Reviewerly/exHarmony huggingface dataset:
Linear Maps as Sufficient Criteria for Entanglement Depth and Compatibility in Many-Body Systems

Physical transformations are described by linear maps that are completely positive and trace preserving (CPTP). However, maps that are positive (P) but not completely positive (CP) are instrumental to derive separability/entanglement criteria. Moreover, the properties of such maps can be linked to entanglement properties of the states they detect. Here, we extend the results presented in [34], where sufficient separability criteria for bipartite systems were derived. In particular, we analyze the entanglement depth of an [Formula: see text]-qubit system by proposing linear maps that, when applied to any state, result in a biseparable state for the [Formula: see text] partitions, i.e., [Formula: see text]-entanglement depth. Furthermore, we derive criteria to detect arbitrary [Formula: see text]-entanglement depth tailored to states in close vicinity of the completely depolarized state (the normalized identity matrix). We also provide separability (or [Formula: see text]-entanglement depth) conditions in the symmetric sector, including the diagonal states. Finally, we suggest how similar map techniques can be used to derive sufficient conditions for a set of expectation values to be compatible with separable states or local-hidden-variable theories. We dedicate this paper to the memory of the late Andrzej Kossakowski, our spiritual and intellectual mentor in the field of linear maps.
METHODOLOGICAL SUPPORT OF INDEPENDENT WORK OF STUDENTS

In accordance with the provisions of the Federal Educational Standard of Education, universities face the difficult task of forming certain professional and universal competencies among students. The organization of independent work of students is one of the important factors in the educational activities of universities, in modern conditions, the proportion of this component has become noticeably higher. It is this type of work that allows the future specialist to develop the ability to analyze various processes, independently set tasks, choose ways to solve them, argue his choice, creatively approach the problem. The article deals with the issues of methodological support of the educational process aimed at helping to master the material independently. The informational, organizational and controlling functions of the methodological base are analyzed. The review of various types of support used in the work of teachers of the Department of Higher Mathematics of Samara State Technical University is given, the results of a study conducted among students on the effectiveness of one of the forms of independent work using the proposed manuals, video lessons, cases are analyzed. As a result of the survey, the results were obtained confirming the positive contribution of various methodological materials in the independent development of certain sections of mathematics.
Isomorphism between Spaces of Multilinear Maps and Nested Compositions over Real Normed Vector Spaces

Summary This paper formalizes in Mizar [1], [2], that the isometric isomorphisms between spaces formed by an ( n + 1)-dimensional multilinear map and an n -fold composition of linear maps on real normed spaces. This result is used to describe the space of nth-order derivatives of the Frechet derivative as a multilinear space. In Section 1, we discuss the spaces of 1-dimensional multilinear maps and 0-fold compositions as a preparation, and in Section 2, we extend the discussion to the spaces of ( n + 1)-dimensional multilinear map and an n -fold compositions. We referred to [4], [11], [8], [9] in this formalization.
Design and Implementation of Hotspot Network Login Authentication Using QR Code Based on Mikrotik

Internet Hotspot networks generally use WEP/WPA/WPA2 security as user authentication so that they can login and connect to the network, but this authentication is stored on hotspot access point devices and is used for multi users so that admins cannot manage the network efficiently. Another authentication method can be using is a captative portal system that requires users to enter a username and password to use the hotspot service. Although the use of a captative portal is quite good, the use of passwords often experiences problems, namely users forget their passwords or passwords can be spread easily. For this reason, better authentication is needed which can reduce the risk of spreading login information so that it can reduce network load. so in this study we designed and implemented Hotspot Network Login Authentication Using a Mikrotik-Based QR Code by utilizing a user manager application that is already contained in the Mikrotik package and can be directly installed and run directly on the Mikrotik device without using an additional server. The system can be created by simply adding a Mikrotik routerboard RB951Ui-2HND with a built in Mikrotik access point as an access point for Hotspots and modifying the Mikrotik default login page by adding the HTML5 and Javascript Web-based QR Code feature. The test results show that the system is able to run as desired and is able to handle the given input and is able to handle user login exploits by giving error messages. SSL certificates can be generated using the Mikrotik certificate feature, even if these certificates are not publicly known.
Benefits of online education or shortcomings of the traditional system?

