2022
ANNUAL
IMPACTREPORT

A NOTE FROM OUR LEADERS

Players are the driving force
behind everything we do.

Players are the driving force behind everything
we do. Our ability to serve communities aroundthe world with deeply resonant games andexperiences only happens because Rioters push
the boundaries of what’s possible to evolve theplayer experience. Games have the ability to makea real and lasting impact on the world around us.
That’s why it’s important that we constantly strive
to do better while also preserving the mission thatmakes Riot a unique place.
As a company, we believe we have a responsibility
to both players and Rioters. It means giving backto our local communities through charity events
that put millions of players’ dollars into the Riot
Games Social Impact Fund and answering thecall when a major humanitarian crisis occurs.
It means being a company where all Rioters
contribute to an environment so every player and

Rioter feels heard, seen, valued, and respected.
It means tapping into our different perspectives
and cultural experiences to create authentic
champions and agents in our games. And itmeans investing in, and opening doors for, talent
who have not traditionally had access to thegaming and entertainment industries to ensurethat the next generation of gaming leaders are
representative of the world we live in.
Evolving culture and making a global impact isa massive undertaking. It’s not the result of justone person or group, it’s the result of players,
partners, and Rioters working together. We’re so
fortunate to be part of this incredible communityof gaming—an industry that spans the diverse
human experience around the world and allows us
to truly connect.

Our teams share the goal of creating
a more globally impactful, inclusive,and diverse future for gaming.
When Riot started sharing these reports backin 2019, it was in an effort to be transparent.
Transparent with our data, the programs wewere creating, and the progress we were making
across all parts of the business. In the years sincethen, the work we do has evolved, but, by nature,
evolution is never truly finished. Each year, thegoal of this report is to show our progress as we
climb the mountain toward a better world andfuture for Riot, the gaming industry, and players.

Patty Dingle
Global Head ofDiversity & Inclusion

Jeffrey Burrell
Global Head ofSocial Impact

In This Report
01

PEOPLE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  04

GLOBAL PLAYER EXPERIENCES. . . . . . . . . . . 16

03

By the Numbers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  05

In-Game Representation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  17

Recruiting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 07

In-Game Experiences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  21

Benefits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  09

Inclusion in Gaming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Trust & Safety. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

02

SUPPORT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Rioter Inclusion Groups (RIGs) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

04

NEXT GENERATION. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25

Social Impact Fund . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  12

Investing in the Community . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27

Rioter Impact. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13

Sustainability . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29

PEOPLEPEOPLESUPPORT

Like a Willump snowballrolling through the Freljord,
we’ve been growing quickly.

Since 2019 our teams have doubled in size. We went

– identities, perspectives, styles, and crafts – to foster

from one game to five. We brought more esports

belonging, solve challenges, and deliver amazing

competitions to more passionate fans around the world.

experiences to players around the world. These

We invested more in entertainment and brought players

efforts wouldn’t have been possible without internal

Arcane, our first TV series.

transformations and initiatives that have pushed Riot’s

And those are just the changes you got to see publicly.
Behind the scenes, we’ve continued to cultivate aculture forward while still preserving the values thatmade the company unique in the first place.

place where Rioters can bring their full selves to work

RECOGNITIONS→ Human Rights Campaign Certified - Score 100→ Great Place to Work Certified with 95% Rioter Approval→ Ranked #36 on Best Workplaces for Parents List
→ Named to Best Workplaces in Tech in Ireland

GLOBAL PLAYER EXPERIENCES

NEXT GENERATIONPEOPLESUPPORT

GLOBAL PLAYER EXPERIENCES

NEXT GENERATION

By the Numbers
29.6%
Asian

Women Rioters

22%

24%

25.8%

27.5%

32%
28%

30.5% 30.9%
20%

21.7%

25.9%

51.2%
White

2022
Employeesby Race
3.5% Black or African American

N/A
2019

2020

2021

2022

2019

Representation

2020

2021

2022

2019

New Hires

2020

2021

2022

Leadership:
Director-Level +

7.4% Hispanic, Latinx or Spanish origin
0.9% Middle Eastern or North African.03% Native American or Alaska Native

Women = Woman, Cisgender Woman, Transgender Woman

0.5% Native Hawaiian or Other Pacific Islander
7.1% Two or More Races

Underrepresented Minorities in the U.S.
18.4%
16.5% 17.2% 17.4%

18.4% 19.6% 17.3%

20%
16.1% 14.7%

N/A
2019

2020

2021

Representation

2022

2019

2020

2021

2022

2019

New Hires

2020

2021

2022

Leadership:
Director-Level +Underrepresented Minority (URM) = Black or African American, Hispanic, Latinx or Spanish origin, Native American or
Alaska Native, Native Hawaiian or Other Pacific Islander, and Two or More Races in the U.S.

27.7%
Asian

18.5%

54.0%
White

2021
Employeesby Race

3.1% Black or African American

7.1% Hispanic, Latinx or Spanish origin
1.0% Middle Eastern or North African
0.5% Native Hawaiian or Other Pacific Islander
6.6% Two or More Races
0% Native American or Alaska NativePEOPLESUPPORT

GLOBAL PLAYER EXPERIENCES

Zooming In
When we embarked on our journey to improve representation in games and be transparent about our progress, we
knew it would take time. As we’ve grown over the last few years, we’ve increased the percentage of both women andunderrepresented minorities in managerial roles, leadership roles, and across Riot as a whole.
In the U.S. the percentage of underrepresented minorities at Riot increased across every single category of Riot’s workforce
in 2022. Tracking these categories year-over-year helps us understand whether our D&I efforts are successful in driving
inclusivity — and make improvements if they are not. While there have been upticks in growth, we have our eyes set on
doing better. In 2023, we’re going to work with new and existing partners focused on recruiting to help boost the number ofdiverse candidates applying to Riot. We’re also going to continue enhancing our People strategy in recruitment, retention, andemployee engagement so that everyone who walks through our doors has opportunities for growth and development.
In 2022, Riot introduced a new feature in our systems for U.S.-based Rioters to voluntarily opt-in to indicate their sexual
orientation and expanded more options to self-report gender identity. The opt-in responses will help us better measure theengagement of specific Rioter communities and gather important, detailed data on the composition of our workforce. We’ll
report on this in the 2023 report once we have a full year’s worth of data.

