Reviewerly/exHarmony huggingface dataset:
The Necessity to Make Errors: The case of German learners of Spanish

Learners of foreign languages make errors. There has been much debate over whether these errors are to be viewed as something bad, something wrong or something to be avoided. This paper analyses the efficiency of exercises aimed at avoiding the most frequent mistakes German beginning learners of Spanish make. A comparative study shows that learners who make these exercises improve only over their frequency of orthographic errors, but all other types of errors and the total number of errors remain the same as learners who do not make these exercises.
DEVELOPING ENGLISH READING MATERIALS FOR THE ELEVENTH GRADE STUDENTS OF SOFTWARE ENGINEERING PROGRAM AT SMKN 9 MEDAN

The objective of this study was to develop English reading materials based on the students of Software Engineering needs for the eleventh grade students at SMKN 9 Medan. This study was conducted by using Research and Development design through six stages; gathering data and information, need analysis, designing materials, validating, revising (final product). The subject of the study was grade eleventh of SMKN 9 Medan. The data were gathered by conducting interview to English teacher and distributing questionnaire to XI RPL 3 consists of 24 students to get the students’ need. To collect the data of the research, conducting interview to English teacher and two types of questionnaires were used as the instruments. The developed reading materials were validated by two experts which are the average scores for the analytical exposition material (4.65 and 4.7) and for the explanation text (4.65 and 4.6) show that the reading materials are valid and suitable to use for the eleventh grade students of software engineering program. Based on the results of the expert judgment, the developed materials were considered appropriate, which was very good.Key words: Development, Reading Materials, Software Engineering.
Introduction of didactic method of modeling in the educational process in physics: practical aspect

Introduction of didactic method of modeling in the educational process in physics: practical aspect
Awareness of Early Childhood Education Institutions about Early Childhood Physical Education Programs &amp; Leaders for Seeking Improvement

Purpose: The purpose of this study is to suggest the development direction for the children’s physical education program in the future by investigating the perceptions of early childhood physical activity activities, problems and improvement plans of early childhood education institutions (day care centers and kindergartens).<BR> Method: For this purpose, the research subjects collected data through an open questionnaire targeting those who work in early childhood education institutions, and analyzed the data through the analysis technique process and proceeded with the categorization process. This led to the following main results.<BR> Result: First, the recognition that early childhood physical education was helpful in early childhood education was found to be helpful in the physical domain, personality domain, and emotional domain. Second, in looking at the problems for the improvement of early childhood physical education, they appeared in the program area, leader area, and environment area.<BR> Conclusion: As a result of the study, it is possible to understand the perception, problems, and improvement plans of early childhood education institutions’ employees. Based on this, it is possible to improve the problems of early childhood education programs and leaders to increase the level of knowledge and understanding of early childhood education, making it desirable and systematic. It is hoped that this program will be a good resource for those in charge of early childhood physical education so that it can impact the holistic development of young children.
CNFMD: Convolutional Network-based Face Mask Detection

After the rise of the coronavirus, every country has made a compulsion on wearing face masks in public places. Even though a few countries have reached a good number of vaccinations to date, the human body is still not immune to the new variants of the virus. It will take a few more years till everyone becomes mask-free. Thus, authorities need a system to keep a proper check on the discipline whether everyone is wearing a mask in a public place or not. This paper proposes a model with 99.5% accuracy which can be deployed and thus can monitor public places. This will help the authorities to control the spread of the virus. The model proposed is a fast model which took only 38.03 seconds on average per epoch while training. Using the Kaggle dataset, the CNFMD model is trained and tested. The dataset, pre-split into three parts is used from training, validation as well as testing of the model.
Sistem Informasi Stok Barang Menggunakan QR-Code Berbasis Android

Inventory of goods is a number of finished goods, raw materials, materials in process owned by a trading company for the purpose of selling or further processing. Inventory must be well controlled so that the availability of goods is always met. This activity is very supportive in improving service to buyers. This study aims to control the supply of goods that can always be done by mobile. The system used is based on Android with QR-Code support. The system used is an Android cellphone, so that data and information in the warehouse can be accessed and controlled anywhere and anytime. The data processed is computer equipment at the Ardha Computer Store in Padang. The results of this system can control inventory very well, so that controlling goods becomes easier and faster. So that this system can be used and is very supportive in controlling the stock of goods.
Purchase Intentions of the Working Gen Y Against Working Gen Z on Online Ads with Informal Language

