Reviewerly/exHarmony huggingface dataset:
TECHNOLOGY OF DIFFERENTIATED TEACHING TEXT PROGRAMMING IN PRIMARY SCHOOL ON THE BASIS OF SITE DL.GSU.BY

The article describes the technology of learning text programming in primary school based on the site DL.GSU.BY. The key features of the technology are the following: zero entry threshold; text programming propaedeutics; developing, interesting, differentiated, task-oriented learning; minimalist approach to the theory; conducting regional programming Olympiads for pupils of grades I–IV; preparing primary school students for participation in Olympiads for students of V—VIII grades; presence of tasks on school, Olympiad and informatics mathematics; contests which motivate to permanent classes; many years of practical experience; practice-proven learning scalability; effectiveness; low requirements for professional qualifications of the teacher; availability of an accelerated course of studying; support the transition to learning C++.
Evaluation of Drug Management Information System to Improve Quality and Users Satisfaction: Case Study at a Primary Health Center

Drug and supplies management plays an important role in health systems. A web-based drug management information system, Sistem Informasi Pengelolaan Obat (SIPO) was developed to support interaction and communication among the internal entities of a district health office (DHO), including primary health centers (PHC). Using a qualitative approach, the objective of this descriptive study is to assess SIPO's performance in terms of success in addressing problems related to drug and medical supplies management. The results indicate that SIPO has a positive impact for both PHCs and the DHO. The result found that the users are satisfied with the system. One element that needs to be improved is integration ability; currently, SIPO cannot connect to other health-related information systems. Generally, SIPO is considered to have a positive impact, both individually and on the organization.
Definition and Efficient Construction of Encrypted k–anonymization Scheme

In this paper, we propose an encrypted k–anonymization scheme (EAS) to k–anonymize an encrypted database using a domain generalized hierarchy while maintaining the encryption state. Preparation of the domain generalized hierarchy is optional; the proposed EAS can generate domain generalized hierarchies using a Huffman code tree from a database encrypted with searchable encryption. As a result, the user can delegate k–anonymization processing to a third party organization such as the cloud while retaining the confidentiality of the database without preparing a generalized hierarchy. In addition, third-party organizations that are entrusted also have the advantage to eliminate possible of misconduct such as information leakage. In a standard computer experiment, we performed a generalization process, which is the major procedure for our EAS. The generalization process takes around 168 seconds only to achieve k–anonymity with k = 3 on 1,000,000 records consisting of 4 attributes. As a consequence, this high-speed performance means our EAS is applicable to not only batch processing but also real-time processing.
Competencias docentes en entornos virtuales: un reto para la anestesiología cubana

Introduction: Virtual education is the training process developed through the usage of information and communication technologies, through the Internet. For an adequate development of this new pedagogical method, teachers are needed who are qualified and motivated in that respect. Objectives: To describe the main aspects related to the development of teaching competences in virtual learning environments. Method: A summary was made of the information extracted from different bibliographic sources. Development: The level of teaching competences in virtual learning environments is affected by poor knowledge and mastery of technological tools, as well as by low motivation. Conclusions: This review provides elements to design a strategy aimed at maintaining the continuous improvement of professors including the use of information communication technologies.
Lambda Congruences and Extensionality

In this work we provide alternative formulations of the concepts of lambda theory and extensional theory without introducing the notion of substitution and the sets of all, free and bound variables occurring in a term. We also clarify the actual role of $α$-renaming and $η$-extensionality in the lambda calculus: both of them can be described as properties of extensionality for certain classes of terms.
Insecurity and Learning in the School Environment: Curriculum Implications

Insurgency in Nigeria for the last six years has claimed the souls of many innocent students. This unfortunate situation is creating a state of insecurity in our schools and is capable of causing a paranoid condition in the minds of students, which will ultimately, affect students learning in the school environment. Hence, the need to incorporate security awareness in the students through the school curriculum.
Planning for Distribution of Water and Drainage in The Medan Ressort City Housing Area

The expansion of the settlement resulted in the need for clean water is increasing and will also produce much greater wastewater. The wastewater produced by household has no economic value and less well if directly dumped into a body of water such as the drainage and river as it can affect the water quality in the area. The wastewater and drainage were managed properly will create a clean and healthy environment. Medan Resort City will plan the distribution of the waste water in-offsite processing collected at one place in the wastewater treatment plant (WWTP). In the plan, there are drainage channels open to the flow of rain water and domestic wastewater stream with the channel closed in gravity. The value of peak discharge runoff rain drainage 2.1193 m3/s was obtained by using the rational formula. The form used is the channel-shaped trapezoid with depth variations ranging from 0.43-1.15 meters. For domestic wastewater was channeled to the WWTP pipes with a diameter of 100 mm, 200 mm, 300 mm and a total discharge the wastewater that flowed to the WWTP of 31.6476 L/s. The pipe used is a special pipe wastewater with SNI no.06-0162-1987
An Alternative to Restricted-Boltzmann Learning for Binary Latent Variables based on the Criterion of Maximal Mutual Information

