Reviewerly/exHarmony huggingface dataset:
Implementation of digital narratives to promote the productive skills of speaking in the case of the pandemic

Digital narratives has appeared over the last few years as a powerful teaching and learning tool that engages both teachers and their students. However, until recently little attention has been paid to a theoretical framework that could be employed to increase the effectiveness of technology as a tool in a classroom environment. The crisis, which brought the educational process into a remote mode, became a motive for revising the attitude to the means and tools of information technologies introduced into schools earlier. School websites, electronic journals and diaries have proved to be useful tools for organizing the educational process using telecommunications. A discussion of the history of digital narrative and how it is being used educationally in the case of the pandemic is presented in this article. Therefore this study was aimed at investigating the challenges faced by students of the secondary school in conducting online English learning during the pandemic. The qualitative method was used by involving twenty students of secondary level of education. The participants were chosen purposely by considering various criteria. An open-ended questionnaire was distributed through a digital platform. The data was then analyzed inductively. The researchers find some problems, namely in pronunciation, fluently, vocabulary and accuracy. When in e-learning process, students become embarrassed to speak and become lazy to speak English, which leads to a decrease in vocabulary, worsening in pronunciation and a decrease in students' speaking fluency and accuracy. Findings show that productive skills, including speaking and writing skills, become the most challenging skills to learn.
Penggunaan KOH String Test Sebagai Alternatif Identifikasi Awal Bakteri Gram Negatif

KOH string test is a simple identification method without staining, requiring only one reagent to determine the Gram reaction in bacteria. Considering the simplicity of this method, its use needs to be introduced further. However, to ensure the validity of this method, research needs to be carried out to verify the results of the KOH string test when compared with the identification method using Gram staining, which is the gold standard. This study aimed to determine whether there is a difference in the identification results between Gram staining and the KOH string test in determining the Gram characteristics of bacteria, especially Gram-negative bacteria, to find out whether there is a difference in the length of mucus produced from the KOH string-test between KOH reagent concentrations of 1, 3, and 5%, as well as knowing the KOH concentration that was best used for bacterial identification with the KOH string test. The results of the study showed that there was no difference in results between identification using Gram staining and the KOH string test. Statistical results showed a significant difference between the mucus lengths of the three reagent concentrations, and 3% KOH was the recommended reagent for use in the KOH string test method.
Information Security Management Systems - Evolving Landscape &amp; ISO 27001: An Empirical Study

ABSTRACT In order to strengthen the partnership both economically and politically among countries in the region, the Belt and Road Initiative (BRI) was introduced and implemented since 2013 by the People Republic of China. Information technology has become an integral part of all business activities. Managing information security has been a key aspect in ensuring that increased information security risks (due to reliance on IT) are managed effectively. The reliance on digital and technology platforms has increased even further due to pandemic driven changes. This has led to higher information security risk exposure of organizations and their employees and their customers. Organizations use various frameworks to design and implement information security management systems, with ISO 27001 standard being the leading framework. Past researches in ISMS and leveraging ISO 27001 have had limitation of single country focus, Further there is limited research on relevance of ISO 27001 in evolving paradigm of computing shift. This global research presents an empirical study, based on inputs from industry practitioners, reflecting the key drivers for ISO 27001 implementation and certification, investigates pattern in those drivers based on size of the organization and examines the relevance of ISO 27001 both as framework and / or certification in the evolving scenario of cloud. Findings of the research indicate that the top reason for ISO 27001 implementation and certification is “compliance”, followed by “business value”, “competitive edge”, and “breach reduction” in that order. Findings also indicate that focus on information security is increasing and ISO 27001 implementation provides an effective ISMS and ISO 27001 certification helps organizations in improving their trustworthiness in keeping information secure. Keywords: Information system, security, management system, information technology
FEATURES OF TEACHING THE COURSE OF INFORMATICS AT HIGHER SCHOOL

The article is devoted to the disclosure of the meaning, relevance and regularity of studying the course of computer science in higher education. It provides information about the knowledge, skills that students must master, methods and means of teaching computer science. As a result of studying the computer science course, students have the skills to analyze information obtained from the Internet and other sources, the ability to work with information, analyze and use it. At the same time, they will learn to work with a unit of information to measure them. The article also provides information on the state of teaching computer science, questions about finding ways to ensure their effectiveness.
Comparative Analysis of Webkit and Non-Webkit Based Browsers and their Future

