LightningChart® .NET End-User License Agreement
March 22nd, 2024. Copyright LightningChart Ltd 2009-2024. All rights reserved.
This Non-Exclusive End User License Agreement (the “EULA”) between LightningChart, Ltd., acompany existing under the laws of Finland, having a principal place of business at Tehdaskatu
24 B, 70620 Kuopio, Finland (“Licensor”), and the application program developer, who has
downloaded or started to use, the Licensor’s Software on a subscription basis (“Licensee”), on
download date or first usage date, whichever earlier, as “Effective Date”.
RECITALS
WHEREAS, since 2007 Licensor has manufactured high-performance charting components forthe visualization of huge data sets, continuing to break industry limits; andWHEREAS, Licensor’s LightningChart .NET has been actively developed since 2009 and is theextremely fast 2D and 3D data visualization SDK for .NET (WPF, UWP and Windows Forms) (the“Software”); andWHEREAS, Licensor is the owner of all right, title, and interest in and to the Intellectual Property
Rights in the Software; andWHEREAS, Licensor is willing to grant a license to Licensee for the use of the Software on aperpetual or subscription basis, in connection with application programs to be developed by
Licensee; andNOW, therefore, in consideration of the mutual promises, covenants, and agreements so made,Licensor and Licensee hereby stipulate, have agreed, and do agree as follows:
ARTICLE I – INCORPORATION OF RECITALS
1. The foregoing Recitals are true and correct and are incorporated herein by reference.
ARTICLE II – INSTALLATION / AGREEMENT AS TO TERMS
1. This EULA is a legal agreement between Licensee, who is either: (1) a software
application developer; or (2) a developer is who designing, building, testing anddeploying application programs that the Licensee creates, by only one member of theLicensee’s team at a time, and Licensor, which applies to the Software, including
libraries, source code, examples, demo applications, documentation and othermaterials that can be considered to be part of Software or the intellectual property ofLicensor.
By installing, copying, or otherwise using the Software, Licensee is agreeing to be bound by theterms of this EULA. If Licensee does not agree to any of the terms of this EULA, Licensee is not
to use the Software, is not to copy the Software, and delete any and all copies of the Software.
ARTICLE III – DEFINITIONSAs used in this EULA, the following terms shall have the following meanings:
1. “Affiliate” shall mean any Entity having any relationship, contract, or arrangement with
Licensee regarding any matter which affects, or is affected by, this EULA in which
Licensee has or exercises or has the power to exercise, directly or indirectly (in any
manner), control, direction, or restraint of such Entity, or in which such Entity has thepower to exercise, directly or indirectly (in any manner), control, direction, or restraint ofLicensee, or in which such Entity and Licensee are subject to common or mutual
control, direction, or restraint.
2. “Confidential Information” shall mean the confidential and/or proprietary informationof Licensor including Software (in object or source code form), inventions (whether or
not patentable), trade secrets, ideas, know-how, techniques, processes, formula,algorithms, schematics, research, development, software design and architecture,
testing procedures, design and functional specifications, problem reports andperformance information, marketing and financial plans and data. “Confidential
Information” does not include information that Licensee can show throughdocumentary evidence: (a) is or becomes publicly known through no fault, act, oromission of Licensee; (b) is known by or in the possession of Licensee before its receipt
from Licensor; or (c) is lawfully obtained from a third-party who rightfully possesses theinformation (without confidentiality or proprietary restriction) and who did not receive it
directly from Licensee.
3. “Copyrights” shall mean any and all copyrights in and to the Software, including any
continuation, extensions, or renewals of the Software.
4. “Documentation” shall mean the example code, comments, help files, User’s Manual,and other written or video information that enables Licensee to understand the purpose
and functionality of the Software.
5. “Entity” means any individual, partnership, limited liability company, joint venture,corporation, or the like.
6. “Information” shall mean any and all information relating to or arising out of the
Software, including, and without limitation, trade secrets and any and all embodiments
and representations of such Intellectual Property Rights. Trade secrets shall also
include the definition of trade secrets as set forth by the Laws of Finland.
7. “Intellectual Property Rights” shall include, but not be limited to, the following: rights
in know-how, source code, trademarks, copyrights, patents, patent applications(including reissues, renewals, continuations, continuations-in-part, or divisions of any
patent or patent application), trade secrets, instructions, improvements, modifications,suggestions, proposals, programs, ideas, writings, and the like of any sort whatsoever,
and any embodiment including, but not limited to, computer programs, documentation,
documentation of programs, assembly, and detailed drawings, plans, specifications,
results of technical investigations and research, assembly, and parts manuals, and anyother proprietary information.
8. “Licensing Fee” shall mean with respect to the Software the subscription price that
Licensor requires Licensee to pay in accordance with the express conditions of this
EULA by Licensee.
9. “Software” shall mean LightningChart .NET, including libraries, source code, examples,
demo applications, and other material that can be considered to be part of the Softwareor the Intellectual Property Rights of Licensor, as well as the Information andDocumentation.

10. “Subscription” shall mean Software updates and Support Services for a selectedperiod, if not excluded by a separate agreement between Licensor and Licensee.
11. “Support Services” shall mean installation, training, the answering of questions, andrelated services provided to the Licensee.
12. “Trademark” shall mean any term or terms supplied by Licensor and used in any form orformat, style, or design, as applied to Software in whatever form and identifies businessnames, trademarks, and service marks, as well as any goodwill and rights, at commonlaw or otherwise, pertinent to this EULA and refers to trademarks, service marks, andtrade names.
