Reviewerly/exHarmony huggingface dataset:
Improving clinical document understanding on COVID-19 research with spark NLP

Following the global COVID-19 pandemic, the number of scientific papers studying the virus has grown massively, leading to increased interest in automated literate review. We present a clinical text mining system that improves on previous efforts in three ways. First, it can recognize over 100 different entity types including social determinants of health, anatomy, risk factors, and adverse events in addition to other commonly used clinical and biomedical entities. Second, the text processing pipeline includes assertion status detection, to distinguish between clinical facts that are present, absent, conditional, or about someone other than the patient. Third, the deep learning models used are more accurate than previously available, leveraging an integrated pipeline of state-of-the-art pretrained named entity recognition models, and improving on the previous best performing benchmarks for assertion status detection. We illustrate extracting trends and insights, e.g. most frequent disorders and symptoms, and most common vital signs and EKG findings, from the COVID-19 Open Research Dataset (CORD-19). The system is built using the Spark NLP library which natively supports scaling to use distributed clusters, leveraging GPUs, configurable and reusable NLP pipelines, healthcare specific embeddings, and the ability to train models to support new entity types or human languages with no code changes.
CREATIVITY DEVELOPMENT AS THE MAIN FUNCTION OF HIGHER EDUCATION INSTITUTION

The relevance of the article is determined by the comprehension of such quality of contemporary university graduates as creativity. It becomes necessary in the conditions of digital transformation of society. Modern specialists should not only have a set of competencies and professional skills and be able to master new knowledge, but they also should be ready to actively participate in innovation processes, perceive innovation as a value, and show the qualities of creativity. The main factor in the training of such specialists is the process of professional education that acts as a unity of two components: training aimed at the formation and mastering professional skills and knowledge, and personal development (upbringing). The significant role of the latter is the formation and development of new socio-cultural values. Among the existing approaches to creativity interpretation is the one where creativity is considered as a special quality of both thinking and mental activity of a person, where the presence of sophisticated intelligence acts as a necessary, but not sufficient condition for the achievement of this quality. The author shows that creativity development is possible through the activation of all human abilities, through searching for the ways to solve problem situations, finding new information and restructuring the acquired one by breaking the usual standards and schemes of perception.
Effective research data management? – DMP to the rescue!

Data management planning (DMP) is too often considered a burden and a bureaucratic procedure. However, a data management plan is a useful tool that helps researchers prepare more effectively for the research process and identify the potential risks. DMP also has significant pedagogical potential and, in collaboration with DMP organisations, can develop the infrastructure and services needed to conduct research.
COMMUNICATIVE ASPECT OF LIBRARY ACTIVITY AS AN OBJECT OF SCIENTIFIC STUDY

The article examines results of analysis of scientific works dedicated to communicative aspect of library activity.&#x0D; It is established that this subject is studied in terms of social functions, public role, institutional characteristics of libraries, as well as communicative processes occurring in different social fields and types of activity focused on reception and transfer of socially and professionally important information. The article grounds the perspectives of space and time approach to further scientific researches.
The Introduction Of SDN 3 Lukluk Environment Using Augmented Reality Application

Every year a lot of new students enter school. To introduce new students to the school environment, the school holds an event to introduce the school environment to make them know their school environment better. However, there are still students who do not know their school environment very well. In the school environment there are many buildings with different names and to remember all of them correctly is not easy and takes a lot of time to look at all of them. To Remember all the location of the buildings and its names, it would be better if there was a application that can visualize the buildings very well. Technologies that can provide visualization and is easy to use is Augmented Reality. Augmented Reality can display the whole school environment, making it easier to see all the buildings with their names in the school environment. AR can be easily used, user only need to install AR on their smartphone device. This AR application is marker-based so that user only need to scan the marker provided with the camera and the school environment and information can be displayed.
Mobile learning and learning through animated movies: challenges in young english learners

This article is dedicated to the study of influence of animated movies and mobile applications to the English language learning process among the young learners and results caused by implementing them into the education system.
HISTORIAN, BIBLIOGRAPHER, ARCHEOGRAPHER – DMITRIY IVANOVICH DOVGYALLO

The article is devoted to Dmitriy Ivanovich Dovgyallo who occupies an honorable place among outstanding figures in the national history and archeography, and the one who, as fate would have it, got involved with library work and bibliography in the 20-30s of the last century. Professional activities of D.I. Dovgyallo were to establish relations between archival, museum and library institutions, in which scientist worked at different periods, but equally successfully
GIFs in online interaction: embodied cues and beyond

