Reviewerly/exHarmony huggingface dataset:
Cloud Computing - Issues and Threat

Over the web, with more prominent adaptability in a financially savvy way the cloud computing uncovers an exceptional potential to give on-request administrations to purchasers. While moving towards the idea of on interest benefit, moving everything on the distributive condition, asset pooling, security is the significant deterrent for this new imagined vision of registering capacity. Here present a far reaching review of the security issues for various elements influencing distributed computing. Moreover, there is point by point discourse on a few key themes with respect to installed framework, application, stockpiling framework, grouping related issues and some more. This paper likewise examines some open cloud and private cloud just as related security concerns.
Ancient To Modern Teacher Training To Teacher Education Of India With Respect To New Education Policy 2019

The advent of a broader concept of education including within its fold the total personality of the teacher - pupil and aiming at his/ her all-round development, the functions and responsibilities of the teacher have increased with the time. In the broader sense 'teacher education' refers to the total of educative experience which contribute to the preparation of a person for a teaching position in schools, but the term is more commonly employed to designate the programme of courses and other experiences offered by an educational institute for the announced purpose of preparing persons for teaching and other educational service and for contributing to their growth in competency for such service. The nature of education is what economists call a quasi-public good. In other words, the beneﬁts of education accrue not only to the individuals who are educated, but more broadly to society as a whole. There is shift from teacher training to teacher education with the time to time change in the societal demand and globalization.
2015改定教育課程の｢日本語I｣に見られる意思疎通 機能の分析 - 対話文の場面․状況を中心に -

In the future, it is required to educate the language type which is highly usable in terms of the needs of the learner and communication-oriented education. However, since the Japanese class time is limited in Korean high school curriculum, it is effective to teach it in the grammatical concept for effective Japanese language education to be. In this paper, I examined and analyzed what kinds of communication functions are presented, focusing on the scenes and situations of conversation scripts in the textbook “Japanese I” of the 2015 revised curriculum. In order to know the communication function items frequently used in each scenes and situation, I classified them into 26, and then arranged the communication function items presented in two or more textbooks containing them. The most frequently used one in the communication function was “⑬Plan (today, tomorrow, and weekend)” for 16 times, followed by “⑥Eating in the restaurant” for 12 times, and “㉓Japanese culture(Annual events)” for 9 times. In this study, we can understand that there are specific communication function items frequently used in scenes and situations of conversation sentences, and the communication function items frequently used vary depending on each scene and situation. Therefore, it can be said that it is effective for students to improve the communication ability by focusing on the communication function items frequently used in conversation sentences in each scene and situation. Next, I list up to 5 of the 26 most frequently used communication function items in each of the eight textbooks in order. In this way, knowing the frequently used communication function items for each scene and situation will be effective not only in the needs of learners and communication-oriented education but also in the textbook compilation in the future.
Smart Diaper Bag / Mimi Amalia Norhisham

The management team of Smart Diaper Bag is a partnership business entity consist of five persons who are Mimi as General Manager, Amirul as Marketing Manager, Arman as Operational Manager, Adam as Financial Manager and Adlina as Administration Manager. The type of business is manufacturing and selling multipurpose baby diaper bag that have many features provided. Smart Diaper Bag is unique and different from other diaper bag because it can be transformed into bed. In this bag, it comes together the build-in bottle warmer so it can help parent to feed their baby with warm milk instantly and time saving. This diaper bag has many compartments that can help parents keep the baby’s essentials neatly. Target customers mostly come from high income parent with babies who always having outdoor activities. Smart Diaper Bag are produced by using high quality materials to give comfortable feeling to baby. Since babies are sensitive to their environment, hence the bag use imported materials that safe and not harmful for them. Based on the size of the market, the sales projections for the first year is RM 936,000. The amount is expected to increase 10% for the next two years where the amount would be RM 1,029,600 and RM 1,132,560 for 2021 and 2022 respectively.
Multiverse Oriented Philosophy (Transcending Earth- and Anthropo-Centerdness)

