Reviewerly/exHarmony huggingface dataset:
Perun: Virtual Payment Hubs over Cryptocurrencies

Payment channels emerged recently as an efficient method for performing cheap micropayments in cryptocurrencies. In contrast to traditional on-chain transactions, payment channels have the advantage that they allow for nearly unlimited number of transactions between parties without involving the blockchain. In this work, we introduce Perun, an off-chain channel system that offers a new method for connecting channels that is more efficient than the existing technique of ``routing transactions'' over multiple channels. To this end, Perun introduces a technique called ``virtual payment channels'' that avoids involvement of the intermediary for each individual payment. In this paper we formally model and prove security of this technique in the case of one intermediary, who can be viewed as a ``payment hub'' that has direct channels with several parties. Our scheme works over any cryptocurrency that provides Turing-complete smart contracts. As a proof of concept, we implemented Perun's smart contracts in Ethereum.
Implementing Blockchains for Efficient Health Care: Systematic Review

The decentralized nature of sensitive health information can bring about situations where timely information is unavailable, worsening health outcomes. Furthermore, as patient involvement in health care increases, there is a growing need for patients to access and control their data. Blockchain is a secure, decentralized online ledger that could be used to manage electronic health records (EHRs) efficiently, therefore with the potential to improve health outcomes by creating a conduit for interoperability.This study aimed to perform a systematic review to assess the feasibility of blockchain as a method of managing health care records efficiently.Reviewers identified studies via systematic searches of databases including PubMed, MEDLINE, Scopus, EMBASE, ProQuest, and Cochrane Library. Suitability for inclusion of each was assessed independently.Of the 71 included studies, the majority discuss potential benefits and limitations without evaluation of their effectiveness, although some systems were tested on live data.Blockchain could create a mechanism to manage access to EHRs stored on the cloud. Using a blockchain can increase interoperability while maintaining privacy and security of data. It contains inherent integrity and conforms to strict legal regulations. Increased interoperability would be beneficial for health outcomes. Although this technology is currently unfamiliar to most, investments into creating a sufficiently user-friendly interface and educating users on how best to take advantage of it would lead to improved health outcomes.RR2-10.2196/10994.
Blockchains for Supply Chain Management: Architectural Elements and Challenges Towards a Global Scale Deployment

Blockchains are attracting the attention of stakeholders in many industrial domains, including the logistics and supply chain industries. Blockchain technology can effectively contribute in recording every single asset throughout its flow on the supply chain, contribute in tracking orders, receipts, and payments, while track digital assets such as warranties and licenses in a unified and transparent way. The paper provides, through its methodology, a detailed analysis of the blockchain fit in the supply chain industry. It defines the specific elements of blockchain that affect supply chain such as scalability, performance, consensus mechanism, privacy considerations, location proof and cost, and details on the impact that blockchains will have in disrupting the supply chain industry. Discussing the tradeoff between consensus cost, throughput and validation time it proceeds with a suggested high-level architectural approach, and concludes as a result with a discussion on changes needed and challenges faced for an in-vivo deployment of blockchains in the supply chain industry. While the technological features of modern blockchains can effectively facilitate supply chain uses cases, the various challenges that still remain, bring in front of us a wide set of needed changes and further research efforts for achieving a global, production level blockchain for the supply chain industry.
Searchable Symmetric Encryption with Forward Search Privacy

Searchable symmetric encryption (SSE) has been widely applied in the encrypted database for queries in practice. Although SSE is powerful and feature-rich, it is always plagued by information leaks. Some recent attacks point out that forward privacy which disallows leakage from update operations, now becomes a basic requirement for any newly designed SSE schemes. However, the subsequent search operations can still leak a significant amount of information. To further strengthen security, we extend the definition of forward privacy and propose the notion of “forward search privacy”. Intuitively, it requires search operations over newly added documents do not leak any information about past queries. The enhanced security notion poses new challenges to the design of SSE. We address the challenges by developing the hidden pointer technique (HPT) and propose a new SSE scheme called Khons, which satisfies our security notion (with the original forward privacy notion) and is also efficient. We implemented Khons and our experiment results on large dataset (wikipedia) show that it is more efficient than existing SSE schemes with forward privacy.
Gaming in Virtual Reality: What Changes in Terms of Usability, Emotional Response and Sense of Presence Compared to Non-Immersive Video Games?

