Reviewerly/exHarmony huggingface dataset:
Penggunaan Media Lagu pada Pembelajaran Tematik Terhadap Kemampuan Berbahasa SDN Rejosari 01 Semarang

The purpose of the study was to describe the use of song media in thematic learning on language skills at SDN Rejosari 01 Semarang. This type of research is descriptive qualitative research. Sources of research data came from students and teachers of class IV. The data used in the study were fourth grade teacher interviews and student interviews. Data obtained from observation, interviews, giving questionnaires to students and documentation. The analytical method used is data collection, data reduction, data presentation, and conclusion drawing. The results of the research analysis are the song media in thematic learning is used during the core learning activities. As long as the media song is played, students feel happy, interested, and enthusiastic. So that the use of song media can improve students' language skills. This is shown by the results of interviews with teachers and students. This statement is reinforced by the results of student questionnaires showing that 88% of the use of song media on language skills can be seen from the students' ability to increase vocabulary. The results obtained through a questionnaire on the use of song media in thematic learning on language skills were 24 respondents who were filled by students.
Pengembangan Modul Tematik Tanaman di Sekitarku Berbasis Kontekstual di Kelas 1 SD

This study aims to: (1) produce a valid contextual-based plant thematic module around me in grade 1 SD /MI, (2) Produce a contextual-based thematic module for plants around me in grade 1 SD /MI that is practical. The type of research used is research and development research. R&amp;D) using the ADDIE development model consisting of analysis, design, development, implementation, and evaluation. The data collection used is a questionnaire and documentation. Test the validity and practicality of the data using the predetermined Likert Scale formula. The subjects of this study were students in grade 1 at SD Negeri 14 Martapura which consisted of 20 people. From the results of the research, the conclusions obtained are: (1) Produce the thematic module of plants around me based on a valid contextual basis seen by the results of the validity of the design validation questionnaire sheet with an average score of 89, material expert validation with an average score of 93, and linguist validation with an average the average score is 98. (2) Produces a contextual-based thematic module of plants around me that is practical as seen from the results of the student response questionnaire of 92.
Analisis Problematika Pembelajaran Daring dan Pengaruhnya Terhadap Motivasi Belajar Siswa Kelas IV SDN Bugangan 01 Semarang

Online learning is learning that in its application utilizes various digital technology sources through internet network access without involving direct interaction so that it is able to cover a wider group. The purpose of this study was to analyze the problems of online learning and the effect of online learning problems on students' learning motivation. The research method used in this research is a descriptive qualitative method. The results of the study show that the problem of online learning is incomplete student attendance. unsupported networks, lack of online learning facilities and infrastructure, teachers find it difficult to get feedback from students. The effect of online learning problems on learning motivation, learning motivation has decreased when online learning is 22% of students who like online learning and 78% of students prefer face-to-face learning.
Efektivitas Pembelajaran Daring Melalui Microsoft Sway Terhadap Hasil Belajar Kelas V SDN 1 Kacangan

This research was conducted to determine the level of effectiveness of online learning through Microsoft Sway on learning outcomes for the Theme of 9 objects around us, Sub-theme of 2 objects in the economic activities of fifth grade students at SDN 1 Kacangan. The type of research used is quantitative. The population in the study were all fifth grade students at SDN 1 Kacangan, Blora Regency. The research method used is a pre-experimental design with a one-group pretest-posttest design. Data were obtained during the learning process and pre-test post-test. The results showed an increase in student learning outcomes V SDN 1 Kacangan. This is evidenced from the results of the hypothesis by using paired t-test with a level of 5%, namely T-count as much as 9.9456 and T-table as much as 2.0555, proving that T-count &gt; T-table so that H0 is rejected and Ha is accepted. It can be concluded that there is an effectiveness of online learning through Microsoft Sway. Theme 9 Objects Around Us Sub-theme 2 Objects in Economic Activities on student learning outcomes in class V SDN 1 Kacangan.
Efektivitas Penerapan Model Interaktif Terhadap Hasil Belajar IPA Siswa Kelas V UPT SPF SD Inpres Barombong III Kota Makassar

This research aimed to determine the effectiveness of the application of the interactive model on the science learning outcomes of V class UPT SPF SD Inpres Barombong III Kota Makassar City. The population in this research, namely class VA and VB consisted of 48 students and the samples in this research were all students of class VA SD Inpres Barombong III Kota Makassar city, which consisted of 24 students, the total number of samples used 24 students with simple random sampling technique. The instruments used students’ activity observation sheets, tests and questionnaires. As well as data collection techniques, namely observation sheets, tests, and questionnaires. The results of this research by using descriptive statistical analysis, the average value of the interactive model was 82 in the good category and the value of science learning outcomes was 82.29 in the category. Inferential statistical analysis, the results of the normality test Pretest 0.97 and Posttest 203 &gt; 0.05, the homogeneity test result was 408 &gt; 0.05 (homogeneous), the results of the hypothesis test showed the value of sig 0.00 with criteria Sig (0.00) &gt; a (0.05).
Hubungan antara Metode Pembelajaran Diskusi dan Keaktifan Belajar Siswa Mata Pelajaran IPS