13. “Trademark Registrations” shall mean any trademark registration or any otherapplication or registration, foreign or domestic, made by Licensor now, or subsequently
obtained.
ARTICLE III – GRANTS – FOR A PER-DEVELOPER LICENSING MODELARTICLE III.I – GRANTS – FOR A PER-DEVELOPER PERPETUAL LICENSING MODEL
1. By downloading, activating, and the payment of the License Fee, Licensor grants the
Licensee a non-exclusive, personal license to install and use the Software for designing,building, testing, and deploying application programs the Licensee creates. The license
granted by Licensor is personal to the Licensee and cannot be transferred to any otherperson, Affiliate or Entity. One license is for one developer. As a result, for licensed
usage by more than the Licensee or for the transfer by the Licensee, another license isrequired.
2. The Software is licensed on a subscription basis, not sold. The subscription includes
Software updates and either predefined amount (Standard plan) or unlimited amount(Premium Plan) of technical services, based on selected subscription type, for aselected period, if not excluded by a separate agreement between Licensor andLicensee. A license pursuant to this EULA requires activation through Licensor’s server,
and an internet connection is required for activation instantly online. An offline
activation may take up to two business days. Licensor guarantees the availability of theactivation service (on-line and off-line) while the Subscription is active and for a periodof up to one month after the expiration of the Subscription. After the aforesaid period,
perpetual license activation is subject to a fee.
3. A renewal of the Subscription by the Licensee grants the Licensee software updates,
either predefined or unlimited technical support, and warranty for the renewed period.
Subscription should be renewed before the expiry date. It must be renewed before theexpiry date + 1 month, otherwise, Licensee will lose its eligibility forrenewing. Subscription renewal will extend the Subscription from the expiration date of
the old Subscription.
4. Licensor does not sell the Software, Documentation, or Information to the Licensee.
Licensor remains the owner of all portions of the Software and Documentation provided
Licensee at all times.
5. Under the terms of this EULA, and the grant of a license to an application developer, a
Licensee may: (a) install the Software on one development computer, per single license;

(b) use a version of the Software built before the Subscription expiration date; (c)distribute a royalty-free compiled application with the Software libraries which are beingreferenced by the application (Arction.*.dll).
6. Under the terms of this EULA, and the grant of a license to an application developer, a
Licensee may not: (a) distribute the license key files, license key strings or setup files of
the Software; (b) distribute the LightningChart “License Manager” program; (c) distribute
the Arction XML files; (d) use the Software to build Software Development Kit(s),Microsoft Visual Studio Add-on(s) (internally used or publicly offered or sub-licensed)
without written consent from Licensor; (e) use the Software on more than one computer
per license, without written consent from Licensor; (f) share the license key(s) of the
Software with others; (g) create a rival software based on the Software of its source
code; (h) create derivative Software works thereby seeking to assume ownership of the
Software; (i) reverse-engineer, decompile or disassemble the Software; (j) rent or lease
the Software to anyone; (k) transfer the license to a 3rd party, such as a sub-contractor,
without informing Licensor and without the written approval of Licensor; and (l) use theon-line map tile data service’s license keys – possibly provided in example code – inLicensee’s applications.
7. Licensee must use an obfuscation tool, to prevent all license keys and deployment keys
from being visible for reverse-engineering and disassembler tools.
8. If Licensee has obtained a Subscription with Source Code, Licensee must use
obfuscation tool to obfuscate the Software libraries that the Licensee builds.
9. If a perpetual license was purchased, consequently all other licenses that will bepurchased must be of the same type. It is possible to obtain different license type for thesame company if the licenses will be purchased and used by another team,department, or office within the same organization that works on anotherproject/product.
10. No other right or license is granted by Licensor to Licensee, either expressed or implied,with respect to any other Intellectual Property Rights owned, possessed, or in which
Licensor has or shall have any other rights, except as expressly set forth in this EULA.
ARTICLE III.II – GRANTS – FOR A PER-DEVELOPER, NON-PERPETUAL LICENSING MODEL
1. By downloading, activating, and the payment of the License Fee, Licensor grants the
Licensee a non-exclusive, personal license to install and use the Software for designing,building, testing, and deploying application programs the Licensee creates, during thesubscription period. The license granted by Licensor is personal to the Licensee andcannot be transferred to any other person, Affiliate or Entity. One license is for one
developer. As a result, for licensed usage by more than the Licensee or for the transfer
by the Licensee, another license is required.
2. The Software is licensed on a subscription basis, not sold. The subscription includes
development and deployment rights for the specified period, Software updates andpredefined technical services for a selected period, if not excluded by a separate
agreement between Licensor and Licensee. A license pursuant to this EULA requires
activation through Licensor’s server, and an internet connection is required for
activation instantly online. An offline activation may take up to two businessdays. Licensor guarantees the availability of the activation service (on-line and off-line)
while the Subscription is active.
3. A renewal of the Subscription by the Licensee grants the Licensee, development anddeployment rights, software updates, predefined technical support, and warranty for the
renewed period. Subscription should be renewed before the expiry date to ensure
uninterrupted access to the software.
4. Subscription expiry revokes Licensee’s access to the software. Subscription expiry
revokes the Licensee’s rights to distribute the deployed products/applications to its endusers with the Licensor’s software in it. To comply with these terms Licensee is required
to send an official confirmation on a signed document stating that the software was fully
removed from all deployed applications/products.
5. Licensor does not sell the Software, Documentation, or Information to the Licensee.
Licensor remains the owner of all portions of the Software and Documentation provided
Licensee at all times.
