Reviewerly/exHarmony huggingface dataset:
Mediating Effects of Teacher Efficacy on the Influence of Emotional Intelligence on Teacher Creativity of Pre-service Early Childhood Teachers

본 연구는 예비유아교사의 정서지능과 교사효능감이 교사창의성에 미치는 영향을 확인하는 것을 목적으로 하였다. 그리고 정서지능과 교사창의성의 관계에서 교사효능감의 매개효과를 확인하고자 하였다. 연구 목적의 달성을 위해, 전라북도 소재 대학에서 유아교육을 전공하고 있는 대학생 180명을 연구 대상으로 하였고, 구조방정식 모델을 적용하여 연구모형을 분석하였다. 매개효과의 유의성 검증에는 부트스트래핑 분석 방법을 적용하였다. 연구결과, 예비유아교사의 정서지능, 교사효능감, 교사창의성과 각 하위요인들 사이에 모두 정적인 상관관계가 있었다. 예비유아교사의 정서지능은 교사창의성과 교사효능감에 정적 인 영향을 주었으며, 교사효능감은 교사창의성에 정적인 영향을 주는 것으로 나타났다. 정서지능이 교사 효능감을 통해 교사창의성에 미치는 간접효과는 유의한 것으로 나타났다. 마지막으로 예비유아교사의 정서지능과 교사효능감을 높이고 교원양성과정을 개선하여, 이들의 전공역량을 강화할 수 있는 방안에 대한 제언을 하였다.The purpose of this study was to examine the effects of emotional intelligence and teacher efficacy on teacher creativity of pre-service early childhood teachers and the mediating effect of emotional intelligence on teacher creativity mediated by teacher efficacy also. In order to achieve research objectives, 180 students majoring in Early Childhood Education at a college in Jeollabuk province were selected as subjects. The research model was analyzed by applying the Structural Equation Model. The Bootstrapping Analysis Method was applied to verify the significance of the mediating effect. The results showed that there were positive correlations between emotional intelligence, teacher creativity and teacher efficacy, and there were also positive correlations between sub-factors of these factors. Emotional intelligence of pre-service early childhood teachers had positive effects on teacher creativity and teacher efficacy, and teacher efficacy had a positive effect on teacher creativity. The indirect effect of emotional intelligence on teacher creativity through teacher efficacy was significant. Finally, suggestions were made on ways to enhance the emotional intelligence and teacher efficacy of pre-school teachers and improve the teacher training process, thus strengthening their major competencies.
Restaurant management system Android application

The main target of this paper is to conduct a thorough and in-depth analysis of the vast field of Software engineering and at the same time explore the opportunities and the conditions that could lead into building a successful Android app. The simplicity and ease of access to a menu is the main component that facilitates ordering food in a restaurant. A user-friendly menu completely changes the patron’s dining experience. Existing programs provide an app that restaurants can use to enter their menus into Android-based tablets and make it easier for the diners to flip, swipe and tap through the menu. This system is used to provide the restaurants with a tablet menu that would recommend dishes based on a recommendation algorithm which has not been implemented elsewhere. This system uses a cloud-based server for storing the database.
What Is Risk Management?

Risk management is a critical process that touches every aspect of organizational asset protection as well as the activities of the professional protection officer. There are many specific and formalized models—even some sophisticated computer models—for risk management, but all are based on a basic “asset-threat-vulnerability-impact” model. The simple objective is “smart security decisions,” whether it is how to structure a huge multi-national corporation’s security function or how to word an incident report. Every protection professional should become intimately familiar with the concepts of security risk management—and incorporate them into their mind-set and business practices at all levels.
Penerapan Model Pembelajaran Kooperatif Tipe Jigsaw Terhadap Perbedaan Prestasi Belajar Siswa Pada Mata Pelajaran Ekonomi Di Kelas XI SMA N 2 Wonogiri

This study is titled Application of the Jigsaw Cooperative Learning Model to Differences in Student Learning Achievement in Economic Subjects in Class XI of Senior High School 2 Wonogiri. This study aims to determine whether there are differences in student achievement in the use of Jigsaw Cooperative learning models in economic subjects in class XI IPS Senior High School 2 Wonogiri on the subject of Economic Growth and Development in Indonesia The method used in this study is quasi-experimental (quasi-experimental) with the One-Shoot Case Study research design. The population in this study was students of class XI IPS of Senior High School 2 Wonogiri, while the sample in this study was students of class XI IPS 1 as the experimental class . with the number of students as many as 35 students.Data student achievement data obtained from the value of the document and the value of the test results. Data collection techniques using observation, tests, and documentation. Data analysis techniques used to test the results of this study used the Independent Sample t-Test. The results of this study indicate that there are differences in student achievement in using the Jigsaw Cooperative learning model compared to conventional models. This is evidenced by the value of the t test results which showed a significant difference. From these calculations it was obtained tcount = 5.094 while ttable = 1.995, with a significant level of 5%. So that when entered in the formula Hypothesis tcount> ttable so that H0 is rejected and H1 is accepted. The conclusion is that there is a significant difference between the value of documents with the value of economic learning achievement tests using the Jigsaw type cooperative learning model in class XI IPS 1 students of Senior High School 2 Wonogiri. This proves that the first hypothesis which states There is an increase in student learning achievement in the use of Jigsaw type cooperative learning models in economic subjects in class XI IPS Senior High School 2 Wonogiri
A Secured Adaptive HTTP-Based Video Streaming System Using AES Algorithm

