5th February 2020

13:45

Registration

14:10

Opening remarks

14:25

Service lines insights

15:10

Panel Q&A

15:20

10 min Break

15:30

Game Development case studies

16:10

Panel Q&A

16:20

Marketing services case studies

16:50

Panel Q&A

17:00

CFO closing remarks & final Q&A

17:30

Refreshments

Topics for today2Service line insights

Game development case studies

Marketing services case studies© 2020 Keywords Studios PLC

€50m

30%

25%

€45m

€30m

€30m

€20m

€15m

€10m

€40m

20%
€30m
15%
€20m
10%
€10m
5%

€0m

0%
Organic

Reported

Revenue growth
to c. €326m

3© 2020 Keywords Studios PLC

€0m
2018

2019

Adj EBITDA up c.13%
to c. €49.5m
Margin: 15.2%

€0m
2018

2019

Adj PBT up c. 8%
to c. €41m
Margin: 12.6%

M&A

Net debt

M&A cash spend €28m
including €15m deferred
Net debt €18m
Underlying cash
conversion of 85%* As reported in FY19 trading statement. Estimated unaudited results

•
•
•
•

Increasingly integrated with game development pipelines
Increasing numbers of client specific, dedicated operations
Highly attached to game titles & client service infrastructures
Moving beyond game production budgets to marketing spend

Art & Marketing Services

7%

20%

Game Development
Audio Services

15%

8%

10%

Functional Testing2%

Localization
Localization Testing

13%

6%

12%

17%

17%

13%

9%
39%

32%

11%

33%

12%

30%

18%

13%

20%
14%

20%

21%

57%

2013

2014

€16m €37m
4

14%

17%

26%

14%

33%

28%

7%

2%

14%

11%

17%

Player Support

8% 2%

17%

14%
6%

2015

2016

2017

2018

2019

€58m

€97m

€151m

€251m

c. €326m© 2020 Keywords Studios PLC

Art & Marketing Services
Game Development
Audio Services
Functional Testing
Localization
Localization Testing
Player Support

An average of c. 7,500 people
on the payroll at peak times
working in over 50 languages,
more than 50 studios,in 21 countries, on 4 continents

5© 2020 Keywords Studios PLC

•

•

•

Unique end to end global service platform

Trend towards outsourcing as the industry deals
with an increasingly complex environment•

Service lines that deliver strong organic growth•

Relationships with all the top games companies•

Close proximity to our clients around the globe•

Access to talent pools around the world•

Selective acquisitions to further support thisgrowth•Supply chains are becoming more structured as
the industry gradually matures•

Scale begets scale in an otherwise highly
fragmented market•

6

Fast growing games industry – c. 8% CAGR

Fragmented industry provides opportunities forselective consolidation© 2020 Keywords Studios PLC

13:45

Registration

14:10

CEO opening remarks

14:25

Service lines insights

15:10

Panel Q&A

15:20

10 min Break

15:30

Game Development case studies

16:10

Panel Q&A

16:20

Marketing services case studies

16:50

Panel Q&A

17:00

CFO closing remarks & final Q&A

17:30

Refreshments

Key messages

7

Drivers behind eachBarriers to entry

Keywords strategic offering© 2020 Keywords Studios PLC

Ashley Liu

8© 2020 Keywords Studios PLCCreation of video game art including but not limited to concept
art, 2D and 3D art asset production & animationMarketing services from game conception, marketing trailers,
to full campaigns

Revenue – 107% CAGR FY 2015 - 201915 locations globally, 1,200 employees
€50m
€40m
€30m
€20m
€10m
€0m

2013

2014

2015

2016

Art Services

Art Services: c. 13% of revenue© 2020 Keywords Studios PLC

2019

Acq/Org

Organic

Percentage In-house$1.0bn50%

100+ suppliers

09Acquired2018

Market size and proportion of art outsourcing*
Percentage outsourced

FY 2019c. €326m

2017$0.5bn$1.0bn$1.5bn* Based on management’s estimates; excludes Marketing Services market

Barriers to entry

10Clients increasingly integrating their production
pipelines with us. Requires top security. Auditedby all the major Publishers/developers/IP holders
such as Disney, EA, Microsoft, Activision

Scale – AAA games are getting ever larger.
Clients need vendors of scale that can apply
teams of 100+ per game. Few providers can dothis

