digital Competence, Abad 21&lt;/p&gt;&lt;p&gt; &lt;/p&gt;
THAI TEXT-TO-IMAGE PROMPT ENGINEERING BY PRE-TRAINED LARGE LANGUAGE WITH STABLE DIFFUSION MODEL

Text-to-image (T2I) generation is a new area of large language models (LLMs), a type of prompt engineering involving inputting a textual description to generate an image. To shift a new paradigm of Thai natural language processing (Thai-NLP), this paper first presents state-of-the-art Thai Text-to-Image prompt engineering (TH-T2I) to translate Thai text into a semantic image according to the semantic Thai textual description. The pre-trained SCB-MT-EN-TH model is employed for Text-to-Text (T2T) translation. Moreover, the image generation is done according to a semantic text prompt by a stable diffusion model. The T2T is evaluated by Bi-lingual Evaluation Understudy (BLEU), while T2I is done by Inception and Frechet Inception Distance (FID). The images generated by TH-T2I were of high quality, as measured by Inception and FID. TH-T2I contributes to a T2I baseline model in Thai, preserving the Thai cultural language on digital heritage.
The influence of letterboard media on reading interest elementary school students in lower grades

This study aims to develop a letter board learning media to increase elementary school students' interest in reading, especially in low grades. The type of research used is research and development (ADDIE). Initial findings on the learning media used by the teacher are only printed media in the form of textbooks. Thus, making students less enthusiastic and easily bored when told to read, and the learning process becomes very monotonous. Based on the results of the preliminary study, the authors intend to develop a Letter Board product to increase interest in reading for low grade elementary school students. The Letter Board learning media is tested by media experts. The validation results by media experts obtained a score of 94.48% which is included in the very high category and is feasible to implement.
Analys of academic flow, digital literacy and self-regulated learning on academic achievement

The success of learning can basically be seen from the high and low learning outcomes. This research aims to determine the influence of academic flow, digital literacy and self-regulated learning on the academic achievement of Siliwangi Tasikmalaya University students. This research uses an explanatory survey method with a quantitative approach, the population in this research are Siliwangi Tasikmalaya University students class 2018-2021. Sampling in this study used a purposive random sampling technique with a total of 387 students as respondents. The data collection technique uses a questionnaire and the data analysis technique used is multiple linear regression analysis. The research results show that academic flow has a significant effect on student academic achievement, digital literacy has a significant effect on student academic achievement, self-regulated learning has no effect on student academic achievement, academic flow, digital literacy and self-regulated learning simultaneously influence student academic achievement. The coefficient of determination shows that academic flow, digital literacy and self-regulated learning together influence student academic achievement by 8.2 percent and the remaining 91.8 percent is influenced by other factors that are not included careful in this research.
The Use of Digital Tools During Distance Learning

The article reveals the problem of the simultaneous development of methods of the use of information and communication technologies application in the teaching process of an educational institution. In the current conditions of education, in the conditions of war, the educational model can exist only in combination with the use of modern technologies for teaching English. The education system needs to modernize teaching methods by means of innovative tools of information and communication technologies and to carry out such training of teachers at the state level, as well as to rely on the self-education of active teachers-practitioners. Instead of simply restricting students to linear displays, such as reading text from a book, media products create this process by involving various elements to make it more dynamic and interesting. The authors analyzed the advantages and peculiarities of the technology which are actively used in the presentation of information. When introducing and updating lexical or grammatical material, it is effective to use presentations that contain not only certain information, grammatical material, but also slides with illustrations, pictures, and small text tasks. The authors also gave information about some wide spread digital platforms for teaching and learning that are convenient as for teachers so for students. Moodle is an integration platform for teaching a foreign language: it is quite stable, scalable, and modularity and support for open integration protocols have been a priority for developers from the very beginning. Puzzle English is an online platform (website and mobile applications) for self-study of a foreign language. Kahoot is a free educational platform that can be used to conduct interactive classes and test students’/pupils’ knowledge through online testing. It is suitable for studying any academic discipline in any education institution. Canva was created as a graphic resource, but now it is actively used by teachers.
The Use of Emoji for Communications Between Role-Players in Twitter: Semiotics Analysis

