Reviewerly/exHarmony huggingface dataset:
A Preliminary Study on Localising the CEFR Written Production Descriptor to Malaysian Higher Education Context

The embrace of CEFR in the Malaysian context was explicated in The Roadmap, a document explaining Malaysia’s latest language in education reform that occurred in 2015. With the adoption of CEFR into Malaysia’s English language education, all matters related to English language teaching and learning need to be aligned to CEFR, including those in tertiary education. This paper attempts to unravel the thoughts and beliefs of academic at Malaysian higher learning institutions on the need to localise CEFR into Malaysian higher education context. This qualitative pilot study was conducted with three participants to assess the suitability of a 22-questions interview questionnaire, and at the same time build a case on CEFR localisation to the Malaysian context. In modelling and framing the study and interview questions, the Language Management Theory was utilised. An interview was conducted and a rigorous coding exercise was done to disclose the beliefs of Malaysian higher education academics in regards to CEFR and the need to localise the framework. For this study, research only concerted around the written production skills. Findings revealed that higher education academics are concerned with CEFR and suggests that proper measures of adaptations should be taken before CEFR can be rolled out in institutions of higher learning for their teaching, learning and assessment purposes.
ANALISIS KUALITAS LAYANAN WEBSITE BASARNAS PALEMBANG MENGGUNAKAN METODE WEBQUAL 4.0

The rapid growth of SI has made the website an integral part of an agency in terms of services for users. The service of a website needs to be measured to determine the level of user satisfaction and to get feedback. In this study using the WebQual 4. 0 method, namely, Usability, Information Quality, Service Interaction Quality, and User Satisfaction. This research was conducted at the Palembang National SAR Agency. This research was conducted using a questionnaire. The population of this study were the users of the Basarnas Palembang website. The results obtained in this study are the level of satisfaction of users of the Basarnas Palembang website which is better, it is found that the quality of usability, quality of information, and quality of service interactions have a positive effect on user satisfaction.
PERANCANGAN PRIVATE CLOUD COMPUTING MENGGUNAKAN OWNCLOUD

Cloud computing has an important role for development of technology. Cloud computing is the use of internet network technology to become a central server for managing and storing data. Cloud computing is very useful, especially for large companies, because it saves more data storage space, data is also safer than those who still store data in conventional ways such as using a flash or hard disk. In addition, by using cloud storage, users such as employees in companies can send data to each other quickly, so they can save time and be more efficient in their performance. The problems that are transported are how users can store and exchange data, the process of designing cloud storage, and also utilizing cloud storage services. The purpose of this research is to design, implement, and evaluate private cloud storage. Based on the objectives, the result of this research is the system design is done using PHP to design the web interface. From the web interface it is connected to OwnCloud using the REST API protocol. After that, the private cloud storage system is implemented in a company and evaluated so that it gets a system that can run and function properly.
Recent Advances in Harmony Search Algorithm

Harmony Search (HS) a meta heuristic algorithm inspired by music improvisation process in which the musician searches for the best harmony and continues to polish the harmony in order to improve its aesthetics. The HS algorithm was introduced in the year 2001 and has found applications in diverse fields.This manuscript reviews the recent significant developments in the structure of Harmony Search algorithm and also describes its recent state-of-the-art applications. As evidenced by a number of studies, this algorithm features several innovative aspects in its operational procedure that foster its utilization in diverse fields such as engineering, construction, telecommunications, robotics, health and energy.
PERANCANGAN SISTEM PENDAFTARAN PENERIMAAN MURID BARU BERBASIS WEB DAN SMS GATEWAY

Advances in Information and Communication Technology (ICT) are currently bringing various changes in various fields of life, including the field of education, especially online acceptance of new students (PPDB). This website-based system and sms gateway is expected to help parents and students in obtaining information related to acceptance by designing using the waterfall method, namely needs analysis, system design, design implementation, system testing, maintenance. The results of this evaluation study indicate that the online PPDB system is proven to be able to realize faster, orderly, easier, transparent, accountable, effective, and efficient PPDB services to the community.
PENGEMBANGAN LKS DALAM PEMBELAJARAN MENULIS KARANGANSISWA KELAS V SDN 68 BANDA ACEH

