Reviewerly/exHarmony huggingface dataset:
Towards the Development of MetaMed: A Blockchain-based EHR System Integrated with a Browser-based Web Application for Interhospital Communication and Patient Data Ownership Empowerment

Blockchain technology had developed to a level where it could serve the purposes of the healthcare sector.With EHR as one of the deliverables of E-Health, blockchain could be utilized to address issues regarding security, privacy, and interoperability.This warrants the need of a proposed system to serve as a basis to future implementations.This paper aims to rationalize the application of blockchain to the healthcare sector and deliver a proposed system for developing a blockchain-based EHR system with an integrated browser-based web application that effectively facilitates the transmission of electronic health records between authorized healthcare organizations and manages the viewership of anonymized patient data.By reviewing multiple literatures which are 35 in number, with the earliest publication on the year 2017, this study discusses the technological evolution of healthcare, the growing distrust on electronic health records, the components of blockchain, and considerations on the application of multiple blockchain model types to the healthcare sector, to rationalize the use of blockchain to the healthcare sector.Furthermore, based on findings of this study, a proposed system for developing a blockchain-based EHR system with an integrated browser-based web application that effectively facilitates the transmission of electronic health records between authorized healthcare organizations and manages the viewership of anonymized patient data is proposed.
Disruptive Strategies in the Use of Digital Tools in Public Universities of the Amazon in the Time of COVID – 19

The educational scenario of current university higher education is challenging.It is in this context that public universities have been experiencing changes of great importance in the educational system, moving from attendance to the new form of virtuality.This reality shows that universities are adopting the intensive use of digital tools in teachers and students, in the case of teachers, this process goes from planning to the evaluation of student learning achievements, allowing active participation. in this whole process.In this context, the research problem arises: How are disruptive strategies related to the use of digital tools in public universities in the Amazon in times of COVID -19?, and as a general objective: Determine how relates the disruptive strategies in the use of digital tools in public universities in the Amazon in the time of COVID -19.In this sense, the disruptive strategy based on the use of digital tools is of great relevance to develop learning.The implementation of disruptive strategies in university education as a paradigm from the teacher's actions is conceived with a critical view of innovative practices in the new context of virtuality, making use of digital tools and seeking new solutions to the pedagogical problems reflected.in teaching practices.The use of digital tools in the university educational field allows the development of the virtual meeting between teachers and students; Likewise, it facilitates a series of daily tasks because they can be simultaneously connected to various technological devices and access virtual platforms to present the sessions or topics to be discussed in a selected manner, schedule videoconferences, forums, tasks, surveys, digital whiteboards, assistance, online evaluations.line, share screen, schedule videos and other activities in the virtual environment interweaving synchronous and asynchronous communication.The results show that there is a significant relationship between the study variables; that is, that the disruptive strategies (X) correspond in proportion in each of the five categories with the use of digital tools (Y) in the public universities of the Amazon in times of COVID-19; which indicates that there is a frequency association between the two variables.
Redesigning an Inclusive Digital Contact Tracing Service Systems: Product-Focus and Implementation Phase of Design Thinking Approach

Contact tracing is one of the effective mediums in containing the virus brought about by the coronavirus disease (COVID-19).In the Philippines, Valenzuela City is known for pioneering the digital contact tracing system known as Project X.Despite implementing this system, users of Project X encounter challenges in Accessibility, Registration, and Scanning.Moreover, the repetitive and prolonged time of filling out Health Declaration Forms causes inconvenience.This study aims to redesign Project X into an inclusive digital contact tracing system with a unified system for citizens' contact identification and health declaration.The research will be significant to Filipino citizens using digital contact tracing, contact tracers, the Local Government Units (LGUs), government agencies, and the future researchers who will be carrying out similar fields of studies.The researchers collected data through online interviews and survey questionnaires for the Analytical Hierarchy Process, Concept Scoring, and Usability Test.Alternative solutions such as RFID, Face ID, and Kiosk, and three design models were developed: RFID Card, RFID Keychain, and RFID Bracelet.Three design models were presented to the respondents for scoring and testing to get the best solution.Upon testing, the proponents received user feedback and recommendations for improvement.
Science Recommendations Based on Social Media Platform

