Reviewerly/exHarmony huggingface dataset:
On-Demand Incentive Design for Security-Defense Resource Allocation in 6G Vehicular Edge Learning

In the 6G era, the Intelligent Internet of Vehicles (IIoV) usually faces multiple security threats, which causes a trade-off of computation resources between security defense and vehicular artificial intelligence (AI). On-demand resource allocation in accordance with attack strength is a must for 6G vehicular edge learning. The existing works just focus on realizing low latency for AI resource allocation in vehicular edge learning, which ignores vehicles’ high security-defense demands for computation resources in the face of attacks. To address this, this paper proposes an on-demand incentive mechanism to achieve coordinated optimization of security defense resource allocation over 6G vehicular edge learning. First, we propose budget-feasible incentive contracts for computation resource allocation based on vehicles’ security-defense demands, which maximizes the learning utility of each vehicle type with a particular demand level. The contracts are tailored with the optimal resource allocation and incentive rewards with respect to different demand sensitivities. Next, apart from minimizing the single iteration time with the designed contracts, we design an optimization model of learning parameters for local accuracy to minimize the overall iteration time. Finally, simulation results show the feasibility and efficiency of the security-defense recourse allocation. This work is significant to improve the defense capability of 6G vehicle-edge learning against dynamic threats.
Portrayal of Women Through Zambian Memes

Among internet content produced by internet users, are memes. Facebook and WhatsApp have become an integral part of society in this age of social media where the young generation and older adults engage in social interaction. These memes, sometimes, carry wrong perceptions and messages that can create false consciousness among the people. The notion of gender is culturally and socially constructed. Social media sites have reinforced the concept of gender stereotyping through its content. These sites are invisibly controlling people’s lives by transferring the stereotyped ideology. Stereotypes have been a central theme in memes on social media. Some Facebook and WhatsApp memes are portraying women in the way gender roles have been represented. The study adopted a disparagement or superiority theory and social constructionism theory to examine the content of Zambian memes. Data for this article was drawn from general scanning of Facebook and WhatsApp. This study analyses how women are portrayed in Zambian memes on social media, particularly Facebook and WhatsApp. In this regard, this study used purposive sampling and selected 100 Facebook and WhatsApp memes as samples but only thirty were analysed in this study. Using thematic analysis of the sample, the representations of women in the Zambian memes sampled exhibited negative constructions of women and womanhood. Further, the findings showed that the language used in Zambian memes not only imparts joy and laughter, but also some statements that convey hatred, sarcasm, viciousness, and vulgarity to women
Pelaksanaan Etiket Pertemuan Virtual di ASMI Santa Maria Yogyakarta

This study aims to describe the implementation of virtual meeting etiquette in ASMI Santa Maria Yogyakarta.This study uses a descriptive qualitative research approach.Data collection method used participant observation.The data analysis method used is a qualitative data analysis method.This study concludes that there are already several virtual meeting etiquettes that are implemented appropriately.However, there are still some etiquettes that have not been well implemented, both at the stage before the virtual meeting begins and during the virtual meeting.Therefore, this study provides some suggestions to support the effectiveness and efficiency of communication in virtual meetings at ASMI Santa Maria Yogyakarta.
Pengembangan Bahan Ajar IPS Inspiratif Lingkungan Tempat Tinggalku untuk Meningkatkan Hasil Belajar

This study aims to determine the level of effectiveness of inspirational teaching materials and their effect on improving student learning outcomes. The research design used was a quasi-experimental with a pretest-posttest control group. The research subjects consisted of an experimental class consisting of 30 students from the Bluluk 1 school, and a control class consisting of 30 students from the Bronjong school. The results showed that there were differences in learning and learning social studies subjects in the experimental class which had reached the specified minimum limit. Thus, based on various analyzes conducted, it shows that social studies teaching materials have an effect on improving student learning outcomes in social studies subjects.
Penerapan Sistem E-Learning untuk Meningkatkan Produktifitas Kerja Karyawan di Era Pandemi Covid-19