The pandemic generated by the Coronavirus COVID-19 forced universities to shift from face-to-face to online education.This change has been a challenge for both teachers and students, as well as for the institution.Inherently, the new situation triggered a comparison with the traditional system and for many students, it seems to bring unforeseen benefits.A closer look at students' opinions reveals that apart from the contextual advantages, online teaching and learning are surpassing or fixing several limitations or shortcomings of the traditional system.The objective of this research is to analyze in more detail the students' positive perceptions of online teaching and learning from a new perspective.The analysis revealed several shortcomings of the pre-existing system: lack of a structured repository of educational materials, scarcity of learning support, poor access to information of interest, issues related to communication with teachers, and issues related to the quality of the learning environment.
QR Code-Assisted Pop-Up Book Learning Media for Grade II Elementary School

Lack of media development used in the learning process in the classroom. This research aims to create a pop-up media book on theme 8 sub-theme 4 assisted by QR code for grade II elementary school. This study used the ADDIE model, but the research carried out only reached the development stage due to time and situation constraints. The trial subjects of this research consisted of two media experts, four material experts, and two practitioners. The data collection method in this research is a questionnaire method by providing an assessment sheet. This study was analyzed using the average formula. The results showed that the validity of the pop-up book media obtained from the average calculation was 4.99, with qualifications suitable for use in the learning process. The average practicality of the media that has been developed is 4.73 with practical qualifications and is very suitable for use in the learning process in grade II elementary school. So, the media developed as a pop-up book assisted by a Qr code learning theme 8 sub-theme 4 is valid and practical to use in the learning process for grade II elementary schools. The implications of this media can be used by the teacher in the learning process so that students feel more comfortable and easier to understand the material in the book and the material explained by the teacher in class.
Design and comparison of metaheuristic optimization learning approach PID controller for self-balancing bicycle

Bicycles have always been a wonderful transport that is used all over the world. In this automatic world, bicycles can also be automated by designing controllers. Bicycles are highly non-linear; the controller design can be found very difficult. The smart controllers such as Firefly Algorithm (FFA), Bacterial Foraging Optimization (BFO) algorithm, and Ant Colony Optimization (ACO) algorithm are used to design PID controllers and comparable to each other to achieve the best results for a bicycle. The error values are compared by the ANOVA test and the ACO PID results are better.
Web-Based Diniyah Teacher Salary Distribution Information System at the Banda Aceh City Education and Culture Office

The objectives of the research conducted include; 1) Develop a Salary Distribution Information System to be applied in the process of disbursing the salary of diniyah teachers, 2) Develop a website application that can assist treasurers in the process of distributing salaries appropriately, and 3) Develop a website-based salary assignment application that can make it easier for treasurers to make salary transfer reports. . To obtain data as material for writing research and discussing problems, the authors use the method of observation, interviews, literature review, and design analysis, while in application development using the waterfall method. From the results of research and observations that have been carried out at the Education and Culture Office of Banda Aceh City, the following conclusions can be drawn; 1) With the web-based information system on the distribution of diniyah teachers' salaries at the Banda Aceh City Education and Culture Office and the work on making payroll is precise, and accurate, especially in the personnel department, and getting information about the teacher's salary becomes easier 2) Information system This is able to overcome the problems that often occur at the Education and Culture Office of Banda Aceh City, namely it is difficult to control and supervise employee data and salary preparation which can avoid delays and in making employee salary reports every year and a certain period, and 3) The creation of an information system program in order to obtain quality information.
Intangible Cultural Heritage Based on AR Technology

With the development of society and the improvement of people's material living standards, Internet technology has penetrated into all aspects of people's lives, and AR technology has gradually entered people's lives. At the same time, all sectors of society are paying more and more attention to the development and protection of ICH and other traditional cultures. Although many experts and scholars have conducted research and discussion in this area before and after, due to the late start time, shortage of technology and incomplete technical personnel and other issues, no good solution has been found, and little gain has been achieved. Based on this, this article adopts a new perspective, using the advantages of the modern big data society, through the current advanced AR technology and digital management, aiming to find the best plan for the development and protection of ICH, with a view to the domestic ICH Provide reference and reference for development and protection. This article uses data analysis, comparison and experiment methods. It first introduces the theoretical aspects of ICH and proposes specific measures for its digital development and protection, and then quotes the traditional cultural heritage of shadow play as as a specific example, 60 audiences were randomly surveyed by questionnaire survey, and divided into 3 groups according to age, and they were subjected to issues such as viewing attitude and effect of traditional shadow play based on AR technology and traditional shadow play according to the investigation, it is concluded that the traditional shadow play based on AR technology is more popular with the audience, and compared with the traditional shadow play, the viewing effect is better.
ANALISIS DAMPAK GAME ONLINE TERHADAP PRESTASI BELAJAR PESERTA DIDIK ( STUDI KASUS DI SDN PENGARADAN 03 KECAMATAN TANJUNG KABUPATEN BREBES )

