Reviewerly/exHarmony huggingface dataset:
Axiological approach to the formation of a culture of social security junior schoolchildren

Currently, one of the priority areas of the school educational system is ensuring the social security of students as subjects of upbringing and training, which involves organizing a system of interaction between the students and the social environment. The success of this interaction depends on the formation of the students’ social security culture, meaning that they have the skills and abilities of productive communication in a social environment. On this basis they have the opportunity of realizing their abilities and needs. This article the components of primary schoolchildren’s culture of social security formation; provisions of the axiological approach in the formation of this culture; the principles of the axiological approach and the stages of the primary schoolchildren’s culture of social security formation.
THE EFFECT OF GRAPHIC ORGANIZER WITH SCHOOLOGY ON STUDENTS’ WRITING SKILL AT MA MASYHUDIYAH GIRI

Writing is a productive skill which makes the students managing the ideas into texts or paragraphs. Writing skill is one of the things that noticed by the Indonesian Minister of Education and Culture. It can be seen at the curriculum. The curriculum expects that the students will be able to write in English texts well at the end of learning process. However to reach the goal at curriculum is not easy. It because the students have a lot of problems in learning writing. For instance, when the students write paragraph, they usually has no unity so the content of each paragraph did not appropriate with the topic. Then, the students difficult to organize ideas properly. Besides that, the students also difficult to choose the appropriate words. These problems are caused by the ways students learn writing are not really effective. To solve the problems, the researcher use Graphic Organizer with Schoology as the alternative in teaching writing. This study was investigate the significant effect of Graphic Organizer with Schoology on Students’ Writing Skill. The researcher chose eleventh grade at MA Masyhudiyah Giri to conduct this study. The sample was 11 MIPA 2 as the experimental group and 11 MIPA 3 as the control group. Both of class consisted of 30 students. So, the number of the participants in this study was 60 students. The research finding showed that there was a signinificant difference between experimental group who were taught by using graphic organizer with schoology and control group who were taught by only using graphic organizer. It is proven by the result of sig. (2-tailed) is lower than 0.05 (0.000&lt;0.05). So, the null hypothesis can be rejected. It means that Graphic Organizer with Schoology has significantly effects on students’ writing skill. Therefore, the researcher suggest to the English teacher for Implementing of Graphic Organizer with Schoology as the alternative in teaching writing. For the future researcher, the researcher hopes that can use Graphic Organizer with Schoology in different way to develop other skill such as reading skill to make a difference with this study
IMPLEMENTATION OF LEARNING MODELS TEAM GAME TOURNAMENT TO IMPROVE STUDENTS 'ENGLISH LEARNING ACHIEVEMENT (A class Action Research at Grade X IPA-2 MAN 1 Pati 2019/2020)

The purpose of this study was to determine whether the Team Game Tournament (TGT) Learning Model improves the English learning achievement of students of The class X IPA-2 odd semester Madrasah Aliyah Negeri 1 Pati in the 2019/2020 academic year. The design of this study is a classroom action research conducted in three cycles. Each cycle consists of planning, implementing, observing and reflecting. The research subjects were students of The class X IPA-2 odd semesters Madrasah Aliyah Negeri 1 Pati in the 2019/2020 academic year. The research variables consist of student achievement variables and teacher activity variables. The data collection method is the observation questionnaire method, and the test method. The data analysis method is qualitative data analysis. From the results of the study, information was obtained that there was an increase in the English learning achievement of The class X IPA-2 students in the odd semester of Madrasah Aliyah Negeri 1 Kudus for the 2019/2020 academic year. This increase is indicated by: (1) the average student achievement in cycle I is 7.14; in the second cycle cycle was 7.44; and in cycle III is 8.84; (2) student learning completeness in cycle I was 17 students or 47.22% and 19 students or 52.78% who did not complete; in cycle II students who completed were 26 students or 72.22% and those who did not complete were 10 students or 27.78%; in cycle III, students who completed 36 students or 100% and there were no students who did not complete; (3) completeness of classical learning in the first cycle was 47.22%, in the second cycle it was 72.22; and in cycle III it reaches 100%. This means that it has reached the predetermined indicator. Besides that, there is also an increase in student activity during the learning process, both individually and in groups. Student responses or responses to the application of the TGT learning model were classified as high, reaching 83.14%.
Flesh in the Conception of the Russian Soul According to Berdyaev