E-learning is a training and development delivery system for online education. This system is advantageous in terms of the speed of memory, and the data manipulation capabilities of the computer for greater flexibility in instructions. The purpose of this study are: i) To determine the process of implementing E-learning to increase employee productivity in the Covid-19 pandemic at PT. Asia Talenta Manajemen; ii) To explain E-learning system to increase employee productivity in the Covid-19 pandemic at PT. Asia Talenta Manajemen; iii) To find out the obstacles and constraints obtained from the E-learning system. This research takes a qualitative descriptive approach. The population in this study were all employees of PT. Asia Talenta Manajemen, amounting to 50 people. The sample in this study used the nonprobability sampling method, which is a sampling technique that does not provide equal opportunities for each element or member of the population to be selected as samples, using a purposive sampling approach. The results showed that: (i) E-learning process which is applied at PT. Asia Talenta Manajemen Tangerang provides information or flow that is quite clear and understandable to participants through a fairly long but regular process that is easily understood by employees or E-learning participants. (ii) PT. Asia Talenta Manajemen Tangerang tends to have a positive impact on employees or participants who are involved in training carried out by means of E-learning because participants or employees can implement the skills they have acquired in the available forums as well as in their respective work lines, according to the material presented obtained. (iii) Obstacles and challenges that are obtained from the E-learning system depend on the participants themselves, the participants cannot fulfil the deadline that has been determined, for example, it has been determined that the deadline is one month but the participants cannot fulfil it for up to one year.
Error Flagging Tools and Online Revision Behaviour: Evidence from Native and Non-native Speakers

The assumption that L2 writing is a daunting task for L2 learners and that native-speakers are privileged in the complex act of writing has often been present in second language research.The now ubiquitous use of advanced Web 2.0 tools in writing and the emergence of automated error flagging applications with affordances far beyond Word Processing requires some attention from both L2 researchers and L2 tutors, especially when both native (skilled) writers and non-native (less skilled) writers have, reportedly, started to use various commercial and freemium technological tools that claim to provide automated corrective feedback.In fact, little is known about tracking writers' revision behaviour when error flagging is in place, whether such behaviour would vary between native and non-native writers and how L2 writing instruction can benefit from such evidence.Using a pre-activity questionnaire, an IELTS writing task 2 and a screen capture software, the study compared the revision behaviours of native and non-native speakers of English when an error flagging application (i.e., Grammarly) was used.Major results revealed that native speakers had overall more flagged errors than non-native speakers did, but the latter group had more grammar errors flagged.However, the two groups followed a similar pattern in reacting to the flagged errors.Both native and non-native writers accepted suggestions from Grammarly.The study also suggests that evidence is needed with regard to teachers' roles in and learners' uptake from error flagging applications.
IMPROVING SPEAKING ABILITY BY USING PICTURE SERIES

Speaking ability is a linguistic aptitude or a mode of communication in which a person can communicate his or her thoughts or information in a logical order while mastering the mechanics of speaking convention (pronunciation, grammar, vocabulary, fluency and understanding). The researcher used Picture Series Technique to overcome the challenges that the students were having in this study. This research was conducted in order to improve students’ speaking ability through Picture Series Technique in the first grader students of MTs MUNIR ISMAIL Gondanglegi Malang 2020-2021. The researcher chose Classroom Action Research (CAR) as the technique of research in this study. This study was carried out in two stages by the researcher. The first cycle consisted of two meetings, whereas the second cycle consisted of one meeting. The researcher employed the Picture Series Technique to create a pleasant environment throughout the speaking teaching and learning process, and, more significantly, to increase the students' speaking abilities. The subject of this research was the students of first grader students in MTs MUNIR ISMAIL. The instruments to collect the data were interview, observation checklist, and speaking test. The findings of this study revealed that employing Picture Series Technique in teaching speaking, particularly in describing people, yielded positive results. The researcher might be able to help the pupils enhance their speaking skills. Their comments indicated that they were interested in learning about the subject of speaking since they found it simpler to communicate utilizing the Picture Series Technique. Their average score is 74, based on the results of cycle 1. As a consequence of the second cycle, their average score is 81.
Healthcare Documents: How Readable? A Study of Simple Strategies to Decrease Reading Grade Level and Increase Reading Ease of Healthcare Documents

Background:The field of healthcare is becoming more aware of the need for patients to be able understand the consent forms we provide.Health literacy is often defined as the ability to read, understand, and act correctly on health information.Health literacy surveys have consistently shown that about 24% of the population cannot read at the 5th grade level.About 66% of the population can read at the 6 th grade level.It is for this reason that the target grade level for most newspapers and lay periodicals is set at a goal of a 6 th grade reading level.[1-2] How can one study the reading level and reading ease of a document?A well-known formula for determining the reading grade level of a document is the Flesch-Kincaid Grade Score (FKGS).The Flesch Reading Ease Score (FRES) is a well-known formula for determining reading ease.One advantage of these two tests is that they are both available on a widely-available word processing platform. Methods:The purpose of this project was to identify a random sample of consent forms, open source, from the internet.The Flesch-Kincaid Grade Level and Flesch Reading Ease tests were applied to the random sample.Then two simple strategies were tested-reduction in sentence length and reduction of multi-syllable words.Sentence length was tested in isolation as well as in tandem with reduction of multi-syllable words.Results: All of the documents in the sample frame were at or above the FKGS of 8 th grade reading level.The minimum FKGS grade level was 8.The maximum FKGS grade level was 21.The median FKGS was 11.The mean FKGS was 12.05.The overall paragraph sample Flesch Reading Ease Score (FRES) was 40.6% (Minimum 15, maximum 60, median 40).The sentence length intervention and sentence/syllable intervention both showed the effect of decreasing the reading grade level as expressed in the FKGS and of increasing reading ease as expressed in the FRES.These effects were highly statistically significant.The effects were incremental stepwise-sentence length intervention with word length reduction was statistically significantly lower in grade level and higher in reading ease than sentence length reduction alone.
Data structure simulation for the reform of the teaching process of university computer courses

