YEAR IN REVIEW

2021
SOCIAL IMPACTREPORT

LETTER FROM THE PRESIDENT

2021 Highlights
If 2020 was a year of unprecedented challenges and global
crises, 2021 was about building resiliency.

2021 | YEAR IN REVIEW—Businesses, governments, nonprofits, and community groups
worked together to lift up those who have been most impacted
by the global pandemic, economic downturns, food insecurity,
racial injustice, and so much more. At Riot Games, we’ve had theprivilege to witness, both internally and through our players, how
the combination of passion and purpose can drive meaningfulchange - and that has never been more important than today.

This past year, we had the opportunity to empower players to bereal-life sentinels in their own backyards – worldwide – through Riot’s
Sentinels of Light campaign. We also partnered with the White House
to do our part in spreading awareness about COVID-19 vaccines during
the ongoing pandemic. And, in true Riot spirit, Rioters all over the globe
volunteered to support local organizations across our 18+ offices
around the world.

Our aspiration to be the world’s most player-focused gamecompany extends beyond our products. When we think aboutsocial impact, we think about our players and how we can unite
all 180 million plus to make a real and lasting difference. Helping
to mobilize our communities and platforms will create ripple
effects far beyond our office walls or digital spaces.

In this year’s Impact Report, we’re introducing two new focus areas
which we will include in our reports going forward: Environmental
Sustainability and Privacy & Security. These topics represent criticalissues facing our industry and our world so we’re going to provide moretransparency and updates on our progress as we work to address themwithin our operations.

We are committed to making a difference in ways that provide a lasting impact
in the lives of our players and the regions we serve. As we continue to grow, as
well as listen and learn, Riot remains dedicated to bringing even more creativity andresources to our CSR efforts. We will always strive to have the most impact possible
in a way that is authentic and resonant with who we want to be for players and
Rioters, and be a force for positive change and growth worldwide.

Dylan Jadeja

Dylan Jadeja, President—• Riot held its largest in-game fundraiser inthe League of Legends universe to date,Sentinels of Light, where players raised $5.8M
for the Social Impact Fund, and 30 nonprofits
nominated by players from 18 different
countries were selected to each receive a$10,000 grant.
• VALORANT hosted its first in-game fundraiser
raising $5.5M through players’ purchases of
the Give Back Bundle.
• Riot was awarded its second Golden HaloAward for last year’s Dawnbringer Karma ingame fundraiser.
• Worked with the White House and the U.S.
Department of Health and Human resources topromote vaccine awareness by creating PSA’s
for our esports broadcasts, which reachedover 1.5 million unique viewers.
• Riot donated $500K to stop the spread of
Covid-19 around the U.S. and helped establish
over 30 vaccination sites in areas that lacked
adequate access.
• We launched education around two-factor
authentication that resulted in 1.3M players
adopting better data safety practices.
• Riot’s employee matching program helped
Rioters donate more than $500K to local
nonprofits over the year.
• 100% of Riot’s offices worldwide gave back totheir local communities this past year.

2021 | YEAR IN REVIEW

1.0
CHARITY FUNDRAISERS

1.0 CHARITY FUNDRAISERS

2021 | YEAR IN REVIEW

If there’s one word that captures the spiritof our players, it’s passion. This passion
extends beyond the game and into
communities all around the world.

At Riot, we look for ways to empower our players to give back to thecauses they deeply care about and make meaningful change in their own
backyard. We also listen and lean on players to tell us what causes aremost important to them. In 2021, many new players picked up one of Riot’s
games, and with that, had the opportunity to be part of our in-game charity
fundraisers and campaigns that support the Riot Games Social Impact Fund.

Here are the 30 nonprofit winners
and the causes they support:
América Solidaria Argentina (Argentina) - No Poverty
APAE Brasil (Brazil) - Good Health and Wellbeing
Ape Action Africa (U.K./Cameroon) - Life on Land
Asian American Success Inc. (U.S.) - Quality Education
BeLonG To (Ireland) - Gender Equality
Blue Dragon Children’s Foundation (Vietnam) - No Poverty
Clean Up Australia (Australia) - Climate Action

Sentinels of Light Charity Fundraiser
Over the summer, we held our largest in-game fundraiser in the League of Legends
universe to date, Sentinels of Light, where players raised $5.8M for the Social Impact Fund.