Social media platforms can be a source of recommendations for various items or products.Digital Marketing takes advantage of this potential, especially when using influencers to evaluate their items or products on social media platforms.Each influencer can be a recommender of items or products.Thus, one can question why this does not occur similarly in the area of science.This work presents a study in which shares/mentions were collected on a social media platform, Twitter, about scientific documents (for example, journal or conference papers, thesis, reports, and patents).We pretend to obtain the polarity of these shares/mentions (positive, negative, and neutral) is obtained.It was found that most of the shares/mentions are neutral and few are considered positive, which leads to the conclusion that there are shares/mentions about science and that, despite the lack of detected polarity they can serve as a basis for a scientific recommendation.
A Study on Hacking Attacks and Vulnerabilities in Self-Driving Car with Artificial Intelligence

AI-based self-driving vehicles use open networks and develop self-driving vehicles using ICT technology based on artificial intelligence on computer platforms.However, as hacking attacks on electronic control systems of self-driving vehicles have become possible, various hacking cases such as vehicle control system attacks and remote-control attacks have occurred.Cases of such hacking attacks are increasing the threat of hacking by outside attackers, and if self-driving cars become popular, the number of hacking cases will increase further.In this paper, we propose countermeasures for hacking attacks in terms of cybersecurity systems and technology to cope with hacking attacks.By separately presenting technology and institutional-centric security enhancement measures related to cybersecurity, it contributes to the construction of security for self-driving vehicles and the development of cybersecurity for unmanned defense robots.As security holes owned by self-driving technology are expected to leak personal information or cause personal injury, the need for security research on self-driving cars is increasing, and research on hacking attacks and security measures against self-driving cars is needed.As an additional research task, it is necessary to study the development of smart keys using NFC communication methods for self-driving vehicles and encryption programming methods for security authentication.
SpaceMediator: Leveraging Authorization Policies to Prevent Spatial and Privacy Attacks in Mobile Augmented Reality

Mobile Augmented Reality (MAR) is a portable, powerful, and suitable technology that integrates digital content, e.g., 3D virtual objects, into the physical world, which not only has been implemented for multiple intents such as shopping, entertainment, gaming, etc., but it is also expected to grow at a tremendous rate in the upcoming years. Unfortunately, the applications that implement MAR, hereby referred to as MAR-Apps, bear security issues, which have been imaged in worldwide incidents such as robberies, which has led authorities to ban MAR-Apps at specific locations. Existing problems with MAR-Apps can be classified into three categories: first, Space Invasion, which implies the intrusive modification through MAR of sensitive spaces, e.g., hospitals, memorials, etc. Second, Space Affectation, which involves the degradation of users' experience via interaction with undesirable MAR or malicious entities. Finally, MAR-Apps mishandling sensitive data leads to Privacy Leaks.
A Novel Brownian Motion-based Hybrid Whale Optimization Algorithm

&lt;p&gt;The Whale Optimization Algorithm (WOA) has the characteristics of simple implementation and few adjustment parameters, which is remarkable in the optimization algorithm. However, there are shortcomings such as premature convergence, slow convergence in the later period, and low search accuracy. For these shortcomings, a novel Brownian motion-based hybrid whale optimization algorithm (HWOA) is proposed. The search strategy in the Harris hawk optimization algorithm (HHO) is adopted to improve the global search ability of the algorithm, and a soft besiege with progressive rapid dives is introduced to solve the problems of premature convergence and slow convergence. Besides, the Brownian motion model is used to replace WOA. The random parameters in the distance formula are calculated to better simulate the prey&amp;rsquo;s escape during the predation process, and help to jump out of the local optimum. The simulation of 23 benchmark functions shows that compared with the classic and HWOA and metaheuristic, the convergence accuracy and speed have been improved, and the local optimum can be effectively jumped out. At the same time, 10 CEC06-2019 test functions are used to test and analyze it. Compared with WOA, HWOA has better search results, which verifies the superiority of the improved algorithm.&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;
RSA Cryptography and GZIP Steganography Techniques for Information Hiding and Security using Java

Cryptography and Steganography are broadly used techniques in the field of data protection. As the amount and variety of data stored and transmitted across different media continue to grow, security specifications need to be established at different levels of media access, and issues of confidentiality, integrity, authentication and continued availability have become key. The main goal of this research work is to ensure the highly secure transmission of multimedia files on the network. The proposed work deal with three modules Hiding text in image files, hiding text in audio files, and hiding an image in audio files using both cryptography and steganography techniques. For encryption RSA algorithm, compression is done by GZip algorithm, password field in the stego header for the authentication purpose and bipolar TER multiple base techniques are used for data hiding and security. At present, the system hides text, audio and image file and makes them more secure and efficient. In future research development IP headers are used to cover data to hide sensitive information.
Unsupervised Online Video Object Segmentation

