Financial Results Explanatory Material
3rd Quarter of Fiscal Year Ending March 2022

Nintendo Co., Ltd.
February 3, 2022
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Nintendo Co., Ltd.

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1. Consolidated Financial Results and Outlook

2• We would like to talk about the consolidated financial results for the first ninemonths of the fiscal year ending March 2022 (hereinafter referred to as “thethird quarter”).

Nintendo Co., Ltd.

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Consolidated Financial Highlights
FY21/Q1-Q3

FY22/Q1-Q3

Comparison

1,404.4 bn yen

1,320.2 bn yen-6.0 %

521.1 bn yen

472.5 bn yen-9.3 %

37.1 %

35.8 %-1.3 pt.

Ordinary profit

528.2 bn yen

513.7 bn yen-2.7 %Net profit

376.6 bn yen

367.3 bn yen-2.5 %

26.8 %

27.8 %+1.0 pt.

Net sales
Operating profit
Operating profit ratio

Net profit ratio*Net profit: Profit attributable to owners of parent*FY = Fiscal Year
FY22/Q1-Q3 indicates the period between April 1 and December 31, 2021.

3• Year-on-year, net sales for the third quarter declined by 6.0% to 1,320.2 billion
yen, operating profit declined by 9.3% to 472.5 billion yen, ordinary profit
declined by 2.7% to 513.7 billion yen, and profit attributable to owners of parent
declined by 2.5% to 367.3 billion yen.

Nintendo Co., Ltd.

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Consolidated Sales
FY21/Q1-Q3

FY22/Q1-Q3

Comparison

Net sales

1,404.4 bn yen

1,320.2 bn yen-6.0 %

Dedicated video game platform*1

1,361.0 bn yen

1,278.2 bn yen-6.1 %

Mobile, IP related income, etc.*2

42.0 bn yen

39.8 bn yen-5.2 %

Playing cards, etc.

1.3 bn yen

2.1 bn yen+57.8 %

*1 Includes hardware, software (including downloadable versions of
packaged software, download-only software, add-on content,
and Nintendo Switch Online) and accessories.
*2 Includes income from smart-device content and royalty income.

FY22/Q1-Q3 Regional Sales Ratio
9.7%

Effect of changes in foreign exchange rates
on net sales: +59.8 billion yen

21.0%

Japan
The Americas

26.5%

Europe
42.8%

Other

Proportion of overseas sales: 79.0%

4• Next, we would like to give a breakdown of consolidated sales.
• Sales from our dedicated video game business declined by 6.1% year-on-year
to 1,278.2 billion yen. Sales have decreased this fiscal year, compared to last
fiscal year, when Animal Crossing: New Horizons was such a large driver of theoverall Nintendo Switch business. However, cumulative sales of Nintendo
Switch hardware have now grown beyond 100 million units, and as a result ofcontinued good sales of new and evergreen titles that have leveraged thisinstall base, overall net sales reached the third highest level of sales seen in athird quarter.
• Income from smart-device content declined year-on-year, but royalty income
increased, with the result that overall sales in our mobile and IP related
business declined by 5.2% to 39.8 billion yen.
• The impact of the exchange rate on net sales was a gain of 59.8 billion yen.

Nintendo Co., Ltd.

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Gross Profit
FY21/Q1-Q3

Gross profit
Gross profit ratio

FY22/Q1-Q3

Comparison

768.8 bn yen

734.0 bn yen-4.5 %

54.7 %

55.6 %+0.9 pt.

FY21/Q1-Q3

FY22/Q1-Q3

Comparison

54.0 %

50.4 %-3.6 pt.

81.6 %

77.7 %-3.9 pt.

40.9 %

40.2 %-0.7 pt.

106.04 yen
122.35 yen

111.06 yen
130.54 yen+5.02 yen
+8.19 yen

Main Variable Factors

Proportion of hardware
sales*1
Proportion of first-party
software sales*2
Proportion of digitalsales*2
Averageexchange rate

1 USD
1 Euro*1 Proportion of sales to total dedicated video game platform sales*2 Proportion of sales to total dedicated video game platform software sales

5• Next, we would like to take an itemized look at profits.
• Gross profit declined 4.5% year-on-year to 734.0 billion yen due to the decreasein net sales.
• The gross profit margin increased by 0.9 percentage points year-on-year to55.6%, due mainly to the exchange-rate effect of a weak yen, even though theratio of first-party software sales to total software sales declined.

