Reviewerly/exHarmony huggingface dataset:
IMPLEMENTATION OF SCHOOL LITERACY MOVEMENT TO ENHANCE READING INTEREST OF STUDENTS IN SOUTH SUMATRA

This research aimed to evaluate the implementation of the School Literacy Movement (SLM) program, identifying the supporting and hindering factors to enhance the reading interest of students in some Elementary Schools (ES) such as ES of Yayasan IBA in Palembang, Elementary Schools of 01 Indralaya in Ogan Ilir Regency, and Elementary Schools of 3 Kayu Agung in Ogan Komering Ilir Regency. The analysis used a qualitative method with a descriptive and multi-site approach using interview guidelines, questionnaires, and observation sheets as instruments. The results showed that the implementation of the SLM program in ES of 01 Indralaya and ES of 3 Kayu Agung, effectively fostered the reading interest of fourth-grade students according to the indicators published by the Ministry of Education and Culture, including the stages of habituation, development, and learning. The supporting factors of the program that were identified included Libraries, Reading Corners, Bulletin Boards, Reading Gardens and School Literacy Carts, Identity Boards Literacy Trees, Media Utilization, School Gardens, Public Engagement, SLM Team, School Gardens, Training and Study Tours, Reading Materials, and Reading Campaign Posters. Furthermore, the hindering factors were reluctance to study, a lack of reading habits, inability to read proficiently, and insufficient support for library management by qualified librarians.
DEVELOPMENT OF A LEARNING MEDIUM BASED ON EFAS TRADITIONAL GAME (ENGKLEK FUN AND SMART) TO IMPROVE STUDENTS' COMMUNICATION ABILITY IN THEMATIC LEARNING

Traditional games must be adapted for the present since they have cultural values that need to be conserved for future generations. This study attempts to create an EFAS (Engklek Fun and Smart) medium version of a typical game product. With research experience at IES Al-Ittihadiyah Berastagi, this study applies the Research and Development (R&amp;D) technique. Forty-five first graders of Islamic Elementary School (IES) Al-Ittihadiyah Berastagi became the study participants. The findings indicate that the EFAS medium is recognized as valid. The "Very Valid" category showed an 89.63% score for the EFAS medium. It is also claimed that the EFAS medium is useful. This information came from a survey of the students and teachers’ opinions. Twenty-five students completed a questionnaire on the EFAS medium, and the questionnaire received 9.6% in the "Very Practical" category. A score of 97.5% in the "Very Practical" category came from the teachers’ response to the supplied statement. The results of the two questionnaires indicate that the teachers and students’ replies are categorized as being very practical. Third, the EFAS medium is deemed operational. This was demonstrated by the fact that the students were able to respond to the ASK and DO question instruments both in writing and orally with a score of 92% during the learning process utilizing EFAS. Written responses to EFAS infer that it can be an "effective" medium, whereas oral responses indicate that the medium can help students develop their communication abilities. This justifies the declaration that the EFAS medium is legitimate, applicable, and useful for enhancing students' communication skills.
PENGARUH EDUKASI MELALUI MEDIA VIDEO ANIMASI TERHADAP PENGETAHUN PADA REMAJA TENTANG BAHAYA MEROKOK DI SMPN 2 RANCAEKEK KABUPATEN BANDUNG

Background: In 2017(WHO), there were 1.26 billion smokers, of which more than 200 million people were teenagers. According to the Minister of Health, at the tobacco conference held in Indonesia, more than a third of the population or 36.3% of the population in Indonesia are active smokers. Even 20% of them from the age of 13-17 years are smokers. Then the number of teenage boys who smoke increases from year to year. Knowledge is one of the factors that cause smoking behavior in adolescents. Teenagers at SMPN 2 Rancaekek have never been given education/counseling about the dangers of smoking. Objective: To determine the effect of education through animated video media on the knowledge of adolescents about the dangers of smoking at SMPN 2 Rancaekek, Bandung Regenc y. Method: Quasi-expression one group pretest posttest. The subjects of this study were 85 adolescents at SMPN 2 Rancaekek. Univariate analysis of mean and bivariate analysis with paired T-test. Results: The mean pretest 32.94 posttest 57.06 with an increase of 24.12. There is an effect of animated video on knowledge with a P value of 0.000 &lt; 0.05. Conclusion: There is an effect of education through animated video media on knowledge of adolescents about the dangers of smoking at SMPN 2 Rancaekek, Bandung Re gency. Recommendation: It is hoped that this animated video media can be a source of information that can be utilized and disseminated by teachers and organizations in schools about the dangers of smoking.
Analisis Manajemen TIK Terhadap Keamanan Informasi Dan Manajemen Risiko Perpustakaan

