Reviewerly/exHarmony huggingface dataset:
INVESTMENT AND SUSTAINABLE ECONOMIC GROWTH: EMPIRICAL PERSPECTIVE ON KUWAIT’S DUAL CHALLENGE DURING THE COVID-19 PANDEMIC AND BEYOND

Endogenous economic growth theories have pointed to private investment as one of the determinants of long run, sustainable economic growth; a well-studied relationship in the development economics literature, both theoretically and empirically. One of the main reasons the Kuwaiti economy has not achieved its aspired degree of economic diversification over decades, is the relatively low level of private investment, which has eventuated in a relatively small private sector, partly due to an unimproved investment ecosystem. Like other economies, investment in Kuwait is a robust growth driver especially as a policy tool to achieve a digital, knowledge-based economy that leapfrogs on innovative technological investments, as ambitiously strategized by the Kuwait Vision 2035. The eruption of the coronavirus pandemic and the deep recession it triggered is likely to become a major hurdle in the way of spurring sufficient quality investments. With contracted GDP and collapsed oil prices, export and fiscal revenues shrink substantially, reducing investment activity and hence negatively affecting investment. This paper focuses on the role of private investment as a function of sustainable economic growth. Specifically, this paper aims to delineate the relationship between investment and economic growth in Kuwait by outlining; the determinants and impediments of investment, investment trends and behavior, innovative models of investment in Kuwait and applying a set of seven simulation-based scenarios of investment modelled as autoregressive distributed lags. By so doing, the paper elucidates the impact of critical variables including; non-oil GDP growth, interest rates management, attracting and fostering FDI inflows, as well as the recession plagued fiscal and trade balances, in order to estimate the magnitude and time-path of key policy variables on investment. The findings illustrate the rigidity of investment when recession drags GDP, FDI, exports and trade balances as well as fiscal revenues.Keywords: Oil Surplus Economy, Kuwait Vision 2035, Diversification, Coronavirus, Simulation, Autoregressive Lag ModeJEL Classifications: C1, C15, F, F01DOI: https://doi.org/10.32479/ijefi.11513
Meta Cognition Thinking and Its Relationship to Patterns of Brain Dominance among Jordanian University Students According to Gender and Specialization Variables

The study aimed to identify the level of Meta Cognition thinking and its relationship to dominant patterns of brain dominance among Jordanian university students, and to identify if there were differences in the level of Meta Cognition thinking and brain dominance patterns attributed to variables of gender and college. The study sample consisted male and female students at the academic year 2020/2021, and this sample was taken in a simple random way. Two measures were applied: Meta Cognition thinking, and brain dominance patterns, after confirming their psychometric properties. The results showed that the level of Meta Cognition thinking among Jordanian university students is (high), and that the dominant brain pattern among the study sample is the right pattern, followed by the left and then the integrated, and also there is no statistically significant relationship between the brain dominance patterns and the variables of gender and college, and there is statistically significant differences in Meta Cognition thinking among students with the (left) brain dominance pattern compared to those with the (integrated) brain control pattern and in favor of those with the left brain dominance type.
THE PORTRAYAL OF CHARACTERS AND EDUCATIONAL VALUES IN “THE LAND OF FIVE TOWERS

&lt;p&gt;&lt;strong&gt;Abstract: &lt;/strong&gt;The objective of the research is to know: 1) The characters in the novel "The Land of Five Towers" 2) The educational value in the novel "The Land of Five Towers." The data is the novel "The Land of Five Towers" by Ahmad Fuadi. This research is qualitative. The writer analyzes the characters by using Nurgiyantoro's categories of characterization. There are six main characters, and they have about 19 personalities. The dominant is religious as all the characters have this personality. The direct method characterization is about 44%, while the indirect method is about 56%. 2) Besides, the educational value is analyzed by Tirtarahardja and Sulo's definitions of values. The dominant one is a moral value: about 80% and religious value is about 20%. In moral value, the dominant is sincerity (31%), and the dominant one in religious value is faithful to God (40%). The novel has a more powerful portrayal of the character and educational value. Hopefully, by analyzing those, the readers will apply the positive lesson they get from the novel in their life.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Keywords: &lt;/strong&gt;character education; educational value; novel analysis&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
Tracer study of bsit graduates of the Cagayan state university batch 2015–2016

This study generally aimed to trace the current status and employment of the BSIT graduates of Cagayan State University of Lal-lo during the year 2015 and 2016.
HTML-Based Website Learning Training (Hypertext Markup Languange)

