Dragon (magazine) main subject role-playing game
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, along with Dungeon.
TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review.  The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched Dragon as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called Dragon+, which replaced Dragon magazine, launched in 2015. It was created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1.History
TSR
In 1975, TSR, Inc. began publishing The Strategic Review. At the time, roleplaying games were still seen as a subgenre of the wargaming industry, and the magazine was designed not only to support Dungeons & Dragons and TSR's other games, but also to cover wargaming in general. In short order, however, the popularity and growth of Dungeons & Dragons made it clear that the game had not only separated itself from its wargaming origins, but had launched an entirely new industry unto itself.
TSR canceled The Strategic Review after only seven issues the following year, and replaced it with two magazines, Little Wars, which covered miniature wargaming, and The Dragon, which covered role playing games.  After twelve issues, Little Wars ceased independent publication and issue 13 was published as part of Dragon issue 22.The magazine debuted as The Dragon in June 1976. TSR co-founder Gary Gygax commented years later: "When I decided that The Strategic Review was not the right vehicle, hired Tim Kask as a magazine editor for Tactical Studies Rules, and named the new publication he was to produce The Dragon, I thought we would eventually have a great periodical to serve gaming enthusiasts worldwide... At no time did I ever contemplate so great a success or so long a lifespan."Dragon is the launching point for a number of rules, spells, monsters, magic items, and other ideas that were incorporated into later official products of the Dungeons & Dragons game. A prime example is the Forgotten Realms campaign setting, which first became known through a series of Dragon articles in the 1980s by its creator Ed Greenwood.  It subsequently went on to become one of the primary campaign "worlds" for official Dungeons and Dragons products, starting in 1987. The magazine appeared on the cover as simply Dragon from July 1980, later changing its name to Dragon Magazine starting November 1987.Content
Many of the gaming world's most famous writers, game designers and artists have published work in the magazine. Through most of its run the magazine frequently published fantasy fiction, either short stories or novel excerpts.  After the 1990s, the appearance of fiction stories became relatively rare.  One late example was issue #305's featured excerpt from George R.R. Martin's later Hugo-nominated novel A Feast for Crows. It also featured book reviews of fantasy and science fiction novels, and occasionally of films of particular interest (such as the TV movie of Mazes and Monsters).
From the magazine's beginning until issue 274, from August 2000, Dragon published articles for various versions of Dungeons & Dragons and, at various times, other gaming systems. With issue 274, Dragon published exclusively 3rd Edition D&D content, or content for other games published by Wizards Of The Coast's d20 System games. With the release of the 3.5 Edition update in July 2003, issue 309 onward published only Edition 3.5 content and carried a "100% Official Dungeons & Dragons" masthead. The magazine switched to exclusively 4th Edition D&D content from issue 364 on the release of 4th Edition in June 2008.