Web browsers have become an integral part of our daily lives, facilitating access to the vast world of information on the internet. While several web browsers are available, they can be broadly categorized into two groups: WebKit-based and non-WebKit-based browsers. This article provides a comprehensive comparative analysis of these two browser categories, discussing their origins, development, key features, and market share, as well as what the future looks like for both of these categories.
Battle between ‘Long’ and ‘Short’ Videos: Fragmented Uses, Diversified Purposes, and the Evolution of China’s Copyright Limitation Rules in the AI Era

Abstract The rapid proliferation of artificial intelligence (AI) technology, particularly the deployment of generative AI in the creation of short videos, has exposed the anachronistic and incomplete nature of the copyright limitations and exceptions (L&amp;E) within the Copyright Law of China. The US jurisprudential approach, characterized by the four-factor fair use analysis and the doctrine of transformative use, has been embraced in China by courts as ‘general legal principles’. These principles have been localized within the restrictive framework of the Berne Convention’s three-step test. However, the application of these principles to China’s burgeoning AI and AI-generated content industry, exemplified by the short video sector, reveals a complex landscape. The purposes behind the utilization of copyrighted works are multifaceted, and the intense rivalry between ‘long’ and ‘short’ videos that represent established and emerging giant Internet platform enterprises further muddies the waters in the application of the American ‘purpose transformation’ concept. A better alternative would be to seek guidance from the Copyright Law of Japan. By grounding decisions in pre-existing, enumerated copyright exceptions, systematically categorizing L&amp;E scenarios, and delineating key considerations for various categories, the judiciary can be steered towards a more nuanced and equitable resolution of individual cases and strike a balance between the interest of copyright holders, Internet users, and the emerging Internet platform enterprises.
THE INFLUENCE OF USING “HELLO ENGLISH” APPLICATION TOWARDS STUDENTS’ PRONUNCIATION OF THE NINTH GRADE AT SMPN 1 MERAKSAJI

The objective of the research was to know the influence of using Hello English application to enhance students’ achievement of pronunciation in English. This research applied pre-experimental in one class pre-test and post-test. This research conducted at SMPN 1 Meraksaji. In this research the population was the ninth students of SMPN 1 Meraksaji in 2021/2022 academic year. The researcher used total sampling technique. The total sample was 30 students from class VIII-D. In analyzing the numerical data, the writer used SPSS v. 16.0. Based on the results of data analysis, the writer concluded that the use of Hello English application can increase students’ pronunciation skill, it’s proved by the mean score of the students in pretest and post-tes. The result of the research shows that Hello English application significantly increased students’ pronunciation ability after did treatment. The mean score improved from 42.33 in pre-test to 82.16 in post-test. It indicated that the one hypothesis (H1) was accepted and of course, the null hypothesis (H0) was rejected. It means that Hello English application could increase the students’ pronunciation ability in learning English at SMPN 1 Meraksaji.
Metadata Evolution - Metadata Completeness, Agility, and Collection Size

I recently introduced a simple metric for measuring metadata collection completeness with respect to elements in the CrossRef Participation Reports. The suggestion of this metric immediately led to speculation about relationships between collection size and completeness. Small collections include fewer records – are they more likely to be complete? Publishers with large collections have more resources – do they have more complete metadata?
The Metadata Game

Last summer John Chodaki challenged me to develop something fun for a Metadata2020 presentation during the FORCE18 meeting in Montreal. I have always enjoyed games, so a collaborative game that could engage teams in the metadata creation process seemed like a natural candidate.There were many metadata geeks and lots of ideas about what such a game would look like.
Monetary Policy Credibility and Economic Growth: A Comparative Analysis of COMESA and ECOWAS Countries

The study aims to highlight the effect of the credibility of monetary policy on economic growth concerning the COMESA compared with the ECOWAS economies. Those groups of countries are reached throughout the monetary policy credibility measurement to get an insight into whether the monetary policy is at the origin of the economic growth level of the country. The dynamic panel data consists of 5 years, from 2015 to 2020, for 11 countries of COMESA and ECOWAS. The findings from the two-system-GMM approach show a significant positive effect of the monetary policy credibility on economic growth in the COMESA region. On the other hand, the monetary policy credibility has an insignificant impact on the economic growth in the ECOWAS region. The findings lead us to recommend to the policymakers of central banks to ensure that they choose the appropriate monetary policy to return to growth, full employment and price stability.
A Study of Relationship between Computer-Assisted Instruction and English Learning Achievements--A Qualitative Study Using In-Depth Interviews with English Teachers

