Reviewerly/exHarmony huggingface dataset:
Research on Event-based Geospatial Data Updating

Abstract. How to update the geospatial data timely and accurately has become the focus of surveying and mapping. However, an efficient updating system has not been set up so far. Still the updating operations depend on human-computer interaction, which is less efficient, labour-consuming and prone to error. Accordingly, this paper proposes a new event-based updating method of geospatial data in order to improve the automation and intelligence of data updating. The main contents of the paper are as follows:On the basis of the five classical categories of spatio-temporal change typology, the paper proposes a new classification which includes create, transform, death, disappear, reappear, split，divide，combine，merge and so on. The above new classification of spatio-temporal change type is more compatible with geospatial data updating.The paper proposes a new conception about the life cycle of geospatial features which simulates spatio-temporal changing process of the geospatial entity on the world. The life cycle of geospatial features is composed of three stages: emergence, existence and death. The rules of the above life cycle of geospatial features are also set up.The paper gives a definition of geographical events and also sets up the conceptual model of geographical eventswhich is composed of time, location, geospatial feature, geographical event type and procedure. To better meet the demand of geospatial data updating, the geographical events are also reclassified into create event, transform event,death event, disappear event, reappear event, evolution event, split event, divide event, combine event and merge event.The paper suggests that homologous geographical feature matching and change detecting should be used to deduce spatio-temporal change type and extract geographical events. The thesis intends to set up an up-to-down matching pattern with four layers so as to improve the efficiency and accuracy of matching. Buffer area matching and attribute matching are used to match the point features of the same names. Both the minimum bounding rectangle overlap area and discrete Fréchet distance are used to match the line features of the same names. As for area features, feature overlapping area and Hausdorff distance are employed in matching. In addition, the thesis proposes to use XML to organize and store dynamic updating operation.Under the guidance of event-based geospatial data updating method, the related prototype system has been established and tested in the updating experiments of residence community and roads.
The Genesis of the Problem of Culturological Approach in the Teaching of Literature in the Methodical Thought of the Second Half of the XIX Century

The article deals with the problem of culturological approach in the teaching of Literature in the scientific works of the second half of the XIX&nbsp;century. On the basis of studying of archival documents, training plans, programs and textbooks, the main tendencies that laid the foundation for the further formation and development of culturological approach in the national school literary education are outlined. The new approaches to the Method of teaching the Literature, developed by leading Methodists of that time are defined. The main attention is paid to the problem of using the art of painting on the Literature lessons with the aim of the comparative analysis between literary works and the art of painting. It is proved that the works of such Russian scientists-teachers as M.&nbsp;Brodsky, M.&nbsp;Bunakov, F.&nbsp;Buslaev, V.&nbsp;Vakhterov, V.&nbsp;Vodovozov, O.&nbsp;Galakhov, V.&nbsp;Ostrogorsky, I.&nbsp;Soloviov , V.&nbsp;Stoiunin, D.&nbsp;Tykhomyrov, K.&nbsp;Ushinsky V.&nbsp;Sheremetievsky, O.&nbsp;Ostrogorsky – the representatives of the logical-stylistic, educational&nbsp; and ethical-aesthetic trends in the teaching of Literature – had a significant impact on the development of methodical thought in Ukraine in the middle of the XIX century. It is found out that in the 50–60-ies of the ХІХ century the scientifically based technology of reading and teaching the Literature is distinguished, and the ideas of the humanization of education and culturological approaches to teaching the subjects gradually continue to be established in it. The ideas of culturological approach are distinguished in the pedagogical works of Ukrainian scholars O.&nbsp;Dukhnovich and M.&nbsp;Pirogov on the basis of humanization of education. It is proved that the Methodists of the second half of the ХІХ century laid only the bases of the analysis of the artwork in the culturological context in its modern sense.
DIALOGUE SYSTEM FOR ELDERLY PEOPLE CONSIDERING IMPRESSION FORMATION AND USER'S CHARACTER

In recent years, lacks of conversation among elderly people are becoming a serious problem accompanying an increase in elderly living alone.For this trend, dialogue systems for solving the lack of conversation by elderly people have received attention.As elderly people are thought to like to talk, current dialogue systems for elderly people are specialized in listening to the story.However, it will be difficult for elderly people to speak positively to the dialogue systems from the beginning.In this paper, we propose a dialogue system that considers psychological factors such as communication process and user's character.In the proposed method, communication between elderly people and the dialogue system is divided into two stages.In the initial dialogue, an agent talks positively to make elderly people easy to talk.In the late dialogue, we propose two kinds of agents that adopt different dialogue methods according to the character of the user.Finally, we conducted experiments on the formation of impressions in the initial dialogue and verified the effectiveness of the proposed method.
СТУДІЯ ЗВУКОЗАПИСУ «SKYWALKER SOUND» ЯК РОЗРОБНИК ЗВУКОВОГО ДИЗАЙНУ

