Reviewerly/exHarmony huggingface dataset:
Some aspects of adapting the educational process of Ukrainian higher education to the global challenges of the XXI Century: a forecast of the future

Globalization processes of the XXI century have a significant impact on the development of all spheres of society, including the formation and transformation of the higher education system. The purpose of the article is to analyze the aspects of adaptation of the educational process of higher education to the global challenges of the XXI century through the prism of future transformations. The paper uses general scientific (analysis, synthesis, deduction and induction) and specialized (forecasting, abstraction) methods of scientific work. The principles of objectivity, scientificity, and systematicity were fundamental. Given the theoretical nature of the study, 41 items of the latest relevant literature of 2015-2023 were processed, which highlight the main aspects of the development of modern educational processes and the prospects for these vectors in the future. The results trace the aspects of adaptation of higher education to the requirements of the modern labor market. The need for structural changes in the university education of the future is emphasized. Some changes in the field of humanities education are also traced, which will change towards multidisciplinarity and integration with digital technologies. The conclusions state that rapid digital and technological transformations complicate the training of specialists, but educational institutions in Europe and the United States are actively working to respond to these challenges, including the introduction of lifelong learning and an emphasis on digital technologies, programming, and robotics. It is also argued that humanities education is also undergoing changes, including additional emphasis on a comprehensive understanding of cultural processes and global challenges, the development of critical thinking, digital and technological skills, intercultural competence, ethical and moral values, creativity and innovation, and the ability to communicate effectively and work in a group. The development of soft skills against this background is one of the most important processes.
Implementasi Multiple Port knocking dan Port blocking Untuk Peningkatan Keamanan Hak Akses Administrator Pada Router board Mikrotik

Access rights to network systems are things that must be limited because they involve the operations of an organization. Making a password alone is not enough, because there is a brute force attack that can guess the password, so that other people who are not entitled, can get access rights to the network system. Therefore it is necessary to create a mechanism to avoid brute force attacks to secure access rights, especially administrator access rights. One combinations of method that can be used is port knocking and port blocking, using 3 combinations of port knocking and port blocking will increase the chances of a brute force attack failing because failure to knock will activate the firewall to enable port blocking. For the application of this method, a tool is needed in the form of an RB951Ui-2nD routerboard, besides that, a network system development method is needed which is a reference in system development, in this study the method used is PPDIOO which consists of Prepare, Plan, Design, Implement, Operate, and Optimize. And also some supporting tools for the development of the system in the form of Unified Modeling Language (UML). The result of applying 3 combinations of multiple port knocking, produces 6 opportunities that can strengthen the router's access security system from brute force attacks.
Digital Fun Book for Teaching English to Children at TPQ Nurunnahdloh Malang

This community service was proposed with the aim of improving foreign language skills, especially at TPQ Nurunnahdloh Madyopuro Village, Kedungkandang District, Malang City. They will receive innovative teaching techniques so that the English learning situation is more enjoyable because students are actively involved in learning. For example is that student’s do not just sit and take notes, but they use gestures and use digital books that are interactive and interesting for children, namely the Digital English Funbook. In addition, students will think and act faster in learning because the material taught by the teacher will be made interesting through Digital fun books. The method used in the training later is the provision of material and practice. The intended provision of material is that the service team provides material to TPQ children regarding English learning materials.
The Assessment of Cyber Security’s Significance in the Financial Sector of Lithuania

Constantly evolving high technologies provide new approaches to business development and deliver unknown business risks. Online financial services and operations are integral to everyday life, making cyber risk one of the most relevant risks for the financial sector’s companies. As the survey conducted by the National Bank of Lithuania at the end of 2018 showed, the possibility of cyber threats and presumable effects on the financial system in Lithuania is one of the critical problems that should be prioritized. Therefore, it is essential to clarify what potential cyber threats in financial sector companies are considered the most significant and likely to occur. As well as identify how companies in the financial sector estimate their dispositions and preparedness for this cyber risk management and control. The findings of this research are significant for financial institutions as a tool to adopt their cyber risk management processes, increase preparedness and cyber security, and identify the possible threats to the organization.
Story Design in Fine Dining Projection Mapping Project “ Si Dulang “

