Reviewerly/exHarmony huggingface dataset:
DEVELOPMENT OF CAREER INFORMATION MEDIA FOR HIGH SCHOOL STUDENTS IN JAKARTA

The goal will be achieved in the study. This is about developing career information media for public high school students in Jakarta. Research conducted uses approach research and development. Type study This is used based on an objective study, i.e., it produces a product form for planning media careers for state high school students in Jakarta who meet criteria for acceptability. The results of this research, namely the average calculation of all percentage scores obtained from the design validation stage, which involved assessments from material experts, media experts, guidance and counselling teachers, and students, found that the average score reached 93%. This value is included in the very good criteria, so no revision is needed. Therefore, it can be concluded that the roadmap media product has met the acceptability criteria, which cover the aspects of usability, feasibility, appropriateness, and accuracy very well, so it does not need to be revised.
A Discourse Analysis of Cyber Socialising Interactions in English among Students

The influence of technology and engagement in cyber socializing has become a prominent part of modern communication. A new learning pedagogy with proper guidelines is needed to assist users in engaging with social networking platforms efficiently. The researchers investigated discourse analysis involving participants to answer questions about the contextual application of the language and the functions and results of aspects of discourse such as diction, cohesion, and metaphors. The researchers employed a quantitative approach in this study. The study randomly sampled 80 students from the University of Technology in Gauteng to participate in quantitative discourse analysis of communication using Facebook, WhatsApp, and Twitter texts. The data elicitation methods embraced extracts from Facebook, WhatsApp, and Twitter texts provided by 80 participants. Data were collected via email, and texts were numbered according to the participants. These texts remain anonymous, and the identities of the participants are concealed. The study found that the use of emoji characterized the language used on Facebook, WhatsApp, and Twitter, low register words, code-switching, few spelling errors, and the modern tendency to shorten words by using clipping and number homophones, which are not seen as errors but a unique style of writing.
Training on making e-books for teachers at SMP IT Insan Permata Bojonegoro with AI

This article discusses community service activities aimed at training teachers of SMP IT Insan Permata Bojonegoro in utilizing learning technology, especially in making e-books using AI. This training aims to improve teachers' understanding of e-book applications, create teaching materials that can be accessed by students without being constrained by time and place, and provide better material visualization alternatives. The teachers are divided into groups to create e-books with relevant subject matter, involving hands-on practice in the creation of e-books. The comprehensive reflection and evaluation stage is an important step to ensure that community service goals are maximally achieved and provide sustainable benefits for teachers at SMP IT Insan Permata. This training is expected to open up new opportunities for a more modern and inclusive learning approach, as well as increase teachers' active involvement and participation in the learning process.
SOCIAL MEDIA USAGE AND STUDENTS' ACADEMIC ACHIEVEMENT IN LEARNING ENGLISH

Social media plays an increasingly important role in today's society, serving a variety of functions, including education. Its widespread use by students raises questions about its impact on their learning outcomes. This study aims to determine social media use among class XI students at Adventist High School Unklab Airmadidi, analyze their academic performance in English, and investigate the correlation between these variables. This research used a descriptive-quantitative approach involving 91 respondents selected through purposive sampling. Data collection used a questionnaire adapted from Gupta and Bashir (2008) and translated into Indonesian. A pilot study validated the instrument, showing high consistency (Cronbach Alpha = 0.907). The results show a significant positive correlation between social media use and students' academic performance in English. These findings challenge the hypothesis that there is no significant relationship between social media use and academic achievement, thereby triggering resistance. It highlights the potential of social media as a valuable tool for English language learning, emphasizing the development of students' critical skills. In an educational context, integrating social media into teaching can support interactions between teachers and students, enhancing students' learning experiences. Future research efforts should consider expanding sample sizes, using more robust research designs, and exploring additional variables that may influence the relationship between social media use and academic achievement.
Technologies of Augmented Reality in the Opera: Application Analysis

