Custom firmware

Custom firmware, also known as aftermarket firmware, is an unofficial new or modified version of firmware created by third parties on devices such as video game consoles, mobile phones, and various embedded device types to provide new features or to unlock hidden functionality. In the video game console community, the term is often written as custom firmware or simply CFW, referring to an altered version of the original system software (also known as the official firmware or simply OFW) inside a video game console such as the PlayStation Portable, PlayStation 3, PlayStation Vita/PlayStation TV, PlayStation 4, Nintendo 3DS and Nintendo Switch. Installing custom firmware on some devices requires bootloader unlocking.
Video game consoles
Custom firmware often allow homebrew applications or ROM image backups to run directly within the game console, unlike official firmware, which usually only allow signed or retailed copies of software to run. Because custom firmware is often associated with software piracy, console manufacturers such as Nintendo and Sony have put significant effort into blocking custom firmware and other third party devices and content from their game consoles.
PlayStation Portable, PlayStation 3 and PlayStation Vita/PlayStation TV
Custom firmware is commonly seen in the PlayStation Portable handhelds released by Sony. Notable custom firmware include M33 by Dark_AleX as well as those made by others such as the 5.50GEN series, Minimum Edition (ME/LME) and PRO.
Custom firmware is also seen in the PlayStation 3 console. Only early "Fat" and Slim (CECH-20xx until early CECH-25xx) models are able to run custom firmware. Slim (late CECH-25xx and CECH-30xx) and Super Slim models can only run HEN (Homebrew Enabler), which has functionality similar to a custom firmware. There is also ODE (Optical Drive Emulator), HAN (etHANol) and HFW (Hybrid Firmware) for the PS3.
The PlayStation Vita/PlayStation TV has eCFW, meaning custom firmware for PSP running in the PSP emulator of the PS Vita/PS TV. These eCFWs include ARK, TN-V and more recently, Adrenaline, which includes more features since it was hacked from the native side. In 2016 a Team called Molecule released HENkaku (a HomeBrew Enabler, which has functionality similar to a custom firmware) for PlayStation Vita/PlayStation TV, which alters the PS Vita's/PS TV's firmware on version 3.60, which allows creating a custom firmware on the console. The team behind the original HENkaku has also released taiHEN. taiHEN is a framework on which the newest version of HENkaku runs. It is a way to load plugins at the system level like the user was used to on the PSP allowing them to change/add function to their console. Enso is a bootloader vulnerability of the PS Vita/PS TV that makes HENkaku permanent and allows to run it on the boot so the PS Vita/PS TV has a full CFW with HENkaku Enso. Users on 3.60 can also update to 3.65 without losing HENkaku Enso.
Nintendo 3DS
The modding scene of the Nintendo 3DS primarily involve custom firmware (software which patches the official firmware "on the fly"), which requires an exploit to obtain control of the ARM9, the 3DS' security coprocessor, and, secondarily, flash cartridges, which emulate an original game cart (which can be solely used to play untouched game cart ROM backups). The current most widely used CFW is Luma3DS, developed by Aurora Wright and TuxSH, which allows unsigned CIA (CTR Importable Archives) installation, includes open-source rewritten system firmware modules, and exception handling for homebrew software developers.
Other past and abandoned CFWs included Gateway (a proprietary CFW locked to a flash cartridge via DRM and the first publicly available one), Pasta, RxTools (the first free and widely used one), Cakes CFW (the first open source CFW, which used a modularized approach for patches and was the inspiration for the following ones), ReiNAND, which Luma3DS was originally based on, and Corbenik; as of now the only custom firmware still currently being developed is Luma3DS, and its plugin loader edition Luma3GX(previously known as AuReiNAND). 3DS CFWs used to rely on "EmuNAND"/"RedNAND", a feature that boots the system from an unpartitioned space of the SD card containing a copy of the 3DS' NAND memory. These EmuNANDs could protect the 3DS system from bricking, as the usual system NAND was unaffected if the emuNAND is no longer functioned properly or was otherwise unusable. EmuNANDs could also be updated separately from the usual system NAND, allowing users to have the latest system version on the EmuNAND while retaining the vulnerable version on the system NAND; thus making online play and Nintendo eShop access possible on outdated 3DS system versions.
EmuNANDs were obsoleted by the release of arm9loaderhax, a boot-time ARM9 exploit that allowed people to safely use SysNAND and update it, as CFWs started patching the OS' update code so that official updates wouldn't remove the exploit. However, this exploit required a downgrade to a very early system version to get the console's unique OTP, necessary for the installation.
