Reviewerly/exHarmony huggingface dataset:
The Uncanny Valley Effect and Induced Compensatory Consumption Behavior in Language Conditions

With the gradually widespread use of personification marketing, there is the phenomenon with extensive attention, the uncanny valley effect, that people ' s familiarity for robots decreases sharply with the increase of personification degree, further leading to compensatory consumption behavior based on the self-discrepancy theory and cause the illusion of 'marketing success'. This paper theoretically explores the essence of violation expectations as the uncanny valley effect, and designs a simulation scene experiment in which subjects make consumption decisions in different personification situations in the stimulation of language materials, so as to study the familiarity and compensatory consumption curves under different violation expectations. The results show that under the stimulation of language conditions, there is a familiarity curve similar to the uncanny valley effect and complementary compensatory consumption curve, and the threshold is calculated by fitting curve, within which the familiarity is the lowest and the compensatory consumption is the highest. The results provide empirical evidence to prove the violation of expectation hypothesis, and prove that there is also the uncanny valley effect in the language channel, and the threshold provides guidance for the development of artificial intelligence enterprises.
Research on the Information Network Dissemination Right of Broadcasting Organizations

Article 47 of Chinas 2020 Copyright Law expands the scope of broadcasting organization rights to a certain extent, and grants broadcasting organizations the information network transmission right. With continuous innovation of communication methods, the rights of broadcasting organizations have suffered unprecedented violations in cyberspace. To deal with the problem, it is necessary to give broadcasting organizations the information network transmission right. The broadcasting organization right include the information network transmission right. By analyzing the source and nature of broadcasting organizations information network transmission right, it proves the legitimacy of its right expansion. The application space of the newly added information network dissemination right needs to be strictly delimited, and the exercise of This right must not damage the prior right.
An Analysis of How Formative Assessment Affects the Assessment Methods of Chinese High School Education--Taking the Internal Assessment in IBDP as an Example

In a society with competition for talents and knowledge, Looking at Chinese current education, students have been in a state of test-oriented education for a long time. There is no doubt that the assessment of students is mostly based on final test scores, namely gaokao. Such assessment methods seriously hamper the innovative spirit and ability of students. In order to solve this contradiction, quality education must be implemented in an all-round way, and student assessment plays a role in guiding the development of value orientation suitable for social development in this process. As a long-standing assessment method in China, the college entrance examination naturally has the advantages of high reliability, high validity, and high efficiency. However, the shortcoming of being scored-based is obvious as well. This paper focuses on the literature-based method by collecting and analyzing various existing literature on the subject and selecting information from it for the purpose of the study. In this study, the beneficial impact of formative assessment on educational development is expounded through the characteristic internal assessment method in the International Baccalaureate Diploma Program (IBDP). Combined with the actual situation in China, it analyzes the feasible methods of formative assessment in China such as diverse formative assessment in different subjects and the problems it may face, such as the large population base and the shortage of education funds.
Research on Clickbait Effect of Phrasing in Media Contents Titles

The research is about how the phrasing in the media contents title and cover picture, including word choices, ways of speaking, and forms of expression in pictures, affects the audiences willingness to click and read; it also aims at analyzing the timeliness of certain styles of phrasing, such as whether the traditional and old phrasing styles will be less effective with time moving forward. Upon the purposes, the research includes a survey and an interview after it. The survey includes basic questions to test how do the participants react to certain ways of phrasing; the interview provides as a clarification to the purpose and the function of each question in the survey, then asks the participants to declare their feeling during the survey and how do they subjectively feel about the usage of phrasing in media titles and cover pictures. Following the research and analysis, the following conclusion is reached: using phrasing in media titles and covers is effective in increasing audiences' willingness to click and read; traditional phrasing becomes less effective, and new forms of phrasing prove to be more effective.
The Immersive and Interactive Experience in Virtual Reality Games and Films

Virtual reality technology is one of the modern technologies that have been widely concerned in recent year. Its application in the game and film and television industry has produced many works with new experience, especially in immersion and interactivity. Generally, most available resource nowadays focuses on discuss the feasibility of VR application in innovation of traditional works but lack but there is a lack of discussion on VR games and VR movies from the perspective of creating immersion and interactive methods and effects. This essay will discuss the immersive and interactive effects in VR games and VR films separately. In the first part of VR games, it will elaborate how the effects are provided through the VR hardware. Then in the second part, it will discuss the different design techniques used in different styles of game including action games, horror games, exploration games and serious games. As for the discussion on VR films, this essay will take the two most extensive categories of VR movies, panoramic films and VR documentaries, as examples to discuss how VR films achieve the effect and how the performance is. The overview on the immersive and interactive effects in VR games and VR films can provide examples and problems to be solved for creators to produce higher quality work in the future.
Relationship between Social Media and Cyberbullying

