Reviewerly/exHarmony huggingface dataset:
Intelligent Tutoring System to Learn the Transcription of Polysemous Words in Mooré

Our research is in the domain of Computing Environment for Human Learning. It aims to build an intelligent tutoring system to learn the transcription of polysemous words in Mooré, a majority tone language spoken in Burkina Faso. In tone languages, polysemous words find their meaning in the pitch used. In this article, we present the results of the work on the modeling of the intelligent tutoring system to learn the transcription of polysemous words in Mooré by Petri net and on the experimentation of the system. The Petri net modeling that we have done has allowed to simulate the operation of our system and show that it is consistent. From this study on the Petri net, we contribute to show how this approach could be used to model intelligent tutoring system and to fix its possible blockages. Concerning the experimentation of the system, it allowed to show that the contents of the knowledge base of the system are consistent with the contents of the corpus of Mooré language. The analysis of users’ feelings shows that the intelligent tutoring system to learn the transcription of polysemous words in Mooré could allow a learner to learn the transcription in Mooré without the assistance of a human tutor. This analysis also shows that this system would be a great contribution in the area of local language learning and that it could be used to ensure the continuity of local languages learning during periods of pandemic such as COVID 19.
MILLS’ PERSPECTIVE ON SIMA BAHOUS CLOSING SPEECH AT UN-WOMEN ANNUAL SEASON: A FEMINIST CRITICAL DISCOURSE ANALYSIS

The study aimed to find out the women's representation of Sima Bahous' speech entitled "Looking Forward to a Future of Gender Equality" by applying Mills' discourse analysis perspective, such as the subject-object position, reader position, and writer-reader position. The presence of the UN Women organization is a new step and a source of hope for women fighting for gender equality and women's empowerment. Sima Bahous, the woman behind UN Women, contributed to improving the position of women globally through her speech. The descriptive qualitative method was employed in the research supported by the theory of critical discourse analysis with a feminist perspective by Sara Mills. The result showed that in Sima Bahous' selected closing remarks speech, the position of the subject was placed by Sima Bahous as the speaker of her speech and UN Women as the object of the speech. The listener's position was related to the greeting to the listener. Through "mediation" and "cultural codes," this was achieved in a circumstantial manner.
Arch of Colors in Anatomic Pathology-Are They Most Significant in Inking of Surgical Margins?

Introduction: In surgical pathology various colours are used as a surgical ink margins. The pathologists are known of the various advantages that colored inks contribute to anatomic pathology practice. The margins of each excised gross specimen colouring with different colours, add correctness to margin examination. It showed a three-dimensional microscopic restoration of features of the tumor and also anatomic structures. The use of multiple colours are orientation of grossed and dissected specimens, to re-examine the grossed specimen by the pathologist , if required, and if necessary further sampling of the specimen and also allow the postoperative comparison of tissue planes anticipated by preoperative imaging. Aim and Objective: A comparative study between Mashi(Indian Ink) and acrylic colors used as a surgical ink margin Materials and Methods: The study was done on 350 surgically excised medium, large and formalin-fix specimens. The surgical margins of each specimen were marked with Indian ink and five acrylic colors. The grossed specimens were then processed using routine histopathology techniques and sections were stained with hematoxylin and eosin stain(H&amp;E). The macroscopic and microscopic parameters were used to study the suitability of acrylic colors and Indian Ink (mashi) as surgical ink for margins. Results: The study noticed specific shades of acrylic colors that are easily available and simple to use, with good results on macroscopic and microscopic examination. Conclusion: Colored inks impart accuracy to margin examination. Acrylic colors are more suitable as surgical ink over Indian.
Chapter 34: Some Distributions Related to Sampling from a Normal Population

When building statistical models to solve real-world problems, our data are often assumed to be realizations from a normal distribution. In this case we have quite a few standard inference methods, many of which (t-tests and F-tests) are presented in introductory statistics classes. In the next few chapters we derive these methods from first principles. We start by defining three new families of continuous random variables. The first one we’ve already seen as a special branch of the gamma family, important enough to have its own name.
Application of the Graphic Organizer Method in Improving Students' Reading Comprehension of Narrative Text

This research addresses the issue of students struggling with reading and comprehending narrative texts. Its objective is to enhance the reading comprehension of 5th-grade elementary school students by employing the graphic organizer method. This method emphasizes the creation of concept maps or charts to aid in understanding the narrative texts. The research follows a classroom action research approach, consisting of two cycles with one meeting each. Each cycle involves lesson planning, implementation, and assessment using teaching modules. The findings reveal that in the first cycle, out of 20 students evaluated, 10 achieved scores above the passing grade, while 10 scored below it. Consequently, a second cycle of learning was conducted. In the second cycle, out of 28 students, 23 obtained scores above the passing grade, with 5 scoring below it. Thus, 82% of the students attained scores above the passing grade. These results highlight the effectiveness of the graphic organizer method in improving the reading comprehension of narrative texts among 5th-grade elementary school students.
Novel Feature Selection Algorithms Based on Crowding Distance and Pearson Correlation Coefficient

