2012.9.10.

Innovative Technologies
Ministry of Economy, Trade and Industry (METI) has conducted “Innovative Technologies” thisyear as part of “Content Technology Innovation Promotion Project” in order to find and evaluate
excellent Japanese content technologies.
This project is to find and evaluate advanced technologies expected to contribute greatly to thegrowth of the content industry, share them at the place of collaboration with industries anduniversities, and disseminate them to the community, based on the scenario of technologicaldevelopment stated in the “Technological Strategy Japan 2012 (Content Field),” compiled by
METI.
22 leading-edge technologies have been selected from 86 entries from industries, research
institutes, and universities through a fair evaluation process. The selected technologies are
exhibited and demonstrated at “Digital Content Expo 2012” to be held from Thursday, October 25,
to Saturday, 27 as one of official events of CoFesta (Japan International Content Festival).
◆Review Committee Members:<Evaluation committee consisting of experts of content technology from industry and academia>
Committee Members for Innovative Technologies

Review Committee
Masahiko Inami
Toshiyuki Inoko
Satoshi Endo
Shunichi Kajisa
Takashi Kawai
Yoichiro Kawaguchi
Akihito Tsukioka
Michitaka Hirose

Special Award Selection Committee consisting of experts from industry and academia different
from the above Review Committee will select four Special Awards including “Industry,” “Culture,”“Human,” and “Ecology,” from the 22 selected technologies on October 25 at Digital Content Expo.
- List of Innovative Technologies Award recipients- The detail of the selected technologies- List of Special Award Selection Committee members

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Innovative Technologies adopted list （1/ 2)
01“Whirled Worlds”: twirling interface for “mobile ambient,” “practically panoramic” whole-bodyentertainment
University of Aizu Spatial Media Group; Eyes, JAPAN; GClue
Mathematical model for hit phenomena

02
Prof. Akira Ishii, Department of Applied Mathematics and Physics, Tottori University
User-friendly Real-time Heart Beat Simulator

03 National Cerebral and Cardiovascular Center Research Institute; Department of Computer Science,
The University of Tokyo;, Department of Cardiovascular Medicine, Shiga University of Medical Science;
Bio-Research Infrastructure Construction Team, Riken

04

Substitutional Reality: SR
RIKEN, Brain Science Institute, Laboratory for Adaptive Intelligence
Facial Expression Mimicking Avatar System

05 Mitsukura Laboratory, Department of System Design Engineering, Faculty of Science and Technology,
Keio University

06

Integral three-dimensional television
NHK (Japan Broadcasting Corporation)07

MM-Space: Meeting Space Re-Creation for Next Generation Video Conference
NTT Communication Science Laboratories
New Tactile Feeling Touch Panel (Real tactile feeling)

08
Kyocera Corporation
Transparent Prius

09
Graduate School of Media Design, Keio University
Agni’s Philosophy

10
SQUARE ENIX CO., LTD.
The world’s first Head-Up Display to project augmented reality information in front of the windscreen

11
PIONEER CORPORATIONMedia block chair

12
teamLab Inc.

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Innovative Technologies adopted list(2/ 2)
Human Interface Using Two-Dimensional Signal/Power Transmission

13 Shinoda Laboratory, Department of Information Physics and Computing, Graduate School ofInformation Science and Technology, the University of Tokyo
enchant.js

14
Ubiquitous Entertainment Inc.

JECCO: A Tentacle Robot

15
Kawaguchi Lab., University of Tokyo

Virtual body technology for reliving the experience of others

16
Tokyo Metropolitan University, The University of Tokyo, NTT

Augmented Satiety

17
Hirose Tanikawa Lab., Graduate School of Information Science and Technology, the University of Tokyo

DIVE into World Heritage 3D

18
Panasonic Corporation

New 3D Broadcast System that is compatible with conventional 2D television set

19
NHK Media Technology, Inc.

QUMARION

20
CELSYS, Inc./SoftEther Corporation /Vivienne Inc.

Pinch: an interface for connecting multiple smartphone screens

21
Tokyo University of Technology, School of Media Science

Hand-rewriting

22

Tomoko Hashida, Kohei Nishimura and Takeshi Naemura （The University of Tokyo, Naemura
Laboratory）

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Innovative Technologies

Innovative
Name

Technology（01）“Whirled Worlds”: twirling interface for “mobile ambient,” “practically panoramic” whole-bodyentertainment

Innovator Name

University of Aizu Spatial Media Group; Eyes, JAPAN; GClue

Details

We are developing a variety of virtual scenes to support this experience, which allow seamlessswitching among the avatars and their locales, including setting, costume, actor, and prop.
This “exertoy” or “exergame”’ represents an active interface, a physical interface for wholebody interaction. Its groupware capabilities encourage social interaction through physical play,
as a novel controller for musical renderer. It’s a “come as you are” mo-cap-style interface,requiring no special markers or clothing. Direct manipulation gives immediate multimodal
feedback, with intimate linkage between control and display, in either static (pointing) or
dynamic modes (spinning and whirling).

