೔ຊιϑτ΢ΣΞՊֶձୈ 34 ճେձ (2017 ೥౓) ߨԋ࿦จू౦‫ۀ޻ژ‬େֶʹ͓͚Δ IT γεςϜͷՁ஋୳ࡧΛૂ͍ͱ࣮ͨ͠ફత IT ਓࡐҭ੒ͷࢼΈ - Problem BasedLearning ͱ Project Based Learningখྛ ོࢤɹ‫ݖ‬౻ ࠀ඙ɹࠤഢ ‫࢘ݩ‬ɹट౻ Ұ޾ɹ੢࡚ ਅ໵ɹ৿ຊ ઍՂࢠɹ࿬ా ‫ݐ‬ɹ౉෦ ୎༤౦‫ۀ޻ژ‬େֶͷ࣮ફత IT ਓࡐҭ੒ϓϩάϥϜʢҎԼ ITSPʣ͸ɼ৘ใཧ޻ֶʹ͓͚Δֶ໰త‫ٕͱ఺؍‬ज़త‫ʹ఺؍‬ɼ࢈‫ͯ͠ͱۀ‬ͷ੡඼։ൃͷ‫఺؍‬ΛՃ͑ͨ‫ڭ‬ҭϓϩάϥϜͰ͋ΔɽITSP ʹ͓͚Δʮ࣮ફతʯͱ͸ɼ୯ʹ‫ސ‬٬ʹཁ‫͞ٻ‬Εͨιϑτ΢ΤΞΛ։ൃ͢ΔͷͰ͸ͳ͘ɼࣾձʹՁ஋ΛੜΈग़͢ιϑτ΢ΤΞΛνʔϜʹΑΔू߹஌Λ΋࣮ͬͯ‫͢ݱ‬Δ
΋ͷͱଊ͍͑ͯΔɽ௨೥Ͱ࣮ࢪ͍ͯ͠Δ PBL Ͱ͸ɼՁ஋૑଄ΛςʔϚͱͨ͠ Problem Based Learning ͱɼνʔϜ։ൃͱͯ͠ͷ Project Based Learning ͷ྆ଆ໘Λ‫ؚ‬ΊͨɼֶੜͷࣗओӡӦΛϕʔεʹͨ͠ΧϦΩϡϥϜͰ͋ΔɽຊߘͰ͸ɼ͜ͷ ITSP ͷ PBL ͷ۩ମతऔΓ૊ΈΛ঺հ͢ΔɽՃ͠࢈‫ۀ‬ք͔Β΋ҰఆͷධՁΛಘͨɽͦͷ‫ޙ‬ɼ20121 ͸͡Ίʹ೥ΑΓશࠃ 15 େֶ͕த৺ͱͳͬͨʮ෼໺ɾ஍ҬΛӽۙ೥ͷ৘ใٕज़ʢITʣͷίϞσΟςΟԽʹΑΓɼι࣮͑ͨફత৘ใ‫ڭ‬ҭ‫ڠ‬ಇωοτϫʔΫʯʢEducationϑτ΢ΣΞʹର͢Δࣾձత‫ظ‬଴͸·͢·͢ߴ·ͬͯ

Network for Practical InformationTechnologies ɿ௨͍ΔɽͦΕʹΑΓɼIT ؔ࿈࢈‫Ͱۀ‬͸ɼߴ౓ͳٕज़Λশ enPiTʣ [2] ͱ͍͏मֶ࢜ੜ޲͚ͷ‫ڭ‬ҭࣄ‫͕ۀ‬։࢝΋ͭ IT ٕज़ऀͷχʔζ͕·͢·͢‫͍ͯͬͳ͘ڧ‬Δɽ͞Εͨɽ͜Εʹ͸࠷ऴతʹ 105 ߍ͕ࢀՃ͠ɼ1742 ໊͜͏ͨ͠എ‫ܠ‬ͷ΋ͱɼ৘ใ‫ܥ‬෼໺ͷߴ౳‫ڭ‬ҭʹର͠ɼ͕मྃͨ͠ɽenPiT1 ͷ੒ޭΛड͚ɼ2017 ೥͔Β͸ɼIT ͷ‫ج‬൫஌ࣝΛద੾ʹ࣮ફʹԠ༻Ͱ͖ΔೳྗΛ࣋ͬ