One of the problems in elementary school is the lack of student interest in writing activities. The fun teaching and learning process one of them is by creating learning media in the form of worksheets. Researcher's question how to develop worksheets in writing learning by students of class V SDN 68 Banda Aceh? This study aims to: (1) develop Student Worksheets (LKS) in learning to write valid student essays. This study refers to the 4-D development model which consists of 4 stages, namely the define stage, design, develop. The research instrument used in the collection of research data was a validity testing instrument in the form of a questionnaire by the validator. The results of this study are (1) based on the evaluation of the validator, the instructional materials compiled by researchers are in the excellent category; (2) The results of the feasibility assessment by the material experts get an average score of 90.27% which belongs to the very feasible category (3) The feasibility assessment by the design expert gets an average score of 81.66% which belongs to the very feasible category (4) The eligibility assessment by the expert language obtained by 80% which is included in the appropriate category as teaching material. Based on the validity trial of the worksheet that was developed is in the valid category with an average value of all aspects of the assessment is 85.52% The results obtained can be concluded that the worksheet developed meets the valid category so that it can be said to be feasible to use.
북한의 대남 회색지대 전략: 개념, 수단 그리고 전망

The purpose of this paper is to analyze ‘Ways’ and ‘Means’ of North Korea’s Gray Zone strategy and to predict the way North Korea does its Gray Zone strategy against South Korea in the future, and to draw up its implications. The necessity of this study can be said to be significant because there are few academic research on North Korea’s Gray Zone strategy against South Korea.Until now, North Korea has been carried out a Gray Zone strategy against South Korea, using the following Means: First, militarily, North Korea is threatening to escalate its provocations against South Korea, imposing coercion by using the boundaries between politics and military, and launching a pre-declared type’s Gray Zone provocations. Second, diplomatically, North Korea is trying to circumvent skillfully the red-line of international sanctions, and create a vicious circle of negotiation and provocation. Third, informationally, North Korea is making provocations that actively utilize the psychology of the Korean people who fear a full-scale war, and conducting cyber provocations and indiscriminated media campaigns. Fourth, economically, North Korea is benefitting from the Gray Zone strategy that repeats cooperation and crisis situations by actively utilizing South Korea policy toward North Korea and inter-economic cooperation, which provides a good political environment to carry out the Gray Zone strategy.North Korea is expected to utilize a Gray Zone strategy through the combination of Military and Diplomatic means (M+D), or the combination of various means in the future. Provocation against Sea Lines of Communications, provocative acts using Islamic militants and ethnic Koreans, and provocative acts using the shadow effects of nuclear weapons, etc., are good cases in point. The implications of this prospect are that: it is necessary for South Korea to rally ‘national will’ to strongly respond to North Korea’s provocations and set up a clear ‘red line.’ Furthermore, it needs to consider corresponding measures to cut off North Korea’s learning effects.
Peramalan Kasus Covid-19 di DKI Jakarta dengan Model Arima

February 2020 was the first time that Indonesian citizens were diagnosed with Covid-19. Until now, the disease caused by the Corona Virus has not subsided, it has even been declared a Global Pandemic. The purpose of this study was to find a Time Series prediction model for the number of positive cases of Covid-19 in one of the cities with the largest number of infections in Indonesia, namely Jakarta. This study uses data from Open Data Jakarta with a time span of 1 September 2020 to 30 November 2020. The model used is the Auto Regressive Integrated Moving Average (ARIMA). The resulting ARIMA parameters are (0,1,1), (1,1,0), and (1,1,1), but the best model is ARIMA (1,1,1) where all parameters are significant with p- value<α. The data used for training is 70% and 30% is used for testing. The resulting forecast value is very similar to the actual value. Thus, the model made is quite good in predicting positive cases of COVID-19 in Jakarta in the next month
Transformaciones educativas en la Educación Superior secundarias a la COVID-19; rol del docente

Introduction: The COVID-19 pandemic generated transformations in the educational sphere; especially in higher education. The virtual class system was established for which university teachers had to go through an intensive process that allowed them to face the challenge of virtual education and continue with the teaching-learning process in Ecuador. Objective: to determine the opinion of university students and teachers in relation to the importance of teacher preparation as a basis for educational transformations in Higher Education. Methodology: a basic, descriptive research was carried out, which included 108 university professors and 487 university students belonging to the medicine and nutrition careers of the Faculty of Public Health of the Polytechnic School of Chimborazo. Results: The main results include that 80.56% of the teachers had not received previous training and 73.15% had no previous experience in the use of virtual environments. 84.27% of students believe that teacher preparation influences the quality of virtual teaching activities and 57.02% considered that there is a need to improve mastery of virtual environments. Conclusions: The preparation of teachers in the management of virtual environments constitutes a fundamental element to achieve the success of virtual education; it´s considered necessary to maintain a training program that allows consolidating knowledge and acquiring new skills and abilities in pursuit of quality online education.
On the Effects of Quantisation on Model Uncertainty in Bayesian Neural Networks