（02）

Innovative
Name

Innovator Name

Details

Technology

Mathematical model for hit phenomena
Prof. Akira Ishii, Department of Applied Mathematics and Physics, Tottori University
To configure as a "mathematical model for hit phenomena" quantitative measurements ofadvertising, news coverage and media costs for each day projected before and after the
release of a movie, advertising periods and "word of mouth" such as blogs as well as
frequency of recommendation by acquaintances. Forecast trends in the numbers of viewer
mobilization agreed with the box-office results in 25 movies, including US movies such as"Avatar" and "Spider-Man 3", and Japanese movies such as "Always: Sunset on Third Street", thereby succeeding in predicting the "hit" level of a movie to a considerable degree of
accuracy. Further, the relativity of the number of blog entries, the number of viewer
mobilizations, and sales were also pinned down. Using this mathematical model, it is possible
to forecast not only movies, but also applications to other fields are possible, such as being
able to predict the possibility of success for a regional event such as the World Sand Sculpture
Festival, which started in 2009, predictions of the number of visitors to Mizuki Shigeru Road,
the hit of "Taberu Rayu (edible chili sauce)", the results of the 2010 election to the House ofCouncillors, and the order of the AKB selection general election. Using the mathematicalmodel enables the optimum timing for a company to launch its advertising budgets to be
known, and to accurately refine its marketing strategy without relying on experience or instinct.
It is possible to achieve maximum effect with limited advertising budgets. An English paper
was published in a scientific journal in June 2012, and has been covered by over 200 media
organizations worldwide.

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Innovative Technologies（03）©
Innovative
Technology Name

Innovator Name

Details

User-friendly Real-time Heart Beat Simulator
National Cerebral and Cardiovascular Center Research Institute; Department of Computer
Science, The University of Tokyo;, Department of Cardiovascular Medicine, Shiga Universityof Medical Science; Bio-Research Infrastructure Construction Team, Riken
The heart is the organ whose role is as a pump to circulate blood throughout the body. The
structure of the heart is highly complex, and its operations (heartbeat) in three dimensions
cannot be explained skillfully using simple illustrations and videos. Simulation technology isuseful in depicting this as easily comprehensible 3D video. Heart simulators based on
existing mechanics models require major calculations using supercomputers, and initially it
was impossible for ordinary users at the PC level. This system aims to reduce the calculation
volume by applying CG technology, and to calculate and recreate heartbeats in real timeusing an ordinary notebook PC. Currently, the heart model is divided into approx. 7,000
parts, and each part contains standard heartbeat data beforehand, but sick hearts, such aswith myocardial infarction, can also be created comparatively easily by changing theconditions. Further, the user can operate the mouse to observe a beating heart from all
angles, and view the function of heart cross-sections cut out using the mouse. Its use insupporting communications between medical staff and supporting medical education is also
expected, in addition to being used as an application for doctors to make explanations topatients.

（04）

Innovative
Technology Name

Innovator Name

Details

Substitutional Reality: SR
RIKEN, Brain Science Institute, Laboratory for Adaptive Intelligence
The Substitute Reality (SR) system is a new platform that enables images recorded andedited in the past to be experienced as "reality occurring now before your very eyes". "The
Matrix" and "Inception" exist as SF movies that use SR conditions as their motif, but thecreation of SR conditions has been technologically vexing until now. The SR systemeliminates the borders between the past and reality by rendering past images undetectably
and seamlessly from reality to achieve an experience as if everything is right in front of youreyes. This SR system conceals various possibilities as a new experiential platform. Image
displays to date have stopped at the level of watching and listening, and even when
watching TV and movies, there is almost no sense of you personally experiencing this inreality. The impact of the audio-visual experience through the SR system, however, is clearly
different compared to AV content to date. In other words, the SR system can change thenature of these content experiences and, in opposition to existing VR and AR "virtualization
approaching reality", interweave the past and the present to be a technology that enables the
subjective "reality" itself experienced by the user to be manipulated.

