Reviewerly/exHarmony huggingface dataset:
PENGEMBANGAN E-MODUL BERBASIS LITERASI MODEL PISA

The purpose of this research is to determine the validity of the PISA model literacy-based e-module which is valid, practical and effective. The method used in this study is Research and Development which refers to the ADDIE development model. The instruments used were e-module validation sheets, student and teacher response questionnaires, and test methods (pre-test &amp; post-test). Based on the e-module validity test conducted by an expert validator, a score of 85% was obtainedwith a very valid category. The criteria for a good response were also met, because the e-module that was developed received an assessment of student and teacher response questionnaires of 79.11% in the practical category. As for the effectiveness assessment, it was obtained from the n-gain value of 75.5% through the pre-test &amp; post-test during the trial with the effective category. Thus, the developed e-module can be declared valid, practical, and effective. AbstrakTujuan dari penelitian ini adalah untuk mengetahui kevalidan e-modul berbasis literasi model PISA yang valid, praktis dan efektif. Metode yang digunakan dalam penelitian ini adalah Research and Development yang mengacu pada pada model pengembangan ADDIE. Instrumen yang digunakan adalah lembar validasi e-modul, angket respon siswa dan guru, serta metode test (pre-test&amp;post-test). Berdasarkan uji kevalidan e-modul yang dilakukan oleh validator ahli diperoleh skor 85% dengan kategori sangat valid. Kriteria respon baik juga terpenuhi, karena e-modul yang dikembangkan mendapatkan penilaian angket respon siswa dan guru sebesar 79,11% dengan kategori praktis. Sedangkan untuk penilaian keefektifan didapatkan dari nilai n-gain sebesar 75,5% melalui pre-test&amp;post-testpada saat uji coba dengan kategori efektif. Sehingga, e-modul yang dikembangkan dapat dinyatakan valid, praktis, dan efektif.
Research to build a cloud platform for intelligent connected vehicles

With the gradual maturity of Telematics technology, vehicle-road collaboration technology has the initial capability of safe and reliable interaction between vehicles, people and platforms in the "cloud", "end" and "block". This paper analyzes the architecture of the cloud platform of intelligent networked vehicles, adopts a research method divided by modules, uses MySQL to establish a database linking multiple tables, embeds multiple table connections, gives full play to the role of the main body of data applications, and provides basic protection for the research of the "cloud platform".
Upaya Peningkatan Hasil Belajar Siswa Dengan Permainan Teka Teki Silang Pada Kd Kebijakan Moneter Dan Fiskal Kls XI IPS MAN 3 Kota Pekanbaru

This study aims to determine the extent to which the use of crossword puzzles can improve student learning outcomes at KLS XI MAN 3 Pekanbaru on monetary and fiscal policy. This research uses the action research method. The population of this study were 24 class XI IPS 2 students with a sample of all students. This research was conducted in 2 cycles. In cycle 1 the crossword puzzle game has not been used, so it can be seen that the student learning outcomes are unsatisfactory. Then in cycle 2, the crossword game was used. It was seen that there was an increase in student learning outcomes, namely as many as 24 students were able to solve the questions correctly and get scores above the KKM. Then learning was carried out in cycle 2, the steps and planning were carried out the same as cycle 1. The results obtained in cycle 2 were 24 students who were able to complete questions about monetary and fiscal policy and obtained scores above the KKM. From the results of the above research it can be concluded that learning by using crossword puzzles can improve student learning outcomes in KLS XI IPS 2. For this reason, it is expected that teachers are able to carry out learning with various models that are in accordance with the characteristics of learning material.
Unveiling the Performance Dynamics and Stability of Artificial Neural Network Models in Reinforcement Learning: A Comprehensive Examination of ANN Size Influence

Abstract This study assesses the performance and stability of artificial neural network (ANN) models in reinforcement learning (RL) simulations. Various simulations are conducted using multiple environments to examine the impact of ANN size on RL performance. Evaluation factors include rewards per episode, average reward stability, highest reward attainment, outliers analysis, action count, computation/training time. The findings reveal interesting patterns in RL model performance. Intermediate ANN sizes demonstrate optimal performance, indicating that neither excessively large nor small networks yield the best results. Smaller ANN models outperform larger ones in simulations with consistently high rewards for each action. Conversely, larger ANN models excel in simulations with sparse and infrequent rewards, benefiting from their stability. Small ANN models are advantageous in simulations with consistent action patterns, while larger models struggle to generalize effectively in low-reward situations. Supporting the hypothesis, the study confirms that using small ANN models with sufficient computing power to remember recurring patterns is superior to generalizing with larger ANN models. This research enhances our understanding of RL model dynamics and provides insights for selecting appropriate ANN sizes based on simulation characteristics.
OBSTACLE AVOIDANCE MOBILE ROBOT WITH DISTANCE MONITORING USING PLX-DAQ

