Reviewerly/exHarmony huggingface dataset:
Rancang Bangun Sistem Pemasaran Produk Ornamen Bangunan Di Kabupaten Gowa Berbasis Android

The industrial era is forcing almost all sectors and business players to replace their service and product marketing systems with conventional to digital technology, likewise in building ornament artisans. An ornament is a decoration made to beautify a house or building both outside and inside the room; the function of the ornament is also to provide air circulation in the room to get fresh air. This research aims to make it easier for building ornament artisans to market their products more broadly. The approach used in developing this software is a prototype that allows interaction between system developers and system users to overcome incompatibilities between developers and users. The results of the development of an Android-based building ornament marketing application can display information related to building ornaments, making it easier for potential customers to see the type and specifications of the desired ornament.
IMPROVING STUDENTS’ ABILITY IN ENGLISH VOCABULARY MASTERY BY USINGPICTURE AND PICTURE STRATEGY AT THE SEVENTH GRADE OF SMP SWASTA HOYA SEJAHTERA IN 2018/2019 ACADEMIC YEAR

This research is aimed at improving students’ ability in mastering vocabulary through the implementation of Picture and Picture Strategy. This research took the seventh grade students of SMP Swasta Hoya Sejahtera as the subject of the research which consisted of 26 students. This research was designed using CAR method that involved planning, action, observation, and reflection. There were two cycles done. The teaching material chosen were ‘describing parts of human body’ and ‘describing peoples’ activities for everyday’. Instruments of data collection were observation papers as qualitative data and the test as quantitative data. Qualitative data wasanalysed bySudjono (2014:82-83). Data analysis result shows that students’ ability in mastery vocabulary was significantly improved by implementation of Picture and Picture Strategy.Based on the observation papers, result it shows that activities done were increased each meeting. In addition, the test result in cycle I shows that there were 53.76 students who passed MCC by average score was 61.53. This achievement was significantly improved in cycle II to 92.16% who passed MCC by average score was 82. Total improvement from before conducting research to cycle II was 61.44%. It is concluded that this research was successfully implemented and Picture and Picture strategy is effective to improve students’ ability in mastering vocabulary. It is recommended that this teaching strategy to be implemented to another related skills.
Rancang Bangun Sistem Informasi Pelaporan Luas Tambah Tanam dan Panen Berbasis Web

The reporting process at the Agricultural Extension Center takes quite a long time due to the distance from each village, where getting report data to the office to collect reports is quite far, and the media for collecting reports are still conventional. From these problems, the researcher aims to create a planting area reporting information system and a harvest-based website that can assist in collecting, processing, storing, and presenting data reports and assist extension coordinators in making decisions and planning. This study uses qualitative research, data collection methods of observation, interviews, and literature. The system design method uses a waterfall. System testing uses the Black Box, and system feasibility testing uses the System Usability Scale (SUS) method. The results of the study are in the form of a website application where from the results of the system feasibility test, an average value of 80.1 is obtained; on the grade scale assessment, they get a grade "B," and on the adjective rating they get a "Good" rating which indicates that respondents accept and agree with the existence of an information system. Reporting of added area planted and harvested.
Implementasi User Accepted Test pada Pengujian Sistem Informasi Daerah Rawan Kriminalitas

Data collecting and mapping of criminal data have been carried out for a long time by recording criminal acts on paper (books). Otherwise, collecting data uses office applications, while mapping is done by marking on the map. The goal is to find out the highest crime rate in an area. The mapping results are a reference for the authorities to improve surveillance and education in areas with high crime rates. This method has many drawbacks, including the possibility of data being overwritten. System testing uses black box testing, while feasibility Testing uses the User Accepted Test (UAT) method. User Accepted Test testing is done by asking respondents to use the system and then giving responses to the questions given. Ten questions were asked with an assessment score using a Likert scale. After that, search for the percent value for each question to get the average score. The average score is the final result of the User Accepted Test. The results of this study are an average score of 89.88%. Based on the User Accepted Test score criteria, the average respondent strongly agrees with the developed application.
Effectiveness of Hypnoteaching Method toward Students Speaking Anxiety

