Reviewerly/exHarmony huggingface dataset:
Disparity of Stereo Images by Self-Adaptive Algorithm

This paper introduces a new searching method named "Self Adaptive Algorithm (SAA)" for computing stereo correspondence or disparity of stereo image.The key idea of this method relies on the previous search result which increases searching speed by reducing the search zone and by avoiding false matching.According to the proposed method, stereo matching search range can be selected dynamically until finding the best match.The searching range -dmax to +dmax is divided into two searching regions.First one is -dmax to 0 and second one is 0 to +dmax .To determine the correspondence of a pixel of the reference image (left image), the window costs of the right image are computed either for -dmax to 0 region or for 0 to +dmax region depending only on the matching pixel position.The region where the window costs will be computed-will be automatically selected by the proposed algorithm based on previous matching record.Thus the searching range is reduced to 50% within every iteration.The algorithm is able to infer the upcoming candidate's pixel position depending on the intensity value of reference pixel.So the proposed approach improves window costs calculation by avoiding false matching in the right image and reduces the search range as well.The proposed method has been compared with the state-of-the-art methods which were evaluated on Middlebury standard stereo data set and our SAA outperforms the latest methods both in terms of speed and gain enhancement with no degradation of accuracy.
Designing B2C Honey Bee E-Commerce System using Object Oriented Method

Honey is a natural product produced by bees, both sting bees and stingless bees.Both types of bees produce honey which is very beneficial for human health.Honey bee cultivation has been widely practiced in Indonesia.The need for honey annually increases both in Indonesia and in the world, but the marketing of honey products is still very simple, mostly using traditional trade.So, the utilization and improvement in the IT field is something very necessary in order market these products so that people can quickly feel the benefits .The purpose of this research is to develop Business to Costumer (B2C) e-commerce system, which introduces the benefits and products of bees (containing honey, propolis and bee pollen) and online sales.The research method consists of collecting data with interviews and literature studies; and developing system with the Rapid Application System Development (RAD) method, using object-oriented analysis and design techniques and the Unified Modeling Language (UML) as a tool.The results of this study are the establishment of an e-commerce system, that can manage product, customer, and sales data and also provide reports, as well as reduce risks in the transaction process.
Socializing potential of a teacher as a representative of socioonomic profession

The article presents the scientific substantiation of the socializing potential of teachers’ activities as representatives of socio-economic professions, whose professional knowledge and skills are consciously used for direct interaction with a person for the purpose of his successful socialization. There is one preparation leading aspect ofintended specialists of socio-economic professions is defined – formation of the ability to carry out the socialization of the individual as a process of interaction between the person and the social environment, which involves its inclusion in the system of social relations both by assimilation of social experience and independent reproduction of these relations, during which unique personality is formed. There is a description of the institution of general secondary education as a cultural and educational center that forms a socio-cultural educational environment in the surrounding society is presented. The pedagogical aspects of influence on the processes of socialization in the activity of the teacher are characterized. It is substantiated that a purposeful, managed, regulated type of socialization is socialeducation, which is carried out in specially created institutions, the purpose of which is an outright process of formation of socially significant qualities in a person, that are needed for successful socialization. The socialization functions of the educator aimed at the process of personalitysocialization in the conditions of educational establishments are revealed. The following social functions of the teacher are distinguished: the catalyst for social progress; the transmitter of social experience of society; keeper and bearer of public values; reflecting the culture of society, the experience of social relations, relationships and behavior of people; formation of the spiritual world in accordance with the principles and values of a particular society; formation of social experience through interaction with agents of socialization; support for self-realization – self-determination of the child. The socio-cultural function is revealed in educational activity of teachers as representatives of socio-economic professions that solve not only pedagogical but also social problems is revealed.
The challenge of the TV game La Ghigliottina to NLP

In this paper, we describe a Telegram bot, Mago della Ghigliottina (Ghigliottina Wizard), able to solve La Ghigliottina game (The Guillotine), the final game of the Italian TV quiz show L’Eredita. Our system relies on linguistic resources and artificial intelligence and achieves better results than human players (and competitors of L’Eredita too). In addition to solving a game, Mago della Ghigliottina can also generate new game instances and challenge the users to match the solution.
Cyberbully Detection Using Term Weighting Scheme and Naïve Bayes Classifier

