Númenor

Númenor, also called Elenna-nórë or Westernesse, is a fictional place in J. R. R. Tolkien's writings. It was the kingdom occupying a large island to the west of Middle-earth, the main setting of Tolkien's writings, and was the greatest civilization of Men. However, after centuries of prosperity many of the inhabitants ceased to worship the One God, Eru Ilúvatar, and rebelled against the Valar, resulting in the destruction of the island and the death of most of its people. Tolkien intended Númenor to allude to the legendary Atlantis. Commentators have noted that the destruction of Númenor echoes the Biblical stories of the fall of man and the destruction of Sodom and Gomorrah, and John Milton's Paradise Lost.
Fictional geography
Physical geography
A Description of the Island of Númenor, published in Unfinished Tales, was supposedly derived from the archives of Gondor. Númenor was in the Great Sea, closer to Aman in the West than to Middle-earth in the east. In shape it was a star, with five peninsulas extending from the central region, which was around across. Karen Wynn Fonstad estimated the island to be 167,691 square miles [435,017 km²] in area.
Númenor had six main regions: the five promontories, named Andustar, Hyarnustar, Hyarrostar, Orrostar, and Forostar; and the central area, Mittalmar, which contained the capital city Armenolos. The fifth king Tar-Meneldur built a tower in Forostar to watch the stars.
Human geography
A tall tower was constructed in Armenolos by the first King Elros, son of the seafaring hero Earendil; the White Tree Nimloth, living symbol of the Kingdom, was planted in the days of the sixth King, the explorer Tar-Aldarion. During the reign of the last King, the proud Ar-Pharazôn, a giant circular temple to Morgoth was built in the city, over five hundred feet in diameter and as much in height to its cornice line, with a silver dome above that. The dome had an oculus, from which the smoke of numerous burned sacrifices rose, tarnishing the silver.
Andúnië, "Sunset", was a western port, facing the Undying Lands; the Eldar used to land there. Valandil was the first Lord of Andúnië. Other ports included Rómenna and Eldalondë. As the Shadow fell over Númenor, Armenelos overtook Andúnië.
Culture
The Númenóreans were descended from the Edain of Beleriand, with three clans: the people of Hador, the people of Bëor, and the Folk of Haleth. Most descended from the fair-haired and blue-eyed people of Hador. The settlers of the western regions, especially Andustar, came mostly from the people of Bëor, with darker hair and grey eyes. A few remnants of the Folk of Haleth and a few families of the Drúedain were also present. The average Númenórean was taller than two rangar, or 6'4". Númenóreans not of the Line of Elros lived for 200 years, with royal kindred living much longer; their lifespan diminished due to their rebellion. Coming-of-age was at 25 years.
Their common language, Adûnaic, was derived from Taliska, the speech of the Hadorians. Most Númenóreans knew Sindarin; noble families also knew the High-elven Quenya, employing it in works of lore and nomenclature. When the friendship with the Elves was broken, usage of Sindarin and Quenya lessened, until King Ar-Adûnakhôr forbade their teaching, and knowledge of the elven tongues was only preserved by the Faithful.
Before the coming of the Shadow, the Númenóreans maintained traditions of worship of Ilúvatar and respect to the Valar. Among these were the setting a bough of the fragrant oiolairë upon the prow of a departing ship, the ceremonies concerned with the passing of the Sceptre, and laying down one's life. The most famous traditions were the Three Prayers, during which the people climbed to the summit of Meneltarma and the King praised Eru Ilúvatar. These were the spring prayer for a good year, Erukyermë; the midsummer prayer for a good harvest, Erulaitalë; and the autumn harvest thanksgiving, Eruhantalë.
The Númenórean calendar, the "King's Reckoning", is similar to the Gregorian, with a week of seven days, a year of 365 days except in leap years, and twelve months (astar): ten with 30 days and two with 31.
Fictional history
Land of gift
Númenor was raised from the sea as a gift from the Valar to the Edain who had stood with the Elves of Beleriand against Morgoth in the wars of the First Age. Early in the Second Age, most Edain who had survived the wars left Middle-earth for Númenor, sailing in ships provided and steered by the Elves. The migration took 50 years and brought 5,000 to 10,000 people to the island. Elros Half-elven, son of Eärendil, gave up his immortality to become a Man and the first King of Númenor. The Númenóreans became a powerful people, friendly with Elves, both of Eressëa and of Middle-earth. The Elves of Eressëa brought gifts including skills and plants. Elros brought a measure of Elvish blood and magical power. Among these gifts were seven palantíri, magical orbs that could foresee the future, for the Lords of Andúnië.
Sea-kings
Númenor was surrounded by the Great Sea of Arda, and the sea had a profound influence on Númenor's culture and history. From the earliest times in its history, fish from the sea were a significant part of Númenórean diet; those providing this food were Númenor's first sea-farers. The Númenóreans swiftly became skilled shipbuilders and mariners, with a desire to explore and master the ocean. There was one limitation on this activity: the Ban of the Valar. When Númenor was gifted to the Edain, they were prohibited from sailing west out of sight of the island. This was because the Undying Lands, forbidden to mortals, lay tantalizingly close to the west of Númenor.