Coalition for Rainforest Nations (Netherlands) - Climate Action
Cordem ABP (Mexico) - Gender Equality
Fundación Aquí Nadie Se Rinde I.A.P (México) - Good Health and Wellbeing
Fundación Minga Valpo (Chile) - Quality Education
Fundación Superación Pobreza (Chile) - No Poverty

Sentinels of Light was a narrative event that brought together champions from the lands across the world of League ofLegends to counter the spread of darkness. We had nearly 15 million players from around the world join the forces of lightcalled Sentinels by purchasing a charity bundle featuring Sentinel Olaf, the bearded berserker champion in League ofLegends, and competing in challenges across our games Wild Rift, Legends of Runeterra, and Teamfight Tactics.

Genesis Women’s Shelter (U.S.) - Gender Equality

In the world of Runeterra, a Sentinel protects those around them and is considered to be a “force for good.” As a partof the Sentinels of Light campaign, we asked players to be a force for good in their communities and nominate theirfavorite charities. We had over 19,000 players participate and nominate a charity in their local community. In the end, 30
organizations from 18 countries across 11 cause areas were chosen to receive a $10K community grant.

Maslow Project (U.S.) - No Poverty

Ingenium ABP (Mexico) - Good Health and Wellbeing
Instituto Vovô Chiquinho (Brazil) - Quality Education
LÖSEV Foundation for Children with Leukemia (Turkey) - Health and Wellbeing
Metropolitan Organization to Counter Sexual Assault (U.S.) - Gender Equality
Plan International Japan (Japan) - Quality Education
Prairie State Legal Services (U.S.) - Peace, Justice and Strong Institutions
Shatterproof (U.S.) - Good Health and Wellbeing

2021 | YEAR IN REVIEWSociété Protectrice des Animaux (France) - Life on Land

“It was amazing to see how the Sentinels of Light initiative
resonated so passionately with players across the
Riot ecosystem. We're so proud to be able to support
30 charitable organizations that received glowing
nominations from some of our most passionate players.”

SPEAR Islington (U.K.) - Reduce Inequalities

Jimmy Hahn, Senior Manager Social Impact

WaterAid (U.S.) - Clean Water and Sanitation

Story Tapestries (U.S.) - Quality Education
The Nature Conservancy (U.S.) - Climate Action
The Table Community Food Centre (Canada) - Zero Hunger
Verein für krebskranke Kinder Harz eV (Germany) - Good Health and Wellbeing
WAI Wanaka (New Zealand) - Life Below Water
WWF Spain (Spain) - Life on Land

1.0 CHARITY FUNDRAISERS

VALORANT Give Back Bundle
VALORANT, Riot’s character-based tactical shooter, had ahuge year reaching 14 million monthly players worldwide.
In VALORANT, players can customize their in-game items with skins. As part of thegame’s first anniversary celebrations, players were invited to vote for the return offour previous skins. Once players decided on their favorites, the skins were madeinto a bundle that players could purchase from our in-game shop with 50% of skins
proceeds and 100% of accessory proceeds going straight to the Social Impact Fund.

$5.5M

2021 | YEAR IN REVIEW

After all the purchases, another $5.5M
was raised from VALORANT players’
purchases of the Give Back Bundle

Golden Halo Awards
Dawnbringer Karma
In 2020, League of Legends players came together to raise$6M for the Social Impact Fund to support 46 nonprofits
around the world.
In 2021, in recognition of the money our players raised during the Dawnbringer Karma
campaign, Engage for Good, an organization focused on the intersection of cause
and commerce, awarded Riot our second Golden Halo, the highest corporate social
responsibility award.

Engage for Good awarded Riot
our second Golden Halo Award2021 | YEAR IN REVIEW

2.0
SOCIAL IMPACT FUND

2.0 SOCIAL IMPACT FUND

We thought it would be worthwhile
spending a bit of time in this reportto explain how the Social Impact
Fund works as it may be a new
approach for many players:

The Social Impact Fund is Riot’s nonprofit engine for ourcollective efforts for global social impact. In partnershipwith ImpactAssets, the fund allows players to have a much
deeper reach to help more people in a lasting way.