The purpose of this study was to measure the effectiveness of hypnoteaching method reducing speaking anxiety in eleventh graders at SMA Al-Asmaniyah. The research question of this study is “How is the effectiveness of hypnoteaching method in reducing students' speaking anxiety for eleventh graders in middle school Al-Asmaniyah and the purpose of this study was "To measure the effectiveness of hypnoteaching method in reducing students' speaking anxiety ".&#x0D; Researchers used Pre-Experimental method and involved one class, as research the experimental class. In the experimental class, the researcher applied the hypnoteaching method. The population in this study were students of class X SMA Al-Asmaniyah, participant sample 62 students. The sample of this research was taken using purposive sampling technique, which only took 20 of X IPS as the experimental class. To obtain data, researcher distributed questionnaires and interviews. Questionnaires were distributed before and after treatment. Questionnaires were used to obtain data about psychological research. Researchers used a Likert Scale to measure the results of the questionnaire. The questionnaire used by the researcher was adopted from by Horwitz at al (1986). The use of hypnoteaching in this study can reduce students' speaking anxiety.&#x0D; The mean score of the questionnaire before and after treatment was different. The mean score before treatment was 94.25 and the mean score after treatment was 51.45. This shows that there is a decrease in students' speaking anxiety. This can be seen from the students' answers in the questionnaire. There are 60% students with low anxiety levels, 35% students with moderate anxiety levels, and 5% students with high anxiety levels.The results showed that there were differences in scores between the pre and post questionnaires. The pre-questionnaire score was higher than after the questionnaire. The higher the score, the higher the anxiety level and the lower the score, the lower the anxiety level. This study succeeded in reducing students' anxiety in speaking, but students' anxiety was still high.
The Implementation of Clarisketch Learning Media in Speaking Skills

This research aims to investigate the effect of using Clarisketch learning media on speaking skills in the first grade of SMPN 1 Pandeglang. The purpose of the study were 1) To know the students’ ability speaking skills; and 2) To know the effect of using Clarisketch learning media on speaking skills. This study used a quasi-experimental study involving two classes as the sample. Moreover, the research design of this study consists of pre-test, treatment, and post-test where VII C class acts as experimental class and VII D class acts as control class. To fulfill the purpose of this research, the researcher took 60 students in first grade as respondents. Then they were divided into two groups, experimental and control. In the process of treatment, the experimental group received Clarisketch as learning media, while the control group received the conventional teaching. Based on the calculation by using t-test, this study showed that = 18,11 is higher than = 2,39, in the degree of significance 1% = 2,39, and in the degree of significance 5%= 1,67. Despite students' scores increasing and based on the process and result giving a significant effect, the average score of the experimental class does not reach the minimum completeness criteria for English Subjects in the 2013 curriculum is 77. it means that it was not effective use in speaking skills in the first grade of SMPN 1 Pandeglang because of other factors.
Need Analysis on English for Tourism Subject of English Students at Universitas Banten Jaya

The purpose of this research is to explore the need analysis on English for Tourism Subject of English Student at Universitas Banten Jaya. This research was Descriptive Quantitatve research by using survey method. This research used Google Form as questionnaire to gain the data. The respondents of this research are English students at Universitas Banten Jaya. The result of this research was 67% which categorized as agree that English for Tourism Subject as additonal subject for students at Universitas Banten Jaya majoring English Education Study Program. The reasons were based on several beneficial aspect from studying English for Tourism such as Banten have many potencial aspect of tourism; EFT as interesting subject matter; The importance role of english for tourism in Banten; by learning EFT can bring students’ understanding and comprehension in cultural terms through interaction with tourists and local tourists improved, It develop students in a critical and theoretical understanding, English plays a vital role in the Indonesian tourism industry; and last, by studying EFT, it can create the spirit of entrepreneurship. In short, EFT recommended as additional subject matter in Banten generally, and especially for students in English Education Study Program, Universitas Banten Jaya.
CROSSWORD PUZZLE GAME FOR TEACHING VOCABULARY

Improving students’ vocabulary mastery using Crossword Puzzle Game was the aim of this research. This research was designed by using Classroom Action Research (CAR) which was done in two cycles. The subject of this research was the Eighth Grade Students of SMP Negeri 1. The instruments of collecting the data were observation paper and test. The result of data analysis showed that the result of the researcher’s observation paper in the cycle I for the first meeting was 73.68% while in the second meeting was 85.71%. In the cycle II for the first meeting was 88.23% and the second meeting was 100%. The result of students’ observation paper on the cycle I for the first meeting was 65.93% and the second meeting was 71.43%. In the cycle II for the first meeting was 87.91% and the second meeting was 98.02%. Furthermore, the average score of the students’ test result in cycle I was 40.95 while the average score of students’ test result in cycle II was 75. Based on the findings, it is concluded that the implementation of Crossword Puzzle Game is useful to teach vocabulary since it offered a good exercise to help the students to understand and learn different levels of meaning for the same words. In addition, it is suggested to the English teacher to apply Crossword Puzzle Game in teaching English vocabulary and for another researcher as a reference in doing research.
IMPROVING STUDENTS’ VOCABULARY MASTERY ON NARRATIVE TEXT THROUGH MNEMONIC METHOD

