A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion.
 In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other.
 That number is often three, and these games are called match-three games.
Khet partug (Pashto: خت پړتوګ‎ , "khət paṛtūg"), or khat partoog, is a type of shalwar kameez traditionally worn in Afghanistan and the mostly Pashtun dominated parts of western and northwestern Pakistan.
Artillery games are early two or three-player (usually turn-based) video games involving tanks fighting each other in combat or similar.
 Artillery games are among the earliest computer games developed; the theme of such games is an extension of the original uses of computer themselves, which were once used to calculate the trajectories of rockets and other related military-based calculations.
 Artillery games have been described as a type of "shooting game", though they are more often classified as a type of strategy video game.
A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces.
 This could involve forming a path between two or more goals, completing a closed loop, or connecting all of one's pieces so they are adjacent to each other.
 Connection games typically have simple rules, but complex strategies.
 They have minimal components and may be played as board games, computer games, or even paper and pencil games.
A social network game is a type of online game that is played through social networks.
 They typically feature multiplayer gameplay mechanics.
 Social network games were originally implemented as browser games.
 As mobile gaming took off, the games moved to mobile as well.
 While they share many aspects of traditional video games, social network games often employ additional ones that make them distinct.
 Traditionally they are oriented to be casual games.
A location-based game (or location-enabled game) is a type of pervasive game in which the gameplay evolves and progresses via a player's location.
 Thus, location-based games must provide some mechanism to allow the player to report their location, frequently this is through some kind of localization technology, for example by using satellite positioning through GPS.
 "Urban gaming" or "street games" are typically multi-player location-based games played out on city streets and built up urban environments.
 Various mobile devices can be used to play location-based games; these games have been referred to as "location-based mobile games", merging location-based games and mobile games.
 Examples of such games include geocaching, BotFighters, "Ingress", and "Pokémon Go".
In the "Dungeons & Dragons" fantasy role-playing game, creature types are rough categories of creatures which determine the way game mechanics affect the creature.
 In the 3rd edition and related games, there are between thirteen and seventeen creature types.
 Creature type is determined by the designer of a monster, based upon its nature or physical attributes.
 The choice of type is important, as all creatures which have a given type will share certain characteristics (with some exceptions).
 In 3rd and 3.5 editions, type determines features such as hit dice, base attack bonus, saving throws, and skill points.
Psychosis ("Paranoia" in Japan) is a side scrolling shooter type game for the TurboGrafx-16/PC Engine.
 It was released in 1990 by NAXAT Soft, which also released the games "Alien Crush" and "Devil's Crush" (two pinball type games.)
 When released it was praised for its colorful graphics and original backstory.
 It was released on the Wii Virtual Console in all nations in 2008.
Khet is a chess-like abstract strategy board game using lasers that was formerly known as Deflexion.
 Players take turns moving Egyptian-themed pieces around the playing field, firing their low-powered laser diode after each move.
 Most of the pieces are mirrored on one or more sides, allowing the players to alter the path of the laser through the playing field.
 When a piece is struck by a laser on a non-mirrored side, it is eliminated from the game.
Quarto is a board game for two players invented by Swiss mathematician Blaise Müller in 1991.
 It is published and copyrighted by Gigamic.

Question: Khet and Quarto, are games of what type?
Answer: board