Reviewerly/exHarmony huggingface dataset:
ISO 9001:2015 and Capability Maturity Model Integration 3.0 in Software Development Project

Integration between Capability Maturity Model Integration (CMMI) 3.0 and ISO 9001 can provide several significant benefits to organizations seeking to improve the quality, efficiency, and maturity of their processes. CMMI and ISO 9001 can be integrated framework as guidance and evaluation. ISO 9001 promotes a risk-based approach, while CMMI helps in measuring process capability. Literature review conducted between 2018-2023 that indicates five researches regarding ISO 9001 and CMMI for software development. This study aims to integrate the ISO 9001:2015 standard with the CMMI 3.0 model. Selected CMMI 3.0 Practice Area PLAN, EST, CM, RDM, SAM, PQA, and MC are mapped in clause 8, while only RSK is mapped in clause 6. This study can be developed by mapping other Practice Area of CMMI and other standard.
ANoM STEMMER: Nazief &amp; Andriani Modification for Madurese Stemming

Madurese is one of the regional languages ​​in Indonesia. This is a cultural property that needs to be preserved. With various uniqueness and word formation rules, the Madurese language can be used in information retrieval, namely stemming. The Madurese language has a close relationship with the Javanese language; in several studies, the stemming method is often used, such as the modification of the Nazief and Adriani method, which has good performance for the Javanese language, but there has never been any research on the Madurese language and it has not been proven successful. Previous studies also have not used morphophonemic rules that influence word formation in Madurese. Therefore, this research was developed by modifying Nazief and Adriani's algorithm for Madurese based on Madurese language morphology by removing affixes, namely ter-ater (prefix), panoteng (suffix), and morphophonemic rules. Corpus uses 1000 words from the Madurese language dictionary that have received affixes. The accuracy of the algorithm is 89% with 890 words that match; the prefix has an accuracy of 93.81%; the suffix has an accuracy of 83.78%; and the confix has an accuracy of 80.07%. As for the overall performance, it produces an accuracy of 89.0% with an error rate of 11%. Understemming is found in 104 words, and overstemming in 6 words. The time it takes to compile is 31.31 seconds.&#x0D;
Using Discrete Wavelet Transform and Wiener filter for Image De-nosing

In this paper we proposed an algorithm for image de-nosing based on; the two level discrete wavelet transform (DWT), and Wiener filter, also this paper describe estimate noise power. At first The DWT transform noisy image into sub-bands, consist of lowfrequencyand high-frequencies, and then estimate noise power for each sub-band. The noise power is computed through two important computations; compute square of variance for each sub-band then compute the mean of the variance. After compute the variance apply the wiener filter on each sub-band by using local window nn , finally perform inverse DWT to obtain de-noised image. Our algorithm tested on the two color images and also compared with Normal Shrink filter and Wiener filter.
Peningkatan Kompetensi Profesionalisme Guru SD Dalam Pengembangan Desain Skenario Pembelajaran Berbasis Literasi Numerasi

The purpose of this study was to describe the competence of elementary school teachers in developing a learning scenario design based on numeracy literacy. This research approach is a qualitative approach based on a case study with 21 primary school teachers participating in the 2021-2022 academic year, consisting of 9 female teachers and 12 male teachers. Data was collected by means of tests and non-tests (interviews, observations, questionnaires, and study documentation). The results of the study indicate that the ability of teachers to develop literacy-based learning designs is still low.
Effect of Blockchain on Education: A Systemic Literature Review

Education is a significant part of the human life that is changes with time as the world goes through technological advancements. One of these technologies is blockchain that is being integrated into different fields like finance, agriculture and education. The purpose of this paper is to write a review on the work that has been done in the education sector in the last five years. Firstly, after all levels of the selection procedure, 24 articles were chosen to respond to the research questions. Secondly, the exploration of blockchain in the education sector is discussed in detail and how this technology can be of great advantage in the future. Thirdly, taxonomy of blockchain’s use in education is conferred. Lastly, the challenged and gaps of this specific topic were discussed.
Role-aware Interaction Generation from Textual Description

This research tackles the problem of generating interaction between two human actors corresponding to textual description. We claim that certain interactions, which we call asymmetric interactions, involve a relationship between an actor and a receiver, whose motions significantly differ depending on the assigned role. However, existing studies of interaction generation attempt to learn the correspondence between a single label and the motions of both actors combined, overlooking differences in individual roles. We consider a novel problem of role-aware interaction generation, where roles can be designated before generation. We translate the text of the asymmetric interactions into active and passive voice to ensure the textual context is consistent with each role. We propose a model that learns to generate motions of the designated role, which together form a mutually consistent interaction. As the model treats individual motions separately, it can be pretrained to derive knowledge from single-person motion data for more accurate interactions. Moreover, we introduce a method inspired by Permutation Invariant Training (PIT) that can automatically learn which of the two actions corresponds to an actor or a receiver without additional annotation. We further present cases where existing evaluation metrics fail to accurately assess the quality of generated interactions, and propose a novel metric, Mutual Consistency, to address such shortcomings. Experimental results demonstrate the efficacy of our method, as well as the necessity of the proposed metric. Our code is available at https://github.com/line/Human-Interaction-Generation.
TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinement

