Reviewerly/exHarmony huggingface dataset:
ANALISIS KESADARAN BIOPHILIA PADA SIVITAS AKADEMIKA FAKULTAS DESAIN UNIVERSITAS KOMPUTER INDONESIA

By incorporating nature, both physically and in its natural forms, into the design, biophilic design gives people the chance to live and work in a healthy environment and lead prosperous lives. This study uses the Faculty of Design at the Indonesian Computer University as a case study. The goal of this study is to examine user awareness tools for the Biophilia idea and seek for chances to apply it more precisely. The user's understanding of the idea of biophilia is gauged using the quantitative descriptive technique. This study's findings indicate that the UNIKOM Faculty of Design's academic community has a strong awareness of biophilia. If anything goes above and beyond expectations, it might be a future assessment of how educational facilities are used to improve teaching and learning that is tied to the physical and psychological needs of its users.
Optimal prediction for kernel-based semi-functional linear regression

This paper proposes a novel prediction approach for a semi-functional linear model comprising a functional and a nonparametric component. The study establishes the minimax optimal rates of convergence for this model, revealing that the functional component can be learned with the same minimax rate as if the nonparametric component were known and vice versa. This result can be achieved by using a double-penalized least squares method to estimate both the functional and nonparametric components within the framework of reproducing kernel Hilbert spaces. Thanks to the representer theorem, the approach also offers other desirable features, including the algorithm efficiency requiring no iterations. We also provide numerical studies to demonstrate the effectiveness of the method and validate the theoretical analysis.
BOUNDARIES OF THE GENRE: ILLUSTRATIONS IN A POPULAR SCIENCE BOOK FOR CHILDREN (BY THE EXAMPLE OF THE TRAVEL BOOK BY A. LITVINA AND A. DESNITSKAYA “TRANSSIB. THE TRAIN IS LEAVING!”

Scientific illustration as an independent genre represents the specifics of the concept of “scientific” that has developed over three centuries of the development of the scientific method of European classical natural science. The basic characteristics of the scientific method and its private tools (including illustrations) are impartial, non-judgmental, non-subjective, emotionless modeling of the objects being studied and depicted. Illustrated popular science publications for children, as a tool of non-formal education with a supposed dual addressing, find themselves on the boundary line between scientific and educational illustrations. The complexity of the format is that it must be scientific, children educational, entertaining and popular at the same time. In handdrawn illustrations for such books, two very different ways of presenting the material can be distinguished. The article discusses the status of illustrations in terms of the possibility of classifying them as scientific in a children’s guidebook, made in a sketchy manner.
THE INITIATION IN INTERACTIVE VISUAL NOVELS AS A RITUAL PRACTICE OF THE DIGITAL ENVIRONMENT

In the article, using the example of interactive visual novels, the problem of analyzing new forms of human sensory experience in the era of digitalization is considered. The central theme is a digitized initiation ritual presented as part of the sensory experience of the player in the interactive novels. The logic of rethinking and artistic reflection of the archaic ritual in fairy tales is revealed, the plot of which has become the most popular in the computer games industry through the fantasy genre. The channels and mechanisms for involving the player in the initiatory plot through various channels are described. First, through the interactive interaction of the player with the media. Secondly, through the visual component of the video game. And, thirdly, through verbal means – a text that reveals the plot. The process of building internal and external communication is analyzed: between the player and the authors of the interactive visual novel; player and electronic media; the player and the historical Other – the bearer of the initial experience of the initiation ritual. The question is raised about the functions of interactive visual novels through which the player’s technological experience is transformed into a sensual one. The reasons for the actualization of the plot of initiation in popular culture are considered, in particular, in the segment of video games, which includes interactive visual novels.
Story Theatre in Improving the Students’ Speaking Skills in English

This study was conducted to determine the effectiveness of story theatre in improving speaking skills in English to Grade 12 General Academic Strand (GAS) students, University of Cebu- Main Campus, S.Y. 2020-2021. The result was used as a basis for a proposed action plan. Specifically, the study sought answers to the pretest scores of the control and experimental groups, the posttest scores of the control and experimental groups, the significant difference between their pretest scores, the significant difference between their pretest-posttest scores, and the significant difference between their posttest scores. A quasi-experimental design was used for the control and experimental groups. There were 40 Grade 12 students as subjects of the study. The experimental group was treated with the use of story theatre, while the control group was taught using the lecture method. Pretest and posttest evaluations were used to measure the academic performance of the students for both groups. The findings of the study revealed that most of the students had good level performances. The posttest scores of both groups marked an increase, and the posttest mean value of the experimental group was significantly higher than that of the control group. Student’s speaking skills in the English language are effectively enhanced with the use of story theatre. The interest, retention and learning ability of the students are better realized when they are actively involved with a combination of the written word, acting, movement and characterization.
The Effectiveness of Picture Series in Teaching Speaking

