Reviewerly/exHarmony huggingface dataset:
Standard Model for Mobile Forensic Image Development

As mobile forensics has emerged as an essential technique, the demand for technology development, education and training is increasing, wherein images are used.Academic societies in South Korea and national institutions in the US and the UK are leading the Mobile Forensic Image development.However, compared with disks, images developed in a mobile environment are few cases and have less active research, causing a waste of time, money, and manpower.Mobile Forensic Images are also difficult to trust owing to insufficient verification processes.Additionally, in South Korea, there are legal issues involving the Telecommunications Business Act and the Act on the Protection and Use of Location Information.Therefore, in this study, we requested a review of a standard model for the development of Mobile Forensic Image from experts and designed an 11-step development model.The steps of the model are as follows: a. setting of design directions, b. scenario design, c. selection of analysis techniques, d. review of legal issues, e. creation of virtual information, f. configuring system settings, g. performing imaging as per scenarios, h.Developing a checklist, i. internal verification, j. external verification, and k. confirmation of validity.Finally, we identified the differences between the mobile and disk environments and discussed the institutional efforts of South Korea.This study will also provide a guideline for the development of professional quality verification and proficiency tests as well as technology and talent-nurturing tools.We propose a method that can be used as a guide to secure pannational trust in forensic examiners and tools.We expect this study to strengthen the mobile forensics capabilities of forensic examiners and researchers.This research will be used for the verification and evaluation of individuals and institutions, contributing to national security, eventually.
Adversarial Robustness Analysis of Attention Modules in Deep Neural Networks

The attention mechanism is derived from the study of human vision, which improves the accuracy of the model by increasing the weight of the noteworthy parts, and the existing attention is channel attention, spatial attention, and hybrid models.The development of attention in improving the accuracy of the model is sufficient, but under the influence of adversarial attacks, the influence of attention on the adversarial robustness of the model has not been fully studied.The purpose of this paper is to explore the effect of attention on model robustness.In this paper, the commonly used attention SENet, CBAM, ECAnet, SGE, SKNet, etc. are combined with the commonly used classification model ResNet to train the weights of the model from scratch, and compare the robustness of the combined model against confrontation.In addition, the influence of attention on ordinary noise is also reflected by comparison with Gaussian and salt and pepper noise.Based on the robustness formula of the predecessors, this paper proposes an adversarial robustness 郭兴熠 等：深度神经网络中注意力模块的对抗鲁棒性分析 http://www.sciandeng.comformula to uniformly evaluate the adversarial samples with different disturbance parameters of different networks.It is proved that the structure of attention has an impact on the robustness of the model, and SKNet, SGE, and CBAM will improve the robustness of the model in the 18-layer model, with the deepening of the model, attention has a negative improvement on the robustness of the model.Attention has a good robustness to Gaussian and salt and pepper noise, but also reflects a negative improvement with the deepening of the network.
On Approximation by Neural Networks with Optimized Activation Functions and Fixed Weights

Recently, Li [16] introduced three kinds of single-hidden layer feed-forward neural networks with optimized piecewise linear activation functions and fixed weights, and obtained the upper and lower bound estimations on the approximation accuracy of the FNNs, for continuous function defined on bounded intervals.In the present paper, we point out that there are some errors both in the definitions of the FNNs and in the proof of the upper estimations in [16].By using new methods, we also give right approximation rate estimations of the approximation by Li's neural networks.
The Quality of Virtual Activity Pages with Specific Content to Resolve Reading and Writing Difficulties

This paperwork has the objective to determine whether the websites with specific content are efficacious in resolving reading and writing difficulties. Data resource is made up of 100 pages selected in accordance with the criteria of maximum variation sampling. The documents were consulted through five different mediums chosen according to the method of homologous sampling. Data were collected using a Checklist for Identifying Content Features of Activity Pages (CICFAP) and a Checklist for Determining the Purpose-Activity Compliance of Activity Pages (CDPACAP) developed by the researchers. Two experts made use of Lawshe’s method to assess the checklists for face and content validity. The first researcher assessed the documents twice within 15 days of time to assure reliability. The interrater reliability was 98% according to the reliability formula suggested by Miles and Huberman (1994) in the terms of accuracy/authenticity. Descriptive analysis and content analysis were performed on the data obtained through the two checklists. Some of the analysis results were reported using percentage distribution, one of the descriptive statistical methods, while others were reported as plain text. The results demonstrate that majority of the virtual activity pages do not tally with the criteria of content and purpose-benefit.
Construction of mental health education system based on the ecological theory of Brenner