Nintendo Co., Ltd.

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Selling, General and Administrative Expenses / Operating Profit
FY21/Q1-Q3

SG&A expenses
SG&A expenses-to-sales ratio

Operating profit
Operating profit ratio

FY22/Q1-Q3

Comparison

247.7 bn yen

261.4 bn yen+5.6 %

17.6 %

19.8 %+2.2 pt.

521.1 bn yen

472.5 bn yen-9.3 %

37.1 %

35.8 %-1.3 pt.

*SG&A expenses: Selling, general and administrative expenses

Effect of changes in foreign exchange rates on operating profit: approx. +36.0 billion yen
FY21/Q1-Q3

FY22/Q1-Q3

Comparison

Research and development
expenses

70.1 bn yen

68.9 bn yen-1.7 %

Advertising expenses

64.8 bn yen

75.1 bn yen+15.8 %
6

• Selling, general and administrative expenses (SG&A expenses) increased by
5.6% year-on-year to 261.4 billion yen, due primarily to the rise in advertisingexpenses, especially media advertising focused on Nintendo Switch hardware
and software, and the impact of the weak yen on exchange rates. The ratio of
SG&A expenses to sales increased by 2.2 percentage points to 19.8%.
• Operating profit declined 9.3% year-on-year to 472.5 billion yen, and theoperating profit margin decreased 1.3 percentage points to 35.8%, due to thedecline in gross profit and the rise in SG&A expenses.
• The impact of the exchange rate on operating profit, year-on-year, was a gainof approximately 36.0 billion yen.

Nintendo Co., Ltd.

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Ordinary Profit and Net Profit
FY21/Q1-Q3

Non-operating income

FY22/Q1-Q3

Comparison

15.6 bn yen

41.7 bn yen- bn yen

16.8 bn yen

8.5 bn yen

0.5 bn yen

7.4 bn yen- bn yen

Ordinary profit

528.2 bn yen

513.7 bn yen-2.7 %Net profit

376.6 bn yen

367.3 bn yen-2.5 %

26.8 %

27.8 %+1.0 pt.
Comparison

included foreign exchange gains

Non-operating expenses
included foreign exchange losses

Net profit ratio+166.5 %-93.7 %*Net profit: Profit attributable to owners of parent

Exchange rate
1USD
1Euro

FY21

FY22/Q3(3/31/2021)(12/31/2021)

110.70 yen
129.82 yen

115.09 yen
130.55 yen+4.39 yen
+0.73 yen

• While the yen exchange rate weakened at the end of this third quartercompared to the end of the previous fiscal year, resulting in gains on foreignexchanges of 16.8 billion yen, ordinary profit declined by 2.7% year-on-year to513.7 billion yen. This was mainly due to a decrease in operating profit.
• Profit attributable to owners of parent declined by 2.5% year-on-year to 367.3
billion yen.

Nintendo Co., Ltd.

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FY22 Consolidated Financial Forecast
We have revised the consolidated earnings forecast (issued on November 4, 2021) on February 3, 2022.

Previous Forecast

Net sales

Modified Forecast

Comparison

1,600.0 bn yen

1,650.0 bn yen+3.1 %

Operating profit

520.0 bn yen

560.0 bn yen+7.7 %

Ordinary profit

500.0 bn yen

570.0 bn yen+14.0 %Net profit

350.0 bn yen

400.0 bn yen+14.3 %*Net profit: Profit attributable to owners of parent*For FY22, the estimated exchange rate for USD has been revised from 1 USD = 105 yen to 110 yen,and the rate for Euros remains 1 Euro = 125 yen.

Dividend

Previous Forecast

Modified Forecast

Comparison

Annual

1,490 yen

1,700 yen+210 yenPrevious Forecast

Modified Forecast

Comparison

Nintendo Switch

Hardware24.00 mil units

23.00 mil units-4.2 %

Software200.00 mil units

220.00 mil units+10.0 %

*While revised FY22 forecast software sales units include the quantity bundled with hardware, they do not include the quantity
to be bundled with hardware. (Software sales units bundled with hardware were reflected in the November 4 revision as
approximately 0.10 million units and updated to approximately 1.40 million units in the February 3 revision.)

