don't let the assholes get you down, cinematic structural layout concept art foreground magi characters raid party overlooking ancient endless gothic layered tiered sprawling megastructure : destroy the vex traveler simulation destiny 2 environment level design architectural game design elements, foreground midground background, objective, enemies, pathing, wide angle cinematic atmospheric foreground guardian hunters stand on towering bridges aqueducts flying buttresses marble pillars stairs stacked sprawling churches arches radial array around vex portal droid guards cuboid mountains and radiolaria waterfalls around radial megastructure leading up to giant vex hive mind light sphere hologram simulation concept art by sparth, sung choi, craig mullins, jean - pierre ugarte, jesse van dijk, john harris, dorje bellbrook, franklin booth, joon ahn environmental concept art & design featured on artstation thanks coltond