Reviewerly/exHarmony huggingface dataset:
Local Web Based Internal Corporate Meals Request System With Email Approval Using ASP.Net MVC

&lt;p&gt;&lt;strong&gt;&lt;em&gt;Indonesia is one of the countries with the largest manufacturing industry in the world. Manufacturing companies in Indonesia have many workers who work hand in hand to build a better industry with meetings, training, kaizen, and others. The activities of the company require a consumption ordering system to support the sustainability of the activities of the manufacturing company. Most manufacturing companies still use a manual ordering system, namely by filling out the order form with Microsoft Excel and calling the canteen vendor who takes care of ordering food to order via WhatsApp message to the email. This causes a lot of time wasted on ordering food, late billing, to over budget which makes the company must spend more funds than before. Therefore, this final project discusses the creation of a website-based consumption ordering system application with an approval feature through email, which is expected to help overcome problems that have been occurring in manufacturing companies. So that the consumption ordering process can be well integrated, systematic, and reduce the possibility of errors that occur to cause losses&lt;/em&gt;&lt;/strong&gt;&lt;strong&gt;&lt;em&gt;.&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
Development of Marketplace Product Data Mining and Analysis Application as a Reference in Running a Business

&lt;p&gt;&lt;strong&gt;Marketplaces has become the first choice as a third party that provides online selling and payment services that bridge sellers and buyers. The increasing need to shop in an efficient and convenient way has driven the popularity of using the marketplace. Moreover, with a variety of products and a fast transaction process, and more competitive prices, the use of the marketplace has shown significant growth in activity by the wider community. &lt;/strong&gt;&lt;strong&gt;With the increasing use of marketplaces, data analysis from marketplaces is becoming a key element to understand market trends and make informed transaction decisions. Data analysis systems based on bot technology and Web-Scrapping libraries, such as Puppeteer, allow users to perform data analysis more efficiently and quickly, minimize the need for a data analysis team, and reduce time and costs. Given these factors, this research focuses on developing a web-based application that can analyze data coming from marketplaces and present it to users quickly and accurately.&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
Utilization of GPT-4 to Improve Education Quality Through Personalized Learning for Generation Z in Indonesia

&lt;p&gt;&lt;strong&gt;The Golden Generation or Generation Z, an important part of the 2020-2035 demographic bonus, will face unique educational challenges, such as low literacy rates and uneven access to technology across regions&lt;/strong&gt;[1]&lt;strong&gt;. To support the potential implementation of personalized learning for Generation Z in Indonesia, a research study was conducted to investigate the potential use of GPT-4, an artificial intelligence that uses the GPT language model and the latest Natural Language Processing (NLP) technology. Quantitative, qualitative, and literature study research methods were used to evaluate the effectiveness and accuracy of GPT-4 in the Indonesian educational context. Data was collected from sample testing and reference to previous GPT-4 research, and results were analyzed using predefined evaluation methods. The results of the analysis showed that there was an improvement in terms of coherence and knowledge with the GPT-4 model compared to previous models. To maximize the potential of GPT-4 in education, there needs to be strong support from various parties, as well as efficient adaptation to the specific needs of students and the educational environment in Indonesia &lt;/strong&gt;[2]&lt;strong&gt;. With an integrated approach, ethics, and safety, GPT-4 has the potential to support inclusive and effective education for Generation Z in Indonesia. &lt;/strong&gt;&lt;/p&gt;
Bidirectional Blockchain-Based Secure Data Transfer Using GALOEEM Routing Protocol in WSN

Data exchange is hampered by the fact that warehouse data are distributed among warehouses. To propose a secure bidirectional blockchain-based data-sharing system that collects warehouse data and controls data sharing through bidirectional transformation. This study is proposed for establishing an efficient bi-directional data warehouse storage for script less blockchains with an infinite lifespan. The sensor provides the data used in the warehouse and data are encrypted using the T-AES algorithm. In this approach, bidirectional blockchain is used to store encrypted sensor data, and GALOEEM routing protocol is used to transfer the data between nodes. The GALOEEM protocol ensures the integrity and authenticity of the data transfer by providing secure routing and end-to-end encryption. The bidirectional blockchain used in this approach is different from the traditional linear blockchain as it allows data traversal in both directions from top to bottom and bottom to top. Then the encrypted data are passed through the proposed Genetic Algorithm based ant Lion Optimization Energy Efficient Multipath routing protocol (GALOEEM) which extends the node lifetime. The performance of the proposed approach was evaluated based on various performance measures such as energy consumption, delay, and throughput. The results show that the existing approaches in terms of energy consumption while maintaining a similar delay and throughput. The use of bidirectional blockchain and GALOEEM protocol ensures secure and reliable data transfer while reducing the energy consumption of the network. This study recommends an efficient bidirectional data warehouse storage system using script less blockchains with an infinite lifespan The GALOEEM Routing Protocol builds symmetrical clusters based on a cluster's core characteristics, enhancing the lifetime and stability of the network. The experimental findings also clearly show that GALOEEM Routing Protocol outperforms competing algorithms in all important aspects. Finally, the encrypted data are stored in a Bidirectional Blockchain mechanism. The data is verified using a bidirectional blockchain. The immutability of blockchain guarantees warehouse data integrity.
Implementation of MRI (Magnetic resonance imaging) information system to improve service quality in radiology room Arifin Achmad general hospital

