Reviewerly/exHarmony huggingface dataset:
INFORMATION SYSTEMS IN EDUCATION

This article provides an extensive overview of the main importance of information systems in the modern education system. Currently, the proposed work clearly defines all the possibilities and features of the development of an information system in any field. In addition, an in-depth review of the application areas of the organization "virtual laboratory workshop" (VZP) related to the information system was conducted. The article is dedicated to every person who is interested in modern new systems.
Persepsi Guru terhadap Strategi Pembelajaran Membaca Bahasa Inggris di Sekolah Dasar

Given that reading is a key component of young students' learning of the English language, this study intends to examine teachers' perceptions on elementary students' English reading problems and the teaching strategies used in teaching English reading. The study collected data from six elementary school teachers who work in various Indonesian schools. Semi-structured interviews were employed in this study's qualitative research design, which was then analyzed thematically. The findings revealed that elementary students had a number of reading difficulties, including limited vocabulary, misspellings, and pronunciation errors. These difficulties were brought on by first language interference, demotivation, lack of focus, and lack of parental involvement. The interview results further revealed that teachers used game-based learning (GBL) to teach elementary-level English reading to provide a fun learning environment and a good first impression for the students. However, although GBL is strongly encouraged, the games utilized should be adapted for the age and academic ability of the young students. Thus, it is essential for teachers to develop lesson plans where the games need to be matched to the characteristics of the children while using GBL to teach English reading to increase the learning outcomes.
Research on Design of Personalized Teaching Platform for Basic Education Based on Java 2 Enterprise Edition

Along with the accelerating modernization and informatization of education in China, distance education in primary and secondary schools and resource sharing and exchange among schools are being strengthened to build a modern informatization teaching project. Considering the urgent need for national education reform and development, an education teaching resource platform with local characteristics and individualized features was developed in this study. The platform was combined with education information for rural schools and distance education in primary and secondary schools. The platform runs on the Windows Server operating system based on BS architecture. We chose J2EE architecture technology. The database was open-sourced efficient MySQL, the security framework of Shiro for permission control, and Log4j for logging framework. We designed a personalized recommendation module to identify the personalized needs of students in the learning process by collecting their usage habits and algorithms. In this way, we accurately recommended basic education resources to teachers and students, especially those in rural areas, helped them learn more effectively and improve learning efficiency.
The Effect of Massively Multiplayer Online Role-Playing Games (MMORPG) Vocabulary on Students’ Willingness to Communicate: A Narrative Inquiry

Learning is not only done in the classroom but also outside the classroom through game media. This study focuses on the effect of vocabulary knowledge from massively multiplayer online role-playing games on students' willingness to communicate. The subjects of this research are three EFL learners who play MMORPG games. This study uses a biographical narrative inquiry method and collects data through semi-structured interviews and artefacts. EFL learners were assigned to share their experiences playing MMORPGs related to vocabulary knowledge and the desire to communicate. The data is analysed using thematic analysis. The findings highlight the positive impact of vocabulary knowledge on participants' self-confidence and pronunciation skills. A solid grasp of game-related vocabulary increases participants' self-confidence, making them more comfortable engaging in conversations and less afraid of making mistakes. It also improves pronunciation skills, as participants better understand word pronunciation through in-game interactions. Through collaboration among teachers, institutions, and parents, using MMORPGs as a learning tool is expected to provide maximum benefits for students in improving their English communication skills.
Design of English Learning AI System Based on Personalized Intelligent Recommendation

In the era of rapid development of information, personalized recommendation has become necessary in many mobile Internet applications. The personalized recommendation provides students with convenient and accurate access to information by filtering out the most likely effective vocabulary from a large amount of information. The core idea of personalized recommendation is to model an accurate student profile using a variety of information such as students' historical behaviors and vocabulary attribute content, and to match students with vocabulary that they are likely to use and learn most frequently based on the student profile. With the increase of students' historical interaction information and vocabulary attribute content, the thesaurus of various kinds of daily exams was imported with a designed tracking framework for continuous learning of English-Chinese vocabulary. Combined with the student's learning situation, the correlation between each vocabulary was verified. On the theory of the Ebbinghaus Curve, the related English words were refined and pushed to the students to assist in multiple learning and improve the learning effect.
THE TRANSDISCIPLINARY APPROACH TO TRAINING A SPECIALIST – CREATOR OF TECHNOLOGICAL INNOVATIONS

