"The Idolmaster" is a series of raising simulation and rhythm video games created by Namco Bandai Games (formerly Namco).
 Its first game premiered in Japan in 2005 as an arcade game, and the series has grown to numerous ports, sequels and spin-offs across multiple video game consoles, including three social network games.
 While the series is largely only available in Japan, the three versions of "The Idolmaster Shiny Festa" were localized into English and released worldwide on iOS.
 "The Idolmaster" series has spawned many works in other media including anime, manga, novels, radio shows and drama CDs. Each installment of "The Idolmaster" has seen different levels of success, though the games and related media have earned over 10 billion yen as of 2013.
Diànzǐ Yóuxì Ruǎnjiàn (literally: "Electronic Game Software" ; also known by the portmanteau abbreviation Diàn Ruǎn (电软; lit.
 "Electro Soft")) is China's earliest video game magazine.
 Founded in the summer of 1993 and officially serialized in May 1994 by China Association for Science and Technology (中国科学技术协会; Zhōngguó Kēxué Jìshù Xiéhuì), the magazine was originally subtitled Game Jízhōngyíng (GAME集中营; lit.
 "Game Concentration Camp"), and focused on both PC games and console games.
 In July 1995 it was closed by the government, however the publication ban was lifted two months later and the magazine was given the more politically palatable subtitle Game Fēngjǐngxiàn (GAME风景线; lit.
 "Game Landscape").
 Topical coverage broadened after this point to include articles on anime, comics, music, and popular culture in general, however the de-emphasis on video games created a rift among staff and several editors led by Bīng Suǒ (索冰; better known under the pseudonym "King") left the magazine to found "Diànzǐ Yóuxì yǔ Diànnǎo Yóuxì" (电子游戏与电脑游戏; lit.
 "Electronic Games and Computer Games"; known by the portmanteau abbreviation "Diàn Diàn" (电电; lit.
 "Electro Comp")), a rival magazine catering to a hardcore and doujin gamer ethic.
Ralph Henry Baer (born Rudolf Heinrich Baer; March 8, 1922 – December 6, 2014) was a German-born American inventor, game developer, and engineer, and was known as "the Father of Video Games" due to his many contributions to games and the video game industry in the latter half of the 20th century.
Indigenous people have a long history of collaborating on the creation of video games.
 It has only been with the release of Never Alone though that broad media attention has been paid to these projects.
 There have been a growing number of game gatherings and community organizing around indigenous games happening in the United States and Canada.
 Indigenous creators of video games have been featured in the DIGITAL MEDIA ART+CADE as part of imagineNATIVE and in "Memories of the Future/Souvenirs du futur" at SAW Video Media Art Centre in Ottawa.
 Many early video games that depicted native people were often racist and perpetuated negative stereotypes (see Custer's Revenge).
 Video games created by indigenous people allow the creators to self-determine how they are represented and they allow indigenous people to picture themselves in the future.
Galaxy Game is a space combat arcade game developed in 1971 as one of the last games created in the early history of video games.
 Created by Bill Pitts and Hugh Tuck, it was one of the first coin-operated video games; its initial prototype display in November 1971 at the Tresidder student union building at Stanford University was only a few months after a similar display of a prototype of "Computer Space", making it the second known video game to charge money to play.
 "Galaxy Game" is an expanded version of the 1962 "Spacewar!
", potentially the first video game to spread to multiple computer installations.
 It features two spaceships, "the needle" and "the wedge", engaged in a dogfight while maneuvering in the gravity well of a star.
 Both ships are controlled by human players.
"The Idolmaster" is a series of raising simulation and rhythm video games created by Bandai Namco Games (formerly Namco).
 Its first game premiered in Japan in 2005 as an arcade game, and the series has grown to numerous ports, sequels and spin-offs across multiple video game consoles. Each game in the main series deals with the training of prospective pop idols on their way to stardom.
 The main talent agency featured in the series is 765 Production, and other studios introduced in later games include 876 Production featured in "The Idolmaster Dearly Stars", and 961 Production originally introduced in "The Idolmaster SP", but which later returns in "The Idolmaster 2".
Computer Space is a space combat arcade game developed in 1971 as one of the last games created in the early history of video games.
 Created by Nolan Bushnell and Ted Dabney in partnership as Syzygy Engineering, it was the first arcade video game as well as the first commercially available video game.
 "Computer Space" is a derivative of the 1962 computer game "Spacewar!
", possibly the first video game to spread to multiple computer installations.
 It features a rocket, controlled by the player, engaged in a missile battle with a pair of flying saucers set against a background starfield.
 The goal is to score more hits than the enemy spaceships within a set time period, which awards a free round of gameplay.
 The game is enclosed in a custom fiberglass cabinet in one of four colors, which Bushnell designed himself to be futuristic.
Metal Slug (Japanese: メタルスラッグ , Hepburn: Metaru Suraggu ) is a series primarily of run and gun video games created by SNK.
 Spin-off games include a third-person shooter and a tower defense game.
 Originally created for Neo-Geo arcade machines and game consoles, the original games have also been ported to other consoles, with several later games created for various other platforms.
 The games focus on the Peregrine Falcon Squad, a small group of soldiers who fight against a rebel army, aliens and various other forces intent on world domination.
Simon is an electronic game of memory skill invented by Ralph H. Baer and Howard J. Morrison, with software programming by Lenny Cope.
 The device creates a series of tones and lights and requires a user to repeat the series.
 If the user succeeds the series becomes progressively longer and more complex.
 Once the user fails, the game is over.
 The original version was manufactured and distributed by Milton Bradley but after they went out of business, the product was taken over by Hasbro.
 Much of the assembly language was written by Charles Kapps , who taught computer science at Temple University and also wrote one of the first books on the theory of computer programming.
 "Simon" was launched in 1978 at Studio 54 in New York City and was an immediate success, becoming a pop culture symbol of the 1970s and 1980s.
"Dragon Quest" is a series of role-playing video games created by Yuji Horii and his studio, Armor Project, which are published by Square Enix (formerly Enix).
 The first game of the series premiered in Japan in 1986 on the Nintendo Entertainment System, and "Dragon Quest" games have subsequently been localized for markets in North America, Europe and Australia, on over a dozen video game consoles.
 In addition to traditional role-playing games, the series includes first-person adventure games, portable games, massively multiplayer online role-playing games, and games for mobile phones.
 "Dragon Quest" is Square Enix's second most successful franchise internationally behind the "Final Fantasy" franchise, having sold over 64 million units worldwide to date.
 It has been termed "Japan's most popular series" and "Japan's favorite series" by video game news organizations such as IGN, 1UP.
com, and GameSpy.

Question: The Father of Video Games Created What Game In 1978?
Answer: Simon