Inclusion Index Score
Every year we conduct two internal surveys across Riot as part of the Global Riot
Survey (GRS). The GRS is our way of measuring Rioter sentiment, from what’s going86%

well across Riot to what needs more support moving forward. The surveys ask Riotersto respond to statements like, “I feel personally included at Riot” and “I am able to sharemy thoughts, opinions, and perspective (about work or otherwise) without judgmentfrom Rioters.”
These responses help inform our inclusion score, which is the key metric we use togauge our efforts in cultivating belonging for all Rioters. If the index score identifies
gaps in how Rioters experience inclusion at Riot, we work directly with business unit

Inclusion Index Score

leaders to create and implement D&I action plans that are tailored for those teams.

NEXT GENERATIONPEOPLESUPPORT

GLOBAL PLAYER EXPERIENCES

NEXT GENERATIONPay Equity
We want Rioters to be confident about their salaries.
To help reinforce fairness and consistency in the way Riot manages employee
performance, a diverse, multidisciplinary team reviews annual performanceheadline ratings to ensure equity across all demographics at Riot. In addition, Riot
has an ongoing partnership with an expert third party to perform comprehensive
pay equity reviews multiple times a year. This process uses a variety of checks
to evaluate whether compensation and promotion outcomes for women andunderrepresented minorities are equitable when compared to all Rioters.

Based on the results of these evaluations, wefeel confident that there are no statisticallysignificant differences in pay or promotions forpeople in those groups.

PEOPLESUPPORT

Recruiting Partnerships
and Greater Representation

GLOBAL PLAYER EXPERIENCES

NEXT GENERATION

Rioters have gone above and beyondby committing to our HBCUs andother diverse student audiences.
Between monthly workshops andfireside chats, I have received a tonof gratitude from our students forhaving Riot invest time and insights
into them. My personal favorite story

Riot today is responsible for the Riot of the future. As a major
games company, we believe Riot has a responsibility to fostera more inclusive industry that’s welcoming to people of all
backgrounds and experiences. That starts with creating greater
access to opportunities through a combination of internal efforts
and external partnerships.
Gaming ‘Cxmmunity’ Co.

Riot Games, Gaming ‘Cxmmunity’ Co., andCxmmunity Media held “The KickBack,” aGaming ‘Cxmmunity’ Co., a non-profit

two-day event for underrepresented highorganization creating equitable workforce

school and Historically Black College anddevelopment opportunities in the

University (HBCU) students.

esports and gaming industries for Black,

During the event, Black Rioters shared with

communities. Our partnership focuseson virtual workshops, paid internships,
and ultimately sourcing candidates from
Cxmmunity’s student network.

Riot recruiters and hiring managers
were helping students review theirresumes in person, one-to-one.”
Julian Fitzgerald
Executive Director of Cxmmunity

At Out + Equal 2022 Rioters from D&I, People, andRIGs connected with leaders to share best practices
for improving LGBTQ+ experiences in the workplace.

When Worlds traveled to Atlanta, Georgia,

In 2022, we began a partnership with

Indigenous, and people of color (BIPOC)

to share is during The KickBack,

THE KICKBACK

1K+ attendees
students
230 HBCU
participated from
10 schools

students their experiences in the industry,working for Riot, and general career advice.
By inspiring, connecting with, and sharing
Rioters’ stories, we aim to remove some of
the roadblocks Black students experienceas they look toward a future in gaming.

livestream
1.3M total
unique views$10K

in scholarships
awarded via Leagueof Legends and
VALORANT showcases

Members of Riot Noir attended Afrotech to have
conversations about Black culture, tech, andinnovation, and recruit candidates for open roles,
including QA engineers and software engineers.

PEOPLEBENEFITS

We’ve got Rioters
covered wherever
they are.
While our benefits may vary by country andregion, we aim to provide consistent andcomprehensive options that allow Rioters to
opt into plans and services that fit their needs.

SUPPORT

GLOBAL PLAYER EXPERIENCES

NEXT GENERATION

In addition to healthcare, retirement benefits, and an open
PTO policy, here are some of the new options we rolled out for
U.S. Rioters in 2022:
Family Care

Wellness and Onsite Support

Increased reproductive healthcare which includes

Added our first on-site gym for Rioters andout-of-state travel costs and potential relocation

contractors including state-of-the-art cardio, weight

services for anyone who needs additional support

training, and CrossFit equipment as well as massage

outside of their state.

guns, and other amenities.

Increased fertility, adoption, and surrogacy via

Provided an annual free subscription to Inner

Kindbody and other ancillary resources to provide

Dimension TV, a new mindfulness platform, forcomprehensive support.

Rioters and contractors.

LGBTQ+

Donation Matching

Increased LGBTQ+-related healthcare navigation

Activated 2x matching multiple times in 2022 tobenefits for Rioters and their families who are part

help Rioters provide more aid to causes that wereof the community.

important to them, including Eastern European
humanitarian efforts, reproductive rights, tragedy
relief, and LGBTQ+ commemoration and education.

Rest and Rejuvenation
Riot rolled out its first paid sabbatical program thatgives Rioters with at least 7 years of employment
between 2 to 6 months of personal time off. 14.6% ofeligible Rioters had opted into the program in 2022.

