Reviewerly/exHarmony huggingface dataset:
MERANCANG DAN IMPLEMENTASI VPN PPTP UNTUK KONEKSI CLIENT SERVER APLIKASI KEUANGAN IFAS (Studi Kasus Pada Yayasan Teratai Putih Global)

The Teratai Putih Global Foundation is an institution engaged in the field of education which has 9 (nine) school units from Islamic preschool, Islamic Elementary School, Islamic Junior High School, Islamic High School and Vocational Schools spread across Bekasi and Jakarta. The data collection process is mainly related to the administrative and financial processes of students and the recording of school financial cash flows. The foundation and the nine units have school administration system software IFAS (Integrated Finance and Accounting System) in their respective school units, this condition makes it difficult for the foundation to consolidate data and daily reports in real time because they are not connected to each other. VPN (Virtual Private Network) technology allows anyone to be able to access the local network from outside using the internet. The purpose of using a VPN is so that users can access the resources on the server, connect to the database server in real time and get the same rights and settings as physically in the place where the local network is located. With the NDLC (Network Development Life Cycle) method, a method for designing and building networks, VPN connections are designed for a client-server topology and successfully implemented for the IFAS program to run well and smoothly.
Rancang Bangun Sistem Tanya-jawab Berbasis Aturan STMIK Muhammadiyah Paguyangan Brebes dengan Menggunakan Telegram Chatbot

An educational institution should have an academic service system that is easy, accurate and fast in serving documents related to lecture information such as: Kartu Renrana Studi (KRS) and Kartu Hasil Studi (KHS) which will indirectly support the smooth teaching and learning activities. One of solution is to design an automated service system that can be accessed and served anytime, anywhere, and from anywhere, such as a chatbot. The method used in the design of this chatbot is to use a rule-based method to determine the answer (action) to be taken next. The main emphasis of this research only focuses on information services for the Biro Administrasi Akademik (BAAK). From the results of the adoption of this rule-based chatbot, a fairly high level of accuracy is obtained, which is up to 98.95% success rate (accuracy of answers) from 96 times of testing with different schemes.
“Alexa, Siri, Google, what do you know about corona?” A quantitative survey of voice assistants and content analysis of their answers on questions about the COVID-19 pandemic

The global corona crisis has increased people’s information seeking and their use of voice assistants as providers of current information on the pandemic. However, little is known regarding the kind and quality of information that different voice assistants provide on corona-related topics. Adapting previous studies in the domain of medical research for communication research, the current study presents the results of a quantitative content analysis of the responses of smartphone-based versions of the voice assistants Amazon Alexa, Apple Siri, and Google Assistant to 25 corona-related questions between March and May 2020 (N = 603 question-answer-sets). The findings reveal that the assistants were able to provide fitting answers to most of the questions, but that they struggled with questions requiring background information. Interestingly, instead of providing spoken answers to the questions, Google Assistant and Siri mainly displayed lists of search results, essentially making them voice-controlled search engines. Regarding the quality of fully spoken responses of the voice assistants, we found that, overall, the assistants relied on trustworthy sources. Still, the accuracy and correctness of Alexa’s spoken responses were superior to the responses that the other voice assistants provided. Generally, there were significant differences between the kind and quality of the answers of the different voice assistants. The findings provide genuine insights into the abilities of different voice assistants to serve as reliable and trustworthy information intermediaries in a pandemic.
PENGARUH MEDIA PEMBELAJARAN MACROMEDIA FLASH TERHADAP HASIL BELAJAR SISWA (Studi Quasi Eksperimen Pada Mata Pelajaran IPS Kelas VIII di SMP Negeri 3 Kuningan)

Vanny Aditiany, (2020). The Influence of Learning Media Macromedia Flash on Student Learning Outcomes (Quasi Experimental Study on Social Sciences Subjects for Class VIII at SMP Negeri 3 Kuningan). Essay. Supervisor 1: Dr. Agie Hanggara, M.Pd Supervisor 2: Rani Tania Pratiwi, M.Pd.The problem in this study is the low student learning outcomes. This is evidenced by the acquisition of many student scores below the Minimum Completeness Criteria. The low learning outcomes can be influenced by several factors (both internal and external), one of which is the application of instructional media carried out by the teacher in the learning process. The purpose of this research is to find the effect of Macromedia Flash learning media on student learning outcomes. As for the design in this study using the non-equivalent control group design. Based on the results of the analysis, the following results were obtained. First, there are differences in student learning outcomes between classes using Macromedia Flash learning media and those using Power Point learning media, where the average learning outcomes of the experimental class (81.3) are superior to the average learning outcomes of the control class (75, 7). Second, there is an increase in student learning outcomes between classes using Macromedia Flash learning media and classes using PowerPoint learning media, where the average increase in learning outcomes in the experimental class (35.7) is superior to the average increase in learning outcomes for the control class (14, 1). The suggestions in this research are that there is a need for an adjustment between the Macromedia Flash learning media with teaching materials, time allocation, and adequate facilities in the application of Macromedia Flash learning media.Keywords : Learning Outcomes, Macromedia Flash.
“Dance of the Heart. Flight of the Soul”. Exhibition as a Project

