Reviewerly/exHarmony huggingface dataset:
Penerapan Sistem Informasi Akuntansi Menggunakan Software Accurate dalam Pengambilan Keputusan UMKM di Kota Mataram

Accurate is an accounting information system that is useful for facilitating the management of financial data for companies and MSMEs and producing information in the form of financial reports that can be used as a basis for decision making. So far there are still many MSMEs that have not implemented accounting information systems such as accurate software. This research is intended to find out how to implement an accounting information system using accurate software in decision making for MSMEs in Mataram City. The research method used was descriptive qualitative with data collection techniques through interviews and documentation with informants, namely each owner or manager and employees responsible for implementing Accurate Software from 4 MSMEs in Mataram City, including CV. Prabu Pande Perkasa, CV. Lancar Jaya Abadi, Geshuter Lombok, and Mahkota Lancar. The results of this research can be concluded that the application of Accurate Software to several MSMEs in Mataram City can be said to be quite effective according to TAM theory even though there is one drawback related to invoices which shows that there is an additional need for data processing. Then, in making decisions, MSMEs tend to take low risks, pay attention to basic information, and must have creative thinking.
Digital Tools of Business Communication in Educational Organizations of Europe

The article presents a comparative analysis of the digital competence of representatives of educational and scientific organizations in Europe, in particular Austria, regarding their ability to use digital tools in business communication.The study encompasses the results of experimental training conducted between 2022 and 2023, which includes a series of theoretical and empirical data: questionnaires and data from a pilot experiment, an educational component, and the results of a formative experiment.The study explores the adaptability of adults to the use of digital tools for business communication within a defined timeframe.Furthermore, it examines the changing dynamics of digital tool usage, particularly Facebook, Messenger, Instagram, YouTube, and ChatGPT, identifying the most popular and user-friendly business communication digital tools for educators.In the course of experimental training, it was established that the level of digital competence in utilizing modern digital tools for business communication significantly improved.This improvement was statistically confirmed using the Wilcoxon signed-rank-test.The data obtained validate the efficacy of the chosen methodology for instructing adults in the use of digital tools for business communication.Moreover, the study revealed that, following the training, representatives of European educational organizations began to actively and effectively use digital tools for business communication in various speech genres, such as short messages, business letters, group chats, newsletters, business audio essays, business video content, and business emoticons.The research also identified specific scenarios of professional business interaction among participants from educational organizations that involved the use of modern digital tools.
Perancangan Sistem Proteksi Eksternal Penyalur Petir di Workshop PT. Bukaka Teknik Utama Balikpapan

Abstract— PT Bukaka Teknik Utama is currently building a fairly spacious workshop building with a length of 60m, a height of 15m and a width of 20m which almost the entire building is made of steel. Considering that thunder days in the city of Balikpapan are quite high, which is as high as 227 per year, the building is vulnerable to lightning strikes. Therefore, to avoid the impact of the lightning strike effect, an external lightning protection system is needed. The method to be used in determining lightning protection is the rolling ball method. Because the shape of the building has a horse gable type the protection level is at level IV with a protection radius of 100.9m and is able to protect lightning currents up to 234.89 kA. After simulation using Sparkta software, the standard rolling ball method NFPA 780 and BS 7430 obtained detailed risk assessment calculation results which are quite safe.
MEREDUKSI BAYANGAN PADA OBYEK FOTOGRAFI MELALUI REKAYASA PENCAHAYAAN KOMPAK

This research focuses on lighting techniques that reduce shadows resulting from lighting effects. This is done by arranging the lighting in a circular manner outside of the camera lens, so that the angle of the light hitting the object results in the shadow of the lamp is invisible through the lens as it is hidden behind the object. The lighting engineering is made to resemble a ringflash using an L.E.D light source available at any electrical store, making it easier for anyone who wants to make one. The advantage of this lighting engineering is the significant cost savings because ring flashes available in the photography market with certain brands are worth hundreds of millions of rupiah. This lighting engineering is made larger with a diameter of 50 centimetres and is flexible so that it can be used dynamically for fashion, product and other shoots. The achievement of this research is a compact lighting prototype, this research also presents a guide to making lighting engineering so that it can be used by photo studio creative industry players in improvingshooting results
Evaluasi Saluran Drainase Perkotaan di Jalan Langsat Kota Tanjung Selor Kabupaten Bulungan