5 / 15（05）Innovative
Technology Name

Innovator Name

Details

Facial Expression Mimicking Avatar System
Mitsukura Laboratory, Department of System Design Engineering, Faculty of Science andTechnology, Keio University
The research group of associate professor Yasue Mitsukura in the Faculty of Science andTechnology at Keio University presented a method for predicting head postures and recognizing
expressions in real time using a single USB camera. Further, they have also developed an avatar
system that enables the real time manipulation of facial orientation and expressions as anapplication using these technologies.
The requirement of special equipment for character motion generation in creating CG animations
such as for games and movies is a problem. This research has developed a method of calculating
at fast speed and highly accurately changes in human facial orientation and expressions using an
ordinary PC and USB camera to enable its application to systems rich with practicality.
Consequently, this enables character manipulation in real time, and also enables the developmentof simple avatar systems in which the characters can be manipulated easily by anyone without theneed for special equipment.

（06）

Copyright 2012 NHK (Japan Broadcasting Corporation) All rights reserved.

Innovative
Technology Name

Integral three-dimensional television

Innovator Name

NHK (Japan Broadcasting Corporation)

Details

Integral three-dimensional televisions are based on the principle of integral photography
developed as stereograph technology. To acquire the direction and intensity of the light beams
emitted from the subject, the photography uses a lens array along which numerous micro lenses
are aligned. During the display, stereographs are created by recreating light beams equivalent tothose that were emitted by the subject using a similar lens array to that used during thephotography. On this occasion, a display device will be exhibited with a lens array of 182
horizontal and 140 vertical micro lenses with a diameter of 2.64mm, and an LCD with 3840
horizontal and 2160 vertical pixels. It is possible to display subtitles and CG superimposed on
actual stereographs, and to implement processing to suppress color distortion concomitant withcollection differences between optical systems to create a more easily viewable stereograph.
Further, stereographs created from 3D models of the subjects comprising multiple image
viewpoints photographed using multiple cameras will also be exhibited.
In future, research will progress into photography to create more high-quality stereographs, thedevelopment of display technologies, and the diversification of stereograph creation technology,etc.

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Innovative Technologies（07）

Copyright 2012, NTT Communication Science Labs.

Innovative
Technology Name

MM-Space: Meeting Space Re-Creation for Next Generation Video Conference

Innovator NameNTT Communication Science Laboratories

Details

As a significant step toward next-generation video conferencing, MM-Space re-creates theconversation space of remote multiparty meetings; it appears that the remote participants aretalking in front of you. MM-Space consists of multiple projectors and transparent screens. Each
screen displays the life-size face of a different meeting participant, and they are spatially arranged
to recreate the actual scene. The key feature of MM-Space is a new representation
scheme/device that physically links screen motion to human head motion. Specifically, the screen
pose is dynamically controlled to emulate the actual head motions of the participant, which aremeasured with visual face trackers. The head motions express important nonverbal information inconversations, such as gaze direction and head nodding/shaking. The physically augmented
screen movement can boost viewers’ understanding of the meeting interactions such as “who istalking to whom”. In addition, the projection of the background-removed human figures enhances
the presence of remote people, such that they appear to be actually in the same place.

（08）

Copyright © 2012 KYOCERA Corporation
all rights reserved.

Innovative
Technology Name

New Tactile Feeling Touch Panel (Real tactile feeling)

Innovator Name

Kyocera Corporation

Details

Currently, various equipments have “recognition function of touch” by vibration. However, a tactile
feeling on flat and hard panel as if were touching a real key could not have been realized yet.
This time, Haptic technology(Tactile feeling technology) that an illusion by stimulating finger nerve
makes human have real tactile can be realized for the first time by using touch panel and piezo.
But only by vibration, it is not possible to create real feeling which makes human perceive“pressure feeling” and “tactile feeling” in touch.
Then, we make piezo take vibration and pressure detection function, and integrate andcreate “vibration”, “pressure detection”, and “timing control” to/by one control module so that thereal feeling can be realized.
Moreover, not only real key feeling but also, various feeling, ex, ”soft, hard, jelly type” key feelingcan be created too.
From now, this would be applied to increasing touch panel equipments, but is located only in first
entrance of “Tactile feeling creation”.
We would like to create all tactile feelings for user interface by this trigger and R&D from now.