We present a novel model for Tracking Any Point (TAP) that effectively tracks any queried point on any physical surface throughout a video sequence. Our approach employs two stages: (1) a matching stage, which independently locates a suitable candidate point match for the query point on every other frame, and (2) a refinement stage, which updates both the trajectory and query features based on local correlations. The resulting model surpasses all baseline methods by a significant margin on the TAP-Vid benchmark, as demonstrated by an approximate 20% absolute average Jaccard (AJ) improvement on DAVIS. Our model facilitates fast inference on long and high-resolution video sequences. On a modern GPU, our implementation has the capacity to track points faster than real-time. Given the high-quality trajectories extracted from a large dataset, we demonstrate a proof-of-concept diffusion model which generates trajectories from static images, enabling plausible animations. Visualizations, source code, and pretrained models can be found at https://deepmind-tapir.github.io.
TransFace: Calibrating Transformer Training for Face Recognition from a Data-Centric Perspective

Vision Transformers (ViTs) have demonstrated powerful representation ability in various visual tasks thanks to their intrinsic data-hungry nature. However, we unexpectedly find that ViTs perform vulnerably when applied to face recognition (FR) scenarios with extremely large datasets. We investigate the reasons for this phenomenon and discover that the existing data augmentation approach and hard sample mining strategy are incompatible with ViTs-based FR backbone due to the lack of tailored consideration on preserving face structural information and leveraging each local token information. To remedy these problems, this paper proposes a superior FR model called TransFace, which employs a patch-level data augmentation strategy named DPAP and a hard sample mining strategy named EHSM. Specially, DPAP randomly perturbs the amplitude information of dominant patches to expand sample diversity, which effectively alleviates the overfitting problem in ViTs. EHSM utilizes the information entropy in the local tokens to dynamically adjust the importance weight of easy and hard samples during training, leading to a more stable prediction. Experiments on several benchmarks demonstrate the superiority of our TransFace. Code and models are available at https://github.com/DanJun6737/TransFace.
PVT++: A Simple End-to-End Latency-Aware Visual Tracking Framework

Visual object tracking is essential to intelligent robots. Most existing approaches have ignored the online latency that can cause severe performance degradation during real-world processing. Especially for unmanned aerial vehicles (UAVs), where robust tracking is more challenging and onboard computation is limited, the latency issue can be fatal. In this work, we present a simple framework for end-to-end latency-aware tracking, i.e., end-to-end predictive visual tracking (PVT++). Unlike existing solutions that naively append Kalman Filters after trackers, PVT++ can be jointly optimized, so that it takes not only motion information but can also leverage the rich visual knowledge in most pre-trained tracker models for robust prediction. Besides, to bridge the training-evaluation domain gap, we propose a relative motion factor, empowering PVT++ to generalize to the challenging and complex UAV tracking scenes. These careful designs have made the small-capacity lightweight PVT++ a widely effective solution. Additionally, this work presents an extended latency-aware evaluation benchmark for assessing an any-speed tracker in the online setting. Empirical results on a robotic platform from the aerial perspective show that PVT++ can achieve significant performance gain on various trackers and exhibit higher accuracy than prior solutions, largely mitigating the degradation brought by latency. Our code is public at https: //github.com/Jaraxxus-Me/PVT_pp.git.
Collecting The Puzzle Pieces: Disentangled Self-Driven Human Pose Transfer by Permuting Textures

Human pose transfer synthesizes new view(s) of a person for a given pose. Recent work achieves this via self-reconstruction, which disentangles a person’s pose and texture information by breaking the person down into parts, then recombines them for reconstruction. However, part-level disentanglement preserves some pose information that can create unwanted artifacts. In this paper, we propose Pose Transfer by Permuting Textures (PT <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> ), an approach for self-driven human pose transfer that disentangles pose from texture at the patch-level. Specifically, we remove pose from an input image by permuting image patches so only texture information remains. Then we reconstruct the input image by sampling from the permuted textures for patch-level disentanglement. To reduce noise and recover clothing shape information from the permuted patches, we employ encoders with multiple kernel sizes in a triple branch network. Extensive experiments on DeepFashion and Market-1501 PT <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> reports significant gains on automatic metrics over other self-driven methods, and even outperforms some fully-supervised methods. A user study also reports images generated by our method are preferred in 68% of cases over self-driven approaches from prior work. Code is available at https://github.com/NannanLi999/pt_square
Exploring Lightweight Hierarchical Vision Transformers for Efficient Visual Tracking

