Reviewerly/exHarmony huggingface dataset:
Automatinis kalbos dalių žymėjimas (POS) Tartu estų anglų kalbos mokinių tekstyne: mokinių klaidų poveikis CLAWS7 įrankio tikslumui

The present paper, which is a continuation of Tammekänd and Torn-Leesik’s (2022) study, aims to examine how learner errors affect the CLAWS7 tagger’s automated assignment of part-of-speech (POS) tags to a sample of 24,812 words of the Tartu Corpus of Estonian Learner English (TCELE). Learner errors causing tagging errors in the sample were identified, based on which a working error taxonomy was created. The POS-tagged and error-tagged samples were collated and compared to map correlations between learner and tagging errors. Error groups that correlated with significantly increased rates of tagging errors were identified. Possible reasons were suggested to account for the impact of learner errors on the tagger’s performance. The CLAWS7 tagger misanalysed only 2.8% of forms representing learners’ language errors but assigned wrong tags to every fifth spelling error (22%).
THE EFFECT OF AGE, SLEEP DURATION, LEARNING DURATION, AND COFFEE INTAKE ON SHORT-TERM MEMORY

In the reality of life, learning requires a process of remembering. In the process of teaching and learning, memory is crucial. Sleep deprivation affects the process of remembering in learning. Memory is one of the important aspects that affect student performance in learning. In addition to sleep duration, the age factor can also affect short-term memory. This study wants to find out if age, sleep duration, and learning duration have an impact on short-term memory. This study incorporates elements of cognitive ergonomics because it measures short-term memory performance to assess how people process information and how they maintain it in their memory. Based on the results of multiple linear regression tests, the R Square value was 0.328 and the Adjusted R Square was 0.272. The age variable has a significance value of 0.001. The coefficient value on the age variable is 0.303 and is positive. This positive value indicates that increasing student age will increase the value of short-term memory. This shows that the higher the age of the student, the higher the ability in short-term memory. The sleep duration variable has no significant effect on short-term memory. The learning duration variable has no significant effect on short-term memory.
POSITIVE LANGUAGE ATTITUDES AND MOTIVATION AFFECT STUDENTS’ PROFICIENCY AND PERFORMANCE IN LEARNING ENGLISH AS A SECOND LANGUAGE

Many factors affect someone's learning of English. It can be the learners themselves and their environment. Several students aim to achieve a high stage of proficiency in English, but various obstacles hinder their progress. Some positive and negative language attitudes affect students' achievement and performance in English. Negative language attitudes affect students' achievement and performance in English, such as feeling shy, lazy, or uninterested in practicing and using the language. In this journal the researcher would like to find and share how a Positive Language Attitude affects proficiency and performance in English. The researcher will use a qualitative approach to conduct a survey using questionnaires to collect the data and read through all the results of the questionnaires to draw some of the effects between positive language attitudes and motivation toward students' proficiency and performance in Learning English as a second language. There are 50 students from Pre-Elementary Class F at Universitas Klabat Manado which the researcher chose to be the participants. As a result, the students can increase their achievement and performance in English by having a positive language attitude and being highly motivated.
Damerau-Levenshtein Distance Algorithm Based on Abstract Syntax Tree to Detect Code Plagiarism

Purpose: This research aimed to detect source code plagiarism based on Abstract Syntax Tree using Damerau-Levenshtein Distance algorithm, which is expected to streamline the inaccuracies and time-consumption associated with the manual process.Methods: Damerau-Levenshtein Distance algorithm was used to determine the similarity between source code files and calculate F-Measure. The dataset, which consisted of 178 source code files from 20 coursework assignments, was obtained from GitHub by Lawton Nichols in 2019. Damerau-Levenshtein Distance algorithm was used to compute the minimum cost required to transform one line of code into another. Furthermore, ANTLR detected AST, which was processed through preprocessing, including node pruning, function and variable sorting, and log output removal. Result: The result showed that the two methods took 5.704 seconds and 0.996 seconds to complete. The lowest and highest values obtained using F-Measure were 0.16 and 0.8, respectively. Therefore, the system performed detection processes quickly and effectively detected common forms of code plagiarism with difficulty in the more complex forms. Novelty: In conclusion, this research used AST and Damerau-Levenshtein Distance algorithm to calculate the 5 levels of similarity in Java programming language source code. For further development, preprocessing steps were needed to prune unnecessary nodes and detect equivalent but differently syntaxed code.
The Training 3 in 1 Making Fashion Embellishment with Hand Sewing Tools Batch-X (Gold Thread Embroidery) in Balai Diklat Industri Padang

