Game engine recreations are remade engine interpreters for video games that replace the original engine binary that came with the original game.
 A notable example of game engine recreation is ScummVM which successfully recreated the SCUMM engine of classical LucasArts' point and click adventures. For further examples, refer to the list of game engine recreations.
NBA Live 2000 is the 2000 installment of the "NBA Live" video games series.
 The cover features Tim Duncan of the San Antonio Spurs.
 The game was developed by EA Sports and released on October 31, 1999.
 Don Poier is the play-by-play announcer with Reggie Theus on color commentary.
 A release of the game for the Game Boy Color was cancelled.
 The game features Michael Jordan in his first official appearance in the series.
 The PC version of the game introduced EA's "Face in the Game" feature, allowing players to use custom facial photographs on created players.
 It was also the final NBA Live game released for Nintendo 64.
 "NBA Live 2000" is followed by "NBA Live 2001".
Game engine recreation is a denomination for game engines that are clones of the original game engine binary that came with the video games.
 The main motivation behind such a project is the wish to play the game on other operating systems than those supported by the original game engine.
Amazon Lumberyard is a free cross-platform triple-A game engine developed by Amazon and based on the architecture of CryEngine, which was licensed from Crytek in 2015.
 The engine features integration with Amazon Web Services to allow developers to build or host their games on Amazon's servers, as well as support for livestreaming via Twitch.
 Additionally, the engine includes Twitch ChatPlay, where viewers of the Twitch stream can influence the game through the associated chat, a method of play inspired by the "Twitch Plays Pokémon" phenomenon.
 The source code is available to end users with limitations: users may not publicly release the Lumberyard engine source code or use it to release their own game engine.
 Lumberyard launched on February 9, 2016 alongside GameLift, a fee-based managed service for deploying and hosting multiplayer games, intended to allow developers to easily develop games that attract "large and vibrant communities of fans."
 s of February 2017 , the software is currently in beta and can be used to build games for Microsoft Windows, PlayStation 4, Xbox One, with limited support for iOS and Android, and support for Linux and Mac coming as well.
 Virtual reality integration was added in Beta 1.3, allowing developers to build games supporting devices like Oculus Rift and HTC Vive.
Madden NFL 25 is an American football sports video game based on the National Football League and published by EA Sports.
 It was released for PlayStation 3 and Xbox 360 in August 2013.
 Instead of numbering it "Madden NFL 14" with the year like in previous versions, the "25" in the title refers to the 25th anniversary of the "Madden NFL" series.
 The eighth-generation console versions of "Madden NFL 25" are the very first games to run on EA Sports's Ignite game engine.
 However, the seventh generation versions still run on EA's previous game engine, Impact.
 The seventh-generation versions featured former Detroit Lions running back Barry Sanders on the cover, while the eighth-generation versions featured Minnesota Vikings running back Adrian Peterson, and were released as launch titles for the PlayStation 4 and Xbox One in November 2013.
A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.
 The core functionality typically provided by a game engine includes a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and may include video support for cinematics.
 The process of game development is often economized, in large part, by reusing/adapting the same game engine to create different games, or to make it easier to port games to multiple platforms.
Frostbite is a game engine developed by EA DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, and now eighth generation game consoles PlayStation 4 and Xbox One.
 The game engine was originally employed in the "Battlefield" video game series, but would later be expanded to other first-person shooter video games and a variety of other genres.
 To date, Frostbite has been exclusive to video games published by Electronic Arts.
FIFA 08 (named FIFA Soccer 08 in North America) is the 2007 installment of EA Sports' series of football video games. Developed by EA Canada, it is published by Electronic Arts worldwide under the EA Sports label.
 It was released on all popular gaming formats in September 2007 in Europe, Australia, and Asia, and in October 2007 in North America.
 The PlayStation 3 and Xbox 360 versions of the game feature an improved game engine with superior graphics and different commentators and are dubbed "next-generation" by EA.
 On all other platforms—including the PC—the game utilizes an older engine.
 The Nintendo DS version features fewer teams, stadiums, game modes and kits due to the limitations of the machine's storage medium.
The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game "Unreal".
 Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs, and other RPGs. With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today.
 It has won several awards, including the Guinness World Records award for "most successful video game engine."
Battlefield is a series of first-person shooter video games that started out on Microsoft Windows and OS X with "Battlefield 1942", which was released in 2002.
 The series is developed by Swedish company EA DICE and is published by American company Electronic Arts.
 The series features a particular focus on large maps, teamwork and vehicle warfare.
 The PC games in the series are mainly focused on online multiplayer.
 The "Battlefield" series has been played by more than 50 million players worldwide as of 2012, across 11 games and 12 expansion packs released since its inception in 2002.

Question: This EA video games series with Sweedish developers featured Frostbrite game engine before any other games of it's kind?
Answer: Battlefield