Reviewerly/exHarmony huggingface dataset:
ANALISIS PENERAPAN MEDIA PEMBELAJARAN BERBASIS E-LEARNING PADA PEMANFAATAN SMARTPHONE MATA PELAJARAN MATEMATIKA DI SMP NEGERI 1 PADANGSIDIMPUAN

This study aims to analyze the planning, process and evaluation of learning using e-learning based learning media on the use of smartphones in mathematics at SMP Negeri 1 Padangsidimpuan. This type of research is descriptive qualitative research with research subjects consisting of class VII mathematics teachers, amounting to 2 teachers and class VII students totaling 24 people with the researcher as the key instrument. The data collection procedures for this research are observation techniques, interviews, and documentation using smartphone media. The results show that, firstly in terms of planning, teachers have prepared themselves to face students properly using technology on smartphones. This can be seen from the readiness of planning archives and their compatibility with PermenDikbud No. 22 of 2019. Second, the teaching and learning process that is carried out encourages students think more critically, actively and independently in accepting the material presented. Third, the evaluation which is held every two to three times a week is going well.
Tools for analysis of various static software complexities for mat lab code

Software code quality, operation, and maintenance are all supported by software metrics. Program metrics such as size, control flow, and data flow metrics all assess different aspects of software complexity. Continual calculation, review, and control are required for these software complexities. Recently, a lot of attention has been dedicated to this difficult issue, because of the commercial value of software projects. In the literature, there are some software metrics and estimation models to measure the complexity of mat lab projects. However, In order to acquire correct findings about software complexity, we must integrate advanced software metrics to the process. This paper reviews the theory of various software complexity metrics and establishes GUI based mat lab tool that calculates a set of complexity metrics such as line of code (LOC), NPATH (NC), McCabb's metrics (MCC), Halstead's Software Science Complexity (HSSC) and Relative System Software Complexity (RSYSC) for mat lab programs to include a wide range of complexity. By identifying new and redefining current measures, we evaluate many software metrics such as software quality, project size/effort, and many more areas. Further, these metrics can be used as inputs in neural networks for more accurate the estimation of software complexity metrics.
Interdisciplinary approach in the training of master's degree students (on the example of the course “Educology”)

The article is devoted to the general characteristics of the interdisciplinary approach as a way of interaction between sciences and the main factor in the growth of interdisciplinary links in the educational process. The authors emphasize the fact that interdisciplinarity is not a phenomenon that is unique to a particular science or a particular field of science, it applies to all fields of knowledge. The article traces the trends in the development of interdisciplinarity in the humanities on the example of the course Educology. Considerable attention is paid by the authors to the effectiveness of the interdisciplinary approach in the training of higher education students of the educational program Management of educational institutions based on the experience of teaching the course Educology as an interdisciplinary subject. It is proved that the interdisciplinary approach in the process of professional training of future managers in the field of education allows to expand their scientific worldview and increase the level of methodological culture, promotes awareness of current problems in the field of education and search for solutions and practical life situations.
국내 어휘 교육현황과 시청각을 활용한 어휘 교수법 연구: Los LEX와 증강현실(RA)을 활용한 어휘 학습법

There is a saying that Without grammar very little can be conveyed, without vocabulary nothing can be conveyed. We think of vocabulary as simply memorizing meanings, and we have never needed a methodology to learn vocabularies. Although the curriculum at all educational institutes also mention that vocabulary education requires explicit teaching methods, in reality, vocabulary education is left to the individual students. In the case of native languages, a large amount of vocabulary can be acquired without specific knowledge. However, vocabulary in foreign language education has to have a teaching method which is an essential factor that must be considered because of cultural aspects. In the Department of Korean as a Foreign Language, vocabulary is often said to be more important than anything, including grammar. Also, because of the appearance of the IV(Industrial Revolution), I would like to present some successful methods of vocabulary learning in Spain, which has proved its effectiveness by rapidly applying information and communication technologies to education, using various educational platforms in the field of education. Conclusively, I will first present the perception of vocabulary education in Korea and Spain. Secondly, I will elaborate on how we have been learning vocabulary until now that will change our perception of vocabulary education that has not been investigated much in Korea. Finally, I will propose a suitable vocabulary learning method for today.
VR Animation Assignment for Students with a Background in Traditional Hand-Drawing Techniques