An autonomous mobile robot is supplemented with intelligence in order for the perception of its environment to detect obstacles in the path of its movement and move around in an unknown environment to reach the target by avoiding the obstacles. There are two approaches like model-based and sensor-based approaches for obstacle avoidance. In this work, an obstacle avoidance mobile robot is implemented using Arduino and ultrasonic sensor with distance monitoring using PLX-DAQ tool. The mobile Robot designed which can detect obstacles in its path using a rotating ultrasonic sensor and the robot can reach the target without making any collision with obstacles. The robot with rotating ultrasonic sensor perceives the environment in three directions and detects obstacles. The ultrasonic sensor mounted on the robot can rotate from 0 degree to 180 degrees(left to right) with the help of a servo motor and find a obstacle free route by measuring distance between obstacle and robot on its left side, right side and front side of robot. The robot turns left, right or goes forward automatically depending upon the side at which there is no obstacle or a path of obstruction which is at a greater distance from the robot. The distance measured by ultrasonic sensor in three directions will be sent by Bluetooth using PLX-DAQ tool and distance will be displayed on computer with action taken by robot.
Towards Understanding and Editing the Appearance of Translucent Materials

In computer graphics, the ability to edit and manipulate material is crucial for creating realistic and believable images. While this ability has always been related to the film and video-games industries, lately more and more product companies want to let their users customize their own products, before buying. Moreover, the recent advances in 3D printing technologies follow this trend. In this context, the usual tools for editing complex materials need to be revised, to simplify the editing phase for novice users. Therefore, we focus on translucent materials, a class of materials that is widely present in the physical world that surrounds us and encompasses both natural substances like food or human skin, as well as synthetic materials such as plastic or jade. While multiple models for translucent materials exist, understanding how we perceive translucent appearance, and how it is affected by illumination and geometry, remains an open problem. In this study, we investigate how accurately human observers can estimate the density of translucent objects under static and dynamic illumination conditions. Surprisingly, our findings suggest that dynamic illumination may not be essential for accurately assessing the nature of translucent materials.
Penggunaan Media Game Kahoot dalam Kalkulus I untuk Meningkatkan Minat dan Hasil Belajar Mahasiswa

The goal of this study is to use Kahoot Game media in learning to enhance student learning outcomes and engagement in Calculus I courses. The months of September through December 2022 were used for this study. This form of study was called Classroom Action Research and it was divided into two cycles, each of which included four stages: planning, action, observation, and reflection. This study focused on 12 first-semester mathematics majors who took Calculus I courses during the 2022–2023 school year. Observations, tests, and questionnaires were employed as the data gathering methods. The results of this study were 1) the class average score showed an improvement in scores on the pretest and posttest in each cycle, which increased the outcomes of learning attainment; 2) enhancing student learning motivation in Calculus I classes when the pre-cycle, cycle I, and cycle II average scores are used. The criteria for student interest in learning outcomes, which before the research, students were included in the criteria of good enough and good criteria, demonstrate this. Students were added to the good and very good criteria once the action was taken.
Meningkatkan Kemudahan Pembelajaran Digital Marketing Menggunakan Mobile Learning di SMAN 2 Aikmel

Technological developments are currently growing rapidly. The rapid development of technology affects the progress of a business marketing process. One of the technological developments in the marketing process is digital marketing. Digital marketing is an attempt to promote a product using internet media with the aim of winning the competition to attract consumers and potential customers efficiently. There are many ways that must be learned to carry out digital marketing so that digital marketing can be carried out efficiently and does not harm a business owner who will carry out digital marketing. Little knowledge of digital marketing in general and little material and android applications that discuss digital marketing that can be accessed online or offline is one of the reasons for the lack of understanding of someone who will develop a learning process at SMAN 2 Aikmel. Researchers made an article with the title "improving the ease of learning digital marketing using mobile learning at SMAN 2 Aikmel with the aim that it can be used to study digital marketing materials and increase understanding of digital marketing learning in schools using mobile learning. The method used to make this article is the Gamma Feedback Learning Model (GFLM) method with the Computer Assisted Instruction (CAI) model stored in the Learning Management System (LMS). Based on the test results, it can be concluded that this research can help improve students' understanding according to the aspects that have been measured in this study.
Sistem Pengendalian Manajemen sebagai Kunci Peningkatan Kinerja pada Perusahaan Penyedia Layanan Internet PT. Benknet