With the widespread adoption of computers and the internet, we are in the midst of an information explosion. Computers have become essential for every household, used for entertaining, working, learning, and practically anything else. Using the computer as a tool to learn english has become common. Not only can the effects of learning be seen quickly, but also errors can be found and corrected immediately. Learning english with the assistance of a computer has become an inevitable trend. Outside of language, Computer Assisted Instruction (CAI) techniques have been adopted by teachers in many other fields. CAI systems are usually developed step by step. The entire teaching system is programmed gradually and precisely to satisfy the different requirements of users of all ages. Alternatively, different programs are devised for different purposes, each of which is specially developed for a specific group or a single purpose so that they are more user-friendly and users can better learn and obtain the information they want. With the assistance of computers and the internet, this kind of cooperative learning aimed at using language for communicating effectively will become more interesting and attractive. And teachers may devise a variety of teaching programs according to students’ level of familiarity with the internet. To study the relationship between computer-assisted instruction and english learning achievements, a qualitative study was conducted through in-depth interviews with english teachers. The researchers interviewed three english teachers ages 30 to 45 at a private university in Taipei County, all good at CAI. The study found that to keep up with the trend of CAI and globalization, teachers have to have various skills. They should have relevant knowledge of science and technology to use the internet to design different class activities competently. In addition, teachers need to understand students’ learning styles, and they must care about students’ learning processes.
PENGUATAN BUDAYA LITERASI UNTUK PENINGKATAN MUTU BELAJAR SISWA SMPN KOTA BANDUNG

The problem that arises in this study is the low reading motivation for students in junior high school and the availability of non-learning books in schools is inadequate. The purpose of writing specifically is to examine the objectives and development programs of literacy culture, to know the implementation of the literacy culture program in learning in science and social studies subjects, to know the problems faced by teachers in implementing a culture of literacy, to know solutions and efforts to improve the literacy culture to improve student learning quality. The method used is descriptive method with a qualitative approach. The form of implementation of literacy activities is carried out in the form of reading 15 minutes, making journals, making book reviews, and redathon once a month. The implementation of strengthening literacy culture activities has been integrated into science and social studies subjects. Factors that hinder the strengthening of literacy culture in general students do not yet understand the importance of literacy, besides that tool and facilities are inadequate. The conclusion of the results of this study is that literacy activities have not been carried out optimally, this can be seen from the low percentage of student visits to the library
MENINGKATKAN KINERJA GURU MTs SWASTA MEALUI SUPERVISI AKADEMIK OLEH PENGAWAS MADRASAH

The theory that underlies this research is that academic supervision is an effort to assist teachers in conducting learning processes that are interactive, inspiring, fun, challenging, and motivating students to actively participate, and provide sufficient space for initiative, creativity, and independence in accordance with talent, the interest and physical and psychological development of students. Data collection techniques in conducting this research are obsevatian, interview, documentation and triangulation technoques. The approach used in this study is qualitative research with qualitative descriptive methods. The results the study show that academic supervisors in Garut district has met procedural standards in accordance with modern management principles, starting from the planning, implementation, evaluation to follow-up and reports using valid instruments, a;thoughnthe results have not been maximezed because it faced various limitaions of the madasah. In terms of the results of improving the performance of private MTs teachers not yet achieving optimal results, this can be understood by academic supervision is not the only factor that can improve teacher performance, there are still many other factors, both internal and external factors
UIT-MLReceipts: A Multilingual Benchmark for Detecting and Recognizing Key Information in Receipts

The 4.0 industrial evolution has paved the way for development potential and revolution in Vietnam. In this movement, digitization appears to be necessary to transform numerous traditional economic sectors. It will provide valuable digital data for many automation applications and decision-making processes. Particularly in the retail industry, data has long played a vital factor. Hence, digitizing documents such as receipts can help businesses in management and enterprise development. Nevertheless, the digital transformation process is still slow because of the shortage of cleaned datasets for this type of document. This paper introduces a new dataset named UIT-MLReceipts for extracting key information in receipts. The task includes two sub-tasks: Receipt Text Detection (RTD) and Receipt Text Recognition (RTR). We thoroughly evaluate current state-of-the-art Receipt Text Detection using Faster R-CNN, YOLOv3, YOLOF, and Faster R-CNN with Precise RoI-Pooling on our dataset. To evaluate the performance of Receipt Text Recognition, we experiment with two text recognition baselines: RobustScanner and SATRN. Experimental results indicate that the Faster R-CNN with Precise RoI-Pooling outperforms the competitors and achieves the best mean Average Precision (mAP) score at 51.6% in the Receipt Text Detection task. With the Receipt Text Recognition task, results show that SATRN performs better.
Enhanced personalized learning exercise question recommendation model based on knowledge tracing