6. Under the terms of this EULA, and the grant of a license to an application developer, a
Licensee may: (a) install the Software on one development computer, per single license;(b) use a version of the Software built before the Subscription expiration date; (c)distribute a royalty-free compiled application with the Software libraries which are beingreferenced by the application (Arction.*.dll).
7. Under the terms of this EULA, and the grant of a license to an application developer, a
Licensee may not: (a) distribute the license key files, license key strings or setup files of
the Software; (b) distribute the LightningChart “License Manager” program; (c) distribute
the Arction XML files; (d) use the Software to build Software Development Kit(s),Microsoft Visual Studio Add-on(s) (internally used or publicly offered or sub-licensed)
without written consent from Licensor; (e) use the Software on more than one computer
per license, without written consent from Licensor; (f) share the license key(s) of the
Software with others; (g) create a rival software based on the Software of its source
code; (h) create derivative Software works thereby seeking to assume ownership of the
Software; (i) reverse-engineer, decompile or disassemble the Software; (j) rent or lease
the Software to anyone; (k) transfer the license to a 3rdparty, such as a sub-contractor,
without informing Licensor and without the written approval of Licensor; and (l) use theon-line map tile data service’s license keys – possibly provided in example code – inLicensee’s applications.
8. Licensee must use an obfuscation tool, to prevent all license keys and deployment keys
from being visible for reverse-engineering and disassembler tools.
9. No other right or license is granted by Licensor to Licensee, either expressed or implied,with respect to any other Intellectual Property Rights owned, possessed, or in which
Licensor has or shall have any other rights, except as expressly set forth in this EULA
ARTICLE IV – GRANTS – FOR A FLOATING LICENSING MODELARTICLE IV.I– GRANTS – FOR A FLOATING NON-PERPETUAL LICENSING MODEL
1. By downloading, activating, and the payment of the License Fee, Licensor grants the Licensee
a non-exclusive floating license for the use of the Software for the selected period of equalduration to the length of the Subscription. This is a floating, non-exclusive license to install anduse the Software for designing, building, testing, and deploying application programs that the
Licensee creates, by only one member of the Licensee’s team at a time. In order to use thefloating license token by another developer licensed to use the Software, the previous licensed
developer must stop using the Software. If several developers seek to able to use the Softwareat the same time, Licensee must get several floating licenses.
2. The Software is licensed on a subscription basis, not sold. The subscription includes
development and deployment rights for the specified period, Software updates, warranty, andpredefined technical services for a selected period, if not excluded by a separate agreement
between Licensor and Licensee. A license requires activation through Licensor’s server, and aninternet connection is required. A floating license requires a continuous internet connection to
Licensor’s licensing server unless otherwise agreed in writing by Licensor. Licensor provides afloating license service only during an active Subscription, after which the Licensor’s servers
may not be available anymore, or the servers may not accept the license.
3. A renewal of the Subscription by the Licensee grants the Licensee development anddeployment rights, software updates, predefined technical support, and warranty for the
renewed period. Subscription should be renewed before the expiry date. It must be renewed
before the expirydate to ensure uninterrupted access to the software. Subscription renewal will
extend the Subscription from the expiration date of the old Subscription.
4. Subscription expiry revokes Licensee’s access to the software. Subscription expiry revokes
the Licensee’s rights to distribute the deployed products/applications to its end-users with the
Licensor’s software in it. To comply with these terms Licensee is required to send an official
confirmation on a signed document stating that the software was fully removed from all
deployed applications/products.
5. Licensor does not sell the Software, Documentation, or Information to the Licensee. Licensor
remains the owner of all portions of the Software and Documentation provided Licensee at all
times.
6. Under the terms of this EULA, and the grant of a floating license for a team designing,building, and deploying applications, a Licensee may: (a) install the Software into any
development computers with the team; (b) use the Software by one developer at a time; (c) use
a version of the Software built before the Subscription expiration date; (d) distribute royalty-free
the compiled application with the Software libraries which are being referenced by theapplication (Arction.*.dll); and (e) make a backup copy of the Software, solely for re-installing theSoftware.
7. Under the terms of this EULA, and the grant of a floating license for a team designing, building
and deploying applications, a Licensee may not: (a) distribute the license key files, license key
strings or setup files of the Software; (b) distribute the LightningChart “License Manager”
program; (c) distribute the Arction XML files; (d) use the Software to build Software
Development Kit(s), Microsoft Visual Studio Add-on(s) (internally used or publicly offered or
sub-licensed) without written consent of Licensor or by special licensing arrangements; (e)share the license key(s) of the Software with other outside your team; (f) create a rival software
based on the Software of its source code; (h) create derivative Software works thereby seeking
to assume ownership of the Software; (i) reverse-engineer, decompile or disassemble theSoftware; (j) rent or lease the Software to anyone; (k) transfer the license to a 3rd party, such as a

sub-contractor, without informing Licensor and without the written approval of Licensor; and (l)use the on-line map tile data service’s license keys – possibly provided in example code – inLicensee’s applications.
8. Licensee must use an obfuscation tool, to prevent all license keys and deployment keys frombeing visible for reverse-engineering and disassembler tools.
9. No other right or license is granted by Licensor to Licensee, either expressed or implied, withrespect to any other Intellectual Property Rights owned, possessed, or in which Licensor has orshall have any other rights, except as expressly set forth in this EULA.
