Reviewerly/exHarmony huggingface dataset:
“Com a palavra, o usuário”: o que dizem os usuários do Arquivo Nacional sobre suas pesquisas na instituição

It presents an analysis of the program “Com a palavra, o usuario”, aiming to understand frequent user's perceptions about their research processes. It was verified that researchers improve the clearness of their questions throughout the course of their exploration of the documents and it concludes that the use of qualitative technique is indicative of user-oriented studies by Arquivo Nacional.Keywords: users; qualitative technique; Arquivo Nacional.
Modeling Hierarchical System with Operads.

This paper applies operads and functorial semantics to address the problem of failure diagnosis in complex systems. We start with a concrete example, developing a hierarchical interaction model for the Length Scale Interferometer, a high-precision measurement system operated by the US National Institute of Standards and Technology. The model is expressed in terms of combinatorial/diagrammatic structures called port-graphs, and we explain how to extract an operad LSI from a collection of these diagrams. Next we show how functors to the operad of probabilities organize and constrain the relative probabilities of component failure in the system. Finally, we show how to extend the analysis from general component failure to specific failure modes.
Increasing the English Reading Comprehension Ability of non-English Teachers: The Effectiveness of Mind-Mapping

Learners of English as foreign language needs strategies in comprehending English task. Thisresearch aims to find out the effectiveness of using mind mapping as strategy in increasing nonEnglish teachers' ability in reading comprehension. The effectiveness was based on theirsignificant improvement before and after having reading comprehension courses by using mindmapping. The participants were 100 non-English teachers in West Java, Indonesia. Thisresearch applied a quasi-experimental method, in which the teachers were divided intoexperimental and control groups. All participants read four different types of texts as treatment,however the experimental group had to utilize mind mapping when comprehending the texts. Thedata were collected by using pre and post reading comprehension tests and were then analyzedquantitatively by using independent and paired sample t-tests. The result showed that there wassignificant improvement in comprehending English text for both groups, however there was astatistically significant difference in reading comprehension between teachers who used mindmapping in comprehending English text and those who did not. A set of questionnaires about theuse of mind mapping was also distributed to the experimental group, and it indicated that mindmapping helped them organize the content of reading text, and they could comprehend it better.Results in terms of an increased understanding of mind mapping, and implications for curriculaand classroom applications were also discussed.
Change Management Practices Influence On Increasing Employees' Commitment To Achieving Strategic Goals: Case Study

Current study aimed at examining the influence of change management practices within organizationson employees' commitment to achieving strategic goals of the organization. The chosen changemanagement practices included managing aspects within the organization like (Leadership,Communication, Employee Engagement, Culture and Motivation).Researcher distributed total of(117) questionnaire on HR managers and project managers within pharmaceutical and medicalsupplies in Jordan Amman. Results of study indicated an influence of change management chosenpractices on employees' commitment to achieving strategic goals that are attributed to motivation andculture with an R value of .865 and .693 respectively. Results indicated that employees can still havethe ability to achieve organizational goals through a situation of change by being motivated inorganizational culture that supports change management. Study recommended organizations toadoptstrategies based on providing facts and information objectively and without bias to the organization'sworkers, departments and/or personal interests.
Creating a Cluster with kubeadm

In this chapter, you will deploy a Kubernetes cluster on virtual machines (VMs) in Google Cloud.
Intellect as the basis of future scientist's intellectual work culture

The relevance of the problem is due to the need for monitoring diagnoses of future scientist's intellectual work culture and insufficient study of various aspects of the multidimensional intelligence model as its basis. The purpose of the article is to consider the functional-structural model of multidimensional intellect as the basis of future scientists' intellectual work in the line of the human-anthropological approach and its approbation. The leading method of studying this problem is modeling, which allows us to study this problem as a process of mastering by future scientists the fundamental system qualities of intellectual work culture.
THEORETICAL BASES OF THE PROBLEM OF CREATIVE PERSONALITY AND HERO

The article explains the scientific significance of the problem of the creative personality and heroism in literary criticism. The relations between the author of fiction and his worldview are analyzed. The concept of the creative personality of the writer is scientifically substantiated
An Enhanced Image Dehazing Procedure Using CLAHE and a Guided Filter

