Reviewerly/exHarmony huggingface dataset:
QUEST TECHNOLOGY AS AN INNOVATIVE FORM OF ORGANIZING LEISURE ACTIVITIES FOR CHILDREN WITH SPECIAL EDUCATIONAL NEEDS

The article is devoted to the reflection on the practice of scientific research regarding the implementation, first of all, of the creative achievements of Ukrainian scientists and foreign researchers in the field of innovative pedagogical quest technology while organizing leisure activities for children with special educational needs. Disclosure of major aspects of the author’s experience is significant for practicing teachers and students of higher education at pedagogical universities, which allows them to spread such experience to a broad educational community. It is recommended to pay attention to the essence of the term «quest technology» as an innovative form of organizing leisure activities for children with special educational needs, which contributes to the development of their memory, attention, observation, ingenuity, analytical abilities, and communication skills; and also – to use the main models of reality quests and web quests tested by the author. When organizing leisure activities for children with special educational needs, it is advisable to use reality quests containing intellectual, sports, and creative tasks. According to the author, reality quests provide leisure activities for children with special educational needs with intellectual, environmental, tourist, local history, creative, sports, career guidance, research, search, expedition, thematic, interdisciplinary, animation, fantasy projects, etc. In the conditions of martial law, the spread of the use of remote technologies contributes to the implementation of the web quest model; web quests is an interactive educational simulator that promotes the development of children with special educational needs, the formation of their professional competences, the desire for game, educational, project, research, experimental and leisure activities using Internet resources. The algorithm of sequential actions for creating and executing web quests is defined. The procedure for implementing web quests for children of different age categories has been formulated.
THE IDEA OF TEACHING AND RESEARCH COMBINATION IN THE UNIVERSITY ACTIVITIES (ON THE EXAMPLE OF THE EDUCATIONAL AND SCIENTIFIC LEVEL OF THE DOCTOR OF PHILOSOPHY)

In the article, based on the traditional vision of the university as an educational and research center for highly qualified personnel training, which ensures the continuity of the intellectual activity of the individual on the way to teach skills and high scientific achievements, the results of the implementation of the educational and scientific programs (ESP) «Professional education» and «Secondary education. Labor training and technologies» for the third level of training (doctor of philosophy) are revealed. Taking into account the need to reflect the integrity of methodological, theoretical, and value guidelines of society, an analysis of the ways and means of implementing the idea of the unity of learning, research, and the formation of the personality of a doctor of philosophy as a teacher and scientist in the activities of postgraduate students of Poltava V.G. Korolenko National Pedagogical University within educational and scientific programs (ESP) «Professional education» and «Secondary education. Labor training and technologies» (specialties 015 and 014) at the Faculty of Technology and Design was carried out.&#x0D; Examples of the effective implementation of the provision regarding the integrity of the educational and scientific components of doctor of philosophy training while working on scientific topics, which are managed by leading scientists of the departments of theory and methods of technological education (V. Tytarenko), cultural studies (L. Kravchenko), fundamentals of production and design (E. Kulyk), and relevant scientific schools. The results of postgraduate students’ participation in international and all-Ukrainian conferences, publication data in specialized Ukrainian and international publications and collective monographs, and areas of research approval in institutions of higher and general secondary education of the region and the country are systematized.&#x0D; The university academic council recommendations regarding the improvement of the process of combining education and scientific research in the vocational education and training majors «Professional education» and «Secondary education. Labor training and technologies» are presented.
Explainability of Artificial Intelligence Models: Technical Foundations and Legal Principles

Abstract The now prevalent use of Artificial Intelligence (AI) and specifically machine learning driven models to automate the making of decisions raises novel legal issues. One issue of particular importance arises when the rationale for the automated decision is not readily determinable or traceable by virtue of the complexity of the model used: How can such a decision be legally assessed and substantiated? How can any potential legal liability for a “wrong” decision be properly determined? These questions are being explored by organizations and governments around the world. A key informant to any analysis in these cases is the extent to which the model in question is “explainable”. This paper seeks to provide (1) an introductory overview of the technical components of machine learning models in a manner consumable by someone without a computer science or mathematics background, (2) a summary of the Canadian and Vietnamese response to the explainability challenge so far, (3) an analysis of what an ”explanation” is in the scientific and legal domains, and (4) a preliminary legal framework for analyzing the sufficiency of explanation of a particular model and its prediction(s).
Actual issues of civil liability of the parties under the contract of transportation of objects` transportation by vehicles in modern conditions

