Reviewerly/exHarmony huggingface dataset:
Analisis Kinerja Web Server Apache Dan Litespeed Menggunakan Httperf Pada Virtual Private Server (VPS)

INTISARI Pada 2018 jumlah pengguna internet di Indonesia sudah mencapai 171,17 juta jiwa. Angka ini setara dengan 64,8% dari total penduduk Indonesia 264,16 juta jiwa, dengan persentase pertumbuhan pengguna 10.12 % pertahunnya [1]. Seiring dengan peningkatan pengguna internet, maka jumlah penggunaan layanan website juga semakin meningkat.  Hal ini berdampak pada meningkatnya jumlah permintaan halaman web, sehingga pemilihan web server menjadi sangat penting. Apache masih menjadi web server yang paling banyak digunakan, pada bulan Januari 2016 terdapat 77,76% koresponden yang menggunakan Apache [3]. Sementara pada 2008 Litespeed menduduki posisi ke 16 untuk web server yang paling  popular, pasar Litespeed meningkat dari 0,39% menjadi 3,29%, naik dari posisi ke 16 menjadi posisi ke 4. Oleh sebab itu disini penulis ingin melakukan Analisis Perbandingan Kinerja Web server Apache dan Litespeed menggunakan Httperf pada Virtual Private Server (VPS) dengan Sistem Operasi CentOS. Penelitian dilakukan dengan menguji kinerja dari masing-masing web server dengan cara memberikan beban yang sama kepada kedua web server dan membandingkan hasil yang diperoleh untuk mengetahui web server manakah diantara Apache dan Litespeed yang memiliki kinerja lebih baik. Pengujian yang dilakukan meliputi throughput, Connection, dan reply. Kata kunci: Web Server, Apache, Litespeed, Httperf, VPS. ABSTRACT In 2018 the number of internet users in Indonesia has reached 171.17 million. This figure is equivalent to 64.8% of Indonesia's total population of 264.16 million people, with a growth percentage of users being 10.12% per year [1]. Along with the increase in internet users, the number of website service usage is also increasing. This has an impact on increasing the number of web page requests, so the choice of a web server is very important. Apache is still the most widely used web server, in January 2016 there were 77.76% correspondents using Apache [3]. While in 2008 Litespeed was ranked 16th for the most popular web server, Litespeed's market increased from 0.39% to 3.29%, up from 16th place to 4th position. Therefore, here the author wants to do a Comparative Analysis of the Performance of Apache and Litespeed Web servers using Httperf on a Virtual Private Server (VPS) with the CentOS Operating System. The research was conducted by testing the performance of each web server by giving the same load to both web servers and comparing the results obtained to find out which web server Apache and Litespeed have the better performance. The tests carried out include throughput, connection, and reply. Keywords: Web Server, Apache, Litespeed, Httperf, VPS.
IMPROVING THE VOCABULARY MASTERY OF STUDENTS THROUGH HYPONYMY GAMES

This research was based on students’ problems regarding the students’ vocabulary mastery in English teaching. Where the mean score was categorized as fair classification. Most of the students were not active in learning English language and also hard to understand learning material. Consequently, the students’ vocabulary mastery was low. The objective was to find out wheter the use of hyponymy game able to improve the vocabulay mastery of the students. The researcher applied quasi-experimental method, with two-group pre-test post-test design. The test form was vocabulary test that related to describtive text which consisted of 25 items. The samples was chosen by using random sampling technique which consisted of 60 students of the Tenth Grade Students of SMK Negeri 3 Parepare. Where X.TKJ.1 as experimental class and X.Multimedia.1 as control class. The result of the data analysis showed that the students’ vocabulary mastery improved significantly. It was proved by the mean score of pre-test was 55.86 and the post-test was 81.57. The mean score of the students in post-test was higer than Kriteria Ketuntasan Minimal (71) in SMK Negeri 3 Parepare. After analyzing the data by using SPSS 21, the result of probability value in post-test was (0.00) it was lower than significance value (α) =  (0.05). Those indicated that H0 was rejected and H1 was accepted. It means that the students’ vocabulary mastery where taught by hyponymy game was effective to improve the vocabulary mastery of Tenth Garade Students at SMK Negeri 3 Parepare of academic year 2016/2017.
IMPLEMENTATION OF KAHOOT ONLINE AND GOOGLE FORM TOWARD STUDENTS’ VOCABULARY COMPREHENSION ENHANCEMENT

