Reviewerly/exHarmony huggingface dataset:
Personnel Information System at PT Tri Canis Aurum

A personnel management information system is a systematic procedure to collect, store, retain, retrieve, and validate data needed by an organization regarding human resources, personnel activities, characteristics of organizational units. PT Tri Canis Aurum is a private company engaged in acacia tree nursery services. In its business process, PT Tri Canis Aurum is still experiencing obstacles, namely the rectification process, managing employee data, calculating salaries, monitoring attendance, monitoring violations, applying for permits/leave, resigning, and assessing employee performance. The purpose of this research is to build a website-based personnel information system at PT Tri Canis Aurum to solve solutions to problems faced with employment. The methodology used is the iteration method, the problem analysis used is PIECES. At the design, the stage used Data Flow Diagrams (DFD) and Entity Relationship Diagrams (ERD). System development using Visual Studio Code and MySQL as the database. The results of the development of an employee information system at PT Tri Canis Aurum can help simplify the employee recruitment process, file employee data more effectively and efficiently, facilitate the attendance monitoring process, communicate between field supervisors and directors more effectively, more accurately calculate salaries and monitor violations
Studi Komparasi Setting-an Kamera Terhadap Glamour Photography

Abstract:                Photography is a painting/drawing art with a method of lighting through a camera that produces photographs, glamour photography is a luxury and sexy photograph of an object photographed as a work of art that is more impressed with glamour. Camera is a media tool to use to capture an object in a photo generated through an image. The method is done with the observation and data collection to do the comparison camera settings on each photo to produce different results. This is done to know each technique and setting-an on the camera with different compositions to make it easier to know the learning of each type of photography, especially in glamour photography.
The Full Power of Random Oracles

We have already seen a first glimpse of how random oracles simplify cryptographic proofs when we showed how to use random oracles to construct commitment schemes. Over the course of this book we will see many additional examples of how we can prove the security of cryptographic schemes with the help of random oracles, and this chapter, in particular, is dedicated to the study of how random oracles facilitate such security proofs.
IMPLEMENTASI METODE TOPSIS DALAM PENENTUAN CALON TRANSMIGRAN DI INDONESIA

The population in Indonesia is growing, causing population density in an area. One of the impacts of population density in an area is that it causes job opportunities in that area to become smaller, so that the unemployment rate increases. To overcome this problem, the government moved or spread the population from a densely populated area to another area with a small population with the aim of improving the economy and opening up agricultural land in the region. However, problems in the field include the limited quota of transmigrant participants from the central government. So it makes it difficult to choose or make decisions to determine potential transmigration participants. This study aims to assist the government in making decisions to determine suitable transmigrant candidates using the TOPSIS(Technique for Order Preference By Similiarity To Ideal Solution) method. Application development using the prototype method with blackbox testing. Decision Support System Applications Determining prospective transmigrants can assist users (government) in determining eligible transmigrant candidates with the criteria desired by the government.
초등학교 수학과 교육과정 성취기준의 역량 기반 개선 방안 탐색 : 한국과 호주 ‘수와 연산’ 영역 비교를 중심으로

In this study, considering the OECD''s DeSeCo and 2030 projects, the curriculum to develop competency was expected to be more emphasized, and the evaluation standards of the 2015 revised mathematics curriculum for elementary school in Korea and the Australian curriculum were analyzed in depth.To this end, the capabilities newly emphasized in the OECD 2030 Project were examined in detail and examined how the Australian elementary school mathematics curriculum included capabilities in achievement standards and content descriptions. The achievement standards of elementary school mathematics curriculum in Korea and Australia were matched, and the contents of number and arithmetic domain were compared and analyzed, and the skill verbs included in the achievement standards were analyzed and compared to see how their competencies were reflected in the achievement standards. Based on the results of the analysis, implications for improving math achievement standards were derived to faithfully reflect the capabilities into the mathematics curriculum.
Aplikasi Pemantauan Proses Rekrutmen dan Penilaian Karyawan

Recruitment is a way to get human resources to become workers in the company. The recruitment process can be said to be quite lengthy, starting from sending Curriculum Vitae (CV), psychology test, human resource department interviews, user interviews, medical check-up, and final decisions. The process and data storage recruitment at PT. X still uses manual methods. This makes the recruitment process longer and harder to monitor the ongoing recruitment process. In addition, the performance appraisal of employees at PT. X still uses physical forms. So, by storing performance appraisal data that still uses physical forms, employee performance appraisal data is difficult to evaluate annually. PT. X requires an application that can help monitor the recruitment process and employee assessment data. Aplikasi Pemantauan Proses Rekrutmen dan Penilaian Karyawan, PT. X can monitor every recruitment process, and employee performance appraisal data will be easier to evaluate.
Constructing Random Oracles—UCEs

