Reviewerly/exHarmony huggingface dataset:
INCREASING STUDENTS’ ACTIVENESS AND ENGLISH VOCABULARY MASTERY THROUGH THREE PHASE TECHNIQUE

The research entitled Increasing Activeness and English Vocabulary Mastery through the Application of Three Phase Technique for Class X A3 MAN 3 Sleman, is Classroom Action Research. The purpose of this research is to apply the Three Phase Technique so that it can increase students’ activeness and English vocabulary mastery. This classroom action research was carried out in 2 cycles, each cycle consisting of 3 meetings. This research showed that the activeness of students from the initial conditions, cycle 1 and cycle 2 continued to increase. Percentage of the students’ English mastery who complete and exceed the KKM (from 37,94% to 82,76%). The indicator of the success of a minimum of this Classroom Action Research is, if the percentage of students whose learning scores have reached a minimum of 80%, then it has been successful. The conclusion of this Classroom Action Research is that students’ activeness and English Vocabulary Mastery have increased after learning is applied through the Three Phase Technique.
Design of Access Control Framework for Big Dataas-a-Service (BDaaS) Platform

Big data-as-a-Service [BDaaS] platform is used widely to handle and process the large volume of data generated on daily basis from different source. Generated data is usually kept in cloud environment and there may be chances that the system will fail and become subject to numerous forms of assaults. Many researchers have been working to provide security and protection to the data available on cloud. Blockchain technology has emerged as such technology that is used to provide a secured, distributed, and decentralized environment in cloud environment. In this research paper, we are proposing a framework to control the access of data available on big dataas-a-service on cloud platform using blockchain technology as a tool. We are modifying the ciphertext policy- attribute based encryption (CP-ABE) technique and implementing on blockchain platform. Algorithms for all possible situations have been developed using combination of CPABE and blockchain for secured data access in BDaaS. Keywords: Big-Data-as-a-Service [BDaaS], Blockchain, Attribute Based Encryption, Access Control
Penerapan Numbered Heads Together Untuk Meningkatkan Aktivitas Dan Hasil Belajar PKn Pada Siswa Kelas V SD

This research is CAR using the Kemmis and Mc Taggart model which is carried out in two cycles. Each cycle consists of stages of planning, action, observation, and reflection. The subjects of this study were students of Class V SD Inpres Garongkong 02, totaling 29 students consisting of 12 male students and 17 female students. Analysis of the data used in this study with completeness analysis and comparative descriptive analysis that is comparing the learning outcomes of pre-cycle, cycle 1 and cycle 2. 79.31% with less criteria, cycle 1 there was an increase of 67.24% with sufficient criteria, complete learning outcomes as many as 19 students (65.51%) were completed, the highest score was 87, and the lowest score was 67. Cycle 2 showed increased learning activity to be 87.92% with very good criteria, complete learning outcomes as many as 25 students (86.21%) were completed, the highest score was 100, the lowest score was 73.
Using SQ4R to Improve Students’ Reading Comprehension in Vocational High School

This study intends to enhance the first semester comprehension skills of Class X TKJ students at SMK Nagara Kedunggalar using the SQ4R approach. Action research in the classroom is used in the study. Only one cycle of three sessions was used for the research. Participants in the study include the author, an English teacher, and 26 TKJ students in the tenth grade from SMK Nagara Kedunggalar. Both qualitative and quantitative data are present in this study. The qualitative information was gathered through student and English teacher interviews, as well as observation of the teaching and learning process. The results of the pre- and post-tests for reading comprehension are used to generate the quantitative statistics. The three action research methodologies are used to conduct the study in a methodical manner. They include preparation, execution, observation, and reflection. The pupils must meet five benchmarks, including the ability to identify the main concept of a narrative work, identify references and vocabulary, and create a conclusion or summary. Additionally, the students' interest and participation can be increased by using the SQ4R approach. The majority of students are able to get past whatever issues they may have with the signs. According to the advancement of the mean value of the students' pre-test and post-test scores, the implementation of the SQ4R approach can improve the students' reading ability. Their post-test scores had a mean value of 83 while their pre-test scores had a mean value of 39. This accomplishment demonstrates how the SQ4R approach can help pupils' reading comprehension skills.
Cognitive Graphical Password based on Recognition with Improved User Functionality

