Reviewerly/exHarmony huggingface dataset:
MOVEMENT ANALYSIS GOLD PRICE DURING COVID-19 YEARS 2020 - 2021

Gold is a type of investment instrument that can be used as an alternative choice for investors&#x0D; and can be used as one of the portfolio diversification strategies. One of the considerations in investment activities in the capital market is the rate of return of the investment instrument. The ups and downs of gold price movements in this study are influenced by three factors, namely the rupiah exchange rate against the USD, inflation and the Indonesian Interest Rate (SBI), which we now know better as BI 7-day. The BI rate or BI 7-day has a function as a suppressor of the inflation rate so that economic conditions are maintained. The research design is in the form of quantitative research using secondary data while the research design used is a causal design and uses a Static tical Package for Social Sciences (SPSS) for data processing. The results of the first study show that there is an influence between the Rupiah exchange rate and the USD affecting the movement of gold during Covid-19 in 2020-2021. The results of the second study show that there is an influence between inflation affecting the movement of gold during Covid -19 in 2020-2021. The results of the third study show that there is no influence between BI 7-day on the movement of gold during Covid-19 in 2020-2021.
Improving fifth-graders' learning outcomes of cube and cuboid nets using number head together cooperative learning

This research is background by a low learning outcomes of students on learning cube and cuboid nets caused by learning that still uses conventional models and still teacher centered so that students are not yet active in the process learning. Type of research is classroom action research using quantitative and qualitative approaches. This research was conducted in the second semester of the 2021/2022 academic year. The research subjects were teachers as observers, researchers as practitioners, and 21th students consisting of 11 males and 10 females. The results showed an increase in the results: (1) RPP cycle I an average of 93.05% (A), cycle II 100% (A), (2) implementation in the teacher aspect of cycle I an average of 92.18% (A), and the second cycle 96.87% (A), (3) the implementation of the aspects of the students in the first cycle is 92.18% (A), the second cycle is 96.87% (A), and (4) The average student learning outcomes in the first cycle is 76.9% (B), the second cycle is 90.96% (A). The conclusion of the research is that using the numbered head together model increase student learning outcomes of cube and cuboid nets in elementary school in Padang.
Enhancing numeracy instruction through games in pre-primary classrooms

The enormous importance of numeracy skill to pre-elementary children has tasked teachers with the burden of imparting the skill in an effective manner. Despite the fact that literature has documented the effectiveness of games approach in children instruction, to some, use of game is disruptive to actual learning. This necessitates more experimental studies to further clear ambiguities about the use of games in pre-primary classrooms. This study examined the impact of games on pre-primary children’s interest and performance in numeracy. A pretest-posttest, control group, quasi-experimental was adopted. Fifty Nursery Two pupils were randomly assigned to treatment and control groups. The instruments used were Pre-primary Children’s Numeracy Achievement Test (r=0.86) and Pupils’ Interest in Numeracy Scale (r=0.81). The data collected were analyzed using Analysis of Covariance (ANCOVA) and Scheffe’s Post Hoc Pairwise Comparison. Results indicated that games method was effective on pre-primary children’s learning of numeracy (F (1, 42) = 373.502; P &lt; 0.05) and also increased their interest in numeracy instruction (F (1, 42) = 9.773; P &lt; 0.05). Based on these findings, recommendations were made that teachers, parents and curriculum developers should encourage the use of games method to improve numeracy instruction among pre-primary education.
EKSPERIMENTASI MODEL BLENDED LEARNING BERBANTUAN VIDEO PEMBELAJARAN DENGAN MEDIA WHATSAPP GROUP TERHADAP PRESTASI BELAJAR MATEMATIKA SISWA

This study aims to find out whether the blended learning model with the help of learning videos is better than the blended learning model with the help of whatsapp groups on the mathematics learning achievement of class XI MA Ma'arif NU Kaliangkrik students in the 2021/2022 academic year. This research is an experimental research using the posttest only control group design with data collection in this study using the cluster random sampling technique. The subjects of this study were grade 11 students of MA Ma'arif NU Kalingkrik who were taken from 2 classes. Data was collected using a mathematics learning achievement test that had been tested and met the reliability and validity requirements, then analyzed using the normality test, homogeneity test and hypothesis testing. The hypothesis test used is the t-test. Based on the results of the study, it can be concluded that the blended learning model assisted by learning videos is better than the WhatsApp group assisted learning model for students' mathematics learning achievement.
The influence of active knowledge sharing strategies on fifth-grade students’ social studies learning outcomes