The internet especially social media has been a major platform where people interact with each other. We are able to interact with each other regardless of time and place because of the advancement of technology. Unfortunately, not all of the interaction that goes on are good or positive. One of the negative interaction that can happen online is cyberbullying which has rapidly increase throughout the years, whether it be through social media, emails or texting. Therefore, it is important to prevent cyberbullying from occurring which is why this research is done. Detection the presence of cyberbullying is one if the main issue in avoiding it from happening. Cyberbullying detection can be challenging because the many languages used in the world, most of the time slangs and informal languages are used and special characters like emoji are also used during online conversation. The aim of this research is to detect the presence of text cyberbullying from online post. Two term weighting schemes and two classification algorithms are compared in this research. The weighting schemes used namely Entropy and Term Frequency - Inverse Document Frequency (TF-IDF) for feature selection and Naïve Bayes algorithm is used and compared with Support Vector Machine (SVM) algorithm. As a result, it shows that Naïve Bayes classifier yields a better accuracy when used with TF-IDF which is 97.60%. Hopefully this research is able give other researchers an insight, particularly to those who are interested in a similar area.
KEMAMPUAN BERBAHASA ANAK USIA 6 TAHUN DALAM BERCERITA (ASPEK SINTAKSIS)

This study reviews the children's language ability in storytelling that is studied using the field of syntactic study. The purpose of this study is to determine the extent to which a child can master a sentence. The method used for this research is descriptive qualitative method. This method describes the results of recorded transcripts for analysis. The results of this analysis show that children in telling stories are more likely to use news sentences in conveying their experiences. Keyword: language, storytelling, and syntax.
Underwater Image Enhancement using Color Balance and Fusion

We have introduced an elective way to deal with upgrade the pictures caught submerged and corrupted because of the medium dispersing and assimilation. Our technique is a solitary picture approach that doesn't require particular equipment or information about the submerged conditions or scene structure. It expands on the mixing of two pictures that are straightforwardly gotten from a shading redressed and white-adjusted rendition of the first debased picture. The two pictures to combination, just as their related weight maps, are characterized to advance the exchange of edges and shading complexity to the yield picture. To stay away from that the sharp weight map changes make ancient rarities in the low recurrence parts of the reproduced picture, we additionally adjust a multi scale combination technique. Our broad subjective and quantitative assessment uncovers that our upgraded pictures and recordings are described by better exposedness of the dull districts, improved worldwide difference, and edges sharpness. Our approval likewise demonstrates that our calculation is sensibly free of the camera settings, and improves the exactness of a few picture preparing applications.
Aplikasi Virtual Reality Atom Kimia Di Seamolec

This study aims to design distance learning media in the form of virtual reality. The theme of application is chemical atoms. The use of VR in education is expected to be able to improve the learning process to be more interesting because Z generation is more interested in technology-based learning. This Virtual Reality application of chemical atoms (VRChemistry) contains a list of atoms in the periodic table. The method used in this research is Interactive Multimedia System of Design and Development (IMSDD). This method was developed by Dastbaz (2003). The stages in this method are: system requirements; design consideration; implementation, and evaluation. VRChemistry displays the main room menu as the main menu which will set the user to enter the virtual world of chemical atoms. This page displays the elements contained in the periodic table along with details of the selected elements, then see about the application or exit the application. The results of this study are multimedia applications in the form of virtual reality about chemical atoms. This application is useful for distance learning.
The Effects of Swinning After School on Health-Related Physical Fitness and Growth Factors in Elementary Students

The purpose of this study was to examine the effects of a swimming program for 12 weeks on health-related physical fitness and growth hormone in elementary students with age of 11-13. The subjects were elementary students with age of 11-13 who resided in the J area. An exercise program was conducted 60 minutes per day, 3 times per week for 12 weeks. Comparison and analysis were made in RPE(Ratings of Perceived Exertion) 10~14. The following conclusions were drawn. Results: First, the change of health-related physical fitness was compared and analyzed before and after the swimming program. The exercise group showed a significant difference in muscle strength (p.001), muscle endurance (p.001), flexibility (p.01), and cardiovascular endurance (p.001). Second, the change of growth hormone was compared and analyzed before and after the swimming program. The exercise group showed a significant difference in growth hormone (p.001). Conclusion: This study found that the swimming program had a significant effect on health-related physical fitness and growth hormone in elementary students who did not arrive at puberty. However, although exercise performance may be different according to sex and swimming career, this study did not divide sex and swimming career in the subjects. Therefore, further study should subdivide sex and swimming career to provide a more effective exercise program and measure results more definitely.
Machine Automatically Compare Exchange Rate

