Crash Boom Bang!
, known in Japan as Crash Bandicoot Festival, is a party game developed by Dimps and published by Vivendi Universal Games in Japan and by Sierra Entertainment internationally for the Nintendo DS.
 It was released in Japan on July 20, 2006, in North America on October 10, 2006, in Europe on October 27, 2006, and in Australia on November 2, 2006.
 It is the only game in the "Crash Bandicoot" series to be developed by a Japanese company and the first to be released in Japan before North America.
Crash Nitro Kart is a 2003 racing video game developed by Vicarious Visions published by Universal Interactive and distributed by Vivendi Universal Games.
 The Game Boy Advance, GameCube, PlayStation 2, Xbox versions were released in North America on November 11, 2003 and in Europe on November 28, 2003; The N-Gage version of the game was released in Europe on June 30, 2004 and in North America on July 28, 2004.
 The Mobile version was released on September 20, 2004.
 The PlayStation 2 version was re-released in the three-disc "Crash Bandicoot Action Pack" compilation (alongside "Crash Twinsanity" and "Crash Tag Team Racing") in the United States on June 12, 2007 and in Europe on July 20, 2007.
Game studies is the study of games, the act of playing them, and the players and cultures surrounding them.
 It is a discipline of cultural studies that deals with all types of games throughout history.
 This field of research utilizes the tactics of, at least, anthropology, sociology and psychology, while examining aspects of the design of the game, the players in the game, and finally, the role the game plays in its society or culture.
 Game studies is oftentimes confused with the study of video games, but this is only one area of focus; in reality game studies encompasses all types of gaming, including sports, board games, etc.
Princess Maker (プリンセスメーカー ) is a series of life simulation bishōjo games by the video game and anime production company Gainax.
 The first "Princess Maker", while popular enough to be translated into Chinese, was never released in the United States. "
Princess Maker 2" was translated by SoftEgg for a North American release, but this release was cancelled because publisher Intracorp went bankrupt.
 "Princess Maker 3", "Princess Maker 4", and "Princess Maker 5" have subsequently been released too, as did several spin-off games.
 The series has been translated and released in Korea (Fujitsu) and Taiwan (Kingformation).
 An English release of "Princess Maker 2" was attempted in mid-90s, but it resulted in failure, and no games in this series were released in English until "Princess Maker 2 Refine" in 2016. "
Petite Princess Yucie", an anime series loosely based on the third game but with characters from all of the games, ran for 26 episodes in 2002-03.
Crash Twinsanity is a platformer video game, developed by Traveller's Tales and published by Vivendi Universal Games in North America and by Sierra Entertainment in Europe and Australia, for the PlayStation 2 and Xbox.
 The PlayStation 2 version was re-released in the three-disc "Crash Bandicoot Action Pack" compilation (alongside "Crash Nitro Kart" and "Crash Tag Team Racing") in the United States on June 12, 2007, and in Europe on July 20, 2007.
"Crash Bandicoot" is a video game series created by Andy Gavin and Jason Rubin.
 It is published by Activision, Sierra Entertainment, Vivendi Universal Games, Konami, Universal Interactive Studios, and Sony Computer Entertainment, with entries developed by Polarbit, Radical Entertainment, Vicarious Visions, Traveller's Tales, Eurocom, and Naughty Dog.
 The series debuted in 1996 with the Sony PlayStation video game "Crash Bandicoot", premiered in North America on September 9, 1996.
 Most "Crash Bandicoot" games have either been platform games or released for Sony consoles and handhelds.
Crash!
 The Bankrupt Game is an Italian card game created in 2003 by Giacomo Sottocasa and published by Rose & Poison, a small publisher of RPGs.
PÜNCT is a two-player strategy board game.
 It is the sixth (and final) release in the "GIPF" project of six abstract strategy games, although it is considered the fifth game in the project.
 It was released in 2005.
 "PÜNCT" won the "Games Magazine" Best Abstract Strategy game for 2007.
Bohnanza is a German-style card game of trading and politics, designed by Uwe Rosenberg and released in 1997 by Amigo Spiele in German and by Rio Grande Games in English.
 It is played with a deck of cards with comical illustrations of eleven different types of beans (of varying scarcities), which the players are trying to plant and sell in order to raise money.
 The principal restriction is that players may only be farming two or three types of bean at once, but they obtain beans of all different types randomly from the deck, and so must engage in trading with the other players to be successful.
 The original game is for three to five players and takes about one hour to play, but the Rio Grande edition adds alternative rules to allow games for two or seven players.
Juiced is a racing video game for Microsoft Windows, PlayStation 2, Xbox, and mobile phone.
 The game was delayed for release in 2004 because its original publisher, Acclaim, went bankrupt.
 Juice Games and Fund 4 Games retained ownership of the property and sold the game to THQ, who funded the project for a further six months of improvements.
 In early 2006, British software publisher Focus Multimedia re-released the PC version of "Juiced" at a new budget price as part of its "Essential" games series.
 The game offers different modes including "career" and "arcade" that present the player with challenges of increasing difficulty.
 The player can customize the car to suit their style and unlock new ones in arcade mode.
 The game features nitrous boosts, similar to that of other racing games.
 "Juiced" went to number one in the United Kingdom MCV sales charts and its first version sold 2.5 million units.

Question: Are Crash! The bankrupt game and PÜNCT both types of games?
Answer: yes