Urza, Academy Headmaster

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Legendary Planeswalker — Urza
1. Until end of turn, up to one
target creature gets +1/+1 andgains first strike, vigilance,and lifelink.
2. Distribute three +1/+1
counters among one, two, or
three target creatures
you control.

+1 :3. Destroy target noncreature
permanent.
4. Create two 3/1 red Elemental
creature tokens with haste.
Exile them at the beginning of
the next end step.

11. Target player exiles a cardfrom his or her hand.

7. Reveal the top five cards ofyour library. Put all creature
cards revealed this way into
your hand and the rest on thebottom of your library in anyorder.

12. Reveal the top card of yourlibrary. If it’s a land card, put it
onto the battlefield. Otherwise,
put it into your hand.

8. During target opponent’s
next turn, creatures that player
controls attack Urza if able.
9. Put a loyalty counter on
Urza for each creature target
opponent controls.

5. Create three 1/1 white
Soldier creature tokens.

10. Until your next turn,whenever a creature an opponent controls attacks, it gets
-1/-0 until end of turn.

1. Urza deals 3 damage to eachcreature.

6. You may put a creature
card from your hand onto
the battlefield.

2. Gain control of target
creature.

1 :6. Create a 3/3 black Beast
creature token with deathtouch.

3. Urza deals 4 damage totarget creature or player andyou gain 4 life.
4. Destroy target creature. You
gain life equal to its toughness.
5. You get an emblem with
“Creatures you control
get +1/+1.”

7. Draw three cards, then put acard from your hand on top ofyour library.
8. Target player puts the top
ten cards of his or her library
into his or her graveyard.
9. Reveal the top five cardsof your library. An opponent
separates those cards into twopiles. Put one pile into yourhand and the other on thebottom of your library in
any order.
10. Exile target permanent.

1. Urza deals 7 damage totarget player. That player
discards seven cards, thensacrifices seven permanents.

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2. You get an emblem with “Ifa source would deal damageto you or a planeswalker you
control, prevent all but 1 ofthat damage.”

6. Urza deals 10 damage totarget player and each creature
he or she controls.
7. You get an emblem with
“Creatures you control havedouble strike, trample, hexproof,and haste.”

3. Destroy all lands target
player controls.

8. You get an emblem with
“Artifacts, creatures,enchantments, and lands you
control have indestructible.”

4. Create X 2/2 white Cat
creature tokens, where X isyour life total.

9. Create a 6/6 green Wurm
creature token for each landyou control.

5. You gain 100 life.

10. Each player shuffles his orher hand and graveyard into
his or her library. You draw
seven cards.

1 3 6 / 216 M
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13. Target land you control
becomes a 4/4 Elemental
creature with trample. It’s stilla land.
14. Draw a card, then add
one mana of any color to yourmana pool.
15. Until end of turn, Urza
becomes a legendary 4/4 red
Dragon creature with flying,indestructible, and haste. (Hedoesn’t lose loyalty while he’s
not a planeswalker.)
11. Reveal the top five cardsof your library. You may put
all creature cards and/or landcards from among them into
your hand. Put the rest into
your graveyard.
12. Search your library for acard and put that card into
your hand. Then shuffle yourlibrary.
13. Target player sacrifices
two creatures.
14. Create a 5/5 black Demoncreature token with flying. You
lose 2 life.

16. Until your next turn,creatures you control get+1/+0 and gain lifelink.
17. Look at the top five cards ofyour library. You may reveal anartifact card from among themand put it into your hand. Put
the rest on the bottom of yourlibrary in any order.
18. Urza deals 3 damage totarget creature or player.
19. Until your next turn,whenever a creature deals
combat damage to Urza,
destroy that creature.
20. Add X mana in any
combination of colors to yourmana pool, where X is thenumber of creatures you control.
16. Target player’s life total
becomes 10.
17. Destroy target nonland
permanent.
18. Return target permanentfrom a graveyard to thebattlefield under your control.
19. Create two 3/3 green Beast
creature tokens.
20. Draw four cards anddiscard two cards.

15. Create a 4/4 gold Dragon
creature token with flying.
11. Destroy up to threetarget creatures and/or otherplaneswalkers. Return each card
put into a graveyard this way tothe battlefield under your control.

16. Create three 1/1 black
Assassin creature tokens with
“Whenever this creature deals
combat damage to a player,that player loses the game.”

12. You get an emblem with
“Whenever you cast a spell, exiletarget permanent.”

17. Put all creature cards fromall graveyards onto thebattlefield under your control.

13. You get an emblem with
“Whenever a creature enters
the battlefield under yourcontrol, you may have it fighttarget creature.” Then create
three 8/8 blue Octopus creature
tokens.

18. You gain X life and draw X
cards, where X is the numberof lands you control.

14. You control target player
during that player’s next turn.

20. You gain 7 life, draw sevencards, then put up to sevenpermanent cards from yourhand onto the battlefield.

15. Exile all cards from target
player’s library, then that player
shuffles his or her hand into hisor her library.

19. Flip five coins. Take anextra turn after this one foreach coin that comes up heads.

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