Background: Hospitals as health service providers have an obligation to always improve the quality of service at every service installation, including radiology room. Meanwhile, radiology services for checking MRI at Arifin Achmad General Hospital are still recording and registering manually and there is a lack of education for patients about MRI examinations so that examination failures occur. This affects the quality of radiology services, while the indicators of service quality are reliability, assurance, appearance, responsiveness, and empathy. Objective: To produce an appropriate and effective MRI information system that can be applied in improving the quality of service at the radiology room of Arifin Achmad General Hospital. Research Methods: This study used a pre-experimental research design with a one group pre-post test design. The population is all patients and staff in the radiology room. The sample was divided into three subjects, namely the first subject for data and information collection, the second subject for expert validation, the third subject for product users, namely MRI examination patients. The independent variable in this study is the MRI information system, the dependent variable is the quality of the information system and service quality. Data were tested using normality test and Wilcoxon test. Results: The application of the MRI information system in an effort to improve service quality at the radiology room at Arifin Achmad General Hospital is feasible, it is proven that the average measures value is 0.416 (moderate agreement) and its application is effective in improving service quality, as evidenced by the p-value of 0.000. Conclusion: The application of the MRI information system in the radiology installation of Arifin Achmad Hospital is feasible and effective in improving the quality of radiology service.
A Proposed Clustering Algorithm for Efficient Clustering of High-Dimensional Data

To partition transaction data values, clustering algorithms are used. To analyse the relationships between transactions, similarity measures are utilized. Similarity models based on vectors perform well with low-dimensional data. High-dimensional data values are clustered using subspace clustering techniques. Clustering high-dimensional data is difficult due to the curse of dimensionality. Projective clustering seeks out projected clusters in subsets of a data space's dimensions. In high-dimensional data space, a probability model represents predicted clusters. A model-based fuzzy projection clustering method to find clusters with overlapping boundaries in different projection subspaces. The system employs the Model Based Projective Clustering (MPC) method. To cluster high-dimensional data, projective clustering algorithms are used. A subspace clustering technique is the model-based projective clustering algorithm. Similarity analysis use non-axis-subspaces. Anomaly transactions are segmented using projected clusters. The suggested system is intended to cluster objects in high-dimensional spaces. The similarity analysis includes non-access subspaces. The clustering procedure validates anomaly data values with similarity. The subspace selection procedure has been optimized. A subspace clustering approach is the model-based projective clustering algorithm. Similarity analysis use non-axis-subspaces. Anomaly transactions are segmented using projected clusters. The suggested system is intended to cluster objects in high-dimensional spaces. The similarity analysis includes non-access subspaces. The clustering procedure validates anomaly data values with similarity. The subspace selection procedure has been improved.
DESIGN AND CONSTRUCTION OF A POINT OF SALE INFORMATION SYSTEM FOR AYAM BAKAR B-JO

&lt;p&gt;Ayam Bakar B-JO is a business that&lt;br /&gt;was just started in mid-August that requires&lt;br /&gt;system assistance to manage transaction data,&lt;br /&gt;recap transaction data, so that it can make sales&lt;br /&gt;reports with transaction details that can be done&lt;br /&gt;automatically by the system, so that the business&lt;br /&gt;owner can ease the work of the business owner.&lt;br /&gt;who must record transactions manually to&lt;br /&gt;perform manual calculations of profits.&lt;br /&gt;Therefore, a Point of Sale Information System&lt;br /&gt;was created for B-JO Grilled Chicken, to&lt;br /&gt;overcome the problems experienced by business&lt;br /&gt;owners. With the application of this point of sale&lt;br /&gt;information system, it is hoped that business&lt;br /&gt;owners can overcome these problems without&lt;br /&gt;human error or other things.&lt;/p&gt;
WEB PORTAL LEMBAGA PEMBERDAYAAN MASYARAKAT KELURAHAN (LPMK) INFORMATION SYSTEM IN SEMARANG CITY GOVERNMENT