SUPPORTPEOPLESUPPORT

The community we nurture
within Riot has a halo effecton the global communities wesupport and serve.

When we come together with our teams, we unite the mosaic
of cultures that make up Riot Games and set the tone for
how we navigate the world during times of uncertainty. A
large part of our culture centers around the behaviors andprinciples we hold onto firmly – they make up the softerside of the work we do – building trust, cultivating empathy,
and inspiring others. This leads to how we invest into thecommunities that support our games all around the world.

GLOBAL PLAYER EXPERIENCES

NEXT GENERATIONPEOPLESUPPORT

GLOBAL PLAYER EXPERIENCES

NEXT GENERATION

Rioter Inclusion Groups (RIGs)
Rioter Inclusion Groups (RIGs) are the company’s employee resource groups
based on shared identities and life experiences that help Rioters build a sense

Regional Communities

of belonging, enhance professional and personal development, and support the

RIGs have always been available to anyone

D&I strategy. While RIGs offer a space for Rioters of shared lived experiences to

at Riot no matter what office they work in orbuild community, they welcome all Rioters regardless of identity or community

what community they represent, but in 2022

affiliation, to encourage Allies to better support the community as a whole.

we began to officially expand RIGs presence

RIGs organize community events with third-party partners, create educational

into more regions. The goal of these regional

programs focused on inclusivity, and work with our D&I team and regional Rioters

RIGs is to create better regional education

to support game teams to make sure our content is authentically representative

initiatives that specifically focus on issuesof their community.

faced by Rioters in that community. Rioterscome from a wide range of lived experiences

Riot and Unidos have been so incredibly helpful at getting our team,
not just the funding that we need, but guidance, support & community
within the Riot ecosystem. Riot’s employees display such a huge
passion for the work we do at Latinx in Gaming. Because of Riot’s
assistance and the great folks we work with across the company, we
can provide much-needed resources to fill the gaps that often cause
marginalized people to not be able to enter the gaming space. Our
partnership with Riot is so valuable because they not only help fund us
but they care from top to bottom about the impact they make.”
Cristina Amaya
President & Co-Founder of Latinx in Gaming

and backgrounds so we launched Riot Women
EMEA, Rainbow Rioters EMEA, Riot Women
Asia, and Rainbow Rioters Asia in 2022 to give
Rioters more chances to build community andtalk about the differences, challenges, andnuances from country to country.

PEOPLESUPPORT

GLOBAL PLAYER EXPERIENCES

NEXT GENERATION

Every VALORANT player knows that sometimes it’s
important to toss a rifle to your teammate to help win
the round. That’s how the best teams operate.
Both in-game and out, giving back is important toDonating to international charities is a complex process

Rioters, and we do that at scale through the Riot

and this model allows us to reach nonprofits that create

Games Social Impact Fund.

a positive impact everywhere our players live and

The Riot Games Social Impact Fund is the engine thatpowers our charity donations and allows players to
be forces of good in their communities worldwide.
The Social Impact Fund is a separate entity from Riot
Games that allows us to make direct investments insupport the local causes that matter most to them. By
supporting humanitarian relief, providing grant funding
to worthy nonprofits, and helping players’ money go
where it’s needed most, the Social Impact Fund is Riot’s
secret weapon in making a real and lasting impact.

organizations around the globe that are working tosolve some of the world’s most pressing problems.

Since the Social Impact Fund was created in 2019,
we have raised $47.9M to date and supported over
400 nonprofits across 28 regions.

PEOPLESUPPORT

GLOBAL PLAYER EXPERIENCES

NEXT GENERATIONRIOTER IMPACT

Ukraine Humanitarian Efforts

IN DECEMBER, a Ukrainian Rioter led an initiative to create cold kits for Ukrainian people
displaced by the war and facing a harsh winter. These kits included blankets, clothes, backpacks,and more essentials for dealing with the cold.

IN IRELAND, Riot’s Hypixel Studio utilized the Riot Games Social Impact Fund to relocate,
When conflict broke out in Ukraine, Riot immediately went to work
supporting refugees in the region. We activated in-game fundraisers acrossour games and in just one week players had contributed $4.4M to relief
efforts. Riot added another $1M directly for a total of $5.4M. 100% of thatmoney was divided up between three nonprofit organizations, International
Medical Corps, Doctors Without Borders, and Polish Red Cross, who are all
directly assisting with humanitarian aid in Eastern Europe.
THROUGHOUT THE YEAR, Rioters around the globe continued to look for ways to make adifference. In May, Riot funded the Learning & Integrating Through Gaming Initiative, an educational
program created by two Rioters from Poland, Wiktor C. and Grzegorz S., which used gaming, art,and cosplay to teach Ukrainian children, now living in Poland, the local language to help them better
integrate into their new community and be ready for the upcoming school year.
Riot teamed up with two local partners to bring this program to life: Devils.one, an esports and gamingorganization that specializes in organizing gaming camps and executing educational programs, and theMaterynka School, a local school in Warsaw for children and youth from Ukrainian families emigrating
to Poland. After the four-month course wrapped in August, 95% of the 100 children who participatedpassed their language test which allowed them to start the new school year. The average pass rate forthis test is 71%.
As a global company, we can bring about such positive change in the world, but it
depends on us, the Rioters. I was so inspired and touched by how quickly Riot moved tomake my dream a reality. Riot is just a name but it’s the Rioters, the passionate people
working all around the world, that drive this company and make it awesome every day.”
Wiktor C., co-creator of the Learning & Integrating Through Gaming Initiative

support, and house 54 Ukrainian refugees in Derry, Northern Ireland.
Riot Games’ steadfast, long-time commitment to the International Medical Corps
has significantly impacted our ability to reach those in dire need around the world.
In areas hit by natural disaster, conflict, and disease, speed saves lives, and Riot
Games’ immediate support over these many years has often proved a game-changer
in allowing us to reach people who might not otherwise receive assistance.”
Rebecca Milner, Chief Impact Officer, International Medical CorpsPEOPLESUPPORTRIOTER IMPACT