Speaking is one of the activities of conveying ideas into a few words that are spoken. Many students get bored easily in dealing with English, especially in speaking. Picture series are expected to help students in speaking. The research design was quantitative experimental. This study used class tenth students at SMK TI Bali Global as the population. The researcher used two classes as samples, namely X Akuntansi and X Multimedia, each class consisting of 14 students. There were four meetings for the control class and the experimental class. This study analyzed data with SPSS. In the paired sample t-test was 0.000 with a significance of 0.05 must be less than 0.05. In the words, there was a significant difference in speaking skills between students who are taught before treatment and after treatment. This means that “Ho” was rejected and “Ha” was accepted. The answer to the research problem was picture series is effective in teaching speaking for the tenth grade of SMK TI Bali Global. This study encourages teachers to apply effective strategy such as using picture series in teaching speaking.
CareProfSys - Combining Machine Learning and Virtual Reality to Build an Attractive Job Recommender System for Youth: Technical Details and Experimental Data

The current article presents CareProfSys - an innovative job recommender system (RS) for youth, which integrates several emergent technologies, such as machine learning (ML) and virtual reality on web (WebVR). The recommended jobs are the ones provided by the well-known European Skills, Competences, Qualifications, and Occupations (ESCO) framework. The machine-learning based recommendation mechanism uses a K-Nearest Neighbors (KNN) algorithm: the data needed to train the machine learning model was based on the Skills Occupation Matrix Table offered by ESCO, as well as on data collected by our project team. This two-source method made sure that the dataset was strong and varied, which made it easier for the model to make accurate recommendations. Each job was described in terms of the features needed by individuals to be good professionals, e.g., skill levels for working with computers, constructing, management, working with machinery and specialized equipment, for assisting and caring, for communication collaboration and creativity are just a few of the directions considered to define a profession profile. The recommended jobs are described in a modern manner, by allowing the users to explore various WebVR scenarios with specific professional activities. The article provides the technical details of the system, the difficulties of building a stack of such diverse technologies (ML, WebVR, semantic technologies), as well as validation data from experiments with real users: a group of high school students from not so developed cities from Romania, interacting first time with modern technologies.
Enhancing digital literacy: Illustrative examples of PBL in humanities

This study explores the effectiveness of Project-Based Learning (PBL) class designs in enhancing digital literacy among humanities college students, focusing on Russian and English majors. Based on two major classes at G University
Exploring the usage and Developments of the Collection of the Ceylon Room at the Library in University of Sri Jayewardenepura

Presently, being one of the largest universities in Sri Lanka in terms of student number, the University of Sri Jayewardenepura (USJ) is a leading higher education institution with diverse courses, research and inventions. The main library of USJ exceeds fifteen thousand members in its user community, including 862 permanent academic staff. The Ceylon Room (CR) Collection is considered one of the most valuable collections in the library of USJ. CR Collection consists of various printed materials significant to Sri Lankan literature. The first objective is to assist the user community in their academic endeavors and to observe the Ceylon Room usage and development needs. The other objective of this study was to find out whether the users are satisfied with the existing CR Collection. Data was gathered from the library usage records, structured interviews and through questionnaires distributed among students and academics who visited the Ceylon Room from May to August 2021. The purposive sampling method was applied, and the sample for this study was taken from three faculties out of ten faculties of the university which directly have access to the main library, i.e., Humanities and Social Sciences, Applied Sciences and Management Studies and Commerce. The available library statistics were used as primary data obtained from the records in the CR collection from 2015 to 2019. Results revealed that, most students and academic staff were satisfied with the CR Collection, and the satisfaction rates were 80% and 53%, respectively. The highest usage of the CR Collection by students is from the Faculty of Humanities and Social Sciences (FHSS) (78%), and the least usage of the CR Collection is from the students of the Faculty of Applied Sciences (FAS) (1%). Most of the academic staff of FHSS (65%) have indicated that they used the CR Collection during 2015-2019. During that period, the least number of academic staff members that have used the Ceylon Room belonged to the FAS, which is 6%. Results showed that academic staff and students of FHSS using the existing CR Collection are 65%. Therefore, the library should give more attention to the faculties of the Applied Sciences and Management Studies and Commerce to make their students and academic staff aware of the availability and new additions of the CR Collection. Furthermore, the collection should be continuously re-evaluated to meet user requirements to support their academic activities.
Characterization, axial anisotropy and formation conditions of celestine from the Jabal Eghei (Nuqay) late Neogene – Pleistocene volcanic province, southern Libya: Constraints on the mineralogical geothermometer