Р. Б. Сірко, доктор юридичних наук
TWITTER SOCIAL NETWORK: MAIN DISCURSIVE FEATURES IN UKRAINIAN-SPEAKING AND ENGLISH-SPEAKING COMMUNICATIVE ENVIRONMENT

The article is devoted to a comparative analysis of the speech behavior of Ukrainian and English speakers on the social network Twitter. The specifics of Twitter as a social network and the main speech genre – tweet are characterized. A comparison of the frequency of network activity of Ukrainian and English speakers on Twitter is presented. A comparison of the speech behavior of users on Twitter and Facebook. The structural, semantic and linguo-pragmatic parameters of tweets in the Ukrainian-language and English-language communicative environment are determined. English-language tweeting has been shown to be highly subjective and based on communicative strategies of argumentation and discrediting; Ukrainian-language tweeting tends to involve ritual genres and self-presentation strategies as a priority.
TRANSFORMATION OF SEMANTICS OF THE TOKEN «VOLUNTEER» IN MEDIADISCOURS AND NETWORK-DISCOURS

The article presents an analysis of the use of the token "volunteer" in the Ukrainian electronic media and the discourse of social networks. The specifics of the semantic structure of the token and its contextual environment are determined. A set of semantic components present in the token "volunteer" in media and network discourses is presented. The focus was on the token "volunteer", the meaning of which has expanded under the influence of extralingual factors, in particular in the media and social networks. It has been proved that in media discourse and social networks peripheral semantics falls into the nuclear part of meaning – "help", "gratuitousness", "gratitude", "voluntariness". In social networks, the periphery is significantly expanded through the addition of "assistance", "patriotism", "help".
ORGANIZATIONAL CULTURE IN THE SYSTEM OF SOCIAL RESPONSIBILITY OF HIGH EDUCATION INSTITUTIONS

The article substantiates the essence of the categories "social responsibility" and "organizational culture", which was carried out on the basis of the analysis of approaches to considering these defini-tions inthe scientific literature. The study of the content of these categories was carried out in the connection with modern higher education institution, its activities and role in the sustainable develop-ment of society and the national economy. The purpose of the article is to reveal the theoretical and practical foundations of the development of organizational culture in the system of ensuring social re-sponsibility of universities. The authors proved that higher education institutions, as providers of high-quality educational services, organizers of investment-attractive scientific research, business partners, responsible employers, participants in socio-economic and socio-political processes, are capable of making a significant impact on the sustainable development of local communities, the national economy and the country in general. The organizational culture is identified as a main tool of such impact. The authors emphasized that when forming organizational culture within the social responsibility system of a higher education institution, it is necessary to take into account the potential of students as one of the most active segments of society, which will create additional opportunities for the sustainable transfor-mation of society. The article describes the organizational culture a set of values, beliefs, traditions, behaviour norms, motives and incentives common to students, academicians, researchers, administra-tive personnel of the university. As a result, it was substantiated that the development of an effective organizational culture in the system of social responsibility of a higher education institution ensures the synchronization of interests and the satisfaction of needs of internal (students, academic and research staff, other employees) and external (applicants, parents of students, entrepreneurs, communities, sup-pliers and other business partners) stakeholders.
Tensors

The representation of elements of a finite-dimensional space E, of linear forms on E, and of linear maps on E, as n-tuples or as matrices, depends essentially on a choice of basis in E. The concept of tensor introduced in the next section generalises these objects, and thus facilitates, among other things, a unified theory of coordinate transformation. In later applications, the underlying space E will always be the tangent space of a manifold, but this fact will not play a role in this chapter. In this respect, the present chapter is completely independent of the considerations of the first two chapters.
WALDORF PEDAGOGY AS A MEANS OF DEVELOPING THE SPHERE OF STUDENTS ‘FEELINGS IN THE PROCESS OF LABOR TRAINING

