Reviewerly/exHarmony huggingface dataset:
PEMANFAATAN MEDIA PEMBELAJARAN BERBASIS ICT AUDI VISUAL POWERPOINT UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN PESERTA DIDIK PADA MATA PELAJARAN IPS MATERI INTERAKSI KERUANGAN DALAM KEHIDUPAN DI NEGARA-NEGARA ASEAN DI UPTD SMP NEGERI 8 KUPANG

The problem of this research is how to implement ICT audio-visual powerpoint-based learning media and how to use of ICT audio-visual powerpoint-based learning media to improve student learning outcomes. The aim is to find out the implementation of ICT audio-visual powerpoint- based learning media and to find out whether the use of learning media can improve student learning outcomes. This research method includes classroom action research with quantitative descriptive analysis methods, the research subjects is class VIIIH, the sample are 25 students, data collection techniques used tests, observation and documentation. Data analysis is data from observations of the implementation of actions in each cycle. This research conducted in cycles and interrelated. The cyclical actions are planning, implementing, observing, and reflecting. Based on the results of the study, showsed the use of media can improve students' understanding and learning outcomes. Before the action was taken, 21 students, 6 students achieved completeness (28%) and 15 students had not achieved completeness (72%). After the first cycle of action, 16 students (69%) achieved completeness and 7 students (31%) of the 23 students who attended the first cycle test did not complete. After the second cycle of action, 19 participants achieved completeness students (76%) and incomplete 6 students (24%). From the results of this study the researchers stated that this research was successful, namely 76%.
Pengaruh Penggunaan Media Pembelajaran Berbasis Video pada Mata Pelajaran Pendidikan Kewarganegaraan

Education is one of most important aspect in life. Civic Studies become of most important subjects. Based on short interview at Dharma Maitreya Junior High School, some students reveal about Civic Studies learning process, still seems boring. The purpose of this research is to find out the effectiveness of video learning media based animation, can help increase student interest in learning, especially in Civic Studies subjects. Data collection techniques in this research is used Experiment method, Qualitative method, and Quantitative method, and making the work agendas and work by using method Multimedia Development Life Cycle (MDLC). The result of this research showed that, there is does not have significant effect between of video learning media based animation with increase student interest in learning, especially in Civic Studies subject. It can be concluded based on the result of hypothesis testing using Independent Samples T-Test. The results of the analysis show that the value of sig (2-tailed) bigger then the level of significance or 0,557 &gt; 0,05, that means it is the rejection of H0, and Ha received.
Pengembangan Media Tas Papan Flanel untuk Kemampuan Bahasa Ekspresif Anak Usia Dini

This study aims to determine: (1) the need for learning media for Early Childhood Educators (PAUD) in improving language skills in early childhood. (2) Learning Media Development Procedures that are suitable for use in improving early childhood language skills. (3) The implementation of the use of Learning Media using flannel board bags in improving expressive language skills in early childhood. This research method uses the development model developed by Borg &amp; Gall. Brog and Gall argues that the Research and Development (R&amp;D) approach in education includes ten steps. The main purpose of this research and development method is used to produce products and determine the feasibility of the products developed in the form of flannel board bags. Data collection techniques used interviews, FGD (Focus Group Discussion), observation and validation questionnaires from material experts and media experts. Data analysis technique using validity test, reliability test, effectiveness test, practicality test, descriptive statistical analysis, and Wilcoxon Signed Ranks Test. The conclusion is that learning with flannel board bags can improve expressive language skills in early childhood.
Pengembangan Media Panggung Bercerita untuk Meningkatkan Kemampuan Bahasa Ekspresif Anak TK

The background that drives this research is the unavailability of media that supports children in improving expressive language skills of kindergarten children, children are less enthusiastic in participating in learning, it is necessary to increase children's expressive language skills so that learning becomes meaningful learning. The problems in this study are 1) how is the feasibility of storytelling stage media to improve children's expressive language skills?; 2) how is the practicality of storytelling stage media to improve children's expressive language skills?; 3) How is the effectiveness of storytelling stage media to improve children's expressive language skills? The objectives of this research and development are 1) to test the feasibility of storytelling stage media to improve children's expressive language skills; 2) testing the practicality of storytelling stage media to improve children's expressive language skills; 3) measuring the effectiveness of storytelling stage media to improve children's expressive language skills. This type of research is research and development by Borg &amp; Gall. The population in this study were all children of group A TK Negeri Pembina Pekalongan City, which amounted to 13 children. The data in this study were obtained through documentation, interviews, questionnaires, and pretest and posttest of children's expressive language skills. The results of this study indicate that: (1) there are problems in the expressive language skills of kindergarten children, because learning is still one-way or learning is more teacher-centered; (2) development activities using procedures that produce storytelling stage media products that are valid, practical, effective, and suitable for use to improve children's expressive language skills; (3) the results of the validity test indicate that the developed media is valid to be used as an interactive and communicative learning medium; (4) the results of the effectiveness test show that children's expressive language skills using storytelling stage media are better than using conventional media such as books, posters, and pictures. This result is shown from the T-test calculation, where it is known that the value of Sig (2-tailed) is 0.000 &lt;0.05. Based on the results of this study, it can be concluded that there are significant differences between the pretest and posttest data. The conclusion is that learning with storytelling stage media can improve the expressive language skills of Pekalongan City Pembina State Kindergarten children.
Keefektifan Model Learning Cycle 7E Berbantuan Flipchart Terhadap Sikap Sosial Siswa Kelas III SDN Langensari 03

