CASCADIA™

L A NDMA R KS

RULEBOOK

CASC
A
D
I
A
LANDMARKS™

An expansion for Cascadia — more puzzly tile-laying and token-drafting featuring the habitats & wildlife of the PacificNorthwest. Designed by Randy Flynn, Molly Johnson, Robert Melvin, and Shawn Stankewich, for 1-6 players, ages 10+.

Landmarks
The majestic region of Cascadia is like nowhere else on earth. Each of the habitats have unique geographical features.
From a roaring waterfall in a rushing river to a towering coast redwood reaching up to the top of the forest canopy,
Cascadia’s many landmarks provide its identity. In the Landmarks expansion to Cascadia, players create sprawling
habitats and place beautiful natural landmarks within them. Landmarks give each environment its own look and feel,and provide dynamic end game scoring bonuses!

New Habitat Tiles and Starter Habitat Tiles
The new Habitat Tiles and Starter Habitat Tiles function exactly the same as the tiles in the Cascadia base game but
feature new configurations of habitats. There are also new Keystone Tiles that still feature a single Wildlife type but
have multiple different Habitat types. These new Habitat Tiles can be mixed with the Habitat tiles from the Cascadia
base game to provide a greater variety of tiles each time you play! If you continue to play Cascadia, either withor without other elements of this expansion, there is no need to remove any tiles once they have been shuffled
together. These new Habitat tiles may be used in solo games, and it is desirable to use them when playing the scenariosin this expansion. The 35 new Wildlife Tokens can be added to the Canvas Bag with the base Cascadia Wildlife Tokens.
There is no need to remove any of them once they have been shuffled together.
With the addition of 45 new Habitat Tiles, 5 new Starter Habitat Tiles, and 35 new Wildlife Tokens, Cascadia can now beplayed by up to 6 players! See page 4 for optional alternative rules for faster play.
Use the chart below to determine how many Habitat Tiles you need, depending on player count.

2

PlayerCount

Tiles to use

If playing with Landmarks Expansion (see page 6)

1P

43 (or remove 87)

44 (or remove 86) - includes 1 extra initial Keystone tile2P

43 (or remove 87)

45 (or remove 85) - includes 2 extra initial Keystone tiles

3P

63 (or remove 67)

66 (or remove 64) - includes 3 extra initial Keystone tiles

4P

83 (or remove 47)

87 (or remove 43) - includes 4 extra initial Keystone tiles

5P

103 (or remove 27)

108 (or remove 22) - includes 5 extra initial Keystone tiles

6P

123 (or remove 7)

129 (or remove 1) - includes 6 extra initial Keystone tiles

COMPONENTS

Printed Components from the Cascadia: Landmarks
expansion have this symbol on them so they can beeasily distinguished from the base game components.

Your game of Cascadia: Landmarks should include the following.
If it doesn’t, please visit: alderac.com/customer-service

45 Habitat Tiles including 15 Keystone Tiles(Featuring Forests, Wetlands, Prairies,
Mountains, and Rivers)

35 Wildlife Tokens(7 Bear, 7 Elk, 7 Salmon,
7 Hawk, 7 Fox)

30 Landmark Tokens(6 Forests, 6 Wetlands, 6 Prairies,
6 Mountains, 6 Rivers)

15 Nature Tokens(Cones from the mighty
Douglas Fir)

5 Starter Habitat Tiles

15 Wildlife Scoring Cards(3 Bear, 3 Elk, 3 Salmon, 3 Hawk, 3 Fox)

60 Landmark Scoring Cards(12 Forests, 12 Wetlands, 12 Prairies,
12 Mountains, 12 Rivers)

1 Rulebook

1 Scorepad3

ALTERNATIVE RULES FOR FASTER PLAY
Cascadia can be played with the standard rules at any player count, however, when playing with 5-6 players, or if you
wish to play a faster game of Cascadia, you may use these alternative faster play rules.

Setup
1. Remove a number of each of the 5 Wildlife Token types equal to the number of players from the Cloth Bag.
2. From the subset of Habitat Tiles that you haveselected based on player count (see page 2), deal
5 random Habitat Tiles to each player - place themfaceup to the side of each player’s play area.
3. In order, place one of each of the 5 Wildlife Token
types beside each of the player’s Habitat Tiles
creating 5 pairs (Bear, Elk, Salmon, Hawk, Fox). This
forms a personal supply of Habitat and Wildlife
pairs for each player.

Deal 5 random Habitat Tiles to each player along with
1 of each Wildlife token to form a personal suppy.