This article presents a description of the cultural and educational exhibition project in the country, dedicated to children’s fine arts in the context of dance art. At all times, the issue of education and enlightenment of young people has always been at the forefront. Such a task caused a variety of not only methodological, but also creative solutions, which were to a greater extent associated with evolutionary processes and the surrounding reality. Today, in the age of the Internet, being in one place, it is possible to attend several events around the world at the same time, including participating in competitions. The purpose of this article is to comprehend, analyze and describe the “Dance of the Heart. Flight of the Soul” republican exhibition, timed to coincide with the International Ballet Day and the 30th anniversary of the Independence of the Republic of Kazakhstan. To study the topic, the author used analytical and descriptive methods. The sociocultural approach seems to be productive for the study as one of the ways to determine the conditions and main characteristics of the creative environment among children and adolescents, the identification of which will contribute to the development of motivation for creative self-expression and creative competencies of children and youth. In order to comprehend the exhibition project, a review of sources was carried out and conceptual and practical approaches to organizing and conducting a children's creative project were formulated. Thanks to the analysis of the exhibition, it became possible to determine what methods can be used to develop children's and adolescent creativity, and to express of some internal, often unconscious intentions at a similar age.
Development of interactive obstetric emergency learning media for midwifery students at Adiwangsa University, Jambi, Indonesia

In line with the principles of Industry 4.0, the creation of innovative and interactive educational materials plays a pivotal role in advancing IT competencies. Consequently, the government initiated a curriculum outlined in PP No. 70 of 2013. This endeavor not only seeks to enhance the abilities of midwifery students in managing emergencies but also holds the potential for profound impacts on their competence and proficiency in executing clinical procedures, particularly in handling cases that support their work in the realm of midwifery and healthcare services. This research is aimed at assessing the proficiency of midwifery students in interactive obstetric emergency learning processes, providing valuable insights into their preparedness for responding to obstetric emergency cases in healthcare settings. The research design employed for this study is cross-sectional. The study population and sample encompassed 40 midwifery students at Adiwangsa University in Jambi. The findings pertaining to interactive learning resources for obstetric and uterine atony emergencies indicate that the majority of student and lecturer needs are adequately met. The results of prototype validation, as evaluated by students, lecturers, and media experts, demonstrate high validity values and excellent assessments from both lecturers and media experts, thereby confirming its suitability for educational use. Notably, several respondents expressed that the interactive YouTube MP4 video content was highly effective in enhancing the abilities and competencies of midwifery students. The results of the chi-square statistical test indicate a significant relationship between student needs and interactive learning resources (P-value = 0.000). However, for lecturers, there was no discernible relationship between their needs and the chosen learning resources (P-value = 0.091). In conclusion, the development of interactive educational resources for addressing emergency obstetric uterine atony, primarily based on YouTube MP4 videos, is evidently a valuable asset appreciated by midwifery students. Furthermore, it proves to be a suitable tool for lecturers aiming to enhance the abilities and competence of midwifery professionals in the realm of healthcare services, consistent with the scope of their practice. This educational resource is anticipated to be integrated into both theoretical and practical courses, facilitating the preparation of future professional midwives under the guidance of educators and supervisors.
AN ANALYSIS OF SYNTACTICAL ERRORS IN STUDENTS’ WRITING AT 11TH GRADE MA MUALIMIN MUHAMMADIYAH BOARDING SCHOOL SAWAH DANGKA

The research was caused by several problems that were discovered in students' writing recount text. First, students make errors in their sentences. One error that occurs in their sentences is the omission of verbs. Students make sentences without verbs in writing recount text. Secondly, students only arrange sentences based on the words in the dictionary so that it causes mother tongue interference. This research aimed to investigate the errors in students' writing at syntactical error and causes of error in students' writing. The research used descriptive qualitative research. The data was collected from the students' writing recount in class 11 A of MA Mualimin Muhammadiyah Boarding School Sawah Dangka. The technique of data analysis in this research was identification, classification, explanation, and evaluation. The finding of the research shows, Firstly. Syntactical errors occurred in the omission, addition, misformation, and misordering, which included noun phrases, verb phrases, and verb and verb construction. Noun phrases included determiner, pronoun, and preposition. Verb phrase included the omission of verb and subject and verb agreement. Then, verb and verb construction. Secondly, the two major causes of errors were interlingual transfer and intralingual transfer.
The Effects of Online Games on the Academic Performance of Pasian National High School Grade 9 Students