The purpose of this study was to determine the relationship between discussion learning methods and student learning activities in social studies subjects. The researcher adapted the questionnaire from Khasanah (2021) and Diendrich (1992) and then distributed it to 125 students of class VIII A, B, C, and D at Adventist Junior High School Airmadidi Unklab to find out whether the discussion learning method was often used for student learning activities in social studies subjects. This research is a quantitative research that is descriptive and correlative, used to answer the formulation of the problem. The purpose of this study was to determine the relationship between discussion learning methods and student learning activities in social studies subjects. The researcher adapted the questionnaire from Khasanah (2021) and Diendrich (1992) and then distributed it to 125 students of class VIII A, B, C, and D at Adventist Junior High School Airmadidi Unklab to find out whether the discussion learning method was often used for student learning activities in social studies subjects. This research is a quantitative research that is descriptive and correlative, used to answer the formulation of the problem.
Keefektifan Model Pembelajaran Talking Stick Berbantu Media Geoboard untuk Meningkatkan Hasil Belajar Matematika Bangun Datar Kelas IV SDN 01 Tambirejo Kabupaten Grobogan

This study aims to describe improving the learning outcomes of mathematics learning outcomes in the fourth grade elementary school graders through the Talking Stick learning model assisted by Geoboard media. This research is a quantitative research with Pre-Experiment Designs in the form of One-Group Pretest-Posttest Designs. This research was carried out in the fourth grade of SDN 01 Tambirejo, Grobogan Regency in the 2020/2021 academic year during September 2021. The sampling technique used the Probability Sampling technique, so that the fourth grade consisted of 20 students as the experimental class and the fourth grade consisted of 20 students as the control class. The data from this research are in the form of student learning outcomes obtained by using pretest-posttest questions. Based on the research data, the average value of the experimental class (pretest) was 69.3 students who achieved 60% completeness and the average score (posttest) was 75.7 students who achieved 100% completeness. the increase of students in achieving completeness is 40%. From the research data = 9,669 while = 2.042 (dk = 38). Thus &gt; (9,669 &gt; 2.042). This means that the Talking Stick model with the help of Geoboard media is effective on student learning outcomes.
Pengembangan Media Pembelajaran Daring “Si Pipa” Berbasis Aplikasi Android pada Pembelajaran Matematika Materi Pecahan Kelas IV SD

This study aims to determine whether the learning media "Si Pipa" is suitable for use as a medium for learning mathematics for grade IV elementary school fraction materials and to determine whether the development of media "Si Pipa" in learning mathematics for grade IV fractions meets the valid value. The type of research applied to this research is research and development (RnD). The samples taken were 20 fourth grade students of SD Negeri 2 Pengkol Jepara using probability sampling technique. The data in this study were obtained through interviews and questionnaires. The results of the assessment from media experts reached an average percentage of 93.23% with the criteria of "very good". The results of the assessment from material experts reached an average percentage of 91.35% with the criteria of "very good". The results of the media acceptance assessment by fourth grade teachers reached a percentage of 94.44% with the criteria of "very good", then the results of field trials from fourth grade students reached an average of 93.68% with the criteria of "very good".
Pembelajaran IPS Melalui E-Learning Berbasis Google Form Terhadap Hasil Belajar Siswa Kelas V SD

The purpose of this study was to determine whether or not the social studies learning through e-learning based on google form on the learning outcomes of fifth graders at SDN 01 Kebondalem Pemalang. The research method used is quantitative research with research design using Pre-Experimental Design. The type of design used is a one group pretest-posttest design. The population of this research is the fifth grade students of SDN 01 Kebondalem Pemalang. Samples were taken by 36 students, with 11 male students and 25 female students using a non-probability sampling technique with saturated sampling type. Data collection techniques in this study were obtained through interviews, observations, tests and documentation. From the pretest value, it shows that the average value is 53.33 while the posttest value shows that the average value is 82.91 and based on the t-test analysis, it is obtained that tcount is 9.227 with t of 2.028. The learning outcomes of students before and after being treated are not the same. The analysis of learning mastery before being given treatment was 19%, while after being given treatment it was 83%.
Manajemen Pembiayaan ANBK (Asesmen Nasional Berbasis Komputer) di Sekolah Dasar Kota Tasikmalaya