&lt;p&gt;Semarang City is the Capital of Central&lt;br /&gt;Java Province, its stands for 16 Kecamatan and 177&lt;br /&gt;Kelurahan. for organizing the empowerment of each&lt;br /&gt;Kelurahan The Semarang City Government create&lt;br /&gt;The Lembaga Pemberdayaan Masyarakat Kelurahan&lt;br /&gt;(LPMK) is a forum formed on the initiative of the&lt;br /&gt;community as a partner of the Regional Government&lt;br /&gt;in accommodating and realizing the aspirations and&lt;br /&gt;needs of the community in the field of development&lt;/p&gt;
WEB-BASED NAVIGATION AND ATTRACTION INFORMATION SYSTEM FOR TOURISTS IN DUNIA FANTASI AMUSEMENT PARK

&lt;p&gt;Amusement Park is the perfect destination for&lt;br /&gt;all-ages with plenty of attractions for both families and thrill-&lt;br /&gt;seekers. To accommodate the various attractions, the park built&lt;br /&gt;must be huge. Because of those, the tourist may struggle to select&lt;br /&gt;an attraction to ride, waiting hours in a long queue line, and&lt;br /&gt;getting overwhelmed by exploring the enormous park. Every&lt;br /&gt;amusement park all over the world is experiencing this issue,&lt;br /&gt;including Dunia Fantasi. This final project development aim to&lt;br /&gt;build an information system that amusement park tourists, in&lt;br /&gt;this case, Dunia Fantasi, could use while touring the park. The&lt;br /&gt;project presents a tourist information system with a navigation&lt;br /&gt;system and queue line management system to help tourist enjoy&lt;br /&gt;their experience in Dunia Fantasi to the fullest. In addition, the&lt;br /&gt;Dunia Fantasi management will also benefited from better&lt;br /&gt;customer satisfaction. The system will consist of attractions&lt;br /&gt;description, estimated waiting time, Dufan map, the number of&lt;br /&gt;capacity available, and which attraction are available to ride.&lt;/p&gt;
A DEVELOPMENT OF WEB-BASED REPOSITORY SYSTEM FOR YOUTH SCIENCE CLUB (YSC) IN SENIOR HIGH SCHOOL X

