Tux Racer country of origin Canada
Development
Tux Racer was originally developed by Jasmin Patry, a student attending the University of Waterloo in Ontario, Canada, where he aimed to begin a career in the video game industry by pursuing a computer graphics degree. Development of the game began in August 1999 as a final computer graphics project in Computer Graphics Lab, and was completed in three days to positive class reception. A webpage for the game was then started, and someone suggested he release the game's source code. Patry felt that made sense due to Tux being the mascot for the open-source Linux, and continued to work on the game before publicly uploading it to SourceForge for Linux under the free GNU General Public License on February 28, 2000, hoping others would join in on developing it. This early version featured a very basic gameplay that consisted of Tux sliding down a hill of snow, ice, rock, and trees for Tux to avoid along the way. To write the game, Patry tended to use free premade content such as textures borrowed from websites, rather than original content made from scratch.In December 1999, Patry, fine arts students Rick Knowles and Mark Riddell, and computer graphics students Patrick Gilhuly, Eric Hall, and Rob Kroeger announced the foundation of the company Sunspire Studios to develop a video game project. Patry stated the game would have a massively multiplayer and a persistent universe with real-time strategy and first-person shooter components. Since their ideas were limited by that time's 3D engines, they embarked on creating their own, which according to Patry would make Quake 3 and Unreal engine look "tame" in comparison. Fine arts undergraduate classmate Roger Fernandez was chosen as the artist. The project was eventually abandoned due to it being a "massive undertaking," and in August 2000, Knowles suggested the company resume working on Tux Racer, which became their first official project. Continued development of the free version was swift; numerous elements such as herrings, jumping, and a soundtrack, as well as graphical improvements, were added in just three weeks. Porting the game from Linux to Windows was easy, as it used cross-platform tools such as OpenGL and Simple DirectMedia Layer. A major update including those improvements, version 0.60, was freely uploaded to SourceForge for both Linux and Windows on October 2, 2000. A minor patch for that release was often included in most Linux distributions,: 191  and a port for Macintosh was released in November 21, 2000.
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