Reviewerly/exHarmony huggingface dataset:
THE EFFECT OF ROLE PLAY FOR ENGLISH STUDENTS SPEAKING IN JUNIOR HIGH SCHOOL OF SMP MUHAMMADIYAH 11 SUKODADI

Role play is a method of acting out particular ways of behaving or pretending to be other people who deal with new situations. Role play is very important in teaching speaking because it gives students an opportunity to practice communicating in different social contexts and in different social roles. The purpose of this study is to find out the significant effect on students fluency in speaking skills taught by using Role Play for students in Junior High School. The researcher used an experimental design in which there are two classes; one of the experiment group and the control group that each has 20 students. The data is collected through quantitative methods. The quantitative data is obtained from the result of the pre-test and post-test students speaking skills. Before implement Role Play, students had to take pre-test to identify their speaking ability. One group practice a dialogue in pair use Role Play strategy about greeting, leave taking, thanking and apologizing expressions. Other group was asked to practice a dialogue used drilling strategy. Both groups were tested for their oral production and competence. After the presentation, the post-test was used to find out whether there was a significant effect using Role Play in speaking ability. The implementation of Role Play and Drilling showed that students who are though used Role Play in teaching speaking can improve their speaking skill especially in fluency.
Expository Text Structure: A Strategic Visual Representation in Enhancing the Reading Comprehension Skills of the Learners

Expository Text Structure strategy addresses the informational structure of the text that provides students with a feasible way to analyze through a visual representation of the text which creates an understanding of the basic part of the expository text. This study was carried out through a quasi-experimental design or two group pre-test post-test designs to determine the effectiveness of the Expository Text Structure strategy on the reading comprehension of the students. The researchers developed a reading comprehension test to gather data and were analyzed using percentage rate, frequency count, percentage mean, and t-test for independent samples. Results revealed an increase in the result of the experimental group than the control group after the application of the intervention. Therefore, there was a difference in the reading comprehension level of the pupils in both groups. The change between pre-test and post-test scores of both groups was significantly different. Hence, the study concluded that the Expository Text Structure strategy was significantly effective in enhancing the reading comprehension skills of the students. This offers pedagogical implications such that the Expository Text strategy can be applied to increase the comprehension of the students.
The Effects of VR Use on Pain Experienced During a Tattoo Procedure: A Pilot Study

One of the most socially impactful applications of virtual reality (VR) is its use as a non-pharmacological remedy for both acute and chronic pain. Yet, despite robust findings establishing the analgesic effects of VR, use cases almost exclusively involve (a) patients with acute/chronic pain, which are often difficult to access and vary widely in terms of pain location/severity, or (b) experimentally induced pain, which can have low lab-to-life generalizability. One understudied pain context that may reconcile these limitations is body modification, specifically tattoo procedures. Examining the use of VR during a tattoo offers several benefits to VR and pain research. First, tattoo recipients as a participant pool are more accessible. Second, tattoo pain is presumably more standardized and uniform as it is administered by a machine at a consistent force. Thus, to test these assumptions and expand the scope of VR applications in this domain, we present a mixed-methods investigation testing the effects of VR on pain experienced during a tattoo. Leveraging qualitative interviews with tattoo artists and customers, a 3-month on-site field experiment at a tattoo parlor was conducted. Customers' self-reported pain ratings ( N = 16) were collected during 1-h tattooing sessions and compared between a treatment (VR) and control group. As expected, VR significantly reduced pain ratings during the procedure, and increased pain resilience. By suggesting that the analgesic effects of VR extend to volitional pain during a tattoo, we argue that tattoo pain warrants attention by both VR content developers and researchers interested in studying how immersive content influences real-world pain perception. The study also yields specific guidelines to help designers create and deploy VR experiences for this context. Overall, the results suggest that tattoo sessions present a promising context worthy of further investigation across a variety of VR research programs.
THE USE OF YOUTUBE-BASED INTERACTIVE LEARNING MEDIA IN LEARNING ENGLISH IN THE NEW NORMAL ERA

The research objective is to determine the use of interactive learning media based on YouTube and also to see the response of educators and students regarding the use of YouTube. This study used a qualitative research method with a phenomenological approach to see the response of the use of YouTube. In order to get accurate results, the researchers used interviews and observations. The subjects of this study were 7th semester English education students who are familiar with the YouTube. The data analysis technique used in this research is thematic data analysis techniques with instruments in the form of observation and direct interviews with students. Based on the results of the study, it was concluded that the use of interactive multimedia learning media based on YouTube for English language education students of UMN AW was mainly for accessing information media. Educators and students' responses in using YouTube also showed how YouTube has become as an alternative media in learning English, both with positive and negative sentiments. The implication of the study is hoped to motivate lecturers and students to develop interactive media based on YouTube in learning English.&#x0D; &#x0D; &lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;strong&gt; Article visualizations:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;img src="/-counters-/edu_01/0744/a.php" alt="Hit counter" /&gt;&lt;/p&gt;
Cooking Class Recommendation Using Content Based Filtering for Improving Chef Learning Practical Skill

