Reviewerly/exHarmony huggingface dataset:
UPAYA PENINGKATAN HASIL BELAJAR BAHASA INGGRIS MELALUI PENERAPAN STRATEGI PEMAHAMAN BACAAN DIRECTED READING TINKING ACTIVITY (DRTA)

Abstrak: Tujuan penelitian ini yaitu mengetahui: (1) keaktifan siswa selama proses pembelajaran pemahaman bacaan bahasa inggris dengan menggunakan strategi pembelajaran DRTA (DRTA); (2 peningkatan kemampuan pemahaman bacaan bahasa inggris dengan menerapkan strategi pembelajaran DRTA. Hasil penelitian menunjukkan bahwa: pembelajaran bahasa inggris diterapkan dengan strategi pembelajaran DRTA dan telah berhasil meningkatkan keaktifan siswa dalam belajar. Hal ini diketahui berdasarkan data observasi yang menunjukkan peningkatan keaktifan siswa selama siklus tindakan langsung. Pada siklus pertama terdapat 66,66 % siswa yang aktif selama proses pembelajaran berlangsung. Selanjutnya jumlah ini meningkat pada siklus kedua menjadi 91,66 % siswa yang aktif di kelas. Pembelajaran bahasa inggris dengan menerapkan strategi pemahaman bacaan DRTA dapat meningkatkan kemampuan memahami bacaan pada siswa. Berdasarkan pre test sebelum tindakan terdapat 36,11% siswa memiliki kemampuan memahami bacaan ≥ 70. Setelah dilaksanakan tindakan maka terjadi peningkatan yaitu pada siklus pertama terdapat 61,11 % siswa yang memperoleh nilai ≥ 70. Namun karena persentase tersebut belum memenuhi indikator keberhasilan tindakan maka dilakukan siklus kedua. Setelah siklus kedua dilaksanakan maka terjadi peningkatan kemampuan memahami bacaan siswa menjadi 86, 11% siswa yang memperoleh nilai ≥ 70. Kata Kunci: bahasa inggris, strategi pemahaman bacaan directed reading tinking activity Abstract: The purpose of this study is to know: (1) the activeness of students during the learning process of English reading comprehension using DRTA learning strategies (DRTA); (2 improvement in English reading comprehension ability by applying DRTA learning strategies. The results of the study show that: English language learning is applied with DRTA learning strategies and has succeeded in increasing student activity in learning. This is known based on observation data which shows increased student activity during the action cycle Directly, in the first cycle there were 66.66% of students active during the learning process, then this number increased in the second cycle to 91.66% of students who were active in the class. Learning English by applying DRTA reading comprehension strategies could improve reading comprehension skills. Based on the pre-test before the action there were 36.11% of students had a reading ability of ≥70. After the action was taken, an increase occurred in the first cycle, there were 61.11% of students who got a score of ≥70. However, because the percentage was not meet the indicators of success of the action then the second cycle is carried out. After the second cycle was carried out, there was an increase in the ability to understand student reading to 86, 11% of students who received a value of ≥ 70. Keywords: english, reading comprehension strategy directed reading tinking activity
Improving Plan-Based Interactive Narrative Generation

I am interested in algorithms that generate well structured interactive narratives that allow human participants to effect change in a story world. Narrative can be structured as a sequence of actions to be carried out by a set of characters in a particular environment. This narrative structure can be generated by AI planning. A process called accommodative mediation may be used on a single narrative plan to create a participatory experience that branches based on a human's interactions as a character within the story. However, accommodation is limited by search time and the number of plans the algorithm can possibly reach. In this paper, I discuss an initial modification of accommodative mediation that expands the space of plans the algorithm may search. I also identify several avenues by which the process may continue to be improved.
Planning for Landing Site Selection in the Aerial Supply Delivery

In the aerial supply delivery problem, an un-manned aircraft needs to deliver supplies as close as possible to the desired goal location. This involves choosing and landing at a landing site that is closest to or most accessible from the desired goal location. The problem is complicated by the fact that the status of candidate landing sites is unknown before the mission begins, and instead the aircraft needs to compute a sequence according to which it flies and senses the candidate landing sites in order to land as quickly as possible. The problem of computing this sequence corresponds to planning under uncertainty about environment. In this paper, we show how it can be solved efficiently via a recently developed probabilistic planning framework, called Probabilistic Planning with Clear Preferences (PPCP). We show that the problem satisfies the Clear Preferences assumption required by PPCP,and therefore all the theoretical guarantees continue to hold. The experimental results in simulation show that our approachcan solve large-scale problems in real-time while experiments on a physical quad-rotor provide proof of concept.
Acquiring Domain Specific Knowledge and Coreference Cues for Coreference Resolution