Recent research has characterized GIFs as a means for speakers to reproduce nonlinguistic cues such as bodily actions and facial expressions in online written interaction, which is first and foremost text-based. They make it possible to translate in digital interaction what those nonlinguistic cues enable to do in face-to-face conversation: express emotion and affect, and elaborate on what is being said. This article explores further the role and functions of GIFs as embodied cues and goes beyond, where GIF use diverges from body language in face-to-face conversation.
Implementasi Shuffling Algoritma Dalam Tes Ujian Masuk Peserta Didik Baru di SMA Swasta An-Nizam

The exam is one way to evaluate the learning process. In the world of exam education is intended to measure the level of achievement of a teaching goal and a learning process so that students or students and related institutions can know the level of ability in understanding the field of study that has been taken. In this study the author will try to build an online examination system in which the Fisher-Yates algorithm is applied for randomization of the questions. The system is designed to only apply the process of randomizing the test questions and the randomization process so that different questions can be issued.
VISUALIZATION OF FORECASTING NUMBER OF PATIENTS VISITING IN PRATAMA CLINIC USING ARIMA METHOD

The Primary Clinic of the Ministry of Communication and Information of the Republic of Indonesia had a problem that is difficulty in predicting the number of patient visits resulting in a buildup of patients in the clinic. For this reason, it is necessary to forecast patient visits in order to be the basis for planning for the next period and become a material consideration for decisions in clinical development. The research method was conducted using ARIMA by utilizing historical data on clinic visits from 2014-2019. The processed results in RStudio in the form of prediction data for patient visits in 2020-2021 are visualized on a website that uses the PHP Codeigniter framework and is integrated with RStudio. The results of visit forecasting based on services using the ARIMA method have good forecasting abilities, because the MAPE values are in the range of &lt;10% and 10-20%, namely 19.58% and 9.62%.
A Survey on Cloud Computing

In this paper, we present cloud characteristics, services, deployment models, technologies, implementations & providers, virtualization, security and privacy issues in quite a variegation and multifarious setting.
DESIGN OF FISH SALES INFORMATION SYSTEM IN PT XYZ USING LARAVEL FRAMEWORK

Development of sales information systems is built to produce an information system that includes various procedures that record, calculate, and make documents in the form of reports for management needs in making decisions, ranging from purchase orders from suppliers, recording inventory of goods, to selling goods to consumers. Information on sales recording activities is still manual so there can be a possibility of entry errors and the presence of branch companies that are late or have not provided a sales report. With the existing problems in this company, then this final project research will create a sales system. Based on these problems, a sales information system was made at PT XYZ. PT XYZ Sales Information System Design uses the waterfall method with php laravel framework in producing a system that will record and update purchase order data, item data, and sales order data and can print reports according to the desired date, month and year.
Penerapan Metode Quadtree pada Aplikasi Game Physics Puzzle

The introduction of media as a learning tool is the right and interesting thing in the framework of learning in remembering mathematical calculations to increase knowledge. The application of physics puzzle games is a medium that is run on the desktop as a means of entertainment as well as a means of learning.  The research method in designing physics puzzle games is by the Quadtree method which checks collisions or collisions of two different objects in the two-dimensional game area by dividing the playing field to the same size then if there are two or more objects in the same area then the area will be subdivided into four equal sized parts until there are no objects in the same area.  Providing interesting knowledge and entertainment to children, a physics puzzle game application is designed to provide a lesson in the middle of the game to easily remember math calculations
Analisis penyebab rendahnya motivasi belajar dalam pembelajaran ips peserta didik kelas V sekolah dasar

&lt;strong&gt;Abstract. &lt;/strong&gt;&lt;em&gt;Motivation to learn is a psychological factor that is intellectual in nature, fosters enthusiasm and pleasure to learn. Motivation to learn provides direction, enthusiasm and persistence in learning. The level of student motivation to learn is influenced by encouragement that comes from within and from outside the student. This research is qualitative descriptive. This study describes the causes of low learning motivation in social studies learning in class V elementary school. The research subjects were 30 grade V students. However, the data collected was only 22 students. Collecting data using interviews with class V teachers, grade V students, and using questionnaires to class V teachers, grade V students, and class V students' parents. The findings came from intrinsic factors. The reasons are 1) the demand to study social studies with a lot of material; 2) high embarrassment, less interesting learning activities; 3) less absorbing social studies material because students are lazy to repeat reading; 4) complained, felt pressured because IPS material had to be read a lot; 5) learning motivation is low because the teacher's teaching method is less attractive; 6) The teaching method is less attractive due to the lack of teacher references&lt;/em&gt;&lt;div&gt;&lt;em&gt;&lt;br /&gt;&lt;/em&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt; &lt;/p&gt;&lt;/div&gt;
Aid of Blockchain Technology to Healthcare Systems and a BC Framework for Capsule Endoscopy Diagnosis