Streaming video is a process of transferring moving images or video over the internet in a compressed form to viewers so that it can be viewed in real time. Streaming video technology is becoming more powerful all the time and appreciable works have been done in this area. However, security and adaptation of video are still problems to be tackled in the area of video streaming. In this paper, a secured and adaptive HTTP video streaming system (SAHVISS) was designed. The system was implemented using PHP, HTML5, Angular JS, Java Script and SQL Server database. It was tested on different computers and mobile devices using various web browsers. SAHVISS consist of four components namely Video Source, Streaming Server, Distribution Server and Client. The Streaming Server is made up of two sub-components namely the media encoder and the streamer. The server requires a media encoder to converts raw (uncompressed) digital video to a compressed format while the streamer breaks the encoded media into segments and save them as file. The distribution server comprises of Content Delivery Network and the Web server which delivers media file and the index ﬁles to the client over Hyper Text Transfer Protocol (HTTP). The performance of SAHVISS shows that it provides an efficient technique for solving the issues of adaptation and privacy/security of streaming video content. It is a robust, secured and an adaptive http video streaming system.
Riktade riktlinjer : En undersökning om hur ett instagramkonto medriktlinjer om klarspråk och multimodalitet kan användas vid inlägg på sociala medier.

The purpose of this degree project in text design was to create an Instagram account for the Sodermanland Football Association which contains guidelines on how posts on Instagram can be designed. T ...
L2 에세이 쓰기 과정에 나타난 쓰기 계획의 성격: 브레인스토밍과 아웃라인을 중심으로

This study is to describe the nature of planning as a cognitive writing process in L2 writing. It aims to examine how Korean EFL learners generate ideas and organize them. It also investigates the relationship between planning and the final product. Given a worksheet for planning, 39 university students were asked to write an argumentative essay during class. Based on their planning notes, five brainstorming types were identified: using the prompt/writing the position, mini-outlining, listing, mind mapping and free writing (in the order of frequency). In addition, the dominant use of L1 was found both in the brainstorming and the outlining. It was found that there was no statistically significant correlation between the amount of brainstorming and the quantity and quality of L2 writing. Only the amount of brainstorming in L2 had a statically significant correlation with the quantity of L2 writing (but not with the quality of L2 writing). In the case of outlining, a statistically significant correlation was found between its amount and the quantity of L2 writing. However, no statistically significant correlation was found between the amount of outlining and the L2 writing quality.
Real-Time Shadow Moiré Measurement by Two Light Sources

For accurate measurement, phase-shifting technique is usually adopted to the shadow moiré measurement system. Accurately introducing the amount of phase shift is required in order to extract the phase properly. However, the specimen or system may be moved during the time of image capture, and not suitable for real-time measurement. In order to overcome this drawback and make an in-line measurement, a shadow moiré system consisted of two light source of different colors and a color CCD camera is proposed. The phase shift is introduced by using two light sources illuminate the grating from different position simultaneously. The two moiré fringe patterns are captured by the color CCD camera, and are processed by a fringe analysis scheme using spiral phase transform (SPT) and optical flow techniques. The proposed fringe analysis scheme was applied to a simulated surface and a real specimen. The test results are reported and the validity of the scheme is investigated.
Need Analysis on Teaching Media to Improve Morphological Awareness on Vocational Higher Students

Morphological awareness (MA) has relation to the language development. By having MA, it can be strong predictor in vocabulary and reading comprehension. Students of Politeknik Kota Malang was still lack of MA. It is because morphology study was not taught explicitly and there was not sufficient material. This study is aimed to investigate the students’ needs on developing teaching media to improve students’ morphological awareness (MA) that suits with their characters. From the result, they need teaching media in the form of game on ICT-based and the activity in the game can be expected for them to enrich the vocabulary and know the meaning of words. The game is also expected to provide them with a lot of texts and to help students in pronouncing the words correctly.
Automatic Whiteboard Eraser : A systematic and automated process

