Reviewerly/exHarmony huggingface dataset:
Relationship between Air Temperature and Rainfall Variability of Selected Stations in Sub-Sahara Africa

This current study was conducted on rainfall and air temperature data obtained from the archive of the HelioClim website to determine the relationship between the two parameters. The study aimed at the relationship between rainfall and air temperature. The data of thirty-four (34) years spanning from 1985 to 2019 was analyzed using Mann-Kendal statistics on the trend of the rainfall series while the normality of rainfall series was determined using Kolmogorov- Smirnov test across six southwest stations of Nigeria. The results revealed the highest mean rainfall in Akure (198.9 mm) while the least rainfall in Ado-Ekiti (163.4 mm). The maximum rainfall was in Abeokuta (865.8 mm) with Iwo having the highest disparity in rainfall (SD=148.8 mm) compared with other stations. The skewness in Abeokuta (Skewness = 0.9 mm) was higher compared with Ado-Ekiti, Akure, Ibadan, Ikeja and Iwo with skewness values of 0.7 mm, 0.4 mm, 0.7 mm, 0.6 mm and 0.7 mm, respectively. The maximum air temperature was recorded in Iwo (301.7 K) and the minimum air temperature in Ado-Ekiti (293.3 K). The skewness obtained in Akure (-0.2) and Ikeja (-0.3) was less than zero indicating that air temperature decreased more than it increased in these areas while in other stations, Abeokuta (0.01), Ado-Ekiti (0.22), Ibadan (0.02) and Iwo (0.24), the skewness was greater than zero meaning that air temperature increased more than it decreased in these stations.
SSN_MLRG1@LT-EDI-ACL2022: Multi-Class Classification using BERT models for Detecting Depression Signs from Social Media Text

DepSign-LT-EDI@ACL-2022 aims to ascertain the signs of depression of a person from their messages and posts on social media wherein people share their feelings and emotions.Given social media postings in English, the system should classify the signs of depression into three labels namely "not depressed", "moderately depressed", and "severely depressed".To achieve this objective, we have adopted a fine-tuned BERT model.This solution from team SSN_MLRG1 achieves 58.5% accuracy on the DepSign-LT-EDI@ACL-2022 test set.
Quantum nonlocal test of “X” state based on geometric interpretation of CHSH inequality

Quantum nonlocal correlation is one of the important features that distinguish the quantum theory from classical theory. As a typical quantum mixed state, the study of quantum nonlocal correlation based on the “X” state is of great importance for the verification of the correctness of quantum theory and the application of quantum information theory. In this work, with the traditional Clauser-Horne-Shimony-Holt (CHSH) inequality testing for quantum nonlocal correlations, we propose a strategy for testing the quantum nonlocal correlations based on the geometric interpretation of the “X” state. By using the geometric interpretation of the “X” state, which is described by the transform of Bloch sphere, it is possible to investigate the optimal selection of measurement settings. The maximum value of CHSH inequalities can also obtained from the physical images. Finally, the range of parameters for a successful quantum nonlocal correlation testing based on the CHSH inequality for the “X” state is studied. The results show that when &lt;inline-formula&gt;&lt;tex-math id="M1"&gt;\begin{document}$f = 1$\end{document}&lt;/tex-math&gt;&lt;alternatives&gt;&lt;graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="17-20220445_M1.jpg"/&gt;&lt;graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="17-20220445_M1.png"/&gt;&lt;/alternatives&gt;&lt;/inline-formula&gt;, the “X” state will be reduced to a normal pure entangled state, and the quantum nonlocal correlation testing results are in full agreement with the traditional ones. This result proves the correctness of the geometric interpretation strategy proposed in this work. When&lt;inline-formula&gt;&lt;tex-math id="M2"&gt;\begin{document}$f \lt 1$\end{document}&lt;/tex-math&gt;&lt;alternatives&gt;&lt;graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="17-20220445_M2.jpg"/&gt;&lt;graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="17-20220445_M2.png"/&gt;&lt;/alternatives&gt;&lt;/inline-formula&gt;, only some of the “X” states can be used for e successfully testing the quantum nonlocal correlations. It is also found that the range of fidelity values that can successfully test the quantum nonlocal correlations will be further increased by increasing the values of &lt;i&gt;r&lt;/i&gt;. In particular, when &lt;i&gt;r&lt;/i&gt; = 1, the range of fidelity value will reach a largest one (e.g. &lt;inline-formula&gt;&lt;tex-math id="M3"&gt;\begin{document}$f \gt 0.781$\end{document}&lt;/tex-math&gt;&lt;alternatives&gt;&lt;graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="17-20220445_M3.jpg"/&gt;&lt;graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="17-20220445_M3.png"/&gt;&lt;/alternatives&gt;&lt;/inline-formula&gt;). The results in this work can provide the reference for experimentally testing the quantum nonlocal correlation by using the “X” state.
Project Activities Features for Schoolchildren with the Use of Website at It Lessons