Gameplay
Proceed as usual, with the following exception:• After you have played your turn (drafting and placing a Habitat Tile and Wildlife Token), and once play has passed
to the next player, you may choose to take an additional action between your turns: choosing one of the pairs fromyour personal supply (the pairs of a Habitat Tile and Wildlife Token that you have to the side of your play area) andplaying it into your environment.
You may only do this once between each of your turns,
and you may only do it 5 times throughout the courseof the game. (Note: If you do not do it 5 times before
your last turn, you will not be able to play these extra
tiles/tokens.) These pairs of Habitat Tiles and Wildlife
Tokens from your personal supply do not get replaced.
However, if you wish, you may spend a Nature Tokento swap any two Wildlife Tokens in your personal
supply in order to rearrange your pairs before taking
the additional between-turn action.

Pay 1 Nature Token to swap any two Wildlife Tokens inyour personal supply.

In this “faster play” setup, each player will only play a total of 15 main turns, rather than 20, and they will play a totalof 5 additional between-turn actions between their turns. This means that by the end of the game, players will haveadded 20 Habitat Tiles and 20 Wildlife Tokens to their environment (the same number as the standard rules). The added
action between turns will reduce the overall playtime and works especially well when playing with 5 or 6 players.
4

WILDLIFE SCORING CARDS
e

f

g

e

f

g

e

f

g

e

f

g

e

f

g

Additional cards E-G add challenge and can be
shuffled together with the other Wildlife Scoring
Cards and used in any game of Cascadia!
See Page 11 of the Cascadia Rulebook for generalrules for each Wildlife Scoring Card type.

BEAR Card Clarifications: (E) Scores 3 points for each bear with no other bears next to it
and one or more unoccupied spaces adjacent to it. An unoccupied space is a space that has
no habitat tile. (F) Scores 12 points for each bear group. Bear groups may be adjacent to any
number of other animals or unoccupied spaces, as long as they are adjacent to at least oneof each of the other 4 wildlife types. Bear groups may be 3 or more bears in size. (G) Score an
increasing number of points, based on the total number of pairs of bears on forests. A tile isconsidered to be a forest tile if any portion of the tile is forest. Only one of the tiles per groupmust have forest on it.
ELK Card Clarifications: (E) Scores each group of 3 elk in exact semicircular formation. Exact
shape may be rotated. Single Elk, groups of 2 or groups of 4+ do not score. (F) Scores for eachgroup of 3 elk in exact triad formation. Exact shape may be rotated. One point is subtracted
for each animal adjacent to the scoring group, regardless of how many of the elk they are
adjacent to. Other elk not in the group being scored also count as adjacent animals andsubtract one point each. (G) Exact shape may be rotated. A tile is considered to be a prairie
tile if any portion of the tile is prairie. Only one of the tiles per group must have prairie on it.
The prairie tile does not need to be in the position shown on the diagram on the card, it may
be in any position in the formation.
SALMON Card Clarifications: (E) Zig-zag shape must be in exact configuration as shownon diagram on card, or mirrored. Scores for each run, based on size, up to a maximum of 6.
(F) Scores for each run, based on size, up to a maximum of 7. Each Bear only scores onces,regardless of how many different Salmon it is adjacent to. A Bear may, however, score formultiple separate Salmon runs. (G) Scores for each run, based on size, up to a maximum of 5,with an additional point added for each river tile within the run. A tile is considered to be ariver tile if any portion of the tile is river.
HAWK Card Clarifications: (E) Score 7 points per pair of hawks. Each hawk may only be
counted in a single pair. Hawks that have line of sight to more than a single other hawk cannot
be part of a pair that scores. (F) Score an increasing number of points, based on the total
number of hawks that have a line of sight to at least one fox. Line of sight is not establishedbetween two adjacent tiles, there must be a space of at least one tile, or an unoccupied space.
An adjacent fox breaks line of sight to a fox beyond it. (G) Scores an increasing number ofpoints, based on the total number of pairs of non-adjacent hawks that have at least 3 uniquehabitat types between them. Each hawk may only be counted in a single pair. A habitat type isconsidered between two hawks if any portion of the tile within the line of sight is that type. The
tiles the hawks are on do not count as within the line of sight.
FOX Card Clarifications: (E) Score points for each fox based on how many animals are
adjacent to it. If all 6 spaces surrounding it are occupied by animals, score 4 points. If only
4-5 spaces, score 2 points. If 3 or fewer spaces, the fox does not score. (F) Score 3 points foreach fox that is adjacent to exactly two different wildlife types, including foxes. If the fox isadjacent to any number of wildlife types other than two, the fox does not score. The fox may
be adjacent to any number of total animals, as long as they are exactly two different types. (G)Score points for each fox based on the number of unique adjacent habitat types touching theedges of the fox’s tile. Habitat types on adjacent Habitat tiles that are not touching the edgesof the fox’s tile do not count. The habitat types the fox is placed on are irrelevant.
5

