The APF Microcomputer System is a second generation 8-bit cartridge-based home video game console released in 1978 by APF Electronics Inc with six cartridges.
 The console is often referred to M-1000 or MP-1000, which are the two model numbers of the console.
 The controllers are non-detachable joysticks which also have numeric keypads.
 The APF-MP1000 comes built-in with the game "Rocket Patrol".
 The APF-MP1000 is a part of the APF Imagination Machine.
The Video Technology CreatiVision is a hybrid computer and home video game console introduced by VTech in 1981 and released in 1982.
 The hybrid unit was similar in concept to computers such as the APF Imagination Machine, the older VideoBrain Family Computer, and to a lesser extent the Intellivision game console and Coleco Adam computer, all of which anticipated the trend of video game consoles becoming more like low-end computers.
Kellee Santiago is a Venezuelan-American video game designer and producer.
 She is the co-founder and former president of thatgamecompany.
 Santiago was born in Caracas, Venezuela and was raised in Richmond, Virginia, where she played video games from a young age and was encouraged by her software engineer father to experiment with computers.
 While attending New York University's Tisch School of the Arts, she became active in experimental theater, and intended to pursue it after earning a master's degree in the Interactive Media Program of the School of Cinematic Arts at the University of Southern California.
 While there, however, she became involved in video game design, and produced "Cloud", a game developed by Jenova Chen and a student team.
 Its success sparked her and Chen to found thatgamecompany upon graduating, and she became the president.
PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine.
 Their defining characteristics include a more diverse and user determined gaming hardware and software, and a generally greater capacity in input, processing, and video output.
Video game culture (more accurately: a subculture) is a worldwide new media subculture formed by video games.
 As computer and video games have exponentially increased in popularity over time, they have had a significant influence on popular culture.
 Video game culture has also evolved over time hand in hand with internet culture as well as the increasing popularity of mobile games.
 Many people who play video games identify as gamers, which can mean anything from someone who enjoys games to someone who is passionate about it.
 As video games become more social with multiplayer and online capability, gamers find themselves in growing social networks.
 Gaming can both be entertainment as well as competition, as a new trend known as electronic sports is becoming more widely accepted.
 Today, video games can be seen in social media, politics, television, film, music and YouTube
The history of video games spans a period of time between the invention of the first electronic games and today, covering a long period of invention and changes.
 Video gaming would not reach mainstream popularity until the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public.
 Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world.
 The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s ("Pong" and the beginning of the first generation of video game consoles with the Magnavox Odyssey, both in 1972).
 During this time there were a wide range of devices and inventions corresponding with large advances in computing technology, and the actual first video game is dependent on the definition of "video game" used.
The Grundy NewBrain was a microcomputer sold in the early 1980s by Grundy Business Systems Ltd of Teddington and Cambridge, England.
Players (styled Player$ for logos) is a former TV show that ran on G4 (formerly G4techTV) starting in 2002.
 It was one of the launch programs for the G4 network.
 The main premise of the show was to interview famous celebrities and see if they played video games or not, what their favorite ones were, etc.
 The show was cancelled in December, 2004, but still aired occasionally until January 6, 2006.
The APF Imagination Machine is a combination home video game console and computer system released by APF Electronics Inc.
 in late 1979.
 It was composed of two separate components, the APF-M1000 game system, and an add on docking bay with full sized typewriter keyboard and tape drive.
 The APF-M1000 was built specifically to compete with the Atari 2600.
 The Imagination Machine has the distinction of being one of, if not the first, affordable home PCs to connect to the television, and is still one of the most expandable consoles ever marketed.
 The full APF Imagination Machine, including the APF-M1000 console and the IM-1 computer component originally sold for around $700.
Tommy Tallarico (born February 18, 1968) is an American video game music composer, musician, sound designer, television personality and live show creative director and producer.
 He has worked on over 300 video game titles since the 1990s, has received numerous awards for his contribution to the video game industry.
 Notably, he is the creator of the concert series Video Games Live (VGL), a multi-award-winning symphony orchestra that has played video game music across the world since 2002.
 He also co-hosted the television shows Electric Playground and Reviews on the Run from 1997 until 2006.
 VGL and Tallarico hold several Guinness World Records.

Question: Which was a computer that also played video games, APF Imagination Machine or Grundy NewBrain?
Answer: APF Imagination Machine