Reviewerly/exHarmony huggingface dataset:
Competence approach to teaching future primary school teachers

The article discusses the problems of forming the readiness of future primary school teachers for professional activity on the basis of a competence-based approach in the conditions of university complexes. Pedagogical experience shows that the educational process in a modern university already has many opportunities to solve problems that worry our specialists. However, these opportunities in universities are not yet fully used, as evidenced, in particular, by the contradictions that we examined in detail in this study. It is also noted that the training of a future teacher on the basis of a competency-based approach should provide for the formation of his professional competence through the gradual development, formation of its levels (key, basic, special) as a result of specialized training of the future teacher. Thus, the main purpose of the article is to study the process of implementing a competency-based approach in teaching future primary school teachers. For this, the methods of theoretical research of specialized literature were used, as a result of which the basic principles of the process of introducing and adapting the competence-based approach in teaching future primary school teachers were analyzed and systematized
Manajemen Mutu Jaringan Internet di Masa Work From Home

&lt;div&gt;&lt;p class="1eAbstract-text"&gt;&lt;em&gt;This &lt;/em&gt;&lt;em&gt;study aims to analyze the quality of the internet network during the Work From Home (WFH) period at cellular company. The methodology used in this research is pareto chart, fishbone analysis and comparative test analysis. This research was conducted in the period from December 2019 to November 2020. The variable used in this research is number of complaint, speed, jitter, packet loss and delay. The results of the analysis showed that there was an increase in the number of complaints after the WFH period. In addition, the comparative test showed that packet-loss, delay, jitter and complaints each showed a significant difference between before and after WFH. Otherwise, speed doesn’t showed a significant difference between before and after WFH. The implication of this research is cellular company must focus on packet loss, delay, jitter and complaints after WFH because it will affected on quality of internet connection.&lt;/em&gt;&lt;/p&gt;&lt;/div&gt;
Study Search and the Perception of the Stakeholders of the Alumni Fakultaas Tarbiyah dan Ilmu Keguruan IAIN Padangsidimpuan

One measure of the success of a program organizers education is how the program graduates can be engaged or absorbed by the jobs that are available outside the campus, received an award from the labor market and that is much better is a graduate of the can to create new jobs so that it can absorb the graduates of the other that have not worked. The quality of an educational program can also be seen from the level of satisfaction of the users (Stakeholders). The reality on the ground is the magnitude of the number of graduates is not comparable with the field work that has been available. Also the alumni of the less ably meet the demands of field of working and operation are available, or entrepreneurship. There is also a sense of disappointment of the graduate users (stakeholders) of the competence of most of the alumni. This study aims to determine the absorption field work, knowing the perception of the stakeholders of the competence of the alumni and to determine the competencies or skills that should be given to the candidates for alumni of the Faculty of Tarbiyah dan Ilmu keguruan IAIN Padangsidimpuan that can answer the needs of the field work.the results of this study show that most of the alumni have worked on a variety of sectors, however, a large part can still work in the sector in accordance with their educational background that is from the field of islamic studies or education. Most stakeholders say positive things of the competence of the alumni FTIK IAIN Psp. Competency or skills that need to be given to the candidates alumni in accordance with the needs of the field work at this time is a skill in operating a computer, not just could be but smoothly and proficiently, especially in terms of data processing, such as MS Excel, Ms-Word, Power Point and technique organizes learning online that is effective and efficient.
Pengaruh Penerapan Media Interaktif Berbasis Multimedia Untuk Pembelajaran Bahasa Inggris Di MTs. NW Ketangga Menggunakan Algoritma Naïve Bayes

The digital era is an era where almost all daily activities are facilitated by the presence of technology. Our entry into the digital era is a sign that old ways will be abandoned which are then replaced with new technologies and ways that are more practical and modern. These changes have changed the perspective and practice of learning in the world of education today. In order to carry out an effective and efficient education, the existence of learning media is very urgent, especially in the future. Moreover, since the COVID-19 virus has paralyzed almost all activities and has had a very large influence on teaching and learning activities at schools. The use of multimedia-based learning media in English lessons is expected to increase enthusiasm and interaction between teachers and students. Given that English has become the language most often used in various countries, both in social life and in the work environment. Learning media will be equipped with animations that will attract the attention of students, as well as with explanations that will make students understand the lesson faster. In addition, there are other additional elements in the form of audio, to make it easier for students to understand the pronunciation or pronunciation of words or sentences in the subject matter. The application of this interactive media will be used as material to obtain data about the effect of interactive media in increasing student understanding. The data collection results were processed using RapidMiner 5.0 Tools and the Naïve Bayes Algorithm. The results of data processing show an accuracy value of 90.96%, which means that the application of interactive media to English subjects in MTs. NW Ketangga is very influential in increasing students' interest and ability in understanding the material presented
Sistem Informasi Geografis Pencarian Rute Optimum Lokasi Obyek Wisata Kota Semarang Menggunakan Algoritma Dijkstra

