Reviewerly/exHarmony huggingface dataset:
PELATIHAN PENGOLAHAN DATA PENELITIAN BISNIS PADA MAHASISWA SEKOLAH TINGGI ILMU EKONOMI WIYATAMANDALA DENGAN MENGGUNAKAN APLIKASI SPSS (STATISTICAL PRODUCT AND SERVICE SOLUTIONS)

In data processing activities, it is known that there are still many students who do not understand the SPSS program in processing the data used to compose their final project. This is experienced by students of the management and accounting study program at the Wiyatamandala School of Economics where there are still many who do not understand how to operate the SPSS program. Therefore, it is necessary to introduce technology-based learning media related to the SPSS program through training. This training is part of community service activities that aim to provide additional knowledge, improve skills, train students' creative thinking and make it easier to determine the statistical tests used in compiling the final project. After the training was completed, the students seemed very enthusiastic, many of them even asked questions. Students also gave a good appreciation of the training activities and hoped that more activities related to data analysis would be held in the future. This training activity gives more value to students, especially in completing their final project
EFEKTIVITAS MEDIA POWTOON TERHADAP HASIL BELAJAR X IPS MATA PELAJARAN SEJARAH MAN 2 PONTIANAK

This research aims to determine whether there is an effect of usedPowtoon-basedPower Point media learning. This research was conducted in MAN 2 Pontianak withstudents in class X IPS 1 and X IPS 2. The research method used in this research isdescriptive quantitative method. The data in this study were in the form of studentlearning outcomes and learning evaluation question sheets. Data analysis usedMicrosoft Excel 2010. This research produces some data such as the value of studentlearning outcomes before and after usedPowtoon learning media, validity test,reliability test, normality test, homogeneity test, hypothesis test, and Effect Size test.Student learning outcomes have increased after used the Powtoon learning media.Learning outcomes before used powtoon media in the control class were 55.3 whilefor the experiment class the averange learning outcomes were 63. Learning outcomesafter used powtoon media had increased, especially in the Ekperiment class. For theControl class in this Post-Test activity, the average student learning outcomes are58,2. While the average student learning outcoes in the Ekperiment class is 76,6. Testof the hypothesis it is known that t is 1.99, which means that the used of this media has an effected on the learning outcomes of students. The last one is the Effect Size test which scores 0.15 in the "Very Small" category.Keywords: Effect Size, Learning Media, Powtoon.
Penyuluhan Pedoman Umum Ejaan Bahasa Indonesia (PUEBI) Kepada Guru di Sekolah SMP &amp; SMK IT Rahmatuttoyibah Aliflahah Kecamatan Gunung Kaler Kabupaten Tangerang

Because native Indonesian speakers struggle to use their language accurately and properly, this counseling exercise was conducted. Not only do students, lay speakers, or pupils exhibit this lack of proficiency, but also teachers. This kind of reality also exists in government institutions, which need to be the cornerstone of demonstrating proper and appropriate Indonesian usage. The languages used in various media spaces demonstrate this fact. When in reality the contrary is true, these native speakers frequently believe what they are doing to be morally correct. They frequently adhere to societal norms and emotional standards. This should be avoided since writing in Indonesian must comply to strict rules in order to maintain consistency. Based on these issues, this outreach effort was conducted to address the language issue in outdoor media. Given that teachers are subjects who serve as examples and role models for pupils and society, they are the ideal target object. As concrete proof that good and accurate Indonesian is prioritized, this activity takes the shape of material provision, debate, practice, and practical application. The target objects will ultimately be able to employ good and accurate Indonesian in outdoor media thanks to this service activity.
Sound Design as an Educational Trend of Higher Education: Issues and Perspectives

This work researches the issues of instruction of the specialist sound designer in the sphere of work with sound who is endowed with present-day competence. Sound design is examined as a special type of artistic activity and as an educational direction in Russian higher education. Creation of sound by means of digital design already possesses its own history, theory and sphere of practice in the domain of education. The authors illuminate the new profile of the Master’s program “Information Technologies in Music and Sound Design” available at the Herzen State Pedagogical University of Russia. The quality of the process of education must provide the necessity of instruction of high-level specialists on demand. Sonar design requires specific skills and complex attainments from the specialist. Offered for discussion are the professional competencies which are necessary for the sound designer to master as a specialist capable of applying the attained knowledge in various present-day spheres of professional activity. Characterization is provided for the complex of required disciplines of the examined educational program within the frameworks of the educational program within the frameworks of instruction of “Informational Systems and Technologies.” The experience of work of the tutorial methodological laboratory “Musical Computer Technologies” of the Herzen State Pedagogical University of Russia in this field are disclosed. The prospects of the development of the new educational direction are determined.
Peranan Pengetahuan Bahasa, Budaya dan Implikasinya terhadap Pembelajaran Public Speaking Mahasiswa Bima