Abstract Initially we applied the same data structure to grid generation, with further research, we found that the overall calculation efficiency of such a design is not high, and it is difficult to maintain. Finally, we designed different data structures based on the different characteristics of the two parts, in the grid generation, more consideration is given to flexibility and maintainability, a method to determine the flux function through the boundary of a triangular mesh is given. This method first obtains the two-dimensional Euler equations in the normal direction of the boundary of the control volume element, in the system of projection equations, the flux along the tangent to the boundary can be regarded as passive convection, therefore, the one-dimensional Riemann problem solver can be directly used to calculate the flux function passing through the boundary of the triangular control unit. This method under various flow conditions, including supersonic pipe flow and subsonic isentropic flow with strong shock waves, all have high precision and good stability.
Computer Vision Communication Technology in Mathematical Modeling

Abstract We use mathematical modeling methods to incorporate new elements into the computer graphics technology and visual communication design process. This method realizes the design of a computer image visual communication system. This method uses artificial vision to model and extracts local features. The micro-partial equation obtains the background reference line of the target point in the image sequence to complete the background suppression in the image spatio-temporal domain. The experimental results show that the proposed algorithm has a better tracking effect of subsequent frames of video images and higher tracking efficiency.
Penggunaan Media Pembelajaran Berbasis E-Learning Terhadap Motivasi Belajar Biologi Siswa

One of the main problems in learning biology is the lack of student motivation in learning. This is partly due to the lack of learning media that can visualize learning more exciting and easily understood by students without multiple interpretations due to not seeing the real learning object. Therefore, this study was conducted to determine the types or variants of e-learning media in biology learning and analyze the background problems based on previous studies of previous studies. The method used in this research is a literature study with a pure research style. The data collection technique is a library research technique with data sources in reference books and 37 articles relevant to research topics in the period 2013 to 2020. Data analysis is carried out using content analysis and exploration models, where the analysis results are used as a basis for interpretation. Based on the discussion that has been done, it can be concluded that this study found 15 types of e-learning media in biology learning that can increase student learning motivation, where the most influential media are android applications, interactive multimedia, animation, and original el-learning. In addition, it was also found that the background that caused the students' low motivation to learn was due to the lack of technology development in biology learning media, the lack of visualization of various objects of biology learning, and the lack of student interest in participating in biology learning.
PELATIHAN dan PENDAMPINGAN PENGGUNAAN MENDELEY BERBASIS SYNCHRONOUS dan ASYNCHRONOUS BAGI GURU PENDIDIKAN AGAMA KRISTEN

This study aims to improve the knowledge and skills of participants in using the Mendeley reference application. Based on the objectives, this study uses a participatory action research (PAR) research approach with diagnostic steps, action plans, action tacking, evaluation and reflection. Training and mentoring activities are carried out with asynchronous and synchronous methods with a total of 20 participants. Data collection techniques used interviews, observations, document studies and tests. All data obtained will be analyzed using qualitative descriptive analysis techniques. The results showed that there was an increase in knowledge and skills in using the Mendeley application. 100% of participants said they were satisfied with the training and assistance in using the Mendeley application.
A Study on Practical Direction and Strategy of a Growth-Oriented Mindset in Knowledge Information Age

