Reviewerly/exHarmony huggingface dataset:
TINGKAT PERBEDAAN KEMAMPUAN BTAQ METODE IQRO’ DAN UMMI PADA SISWA SD MUHAMMADIYAH WIROBRAJAN II YOGYAKARTA

The objectives of this study are : (1) to analyze the real condition of students’achievements in SD Muhammadiyah Wirobrajan II in implementing Iqro method,(2) To analyze the real condition of students’ achievements in SD Muhammadiyah Wirobrajan II in implementing Ummi Method, (3) to examine whether thereis asignificant difference or not between the students’ ability after they implement Iqro’ and Ummi Method at SD Muhammadiyah Wirobrajan II, and (4) to measure whichmethod is better between Iqro and Ummi Method to enhance the students’ abilityto read al-Quran. This study constitutes a comparative and descriptive quantitative research.The subjects of this studyare students at SD Muhammadiyah Wirobrajan II Yogyakarta. The data gathering methods use practice scores, documentation, interview and questionnaires. The data analysis techniques utilize quantitative descriptive statistics and t test analysis. The research findings show that 1) the t-tes analysis indicates that t calculated = 17,687 is bigger than t table = 1,988. (t calculated &gt; t table (5%) =17,687 &gt; 1,988). This means that there is a significant difference between students who implement Iqro and Ummi methods. 2) The average score of students that use Ummi method is 87,61. This score is more than the average score of students that implement Iqro method 82,17. This means that Ummi method is better than Iqromethod to improve the students’ ability to read al-Quran.
LibGuides: So You Want to Be a Writer?: Teen Writing Guide: Home

A writing guide for teens aimed at writers of any skill level, from those who are just getting started on their writing journey to those who have been writing for some time.
The Effect of Using Word Mapping Strategy to the Students’ Vocabulary Mastery at SMPN 15 IT Binjai

The aim of this research is to find out the effectiveness of Word MappingStrategy on the students’ vocabulary mastery at SMPN 15 IT Binjai, which wasobserved from the students of seventh grade at SMPN 15 IT Binjai. The methodin this research was the quantitative method with the experimental research. Thepopulation of this research was the students of SMPN 15 IT Binjai. This researchwas conducted with two group namely experimental class by using WordMapping Strategy and control class without using Word Mapping Strategy. First,the researcher gave a pre-test to both of class. After that, the researcher gave thepost-test to both of class. The scores of pre-test and pot-test were collected frommultiple choice. Then, it was analyzed by using SPPS window. The finding of thisreserach shows that teaching vocabulary using Word Mapping Strategy waseffective. The mean of experimental class from pre-test was 21,33 and post-testwas 26,33. It was proved by tvalue (5.094) which is higher than ttable in the degreesignificance 5%. Futhermore, the hypothesis test that sig 2-tailed (p) was 0.00while alpha (α) was 0.05 (0.00 < 0.05). It is mean that Ho was rejected and Ha wasaccepted. So, the use Word Mapping Strategy in teaching vocabulary givesignificant effect on the students vocabulay mastery.
A Study on the Development of AI-based Assessment Model for English Speaking Skills in Primary School

The purpose of this study is to develop an English speaking skills assessment model using AI chatbot. The model includes the tasks, the rubric for grading and the test results. Ten English teachers and 64 students were asked to report on the existing English speaking assessment to diagnose any potential problems. The assessment model is designed with four different tasks, which consider the Korean National curriculum and the literature research. The criteria of the assessment consist of content delivery, accuracy and task completion and it determines the score of achievement. Before applying the test, a pre-inspection was performed by ten English teachers to improve the validity and the practicality of the test. After taking the test, 64 students answered the questionnaire, which explored their reactions to the test. For the purpose of verifying reliability, the test was conducted with a time difference and the results were analyzed. The results indicated that the assessment model has a high validity and reliability. Additionally, the students’ reactions revealed that they had more confidence than the in-person interview. Furthermore, they enhanced their speaking proficiency by uptaking the given feedbacks. Finally, the pedagogical significance implicated that individualized learning and scaffolded assessment is possible.
SISTEM DAN PERAWATANPOMPA PEMADAM KEBAKARAN DARURAT PADA KAPAL MT. JANESIA ASPHALT IVNEW OCEAN SHIP MANAGEMENT PTE. LTD SINGAPORE