In today's era of globalization, websites are very familiar, where many people easily use the web or website. Some can make their own and some ask for it to be made or rather buy. Just use it and then we just need to use it. Our partners are neighborhood associations 05 and 06 which are located in Perumnas Depok Timur, which have young women and men who are curious about website development, and some young women and men want to continue their studies at a higher level by majoring in information and communication. In making a website, they need several stages that they have to apply because our partners are teenagers who are unfamiliar with website creation, for that we here want to make a basic training in website creation which will later be useful for them in terms of application in their environment and society. Where in this training introduced HTML (hypertext markup language). It is hoped that by studying HTML, teenagers can understand how to create a website with HTML.
INTERNALISASI KECAKAPAN 4C MELALUI REDUKSI TEKS PUISI DALAM PEMBELAJARAN SASTRA

In line with the development of the world paradigm of the advancement of science and technology called the industrial revolution 4.0, education is faced with heavy competition. These challenges require education to be able to produce competent human resources to be able to compete in the era of the industrial revolution 4.0. Mandatory competence in this era includes critical, creative, communicative, and collaborative policies as a designed foundation. In the context of the 2013 curriculum, Indonesian language learning has the potential to internalize these competencies through literary texts. Literary learning is the right tool to create critical, creative, communicative, and collaborative skills. This can be obtained through text analysis or study activities and the production of literary texts. One of the literary works in the 2013 curriculum is poetry text. The poem texts are titled Kerendahan Hati by Taufik Ismail, Jembatan by Sutardji Calzoum Bachri, and Bunga dan Tembok by Wiji Tukul.
Directing as an artistic phenomenon of radical changes in the performing arts of the late 19th - early 20th centuries

The purpose of the article. Consideration of reformist ideas in the artistic and creative activity of innovator directors of the late XIX - early XX centuries as a radical artistic phenomenon that changed the whole theatrical process of performing arts. The methodology consists in the application of empirical, art history, analytical, axiomatic methods of research of the concept of directing as a professional activity that arose at the turn of two centuries and laid fundamental changes in the whole artistic process of the director and performer of theatrical form. The novelty lies in the empirical analysis of the paradigm of directing, its phenomenal ideas of the search for a radical reform of acting and the whole performing arts in general. Conclusions. The profession of a director is of particular interest on the way to its formation as well as any artistic phenomenon, which due to its scale at birth contains the maximum number of opportunities. The evolution of theatrical, spatio-temporal visual forms gave impetus to the emergence of grandiose changes in the entire stage system, as well as the realization of this fact by most theater figures. And today in the performing arts it is desirable to dominate the interest in the means of enhancing acting expressiveness, improving psychophysical technique. Modern filmmakers must seek and propose ways to expand acting, the power of its impact on the audience, namely, one or another means of merging experience and conscious reflection in the creative process, various principles of association in their relationship with the general concept of theatrical synthesis.
Penerapan Metode Pembelajaran Bermain Jawaban Dalam Keterampilan Membaca Bahasa Jerman

Abstract. This research aims to improve German language reading skills of 11th grade students of State Senior High School 1 Gowa by using Playing answer learning method. The subject in this research are the students of 11th grade of Mathematics and Natural Science 6 of State Senior High School 1 Gowa. This research is a type of classroom action research which consists of two cycles. The data of this research consist of qualitative and quantitative data. Qualitative data are the data which describe the learning process obtained through observation. While, quantitative data are the data obtained from the results of cycle I and cycle II tests. The results of the research showed that the learning outcomes of students reading skills increased, namely 73.52% in the cycle I and increased to 92.20% in the cycle II. This results indicated that the implementation of Playing answer learning method can improve German language reading skills of 11th grade students of State Senior High School 1 Gowa.
PENERAPAN MODEL PEMBELAJARAN THINK PAIR SHARE (TPS) UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP, DISIPLIN DAN TANGGUNG JAWAB SISWA TINGKAT SEKOLAH DASAR

The purpose of this study was to find out how students' understanding of concepts, disciplines and responsibilities could be improved by applying the Think Pair Share (TPS) model. The research method used is classroom action research which is carried out in two cycles, where each cycle consists of two meetings. The research subjects were 31 students of SDN Tanahwulan Maesan Bondowoso class Vb. The research instrument in the form of observation sheets and written tests was analyzed using qualitative descriptive analysis techniques. The indicator of the success of this classroom action research uses the minimum completeness criteria target (KKM) that has been set, namely 70 with classical completeness of 94% or 29 students. From the results of the study it was found that the average level of completeness of the students' conceptual understanding of social studies material continued to increase from the pre-cycle conditions of 52%, cycle 1 was 84% ​​and cycle 2 was 100%. In the discipline aspect, there was also an increase in the score from 71 in cycle 1, increasing to 86 in cycle 2. In the aspect of student responsibility, the score increased, namely 72 in cycle 1 and 85 in cycle 2. So it can be concluded that the application of the TPS learning model can improve understanding of students' concepts, disciplines and responsibilities
Secure File Storage and Deduplication in Cloud Server Using Cryptography