Feature Selection is an important phase in classification models. Feature Selection is an effective task used to decrease the dimensionality and eliminate redundant and unrelated features. In this paper, three novel algorithms for feature selection problem are proposed. The first one is a filter method, the second one is a wrapper method, and the last one is a hybrid filter method. Both the proposed algorithms use the crowding distance used in the multiobjective optimization as a new metric to assess the importance of the features. The idea behind the use of the crowding distance is that the less crowded features have great impacts on the target attribute (class), and the crowded features have generally the same impact on the class attribute. To enhance the crowded distance, a combination with other metrics will give good results. In this work, the hybrid method combines between the crowding distance and Pearson correlation coefficient to well order the importance of features. Experiments on well-known benchmark datasets including large microarray datasets have shown the effectiveness and the robustness of the proposed algorithms.
Integrating augmented reality and problem-based learning into English language teaching through instructional design

This article aims at discussing how ADDIE, a systematic instructional design approach, can be used to integrate augmented reality technology and Problem-Based Learning pedagogy into English language classrooms. We present a brief retrospective view of the Brazilian English language teaching scenarios to which our proposal is addressed. Afterwards, we provide definitions to ADDIE approach, Problem-Based Learning and augmented reality into the context of English language teaching with technologies. We also propose the integration of the foregoing approaches through practical examples. Our discussion envisions possible impacts of appropriating augmented reality in language teaching classrooms, especially considering the particularities of a continental-scale country as Brazil during the paradoxical times we live in.
PENGEMBANGAN E-BOOK BERORIENTASI HOTS PADA PEMBELAJARAN IPA MATERI SELAMATKAN MAKHLUK HIDUP BERKARAKTER KONSERVASI DI KELAS VI SD

Abstrak. Penelitian ini bertujuan (1) Untuk mengetahui kevalidan e-book berorientasi HOTS pada materi Selamatkan Makhluk Hidup berkarakter konservasi di kelas VI SD, (2) Untuk mengetahui kepraktisan e-book berorientasi HOTS pada materi Selamatkan Makhluk Hidup berkarakter konservasi di kelas VI SD. Jenis penelitian ini adalah penelitian pengembangan dengan model pengembangan Four-D (4D). Subjek penelitian ini yaitu peserta didik kelas VI SD Negeri 6 Kabila Bone dan SD Negeri 1 Ponelo tahun ajaran 2020/2021. Instrumen pengumpulan data yang digunakan adalah lembar validasi dan respon berupa angket, teknis analisisnya menggunakan skala likert. Hasil penelitian ini menunjukkan bahwa e-book berorientasi HOTS yang dihasilkan memenenuhi standar kelayakan, hal ini dilihat dari hasil validasi ahli materi yang memperoleh persentase tiap aspek yaitu 96%, 97.5%, 90%, dan 100% dengan kriteria sangat baik dan hasil validasi ahli media memperoleh persentase tiap aspek yaitu 96,67%, 100%, 100%, dan 93.3% dengan kriteria sangat baik. Selain itu, standar kelayakan dari e-book berorientasi HOTS ini diperkuat dari hasil uji coba produk kepada guru dan peserta didik yang memberikan respon positif terhadap e-book berorientasi HOTS ini. Dengan demikian e-book berorientasi HOTS pada pembelajaran IPA materi Selamatkan Makhluk Hidup berkarakter konservasi di kelas VI SD ini layak dan dapat digunakan dalam pembelajaran.Abstract. this study aims to: (1) determine the validity of the HOTS-oriented e-book on the material of Save Living Creatures with conservation characteristics in sixth-grade students of elementary school, and (2) determine the practicality of the HOTS-oriented e-book on the material of Save Living Creatures with conservation characteristics in sixth-grade students of elementary school. This research utilized development research with the Four-D (4D) development model. The subjects of this study were students of the sixth- grade class of SDN 6 Kabila Bone and SDN 1 Ponelo in the academic year of 2020/2021. The data collection instrument utilized a validation sheet, and the response was in the form of a questionnaire, then the technical analysis adopted a Likert scale. The findings indicated that the HOTS- oriented e-book fulfis the eligibility standards. It is proven by the results of material expert validation which obtained the percentage of each aspect of 96%, 97.5%, 90%, and 100% with excellent criteria. Besides, the results of media expert validation obtained the percentage of each aspect that is 96.67%, 100%, 100%, and 93.3%, which is also in excellent criteria. In addition, the feasibility standard of this HOTS-oriented e-book was strengthened by the results of product trials for teachers and students who gave a positive response to this HOTS-oriented e-book. Thus, the HOTS- oriented e-book on science learning in material of Save Living Creatures with conservation characteristics in class VI SD is feasible and usable in the learning.
What role an agent could play at home? Exploring the social roles of smart home system based on a content analysis

