Reviewerly/exHarmony huggingface dataset:
Construction the linear codes in PG (1, 31)

The goal of this paper is to construct the linear code, and its dual which corresponding to classification of projective line PG(1,31), we will present Some important results of coding theory, the generator matrix of every linear code in PG(1,31) is found, A parity check matrix is also found . The mathematical programming language GAP was a main computing tool .
Tackling Skewness, Noise, and Broken Characters in Mathematical Expression Segmentation

Segmentation is one of the most computer vision processes importance, it aims to understand the image contents by partitioning it into segments that are more meaningful and easier to analyze. However, this process comes with a set of challenges including image skew, noise, and object clipping. In this paper, a solution is proposed to address the challenges encountered when using Optical Character Recognition to recognize mathematical expressions. The proposed method involves three stages: pre-processing, segmentation, and post-processing. During pre-processing, the mathematical expression image is transformed into a binary image, noise reduction techniques are applied, image component discontinuities are resolved, and skew correction is performed. Two skew correction methods are proposed: The first method is the Deskewing using iterative PCA, and the second method is the PCA prediction. The line fitting-correction image deskewing and both gave better results than the well-known Hough transformation method. In the segmentation stage, the vertical and horizontal distances between mathematical expression components are utilized to segment the components. Post-processing is employed to reassemble split symbols into a single entity. The proposed method achieves an average detection rate of 97.32%, demonstrating improved recognition outcomes for mathematical expressions.
BIMBINGAN ENGLISH CONVERSATION BAGI REMAJA DI DESA LONTOS, KECAMATAN LUWUK TIMUR KABUPATEN BANGGAI

Learning English is an important part that must be learned by teenagers today. Developments in technology and science oblige them to master the international language. English is able to open job opportunities for teenagers. However, the condition of Lontos Village, East Luwuk District, Banggai Regency, has not been able to provide human resources that can meet their English learning needs. Therefore, one of the XXXIII KKN student programs in Lontos Village provided English Conversation guidance to the youth there. The purpose of this activity is to build interest in speaking and conversational skills as well as to increase the confidence of young people in Lontos Village, East Luwuk District, Banggai Regency in speaking English. The implementation method used is the approach to teenagers, lectures, practice and question and answer. The results of this activity show that there is an interest in Lontos village youth in English. They also show confidence in using English. So that the ability of teenagers in English conversation has been seen. It is hoped that they will continue to hone their English skills.
PENGARUH JURNALISTIK GAME ONLINE MOBILE LEGENDS TERHADAP PRESTASI AKADEMIK SISWA SMA NEGERI 1 GUNUNG MERIAH ACEH SINGKIL

This research aims to know the influence of journalistic online game mobile legends on the academic achievement of high school students Negeri 1 Gunung Meriah Aceh Singkil. This study uses quantitative descriptive methods. This study is a field study. (field research). Data sources in this study include primary data obtained directly from respondents and secondary data acquired indirectly through relevant literature. Data collection techniques in this study include non-participatory observation and spread of elevators. (kuesioner). Data analysis techniques in this study include validity ujiting, reliability ujiting, classical assumption ujiting, and hypothesis ujiting through IBM SPSS devices. The results of this study showed that the value of the variable regression coefficient X (b) yielded a value of 0.686 which shows that the journalistic variable online game mobile legends has a positive influence on the academic variable of high school students Negeri 1 Gunung Meriah Aceh Singkil which means that every increase in the unit of variable journalistics online game mobil legends will affect the academical population of students of State 1 High School Mount Meriah Ace Singkil by 0.686. Based on the ujit determination coefficient that the impact of the value of the R Square (R2) factor of 0.515 or 51.5%. then it can be concluded that the influence of the journalistic online game mobile legends (X). against the academic variable of high school students State 1 Gunung Meriah Aceh Singkil 51.5%.
RBIPA: An Algorithm for Iterative Stemming of Tamil Language Texts

Cyberbullying is currently one of the most important research fields. The majority of researchers have contributed to research on bully text identification in English texts or comments, due to the scarcity of data; analyzing Tamil textstemming is frequently a tedious job. Tamil is a morphologically diverse and agglutinative language. The creation of a Tamil stemmer is not an easy undertaking. After examining the major difficulties encountered, proposed the rule-based iterative preprocessing algorithm (RBIPA). In this attempt, Tamil morphemes and lemmas were extracted using the suffix stripping technique and a supervised machine learning algorithm for classify the word based for pronouns and proper nouns. The novelty of proposed system is developing a preprocessing algorithm for iterative stemming; lemmatize process to discovering exact words from the Tamil Language comments. RBIPA shows 84.96% of accuracy in the given Test Dataset which hasa total of 13000 words.
A Comprehensive Review of Color Image Encryption Technology

