Reviewerly/exHarmony huggingface dataset:
Mengembangkan Keterampilan Memahami Cerita, Menulis, dan Kosakata Bahasa Inggris Anak TK B melalui Kegiatan Membacakan Buku Cerita

&lt;div&gt;&lt;p class="1eAbstract-text"&gt;&lt;em&gt;Literacy skill is essential for students’ academic success. Yet, language learning at schools takes less attention in comprehension skill and vocabulary that are integral parts of reading and writing as it focuses more on reading words. This research investigated the implication of story reading activities on the development of Kindergarten 3 students’ comprehension, writing, and vocabulary skill. It particularly aimed to: (1) describe students’ comprehension, writing, and vocabulary skill before the implementation; (2) describe the implementation of story reading activity; (3) analyze the development of students’ comprehension, writing, and vocabulary; (4) identify the obstacles during the implementation process. The classroom action research conducted in this study was carried out in three cycles. &lt;/em&gt;&lt;em&gt;The &lt;/em&gt;&lt;em&gt;research subjects&lt;/em&gt;&lt;em&gt; were &lt;/em&gt;&lt;em&gt;20&lt;/em&gt;&lt;em&gt; students&lt;/em&gt;&lt;em&gt;. Data were collected by using observation, field notes, interview, and written test, then analyzed with descriptive qualitative. The results showed: (1) the students still needed time to develop the three target skills; (2) the implementation used reading strategies consistently; (3) there is significant improvement with N-gain of 0.8 for comprehension skill, 0.63 for writing skill, and 0.8 for vocabulary knowledge; (4) suitable test formation made to ease students in doing the test, personal approach was applied to deal with certain students’ characteristic, and adjustment to learning schedule was made in conducting this research.&lt;/em&gt;&lt;em&gt;&lt;/em&gt;&lt;/p&gt;&lt;/div&gt;
IMPROVING HIGH SCHOOL STUDENT’S CRITICAL THINKING ABILITY THROUGH DIGITAL MEDIA ASSISTED BY LECTORA INSPIRE ON LIGHTWAVE MATERIAL

This research is motivated by the critical thinking abilities of senior high school (SMA) students who are low in several regions in Indonesia. This study aims to determine the effect of the application of digital media assisted by Lectora inspire on the critical thinking skills of eleven-grade students on light waves. The study was conducted at SMA N 25 Central Jakarta for four weeks in April 2021 with a sample of 72 students. The sample was selected with purposive sampling, which consisted of 36 students in the first eleventh-grade science class (control group) and 36 students in the second science class (experimental group). The research method used is quasi-experiment with the research design of nonequivalent control groups. The results of the posttest hypothesis test through the Mann Whitney U test with a significance level of 5% were obtained by sig. Value (2-tailed) 0.001. The zero hypothesis is rejected (Lectora inspires the influence of media on student critical thinking skills). Critical Thinking Ability Students Experimental Group increased higher (n-gain 0.5 middle category) than the control group (N-gain 0.06 low categories). Students respond very well (83%) to this lesson. Application of Inspire Lectora learning media has an impact on improving student critical thinking skills.
Aggressively non-D-linked construction and ellipsis: A Direct Interpretation approach

The so-called aggressively non-D-linked construction (ANDC) involving wh-the-hell phrases like what the hell is of empirical and theoretical interest due to its complex morphosyntactic and semantic/pragmatic properties. This paper focuses on the construction in general as well as in ellipsis phenomena. We first explore its grammatical properties on the basis of attested corpus data and show that the construction can occur more widely in elliptical constructions than suggested by previous literature. We then suggest that the licensing conditions of the ANDC in ellipsis are not solely syntax-based but due to tight interactions among a variety of grammatical components such as morphosyntax, semantics, and discourse/pragmatics. We also argue that the authentic uses of the construction favor a Direct Interpretation (DI) approach that can account for its uses in a variety of environments.
Sosialisasi Penerapan Sistem Informasi Dokumen Perencanaan Berbasis Web di Bappeda Gianyar