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Innovative Technologies（09）

Innovative
Technology NameTransparent Prius

Innovator Name

Graduate School of Media Design, Keio University

Details

This system enables a driver to see the rear of the vehicle, which seems visible from the rearseats, by mounting optical camouflage technology to a Prius.
In this way, visibility at the back of the vehicle is improved to enable obstacles that would normally
be in the blind spot and not visible to be checked easily.
This system is highly unique from the point that it does not display surrounding images on a small
screen within the vehicle, but enables viewing at actual size of the surrounding environment froma position of actual existence on the issue of improving safety in the environment around thevehicle. Using this system is expected to improve the sense of safety as well as actual safety whiledriving by greatly reducing driver blind spots and further promoting ergonomics between the driverand the vehicle.
Further, the retro-reflective projection technology used in this research is a unique research first
proposed by our research group, and as we are proceeding with acquiring the rights to therelevant technologies both in Japan and other countries, its technological uniqueness is also great.

（10）©2012 SQUARE ENIX CO., LTD. All Rights Reserved.
Innovative
Technology Name

Agni’s Philosophy

Innovator NameSQUARE ENIX CO., LTD.

Details

The development of real time CG imaging technology and improvements in graphics board
performance in recent years has been eye-opening, and their quality has risen to the level ofchallenging the quality of pre-rendered CG images.
With the "Agni's Philosophy - FINAL FANTASY REALTIME TECH DEMO" product, first the CG
imaging department creates high-quality pre-rendered CG image products, and the data is thenconverted to real-time CG images using the "Luminous Studio" game development environment
under development by Square Enix. This product opens up the possibility of having real time CG
images.

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Innovative Technologies（11）

Innovative
Technology Name

The world’s first Head-Up Display to project augmented reality information in front of thewindscreen

Innovator NamePIONEER CORPORATION

Details

The "world's first AR HUD unit", which displays AR information, is mounted to its installation site on
a vehicle's sun visor and displays images equivalent to 37 inches (90 x 30cm) at approx. 3m fromthe driver's eyes, superimposed on the actual landscape. As information necessary for guidance,such as routes and crossroads where a turn is required, can be displayed projected onto the roadin front of your eyes, intuitive guidance is possible. Further, using lasers that are characterized byhigh luminosity and high contrast on the light source improves visibility, and enables the prompt
verification of various information necessary for driving and, in addition, enable a great reduction intime for focusing on perspective and moving the line of sight compared to checking satnav
screens mounted to the dashboard to enable a safer and more pleasant drive to be enjoyed.

（12）

Innovative
Technology NameMedia block chair

Innovator Name

teamLab Inc.

Details

Media Approach consists of 3 male connection, and 3 female connection light cube chairs. The
cube, or block, is a standalone chair. The female and male blocks can be joined together to makea bench, furniture or a wall. When the blocks are joined together information passes from the male
block to the female and the color of the female block changes. Freely join the blocks to change thedesign and color of the space. The action of changing the function of the space changes thespace, and the action itself also changes the space, giving enjoyment. This is the concept of “New
Value in Behavior”.

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Innovative Technologies

Innovative
Technology Name

Innovator Name

Details（13）

Human Interface Using Two-Dimensional Signal/Power Transmission
Shinoda Laboratory, Department of Information Physics and Computing, Graduate School ofInformation Science and Technology, the University of Tokyo
Two-dimensional signal/power transmission is a technology that locks the electromagnetic waves
in a thin sheet medium, and sends the signals and electric power selectively to an adjacentcoupler. The power and signals can be sent without separate wires to a terminal equipped with a
special coupler that is bound to the adjacent transmission sheet, and the general medium
adjacent to the sheet is not drenched in a strong electromagnetic field. Further, the sheet
configuration is simple, and can be incorporated into desktop surfaces using construction with
inexpensive materials. Enabling such a wireless and selective supply of power, and signaltransmissions that do not interfere with the external space, enables the addition of humaninterface functions to various media in contact with people during their daily lives. Specifically, this
supplies a human support system with embedded interaction functions with human, and thedisplay of information in real time on items of daily use and on desktops to improve work efficiency
while using multiple sheets of e-paper.

（14）

Copyright 2011 Ubiquitous Entertainment Inc. / ARC
Innovative
Technology Nameenchant.js

Innovator Name

Ubiquitous Entertainment Inc.

Details

We will exhibit and demonstrate hardware that is compatible with enchant.js, such as notebook
PCs, tablets, and smartphones. Further, we are also scheduled to give a programming
demonstration using the "Maeda block" programming environment. In addition, we are alsoscheduled to exhibit similar panels to those of the enchant.js workshops for children held in Los
Angeles.