Today, with the continuous increase in the use of computer networks and the rapid evolution of information technologies. The secure transmission of data over the Internet has become an urgent necessity to preserve the privacy of users and protect sensitive information from theft and distortion. images are most of this transferred data, so it was necessary to protect it by encrypting them using algorithms that ensure the protection of information access to the receiver. Color images contain sensitive information and details that must be secured and protected. This paper produces a comprehensive review of image encryption methods and classifies them based on various concepts such as chaotic maps, DNA, etc. with comparisons between existing approaches to accessing different security parameters. Additionally, the types of encryption keys were reviewed along with some common types of attacks and the most important methods for measuring encryption efficiency.
Incorporating a Web-Based System to Implement Services and Recommendation System for International Students in Northeastern University (NEU)

China has become a major study destination for many international students who come to study in many higher institutions at different levels. NEU is one of these higher institutions and as a result seeks to make life comfortable for the international students who come to study there. It is in this vein that this system has been designed with the objective of enabling any new foreign student arriving NEU to acquaint themselves with the new environment and integrate it in less than no time thereby overcoming the fear of the new environment which grips every new comer. Key technologies, tools such as Spring MVC/Security, JSF Prime Faces, etc. were carefully chosen for the development of the project. The system development followed the system development life cycle, specifically using the agile methodology. Testing proved that the proposed system is a very responsive and could run well on most browsers.
Research and Practice of a Blended Teaching Mode based on Small Private Online Courses

The rate of education digitization is accelerating due to the ongoing development of information technologies. The demands of student learning cannot be fully met by the conventional classroom-teaching method. Due to the emergence of new teaching forms in the post-pandemic era, rapid development of IT applications, national education-informatization policies and deployment, and the plight of the traditional teaching mode, there is a need to explore new ideas and patterns of integrating information technologies and teaching approaches. This study elaborates on a blended teaching mode based on small private online courses (SPOC) on course goals, teaching contents, teaching methods, and evaluation approaches against the background of information technology by using the course of Heat Transfer as an example. The results demonstrate that this instructional strategy can enhance students' learning effect and comprehensive ability effectively. The rules of blended teaching were explored to guide teaching improvement.
Development of a Prototype for Census and Enumeration: A Case Study of Namibia

The most difficult and extensive task a national statistical office performs is a population census, which involves mapping a nation's population, enlisting and training a sizable number of enumerators, running a wide-ranging publicity campaign, encouraging every household to participate, gathering personal data, compiling a sizable amount of completed questionnaires, and analyzing and disseminating the results. According to the report, the traditional tablet-based census method utilized by the Namibia Statistic Agency has a number of drawbacks, including data loss and a protracted procedure. The goal of the study was to create a web-based application to support the Namibia Statistic Agency's (NSA) present system. The study employed a qualitative research methodology, and participants' issues and points of view were elicited using a descriptive research design. The research's findings showed that the web-based application for the census will cut down on the amount of time needed for data entry collecting and that the budget for the census will fall since the web-based system will cost less overall. The report concludes by recommending the NSA to consider employing the web-based application for its subsequent populationcount in order to do away with and simplify the manual data collection process.
Confidential Computing in Edge- Cloud Hierarchy

The paper introduces confidential computing approaches focused on protecting hierarchical data within edge-cloud network. Edge-cloud network suggests splitting and sharing data between the main cloud and the range of networks near the endpoint devices. The proposed solutions allow data in this two-level hierarchy to be protected via embedding traditional encryption at rest and in transit while leaving the remaining security issues, such as sensitive data and operations in use, in the scope of trusted execution environment. Hierarchical data for each network device are linked and identified through distinct paths between edge and main cloud using individual blockchain. Methods for data and cryptographic key splitting between the edge and the main cloud are based on strong authentication techniques ensuring the shared data confidentiality, integrity and availability.
Soft Computing: Contents, Techniques and Application

Soft Computing is a relatively new branch of Computer Science that deals with approximate reasoning. The techniques of Soft Computing are used successfully nowadays in many domestic, commercial and industrial applications becoming a major research object in automatic control engineering. The present paper reviews the contents of Soft Computing, which include probabilistic and in particular Bayesian reasoning, fuzzy logic, artificial neural networks and genetic algorithms. These topics are complementary to each other and can be used simultaneously for solving complex real-life problems, which cannot or it is too difficult be modelled mathematically. The paper also explores the main techniques used in Soft Computing and discusses their advantages with respect to the traditional techniques of hard computing.
The dynamics of prisoner population model in Indonesia with a rehabilitation regulation for drug users to overcome prison overcapacity issue

