Reviewerly/exHarmony huggingface dataset:
Pengembangan Cerita Rakyat Melayu dalam Bentuk E-Book sebagai Upaya Meningkatkan Literasi Digital

&lt;p&gt;&lt;em&gt;This research aims to develop reading materials in the form of e-books that can help in improving the digital literacy movement in universities. The e-book used for this research is a collection of Malay folklore in Mempawah Regency. This research is a type of development research known as Research and Development or R and D. This research uses a development model in the form of the Alensi and Trollip models. The population in this study was students of the Indonesian Language and Literature Education study program IKIP PGRI Pontianak. The sample in this study was 2nd semester students of the IKIP PGRI Pontianak Indonesian Education study program. Data analysis techniques in this study are in the form of validity and student response in an effort to increase digital literacy. This research produced Malay folklore in Mempawah regency in the form of an e-book as an effort to improve digital literacy in students of the Indonesian language and literature education study program. The development of Malay folklore in Mempawah Regency in the form of e-books as an effort to improve digital literacy in students of the Indonesian Language and Literature Education Study Program IKIP PGRI Pontianak achieved very valid and very effective criteria as an effort to increase student digital literacy.&lt;/em&gt;&lt;/p&gt;
PERANCANGAN SISTEM INFORMASI PENJUALAN BERBASIS WEBSITE PADA DIVISI PERCETAKAN CV MEDIA ONE MART MAKASSAR

This research aimed to determine: 1) the design of a web-based sales information system in the Printing Division of CV Media One Mart Makassar; 2) customer perceptions of the web-based sales information system in the Printing Division of CV Media One Mart Makassar. The issue examined in this study was the digital marketing (Facebook, Instagram, Tokopedia, and Shopee) utilized in the Printing Division of CV Media One Mart Makassar, which was not managed properly. The method used in this study was the waterfall method, consisting of: 1) requirement analysis; 2) design; 3) implementation; 4) verification; 5) maintenance. Data collection techniques employed were questionnaires and interviews. The data analysis technique used was quantitative data analysis. The result of this research indicated that: 1) The design of the web-based sales information system was created using a Content Management System (CMS) through the stages of planning, visualization, designing the interface, and integrating separate elements into a cohesive whole; 2) Customer perceptions of the web-based sales information system were categorized as "strongly agree" for utilization.
Analysis phases in multimedia data forensics for source identification, deleted data reconstruction, and perpetrator identification

In the field of digital forensics, the analysis of multimedia data plays a crucial role in uncovering the truth behind criminal activities. This chapter delves into the intricate analysis phases employed in multimedia data forensics, with a primary focus on source identification, time stomping identification, and perpetrator identification. The chapter explores the methodologies and techniques utilized by digital forensics experts to extract valuable insights from multimedia data, enabling the identification of the origin of the data, and the identification of individuals responsible for cybercrimes if possible. In this chapter, the analysis of the multimedia metadata is the main focus. Therefore, the technical details on evidence acquisition are not given. However, the proper evidence acquisition is mentioned briefly. By comprehensively examining the analysis phases in multimedia data forensics, this chapter provides valuable insights into the methodologies employed to unravel the truth behind criminal activities and supports the advancement of forensic investigations in the digital age.
THE IMPLEMENTATION OF THE OJIR APPLICATION AT CENTRAL WASTE BANK IN MALANG DISTRICT FOR THE MANAGEMENT OF HOUSEHOLD-SCALE ORGANIC WASTE DIVERSIFICATION PROCESSES

The Ojir application, a mobile-based innovation for organic waste management at Central Malang Waste Bank (BCM), provides an effective solution to streamline the collection and management of organic waste. Addressing environmental concerns such as food scraps, dry leaves, and fruits, the application responds to Ministry of Environment and Forestry (KLHK) data indicating that approximately 61.50% of total waste is organic, necessitating efficient management to reduce waste volume. Established in 2016, BCM faced challenges in manual data management and limited organic waste search capabilities. To address these issues, Ojir was introduced to modernize the organic waste management system. This innovation surpasses traditional waste management by incorporating a process of diversifying organic waste into maggot raw material. Beyond resolving existing waste bank issues, Ojir enhances management efficiency, allowing users to easily track and manage organic waste with increased accuracy. Consequently, the paradigm of organic waste management shifts towards modernity, effectiveness, and efficiency. Aligned with efforts to create a clean and sustainable environment, Ojir represents an innovative step in reinforcing the role of waste banks in handling organic waste in the technological era. The incorporation of the maggot raw material process further exemplifies the forward-thinking approach in sustainable waste management
Anatomy Of Cryptocurrencies