The article examines the work of American studio “SKYWALKER SOUND” as a sound designer in cinematography.There is a sound environment modelling, sound style creation and sound effects design for multimedia piece. Sounddesign is the process of creating unusual sound effects of no analogies in nature.The scientific novelty of the research is that for the first time the main principles and criteria for a sound design termwere implemented using “SKYWALKER SOUND” example. The research methodology consists of basic principlesparadigm: objectivity, historicism, systemacity, multifactority, complexity; and to achieve the aim the methods of inscientific knowledge have been used: problem-chronological, concrete-historical, statistical, logical-analytical approaches.Conclusions. The term of “sound design” should be introduced into the scientific discourse of domestic musicology bydevoting scientific researches to this phenomenon, holding relevant conferences. Today it is worth to pay more attentionto the phenomenon of sound design within the music science and music education.
Rancang Bangun Game Edukasi “Petualangan Geometri” Berbasis Android

Education is basically one step to improve and develop all aspects of human beings. Education is not only in the form of science, but also in the form of values, skills and attitudes, so that in education it is expected to be able to make a person intelligent, skilled and be able to behave according to the prevailing norms. Mathematics is one of the subjects taught since elementary school education. Geometry and measurement are aspects of basic competencies found in elementary school mathematics learning ranging from class I to class VI. To make a child have good geometry measurement skills, the teacher (parent, teacher or family) must have the means or media that can train children's geometry measurement skills in an interesting and fun way. The purpose of this study is to create a media to train geometry measurement capabilities, especially for class V through an Android-based application, the application created will be packaged in the form of an educational game. The game is developed using SDLC with V-models and the game will be tested through blackbox, installation tests and questionnaires.
Construction of Irreducible Polynomials in Galois elds, GF(2m) Using Normal Bases

This thesis is about Construction of Polynomials in Galois fields Using Normal Bases in finite fields. In this piece of work, we discussed the following in the text; irreducible polynomials, primitive polynomials, field, Galois field or finite fields, and the order of a finite field. We found the actual construction of polynomials in GF(2m) with degree less than or equal to m − 1 and also illustrated how this construction can be done using normal bases. Finally, we found the general rule for construction of GF(pm) using normal bases and even the rule for producing reducible polynomials.
Flexible online multivariate regression with variational Bayes and the matrix-variate Dirichlet process

Flexible density regression methods, in which the whole distribution of a response vector changes with the covariates, are very useful in some applications. A recently developed technique of this kind uses the matrix-variate Dirichlet process as a prior for a mixing distribution on a coefficient in a multivariate linear regression model. The method is attractive for the convenient way that it allows borrowing strength across different component regressions and for its computational simplicity and tractability. The purpose of the present article is to develop fast online variational Bayes approaches to fitting this model, and to investigate how they perform compared to MCMC and batch variational methods in a number of scenarios.
Kontrol Mouse Menggunakan Webcam Berdasarkan Deteksi Warna

The interaction technology in general is inseparable from the rapid development of Human-Computer Interaction technology or Human and Computer Interaction. Human and computer mouse interactions are called Virtual Mouse. Virtual mouse is designed for users to be able to interact directly with computers without using input devices such as conventional mice but using their hands as driving objects or using other media such as colors. In this research, testing is done on how to track an object that moves in order to do the mouse by using an intermediary in the form of an image processing-based webcam video that is taken in real-time using object tracking in the form of three color variables arranged based on RGB composition using the optical flow method in detecting its movement. Based on research that has been carried out as a whole the color object used as a pointer controller or mouse with the optical flow method can be detected properly in every condition.
Social Technologies for Solving Humanitarian Problems: experience of Nigeria