A sign certainly has a meaning behind it, including the use of emojis. This allows someone to use an emoji to convey something. The meaning behind the use of these emojis can vary. Emoji are used in conversations between individuals and other individuals in an online conversation or in a network (online). The purpose of this research is to reveal the meaning behind the use of emojis used by role-players on Twitter. This research will discuss the delivery of certain meanings by an emoji to the recipient. The data from this study were taken from conversations between role-players on Twitter. This study uses an emoji semiotic approach with a qualitative descriptive method. The results of this study are the first use, emoji can visualize a person's emotions when exchanging messages through social media such as: (1) feelings of joy, (2) apologies and feelings of sadness, (3) satire, (4) support and praise, and (5) shame. Also, emojis are not used for a single situation or feeling. So, emoji can be used to express various kinds of feelings.
Strategi Komunikasi dalam Menampilkan Citra Anak Muda pada Program Acara Talkshow

TalkCation is a talk show program in collaboration with local television station RBTV Yogyakarta and Yogyakarta Amikom University. This program carries an educational theme wrapped in a youth style so that it can compete with other television stations. The television industry is a dynamic industry, where creativity is the most important thing to make the programs attractive. For this reason, the existence of a creative team is a division that is the key to success in generating creative ideas in creating interesting programs, especially when television is starting to lose its prestige, especially among the younger generation. This is what underlies researchers to conduct research related to the communication strategy carried out by the creative team in packaging a local TV program by presenting the image of young people as the audience. Using the concept of elements and creative space by Rusman Latief and Yustiatie Utud, and examining the application of communication strategy theory to the preparation of creative team communication strategies, researchers conducted a study using a qualitative descriptive approach. The result of this research is that the communication strategy of the TalkCation creative team apparently applies the stages of the communication strategy in the Assify and French models. In addition, the image of young people shown in the program's packaging followed by collaboration between the creative team, the media team and public relations seems to have been effective in attracting the audience's interest in watching TalkCation programs.
Literasi Teknologi Informasi Komunikasi Peserta Pelatihan Desain Grafis Balai Latihan Kerja Kota Pekalongan

A graphic designer, in addition to having the abilities he has, should have several abilities such as a good attitude at work, sensitivity in solving problems, creativity and broad insight, responsibility, and literacy in Information and Communication Technology (ICT). Because with good ICT literacy, graphic designers will find it easy to get sources of information that increase competence in the design process and can make maximum use of technology. This study aims to see how ICT literacy knowledge in the graphic design field of Pekalongan Graphic Design BLK participants uses 7 elements belonging to the 21st Century ICT Literacy Model, namely defining, accessing, evaluating, managing, integrating, creating, and communicating. This study uses a qualitative approach. Data collection was carried out by conducting interviews and observations on three graphic design training participants at the Pekalongan City BLK. From the research that has been done, it can be concluded that one of the three participants of the Pekalongan City BLK training majoring in Graphic Design does not have one of the elements of ICT literacy, namely integrating. Also, in the design process, there are still some obstacles in the language of the tools, the internet, and devices such as laptops that suddenly crash and are full of memory.
The Memory Function of an Impurity in Mass and Hooke Constant in a Diatomic Chain

The memory function of an impurity with different mass and Hooke constant in a classical diatomic chain is studied by means of the recurrence relations method. The Laplace transform of the memory function has two pairs of resonant poles and three branch cuts. The poles contribute a cosine and the cuts contribute acoustic and optic branches, which are expressed as a convolution of a difference of two sines and an expansion of even-order Bessel functions. The expansion coefficients are integrals of Jacobian elliptic function sn(u) along the real axis in a complex u+iv plane for the acoustic branch, and integrals of nd(v) along a contour parallel to the imaginary axis of the plane for the optical branch, respectively. Different special cases are discussed in detail. It shows that a perfect monatomic or diatomic chain and such a chain with a mass impurity share the same memory function except for a constant factor, and that the pole contribution exists only if the impurity has both different mass and Hooke constant.
The OVS order in Russian: Where are the O and the V?

abstract: The non-canonical OVS order is Russian is reconsidered and argued to be derived not by a head-final v P- or VP-fronting (as, for example, in Kalin’s (2014) analysis of Hixkaryana), nor by fronting the O into a left-peripheral position. Rather, it is argued that Russian OVS is derived by A movement of the object into Spec-TP. Furthermore, the Fronted VP Scope Freezing diagnostic is used to show that there is no (remnant) verb phrase fronting in the derivation of the Russian OVS. It is also argued that the verb does not raise via Head Movement. It thus follows that the post-verbal position of the S is derived by a rightward movement of the subject to a low adjoined position.
Licensing of DP/PRO embedded subjects in Russian