Video segmentation refers to reading video photos and segmenting them into areas of interest. The unsupervised video segmentation performs critical position in huge style of packages from item identity to compression. The unsupervised online video object segmentation structure is proposed with the aid of using implementing the movement property, transferring in a concordance with a standard item for segmented areas. By incorporating notable movement item proposals and detection, a pixel smart fusion policy is advanced efficiently to locate and do away with noise which include dynamic heritage and desk bound objects. Furthermore, with the aid of using leveraging the received segmentation from without delay previous frames, an ahead propagation set of rules with hired to address unreliable movement detection and object proposals.
Custom and Design of Agri Drone

The primary reason for using the proposed Agricultural drone is to spray fertilizer. Utilizing 3D printing technology, the Agri drone is manufactured. The Flight controller (KK2.1.5), electronic speed controllers (ESCs), transmitter and receiver (six channels), Brushless DC motors (1000 KV), propellers (1045), relay, and a 12 volt dc power pump are part of the electronic parts used in quadcopters. Electronics parts and 3D printed pieces are used to assemble the agricultural drone. It is urgently necessary to update old agricultural practices due to the world’s population growth and shrinking arable land. The problem of effective and productive farming is serious on many levels, particularly in a country like India, which was once regarded as the “land of farmers”. The only answer to this issue is modernization of agricultural methods. Innovations in biotechnology, appropriate instruction, and the use of cutting-edge farming equipment can all help to achieve this. Drones for agriculture might be one such instrument. Assembly mistakes, sizing problems, and weight balancing problems were challenges faced throughout the drone’s development. The agricultural drone is made using contemporary technologies like 3D printing, fast prototyping, and drone technology. An open environment is used to test the Agri drone’s ability to spray fertilizer.
Development and Integration of dApp with blockchain smart contract Truffle Framework for user interactive applications

Websites and Web apps have become increasingly crucial over the past decade to daily life. Over the last ten years, websites have increased from three million to over 1.7 billion. Modern centralised digital marketplaces and enterprises provide consumers with an alternative method of selling and purchasing items conveniently. However, disadvantages among the marketplaces include the platform’s potential to arbitrarily block merchants, the fees associated with listing and selling products on the site, and the lack of user data privacy. In this, we propose and demonstrate a decentralised application that takes advantage of the Ethereum blockchain to address all these issues. The Truffle development framework was employed in the creation of the application. An Ethereum smart contract later migrated to the Ethereum network comprised the application’s features. The web3.js API (Application Program Interface) was used to send the user’s input to the Ethereum network after being received through a web interface. The users involved will be able to do transactions with the help of an interactive user interface. The interfacing is done using the Truffle framework, and the transactions are made through MetaMask, where ETH tokens are used. The dApp is created using JavaScript and React JS library. Thus, the integration of the blockchain and with front-end application by interfacing it with web 3.0 helps create a secured, immutable, trusted, and easy-to-use e-commerce website.
AUGMENTED MASONRY DESIGN - A DESIGN METHOD USING AUGMENTED REALITY (AR) FOR CUSTOMIZED BRICKLAYING DESIGN ALGORITHMS

The Augmented Masonry Design project presents experimental research about developing and applying Augmented Reality (AR) technology for customized design algorithms, exploring a real-time, interactive, and spatial-free design method for the early architectural design stage.We aim to resolve the current 2Dbased design limitations and provide architects with a 3D-4D immersive perception in AR for a practical and easy-to-use design method.Furthermore, with reference to the Covid-19 pandemic, we propose that this method could break through site accessibility and constraints by breaking the barriers of physical space.Towards this aim, we apply the Augmented Masonry Design into two prototypes: a) user interface (UI) immersive design, in which interactive inputs will communicate with design algorithms in AR through the inputs from the screen-based UI on mobile devices (e.g., smartphones and tablets); b) intuitive interaction immersive design, in which interactive inputs will be translated to design algorithms directly in AR through hand gestures on head-mounted devices (HMD) (e.g., Microsoft HoloLens).Our Findings highlight the advantages of immersive design in the initial stage of architectural drafts, which gives designers better spatial understanding and design creativity, as well as the challenges arising from the limitations of current AR devices and the lack of real physical simulation in the design system.
Apply Secure Configurations to All System Components

While network security controls (NSCs) are discussed in Requirement 1, those NSCs and the rest of the systems and devices are covered in Requirement 2.
Overview on E-Government and Digital City from the Perspective of Blockchain

