Reviewerly/exHarmony huggingface dataset:
Sistem Pendukung Keputusan Penilaian Kesehatan Tanah Dengan Metode Simple Additive Weighting

Soil is the most crucial factor in the management of agriculture. To measure and monitor soil health status, soil health assessments can be undertaken in the management of agricultural land that aims to determine whether the land is being or will be used in an area in a healthy condition and can perform its functions properly. The results of soil health assessments can also be used as a reference for agricultural land managers to set planning targets and implementing systems to practice soil health management by reducing identified constraints, and assisting land managers in searching agricultural land. Comprehensive soil health assessments can be undertaken based on soil health indicators which consist physical, chemical, and biological properties of the soil. But there is no definite standard for assessing soil health comprehensively, and people who know and understand soil health indicators are still minimal. The number of indicators in soil health assessments can also make it difficult for experts to assess the health of the soil. Therefore, it is needed a Decision Support System of Soil Health Assessment Using Simple Additive Weighting Method so that with this application, it is expected to assist the community especially those involved in agriculture in assessing soil health easily, and quickly, and obtain land health status of an area based on predetermined soil health indicators.
Blockchain - A Disruptive Technology In Financial Assets

Blockchain as technology promises to be a hugely disruptive and empowering technology both in public and private finance applications. As a method to order transactions in a distributed ledger, blockchains offer a record of consensus with a cryptographic audit trail that can be maintained and validated by multiple nodes. It lets contracting parties dynamically track assets and agreements using a common protocol, thus streamlining and even completely collapsing many in-house and third-party verification processes. Block chain originally conceived as the basis of cryptocurrencies, aspects of blockchain technology have far-reaching potential in finance. Although it promises a secure distributed framework to facilitate sharing, exchanging, and the integration of information across all users and third parties, it is important for stakeholders to analyze it in depth for its suitability in business applications. There is a wide spectrum of blockchain applications ranging from cryptocurrency, financial services, risk management among others ,however there is no comprehensive survey on the blockchain as disruptive technology in finance and its application, To fill this gap, we conduct a comprehensive survey on the blockchain technology, its challenges , advances in managing these challenges and the future of block chain technology in the financial industry.
A Case Study on A Miner Dataset: Identifying leading research through various Models

The increasing tendency across scientific disciplines to write multi authored papers [1,2] makes the issue of the sequence of contributors' names a major topic both in terms of reflecting actual contributions and in a posteriori assessments by evaluation committees.The reviewers aware that there are different cultures to authorship order.The usual and informal practice of giving the whole credit (impact factor) to each author of a multi authored paper is not adequate and over emphasizes the minor contributions of many authors.Similarly, evaluation of authors according to citation frequencies means often overrating resulting from high-impact but multi authored publications.Teja Tscharntke et al. [72] proposed that four methods.Like as SDC,EC, FLAE, and PCI.Comparison of the credit for contributions to this study under the four different models has been suggested.The proposed systems, such as Individual Frequency (IF) and Weighted Frequency (WF), have no repeated impact for each position.
Development of Learning Method "Imagination Box": An Effective and Efficient Method to Evaluate Students' Understanding

Development of mobile learning application-based media. Objectives: The purpose of this study is to develop a more dynamic learning media by utilizing technology in the form of applications on smartphone devices to improve student learning outcomes. Methods: This study uses research and development methods with data collection techniques in the form of questionnaires, feasibility tests and effectiveness of mobile learning applications developed as learning media through stages designed according to the ADDHIE model. Findings: The results of the study through application testing showed that product development in the form of mobile learning applications is feasible as a learning medium and effective for improving student learning outcomes (p˂0.05), with an increase in the average value of 28 students from 57.32 to 81.43. Conclusions: The learning method “Imagination Box” which is equipped with the assessment instrument produced is feasible to be implemented and become variation of the learning method for teacher. Keywords: application, learning media, mobile learning, development Abstrak: Pengembangan media pembelajaran berbasis aplikasi mobile learning. Tujuan: Tujuan dari penelitian ini adalah untuk mengembangkan media pembelajaran yang lebih dinamis dengan memanfaatkan teknologi dalam bentuk aplikasi pada perangkat smartphone untuk meningkatkan hasil belajar siswa. Metode: Penelitian ini menggunakan metode penelitian dan pengembangan dengan teknik pengumpulan data dalam bentuk kuesioner, tes kelayakan dan efektivitas aplikasi pembelajaran mobile yang dikembangkan sebagai media pembelajaran melalui tahapan yang dirancang sesuai dengan model ADDHIE. Temuan: Hasil penelitian melalui pengujian aplikasi menunjukkan bahwa pengembangan produk dalam bentuk aplikasi pembelajaran mobile layak sebagai media pembelajaran dan efektif untuk meningkatkan hasil belajar siswa (p˂ 0,05), dengan peningkatan nilai rata-rata 28 siswa dari 57,32 menjadi 81,43. Kesimpulan: Metode pembelajaran “Kotak Imaginasi” layak digunakan dan dapat dijadikan sebagai variasi metode guru dalam mengajar. Kata kunci: aplikasi, media pembelajaran, pembelajaran mobile, pengembangan DOI: http://dx.doi.org/10.23960/jpp.v9.i1.201908
Vote for the next SIGCSE board

