Reviewerly/exHarmony huggingface dataset:
The Feasibility Study of the Facilities and Infrastructure of Computer Drawing Laboratory at the Modelling Design and Building Information Department of SMK Negeri 2 Salatiga

The educational facilities and infrastructure in schools must meet with minimum standards in accordance with regulations from the government.The aims of this study is to determine the feasibility level of the existing facilities and infrastructure in the Computer Drawing Laboratory at the Modelling Design and Building Information Department of SMK Negeri 2 Salatiga.The method that used in this study is quantitative research with observation and documentation methods.The research instrument that used in this study was a questionnaire sourced from PERMENDIKNAS Number 40 of 2008 and the Verification Instrument of BNSP Number 1023-P2-18/19 of 2011.The results of this study indicate that the achievement level of feasibility for all aspects of facilities and infrastructure assessed is 80% to 100% or all of them are in the "very feasible" category, with the lowest achievement value of feasibility is in the aspect of space area of the Computer Drawing Laboratory which is at 80%, aspects of room furniture of the Computer Drawing Laboratory get an achievement value of feasibility at 95%, and 3 other aspects consisting of educational media, equipment, and the quality of the main equipment of the Computer Drawing Laboratory get an achievement value of feasibility at 100%.
Student Creativity in Modelling Design and Building Information During Online Learning at SMK Negeri 2 Salatiga

Student creativity is an important part of multi-competency which is very needed in the XXI Century.Creativity is also an important skill for DPIB students as prospective Architecture students.The purpose of this study was to find out how much creativity level of SMK students in Modelling and Building Information Design Skills Competence (DPIB) when online learning was applied with all the limitations of teaching.Student creativity is measured based on the architectural creativity framework, namely Accountability (fluency in generating ideas), Innovative (seeing solutions to a problem with a different way of thinking), Originality (the ability to generate new ideas or old ideas into new ideas), Aesthetics (the value of beauty), and Systematic (ability to process design elements).The results of this study indicate the average value of each aspect of creativity, namely accountability, innovation, originality, aesthetics and systematic, respectively, is 74, 82, 76, 64, and 56.The recapitulation results of the measurement of creativity level show that 4% of students belong to the category of students.Very creative, 25.9% belong to the category of creative students, 11.1% belong to the category of students who are less creative while with the largest percentage of 59.3% students are classified as having a level of creativity in the category of quite creative.
Factors and Countermeasures Affecting the Classroom Discipline of Private Universities

Good classroom discipline is the premise of a smooth classroom teaching activities.It's determinants can be divided into two kinds: one is the discipline of teachers' own initiative.That is, through the guidance, punishment, reward and organization; The second is the students are attracted and listened to by wonderful teacher explanation.So that, this paper reveals the factors and coping strategies, and provides some suggestions and reference for the formation of good classroom discipline.
The Role of Blockchain in Strengthening Indonesia’s Economic Stability

The development of technology introduces people to the topic of the Internet of Things (IoT), artificial intelligence (AI), big data, and the blockchain.The blockchain became popular in 2009 and growing rapidly because the use of the Blockchain tends to be profitable in the business and government systems.This study aims to identify and analyze regulations regarding blockchain in Indonesia.This study compares blockchain regulation in Indonesia with countries in the Americas, Europe, and Asia.Based on regulatory comparisons with several countries, blockchain regulation in Indonesia is still weak.The blockchain, which stores several smart contracts, needs to be further regulated in the legislation.The use of blockchain that knows no boundaries of time and territory is the government's task in making several regulations, including regulations regarding taxation, protection of personal data, and prevention of money laundering and terrorist financing.One way that can be done is to fulfill the recommendations from the FATF which has previously regulated how blockchain works.In addition to the government, the active role of the community, especially crypto asset trading actors is needed to build a healthy ecosystem and bring prosperity to society and the country.
Learning Process Through Virtual Reality: A Theory-Based Application

Virtual reality (VR) technology has significant application value for the teaching and learning process.Supported by the constructivism theory, VR technology can effectively promote the reform and development of education.VR technology has been applied in both disciplinary and non-disciplinary teaching settings, causing improvements in educational deployment contexts.However, the potential of VR technology has not yet been fully explored, and broader educational applications and settings can optimize the superiority of VR technology under the guidance of constructivism theory, such as virtual teaching environments, virtual labs, and virtual training environments.Students' creativity, reflective skills, and motivation are greatly enhanced when VR is applied to their learning process.Based on analyzing the concept and characteristics of VR technology, the advantages of integrating VR technology in education are the quality and effectiveness of teaching, a good teaching atmosphere creation, and students' capacities promotion.Meanwhile, the current dilemma faced by VR technology needs to be emphasized to ensure its development prospect.
A Study on Student Perception of Top 15 Skills Needed in Industrial Revolution 4.0

