Reviewerly/exHarmony huggingface dataset:
Software Agent Systems Serving the E-Commerce System a Comparative Study

Abstract— Providing security for each online consumer over the internet is a critical issue that may cause a time consuming problem that may cause big load on the website server especially for the large websites at the rush time. This process may generate a variety of issues, including response time delays, client orders being lost, and system crash or deadlock, all of which decrease system performance. This work intends to present a new multi-agent system prototype structure that solves the challenge of security while avoiding issues that might degrade system performance. This is accomplished by installing a software agent on the client's device that handles the purchase and encryption processes without the need for the user to intervene. The suggested agent evades the problems of stalemate (i.e., failure) and request loss, ensuring that information exchanged between all entities is protected. The use of a software agent to manage buying and encrypting operations improves system performance by 10% and increases the reaction time of the system by 30.5 percent (response time, page loading time, transaction processing speed, orders per second) according to test results. Index Term—Software agent, multi agent, e-commerce security, encryption management, PEAS.
Dynamic Obstacle Avoidance Algorithm for Autonomous Mobile Robots

A mobile robot's major purpose is to get to its destination by traveling over an optimum path defined by various parameters such as time, distance, and the robot's safety from any impediments in its path. As a result, the backbone of the autonomous mobile robot is path planning and obstacle avoidance. Several algorithms for path planning and obstacle avoidance have been presented by various researchers, each with its own set of benefits and drawbacks. This paper focuses on two parts; the first part finds the short and smooth collision-free path for a mobile robot to navigate in a static environment based on two proposed hybrid algorithms. The first hybrid is between Firefly Algorithm (FA) and Modify Chaotic Particle Swarm Optimization (MCPSO), namely (HFACPSO), while the other hybrid is between Genetic Algorithm (GA) and MCPSO, namely (HGACPSO). The second part suggests an algorithm planner for improving the efficiency of the route-planning algorithm with moving obstacle avoidance by adjusting the velocity or re-planning the path for the mobile robot. To demonstrate the effectiveness of the proposed algorithms in terms of the shortest path length and collision-free, as well as obtaining optimal or near-optimal wheel velocities with the minimum number of iterations. The proposed hybrid (FAMCPSO) algorithm provides enhancement on the path length equal to (0.82%) compared to the firefly algorithm (FA). Moreover, the hybrid (GAMCPSO) algorithm enhancement on the path length equals (0.67%) compared to the genetic algorithm (GA). All methods are simulated in a static and dynamic obstacle environment using MATLAB 2018b. Index Terms— Dynamic environment, Collision avoidance, obstacle avoidance, Path planning, PSO, FA, GA.
A survey on Deep Learning Face Synthesis and Animation Techniques Used in Deepfake

From big data analytics to computer vision and human-level control, deep learning has been effectively applied to a wide range of complicated challenges. However, these same deep learning advancements have also been used to develop malicious software that threatens individuals' personal data, democratic processes, and even national security. Apps backed by deep learning have lately appeared, with deepfake being one of the most notable. Deepfake algorithms can create fake images and videos that humans cannot distinguish them from authentic ones. One of the fields that deep learning accomplished major success is face synthesis and animation generation. On the other hand, it can create unethical software called deepfake that presents a severe privacy threat or even a huge security risk that can affect innocent people. This work introduces the most recent algorithms and methods used in deepfake. In addition, it provides a brief explanation of the principles that underpin these technologies and facilitates the development of this field by identifying the challenges and scopes that require further investigation in the future. Index Terms— deep learning; face synthesis; deepfake; face animation; motion transfer.
Judgemental Analysis of Data and Prediction Using ANN

Everyday lot of posts are created in social media and several users make comments on the post. The comments can be positive or negative or moderate. Just by watching the post one cannot estimate whether the post is positive or not. Manual analysis of each comment of the post related document using Vader analysis takes a lot of time (approximately 5 to 6 hours- depending on number of comments). Also, every post comment contains lots of redundant data which should be removed to get the exact sentiment of the post. We need to analyze the sentiment of the post within fraction of seconds by eliminating the redundant data. By using Machine Learning ANN Algorithms and applying them to social media post related datasets which contains a large number of comments. Initially dataset to be imported and at first stage data pre-processing is to be performed so as to remove the useless redundant information or data. The Algorithm uses ANN Data Dictionary which contains list of positive words and negative words to classify each comment in the dataset into positive or negative or moderate category. Along with this it will also give the information about the sentiment of the post by visualizing the total positive, negative and moderate comments. Apart from this we are calculating the positive words and negative words number in each comment and also analyzing the sentim
Vulnerability Detection Using Two-Stage Deep Learning Models