Online gaming has the potential and may be utilized effectively to enhance teaching and learning, engage students, encourage, and reinforce their learning, have an impact on students’ academic achievement, and support proficiency learning. This study used the quasi-experimental two-group pretest-posttest design to determine the effects of online games on the student’s academic performance. This research summarized the results from the experiment done to determine how online games affect students’ academic performance in Science 9. This research was conducted on the Grade 9 students at Pasian National High School, Pasian, Monkayo, Davao de Oro. T-test results revealed a significant difference between the experimental group, which received instruction through online games and obtained a mean score of 23, and the control group, which received a mean score of 13. The control group, which received the same Science 9 lessons but was spared the use of online games, scored poorly. The researcher proposed to the government to fund educational online games for secondary schools and encourage science teachers to change the talk-and-chalk teaching style in favor of using more advanced tools and experimenting with new methods of science learning.
Transformational Leadership Practices of Early Learning Center Administrators in the District of Columbia: Basis for Leadership Program

An early learning center’s successful management and administration heavily depend on effective leadership. However, certain administrators face difficulties when it comes to leading their learning centers, which can impede their effectiveness in managing center affairs. The study determined the transformational leadership practices among early learning center administrators in the District of Columbia, and the findings served as the basis for a leadership program. The study used the descriptive- comparative research design. The respondents of the study are the center administrators, such as directors, assistant directors, principals, and vice principals, in different early learning centers. The examination of early learning center administrators and teachers demonstrated that individuals in their 40s hold a predominant presence in leadership and teaching positions, highlighting the importance of experience and qualifications in these roles. The analysis of early learning center administrators’ school leadership practices indicates a generally strong display of leadership qualities. Teachers’ assessments of administrators’ transformational leadership practices reveal both strengths and areas for improvement. Moreover, the study identified significant differences in teachers’ perceptions of administrators’ transformational leadership practices based on their civil status and highest educational attainment. Teachers’ view of administrators’ transformational leadership practices is significantly impacted by their civil status and highest educational attainment. These findings stress the need to consider civil status and educational background when implementing leadership approaches to create a positive and productive work atmosphere for teachers.
PENGARUH BIOFILTER SERAT BENANG DALAM MENURUNKAN PARAMETER pH, BOD, COD DAN TSS TERHADAP LIMBAH CAIR TEKSTIL DI PT ARGO PANTES TBK, TANGERANG

PT Argo Pantes Tbk. Tangerang as a textile factory in the city of Tangerang seeks to manage the waste it produces by processing wastewater that is released into a waste treatment plant, the Waste Water Treatment Plant (IPAL) using a fiber-fiber biofilter media which is a by-product from the production of PT Argo Pantes Tbk. The purpose of this study was to determine the performance of biofilter in treating textile liquid waste against pH, COD, BOD and TSS values. Knowing the performance of an effective type of starter for treating textile liquid waste against pH, COD, BOD, and TSS values. Knowing the optimum residence time to treat textile wastewater with biofilter and the pH, COD, BOD, and TSS values. This research was conducted using a variety of starter types, namely Pseudomonas sp and EM4 and a residence time of 48 hours and 72 hours. The results of studies with the use of starter EM4 are better than and can reduce COD values up to 65-105 mg / L or 91.8% -95.6% of influent, BOD up to 49.46-89.95 mg / L or 88.7% -93.7% of influent, TSS to be 11.73-17.02 mg / L or 88.5% -91.8% of influent and the pH value has increased to 7.28-7.45 or 5.9% -8.8% of influenza. From the results of the study it was found that a residence time of 72 hours was better than 48 hours in reducing COD, BOD and TSS.
Upholding research ethics and reproducibility standards in paleontology research publications: Perspectives from PLOS ONE

In 2012, the open access multidisciplinary journal PLOS ONE launched a Paleontology and Archaeology Research policy to uphold legal, ethics, reporting and accessibility standards that had been established within the paleontology research community. Nine years later, these requirements were further augmented when PLOS implemented an Inclusivity in Global Research policy. This article discusses these two policies, ethical and scientific issues that impact paleontology research and reporting, and successes and challenges PLOS ONE has encountered in implementing and enforcing our paleontology requirements.
Dynamic Hand Gesture Recognition Based on A-Mode Ultrasound Sensing: Proposing an Algorithm Based on the Long Short-Term Memory Framework