Smart home systems not only serve users to fulfill pragmatic goals, but also ‘live with’ users. Despite the conceptual possibilities, it still remains unclear whether and what social roles current smart home systems are intended by the companies. In this paper, we report a retrospective study on 15 selected smart home systems (SHSs) on current market. We used content analysis to identify themes and categories of function, personality and social role of these SHSs, and also explore the connections among them. Four representative social roles were identified: instrument, lobby boy, assistant and family member. Four related personalities were found: competent, helpful, trustworthy, and caring. Results of this study revealed an overview of current social roles that smart home system plays as well as the personalities they exhibit.
Third person drone – gamification motivated new approach for controlling UAV

Over the last years drones became a more and more popular solution for inspection and survey tasks. Controlling these drones, especially in tight spaces, using ‘line of sight’ or a ‘first person’ view from the perspective of the drone can be a difficult task. Often users experience an increased rate of difficulty that can be traced back to the limited situationaloverview of the user. To investigate whether a different form of visualization and interaction might result in a higher level of usability for the user, an experimental workspace was set up, with the goal of exploring the possibility of implementing a ‘third person view’ metaphor, like one used in video games. To further allow the user to experience his environment the use of virtual reality was used to stream the followers perspective directly to the users headset. This allowed the user to fly inside a simulated environment allowing for a control- and repeatable testing ground of the software. The workspace consisted of a simulation in which a ‘proof of concept’ was developed. In this simulation a drone used a conventional GPS sensor to follow a human controlled drone, offering his view, from a static camera, as a third person perspective to the controller using a virtual reality headset. Within the framework of the project, two aspects in particular were investigated: The performance of the technical system and the basic user experience and ergonomics of this form of interaction. To evaluate the performance of the follower system, the GPS position, as well as execution times and latencies were recorded. The user experience was evaluated based on personal interviews. The results show that the developed system can in fact follow a drone based on the GPS position alone, as well as calculate the desired positions in a timely manner. Yet, the existing delay in movement induced by the controller execution, as well as the drones own inertia did not allow for continues camera tracking of the drone using a static camera. This introduced several issues regarding tracking and impacted the user experience, but still showed that such a metaphor could in theory be implemented and further refined. The personal interviews showed that users would try tracking the drone by moving their head, like they are used to in virtual reality games. Ultimately, it was deduced that introducing a vectorbased drone movement, additional range detection sensor, as well as a moveable camera, controlled via head movement would be next steps to improve of the overall system. Since the prototype created in this paper only contained a bare bones user interface and experience the use of a usability study has been foregone in exchange for a more stable software solution. This allows further research into this topic the possibility of evaluating possible types of spatial user interfaces, which could improve the user immersion.
A 3D Occlusion Facial Recognition Network Based on a Multi-Feature Combination Threshold

In this work, we propose a 3D occlusion facial recognition network based on a multi-feature combination threshold (MFCT-3DOFRNet). First, we design and extract the depth information of the 3D face point cloud, the elevation, and the azimuth angle of the normal vector as new 3D facially distinctive features, so as to improve the differentiation between 3D faces. Next, we propose a multi-feature combinatorial threshold that will be embedded at the input of the backbone network to implement the removal of occlusion features in each channel image. To enhance the feature extraction capability of the neural network for missing faces, we also introduce a missing face data generation method that enhances the training samples of the network. Finally, we use a Focal-ArcFace loss function to increase the inter-class decision boundaries and improve network performance during the training process. The experimental results show that the method has excellent recognition performance for unoccluded faces and also effectively improves the performance of 3D occlusion face recognition. The average Top-1 recognition rate of the proposed MFCT-3DOFRNet for the Bosphorus database is 99.52%, including 98.94% for occluded faces and 100% for unoccluded faces. For the UMB-DB dataset, the average Top-1 recognition rate is 95.08%, including 93.41% for occluded faces and 100% for unoccluded faces. These 3D face recognition experiments show that the proposed method essentially meets the requirements of high accuracy and good robustness.
Implementasi Prinsip-prinsip Manajemen Keuangan Sekolah di SD Ar-Rahman Motik Jakarta Selatan

