Reviewerly/exHarmony huggingface dataset:
Text Classification: A Perspective of Deep Learning Methods

In recent years, with the rapid development of information on the Internet, the number of complex texts and documents has increased exponentially, which requires a deeper understanding of deep learning methods in order to accurately classify texts using deep learning techniques, and thus deep learning methods have become increasingly important in text classification. Text classification is a class of tasks that automatically classifies a set of documents into multiple predefined categories based on their content and subject matter. Thus, the main goal of text classification is to enable users to extract information from textual resources and process processes such as retrieval, classification, and machine learning techniques together in order to classify different categories. Many new techniques of deep learning have already achieved excellent results in natural language processing. The success of these learning algorithms relies on their ability to understand complex models and non-linear relationships in data. However, finding the right structure, architecture, and techniques for text classification is a challenge for researchers. This paper introduces deep learning-based text classification algorithms, including important steps required for text classification tasks such as feature extraction, feature reduction, and evaluation strategies and methods. At the end of the article, different deep learning text classification methods are compared and summarized.
Boundary-Aware Proposal Generation Method for Temporal Action Localization

The goal of Temporal Action Localization (TAL) is to find the categories and temporal boundaries of actions in an untrimmed video. Most TAL methods rely heavily on action recognition models that are sensitive to action labels rather than temporal boundaries. More importantly, few works consider the background frames that are similar to action frames in pixels but dissimilar in semantics, which also leads to inaccurate temporal boundaries. To address the challenge above, we propose a Boundary-Aware Proposal Generation (BAPG) method with contrastive learning. Specifically, we define the above background frames as hard negative samples. Contrastive learning with hard negative mining is introduced to improve the discrimination of BAPG. BAPG is independent of the existing TAL network architecture, so it can be applied plug-and-play to mainstream TAL models. Extensive experimental results on THUMOS14 and ActivityNet-1.3 demonstrate that BAPG can significantly improve the performance of TAL.
Fast-HuBERT: An Efficient Training Framework for Self-Supervised Speech Representation Learning

Recent years have witnessed significant advancements in self-supervised learning (SSL) methods for speech-processing tasks. Various speech-based SSL models have been developed and present promising performance on a range of downstream tasks including speech recognition. However, existing speech-based SSL models face a common dilemma in terms of computational cost, which might hinder their potential application and in-depth academic research. To address this issue, we first analyze the computational cost of different modules during HuBERT pre-training and then introduce a stack of efficiency optimizations, which is named Fast-HuBERT in this paper. The proposed Fast-HuBERT can be trained in 1.1 days with 8 V100 GPUs on the Librispeech 960h benchmark, without performance degradation, resulting in a 5.2x speedup, compared to the original implementation. Moreover, we explore two well-studied techniques in the Fast-HuBERT and demonstrate consistent improvements as reported in previous work.
DISeR: Designing Imaging Systems with Reinforcement Learning

Imaging systems consist of cameras to encode visual information about the world and perception models to interpret this encoding. Cameras contain (1) illumination sources, (2) optical elements, and (3) sensors, while perception models use (4) algorithms. Directly searching over all combinations of these four building blocks to design an imaging system is challenging due to the size of the search space. Moreover, cameras and perception models are often designed independently, leading to sub-optimal task performance. In this paper, we formulate these four building blocks of imaging systems as a context-free grammar (CFG), which can be automatically searched over with a learned camera designer to jointly optimize the imaging system with task-specific perception models. By transforming the CFG to a state-action space, we then show how the camera designer can be implemented with reinforcement learning to intelligently search over the combinatorial space of possible imaging system configurations. We demonstrate our approach on two tasks, depth estimation and camera rig design for autonomous vehicles, showing that our method yields rigs that outperform industry-wide standards. We believe that our proposed approach is an important step towards automating imaging system design.
NSOTree: Neural Survival Oblique Tree

Survival analysis is a statistical method employed to scrutinize the duration until a specific event of interest transpires, known as time-to-event information characterized by censorship. Recently, deep learning-based methods have dominated this field due to their representational capacity and state-of-the-art performance. However, the black-box nature of the deep neural network hinders its interpretability, which is desired in real-world survival applications but has been largely neglected by previous works. In contrast, conventional tree-based methods are advantageous with respect to interpretability, while consistently grappling with an inability to approximate the global optima due to greedy expansion. In this paper, we leverage the strengths of both neural networks and tree-based methods, capitalizing on their ability to approximate intricate functions while maintaining interpretability. To this end, we propose a Neural Survival Oblique Tree (NSOTree) for survival analysis. Specifically, the NSOTree was derived from the ReLU network and can be easily incorporated into existing survival models in a plug-and-play fashion. Evaluations on both simulated and real survival datasets demonstrated the effectiveness of the proposed method in terms of performance and interpretability.
LLM-Powered Conversational Voice Assistants: Interaction Patterns, Opportunities, Challenges, and Design Guidelines

