Reviewerly/exHarmony huggingface dataset:
IMPLEMENTATION OF THE SCHOOL LITERACY MOVEMENT (GLS) DURING THE COVID-19 PANDEMIC IN ELEMENTARY SCHOOLS

The implementation of school literacy movement (GLS) activities during the pandemic encountered challenges. The activities that are usually carried out in school, now students have to learn from home. Every school is required to adapt and innovate during this pandemic, including school that hold GLS activities. The importance of GLS activities on student literacy, make school have to do maximal effort so that the activities still going on.The use of technology is one solution to become a supporting tool for GLS activities during the pandemic. This study aims to find out the implementation of literacy activities in elementary school during the pandemic. The method used in this study is a systematic review. In implementation, school that continue to carry out GLS activities are school that innovate, school that carry out good management and use technology as a tool.
The Importance of Interactive Methods in the Development of Communication and Interpersonal Skills as Sources of Self-Awareness in Primary School Pupils

The smooth running of the educational process and the results obtained depend on the methods used. Active-participatory methods are methods that ensure the applicability of knowledge, offer the prospect of practising skills and abilities in different contexts and situations, lead to conceptual clarification and operationalisation of acquired knowledge. The interactivity of the teaching-learning-assessment process is carried out according to the individual needs of each pupil, enhancing and stimulating creativity and originality. The aim of the research is to reveal the theoretical aspects of the formation and development of social competences and through them the development of self-awareness skills by using interactive methods. As a hypothesis, we have stated that the judicious, rational and systematic use of active-participatory methods in the integrated subjects taught leads to the development of emotional, communicative and relational skills as sources of self-awareness and the gradual development of interest in self-appraisal and self-training, premises that will lead to the efficiency of the instructional-educational process. Modern methods tend to come as close as possible to scientific research methods, involving pupils in direct investigation and research of phenomena. The research was carried out in parallel on two groups of subjects, one control and one experimental, each of 23 students of young school age, respectively classes A and B of the National College ,,Mihai Eminescu" in Petroşani, students having specific characteristics of psychological development of their age. Initial assessment tests were applied to the two groups, and similar results were obtained from the subjects in the experimental group and those in the control group in the initial tests. In order to achieve the objectives and to confirm the hypothesis we used different research methods and tools.
One-bit Supervision for Image Classification: Problem, Solution, and Beyond

This paper presents one-bit supervision, a novel setting of learning with fewer labels, for image classification. Instead of training model using the accurate label of each sample, our setting requires the model to interact with the system by predicting the class label of each sample and learn from the answer whether the guess is correct, which provides one bit (yes or no) of information. An intriguing property of the setting is that the burden of annotation largely alleviates in comparison to offering the accurate label. There are two keys to one-bit supervision, which are (i) improving the guess accuracy and (ii) making good use of the incorrect guesses. To achieve these goals, we propose a multi-stage training paradigm and incorporate negative label suppression into an off-the-shelf semi-supervised learning algorithm. Theoretical analysis shows that one-bit annotation is more efficient than full-bit annotation in most cases and gives the conditions of combining our approach with active learning. Inspired by this, we further integrate the one-bit supervision framework into the self-supervised learning algorithm which yields an even more efficient training schedule. Different from training from scratch, when self-supervised learning is used for initialization, both hard example mining and class balance are verified effective in boosting the learning performance. However, these two frameworks still need full-bit labels in the initial stage. To cast off this burden, we utilize unsupervised domain adaptation to train the initial model and conduct pure one-bit annotations on the target dataset. In multiple benchmarks, the learning efficiency of the proposed approach surpasses that using full-bit, semi-supervised supervision.
Exploring the Nexus of Technology, Digital, and Visual Literacy: A Bibliometric Analysis

This study sought to identify the relationships between technology, digital and visual literacy, and education through bibliometric analysis. We were able to learn more about the topic's scope and interdisciplinary tendencies in the literature by perusing the Web of Science database. According to our analysis, key and often mentioned sources in this field include the Nordic Journal of Digital Literacy, Computers Education, and Education and Information Technologies. Our author analysis revealed notable researchers including Buckingham, D., McGrew, S., and Coiro, J. Our trend research showed that digital literacy, technology, and education are becoming increasingly important. With the aid of cluster analysis, we were able to determine the connections and subjects between the terms. As a result of our research, it is recommended that teachers be given collaborative and sharing training, technology usage be increased, and digital literacy education be given top priority. Future research can benefit from this study's findings, which offer useful advice for teachers and researchers. The promotion of successful technological and digital literacy teaching methods is what we hope to achieve. Improved student digital literacy, greater use of technology in the classroom, and better learning experiences should be the main areas of future research.
Discussion on the Issues of Good and Evil