This study aims to identify on student perception of top 15 skills needed in industrial revolution 4.0.This research was survey research using crosssectional design.The sample was the student of faculty engineering, amounting to 210 students.The sample were established using purposive sampling.The data collection used instrument through questionnaire sheet.The data analysis used the descriptive statistic.This results study identified the top 15 skills as perceived the most important by student's: responsibility and accountability; collaboration; adaptability; professional ethics; technical and literate communication; complex problem solving; self-
Analysis of the Positive Effect of Short Video on the Audience

As a form of media practice, short videos are favored by users for their diverse content, strong visual impact, low production costs, fast dissemination, and easy sharing.In recent years, with the help of the development of network communication technology, short video platforms have rapidly grown into powerful communication media.Although short video, the rapidly developing new media, will inevitably have negative problems, it still brings quite positive effects to the development of society.This paper analyzes the positive effect of short videos on audiences from three perspectives: the improvement of short video audiences' moral literacy, the improvement of public health, and the development of social culture, tourism and education.
The Influence of Home-School Cooperation and Self-esteem on Primary School Students’ Academic Performance

The main aim of this paper is to examine how cooperation between home and school affects a pupil's self-esteem and academic performance.The main methods of cooperation within a home school will be introduced, including phone calls and talks, and some parents will be able to interact with teachers through media software.There will be varying degrees of impact associated with different communication methods.Additionally, the frequency of home school cooperation will also be a determining factor.This paper's purpose is to effectively demonstrate a better method of educating children.Children will thus be able to receive more attention from their parents and teachers in primary school.Furthermore, during this crucial time of psychological development, it is important to maintain a normal or even an excellent level of self-esteem.To accomplish this study, real data and information will be collected from questionnaires, and the conclusion will be explained.
Analysis of standard systems with solar monitoring systems

Abstract With the increase in the need for electrical energy in the world, electricity is tried to be generated by various methods. Some of these methods cause global warming and environmental pollution to increase. Therefore, it is aimed to generate electricity using renewable energy sources instead of fossil fuels. The sun is one of these renewable energy sources. Electricity generation with solar energy is one of the methods that have become quite common in recent years. One of the most important considerations required to achieve maximum efficiency in solar power and electricity generation is to ensure that the rays are perpendicular to the panel. When this is achieved, the depreciation time of the system will be reduced and electricity generation will be carried out with high efficiency from these panels with limited service life. To achieve this, various solar tracking systems are designed. In this study, the analysis of fixed systems was performed by comparing them with single- and dual-axis solar tracking systems. Comparisons were made using a design and simulation software (PVSOL) program for photovoltaic systems. In these comparisons, the effects of single- and dual-axis solar tracking methods on depreciation time compared to fixed systems were examined.
When Should the Platform adopt Blockchain Technology under the Transparency Awareness and Privacy Concerns?

More and more companies promote their products as sustainable products, but many firms have been exposed to quality and safety issues, which makes consumer question the true quality of the ‘sustainable product’. The platform can adopt blockchain technology to attract more consumers by disclosing reliable product information to the consumer, but it will also result in a risk of privacy leakage through registering the blockchain. Hence, we consider a platform-based supply chain that includes a supplier and a platform. We investigate the pricing and information disclosure decision of the platform, then analyze the blockchain adoption strategy of the platform under the consumer’s transparency awareness and privacy concern. We find that when the transparency cost is sufficiently low, it is beneficial for the platform to adopt blockchain technology. Interestingly, blockchain adoption is beneficial for the supplier and the whole supply chain but hurts the platform under a certain threshold. Specifically, the platform is more sensitive to the increase in consumers’ privacy concerns and transparency costs compared to the retailer. This is because of the cost of information disclosure. Counterintuitively, when transparency awareness is high, the platform will even decrease the retail price as the increasing proportional cost of blockchain technology. Additionally, we find that there exists a ‘win-win-win’ strategy when transparency awareness is high, and privacy concern is low, in which the application of blockchain technology will benefit the supplier, platform, and consumers.
Role of fintech in financial reporting and audit fraud prevention and safeguarding equity investment