This is the poster about the program which automatically gets and compare the exchange rate to the user's expectation.
The Use of Indoglish in Faculty of Arts, Udayana University-Bali

This study is aimed at 1) identifying the form of linguistic level of Indoglish commonly used in communication in Faculty of Arts, Udayana University Bali; 2) identifying the reasons of speakers when using Indoglish in the campus; and 3) analyzing the impacts of its usage on the speakers Indonesian language. As a source of data, this study uses various forms of authentic conversation that focus on the emergence of Indoglish in Faculty of Arts, Udayana University Bali, which was collected through recording and note taking techniques. In addition, the data was also gathered through filling out questionnaires by 184 respondents consisting of students, lecturers and employees in the faculty. The questionnaires focused more on questions about the respondents’ motives behind their using of Indoglish in their communication. The data was then analyzed and presented qualitatively using the theories proposed by Weinrich [1] and Holmes [2].The results of this study indicate that the form of Indoglish linguistic level used in communication between students, lecturers and staff in the Faculty of Arts of Udayana University is at 3 different levels, namely at the word level(71.96%), the level of the phrase(12.15%) and the clause / sentence level(15.89%; the dominant motives behind the use of the language are to facilitate speaking / convey intentions (34.9%) and that they do not know the correct interpretation in Indonesian (33.7%). As many as 16% of respondents stated that it is for familiarity, 10.9% to show affirmation intentions, and 1.2% used the term to express irritation; although most respondents gave a positive response to the impacts of the use of Indoglish together with their Indonesian language, it is still needed to develop a positive attitude towards the use of the correct and appropriate Indonesian in order to optimize the dynamics and poise of the language.&#x0D; Index Terms— linguistic level, indoglish, impact, emergence.
Development of Android-Based Learning Media for Students on Electrochemistry Materials

This study is aimed at developing android-based learning media on the material of Electrochemistry.This study is conducted through Design and Development model which consist of: (1) planning, (2) design, and (3) development.At development stage, the researcher conduct media testing which is aimed at determining the worthiness of the learning media.The media testing performed are alpha test, beta test I, and beta test II.After that, the effectiveness test is conducted through alpha test to obtain value of 100% which shows that the media can be used as learning media.The results of on Beta test 1 get the average percentage of 78,4% with good remarks.While in the Beta test II, the media gets very good remark with the value of 85,16%.Based on the summative evaluation results, it can be concluded that the Android-based media can improve students' competency on electrochemistry materials.This can be seen from the result of ttest which shows that there is a significant difference between control group and experimental group with Sig.(2-tailed) value or ρ-value on the value posttest of 0,014 < 0,05.
Bi-subject monitoring of the results of mastering universal educational activities by students in 7th-9th grades in the process of teaching mathematics

Modern requirements for the quality of education in a general education school are defined in federal state educational standards in the form of a list of subject, meta-subject and personal educational results. The implementation of these requirements is associated with the need to develop new methods and technologies for the formation and development of students’ meta-subject skills and personal qualities through the means of mastered academic disciplines. The effectiveness of achieving the indicated requirements is due to the use of focused pedagogical monitoring of learning outcomes. This actualizes the problem of finding new technologies of monitoring subject, meta-subject and personal results of mastering academic disciplines. The methodological basis of the study includes the regulatory requirements of the federal state educational standard of basic general education, the system-activity and integrated approaches, theory and practice of pedagogical measurements. The experimental and practical component of the study is based on the calculation of the Pearson correlation coefficient and Spearman-Brown reliability coefficient. Universal educational activities formed in the process of teaching mathematics in 7th-9th grades were highlighted. The scientific idea of monitoring, the subject of which is both subject and meta-subject educational results, was formulated. The concept of monitoring, which is based on a set of basic (systematicity, continuity, phasing, openness) and special (bisubjectivity, dynamism, didactic expediency) didactic principles, was presented. The principles of developing diagnostic tools for bi-subject monitoring of universal educational activities of students in the process of teaching mathematics were formulated: integration of mathematical and meta-subject tasks, multilevelness, compliance of the content of a diagnostic tool with the requirements for mathematical training and the formation of universal educational activities, compliance with regulatory requirements. The developed concept was confirmed experimentally by monitoring the universal educational activities of 7th-grade students of three educational institutions in Divnogorsk city, Krasnoyarsk Territory as a result of studying the topic “Degree with natural exponent”. Based on the obtained monitoring data, the reliability coefficient of the tools used K=0.81 was determined by using the Spearman-Brown formula.
Theory of change in the evaluation of telehealth in care support to primary health care in brazil

