Reviewerly/exHarmony huggingface dataset:
COVID‐19 accelerates online learning trends, need for portable credentials

The need to move classrooms online caused by the disruption of the COVID‐19 pandemic in March 2020 could have long‐term, potentially positive consequences for the future of online learning and adult students. That finding comes from a report from the Longevity Project and Infrastructure entitled “New Horizons: American Universities and the Case for Lifelong Learning.”
Efficient Platform for Emergency Healthcare Services II

Emergency healthcare services are the most time crucial services in which people operate, as the survival of the patient depends on how the service is operated. As discussed in the previous paper, the weakest link of the healthcare emergency service is the initiation of the emergency services. We had discussed main methodologies in previous paper and a basic generalized system architecture. This paper discusses the core architecture of the sever and with the help of a sequence diagram we will depict how the server will process requests.
The Effect of Snowball Throwing Cooperative Learning Model on Student Learning Outcomes

Snowball Throwing-style cooperative learning has been shown to impact primary school students' academic performance positively. This type of research is quasi-experimental. Documentation and testing methods are used to collect data. Before hypothesis testing using t-tests, the data analysis technique used descriptive analysis and prerequisite analysis tests such as initial ability, normality and homogeneity of variance tests. According to the findings, Indonesian subjects taught using the cooperative learning model of the snowball throwing type had an average score of 19,750, and those taught using the expository learning model had an average score of 17,578. The t-test yielded tcount = 3.114 and ttable = 2.026 as the final results. This means that Indonesian primary school students learn differently in classes taught using the snowball-throwing cooperative learning model and classes taught using expository learning models, according to the t-test results. Snowball Throwing type cooperative learning is more influential than expository learning on Indonesian for elementary school subject learning outcomes according to the results of t-tests.
Reliable Smart Techniques in Healthcare: A Descriptive Study on Developing IoMT Based System Model

The primary objective of this paper is to review the current impact of IoMT (Internet of Medical Things) and their implementation in healthcare networks.A detailed study was made regarding the emerging technologies which can be applied in the healthcare for monitoring patient health conditions and diagnosing various diseases.The different research papers related with IoMT were collected and reviewed.This paper proposed the possible emerging trends, methodologies and applications of different smart techniques which can be involved in improving the efficiency of continuous monitoring, diagnosis and treatment.In particular, the treatment of infected person who are in critical stage is a big headache as they are to be kept in ventilators and need timely care.As the number of infected cases increases, many countries are struggling to give proper care which results in death of patient.The proposed techniques play a main role and help the medical providers to give a timely support to the infected patients.The proposed techniques can be used for improving the patient care with automatic observations.
Hello (more-than-human) World. Prototyping an Internet of Things for water with the project wildthings.io

&lt;p&gt;&lt;b&gt;Departing from the concept of an Internet of Things as a means to give voice to non-human ‘things’, this thesis examines the development of experimental prototypes for grassroots, community-run digital networks and DIY electronic devices as artistic interventions, as an exploration of how design communities can learn from the more-than-human world when building networked media. Since its emergence in the early 1990s, the ‘Internet of Things’ (IoT)—which imagines a global network infrastructure, in which physical ‘things’ are connected to the Internet—has mainly developed around human, market- and technology- driven concerns, where ‘smart’ devices are employed to make daily lives easier. While the current vision of an IoT is largely dominated by human intentions, this design research reconsiders an IoT which amplifies the voices of non-human ‘things’, and proposes avenues to shift focus from a human-centred to a more-than-human-centred design paradigm.&lt;/b&gt;&lt;/p&gt; &lt;p&gt;With a focus on wai/water, this design research engaged with local stream ecologies in Pōneke/Wellington that have largely disappeared from the cityscape, having been piped underground due to urban development. Data collected during fieldwork combines a variety of knowledges through interviews, observations, and immersions, as well as audio and video field recordings and sensor data, such as GPS, humidity, conductivity, and temperature. This intersection of knowledges inspired and informed the creation of design artefacts to learn how the more-than-human world can inform and inspire the development of networked media.&lt;/p&gt; &lt;p&gt;Creative outputs were openly documented in an online repository and concluded in the network installation “Papawai Transmissions”, which imagined novel ways of understanding and (re-) connecting with disconnected streams, their communities, and their ecosystems in urban Aotearoa/New Zealand. The research narrative of this thesis is presented in a combination of written word and audio-visual materials to make audible the many voices recorded during the lab- and fieldwork.&lt;/p&gt; &lt;p&gt;The research revealed how methods of slowness, seamfulness and openness—despite standing in contrast with the domination of quick development cycles in industry—provide opportunities for unheard voices to contribute towards more sustainable ways of designing networks within a more-than-human context.&lt;/p&gt;
Analisis Keaktifan Siswa Melalui Computer Based Instruction Model Simulasi dalam Pembelajaran IPA di MI 01 Rejang Lebong