The article presents the results of the study on the advantages of the transdisciplinary approach in training specialists capable of developing and implementing technological innovations. The principles of implementing the transdisciplinary approach are considered. The authors developed a technology for parametric designing of a relevant product with sought-after properties. Attention is focused on the need to introduce the transdiscipline “Design of Demanded Properties of an Activity Product” into the curriculum. The value indicators of the transdisciplinary approach are revealed. The results of the study can contribute to the development of the education system for the purpose of staffing support of technological development.
Enhancing steganography using modified HHO and RC4

A lot of information is being sent around the globe these days, which increases the risk of knowledge leakage; as a result, it is crucial to preserve information security while exchanging data. Steganography and cryptography are the most essential methods, among many others, to guarantee the data's confidentiality. Encryption is making information unintelligible to anybody but the intended recipients. However, steganography is the study of hiding information in digital media so that nobody can detect it is there. This research introduces two methods for concealing and encrypting messages that improve the Stego image's visual quality and security while offering a sizable embedding capacity. A stream cipher method with a symmetric key, the RC4 algorithm, is utilized to encrypt and decode secret information. At the same time, a population-based metaheuristic, modified HHO, is employed to find the optimum spots in the cover medium to conceal encrypted sensitive data. Regarding security, picture quality, and attack resistance, the testing findings show that the proposed method excels over competing methods in terms of time and cost.
Multi-source data modelling and graph neural networks for predictive quality

State-of-the-art predictive quality (PQ) applications use machine learning and deep learning methods to learn patterns and classify a product's quality. Models typically estimate quality control labels based on process data, such as machine control and sensor data, substituting time-consuming manual quality checks. Most current advancements in the field of PQ focus on machine-level quality prediction. The quality of the final product is, however, influenced by each manufacturing process of the production line. Performing PQ at the production line level involves challenges such as merging multiple data sources and considering process interdependencies. This paper thus explores a graph representation of manufacturing data and the use of graph neural networks to classify products' quality and develop a predictive quality solution. The graph representation of the data tackles the mentioned challenges and allows PQ at the production line level. Experiments have shown promising results for an assembly line use case.
Exploring code-switching and code-mixing dynamics in Sundanese-Indonesian bilingual aphasia

This research explores the intricate phenomenon of code-switching and code-mixing within the realm of bilingual aphasia patients who converse in both Sundanese and Indonesian. This research is essential to understanding the code-switching and code-mixing phenomenon to improve rehabilitation and effective communication for these patients. Employing a descriptive-qualitative methodology, this study aims to shed light on the language dynamics exhibited by these individuals. To this end, data were meticulously gathered through participant observation in everyday communication, supplemented by in-depth interviews conducted with family members and language therapists. The findings from meticulous data analysis illuminate that aphasia patients fluently alternate between Sundanese and Indonesian, frequently engaging in code-switching and code-mixing when grappling with linguistic expression or comprehension difficulties. Furthermore, this language phenomenon manifests in the patients' inclination toward employing shorter and simpler sentence structures. Consequently, these results underscore the importance of accounting for language selection, code-switching, and code-mixing within the language therapy process for Sundanese-Indonesian bilingual aphasia patients. Language therapists are urged to comprehend and adapt to the patients' flexible language utilization while devising tailored therapeutic strategies to enhance their linguistic proficiency. Moreover, this research calls for future investigations to explore this captivating phenomenon across diverse cohorts of bilingual aphasia patients, thus broadening our understanding of the intricacies involved.
DIAGNOSTICS OF PROFESSIONAL DEFICITS OF PRIMARY SCHOOL TEACHERS WHEN TEACHING TO WORK WITH TEXT

The article highlights the significance of professional competence among educators under the new approach to the construction of educational standards. The authors emphasise, using the example of teaching younger students to create oral and written texts, the necessity of identifying professional deficits among primary school teachers, understanding the reasons for their occurrence, and developing a strategy for overcoming these deficits through additional professional development. The article characterises the diagnostic tools, course and results of the research. Conclusions are drawn, and recommendations are formulated.
Model Project Based Learnıng Dengan Medıa Dıorama Mengoptımalkan Keterampılan Berbıcara Dan Menulıs Karangan Narası Sıswa Kelas V