Cryptocracy is an exchange and payment platform created and stored on the internet through encryption methods of virtual/digital currencies by using the blockchain technology. Cryptocurrencies, which are increasing in popularity in the world and whose academic literature is rapidly developing, are considered "quasi-money" because they do not perform all the functions of money. The production and access of cryptocurrencies like Bitcoin (BTC) through blockchain technology represents the pinnacle of innovation in financial technology. BTC dominates the cryptocurrency market with the highest share, which does not yet have a physical form and any central authority or mediator controlling it. The key to a digital money transfer system that is independent of a central authority and trust is cryptographic mechanisms. Since BTC enables fast money transfer, it is included in wallets by the IMF, the World Bank and some central banks. The cryptocurrency system has divided the Islamic world, like the Western world, into two or even three fronts. This study aims to draw a framework for some strong (S), weak (W), opportunistic (O) and threatening (T) aspects of cryptocurrencies.
AI Resume Analyzer Using Natural Language Processing and Data Mining

Imbalance data conversion into structured data is the very tedious task in data mining techniques, various techniques have been already introduced to extract the data from large text and extract the features using various feature extraction techniques, some machine learning algorithms have been already introduced by various researchers for classification and display the results on heterogeneous data. This work suggests a method of eliminating or resuming important information in a curriculum vitae from the semi-structured text format, and rating it according to the preference and requirements of the client. The whole process was divided into three basic sections to achieve the desired goal. The first section consists of segmenting the whole Summary according to the content of each part, the second section consists of extracting data in a standardized form from unstructured data and the final section consists of analyzing structured data using NLP and Machine learning algorithms. The Stanford NLP rule extraction algorithm ha used to extract the various rules from raw data and select some important feature for classification as well as optimization. Experimental analysis shows the effectiveness of proposed system with classification accuracy. Keywords : Resume parsing, Data Mining, Machine learning, NLP
Red Teaming vs. Blue Teaming: A Comparative Analysis of CyberSecurity Strategies in the Digital Battlefield

In the ever-evolving landscape of cybersecurity, organizations face continuous threats and attacks that can potentially compromise their systems and data. To enhance security measures, two primary methodologies have emerged: red teaming and blue teaming. Red teaming involves simulating adversarial attacks to identify vulnerabilities and weaknesses, while blue teaming focuses on defending systems and mitigating risks. This research paper aims to provide an in-depth comparative analysis of red teaming and blue teaming, exploring their objectives, methodologies, benefits, and challenges. By understanding the strengths and limitations of both approaches, organizations can effectively employ these strategies to fortify their cybersecurity defenses. Keywords— Cyber Security, Blue Teaming, Red Teaming, Defensive, Offensive.
A STUDY ON THE APPLICATION OF BLOCKCHAIN TECHNOLOGY SUPPORTS CRYPTOCURRENCY

A Blockchain is essentially a distributed database of records, or public ledger, of all completed and shared transactions or digital events. Each transaction in the public ledger is validated by a majority of the system's members. Information can never be deleted after it has been submitted. The Blockchain includes a precise and verifiable record of every single transaction that has ever occurred. The most well-known application of Blockchain technology is Bitcoin, a decentralized peer-to-peer digital money. Although the digital currency bit coin is very contentious, the underlying Blockchain technology has performed perfectly and has found a wide range of uses in both the financial and non- financial worlds. The basic idea is that the Blockchain creates a means for achieving distributed consensus in the digital online world. By producing an unquestionable record in a public ledger, involved entities may be assured that a digital event occurred. It paves the way for the transition from a centralized to a democratic, open, and scalable digital economy. This innovative technology offers huge possibilities, and the change in this field has just begun. This research paper describes Blockchain technology supports crypto currency and some specific applications in both the financial and non- financial sector and also this research paper will examine the difficulties that lie ahead and the business opportunities for this fundamental technology that is going to transform our digital world. Keywords: Blockchain, Bitcoin, Financial and non-financial sector, Technology
E-Learning and Remote Education Technologies: Lessons from the Pandemic

This study explores the profound impact of e-learning and remote education technologies in the context of the COVID-19 pandemic. Through a comprehensive analysis of existing research, the article examines the advantages, challenges, and lessons learned from the sudden transition to online education. It delves into the role of digital tools, innovative strategies, and equitable access considerations in facilitating effective remote learning experiences. By discussing the implications for students, educators, and institutions, the article provides insights into the future of e-learning beyond the pandemic, emphasizing the importance of informed evolution in education
Evaluation of the Service Quality of the Jaticempaka Village Website, Bekasi City, Using the PIECES Method