Clients increasingly have fewer in house art
talents, thus need a wider breadth of services tobe delivered in unison

Investment in latest production software,
workflow and tools© 2020 Keywords Studios PLC

Strategy

Become the go to provider for Art Outsourcing
Growing capacity and service capabilities so wealways have a solution for our clients

Seen as the industry innovators so are able toproduce higher quality and volumes of art withless resources

Expand the dual shore model

Build the world’s first global games marketing
agency. When Marketing services reaches€30m it will be run and reported separately

Outlook11Further organic growthAcquisitions in marketing services to extend
range of services and geographic reach© 2020 Keywords Studios PLC

Jamie Campbell

12© 2020 Keywords Studios PLC

Full game development, co-development & portingProprietary software solutions for analytics

Player behaviour research consulting

Revenue from FY 2017 - 201912 locations globally, 900 employees
€70m
€60m
€50m

€40m
€30m
€20m
€10m
€0m
2013

2014

2015

2016

Game Development

Game Development: c. 20% of revenue

Acquired2019

Acq/Org

Organic

Percentage In-house

20%

50+ specialist

FY 2019c. €326m
0© 2020 Keywords Studios PLC

2018

Market size and proportion of outsourcing*
Percentage outsourced

13

2017

$3.0bn +$1.5bn$3.0bn$4.5bn* Based on management’s estimates

Barriers to entry

14

Credentials – past success at working
on top games

Scale – takes a village to develop an AAA game.
Few studios of sufficient scale to do fulldevelopment or co-development on major IPs



Own research and development for key tools
and middlewareExperience of client proprietary game engines© 2020 Keywords Studios PLC

Strategy

Become the go to provider by increasing scale andgeographic reachFurther scale through new studio openings andscaling up of existing offices. Active acquisition
pipeline focussed on additional geographies,
expanded specialisations and expanding client baseStudios developing their breadth of offerings overtime

Outlook15

Continued expansion and recruitment to meetdemand in all locations

Further acquisitions to maintain a balanced offering© 2020 Keywords Studios PLC

Fabio Minazzi

16© 2020 Keywords Studios PLC

Multi-language voiceover recording & original languageMusic management, sound effects & related services

Translation of in-game text/audio, cultural adaption

Revenue from FY 2013 - 201920 locations globally, 650 employees
€100m
€80m
€60m
€40m

€20m
€0m
2013

2014

2015

Audio Services

Audio Services: c. 12%

Localization: c. 15%

2016
Localization

50+ including large MLVs
(text localisation)© 2020 Keywords Studios PLC

Acquired2019

Acq/Org

Organic

Percentage In-house85%

50+ suppliers(audio localisation only)

$200m
$150m

90%
0

17

2018

Market size and proportion of outsourcing*
Percentage outsourced

FY 2019c. €326m

2017

$100m

$200m

$300m

* Based on management’s estimates

Barriers to entry

Network of specialized audio studios in the main
target countriesComplexity of production and talent management



Sticky revenues by game title

Barriers to entry

18Multilingual capabilities. Unrivalled pool of video gametranslators built over 20 years

Unique credentials across all genres and game sizesAccess to own machine translation engines and softwaredevelopment increases gap between Keywords and others© 2020 Keywords Studios PLC

Strategy & Outlook


Cross skill studios for games and film/TV

Securing vendor status for online streaming platforms(3 studios currently certified by Netflix)Consider acquisitions in key locations

Strategy & Outlook

19

Continue to lead the games localization market



Acceleration of our efforts to bring machine translation
to games now powered by proprietary AI, ML and workflow
management software with Kantan integration



Low acquisition component© 2020 Keywords Studios PLC

Mathieu Lachance20© 2020 Keywords Studios PLC

Quality assurance, discovery/documentation of defects



Testing game compliance with manufacturers’ hardware

Testing out of context content in over 30 languages

Revenue from FY 2013 - 201911 locations globally, 2,700 employees
€100m
€80m
€60m
€40m
€20m
€0m
2013