Since the 1980s, China's mental health education booming, has achieved fruitful results, but the development of mental health education is not balanced, the timeliness of mental health education poor system is not sound, lack of integration and comprehensive, ignored the ecosystem of college students in the interaction of many factors. Based on the development ecology theory, it is particularly important to establish an objective, comprehensive and systematic mental health education system.
Maximizing Adoption by Minimizing Friction

Interoperability has been an area of focus for the OpenTelemetry project since its conception. The pre-existing diversity of telemetry frameworks, instrumentation libraries, transport formats, and protocols meant that any adopted solution had to support easy ways to integrate new and old instrumentation to provide uniformity and standardization in telemetry pipelines. Even though OpenTelemetry Collectors can go a long way in helping to integrate legacy systems with OpenTelemetry-instrumented applications, past chapters in this book have taught us of the advantages of relying on OpenTelemetry APIs and SDKs at the instrumentation layer and standard formats and protocols like W3C TraceContext or OTLP to transport in-band and out-of-band data. At some point, which depends on external factors as well as stability of individual signals, and in order to fully benefit from OpenTelemetry features, teams and organizations should consider a gradual migration toward these open standards.
Recognition method of basketball players' throwing action based on image segmentation

In order to solve the problems of low recognition accuracy and long recognition time in traditional basketball players' throwing action recognition methods, this paper proposes a new basketball players' throwing action recognition method based on image segmentation. The covariance matrix of noise data of basketball players' throwing action is constructed. The throwing action of basketball players is expressed by acceleration and angular velocity, and the acceleration vector of throwing action is obtained. The feature extraction of throwing action is completed by discrete Fourier transform algorithm. The image of basketball players' throwing action is segmented by threshold and edge, and the change features of throwing action are obtained by kernel function to complete the recognition of basketball players' throwing action. The experimental results show that the accuracy of the proposed method is about 98%, and the time cost is about 2.1 s.
SOCIAL MEDIA AND GAMIFICATION ON LEARNING EFFECTIVENESS

Along with the times and technology, learning is also experiencing adjustment phases, both in terms of methods and media. In general, obstacles in the learning process are inseparable from both. This paper aims at two things; first, see the participants' interest if learning is carried out with e-learning. Second, how the impact of the use of social media and gamification methods on the effectiveness of learning. The method used is a survey and experiment. The survey is used to find out interests or interests in e-learning methods. Experiments are used to see the impact of the use of social media and gamification methods on selected samples. The results of this study are that social media and gamification methods have a positive effect on increasing the motivation and participation of participants when applied in Indonesia. The MODLE group showed an increase in effectiveness as indicated by an increase in the results of the evaluation of learning. E-learning method supported by social media and gamification strategies can increase learning effectiveness. Participatory and consolidation atmosphere through community of practice should be created to produce positive effect on learning effectiveness.
Rancang Bangun Aplikasi Simpan Pinjam Koperasi Pegawai Pada Komisi Yudisial RI Berbasis Android

The Indonesian Judicial Commission Employee Cooperative in the process has several problems, namely the loan application process is still in the form of paper which is prone to loss. Cooperative members do not know whether the savings and loan application process are accepted or rejected. Then in the process of saving, borrowing, instalment and member registration transactions that cannot be accessed online. For the analysis method and the concept of this information system, the Unified Modelling Language (UML) model with the Flutter programming language and MySQL database is used. With the construction of an employee cooperative savings and loan information system at the Indonesian judicial commission, it can solve the problems faced in the company. Such as loan applications, saving, borrowing, instalment and member registration processes. This reduces work using Microsoft Excel or Word and file filling. The results obtained with the construction of this information system accelerate the savings and loan process and facilitate access to the application process.
Video Editorial: Anatomy of a Book Review: Why We Write, Why We Read Video