With the rapid development of information technology, social media plays an increasingly important role in people's daily life. Because of this, the phenomenon of cyberbullying is becoming more and more serious. This paper hopes to show the positive and negative links between social media and cyberbullying which leads people to a harmonic social media use.This paper analyzes the case of two South Korean stars committing suicide because of the online violence, and clarifies the relationship between social media promoting online bullying by spreading negative information and providing a platform for malicious speech. Due to the public nature of social media, the characteristics of many social media can cause the occurrence of the phenomenon of cyberbullying. At the same time, the phenomenon of cyberbullying has a certain continuity, which leads to a great psychological damage to the victims, depression and even suicide.At the same time, the paper also discusses how modern technology can help social media control cyberbullying.
The Influencing Factors of "Xiao Dian" on Users under the Background of Social Media Platform

With the development of social media, social media platforms become a great carrier of transmission of information. Especially, as a hot creative category spread by social media, funny works have an important impact on peoples lives and physical and mental health. And, in this regard, punchlines play an important role. Actually, different people have different Xiao Dian, which are mainly affected by age, character, experience, education degree. and also cover the feeling when people listen or watch the funny works. Therefore, this article aims to analyze the influence factors of Xiao Dian and how different level of Xiao Dian influences peoples physics and mental health and taking funny works as an example. In addition, with the advent of an increasing number of funny works, there are numerous homogenized contents, which also can influence peoples Xiao Dian, also could impact peoples physics and mental health.
Pengembangan Media Pembelajaran Berbentuk Komik pada Pembelajaran Matematika Materi Pecahan Kelas V Sekolah Dasar

Many students consider math lessons trivial and not exciting, because, some teachers still use learning media that are not interactive and seem conventional such as blackboards. This makes students bored, passive and difficult to learn, especially learning fractions. Thus, this study intends to create a good fraction math learning media such as comics and in line with student development. This study uses the Research &amp; Development (R&amp;D) method with the ADDIE model. The target of this study was grade V students. The data collection technique uses observation and questionnaire. In line with the results of the validity of media experts can achieve 88%, in line with the responses of teachers and students can achieve 85%. Thus, the resulting product gets a decent achievement worthy of use for learning media mathematics grade V elementary school and effective use.
A Study of Internet Literacy Rate in India

The Internet and information and communication technologies (ICT) have accelerated development in the 21st century in several industries, most notably education. The development of ICT has opened new options for residents of the twenty-first century. Therefore, to adapt to the modern age, people require a wide variety of skills, competencies, and talents. The expanding significance of ICT, its broad range of applications, and its impact on numerous aspects of people's daily lives are discussed in this paper's literature review. Additionally, the concept of digital literacy is evolving because of ICT advancements, and it helps people reach sustainable development goals. The work done in this field of digital literacy is summarized, as well as the contribution of ICT to the development of many sectors, particularly the education sector. Three novel models of digital literacy the four-gear model, the model for flexible learning, and a model illustrating how ICT affects the learning process are presented at the end of the study.
Implementation of Android-Based English Application System as Learning Tool for 6-12 Years Old Due to Covid-19

Background based on science development today requires the education world to increase qualities in all fields. With technology existence in modern times, it is expected to be able to increase quality of learning more effectively. The purposes of conducting this study are (1) bringing students into a new teaching and learning atmosphere so that they do not get bored easily in learning during the covid-19 pandemic, (2) teachers can monitor students’ development who are less motivated by the learning provided by the teacher through assignments such as only through WhatsApp or Google Classroom, (3) developing learning application in schools. In the English learning application, there are 15 English vocabulary lessons about colors, numbers, fruits, letters, and others accompanied by exercises and evaluations to measure students' understanding and make them able to learn independently, also as an alternative learning media. This application is supported by images, sounds and animations to attract students' learning interest. Data collection methods were tests, observations and documentation. The subjects of this study were 50 students. Various instruments were used to collect data such as: (1) students’ response questionnaires (2) interview to support the results of students’ response questionnaires (3) learning evaluation questions through android application media.
Media Pembelajaran Penggunaan Software Arena