Background. Virtual reality can provide innovative gaming experiences for present and future game players. However, scientific knowledge is still limited about differences between player’s experience in video games played in immersive modalities and games played in non-immersive modalities (i.e., on a desktop display). Materials and method. Smash Hit was played by 24 young adults in immersive (virtual reality) and non-immersive (desktop) condition. Self-report questionnaires (VAS-A, VAS-HP, VAS-SP, SUS, SUS-II) and psycho-physiological measures (heart rate and skin conductance) were used to assess usability, emotional response and the reported sense of presence. Results. No statistical differences emerged between the immersive and the non-immersive condition regarding usability and performance scores. The general linear model for repeated measures conducted on VAS-A, VAS-HP, VAS-SP scores for the virtual reality condition supported the idea that playing in the immersive display modality was associated with higher self-reported happiness and surprise; analysis on SUS-II revealed that the perceived sense of presence was higher in the virtual reality condition Discussion and conclusion. The proposed study provides evidence that (a) playing a video game in virtual reality was not more difficult than playing through a desktop display; (b) players showed a more intense emotional response, as assessed by self-report questionnaires and with psycho-physiological indexes (heart rate and skin conductance), after playing in virtual reality versus after playing through the desktop display; (c) the perceived sense of presence was found to be greater in virtual reality as opposed to the non-immersive condition.
A Taxonomy of Software Engineering Challenges for Machine Learning Systems: An Empirical Investigation

Artificial intelligence enabled systems have been an inevitable part of everyday life. However, efficient software engineering principles and processes need to be considered and extended when developing AI- enabled systems. The objective of this study is to identify and classify software engineering challenges that are faced by different companies when developing software-intensive systems that incorporate machine learning components. Using case study approach, we explored the development of machine learning systems from six different companies across various domains and identified main software engineering challenges. The challenges are mapped into a proposed taxonomy that depicts the evolution of use of ML components in software-intensive system in industrial settings. Our study provides insights to software engineering community and research to guide discussions and future research into applied machine learning.
Attention Dense-U-Net for Automatic Breast Mass Segmentation in Digital Mammogram

Breast mass is one of the most distinctive signs for the diagnosis of breast cancer, and the accurate segmentation of masses is critical for improving the accuracy of breast cancer detection and reducing the mortality rate. It is time-consuming for a physician to review the film. Besides, traditional medical segmentation techniques often require prior knowledge or manual extraction of features, which often lead to a subjective diagnosis. Therefore, developing an automatic image segmentation method is important for clinical application. In this paper, a fully automatic method based on deep learning for breast mass segmentation is proposed, which combines densely connected U-Net with attention gates (AGs). It contains an encoder and a decoder. The encoder is a densely connected convolutional network and the decoder is the decoder of U-Net integrated with AGs. The proposed method is tested on the public and authoritative database-Digital Database for Screening Mammography (DDSM) database. F1-score, mean intersection over union, sensitivity, specificity, and overall accuracy are used to evaluate the effectiveness of the proposed method. The experimental results show that dense U-Net integrated AGs achieve better segmentation results than U-Net, attention U-Net, DenseNet, and state-of-the-art methods.
Social interaction in augmented reality

There have been decades of research on the usability and educational value of augmented reality. However, less is known about how augmented reality affects social interactions. The current paper presents three studies that test the social psychological effects of augmented reality. Study 1 examined participants' task performance in the presence of embodied agents and replicated the typical pattern of social facilitation and inhibition. Participants performed a simple task better, but a hard task worse, in the presence of an agent compared to when participants complete the tasks alone. Study 2 examined nonverbal behavior. Participants met an agent sitting in one of two chairs and were asked to choose one of the chairs to sit on. Participants wearing the headset never sat directly on the agent when given the choice of two seats, and while approaching, most of the participants chose the rotation direction to avoid turning their heads away from the agent. A separate group of participants chose a seat after removing the augmented reality headset, and the majority still avoided the seat previously occupied by the agent. Study 3 examined the social costs of using an augmented reality headset with others who are not using a headset. Participants talked in dyads, and augmented reality users reported less social connection to their partner compared to those not using augmented reality. Overall, these studies provide evidence suggesting that task performance, nonverbal behavior, and social connectedness are significantly affected by the presence or absence of virtual content.
A critical investigation of cryptocurrency data and analysis

Less than half the crytocurrency papers published since January 2017 employ correct data
Detection and classification the breast tumors using mask R-CNN on sonograms