3 Player Setup Example

LANDMARKS
The Landmarks module can be added to any game of
Cascadia. If adding Landmarks, use the number of tiles
noted in the chart on page 2, and follow the Cascadia basegame setup, gameplay, and scoring, with the following
exceptions:

1

Setup
distributing the Starter Habitat Tiles as in the1• Afterstandard setup, provide each player with one extra
Keystone Tile to add to their environment before thegame starts. To do this, select a first player at random.
Flip over tiles from the subset of tiles being used forthe game (see page 2) until a number of Keystone Tiles
equal to the number of players is revealed. Lay thesetiles out on the table so that all players can see them.
Starting with the last player, or player to the right of
the first player, and proceeding counter-clockwise inreverse player order, each player selects one of theextra Keystone Tiles and adds it to their environment.
It may be placed anywhere they wish as long as it is alegal placement (note: for solo play, simply take thefirst Keystone Tile that you flip over). Reshuffle theother revealed tiles back into the supply of tiles sothat the game setup can proceed as usual.
each of the 5 Landmark Scoring Card decks
2• Shuffle(Forests, Prairies, Mountains, Rivers, Wetlands) andflip over a number of cards from each deck equal to
the number of players (for solo play, flip over 2 cards
from each deck). Place these cards in a tableau near
the Wildlife Scoring Cards selected for the game andwithin easy view of all players.
Landmark Tokens for each type equal to the3• Place
number of players near each of their respective
Landmark Scoring Cards.

6

Create a supply of Keystone Tiles equal to the numberof players. Each player selects 1 Keystone Tile inreverse turn order, and adds it to their environment.

3

2

Gameplay
Proceed as usual with the following exceptions:• Any time you place a tile into your environment that
adds a 5th, or greater, tile to any habitat corridor(contiguous area, see page 8 of Cascadia Rulebook),
you may choose to place a Landmark Token of that
habitat type onto the tile you just placed. The
Landmark Token must:• Be placed onto the tile you just placed (it cannot
be placed onto another tile within that habitat
corridor). Note: you may still place the Wildlife
Token that you selected this turn, but it may not
be placed on the tile you just played that now
has a Landmark Token. Also note that you may
always choose not to play a Wildlife Token andinstead return it to the Canvas Bag.
• Not be a Landmark for a Habitat type you alreadyhave. You may only place one of each type ofLandmark.
• Once you have placed the Landmark Token, select oneof the Landmark Scoring Cards and place it next toyour environment. This card may score points at theend of the game based on its identified goal, or provide
other bonuses like adding to a habitat corridor. As you
may place only one Landmark Token of each of the five
Habitat types, you will end the game with a maximumof 5 Landmark Tokens.

5
3 4
1 2
By placing a 5th, or greater, Prairie Habitat Tile in acontiguous area you may place a Prairie Landmark
Token on the tile you just placed, and select a
Landmark Scoring Card. You may place yourWildlife Token on any other open Habitat Tile,
but you may no longer place a Wildlife Token on a
Habitat Tile with a Landmark Token on it.

Note: when you place a Landmark Token on a tile, you
may no longer place a Wildlife Token on that tile. Thismeans that each Landmark Token that you add to yourenvironment will reduce your options for placing Wildlife
Tokens on future turns.
If you place a Landmark Token on a Keystone Tile, you do
not gain a Nature Token.
A “Habitat Corridor” is a contiguous group of habitat
types (Forest, Mountain, Prairie, River, Wetlands) of any
size. Even a single Habitat Tile is considered a corridor.

7

Landmarks Scoring Example
End Game and Scoring
Score as usual, but add your total score for Landmarks as asum of the total points earned by each Landmark according
to the Landmark Scoring Card that you selected. Each card
has an explanation of how points are scored. Add your total
score to the Landmarks area of the scorepad.
Note: some Landmarks do not score points themselves,
but provide bonuses for other areas of scoring like
habitat corridor scoring. Remember to consider theseLandmarks when completing other areas of scoring.

