A diceless role-playing game is a role-playing game which is not based on chance: it does not use randomisers to determine the outcome of events in its role-playing game system.
 The style of game is known as "diceless" because most games use dice as their randomiser; some games such as "Castle Falkenstein" use other randomisers such as playing cards as substitutes for dice, and are not considered "diceless".
Children of the Sun is a "Dieselpunk" role-playing game created by the now defunct Misguided Games, Inc. in 2002.
 Set on Krace, an island of giant, supernaturally tough trees, it was part of a generation of dieselpunk settings that appeared beginning in the late 1990s.
 Most notable about the game was its original Token System, which allowed the player to use a token to determine initiative and to interrupt other character's turns.
The Burning Wheel is a fantasy role-playing game independently written and published by Luke Crane.
 The game uses a dice pool mechanic (using only standard six-sided dice) for task resolution and a character generation system that tracks the history and experiences of new characters from birth to the point they begin adventuring.
A role-playing video game (commonly referred to as role-playing game or RPG, as well as computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world.
 Many role-playing video games have origins in tabletop role-playing games (Including "Dungeons & Dragons") and use much of the same , settings and game mechanics.
 Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion.
 The electronic medium removes the necessity for a gamemaster and increases combat resolution speed.
 RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.
A tabletop role-playing game (or pen-and-paper role-playing game) is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech.
 Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines.
 Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.
The history of role-playing games begins with an earlier tradition of role-playing, which combined with the rulesets of fantasy wargames in the 1970s to give rise to the modern role-playing game.
 A role-playing game (RPG) is a type of game in which the participants assume the roles of characters and collaboratively create stories.
 Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a system of rules and guidelines.
 Within the rules, they may improvise freely; their choices shape the direction and outcome of the games.
Jenna Katerin Moran, previously Rebecca Sean Borgstrom (born March 3, 1972) is a role-playing game writer.
The Amber Diceless Roleplaying Game is a role-playing game created and written by Erick Wujcik, set in the fictional universe created by author Roger Zelazny for his "Chronicles of Amber".
 The game is unusual in that no dice are used in resolving conflicts or player actions; instead a simple diceless system of comparative ability, and narrative description of the action by the players and gamemaster, is used to determine how situations are resolved.
2300 AD is a hard science fiction tabletop role-playing game created by Game Designers Workshop, originally offered as an alternative to the space opera portrayed by the company's leading science fiction role-playing game, "Traveller".
 In fact it was originally titled "Traveller: 2300", but this caused confusion as the game used neither the rules system nor the setting of the original "Traveller".
 The game was therefore renamed in its 2nd edition.
Nobilis is a contemporary fantasy role-playing game created by Jenna K. Moran, writing under the name R. Sean Borgstrom.
 The player characters are "Sovereign Powers" called "the Nobilis"; each Noble is the personification of an abstract concept or class of things such as Time, Death, cars, or communication.
 Unlike most role-playing games, "Nobilis" does not use dice or other random elements to determine the outcome of characters' actions, but instead uses a point-based system for task resolution.

Question: What type of system does the role-playing game created by writer Jenna Katerin Moran use to determine task resolution?
Answer: point-based system