—
The Social Impact Fund is a separate entity from Riot Games that allows us to make direct investments to organizations around the globe
that are working to solve some of the world’s most pressing problems. Donating to international charities is a complex process and thismodel allows us to reach nonprofits creating a positive impact everywhere our players live.

ONE WAY

2021 | YEAR IN REVIEW

By design, the Social Impact Fund can benefit communities around the world. With this structure, we’re able to open nonprofit nominations up
to our players, distribute funding to almost any country, and allow us to move quickly when opportunities arise. The majority of funding raised isused for player-selected causes and nonprofits, like the Sentinels of Light initiative, where players had the chance for their nonprofit of choice tobe selected to receive a $10k grant from the Social Impact Fund.

“As a global company, it’s important that we takea global approach to help address some of themost pressing problems in our communities. The
structure of the Social Impact Fund allows Riot tomobilize our players all over the world to address
issues that matter most to them.”

SUPPORTING NONPROFITS IN

Jeffrey Burrell, Sr. Director of Social Impact

North
America

Europe, theMiddle East
and Africa

AsiaPacificMiddleEast/North
AfricaLatin
America

2.0 SOCIAL IMPACT FUND

The Riot Games Social Impact
Fund does not support:$17M
Distributed in grants
since inception

400

Organizations donatedto in 25 countries• Corporate brand building or
recruitment event sponsorships• Employee donation matching (that’s
handled directly by Riot)• Donations to political or religiousorganizations as defined by law—
All Social Impact Fund proposed grants,
investments, or support are reviewed andapproved by an independent third party,
ImpactAssets, for appropriateness, perceived
self-service, and compliance.

2021 | YEAR IN REVIEW

3.0
OUR PILLARS

3.0 OUR PILLARS

2021 | YEAR IN REVIEWOur Social Impact mission is to leverage Riot’s
unique strengths and resources to create
a positive and lasting impact for all of our
stakeholders. We focus our efforts on fourpillars that we think Riot can meaningfully
contribute towards: Opportunity, Education,
Citizenship, and Sustainability.

3.0 OUR PILLARS→ 01 OPPORTUNITY

02 EDUCATION

03 CITIZENSHIP

2021 | YEAR IN REVIEW

04 SUSTAINABILITY

We aim to support people
from all backgrounds to live
an equally just, healthy, andhappy life so that they canrealize their potential.

3.0 OUR PILLARS

Racial Equity Grants

Reboot Representation

Impact Investing

In 2021 we supported Gameheads and ColorStack,two nonprofits focused on increasing the number
of Black game developers.

For the third straight year, Riot worked with Reboot Representation to
help them in their efforts to close the gap for Black, Latina, and Native
American women in tech by doubling the amount of women of color
who graduate with Computer Science degrees in the U.S.

The effects of this pandemic will stretch beyond when case numbers
subside so we looked for ways Riot can continue to help the mostimpacted communities. To do that, we worked with ImpactAssets
to support the Business and Community Resilience Investment
Fund. This investment fund provides financial resources, services,
and advocacy to help communities traditionally underserved by thefinancial sector who were overwhelmingly impacted by the economic
downturn due to Covid-19.

Our Social Impact team worked with Riot Noir, ouremployee resource group for Black Rioters, to identify
which nonprofits to support. Gameheads is a tech training
program that equips young people of color with the techand life skills they need to succeed. ColorStack’s mission
is to increase the number of Black and Latinx Computer
Science graduates that go on to launch rewarding careers
in tech. Gameheads and ColorStack share our goal of
opening career pathways into video games and tech forunderrepresented groups and we’re looking forward to
sharing their progress in the coming years.

$190K
2021 | YEAR IN REVIEW

Gameheads and ColorStack were eachprovided $95K to support their initiatives

While Covid-19 has had large impacts across the education system, we
have committed to another three years of supporting Reboot to break
down the barriers that prevent more women of color from getting their
computer science degree.

