Reviewerly/exHarmony huggingface dataset:
Static Gesture Recognition in the cabin Based on 3D-TOF and Low Computing Power

&lt;div class="section abstract"&gt;&lt;div class="htmlview paragraph"&gt;Traditional static gesture recognition algorithms are easily affected by the complex environment inside the cabin, resulting in low recognition rates. Compared with RGB photos captured by traditional cameras, the depth images captured by 3D-TOF cameras can not only reduce the influence of complex environments inside the cabin, but also protect crew privacy. Therefore, this paper proposes a low-computing static gesture recognition method based on 3D-TOF in the cabin. A low-parameter lightweight convolutional neural network (CNN) is used to train five gestures, and the trained gesture model is deployed on a low-computing embedded platform to detect passenger gestures in real-time while ensuring the recognition speed. The contributions of this paper mainly include: (1) Using the TOF camera to collect 1000 depth images of five gestures inside the car cabin. And these gesture depth maps are preprocessed and trained by lightweight convolutional neural network to obtain the gesture classification model. (2) In the gesture preprocessing stage, a method based on depth information is designed to quickly locate the depth range of the hand area, which can quickly locate the depth range of the hand area in real-time. (3) A low-parameter lightweight convolutional neural network model is proposed, which has fewer training parameters and can be deployed on a low-computing embedded platform. The experimental results show that compared with traditional static gesture recognition algorithms inside the cabin, this method has higher accuracy and stronger robustness and can recognize passenger gestures in real-time on a low-computing embedded platform.&lt;/div&gt;&lt;/div&gt;
Twenty years of research in Information Design: a section of Brazilian scientific production on digital media

With the increasing predominance of the use of digital artifacts, fast technological evolution, and the inherent complexity of the digital era, studies on how to communicate information are relevant since the beginning of the Information Society in the 1990s. With the efficiency of information communication as its central focus, Information Design (ID) can be an important area in the construction of knowledge about digital media. This article presents a systematic review of the Brazilian scientific production of digital media through the look of Information Design to record the development of ID in the country since the first CIDI+CONGIC event in 2003. The review pointed to some prominent themes in these decades, such as infographics and interfaces used for science and education. It also revealed some universities with an emphasis on the type of scientific production investigated. In addition, some difficulties were noticed at the conception of a registry of Brazilian science due to the change in terminologies and the evolution of theoretical approaches over time.
Research on the Present Situation of Cyber Terrorism and Its Governance Path

With the development of the Internet, cyber terrorism is also evolving and developing with the Internet. Cyber terrorism presents a trend of improving the specialization level of cyber terrorism crimes, developing the organizational structure from vertical to horizontal, and making cyber terrorism more concealed. At the same time, China's cyber terrorism also has the difficulties of lack of legislative system, imperfect intelligence mechanism and great difficulty in international anti-terrorism cooperation. Therefore, to control cyber terrorism, we should pay attention to perfecting the legislative system, giving full play to the functions of various departments' laws, improving the intelligence working mechanism and intelligence information processing ability, strengthening international cyber anti-terrorism cooperation and strengthening comprehensive cyber security education, so as to strengthen the governance ability to combat cyber terrorism.
PERLINDUNGAN HAK CIPTA SENIMAN ATAS PEMBAJAKAN ILUSTRASI DIGITAL DALAM BENTUK NON-FUNGIBLE TOKEN

The development of technology nowadays seems to reach all aspects of life, includes the realm of art, especially digital illustration. However, these developments were not followed by regulatory developments so that there was a legal vacuum in them. This study is intended to analyze the legal vacuum of limiting an act that can be categorized as piracy and legal protection for the creator of the piracy of digital illustrations which are &nbsp;tokenized in the form of NFT using doctrinal research methods. Based on the results of the study, it is concluded that the Standard of Copyright Ability and substantial similarity can be used as criteria for piracy of digital illustrations. There are still vacancies in the regulations regarding the limitations of piracy of a work and the provisions governing NFT. The copyright protection system for digital illustrations in the current regulations consists of preventive and repressive protection. Due to this legal vacuum, it is hoped that regulation about NFT and fine art can be added, and awareness of all parties can be made to avoid infringement of other peoples copyrights. Keywords: Digital Illustration, Copyright, NFT
Pragmatic and hedonic aspects of user experience in Virtual Reality: analysis of novice users’ information mediation during their first interaction with a Metaverse platform