Teaching writing is something that is always taught in elementary schools. Even though almost all Indonesian language learning activities include writing, students' writing skills are still quite low. The level of proficiency in writing narrative essays is still quite low because students feel they lack writing talent and have difficulty translating their thoughts into clear and effective writing. This research aims to find out whether the Project Based Learning model with diorama media can optimize the speaking and narrative writing skills of class V students. This research is a quantitative research with a Pretest–Posttest Control Groupi Design research design. The population of this study was all fifth grade elementary school students in Gugus Melati. The sample was determined using a random sampling technique and class V of SDN Kaloran was determined as the experimental class, and class V of SDN 2 Sendang as the control class with a total of 20 students each. Data collection methods are carried out by means of observation, written tests, and documents. The data analysis techniques used were normality test, homogeneity test, paired sample t-test, independent t test, and anova test. The results of the research obtained an Fcount value of 4.694 with a significance value of 0.037&lt;0.05 and Ha was accepted. So it can be concluded that the Project Based Learning Model with diorama media optimizes the speaking and narrative writing skills of class V students.
Use of Mobile Apps in Teaching and Learning

Learning English has become an important part of schooling. Vocabulary is a very important part of learning a language. Hence having a good vocabulary is important for efficient communication. But it is hard and stressful to learn a foreign language. Also, learning new words in English is often seen as an unexciting activity and students may not be motivated enough to stick their heads around it. This study analyses available mobile game-based English vocabulary practice systems that involve choosing words based on textbook passages. The students are incentivised with badges and certificates for levelling up through higher difficulty ratios and mastering learning portfolios. The goal is to encourage and increase interest in learning English. The system’s learning activities change vocabulary learning from a monotonous process of memorising words to a fun game. This helps learners remember words and become more familiar with words that are used in the curriculum. This paper talks about the approaches to enhancing vocabulary using mobile technology and lists out important applications that can be used to teach and learn vocabulary. The interests, needs, and learning goals of students are also kept in mind while choosing these apps. Even though many students know how to use apps, they may need help learning how to use vocabulary apps effectively and strategically. The focus of the paper is to achieve the aforementioned feat of learning more and achieving student goals in a shorter span with enhanced efficiency taking the aid of technology.
Impact of Interpretation Skills in Geography through Augmented Reality Integrated with Chatbot

Technologies like Augmented Reality (AR) and Artificial Intelligence (AI) like Chatbot are widely used in people's lives and work, especially to motivate, collaborate and improve learning skills. Numerous applications have been created to meet needs for daily life and learning as a result of the rising study into the use of augmented reality and artificial intelligence in education. AR is a technology used for better visualization, and a chatbot application developed with AI is used for assistance at any time. Integrating AR and Chatbot would impact increasing the student learning experience in the geography compared to the conventional approach. To support this, a pilot study was conducted for 30 middle school students to study the impact of integrated AR-AI applications on the student’s learning experience in understanding geography concepts.
Content Analysis of First Grade English Student's Textbook

Textbooks are one of the supports in teaching-learning process used as learning media in EYL classroom. As a teaching material, of course, it needs to be in accordance with the standards for textbooks writing so that it is suitable for use. But in reality, there areÂ still textbooks that are not in accordance with these standards. The aim of this research is to determine the content feasibility of textbook based on Badan Standar Nasional Pendidikan (BSNP). The research subject was an English textbooks entitled "My Next Words Grade 1 - Student's Book for Elementary School. This study used qualitative reseacrh design with contents analysis techniques. The result of this research found that from all aspects analyzed, including the material, linguistic, material presentation, and graphical aspects, indicates that this textbook to be in accordance with BSNP criteria in good category. Thus, the textbook was suitable for used by teachers and students as teaching materials.
Drying Technology Improvement Rengginang to Increase Turn Over Turn Season in Sambigede Village, Malang Regency

The solution to the problems above that we offer is "Design of the Rengginang Drayer with Corn Cob Waste Energy as a Solution for Drying Rengginang in the rainy season in the Cap Krisna Rengginang industry in Sambigede Village, Sumberpucung District, Malang Regency". The results of this design are intended to increase income, especially community industrial groups in Sambigede Village, Sumberpucung, Malang Regency. The results of this design are the result of developing campus intellectual products that are in accordance with the urgency of the needs of the village community in the form of Rengginang drayer technology.
A Novel Technique for Enhancing Data Security Using Hybrid Coding in Medical Images