——

Coalition members have pledged more than $12 million
to reach this goal and have provided regrants to support
17 programs focused on recruiting and retaining Black,
Latina, and Native American Women (BLNAW) in computing
pathways and technology careers in one or more of thefollowing areas:

One example is Hope Enterprise, a Community
Development Financial Institution (CDFI), creating
economic opportunity for underserved communities
to access non-predatory financial products in order toescape intergenerational poverty.

CONNECTIONS FROM HIGH SCHOOLACADEMIC SUPPORTCOMMUNITY COLLEGE PATHWAYSCOMPLETION INCENTIVESCOMMUNITIES OF PEERS

CAREER PLANNING RESOURCES

AND/OR MENTORSAND OPPORTUNITIES3.0 OUR PILLARS

01 OPPORTUNITY→ 02 EDUCATION

03 CITIZENSHIP

2021 | YEAR IN REVIEW

04 SUSTAINABILITY

We aim to provide andexpand access to STEAM
education and social &emotional learning (SEL) to
prepare students for jobs inthe future economy.

3.0 OUR PILLARSGirls Who Code
Riot has been a proud supporter of Girls Who Code since 2017. In 2021
we welcomed (virtually) our biggest class to date.
Over the summer, 60 high school juniors and seniors joined the program where they had the chance
to be mentored by Rioters across various departments, explored real-world applications of computerscience, and created activist toolkits to support causes they are passionate about such as climatechange, Down Syndrome awareness, and fast fashion.

—2021 | YEAR IN REVIEWFor the second straight year, we nearly doubled the number ofstudents who attended the summer program. Riot and Girls Who Codehave a shared goal of helping build the pipeline of female engineers tocreate more diverse perspectives across a variety of industries.

60

­—

40

Classes started with 17 in2019, grew to 35 in 2020, andnow reached 60 in 2021.

20

2019

2020

2021

3.0 OUR PILLARS

Mental Health Resources
for Content Creators

2021 | YEAR IN REVIEWThe pandemic brought mental health issues to the forefront of society. As a result, it has become an evenlarger priority than ever before as people are impacted across health, education, and careers. Content
creators have the power to connect with their audience on a personal level and make a real impact in theirlives. Young people in particular are turning to content creators and influencers for mental health support
compared to more traditional support outreach. Because of this growing trend, Riot teamed up with The
Public Good Projects to develop free mental health advocacy guides and resources to help content creators,
streamers, and moderators have safer conversations around mental health.

In addition to these resources, Riot works with Crisis
Text Line to support players who may be considering
self-harm, suicide, or just need someone to hear them.

3.0 OUR PILLARS

01 OPPORTUNITY

02 EDUCATION→ 03 CITIZENSHIP

2021 | YEAR IN REVIEW

04 SUSTAINABILITY

We aim to encourage, build,and protect inclusive andsupportive communities
in-person and online.

3.0 OUR PILLARS

Covid-19 Vaccine
Education
As the Covid-19 pandemic continued to grow heading into 2021, Riot kept on supporting impacted
communities by using our platforms to encourage life-saving vaccinations. We collaborated with the WhiteHouse and the U.S. Department of Health and Human Services to share accurate vaccine information.
We also worked with our network of content creators across North America to share information on how
to get vaccinated with their viewers. We created a medical skin bundle featuring Nurse Akali, MD Kennen,
and Surgeon Shen, three of our League of Legends champions, for creators to give away as a part of our#VaxedTogether campaign on social media. These efforts were specifically called out by the U.S. Surgeon
General as important in the fight against vaccine disinformation.

2021 | YEAR IN REVIEW

1.5M

Our public service announcements reached over
1.5 million unique viewers across our esports
broadcasts for the League of Legends ChampionshipSeries and the VALORANT Champions Tour.

3.0 OUR PILLARSInternational Medical Corps
From earthquakes to hurricanes, relief must come fast in times of crisis around the world. Since
2016, Riot has worked with International Medical Corps to create the Riot Games’ Emergency
Response Fund. The fund has supported rapid responses for 19 natural disasters across 15
countries to date. Through our forward-funding approach, Riot can distribute emergency aid
typically within 36 hours of an event to where International Medical Corps needs it most.
While natural disasters require intense local relief, over the last two years everyone in the world
has faced the same challenge of Covid-19. Riot was an early supporter of International Medical
Corps Covid-19 response in the Philippines, where the team was able to distribute more than
5.8 million pieces of personal protective equipment and reached more than 36,000 people withdonated tents, hospital beds, awareness campaigns, and oxygen supplies.

