Tale of the Outer Planes is an adventure module for the "Dungeons & Dragons" fantasy role-playing game, set in that game's Outer Planes.
 TSR, Inc. published the module in 1988 for the "Advanced Dungeons & Dragons" rules.
 The module is a collection of adventures designed by Deborah A. Christian, Vince Garcia, Thomas M. Kane, David and Martha Ladyman, Christopher Mortika, John Nephew, Bruce Nesmith, Bill Slavicsek, Rick Swan, John Terra, and Ray Winninger.
 Its cover art is by Jeff Easley.
 Its interior art is by Chris Miller and Jeff Easley, and cartography by Dave LaForce.
The Temple of Elemental Evil is an adventure module for the fantasy role-playing game "Dungeons & Dragons", set in the game's "World of Greyhawk" campaign setting.
 The module was published by TSR, Inc. in 1985 for the first edition "Advanced Dungeons & Dragons" rules.
 It was written by Gary Gygax and Frank Mentzer, and is an expansion of an earlier Gygax module, The Village of Hommlet (TSR, 1979).
 "The Temple of Elemental Evil" is also the title of a related 2001 Thomas M. Reid novel and an Atari computer game, and the term is used by fans of the setting to refer to the fictional Temple itself.
White Dwarf is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products.
Mordenkainen's Fantastic Adventure by Robert J. Kuntz and Gary Gygax is an adventure module for the "Dungeons & Dragons" role-playing game, published by TSR, Inc. in 1984.
 It originally bore the code "WG5" and was intended for use with the "Advanced Dungeons & Dragons" first edition rules.
 Because it is one of the "WG" modules, it is a module intended for the "World of Greyhawk" campaign setting.
 It was later updated in 2004 to the Third Edition Revised rules in "Dungeon" magazine, issue #112, as Maure Castle.
 There were subsequently two additional installments in issues #124 and #139.
The Official RPGA Handbook is an adventure module for the "Dungeons & Dragons" fantasy role-playing game, set in the game's World of Greyhawk campaign setting.
 TSR, Inc. published the module in 1987 for the first edition "Advanced Dungeons & Dragons" rules.
 It is part of the "C" series of modules, a set of unrelated adventures originally designed for competition play ("c" being the first letter in "competition").
Dwellers of the Forbidden City is an adventure module, or pre-packaged adventure booklet, ready for use by Dungeon Masters in the "Dungeons & Dragons" ("D&D") fantasy role-playing game.
 The adventure was first used as a module for tournament play at the 1980 Origins Game Fair, and was later published by TSR in 1981 for use with the first edition "Advanced Dungeons & Dragons" rules.
 The module was written by game designer David "Zeb" Cook, who partly ascribes his hiring by TSR to his work on this module.
 In the adventure, the characters are hired to find an object taken to a lost oriental-style city, which has been taken over by a cult of snake-worshipers, the yuan-ti, and their servants, the mongrelmen and tasloi.
 The module was ranked as the 13th greatest "Dungeons & Dragons" adventure of all time by "Dungeon" magazine for the 30th anniversary of the "Dungeons & Dragons" game in 2004.
Gargoyle is an adventure module for the fantasy role-playing game "Dungeons & Dragons", set in the game's World of Greyhawk campaign setting.
 The module has the code WG9 and was published by TSR, Inc. in 1989 for the second edition Advanced Dungeons & Dragons rules.
Pharaoh is an adventure module for the "Dungeons & Dragons" fantasy role-playing game.
 The module was published in 1982 by TSR, Inc. for the first edition "Advanced Dungeons & Dragons" rules.
 It formed the first of the three-part "Desert of Desolation" module series.
 The module was written by Tracy and Laura Hickman; Tracy Hickman would later go on to help create the "Dragonlance" campaign setting.
The Lost Caverns of Tsojcanth is an adventure module for the "Dungeons & Dragons" fantasy role-playing game.
 It was written by Gary Gygax and published by TSR in 1982 for the first edition "Advanced Dungeons & Dragons" ("AD&D") rules.
 The 64-page adventure bears the code "S4" ("S" for "special") and is set in the Greyhawk campaign setting.
 It is divided into two parts, a 32-page adventure, and a 32-page booklet of monsters and magic items.
 The plot involves the player characters investigating rumors of lost treasure.
 After traversing a wilderness and two levels of dungeons, the players face Drelnza, the vampiric daughter of long-deceased archmage Iggwilv.
Treasure Hunt is an adventure module for the "Advanced Dungeons & Dragons" ("AD&D") role-playing game, written by Aaron Allston for the 1st edition "Advanced Dungeons & Dragons" ("AD&D") rules.
 The player characters must evolve into their roles as the adventure progresses, beginning as slaves on a galley who become freed after a shipwreck on an island where orcs and goblins contend over a treasure.
 The adventure received a positive review from "White Dwarf" magazine.

Question: Which magazine advertises for Games Workshop and gave a positive review of Treasure Hunt, an adventure module for the "Advanced Dungeons & Dragons" role-playing game?
Answer: White Dwarf