The Internet's rapid development in data transmission has made it simpler to convey data quickly and accurately to the intended recipient. Data is one of the most essential assets to be protected during Internet transmission, thus it is necessary to handle the rising danger of security. Through hacking, unauthorized person can alter or misuse the crucial data. Therefore, security is a primary problem that requiring attention. Compression and encryption are frequently used to share and save images respectively. The effectiveness of digital image services depends on how the two activities are performed. Medical images play a significant role in the modern healthcare system because they are utilized to preserve patient data including illness diagnoses and other pertinent details. Thus, data must be maintained in a secure manner. To deliver data safely and unchanged to the target place, a variety of techniques, including cryptography and steganography are utilized to solve security difficulty, several research and exercises were done to produce a range of tactics and algorithms. In this paper, a technique for concealing the secret image is proposed.
Effective Cost Reduction Usage of Infrastructure in Small Scale Sectors using Cloud Storage and Internet of Things

Presently many small-scale information technology based private sectors are scare due to spending of high cost for maintaining of infrastructures and resources. In order to avoid to pay more money on maintaining infrastructures, there is a need of an effective price reduction method for the usage of infrastructures in various computer-based private sectors which has been achieved through integration of different online and offline cloud storages along with internet of things sensors. This method delivers huge range of infrastructures, resources and services through online and offline platforms through on-demand basics of user request. This system disables or switch off unnecessary services or resources when it is unused by people in the private sectors which has been controlled through various types of sensors. This integrated cloud storage and IoT method verifies user verification and validation along with storing all information about status of infrastructures in offline and online cloud storage environment. This paper deals dynamic group audit regulation through k-means cluster technique with cryptographic algorithm. The alert messaging and alarm indication system has been enforced in this system. Combining of internet of things and cloud storage techniques which guarantees reduction of cost for usage of infrastructures and also assures privacy, security on quality of service with maintaining of better information transmission. This high skilled method preserves the internet of things with cloud storage environment with better performance evaluation in terms of bandwidth usage and computational and communication cost.
Navigating the Promises and Hurdles of Blockchain Technology: A Journey through Opportunities and Challenges

Everyone has come across the buzz word of the industry “Blockchain”. Today, Blockchain and the crypto-currencies have become parallel platforms where people have started performing their monetary/non-monetary transactions. It is a very popular technology that rules almost every sector in foreign country, but not approved fully by Indian government. Blockchain is the collection of blocks connected in a linear list fashion [1]. Each block encloses its own data, also holds the hash of the previous block which ties a new block to the previous one unlike linked list. If one of the blocks is removed from the blockchain, the entire chain will collapse because of loss of connectivity. Cryptography in hands with computer science ensures that nobody can change the data in blockchain network. Once information is added to the blockchain, it is impossible to remove or edit. The immutable nature makes the blockchain to serve as a trustworthy database of information. Once validated by the network’s consensus algorithm(s), these blocks are added to an existing sequential chain of cryptographic hash-linked blocks, to ensure the integrity of the data in blockchain [2]. Hence this paper brings about the structure of blockchain, the creation of blocks, the data structure-Merkle tree to store the transactions, the distributed consensus algorithms to achieve agreement among the nodes, the popular use-cases and applications of blockchain.
Towards the Definition of Application Developer Persona and Developer Experience Conceptualization

For decades application developers (ADs) encountered numerous challenges in employing hardware acceleration capabilities as they are difficult to abstract and consume with ease, thus ADs are avoiding such capabilities and eventually ignoring them altogether and fully dependent on the operating system and virtualization vendors to abstract and provision those acceleration features. With the advent of microservices, there is a need to research this topic in order to comprehend ADs requirements and expectations. This paper aims to give additional conceptualization of ADs persona description and experience around the inclusion of software frameworks/libraries among established technology strategy leaders and developers. The qualitative research method was used which led to conducting in-depth individual interviews associated with the domain of application development. These in-depth interviews, based on the Unified Theory of Acceptance and Use of Technology (UTAUT) paradigm, investigate strategic leaders' and technical specialists' intentions to accept and use hardware features. The study finally produced a conceptual framework comprising four aspects that describe ADs persona. The framework provided high-level descriptions of how certain properties can be implemented. The conceptual framework can be utilized by new or established ADs to identify specific traits to focus on. The highlighted features will lead to further studies quantifying their future influence.