The research was designed in classroom action research (CAR). Observation paper of the researchers’ activities and students’ activities, and test were used as the instrument to collect the data needed. The research did action research in two cycles. Each cycle consisted of two meetings. The result of this action research was that the percentage of researchers done activities in meeting I of cycle I was 73 %, meanwhile in meeting II of cycle I was 83 %. Next, the percentage of students’ done activities in meeting I of cycle I was 69.9 %, meanwhile in meeting II of cycle I was 87.2 %. The average of students’ score in cycle I was 67.3. Furthemore, the percentage of researchers done activites in meeting I of cycle II was 93 %, meanwhile in meeting II in cycle II was 100 %. Next, the percentage of the students’ done activities in meeting I of cycle II 93.6 %, meanwhile in meeting II of cycle II was 94.8 %. The average students’ score in cycle II was 88.1. It was concluded that there was improvement of students’ vocabulary through Mnemonic method.
Analisis Sentimen Terhadap Jasa Ekspedisi Pos Indonesia Pada Sosial Media Twitter Menggunakan Naïve Bayes Classifier

Nowdays, the rapid growth of information technology positively impacts companies engaged in industry, sales, and services, especially e-commerce. The increase in the number of transactions in various e-commerce impacts the increase in the use of expedition services. Pos Indonesia is the oldest expedition service provider in Indonesia and is required to be able to innovate in providing the best service for its customers. The importance of customers for a company depends on how the company builds customer relationships. A strong company will have good customer relations. Many customers have expressed their opinions regarding Pos Indonesia through Twitter. In this study, text mining techniques are used, namely sentiment analysis which helps analyze opinions, sentiments, evaluations, assessments, attitudes, and public emotions towards Pos Indonesia services. Naïve Bayes Classifier was chosen because it is simple, fast, and has high accuracy. The Naïve Bayes Classifier has successfully classified positive and negative sentiments on 100 tweets from Pos Indonesia customers with an accuracy of 87%.
Aplikasi Virtual Whiteboard sebagai Media Pembelajaran Daring

Government policies in the Pandemi period through the spread of covid 19, authorize schools or university institutions to force online learning (sekolah daring). Due to teachers habit in offline elearning class, utilizing offline learning media such as whiteboard, online learning is very difficult for educators to implement. In other side, online learning can be more effective by utilizing tools that can be used in online learning such as virtual meeting application combined with a virtual whiteboard. Virtual whiteboards will work like contemporary whiteboards but use the educator's monitor screen as the medium for the whiteboard. Virtual whiteboards will assist educators in explaining material that cannot be explained verbally. Teach using Virtual whiteboards are also prior than learning videos i.e. Youtube.com that explain material not interactively. Other pros are Virtual whiteboards can be used in real time and interactively.
The Effect of Duolingo Application Towards Students’ Vocabulary Mastery at the Seventh Grade Students of SMP Negeri 3 Belitang Mulya

The goal of this study was to determine if there was a significant difference in vocabulary mastery between seventh-grade students at SMP Negeri 3 Belitang Mulya who were taught using the Duolingo program and those who were taught using the conventional approach. Quantitative research, an experimental technique, and a quasi-experimental design were employed. In the academic year2021/2022, seventh graders from SMP Negeri 3 Belitang Mulya were the population. The sample was collected by purposeful sampling, and it consisted of an experimental group of 27 students and a control group of 28 students. The data were collected using a multiple-choice exam and analyzed using the independent t-test in SPSS 22. This investigation found a significant distinction between the experimental and control groups. This meant that students in the seventh grade at SMP Negeri 3 Belitang Mulya may use the Duolingo App to teach and acquire vocabulary.
Internet of Things (IoT): Security, Threats and Countermeasures

Internet of Things (IoT) is a technology that is very popular lately and is starting to get busy in Indonesia, marked by various cellphone manufacturers building an IoT ecosystem. IoT can help connect objects such as sensors, vehicles, hospital instruments, household appliances and others. However, connecting these smart devices to the internet network causes various data security problems because internet technology and communication protocols have not been specifically designed to support IoT devices. The leakage of data security through the commercialization of IoT devices, causes privacy problems, threats of cyber-attacks, and organized crime. This paper aims to educate about how data security attacks in IoT and how to overcome them. To achieve this goal, we first discuss various well-known IoT reference models and define security in the context of IoT. Second, identify and classify various IoT attacks and threats. Third, described methods of countermeasures against IoT attacks. In the end, it provides some tips on securing IoT devices.
STUDENTS’ MOTIVATION IN LEARNING ENGLISH DURING PANDEMIC COVID-19AT SMA NEGERI 1 TELUKDALAM