In recent years, the challenges of the disruptive era should be a positive impact on society, especially on young generations. It is necessary to improve language skills and adapt to the wider community, including its culture, especially for Bimanese students, West Nusa Tenggara. Therefore, this study aims to identify the role of language, cultural knowledge, and its implications for public speaking learning of Bimanese students of the communication science study program, Mbojo Bima College of Social and Political Sciences (STISIP) Mbojo Bima. The students involved in this study were in the fourth semester and the research method was ethnographic research. It is a qualitative research approach that allows the researcher to engage as participant-observation. Data were collected through observation, in-depth interviews, and video among ten Bimanese students. The informants originally came from Bima. The results of this research show that: (a) for Bimanese students, language and culture play a vital role in creating and maintaining communication. They use Bahasa Indonesia in formal context in which the audience comes from different cultures. However, some chose to mix Indonesian (official language) and Mbojo language (Local language) for audiences from the same culture, old people and less educated people as the proper way to respect them; (b) language and culture are inseparable parts and influential to the individuals’ ways of thinking and also how they describe the world or realities in the coordinate relationship and (c) Bimanese students could identify subordinate relation involved in learning about aspects of linguistics and ethic of language during public speaking learning.
Using Pictures in Teaching English to UBSI Students in Jakarta

Abstract: This research focuses on teaching English using pictures to UBSI students. From various pictures given to the students during their English learning in one semester, only one is specifically chosen by the researcher for students’ weekly task. The picture of a family consists of parents and siblings. The scores for the weekly task are based on two criterions set up by the researcher. Those criterions are: first, basic grammar and second, sufficient vocabulary. The methodology of this research is a qualitative research investigating the use of pictures in teaching English to UBSI students by analyzing a number of theories from numerous scholars. There are two findings obtained from this research. The first finding was obtained from a table calculating the score of students’ weekly task. The second finding obtained from a figure in the form of diagram presented in three different colors interpreting students’ weekly task in percentages. There are three main performances generated from this research after received the scores from students’ weekly task. First performance is awarded to students scored 80 points or “Great” performance and marked in A. Second performance is awarded to students scored 70 points or “Well-Managed” performance and marked in B. Third performance is awarded to students scored 60 points or “Sufficient” performance marked in C. The main points from this research are: First, the pictures help students to understand the lesson well. Second, the pictures encourage students to learn English. Third, the pictures teach the students to become creative thinkers.&#x0D; Keywords: English, Pictures, Students, Teaching.
Peningkatan Keterampilan Membaca Aksara Jawa Melalui Model Quantum Learning dengan Media Kartu Kata

This study aims to improve reading skills in Javanese characters through a Quantum Learning model at SD Negeri 1 Gidangelo Jepara for the 2019/2020 academic year.The research site is at SD Negeri 1 Gidangelo Jepara.The research subjects were third grade students with a total of 40 students consisting of 21 male students and 19 female students. The method used in this research is Classroom Action Research (CAR). Actions performed in three cycles. Each cycle consists of four stages, namely: action planning, action implementation, action observation, and reflection. Data collection techniques used documentation, observation sheets and tests. Data analysis in this study used comparative descriptive analysis by comparing the results of the pre-cycle with cycle I, cycle II and cycle III, followed by reflection.Based on the results of the research and discussion, it can be concluded that there is an increase in Javanese script reading skills through the Quantum Learning model at SD Negeri 1 Gidangelo Jepara for the 2019/2020 academic year.This can be seen from the results of research and discussion of pre-cycle to cycle III.
Information Security Governance Framework in Public Cloud a Case in Low Resource Economies in Uganda

The study aimed at exploring the critical enablers to the development and usage of information security governance frameworks for cloud computing in Uganda. The study was motivated by the continuous information security governance challenges in the Public Cloud. The theoretical frameworks that underpinned this study included; Contingency management theory, the Risk Management framework, the Technological Organisational and Environmental (TOE) model and the Information Security Governance model. This study adopted a quantitative research approach to obtain data through a survey. Five key factors for information security governance were identified: a) Technological factors: flexibility, scalability, availability, agility, data protection governance, trust of cloud, data source, maintenance, data retention and policy. b) Organisation: size and structure of the organisation, top management support. c) Environmental factors: governance and regulation, marketing, vendor, resource availability, obsoleteness. d) Individual: user resistance, attitude, skills, belief and learnability. e) Risk management and control factors: risk assessment, disaster recovery, access and authorisation control, monitoring, auditing, and process risk control. The study contributes to theory and practice in information security. The developed framework and its accompanying model helped to inform public departments, organisational top management and information security strategies to avoid excessive information risks and potential regulatory compliance failures in public cloud. The study was inclined on subjective information security, which alone may not fully address all information security problems in a public cloud. Therefore, it is recommendable that future research studies on objective security in public cloud.
A provably secure signcryption with proxy re-encryption for smart water grid network

