Reviewerly/exHarmony huggingface dataset:
THE RELATIONSHIP BETWEEN LEARNERS’ AUTONOMY AND ACHIEVEMENT IN LEARNING ENGLISH (A Descriptive Research at the Students of Islamic University of Indragiri UNISI, Tembilahan - Riau in the Academic Year of 2019/2020)

The purpose of this research was to find out whether is any relationship between learners’ autonomy and their achievement in learning English. The method used in this research was the descriptive quantitative research. The population of this research was the students of students of Islamic University Indragiri in the academic year of 2019/2020). The sample of this reaserch was 179 students at second semester that consist six classes. Therefore, this research used total sampling. In collecting the data, this research used written test as the research instrument to find out whether is any relationship between learners’ autonomy and their achievement in learning English at Islamic University Indragiri UNISI. The result of the research showed that every variable which was variable X (learners’ autonomy) and variable Y (learners’ achievement). Both of variable has a different score, variable X has total score 14326, and an average score 80.03 with the interpretation high category, meanwhile a variable Y has total score 13954.43 , and an average score 77.95 with the interpretation high category. Based on those findings, researchers analyzed the relationship between learners' autonomy and their achievement using the Pearson r formula. It was found out that there was a positive correlation between learners’ autonomy and their achievement in learning English. It was proved by the value of rxy of the correlation was greater than rtable. The value of rxy was 0.134 when the researchers consulted it to the rtable with df (degree of freedom) is N – nr = 179 - 2 = 177. We found that rtable had a value 0.1233 of 1% and 0.1467 of 5%. it could be seen obviously that the value of rxy is greater than the rtable. The hypothesis statement which reads the learners’ autonomy gave a useful contribution in achievement of learning English. Autonomy and achievement has correlation. The learners’ autonomy was enough to achievement in learning English become better.
NFCPlay: using NFC tags on VR mobile games to overcome the lack of input on VR Headsets

User input in Virtual Reality (VR) mobile games on the touch screen have been a problem in the gaming industry for many years. Some solutions using timers, waiting to look at something to act, have been proposed and used in several games. Some VR Headsets models had a magnetic button on the side. However, this button caused interference in the magnetometer and the GPS module, essential modules for developing games using VR. This work aims to present the use of an NFC tag (Near Field Communication) as an input mechanism for the player to overcome the lack of input on VR Headsets.
Metode Pembelajaran Kontektual sebagai Upaya Peningkatan Motivasi Belajar Akuntansi Mahasiswa Universitas Dharmawangsa

Based on midterm exam results there are still many students who get grades below the graduation average. As for several factors that cause, among others: students are very difficult to understand the concept of accounting, lack of motivation for students to study accounting and students are more passive and less able to work together in groups. This study uses class action methods and quantitative research methods, namely using multiple linear regression analysis. The location of the study was conducted at the University of Dharmawangsa Medan. The data source of this research is using primary data and secondary data. The stages of this research process are class action, data quality test, classic assumption test and hypothesis test. The results of this study that in the application of contextual learning have not been fully carried out by Accounting lecturers because they have not fully understood how the contextual learning method is. Simultaneously, contextual learning methods have a significant effect on motivation, but contextual learning methods do not affect student learning outcomes.
MULTIFRACTALITY OF NETWORK MEDIACOMMUNICATIONS IN THE INFORMATION CIVILIZATION: PHILOSOPHICAL ASPECT

The paper describes the philosophical context of multifractal characteristics of network mediacommunications development trends. The analysis of these trends shapes the contours of new subject field of not only socio-philosophical or cultural studies, but also inter-disciplinary researches of the multifractality phenomenon as a whole. Consideration of the multifractal prospects from the point of view of social philosophy of culture of an informational society is a kind of inter-disciplinary research in a sphere of philosophical works. The paper forms a discourse of the multifractal mediacommunications in a global networking space. Mediacommunications in this research are defined as a kind of social communications in a media sphere. The main problem of the research may be reduced to the question: is it possible to characterize the issue of multifractality of network mediacommunications in a philosophical context? The purpose of the research is the analysis of the philosophical aspect of multifractality of network mediacommunications in the information civilization. The object of study is a variety of processes of social communications development connected to the prospects of modern mediacommunications. The main hypothesis formulated in the research is that elaboration of the philosophical theory of global networking mediacommunications may be of a fractal-like nature. The concept of multifractality is defined as a process and result of designing complex self-similar structures based on the consistent use of several algorithms to create different fractals.
Preparatory Stage of Developing Training Materials for the On-line Course «Project Method in Teaching Higher Mathematics»