Culture plays a big role in terms of shaping the preference of consumers' purchasing intentions as well as their influence in which advertisements they find attractive. Different backgrounds can factor in how consumers perceive a specific advertisement since some ad messages may not be received correctly by the consumers even though they are part of the target segmentation. This pushed the researchers to identify the consumers' attitudes towards advertisements using slang words. The study will focus on participants who belong to the working generation Y and generation Z residing in Metro Manila that uses the Internet in their contemporary lives. Therefore, they understand Internet slang and use it as their everyday form of communication. The researchers investigated if the interest and needs of the targeted participants were met based on their encounter with an advertisement with the use of slang words. Then compare which of the two working generations has a higher purchase intention based on the four metrics used (Informativeness, Entertainment, Credibility, and Adaptation). The use of a qualitative method was chosen since the pandemic restricted the researchers from gathering participants and meeting them face-to-face, which interfered with gathering accurate results because the information might have been tampered with. Upon the accomplishment of researcher results, it was concluded that the use of informal language in the advertisement had different effects on the working Generation Y and Generation Z in terms of word adaptation. This can help marketers to create more effective advertisements to capture their intended audience and how advertising adaptation plays a role in consumers' purchase intention.
TEACHER TALK CATEGORY IN FLINT USED BY ENGLISH TEACHER AT SMA YPK MEDAN

This research deals with developing writing materials about descriptive text through facebook group for eight grade junior high school. The research was conducted to examine the initial condition of students before using the descriptive text materials developed through FB and to develop the materials through FB for the teaching descriptive text. This research was conducted at SMP Swasta Jambi Medan. This research was conducted by using Research and Development design through six stages; gathering information and data, analyzing data, developing materials and media, validating by expert, revising, and final product. The subject of this research was eight grade of SMP Swasta Jambi Medan. The data were gathered by reviewing documents, conducting interview to English Teacher, and distributing questioner to eight grade consist of 26 students to get the students’ need. The interview and questioner result prove that the students need interesting materials about descriptive text and media. The developed writing materials was validated by expert which average score 3,5 show that the writing materials are valid and suitable to use for grade eight SMP Swasta Jambi Medan. The result of the product distributed to the students through Facebook.Key words: Development, Writing Materials, Facebook.
Need Analysis of M-Learning for Basketball Class

This study aims to develop BL-based learning applications using a mobile application, produce learning models with the aim of improving student performance in practical lecture learning, examine the learning model process for wider use.Development, Implementation, Evaluation (ADDIE).The results show that 69% of students have never used M-Learning for basketball courses.A total of 93% of students think that it is necessary to develop new media that can increase the effectiveness and efficiency of learning.72% of students hope that the developed media can be accessed via smartphones and laptops, light capacity, contains text, images, audio, visual, and audio-visual.64% of students agree that this media can be used and is very effective and efficient in learning
Universal Dependencies for Urdu Noisy Text

In this paper, the process of creating a Dependency Treebank for tweetsin Urdu,a morphologically rich and less-resourced languageis described. The 500 Urdu tweets treebank iscreated by manually annotating the treebank withlemma, POS tags, morphological and syntacticrelations using the Universal Dependencies annotation scheme, adopted to the peculiarities of Urdu social media text. annotation process is evaluated through Inter-annotator agreement for dependency relations and total agreement of 94.5% and resultant weighted Kappa = 0.876was observed. The treebank is evaluated through 10-fold cross validation using Maltparserwith various feature settings. Results show average UAS score of 74%, LAS score of 62.9% and LA score of 69.8%.
Using multi-feature fusion and XGBoost to recognize the pedestrian with multiple angles in different videos

Pedestrian target recognition in multiple videos is a hot issue in video image processing. Many existing recognition algorithms have problems in extracting pedestrian image features, such as multiple dimensions, slow recognition speed and so on. In this paper, a pedestrian recognition method with multiple angles in different videos based on the fusion of HOG, LBP, HSV features and XGBoost classify is proposed. First, use the coefficient variation to reduce the HOG feature dimension; then use LBP to extract the strong expressive features as the local features of the image; then fuse the HOG, LBP and HSV to enhance the ability of pedestrian target features; finally, use the XGBoost algorithm to classify the fusion features, use Cosine similarity to calculate the distance between target and candidates. Experiments show that the proposed method has greatly improved the recognition speed and recognition accuracy in public data sets and selfmade data sets.
Implementation of Language Politness Principles in Indonesian Language Learning Discussion Activities