The presence of unwanted particles in the atmosphere, like haze, fog, mist, smoke, and water droplets, degrades the quality as well as the visibility of the image by diminishing the contrast. Haze affected images cause serious problems in several commercial and scientific areas. So, to regain the original quality from a haze affected image, dehazing methods are used. In this chapter, a dehazing technique is proposed and implemented using a Contrast Limited Adaptive Histogram Equalization and Guided Filter. The technique is tested on different outdoor hazy images, collected from the HazeRD dataset, with haze levels such as 50, 100, and 200. The proposed technique is effective as well as faster than other state-of-the-art methods as evidenced in the experimental results.
Design a socialVR tool for the remote co-design of customized cakes

Nowadays, co-design is progressively popular in the area of customized retail services. Co-design involves users and potential customers into the whole process of product design, from ideation to final design, and thus, has a great potential in offering a personalized customer experience based on the individual needs and behaviors. However, usually co-design requires face-to-face communication, which might be difficult especially in the current corona time. Additionally, it is a challenge for the customer, the non-expert designer to equally collaborate with professional designers. Therefore, a tool is needed to support remote co-design actions and expower the non-expert users for an equal cooperation with designers. We propose that socialVR, an emerging mediated social interaction technology in the medium of Virtual Reality, has a potential in supporting remote and interactive co-design activities. Social VR technology enables users in different locations to interact with virtual avatars of other users in a collaborative Virtual Environment. Additionally, socialVR allows users to communicate with each other through diverse communication cues (i.e., 3d visual, audio, haptic), and hence, supports intricate social and physical interactions in co-design. In this project, we aim to explore how socialVR can facilitate co-design, and understand how socialVR influences people’s experience and behavior in remote collaborative design tasks To find out the answers, we follow a research-through-design methodology. Firstly, we choose a specific use case of collaborative cake-making between cake-makers and clients for the purpose of customized retail. Then, based on the current interaction between baker and clients, we designed and developed a medium-fidelity VR prototype, which allows two users collaboratively design cakes in VE wearing head-mounted displays (HMDs). After that, we performed a VR test for user evaluation, so as to investigate the impacts of socialVR on social and collaborative behavior, as well as validate the functionality and interaction techniques of this prototype. The results offer abundant insights for us to understand the how design non-experts experience interacting with professional designers and design systems in socialVR, and how their experience influences their behavior.
Legal Protection for Bitcoin Users in E-commerce Transactions

E-commerce in the internet is growing rapidly, ranging from e-banking, pay pal, to virtual currencies, like Bitcoin. Bitcoin transactions are considered very profitable; therefore, it can be considered as a transaction method. However, in some countries, bitcoin has not gained legality, and it triggers Bitcoin users to get legal protection in transactions. Similarly, in Indonesia, any transactions using bitcoin are increasing well, but there has not been any legality. Even from the officials of Bank Indonesia prohibits the use of Bitcoin with the consideration that it is not a legal currency or payment instrument in Indonesia. The issues that arise are identified as follows; what legal aspects can be used as the basis for bitcoin users in e-commerce transactions and what is the role of the state in providing legal protection for bitcoin users. The method used is normative juridical which means testing the existing legislation associated with the discussion of legal protection of Bitcoin users in e-commerce transactions and analyzed juridically qualitative. The conclusion is that the legal basis used in the use of Bitcoin as an e- commerce transaction is considered private law because it involves relationships between individuals and public law because it involves the role of the state. The role of the state in providing legal protection to their citizens is an obligation.
Psychological Groundings for the Development of Digital Educational Resources

Many leading educational institutions in Russia, including Kazan Federal University develop and implement digital educational resources for different courses. However, Janelli points out that so far there is no unified theory of E-learning. The study aims at elucidating universal psychological patterns that may be used in developing digital educational resources for different psychological and educational (pedagogical) disciplines and at working out recommendations basing on the revealed patterns. Theoretical analysis of psychological views on digital educational resources and studies that assess their effectiveness was the main research methodology. Theoretical research resulted in a set of revealed psychological patterns and recommendations concerning the development of successful digital educational resources. In particular, it was concluded that 1) educational resources following on from behavioral and constructivist theories are more efficient than those based on cognitive ideas; 2) the most useful educational tasks are designed to be done by students independently (by themselves) on the basis of the information acquired in the course; 3) a digital educational resource is more effective if students are informed about instruments that may help them in their studies; 4) a digital educational resource is more effective if the author uses special strategies to communicate with students, such as FAQ or “Ask your teacher” sections. Thus, the following techniques are used to improve the performance of the designed digital educational resources: meta-information about the course and its specifics, special communicational strategies aimed at getting good feed-back from the students, various ways of data presentation (written information, visual image, teacher’s video-explanations of storytelling), and tasks for self-tuition based on the information acquired in the course.
Man from Maia village in Schrader Range with police officer