The purpose of this study is to specifically explore the practical direction and strategy of a growth -oriented mindset in the age of knowledge information. In a world full of external stimuli and heterogeneous demands, if an individual does not intend for a better direction on his own, he stays in a reactive being, rushing to deal with day-to-day issues, and it is difficult to realize and develop his own personality and potential. In this context, this study presented the practical direction and strategy of a growth-oriented mindset related to qualitative growth and learning goals that emphasize absolute standards and processes for oneself based on research on related literature and the latest issues. First, from a macroscopic point of view, the practical direction of the growth -oriented mindset includes ‘What is important after work is active change, not passive rest’, and ‘a life of making and executing a highlight for growth in an era where distraction is the default’. Next, from a microscopic point of view, the strategy for the growth-oriented mindset has from a microscopic point of view, ‘prioritize non-urgent but important tasks’, ‘start small and light and continue to change based on the brain plasticity’, ‘practice planned training towards excellence’, ‘practice the balance between real-time information and knowledge’, ‘cultivate the depth of extracting value from information’, ‘Developing depth by minimizing distraction’, ‘practice rituals and deep work’. It is hoped that this study will broadly share and spread the direction and practice strategy of a growth -oriented mindset that helps people fill the meaning and value of life in knowledge information age.
A Study on School Parents’ Perception in Innovative Education Districts: Focusing on the Survey on School Parents in Ten Local Governments of Gyeonggi-do

The objective of this study is to seek for the qualitative development of innovative education districtproject by analyzing the comprehensive and in-depth perception of school parents in Gyeonggi-do innovative education districts. This study conducted a survey targeting the school parents in ten regions such as Gwangmyeong, Guri, Gunpo, Bucheon, Siheung, Ansan, Anyang, Osan, Uijeongbu, and Hwaseong that continued the Gyeonggi-do innovative education district project for five years or more. Targeting the parents of elementary school, middle school, and high school in ten local governments, a survey was conducted on their perception of goals and project performance of innovative education district. As a result, in the perception of goals of innovative education district for elementary school, the parents in Ansan, Gunpo, Uijeongbu, and Hwaseong gave positive responses. Also, in the perception of project performance, the parents in Uijeongbu, Anyang, Ansan, and Gunpo gave positive responses. In the perception of goals of innovative education district for middle school, the parents in Hwaseong, Gwangmyeong, and Anyang gave positive responses. Also, in the perception of project performance, the parents in Hwaseong, Anyang, and Uijeongbu gave positive responses. In the perception of goals of innovative education district for high school, the parents in Ansan, Gwangmyeong, Anyang, and Siheung gave positive responses. Also, in the perception of project performance, the parents in Uijeongbu, Bucheon, and Gwangmyeong gave positive responses.
Perilaku Komunikasi Internal Pengguna Game Online Di Masa Pandemi Covid-19

Abstract&#x0D; The condition of the Covid-19 pandemic in Blitar Regency has an impact on the behavior of children and students. Where before the pandemic their routine from morning to afternoon/evening was at school, but during the pandemic conditions they were only at home, school activities were carried out online from home. The process of learning school material is only done for a few hours, not in accordance with school hours in general, and the rest they do is play online games at home. Interpersonal communication that takes place between online game users in a team aims to achieve common goals within the scope of the game, both individually and in groups.&#x0D; The purpose of this study was to analyze the interpersonal communication behavior of online game users during the Covid-19 pandemic, a case study in Bangle Village, Kec. Kanigoro Kab. Blitar. This study also aims to determine the relationship between the quality of interpersonal communication of online game users during the covid-19 pandemic in Bangle Village, sub-district. Kanigoro kab. Blitar. This type of research is qualitative by describing a result of research and efforts to find phenomena regarding an event. Analyze and conduct in-depth data mining thoroughly on what is happening in it.&#x0D; The conclusion of this study is that the interpersonal communication behavior of online game users is stingy, selfish, optimistic, and uses harsh words that should not be spoken either when playing online games or in everyday life. As well as online game users in their teens, they also have unstable lives, such as: lack of rest patterns, eating patterns, and lack of interaction with the surrounding environment. In interacting while playing online games together, teenagers still adhere to health protocols.&#x0D; &#x0D; Keywords: Interpersonal Communication, Online Games, Covid-19 Pandemic&#x0D;
Automated Spammer Detection for Limited Length Social Media

Today, various famous information sharing and social networking services like Orkut, Twitter, Facebook, and others allow users to exchange messages. Twitter restricts the messages to a character limit. It has an open nature and huge worldwide user base, and spammers utilize this feature. Cybercrimes like spreading rumors, cyberbullying, trolling, and stalking are commonplace. The approaches proposed here try to characterize users on the basis of interactions with their followers. This proves useful as a user can control one’s own activities, but controlling the activities and features of followers is not possible. Three classifiers, viz., decision tree, Bayesian network, and random forest are used for learning and feature identification. Dataset from both genuine real users and spammers was used for testing. Study indicates that interactive features and community-based features prove good in identifying spam users, far better than metadata-based decisions.