Background: Telehealth for care support in Public Health is a strategy to strengthen, qualify and increase the resolutivity in health care. However, it still faces challenges for widespread use. Introduction: Brazil is a developing country, whose characteristics of the health system and the working conditions of professionals can be improved with the use of telehealth services provided by a national, public and free program. To understand the processes of use of this program, this article presents a model for evaluation of telehealth for care support in Primary Care in Brazil, guided by the Theory of Change. Materials and Methods: It is a qualitative study, built in four stages: bibliographic analysis; elaboration of the theoretical-logical model; validation by consensus conference among experts; construction of the analysis framework and measures to evaluate the use of services in care support. Results and Discussion: The proposed model resulted in a logical framework with three dimensions: organizational and management scope; knowledge and mastery of technology; human scope and comprehensive health care model. The proposed indicators are guided by the impact of the care support provided by telehealth in Primary Health Care: increase of the quality of care and resolubility; reduction and qualification of referrals to other levels of care; expansion of access with reduced waiting time for services; reduction of costs and optimization of the use of resources within the health system; organization and strengthening of networking; satisfaction and professional fixation in locations far from major centers. Conclusions: A proposed evaluation of telehealth, which aims to understand processes and stimulate change, is useful and necessary to ensure the achievement of the results of the program in the qualification of health care. Keywords: Telehealth; Primary Health Care; Program Evaluation.
Human Computer Interaction using Hand Gesture Recognition

Hand gesture recognition provides an interaction between human and PCs.Its applications extend from therapeutic recovery to purchaser gadgets control (for example cell phone).To identify hand gestures, different methods are used.Signals a non-verbal type of correspondence gives the HCI interface.Ongoing vision-based hand motion acknowledgment is viewed as increasingly more possible for HCI with the assistance of most recent advances in the field of PC vision.This venture manages conversation of different procedures, techniques and calculations identified with the motion acknowledgment.The hand motion is the most simple and common method for correspondence.Hand motion acknowledgment has the different favorable circumstances of ready to speak with the Technology through fundamental communication via gestures.The motion will ready to diminish the utilization of most noticeable equipment gadgets which are utilized to control the exercises of the PC.
THE EFFECT OF INDONESIAN YOUTUBER'S AND VLOGGER'S REGISTER ON YOUNG GENERATION BEHAVIOR

YouTube as one of the most popular online platforms today, has brought millions of videos with a variety of entertaining and useful content and has made millions of internet users get access to YouTube. This benefits the content creators so they are competing to make interesting, unique and high-quality videos. Considering the increasing number of YouTubers and Vloggers appearing in Indonesia along with the large number of subscribers indicates that their emergence has become a new trend among the younger generation today.&#x0D; Therefore, this research is worth making to investigate the effect of the variety of Indonesian You Tuber and Vlogger on young people's language behavior. The research data is derived from a number of videos uploaded by IndonesianYoutuber and Vlogger by filtering representative content. To obtain the data on the effect of Indonesian You Tubers and Vlogers on the language behavior of the younger generation, it was carried out through questionnaires, interviews, and observations of youth groups to be able to hear firsthand variety of their languages. The data retrieval is done on sampling method of some contents of Youtuber and Vlogger analyzed, then listening to the language used both verbally and non verbally, after that note-taking and documenting the language variety. The data were qualitatively analyzed by appying several sociolinguistic theories. The results of the analysis were descriptively presented to reveal the variety of languages used by well-known Youtubers and Vlogers such as Atta Halilintar, Ria Ricis, Raffi Ahmad, etc. by using light and easy to understand language such as the word gaeess, kuy, tercyduk &#x0D; Youtuber or Vlogger's style of language has an impact on the language behavior of the younger generation today, where they often adopt their favorite Youtuber language style, especially jargon and slang words that often adorn teenagers' conversations today. However this cannot be said to have a negative effect on language behavior because they are quite selective in absorbing and using the Indonesian Youtuber's and Vlogger's language styles.&#x0D; Keywords: register, style, YouTuber, Vlogger&#x0D;