This paper discusses about a mathematical model of the prisoner population with a new regulation regarding punishments to the drug users in an effort to overcome the prison overcapacity issue in Indonesia. This new regulation is launched by the Indonesia government after a fact about overcapacity of prison in Indonesia is revealed through a fire incident in a prison on 8 September 2021 that causes 41 people died and a number of people were injured. Besides, prisons in Indonesia are mostly occupied by the drug user. The model is constructed by using a compartmental model approach. The stability analysis of the equilibrium points is carried out along with its existence conditions. The analytical studies are equipped by calculate the basic reproduction number. Furthermore, this study is also equipped by numerical simulations with some scenarios. The results of this study confirm that the effect of the new regulation is able to reduce overcrowded issue in prisons in Indonesia. However, if it compare to recent prison capacity, this new regulation has not been able to suppress the number of prisoner below to its capacity limit in the short time so that it is needed to consider other solutions as the additional regulation and policy
PENERAPAN MODEL PEMBELAJARAN STUDENT TEAMS ACHIEVEMENT DIVISIONS BERBANTUAN MEDIA ULAR TANGGA UNTUK MENINGKATKAN HASIL BELAJAR IPS KELAS V

This study aims to improve the learning outcomes of fifth grade students in social sciences by applying the STAD (Student Teams Achievement Divisions) learning model assisted by Snakes and Ladders media. This research uses Classroom Action Research (CAR), which lasts for two cycles. The stages of implementing this research include planning, implementing, observing, and reflecting. The subjects in this study were fifth grade students at SDN Peterongan Semarang in the 2023–2024 academic year, totaling 26 students as recipients of research actions, while researchers who were given the action were researchers together with class V homeroom teachers. Data collection techniques used observation techniques, interviews, learning outcomes for each cycle, and documentation. The data analysis used in this research includes quantitative and qualitative data analysis. The results of this study indicate an increase in student learning outcomes in social studies subjects in each cycle. In the pre-cycle stage, the average learning completeness was 42.3%; in the first cycle, the average learning mastery was 80.8%; and in the second cycle, there was an increase in learning outcomes again, with an average learning completeness of 92.3%. From these data, it can be concluded that student learning outcomes by applying the STAD learning model assisted by snakes and ladders media in social studies class V starting from the pre-cycle, cycle I, and cycle II have increased.
Communication Strategies Used by English Lecturer in EFL Classroom Interaction Second Semester at STKIP Taman Siswa Bima

This research was aimed to find out the kinds of communication strategies which are used by the lecturers and to find out how the lecturers used communication strategies in communicating with their students in teaching speaking subject at English Department of STKIP Taman Siswa Bima. This research applied descriptive qualitative method, more specifically classroom discourse analysis. The data were collected from the observation by audio recorder during one meeting from two lecturers at English Department of Muhammadiyah University of Makassar, in order to find out what are the kinds of communication strategies are used by the lecturers and the ways lecturers used communication strategies in communication with their students. The result of this research showed that there were three communication strategies which were appeared when the lecturers communicating with their students during the teaching activity, they were achievement or compensatory strategies, stalling or time gaining strategies and the last was interactional strategies. The lecturers use L1 so that students more easily understand what was conveyed by the lecturers when students experience difficulties in L2. This is due to the fact that students still have less knowledge of English and the lecturers adapted to the situation by following them using much L1 in order to make them easier to learn English.
Overview of Smart Logistics and Blockchain Technologies

Rapid advancements in information communication technologies have significantly affected supply chains and organizations at large. Organizations using smart logistics derive benefits from its values within a supply chain system, such as improving the performance, sustainability, and competitiveness of an organization or supply chain system, or unit. This paper proposes that the implementation of smart logistics is not enough for companies to derive any significant value from it. The paper proposes a three- tiered solution centered on the application of blockchain technologies, including leanness and agility, digitization, connectivity, network, culture, people, and implementation as crucial toward quality and value processes and outcomes in smart logistics.
PENGEMBANGAN MEDIA PEMBELAJARAN LEMARI PINTAR BERBASIS LITERASI DALAM KEMAMPUAN MEMBACA PESERTA DIDIK DI KELAS III SEKOLAH DASAR

