Cliff Hanger (video game) based on Mystery of Mamo
Development
The game was originally edited at Associated Audio Visual, Inc., in Evanston, Illinois. Jack Bornoff, was the editor, Paul Rubenstein, was editorial supervisor. The segments from The Mystery of Mamo use the original Toho / Frontier Enterprises English dub, while the segments from The Castle of Cagliostro use an English dub created for the game.
Cliff Hanger uses a feedback loop to read frame details from the game laserdisc. This prevents the laserdisc and gameplay from ever going out of sync (a common occurrence in other laserdisc games as the disc players aged).The original version of Cliff Hanger shows footage from The Mystery of Mamo of Cliff being hanged if the player fails a quick time event. According to the instruction manual, a setting on the game cabinet's logic board would allow the individual owners/operators the option of not playing the sequence if they so chose.