Natural Science Learning (IPA) which is often considered difficult in the learning process takes place, It aims to reveal the application of Natural Science (IPA) learning using Computer Based Instructions to improve the activeness of learning sisswa. In this case Madrasah Ibtidaiyah 01 Rejang Lebong, one educator as the subject, data pumping techniques with Interviews, Documentation and observation as data analyst techniques. The result of this study is an analysis of Natural Science learning (IPA) using Computer Based Instruction simulation model in Madrasah Ibtidaiyah 01 Rejang Lebong there is an increase in learning outcomes and processes in teaching and learning can increase the activeness of learners in interacting both ways.
STUDENTS’ PERCEPTIONS OF AND ATTITUDES THE USE OF ONLINE LEARNING PLATFORM FOR LEARNING IN THE PANDEMIC TIME

The use of online learning platform becomes compulsory use after Covid- 19 came in 2019 in Indonesia. Learning by using online learning platforms during the pandemic becomes the newest thing for students. Thus, this research study aimed to (a) investigate students’ perceptions of the use of online learning platforms for learning during the pandemic and (b) reveal students’ attitudes toward learning by using online learning platform during the pandemic. The data were collected by interviewing 8 students of English department in one of state universities in West Nusa Tenggara. Besides, observation and document studies were conducted to support findings from the interview data. The research employed a qualitative research method. In general, the present study has yielded disadvantages and the advantages of employing online learning platform during the pandemic time. The study also reveals students’ learning attitudes toward use of online learning platforms during the pandemic. The results of the study confirm that, students’ success or failure was largely caused by internal or external factors.
Analysis of procedures for treating multiple sclerosis outbreak in the state of São Paulo in 13 year

Background: Multiple sclerosis is a chronic disease of the central nervous system, it has an inflammatory and autoimmune character. Objectives: Analyze the current panorama of multiple sclerosis treatment procedures carried out in the State of São Paulo for 13 years and correlate the current epidemiology with the results obtained. Methods: A literature review and observational, descriptive and transversal data collect on the treatment data for multiple sclerosis outbreaks, available at DATASUS from January 2008 to December 2020, and articles available at Scielo and PubMed, were carried out. Results: There were 13,282 hospitalizations, representing a total expenditure of R$ 6,493,227.03, with 2019 being the year with the highest number of hospitalizations (2,250) and with the highest amount spent during the period (R$ 915,299.20). Of the total procedures, 9,104 were performed on an elective basis and 4,178 on an urgent basis, with 1,897 occurring in the public sector and 1,493 in the private sector. All 13,282 considered to be of medium complexity. The total mortality rate was 0.62, corresponding to 83 deaths. The mortality rate for elective procedures was 0.05 compared to 1.87 for urgent procedures, whereas in the public sector it was 1.00 compared to 2.41 for the private sector. The average total hospital stay was 2.6 days, with an average cost of R$ 488.87. Conclusion: It is possible to note, therefore, that the procedures have a predominance of the elective character and the public sector, with the highest mortality rates occurring in the private and emergency services.
Description of the Markov chain using the producing function

Abstract In article the way of creation of an assumed function of transformation with the help of a generating function and also a method of use of characteristic numbers and vectors for creation of a matrix which elements well describe conditions of process at any moment is described. This approach differs from preceding that, having used a concept of characteristic numbers and characteristic vectors of a matrix of the transitional probabilities, it is possible to simplify considerably calculation of the elements characterizing process. In article methods of stochastic model operation, ways of the description of a generating function, the solution of matrixes of the equations by means of characteristic numbers and vectors are used. Using properties of a generating function, made “dictionary” of z-transformations which helped to define an assumed function of transformation. The generating function of a vector was applied to a research of behavior of a vector of absolute probabilities which elements represent stationary probabilities. For definition of degree of a matrix of transition of probabilities used a concept of characteristic numbers and characteristic vectors of the transitional probabilities. Determined by such way an unlimited set of latent vectors of which made matrixes which describe a condition of a system at any moment. Reception of definition of latent vectors in more difficult examples which is that along with required coefficients of secular equations the system of auxiliary matrixes and an inverse matrix is under construction is also described.
Practical Skills Development Of Automotive Engineers In Time Of The Covid-19 Pandemic