Media technologies, such as virtual reality (VR), have begun to revolutionize. Consequently, the seamless presentation of media, such as animation, film, and games, has developed remarkably. This integration of advanced media and experiences into the educational environment offers great potential[Mones 2017]. In a similar vein, we believe that such integration leads to the revitalization of the entire industry, which allows students who have a background in traditional hand-drawn methods of expression practice using advanced media and develop their skills. In this submission, we present a drawing expression challenge in 360 degrees of space to students with background in traditional painting. To ensure that this assignment is free of technical hurdles, no game engines or VR painting applications will be used. Only paper, art materials, and common painting and video editing software will be used by the students to complete the assignment. Figure 1 shows the examples of VR animation by students.
Pendidikan dan Masa Depan: Tingkat Kesadaran Masyarakat Tentang Pendidikan di Kelurahan Rahma

This study aims to describe the development of education in Lubuklinggau City, especially Rahmah Village. To describe the factors that cause the lack of awareness of the Rahmah village community about education. This research use desciptive qualitative approach. In obtaining the data, the writer uses observation, interview, and documentation techniques. From the results of this study, it was found that: education in Rahmah Village has progressed where several educational institutions such as PAUD, TK, and SD. The education in the Rahmah Village is quite good but there is still little public awareness about education where only those who receive education up to basic education are still few at the top level. There are several factors that cause a lack of public awareness of higher education such as: economy, work, lack of family attention, and being influenced by relationships.
Adaptive Visual Memory Network for Visual Dialog

The key challenge in visual dialogs is the problem of visual co-reference resolution. This paper proposes an adaptive visual memory network (AVMN), which applies external memory bank to directly store grounded visual information. The textual and visual positioning processes are integrated so that the possible errors in the two processes are effectively relieved. Moreover, the answers can be produced only based on the question and image in many cases. The historical information somewhat causes unnecessary errors, so we adaptively read the external visual memory. Furthermore, a residual queried image is fused with the attended memory. The experiment indicates that our proposed method outperforms the recent approaches on the evaluation metrics.
Construction of Special Program of Artificial Intelligence in Applied Universities of Finance and Economics

The development of AI technology has affected all walks of life in society, and then brought about the urgent demand for intelligent, compound and applied talents. Through the analysis of the current financial industry, finance and other industries, combined with the current situation of compound talent training in Financial Colleges and universities, the construction path of the "AI" special program in financial application colleges and universities is proposed, and the specific implementation plan of the course construction is described from the education objectives, curriculum objectives, teaching objectives, teaching plans and other aspects.
A People Recognition Method Based on Face and Body Information

For the recognition of specific people in video, due to the problems such as lighting condition, facial expression, occlusion and sideways, it is difficult to recognize all the images containing the specific person only based on face recognition. In order to solve this problem, this paper proposes a people recognition method which combines face recognition and body recognition. By analyzing both the facial features and body features, people in kinds of video can be recognized without interference. Based on the movie, variety show and other video data, the experimental results show that the proposed method can more accurately identify target people, and provide technical support for many application fields such as video automatic editing and video monitoring.
Eye-gaze Estimation with HEOG and Neck EMG using Deep Neural Networks

Hearing-impaired listeners usually have troubles attending target talker in multi-talker scenes, even with hearing aids (HAs). The problem can be solved with eye-gaze steering HAs, which require listeners eye-gazing on the target. In a situation where head rotates, eye-gaze is subject to both behaviors of saccade and head rotation. However, existing methods of eye-gaze estimation did not work reliably, since the listener&#x0027;s strategy of eye-gaze varies and measurements of the two behaviors were not properly combined. Besides, existing methods were based on hand-craft features, which could overlook some important information. In this paper, a head-fixed and a head-free experiment were conducted. We used horizontal electrooculography (HEOG) and neck electro-myography (NEMG), which separately measured saccade and head rotation to jointly estimate eye-gaze. Besides traditional classifier and hand-craft features, deep neural networks (DNN) were introduced to automatically extract features from intact waveforms. Evaluation results showed that when the input was HEOG with inertial measurement unit, the best performance of our proposed DNN classifiers achieved 93.3&#x0025;; and when HEOG was with NEMG together, the accuracy reached 72.6&#x0025;, higher than that with HEOG (71.0&#x0025;) or NEMG (35.7&#x0025;) alone. These results indicated the feasibility to estimate eye-gaze with HEOG and NEMG.
The Effect of Survey, Question, Read, Recite, and Review (SQ3R) for Mechanical Engineering's Students on Reading Comprehension

The study was conducted to find out the effect of using the SQ3R Method on reading comprehension at Immanuel Industrial Technology Academy Medan. The research design used in this research was experimental research. the subjects of this research were 60 students of the third semester at Immanuel industrial Technology Medan in teaching 2020- 2021 with a population of 100 students from three classes. Based on student’s cluster random sampling technique so students were chosen 30 students taught SQ3R Method and 30 students taught the traditional method. The technique of data analysis was factorial design one-way analysis of Variance (ANOVA) with significance level = 0,01. From those analyses found above the second hypotheses the researcher also found out the most effective approach is SQ3R Method.
Software Database Design and Management Method

Cleverly communication frameworks had four modules of the computer program suite with a disseminated computing handle based on communication scenarios. In these modules, database administration hones have been created to create or select tables, table metadata, sorts, properties, and occasions based on database plan, administration, and IDEF1x models
Teaching and learning in higher education (TLHE) / Mohd Syafiq Abdul Rahman ... [et al.]