Projection technology is a technology that is familiar to modern society. It has been seen a lot in everyday life, from attending class lectures and watching movies in the theater. Projection technology is also used in creating art, such as projection mapping in various objects. Projection-Mapping is one of the technological achievements that opens complete access for artists to create and tell stories uniquely. Storytelling is something that humans always do over generations. The usage of technology these days is not limited in terms of form. One of the innovative ways to use projection mapping is "le Petit Chef." The combination of fine dining restaurants and the immersive experience when watching animation on a consumer table has positive outcomes for the restaurant industry. Based on the case study of projection mapping named "le Petit Chef", this research will focus on creating a story for projection mapping titled "Si Dulang". This research will also identify the factors the storyteller needs to consider when adopting new technology. &#x0D; Keywords: storytelling; projection mapping; fine dining; animation&#x0D;
Analisis Metode SCRUM dalam Pengembangan E-IAPT 4.0 STMIK Royal Berbasis CodeIgniter

Accreditation is essential for a tertiary institution as a form of recognition of the quality of existing education. Accreditation is very closely related to the management of tertiary institutions, so each tertiary institution must keep all evidence of the activities that have been carried out. To facilitate the management of evidence of tri-dharma activities that have been carried out, It must create a system that can be used to meet these needs. STMIK Royal still needs an application that can be used to manage data for accreditation needs. In this research, the E-IAPT 4.0 information system will be developed using the SCRUM method, which is the reference in developing this software. With the SCRUM method, the software development process is expected to run faster and easier. The SCRUM method has a considerable influence on the software development process. Scrum values ​​for a project team include commitment, courage, focus, openness, and respect. In the process of this research using qualitative methods. Analysis was conducted by studying existing software and conducting discussions or interviews with STMIK Royal management to determine system requirements. The developed system can already be applied to STMIK Royal
Motion Vector Extrapolation for Video Object Detection

Despite the continued successes of computationally efficient deep neural network architectures for video object detection, performance continually arrives at the great trilemma of speed versus accuracy versus computational resources (pick two). Current attempts to exploit temporal information in video data to overcome this trilemma are bottlenecked by the state of the art in object detection models. This work presents motion vector extrapolation (MOVEX), a technique which performs video object detection through the use of off-the-shelf object detectors alongside existing optical flow-based motion estimation techniques in parallel. This work demonstrates that this approach significantly reduces the baseline latency of any given object detector without sacrificing accuracy performance. Further latency reductions up to 24 times lower than the original latency can be achieved with minimal accuracy loss. MOVEX enables low-latency video object detection on common CPU-based systems, thus allowing for high-performance video object detection beyond the domain of GPU computing.
Technology-Based Interactive Learning Media Training for Lecturers

The progress of ICT is closely related to teaching and learning activities in an educational institution. Coupled with the distance learning situation, the learning process must be interactive and attract students' interest in learning. To improve the quality of learning, lecturers need to present an innovative and interesting learning media. This community service activity is held to develop the ability of lecturers in teaching through Prezi and Canva media training. The activity was held by virtual zoom and was attended by 48 lecturers from Musi Rawas University, Malikussaleh University and STIEBI Prana Putra. This study uses qualitative methods to observe the object naturally. Participants' performance will be evaluated by pre- and post-tests. The post-test results show an increase in lecturers' skills in mastering Prezi and Canva media. The results of the satisfaction survey also showed that all participants were satisfied with this activity and expected similar activities to be held regularly.
TEACHERS’ PERSPECTIVE ON USING MULTIMEDIA TECHNOLOGY FOR TEACHING ENGLISH

The rapid development of information and communication technology in this recent times has influenced the way the English language should be taught. This study aims to find out the use of multimedia as a technological device in English learning from the perspective of the teacher. This study involved 2 participants: the two 12th-grade English teachers of SMAN 2 Semarang. This study applied a qualitative approach with a phenomenological approach. Data were collected through observation and in-depth interviews based on three categories; kinds of multimedia, advantages, and disadvantages, and how the teacher uses the media. A thematic analysis design is used in this study. This started at the data collecting phase and lasts through the transcription, reading and re-reading, analysis, and interpretation stages of the data. It is concluded that the teachers have a positive perspective toward using multimedia technology in the classroom to teach English. The use of multimedia technology has had a major impact on the advancement of education, especially English learning.
Micro-architecture design exploration template for AutoML case study on SqueezeSEMAuto