Document management of an institution/organization is very important to do. Documents are not managed properly, resulting in reduced work efficiency. The Regional Development Planning Agency or Bappeda Gianyar is a Regional Apparatus Organization in Gianyar Regency - Bali, which is tasked with coordinating the preparation, control and evaluation of the implementation of regional development plans (RPD). Collection and recording of planning documents in the form of softcopies from Regional Apparatus Organizations sent via Whatsapp to different employees in the Program Sector, to allow the existence of these softcopies to be scattered, and also when there is a hardcopy of planning document borrowing to the Program Preparation Division, the recording of the loan is not recorded so well that it would be difficult to trace. In this community service, a Planning Document Information System was designed which aims to serve as a forum for the management of planning documents managed by Bappeda also Research and Development of Gianyar Regency. In order to provide an understanding in terms of business processes and workflows of the system that has been built, in this community service training/socialization of the use of the planning document system is held. So it is hoped that after the socialization of the use of the planning document system, it can provide convenience and work efficiency for state officials in managing planning documents.
Peningkatan Keaktifan, Motivasi, Hasil Belajar IPS melalui Model Pembelajaran Numbered Head Together

This study aims to 1) increase the activeness of students in social studies learning through the NHT (Numbered Head Together) learning model in class VI students of SD Negeri Kenteng, Banyuurip District, Purworejo Regency for the 2021/2022 academic year. 2) increase the motivation of students in social studies learning through the NHT (Numbered Head Together) learning model in class VI students of SD Negeri Kenteng, Banyuurip District, Purworejo Regency for the 2021/2022 academic year. 3) improve social studies learning outcomes through the NHT (Numbered Head Together) learning model for class VI students at SD Negeri Kenteng, Banyuurip District, Purworejo Regency for the 2021/2022 academic year. The type of research is classroom action research. The research subjects were students of class VI SD Negeri Kenteng totaling 28 students, 15 male and 13 female. The research was conducted in 3 cycles with 2 meetings in each cycle. Data collection techniques using observation and written tests. The data analysis technique used descriptive statistical analysis. The results show that 1) the NHT (Numbered Head Together) learning model can increase the activity of students in class VI SD Negeri Kenteng for the academic year 2021/2022 with a success indicator of 70% of students meeting the medium category, namely pre-cycle by 32.14%, cycle I was 42.86%, the second cycle was 60.71%, and the third cycle was 75%. 2) The use of the NHT (Numbered Head Together) learning model increases the motivation of students in class VI SD Negeri Kenteng for the 2021/2022 academic year with a success indicator of 70% of students meeting the minimum medium category, namely pre-cycle of 17.86%, cycle I of 28,57%, the second cycle of 53.57%, and the third cycle of 71.43%. 3) The use of the NHT (Numbered Head Together) learning model can improve student learning outcomes in class VI SD Negeri Kenteng for the 2021/2022 academic year with the research success category of 70% of students fulfilling the KKM for social studies lesson content (75), namely the pre-cycle of 39 .29%, the first cycle of 53.57%, the second cycle of 60.71%, and the third cycle of 71.43%.
An error analysis on EFL students' writing

This study attempts to analyze the grammatical errors in the writings of Indonesian EFL students through the Error Analysis (EA) approach. The subject of this research included the theses which are written by the university students of English Letters Department at one of the State University, Jakarta. The data sources were taken from chapter four, the conclusion, and the suggestion section from six students’ theses. In this study, the data collection was carried out through several steps: the authors collected data from students, identified grammatical errors, classified errors in students' thesis to determine the frequency of errors, and calculated the data into percentages. The results indicate that there are eleven types of errors commonly found in students’ writing. They are 5% errors of subject-verb and agreement, 2% errors in word order, 13% errors in preposition, 20% errors in article, 2% errors in plurality form, 19% errors in punctuation, 5% errors in auxiliary, 21% errors in unnecessary words, 5% errors in word choice, 5% errors in parallel structure, and 2% errors in redundancy. The writer observed 125 total errors. The errors are dominated in the form of punctuation, article, and unnecessary words types. The research unveils that students make common grammatical errors encouraged by the incapability to accomplish, recognize and understand the rules of the foreign language and its limitations, a little mastery of grammar and vocabulary.
Methodology to Get Organic Traffic to Website