The author of the article reflects on the trends in the development of general education system in Russia based on the adopted new standards and other regulations. The concept of project technologies and the potential for applying the activity approach and developing universal educational activities in the course of informatics and ICT are revealed. The purpose of the study, which results are described in detail, is development of the website as a basis for creating individual interdisciplinary projects for students and experimental testing of the effectiveness of the chosen approach when conducting a series of IT lessons with interdisciplinary content. The designed learning model using the website and educational practices aimed at developing the ability to use information resources and communication tools have shown intensive integration of knowledge from various fields (“metasubjectivity”).
THE NEW EDUCATIONAL REALITY

Virtual, augmented, mixed and augmented reality are examples of immersive technologies. Over the past few years, 'immersiveness' in education has been recognized as a powerful and effective tool to support learning - virtual reality has moved from gaming to professional learning applications. Today it plays an important role in the educational process, providing a useful and fun way to get information. This work is devoted to an overview of trends, opportunities and problems associated with virtual reality in education. New educational perspectives of the latest applications are highlighted on the example of several educational areas. In addition, the author presents methods for creating scenarios and suggests approaches to testing and testing students' knowledge. Conclusions are drawn about the future direction of virtual reality and its potential to improve the learning process. Using a virtual reality headset with special software, students must follow certain rules without going beyond the algorithm. Also, some teachers may over-rely on technological developments, resulting in a lack of interaction between teacher and student. In the educational environment, it is possible to replace all traditional solutions with modern digital ones, but it should be remembered that only a balance between modern solutions and human interaction between teacher and student - mentoring will be effective.
The Application of Mobile Augmented Reality to Improve Learning Outcomes in Senior High Schools

Innovation based on technology is important for the learning process, especially in the environmental subject. This research was conducted to improve the learning outcomes of senior high school students using Augmented Reality (AR) for environmental pollution. Our study uses the research and development method with the model from Borg and Gall. The students as objects of research were divided into two classes including the control and experimental groups. The AR learning media was validated by experts in relevant fields with the focus on the three aspects of media, material, and language before it was applied to the students. The validation result for the media aspect was found to be 3.25%, the material was 3.00%, and language was 3.29%, and this indicates the media is valid. The results showed that the average score for the learning outcomes of the control class was 52.6 while the value for the experimental class was 69.8. This signifies the AR learning media developed for environmental pollution contributed positively to the process of learning biology and also fosters student interest in learning. Therefore, the learning media was confirmed to be appropriate for students studying biology subjects.
Research on the Influence of Artificial Intelligence Technology in English Personalized Teaching

Personalized teaching is an important direction for the technological transformation of modern English pedagogy.The wide usage of the latest teaching concept to English personalized teaching is conducive to the demand analysis of English personalized teaching, further accelerate the construction of English personalized education resources, helping improve the intelligent level of English personalized teaching, and accelerating the integration of English personalized teaching and multi fields.This article focuses on the recent progress of modern English training and the specific teaching strategies of using artificial intelligence technology in English personalized teaching, which has shown some practical meaning for the improvement of language education theory in the context of the continuous development in the filed of artificial intelligence.
Successes and problems of machine learning

Recently, machine learning techniques have made significant advances in image processing, text analysis, video analysis, audio analysis. The talk will give an overview of some interesting results in this area, discussing existing practical and theoretical problems, as well as a brief analysis of promising applications.
Exploring the Effect of Design Education on the Design Cognition of Sophomore Engineering Students

In this paper, we report on progress of a three-year longitudinal study on the impact of design education on students' design thinking and practice.Using innovations in cognitive science and new methods of protocol analysis, we are working with engineering students to characterize their design cognition as they progress through engineering curricula.To observe potential effects of design education, students from two curricula at a large research-intensive state university are being studied.The control group is a major focused on engineering mechanics, which has a theoretical orientation that focuses on mathematical modeling based on first principles and has little formal design education prior to the capstone experience.The experimental group is a mechanical engineering major that uses design as a context for its curriculum.In order to provide a uniform basis for comparing students across projects and years, the authors use a taskindependent protocol analysis method grounded in the Function-Behavior-Structure (FBS) design ontology.This paper presents results from the first-year of the study, which included students at the beginning and the end of their sophomore year.Students in the experimental group completed an introductory mechanical design course, while students in the control group had no formal design component in their curriculum.We analyze and compare the percent occurrences of design issues and syntactic design processes from the protocol analysis of both cohorts.These results provide an opportunity to investigate and understand how sophomore students' design ability is affected by a design course.
Poisson mixture distribution analysis for North Carolina SIDS counts using information criteria