The article reviews the process of developing training content of the on-line course on the project method for Mathematics teachers teaching at higher technical universities. The study presents a model for the structure of the on-line course «Project Method in Teaching Higher Mathematics», which is in open access on the «Higher School Mathematics Teacher» educational platform. The original version of the course was designed on the basis of the findings of a survey among the Mathematics professors. After uploading to on the platform the original version of the course, we managed to organize a discussion of the proposed content, structure and modes for submitting the course materials on the forum. The article discusses the process of modifying the course components, improving training material during the forum discussion.
GAME SIMULASI PERAKITAN RANGKAIAN ELEKTRONIKA DASAR UNTUK SISWA SMK KELAS X BERTEKNOLOGI MOBILE AUGMENTED REALITY

The increasingly high quality curriculum that will be implemented certainly has to be accompanied by needs with good quality standards as well. It is often difficult for the education provider to provide the need for tools to support practice, with high prices and modules that are not always available making it difficult for students to study independently in these circumstances. Game is one of the media to be able to do things in the real world without the need to have real equipment, such as education games with the genre of serious games that have been developed as alternative media of modern education, accompanied by Augmented Reality (AR) technology, This simulation can be achieved by pretty good. So, the purpose of this research is to design an educational game with a simulation game genre that can represent basic electronic practice by Vocational High School students so that students can learn independently more easily and lower costs and reduce the risk of errors when do practical work directly. The game is designed with the Design Thinking approach with Mobile Augmented Reality (MAR) to simulate virtual objects. Based on the results of the game test evaluation through a questionnaire on vocational students majoring in Communication Electronics as many as 30 students, where aspects were tested terari from the respondent's background, interaction with the User Interface, and User Experience obtained by respondents from game simulations showed that the average respondent was interested in doing basic electronics assembly through simulation games with a score of 83.10% and can receive a pretty good education through the game with 79.16% test results.
Socio-Pedagogical And Organizational-Management Components Of Staff Training Demanded In Pseda

The article considers the problem of training of demanded specialists considering the specifics of the region in conditions of creating the Priority Social and Economic Development Areas.Recently, the Russian higher education system is marked by the creation and development of corporate universities, which are practically absent in the PSEDA zones.The basis of corporate universities rests on the innovative associative multi-dimensional interaction of educational and production cluster of single industry orientation.To reveal the possibilities of networking among the participants of the integrated educational and production cluster, the authors applied the method of testing, questionnaires and expert assessments.Within the research process, they highlighted socio-educational and economic-management conditions: filling of the corporate university complex infrastructure with necessary educational services according to the demand of the labor market; high educational culture, formed professional competences of the university teaching staff; intensification of the subjects' activity in the university complex based on the inclusion in various types of independent work; increase of the level of professional and personal mobility for the development of professional and personal competencies during professional selfrealization in the conditions of education digitalization.We presented the selected conditions as stages of implementing integrative training of educational and production cluster of PSEDA on the example of the Yurginsky Institute of Technology (branch) of Tomsk Polytechnic University.As a result, the authors presented the socio-educational integration effect of education, science, and production.
Code Switching as a Peculiar Feature of Digital Communication in Multilingual Settings

Digital communication, which has now taken a leading place among various types of language communication, reflects many specific features of communication in the context of bi -and multilingualism.The article considers switching of language codes as one of the typical features of digital communication and identifies the role of each language involved in this process.The main purpose of the article is to identify the most typical functions of code-switching in Kazakhstani multilingual settings.Our work is based on the material excerpted from 3 chats in WhatsApp messenger by means of continuous sampling.It shows that Russian language in bilingual communication works frequently as a modal and emotional framework of utterance with the predominance of Kazakh language as a means of communication.
The Relationship Between Service Expectations and Service Quality in University Education

Along with the rapid development of the scientific and technological revolution, the countries face many opportunities and challenges brought by globalization. Especially with Vietnam, a developing country, challenges are posed in many fields such as policy, infrastructure, labor, human resource education, information technology, finance. Creating high-quality human resources is urgent at present and in the future in Industry 4.0. However, the education of human resources in universities still has some limitations, and management levels have not adequately recognized the relationship between student service expectations about services that higher education institutions have. The study will provide. Therefore, this study will clarify the relationship between the two above problems in the university education environment.
Multimedia Development of English Learning for Recount Text Materials