2014

2015

Localization Testing

Functional Testing: c. 21%

Localization Testing: c. 7%

Acquired2019

Acq/Org

Organic

Percentage In-house40%

10+ suppliers

70%
0© 2020 Keywords Studios PLC

2018

Market size and proportion of outsourcing*10+ suppliers

21

2017

Functional Testing

Percentage outsourced

FY 2019c. €326m

2016

$800m

$150m
$400m

$800m

$1.2bn* Based on management’s estimates

Barriers to entry

Secure facilities, authorized among others by hardware
manufacturers Microsoft, Sony and NintendoUnrivalled scale in North America brings economies ofscale and adds relevancy for major clients

Very flexible operations

Barriers to entry

22

Secure facilities, authorized among others byhardware manufacturers Microsoft, Sony and NintendoComplexity of language, combined with flexibility ofoperations

Specialism in games important given the complexity of
localisation© 2020 Keywords Studios PLC

Strategy & Outlook
Continue to consolidate market leadership outside
North America

Further strong organic growthand improving margins

Strategy & Outlook

23

Continued organic growth,
expand in Katowice, and Ottawa

Improving global resourcing flexibility throughstandardization of tools and processes, bringing
increased revenue, uptime, quality and profitability© 2020 Keywords Studios PLC

Fred Arens

24© 2020 Keywords Studios PLC

365/24/7, multilingual support for gamersLive operation, forum monitoring and moderationSocial media engagement on behalf of the game brand

Revenue –182% CAGR FY 2015 - 201911 locations globally, 1300 employees
€40m
€30m
€20m
€10m
€0m

2013

2014

2015

2016

Player Support

Player Support: c. 11% of revenue

2017

2018

AcquiredOrganic

2019

Acq/Org

Market size and proportion of outsourcing*
Percentage outsourced

Non specialist call centre
operators

Percentage In-house50%$1.2bnFY 2019c. €326m
0

25© 2020 Keywords Studios PLC$0.6bn$1.2bn$1.8bn* Based on management’s estimates

Barriers to entry

26Video game focus

Credentials

Own, secure facilities



Multi lingual, 24/7 service

Multi cultural, 24/7 service

Multi Platform CRM skills© 2020 Keywords Studios PLC

Strategy & Outlook27



Differentiate our video game specific service
from other large providers in the wider
customer support marketExtend our service offering to cover more touchpoints of gamer engagement: community, social
channels and VIPConsolidate our position within Video Gaming withstrategic key account wins and growthGrow and strengthen our technological capability
with tools that support our service disciplineAugment AI and Machine learning with tech from
Kantan© 2020 Keywords Studios PLC

Jamie Campbell

28© 2020 Keywords Studios PLC

Fabio Minazzi

Mathieu Lachance

Fred Arens

Case studies29



d3t - Shenmue I & IISperasoft – Assassin’s Creed Origins

Studio Gobo - Synced: Off PlanetElectric Square - Forza Street© 2020 Keywords Studios PLC

13:45

Registration

14:10

CEO opening remarks

14:25

Service lines insights

15:10

Panel Q&A

15:20

10 min Break

15:30

Game Development case studies

16:10

Panel Q&A

16:20

Marketing services case studies

16:50

Panel Q&A

17:00

CFO closing remarks & final Q&A

17:30

Refreshments A look at high-value services30© 2020 Keywords Studios PLC* Moving into Co-Development in 2020

Jamie Campbell

Alan Van Slyke A look at high-value services

Xu Xiaojun

Jonathan Gibson

31© 2020 Keywords Studios PLC

Jamie Campbell

32© 2020 Keywords Studios PLC

Location: Cheshire (UK)
Project Type: Technical Multi-platform Port

Studio background33

Established in 2011 as ‘pure’ engineeringJoined Keywords in 2017 with ~45 staffCurrent headcount ~85

Still a strong technical bias



Growing creative team© 2020 Keywords Studios PLC

Shenmue IReleased in 1999

DreamcastAt the time, the most expensive game ever made

A ”Life Simulator” and RPG

Shenmue II

34© 2020 Keywords Studios PLC

Released in 2001

Dreamcast + Xbox

Assets

Identifying and auditing source codeGames within gamesEnormous open worlds

…and hidden worlds

Technology
 Architecture Emulating hardware
 Graphics Audio35© 2020 Keywords Studios PLC

…workarounds 36© 2020 Keywords Studios PLC

Cut-scenes

Two 20 year-old games brought to lifeon PC, Xbox1 and PlayStation 4
 Metacritic User scores of 7.9, 8.1 and 8.3