So the Númenóreans explored the other seas. They reached Middle-earth to the east, and explored its coasts including the Eastern Sea on the far side of Middle-earth. They brought their civilization to the Men of Middle-earth, who called them the Sea-kings. News of Númenórean seafarers spread far inland in Middle-earth; even the reclusive Ents heard of the coming of "the Great Ships".
Númenóreans had established good relations with Gil-galad, the king of the High Elves of the northwest of Middle-earth, whose ships sailed from the Grey Havens.
Aldarion founded the Uinendili, a guild of sea-farers, in honour of Uinen, goddess of the Sea. He succeeded to the throne and became known as the Mariner-king. He established Vinyalondë (later called Lond Daer), the first Númenórean settlement in Middle-earth. This port provided access to the great forests of Eriador, which the Númenóreans needed for ship-building.
The Númenóreans assisted Gil-galad in Middle-earth's War of the Elves and Sauron, which broke out after the forging of the One Ring. Tar-Minastir, later the eleventh King of Númenor, assembled an armada, and sent it to Gil-galad's aid. The forces of Númenor and the Elves defeated Sauron.
The Shadow looms
The increasing power of the Númenóreans had a dark side; the exploitation of Middle-earth's forests devastated much of Eriador. The Númenóreans established further settlements in Middle-earth, coming to rule a coastal empire with no rival. At first, they engaged with the Men of Middle-earth in a friendly manner, but Minastir's successors, Tar-Ciryatan and Tar-Atanamir "the Great", became tyrannical, oppressing the Men of Middle-earth and exacting heavy tribute.
The Númenóreans made Umbar, the harbour city in the south of Middle-earth, into a great fortress and expanded Pelargir, a landing in Gondor near the Mouths of the Anduin.
The "King's Men" among the Númenóreans became jealous of Elves for their immortality, resenting the Ban of the Valar, and sought everlasting life.
Those who remained loyal to the Valar and friendly to the Elves (and using Elvish languages) were the "Faithful" or "Elf-friends" (Elendili); they were led by the Lords of Andúnië. In the reign of Tar-Ancalimon (S.A. 2221-2386), the King's Men became dominant, and the Faithful became a persecuted minority accused of being "spies of the Valar".
Sauron
Late in the Second Age, Ar-Pharazôn, the 25th monarch of Númenor, sailed to Middle-earth to challenge Sauron, who had claimed to be the King of Men and overlord of Middle-earth. Ar-Pharazôn landed at Umbar to do battle, but seeing the might of Númenor, Sauron's armies fled, and Sauron surrendered without a fight. He was brought back to Númenor as a prisoner, but soon seduced the king and many other Númenóreans, promising them eternal life if they worshipped his master Melkor. With Sauron as his advisor, Ar-Pharazôn had a tall temple erected in Armenelos. In this temple human sacrifices were offered to Melkor. The White Tree Nimloth, which stood before the King's House in Armenelos and whose fate was tied to the line of kings, was cut down and burned as a sacrifice to Melkor, at Sauron's direction. Isildur rescued a fruit of the tree; it became an ancestor of the White Tree of Gondor.
Cataclysm
Prompted by Sauron and fearing old age and death, Ar-Pharazôn built a great armada and sailed into the West to make war upon the Valar, intending to seize the Undying Lands and achieve immortality. Sauron remained behind. Ar-Pharazôn landed on the shores of Aman. As the Valar were forbidden to take direct action against Men, Manwë, chief of the Valar, called upon Eru Ilúvatar, the One God.
In response, Eru caused the Changing of the World: the hitherto flat Earth was transformed into a globe, Númenor sank beneath the ocean, and the Undying Lands were removed from the Earth forever. All the people on the island were drowned; only the Faithful, who had already sailed away, survived. Most of Ar-Pharazôn's armada met its doom in the cataclysm.
Sauron himself was caught in the cataclysm he had helped bring about. His body was destroyed, and he never again had a fair form. He fled back to Middle-earth as a monstrous spirit of hatred that "passed as a shadow and a black wind over the sea", and returned to Mordor.
Aftermath
The Faithful, led by the nobleman Elendil, had come to Middle-earth. Elendil's sons, Isildur and Anárion, founded the two Kingdoms in Exile: Arnor in the north, and Gondor in the south. The two kingdoms attempted to maintain Númenórean culture. Gondor flourished, and "for a while its splendour grew, recalling somewhat of the might of Númenor". Sauron gathered strength in Mordor, setting the scene for a struggle lasting thousands of years. Some of his servants, called the Black Númenóreans since they worshipped the Darkness and were "enamoured of evil knowledge", had left Númenor before its destruction. For over a millennium, their descendants lingered on and remained allied to Sauron in Middle-earth.
Influences
Atlantis
Atlantis ("island of Atlas") is a fictional island mentioned within an allegory on the hubris (excessive pride leading to a downfall) of nations in the ancient Greek philosopher Plato's works Timaeus and Critias.