This study aims to determine the effectiveness of the Flipchart-assisted Learning Cycle 7E learning model on students' social attitudes. The design of this research is Quasi Experimental Design, Pretest-Posttest Control Group Design. Data collection techniques using questionnaires, observations, and interviews. Data were analyzed by descriptive analysis, Independent Sample T-Test, Simple Linear Regression Test, and Paired Sample T-Test. The results showed: (1) There were differences in the use of the Flipchart-assisted Learning Cycle 7E model on students' social attitudes. This is evidenced by the results of the Independent Sample T-Test with a significance value of less than 0.05 (0.005 &lt; 0.05). (2) There is an effect of using the Flipchart-assisted Learning Cycle 7E model on students' social attitudes. This is evidenced by the results of the Simple Linear Regression Test with a significance value of less than 0.05 (0.005 &lt; 0.05). (3) There is an increase in the use of the Flipchart-assisted Learning Cycle 7E model on students' social attitudes. This is evidenced by the results of the Paired Sample T-Test with a significance value of less than 0.05 (0.000 &lt; 0.05). So it can be concluded that the Learning Cycle 7E model assisted by Flipchart is effective in improving students' social attitudes.
Pengembangan Mobile Learning “Detektif Siput” Kelas X SMK

The purpose of this study was to develop and determine the feasibility of learning media, in the form of mobile learning with the name "Snail Detective" for class X students majoring in Computer and Network Engineering at Dian Indonesia Vocational High School Sidoarjo. The development model used in this study is the ADDIE model which consists of the analysis, design, development, implementation, and evaluation stages. The subjects in this study were students of class X majoring in Computer and Networking Engineering. The research instrument used is in the form of a questionnaire. The data obtained will then be analyzed using the likert scale. “Detective Snail” mobile learning was validated by media experts, material experts, and tested on groups with a limited scale. Based on the results of the development, it was found that the development of "Snail Detective" mobile learning in class X SMK Dian Indonesia Sidoarjo was declared very feasible as a learning support tool. The validation results from media experts get a score percentage of 94% with a very decent category, the results of material expert validation get a score percentage of 87% with a very decent category and trials to students get an average score percentage of 91.2% with a very decent category . So it is concluded that the “Snail Detective” mobile learning is very feasible to use and can be implemented for the learning process.
Pengembangan Media Etno-POE (Etnosains-Predict, Observe, Explain) Berbasis Android Pada Pokok Bahasan Getaran, Gelombang, dan Bunyi

Android-Based Ethno-POE Media on the subject of vibration, waves, and sound is a development product that is relevant in the era of technological development as it is today, namely in the form of android-based learning media. In addition, the developed media contains elements of ethnoscience in the form of traditional Wonosobo musical instruments known as Bundengan. The addition of ethnoscience elements in the media is one of the real manifestations in the effort to preserve local culture. The type of research is research and development. The procedure used in this study uses the 4D development procedure that has 4 stages of development, namely define, design, develop, and disseminate. Data collection techniques using the method of questionnaires. Then, the data sources were obtained from primary data and secondary data (books and articles related to ethnoscience, POE, android, and vibration, waves, and sound materials) with junior high school students as research subjects. Data analysis using product validity. The result show that: (1) Android-based Ethno-POE media is declared feasible after going through validation by three validators with an average score percentage of 85% and is in the " Very Valid" category. (2) Android-based Ethno-POE media gets a percentage of 80% with the "Very Good" category in terms of practicality.
Perilaku Masyarakat dalam Pengendalian Kasus Malaria dengan Menggunakan Kelambu Berinsektisida