Education is an effective means of supporting the development and improvement of human resources in a better direction. Education is a conscious and planned effort to create a learning atmosphere and learning process so that students can actively develop their potential. In recent years, many online learning media have emerged with the aim of advancing the field of education. Besides that, current technological developments have an important role in the innovation of making learning media. This research aims to design a design for making an online course related to arena software under the name satorie. This study uses a qualitative descriptive approach with descriptive qualitative data analysis techniques, with data obtained from several sources that are relevant to the criteria and topics of discussion in this study including literature studies, books, articles, scientific works. The results can be concluded that Satorie is an online course that studies the basic knowledge of operating the Arena software that can be utilized by the general public who are interested in systems, models, and simulations. This online course is flexible and can be accessed anywhere as long as there is an internet network.
Sistem Layanan Administrasi Pengelolaan Kerja Praktek Mahasiswa secara Online

Utilizing the role of technology in assisting in carrying out business processes that are being managed by an institution or institution is the right decision in today's digital era. This thinking of course also applies to the Information Systems Study Program (SI) of the State Islamic University (UIN) Sultan Syarif Kasim (Suska) Riau. As the number of students increases, it greatly affects the way in which academic services are provided in this study program. One of the academic services currently available is the process of taking and implementing the Job Training (KP) course. The stages of the process that must be carried out by students and the KP coordinator are referring to the Standard Operating Procedures (SOP) currently available in the study program. The stages of the KP process are 1 submitting a proposal, 2 completing all required documents, 3 waiting for the proposal selection, 4 receiving the announcement of the selection results and 5 appointing supervisors. All processes are currently carried out directly dealing with the Ko.KP in the study program. Of course this causes problems, one of which is the long processing time and documents are the main reason for requiring archive storage space which is less efficient at this time. The purpose of this research is to identify the feasibility of the proposed KP system, design the SI KP as a reference in building the system and apply the IS in the study program so that the KP process can run more effectively. The processed data comes from questionnaires distributed to students and the KP coordinator. Data processing techniques that have been collected using User Centered Design (UCD). The results of the evaluation of the SI Mock-up prototype with the agreed value of the KP system is 76.54%. The conclusion of this research can be continued, so that this researcher can produce SI KP which is implemented in the SI Study Program of UIN Suska Riau.
Identifikasi Pemilihan Dosen Pengampu Matakuliah yang Efektif dalam Peningkatan Nilai Belajar dengan Metode Vikor

Amik Riau College of Management and Computer Science Riau is a higher education institution that focuses on computer science, the learning process requires lecturers with the best qualifications, to get lecturers with the best qualifications requires a series of objective selection processes, and a system can be built to be used in the selection process. lecturer who teaches courses for each existing class. the assessment is carried out using SAP (Teaching Unit) is a teaching subject that includes one or more subjects to be taught during one or several meetings. The final result of this study determines which lecturers are effective in teaching the subjects that aim to increase student grades. The parameters used for the appropriate assessment of lecturers to teach the course are based on the parameters that exist in the SAP (Teaching Event Unit). STMIK Amik Riau, EDOM and Class average value. The expected results in this study can provide input to the leadership and KAPRODI to determine effective lecturers for each of the courses offered in the active semester so that learning outcomes can be maximally achieved and students also get grades The conclusion of this study later that the researcher hopes to be able to help the executive to make decisions in determining lecturers to teach the course.
Classification of Sentiment Analysis and Community Opinion Modeling Topics for Application of ICT in Government Operations

Utilizing information systems is very useful in the current era. Digitizing administration in the Village is beneficial in the service process to the public. This is seen as a change in service that can make it easier or more difficult for the people of Sanrobone Village to take care of administration at the village office. This study aims to analyze public opinion regarding the use of e-government, predict public opinion regarding the use of e-government, and analyze modeling topics related to the use of e-government. This research applies a text mining algorithm with a sentiment analysis method to see positive, negative, and neutral public perceptions and also uses topic modeling to get the most frequently appearing topics in the data. Stages in this study include Data Collection, Text Pre-processing, Sentiment Analysis, Topic Modelling, Classification, and Evaluation. The results obtained are the ten words that appear most often in the responses of the Village community: easy 122, help 96, village 80, accessed 80, letter 80, permit 77, resident 73, manage 60, service 52, and the person with 52 words. The sentiment analysis is positive, with 411 opinions, 37 negative opinions, and 152 neutral opinions. Finally, the performance of the Nave Bayes algorithm in predicting classification results is excellent, with an accuracy rate of 98 percent.
AUDIT OF THE REGIONAL DEVELOPMENT PLANNING INFORMATION SYSTEM (SIPD) USING COBIT 5.0 FRAMEWORK