Title imposed. Caption on the rear of the photograph: of Maia village in Schrader Range. Pygmy 5' 3½ Police Boy 5'7 5 Aug 1937 9.30 am bright. Captions reflect the attitudes of the author at the time they were written, and do not reflect the values of the archives. Stinear occasionally notes weather conditions and brightness when taking photographs. These photographs were taken during Stinear's time in Papua New Guinea from 1936-1937, in the Sepik, Ramu, and Gulf regions.
The Future of Blockchain Technology

The aim of this report is to forecast the next 10 years of the new Blockchain Technology (BT). This will be accomplished by specifying the domain, defining the current picture and modelling the driver set, which will result in identifying the dilemmas. The research conducted indicates that Blockchain is a new technology created to facilitate payment transactions and improve virtual data safety. Currently, Blockchain is situated at an initial development stage. Interests from companies in the network are increasing, as they see the potential of Blockchain and cryptocurrencies in many market sectors. Blockchain is only at the start of its potential. However, through the investigation conducted it has been possible to identify four possible future scenarios. Each picture considers the two variables of investment and adoption shifting between high and low. Analysis have focused mainly on the great impact of disruption that BT will cause on markets with high investment and high adoption. Strategies will be recommended to deal with the future implications of blockchain.
Designing of Behavioral Pattern on Medication Adherence Patient of Children with Tuberculosis Based Android

The incidence of pulmonary tuberculosis (TB) in Indonesia is estimated to have 539,000 new cases and 101,000 deaths each year. Data of children with TB in South Kalimantan Province from 2009-2011 found as many as 28 cases with BTA+ on age 0-14 years. In 2014 and 2015 the proportion of children with TB patients found in Banjarbaru City was 10.84% and 8.5% compared to all TB patients. In Banjarmasin City nearby Banjarbaru City, there were 28.6% reported TB cases that were handled by TB program managers in the Health Department. Based on these conditions, TB prevention is needed with a short-term pulmonary TB healing strategy with direct supervision. The general objective of this study was to analyze the design of behavioral patterns on medication adherence patients of children with TB in the working area of the public health centers in Banjarbaru. This type of research is quasi-experimental, with one group pretest posttest design. There are significant differences in the average of knowledge, attitudes, family support, and health workforce support between pre-test and post-test. Knowledge enhancement occurred every week and remained after 6 weeks in both cases respondents at 87.5%, controls at 89.4%. An increase in attitude will occur every week if an intervention is carried out and settled after 6 weeks in both cases respondents as much as 89.08%, controls as much as 88.48%. Increased adherence will occur every week if an intervention is carried out and settled after 6 weeks in both cases respondents as much as 94.8%. The increase in family support occurs every week with an increase in week 6 of 97.72%. The increase in family support occurs every week with an increase in week 6 of 97.72%. The design of behavior patterns in android-based in the working area of the City of Banjarbaru can improve knowledge, attitudes, family support, health workforce support in improving health in TB patients with a cure rate in 2 (18%) respondents interrupted in 3 months.
Blockchain applications, projects and implementations

In this chapter, we first present potential blockchain applications in the world and then summarize the ongoing blockchain projects and its implementations, along with comprehensive compares among them.
Water-soluble stabilizer for speckle pattern fabrication

This work aims to provide a quick solution for impressing a well-defined and repeatable speckle pattern on the surface of a material sample. The proposed technique is based on a water-soluble stabilizer on which the speckle pattern generated and optimized via computer is printed. To verify the application, a two-dimensional (2D) digital image correlation (DIC) system is employed to measure the full-range strain distribution at the macroscopic level during a tensile test on open-hole aluminum specimen. The experimental setup consists mainly of an action camera, a macro lens, and an open-source 2D DIC software. The measured data obtained from the DIC are compared to the other ones provided both from a traditional measurement method based on strain gauge and by a numerical simulation. The results indicate that the approach is both accurate and reliable to obtain stress-strain curves especially in the presence of plastic deformations.
PENGARUH PROGRAM SUCCESS FOR ALL TERHADAP KETRAMPILAN MEMBACA PEMAHAMAN SISWA KELAS IV MADRASAH IBTIDAIYAH

AbstractThis research has purpose to know the effect of success for all programs toward the ability of students reading comprehension skill of class IVaMIM 21 Kapas Bojonegoro. The kinds of experiments that used in this researchis quasi-experimental design usingpretest-posttest control group design. Data analysis that used is valildity test expert shows that the feasibilityof using the research instrument, validity test ,reliability, homogeneity test and t test shows that  the price of t <t table is 4.73 <2.39 , it means that there is sicnifikansof treatment giving. The Calculation of path analysis shows that the response of the parents reading independently affect the result of the dependent variable that is evidenced by the calculated probability value less than 0.05 probability value calculated through linear regression by using SPSS. Therefore, it can be concluded that the existence of independent and intervining variables are effectedtoward students reading comprehension skills.
Modeling Knowledge Acquisition from Multiple Learning Resource Types.