Jalan Langsat is a road in the urban area of Tanjung Selor which is frequently flooded. Inundation occurs when the intensity of rain is high so that the water discharge from the upper reaches of the Kayan River is more than usual, which causes the drainage channels to be unable to accommodate the flowing water discharge. This is due to the decreased capacity of the channel and increased flow rate, besides that the drainage channel is experiencing siltation due to the large amount of garbage and sediment in the drainage channel. This study aims to determine the capacity of existing drainage channels to accommodate and drain rainwater discharge. The method used in this study is the evaluative method with primary and secondary data collection stages, then data analysis is hydrological analysis with four methods, namely the Normal distribution method, Normal Log, Log Person III and Gumbel and canal hydraulic analysis. The results of the calculation used to determine the planned rainfall intensity are the Log Normal distribution with a return period of 10 years of 527,228 mm/hour. The calculation of rainfall intensity is used by the Mononnobe formula, while for the evaluation of channel capacity, the evaluative method is used by comparing the channel capacity with the design discharge. Where Qs Qr then the channel capacity is safe, and if Qs Qr then the channel capacity is not safe. From the results of the evaluation of the capacity of the drainage channels, there were 23 channels reviewed, 15 channels that were unsafe and 8 channels that were safe. Furthermore, the choice of problem handling at the study location, namely for channels that are declared safe, canal normalization is carried out and for channels that are unsafe or overflow, re-planning of channel dimensions is carried out.
Angkutan Sedimen Total Saluran Pembawa Embung Rawasari menggunakan Metode Empiris dan Software HEC-RAS 6.0

The need for water will continue to increase, while the availability of water is limited; therefore, the provision of water must be pursued both by the government and independently. Rawasari Reservoir is one of the reservoirs in Tarakan City with a relatively stable volume and an effective storage capacity of 112,982 m3. The water source of Rawasari Reservoir comes from a channel that is a tributary experiencing sedimentation due to the sedimentation process. Based on this, the research team was interested in calculating sediment transport in the conveyance channel of Rawasari Reservoir using both empirical methods and the HEC-RAS 6.0 software. The methods used in this research are empirical using the Engelund Hansen and Laursen equations, as well as the use of HEC-RAS 6.0 software. Based on the analysis results, the sediment transport rate in the conveyance channel of Rawasari Reservoir calculated using the empirical method at STA 0+025 is 1,6427 x 10-9 ton/s for the Engelund Hansen method and 2,9898 x 10-9 ton/s for the Laursen method. The simulation of sediment transport in the bed of the conveyance channel of Rawasari Reservoir using the HEC-RAS 6.0 sediment transport model at STA 0+025 is 4,61x10-5 ton/s with the Engelund Hansen sediment transport function and 0,000306 ton/s using the Laursen sediment transport function.
SAYAP SEBAGAI REPRESENTASI PATUNG KINETIK

One type of artwork that is three-dimensional is sculpture. The forms to be developed in this creation are various forms of sculptures that represent animal wings using industrial materials, namely car and motorcycle engines. The choice of wing shape is based on the author’s interest in the movement of animal wings that have rhythm and beauty of motion. Wings become an important part of winged animals such as birds and insects. It is these wings that carry them foraging, breeding and living. Through the qualitative approach method with the Research (DBR) method, the author tries to realize aesthetically pleasing three-dimensional artworks with industrial materials. Industrial materials in the form of car engines are assembled into kinetic sculptures that represent the shapes of animal wings. This study aims to conduct experiments combining waste motorcycles and used cars, screws and household tools into sculpture works using welding raft and screw techniques. In addition, this research is also to realize aesthetic ideas and ideas according to empirical abilities and experiences expressed in the form of three-dimensional works.
Exploring Virtual Reality: a Theoretical Review of Educational Goals, Learning Design, and Evaluation

The article provides a comprehensive overview of the basic principles for effectively integrating virtual reality (VR) into education.It is divided into separate sections, each focusing on a specific aspect of the integration process.The initial step in incorporating VR into education involves aligning the capabilities and applications of VR with the learning objectives of a particular subject or study program.The alignment includes defining the types of knowledge that VR use should support, emphasizing the critical need to synchronize these goals with a chosen VR application.The following section discusses the concept of educational design and explains the common strategies used for selecting or developing VR applications in an educational context.The third section delves into evaluating user experience design and learning outcomes, including a comprehensive typology of different learning outcomes.This can serve as a basic framework for evaluating the effectiveness of VR in educational settings.The article concludes by providing a set of basic guidelines to help educators and designers select or develop VR applications that align with educational goals.
Using Bloom’s Taxonomy to Assess Information Hygiene Skills