The intended title was “Universe Oriented Ontology” or “Multiverse Oriented Ontology”, or “Universe or Multiverse Metaphysics”.I mention this as it gives an idea about the meaning and intention of the title and the work as well as the titles I considered and why I moved away from them to the present one.The sub-title provides a further hint towards the intentions of the work, namely: ” Beyond Earth- and Human-centricity’. I opted for ‘transcending’ rather than beyond, as I am still in the process of describing the process of transcending and many of the ideas I am obliged to use from our conceptual system and practices are still earth- and anthropo-centered, And, they have not yet gone to a state beyond those two -isms.I say something about universe-centeredness, then about planet earth as point and frame of reference and anthropo-centricity.The socio-cultural practice of philosophy and the doing of philosophy is merely one of many human, social and cultural practices. I post different notions of philosophy by a number of writers, some of them philosophers. These notions are about their perceptions of what philosophy is. Few of them go into detail about the subject-matter of philosophy. No one really deal with the aims, purposes and objectives of the discipline and none deal with the nature of the doing of philosophy or philosophizing. Activities that I suggest resemble certain features of the processes of theorizing.I end with explorations of possible characteristics of original- and creative thinkers. I do this by mentioning a number of themes of meta-philosophy listed and described by Peter Suber. I make a number of comments in them and highlight aspects relevant to these type of thinkers.One find them of course in all disciplines and socio-cultural [racticesand disciplines be they the arts,humanities, sciences, etc. I am of course specifically concerned with original andcreative thinkers inthe Western tradition of philosophy.As I am a radical and absolute sceptic, I end with an article on this theme. It is said by everyone, for example Hume, Russell and Pascal, that such a radical position is psychologically impossible and that it cannot be lived 24/7. Pascal for example opted for believe or faith and he and a number of writers suggest that that is the only way out and the final position of radical sceptics. I disagree with him.
Child Abuse in Medieval Folklore : An Analysis of Christian and Jewish Folklore from the Perspective of Christian Education

This study analyzes the domestic violence against children included in the medieval folklores and suggest the implications of the pedagogical insight gained through analysis in Korean church. Medieval people recognized the seriousness of child abuse and used the folklores to publicize child abuse. The church leadership emphasized that parents are primarily responsible for child abuse. It was the parent’s responsibility to expose the child to violence. Although medieval folklores were created with a specific political purpose, medieval people recognized the seriousness of child abuse. And medieval people inserted content of child abuse in the folklores. Korean church leadership can acquire educational insights about child abuse from these folklores; to 1) educate the teacher to develop sensitivity of child abuse; 2) educate the church members to improve awareness of child abuse; 3) educate the parents and family members to restore the family relationship.
Advances in fiber-based time-delay reservoir computing

Here we present the recent advances of time-delay reservoir computing systems, built with standard fiber optic components and applied to the post-detection processing of optical communication signals.
KlimaKarl – A chabot to promote employees' climate-friendly behavior in an office setting

Environmental protection is a central challenge these days. At the same time, digital technologies have experienced tremendous technical progress in recent years and their potentials to support firms’ sustainability strate-gies and corporate social responsibility efforts are intensively discussed. In this respect, companies search for efficient ways to trigger a change of em-ployee behavior in terms of climate-friendly practices. We propose chatbots as a promising technology to promote the climate-friendly behavior of em-ployees. Following a Design Science Research (DSR) procedure, we develop a chatbot prototype called KlimaKarl to sensitize the workforce to behave in a more climate-conscious way in the everyday office life. We show that chatbots may be a suitable instrument to promote employees’ climate-friendly behavior.
LibGuides: LI 802 XU - Fall 2020 - Freemasonry: Art and Architecture

Freemasonry’s long history has provided an abundance of resources and materials, and it can be overwhelming to know where to start. This Pathfinder will help get you started on your research.
On Observability and Identifiability of Tightly-coupled Ultrawideband-aided Inertial Localization.

The combination of ultrawideband (UWB) radios and inertial measurement units (IMU) can provide accurate positioning. To ensure reliable communication, the radios are generally mounted at the extremities of a mobile system whereas the IMUs are located closer to the center of gravity for use in control, resulting in a spatial offset between the IMU and the UWB radio. Additionally, data from heterogeneous sensors can arrive at different time instants. The systematic fusion of data from multiple sources requires the temporal offset and spatial offset between the sensors to be known. An important aspect of calibration is the observability of the system state and identifiability of the system parameters. Estimating the state or parameters of a system that is otherwise unobservable or unidentifiable, can result in poor estimates. In this report, the local weak observability of the state and the identifiability of the temporal offset for a tightly-coupled UWB-aided inertial localization system is studied.
An Improvement of Deep Learning-based Object Detection Scheme for Game Scenes