EHRs and healthcare applications are facing the great challenge of preserving data privacy and integrity while demanded to be shared worldwide with more stakeholders for various purposes. Blockchain, follows a consensus model, that makes it a promising solution to manage the transactions which is deemed suitable in the scope of healthcare. Blockchain technology has the potential of securely and comprehensively managing EHRs. In this paper, we discuss the need and suitability of Blockchain technology to healthcare systems and to evaluate, a framework of Blockchain in case of capsule endoscopy is discussed
INTRODUCTION OF RENEWED PROGRAM IDEA TO THE PHYSICS TEACHING PRACTICE

"Informational support of educational process is based on increase of effectiveness and quality of all levels of educational process achieving the goals of developing training with the use of new information technologies and directing training of individual. In the law of the Republic of Kazakhstan «About Education»: «The main task of educational system – to create the conditions of education directed to the formation of individual and professional development on the basis of national and civil values and practice achievements, to set new educational technologies, informational support of the educational process, to go out into the world international communicative network», – were written. Thereby there are some tasks in front of teachers, not only give the knowledge to the students, but also to develop a many-sided, free, creative and competitive individual. One of our main goals is the development of new innovative technologies in the development of education and science. In this regard, the introduction of more information technology, new teaching methods is becoming one of the most pressing issues. Many modern technologies used in educational process are directed to the development of an individual and effective education. One of them, the use of information and communication technologies is an effective way of knowledge quality increase. "
USING SIMULATION TECHNIQUE ON THE STUDENTS’ INTERACTIONAL SPEAKING SKILL AT SMKN 2 SELAYAR

The aim of this research is to find out the effect of using simulation technique to improve the students’ interactional speaking skill and the factors affect the improvement of the students’ interactional speaking skill. The researcher applied mixed methods research design in the explanatory sequential design (QUAN→qual) and non-equivalent control group design. The quantitative and qualitative data instrument was applied speaking/oral test, questionnaire and interview. The research findings indicate of two results, i.e. quantitative and qualitative data. The first, the quantitative data showed that the students’ score of post-test (12.2) in experimental class was greater than the students’ score of post- test (9.3) in controlled class. Furthermore, the comparison of the t-test (2.262) and the t-table (7.127) indicated that the t-test was higher that the t-table (0.087>2.048) at the level of significance (α) = 0.05 with degree of freedom = 9 and sig (2 tailed) = 0.000. The second, the qualitative data showed that there were four factors affect the improvement of the students’ interactional speaking skill, they are the content materials, the language items, the activity and task, and the supplementary materials.
PENINGKATAN HASIL BELAJAR MENULIS PANTUN PADA SISWA KELAS IV SDN 037 SABANG BANDUNG MELALUI MODEL THINK TALK WRITE (TTW)

Problems in making rhymes sometimes occur in several public elementary schools in Bandung in the academic year 2019/2020. Based on observations and interviews with teachers conducted by researchers in fourth-grade students SDN 037 Negeri Sabang found that there is a low motivation to learn students seen from the inactivity of students asking questions when given the opportunity to ask questions by the teacher; Researchers set problem-solving with the TTW learning model to solve problems in the learning process of writing rhymes for fourth-grade students of SDN 037 Sabang. The purpose of this research is by choosing the TTW model because the TTW model helps students to understand the subject matter through direct learning using the TTW model so that students are able to carry out the stages of thinking and noting the unknowns correctly, discussing in groups, and writing rhymes. The research method used in this research is a descriptive qualitative method. The results of this study in the form of the application of the Think Talk Write (TTW) learning model helped students in fourth-grade students in SDN 037 Sabang Bandung in completing their poetry writing assignments and helped students in fourth-grade students in SDN 037 Sabang Bandung in thinking (think) and communicating with friends (talk ), teachers, and even with themselves in producing work in the form of poetry writing skills (write).
Awareness about Whole Slide Imaging and Digital Pathology among Pathologists - Cross Sectional Survey