Conventional Voice Assistants (VAs) rely on traditional language models to discern user intent and respond to their queries, leading to interactions that often lack a broader contextual understanding, an area in which Large Language Models (LLMs) excel. However, current LLMs are largely designed for text-based interactions, thus making it unclear how user interactions will evolve if their modality is changed to voice. In this work, we investigate whether LLMs can enrich VA interactions via an exploratory study with participants (N=20) using a ChatGPT-powered VA for three scenarios (medical self-diagnosis, creative planning, and debate) with varied constraints, stakes, and objectivity. We observe that LLM-powered VA elicits richer interaction patterns that vary across tasks, showing its versatility. Notably, LLMs absorb the majority of VA intent recognition failures. We additionally discuss the potential of harnessing LLMs for more resilient and fluid user-VA interactions and provide design guidelines for tailoring LLMs for voice assistance.
Provable Training for Graph Contrastive Learning

Graph Contrastive Learning (GCL) has emerged as a popular training approach for learning node embeddings from augmented graphs without labels. Despite the key principle that maximizing the similarity between positive node pairs while minimizing it between negative node pairs is well established, some fundamental problems are still unclear. Considering the complex graph structure, are some nodes consistently well-trained and following this principle even with different graph augmentations? Or are there some nodes more likely to be untrained across graph augmentations and violate the principle? How to distinguish these nodes and further guide the training of GCL? To answer these questions, we first present experimental evidence showing that the training of GCL is indeed imbalanced across all nodes. To address this problem, we propose the metric "node compactness", which is the lower bound of how a node follows the GCL principle related to the range of augmentations. We further derive the form of node compactness theoretically through bound propagation, which can be integrated into binary cross-entropy as a regularization. To this end, we propose the PrOvable Training (POT) for GCL, which regularizes the training of GCL to encode node embeddings that follows the GCL principle better. Through extensive experiments on various benchmarks, POT consistently improves the existing GCL approaches, serving as a friendly plugin.
A Lightweight Recurrent Grouping Attention Network for Video Super-Resolution

Effective aggregation of temporal information of consecutive frames is the core of achieving video super-resolution. Many scholars have utilized structures such as sliding windows and recurrent to gather spatio-temporal information of frames. However, although the performance of the constructed VSR models is improving, the size of the models is also increasing, exacerbating the demand on the equipment. Thus, to reduce the stress on the device, we propose a novel lightweight recurrent grouping attention network. The parameters of this model are only 0.878M, which is much lower than the current mainstream model for studying video super-resolution. We design forward feature extraction module and backward feature extraction module to collect temporal information between consecutive frames from two directions. Moreover, a new grouping mechanism is proposed to efficiently collect spatio-temporal information of the reference frame and its neighboring frames. The attention supplementation module is presented to further enhance the information gathering range of the model. The feature reconstruction module aims to aggregate information from different directions to reconstruct high-resolution features. Experiments demonstrate that our model achieves state-of-the-art performance on multiple datasets.
Characterising User Transfer Amid Industrial Resource Variation: A Bayesian Nonparametric Approach

In a multitude of industrial fields, a key objective entails optimising resource management whilst satisfying user requirements. Resource management by industrial practitioners can result in a passive transfer of user loads across resource providers, a phenomenon whose accurate characterisation is both challenging and crucial. This research reveals the existence of user clusters, which capture macro-level user transfer patterns amid resource variation. We then propose CLUSTER, an interpretable hierarchical Bayesian nonparametric model capable of automating cluster identification, and thereby predicting user transfer in response to resource variation. Furthermore, CLUSTER facilitates uncertainty quantification for further reliable decision-making. Our method enables privacy protection by functioning independently of personally identifiable information. Experiments with simulated and real-world data from the communications industry reveal a pronounced alignment between prediction results and empirical observations across a spectrum of resource management scenarios. This research establishes a solid groundwork for advancing resource management strategy development.
In-Domain GAN Inversion for Faithful Reconstruction and Editability