The article raises the problem of assessing young people's information hygiene skills.The authors emphasize that despite the massive introduction of special courses on information hygiene, and the popularization of open educational resources on media literacy, Ukrainian society remains sensitive to informational influences, which is confirmed by hybrid military aggression.The authors consider a change in approaches to the evaluation of the results as one of the possible solutions to the situation.The article substantiates the appropriateness of using Bloom's taxonomy to assess the formation of youth information hygiene skills.The authors use theoretical (analysis of practices in the application of Bloom's taxonomy in the educational process, modelling of the evaluation process) and empirical (observation, expert evaluations, pedagogical experiment) research methods.A pedagogical experiment is described, the idea of which is to compare two methods of assessing the formation of information hygiene skills: an online test for checking the level of media literacy and a comprehensive test of information hygiene skills based on Bloom's taxonomy.The research model involved a double assessment of the formation of information hygiene skills in both ways.The first check took place after half of the course, and the second -at the end of the course.The evaluation results were compared.Based on the comparison of the results, the authors concluded that using Bloom's taxonomy for assessment provided advantages, as it allowed for the analysis of failure and ways to correct gaps in learning outcomes, while online tests gave higher skill assessments.
Using Moodle for Inquiry-Based Learning in Mathematics

The scientific article aims to explore the possibilities of using the Moodle platform to implement a research-oriented approach to teaching mathematics based on students' questions and active engagement -Inquiry based learning in mathematics (IBLM).The article analyses the results of a survey of students, which was conducted in order to identify the difficulties faced by students during distance learning of mathematics.Problems encountered by students in learning mathematics online are identified, along with ways to overcome them.The opportunities provided by the Moodle platform to support active and research-oriented mathematics learning are highlighted, in particular, the creation of a favourable learning environment where students can explore mathematical concepts, formulate questions and solve problems at different levels of Inquiry based learning.The article provides examples of mathematics tasks developed on the Moodle platform aimed at teaching distance at different levels of inquiry, including structured, guided and open.Special emphasis is placed on the development of an individual approach to teaching mathematics that takes into account the level of students in Inquiry-Based Learning IBL.Thus, the article contributes to the understanding of the possibilities of using the Moodle platform for the implementation of IBL in the study of mathematics.
Students’ Scientific Work in Conditions of E-learning: Reflection of University Students

Considering the challenges of the present, contemporary universities pay significant attention to providing an effective electronic environment.Such an environment creates all the necessary conditions for multifaceted students' activities, with a predominant emphasis on scientific activities.It is precisely this factor that defines the relevance of the researched issue.The objective of the scientific search was to facilitate the implementation of reflective practices by undergraduate students and graduates in order to determine the key indicators of their scientific work throughout their e-learning experience.The following research methods were used: analysis, synthesis, specification, systematization, and generalization of scientific data regarding the specifics of students' scientific work during e-learning; analysis of the reflection papers written by the university students titled: "My Scientific Work During University Years: What It Was Like"; mathematical calculations of the results.Therefore, scientific work conducted under conditions of e-learning revealed a range of indicators (15 items in total) in students' self-analysis, including 12 positive indicators and 3 negative ones.The specified indicators should be considered in the organization of various forms of scientific students' work in the university educational environment.The prospects for further research are seen in the clarification of the influence of online form of education on the students' independent work.
Advantages, Problems and Challenges in the Application of AI Technologies in School Education

The implementation and use of AI technologies in education offer great potential for increasing the quality of student learning, as well as assisting teachers in organizing the educational process.However, the use of AI in education (AIEd) also raises some important ethical questions.The article discusses some aspects of applying some AI technologies to improve personalization, accessibility, and interactivity in school education.The authors aim to share their experience in successfully integrating AI into the classroom while focusing on the ethical and responsible use of these technologies.
Trends in Developing Digital Skills of Ukrainian Students in Dual Study Mode

This work discusses the issue of intensifying the use of information technologies and acquiring digital competencies by students of professional higher education within the framework of dual study mode.The authors analyze the survey performed among the applicants of one typical institution of higher education regarding the dual form of education.Students showed considerable enthusiasm about promoting cooperation between institutional learning environment and employer companies as to the introduction of dual form of higher education.The authors continue by discussing ways of using information technology to develop digital skills of students of higher business education based on a dual form of education.However, a number of unresolved challenges should be addressed, namely financial issues, regulatory and organizational ones.
Evaluating the Tool for Enhancing Pre-Service Teachers’ Digital Competencies in Professional Communication and Collaboration