“Stop the Spread” Covid Relief Support
Working with ImpactAssets, Riot donated $500K to stop the spread of Covid-19 through various
initiatives around the U.S. The money went towards raising vaccine awareness, building trust, andadvancing equity in healthcare. With support from the Social Impact Fund, Stop the Spread helped
establish over 30 vaccination sites in areas that lacked adequate access.

$500K

Donated to support
ImpactAssets

5.8M
2021 | YEAR IN REVIEW

Pieces of PPE
distributed

36K

People reached withessential supplies

30+

Vaccination sites
established3.0 OUR PILLARS

Offline TV Charity
Tournaments
In April and December, we worked with our community team in North America to support a series
of VALORANT charity tournaments run by the content creation collective, OfflineTV. Some of
the biggest names and streamers in gaming like Pokimane, Scarra, Disguised Toast, Valkyrae,
and more chose a charity then queued up to earn the most possible money for their cause. The
charities they played for included the Children Foundation, Stop AAPI Hate, St. Jude, The ACLUFoundation, and Rise Above the Disorder.

2021 | YEAR IN REVIEW$88K

Contributed a total of $15K to the twotournaments which raised $88K total

3.0 OUR PILLARS

01 OPPORTUNITY

02 EDUCATION

03 CITIZENSHIP

2021 | YEAR IN REVIEW→ 04 SUSTAINABILITY

We aim to limit our impact on
climate change and to operate
our business activities within asustainable manner.

3.0 OUR PILLARS

We’re excited to announce our newest
pillar of focus - Sustainability. At a highlevel, our strategy will follow three
initiatives:

2021 | YEAR IN REVIEW

01

AVOID

Where possible, avoid creating
emissions through clean energy grids
and renewable energy sources.

02

REDUCE

Reduce our total energy
consumption through ouroperations and direct supply chain.

03

MITIGATE

Where we can’t avoid or reduce, we’ll
seek to offset our energy usage throughscientifically backed carbon offsets.

3.0 OUR PILLARS

Our Plan for Sustainability
Going Forward

2021 | YEAR IN REVIEW

Unlike Ezreal, we actually do need a map… We don’t know what we don’tknow, so our first major body of work is to understand our total greenhousegas emissions. With the launch of new games, our global carbon footprint
expands. Now that we can understand what a steady-state for Riot’s new
game family looks like, we can begin working on specific goals and planning
strategies to address that carbon footprint.

3.0 OUR PILLARS

Earth Day Offsets
for Rioters
On Earth Day 2021, we projected the total carbon
emissions for all full-time Rioters and donated that amountto Eden Reforestation Projects. ERP plants nearly a million
trees per day and works across some of the world’s mostremote countries to combat climate change and provide
fair wages to workers.

2021 | YEAR IN REVIEW

1M

ERP plants nearly 1,000,000
trees per day

2021 | YEAR IN REVIEW

4.0
RIOTER ENGAGEMENT

4.0 RIOTER ENGAGEMENT

From volunteering to donating, Rioters are passionate about
giving back to their local community and causes they care deeply
about. Despite the challenges of the past few years, Rioters, justlike the rest of the world, have been resilient and dedicated todoing their part to uplift those around them.

2021 | YEAR IN REVIEW

While we create opportunities for this throughout the year, we also want to help Rioters support theorganizations they care about personally both through time and money. That’s why we match Rioter
donations and volunteer hours to a wide variety of nonprofits and organizations that they want to support.

602

381

$255K

Rioters used our donation matching
program through Cybergrants

Charities
supported

In Rioters’ donations
were matched in 2021

IN LOS ANGELES HQ

4.0 RIOTER ENGAGEMENT

Rioters Around the World

2021 | YEAR IN REVIEW

During our 6th annual Global Service Month, teams across our 20 global offices gave back in their own unique ways.