Study the System and Maintenance of Emergency Pump in MT. Janesia Asphalt IVA fire pump is a part of a fire sprinkler system's water supply and powered by electric, diesel or steam. The pump intake is either connected to the public underground water supply piping, or a static water source (e.g., tank, reservoir, lake). The pump provides water flow at a higher pressure to the sprinkler system risers and hose standpipes. A fire pump is tested and listed for its use specifically for fire service by a third-party testing and listing agency, such as UL or FM Global. The main code that governs fire pump installations in North America is the National Fire Protection Association's NFPA 20 Standard for the Installation of Stationary Fire Pumps for Fire Protection. Fire pumps function either by an electric motor or a diesel engine, or, occasionally a steam turbine. If the local building code requires power independent of the local electric power grid, a pump using an electric motor may utilize, when connected via a listed transfer switch, the installation of an emergency generator.The fire pump starts when the pressure in the fire sprinkler system drops below a threshold. The sprinkler system pressure drops significantly when one or more fire sprinklers are exposed to heat above their design temperature, and opens, releasing water. Alternately, other fire hoses reels or other firefighting connections are opened, causing a pressure drop in the fire fighting main.Fire pumps are needed when the local municipal water system cannot provide sufficient pressure to meet the hydraulic design requirements of the fire sprinkler system. This usually occurs if the building is very tall, such as in high-rise buildings, or in systems that require a relatively high terminal pressure at the fire sprinkler in order to provide a large volume of water, such as in storage warehouses. Fire pumps are also needed if fire protection water supply is provided from a ground level water storage tank. Types of pumps used for fire service include: horizontal split case, vertical split case, vertical inline, vertical turbine, and end suction. Key Words: pump, circulation, valve, fire, ship construction
COVID-19로 인한 일개 대학 간호대학생의 비대면 수업 현황 및 만족도

This study aims to investigate the satisfaction of students at a college of nursing to prepare and redesign nursing curriculum and pedagogical approach for rapidly changing educational environment under COVID-19. Methods: The study subjects consisted of 286 students at a college of nursing. The students were asked to complete the evaluation online survey for the satisfaction with the curriculum and educational environments under COVID-19. The evaluation survey of the untact education consisted of three parts: 1) environmental status of untact education; 2) satisfaction of untact education; 3) demands on untact education. Results: The mean score on the overall satisfaction level of untact educationa were 3.03±0.72. The highest rated items were achievement of learningobjectives. However, intention of retaking classes online was low relatively. Moreover, the low rated items were policy of attendance, learner to learner interaction, and flow in learning. Conclusion: The findings of this study are timely important to redesign and prepare untact education under COVID-19. We need to try various strategies to improve the academic achievement and to successful adjust college life for nursing students under variousenvironmental changes by redesigning a curriculum and renovating online educational platforms based on social change and student needs.
STUDI KOMPARASI JENIS KEPRIBADIAN PEMAIN GAME DENGAN KARAKTER DOTA

Abstract:DotA has various game elements connected including heroes, maps and items. The character that is played is named a hero who is the character chosen in the DotA game. The character used by the player is a bridge to communicate between the players. Interactions with each other are strongly influenced by the personality of the player. Communication of the personality of certain players to other players is greatly supported by elements such as heroes, maps and items that have been available in the game to determine the outcome of victory or defeat in the game.
Joint quasiprobability distribution on the measurement outcomes of MUB-driven operators

We propose a method to define quasiprobability distributions for general spin-j systems of dimension n=2j+1, where n is a prime or power of prime. The method is based on a complete set of orthonormal commuting operators related to Mutually Unbiased Bases which enable (i) a parameterisation of the density matrix and (ii) construction of measurement operators that can be physically realised. As a result we geometrically characterise the set of states for which the quasiprobability distribution is non-negative, and can be viewed as a joint distribution of classical random variables assuming values in a finite set of outcomes. The set is an (n2−1)-dimensional convex polytope with n+1 vertices as the only pure states, nn+1 number of higher dimensional faces, and n3(n+1)/2 edges.
Arbete på webbyrå : Webbutveckling a webbdesign

This report is a documentation of the work done at a technical web agency. The goal is to solve some of the projects that are relevant to the company during a ten-week period, both individually and ...
CÓMO FAVORECER LA IDENTIDAD AUDIOVISUAL PEDAGÓGICA DESDE LA EDUCACIÓN