8• Next, we would like to talk about changes to our consolidated financial forecast
for the fiscal year ending March 2022.
• We have revised the financial forecast for this fiscal year to 1,650.0 billion yen
in net sales, 560.0 billion yen in operating profit, 570.0 billion yen in ordinary
profit and 400.0 billion yen in profit attributable to owners of parent. The
estimated exchange rate at the end of the period for USD has been revised
from 1 USD = 105 yen to 110 yen, and the rate for Euros remains 1 Euro = 125yen.
• The forecast sales volume for Nintendo Switch hardware for this fiscal year
was revised downward by 1.00 million units from the previous forecast to 23.00
million units in light of the impact of the shortage in semiconductor
components on production. However, we revised the forecast sales volume forNintendo Switch software up by 20.00 million units to 220.00 million units,
considering the sales performance through the third quarter.
• Reflecting the modifications to the consolidated earnings forecasts, thedividend forecast for annual dividends was revised from 1,490 yen to 1,700 yen
per share.
Note: Cautionary Note for the Appropriate Use of Earnings Forecasts
Statements relating to future projections represent the judgments made by Nintendo management based on
information that is available at the time they are written, and for that reason include certain potential risks
and uncertainties. Please understand that such risks and uncertainties may cause actual results to bematerially different from these forecasts (earnings forecasts, dividend forecasts, or other such forecasts).

Nintendo Co., Ltd.

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2. Business Highlights

9• We would now like to turn to our business highlights.

Nintendo Co., Ltd.

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Sales Status of Nintendo Switch (Sell-In)
FY21/Q1-Q3

24.10

mil
units

16.77

mil
Units

-

mil
Units

7.33

mil
Units

176.10mil
units

HardwareNintendo Switch
Nintendo Switch –OLED Model

Nintendo Switch Lite

Software

18.95

mil
units

-21.4 %

11.79

mil
units

-29.7 %

3.99

mil
units

-

3.17

mil
units

-56.8 %

179.29mil
units+1.8 %

85.41mil

12

75.85mil

10

3.16

8

54.78mil
45.29mil

8.40

2

1.17

1.14

3.55

3.31

48.60mil

0.06
0.69
3.09

3.94

60

1.34

40

5.39

20

11.57 mil

4.73 mil

4.45 mil

3.83 mil

10.67 mil

FY21/Q3

FY21/Q4

FY22/Q1

FY22/Q2

FY22/Q3

Nintendo Switch(mil units)
100
80

6

0

Comparison

Quarterly Unit Sales Trends(mil units)
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4

FY22/Q1-Q3

Nintendo Switch Lite

Nintendo Switch – OLED Model0
SoftwarePokémon Brilliant Diamond/ Pokémon Shining Pearl

13.97 million units

Mario Kart 8 Deluxe

7.96 million units

Mario Party Super Stars

5.43 million units

Number of Million-Seller Titles (FY22)

29 titles
Including 22 Nintendo titles and7 titles by other software publishers
10• First, let's talk about Nintendo Switch sales.
• Unit sales for the entire Nintendo Switch family of systems in the third quarter
declined 21.4% year-on-year to 18.95 million units. This breaks down to 11.79
million units of Nintendo Switch, 3.99 million units of Nintendo Switch – OLED
Model, and 3.17 million units of Nintendo Switch Lite. Software sales grew
1.8% year-on-year to 179.29 million.
• Focusing on hardware sales from October through December 2021, including
the holiday season, Nintendo Switch – OLED Model saw strong sales in eachregion since its launch in October. In addition, as a result of the stable sales
performance also seen from Nintendo Switch and Nintendo Switch Lite, salesof the overall Nintendo Switch family of systems during the same period were
10.67 million units (a decrease of 7.7% year-on-year). As with the same period
last year, sales continued to exceed 10 million units.
• Looking at software sales over the three-month period, both Mario Party
Superstars (released in October) and Pokémon Brilliant Diamond and Pokémon
Shining Pearl (released in November) got off to a good start, with the former at
5.43 million units and the latter at 13.97 million units. Titles released inprevious fiscal years also continued to sell well, resulting in an increase fromthe same period last year to overall sales of 85.41 million units (an increase of
12.6% year-on-year).

Nintendo Co., Ltd.