PT. Benknet is a company that focuses on providing internet services in the village of O'o, Dompu District, Dompu Regency. As of 2018 until now, PT. Benknet controls several areas to provide internet services, including the areas of Dompu District, Hu'u District, Pajo District, Pekat District to include the Bima Regency area to be precise in Woha District, Sila Village and its surroundings. The phenomenon that occurs in this study is the success of PT. Benknet to aggressively expand its services so as to be able to provide internet services in a wide area for 6 years. The qualitative approach is the approach used in this study which is intended to describe reality or know from events that are used as research objects which then make it easier to obtain objective data. The results of this study indicate the management of PT. Benknet performs structured management control in both formal control systems and informal control systems so that all management functions run effectively and efficiently. PT management Benknet is fully aware of the importance of implementing a Management Control System in the company to ensure the company's performance is in accordance with management's plans and expectations. In addition, it turns out that the management of PT. Benknet understands how to apply a good and correct Management Control System so that PT. Benknet was able to achieve success and still survive as one of the largest internet service providers for 6 years.
Strategies in JPEG Compression using Convolutional Neural Network (CNN)

Interests in digital image processing have been growing enormously in recent decades.As a result, different data compression techniques have been proposed which are concerned mostly with minimization of information used for the representation of images.With the advances in deep neural networks, image compression can be achieved to a higher degree.This paper begins with an overview of JPEG Compression and then discusses Discrete Fourier Transform (DFT) and Convolutional Neural Network (CNN) regarding image compression followed quality metrics to measure image compression performance.Later, it discusses the advancement of deep learning for image compression mostly focused on JPEG and suggests ways to improve the compression.
KICK-START LITERACY FOR ALL. COMPARATIVE RESULTS FROM ROMANIAN PREPARATORY GRADE CLASSROOMS

Research shows that reading performance in the early grades is a strong predictor of reading ability throughout the school years, and is therefore likely to impact children’s academic and career trajectories, with those of children coming from disadvantaged socio-economic backgrounds being negatively impacted (Cunningham &amp; Stanovich, 1997; Dolean et al., 2019). Using a comparative approach, the present study aimed to determine whether there were differences in literacy skills development in children from low socio-economic backgrounds who received specifically developed emergent literacy instruction (intervention group, IG) and those who did not (control group, CG). The literacy program was developed based on recent scientific evidence (Bear, 2022) emphasizing the importance of the following in emergent literacy instruction: concepts about print (1), alphabet and letter-sound knowledge (2), concept of word (3), phoneme awareness (4), and word recognition (5). The intervention took place in the 2021-2022 school year, over an 8-month period, and consisted of using emergent literacy assessments, as well as literacy learning materials developed specifically for the preparatory grades. The total sample consisted of 300 children in 25 preparatory grade classes, divided between intervention and control groups (260 and 40 students, respectively), who were all assessed on the five abovementioned emergent literacy concepts and skills, pre- and post-intervention. ANOVA analyses were conducted to test for differences between children in the two groups. Results highlight significant differences in terms of literacy development, with children in IG showing higher scores on all the five measures than children in the CG.
Blended Literacy: Post-Pandemic Literacy Strategies at Integrated Madrasah Tsanawiyah

Due to the post-pandemic, madrasahs need effective literacy strategies to cope with the challenges posed by the situation. While some madrasahs may have implemented these strategies, they may be constrained by common issues. This study aims to analyze blended literacy activities to improve the literacy program at Integrated Madrasah Tsanawiyah after the Covid-19 pandemic. This research used a qualitative approach with a case study type. Data were collected through observation, interviews, and documentation. The data was analyzed by organizing, reducing, and interpreting data. Based on the study results, it is evident that the blended literacy strategy used at Integrated Madrasah Tsanawiyah combines offline activities (print-based and face-to-face) and online activities (technology and internet-based) in student literacy activities, both within and outside the madrasah to improve the quality of madrasah literacy. This study can provide a framework for other madrasahs or educational institutions to develop their blended activities literacy programs, particularly during times of crisis when traditional teaching methods may not be feasible.
Application of Adobe Premiere-Based Video Learning Media to Progress Understudy Learning Results at SMP Negeri 18 Bulukumba

This study aims to improve 18 Bulukumba learning outcomes of high school students through the use of educational videos in Adobe Premiere pro. The type of research used in this study is classroom research. The study was carried out in two cycles of data collection through experimentation, observation and recording, Actions, Plan, Do, Observe and Reflect, each of 2 parts. The collected data were then analyzed using descriptive analysis. Based on the findings of the study, it can be concluded that the Adobe Premiere Pro-based educational video environment application can improve students' learning. According to the study of Improving Student Learning Achievement in the 1st Cycle, 72.8, 14 students had a 56% success rate. then cycle II averaged 91.7, the frequency of learning completeness was 22 students with a percentage of completeness of 88%. passed the KKM standard for class VII.A/1 students of junior high school 18 Bulukumba.
Bottom-Up Approach of Teacher’s Best Practice to Avoid Student’s Perplexity in Listening

