Amnesia (2011 video game) genre otome game
Amnesia (stylized as AMNEƧIA) is a Japanese visual novel series by Idea Factory. It was first released in August 2011, for PlayStation Portable, and then a fan disc in Japan, Amnesia Later, was released in March 2012. Another sequel titled Amnesia Crowd was released in April 2013. They were later combined for a PlayStation Vita release titled "Amnesia Later x Crowd V Edition" in October 2014. A Nintendo Switch port of Amnesia: Memories and Amnesia: Later×Crowd was globally released on September 20, 2022. Due to its positive reception in Japan, it produced various related merchandise such as drama CDs, character music CDs and books. A 2013 anime television series has been produced by Brain's Base.Gameplay
Amnesia is classified as an otome game; like most otome games, the player takes the role of a female character who can choose from a variety of male characters for her love interest.
In Amnesia, the male characters that the female character can interact with are based on the symbolic suit symbols from a card deck with the following storylines, commonly known as routes: Heart, Spade, Clover, Diamond and Joker. The player's relationship with each character differs depending on which route is chosen. Each route is a parallel world where the heroine seeks to understand more about her selected male character.
The premise to the game is that a sprite called Orion accidentally attaches himself to the Heroine, causing her to lose all her memories. In order for Orion to free himself and return to his own world, the Heroine must regain these memories through interactions with important people and places in her life. Orion acts as her guide, giving her advice and perspective, and providing her with an "inner voice." Orion also serves as the main narrator to the story especially in the later story sequels. 
Like many otome games, the events take place over a fixed time frame and different decision-trees result in accumulation of artwork, stories, and endings with the various characters in the game. However, unlike many games, each route is a parallel world: events that take place in one route may not have happened in another route; the pre-existing relationships the heroine had before amnesia are different in each route; and the relationship-tracking meters may be different from one world to the next.
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