Reviewerly/exHarmony huggingface dataset:
COGNITIVE COMPUTING AS TOOL OF ARTIFICIAL INTELLIGENCE IN TOURISM INDUSTRY

Travel and Tourism Industry has been one of the active industries as far the usage of technologyis concerned, be it Big data, The Internet of Things, Cloud computing or others. In the same league cognitivecomputing is one of the most useful tools of artificial intelligence which technology has provided to Traveland Tourism industry. Over the years, cognitive computing basically deals in two different sciencessimultaneously, one is cognitive science and other is computer science. Basic idea of cognitive computing isto work as human brain on the bases of past usage of technology. In this paper useful features of cognitivecomputing like adaptiveness, instructiveness, statefulness and contextuality has been discussed andevaluated. The use of cognitive computing not only helps the tourist to find out perfect choice for him/her tothe available options but also it describes the tourist behaviour. Choices of transportation, accommodationand other services are basic services are based on profile of the most recent preferences. It creates thepersonal level communication with the guest and also creates profiles to offer faster and better services. Thisstudy finds the role and impact of cognitive computing in tourist behaviour for future trip. This paper wouldcreate better understanding of artificial intelligence with cognitive computing amongst managers anddestination planners in designing strategy for retaining existing customers and attracting new ones
ALGORITHM OF SKELETON-BASED STATIC HAND GESTURE RECOGNITION

We present the monocamera approach of static hand gestures recognition based on skeletonization. The problem of creating skeleton of the human’s hand, as well as body, became solvable a few years ago after inventing so called convolutional pose machines – the novel architecture of artificial neural network. Our solution uses such kind of pretrained convolutional artificial network for extracting hand joints keypoints with further skeleton reconstruction. In this work we also propose special skeleton descriptor with proving its stability and distinguishability in terms of classification. We considered a few widespread machine learning algorithms to build and verify different classifiers. The quality of the classifier’s recognition is estimated using the wellknown Accuracy metric, which identified that classical SVM (Support Vector Machines) with radial basis kernel gives the best results. The testing of the whole system was conducted using public databases containing about 3000 of test images for more than 10 types of gestures. The results of a comparative analysis of the proposed system with existing approaches are demonstrated. It is shown that our gesture recognition system provides better quality in comparison with existing solutions. The performance of the proposed system was estimated for two configurations of standard personal computer: with CPU (Central Processing Unit) only and with GPU (Graphics Processing Unit) in addition where the latest one provides realtime processing with up to 60 frames per second. Thus we demonstrate that the proposed approach can find an application in the practice.
Database, Campus Department Management, SSH, jQuery, JDBC, MVC

With the development of high education and social technology, the traditional management of school information methods far from meeting the demands of the large data now.More importantly, the handling of campus affairs is modern, digital and information management.The CRM ideas have started to adopt the management about the department of campus information in practice.The Campus information management system based on CRM which centered on students and data information technology application emerges as the times require.The implication about the system could improve collaboration between departments as well as promote the development of the college.An advanced information system can raise greatly the level of college student work and improve the efficiency of college administration.
The Experience of the Library of Alexandria in the Context of Knowledge Economy

This paper dwells on a new concept of knowledge emerged as a result of ac­tive collaboration between the scientific community and business corporations. The authors analyse a possible mode of interaction between business and sci­entific community within the framework of an upgraded information environ­ment – wikinomics – described by Don Tapscott and Anthony D. Williams. It is suggested that the global scientific and intellectual space can merge and develop in a new form: a virtual Library of Alexandria. The authors study the system of the Mouseion at Alexandria, which included a museum, a library and a research institute and facilitated the collaboration among leading scholars and their stu­dents as well as the progress of scientific knowledge. The phenomenon of an­cient mouseion is characterized here as a cosmos. Medieval encyclopaedism, which shaped a different, novel worldview, can be found in the works of Isidore of Seville, patron saint of the Internet and computers. The article demonstrates that the experience of Alexandria Library goes beyond the modern archiving of knowledge and concerns the processes of knowledge generation and develop­ment for further scientific and technological progress. The authors conclude that today a new single cosmos of knowledge is being formed. Self-organization skills enhance human ability to find, deliver, sort, evaluate, select, increase and develop knowledge. A scientist has to join gradually in this process and to be competitive in order to stay afloat in both the digital and the scientific world. A network consisting of universities and academic institutions can become a col­laboration platform. In a crisis situation, such a network is able to provide con­tinuous transmission of knowledge.
Survey on Live Tracking Phone No. Via Android/IOS Based App

Under my survey of “Live tracking phone no. via Android / IOS Based app” we will get to see so many innovations that has been done so far. Through the survey many approaches are introduced, but which one is the best and accurate it is not decided yet. So, in this paper we have discussed which will be the feasible app and convenient for all of us to track a cell no. via app. So, many disparities you will notice about hardware and methods because technology getting change on daily basis. Tracking a cell no. is possible but if we investigate not accurate result it will yield us.
Modifikasi Vigenere Cipher Dengan Pembangkit Kunci Blum Blum Shub