The fact that photos and graphics are more easily recalled by humans than text led to the proposal that visual passwords may be a viable alternative to text passwords in certain situations. User-friendliness characteristics of existing models are based on graphical password recognition, and the introduction of a new model that is related to the specifications and features of ISO standard usability and to the specifications and features of general usability specifications and features is being considered. Once these criteria and characteristics and subcomponents of usability had been compared, additional usability features that could be included into the new graphical password model provided were discovered. There was a presentation of the graphical password model, which was separated into two sections, which included new users and current users. A questionnaire was used to evaluate the usability features and applicability of the prototype system after it had been implemented as a prototype system. After this step, the system was implemented as a prototype system and its evaluation and evaluation through a questionnaire was used to evaluate the usability features and applicability of the prototype system. Then there will be user input on the whole system, as well as the outcomes. The characteristics and specifications of the usability of the visual password prototype will be gathered and examined in this study. All of the percentages collected in this publication in connection to the findings and results from the point of view of usability are such that it is possible to conclude that the new visual password system is acceptable in its current form.
Komparasi 3 Metode Algoritma Klasifikasi Data Mining Pada Prediksi Kenaikan Jabatan

With the increasing growth of the company and employee access to increase the desire to make exemplary employees or become employees who have high ideas to become role models for subordinates or other employees, so from the research case on the university campus, quality conducts a survey with data obtained directly from the university. Employees who work as permanent or contract employees sometimes get the right as an increase for promotion from the company for each field as well as an allocation of satisfactory employee performance from the aspect of the work carried out. In this research model using three models from Naïve Bayes, K-Nearest Neighbor, and Neural Network by taking the dataset directly from the analysis results, for that an analysis is carried out on each aspect to determine the results of the value classification used in the evaluation using 5-Fold validation, 10-Fold, and 20-Fold Cross Validatio thus obtain results to identify in the promotion classification with the highest value of accuracy of 76.6%, the highest value of F1 of 67.8%, the highest value of precision of 65.9%, and the highest value of recall of 76.6%.
Medbot

Although the majority of persons who get COVID-19 recover completely, current evidence suggests that 10% to 20% of those who recover experience a variety of mid- and long-term symptoms after their initial sickness. In the system Medbot: Artificial Intelligence based Interactive Chatbot for assisting with Telephonic Health Checkup Service after COVID-19, we use the NLP technique. Patients who use this system after finishing the Covid-19 must log in whenever they have symptoms. Patients use this system to get therapy at home, and if their symptoms are too severe, the system will refer them to a doctor. Patients can book appointments with doctors following Covid-19 if the chatbot gives a list of doctors. In this system, we use the FL approach to get accurate results. We guarantee 98.47 % while utilizing our technology.
Children's Language Skills Through the Illustrated Story Method in Kindergarten

This research uses a descriptive qualitative approach; using a descriptive type of research, the problem studied in the form of an implementation method to develop language skills will be described using an exemplary system based on the results of the analysis of the issues that occur in children's language skills, especially expressive language. The data collection technique is carried out through observation; the data obtained is analyzed, and a conclusion is drawn. Activities that can be done to overcome existing problems are telling stories using pictures with listening-revealing exercises, question and answer activities, giving rewards, and telling stories using props or not. The subjects of this study were protégés in kindergartens. Based on the results of observations made by researchers, it can be concluded that children's language skills can be developed through various activities through storytelling activities using illustrated media.
THE SIGNIFICANCE OF THE MINOR CHARACTER IN ROWLING’S HARRY POTTER AND THE ORDER OF THE PHOENIX

Literary works is a form of someone’s creation that has meaning or has a purpose by the author. Literary as a result of human creation will never be separated from language which is the main medium in literary works. This research aims to analyze the minor character, Luna Lovegood using qualitative research method based on the theory of Robert Stanton. Stanton said that there are four ways to analyze a character: character’s words, character’s behavior, conversations between character, and character’s action. The writer uses an intrinsic approach to analyze the character of Luna Lovegood. The data taken from the novel by J.K Rowling, Harry Potter and the Order of the Phoenix. After conducting research on the novel Harry Potter and the Order of the Phoenix, the findings obtained by the writer regarding the character of Luna Lovegood are, Luna has characters such as appreciation of beauty and excellence which is obtained based on character’s words. Kindness obtained based on character’s behavior. Bravery, curiosity and humility obtained based on the conversations between character. And kindness, bravery too also found based on character’s action
EXPERIMENTAL VERIFICATION OF THE EFFECTIVENESS OF TEACHING METHODS USING ADAPTIVE MATHEMATICS TEACHING