enPiT ͷ‫ֶͯ͠ͱۀࣄܧޙ‬෦ੜ޲͚ͷ enPiT2 ͕։ͨਓࡐҭ੒ͷཁ੥͕ߴ·͍ͬͯΔɽ࢝͞Ε͍ͯΔɽจ෦ՊֶলͰ͸ 2006 ೥ΑΓɼେֶؒ‫ֶ࢈ͼٴ‬ͷน౦‫ۀ޻ژ‬େֶ৘ใཧ޻ֶӃʢҎԼɼຊֶӃʣͰ͸ɼΛӽ͑ͯ‫ڭ‬ҭ಺༰ɾମ੍Λ‫ڧ‬Խ͠ɼઐ໳తεΩϧΛ͜ΕΒͷࣄ‫ࢀʹۀ‬Ճ͠ɼ2007 ೥͔Β࣮ફతͳ IT ٕ༗͢Δͱͱ΋ʹɼࣾձ৘੎ͷมԽ౳ʹઌ‫ݟ‬ੑΛ΋ͬज़ऀͷҭ੒Λ໨తͱͨ͠ಛผ‫ڭ‬ҭ‫ڀݚ‬ίʔεͱͯͯ͠ରॲͰ͖Δੈք࠷ߴਫ४ͷ IT ਓࡐΛҭ੒͢ΔͨΊʮIT ಛผ‫ڭ‬ҭ‫ڀݚ‬ίʔεʢ2017 ೥ΑΓ IT ಛผ‫ڭ‬ҭͷ‫ڭ‬ҭ‫఺ڌ‬ͷ‫ܗ‬੒Λࢧԉ͢Δʮઌಋత IT εϖγϟϦϓϩάϥϜʣʯΛຊֶӃ಺ʹઃஔ͠‫ڭ‬ҭΛߦ͖ͬͯͨɽετҭ੒ਪਐϓϩάϥϜʯ [5] Λ࣮ࢪͨ͠ɽ͜ͷϓϩຊߘͰ͸ͦͷ‫׆‬ಈ಺༰Λใࠂ͢Δɽ

άϥϜ͸ 2010 ೥·Ͱ࣮ࢪ͞Εɼ࠷ऴతʹ 18 ߍ͕ࢀ

2 IT ಛผ‫ڭ‬ҭϓϩάϥϜͷ֓ཁ
Takashi Kobayashi, Katsuhiko Gondow, MotoshiSaeki, Kazuyuki Shudo, Shin’ya Nishizaki, Chikako
Morimoto, Ken Wakita, Takuo Watanabe, ౦‫޻ژ‬‫ۀ‬େֶ৘ใཧ޻ֶӃ, School of Computing, TokyoInstitute of Technology.

ຊֶӃͷ IT ಛผ‫ڭ‬ҭϓϩάϥϜʢҎԼɼITSPʣ͸ɼ৘ใཧ޻ֶʹ͓͚Δֶ໰త‫ٕͱ఺؍‬ज़త‫ʹ఺؍‬ɼ࢈‫ͯ͠ͱۀ‬ͷ੡඼։ൃͷ‫఺؍‬ΛՃ͑ͨ‫ڭ‬ҭϓϩάϥϜ
Ͱ͋ΔɽITSP ͸ֶӃΛԣஅֶͨ͠मίʔεͰ͋ΓɼֶӃ಺ͷίʔε͝ͱͷमྃཁ݅ʹΑΒͣɼҎԼͷಠࣗͷमྃཁ݅Λຬͨ͢͜ͱͰमྃͰ͖Δ †1 ɽ

• ຊίʔεՊ໨Λ 20 ୯ҐҎ্औಘ• γεςϜ։ൃϓϩδΣΫτ‫ૅج‬ʢલ‫ظ‬ʣ• γεςϜ։ൃϓϩδΣΫτΫϥ΢υԠ༻ʢ‫ظޙ‬ʣ
ITSP ͷ PBL Ͱ͸डߨֶੜ͕ 6 ໊ఔ౓ͷνʔϜΛ• ιϑτ΢ΣΞ։ൃՊ໨‫ ܈‬8 ୯ҐҎ্Λऔಘฤ੒͠ɼIT αʔϏεͷνʔϜ։ൃΛߦ͏ɽ࠲ֶɾԋ

