Reviewerly/exHarmony huggingface dataset:
Multimodal Query Based Approach for Document Image Retrieval

Scanning and storage of documents are regular practices. Retrieval of such documents is necessary to support office work. In this paper, a novel multimodal query based approach for retrieving documents using text, non-text contents is presented. This work focuses on logos, stamps, signatures for non-text query; and dates and keywords for text query to do retrieval. The proposed algorithm is called as multimodal document image retrieval algorithm (MDIRA), uses separation of text and non-text to simplify document indexing using both textual and non-textual contents. A single feature space for non-text contents is proposed for indexing. Various date formats can be recognized using regular expressions and mapped to uniform representation useful for indexing and retrieval. The proposed algorithm supports formation of multimodal queries using multiple attributes of documents. Results on a publicly available color document dataset, show the effectiveness of the proposed technique for document retrieval.
Dialog with OPAC

The author raises the issue of dialogue between the OPAC and the user. The card catalog had a reference apparatus system that guided the reader's work and assisted in the search process. If OPAC came to replace card catalogs, we have the right to consider dialogue a tool of any OPAC. It is proved that the card systematic catalog possessed cognitive, developing functions. However, this cannot be said about OPAC. It was expected that the OPAC would have the Knowledge Base in the form of an easy-to-view hierarchical classification schedules with an alphabetical index. But neither the dialogue nor the Knowledge Base of OPAC in the libraries of the country have. If at the input stage employees have some opportunities to clarify their decisions, then at the search stage the user is completely deprived of them. He formulates the request using his own “thesaurus”, which the program may not accept. The problems of equipping OPAC with reference information for the user, the general principles of working with OPAC are considered. The features of forming the heading of the bibliographic record are shown. The conclusion is made: questions of a thematic search in the OPAC have remained unresolved so far. The rights and possibilities of the user related to the work of OPAC are significantly limited. Many shortcomings could be resolved through dialogue. However, a situation has arisen in the country when potential participants in such a dialogue (system developers, cataloguers and bibliographers in libraries, OPAC’s users) do not meet each other for joint analysis of OPAC. Then, perhaps, the dialogue would appear in the catalog itself, where it is not today.
Dinamika Implementasi Gerakan Literasi Sekolah SD Negeri Di Kecamatan Muntilan

This study aims to determine the dynamics of the implementation of the School Literacy Movement in the State Elementary School in Muntilan sub-district which includes 1) Teacher literacy awareness, 2) Student reading behavior and 3) Implementation of School Literacy Movement. This research is a descriptive qualitative research. The data sources of this study were 5 principals, 5 teachers, 20 students using data collection techniques through interviews, observation and documentation. The validity of the data is obtained by using source triangulation and technique triangulation. The data obtained were analyzed interactively consisting of data collection, data reduction, data presentation, drawing conclusions and verification. The data obtained is then described and analyzed. The results showed that 1) Teacher literacy awareness was not maximized so GLS implementation was not implemented 2) Majority student reading behavior was included in the Traditional Intruction category (reading related to academic material), so student literacy culture was not yet formed 3) The new GLS implementation was applied to the elementary minority Land in the district of Muntilan. The inhibiting factors that cause this condition occur are 1) The teacher does not have enthusiasm / motivation as a reader so updates to information literacy have not been maximized 2) Students lack a figure reader from the family so that low interest in reading 3) Students are addicted to devices 4) Socialization of GLS has not been deep and not accompanied by training and assistance. While the supporting factor for the implementation of GLS is the adiwiyata school program conducted in the majority of elementary schools where the program is carried out in line with the objectives of GLS, but has not yet been utilized by the school.
Design and Implementation of End to End Encrypted Short Message Service (SMS) Using Hybrid Cipher Algorithm

The study on design and implementation of end to end encrypted Short Message Service (SMS) using hybrid cipher algorithm is motivated by high rate of insecurity of data observed during Short Message Service (SMS) on Mobile devices.SMS messages are one of the popular ways of communication.The aim therefore is to design a software for end to end encryption short message service (SMS) that can conceal message while on transit to another mobile device using Hybrid Cipher Algorithm on Android Operating System and implement it for security of mobile SMS.Hybrid encryption incorporates a combination of asymmetric and symmetric encryption to benefit from the strengths of each form of encryption.Various encryption algorithms have been discussed.Secondary sources were employed in gathering useful data.In this research work three methodologies are employed-Structured System Analysis Design Methodology (SSADM), Object Oriented Analysis Design Methodology (OOADM) and prototyping.With the help of the three cryptographic algorithms employed-Message digest 5 (MD5), Blowfish and Rivest-Shamir Adleman (RSA); integrity, confidentiality, authentication and security of messages were achieved.The messages encrypted by developed application are also resistant to brute force attack.The implementing programs were coded in Java.
Crowd review and attribute-based credit computation for an access control mechanism in cloud data centers