ARTICLE IV.II– GRANTS – FOR A FLOATING PERPETUAL LICENSING MODEL
1. By downloading, activating, and the payment of the License Fee, Licensor grants the Licensee
a non-exclusive floating license to install and use the Software for designing, building, testing,and deploying application programs that the Licensee creates, by only one member of theLicensee’s team at a time. In order to use the floating license token by another developer
licensed to use the Software, the previous licensed developer must stop using the Software. If
several developers seek to able to use the Software at the same time, Licensee must get several
floating licenses.
2. The Software is licensed on a subscription basis, not sold. The subscription includes
Software updates, warranty, and either predefined or unlimited technical services for a selectedperiod, if not excluded by a separate agreement between Licensor and Licensee. A license
requires activation through Licensor’s server, and an internet connection is required. A floating
license requires a continuous internet connection to Licensor’s licensing server unlessotherwise agreed in writing by Licensor. Licensor provides a floating license service only during
an active Subscription, after which the Licensor’s servers may not be available anymore, or theservers may not accept the license.
3. A renewal of the Subscription by the Licensee grants the Licensee software updates, either
predefined or unlimited technical support, and warranty for the renewed period. Subscription
should be renewed before the expiry date. It must be renewed before the expiry date + 1 month,
otherwise, Licensee will lose its eligibility for renewing. Subscription renewal will extend the
Subscription from the expiration date of the old Subscription.
4. Licensor does not sell the Software, Documentation, or Information to the Licensee. Licensor
remains the owner of all portions of the Software and Documentation provided Licensee at all
times.
5. Under the terms of this EULA, and the grant of a floating license for a team designing,building, and deploying applications, a Licensee may: (a) install the Software into any
development computers with the team; (b) use the Software by one developer at a time; (c) use
a version of the Software built before the Subscription expiration date; (d) distribute royalty-free
the compiled application with the Software libraries which are being referenced by theapplication (Arction.*.dll); and (e) make a backup copy of the Software, solely for re-installing theSoftware.
6. Under the terms of this EULA, and the grant of a floating license for a team designing, building
and deploying applications, a Licensee may not: (a) distribute the license key files, license key
strings or setup files of the Software; (b) distribute the LightningChart “License Manager”
program; (c) distribute the Arction XML files; (d) use the Software to build Software

Development Kit(s), Microsoft Visual Studio Add-on(s) (internally used or publicly offered or
sub-licensed) without written consent of Licensor or by special licensing arrangements; (e)share the license key(s) of the Software with other outside your team; (f) create a rival software
based on the Software of its source code; (h) create derivative Software works thereby seeking
to assume ownership of the Software; (i) reverse-engineer, decompile or disassemble theSoftware; (j) rent or lease the Software to anyone; (k) transfer the license to a 3rdparty, such as a
sub-contractor, without informing Licensor and without the written approval of Licensor; and (l)use the on-line map tile data service’s license keys – possibly provided in example code – inLicensee’s applications.
7. Licensee must use an obfuscation tool, to prevent all license keys and deployment keys frombeing visible for reverse-engineering and disassembler tools.
8. If Licensee has obtained a Subscription with Source Code, Licensee must use obfuscation
tool to obfuscate the Software libraries that the Licensee builds.
9. If a perpetual license was purchased, consequently all other licenses that will be purchased
must be of the same type. It is possible to obtain different license type for the same company if
the licenses will be purchased and used by another team, department, or office within the sameorganization that works on another project/product.
10. No other right or license is granted by Licensor to Licensee, either expressed or implied, withrespect to any other Intellectual Property Rights owned, possessed, or in which Licensor has orshall have any other rights, except as expressly set forth in this EULA.
ARTICLE V – GRANTS – FOR A SITE LICENSING MODELARTICLE V.I – GRANTS – FOR A SITE PERPETUAL LICENSING MODEL
1. By downloading, activating, and the payment of the License Fee, Licensor grants the Licensee
a non-exclusive, Site license to install and use the Software for designing, building, testing, anddeploying application programs the Licensee creates. The site license granted by Licensor to
the Licensee can be used by either the entire team or the entire office/location covering theagreed number of primary and secondary developers. The license cannot be transferred to any
other Affiliate or Entity. Site license is a per-seat license that allows frequent transfers andswitches of users without informing the Licensor about it. If more developers than the agreed
number of preliminary and secondary developers seek to able to use the Software, Licensee
must get additional seats for the site license. If more teams or offices/locations require/seek to
use the Software, Licensee shall contact Licensor to discuss such terms.
2. The Software is licensed on a subscription basis, not sold. The subscription includes
Software updates and either predefined amount (Standard plan) or unlimited amount (PremiumPlan) of technical services, based on selected subscription type, for a selected period, if not
excluded by a separate agreement between Licensor and Licensee. A license pursuant to this
EULA requires activation through Licensor’s server, and an internet connection is required for
activation instantly online. An offline activation may take up to two business days. Licensor
guarantees the availability of the activation service (on-line and off-line) while the Subscriptionis active and for a period of up to one month after the expiration of the Subscription. After the
aforesaid period, perpetual license activation is subject to a fee.
3. A renewal of the Subscription by the Licensee grants the Licensee software updates, either
predefined or unlimited technical support, and warranty for the renewed period. Subscription

should be renewed before the expiry date. It must be renewed before the expiry date + 1 month,
otherwise, Licensee will lose its eligibility for renewing. Subscription renewal will extend the
Subscription from the expiration date of the old Subscription.
4. Licensor does not sell the Software, Documentation, or Information to the Licensee. Licensor
remains the owner of all portions of the Software and Documentation provided Licensee at all
times.