The author showed interest in scientific research on how extended reality technologies are applied in modern opera art. This study identified and characterized the types of technologies, including extended, virtual, and mixed reality. Examples of the use of such technologies by opera companies are given. The author of the article, while working on the "NocturneVR" project based on M. Lysenko's chamber opera "Nocturne", was able to analyze the above technologies based on personal practice. He discovered the practical and theoretical possibilities of development and transformation of individual components of opera art, which can be provoked by the progress of technology and public demand. In this context, there is a need to analyze opera from the point of view of an interdisciplinary approach that involves the practical application of technology. The adaptability of opera art in the context of the development of technology has been studied. The concept of opera is presented from the point of view of the audience experience, which takes into account the specific type of attention of the viewer. This concept is justified as a methodology of conscious work with time in a philosophical sense. The thesis is put forward that similar interdisciplinary studies on the analysis of both opera art and the phenomenon of extended reality technologies are useful and necessary for the practical implementation of digital theater projects. In this understanding, there is a rationale for the consistent development and mutual enrichment of both creative and technical tools of practicing artists. The directions of possible further scientific investigations are outlined with an emphasis on their usefulness in the practical implementation of artistic projects.
Coincidence Theory

One of the fundamental issues of the research area of pedagogy is the determining factors of development. In fact it is impossible to establish solid theoretical-methodological foundations of the educational system without proper access to it. The factors which determine both the general and individual characteristics of the development of human spiritual-spiritual structure and forms of behavior, has often been the subject of scientific discussion and dispute throughout the centuries. This was caused by its contemplation from different perspectives as well as presentations of different philosophical concepts and the scientific position. The little-known coincidence theory of the famous Georgian psychologist Dimitri Uznadze clearly has obtained an advantage over the three generally recognized theories (nativist, empiricist, convergent) related to the problem of determining the factors of development. It has a deep understanding of the imaginary antinomy, which existed between two mutually exclusive provisions (heredity or environmental conditions) and was considered as an equal truth, containing its own trajectory in relation to the development phenomenon. We think that the presented theory is universal and applies to both the entire process of development and to its individual manifestations.
A Simple and Robust Ensemble For Click-Through Rate Prediction

This paper presents the strategy employed by the TOT team, which secured 3rd place in the ACM RecSys Challenge 2023 among academic teams. The challenge, orchestrated by ShareChat, focuses on online advertising and user privacy. The objective is to predict the probability of an application install for each anonymized entry. Our approach, though simple, proves efficient and comprises two primary components: initially, we explore state-of-the-art single-task and multi-task models, and subsequently, we integrate these via a simple yet robust ensemble.
A Utilization of Artificial Intelligence in Learning Writing in Higher Education

This qualitative research aims to explore and understand students' experiences in using artificial intelligence (AI) in learning to write in a university environment. This research integrates artificial intelligence and writing learning in higher education. In an era where artificial intelligence (AI) is becoming more and more profound in our lives. The focus of this research is to understand how the use of AI impacts students' learning experiences in the context of writing. The research method used was in-depth interviews with students involved in using AI in learning to write. Research subjects were chosen randomly to determine their level of experience, scientific discipline, and level of writing ability. In-depth interviews were conducted to gain an in-depth understanding of their views regarding AI in the writing learning process. The research results show that there are various perceptions developing among students regarding the use of AI in the context of learning to write. Students expressed feeling helped by AI tools in identifying and correcting grammatical and spelling errors, as well as in constructing stronger arguments. They feel that AI provides fast feedback that allows them to improve their writing skills significantly. However, some also feel replaced by technology, feeling the lack of human interaction which may reduce the learning process.
Storychart: A Character Interaction Chart for Visualizing the Activities Flow

Event-predicate-based storyline extraction results in a chronologically ordered activity journal. The extraction results contain complex human activities, so the activity journal requires a visualization model to describe actor interactions. This paper proposes a chart to visualize the activities' flow to describe the characters' interactions in an activity journal. This chart is called a storychart. Storycharts have an actor channel that can accept single entities or teams. The actor channel allows changing the type from single to a team or vice versa and moving members to other teams. The activity channel serves as a connector to accommodate interactions between actors. The activity channel provides a visual space for the elements of what, where, and when. Event predicates are the core of what. Therefore, the storychart visualizes the event predicate using glyphs to attract the reader’s attention. The main contribution of this paper is to introduce a team channel that can visualize the identity of team members and an activity channel that can visualize the details of events. We invited participants to discover the reader’s perception of the ease of team recognition and the integrity of the meaning of the narrative visualized by the storychart. Participants involved in the evaluation were filtered by literacy score. Evaluation of storychart reading showed that readers could easily distinguish teams from single actors, and storycharts could convey the story in the activity journal with little reduction in meaning.
Integrating Communication and Mass Media in Education: The Transformative Potential of Immersive Technologies