&lt;span id="page3R_mcid6" class="markedContent"&gt;&lt;span dir="ltr"&gt;Youth Science Club (YSC) also known as&lt;/span&gt;&lt;br /&gt;&lt;span dir="ltr"&gt;Kelompok Ilmiah Remaja&lt;/span&gt;&lt;span dir="ltr"&gt;(KIR)&lt;/span&gt;&lt;span dir="ltr"&gt;is a youth club doing a&lt;/span&gt;&lt;br /&gt;&lt;span dir="ltr"&gt;series&lt;/span&gt;&lt;span dir="ltr"&gt;of&lt;/span&gt;&lt;span dir="ltr"&gt;research&lt;/span&gt;&lt;span dir="ltr"&gt;activities&lt;/span&gt;&lt;span dir="ltr"&gt;that&lt;/span&gt;&lt;span dir="ltr"&gt;produ&lt;/span&gt;&lt;span dir="ltr"&gt;ced&lt;/span&gt;&lt;span dir="ltr"&gt;scientific&lt;/span&gt;&lt;br /&gt;&lt;span dir="ltr"&gt;research work&lt;/span&gt;&lt;span dir="ltr"&gt;.&lt;/span&gt;&lt;span dir="ltr"&gt;YSC in Senior High School X is one of the&lt;/span&gt;&lt;br /&gt;&lt;span dir="ltr"&gt;prestigious&lt;/span&gt;&lt;span dir="ltr"&gt;extracurricular&lt;/span&gt;&lt;span dir="ltr"&gt;that&lt;/span&gt;&lt;span dir="ltr"&gt;always&lt;/span&gt;&lt;span dir="ltr"&gt;produce&lt;/span&gt;&lt;br /&gt;&lt;span dir="ltr"&gt;scientific&lt;/span&gt;&lt;span dir="ltr"&gt;paperwork&lt;/span&gt;&lt;span dir="ltr"&gt;every&lt;/span&gt;&lt;span dir="ltr"&gt;year.&lt;/span&gt;&lt;span dir="ltr"&gt;More&lt;/span&gt;&lt;span dir="ltr"&gt;or&lt;/span&gt;&lt;span dir="ltr"&gt;less&lt;/span&gt;&lt;span dir="ltr"&gt;10&lt;/span&gt;&lt;br /&gt;&lt;span dir="ltr"&gt;scientific paper&lt;/span&gt;&lt;span dir="ltr"&gt;s work in a year produced. Total 90&lt;/span&gt;&lt;br /&gt;&lt;span dir="ltr"&gt;scientific papers work collections currently they had&lt;/span&gt;&lt;br /&gt;&lt;span dir="ltr"&gt;since 2014. The number of scientific paper works will be&lt;/span&gt;&lt;br /&gt;&lt;span dir="ltr"&gt;increasing since this club is currently in great demand by&lt;/span&gt;&lt;br /&gt;&lt;span dir="ltr"&gt;students and has a good record of achievements. Th&lt;/span&gt;&lt;span dir="ltr"&gt;e&lt;/span&gt;&lt;br /&gt;&lt;span dir="ltr"&gt;result of scientific paper works YSC in SHS X mostly&lt;/span&gt;&lt;br /&gt;&lt;span dir="ltr"&gt;printed, then store at chemistry laboratory and library.&lt;/span&gt;&lt;br /&gt;&lt;span dir="ltr"&gt;Meanwhile for the digital files, only the club adviser and&lt;/span&gt;&lt;br /&gt;&lt;span dir="ltr"&gt;YSC members (who created scientific paper works) save&lt;/span&gt;&lt;br /&gt;&lt;span dir="ltr"&gt;the digital files on their resp&lt;/span&gt;&lt;span dir="ltr"&gt;ective devices. So, the digital&lt;/span&gt;&lt;br /&gt;&lt;span dir="ltr"&gt;files scattered across various devices make storing and&lt;/span&gt;&lt;br /&gt;&lt;span dir="ltr"&gt;finding files a tough process.&lt;/span&gt;&lt;span dir="ltr"&gt;Based on that problem,&lt;/span&gt;&lt;br /&gt;&lt;span dir="ltr"&gt;this thesis intends to solve the problem by developing a&lt;/span&gt;&lt;br /&gt;&lt;span dir="ltr"&gt;web&lt;/span&gt;&lt;span dir="ltr"&gt;-&lt;/span&gt;&lt;span dir="ltr"&gt;based repository system to help sustain the digital&lt;/span&gt;&lt;br /&gt;&lt;span dir="ltr"&gt;asset of YSC in SHS X.&lt;/span&gt;&lt;/span&gt;
The Causes and Origins of the Ekiiti-Paraapo War

The Ekiiti-Paraapo War, also known as the Kiriji War, was a 16-year civil war that split the Yoruba people into two subethnic kingdoms: the Western Yoruba, which included primarily the Ibadan and Oyo-speaking Yorubas, and the Eastern Yoruba, which included the Ekiti people, the Ijesha people, the Ijebu people, and others. The study examines Ajele's leadership, the root causes of the Ekiti-Parapo War, both immediate and distant, and the strategies used by the War Chiefs. The analysis also demonstrates that Imesi-Ile served as the Civil War's focal point. Many primary and secondary sources, including books, journal articles, and other scholarly publications that are pertinent to the topic are widely consulted in this study. It also gains from the vast knowledge and wisdom of old leaders and intellectuals in the Ekiti region. According to the study's findings, the effects of the conflict caused a concentration of Yoruba people in numerous cities and towns in Yorubaland, many of which are still standing today.
Gamification: Quizizz in Mathematical Game Learning for Secondary Students

&lt;p class="JRPMAbstractBodyEnglish"&gt;Digital textbooks and online homework have made students used to classes without books. Technology in the classroom and exam administration helps retain students. Technology and non-traditional assessments are supported by pedagogy to improve student learning. Quizizz is a multiplayer educational game that makes classroom practice fun and interactive. This survey examined students' opinions of Quizizz for online math learning. It involved 45 students from a senior high school in Bulukamba, Indonesia. This study used a 10-question web-based survey to assess students' views on Quizizz's use in online mathematical learning. Quizizz improved students' attention spans, focus on the lesson, and comprehension even when they used it at home to study. Because it's easy to use, attractive, and like a game, students enjoy learning and retain more.&lt;/p&gt;
The Distinguishing Aesthetics of Music

