Reviewerly/exHarmony huggingface dataset:
Analysis of the Potential of Watersheds as a Source of Raw Water in the Batang Integrated Industrial Area (KITB) in Cluster 1

Abstract The Batang Integrated Industrial Area (KITB) is located in Banyuputih District, Batang Regency, Central Java, with a total area of 4,300 Ha and currently what has been developed is cluster 1 covering an area of 3100 Ha. Water has a central role in human and industrial activities, with potential impacts on health, worker safety, and the environment. The main problem is the uncertainty of raw water supply which poses a risk to Environment Health Safety (EHS). Therefore, this research aims to identify and analyze water sources, by EHS objectives, because safe water supply is key to environmental and worker safety. The water balance method is used to analyze water needs and availability. Analyze water needs in industrial areas by taking into account data for each type of industry. Water availability analysis includes the identification of raw water sources, including groundwater and surface water, taking into account that excessive exploitation of groundwater can hurt EHS. In contrast, surface water and rainwater collection are sustainable alternatives that are relevant to environmental and safety concerns. The research involved calculations using rainfall data from the Subah Rain Station and climatology data from the Central Java Climatology Station during the 2021-2022 period, as well as discharge analysis using the Mock Method. The research results display the potential of the river basin and show that rainwater collection can effectively overcome EHS challenges related to water availability in the Batang Integrated Industrial Area.
Hey Google!: Can IPA improve L2 Learners' Willingness to Communicate?

The willingness and determination to engage in communication can result in real communication actions, which, in turn, contribute to improved oral proficiency. As digital media and communication technologies continue to advance rapidly, EFL students are becoming more engaged in practising English through various digital platforms. Recent research has been conducted to examine the connection between second language willingness to communicate (L2 WTC) and these digital language learning experiences. The recent study aims to address the use of Google Assistant as an intelligent personal assistant in providing the learning and practice of speaking for EFL learners to speak English fluently. Specifically, the recent objective is to analyse the implementation of Google Assistant in enhancing their willingness to communicate in the target language.
Google Translate: Strategies to Optimize Its Academic Writing Translation

Google Translate (GT) has been increasingly used by academics in translating their articles into English. Various translation errors are identified in the results produced by GT, limiting its functionality. Our present research had the objectives to: (1) identify errors produced in Indonesian-English GT translation and, based on the previous results, (2) explore strategies for optimizing Indonesian-English GT translation. This qualitative research, employing the Grounded Theory model, analyzed nine abstract documents (ca. 2100 words). There were 144 errors identified in the Indonesian-English GT translation of our documents, consisting of lexical errors (45%), grammatical errors (43.1%), and excessive wording (11.8%). Twelve strategies for modifying the Indonesian documents were proposed in order to assist GT producing better English documents. The strategies were grouped into Avoid, Maintain, and Enhance categories based on the nature of modification done to the documents. Detailed results are presented, followed by the discussion of how the proposed strategies might affect GT functionality and pedagogical practice.
Manga is Our World: The Use of Manga as Media in Teaching Writing Recount Text

Writing recount texts poses several challenges for students, including a lack of motivation, limited vocabulary, and difficulties understanding the narrative structure. Moreover, the inadequate availability of digital resources in some schools further restricts the teaching and learning process. To address these issues, this study explored the use of manga as a media tool in teaching writing recount texts. A qualitative descriptive research design was employed to describe and illustrate how manga can be effectively integrated into the teaching of writing recount texts in an XI-grade class at SMK Matsaratul Huda. The participants in this study were 22 students from the XI-grade class and an English language teacher. The findings reveal that using manga as a teaching medium for writing recount texts is a viable solution, particularly in the context of limited digital resources in schools. The manga approach enhanced students' motivation and fostered their ideation skills in writing recount texts. In conclusion, manga comics can be an effective medium for teaching writing recount texts, especially when faced with limited school digital resources. It increased student motivation and helped them better understand recount text structure and content.Writing recount texts poses several challenges for students, including a lack of motivation, limited vocabulary, and difficulties understanding the narrative structure. Moreover, the inadequate availability of digital resources in some schools further restricts the teaching and learning process. To address these issues, this study explored the use of manga as a media tool in teaching writing recount texts. A qualitative descriptive research design was employed to describe and illustrate how manga can be effectively integrated into the teaching of writing recount texts in an XI-grade class at SMK Matsaratul Huda. The participants in this study were 22 students from the XI-grade class and an English language teacher. The findings reveal that using manga as a teaching medium for writing recount texts is a viable solution, particularly in the context of limited digital resources in schools. The manga approach enhanced students' motivation and fostered their ideation skills in writing recount texts. In conclusion, manga comics can be an effective medium for teaching writing recount texts, especially when faced with limited school digital resources. It increased student motivation and helped them better understand recount text structure and content.
Exploring the Impact of Age and Proficiency: English Word Stress Placement in Indonesian EFL Learners