Aim:To assess awareness of pathologists on whole slide imaging and digital pathology Method: An online, structured questionnaire was sent to pathologists of various dental and medical colleges in Chennai.The data was collected using Microsoft excel version 2011 and statistically analyzed using SPSS software.Results: 28.6% of pathologists were only aware of the fact that whole slide imaging can perform a live scanning of digital images.81% said the magnification produced by WSI were greater than conventional microscopy.52.4% agreed on the time taken to perform the whole slide scanning to be one minute.85.7% were convinced that diagnostic difficulties could be best consulted through the digital slides.52.4% agreed integrated automated image analysis increased the diagnostic efficacy of WSI in routine histopathology.62.5% of them felt that the high cost of the equipment and infrastructure was the major impeding factor in usage o f WSI. Conclusion:Whole slide imaging and digital pathology is a promising future of pathology as it can significantly reduce the workload and enhance the diagnostic efficiency in various aspects.There was a reasonable awareness among the pathologists.Until hospitals collaborate and take initiative to bring whole slide imaging into practice, its difficult to make the best of its advantages.
OntoCSM: Ontology-Aware Characteristic Set Merging for RDF Type Discovery

With the growing popularity and application of knowledge-based artificial intelligence, the scale of knowledge graph data is dramatically increasing. The RDF, as one of the mainstream models of knowledge graphs, is widely used to describe the characteristics of Web resources due to its simplicity and flexibility. However, RDF datasets are usually incomplete (without information) and noisy, which hinders downstream tasks. RDF entities can be characterized by their characteristic sets that is the sets of predicates of the RDF entities. Since untyped entities can be assigned to closest types by merging characteristic sets, optimally merging characteristic sets has become a crucial issue. In this paper, aiming at the Optimal Characteristic Set Merge Problem (OCSMP), we propose an Ontology-Aware Characteristic Set Merging algorithm, called OntoCSM, which extracts an ontology hierarchy using RDF characteristic sets and guides the merging process by optimizing the objective function. Extensive experiments on various datasets show that the efficiency of OntoCSM is generally higher than that of the state-of-the-art algorithms and can be improved by orders of magnitude in the best case. The accuracy and scalability of our method have been verified, which shows that OntoCSM can reach competitive results to the existing algorithms while being ontology-aware.
Message from the Workshop Chairs

Welcome to the 12th Workshop on Fault-Tolerance for HPC at eXtreme Scale (FTXS 2022), organized in conjunction with SC22.Addressing failures in extreme-scale systems remains a significant challenge for exascale and post-exascale systems.As a result, robust and efficient fault tolerance techniques are critical to obtaining acceptable application performance on these powerful new machines.Additionally, it is imperative that we develop an understanding of trends in hardware devices that may affect the reliability of future systems.The growing importance of hardware heterogeneity (e.g., GPUs, FPGAs, and other types of accelerators), the continued growth in the storage hierarchy, and the development of non-von Neumann devices (e.g., quantum and neuromorphic processors) will all impact fault tolerance on nextgeneration systems.These design trends coupled with increases in the number, variety, and complexity of components required to compose future extreme-scale systems mean that these systems will experience significant increases in aggregate fault rate, fault diversity, and the complexity of isolating root causes.Further complications arise from the fact that many of these hardware trends also mean that the likelihood of undetected errors, e.g., silent data corruption, is growing.Power limitations mean that future systems may not have room in their power budgets to deploy powerful hardware correction mechanisms (e.g., chipkill).Less protective (and more power-efficient) mechanisms have been shown to be more susceptible to undetected errors.As a result, application developers are increasingly less confident that they can rely on hardware devices to produce "correct" results.Based on these trends in extreme-scale systems, FTXS attracts work from scientists and engineers studying fault tolerance around the world.We would like to thank all the authors who submitted their work to FTXS 2022.The quality of the submissions that we received is a testament to the excellent work that is currently being done on fault tolerance for extreme-scale systems.We would also like to acknowledge the hard work of the members of our Program Committee in reviewing these submissions.Our workshop's program consists of a featured speaker and five papers that examine several important aspects of fault tolerance.Harish Dixit of Facebook will be our featured speaker.He will discuss work at Facebook to characterize the silent errors affecting their data centers.The topics addressed by the five papers that we accepted include: techniques for enabling algorithm-based fault tolerance, system anomaly detection, characterizing fault susceptibility in mixed-precision applications, and fault handling in communication libraries.FTXS 2022 will mark a return to normal after two pandemic-disrupted years.We hope that it will provide an opportunity for experts and novices alike to engage each other in thought-provoking discussions of new and innovative ideas on fault tolerance for next-generation extreme-scale systems.
Pedagogical development technology creativity of future teachers of history in the conditions of higher education

The article examines the features of the development of creativity of future history teachers in the context of higher education. The psychological and pedagogical conditions offormation creative potential of students. Heuristic methods of organizing classes are analyzed and the expediency of their application in the process of professional training of future teachers is substantiated.