The paper addresses the relations between N. Berdyaev's philosophy and currently accepted attitudes in psychoanalysis and existential therapy in their connection with Byzatine mystical theology. It suggests that both traditions trace their roots back to an intuitive-symbolic way of searching for the truth, characteristic of mystical theology. The main emphasis is on the bodily dimension of experience, which supports the apophatic way of cognition. Hermeneutics of methodological principles is used in Berdyaev's philosophy and psychoanalysis with elements of historical and philosophical reconstruction of the question of ways of a pre-symbolic way of cognition. Like the psychoanalysis of Z. Freud, the Russian tradition of the early twentieth century is involved in an ontological turn, as a result of which the concept of corporeality and flesh is one of the key in understanding the nature of the subject and his cognitive experience. First part of the paper addresses the Byzantine mystical theological understanding of apophasis, based on the works of Denys the Areopagite. Then, a parallel is drawn with how N. Berdyaev understands the mystics, indicating that symbolic knowledge is rooted in the bodily dimension of experience. The latter means that the knowledge recorded in words represents for the mystic a form of personal experience. In the second part of the article, the idea of flesh unfolds in the problem of love and transference. It is concluded that the personal dimension of analysis, in which the other takes the place of a lover, is synonymous in mystical tradition and religious personalism, where God takes the place of the Other. In addition, the article summarizes the Christian, Orthodox concept of personality, which implies a trans-subjective experience of communication. The article sets the original consideration of the Russian philosophical tradition in terms of psychoanalysis and the mystical tradition of the past.
Implementing Communicative Language Teaching (CTL) Approach in an International Standard School in Batam

Many teaching approaches have been developed all the time to meet the learners' needs and to achieve the objective of learning successfully. One of the most popular and effective approaches that has been developed is Communicative Language Teaching (CLT). Many researchers have found implementing CLT is challenging since it needs certain criteria of learners to engage with the whole process. This research investigated whether the CLT approach fits perfectly in one of International schools in Batam, namely SMA Kallista. There were 19 participants in this research. The researchers used two cycles of a Class Action Research (CAR) method to collect the data. The result showed that CLT was a suitable method for the students. It was evaluated by the classroom engagement that improved gradually. Cycle I and I result were compared using the motivational conceptualization of engagement instruments. The researchers also found out challenging ways that influence the learners' behavior to finally gain knowledge through CLT.
Evaluate of Lindi Processing Technology in TPA Pojok Kota Kediri

One of the problems in the final processing site (TPA) is the presence of leachate. Leachate often collects at the midpoint of the landfill. Leachate contains various chemical derivatives from the dissolving of waste in the landfill and the results of chemical and biochemical reactions that occur in the landfill. The purpose of this study was to determine the technology used in the TPA Pojok Kota Kediri in processing existing leachate.&#x0D; This type of research is qualitative research. This study uses a qualitative approach because the researcher wants to explore, review, and describe a technology directly. In this study, the researchers wanted to explore directly and review how the existing technology in the Pojok TPA in processing the existing leachate. There are seven informants in this study consisting of six special workers who handle leachate and triangulation. Other tools used are friends, cellphones, then documented in the form of a transcript. Data processing was carried out by means of content descriptive. Subsequently reported and presented in a descriptive description.&#x0D; The results of the study indicate that the technology used by the TPA Pojok Kota Kediri in processing its leachate is the Wetland method. To determine the level of success of this technology is to use aquatic plants such as water spinach and water hyacinth which have been proven to survive so far.&#x0D; The technology used by TPA Pojok Kota Kediri is in accordance with existing government regulations, but it must continue to make improvements to the wetland pond which is still not maximally used.
The Use of Edmodo for Teaching Reading in a Blended-Learning Classroom

The process of teaching and learning in the 21st century is complex. Todays students, who are millennials, may consider the traditional face-to-face classroom setting to be boring and not really motivating anymore. Teachers are required to attend to each students needs and are expected to keep up with what is relevant to todays learning. With the advancement of technology, blended-learning is expected to be one of the solutions. It is when technology is integrated with the teaching and learning process. Hence, this paper discusses how an educational network platform, Edmodo, can be used and is helpful for the blended-learning classroom, as well as the advantages teachers and students can get from using it in teaching reading.
EDUCATIONAL POTENTIAL OF THE UDMURT STATE UNIVERSITY INTERNATIONAL STUDENTS CLUB IN STUDYING PROCESS OF INTERNATIONAL STUDENTS