The article considers the current issue of pedagogy humanization on the ideas of ‘free upbringing’ as a system of self-development and self-knowledge of the individual in partnership with the teacher. It is established that Waldorf pedagogy has a leading focus on the development of not only students’ knowledge, skills, and abilities but also the formation of their sensory sphere, creativity, development of self-determination, and individual responsibility of students for their actions. It is proved that Waldorf pedagogy has significant potential as a means of developing the sphere of students’ feelings in the process of labor training. It is substantiated that learning, which takes place freely, without any spiritual and physical coercion, based on the child’s needs, creates the most favorable conditions for the discovery of their natural abilities and the development of inclinations. The peculiarities of anthroposophical upbringing and development, which comes from the nature of the child and takes place in three seven-year cycles: 7, 14, and 21 years, are revealed. The content and means of teaching for each seven-year cycle are determined. The peculiarities of the organization of the educational process according to Waldorf pedagogy are considered: the teaching of basic subjects is carried out by one teacher; pupils’ perception of educational material is based on the algorithm ‘see-experience-be surprised’; education without rigidly established content of educational programs and textbooks; disclosure of subject material to students of the world in such a way that with age a young person retains an interest in history, music, folk crafts, literature and the world around them; lack of a scoring system for assessing pupils’ academic achievements up to 8th grade, which allows pupils to be participants in the process of labor training, based on interest in learning about different types of work when feelings are formed in a comfortable mental educational space. The results of professional self-determination of graduates of Waldorf schools are described; they are guided by their own mental, spiritual, physical, and emotional abilities, inclinations, and interests, which in combination with personal context contribute to the formation of unique personalities.
INFORMATION COMPETENCE OF FUTURE SPECIALISTS IN THE FIELD OF TECHNOLOGICAL EDUCATION

The article reveals the essence of the concepts related to the information competence of future specialists in the field of technological education. It is noted that at the present stage of society’s development, there are significant and crucial changes in the world’s educational environment. They are associated with the comprehensive process of globalization, i.e., a person should be able to navigate and critically evaluate information, especially in conditions of its wide availability and excess, distinguish between facts and opinions, and determine their essence and reliability, which requires special training to live and work in the information society, so as not to get lost in it. It practically requires special training to live and work in the information society; so as not to get lost. This issue is reflected in the emergence of the category «information culture,» which is considered and perceived as part of universal culture. It is due to the realities of the modern information society, which includes the content and values of human activity in the world of information surplus. An integral part of it is information competence is a set of understandable ways to interact with information.&#x0D; Accordingly, the authors have described the main components of the specialist’s information competence in the context of the current stage of informatization of education and the importance of its formation in the future specialist in any subject area, including technological education. It is generalized that information competence is considered an integral quality of personality, which characterizes the ability to solve problems and typical problems that arise in real-life situations, using modern information and communication technologies to achieve professionally significant goals. It is also an integrative quality of personality, which is the result of reflecting the processes of selection, assimilation, processing, transformation, and generation of information into a specific type of subject-specific knowledge that allows you to develop, adapt, predict and implement optimal solutions in various fields.
Towards Semiotics of Art in Record of Music

Record of Music, a classic in traditional Chinese art theories, has established an aesthetic model of "Wu gan", which offers a unique and important perspective for how feelings are sparked by things and artistic creations come into being thereafter.Being re-examined in the context of Peircean semiotics, such a model reveals the mechanism of feeling and meaning generation of artistic semiosis, and could, therefore, provide an alternative interpretation of the interpretative semiotics initiated by Charles S. Peirce.
A Statistical Approach to Annotation in the English Translation of Chinese Classics: A Case Study of the Four English Versions of Fushengliuji

Annotation in translation is of great value in communicating "the local" to the global readership.Based on our content and function-centered statistics on the 483 notes of the four English versions of Shen Fu's autobiographical work Fushengliuji, we find that 1) in terms of content, cultural, geographic, historical, and literary references are the most important categories of annotation in the English translation of this work; annotations in the four versions are employed to serve 6 major functions/purposes: to further inform, to facilitate understanding, to avoid misunderstanding, to interpret personally, to cite or allude, and to correct mistakes; 2) no correlation can be established between the use of annotation and the reception of the work per se, but it can reflect the translator's poise and strategy which ultimately affect the reception of the work; and 3) Lin's version used relatively few notes and relied heavily on paraphrasing, a practice which leads to better accessibility of his translation and at the same time to the possible sacrifice of some culturally and socially significant elements of the original.Black's translation used notes sparingly, and she was so creative as to rearrange and edit the original text, revealing her approach of radical "reader-centeredness".Pratt and Chiang's version and Sanders' version used a large number of notes carrying a sinological mission, revealing their respect for the original and their decision to inform and inspire their readers.We argue that cultural translation, whether aided by annotation or not, is predominantly an art about 123 "glocalism" and that both author-centeredness and reader-centeredness can be reconciled, since ultimately they serve the same "communicative" purpose.
Creating Randomness with Games