The purpose of the paper is give substantiations of social technologies as means of curbing the problem. In particular, the role of the media as an instrument of attraction of Nigerian young people to participate in entrepreneurship. Reflection of entrepreneurial perspectives of Nigerian youth are stated from the viewpoint of two competing theories - neoliberal and political-economic theories. The first of them provides an explanation of informal entrepreneurship as a result of rational decision of economical subjects to work in informal economics by reason of burdensome regulatory environment; the second explains the work of entrepreneurs in informal economy by insufficient state interference, limited capability of consultations and remote possibility of small business support at initial stage of its development. It is shown that in Nigeria these theories are rather complementary than competing. The clear evidence of this statement are empirical observations.The author’s research is based on two assumptions of agenda-setting theory: the first is that the press and the media do not reflect reality, they filter and shape it; the second is that media concentration on a few issues and subjects leads the public to perceive those issues as more socially important than other issues. Based on this theory, it can be argued that if the media set proper agenda on the issue, it will have effect on construction of relative worldview attitudes of the youth. In the conclusion it is shown that entrepreneurship in Nigeria is considered as promising method of creating workplaces for unemployed school and higher education graduates, therefore attraction of young people to the entrepreneurship can tackle the humanitarian challenges that the country is facing.Over the course of many years the governmental policy of Nigeria did not succeed in creating favorable institutional environment for the entrepreneurship development. The climate that is present there nowadays is the main deterrent in process of self-sufficiency and creation of economic autonomy, what leads to increase of unemployment, vandalism and other social defects in the young country. The media is the factor that influences on the development of the entrepreneurship by means of creating relevant discourse, which transmits values and images ascribed to entrepreneurship, encourages an entrepreneurial spirit in the society and becomes an instrument of attraction of youth to participate in entrepreneurship. Possible media technologies of support to the entrepreneurial activities are outlined, in particular: regular reporting the success stories of entrepreneurs; transmitting entrepreneurial activity values among the youth by means of creating special media product; creating documentaries with the purpose to promote the entrepreneurship and demonstrate positive dynamics of its development; stimulation the government and banking sector to give preferential credits to future entrepreneurs through the use of corresponding advertisement tools.
FISHING CAMP DALAM RUANG MELENGKAPI SEA WORLD DENGAN KONSEP SUASANA DI BAWAH LAUT

Indonesia is the largest archipelagic country in the world with diverse marine biota. However, there are still many people who do not know that this is the education needed and become one of the tourist destinations. Therefore Sea World was created to educate the public about marine air and fresh air with additional fishing camp facilities that can be a means of entertainment for people who have a hobby of shopping and provide a refreshing means of daily activities. The method used in data collection is a method of collecting data based on sources, namely primary data and secondary data as well as sources of physical and non-physical data forms. From the data collection method obtained data collected design Sea World and Fishing Camp in Denpasar City, then carried out analysis with qualitative and quantitative methods. In interior design using utopia methods with beautiful underwater interiors. It is expected that the design of Sea World and Fishing Camp can provide entertainment and education facilities that have facilities under the sea.
MEASURING STUDENTS’ COMPETENCES WITH THE HELP OF ACADEMIC PROGRESS

The article studies methods for measuring the degree of students’ competencies formation according to their academic progress. The problem of measuring the formation of competencies is related to the requirements of educational standards. To solve this problem, new methods and technologies of pedagogical measurement are needed, which complement traditional ways to assess training materials. The results of applying the proposed methods in the whole university are analyzed. Students’ marks are proposed as a tool for measuring the development of competences. Each mark is associated with a certain competence. The results of measuring the formation of one competence within different disciplines are combined via accumulating all the marks in a single database with the help of appropriate information technologies. The basis of this technology is a unified description of curricula and evaluation tools for all disciplines and types of students’ learning activities. The proposed method and technology of accounting allows us to collect students’ marks referring to every different competence, and on this basis to offer a way of measuring a competence formation. To solve the methodological problems, the competence passports have been automatically constructed within each educational programme. The information technology for recording marks and attendance form the basis for monitoring the process of competencies formation, the operational management of students and teachers. The introduction of the proposed methods and technologies leads to the appearance of information tools for measuring the formation of students’ competences, for monitoring compliance with the requirements of educational standards, and for managing changes in teaching methods and assessment procedures. The proposed method is new, as it links each pedagogical measurement with the appropriate competence and applies information technologies for solving the tasks of managing the learning process.
PERAN BUDAYA DALAM PEMEROLEHAN BAHASA ASING

This study aims at examining the role of culture in learning English as a foreign language. Previous researchers explained that there is an intimate relationship between language and culture. It is obviously mentioned that when someone is willing to learn a language, he also needs to learn its culture so as to master it fully. Therefore, the researcher would like to investigate whether the teachers at school has understood and implemented cultural literacy in the language classroom or not. In this study, the researcher used a descriptive qualitative study and gathered the information needed from some English teachers in North Bengkulu. The result shows that the English teachers has been aware of the importance of cultural literacy in English language classroom since it can enhance students’ communicative competence. There are some offered ideas that can be employed in introducing cultural literacy, such as using authentic materials, proverbs, role-play, students as cultural resources, ethnography study, and literature.
PENGGUNAAN BAHASA INDONESIA DALAM INTERAKSI KELAS MATA PELAJARAN BAHASA INDONESIA (STUDI KASUS DI SMA NEGERI 2 SRAGEN)