In this study aims to: (1) produce English learning multimedia products for recount text material, (2) find out the feasibility of English learning multimedia products for recount text material, and (3) find out the effectiveness of English learning multimedia multimedia products for recount text material for class VIII students at SMPNJ. This research method is a research and development (R&amp;D) taken from the Alessi and Trollip model which consists of three stages, namely: (1) planning, (2) design, and (3) development. Data collection through observation, interviews, questionnaire sheets, and tests. Then, the data obtained were analyzed descriptively quantitatively. The effectiveness of the product was analyzed using the N-gain formula (normalized learning outcomes). The results of the study are as follows. (1) the products produced are multimedia in the form of English learning CDs for recount text material consisting of instructions, Competency Standards and Basic Competencies (SK and KD), description of material, summary, quiz, and evaluation; (2) the product developed is suitable for use as a complementary medium for learning English for recount text learning; (3) an increase in the average score of all students from the pretest and posttest results of 0.90 (N-gain ≥ 0.7). This means that the effectiveness of the product being developed is in the high category
BESARAN PENYESUAIAN (ADJUSTMENT) DOKUMEN KEPEMILIKAN TANAH PADA PENILAIAN TANAH PERTANIAN DENGAN LUAS SAMPAI DENGAN 10 HA DI KOTA BIMA TAHUN 2020

One of the factors that influences the value in land appraisal using market data approach is ownership document. Therefore, the existence and type of ownership document are two of the factors that must be considered by the appraiser, both for the appraisal object and comparison object. This study discusses how to measure the adjustment of ownership documents in the form of land title certificate when compared to tax payable statement on land and building tax and/or statement letter form Head of Urban Village. The research was conducted in 2020 using a case study method and agricultural land in the city of Bima with an area of up to 10 hectares as the research object. The sampling method used was purposive sampling with a span of data collection time from June to September 2020 and obtained 8 data which were the population of agricultural land buying and selling transactions and agricultural land selling deals during that period. The researchers found that ownership document affected land transactions price by 0.4% s.d. 0.5% and could be calculated using the cost to land price ratio formula which will be explained further in this paper. The results of this study are expected to provide convenience for the appraiser to appraise agricultural land and can be used as a preliminary study for further research development. Keywords: land valuation, market data approach, asset management
Pedagogical conditions for successful distance learning of foreign students: research results

The article focuses on the study of foreign students’ subjective satisfaction with the results of their education using a video conference. The educational subject is Russian as foreign language. The attitude of students to video lectures was studied using an online questionnaire. The purpose of the study is to assess the methods of organizing video sessions. The study confirmed the general trend towards a decrease in students’ interest in distance learning. According to studies’ results it was stated the pedagogical conditions to ensure satisfaction with video lessons at a sufficient level. To maintain interest in a video lesson, we suggest preparing basic materials and materials for self-study. All texts should be converted to electronic format and placed in special repositories. During the video lesson, it is recommended to alternate activities (listening, speaking, writing, reading) and visualization. Although videoclips, pictures and presentations were received favorably by students it was pointed a decline in interest to these training facilities. It is suggested to record planned and spontaneous explanations in video recordings and text. The results of the study have been applied in educational process for Russian students.
INSTITUTIONS OF SECONDARY EDUCATION IN KATERINOSLAV PROVINCE IN THE EARLY XXth CENTURY AND LEARNING FEATURES (Cases of Katerinoslav male gymnasium and Mariupol Mariinsky female gymnasium)

