Reviewerly/exHarmony huggingface dataset:
THE INFLUENCE OF SNAKE AND LADDER GAME MEDIA ON LEARNING OUTCOMES OF GRADE III ELEMANTARY SCHOOL STUDENTS

Based on the results of observations, it was found that sevral problems when learning took place, it was seen that learning activities tended to be possive due to the lack of selection of innovative learning strategies. The purpose of this study was to determine the effect of learning using the snake and ladder game media and conventional learning on the learning outcomes of grade III students at SDN Gongseng I Megaluh Jombang in academi year 2019/2020. This study was a pre-experimental design with an intact group comparison design. The population in this study were all students of class III SDN Gongseng I Megaluh, totaling 24 students. While the sample used is a full sample with 12 students as the control group and 12 students as the experimental group. Data collection through tests. The data analysis used was t-test analysis. The results of t-test analysis obtained tobs &gt; ttab (4.39 &gt; 2.17), so Ho was rejected and Ha was accepted. So it can be said that there is an influence on learning using the snake and ladder game media in grade III SDN Gongseng I Megaluh in the 2019/2020 scholl year. This defference can also be seen from the average acquisition of learning outcomes in the experimental group and the control group. The experimental group obtained a higher average value than the control group (81,6 &gt; 60,8). This can prove that the use of the snake and ladder game media has a positive effect on the learning outcomes of grade III student at SDN Gongseng I Megaluh in academic year 2019/2020.
Sistem Informasi Berbasis Web Pada TK Islam Rabbani Jakarta Selatan

In this era, it is demanded to know and understand the development of the importance of technology.Technology provides convenience in helping human activities, especially in the academic world.At the moment Rabbani Islamic Kindergarten has not used the website as a tool for publication media and information exchange, so the information cannot be accessed by public in real time.In this research web is designed and created using SDLC (System Development Life Cycle) Waterfall Model.The research objective is designing and creating a website to facilitate easy access information, to cover wider area publication, and increase awareness.The results of this study are a website that helpful and easier for teachers, students and all stakeholders of the school to easily get information quickly and accurately.Referring to this, it is expected that by using a web-based information system, any information can be accessed and published to the people, making it easier for the public to get information at real time through an internet connection.
A multi-criteria stochastic approach to prioritize user-stories in Agile Software Development

In this article, a multi-criteria approach is proposed to prioritize user-stories in an Agile Software Development environment. User-stories are characterized by their interdependencies and the effort of development. The PROMETHEE II multi-criteria method is proposed as a technique to find a ranking of user-stories, but it needs information about preference thresholds and criteria weights. These parameters are considered stochastic variables and a simulation process is performed to explore robustness of the user-stories prioritization. We show that the information provided by the approach reveals zones of ambiguity in which some user-stories cannot be ranked. An example illustrates this approach and its utility is analyzed. Limitations of the approach are discussed and future research is proposed.
Adjektivens roll i författarbeskrivningar : En läromedelsanalys inriktad mot adjektivanvändning och genus

This essay examines the use of adjectives in author descriptions in teaching materials for the course Swedish. By qualitatively categorizing and counting adjectives according to different categorie ...
The Development Strategy Of Professional Educational Organizations Through The Eyes Of Students

Aim. The definition of an innovative development strategy for professional educational organizations of the secondary vocational education system based on the study of the features of their functioning in terms of temporary restrictive measures related to the COVID-19 pandemic in the Russian Federation. Methods. The definition of the specific character of the formation of an innovative development strategy for professional educational organizations is proposed by the author on the basis of the data obtained in the framework of an organized study of students studying in the secondary vocational education system of the Sverdlovsk region. The results of the study show that the availability of a material and technical base that meets modern requirements, the organization of the educational process using the Moodle platform is not a guarantee of high quality in the organization of the educational process and the quality of education, including the terms of the transfer to the organization of the educational process using remote educational technologies and e-learning. The approaches to the formation of a teaching staff, that is ready for self-development and self-education, is mobile and purposeful, is able to comprehensively analyse the world around us, is devoted to the teaching profession, and also able to make significant decisions in the face of uncertainty and risk, are of a great importance.
Análisis del impacto en el clima organizacional en la Institución Educativa Pedro Pabon Parga