Indifferentiability provides us with a framework to analyze and sanity-check hash function constructions that are based on a simpler primitive such as a compression function or a block cipher.
Productivity of Straw Mushrooms (Volvariella volvacea (Bull.) Fries) in Combination of Straw and Coffee Grounds Growing Media

Substrate of straw mushroom in general are straw. Spent coffee grounds are one of the wastes that can be used as an alternative substrate for straw mushrooms. The purpose of the research are to know the productivity effect of straw mushrooms on spent coffee grounds substrate, as well as to know the optimal comparison of substrate combinations for productivity of straw mushrooms. This research is experimental with a quantitative approach. The design used was a Nonfactorial Completely Randomized Design consisting of 5 treatments and 5 replications. The treatments were 100% straw (P0) as positive control, 75% straw and 25% spent coffee grounds (P1), 50% straw and 50% spent coffee grounds (P2), 25% straw and 75% spent coffee grounds (P3), and 100% spent coffee grounds (P4). Data were analyzed by Analysis of Variants (ANAVA). The results of this research indicate the substrate combination of straw and spent coffee grounds do not affect to productivity (amount) of straw mushrooms. The optimal substrate combination of straw mushrooms are P3 treatment with a combination of 25% straw and 75% spent coffee grounds.
Iterated Hash Functions in Practice

In the previous chapters we discussed how hash functions can be constructed by iterating fixed-input-length primitives such as compression functions. We now take a brief detour away from the theory of hash functions and instead discuss a few of the most important hash functions used in practice.
LibGuides: SCALE: MSc Venture Creation

The guide for students in degree programmes offered by NUS School of Continuing & Lifelong Learning (SCALE).
Learning stationary tasks using behavior trees and genetic algorithms

The demand for collaborative, easy to use robots has increased during the last decades in hope of incorporating the use of robotics in smaller production scales, with easier and faster programming. ...
LibGuides: Current Awareness: Full text locators and Open Access

This guide aims to get you started with a selection of current awareness services to help you stay up-to-date in your research field.
A Smarter Chatbot for Cantonese Users - Virtual Perfumer

Supervisor: Dr. Chan, Chung; First Reader: Dr. Wang, Shiqi; Second Reader: Prof. Zhang, Qingfu
‘지역사 보조교재’ 서술의 비판적 검토와 개선방향 모색

Developed by the Education Offices of Gangwon Province, Gwangju Metropolitan City, Sejong Metropolitan Autonomous City, and Jeollabuk Province as part of a movement to oppose the government''s attempt at making a government-designated history textbook in 2015, the Supplementary Materials for the History Textbooks were completed in their final version and distributed in August, 2018. These materials contain the local history of the four areas organized by the four Education Offices. This study set out to review the description content and organization of the supplementary materials regarding the local history included in the Supplementary Materials for the History Textbooks for middle and high school students and search for improvement measures for the book’s characteristics and limitations.The writers had the intention of developing teaching materials capable of reflecting the view of the social vulnerable and the value of human rights beyond the syntactic description of history, and their intention was reflected in the content and organization of the supplementary materials. That is, they developed and described a variety of refreshing topics, providing advanced discussions about the development of the teaching materials for their local history. There were, however, limitations found in the supplementary materials in which local chauvinism and local centralism, which were considered as characteristics of the old local history education, still held importance in the organization of their content.Today, local history education shows much interest in reading changes and historical meanings across the various layers of the community and focuses its efforts on helping the students realize that their hometown is the stage of history, and they are the main characters.This goal can be reflected in teaching materials by finding history unique to a local area and telling its meanings through multi-layered comparison. It is also needed to describe local history from a multi-dimensional perspective encompassing all the members of the community with an open viewpoint. In addition, it is important to establish the nature of local history education and reflect its outcome on the development of teaching materials through ongoing discussions and connections with academic circles, curriculums, communities, and related textbooks.
Software Vulnerabilities and Bug Bounty Programs

Many software developers employ bug bounty programs that award a prize for the detection of bugs in their software. We analyze, in a model with asymmetric information, under which conditions a bug bounty program is beneficial for a software developer. In our model, a bug bounty program allows developers to perfectly discriminate between different types of bugs, and help to avoid reputation costs of exploited bugs. We find that the benefits of bounty program do not only depend on the characteristics of the underlying software but also that a bounty program crucially interacts with other elements of the security strategy.
Designing training scripts using B-tree algorithms in searching means of BaikalIntelli research information platform

