VVVVVV platform Microsoft Windows
VVVVVV is a 2010 puzzle-platform game created by Terry Cavanagh.  In the game, the player controls Captain Viridian, who must rescue their spacecrew after a teleporter malfunction caused them to be separated in Dimension VVVVVV. The gameplay is characterized by the inability of the player to jump, instead opting on controlling the direction of gravity, causing the player to fall upwards or downwards. The game consists of more than 400 individual rooms, and also supports the creation of user-created levels.
The game was built in Adobe Flash and released on January 11, 2010, for Microsoft Windows and OS X. The game was ported to C++ by Simon Roth in 2011, and released as part of the Humble Indie Bundle #3. The port to C++ allowed the porting of the game to other platforms such as Linux, Pandora, Nintendo 3DS, and Nintendo Switch.Release
VVVVVV was released on January 11, 2010, for Microsoft Windows and Mac OS X. A trial version of the game is playable on the website Kongregate.  A Linux version was in development, but a number of technical difficulties arose in the porting process, which led Cavanagh to cancel it for the time being.
The game was rewritten in C++ by games developer Simon Roth in 2011, allowing Linux support to be successfully implemented. This formed version 2.0 of VVVVVV, launched on July 24, 2011, as part of the third Humble Indie Bundle. Version 2.0 also features support for custom levels, and a level editor. The C++ port also allowed for the implementation of new graphics modes and various speed improvements. Version 2.0, however, does not support saved games from the original Flash version of VVVVVV; many players received this update via Steam without warning, and hence were unable to continue their existing saved games. A save-file exporter is in development.Based on this source code it was also ported in 2011 for the Open Pandora, which requires the data files from the Microsoft Windows, Mac OS X or Linux version of the game to work.
On October 7, 2011, it was announced that a version of the game was being made for Nintendo 3DS by Nicalis. It was released on December 29, 2011, in North America and May 10, 2012, in Europe. The Nintendo 3DS version was eventually released in Japan on October 12, 2016, courtesy of Japanese publisher Pikii. In 2010, a demo of the game's early levels was ported to the Commodore 64 by programmer Paul Koller, with Cavanagh's assistance. In April 2017 a complete port to the Commodore 64 was released by developer Laxity. On the 10th anniversary of the game's release in January 2020, Cavanagh made its source code publicly available on GitHub.
system console medium device program