The use of stress is perceived as the most influence factor in communication. The reason is not merely aware on the stress rule in a language but more on how to avoid the conflict of misunderstanding among the speakers. When every language has different rule on stress placement such as Indonesian language and English, this researh is inspired to conduct the investigation on the awareness and the use of English stress on Indonesian students in Cirebon, Indonesia. There are 14 selected English words which is loan in Indonesian vocabularies. It will help to know whether the participants can differentiate both tones and stress in the test. The result of this study shows the age and English competence of Indonesian students influences the accuracy of English word stress placement. The implication of this research is to build an awareness on English teaching learning on young learners.
Unveiling the Effectiveness of Google Translate: A Health Text Translation Analysis

There were difficulties faced by translators in translating text. Thus, because they found it difficult to translate and did not have a lot of vocabulary, they needed a translation tool such as Google Translate. Therefore, this research discussed the quality of the translation carried out by Google Translate in translating English text into Indonesian based on the theory of Rochayah Machali. The research methodology of this research was content analysis quantitative design. In this research, the population were texts about health from the Jakarta Post. The samples of the research were 32 Jakarta Post texts with the theme of health taken by simple random sampling. The instrument of this research was the rubric Rochayah Machali. After analyzing the data, it was found that from a total of 32 texts there were Google Translate abilities in the good category with 11 translations (34.375%), very good with 9 translations (28.125%), almost excellent with 7 translations (21.875%), fair with 3 translations (9,375). %), and bad category with 2 translations (6.25%). From the discussion above, it was concluded that Google Translate had a good translation with the highest score in the good category, namely 11 translations. The use of Google Translate was a solution for anyone to understand the text as a whole so it became a solution in understanding text in a foreign language, such as English
The Relationship between Information Literacy and Academic Achievement in Online Learning: Focusing on the Mediating Effect of Self-regulation and Gender Differences

The purpose of this study is to explore gender differences and the mediating effect of self-regulation in the relationship between university students' information literacy and academic achievement in online learning. SEM and multi-group analysis were used by university students’ responses from 2020(12th) of the Korean Education Longitudinal Study 2005(KELS 2005). The study found that university students' information literacy directly affects academic achievement, and the mediating effect of self-regulation was significant between information literacy and academic achievement. In addition, the effect of information literacy on self-regulation was found to be significant in both males and females. This means that information literacy has a positively significant effect on self-regulation regardless of gender. Finally, it was confirmed that there was no difference between genders in the mediating effect of self-regulation, but the effect of self-regulation on academic achievement was higher in women. The results of this study suggest to accomplish academic achievement in online learning, it is necessary to strengthen self-regulation through the improvement of learners' information literacy, and in particular, continuous education and support are required to cultivate information literacy.
Tendentsii gosudarstvennogo finansirovaniia vysshego obrazovaniia

The financing of higher education is influenced by the unique nature of the educational process, which includes elements of both public and private goods. This duality gives rise to the problem of balancing private and public funding within this sector. This chapter of the monograph examines various aspects of education financing, both in Russia and abroad, taking into account the cyclical nature of economic development and the specifics of the sector.
Tek görüntü üretimi için öz-dikkat modüllü koşulsuz üretken bir model