The topic of virtual and extended reality has increasingly captured the interest of developers who aim to widely adopt it among the general population. Over the last five years, significant investments in this field have brought the term “Metaverse” back into discussions as a potential ideal for social interaction within virtual environments. This paper aims to contextualize the Metaverse and its potentialities by investigating its relation to new users from a UX (user experience) design perspective. This work aims to understand the pragmatic and hedonic aspects of user experience and information mediation of novice users during their first interaction with a Metaverse application. To achieve this, we selected six users and analyzed their first interactions within the popular digital platform called “VRchat”. For data analysis, we used a method inspired by Marc Hassenzahl’s AttrakDiff tool and investigated the interactions based on three main aspects: interactivity, immersion, and self-identification. As a result, we noticed a positive impression of virtual reality (VR) on user experience after immersion. We also observed some UI (user interface) solutions that are functional, and others that are not, in an immersive interface. Based on these findings, we propose some hypotheses for solution paths to enhance these three aspects of the Metaverse experience.
A Study on the Content Analysis of Multicultural Education Policy in J Provincial Office of Education

This study aimed to identify the nature of the multicultural education policy of J Regional Education Office, currently in operation, and sought practical approaches suitable for the multicultural education field in the future. To achieve this, the study examined the six key initiatives of J Regional Education Office's multicultural education policy. These six initiatives were categorized and analyzed, integrating them into three areas: tailored education support for multicultural students, cultural diversity education, and support systems for multicultural education in the practical implementation process of the multicultural education field. The analysis of J Regional Education Office's multicultural education policy integration revealed that the "Tailored Education Support for Multicultural Students" policy exhibited a conservative nature, the "Cultural Diversity Education" policy displayed an accommodating nature, and the "Support Systems for Multicultural Education" policy demonstrated a change and reform-oriented nature. In total, there were four conservative, three accommodating, and three change and reform-oriented initiatives. While J Regional Education Office's multicultural education policy encompassed elements of conservatism, accommodation, and change and reform, it generally emphasized conservatism, and the change and reform aspects often remained more formal than substantive. Additionally, within the actual school curricula, there were explicit guidelines such as multicultural understanding, equality, mutual understanding, and respect, but specific policies were lacking. The absence of inter-agency connections related to multicultural affairs led to issues of policy overlap. To establish a multicultural society in South Korea, there is a need for the development of practical, concrete, and change-oriented multicultural education policies in the education sector. Moreover, there is a necessity to establish a systematic inter-agency connection.
Analisis Kompetensi Pustakawan dalam Penerapan Teknologi Informasi dan Komunikasi di Perpustakaan Khusus Kementerian/Lembaga

The role of adaptive librarians affects the implementation of Information and Communication Technology (ICT), especially in governmental libraries. It adjusts the competencies and abilities needed by librarians. Therefore, librarians are required to rebuild and improve their skills related to ICT. In Indonesia, Standar Kompetensi Kerja Nasional Indonesia (SKKNI) 2019 is used as a national education &amp; training framework for librarians. To explore this theme according to SKKNI, a sequential exploratory research was conducted with contributions from librarians and/or library staff who work in governmental libraries across the Republic of Indonesia. Through in-depth interviews, focused group discussions with 28 librarians from 14 governmental libraries in Jabodetabek, also an online survey (74 respondents), the researchers were able to gain a pattern that showed the tendency of higher ability level in the competency units related to ICT utilization in the library than the competency units in developing library information systems. The unit of competence with the highest mean score is the unit of competence related to multimedia production, including the management of the library’s social media content. Aligning with this result, National Library as the central supervisor for the librarian needs to collaborate with related stakeholders, especially in accommodating competence development efforts to build a national digital ecosystem. Those efforts include the formulation of continuing development program -gradual education and training program. Through this collaboration between various stakeholders, the development of librarian competencies specifically within governmental libraries can be carried out efficiently, following the real needs in the field.
A study on the demand for education to strengthen teaching competency in wide area innovation + school in Jeollabuk-do

This study conducted a narrative study to reveal the experience and meaning of the growth and change of innovation schools of teachers working in wide-area innovation + schools. The Jeollabuk-do Office of Education selected five schools, including three elementary schools, one middle school, and one high school, for the purpose of researching and developing an innovative education base or a teacher curriculum based on true education. In this study, five teachers from the innovation department of these schools were selected as research participants, and in-depth interviews were conducted for each research participant. The analysis of the data was conducted with a narrative procedure proposed by Clandin and Connelly. The research question is, first, what are the various educational experiences experienced by innovation managers in the process of operating innovation schools? Second, what was the belief and empathy for the members in the operation of the innovative school? Third, what were the growth engines of innovative schools experienced by the innovation chiefs? And what are the things to overcome for the growth of innovative schools? This study is meaningful in providing measures and implications for the development of innovative schools based on the innovation education experience of the head of the innovation department.
ONLINE TIRE SALES PLAN AT CINERE RACING SHOP USING VUE.JS TECHNOLOGY