&#x0D; &#x0D; &#x0D; Mixture distribution analysis provides us with a tool for identifying unlabeled clusters that naturally arise in a data set. In this paper, we demonstrate how to use the information criteria AIC and BIC to choose the optimal number of clusters for a given set of univariate Poisson data. We give an empirical comparison between minimum Hellinger distance (MHD) estimation and EM estimation for finding parameters in a mixture of Poisson distributions with artificial data. In addition, we discuss Bayes error in the context of classification problems with mixture of 2, 3, 4, and 5 Poisson models. Finally, we provide an example with real data, taken from a study that looked at sudden infant death syndrome (SIDS) count data from 100 North Carolina counties (Symons et al., 1983). This gives us an opportunity to demonstrate the advantages of the proposed model framework in comparison with the original analysis.&#x0D; &#x0D;
Predicting Proppian Narrative Functions from Stories in Natural Language

Computational narrative systems usually require knowledge about the story world and narrative theory to be encoded in some form of structured knowledge representation formalism, a notoriously time-consuming task requiring expertise in both storytelling and knowledge engineering. In this paper we present an approach that combines supervised machine learning with narrative domain knowledge toward automatically extracting such knowledge from natural language stories, focusing specifically on predicting Proppian narrative functions. Our experiments on a dataset of Russian fairy tales show that our system outperforms an informed baseline and that combining top-down narrative theory and bottom-up statistical models inferred from an annotated dataset increases prediction accuracy with respect to using them in isolation.
Optimasi Pengelolaan Waduk Pondok Ngawi Jawa Timur

Pondok Reservoir is one of the smaller reservoirs built in Bengawan Solo River Basin, located in Kali Dero, Gandong Village, Bringin District, Ngawi District, with a puddle of 3.6 km2 and 32.9 km2 of drainage area. The total reservoir volume is 25,233 MCM and the effective dams volume is 22,333 MCM. The reservoirs are used to irrigate 3.596 Ha of irrigated rice fields which are distributed through four weirs, namely Dero weir, Sambiroto dam, Plesungan dam, and Padas dam. The results showed that selected crops were rice and maize, while to obtain maximum annual agricultural benefit benefit can be done with the initial period of planting for the first planting season is the third week of November, which has annual net benefit value of agriculture of Rp. 10,797,000,000. Through continuous water supply, the optimal planting area for each planting season is the first planting season in the third week of November with rice plant of 2877 ha and 719 ha of maize; the second growing season in the third week of March with rice plants 1216 ha and 1216 ha of maize; third planting season in the third week of July with 402 ha of corn. Percentage of planted area from available land per planting season is: first planting season is 100%, second planting season is 67,63% and planting season is 11,18%, so planting intensity is 178,8%.
Inoculating Novice Software Designers with Expert Design Strategies

Abstract Inoculating Novice Software Designers with Expert Design Strategies Abstract Computer science and software engineering students need to develop the knowledge andskills necessary to build large, complex, and reliable software systems to solve problems thatare ill-structured, incompletely deﬁned, and full of apparently conﬂicting information. Theapproaches employed by novices to solve these types of problems are signiﬁcantly diﬀerentthan those used by expert designers. The Principles, Patterns, and Process Framework(P 3 F ) is proposed as a solution to the problem of encapsulating expert design strategiesand making them accessible to novice designers. In particular, the P 3 F is designed to helpnovices build and maintain a systemic view of a design problem, eﬃciently navigate andmanipulate the problem/solution space, and make eﬀective design decisions. This paper presents the results of an interrupted time-series experiment conducted tostudy the eﬀects of introducing the P 3 F to novice software designers. Data collectedincluded subjects’ self-assessments of their design behaviors, verbal protocols of the subjectsworking on complex software system design problems, and the artifacts representing theirsolutions to these problems. The self-assessments were compared against the behaviorsobserved in the recorded protocols to characterize the subjects’ design behavior before andafter the introduction of the P 3 F and identify changes attributable to their use of theFramework. The solution artifacts were evaluated against a design quality rubric and theseresults were analyzed to identify improvements in the quality of the solutions that correlatedwith the introduction of the P 3 F . The results of this study suggest that the Principles, Patterns, and Process Frameworkcan help novice software designers adopt expert design strategies and improve their personaldesign skills. Two of the ﬁve subjects that completed the study demonstrated signiﬁcanttransformations in their construction and navigation of their view of the design problem andevolving solution as well as an improvement in the quality of the solutions they produced.Another two subjects adopted, to a lesser extent, aspects of the expert strategies incorporatedin the P 3 F while retaining much of their novice behaviors. The ﬁfth subject showed littleor no behavioral change or diﬀerence in solution artifact quality. While there is a small but signiﬁcant body of research studying expert and novice designbehaviors, there have been few attempts to bridge the gap to cultivate expert-like behaviors innovice software designers. This work contributes such an attempt combined with an eﬀort tomeasure the change induced by the introduction of the P 3 F . Furthermore, because the designof the Framework drew from a broad range of design-intensive disciplines, the P 3 F can beadapted to suit a variety of design environments. The positive results obtained in this studyinvite further investigation and reﬁnement of the P 3 F in the realm of engineering design.
Comparative Study Of Human Computer Interaction Design And Software Engineering