Generative models have recently become a prominent research topic in the field of artificial intelligence. Among these models, Generative Adversarial Networks (GAN) have revolutionized the field of deep learning by enabling the production of high-quality synthetic data that is very similar to real-world data. However, the effectiveness of GANs largely depends on the size and quality of training data. In many real-world applications, collecting large amounts of high-quality training data is impractical, time-consuming, and expensive. Accordingly, in recent years, there has been intense interest in the development of GAN models that can work with limited data. These models are particularly useful in scenarios where available data is sparse, such as medical imaging, or in creative applications such as creating new works of art. In this study, we propose a GAN model that can learn from a single training image. Our model is based on the principle of multiple GANs operating sequentially at different scales. At each scale, the GAN learns the features of the training image in different dimensions and transfers them to the next GAN. Samples produced by the GAN at the finest scale are images that have the characteristics of the training image but have different realistic structures. In our model, we utilized a self-attention module to increase the realism and quality of the generated images. Additionally, we used a new scaling method to increase the success of the model. The quantitative and qualitative results we obtained from our experimental studies show that our model performs image generation successfully. In addition, we demonstrated the robustness of our model by testing its success in different image manipulation applications. As a result, our model can successfully produce realistic, high-quality, diverse images from a single training image, providing short training time, memory efficiency, and good training stability. Our model is flexible enough to be used in areas where limited data needs to be worked on.
Mobile-assisted Language Learning(MALL) Exploration: Implementation in Extensive Reading subject for English Education study Program

With the relatively low habit of reading, Indonesia created the urgent condition. The same problem actually happen in Universitas Muhammadiyah Sampit, especially in English educcation study program.Remebering how crucial reading in development of Language, the concrete way out deriving the will of reading of students is needed. One of the way out in UMSA bring the bright perspectively in both side, even students and lecturer in the class. This study aims to find out Description of Using MALL in the instructional process. The focus of this study is the extensive reading lecture in English Education Study Program in UMSA. The researchers use a type of qualitative research which is Case Study. Then, the instruments of this study were Interview and Documentation. Primary data were collected merely through interview; however, it has been taken deeply on the collecting data. The secondary data in this study are sources related to the problems in the object of this paper. The implementation of the MALL in this study was using Wattpad mobile apps as teaching media. Findings consists of the use, the features and the assessment of Wattpad as the learning medium in the class. The reason the supporting lecturer chose to use Wattpad was based on the needs of students in the Extensive Reading class. With Wattpad students can explore various uploaded literary works concluding on building and creating reading materials independently. In addition, students can collaborate with other students in building their knowledge and solving problems together.
Rancang Bangun Website Pengelolaan Sistem Informasi Osis Dan Ekstrakurikuler di SMAN 1 Pandih Batu

Pandih Batu 1 Public High School, is one of the State Senior High Schools in Pandih Batu District, Pulang Pisau Regency, Central Kalimantan, to be precise on Jl. Pemdinding Desa Pangkoh Hulu. So far, the activities carried out by the OSIS as well as extracurricular activities at Pandih Batu 1 Public High School are still managed manually, such as in the election of new OSIS chair candidates at Pandih Batu 1 Public High School still using conventional methods, namely direct voting, do not take advantage of information technology. In overcoming these problems, the author intends to build an information system for the management of the Pandih Batu 1 State Senior High School student council called SI-OSIS. The title that will be raised by the author in this final project research is "Design and Build a Website Management of Student Council Information Systems and Extracurriculars at Pandih Batu 1 Public High School" with the hope that it will become a new tool and alternative that can facilitate the management of Pandih Batu 1 Public High School Student Council to become more sophisticated in the era of information technology that has been digitized so that students at SMA Negeri 1 Pandih Batu are not left behind with current information technology developments. The data collection methods used by the author are observation, interviews, and library research. Pandih Batu 1 Public High School, is one of the State Senior High Schools in Pandih Batu District, Pulang Pisau Regency, Central Kalimantan, to be precise on Jl. Pemdinding Desa Pangkoh Hulu. So far, the activities carried out by the OSIS as well as extracurricular activities at Pandih Batu 1 Public High School are still managed manually, such as in the election of new OSIS chair candidates at Pandih Batu 1 Public High School still using conventional methods, namely direct voting, do not take advantage of information technology. In overcoming these problems, the author intends to build an information system for the management of the Pandih Batu 1 State Senior High School student council called SI-OSIS. The title that will be raised by the author in this final project research is "Design and Build a Website Management of Student Council Information Systems and Extracurriculars at Pandih Batu 1 Public High School" with the hope that it will become a new tool and alternative that can facilitate the management of Pandih Batu 1 Public High School Student Council to become more sophisticated in the era of information technology that has been digitized so that students at SMA Negeri 1 Pandih Batu are not left behind with current information technology developments. The data collection methods used by the author are observation, interviews, and library research.
Upaya Meningkatkan Hasil Belajar Siswa Kelas X TKJ Dalam Mata Pelajaran Sistem Komputer Dengan Media Pembelajaran VTA Berbasis Web