Vigenere cipher is a symmetric key algorithm that uses alphabetic substitution by using these letters as plaintext and key letters that have comparable positions. Along with the development of human science, the weaknesses of the vigenere cipher were discovered. One way that can be done to overcome the weaknesses of the vigenere cipher above is to generate a more random key. This study describes how the procedure is carried out to modify the key generation used in the vigenere cipher algorithm. The key generation process is carried out based on the blum blum shub key generator, meaning that the key used in the encryption and decryption process is the key generated based on the blum blum shub key generator, so that the modification process carried out in generating the key can minimize key-breaking actions by other parties as well as This algorithm can be more optimal in securing data. The result of this research is to design an android-based data security application using the modified vigenere cipher method using the blum blum shub key generator. This application can be used to secure text data, so that it cannot be retrieved by other people. In addition, the application to be designed is easier to use in data security. Keywords : Security, Keys, Algorithm, Cryptography, Blum Blum Shup
Pengaruh Media Audio Visual Terhadap Hasil Belajar Siswa Materi Usaha dan Kegiatan Ekonomi Kelas V SDN Karanganom 02 Lumajang

Abstract: The current learning facts carried out by the teacher are not optimal. This can be seen from how to apply to learn. Teachers must have the ability to choose a  learning model so that learning objectives are achieved. This research was conducted to find out the effect of audio-visual media on a student, on subject matter business and economic activities of class V SDN Karanganom 02 Lumajang. This research used a quantitative approach which kind of quasi-type experiment, and a pre-test post-test research group design. The research sample used an experimental class and a control class. Student data obtained from the pre-test and post-test from the control and experimental class. The data obtained were analyzed using the t-test. The results of the analysis of hypothesis testing obtained a significance of 0.002 <0.05, it can be concluded that Ha is accepted and H0 is rejected so that it can be concluded that there is an effect of audio-visual media on student learning outcomes on business material and student economic activities of SDN Karanganom 02 Lumajang.
PELATIHAN PENGGUNAAN MENDELEY BAGI GURU-GURU SD N CIBEBER 1

This dedication is motivated by the fact that there are still many teachers who are not yet skilled and even don't know the reference management technique through Mendeley. Whereas in this era, ICT-based tools like Mendeley will be able to support the professionalism of a teacher. This service is in the form of training for elementary school teachers on the use of Mendeley in scientific articles. The aim of this training is to improve the knowledge and skills of elementary school teachers in the field of reference management in scientific articles using Mendeley tools. Mendeley is a software that functions as a reference and citation manager in scientific writings. The implementation of this service uses a structured training method. In addition, there is also an activity supplement in the form of independent mentoring for teachers who are still having trouble with joint training activities. The results of the implementation showed that this activity received a very good response. This can be seen from the very communicative training interactions. Based on questionnaire data before and after this training activity, it shows that the training participants experienced an increase in knowledge and skills by 30%. It can be concluded that this activity has been quite successful in improving teacher professionalism, especially in the field of ICT mastery such as Mendeley. This is also part of an effort to advance education, especially advancing teacher human resources at the basic education level
Village Community Empowerment Through Oyster Mushroom Processing Training for Economic Independence

Madiun Merdeka University with Higher Education Leading Community Empowerment Program did technology transfer with theme processing oyster mushroom products. The aim of this activities is to solve the weakness of oyster mushroom which is wither quickly, easily rotten, and cheap selling price, so it can improve welfare of the people at Bodag Village, Kare District, Madiun Regency. The method is: the amount of participants are 26 people that member of Tani Rejo farmers amn Mulyo farmers. The activities by following 3M healthy protocol. The activity consist of processed oyster mushroom practices, problem discussion and processing solution, business management, marketing, packaging, and product serving. The results of this activities is oyster mushroom processing training gives positive value to the people. The people give best response into this activities. The output of this activities is the people can make crispy mushroom, shredded mushroom, rendang mushroom, ca mushroom, satay mushroom, ice cream mushroom, risol mushroom, nuggets mushroom, mushroom fried rice, mushroom fried rice, mushrood tomyam, and mushroom garang asem.
Non-functional Requirements Engineering Questionnaire: Novel Visions and Review of Literature

The aim of this research study is to evaluate the non-functional requirements (NFRs) of educational websites from the usability perspective. The online questionnaire is used for gathering and analyzing the NFRs. The non-functional questionnaires are filled by the 52 software developers. The questionnaire contains different questions related to different factors of ISO 25010. The different NFRs that are related to the usability are considered accessibility, orphan pages, irritating elements, placement and content of sitemap, website content updating, download time, hyperlink description, design consistency and compatibility of website with different web browsers to mention a few. The different views that are given by software developers on the basis of these questions are discussed. We have also added the suggestions column in questionnaire.
Building Korean Abstract Meaning Representation Corpus

