Five Nights at Freddy's 2

Five Nights at Freddy's 2 (FNaF 2) is a point-and-click survival horror video game developed and published by Scott Cawthon. It is the second installment in the Five Nights at Freddy's series. Set in a fictional pizzeria, the player takes on the role of night security guard Jeremy Fitzgerald, who must defend themselves from the restaurant's hostile animatronic mascots while in their office. The player has access to security cameras throughout the restaurant to monitor animatronic activity. Wearing an animatronic mask allows the player to avoid being detected in most cases, though some animatronics are repelled through other methods. If an animatronic enters the office and the player is detected, they will be killed. As the game progresses, Atari-styled minigames and phone calls provide insight on the history of the restaurant.
Cawthon teased Five Nights at Freddy's 2 in September 2014. It was released for Windows via Steam on November 10, 2014, earlier than its planned release date of December 25. Ports for Android and iOS were released on November 12 and November 20 respectively that same year. The game received mixed reviews from critics, who praised its atmosphere and story but criticized its difficulty. The third game in the series, Five Nights at Freddy's 3, was released on March 2, 2015. Versions for Nintendo Switch, PlayStation 4, and Xbox One were released in November 2019 alongside the first, third, and fourth games in the series.
Gameplay
Five Nights at Freddy's 2 is a survival horror point-and-click game. Players take on the role of a night security guard who must complete their shift without being caught by the homicidal animatronic characters that wander through the building.
The player character sits alone in an office which they cannot leave. They have access to a network of security cameras which can be used to track the movement of the animatronics throughout the restaurant. The office has three entrances; a center hallway and two side air vents. Unlike with the previous game, none of the office entrances can be sealed off, and the animatronics can enter unimpeded.
The animatronics include remodeled versions of Freddy, Bonnie, Chica and Foxy from the first game, their decrepit counterparts, and two new characters called the Puppet and Balloon Boy. The player can shine lights on an animatronic through the camera feeds to slow it down temporarily, and can avoid being detected by most characters by wearing an animatronic mask. The security cameras are inaccessible while the player wears the mask, and it will not work on Foxy or the Puppet. A flashlight must be repeatedly shone into the center hallway to ward off Foxy, and the Puppet is subdued by a music box that must be constantly wound up using the security feed. The power supply for camera and light use is unlimited, but this does not apply to the flashlight; if its battery runs out, the player becomes vulnerable.
The player character is killed if they are caught by an animatronic, except for Balloon Boy, who only disables the flashlight. After the player dies, there is a random chance that an Atari-style minigame will appear. These minigames provide insight into the plot. The game consists of seven levels called "nights", each lasting several minutes and gradually increasing in difficulty.
Plot
The player assumes the role of Jeremy Fitzgerald, a night security guard working at a new Freddy Fazbear's Pizza location. An unnamed staff member calls Fitzgerald on the phone each night to provide advice and information on the franchise's backstory. The employee explains that the restaurant's animatronics feature facial recognition software connected to a criminal database, with the purpose of protecting children from potential harm. Despite these features, the robots were not programmed with a proper night mode; when they detect silence, they seek out the nearest source of noise to find people to entertain, which happens to be the security office. The caller further explains that a number of older animatronics were outfitted with this technology, and are kept onsite for spare parts.
As the game progresses, the employee reveals that the restaurant is being subject to a police investigation. The Atari-styled minigames provide insight into the restaurant's troubled past, implying that it was the site of the murder of multiple children by an unnamed purple figure. On the game's fifth night, Fitzgerald is informed by the staff member that the restaurant has been put on lockdown due to an unspecified event. At the end of the fifth night, Fitzgerald receives a paycheck.
On the sixth night, the employee explains that the restaurant has been temporarily shut down, and mentions that he plans to replace Fitzgerald as the restaurant's night security guard, as Fitzgerald will be promoted to a day shift. A newspaper is shown upon the night’s completion; It announces the restaurant's closure, stating that the newly redesigned animatronics will be scrapped, but their older counterparts will be saved for when the restaurant reopens. On the seventh "custom night", the player controls a new character named Fritz Smith. Upon completing this night, Smith is fired.
Release and reception
On September 13, 2014, Five Nights at Freddy's developer Scott Cawthon posted a teaser image for a sequel to the original on his webpage. In October 2014, a trailer was launched and the game was posted onto Steam Greenlight, with a demo being available shortly afterwards. Five Nights at Freddy's 2 was released on November 11, 2014 for Windows through Steam, ahead of the planned release date of December 25. Ports for Android and iOS were released on November 12 and 20 of the same year. Versions for Nintendo Switch, PlayStation 4, and Xbox One were released on November 29, 2019 alongside the first, third, and fourth games.
Five Nights at Freddy's 2 received "mixed or average" reviews according to review aggregator website Metacritic. Some critics recommended it to fans of the first game. TouchArcade felt that the game was superior to its predecessor, saying that it made new innovations on gameplay and improved the story. Destructoid said that the game fine-tuned the concepts presented in the original and made them more complex.
The game's atmosphere was praised. Gamezebo highlighted the sounds, jumpscares, and animatronics, saying they contributed to an overall scary game. PC Gamer said that the game had an excellent environment, and that Cawthon "further establishes his skills at crafting a truly frightening experience." Critics similarly praised the story. Destructoid equated the plot to a complex mystery, and highlighted the Atari-style mini games as intriguing and disturbing. TouchArcade found the plot to be satisfying, saying that was less subtle than the original game's, but was still mysterious.
Reviewers criticized the game's high difficulty. TouchArcade said that the difficulty would discourage players who had not been interested in the original, and Gamezebo felt that the increased number of animatronics made the experience overwhelming. PC Gamer contended that the constant pressure of gameplay took away from the horror and atmosphere. Nintendo Life noted that the number of tasks the player had to balance made Five Nights at Freddy's 2 stressful instead of scary, and made it feel worse than the original. The jumpscares were positively received, but some critics felt that they would become repetitive over time. Destructoid wrote that the jumpscares were effective, but would lose their horror if they were shown too frequently. Nintendo Life felt that they lost their appeal due to the complex gameplay, contending that the stress of playing made the jumpscares predictable rather than surprising.
References
External links
Five Nights at Freddy's 2 on IndieDB
2010s horror video games
2014 video games
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Indie games
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Video game prequels
Video games developed in the United States
Video games set in 1987
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