Koolinera is a web-based e-learning application about learning to cook Indonesian culinary dishes. Users are free to choose cooking classes. Culinary in Indonesia is very diverse, so many users feel confused in choosing a cooking class. No specific guidance is given to users on tips for choosing a cooking class. Therefore, it is important to develop a feature that can help users to guide the selection of cooking classes, namely by building a cooking class selection recommendation system. Class recommendations are obtained based on the last class taken by the user. The criteria used to determine the recommendations are the similarity of class names, dominant taste of cuisine, category of cuisine, area of origin, and tutor. The algorithm used is Content-Based Filtering with TF-IDF calculations. The recommendations given to users are a list of six cooking classes. Testing is carried out based on black box testing, expert validation, and user testing. The blackbox test carried out states that all functions are running well. The validity test of the media by the validator got a percentage of 96.52%. User testing in the Usability Tetsing Experience section got a percentage of 85.73%, User Acceptance Testing got a percentage of 83.89% and testing the relevance of the recommendation system got a percentage of 88.69%
Performance Analysis of Open Source Image Steganography Tools

In the present epoch, where technology is rising fast with new developments, the main challenge for the sender is to ensure that information is sent in a correct and covert mode that only the receiver is capable to recognize. Steganography is the art of concealing and transmitting secret information through carrier multimedia without being exposed. In this paper, four open-source image steganography tools are analyzed and compared on basis of image features like the type of cover image, the dimension of stego image, type of secret information, type of output image, the technique for concealing secret information, encryption support, hashing, data compression, etc. The comparative analysis of these tools based on specified parameters represents their strengths, limitations, applicability, and scope for future work as well. OpenStego image steganography tool performs amazing among the researchers and the professionals. This paper also put efforts to explore the working of the OpenStego tool on some unexplored parameters to authenticate and validate its performance.Keywords: Security System; Steganography tools; Watermarking; OpenStego.
‘Breathful’ design in breathless times

This position paper seeks to address the operational logic that created the conditions for the pandemic to take hold. Grasping the crisis as an opportunity for an anthropological inquiry across disciplines, this exploration firmly anchors design inside the social commitment required by breathing bodies and life-enabling atmospheres. By infusing the self-understanding of design with experiences and conceptions from Eastern and Western ‘breathwork’ practices the adaptation strategy in uncertainty shifts from perpetuating the status quo towards the creative reinterpretation of internal priorities. It also changes the nature of our projects, from making to enacting, from preprogrammed solutions to earthly engagement, from interfacing with inert matter to caring for living matters. Taking our universally shared breath as the resounding call for action, ‘breathful’ design is about the never-finished, perpetually opening task of persisting through bodily vigilance, diligence, and self-critical forsight for ‘knowing what to do when no one knows what to do’.
THE STUDENTS’ PERCEPTION TOWARD USING MOBILE TECHNOLOGY FOR LEARNING ENGLISH

The aim of this study is to find out the students’ perception toward using mobile technology for learning at Baturaja University. This study used the qualitative descriptive research design. The writer conducts 78 students as population of English Education Study Program. The writer only took 65 students as the sample by applying purposive sampling. The data was collected through the students’ perception questionnaire. Then the writer used descriptive statistics analysis technique using SPSS for analyzing the data based on percentage and frequency distributions. The results showed that overwhelming number of university had perceived usefulness and perceived ease of use toward the use of mobile technology for learning English. Majority of university students agreed that mobile technology was useful and easy to use for learning English. The findings indicated that students had high agreement interpretation on the using of mobile technology in perceived usefulness and ease of use to access mobile technology for learning English
AN ANALYSIS OF REGULAR AND IRREGULAR VERBS IN STUDENTS’ ESSAY WRITING