Smart water grid (SWG) uses smart water metering systems that regularly gathers consumers' water consumption records and sends it to the water supply department. The communication of such information is the cause of concern for data privacy. In this work, we proposed an identity based signcryption with proxy re-encryption for smart water grid (IDSC-PRE-SWG). A proxy located at the cloud is responsible for re-encrypting the signcrypted ciphertext message. Our approach permits the authorised user to decode the ciphertext along with validating the message's source and authenticity. We also demonstrated that our system can be used to safeguard the security of data stored in cloud. The comparison of computational costs in terms of time in milliseconds for each phase of the IDSC-PRE schemes shows that, the proposed approach outperforms the alternative schemes. The simulation study performed with AVISPA tool indicates that IDSC-PRE-SWG is safe in OFMC and CL-Atse backends.
Penggunaan Google Workspace untuk Meningkatkan Hasil Belajar Peserta Didik pada Pembelajaran Daring

This study aims to improve the students’ achievement and involvement during the online learning by using the applications of Google Workspace. The subjects of the research were the students of grade 9B of MTs Negeri 1 Bantul in the academic year 0f 2021/2022. The research implemented the stages of Class Action Research through two cycles that include planning, implementing, observing, and reflecting activities. The result showed that the use of Google Workspace is able to improve the students’ achievement and involvement in the online learning. The improvement of students’ achievement can be seen from the increasing of the mean of evaluation which was 77,5% on Cycle 1 and 84% on Cycle 2. There was also increasing on the number of students who are able to exceed the passing grade that was 76% on Cycle 1 and 82.1% on Cycle 2. The students’ involvement is also improved. The numbers of students involved in Cycle 1 and Cycle 2 were 81.3%.
SUBSTANTIATION OF THE APPLICABILITY OF AN ESSAY WRITING METHOD ON SOCIAL AND PEDAGOGICAL ISSUES

This scientific work is devoted to the attempt to substantiate comprehensively the expediency of using the method of writing essays on socio-pedagogical topics in the process of teacher’s professional training. Proceeding from the interpretation of the essence of the method, its functional purpose in philosophical, linguistic, and literary literature, we determined adaptive foundations of the method regarding the features of the effective use of the method of essay writing in the educational process and pedagogy as a discipline. Specific examples demonstrate the priorities of the essay writing method in the development of social competence in particular and the social reflection of the future teacher in general. We stressed the great importance of the functions of self-education, self-worth student's activity, the development of creative reflexive thinking, and the ability to make effective decisions on an actual problem that has both professional and social significance.Within the framework of the research that had been made, the methodical applicability of the essay was determined. Thus, the methodical applicability of essay provides the transformation of the goal into the plan: the development of a training method based on a specific plan (personally oriented goal), which gives the opportunity to focus on the aspects of the problem that is of special significance for the student. in the process of professional development. The methodical applicability of essay writing gives an opportunity to work out the technique of writing creative work, directing it to a concrete expected result of a current student’s problem. It optimizes the method of work with the theoretical material with a further formation of theoretical constructs, on the basis of which the work on its implementation into a practical plane on a personally oriented basis is developed. The methodical applicability of essay increases the level of efficiency of the methodology of algorithmic thinking activity in the situation of a theoretical and practical study of the problem, and self-determination in its context. Besides, the functions of self-educational, self-assessing student activity are enhanced, which manifests itself in the ability to make effective decisions on an actual problem that has both professional and social significance.
Exploring Teaching Methods Used by the English Teachers in Teaching Speaking

This paper presents the findings of qualitative study aimed at exploring teachingmethod used by the English teachers to teach speaking. Speaking has always been as one ofchallenging skill for most students. The teachers have their own characteristic on applyingmethod to teach their students speaking skill which also suit with their students need. Thesample was the English teachers and students of SMA International Budi Mulia Dua at gradeXI. The data were collected from interviewing three English teachers and six students, as wellobserving the teaching process of speaking class. This result of this study revealed theteachers and students preference on the method which is applied during speaking class. Basedon the interview and classroom observation, there are some teaching methods that were usedby the teacher to teach the student speaking.
The Effectiveness of Media Games Books and Big Books on the Learning Outcomes of Indonesia Language for Elementary School Students

