In mathematics, a Sturmian word (Sturmian sequence or billiard sequence), named after Jacques Charles François Sturm, is a certain kind of infinitely long sequence of characters.
 Such a sequence can be generated by considering a game of English billiards on a square table.
 The struck ball will successively hit the vertical and horizontal edges labelled 0 and 1 generating a sequence of letters.
 This sequence is a Sturmian word.
Awithlaknannai Mosona is a two-player strategy board game from the Zuni Native American Indian tribe of New Mexico, United States.
 It is unknown how old the game is.
 The game was described by Stewart Culin in his book "Games of the North American Indians Volume 2: Games of Skill" (1907).
 In this book, it was named Awithlaknan Mosona.
 Awithlaknannai Mosona resembles another Zuni board game called Kolowis Awithlaknannai (Fighting Serpents) with few minor differences.
 The former having a smaller board, and depending upon the variant, it also has less lines joining the intersection points.
 The rules are the same.
 Awithlaknannai Mosona belongs to the draughts and Alquerque family of games as pieces hop over one another when capturing.
 It is actually more related to Alquerque, since the board is made up of intersection points and lines connecting them.
 It is thought that the Spanish had brought Alquerque to the American Southwest, and Awithlaknannai Mosona may have been an evolution from Alquerque.
 However, in Stewart Culin's 1907 book, the Zunis claim that they had adopted a hunt game from Mexico similar to Catch the Hare and the Fox games of Europe, and transformed it into Awithlaknannai Mosona.
 In these games, one player has more pieces over the other, however, the other player's piece has more powers.
 The Zuni's equalized the numbers of pieces and their powers, and also may have transformed the board making its length far exceed its width.
 Diagonal lines also replaced orthogonal lines altogether.
 However, the hunt game from Mexico may have used an Alquerque board even though the game mechanics of their new game, Awithlaknannai Mosona, were completely different.
The LOGO Board Game is for 2 to 6 players (or teams) aged 12 and up.
 Players travel round the board of purple, yellow, green, and red spaces, based on correctly answered questions, until they reach the winning zone in the center.
 The questions are based on logos, products and packaging of well-known brands.
Upwords (also branded as Scrabble Upwords in the United States and Canada, and Topwords Crucimaster, Betutorony, Palabras Arriba, Stapelwoord in other countries) is a board game invented by Elliot Rudell and originally published by the Milton Bradley Company, now a division of Hasbro.
 The game remains under license to Hasbro by Rudell Design, LLC.
 Upwords is similar to "Scrabble", or "Words With Friends", in that players build words using letter tiles on a gridded gameboard.
 The point of difference is that in Upwords letters can be stacked on top of other letters already on the gameboard to create new words.
 The higher the stack of letters, the more points are scored.
 This typically makes words built in later turns of the game more valuable than earlier words, increasing play intensity and adding a level of strategy unique to Upwords.
 The memorization of two-letter words is considered a useful skill in this game.
Francis Tresham is a United Kingdom-based board game designer who has been producing board games since the early 1970s.
 Tresham founded and ran games company Hartland Trefoil (founded 1971), a company well known for its "Civilization" board game, until its sale to MicroProse in 1997.
 His "1829" game was the first of the "18xx" board game series and some of his board games have inspired Sid Meier computer games such as "Railroad Tycoon".
Key Largo is a German-style board game designed by Paul Randles with Mike Selinker and Bruno Faidutti.
 It was published in 2005 by Tilsit Editions and in 2008 by Paizo Publishing.
 The game takes place in 1899 in the Key Largo area of Florida, where treasure-hunting companies seek gold and artifacts from shipwrecks before the hurricane season.
 The players hire divers, buy equipment, and search wrecks throughout the game.
 The game has a simultaneous action sequence which lets players choose locations for their ships to go twice per day, in the course of a ten-day game sequence.
Acronymble is a board game that came on the market in 1991.
 It challenges players to create funny acronyms (known as "noodles") from a random sequence of letters.
Pasang is a two-player abstract strategy board game from Brunei.
 The game is often referred to as Pasang Emas which is actually a software implementation of the traditional board game.
 The object of this game is to acquire the most points by capturing black and white tokens on the board.
 Black tokens are worth 1 point, and white tokens are worth 2 points.
 The board is initially laid out with all 120 black and white tokens in one of over 30 traditional patterns.
 Players choose a piece called a "ka" which is used to capture the tokens on the board.
 Each player's "ka" moves around the board capturing as many tokens as possible.
 As a note, the "kas" are the only mobile pieces in the game.
 The other pieces are stationary, and are captured by the "kas".
 Players must capture token(s) during their turn, or lose the game.
 When all tokens have been captured from the board, the player with the most points is the winner.
 However, if there are any tokens left on the board, and none can be captured on a player's turn, then that player loses the game, and the other player is the winner.
Sequence, a board-and-card game, was invented by Douglas Reuter in Owatonna, Minnesota, over a two-year period in the 1970s.
 Mr. Reuter originally called the game, "Sequence Five".
 Reuter spent years developing the concept, and, in June 1981, granted Jax Ltd. an exclusive license to manufacture, distribute and sell the board game, Sequence, and its subsequent variations.
 The game was first sold in a retail store in 1982.
Sher-bakar is a two-player abstract strategy board game from Punjab, India.
 It is a hunt game.
 It uses an Alquerque board, and therefore, Sher-bakar is specifically a tiger hunt game (or tiger game).
 There are two tigers attempting to elude and capture as many of the other player's pieces which in other hunt games in this part of the world is often referred to as a goat, cows, lamb, or men.
 An interesting and uncommon feature in this game is that the goats, cows, lamb, or men are piled up on four points of the board at the beginning of the game.
 Piling up pieces is an unusual feature in hunt games or any board game in general.
 The only other hunt game that uses this feature is Bagh bandi, a game closely related to Sher-bakar.
 Hereinforth, the white pieces will be referred to as goats.

Question: Which game is based on using a sequence of letters, Logo Board Game or Acronymble?
Answer: Acronymble