ITSP Ͱ͸ɼιϑτ΢ΣΞ։ൃʹඞཁͳιϑτ΢ΣशͰಘͨ஌ࣝΛ‫ʹج‬ɼIT αʔϏεʢΞϓϦέʔγϣΞ޻ֶٕज़Λֶश͢Δͱͱ΋ʹɼΫϥ΢υٕज़ͷ‫ૅج‬ϯɾ৘ใγεςϜʣͷνʔϜ։ൃΛߦ͏͜ͱͰɼ࣮ફ஌ࣝɼ‫༻׆‬๏Λֶश͢Δɽ۩ମతʹ͸ɼ4 ͭͷߨٛ‫܈‬తͳγεςϜ։ൃೳྗͷᔻཆΛ໨ࢦ͢ɽPBL ͸Ұൠ͔ΒͳΔɽ‫ૅج‬Պ໨‫܈‬͸ɼίϯϐϡʔλαΠΤϯεʹ‫ۀا‬ग़਎ऀ 2 ໊͕ओ୲౰ͱͳΓɼ࣮‫ۀ‬຿ͰͷγεςϜ͓͚Δ‫ૅج‬ཧ࿦Λֶश͢ΔՊ໨͔Βߏ੒͞Εɼ࣮ફత։ൃ͕ΠϝʔδͰ͖ΔΑ͏‫ݱ‬৔ࣄྫΛަ͑ͨղઆΛIT ਓࡐ͕උ͑Δ΂͖‫ج‬ຊతૉཆͱͳΔɽ‫ج‬൫ιϑτద࣮ٓࢪ͢Δɽ΢ΣΞՊ໨‫܈‬͸ΦϖϨʔςΟϯάγεςϜΛॳΊͱ྆͢Պ໨ʹ͓͍ͯɼडߨֶੜ͸νʔϜΛ૊Έɼཁ‫ٻ‬Δ‫ج‬൫ιϑτ΢ΣΞʹؔ͢Δઐ໳త஌ࣝΛֶश͢Δ෼ੳɼϓϩδΣΫτͷ‫ܭ‬ըɼઃ‫ܭ‬ɼ࣮૷ɼςετɼυՊ໨Ͱ͋Δɽιϑτ΢ΣΞ޻ֶՊ໨‫܈‬͸ɼιϑτ΢ΣΩϡϝϯτ࡞੒ͳͲͷ‫ܥ‬౷తͳιϑτ΢ΣΞ։ൃٕज़Ξ։ൃΛઐ໳ͱ͢Δऀͷ‫ج‬ຊతૉཆͱͳΔιϑτ΢Σͷ࣮ફ໘΁ͷద༻Λ૯߹తͳࢦಋͷԼͰशಘ͢ΔɽΞ޻ֶ෼໺ͷઐ໳త஌ࣝΛशಘ͢ΔՊ໨Ͱ͋Δɽιϑ

PBL ͷ‫ج‬ຊํ਑͸ʮࣗΒߦಈ͢Δʯʮࣦഊ͔Βֶτ΢ΣΞ։ൃՊ໨‫܈‬͸ιϑτ΢ΣΞ։ൃʹؔ͢Δ࣮ફ

ͿʯͰ͋ΔɽͦͷͨΊɼत‫Ͱۀ‬͸࣮ࡍͷγεςϜ։ൃతͳ஌ࣝ΍‫ݧܦ‬Λशಘ͢ΔՊ໨Ͱ͋Δɽ࣮शɾ࣮‫ݧ‬Λ‫ۀ‬຿ͱಉ༷ͷ։ൃϓϩηεͷମ‫ݧ‬Λ௨ֶͯ͡Ϳ͜ͱʹ௨ͯ͠ɼΑΓޮՌతʹֶम͢Δ͜ͱΛ໨ඪͱ͢Δɽ

Ճ͑ɼֶੜ͕ࣗΒߟ͑ߦಈ͢Δ͜ͱɼଞऀͱͷίϛϡ

ITSP ʹ͓͚Δʮ࣮ફతʯͱ͸ɼ୭͔ʹʮཁ‫ٻ‬ʯͱχέʔγϣϯΛ௨ͯ͡‫ڞ‬ಉ࡞‫ۀ‬Λ‫͢ݧܦ‬Δ͜ͱΛॏཁͯ͠ఆٛ͞Εͨιϑτ΢ΤΞΛ։ൃ͢Δ͚ͩͰ͸ͳࢹ͍ͯ͠ΔɽνʔϜӡӦ͸εέδϡʔϧ؅ཧ΍։ൃ‫؀‬͘ɼࣾձʹՁ஋ΛੜΈग़͢ιϑτ΢ΤΞΛνʔϜʹ‫ڥ‬ͷબఆ΋‫ؚ‬Ίɼ‫ݪ‬ଇͱͯ͠νʔϜͷࣗओੑʹ೚͞ΕΑΔू߹஌Λ΋࣮ͬͯ‫͢ݱ‬Δ΋ͷͱଊ͍͑ͯΔɽι͍ͯΔɽ۩ମతʹ͸ҎԼͷ 3 ఺Λࢦಋ্ͷཹҙ఺ͱϑτ΢ΣΞ։ൃՊ໨‫܈‬ͷʮγεςϜ։ൃϓϩδΣΫ͍ͯ͠Δɽτʯؔ࿈Պ໨͸ɼՁ஋૑଄ΛςʔϚͱͨ͠ Problem