Current Coreference Resolution systems utilize a broad range of general knowledge features to make resolutions in a general setting. These approaches ignore coreference knowledge found in domain specific collections and how coreferent entities interact in different domains. This research addresses these issues by developing knowledge bases of coreference characteristics drawn from annotated and unannotated domain texts and utilizing lexical and discourse information to improve resolution.
Domain-Specific Sentiment Classification for Games-Related Tweets

Sentiment classification provides information about the author's feeling toward a topic through the use of expressive words. However, words indicative of a particular sentiment class can be domain-specific. We train a text classifier for Twitter data related to games using labels inferred from emoticons. Our classifier is able to differentiate between positive and negative sentiment tweets labeled by emoticons with 75.1% accuracy. Additionally, we test the classifier on human-labeled examples with the additional case of neutral or ambiguous sentiment. Finally, we have made the data available to the community for further use and analysis.
A Multi-Agent Control Architecture for a Rescue Robot

Cognitive architectures investigate the components and interactions neccessary for construction of an intelligent system. Despite much progress and theory, implementations of architectures are rare. This research presents a novel cognitive architecture grounded in the design of a control system for an autonomous rescue robot. Experiments are conducted in high-fidelity 3D simulation of a rescue environment based on NISTs RoboCup Rescue.
Analysis of the dropout trend in government girls primary schools in district Mardan (Pakistan)

In this paper the dropout trend in Government Girls Primary Schools in District Mardan was analyzed through a descriptive research study. This study has investigated the class wise trend of dropout in Government Girls Primary Schools in District Mardan, analyzed the reasons of the dropout trend and determined a strategy for minimizing the dropout trend. The research was conducted by using systems analysis as theoretical framework of this study. Population for the study consisted of all the10324dropouts. A stratified random sample of 300dropouts was drawn out of total population. Survey and questionnaires were used as tools for collecting data. Data regarding enrolment, dropouts and dropout rate was collected through survey. The researcher administered a self assessment Questionnaire on sampled dropouts to gather their perceptions regarding the dropout phenomenon in Government Girls Primary Schools in District Mardan. The study found the highest dropout rate(15.98%) in Kachhi which gradually falls down in class 2.But in class 3 it jumps to(8.64%) and then it keeps on increasing up to class 5. The perceptual analysis of the responses of the Questionnaires revealed that the factors were divided into three main categories i.e. the institutional problems and procedures: including; frequent failure in classes, unpleasant teaching learning processes, high level of difficulty of courses, harsh behavior of teachers and insecurity in schools; Home based factors: including; high poverty level of the parents, frequent migration of their families, and community factors such as Lack of immediate returns of schooling. The study recommended: Teachers’ training focused on enhancing teachers’ competency to retain students in schools; introducing academic monitoring system; adopting strategies for reducing absenteeism of students; Mass mobilization of parents towards schooling of their kids; provision of stipends; special schooling arrangements for migrating families and introduction of individualized teaching strategies for slow learners.
Connect: Citizens, City, Environment — Sensory Research for App Development

The city scape offers a unique place to use mobile media to foster pro-environmental behavior through connecting citizens, to city, to their urban environment. The studies presented here are the start to a series of research studies that will guide the development of a mobile application aiming to foster dialog and action through the presentation of technical data, lived experiences, and community connections within urban nature. Social network theory is used in the presented studies to conceptualize the connections and influences among people and nature. The first study identifies the components of four mobile applications assisting in connecting and influencing citizen behavior toward their environment and each other. The second study identifies citizen’s lived, sensory experiences in urban nature and ways a mobile app could support the sharing of these experiences and spur pro-environmental action. As of this printing, these studies are still in progress. The author will present recommendations for app development based on duel interpretations of the studies at the When the City Meets the Citizen workshop.
OurCity: Understanding How Visualization and Aggregation of User-Generated Content Can Engage Citizens in Community Participation

OurCity is a site-specific digital artwork designed to solicit, aggregate and visualize citizens’ views on the cities in which they live. It aims to allow people to have their voice heard in a way which is fun and engaging and reduces the gap between citizens and policymakers. OurCity builds on our previous work, VoiceYourView (Whittle et al 2010) which used similar data aggregation techniques but a completely different visualization of user-generated data. This paper revisits the key results from VoiceYourView and hence uses OurCity as an additional validation exercise to assess whether VoiceYourView results are generalizable.
HUBUNGAN ANTARA EFIKASI DIRI DAN PERAN GURU DENGAN BELAJAR BERDASAR REGULASI DIRI PADA AKSELERAN