Music, more than any other fine art, seems to have a direct hold on our humanity. Whereas we can walk through buildings with little notice of their architecture, ignore sculptures and paintings that surround us in a gallery, disregard dance and theatrical performances we attend, and leave texts unread, the presence of music can immediately move us whether we like it or not, just as we may find ourselves breaking out in tune almost unconsciously. Music’s soundscape penetrates our soul so long as it can reach our hearing with sufficient artistry to make it a vessel of beauty, but understanding how it does so poses a perplexing challenge that the philosophy of fine art has labored hard to surmount.
Japanese School Teachers’ Attitudes and Awareness Toward Inquiry-based Learning Activities and Their Relationship with ICT Skills

This study examined Japanese teachers’ attitudes and awareness toward inquiry-based learning (IBL) and its relationship to information and communications technology (ICT) skills, and aimed to gain basic knowledge for enhancing IBL. As technology advances at an accelerating pace, it is essential to d
Development and Optimization of the Talent Training Mode in Higher Vocational Colleges Based on the '1+X' Certificate System

This article explores the innovative construction of the talent training mode in the industrial robotics specialty of higher vocational colleges, taking exemplary schools with excellent modern apprenticeship programs as examples, from the perspective of the "1+X" certificate system. By integrating the "1+X" certificate system with modern apprenticeship, the maximum utility of the system is realized. Practical optimization suggestions are proposed from multiple perspectives such as curriculum system, evaluation system, and school-enterprise cooperation, providing new ideas for improving the quality of talent training.
The Effectiveness of the RADEC Learning Model on the Writing Skills of Procedure Text in Fourth Grade SDN 02 Danasari Pemalang Students

In the 4.0 era, a number of skills are needed that can lead someone to be successful in life. Writing is one aspect of language skills that is important to have in the 4.0 era. Teachers need to carry out learning innovations so that students have writing skills by taking advantage of technological s
The Use of The Snake and Ladder Game Method to Improve Students' Motivation and Learning Outcomes in Social Studies Class VI Students at SDN Panimbang 04

Improving the quality of learning in the classroom is one of the efforts to optimize learning in the classroom. Optimal learning can be seen from the motivation and student learning outcomes. Improving the quality of learning, especially social studies learning material The role of the Indonesian na
The Lingodeer Mobile Application To Learn Mandarin

There is a rapid development in the advancement of cellular technology-based language learning, Mobile Assisted Language Learning (MALL) provide an easy access for students to learn languages anywhere and anytime with the support of appropriate content and design. Many applications have been develop
The Effect of LSQ Learning Model on Student Learning Achievement and Long-Term Memory

This study aims to analyze the effect of using triangle card media in the Learning Start with a Question (LSQ) learning model on student learning achievement and long-term memory. This research uses quantitative methods. The research design used was pretest - postt est one group design. The populati
Comparison of second class participation of vocational and general education students and analysis of influencing factors

With the continuous development and progress of China's social economy, people's values have changed significantly. People gradually pay attention to the pursuit of spiritual culture, which brings new development opportunities and challenges for China's education industry. If the education industry wants to withstand the test of the times, it should be brave to innovate. For the education industry, whether it is vocational undergraduate colleges and universities or ordinary undergraduate colleges and universities, the best way to realize innovation is to strengthen their own training in the comprehensive quality of students. The creation of the second classroom can effectively achieve this effect, and promote the improvement of students' comprehensive quality through activity education. This paper first summarizes the importance of students' participation in the second classroom and the comparison of the second classroom participation of vocational undergraduate students and the factors affecting it, and elaborates on the effective strategies to improve the enthusiasm of vocational undergraduate students' participation in the second classroom from various aspects. We hope this paper can have certain reference value.
A Formal Linguistics Model of Sememetic Structure of Information

The paper is devoted to the formalization of sememethic components of presubject structure of information. It is based on the monograph «Philosophy of the name» by A. F. Losev [1] and presents the continuation of the phonetic components formalization [2]. The purpose of the article is to verify the conceptual basis of constructing the models of knowledge presentation in the systems of a natural language in accordance with the multi-level structure of information. Both in the present and in the previous [2] articles only 12 lower levels beginning from the phonetic components up to symbolone II are presented. Symbolone II completes the consideration and provides the unity of the symbolic components of the presubject information structure. The given model can be used in the computer linguistics and in the development of the processing systems of a natural language.