Based Learning ͱɼνʔϜ։ൃͱͯ͠ͷ Project• Ϟνϕʔγϣϯͱϑϩʔঢ়ଶͷҡֶ࣋ੜʹର͢Δ੍໿Λ‫ྗۃ‬খ͘͞͠ɼֶੜ͕‫ڵ‬ຯBased Learning ͷ྆ଆ໘Λ‫ؚ‬Ίͨɼֶੜͷࣗओӡͷ͋Δ։ൃςʔϚɼ։ൃ‫ڥ؀‬Λબ୒Ͱ͖ΔΑ͏ӦΛϕʔεʹͨ͠ΧϦΩϡϥϜͰ͋ΓɼProblem ͱʹ͢Δ͜ͱͰɼֶशҙཉΛ޲্͍ͤͯ͞Δɽ੒

Project ྆ํΛҙਤͨ͠ PBL ‫ܕ‬ͷत‫͋Ͱۀ‬Δɽ࣍ষՌൃදձͰ౤ථΛߦ͍ɼ࠷༏लνʔϜΛબͿ͜Ҏ߱Ͱͦͷ۩ମతͳऔΓ૊ΈΛ঺հ͢ΔɽͱʹΑͬͯνʔϜؒͷ‫ڝ‬૪ҙࣝΛ࡞Γग़͢͜ͱɼत‫ۀ‬ϒϩά΁ͷίϝϯτΛ௨ͯ͡ҰਓͻͱΓʹ

3 ITSP ʹ͓͚Δ PBLϑΟʔυόοΫΛߦ͍ɼֶͼͷ֬ೝ͔Β੒௕࣮‫ײ‬

3. 1 PBL ͷશମ૾

Λ࣋ͯΔΑ͏ʹ͢ΔͳͲ޻෉͍ͯ͠Δɽ

ඪ४తͳ enPiT ϑϨʔϜϫʔΫʹ͓͍ͯ PBL ͷ࣮ࢪ‫ؒظ‬͸ 3–4ϲ݄Ͱ͋Δ͕ɼITSP Ͱ͸ɼҎԼͷ 2ͭͷՊ໨ʢʙ2015 ೥౓ʣΛ༻ҙ͠ɼ1 ೥ؒͷ։ൃϓϩδΣΫτΛ࣮ࢪ͢Δ †2 ɽ
†1 म࢜߸ͷऔಘʹ͸֤ઐ߈͕ఆΊΔཁ݅Λຬͨ͢ඞཁ͕͋Δ†2 2016 ೥౓͸େֶվֵʹΑΓΫΥʔλʔ੍ͱͳͬͨͨΊɼҎԼͷ 4 Պ໨ͱͳΔɽ
• γεςϜ։ൃϓϩδΣΫτ‫ૅج‬ʢୈҰɾୈೋʣ• ֶੜͷࣗΒֶͿྗΛҾ͖ग़͢How Λ‫ͣ͑ڭ‬ɼWhat Λ༩͑ɼֶੜʹߟ͑ͤ͞ΔࣄΛॏࢹ͍ͯ͠Δɽྫ͑͹ɼ։ൃ͢Δ IT αʔϏε/ιϑτ΢ΣΞ͸ʮେֶߨٛΛࢧԉ͢ΔΞϓϦʯʮେֶੜ‫׆‬Λ๛͔ʹ͢Δ Web/εϚϗαʔϏεʯͳͲͰ͋Γɼҙਤతʹཁ݅։ൃͷ༨஍Λେ͖• γεςϜ։ൃϓϩδΣΫτԠ༻ʢୈҰɾୈೋʣ͘࢒͍ͯ͠Δʢཁ݅։ൃʹ͍ͭͯ͸࣍ষͰड़΂ͷ‫Ͱ఺؍‬͸ɼલ൒ͰγεςϜ։ൃʹඞཁͳ‫ٕૅج‬ज़ͷΔʣɽ·ͨɼৼΓฦΓ΍தؒɾ࠷ऴൃදɾ‫ݸ‬ਓൃௐࠪ΍औಘΛߦ͏͜ͱͰɼͻͱΓͻͱΓͷ‫ૅج‬ϨϕϧදΛ௨͡ SECI Ϟσϧʹ͓͚Δ‫ݧܦ‬ͷදग़Խɼ࿈ͷఈ্͛Λߦ͏ɽ‫ޙ‬൒Ͱ͸ɼલ൒ʹ਎ʹ͚ͭͨ஌ࣝ΍݁ԽΛଅ͍ͯ͠Δɽٕज़Λ࣮ࡍͷ։ൃΛ௨ͯ͠ମಘ͢Δɽ• त‫ۀ‬ͷֶशςʔϚΛৗʹҙࣝͤ͞Δ