The latent binary variable training problem used in the pre-training process for Deep Neural Networks is approached using the Principle (and related Criterion) of Maximum Mutual Information (MMI). This is presented as an alternative to the most widely-accepted ’Restricted Boltzmann Machine’ (RBM) approach of Hinton. The primary contribution of the present article is to present the MMI approach as the arguably more logically ’natural’ and logically simple means to the same ends. Additionally, the relative ease and effectiveness of the approach for application will be demonstrated for an example case.
Topics in Quantum Networking

It is an era full of imaginations and lack of impossibilities. The knowledge boundaries have been being pushed back on and on. The quantum age is on the edge of transforming quantum theories into quantum technologies. We present a sketch of the advances of the quantum engineering towards quantum networks, based on which we discuss the research problems in performance analysis of quantum networks, with the goal to build a system theory for quantum network design and deployment.
Sistem Informasi Penilaian Kinerja Pegawai Berbasis Web Pada Operasi Perangkat Daerah Kantor Camat Rantau Utara Labuhanbatu

The research information system Web-based Employee performance assessment aims to: 1) Designing a new system to improve a system that is being used today by KANTOR CAMAT RANTAU UTARA. 2) Makes a the website can be used by agencies to know the performance of the employees of the Office of the head of the northern region 3) increasing knowledge for the author and address problems that are being faced by companies/agencies. 4) as reference materials for research project next. As for the programming used in the writing of this research is programming websites using MySQL database and PHP, and Sublime Text for the creation of a php script. From the results of testing against the proposed system it can be stated that: 1) the proposed System can assist superiors in knowing the performance of officials in the exercise of his duties; 2) Supervisor can tell if employees carry out work according to his duties; 3) process data processing employees more quickly and accurately Keywords: Assessment, performance, PNS, PHP and MySQL.
Omnipotent Virtual Giant for Remote Human-Swarm Interaction

This paper proposes an intuitive human-swarm interaction framework inspired by our childhood memory in which we interacted with living ants by changing their positions and environments as if we were omnipotent relative to the ants. In virtual reality, analogously, we can be a super-powered virtual giant who can supervise a swarm of mobile robots in a vast and remote environment by flying over or resizing the world and coordinate them by picking and placing a robot or creating virtual walls. This work implements this idea by using Virtual Reality along with Leap Motion, which is then validated by proof-of-concept experiments using real and virtual mobile robots in mixed reality. We conduct a usability analysis to quantify the effectiveness of the overall system as well as the individual interfaces proposed in this work. The results revealed that the proposed method is intuitive and feasible for interaction with swarm robots, but may require appropriate training for the new end-user interface device.
Blockchain Competition – Gaining Competitive Advantage in the Digital Economy: Competition Law Implications

Taking a dynamic and reflexive perspective on the interaction between technology, law andeconomics, the study focuses on the role of competition in shaping the economic, but alsoregulatory, eco-system in which blockchain technology becomes embedded. There is thepromise that the technology and the social space it will foster will give rise to more competitivestructures in the organisation of economic activity in the digital economy, in comparison to thecurrent paradigm of digital platforms, which is highly centralised. The narrative of disruptionhas indeed been quite important in promoting the greater use of blockchain technology andhas also framed the socio-technical ‘agencements’ that have so far guided regulatory actionin this area. However, this narrative of disruption has also led to some hasty conclusions madein the literature as to the impotence of competition law to deal with an emergent digital spacedominated by blockchain technology, predicting its eventual demise...The study critically engages with this rhetoric and explains why it does not standserious scrutiny and relies on a superficial analysis of Blockchain competition, as it does notconsider the various ways in which the competitive strategies of economic actors shape therules of the competitive game, the broader “industry architectures” that structure competitiveinteractions. The study then unveils how blockchain can contribute to competitive advantage,and can thus shape the distribution of surplus value in various industries. It then draws lessonsfor the work of regulators, in particular competition law enforcers. The last part of the studyprovides a detailed analysis of the competition law implications of blockchain technology forall aspects of competition law enforcement.
A Logic of Objective and Subjective Oughts (full paper with proofs)