Tasikmalaya Regional Representative Council’s is one of the legislative institutions that runs the local government. In carrying out the duties and functions of the Leadership and Members of the Regional People's Representative Council in the regional development planning sector, the Secretariat of the Regional People's Representative Council of Tasikmalaya City has implemented information technology in the regional development planning process, namely the Regional Development Information System. This information system is inseparable from problems that can hinder the regional planning process. This study aims to find out how effective and efficient the use of this information system is based on the maturity level of COBIT 5. This research only focuses on the domains EDM05, APO03, APO07, BAI09, DSS01, and MEA03. Data collection techniques are carried out through observation, interviews, and the dissemination of questionnaires. Tasikmalaya Regional Representative Council’s has implemented IT governance at level 3, namely the Established Process. The results of the questionnaire processing obtained an average value of 3. 04 from a value scale of 0 to 5. The results showed weaknesses in the governance of the regional development planning information system found in the APO07 sub-domain which has the lowest maturity level value from other sub-domains, namely 1. 86.
Open-world Text-specified Object Counting

Our objective is open-world object counting in images, where the target object class is specified by a text description. To this end, we propose CounTX, a class-agnostic, single-stage model using a transformer decoder counting head on top of pre-trained joint text-image representations. CounTX is able to count the number of instances of any class given only an image and a text description of the target object class, and can be trained end-to-end. In addition to this model, we make the following contributions: (i) we compare the performance of CounTX to prior work on open-world object counting, and show that our approach exceeds the state of the art on all measures on the FSC-147 benchmark for methods that use text to specify the task; (ii) we present and release FSC-147-D, an enhanced version of FSC-147 with text descriptions, so that object classes can be described with more detailed language than their simple class names. FSC-147-D and the code are available at https://www.robots.ox.ac.uk/~vgg/research/countx.
Implementation of Encrypt National ID Card in Sinovi Application Use Waterfall Methodology

In this era of increasingly rapid technology, the development of information systems is also growing rapidly, because information systems provide what users need. Information is a very valuable thing. When information or data falls into irresponsible hands, it will bring disaster to the owner, and there have been many cases of data leaks in the past that have harmed several parties. There are various ways to protect data or information. Therefore, data security techniques are needed, the message security process is very diverse, including using cryptography. Cryptography aims to scramble messages so that they are difficult to read by unauthorized parties. In this study, we will use the AES 256 encryption method with the waterfall research method to secure KTP images on the Sinovi application, Sinovi is a copyright registration application at the Telkom Institute of Technology Purwokerto. The results of this study are the AES method will convert data or information in the form of plain text into cipher-text then stored in a file to replace the image file so that in this way the image cannot be viewed directly because it must pass the decryption technique first and the research data will be presented. in a table of blackbox testing. It is hoped that a security system like this can protect data from unauthorized parties and further research is expected to have research that tests AES 256 with different methods. https://github.com/teguh02/T-Encryption
Correlation between Figure of Merit Function and Deviation in the Assessment of Kinetic Parameters in Realistic Tld-100 Behavior Using Fully-Connected Neural Networks

In this study, a realistic model was employed to investigate the LiF:Mg:Ti behavior (commercially known as TLD-100), a widely employed as thermolumenescent (TL) material in dosimetry services. The investigation was focused on exploring the relationship between the behavior of the Figure of Merit (FOM) function and deviations from the true kinetic parameter values, which were obtained through fitting experimental measures. FOM function is the magnitude most used to measure the quality of a fit achieved between a mathematical model and experimental data that is particularly relevant when the TL glow curve deconvolution method is implemented to obtain the kinetic parameters (E,TMax,S,IMax) of every peak. It should be noted that the FOM function is subject to degeneracy under certain conditions. This means that different sets of kinetic parameters can lead to similar FOM values. Furthermore, a since it is widely accepted that the obtained kinetic parameters are deemed acceptable when the FOM value is below 5%, the physical degeneracy is greater than the mathematical ones. This contributions provides a rigorous analysis of how the FOM value can be impacted by deviations between experimental and estimated values of kinetic parameters, obtained during the analysis process. This studio was carried out using a mathematical methods based on Artificial Intelligence, which has a high capability for managing a large volume of data, allowing the analysis to be extended to a wide range of experimental data.