Landmark Scoring Card Clarifications:
A-E Cards - an animal is considered ‘on’ a
habitat type if at least some part of the tile itis on is that habitat type.
F Cards - a keystone tile is considered to bea certain habitat type if at least some part of
the tile is that habitat type.
G-H Cards - score for each corridor of aparticular habitat type. For card G a corridor
of a single tile counts. For card H, a corridor
must have at least two tiles to count.
I-J Cards - do not score themselves, but add
to habitat corridor scoring. These additions
count toward majorities for that habitat type,but do not count as points toward any Landmark-specificscoring goals in the scenarios (see page 10).
K Cards - score a maximum of 5 points (eachenvironment will have at least one corridorof that type). It is not possible to get negative
points from this card, if there 6 or more corridors of thehabitat type, score 0 points.
L Cards - do not have any conditions. Simply
score 3 points.

8

Combines a Forest
Corridor of size 6+ size 2 for a total
size of 8. (Scored in
the Forest Corridor
Scoring Section)
Scores 5 points for
5 total MountainCorridors.
Scores 4 points for
4 Salmon on Prairie
Habitat Tiles.
Scores 3 points for
1 pair of occupied
Wetland Keystones.
Total Score forLandmarks:
0+5+4+3 = 12 points

RF SS

19 11
9 7
8 14
18 11
10 16

64 59

2 62
7 82
102 8
82 7
62 4

39 37
1

3

9 12

113 111

LANDMARKS SCENARIOS & ACHIEVEMENTS
Study the Cascadian habitats and wildlife to gain Achievements as you hike your way through the landscape to becomea Cascadian Discoverer! Cascadia Achievements can be earned and tracked as you play multi-player & solo games.
Below is the Achievements hiking chart where up to 5 players can keep track of their overall progress. You may begin
gaining Achievements at any time. To do so, write your name beside any of the colored hiking tracks. Each time you play,choose one of the two Achievement modes: Scenarios (page 10), or Normal Game + Landmarks (page 11) and follow the
instructions. From now on, whenever you gain an Achievement () from any of the Achievement modes, fill inyour shape under the appropriate mode and then come back to this page and fill in the next shape on your hike from left
to right. Can you become a Cascadian Discoverer and find all of the landmarks of Cascadia?

10 WANDERER

30 EXPLORER

40 DISCOVERER

20

30

40

20

30

name

10

20

40

name

10

20

10

20

name
name

20 TRAVELER

10

40

10

40

name

40

40

50
40

SCENARIOSThe scenarios on the next page can be played in multi-player or solo mode. Each of the scenarios will show you which
Wildlife Scoring Cards (and in Scenarios 11-20 which Landmarks Scoring Cards) to use, a minimum score to achieve, andup to 3 goals that must all be completed to pass the scenario. When playing solo, we suggest starting with scenario 1 andworking your way up to 20, as they get progressively more difficult. Scenarios 1-10 are intended to be played without
the Landmarks module, and Scenarios 11-20 require it. You may only fill in your Achievement shape when you pass the
scenario. When playing multi-player, choose any scenario. All players who successfully pass the scenario may fill in their
Achievement shape. When playing Scenarios 11-20 in multi-player mode, allow players to select a Landmark Scoring
Card even if another player has already selected it — both players may score the same card. Whenever you fill in a shape,
fill in the next shape on your trail on the Achievement hiking map above.
9#

