Reviewerly/exHarmony huggingface dataset:
PROGRAM EVALUATION OF IMPLEMENTATION OF TECHNOLOGY, INFORMATION AND COMMUNICATION (ICT)-BASED LEARNING SYSTEMS IN MANAGEMENT PERSPECTIVE

Information and Communication Technology (ICT) is currently one of the media in the learning process at various levels of education. Through ICT, the learning process in the classroom can be carried out properly, especially by educators (teachers) and students (students). Thus, ICT becomes the main tool for interacting learning regardless of space and time. Information technology-based learning information systems can present interesting and interactive learning models. In order for the application of learning information systems to give good results, optimization of the management function is needed in each stage of its development. The stages of the management function that are very familiar to stakeholders in the education sector consist of: Planning, Organizing, Actuating and Controlling (POAC). With this management function, the application of learning information systems will be built and implemented properly. To measure the success of the implementation of this system, an evaluation of this educational program is needed. One of the most frequently used program evaluation models is the program evaluation model, the program evaluation model developed by Stufflebeam (Stufflebeam's Model), also known as the CIPP Model. Madrasah Tsanawiyah (MTS) Mathlaul Anwar Lampung is one of the schools under the auspices of the Ministry of Religion which also uses information technology as a medium in learning. In its application, the management function becomes the basis for MTS Mathlaul Anwar in building an information technology-based learning system.
Management by expectation in the colleges of Baghdad University in the light of the Kaizen methodology from the viewpoint of its administrative leaders

The research aimed to identify the administration with the exception in the colleges of the University of Baghdad in the light of the casein methodology. The descriptive analytical method has been used, and the research community has been empowered by administrative leaders in the colleges of Baghdad University. The study sample reached (50) To achieve the results of the research, a tool (questionnaire) consisting of three areas (administrative empowerment - time management - participation in decision making) was prepared with (6) paragraphs for each field. The tool was judged by a number of specialists to ensure its honesty and reliability. Statistical processing: After field application of the research tool, the information provided was blanked, and statistically analyzed with the adoption of manual dumping of open responses. SPSS was used using the iterations, averages and standard deviations program to analyze results. The most important results of the research: the first goal: The weakness of the reality of decentralized management of the deans of the Faculties of Baghdad University. As the average of the sample scores reached (32,198) degrees with a standard deviation of (6,432) degrees, which is smaller than the theoretical average of the questionnaire of (54) degrees. The second goal: Depending on the functional location variable The results of the research indicated that there are no differences related to statistical evidence, which makes the views convergent between the responses of the administrative leaders. Keywords: (Exception by Management - Casein Methodology)
COGNITIVE DOMAINS OF COMMUNITIES ON MUNICIPAL SOLID WASTE MANAGEMENT SYSTEMS IN METU TOWN, SOUTH-WEST ETHIOPIA

Urban waste management is drawing increasing attention in emerging cities of Ethiopia.Accurate and reliable information on cognitive domains of communities is a very important element for efficient and effective planning of solid waste management (SWM) system.Therefore, we assessed the cognitive domains of communities on SWM system in Metu town.A cross-sectional study design and simple random sampling technique was employed on 252 households (HHs), and 65 commercials and institutions (CIs).Data was collected through face to face interview using a structured questionnaire and checklist.A survey from sampled HHs and CIs revealed that 79.8% of HHs and 38.5% of CIs were separately stored solid wastes, capable of being sold and/or exchanged.Nevertheless, 26.2% of HHs and 94.6% of CIs didn't practice recycling and reusing of solid waste, only 24.2% of HHs is currently doing home composting as recycling.Out of the total, 19.8% HHs and 16.9% of CIs were accessed to door to door municipal solid waste collection service, 75% of the HHs and 80% of CIs were used Micro and small scale enterprize (MSE) for door to door solid waste collection service.The vast majority of the communities in Metu town unsatisfied by the service rendered by municipality and MSE, only 1.2% of HHs and 3.1% of CIs respondents were 'satisfied' with solid waste collection services of the municipality.In general, the town should emphasize the cognitive domains of communities to improve SWM activities by promoting waste segregation, recycling/reusing, and providing waste transfer stations with collection containers.
DIGITAL LITERACY COMPETENCES IN IMPROVING THE PROBLEM-SOLVING SKILLS IN FACING THE INDUSTRIAL REVOLUTION 4.0