The whiteboard is a tool being used in several different facilities around the world. However, erasing the ink off the board can be unnecessarily time consuming and distracting. The purpose of the ...
Using NoteStripper with DEXembed

DEXembed, a Microsoft Word add-in for embedding indexes, cannot generate the paragraph numbers it uses as locators for linked endnotes and footnotes. NoteStripper, from the same developer, strips l...
Perancangan Integrasi Watermarking Pada Kompresi Video H.265 Dengan Metode Discrete Wavelet Transform Dan Spektral Tersebar

Abstrak Video watermarking adalah suatu teknik penyisipan data digital berupa teks, citra atau video ke dalam suatu video digital secara tidak terlihat. H.265/HEVC adalah suatu standard video coding ITU-T terbaru dengan kelebihan dapat mengurangi bitrate sekitar 50% dibanding dengan standard H.264. Pada tugas akhir ini, dibuat program simulasi sistem intergrasi watermarking citra biner pada kompresi video H.265 dengan menggunakan algoritma Discrete Wavelet Transform (DWT). Pada proses embedding akan digunakan teknik penyisipan least significant bit (LSB) dan metode spread spectrum menggunakan pola bilangan acak yang dibangkitkan oleh pseudo random number (PRN) sequences generator. Berdasarkan hasil simulasi, pengaruh jenis video pada proses watermarking memiliki nilai PSNR tertinggi pada video VGA jenis footage dengan objek lambat yaitu 15.967 dB. Pengaruh panjang pseudo number (PN) yang menghasilkan nilai PSNR tertinggi pada setiap video pengujian yaitu sebanyak 128 bit. Pengaruh subband sebagai wadah penyisipan diperoleh nilai PSNR tertinggi jika watermark disisipkan pada subband LH. Pengaruh nilai quantization parameter (QP) pada proses kompresi yang menghasilkan video masih dapat dilihat dan tidak mengganggu pada nilai QP =5 dan QP = 10. Sedangkan pada citra watermark hasil ekstraksi untuk seluruh pengujian memperoleh nilai BER = 0, PSNR = âˆž dB, detection rate (DR) = 100%, dan SSIM = 1. Kata kunci : watermark, H.265/HEVC, DWT, LSB, PRN Sequences Abstract Video watermarking is a digital data insertion technique in the form of text, image or video into a digital video, where its presence is not visible to the human eye. H.265 / HEVC is the latest ITU-T video coding standard with the advantage of reducing bitrate by about 50% compared to the H.264 standard. In this final project, a simulation program is made for a binary image watermarking system integration in H.265 video compression using the Discrete Wavelet Transform (DWT) algorithm. In the embedding process, the least significant bit (LSB) insertion technique and the spread spectrum method will be used using a random number pattern generated by a pseudo random number (PRN) sequences generator to increase the security of the watermark image on the video. Based on the simulation results, the effect of video type on the watermarking process has the highest PSNR value on the VGA video footage type with slow objects that is 15,967 dB. The influence of the length of the pseudo number (PN) which produces the highest PSNR value on each test video is 128 bits. The effect of the subband as the insertion container is obtained the highest PSNR value if the watermark is inserted in the LH subband. The effect of the quantization parameter (QP) on the compression process that produces video can still be seen and does not interfere with the values of QP = 5 and QP = 10. Whereas the extracted watermark images for all tests obtain BER = 0, PSNR = âˆž dB, detection rate (DR) = 100%, and SSIM = 1. Keywords: watermark, H.265 / HEVC, DWT, LSB, PRN Sequences
Research and Design of an Integrated Multi-service Monitoring Platform for Mine Safety

In view of the shortcomings of the traditional monitoring methods and systems in coal-mining industry, this paper deeply explores the resources of the GENE-8310 embedded industrial control board, and proposes an integrated multi-service monitoring platform which integrates the IP-based communications of video, voice and data. This paper introduces the architecture principle of this platform, hardware design and detailed definition of related modules firstly. Then through the simulation test of the simulation platform in the laboratory, it is proved that the platform can realize the design objective that all the services under the mine is IP-based.
Using Open Data Initiatives to Enhance Police-Community Relations

It comes as no surprise that there are sections of the population who do not trust the police in their community. This has played out on a large scale recently over high profile use of force incidents that resulted in the deaths of civilians during interactions with police officers. Communities that felt the most distrust of police experienced civil unrest over these incidents and perpetuated the cycle as police had to step in and maintain order. What those sections of the community want is a means to have their voices heard and an open and honest line of communication with police. One suggested means of achieving that end is open data initiatives. Open data initiatives will make police policy, data on use of force incidents, and arrest and search data readily available to the public.Police agencies should participate in open data initiatives, as this is a first step to start to build trust within and positively impact relations between a department and their community. Building that trust and opening those lines of communication will allow a police agency to be more effective and enhance the safety of both the officers and the citizens. The recent push for open data initiatives has also come with resources agencies can use to get this process started. These range from funding to easy access to established data portals. Given the benefits that are possible and the resources that are available to make the process easier, police agencies must take advantage of the opportunity to become transparent organizations that meet the needs of all sections of their communities.
Resource Management in Cloud-Assisted Cyber-Physical Systems