Global Service Month
We’re the company we are today because of the people who play our games. Supporting players
means more than just creating gaming experiences they love. It means giving back to local
communities, matching charity donations and volunteer hours, and developing programs that create
more ways for Rioters to give back.
One of those programs is Global Service Month. For the last seven years, Rioters have cometogether in the summer to volunteer with charities and lead projects in their local communities. This
year Rioters around the world went all out to give back.
With Covid restrictions largely lifted in most countries, Rioters were able to come together inperson for ten events at our offices in Los Angeles, St. Louis, São Paulo, Hong Kong, Seoul, Mexico
City, Shanghai, and Singapore. From mentorship of local students to helping stock community foodbanks, to beautifying a beach, each office chose a cause to support and volunteers went to work.

In August 2022, Riot Games invited 16 of our youth beneficiaries and their caregivers tojoin the Career Discovery Workshop at their office. They were given a glimpse into what
Riot does and got a better understanding of the different career pathways available in
the games industry. It was an overall enriching and exciting experience for our youths!
Club Rainbow looks forward to continuing the meaningful partnership with Riot Games tosupport and make a difference to the lives of our beneficiaries.”
Sophya Lim, Assistant Executive Director, Club Rainbow (Singapore)

GLOBAL PLAYER EXPERIENCES

NEXT GENERATIONPEOPLESUPPORT

GLOBAL PLAYER EXPERIENCES

NEXT GENERATIONRIOTER IMPACT

Legendary Support

Korean Culture & Heritage ProjectAs a player-focused company, serving the player community has always extended beyond

2022 marked the 10th anniversary of our partnership with the Korean Cultural Heritage

the games themselves. Legendary Support is a volunteer-based program where we look for

Administration to restore and preserve Korean national artifacts. This year we retrieved aunique stories from players that stand out amongst the rest. When we find those stories, we

valuable royal relic from the 19th century Joseon Dynasty. In addition, 4.1M League of Legends

enlist Rioters to do something incredible for those players.

players in Korea came together for an in-game event to celebrate the anniversary and raiseThis year one of our players posted a love letter to League ofLegends on Reddit.
He shared that due to his deteriorating eyesight related to untreated glaucoma, he would beplaying his last game of League soon after he made his post. Rioters shared this story with
the Social Impact team and knew it would be a perfect fit for our Legendary Support program.
Rioters went above and beyond to create an audiobook of our Lux comic and 3D prints of theLux wand and Senna gun so he could continue to enjoy the magic of the Runeterra.

awareness for preserving Korea’s rich history.
The Riot Korea Social Impact project to protect and support Korean heritage stands
out amongst other social responsibility campaigns as it has lasted for over ten
years. Showing the next generation the importance of culture and cultural heritageis difficult as it requires intriguing points that can create excitement. The Cultural
Heritage Administration would like to express its gratitude to Riot Games for taking
the initiative in this task. Riot Games is undoubtedly a peerless supporter both inscale and consistency.”
Young Ki Jang, Deputy Director, South Korea Cultural Heritage AdministrationGLOBAL PLAYER EXPERIENCESPEOPLESUPPORT

Our ambitions are fueledby players.
As we’ve expanded our universes to give players more
immersive experiences, we’ve leveled up the ways wedesign characters to reflect the global community. This has
led to fresh and authentic stories that we believe will standthe test of time. As we tell these stories, we also wantto make meaningful change in players’ backyards. We’ve
opened up more paths for players to channel their passion
through our in-game fundraisers and every year, players
step up in a huge way.

GLOBAL PLAYER EXPERIENCES

NEXT GENERATIONPEOPLESUPPORT

In-Game Representation
The games we make today should feel authentic years from now. When a parent
sits down to play League for the first time with their teen, a champion made today
should bring the same enjoyment as it did a generation before. Making sure thecharacters in our games are diverse, dynamic, and authentic is not just important
for representation but also to make sure our in-game worlds are built for the future.
2022 saw a variety of new champions and agents inspired by and drawing
inspiration from communities around the world. To make sure each is accurate,
representative, and culturally authentic, we work directly with third-party experts,
RIGs, and global teams to oversee the design choices.

Every time we develop a new champion or
agent, we engage our D&I Content Strike
Team made up of D&I practitioners, regional
Rioters, and RIG members to review the design,
narrative, and art direction. This has been
critical to creating more characters from various
communities around the world, particularly
those we don’t see a lot of in games andentertainment.

GLOBAL PLAYER EXPERIENCES

NEXT GENERATIONPEOPLESUPPORT

GLOBAL PLAYER EXPERIENCES

NEXT GENERATION

League of Legends Champions
These champions could not be more different in theirpersonas or abilities, but they do share some common
traits; they are women, they are self-made, and they are
extremely powerful. If you tried to put these women in abox, all you’d be left with is splintered wood.

In total, five new champions joined the League of Legends roster in 2022. Outside of K’Sante,the other four champions were all women. From a possessed joyful warrior to the leader of asoulless void, these women provide new perspectives to the array of experiences that makeup the women of Runeterra.

Renata Glasc

Nilah

Bel’Veth

Zeri

The chem-baroness who controls Zaun with

A warrior possessed by the demon of

The neon side of Zaun who runs like lightning

ruthless capitalism.

joy who now vanquishes enemies withThe Empress of the Void leads the mysterious
entity that wants for nothing and wants foraround the Rift.

unceasing jubilation.

everything at the same time.