5. Under the terms of this EULA, and the grant of a license to an application developer, a
Licensee may: (a) install the Software on multiple development computers, per single seat; (b)use a version of the Software built before the Subscription expiration date; (c) distribute aroyalty-free compiled application with the Software libraries which are being referenced by theapplication (Arction.*.dll).
6. Under the terms of this EULA, and the grant of a license to an application developer, a
Licensee may not: (a) distribute the license key files, license key strings or setup files of the
Software; (b) distribute the LightningChart “License Manager” program; (c) distribute the Arction
XML files; (d) use the Software to build Software Development Kit(s), Microsoft Visual Studio
Add-on(s) (internally used or publicly offered or sub-licensed) without written consent from
Licensor; (e) share the license key(s) of the Software with others (other teams/locations/offices)
who are not covered by this license; (f) create a rival software based on the Software of its
source code; (g) create derivative Software works thereby seeking to assume ownership of the
Software; (h) reverse-engineer, decompile or disassemble the Software; (i) rent or lease theSoftware to anyone; (j) transfer the license to a 3rdparty, such as a sub-contractor, without
informing Licensor and without the written approval of Licensor; and (k) use the on-line map tile
data service’s license keys – possibly provided in example code – in Licensee’s applications.
7. Licensee must use an obfuscation tool, to prevent all license keys and deployment keys frombeing visible for reverse-engineering and disassembler tools.
8. If Licensee has obtained a Subscription with Source Code, Licensee must use obfuscation
tool to obfuscate the Software libraries that the Licensee builds.
9. If a perpetual license was purchased, consequently all other licenses that will be purchased
must be of the same type. It is possible to obtain different license type for the same company if
the licenses will be purchased and used by another team, department, or office within the sameorganization that works on another project/product.
10. No other right or license is granted by Licensor to Licensee, either expressed or implied, withrespect to any other Intellectual Property Rights owned, possessed, or in which Licensor has orshall have any other rights, except as expressly set forth in this EULA.
ARTICLE VI – NON-CHARTING DEVELOPERS
1. All developers programming LightningChart .Net API directly, need a license, while otherteam members who don’t have a license, may experience limitations in functionality.
Charting developers (with licenses) can generate a Deployment Key, and assign this
Deployment Key to the source code of the project. Non-charting developers (using theassemblies the charting developers made) can’t see the charts in Visual Studiodesigner. If running the application with the debugger attached, the chart shows up, butwith low-performance mode (~1 frame/sec), and shows a nag message. If development

in Visual Studio designer or unrestricted usage while debugging is required, a Developer
license is needed.
ARTICLE VII – GEO MAP DATA SERVICES
1. By this EULA, Licensor does not provide or grant any license for any online map tile dataservice. Using online tile maps needs obtaining an online map data license from the tile
data provider and applying the service’s license keys in the Licensee’s application.
ARTICLE VIII – LIGHTNINGCHART .NET TRADER
1. LightningChart .NET Trader API (TradingCharts) can only be used with a license. Licensor
has implemented compatibility with certain data providers, out-of-the-box. Licensee
needs to buy their own data contract from the data provider and apply the data
contract’s API key to be able to use the data contract. LightningChart does not comewith any data contract and does not pass the usage rights to any Licensee.
ARTICLE IX – SUBSCRIPTION WITH SOURCE CODE
1. Subscriptions “with source code” allow modifying the Software and using the modified
software in Licensee’s application, and acts as a risk avoidance approach for customers
having this policy. Consultancy regarding source code is not included. For consultancy,
contact Licensor.
2. Licensee is strictly forbidden to remove license protection system by using the source
unless agreed with Licensor in writing.
ARTICLE X – LIMITS AS TO SOURCE CODE AND REPRODUCTION
1. Except as expressly provided in this EULA, Licensee shall not transfer, rent, lease,
modify, translate, sublicense, electronically transmit or receive the “source code” or“documentation” or share or provide the “source code” or “documentation” to any third
party in any form. Licensee will not disassemble, decompile or reverse engineer the
Software or attempt to do the same. Licensee also will not permit or assist any party or
team member, to disassemble, decompile or reverse engineer the Software. Licensee is
not to copy or otherwise make copies of the Software.
2. Licensee may not: (a) distribute the license key files, license key strings, or setup files of
the Software; (b) distribute Licensor’s “License Manager” program; (c) distribute
Licensor’s XML files; (d) allow the use the Software on more than 1 computer per
license, without prior written consent from Licensor; (e) share the license key(s) of
Software with others; (f) create a rival software product based on the Software or its
source code; (g) create derivative software works of the Software; (g) remove or bypass
license key handling routines; and (i) reverse-engineer, decompile or disassemble theSoftware.
ARTICLE XI – SUPPORTARTICLE XI.I – GENERAL PROVISIONS
1. Support services are an essential part of a fluent development workflow. A Licensee can
ask tips from, or present problems to Licensor’s Support specialist. Support is to beprovided to Licensees with a valid subscription and either with unused support tickets
available or with Premium support plan. Each Support question/topic is equivalent toone Support ticket. Requests for features or bug reports are not considered as ticket
use. Each Support ticket is to be opened and managed through Licensor’s customer
portal. If all Support tickets were used, additional tickets can be purchased separately
for a valid Subscription.
2. All Support tickets that were not used during the active Subscription period become
void on a day of Subscription expiry. The renewal either grants the same number ofSupport tickets for the current Subscription or more if the Licensee wishes to upgrade
the license plan.