Abstract Breast cancer is one of the most harmful diseases for women with the highest morbidity. An efficient way to decrease its mortality is to diagnose cancer earlier by screening. Clinically, the best approach of screening for Asian women is ultrasound images combined with biopsies. However, biopsy is invasive and it gets incomprehensive information of the lesion. The aim of this study is to build a model for automatic detection, segmentation, and classification of breast lesions with ultrasound images. Based on deep learning, a technique using Mask regions with convolutional neural network was developed for lesion detection and differentiation between benign and malignant. The mean average precision was 0.75 for the detection and segmentation. The overall accuracy of benign/malignant classification was 85%. The proposed method provides a comprehensive and noninvasive way to detect and classify breast lesions.
Day-Ahead Solar Irradiance Forecasting for Microgrids Using a Long Short-Term Memory Recurrent Neural Network: A Deep Learning Approach

In microgrids, forecasting solar power output is crucial for optimizing operation and reducing the impact of uncertainty. To forecast solar power output, it is essential to forecast solar irradiance, which typically requires historical solar irradiance data. These data are often unavailable for residential and commercial microgrids that incorporate solar photovoltaic. In this study, we propose an hourly day-ahead solar irradiance forecasting model that does not depend on the historical solar irradiance data; it uses only widely available weather data, namely, dry-bulb temperature, dew-point temperature, and relative humidity. The model was developed using a deep, long short-term memory recurrent neural network (LSTM-RNN). We compare this approach with a feedforward neural network (FFNN), which is a method with a proven record of accomplishment in solar irradiance forecasting. To provide a comprehensive evaluation of this approach, we performed six experiments using measurement data from weather stations in Germany, U.S.A, Switzerland, and South Korea, which all have distinct climate types. Experiment results show that the proposed approach is more accurate than FFNN, and achieves the accuracy of up to 60.31 W/m2 in terms of root-mean-square error (RMSE). Moreover, compared with the persistence model, the proposed model achieves average forecast skill of 50.90% and up to 68.89% in some datasets. In addition, to demonstrate the effect of using a particular forecasting model on the microgrid operation optimization, we simulate a one-year operation of a commercial building microgrid. Results show that the proposed approach is more accurate, and leads to a 2% rise in annual energy savings compared with FFNN.
Iterative Alignment Network for Continuous Sign Language Recognition

In this paper, we propose an alignment network with iterative optimization for weakly supervised continuous sign language recognition. Our framework consists of two modules: a 3D convolutional residual network (3D-ResNet) for feature learning and an encoder-decoder network with connectionist temporal classification (CTC) for sequence modelling. The above two modules are optimized in an alternate way. In the encoder-decoder sequence learning network, two decoders are included, i.e., LSTM decoder and CTC decoder. Both decoders are jointly trained by maximum likelihood criterion with a soft Dynamic Time Warping (soft-DTW) alignment constraint. The warping path, which indicates the possible alignment between input video clips and sign words, is used to fine-tune the 3D-ResNet as training labels with classification loss. After fine-tuning, the improved features are extracted for optimization of encoder-decoder sequence learning network in next iteration. The proposed algorithm is evaluated on two large scale continuous sign language recognition benchmarks, i.e., RWTH-PHOENIX-Weather and CSL. Experimental results demonstrate the effectiveness of our proposed method.
When Entanglement Meets Classical Communications: Quantum Teleportation for the Quantum Internet

Quantum Teleportation is the key communication functionality of the Quantum Internet, allowing the "transmission' of qubits without either the physical transfer of the particle storing the qubit or the violation of the quantum mechanical principles. Quantum teleportation is facilitated by the action of quantum entanglement, a somewhat counter-intuitive physical phenomenon with no direct counterpart in the classical word. As a consequence, the very concept of the classical communication system model has to be redesigned to account for the peculiarities of quantum teleportation. This re-design is a crucial prerequisite for constructing any effective quantum communication protocol. The aim of this manuscript is to shed light on this key concept, with the objective of allowing the reader: i) to appreciate the fundamental differences between the transmission of classical information versus the teleportation of quantum information; ii) to understand the communications functionalities underlying quantum teleportation, and to grasp the challenges in the design and practical employment of these functionalities; iii) to acknowledge that quantum information is subject to the deleterious effects of a noise process termed as quantum decoherence. This impairment has no direct counterpart in the classical world; iv) to recognize how to contribute to the design and employment of the Quantum Internet.
PoseFix: Model-Agnostic General Human Pose Refinement Network

Multi-person pose estimation from a 2D image is an essential technique for human behavior understanding. In this paper, we propose a human pose refinement network that estimates a refined pose from a tuple of an input image and input pose. The pose refinement was performed mainly through an end-to-end trainable multi-stage architecture in previous methods. However, they are highly dependent on pose estimation models and require careful model design. By contrast, we propose a model-agnostic pose refinement method. According to a recent study, state-of-the-art 2D human pose estimation methods have similar error distributions. We use this error statistics as prior information to generate synthetic poses and use the synthesized poses to train our model. In the testing stage, pose estimation results of any other methods can be input to the proposed method. Moreover, the proposed model does not require code or knowledge about other methods, which allows it to be easily used in the post-processing step. We show that the proposed approach achieves better performance than the conventional multi-stage refinement models and consistently improves the performance of various state-of-the-art pose estimation methods on the commonly used benchmark. The code is available in.
Memory Efficient Experience Replay for Streaming Learning