Vocabulary is one of the fundamental components learned in language learning. The teachers should prepare good English materials to support the students’ learning activities during vocabulary instruction. Kahoot Online application and Google Form can be used as learning alternative to facilite the process of vocabulary instruction. This study was intended to find out (1) the students’ vocabulary achievement after being treated with Kahoot Online and Google and (2) the significant difference in implementing Kahoot Online Application and Google Form toward students’ vocabulary comprehension enhancement. The researcher used quasi-experimental method to conduct the research. The population of this study were all elementary students of SD Manggala in academic year 2020/2021. All fourth grade students had been involved in this study as the sample. The sample of this study used purposive sampling. The independent sample t-test results showed that the value significance (2-tailed) 0.096 was higher than the value significance 0.05. While, the value of t-obtained (1.319) was lower than t-table (1.6909) with degree of freedom was 34. In other words, there was no any significant difference on vocabulary comprehension between the third grade students of SD Manggala who were taught by using Kahoot Online Application strategy and Google Form (Vocabulary Quiz). Keywords: Kahoot Online Application, Google Form, Vocabulary Comprehension
Analysis of the Internal Control System for Merchandise Inventory at Alfamart Merapi, Tebeng Gardens, Bengkulu

The purpose of this study was to determine the internal control system for merchandise inventory at Alfamart Merapi Kebun Tebeng Bengkulu. The results showed that the internal control system for merchandise inventory at Alfamart Merapi Kebun Tebeng Bengkulu was compatible with Mulyadi's theory (2018: 488). In the organizational element, there is a schedule and committee involved in the stock opname. The authorization system and recording procedures are appropriate, where the monthly Stock Opname report is signed by the shop head and the daily Stock Opname is signed by the employee of the shift holder, the recording is based on the results of the monthly and daily (partial) Stock Opname reports calculated based on an invoice containing the type of goods, price of goods and quantity of goods. Healthy practice, there is conformity in the application of the internal control system for merchandise inventory, where invoices have been printed serial numbers and issued by DEPO Alfamart, Stock opname is carried out twice (monthly and daily) using the PDA system. In this element of healthy practice control there is an inconsistency with Mulyadi's theory (2018: 44), where the quantity and other inventory data listed in the 3rd and 2nd part of the physical count card are matched by the physical count card holder before the data is collected. listed in part 2 of the physical count card is recorded in the list of physical count results, because at Alfamart Kebun Tebeng, the quantity and inventory data are matched based on the invoice sent by DEPO
Optical computing with disorder: random matrix multiplication at the speed of light for machine learning applications

Optics is increasingly considered for machine learning, in particular inference, thanks to its intrinsic scalability, speed, and low consumption. Free space implementation are particularly interesting, for instance to implement convolutions or Fourier Transforms. Meanwhile, light propagation of complex media has evolved as a very active field, in particular for imaging. It has been shown that the propagation of a laser through a complex disordered medium is akin to a large size random matrix multiplication, an operation ubiquitous in many instances of signal processing and machine learning . We have recently studied how to exploit such optical implementation of random matrix multiplication for several applications. I will present a few examples for classification, time-series prediction, and for acceleration an Ising Machine.
Analysis on the Quantitative Evaluation Method of School Enterprise Cooperation Performance in Higher Vocational Colleges

The social functions of higher vocational colleges directly determine whether they have the initiative in the process of school enterprise cooperation. In the process of school enterprise cooperation, whether to establish an efficient and healthy relationship also affects the school running quality. How to find out the problems and carry out the quantitative evaluation of school enterprise cooperation performance is very important. We can use the key factor analysis method to change the original qualitative problem to the quantitative problem for discussion, so as to evaluate the value and benefit brought by school enterprise cooperation more accurately. School enterprise cooperation determines the quality of higher vocational schools. Only by using the method of quantitative evaluation, can we find and solve the existing problems in time, and promote the good green development of school enterprise cooperation.
Toward Situated Media: Engaging Elementary School Teacher-Candidates in Learning English Vocabularies with Craft Project-Based Learning

This research, a part of a larger study, is aimed at investigating the enactment of handy craft project-based learning to the elementary teacher candidates to promote English vocabulary mastery and shared information. Grounded in DBR design, a classroom of elementary teacher candidates in a private teacher educator of private university in Indonesia were recruited in the study. All collected data were from questionnaire and interview. The results show the participants enjoyed and felt fun in designing and employing the designed crafts in classroom instruction during the learning cycles. In spite of the limitation, the project was successful and received positive responses from the participants
Formal Verification and Design of Smart Stick for Blind People