The security is uppermost issue of any organisation. There are multiple alternatives for assuring the security. We have focussed on a security system and requirements of data centre of cloud using the technique hybrid cryptography. The system includes the encryption and decryption of data using various algorithms like AES, DES, etc. and Client Server Architecture. In addition, there is a technique called Deduplication is a technique for eliminating duplicate copies of repeating data. Deduplication of encrypted data is very useful in order to make a cloud service successful.
Pengembangan Media Pembelajaran Puzzle Berbasis Android Pada Keterampilan Menulis Permulaan Peserta Didik Kelas 1 Sekolah Dasar

Elementary school age students still have difficulty in determining vocabulary, words, sentences due to a lack of learning media so it is necessary to develop learning media to determine vocabulary, words and sentences.Development can be realized through android-based puzzles on preliminary writing skills.This study aims to develop android-based puzzle learning media on the initial writing skills of grade 1 elementary school students with my family material.The research method used is research and development research and development (R&D) in the form of quantitative and qualitative.Quantitative data were obtained based on the results of expert test assessments and student responses.Qualitative data were obtained based on the results of observations, interviews, and comments from the media, material, and language validators.The results of this study resulted in a product in the form of an android based puzzle game on pre-writing for Elementary School I Grade Students that could facilitate students in determining words, vocabulary, sentences and understanding the material / information of a family introduction story text that they read individually / in groups.
THE APPLICATION OF INSTRUCTIONAL MEDIA IN TEACHING ENGLISH TO YOUNG LEARNERS

In Indonesia, English is a foreign language, hence not easy to teach English to young learner in Indonesia, thus, need something interesting to teach English to young learners, one of which uses instructional media. Instructional media as a tool needed to facilitate the teachers in presenting the material, but many English teachers in Indonesia find it difficult to use instructional media in the classroom. This study aims to (1) how the teacher applied the instructional media in the classroom. (2) to investigate problems faced by the teacher, and (3) elaborate the teacher's strategies in solving problems using the instructional media. This study was conducted a case study design, by using observation and interviews to collect data. In the investigation teachers do not have free access to use the media provided at school. Thus, they faced obstacles to provide proper media in classroom. Therefore this paper described certain strategies to solve teacher problems in using instructional media in the class. Keywords: Teaching English, Instructional media, Young learners
PENGARUH PERSEPSI ATAS LINGKUNGAN SEKOLAH DAN KEDISIPLINAN TERHADAP PRESTASI BELAJAR BAHASA INGGRIS

The purpose of this study was to determine the effects of perceptions of school environment and discipline jointly towards English learning achievement, the effect of perceptions of school environment towards English learning achievement, the effect of discipline towards English learning achievement at Private Vocational High Schools in Kabupaten Tangerang. The research method used in this study is the survey method. Sample of 47 students was selected randomly from all private vocational students in Kabupaten Tangerang. Based on data analysis, it can be concluded that: 1) The results of the first hypothesis testing concluded that there was a significant effect of perception of school environment and discipline jointly towards English learning achievement at private vocational high schools in Kabupaten Tangerang. This is proved by the value of sig. 0,000 &amp;lt;0.05 and Fh = 35,702. 2) The results of the second hypothesis testing concluded that there was a significant effect of perceptions of school environment towards English learning achievement at private vocational high school in Kabupaten Tangerang. This is proved by the value of Sig. 0,000 &amp;lt;0.05 and th = 5,750. 3) The results of the third hypothesis testing concluded there was a significant effect of discipline towards English learning achievement at private vocational high schools in Kabupaten Tangerang. This is proved by the value of Sig. 0,000 &amp;lt;0.05 and th = 4,901.
Conceptuality in the modern design practice

The main idea – concept is key point for creative process in design practice, which includes intuition, fantasy, spontaneous decisions. Digital technology leads to formalization of creative process, algorithms, so the real question concerns how the rational ideas and intuitions are harmonize in design. The method «creative navigation» maintains creative freedom of designer and at the same time streamlining of mental process. The method «creative navigation» considered in comparison with «scenario methods» and the theory of speculative design. This article explores semiotic aspects of the method. The author gives considerable attention to approbation of method «creative navigation» in real design practice.
An HC-CSO Algorithm for Workflow Scheduling in Heterogeneous Cloud Computing System

Many scientists are using meta-heuristic techniques for dynamic workflow task scheduling in the area of cloud computing systems to get optimum solutions.Many swarm intelligent algorithms have been designed so far which are having many limitations as some get trapped in local optima, a few are having low convergence speed, some are having poor global search facilities, etc.Still, there is a requirement of designing a new algorithm or modification of existing algorithms to overcome the limitations of the existing techniques.A new Hybrid Cat Swarm Optimization algorithm named H-CSO was designed inspired by the HEFT algorithm and the initialization problem of the Cat Swarm Optimization was overcome.Still, that algorithm has a limitation of getting stuck in local minima.To overcome this algorithm a part of the Crow Search Algorithm has been integrated into H-CSO and described in this paper.After simulation, it was found that the new hybrid algorithm named HC-CSO outperforms CSO and H-CSO.
Designing of multimedia learning using lectora inspire for informatics education students