Abstract Convolutional Neural Network (CNN) models have been commonly used primarily in image recognition tasks in the deep learning area. Finding the right architecture needs a lot of hand-tune experiments which are time-consuming. In this paper, we exploit an AutoML framework that adds to the exploration of the micro-architecture block and the multi-input option. The proposed adaption has been applied to SqueezeNet with SE blocks combined with the residual block combinations. The experiments assume three search strategies: Random, Hyperband, and Bayesian algorithms. Such combinations can lead to solutions with superior accuracy while the model size can be monitored. We demonstrate the application of the approach against benchmarks: CIFAR-10 and Tsinghua Facial Expression datasets. The searches allow the designer to find the architectures with better accuracy than the traditional architectures without hand-tune efforts. For example, CIFAR-10, leads to the SqueezeNet architecture using only 4 fire modules with 59% accuracy. When exploring SE block insertion, the model with good insertion points can lead to an accuracy of 78% while the traditional SqueezeNet can achieve an accuracy of around 50%. For other tasks, such as facial expression recognition, the proposed approach can lead up to an accuracy of 71% with the proper insertion of SE blocks, the appropriate number of fire modules, and adequate input merging, while the traditional model can achieve the accuracy under 20%.
ANALISIS PEMANFAATAN MEDIA MATH PLAYGROUND DALAM PEMBELAJARAN MATEMATIKA KELAS 1 MATERI PENGURANGAN

The progress of science and technology has an impact on various things in human life, one of which has an impact on the world of education. Education in the 21st century has taken advantage of existing technological advances by utilizing interactive learning media and in accordance with student characteristics. Today's students are students who are technologically literate and very familiar with the digital world. Therefore learning media must be interesting, fun and in accordance with the characteristics of students to increase student interest in learning. One of them is by utilizing educational game media in learning. Math Playground is one of the online math games that contains self-evaluation and feedback which can be accessed on the website mathplayground.com which is a free educational game site. This study aims to determine the benefits of Math Playground as a game-based learning medium for learning mathematics in elementary schools. This study used descriptive qualitative method. The subjects of this study were grade 1 students at SD Negeri Petompon 02 Semarang. Sources of data obtained from interviews and observations. The results of this study show that Math Playground has the potential to have a positive impact as an educational game-based learning medium in learning mathematics in elementary schools.
Database Optimization Techniques with Logic Execution Optimization on Microservices Architecture

Microservices architecture, a distributed framework architecture that allows changes to one module without interfering with other modules. The implementation of this architecture has its own challenges. The get-list-attachment API running on this architecture takes an average of 12.5 seconds to serve data. This needs to be considered because business processes require shorter access times to support decision making. The research objective is to obtain query response time efficiency for accounting applications. To achieve this, the research uses database optimization techniques with logic execution optimization microservices architecture. This study obtained the source of information from the Accounting Harmony Accounting Module, which has an API (get-list-attachment) with data sourced from Service Accounting (581253 records) and Service Users (2182 records). Based on a series of tests carried out, several services need to be added with APIs to improve the microservices architecture to accept bulk parameters that generate a list of objects so that data presentation is more optimal. After doing a series of engineering on microservices architecture and indexing application, query response time performance increased by 49.22% for Service Accounting module.
Analisis Tingkat Kriminalitas Di Propinsi Dengan Pendekatan Data Panel

This study aims to find out how the influence of population density, education, poverty, unemployment, wage and migration rates on the level of crime in 6 regencies /cities in Riau Province in 2017-2021. The results of this study show that three variables of population density, unemployment and poverty have no significant effect on the level of criminality while the educational, positive and significant variables affect the level of crime, while the wage level has a negative and significant effect on crime rates and for migration variables enter positive and significant effects on Criminal level in 6 districts/cities in Riau Province in 2017-2021.
Experience of design and development of a new open access interactive multifunctional database management system for special lexis of biology

Terminology work requires a lot of data processing in the practical research of comparative linguistics, especially when studying linguistic and terminological changes over time. The lack of appropriate wide-usage electronic tools and databases can slow down such research. Thus, an efficient information management solution is necessary to improve the efficiency of terminology and comparative linguistic research. Since 2021, a team of terminologists, translators, researchers, and information system developers worked together for two years, during which the open access interactive multifunctional database management system (IMDS) was designed and developed for data storage and a wide range of statistical and search options, especially for language research purposes and comparative multilingual studies in linguistics and terminology. The information system consists of multiple modules (input, statistics, export, etc.). The data input module was successfully designed and developed and has been used effectively by researchers for entering and collecting special lexis units. The article mainly describes the statistical data that can be obtained from the IMDS, as well as problems encountered during the development of the system. The IMDS data collection has been updated with 50,846 entries of scientific (Latin) organism names, 60,585 entries of local names of different organisms (mainly in Latvian, but also in other languages), 1427 entries of names of organism-caused diseases, 2942 entries of dictionary words and 313 entries of terms with definitions collected based on excerpts from different publications containing common names linked with their scientific names.
Literature Review: 21st Century Skills Learning Through Numeracy Literacy Integration In Promoting The National Literacy Movement

