Reviewerly/exHarmony huggingface dataset:
PKM pengembangan desain dan ukiran batu nisan menggunakan mesin ukir pada kelompok pengrajin batu nisan Tampung Cinae Kabupaten Barru

The problems of the Community Partnership Program (PKM) are the Tampung Cinae tombstone craftsman group (partners): (1) do not have knowledge in making practical and fast Tampung Cinae stone engraving machines, (2) do not have the skills to design Tampung tombstone carving motifs China is more varied, (3) does not have the skills in making practical, fast, Chinese Tampung gravestone engraving machines, (4) does not have the skills to form Tampung gravestone China uses a practical, and fast engraving machine, (5) does not have skills in carving Tampung Cinae tombstones using practical, fast carving machines, (6) do not have skills in operating Tampung Cinae tombstone engraving machines that are practical, and fast, (7) lacking knowledge of Tampung Cinae tombstone entrepreneurs. The solutions offered by the Community Partnership Program (PKM) in the Tampung Cinae tombstone craftsman group (partners) are: (1) increasing knowledge in making practical, fast and practical Tampung Cinae stone engraver machines, (2) Increasing the skills of tombstone carving motif designs. Tampung Cinae is more varied, (3) Increasing skills in making tombstone engraving machines that are practical, and quick, Tampung Cinae (4) Improving the skills to form gravestones Tampung Cinae uses practical, fast carving machines, (5) Increasing skills in carving the Tampung Cinae tombstone using a practical, and fast, carving machine, (6) Improving skills in operating the Tampung Cinae tombstone engraving machine that is practical, and fast, (7) Increasing the knowledge of Tampung Cinae tombstone entrepreneurs. Outcomes to be achieved in the Community Partnership Program (PKM) are Tampung Cinae tombstone craftsmen groups (partners) can: (1) Have knowledge in making practical Tampung Cinae stone engraver machines, and are fast, (2) Have the skills to design carving motifs Tampong Cinae tombstones are more varied, (3) Having skills in making practical Tampung Cinae tombstone machines, and fast, (4) Having the skills to form Tampung Cinae tombstones using a practical, and fast carving machine, (5) Having skills in carving Tampung tombstone Chinae using practical, fast carving machines, (6) Having improved skills in operating Tampung Cinae tombstone engraving machines that are practical, and fast, (7) Having knowledge of Tampung Cinae tombstone entrepreneurs
User-defined difficulty levels for automated question generation

We propose a difficulty model for generating questions across formal domains according to the difficulty level provided by the user. Our model is interactive and adaptive to user input. The model uses predefined factors for measuring the difficulty and a user defines the difficulty level by ordering these factors. We use lexicographical ordering to compare the difficulty of questions based on a user-defined ordering of factors and a concomitant algorithm for handling these factors. Further, we provide a feature called scenario guidance, which allows users to change the scenario at run time. We develop a software using the proposed model, which generates new questions according to a user-defined difficulty level. In order to evaluate the proposed framework, we conducted a pilot test of the software, in which teachers generate questions according to their chosen desired input including the difficulty level. The results show that the system is effective, helpful and robust. Overall, the framework shows promising benefits for teachers and organizations involved in setting questions for standardized tests.
56.2 USING THE AACAP SYSTEMS-BASED PRACTICE TRAINING TOOLKIT

The objectives of this presentation are as follows: 1) to enable participants to identify the process and system modules in the AACAP Training Toolkit for Systems-Based Practice; 2) to help participants identify ways to use the modules in training; and 3) to assist participants in describing how to supplement training with system rotations.
PKM Perpustakaan Desa Gemapingan Untuk Meningkatkan Literasi Masyarakat

The purpose of this service is to improve the literacy of the people of Gamaan Village by revitalizing the village library. Revatilation was carried out using a Focus Group Discussion (FGD) approach, brainstorming and provision of some infrastructure assistance. that is, the library of Desa Glasi likes to read, is that there are still a few books available in the library, the library space is less comfortable and inadequate, has a library, the skills of library administrators are still lacking, and the library system is still conventional. The condition of the Covid-19 pandemic has also caused a decline in the number of visitors. Even if there are visitors, they usually visit without following health protocols, so this is very vulnerable to becoming clusters or points where the spread of covid is. Based on these problems, the solutions that can be implemented and the output targets are as follows: providing assistance in the form of various health devices related to security against Covid-19 so that it makes it a strong Covid-19 library. Providing assistance in the procurement of textbooks and the output is the availability of text books throughout the library, the design of promotional facilities to increase people's reading and literacy interest by making smart motorbikes and implementing free private ones in each library, providing intensive and periodic guidance and assistance to library administrators starting from the process of library management, library services, and library system development so that library administrators experience increased capacity in the field of management and service as well as the development of excellent services based on information technology.
Peran Lingkungan Terhadap Rasa Percaya Diri Mahasiswa Yang Mengalami Body Shaming