This research is motivated by Indonesian Language Learning which requires students to master the six politeness principles. Namely the maxsim of wisdom, the maxsim of generosit, the maxsim of praise, the maxsim of humility, the maxsim of agreement, and the maxsim of sympathy. In class VIII A SMP Negeri 1 Kikim Tengah in discussion activities. The writing is the study exsamines how the implementation of politeness in Indonesian Language learning in class VIII teacher and students of SMP Negeri 1 Kikim Tengah, Lahat Regency during a discussion and what are the factors for violating the maxsims in the discussion. The type of this research is descriptive qualitative research. The subjects of this research are students of class VIII A SMP Negeri 1 Kikim Tengah, Lahat Regency, Meanwhile, the informants of this research are Indonesia Language Teacher at SMP Negeri 1 Kikim Tengah, Lahat Regency. The results of this study concluded that the implementation of politeness principles in student discussion activities, namely opening, explaining, question and answer, closing. The discussion process for students must be more thorough in mastering the principles of politeness in Indonesian language learning discussion activities, and the lecture method
Introduction: Screening Nigeria

Luminos is University of California Press’ Open Access publishing program for monographs. With the same high standards for selection, peer review, production and marketing as our traditional program, Luminos is a transformative model, built as a partnership where costs and benefits are shared.
Methodology for the Development of Communicative Competence Through Steam Technologies

This article is devoted to the study and analysis of methods for developing communicative competencies through STEAM technologies, as well as the study of didactic conditions for conducting experimental work, which involves the selection and structuring of pedagogical technologies, active methods, cases and tasks for the use of educational technologies and digital applications. The paper raises issues of improving the quality of education and improving the educational system while integrating several sciences to improve the system for developing communicative competencies among future specialists.
Learning vector fields through persistent exploration for robot motion control

Vector field is a well-established technique for performing mobile robot navigation. However, in environments with obstacles, vector fields may have their performance compromised, inducing trajectories that lead the robot to be trapped in a certain region. Therefore, this article presents a new approach, based on reinforcement learning, for interactive learning of vector fields. As a result, this approach provides a vector field: (i) free of spurious equilibria, and (ii) optimal concerning the length of the path traveled. Due to an appropriate initialization of the vector field, the approach can be used to solve tasks in environments with few obstacles even without having advanced learning. Simulations are implemented to validate the proposed methodology.
DETERMINATION OF FLOOD DISCHARGE OF MOYAN WEIR WITH HEC-RAS PROGRAM

This research was conducted to obtain the right discharge plan in the irrigation area with a study of the amount of discharge that can be used upstream of the weir so that the water supply at the intake does not lack water. The Deras II Irrigation Area covering an area of 928 hectares, has 2 weirs as a source of irrigation water, namely the Moyan weir and Aur Weir. The upstream part of the Moyan weir is a sleeping area in the form of a swamp which farmers use to become a paddy field whose source of water comes from the swift river (upstream Moyan weir). With this water uptake, the impact on the flow of water entering the Moyan intake will be reduced, so it needs to be done with the numerical method approach of the HEC-RAS program. The results of this study are graphically depicted at each review station in the channel and the existing discharge obtained from the measurement of the speed with the current meter and water level from each cross-section along the irrigation channel. The simulation results are obtained with the condition of the river crossing, which is not filled, and the discharge is 0.024 m3/sec. The water level at the downstream cross-section is filled as high as 75 cm with a flow velocity of 0.783 m/sec, and the water level downstream of the irrigation channel is as high as 40 cm.
Alexa – What’s Your Personality? The Personification Of Amazon’s Alexa Through Television Advertisements

&lt;p&gt;Brand personification has been widely used in marketing strategies for decades, and many research studies have confirmed its efficacy in shaping consumers’ brand attitudes and behaviours. The aim of this research paper is to explore how voice-activated virtual assistants are personified in commercial advertisements. Previous research has investigated why artificial intelligence-powered devices are personified; however fewer scholars have explored how these devices are anthropomorphized in commercial advertisements. Considering that advertisements are a “contribution to the complex symbol which is the brand image” (Ogilvy, 1951, p. 178), it is useful to study how brands advertise their products with the goal of influencing consumers’ positive perceptions of the brand. This paper analyzes four Super Bowl commercials for Amazon’s virtual agent, Alexa. I consider how language, characters, voice, and other visual elements contribute to the personification of Alexa and attempt to deduce the implication of this advertisement strategy for consumer brands. Considering that voice activated virtual assistants are a rapidly growing consumer technology, this study expands the extant knowledge on how these agents are anthropomorphized, and what this means for the consumer-brand relationship.&lt;/p&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;
PERANCANGAN SISTEM INFORMASI PELANGGAN PASIEN PADA RUMAH SAKIT JIWA (RSJ) ACEH