The era of e-commerce or what is known as selling goods online is currently experiencing very significant development. Urban and village communities have begun to change direction in buying and selling from offline to online. One of the technologies used in ecommerce is website-based technology. Websites can be created and formulated with various features ranging from product catalogs to real-time payments very instantly. Websites have experienced a very rapid evolution from previously only being textual to now being able to make buyers feel a real experience as if they were shopping directly at the store. Website technology with the vue.js framework is a variant that is currently quite popular with programmers. Vue.js itself comes from early website technology, namely JavaScript. This has a significant impact where almost all website viewing browsers adopt JavaScript technology. One of the shops being tested using the vue.js technology design is the Cinere Racing Tire Shop. The Cinere Racing Tire Shop wants to develop the introduction of its shop services not only locally but if possible, on a national scale. By introducing the shop online, it is hoped that tire sales transactions will increase sharply. The vue.js technology design also adopts the Scrum Agile way of working according to the principles of computer science, especially the subject matter regarding the development cycle of creating a system or application.
Analysis of Competencies Reflection in the 2022 Revised Music Curriculum based on OECD Education 2030

The purpose of this study is to analyze the degree to which the 28 competencies presented by ‘OECD Education 2030’ are reflected in the 2022 revised Music Middle School Curriculum document. The study found that 14 competencies were highly reflected: Literacy, ICT/Digital literacy, Cooperation/Collaboration, Critical thinking, Problem solving, Self—regulation/Self-control, Empathy, Respect, Learning to learn, Student Agency, Co-Agency, Anticipation, Action, and Reflection. Second, there were 7 competencies that were less reflective: Numeracy, Data literacy, Persistence/Resilience, Trust, Computational thinking/Programming/Coding, Financial literacy, and Entrepreneurship. In conclusion, the study found that the 2022 revised Music Curriculum has a fairly high overall alignment with the OECD competencies. Second, the study confirmed that ’music’ is an appropriate subject for the development of a number of competencies. Third, the study suggested a change in perception on the reflection and adjustment of OECD competencies in Music Curriculum document, and further research on how to improve the understanding of competencies related to Music Education.
UAV path optimization algorithm and simulation case analysis

Drones are much accounted for, with the advantage of low cost, flexibility, and easy-controlled. As its application fields become more extensive, from human production to scientific research, the requirements for UAV path planning are getting higher. Reasonable path planning minimizes resource consumption and is worthy of continuous exploration. This article lists one algorithm each among heuristic algorithms, graph search algorithms, and traditional algorithms: ant colony optimization (ACO), A* algorithm, and artificial potential field. After a discussion of the process and steps, a simulation of three algorithms and a comparison has been made. ACO focuses more on path planning with disordered points, while the A* algorithm and artificial potential field do well in avoiding obstacles when traveling with a given starting point and destination. More strengths and weaknesses are explained later. Path planning still needs more research to adapt to current needs, such as emergencies, dynamic changes in actual situations, consideration of difficult terrain and climate, and weakness of signal connection.
CIRCUMSTANTIAL ELEMENTS ANALYSIS OF LYDIA MACHOVA’S SPEECH IN THE SECRETS OF LEARNING A NEW LANGUAGE TED TALKS: A SYSTEMIC FUNCTIONAL LINGUISTICS STUDY

&lt;p class="AbstractTitleMaJER"&gt;Systematic Functional Linguistic (SFL) views language as a sign system that can be analysed based on language structure and language use. The research is about circumstantial elements of Lydia Machova’s speech at The Secret of Learning a New Language TED Talks. This study aims to find out the types of circumstantial elements and the most dominants circumstantial in Lydia Machova’s utterances. This research used the theory proposed by Halliday &amp;amp; Mattiessen (2004). This research used descriptive quantitative research. The source of data was taken from utterances of Lydia Machova which provides the circumstantial elements. The research result shown all types of circumstances occurred in Lydia Machova utterances. The highest usages of circumstance are location due to the function of location give the information about the absolute place where the experience, methods and tips occurred and also give the details of time when the moment actually happened for how long and how often.&lt;/p&gt;
Federated Learning- Hope and Scope

People are suffering from” data obesity” as a result of the expansion and quick development of various Artificial Intelligence (AI) technologies and machine learning fields. The management of the current techniques is becoming more challenging due to the data created in the Smart-Health and Fintech service sectors. To provide stable and reliable methods for processing the data, several Machine Learning (ML) techniques were applied. Due to privacy-related issues with the aforementioned two providers, ML cannot fully use the data, which becomes difficult since it might not give the results that were expected. When the misuse and exploitation of personal data were gaining attention on a global scale and traditional machine learning (CML) was facing difficulties, Google introduced the concept of Federated Learning (FL). In order to enable the cooperative training of machine learning models among several organizations under privacy requirements, federated learning has been a popular research area. The expectation and potential of federated learning in terms of smart-health and fintech services are the main topics of this research.
Artificial Bee Colony Algorithm for Smart Car Path Planning in Complex Terrain