The aim of this paper is to discover the audit-related causes of financial scandals and suggest how emerging technologies can offer solutions thereto. Specifically, this paper seeks to look at the facilitators of financial statements fraud and explain unique Fintech advancements that will make a contribution in financial information reliability in case of equity investments. The study makes use of the case studies of financial frauds to document the evidence of audit-associated issues in historical financial scandals. A complete and interdisciplinary literature evaluation at the intersection of business, accounting, and engineering, gives a basis to endorse technology advancements that can solve diagnosed issues in accounting and auditing. The findings of the study depicts that Blockchain, Internet of Things, Smart Contracts and Artificial Intelligence solutions have distinct functionality and can effectively clear up numerous financial reporting and audit-associated problems. Jointly, they have got a sturdy capability to enhance the reliability of the information in financial statements and commonly exchange how companies operate. This implied that the proposed and defined technology advancements must be of interest to all publicly listed companies and investors, as they can assist in safeguarding equity investments, as a result construct buyers’ will have trust towards the enterprise. Aside from implications for capital markets individuals, the findings of the study can materially benefit diverse stakeholder groups, the broader enterprise surroundings, and the financial system. Given the latest generation advancements in technology, the findings of the study provide insights into how the position of an external auditor would possibly evolve in the future.
RANCANG BANGUN APLIKASI SISTEM INFORMASI CARWASH &amp; AUTOCARE BERBASIS ANDROID PADA MAHKOTA MOTOR JAYA MAKMUR

Mahkota Motor Jaya Makmur Carwash &amp; Autocare is located in Cangkringmalang, Kec. Beji, Pasuruan, East Java is one of the places for vehicle carwash and autocare services for vehicle needs whose role is to help solve problems experienced by damage to the user's vehicle. In carrying out daily community activities, vehicle users do not have time to wash and perform maintenance on the vehicle, the services at Mahkota Motor Jaya Makmur Carwash &amp; Autocare are expected to help users, the service in this place has a function to provide comfort , satisfaction or a sense of security for each customer because the process in car washing using Hydraulic (lifting the car) is used so that the bottom of the car is easy to clean. One way to develop a business from this place is to create an Android-Based Carwash and Autocare Information System application, to provide more convenience for users to choose services in the application. This application was successfully built with the JavaScript programming language as an android application builder. The React Native framework is used to display a selection of services available in the app and various information about these places.
The Development of Pisa-Based Buffer Solutions and Its Application Using the Kahoot Platform

An innovation in media technology that can be used in the field of education is Kahoot!. Kahoot! is an online application in the form of a platform. Kahoot app! as a learning technology platform can combine the implementation of interactive quizzes. The problems that exist in SMA Negeri 3 Banda Aceh for students in learning chemistry are about understanding concepts that are still lacking. For this reason, it is necessary to conduct research on "Development of Pisa-Based Buffer Solution Material Problems and Its Application Using the Kahoot Platform". This study uses a quantitative approach with the type of Research and Development (R&amp;D) research using the ADDIE model. The result of the research is that the feasibility of interactive quiz media based on the educational game Kahoot! on the material of the buffer solution carried out by the lecturer of the Department of Chemistry Education still needs a feasibility test through one stage of improvement. The teacher's response to the four indicators received a positive response. Students' responses to the use of the quiz media also received positive responses from students, besides that it also increased student learning outcomes and did not cause students to feel monotonous. The suggestion from the author is, with the results of this study, it is hoped that other schools will apply Kahoot-based learning techniques
The development of numeracy problems using light rail transit context

The emergence of this research is due to the low numeracy skills of students in Indonesia. It is due to the soft critical thinking skills of students. One of the strategies that can be done is to develop PISA-type questions and activities. This study aims to produce PISA-type questions and activities using a valid and practical context using Light Rail Transit. This research is a design research type of development research which consists of a preliminary evaluation stage and a formative evaluation stage. This study involved students of eighth-grade junior high school students in Palembang City, totaling 34 students with various skills. The analysis of the results of this study was qualitatively based on data from the field received in the form of interviews, document reviews, observations, and tests to see student activities in solving questions and activities. The result of this research is the development of PISA-type questions and activities, namely four student activities and six evaluation questions using the Light Rail Transit context. In conclusion, PISA-type questions and activities in the context of Light Rail Transit can be used in classroom learning to improve students' numeracy skills.
VISUALISASI REKOMENDASI PEMILIHAN JURNAL BIDANG INFORMATIKA DENGAN MENGGUNAKAN R DAN SHINY