PEOPLESUPPORT

K’SanteK’Sante, the final League of Legends champion released in 2022, is the result of teams across Riot
who wanted to create a champion who brought something new to League. He’s a tank who shirks his
defenses to 1v1 the most terrifying duelists. A man who gives a new perspective on what it means to
be Black in Runeterra and draws inspiration from West African culture. And a fabled monster hunter
whose desire to live up to his own expectations causes him to hurt the man he loves most.
Designing K’Sante saw Rioters tap into their own cultural influences. Both Riot Noir, our RIG for Black
Rioters, and Rainbow Rioters, the RIG for LGBTQ+ Rioters, were consulted to ensure K’Sante is anauthentic representation of their communities.

I spent a lot of time thinking about how we could create a Black champion who felt
different from the other ones we already have. Senna, Lucian, Ekko, Rell, and Pyke are
all great characters... in spite of something. They’re all defined by their problems orcircumstances. For the most part, they haven’t had agency in their own lives and stories.
That’s not to say this is a problem for these champions individually—many great
characters are defined by their problems. But good representation, especially in a broadroster like League’s, comes from presenting all angles. There’s no Black champion like
Garen who faces problems but isn’t defined by them. No one is in charge. And so we
wanted to create a Black character like that. Someone who has issues, yes, but someone
in charge of their situation in life and their destiny, a paragon of Nazumah.” - AzuBKGLOBAL PLAYER EXPERIENCES

NEXT GENERATIONPEOPLESUPPORT

VALORANT’s Newest Agents

GLOBAL PLAYER EXPERIENCES

NEXT GENERATION

Unlike League, VALORANT agents are more rooted in
the real world. Instead of being inspired by cultures,
they represent them.

Fade

HarborNeon

Fade’s design incorporates henna, cats, the evil eye bead,

Creating the Indian agent Harbor saw the VALORANT team meet

While Zeri wreaked havoc in League of Legends, Neon was

dreams, and nightmares: all important parts of Turkishwith Indian Rioters for input while also bringing in an academic

introduced to VALORANT. The Filipino agent from Manila isculture. By working directly with Turkish Rioters and theconsultant for the representations of India’s rich history, myths,

lightning-fast, vibrantly colorful, and authentically Filipino. Co-

localization team, the VALORANT team made an agent

and culture. The result is a multi-faceted treasure-hunting

designed by a Filipino Rioter, the team worked with our office inthat was representative of Turkish culture while making

adventurer who adds another dimension to the agents in the

Singapore to create Neon. She’s also voiced by a Filipina voice

sure to avoid stereotypes that can be common in Turkish

VALORANT protocol.

actor and the music accompanying her release announcement

representation in games.

featured Ylona Garcia, a Filipina musician.

PEOPLESUPPORT

GLOBAL PLAYER EXPERIENCES

NEXT GENERATION

In-Game Experiences
Star Guardians Save the Day

VALORANT Give Back Bundle

The Star Guardians, a collection of stories, game modes, and cosmetics inspired by the magical girlIn 2022, VALORANT players voted for four previous fan-favorite

anime genre, live in an alternate universe that imagines some of our champions as heroes that work
to save the world from the forces of evil.

weapon skins they wanted to see return to the game. Those fourskins became part of the Give Back Bundle which saw half of theAcross League of Legends, Wild Rift, Legends of Runeterra, and Teamfight Tactics players fromproceeds for the weapon skins and 100% of the proceeds for thearound the world came together to save the universe by purchasing cosmetics, participating in in-

additional accessories go directly to the Riot Games Social Impact

game events that raised money for charity, and simply enjoying the Star Guardian universe.

Fund. Through the Give Back Bundle, VALORANT players raised

Our global teams put in some serious work to give players a unique way to experience this deep

$4.5M for charity.

world and celebrate the genre from which it takes inspiration. In China, Rioters created a book of all
the beautiful fan artwork, similar to the doujins in China and Japan that dominate fandoms. Korean
players and K-pop fans were excited to see an emotional and ethereal Korean rendition of Porter

Charity Voting Campaign

Robinson’s “Everything Goes On,” the official Star Guardian 2022 anthem, by K-pop star Chungha.

We’re proud to facilitate ways for players to give back through ourIn the U.S., the Star Guardians made an appearance at Anime Expo, the largest anime convention ingames. In 2022 we took it a step further by giving players a direct

North America, with a booth that introduced many anime fans to Star Guardian for the first time. In
the Philippines, our APAC team launched the Star Guardian Art Academy at an anime cafe in Manila.
And finally, Rioters in Brazil went all out for Star Guardians by partnering with local restaurants,
creating a website for Brazilian players, taking the Star Guardians to the Anime Friends convention,and more.

$5M

voice in choosing how the Social Impact Fund would distribute$6.2M to charities around the world. 28 regions were selectedwith three charities per region eligible for the vote. We recognizedthat every single charity is dedicated to an important cause, so
all charities received 25% of their countries’ pool with the winningcharity receiving 50%.

raised by players for the Riot Games Social Impact
Fund during the Star Guardian campaign.

CHARITY VOTINGCAMPAIGN RESULTS

775K

players voted$6.2M
allocated

83

charities$15K

minimum every
charity received

PEOPLE

Inclusion in Gaming
Localization
At the surface level, localization is about taking words in one
language and translating them into languages for players around theworld. But localization at Riot goes deeper than that. Our localization
team’s job is to make sure characters and events are authentic,
resonant, and impactful for players in a wide range of global
communities. Localization is really about taking a game developed in
one place and making it feel like it was made directly for you.
Our localization teams offer their input on agents like Fade, makea myriad of decisions to tweak games for local players, and help
make sure everyone around the world can experience live events likeesports. In 2022, the team introduced new processes that make itpossible to turn around live broadcasts of our esports events in local
languages less than 24 hours after the broadcast has wrapped.