References or quotations play an important role in validating information in various fields. Not limited to the field of education, where these references become the basis for developing theories that have an impact on the wider community. Especially in the world and the field of education, sources originating from books are usually found in libraries, both official and unofficial libraries. In library risk management, pure risk and speculative risk are the main topics of discussion. Which in this era of globalization will appear technological changes. And these technological changes have an impact on users because users are aware of threats to information security. In a library that is connected to technology, namely an online library, of course, it is not much different from other information services. Which there will also be security threats in the library system.
WEBSITE INTERFACE MONITORING CLIENT ACTIVITIES USING MIKROTIK ON UBUNTU SERVER 18.04 LTS

Internet network is beneficial to be able to support the needs of the learning process. However, a large number of internet users, for example, who access university data, can cause weaknesses in a system, making it very vulnerable to data theft, damage, and leakage of confidential documents. The obstacle faced is that the internet is getting slower due to many users using the internet network and not knowing the amount of bandwidth usage. A system is needed to determine the bandwidth usage for each client. This system To simplify the process of monitoring the internet network. It can view client browsing history and block website domains so that internet users in the world of education have positive characteristics and the internet is not slow. In this system, the admin will monitor the use of internet clients connected to the campus environment through the user name and password obtained for each student. The results of this research are the creation of an internet monitoring system for a proxy to monitor the maximum amount of bandwidth usage for each client, view the client's browsing history, and block website domains and client IPs. The admin can observe the internet network and monitor client activity that uses the internet network in the campus environment using the monitoring application.
Implementation Of Blockchain Technology In Improving Information System Security

The purpose of this research is to analyse the implementation of blockchain technology in improving information system security. The research method used is a literature study by collecting information from various relevant primary and secondary sources. The results of this study show that blockchain technology has strong potential to strengthen information system security through its unique characteristics, such as decentralisation, transparency, and high cryptographic security. While analysing various existing studies, it was found that by implementing blockchain technology in information systems, user satisfaction may increase due to better auditability. However, careful attention is also needed to the weaknesses and challenges associated with blockchain technology, such as scalability, efficiency, and privacy. In conclusion, the use of blockchain technology in information systems can provide significant benefits in improving security. However, comprehensive measures should be taken to address issues and adapt this technology to the specific context and existing regulations.
Information System Security Analysis in the Internet of Things (IoT) Era

The presence of the Internet of Things (IoT) has provided a new foundation in the development of information systems, but has also raised new challenges related to information security. This research aims to analyze the level of information system security in the context of the IoT era. The research methods used include an in-depth literature survey and critical analysis of security frameworks relevant to IoT. The research results show that while IoT offers great potential to increase efficiency and convenience, it also opens up new avenues for complex and serious security attacks. Security threats related to IoT include network attacks, data theft, and unauthorized access. To overcome this challenge, a holistic and layered approach is needed in securing information systems connected via IoT. The importance of implementing strong security protocols, data encryption, and continuous monitoring of IoT networks cannot be overstated. In conclusion, the success of widespread IoT implementation will be largely determined by efforts to strengthen the security of the information systems involved.
Model Decision Tree Analysis dalam Penerapan Manajemen Risiko Studi Kasus: Webinar Kerja, Kerja, Tipes! pada Tahun 2021 oleh Seemore Event Organizer

During the COVID-19 pandemic, event organizing activities in Indonesia switched from the concept of being online (virtual). The virtual event activities that were rife at that time were online seminars or webinars with different themes and speakers. In December 2021, Seemore Event Organizer in collaboration with a psychology consulting company called Arsanara has also successfully held a webinar event with the theme of toxic productivity in the world of work entitled "Work, Work, Types!" presenting participants of more than 50 people. Even though the implementation of this activity is virtual, it does not avoid the possibility of risks, especially in the scope of program activities and event operations. Seeing this, the researcher who serves as the coordinator of the program division uses the decision tree analysis model as a reference in making decisions to minimize the impact of risks that might occur in the event. From the research conducted, there are 5 types of risks from the program and operational fields which can be detailed with a decision tree model to choose 2 alternative decisions that can be made as prevention or mitigation of a risk. In its application, alternatives are needed (what can be done), costs (price to be paid), and benefits (the impact of each alternative chosen). The decision tree analysis model can help to analyze the factors and impacts resulting from each alternative decision on a risk that can be taken by policy makers with the aim of avoiding or minimizing the impact of risks that will occur.
DEVELOPING A 3D PAGE FLIP E-BOOK BASED ON SCIENCE LITERACY INTEGRATED WITH ISLAMIC VALUES FOR FIFTH-GRADE STUDENTS