This development research aims to develop smart cabinet media in the reading ability of third grade elementary school students and to determine the feasibility of smart cabinet media in reading skills third grade elementary school students. The research method used is the Research and Development (R&amp;D) method. The Research and Development (R&amp;D) method is a research method used in research to produce certain products and test the effectiveness of the product. This R&amp;D Research produce a product in the form of smart cabinet learning media in the reading ability of class III students. The research design used refers to the research steps and developments that have been developed by Sugiyono are problem analysis, data collection, product design, validation of expert test designs, product revisions, and product trials (limited trials). Data collection techniques were carried out by questionnaires, observations and documentation. To test the feasibility of this learning media, an expert validation trial was conducted. Expert validation was carried out by media experts, linguists, and material experts as well as learning observations in elementary school with the research subject being 10 third grade students at SDN Gabus 3. From the data obtained, this smart cabinet media got an average expert validation score of 94% so it got the "very decent" category and got an average score of 93.6% from the student response questionnaire data and was included in the "very good" category. So it can be concluded that this smart wardrobe learning media is feasible to use.
The Relationship Between Student’s Habit of Watching English YouTube Content and Vocabulary Mastery

Vocabulary mastery is a crucial skill for English language learners. It will be much simpler for students to communicate verbally and in writing if they have a strong command of the English language's vocabulary. Considering this issue, this research aims to investigate the correlation between how often Senior High School students watch English content on YouTube and how well they know their vocabulary. In this research, the method is quantitative and the design is a correlation. This research population was eleventh graders of a Senior High School in Sidoarjo, while the sample was 45 students majoring in science. The first data collection instrument was a questionnaire used to collect data on student habit of watching English YouTube content. The second instrument was a vocabulary test used to collect data on students’ vocabulary mastery. Both results of data collection were analyzed and calculated using Microsoft Excel 2013 and SPSS version 26. This research found that the r-count was higher than the r-table. The r-count was 0.528 while the r-table was 0.294. It indicated a significant correlation between the two variables. The more often the students watch English YouTube content, the greater their vocabulary mastery. Then, H1 is accepted and H0 is rejected.
Development of a Pocket Book Based on Mind Mapping on Material Classification of Class VII Living Things

The presence of learning media in teaching and learning activities has an important meaning. This study aims to develop a pocket book media based on mind mapping on class VII living things classification material. This research uses the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). Data collection was carried out using a validated questionnaire for material experts, linguists, media experts, and student response questionnaires. The results showed that the developed mind mapping-based pocket book media scored 85% for the media aspect (very feasible), 85% for the language aspect (very feasible), and 94% for the material aspect (very feasible). While the results of student responses used 2 development trials, namely small-scale trials of 90.96% (Very Positive) and large-scale trials of 92.41% (Very Positive). It can be concluded that the pocketbook media developed is very feasible and gets a very positive response from students so it can be used in learning class VII living things classification material.
PENINGKATAN HASIL BELAJAR SISWA KELAS IVB PEMBELAJARAN IPAS MELALUI MEDIA PUZZLE DI SDN PETERONGAN

This research is useful to improve the learning outcomes of students in class IVB learning ipas through puzzle media at SDN Peterongan. The research used a Classroom Action Research (PTK) design and was conducted over two cycles. This assessment shows that there is an increase in learning outcomes in each cycle. In the pre-cycle, the students who were complete were 8 students or the percentage of complete 33% while those who were not complete were 16 students or the percentage of incomplete 67%. In cycle I, the students who were complete were 16 students or a percentage of 67% while the students who were not complete were 8 students or a percentage of 33% incomplete. In cycle II, the students who were complete were 20 students or a percentage of 83% complete while the students who were not complete were 4 students or a percentage of 17% incomplete. It can be concluded that there is an increase in the learning outcomes of class IVB students learning ipas by using puzzle media.
«It was a great, noble work of a selfless worker» (to the biography of P.A. Preobrazhensky)

The paper examines the main stages of the life path, scientific and socio-pedagogical activity of Pavel Aleksandrovich Preobrazhensky, a teacher, historian and public figure who lived in Samara at the turn of the 1920 centuries. The biographical study was built with the involvement of archival materials, published sources and memoirs of P.A. Preobrazhenskys students. The author notes the circumstances of the formation of the character and life principles of the future teacher, and the significant role of the family and the father-priest in this. The half-century pedagogical practice of P.A. Preobrazhensky left a memory of him not only in the hearts of the students, but also among their parents and colleagues, as evidenced by the statements given by the author. The paper also examines socio-cultural activities of P.A. Preobrazhensky, who during his life was a member of many scientific and cultural societies and actively worked in the field of education and dissemination of scientific knowledge among the Samara population. The author highlights the university period in the biography of Pavel Aleksandrovich, noting that it was the heyday of his scientific and teaching career. It was during this period that his life was filled with various types of activities scientific, teaching, administrative and social.