Learning Actionable Representations with Goal Conditioned Policies
Representation learning is a central challenge across a range of machine learning areas.In reinforcement learning, effective and functional representations have the potential to tremendously accelerate learning progress and solve more challenging problems.Most prior work on representation learning has focused on generative approaches, learning representations that capture all the underlying factors of variation in the observation space in a more disentangled or well-ordered manner.In this paper, we instead aim to learn functionally salient representations: representations that are not necessarily complete in terms of capturing all factors of variation in the observation space, but rather aim to capture those factors of variation that are important for decision making -- that are "actionable".These representations are aware of the dynamics of the environment, and capture only the elements of the observation that are necessary for decision making rather than all factors of variation, eliminating the need for explicit reconstruction.We show how these learned representations can be useful to improve exploration for sparse reward problems, to enable long horizon hierarchical reinforcement learning, and as a state representation for learning policies for downstream tasks.We evaluate our method on a number of simulated environments, and compare it to prior methods for representation learning, exploration, and hierarchical reinforcement learning.
Learning state representations which capture factors necessary for controlAn approach to representation learning in the context of reinforcement learning that distinguishes two stages functionally in terms of the actions that are needed to reach them.The paper presents a method to learn representations where proximity in euclidean distance represents states that are achieved by similar policies.