 Significant upskilling of staff throughout the project Another branch up the value tree towards CoDevelopment37© 2020 Keywords Studios PLC

Alan Van Slyke

38© 2020 Keywords Studios PLC

Company overview

5 offices in 3 countries
Existing clientsGame development professionals

39© 2020 Keywords Studios PLC

40© 2020 Keywords Studios PLC

41© 2020 Keywords Studios PLC

42© 2020 Keywords Studios PLC

43© 2020 Keywords Studios PLC

Employees

600
500

 Serialized engagements
400

 Development cycle, and beyond300 ‘Day 0’ studio strategies
200

Joined Keywords family

 Keywords umbrella
100
0

2014

44

© 2020 Keywords Studios PLC

2015

2016

2017

2018

2019

Xu Xiaojun

45© 2020 Keywords Studios PLC

Competitive multiplayer

50 Players

1000+ AI Cyborgs (Nanos)Escape earth

Key differentiator - narrative

Earth is infected by the growing number of Nanos, youronly hope is to find a space shuttle and leave the planet.

Different characters meet in Haven and story develops
between matches

Players in the west perhaps don't realise how big Tencent is,
and its development capabilities: SYNCED may well be thegame that changes this, and the NExT step towards its global
gaming domination.
- KOTAKU
46© 2020 Keywords Studios PLC

Co-Development
Cross disciplinary

Creative led engagement

Mandates on SyncedHaven - Player’s homestead, where the story
and characters develop

Narrative, progression and monetizationNew game mode47

© 2019 Keywords Studios PLC

One third of the game content

 Studio Gobo’s first engagement with China
 Cross collaboration with SPOV Project in production with live service post release Long term partnership and potentially morecollaboration opportunities with other Keywords
teams“[Gobo] are really experienced. [Working with them], we
can produce more content and at the same time use theirexperience to help us, and their expertise and international
talent pool.”– Clark Yang, creative director from Tencent,speaking to Gameindustry.biz
48© 2020 Keywords Studios PLC

Jonathan Gibson

49© 2020 Keywords Studios PLC

Founded: 2015
Locations: Brighton, Leamington Spa, Singapore
Staff: 150 (targeting 200 by end of 2020)
Focus: Full Game Development
Expertise: Racing, Mobile and Free To Play

Partners include:50

Microsoft

Mattel

Amazon© 2020 Keywords Studios PLC

51



Commissioned by Microsoft’s Turn 10 StudiosFree-to-play version of their hit franchise,designed for a casual audience

Already out on Win10 - mobile to follow soonFull client development by Electric Square© 2020 Keywords Studios PLC

52

Rich racing game heritage



Prior experience developing mobileand free-to-play gamesSuccessful prototype phase leadto full development contract© 2020 Keywords Studios PLC

Full client development:53Concept through to LaunchArt, Design, Programming, Production,
QA, Audio, Analytics and Community
ManagementPost-launch Live Operations© 2020 Keywords Studios PLC

54



Close partnership with Turn 10’s Forza Street leadership team

Weekly 1-2-1 and team meetings over SkypeOn-site visit every 6 weeks.



Initial team seeded by Studio Gobo

QA support provided by Keywords

Environment Art supplied by Mindwalk© 2020 Keywords Studios PLC

Jamie Campbell

55© 2020 Keywords Studios PLC

Alan van Slyke

Xu Xiaojun

Jon Gibson

Case studies

56



ICHI Worldwide - Creative AgencyFire Without Smoke – How to make a trailer

The TrailerFarm – Happy Together© 2020 Keywords Studios PLC

13:45

Registration

14:10

CEO opening remarks

14:25

Service lines insights

15:10

Panel Q&A

15:20

10 min Break

15:30

Game Development case studies

16:10

Panel Q&A

16:20

Marketing services case studies

16:50

Panel Q&A

17:00

CFO closing remarks & final Q&A

17:30

Refreshments

Liz Corless

57© 2020 Keywords Studios PLC

 Creative agency founded in 2009, offices in
London and LA
 Core focus on games, but also work on
leading entertainment and youth brands
 Strategy, branding, design, video and social
content
 Repeat work as important as new business:
our first client is still a client58© 2020 Keywords Studios PLC

