Kid A Mnesia Exhibition significant person Nigel Godrich
Kid A Mnesia Exhibition is a 2021 exploration game published by Epic Games for macOS, Windows and PlayStation 5. It serves as a digital exhibition of music and artwork created for the Radiohead albums Kid A (2000) and Amnesiac (2001). It was developed by Namethemachine, Arbitrarily Good Productions and Epic Games in collaboration with the Radiohead singer Thom Yorke, Radiohead's producer Nigel Godrich and the Radiohead cover artist Stanley Donwood.
Kid A Mnesia Exhibition was conceived as a physical installation artwork, but this was canceled by logistical problems and the COVID-19 pandemic. It was announced alongside the compilation album Kid A Mnesia and released 18 November 2021 as a free download. It received positive reviews, with critics praising its intersection of music, art and technology.Development
Kid A Mnesia Exhibition was developed over two years by Namethemachine and Arbitrarily Good Productions with Yorke, Donwood and Radiohead's producer Nigel Godrich. The staff included the artist and creative director Sean Evans, the theatre set designer Christine Jones and the producer Matthew Davis, the head of Namethemachine. The environment and characters were developed using tools such as Maya, and the levels were created with Unreal Engine.The team had the guiding principle of exhibiting no new work. According to a blog post by Yorke and Donwood, everything in the exhibition came from material made while Radiohead were recording Kid A and Amnesiac. Characters in the museum were based on the themes and characters in Radiohead's music and artwork, including the stickmen, bears and minotaurs. The team followed a brief of "exploded songs", taking the separated stems of the music and "laying them out". Godrich contributed sound design and remixed the music in surround sound, so players hear different elements as they move around in 3D space.Evans said the museum was influenced by labyrinths and the fictional Library of Babel, "a place that instilled a feeling of being lost without feeling hopeless". It was designed for players to take multiple routes, with no dead ends, and strong colour schemes and lighting to help the player become familiar with different spaces. The initial spaces were designed to feel physically possible; once the player enters the central pyramid, the spaces feel "more void-like, more impossible", with a shifting number of walls and surfaces. The Rotunda was based on the Rundetaarn in Copenhagen, and the Landscape Gallery was based on a room in the Musée de l'Orangerie in Paris.