abstract: The paper contributes to the ongoing discussion of DP/PRO alternation examining properties of Russian evaluative adjectival predicatives that embed a non-finite clause (i.e. važno ‘important’) and arguing that (i) sentences with these predicates and an embedded non-finite clause are ambiguous between obligatory control and overt embedded subject analyses, (ii) the DP/PRO alternation does not correlate with the feature specification or the structural size of an embedded clause, (iii) the alternation is not free and can be formally accounted for by an analysis in terms of cross-clausal licensing of embedded overt DP subjects. The novel data from Russian challenge existing approaches to DP/PRO distribution and non-finite subordination in Slavic languages and provide further support for (a version of) Case filter.
Inferring stress placement variability from a poetic corpus

abstract: In this paper, we analyse stress placement variation in the Poetic subcorpus of the Russian National Corpus. We measure the extent of variation observed in the data and show that the rate of stress variation in poetry written in Modern Russian has been declining since the middle of the 19th century. We suggest that variation observed in poetry reflects variation in the language overall, although this link requires much further investigation. Nevertheless, we maintain that poetry is a useful resource in the investigation of stress placement, especially when other resources are not available.
Model Pembelajaran Passing Sepakbola Melalui Pendekatan Steam (Science, Technology, Engineering, Art, And Mathematics)

ABSTRAK&#x0D; Tujuan penelitian ini adalah menjelaskan tentang model pembelajaran passing sepakbola menggunakan pendekatan STEAM (Science, Technology, Engineering, Art, and Mathematics) untuk mahasiswa Fakultas Ilmu Keolahragaan Universitas Negeri Jakarta. Metode penelitian ini menggunakan penelitian Research and Development (R&amp;D) dengan menggunakan teori ADDIE. Pada penelitian ini menghasilkan 10 model tahapan pembelajaran yang telah melalui uji validasi dari dua ahli yaitu ahli bidang pembelajaran dan ahli bidang sepakbola. Hasil 10 model tahapan pembelajaran tersebut mengarah ke pendekatan STEAM (Science, Technology, Engineering, Art, and Mathematics) berbasis proyek untuk pembelajaran passing sepakbola. Data hasil keseluruhan berdasarkan uji kelayakan model dari mahasiswa diketahui rata-rata persentasi adalah 73,9%, dan data hasil keseluruhan uji kemenarikkan model dari mahasiswa di ketahui rata-rata persentasi 87% sehinga model ini dapat digunakan. Model pembelajaran passing sepakbola melalui pendekatan STEAM (Science, Technology, Engineering, Art, and Mathematics) di Fakultas Ilmu Keolahragaan Universitas Negeri Jakarta layak dapat digunakan untuk pembelajaran&#x0D; &#x0D; Kata Kunci: model pembelajaran, passing, sepakbola, steam&#x0D; &#x0D; ABSTRACT&#x0D; The purpose of this study is to explain the passing using the STEAM (Science, Technology, Engineering, Art, and Mathematics) approach for students of the Faculty of Sports Science, State University of Jakarta. This research method uses Research and Development (R&amp;D) research using ADDIE theory. In this study, 10 models of the learning stages have gone through validation tests from two experts, namely learning experts and soccer experts. The results of the 10 learning stages model lead to a STEAM project-based passing football. The overall result data based on the model feasibility test from students is known to have an average percentage of 73.9%, and the overall data attractiveness test results from students are known to have an average percentage of 87% so that this model can be used. Learning model passing through the STEAM approach at the Faculty of Sports Science, State University of Jakarta is feasible to be used for learning.&#x0D; &#x0D; Keywords: Learning Model, Passing, Soccer, STEAM
Authentication System for Exam Halls Using Face Biometrics by Artificial Intelligence