This study critically examines a tool designed to assess and enhance pre-service teachers' digital competencies in professional communication and collaboration.With the growing importance of technology integration in education, it is crucial for future educators to possess strong digital skills.The research aims to evaluate the effectiveness of the tool through a comprehensive assessment process that involves data collection through assessments and observations to gather insights into initial competencies, progress, and perceptions of the tool's effectiveness.The findings contribute to the existing knowledge on digital competencies in teacher education and inform the development of targeted interventions.Ultimately, the study aims to equip pre-service teachers with the necessary digital competencies for effective communication and collaboration in educational settings.
Potensi Gamifikasi Berbasis Platform Digital dalam Penelitian Pariwisata: Kajian Literatur

Gamification is an important theme of the future of tourism. Gamification in tourism is mostly applied to increase tourist attraction visits. Gamification is also applied for other purposes that can be used in supporting the tourism industry. Gamification in tourism uses digital video game platforms of Virtual Reality, Augmented Reality and Extended Reality. The boundaries between fantasy and reality become blurred in a digital platform-based game. This research aims to find out how the potential of digital platform-based gamification in the tourism industry through a literature review.This research uses a literature review of several previous studies in the period 2018 - 2023. The research method used is descriptive qualitative with the aim of gaining an in-depth understanding of the potential phenomenon of digital platform-based gamification in tourism research. The results show that the potential of digital platform-based gamification can be used to motivate tourists to be interested in destinations, increase customer satisfaction, increase brand awareness and loyalty, increase tourist visits, learn about amazing and historic places through mission completion, support tourism sustainable development goals, strengthen children to learn informally about tourism, and ultimately provide economic benefits to the community.
Evaluation of the implementation of machine learning algorithm K-Nearest Neighbors (KNN) using rapid miner on junior high school student learning outcomes

The focus of the PISA 2022 assessment is on the subjects of Mathematics, Language and Science. Therefore, these subjects are compulsory subjects at every level of education. Because learning activities are the most important activities, the success of a learning activity is measured by the learning outcomes that have reached completeness or failed. Prediction of completeness or failure can be done by classifying data using the K-Nearest Neighbors (KNN) algorithm using the RapidMiner application. The KNN algorithm is one of the classification methods for a set of data based on learning data that has been classified before. The data used are student learning outcomes in Mathematics, Indonesian Language and Science subjects at the junior high school education level in Padang city. This research aims to predict student learning outcomes in Mathematics, Indonesian and Science subjects based on student score completeness by comparing various k values to obtain the best performance of this algorithm. The results obtained after analyzing the KNN algorithm are Classification using the KNN algorithm is most accurate when the value of k = 5 and k = 7. Where by using the value of k, the accuracy of the KNN algorithm reaches the maximum result of 94.12%. Thus, this algorithm can help teachers to predict or find out how appropriate student completeness.&#x0D;
Development of Android-based statistics learning simulation media to support student achievement

This study aims to (1) produce valid and practical android-based learning media and (2) determine the potential effects on learning outcomes and positive attitudes of students from the development of android-based learning media. The type of research used is research and development using a development model adapted from Plomp. The subjects tested in the research are students who have studied basic statistical material, especially on the size of data centering. Data collection techniques in this study consisted of questionnaires, tests, and interviews. The results of this study include (1) producing valid and practical android-based learning media and (2) having a potential effect on learning outcomes and students' positive attitudes.
Sentiment analysis of prospective mathematics teacher on reasoning and proof questions using Naïve-Bayes classification

Reasoning and proof is the ability to arrange patterns, make conjectures, test conjectures, and carry out logical proof, which can be seen as negative or positive for students when solving proof problems requiring reasoning skills. Prospective mathematics teachers in the Mathematics Education Study Program of FKIP Universitas Sriwijaya became the subject of this study. As the research instrument, the questionnaire was designed to explore students' opinions and responses to problems with significant logical difficulty. Sentiment analysis was used to analyze the opinions of prospective mathematics teachers on reasoning and proof questions by grouping positive and negative opinions. The technique used in this study uses the Naïve Bayes algorithm. The classification results in this study were 58.2% positive and 41.86.7% negative, with a total of 70 data. The final result achieved an accuracy value of 53.33%, signifying the reliability of the Naïve Bayes algorithm in understanding and classifying the complex spectrum of sentiments expressed by students. The implications of these findings go beyond sentiment analysis, providing valuable insights for educators, curriculum developers, and policymakers in designing learning strategies and educational policies that can improve mathematics students' reasoning and proof abilities.