This study aims to review various articles that discuss numeracy literacy studies published in journals in the field of education in Indonesia. This research is categorized as a literature review. The information data used was obtained from scientific journals with Science and technology index (SINTA) accreditation. Information was collected by taking publishing data from 2019 to 2022. Researchers reviewed, analyzed, and collaborated to evaluate, compile and review the findings obtained. Selecting 10 published articles that examine numeracy literacy, consisting of 6 types of qualitative research approaches, 3 quantitative research approaches, and 1 classroom action research article. The results of the literature review found that there were still articles that were not representative in explaining the number of research subjects, not in-depth in explaining the number of meetings in each cycle, and discussions that were still not optimal in answering problems rationally. However, in general, the results of the article review have provided information systems and have excellent references in describing specific concepts. The recommendation of the collaboration results is that in addition to deepening the methodological study, namely the research subject and the number of meetings in one cycle, it also requires modeling in writing articles that are solutions to each problem in the study. Modeling can be in the form of motivation and reinforcement given to improve learners' numeracy literacy in accordance with the vision of the national literacy movement in Indonesia.
PENINGKATAN KETERAMPILAN MENULIS TEKS BIOGRAFI MENGGUNAKAN MODEL INVESTIGASI KELOMPOK DENGAN PEMANFAATAN MEDIA FOTO PADA SISWA KELAS X SMKN 3 BANDUNG

This research is motivated by the low ability of students in writing biographical texts. One of the factors that causes this is the lack of use of effective and innovative learning models by educators. Of the many learning models, the group investigation model can be used as an alternative for learning to write biographical texts. The purpose of this research was to find out the skills of students in writing biographical texts by applying the group investigation model. The approach used in this research is a quantitative approach. The results of this study will discuss the data that has been collected from the subjects and objects of research, the results of data processing, as well as the analysis of data processing. The author compiled the results of this study after conducting research on class X students of SMKN 3 Bandung, including class X AKL I as the experimental class and class X AKL II as the control class. The average result of the experimental pre-test was 75.69 which experienced an increase in the average post-test result to 85.22 while the average result of the control pre-test was 57.03 which experienced an increase in the post-test average result to 70.06. It can be concluded that both the experimental class and the control class experienced an average increase in the results of student scores. Based on the results of the output of the Mann Whitney test above, it is known that the post-test results for the experimental and control classes obtained the Mann Whitney test value of 0.00 &lt;0.05, so the hypothesis is accepted. Based on these results the researcher concluded that by using the investigative model this group was able to help students in writing biographical texts.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TALKING STICK UNTUK MENINGKATKAN HASIL BELAJAR SISWA MUATAN PKN KELAS V DI SDN 015 TANDUNG, KECAMATAN TINAMBUNG, KAB. POLEWALI MANDAR

The problem in this study is the low learning outcomes of civics content for fifth grade students at SDN 015 Tandung, Tinambung District, Kab. Polewali Mandar, The aim of this researcher was to find out the application of the Talking Stick learning model to Civics content can improve the learning outcomes of fifth grade students at SDN 015 Tandung, Tinambung District, Kab. Polewali Mandar, This research approach is a qualitative approach. This type of research is classroom action research (PTK) which is conducted in two cycles, which include planning, implementing, observing, and reflecting. The focus of this research is the focus of the process and the focus of student learning outcomes on Civics content by applying the Talking Stick Type cooperative learning model. The subjects in this study were fifth grade students at SDN 015 Tandung, Tinambung District, Kab. Polewali Mandar for the 2022/2023 academic year, with a total of 25 students consisting of 9 boys and 16 girls, as well as a teacher. Data collection techniques used are observation, tests, and documentation. The data analysis technique used is data reduction, data presentation. The results showed that there was a significant increase in each cycle. The test results for the first cycle were in the Enough Category (C) and for the second cycle, there was an increase in Category (B). Polewali Mandar by applying the Talking Stick cooperative learning model has increased.