Application security is an essential part of developing modern software, as lots of attacks depend on vulnerabilities in software. The number of attacks is increasing globally due to technological advancements. Companies must include security in every stage of developing, testing, and deploying their software in order to prevent data breaches. There are several methods to detect software vulnerability Non-AI-based such as Static Application Security Testing (SAST) and Dynamic Application Security Testing (DAST). However, these approaches have substantial false-positive and false-negative rates. On the other side, researchers have been interested in developing an AI-based vulnerability detection system employing deep learning models like BERT, BLSTM, etc. In this paper, we proposed a two-stage solution, two deep learning models were proposed for vulnerability detection in C/C++ source codes, the first stage is CNN which detects if the source code contains any vulnerability (binary classification model) and the second stage is CNN-LTSM that classifies this vulnerability into a class of 50 different types of vulnerabilities (multiclass classification model). Experiments were done on SySeVR dataset. Results show an accuracy of 99% for the first and 98% for the second stage.
Increasing Student Motivation in Completing School Assignments Through Information Services

This research aims to describe the condition of students' motivation in completing assignments before and after being given information services and identify the level of differences. This research uses a quantitative method with a quasi-experimental approach of The type One-Group Pre-Test Post-Test Design . Data analysis was carried out by different tests using the Wilcoxon signed ranks test technique with the help of SPSS version 20.0. The research findings showed that there were significant differences in students' motivation in completing assignments before (average score = 161.9 ) and after (average score = 179.3) participating in information services. This means that there is an increase in the average student motivation score so that it can be concluded that the provision of information services can increase student motivation in completing assignments.
Integration Research of General Education and Professional Education in Chinese Applied Universities

The principle of 'student-centered' is the fundamental concept followed in the cultivation of high-quality undergraduate talents and educational reform. General education aims for the holistic development of individuals, while professional education emphasizes the mastery of specialized knowledge and skills needed in society. The purpose of education is to cultivate character and abilities in students, as they need to mature as responsible individuals and excel in their chosen fields. Therefore, in the perspective of 'student-centered', applied universities cannot neglect both general and professional education. In the process of integrating 'general education' and 'professional education' in Chinese applied universities, three main issues have emerged: deviations in educational philosophy, barriers in curriculum design, and drawbacks in educational management. From the viewpoint of 'student-centered', a path for the integration of 'general education' and 'professional education' in Chinese applied universities is proposed: build upon students' development as the foundation and deepen the philosophy of integrating 'general education' and 'professional education'; orientate the learning process towards students' needs and integrate the curriculum systems of 'general education' and 'professional education'; set students' learning outcomes as the primary goal and improve the management system of the integrated 'general education' and 'professional education.
Forecasting National People's Salt Production with Time Series Model Using POM-QM for Windows

The need for salt in Indonesia continues to increase yearly, but the performance of salt production in Indonesia has not been able to meet the targets set in the 2015-2019 KKP strategic plan. This study aims to properly obtain time series forecasting methods and estimates of the amount of national salt production in 2022 to find out Indonesia’s needs of salt. The data are the 2012-2021 Directorate General KP3K/PRL performance report, 2012-2021 KKP performance and annual reports, and the 2020-2024 KKP strategic plan. Forecasting analysis techniques use naive methods, moving averages, weighted moving averages, exponential smoothing, exponential smoothing with trend, and trend analysis using POM-QM for Windows 3. The results show that the selected forecasting method predicts the amount of national salt productions are trend analysis with total production in 2022 of 1,277,392 tons because it has the smallest MAD, MSE, and MAPE forecasting errors compared to other methods, so that the results of this forecasting can be used for policy design in the future.
Improving the Performance of Librarians and Teachers in Managing Libraries as Learning Resources Through Structured Guidance at SD Negeri Sulur Kapanewon Samigaluh Academic Year 2021/2022

