Reviewerly/exHarmony huggingface dataset:
The Role of Significant Digits of Fractal Dimension for the Measurement of Texture in SAR Images

The present work deals with fractal-based texture measurement of synthetic aperture radar (SAR) images. Various land classes have been identified by classifying SAR images, and the fractal dimension is estimated for differentiating the classes. Three types of SAR images, viz., synthetic images, simulated SAR images, and satellite SAR images, have been used in the study. An issue with fractal dimension-based measurement is how many digits after decimal point should be considered for estimating fractal dimension? Since fractal dimension is calculated as a ratio, the major challenge is the decidability of significant digits for land classes. The issue has been overcome by discussing the feasibility of fractal dimension for the land classes defined by USGS and the calculated ratio for 200×200 values. As an achievement of the work, it is concluded that two digits of the decimal are sufficient to represent the fractal dimension of land classes.
Problems and ways of forming the educational strategy of students in the process of remote learning

In the realities of the world-wide COVID-19 pandemic, almost all educational institutions are forced to transfer their training to online environments Many higher education institutions can provide online environments The problem is the efficiency of the organization of the educational process in an electronic educational environment The main issue is not the effectiveness of the educational process, but the unreadiness to switch to remote learning The authors of the article conducted research using in-depth interviews and surveys to study the current situation Our goal is to make sure that all students get the full amount of knowledge Although the results of all students may not be the same, despite a single calendar schedule for passing the stages of learning The key question of this work was: how to make sure that the percentage of material assimilation was at a sufficiently acceptable level and within the time set by the curriculum? Therefore, the following questions were relevant in in-depth interviews: how convenient is the communication process between the student and the teacher;what platforms and formats are organized for the exchange of information between the student and the teacher;whether the number of conference participants affects the understanding of information;did students offer assistance to teachers in mastering new programs;and so on Students' opinions about the new format of classes differed Most students noted the lack of live communication with teachers and classmates Also, sometimes information incompetence in the use of Internet technologies by the teaching staff prevented study In the process of summarizing the results of the research, the frequently encountered student problems in the transition to rapid remote learning were structured The authors have developed solutions for the identified problems, they are offered to both teachers and students This experience will lead to the formation of clearer rules of interaction This way we can find the most effective combination of different services to use for each subject All of the above will help to shape optimal pathways of students' educational trajectories in online learning system © 2020 Academic Conferences Limited All rights reserved
Peningkatan kemampuan mengidentifikasi unsur intrinsik cerita fiksi melalui penerapan model pembelajaran cooperative integrated reading and composition (CIRC) pada peserta didik kelas IV sekolah dasar

&lt;p&gt;&lt;strong&gt;Abstract.&lt;/strong&gt;&lt;em&gt; &lt;/em&gt;&lt;em&gt;The purpose of this reseacrh is to describe the process of application learning model of Cooperative Integrated Reading and Composition (CIRC) that can improve the ability to identify intrinsic elements of fiction stories for students grade IV at State Elementary School Tunggulsari II No.179 Laweyan, Surakarta in the academic year 2019/2020. This research was divided in two cycles. The subjects of this reseacrh were teacher and 30 students grade IV. Data collected techniques through observation, interviews, document analysis, and tests. Data validity through content validity, technical triangulation, and source triangulation. Quantitative data were analyzed using descriptive comparative techniques and qualitative data were analyzed using interactive models. This result of this research is increasing the ability to identify the intrinsic elements of fiction stories from pre-action that gets classical completeness by 13.33%, increasing in cycle I to 30%, and ending in cycle II becomes 83.33%. The conclusions in this study indicate an increase in the ability to identify intrinsic elements of fiction stories for students grade IV at State Elementary School Tunggulsari II No.179 after the implementation learning model of Cooperative Integrated Reading and Composition (CIRC).&lt;/em&gt;&lt;/p&gt;&lt;pre&gt;&lt;strong&gt;&lt;em&gt; Keywords: &lt;/em&gt;&lt;/strong&gt;&lt;em&gt;CIRC, intrinsic element of fiction stories, elementary school&lt;/em&gt;&lt;em&gt;&lt;/em&gt;&lt;/pre&gt;
Penerapan Metode Collaborative Filtering Pada Sistem Informasi Penjualan dan Pembelian Studi Kasus : Website Toko Helda Collection