3. 2. 1 ཁ‫֫ٻ‬ಘϓϩηεखஈʢιϑτ΢ΣΞ։ൃʣ͕໨తԽ͠ͳ͍Α͏༠લ൒ͷཁ‫ٻ‬։ൃϓϩηεʹ͓͍ͯ͸ɼલड़ͷ௨Γɼಋ͠ɼϓϩηεΛҙࣝͤ͞ͳ͕ΒɼνʔϜ։ൃମ։ൃςʔϚΛ͋͑ͯॊΒ͔͍ઃఆʹ͢Δ͜ͱͰɼड‫ݧ‬ͷશମΠϝʔδΛ༩͑Δɽ·ͨɼֶੜ͝ͱʹৼߨֶੜ͸૝ఆϢʔβͷઃఆɼϢʔβ໰୊ྖҬͷௐࠪɼΓฦΓͷ‫ݸ‬ผϨϙʔτςʔϚΛઃఆ͢Δ͜ͱʹԾઆઃఆɼԾઆ‫ূݕ‬Λߦ͍ɼREBOKʢRequirementΑֶͬͯशςʔϚΛҙࣝ͠ͳ͕ΒԋशΛਐΊΔΑ

Engineering Body of Knowledgeʣ [4] ͷཁ‫֫ٻ‬ಘϓ͏ʹࢦಋΛߦ͏ɽϩηε΍ཁ‫ٻ‬෼ੳϓϩηεΛମ‫͢ݧ‬Δ͜ͱʹͳΔɽ৽डߨֶੜ͸ɼߨ͚ٛ࣌ؒͩͰͳ͘νʔϜ͝ͱʹ‫ݸ‬ผ͍͠αʔϏεͷ૑଄ʹ͸ɼࣾձతՁ஋ͱͯ͠ͷϢʔβͷϛʔςΟϯάΛߦ͍։ൃΛਐΊɼ7 ݄ʹதؒൃදɼχʔζͷଘࡏͱٕज़తଆ໘ͱͯ͠ͷ࣮‫ݱ‬Մೳੑɼͦ͠