This research is a quantitative approach with the aim at knowing: (1). The relationship between self-efficacy and the role of the teacher by learning based on self-regulation. (2). The contribution given by self-efficacy and the role of teachers in self-regulation based learning. (3). Levels of self-efficacy and the role of teachers in learning based on self-regulation. The subject of this study was acceleration in one of the Public High Schools in Surakarta as many as 115 people. This study is a principled study on population studies. Based on the results and analysis using multiple regression it is known that the correlation coefficient R = 0.375 (p = 0.000: p &lt;0.05), which means that there is a significant relationship between self-efficacy and the role of teachers with self-regulation. The total contribution given by the two independent variables in this study amounted to 14.1%, and for both categorizations the independent variables namely self-efficacy and the role of the teacher were at a high level, and the dependent variable of learning based on self-regulation was at a very high level.&#x0D; Key word: Self-Regulated Learning, Self-Efficacy, The Role of Teachers
Probabilistic Foundations for Procedural Level Generation

Procedural content generation (PCG) has become a popular research topic in recent years, but not much work has been done in terms of generalized content generators,that is, methods that can generate content for a wide variety of games without requiring hand-tuning. Probabilistic approaches are a promising avenue for creating more general content generators, and specificially map generators. I am interested in exploring probabilistic techniques that could lead to generalized procedural level generators.
An Integrated Educational Program In Information Networking Technologies … A Match For The Next Millennium

There is a vision being explored and brought to fruition by an unprecedented partnership of government, industry, and a wide range of institutions.It is a vision of a widely available and affordable access to lifelong educational opportunities, of improved and more cost effective health care, of essentially universal access to the best libraries and other sources of information, and of increasing productivity and competitiveness.The vision is of a national information infrastructure based on the powerful communications and computational capabilities that have emerged over the last several years.Models for information infrastructure already exist, although none have achieved the scale of the new one envisioned.The Internet, the universal telephone network and the vast bed of compatible videocassette recorders installed in America homes and businesses are examples of models for information infrastructure.Information networking technology is a synergistic and rapidly growing field that is uniquely matched to the challenges of the evolving information era.This new discipline integrates the fields of computer science, telecommunications, policy, business management and psychology for the design of usable and even fun-to-use user interfaces.Networking and information technology trends point to an increasingly strong coupling of hereto-fore separate disciplines.This paper will bring together a proposal for a new interdisciplinary program in information networking technologies that are well matched to the needs of the information era in the next millennium.The program architecture could be customized for a range of higher educational programs, spanning the Associate's degree to a graduate level Ph.D. program.
Electronic Music Techniques Used To Enhance Introductory Circuit Analysis

To provide not only an interesting challenge but also experience in teamwork and communication skills, honors students in my introductory circuit analysis course are assigned a project involving electronic music synthesis devices.The students are teamed up into pairs, with each pair having responsibility for one of several modules which together compose a working voltage-controlled sound synthesis system.In addition to their individual tasks, each pair of students must collaborate throughout the semester with the others to resolve system integration issues.A typical set of modules built by the students includes voltage-controlled amplifiers, power supplies, envelope (or transient) generators, and simple low frequency oscillators.Basic circuit designs are provided which the students must analyze, construct, integrate into a functional synthesizer, and explain to the class during their final oral report and demonstration.Taken together, these modules demonstrate practical applications of most of the major concepts and components covered in the standard introductory circuits course.They also introduce several more advanced ideas and devices.An audio amplifier and speakers as well as the more complex functions (voltage-controlled oscillators and filters) necessary for a fully functional system are usually provided for the project due to the complexity of these circuits for students at this level.
Computer Based Tutorials: Cost Functions &amp; Software Durability

A computer-based tutorial system (UWA-CPCS) has been developed which is diagnostic, monitored and networked.At the time of writing, this system had been used in three academic years of teaching: 1995-1997.This tutorial system satisfies many common student needs and allows greatly reduced staff numbers in the classroom.The detail of the form of this system and its educational outcomes are the subject of another paper in these proceedings (Faye & Scott, "Costeffective computer-based tutorials").The purpose of this paper is to compare the costs of setting up and running the computer-based tutorial system to the costs associated with traditional tutorial methods.
A rubric-based grading app for iPads