Lecture slides are usually a summary of the lecture content. In lectures, note taking supports to concentrate on what the lecturer is saying, and they guide how your note taking and help you recognize the key topics and concepts. Take note of what seems on them, but don’t confine your notetaking to simply copying it. Taking your own notes will encourage a deeper understanding of the content of the lecture. You can also take notes from a written source which will help you in writing an essay. You can include notes showing your own thoughts about a written source or a lecture to determine how you are going to use the information in your essay.The information is usually very limited compared to what the lecturer says, so it’s more effective to listen to the lecture and take notes from that. Most lecturers make their slides accessible before class, so print them out and take additional notes in the lecture. You’ll get most out of lectures if you do both, but don’t focus on getting everything down to the extent that you miss what the lecturer is saying. But remember that actively listening and thinking are what is important.Regarding the encoding function, two aspects of notetaking are probably most relevant: (a) what method students use to take notes and (b) whether students try to organize their notes as they take them. With respect to note-taking methods, students can take notes by longhand in a notebook or using an electronic device (e.g., a tablet or eWriter), or they can type notes on a laptop computer or tablet. In realistic research of which method is best, taking notes longhand has generally produced as good or better performance outcomes when studied in real- life progresses and in the laboratory (Carter, Greenberg, & Walker, 2017; Luo, Kiewra,
Development of learning media for understanding procedure text based on powtoon application for class VII students of SMP Srijaya Negara

The reasons for using learning media are important in learning, namely improving the quality of learning, the demands of a new paradigm, market needs, and the vision of global education. This study aims to describe the results of the analysis of the needs of seventh grade students and teachers of SMP Srijaya Negara Palembang for the instructional media for understanding the powtoon application-based procedural text, describe the design of understanding the powtoon application-based procedural text, and describe the results of the validation. expert on powtoon application-based learning media. This study uses a research method that refers to the modified Alessi &amp; Trollip research and development model, namely (1) the planning stage, (2) the design stage, and (3) the development stage. The instructional media for understanding the text of this procedure was developed based on the results of the analysis of the needs of students and teachers. The results show that the overall learning media for understanding procedure text based on the powtoon applicationis declared valid.
HOMOSEXUALITY IN ANDRE ACIMAN’S CALL ME BY YOUR NAME

This study discusses about Elio’s homosexuality in Andr? Aciman’s Call Me by Your Name. Elio is the main character in the novel. The study aims to answer three points: the cause of Elio’s homosexuality, the effect of Elio’s homosexuality and how homosexuality presented in the novel. The study uses qualitative research because it provides understanding into the problem and it derives meanings from the quotations. This study applies intrinsic and extrinsic approaches. The extrinsic approach used is psychological approach as the literary approach. The psychological approach is applied in causes and effects of homosexuality as a psychological issue. The data source of this study is Call Me by Your Name novel by Andr? Aciman. The study found that Elio’s homosexuality is caused by Elio’s hormone and Elio’s family life. Elio’s desire and lust brings him to the wild imagination and fantasy. Elio’s parents are open-minded. It can be concluded that from the causes of Elio’s homosexuality brings him to the taboo thing and not every people can accept that sexual orientation. The novelist, Andr? Aciman wants to presented about the true feeling of the taboo love.
Perancangan produk fungsional berbahan limbah kayu sisa produksi tempat air kemasan gelas

The initial idea of this research is to exploit the abundance of wood waste material in the form of coins which have almost the same size and thickness. This waste comes from the rest of the production of glass bottled water. One way to achieve this goal is by using horizontal and vertical lamination techniques with the addition of a turning process with the aim of being able to form and produce functions. Another goal is to apply the waste coin arrangement as a functional and decorative product design material. The design of this product with waste is used as a model for empowering the creative industry of the local crafts-producing community where glass mineral water is located in Sambeng Village, Kasiman District, Bojonegoro Regency, East Java. The design method used is the Design Thinking method. The output produced is in the form of functional and decorative product designs, such as stools, wall clocks, frames, candle holders, egg holders, menu boards, and placemats.
LibGuides: A GUIDE during the COVID-19 Situation: Find the NSULA Libraries at Your Place