Goal 1

Goal 2

Goal 3

1

G

D

D

A

E

85

2

C

G

F

D

B

85

3

E

C

G

F

A

85

4

A

F

C

G

F

90

Play at least 3 ofeach wildlife type

5

D

A

E

E

G

90

Fully score
a Salmon run

6

F

E

G

B

E

90

Foxes cannot be
adjacent to Elk

7

G

E

E

G

D

95

Score 10+ pts
for Wetlands

Score 20+ pts
each from 2 diff.
wildlife types

8

F

G

A

E

G

95

Fully score 3 Foxes

Score 7+ pts
each from 2 diff.
habitat types

9

E

F

G

G

G

95

Hawks must be
adjacent to Foxes

Rivers cannot
touch Mountains

Play at least 4
Bears

10

G

G

F

F

F

100

Score 60+ pts
from wildlife

Score 10+ pts
from Prairies

Foxes cannot
be placed on
Forests

11

C

B

A

E

G A/F B/G C/H D/I E/J85

Score 5+ pts fromLandmarks

12

B

C

F

G

A C/I D/H D/F L/J F/G85

Score 4+ pts from
Forest Landmark

13

E

G

B

B

D H/G C/L B/E C/K B/I

90

Place 3 Landmarks

Score 12+ points
from Rivers

14

A

F

G

D

B E/L F/I A/K F/G D/H

95

Score 8+ pts fromLandmarks

Score 10+ points
from eachwildlife type

15

G

D

E

C

F D/J A/K G/L A/E A/L

95

Score 7+ pts fromRiver & Wetland
Landmarks

Fully Score 1 Elk

16

E

G

C

A

E B/K E/J I/J B/H C/K 100

Place 4 Landmarks

Score 35+ points
from Habitats

17

F

A

G

F

C I/G H/E D/K F/G B/J 100

Score 4+ pts eachfrom 2 Landmarks

Prairies cannot
touch Wetlands

18

F

E

D

G

F C/E L/D F/G C/H D/K 105

Score 5+ pts eachfrom 2 Landmarks

End with 5+
Nature Tokens

Hawks cannot
be adjacent toSalmon

19

D

F

E

F

G A/L F/G B/J D/I E/F

110

Place all 5
Landmarks

Score 10+ points
from eachwildlife type

Score 10+ pts
from any one
habitat type

20

G

E

F

E

E

115

Score 15+ pts fromLandmarks

Score 15+ pts
each from 3 diff.
wildlife types

Rivers cannot
touch Forests

10

D/F B/A C/L E/K H/GCompleted

ACHIEVEMENTS (Normal Game +Landmarks)
#

Goal

1

Score 115 +2

Score 120 +3

Score 125 +4

Score 10 + from Landmarks

5

Score 15 + from Landmarks

6

Score 20 + from Landmarks

7

Score 25 + from Landmarks

Set up and play a multi-playeror solo game of Cascadia with
the Landmarks module. Any
players that play the game
may fill in a maximum of one
Achievement shape in theircolumn if an Achievement wasearned. Whenever you fill in ashape, fill in the next shape on
your trail on the Achievement
hiking map (page 9).

7 + from a single Landmark

8

Score

9

Score 10 + from a single Landmark

10

Place all 5 Landmarks

11

Have 3 Landmarks adjacent to one another12

Score 60 + from Wildlife

13

Score 65 + from Wildlife

14

Score 70 + from Wildlife

15

Score 35 + from Habitats

16

Score 40 + from Habitats

17

Have only 3 Wildlife types

18

CompletedScore

7 + from each Habitat

19

Fill Every Habitat Tile

20

End Game with 7+ Nature Tokens
11In early 2019, Flatout Games opened its doors to create the Flatout Games CoLab. The CoLabis an opportunity for the founding members of Flatout Games to team up with awesome
folks in the board game industry and make cool things together. Our approach is to build
the best possible experiences by involving everyone in the entire process. We strive to build
passion and excitement in each of our collaborators through shared efforts and sharedprofits. This CoLab publication of Cascadia is a passion project for everyone involved, andwe are all part of an interconnected team - we take risks and are rewarded together.

The Flatout Games CoLab for Cascadia: Landmarks is:
Randy Flynn - design, development, editing
Molly Johnson - design, art direction, administration, development, marketing, editing
Dylan Mangini - graphic design
Robert Melvin - design, development, editing
Beth Sobel - illustration
Shawn Stankewich - design, project management, development, art direction, production, marketing, editing
Illustration - Beth Sobel
Solo Mode Design - Shawn Stankewich
Scenario & Achievements Design - Randy Flynn, Robert Melvin, Shawn Stankewich
AEG Credits:
Nicolas Bongiu - director of projects
David Lepore - production
Adelheid Zimmerman - production
We would like to thank these friends for their playtesting and support of Cascadia:
Fertessa Allyse, Kalil Alobaidi, Julie Arenivar, Marleen Arenivar, Haley Shae Brown, Brian Chandler, Joseph Z. Chen,
Jeremy Davis, Chris Domes, Justin Faulkner, Manuel Fernandez, Jacki Flynn, Ken Grazier, Kevin Grote, Spencer Harris,David Iezzi, Ashwin Kamath, Carla Kopp, Emma Larkins, Peter McPherson, Julian Madrid, Chad Martinell, Gavin
McGruddy, Aaron Mesburne, Tony Miller, Chris Morris, Robert Newton, Kathryn Nicholls, Eric Nicholls, Sophie Nicholls,
Rhys Nicholls, Tom Rorem, Kevin Russ, Ryan Sanders, Taylor Shuss, Cody Thompson, Samantha Vellucci, Connor Wake,
Josh Williams, Kyndra Williams, Lauren Woolsey, Mark Yuasa, and John Zinser.
Arcane Comics, Blue Highway Games, Playtest Northwest, Seattle Area Tabletop Designers, UnPub, and Zephyr
Workshop.
All of the reviewers and previewers who graciously offered their time and talents to try out Cascadia: Landmarks and tohelp share it with the world!

LOVE CASCADIA: LANDMARKS?
PLEASE #CASCADIAGAMEFOLLOW US @FLATOUTGAMESWWW.FLATOUT.GAMES© 2023 Alderac Entertainment Group.
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