The cloud services are very useful and demanded in an information technology industry these days. Cloud services are universally delivered with the help of the internet. Cloud services provide more flexibility than conventional service methods. It is the responsibility of cloud service providers to ensure the provisioning and scaling of resources, reliability, and security of cloud resources. The cloud services witnessed exponential growth in recent years, which created many opportunities for developers but also created many security concerns. To overcome these security and legal issues, there exist various access control mechanisms. In this paper, we review the existing access control mechanism and proposed an access control framework for a cloud computing environment. The conventional access control mechanism does not fulfill the requirement of the cloud environment. The cloud environment has the diverse set of users with different sets of security requirement. It has different security concerns, namely multi-tenant hosting, heterogeneity of users, trust among the cloud components, etc. This paper proposes the innovative approach of crowd review and attribute-based credit computation for the access control mechanism in cloud data centers. In this paper, the concept of attribute-based access control is integrated with a credit component module. The concept of crowdreviewing and reputation is used to compute the credit value of users. The simulation experiment has been shown to protect the consistent users and to restrict the access of inconsistent users in the cloud environment. It is an access control approach to mitigate the challenges in security concerns.
Research on Blockchain Availability Modeling in P2P Network

Abstract Blockchain establishes reliable trust among parties that do not know each other and achieves credible data sharing and point-to-point value transmission in an epoch-making way. The requirement of the availability of block chain network becomes more and more important due to the dynamic and changeable characteristics of block chain P2P network. Therefore, for the characteristics of block chain P2P network system, this paper constructs a availability model based on Markov stochastic process theory, analyzes the steady-state availability and instantaneous availability of the model, and finally carries out experimental verification through simulation, hoping to provide beneficial inspiration and guidance for future research on block chain network.
Conceptual Approach to the Use of Information Acquired in Social Media for Medial Decisions

A conceptual approach to the use of information collected in medical social media for decision-making is proposed. The formation of e-medicine has turned the medical social media environment into an important source of information for improving the medical decision-making process, taking into account public opinion. Referring to this source, the information collected to obtain the data essential for medical decision-making is classified, and the medical social media environment is segmented for user relations. The information collected in the physician-patient segment is taken as a research object, and the inquiries of e-patients in a number of national medical resources are statistically analyzed. Referring to the results and demographic data of e-patients, the activity of the stakeholders in medical social media is assessed, and the informative indicators for medical decisions are defined. The process of medical decision-making is formally described. The results of the study represent an innovative approach to the use of the results of statistical analysis of information collected in the national medical social media to improve medical decision-making. This approach constitutes the conceptual framework for a decision support system to improve the quality of health care, taking into account public opinion.
Pengembangan Permainan Bahasa Berorientasikan Kearifan Lokal Jawa Timur di Sekolah Dasar

The purpose of this research is to develop language games on grade III material in elementary schools, to know the validity and practicality of language games that have been developed. The development model used is the Borg &amp;amp; Gall development model. The subjects of the study were grade III students at SDN 4 and SDN 1. Data collection techniques were by observation and questionnaire. Data analysis uses descriptive qualitative and quantitative. The results of the study were language games developed as many as 13 games presented in three types of learning stages. Thirteen language games, validated by Indonesian learning experts with a value of 85.8%. These results, that the language game in class III fairy tale material elementary schools was declared very valid and very complete. In addition to validity, practicality is obtained from user or teacher assessments. Both teachers considered that the development of language games could be used with a value of 89.2%.
Salient Region Detection with Multi-Feature Fusion and Edge Constraint

In this paper, we propose a salient region detection method with multi-feature fusion and edge constraint. First, an image feature extraction and fusion network based on dense connection structure and multi-channel convolution channel is designed. Then, a multi-scale atrous convolution block is applied to enlarge reception field. Finally, to increase accuracy, a combined loss function including classified loss and edge loss is built for multi-task training. Experimental results verify the effectiveness of the proposed method.
Using Google Analytics to Examine the Website Traffic