This research is written based on the 3 in 1 Training for Making Fashion Embellishments with Hand Sewing Tools Batch X (Gold Thread Embroidery) which aims to improve skills and create jobs in the field of embroidery and fashion aimed at people who need training so that the skills they have can be officially recognized in the form of certificates. The purpose of this study is to describe the implementation process of the Training 3 in 1 Making Fashion Embellishments with Hand Sewing Tools Batch X (Gold Thread Embroidery) in conducting training. This research uses a qualitative approach, with a case study research method. The data sources in this study are the Head of the Training Organizer as the research subject and the head of the training, instructors and participants as research informants. The data collection techniques used were observation, interviews and documentation. The data analysis techniques used are data reduction, data presentation and drawing conclusions. Data validity techniques are using source triangulation, technique triangulation, and time triangulation. The results showed that the skills training process starts from 1) Planning; 2) Implementation; 3) Assistance; and 4) Evaluation.
The Relationship between Emotional Intelligence and Students' Learning Discipline in Surau Extracurricularies at Baiturrahmah Middle School, Padang City

The Relationship Between Emotional Intelligence and Learning Discipline of Students at Extracurricular Surau at Baiturrahmah Middle School, Padang City. Thesis. Faculty of Science Education. Padang State University. This research was motivated by the low level of student learning discipline in the extracurricular surau at Baiturrahmah Middle School, Padang City. This is presumably due to the relationship between emotional intelligence and students' learning discipline. This study aims to look at the description of emotional intelligence, the description of learning discipline, and to know the relationship between emotional intelligence and students' learning discipline. This study uses a quantitative method with a correlational type. The population in this study were students with a total population of 58 students and the sample in this study totaled 36 students. The sampling technique used proportionate stratified random sampling. Data collection techniques using questionnaires or questionnaires. And for data analysis techniques using the percentage formula and product moment correlation formula.The results showed that: (1) Emotional intelligence is categorized as low, (2) Learning discipline is categorized as low, (3) There is a significant relationship between emotional intelligence and student learning discipline in the extracurricular surau at Baiturrahmah Middle School, Padang City. It is recommended to: (1) Students are able to manage their emotions well, (2) Schools can work together with parents of students to help improve children's emotional intelligence, (3) It is hoped that future researchers can identify other factors or other variables.
The Relationship between Learning Needs and Interest of Computer Training Participants in (LKP) Kurnia Pancung Soal, Pesir Selatan

The research was motivated by the low interest of computer training participants at LKP Kurnia Computer, Pancung Soal District, Pesisisir Selatan Regency, this is thought to be related to their learning needs. The objectives of this research are 1) to describe the learning needs of computer training participants at LKP Kurnia, Pesisir Selatan Regency, 2) to describe the learning interests of computer training participants at LKP Kurnia, Pesisir Selatan Regency, and 3) to determine the relationship between learning needs and the interests of computer training participants at LKP Kurnia South Coastal Regency. This research includes quantitative research with a correlational type, the population in this study was 30 people. The sample in this research was 70% of 30 people, namely 20 people. The data collection technique is a questionnaire with a data collection tool using an instrument containing a list of statements or questions. The data analysis technique in the research is percentage using the Spearman Rho correlation formula. The results of the research can be seen: 1) Learning needs at LKP Kurnia Computer are categorized as poor, 2) interest in learning at LKP Kurnia Computer based on all sub-variables is categorized as low, and 3) there is a significant relationship between learning needs and interest in learning at LKP Kurnia Computer.Keywords: Learning needs, learning interests, course institutions
Analisis Tingkat Kepuasan Karyawan Terhadap Fasilitas Hunian Perkebunan Ptpn IV Unit Marjandi Dengan Menggunakan Algoritma C4.5

Residential is a place to live or everything related to a place to live and in a narrow sense can be interpreted as a residential area or residential building. In connection with the quality of residential facilities, employee satisfaction is an important aspect in improving the quality of the provided residential facilities. If the satisfaction of the residential facilities provided to employees is not met, the employees will feel uncomfortable and will sue the plantation of PTPN IV Marjandi Unit. Analyze the level of employee satisfaction with the quality of the residential provided by the plantation to its employees is The purpose of this study. One of the efforts to find out the satisfaction of employees of residential facilities is to use the C4.5 algorithm classification, where Dataset is obtained through the Questionnaire technique that will be given to employees at PTPN IV Marjandi Unit. As for the satisfaction of employees of residential facilities in terms of aspects (1) water facilities, (2) electricity facilities, (3) kitchen conditions, (4) bedroom conditions, (5) toilet conditions in dwellings inhabited by PTPN IV Unit plantation employees Marjandi. Data processing is assisted using Microsoft Excel software and to validate study data using a rapidminer tool. It is hoped that this research can provide solutions or become a reference for plantations to improve the quality of residential facilities provided to PTPN IV Marjandi Unit employees..
Pengembangan Media Pembelajaran Berbasis Problem Based Learning Menggunakan Canva di Kelas X TKJ pada Mata Pelajaran Orientasi Dasar Teknik Jaringan Komputer dan Telekomunikasi di SMK 3 Padang