Localization helps bring games closer
to players. Being close to players is what
Riot is all about.
With that in mind, in 2022 we committed to expanding our
relationship with players in Southeast Asia. After a decade-longpartnership with Garena to publish League of Legends in the region,
we began to self-publish all our games for players in Southeast Asia
thanks to the support of the localization team.

SUPPORT

GLOBAL PLAYER EXPERIENCES

NEXT GENERATIONTake ThisPride

In partnership with Take This, a nonprofit that shares our goal

At Riot, Pride is a celebration in-game and out. For theof increasing support for mental health in gaming, we created alast five years, game teams have created 100% free Pridefree curriculum for streamers that provides guidance on handlingcosmetics to give players ways to express their identity

the mental health needs of their community while ensuring their

while they play. There are currently 58 unique cosmetics

own well-being. Topics covered include content creator burnout,celebrating LGBTQ+ identities.

boundaries, how to address suicidal ideation in your community,
being a mental health advocate, self-care, and more.

Out of the game, Rioters celebrated Pride around the

They also created a video series for BIPOC communities thatof LA, while in Asia some of our offices were decked out

dives into their mental health needs and experiences navigating
the healthcare system. Each discussion was led by a mental
health clinician along with gamers, game makers, and creators
who share the same identity.
The support we received from Riot in 2022 wasinstrumental in helping us expand our capacity and start
releasing content we’d had on the back burner for years.
Riot’s generous capacity-building grant meant that
Take This could hire new staff and free up the time to
produce ground-breaking new mental health resources
for streamers while also producing an entire Identity
and Gaming Mental Health Panel Series to serve andrepresent historically marginalized voices. Riot placed
their trust in me and my team to produce great content,
and the freedom Riot’s Social Impact team offered usreflected that trust in no small way.”
Eve Crevoshay
Executive Director, Take This

world. In Los Angeles, Rioters celebrated on the streetsin rainbows for events throughout the month. Rioters in
Brazil held tournaments for LGBTQ+ players and in Europe,
Rioters held a virtual march for Pride to raise money for
ILGA-Europe, a European advocacy group promoting theinterests of the community.

PEOPLE

Trust and Safety

SUPPORT

GLOBAL PLAYER EXPERIENCES

NEXT GENERATION

Online Safety and Security - hCaptcha
We know players care about their accounts a whole lot and their gaming experience a whole lot more. In 2021, welaunched email-based two-factor authentication to give players another level of protection for everything on theiraccounts. In 2022, we launched hCaptcha during the sign-up flow to reduce the number of bots and inauthentic accounts

When it comes to trust and safety, ourpolicy is to both follow and help set
industry best practices to make online
spaces safe, secure, and better for
everyone who interacts with our games.
Every player globally gets the same
minimum standard of protection based on
the rigorous principles of the European
Union’s General Data Protection Regulation.

being created. In addition, hCaptcha enables us to protect existing accounts from being compromised through bruteforce login attempts.
Bots and inauthentic accounts often ruin the competitive integrity and overall gaming experience for players. They canalso pose security and privacy risks as bad actors often use them to attack our players or game systems in hopes ofgaining unauthorized access and advantages.

Keeping Data Only as Long as You Need It
People go AFK and sometimes they never come back. We’re committed to only keeping data around for as long asnecessary to improve your gaming experience, and if you don’t want your account anymore, we won’t hold onto your info.
In 2022, we announced that we were going to start removing accounts that both haven’t been active in a while and never
did much to begin with. For example, these accounts have never bought anything, played many games, or unlocked muchcontent. It’s clear from their inactivity that our games and experiences are no longer of interest to them. We want torespect players’ decisions and privacy by removing their data. That being said, the barrier to reinstating an inactive accountis very low and we welcome these players back anytime.

Right to Know
You have a right to know what we know about you. That may seem obvious but often companies will hide your data
behind their own smokes. Unlike in VALORANT, you can peek at your data anytime you want. So if you want to see what
we know about you, all you have to do is ask.
In 2022 we fulfilled over 292K requests players made for their data – up from 200K last year. This is a required function
only in some regions, but we made it available to all players globally. The vast majority of the data we have is related toplayers’ gameplay, and that’s readily available at any point via the in-game client.

PEOPLESUPPORT

Improving Digital Interactions
with Player Dynamics
Player dynamics is all about improving the social structures of games and online communities. It’s
one of the most difficult challenges facing not only Riot but the entire gaming industry. We know
there are issues. We’ve seen the clips, we’ve heard from players about behavior in our games, andwe’ve experienced it ourselves when we queue up. So what are we doing about it?
In 2022, we partnered with Ubisoft to expand our machine-learning capabilities. Across our titles,
machine learning and complex automated systems are crucial in creating better communities given
the scale we are operating on. By combining our dataset with Ubisoft, we are accelerating the rate at
which machines can detect and punish disruptive language.
Right now machine learning primarily impacts text communication but 2022 saw us launch a beta
program for automated voice evaluation. We are actively monitoring the beta results to better
moderate voice chat in games and are rolling out these features in 2023.

These automated features are beginning to make a dent.
Our total reports dropped from 2.9B in 2021 to 2.4B in
2022 meaning that more harmful language or unfair play
is being caught by automated detection systems before it
can impact gameplay and trigger a report.

GLOBAL PLAYER EXPERIENCES

NEXT GENERATION

NEXT GENERATIONPEOPLESUPPORT

We’re proud of the work weand our players accomplishedin 2022, but, like Viktor,
we must constantly pushourselves to evolve and be
stewards of this industry
today and tomorrow.
As we look toward the next generation of gamedevelopers, creative minds, and Rioters, we aim
to open up more opportunities to underserved
communities as well as help make the gaming
industry a fair and safe place for everyone.
We want to do our part to ensure that future
generations know there is a place for them ingaming on and offline.