Lecturers are required to carry out the Tri Dharma, one of which is research. In the research process a lecturer sometimes encounters several obstacles. Some of the factors that become obstacles include incentives related to publication costs and the unavailability of appropriate journal references. Several ways to overcome obstacles in the publication process have been carried out, but there are still problems with lecturers being confused about publishing their scientific work in a journal. This obstacle is due to the absence of a journal selection recommendation system. This study recommends journals based on the scope of the journal, the number of editions of the journal, and the cost of publication of the journal. The recommendation process is carried out using a skyline query algorithm, namely Block-nested loop (BNL). BNL works by comparing domination between objects on an attribute. The object, in this case the journal, is recommended if the journal dominates several attributes or at least one attribute. This study also developed a visualization of journal recommendations in the form of a web-based application. This visualization is expected to facilitate the journal recommendation process to users, so that it can help find journals that are in accordance with the papers to be published in a journal.
PERANCANGAN PURWARUPA DASHBOARD DIGITAL UNTUK PENGUKURAN PRODUKTIVITAS KERJA DENGAN METODE DESIGN THINIKING

Employee productivity is one of the important factors in the progress of the company, to measure productivity time and motion methods are used and a dashboard is needed to review the level of employee productivity. Making dashboards manually takes a long time, while stakeholders need progressive and fast information. So a digital dashboard prototype design was made to meet user needs, then a research method focused on user needs, namely Design Thinking. The stages of this method are empathize, define, ideate, prototype, and test. The implementation of this method begins with interviewing potential users with questions that can explore user needs and direct observation, the answers of potential users will be analyzed so that they are properly defined, and problems that are defined will be given solution ideas that meet user needs, solution ideas will be applied as a digital dashboard prototype design and will be tested to test the prototype using usability testing to determine the effectiveness and efficiency of the prototype made. From the steps carried out to produce conclusions such as defined problems, solution ideas are obtained that are applied to the prototype, with the previously designed image making it easier to work on the prototype design and the test results proving that the prototype that has been designed is effective and efficient, the level of completion of the task carried out. the tester got a perfect score with a 100% success rate and a relatively fast task completion speed.
PENGEMBANGAN APLIKASI ABSENSI BERBASIS WEB MENGGUNAKAN FACE RECOGNITION

In the conditions of the Covid-19 pandemic, which had an impact on company activities, such as social distancing, there were several company employees working from home. This work-from-home activity itself is not easy to implement, especially for companies that do not yet have a supporting system. The same condition with some of Company that still use the traditional method in employee management. The use of a website-based personnel management application recommended by the author can assist in submitting leave, making reports, storing, processing personnel data, and attendance with face recognition. This attendance application uses the PHP programming language with the SDLC development method and the waterfall model. From the results of the research conducted, it has been concluded that this personnel management application helps solve problems at several companies in personnel management activities. In the development of the application made to adjust to the problems and needs of the organization as well as the application uses a simple design to speed up users' learning of how to use the application when the application is implemented in the company. In the future, the application is expected to be developed according to technological developments so that the application still exists and can be used for an extended period of time. Keywords : Attendance, Application, Face Recognition, Website, SDLC, PHP
DESIGNING AN ANIMAL ADOPTION AND SOCIAL MEDIA INFORMATION SYSTEM USING THE SDLC WATERFALL METHOD

Animal lovers are not only known as people who like certain animals because of their uniqueness or cuteness. Behind it all, animal lovers have the privilege that they are called good people. This is not without reason, because of course people who like to keep animals must be full of affection, sensitive and they have a way to be happy. We often have problems if we are animal lovers, we don't know where the nearest vet is, especially if we are a newcomer from a faraway city, where can we buy equipment or pet food, and the worst is if we don't know how to care for animals. our pets, especially when our pets are sick or other examples if we want to adopt animals or want to release our adopted animals to other people through existing social media but we are afraid of being deceived or even our pets will be abandoned. With the rapid development of this technology and with the help of artificial intelligence technology, we want to overcome all these problems, because technological developments have been used in all aspects such as schools, hospitals and so on. No exception in the field of animal and animal husbandry. We want to design an adoption information system using the Software Development Life Cycle (SDLC) method which is divided into several stages such as analysis, design, implementation, verification and finally repair. The author uses qualitative methods to collect data which the author will discuss on the background and stages of system analysis in the waterfall development method, qualitative methods emphasize more on observing phenomena and examining more into the substance of the meaning of these phenomena. The analysis and acumen of qualitative research are greatly affected by the strength of the words and sentences used. The system design we created uses the PHP Programming Language, Javascript and the mysql database, the authors hope that this research can become a reference for other articles in the future.