Transformer-based visual trackers have demonstrated significant progress owing to their superior modeling capabilities. However, existing trackers are hampered by low speed, limiting their applicability on devices with limited computational power. To alleviate this problem, we propose HiT, a new family of efficient tracking models that can run at high speed on different devices while retaining high performance. The central idea of HiT is the Bridge Module, which bridges the gap between modern lightweight transformers and the tracking framework. The Bridge Module incorporates the high-level information of deep features into the shallow large-resolution features. In this way, it produces better features for the tracking head. We also propose a novel dual-image position encoding technique that simultaneously encodes the position information of both the search region and template images. The HiT model achieves promising speed with competitive performance. For instance, it runs at 61 frames per second (fps) on the Nvidia Jetson AGX edge device. Furthermore, HiT attains 64.6% AUC on the LaSOT benchmark, surpassing all previous efficient trackers. Code and models are available at https://github.com/kangben258/HiT.
Cross-modal Scalable Hyperbolic Hierarchical Clustering

Hierarchical clustering is a natural approach to discover ontologies from data. Yet, existing approaches are hampered by their inability to scale to large datasets and the discrete encoding of the hierarchy. We introduce scalable Hyperbolic Hierarchical Clustering (sHHC) which overcomes these limitations by learning continuous hierarchies in hyperbolic space. Our hierarchical clustering is of high quality and can be obtained in a fraction of the runtime.Additionally, we demonstrate the strength of sHHC on a downstream cross-modal self-supervision task. By using the discovered hierarchies from sound and vision to construct continuous hierarchical pseudo-labels we can efficiently optimize a network for activity recognition and obtain competitive performance compared to recent self-supervised learning models. Our findings demonstrate the strength of Hyperbolic Hierarchical Clustering and its potential for Self-Supervised Learning.
3DHacker: Spectrum-based Decision Boundary Generation for Hard-label 3D Point Cloud Attack

With the maturity of depth sensors, the vulnerability of 3D point cloud models has received increasing attention in various applications such as autonomous driving and robot navigation. Previous 3D adversarial attackers either follow the white-box setting to iteratively update the coordinate perturbations based on gradients, or utilize the output model logits to estimate noisy gradients in the black-box setting. However, these attack methods are hard to be deployed in real-world scenarios since realistic 3D applications will not share any model details to users. Therefore, we explore a more challenging yet practical 3D attack setting, i.e., attacking point clouds with black-box hard labels, in which the attacker can only have access to the prediction label of the input. To tackle this setting, we propose a novel 3D attack method, termed 3D Hard-label attacker (3DHacker), based on the developed decision boundary algorithm to generate adversarial samples solely with the knowledge of class labels. Specifically, to construct the class-aware model decision boundary, 3DHacker first randomly fuses two point clouds of different classes in the spectral domain to craft their intermediate sample with high imperceptibility, then projects it onto the decision boundary via binary search. To restrict the final perturbation size, 3DHacker further introduces an iterative optimization strategy to move the intermediate sample along the decision boundary for generating adversarial point clouds with smallest trivial perturbations. Extensive evaluations show that, even in the challenging hard-label setting, 3DHacker still competitively outperforms existing 3D attacks regarding the attack performance as well as adversary quality.
Agglomerative Transformer for Human-Object Interaction Detection

We propose an agglomerative Transformer (AGER) that enables Transformer-based human-object interaction (HOI) detectors to flexibly exploit extra instance-level cues in a single-stage and end-to-end manner for the first time. AGER acquires instance tokens by dynamically clustering patch tokens and aligning cluster centers to instances with textual guidance, thus enjoying two benefits: 1) Integrality: each instance token is encouraged to contain all discriminative feature regions of an instance, which demonstrates a significant improvement in the extraction of different instance-level cues and subsequently leads to a new state-of-the-art performance of HOI detection with 36.75 mAP on HICO-Det. 2) Efficiency: the dynamical clustering mechanism allows AGER to generate instance tokens jointly with the feature learning of the Transformer encoder, eliminating the need of an additional object detector or instance decoder in prior methods, thus allowing the extraction of desirable extra cues for HOI detection in a single-stage and end-to-end pipeline. Concretely, AGER reduces GFLOPs by 8.5% and improves FPS by 36%, even compared to a vanilla DETR-like pipeline without extra cue extraction. The code will be available at https://github.com/six6607/AGER.git.
Modeling the Relative Visual Tempo for Self-supervised Skeleton-based Action Recognition