The introduction of lockdown due to the spread of COVID-19 in the spring of 2020 has fundamentally changed the way people live around the world.We had to solve the problems that have arisen in families, the education system, the economy and finance.The higher education authorities faced the issues of organizing distance education for students.The work analyzes the opinions expressed by full-time MADI students who had to switch to distance learning in March 2020.The authors have classified the students' answers.In general, the students' attitude to distance learning is negative.Especially it applies to practical training.Among the main drawbacks are technical difficulties, household and economic problems, the lack of quality methodical study by teachers.The results of the content analysis of the opinions of MADI students in general coincide with the results of processing a mass survey of students of different universities.Further analysis of the problems of distance learning is certainly necessary.
The Measurement of Popularity and Prevalence of Software Vulnerability

Prioritizing bug fixes becomes a daunting task due to the increasing number of vulnerability disclosure programs. When making a decision, not only the Common Vulnerability Scoring System (CVSS) but also the probability of exploitation, the trend of particular security issues should be taken into account. This paper aims to discuss the sources and approaches for measuring degree of interest in a specific vulnerability at a particular point in real-time. This research presents а new metric and estimation model which is based on vulnerability assessment. We compared several techniques to determine the most suitable approach and relevant sources for improving vulnerability management and prioritization problems. We chose the Google Trend analytics tool to gather trend data, distinguish main features and build data set. The result of this study is the regression equation which helps efficiently prioritize vulnerabilities considering the public interest in the particular security issue. The proposed method provides the popularity estimation of Common Vulnerabilities and Exposures (CVE) using public resources.
Analisis Usability Testing pada User Interface dalam Game Idle Breeder

In today's development, children are used to using smart phones or smartphones. Most of these smartphones run on the Android or IOS operating system. In smartphones there are applications that can be used for various purposes. One type of these applications is games. In this case, there are still many users who play the game having difficulty understanding the layout and menus that have been presented in a game, making it difficult for users to play it. In this study the author will discuss the user experience in the game "idle breeder" Idle Breeder is a top-down game with an idle genre with a relaxing feel. The formulation of this research is how to design a user interface in the idle breeder game and also how to do analysis in terms of user experience from users. User experience focuses on the comfort and convenience of users in using idle breeder games (usability)
A successful example of citizen science within the PRISMA network applied to the 15th March 2021 bolide over Italy

&amp;lt;p&amp;gt;PRISMA is the italian fireball network dedicated to observation of bright meteors and recovery of freshly fallen meteorites. Since the very beginning of the project, we experienced an increasing enthusiastic participation of non-professionals, starting from amateur astronomers and reaching an ever wider audience among citizens. Nowadays PRISMA has become an established italian stakeholder in the field of meteors and meteorites, being the reference for visual warnings, video recording of fireballs and report of suspect meteorite finds.&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;In this contribution we will describe our experience on this topic and the methodologies we have developed to capitalize such potential, by actively training and involving citizens in activities focused on meteorite/meteorwrong identification and organized on-field search campaigns. We will show an application to the real case of the 15&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; march 2021 meteorite-dropping bolide in sourthern Italy, near the city of Isernia.&amp;lt;/p&amp;gt;
PENINGKATAN HASIL BELAJAR BAHASA INDONESIA MATERI DRAMA KEHIDUPAN MELALUI METODE BERMAIN PERAN (ROLE PLAYING)

Indonesian language has a very important position, namely: As a National Language, and as a State Language. That is why in elementary schools, junior high schools, to universities, Indonesian is a subject that must be mastered. This study aims to determine the effectiveness of the role playing method on the learning outcomes of Indonesian in the remaining junior high schools in Kampak District. Researchers used classroom action research in class VIII through two stages of the cycle. The results show that there are differences in learning outcomes. Where the results are better when the teacher uses the role playing method in Indonesian language learning.
History of the organization of the educational process in secondary and higher education: distance learning and mixed forms

The Ukrainian education system has been involved into the process of distance learning because of epidemic prevention. So issues that needed immediate answers and solutions were stand behind the scenes of studying process. The main goal of study is to determine basic prologue of change was the fact that the remote form of organization of the educational process was due not only to the context of civilizational change and also to analyze independent factors of the development of education and culture, namely: epidemiological danger, so regardless of the level of preparedness of the educational process, technical and educational components, the transition took place in the shortest possible time. The novelty of presented research is made up first time analising the comparative history of distance learning in high and secondary school. Metodological base of study is comparative principle of distance learning in high educational system of Ukraine and in secondary school of our country. Conclusions. So, we can summarize that the establishment of the training system on the one hand took place during the implementation of real-time training, and on the other – the participants of the educational process (teachers, students, interns, graduate students, doctoral students, teachers, students, parents, administrative staff, etc.) give large and common personal influence at the distance learning process. However, the system of secondary education still received a short "test" period to implement the transformation of all elements of classroom learning to the distance one. High educational institutions in Ukrainian educational space has been somewhat improved in distance learning a bit faster than schools by the availability of online educational resources (Moodle, repository, web resources of higher education institutions with elements of self-study), which have not yet been widely used in secondary schools generally.
Utilization of Multimedia in Student News Video Projects on Praktik Jurnalistik Media Televisi Course