12 ݄ʹνʔϜͱͯ͠ͷ࠷ऴൃදͰ͋Δ੒Ռలཡձɼ1ͯϏδωεଆ໘Ͱͷ࣋ଓՄೳੑΛຬͨ͢͜ͱ͕‫ٻ‬ΊΒ݄ʹ‫ݸ‬ਓൃදΛߦ͏ɽϓϩδΣΫτͷ‫ޙ‬൒͔Β͸ɼγ

ΕΔ [6]ɽ͔͠͠ɼ৘ใ‫ֶܥ‬ੜ͸ٕज़తଆ໘ʹनΘΕεςϜ։ൃʹฒߦͯ͠ɼ੒Ռలཡձͷ४උϓϩδΣΫ͕ͪͰ͋Γɼࣗ෼͕ͨͪ࢖͍͍ٕͨज़ઌߦͰιϦϡʔτΛ্ཱͪ͛Δ. ͜ͷ͜ͱͰɼ४උϓϩδΣΫτʹॴγϣϯΛܾΊΔ܏޲ʹ͋Δɽͦ͜Ͱɼडߨֶੜͷ໨ઢଐ͢Δडߨऀ͸ϚτϦοΫε‫ܕ‬૊৫ʹࢀՃ͢Δ͜ͱͱΛཁ‫֫ٻ‬ಘϓϩηεʹ޲͚ΔͨΊʹɼत‫Ͱۀ‬͸ϖϧιͳΓɼෳ਺‫ۀ‬຿ͷௐ੔Λମ‫͢ݧ‬Δ͜ͱ͕Ͱ͖Δ. ·ͨφͷઃఆ΍ϢʔβʔώΞϦϯάɼϢʔβʔମ‫ݧ‬ϏσΦ४උϓϩδΣΫτʹ͸֎෦ͷσβΠφ΋ࢀՃ͢Δͨͷ࡞੒ͳͲΛ௨ͯ͠Ϣʔβʔͷਅͷཁ‫ͮۙ͘ʹٻ‬ΑΊɼ֎෦ύʔτφʔͱͷ‫ۀ‬຿ௐ੔͓Αͼ੒Ռ෺؅ཧʹ͏ଅͨ͠ɽ͍ͭͯ΋ମ‫͢ݧ‬Δ͜ͱ͕Ͱ͖Δɽ͜ͷஈ֊Ͱͷ࣋ଓՄೳੑͱͯ͠͸ɼνʔϜͷ੒௕त‫ۀ‬੒Ռలཡձ͸Ұൠ‫ʹۀا‬΋ެ։͢ΔɽҰൠ‫ا‬Ϟσϧ [7]ɼ [1] ͷମ‫ʹݧ‬ΑΔ૬‫ޓ‬ཧղϓϩηε֫ಘʹ‫ۀ‬ௌߨऀͷલͰൃදɼϑΟʔυόοΫΛಘΔ͜ͱͰɼཹҙͨ͠ɽ͜Ε͸Ձ஋Λఏ‫͢ڙ‬Δଆͱͯ͠ͷνʔϜֶͼͷ࠶֬ೝ͕ग़དྷΔɽ·ͨɼPBL ࢀՃલͷֶੜͷҡ࣋ͱ੒௕͕͔ܽͤͳ͍͔ΒͰ͋Δɽ͔͠͠ҰํͰɼνʔϜ࡞‫ݧܦۀ‬͸ଟ༷Ͱ͋ΓɼPBL Ͱಘͨ‫͖ͮؾ‬͸͜ͷ޻ఔ͸ɼଞऀͱͷର࿩ʹΑΔίϛϡχέʔγϣϯ‫ݸ‬ਓʹΑΓҟͳΔɽͦ͜Ͱत‫ۀ‬੒Ռలཡձ‫ʹޙ‬ɼ‫ݸ‬ਓΛෆಘखͱ͢Δ܏޲ʹ͋Δ৘ใ‫ֶܥ‬ੜʹͱͬͯ͸ετઃఆͨ͠ϨϙʔτςʔϚͰৼΓฦΓൃදΛߦֶ͍ΜϨεͷଟ͍޻ఔͰ͋Δɽ·ͨɼϢʔβʔཁ‫ʹٻ‬ର͠ɼͩ͜ͱΛ‫ڞ‬༗͢Δɽ୳ࡧతΞϓϩʔνΛߦ͏ͨΊɼਖ਼ղ͕ͳ͍ϓϩηεͰ͋Γɼࣗ෼͕ͨͪߦ͍ͬͯΔ͜ͱ͕ਖ਼͍͠ͷ͔Ͳ͏͔

3. 2 ཁ‫ٻ‬։ൃϓϩηεͱ࣮૷ϓϩηεෆ҆ʹͳΔ͜ͱ΋ଟ͍ɽͦ͜Ͱຖित‫ͱ͘͜ॻʹޙۀ‬લ൒ͷʮγεςϜ։ൃϓϩδΣΫτ‫ૅج‬ʯ͸ɼϝΠʹ͍ͯ͠Δ‫ݸ‬ਓϒϩάΛ௨ͯ͡ϑΟʔυόοΫΛߦͬϯςʔϚΛཁ‫ٻ‬։ൃͱ͠ɼ੒Ռ෺໨ඪ͸ཁ݅ఆٛͱϓͨɽ͞ΒʹɼMEH Ϟσϧ [3] Λ༻͍ͯɼνʔϜͷ໨ϩδΣΫτ‫ܭ‬ըʹઃఆ͍ͯ͠Δɽ‫ޙ‬൒ͷʮγεςϜ։ඪୡ੒ʹۙͮͨ͘ΊͷίϛϡχέʔγϣϯϞσϧΛղൃϓϩδΣΫτΫϥ΢υԠ༻ʯͰ͸ɼ‫Ͱૅج‬ઃ‫ܭ‬ɾ‫ܭ‬આ͠ɼඞཁҎ্ʹࣗ੹Λ๊͑ͳ͍Α͏഑ྀͨ͠ɽ