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Innovative Technologies（15）©Yoichiro Kawaguchi

Innovative
Technology NameJECCO: A Tentacle Robot

Innovator Name

Kawaguchi Lab., University of Tokyo

Details

Chukurage is a product that displays CG art using cutting-edge robot technology. We tested robot
jellyfish tentacles based on biological principles. The tentacles of the Chukurage robot, which
comprises wires, springs, and metal plates, move like the real tentacles of a living organism when
the three wires are pulled. The expressiveness Is great, close to the mechanism of the tentacles ofa living organism. Further, the Chukurage robot also has proximity sensors to enable interaction
with humans. When a person approaches, the tentacles start to move as if awoken. The methodthat we propose is expected to be effective in improving visitor satisfaction with interactive art
products.

（ 16 ）

本技術は、情報通信研究機構の支援により開発されています。

Innovative
Technology Name

Innovator Name

Details

Virtual body technology for reliving the experience of others
Tokyo Metropolitan University, The University of Tokyo, NTT
Virtual body technology is technology that enables vicarious experiences to be enjoyedpseudoactively by recording the actions of other people and replaying them to the five senses.
These comprise technologies concerned with the following:1) The simultaneous supply of multi-sense information
2) The interaction of multi-sense information
3) The evocation of a sense of active movement, etc.
Multi-sense information is information concerning sense groups including smell, vestibularsensations, haptics, and wind sensations, in addition to the visual and auditory sensations usedhitherto. Supplying all these simultaneously is different from characteristics of receiving each
information individually, and supply is implemented with consideration of such interaction. 1) and2) are technologies that reproduce the ambient environment of the experiencer with a high degreeof actually being there, but in addition, 3) implements expressions concerning the dynamic senseof movement of the experiencer themselves. This technology aims to acquire a sense of reality as
if your own body was undergoing the experience following your wishes dynamically, while using
the experience information of other people that has been recorded. The body of the experiencer isvirtualized, so for example, the dynamic physical movement status of another person walking is
experienced vicariously and pseudoactively. In this way, vicarious experience is enabled while
enjoying a sense of actually being there of the situation when going to various locations andwalking.

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Innovative Technologies

Innovative
Technology Name

Innovator Name

Details（17）

Augmented Satiety
Hirose Tanikawa Lab., Graduate School of Information Science and Technology, the University ofTokyo"Augmented satiety" is a system that enables a sense of a full stomach to change meal quantities
while remaining fixed by manipulating the sense of a full stomach acquired when eating simply by
manipulating the size of the portion appearance while maintaining the size of the surroundings
through a sense of real expansion. In recent years, it has been realized that the sense of a fullstomach acquired from meals is greatly affected by the surrounding conditions at the time of themeal, such as the number of fellow diners and the presentation and appearance, and not justvolume along. From this knowledge, we thought it was possible to manipulate the amount of foodingested by changing perception of the elements that contribute to a sense of a full stomach
without changing the meal itself. The "augmented satiety" system feeds back by changing thevisual sense of a portion's volume in real time by focusing on the amount of the meal's
appearance. At this time, it is possible to enlarge and contract only the target food while keeping
the hands at a fixed size by suitably warping the hands holding the food by using a deformation
algorithm. Upon evaluating experimentally the impact the system has on user food ingestion
amounts, the results showed that sense of full stomach obtained remained fixed while affectingchanges of approx. 10% in both increasing and decreasing the amount of food ingested.

（ 18 ）

Innovative
Technology NameDIVE into World Heritage 3D

Innovator Name

Panasonic Corporation

Details"DIVE into World Heritage 3D" is a system that multi-records and displays world heritage sites as
3D images with a visual angle of 150° across 5 sources (10 sources left and right) bysynchronizing the time codes of five Panasonic integrated twin-lens 3D camera recorders(AG-3DA1) mounted in a fan shape with an open angle of 30°.
During display, the playback synchronizes the five sources in the large 3D display of the five
Panasonic cameras mounted at the same angle as the open angle set during filming.
In consideration of the display frame width also, the stereo design for each 3D image displays thesame stereo sense, and naturally continuous images.
Each camera films by recording the left and right aspects in high definition, and synchronizing thetime codes of a total of ten sources.
Further, the audio also creates a video experience space with a sense of being there byincorporating 5.1ch surround sound.