GLOBAL PLAYER EXPERIENCES

NEXT GENERATIONPEOPLESUPPORT

SoLa Technology and
Entrepreneurship Center
In August, the SoLa Technology and Entrepreneurship Center Powered by Riot Games held its grandopening. The center provides free technology education to the South Los Angeles community.
Funded in part by a $2.25 million donation from Riot, the 13,000-square-foot center features anesports arena, a robotics lab, VR headsets, and a music studio. Every year more than 1,000 students
will gain exposure to programming and career exploration opportunities in esports, animation,
graphic design, coding, and digital content creation - all free of charge.
The center aims to inspire and develop the next generation of Black and Brown game developers,
esports players, tech professionals, leaders, and entrepreneurs.

Riot Games is the mission-aligned partner any non-profit would dream of. Without theirtechnical guidance, collaboration, and support the SoLa Technology and EntrepreneurshipCenter wouldn’t have happened. Riot’s leadership and staff have truly joined us on thisjourney to train and inspire a new generation of Black and Brown tech and entertainment
leaders and professionals from South LA. On behalf of the SoLa I CAN Foundation, ourhundreds of students, and families, thank you!”
Daniel Rosove
Director of Impact Partnerships at SoLa Impact

GLOBAL PLAYER EXPERIENCES

NEXT GENERATIONPEOPLESUPPORT

GLOBAL PLAYER EXPERIENCES

Investing in the Community

NEXT GENERATIONSOCIAL IMPACT HIGHLIGHTS→ Players raised $15.6M
VALORANT Champions Tour
(VCT) Game Changers

Esports Immersion Program

DEI Games Industry Summit

Riot’s Esports Immersion Program, in

Riot teamed up with Entertainment Software Association

The inaugural VCT 2022 Game Changers

partnership with Gaming ‘Cxmmunity’ Co., is a

(ESA) to help them host the first industry-wide DEI Summit

Global Championship became the most-comprehensive education in all things esports

on Riot’s LA campus. The two-day summit brought together

viewed women’s VALORANT tournament

for underrepresented students that takes

industry leaders in the U.S. to collaborate and ideate on

ever and the second-most-viewed women-place in the U.S. Esports is often a specificways to tackle today’s most pressing challenges in DEI.

only esports event ever. The Game

track that students want to pursue from an

ESA created a space that allowed leaders to share best

Changers initiative, which started in 2021,

early age. With that in mind, this program

practices, learn from each other, create actionable steps in

was founded to develop new opportunities

showcases the wide variety of roles thatstrengthening their organizations, and take positive steps

and create exposure for women seeking toesports requires, from event production to

toward creating a lasting impact in the games industry.

participate in VALORANT esports throughbusiness development to communications.

a combination of community events andtop-tier competition. 2022 marked the firstyear the best teams from across all regions
gathered in one place to compete to be thefirst team to lift the VCT Game Changers
championship trophy.

Working directly with HBCUs allows the
program to diversify the pool of applicantsinterested in esports and provide crucial
education to the next generation of esports
talent. In the first year of the program, we
worked exclusively with Johnson C. Smith
University (JCSU). In 2022 we opened
the program up more widely to the HBCU
community, admitting students from Howard
University, Oakwood University, Southern
University A&M, Morehouse College, North
Carolina Central University, JCSU, andHampton University.

Open IDEO Innovation Challenge
We teamed up with IDEO, the Joan Ganz Cooney Center,and the Fair Play Alliance (FPA) to host an Open Innovation
Design Challenge that invited participants to submit new
perspectives and ideas aimed at creating healthy andfor Social Impact Fund in
2022→ In the U.S. nearly

2,000 Rioters donatedover $331,000 which
Riot matched throughits donation matching
program for a total of over
$694,000.

→ Rioters raised over

$64,000 for the People
Concern through ourannual Charity Bake Saleand Swag Sale.

inclusive digital spaces where we can be our truest, mostauthentic selves. This challenge was inspired by theongoing work the FPA is doing around designing for Digital
Thriving within online gaming spaces. In all, the challenge
received 179 proposals from 40 countries with the top ten
receiving grants ranging from $5,000 to $50,000 to help
bring their ideas to life.

→ 60 students

participated in the GirlsWho Code Summer
Internship Program.

PEOPLESUPPORT

GLOBAL PLAYER EXPERIENCES

NEXT GENERATION

Tech Donations

Racial Equity Grants

Underrepresented Founders

Technology is constantly changing at a rapid pace. In an effort

Starting in 2020, the Riot Games Social Impact Fund began the

In 2020, Riot created the Underrepresented

to do our part to address the digital divide, Riot’s IT department

Racial Equity Grant program as a part of Riot’s commitment

Founders Program to invest in startup programs fromdonates best-in-class equipment to students in need. In 2022

to helping push for racial equity in the U.S. Past recipients ofunderrepresented founders in the gaming community. We

we were able to distribute 694 total machines that include

these grants include the ACLU Foundation, Innocence Project,initially committed $10M during the inception of the program

MacBook Pros, iMacs, PC laptops, and PC towers to three highColorStack, and Gameheads.

and in 2022 committed to continuing URF as a component

schools and nine nonprofits organizations that are working toprovide better access to technology and STEAM education tounder-resourced communities across the country.