We present a framework that improves the performance of deep learning-based object detection model for generated images including game scenes. In particular, we aim to verify that the additional training using images sampled from game scenes can improve the performance of the object detection model, which was pre-trained using photographs. Among the various object detection schemes including Yolo V1, Yolo V2 and SSD, we employ YoloV2 model, which is one of the most widely used deep learning-based object detection model. YoloV2 model is pretrained using diverse photographs. This model is further trained through 160 game scene images sampled from eight different kinds of games. We select the games that range from realistic scenes and highly deformed scenes. We measure IoU (intersection over union) and accuracy using this model. The comparison between our re-trained model and the original model demonstrates the effectiveness of our strategy.
Sensory and extra-sensory interactive displays with field-induced electroluminescence

Human-interactive displays (HIDs) facilitate the visualization of sensible information such as touch, smell, and sound and have attracted significant interest owing to their potential in emerging IoT-connected wearable electronics. Furthermore, the visualization of phenomena that is rarely sensible, such as magnetic fields, ultrasonic waves, and odorless toxic gases or liquids, can further broaden the utilization of HIDs. Field-induced electroluminescence (EL) of either organic or inorganic fluorescent materials under alternating current (AC) has been extensively studied and its unique device architecture in which an emitting layer is separated with an insulator from electrode offers a new platform for designing and developing emerging HIDs. Here, we present various sensory and extra-sensory interactive displays based on AC EL.
The influence of motivation and collaboration on organizational performance

Organizational performance is an important factor for business sustainability. Various factors, both internal and external can influence the success of organizational performance. The purpose of this research is to examine the influence of collaboration and motivation on organizational performance. Statistical data processed using Smart PLS with 295 respondents showed that motivation and collaboration have a significant positive influence on organizational performance. Employees' motivations are significantly influenced by individual competence and goal importance. While collaboration is significantly influenced by coordination and resource allocation. The results of this study confirm previous research, as well as give a new theoretical approach, especially related to the positive influence of coordination and resource allocation on collaboration which is certainly useful to enrich science in the field of collaboration and organizational performance. The managerial implication of this study recommends leaders increase collaboration programs and always maintain employee motivation in order to provide the best for the organization.
The Archaeological Domain

Archaeology has become an increasingly fragmented and divided landscape which is more indicative of a young, or still innocent field of study, rather than a mature and received scientific domain. This article will not look at the length of time archaeology has existed but the definition of the discipline, for want of a stable, yet dynamic, definition and foundation of archaeology on an international scale. The focus of this article will be on the philosophical concept of a domain, as it relates to these issues of archaeology. I argue that the most basic concepts of a domain have never truly been discussed much less established in archaeology: their definitions, the discipline and its boundaries, the purpose and subject of study, the role of its practitioners and their scientific attitude and engagement, the close relationship of other domains, and most importantly, its research methodology, including experimentation. The domain is arguably the most important aspect of any field and it can be used to better establish the maturity of a discipline and the areas that discipline needs to improve to mature, or as it is commonly addressed in archaeology following Clarke, to move beyond its current levels of consciousness and disciplinary innocence.
A Novel Data Hiding Locating Approach in Image Steganography

In the steganographic picture, it remains a challenging problem to determine the best place for inserting the hidden message with a minimum distortion of the host medium. However, there is a long way to go to select the right embedding position with less distortion. To accomplish this goal, we suggest a new high performance image steganography method in which extreme machine learning algorithms (ELM) are updated to build a supervised mathematical model. The ELM is initially checked in regression mode on a portion of the picture or host medium. This helped us to determine the best place to embed the message with the best values in the expected assessment measurements. For practicing on a new metric, contrast, homogeneity and other texture characteristics are used. In addition, the established ELM is used to tackle over fitting during workout. The findings are analyzed using the correlation, the structural similarity measure, fusion matrices and mean square error in the efficiency of the proposed steganography approach. In terms of imperceptibility, the adjusted ELM has been found to transcend current approaches. Excellent characteristics of the findings indicate that the proposed steganographic method is highly capable of retaining the visual image detail. In accordance with the current state of the art approaches, an increase of 28 per cent of imperceptibility is achieved.
Key Ideas and Terms of Network Security

The motivation behind this paper is to frame a fundamental theoryabout how to distinguish qualities that a pioneer needs to zero in onwhile focusing on network safety initiative. The paper considers thekey ideas and terms of network safety and presents the actual worldand the digital world system. The paper alludes to a framework modelof a general public and utilizations that model to investigate theaftereffects of two restricted media reviews about digital related paperarticles. The media overviews demonstrate a solid need to sort outthe digital world. Network safety alludes to the assemblage ofadvances, cycles, and practices intended to ensure networks
Challenges and Opportunities to Explore New Things in Virtual Class