Abstract: There are almost over a billion websites present today which can be accessed by the common internet user. And this number is increasing every second. Competition no doubt is increasing day by day for companies those who want to get traffic on their websites as these websites are the basis of their business to get in contact with customers from around the world. There are many ways in which these business owners can generate traffic by passing to various SEO (search engine optimization) Services and get their websites ranked on search engines such as GOOGLE, but the main obstacle here is that these business owners are mostly new and they do not have much capital to spend on SEO Techniques. Hence, to help these people there are various techniques through which we can generate organic traffic which is totally free of cost. Keywords: Organic Traffic, Websites, Free of Cost, Internet, SEO (search engine optimization)
Teaching Effect of Online Live Broadcasting with Screen Sharing and PowerPoint Recording and Broadcasting on Medical Students’ Learning of Obstetrics and Gynecology

Objective: During the prevention and control of the outbreak of the new coronavirus, an upsurge of online teaching was set off in various teaching institutions. There is a relatively new online teaching method that has stood out, namely the screen sharing method. The purpose of this study was to compare the effectiveness of live broadcasting and PowerPoint recorded lectures in terms of medical students’ mastery of knowledge. Methods: The study was carried out among medical students of class 1806 from the First Affiliated Hospital of Xi’an Medical University who were in their clinical years. The students were randomly divided into two groups, in which 15 students were enrolled in the live broadcast lecture group, while 13 were in the PowerPoint recorded lecture group. Each group underwent two weeks of teaching in obstetrics and gynecology. After the second week of the course, a knowledge post-test and satisfaction survey were carried out, and the same test paper was used again 14 days after the previous test. The knowledge post-test and satisfaction survey were carried out using the Dingding intelligent form. Results: With regard to the post-test knowledge, the scores of the students under the two teaching methods were high, indicating that the learning effects from the two methods are similar (p &gt; 0.05). In terms of satisfaction, students showed more acceptance to screen sharing lectures (p &lt; 0.01). Conclusion: In small-scale online teaching, live lecture with screen sharing is a better and more effective teaching method, and students are more likely to accept this teaching method.
Review of Chosen Isogeny-Based Cryptographic Schemes

Public-key cryptography provides security for digital systems and communication. Traditional cryptographic solutions are constantly improved, e.g., to suppress brute-force attacks. However, Shor’s algorithm suited for quantum computers can break the bedrock of most currently used systems, i.e., the RSA problem and discrete logarithm problem. Post-quantum cryptography can withstand attacks carried out by quantum computers. Several families of post-quantum systems exist; one of them is isogeny-based cryptography. As a main contribution, in this paper, we provide a survey of chosen, fundamental isogeny-based schemes. The target audience of this review is researchers interested in practical aspects of this field of cryptography; therefore the survey contains exemplary implementations. Our goal was not to develop an efficient implementation, but to provide materials that make it easier to analyze isogeny-based cryptography.
A Cryptographic Test of Randomness, Entropy, and Brute Force Attack on the Modified Playfair Algorithm with the Novel Dynamic Matrix