A rubric-based grading app for iPads
Preparing Global Engineers that Can Develop End-to-End Solutions for Real Business Objectives on the Cloud: a Unique HP-Academia Partnership

Program Manager in the Strategic Plannig Team of Hewlett Packard Laboratories (HPL) in Palo Alto, California where she focuses on identifying research partnership opportunities for HP Labs with emphasis on engineering/technology talent programs funded by external organizations.Currently, Lueny also has a role in
Application Case Study of Mobile Computing to Decrease Paperwork at “Neighborhood Stabilization Program (NSP)” Construction Site

Compared to other industries, Construction is one of the slowest industries to benefit from information technology (IT) implementation.Some companies, especially small companies, still prefer paper-based operations over web-based.This can be contributed to several reasons such as costs of training, software and so on.One of the fields in which IT can be applied is Management Information Systems (MIS) for construction sites.The focus of this paper is to discuss a webbased system that can improve Management Information Systems by decreasing paper-based processes on construction sites.The paper is based on a case study of the XYZ Contractor Company.This company is one of the two companies that worked on "Neighborhood Stabilization Program (NSP)" that was established for the purpose of stabilizing communities that have suffered from foreclosures and abandonment.This paper also introduces a possible approach to include Mobile Computing in the classroom to prepare construction Management students to utilize this technology in the field.
Individuals and Groups

Measuring Behaviour is the established go-to text for anyone interested in scientific methods for studying the behaviour of animals or humans. It is widely used by students, teachers and researchers in a variety of fields, including biology, psychology, the social sciences and medicine. This new fourth edition has been completely rewritten and reorganised to reflect major developments in how behavioural studies are conducted. It includes new sections on the replication crisis, covering Open Science initiatives such as preregistration, as well as fully up-to-date information on the use of remote sensors, big data and artificial intelligence in capturing and analysing behaviour. The sections on the analysis and interpretation of data have been rewritten to align with current practices, with advice on avoiding common pitfalls. Although fully revised and revamped, this new edition retains the simplicity, clarity and conciseness that have made Measuring Behaviour a classic since the first edition appeared more than 30 years ago.
A Virtual Library For Classroom Research And Pedagogy

At the Anderson campus of Purdue University's School of Technology, an Internet-based virtual library was recently established as a means of enhancing the technology research capabilities of students.The virtual library is a collection of links to industry periodicals, news sources, selected technology company web pages, search engines, and more.The virtual library does much more than merely save students a walk to a traditional library.It provides the capability of searching for information beyond that found in a traditional library.This includes up-to-the-minute information, which is often very useful in a technology-oriented course, as well as case studies, white papers, and other material.The virtual library also has a huge cost and time of development advantage over traditional libraries, bringing powerful research content to any campus with Internet access.
Academic Library Internet Information Provision Model: Using Toolbars And Web 2.0 Applications To Augment Subject Reference

This paper proposes a model that explains the way academic libraries provide information via the Internet.The model was developed by examining the way that researchers are required to conduct research using academic library web sites.A survey supporting the model was conducted of ARL member institutions.The survey examines usage of electronic resources by libraries.Another model is proposed for Google as a popular information provider.Differences between the two models are contrasted.Fundamental differences between the two models led to the development and deployment of resources that better fulfill the needs of academic researchers.Topics to be discussed include subject specific toolbar applications, web 2.0 tools, and widgets.The tools that have been developed enable research and simplify use of library resources.
Rewarding Participation in Social Media Enabled Communities of Practice

Tacit knowledge is difficult to objectify, whether the goal of doing so is to test, share, or technologically reproduce it. Therefore, extending the traditionally skills-based I.T. certification practice to the assessment of social learning that occurs in Communities of Practice will be a challenge. My research approaches this challenge by examining the role of social media and related technologies, information systems, and artifacts in the mediation of knowledge and expertise across the boundary between workplace-based Communities of Practice and external professional communities. Findings from this empirical case study of the Microsoft MVP Award implicate certain design considerations into the design of social media within the workplace.
A Genetically Generated Drone A/V Composition Using Video Analysis as a ‘Disturbance Factor’ to the Fitness Function

This paper discusses the development of an audio-visual composition based on genetic algorithms strategies. The genetic algorithm’s fitness function dynamically adjusts the optimisation targets linked to the mechanisms responsible for the generating of drone soundscapes. The fitness function continuously changes based on the results of an analysis of the visual elements of the artwork thus acting as disturbance factor. In doing so, the audio material never achieves full optimisation and constantly shapes itself. The paper offers both a technical and aesthetic analysis of the development of the composition.