Learning is more interesting and helps foster a sense of enthusiasm for learning is the role of multimedia. This study aims to design multimedia learning on the subject of Computer Networks and Data Communication for informatics education students. This type of research uses a development research approach, this research will only focus on stage I, namely designing multimedia learning. Designing multimedia learning in computer networking and data communications subject using Lectora Inspire Software. Furthermore, validation is carried out based on expert trials, on aspects of software engineering, aspects of application design, aspects of visual communication. The results of designing multimedia learning in the subject of Computer Networks and Data Communication for informatics education students are valid, feasible, easy to use, and very friendly. So that with this multimedia learning design greatly contributes to learning in informatics education.
Penerapan Antrian dan Pemesanan Online di Aplikasi Pearl Salon And BarberShop Berbasis Mobile

Pearl Salon and Barbershop is a provider of services and services engaged in the body care of women and men in the city of Palangkaraya. Pearl Salon and Barbershop itself wants to increase the number of turnover and maintain customer loyalty pearl in the service and services in the field of body care by creating queue applications and ordering online. Building this application uses extreme programming (xp) method software development methodology, which has stages, Exploration phase, Planning phase, Iteration Phase, Production Phase, and Maintenance Phase. At the concept stage, namely by describing the project and analysis of the system to be made. The application and website creation phase of this study used Android Studio, Firebase, XML, Java, PHP, Javascript, CSS, and JSON. The tests performed on these applications and websites use a type of Black Box testing, where the Black Box testing focuses on the requirements or functional needs of the software created. With the construction of Pearl Salon and Barbershop application can produce a system of queues and bookers that facilitate customers salon and barbershop, and realize optimal service, so that the owner can increase the trust and income of the customer salon and barbershop itself
An Economic Study of Printing Industry Entrepreneurs in Sivakasi

The researcher made an economic study of printing industry in Sivakasi town area, with the objectives of examining the effect of adoption of digital technology on printing industry and analyzing the problems faced by entrepreneurs in introducing this technology in the study area. A random sample of 35 printing units has been chosen based on purposive sampling technique. The primary data were collected using a structural interview schedule in the month of January 2017. Percentile analysis has been done to study the socio-economic characteristics of the sample units. The weighted ranking method was adopted to analyse the problems in adopting digital technology in printing industry in the study area.
STUDI DESKRIPTIF SIKAP KESIAPSIAGAAN BANJIR ANAK SD DITINJAU DARI SEGI ETNIS DI DAS KOTA BENGKULU

The descriptive study in this research describes the flood disaster preparedness attitude of children in the Bengkulu City River Basin. The method used in this research is descriptive qualitative method. The results showed that in theory, children already understood the steps that should be taken before a flood occurs, during a flood and after a flood. However, if a flood occurs, there are still children who do not heed the flood disaster preparedness protocol. Like playing and bathing in a puddle. Further research is needed to provide good understanding and awareness so that children not only know but can properly practice flood disaster preparedness when a flood occurs.
Design of a recommendation system based on the transition graph

A recommendation system has been built for a web resource’s users that applies statistics about user activities to provide recommendations. The purpose of the system operation is to provide recommendations in the form of an orderly sequence of HTML pages of the resource suggested for the user. The ranking procedure uses statistical information about user transitions between web resource pages. The web resource model is represented in the form of a web graph; the user behavior model is shown as a graph of transitions between resource pages. The web graph is represented by an adjacency matrix; for the transition graph, a weighted matrix of probabilities of transitions between the vertices of the graph has been constructed. It was taken into consideration that user transitions between pages of a web resource may involve entering a URL in the address bar of a browser or by clicking on a link in the current page. The user’s transition between vertices in a finite graph according to probabilities determined by the weight of the graph’s edges is represented by a homogeneous Markov chain and is considered a process of random walk on the graph with the possibility of moving to a random vertex. Random Walk with Restarts was used to rank web resource pages for a particular user. Numerical analysis has been performed for an actual online store website. The initial data on user sessions are divided into training and test samples. According to the training sample, a weighted matrix of the probability of user transitions between web resource pages was constructed. To assess the quality of the built recommendation system, the accuracy, completeness, and Half-life Utility metrics were used. On the elements of the test sample, the accuracy value of 65‒68 % was obtained, the optimal number of elements in the recommendation list was determined. The influence of model parameters on the quality of recommendation systems was investigated.