In today's conditions, good and evil are understood very differently, so it is necessary to clarify the transformation between good and evil in maintaining the survival of species. When humans separate from species, humans are living objects of each other. Humans become each other's means and ends, making human life differentiated into different species. Different living habits make the instincts of a species different. The family lives by tradition, religion lives by canon law, and the state lives by law. Human hypocrisy, family conflict, inadequacy in religion, conservatism in the state, and laziness in productive labor are the survival problems of mankind. Every living species has an internal and external exchange, that is, a necessary and free exchange, an unconscious and instinctive exchange, a capacity and a need, a will and a knowledge, a means and an end. The transformation between means and ends causes human life to be divided into different species, such as family, religion, state, and company. Different jobs in the family, religion, state, and company are living habits and survival instincts. All professions are noble and equal, without discrimination between people. When people become means, each other's ends make truth and falsehood, justice and injustice, and good and evil appear. As the norm, money is the need. Family, religion, and state carry the instinct of a species. Jobs and professions with standard instincts and money are replaced by robots. The action of the robot is irresponsible, and the responsibility belongs to the human race.
Faktor-Faktor Yang Mempengaruhi Terjadinya Phlebitis Di Rumah Sakit Bakti Timah Karimun

Phlebitis is vein inflammation caused by chemical or mechanical irritation. The achievement of Phlebitis rates at Bakti Timah Karimun Hospital in the last three months from October to December 2022 exceeds the tolerable standard. to find out the factors that influence the occurrence of Phlebitis. Analytical survey design with a cross sectional approach and sampling technique using purposive sampling with a sample size of 30 patients. Research data was collected through observation methods. The research results were analyzed univariately and bivariately with chi square. The factors that influence the occurrence of phlebitis are age &gt; 60 years (13.3%), female gender (13.3%), comorbidities (10%), duration of infusion &gt; 3 days (10%), location of installation infusion in the cephalic vein (10%) and hypertonic infusion fluid (10%). The results of the bivariate analysis showed a significant relationship between the 6 factors assessed (age, gender, comorbidities, duration of infusion, location of infusion and type of fluid used), namely with a p value &lt;0.05. All the factors assessed show the potential to cause phlebitis and there is a significant relationship between the factors assessed and the incidence of phlebitis. It is hoped that if factors are found that have the potential to cause phlebitis, phlebitis prevention can be implemented in accordance with the SOP in the hospital.
Effectiveness of 3D Animation Using Google Sketchup and Lumion as Tourist Attraction Information Media

3D animation is easy to describe for presenting visual information attractively and realistically, making it an ideal choice for attraction promotion but more difficult to work with. This study aimed to develop 3D animated videos and test their effectiveness as an information medium for promoting tourist attractions. The research method used was the Multimedia Development Life Cycle (MDLC), which consists of six stages: concept, design, material collection, assembly, testing, and distribution. Designing and creating 3D objects using Google SketchUp, rendering them in animation using Lumion, and editing animated videos using Adobe Premiere Pro CC. The results of the feasibility test by media experts show that 95% of the categories are feasible regarding animation quality and appearance. The feasibility test of 35 people as respondents from the community showed that, in terms of aspects of the display, quality, speed, brightness, time duration, and selection of viewing angles, 90% were found to be in very appropriate categories. These results indicate that 3D animated videos developed using Sketchup and Lumion are worthy of use as information media to promote tourist attractions.
An Assessment of Teaching Models and Strategic Recommendations Under the Background of Digital Transformation

In the current era, educational digital transformation stands as a strategic pillar driving high-quality education development, presenting a new proposition. The digitized environment, promoting inclusivity and the seamless integration of online and offline components, has led to notable transformations in teaching methodologies and students’ learning behaviors, owing to the integration of information technology. The traditional singular and didactic classroom teaching model falls short in meeting expectations for teaching effectiveness. Researching teaching models not only represents a departure from conventional classroom teaching methods but also serves as a vital avenue for talent development in the modern era. This article commences by delving into the current state of teaching models, scrutinizing the factors that influence them and the disparities that exist, while also addressing strategies for bolstering teaching effectiveness. This undertaking has now emerged as a significant task within the realm of educational and pedagogical reform research.
Pelatihan Pembelajaran Berbasis ICT melalui Media Ispring Suites pada Guru MIS, MTs, dan MAS Salman Al-Farisi Liang