Abstract — Helda Collection Shop is a shop that sells hijab and women's clothing. Until now, the Helda Collection shop still uses a manual system in the process of sales and data collection. The owner of the Helda Collection shop wants to have a website so that his shop can sell hijab products and women's clothing online so that it can increase its business reach. The author decides to conduct a final project research entitled Sales and Purchase Information Systems in a Website-Based Collection Helda Store with Customer Relationship Management. This system will use a database as a storage and retrieval process. This system will be made using PHP, HTML, JAVASCRIPT, and MySQL. This system will also be equipped with a Customer Relationship Management method that is used as a recommendation for goods to customers.
A probabilistic graphical models approach to model interconnectedness

In this paper, we show that using multiple models when executing a specific task almost unavoidably gives rise to interaction between them, especially when their number is large. We show that this interaction can lead to biased and incomplete results if treated inappropriately (which we believe is the current standard in the financial industry). We propose the use of probabilistic graphical models – a technique widely used in machine learning and expert systems as a remedy to this problem. We discuss some numerical aspects of our approach that will be present in any practical implementation. We then examine, in detail, a practical example of using this method in a stress testing context.
Hybrid Ontology-Oriented Programming for Semi-Structured Data Processing

In this work a design of a hybrid ontology-oriented programming language is introduced. It combines declarative style for building a model of domain and imperative style for processing it. The model of domain takes the form of an ontology and consists of a set of interrelated concepts. The syntax of the concept definition allows to create a new concept based on existing ones by linking them with logic relations. It is also possible to create concepts using inheritance, nested concepts, aggregation, higher-order logic and instances generation function. The imperative style allows to prepare initial data for the model in an object-oriented or functional style, dynamically create its elements, implement some of its elements in the form of a deterministic sequence of calculations, process the results of queries to the model. The declarative and imperative components are tightly integrated. Concepts combine logical, object-oriented and functional semantics. Definitions of concepts are first-class citizens of the component of computing. They can include variables, operators and functions. This makes it possible to combine the styles in one application. The key principles of the hybrid programming language implementation are considered. They include the scope of concepts, structures for storing local values of stateful language elements, inference algorithms. The proposed hybrid programming language simplifies the creation and work with a unified model of domain based on semi-structured data or data from diverse sources. It is suitable for tasks of information extraction, automated testing, process automation, business process modeling, creation of applications based on ontologies.
Neural spatio-temporal reasoning with object-centric self-supervised learning

Transformer-based language models have proved capable of rudimentary symbolic reasoning, underlining the effectiveness of applying self-attention computations to sets of discrete entities. In this work, we apply this lesson to videos of physical interaction between objects. We show that self-attention-based models operating on discrete, learned, object-centric representations perform well on spatio-temporal reasoning tasks which were expressly designed to trouble traditional neural network models and to require higher-level cognitive processes such as causal reasoning and understanding of intuitive physics and narrative structure. We achieve state of the art results on two datasets, CLEVRER and CATER, significantly outperforming leading hybrid neuro-symbolic models. Moreover, we find that techniques from language modelling, such as BERT-style semi-supervised predictive losses, allow our model to surpass neuro-symbolic approaches while using 40% less labelled data. Our results corroborate the idea that neural networks can reason about the causal, dynamic structure of visual data and attain understanding of intuitive physics, which counters the popular claim that they are only effective at perceptual pattern-recognition and not reasoning per se.
Retraction: Khera, N.; Prakash, K. Anthracene-Oxazine based reversible ink. In Proceedings of the 23rd International Electronic Conference on Synthetic Organic Chemistry, 15 November–15 December 2019; Sciforum Electronic Conference Series, doi: 10.3390/ecsoc-23-06457

At the request of the author, the paper [1] is retracted. The reason is that there is an authorship conflict. MDPI is a member of the Committee on Publication Ethics (COPE) and takes seriously the responsibility to enforce strict ethical policies and standards. The published article [1] is retracted and shall be marked accordingly.ReferencesKhera, N.; Prakash, K. Anthracene-Oxazine based reversible ink. In Proceedings of the 23rd International Electronic Conference on Synthetic Organic Chemistry, 15 November–15 December 2019; Sciforum Electronic Conference Series, doi: 10.3390/ecsoc-23-06457
PERANCANGAN SISTEM INFORMASI AKUNTANSI PADA SIKLUS PENDAPATAN DAN PENGELUARAN UNTUK MENINGKATKAN KUALITAS INFORMASI TOKO EMAS X DI SURABAYA