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Innovative Technologies

Innovative
Technology Name

Innovator Name

Details（19）

New 3D Broadcast System that is compatible with conventional 2D television set
NHK Media Technology, Inc.
NHK Media Technology, Inc. and NEC present a 3D broadcasting system, "Advanced Stereo 3D(AS3D)", which is compatible with existing 2D receivers.
3D broadcasts to date have compressed the two video screens, left and right, into one horizontal
screen for broadcasting, and this method not only halves the resolution, but also has the major
problem of disabling watching as the left and right images are displayed as two vertical screens
when received by 2D receivers, which have hitherto been incompatible with 3D.
With this method, existing receivers can receive full specification hi-vision images, and 3D
receivers compatible with this method enable full specification 3D hi-vision images to be enjoyed.
This method enables improved compression while maintaining existing image quality by making
full use of new methods to control compression modes that cannot be used with the existing
problems of compression device processing performance (field picture configuration) suited to theimage.
In this way, when used for BS digital broadcasts, the left image is compressed to approx. 65% of
the existing image while maintaining MPEG2 standards compatibility, and the right image iscompressed into the remaining 35% of the bandwidth to enable overlap by compression using
H.264(AVC) format, which is also used in 1-seg broadcasts.

（ 20 ）© CELSYS, Inc./SoftEther Corporation /Vivienne Inc. All Rights Reserved.

Innovative
Technology NameQUMARION

Innovator Name

CELSYS, Inc./SoftEther Corporation /Vivienne Inc.

Details

QUMA technology is a technology concerned with input devices and control mechanisms.
QUMARION was developed to support the creation of illustrations, comics, and characteranimation based on this technology.
32 sensors are mounted to the joints, and operating QUMARION enables 3D software characters
to be moved.
In this way, 3D character can be manipulated intuitively, which was difficult with existing mouse
operations.
QUMARION is currently compatible with the following software.
 Illustration software "CLIP STUDIO PAINT PRO"
 Motion creation software "CLIP STUDIO ACTION"
 Character editing software "CLIP STUDIO COORDINATE"
 Autodesk® Maya/Max plugins
Further, QUMARION SDK enables QUMARION to operate with various software.
In the exhibition, there will be demonstrations of QUMARION and other software (illustration
creation and motion creation).

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Innovative Technologies（21）Innovative
Technology Name

Pinch: an interface for connecting multiple smartphone screens

Innovator NameTokyo University of Technology, School of Media Science

Details

We devised a new user interface that relates applications running on multiple mobile devices
when the surfaces of juxtaposed screens are merely pinched. The multiple-screen layout can bechanged dynamically and instantly even while applications are running in each device. This
interface can introduce a new kind of interaction: rearrangement of devices triggers a certain
reaction of contents. We expect this interface to show great potential to inspire various application
designs, and we
expect to enrich the contents by offering interaction that a single display or a static multi-display
environment cannot provide. We developed several applications using it. Although theseapplications are simple prototypes, we believe these applications can demonstrate the interface’s
potential for producing various new representations and interactions. We are considering applying
this interface to offer face-to-face social contents, since one might call friends to bring their devices
in order to play the applications.

（22）

Innovative
Technology Name

Innovator Name

Details

Hand-rewriting
Tomoko Hashida, Kohei Nishimura and Takeshi Naemura （The University of Tokyo, Naemura
Laboratory）
When the user writes on a piece of paper with a pen, for example, the Hand-rewriting system canerase what is written on the paper, and additional content can be written on the paper in natural
print-like colors. We achieved this hybrid writing and erasure on paper by combining two technicalinnovations: ThermoErasure and PhotoScription. The first technology can automatically erase
specific areas on paper without using an eraser by selectively heating thermochromic ink using alaser. The second can repeatedly display additional content on the paper in color by projecting UVlight on paper coated with photochromic material. We kept external stimuli for erasing anddisplaying separate so that they do not interfere with each other.

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Special Awards Selection Committee
Takashi Ashitomi
Toshiyuki Ando
Hiroshi Oonogi
Masayuki Omori
Susumu Kusakabe
Yoshihiro Kuroki
Kengo Kuma
Toru Kono
Yasuhiro Satoh
Takashi Shoji
Susumu Tachi
Toshio Nakagohri
Shinya Nakajima
Takeshi Natsuno
Yuki Ninagawa
NIWA Tamon Andrew
Maiko Fukushima
Yoshiyuki Matsunaga
Takao Yoshimura
Takashi Yamaoka

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