&lt;em&gt;This research aims to describe and explain: (1) the conversation structure in the classroom interaction of Indonesian language subject between teachers-students and among students and (2) the language function of the teachers' language and students' language in the classroom interaction. This research was conducted at SMA Negeri 2 Sragen. The subjects of this study were the use of language the teacher and students in Indonesian language course. The data in the form of sentences and discourse were analyzed by Sinclair &amp;amp; Cotlthard (1975) theory and Halliday (1973) theory. This research belongs to qualitative research using case study methods. The results of this study are; first, in the teachers-students conversation structure and the students-students conversation structure found new actions, namely, repeat. Both of the sequences of the conversation structure unit are from the largest to the smallest, namely: lesson, transaction, exchange, move, and act. Second, the language functions in the teachers’ language and students’ language, namely: the instrumental function, the regulatory function, the interaction function, the representational function, the personnel function, and the heuristic function.&lt;/em&gt;
Sistem Informasi e-Verifikasi Keuangan Pada Instansi Pemerintah Daerah

The development of e-government has become the focus of regional government nowdays. The move is meant to push the acceleration of an efficient and transparent governance particularly in public service improvement. One of the indicators of the success of transparency in financial management of local government is "unqualified opinion" by the Supreme Audit Agency (BPK). However, there are still some problems in verification stage such as error in data input, wrong budget usage and document of expendirure report are not in line with the prevailing laws and regulations. In the previous researches it was stated that e-government has emerged as a solution for the financial management, but yet to cover the verification process. The effort to solve the problem is by creating an IT-based e-verification information system using prototype development system method for the management of procurement verification of local government. The system is developed to verify the procurement of goods and services as stated in the procurement list (PaBJ) of budget implementation (DPA) as the referrence for the treasury department for budget disbursement
Frontier Search and Plan Reconstruction in Oversubscription Planning

Oversubscription planning (OSP) is the problem of choosing an action sequence which reaches a state with a high utility, given a budget for total action cost. This formulation allows us to handle situations with under-constrained resources, which do not allow us to achieve all possible goal facts. In optimal OSP, the task is further constrained to finding a path which achieves a state with maximal utility. An incremental BFBB search algorithm with landmark-based approximations, proposed for OSP heuristic search to address tasks with non-negative and 0-binary utility functions. Incremental BFBB maintained with the best solution so far and a set of reference states, extended with all the non-redundant value-carrying states discovered during the search. Each iteration requires search re-start in order to exploit the new knowledge obtained along the search. Recent work proposed an approach of relative estimation of achievements with value-driven landmarks to address arbitrary utility functions, which incrementally improves the best existing solution so far eliminating the need to maintain a set of reference states. We now propose a progressive frontier search algorithm, which alleviates the need to re-start from scratch once new information is acquired by capturing the frontier achieved at the end of each iteration which is used as a dynamic reference point to continue the search, leading to improved efficiency of the search.
Variation Generalized Feature Learning via Intra-view Variation Adaptation

This paper addresses the variation generalized feature learning problem in unsupervised video-based person re-identification (re-ID). With advanced tracking and detection algorithms, large-scale intra-view positive samples can be easily collected by assuming that the image frames within the tracking sequence belong to the same person. Existing methods either directly use the intra-view positives to model cross-view variations or simply minimize the intra-view variations to capture the invariant component with some discriminative information loss. In this paper, we propose a Variation Generalized Feature Learning (VGFL) method to learn adaptable feature representation with intra-view positives. The proposed method can learn a discriminative re-ID model without any manually annotated cross-view positive sample pairs. It could address the unseen testing variations with a novel variation generalized feature learning algorithm. In addition, an Adaptability-Discriminability (AD) fusion method is introduced to learn adaptable video-level features. Extensive experiments on different datasets demonstrate the effectiveness of the proposed method.
INTEGRATING ONLINE COUNSELING SERVICES WITH JUST AI CONVERSATIONAL PLATFORM.

This article is devoted to the integrating of Zendesk Chat (Zopim), Webim and Bitrix24 online consulting services with Just AI Conversational Platform (JAICP) chatbots platform.A brief description of the subject area, an overview of the technologies necessary for the integration and the main points of the software implementation are presented.The conclusion describes the testing of the results.