The article presents theoretical and empirical results of the study of the advantages of adaptive learning. The practice of creating and organizing adaptive learning for students using the «Moodle» platform is considered, and the results of the application of the adaptive learning model in the preparation of first and second-year students in secondary vocational education are presented. The article presents the results of the input, intermediate, and control measures that the control and experimental groups took. The results are presented both in tabular form, indicating the individual achievements of students in points, and in the form of bar charts. Based on the data obtained, it is possible to quantify the progress in the study of the discipline of mathematics and to compare the individual achievements of students. Thanks to a detailed assessment of various aspects of the results of experimental tasks, it is possible to identify with high accuracy the strengths and weaknesses in the preparation of each of the students, to give individual recommendations for further training. The verification of the validity of the coincidences and differences in the characteristics of the control and experimental groups was carried out by using the Kramer–Welch statistical criterion, which demonstrated, on the one hand, the equality of the training levels of the control and experimental groups at the beginning of the pedagogical experiment under consideration, and on the other hand, the significance of the difference in the level of training at the end of the training process through the application of the proposed methodology.
Audio Visual Media-Based Health Education Increases Knowledge of Menstrual Disorders in Adolescence

Background: students' knowledge about menstrual disorders is still inadequate so that it will have an impact on disrupting learning activities, difficulty concentrating, mood changes, anemia, etc. So it is necessary to increase knowledge about menstrual disorders with interesting health education by using audio-visual media. Purpose: to determine the effect of health education with audio-visual media on knowledge of menstrual disorders in adolescents. Method s : this study used a pre-experimental design with a one-group pretest-posttest design. The sampling technique used proportional random sampling technique as many as 41 respondents, the sample selection used the lottery technique. The research instrument used is a questionnaire. Data analysis used the Wilcoxon test. Results: based on the results p -value = 0.000, it can be concluded that there is an effect of health education with audio-visual media on the level of knowledge about menstrual disorders in adolescent girls. Conclusion: it is needed that teenagers can increase their knowledge about menstrual disorders through reading books, electronics, or other printed media so that they can handle menstrual disorders when they occur.
A 7T SECURITY ORIENTED SRAM BITCELL USING VLSI

Power analysis (PA) attacks have become a serious threat to security systems by enabling secret data extraction through the analysis of the current consumed by the power supply of the system. Embedded memories, often implemented with six-transistor (6T) static random access memory (SRAM) cells, serve as a key component in many of these systems. However, conventional SRAM cells are prone to side-channel power analysis attacks due to the correlation between their current characteristics and written data. To provide resiliency to these types of attacks, we propose a security-oriented 7T SRAM cell, which incorporates an additional transistor to the original 6T SRAM implementation and a two-phase write operation, which significantly reduces the correlation between the stored data and the power consumption during write operations. The proposed 7T SRAM cell was implemented in a 28 nm technology and demonstrates over 1000× lower write energy standard deviation between write ‘1’ and ‘0’ operations compared to a conventional 6T SRAM. In addition, the proposed cell has a 39%–53% write energy reduction and a 19%–38% reduced write delay compared to other power analysis resistant SRAM cells. Key Words: Power Analysis, SRAM Design, 6T SRAM, 7T SRAM, Power Dissipation Software Tools:  Tanner eda Tool
Adaptasi Design Thinking dalam Revitalisasi Museum Ronggowarsito berbasis Interaktif dengan Pendekatan SMCR

Ronggowarsito is one of the iconic museums in Semarang. Like other museums, the classic problem of this museum is lack of visitors. Some factors that cause it such as bad management, the promotion and branding of museum which is poor of innovation, and also absence of collaboration with other parties such as academician, practician, and artist in creating interesting events. These various problems encourage the needs of museum revitalization creatively and innovatively and also up to date with technology and lifestyle nowaday. This research uses qualitative approach. Data are gained through observation, interview, documentation, and literature study methods. These data are used to design interactive-based museum revitalization product through design thinking and SMCR commnication to breakdown product contents. This research has a result an desktop-based interactive application called “KiosK Museum Ranggawarsita”. This product can present information in form of text, audio, and video interactively. This product can be developed further to success a program of museum management namely “Museum goes to school”, so that it will be a tool on museum introducing through academic visitations, seminars, and exhibition around city in Central Java.
Risk Analysis Using Multi-Attribute Failure Mode Analysis Approach in Mybeb Social Payment Application