The paper shows the challenges at teacher-student and technological levels that should face the University to enter virtual education: the teachers’ battle to the technology and the teaching method change; the students’ resistance to take the responsibility of their learning process in an active way; and the technological challenges that implies the three levels of virtual education (totally virtual, half-virtual and virtual support to face-to-face courses). Virtual education is a teaching-learning process based on the principles of active pedagogy (the student should take the responsibility of a frequent and effective participation), with the characteristics of distance education (during all classes, or most of them, the students and the teacher will not meet personally, although this could happen in a virtual space), and with the possibility of synchronous or asynchronous interaction. In the international arena, virtual education grows every day, offering programs in basic and secondary education, as well as undergraduate and postgraduate degrees. Today it’s possible to take virtual courses at some of the most popular universities in the world, which certifies the credits that the student acquires at the end. Many other universities, sensitive about the distance problem of many of their candidates, and of the schedule difficulties in others, have begun to implement virtual programs with the purpose of reaching those students that can’t assist to their campus.
Foldymate / Muhammad Hafizuddin Samat

Nowadays, people are concerning about save time and easy work because most people are busy with their carrier work. Our Foldymate will provide automatic machine with the combination of steam iron and cloth fold. We can make it fast with the automatic machine rather than doing in manual. The simple design and discreet colours of Foldymate make it very suitable for any space or with minimalize concept – bedroom, living room, and bathroom. There will have a variety of designs according to customers demand. We will introduce this new technology to public, in order to reduce electrical usage in domestic daily due to the global warming nowadays. This Foldymate has functions and advantages not found in today's common automatic machine, thus providing a competitive advantage over more established competitors.
한국과 일본의 게임 서사구조 비교 - MMORPG의 퀘스트 구조를 중심으로 -

Games are drawing attention as a new medium with narrative structure. However, existing narrative theories have the characteristics of games that are unfortunate to interpret, and the problem is that it is difficult to explain the narrative of the experience players get from playing games. The game must be played by the player, so they are prepared to explain the game and prepare a planned narrative to help them understand the current situation. On the other hand, due to the nature of the player's presence intervening in the game progression, we predict and place constraints on the player's behavior when designing the game, which results in narratives as the player overcomes. Not all players who play the same game experience the same experience during the game, which is more pronounced in online games where interactions with other players occur. The narrative that occurs as a result of the play is not prepared in advance by the game designer, but it can impress the player. By understanding the components and progress of the game, you can understand the unique narrative structure that only the game has. Representative games in Korea and Japan have developed into different characteristics, and each narrative structure has a difference. If you look at this part, you can see what was more important when designing the game to show the narrative.
TRENDS IN THE 21st CENTURY EDUCATION: 10.24250/JPE/2/2020/VI

The implementation of new information technologies is considered one of the most important problems at the beginning of this century. This enterprise involves the introduction of computers and gadgets into education and requires the use of modern methods and techniques. In both developed and developing countries, young people are increasingly dependent on technology. Employers are beginning to demand new competencies in order to increase competitiveness in a global market. Entrepreneurial skills are considered key competencies, and entrepreneurship education prepares people to be responsible and enterprising people. Intercultural education is the answer to cultural diversity, in a connected and multicultural world. All the contents of education are important, but we believe that the emphasis should fall on these three dimensions: digital education, entrepreneurship education and intercultural education. Meant to observe, the present research aims to identify the main directions in the field of education, to present the ways of adapting to the new social conditions and to highlight the difficulties encountered in this endeavour. The purpose of this study is to highlight the main aspects of education that are specific for the beginning of the 21st century. The reform of education requires more than a list of competencies. It requires a radiography of the problems faced by education, a listing of its vulnerabilities and, depending on the specific of the current society, establishing certain clear directions of action.
The Novel Improved Hybrid Clustering Algorithm of Particle Swarm and K-Means Considering Applications

The novel improved hybrid clustering algorithm of the particle swarm and K-Means considering applications is well studied in this paper. This research work considers each object present in the space as a particle with a certain mass, and there is a spherical symmetrical virtual data field around it. The output result of the system in this paper is closer to the true target value. The reason is that the analysis system set in this paper applies the clustering objective function, which makes up for the shortcomings of traditional systems that are easy to fall into local extreme values, slow clustering speed and poor analysis accuracy. The K-means is optimized with the particle swarm considering the data structure. The proposed method is simulated on different database.