One critical concern in designing a cryptographic algorithm is its randomness. The randomness test examines the quality of random numbers generated by cryptographic algorithms. In this paper, the National Institute of Standards and Technology (NIST) Statistical Test Suite for Random and Pseudorandom Number Generators for Cryptographic Applications was instrumental in assessing the security of the modified Playfair algorithm with the novel Multidimensional Element-in-Grid Sequencer (MEGS). Moreover, this study determines the level of security of the MEGS-based Playfair algorithm against brute force attacks. Simulation results revealed that the modified cryptographic algorithm could execute the encryption process with randomly generated ciphertext despite having repetitive letters in the plaintext, as evident in the frequency (monobit) test, frequency within a block test, and runs test with p-values &gt; 0.01. Further, the MEGS-based Playfair algorithm was highly resistant against attacks based on the results of the entropy test and the brute force attack analysis. Since the character keyspace of the modified algorithm is 256, attempts to break the ciphertext would cost a large amount of financial and computational resources. The use of a 16x16 dynamic matrix with matrix rotation, matrix shifting, matrix rolling, and crossover operations enhanced the performance of the Playfair algorithm, improving its resilience to attacks. Keywords—Brute force attack, MEGS-based Playfair algorithm, modified Playfair algorithm, NIST statistical test, randomness test
Pengembangan Game “Gemas Si Kakak Gara-Gara Asean” dalam Pembelajaran IPS Kelas VIII di SMP Negeri 2 Gedangsaridi Masa Pandemi

The COVID-19 pandemic has brought changes in various fields, including the field of education. Learning activities are carried out online, various facilities have been used, but the data shows that there is a decreasing interest and participation of students in participating in online learning, so it takes the creativity of teachers to innovate in order to create learning media that are in accordance with the characteristics of students, with the educational game "Game Si Kakak Gara -gara ASEAN” creates a pleasant atmosphere in social studies learning. This development research aims to develop products and to improve learning outcomes for social studies subjects. The method used is research and development (R&amp;D) which adapts the 4D-Thiagarajan model. The procedure in question includes 4 stages, namely, (1) defining, (2) designing, (3) developing, (4) dissemination (dissemination). The subjects of this study were students of class VIII E of SMP N 2 Gedangsari. The data analysis technique was quantitative-descriptive, in the form of an average expert validation score. The results showed that the feasibility level of the game "Gemas Si Kakak Gara-gara ASEAN" which was developed based on media expert validation was 92.5% for material expert validation; and 91%. As for learning outcomes, the average value of students also increased, before using the game "Game Gemas Si Kakak because of ASEAN" students who reached the KKM were only 20 or 62.5% with an average value of students reaching 68.75 out of 32 students, after using games, students who reach above the KKM become 29 or 90.62% with the average value of students being 84.06 or an increase of 28% from the beginning. This shows that the game "Gemas Si Kakak because of ASEAN" is effective in improving the learning outcomes of class VIII students and is suitable for use as a learning medium.
Politeness Strategies used by the First Semester EFL Students in Online Classroom Interaction at UNISMUH Makassar

This research highlights the politeness strategies used by the first semester EFL students in online classroom interaction at UNISMUH Makassar. The objectives of this research were: (1) find out the types of politeness strategies used by the first semester EFL students in online classroom interaction (2) examine the reasons why the first semester EFL students use politeness strategies in online classroom interaction (3) explore the lecturers’ perception about the politeness strategies used by the first semester EFL students in online classroom interaction. This research used descriptive-qualitative method. The subject of the research consisted of three classes in the first semester English Education Department at UNISMUH Makassar. The data were collected by using observation checklist, audio recorder and interview guides. The result of this research revealed that (1) there were four politeness strategies used by the first semester EFL students in online classroom interaction at UNISMUH Makassar, they were bald on record strategy, positive politeness strategy, and negative politeness strategy and off record politeness strategy. From a total of 220 utterances, the most frequently used strategy was bald on record politeness strategy (109 times), positive politeness strategy (43 times), negative politeness strategy (65 times) and off record (3 times), (2) the reasons why students used politeness strategy were to make comfortable communication, create harmony, mutual respect, make the class calm and peaceful, and build intimacy and solidarity to avoid disputes and misunderstandings, (3) In lecturers' perceptions, in order to be polite in online classroom interaction, the first semester EFL students used greeting, saying farewell, apologizing, permission, give deference and good cooperation in class. The lecturers highly appreciate and have a good perspective on the politeness strategies used by the EFL students in online classroom interactions.
PEMBUATAN GAME TOWER DEFENSE “DEFKNIGHTS” PADA WEB

