Bridge US is a San Francisco, California based legal services corporation that offers immigration services and resources in the United States.
 The company was founded in late 2012 after being incubated in the Harvard innovation lab.
The Psychiatry Innovation Lab is an incubator at the American Psychiatric Association that catalyzes the formation of innovative ventures to transform mental healthcare.
 It was founded by American psychiatrist and author Dr. Nina Vasan in 2015.
 The Lab nurtures early-stage ideas and ventures by investing in them with mentorship, education, funding, and collaboration opportunities with a community of mental health innovators.
The Joint Innovation Lab (JIL) is a joint venture between Vodafone, Verizon Wireless, China Mobile and SoftBank Mobile.
 It is backed up by handset makers LG Electronics, Research In Motion, Samsung Electronics and Sharp Corporation.
Jeff Watson (born March 26, 1973) is a Canadian game designer, writer, and educator.
 His principal topics of interest are pervasive and environmental game design, creative process design, and participatory media.
 He is currently an Assistant Professor of Interactive Media and Games at the USC School of Cinematic Arts, associate faculty at the USC Game Innovation Lab, and Director (with Stuart Candy) of the Situation Lab.
The Harvard innovation lab (i-Lab) is a new initiative which aims to promote team-based and entrepreneurial activities among Harvard students, faculty, entrepreneurs, and members of the Allston and Greater Boston community.
 The i-Lab's stated aim is to promote entrepreneurship and innovation across the University, bringing together many cross-curricular interests, including students from Harvard Business School, Harvard College, Harvard Faculty of Arts and Sciences, Harvard Extension School, Harvard Graduate School of Design, Harvard Graduate School of Education, Harvard Kennedy School, Harvard Law School, Harvard Medical School, Harvard School of Dental Medicine, Harvard School of Engineering and Applied Sciences, and Harvard School of Public Health.
Kitchen Budapest (KiBu) is an innovation lab based in Budapest, Hungary.
 It was founded in 2007 by a collective of media artists, theoreticians and coders from miscellaneous backgrounds with sponsorship from Magyar Telekom.
 Founder team includes Adam Somlai-Fischer, Peter Halacsy, Robin Nagy, Attila Nemes, and Eszter Bircsák.
 As one of the first media labs in Hungary, KiBu found its primary mission to instigate digital literacy and DIY techniques on the local scene.
 Ever since, KiBu has been actively present as an internationally recognized innovation lab with young researchers and developers forming its team.
Sharp Corporation (シャープ株式会社 , Shāpu Kabushiki-gaisha ) is a Japanese multinational corporation that designs and manufactures electronic products, headquartered in Sakai-ku, Sakai.
 Since 2016 it has been an integral part of Taiwan-based Foxconn Group.
 Sharp employs more than 50,000 people worldwide.
 The company was founded in September 1912 in Tokyo and takes its name from one of its founder’s first inventions, the Ever-Sharp mechanical pencil, which was invented by Tokuji Hayakawa in 1915.
Katherine Isbister is a game and human computer interaction researcher and designer, currently a professor in computational media at the University of California, Santa Cruz.
 Until June 2015, she was an associate professor at New York University, with a joint appointment in computer science and in the Game Center at the Tisch School of the Arts.
 At NYU, she was founding research director of the Game Innovation Lab.
 Isbister's research and design contributions center on how to create more compelling emotional and social qualities in games and other digital experiences.
 She has innovated in the areas of character/avatar/agent design and in researching and evaluating the user experience.
 Her book, "Better Game Characters by Design: A Psychological Approach", was nominated in 2006 for a "Game Developer Magazine" Frontline award.
 She is also co-editor of a book which outlines the state of the art in user research practices in studying games, titled "Game Usability: Advice from the Experts for Advancing the Player Experience".
The Fox Innovation Lab is Twentieth Century Fox's research and development center, located in Los Angeles.
 Working across all 21st Century Fox film and television divisions, the lab was created in 2014 as a hub for Fox's short- and long-term projects aimed at producing new consumer technologies and experiences.
 Hanno Basse, CTO, Twentieth Century Fox and Danny Kaye, Executive Vice President, global research and technology strategy, co-manage the Lab.
Karim R. Lakhani (born c. 1970) is a professor of business administration at Harvard Business School.
 He is the Principal Investigator of the Crowd Innovation Lab and NASA Tournament Lab at the Harvard Institute for Quantitative Social Science.
 His research and teaching focuses on open and user innovation.

Question: Where is the corporation headquartered that was founded in 1912 and that backs up the Joint Innovation Lab?
Answer: Sakai-ku, Sakai