This study aims to see how the role of the environment on the self-confidence of students who experience body shaming, with a focus on students who experience body shaming treatment at IAIN Bengkulu. be a case of discussion, namely the role of the environment to foster self-confidence of students who get body shaming treatment. With a positive environment so that it can provide motivation and understanding to students who are victims of body shaming such as the support from a positive friendship environment so that it can provide understanding to students who experience body shaming to keep thinking positively and accepting themselves and being confident.
Knowledge-based Security of Dynamic Secrets for Reactive Programs (CMU-CyLab-18-001)

Scripts on webpages could steal sensitive userdata. Much work has been done, both in modeling andimplementation, to enforce information flow control (IFC) ofwebpages to mitigate such attacks. It is common to modelscripts running in an IFC mechanism as a reactive program.However, this model does not account for dynamic scriptbehavior such as user action simulation, new DOM elementgeneration, or new event handler registration, which couldleak information. In this paper, we investigate how to securesensitive user information, while maintaining the flexibility ofdeclassification, even in the presence of active attackers—those who can perform the aforementioned actions. Our approach extends prior work on secure-multi-execution with stateful declassification by treating script-generated content specially to ensure that declassification policies cannot be manipulated by them. We use a knowledge-based progress-insensitive definition of security and prove that our enforcement mechanism is sound. We further prove that our enforcement mechanism is precise and has robust declassification (i.e. active attackers cannot learn more than their passive counterpart).
THE EFFECTS OF LANGUAGE USE ON THE SOCIAL MEDIA ON NIGERIA’S NATIONAL INTEGRATION

Globalisation has broken barriers that hitherto exist among mankind. It has contracted distance and made communication easier across the breadth and length of the globe through the instrumentality of Information and Communication Technology (ICT). It also increased the speed with which communication is passed and received across the spectrum. Through social media platforms, messages are rarely censored, hence the danger of misinformation, disinformation and fake news that can lead to destructive outcomes. This paper focused on the conversations on social media and their consequences on national integration. It demonstrated the current trends in the computer mediated discourses as seen on Facebook handle. The alarming rate of hate speeches and their possible effect as seen in these discourses which are capable of causing chaos necessitated the need for this study. It explored these trends with the view to ascertaining their challenges to national integration. About fifty utterances in response to three particular excerpts from events in Nigeria gotten from Facebook accounts constitute the data with which this current trend of conversation is demonstrated. The paper discovered that in the midst of this social media revolution, issues such as crime, violence, conflict, elections and insurgency are discussed on the social media. Their examination revealed that there are predominantly hate speeches especially in reaction to issues of national interest. Most of such discourses are laced with inappropriate use of hate languages that communicate hatred amongst users. Judging from the basic components of speech act theory, the paper foresees possible destabilising acts which might be in the form of war and possible disintegration. As parts of its recommendations, the paper brought to limelight the need to put in check in the destructive use of provocative statements on the social media.
Unsupervised key frame selection using information theory and colour histogram difference

Key frame selection is one of the important research issues in video content analysis, as it helps effective video browsing and retrieval as well as efficient storage. Key frames would typically be as different from each other as possible but, at the same time, cover the entire content of the video. However, the existing methods still lose some meaningful frames due to an inaccurate evaluation of the differences between frames. To address this issue, in this paper, we propose a novel method of key frame selection which incorporates an information theoretic measure, called quadratic mutual information (QMI), with the colour histogram difference. Here, these two criteria are used to produce an appropriate frame difference measure. Through the experiments, we demonstrate that the proposed key frame selection method generates a more coverage of the entire video content with minimum redundancy of key frames compared with the competing approaches.
COMPARISON OF TREE IMPLEMENTATION, REGRESSION LOGISTICS, AND RANDOM FOREST TO DETECT IRIS TYPES