This study aims to determine the implementation of a structured coaching program by describing the process of improving the performance of librarians in each cycle (I and II), and knowing the results of improving the performance of librarians and teachers in managing libraries as learning resources through structured coaching at SD Negeri Sulur Kapanewon Samigaluh in the 2021/2022 academic year. used is School Action Research. The research was carried out in two cycles, each cycle consisting of planning, implementing actions, observing, and reflecting. The subject of this research was carried out on all librarians and teachers of SD Negeri Sulur for the academic year 2021/2022. The data collection used in this study is qualitative data with percentages. Qualitative data were obtained from observation sheets on the implementation of structured coaching activities carried out by school principals on librarians and teachers supported by the results of interviews. The results obtained from this study are 1) The process of implementing structured coaching carried out by the principal has increased quite significantly from the first cycle related to the management of final results at the 3rd meeting the average score reached 81.87%; following Cycle II, the 3rd meeting, the average score based on percent reached 92.15%, an increase of 10.28%; The process of implementing structured coaching activities; what the researcher did for 30” (thirty minutes) in the study was said to be successful with the success indicator already exceeding 75%; Cycle II, 3rd meeting; 91.46% increase 18.63%; The results of improved performance in providing services to users have reached more than 75%; The activity of the first cycle of the 3rd meeting; 74.68% while Cycle II is the 3rd meeting; reached 91.36% increase reached 16.68%; The following is the active process of participants in participating in structured coaching. researchers for 30” (thirty minutes) participants in the study were declared successful with indicators of success reaching more than 75%. 91.28% increase of 21.70%; The results of improving the performance of library management through structured coaching of librarians and teachers have reached more than 80%
Pengaruh Model Cooperative Integrated Reading and Composition terhadap Keterampilan Membaca Pemahaman Siswa Kelas VIII SMP Perguruan Islam Ar-Risalah

This article was written to describe the effect of Cooperative Integrated Reading and Composition (CIRC) Learning Model to comprehension reading skills the eighth grade students of SMP Perguruan Islam Ar-Risalah. This research was a quantitative research with descriptive method which used one group pretest and posttest design. The population in this research was 180 people however just one class become the sample in this research. The sample was determined with purposive sampling method and the choosen class was VIII Jizan Class with 30 students. The data of this research is score of comprehension reading skill test before and after using CIRC Learning Model. There were three things that obtained. First, the comprehension reading skill of the eighth grade students of SMP Perguruan Islam Ar-Risalah before using CIRC Learning Model (82,9), Second, the comprehension reading skill of the eight grade students of SMP Perguruan Islam Ar-Risalah after using CIRC Learning Model (87,2), and Third, based on the test with level 0,95 has obtained tcounted &gt; ttable (2,62&gt;1,69). It concluded that H1 was accepted. It was meant there were a significant effect from using CIRC Learning Model to the comprehension reading skills of the eighth grade students of SMP Perguruan Islam Ar-Risalah.
INFORMATION SYSTEM SECURITY AUDIT USING ISO/IEC 27002:2013 AT UNIVERSITY OF XXX

Information system security audit to find out how the current information system security process is implemented, whether it has been implemented in accordance with information security management system standards. The purpose of this study is to examine the suitability of the current information system security process with the ISO/IEC 27002:2013 security standard and to assess the level of capability and maturity of information system security at university of XXX. This audit research resulted in the finding that the information system security process at university of XXX is currently not in accordance with the ISO/IEC 27002:2013 security standard and is at level 2 (managed) with a capability level value of 1,96 and a maturity level of 2,34.
Developing Power Point Interactive Media to Teach Speaking Skill For 11th Grade Students SMK Islam 1 Blitar

English is the most widely spoken language worldwide. According to the Ministry of Education and Culture in 1981, the Indonesian government has determined that English is the first foreign language spoken in Indonesia since it is crucial for the advancement of science, technology, and culture as well as for fostering international cooperation. This research development model uses Research and Development (R&amp;D). Research result the implementation of media development that has been carried out by class XI TKJ SMK Islam 1 Blitar has eight stages in product development according to needs. At the development stage, Observation of potential problems, data collection, product design, design validation, design revision, design trial, product revision and trial use are carried out. This is done so that the Power Point Interactive media used is suitable for use.
Penerapan Konseling Kelompok untuk Meningkatkan Minat Membaca Siswa Kelas VIII SMP Negeri 12 Kota Kupang

The purpose of this study was to determine the effect of applying group counseling to increase students' interest in reading. This research is a quantitative approach. The method used is quasi-experimental. This research was conducted at SMPN 12 Kota Kupang with a period of ± 3 months. The population of this study was 160 people using the purposive sampling technique, so that a total sample of 5 people was obtained. The results of this study obtained a score of 1 person with a score of 72 and 4 others with a score of 70 which are in the active category. Based on the calculation results, it was found that 5 students were very active in the group counseling process. All students involved are in the active category with a score range of 60-73. There is an influence of the application of group counseling to increase students' reading interest in class VIII SMP Negeri 12 Kota Kupang where the posttest score is higher than the pretest score. This means that the group counseling process can increase students' interest in reading.
PENERAPAN MODEL DISCOVERY LEARNING DALAM PEMBELAJARAN PERUBAHAN WUJUD BENDA UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS III SDI LASIANA