This essay is a case study that will be carried out in the municipality of Carmen de Apicala - Tolima at the Pedro Pabon Parga Technical Educational Institution attached to the Tolima secretariat of education where we will analyze the impact on the educational world that has been seen strongly affected by the COVID-19 coronavirus pandemic, having as main objectives is to analyze the impact suffered by the work environment at the Pedro Pabon Parga technical educational institution in Carmen de Apicala and the strategies were applied to mitigate it in the transition from face-to-face education to remote education, the challenges faced, obstacles encountered along the way and the strategies applied to mitigate them in the teaching processes during quarantine through the development of new skills and the use of technological tools. Based on the information, it is consulted in government and academic pages, collection of information from teachers, also from conferences and reports presented by the Ministry of Education and the Secretary of Education of Tolima where the focus of this text will be on the problems that I entail venturing into the virtual world, teleworking and studying at home, taking into account the strategies adopted by government entities to counteract the effects and consequences of the pandemic.
ANALYSIS OF EDUCATIONAL EXHIBITIONS

All types of exhibitions are designed to demonstrate achievements in a certain field of activity, educational exhibitions are no exception, thanks to such exhibitions, education is being reformed. The analysis of major educational exhibitions in Russia is presented. Classification is made. The main events held in the framework of the exhibitions are analyzed and listed.
대학생 영어학습자의 영어 온라인 활동과 영어학습 자기주도성, 국제사회에 대한 태도 및 영어능력 사이의 구조적 관계

This study investigates the structural relationship among use of English internet and online activities, self-directedness in English learning, attitudes toward international community and English proficiency. A total of 560 Korean EFL university students participated in this study. Results showed that students revealed a low degree of use of English online services and they were most likely to use English video services such as YouTube, that their self-directedness in learning English and attitudes toward international community were both at a medium level. The result also showed that all the variables were significantly different in English proficiency levels. The SEM analysis revealed that all of the paths in the model were statistically significant, where English online activities had direct paths to attitudes, self-directedness, and English proficiency. Attitudes had a direct path to self-directedness, which, in turn, had a direct path to English proficiency. (Geumgang University)
Psychological features of the lawyer’s training in the field of the administration of justice

As part of this work, a study was conducted on the specificity of psychological aspects in the work of lawyers, which allowed the authors to identify a number of difficulties faced by law graduates after completing their studies. The authors come to the conclusion that the traditional system of training young lawyers used for this period of time does not fully respond to the needs of the labor market in its psychological component. The formation of psychological knowledge and skills of law graduates requires new information methods of training.
LibGuides: Do-It-Yourself LibGuide Enhancements: CSS & HTML Basic Concepts

A companion to a presentation given at the 2019 Hawaii Library Association Annual Conference, on how libraries can add features to their LibGuides environment using custom CSS and JavaScript. In order to use these techniques, some basic knowledge of CSS and HTML is helpful, as you often have to edit HTML source code.
DEVELOPMENT OF DIGITAL PICTORIAL STORY BOOK BASED ON MULTIPLE INTELLIGENCES FOR GRADE V STUDENTS OF SDS YASPORBI III JAKARTA

This study aims to produce a digital pictorial story book based on multiple intelligences that are theoretically valid and effective to improve the narrative writing skills of grade V SDS Yasporbi III students. The research was conducted using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. The results of the product validation value developed by media experts were 83.8%, material experts were 84.2%, linguists were 82.2%, and practicing experts were 97.7%. From the resulting average score, the product can be categorized as very valid or very feasible to use. The level of product attractiveness is based on the field trial stage for students obtained a value of 91% which is categorized as very attractive. The use of digital picture books based on multiple intelligences on theme 5  “Love Indonesia”  has proven to fulfill the feasibility aspect for use in learning and has succeeded in improving students' narrative writing skills and facilitating the multiple intelligences of grade V SDS Yasporbi III students. This can be proven from the results of the students' post-test scores during field trials. The results of student scores have increased by 21.12%, namely from the average percentage of pre-test scores before using the product of 70.2% where only 4 out of 18 students passed the minimum completeness standards and the average percentage of student scores during the post -test or after using the product of 89% where all students passed the minimum completeness standard.
Cultural Engagement in Teaching and Learning Foreign Language