Typical client engagements

Early-stage Engagement

Standalone or Campaign Work

Working on a title up to three years prior to release

Brief for delivery within 6-9 months

Strategy
Proposition
Branding

59

Creative
consultants
throughout gamedevelopment

Well
positioned
for creative
executions

Embracinga coreidea/message[Placeholder design]© 2020 Keywords Studios PLC

High
production
value

Audience
cut-through/engagement

60[Placeholder design]© 2020 Keywords Studios PLC

Early stage engagement

 Initial strategy/branding/artwork began
Q4 2016
 Close collaboration throughout
development process 360 launch campaign assets Q2 201961

© 2020 Keywords Studios PLC

Standalone creative Isolated asset without a campaign
 Clear distillation of nostalgic message= clear takeaway
 High production value, high financial
performing asset

63© 2020 Keywords Studios PLC

Launch campaign creative Supporting a wider campaign with a marquee asset
 Strategic mixture of live action and VR gameplay
to communicate immersion
 Repurposing marquee asset to create more
content value

65© 2020 Keywords Studios PLC

Joining Keywords

 We’ll continue to develop our brand,
the team and our core capabilities within
the Keywords group Integration with Keywords allows us to expand
our client base Greater collaboration with companies within
the Keywords family equals better synergies
 We expect to expand more aggressively
in 2020 and beyond

67© 2020 Keywords Studios PLC

Richard Parnes

68© 2020 Keywords Studios PLC

Fire Without Smoke

We Love Games

50+ passionate gamers based in London and Montreal.



Hundreds of thousands of game hours played.



Thousands of pieces of game content created.



Hundreds of happy clients.



Zero staff turnover.

End to End Creative Services
Concept

Development

Launch + Post

In House Production Services

69© 2020 Keywords Studios PLC

Script & Copywriting
Art Direction
Narrative & Lore Development
Story boarding

Print & Web Design
Motion Graphics
CG & Cinematics
3D Modelling

Social Media Campaigns
Brand Activation Events
Localisation

Technical Support
Marketing Camera Development
Build Testing

In-Game Cinematography
Sequence Editor CaptureVideo Editing
Live Action

What is unique about us making a
gameplay trailer?

70© 2020 Keywords Studios PLC

Fire Without Smoke

The Camera71© 2020 Keywords Studios PLC

The Creative

The TeamFire Without Smoke

Build Proficiency

The Perfect Mix

GamersFilmmakers

Technically
Skilled72© 2020 Keywords Studios PLC

The Execution

Fire Without Smoke

Creative73© 2020 Keywords Studios PLC

Cinematography

Shoot

Post Production

DeliveryFire Without Smoke74© 2020 Keywords Studios PLC

Hollie Bedwell75© 2020 Keywords Studios PLC

Who is The TrailerFarm?

Founded: 2011
Team Size: 25 in-house
Location: Brighton (United Kingdom)76© 2020 Keywords Studios PLC

Character Trailers - Project Timeline[ENDSLATE OF
CHARACTER TRAILERS TO
BE ADDED]

Character trailers - project timeline
Sept 2018

Introductions& studio overview

Mar 2019

2D animatic brief

Early Apr

3D blockout

Late Apr

Full trailer project

End JunFirst delivery

End July

Final delivery← Final endcard for Borderlands 3 character trailers

79© 2020 Keywords Studios PLC

Submission

IST

CST

Call

16:30 GMT
10:30 CST

Daily client review

Animation Briefing

PST

GMT

V

09:30 GMT
17:30 CST
15:00 IST

Animation review
Animation briefing

17:30 GMT
09:30 PST

Shot review
Shot briefing80© 2020 Keywords Studios PLC

CSTQuantitative

Qualitative

 Scaled team size from x14 to x40 Keywordians We worked with trusted studios from within
the family

 Safeguarded 27 other projects and clientsthat were in production in the studio The trailer won two 2019 CLIO Entertainment
awards: Silver, Games: Audio/Visual, CGI Trailer
 Bronze, Games: Audio/Visual Technique,Sound Design81© 2020 Keywords Studios PLC

 Fostered key inter-studio working relationships,
and friendships!
 Set a level of quality and competency
with Gearbox Software

Liz Corless82© 2020 Keywords Studios PLC

Richard Parnes

Hollie Bedwell

83© 2020 Keywords Studios PLC

13:45

Registration

14:10

Opening remarks

14:25

Service lines insights

15:10

Panel Q&A

15:20

10 min Break

15:30

Game Development case studies

16:10

Panel Q&A

16:20

Marketing services case studies

16:50

Panel Q&A

17:00

CFO closing remarks & final Q&A

17:30

Refreshments

84

FY19 Revenue of approximately €326m (+30%)