Character workshop for Hong Kongand Singapore youth

Winter clothing donations and funds
raised by Riot Brazil

Our Hong Kong and Singapore Studios
partnered with Press Start Academy to host acharacter design workshop for local students.
Kids between the ages of 8-14 worked withvolunteers to create their own characters
inspired by the League of Legends universe.
Our illustration artists then brought thecharacters to life.

In Brazil, Rioters partnered with Banho Solidário
SAMPA, a nonprofit that provides showers and hot
water to those without homes. Rioters also came
together to donate tons of winter clothes so thenonprofit could get them to people in need. For
every piece of clothing donated, Rioters in Brazil also
committed 150 BRL to Banho Solidário SAMPA. In all,
13K BRL ($2.5K USD) was raised.

European, Middle Eastern, Africanand North American Rioters mapped
part of South Sudan
Rioters love maps. It’s a thing. So we put thatto good use as Rioters in Europe, the Middle
East, Africa, and North America worked with
the Humanitarian OpenStreetMap Team to map
part of South Sudan. Remote populations weresome of the most difficult to reach for vaccine
distribution and Rioters helped identify priority
population groups and ways to get them theaccess they needed.

2021 | YEAR IN REVIEW

4.0 RIOTER ENGAGEMENTIn Europe, Shanghai, and Los Angeles,
Rioters learned sign language

Los Angeles Rioters joined forces tocreate kits for student success

Riot in Ireland worked with Hypixel
Studio on drone initiatives

In Europe, Shanghai, and Los Angeles, Rioterstook classes for sign language which included avast amount of terms and regional differences.
As part of the classes, Rioters learned more
about deaf culture and how to be more mindfulof the challenges faced by hard-of-hearing
communities around the world.

In Los Angeles, Riot worked with City Year LA
to create Student Success Kits for Jordan HighSchool students. With virtual classes, Riotersjoined zoom meetings to prepare the kits which
included necessary school supplies for theupcoming school year.

Additionally in Ireland, we partnered with our friends
at Hypixel Studios to establish a drone program thatassists with local search and rescue operations for
Foyle Search and Rescue. The drones help searchRiver Foyle, a deep and fast-moving 80-mile river innorthwest Ireland. Since Foyle Search and Rescue
was created in 1993, the organization has helped
over 1,000 people in distress. The drones, which
include one incorporated with thermal imaging, willallow rescuers to find and follow people faster andmore accurately than ever before.

4.0 RIOTER ENGAGEMENT

Arcane Charity Bake Sale

Summoner’s Whiff

Featuring delicious pastries like Topsider Treat and Jinx’s Chocolate Bomb, baked by our on-campus
cafeteria staff, the Arcane-themed bake sale raised $36K for The People Concern, a charity in Los
Angeles who are working to aid homeless people in the community.

The aptly named Summoner’s Whiff, a play on the League of Legends map, is another Rioter
favorite fundraiser where we sold candles and other goodies raising $27K for the Ocean
Conservancy. Two Rioters who wanted to use their candle-making hobby for good made thesecandles. This is just one of the many examples that show how giving back to our community is
not just a top priority for the company, it’s a priority for our Rioters in their everyday life.

“The reason why Arcane is big, the reason why
it is successful, is because of our players. We
always want to keep that in mind. Regardlessof the campaign, we always want to make surethere’s an element that gives back to players
and the community.”
Sue-Min Koh, Program Manager Social Impact

2021 | YEAR IN REVIEW$36K

Raised for The People Concern, an LAbased charity working to aid homelesspeople in the community$27K

Raised for the Ocean Conservancy, anonprofit working to protect the ocean
from today’s greatest challenges

2021 | YEAR IN REVIEW

5.0
DATA PRIVACY & SECURITY

5.0 DATA PRIVACY & SECURITY

2021 | YEAR IN REVIEWAt Riot, the privacy and security of the data
belonging to our players, Rioters, and fans is
critically important to us. We are committed tobuilding our global privacy and information security
program following applicable global laws andindustry best practices.

From the game’s first stages to the most recent patch, we follow industry
standards to make sure our games build secure, run secure, and stay
secure via consistent risk assessments. Every single one of our players getsthe same minimum standard of protection based on the principles of theEuropean Union’s General Data Protection Regulation.