Iris is a genus of 260-300 species of flowering plants with striking flower colors and has a dominant color in each region. The name iris is taken from the Greek word for rainbow, which is also the name for the Greek goddess of the rainbow, Iris. The number of types of iris plants with almost the same physical characteristics, especially in the pistil and crown, causes the misdetection of iris plant types. Iris plants are deliberately used because data is already available digitally on the internet and software such as orange and is widely used as a material for classifying objects. This research was conducted to classify iris plant types using three algorithms, namely Tree algorithm, Regression Logistics, and Random Forest. Classification algorithms are a learning method for predicting the value of a group of attributes in describing and distinguishing a class of data or concepts that aim to predict a class of objects whose class labels are unknown. The results showed the largest AUC (Area Under Curve) value obtained by the Random Forest method. AUC accuracy is said to be perfect when the AUC value reaches 1,000 and the accuracy is poor if the AUC value is below 0.500. As for the precision value of the three models used Random Forest has the highest precision value. From the data tests that have been done training and testing can be seen that the level of accuracy of testing of the three models where the Random Forest model is superior as a method for classification of irises.
Construyendo lugares de aprendizaje. Metodología Aprendizaje–Servicio desde el arte

espanolLa necesidad de construir nuevos puentes entre educacion, aprendizaje y arte hace que metodologias mas activas ayuden a estructurar lugares de aprendizaje mas ricos y que operen dentro de la propia construccion del alumnado. El lugar en el que se aprende no puede ser neutro y si bien es cierto que la estetizacion de los espacios educativos se ha ido configurando en los ultimos anos, la educacion secundaria ha quedado apartada de una supuesta revisitacion y reconstruccion de sus ambientes. Nuestro principal objetivo sera subsanar la desmotivacion y el escaso sentido de pertenencia de los espacios educativos por parte del alumnado motivando su acercamiento desde practicas artisticas construidas desde la metodologia Aprendizaje-Servicio, convirtiendo al alumnado en principal productor de esos lugares, de tal manera que esas actividades funcionaran por un lado como proceso, y por otro como producto que devuelve a la comunidad educativa para que pueda disfrutarla. EnglishThe ways to build new bridges between education, learning and art means that more active methodologies help to structure richer places of learning and that operate within the construction of the student. The place where you learn cannot be neutral and although it is true that the aestheticization of educational spaces has been taking shape in recent years, high school education has been left out of a supposed revisitation and reconstruction of its environments. Our main objective will be to correct the demotivation and the little sense of belonging of the educational spaces by the students, motivating their approach from artistic practices built from the Service-Learning methodology, turning the students into the main producer of those places, in such a way that those activities will work on the one hand as a process, and on the other as a product that returns to the educational community so that it can enjoy it.
Upaya Meningkatkan Minat Baca Siswa Sekolah Dasar Gugus IV Di Kecamatan Koto XI Tarusan

Reading interest has a very important role in the world of education. This study aims to find alternative efforts to increase reading interest in elementary school students in cluster IV in the Koto XI Tarusan sub-district. The low interest in reading in elementary school students is one of the causes of the decline in students' learning motivation. One of the reasons is the lack of interest in reading in the students themselves. In an effort to increase reading interest in elementary school students, students should be given support so that interest in reading arises from the students themselves. If students' reading habits grow from the time students are in elementary school, interest in reading will grow high until students grow up. This research was conducted using a quantitative approach by formulating research problems through references from relevant journals and the like for data analysis. The data obtained were analyzed and compared. Based on the results of the study, it was concluded that efforts to increase the reading interest of elementary school students can be done by fostering reading interest in the students themselves
Cryptocurrencies, Money of the Future or the Future of Money

People have always had a complex relationship with money. Everyone seems to want to have as many as possible. Since the advent of the coins, money has fascinated and subjugated mankind. Then there's gold, the first love of mankind that has caused many casualties. In the 19th century, the 19th-century gold rush, which became famous, changed lives, moved large crowds of people from place to place, enriched some, and made others miserable. But the fascination with this rare metal was sometimes stronger than any conservation instinct. Today the gold rush has been replaced by the cryptocurrency rush. Even the process by which they are obtained is similar, at least as a name: mining, only this time it is not mined in the bowels of the earth but on the internet. Cryptocurrencies, which are sometimes referred to as virtual currencies or digital money, are not really money, like dollars, pounds or euros. They are entirely digital, which means that they exist only online and are not supported by any state. Cryptocurrencies exist in databases with special rules that condition how they are offered to different people.
LibGuides: LibGuide Best Practices: New Guides

TCC Library's best practices, standards, and guidelines to follow when creating and updating LibGuides.
PlaneRecNet: Multi-Task Learning with Cross-Task Consistency for Piece-Wise Plane Detection and Reconstruction from a Single RGB Image