espanolLa identidad es un valor humano que integra en si diversas identidades, como la identidad audiovisual pedagogica, y ha de manifestarse en la personalidad del profesional de la educacion. Este debe sentirse atraido hacia su labor desde la descodificacion critica de los mensajes audiovisuales, que perciba, donde se reafirme su ideologia y cultura. Precisa demostrarla en su actuacion cotidiana y al utilizar los medios audiovisuales que complementan su trabajo. A pesar de ello, en la practica educativa, existen limitaciones para su formacion y desarrollo, tanto en los profesores como en los estudiantes, que requieren la intervencion pedagogica sobre la base del conocimiento. En este articulo se socializan aspectos esenciales para la formacion del valor identidad audiovisual pedagogica en el profesional de la educacion, que fueron validados durante actividades efectuadas en la formacion inicial del profesional de la educacion de la Universidad de Las Tunas y favorecen el modo de actuacion profesional pedagogico. EnglishIdentity is a human value that integrates various identities within itself, such as the pedagogical audiovisual identity, which must manifest itself in the personality of the education professional. He must feel attracted to his work from the critical decoding of audiovisual messages, which he perceives, where his ideology and culture are reaffirmed. He needs to demonstrate it in his daily performance and by using the audiovisual media that complement his work. Despite this, in educational practice,there are limitations to their training and development, both for teachers and students, which require pedagogical intervention on the basis of knowledge. This article socializes essential aspects for the formation of the pedagogical audiovisual identity value in the education professional, which were validated during activities carried out in the initial training of the education professional at the University of Las Tunas and favor the professional performance mode pedagogical.
Peningkatan keterampilan menulis karangan narasi melalui model pembelajaran kooperatif tipe scramble kelas III sekolah dasar

The purpose of this study is to improve writing skills through learning scramble cooperative type  in Grade III stundentsof  Laweyan  Primary School No.54 Surakarta Academic Year 2018/2019. The subject of this research were on classroom include teacher 35 students. The use of data were collected through observation, interview, tes and documention techniquers. The analysis data consist ofcollection data, reduction data, presentation data, and tge canclusions. The results of this study  is indicate that in the  acquisition value of the average narrative  writing essay skills are 56.51 with a 8.57% classical completeness. In the first cycle, the average score increased to 65.47 with a classical  completeness of 48.57%, while in the second cycle the average score was 74.82 with a 88.57% classical completeness. Based on the results of the research obtained, it shows that  learning model scramble cooperative type  can improve the narrative essay writing skills in grade III students of Laweyan No. SD Negeri. 54 Surakarta  Academic Year 2018/2019.
A Comparitive Analaysis of Fuzzy Particle Swarm Optimization with SOM and EM Algorithms

Clustering is a kind of unsupervised learning, the process of dividing a given data set into groups according to the similarity of a given data set, and similarity is performed according to distance. Some researchers have developed some data clustering algorithms, others have implemented new algorithms, and some have studied existing data and compared other data clustering algorithms. Here are some previous studies that considered the impact of several factors on the performance of specific data clustering algorithms and compared the results. However, this study is different from algorithms and factor analysis; this article aims to study and compare functional weighted fuzzy particle clustering optimization with self-configuration mapping and expectation maximized clustering algorithms. All of these algorithms, depending on the size of the data, the number of clusters, the type of data set, and the type of software used for the comparison. Some conclusions drawn belong to the performance, quality and accuracy of the above clustering algorithm.
Pharmacist in Media: Role in Healthcare and Public Perception

The use of internet and social media for health information sharing is expanding among public, pharmacists and other healthcare professionals over the past few years. Research investigating the use of internet and social media in the practice of pharmacy is growing, however, little is known on the delivery of pharmacy services through these media platforms. Hence, this study aimed to investigate the roles of pharmacist in media in providing healthcare information, to evaluate public perception and acceptance towards pharmacist using media as a platform information sharing and to find out public expectation towards pharmacy services in media. A total of 200 respondents were involved by random sampling in this cross-sectional study. Study duration was from October until November 2019. The self-administered questionnaire was adapted from previous study investigating the public preferred source of healthcare advices. Majority of the respondents agree that media platforms can be used by pharmacist to improve patient-pharmacist communication with 76.5% expected that social media has the potential to become an established channel for patient-pharmacist communication. 61.0% of the respondents also acknowledged pharmacist to be very knowledgeable on health-related information by providing accurate information. This study provided insights into the public view towards the roles of pharmacist and their expectation towards pharmacist sharing health-related information in media platforms. Participants recognized the potential use of media platforms for healthcare information sharing. To enhance pharmacist presence and impact on public health through digital media platforms, it is important to start incorporating digital medium into their pharmacy services.
Education and Innovation: The Long Shadow of the Cultural Revolution

The Cultural Revolution deprived Chinese students of the opportunity to receive higher education for 10 years when colleges and universities were closed from 1966-1976. We examine the human capital cost of this loss of education on subsequent innovation by firms, and ask if it impacted firms more than 30 years later. We examine the innovation of firms with CEOs who turned 18 during the Cultural Revolution, which sharply reduced their chances of attending college. Using multiple approaches to control for selection and endogeneity, including an instrument based on whether the CEO turned 18 during the Cultural Revolution and a regression discontinuity approach, we show that Chinese firms led by CEOs without a college degree spend less on R&D, generate fewer patents, and receive fewer citations to these patents.Institutional subscribers to the NBER working paper series, and residents of developing countries may download this paper without additional charge at www.nber.org.
ENHANCING STUDENTSâ€™ LISTENING SKILLS THROUGH DIGITAL LEARNING SYSTEM (DLS): A CASE STUDY OF ENGLISH EDUCATION STUDENTS