To explore the potential sembanking in Korean and ways to represent the meaning of Korean sentences, this paper reports on the process of applying Abstract Meaning Representation to Korean, a semantic representation framework that has been studied in wide range of languages, and its output: the Korean AMR corpus. The corpus which is constructed so far is a size of 1,253 sentences and its raw texts are from ExoBrain Corpus, a state-led R&D project on language AI. This paper also analyzes the result in both qualitative and quantitative manners, proposing discussions for further development.
Problems of Knowledge and Science in the Phenomenon of Culture

Culture plays a very important role in society. Social norms and laws cannot fully form the behavior of an individual based on real culture, although they are able to regulate social relations if possible. Any individual is a product of his or her living environment, society and it can be determined that cultural values, including ethno-cultural values, have a special influence on this environment. However, the intensive development of modern science, the influence of globalization processes creates various obstacles to contain the needs for cultural values, especially ethno-cultural values, their content and modernization. The authors offer his point of view in the study of this problem, pay special attention to the relationship and the specifics of knowledge and science. They analyze the concept of knowledge from the point of view of cultural scientists and consider it as the foundation of science, and also define the basic requirements for science.
Pengaruh Model Inside Outside Circle Berbantuan Media Pop Up Terhadap Minat Baca Siswa

Abstract: This study aims to find out is there any influence of the inside outside circle model-assisted media to pop up on the students interest. This research was conducted in class IV SDN Pucangsongo, where the total number of 56 students consisting of class IVA and IVB, each of which totaled 28 students. This type of research used by researchers is a type of quantitative experiment. The instrument used is a kind of questionnaire, a questionnare about reading interest. The results obtained indicate that the result of the hypothesis test using the t test is 0.005 where the value is < 0.50, it means that there is an influence from the model inside outside circle assisted by media pop up on students reading interest.
MEMUPUK KEMAMPUAN BERMATEMATIKA SEJAK DINI MELALUI AKTIVITAS BERMAIN

Mathematics for early childhood is actually a fun activity. Early childhood needs to play activities using concrete objects and move towards more abstract things gradually in order to understand mathematics. Although mathematics for early childhood is more about numbers, early childhood also needs to understand other concepts such as geometry and measurement. These math concepts are learned by children through play activities. These activities encourage children's logical thinking activities such as matching, comparing, classifying, differentiating, measuring, sorting, and checking for certain patterns. Therefore, early childhood has been doing mathematics since childhood. This paper will discuss (1) how mathematical abilities are for early childhood, (2) early childhood math play activities, and (3) what kinds of games can be applied in facilitating children's learning about early math concepts. Most math games for children use concrete and semi-abstract media such as pictures. The math games offered in this paper are only a few examples that have been done by kindergarten teachers or researchers in Indonesia.
Игры восприятия и игры с восприятием: современное и «допотопное» искусство

The paper is devoted to the ways we perceive rock art. The author defines external and internal for humans methods of correction of our perceptive system privations, suggests some approaches to modification of the quality of visual information due to correction of internal, culturally and evolutionally conditioned filters of perception.
Weak anomaly-reinforced autoencoder for unsupervised anomaly detection

At present, most unsupervised abnormal behavior detection method only relies on powerful behavior detection classifiers, does not make full use of prior knowledge. This method often has the problem of a huge amount of calculation and affecting the detection speed. In view of the above problems, this paper proposes a weak anomalyreinforced autoencoder for unsupervised anomaly detection method, using U-Net to reconstruct video frames and generative adversarial network to learn the correlation between image entropy and abnormal behavior. Comprehensive experiments on the avenue data set and UCSD data sets verify the effectiveness of our method to detect abnormal events.
Implementasi Data Mining Dengan Algoritma Nearest Neighbor Untuk Penentuan Kelayakan Area Pemasaran Baru Produk Baygon Pada PT. SRB Cabang Kabanjahe

Marketing Area is a region or environment that serves as a place of an enterprise activity to control the flow of goods and services to consumers with appropriate planning by creating and exchanging products with equivalent value. Data Mining is a process that employs one or more computer learning techniques to analyze or extract knowledge (Knoweldge) automatically. Nearest Neighbor is an approach to finding cases by calculating the proximity between a new case and an old case that is based on matching the weight of a number of features.
A Study on the Prevention and Management Policy for the Disaster Vulnerable Class in the Event of a Disaster