Generative Adversarial Networks (GANs) have significantly advanced image synthesis through mapping randomly sampled latent codes to high-fidelity synthesized images. However, applying well-trained GANs to real image editing remains challenging. A common solution is to find an approximate latent code that can adequately recover the input image to edit, which is also known as GAN inversion. To invert a GAN model, prior works typically focus on reconstructing the target image at the pixel level, yet few studies are conducted on whether the inverted result can well support manipulation at the semantic level. This work fills in this gap by proposing in-domain GAN inversion, which consists of a domain-guided encoder and a domain-regularized optimizer, to regularize the inverted code in the native latent space of the pre-trained GAN model. In this way, we manage to sufficiently reuse the knowledge learned by GANs for image reconstruction, facilitating a wide range of editing applications without any retraining. We further make comprehensive analyses on the effects of the encoder structure, the starting inversion point, as well as the inversion parameter space, and observe the trade-off between the reconstruction quality and the editing property. Such a trade-off sheds light on how a GAN model represents an image with various semantics encoded in the learned latent distribution. Code, models, and demo are available at the project page: https://genforce.github.io/idinvert/.
May I Ask a Follow-up Question? Understanding the Benefits of Conversations in Neural Network Explainability

Research in explainable AI (XAI) aims to provide insights into the decision-making process of opaque AI models. To date, most XAI methods offer one-off and static explanations, which cannot cater to the diverse backgrounds and understanding levels of users. With this paper, we investigate if free-form conversations can enhance users' comprehension of static explanations, improve acceptance and trust in the explanation methods, and facilitate human-AI collaboration. Participants are presented with static explanations, followed by a conversation with a human expert regarding the explanations. We measure the effect of the conversation on participants' ability to choose, from three machine learning models, the most accurate one based on explanations and their self-reported comprehension, acceptance, and trust. Empirical results show that conversations significantly improve comprehension, acceptance, trust, and collaboration. Our findings highlight the importance of customized model explanations in the format of free-form conversations and provide insights for the future design of conversational explanations.
Adapt then Unlearn: Exploiting Parameter Space Semantics for Unlearning in Generative Adversarial Networks

The increased attention to regulating the outputs of deep generative models, driven by growing concerns about privacy and regulatory compliance, has highlighted the need for effective control over these models. This necessity arises from instances where generative models produce outputs containing undesirable, offensive, or potentially harmful content. To tackle this challenge, the concept of machine unlearning has emerged, aiming to forget specific learned information or to erase the influence of undesired data subsets from a trained model. The objective of this work is to prevent the generation of outputs containing undesired features from a pre-trained GAN where the underlying training data set is inaccessible. Our approach is inspired by a crucial observation: the parameter space of GANs exhibits meaningful directions that can be leveraged to suppress specific undesired features. However, such directions usually result in the degradation of the quality of generated samples. Our proposed method, known as 'Adapt-then-Unlearn,' excels at unlearning such undesirable features while also maintaining the quality of generated samples. This method unfolds in two stages: in the initial stage, we adapt the pre-trained GAN using negative samples provided by the user, while in the subsequent stage, we focus on unlearning the undesired feature. During the latter phase, we train the pre-trained GAN using positive samples, incorporating a repulsion regularizer. This regularizer encourages the model's parameters to be away from the parameters associated with the adapted model from the first stage while also maintaining the quality of generated samples. To the best of our knowledge, our approach stands as first method addressing unlearning in GANs. We validate the effectiveness of our method through comprehensive experiments.
LORD: Low Rank Decomposition Of Monolingual Code LLMs For One-Shot Compression

Low Rank Decomposition of matrix - splitting a large matrix into a product of two smaller matrix offers a means for compression that reduces the parameters of a model without sparsification, and hence delivering more speedup on modern hardware. Moreover, unlike quantization, the compressed linear layers remain fully differentiable and all the parameters trainable, while being able to leverage the existing highly efficient kernels over floating point matrices. We study the potential to compress Large Language Models (LLMs) for monolingual Code generation via Low Rank Decomposition (LoRD) and observe that ranks for the linear layers in these models can be reduced by upto 39.58% with less than 1% increase in perplexity. We then use Low Rank Decomposition (LoRD) to compress StarCoder 16B to 13.2B parameter with no drop and to 12.3B with minimal drop in HumanEval Pass@1 score, in less than 10 minutes on a single A100. The compressed models speeds up inference by up to 22.35% with just a single line of change in code over huggingface's implementation with pytorch backend. Low Rank Decomposition (LoRD) models remain compatible with state of the art near-lossless quantization method such as SpQR, which allows leveraging further compression gains of quantization. Lastly, QLoRA over Low Rank Decomposition (LoRD) model further reduces memory requirements by as much as 21.2% over vanilla QLoRA while offering similar gains from parameter efficient fine tuning. Our work shows Low Rank Decomposition (LoRD) as a promising new paradigm for LLM compression.
Hashing Neural Video Decomposition with Multiplicative Residuals in Space-Time