This study aims to determine the effect of using active knowledge-sharing learning strategies. The research location is one of the elementary schools in Bekasi, to be precise at the fifth-grade level during semester 2 of the 2021/2022 academic year, especially in social studies subjects. While the research method used is a quantitative research method with a Quasi-Experimental Design research design. The type of sample used was Saturated Sampling with a total of 70 participants divide into 2 class which is 35 at experimental class and 35 in a control class, with 30 questions given to participants. From the results of the calculation of the t test in the study, it obtained a value of t count = 5.8970 ≥ t table 1.999 which stated that there was a significant effect of learning using the Active Knowledge Sharing learning strategy on social subject learning outcomes in one of the elementary schools in Bekasi. The Active Knowledge Sharing learning strategy applied by teaching staff to their students can increase the level of creativity and courage of a student so that students can learn effectively and have fun, especially in this study the subjects taken were social subjects.
IMPROVING STUDENTS’ CONCENTRATION AND LEARNING OUTCOMES THROUGH PROJECT-BASED LEARNING ASSISTED BY GAMES AS THE METHOD

This paper is based on the students’ low concentration and learning outcomes. The purpose of the research is to increase the students’ concentration and learning outcomes through the project-based learning model assisted by the game method. The type of research is classroom action research. The research subjects were students at class 4A of SD Kanisius Demangan Baru 1. The research object was the improvement of students’ concentration and learning outcomes through the project-based learning model assisted by the game method. Data collection techniques were obtained through observation, interviews, and tests. The data analysis techniques used were quantitative and qualitative. The research results indicate that the percentage of students' learning concentration before applying the action was still in the low percentage (58.33%), after conducting the first cycle increased to the moderate category level (69.44%), and after conducting the second cycle increased to the excellent category (90.27). The average mastery level of students’ learning outcomes of students before applying the action was still in the low category (57.27). After conducting the first cycle, the student’s learning outcomes increased to the medium category (67.72), and after applying the second cycle increased to the high category (84.09). Thus, students’ learning concentration influences their learning outcomes. It is because if students can focus their attention so they can optimize their ability to respond to the lesson that they learned, so their learning outcomes also increase.
D DEVELOPMENT OF MATHEMATICS LEARNING MEDIA BECA GAME MATERIAL FRACTURES

The learning process cannot be separated from learning media. One of the functions and benefits of learning media is to convey information on subject matter, evaluation questions, increase student motivation, and present material in an interesting form. Current learning media can be in the form of applications whose use is based on an Android smartphone. The purpose of this research is to produce and test the feasibility of BeCa game-based mathematics learning media for elementary students. This research is included in research and development or Research and Development (R&amp;D). The research design refers to the Thiagarajan research model which has 4 steps (4D), namely define, design, development, and dissemination. The instrument used was a questionnaire for material experts, media experts, and students. According to the results of the development of learning media, it has five components, namely the home page, the concept map page for fraction material, the material list page for fractions, the KD &amp; indicators page, the evaluation play list page (game). There are 2 stages of learning media trials in this research, namely small group trials and large group trials. The results of the small group trials obtained an average value for each aspect in the range of 3.4&lt;X≤4.2 with a good category. While the results of the large group trial obtained an average value for each aspect of 3.4&lt;X≤4.2 in the good category. The conclusion from the study is that the Beca Game learning media can be used.
IMPROVING WRITING DRAMA SCRIPT SKILLS USING VIDEO AS MEDIA ON YOUTUBE CHANNEL FOR CLASS VIII STUDENTS OF SMPN 1 SARADAN

Writing is one of the skills that students must learn in text-based learning in Indonesian learning subjects. Writing drama scripts is one of the writing skills that must be learned by junior high school students, which is one of the competencies contained in Indonesian subjects that must be achieved by students. Therefore, it is important for teachers to apply appropriate learning media in accordance with current technological developments so that teachers and students can achieve the learning objectives. Youtube can be used as a learning medium to improve writing drama script skills for class VIII junior high school students. Type of the research is Classroom Action Research. The collected data are analyzed using quantitative methods and described in a descriptive way. The results indicate that through YouTube, the writing skills of Class VIII students of SMPN 1 Saradan can be improved. It can be seen from the pre-cycle where the number of students' achievement in writing drama scripts was 53.5%, in cycle 1 was 75%, and in cycle 2 was 92.8%. It implies that YouTube is highly effective to increase students' interest and writing skills. Apart from that, YouTube can also help educators to explain the learning materials for students that cannot be described directly.
Increasing Reading Literacy in Al-Barokah Islamic Boarding School Students in Sungai Asam Village through Gerakan Literasi Sekolah (GLS)