In line with the swift development of technology in learning, textbooks appear to meet the need for fast and accessible information in the form of electronic books, better known as e-books. This study, therefore, aims to develop a 3D page flip e-book based on science literacy integrated with Islamic values for fifth-grade students. This study’s samples were Islamic Elementary School Miftahul Huda 02 Dawe Kudus and Islamic Elementary School (MI/Madrasah Ibtidaiyah) Al Huda Kunduran Blora. Data collection techniques used tests, interviews, documentation, and questionnaires. This study’s results were in the form of the characteristics of teaching materials for 3D page flip e-books based on scientific literacy integrated with Islamic values, including aspects of science as the body of knowledge, science as a way to investigate, science as a way of thinking, aspects of the interaction between science, technology, society, and Islamic values. The validity of the 3D page flip e-book teaching materials based on scientific literacy integrated with Islamic values was tested and resulted in very valid criteria. Based on the research results, the validity level of teaching materials obtained a mean of 85.28%, so teaching materials were categorized as very valid. Thus, teaching materials for 3D page flip e-books based on scientific literacy integrated with Islamic values effectively improved students' scientific literacy skills. Then, the similarity test of the two means revealed that the experimental class had a higher increase in cognitive learning outcomes than the control class. The implications of this research include that 3D page flip e-book teaching materials can be used as one of the innovations; developed learning can be used as a teaching tool in the learning process; assisting students in learning the 2013 curriculum can be carried out by implementing scientific literacy-based e-book teaching materials integrated with Islamic values; the availability of e-books as learning media can increase scientific literacy; students can understand science concepts and processes to apply them in everyday life with integrated Islamic values.
Pelatihan Desain Grafis Untuk Mendukung Kreativitas Murid SMK Negeri 1

At first graphic design began to be known and used by humans because of the need to communicate using visual language from the 19th century to the modern century as it is now. which is a form of communication that is carried out visually that utilizes images, writing, and lines as a medium to become a message so that it can be used as a communication tool directly or indirectly to communicate with others. Design is an illustration that shows complicated geometry, it seems simple and unaesthetic, but to find the initial idea, it is necessary to analyze until the creation of a new design, in which graphic design is a human way of thinking to interpret information presented in a simple form. with the implementation of this training carried out at the Lab of SMKN 1 Banjarmasin and the participants of this activity were students of class X in the Department of Computer Network Engineering with a total of 9 students and in class XI of the Department of Computer Network Engineering a total of 9 students. This implementation is carried out for 3 days with time starting from 08.00 - 16.00. As for the method used in the implementation of this activity by giving material and direct practice using cellphones and laptops, it is known that participants can balance, adjust contrast, and color or give patterns to objects and can design and make logos more attractive and can applied individually or in groups to hone existing ideas and new creativity for their initial provision to enter the world of work
FAKTOR-FAKTOR YANG MEMPENGARUHI KEPUTUSAN SISWA DALAM MENGIKUTI PROGRAM KURSUS BAHASA INGGRIS

Education is a conscious effort to prepare students through guidance or training activities for their roles in the future. Every educational institution knows that the learning process in schools will never be static, but always dynamic. Informal education business is a profitable business because it has a long period of time. Therefore, many businesses related to education have emerged, one of which is English courses, this is because English is a universal language. The high interest in taking English courses on the market makes competition between English language course institutions increasingly tight. Currently, we can find many English language educational institutions in various big cities in Indonesia. This research was conducted as part of an English course at the Victory Medan Education Center. This research aims to analyze the factors that influence purchasing decisions for English language learning programs at the Victory Medan Education Center.The data used is primary data taken from 40 Victory Center Medan students. Data processing in this research uses multivariate linear regression analysis. The research results show that partial changes in brand image, location and service quality have a significant influence on selection decisions. At the same time, it is proven that the variables of brand image, location and service quality have a significant influence on selection decisions.
Peningkatan Kompetensi Akademisi Melalui Pelatihan Menulis Abstrak Karya Ilmiah Untuk Publikasi International