The research objectives are; To find out the Patient Information System at the Aceh Mental Hospital (RSJ) and Design a Patient Information System at the Aceh Mental Hospital (RSJ) using Visual BASIC.NET. Broadly speaking, this research is divided into three stages, namely pre-development data collection, development and implementation, and post-development data collection. While in software development using the DSRM (Design Science Research Method) method. With the existence of this patient information system program, the information system at the Aceh Mental Hospital (RSJ) becomes precise, and accurate, especially on the patient side. And to obtain information about the patient becomes easier; This information system is able to overcome the problems that often occur in the Aceh Mental Hospital (RSJ), namely the difficulty in controlling and supervising patients and planning for procurement of goods. This goods procurement information system can avoid excess patients and overcome the scarcity of goods which is certainly highly expected by business actors and the creation of an information system program in order to obtain quality information.
Optimization and Evaluation of Authentication System using Blockchain Technology

User data security innovation is a particular concern in protecting one's privacy rights, which is one of the serious violations when an attacker can bypass the user authentication so that it looks like something legitimate and becomes legal. Based on these issues, the research aims at optimizing and evaluating the blockchain-based authentication systems to minimize data leakage, manipulate the data, and modify the data. Blockchain is one of the innovations that can solve this problem. Data or transactions in the blockchain are saved in hash form to make it difficult for hackers to break into them. The Blockchain implementation uses the Solidity programming language to build smart contracts and other tools such as MetaMask, Ganache, and Truffle. The Network Forensics Development Life Cycle (NFLDC) is used as a framework with the following five stages: Initiation, Acquisition, Implementation, Operation, and Disposition. Based on the research conducted, the attack strategy against blockchain-based systems consists of several scenarios covering the Burp Suite, XSS, SQL Injection, and DoS. The results show that the percentage of authentication optimization reaches a value of 90.1%, and 8.9% is the percentage for evaluating systems such as the possibility of cyberattack. Based on these results, this research has achieved its goals and may assist in further research. Doi: 10.28991/esj-2021-SP1-015 Full Text: PDF
Analisis Kesalahan Berbahasa Pada Surat Kabar Trinbun Batam

The problem in this study is an error in the Trinbun Batam newspaper in the form of errors in the use of words and errors in the use of punctuation. The object used in this study is the news contained in newspapers from Trinbun Batam on November 5, 2021 with newspaper number 51 Year XVII. The purpose of this study is to describe the language errors that exist in the Trinbun Batam newspaper in the form of errors in the use of words and errors in the use of punctuation marks; to provide corrections for errors in the use of punctuation marks and errors in the use of words and sentences. This type of research is a qualitative research which is this research is a research conducted by describing the data obtained using a series of sentences. The method used in this study is a method in which the data sources are obtained from words on the object of research in the form of newspapers and not in the form of numbers. The technique used in collecting data is to observe the object under study. In this study, it can be concluded that the language errors in the Trinbun Batam newspaper include: errors found in the news "Masih Tersisa 9 Pasien", 3 errors in the use of punctuation marks and 1 error in the use of words; news "Bundaran Simpang Basecamp Terbentuk", 2 errors in the use of punctuation marks and 3 errors in the use of words; news "Polres Lingga Coffee Morning dengan Insan Pers 2 errors in the use of punctuation marks; and the news "Tingkatkan Hasil Tangkapan", 2 errors in the use of punctuation marks and 1 error in the use of words.
Research on the Talent Training Mode of Early Education Specialty Under the Background of Industry-Education Integration

With the continuous progress of the society and the rapid development of the industry, the talent training mode of early education has become an important commodity of education reform. Under the background of the integration of industry and education, the training direction of early education professionals needs to be adjusted and planned. The practice of industry-education integration requires the deep combination of early education specialty with early education institutions and the technical standards of the equivalent industry, so as to build a high-quality platform for the growth of early education professionals. This paper focuses on the current situation of the integration of industry and education, and then makes an in-depth analysis on several reform strategies, so as to lay a solid foundation for the training of early education talents.
Subbmission Technique (Osaekomi Waza) Learning Media Based on Articulate Storyline Application

The purpose of this research is to develop learning media for judo locking technique (osaekomi waza) based on theapplication articulate storyline for PJSI Malang City.With this development product, it is hoped that it can be used as a reference as a source of independent learning for PJSI Malang City judo athletes and can improve the achievements of PJSI Malang City judo athletes.The method used in this research is research and development research & development (R&D) according to Lee and Owen.This study uses qualitative and quantitative data analysis techniques with percentages.Quantitative data were obtained from expert validation and also group trials with a percentage of 100% by judo experts, 91.67% by coaching experts, 93.75% by media experts, 94.86% by small group trials, and 91.04% by small group trials.Based on the data analysis and discussion that has been presented, it can be concluded that learning the judo locking technique (osaekomi waza) based on theapplication articulate storyline for PJSI Malang City is feasible and can be used.