The technology provided by Riot Games has been
invaluable to the students at USC Hybrid High. Riot’s
MacBook Pro donation has enabled projects like our‘Creative Senior Theses,’ including one student’s
profile of her block in Leimert Park and anotherstudent’s project on Latinx representation in thevideo game industry.”
Sarah Batizy, Assistant Principal of Student Life
USC Hybrid High College Prep

This year’s grant of $200,000 went to Recidiviz, a nonprofit
organization dedicated to addressing social and criminal justicethrough a team of technologists who deliver decision-makers
better data to drive more equitable criminal justice outcomes.
Our grantees also receive support from Riot throughout theyear, from Riot Noir donating their time to the IT team donating
laptops to the Global Esports team donating tickets to the
League of Legends World Championship.
Riot Games has been one of our most valued
partners since the start of our partnership in 2021.
Thanks to their contributions, particularly from Riot
Noir, in 2022 we were able to expand our team byhiring a Community Manager and a Marketing &Communications Manager. Because of this, we wereable to increase support for our members and get
the word out there about our good work, resulting
in us expanding our membership by over 2,000
members in 2022. We’re thankful for the impact Riot
Games has had on our mission and we look forward
to continuing our work together.”
Jehron Petty
Founder & CEO, ColorStackof our Riotwide investment portfolio. Currently, we have aroster of 15 game studios hard at work creating a multitudeof adventures, and experiences.

COMPANIES INVESTED IN 2022:→ Everlight→ Wicked Saints Studios→ Incredible Dream→ Last Gameboard (reinvested)→ NuChallenger→ The MIX Games (reinvested)→ UMA→ Twin Drums (reinvested)PEOPLESUPPORT

GLOBAL PLAYER EXPERIENCES

Sustainability

NEXT GENERATIONAs Scope 3 accounts for the largest part of our carbon footprint
we’ve broken out what specific categories fall into Scope 3.

We are committed to better understanding andreducing the carbon footprint of our operations andsupply chain around the world. When we provided an
opportunity for players to distribute money from the
Riot Games Social Impact Fund to causes they careabout, many players voted for organizations dedicatedWhat are GHG basics?

Emissions include Carbon Dioxide (CO2) and a handful ofother gasses, some of which have huge, long-term impacts
on the climate. The GHG Protocol establishes a standardized
comprehensive global measurement and reporting
framework for private and public sector companies.

to climate relief like the World Wildlife Foundation, theBorneo Project, Rainforest Rescue, and Cultiva. Of the$6.2M allocated for the 2022 Charity Voting campaign,
about $1.5M went to organizations combatting climatechange as selected by players.
In 2022 we spent time conducting in-depth researchand calculating our first-ever Greenhouse Gas (GHG)
Emissions Inventory using baseline data from 2021. This
inventory will help us understand what our Scope 1-3
emissions are, where they come from, and how we canreduce them to then determine the right opportunities
for the best path forward. Here are the results:

SCOPE 3 EMISSIONS BY CATEGORY
14 - Franchises | 0.4%
8 - Upstream Leased Assets | 12.4%
7 - Employee Commuting | 4.0%
6 - Business Travel | 5.3%
3 - Fuel & Energy Related Activities | 1.5%

SCOPE 1 EMISSIONS are direct emissions related toonsite fuel or refrigerants used on any owned or leased
workplace or data center.

2 - Capital Goods | 3.5%
1 - Purchased Goods & Services | 72.3%

1,735 tCO2e
SCOPE 2 EMISSIONS are purchased energy (typicallyelectricity) from a utility to power any company-ownedor leased workplace or data center.
6,907 tCO2e
SCOPE 3 EMISSIONS are upstream and downstream
emissions. These are essentially all indirect emissions thatare linked to the company’s operations such as purchased
goods and services, business travel, and public cloudusage, for example.
92,369 tCO2e

tCO2e

TOTAL GHG EMISSIONS FOR 2021 = 101,011 tCO2e

So where do we go from here?
Now that we have established our baseline for GHG
emissions, we are beginning to set targets for emissions
reductions and identify specific measures Riot cantake to meet those targets. We’re still in the process ofevaluating our sustainability goals and need some moretime to adjust our operating approach and relationships
within our supply chain. We know that progress won’t
always be a straight line, but we’re committing toreporting this data and our progress year over year.

THANK YOU

Throughout this report, and through Riot’s history as awhole, the one constant is trying to do right by players.

This mantra informs every decision we make as a company and helps
guide us to a better future across gaming at large. And we are lucky to
not have to do this alone. By working with partners who share our goals
and help us make an impact around the world, Riot can help facilitate
players’ time and money going to the causes that need it most.
If you’ve read this far, it’s no secret: it all comes back to the players.
We would not be able to facilitate aid in crises, match donations tocharities around the world, or bring our best selves to work every day
if it weren’t for the millions of people around the world who spend theirtime getting vis in the jungle, setting up a plant on B, running mono
Demacia in LoR, and re-rolling their gold to three-star their carry.

So to the people who play our games, thank you.
Riot as a company is dedicated to you all. All of the work we do hereis aimed at creating a more inclusive, sustainable, and charitable Riot
which empowers us to create better games that make a bigger impact
on the world now and for generations to come.

CORPORATE PARTNERS

9 DotsGameheads

Polish Red Cross

Academy of Interactive Arts & Sciences Foundation

Gaming Cxmmunity Co

Press Start Academy

Active Minds

Games for Change

Public Good Projects

Black Girl Gamers

Girls Who Code

Reboot Representation

C-Squad Foundation

GlobalGiving

Recidiviz

Catalyser

Hidden Genius Project

SoLa I CAN Foundation

CHOC Walk

Human I-T

State Farm

Chicago Parks District

Humanitarian OpenStreetMap

Take This

City Year Los Angeles

ImpactAssets

Teens Exploring Technology

Code CovenIntentional Sports

Tec Leimert

ColorStack

International Medical Corps

The People Concern

Crisis Text LineI Play Games!

Valence

Cybergrants

Joan Ganz Cooney Center at Sesame Workshop

Youth GuidanceDoctors Without Borders

LA Food Bank

Eden Reforestation Project

Latinx in Gaming

Foyle Search and Rescue

OpenIDEO

2022
ANNUAL
IMPACTREPORT