Government agencies have widely used advances in information technology in the modern era to improve public services. Websites have become one of the popular media for accessing information. Jati Cempaka Village, Bekasi City, is one of the institutions that has implemented websites to provide, convey, and publish public information in the context of good governance. This research aims to understand, analyze, and improve the quality of local government website services to support transparency, community participation, and more efficient and effective services. Provide recommendations for appropriate improvements or enhancements to improve the service quality of the Jati Cempaka Village website so that it can provide better benefits to the community and users. The research method used is the PIECES method, which can be used to review and evaluate information systems in an organization, company, or institution. This method analyzes several aspects: performance, information, economy, security, efficiency, and service. In addition, the PIECES method helps analyze the quality of website services with a structured approach and can provide concrete guidance for necessary improvements. User satisfaction based on the analysis of website quality using the PIECES method, it can be concluded that the quality of website-based information services provided by Jati Cempaka Village, Bekasi City, as a community media is considered good. The results of this research can also guide the authorities in Jati Cempaka Village to improve the quality of their website services to provide better benefits to the community and users.
Visualisasi Data Penjualan Pada Online Shop Shillo Store Dengan Teknik Business Inteligence

Shillo store is a women's clothing store based on an online shop where the products she sells are marketed on e-commerce Shoppe, this online shop has a problem where it is difficult to evaluate sales every month because the sales data produced is in excel format which is difficult to get the desired information because it is difficult to read it because there is so much data, as a result, when you get an order, the stock is not available. From this problem, it is proposed to use data visualization through a dashboard with a business intelligence roadmap technique. The output of this research is a visualization dashboard which helps the Shillo store to get the desired information in the monthly sales evaluation. And the tools used in this research are Tableau with the help of several charts and diagrams on Tableau.
Pengembangan Multimedia Interaktif Desain Komunikasi Visual di SMK Kartika XX-1 Makassar

This study aims to develop interactive multimedia on vocational basic subjects that are valid, practical and effective for use in Middle and Vocational Schools. The method used in this study is Research and Development (R&amp;D) using a 4-D development model with the stages of define, design, develop, and deploy. From a series of research stages, an Interactive Multimedia was produced in the Vocational Basic Subject of Visual Communication Design. Software testing is done by validity test, practicality test and effectiveness test. The results of reliability testing by expert validation and blackbox tests show that the application is valid to use. The practicality testing research subjects were 13 respondents from students at SMK Kartika XX-1 Makassar, from the test results obtained responses in the very practical category of using the application, for the overall test results, indicating that the application was valid, practical and effective and very feasible for use in actual situations and conditions.
PENGEMBANGAN E-MODUL DESAIN GRAFIS PERCETAKAN BERBASIS DUNIA INDUSTRI DI SMK NEGERI 1 SELAYAR

This study aims to develop learning media in the form of an Industrial World-Based Printing Graphic Design E-Module at SMK Negeri 1 Selayar. The type of research that the author uses is Research and Development (R&amp;D). Using the 4D development model (Define, Design, Develop, and Disseminate). Which is modified into a 3D model (Define, Design, and Develop). The results of this study indicate that the learning media in the form of Industrial-based Printing Graphic Design E-Module is appropriate for use in teaching and learning by teachers and students. Based on several stages of trials, the learning obtained was valid with the eligibility level of the validity test with the results of media expert I of 94.2% and media expert II of (81.7%) with a very valid category, the author's practice test obtained results on material expert I of (96.8%), on material expert II of (95.3%) and on the test of 20 training students (93.7%) with a very practical category, based on the results of this product test, it can be useful for teachers, students and advanced students
EVALUASI BUKU KRITIK SENI UNTUK MAHASISWA PADA PROGRAM STUDI PENDIDIKAN SENI RUPA FAKULTAS SENI DAN DESAIN UNIVERSITAS NEGERI MAKASSAR

Forming the character of a student who has a critical nature towards various issues of art and how to understand, respond and provide comments on the works of art they encounter, can be started through Art Criticism courses taught at universities. Basically, the knowledge about art criticism obtained by students can be used as a bridge between artists as creators of works of art and critics as reviewers, so that a dialogue occurs between works of art created by artists and observers (appreciators). The Art Criticism course not only provides a theoretical basis for the concept of Art Criticism but shapes a student's attitudes, behavior and mindset. This is a capital investment to prepare students to start activities in their lives after studying at university. Through the integration of the experience, skills and knowledge they have acquired, students can develop themselves to become art observers or art critics. This research aims to evaluate the suitability of the Art Criticism textbook with the criteria for a good textbook prepared by the Ministry of Education and Culture. The product evaluated in this research is teaching material in the form of an Art Criticism textbook. The Art Criticism course is one of the mandatory courses for students of the Fine Arts Education study program, FSD Fine Arts Education study program, Makassar State University. This research evaluates the teaching materials of the Art Criticism textbook and then measures the appropriateness of the content, appropriateness of presentation, language and source material.
Introduction to Watanabe Bayesian Theory

