Urza, Academy Headmaster

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Legendary Planeswalker — Urza
1. Until end of turn, up to one
target creature gets +1/+1 andgains first strike, vigilance,and lifelink.
2. Distribute three +1/+1
counters among one, two, or
three target creatures
you control.

+1 :3. Destroy target noncreature
permanent.
4. Create two 3/1 red Elemental
creature tokens with haste.
Exile them at the beginning of
the next end step.

11. Target player exiles a
card from their hand.

7. Reveal the top five cards ofyour library. Put all creature
cards revealed this way into
your hand and the rest on thebottom of your library in any
order.

12. Reveal the top card ofyour library. If it’s a land card,
put it onto the battlefield.
Otherwise, put it into yourhand.

8. During target opponent’s
next turn, creatures that player
controls attack Urza if able.
9. Put a loyalty counter on
Urza for each creature target
opponent controls.

5. Create three 1/1 white
Soldier creature tokens.

10. Until your next turn,whenever a creature an opponent controls attacks, it gets
-1/-0 until end of turn.

1. Urza deals 3 damage toeach creature.

6. You may put a creature
card from your hand onto thebattlefield.

2. Gain control of target
creature.

1 :6. Create a 3/3 black Beast
creature token with deathtouch.

3. Urza deals 4 damage to
any target and you gain 4 life.
4. Destroy target creature.
You gain life equal to its
toughness.
5. You get an emblem with
“Creatures you control
get +1/+1.”

7. Draw three cards, then put acard from your hand on top ofyour library.
8. Target player puts the top
ten cards of their library into
their graveyard.
9. Reveal the top five cardsof your library. An opponent
separates those cards into twopiles. Put one pile into yourhand and the other on thebottom of your library in
any order.
10.

1. Urza deals 7 damage totarget player orplaneswalker. That player orthat planeswalker's
controller discard sevencards, then sacrifices sevenpermanents.

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2. You get an emblem with
“If a source would deal
damage to you or aplaneswalker you control,
prevent all but 1 of thatdamage.”
3. Destroy all lands target
player controls.
4. Create X 2/2 white Cat
creature tokens, where X isyour life total.
5. You gain 100 life.

Exile target permanent.

13. Target land you control
becomes a 4/4 Elemental
creature with trample. It’s stilla land.
14. Draw a card, then add
one mana of any color.
15. Until end of turn, Urza
becomes a legendary 4/4 red
Dragon creature with flying,indestructible, and haste. (Hedoesn’t lose loyalty while he’s
not a planeswalker.)
11. Reveal the top five cardsof your library. You may put
all creature cards and/or landcards from among them into
your hand. Put the rest into
your graveyard.
12. Search your library for acard and put that card into
your hand. Then shuffle yourlibrary.
13. Target player sacrifices
two creatures.
14. Create a 5/5 black Demoncreature token with flying. You
lose 2 life.

16. Until your next turn,creatures you control get+1/+0 and gain lifelink.
17. Look at the top five cardsof your library. You may reveal
an artifact card from among
them and put it into yourhand. Put the rest on thebottom of your library in anyorder.
18. Urza deals 3 damage toany target.
19. Until your next turn,whenever a creature deals
combat damage to Urza,
destroy that creature.
20. Add X mana in any
combination of colors, where X
is the number of creatures youcontrol.
16. Target player’s life total
becomes 10.
17. Destroy target nonland
permanent.
18. Return target permanentfrom a graveyard to thebattlefield under your control.
19. Create two 3/3 green
Beast creature tokens.
20. Draw four cards , thendiscard two cards.

15. Create a 4/4 gold Dragon
creature token with flying.

6. Urza deals 10 damage totarget player or planeswalker
and each creature that player orthat planeswalker’s controller
controls.

11.Destroy up to threetarget creatures and/or otherplaneswalkers. Return each card
put into a graveyard this way tothe battlefield under your control.

16. Create three 1/1 black
Assassin creature tokens with
“Whenever this creature deals
combat damage to a player,that player loses the game.”

7. You get an emblem with
“Creatures you control havedouble strike, trample, hexproof,and haste.”

12.You get an emblem with
“Whenever you cast a spell, exile
target permanent.”

17. Put all creature cards fromall graveyards onto thebattlefield under your control.

13.You get an emblem with
“Whenever a creature enters
the battlefield under yourcontrol, you may have it fighttarget creature.” Then create
three 8/8 blue Octopus creature
tokens.

18. You gain X life and draw X
cards, where X is the numberof lands you control.

14.You control target player
during that player’s next turn.

20. You gain 7 life, draw sevencards, then put up to sevenpermanent cards from yourhand onto the battlefield.

8. You get an emblem with
“Artifacts, creatures,enchantments, and lands you
control have indestructible.”
9. Create a 6/6 green Wurm
creature token for each land
you control.
10. Each player shuffles theirhand and graveyard into theirlibrary. You draw seven cards.

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15. Exile all cards from target
player’s library, then that player
shuffles their hand into theirlibrary.

19. Flip five coins. Take anextra turn after this one foreach coin that comes up heads.

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