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Nintendo Switch Hardware Sell-Through• Cumulative global Nintendo Switch family sell-through has surpassed 100 million
units.
• Sales rising to the second-highest level ever, despite scarcity due to delays inproduction and distribution (especially in North America) since Black Friday.
Global Sell-Through Comparison(Total for April-December)

Annual Playing Users

Nintendo Switch – OLED Model

98 million+

Nintendo Switch Lite
Nintendo Switch

80 M

50 M
31 M

FY2018FY2019FY2020

FY2021

FY2022

2018
Jan-Dec

2019

2020

2021

Jan-Dec Jan-Dec Jan-Dec

11Internal estimates, including Asia and Latin America / Source: Nintendo• So far, we have been talking about sell-in, or unit sales by the Nintendo group
to its business partners. Now, let's turn the discussion to sell-through, which isthe number of units purchased by consumers.
• The graph on the left shows sell-through for the Nintendo Switch family ofsystems. Red indicates Nintendo Switch, orange is Nintendo Switch Lite, andblue is Nintendo Switch – OLED Model, which launched in October 2021. Salesof the Nintendo Switch family of systems continued to grow during the holiday
season, and total global sell-through surpassed 100 million units as of the endof December 2021. The outlook for semiconductors and other components hasremained uncertain since the start of this fiscal year and distribution delays
remain unresolved, so production and logistics continue to be impacted. But
even though product shortages in North America have continued, particularly
since Black Friday, total global sell-through for April through December
reached its second-highest level ever. Following the launch of Nintendo Switch– OLED Model, all three Nintendo Switch models continued their momentum.
Nintendo Switch – OLED Model is also being purchased as both a replacement
system and as an additional system, creating new demand.
• The graph on the right shows the trend in the number of annual playing usersof the Nintendo Switch family of systems, comparing 12-month periods fromJanuary to December in this case, rather than fiscal years. Many people
continued to play Nintendo Switch in the most recent year, and for the periodof January through December of 2021, the number of annual playing users
exceeded 98 million users.

Nintendo Co., Ltd.

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Note: Sell-in refers to sales by the Nintendo group to outside entities. In addition to units sold tocorporate business partners, this number also includes units sold to individual consumers throughNintendo's direct-sales sites or as downloadable software.
Sell-through refers to sales made to individual consumers. In addition to units sold by retailers,
this number also includes units sold to individual consumers through Nintendo's direct-sales sites
or as downloadable software.
Note: The number of “annual playing users” of Nintendo Switch refers to the number of users whoplay Nintendo Switch software one or more times during the 12-month data aggregation period, outof those with Nintendo Accounts linked to Nintendo Switch systems. The only consumers who arecounted are those who are connected to the internet and have agreed to provide statisticalinformation to Nintendo. The count does not include those who only use Nintendo eShop or othernon-software services.

Nintendo Co., Ltd.

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Nintendo Switch First-Party Software Sell-ThroughSell-through (Oct. - Dec. ’21) saw the highest quarterly sales since the launch of Nintendo Switch

Sell-through grew, with a continued good balance of new titles and previously released titles
Global Sell-Through Comparison

Global Sell-Through by Title (April-December)
New Titles

April - December

October - December

Total 11.7 M

4.8 M

3.2 M

2.3 M

2.0 M

Previously Released Titles

FY2018 FY2019 FY2020 FY2021 FY2022

7.7 M

5.0 M

3.7 M

3.3 M

3.1 M

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Internal estimates, including Asia and Latin America / Source: Nintendo• Next, let's discuss software sell-through in the third quarter.
• Overall, sell-through of first-party software during the period between Octoberand December 2021 was the highest for a quarter since the launch of Nintendo
Switch. The Pokémon Brilliant Diamond and Pokémon Shining Pearl games,
released in November 2021, had a global sell-through of more than 11.7 million
units in the first seven weeks, and sales are growing.
• Sales are strong not only for new Nintendo Switch titles, but also for titles
released in previous fiscal years. We believe this is partly because a broad
variety of consumers continue to play Nintendo Switch. Since the launch of thesystem, 13 different titles have each seen sell-through of 10 million units ormore globally. Incidentally, total sell-through for Animal Crossing: New
Horizons has exceeded 10 million units in Japan alone, far surpassing therecord 6.81 million units of 1985's Super Mario Bros., and it is the single bestselling video game ever in Japan.

Nintendo Co., Ltd.

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Digital Sales
FY21/Q1-Q3

Digital sales*1

FY22/Q1-Q3

Comparison

256.0 bn yen

255.0 bn yen-0.4 %

40.9 %

40.2 %-0.7 pt.