Characterization, axial anisotropy and formation conditions of celestine from the Jabal Eghei (Nuqay) late Neogene – Pleistocene volcanic province, southern Libya: Constraints on the mineralogical geothermometer
Dataset Distillation Technique Enabling ML On-board Training: Preliminary Results

Embedded systems with reduced computational capabilities suffer from the difficulties to re-train models on-board due to computational time and energy consumption strict constraints. Nevertheless, local training is of paramount importance to keep data local and private, avoid model drifts and to enable customization of models and federated learning. In this context, reducing the data size to be saved locally provide a twofold contribution: it limits the request in terms of memory and provide a much more compact representation for further train of the model, speeding up the whole process. In this work, we present the preliminary results of a dataset distillation technique that provides a data reduction up to 99%, enabling a local re-training of the ML model in a few numbers of epochs. It paves the way to the implementation of simplified algorithms of re-training on-board for microcontroller-based IoT devices, with an acceptable overall loss of accuracy.
PENGEMBANGAN MEDIA WEBSITE SEBAGAI LAYANAN INFORMASI TERHADAP PERENCANAAN KARIER PESERTA DIDIK KELAS SMA NEGERI 1 BATUJAJAR

Accuracy in career planning is one of the most important goals in the process of everyone's life, because it occupies the most important place in a person's life in general, and career planning decisions are made by individuals as teenagers to achieve that career. The media used to assist in career planning is website media because website media can be accessed easily. Researchers used the R&amp;D method. Subjects in this study were limited to 10 people in the limited test and 20 people in the broad test. The test results of website media development products are 93.59%, which means the product is categorized as very feasible after going through product revisions. Student responses to student website media for media development are very interesting because they are in line with current media developments, and are easily accessible on all platforms they have. The improvement of students' career understanding skills increases from the aspect of university selection where students are able to choose a career according to their talents and interests.
Reducing Deviant Behaviour among University Academics through Informational Justice and Spirituality

Deviant behaviour, according to studies, is a serious problem for manufacturing and service organisations in developing and emerging nations, and this has also been observed even in academia. The study specifically looked at the role of spirituality as a mediator in the link between informational justice and deviant behaviour among university academics. Data were collected among university academics in Gombe state university and Federal university Kashere, Gombe state Nigeria. Structural Equation Model with Partial Least Square (PLS-SEM) was used to analyse the data. The results of the hypotheses reveal that informational justice has no significant negative effect directly on deviance behaviour; spirituality has a significant negative effect on deviance behaviour. Informational justice has a significantly positive effect on spirituality. The non-significance of informational justice direct effect on workplace deviance proves that there is a full mediation effect of spirituality. This implies that, to reduce deviant behaviour among university academics, merely informational justice is not enough, but it should increase spirituality. This study’s findings prove that informational justice can significantly reduce deviant behaviour among university academics when mediated by high spirituality.
Evaluasi Efektivitas Website Sekolah SMK Wiyata Satya Dengan Metode Pieces

An educational institution is required to keep up with technological advancements, especially in the field of information technology. The official website of SMK Wiyata Satya, https://www.wiyatasatya.sch.id, established on April 8, 2015, plays a crucial role in promoting and introducing the school to the community. The use of this website aims to reach a broader audience. Despite its advantages in accessibility and speed of information delivery, there are still some issues, such as the lack of an online registration feature, reliance on contact persons via WhatsApp, and incomplete information. The author employs the PIECES framework to evaluate the quality of the information system service and measure customer satisfaction. The PIECES method consists of six parameters: performance, information, economy, control, efficiency, and service. This method is chosen for its ability to provide a detailed and comprehensive evaluation. The evaluation results indicate user satisfaction with the use of the website as a promotional tool and a source of information. The average satisfaction level reflects the majority's contentment with the platform.
A systematic literature review on utilisation of behavioural data in service design: Unexplored potentials on data utilisation on co-design