ICT learning is learning that is being a great concern in the world of education today. This service aims to provide ICT-based learning training through Ispring Suite media for teachers at MIS, MTsS, and MAS Salman Al-Farisi Liang. The media created is media for learning evaluation. This service is carried out using training methods and workshops. This service consists of 3 stages, namely preparation, implementation, and evaluation. After this service activity was carried out, the teacher was able to make evaluation media using the Ispring Suite media. The teacher gave a positive response and stated that they really needed training like this in the future.Keywords: ICT based Learning, Ispring Suite, Learning Media
MultAtt-RippleNet: Multi-attribute and Knowledge-based Attention Fusion Recommendation Model

Abstract RippleNet model is mainly through the joint training of knowledge graph and recommendation algorithm. In the recommendation system used this model, the effect is good but ignored the relevance of the semantics of each jump entity in the knowledge graph. The user of different degrees of relationship preference has not been taken into account, so a new model MultAtt-RippleNet is proposed. In the new model, we fuse the user’s preference weights for the relationship with the knowledge-aware weights to obtain more accurate and add realistic user preference weights to the ripple. The experimental results show that the highest performance of the MultAtt-Ripple model has increased to 92.67% for AUC and 85.90% for ACC, and the overall model has improved significantly, solving the problem that the generalization ability and accuracy of the model are not very high.
The Adoption of Mobile Technology for Learning in Public Universities in Ogun State, Nigeria

This study examines the characteristics that influence undergraduate students at Ogun's public universities to use mobile learning technologies. Based on primary data collected using self-designed questionnai, the study explored the effect of undergraduate students' perceived satisfaction, perceived ease of use, and perceived accessibility on the use of mobile devices in the classroom, as well as whether there is any difference in undergraduate students' perceptions of the usefulness of mobile technology for learning based on sex and age. Data from a random sample of 400 students from two public colleges in Ogun State was analyzed using the regression Analysis of Variance (ANOVA) technique. Undergraduate students' evaluations of satisfaction, ease of use, and accessibility have been found to have a direct impact on the usage of mobile technology for learning in public universities. Furthermore, it was discovered that, while age and gender have no significant joint and independent influence on the use of mobile technology for learning in public universities, undergraduate students' perceptions of accessibility, satisfaction, and ease of use have a positive significant joint and independent influence. The study discovered that undergraduate students' evaluations of satisfaction, ease of use, and accessibility encourage them to adopt mobile technology for studying in public universities in Ogun State. Undergraduates should be encouraged by obtaining, providing, or funding mobile learning technologies, according to the study. A section for M-learning applications should also be created to provide students with a visual and auditory tutorial.
Need Analysis for English Reading Teaching Materials in Vocational School Based on Digital Applications

This study aims to determine the need for English reading teaching materials for Vocational High School students majoring in Fashion Design, and to determine the need for English reading skills in the world of work. Data were obtained from questionnaires and interviews. The subjects studied were students of SMK Rahmatutoyibah Gunung Kaler, class X majoring in Fashion Design, and class X English teaching materials for SMK. This research was conducted with a mixed-method design. The data in this study were collected through questionnaires and structured interviews. This questionnaire is based on the SMK English learning curriculum. This questionnaire was distributed to 21 students of SMK RTI Gunung Kaler, Tangerang Regency, then the second questionnaire was distributed to 3 companies. The questionnaire was also reviewed by English learning experts. The results of this study indicate that Vocational High School students majoring in fashion need teaching materials that are by their majors, namely reading materials related to the fashion department as well as material that introduces a lot of the industrial world and can support the field they are engaged in. Furthermore, Class X Vocational School students majoring in Fashion Design need English reading learning media to encourage easy understanding of English reading material, namely media in the form of interesting and contemporary digital applications. Furthermore, the need for the world of work for their English reading skills requires skilled workers who have good English reading skills, which include the ability to read manual books, the ability to read company regulations, the ability to read travel documents, the ability to read English messages, the ability to reading notes, the ability to read e-mails, the ability to read employment contracts, and the ability to read cooperation agreements.
Revolutionizing STEM Classroom through Augmented Reality on Student Learning and Engagement