This article explores the intersection of communication, mass media, and education, with a particular focus on the transformative possibilities presented by immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR). Throughout history, the mass media has played a crucial role as a communication medium, facilitating the democratization of knowledge and promoting global comprehension. Nevertheless, the introduction of immersive technology has resulted in a significant transformation of the communication landscape within the field of education. This chapter examines the various benefits of integrating technology in education, such as increased student involvement, personalized learning opportunities, and the elimination of geographical limitations. Furthermore, this chapter provides a critical analysis of the obstacles that arise, including issues related to technology accessibility and health considerations. This article examines the integration of virtual reality (VR) and augmented reality (AR) in the context of case studies such as the BBC's VR initiatives and the use of AR in journalism. By analyzing these pioneering examples, the research aims to provide a comprehensive understanding of the practical applications and potential future developments of this integration. The research highlights the potential of integrating communication, mass media, and immersive technology in the education system, offering a learning experience that is not just interactive but also profoundly experiential.
Trust as Antecedent of Innovative Behavior in the Workplace

This study aims to analyze the factors determining individual innovative workplace behavior. Trust as an antecedent of innovative behavior mediated by knowledge sharing. The approach uses a quantitative approach with 120 respondents from 60 Muslim fashion industries in Indonesia. Hierarchical multiple regression analysis approaches were applied to test the research model. The analysis found that trust values ​​significantly influence individual innovation behavior, which is mediated by knowledge sharing. This research highlights the influential role of promoting individual innovation behavior in management practices. It is shown that mutual trust between subordinates and coworkers needs to be improved. Also, openness and sustainable learning can be developed to improve individual innovation capabilities.
Comprehensive on Exploring Advanced Ciphering and Steganography Techniques for Enhanced Data Protection: Review

Stage cipher. data protection; encryption; Cyber security ; open encryption; hidden communications; saving information; Encryption algorithms. Hidden Markov models; convolutional neural networks; e-learning; hide pictures; acoustic masking; Video data masking; Hide texts; electronic watermarks; Cryptanalysis. Data and information theory; Measures of the quality of information hiding
ERP Parameters of the Formation of the Skill of Distinguishing Short Time Intervals

A method including registration of an electroencephalogram (EEG) has been developed and tested to study the processes of acquisition/improvement of a skill. The method is based on the Signal Detection Theory. The experimental task was to distinguish of short time intervals. The psychophysiological data of 10 study participants (learning group) from the total sample (N = 28) were analyzed. Typical components of event-related potentials (ERPs) during the presentation of the estimated signal were identified. Time-amplitude characteristics of the components were analyzed. The results obtained are discussed from a system-evolutionary approach.
Utilizing machine learning to create a blood-based scoring system for sepsis detection

Introduction and aim. Sepsis, a disease caused by inflammation as a response to infection, often goes undiagnosed due to its heterogeneity and lack of a single diagnostic test. Current sepsis detection scoring systems have low sensitivity and utilize biomarkers that are difficult to obtain from a single test. The goal of this research is to create a scoring system that outperforms current industry standards by utilizing blood-based biomarkers readily available in hospital settings. Material and methods. Machine learning algorithms were run through Google Colab using Extreme Gradient Boost classifier. The dataset was obtained from NCBI website containing electronic hospital records of intensive care patients. A multivariate linear regression was applied to the dataset to determine statistically significant biomarkers in the detection of sepsis, and their β coefficients. Then, validation testing was performed, and the performance was compared to other scoring systems. Results. This experiment reveals that a sepsis detection system that utilizes procalcitonin, white blood cells, C-reactive protein, neutrophil to lymphocyte ratio, and albumin can outperform other biomarkers and scoring systems with high sensitivity at a recall score of 0.7922. Conclusion. These results demonstrate the potential of utilizing a blood-based scoring system for sepsis detection within hospital settings.
Exploring Social Media&amp;#39;s Role in Planning and Control Strategies

