Grand Theft Auto III instance of video game
Gameplay
Grand Theft Auto III is an action-adventure game played from a third-person perspective. Players complete missions—linear scenarios with set objectives—to progress through the story. It is possible to have several missions available at a time, as some missions require players to wait for further instructions or events. Outside of missions, players can freely roam the game's open world, and have the ability to complete optional side missions. Liberty City is composed of three boroughs: Portland, Staunton Island, and Shoreside Vale; the latter two areas become unlocked as the player progresses through the storyline.Players may run, jump or use vehicles to navigate the game's world. In combat, auto-aim can be used as assistance against enemies. Should players take damage, their health meter can be fully regenerated through the use of health pick-ups. Body armour can be used to absorb gunshots and explosive damage, but is used up in the process. When health is entirely depleted, gameplay stops and players respawn at the nearest hospital, at the expense of losing armour, weapons, and an amount of money.If players commit crimes while playing, the game's law enforcement agencies may respond as indicated by a "wanted" meter in the head-up display (HUD). On the meter, the displayed stars indicate the current wanted level (for example, at the maximum six-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a cooldown mode and eventually recedes when players are hidden from the officers' line of sight.The game lets players control the mute criminal Claude. During the story, Claude meets various new characters from gangs. As players complete missions for different gangs and criminal organisations, fellow gang members will often defend players, while rival gang members will recognise players and subsequently shoot on sight. While free roaming the game world, players may engage in activities such as a vigilante minigame, a firefighting activity, a paramedic service and a taxi cab service. Completion of these activities grants players with context-specific rewards; for example, completing the vigilante mission allows players to bribe police after committing a crime.Legacy
Grand Theft Auto III has been frequently included among the greatest video games of all time. In 2007, GamePro called Grand Theft Auto III the most important video game of all time, explaining that the "game's open-ended gameplay elements have revolutionized the way all video games are made". Similarly, IGN ranked the game among the "Top 10 Most Influential Games", and GameSpot listed it among the greatest games of all time. In 2009, Game Informer wrote that Grand Theft Auto III "changed the gaming landscape forever with its immersive open world sandbox", and in 2016, GamesRadar+ named it the "most important game" of the 2000s. Time named it one of the greatest video games of all time in November 2012 and August 2016. The game was selected as part of the Game On touring exhibition, demonstrating some of the game's development plans and artwork. In 2016, The Strong National Museum of Play inducted Grand Theft Auto III to its World Video Game Hall of Fame.Grand Theft Auto III is considered to have a leading role in the popularisation of sandbox games, inspiring those such as Crackdown, Mafia, Saints Row, True Crime, and Watch Dogs. The term "Grand Theft Auto clone" is frequently used to describe subsequent video games released with similar open-ended gameplay as Grand Theft Auto III. While previous video games used open world design, including earlier Grand Theft Auto games, Grand Theft Auto III took this gameplay foundation and expanded it into a 3D world, offering an unprecedented variety of minigames and side-missions. Journalist and consultant Tom Bramwell felt that the game did not invent a lot of its gameplay features, but "brought them all together". Due to its greater success over its predecessors, it is credited with popularising the open-world genre; Dan Houser felt that the game made it "one of the most vibrant genres today", and Garbut felt that it led to the complexities of Rockstar's future open world games, including the later Grand Theft Auto titles and Red Dead Redemption 2 (2018). IGN's Jack Harwood wrote that the game's talk radio station inspired similar inclusions in other open world games, such as Mafia III (2016) and Watch Dogs: Legion (2020).The game also led the trend of mature video games; Dan Houser felt that it allowed other developers to create violent shooters. Hal Halpin, president of the Entertainment Consumers Association, described Grand Theft Auto III as the "lightning rod for the violence-in-games debate". Metro's Roger Hargreaves wrote that it "emboldened a whole new wave of games that were ... fixated with violence [and] gang culture". Greg Ford of Electronic Gaming Monthly felt that the game allowed the medium to handle mature subject matter in a more serious manner than previously perceived, and noted the improvement of video game classification as a result of its controversy. King said that video games at the time were often associated with children or nerds, and that the development team "wanted the rest of the entertainment industry to pay attention" and understand that the medium could also contain mature, adult content.Following the game's success, Rockstar developed further titles in the series. Vice City and San Andreas are set in their titular locations in 1986 and 1992, respectively. Grand Theft Auto Advance (2004) is set in Liberty City roughly a year before the events of Grand Theft Auto III. Grand Theft Auto: Liberty City Stories (2005) takes place three years before the events of Grand Theft Auto III in the same rendition of Liberty City. A completely redesigned version of the city was later used in Grand Theft Auto IV (2008), The Lost and Damned (2009), The Ballad of Gay Tony (2009), and Chinatown Wars (2009).
type of example of manifestation of representation of