&lt;div class="section abstract"&gt;&lt;div class="htmlview paragraph"&gt;Smart cars or autonomous vehicles have garnered significant attention in recent years due to their potential to alleviate traffic congestion, enhance road safety, and improve fuel efficiency. However, effectively navigating through complex terrains requires the implementation of an efficient path planning algorithm. Traditional path planning algorithms often face limitations when confronted with intricate terrains. This study focuses on analyzing the path planning problem for intelligent vehicles in complex terrains by utilizing the optimization evaluation function of the artificial bee colony (ABC) algorithm. Additionally, the impact of turning radius at different speeds is considered during the planning process. The findings indicate that the optimal number of control points varies depending on mission requirements and terrain conditions, necessitating a comparison to obtain the optimal value. Generally, reducing the number of control points facilitates smoother paths, while increasing the number of trajectory control points results in a tendency for the calculated path to bend outward. The research investigates the application of the ABC algorithm for path planning in complex terrains for smart cars. The proposed algorithm exhibits the potential to enhance the navigation and performance of autonomous vehicles in complex terrains, thereby contributing to the development of more efficient and effective path planning algorithms for smart cars.&lt;/div&gt;&lt;/div&gt;
Erasmus+ Projects in Libraries: The ADELE and BIBLIO Projects

The Central Institute for the Union Catalogue of Italian Libraries, ICCU, has a long traditionwithin European projects and in recent years has been involved as a partner in two Erasmus+projects on librarians' skills and self-assessment: BIBLIO (Boosting digital skills andcompetencies for librarians in Europe) and ADELE (Advancing Digital Empowerment ofLibraries in Europe). The two projects are developing their activities in the context of publiclibraries, but their results may also be useful and applicable in the context of school librariesas they concern librarians' skills and libraries' digital strategies.
Deep Semantic Segmentation New Model of Natural and Medical Images

Semantic segmentation is the most significant deep learning technology. At present, automatic assisted driving (Autopilot) is widely used in real-time driving, but if there is a deviation in object detection in real vehicles, it can easily lead to misjudgment. Turning and even crashing can be quite dangerous. This paper seeks to propose a model for this problem to increase the accuracy of discrimination and improve security. It proposes a Convolutional Neural Network (CNN)+ Holistically-Nested Edge Detection (HED) combined with Spatial Pyramid Pooling (SPP). Traditionally, CNN is used to detect the shape of objects, and the edge may be ignored. Therefore, adding HED increases the robustness of the edge, and finally adds SPP to obtain modules of different sizes, and strengthen the detection of undetected objects. The research results are trained in the CityScapes street view data set. The accuracy of Class mIoU for small objects reaches 77.51%, and Category mIoU for large objects reaches 89.95%.
Pemanfaatan E-Book sebagai Sumber Informasi Digital di UPT Perpustakaan UIN Alauddin Makassar

&lt;p align="justify"&gt;This study aims to investigate the utilization of digital collections (e-books) as a source of information at the Library UPT of Alauddin State Islamic University Makassar and the challenges faced in their utilization. The study adopts a descriptive approach with a qualitative method. Primary data was collected through observation, interviews, and documentation from 2 librarians and 10 library users. Data processing and analysis techniques involved data reduction, data presentation, and drawing conclusions. The results of the study indicate that the utilization of digital collections (e-books) at the Library UPT of Alauddin State Islamic University Makassar has been implemented. There are 435 active members and a total of 7,800 readers utilizing the library's digital collection (e-books). Factors influencing the utilization of digital collections (e-books) include user needs, user interest, and the completeness of the collection. The digital collection (e-books) have significantly contributed to supporting academic tasks and thesis writing, providing easy access without restrictions of time and space. With a collection of 1,764 digital titles, the information needs of users are well fulfilled through the provided digital collection (e-books). More library users utilize digital collections (e-books) compared to printed books. However, challenges faced by users in the utilization of digital collections (e-books) include a lack of promotion by the library to users, inadequate network infrastructure, and a time-consuming registration process. To enhance the utilization of digital collections (e-books), the library needs to improve effective promotion to users, address network issues, and expedite and simplify the registration process. By taking these steps, it is expected that users will find it easier and more convenient to utilize the digital collection (e-books) as a source of information at the Library UPT of Alauddin State Islamic University Makassar.&lt;/p&gt;