Possibilities of the Python programming language are considered, as well as, a general description and purpose of B-trees is given. The article describes development and optimization of the training script for building the B-trees, whose idea is proposed are proposed.
DEVELOPING “ANTI-CYBERBULLYING INTELLIGENCE” INSIDE SOCIAL MEDIA USING JOHARI WINDOW-KEN WATANABE-PROBLEM SOLVING 101 METHODS

Abstract : Cyberbullying is a complex problem because it produces a large impact on the individuals who experience it. Furthermore, cyberbullying is a problem that may not have found the right solution in this day and sometimes, there is no problem-solving. Furthermore, this research is a development from three research: The Development and Implementation of Wise Netizens (E-Comments) in Indonesia and journals; the journal Developing Culture Intelligence (CI3) Framework Inside Social Media Using Johari Window Methods and the journal Developing Leadership Intelligence (CI2) Framework Inside Social Media to Develop an Ethical Leader using the Johari Window Method. Moreover, the method used in this research is the Johari window and Ken Watanabe-Problem Solving. The results of this research are the formula CB = P.B2 and the cyberbullying methodology framework 2020-2025 that is useful for overcoming cyberbullying problems in several categories. Key Words : Cyberbullying, Social media, Traditional bullying, Ken Watanabe, Johari Windows
IMPROVING READING COMPREHENSION OF VIII GRADE STUDENTS AT SMP NEGERI 3 TOLITOLI THROUGH TASK BASED LEARNING

The students of SMP Negeri 3 Tolitoli had problem when they read the text. This research aims improving the reading comprehension of VIII grade students at SMP Negeri 3 Tolitoli through Task Based Learning. This is pre- experimental research design. The sample was 31 students at class VIII H . The data were collected through observation, pretest, and posttest. The pretest was conducted to know the students’ prior knowledge before treatment, whereas posttest was accomplished to measure their knowledge after treatment. The researcher analyzed the data statistical. The result of the test showed that the students’ mean score in posttest 72.29 is higher than pretest 60.81. The testing hypothesis shows t-count 14.36 was higher than t-table 2.042. It indicates that null hypothesis (Ho) rejected and the alternative hypothesis (Ha) accepted. In other words, the students’ reading comprehension can be improved through Task Based Learning. Key Words : Improving, reading comprehension, and Task Based Learning.
TANTANGAN PENDEKATAN HOME BASED LEARNING TERHADAP PEMBELAJARAN IPS DALAM MASA PANDEMIK CORONA (COVID-19)

Abstract The period of the Covid-19 pandemic had a huge impact on Indonesian education. This rapid change changes the mindset of parents, teachers and students to continue implementing learning at home. This makes home based learning one of the approaches to social studies learning that our results provided to students during this pandemic. Social studies learning through home based learning during this pandemic made it very easy for students to continue studying at home independently. This learning takes advantage of existing technological developments to make it easier for students to understand more deeply in social studies learning. Optimizing home based learning to continue to get proper education for students. During this pandemic, a teacher was able to make social studies learning innovations that were fun and easily understood by students even at home. Taking advantage of existing technology such as Google Meet, Google Classroom will make students aware from an early age that important technology during a pandemic. In addition, with the approach home based learning, it our results that parents will not feel burdened in guiding students to learn about social studies. Keywords home based learning, Integrated Social Studies learning, pandemic period
Security Analysis of Machine Learning Systems for the Financial Sector

The use of artificial intelligence, particularly machine learning (ML), is being extensively discussed in the financial sector. Information technology (IT) systems using ML (ML systems), however, tend to have specific vulnerabilities as well as those common to all IT systems. To effectively deploy secure ML systems, it is critical to consider in advance how to address potential attacks targeting the vulnerabilities. In this paper, we classify ML systems into twelve types on the basis of the relationships among entities involved in the system and discuss the vulnerabilities and threats, as well as the corresponding countermeasures for each type. We then focus on typical use cases of ML systems in the financial sector, and discuss possible attacks and security measures.
Application of distributed ledger technology Blockchain in agriculture and allied sector: A review

The blockchain is a ledger of accounts and transactions that are inserted and stored by all shareholders. It ensures a reliable source of openness about the status of farms, inventories, and agreements in the agriculture and allied sector. Blockchain technology can trace the origin of food and thus helps in creating authentic food supply chains and building trust between producers and consumers. Farmers can get instant data related to input material, soil, and weather conditions, all on one platform. Blockchain will help in building the link between farmers and consumers. It will empower small farmers to organize themselves and get closer to the market without the involvement of middlemen. This will reduce the problems of low income, as blockchain will give transparency in the supply chain, enabling farmers to get the real price for their product. At the same time, the integration of small and marginal farmers into the blockchain-based supply chain system poses many challenges. For this reason, in the application of blockchain technology to the agriculture and allied sector, it is necessary to carry out thorough research on the concerns. This article examines the application of blockchain technology in the Agriculture and Allied sector, as well as associated challenges.
Temporal Difference Networks for Action Recognition