The Covid-19 pandemic means that learning is carried out online using zoom meetings and also directly in class. It can be seen that teachers only deliver material using the lecture method and the implementation of learning activities is still monotonous, namely repetitive between the teacher and students. Another problem is the lack of interest in asking students when the teacher gives them the opportunity to ask questions about material they don't understand, which has an impact on students' learning outcomes. VTA learning is learning (Video Tutorials and Animations) so this learning media has web-based learning which is designed using HTML and in this media uses Video learning, Tutorials accompanied by images and also Animation Videos so that learning is more interesting and easy for students to understand.&#x0D; Based on data analysis carried out on student activities, it was obtained that student activity results increased in each cycle. In cycle I the score obtained was 67 with an average of 3.22 with a percentage of 55% in the Sufficient category and while in cycle II the student activity achievement score was 78 with an average of 3.66 and a percentage of 77%. This shows that using VTA media can make students more active in learning. It can be concluded that there is an increase in learning outcomes for Computer Systems using VTA media in class X TKJ 1 SMK Negeri 1 Kasongan.
ANALYSIS OF DIGITAL LITERACY UNDERSTANDING OF STUDENTS OF MAHKOTA TRICOM UNGGUL UNIVERSITY TOWARDS DIGITAL SKILLS AND DIGITAL SAFETY

The rapid development of digitalization makes it possible to open up information with various digital communication facilities or digital literacy. In the world of education, universities, especially Mahkota Tricom Unggul University, must be able to keep up with current developments in digitalization to be able to produce quality, professional and innovative graduates with international standard capacity and technology-based entrepreneurship skills. In facing society 5.0, the role of students is really needed to be able to understand digital literacy, digital skills and digital safety. The aim of this research is to see how students' digital literacy understanding of digital skills and digital safety adapts to the era of society 5.0. The research will be carried out with a simple survey by applying a questionnaire as quantitative data and the research results will be described descriptively. The respondents will be taken from all active students of the Faculty of Social Sciences, totaling 110 people. The test results show that digital literacy has a positive and significant effect on digital skills with a percentage of 66.2%. And the test results show that digital literacy has a positive and significant effect on digital skafety with a percentage of 72.6%. Thus, it can be said that students' understanding through digital literacy can influence the digital skills and digital safety of students at Mahkota Tricom Unggul University.
Ludo Disaster Alert Educational Game as A Disaster Preparedness Education Strategy at Setonorejo 1 Kras Elementary School

Children are one of the most vulnerable groups at risk of being affected by a disaster because they are triggered by a limited understanding of the risks around them, which results in a lack of preparedness in dealing with disasters. Disaster preparedness is needed within the scope of the education unit so that from an early age, the community, especially children. The design of educational media with games is an effective way of educating children learning about disasters. The aims to analyze the effect of the ludo disaster alert educational game as a disaster preparedness education strategy at Setonorejo 1 Kras Elementary School. The research design used was pre-experimental using the one group pre-test post-test design method. The population were 20 students of Setonorejo 1 Kras Elementary School who met the inclusion criteria using a total sampling technique. The inclusion criteria were children aged 8-9 years, children who came to school during data collection and children who were willing to be examined. Data analysis used Wilcoxon. Before being given the educational game of ludo disaster alert students were in the almost prepared category (40%), and after the educational game of ludo disaster alert there was an increase in preparedness with 55% of respondents having the very prepared category. There was a significant difference between before and after the educational game ludo disaster alert with a significance value of 0.000 (p &lt;0.05). Ludo disaster alert educational game has an effect on student disaster preparedness at Setonorejo 1 Kras Elementary School
Review of "Violent Exceptions: Children's Human Rights and Humanitarian Rhetorics by Wendy S. Hesford," Hesford, W. S. (2021). Violent Exceptions: Children's Human Rights and Humanitarian Rhetorics. The Ohio State University Press.

Will someone please think of the children? W.C. Fields has been notoriously associated with the warning "never to work with children and animals." And he was right! Both varieties of co-performers are guaranteed to steal the show from any adult in the general vicinity. It is generally accepted that commercials with a cute puppy and a Sarah Mclachlan soundtrack, or a baby amid famine and natural disaster is much more likely tug at heartstrings and garner cash donations than a city planner with a spreadsheet and a clip board. Consequently, the "adorable baby" cliché can be found everywhere from sitcoms to advertisements for products as diverse as healthcare, luxury brand cars, and banking securities services.