This study explores the effectiveness of using augmented reality (AR) applications in enhancing students' learning experiences in science classrooms. The study involved 150 secondary school students from a science class, who were randomly assigned to either a control group or an experimental group. The control group received traditional instruction, while the experimental group received the same instruction supplemented with AR-based activities. Pre- and post-tests were conducted to measure students' learning outcomes, and a survey was administered to assess students' perceptions of AR-based activities. The results showed that students in the experimental group had significantly higher learning outcomes compared to the control group. Additionally, the survey results indicated that the AR-based activities were highly engaging and increased students' interest in learning science. These findings suggest that AR has the potential to enhance student’s learning experiences in science classrooms and can be used as a tool to supplement traditional instruction.
Anishinaabe Art on Social Media

This study lies within the topic of online Indigenous art perception with the objective of measuring Indigenous cultural literacy on this topic. Indigenous communications and new media research is a niche which is extremely relevant in a media-reliant time. It is also considerably under researched within the whole of communications research, prompting creation and exploration within this field. The increased recognition of Indigenous peoples both off and online makes it reasonable to expect an increase in audiences’ cultural literacy. This study aims to measure cultural literacy among audiences interacting with online Indigenous arts. Through a literature review, this study was situated between the gap of existing research focusing on the construction of Indigenous Identity and Culture online as well as perception surrounding Indigenous culture and online art. This research was conducted with the goal of filling this gap between existing research by focusing on a narrow sample within the larger topic. This aims to remedy the lack of Indigenous communications and new media research by studying niches which have been previously generalized or overlooked. Studying the audience perception of online Anishinaabe artists, more specifically the level of cultural literacy within the comments, is certainly a niche yet to be thoroughly addressed. This paper’s research of the topic is conducted through a critical discourse analysis of the artists’ comment sections followed by the filtering of these findings through a definition for cultural literacy. This is done for the purpose of determining the compatibility of the discursive identity of the comments with cultural literacy, which produces our findings. Overall, this study found that the level of cultural literacy in the sample was healthy, explorative, and growing. Suggesting a shift to more positive views of Indigenous arts which serves as an important indicator of the greater state of Indigenous cultural literacy.
Strategies of English Lecturers in Facilitating Interactional Communication of English Students During the New Normal Period of the Covid 19 Pandemic at UIN Fatmawati Sukarno Bengkulu for the 2021-2022 Academic Year

This research aims to describe the strategy of English lecturers in facilitating interactional communication of English students at the English Tarbiyah Faculty during the new normal Covid 19 pandemic at Fatmawati Sukarno Bengkulu State Islamic University in 2021-2022. This qualitative research aims to describe and analyze the ability, form, uniqueness, and variety of strategies produced by English lecturers in the classroom. The results of this study indicate that there are several strategies used by English lecturers, especially in facilitating student interactional communication. The strategies are providing a new learning environment with students, providing two-way communication with students, facilitating communication media between students (student peer feedback), and activating role play models in the classroom and contextual teaching processes. Several obstacles to facilitating student interactional communication at Fatmawati Sukarno Bengkulu State Islamic University include limited teaching time due to social distance, the learning process is only 60% offline and 40% online so that face-to-face learning is not optimal. English lecturers can improve their teaching competence through several online trainings, online seminars, and online workshops. In fact, the results of the research, it can be concluded that the strategy in facilitating student English interactional communication is very important to be applied in the English class to achieve the aims and objectives of teaching English.
Plotagon Application Development Learning Speaking Skills

The purpose of this study was to determine the role of the plotagon application in learning Arabic specifically speaking skills at MTs TI Canduang class VII. The object of this research is the seventh grade students of MTs TI Canduang. The research was conducted over several days with contributions from several educators at the school concerned. Of course, considering the development of technology as a form of world progress that still exists, the use of educational media is very necessary at this time. The Plotagon application, which can be used as a learning aid, proves that current technology not only has a negative impact on the world of education today, but also has a positive impact. The plotagon application is a program that is used online or designed, or it can also be called an editing application. For this reason, students can use the Plotagon application to help students learn Arabic, especially while learning to remember speaking skills. This application simplifies the work of educators, and researchers want students to be more enthusiastic about learning speaking skills. The results showed that the plotagon application was suitable for use as a medium for learning Arabic specifically for speaking skills.