The election for the next SIGCSE Board is upon us. The candidate slate was announced by ACM in January, appeared in the SIGCSE Bulletin January 2019 edition, and is listed below. SIGCSE members should have received an email from ACM on April 2 to start voting. This email included biographical information and a statement from each candidate. The voting period will last through June 14. The new officers will be announced about ten days later. The new officers will take office starting July 1, 2019. The new board's term will run through June 2022 of SIGCSE. ACM included instructions when it sent out the slate to SIGCSE members at the beginning of April.
Facial Recognition with Mobile Application and Artificial Neural Network

This work presents the implementation of a facial recognition system with mobile application for the identification of people/faces.For this, haar-like object detection techniques, filters of luminosity, contrast and grayscale are used.In order to abstract the characteristics, the discrete cosine transform (DCT) and the Laplacian filter were used.In the classification stage it was used the Multi-Layer Perceptron Neural Network (MLP) and Self-Organizing Map (SOM).The interaction flow between the application steps and the classifier has been linked to a web services set.The results reached an accuracy of up to 97%, reaching the objectives proposed for the work.
One Metric for All

Automating usability diagnosis and repair can be a powerful assistance to usability experts and even less knowledgeable developers. To accomplish this goal, evaluating user interaction automatically is crucial, and it has been broadly explored. However, most works focus in long interaction sessions, which makes it difficult to tell how individual interface components influence usability. In contrast, this work aims to compare how different widgets perform for a same task, in the context of evaluating alternative designs for small components, implemented as refactorings. For this purpose, we propose a unified score to compare the widgets involved in each refactoring by the level of effort required by users to interact with them. This score is based on micro-measures automatically captured from interaction logs, so it can be automatically predicted. We show the results of predicting such score using decision trees.
Graphic Novels: Understanding How Fifth Graders Read Literary Texts through Eye Movements Analysis

The use of multimodal texts as a teaching resource is believed to be one of the fundamental requirements in keeping abreast with the rapid evolvement of literacy. This practice is reflected in the teaching of literature at primary schools in Malaysia when graphic novels, an example of a multimodal text, are introduced as one of the contemporary literary texts. The unique combination of language and images to make meaning in new ways is considered to be one of the main attributes why graphic novels are relevant in promoting multimodality in literature learning. Although its benefits are extensively explored, little research has been conducted to investigate how graphic novels are read. Do the readers actually effectively use the textual (language) and visual (images) elements when reading graphic novels? To this end, a study to investigate the patterns of visual behaviour of good and poor readers was conducted to observe the moment-by-moment processes during reading. Forty-nine Year 5 primary schoolers participated in a reading experiment using the Tobii TX300 eye tracking machine. Twelve pages of graphic novels from the Hardy Boys and the Nancy Drew series were used as stimuli. Utilizing gaze plot and heat map analysis as the eye movement measure, this paper reports the eye movement behaviours of these young readers when reading graphic novels in three categories, namely, the sequence of panels, the reading path and the textual or visual focus. Results indicate that the participants, irrespective of their reading ability, had difficulty to follow the correct sequence of panels when the layout of the stimuli involves ‘staggering’ and ‘blockage’ manipulations. Although the majority of the participants followed the “left-to-right and down order” or the “Z-path”, when reading graphic novels, greater amount of attention was given to the textual elements compared to the visual features which were overlooked when navigating the stimuli. Results from this study highlight the educational implications that the importance of visual processing and its integration with textual elements should be taught to young readers to assist comprehension.
Pervasive Displays Research: What's Next?