This research was conducted at the SDN Pengaradan 03 Kecamatan Tanjung, Kabupaten Brebes. The purpose of this study is 1) To determine the learning achievement of students. 2) To determine the factors that influence student learning achievement. 3) To find out efforts to minimize online game play on learning achievement. This study uses a qualitative approach, while the data collection uses the interview method, observation method and documentation method. The results of this study are 1) Learning achievement in Pengaradan 03 Kecamatan Tanjung, Kabupaten Brebes elementary school is quite good, where the velue is taken based on the attitude of the students themselves, daily by the teacher, mid – semester exam score and end of semester scores ehere the score is used as reference in knowing achievement learn students. 2) Factors that affect student learning achievement come from the family environment. Where family is the main and most important factor in shaping the character of students and a supportive social environment will affect the growth and development of students well by directing positive things that will affect the achievement og learning achievement in school. 3) Efforts that must be made in minimizing online game play are to to provide direction and understanding of the impact that is caused in online games that are done excessively, making the game on of the alternative rewards for student who get good ahievements so that they can motivate students to keep learning.
Brain Vessels Enhancement in 3D CT Data Using Eigenvalues of Hessian Matrix

Cerebrovascular pathologies represent very serious life-threatening diseases and therefore great importance is attached to improving the diagnostic process of these diseases.In this work, an approach for brain vessels enhancement in 3D CT angiographic data has been proposed.A 3D binary mask of the brain was constructed and used for brain tissue extraction, in which the cerebral vessels were then enhanced using advanced filters based on Hessian matrix computation and analysis of Hessian eigenvalues.A dataset of 5 anonymized patient CT scans was used to design this approach.
Achievement Motivation, Affiliation Motivation, and Student Learning Behavior During The Covid-19 Pandemic: A Structural Equation Model

Learning behavior can be driven by motivation, when the quality of this motivation is high it will have a positive impact on welfare, but when motivation is of low quality it will have a detrimental impact on welfare. This study aims to determine the relationship between achievement motivation, affiliation motivation, and student learning behavior during the Covid-19 pandemic. Research design correlation with SEM analysis techniques. The subjects that will be used consist of 2941 junior high school students who were selected using the cluster random sampling technique. The research data was taken using 3 psychological scales, namely achievement motivation, affiliation motivation, and learning behavior. The data that has been collected is then analyzed using Structural Equation Modeling (SEM) based on Partial Least Square (PLS) assisted by Warp â€“ PLS version 7.0. The results of the analysis show that the coefficient of achievement motivation on learning behavior is 0.64. It shows that achievement motivation is significantly correlated. The coefficient of affiliated motivation on learning behavior is 0.1. It shows that affiliation motivation is influential but not significant, even though affiliation motivation supports learning behavior.
Matlab Tool for Assistance in Learning English Words Pronunciation

This paper presents a MATLAB module to assist students in learning the correct pronunciation of individual English words.The measurement of pronunciation correctness is based on evaluation of prosodic speech parameters using three methods.A brief introduction to these prosodic parameters is given, along with a description of the developed tool.Program testing was performed with a native and non-native speaker.
on the flow curve peak forecasting via artificial neural networks

Artificial neural networks (ANN) embody the wide family of various brain-inspired approaches finding their utilization at the solution of many up-to-date issues, e.g., voice, picture and video processing and recognition or regression analysis.The ANN-based regression analysis is able to provide a functional relationship between the high number of predictors and high number of outcomes.This ANN ability has been in the frame of the submitted research applied to offer an alternative methodism for the forecasting of hot flow curve global maximum coordinates under a wide range of thermomechanical circumstances.The research is aimed to evaluate three types of ANN -a Multi-Layer Perceptron (MLP), Radial Basis Neural Network (RBNN) and Generalized Regression Neural Network (GRNN).The results have showed that considering the description of both peak point coordinates simultaneously, the RBNN two-outputs model offered the best performance from the point of view of achieved accuracy, forecasting ability and even feasible computing time.
Optimalisasi Pengelolaan Kelas Secara Daring Melalui Media Pembelajaran