School financial managemet is carried out by the school principal, consists of financial planning, financial allocation and financial reporting activities. School financial management will work well if it can apply the principles of financial management, namely transparency, accountability, effectiveness, and efficiency. The aim of this study is to find out the implementation of the principles of financial management in private elementary school. This study used a qualitative methos with a descriptive approach to explore social conditions that occus as a whole. Participant in this study were one school principal at private elementary school in South Jakarta. The result of this study are, financial management in elementary school is running well, the school principal applies the principles of transparency and accountability in financial planning and reporting, as well as school activities running effectively and efficiently in accordance with the budget plan. Another factor that has a positive impact on the effectiveness of school financial management is the amount of experience the school principle has.
PENGGUNAAN MEDIA POHON LITERASI DALAM MENINGKATKAN MINAT BACA SISWA DAN DAYA INGAT SISWA KELAS II SD KARTIKA XIII-1 AMBON

This article explains how the Thematic KKN program is a form of activity that provides learning experiences for students to live in the midst of society outside the campus. I, the Thematic KKN team located at Kartika XIII-I Ambon Elementary School, Nusaniwe District, Ambon City, Maluku Province, focused my Thematic Community Service Program (KKN) activities on the importance of learning using Literacy Tree Media to Students / I class II SD kartika learning to use Literacy trees for students can also improve children's literacy skills and memory for SD Kartika XIII-I Ambon students. By studying the history of the first President to the present, it is hoped that students can grow into a generation that is ready to compete with developments in the current global era. Using a qualitative approach with the type of case study research, the results of research and interviews as well as observations made for about one week, shows that the role of Thematic KKN students at Kartika XIII-I Ambon Elementary School in learning the use of Literacy Tree Media to Class II SD students and also increase the awareness of teachers so they can learn to use creative media instead of just using lecture methods and taking notes on books until they run out
OPTIMIZATION OF CUTTING DIRECTION PARAMETERS FOR A CNC MILLING MACHINING PROCESS POCKET ON STRUCTURE AND SURFACE ROUGHNESS ON POSTEP MOTORCYCLE SPARE PARTS

CNC Milling machine is a machine that is widely used for the manufacture of a component. Product quality will be related to product selling value and consumer satisfaction, therefore the best parameters must be known in order to produce quality products. This study aims to determine the effect of the cutting direction on the structure and surface roughness of the pocket feeding CNC Milling machining process. Experimental methods are used to improve the quality of products produced by CNC Milling machines. The parameters used in this study are variations of spindle speed 500 rpm, 1900 rpm, and 5000 rpm, as well as variations of cutting direction, namely one way and zig-zag. The tests carried out are in the form of surface roughness testing, micro-structure observations, and macro-structures. The data analysis technique used is descriptive statistics. The results obtained are the use of the cutting direction parameter affects the quality of the resulting product in the form of structure and surface roughness. The zig-zag cutting direction parameter with spindle speed 5000 rpm obtained the lowest average surface roughness value of 0.87 Î¼m, while the one way cutting direction with spindle speed 500 rpm obtained the highest average roughness value of 2,84 Î¼m. In conclusion, using a higher spindle speed will result in a lower roughness value, while the zig-zag cutting direction produces a lower roughness value and a more even surface structure compared to one way cutting direction.
PENERAPAN MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA KARTU MASALAH UNTUK PENINGKATAN HASIL BELAJAR PPKN SISWA KELAS III SDN BINTORO 16 DEMAK

The purpose of this research is to describe the increase in student learning outcomes through the application of the Problem Based Learning model assisted by problem card media in Civics learning class III SDN Bintoro 16 Demak. The research method used is classroom action research. This research was conducted in two cycles, in each cycle there are stages of planning, action, observation, and reflection. The subjects of this study were class III students at SDN Bintoro 16 Demak with a total of 8 students. Sources of research data are teachers and students. The data collection techniques used included interviews, observations, tests, and documentation. The validity of the data used was expert judgment and data analysis using qualitative and quantitative data analysis. The results showed that the Problem Based Learning model assisted by problem card media could improve student learning outcomes in the aspects of knowledge, attitudes and skills. Learning outcomes aspects of knowledge have increased, in the first cycle to obtain 62.5% and in the second cycle increased to 87.5%. The learning outcomes of the attitude aspect experienced an increase from the first cycle to 68.22% in the second cycle to 84.90%. The learning outcomes of the skills aspect increased from cycle I to 75.77% in cycle II to 87.75%.