Proportion of digital sales*2*1 Sales of downloadable versions of packaged software, download-only software,
add-on content and Nintendo Switch Online, etc.
*2 Proportion to total dedicated video game platform software sales

Quarterly Digital Sales Trends(bn yen)
120

49.6%

100
80

32.1%

60

43.3

60%
46.9%

41.0

48.4

50%

35.3%

40%

34.4
36.3

40

20

43.2%

53.6

30%

34.7
62.3

39.5

33.5

0

20%

10%
0%

84.4 bn

88.1 bn

75.9 bn

68.2 bn

110.8 bn

FY21/Q3

FY21/Q4

FY22/Q1

FY22/Q2

FY22/Q3

Download-only software, add-on content, and Nintendo Switch Online, etc.
Downloadable versions of packaged software

Proportion of digital sales

13• We would now like to talk about digital sales on our dedicated video gameplatforms.
• Digital sales for the third quarter declined by 0.4% year-on-year to 255.0 billion
yen, accounting for 40.2% of total software sales for our dedicated video gameplatforms.
• However, digital sales from October through December 2021 increased 31.2%
year-on-year to 110.8 billion yen. During the holiday season, we saw a rise in
downloadable versions of packaged software in line with the rise in software
unit sales overall, with net sales increasing 51.8% year-on-year to 62.3 billion
yen.
• In addition, sales grew steadily for Nintendo Switch Online, which launched a
new paid membership service last October, add-on content like Animal
Crossing: New Horizons – Happy Home Paradise and download-only titles, withdigital sales for the same period reaching a record quarterly high.
Note: Regarding calculation of digital sales, in principle, sales of Nintendo software are recognized as grosssales, while sales of software released by other software publishers are recognized as net sales. For software
released by other publishers, the sales commissions that Nintendo receives based on contracts with thesoftware publishers or other parties are recognized as revenue.

Nintendo Co., Ltd.

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Announced Nintendo Products (January-March 2022)

January 28

March 25
14

• Shown here are Nintendo products scheduled for release between January andMarch 2022.
• Pokémon Legends: Arceus, released on January 28, is an action role-playing
game and the latest entry in the Pokémon series, in which players capture
many Pokémon and complete your Pokédex while roaming in a version of theworld of Pokémon from long, long ago. The game shares such features withother entries in the Pokémon series, but also introduces new action elementsthat add different aspects to gameplay.
• Kirby and the Forgotten Land will release on March 25 as the first 3D action
game in the mainline Kirby series. Set in a mysterious new world where
civilization and nature have fused to become one, players move around freely
inside 3D levels and use Kirby's familiar actions to explore and reach goals. By
sharing Joy-Con controllers, players can switch to two-player gameplay at any
time and venture out in this new world together with family and friends. This
year also marks Kirby’s 30th anniversary. To celebrate that anniversary, we areplanning a variety of projects in collaboration with the Kirby developer HAL
Laboratory, aimed at sharing the charm of the Kirby series with many people.

Nintendo Co., Ltd.

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3. Reference

15[Disclaimers]
The contents of these materials are based upon the information available and the judgments which can bemade at the time of the announcement. Nintendo is not responsible for updating or changing these materials
if the information presented changes due to future circumstances or for other reasons.
Also, forecasts referred to in these materials involve known and unknown risks and uncertainties. Please
note that such risks and uncertainties may cause actual results to be materially different from the forecasts.

Nintendo Co., Ltd.

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Million-Seller Nintendo First-Party Titles
units in ten thousands

Nintendo Switch
Pokémon Brilliant Diamond/Pokémon Shining Pearl

FY22 (Apr. ’21 ~ Dec. ’21)

Life-to-date

incl.
Japan

GlobalGlobal1,397

incl.
Overseas

FY22 (Apr. ’21 ~ Dec. ’21)

Life-to-date

incl.
Japan

GlobalGlobal

379

1,018

1,397

Super Mario Party

259

New Pokémon Snap *incl.
Overseas

29

230

1,739

236

-

236

236

213

1,272

Mario Kart 8 Deluxe

796

86

710

4,335

Mario Party Superstars

543

113

430

543

New Super Mario Bros. U Deluxe

228

14

Animal Crossing: New Horizons

499

70

430

3,762

Mario Golf: Super Rush

226

30

196

226

The Legend of Zelda: Skyward Sword HD

385

44

340

385

SUPER MARIO ODYSSEY

219

15

204

2,302

Super Smash Bros. Ultimate

356

77

279

2,740

Miitopia

163

38

125

163

The Legend of Zelda: Breath of the Wild

352

40

311

2,580

Luigi’s Mansion 3

145

9

136

1,104

Ring Fit Adventure

342

80

262

1,353

Big Brain Academy: Brain vs. Brain

128

38

90

128

Super Mario 3D World + Bowser’s Fury

326

54

272

885

WarioWare: Get It Together!