Reports on the 7th ACM International Symposium on Pervasive Displays that took place from June 6-8 in Munich, Germany.
Department of educational process in conditions of implementation of interactive training of future engineers

Because of the established new socio-economic situation in the country that led to changes in the sphere of education, there is a need for modernization of education based on information technologies. One of the most important in this situation is interactive training. The new model of the student learner, in contrast to the learner, requires searching for actual ways of managing the educational process. Both the teacher and the student in the modern educational process should be equal, however, the teacher is assigned a leading role and he must manage the learning process without going beyond the subject-subject relationship. The purpose of the article is to consider practical experience of managing educational process in conditions of application of interactive technologies in the training of engineers. The article explores the interactive course, located on the electronic platform Moodle for a more complete study of the management of training of engineering students. The variant of application of interactive technologies in Nizhny Novgorod State Pedagogical University named after KozmaMinin is offered at an auditor and extracurricular independent studying by students of a theoretical material. The results of real pedagogical practice are presented. It is indicated that in the course of work methods such as problem lectures, problem seminars, group discussions on various topics, brainstorming, a round table, case-tasks, simulation exercises, trainings, business games are used. The article shows the real practice of using Moodle at the university. The tools are shown with the help of which the teacher can manage the activities of the student, adjust his training.
Depth Enhancement with Improved Inpainting Order and Smoothing Method

Holes and noises are two main defects existing in Kinect's depth images, which severely restrict the development of depth-based applications. This paper proposes a novel depth enhancement algorithm with improved propagation order and smoothing methods, based on the classic inpainting ideology. The propagation order is optimized by dividing the structural holes into separate connected regions, which is processed one by one according to definition of the pixel priority with confidence term and directional term, which is calculated with the isophote and the pseudo-normal. Furthermore, the improved smoothing method is presented in two distinctive ways: the linear combination of BF and JBF utilizes the different intensity similarity evaluation, while the joint trilateral filter exploits the properties of Gaussian kernel function, in which the proper combination of the colour similarity, depth similarity and geography distance are considered. Experimental results show that our proposed method obtains outstanding performance over other state-of-the-art methods and stage-tests also demonstrate the advantages of our proposed method over their alternatives. This work can benefit a lot for various depth-based applications, especially for the low cost Kinect's popularity.
Comparison of multivariate pattering methods in group/cluster identification regarding the science of educational research: Implicative Statistical Analysis vs. L' Analysee Factorielle des Correspondances

Nowadays, there is a substantial improvement and utilisation of pattering methods in the science of educational research, a comparison of multivariate methods in group/cluster identification in the scientific domain of quantitative research has not been carried out. This study analyses two different statistical techniques: i.e., the principal components analysis (PCA) and the implicative statistical analysis (ASI). A survey was carried out using a structured questionnaire for a sample of 135 nurses which studied in the School of Pedagogical and Technological Education in order to be qualified in respect The study focuses on the presentation of the two main types of clustering methods, της ASI and L’ Analysee Factorielle des Correspondances (AFC). AFC’s results made it evident that Emotionality, Self-control, Sociability, General items of EI constructs are shaped attitudes and reveal the latent dimension of respondents psychological attributes related to EI conceptual constructs. Keywords: L' Analysee Factorielle des Correspondances, principal components analysis, implicative statistical analysis, research.
Show Me a Safer Way: Detecting Anomalous Driving Behavior Using Online Traffic Footage

Real-time traffic monitoring is essential in many novel applications, from traffic management to smart navigation systems. The large number of traffic cameras being integrated into urban infrastructures has enabled efficient traffic monitoring as an intervention in reducing traffic accidents and related casualties. In this paper, we focus on the problem of the automatic detection of anomalous driving behaviors, e.g., speeding or stopping on a bike lane, by using the traffic-camera feed that is available online. This can play an important role in personalized route-planning applications where, for instance, a user wants find the safest paths to get to a destination. We present an integrated system that accurately detects, tracks, and classifies vehicles using online traffic-camera feed.
MOVING OBJECT DETECTION USING SPATIAL CORRELATION IN LAB COLOUR SPACE