Literacy is a person's ability to process and understand information when carrying out the process of reading and writing. Literacy has many types, such as reading and writing literacy, numeracy literacy, digital literacy, scientific literacy, financial literacy, and cultural literacy, and several other forms of literacy. Literacy refers to competencies or abilities that are more than just the ability to read and write. Through this PKM activity carried out by lecturers in Sungai Asam Village regarding literacy to build the Village Economy in Sungai Asam Village, lecturers can express and convey ideas in helping children, students, and the surrounding community to provide an understanding of the importance of education and literacy in increasing community expertise in managing Natural Resources in Sungai Asam Village which has the potential to improve the economy of the surrounding community. The Lecturer PKM activity was attended by lecturers, IAIN Pontianak students, the surrounding community including students from the Al-Barokah Islamic Boarding School in Sungai Asam Village.
IMPLEMENTATION OF PARTICLE SWARM OPTIMIZATION IN K-NEAREST NEIGHBOR ALGORITHM AS OPTIMIZATION HEPATITIS C CLASSIFICATION

Hepatitis has become a public health problem that is generally caused by infection with the hepatitis virus. One type of hepatitis caused by a virus is Hepatitis C. This disease can cause patients to experience inflammation of the liver. In the worst conditions, it can even lead to death. Initial predictions need to be made to increase the awareness of each individual against the threat of Hepatitis C by using the K-Nearest Neighbor method. K-Nearest Neighbor is a classification method that can give a pretty good percentage result in classifying, especially when using large training data. However, K-Nearest Neighbor still has a weakness, namely the determination of the value of K that is less precise so that it can reduce classification performance. To overcome these shortcomings, the researchers used the implementation of Particle Swarm Optimization on K-Nearest Neighbor to find the optimal K value. The existence of this implementation is expected to be able to increase the value of accuracy in classification and overcome solutions to weaknesses in the K-Nearest Neighbor algorithm. From the results of the K-Nearest Neighbor test, the accuracy value is 97.24% at K=5 and K=3. As for the results of testing the implementation of Particle Swarm Optimization on the K-Nearest Neighbor, there was an increase in the accuracy value of 2.07% to 99.31%. This test shows that the implementation of PSO can overcome the shortcomings of KNN and this model can be used as the best solution to determine the classification of Hepatitis C disease.
The Effect of Complete The Story Game towards Students’ Vocabulary Mastery

The research was conducted at SD Negeri 2 Labuhan Ratu, Bandar Lampung in 2022/2023 academic year. In this research the writer used experimental method. It consist of two classes, they were experimental class and control class. The population of this research was the students at the first semester of the fifth grade at SD Negeri 2 Labuhan Ratu, Bandar Lampung. The population consisted of 66 students from three classes. The sample of this research was VA and VB. The writer used cluster random sampling technique. In the data collecting technique the writer used test, kind of the test is multiple choice. To prove the hypothesis that there is positive and significant effect of Complete the Story Game towards students’ vocabulary mastery, the writer used ttest formula. The result of this research showed that the average score of students’ vocabulary mastery in experimental class (71.3) was higher than the students’ vocabulary mastery in control class (50.17). Then, the writer got the result of ttest was higher than ttable with significance level 5% (7.57&gt;1.68). It means that the writer proved the hypothesis that there was significant effect of Complete the Story Game towards students’ vocabulary mastery of the fifth grade at SDN 2 Labuhan Ratu, Bandar Lampung.
Peningkatan Kemampuan Menulis Puisi dengan Media Gambar Peristiwa pada Siswa Kelas VIII SMP Negeri 26 Bandar Lampung Tahun Pelajaran 2020/2021

This study aims to describe the use of event image media as an improvement in the ability to write poetry. This class action research consists of three stages, namely the precyclical stage, the si- klus I, and cycle II. Each cycle consists of planning, execution, observation, and reflection. The subject of this study was a class VIII student of SMP Negeri 26 Bandar Lampung for the 2020/2021 academic year. In data collection used test and nontest techniques In the collection of data used test and nontest techniques. The test technique is in the form of the results of writing student poems, while the non-test technique is in the form of field notes, observations, interviews, questionnaire sheets, and photo documentation. The data analysis techniques used are qualitative and quantitative techniques. Data presentation is carried out by informal techniques. Based on the results of the data analysis that has been stated, it can be implied that the use of event image media as an increase in the ability to write poetry in grade VIII students of SMP Negeri 26 Bandar Lampung for the 2020/2021 academic year consists of cycle I and cycle II. In precyclical, students write poems without using media. On cycle I and cycle II students write poems using the medium of images of events that have been prepared and determined by the researcher.
Kemampuan Mengembangkan Kalimat Utama dalam Paragraf pada Siswa Kelas X SMA Muhamadiyah 2 Bandar Lampung Tahun Pelajaran 2022/2023