Researchers these days widely use formal verification to verify software and embedded systems. This paper is based on a smart stick (embedded system) designed for blind people. This embedded system design has been verified using model checking and formal verification. In this paper, an Arduino based stick has been proposed for blind users to help in their navigation by detecting the obstacles using Ultrasonic sensors and speech warning message. It is able to inform the blind person about the circumstances and present condition of the path where he/she is walking. The system is tested under different scenarios in verification and validation software to confirm its authenticity. This system has been practically implemented and, in this paper, we used formal verification and software validation tools to detect and remove any bugs in the requirement and design phase. We believe this will immune our code from bugs and we can find their possible remedies. We claim that this work is novel as we haven’t found any solution in research for blind people that have been formally verified using model checking at design phase and validated using automated tools at requirement phase.
Determination of FPGA Implementation of New LM-SPIHT Colored Image Compression with Reduced Complexity and Low Memory Requirement Compatible for 5G

The growth of 5G mobile systems necessitates a shift in image processing. The required processing time, as well as the amount of space for uploading and downloading, represent these modifications. In this study, an image compression method based on WT (Wavelet Transform), LM-SPIHT (Listless-Modified Set Partitioning in Hierarchical Tree) coding, and an additional level of Runlength encoding is proposed. The SPIHT algorithm can be applied to both grey-scale and colored images. SPIHT displays exceptional characteristics over several properties like good image quality, fast coding and decoding, a fully progressive bit stream, application in lossless compression, error protection and ability to code for exact bit rate. The new implementation aims to reduce the amount of data needed to be stored, this is done in several stages, and also aims to reduce the amount of time required for processing. VHDL (Very High Descriptive Language) was used on the netFPGA-1G-CLM Kintex-7 board to implement the compression. The new implementation succeeded in reducing the complexity of the compression system and with minimized processing time.
Quantum Information Science

Quantum information is concerned with utilizing the special features of quantum mechanics for the processing and transmission of information. Quantum information refers to data that can be physically stored in a quantum system. Quantum information theory is the study of how such information can be encoded, measured, and manipulated. Quantum computation is a subfield of quantum information. It is often used synonymously with quantum information theory, which studies protocols and algorithms that use quantum systems to perform computations.
Linking Staff Cases in a Hospital COVID-19 Outbreak Using Electronic Tracking Data

Background: Significant outbreaks of SARS-CoV-2 infections have occurred in healthcare personnel (HCP). We used an electronic tracking system (ETS) as a tool to link staff cases of COVID-19 in place and time during a COVID-19 outbreak in a community hospital. Methods: We identified SARS-CoV-2 infection cases through surveillance, case investigation and contact tracing, and voluntary testing. For those wearing ETS badges (Centrak), data were reviewed for places occupied by the personnel during their incubation and infectious windows. Contacts beyond 15 minutes in the same location were considered close contacts. Results: Over 6 weeks (August 10–September 14, 2020), 35 HCPs tested positive for SARS-CoV-2 by NAAT testing. In total, 18 nurses and aides were clustered on 1 hospital unit, 7 cases occurred among respiratory therapists that visited that unit, and 10 occurred in other departments. Overall, 17 individuals wore ETS badges as part of hand hygiene monitoring. ETS data established potential transmission opportunities in 17 instances, all but 2 before symptom onset or positive test result. Contacts were most often (10 of 17) in common work areas (nursing stations), with a median time of 45 minutes (IQR, 21–137). Contacts occurred within and between departments. A few COVID-19 patients were cared for in this location at the time of the outbreak. However, we did not detect HCP-to-patient nor patient-to-HCP transmission. Conclusions: Significant HCP-to-HCP transmission occurred during this outbreak based on ETS location. These events often occurred in shared work areas such as the nursing station in addition to break areas noted in other reports. ETS systems, installed for other purposes, can serve to reinforce standard epidemiology. Funding: No Disclosures: None
E-Resource Migration: From Dual to Unified Management

The University of South Carolina Library migrated to Ex Libris Alma’s library services platform in June 2020. This presentation from the 2021 NC Serials Conferences describes pre-implementation work, the implementation process, and the opportunities and challenges the library experienced during the first year using Alma.
LibGuides: Next Generation Integrated Library System: Alma and Primo VE: Alma and Primo VE Now Live

This guide includes information about the new next-generation Integrated Library System that is now live!
How entrepreneurial business model design influences disruptive and adoptive product innovation