The purpose of this study is to describe the foreign language learning in Indonesia, starting at the junior high school level from grade one to tertiary level. But it does not show development and progress and meaningful effectiveness. This research applies the method of autoethnography. Data collected through the retrospection of the author's personal experience and the narrative expressions of the experiences of others were analyzed using descriptive - qualitative methods and techniques. The results of the analysis of this study indicate that although education and learning of foreign languages have a long duration in Indonesia, they do not show satisfactory results. The reason is that foreign language learning is assumed to be mere knowledge. Not a practical skill that requires cultural experience taught in the target languages. Therefore, it is recommended that education policymakers and teachers in Indonesia should make various efforts to consider the component of practical skills in the use of foreign languages in the form of cultural engagement.
Coincidence and self-coincidence of maps between digital images

The aim of this paper is to study some properties of both the coincidence point set and the set of common fixed points of two or more digitally continuous mappings. Moreover, we study how rigidity may affect the sets of coincidence and homotopy coincidence points. Additionally, we investigate if some well-established results in the Nielsen classical topology regarding the sets of coincidence for many maps remain valid in the digital topological setting.
FACTORS THAT AFFECT LANGUAGE DEVELOPMENT AND SPEECH IN TODDLERS

ABSTRACT Optimal language development of children is not separated from the way parents stimulate their children. Delays in speech and language development in toddlers in Indonesia are quite high from some other developing countries. Of the 24,066 total toddlers in Indonesia 68% of children experienced delays in speaking. The purpose of this study is to find out the factors that influence language development and speech in BATITA. This type of analytical research with Cros Sectional design where data relating to Independent and dependent Variables is collected at the same time. The research was conducted in August – December 2019. The research was conducted at Puskesmas Lubuk Buaya Padang. The population is All Mothers who have children aged 1-3 years come to visit posyandu tabing puskesmas lubuk buaya padang working area. A sample of 34 BBLR people was taken with accidental sampling techniques. The data was analyzed using the Chi-Squere Statistical Test and continued with the Multivariate Test.  Bivariate analysis found no relationship between parenting patterns and the development of speech and mental language with a p value = 0.133, there is a relationship between socioeconomic status and speech and language in toddlers with a value of p value = 0.01 (p < 0.05), and there is a relationship between cognitive development and speech and language in toddlers with a value of p value = 0.01 (p < 0.05). In the multivariate analysis of variance dependent variables, it was found that the most influential effect on the growth of language and speech in Batita is socioeconomic status with a value of p value = 0.00 (p <0.05).  The results concluded that the most influential factor in language development and speech in Batita is socioeconomic status. It is expected that health officials can detect the development of bahsa as early as possible and talk to toddlers aged 1-3 years . Keywords : Language development, speech development, and parenting patterns
Perancangan Sistem Informasi Pemesanan Pallet Dengan Metode Waterfall

The development of technology always rises and then affects many people, especially in the mindset of those who do not tend to use the highest technology. CVs that accept pallet orders require a program to order pallets that can assist in data processing so that they can simplify their work. Therefore, the author tries to do the final project regarding the ordering program for pallets on the CV. Redhead Mandiri now only uses the process with Microsoft Excel. CV. Redhead Mandiri is a trading company that now only concentrates on pallets and only accepts orders from Industri Mulia. Because data processing in this CV still uses Microsoft Excel, which makes it very possible that errors or errors occur when recording data and ordering transactions, and making reports are not too accurate and make the data slow. Many customers, meaning that many transactions will be processed so that the business owner is diverted to use the benefits of computers to meet the needs of data processing and then. The best solution to overcome this problem in CV Redhen Mandiri is a computer program that can be done. All movements are more effective and efficient in the activities of CV.
Perancangan Komunikasi Visual Desain Website “Muggle Division” Menggunakan Kaidah UI &amp; UX

"Muggle Division" is engaged in convection production services,founded 5 years ago, so far using Instagram promotion media.However, when social media cannot provide clear and completeinformation, problems arise such as when consumers are about toorder and have to wait for customer service to respond for quite along time. Therefore we need media to answer these obstacles,namely the website, to provide more complete, clear information andorder input services without having to wait for customer serviceresponses. This study aims to design a "Muggle Division" websiteequipped with a self-service order feature. The user experiencedesign method used is the five planes user experience elementsmethod followed by writing HTML, CSS, and Javascript tags. Theresult of the design is a "Muggle Division" website with UI and UXrules. The use of UI methods includes color, layout, typography,whitespace, icons, and animation. The use of the UX method is in thestep by the step payment system and page login which provides theoption of page register for visitors who are not yet a member of the"Muggle Division".
Virtual Reality Based Interventions Among People With Dementia: Applications and Health-Related Outcomes