This study aims to improve student learning outcomes in learning about themes. 3 things around me sub-theme 3 Changes in the form of learning objects first, in class 3 SDI Lasiana, with the discovery learning model. this type of research is classroom action research is an examination of learning activities in the form of action, which are deliberately raised and occur in a class together, with the following stages: planning, implementation, observation, and reflection. by selecting the SD Inpres Lasiana, Kupang, grade 3 location. the subjects of this study were 25 grade 3 students. data collection was done through observation and testing techniques. the results of the study in the first cycle of the class average value of 60.2 increased to 81.4 in the second cycle, with an increase in the average value from cycle I to cycle II of 21.2. The percentage of classical learning completeness in the first cycle, which was 44%, increased to 92% in the second cycle, with an increase in the percentage of 48%. student activity in cycle I was 62.66 and increased to 80.3 in cycle II, an increase of 17.64. It can be concluded that the application of the discovery learning model in learning about theme 3 things around me sub-theme 3 changes in the form of learning objects 1 can help students in SDI Lasiana Kupang city's class 3 achieve better results
ANALISIS KESULITAN BELAJAR SISWA KELAS IV SD NEGERI MERBAUN KABUPATEN KUPANG

The purposes of this study were (1) to find out what learning difficulties were experienced by fourth-grade students at SD Negeri Merbaun, Kupang Regency, (2) to find out what factors influenced learning difficulties for fourth-grade students at SD Negeri Merbaun, Kupang Regency, and (3) to find out how to overcome learning difficulties for fourth-grade students at SD Negeri Merbaun, Kupang Regency. This research method is qualitative, with data collection techniques using observation techniques, interview techniques, data collection techniques using observation techniques, interview techniques, and documentation studies. The data analysis technique used was descriptive qualitative, the number of informants was 6 people consisting of 1 homeroom teacher and 5 students. The results of the data analysis show the type of learning difficulties experienced by fourth-grade students at Merbaun Public Elementary School, Kupang Regency, namely students having difficulty understanding the material. As for the factorts that influence student learning difficulties include (1) learning tools/facilities, (2) laziness and boredom, and (3) low parental support. Efforts can be made to overcome the learning difficulties of fourth-grade students at SD Negeri Merbaun, Kupang Regency, namely (1) the importance of assisting parents in the learning process and (2) creating interesting learning methods and strategies.
PENERAPAN MODEL PEMBELAJARAN MAKE A MATCH PADA TEMA 6 CITA-CITAKU SUBTEMA 1 PEMBELAJARAN 1 UNTUK MENINGKATKAN HASIL BELAJAR SISWA DI KELAS IV SD NEGERI DENDENG KABUPATEN KUPANG

This study aims to improve student learning outcomes in learning about theme 6 My Dreams, sub-theme 1 Me and My Dreams learning-1 with the Make a match learning model in grade 4 SD Negeri Dendeng. This type of research is Classroom Action Research. Which is an examination of learning activities in the form of actions, which are deliberately raised and occur in a class together, with the following stages: Planning, Implementation, Observation and Reflection. By taking the location at Dendeng Public Elementary School, Kupang Regency Class 4. The subjects of this research were 20 grade 4 students. Data collection was carried out by observation and test techniques. The results of observations of teacher activity in the first cycle, the class average value was 64.28 and in the second cycle, the second cycle average value was 80.35. Then observation of student activity in cycle I obtained class success of 55.7% and in cycle II obtained 76.8%. Meanwhile, the percentage of learning completeness in cycle I was 35% in cycle II, with an increase in percentage of 100%. Make a match in learning about theme 6 My Dreams Sub-theme 1 Me and My Dreams in the 1st lesson can improve student learning outcomes in grade 4 SD Negeri Dendeng, Kupang Regency.
Media Pembelajaran RWC Book terhadap Prestasi Belajar Matematika Siswa

This research is motivated by the existence of low mathematics learning achievement, students who are slow in reading , writing or calculating will make the learning process ineffective which will cause problems that cannot be solved. The main purpose of this study was to determine the effect before and before the application of the RWC Book learning media and to find out how much influence the RWC Book learning media had. The research method used in this study is quantitative, the type of method used is the Pre-Experimental method. The survey design used in this survey is One Group Pretest-Posttest. The results of this study indicate a significant influence on student achievement. this is evident from the results of calculations that show the results of the t test obtained Sig. (2-tailed) of 0.000 &lt;0.05, it can be said that there is an average influence on student learning achievement for the Experiment Class Pre Test with the Experiment Class Post Test after being given treatment.