In our increasingly connected and open World, randomness has become an endangered species.We may soon not have anything private, all out communication, interaction with others becomes publicly available.The only method to secure (temporarily) communication is mixing it with randomnessencoding it with random keys.But massive reuse of the same sources of randomness and rapid development of technology often reveals that used sources were not perfectly random.The Internet security is topdown, based on higher-level certificates, but we can never be quite certain with 'given from above' products in their qualityin order to beat each other producers are 'cutting corners' and even the high-level security certificates are available on Internet dark markets.This clearly shows in tremendous increase of all kind of security accidents, so there is an urgent need for new, independent sources of randomness.Mathematical treatment of randomness is based on infinite concepts, thus useless in practice with devices with finite memory (humans, computers, Internet Of Things).Here is introduced a definition for randomness based on devices with finite memoryk-randomness; it is shown, how this allows to create new randomness in computer games; numerous tests show, that this source is quite on par with established sources of randomness.Besides algorithmically-generated randomness is in computer games present also human-generated randomness -when competing players try to beat each other they invent new moves and tactics, i.e. introduce new randomness.This randomness appears in the sequence of players moves and when combined with the sequences of moves of other players can be used for generating secret keys for symmetric encryption in multi-player game communication system.The method does not use public-key step for creation of shared secret (the key), thus the encryption system does not need any upper-level security authorities.
Countability in Mandarin Chinese: Bridging Theory and Experiments

The present study conducts a systematic investigation of the encoding of countability in three grammatical systems in Mandarin Chinese, including the nominal system, the whpronoun system, and the quantifier system.We examine the countability of linguistic expressions from these three grammatical systems, comparing their countability in the presence/absence of a classifier.A common pattern is identified: classifiers determine the countability of linguistic expressions in the three systems.Our account thus represents a syntactic account of the count-mass in Chinese.We support this theoretical account with three sets of experimental data in Mandarin-speaking adults, and show that the data also militate against the opposing semantic account.The present study contributes new data to the investigation of the count-mass issue in Chinese, and the count-mass issue in general.
JB Placement Assessment

Abstract: The placement assessment platform is a web-based application designed to facilitate the recruitment process for companies and organizations. The platform provides a user-friendly interface for students to take assessment tests, and evaluate candidate performance. Candidates can also use the platform to create profiles, take mock exams, and attend assessments. the placement assessment platform is an effective solution for organizations of all sizes looking to streamline their recruitment process and identify the most qualified candidates for their open positions. The placement assessment platform is a comprehensive solution for employers to assess the skills and capabilities of job candidates in a standardized and objective manner.
Sign Language Interpreter

Abstract: Sign language is one of the oldest and most natural form of language for communication, but since most people do not know sign language and interpreters are very difficult to come by, we have come up with a real time method using neural networks for fingerspelling based American sign language. In our method, the hand is first passed through a filter and after the filter is applied the hand is passed through a classifier which predicts the class of the hand gestures. Our method provides 95.7 % accuracy for the 26 letters of the alphabet.
Interactive Shopping Using Augmented Reality

Abstract: Interactive shopping using augmented reality (AR) is a rapidly growing field that provides consumers with a new and innovative way to shop. AR technology allows consumers to visualize products in their real-world environments, enhancing their shopping experience by providing a more immersive and interactive experience. This paper presents an overview of the current state of interactive shopping using AR and discusses the benefits and challenges of this emerging technology. The paper also explores the various applications of AR in shopping, including virtual try-on, product visualization, and interactive product demonstrations. Overall, the paper highlights the potential of interactive shopping using AR to revolutionize the retail industry and transform the way consumers shop.
Malaria Cell Classification Using Transfer Learning

Abstract: In recent years, machine learning techniques, particularly transfer learning, have shown promise in automating malaria cell classification using digital images of blood smears. Transfer learning involves leveraging pre-trained neural networks to extract relevant features from large datasets and applying them to smaller, specialized datasets for improved performance. This abstract provides an overview of the concept of malaria cell classification using transfer learning. It highlights the advantages of using transfer learning, including reduced training time and improved classification accuracy, while addressing challenges such as dataset bias and model interpretability. Further research and development in this area could potentially contribute to the automation and scalability of malaria diagnosis, particularly in resource-limited settings. This study describes a method for classifying malaria cells using convolutional neural networks. It has been evaluated using a standard dataset obtained from the National Library of Medicine, which consists of 27,000microscopic pictures. The accuracy of the neural network has been improved while the total loss has been reduced using the Adam optimizer. Overfitting has been avoided by using dropout regression