The Semarang City Government is currently developing tourism potential in the Semarang City area. However, the number of tourist attractions in the city of Semarang makes tourists who come to the city of Semarang to be confused to visit the tourist attractions that will be visited. In this study the authors provide solutions for grouping based on the type of tour such as religious tourism, environmental tourism, water tourism, nature tourism and education tourism. The use of the Dijkstra algorithm will be used to help find solutions to visit these tourist attractions. In this system the Google Maps API will be used to display spatial data to indicate the route to be passed. System design to create a Geographic Information System using the Unified Modeling Language (UML). Tourists later use this application by entering the initial location information and the location you want to get to get the route. Based on testing that has been done the system is able to display information on the route it travels will be bypassed by tourists. The results of research and field studies that have been carried out, can be concluded from the user acceptance testing in terms of usefulness of 89.5%, in terms of use of 89.3%, in terms of appearance of 89.5%, and in terms of accuracy of 87.6%, that is strongly agree.
Design and Implementation of Amharic-based IDE with High-Level Programming Language

INTRODUCTION: Programming languages enable us to communicate with our machines in a human-like way through computer code.Many programming languages have been developed; however, the majority of them do not have an Amharic development environment.This resulted in a Limited capacity of finding our solutions for our problems based on the context of where we are in the world and lack of technological innovation in the Amharic Language.OBJECTIVES: the main goal of this study is to create an easy-to-use high-level Amharic programming language, as well as a special compiler Environment for the language.METHODS: To develop the Amharic-based compiler development environment (IDE), we have used the compiler developments environment principles by modifying existing algorithms for the language.In this study, we conducted a new Amharic programmi ng language environment called SABA, as well as a special Amharic interfaced compiler DAMAT. RESULTS:We discovered that the study support those who wanted to learn programming languages in their local language, and educational institutions found it better to teach and learn.Last, the study contributes to global technological advancement.CONCLUSION: The study illustrates the possibilities of constructing a programming language environment using native language by developing a prototype, further additional keywords, and grammar will enhance the study.
Multimedia Mobile Application of National Heroes History Learning for Children's Character Education

Purpose: develope a multimedia application about the history of national heroes from Indonesia.Design/methodology/approach: the method used is the UCD (User Centered Design) method.Findings/result: this multimedia mobile application of national heroes history learning for children's character education has succeeded in meeting user needs.Originality/value/state of the art: a multimedia application about the history of national heroes from Indonesia.
The Issue in Assessing Listening: What Listening Aspect May Be Problematic Assessed Trough the Utilization of Technology

Assessing listening is the process of assessing the spoken text through the auditory insight. It requires the ability to recognize the spoken input with the auditory capacity and the knowledge of spoken language. The task and the activities are served in six listening types (reactive, intensive, selective, responsive, extensive and interactive listening) and the indicative answer is encoded by particular listening type focus on. While technology as vehicle to assess the learners’ listening skill, that by using the technology much more spoken input are established by native-speaker and teachers’ own record is used any. This study uses document analysis from the available previous studies to analyzing, evaluating and answering the problem which is encountered by student’s listening and either or not technology used in assessing listening can help them to improve their listening ability. An overview of some researches provide that student get challenge to comprehend the native spoken input delivery such as, an accent, the length of speech, long spoken passage and linguistic feature. The authentic dialogue provides less density and length of the information than the dialogue created in the textbook, that the information incorporated in the machine/technology less improve the students’ listening comprehension. It lacks to assess in the selective listening type that the task focus on taking the important information from the spoken text.
PSYCHOLOGICAL AND PEDAGOGICAL CONDITIONS OF EFFICIENT ORGANIZATION OF METHODOLOGICAL WORK IN THE NEW UKRAINIAN SCHOOL