In supervised machine learning, an agent is typically trained once and then deployed. While this works well for static settings, robots often operate in changing environments and must quickly learn new things from data streams. In this paradigm, known as streaming learning, a learner is trained online, in a single pass, from a data stream that cannot be assumed to be independent and identically distributed (iid). Streaming learning will cause conventional deep neural networks (DNNs) to fail for two reasons: 1) they need multiple passes through the entire dataset; and 2) non-iid data will cause catastrophic forgetting. An old fix to both of these issues is rehearsal. To learn a new example, rehearsal mixes it with previous examples, and then this mixture is used to update the DNN. Full rehearsal is slow and memory intensive because it stores all previously observed examples, and its effectiveness for preventing catastrophic forgetting has not been studied in modern DNNs. Here, we describe the ExStream algorithm for memory efficient rehearsal and compare it to alternatives. We find that full rehearsal can eliminate catastrophic forgetting in a variety of streaming learning settings, with ExStream performing well using far less memory and computation.
A framework for big data analytics in commercial social networks: A case study on sentiment analysis and fake review detection for marketing decision-making

User-generated content about brands is an important source of big data that can be transformed into valuable information. A huge number of items are reviewed and rated by consumers on a daily basis, and managers have a keen interest in real-time monitoring of this information to improve decision-making. The main challenge is to mine reliable textual consumer opinions, and automatically use them to rate the best products or brands. We propose a framework to automatically analyse these reviews, transforming negative and positive user opinions in a quantitative score. Sentiment analysis was employed to analyse online reviews on Amazon. The Fake Review Detection Framework—FRDF— detects and removes fake reviews using Natural Language Processing technology. The FRDF was tested on reviews of products from high-tech industries. Brands were rated according to consumer sentiment. The findings demonstrate that brand managers and consumers would find this tool useful, in combination with the 5-Star score, for more comprehensive decision-making. For instance, the FRDF ranks the best products by price alongside their respective sentiment value and the 5-Star score.
Exploring Adversarial Examples in Malware Detection

The convolutional neural network (CNN) architecture is increasingly being applied to new domains, such as malware detection, where it is able to learn malicious behavior from raw bytes extracted from executables. These architectures reach impressive performance with no feature engineering effort involved, but their robustness against active attackers is yet to be understood. Such malware detectors could face a new attack vector in the form of adversarial interference with the classification model. Existing evasion attacks intended to cause misclassification on test-time instances, which have been extensively studied for image classifiers, are not applicable because of the input semantics that prevents arbitrary changes to the binaries. This paper explores the area of adversarial examples for malware detection. By training an existing model on a production-scale dataset, we show that some previous attacks are less effective than initially reported, while simultaneously highlighting architectural weaknesses that facilitate new attack strategies for malware classification. Finally, we explore how generalizable different attack strategies are, the trade-offs when aiming to increase their effectiveness, and the transferability of single-step attacks.
An Efficient Sampling-Based Method for Online Informative Path Planning in Unknown Environments

The ability to plan informative paths online is essential to robot autonomy. In particular, sampling-based approaches are often used as they are capable of using arbitrary information gain formulations. However, they are prone to local minima, resulting in sub-optimal trajectories, and sometimes do not reach global coverage. In this paper, we present a new RRT*-inspired online informative path planning algorithm. Our method continuously expands a single tree of candidate trajectories and rewires segments to maintain the tree and refine intermediate trajectories. This allows the algorithm to achieve global coverage and maximize the utility of a path in a global context, using a single objective function. We demonstrate the algorithm's capabilities in the applications of autonomous indoor exploration as well as accurate Truncated Signed Distance Field (TSDF)-based 3D reconstruction on-board a Micro Aerial vehicle (MAV). We study the impact of commonly used information gain and cost formulations in these scenarios and propose a novel TSDF-based 3D reconstruction gain and cost-utility formulation. Detailed evaluation in realistic simulation environments show that our approach outperforms state of the art methods in these tasks. Experiments on a real MAV demonstrate the ability of our method to robustly plan in real-time, exploring an indoor environment solely with on-board sensing and computation. We make our framework available for future research.