This research provided the results of the implementation of Digital Learning System (DLS) and its usefulness for students specifically. Development of learning media through the implementation of Digital Learning System (DLS) for teaching Oral Language Skills in English Education Study Program in one of the state universities in Medan used research and development (R&D) design. This research method used to produce products and test the effectiveness of these products (Sugiono, 2010). The subject was the students of English Department at first semester with oral language skills subject. They were treated by using digital media as the materials, and they used link http://smartdls-yeniade.com that can be accessed in learning subject as Digital Learning System (DLS). In developing online learning media there was lack of interaction between lecturers and students when using media in the network or e-leaning to teach (50%) and students difficulties in operating learning media (average 73.33%). They tend to choose learning media based e-learning and the use of video and images as much as 46.67%. The use of media in explaining the material was the most desirable by students, it can be seen from the amount of percentage obtained from the questionnaire, which is 76.67%, the material is in accordance with basic competencies authentic and clear 46.67%, and in introducing online learning media as 90% students from the samples taken need detailed explanation. The implementation of Digital Learning System (DLS) in the subject can provide convenience for lecturers and students in achieving learning objectives Keywords : Digital Learning System (DLS), Online learning media, Oral Language Skills
Pembuatan Motion Graphics SOP Produksi Berita sebagai Media Promosi di PT Bintang Advis Multimedia

The more infotainment news programs in Indonesia, the production house companies are competing to produce news programs that are much in demand by the public. One of the infotainment news programs is Halo Selebriti. Halo Selebriti is an infotainment program produced by PT Bintang Advis Multimedia. To produce news programs that are of interest to the public, an attractive and informative promotional media is needed about the Halo Selebriti explanation. The purpose of this project is to produce an attractive and informative promotional media so that it can convey information about Halo Selebriti which is packaged in the form of motion graphics using Adobe Illustrator, Adobe After Effects, Adobe Audition, Adobe Premiere Pro and Adobe Media Encorder.
MENGATUR HAK AKSES PEMAKAI DENGAN FORM HAK AKSES MENGGUNAKAN VISUAL BASIC .NET

An application is usually used by several users where each user has access rights to certain forms in accordance with their authority or position. For example, the Inventory application or inventory is used by the Manager to view reports, the Warehouse section to check the stock of goods and the cashier to make purchases and sales transactions. Another example is the Academic Value application used by the Administration to input student and course data, Lecturers to input academic value data and Students to view academic value data.Access rights to use certain forms can be set directly in the program code with the consequence that if there is a change in access rights by certain users, you must change the program code, this is not a problem if the company can still contact the programmer to change the program code according to changes in user access rights but it will be a problem if the program maker cannot be contacted by the company to change the program code according to changes in user access rights.
Research Guides: BrowZine & LibKey Nomad: A How-To Guide: Saving: My Bookshelf & My Articles

Use BrowZine to easily find, read, and monitor thousands of scholarly journals from SUSS library.
Components Acquaintance of Fuel Oil System Using Virtual Reality Application

Indonesia is known as the biggest archipelagic nation on the planet and is between two significant seas. In a roundabout way, Indonesia has tremendous regional water when contrasted and the land territory itself. With this, obviously, it tends to be said that Indonesia has colossal potential in the oceanic area, particularly since the Indonesian sea domain has consistently been a worldwide transportation path. This potential should be used ideally by this country, considering the mechanical advancement in Indonesia itself can be supposed to be very quick. Innovation that is utilized carefully and applied to the sea world can give Indonesia benefits for a few areas, for example, the economy, industry, and even schooling. Innovation that can be used in the oceanic world, particularly in the field of transportation is PC illustrations innovation, which in its application can be utilized during the time spent to plan, fix and support, reproductions and preparing for training and others with the 3D display. Virtual Reality (VR) is a counterfeit world or can be said as a computerized world where everything in there is the consequence of representation made utilizing 3D innovation from the PC. Virtual Reality permits us to cooperate and encounter encounters that are practically like this present reality. The reason for this exploration or the last task is to use innovation that is growing quickly well in the learning cycle in the oceanic world. With Virtual Reality, it is conceivable to make new learning strategies for training, particularly in the presentation of segments of the fuel oil framework on the ship. Because of a few restrictions confronted when mentioning direct objective facts to the ship, including authorization or admittance to enter the ship, time is restricted. Along these lines, it is normal that utilizing Virtual Reality can help the learning cycle for training by making an application that can be utilized in perceiving and understanding the segments of the fuel oil framework on a ship.