8 acquisitions in 201915% organic growth€13m for acquisitions in the year

Adj. EBITDA of approximately €49.5m (+13%)

Total M&A spend of €28m

Adj. EBITDA margin 15.2%(Acquisitions and €15m in deferred considerations)

Adj. PBT of approximately €41m (+8%)

Net debt of approximately €18m

Adj. PBT margin 12.6%(up from €9.0m in H1, €0.4m in 2018)© 2020 Keywords Studios PLC[Placeholder
design]* As reported in FY19 trading statement. Estimated unaudited results,
excluding the impact of IFRS 162019 impacts•

Underperforming fixed price contract finalised at theend of 2019•

Investment in pre-revenue businesses•

Investment to support strong revenue growth – both
short term demand and longer term expansion•

Investment in operating costs – improved technology,
strengthened management and additional functional
support

17.4%
0.6%
0.4%
0.4%
0.8%

15.2%

2020 targets for progress Underperforming contract finalised at the end of 2019 Pre-revenue businesses continue to be evaluated2018

Underperforming Investment in pre- Investment incontract
revenuerevenue growthbusinesses

Operating costand expansion

2019 Continued investment in growth - should show signsof leverage in 2020
 Leverage OPEX investments through 202085

© 2020 Keywords Studios PLC* As reported in FY19 trading statement. Estimated unaudited results,
excluding the impact of IFRS 16

Key movements•€mAdjusted PBTMovement in MMTC / VGTR
Capex
Other
Adjusted free cash flow

2019
FY
41
(6)
(14)
(7)
14

2018
FY
38
(0)
(11)
(6)
21

Movt
3
(6)
(3)
(1)
(7)

Acquisition spend
Dividend

(32)
(1)

(31)
(1)

(1)
(0)

Underlying increase in debt
FX and other items
Increase in net debt
Opening net debt
Closing net debt

(19)
1
(18)
(0)
(18)

(11)
0
(11)
11
(0)

(8)
1
(7)
(11)
(18)

Adjusted free cash flow
Add back MMTC / VGTR
Adjusted free cash flow before MMTC / VGTR
Add back capex ahead of depreciation
Underlying free cash flow

14
6
20
6
26

86

© 2020 Keywords Studios PLC

46%
66%
85%

20
0
21
6
27

65%

•

€6m timing difference for MMTC/VGTR
credits reflecting the strong growth in
Canada and the UK•

Capex spend expanded as we invested
behind growth•

Acquisition and integration spend of €32m
including €15m deferred consideration for prioryear acquisitions•

Increase in net debt of approximately €18m
versus €11m in 2018•

Increase in underlying adjusted free cash flow
conversion of 85% up from 84% in the prior year

66%
84%

€7m reduction in adjusted free cash flow after tax
driven by:* Estimated unaudited results, excluding the impact of IFRS 16

87

Scale - Large clients need large suppliers

Global presence – proximity to talent and clients,
multiple time zones



Knowledge and expertise – Breadth and depth ofcapabilityTechnology - Regular investment, security

Scalable model – flexibility to meet clients needs

Acquisition track record – disciplined, build out
the platform, cultural fit, integration

Financial strength – performance, stability andresilience

Reputation for quality – culture of delivery© 2020 Keywords Studios PLC

Average organic growth
+15%
€102m

Rev €m44 targeted acquisitions across 18 geographies:€326m

 Building out global service line platform Achieving scale (e.g. Functional Testingin North America)€208m

 Geographic proximity to customer
and labour pools

Disciplined and targeted investments - €208m
of ‘acquired’ revenue at ~1.2x revenue multiple
Complemented by strong organic revenue growththrough organic investments and benefitsof service platform

€16m

2013
88

© 2020 Keywords Studios PLC

Acquired
Revenue

Organic
Revenue

2019** As reported in FY19 trading statement. Estimated unaudited results

Keywords structural growth drivers
•

•

•

•

•

•

•

89

© 2019 Keywords Studios PLC - CONFIDENTIAL

Andrew Day90© 2020 Keywords Studios PLC

Jon Hauck