본 연구는 대규모 재난 발생 시에 재난에 취약한 자에 대해 피해를 예방하고 감소하기 위한 지원방안을 제시하는 것이 목적이다 일반적으로 재난취약계층은 재난정보 획득이 어렵고 신체적 제약요인으로 . 재난대피 및 대응이 어렵기 때문에 특별한 정책 마련과 관심이 필요하다. 이에 본 연구에서는 해외의 사례분석을 통하여 상이한 재난상황에 대응할 수 있는 매뉴얼의 작성과 교육 및 훈련, 재난약자에 대한 심리적 및 경제적 지원의 중요성, 재난약자 지원 관련 유관기관과의 협력체계 구축, 재난약자 정보의 데이터 구축 및 공유, 복지대피소의 중요성 등 한국 상황에 맞는 방안들이 필요하다는 것을 도출하였다. 이러한 정책적인 방안으로 재난약자에 대한 개념을 우선적으로 정립하는 것이 중요하며, 법령 혹은 조례에서 재난약자에 대한 대상, 범위 등에 대해 규정된 장애인과 노인, 영유아 등과 관련된 업무를 기관별로 정책을 수립하여 체계적으로 시행하여야 할 것이다. 따라서 재난약자의 지원체계 또한 각 개별 기관이 계획과 수립 및 교육을 진행하며, 지원이 필요한 인력과 예산 등은 총괄기관에서 담당하는 것이 보다 효율적으로 운영될 것으로 판단된다.The purpose of this study is to present support measures to prevent and reduce damage to those vulnerable to disasters in the event of a large-scale disaster. In general, it is difficult for the disaster vulnerable class to obtain disaster information, and because it is difficult to evacuate and respond to disasters due to physical constraints, special policy preparation and attention are required. Therefore, in this study, through the analysis of overseas cases, the creation of manuals that can respond to different disaster situations, education and training, the importance of psychological and economic support for the victims of disasters, establishment of a cooperation system with related organizations related to support for the victims of disasters, It was derived that there is a need for measures appropriate to the Korean situation, such as establishing and sharing data and the importance of welfare shelters. With these policy measures, it is important to first establish the concept of the victims of disaster, and establish policies for the disabled, the elderly, and infants, etc., prescribed by laws or ordinances for the target and scope of the victims, systematically. Should be implemented. Therefore, it is judged that the support system for the victims of disaster will also be operated more efficiently by each individual institution to plan, establish, and conduct education, and that the general institution is in charge of the manpower and budget that need support.
Лонгрід як спосіб подачі інформації в сучасних інтернет-ЗМІ

The active development of technology at the end of the twentieth century contributed to significant changes in the information environment in general and in media in particular. Media have switched from informing to communication, a multimedia component has appeared on the Internet resources. These processes contributed to the emergence of new genre forms, made changes to the scale of professional priorities and standards for writing texts. Along with media transformations, consumers of information products are also changing. So, due to the abundance of various resources, they become more demanding. In the media space, such a format for presenting information as a long read has appeared. This is a large volume text, for the design of which various multimedia elements are used (video, audio, photo, infographics, diagrams, maps, etc.). Using this method of presenting material, readers can completely «plunge» into the story. A long read appeared on The New York Times in 2012. The publication was titled «Snowfall: Avalanche in Creek Tunnel». This material marked the emergence of a new format for presenting information. In Ukraine, the first long read was released on March 2014 on the website Ukrainska Pravda. Zyttya. It is noteworthy that with the development of the global network, a tendency to reduce the volume of materials has appeared. Short newsletters are popular on the Internet. However, long reads are no less popular. The secret of a long read’s interest is first of all, in creative design and simple presentation of a large text. Despite the interest of scientists in the new trends in journalism and the development of online media, long read is little studied. The history of the appearance and development of a long read, multimedia components that help to create a long read, the topics of long reads are discussed in the paper.
Rooftop solar energy awareness on buildings in higher education institutions: Case of Universiti Utara Malaysia

Rooftop solar energy is a system that is built at the roof of either a residential or commercial building. Many systems can be installed to make rooftop solar energy, with one of them being the photovoltaic (PV) system. The PV system is solar electricity that has been used on buildings owing to the several benefits accorded by it, among which are, cooling the environment in the building, reducing the cost of electricity bill, and facilitating an environment friendly. In order to ensure that rooftop solar energy is widely used, the KeTTHA, under the government, provides a few programs to the society, but regardless of such programs, the majority of people remain unaware of this rooftop solar energy. In this study, the researcher has examined awareness of solar energy among UUM's staff and students. Based on interviews and questionnaire survey, the researcher determined the level of knowledge and information they hold regarding solar energy, in general, and rooftop solar energy, in particular. The study calculated the percentage of awareness among male and female students, after which, the differences between their awareness were obtained. The benefits and methods used to calculate the results were also presented in this study. The results were solely based on the staff and students’ perceptions at UUM. In the future, studies should include a more extensive group from Malaysian society.