This study provides a systematic literature review, investigating current uses and application of behavioural data in services design process. The results show a predominance of data usage either on product design process by professional designers or on personal reflection by service users, and more importantly, there is a large gap in what designers and users can benefit from data. The paper argues that such a gap limits the potentials of data in service design and highlights the importance of co-design between designers and users within data-driven design.
Analyzing Language Attitude of Javanese and Sundanese Urban Community on English Language Pedagogy, In Indonesia

Language attitude in foreign language pedagogy becomes an interesting discussion, especially in English language teaching learning process. Teachers and learners are the importance of teaching learning process, including the language attitude in the pedagogical process. Due to the importance of the language attitude, this paper sheds to describe the language attitude of English learners from Javanese and Sundanese urban community. Respondents in this research involved were 214 respondents living in Surakarta city, 85 respondents living in Tasikmalaya city. This study seeks to discover how Javanese and Sundanese people use their language in learning English. This research employed a mixed method research design to collect, analyze, and to mix both quantitative and qualitative data in a single study. Researcher used theory in a quantitative study to provide an explanation about the relationship among variables in the study. Thus, it is essential to have grounding in the qualitative study. The results of the study are as follows. There is a different attitude showed by Javanese and Sundanese people, in terms of cognitive, behavioral, and affective aspects of language attitudes towards English. The attitudes of male Javanese people towards English were higher than that of female ones indicating more positive attitudes towards English. On the other hand, the attitudes of male and female Sundanese people towards English were equally low. Notwithstanding, the attitudes of female Sundanese people towards English are slightly higher than male ones.
Digital Human Being as a Product of Digitalization

Digitalization, which has penetrated all spheres of human activity, is purposefully creating a digital human being, who will be existing simultaneously and inseparably in the ordinary and digital worlds with the help of augmented and virtual reality technologies. Digital human beings can have a chip implanted in the brain to be in constant communication with the digital environment; moreover, they can exist in a completely digitized form in a digital universe. The key issue that requires philosophical analysis is the expediency of creating a digital human being. The main question to be answered is “When should we stop?”. Undoubtedly, digitalization is a boon for the development of society, and many of its processes are firmly rooted in social practice. Is it necessary to change the status of this process from instrumental (auxiliary) to ontological (essential)? Experiments on the digitization of human consciousness, creation of a metauniverse, and such projects as Neuronet and University 4.0, as well as Industry 4.0 actively contribute to changing the status of digital technologies from human assistant to essential component of humans. At the stage of developing a digital model of society, it is still difficult to predict all its negative aspects. However, based on the existing risks in the field of digitalization, it can be assumed that this innovation initially poses a threat to humanity. The most likely risks that digital humans will face include depersonalization and high exposure to suggestion as well as loss of personal space and economic independence. In this regard, one should be critical of total digitalization and stop its advancement in time.
Assisting Postgraduate Students To Synthesise Qualitative Propositions To Develop A Conceptual Framework

With the advent of the Fourth/Fifth Industrial Revolution (4/5IR), the interplay between using software for automated text analysis and the human researcher, for example, a postgraduate student, is becoming increasingly challenging. Having sourced the relevant publications to be used in the development of a literature review chapter, a student is faced with the task of analysing the said publications and extracting the sections relevant to their research. These analyses may arguably be automated through sophisticated software. Yet, to warrant a student's name on the title page of a dissertation or thesis, the student should do a substantial amount of the work manually in terms of surveying the scholarly literature as well as synthesising the collected content into a coherent piece of work. Depending on the subject area, it may be customary to develop a conceptual framework synthesised from the themes identified in the literature survey. As the body of knowledge in each subject increases, the development of a framework becomes hard. To this end, we present a methodology of proposition development that may guide a student to synthesise a framework from the important aspects in a literature review chapter. Our approach focuses on the development of four sets of propositions. We apply our approach to a small piece of text and formalise the approach in the form of a pseudo-code algorithm. Future work will involve the refinement of our technique.