X Gold Shop is one of the MSMEs which engaged in the sale and purchase of gold jewelry and became the object of this research. Like the majority of MSMEs, X Gold Shop is still using manual system to record its business transactions and does not make reports about the business operations. Without the processing of information, of course the business entity has no guidance in decision making. This research is intended to design a computerized accounting information system at X Gold Shop to improve the quality of information through the report features in Bee Toko Emas software. This research use interview and observation method to collect data related toX Gold Shop and jewelry pricing. The result of this research is Bee Toko Emas software is able to process information related to business transaction into reports, both accounting and managerial reports, which are capable of supporting decision-making process for X Gold Shop.
Modern neurocommunication technologies in the information security area

The paper presents common problems of using innovative integrated technologies in the processes of information process management in social online networks and cybersecurity. In particular, neurocommunication is considered as an example of a combination of natural, humanitarian and digital technologies. Among the basic sciences for neurocommunications we identify cognitive psychology, neuropsychology, applied psychoanalysis, marketing, PR, political science, social communications, SMM, SEO. The concept of «neurocommunication» is presented as a complex of integrated technologies aimed at forming in-depth social communications. These communications represent a three-stage model of developing communication process: catching attention, securing attention, forming a state of stable dependence on the source of information. The main areas of deployment of neurocommunication processes are visual, audio, tactile, taste and contact with specific odors. The basic directions of research are the Hard methods (lie detector, face reading, electro-encephalography, eye tracker) and Soft methods (ZMET, focus groups, expert surveys). In the context of modern information security, the methods of neurocommunication are actively used in the practice of social engineering, which is an integrated technology for managing human decisions at a personal level. The main aspects of the use of neurocommunication technology in modern information wars, including those taking place in social-online networks, are also considered. It also discusses the use of swarm intelligence algorithms in the development of effective neurocommunication processes.
Artificial Intelligence & Popular Music: SKYGGE, Flow Machines, and the Audio Uncanny Valley

This article presents an overview of the first AI-human collaborated album, Hello World, by SKYGGE, which utilizes Sony’s Flow Machines technologies. This case study is situated within a review of current and emerging uses of AI in popular music production, and connects those uses with myths and fears that have circulated in discourses concerning the use of AI in general, and how these fears connect to the idea of an audio uncanny valley. By proposing the concept of an audio uncanny valley in relation to AIPM (artificial intelligence popular music), this article offers a lens through which to examine the more novel and unusual melodies and harmonization made possible through AI music generation, and questions how this content relates to wider speculations about posthumanism, sincerity, and authenticity in both popular music, and broader assumptions of anthropocentric creativity. In its documentation of the emergence of a new era of popular music, the AI era, this article surveys: (1) The current landscape of artificial intelligence popular music focusing on the use of Markov models for generative purposes; (2) posthumanist creativity and the potential for an audio uncanny valley; and (3) issues of perceived authenticity in the technologically mediated “voice”.
Sistem Pendukung Keputusan Seleksi Penerimaan Atlet Pusat Pendidikan dan Latihan Pelajar (PPLP) Dengan Menggunakan Metode Smarter

An athlete must have good knowledge, skills, personality and discipline in following the coaching or the ongoing race or competition. The problem in the selection of athletes for the Student Education and Training Center (PPLP) is that they are not objective enough. The decision-making technique in the SMARTER (Simple Multi-Attribute Rating Technique Exploiting Ranks) method is based on the theory that each alternative consists of a number of criteria that have values and each criterion has a weight that describes how important it is compared to other criteria. It is hoped that to overcome this, a decision support system for the selection of athletes in the Student Education and Training Center (PPLP) will be built using the Smarter method at the Office of Youth and Sports (DISPORA) North Sumatra Province which will be designed using Visual Basic 2008 and using Microsoft Access 2007. The Visual Basic design will produce a calculation and ranking process. Keywords : Decision Support System, Athlete, Smarter.
LA VIVENCIA DE LA EDUCACIÓN A DISTANCIA Y ESTRATEGIAS DE ENSEÑANZA Y APRENDIZAJE EN TIEMPOS DE PANDEMIA, DESDE LA VOZ DE SUS PROTAGONISTAS

Distance Education is an academic modality that has incorporated new study and learning methodologies through the use of Information and Communication Technologies (ICT). Currently, teachers as one of the protagonists of education have had to innovate in terms of teaching and learning strategies because of the presence of the SARS-CoV2 virus, more than half world population has been subjected to some kind of confinement and social distancing that has led to an economic recession throughout the planet, including all levels of face-to-face education, which led to the closure of schools. This article, result of an investigation, aimed to know about the experience of distance education and teaching and learning strategies in times of pandemic from the voice of its performers, likewise it was framed within a qualitative methodological approach, it was based on interviews with teachers in the private area where the stress situation, lack of some tools and innovative strategies was evidenced in the face of the problems experienced. The interview and forum chat technique were used to collect the data presented in the research. In this sense, the results showed the need to generate new teaching-learning strategies where technology plays a fundamental role, as well as the requirement that teachers have of technological tools that allow them to develop and with more scope the educational work.
Implementation of Electronic Government as a Media of Information and Public Openness in Dadirejo Village, Wonosobo District, Tanggamus

