Squatter is a board game that was launched at the Royal Melbourne Show in 1962, invented by Robert Crofton Lloyd.
 With more than 500,000 games sold in Australia alone, it became the most successful board game ever developed in Australia.
 Superficially, Squatter has the appearance of a "Monopoly"-type game.
 However, unlike Monopoly, all players remain in the game until the end.
 Players each start the game with their own sheep station and aim to be the first player to improve and irrigate their pastures and then fully stock their sheep station.
 Players run their sheep station as a business venture, to earn enough money to pay for the seasonal running expenses and to finance the improvements that are required to win the game.
 The Squatter game presents players with a mixture of strategy and luck that reflects the many challenges facing any form of livestock raising.
 These challenges include droughts, floods and bushfires, as well as disease, variable livestock prices, and luck.
 In 1999, a version became available on PC CD-ROM.
 However the PC version was not commercially successful and is no longer available.
Pasang is a two-player abstract strategy board game from Brunei.
 The game is often referred to as Pasang Emas which is actually a software implementation of the traditional board game.
 The object of this game is to acquire the most points by capturing black and white tokens on the board.
 Black tokens are worth 1 point, and white tokens are worth 2 points.
 The board is initially laid out with all 120 black and white tokens in one of over 30 traditional patterns.
 Players choose a piece called a "ka" which is used to capture the tokens on the board.
 Each player's "ka" moves around the board capturing as many tokens as possible.
 As a note, the "kas" are the only mobile pieces in the game.
 The other pieces are stationary, and are captured by the "kas".
 Players must capture token(s) during their turn, or lose the game.
 When all tokens have been captured from the board, the player with the most points is the winner.
 However, if there are any tokens left on the board, and none can be captured on a player's turn, then that player loses the game, and the other player is the winner.
Quarto is a board game for two players invented by Swiss mathematician Blaise Müller in 1991.
 It is published and copyrighted by Gigamic.
The Game of Life, also known simply as Life, is a board game originally created in 1860 by Milton Bradley, as The Checkered Game of Life.
 "The Game of Life" was America's first popular parlour game.
 The game simulates a person's travels through his or her life, from college to retirement, with jobs, marriage, and possible children along the way.
 Two to six players can participate in one game.
 Variations of the game accommodate eight to ten players.
Damath is a two-player educational board game combining the board game "Dama" (Filipino word for Checkers) and Math.
 It is used as a teaching tool for both elementary and high school mathematics.
 Every piece has a corresponding number and each even (white) square on board has a mathematical symbol.
 The game was invented by Jesus L. Huenda.
 The game is commonly played in all elementary and secondary schools in the Philippines.
 In 2017, some developments in the game was proposed by Annsherina Ramilo to accommodate the needs of students who have special needs .
 The proposed inclusive version of the game rules was evaluated by a panel consisting of popular and respected Damath players such as Acey Edward Eli, Jocelyn Marie Gahol, Camila Villena, Ma.
 Teresa Duran and headed by Lucienne Marie Andres .
Risk is a strategy board game of diplomacy, conflict and conquest for two to six players.
 The standard version is played on a board depicting a political map of the earth, divided into forty-two territories, which are grouped into six continents. Turn rotates among players who control armies of playing pieces with which they attempt to capture territories from other players, with results determined by dice rolls.
 Players may form and dissolve alliances during the course of the game.
 The goal of the game is to occupy every territory on the board and in doing so, eliminate the other players.
 The game can be lengthy, requiring several hours to multiple days to finish.
 European versions are structured so that each player has a limited "secret mission" objective that shortens the game.
Terra Mystica is a German-style board game for two to five players designed by Helge Ostertag and Jens Drögemüller.
 The game was first published by Feuerland Spiele in Germany in 2012, and was later published in English and French by Zman Games and Filosofia Édition in 2013.
 Feuerland Spiele released a second German edition of the game in 2013.
Class Struggle is a board game for two to six players, designed by Bertell Ollman.
 It was published in 1978 by Avalon Hill.
 The game was intended to teach players about the politics of Marxism, and was loosely compared the board game, Monopoly.
 The game pits Workers against Capitalists, and players receive their class by a roll of the "genetic" dice.
 Critics of the game considered it to be "subversive" and lobbied some stores to remove the product from their shelves.
Scotland Yard is a board game in which a team of players, as police, cooperate to track down a player controlling a criminal around a board representing the streets of London.
 It is named after Scotland Yard, the headquarters of London's Metropolitan Police Service.
 "Scotland Yard" is an asymmetric board game, with the detective players cooperatively solving a variant of the pursuit-evasion problem.
 The game is published by Ravensburger in most of Europe and Canada and by Milton Bradley in the United States.
 It received the "Spiel des Jahres" (Game of the Year) award in 1983.
Android is an adventure board game designed by Kevin Wilson and Dan Clark, published in 2008 by Fantasy Flight Games.
 Set in a dystopian future, where the Moon is colonized and androids and clones are real, players take on the roles of murder investigators, investigating a murder within the fictional cities of New Angeles (a fictional future version of Los Angeles, but placed on the equator to accommodate a space elevator) and Heinlein, a colony on the Moon.
 Players attempt to gain Victory Points by solving the murder, solving the conspiracy, and/or resolving the investigators' personal issues.
 The player with the most Victory Points wins the game.

Question: Which board game, Terra Mystica or Quarto, can accommodate the most players?
Answer: Terra Mystica