REGULARLY UPDATED! A clearinghouse for information, and links to updated information, from reliable government and university sources AS USUAL.
Fuzzy Implementation in The Selection of A Chieving Employees at PT. Sumber Barkah using Matlab Software

A company must set a high standard of discipline so that the company can develop quickly. A good company cannot be separated from the performance of employees in the form of standard rules made. With the standard, the company can see employees who excel and can be used as examples for other employees. There are 3 generated criteria such as performance, target and absence. The main purpose of this study is to provide criteria for selecting outstanding employees in a company. This study uses mamdani which uses the lowest min value and uses the AND operator to get the results. There are four things in the Mamdani fuzzy process, the first is the fuzification of the determination of the input value, the second is the application of the implication function, the third is the inference rules and the last is defuzzification. The results of this study can be used as a standard in determining outstanding employees at PT Berkah
THE PRIMORYE MINERS CELEBRATE SUEK'S 20TH ANNIVERSARY WITH A WORLD-CLASS ACHIEVEMENT

the "Primorskugol" team celebrates the anniversary of SuEK, russia's coal industry leader, throughout the year 2021.the miners of "Primorskugol" have much to be proud of: 65 million tonnes of local coal have been shipped to consumers over the years the company was part of SuEK; this year, the excavator crew from the "Novoshakhtinskoe" Strip Mine group has set a world record; the company is upgrading its production assets; and one of its top priorities is social support for employees and their families.the article reviews the main achievements of the "Primorskugol" llC during the anniversary year of SuEK.
Library and Academic Services: CSA Group (Database instruction): Accessing standards documents

The Library subscribes to over 3,000 CSA Standards. These can be accessed through the online CSA Group database.
Training Of Using Used Accessories Into New Accessories As A Business Opportunity

In general, women have a lot of accessories, but sometimes the accessories have been damaged or the model is dated. Recycling accessories, it can be done by reusing used accessories that can be created into new accessories. This community service activity was organized by the Trisakti University Photography Study Program targeting the wives of the Air Force soldiers at the Iswahjudi Madiun Air Base. This training aims to provide creative and educational activities about reprocessing unused accessories into new accessory products that can be sold. The method used is experimental, the community service coordinator and participants will practice directly making accessories from used materials. The benefit of this activity is to bridge between the institution and the community so that there is a positive institutional contribution in society and provide knowledge in recycling goods that are around us and provide skills in making accessories that can be used as business opportunities.
Requirements Engineering: A State of Practice in Gulf Cooperation Countries

Requirement Engineering (RE) is one of the crucial elements for successful software development.Nevertheless, in terms of research discussing the failure or success of various products, little has been undertaken to examine this area as it pertains to the Gulf Cooperation Council (GCC) nations, i.e.Saudi Arabia (KSA), Kuwait, United Arab Emirates (UAE), Bahrain, Qatar, and Oman.The aim of this research is to present an analysis of the current ways in which software is developed in these nations.The researchers undertook a survey of practitioners in software development, asking questions regarding their recent work.The survey was based on an extensive survey that was adapted in view of contemporary software development practice.The research reports on requirement practices and how they relate to project sponsors/customers/users and project management.The respondents came from GCC nation companies, most of whom worked on developing software in-house.The outcomes demonstrate that the majority of IT companies in these nations do not employ the optimal methodologies for requirement engineering processes, using their own.In addition, project managers are often lacking in complete authority.Making comparisons between our findings and past research, requirements engineering practices is still inadequate in these nations.Thus the research results are particularly useful as the data is derived from countries where published research about software development practices is scant.
Plataformas Virtuales, grandes aliados de la educación en tiempos de emergencia sanitaria

During the health emergency, education was developed virtually, using virtual platforms (PV) to carry out the classes. Objective. The objective of this documentary research is to explore the types of virtual platforms and their elements; as well as analyze and describe the VPs most used by teachers in Latin America during the health emergency. Materials and methods. To systematize and process the information collected, Mendeley was used as a bibliographic manager, Microsoft Excel as a database; and the online Smallpdf converter. EBSCO and SCOPUS were taken as prioritized search engines, expanding the search to DOAJ, REDALYC, ERIHPLUS, SJR, and Google Scholar. Results. After an exhaustive review, 26 investigations on specific VPs were selected, showing that the VPs most used during the health emergency are Google Classroom and Moodle; Furthermore, social platforms are considered to have great pedagogical potential. The communication and content management tools prioritized are Google Tools, email and WhatsApp. Conclusion. The virtual platforms most used during the health emergency are free to access and allow the development of collaborative work such as the Google Classroom and Google tools.