124

30

94

124

Pokémon: Let's Go, Pikachu!/
Pokémon: Let's Go, Eevee!

105

3

102

1,433

Game Builder Garage

101

44

58

101

Pokémon Sword/ Pokémon Shield

280

42

238

2,390

Metroid Dread

274

26

248

274

[Note] Software sales units include the quantity bundled with hardware. Software sales units include their downloadable versions.
*This title is licensed to be sold as a Nintendo product overseas.

Nintendo Co., Ltd.

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16

Key Indicators
Proportion of Overseas Sales

Proportion of Hardware Sales

FY22

Proportion of First-Party
Software Sales

FY22

Q1

Q2

Q3

77.9%

78.7%

79.6%

Q4

FY22

Q1

Q2

Q3

47.6%

45.2%

53.9%

78.3%

Q4

Q1

Q2

Q3

72.3%

68.9%

84.1%

46.5%

79.0%

Q4

70.6%

50.4%

FY21

77.7%

FY21

FY21

Q1

Q2

Q3

Q4

Q1

Q2

Q3

Q4

Q1

Q2

Q3

Q4

76.3%

78.6%

77.7%

76.6%

47.2%

54.4%

57.5%

47.6%

82.5%

81.2%

81.1%

71.7%

77.5%

51.1%

77.6%

81.9%

54.0%

81.6%

77.4%

52.7%

79.4%

*Proportion of overseas (outside of Japan) sales
to total sales*Proportion of hardware (including accessories)
sales to total dedicated video game platform
sales*Proportion of first-party software sales to total
dedicated video game platform software sales

17

Nintendo Co., Ltd.

17

Digital Sales Indicators
Digital Sales(yen)

Proportion of Digital Sales

FY22

Proportion of Downloadable Versionsof Packaged Software Sales

FY22

Q1

Q2

Q3

75.9 bn

68.2 bn

110.8 bn

Q4

FY22

Q1

Q2

Q3

46.9%

43.2%

35.3%

144.2 bn

Q4

Q1

Q2

Q3

52.1%

49.1%

56.3%

45.1%

255.0 bn

Q4

50.7%

40.2%

FY21

53.1%

FY21

FY21

Q1

Q2

Q3

Q4

Q1

Q2

Q3

Q4

Q1

Q2

Q3

Q4

101.0 bn

70.4 bn

84.4 bn

88.1 bn

55.6%

38.9%

32.1%

49.6%

67.7%

57.8%

48.6%

60.9%

171.5 bn

47.2%

256.0 bn

344.1 bn
*Digital sales include (a) downloadable versionof packaged software (the downloadable versionof software that is offered both physically anddigitally), (b) download-only software, (c) addon content and (d) Nintendo Switch Online, etc.

63.6%

40.9%

42.8%
*Proportion of digital sales to total dedicatedvideo game platform software sales

58.7%

59.3%
*Proportion of downloadable versions of packaged
software sales to total digital sales as indicated on
the left: a/(a+b+c+d)

18

Nintendo Co., Ltd.

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Launch Dates of Primary Nintendo Products by Region (April 2021～December 2021)
Japan
Title

The United States
Launch Date

Title

10/8/2021

Nintendo Switch – OLED Model

EuropeLaunch Date

Title

10/8/2021

Nintendo Switch – OLED Model

Launch Date

Nintendo Switch(Hardware)
Nintendo Switch – OLED Model(Hardware)(Software)(Hardware)(Software)

10/8/2021(Software)

New Pokémon Snap *4/30/2021

New Pokémon Snap *4/30/2021

New Pokémon Snap *4/30/2021

Famicom Detective Club: The Missing Heir

5/14/2021

Famicom Detective Club: The Missing Heir **5/14/2021

Famicom Detective Club: The Missing Heir **5/14/2021

Famicom Detective Club: The Girl Who Stands Behind

5/14/2021

Famicom Detective Club:The Girl Who Stands Behind **5/14/2021

Famicom Detective Club:The Girl Who Stands Behind **5/14/2021

Miitopia

5/21/2021

Miitopia

5/21/2021

Miitopia

5/21/2021

DC Super Hero Girls: Teen Power

6/4/2021

DC Super Hero Girls: Teen Power

6/4/2021

DC Super Hero Girls: Teen Power

6/4/2021

Game Builder Garage

6/11/2021

Game Builder Garage

6/11/2021

Game Builder Garage

6/11/2021

Mario Golf: Super Rush

6/25/2021

Mario Golf: Super Rush

6/25/2021

Mario Golf: Super Rush

6/25/2021

The Legend of Zelda: Skyward Sword HD

7/16/2021

The Legend of Zelda: Skyward Sword HD

7/16/2021

The Legend of Zelda: Skyward Sword HD

7/16/2021

WarioWare: Get It Together!