The objective of the study is to know the using of regular and irregular verb in the students writing essay, and to know the most dominant verb past written by the students in their students writing essay. The design of this study is qualitative research. Based on the analysis from 14 students writing essay, it shows that the students use both regular and irregular verb (past) in their students writing essay. Both regular and irregular verbs are 312 data in verb 2 (past). In the regular verbs, there are 142 data or 45.51 %, and in irregular verb, there are 170 data or 54.49 %. It shows that the most dominant verb past written by the students in their students writing essay is irregular verb. Regular verbs are verbs that can change according to tense and change it regularly. Regular verbs are verbs whose changes comply with normal rules, that is with add the letter -d or -ed to the verb first-form / verb-1 (infinitive) so that it becomes a verb form second / verb-2 (past tense). There are several things that must be considered in the way of forming regular verbs by adding the letter -ed suffix or -d in the basic verb/verb-1 (infinitive). Irregular verbs are verbs that change according to the tense and do not comply with normal compliance. The past tense Irregular verbs are not formed from basic verbs / verb-1 (infinitives) plus letters -d or -ed letters to form verb-2/past tense. Irregular verbs form their past tense in a different way (through) not always) through a vowel and consonant change. So that, these forms must be memorized by the learners/students.
APPLICATION OF CDA IN ANALYZING LITERARY WORKS IN HIGHER EDUCATION

The ability of students to analyze literary works is very weak. An important effort to improve students’ abilities in analyzing literary works is to introduce the CDA approach as an analysis tool for literary works. This study aims to describe, interpret, and explain (1) the ability of students to identify words/phrases/sentences that are praxis in short stories, (2) the ability of students to identify the form of praxis in short stories, and (3) the ability of students to interpret the socio-cultural short stories that have been analyzed. This research uses a three-dimensional technical analysis of Fairclough discourse. The result of this study show that students able to (1) choose praxis words/phrases/sentences, such as adjectives that support binary opposition and words of denial, (2) find the form of short story praxis, such as stereotypes and discrimination, and (3) the socio-cultural dimension of the short story interpreted by students is discursive Balinese ritual tradition of the dead.
Examining the Relationship between Information Security Effectiveness and Information Security Threats

Information is the most critical asset of any organizations and business. It is considered as the lifeblood of the organization or business. Because of its importance, information needs to be protected and safeguarded from any forms of threats and this is termed as information security. Information security policy and procedure has been regarded as one of the most important controls and measures for information security. A well-developed information security policy and procedure will ensure that information is kept safe form any harms and threats. The aim of this study is to examine the relationship between information security policy effectiveness and information security threats. 292 federal government agencies were surveyed in terms of their and information security practices and the threats that they had experienced. Based on the collected, an analysis using partial least square structural equation modeling (PLS-SEM) was performed and the results showed that there is a significant relationship between information security policy effectiveness and information security threats. The finding provides empirical evidence on the importance of developing an effective information security policy and procedure.
Use of a Webpage in Designing Employee Data Collection at the Aceh Language Center Office

The employee information system is one of the data processing activities at the Aceh Language Hall Office, to get information about employees to be more focused and easy to obtain. In this study, researchers only discussed employee problems and data management mechanisms at the Aceh Language Center Office and designed an employee data collection information system using PHP and MySQL. The research objective was to understand the problems of employees and data management at the Aceh Language Center Office and to create a supporting application about employee information systems using PHP and MySQL. The collection of data needed in writing this report was obtained by two methods, namely literature studies related to literature, library books, and other scientific works, field studies by conducting interviews, and direct observation of objects related to this research. The employee information system is carried out by one of the administrative staff and assisted by 2 (two) employee administration staff to record and input employee data. From the results of the study, it can be concluded that the employee information system at the Aceh Language Hall Office has followed the procedure and uses a computer with the PHP and MySQL language programs as the database.
Development of a dynamic intelligent recognition system for a real-time tracking robot

&lt;p&gt;Nowadays, the development of computer vision technology help to overcome track and identify humans within a location in the complex environment through mobile robots, which gives the motivation to presents a vision-based approach to a mobile security robot. The proposed system utilizes a wireless camera to detect the objects in the field of robot view. Principle component analysis (PCA) algorithm and filters are used to implement and demonstrate the process of the images. This gives the designed system the ability to recognize objects independently from current light conditions. Frame tracking in the images uses an attention system to get an estimate of the position of a person. This estimate helps the applied camera to identify objects with changing background lighting conditions such as a fire inside a building. By using this estimate, the applied camera could identify objects with changing background lighting conditions such as a fire inside premises. The system has been tested using the MATLAB environment, and the empirical performance explains the efficiency and strongness of the suggested device.&lt;/p&gt;
Suspicious behavior recognition using deep learning