The article focuses on the quality assurance issue of international students training in Russian universities at all levels (degree and non-degree). Lots of higher education institutions of the country admit international students, and they face similar hardships there, affecting their studies: lack of information regarding the country, different climate, lifestyle, living conditions, and the new language to acquire. The paper reviews the research on widely accepted organizational and administrative steps, along with pedagogical decisions, developed by the pedagogical community to support international students in social adaptation. We herewith reveal that the pedagogical support in this respect focuses on the educational potential of socio-cultural environment and is aimed to involve international students in a varied range of extra-curricular cognitive, research and leisure activities. Their life and cognitive foreign cultural experience being applied in the course of teaching Russian as a foreign language clears out the possibility of a broader educational context - social organizations activity. The article considers the International Students Club (UdSU social organization) activities through participation of international students. The grounding technologies to involve international students in team work with Russian students are project and play based learning. The article describes a number of projects and interactive games. The educational environment of this kind has the advantage of Russian and international students interacting and is characterized by multilingualism, equality of participants, informal communication, freedom to implement creative ideas, openness to the newcomers, as well as increased productivity. It contributes to the development of new and diverse speech practices in verbal and written communication, whereas their cognitive activity in discovering new socio-cultural environment helps develop professional skills.
WHOLESOME SCATTERING GAME AS A TECHNIQUE TO IMPROVE STUDENTS’ WRITING ON DESCRIPTIVE TEXT AT SMP NEGERI 3 PEMATANG SIANTAR

The aim of this research is to find out the implementation of Wholesome Scattering Game in improving the students’ ability in writing descriptive text. The population of this research was all of the eighth grade students of SMP N 3 Pematangsiantar, which consisted 312 students as the population and 31 as the sample. This research was conducted by Classroom Action Research with two cycles. The finding of this research is the researcher got good result from activities of teaching descriptive text using Wholesome Scattering Game technique. The quantitative data was taken from the tests, which were pre-test and post-test in first cycle and post-test II in second cycle. The improvement is the mean of the pre-test is 57,61 in first cycle. But it increase to be 74,19 in the post-test. And researcher found that the mean score of students increased up to be 80.67 in post-test II in second cycle. Difference calculation of the mean in cycle I is 16.58; and the standard deviation is 5.2. Beside that the standard error for the mean difference is 0.95. And researcher found that the t-test of this research was 17.45, with the effect size of the test was 3.18. From the explanation previous shows that by applying Wholesome Scattering Game technique can improve their writing ability. The difference calculation in the second cycle (post-test I and post-test II), the mean was 6.48, and standard deviation was 2.33. Besides that, the standard error for the mean difference was 0.42, and t-test was 15.42. To improve that the Wholesome Scattering Game was very significant to improve students’ writing skills especially in descriptive text, researcher give the result of the effect size, namely was 2.78. Based on the explanation above, the researcher concludes that wholesome scattering game is effective to be used in teaching writing descriptive text which could interesting and useful to increase students' writing ability and students will not bored and passive in the class because they learn while interact with wholesome scattering game
Urgensi Literasi Media Terhadap Pola Pikir Masyarakat

This discussion is focused on two main things, namely related to media literacy and community mindset. In this context, the media is a means that has the potential to produce and disseminate social meaning, or in other words, the media plays a major role in determining the meaning of events that occur in the world for a particular culture, society, or social group. However, often the public quickly condemns media performance or identifies improperness and declares detrimental effects. It is rare for people to question their role in mass communication. Thus, media literacy is important to be developed in society to increase the ability of media literacy. Understanding media literacy is very important to be understood by the community because with an adequate understanding of it will create a society that can think critically and have a healthy mindset. The public is expected to be able to control the impact of media shows, no longer be controlled from the impressions presented by the media so that it can give birth to a generation of media literacy. Society can determine the direction of its mind and is no longer influenced by one perspective formed by the media.
Securing a Wireless Link with Quantum Physics

Researchers shared tamper-proof quantum information across nearly 20 km of open air in an urban environment.
ANALISIS METAKOGNITIF PEMBELAJARAN MATEMATIKA DARING MELALUI APLIKASI TEAMS TERHADAP HASIL BELAJAR SISWA MATERI MATRIKS