9/10/2021

WarioWare: Get It Together!

9/10/2021

WarioWare: Get It Together!

9/10/2021

Metroid Dread

10/8/2021

Metroid Dread

10/8/2021

Metroid Dread

10/8/2021

Mario Party Superstars

10/29/2021

Mario Party Superstars

10/29/2021

Mario Party Superstars

10/29/2021

Pokémon Brilliant Diamond

11/19/2021

Pokémon Brilliant Diamond

11/19/2021

Shin Megami Tensei V ***11/12/2021

Pokémon Shining Pearl

11/19/2021

Pokémon Shining Pearl

11/19/2021

Pokémon Brilliant Diamond

11/19/2021

Big Brain Academy: Brain vs. Brain

12/3/2021

Big Brain Academy: Brain vs. Brain

12/3/2021

Pokémon Shining Pearl

11/19/2021

Big Brain Academy: Brain vs. Brain

12/3/2021

Game & Watch: The Legend of Zelda

11/12/2021

OthersGame & Watch: The Legend of Zelda

11/12/2021

Game & Watch: The Legend of Zelda

11/12/2021[Notes] Launch dates may differ within the United States and European regions depending on territories or countries.
*This title is released and sold by The Pokémon Company in Japan, and by Nintendo outside of Japan.
**This title is available in downloadable format only.
***This title is licensed to be released and sold as a Nintendo product.

Nintendo Co., Ltd.

19

Launch Schedule of Primary Nintendo Products by Region (extracts: January 2022～)
Japan
Title

The United States
Launch Date

Title

Pokémon Legends: Arceus

1/28/2022

Kirby and the Forgotten Land
Splatoon 3

EuropeLaunch Date

Title

Launch Date

Pokémon Legends: Arceus

1/28/2022

Pokémon Legends: Arceus

1/28/2022

3/25/2022

TRIANGLE STRATEGY *3/4/2022

TRIANGLE STRATEGY *3/4/2022

2022

Kirby and the Forgotten Land

3/25/2022

Kirby and the Forgotten Land

3/25/2022

The sequel to The Legend of Zelda: Breath of the Wild2022
(temp.)

Advance Wars 1+2: Re-Boot Camp

Spring 2022

Advance Wars 1+2: Re-Boot Camp

Spring 2022

Mario + Rabbids Sparks of Hope *2022

Splatoon 3

2022

Splatoon 3

2022

Bayonetta 3

2022

The sequel to The Legend of Zelda: Breath of the Wild2022
(temp.)The sequel to The Legend of Zelda: Breath of the Wild2022
(temp.)

Metroid Prime 4 (temp.)

TBA

Bayonetta 3

2022

Bayonetta 3

2022

Metroid Prime 4 (temp.)

TBA

Metroid Prime 4 (temp.)

TBA

Nintendo Switch(Software)(Software)(Software)[Notes] Launch dates and titles etc. are subject to change.
Launch dates may differ within the United States and European regions depending on territories or countries.
*This title is licensed to be released and sold as a Nintendo product.

Nintendo Co., Ltd.

20

Upcoming Software Publishers' Title Lineup (extracts: January 2022～)
Nintendo Switch
RegionJapan

The
UnitedStatesEurope

Title

Publisher

Title

Publisher

Eiyuden Chronicle: Rising
13 Sentinels: Aegis Rim
Persona 4 Arena Ultimax
PAC-MAN MUSEUM+MONSTER HUNTER RISE: SUNBREAK
Touken Ranbu Warriors
Game Doraemon Nobita's Little Star Wars 2021
Minnano Curling
Winning Post 9 2022
NOBUNAGA'S AMBITION: Shinsei
Hindsight
Neon WhiteDYNASTY WARRIORS 9: Empires
Atelier Sophie 2: The Alchemist of the Mysterious Dream
Yu-Gi-Oh! MASTER DUEL
Aztech Forgotten Gods
Rune Factory 5
OlliOlli WorldGrand Theft Auto: The Trilogy- The Definitive Edition [Packaged version]
Hindsight
Neon White
Monster Prom 2: Monster Camp XXL
Windjammers 2
Baby StormDYNASTY WARRIORS 9: Empires
Atelier Sophie 2: The Alchemist of the Mysterious Dream
Yu-Gi-Oh! MASTER DUEL
Aztech Forgotten Gods
Rune Factory 5
Record of Lodoss War -Deedlit in Wonder LabyrinthMAGLAM LORD
OlliOlli WorldGrand Theft Auto: The Trilogy- The Definitive Edition [Packaged version]