Learning media is a part of the learning component that is used as a tool that can help the learning process, so that learning objectives can be conveyed properly. However, in practice learning media is very rarely applied in classroom management. This study discusses the problem of online learning. Where the implementation of learning is still not optimal, this is because teachers are still not able to optimize the use of learning media and learning management in the implementation of classroom management. The purpose of this study is to find out how important the role of learning media in classroom management is in boldly. This research was conducted through an approach approach. Data was collected by interviewing elementary school teachers in one elementary school in Garut Regency, West Java Province and literature studies. The results of this study conclude that if the learning process is carried out by optimizing the learning media, then the classroom management carried out by the teacher will be better, the learning objectives will be achieved easily and optimally.
Modern pedagogical education in the conditions of blended learning

The present study is theoretical and aims to explore and critically evaluate the experience of blended learning demonstrated by countries that have attained a high level of education. Using a complex of theoretical methods, the study provides an analysis of the concept of blended learning, which combines both the traditional forms of education, the methods of distance learning, and innovative e-learning technologies. The models of blended learning found to be most successful in practical implementation are analyzed. The provided examples and recommendations for organizing blended learning in pedagogical education in foreign countries and a discussion of the challenges of its implementation and the possibilities of overcoming them can be useful in the use of blended learning in the Russian system of education, considering the domestic specifics. The study results suggest that the effectiveness of pedagogical education can be ensured by means of a combined implementation of different forms of e-learning and traditional learning – through blended learning.
Rancang Bangun Sistem Informasi Akuntansi Dengan Metode Waterfall Untuk Memudahkan Laporan Pada Koperasi Warung Kita Pamijahan Bogor

In today's era of globalization, information technology is advancing rapidly. As for computers, which are equipment created to facilitate human work, when achieving progress both in the manufacture of hardware and software. Warung Kita Cooperative really needs an information system that supports and provides satisfactory service to customers. For this reason, the author tries to make a Final Project regarding the system of selling goods at the Warung Kita Pamijahan Bogor Cooperative which has not yet been computerized. At the time the Warung Kita Cooperative was engaged in the sale of goods. The existing system at the Warung Kita Cooperative is still done manually, starting from recording goods, making sales notes, to storing other data related to the sales process to making reports, making it possible during the process an error occurred in the recording, less the accuracy of the reports made and the delay in finding the required data. The design of this information system is the best solution to solve the problems that exist in this company, and with a computerized system, an effective and efficient activity can be achieved in supporting activities in this company. The computerized system is better than the manual system to run more effectively and efficiently and the current sales system is more conducive than the previous system
Teacher’s methods of organizing communication with students

This article provides full information about teachers' methods of organizing communication with students during lessons, instructions on how teachers can interest students in lessons, and the aspects teachers should pay attention to when using new methods.
Image Super-Resolution Using Generative Adversarial Networks with Learned Degradation Operators

Image super-resolution is a research endeavour that has gained notoriety in computer vision. The research goal is to increase the spatial dimensions of an image using corresponding low-resolution and high-resolution image pairs to enhance the perceptual quality. The challenge of maintaining such perceptual quality lies in developing appropriate algorithms that learn to reconstruct higher-quality images from their lower-resolution counterparts. Recent methods employ deep learning algorithms to reconstruct textural details prevalent in low-resolution images. Since corresponding image pairs are non-trivial to collect, researchers attempt super-resolution by creating synthetic low-resolution representations of high-resolution images. Unfortunately, such methods employ ineffective downscaling operations to achieve synthetic low-resolution images. These methods fail to generalize well on real-world images that may suffer different degradations. A different angle is offered to solve the task of image super-resolution by investigating the plausibility of learning the degradational operation using generative adversarial networks. A two-stage generative adversarial network along with two architectural variations is proposed to solve the task of real-world super-resolution from low-resolution images with unknown degradations. It is demonstrated that learning to downsample images in a weakly supervised manner is an impactful and viable approach for super-resolution.