The use of insecticide-treated nets is an effort to reduce the incidence of malaria in the community. The Ministry of Health routinely distributes mosquito nets through the mass netting program to people in malaria-endemic areas. Mimika Regency is a district with high endemicity, with an API of 289.06 per 1000 population. The purpose of this study is to determine the relationship between people's knowledge, attitudes, and behavior in Timika City when it comes to preventing malaria by using insecticide-treated mosquito nets.This research was conducted using a cross-sectional study design from June through August 2022 in Timika City, Mimika Regency. The number of sample respondents planned for this study amounted to 73 respondents spread across 9 districts in Timika City. The sample selection was carried out by incidental sampling. The data were described univariately and bivariately with chi-square analysis.The 104 respondents who obtained the most were in Kamoro Jaya (21.2%); the largest age group was aged 31–40 years (34.6%); and 52.9% of respondents did not work. Respondents who had good knowledge of the use of mosquito nets were 38 (36.5%); those with positive attitudes towards the use of mosquito nets were 40 (38.4%); and those with good behavior towards the use of mosquito nets were 34 (32.6%). From the results of the chi-square test, knowledge, attitudes, and behavior have not significantly reduced the incidence of malaria in Timika City.The incidence of malaria in an area cannot only be reduced by increasing the knowledge, attitudes, and behavior of the community toward using mosquito nets. However, there are other risk factors that play a role; therefore, further research is needed to determine the most dominant risk factor that can reduce the incidence of malaria.
MEDIA MONTASE BERKARAKTER AGAMIS TERHADAP PEMBELAJARAN MENULIS TEKS NARASI BAGI SISWA TINGKAT

In research related to writing skills by developing media in the form of image media into montage media. Because in general, this montage media is included in the image media. It was found that there werw difficulties for students in writing narrative texts. Students find it difficult to make coherent sentences and experience impasse in making story ideas.Â So the presence of this media, is very important to be studied so that it can be used. The method used in the research is R&amp;D or Research and Development which is used to produse products and the feasibility of their development. The results obtained there areÂ two trials at two schools said it was very strong with a percentage of 86%-90% on the object of limited trial. While in the wide trial, the percentage of the first class was 81%-88%, and the second class was 72%-78%. So, this media is assumed to be used in learning to write narrative texts, especially for student who need a visual depiction of what they are going to write. For schools that already have a more adequate technological infrastructure, it is advisable to try to apply this media with other media.
Teknik Assosiasi Mining Menggunakan Algoritma Apriori Pada Penyebaran Covid-19 Di Kabupaten Kaur

Covid-19 is a virus that appeared at the end of 2019, the process of spreading the virus was also considered very fast until it entered the country of Indonesia. Covid-19 is also considered as a factor inhibiting the development of a country to an area. In the kaur district area of Bengkulu City, the spread of covid-19 causes economic growth to be hampered due to established rule factors ranging from not being able to do activities related to others directly. The problem also occurs at the rate of spread of covid-19 in Kaur Regency due to the factors of the community who do not know how many people are infected with covid-19. Therefore, by applying classification, it is the right way to find out the rate of spread of COVID-19. One of them is to apply mining association techniques using a priori algorithms to see the rate of spread of COVID-19 in Bengkulu City, Kaur Regency. To find out the rate of spread of covid-19, the attributes are used to predict the rate of spread of COVID-19. Later the prediction system that will be made for the spread of covid-19 is intended for between villages in Kaur regency by using date and village name attribute data so that from this study resulted in a priori algorithm successfully applied to the analysis of the spread of covid-19 in Kaur regency, by obtaining the most frequently appeared village results are dapo coral villages with a percentage weight of 84.21%. A priori algorithm is a classification model to get a good spread analysis in conducting data mining classification.
THE RAILWAY EDUCATION TO STUDENTS OF TK KLUMURAN 01 AND TK SUKOREJO 02 MADIUN

Education about railways for Kindergarten (TK) students is one way to stimulate them from their environment. Field learning activities help to explore experiences that provide opportunities for kindergarten students to know and understand the learning experiences gained from the environment by observing, imitating, and experimenting. The activities carried out were direct exploration in the field which included practicing as a machinist in a train simulator, queuing at the station entrance ticket counter, boarding an inspection train directly. Community service is located at the Indonesian Railways Polytechnic Madiun. Kindergarten students are very enthusiastic and active in participating in all series of activities. The results of the implementation of community service can be concluded: (1) Kindergarten students can improve knowledge and insight related to railways directly in the field; (2) Train the emotional intelligence of kindergarten students about discipline and railway safety, as well as a culture of order when queuing so as to train their attitudes from an early age; (3) Assist the exploration of the experiences of kindergarten students related to railways.
Analisis Penggunaan Media Spelling Puzzle untuk Meningkatkan Kemampuan Membaca Permulaan Siswa Disleksia di Sekolah Dasar Penyelenggara Pendidikan Inklusi