First, we define basic terms in Bayesian statistics, such as prior distribution, posterior distribution, marginal likelihood, and predictive distribution. Next, we define the true distribution q and the statistical model $$\{p(\cdot |\theta )\}_{\theta \in \Theta }$$ , and find the set of $$\theta \in \Theta $$ that minimizes the Kullback–Leibler (KL) information between them denoted as $$\Theta _*$$ . We then introduce the concepts of homogeneity with respect to $$\Theta _*$$ , realizability, and regularity between q and $$\{p(\cdot |\theta )\}_{\theta \in \Theta }$$ .
Encyclopedists of the Petersburg Authorities. Concerning Publication of the Archival Reference Book “Government and Administration of St. Petersburg. 1775-1993"

The review is devoted to analysis and review of the content of the first two volumes of a large-scale five-volume archival project, which is being carried out by the central city state archives employees under the charge of the Archival Committee of St. Petersburg. The project is to produce a comprehensive reference book on the history of city government and administration and state institutions of St. Petersburg—Petrograd—Leningrad—St. Petersburg. The reference book covers a significant historical period, staring from the moment the city government was established during the gubernia reform of the Empress Catherine the Great and ending with the Decree of the President of the Russian Federation B. N. Yeltsin no. 2252 of December 21, 1993, which put an end to the Soviet authorities’ existence in the northern capital. The reference book results from long years of the authors-compilers’ research of pre-revolutionary and Soviet archival fonds and regulatory legal acts concerning creation, reorganization, liquidation of the regional power structures of St. Petersburg—Petrograd—Leningrad—St. Petersburg. On the basis of a representative complex of archival documents, previously unintroduced into scientific use, the first two volumes offer over 130 detailed historical references on the history of state authorities and state institutions. Every article is supplemented with comprehensive references: archival ciphers, sources, detailed bibliography of published works on the history of this particular branch of public administration or city organization. The first volume contains 60 articles and is devoted to the highest city authorities and administration: from the Commander-in-Chief in St. Petersburg (1780–97, 1805–08, 1812–16) to the Leningrad City Committee of the CPSU (1931–90). The second volume includes 78 historical references on the governing bodies of the city economy: from the Petrograd Treasury Chamber (1780–1918) to the Main Directorate for Housing, Civil, and Industrial Construction in the city of Leningrad (1955–89). The reviewed publication permits to study general and particular in the organization of public administration over 200 years of Russian history, without its usual division into pre-revolutionary and Soviet history, in the largest capital city of Russia. The reader obtains informative historical background and all scientific apparatus necessary for the subsequent organization of their own research.
Image Steganography: A Review

Abstract: An image steganographic scheme is one kind of steganographic systems, where the secret message is hidden in a digital image with some hiding method. Someone can then use a proper embedding procedure to recover the hidden message from the image. The original image is called a cover image in steganography, and the message-embedded image is called a stego image. This Steganography technique is more popular in recent year than other steganography possibly because of the flood of electronic image information available with the advent of digital cameras and high-speed internet distribution. It can involve hiding information in the naturally occurred noise within the image. In this paper we provide a review on various image steganography techniques.
Crafting Expressive Faces: A Comparative Exploration of Facial Animation Techniques in VToonify and AnimeGan

Abstract: This review paper presents an overview and comparative analysis of two cutting-edge technologies: VToonify and AnimeGAN, designed to enhance portrait video style transfer and photo animation, respectively. VToonify introduces a novel high-resolution portrait video style transfer approach, offering users enhanced control over the transformation process. On the other hand, AnimenGAN is a lightweight Generative Adversarial Network (GAN) designed specifically for photo animation with a focus on generating anime-style outputs. This review delves into the underlying methodologies and technical principles employed by both VToonify and AnimeGAN. We discuss the crucial features that set these approaches apart from traditional methods and their respective strengths in terms of controllability, high-resolution output, and efficiency. Furthermore, the paper investigates each technology's key challenges and potential areas for future improvements. The review highlights the practical applications of VToonify and AnimeGAN in the realm of creative content generation, multimedia, and visual storytelling. Moreover, we explore real-world use cases and evaluate the impact of these technologies on various industries, including entertainment, advertising, and social media, Through a comprehensive analysis, this paper aims to provide readers with an informed understanding of the state-of-the-art in portrait video style transfer and photo animation. By combining insights from VToonify and AnimeGAN, this review contributes to advancing research in computer vision, deep learning, and artistic content creation.
Reputation and Pagerank on the Ethereum Blockchain: Technical Report

Motivated by the need for a credibly neutral reputation mechanism on the blockchain, we study Pagerank and other properties of two Ethereum addresses, considering one address as trustworthy and the other as problematic. We show that an unmodified Pagerank algorithm does not distinguish these cases, while asserting that Pagerank is nonetheless an important starting point for such a mechanism. We give several directions for extending or modifying the mechanism to cover such cases.