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CryptES: A Self Learning Application Software for Encryption

Students face some difficulties in math theories when they want to learn the methods used in encryption and decryption. Learning these theories is not easy due to nature of encryption process based on mathematics and complexity. It is important to use visual and simulation software tools that helps students understand the steps of encryption techniques. CryptES software developed within the scope of our study can communicate with the user through interactive interfaces related to the encryption and decryption windows in order to provide easily understanding of some stages in text encryption and decryption operations. Thus, the user can trace the steps of the selected encryption technique and clues for the encryption process in these steps. Particularly, implementation of the creation of keys through a visual tool for AES and RSA encryption can help to facilitate the learning of key planning for the students and to comprehend these algorithms in short time. Keywords : Text Encryption, Text Decryption, MD5, AES, RSA
Research Guides: Library Resources for MSN Students: Get Help

This guide provides information on how best to utilize library resources throughout your MSN program at the College of Nursing. Where to get additional help
Multi-task Learning Using Online Fine-Tuning Considering the Importance of Each Filter

Transfer Learning and Fine-Tuning are learning frameworks for dealing with the lack of labeled data in Deep Learning. These methods work effectively in a Convolutional Neural Network (CNN) that acquires common features in the convolutional layers. When transferring CNN layers, it is common to transfer multiple convolutional layers close to the input side excluding the identification layer after training the source task. On the other hand, there are few studies that focus on transfer during learning and higher-level transfer. In this paper, we propose Fine-Tuning by transferring convolutional filters during learning. Filters are ranked using pruning criteria, and only the low importance filters are overwritten as target filters. In the 10-class classification using a subset of CIFAR-100, we show that the proposed method can improve the test accuracy by up to 2% compared to training from scratch. We also show the tendency of the ratio of low importance filters for each layer changes with the progress of learning.
Design and Implementation of Smart Garden System with Monitoring Based on Android as a Part of Application of Industrial Revolution 4.0 on Agriculture

A factors causing declining of agricultural production is the lack of using the technology in processing agricultural land. Along with technological advances in the field of control, with the development of the 4.0 industrial revolution based, the automation systems are developed in various fields,
호가스 출판사와 공적 지식인으로서의 버지니아 울프

The purpose of this study is to examine the role of Hogarth Press and publishing in Virginia Woolf as writer and public intellectual. Hogarth Press contributed to Woolf’s development as modernist writer and social thinker who rejects patriarchy, war, imperialism and fascism. The selections of the publishing titles by Woolf as publisher reflect Woolf’s thoughts as writer. As public intellectual, Woolf’s own political and ethical agenda is to expand cultural democracy. The writer and publisher Woolf is also the educator who promotes “cultural literacy” by creating and teaching new method of reading and writing.The Press started initially as private venture to distract Virginia physically from over-extended concentration on writing and intellectual labour. The press offered her creative freedom to write innovative works without publisher’s interventions and offered her intellectual networks and economic freedom also. Equally importantly, the Press made social contributions as the center of new discourses, publishing modernist writings and political writings with socio-political critiques of patriarchy, imperialism, faascism, and war. It functioned as a political and artistic haven for writers from the Empire‘s periphery such as C. L. R James. The press helped British psychoanalysis take roots in England by publishing entire translations of Freud and other psychoanalysts.The Press materializes the vision of Outsiders’ Society in Three Guineas. It is alternative space in which private and public spaces meet and cross, a heterotopia.
The Plausibility Paradox in Small-Scale Virtual Environments.

This paper identifies a new phenomenon: when users interact with physically simulated objects in a virtual environment that is much smaller than usual, there is a mismatch between the object physics that they expect and the object physics that is actually correct. We report the findings of our study investigating the relationship between perceived realism and a physically correct approximation of realism in a small-scale virtual environment. We conducted a within-subjects experiment in which 44 subjects performed a simple interaction task with objects, using two physics simulation conditions while scaled down by a factor of ten in a virtual reality application. Although both conditions gave the visual impression of a scaled-down user interacting in a normal-sized environment, the physics conditions affecting the objects were different by simulating either correct behavior at that scale, or incorrect behavior similar to as if a normal sized user was interacting in a world that had been scaled up instead. We found that the significant majority of the users considered the latter condition to be the realistic one. We argue that our findings have implications on many virtual reality and telepresence applications involving operation with physically simulated or physical objects in small scales.