The blockchain technology has the great potential to drive product innovation in various industries. This makes such an emerging technology play as an important enabler that drives the generation of new venture. Our study examines the effects of business model designs of blockchain-based entrepreneurial firms on the scope of product newness: disruptive innovation and adoptive innovation. To test such a relationship, we conduct a survey to collect data from 159 blockchain-based ventures. The findings indicate that the novel business model strongly entices disruptive innovation, but it does not influence blockchain-based adoptive product innovation. The results also indicate that the efficient business model strongly encourages blockchain-based product adoptive innovation, but it strongly discourages blockchain-based disruptive product innovation. Further, our analysis shows that the firm’s disruptive technological capability strengthens the positive relationship between the novel business model and disruptive product innovation, but it weakens the positive relationship among the design efficiency and adoptive innovation. Additionally, we found that the disruptive technological capability strongly entices blockchain-based entrepreneurial firms to favor disruptive product innovation over adoptive product innovation.
Peningkatkan Hasil Belajar Siswa Pada Materi Matriks Menggunakan Model Pembelajaran Tipe Make A Match

This study aims to see: (1) Student learning activities using the Make A Match learning model on the matrix material for class XI SMA Negeri 6 Kota Komba; (2) increasing the learning outcomes of class XI students of SMA Negeri 6 Kota Komba.This type of research is a classroom action research with a qualitative research approach. The subjects of the research were students of class XI SMA Negeri 6 Kota Komba with a total of 20 students. The learning model is make a match. The research procedure consists of 4 components, namely: planning (planning), implementation (acting), observation (observation), and reflection (reflectio). Data techniques in this study: (observation), (tests), and (documentation). The data analysis technique is descriptive qualitative.The results showed: (1) Student activity obtained through student activity sheets in cycle I showed the proportion of student activity was 65% with a total score of 39 which could be categorized as sufficient, and increased in cycle II with the proportion of student activity being 88% and the total score as much as 53 Can be categorized as very good. So the increase in student activity results increased from cycle I to cycle II with an increase of 23%; (2) Student learning outcomes in the first cycle after applying the Make A Match learning model showed that the average value obtained by class XI students of SMA Negeri 6 Kota Komba was 71, with the proportion of classical learning completeness that was 60% with the poor category. This shows that in the first cycle it has not reached the completeness category. The category of student learning completeness increased in cycle II with an average score of 90, with the proportion of classical learning completeness that was 95 /% with the very good category. So the achievement of increasing student learning outcomes increased from cycle I to cycle II with an increase of 35%.
An Interactive Dialogue Management System for Spoken Language

The spoken dialogue system is one of the most important human-machine communication ways. Human-machine communication can be described as an interaction between the user and the computer. This field is full of research points, so it is considered a good attractive environment for many researchers. The spoken dialogue system is of great importance in the process of communicating commercial applications, and facilitating the connecting process between the human and machine which may take different faces. The main objective of this research will be building an interactive dialogue management system for spoken dialogue system in an ideal way, By answering the following main question: How can we build an interactive dialogue management system for spoken dialogue system in an ideal way has the ability to accomplish the Naturalness, Usability, Mixed initiative, Co-operativity, Robustness, and Exploration. This research will be a mixed-method research and will adopt a descriptive survey design in collecting information by Survey questionnaires, Interviews to a sample of the target population, and while secondary data will be found from books, journals, and The Internet. The most important conclusion of the research is the spoken dialogue system is to be less complexity and use uncertainty model; this way must be acceptable by the user and the system itself.
Accenture: An Automation Maturity Journey

CMU/SEI-2021-TR-008Accenture, an early adopter of the Capability Maturity Model Integration (CMMI) frame-work, faced numerous challenges related to a rapidly changing market. Its clients were looking to Accenture to help them “hyper-drive” system transformations to achieve greater cost effectiveness, faster speed, better quality, and continuous innovation to stay relevant in the market. To achieve these goals, Accenture launched an automation journey built around what it calls “The 4S Model”: Simple, Seamless, Scalable, Sustainable. The process produced intelligent tools to automation for transformation that enabled Accenture and its clients to transform rapidly and meet the challenges of a changing market and business land-scape. Process improvement initiatives are now implemented across more than 50% of Accenture’s industry client base, with new automation opportunities identified every three hours. Automation strategy, process, and technology programs established have shown an impact on client value delivered, delivery performance, and people performance. Some of the key metrics that have shown a significant improvement consistently are productivity, quality (defects), effort, and schedule. In 2020, the Carnegie Mellon University Software Engineering Institute and IEEE recognized Accenture with the Watts Humphrey Software Process Achievement Award. For more information on the SPA Award, visit https://resources.sei.cmu.edu/news-events/events/watts/.