5.0 DATA PRIVACY & SECURITY

MULTI-FACTOR AUTHENTICATIONRIGHT TO KNOW

After a year-long effort in 2021, we launched
two-factor authentication in January 2022.
Over 1.3M players have already signed
up. We know our players care about theiraccounts a whole lot and this gives themanother level of protection for everything on
their account.

We believe you have a right to know what weknow about you. That may seem obvious but
often companies will hide your data behind
their own Fog of War. Unlike League, we want
you to have full visibility.

2021 | YEAR IN REVIEW

Two-factor authentication has become a common and expectedfeature in 2022 but for a company that grew and scaled from0 - 100 million players in the course of a few short years,
implementing it successfully across all our accounts and services
was a big task that required collaboration and effort across ourentire company.
At the same time, we value our players’ privacy which is why wechose to use email-based two-factor authentication instead of
SMS. Players are already signed up with an email address so thisrequires no further personal information, but adds more security.

So if you want to see what we know about you,all you have to do is ask.
In 2021 we fulfilled over 200K requests players made for
their data. In some regions this is a required function, but wemade it available to all players globally. The vast majority ofthe data we have is related to players’ gameplay, and that’s
readily available at any point in the in-game client.

2021 | YEAR IN REVIEW

6.0
THANK YOU

6.0 THANK YOU

2021 | YEAR IN REVIEWThe work we did this year wouldn’t have been possible
without teamwork. From our players who bought charity
bundles and nominated causes important to them,to Rioters who stepped up to give back to their local
communities, to the long list of amazing organizations
who are putting in the work every day to make this world abetter place, we did this together.

THANK YOU

6.0 THANK YOU——

Here are the organizations we supported in 2021.
Thank you, sincerely, to each and every one:
9 DotsFundación Minga Valpo

Prairie State Legal Services

9 Dots

Ocean Conservancy

APAE Brasil

Fundación Superación Pobreza

Romi’s Way

Active Minds

Press Start Academy

Ape Action Africa

Gameheads

Serendipity Healthcare Foundation

China Population Welfare Foundation

Public Good Projects

Asian American SuccessGames for Change

Shanthi Maargam

CHOC Walk

Reboot Representation

Banho Solidario SAMPA

Genesis Women’s SHelter

Shatterproof

City Year Los Angeles

Shanghai iSigner Sign Language Culture Center

BeLong To

GlobalGiving

Shenzhen Henghui Charity Foundation

ColorStack

Shenzhen Henghui Charity Foundation

Blue Dragon Children’s Foundation

Greenlight for Girls

Société Protectrice des AnimauxCrisis Text Line

State Farm

Boys and Girls Club of America

Hande fur Kinder e. V.

SPEAR Islington

Cybergrants

The People Concern

Camino Verde

ImpactAssets

SPORT DANS LA VILLE

Eden Reforestation Project

Women in Film

China Population Welfare Foundation

Ingenium ABP

Story Tapestries

Foyle Search and Rescue

Clean Up Australia

Instituto Vovó Chiquinho

Story Tapestries

Gameheads

Coalition for Rainforest Nations

International Medical Corps

Te Aud Romania

Games for Change

ColorStack

Kadin Emegini Degerlendirme Vakfi

The Branch Foundation

Girls Inc

Cordem ABP

LÖSEV Foundation for Children with
Leukemia

The Nature Conservancy

Girls Who CodeThe Table Community Food Centre

Global Giving

Verein für krebskranke Kinder Harz eVGoodera

WAI Wanaka

Humanitarian OpenStreetMap

Nochlezhka

WaterAid

ImpactAssets

Foyle Search and Rescue

North Austin Community Center

WONDER Foundation

International Medical Corps

Fundacion Aguas

Norwegian Refugee Council USA

World Wildlife Fund-SA

LA Food Bank

Fundación Aquí Nadie Se Rinde I.A.P

Plan International Japan

Doctor Piotr Janaszek PAY IT FORWARD
Foundation

2021 | YEAR IN REVIEW

2021 Corporate Partners

Eden Reforestation Project
Fondazione La Stampa Specchio dei
tempi onlus

Maslow ProjectMetropolitan Organization to Counter
Sexual Assault

Make A WishYEAR IN REVIEW