Bayesian neural networks (BNNs) are making significant progress in many research areas where decision-making needs to be accompanied by uncertainty estimation. Being able to quantify uncertainty while making decisions is essential for understanding when the model is over-/under-confident, and hence BNNs are attracting interest in safety-critical applications, such as autonomous driving, healthcare, and robotics. Nevertheless, BNNs have not been as widely used in industrial practice, mainly because of their increased memory and compute costs. In this work, we investigate quantisation of BNNs by compressing 32-bit floating-point weights and activations to their integer counterparts, that has already been successful in reducing the compute demand in standard pointwise neural networks. We study three types of quantised BNNs, we evaluate them under a wide range of different settings, and we empirically demonstrate that a uniform quantisation scheme applied to BNNs does not substantially decrease their quality of uncertainty estimation.
MODEL PEMBELAJARAN DISCOVERY LEARNING GAME GETS LUCKY CARD: STUDI ANALISIS PENINGKATAN PEMAHAMAN SISWA TERHADAP AL-QURAN

LEARNING MODEL DISCOVERY LEARNING GETS LUCKY CARD GAME: IMPROVEMENT ANALYSIS STUDY STUDENTS' UNDERSTANDING OF THE AL-QURAN This study aims to improve understanding of student learning outcomes with the Discovery Learning (DL) learning model through the Games Gets Lucky Card method. The current globalization that has occurred recently has a very significant impact on the transformation of the world of education, especially in Indonesia, to a negative direction. The fast involvement of technology media also adds to the challenges and problems that are quite formidable to be faced by teachers in finding effective, efficient learning formulations that are liked by students at this time. The research method used is quantitative methods based on classroom action research. This research was carried out in two stages, each of which was based on planning, action, observation and reflection. Data collection was carried out using observation-based field study techniques where the research subjects were students and teachers at the MI Negeri Bekasi school. This study shows that the application of the Discovery Learning model can increase understanding activities and student learning outcomes in BTQ subjects. The research percentage shows that in the first cycle, the achievement of student learning activities was 68.62% which then increased in the second cycle to 96.10%. The increase in learning outcomes includes aspects of knowledge where the value obtained reaches an average of 77.63 and then these results increase so sharply in the implementation of cycle II with an average value of 87.95.
Learning Invariant Representation for Continual Learning

Continual learning aims to provide intelligent agents that are capable of learning continually a sequence of tasks, building on previously learned knowledge. A key challenge in this learning paradigm is catastrophically forgetting previously learned tasks when the agent faces a new one. Current rehearsal-based methods show their success in mitigating the catastrophic forgetting problem by replaying samples from previous tasks during learning a new one. However, these methods are infeasible when the data of previous tasks is not accessible. In this work, we propose a new pseudo-rehearsal based method, named learning Invariant Representation for Continual Learning (IRCL), in which class-invariant representation is disentangled from a conditional generative model and jointly used with class-specific representation to learn the sequential tasks. Disentangling the shared invariant representation helps to learn continually a sequence of tasks, while being more robust to forgetting and having better knowledge transfer. We focus on class incremental learning where there is no knowledge about task identity during inference.We empirically evaluate our proposed methods on two well-known benchmarks for continual learning: split MNIST and split Fashion MNIST. The experimental results show that our proposed method outperforms regularization-based methods by a big margin and is better than the state-of-the-art pseudo-rehearsal-based methods. Finally, we analyze the role of the shared invariant representation in mitigating the forgetting problem especially when the number of replayed samples for each previous task is small.
The Impact of Open Innovation on Innovative Performance in Mazandaran Province Industry, Mining and Trade Organization: The Mediating Role of Knowledge Structure

purpose of this study was to investigate the effect of open innovation on innovative performance in the Industry, Mining and Trade Organization of Mazandaran Province: Factors facilitating economic, social and cultural growth and development have a great impact; therefore, it is expected that this organization will be able to continuously use its internal and external ideas in order to improve its performance.The statistical population was all the employees of Mazandaran Province Industry, Mining and Trade Organization with 461 people who were selected based on Krejcie and Morgan (1970) table of 210 people by stratified random sampling method. A questionnaire was used to collect data. Findings showed that open innovation on innovative performance with (coefficient T-2.32); Open innovation on knowledge structure with (coefficient T 8.21); Knowledge structure has a positive and significant effect on innovative performance with a coefficient of T (7.38). Also, open innovation through knowledge structure has a positive and significant effect on innovative performance. Also, open innovation through knowledge structure has a positive and significant effect on innovative performance. The results indicate a positive and significant effect of open innovation variable on innovative performance in the Industry, Mining and Trade Organization of Mazandaran Province with the mediating role of knowledge structure and the proposed model has a suitable fit. Therefore, managers and officials of the Industry, Mining and Trade Organization are advised to work with scientific and coherent planning to promote innovation, including open innovation in the organization in order to improve the innovative performance of the organization.
필요 매체에 따른 효율적인 한국어 교육 연구 - 일본인 한국어 학습자를 중심으로 -