User-friendly websites providing the highest level of user experience nowadays are a necessity for online entrepreneurs. However, user experience testing may often be very time-consuming, expensive, and quite subjective, since the number of testers tends to be on the low side. In this chapter, we propose an analytical procedure based on the available data in Google Analytics (GA). The proposed method builds upon the features and tools provided by the GA interface and introduces the concept of virtual pageviews as a user attention indicator. We demonstrate its effectiveness over three months of data collection during A/B/C testing of a newly redesigned eshop. We also compare the results with information from an eye-tracking experiment organized in a laboratory environment with 20 college students.
CLASSIFICATION OF MULTIDIMENSIONAL POLARIZATION MICROSCOPY RESULTS IN THE TECHNOLOGY OF FORENSIC INTELLECTUAL MONITORING OF HEART DISEASES

The work combines methods of multidimensional polarization microscopy, statistical processing of data and inductive modeling with the purpose of constructing a methodology for creation of intelligent systems for multi-level forensic medical monitoring based on the example of the post-mortem diagnosis of coronary heart disease and acute coronary insufficiency. The task of classifying the results of the study of biological materials for obtaining a diagnosis was solved. To obtain informative features, a model of biological tissue of the myocardium was developed and the main diagnostic parameters were determined (statistical moments of 1–4 orders of coordinate distributions of the values of azimuths and the ellipticity of polarization and their autocorrelation functions, as well as wavelet coefficients of the corresponding distributions), which are dynamic due to its necrotic changes. The classification of these data was provided by constructing a deciding rule in the multi – raw algorithm of the GMDH. The effectiveness of the described methodology has been experimentally proved.
On the Relation Between the Relative Earth Mover Distance and the Variation Distance (an Exposition)

The “relative earth mover distance” is a technical term introduced by Valiant and Valiant (43rd STOC, 2011), and extensively used in their work. They claimed that, for every two distributions, the relative earth mover distance upper-bounds the variation distance up to relabeling, but this claim was not used in their work. The claim appears as a special case of a result proved by Valiant and Valiant in a later work (48th STOC, 2016), but we found their proof too terse. The proof presented here is merely an elaboration of (this special case of) their proof.
GeoLocalitySim: Geographical Cloud Simulator with Data Locality

Cloud simulator is a framework which supports cloud modelling, testing functionality (e.g. allocating, provisioning, scheduling, etc.), analysing and evaluating performance, and reporting cloud computing environment. Cloud simulators save cost and time of building real experiments on real environment. The current simulators (e.g. CloudSim, NetworkCloudSim, GreenCloud, etc.) deal with data as a workflow. According to our previous work, LocalitySim simulator has been proposed with considering data locality and its effect on the task execution time. This simulator deals with splitting and allocating data based on network topology. According to the work in this paper, LocalitySim simulator has been modified and extended to support extra feature (e.g. geographical distributed data centre(s), geographical file allocation, MapReduce task execution model, etc.) with friendly graphical user interface (GUI). This modified simulator is called GeoLocalitySim. The main issue of the proposed GeoLocalitySim simulator is that it could be extended easily to support more features to meet any future module(s). To validate the accuracy of the proposed GeoLocalitySim simulator, a comparative study has been done between our proposed GeoLocalitySim simulator and Purlieus simulator.
A study of receiving money by issuing defective deposit receipts

Purpose This paper aims to convict the offender of real concurrence offenses of the most severe offense and applying the most severe penalty will result in no distinction between the perpetrator who conducted more than one act and the one who conducted only one act. This approach deviates from the purpose of criminal law. The real concurrence of offenses means several offenses, the perpetrator’s dangerousness and culpability are much higher than the perpetrator who commits just one crime, so combined punishments for several offenses should be applied to the real concurrence of offenses. Design/methodology/approach If the depositors are acquaintances or relatives and friends, the relationship can be explained by “personality trust.” If the depositors are strangers, but they have complied with their duties of care, the deposit relationship can be explained by “system trust.” Findings The real concurrence of offenses means several offenses, the perpetrator’s dangerousness and culpability are much higher than the perpetrator who commits just one crime, so combined punishments for several offenses should be applied to the real concurrence of offenses. Originality/value The principle of choosing the most severe punishment applied to the real concurrence of offense should be abolished. As the perpetrator separately conducts two acts at different times, these acts infringe on different legal interests. Although these acts exist closely, the authors cannot deny that these acts constitute more than one offense.
Early Investigation of the Impact of Mobile Learning Ethics Student-Generated Activities for STEM Subjects in a Local Malaysian University Context