This research was conducted due to the lack of optimal use of interesting media, as well as the lack of teacher skills in using digital-based media in the learning process. Because of this, students often become bored and lose interest in learning lessons. As a result, learning materials tailored to students' interests and preferences are needed.One way to achieve this is by creating the development of Problem Based Learning Media using Canva for class X TKJ in basic computer network and telecommunications orientation subjects at SMK N 3 Padang. The aim of implementing Canva as a learning medium can be a creative solution to increase student focus by visualizing material in an interesting and interactive way. This type of research uses Research and Development (R&amp;D), and the development model used is 4D model design. This 4D development model consists of four stages, namely Define, Design,Develop (Development) and Disseminate (Dissemination). Research carried out at SMK N 3 Padang, research findings produced learning materials with material validity of 89.07% and media design validity of 93.7% and teacher response questionnaire answers of 96.6% and the student questionnaire response was 88.12 which can be categorized as very valid and practical.
APPLICATION OF PRINCIPLES OF CHAIN OF EVIDENCE AND CHAIN OF CUSTODY DURING STORAGE AND FORENSIC EXAMINATION OF ELECTRONIC DOCUMENTARY EVIDENCE IN SHARIAH CRIMINAL CASES IN MALAYSIA

Electronic documentary evidence is submitted to prove the facts of the case and to assist the court in making a good judgment. Nevertheless, the admissibility of such evidence in Shariah criminal cases depends on the competence of religious enforcement officers in preserving the integrity of electronic documents during the process of storage and forensic examination at the investigation stage. Religious enforcement officers must ensure that both the chain of custody and chain of evidence remain intact during the conduct of both processes, so that both amply support the admissibility of the document during the trial later. However, Shariah texts make no reference to the processes of storage and forensic examination of electronic documentary evidence in ascertaining proof and strength of qarinah evidence. In addition, legal provisions in the enactment do not appear to make any reference to these principles and processes. Such a scenario has caused some confusion regarding their acknowledgment in determining the admissibility of electronic documentary evidence in the Shariah court. This article uses a legal research framework developed qualitatively, with library research method used in data and information collection. These data and information are subsequently analysed using content analysis and critical analytical methods. The article aims to identify the principles of Islamic evidence and legal provisions under the Shariah Criminal Procedure Enactment and analyses existing problems relating to the process of storage and forensic examination of electronic documents. It suggests that a standard operating procedure on the processes of storage and forensic examination of electronic documentary evidence be developed in addressing issues relating to the integrity and admissibility of electronic documentary evidence in Shariah criminal trials.
The Influence of Empowerment and Self-Efficacy on Employee Performance

The aims of the research to find the influence of empowerment and self-efficacy on employee performance. This study employs a qualitative and quantitative approach. Empowerment has a significant impact on the performance of employees. The presence of self-efficacy has been found to have a favorable impact on the performance of employees. It is evident that employees consistently exhibit a sense of competence, perceiving themselves as capable of successfully accomplishing any task. Moreover, they hold the belief that their skills are on par with, if not surpassing, those of their colleagues.
INTERMEDIARY’S LIABILITY: TOWARDS A SUSTAINABLE ARTIFICIAL INTELLIGENCE-BASED CONTENT MODERATION IN MALAYSIA

Intermediaries enjoy a ‘safe harbour’ from civil or criminal liability should they host illegal and harmful third-party online content, subject to requirements from national laws. The line between immunity and liability becomes hazy when intermediaries appear to assume the role of content creators, hence risk being characterised as publishers. The paper analyses whether such liability may be diminished if intermediaries adopt an artificial intelligence-based content moderation system. Through comparative case analyses of Mkini, Delfi, Bunt and Godfrey, the research questioned the relevance of the legal defence granted in the Communications and Multimedia Act 1998 and the Content Code. The article analysed the Federal Court’s finding of liability for Mkini and asked whether it signals the right way forward that may ignore the fundamental right to express opinion of public interest. Despite the advances in artificial intelligence-based content moderation, it remains to be seen if algorithms can easily contain illegal and harmful content.
Perancangan Presentasi Produk Arsitektur Menggunakan Teknologi Virtual Reality

Presentation in architecture has developed over time. From initially using hand drawings, he then switched to using visuals created by computers. The more technology develops, the more interesting the presentations produced. The results of the presentation also become more realistic so that they are closer to the original design object. Technological developments are increasingly advanced and the use of Virtual Reality technology is widely used in almost all fields, including in the field of architecture. In Architecture, the use of Virtual Reality as a presentation tool has been widely used. However, the method used requires quite a large amount of money and is still too complicated to apply. However, currently Virtual Reality can be done simply and can be applied generally and by architectural practitioners.
Perangkat Lunak Komputer