Today, Korean language education is enjoying its heyday thanks to the Korean Wave. In Japan, the demand for Korean language has increased significantly since the late 1990s. And newly introduced young people as well as middle-aged people are enthusiastic about Korean language education. In this study, we tried to find an effective method to teach Korean language by using Korean Wave, which is familiar to Japanese Korean learners. Korean and Japanese languages have many similarities. They belong to the same Chinese character civilization, and there are many similar words and pronunciations. Korean and japanese people can learn each other's languages relatively easily. If we use media familiar to the learner, it will help to form intimacy, stability. And we can also use k-pop or k-dramas as textbooks according to the interests or inclinations of learners for a greater effect.
A Robust DFT-based Digital Watermarking method for Image Authentication

The advanced era of the digital world illuminates the necessity of the copyright protection and integrity of the authenticated user data, and emerged as a crucial issue to maintain communication channels, moreover transferring and handling the data in large databases. During passing the user data over an erroneous network, data may be tampered with or manipulated which could be maleficent for critical data of various firms such as defense and hospitals. Hence, to secure the data from malicious attacks image authentication is one such fundamental approach in multimedia programs. To accomplish the rapid protection, we have come up with a zero watermarking technique carrying the solution for the security of user data especially images facts without modifying it. This system utilizes Discrete Fourier Transform (DFT) using images data for feature extraction in conjunction with the standard singular value decomposition (SVD).  In this paper, by using user information a digital operation has been performed with the proposed work to create the individual identification code. In other words, the unique identification key intends to elicit the user details ensuring data security and pristine the data of the original image without tampering with it. Various experimental results on randomly selected images show in practical scenarios it is suitable for digital watermarking. This proposed technology resulted in an individual identification key and authentication of images data, integrity, and also manifest the strong robustness against various image maleficent attacks.
PKM Pelatihan Microsoft Office 2016 yang Efektif dan Efisien pada HIMPAUDI di Kecamatan Batam Kota

The development of soft skills at the Association of Early Childhood Educators and Education Personnel in Batam City District can be fulfilled through a Multimedia learning model based on Information and Communication Technology (ICT). The training for developing multimedia learning media based on Information and Communication Technology aims to provide skills in making interesting multimedia learning media in a relatively easy way. The method applied in this activity is the Method of Presentation, Demonstration and Practice. Presentation method is used for software introduction using Microsoft Powerpoint 2016. Demonstration method regarding program operation and Practice Method, namely making learning media directly by participants according to their respective subjects by utilizing these programs. The results of this study are: First, the training provides several materials related to efforts to improve the quality of learning by providing knowledge about the use of the Powerpoint Program to create interactive games as an attractive and interactive ICT-based multimedia learning media, Second, the material presented is acceptable, digestible, and well understood by the participants, Third, the activity went smoothly, on time and as expected.
PERANCANGAN BUKU ILUSTRASI MENGENAI “CARA MELINDUNGI DIRI DARI BENCANA KEBAKARAN” UNTUK USIA 7-11 TAHUN SEBAGAI MEDIA PEMBELAJARAN

The research of this work aims to develop information on preventing fire disasters and how to self-evacuate to protect oneself from fire disasters, in the form of illustrated books for the education of children aged 7-11 years and provide new alternatives in delivering information in more interesting teaching. to children aged 7-11 years about how to avoid fire disasters and protect themselves from fire disasters. The formulation of the idea for the creation of this work is that the creator wants to make an upward illustration book and the media used in this illustration book work is printed media. The method of creating this work is carried out by literature study through books, internet, and field studies, namely conducting interviews with BPBD South Tangerang and teachers of the 03 Negri Elementary School pesanggrahan. The conclusion of this work is an illustration that plays an important role in children's story books and is a very supportive element as well as the use of colors and typography which must be appropriate for use so that children can easily understand what the content is conveyed.
Communicating Through Code

Abstract This chapter discusses how to write code in order to communicate ideas about a data analysis. In particular, the chapter describes how to: write pseudocode to give a high-level explanation of a programing task; adopt coding conventions and principles so that code is readable, well documented, and easily understood by others; and use technology tools to make sharing code easier.