The destruction of Númenor earned it the Quenya name Atalantë "the Downfallen"; Tolkien described his invention of this additional allusion to Atlantis as a happy accident when he realized that the Quenya root talat- "to fall" could be incorporated into a name for Númenor. Tolkien wrote of Númenor as Atlantis in several of his letters.
The commentator Charles Delattre has noted that the tale of Númenor is a retelling of the myth of Atlantis, the only drowned island in surviving ancient literature, matching several details: it began as a perfect world, geometrically laid out to reflect its balance and harmony; it abounds in valuable minerals; and it has unmatched power, with a strong fleet able to project control far beyond its shores, like ancient Athens. Númenor's pride, too, writes Delattre, matches the hubris of Plato's Atlantis; and its downfall recalls the destruction of Atlantis, the divine Old Testament retribution on Sodom and Gomorrah, and Milton's Paradise Lost.
Lyonesse
Númenor first appears in The Lord of the Rings, as the vague land of "Westernesse", an advanced civilisation which had existed long ago, far to the west over the Sea, and the ancestral home of the Dúnedain. Tolkien chose the name for its resonance with "Lyonesse", a faraway land that sank into the sea in the Middle English romance King Horn.
Philology
Tolkien was a professional philologist. For him, the existence of ideas embodied in ancient words and names indicated that there must have been "some original conception", a once-living tradition, behind those ideas. The Tolkien scholar Tom Shippey notes that in Tolkien's The Lost Road, the key names are from Germanic legend, and they speak of elves:
Origins of the calendar
The calendar of Númenor is similar in structure to the French Republican calendar. For example, the names of the third month of Winter, Súlímë, Gwaeron, and Ventôse, all mean 'Windy'.
Fall of man
Tolkien, a devout Roman Catholic, stated that The Downfall of Númenor (Akallabêth) was effectively a second fall of man, with "its central theme .. (inevitably, I think, in a story of Men) a Ban, or Prohibition". Bradley J. Birzer, writing in the J.R.R. Tolkien Encyclopedia, notes that Tolkien thought that every story was essentially about a fall, and accordingly his legendarium contains many "falls": that of Morgoth, of Fëanor and his relatives, and that of Númenor among them. Eric Schweicher, writing in Mythlore, notes that the ban was "soon defied", as in the Biblical fall. The temptation for the Númenoreans was the desire for immortality, and the ban that they broke was not to sail towards the Undying Lands of Aman.
Decline and fall
The names connected by his philological studies formed for Tolkien the possibility of an inexorable downward progression, from the long-lost mythical world of Númenor in the Second Age, to his fantasy world of Middle-earth in the Third Age, also now lost, to the real ancient Germanic and Anglo-Saxon thousands of years later, and finally down to the modern world, where names like Edwin still survive, all (in the fiction) that is left of Middle-earth, carrying for the knowledgeable philologist a hint of a rich living English mythology. Shippey notes that in Númenor, the myth would have been still stronger, as being an Elf-friend, one of the hated Elendili, marked a person out to the King's Men faction as a target for human sacrifice to Morgoth. Tolkien's "continuous playing with names" led to characters and situations, and sometimes to stories.
Delattre notes that the position of Númenor in Tolkien's Middle-earth is curious, being "at once marginal and central", not least because in The Lord of the Rings, the glory of Númenor is already ancient history, evoking a sense of loss and nostalgia. This, he writes, is just one of many losses and downfalls in Tolkien's legendarium, leading finally to the last remnants of Númenor in the North, the Dúnedain, and the last Númenorean kingdom, Gondor, which "keeps alive the illusion that Númenor still exists in the South".
Marjorie Burns writes that the feeling of "inevitable disintegration" is borrowed from the Nordic world view which emphasises that all may be lost at any moment. She writes that in Norse mythology, this began during the creation: in the realm of fire, Muspell, the jötunn Surt was even then awaiting the end of the world. Burns comments that in that mythology, even the gods can die, everything has an end, and that, "though [the evil] Sauron may go, the elves will fade as well."
Development
Originally intended to be a part of a time-travel story in The Notion Club Papers, Tolkien once saw the tale of the fall of Númenor as a conclusion to his The Silmarillion and the "last tale" about the Elder Days. Later, with the emergence of The Lord of the Rings, it became the link back to his mythology of earlier ages.
Adaptations
C. S. Lewis's 1945 novel That Hideous Strength makes reference to "Numinor and the True West", which Lewis credits as a then-unpublished creation of J. R. R. Tolkien; they were friends and colleagues at Oxford University, and members of The Inklings literary discussion group. The misspelling came from Lewis's only hearing Tolkien say the name in one of his readings.
The television series The Lord of the Rings: The Rings of Power is set mainly in the Second Age. It includes the port city of Armenelos in Númenor, its architecture designed to convey the character of its people. The set is described as "an entire seaside city" with buildings, alleyways, shrines, graffiti, and a ship docked at the harbour. The production designer Ramsey Avery based Númenor's "looming marble structures" on Ancient Greece and Venice, while he used the colour blue to reflect the culture's emphasis on water and sailing.
Notes
References
Primary
Secondary
Sources
Middle-earth realms
Middle-earth islands
Atlantis in fiction
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