Currently, there are still many students who have difficulty in understanding a reading, it is necessary to have tools, namely learning media. Learning media is one of the inseparable learning tools that must be able to be selected and used by teachers in the process of learning activities. The purpose of this study is to analyse the effectiveness between Games Book media and Big Book media in improving the learning outcomes of third grade students in Indonesian lessons. This type of research is comparative to a pseudo-experimental approach. The subjects in this study were third grade students of elementary school consist of 36 students. The data collection method uses tests to assess and measure student learning outcomes. The test for data analysis related to validity of the questions uses Product Moment Correlation, while the reliability test uses Cronbach's Alpha method. Normality test using Liliefors method, homogeneity test using F test, while hypothesis test using Independent Sample T-Test. In this study, it is shown that media games books and big books can improve the learning outcomes of third grade students of elementary school in Indonesian lessons. Meanwhile, media games books are more effective in improving student learning outcomes than big book media.
Straight Forward Constructive Deep Learning Neural Network (SFC-DLNN) Algorithm

Straight Forward Constructive Deep Learning Neural Network (SFC-DLNN) algorithm is a new architecturebased algorithm for artificial neural networks. Rather than simply adjusting the weights in a fixed topology network, SFC-DLNN starts with a minimal topology (perceptron), then builds up their network by gradually trains and adds new nodes one by one, creating multiple layers’ network. Once a unit has been added to the network, the weights of the new architecture are generated. This unit then stands as a permanent detector of features in the network, and a more complex feature space is then created where the data is likely to be linearly separable. The SFC-DLNN algorithm has many advantages over existing ones: it has good learning speed, the network determines its topology size, and the structures it has built is retained after the training stage. We obtain from our built model (SFC-DLNN) an accuracy and specificity of 83:5% from a simulated data set using the uniform distribution. This is not the best but is enough to approve the model prediction capacity
Pengembangan Game Up Down pada Materi Aljabar SMP

This study discusses the game development media on al-Jabar operation material. This study aims to: 1) develop learning media for a game up down games, 2) the feasibility of Game Up Down learning media, 3) increase motivation to learn mathematics in class VIIA SMP Raudlatul Ulum Gondanglegi 2018/2019 academic year. This type of research is research and development (R&amp;D) using the ADDIE development model. The subjects in this study were 26 students of class VIIA SMP Raudlatul Ulum Gondnaglegi. The data collection technique is done by using a questionnaire or questionnaire. Data analysis techniques on the feasibility of media with quantitative descriptive and motivation to learn using t-test paired sample test. The results showed: 1) Development of Up Down Game Learning Media through five stages, namely: a) Analysis Phase, b) Design Phase, c) Development Phase, d) Implementation Stage, e) Evaluation Stage. 2) Feasibility Level of Up Down Game Learning Media based on an assessment by 2 Material Experts (Junior High School Lecturers and Teachers) and 1 Media Expert. The Up Down Game Learning Media is very feasible, it is known that based on the assessment of the Material Expert, the average score of Lecturers is 4.8 and SMK Teachers are 4.5 in the "Very Appropriate" category, Media Experts with a score of 4.3 in the "Very Appropriate" category. 3) Up Down Game Learning Media can increase Learning Motivation marked by the average score per child increasing from 73% to 83%. Increased Mathematics Learning Motivation by 9%. In the paired-sample t-test results obtained a correlation of 0.542 and count of -6.890 which shows a significant difference between before and after using Up Down Game Learning Media.
PERANCANGAN SISTEM INFORMASI KEHADIRAN MAHASISWA MENGGUNAKAN FINGERPRINT DAN PHP DI PROGRAM STUDI INFORMATIKA UNIVERSITAS MUHAMMADIYAH SEMARANG

The need for student attendance information on campus is the main factor of success academic process. Often there are validation and identification errors in student attendance process (human error or manipulation process) and the slowness of the information obtained, because attendance is recorded manually in every class. This has an impact on the success of the academic process directly and society at large. Due to the importance of attendance information, various research has offered a system in the student attendance process, with various technology. One of the popular technologies and believed to validate and identify well are fingerprints. Therefore, this paper proposes the introduction of absenteeism system on campus by utilizing fingerprint technology that is integrated with PHP programming and MySQL database. This research uses Fingerprint FP Personnel Revo V4.0 as a means of identifying student data when absent. The system will display student attendance quickly so that the attendance recapitulation process can be obtained in a short time. This system is applied to the Informatics study program at the Faculty of Engineering, University of Muhammadiyah Semarang