The purpose of the article is to reveal the conditions of efficient organization of methodical work in the New Ukrainian school. The article states that nowadays the organization of methodical work at general secondary education institutions is important, the concept of “conditions”, as well as psychological and pedagogical conditions of efficient organization of methodical work, and the essence of innovative activity at the municipal institution of higher education have been revealed. The most widespread areas in certain pedagogical conditions of efficient activities of teachers by means of methodical work in the following directions have been revealed: the first is connected with the definition of the role of scientific research in increasing pedagogical culture. The second direction is determined by focusing on planning of methodological work and monitoring its implementation, on the analysis of teachers’ pedagogical activities, on the practical direction and providing specific assistance to teachers in improving their professional and pedagogical skills. The third direction determines the pedagogical conditions, represented in the importance of using forms of methodical work; in determining the forms of methodical work on the development of pedagogical education and self-development of a teacher's personality; in creating the creative nature of methodical work, teachers’ maximum activation. The fourth direction is defined as the development of the content of methodical work. Particular attention is paid to the works of scientists who consider the problem of identifying and selecting the optimal psychological and pedagogical conditions for teachers’ professional development. A theoretical analysis of the essential qualities (“essential forces”) of a personality and a theoretical analysis of the suggested psychological and pedagogical conditions have been carried out. The comprehensive implementation and compliance with a set of selected psychological and pedagogical conditions will provide a favorable atmosphere for improving pedagogical activities of teachers at the municipal institution of higher education.
FROM “PRESENTIAL” TEACHER TO “ONLINE” TEACHER: TEACHERS’ IMENTAL HEALTH I N TIMES OF COVID-19. MEXICAN EXPERIENCE

In this paper, the results of a pedagogical investigation have been presented, the objective of which was to identify the causes of teachers’ stress in the times of COVID-19 due to the need to teach their classes with the support of digital media and the ways to reduce this agitation studying the Mexican experience. The carried-out study showed that teachers who work in the classroom mode are not prepared to work as online moderators. Precisely this fact generates the emotional state of stress and anguish in the teachers. Taking into account the main features of the teaching work activities that imply a high concentration and tension, as well as the concern for the health of their relatives and their own in times of the COVID-19 pandemic, the concern about the need to teach their classes using mediation technologies, it becomes that “drop that spills the water”: the teacher's mental health is shaken, his/her nervousness causes physical discomfort of different kinds. This emotional state of stress and anguish in teachers is aggravated by the COVID-19 pandemic. This stress can be reduced if the teacher internalizes the basic precepts of e-moderating and if, while training them in the use of ICT, teaching is organized in a way that complies with andragogic precepts and foresees the collateral risks implied by technological academic “literacy” of the teacher of face-to-face system. On the other hand, the authors establish that it is vital to foresee the collateral risks implied by the academic and technological “literacy” of the classroom teacher: the possible waste of their very inestimable “traditional” skills: reading, handwritten notes and the written expression of their position before what is read, confidence in confiscated sources, capacity for critical analysis, reflection, imagination, creativity, among many others.
The Impact of Digital Technology on Graphic Designer Profession

The presence of all-digital technology has shifted the way people communicate, work and do activities. Therefore, there is a new perspective or paradigm in seeing and assessing. If in the previous era, to design a work, someone used manual work equipment, accompanied by long and complicated stages and processes. In fact, it can only be done by certain people who have certain skills. In the current era with the presence of digital technology, the stages and work processes have begun to decrease significantly, as well as in the field of graphic design. This is certainly a challenge for someone who works as a graphic designer. The formulation of the problems raised in this study includes the impacts and challenges of the graphic designer profession in the era of digital technology. This research use descriptive qualitative approach. Data was collected through direct observation, interviews, and documentation. Documentation techniques in the field and interviews, allow researchers to analyze data during data collection. The purpose of this research is to answer the impacts and challenges of the graphic designer profession in the era of digital technology. The results of the analysis show that in addition to the positive impact, the development of digital technology on the graphic designer profession also has a negative impact, namely the role of a graphic designer is slowly being replaced by technology itself. Thus, this is a serious challenge for the graphic designer profession, because it involves the continuity of their profession in the future.
[Proportion and rate: connotation and understanding route].