We present a video decomposition method that facilitates layer-based editing of videos with spatiotemporally varying lighting and motion effects. Our neural model decomposes an input video into multiple layered representations, each comprising a 2D texture map, a mask for the original video, and a multiplicative residual characterizing the spatiotemporal variations in lighting conditions. A single edit on the texture maps can be propagated to the corresponding locations in the entire video frames while preserving other contents' consistencies. Our method efficiently learns the layer-based neural representations of a 1080p video in 25s per frame via coordinate hashing and allows real-time rendering of the edited result at 71 fps on a single GPU. Qualitatively, we run our method on various videos to show its effectiveness in generating high-quality editing effects. Quantitatively, we propose to adopt feature-tracking evaluation metrics for objectively assessing the consistency of video editing. Project page: https://lightbulb12294.github.io/hashing-nvd/
How Novices Use LLM-Based Code Generators to Solve CS1 Coding Tasks in a Self-Paced Learning Environment

As Large Language Models (LLMs) gain in popularity, it is important to understand how novice programmers use them. We present a thematic analysis of 33 learners, aged 10-17, independently learning Python through 45 code-authoring tasks using Codex, an LLM-based code generator. We explore several questions related to how learners used these code generators and provide an analysis of the properties of the written prompts and the generated code. Specifically, we explore (A) the context in which learners use Codex, (B) what learners are asking from Codex, (C) properties of their prompts in terms of relation to task description, language, and clarity, and prompt crafting patterns, (D) the correctness, complexity, and accuracy of the AI-generated code, and (E) how learners utilize AI-generated code in terms of placement, verification, and manual modifications. Furthermore, our analysis reveals four distinct coding approaches when writing code with an AI code generator: AI Single Prompt, where learners prompted Codex once to generate the entire solution to a task; AI Step-by-Step, where learners divided the problem into parts and used Codex to generate each part; Hybrid, where learners wrote some of the code themselves and used Codex to generate others; and Manual coding, where learners wrote the code themselves. The AI Single Prompt approach resulted in the highest correctness scores on code-authoring tasks, but the lowest correctness scores on subsequent code-modification tasks during training. Our results provide initial insight into how novice learners use AI code generators and the challenges and opportunities associated with integrating them into self-paced learning environments. We conclude with various signs of over-reliance and self-regulation, as well as opportunities for curriculum and tool development.
Small Objects Matters in Weakly-supervised Semantic Segmentation

Weakly-supervised semantic segmentation (WSSS) performs pixel-wise classification given only image-level labels for training. Despite the difficulty of this task, the research community has achieved promising results over the last five years. Still, current WSSS literature misses the detailed sense of how well the methods perform on different sizes of objects. Thus we propose a novel evaluation metric to provide a comprehensive assessment across different object sizes and collect a size-balanced evaluation set to complement PASCAL VOC. With these two gadgets, we reveal that the existing WSSS methods struggle in capturing small objects. Furthermore, we propose a size-balanced cross-entropy loss coupled with a proper training strategy. It generally improves existing WSSS methods as validated upon ten baselines on three different datasets.
IEBins: Iterative Elastic Bins for Monocular Depth Estimation

Monocular depth estimation (MDE) is a fundamental topic of geometric computer vision and a core technique for many downstream applications. Recently, several methods reframe the MDE as a classification-regression problem where a linear combination of probabilistic distribution and bin centers is used to predict depth. In this paper, we propose a novel concept of iterative elastic bins (IEBins) for the classification-regression-based MDE. The proposed IEBins aims to search for high-quality depth by progressively optimizing the search range, which involves multiple stages and each stage performs a finer-grained depth search in the target bin on top of its previous stage. To alleviate the possible error accumulation during the iterative process, we utilize a novel elastic target bin to replace the original target bin, the width of which is adjusted elastically based on the depth uncertainty. Furthermore, we develop a dedicated framework composed of a feature extractor and an iterative optimizer that has powerful temporal context modeling capabilities benefiting from the GRU-based architecture. Extensive experiments on the KITTI, NYU-Depth-v2 and SUN RGB-D datasets demonstrate that the proposed method surpasses prior state-of-the-art competitors. The source code is publicly available at https://github.com/ShuweiShao/IEBins.