Mobile learning is fairly new in the local context, particularly for STEM subjects in Malaysia universities. However, this raises the issue of the ethics of mobile technology. With the advancement of mobile technologies few studies have been conducted for mobile ethics in student-generated activities. The aim of this research is to investigate the impact of mobile learning student-generated activities ethics in Malaysia. The methodology used in this research is largely qualitative with students from a local university in Malaysia. This novel study developed early themes that sign post factors for mobile ethics in student-generated activities in a Malaysian university context for STEM subjects.
Player-Centred Design in Role-Playing Game Branching Dialogue Systems

A key focus of player-centred design from the game narrative designer’s perspective is the creation of what Janet Murray has termed “dramatic agency” or the experience of Agency within a digital environment which—by virtue of its material qualities and pragmatic development constraints—remains a finite construct made in software. The tensions that arise between narrative design and player experience are particularly evident in the larger open-world type role-playing games (RPGs) where much effort is made to create richly simulated digital worlds, populated with carefully crafted characters, but where the demands of telling a story that can be accessed by player-defined characters, in sometimes no specific order, are challenging to reconcile. Conversation architecture, as a sub-category of role-playing game design, underlies every dialogue choice that a player can make during the course of a branching narrative. Yet while the player-facing aspects of choice-based dialogues are easy to understand, decisions made during the conception of the framework behind those aspects may influence the player’s Agency in unintended ways. Based on Toward a Deeper Understanding of Branching Dialogue Systems (Taylor-Giles, Toward a deeper understanding of branching dialogue systems, 2014), this chapter explores the manner in which architectural components of dialogue systems invisibly affect the player’s possible experiences, and how player-centred design, rather than systems-centred or developer-centred design, can more fully support the player’s realization of their own emergent narrative.
A transformação da informação em conhecimento – Uma trajetória possível e aplicável na Biblioteca Escolar

This work presents the II Technical Meeting of Librarians of the SESI-SP network as a case study.It has the purpose of investigating the transmission of information in oral explanations -technical and motivational lectures, to generate knowledge, as well as the
BACHELORS’ INDEPENDENT WORK: STAGES OF ORGANIZATION THROUGH THE APPLICATION OF SIMULATION TECHNOLOGY

Purpose of the study: The article analyses the problem of the students’ independent work organization within the framework of simulation technology. We placed the main emphasis on the stages of the organization of University students’ self-study of a foreign language. Moreover, we assess how the application of simulation technology raises the efficiency of students’ independent work.&#x0D; Methodology: We wrote the article on data collected from surveys in 2018. Students from the Orenburg State University participated in this research. This study used the quantitative approach of experimental research by dividing students into two groups, experimental and control ones. We collected the data through questionnaires, interviews, and documentation. We used statistical methods of survey data processing for analysis, among them descriptive analysis, correlation, and factor analyses.&#x0D; Main Findings: Simulation technology is an active and innovative tool in education. The organization of students’ independent work within the frame of the simulation technology promotes the development of initiative and self-sufficient students. It contributes to the improvement of the subjective bachelors’ qualities such as strength of linguistic knowledge, linguistic and reflexive skills. Besides, students understood the importance of independent work in the educational process.&#x0D; Applications of this study: The material of the study can be useful for university teachers and students and a wide range of readers interested in a new developing and innovative way of learning in the education of students.&#x0D; Novelty/Originality of this study: In this article, we described the organization of students’ independent work within the frame of the simulation technology. The results can be used by university teachers as an innovative tool for students learning. This method of intensification of learning activity can lead to the creation of an own model of teaching the students.
Evaluating Blockchain IoT Frameworks

The rise of the Internet of Things (IoT) in the last decade has brought about dramatic changes in human society. Despite the huge benefits that IoT brings, its current system is prone to privacy and security issues. However, the appearance of blockchain technology offers promising complements to what IoT lacks. Experts around the world have proposed various Blockchain IoT (BIoT) frameworks that contribute to perfecting IoT applications in various fields. In this paper, we thoroughly reviewed privacy and security issues attached to IoT and possible solutions offered by the blockchain technology. We then introduce and evaluate the available Blockchain IoT frameworks and analyze what could be or need to be improved. Finally, we give directions for future work.