Authentication has consistently been the biggest difficulty during exams. Verifying candidates' test eligibility is a difficult process that takes time after typical candidate screening. The project's goal is to combat this by preventing impersonation by exploiting the candidate's facial biometric traits, which are recognized by the DCNN algorithm. The Exam Hall Authentication System Using Face Biometric is a cutting-edge solution designed to enhance the security and integrity of examination halls by utilizing facial recognition technology. Traditional methods of verifying the identity of individuals in exam halls, such as ID card checks or manual supervision, can be prone to human errors and fraudulent activities. This system aims to overcome these challenges by leveraging the unique characteristics of an individual's face for authentication purposes. The enrolment stage and the verification of identities phase are the system's two primary parts. Each exam participant's face characteristics are photographed and safely saved in a database throughout the enrolment step. High-resolution cameras are used in this procedure to take several pictures of the participant's face from different perspectives. The positioning of facial characteristics and particular contours of the face are then extracted from these photos via processing and analysis. In the authentication phase, when an individual enters the exam hall, their face is captured by the cameras installed at strategic locations. The captured image is compared with the enrolled images stored in the database. Advanced algorithms are employed to perform a comprehensive analysis of the facial features, ensuring accurate identification and authentication of the individual. If a match is found, the system grants access to the exam hall; otherwise, it denies entry and alerts the invigilators about the potential unauthorized presence. The Exam Hall Authentication System offers several advantages over traditional authentication methods. Firstly, it significantly reduces the risk of impersonation and cheating, as the system is capable of detecting attempts to use fake identities or masks. Secondly, it improves the efficiency and speed of the authentication process, eliminating the need for manual verification and reducing waiting times for exam participants. Thirdly, the system provides a reliable and audit able record of attendance, which can be crucial for ensuring the integrity of the examination process. In conclusion, the Exam Hall Authentication System Using Face Biometric is a robust and secure solution that enhances the security and efficiency of examination halls. By leveraging facial recognition technology, it provides reliable authentication, reduces the risk of fraud, and ensures a fair and transparent examination environment
The Minimal Responses In The Classroom Conversation Of Grade 8 Students Of SMP Taman Kasih Karunia Kisaran

Speaking is to inform people about things they do not know, to persuade people to believe something or to do something, or to entertain people and make them feel good about themselves. conversation is a joint activity in which two or more participant’s uses linguistic forms and nonverbal signals to communicate interactively. The aims of the study after doing this research is to find out the differences of giving respond of male and female students in a classroom conversation in SMP Taman Kasih Karunia Kisaran. In this research, the writer used a descriptive qualitative and case study approach. The research used male and female students of grade 8 students at SMP Taman Kasih Karunia Kisaran. I took 30 students, 16 boys and 14 girls in 1 class. The results of the data can be found from the types of minimal response through their informal conversation in the school. Based on the data, it found that 8th grade female student use more minimal response than male student in SMP Taman Kasih Karunia Kisaran. Incomplete female students are 64% but incomplete male students are 37%. There are 22 minimal responses found in the conversation, they are: yeah, uh-hu, mm/hmm/umm, wow, nods, shakes of the head, yes, no okay, good oh, really, oh my god, that’s right, clarification request, smile and laughter.&#x0D; Keywords: minimal responses, communication, classroom conversation, male and female.&#x0D; Abstrak&#x0D; Berbicara adalah untuk menginformasikan orang tentang hal-hal yang mereka tidak tahu, membujuk orang untuk mempercayai sesuatu atau melakukan sesuatu, atau untuk menghibur orang dan membuat mereka merasa nyaman dengan diri mereka sendiri. percakapan adalah kegiatan bersama di mana dua atau lebih peserta menggunakan bentuk linguistik dan sinyal nonverbal untuk berkomunikasi secara interaktif. Tujuan penelitian setelah melakukan penelitian ini adalah untuk mengetahui perbedaan pemberian tanggapan siswa laki-laki dan perempuan dalam percakapan kelas di SMP Taman Kasih Karunia Kisaran. Dalam penelitian ini, penulis menggunakan pendekatan deskriptif kualitatif dan studi kasus. Penelitian ini menggunakan siswa putra dan putri kelas 8 SMP Taman Kasih Karunia Kisaran. Saya mengambil 30 siswa, 16 laki-laki dan 14 perempuan dalam 1 kelas. Hasil data dapat diketahui dari jenis-jenis respon minimal melalui percakapan informal mereka di sekolah. Berdasarkan data, ditemukan bahwa siswa perempuan kelas 8 menggunakan respon yang lebih minim dibandingkan siswa laki-laki di SMP Taman Kasih Karunia Kisaran. Siswa perempuan yang tidak tuntas 64% tetapi siswa laki-laki yang tidak tuntas 37%. Terdapat 22 respon minimal yang ditemukan dalam percakapan tersebut, yaitu: yeah, uh-hu, mm/hmm/umm, wow, anggukan, gelengan kepala, ya, tidak apa-apa, baik oh, sungguh, ya ampun, benar, permintaan klarifikasi, senyum dan tawa. &#x0D; Kata kunci: respon minimal, komunikasi, percakapan kelas, laki-laki dan perempuan.&#x0D;