Abstract. Background subtraction-based techniques of moving object detection are very common in computer vision programs. Each technique of background subtraction employs image thresholding algorithms. Different thresholding methods generate varying threshold values that provide dissimilar moving object detection results. A majority of background subtraction techniques use grey images which reduce the computational cost but statistics-based image thresholding methods do not consider the spatial distribution of pixels. In this study, authors have developed a background subtraction technique using Lab colour space and used spatial correlations for image thresholding. Four thresholding methods using spatial correlation are developed by computing the difference between opposite colour pairs of background and foreground frames. Out of 9 indoor and outdoor scenes, the object is detected successfully in 7 scenes whereas existing background subtraction technique using grey images with commonly used thresholding methods detected moving objects in 1–5 scenes. Shape and boundaries of detected objects are also better defined using the developed technique.
Efficient Arbitrarily Divisible E-Cash Applicable to Secure Massive Transactions

A conventional divisible E-cash (DEC) system allows each user to withdraw a coin of value 2 <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">n</sup> , then spend it in several times by dividing it into small ones of value 2 <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">l</sup> , for some l ∈ {0, 1, ⋯, n}. Observing that the price of many commodities is not just 2 <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">l</sup> , it requires to pay more than one coin in a transaction. In order to improve the efficiency of spend protocol, we propose a new construction called arbitrarily DEC (ADEC) which can divide a large coin into several small ones with arbitrarily integer values. We propose a new construction of ADEC based on a public linked list. Using bilinear pairings, we instantiate two ADEC systems: one holds its useful properties in the standard model and the other one in the random oracle model. These two systems allow users to pay for transactions in constant time. Moreover, our construction can be applied to secure the E-commerce of merchant with high volumes of transactions, a merchant can get a result in constant time for depositing a coin and can complete the deposit procedure in a reasonable time, even if he/she deposits massive coins. Our schemes are quite practical for users/merchants using resource-constrained mobile devices.
The development of pupils` motivation for musical education by the means of pedagogical innovation

The article deals with the scientists` position touching the problem of developing pupils` positive motivation, in particular for musical activity. Scientific literature on this subject has been analyzed. The content of concept of «motivation», «positive motivation» has been revealed. It`s worth mentioning that motivation in scientific researches is considered as the inner condition of organism, which stimulus it to behave in a very particular way as psychologically regulating mechanism, which puts the personal behavioral motion and directs it achieving a definite goal. It is determined that the essence of phenomenon of pupils` positive motivation for musical activity, that is understood as personal integrated education, characterized as a system of interrelated subordinated reasons which motivate pupils to creative activity and the independence in achieving their goals and receiving definite results in the process of education. The author accents attention on modern educational paradigm, which promotes its` own conditions and demands innovational methods in educational process. Innovational methods should be used by the teachers. Just exactly, the use for innovational methods can provide the unity of educational and developing functions. It is underlined that one of the most effective way of improving of pupils` positive motivation is the innovation in pedagogical sphere, the progressive changes, which make alterations into educational sphere, insert stable elements (innovation), and make better characteristics their separate components and educational system in general. The author touches upon the methods of developing of mentioned above problem, which included project activity, the creation of multimedia presentation and knowledge maps, computer quests.
Membangun aplikasi mobile dengan progressive web app (PWA)

Dalam buku ini dibahas mulai dari pengenalan dan dasar - dasar PWA, fitur dalam PWA spt: Web App Manifest, Service Workers, A2HS, Push Notification, Payment, Background Sync, Touch Gesture, Geolocation, Single Page Application,dll.
Attribute And Time Factors Combined CP-ABE and RSA based Access Control Scheme for Public Cloud

Cloud computing a basic technology for sharing resources on the internet and is gaining popularity day by day and becoming an integral part of business because of its effective storage, data processing ,cost effectiveness and reliability.Despite of these advantages, security and privacy of data in the cloud are of critical concern.A three level security can be added to the data in the cloud with RSA as the base ,fine grained access control and time sensitivity of data can be achieved by embedding time CP-ABE (Ciphertext-Policy Attribute Based Encryption).Thus, a better level of security to the data in the public cloud can be achieved.
Analisis Tata Kelola Teknologi Informasi pada Layanan Infrastruktur Jaringan RSUD Provinsi NTB menggunakan COBIT 4.1

By utilizing IT network infrastructure services optimally, the use of information systems and other IT activities in RSUD Provinsi NTB will run smoothly. However, there are some problems such as devices acquisition, maintenance and network infrastructure security that must be overcome to achieve the best services in accordance with the vision and mission. This research uses COBIT 4.1 framework and maturity level as a metric of current conditions and expected conditions in RSUD Provinsi NTB. This observation results that the current maturity level is 3 and is expected to be 5. We also propose some recommendations for improvements that are expected to overcome the faced problem and make improvements to the existing IT network infrastructure service.&#x0D;