This study aims to determine student’s digital literacy competences in improving the problem-solving skills in facing the era of Industrial Revolution 4.0, which is conducted on students at several state and private universities in Bandung. This study is expected to contribute to determining student’s digital literacy competences. The methods used in this study are descriptive and verification methods, in which the data obtained will be turned into numbers, converted into percentages, and then described. The sampling technique used is purposive sampling technique, namely students at colleges and universities, both public and private in Bandung. In this study, the sample used is 300 students. The analytical tool used is regression analysis with the SPSS program. Based on the results of the study, it is found that the digital literacy competences of students in Bandung can be categorized as Good, and the problem-solving skills of students in Bandung can be categorized as Good. The results of regression analysis shown that t-count (10,902) &gt; t-table (1,967). This means that the digital literacy competences have an effect on problem-solving skills, in which every change of 1 (one) unit in the digital literacy competences can increase the problem-solving skills by 720 units. Therefore, it can be concluded that the digital literacy competences significantly influence the problem-solving skills.
PENERAPAN MODEL PEMBELAJARAN WORD SQUARE UNTUK MENINGKATKAN HASIL BELAJAR SISWA SD NEGERI 104209 SAENTIS

This study aims to improve student learning outcomes by applying the Word Square learning model. This type of research is Classroom Action Research (CAR). This research was conducted at SD Negeri 104209 Saentis. The subjects are students of class IV B with a total of 29 students, while the object of this research is the improvement of student learning outcomes. Data collection techniques used are tests and observations. The results of the pretest data analysis showed that from 29 students who completed as many as 8 people (27.50%) by exceeding the KKM = 70 and 21 students (72.41%) had not completed, with a class average of 53.10. Furthermore, the results of data analysis in the first cycle showed that of the 29 students who completed as many as 18 people (62.07%) and 11 people (37.93%) who had not completed, with an average grade of 70.86. In the second cycle, there was an increase in student learning completeness, namely from 29 students, 25 (86.21%) were completed and 4 (13.79%) were not completed, with the average grade of the class increasing to 80.69. The results of observations of teacher activities in the first cycle of the first meeting were 81.67% and at the second meeting of the second cycle it increased again to 93.33%. Based on the findings from the research, it can be concluded that the application of the Word Square model can improve student learning outcomes on the theme 8 My Living Area in class IV SD Negeri 104209 Saentis 2018/2019 academic year. Keywords: Word Square and Student Learning Outcomes
Media Pembejaran tentang Hewan Menggunakan Adobe Flash Cs6

The Development Of Science And Technology Is So Rapid And Has A Big Influence On The Teaching And Learning Process. The Learning Media Used By The Teacher Has A Major Influence In Increasing Interest And Accelerating Students' Understanding Of The Material Presented By The Teacher. As A Result Of These Technological Advances, Various Applications Began To Appear That Were Made To Assist The Process Of Teaching And Learning Activities, However, There Are Still Many Early Childhood Schools That Have Not Utilized Animation-Based Applications. Animal Recognition Learning Media Uses Adobe Flash Cs6 For Student Learning Facilities, Especially Paud Al-Azis To Help Teachers In Teaching And Learning Activities To Be More Interactive And Fun. This Introduction To Animals Is Made To Increase The Knowledge Of Early Childhood Students In Recognizing Animals And Questions Related To Animals And Starting With Learning Using Animation-Based Applications
Alternative Initial Probability Tables for Elicitation of Bayesian Belief Networks

Bayesian Belief Networks are used in many fields of application. Defining the conditional dependencies via conditional probability tables requires the elicitation of expert belief to fill these tables, which grow very large quickly. In this work, we propose two methods to prepare these tables based on a low number of input parameters using specific structures and one method to generate the table using probability tables of each relation of a child node with a certain parent. These tables can be used further as a starting point for elicitation.
SISTEM INFORMASI TRACER STUDY ALUMNI PROGRAM STUDI D-III MANAJEMEN INFORMATIKA DAN KOMPUTERSASI AKUNTANSI UNIVERSITAS METHODIST INDONESIA

Tracer Study or alumni tracking is one of the methods used by several universities in Indonesia, to obtain input and feedback from alumni. Input and feedback obtained from alumni can be an improvement and development of the quality of the education system implemented at the university. Tracer studies are also useful in providing important information about the relationship between institutions and the world of work. The Tracer Study of the Indonesian Methodist University is still using a form (Paper Based), one of which is the D-III study program of Informatics Management and Computerized Accounting. The D-III study programs from previous years have produced many alumni who are ready to work, alumni data and the management system have not been saved to the database, so the stored data can be damaged, lost and it will take time to find alumni data. Therefore, a web-based tracer study information system is needed so that the system can be computerized. The website is built using the HTML, PHP, Bootstrap and MYSQL programming languages ​​as a data storage system or commonly called a database. The existence of this alumni tracer study website can facilitate the process of implementing the alumni tracer study. The system built is expected to improve and develop the quality of the current system.
Inverted Projection for Robust Speech Translation