Proportion and rate have multiple and overlapping meanings, which blur their concepts. Based on the existence of the states and the occurrence of the events and their measuring process, we first put forward the concept of "cumulative number of states in point time". Considering the general meaning of "rate" in mathematics and the units of the elements in indexes, this paper puts forward the concept of "the change of cumulative number of states in point time", which is equal to the commonly acknowledged concept "number of incident event within observation period" or "absolute rate", and further constructs relative rate and proportion. Proportions can be classified into three types: time-point (or rate-type) constitutional proportion, time-period incidence proportion and their synthesis, time-period constitutional proportion. The essential difference between relative rate and time-period proportions is whether the observation period is regarded as a one-unit-length fixed period which would be further moved to the description of the indexes. Furthermore, the sources populations of relative rate and proportions are exclusively those at the beginning of the observation period. Thus, we established a unified identification route about ratios, proportions, and rates, the basic indicators of categorical data in populations. These are applicable to both fixed and dynamic populations. The paper aims to clarify the connotation of the indexes and the feasible understanding route and provide some reference for the population researchers.比例和率的含义多重而交叉，这模糊了其概念的准确性。本文围绕事件的发生和状态的存在及其测量过程，首先指出了二者的计数有统一的基础——状态，提出了“时点状态累积数”的概念。基于数学上“率”的一般含义，结合指标计算元素的单位，提出了“时点状态累积数的变化量”即通常认为的“（观察期）事件发生数”或“绝对率”，并建立了相对率和比例。比例有3种类型：时点（或率型）构成比例、时期发生比例及由前二者综合而成的时期构成比例。相对率和时期比例的区别在于观察期是否被视为一个观察单位并移位，与时点比例的来源人群均为观察期起点人群。由此本文建立人群分类资料基本指标——比、比例和率统一的识别路线。这些论述同样地适用于关闭队列、固定队列或动态人群。本文旨在明确指标的内涵及可行的认识路线，供人群研究工作者参考。.
Effective Load Balancing Mechanism for Migration of Virtual Machine in Dynamic Cloud Environment

Cloud Computing is a technology which is widely been used by most of the organizations to carry out their business and day by day many users are using cloud to perform their day to day activities, this increases the load on the virtual machines in the data centers to effectively perform load balancing, such that resources are effectively utilized. In this paper we proposed an algorithm for dynamically handling the load balancing in the virtual machines migration at the data centers such that the processing time, response time, data transfer cost is being minimized. The results after simulation clearly shows that the proposed system has better load balancing of resources in dynamic cloud environment.
Generation, Regeneration and Validation of Binary Secret Keys through Blockchain in IoT Devices

This article operationalizes a mathematical root of trust that can be scaled into protection for Internet of Things (IoT) devices. The initial discussion focuses on gated arrays and the generation of 4-way binary keys. Randomization is used in generation of input and sequence keys giving a unique secret key. The probability of successful attack depends on the number of devices and ordinary implementations are well into one in a billion or more. The paper uses the “epoch” concept; a time-dimensioned interval where more blocks are added to the blockchain. The epochs are selected at random and voting, duration, frequency and key roles are also randomized increasing resiliency. The model does not require constant update of IoT storage; only until such time as communication with others is initiated or a request is received. The substantial savings in processing requirements are significant in IoT. A detailed discussion of the management of the blockchain is provided as well as the necessary blocks enabling the approach. The paper includes a sample dialogue using standard TCP/IP communication structures with security protocols and closing remarks aim at extrapolation to cloud and quantum computing. Keywords: blockchain, key management and distribution, internet of things, root of trust, cyber-resiliency
Pengaruh Sistem Informasi Pemasaran terhadap Kepuasan Konsumen

This study aims to determine the description of the marketing information system that is applied to Cv. Berjaya Medan and analyze the problems of the current system for development in the form of a marketing information system design for promotion. This research was conducted in the marketing section of Cv. Berjaya Medan which is located in Medan. The type of research used is qualitative research with an action research approach. Sources of data used are primary data and secondary data obtained by using data collection methods in the form of observation, interviews, and documentation. These weaknesses include brochures being less effective and efficient in providing information to prospect customers; recommendations from existing customers are not supported by complete sources of information that can be provided when needed; limited marketing reach; existing computers and networks have not been utilized.Keywords: Information Systems, Marketing, Consumer Satisfaction
Video to Text conversion and Abstractive Summarization for Effective Understanding and Documentation

Video is one in every of the sturdy sources of data and the consumption of on-line and offline videos has reached a new level within the previous few years. An elementary challenge of extracting data from videos is, a viewer should undergo the whole video to grasp the context, as against a picture wherever the viewer will extract data from one frame. Typically, protracted videos also are quite troublesome to follow because of reasons like totally different pronunciation, pace then on. Abstractive Text summarization extracts the utmost important information from a source which is a text and provides the adequate outline of an equivalent. The analysis work conferred during this paper describes a straightforward and effective methodology for video Summarization. It principally targets academic and technical videos. Speech is extracted from video. The speech is regenerate to the corresponding text using abstractive summarization technique and produces summarized text. For quicker conversion of video to text GPU can be used. This has numerous applications like lecture notes creation, summarizing catalogues for protracted documents then on.