Book reviews have long been a staple of the scholarly conversation. Reviews connect researchers to recent publications, expand the audience for individual titles, and shape the boundaries of what counts as part of the library and information studies literature. At the same time, reviews can reinforce traditional academic hierarchies, particularly in terms of what books are reviewed and who is invited to render their opinion. Outgoing C&amp;RL book review editor Emily Drabinski and a group of recent reviewers discussed the state of the academic book review in this lively conversation from January 20, 2023. Emily Drabinski, City University of New York Kaia MacLeod, University of Calgary Mallary Rawls, Florida State University Ashley Michelle Roach, Memphis University Charlotte Roh, California Digital Library Lynne Stahl, Wesleyan University Darren Sweeper, Montclair State University Anders Tobiason, Boise State University View the recording of the Anatomy of a Book Review: Why We Write, Why We Read webcast on the ACRL YouTube channel at https://youtu.be/iCIAEFPNkrM .
The impact of online learning on students learning motivation

The current Covid-19 pandemic forces the learning process to be carried out online or long distance to impact every factor that supports smooth learning, one of which is student learning motivation. Thus, this study aims to determine the impact of online learning on vocational school students' learning motivation. The method used in this study is a qualitative descriptive research method. The research approach used is a literature study by collecting data from the results of research that has been done previously that discusses the variables related to this research. The study indicates that several factors cause a decrease in student learning motivation, including the need for more learning facilities to support student learning activities, including electronic devices and inadequate Internet networks. Boredom is also another factor that reduces students' learning motivation. In addition, changing the method of delivering learning materials to giving individual assignments is a burden for students. The role of the teacher as a motivator and mentor for students in learning could be more optimal, which also causes a decrease in student learning motivation. Parents who are busy and need more time to pay attention to their children's learning conditions also reduce students' learning motivation.
MESS MANAGEMENT SYSTEM USING PHP AND MYSQL

The Mess Management System is an innovative software solution designed to automate the manual process of managing mess-related activities such as meal planning, food ordering, inventory management, and billing.The system is developed using PHP as the programming language and MySQL as the database management system.The primary objective of this system is to reduce the workload on mess staff, increase efficiency, and reduce errors in the mess management process.This research paper focuses on the design and implementation of the Mess Management System and its impact on college hostel mess management.The system's development has been carried out using the agile software development methodology, which provides flexibility and ensures quick adaptation to any changes in the requirements.The requirements gathering stage involved extensive research, interviews with the mess staff, and analysis of the existing manual systems.The system's design stage included the development of use cases, entity-relationship diagrams, class diagrams, and sequence diagrams.The implementation stage included coding the system, integrating it with the database, and testing it for errors and bugs.The Mess Management System has various features, including menu planning, food ordering, inventory management, and billing.The menu planning feature allows the mess staff to plan menus for the week or the month, considering the students' preferences and dietary requirements.The food ordering feature enables the mess staff to order raw materials from the vendors and track their delivery status.The inventory management feature allows the mess staff to manage inventory levels and avoid stockouts.The billing feature enables the mess staff to generate bills for the students based on their meal consumption, and students can view their bills online.The prototype of the system was deployed in a college hostel, and the results showed that the system was userfriendly and efficient.The system reduced the workload on the mess staff and increased the accuracy of billing.The students also found the system easy to use, and it reduced the time required to queue for meals.The system's scalability was also tested by adding new users to the system, and it was found that the system could handle the increased load without any significant impact on performance.In conclusion, the Mess Management System is a cost-effective, efficient, and user-friendly software solution that automates the manual mess management process.The system can be customized to cater to the specific needs of different institutions and can significantly reduce the workload on mess staff.The system's scalability, flexibility, and ease of use make it a promising solution for college hostel mess management.However, further research can be carried out to address the system's limitations, such as the need for regular maintenance and the requirement of technical expertise.
COMPUTER ETHICS TRAINING IN HIGHER EDUCATIONAL INSTITUTIONS AS ONE OF THE FACTORS OF FORMING THE SOCIAL RESPONSIBILITY OF FUTURE SPECIALISTS

The given article encompasses problems of computer ethics role in the technical specialists preparing process. The attention is focused on an urgency and practical significance of this problem in modern conditions of computer technique development. The article examines the special role of higher education in creating computer ethics standards, analyzes the study of modern forms of information ethics, which is extremely relevant in the conditions of global digitalization, as well as at the justification of the need for its study in institutions of higher education. The skills and abilities of technical students and students who study in the field of informatics and plan to be future software developers responsible for making decisions about various types of technology development are considered in the article.&#x0D; A conclusion was made about the need to introduce a course on the ethics of the global information space, that is, computer ethics, into the education of students, along with the creation and implementation of codes of scientific information ethics for scientists and teachers of modern universities.
The Use of Mobile Learning in Senior High School Education: An Empirical Review