Relevance of the article is due to the need to present valuable experience of private and public education gained by educational institutions that were on the territory of modern Ukraine in the early 20th century. The number of students of Katerinoslav male gymnasium and Mariupol Mariinsky female gymnasium in the early 20th century is analyzed in the article. The features of their education in these secondary education institutions are revealed: the subjects and programs, tuition fees, help to poor but talented students (scholarships, etc.). It is shown that in the early 20th century the number of students in secondary education institutions increased, which led to the opening of new educational institutions in Katerinoslav Province. The quantitative composition of students in different years in male and female educational institutions of that period and their social strata are characterized. It is shown that not only state secondary education institutions were opened, but also private ones. Characteristic of this period was the creation of various public organizations that took care of the development of education. Philanthropy in the sphere of education among the local elite and business community reached a significant scale. Thus, it is proved that the reform of the secondary school, though it hasn’t not received legislative support in the Russian Empire, but it was put into practice, that led to the growth of the number of private educational institutions, as well as public and charitable initiatives related to the education of insolvent population. Coverage of the work of individual educational institutions during that period gives an opportunity to get an idea of the Russian government; s domestic policy concerning education, to draw conclusions about the level of literacy and education and the social structure of education.
ANALISIS DATA POLITIKUS MENGGUNAKAN NODE2VEC DAN ALGORITMA HARMONIC CENTRALITY

AbstractIndonesia is a democratic country with political party acting as people voices. Politician acquiregovernmental position through affiliation with a political party. The political party voices can influenceother parties and the whole political system. Hence, measuring the influence of a political party is done todetermine the impact in the government system. Using harmonic centrality algorithm to measure theinfluence of a political party or politician which facilitated by Node2Vec. Analysis results shows that thereis a political party that has the most influence in the government. However the graph has quite low densitydue to data limitation.Keywords: harmonic centrality, node2vec, politician, graph analysis
AN IMPROVED DATA PROTECTION TECHNIQUE TO SECURE A PUBLIC CLOUD ENVIRONMENT

Cloud computing is a growing paradigm of commercial infrastructure that assures to remove the need for maintaining and handling much expensive computing hardware.As the market develops, the threat to data also grows.Securing the data from unauthorized entrance and ensuring that the data are intact with the proposed scheme solves privacy, integrity, consistency, and unauthorized access problems.This research paper proposed a PHECC hybrid algorithm (Polynomial based Hashing and Elliptic Curve Cryptography) that includes PH with ECC security algorithms to ensure customers their data security in the cloud.In the current scenario, the hybrid algorithm almost guarantees for data security.The efficiency of the proposed technique is compared to other hybrid algorithms.
ALARM: A Light Application for Recommendation and Monitoring

Big companies usually have human and financial resources to personalize their websites. On the other hand, small and medium-sized companies usually do not have such resources. In this paper we propose ALARM: A Light Application for Recommendation and Monitoring. This free platform enables automatic recommendations and monitoring in small and medium-sized websites. The platform is independent of the site structure, as well as monitoring and recommendation methods which may be used in it. We illustrate the features of the platform in a case study, where we show how it can be used to provide recommendations as well as to analyze them.
Anti- Forensics: The Tampering of Media

In the context of forensic investigations, the traditional understanding of evidence is changing where nowadays most prosecutors, lawyers and judges heavily rely on multimedia signs. This modern shift has allowed the law enforcement to better reconstruct the crime scenes or reveal the truth of any critical event.In this paper we shed the light on the role of video, audio and photos as forensic evidences presenting the possibility of their tampering by various easy-to-use, available anti-forensics softwares. We proved that along with the forensic analysis, digital processing, enhancement and authentication via forgery detection algorithms to testify the integrity of the content and the respective source of each, differentiating between an original and altered evidence is now feasible. These operations assist the court to attain higher degree of intelligibility of the multimedia data handled and assert the information retrieved from each that support the success of the investigation process.
Sikap Siswa terhadap Pembelajaran Matematika melalui Model Pembelajaran Novick

Students' attitudes towards learning mathematics greatly affect student learning outcomes. If the attitude of students in the learning process gives a positive response, it will be easy for students to understand the material presented by the teacher, and vice versa if students give a negative response, then students will find it difficult to understand the material presented. This study aims to determine students' attitudes towards learning activities by applying the Novick learning model. This type of research is a type of qualitative research. The method used in this research is distributing questionnaires to students. The results showed that the students' attitudes towards Novick's learning model were quite positive. Students generally expressed their joy and enthusiasm in participating in the Novick learning model.
CogniVal in Action: An Interface for Customizable Cognitive Word Embedding Evaluation

We demonstrate the functionalities of the new user interface for CogniVal. CogniVal is a framework for the cognitive evaluation of English word embeddings, which evaluates the quality of the embeddings based on their performance to predict human lexical representations from cognitive language processing signals from various sources. In this paper, we present an easy-to-use command line interface for CogniVal with multiple improvements over the original work, including the possibility to evaluate custom embeddings against custom cognitive data sources.