Children with special needs require educational services in the form of a different learning process from children in general. One kind of child with special needs is a dyslexic child. In general, dyslexic children experience several learning difficulties, one of which is difficulty reading and writing. This study aims to analyze the use of spelling puzzle media in improving the reading ability of dyslexic children. The subjects in this study were dyslexic grade III students at SDN Tambakboyo II who collected four students. The method used in this research is descriptive qualitative. Data was collected through interviews, reading tests and observations. Data is presented in the form of diagrams and then analyzed descriptively. The main problem in this study is whether the spelling puzzle media can help dyslexic children improve reading skills. The results showed that the use of spelling puzzle media can improve reading skills at the beginning reading level. Increased reading ability as a reaction to the increase in memory and motivation of dyslexic children through spelling puzzle pieces. Other findings in this study increased learning activities, motivation and interest in reading dyslexia.
Transformasi Digital Manajemen Pendidikan

Digital transformation in education can improve instructional learning, particularly in higher education, by combining traditional classroom-based approaches with current technology. In this study paper, we will look at how the digital transformation of school management will affect the education system, how it will benefit others, and how we might use digital studies to aid future generations.
Penggunaan E-LKPD Berbasis Pembelajaran STAD untuk Meningkatkan Kemampuan Hasil Belajar Menulis

This research is motivated by the low value of writing learning outcomes for fifth grade students at SDN Margorejo Surabaya in the 2021/2022 academic year. The purpose of this research is to describe the improvement of writing ability using electronic student worksheets based on STAD learning in fifth grade students of SDN Margorejo. This research is a classroom action research using a 2 cycle design. Each cycle consists of planning, implementation, observation and reflection. The object of this research is the writing learning process for the fifth grade students of SDN Margorejo, totaling 30 students with details of 11 males and 19 females. Data collection techniques using observation sheets, documentation and tests. The data analysis technique used data triangulation. The results showed an increase in writing ability using STAD learning-based electronic student worksheets from the pre-cycle average score of 62 to 74 in cycle 1 and increased to 89 in cycle 2. learn to write for fifth graders at SDN Margorejo Surabaya in the 2021/2022 academic year.
IMPLEMENTASI METODE K-NEAREST NEIGHBOUR DALAM MEMPREDIKSI CURAH HUJAN DI KOTA BOGOR

Accurate weather prediction information is important for various fields that are closely related to weather forecasting, such as agriculture, fisheries and many more. Because precise weather forecasts are very useful for various fields of carrying out various activities. Because of that, it is necessary to make an application to find weather or rainfall prediction information, so that the information can be utilized optimally by the community. In this journal the authors apply the k-nearest neighbors (k-NN) method based on rainfall data obtained from the Bogor climatology station from 2016-2017 and the test results show that the predicted rainfall for the Bogor area with the K-Nearest Neighbor algorithm obtained a value of 0, 93148.&#x0D;
MEMBANDINGAN METODE JARINGAN SYARAF TIRUAN BACKPROPAGATION DAN LEARNING VECTOR QUANTIZATION DENGAN OPENCV PADA PENGENALAN WAJAH

Face recognition is an area that is still being researched and improved for various purposes such as attendance, population data collection, security systems and others. Two methods that are often used for face recognition applications are artificial intelligence methods, especially back-propagation neural networks (ANN) and learning vector quantization. Both of these techniques are directed learning techniques that are widely used to identify distinctive patterns, namely grouping patterns into groups of patterns, making them ideal for use in facial recognition applications. In this application, preprocessing of the input image includes the detection process of scaling, grayscale, edged with the sobel and threshold methods, carried out before the image is processed in ANN. Meanwhile, the ANN approach used to identify faces involves the Backpropagation method and the Learning Vector Quantization method. The findings of this analysis are a comparison of the backpropagation neural network method and quantization of the learning vectors of face recognition used to assess variations, limitations, strengths and optimal results of the two techniques for use in facial recognition systems.&#x0D; &#x0D;
Comparison Analysis of Digital Forensic Tools on Instagram Messenger using The National Institute of Standards and Technology (NIST) Method

Technological developments from time to time are very rapid, one of which is the development of smartphones which are always evolving in terms of operating systems, features, specifications, and applications. Today's increasingly sophisticated technology has become an important part of people's lives, some activities of people's lives can be carried out by utilizing technology, including committing crimes in cyberspace. One of the most widely used social media applications is Instagram. Instagram messenger causes cybercrime, pornography, fraud and cyberbullying. This study aims to compare the performance of digital forensic tools in obtaining digital evidence on Instagram messenger using the NIST Method. The results of this study indicate that MOBILedit Forensic and Magnet Axiom have the following accuracy results in restoring deleted data on Instagram messenger, MOBILedit Forensic 69.23% and Magnet Axiom 76.92%.
Sistem Informasi Pengelolaan Jasa Penggilingan Helen Panorama Berbasis Web

Meat Grinding Services Helen wants a system that can help her business processes both for the ordering process to time efficiency. Then built an information system that is able to help all existing business processes at Helen's Meat Grinding Services using 2 diagrams in UML and testing the system using the Blackbox testing method. From the research stage, 7 features were produced on the system with valid test results.