The implementation of the National Assessment (AN) at the elementary school (SD) level in Indonesia is the first to be implemented in 2021. This is a challenge for every educational unit, especially regarding the financial aspect of the implementation of AN. The school unit implements AN, the first is to organize independently, and the second is to ride or share resources. In this research, we will take a case study of one school that organizes AN independently and one school that chooses the boarding method. The results of the study show two challenges that must be faced by education units, namely the AN budget that has not been included in the School Activity Plan and Budget (RKAS) at the beginning of the year and the unavailability of infrastructure facilities for the implementation of AN. The research shows an overview of the implementation of AN in the two different methods seen from the aspect of financing, so that it can be a lesson for the preparation of financing management for the implementation of AN SD in the Future.
MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN DENGAN MENERAPKAN METODE VAK (VISUAL, AUDITORI, KINESTETIK) PADA SISWA KELAS I SDN 3 PEMENANG TIMUR

This study aims to determine the improvement of initial reading skills through the Visual, Auditory, Kinesthetic (VAK) method in 1st grade students at SDN 3 Pemenang Timur. This research is an effort to improve initial reading skills through the Visual, Auditory, Kinesthetic (VAK) method in grade 1 students at SDN 3 Pemenang Timur. This research was conducted with 2 cycles, each of which has 4 stages, namely planning, implementation, observation, and reflection. The subjects of the study were 1st grade students at SDN 3 Pemenang Timur with a total of 30 students. Data collection techniques was carried using observation sheets and reading tests. Based on the analysis of test results and observations, it was concluded that there was an increase in students' initial reading ability in each cycle. The average value result at the precyclical was 70.4 with a classical completion percentage of 47%. In the first cycle, the average value became 74.4 with a classical completion percentage of 67%. In cycle II, it increased again with an average value of 77.9 with a classical completion percentage of 83%. Thus, the VAK method can improve the initial reading skills in the first grade of SDN 3 Pemenang Timur.
The Conceptual Review on the Impact of Organizational Justice on Workplace Deviance and the Mediating Role of Psychological Contract Breach

The prevalence of deviant behavior such as fraud, robbery, withholding effort, hostile acts, and sexual harassment in the workplace is a major problem for organizations.For good reasons, it is highly significant for executives and researchers to avoid deviant activity in the workplace.A recent report revealed that employees are found to be more involved than customers in deviant activities at the workplace.One in every fifteen employees steals from their employer."The study finds that 33 to 75% of all workers have participated in deviant behaviors, and as many as 42% of women have been sexually abused at work.This article aims to analyze the phenomena of workplace deviance and destruction caused by workplace deviance in the form of huge psychological and financial losses to organizations.First, we discuss the need for research on workplace deviance, especially in the collectivistic culture, by reviewing previous studies from deviance literature.Next, we present the role of organizational justice in triggering workplace deviance.Then we also propose a new mediating variable in the form of a Psychological Contract Breach between Organizational justice and Workplace deviance.This paper also contributes significantly to the dimensions/facets of Organizational Justice.The presented theoretical framework can be useful for conducting future empirical research.Finally, we present the conclusion and future research in conducting cross-national research with respect to workplace deviance.
Peningkatan Pemahaman Siswa Terhadap Teks Eksposisi Melalui Strategi Membaca Pemahaman SQ3R pada Siswa Kelas VII Mts Wachid Hasyim Surabaya

Based on preliminary study, it was found that 62% of students at the seventh grade of MTs Wachid Hasyim Surabaya were not able to answer inferential and referential question to fulfil reading comprehension. Therefore, this study used classroom action research by implementing Survey, Question, Read, Recite, dan Review (SQ3R) reading strategy to improve students’ ability in reading comprehension. This research was conducted in two cycles. The result showed that 83% students were able to answer inferential and referential question to understand the text at the first cycle and 97 % at the second cycle. It means that there was an increase of 14% from the first cycle to the second cycle. Meanwhile, 79% students had reached mastery learning to rewrite the text on students’ own language.
A journey toward an open data culture through transformation of shared data into a data resource

Abstract The transition to open data practices is straightforward albeit surprisingly challenging to implement largely due to cultural and policy issues. A general data sharing framework is presented along with two case studies that highlight these challenges and offer practical solutions that can be adjusted depending on the type of data collected, the country in which the study is initiated, and the prevailing research culture. Embracing the constraints imposed by data privacy considerations, especially for biomedical data, must be emphasized for data outside of the United States until data privacy law(s) are established at the Federal and/or State level.
Need for Cloud Security Audit

Adoption of cloud architecture has increased tremendously over the last few years. The cloud market is currently placed at around USD 250 billion and as per some estimates this is supposed to grow to a trillion dollars by 2030 with a CAGR of around 17 per cent. With such massive scale of implementation of cloud based technologies comes the responsibility of ensuring integrity and reliability of applications hosted on the cloud. Breach of systems and data not only causes monetary loss to an organization but also impacts its reputation and credibility. Hence, security of cloud based solutions, and audit of such security is of critical importance. This article focuses on some basic aspects of cloud security audit.
The Influence of Students’ Level Ability of Reading Comprehension on The Students’ Translation Ability