This study uses the use of mobile learning which involves students and teachers in distance learning. In order to assess the knowledge and learning effects gained by the use of mobile learning, this study was a semi-experimental, survey-based approach. In the conditions of distance learning using mobile leaning, students and teachers in groups of various kinds of applications where the teacher shares knowledge and stimulates distance learning for 5 months. The findings show that students and teachers use mobile learning to a large extent influence the impact of student outcomes. The findings reveal that 30% of the research results on mobile learning activities are in accordance with a behavioristic approach to learning. 70% focus more on student learning from the device. Even so, it was found that mobile learning as the main way that allows students to get more learning material has different perceptions of each student and teacher in conducting distance learning using mobile learning. Therefore there are still many possibilities for developing mobile learning.&#x0D; Keywords: Mobile learning; high school education; learning effects
Logical meaning analysis in probe into the death of Medan Judge

This study focused on logico-semantic relation.Logico-semantic divided into two types; Expansion and Projection. Expansion is the relation that includes Elaboration, Extending and Enhancing in the content of language. Projection is the relation of statement in language use, namely Locution and Idea. The research design is qualitative due to the descriptive data which is in the form of words or clauses. The aim of this research is to find out the types of logical meaning and the context of the situation used in the written texts text on The Jakarta Post Newspaper.The data of the research is the clause complexes texts of The Death of Medan Judge.In analyzing the data, the technique used is Systemic Functional Linguistic (SFL) Analysis. There are sixteen (16) clauses of Extention types were found in this research as the dominant logical function. It shows that sixteen (16) from ten types of logico-semantic relations in are used in the newspaper.&#x0D; Keywords: Logico-semantic; SFL; systemic functional linguistic
Wireless Cursor Controller: Hand Gestures for Computer Navigation

Abstract: This research paper presents a wireless cursor controller system that uses hand gestures to navigate and control a computer's cursor without the need for a traditional mouse. The system employs a fixed position, inexpensive webcam with a high-quality recording feature installed on the top of a computer monitor or a fixed laptop camera. It uses Media-Pipe package for hand tracking and OpenCV for recording motions using computer vision. The system is capable of recognizing hand gestures to perform actions such as left-click, right-click, drag and drop, scroll, and adjust volume or brightness. The proposed system is expected to provide a simple and natural way of communicating for people with hand problems, as well as for those who want to interact with computers more efficiently.
Розвиток STEM-освіти природничих дисциплін в умовах дистанційної освіти

The article provides a practical overview of the use of STEM-learning technology, which aims to establish interdisciplinary links that contribute to the formation of students’ holistic, systematic worldview, modern personal attitudes to the issues. Such lessons or classes can be conducted by combining the subjects of several subjects or the formation of integrated courses or separate special courses for students during distance education. In the conditions of distance education, the use of dynamic web-services in the professional activity of a teacher acquires practical significance, with the help of which it becomes possible to work with students some curriculum materials with the involvement of STEM-technologies. Own experience and experience of teachers of the Zaporizhzha region in the implementation of the study of real natural processes that can be carried out in distance learning, was analyzed. In this way, teachers found out and used several interesting dynamic web-resources that are fully or partially publicly available and do not require additional financial costs (registration or subscription) when conducting lessons on the basis of STEM. Thus, the available teaching aids can be used in classroom (face-toface) work, when the teacher uses a projector to demonstrate to the whole class activities on the resource, or in individual or group work, using smartphones as teaching aids. The experience of practical use of sites was carried out in KZ “ZOIPPO” ZOR in teaching the discipline of information and communication technologies, where teachers read web pages and train to compose tasks for students to use them in their daily teaching practice. Due to such tasks, in the study of the world economy and the national economy, students develop an awareness of global interdependence and personal responsibility. Such activities immediately implement several cross-cutting levels of the curriculum: a holistic scientific view of the world, an adequate understanding of the peculiarities of the modern world; understanding of the unity and harmony between the natural environment, the development of material production and the level of growth of social standards of the population in conditions of sustainable development. Of course, involvement in distance learning format is not able to fully replace the face-to-face format. But to reinforce theoretical material, it can be a good alternative for understanding natural phenomena or processes in the study of physics, astronomy, geography, geology, biology and ecology, chemistry, etc.