The purpose of this study is to reinforce the defense and security system by recognizing the behaviors of suspicious person both inside and outside the military using deep learning. Surveillance cameras help detect criminals and people who are acting unusual. However, it is inefficient in that the administrator must monitor all the images transmitted from the camera. It incurs a large cost and is vulnerable to human error. Therefore, in this study, we propose a method to find a person who should be watched carefully only with surveillance camera images. For this purpose, the video data of doubtful behaviors were collected. In addition, after applying a algorithm that generalizes different heights and motions for each person in the input images, we trained through a model combining CNN, bidirectional LSTM, and DNN. As a result, the accuracy of the behavior recognition of suspicious behaviors was improved. Therefore, if deep learning is applied to existing surveillance cameras, it is expected that it will be possible to find the dubious person efficiently.
Entity-Extraction Using Hybrid Deep-Learning Approach for Hindi text

This article presents a neural network-based approach to develop named entity recognition for Hindi text. In this paper, the authors propose a deep learning architecture based on convolutional neural network (CNN) and bi-directional long short-term memory (Bi-LSTM) neural network. Skip-gram approach of word2vec model is used in the proposed model to generate word vectors. In this research work, several deep learning models have been developed and evaluated as baseline systems such as recurrent neural network (RNN), long short-term memory (LSTM), Bi-LSTM. Furthermore, these baseline systems are promoted to a proposed model with the integration of CNN and conditional random field (CRF) layers. After a comparative analysis of results, it is verified that the performance of the proposed model (i.e., Bi-LSTM-CNN-CRF) is impressive. The proposed system achieves 61% precision, 56% recall, and 58% F-measure.
Improving the Students’ Learning Concentration Through Ice Breaking

This study aims to increase the students' learning concentration through ice breaking.It employs classroom action research method conducted in Islamic Junior High School (MTs) Surya Buana Malang subjecting 86 students of class VIIA, VIIB, and VIIC.To measure the students' learning concentration, observation sheet is used.The research steps are (1) planning, (2) action, (3) observation, and (4) reflection.The data of the students' concentration were analyzed by using the formula of frequency distribution.The research result in cycle 1 shows that students' ability refers to the category of Less Developing (LD) = 17%, Developing (D) = 33%, and Developed as Expected (DE) = 50%.In cycle 2, ice breaking for the students' concentration manages to reach the desired targets, which are LD = 10%, D = 23%, and DE = 67%.The cycle 1 and cycle 2 results show an increase in the number of students who are in the category of DE by 17%.Finally, it concludes that ice breaking can increase the students' learning concentration.
Development of Active Learning Model Type Reading Guide Assisted with Macromedia Flash in Learning Reading Exposition Text for Grade 8th MTS / SMP Students

This development research was carried out to produce a reading type active learning model assisted by macromedia flash to improve students' reading comprehension skills. The active reading learning model consists of six phases, namely, conveying goals and motivating, presenting information, organizing students in groups, guiding group work and study, evaluation, and giving awards. This development research uses the 4D development model according to Thiagarajan. Product validation includes, namely (a) the feasibility of the model concept, (b) the initial design of the model, and (c) planning the development of the model, testing the properties of the data includes three ways namely normality test, homogeneity test, and t test. Product trials were carried out on six phases of the active learning model. Based on the results of validation, limited trials, and extensive trials, it can be concluded that the active learning model type reading guide assisted by macromedia flash is feasible to be applied in learning to read comprehension text exposition.
THE MAPPING OF KEI LANGUAGE TEACHING MATERIALS AND PRESENTATION AT SENIOR HIGH SCHOOLS IN KEI ISLANDS, SOUTHEAST MALUKU

This study aimed to map Kei language teaching materials' content and how to present them in Senior High Schools in the Kei Islands, Southeast Maluku. The approach in this study was descriptive qualitative by using a purposive sampling technique. The data were in the form of oral and written. They were collected through in-depth interviews and participant observation. The validity of the data was tested using the triangulation of data sources. Furthermore, the data were analyzed using Miles and Huberman's analysis, which consisted of three stages: data reduction, data presentation, and conclusion drawing. The results showed that only two Senior High Schools of 45 schools in Kotamadya Tual and Southeast Maluku Regency taught Kei language as local content in Senior High Schools. The teaching materials found varied, namely the Kei language and culture packaged on school initiatives. The other was Kei literature for elementary schools published by the Southeast Maluku Regency Education and Culture Office in 2004. Besides, Kei language teaching did not have a presentation of teaching materials structured. The absence of representative teaching materials and unstructured presentation of teaching materials impacts the implementation of Kei language teaching in the field. This needs to be addressed by related agencies and education observers. A solution that can be done is that it is necessary to provide legal/statutory powers to teach Kei from the local government. The Education Office needs to form a group to develop Kei language teaching materials for Senior High Schools to revitalize the Kei language in the world of education.