“DefKnights” is a three-dimensional game that can be accessed using internet browser with the address https://galeri.fti.untar.ac.id/gamedevuntar/defknights/. This game was developed with Unity Game Engine. The player will build towers to defeat enemies. Testing methods was done by Blackbox testing, Alpha testing, and Beta Testing by survey form given to 30 respondents. Testing results show that “DefKnights” is an interesting game with an easy-to-understand gameplay.
The Role of COBIT5 as a Reference for Quality Service Quality Improvement

&#x0D; Bank Central Asia Tbk. is the largest private bank company in Indonesia, which is now owned by one of the largest cigarette group companies in the world, namely Djarum. PT. Bank Central Asia Tbk. make various efforts to improve the quality of service quality by setting a standard and policy. One of them is the determination of ITIL V3 standardization, which covers the entire IT Service process. ITIL V3 is a series of concepts and techniques for infrastructure management, development, and information technology operations. These efforts were made to meet the ISO 20000 standardization to obtain ISO 20000 certification in 2011. However, PT Bank Central Asia Tbk wants to continue to improve the quality of IT services for the better, therefore PT Bank Central Asia Tbk. chose to use the COBIT 5 framework as a method of measuring the quality of IT service quality, especially in the field of IT Service Management (ITSM) in the DSS02 (Manage Service requests and Incidents) and DSS03 (Manage Problems) processes. The result of this research is that the Capability Level of the DSS02 and DSS03 processes is known at PT Bank Central Asia Tbk. the current condition is level 3 (Established Process), while the target level to be achieved is level 4 (Predictable Process). So that to reach the next level, PT Bank Central Asia is expected to have followed the recommendations for improvement given.&#x0D;
Design of Computer Management System for Reproductive Toxicity Tests

<p style="text-align: justify;"><span style="font-size:16px;font-family: 'Times New Roman','serif'">Hospital is also the most active field of modern information trend. In the process of continuous improvement of computer performance, its price is also declining. Computer has been widely used in modern medical, scientific research, teaching and management. In order to carry out the reproductive toxicity test, the computer management system can quickly collect, access, process and analyze the accurate reliability, and improve the efficiency of the test work. This paper briefly introduces what is the reproductive toxicity test. At the same time, the demand of computer management system for reproductive toxicity test is raised. The experimental design of reproductive toxicity test is carried out, and the design theory of computer management system is summarized.</span>
Independent and controllable security container substation equipment condition monitoring method based on cloud edge cooperation

In order to solve the problems of low real-time and insufficient accuracy of the current substation equipment state analysis methods, this paper proposes an independent and controllable security container substation equipment state monitoring method based on cloud edge cooperation mode. This method combines edge computing technology with cloud computing technology to build a cloud edge collaborative architecture for power equipment state analysis; On the edge side, the ordered processing of data is realized based on correlation analysis method to provide reliable and complete data support; On the cloud side of the master station, dynamic power equipment state analysis is realized based on C4.5 decision tree algorithm. The simulation experiment takes SF6 circuit breaker as an example. The experimental results show that the state recognition accuracy of the proposed method is more than 95% and has good state analysis performance.
Development of Educational Game to Practice Number Sense Based on Android

Children have difficulties in learning mathematics because they are still memorizing,they haven’t used their number sense abilities. Number sense is an ability that developed properly and correctly can support logical intelligence in the field of mathematics, especially in numbers. From previous research on number sense, the media for practicing number sense skills still uses paper and writing utensils. In this study, we will develop media to train number sense through android media that can be accessed anywhere, so that it can make it easier for users. The development of this media is in the form of games developed with unity with waterfall stages. The results of the test, the application did not experience errors due to bugs and the test results on several children got good scores.