Abstract The use of virtual reality (VR) technology to improve health among older adults has been receiving increased attention. VR technology has many applications and can produce benefits for people with various medical conditions such as symptom reduction or improving the diagnostic process. Despite the increase in the number of research studies of VR technology, little is known about how it has been used to improve health-related outcomes among people with dementia. This systematic review aimed to synthesize research evidence regarding the scope and impact of VR based interventions among people with dementia. Five databases, CINAHL, Embase, PsychINFO, PudMed, and Web of Science were searched to identify studies leveraging VR to facilitate interventions designed for people with dementia. Multiple keywords were used in combination including: dementia, Alzheimer’s, VR, virtual reality, and Virtual Reality Exposure Therapy. Articles were screened if they were published between 2000 through 2020. Fifteen studies met the criteria, with ten utilizing a randomized controlled trial. The VR based interventions in those studies included virtual physical exercises, virtual forests or natural landscapes, and virtual basic living activities. The results of these studies show that VR as a display medium can greatly improve decision-making, hearing, vision, motor ability, and memory in people with dementia residing either in the community or in long term care settings. Our review demonstrated that VR showed positive benefits through various applications for people with dementia. Future research is needed to make VR interventions more customized toward effectively meeting the needs of people with dementia.
EFFECT OF THE USE OF FRACTIONAL MEDIA PUZZLES IN GRADE III STUDENTS AT SDN PUCANGSIMO I

The study was backed by teachers who did not use the learning media while learning to teach and students felt difficulties in remembering and understanding fractional matter so that many students gained value under the embassy. Based on the background, the research aims to describe the influence of the use of media puzzles on student learning outcomes. This method of research is Pre-Experimental Design with One Group Of Pre-Test Post-Test which only involve one class. The purpose of this research is to learn the students ' learning outcomes before and after using the media puzzle in grade III students at SDN Pucangsimo 1. The samples in this study were grade III students numbering 49 children. This study was conducted for two meetings with a 1-week time interval. The results showed that in pretests activities (without using media) There are 30 students in the category of incomplete, there are 10 students who are in the category completed or reach the value of the KKM and there are 9 students who value above the KKM. As for the average student learning results when Pretests reaches 68 in the classical has not fulfilled the KKM, while in post-test activities There are 35 students who obtained a value above the KKM with an average of 83. The influence of learning the fractional material mathematics of grade III students at SDN Pucangsimo 1 shows that there is a significance difference of 0.00 smaller than the significance of 0.05 (0.000 &lt; 0.05), then the hypothesis (H1) in this study was declared acceptable. This means that the variable use of media puzzles affects students ' learning outcomes before and after using the media puzzle in the learning process.
NATURAL SCIENCE EDUCATION IN HIGHER PEDAGOGICAL SCHOOLS: THEORY AND METHODOLOGY OF TRANSITION TO A NEW PARADIGM

The paper is devoted to theoretical and methodological analysis of the issue of synergetics development as a universal interdisciplinary approach. The article presents an analysis of the main provisions of the synergetic paradigm and the current state of natural science edu-cation in higher education, justifies the need to improve its quality. Based on the experience gained at Samara state social and pedagogi-cal University, new approaches are proposed in natural science education at the higher pedagogical school. Much attention is paid to the problem of synergetic modeling in the humanitarian sphere. The article describes the applications of synergetic methodology in pedago-gy and in natural science education of students of Humanities.
Perancangan Aplikasi Peminjaman Buku Perpustakaan Pada SDN Mekarjaya 11 Depok

The book lending application at SDN Mekarjaya 11 is still manually, so the recording of loans and repayments is inaccurate. The purpose of this study is to facilitate library employees in recording the book process such as borrowing, repayment, fines and reports of the whole process. The author uses the Research and Development method, in general is the development and research in the field of technology. This library application using the Java language also uses Netbeans IDE, Xampp and MySQL software. The result of this design is the library application of SDN Mekarjaya 11 which facilitates employee performance in the book lending data collection process.
비판적 사고를 활용한 공학 설계 교육

ABEEK s professional liberal arts education reflecting critical thinking, has been well received by professors and students in the engineering...