This is a list of Native American actors in the United States, including Alaskan Natives and American Indians. Native American identity is a complex and contested issue rooted in political sovereignty that pre-dates the creation of colonial nation states like the U.S. and Canada and persists into the 21st century recognized under international law by treaty.
 The Bureau of Indian Affairs defines Native American as having American Indian or Alaska Native ancestry.
 Legally, being Native American is defined as being enrolled in a federally recognized tribe or Alaskan village.
 Ethnologically, factors such as culture, history, language, religion, and familial kinships can influence Native American identity.
 All individuals on this list should have Native American ancestry.
 Historical figures might predate tribal enrollment practices and would be included based on ethnological tribal membership, while any contemporary individuals should either be enrolled members of federally recognized tribes or have cited Native American ancestry and be recognized as being Native American by their respective tribes(s).
 Contemporary unenrolled individuals are listed as being of descent from a tribe.
William Wells Bent (1809—1869) was primarily known as a trader, and rancher in the American West, with forts in Colorado.
 He also acted as a mediator among the Cheyenne Nation, other Native American tribes and the expanding United States.
 With his brothers, Bent established a trade business along the Santa Fe Trail.
 In the early 1830s Bent built an adobe fort, called Bent's Fort, along the Arkansas River in present-day Colorado.
 Furs, horses and other goods were traded for food and other household goods by travelers along the Santa Fe trail, fur-trappers, and local Mexican and Native American people.
 Bent negotiated a peace among the many Plains tribes north and south of the Arkansas River, as well as between the Native American and the United States government.
Native American jewelry refers to items of personal adornment, whether for personal use, sale or as art; examples of which might include necklaces, earrings, bracelets, rings and pins, as well as ketohs, wampum, and labrets, made by one of the Indigenous peoples of the United States.
 Native American jewelry normally reflects the cultural diversity and history of its makers, but tribal groups have often borrowed and copied designs and methods from other, neighboring tribes or nations with which they had trade, and this practice continues today.
 Native American tribes continue to develop distinct aesthetics rooted in their personal artistic visions and cultural traditions.
 Artists may create jewelry for adornment, ceremonies, and display, or for sale or trade.
 Lois Sherr Dubin writes, "[i]n the absence of written languages, adornment became an important element of Indian communication, conveying many levels of information."
 Later, jewelry and personal adornment "...signaled resistance to assimilation.
 It remains a major statement of tribal and individual identity."
Native American Weaponry was used by Native Americans to hunt and to do battle with other Native American tribes.
 Native American weaponry can be grouped into 5 classifications: Striking Weapons, Cutting Weapons, Piercing Weapons, Defensive Weapons, and Symbolic Weapons.
Impacts of Native American gaming can be positive or negative, depending on the tribe and its location.
 In the 1970s, various Native American tribes took unprecedented action to initiate Native gaming enterprises.
 In doing so, they created not only a series of legal struggles between the federal, state, and tribal governments but also a groundbreaking way to revitalize the Native American economy.
 Native American gaming has grown from bingo parlors to high-stakes gaming and is surrounded by controversy on many different levels.
 There are disputes concerning tribal sovereignty, negative effects of gaming, and a loss of Native American culture.
 In the United States the Indian Gaming Regulatory Act was passed in 1988 in order to secure collaboration between the states and tribes and also in order for the federal government to oversee gaming operations.
 Native American gaming has proven to be extremely lucrative for several tribes, but it has also been unsuccessful in some instances.
 Native American gaming is contingent upon and only beneficial to its respective reservation.
The Northwest Indian War (1785–1795), also known as the Ohio War, Little Turtle's War, and by other names, was a war between the United States and a confederation of numerous Native American tribes, with support from the British, for control of the Northwest Territory.
 It followed centuries of conflict over this territory, first among Native American tribes, and then with the added shifting alliances among the tribes and the European powers of France and Great Britain, and their colonials.
Native American religions are the spiritual practices of the indigenous peoples of the Americas.
 This article focuses on Native North Americans.
 Traditional Native American ceremonial ways can vary widely, and are based on the differing histories and beliefs of individual tribes, clans and bands.
 Early European explorers describe individual Native American tribes and even small bands as each having their own religious practices.
 Theology may be monotheistic, polytheistic, henotheistic, animistic, or some combination thereof.
 Traditional beliefs are usually passed down in the forms of oral histories, stories, allegories and principles, and rely on face to face teaching in one's family and community.
The Sioux also known as Dakota, are groups of Native American tribes and First Nations peoples in North America.
 The term can refer to any ethnic group within the Great Sioux Nation or to any of the nation's many language dialects.
 The Sioux comprise three major divisions based on language divisions: the Dakota, Lakota, and Nakota.
Kansas is a U.S. state in the Midwestern United States.
 Its capital is Topeka and its largest city is Wichita.
 Kansas is named after the Kansa Native American tribe, which inhabited the area.
 The tribe's name (natively "kką:ze ") is often said to mean "people of the (south) wind" although this was probably not the term's original meaning.
 For thousands of years, what is now Kansas was home to numerous and diverse Native American tribes.
 Tribes in the eastern part of the state generally lived in villages along the river valleys.
 Tribes in the western part of the state were semi-nomadic and hunted large herds of bison.
Oneota is a designation archaeologists use to refer to a cultural complex that existed in the eastern plains and Great Lakes area of what is now the United States from around AD 900 to around 1650 or 1700.
 Based on classification defined in Gordon Willey and Philip Phillips' 1958 book "Method and Theory in American Archaeology", the Oneota culture belongs to formative stage.
 The culture is believed to have transitioned into various Macro-Siouan cultures of the protohistoric and historic times such as Ioway.
 A long-accepted ancestry to the Ho-chunk has yet to be conclusively demonstrated.

Question: Which group of Native American tribes have roots in the Oneota?
Answer: Sioux