Students acquire knowledge as they interact with a variety of learning materials, such as video lectures, problems, and discussions. Modeling student knowledge at each point during their learning period and understanding the contribution of each learning material to student knowledge are essential for detecting students' knowledge gaps and recommending learning materials to them. Current student knowledge modeling techniques mostly rely on one type of learning material, mainly problems, to model student knowledge growth. These approaches ignore the fact that students also learn from other types of material. In this paper, we propose a student knowledge model that can capture knowledge growth as a result of learning from a diverse set of learning resource types while unveiling the association between the learning materials of different types. Our multi-view knowledge model (MVKM) incorporates a flexible knowledge increase objective on top of a multi-view tensor factorization to capture occasional forgetting while representing student knowledge and learning material concepts in a lower-dimensional latent space. We evaluate our model in different experiments toshow that it can accurately predict students' future performance, differentiate between knowledge gain in different student groups and concepts, and unveil hidden similarities across learning materials of different types.
The Code Switching of Singkil Language in Indonesian Language Learning Process at Junior High School of Aceh Singkil and Its Usefulness as Student Reading Material

In teaching learning process at SMP Darulmuta'alimin Tanah Merah Aceh Singkil, code switching and code mixing are useful in some events . This does not only happen to students, but also teachers who have the same background (mother tongue) as students. A teacher at SMP Darulmuta'alimin Tanah Merah Aceh Singkil uses the local language or mother tongues so that the students are being taught understand. In accordance with the explanation of Article 36, Chapter XV, of the 1945 Constitution, it can be seen that the language of instruction is used in the teaching and learning process in the Indonesian class. This type of research is qualitative analytical descriptive, which seeks to describe the characteristics of the data in accordance with the actual situation. The description is described as it is systematically, factually, and accurately regarding the data and characteristics of the phenomena under study. The data shows that the code switching event in Indonesian language learning in grade VII-A SMP Darulmuta'alimin Tanah Merah Aceh Singkil, which is from the Singkil language to Indonesian. Since the beginning of the conversation in the learning process, the teacher and students communicate using Singkil and the end of their conversation using Indonesian.
Design of Students’ Creative Activity in the Conditions of «Digital Freedom»: Comparative Analysis of Group and Individual Strategies

The modern neural network, as a prototype of artificial intelligence, becomes not just an assistant in student learning, but its co-author, co-creator, a partner and a mentor.The ever-increasing and less-controlled capabilities of artificial intelligence in the field of collecting and analyzing information, organizing experiments, modeling and forecasting, generating original content, call into question the very principle of freedom of human creativity.The concept of "digital freedom" is introduced in the article to describe the new conditions of students' creative activity.The information environment is considered as a resource and, at the same time, a barrier for traditional approaches, which are adopted in pedagogy, to project creative activities of students.In the situation of digital freedom, new effective models and strategies for organizing, conducting and evaluating student projects arise.The article provides a review and comparative analysis of group and individual design strategies, introduces and describes new strategies for project activities based on collective leadership and co-creation with artificial intelligence.The experiences of project creative
Developing a Media Collection that Addresses Trends while Targeting the Needs of Users: An Analysis of Online Streaming Videos (OSV) at CSU San Marcos

In the past two decades, library collections have gone through drastic changes, moving from print based to primarily electronic based. The transition started with electronic indexes and abstracts, then e-journals, e-books, and finally online streaming videos (OSV).  New technology brings new challenges as well as opportunities.  Librarians must keep abreast of: ongoing developments in new acquisitions models (subscription vs. purchase, local campus acquisitions vs. consortia deals, librarian-selection vs. user-selection etc.),new pricing models (single year pricing, multi-year pricing, pricing based on FTEs or on usage, etc.) andnew assessment methods and standards (vendor usage statistics, web logins and standardized usage guided by library professional organizations).Through literature reviews and a study of the usage of two OSV databases during six semesters at California State University of San Marcos, this research aims to review the OSV trends in collection building/management and OSV use in academic libraries.The research findings indicated that OSV was a valuable teaching and learning resource at CSUSM. More longitudinal studies covering wider OSV resources would be valuable to test and support this observation.