Many computer science programs require students to complete software engineering and human computer interaction (HCI) courses.Upon graduation, these students join other software professionals in the field to contribute to the development community.However, the differences in the two approaches to developing interactive software are not addressed so that students leave the institution without an integrated view of the two methodologies.Professors at Texas A&M University -Corpus Christi teach courses in software engineering and HCI and assign students to community projects where students practice the principles they are learning and complete worthwhile products for real-world clients.This paper presents some of these experiences and compares the interaction design and software engineering methodologies.The conclusions reached by the authors provide a basis for further study of the integration of these two paradigms and a preliminary integrated model of the two methodologies.
The Ethnography Of Cultural Diversity Considerations Within Human Computer Interface Design

The emergence of strong Human Computer Interface design processes has positively impacted the growth and development of information system design and administration throughout the world.Associated with the development and standardization of user interface (UI) design guidelines is the determination of continued growth and development of web communication beyond the fundamental consideration of English speaking populations only.The position of this presentation will involve the ethnography of HCI as applied to a worldwide population with subsequent planning and preparation directed toward cultures in addition to English speaking HCI systems.Theories of diversity, learning paradigms, cultural mores, and attention to case studies will be discussed.A focus of recommendations to assist cultural diversity considerations as applied to web system design and management will be offered for a fully enhanced global application of HCI.The utilization aspect of Unicode compliant standards will further assist with the UI practices.
Supplementing The Library Collection With Digital Content From Engineering Departments

Abstract NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract Supplementing the Library Collection with Digital Content from Engineering Departments Karen Clay Engineering Library, Stanford University There are over 65 Centers and Labs associated with the Stanford School of Engineering. Information from these Labs is often being made available online, either in addition to or instead of print. Much of this online material is widely scattered, difficult to find, mounted on personal websites, and unlikely to be available over the long term. Ideally, the research output of the School of Engineering Labs and Centers, whether in print or electronic format, should be preserved for the long term and should be easily accessible to the Stanford community. As a first step towards this goal, the Engineering Library has begun a project to identify, characterize, and organize these materials. We want to learn what is out there, where it is being stored, and how much of it we already have in the Library. Documents were identified by systematically searching Stanford School of Engineering web space, and by contacting each of the School of Engineering Labs and Centers individually and asking them if they could send us an inventory of their research output. For every item found with substantive informational content, descriptive information was gathered and input into a bibliographic database. The database was created using Refworks, an internet based bibliographic management software package. The information input for each document includes bibliographic information, abstract and descriptors if available, the affiliated School of Engineering Center of Lab, the document type, document format, document size, and URL if available. We are also noting whether or not a record for the item exists in the Library OPAC, and if so, the call number. Figure 1 below shows a typical record in the Refworks database. “Proceedings of the 2004 American Society for Engineering Education Annual Conference & Exposition Copyright © 2004, American Society for Engineering Education"
Global multipartite entanglement dynamics in Grover's search algorithm

Entanglement is considered to be one of the primary reasons for why quantum algorithms are more efficient than their classical counterparts for certain computational tasks. The global multipartite entanglement of the multiqubit states in Grover's search algorithm can be quantified using the geometric measure of entanglement (GME). Rossi {\em et al.} (Phys. Rev. A \textbf{87}, 022331 (2013)) found that the entanglement dynamics is scale invariant for large $n$. Namely, the GME does not depend on the number $n$ of qubits; rather, it only depends on the ratio of iteration $k$ to the total iteration. In this paper, we discuss the optimization of the GME for large $n$. We prove that ``the GME is scale invariant'' does not always hold. We show that there is generally a turning point that can be computed in terms of the number of marked states and their Hamming weights during the curve of the GME. The GME is scale invariant prior to the turning point. However, the GME is not scale invariant after the turning point since it also depends on $n$ and the marked states.