Electronic government is a government-based electronic website, aiming to improve the relationship between the government and other parties. The e-government provides 24-hour online public services. The village of Dadirejo is a village located in the District of Tanggamus District, Dadirejo Village still has not used E-government as a public service, to overcome it in creating a new system that can be used as a medium of information to the public. The process of making E-government in Dadirejo Village is done by analyzing the existing system, then using some diagrams namely, DFD (Flow Diagram), ERD (Entity Relationship Diagram), and flow chat. Continued premises designing web and MySQL database. E-government in Dadirejo Village is expected to make it easier to provide services and information to the community quickly, accurately, and indefinitely
Transforming The Manual Electronic Medical Record to Electronic Medical Record in RSI Klaten

RSI Klaten has been implemented an electronic medical record for the out patient and emergency services. This research was conducted to describe the steps needed to transform the manual medical record into electronic medical record services.Objective: To find out the process needed to transform the manual to electronic medical records at RSI KlatenMethod: This research is a qualitative descriptive study with a phenomenological approach. The research subjects were seven people consisting of registration officers, nurses, reporting officers, pharmacy officers, radiology officers, laboratory officers and head of medical records. Data collecting was carried out by observation techniques, interviews, and documentation studies. The validity test was carried out by triangulation. Results: The transformation process was initiated by the leader with full support. There were many related activities namely a comparative study, awareness for the transformation, system trial, mentoring and socialized the filling of the EMR, RSI Kalten began to implement the EMR, conducted global and periodic evaluations. Conclusions: The transformation process of manual to electronic medical records in RSI Klaten was suitable to the Nine Phase Change Process Model of Anderson and Anderson’s even though it was carried out by RSI Klaten under the supervision of the EMR and Electronic Data Processing team committee.
Rancang Bangun Dan Pengujian Kualitas Aplikasi Web E-Recruitment Berdasarkan ISO/IEC 9126 Pada Suatu Perusahaan Pembiayaan Di Indonesia

This research aims to design, create, and test the quality of e-recruitment web applications at a financing company in Indonesia based on ISO/IEC 9126. Methods used in this study are Research and Development (R&amp;D) including potential identification and problems, analysis and data collection, application design, implementation, application validation, application revision, and application trials. E-Recruitment web application was created using LAMP (Linux, Apache, MySQL, PHP). Application quality testing based on 6 factors namely functionality, reliability, efficiency, usability, maintainability, and portability. Functionality factor was tested using black box testing. The efficiency factor was tested using GT Metrix (Yslow) and PageSpeed Insight. The reliability factor was tested using stress testing (LoadStrom, LoadImpact, and WAPT 8.1). The maintainability factor was tested based on instrumentation, consistency, and simplicity aspects. The portability factor was tested using multiple web browsers, and usability factor using Computer System Usability Questionnaire. Based on the results of the research that has been done, e-recruitment web application is able to run well with some revisions from recruitment experts and programming experts. Application test results based on ISO/IEC 9126 have met the application quality factor standards of functionality, reliability, usability, maintainability, and portability. The efficiency factor still do not meet the application quality factor standards.
Викоритсання інформаційних освітніх технологій при вивчення природничо-математичних дисциплін

Informatization of society has led to unprecedented changes in the educational process, which contributes to the harmonized development of personality and requires a new formation of the teacher to use modern forms, methods and tools of teaching.This article considers the role and features of the application of information educational technologies in the study of the discipline of natural sciences and mathematics. Methodical aspects of the use of new information educational technologies are covered, the variety of their use in the classroom as a means of subsistence, means of control, means of laboratory work, demonstration experiments, including several virtual ones), the main didactic properties of information information technologies (interactivity, expansion) limits of douching). reality, changing the qualities of physical space). The functions of the virtual environment (modeling and interactivity) are revealed.Emphasis is placed on the need to use informational educational technologies in the study of natural sciences and mathematics and conditions for the organization of independent cognitive activity of students. It is argued that the comprehensive systematic application of information educational technologies allows to implement in practice all the didactic principles of teaching. It is generalized that the systematic application of information and communication technologies allows the teacher to make a variety and improvement in the educational process of methods, forms, factors of organization of educational activities, cognitive activity of students in content and nature.