Lecturers are an asset of a higher education institution that must be concerned for competitive advantage in facing the changing needs of education. Lecturers also have the obligation of the Tri Dharma of Higher Education, namely Teaching, Research, and Service. In research and service, lecturers need to publish articles both nationally and internationally. In an article that will be published, it must require them to write an abstract. The lecturers needed are competent and have certain competencies needed in order to support the implementation of the tri dharma of higher education. The problem seen is that there are still many lecturers who make mistakes in making abstracts in articles to be published. It is very important to be given the training to increase knowledge for lecturers to improve the quality of their article writing. One thing that can be done is the community service training activity entitled ‘Improving Lecturer Competence Through scientific training for international publication where participants in this activity consist of lecturers from Sekolah Tinggi Ilmu Manajemen (STIM) Sukma Medan. The method given is presentation, discussion, case study, and final evaluation. This activity aims to improve competence in writing abstracts of scientific papers. The result of this activity concluded that this activity was very helpful for participants in increasing their understanding and awareness in writing abstracts of scientific papers.
Pembuatan Video Belajar Membaca Bagi Siswa Taman Kanak-Kanak Melalui Youtube Sebagai Media Belajar Yang Menarik di Era Digital

The development of a very sophisticated era requires adjustments also with the teaching system. Children today can no longer equate their way of learning with children of old. The digital era is a period where technological developments occur all over the world. As a society that lives in this digital era, we should follow the current technological developments that we feel. technology to solve problems in the world of education is a wise action. Attractive strategies and media will also be the main attraction for children to learn. Therefore, the use of YouTube is one of the media for learning to read for children at this time. With the use of youtube children can learn to read when and play. Along with the development of education, the media currently used by teachers varies greatly. Today, there are many studies that develop learning media, one of which is video media. Video is a type of audio-visual media, meaning learning media that can be seen using the sense of sight and heard using the sense of hearing. As a learning medium, video is effectively used for the learning process en masse, individually or in groups. The survey results show that 69% (very interested) and 31% (interested) if the author makes another video learning to read. This means that the use of learning to read videos as learning media via YouTube is effectively used by children, especially kindergarten age.
Pelatihan Penggunaan Aplikasi Quizizz Untuk Penilaian Akhir Semester

The role of the teacher in efforts to improve the quality of learning is very much needed, which is in line with the demands of the times that are always developing, and the teacher must also follow the existing demands. Learning technology is currently growing rapidly. Teachers are also starting to change the way of learning by incorporating technology into learning. One way to improve teaching skills is to use up-to-date learning media that students can use through learning applications available on student devices. Paper evaluation sheets for end-of-semester assessments are ineffective and wasteful, and students get bored easily. One application that can be used for learning assessment is Quizizz. Quizizz is an application in the form of an interactive quiz game for online learning. The purpose of this activity is so that participants are able to use Quizizz as a medium for evaluating online learning. Through training on the Quizizz learning application for teachers, they can improve digital literacy for students, which really needs to be developed at this time. The implementation method is through training and mentoring of 22 MTs Jihadul Ummah teachers. Based on the assistance that has been carried out, the result is an increase in the knowledge of 80% of the training participants. This learning app training is very beneficial for teachers who directly impact students in the classroom.
Pengembangan Sistem Informasi Penyewaan Kendaraan pada CV. Bita Jaya Mandiri

Car rental is a four-wheeled vehicle rental business. CV Bita Jaya Mandiri is a company engaged in car rental services, auto service and body repair. In the process, the problems that occur are the loss of customer data because they are still using semi-computerization, notes made for payments still use written notes and promotions that cannot be carried out widely. Based on these problems the author aims to create a system that can simplify the rental process and provide rental information online. The method used for the car rental information system is an object-oriented approach. In the application of this system development stage, the prototype method is used, the tools used to create the system are Use case diagrams, use case scenarios, activity diagrams, class diagrams and sequence diagrams. The data collection techniques were carried out by means of observation and interviews. With this information system is expected to facilitate the process of leasing and data processing at this company.
Influence motivation investment, literacy finance, and development technology to interest invest in students

This study aims to determine the effect of investment motivation variables, financial literacy, and technological developments on investment interest in students of the Faculty of Economics, Gunadarma University. The analytical method used in this study is a quantitative method. Sources of data used are primary data obtained through questionnaires that have previously been distributed to respondents. Some of the test stages carried out are as follows: Validity Test, Reliability Test, Classic Assumption Test, t Test (Partial), F Test (Simultaneous), Linear Regression Analysis and Coefficient of Determination (R2). The data used is a questionnaire instrument, with valid data obtained as many as 100 respondents. The sampling method used in this research is purposive sampling where there are certain criteria in determining the sample. The tool used in the test is SPSS. The results of this study prove that simultaneously investment motivation, financial literacy, and technological developments have an effect on investment interest. While partially, only investment motivation has an effect on investment interest. However, it is different from financial literacy and technological developments which partially have no effect on investment interest.