3. If a license was purchased. e.g., with standard or premium support level, consequently,
all other licenses must be purchased or upgraded to have the same support level. It is
possible to obtain a license with different support level for the same company if thelicenses will be purchased and used by another team, department, or office within thesame organization that works on another project/product.
ARTICLE XI.II – PREMIUM SUPPORT
1. Premium support plan grants access to priority support, submitting unlimited number of
support requests, and a yearly 30 minutes video call with the Licensor’s support/development
team.
2. Priority support is defined as support that is provided in a priority manner over any otherrequests/support tickets submitted by subscribers of Standard and Limited support plans.
3. Priority support requests are to be handled within 24 business hours.
4. Premium support is part of the subscription. Premium support is provided to the Licensee
during the validity of the subscription
ARTICLE XII – SUPPORT OBLIGATIONS
1. Licensor’s Support obligation under this EULA is to make reasonable endeavors toresolve issues raised by Licensee, which in no event shall include on-site support.
2. Licensor may subcontract any of its Support obligations to a third party for fulfillment
ARTICLE XIII – FORCE MAJEURE
1. Neither party shall be responsible for any failures or delays which are due to causes
beyond its control, including, without limitation, acts of government, war, fires, floods,
or strikes.
ARTICLE XIV – RECORDS
1. Licensee shall keep full and accurate written records in sufficient detail, and inaccordance with this EULA, to permit verification of compliance and duties owed under
this EULA.
2. Upon request, Licensee will provide Licensor with a written statement of compliancesigned by Licensee, or an electronic license audit report, stating compliance with theterms and conditions of the EULA, including but not limited to the number of licenses
held and those using the Software under the license granted by this EULA.
ARTICLE XV – WARRANTIES AND LIMITATION OF LIABILITY

1. Licensor warrants to Licensee that the Licensor has tested the Software for computervirus and other malicious third-party software infections in accordance with prevailingstandard industry practice.
2. Licensor warrants that there are no outstanding agreements, understandings, or otherrestrictions that would prevent it from performing under this EULA.
3. Licensee warrants that there are no outstanding agreements, understandings, or otherrestrictions that would prevent it from performing under this EULA. Licensee shall holdharmless and indemnify Licensor, its agents, customer, successors, and assigns, fromany claims, loss, damages, or liability related to or growing out of any breach by
Licensee of such agreements, understandings, or other restrictions.
4. Licensor warrants and represents to Licensee that the Intellectual Property Rights andSoftware being licensed in accordance with this EULA shall be free of any claims which
may be made by a third party.
5. Notwithstanding any other term or condition in this EULA, Licensor warrants that it is theowner of all right, title, and interest in and to the Copyright in the Software.
6. Licensee acknowledges and agrees that Licensor retains ownership of the underlying
Information, ideas, concepts, and designs in Software and that the rights of Licensee
are limited to those granted in this EULA.
7. In case of an error in the Software, Licensee will make its best for repairing the error anddeliver a new version of the Software to Licensee, during 30 days from date Licensee has
been informed of such error.
8. If Licensee has modified the Software, Licensor will not give a warranty for the modified
parts, or for other parts that have got broken as a result of modifying of the Software by
the Licensee. Further, if Licensee has modified the Software, Licensor will have no
obligation to fix the Software, related to the modified parts, or for other parts that havegot broken as a result of modifying the Software by the Licensee.
9. Licensor does not guarantee that any functions contained in the components will meetyour requirements, or that its operations will be error-free. The entire risk as to thesoftware performance or quality, or both, is sole with the users and not Licensor. To theextent that geographic maps be delivered with the Software, or imported by thedeveloper, they are as accurate as the source data is. Licensor does not guarantee theaccuracy of the map source data, provided by several suppliers and will not be liable forany time loss or accident caused by inaccurate maps or their presentation.
10. Licensor does not guarantee the operation of online map tile data services, such as
MapQuest, Here, or WeatherBug, if internet connectivity problems exist, such service is
off-line, retrieve rate limit has been exceeded, service’s licensing policy has changed,
data transfer protocols or data transfer commands have been changed or service has
been permanently shut down.
11. Geographic maps delivered with the Software, or imported by the Licensee, are as
accurate as the source data is. Licensor does not guarantee the accuracy of the map
source data, provided by several suppliers. Licensor will not be liable for any time loss
or accident caused by inaccurate maps or their presentation.

12. In all circumstances, Licensor’s liability is limited to refunding the price of the license.
13. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL
LICENSOR BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR
CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION,DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF
BUSINESS INFORMATION, OR ANY OTHER LOSS) ARISING OUT OF THE USE OF OR
INABILITY TO USE THE SOFTWARE EVEN IF LICENSOR HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
14. The warranties provided in this Article shall survive any termination of this EULA.
ARTICLE XVI – INFRINGEMENT INVOLVING THIRD PARTIES
1. In the event that Licensee shall become aware of an infringement by third parties ofanything licensed under this EULA, or that another licensee is violating the EULA,
Licensee shall promptly notify Licensor of such infringement or breach of the EULA, andit shall do such acts and provide such information to Licensor that would be necessaryor desirable in relation to this EULA.
ARTICLE XVII – INDEMNIFICATION – PROTECTIONS FOR LICENSEE
1. In the event the originally downloaded Software provided by Licensor to Licensee
becomes subject and determined to be responsible for a claim of infringement of any
intellectual property of a third party, Licensor shall promptly, at its own discretion and
expense, either: (1) Modify its original contents to make it non-infringing; or (2) Settle theclaim by procuring for Licensee the right to continue using the software; or (3) Indemnify
Licensee for any and all loss, cost, damage, settled claim, or liability, including
reasonable attorney and professional fees and costs, and the cost of settlement,
compromise, judgment, or verdict incurred by Licensee arising out of or relating to any
actual determined direct patent infringement; unlawful disclosure, use, or
misappropriation of a trade secret; or violation of any other intellectual property right.