With the continuous development of Internet technology, cities gradually tend to digital management, based on the digital era of e-government has emerged in an endless stream. This project is based on the investigation of multiple government agencies, the implementation of e-government to solve the business management troubles of the major citizens, broke the time, space and information barriers between different departments, while facilitating the major citizens to handle business, but also greatly improve the efficiency of the staff. However, the convenience is often accompanied by user data security, privacy disclosure and information barriers between departments during the implementation of e-government. In view of the above problems, this paper studies digital city and e-government from the perspective of blockchain. As a top technology, blockchain has four major functions, such as tamper-proof, sharing and distribution, which can also promote the construction of e-government. Based on this, with the help of blockchain technology for research, discussion, and put forward the corresponding information sharing mechanism, digital identity, smart contract. Finally, by comparing the traditional data processing speed and the effectiveness of security mechanism between e-government departments, it further points out the advantages of incorporating blockchain technology, effectively maintaining data security, improving work efficiency, and then promoting the rapid construction and development of digital city.
Fast Realistic 3D Face Modeling Algorithm for Film and Television Animation

This is a project aimed at creating a facial modeling algorithm that can be used to make 3D animated movies and TV programs. The main goal of the project is to develop a fast, realistic and accurate method to create facial expressions. The research will focus on three important aspects: (1) realistic facial expression generation; (2) Facial feature extraction; And (3) face flush/rigging. The proposed algorithm will be based on the following principles. A multi-scale method with multiple levels of detail from rough to fine will enable us to capture.
Analysis of College English Teaching Under the Network Teaching Platform

With the development of information technology and the increasing renewal and popularization of computer and global network technology in the 21st century, great changes have taken place in listening, speaking, reading, writing and translation in the process of College English learning. A single traditional teaching method can no longer meet the needs of students and society. The network has become a part of the daily life of contemporary college students. With the continuous improvement of the network teaching system, To some extent, it accelerates the transformation from traditional teaching mode to network mode. It is necessary and useful to use network resources to develop college English network teaching platform. College English teaching should make full use of multimedia and network technology, improve the single classroom teaching mode dominated by teachers, and gradually turn into a new teaching mode combining traditional teaching and network teaching. Many versions of College English online teaching platforms have been developed in China, and have been applied in many colleges and universities in China. Students can use the network to study independently. The network English teaching system provides a specific operation platform for students to learn English. This paper analyzes college English teaching based on network teaching platform.
Intelligent Swimming Voice Teaching Method Based on Bone Conduction

The speech teaching method of intelligent swimming based on bone conduction is a new technology that uses the human ear to transmit the sound directly to the inner ear and bypass the tympanic membrane. Compared with the traditional underwater listening training methods, this can achieve more accurate and accurate underwater listening. The result is a more natural underwater environment that improves communication between you and your partner. Bone conduction is the way sound passes through the bones of the body. For example, when you speak into a microphone, it picks up vibrations in the vocal cords and transmits them to a receiver located overhead. The same principle applies to bone conduction. When you swim with an underwater speaker, it can get the sound from your own voice and transmit it directly to the receiver above your head through bone conduction.
Evaluation Model and Algorithm of Physical Education Teaching in Colleges and Universities

The evaluation method of college physical education is very simple Teachers must evaluate students’ academic performance in each class Score calculation system or other evaluation forms can be used to complete this task. Teachers must know how to use this information to improve students’ behavior and have confidence in their abilities. (2) Based on previous research, teachers should know which activities are most effective for all age groups, gender, ability, etc. D, And the defects and application of evaluation methods. In college physical education, sports evaluation model and algorithm are the evaluation process of teachers The evaluation process is based on performance indicators, student performance indicators, objective evaluation of teachers’ academic performance and other standards. D。 . In addition to these measures, there is also a system for assessing the effectiveness of education, as well as the quality and premonition of curriculum development.
Recommender System for Scholarly Articles to Monitor COVID-19 Trends in Social Media Based on Low-Cost Topic Modeling

During the last years, many computer systems have been developed to track and monitor COVID-19 social network interactions. However, these systems have been mainly based on robust probabilistic approaches like Latent Dirichlet Allocation (LDA). In another context, health recommender systems have always been personalized to the needs of single users instead of regional communities. Such applications will not be useful in the context of a public health emergency such as COVID-19 where general insights about local populations are needed by health policy makers to solve critical issues in a timely basis. In this research paper, we propose to modify LDA by letting it be driven by knowledge resources and we demonstrate how we can apply our topic modeling method to local social network interactions about COVID-19 to generate precise topic clusters reflecting the social trends about the pandemic at a low cost. Then, we outline how terms in every topic cluster can be converted into a search query to generate scholarly publications from PubMed Central for adjusting COVID-19 trendy thoughts in a population.