505 Games
ATLUS
ATLUS
BANDAI NAMCO Entertainment
CAPCOM
DMM GAMESFURYUIMAGINEER
KOEI TECMO GAMESKOEI TECMO GAMES
Annapurna Interactive
Annapurna Interactive
KOEI TECMO AMERICA
KOEI TECMO AMERICA
Konami
LienzoMarvelous
Private Division

Atelier Sophie 2: The Alchemist of the Mysterious DreameBASEBALL POWERFUL PRO BASEBALL 2022
Yomawari 3
OMORI
AI: THE SOMNIUM FILES - nirvanA Initiative
Chocobo GP
Life is Strange: True Colors
TRIANGLE STRATEGY
Disco Elysium - The Final Cut

KOEI TECMO GAMESKONAMI
Nippon Ichi Software
OMOCAT
Spike Chunsoft
Square Enix
Square Enix
Square Enix
ZA/UM

Persona 4 Arena Ultimax
13 Sentinels: Aegis Rim
Life is Strange: True Colors [Packaged version]
Chocobo GP
ASTRONEER *Trash Sailors
Assassin's Creed: The Ezio Collection
LEGO Star Wars: The Skywalker Saga

SEGA
SEGA
Square Enix
Square Enix
System Era Softworks
tinyBuild Games
Ubisoft
Warner Bros. Games

Persona 4 Arena Ultimax
13 Sentinels: Aegis Rim
Two Point Campus
Life is Strange: True Colors [Packaged version]
Chocobo GP
Grapple Dog
ASTRONEER *Trash Sailors
Welcome to Elk
Assassin's Creed: The Ezio Collection
OddBallers
LEGO Star Wars: The Skywalker Saga

SEGA
SEGA
SEGA
Square Enix
Square Enix
Super Rare Games
System Era Softworks
tinyBuild Games
Triple Topping
Ubisoft
Ubisoft
Warner Bros. Games

Rockstar Games
Annapurna Interactive
Annapurna Interactive
Beautiful Glitch
DotEmuForever Entertainment
KOEI TECMO EUROPE
KOEI TECMO EUROPE
Konami
LienzoMarvelous Europe
PLAYISM
PQube
Private Division
Rockstar Games[Note] Launch schedules, software names etc. are subject to change. Launch titles are listed by publisher alphabetically. This list includes download-only software and add-on content.
*The packaged version of this title will be published by Gearbox Publishing.

Nintendo Co., Ltd.

21

Supplementary Information on Our Website
Earnings Releases, etc.

Financial Results Announcement/IR Events・Earning Releases
・Timely Disclosure of Information, etc.

・Corporate Management Policy Briefing Presentation Materials
・Financial Results Explanatory Materials, etc.

Financial Highlights
・Consolidated Statements of Income
・Consolidated Balance Sheet・Consolidated Cash Flows
・Key Figures per Share・Geographical Sales Breakdown
・Sales Breakdown by Category

Dedicated Video Game Sales Units(Annual/ Quarterly)(Annual/ Quarterly)(Annual)(Annual)(Annual/ Quarterly)(Annual/ Quarterly)

・Total Unit Sales
・Unit Sales
・Number of Titles Released(Life-to-date)(Annual/ Quarterly)(Annual)Top Selling Title Sales Units

Historical Data (Updated at fiscal year-end)

・Top selling Nintendo software sales units
on an accumulated basis

・Consolidated Statements of Income Transition
・Consolidated Sales Transition by Region
・Number of Software Titles Released*Corresponding pages on our website can be accessed by clicking on the titles above.
*Financial Highlights will be updated within 2 business days of our financial announcement.
*Information previously available in Supplementary Information can be found at the following locations:・Consolidated Statements of Income Transition → Financial Highlights
・Foreign Currency Transaction Information → Earnings Releases (Others, page 8)
22

Nintendo Co., Ltd.

22