Licensee will not enter into any settlement of a claim described in this EULA without
Licensor’s prior written consent, which will not be unreasonably withheld.
ARTICLE XVIII – INDEMNIFICATION – PROTECTIONS FOR LICENSOR
1. In the event the Licensee alters the originally downloaded Software provided by Licensor
and subsequently Licensee’s alterations and modifications of the licensed Software
becomes subject and determined to be responsible for a claim of infringement of any
intellectual property of a third party while also subsequently determined not to be any
infringement by Licensor’s originally provided Software, Licensee shall promptly, at its
own discretion and expense, either: (1) Modify its alterations of the originally provided
Software contents to make it non-infringing; or (2) Settle the claim at Licensee’s full
expense to procure the right to continue using the software; or (3) Indemnify Licensor for
any and all loss, cost, damage, settled claim, or liability, including reasonable attorney
and professional fees and costs, and the cost of settlement, compromise, judgment, orverdict incurred by Licensor arising out of or relating to any actual determined direct
patent infringement; unlawful disclosure, use, or misappropriation of a trade secret; orviolation of any other intellectual property right. Licensee will not enter into anysettlement of a claim described in this EULA without Licensor’s prior written consent,
which will not be unreasonably withheld.
2. Should the terms and conditions of any other agreement between Licensee and any
third parties or documents exchanged relating to the subject matter of this EULA be
unenforceable, ambiguous, or in conflict with the terms and conditions set forth in this
EULA, Licensee agrees to reject the terms and conditions of the other agreement(s) or
documents, and the terms and conditions of this EULA shall supersede the other terms
and conditions that govern any relationships between Licensee and the third parties.
The terms and conditions of this EULA apply as stated herein irrespective of any
limitation of liability or indemnification obligation in any other agreement between the
Licensee and associated third parties.
ARTICLE XIX – PERFORMANCE COMPARISONS AND BENCHMARKS
1. Taking Licensor’s Software into a performance comparison test or publishing such test
results without permission given by Licensor beforehand in writing, is strictly forbidden.
Licensor does not permit Licensor or Software trade names, registered trademarks,
company names, brand names, or alike to be used as a reference of any kind without
permission given by Licensor beforehand in writing. Direct and indirect damages
inflicted by violating these terms will be claimed from the violating party to the
maximum extent by applicable law.
ARTICLE XX – REFERENCE CUSTOMER
1. Licensor may use Licensee as a reference customer unless requested not to do so by
Licensee.
ARTICLE XXI – VIOLATION OF EULA TERMS
1. If Licensee has in any way neglected payment of Software or violated the terms of theEULA, Licensor has the right to immediately terminate the EULA and all services
regarding Software. Upon such a case, the Licensor may black-list the license keys.
2. If Licensee has neglected the mandatory obfuscation or otherwise leaked license keys,
the source code of the Software or Confidential Information by Licensee may lead tolegal actions and claim of damage by Licensor.
ARTICLE XXII – EULA REVISIONS
1. Licensor keeps the right to modify the terms of this EULA to comply with the current
Software version, current license types available, service levels, and licensing violations
that Licensor encounters. Licensor will publish the newest available EULA to Licensor’s
website, where it can be found under product info, or menu structure directly. The
revisions of EULA’s are identified by date. By taking a new version of Software in use, the
new EULA revision applies.
ARTICLE XXIII – EXPORT CONTROL
1. The following information is provided to Licensee for information purposes only. The
Licensor shall bear no responsibility if the following information becomesinaccurate. Should Licensee desire to ship, transfer or export into any country the
Software and its accompanying reference manuals, it shall be the responsibility of theLicensee to obtain the consents and licenses as may be required from time to time
under the relevant laws, restrictions, or regulations that may regulate such export.
2. The Software does not enter into any restricted categories (there is no Export Control
Classification Number). The Export Control Classification Number for the Software is“EAR99”, and shipment designation “NLR”. The United States-based licensees of the
Software distributing the Licensee application worldwide should therefore use “EAR99”
or “NLR”, to re-export the Software if the Licensee application does not embed any otherrestrictive technology international embargo rules that apply to all products shall apply
to re-export of the Software and export of Licensee’s applications.
ARTICLE XXIV – RIGHT TO TRACK SOFTWARE
1. Licensor reserves the right to understand how the Software is used and distributed inLicensee’s applications, in the context of monitoring the compliance with the terms ofthis EULA.
2. Licensor reserves the right to track usage of the Software by sending small, anonymous
telemetry to Licensor’s servers which include an identifier for the license and whether
the Software is being used at design time, for the purpose of license auditing. License
auditing telemetry data contains no identifiable data about the Licensee’s users,
developers, organization, location, IP address, or any other way to identify the end-userof the Software.
3. Licensor keeps the right, to receive and process usage statistics of Demo applications,
Documentation, Tool windows usage, in order to improve the product features andsupport. Licensee can prohibit this information from being sent to Licensor in the
aforesaid materials.