The relation between agentive action, knowledge, and obligation is central to the understanding of responsibility --a main topic in Artificial Intelligence. Based on the view that an appropriate formalization of said relation would contribute to the development of ethical AI, we point out the main characteristics of a logic for objective and subjective oughts that was recently introduced in the literature. This logic extends the traditional stit paradigm with deontic and epistemic operators, and provides a semantics that deals with Horty's puzzles for knowledge and obligation. We provide an axiomatization for this logic, and address its soundness and completeness with respect to a class of relevant models.
Aplikasi Asesmen Anak Berkebutuhan Khusus di SLB Rafaha Arjasari Menggunakan Progressive Web App

Rafaha Arjasari Special School is one of the schools that provide special education for children with special needs. Learning in Rafaha Arjasari Special School refers to the applicable national curriculum then adapted to the abilities, barriers and needs of each child. Education will not run optimally if the educator does not know the obstacles, risks, and potential of each student. Assessment is the process of collecting, analyzing and interpreting data or information about students and their environment. Based on interviews with the headmaster of Rafaha Special School, the assessment is an absolute process that must be done so teachers can find out the obstacles, risks, and potential of each children. The purpose of this research is to build assessment applications that can help teachers in carrying out the assessment process. This system provides features for assessing visual perceptions and perceived perceptions by utilizing the flash and vibrate features on the Android smartphone. The features that provided can help teachers make the assessment process easier.
Revisiting rebinding: an alternative to MaxElide

Using Takahashi &amp; Fox (2005) as an exemplar, this paper argues that analyses of English ellipsis that make recourse to a MaxElide constraint (or a theoretical reduction thereof) are misguided, and that one must look past MaxElide to explain the distribution of acceptability in the elliptical rebinding constructions that MaxElide was originally invoked to explain. A novel analysis is outlined which attributes the unacceptability observed in the rebinding dataset to an inability to satisfy a more restrictive, reflexive version of Takahashi &amp; Fox's (ibid.) Parallelism condition on ellipsis recoverability.
Efektifitas bahan ajar elektronika digital berbasis multimedia di Jurusan Pendidikan Teknik Elektronika Universitas Negeri Makassar

The purpose of this study was to determine the effectiveness of the use of multimedia-based digital electronics teaching materials in the electronics engineering department of Makassar State University. This type of research is a type of research experiment. Data is collected by the method of observation, testing and documentation. Techniques for analyzing data qualitatively and quantitatively. The results of the study found that the value of learning outcomes for students using multimedia learning was higher than conventional classes. This is also proven by the results of statistical tests with the results found, namely there are differences in student learning outcomes between the experimental class and conventional classes for the theory of digital electronics.
ENHANCED REVERSIBLE IMAGE DATA HIDING BASED ON BLOCK HISTOGRAM SHIFTING AND PADHM

Due to the enhanced digital media on the web, information security and privacy protection issue have attracted the eye of information communication. Information hiding has become a subject of sizable im-portance. Currently each day there's very big drawback of information hacking into the networking space. There is variety of techniques offered within the trade to over-come this drawback. So, information hiding within the encrypted image is one in all the solutions, however the matter is that the original cover can't be losslessly recov-ered by this system. That’s why recently; additional and additional attention is paid to reversible information concealing in encrypted pictures however this technique drawback low hardiness. A completely unique technique is planned by reserving for embedding information be-fore encoding of the image takes place with the offered algorithmic rule. Currently the authentic person will hide the information simply on the image to produce authen-tication. The transmission and exchange of image addi-tionally desires a high security .This is the review paper regarding this reversible information hiding algorithms obtainable. As a result, because of histogram enlarge-ment and bar graph shifting embedded message and also the host image may be recovered dead. The embedding rate is enhanced and PSNR magnitude relation using novel technique.
ShopSign: a Diverse Scene Text Dataset of Chinese Shop Signs in Street Views

In this paper, we introduce the ShopSign dataset, which is a newly developed natural scene text dataset of Chinese shop signs in street views. Although a few scene text datasets are already publicly available (e.g. ICDAR2015, COCO-Text), there are few images in these datasets that contain Chinese texts/characters. Hence, we collect and annotate the ShopSign dataset to advance research in Chinese scene text detection and recognition. The new dataset has three distinctive characteristics: (1) large-scale: it contains 25,362 Chinese shop sign images, with a total number of 196,010 text-lines. (2) diversity: the images in ShopSign were captured in different scenes, from downtown to developing regions, using more than 50 different mobile phones. (3) difficulty: the dataset is very sparse and imbalanced. It also includes five categories of hard images (mirror, wooden, deformed, exposed and obscure). To illustrate the challenges in ShopSign, we run baseline experiments using state-of-the-art scene text detection methods (including CTPN, TextBoxes++ and EAST), and cross-dataset validation to compare their corresponding performance on the related datasets such as CTW, RCTW and ICPR 2018 MTWI challenge dataset. The sample images and detailed descriptions of our ShopSign dataset are publicly available at: https://github.com/chongshengzhang/shopsign.
Tutorial: Effective visual communication for the quantitative scientist