In this situation the process of learning is not running as well as usual because of pandemic covid-19, it makes the students’ motivation in learning English disturbed and the students faced the different situation and they should do E-learning process. This research aimed to know the types students learning motivation and the percentage of high and low the students learning motivation during the pandemic covid-19. during pandemic covid-19 namely intrinsic motivation and extrinsic motivation and students motivation in SMA N.1 Telukdalam was high in this pandemic situation. Every difficult proccess and the different situation, they used it as a big motivation to do learning, to search more about their material, to do their homework for sure, because they know that they should face this pandemic covid-19 through learning for sure., the students should motivate themselves to learn more, and make there daily activity fun at e-learning. For students who faced pandemic Covid-19 students should be students it self and be consistent.
Rancang Bangun Aplikasi Disposisi Persuratan Berbasis Mobile Apps

Letter disposition is a response that a document received and read by work supervisor/leader as follow-up activity. Next step is to instruct the subordinate to finish remaining tasks flow. The process of this letter disposition is one of the activities at the Makassar City DPRD office which is still less effective processes. One obstacle in the disposition process is need more time to be completed, where the work supervisor is not always in place caused by bustle. Consequently affected to the distribution process of letters. This study aims to determine the implementation of the letter disposition system that occurs at the Makassar City DPRD office and then attempt a solution to a system to facilitate staff or employees in managing letters. This research is a type of qualitative research with data collection techniques used, namely by observation, interviews and documentation review. Then the data obtained were analyzed descriptively qualitatively. The resulting system includes several features such as incoming and outgoing mail data, disposition processes, employee users, and reporting.
IMPROVING STUDENTS’ VOCABULARY MASTERY ON NARRATIVE TEXT THROUGH MNEMONIC METHOD AT THE SEVENTH GRADE OF SMP 1 HURUNA

This research was motivated by the researcher found many students still lack of vocabulary and difficult to memorize vocabulary. This research aimed to improving the students’ vocabulary mastery through Mnemonic Method at the Seventh Grade of SMP Negeri 1 Huruna.The research was designed in classroom action research (CAR). Observation paper of the researchers’ activities and students’ activities, and test were used as the instrument to collect the data needed. The research did action research in two cycles. Each cycle consisted of two meetings. The result of this action research was that the percentage of researchers done activities in meeting I of cycle I was 73 %, meanwhile in meeting II of cycle I was 83 %. Next, the percentage of students’ done activities in meeting I of cycle I was 69.9 %, meanwhile in meeting II of cycle I was 87.2 %. The average of students’ score in cycle I was 67.3. Furthemore, the percentage of researchers done activites in meeting I of cycle II was 93 %, meanwhile in meeting II in cycle II was 100 %. Next, the percentage of the students’ done activities in meeting I of cycle II 93.6 %, meanwhile in meeting II of cycle II was 94.8 %. The average students’ score in cycle II was 88.1. It was concluded that there was improvement of students’ vocabulary through Mnemonic method. Therefore, the researcher gives suggestion to English teachers to use Mnemonic method in teaching and learning process, because through Mnemonic method the classroom atmosphere becoming live and no boredom in learning English
The Correlation Between Vocabulary Mastery and Writing Skill a Meta-Analysis

This Meta-Analysis turned into carried out to synthesize statistics throughout comparable research. This studies hired a descriptive qualitative approach. The facts of this look at turned into 28 comparable research that centered at the writing talent that concerned 993 samples. The facts contained r and n. r is a coefficient price and n are respondents. In gathering the facts, the researchers used 5 steps, namely: Collecting research or meta-evaluation materials; Calculating the impact length of every look at; Estimating the precis impact or suggest impact length; Moderator variable evaluation; Publication bias evaluation. The software program that turned into applied to research the facts turned into JASP. Since K= 27, so 5K+10 = 145. The fail-safe N value obtained is 2437.000, with a significant target of 0.05 and p &lt; 0.001. Because of the safe value of N &gt; 5K+10, it can be concluded that there is no publication bias problem in the meta -analysis study.
Penambangan Pengklasifiksi Fuzzy dengan Multiobjective Evolutionary Fuzzy Classifier

Classification is one of the key issues in the field of data mining and knowledge discovery. This paper implements a method of constructing a fuzzy rule mining classifier, which is extended in the context of classification. There are three stages of this approach: fuzzy rule set extraction, second; a linguistic labeling process that assigns a linguistic label to each fuzzy set. Owing to many attributes in the database, the feature selection process is also carried out, reducing the complexity to build the final classifier. Third: incorporate strategies to avoid rule redundancy and conflict into process mining. We applied the application Multiobjective Evolutionary Fuzzy Classifier (MOFC), which produced a classifier with satisfactory classification accuracy compared to other classifiers such as C4.5. In addition, in terms of classification based on association rules, MOFC can filter the large of rules and be proven to be able to build compact fuzzy models while maintaining a very good level of accuracy and producing a much smaller set of rules. We examine the performance of fuzzy rule classifiers through computational experiments on three benchmark data sets in the UCI machine learning repository.