On May 19, 2017, a new exploit basis called sighax was released, replacing arm9loaderhax and allowing users to get even earlier control of the system, granting code execution in the context of the bootROM and thus a cleaner environment, with no downgrades or OTP required. Boot9Strap, a user-friendly version of sighax, was released.
At the same time, another bootROM exploit called ntrboot was announced, which allows people to use a backdoor present in the bootROM to get full system control on any 3DS console regardless of the firmware version (as the bootROM can't be updated), only requiring a modified DS flash cartridge and a magnet. The initial release was on August 12, supporting the AceKard 2i and R4i Gold 3DS RTS cartridges.
Nintendo Switch
Currently, several custom firmwares for the Nintendo Switch console exist: Atmosphère, ReiNX and SX OS. The differences between them are largely inconsequential; Atmosphère remains in active development and is free and open-source software. ReiNX bases much of its code off Atmosphère but with some modifications to runtime components and a different bootloader, while SX OS is closed source and paid, but largely based on Atmosphère code despite assertions to the contrary.
Nintendo has made the Switch environment much more secure than previous consoles. Despite this, there exist notable bugs which lead to user exploits. Of these, the Nvidia Tegra stack bug is the most well-exploited. It leverages the Recovery Mode (RCM) of the Switch unit in order to push unsigned/unverified payloads, in turn granting the user access to arbitrary code execution. This vulnerability has been further leveraged by users within the Switch hacking scene to reverse-engineer the firmware, leading to two other notable exploits: Nereba and Caffeine. While RCM is a hardware exploit, Nereba and Caffeine are software exploits and rely on the console being at or below specific firmware versions in order to make use of the exploits. RCM, being hardware related, merely relies on the console being vulnerable to that particular exploit and does not have a firmware requirement or range.
Due to Nvidia's disclosure of CVE-2018-6242, Nintendo was forced to address the vulnerability, and during late 2018 began manufacturing and distributing units which have been hardware patched and are unable to access the RCM vulnerability. Any unit manufactured during or after this time is likely to be hardware patched, including the Switch Lite and the newer "red box" Switches, and any unit which is hardware patched and running a relatively recent firmware is unlikely to be able to access custom firmware at this time or in the future due to the unusually secure software environment of the Switch. These Switches are commonly referred to as "patched" Switches within the Switch modding community. While they cannot be modded by normal means ("softmodding"), a modchip can be soldered onto where the Switch's USB-C port would be after it is removed ("hardmodding"), thus circumventing the need to enter into RCM mode.
Android
In Android, installing custom firmware, colloquially known as installing a custom ROM or Android ROM, is the practice of replacing the system partition of the Android operating system, usually mounted as read-only, with a modified version of Android, also known as "flashing a ROM". The procedure requires unlocking the bootloader (typically by exploiting vulnerabilities in the operating system), is generally not supported by device manufacturers, and requires some expertise. However, since about 2015 several manufacturers, including Motorola, OnePlus, Google Xiaomi, and Sony support unlocking the bootloader (except on models that are locked by some carriers). This bypasses secure boot, without the need for exploits. The custom ROMs installed may include different features, require less power, or offer other benefits to the user; devices no longer receiving official Android version updates can continue to be updated. However, not all features of a phone may be properly supported by some custom ROMs.
Other devices
Various other devices, such as digital cameras, wireless routers and smart TVs, may also run custom firmware. Examples of such custom firmware include:
Rockbox for portable media players
iPodLinux for iPod portable media players
CHDK and Magic Lantern for Canon digital cameras
Nikon Hacker project for Nikon EXPEED DSLRs
Coreboot and Libreboot for computers
Many third-party firmware projects for wireless routers, including:
LibreWRT project for Ben Nanonote, Buffalo WZR-HP-G300NH and other computers with minimal resources
OpenWrt, and its derivatives such as DD-WRT
RouterTech, for ADSL gateway routers based on the Texas Instruments AR7 chipset (with the Pspboot or Adam2 bootloader)
Cable Hack and Sigma for uncapping cable modems, but with dubious legality
Firmware that allows DVD drives to be region-free
SamyGO, modified firmware for Samsung smart TVs
See also
Nintendo DS homebrew
PlayStation Portable homebrew
iOS Jailbreaking
References
Homebrew software
Video game development