This article aims to explain the use of multimedia in the form of the kinemaster application in the learning process of making news videos in the Praktik Jurnalistik Media Televisi course. The method used is a descriptive method with a qualitative approach. Data were collected from field findings, participant data, and researcher reflections. Sources of data obtained from direct experience, the results of interviews, observations, and documentation from lecturers who are in charge of the Praktik Jurnalistik Media Televisi course at the Indonesian Language and Literature Education Study Program, STKIP PGRI Sumatera Barat. Based on the findings, the kinemaster application helps students in producing news videos. After the data, news scripts, and voices that have been recorded are complete, they take advantage of this application to combine video, sound and images. This application provides a fairly complete video editing feature and can directly edit it on the spot without having to move to another application. Thus, the use of learning resources in the form of multimedia applications in the Praktik Jurnalistik Media Televisi will increase the effectiveness of learning, so that learning becomes more meaningful for students to get direct experience in the use of technology.
The Effect Of Collaborative Writing Technique Through Students’ Writing Announcement Text At Second Grade In Smp N 3 Bonjol

This research was due to discover the effect of collaborative writing technique through students’ writing announcement at second grade in SMP N 3 BONJOL because some of students in SMP N 3 BONJOL still had problems in master english especially in writing text. Some of the students had a problems in making paragraph clearly, in organizing their ideas, to found their grammatical or vocabulary error and etc. The research used experimental research, the researcher used quasi experimental design by using pretest-posttest design. The data was through pre-test and post-test to experimental and control class. To analyze the data, the researcher used the normality by using lilifors test and the homogenity test by using F test and to test the hypothesis the researcher used t-test formula and consulted the result into t-table with level of significant α=0.05. From the result and accounting the pretest and posttest scores of experimental class, it was found using collaborative writing technique in writing had better result than using conventional technique.
Descriptors of language proficiency scales and the assessment of foreign language competence at various stages of learning English: Evidence from future civil aviation pilots

Стародубцева, Г
ACCURACY TEST OF SUPERMARKET'S MUSHOLA QIBLA DIRECTION IN CIREBON CITY

This study aims to answer the questions that become the formulation of the problem “How is the method of measuring the Qibla direction of the supermarket prayer room in Cirebon City” and “How to analyze the accuracy of the supermarket prayer room Qibla direction in Cirebon City.” This study uses qualitative research; the data collected uses observation, interviews, documentation, and literature study. They were then analyzed by the descriptive analysis method in narration. The results of this study: that the Qibla direction of the supermarket in Cirebon City has all measured the Qibla direction. The method of measuring the Qibla direction was carried out by the musala supermarket, where the author’s research uses the Qibla compass and the Qibla direction application on the smartphone. Of course, using the Qibla direction application on a smartphone is an inaccurate method. This method’s method is partly an error in determining the Qibla direction. Due to his ignorance of astronomy in measuring the Qibla direction and ignorance of the magnitude of the Qibla direction angle in the Cirebon City area, resulting in the Qibla direction of the supermarket in the Cirebon City area experiencing a wrong Qibla direction.
Analyzing Trends in Research on H. G. Underwood

This study aims to summarize the research history of H. G. Underwood and examines research trends both before and after the Korean liberation. Before the liberation, there were seven studies on Underwood, of which the studies by L. H. Underwood(1918) and George L. Paik(1934) continue to have great influence today. Of Underwood’s work, it was found that the ecumenical movement was highly valued by researchers. After the liberation, 22 books, 86 articles, and 30 master’s and doctoral theses were published. Research on Underwood temporarily increased following a series of events, including the return of the Underwood family to the US in 2004, the completion and publication of the Underwood resource book in 2010, and the 100th anniversary of Underwood’s death in 2016. By subject area, studies examined a variety of topics including Underwood’s life, early mission work, theology, educational activities, documentary movements, modernization, and Korean studies. More recently, historians and scholars of Korean Studies have shown greater interest in Underwood than theologians. With declining interest in Underwood among theologians, the number of thesis papers on Underwood has been decreasing over the past 15 years.