Temporal modeling still remains challenging for action recognition in videos. To mitigate this issue, this paper presents a new video architecture, termed as Temporal Difference Network (TDN), with a focus on capturing multi-scale temporal information for efficient action recognition. The core of our TDN is to devise an efficient temporal module (TDM) by explicitly leveraging a temporal difference operator, and systematically assess its effect on short-term and long-term motion modeling. To fully capture temporal information over the entire video, our TDN is established with a two-level difference modeling paradigm. Specifically, for local motion modeling, temporal difference over consecutive frames is used to supply 2D CNNs with finer motion pattern, while for global motion modeling, temporal difference across segments is incorporated to capture long-range structure for motion feature excitation. TDN provides a simple and principled temporal modeling framework, and could be instantiated with the existing CNNs at a small extra computational cost. Our TDN presents a new state of the art on the datasets of Something-Something V1 \& V2 and Kinetics-400 under the setting of using similar backbones. In addition, we present some visualization results on our TDN and try to provide new insights on temporal difference operation.
Learning to communicate through imagination with model-based deep multi-agent reinforcement learning

The human imagination is an integral component of our intelligence. Furthermore, the core utility of our imagination is deeply coupled with communication. Language, argued to have been developed through complex interaction within growing collective societies serves as an instruction to the imagination, giving us the ability to share abstract mental representations and perform joint spatiotemporal planning. In this paper, we explore communication through imagination with multi-agent reinforcement learning. Specifically, we develop a model-based approach where agents jointly plan through recurrent communication of their respective predictions of the future. Each agent has access to a learned world model capable of producing model rollouts of future states and predicted rewards, conditioned on the actions sampled from the agent's policy. These rollouts are then encoded into messages and used to learn a communication protocol during training via differentiable message passing. We highlight the benefits of our model-based approach, compared to a set of strong baselines, by developing a set of specialised experiments using novel as well as well-known multi-agent environments.
Optimization of state of the art techniques for Natural Language Understanding

One of the most complex challenges of Artificial Intelligence is to fully understand language the same way humans do. Natural Language Understanding is a field that has had some of the most groundbreaking innovations in the last years, yet is still far from having cognitive capabilities. The following work covers parts of the evolution of this field and uses a novel challenge proposed by Google as the problem to test how well these theories hold up to the task. Several techniques are tested up to state of the art standard and for the top performing model an extensive fine-tuning process is performed. As part of a competition held by Kaggle, the goal of this work will not only be a scientific study of these models, but a log of the process involving the creation of a model capable of achieving top performance.
PERANCANGAN GAME EDUKASI PENGEMBANGAN KEMAMPUAN LOGIKA BERBASIS ANDROID

The development of this education game is based on the low interest of children in teaching and learning activities and the high level of addiction towards game that causes logical ability is not well-trained. The purpose of this research is to develop one’s logical ability, especially children with a quiz game. The method to collect the data is through interview and observation. The making of this game design uses Multimedia Development Life Cycle (MDLC) method that includes 6 steps, which are Concept, Design, Material Collecting, Assembly, Testing, and Distribution. But in this research, researcher limits it to the Testing step only. There’s also the usage of Unified Modeling language (UML) to describe how the game works that consists of 4 types of diagram, which are Use Case Diagram, Activity Diagram, Sequence Diagram, and Class Diagram. In this research, researcher uses a tool or software called Construct 2 to design the game. The result of the testng of this game is the game can be installed in Android device and can be stated as an user friendly application.
Conceptual model of radio engineering system of trajectory measurements based on technology of formation of continuous measuring scales

When creating a ground-based complex of trajectory measurements for a space geodetic system, the task of increasing the accuracy of measurements and information content of the signals used is urgent. The article proposes a conceptual model of a radio-technical system of trajectory measurements, based on the technology of forming non-multiple measuring scales. Approaches to the creation of interrogated and non-interrogated radio engineering systems that implement code and phase multiscale measurements are determined. A measurement method using phase-shift keyed signals with quadrature multiplexing is proposed. The possibility of using the technology of forming non-multiple scales in the ground-based complex of trajectory measurements of the space geodetic system is considered. Estimates of the information content of measurements are given, based on the technology of forming nonmultiple scales, which makes it possible to improve the accuracy and increase the range of unambiguous range measurements.