MyBeb is a social payment application owned by one of the FinTech companies in the Sidoarjo area, East Java Province. Mybeb itself is an application that provides social media features as well as payments. In running the product, several obstacles and operational risks arise that have not been handled properly, and not a few users have not been properly educated in the use of this application. This study aims to identify risk priorities and corrective actions that must be taken using the MAFMA method. The method is to detect failure points that have great potential to be overcome. Then get the results and benefits of the analysis method that will affect the company using the methods. From the methods, the risk with the highest value was at the risk of the P10 value, which was 0.482. At the same time, the lowest risk is at P1 risk with a risk level value of 0.251. Then for managerial implications for the proposed improvement to the method with the highest risk level at P10 risk, a page for a list of friends using referral links from users is given to those who have done uploading profile photos.
CRITERIA AND LEVELS OF AESTHETIC DEVELOPMENT STUDENTS OF CHILDREN'S MUSIC SCHOOL

At the present stage of development of Ukraine, against the background of global changes, the purpose of the educational process of out-of-school educational institutions is the comprehensive development of the child, which is impossible to imagine without the harmonization of his personality.The article is devoted to topical issues of aesthetic education of the younger generation, namely the aesthetic development of high school students.The author found that the structure of children's aesthetic development includes the following components: motivational (aesthetic interests and needs of the individual); cognitive-activity (aesthetic experience, intellectual development, aesthetic ideas); emotional (aesthetic feelings, readiness for creative activity, artistic and creative skills).The identified components formed the basis for the development of criteria for diagnosing the levels of aesthetic development.There are such criteria for assessing the level of aesthetic development of children's music school students as: motivational-orientational, indicators of which are interest in music, the presence of aesthetic ideal in music, the desire to form artistic and aesthetic taste and general culture; intellectual and creative (indicators: the presence of aesthetic knowledge, the formation of artistic and aesthetic outlook, self-realization in artistic and aesthetic activities), empathic and emotional (indicators: aesthetic feelings and aesthetic empathy, the ability to emotionally immerse in the world of art, the ability to aesthetic perception and pleasure).Criteria for the aesthetic development of high school children are correlated with the components of the aesthetic development of adolescents, are related and interdependent.Motivational-orientational criterion is leading to assess the formation of the motivational component, intellectual-creative criterion is used to assess the formation of the cognitive-activity component, empathic-emotional criterion helps to assess the level of formation of the emotional component.Based on the theoretical analysis of scientific research, four levels of aesthetic development of high school students are identified: high, sufficient, medium and low.
Android-Based Agriculture And Livestock (Maritani) Marketplace Application

The Maritani application is an android-based agricultural and livestock marketplace application specifically designed to bring together sellers and buyers on one digitalized platform. The maritime marketplace application aims to facilitate sellers and buyers in buying and selling agricultural and livestock needs as well as food needs online. In its business process, the maritime marketplace application uses the B2C (Business to Customer) business model. Where business activities are carried out by producers to consumers using electronic media directly. The development of the Android-based Maritani marketplace is built with the Flutter framework and uses the Dart programming language. At the time of making the Maritani marketplace application for system development using the waterfall method, the development was started with an analysis of system requirements, then carried out the application display design (Graphic User Interface) implementation stage of the application implementation with the Dart programming language. The result of this research is a market application that can have a positive impact on users, both sellers and buyers. In the Maritani application which has a greater opportunity from the community to share knowledge with other sellers, sellers do not need to be afraid of losing consumers, features and regulations of the online market which greatly affect to increase the credibility and safety of the seller's shop, sellers are not required to have large capital.
Pengaruh Minuman Berwarna dan Minuman Berwarna Berkarbonasi Terhadap Perubahan Warna Resin Komposit Nanohybrid

Introduction: resin composites have solubility and water sorption properties. Resin composites can get discoloration due to intrinsic and extrinsic factors. The purpose of this research is to know the effect of colored drinks and carbonated colored drinks on nanohybrid resin composite discoloration. Material and Method: This research was true experimental research with post test only group design. The samples used were 32 pieces of resin composites nanohybrid in disc-shaped with 6mm in diameters and 2mm in thickness, lighted by LED for 20 seconds. Samples were divided into groups immersed in colored drinks and groups immersed in carbonated colored drinks. The discoloration measurement used spectrophotometer UV-Visible by assess absorbance value. Results: the results showed that the group immersed in colored drinks has average absorbance value as big as 0,109 and the group immersed in carbonated colored drinks has average absorbance value as big as 0,175. the results of independent sample test showed a significant difference with a p value 0,001. Conclusion: Carbonated colored drinks have a greater influence on the color change of nanohybrid resin composites than colored drinks because carbonated colored drinks have more acidic properties.