Learning outcomes are influenced by several factors including the ability to have metacognitive skills in the learning process. This study aims to determine metacognitive  abilities in online or online learning and to analyze the factors that cause difficulties in class XI-IPS 2 SMA Negeri 09 Semarang in learning the Matrix material. This research uses a research method with a combination of quantitative and quantitative by processing data which results will be described. As a population this study involved all students of class XI SMA Negeri 9 Semarang and class XI-IPS2 as the research sample. The research subjects involved in this study amounted to 36 students. The technique used is the triangulation method in data collection with online tests in the form of descriptions and multiple choice of matrix material. The research method uses several data analysis. Based on the analysis of the results of the study, the value obtained from the graphical table shows that the average score of students increases but does not reach the completeness of the KKM It can be concluded that online learning using the Microsoft Teams application, students do not have good metacognitive abilities with limited learning time and insufficient electronic media and strong connection networks. Keywords - Metacognitive, Ability, Learning Outcomes, Online, Microsoft Teams
Scribus as an Open Source Desktop Publishing Program: Advantages of Usage in Educational Process

The article is devoted to the disclosure of the functional potential of the Scribus software product in solving the tasks of the publishing process – layout and preparation of publications for printing. The aim of the article is to highlight the features of the software product Scribus as one of the most famous and comfortable to use in this context, justify its advantages over commercial counterparts, in particular, Adobe as a world leader in commercial software. To achieve this goal, methods of comparison (in the context of the functionality of Scribus and similar programs – Adobe InDesign, which replaced the previous QuarkXPress and Adobe Page Maker), analysis, and synthesis were used.The use of the method of included observation during the teaching of the discipline “Design and layout of the media” for more than five years at the Lviv Academy of Printing (2014-2020) allowed to identify various practical aspects of using Scribus, to identify improvements to its functionality for the process of making complex publications.In the context of further dissemination of new modern hardware and its adaptation to working with typesetting programs, it is confirmed that the combination of functions in Scribus, which contains elements of computer graphics programs, makes it easy to use the program as a multifunctional product.The success of the use of Scribus in the educational process, in particular for future professionals in the publishing industry, has been proven. Given the availability of the program in Ukrainian localization, the simplicity and conciseness of its interface, and the availability of a free license that allows you to use the program outside the learning process in higher education, it has been grounded expediency of Scribus usage for students in offline classroom classes and during quarantine to perform tasks remotely.
The Role of Motivation in the Development of Foreign Language Competence of Students

The thesis studies the phenomenon of motivation of students namely the study of its formation. As a task of the research the author has defined an attempt to assess and analyze the changes of formation of motivation of students after conducting experimental work. The author tries to trace the cognitive process and reveal differences in motivational orientations of students in control and experimental groups. The work is interdisciplinary in its nature and is written at the intersection of psychology and pedagogy. As the key evidence the author presents a positive change among the motives associated with future development of the personality which confirms the assumption about the need to focus on student’s personality, his/her interests and development of personal values, i.e. correct orientation in a student-centered approach and self-actualization of individual students.
Emotion Design in the Educational Program “Intelligent Systems in the Humanities”

The article analyses the experience of building a bachelor's degree program "Intelligent systems in the Humanities" from the point of view of instructional design.When creating educational programs, it is necessary to specifically design points of contact with the educational product and consider a variety of relationships between factors that affect students.The inclusion of such subjects as "Philosophy of invention" and "Cognitive heuristics" in the curriculum helps students to consciously approach their own peculiarities of information perception.The use of module projects and practice oportunities allows students to systematize and apply the knowledge gained.
Involvement In Virtual Reality Based Game Learning

The conducted studies have shown that when using educational games, the involvement and motivation of students primarily affects the effectiveness of learning, therefore, the function of playing learning is to enhance the participation of students in the learning process.Virtual reality technologies allow for strong immersion and interaction, which cannot be achieved in traditional game learning, and increases the level of interest and involvement of students.At the same time, at the moment, no specific recommendations have been developed for the development of educational games regarding ensuring student involvement.This article provides a literary analysis of studies on the study of involvement in educational games.A model for ensuring involvement in educational games with the use of virtual reality is proposed, based on three main elements: immersion, usability and playability.