Visual tempo characterizes the dynamics and the temporal evolution, which helps describe actions. Recent approaches directly perform visual tempo prediction on skeleton sequences, which may suffer from insufficient feature representation issue. In this paper, we observe that relative visual tempo is more in line with human intuition, and thus providing more effective supervision signals. Based on this, we propose a novel Relative Visual Tempo Contrastive Learning framework for skeleton action Representation (RVTCLR). Specifically, we design a Relative Visual Tempo Learning (RVTL) task to explore the motion information in intra-video clips, and an Appearance-Consistency (AC) task to learn appearance information simultaneously, resulting in more representative spatiotemporal features. Furthermore, skeleton sequence data is much sparser than RGB data, making the network learn shortcuts, and overfit to low-level information such as skeleton scales. To learn high-order semantics, we further design a new Distribution-Consistency (DC) branch, containing three components: Skeleton-specific Data Augmentation (S-DA), Fine-grained Skeleton Encoding Module (FSEM), and Distribution-aware Diversity (DD) Loss. We term our entire method (RVTCLR with DC) as RVTCLR+. Extensive experiments on NTU RGB+D 60 and NTU RGB+D 120 datasets demonstrate that our RVTCLR+ can achieve competitive results over the state-of-the-art methods. Code is available at https://github.com/Zhuysheng/RVTCLR.
Towards Fair and Comprehensive Comparisons for Image-Based 3D Object Detection

In this work, we build a modular-designed codebase, formulate strong training recipes, design an error diagnosis toolbox, and discuss current methods for image-based 3D object detection. In particular, different from other highly mature tasks, e.g., 2D object detection, the community of image-based 3D object detection is still evolving, where methods often adopt different training recipes and tricks resulting in unfair evaluations and comparisons. What is worse, these tricks may overwhelm their proposed designs in performance, even leading to wrong conclusions. To address this issue, we build a module-designed code-base and formulate unified training standards for the community. Furthermore, we also design an error diagnosis toolbox to measure the detailed characterization of detection models. Using these tools, we analyze current methods in-depth under varying settings and provide discussions for some open questions, e.g., discrepancies in conclusions on KITTI-3D and nuScenes datasets, which have led to different dominant methods for these datasets. We hope that this work will facilitate future research in image-based 3D object detection. Our codes will be released at https://github.com/OpenGVLab/3dodi.
Search for or Navigate to? Dual Adaptive Thinking for Object Navigation

"Search for" or "Navigate to"? When we find a specific object in an unknown environment, the two choices always arise in our subconscious mind. Before we see the target, we search for the target based on prior experience. Once we have seen the target, we can navigate to it by remembering the target location. However, recent object navigation methods consider using object association mostly to enhance the "search for" phase while neglecting the importance of the "navigate to" phase. Therefore, this paper proposes a dual adaptive thinking (DAT) method that flexibly adjusts thinking strategies in different navigation stages. Dual thinking includes both search thinking according to the object association ability and navigation thinking according to the target location ability. To make navigation thinking more effective, we design a target-oriented memory graph (TOMG) (which stores historical target information) and a target-aware multi-scale aggregator (TAMSA) (which encodes the relative position of the target). We assess our methods based on the AI2-Thor and RoboTHOR datasets. Compared with state-of-the-art (SOTA) methods, our approach significantly raises the overall success rate (SR) and success weighted by path length (SPL) while enhancing the agent’s performance in the "navigate to" phase.
ViLTA: Enhancing Vision-Language Pre-training through Textual Augmentation

Vision-language pre-training (VLP) methods are blossoming recently, and its crucial goal is to jointly learn visual and textual features via a transformer-based architecture, demonstrating promising improvements on a variety of vision-language tasks. Prior arts usually focus on how to align visual and textual features, but strategies for improving the robustness of model and speeding up model convergence are left insufficiently explored.In this paper, we propose a novel method ViLTA, comprising of two components to further facilitate the model to learn fine-grained representations among image-text pairs. For Masked Language Modeling (MLM), we propose a cross-distillation method to generate soft labels to enhance the robustness of model, which alleviates the problem of treating synonyms of masked words as negative samples in one-hot labels. For Image-Text Matching (ITM), we leverage the current language encoder to synthesize hard negatives based on the context of language input, encouraging the model to learn high-quality representations by increasing the difficulty of the ITM task. By leveraging the above techniques, our ViLTA can achieve better performance on various vision-language tasks. Extensive experiments on benchmark datasets demonstrate that the effectiveness of ViLTA and its promising potential for vision-language pretraining.