This best practice aims to find out teachers’ practice on the bottom-up approach in teaching listening to EFL students at the higher education level, to find out students’ perplexity on listening, and to find out students’ responses on the bottom-up approach in teaching listening. The bottom-up approach has been practiced due to students’ perplexity in figuring out some linguistic features such as short and long vowels, word linking, diverse English accents, diction, and many others which are not available in EFL students’ native language. Thus, the students frequently have perplexity in those aspects. This perplexity occurs due to linguistic features in English are being far different from the ones in the Indonesian language. This qualitative research employed one English teacher who is particularly in charge of teaching listening and ten freshman students. The finding revealed that a bottom-up approach to the freshman classes is given until they get used to it so that they can get well-prepared to have a top-down approach to listening and students’ responses indicate that they no longer have perplexity about listening to English native speakers. The conclusion showed that before teaching listening with a top-down approach, a bottom-up approach would be initially practiced. The Bottom-Up approach has been applied to prevent EFL students from perplexity in listening and they will be ready to face other techniques such as listening for gist, specific information, and detail. Keywords: bottom-up approach, teaching listening, EFL students’ perplexity
Investigating Errors in the Written Composition of Undergraduate ESL Learners at Aligarh Muslim University

This study investigated common English writing errors made by undergraduate ESL learners at Aligarh Muslim University whose first language is Urdu-Hindi. The study is carried out with the help of written compositions from 20 participants. The data were analyzed within a broader framework propounded by S. Pit Corder. The researcher concluded that the study's errors were in the form of spelling, copula, word choice, prepositions, verb tenses, plural formation, punctuation, subject-verb agreement, and articles. The reasons behind these errors were identified as interlingual and intralingual causes, whereas intralingual was the most significant factor, which indicates their inadequate knowledge about grammar. The findings of the study were spelling (19.35%), copula (14.51%), word choice (12.90%), prepositions (11.29%), verb tenses (9.67%), plural formation (19.13%), punctuations (8.60%), subject-verb agreement (8.06%) and articles (6.45%). So, based on above data analysis the most common type of errors was spelling that is 19.35% and the least common one was article that is 6.45%.,. The findings of the study have implications for the researchers of scientific papers, especially in the realm of English as a Second Language learning.
IMPROVING LISTENING COMPREHENSION BY USING (VOA) ENGLISH BROADCAST STUDENTS OF SMK NEGERI 3 KAYU AGUNG

This research was intended to investigate the use of VOA English broadcast for students’ listening comprehension. The subject of this research was ten grade Akuntansi of SMK Negeri 3 Kayuagung. The method of this article is a pre-experimental research with students of Akuntansi as the sample. The effect size (ES) calculation is 1.27 as the result; so it meant that improving listening comprehension by using VOA was effective. Based on the calculating the significances’ score of pre-test and post-test, the writer measured the effect size (ES) of the treatment. The average of pre-test was 5.00 and def. was 0.71. while the average of post-test was 8.13 and def. was 0.71. and standard deviation in both pre-test and post-test was 1.13 and it is categorized high. This findings can also be used as a references for teacher to improve students’ listening comprehension in teaching and learning process
EFEKTIVITAS PENERAPAN MODEL PEMBELAJARAN PROJECT BASED LEARNING DALAM MENINGKATKAN SELF EFFICACY DAN HASIL BELAJAR

The purpose of this study was to (1) test the effectiveness of applying the PjBL learning model in increasing self-efficacy (2) testing the effectiveness of applying the PjBL learning model in improving student learning outcomes.The sample in this study were students of the Chemistry Education Study Program at Jambi University who took part in the class B chemistry learning process and results assessment course for the 2022/2023 academic year.This research is a type of experimental research with a one-group pretest-posttest design.The research data was obtained using a questionnaire technique and learning outcomes questions.The questionnaire technique is used to collect data regarding self-efficacy, while the question technique is used to obtain student learning outcomes by applying the PjBL learning model.The collected data were analyzed using the paired sample t test.The results of this study were (1) there was a significant increase in self-efficacy after implementing the PjBL learning model, (2) there was a significant increase in student learning outcomes after implementing the PjBL learning model.Suggestions for further research are to use the PjPBL model to increase self-efficacy and learning outcomes.