ըͨ͠ IT αʔϏεͷ࣮૷ΛϝΠϯςʔϚͱͯ͠ɼ੒

3. 2. 2 ࣮૷ϓϩηεՌ෺໨ඪ͸ಈ͘ιϑτ΢ΤΞͱ։ൃϓϩηεͷৼΓ‫ޙ‬൒ͷ࣮૷ϓϩηεͰ͸ɼ‫ج‬ຊతʹલ൒Ͱ࡞੒͠ฦΓͰ͋Δɽ͜͏ઃఆ͢Δ͜ͱͰɼֶੜ͸ɼલ൒Ͱ୳ͨཁ݅ఆٛͱϓϩδΣΫτ‫ܭ‬ըʹ‫ܭ͍ͨͮج‬ը‫ܕ‬ϓࡧ‫ܕ‬ͷϓϩδΣΫτӡӦʹ৮Εɼ‫ޙ‬൒Ͱ͸‫ܭ‬ը‫ܕ‬ϓϩϩδΣΫτӡӦ͕ϕʔεͱͳΔɽ͜ͷ޻ఔ͸ٕज़తଆδΣΫτӡӦʹ৮ΕΔ͜ͱʹͳΔɽιϑτ΢ΤΞ޻ֶ໘͕‫͍ͨڧ‬Ίɼιϑτ΢ΣΞ޻ֶతͳղઆͱϨϏϡʔΛத৺ʹͨ͠त‫ͨ͠ͱۀ‬ɽͨͩ͠෼‫ݸͯ͑૿͕ۀ‬ਓͷऔΓ૊Έ಺༰Λใࠂͨ͠ɽडߨֶੜ΁ͷΞϯέʔτ࡞‫ۀ‬த৺ʹͳΓ΍͍ͨ͢Ίɼࣗ෼ͨͪͷνʔϜஈ֊Ͱ͸ʮ‫ޙ‬ഐʹ‫ק‬Ί͍ͨʯ͕ฏ‫ۉ‬໿ 70 ˋɼʮPBL ͰίΛҙࣝ͢ΔΑ͏ଅͨ͠ɽ·ͨɼϢʔβʔՁ஋ΛพΖʹϛϡχέʔγϣϯεΩϧ͕޲্ͨ͠ʯͱ͍͏ճ౴͕ຖ͠ͳ͍Α͏ɼଥ౰ੑ‫ূݕ‬Λ‫ܭ‬ըతʹ࣮ࢪ͢ΔΑ͏ʹ͠೥໿ 80 ˋΛ্ճΔ݁ՌͱͳΓɼत‫಺ۀ‬༰ֶ͕ੜʹධͨɽٕज़తଆ໘͕‫͍ڧ‬ҰํͰɼ‫ݸ‬ਓͷεΩϧ͕ࠩνʔՁ͞Ε͍ͯΔ͜ͱ͕࢕͑Δɽ·ͨɼలཡձͰͷདྷ৔ऀϜϞνϕʔγϣϯʹӨ‫ڹ‬Λ༩͑΍͍͢ͷ΋͜ͷ޻ఔͰΞϯέʔτͰ΋ʮ࣮ફతͳ಺༰Ͱ‫͍ͨڻ‬ʯʮֶੜͷ͏͋Δɽ͜Εʹ͍ͭͯ͸ɼలཡձ४උνʔϜͷઃఆʹΑ͔ͪΒ͜͜·Ͱ΍͍ͬͯΔͱ͸པ΋͍͠ʯͱ޷ҙతͳΓɼలཡձͱ͍͏ΰʔϧ͕໌ࣔ͞Εҙࣝͷूத͕͠΍ධՁΛಘ͍ͯΔɽITSP ͸ɼର৅डߨֶੜΛֶ෦ੜʹ͘͢ͳΔޮՌͱɼϓϩάϥϛϯάҎ֎ͷ໾ׂ͕૿͑ϓ֦େ͠ɼenPiT2 ʹࢀՃ͍ͯ͠Δɽֶ෦ੜ͕ର৅ʹͳϩάϥϛϯά͕ۤखͳϝϯόʔ΋νʔϜߩ‫ײݙ‬ΛಘΓશମతͳཁૉٕज़Ϩϕϧͷ‫ݟ‬௚͠͸ඞཁʹͳΔ͕ɼ΍͍͢ޮՌ͕͋ͬͨɽ