Efforts to achieve maximum Indonesian learning outcomes in the learning process must be in accordance with adequate situations and conditions, as well as appropriate learning strategies so that they can have a positive effect on the effectiveness of the learning process in achieving learning objectives, such as by using the application of teaching variations. This study uses a quantitative descriptive method. The tools and techniques for collecting data are assignment test techniques, while for analyzing the data used descriptive quantitative. Based on the results of data analysis, it was found that students who reached the excellent category were 6 people or 24%, those who reached the good category were 5 people or 20%, those who reached the moderate category were 11 people or 44%, and students who reached the less category were 3 people or 12%. The average value of the ability to develop main sentences into student paragraphs is 72.4%.
Pengaruh Model Pembelajaran The Power of Two terhadap Hasil Belajar IPS Peserta Didik

The problems in this study were based on the not optimal learning situation that was implemented and resulted in low social studies learning outcomes for students. This study aims to determine the effect of applying The Power Of Two learning model on social studies learning outcomes for students in class VIII even semester at SMP Negeri 4 Terbanggi Besar Central Lampung in the 2022/2023 academic year. This study uses a quantitative approach to the type of research is experimental research. The population in this study were all students in class VIII consisting of 7 classes with a total of 202. The research sample was selected using a purposive random sampling technique by selecting class VIII F as the experimental class and class VIII G as the control class, where the experimental class used The Power model. Of Two and control classes use conventional learning methods. Data collection technique is done by testing technique. Furthermore, the data were analyzed using the t-test. From the research results, it can be concluded that the average social studies learning outcomes of students in the experimental class was 74.23 and the average learning outcomes in the control class were 69.45. From the calculation, we get thit = 4.01 by taking the 5% tdaf level = 1.69. Because thit &gt; tdaf, it can be concluded that Ho was rejected, so the learning model of The Power of Two had an effect on social studies learning outcomes for class VIII students at SMP Negeri 4 Terbanggi Besar, Central Lampung.
Upaya Meningkatkan Kemampuan Menulis Teks Eksposisi dan Prestasi Belajar Bahasa Indonesia dengan Metode Inkuiri di Kelas X-1 Semester Ganjil SMA Kristen 1 Metro

This study aims to improve the ability to write exposition texts and Indonesian language learning achievement in class X IPA 1 using the inquiry method. The formulation of the problem is how far the ability to write exposition texts and the Indonesian language learning achievement of Science class X.1 of Christian High School 1 Metro improves. Research methods and data collection tools using test techniques and non-test techniques. Results and discussion on pre-cycle 24.29%, cycle I to 52.98%, or an increase of 28.69%. In cycle II it got 61.63% and cycle III increased to 81.18%, there was an increase of 19.48%. While the average Pre-cycle learning achievement reached 61.11, the first cycle increased to 76.29, an increase of 18.11%. Cycle II got an average of 83.33, in cycle III it became 90, or an increase of 6.67%. The pre-cycle learning completeness was 14.81%, the first cycle was 59.25%, the second cycle was 77.77% and the third cycle was 100%.
Pentingnya Media Pembelajaran dalam Meningkatkan Hasil Belajar di Sekolah Dasar

This study aims to re-analyze the use of learning media to improve science learning outcomes in elementary schools. Meta analysis is used in this research method. In this research begins by looking for a variety of relevant topics in order to facilitate the author in collecting data. The data was obtained by searching online journals through Google Scholar with the keywords SD Learning Media, improving learning outcomes, elementary school science. From the search conducted, 14 articles were obtained, but only the 6 articles that were relevant to use. The data obtained was reprocessed using the quantitative method. Based on the results of the analysis of the use of media in learning, it greatly influences the learning outcomes of students with the lowest result being 43% and the highest being 91%. The use of media in learning greatly influences the learning outcomes of students in learning science. In addition, students also have different experiences in the learning process using media. This can also improve students' ability to understand subject matter easily through the use of media in the learning process.
COMPARISON OF K-NEAREST NEIGHBOR AND NAIVE BAYES METHODS FOR CLASSIFICATION OF NEWS CONTENT

With the development of technology, news reading via the internet or digital tends to increase. In addition, there are about 300 to 400 news articles in one month and many categories of news articles in a web portal. It makes the editor's performance more and more because an editor must be able to edit articles from various channels and at the same time have to categorize articles one by one manually into several specified categories. This study aims to compare the K-Nearest Neighbor (KNN) and Naive Bayes methods to classify news content in order to obtain the best method. The data used in this study are news articles from the web portal kaltimtoday.co from January 2022 to March 2022. Therefore 576 data are obtained. The results showed that the application of the KNN and Naive Bayes methods could be used to classify news content. The KNN method is able to produce a higher accuracy value than Naïve Bayes, reaching 86% and 51% with test data of 100 news articles.