The development of the world of technology at this time has a major influence and impact on the development of educational information systems. In the world of information systems that aim to provide various kinds of information, and with the development of technological progress experiencing very rapid development, it is characterized by the increasing number of computer-based information systems. The objectives of this journal are (1) Analyzing the history and evolution of browsers, (2) Identifying the Challenges Faced by Browsers (3) Reviewing the Latest Innovations in software. The method in writing this journal is in the form of data collection from several journals. (1) The Internet was first created by the United States Department of Defense (DARPA) in the 1960s. Early browser software such as "NCSA Mosaic" appeared in the early 1990s, allowing users to access text and images simply via the HTTP protocol, (2) The challenges faced by browsers are security, user privacy, sustainability of mobile devices etc., (3) The latest innovations in software are the latest web technologies, enhanced security and support for VR/AR.
Perancangan Website “Agriverse” Media Informasi dan Edukasi Teknik Hidroponik Menggunakan Metode User Center Design

As an innovation for food security in Indonesia, the Agriverse website has been developed, which is a platform for information media and education on hydroponic techniques. The website contains e-commerce services, agricultural extension services, data on nearby agricultural shops, articles and discussion forums. Because people still rarely know about hydroponic techniques, designing the website interface relies on the needs of target users using the User Centered Design method. Testing the Agriverse website using Black Box Testing and 5 Second Testing resulted in an average time of 9.6 seconds to try each feature, and the entire feature system for the website's functional requirements was successfully used.
Analisis Perbandingan Google Home Dan Amazon Alexa Pada Rumah Pintar (Smart Home)

This analysis will help Smart Home users to understand the advantages, disadvantages, and significant differences between these two platforms. With this more in-depth information, users will be able to make smarter decisions in choosing the platform that best suits their needs and preferences in managing their Smart Home.
Pendampingan Pengelolaan Perpustakaan Digital untuk Memperkuat Literasi di SD Pusaka Rakyat 02

The main problem in literacy faced by SD Pusaka Rakyat 02 is the absence of library space and limited reading books owned by the school. The purpose of this activity is to provide digital library management assistance to strengthen literacy and overcome the absence of physical library space. The methods used in this activity include interviews, observations, discussions, presentations, questions and answers, and simulations. The result of this activity is that the teachers can manage the digital library well and gain experience in literacy, especially digital literacy. In addition, digital libraries can also support the learning process in the classroom, motivate students to read a variety of books, and support literacy activities in elementary schools.
Penerapan Metode ARAS dalam Rekomendasi Handphone Terbaik untuk Youtuber Pemula dengan Pembobotan ROC

Mobile phones have evolved into versatile devices that can be used for a variety of purposes, including sending and receiving multimedia messages, surfing the internet, taking photos and videos, playing music, playing games, and running various applications. Mobile is not only a communication tool, but also a multimedia and productivity tool that is very important in everyday life, like a novice YouTuber who can use a cellphone to create his YouTube content. Beginner YouTubers refer to individuals who are just starting their journey in creating and uploading videos on YouTube. When creating video content, a novice YouTuber can use a cellphone, but when choosing a cellphone for creating content, a YouTuber must really choose. Because there are many choices of cellphones available now, it makes a novice YouTuber confused in determining the best cellphone to use. In choosing a cellphone for a novice YouTuber, there are several things to consider, namely Front Camera Resolution, Rear Camera Resolution, RAM, Internal Memory, Battery Capacity and Price. Then we need this information system which is also called a Decision Support System (DSS). SPK is a system that can help companies or organizations to make decisions on a problem they face. In this study, we applied the Additive Ratio Assessment (ARAS) method and ROC weighting, which is a method for making decisions and scoring criteria for obtaining the best cellphone recommendations for novice YouTubers, namely Infinix Zero 20 with a score of 0.92711 as an alternative that gets the highest score.
Analisa Visualisasi Data Covid – 19 Di Indonesia Menggunakan Tableau Big Data

This study explains the benefits of data analysis by visualization of Big data inoptimizing cases of the spread of COVID-19 in Indonesia. The data used is the COVID-19 Indonesia time series data from the Kaggle website. In this study, the author used tableau tools to analyze data based on worksheets of covid-19 distribution maps, COVID-19 statistics, details of active cases per province, death cases per province, active cases, death cases, confirmed cases and produced a dashboard of COVID-19 data. The results of the analysis obtained using visualizations in the form of graphs are very fast and optimize data processing so that they can find out which provinces are affected by active cases and deaths of COVID-19 from the highest to the lowest in Indonesia and can be used in decision and policy making for the Indonesian government.