Traditional translation systems trained on written documents perform well for text-based translation but not as well for speech-based applications.We aim to adapt translation models to speech by introducing actual lexical errors from ASR and segmentation errors from automatic punctuation into our translation training data.We introduce an inverted projection approach that projects automatically detected system segments onto human transcripts and then re-segments the gold translations to align with the projected human transcripts.We demonstrate that this overcomes the train-test mismatch present in other training approaches.The new projection approach achieves gains of over 1 BLEU point over a baseline that is exposed to the human transcripts and segmentations, and these gains hold for both IWSLT data and YouTube data.
Ways of learning to play the piano in pedagogical institutions of education

The article reveals the problem of modern conditions of education in educational pedagogical institutions, where the opportunity to study is provided for those who do not have a music education. It is noted that the initial stage of learning to play the piano is associated with many difficulties due to the necessary skills and abilities to play the piano for professional performance of musical works. The article considers several types of skills needed for future professional activity: motor, cognitive, theoretical and practical. It is noted that the most difficult for a music teacher is the ability to select by ear and transpose. The lack of these skills further limits the possibilities of conducting music lessons and extracurricular activities in general secondary education. It is emphasized that from the very beginning of education, students need to make an installation on the musical performance of works. Therefore, it is very important from the first lessons to develop the ability to reveal the figurative content of the work, to convey stylistic features, to show mastery of form. The author notes that students during their studies should consolidate some basic skills: theoretical understanding of the work; stopping attention on certain elements of the musical fabric (listen to the sound of melodies, undertones, connecting episodes); constant listening to the performance of a musical work, awareness of the expressiveness in accordance with the content of the work; feeling and understanding of the process of development of musical thought, taking into account all the elements of expression; coverage of the form of the work, attention to the culminations and caesuras, tempo and dynamic contrasts, figurative content. The author recommends that teachers choose a technically and artistically and emotionally accessible repertoire that will be able to interest and encourage students to play the piano.
Orthographic Error Analysis: A Bird’s-Eye View of Students’ Spelling, Capitalization and Punctuation

The purpose of the study was to ascertain if there was any association between orthographic error and what is being written on particular topics.Thus, forty-nine (n=49) learners, thirty-nine (n =39 (80%) male) and ten (n = 10(20%) female) from freshman students were involved.Indeed, the sample was drawn by using convenience sampling based on availability.On this account, the study encompassed correlations and descriptive statistics of which observation, text analysis, and diary were entrusted with regarding to data disposal.The findings, as a retrospective report, reveal that and number of words used at a time of classroom-based texts.Upon the findings, the study laid down its set of recommendations.
PENGARUH PENGGUNAAN MODEL PICTURE AND PICTURE TERHADAP KEMAMPUAN MENULIS TEKS PROSEDUR SISWA KELASVII SMP NEGERI 6 PARIAMAN

The study is set against the background of such problems as the following. Students are less interested in taking lessons. Students have not been able to write the textbook procedure according to the correct writing criteria. The study aims to describe the ability to write text of student procedure before and after using the picture and picture model and the effect the use of the picture and picture model on the ability to write the text of class procedure VII SMP N 6 Pariaman. This type of research is quantitative using experimental methods. The sample in this study were 25 students of class VII. The data in this study is the score of textual ability before using the picture and picture and text capability score of procedure after using the picture and picture class model VII SMP N 6 Pariaman. Based on research results may be summarized as follows. First, the ability to write the text procedure class VII SMP N 6 Pariaman before using a picture and picture model achieves an average of 66,85 with a qualification of more than Enough (LdC). Second, the students' ability to write procedural texts of class VII SMP N 6 Pariaman after using the Picture and Picture model obtained an average score of 76.18 with good qualifications (B). Third, based on the t-test, it is obtained tcount = 3.93&gt; t table = 1.71. The test criteria for t is accepted, t count&gt; t table, in other words H1 is accepted and H0 is rejected. Thus, the use of the Picture and Picture model has an effect on the ability to write the text of class procedure VII SMP N 6 Pariaman. Keywords: Writing, Procedure Text, Picture and Picture.
METODE MENGAJAR BERVARIASI UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA

Various problems in the world of education still require concerted thinking efforts; one of these problems is in the field of mathematics studies in schools. This may be due to the way the lesson is delivered that is less effective, for that a teacher can create an interesting learning atmosphere so that it is not boring. A teacher must be able to choose a teaching system that is in accordance with the program of teaching and learning activities. In this study the method used is descriptive quantitative method, data analysis using statistical formulas. To find out student learning outcomes, the writer conducted an essay test. Based on the results obtained, it can be concluded that: "The average mathematics learning outcomes of students who are taught using varied teaching methods are more than the average mathematics learning outcomes of students who are not taught using varied teaching methods". Thus, it can be said that the application of various teaching methods has a positive effect or can improve mathematics learning outcomes.
Automated Sports Player Performance Analysis: A Survey

Sports can not be said it is a mean for social cohesion by allowing people interaction disregarding their social status, age, etc. only but also it became the entertainment industry from governmental views. Consequently, a large amount of resources has been directed to sports to improve understanding, performance and presentation. Sports video analysis is a popular tool to capture low-level and high-level analysis. Sports analytics have several usage scenarios such as personalized video summary, player statistics and tactical analysis. In order to make the automatic sports video analysis realized, there is a necessity for player identification across sports. Identifying players in sports videos is a major research challenge due to low video resolution per player, camera perspective, the variation of the posture of player, illumination conditions, variety of sports fields and t-shirts. Here, we survey the most significant methods and problem formulations that have been proposed to address the problem of player identification.
Analisis Kebutuhan Informasi Siswa Kelas XII di SMA Khadijah Surabaya

This study is to describe the information needs of XII class students in Khadijah Surabaya Senior High School. The research method used is descriptive quantitative and the research location is in Khadijah Surabaya Senior High School. The population was taken from XII students class and a valid sample filled out the questionnaire as many as 68 students. The sampling technique was Purposive Sampling. The result of the research shows that 11 (eleven) indicators derived from David Nicholas used by the researcher produce 36 derivative indicators for the research questionnaire. From the 36 questions, 34 indicators show a high category score. While the remaining 2 show a score that is in the medium category. Indicators that are in the medium category have the lowest score. Those are the respondent’s information needs about technological and communication developments and the information needs of respondents who have an intellectual level of information that is filled with writing or words. On the other hand, the result of the highest score was found in the respondent’s information needs indicator showing that respondents need more information with a visually pleasing collection – book, magazine, or any other forms of information sources. Keyword: Analysis of Information Needs; Student Information Needs; Library School
MCL@IITK at SemEval-2021 Task 2: Multilingual and Cross-lingual Word-in-Context Disambiguation using Augmented Data, Signals, and Transformers

In this work, we present our approach for solving the SemEval 2021 Task 2: Multilingual and Cross-lingual Word-in-Context Disambiguation (MCL-WiC).The task is a sentence pair classification problem where the goal is to detect whether a given word common to both the sentences evokes the same meaning.We submit systems for both the settings -Multilingual (the pair's sentences belong to the same language) and Cross-Lingual (the pair's sentences belong to different languages).The training data is provided only in English.Consequently, we employ cross-lingual transfer techniques.Our approach employs finetuning pre-trained transformer-based language models, like ELECTRA and ALBERT, for the English task and XLM-R for all other tasks.To improve these systems' performance, we propose adding a signal to the word to be disambiguated and augmenting our data by sentence pair reversal.We further augment the dataset provided to us with WiC, XL-WiC and SemCor 3.0.Using ensembles, we achieve strong performance in the Multilingual task, placing first in the EN-EN and FR-FR subtasks.For the Cross-Lingual setting, we employed translate-test methods and a zero-shot method, using our multilingual models, with the latter performing slightly better.
FinTech – A Step Ahead or a Force of Creative Destruction in Finance

The purpose of the article/hypothesis. This article aims to introduce the concept of creative destruction in relation to transformative solutions in finance based on the example of FinTech and innovative technologies with special emphasis on blockchain and cloud computing. As a means to reach its objective this paper analyzes in depth the concept of creative destruction originated by Schumpeter in 1940s and translates it to modern business financial environment to present the reader with double-sided effects of introduced changes, their unique and unprecedented character both from the perspective of FinTech and traditional financials intermediares.&#x0D; Methodology. In order to research the effects of innovations on the financial markets the critical study of the foreign literature will be conducted.&#x0D; Results of the research. The conducted considerations displayed a parallel between innovations introduced by FinTech and actions undertaken by traditional financial institutions in order to remain strong players on the financial market. Even though solutions provided by start-ups may debilitate gained trust, which is one of the fundamental cores of finance, and raise questions related to breach of established regulations, they support the market with increased efficiency and variability of products and services. However, it can be easily perceived that advantages of introduced solutions outweigh possible dangers, and financial intermediaries, especially banks, decide to operate on the basis of the enagament model that supposes a synergy with start-up to blend favourable aspects of both of them including banks’ well-established repute and trust along with FinTech’s innovative potential.