Piece-wise 3D planar reconstruction provides holistic scene understanding of man-made environments, especially for indoor scenarios. Most recent approaches focused on improving the segmentation and reconstruction results by introducing advanced network architectures but overlooked the dual characteristics of piece-wise planes as objects and geometric models. Different from other existing approaches, we start from enforcing cross-task consistency for our multi-task convolutional neural network, PlaneRecNet, which integrates a single-stage instance segmentation network for piece-wise planar segmentation and a depth decoder to reconstruct the scene from a single RGB image. To achieve this, we introduce several novel loss functions (geometric constraint) that jointly improve the accuracy of piece-wise planar segmentation and depth estimation. Meanwhile, a novel Plane Prior Attention module is used to guide depth estimation with the awareness of plane instances. Exhaustive experiments are conducted in this work to validate the effectiveness and efficiency of our method.
RANCANG BANGUN SISTEM INFORMASI TOKO FURNITURE BERBASIS WEBSITE(STUDI KASUS: TOKO OLIVINE MEBEL)

Olivine Mebel Store is a shop engaged in trading that sells equipment or furniture products such as springbeds, sofas, cabinets, dining tables and others, which is located at JL. Tuanku Tambusai No. 333D-E Pekanbaru-Riau. At the Olivine Mebel store, customers or customers come directly to the store to buy the equipment or products they are looking for where the customer or customer has made previous purchases at the store, it is still not effective in selling, promoting the equipment or products they sell to attract more customers or customers to buy equipment or products at the Olivine Mebel Store. From the results of interviews with the Olivine Mebel Store, they need an information system website that can display a catalog of furniture products and info about the store so that customers or customers can easily see and choose the products they want, and also on the website the customer or customer can do purchase and order the products they want. Therefore, a website-based information system was built with the PHP framework Codeigniter programming language and the MYSQL database, which was later developed using the User Centered Design (UCD) method where this method produces a website that provides an attractive appearance and maximum functionality by focusing on its users, namely the customer. or customers, where later users can view and search for furniture products in the Olivine Shop. furniture Olivine Mebel store has been around for about 10 years.
인지발달에 따른 연령별 창의적 영어교육 콘텐츠 제안

This paper explores creative English education content according to the cognitive development of age. Extensive studies have revealed that for the children aged from three to seven years old, English education utilizing various activities, chants, songs, storytelling, arts and crats, and games was most effective. On the other hand, children aged eight to eleven years old were found to have creativity-based English education to be most adequate. This is because creativity is at maximum level at this age range. For the children above twelve years old, discussion-based English education was said to be most appropriate. Keeping those in mind, the present study suggests creative English education contents in accordance with the language learners’ cognitive development based on age. It is always not too much to emphasize that English educators must make considerable efforts to understand the characteristics of the learners that they teach and carefully select the most proper teaching methods according to their age and cognitive development. Such consideration should also be applied for college-level learners in the EAP and/or ESP programs.
Provably Improving Election Verifiability in Belenios.

Belenios is an online voting system that provides a strong notion of election verifiability, where no single party has to be trusted, and security holds as soon as either the voting registrar or the voting server is honest. It was formally proved to be secure, making the assumption that no further ballots are cast on the bulletin board after voters verified their ballots. In practice, however, revoting is allowed and voters can verify their ballots anytime. This gap between formal proofs and use in practice leaves open space for attacks, as has been shown recently. In this paper we make two simple additions to Belenios and we formally prove that the new version satisfies the expected verifiability properties. Our proofs are automatically performed with the Tamarin prover, under the assumption that voters are allowed to vote at most four times.
Volatility metric to detect anomalies in source code repositories

A new metric was introduced to calculate the distance between actively modified files in a source code repository and the files, which are rarely modified and may be considered abandoned or even dead. It was empirically demonstrated that larger repositories have larger values of the introduced metric. The metric may be used for earlier detection of code maintenance anomalies and helping software developers make the decision of splitting the repository into smaller ones in order to prevent maintainability issues.
Text Hiding in Coded Image Based on Quantization Level Modification and Chaotic Function

A text hiding method in codded image is presented in this paper that based on quantization level modification. The used image is transformed into wavelet domain by DWT and coefficient of transform is partitioned into predefined block size. Specific threshold has been used to classify these blocks into two types named smooth and complex. Each type has its own method of text hiding (binary data), for smooth blocks, secret bits which represent the text data are switched by the bitmap. In order to reduce distortion, the quantization levels are modified. To reach extra embedding payload the quantization level could carry extra two bits depending on other threshold. The complex block carry one data bit on each block and quantization levels are swapped to reduce distortion with bitmap flipping. The proposed method result shows a high signal to noise ratio, with studying capacity as important in this work.
Optimisation of Entanglement Transfer Between Remote Nodes in Photonic Quantum Communication

We assess the feasibility of the SnV as a source of resource states for photonic quantum information and communication protocols. In particular, we address the scalability of operations by investigating the ability to control the temporal mode of entangled photons to maximise their subsequent interaction with downstream nodes.