Effective visual communication is a core competency for pharmacometricians, statisticians, and more generally any quantitative scientist. It is essential in every step of a quantitative workflow, from scoping to execution and communicating results and conclusions. With this competency, we can better understand data and influence decisions towards appropriate actions. Without it, we can fool ourselves and others and pave the way to wrong conclusions and actions. The goal of this tutorial is to convey this competency. We posit three laws of effective visual communication for the quantitative scientist: have a clear purpose, show the data clearly, and make the message obvious. A concise "Cheat Sheet", available on https://graphicsprinciples.github.io, distills more granular recommendations for everyday practical use. Finally, these laws and recommendations are illustrated in four case studies.
A practicable guide to the quantum computation architectures

The primordial model of quantum computation was introduced over thirty years ago and the first quantum algorithms have appeared for over twenty years. Yet the exact architectures for quantum computer seem foreign to an undergraduate student major in computer science or engineering, even though the mass media has helped popularize the terminologies in the past decade. Despite being a cutting-edge technology from both the theoretical and the experimental perspectives, quantum computation is indeed imminent and it would be helpful to give the undergraduate students at least a skeleton understanding of what a quantum computer stands for. Since instruction-set architectures originated from classical computing models are familiar, we propose analogously a set of quantum instructions, which can be composed to implement renowned quantum algorithms. Albeit the similarity one can draw between classical and quantum computer architectures, current quantum instructions are fundamentally incommensurable from their classical counterparts because they lack the innate capability to implement logical deductions and recursions. We discuss this trait in length and illustrate why it is held responsible that current quantum computers not be considered general computers.
Quality Assessment of Free-viewpoint Videos by Quantifying the Elastic Changes of Multi-Scale Motion Trajectories

Virtual viewpoints synthesis is an essential process for many immersive applications including Free-viewpoint TV (FTV). A widely used technique for viewpoints synthesis is Depth-Image-Based-Rendering (DIBR) technique. However, such techniques may introduce challenging non-uniform spatial-temporal structure-related distortions. Most of the existing state-of-the-art quality metrics fail to handle these distortions, especially the temporal structure inconsistencies observed during the switch of different viewpoints. To tackle this problem, an elastic metric and multi-scale trajectory based video quality metric (EM-VQM) is proposed in this paper. Dense motion trajectory is first used as a proxy for selecting temporal sensitive regions, where local geometric distortions might significantly diminish the perceived quality. Afterwards, the amount of temporal structure inconsistencies and unsmooth viewpoints transitions are quantified by calculating 1) the amount of motion trajectory deformations with elastic metric and, 2) the spatial-temporal structural dissimilarity. According to the comprehensive experimental results on two FTV video datasets, the proposed metric outperforms the state-of-the-art metrics designed for free-viewpoint videos significantly and achieves a gain of 12.86% and 16.75% in terms of median Pearson linear correlation coefficient values on the two datasets compared to the best one, respectively.
Cooperative Learning Model of P2RE type on Paragraph Writing Skills

This study aims to prove the application of P2RE learning models to the ability to write paragraphs.The research design used in this study was a pre-experimental design (One-group Pretest-posttest Design).The population of this study was students of the fourth semester of Indonesian Language and Literature Education Study Program at Unismuh Makassar.Sampling is done by simple random sampling.The sample in this study, namely class IV A and B. Data collection techniques in this study were written test and observation techniques.The collected data was analyzed using descriptive statistics and inferential statistics using the t-test formula (paired sample t-test).The results of the study prove that paragraph writing skills after using P2RE (posttest) learning model are more effective than paragraph writing skills before using the cooperative learning model P2RE (Pretest) type after being analyzed using the t-test formula, the value of tcount = 3.662 with df 25, ttable = 2.060.So t count ≥ t table then the research hypothesis (H1) is accepted.This shows that the use of P2RE type cooperative learning model is effectively applied in paragraph writing skills in fourth-semester students of Indonesian Language and Literature Education Study Program in Universitas Muhammadiyah Makassar.