The aim of this article is to shed light on the topic of strategic planning and control, with a specific focus on investigating its connection to the proliferation and utilization of social media. The analysis was conducted through a systematic and structured literature review. A co-occurrence and bibliographic coupling analysis using VOSviewer software was carried out. The research findings encompass a comprehensive analysis of paper frequency across different parameters, including publication year, country of origin, and source of publication. Moreover, the study involves identifying the five most frequently cited papers in the field of strategic planning in relation to the influence of social media. Social media represent a significant innovation from which companies can benefit in various ways. The originality of the study is derived from its comprehensive investigation and systematic review of studies within the field of social media and their interaction with strategic planning and control, which have not been consolidated until now. Practical implications of the research suggest a guideline for companies to discover the potentials of social media in terms of strategic planning and control. Theoretical implications are integrated into the perspectives proposed through the systematic literature review, providing guidance for future research.
Morphological Awareness on Reading Comprehension among Third-Year Criminology Students

This research explored the relationship between morphological awareness and reading comprehension among third-year criminology students at Initao College in the Philippines. The study employed a quantitative descriptive correlational research design, utilizing a structured questionnaire to assess morphological awareness and reading comprehension levels. The 238 participants were third-year criminology students enrolled in the academic year 2023-2024. Findings indicated varying levels of morphological awareness proficiency, with differences observed in compounding morphemes, suffix addition, and morpheme identification. Similarly, students exhibited diverse reading comprehension abilities, showcasing strengths in inference skills and challenges in extracting explicit information. Statistical analysis revealed a significant positive moderate correlation between morphological awareness and reading comprehension, emphasizing the potential enhancement of comprehension skills through improved understanding of word structures. The implications of this study underscored the importance of incorporating targeted instructional interventions to refine teaching strategies for linguistic proficiency among criminology students. Future research may expand to broader student populations and employ mixed method designs for a comprehensive understanding of morphological awareness and reading comprehension dynamics in specialized academic contexts.
KEMANFAATAN BAHAN AJAR VIDEO PADA PELATIHAN JARAK JAUH CALON TUTOR IKM BDK JAKARTA

Abstract This study describes the level of provision of participants' expectations of video instruction in BDK Jakarta Distance Training (PJJ). The study uses a mixed method with an explanatory design model. The model consists of two steps. The first stage is quantitative data collection and the second is qualitative data collection. The first step used an online survey and the second used in-depth interviews. Quantitative data were processed to find patterns of answers which would be followed up with in-depth interviews. The population was 27 online classes of PJJ participants with 40 for each. They are teachers, headmasters and supervisors of Madrasah Ibtidaiyah (MI), Madrasah Tsanawiyah (MTs) and Madrasah Aliyah (MA) from Banten, DKI Jakarta and West Kalimantan. The online survey was conducted with all participants while in-depth interviews were conducted with a representative sample based on geography, positions (teacher, headmaster, supervisor) and education level (MI, MTs, MA). The research concludes that the number, information substance, duration and graphic aspect of video instruction in general, the respondents stated that it was sufficient, but many aspects still needed to be improved and adjusted. Because the research results confirm the high usefulness of video, it is recommended for training institutions to build on video instruction developers division so that the videos used meet the adequacy of quantity and quality. Abstrak Penelitian ini mendeskripsikan kemanfaatan dan tingkat pemenuhan harapan peserta terhadap bahan ajar video pada Pelatihan Jarak Jauh (PJJ) di BDK Jakarta. Metode yang digunakan adalah mix method pola explanatory sequential design. Populasi penelitian adalah alumni PJJ Calon Tutor IKM sebanyak 27 angkatan dengan masing-masing peserta setiap angkatan terdiri dari 40 guru, kepala madrasah dan pengawas dari tingkat Madrasah Ibtidaiyah (MI), Madrasah Tsanawiyah (MTs) dan Madrasah Aliyah (MA) di wilayah kerja BDK Jakarta yang terdiri dari provinsi Banten, DKI Jakarta dan Kalimantan Barat. Survei online dilakukan kepada seluruh peserta sedangkan in-depth interview dilakukan terhadap sampel representatif yang mewakili asal peserta, jabatan dan tingkat pendidikan (MI, MTs, MA). Penelitian menyimpulkan bahwa pada aspek jumlah, substansi informasi, durasi dan aspek grafis secara umum para responden menyatakan sudah memadai namun banyak aspek yang masih harus diperbaiki dan disesuaikan. Hasil penelitian merekomendasikan kepada lembaga pelatihan untuk meninjau kembali kebutuhan dan mutu video dan melembagakan pengembang bahan ajar video agar video yang digunakan memenuhi kecukupan jumlah dan mutunya.