PBL ͷ੒ՌΛऔΓࠐΈɼֶ೥ʹԠ࣮ͨ͡ફతͳ‫ڭ‬ҭΛఏ‫͢ڙ‬Δ༧ఆͰ͋Δɽ

3. 3 ৼΓฦΓͷ‫ޠݴ‬ԽPBL Ͱ͸ৼΓฦΓΛ௨ֶͯ͠ͼͷఆணΛਤͬͨɽ
SECI ϞσϧͰ͸φϨοδͷ֫ಘΛʮදग़Խʯʮ࿈݁Խʯʮ಺໘Խʯʮ‫ڞ‬ಉԽʯͰ͍ࣔͯ͠Δ͕ɼPBL Ͱ͸ɼҎԼͷ಺༰ͰͦΕͧΕͷφϨοδ֫ಘΛଅ͍ͯ͠Δɽ• දग़Խɿत‫ۀ‬ϒϩάɼൃද• ࿈݁ԽɿৼΓฦΓͷٞ࿦• ಺໘Խɿत‫ۀ‬ϒϩάͷࢀরɼൃදͷௌߨ• ‫ڞ‬ಉԽɿϑΟʔυόοΫର࿩ίϛϡχέʔγϣϯ͕ۤखͳֶੜʹ΋εϜʔζʹφϨοδ֫ಘ͕ߦ͑ΔΑ͏ɼจࣈʹΑΔදग़Խʢϒϩά౤ߘʣɼνʔϜ಺Ͱͷൃදɼ‫ࣨڭ‬શମͰͷൃදͱɼঃʑʹൣғΛ֦େ͠ɼSECI Ϟσϧͷ॥‫͕؀‬εϜʔζʹͳΔΑ͏༠ಋ͍ͯ͠Δɽ

4 ͓ΘΓʹ
͜Ε·ͰɼITSP ͷ PBL ͷऔΓ૊Έʹ͍ͭͯɼͦͷશମ૾ͱɼཁ‫ٻ‬։ൃϓϩηεɾ࣮૷ϓϩηεͱ࣮ࡍࢀ ߟ จ ‫ݙ‬[ 1 ] ӿా༝‫ࢠل‬, দඌ୩ప,ʮHappiness ˍ Active νʔϜΛߏங͢Δ࣮ફతΞϓϩʔν ʙνʔϜϏϧσΟϯάεΩϧͷ։ൃʙʯ, ϓϩδΣΫτϚωδϝϯτֶձࢽ,Vol.7, No.1, pp. 15–20, 2005.
[ 2 ] enPiT, ʮ ෼ ໺ɾ஍ Ҭ Λ ௒ ͑ ͨ ࣮ ફ త ৘ใ ‫ ڭ‬ҭ ‫ ڠ‬ಇ ωοτ ϫ ʔ Ϋ େ ֶ Ӄ ੜ ޲ ͚ ʯ,
http://www.enpit.jp/master/ ,(2017-09-01 ࢀর).
[ 3 ] ‫ాݪ‬ಸඒ, ʮνʔϜϝϯόΛಈ‫͚෇ػ‬Δ࣮ફతΞϓϩʔν–΄ΊΔͱ͖ɾࣤΔͱ͖ͷ MEH Ϟσϧʯ, ϓϩδΣΫτϚωδϝϯτֶձࢽ, Vol.6, No.2, pp. 12–18,2004.
[ 4 ] ৘ใαʔϏε࢈‫ڠۀ‬ձ REBOK ‫ا‬ը WG ฤू, ʮཁ‫ֶ޻ٻ‬஌ࣝମ‫ ܥ‬ୈҰ൛ʯ, ۙ୅Պֶࣾ, 2011.
[ 5 ] จ ෦ Պ ֶ ল, ʮ ʰ ઌ ಋ త IT ε ϖ γϟϦ ετ ҭ ੒ ਪ ਐ ϓ ϩ ά ϥ Ϝ ʱͷ ֓ ཁ ʹ ͭ ͍ ͯ ʯ,https://www.ipa.go.jp/files/000024092.pdf , 2007.
(2017-03-29 ࢀর)[ 6 ] Tim Brown, Change by Design : How Design
Thinking Transforms Organizations and Inspires Innovation, HarperBusiness, 2009.
[ 7 ] Tuckman Bruce W., Developmental sequencein small groups, Psychological Bulletin, Vol 63(6),pp. 384–399, 1965.