Personalized exercise question recommendation is a crucial aspect of smart education used to customize educational exercises and questions to individual students' distinct abilities and learning progress. Integrating cognitive diagnosis with deep learning has shown promising results in personalized exercise recommendations. However, the black-box nature of the deep learning model hinders their interpretability. This makes it challenging for educators and students to understand the reasons behind the model's predictions for the next problem, and this limits their opportunity to take an active role in improving the learning process. To address this limitation, this article presents a novel personalized exercise question recommendation model based on knowledge tracing. The approach incorporates graph convolutional neural networks to model the student's abilities, thus enhancing the interpretability of the model. By employing Bidirectional gate recurrent unit (Bi-GRU), the model effectively traces fluctuations in students' abilities over time and predicts their responses to exercise questions. Experimental results demonstrate the effectiveness of this model, achieving an accuracy of 90.8% and 92.6% on ASSISTment 2009 and ASSISTment 2017 datasets, containing 4218 and 1709 student records, respectively. Moreover, the experiment was also conducted to validate the model's exercise difficulty setting. Results indicate an acceptable level of effectiveness in generating appropriate difficulty-level recommendations for individual students. The proposed model contributes to advancing personalized exercise recommendations by offering valuable insights that can lead to more efficient and effective student learning experiences.
Pemanfaatan Media Digital Canva pada Pembelajaran Bahasa Indonesia di Kelas X SMK

This article aims to describe the use of Canva digital media in learning Indonesian for class X vocational school students. Media in learning is an intermediary in communication, assisting in conveying messages and information from the source of the message to the recipient of the message. The use and utilization of learning media does not only come from the work of one's own hands but can come from digital media such as today. Canva is a tool in digital media that can be used as a learning medium because it includes design and online visual communication that can be used by everyone in the world and can create and publish designs that have been created anywhere and at any time. The aim of this research is to find out to what extent students and educators have used Canva digital media and how effective it is in learning Indonesian in the classroom. The results of this research show that students and educators have used Canva as a medium for learning Indonesian, both in making PowerPoint for presentations, videos, posters, and infographics contained in the Canva feature. The technique used in this research is to observe and collect data from several students.
Peran Orang Tua/Wali Murid SDN Pondok Pinang 01 Pagi dalam Implementasi Kurikulum 2013

This research aims to determine the role played by parents or guardians of students at Pondok Pinang 01 Pagi State Elementary School (SDN) in supporting and involving themselves in the implementation of the 2013 Curriculum. The active role of parents is considered a factor in the successful implementation of this curriculum. This research use desciptive qualitative approach. Qualitative, descriptive research is a problem formulation that guides research to explore or photograph the social situation that will be studied thoroughly, broadly and in depth. The method used to obtain data is research by distributing questionnaire forms through an approach that allows researchers to collect data from respondents through written questionnaires. The results of the research show that parents are actively involved in supporting their children's learning, both through participation in learning activities at home, support for student project assignments, and through collaboration with teachers. Children who have active support and involvement from parents tend to show improved academic achievement. This support can include helping with homework, providing positive reinforcement, and motivating the child to learn.
Pengembangan Media Pembelajaran Interaktif Berbasis Mobile Bermuatan Problem Based Learning Mata Pelajaran Informatika Pada Kelas X Fase E Di SMA N 1 Koto Balingka

Researchers conducted research at SMA N 1 Koto Balingka which was motivated by the decline in the quality of student learning outcomes. This is due to the lack of learning media facilities in Informatics subjects, such as the lack of development of interesting and effective mobile-based interactive learning media with the Problem Based Learning model in class X phase E at SMA N 1 Koto Balingka, thus making students experience difficulties in understanding the material. lesson . This research aims to design and build Android-based interactive learning media with the theme Problem Based Learning in informatics subjects. This research is field research (field research) which is descriptive qualitative in nature. The key informants in this case are class X students and Informatics teachers at SMA N 1 Koto Balingka. To analyze the data, researchers grouped it based on existing problems.
The Role of Human Capital and Regional Effects on Earnings: Multilevel Mixed Effect Regression Approach

Indonesia has an abundant labor supply, so examining the determinants of earnings that reflect labor productivity is essential. This study is keen to estimate the effect of human capital, demographic factors, and regional (Regency/City) effects on workers' earnings in the Province of Central Java in 2022. The data is collected from the National Labor Force Survey (Sakernas). The multilevel mixed-effect regression is employed to assess the effect of individual characteristics and district-level variation on earnings. The study found that human capital, demographic factors, and regional (Regency/City) effects significantly affect earnings. Education and training are essential to improve workers’ skills, leading to higher performance. Further, regional characteristics have contributed to explaining earnings variation across workers in Central Java.