Déjà Vu is a point-and-click adventure game set in the world of 1940s hard-boiled detective novels and movies.
 It was released in 1985 for Macintosh – the first in the MacVenture series – and later ported to several other systems, including the Amiga.
 Subsequent releases featured improved graphical features, including color.
Secret Files 3 is a point-and-click adventure game developed by Animation Arts and published by Deep Silver for Microsoft Windows.
 It is the sequel to the 2009 point-and-click adventure "".
KING Art Games is a German video game developer.
 The company is responsible for creating the point-and-click adventure "The Book of Unwritten Tales", including its prequel called "The Critter Chronicles" and the sequel "The Book of Unwritten Tales 2".
 Their other project that uses similar gameplay mechanics, is the point-and-click adventure "".
Nelly Cootalot: Spoonbeaks Ahoy!
 is a point-and-click adventure game developed by Alasdair Beckett.
 It was created as an indie game using the Adventure Game Studio game engine and released for free on the Internet on March 6, 2007.
 The game has been translated into Spanish, French, German and Polish.
Secret Files 2: Puritas Cordis (original German title Geheimakte 2: Puritas Cordis) is a point-and-click adventure game developed by Fusionsphere Systems and Animation Arts and published by Deep Silver for Microsoft Windows, Nintendo DS and Wii.
 It was unveiled at the 2007 Leipzig Games Convention.
 It is the sequel to the 2006 point-and-click adventure "".
Sam & Max: Freelance Police was a graphic adventure computer game developed by LucasArts from 2002 until its cancellation in 2004, and the final game in the company's adventure game era.
 "Freelance Police" was originally intended for release for Windows in early 2004 as a sequel to the 1993 title "Sam & Max Hit the Road".
 The game was based on the characters Sam and Max: an anthropomorphic dog and "hyperkinetic rabbity thing" who debuted in a 1987 comic book series created by Steve Purcell.
 "Freelance Police" was announced in August 2002, and showcased at the Electronic Entertainment Expo (E3) in 2003.
 Like its predecessor, "Freelance Police" was designed as a point-and-click adventure game, but used a 3D game engine in place of the SCUMM and GrimE engines used in older LucasArts adventure games.
 The project's development was led by Michael Stemmle, one of the original designers for "Sam & Max Hit the Road", while Steve Purcell assisted in developing the game's plot and providing artistic direction.
Secret Files: Sam Peters is a point-and-click adventure game developed by Animation Arts and published by Deep Silver for Microsoft Windows, iOS and Android.
 It is the sequel to the 2012 point-and-click adventure "Secret Files 3".
Darin Adler was the technical lead for Apple Computer's System 7 operating system release.
 During 1985–1987 he worked for ICOM Simulations as primary developer of the MacVenture game engine which ran Déjà Vu: A Nightmare Comes True, Uninvited, and Shadowgate.
 Adler went on to work at General Magic and Eazel.
The Visitor is a point-and-click adventure game by Jay "Zeebarf" Ziebarth.
 It was published by Newgrounds in 2007.
 It was Zeebarf's first point-and-click adventure game with the game company ClickShake Games.
 "The Visitor" requires logic and common sense to guide an alien parasite through its new earthly surroundings in this interactive horror adventure.
 The second Visitor game came out in 2010 and was called "The Visitor: Massacre at Camp Happy".
 It is an eat-and-grow based game in which a player must use cunning to beat the levels, gaining the qualities and sizes from the animals you eat.
 The third game, The Visitor Returns, was released in 2011.
The Dig is a point-and-click adventure game developed by LucasArts and released in 1995 as a CD-ROM for PC and Macintosh computers.
 Like other LucasArts adventure games, it uses the SCUMM video game engine.
 It also features a full voice-acting cast, including notable voice actors Robert Patrick and Steven Blum, and a digital orchestral score.
 The game uses a combination of drawn two-dimensional artwork and limited, pre-rendered three-dimensional movies, with the latter created by Industrial Light & Magic.

Question: Darin Adler was a developer of the game engine that ran which point-and-click adventure?
Answer: Déjà Vu