Hand gesture recognition plays a crucial role in the field of human–computer interaction (HCI). In terms of the multimodal sensing of hand gestures, the A-mode ultrasound (AUS) signal is far less investigated, especially for dynamic hand gestures, than its counterparts, such as surface electromyography (sEMG). In this article, we explore the recognition of dynamic hand gestures by proposing an AUS-based deep learning algorithm that codes time correlation in the long short-term memory (LSTM) framework. First, a dynamic handwritten numbers 0 through 9 dataset was created and recorded. Then, after preprocessing the data, we propose an algorithm based on the deep learning framework. Also, we designed two different strategies that used two different structures for comparison. Finally, through experiments, the accuracy of different deep learning structures [convolutional neural network (CNN) and LSTM] and traditional feature extraction [support vector machine (SVM)] on dynamic gesture recognition of ultrasonic (US) signals are compared, and we prove that LSTM has better performance. The experiment results prove that the proposed method achieves 89.5% accuracy, which outperforms its counterparts. It paves the way for potential HCI applications involving dynamic hand gestures. It is anticipated that more uses of dynamic gesture recognition will be discussed in the future to bring the research into real-life applications.
A Privacy-Aware Tracking and Tracing System

The ability to track and trace assets in the supply chain is becoming increasingly important. In addition to asset tracking, the technologies used provide new opportunities for collecting and analyzing employee position and biometric data. As a result, these technologies can be used to monitor performance or track worker behavior, resulting in additional risks and stress for employees. Furthermore, contact tracing systems used to contain the COVID-19 outbreak have made positive patients' privacy public, resulting in violations of users' rights and even endangering their lives. To resolve this situation, a verifiable attributebased encryption (ABE) scheme based on homomorphic encryption and zero-knowledge identification (ZKI) is proposed, with ZKI providing anonymity for data owners to resist tracking attacks and homomorphic encryption used to solve the problem of privacy leakage from location inquiries returned from a semi-honest server. Finally, theoretical security analysis and formal security verification show that our scheme is secure against the chosen plaintext attack (CPA) and other attacks. Besides that, our novel scheme is efficient enough in terms of user-side computation overhead for practical applications.
3D-OutDet: A Fast and Memory Efficient Outlier Detector for 3D LiDAR Point Clouds in Adverse Weather

&lt;p&gt;Adverse weather conditions such as snow, rain, and fog are natural phenomena that can impair the performance of the perception algorithms in autonomous vehicles. Although LiDARs provide accurate and reliable scans of the surroundings, its output can be substantially degraded by precipitation (e.g., snow particles) leading to an undesired effect on the downstream perception tasks. Several studies have been performed to battle this undesired effect by filtering out precipitation outliers, however, these works have large memory consumption and long execution times which are not desired for onboard applications. To that end, we introduce a novel outlier detector for 3D LiDAR point clouds captured under adverse weather conditions. Our proposed detector 3D-OutDet is based on a novel convolution operation that processes nearest neighbors only, allowing the model to capture the most relevant points. This reduces the number of layers, resulting in a model with a low memory footprint and fast execution time, while producing a competitive performance compared to state-of-the-art models. We conduct extensive experiments on three different datasets (WADS, SnowyKITTI, and SemanticSpray) and show that with a sacrifice of 0.16% mIOU performance, our model reduces the memory consumption by 99.92%, number of operations by 96.87%, and execution time by 82.84% per point cloud on the real-scanned WADS dataset. Our experimental evaluations also showed that the mIOU performance of the downstream semantic segmentation task on WADS can be improved up to 5.08% after applying our proposed outlier detector. We release our source code, supplementary material and videos in https://sporsho.github.io/3DOutDet . Upon clicking the link you will have to option to go to source code, see supplementary information and view videos generated with our 3D-OutDet.&lt;/p&gt;
A Study on the Teaching and Learning Method in General Lecture Class

From the past to the present, general mathematics classes have pursued changes in the educational environment. However, due to the actual college education conditions, general lecture classes are taking place. In this study, we wanted to find teaching and learning methods that would help students in general lecture classes. As a result, one group that took notes about class content and provided feedback on individual tasks was more effective in math achievement than the group that provided feedback on the same task. In addition, one group who took notes on class content and provided feedback on individual assignments was more effective in math achievement than the group who took notes on class content and provided feedback on the same task.