This study focused on the influence of reading comprehension ability on translation ability, and we classify reading based on score into three categories they are low, moderate, and high. The data analysis used the statistical formula of SPSS; the data tests were normality and homogeneity tests. Hypothesis testing in this study was carried out using a one-way analysis of variance (One Way ANova). The finding of this study was there was a significant effect on reading level into translation. Therefore, it could be concluded that Ho was rejected, meaning that there was a significant difference between the students’ reading level into translation ability. Implication research for helping teacher for reading comprehension this effect translation.
HOW STANDARDS (SUCH AS XML) ACCOMPLISH ELECTRONIC AUTHENTICATION IN WEB SERVICES

Paper documents and “wet” signatures (made with ink) have given way to electronic data messages. This has led to problems with regard to the authentication of electronic “documents”. The present article explores some solutions in the shape of standards, eXtended Markup Language (XML) as a standardised format for data and the distinction between the (modern) Protocol and (traditional) Paper points of view in this regard.
Dialogue Evaluation with Offline Reinforcement Learning

Task-oriented dialogue systems aim to fulfill user goals through natural language interactions. They are ideally evaluated with human users, which however is unattainable to do at every iteration of the development phase. Simulated users could be an alternative, however their development is nontrivial. Therefore, researchers resort to offline metrics on existing human-human corpora, which are more practical and easily reproducible. They are unfortunately limited in reflecting real performance of dialogue systems. BLEU for instance is poorly correlated with human judgment, and existing corpus-based metrics such as success rate overlook dialogue context mismatches. There is still a need for a reliable metric for task-oriented systems with good generalization and strong correlation with human judgements. In this paper, we propose the use of offline reinforcement learning for dialogue evaluation based on a static corpus. Such an evaluator is typically called a critic and utilized for policy optimization. We go one step further and show that offline RL critics can be trained on a static corpus for any dialogue system as external evaluators, allowing dialogue performance comparisons across various types of systems. This approach has the benefit of being corpus- and model-independent, while attaining strong correlation with human judgements, which we confirm via an interactive user trial.
Classical modelling of a bosonic sampler with photon collisions

When the problem of boson sampling was first proposed, it was assumed that little or no photon collisions occur. However, modern experimental realizations rely on setups where collisions are quite common, i.e. the number of photons $M$ injected into the circuit is close to the number of detectors $N$. Here we present a classical algorithm that simulates a bosonic sampler: it calculates the probability of a given photon distribution at the interferometer outputs for a given distribution at the inputs. This algorithm is most effective in cases with multiple photon collisions, and in those cases it outperforms known algorithms.
A Survey of Causal Inference Frameworks

Causal inference is a science with multi-disciplinary evolution and applications. On the one hand, it measures effects of treatments in observational data based on experimental designs and rigorous statistical inference to draw causal statements. One of the most influential framework in quantifying causal effects is the potential outcomes framework. On the other hand, causal graphical models utilizes directed edges to represent causalities and encodes conditional independence relationships among variables in the graphs. A series of research has been done both in reading-off conditional independencies from graphs and in re-constructing causal structures. In recent years, the most state-of-art research in causal inference starts unifying the different causal inference frameworks together. This survey aims to provide a review of the past work on causal inference, focusing mainly on potential outcomes framework and causal graphical models. We hope that this survey will help accelerate the understanding of causal inference in different domains.
TarGF: Learning Target Gradient Field to Rearrange Objects without Explicit Goal Specification

Object Rearrangement is to move objects from an initial state to a goal state. Here, we focus on a more practical setting in object rearrangement, i.e., rearranging objects from shuffled layouts to a normative target distribution without explicit goal specification. However, it remains challenging for AI agents, as it is hard to describe the target distribution (goal specification) for reward engineering or collect expert trajectories as demonstrations. Hence, it is infeasible to directly employ reinforcement learning or imitation learning algorithms to address the task. This paper aims to search for a policy only with a set of examples from a target distribution instead of a handcrafted reward function. We employ the score-matching objective to train a Target Gradient Field (TarGF), indicating a direction on each object to increase the likelihood of the target distribution. For object rearrangement, the TarGF can be used in two ways: 1) For model-based planning, we can cast the target gradient into a reference control and output actions with a distributed path planner; 2) For model-free reinforcement learning, the TarGF is not only used for estimating the likelihood-change as a reward but also provides suggested actions in residual policy learning. Experimental results in ball and room rearrangement demonstrate that our method significantly outperforms the state-of-the-art methods in the quality of the terminal state, the efficiency of the control process, and scalability.