ARTICLE XXV – CONFIDENTIALITY
1. Confidential Information and Information are the essences of this EULA. Accordingly,
Licensee, on behalf of itself and its employees and any related Entity, agrees that all ofsuch Confidential Information and Information of Licensor shall be held in confidenceby Licensee and that Licensee shall neither use such Confidential Information orInformation for itself nor disclose it to others, nor (directly or indirectly) assist others to
use it for itself or others without the express and advance written permission ofLicensor.
2. Except as expressly provided in this EULA, Licensee shall not transfer, rent, lease,
modify, translate, sublicense, electronically transmit or receive the “source code” or“documentation” or share or provide the “source code” or “documentation” to any third
party in any form. Licensee will not disassemble, decompile or reverse engineer the
Software or attempt to do the same. Licensee also will not permit or assist any third
party to disassemble, decompile or reverse engineer the Software. This provision shallsurvive the termination of this EULA.
ARTICLE XXVI – NON-COMPETITION
1. Licensee shall refrain from making, using, or marketing, or setting up to make, use, ormarket, any computer program or service in competition with the Software, andLicensee shall also refrain from, directly or indirectly, aiding others from making, using,or marketing, or setting up to make, use, or market any program in competition with theSoftware, during the term of this EULA and the Subscription and for a period of two (2)years after their termination or expiration. This provision shall survive the termination of
the EULA.
2. Licensee shall not own, manage, operate, consult or be employed in the businessdeveloping, selling, licensing of packaged Charting development services or software
determined to be a Competing Business of Licensor or facilitate a Competing Businessthrough any affiliates, employees, related Entity, associates or any related parties and“upon downloading this software” Licensee will be in direct violation of the terms of thisagreement and any resulting damages, loss of business relationships, clients, financial
loss or any harm determined to be inflicted upon Licensor will be immediately
enforceable subject to appropriate business, intellectual property, and copyright laws.
The provisions of this section shall survive the termination of this EULA.
ARTICLE XXVII – SEVERABILITY
1. Whenever possible, each provision of this EULA shall be construed and interpreted insuch a manner as to be effective and valid under applicable law, but if any provision ofthis EULA or the application thereof to any party or circumstance shall be prohibited byor invalid under applicable Finnish law, such provision shall be effective to the extent
such prohibition without invalidating the remainder of such provision or any otherprovision of this EULA or the application of such provision to other parties under thecircumstances.
ARTICLE XXVIII – TERM
1. This EULA shall commence on the Effective Date, e., the date the Software isdownloaded by Licensee and will remain in full force and effect for the period of the
Subscription unless terminated earlier pursuant to the terms of this EULA.
ARTICLE XXIX – TERMINATION
1. In the event Licensee is sold, purchased, and/or merged with another Entity, this EULA
shall automatically terminate 30 days after the event involving the sale, purchase, or
merger.
2. If Licensee is in breach of any term or condition of this EULA and shall fail to remedy
such breach within 10 days after written notice of such breach, Licensor, in its sole
discretion, will provide to Licensee a written termination of this EULA.
ARTICLE XXX – JURISDICTION / DISPUTES / ARBITRATION / FEES
1. This EULA shall be deemed entered into in the Country of Finland and shall be
construed and governed solely by the laws of Finland without reference to its choice oflaw rules.
2. The parties agree that the sole venue of any controversy, claim or dispute arising fromthis EULA or the breach, termination, or validity thereof shall lie by arbitration inaccordance with the Rules of Expedited Arbitration of the Arbitration Institute of theFinland Chamber of Commerce. The arbitration shall be conducted in Helsinki, Finland,and conducted in the English language.

3. In the event of any arbitration arising from or related to this EULA, the prevailing party insuch dispute shall be entitled to recover from the other party its reasonable attorneys’
fees and costs incurred in an arbitration proceeding, including the reasonable attorney’s
fees and costs.
ARTICLE XXXI – TITLES AND DEFINITIONS
1. The Article titles of this EULA are inserted for convenience only, and they shall not be
construed as limiting in any manner.
ARTICLE XXXII – ASSIGNMENT
1. This EULA and the rights granted under this EULA to and the benefits and obligations ofLicensee and Licensor are personal to Licensee and Licensor, and they may not be
assigned or transferred, except as otherwise provided for in this EULA.
ARTICLE XXXIII – ENFORCEMENT OF RIGHTS
1. The failure to enforce any of the terms and conditions of this EULA by either of theparties shall not be deemed a waiver of any other right or privilege under this EULA or awaiver of the right to claim damages for any deficiencies resulting from any
misrepresentation, breach of warranty, or nonfulfillment of any obligation of any otherparty.
2. In order for there to be a waiver of any term or condition of this EULA, such waiver must
be in writing, and such waiver must be signed by the party making such waiver.
ARTICLE XXXIV – NON-DISPARAGEMENT
1. During the term of this EULA and thereafter, Licensee agrees not to disparage the otheror to make any negative comments about Licensor, its agents, partners, officers,
directors, employees, or representatives.
ARTICLE XXXV – AGENCY / INDEPENDENT CONTRACTORS
1. The parties to this EULA are not, and shall not hold themselves out to be, partners or
joint venturers nor is either party authorized or empowered to act as the agent for theother.
2. The relationship established by this EULA is that of independent contractors, andneither party is an employee, agent, or partner, or joint venturer of the other.
ARTICLE XXXVI – LICENSOR’S RIGHT NOT TO GRANT A LICENSE
In sole discretion of the Licensor, Licensor has the right not to grant a license, if granting alicense may harm Licensor’s reputation, Licensee is in competitive position of any of Licensor’s
product lines and business, or when the end user count of the deployed applications is
significantly high, 10,000 users or more, where the contract is available as a custom Technology
license.